Difference between revisions of "Piloting"
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| − | ==Pilot | + | == Pilot skills == |
By default, the [[Pilot]] skill is needed to launch the various craft in the Daedalus bays. People without the pilot skill can also launch ships if the NERON admin turns off the [[NERON BIOS|pilot lock]] off. However, non-pilots piloting have big drawbacks and are usually not recommended. | By default, the [[Pilot]] skill is needed to launch the various craft in the Daedalus bays. People without the pilot skill can also launch ships if the NERON admin turns off the [[NERON BIOS|pilot lock]] off. However, non-pilots piloting have big drawbacks and are usually not recommended. | ||
| − | ==Patrol Ships== | + | == Patrol Ships == |
[[image:spacedance.gif|frame|right|An ejected character "space dancing"]] | [[image:spacedance.gif|frame|right|An ejected character "space dancing"]] | ||
| − | Patrol ships are the most effective way to deal with the hunter threat. These are small piloted fighters with powerful cannons that can take out hunters with ease, should your character knows how to operate the ship ({{skill|pilot}} skills). | + | Patrol ships are the most effective way to deal with the hunter threat. These are small piloted fighters with powerful cannons that can take out hunters with ease, should your character knows how to operate the ship ({{skill|pilot}} skills). There are 3 patrol ships in both Alpha Bay and Bravo Bay, and one patrol ship in Alpha Bay 2. |
| − | + | It costs 2 {{AP}} to launch and land the patrol ship, for a total of 4 {{AP}}. Be careful, if you are not a {{skill|pilot}}, you will damage yourself, your patrol ship, and the {{armor}} of the Daedalus when taking off and landing. The damage is taken directly from the Daedalus {{armor}}, regardless of the presence of [[Plasma Shield]] {{todo|Add the range of damage, chance of accidents}}. They can only pilot patrol ships if the piloting lock is off in the [[BIOS Terminal]]. | |
Once launched, you can shoot your ship's weapon for 1 {{AP}} per shot, 3-6 damage, 80% accuracy for pilots (40% for non-pilots). Each miss will increase the accuracy of the next shot, so you will eventually hit the target. A patrol ship has 10 shots before it has to dock and reload. The [[NERON Projects|Teslatron Reservoir]] project increases this to 16. | Once launched, you can shoot your ship's weapon for 1 {{AP}} per shot, 3-6 damage, 80% accuracy for pilots (40% for non-pilots). Each miss will increase the accuracy of the next shot, so you will eventually hit the target. A patrol ship has 10 shots before it has to dock and reload. The [[NERON Projects|Teslatron Reservoir]] project increases this to 16. | ||
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If you are outside when a hunter fires at cycle changeovers, it has a chance to hit you instead, dealing its damage to your ship and also damaging you for 1 {{hp}}. A patrol ship has 10 durability points, and once this reaches 0 the ship will explode, effectively removing you from existence. For this reason it is not usually recommended to stay outside in a patrol ship beyond the amount of time it takes to use your current AP/shots. A {{skill|pilot}} can affect how often they are hit by spending 1 {{ap}} to change flying stance. | If you are outside when a hunter fires at cycle changeovers, it has a chance to hit you instead, dealing its damage to your ship and also damaging you for 1 {{hp}}. A patrol ship has 10 durability points, and once this reaches 0 the ship will explode, effectively removing you from existence. For this reason it is not usually recommended to stay outside in a patrol ship beyond the amount of time it takes to use your current AP/shots. A {{skill|pilot}} can affect how often they are hit by spending 1 {{ap}} to change flying stance. | ||
| − | * Stance: Bait - Every shot from an enemy is almost guaranteed to hit you instead. This will effectively protect the Daedalus, but keeping this up for even one cycle could mean your downfall. | + | * Stance: '''Bait''' - Every shot from an enemy is almost guaranteed to hit you instead. This will effectively protect the Daedalus, but keeping this up for even one cycle could mean your downfall. |
| − | * Stance: Neutral - Standard flight stance. Offers no benefit or downside. Everyone flying a ship starts out in this stance. | + | * Stance: '''Neutral''' - Standard flight stance. Offers no benefit or downside. Everyone flying a ship starts out in this stance. |
