Difference between revisions of "Health"

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| align="center" | Morale Points
 
| align="center" | Morale Points
 
| align="center" | 14
 
| align="center" | 14
| Cooked Food +2, +2 Leadership Speech, Communication with Rebel Base & Sol, +1 Laying with Therapist in room, +3 Cuddling Schrödinger (once per game). +2 Doing The Thing
+
| Cooked Food +2, +2 Leadership Speech, Communication with Rebel Base & Sol, +1 Laying with Therapist in room, +3 Cuddling Schrödinger (once per game). +2 Doing The Thing +2 Comforted By Shrink
 
| -1 per day, Mental Disorders, Mush Demoralize,  -1 Death of Crew (Mush or Human).
 
| -1 per day, Mental Disorders, Mush Demoralize,  -1 Death of Crew (Mush or Human).
 
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|-

Revision as of 04:15, 14 December 2013

Started the creation here but hit a snag when I realized there is a lot I'm not sure of on the statistics. Feel free to edit as necessary.Vector (talk) 11:43, 3 December 2013 (MST)

Health

Health is the life forces of all the crew on the Daedalus, both Mush and Human. Health is measured in two categories:

Point Max Gain Loss
Lp.png Life Points 14 +1 Per Day +1 with certain food +3 Medical Actions (+5 If Used By Medic) Personal Combat, Exploration, Ship Malfunction, Fire, Space Combat, Diseases, Schrödinger (Unless Raluca).
Point Max Gain Loss
Moral.png Morale Points 14 Cooked Food +2, +2 Leadership Speech, Communication with Rebel Base & Sol, +1 Laying with Therapist in room, +3 Cuddling Schrödinger (once per game). +2 Doing The Thing +2 Comforted By Shrink -1 per day, Mental Disorders, Mush Demoralize, -1 Death of Crew (Mush or Human).

In Gold Mode players maximum and beginning Lp.png and Moral.png points are increased by 2.

Disorders and diseases must be removed by medical action (medical kit, therapy or drugs) to resume natural healing and morale gain.

Medical Actions