Difference between revisions of "Inventory"

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|-
 
|-
 
| align="center" |[[image:Plastenite_armor.jpg]]
 
| align="center" |[[image:Plastenite_armor.jpg]]
| align="center" | Plastenite Armor<br>1 x Storage
+
| align="center" | '''Plastenite Armor'''<small><br>1 x Storage</small>
 
| align="center" |  
 
| align="center" |  
 
| Absorbs 1 point of combat damage. (Twinpedia says between players only, confirm not useful for expeditions?)
 
| Absorbs 1 point of combat damage. (Twinpedia says between players only, confirm not useful for expeditions?)
 
|-
 
|-
 
| align="center" | [[image:Aiming_helmet.jpg]]
 
| align="center" | [[image:Aiming_helmet.jpg]]
| align="center" | Aiming Helmet<br>1 x blueprint
+
| align="center" | '''Aiming Helmet'''<small><br>1 x blueprint</small>
 
| align="center" |  
 
| align="center" |  
 
| Adds 10% accuracy when shooting at [[hunters]], adds 33% accuracy when shooting at players.
 
| Adds 10% accuracy when shooting at [[hunters]], adds 33% accuracy when shooting at players.
 
|-
 
|-
 
| align="center" | {{H:title|The Technician's best friend. Significantly boosts repair skills|[[image:Wrench.jpg]]}}
 
| align="center" | {{H:title|The Technician's best friend. Significantly boosts repair skills|[[image:Wrench.jpg]]}}
| align="center" | Wrench<br>1 x storage
+
| align="center" | '''Wrench'''<small><br>1 x storage</small>
 
| align="center" |  
 
| align="center" |  
 
| Increases success chance of repairs, item reinforcement, dismantling, and hull reinforcement by 50% of base chance without the wrench.
 
| Increases success chance of repairs, item reinforcement, dismantling, and hull reinforcement by 50% of base chance without the wrench.
 
|-
 
|-
 
| align="center" | [[image:Space_suit.jpg]]
 
| align="center" | [[image:Space_suit.jpg]]
| align="center" | Spacesuit<br>6 x Daedalus
+
| align="center" | '''Spacesuit'''<small><br>6 x Daedalus</small>
 
| align="center" |  
 
| align="center" |  
 
| Allows you to breathe on planets without oxygen and to survive after ejection from patrol ships.
 
| Allows you to breathe on planets without oxygen and to survive after ejection from patrol ships.
 
|-
 
|-
 
| align="center" | [[image:Alien_can_opener.jpg]]
 
| align="center" | [[image:Alien_can_opener.jpg]]
| align="center" | Alien Opener<br>[[Exploration]]
+
| align="center" | '''Alien Opener'''<small><br>[[Exploration]]</small>
 
| align="center" |  
 
| align="center" |  
 
| Increases success chance of repairs, item reinforcement, dismantling, and hull reinforcement by 50% of base chance without the opener.
 
| Increases success chance of repairs, item reinforcement, dismantling, and hull reinforcement by 50% of base chance without the opener.
 
|-
 
|-
 
| align="center" | [[image:Protection_gloves.jpg]]
 
| align="center" | [[image:Protection_gloves.jpg]]
| align="center" | Protective Gloves<br>1 x storage
+
| align="center" | '''Protective Gloves'''<small><br>1 x storage</small>
 
| align="center" |  
 
| align="center" |  
 
| Chance of injury during repairs is divided by 5.
 
| Chance of injury during repairs is divided by 5.
 
|-
 
|-
 
| align="center" | [[image:Super_talky.jpg]]
 
| align="center" | [[image:Super_talky.jpg]]
| align="center" | iTrakie<br>Gold Mode
+
| align="center" | '''iTrakie'''<small><br>Gold Mode</small>
 
| align="center" |  
 
| align="center" |  
 
| Combines the functions of the walkie talkie and tracker. Obtained after buying gold mode once.
 
| Combines the functions of the walkie talkie and tracker. Obtained after buying gold mode once.
 
|-
 
|-
 
| align="center" | [[image:Ncc_lens.jpg]]
 
| align="center" | [[image:Ncc_lens.jpg]]
| align="center" | NCC Lens<br>2 x [[NCC Lens]]
+
| align="center" | '''NCC Lens'''<small><br>2 x [[NCC Lens]]</small>
 
| align="center" |  
 
| align="center" |  
 
| Adds 10% accuracy when shooting at [[hunters]], adds 33% accuracy when shooting at players.
 
| Adds 10% accuracy when shooting at [[hunters]], adds 33% accuracy when shooting at players.
 