| − | * Stance: Retreat - You will no longer be hit by hunters, but you cannot fire back either. Perfect if you run out of ammo/action points and there are still plenty of hunters alive. | + | * Stance: '''Retreat''' - You will no longer be hit by hunters, but you cannot fire back either. Perfect if you run out of ammo/action points and there are still plenty of hunters alive. |
If the Daedalus jumps between planets while you are in a ship, you will be left behind, essentially killing you (unless you have the [[NERON Project]] [[Magnetic Net]]). | If the Daedalus jumps between planets while you are in a ship, you will be left behind, essentially killing you (unless you have the [[NERON Project]] [[Magnetic Net]]). | ||
| − | If you wear a space suit while piloting a patrol ship, you will have an option (useless though) to eject from your craft, abandoning it in space. You will not be able to re-board the patrol ship and it will be lost, but you can be rescued by the Pasiphae. When you do this, the game shows you flailing in space in a fashion that people have described as "space dancing". | + | If you wear a space suit while piloting a patrol ship, you will have an option (useless though). It costs 1 {{AP}} to eject from your craft, abandoning it in space. You will not be able to re-board the patrol ship and it will be lost, but you can be rescued by the Pasiphae. When you do this, the game shows you flailing in space in a fashion that people have described as "space dancing". |
| − | ==Pasiphae== | + | == Pasiphae == |
| − | The Pasiphae is located in '''Alpha Bay 2'''. It costs 2 {{AP}} to launch and land, for a total of 4 {{AP}} | + | The Pasiphae is located in '''Alpha Bay 2'''. It costs 2 {{AP}} to launch and land, for a total of 4 {{AP}}. As with patrol ships, non-pilots will do damage to themselves, the Pasiphae and the {{armor}} of the Daedalus when launching and landing. The damage is taken directly from the Daedalus {{armor}}, regardless of the presence of [[Plasma Shield]]. They can only pilot Pasiphae to collect scrap if the piloting lock is off in the [[BIOS Terminal]]. |
| − | ==Icarus== | + | If hunters have been killed at the current location, the Pasiphae can be used to collect scrap for 2 {{AP}} per collection, yielding varying amounts of [[scrap metal]], [[plastic scraps]] and [[space capsules]]. |
| + | |||
| + | It cannot fire on hunters, and should not be launched when there are threats to the ship (including asteroids), else it will take immediate damage on each attempt to gather something. After all scrap from a particular round of hunters has been collected, the pilot will receive a message saying that there is nothing left to collect. | ||
| + | |||
| + | It is recommended to have at least 10 {{AP}} before launching, and more is better. | ||
| + | |||
| + | If Daedalus moves, all potential scrap from dead hunters at the current location will be lost. | ||
| + | |||
| + | == Icarus == | ||
The Icarus is located in Icarus bay and used only for expeditions. When the Daedalus is orbiting a planet, an [[Exploration|Expedition]] can be launched. The only cost is 4 {{AP}} for launching, from the person who launches. Everyone else in the bay is brought along automatically, and more {{AP}} is not needed to return. If the pilot lock is off, anyone can launch an expedition. As long as there is a pilot on the expedition, the team will not take damage regardless of who launches. If there is no pilot in the expedition team, negative events can occur. See [[Zones#Landing|Landing]]. By default the Icarus has space for 4 crew members, with Large Bay Upgrade [[NERON_Projects|NERON Project]] completed it increases to 6. | The Icarus is located in Icarus bay and used only for expeditions. When the Daedalus is orbiting a planet, an [[Exploration|Expedition]] can be launched. The only cost is 4 {{AP}} for launching, from the person who launches. Everyone else in the bay is brought along automatically, and more {{AP}} is not needed to return. If the pilot lock is off, anyone can launch an expedition. As long as there is a pilot on the expedition, the team will not take damage regardless of who launches. If there is no pilot in the expedition team, negative events can occur. See [[Zones#Landing|Landing]]. By default the Icarus has space for 4 crew members, with Large Bay Upgrade [[NERON_Projects|NERON Project]] completed it increases to 6. | ||
Revision as of 15:08, 13 February 2014
Contents
Pilot skills
By default, the Pilot skill is needed to launch the various craft in the Daedalus bays. People without the pilot skill can also launch ships if the NERON admin turns off the pilot lock off. However, non-pilots piloting have big drawbacks and are usually not recommended.
