Difference between revisions of "Trading"
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*The comms. officer can exchange themselves. | *The comms. officer can exchange themselves. | ||
*You can't pick who gets exchanged, but the comms. officer gets exchanged last. | *You can't pick who gets exchanged, but the comms. officer gets exchanged last. | ||
| + | *You can only trade INACTIVE people (Full AP/MP) that are on the bridge | ||
| + | *You can trade HIGHLY INACTIVE people (No connection in 48 hours) from anywhere on the ship | ||
==== Objects ==== | ==== Objects ==== | ||
Revision as of 20:57, 27 April 2014
From the Comms. Center, the
| Gold Projects can still be traded. |
Transporter
The Transporter appears outside the Daedalus as a ship amongst the Hunters.
- Shooting the Transporter will cause it to leave.
- If you refuse to trade, it will leave too.
Trading
You can trade various things. Accepting or refusing to the transaction costs 2 AP.
Projects
You can trade a random project that has been completed for a random project that has not been completed.
- Gold projects will be traded too.
- You cannot pick the projects being exchanged.
People
You can trade teammates located on the bridge for ressources.
- The comms. officer can exchange themselves.
- You can't pick who gets exchanged, but the comms. officer gets exchanged last.
- You can only trade INACTIVE people (Full AP/MP) that are on the bridge
- You can trade HIGHLY INACTIVE people (No connection in 48 hours) from anywhere on the ship
Objects
You can trade objects located in storages for
- The Objects present for exchange box on the radio still shows hidden objects
- Hidden objects can be traded
Here is an example
[Complete this segment]