Difference between revisions of "Sabotage"
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* As the number of broken items shows up in the alerts, and many of them (everything except doors) would be accompanied by a NERON announcement when breaking spontaneously, using sabotage around competent players is an easy way of being revealed as a Mush. You should always weigh the likeliness of detection against possible gains - which rarely makes it worthwhile. | * As the number of broken items shows up in the alerts, and many of them (everything except doors) would be accompanied by a NERON announcement when breaking spontaneously, using sabotage around competent players is an easy way of being revealed as a Mush. You should always weigh the likeliness of detection against possible gains - which rarely makes it worthwhile. | ||
* If you do sabotage things, do so within seconds of a cycle change to mask them as spontaneous breakages. Things breaking in the middle of a cycle are a dead giveaway of sabotaging Mush, which are then easy to track down. | * If you do sabotage things, do so within seconds of a cycle change to mask them as spontaneous breakages. Things breaking in the middle of a cycle are a dead giveaway of sabotaging Mush, which are then easy to track down. | ||
| + | ** This becomes less risky in later days, when several things tend to break every cycle. | ||
* As with repairing, ''failed'' attempts are {{privacy|private}} and thus not visible to others (except through {{skill|premonition}} or {{skill|torturer}}). | * As with repairing, ''failed'' attempts are {{privacy|private}} and thus not visible to others (except through {{skill|premonition}} or {{skill|torturer}}). | ||
** This means sabotaging a lone {{item|Camera}} will not show in the logs until it succeeds, at which point the camera is unable to record it. (Perceptive players may still notice the lack of a respective announcement, though!) | ** This means sabotaging a lone {{item|Camera}} will not show in the logs until it succeeds, at which point the camera is unable to record it. (Perceptive players may still notice the lack of a respective announcement, though!) | ||
| + | * Sabotage does become more useful if you happen to be the [[Titles#NERON_Administrator|NERON Administrator]], in which case you can create fake breakage announcements (through careful use of the ''/neron'' command) to go with your sabotage. On the flip side, this requires you to tell the crew exactly what it is that you broke. | ||
== Sabotage Targets == | == Sabotage Targets == | ||
Revision as of 16:00, 17 March 2014
Sabotage is one of the defaultThis action receives a passive bonus from the mush skill
Saboteur, which doubles its chance of success.
Description
Breaks the targeted equipment.
This action is
Secret. It will be revealed by Cameras and Crew and that includes those on your side.
Tips
- As the number of broken items shows up in the alerts, and many of them (everything except doors) would be accompanied by a NERON announcement when breaking spontaneously, using sabotage around competent players is an easy way of being revealed as a Mush. You should always weigh the likeliness of detection against possible gains - which rarely makes it worthwhile.
- If you do sabotage things, do so within seconds of a cycle change to mask them as spontaneous breakages. Things breaking in the middle of a cycle are a dead giveaway of sabotaging Mush, which are then easy to track down.
- This becomes less risky in later days, when several things tend to break every cycle.
- As with repairing, failed attempts are
Private and thus not visible to others (except through
Premonition or
Torturer).
- This means sabotaging a lone
Camera will not show in the logs until it succeeds, at which point the camera is unable to record it. (Perceptive players may still notice the lack of a respective announcement, though!)
- This means sabotaging a lone
- Sabotage does become more useful if you happen to be the NERON Administrator, in which case you can create fake breakage announcements (through careful use of the /neron command) to go with your sabotage. On the flip side, this requires you to tell the crew exactly what it is that you broke.
Sabotage Targets
Objects that can be sabotaged by Mush.
| Image | Name |
Sabotage chance |
|---|---|---|
|
Astro Terminal | 12% |
|
Command Terminal | 12% |
|
Comms Center | 6% |
|
Fuel Tank | 25% |
| ||
|
Camera | 25% |
|
NERON's Core | 6% |
|
BIOS Terminal | 3% |
|
Surgical pod | 12% |
|
Patrol Ship | 25% |










