Difference between revisions of "Trading"
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'''Trading''' is a feature introduced in {{Episode|3}} which allows the {{Title|Comms Officer}} to trade [[Inventory|objects]], [[resources]], [[NERON Projects]] and even [[Characters|crew members]] to passing alien transporter ships via the [[Communications|Comms Center]]. | '''Trading''' is a feature introduced in {{Episode|3}} which allows the {{Title|Comms Officer}} to trade [[Inventory|objects]], [[resources]], [[NERON Projects]] and even [[Characters|crew members]] to passing alien transporter ships via the [[Communications|Comms Center]]. | ||
| − | To partake in trading, the '''Shortwave Radio''' feature must be accessed on the [[Comms Center]]. While the entire crew may view the ''Shortwave Radio'' screen, only the {{Title|Comms Officer}} can perform the trades. | + | To partake in trading, the '''Shortwave Radio''' feature must be accessed on the [[Comms Center]]. While the entire crew may view the ''Shortwave Radio'' screen, only the {{Title|Comms Officer}} can perform the trades. Even the {{Item|Hacker Kit}} cannot override this. |
== Transporter == | == Transporter == | ||
| − | [[File:Transporter.PNG|left|Transporter]] To trade, an alien '''Transporter''' ship must be present outside the Daedalus, and space must be free of | + | [[File:Transporter.PNG|left|Transporter]] To make a trade, an alien '''Transporter''' ship must be present outside the Daedalus, and space must be free of [[Hunters]] or asteroids. Its arrival and departure are [[NERON Announcements|announced by NERON]] in the general chat tab. |
[[File:piracy.png|thumb|right|Plenty o' booty! Yarr!]] | [[File:piracy.png|thumb|right|Plenty o' booty! Yarr!]] | ||
| − | ''Transporters'' can be targeted and destroyed by [[Hunters#Fighting_the_Hunters|turrets and patrollers]], potentially leaving useful items in the wreckage. | + | Alternatively, ''Transporters'' can be targeted and destroyed by [[Hunters#Fighting_the_Hunters|turrets and patrollers]], potentially leaving useful items in the wreckage. |
Confirmed drops include: | Confirmed drops include: | ||
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*{{Item|Lunchboxes}} | *{{Item|Lunchboxes}} | ||
| − | Damaging the ''Transporter'' | + | Damaging the ''Transporter'' or declining one of its trade offers will prompt it to leave on the following cycle. |
| − | {{Warn|If no target has been specified, the actions '''Fire''' (Turret) and '''Fire on a Hunter''' (Patroller) may randomly target the ''Transporter''! Always select your targets before shooting to make sure you do not accidentally | + | {{Warn|If no target has been specified, the actions '''Fire''' (Turret) and '''Fire on a Hunter''' (Patroller) may randomly target the ''Transporter''! Always select your targets before shooting to make sure you do not accidentally damage it.}} |
| − | {{Confirm|[[research|Meridon Scrambler]] | + | {{Confirm|Can [[research|Meridon Scrambler]] cause Hunters to fire at the ''Transporter''?}} |
== Completing a trade == | == Completing a trade == | ||
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Any [[Inventory|items]] located in the ship's '''storage rooms''', as well as ship resources such as {{O2}} [[Resources#Oxygen|Oxygen]] and {{Fuel}} [[Resources#Fuel|Fuel]] may be traded. | Any [[Inventory|items]] located in the ship's '''storage rooms''', as well as ship resources such as {{O2}} [[Resources#Oxygen|Oxygen]] and {{Fuel}} [[Resources#Fuel|Fuel]] may be traded. | ||
| − | |||
| − | |||
As a side-effect, the "Objects present for exchange" list allows everyone on the bridge to see all items in the storage rooms. | As a side-effect, the "Objects present for exchange" list allows everyone on the bridge to see all items in the storage rooms. | ||
{{Bug|Even [[Image:Hidden.png|class=margin-small|Icon]] '''Hidden''' objects are being listed and may be traded at will.}} | {{Bug|Even [[Image:Hidden.png|class=margin-small|Icon]] '''Hidden''' objects are being listed and may be traded at will.}} | ||
| + | |||
| + | {{Note| Oxygen and Fuel recieved will appear on the bridge and needs to be moved by hand to the appropriate storage.}} | ||
==== NERON Projects ==== | ==== NERON Projects ==== | ||
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==== Characters ==== | ==== Characters ==== | ||
| − | Trading permits the exchange of any {{Status| | + | Trading permits the exchange of any {{Status|Inactive}} crew members located in the ship's '''storage rooms''', and {{Status|Highly Inactive}} crew members located anywhere on the ship. Any items the exchanged character was carrying at the time of trading will remain on the storage shelf. |