|-
 
|-
 
| align="center" | [[image:Rolling boulder.jpg]]
 
| align="center" | [[image:Rolling boulder.jpg]]
| align="center" | Rolling Boulder<br>[[Exploration]]
+
| align="center" | '''Rolling Boulder'''<small><br>[[Exploration]]</small>
 
| align="center" |  
 
| align="center" |  
 
| During even numbered cycles, you earn one additional [[image:Pa_slot2.png]] during [[image:Pa_slot1.png]] to [[image:Pa_slot2.png]] conversions. Stacks with the scooter.  
 
| During even numbered cycles, you earn one additional [[image:Pa_slot2.png]] during [[image:Pa_slot1.png]] to [[image:Pa_slot2.png]] conversions. Stacks with the scooter.  
 
|-
 
|-
 
| align="center" | [[image:Soap.jpg]]
 
| align="center" | [[image:Soap.jpg]]
| align="center" | Soap<br>1 x storage
+
| align="center" | '''Soap'''<small><br>1 x storage</small>
 
| align="center" |  
 
| align="center" |  
 
| The wash action costs 1 [[image:Pa_slot1.png]] less.
 
| The wash action costs 1 [[image:Pa_slot1.png]] less.
 
|-
 
|-
 
| align="center" | [[image:Super_soap.jpg]]
 
| align="center" | [[image:Super_soap.jpg]]
| align="center" | Super Soap<br>1 x [[Mushicide soap]]
+
| align="center" | '''Super Soap'''<small><br>1 x [[Mushicide soap]]</small>
 
| align="center" |  
 
| align="center" |  
 
| The wash action costs 1 [[image:Pa_slot1.png]] less and removes 1 spore from infected humans.
 
| The wash action costs 1 [[image:Pa_slot1.png]] less and removes 1 spore from infected humans.
 
|-
 
|-
 
| align="center" | [[image:Apron.jpg]]
 
| align="center" | [[image:Apron.jpg]]
| align="center" | Stainproof Apron<br>1 x Storage
+
| align="center" | '''Stainproof Apron'''<small><br>1 x Storage</small>
 
| align="center" |  
 
| align="center" |  
 
| Messy actions do not make you dirty. Super messy actions still make you dirty. See [[Dirty]]
 
| Messy actions do not make you dirty. Super messy actions still make you dirty. See [[Dirty]]
 
|-
 
|-
 
| align="center" |{{H:title|A Walkie-Talkie is a dated means of communication, but it works|[[image:Talky_walky.jpg]]}}
 
| align="center" |{{H:title|A Walkie-Talkie is a dated means of communication, but it works|[[image:Talky_walky.jpg]]}}
| align="center" | Walkie Talkie<br>Personal, 1 x each
+
| align="center" | '''Walkie Talkie'''<small><br>Personal, 1 x each</small>
 
| align="center" |  
 
| align="center" |  
 
| Provides access to human channels (general and private).
 
| Provides access to human channels (general and private).
 
|-
 
|-
 
| align="center" | {{H:title|The Tracker is like an on-board GPS, it gives you general information on the ship!|[[image:Tracker.jpg]]}}
 
| align="center" | {{H:title|The Tracker is like an on-board GPS, it gives you general information on the ship!|[[image:Tracker.jpg]]}}
| align="center" | Tracker<br>Personal 1 x each
+
| align="center" | '''Tracker'''<small><br>Personal 1 x each</small>
 
| align="center" |  
 
| align="center" |  
 
| Displays the minimap with the position of the crew if they are aboard the Daedalus. Can also display breakages and fires with certain NERON projects.
 
| Displays the minimap with the position of the crew if they are aboard the Daedalus. Can also display breakages and fires with certain NERON projects.
 
|-
 
|-
 
| align="center" | [[image:Antigrav_scooter.jpg]]
 
| align="center" | [[image:Antigrav_scooter.jpg]]
| align="center" | Anti-Grav Scooter<br>1 x Daedalus<br>2 charges to start, max 8
+
| align="center" | '''Anti-Grav Scooter'''<small><br>1 x Daedalus<br>2 charges to start, max 8</small>
 
| align="center" |  
 
| align="center" |  
 
| Adds 2 extra [[image:Pa_slot2.png]] during [[image:Pa_slot1.png]] to [[image:Pa_slot2.png]] conversions. Does not stack with the Sprinter skill.
 
| Adds 2 extra [[image:Pa_slot2.png]] during [[image:Pa_slot1.png]] to [[image:Pa_slot2.png]] conversions. Does not stack with the Sprinter skill.
 
