Difference between revisions of "Template:Item Attributes"
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| − | {{#vardefine: | + | <includeonly><onlyinclude>{{#vardefine: |
{{{1}}} Name | | {{{1}}} Name | | ||
{{{1|Unknown Item}}} | {{{1|Unknown Item}}} | ||
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}}{{#vardefine: | }}{{#vardefine: | ||
{{{1}}} In-game Effects | | {{{1}}} In-game Effects | | ||
| − | {{{In-game Effects| | + | {{{In-game Effects|}}} |
}}{{#vardefine: | }}{{#vardefine: | ||
{{{1}}} In-game Examine Text | | {{{1}}} In-game Examine Text | | ||
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{{{1}}} Is Consumable | | {{{1}}} Is Consumable | | ||
{{{Is Consumable|no}}} | {{{Is Consumable|no}}} | ||
| + | }}{{#vardefine: | ||
| + | {{{1}}} Consumable Effects | | ||
| + | {{{Consumable Effects|{{Todo|Add effects}}}}} | ||
}}{{#vardefine: | }}{{#vardefine: | ||
{{{1}}} Can Perish | | {{{1}}} Can Perish | | ||
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{{{1}}} Summary | | {{{1}}} Summary | | ||
{{#ifeq: {{#var: {{{1}}} Starts Broken}}|yes|Starts '''broken'''. |}}{{#if: {{#var: {{{1}}} Starting Charges}}|Starts with '''{{#var: {{{1}}} Starting Charges}}''' {{Charge}}. |}}{{#ifeq: {{#var: {{{1}}} Is Personal}}|yes|'''Personal''' item; only visible to the owner. |}}{{#ifeq: {{#var: {{{1}}} Can be Stacked}}|yes|'''Stackable'''. |}}{{#ifeq: {{#var: {{{1}}} Can be Dropped}}|no|'''Cannot be dropped'''. |}}{{#ifeq: {{#var: {{{1}}} Can be Hidden}}|no|'''Cannot be hidden'''. |}}{{{Summary|{{Todo|Missing a short summary to be displayed on the Inventory page. Please append it.}}}}}{{#ifeq: {{#var: {{{1}}} Is Blueprint Material}}|yes| Used in '''object assembly''' using {{Item|Blueprints}}.|}} | {{#ifeq: {{#var: {{{1}}} Starts Broken}}|yes|Starts '''broken'''. |}}{{#if: {{#var: {{{1}}} Starting Charges}}|Starts with '''{{#var: {{{1}}} Starting Charges}}''' {{Charge}}. |}}{{#ifeq: {{#var: {{{1}}} Is Personal}}|yes|'''Personal''' item; only visible to the owner. |}}{{#ifeq: {{#var: {{{1}}} Can be Stacked}}|yes|'''Stackable'''. |}}{{#ifeq: {{#var: {{{1}}} Can be Dropped}}|no|'''Cannot be dropped'''. |}}{{#ifeq: {{#var: {{{1}}} Can be Hidden}}|no|'''Cannot be hidden'''. |}}{{{Summary|{{Todo|Missing a short summary to be displayed on the Inventory page. Please append it.}}}}}{{#ifeq: {{#var: {{{1}}} Is Blueprint Material}}|yes| Used in '''object assembly''' using {{Item|Blueprints}}.|}} | ||
| − | }}< | + | }}</onlyinclude></includeonly> |
| + | This is a template to ''store'' '''stats of [[Inventory|pick-up items]]''' in their respective articles. It is, thus, strictly a '''development template''' and should not be used in any articles that aren't '''item articles''', and other than in the precise way described below. | ||
| + | |||
| + | '''Usage''': | ||
| + | |||
| + | When creating a new page for an item, insert the following code at the top: | ||
| + | <pre><onlyinclude>{{Item Stats|{{PAGENAME}}| | ||
| + | Icon = | ||
| + | |||
| + | | Summary = | ||
| + | |||
| + | | In-game Flavor = | ||
| + | |||
| + | | In-game Effects = | ||
| + | |||
| + | | In-game Examine Text = | ||
| + | |||
| + | | Origin 1 = | ||
| + | |||
| + | | Origin Amount 1 = | ||
| + | |||
| + | | Origin 2 = | ||
| + | |||
| + | | Origin Amount 2 = | ||
| + | |||
| + | | Origin 3 = | ||
| + | |||
| + | | Origin Amount 3 = | ||
| + | |||
| + | | Is Destroyed in Fire = | ||
| + | |||
| + | | Is Consumable = | ||
| + | |||
| + | | Consumable Effects = | ||
| + | |||
| + | | Can Perish = | ||