| + | |||
| + | Reported [[Characters|character]] exchange goods include {{Oxygen}}, {{Fuel}}, Hydropots, random [[NERON Projects]] and even a finished [[PILGRED Reactor]]. | ||
| − | {{warning| | + | {{warning| If the Comms officer is a mush, they can trade even active people from storage rooms!}} |
| − | {{Note|To get characters in position for trading, characters with the {{Skill|Solid}} and {{Skill|Wrestler}} skills are very useful, as they may kick characters from room to room using their '''Kick them out !''' action (cost reduced to 1 {{AP}} for inactive targets) | + | {{Note|To get inactive characters in position for trading, characters with the {{Skill|Solid}} and {{Skill|Wrestler}} skills are very useful, as they may kick characters from room to room using their '''Kick them out !''' action (cost reduced to 1 {{AP}} for inactive targets). For probabilities of achieving this task, see [[Moving Inactives to Storage]].}} |
| − | |||
[[Category:Gameplay]] [[Category:Paola]] [[Category:Episode III]] | [[Category:Gameplay]] [[Category:Paola]] [[Category:Episode III]] | ||
Revision as of 16:33, 28 January 2016
Trading is a feature introduced in
Episode III which allows the
Communications Officer to trade objects, resources, NERON Projects and even crew members to passing alien transporter ships via the Comms Center.
To partake in trading, the Shortwave Radio feature must be accessed on the Comms Center. While the entire crew may view the Shortwave Radio screen, only the
Communications Officer can perform the trades. Even the
Hacker Kit cannot override this.
Transporter
To make a trade, an alien Transporter ship must be present outside the Daedalus, and space must be free of Hunters or asteroids. Its arrival and departure are announced by NERON in the general chat tab.Alternatively, Transporters can be targeted and destroyed by turrets and patrollers, potentially leaving useful items in the wreckage.
Confirmed drops include:
Damaging the Transporter or declining one of its trade offers will prompt it to leave on the following cycle.
Warning: If no target has been specified, the actions Fire (Turret) and Fire on a Hunter (Patroller) may randomly target the Transporter! Always select your targets before shooting to make sure you do not accidentally damage it.
Confirm: Can Meridon Scrambler cause Hunters to fire at the Transporter?
Completing a trade
When called via the Shortwave Radio, the aliens will offer one or several randomized transactions which can only be accepted or declined. Accepting or declining an offer costs 2
. If you accept an offer without having the goods ready, it is automatically declined.
In order to trade items or characters, they must be located in the ship's storage rooms. Other requested goods can include Resources and NERON Projects.
If a character on the bridge is a
Diplomat (or
Polyvalent), there will be more trade options than usual, like exchanging higher amounts, a discount, or the option to pay with different goods. Other skills, reportedly
Botanist, can unlock such options as well, depending on the subject.
Items and Resources
Any items located in the ship's storage rooms, as well as ship resources such as
Oxygen and
Fuel may be traded.
As a side-effect, the "Objects present for exchange" list allows everyone on the bridge to see all items in the storage rooms.
Bug: Even
Hidden objects are being listed and may be traded at will.
Note: Oxygen and Fuel recieved will appear on the bridge and needs to be moved by hand to the appropriate storage.
NERON Projects
You can trade one of your completed projects for another project that has not been completed yet. The exchanged projects, both sold and bought, are random and cannot be chosen.
Note: It is possible to trade away Gold Projects from the Vending Machine.
Characters
Trading permits the exchange of any
Inactive crew members located in the ship's storage rooms, and
Highly Inactive crew members located anywhere on the ship. Any items the exchanged character was carrying at the time of trading will remain on the storage shelf.
Reported character exchange goods include
,
, Hydropots, random NERON Projects and even a finished PILGRED Reactor.
| If the Comms officer is a mush, they can trade even active people from storage rooms! |
Note: To get inactive characters in position for trading, characters with the
Solid and
Wrestler skills are very useful, as they may kick characters from room to room using their Kick them out ! action (cost reduced to 1
for inactive targets). For probabilities of achieving this task, see Moving Inactives to Storage.