|-
 
|-
 
| align="center" | [[image:Wavoscope.jpg]]
 
| align="center" | [[image:Wavoscope.jpg]]
| align="center" | Oscilloscipe<br>Blueprint<br>Heavy
+
| align="center" | '''Oscilloscipe'''<small><br>Blueprint<br>Heavy</small>
 
| align="center" |  
 
| align="center" |  
 
| Increases success chance of repairing the hull of Patrol ships and the Daedalus by 50% of base chance without.
 
| Increases success chance of repairing the hull of Patrol ships and the Daedalus by 50% of base chance without.
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|-
 
|-
 
| align="center" | [[image:Quad compass.jpg]]
 
| align="center" | [[image:Quad compass.jpg]]
| align="center" | Quadrimetric Compass<br>1 x Storage
+
| align="center" | '''Quadrimetric Compass'''<small><br>1 x Storage</small>
 
| align="center" |  
 
| align="center" |  
 
| Prevents the person carrying it from getting lost on expeditions. Recommended that someone with pilot skill and AP needed to pilot a rescue mission carry this, as well as other important items.
 
| Prevents the person carrying it from getting lost on expeditions. Recommended that someone with pilot skill and AP needed to pilot a rescue mission carry this, as well as other important items.
 
|-
 
|-
 
| align="center" | [[image:Rope.jpg]]
 
| align="center" | [[image:Rope.jpg]]
| align="center" | Rope<br>2 x Storage
+
| align="center" | '''Rope'''<small><br>2 x Storage</small>
 
| align="center" |  
 
| align="center" |  
 
| Cancels the personal damage that can occur in the seismic, cave and mountain zones during explorations if it targets the holder. Does not protect other crew members, and does not prevent events which cause crew death.
 
| Cancels the personal damage that can occur in the seismic, cave and mountain zones during explorations if it targets the holder. Does not protect other crew members, and does not prevent events which cause crew death.
 
|-
 
|-
 
| align="center" | [[image:White_flag.jpg]]
 
| align="center" | [[image:White_flag.jpg]]
| align="center" | White Flag<br>1 x blueprint
+
| align="center" | '''White Flag'''<small><br>1 x blueprint</small>
 
| align="center" |  
 
| align="center" |  
 
| Cancels the chance of combat in Intelligent Life zones during expeditions.
 
| Cancels the chance of combat in Intelligent Life zones during expeditions.
 
|-
 
|-
 
| align="center" | [[image:Echo_sounder.jpg]]
 
| align="center" | [[image:Echo_sounder.jpg]]
| align="center" | EchoLocator<br>1 x blueprint
+
| align="center" | '''EchoLocator'''<small><br>1 x blueprint</small>
 
| align="center" |  
 
| align="center" |  
 
| If one of the remaining planet zones is Hydro Carbon, increases the chance of exploring it by 5.
 
| If one of the remaining planet zones is Hydro Carbon, increases the chance of exploring it by 5.
 
|-
 
|-
 
| align="center" | [[image:Driller.jpg]]
 
| align="center" | [[image:Driller.jpg]]
| align="center" | Drill<br>1 x Storage
+
| align="center" | '''Drill'''<small><br>1 x Storage</small>
 
| align="center" |  
 
| align="center" |  
 
| Doubles the amount of hydrocarbon gained. (Confirm applies in zones other than hydrocarbon zones - ie caves and mountains?)
 
| Doubles the amount of hydrocarbon gained. (Confirm applies in zones other than hydrocarbon zones - ie caves and mountains?)
 
|-
 
|-
 
| align="center" | [[image:Trad_module.jpg]]
 
| align="center" | [[image:Trad_module.jpg]]
| align="center" | Babel Module<br>1 x blueprint
+
| align="center" | '''Babel Module'''<small><br>1 x blueprint</small>
 
| align="center" |  
 
| align="center" |  
 
| Doubles the chance of gaining artifacts in Intelligent Life zones.
 
| Doubles the chance of gaining artifacts in Intelligent Life zones.
 
|-
 
|-
 
| align="center" | [[image:Heat_seeker.jpg]]
 
| align="center" | [[image:Heat_seeker.jpg]]
| align="center" | Thermosensor<br>1 x blueprint
+
| align="center" | '''Thermosensor'''<small><br>1 x blueprint</small>
 
| align="center" |  
 
| align="center" |  
 
| If one of the remaining zones is Ruminant, Predator, Intelligent Life, Mankarog or Insects, increases the chance of exploring it by 5.
 