Patrol Ships
Patrol ships are the most effective way to deal with the hunter threat. These are small piloted fighters with powerful cannons that can take out hunters with ease, should your character knows how to operate the ship (
Pilot skills). There are 3 patrol ships in both Alpha Bay and Bravo Bay, and one patrol ship in Alpha Bay 2.
It costs 2
to launch and land the patrol ship, for a total of 4
. Be careful, if you are not a
Pilot, you will damage yourself, your patrol ship, and the
of the Daedalus when taking off and landing. The damage is taken directly from the Daedalus
, regardless of the presence of Plasma Shield
TODO: Add the range of damage, chance of accidents. They can only pilot patrol ships if the piloting lock is off in the BIOS Terminal.
Once launched, you can shoot your ship's weapon for 1
per shot, 3-6 damage, 80% accuracy for pilots (40% for non-pilots). Each miss will increase the accuracy of the next shot, so you will eventually hit the target. A patrol ship has 10 shots before it has to dock and reload. The Teslatron Reservoir project increases this to 16.
Because of the costs inherent in launching and landing a patrol ship, it is recommended to save up at least 10
before piloting one, barring emergencies.
If you are outside when a hunter fires at cycle changeovers, it has a chance to hit you instead, dealing its damage to your ship and also damaging you for 1
. A patrol ship has 10 durability points, and once this reaches 0 the ship will explode, effectively removing you from existence. For this reason it is not usually recommended to stay outside in a patrol ship beyond the amount of time it takes to use your current AP/shots. A
Pilot can affect how often they are hit by spending 1
to change flying stance.
- Stance: Bait - Every shot from an enemy is almost guaranteed to hit you instead. This will effectively protect the Daedalus, but keeping this up for even one cycle could mean your downfall.
- Stance: Neutral - Standard flight stance. Offers no benefit or downside. Everyone flying a ship starts out in this stance.
- Stance: Retreat - You will no longer be hit by hunters, but you cannot fire back either. Perfect if you run out of ammo/action points and there are still plenty of hunters alive.
If the Daedalus jumps between planets while you are in a ship, you will be left behind, essentially killing you (unless you have the NERON Project Magnetic Net).
If you wear a space suit while piloting a patrol ship, you will have an option (useless though). It costs 1
to eject from your craft, abandoning it in space. You will not be able to re-board the patrol ship and it will be lost, but you can be rescued by the Pasiphae. When you do this, the game shows you flailing in space in a fashion that people have described as "space dancing".
Pasiphae
The Pasiphae is located in Alpha Bay 2. It costs 2
to launch and land, for a total of 4
. As with patrol ships, non-pilots will do damage to themselves, the Pasiphae and the
of the Daedalus when launching and landing. The damage is taken directly from the Daedalus
, regardless of the presence of Plasma Shield. They can only pilot Pasiphae to collect scrap if the piloting lock is off in the BIOS Terminal.
If hunters have been killed at the current location, the Pasiphae can be used to collect scrap for 2
per collection, yielding varying amounts of scrap metal, plastic scraps and space capsules.
It cannot fire on hunters, and should not be launched when there are threats to the ship (including asteroids), else it will take immediate damage on each attempt to gather something. After all scrap from a particular round of hunters has been collected, the pilot will receive a message saying that there is nothing left to collect.
It is recommended to have at least 10
before launching, and more is better.
If Daedalus moves, all potential scrap from dead hunters at the current location will be lost.
Icarus
The Icarus is located in Icarus bay and used only for expeditions. When the Daedalus is orbiting a planet, an Expedition can be launched. The only cost is 4
for launching, from the person who launches. Everyone else in the bay is brought along automatically, and more
is not needed to return. If the pilot lock is off, anyone can launch an expedition. As long as there is a pilot on the expedition, the team will not take damage regardless of who launches. If there is no pilot in the expedition team, negative events can occur. See Landing. By default the Icarus has space for 4 crew members, with Large Bay Upgrade NERON Project completed it increases to 6.
