Difference between revisions of "Actions"

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m (Flirt)
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* Without cameras and onlookers
 
* Without cameras and onlookers
  
<br>{{Note|If successful, the following is recorded in the logs:<blockquote>'''''Character''' and '''Character''' killed the lights and then the strange noises started... A few minutes later, the lights went back on. They seemed in great spirits afterwards.''</blockquote>}}
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{{Note|If successful, the following is recorded in the logs:<blockquote>'''''Character''' and '''Character''' killed the lights and then the strange noises started... A few minutes later, the lights went back on. They seemed in great spirits afterwards.''</blockquote>}}
  
 
===Guard===
 
===Guard===
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It costs 1 {{AP}} to take a stance, which disallows any entering crew members from passing through the room.  
 
It costs 1 {{AP}} to take a stance, which disallows any entering crew members from passing through the room.  
 
* The stance is broken when any other action is issued.  
 
* The stance is broken when any other action is issued.  
* It counts as "aggressive" action, so guarding a room where {{character|Ian}} exists costs 3 {{AP}} instead.
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* It counts as "aggressive" action, so guarding a room with {{character|Ian}} costs 3 {{AP}} instead.
  
 
==Basic ''Mush'' Actions==
 
==Basic ''Mush'' Actions==
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===[[Extract a spore]]===
 
===[[Extract a spore]]===
This creates a spore and stores it for a later use. The action always makes a mush dirty, even if wearing the ''Stainproof Apron''. The entire mush team can produce a total of 4 spores each day (which can be reduced to 2 by ''Antispore Gas'' [[research]] and increased by 1 with {{Skill|Mycelium Spirit}} skill), and each mush can carry a maximum of 2 spores at any time. It costs 2 {{AP}}, or 4 {{AP}} when ''Constipaspore Serum'' [[research]] is completed. With a {{Skill|Fertile}} skill a mush can produce one spore per day for free.
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This creates a spore and stores it for a later use. The action always makes a mush dirty, even if wearing the {{Item|Stainproof Apron}}. The entire mush team can produce a total of 4 spores each day (which can be reduced to 2 by '''Antispore Gas''' [[research]] and increased by 1 with {{Skill|Mycelium Spirit}} skill), and each mush can carry a maximum of 2 spores at any time. It costs 2 {{AP}}, or 4 {{AP}} when '''Constipaspore Serum''' [[research]] is completed. With a {{Skill|Fertile}} skill a mush can produce one spore per day for free.
  
 
===[[Infect]]===
 
===[[Infect]]===
This uses one of stored spores and transfers it to a targeted human in the same room. In order to convert a human to mush, they need to be infected 3 times (4 after ''Mushovore Bacteria'' [[research]] is completed). However, each mush can only infect once per day (twice with an {{Skill|Infector}} skill). This action costs 1 {{AP}}.
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This uses one of stored spores and transfers it to a targeted human in the same room. In order to convert a human to mush, they need to be infected 3 times (4 after '''Mushovore Bacteria''' [[research]] is completed). However, each mush can only infect once per day (twice with an {{Skill|Infector}} skill). This action costs 1 {{AP}}.
  
 
===[[Sabotage]]===
 
===[[Sabotage]]===
This action if succedeed causes sobataged equipment out of order. It`s only available for Mush and it`s percent chances increasing with every failed attempt. Also Mush skill {{Skill|Saboteur}} doubles the chances.
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If succeeded causes affected equipment to break. The success chance increases with each failed attempt. {{Skill|Saboteur}} doubles the chances. {{Skill|Doorman}} allows to sabotage a random door per day for free.
  