| If one of the remaining zones is Ruminant, Predator, Intelligent Life, Mankarog or Insects, increases the chance of exploring it by 5.
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|-
 
|-
 
| align="center" | [[image:Hacker_kit.jpg]]
 
| align="center" | [[image:Hacker_kit.jpg]]
| align="center" | Hacker Kit<br>1 x Storage
+
| align="center" | '''Hacker Kit'''<small><br>1 x Storage</small>
 
| align="center" |  
 
| align="center" |  
 
| Allows the user to attempt to force access to the command or BIOS terminals at a cost of 2 AP. 25% base chance of success without IT Expert skill, 50% base chance with IT Expert skill.
 
| Allows the user to attempt to force access to the command or BIOS terminals at a cost of 2 AP. 25% base chance of success without IT Expert skill, 50% base chance with IT Expert skill.
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|-
 
|-
 
| align="center" | [[image:Postit_bloc.jpg]]
 
| align="center" | [[image:Postit_bloc.jpg]]
| align="center" | Block of Post-It Notes<br>1 x Storage
+
| align="center" | '''Block of Post-It Notes'''<small><br>1 x Storage</small>
 
| align="center" |  
 
| align="center" |  
 
| Used to write notes. Useful for filling shelves with in case of fires, adding filler to expedition crew inventory to reduce chances of important items being lost, and communicating with certain injuries which impair communication.
 
| Used to write notes. Useful for filling shelves with in case of fires, adding filler to expedition crew inventory to reduce chances of important items being lost, and communicating with certain injuries which impair communication.
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|-
 
|-
 
| align="center" | [[image:Extinguisher.jpg]]
 
| align="center" | [[image:Extinguisher.jpg]]
| align="center" | Extinguisher<br>2 x Storage, 1 X Blueprint
+
| align="center" | '''Extinguisher'''<small><br>2 x Storage, 1 X Blueprint</small>
 
| align="center" |  
 
| align="center" |  
 
| 50% base chance to extinguish a fire for 1 AP
 
| 50% base chance to extinguish a fire for 1 AP
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|-
 
|-
 
| align="center" | [[image:Mad_kube.jpg]]
 
| align="center" | [[image:Mad_kube.jpg]]
| align="center" | MAD Kube<br>1 x Refectory
+
| align="center" | '''MAD Kube'''<small><br>1 x Refectory</small>
 
| align="center" |  
 
| align="center" |  
 
| Can use 1 AP to try to solve the kube. About 10% chance of success, first time rewards 5 glory.
 
| Can use 1 AP to try to solve the kube. About 10% chance of success, first time rewards 5 glory.
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|-
 
|-
 
| align="center" | [[image:Microwave.jpg]]
 
| align="center" | [[image:Microwave.jpg]]
| align="center" | Microwave<br>1 x Refectory<br>Heavy
+
| align="center" | '''Microwave'''<small><br>1 x Refectory<br>Heavy</small>
 
| align="center" |  
 
| align="center" |  
 
| Starts broken. Allows cooking of standard rations for free. Chance to break the comms link to Sol.
 
| Starts broken. Allows cooking of standard rations for free. Chance to break the comms link to Sol.
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|-
 
|-
 
| align="center" | [[image:Duck_tape.jpg]]
 
| align="center" | [[image:Duck_tape.jpg]]
| align="center" | Duck Tape<br>1 x Storage
+
| align="center" | '''Duck Tape'''<small><br>1 x Storage</small>
 
| align="center" |  
 
| align="center" |  
 
| For 1 AP, may gag another crew member.
 
| For 1 AP, may gag another crew member.
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|-
 
|-
 
| align="center" | [[image:Freezer.jpg]]
 
| align="center" | [[image:Freezer.jpg]]
| align="center" | Superfreezer<br>1 x Refectory<br>Heavy
+
| align="center" | '''Superfreezer'''<small><br>1 x Refectory<br>Heavy</small>
 
| align="center" |  
 
| align="center" |  
 
| Starts broken. Converts cooked rations and alien steaks into standard rations. Can freeze other perishable consumables. (To be confirmed: Consumables retain same status as when frozen.)
 
| Starts broken. Converts cooked rations and alien steaks into standard rations. Can freeze other perishable consumables. (To be confirmed: Consumables retain same status as when frozen.)
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|-
 
|-
 
| align="center" | [[image:Alien_holographic_tv.jpg]]
 
| align="center" | [[image:Alien_holographic_tv.jpg]]
| align="center" | Holographic Alien TV<br>Exploration
+
| align="center" | '''Holographic Alien TV'''<small><br>Exploration</small>
 
| align="center" |  
 
| align="center" |  
 
| Provides +3 morale to all crew in the room. Can only gain morale from this once per game. (More detail needed.)
 
