Difference between revisions of "Health"

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'''*''' For everyone already out of cryo.
 
'''*''' For everyone already out of cryo.

Revision as of 03:39, 7 January 2014

Cautionicon.png This page could use more info:

Health Point Health Points: Loss: Exploration, Ship Malfunction, Fire, Space Combat, Diseases, Schrödinger (Unless Raluca) etc.

Morale Morale Points: Gain: Rebel Bases, Sol etc., Loss: Mental Disorders, Panic Attacks etc.

Please confirm and append the values to the article, then remove this notice!

Ividyon (talk) 01:27, 21 December 2013 (MST)

The daily grind in the depths of space asks a lot of the Daedalus crew , who find their mental and physical Health diminishing with each passing day. Maintaining your Health Point Health Points and Morale Morale is one of your many responsibilities in the fight against the Icon Mush, which eventually proves difficult as you are beset by Dangers from all sides. Deaths of vital personnel and depleted resources will drive you to carefully guard every precious point you have, and force you to cooperate with others to restore them as efficiently as possible.

To the left of the play area is the display for your health. Over your picture is a collection of icons representing special statuses, and just below that are your Health Point and Morale gauges. Special statuses can be good or bad, and hovering over the icons will give a description and sometimes advice.

Health Points

Health Point Health Points are a measurement of your physical well-being. When they drop to zero, your character will die and you will be removed from the game.

Health Points are capped at 14 Health Point. If you are playing in Icon Gold Mode, you gain a bonus of +2 Health Point, making 16 Health Point your total maximum.

Ways to gain Health Points

Source Gain
Surviving for a day +1 Health Point
Eating a Banana +1 Health Point
Eating certain Alien Fruit +1 Health Point
Healed using Bandage +2 Health Point
Healed using Medkit +3 Health Point *

* Increased by 1 Health Point with Ultra-Healing Pomade researched.
* Increased by 2 Health Point if used by a Icon Medic.

Ways to lose Health Points

Source Loss
Room Shaking 1-3 Health Point
Steel Plate 4-6 Health Point
Combat: Kick Off 1-3 Health Point
Combat: Hit by Knife 1-5 Health Point
Combat: Hit by Blaster 3-5 Health Point
Combat: Hit by Machine Gun 2-3 Health Point
Combat: Hit by Natamy Rifle 2-4 Health Point *
Combat: Hit by Lizaro Jungle 3-5 Health Point
Combat: Hit by Rocket Launcher ?-8 Health Point
Combat: Throwing a Grenade 0-3 Health Point
Combat: Hit by Grenade 0-10 Health Point

* 6-13 Health Point if victim is a Icon Mush.

Starvation

Starvation is linked to a hidden stat called Satisfaction. When you eat, you gain Satisfaction points depending on what you eat. Different foods give different amounts. You will gain the Belly full.png Full Stomach status when your Satisfaction is 3 or more, and you cannot eat any more after that. You lose 1 Satisfaction per cycle. Once your Satisfaction points reach 0, you will be fine for 24 more cycles. Once that time has elapsed, you will gain the Starving.png Starving status, and will begin losing 1 Health Point per cycle.

Given a basic max starting Health Point Health of 14, and assuming that you have already hit 0 Satisfaction at some point in the recent past, eat 1 ration giving 4 Satisfaction, and you will last 5.25 days before death:

(Cycles of Satisfaction ticking down + Cycles before starvation starts + Cycles of losing 1 Health Point) divided by Number of Cycles in a day
4 + 24 + 14 = 42 Cycles
42 / 8 = 5.25 Days

With Gold Mode: (4+24+16)/8 = 5.5 days
With low health: (4+24+1)/8 = 3.625 days

The only thing that will affect this process is damage you receive in that time from other characters or random room events, or Morale Morale loss causing suicide. This can technically kill you earlier than that, but the overall chances of that are impossible to calculate at this point. Get your Health Point and Morale to max and eat that Ration, and you should be fine.

Icon TODO: Need to confirm the 24 cycles before starvation starts, find the point that the hunger notification starts, and find out what max satisfaction is.

Morale Points

Morale Morale Points represent your character's mental integrity. When Morale Morale drops to zero, the character will commit suicide and you will be removed from the game at the next cycle change.

As with Health Point, Morale is capped at 14 Morale. If you are playing in Icon Gold Mode, you gain a bonus of +2 Morale, making 16 Morale your total maximum.

