Difference between revisions of "Trapper"
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{{Skill Tooltip|{{PAGENAME}}}} | {{Skill Tooltip|{{PAGENAME}}}} | ||
| − | This action is Secret and requires a stored Spore. Note that using any item in the room will trigger the trap (e.g., accessing a terminal, picking up an object), but simply inspecting the shelf will not. Furthermore, the spore will be wasted if {{Character|Chun}} or another {{Character|Mush}} triggers the trap. | + | This action is Secret and requires a stored Spore. Note that using any item in the room will trigger the trap (e.g., accessing a terminal, picking up an object), but simply inspecting the shelf will not. Furthermore, the spore will be wasted if {{Character|Chun}} or another {{Character|Mush}} triggers the trap. Also, the trap is not triggered if another player drops an item (into the shelf). |
A single shelf unit '''can only be spored once'''. You cannot stack spores on a single shelf unit to convert somebody to {{Character|Mush}} with one inspection. | A single shelf unit '''can only be spored once'''. You cannot stack spores on a single shelf unit to convert somebody to {{Character|Mush}} with one inspection. | ||
When caught trapping a shelf, the following message appears in room logs: Looking like the most normal thing in the world, [character] seemed to slip something into the shelving unit. | When caught trapping a shelf, the following message appears in room logs: Looking like the most normal thing in the world, [character] seemed to slip something into the shelving unit. | ||
| − | {{Bug|In Beta, the spore that was left as a trap would disappear at the end of cycle 8. It needs to be confirmed whether this is still the case or not now that the game is live.}} | + | {{Bug|In Beta, the spore that was left as a trap would disappear at the end of cycle 8. It needs to be confirmed whether this is still the case or not now that the game is live. This is fixed, traps persist when day changes.}} |
== Gallery == | == Gallery == | ||
Revision as of 16:26, 7 January 2014
| Description: | Surprise!
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| Learned by: | If |
Only | |
This action is Secret and requires a stored Spore. Note that using any item in the room will trigger the trap (e.g., accessing a terminal, picking up an object), but simply inspecting the shelf will not. Furthermore, the spore will be wasted if
Chun or another
Mush triggers the trap. Also, the trap is not triggered if another player drops an item (into the shelf).
A single shelf unit can only be spored once. You cannot stack spores on a single shelf unit to convert somebody to
Mush with one inspection.
When caught trapping a shelf, the following message appears in room logs: Looking like the most normal thing in the world, [character] seemed to slip something into the shelving unit.
Bug: In Beta, the spore that was left as a trap would disappear at the end of cycle 8. It needs to be confirmed whether this is still the case or not now that the game is live. This is fixed, traps persist when day changes.