| Provides +3 morale to all crew in the room. Can only gain morale from this once per game. (More detail needed.)
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|-
 
|-
 
| align="center" | -
 
| align="center" | -
| align="center" | Kick Off<br>(Unarmed attack)
+
| align="center" | '''Kick Off'''<small><br>(Unarmed attack)</small>
 
| align="center" |  
 
| align="center" |  
 
| align="center" | 60%<br>1-3
 
| align="center" | 60%<br>1-3
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|-
 
|-
 
| align="center" | [[image:Knife.jpg]]
 
| align="center" | [[image:Knife.jpg]]
| align="center" | Knife<br>1 x Storage
+
| align="center" | '''Knife'''<small><br>1 x Storage</small>
 
| align="center" |  
 
| align="center" |  
 
| align="center" | 60%<br>1-5
 
| align="center" | 60%<br>1-5
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|-
 
|-
 
| align="center" | [[image:Blaster.jpg]]
 
| align="center" | [[image:Blaster.jpg]]
| align="center" | Blaster<br>2 x Storage
+
| align="center" | '''Blaster'''<small><br>2 x Storage</small>
 
| align="center" |  
 
| align="center" |  
 
| align="center" | 50%<br>3-5
 
| align="center" | 50%<br>3-5
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|-
 
|-
 
| align="center" | [[image:Natamy_riffle.jpg]]
 
| align="center" | [[image:Natamy_riffle.jpg]]
| align="center" | Natamy Rifle<br>Research
+
| align="center" | '''Natamy Rifle'''<small><br>Research</small>
 
| align="center" |  
 
| align="center" |  
 
| align="center" | 50%<br>2-4
 
| align="center" | 50%<br>2-4
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|-
 
|-
 
| align="center" | [[image:Items_decoup_05.jpg]]
 
| align="center" | [[image:Items_decoup_05.jpg]]
| align="center" | Lizaro Jungle<br>1 x Blueprint
+
| align="center" | '''Lizaro Jungle'''<small><br>1 x Blueprint</small>
 
| align="center" |  
 
| align="center" |  
 
| align="center" | 99%<br>3-5
 
| align="center" | 99%<br>3-5
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|-
 
|-
 
| align="center" | [[image:Machine_gun.jpg]]
 
| align="center" | [[image:Machine_gun.jpg]]
| align="center" | Machine Gun<br>1 x Blueprint
+
| align="center" | '''Machine Gun'''<small><br>1 x Blueprint</small>
 
| align="center" |  
 
| align="center" |  
 
| align="center" | 50%<br>2-3
 
| align="center" | 50%<br>2-3
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|-
 
|-
 
| align="center" | [[image:Missile_launcher.jpg]]
 
| align="center" | [[image:Missile_launcher.jpg]]
| align="center" | Rocket Launcher<br>1 x Blueprint
+
| align="center" | '''Rocket Launcher'''<small><br>1 x Blueprint</small>
 
| align="center" |  
 
| align="center" |  
 
| align="center" | 50%<br>?-8
 
| align="center" | 50%<br>?-8
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|-
 
|-
 
| align="center" | [[image:Grenade.jpg]]
 
| align="center" | [[image:Grenade.jpg]]
| align="center" | Grenade<br>1 x Storage<br>1 x Blueprint
+
| align="center" | '''Grenade'''<small><br>1 x Storage<br>1 x Blueprint</small>
 
| align="center" |  
 
| align="center" |  
 
| align="center" | 0-10(target)<br>0-3(attacker)
 
| align="center" | 0-10(target)<br>0-3(attacker)
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|-
 
|-
 
| align="center" | [[image:Water_stick.jpg]]
 
| align="center" | [[image:Water_stick.jpg]]
| align="center" | Aqueous Stick<br>Exploration<br>Artifact
+
| align="center" | '''Aqueous Stick'''<small><br>Exploration<br>Artifact</small>
 
| align="center" |  
 
| align="center" |  
 
| Unlocks Perpetual Moisture and Tesla SUP2X research when placed in the laboratory.
 
| Unlocks Perpetual Moisture and Tesla SUP2X research when placed in the laboratory.
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|-
 
|-
 
| align="center" | [[image:Magellan_liquid_map.jpg]]
 
| align="center" | [[image:Magellan_liquid_map.jpg]]
| align="center" | Magellan Liquid Map<br>Exploration<br>Artifact
+
| align="center" | '''Magellan Liquid Map'''<small><br>Exploration<br>Artifact</small>
 
| align="center" |  
 
| align="center" |  
 
| When placed on the bridge, planets detected will automatically have 1 or 2 sections revealed. Does not stack with multiples.
 