Ways to gain Morale Points

Source Gain
Eating a Banana +1 Morale
Eating certain Alien Fruit +1 Morale
Cycle spent lying down with Icon Shrink in room +1 Morale
Comforted by a Icon Shrink +2 Morale
Receiving a speech from a Icon Leader +2 Morale
Doing the thing +2 Morale
Caressing Icon Unknown Character (once per game) +3 Morale
Using the Alien Holographic TV (once per game) +3 Morale
Rebel Base Transmission: CYGNI +3 Morale
Rebel Base Transmission: KALADAAN +6 Morale
Comms Link first established +3 Morale*

* For everyone already out of cryo.

Ways to lose Morale Points

Source Loss
Surviving for a day -2 Morale *
Crew member death -1 Morale **
Demoralized by a Icon Mush -2 Morale
Panic Attack -3 Morale
Eating Uncooked Ration -1 Morale

* Reduced by 1 Morale if Icon Mankind's only hope is present (and alive).
* Reduced by 1 Morale if you are Icon The Optimist. (stacks with above)
** No Morale loss if you are Icon Detached Crewmember.

Illnesses

Disorders and diseases must be removed by medical action (medical kit, therapy or drugs) to resume natural healing and morale gain.

Diseases

Diseases are physical afflictions, often affecting Health Point and Action Point. Icon TODO: Add table of diseases, explain how to treat (medkit, pills).

Icon Status Cause Details In-game Description
Disease.png Cold Random at cycle change or caused by being infected with a spore (appears 2-4 cycles after infection) 20% chance to lose 1 Action Point per cycle. Don't go out without your Kleenex
  • Every cycle, a 20% chance, loses 1 Action Point
Disease.png Gastroenteritis Eating spoiled food

Witnessing Death

Lose 1 Movement Point per cycle. Max Health Point -1. Do you need a diagram? A good whiff of the smell? Churning stomach? Every time you Consume, your character loses 1 Action Point.
  • -1 Max Health Point.
  • Every cycle, makes you dirty.
  • Every cycle, loses 1 Movement Point.
  • Every cycle, a 16% chance, -1 Health Point.
  • Gives the symptom [Vomiting].
Disease.png Rejuvenation Expedition - Insects 20% chance to lose 1 Action Point per cycle.

Increased chances of falling ill.

Your body is emitting a pulsing green light. This doesn't exactly encourage a good night's sleep...
  • Each cycle, a 20% chance, loses 1 Action Point.
  • Increases your chances of falling ill.
  • Gives the symptom [Fitful sleep].
Disease.png Space Rabies Expedition - Predators zone Lose 2 Health Point per cycle. You’ve got rabies. You are prone to violent outbursts but it’s the disease that will end up killing you.
  • Gives the symptom [Biting].
  • Gives the symptom [Psychotic episodes].
  • Gives the symptom [Drooling].
  • Gives the symptom [Foaming mouth].
  • Every cycle, -2 Health Point.
Disease.png Migraine Killing someone

(Maybe witnessing a death, Not sure...).

20% chance to lose 1 Action Point per cycle. A particularly tenacious heavy migraine is harassing the patient at the moment, but it will eventually go away...
  • Every cycle, a 20% to lose 1 Action Point
Disease.png Tapeworm Eating Rotten Food

Eating some alien fruits

Lose 1 satisfaction every cycle... "You are hungry. Really hungry. All the time... Let's eat for God's sake man!
  • Every cycle, -1 cycle(s) of fullness..
Disease.png Sepsis Can be caused by receiving combat damage or failing DIY Surgery Health Loss of -4HP per cycle. Icon TODO: Fluff/ingame description needed
Disease.png Acid Reflux Caused by eating alien steaks or rotten food. lose 2 AP when eating anything (including pills) "You are bringing food back up. It is unpleasant and irritating."
  • Gives the symptom [Vomiting].
Disease.png Mush allergy Caused by eating alien fruits or being infected with a spore (appears 2-4 cycles after infection) Sneeze (randomly when you're in the same room as a mush? when you're infected with another spore?) "Contact with Mush gives you horrible, painful blisters."

Disorders

Disorders are psychological afflictions, often affecting Morale. Icon TODO: Add table of disorders AND table of symptoms [All psychological disorders can be treated by a Shrink, the effects of pills are randomised for each game]

Icon Status Cause Details In-game Description
Psy disease.png Crabism Witnessing death.