| + | |||
| + | | Is Heavy = | ||
| + | |||
| + | | Is Artefact = | ||
| + | |||
| + | | Has Module Access = | ||
| + | |||
| + | | Starts Broken = | ||
| + | |||
| + | | Max Charges = | ||
| + | |||
| + | | Starting Charges = | ||
| + | |||
| + | | Repair Chance = | ||
| + | |||
| + | | Dismantle Chance = | ||
| + | |||
| + | | Dismantle Result 1 = | ||
| + | |||
| + | | Dismantle Result Amount 1 = | ||
| + | |||
| + | | Dismantle Result 2 = | ||
| + | |||
| + | | Dismantle Result Amount 2 = | ||
| + | |||
| + | | Can be Stacked = | ||
| + | |||
| + | | Can be Dropped = | ||
| + | |||
| + | | Can be Hidden = | ||
| + | |||
| + | | Is Personal = | ||
| + | |||
| + | | Is Blueprint Material = | ||
| + | |||
| + | | Weapon Damage = | ||
| + | |||
| + | | Weapon Accuracy = | ||
| + | |||
| + | | Weapon Expedition Strength = | ||
| + | |||
| + | }}</onlyinclude></pre> | ||
| + | |||
| + | You can now begin filling in these fields. The following is an explanation of all of them. | ||
| + | |||
| + | {{Note|Booleans are either '''yes''' or '''no'''.}} | ||
| + | |||
| + | {{Note|Fields marked '''Skippable''' either have default values set or belong to certain item categories, so they can be omitted from the list.}} | ||
| + | |||
| + | {{Note|Make sure '''no empty fields''' are left when you're done; if something is its default value or doesn't belong into the item, please completely remove the field from the list.}} | ||
| + | |||
| + | *Icon: The file name of the item's icon, i.e. ''Alien can opener.jpg'' | ||
| + | *Summary: A summary of the item and its effects to be used on the [[Inventory]] page, where not all info can be seen at once. | ||
| + | *In-game Flavor: The item's lore flavor text as seen in the game tooltip. | ||
| + | *In-game Effects: '''Skippable.''' The item's list of effects as seen in the game tooltip; not all items have this. | ||
| + | *In-game Examine Text: The text you receive in your room log when you '''Examine''' the item. | ||
| + | *Origin X: A source of the item. For instance, Origin 1 of {{Item|Thick Tube}} is ''Dismantling the Shower'', Origin 2 is ''Dismantling the {{Item|Lizaro Jungle}}''. | ||
| + | *Origin Amount X: The amount of the item received from the origin. For instance, Origin Amount 1 of {{Item|Thick Tube}} is ''1'', Origin Amount 2 is also ''1''. | ||
| + | *Is Destroyed in Fire: Boolean. Is this item fully consumed by fire? (Whether it breaks is handled in '''Repair Chance'''). | ||
| + | *Is Consumable: '''Skippable.''' Boolean; defaults to 'no'. Is this item a [[Inventory#Consumables|Consumable]], enabling the '''Consume''' action and granting effects? | ||
| + | *Consumable Effects: '''Skippable.''' If consumable, list of effects goes here. | ||
| + | *Can Perish: '''Skippable.''' Boolean; defaults to 'no'. Only for [[Inventory#Consumables|Consumables]]. Can this item perish, giving a chance for diseases and being auto-destroyed by [[BIOS Terminal|NERON]]? | ||
| + | *Has Module Access: '''Skippable.''' Boolean; defaults to 'no'. Does this Item have '''module access''', opening a new window to do something in (such as {{Item|Block of Post-It Notes}})? | ||
| + | *Starts Broken: '''Skippable.''' Boolean; defaults to 'no'. Whether this item starts off broken. | ||
| + | *Is Heavy: '''Skippable.''' Boolean; defaults to 'no'. Is this item Heavy, causing the {{Status|Burdened}} status? | ||
| + | *Is Artefact: '''Skippable.''' Boolean; defaults to 'no'. Is this item an alien artifact from an [[Exploration|expedition]], marked by the according icon? | ||