| When placed on the bridge, planets detected will automatically have 1 or 2 sections revealed. Does not stack with multiples.
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|-
 
|-
 
| align="center" | [[image:Insectoid_shell.jpg]]
 
| align="center" | [[image:Insectoid_shell.jpg]]
| align="center" | Insectoid Shell<br>Exploration<br>Artifact, Heavy
+
| align="center" | '''Insectoid Shell'''<small><br>Exploration<br>Artifact, Heavy</small>
 
| align="center" |  
 
| align="center" |  
 
| When placed in a turret room, adds 100% damage to the turret. Starts a fire in the room if destroyed. Does stack with multiples.
 
| When placed in a turret room, adds 100% damage to the turret. Starts a fire in the room if destroyed. Does stack with multiples.
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|-
 
|-
 
| align="center" | [[image:Mush_floppy_disk.jpg]]
 
| align="center" | [[image:Mush_floppy_disk.jpg]]
| align="center" | Mush Genome Disk<br>1 x Xyloph DB
+
| align="center" | '''Mush Genome Disk'''<small><br>1 x Xyloph DB</small>
 
| align="center" |  
 
| align="center" |  
 
| Unlocks research when placed in the laboratory.
 
| Unlocks research when placed in the laboratory.
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|-
 
|-
 
| align="center" | [[image:Computer_jelly.jpg]]
 
| align="center" | [[image:Computer_jelly.jpg]]
| align="center" | <br>Exploration<br>Artifact
+
| align="center" | <small><br>Exploration<br>Artifact</small>
 
| align="center" |  
 
| align="center" |  
 
|  
 
|  
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|-
 
|-
 
| align="center" | [[image:Super map.jpg]]
 
| align="center" | [[image:Super map.jpg]]
| align="center" | Star Map Piece<br>Exploration<br>Artifact
+
| align="center" | '''Star Map Piece'''<small><br>Exploration<br>Artifact</small>
 
| align="center" |  
 
| align="center" |  
 
| Used to unlock travel to Eden. When one is placed in the laboratory, unlocks Super Calculator research. Once complete, Super Calculator in Nexus can be used with 3 star map pieces to triangulate the location of Eden.
 
| Used to unlock travel to Eden. When one is placed in the laboratory, unlocks Super Calculator research. Once complete, Super Calculator in Nexus can be used with 3 star map pieces to triangulate the location of Eden.
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|-
 
|-
 
| align="center" | [[image:Myco_alarm.jpg]]
 
| align="center" | [[image:Myco_alarm.jpg]]
| align="center" | Myco Alarm<br>5 x Mycoalarm Research
+
| align="center" | '''Myco Alarm'''<small><br>5 x Mycoalarm Research</small>
 
| align="center" |  
 
| align="center" |  
 
| Displays an alert in the room logs if a mush infects someone in that room. Still works if hidden.
 
| Displays an alert in the room logs if a mush infects someone in that room. Still works if hidden.
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|-
 
|-
 
| align="center" | [[image:Mush sample.jpg]]
 
| align="center" | [[image:Mush sample.jpg]]
| align="center" | Mush Sample<br>1 x Daedalus
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| align="center" | '''Mush Sample'''<small><br>1 x Daedalus</small>
 
| align="center" |  
 
| align="center" |  
 
| Unlocks research in the laboratory.
 
| Unlocks research in the laboratory.

Revision as of 05:18, 23 November 2013

Stopicon.png Note to editors: Hey guys, I got this. Working on it now, will remove when I get sick of it for the night. :) Rain (talk) 20:37, 22 November 2013 (MST)

Gear

These provide passive effects when held.

