Difference between revisions of "Navigation"

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(Icarus)
(removed all non-daedalus information. this page should focus on the command terminal. the piloting page should focus on icarus/pasiphae/patrols)
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=Daedalus=
+
 
 
Must have the Commander title or use the hacker kit on the command terminal at the bridge in order to move the ship. Can be done while dirty. It costs 1 AP to change the ship's heading (direction), and 1 AP to take off, provided fuel is loaded into the chamber. If there are aracks present they will prevent the ship from moving, but AP is still consumed by attempting to move the ship.
 
Must have the Commander title or use the hacker kit on the command terminal at the bridge in order to move the ship. Can be done while dirty. It costs 1 AP to change the ship's heading (direction), and 1 AP to take off, provided fuel is loaded into the chamber. If there are aracks present they will prevent the ship from moving, but AP is still consumed by attempting to move the ship.
  
=Icarus=
 
Located in Icarus Bay. Can only be launched when orbiting a planet, and only by a pilot, unless piloting lock at the BIOS is off. Costs 4 AP to launch, and begins an [[expedition]]. All crew members present in Icarus Bay are automatically brought on the expedition. Everything after launching is automatic. If there is no pilot in the expedition crew, then you have the chance to have a crash landing. If there is a pilot the landing will be 100% successful, regardless who started the Icarus.
 
 
=Patrol=
 
 
{| class="wikitable"
 
!Action!!Cost!!Description
 
|-
 
|Take off||2 [[image:pa_slot1.png]] AP||[TODO]
 
|-
 
|Fire on a Hunter||1 [[image:pa_slot1.png]] AP||Fire a Teslatron charge at an enemy ship. Upgradable with Missiles.
 
|-
 
|Stance: Bait||1 [[image:pa_slot1.png]] AP||Change piloting strategy. In acting as bait, your infernal ballet will provoke enemy Hunters into attacking you thus drawing attention away from your crewmates. Warning: This is a risky tactic.
 
|-
 
|Stance: Neutral||1 [[image:pa_slot1.png]] AP||Change piloting strategy. A balanced, multipurpose stance.
 
|-
 
|Stance: Retreat||1 [[image:pa_slot1.png]] AP||Change piloting strategy. By adopting a retreating stance, you can no longer be targeted.
 
|-
 
|Land||2 [[image:pa_slot1.png]] AP||Return to Patrol Ship launch bay.
 
|-
 
|Land: (planet name)||4 [[image:pa_slot1.png]] AP||You can land on a planet with a Patrol Ship... '''At your own risk...'''
 
|}
 
 
==Take off==
 
==Flying==
 
==Tactics==
 
 
=Pasiphae=
 
  
 
[[Category:Incomplete]]
 
[[Category:Incomplete]]

Revision as of 00:38, 20 December 2013

Must have the Commander title or use the hacker kit on the command terminal at the bridge in order to move the ship. Can be done while dirty. It costs 1 AP to change the ship's heading (direction), and 1 AP to take off, provided fuel is loaded into the chamber. If there are aracks present they will prevent the ship from moving, but AP is still consumed by attempting to move the ship.