| + | *Max Charges: '''Skippable.''' Only for items with charges. At how many charges does this item max out? '''Doubles as "Has Charges" statement.''' | ||
| + | *Starting Charges: '''Skippable.''' Only for items with charges. How many charges does the item start with? | ||
| + | *Repair Chance: '''Skippable.''' Only for repairable items. What is the '''base repair chance''' (without tools) of this item? '''Doubles as "Can be Broken" statement.''' | ||
| + | *Dismantle Chance: '''Skippable.''' Only for items which can be dismantled. What is the '''base dismantle chance''' (without tools) of this item? '''Doubles as "Can be Dismantled" statement.''' | ||
| + | *Dismantle Result X: '''Skippable.''' Only for items which can be dismantled. Item names (without template) of the items received from dismantling this item. For instance, Dismantle Result 1 of {{Item|Microwave}} is ''Scrap Metal''. | ||
| + | *Dismantle Result Amount X: '''Skippable.''' Only for items which can be dismantled. The amount of the item received from the dismantling. For instance, Dismantle Result Amount 1 of {{Item|Microwave}} is ''2''. | ||
| + | *Can be Stacked: '''Skippable.''' Defaults to 'no'. Can this item be stacked with others of its type (like {{Item|Standard Ration}} can)? | ||
| + | *Can be Dropped: '''Skippable.''' Defaults to 'yes'. Can this item be dropped? Should be set to 'no' for things like {{Item|Fuel Capsule}}, {{Item|Camera}} etc. | ||
| + | *Can be Hidden: '''Skippable.''' Defaults to 'yes'. Can this item be hidden? | ||
| + | *Is Personal: '''Skippable.''' Defaults to 'no'. Can this item only be seen and interacted with by you? Should be set to 'yes' for communications items like {{Item|iTrakie}}. | ||
| + | *Is Blueprint Material: '''Skippable.''' Defaults to 'no'. Only for items which are material in blueprint construction, like {{Item|Scrap Metal}}. | ||
| + | *Weapon Damage: Only for [[Inventory#Weapons|weapons]]. The damage range this weapon can inflict. Example: ''2-5'' | ||
| + | *Weapon Accuracy: Only for [[Inventory#Weapons|weapons]]. The base chance of hitting with this weapon. Example: ''60%'' | ||
| + | *Weapon Expedition Strength: Only for [[Inventory#Weapons|weapons]]. The combat strength this weapon adds to an expedition. Example: ''1'' | ||
| + | |||
| + | [[Category: Incomplete]] | ||
Revision as of 14:13, 10 February 2014
This is a template to store stats of pick-up items in their respective articles. It is, thus, strictly a development template and should not be used in any articles that aren't item articles, and other than in the precise way described below.
Usage:
When creating a new page for an item, insert the following code at the top:
<onlyinclude>{{Item Stats|{{PAGENAME}}|
Icon =
| Summary =
| In-game Flavor =
| In-game Effects =
| In-game Examine Text =
| Origin 1 =
| Origin Amount 1 =
| Origin 2 =
| Origin Amount 2 =
| Origin 3 =
| Origin Amount 3 =
| Is Destroyed in Fire =
| Is Consumable =
| Consumable Effects =
| Can Perish =
| Is Heavy =
| Is Artefact =
| Has Module Access =
| Starts Broken =
| Max Charges =
| Starting Charges =
| Repair Chance =
| Dismantle Chance =
| Dismantle Result 1 =
| Dismantle Result Amount 1 =
| Dismantle Result 2 =
| Dismantle Result Amount 2 =
| Can be Stacked =
| Can be Dropped =
| Can be Hidden =
| Is Personal =
| Is Blueprint Material =
| Weapon Damage =
| Weapon Accuracy =
| Weapon Expedition Strength =
}}</onlyinclude>
You can now begin filling in these fields. The following is an explanation of all of them.