 
===[[Mutate]]===
 
===[[Mutate]]===
Mutate action reveals from the beginning of Mushiness. It cost 3{{AP}} and turn character into Berzerk. A berzerker can only move around, sabotage and attack. Berzerkers will drop all items they are carrying, they will not be able to do anything other than the listed actions. Berzerk  also have the permanent status of Guardian.
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For 3 {{AP}} a mush can turn into its ultimate form - [[Image:Berzerk.png]] '''Berzerk'''. A berzerk gains a small damage bonus, toughness, and a permanent [[Image:Guardian.png]]'''Guardian''' [[status]], but loses all other abilities except for moving around, sabotaging and attacking. Berzerks can't carry items and will drop all items they were carrying at the moment of mutation.

Revision as of 14:21, 13 February 2014

Basic Actions

A basic action is an action that all players have and does not need to be unlocked by choosing a skill. Mush players have addition basic actions (see Basic Mush Actions).

Kick off

An aggressive action that inflicts 1-3 points of damage to the target with a base accuracy of 60%. It costs 1 Action Point. Affected by: Icon Sneak, Icon Solid, Icon Wrestler, Icon Ninja skills and Icon Ian's Pacifist.pngPacifist trait.

Hide

Hiding items prevents them from appearing on the room's shelves. But they still remain being effective (e.g. MycoAlarm). It costs 1 Action Point to hide an item.

Search

It allows for discovering one hidden item per attempt. It costs 1 Action Point, unless a character has the Icon Observant skill, which makes search a free action.

Lie down

If there is an unoccupied bed a character can lie down to receive 1 bonus Action Point when cycles change.

Get up

Leave this cosy little nest and face the cruel world!

Flirt

Flirt allows a character whom you flirted with to "Do it" with you. It costs 1 Action Point.

Icon Raluca cannot flirt. Flirt is impossible between Icon Paola and Icon Gioele.

Icon Note: Flirting causes the following messages to be recorded in the logs:
Female character seems interested in Male character, the fluttering of their eyelashes is a good indicator of their most intimate thoughts.

Doing it

"Doing it" raises morale by 2 Morale points. It can also transfer spores from a mush to a human partner. This action can be initiated only once per day and costs 1 Action Point. Following conditions must be met before "doing it" is allowed:

  • Partners must be of opposite sex
  • Other character must have flirted with your character
  • Be awake
  • A room must have a bed in it
  • Without cameras and onlookers
Icon Note: If successful, the following is recorded in the logs:
Character and Character killed the lights and then the strange noises started... A few minutes later, the lights went back on. They seemed in great spirits afterwards.

Guard

Requirement: Character Level 3 or higher

It costs 1 Action Point to take a stance, which disallows any entering crew members from passing through the room.

  • The stance is broken when any other action is issued.
  • It counts as "aggressive" action, so guarding a room with Icon Ian costs 3 Action Point instead.

Basic Mush Actions

A basic mush action is an action that all mush players have and does not need to be unlocked by choosing a skill. These actions are in addition to the "basic actions" already listed above.

Extract a spore

This creates a spore and stores it for a later use. The action always makes a mush dirty, even if wearing the Icon Stainproof Apron. The entire mush team can produce a total of 4 spores each day (which can be reduced to 2 by Antispore Gas research and increased by 1 with Icon Mycelium Spirit skill), and each mush can carry a maximum of 2 spores at any time. It costs 2 Action Point, or 4 Action Point when Constipaspore Serum research is completed. With a Icon Fertile skill a mush can produce one spore per day for free.

Infect

This uses one of stored spores and transfers it to a targeted human in the same room. In order to convert a human to mush, they need to be infected 3 times (4 after Mushovore Bacteria research is completed). However, each mush can only infect once per day (twice with an Icon Infector skill). This action costs 1 Action Point.

Sabotage

If succeeded causes affected equipment to break. The success chance increases with each failed attempt. Icon Saboteur doubles the chances. Icon Doorman allows to sabotage a random door per day for free.

Mutate

For 3 Action Point a mush can turn into its ultimate form - Berzerk.png Berzerk. A berzerk gains a small damage bonus, toughness, and a permanent Guardian.pngGuardian status, but loses all other abilities except for moving around, sabotaging and attacking. Berzerks can't carry items and will drop all items they were carrying at the moment of mutation.