Icon TODO: Other causes?

Janice drops to the ground and starts screaming for their mother... (-1 AP) From time to time you take to walking sideways or throwing yourself to the ground only to return to brief periods of normalcy. -4 Max Morale Morale.
Psy disease.png Coprolalia Witnessing death.

Icon TODO: Other causes?

Some messages are randomly replaced with alternate text, or text is added. Post-it notes and whispers not effected. Examples Hey, you bunch of honkers, Pathetic crappy admins, You're nothing but boils You launch huge streams of insults without warning. This tends to shock people the first time they see it. -4 Max Morale Morale.
Psy disease.png Psychotic Episodes Witnessing death.

Icon TODO: Other causes?

Icon TODO: Missing information. You can no longer control yourself and often descent into a black rage. You are strongly advised to stay away from all weaponry.
  • Gives the symptom [Psychotic episodes].
  • Gives the symptom [Biting].
Psy disease.png Chronic Migraine Icon TODO: How? A particularly tenacious heavy migraine hits you from time to time... and when it hits you it turns everything upside down... no luck
  • -2 max Morale
  • Every cycle 20 % chance to lose 1 Action Point
Psy disease.png Depression Witnessing death.

Icon TODO: Other causes?

You Suffer Constantly. Life has become so long, too long, and every test makes you increasingly lose your taste for it
  • Max -2 Action Point
  • -2 Max Morale
Psy disease.png Weapon Phobia Witnessing death.

Icon TODO: Other causes?

You can no longer fire weapons, and the simple sight of them makes you uncomfortable...
  • Forbids the action: Fire.
  • Forbids the action: Attack.
Psy disease.png Paranoia Witnessing death. Occasionally replaces text with "[name] is a threat to us all...", and other nonsense messages when using the walkie-talkie. Also reduces max morale by 3. Icon TODO: In-game description
Psy disease.png Chronic Vertigo Eleesha starts with Chronic Vertigo. Vertigo means that a character is barred from Piloting tasks, but can join expeditions. You have chronic vertigo which proves to be quite debilitating. Gives the symptom [Vertigo]

Injuries

Injuries are physical traumas that can only be fixed by the Surgical Pod in Medlab.

Icon Status Cause Details In-game Description
Hurt.png Critical haemmorage Gained when stabbed with a knife. (Presumably a critical hit) Loose x2 hp every turn till surgery. You have a haemmorage in an artery which requires major surgery. Good Luck. Every cycle -2 hp.
Room log: Despite a good dodge, Janice has lost a little blood
Hurt.png Open-Air Brain Despite the description, you don't die if you are dirty (bug?) Part of your skull is missing. It wouldn't be an exaggeration to say that this can be a problem in several situations.
-2 max Morale

You will die if you become Dirty.
Hurt.png Broken Ribs Your ribs are broken, causing pain when your posture straightens.
Accuracy -20%.

All your Action Point actions cost 1 more.

Movement Point actions cost 1 more.
Hurt.png Broken Finger One of the fingers on your good hand is broken
All your Action Point actions cost 1 more.
Hurt.png Bruised Shoulder Your shoulder has sustained major contusions. Fortunately this is reversible.
Accuracy - 10 %.
Hurt.png Perforated Lung Gained when stabbed with a knife. (Presumably a critical hit) Most actions require +2AP including picking up and dropping items, Player becomes Mute (Can not use walkie-talkie but can use General announcement for 2AP, bug?), HP loss of -2 per cycle. Icon TODO: Fluff/ingame description needed
Hurt.png Torn Tongue Caused by accident after missing with knife. Player becomes Mute, but can use the General Announcement system if Comms Manager (bug?) Icon TODO: Fluff/ingame description needed
Room Log:Roland missed their target by a good distance and the clash against a nearby wall made them bite their tongue...
Hurt.png Damaged Ears Caused by being shot with the blaster. Player cannot use public channels. Private channels still seem to work, if they were present before being injured Your ears are no longer of any use. Although you never seem to listen to what you're told anyway... Makes you deaf
Hurt.png Burnt Hand Caused by being shot with the blaster or shooting the blaster. Everything costs 1 Action Point more than usual, including non-ap actions which will now cost 1 Action Point. Your hand is burnt
All your Action Point actions cost 1 more.