Image Name
Origin
Attributes
Repair
Disassemble
Details
Plastenite armor.jpg Plastenite Armor
1 x Storage
Absorbs 1 point of combat damage. (Twinpedia says between players only, confirm not useful for expeditions?)
Aiming helmet.jpg Aiming Helmet
1 x blueprint
Adds 10% accuracy when shooting at hunters, adds 33% accuracy when shooting at players.
Wrench.jpg Wrench
1 x storage
Increases success chance of repairs, item reinforcement, dismantling, and hull reinforcement by 50% of base chance without the wrench.
Space suit.jpg Spacesuit
6 x Daedalus
Allows you to breathe on planets without oxygen and to survive after ejection from patrol ships.
Alien can opener.jpg Alien Opener
Exploration
Increases success chance of repairs, item reinforcement, dismantling, and hull reinforcement by 50% of base chance without the opener.
Protection gloves.jpg Protective Gloves
1 x storage
Chance of injury during repairs is divided by 5.
Super talky.jpg iTrakie
Gold Mode
Combines the functions of the walkie talkie and tracker. Obtained after buying gold mode once.
Ncc lens.jpg NCC Lens
2 x NCC Lens
Adds 10% accuracy when shooting at hunters, adds 33% accuracy when shooting at players.
Rolling boulder.jpg Rolling Boulder
Exploration
During even numbered cycles, you earn one additional Pa slot2.png during Pa slot1.png to Pa slot2.png conversions. Stacks with the scooter.
Soap.jpg Soap
1 x storage
The wash action costs 1 Pa slot1.png less.
Super soap.jpg Super Soap
1 x Mushicide soap
The wash action costs 1 Pa slot1.png less and removes 1 spore from infected humans.
Apron.jpg Stainproof Apron
1 x Storage
Messy actions do not make you dirty. Super messy actions still make you dirty. See Dirty
Talky walky.jpg Walkie Talkie
Personal, 1 x each
Provides access to human channels (general and private).
Tracker.jpg Tracker
Personal 1 x each
Displays the minimap with the position of the crew if they are aboard the Daedalus. Can also display breakages and fires with certain NERON projects.
Antigrav scooter.jpg Anti-Grav Scooter
1 x Daedalus
2 charges to start, max 8
Adds 2 extra Pa slot2.png during Pa slot1.png to Pa slot2.png conversions. Does not stack with the Sprinter skill.
Wavoscope.jpg Oscilloscipe
Blueprint
Heavy
Increases success chance of repairing the hull of Patrol ships and the Daedalus by 50% of base chance without.

Exploration

Image Name
Origin
Attributes
Repair
Disassemble
Details
Quad compass.jpg Quadrimetric Compass
1 x Storage
Prevents the person carrying it from getting lost on expeditions. Recommended that someone with pilot skill and AP needed to pilot a rescue mission carry this, as well as other important items.
Rope.jpg Rope
2 x Storage
Cancels the personal damage that can occur in the seismic, cave and mountain zones during explorations if it targets the holder. Does not protect other crew members, and does not prevent events which cause crew death.
White flag.jpg White Flag
1 x blueprint
Cancels the chance of combat in Intelligent Life zones during expeditions.
Echo sounder.jpg EchoLocator
1 x blueprint
If one of the remaining planet zones is Hydro Carbon, increases the chance of exploring it by 5.
Driller.jpg Drill
1 x Storage
Doubles the amount of hydrocarbon gained. (Confirm applies in zones other than hydrocarbon zones - ie caves and mountains?)
Trad module.jpg Babel Module
1 x blueprint
Doubles the chance of gaining artifacts in Intelligent Life zones.
Heat seeker.jpg Thermosensor
1 x blueprint
If one of the remaining zones is Ruminant, Predator, Intelligent Life, Mankarog or Insects, increases the chance of exploring it by 5.

Tools

Allow various actions.

Image Name
Origin
Attributes
Repair
Disassemble
Details
Hacker kit.jpg Hacker Kit
1 x Storage
Allows the user to attempt to force access to the command or BIOS terminals at a cost of 2 AP. 25% base chance of success without IT Expert skill, 50% base chance with IT Expert skill.
Postit bloc.jpg Block of Post-It Notes
1 x Storage
Used to write notes. Useful for filling shelves with in case of fires, adding filler to expedition crew inventory to reduce chances of important items being lost, and communicating with certain injuries which impair communication.
Extinguisher.jpg Extinguisher
2 x Storage, 1 X Blueprint
50% base chance to extinguish a fire for 1 AP
Mad kube.jpg MAD Kube
1 x Refectory
Can use 1 AP to try to solve the kube. About 10% chance of success, first time rewards 5 glory.
Microwave.jpg Microwave
1 x Refectory
Heavy
Starts broken. Allows cooking of standard rations for free. Chance to break the comms link to Sol.
Duck tape.jpg Duck Tape
1 x Storage
For 1 AP, may gag another crew member.
Freezer.jpg Superfreezer
1 x Refectory
Heavy
Starts broken. Converts cooked rations and alien steaks into standard rations. Can freeze other perishable consumables. (To be confirmed: Consumables retain same status as when frozen.)
Alien holographic tv.jpg Holographic Alien TV
Exploration
Provides +3 morale to all crew in the room. Can only gain morale from this once per game. (More detail needed.)

