Difference between revisions of "Health"
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| align="center" | Life Points | | align="center" | Life Points | ||
| align="center" | 14 | | align="center" | 14 | ||
| − | | +1 Per Day +1 with certain food +3 Medical Actions | + | | +1 Per Day +1 with certain food +3 Medical Actions (+5 If Used By Medic) |
| Personal Combat, Exploration, Ship Malfunction, Fire, Space Combat, Diseases, Schrödinger (Unless Raluca). | | Personal Combat, Exploration, Ship Malfunction, Fire, Space Combat, Diseases, Schrödinger (Unless Raluca). | ||
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| align="center" | Morale Points | | align="center" | Morale Points | ||
| align="center" | 14 | | align="center" | 14 | ||
| − | | Cooked Food +2, +2 Leadership Speech, Communication with Rebel Base & Sol, +1 Laying with Therapist in room, +3 Cuddling Schrödinger (once per game). | + | | Cooked Food +2, +2 Leadership Speech, Communication with Rebel Base & Sol, +1 Laying with Therapist in room, +3 Cuddling Schrödinger (once per game). +2 Doing The Thing |
| -1 per day, Mental Disorders, Mush Demoralize, -1 Death of Crew (Mush or Human). | | -1 per day, Mental Disorders, Mush Demoralize, -1 Death of Crew (Mush or Human). | ||
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Revision as of 05:09, 13 December 2013
Started the creation here but hit a snag when I realized there is a lot I'm not sure of on the statistics. Feel free to edit as necessary.Vector (talk) 11:43, 3 December 2013 (MST)
Health
Health is the life forces of all the crew on the Daedalus, both Mush and Human. Health is measured in two categories:
In Gold Mode players maximum and beginning
and
points are increased by 2.
Disorders and diseases must be removed by medical action (medical kit, therapy or drugs) to resume natural healing and morale gain.