Note: Booleans are either yes or no.
Note: Fields marked Skippable either have default values set or belong to certain item categories, so they can be omitted from the list.
Note: Make sure no empty fields are left when you're done; if something is its default value or doesn't belong into the item, please completely remove the field from the list.
- Icon: The file name of the item's icon, i.e. Alien can opener.jpg
- Summary: A summary of the item and its effects to be used on the Inventory page, where not all info can be seen at once.
- In-game Flavor: The item's lore flavor text as seen in the game tooltip.
- In-game Effects: Skippable. The item's list of effects as seen in the game tooltip; not all items have this.
- In-game Examine Text: The text you receive in your room log when you Examine the item.
- Origin X: A source of the item. For instance, Origin 1 of
Thick Tube is Dismantling the Shower, Origin 2 is Dismantling the
Lizaro Jungle.
- Origin Amount X: The amount of the item received from the origin. For instance, Origin Amount 1 of
Thick Tube is 1, Origin Amount 2 is also 1.
- Is Destroyed in Fire: Boolean. Is this item fully consumed by fire? (Whether it breaks is handled in Repair Chance).
- Is Consumable: Skippable. Boolean; defaults to 'no'. Is this item a Consumable, enabling the Consume action and granting effects?
- Consumable Effects: Skippable. If consumable, list of effects goes here.
- Can Perish: Skippable. Boolean; defaults to 'no'. Only for Consumables. Can this item perish, giving a chance for diseases and being auto-destroyed by NERON?
- Has Module Access: Skippable. Boolean; defaults to 'no'. Does this Item have module access, opening a new window to do something in (such as
Block of Post-it Notes)?
- Starts Broken: Skippable. Boolean; defaults to 'no'. Whether this item starts off broken.
- Is Heavy: Skippable. Boolean; defaults to 'no'. Is this item Heavy, causing the
Burdened status?
- Is Artefact: Skippable. Boolean; defaults to 'no'. Is this item an alien artifact from an expedition, marked by the according icon?
- Max Charges: Skippable. Only for items with charges. At how many charges does this item max out? Doubles as "Has Charges" statement.
- Starting Charges: Skippable. Only for items with charges. How many charges does the item start with?
- Repair Chance: Skippable. Only for repairable items. What is the base repair chance (without tools) of this item? Doubles as "Can be Broken" statement.
- Dismantle Chance: Skippable. Only for items which can be dismantled. What is the base dismantle chance (without tools) of this item? Doubles as "Can be Dismantled" statement.
- Dismantle Result X: Skippable. Only for items which can be dismantled. Item names (without template) of the items received from dismantling this item. For instance, Dismantle Result 1 of
Microwave is Scrap Metal.
- Dismantle Result Amount X: Skippable. Only for items which can be dismantled. The amount of the item received from the dismantling. For instance, Dismantle Result Amount 1 of
Microwave is 2.
- Can be Stacked: Skippable. Defaults to 'no'. Can this item be stacked with others of its type (like
Standard Ration can)?
- Can be Dropped: Skippable. Defaults to 'yes'. Can this item be dropped? Should be set to 'no' for things like
Fuel Capsule,
Camera etc.
- Can be Hidden: Skippable. Defaults to 'yes'. Can this item be hidden?
- Is Personal: Skippable. Defaults to 'no'. Can this item only be seen and interacted with by you? Should be set to 'yes' for communications items like
iTrakie.
- Is Blueprint Material: Skippable. Defaults to 'no'. Only for items which are material in blueprint construction, like
Scrap Metal.
- Weapon Damage: Only for weapons. The damage range this weapon can inflict. Example: 2-5
- Weapon Accuracy: Only for weapons. The base chance of hitting with this weapon. Example: 60%
- Weapon Expedition Strength: Only for weapons. The combat strength this weapon adds to an expedition. Example: 1