Weapons

Tools for attacking other players. Also useful for exploration.

Image Name
Origin
Attributes
Repair
Disassemble
Accuracy
Damage
Expedition
Strength
Wounds Details
- Kick Off
(Unarmed attack)
60%
1-3
- Rare
Knife.jpg Knife
1 x Storage
60%
1-5
1 Rare Can attack another player with the knife for 1 AP. Chance for a fatal blow. Risk of injury to both victim and attacker when using the knife. Also a chance to drop the knife on the room's shelf upon attacking.
Does not count as hand-to-hand combat.
Blaster.jpg Blaster
2 x Storage
50%
3-5
1 or 2 Rare Can attack another player with the blaster for 1 AP. Stores a maximum of 3 charges. Chance for a fatal blow. Risk of injury to the victim.
Provides 1 point for expeditions without day 4 rebel base contact, 2 points with.
Natamy riffle.jpg Natamy Rifle
Research
50%
2-4
1 1
Common
When used on a mush, does 6-13 damage and injures. Stores a maximum of 3 charges.
Items decoup 05.jpg Lizaro Jungle
1 x Blueprint
99%
3-5
1 1
 ???
Stores only 1 charge
Machine gun.jpg Machine Gun
1 x Blueprint
50%
2-3
2 0-3
Very
Common
Stores a maximum of 12 charges.
Missile launcher.jpg Rocket Launcher
1 x Blueprint
50%
?-8
3 0-2
Common
Stores only 1 charge. Damages everyone in the room including the attacker, however does less damage to the attacker. Risk of breaking equipment in the room. Chance of fatal blows.
Grenade.jpg Grenade
1 x Storage
1 x Blueprint
0-10(target)
0-3(attacker)
3  ? 1 AP to throw. Is consumed by taking on expeditions. Damages everyone in the room including the attacker, however does less damage to the attacker. Risk of breaking equipment in the room.
Cannot be thrown by humans if the NERON Peace Core is active (BIOS settings).

Instruments

Provide passive effects in a given room when on the shelf. In the case of instruments which unlock research, can also be in a player's inventory.

Image Name
Origin
Attributes
Repair
Disassemble
Details
Water stick.jpg Aqueous Stick
Exploration
Artifact
Unlocks Perpetual Moisture and Tesla SUP2X research when placed in the laboratory.
Magellan liquid map.jpg Magellan Liquid Map
Exploration
Artifact
When placed on the bridge, planets detected will automatically have 1 or 2 sections revealed. Does not stack with multiples.
Insectoid shell.jpg Insectoid Shell
Exploration
Artifact, Heavy
When placed in a turret room, adds 100% damage to the turret. Starts a fire in the room if destroyed. Does stack with multiples.
Mush floppy disk.jpg Mush Genome Disk
1 x Xyloph DB
Unlocks research when placed in the laboratory.
Computer jelly.jpg
Exploration
Artifact
Super map.jpg Star Map Piece
Exploration
Artifact
Used to unlock travel to Eden. When one is placed in the laboratory, unlocks Super Calculator research. Once complete, Super Calculator in Nexus can be used with 3 star map pieces to triangulate the location of Eden.
Myco alarm.jpg Myco Alarm
5 x Mycoalarm Research
Displays an alert in the room logs if a mush infects someone in that room. Still works if hidden.
Mush sample.jpg Mush Sample
1 x Daedalus
Unlocks research in the laboratory.

Components

Mainly from dismantling or scrap collection using the Pasiphae after shooting down hunters. Used for assembling blueprints and reinforcing (both Daedalus hull and objects).

Image Name
Attributes
Origin
Repair
Disassemble
Details
Metal scraps.jpg Metal Scraps
Scrap Collection
Used in assembling objects using plans
Thick tube.jpg Thick Tube
x 2 Shower
1 x Lizaro Jungle
Used in assembling objects using plans
Plastic scraps.jpg Plastic Scraps
x 2 Shower
Used in assembling objects using plans
Old shirt.jpg Old T-Shirt
1 x Daedalus
Used in assembling the White Flag blueprint.

Miscellaneous

->Note: put containers here

Image Name
Origin
Attributes
Repair
Disassemble
Details
[[image:]]

Health

Image Name
Origin
Attributes
Repair
Disassemble
Details
[[image:]]

Blueprints

Helps to construct objects using compenents

Image Name Components Details
Blueprint.jpg Blueprint:Extinguisher 1 x Scrap Metal
1 x Oxygen Capsule