Difference between revisions of "Navigation"

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Steering the ship costs 1 {{ap}} for each 90 degrees in change of heading provided that both lateral reactors are functioning correctly. For instance, a turn from north to east will cost 1 {{ap}} and a turn from north to south will cost 2 {{ap}}.
 
Steering the ship costs 1 {{ap}} for each 90 degrees in change of heading provided that both lateral reactors are functioning correctly. For instance, a turn from north to east will cost 1 {{ap}} and a turn from north to south will cost 2 {{ap}}.
  
If a lateral reactor is broken, the ship will not be able to turn in that direction. This will make it cost up to 3 {{ap}} to turn the ship at time. For instance, if the right lateral reactor is broken, the ship will not be able to turn right and instead has to make 3 left turns.
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If a lateral reactor is broken, the ship will not be able to turn in that direction. This will make it cost up to 3 {{ap}} to turn the ship at a time. For instance, if the right lateral reactor is broken, the ship will not be able to turn right and instead has to make 3 left turns. {{bug|Turning the ship from West to North always costs 3 {{AP}}, even if a lateral reaction is not broken.}}
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Turning the ship may also damage surrounding hunters if they are present.
  
 
{{No_TOC_Header|3|Advancing}}
 
{{No_TOC_Header|3|Advancing}}

Revision as of 17:45, 13 February 2014

Command Terminal screen

In order to move the Daedalus one must bear the Commander title, or use the hacker kit, and access the Command Terminal at the Bridge. It can be done while dirty.

Steering
Steering the ship costs 1 Action Point for each 90 degrees in change of heading provided that both lateral reactors are functioning correctly. For instance, a turn from north to east will cost 1 Action Point and a turn from north to south will cost 2 Action Point.

If a lateral reactor is broken, the ship will not be able to turn in that direction. This will make it cost up to 3 Action Point to turn the ship at a time. For instance, if the right lateral reactor is broken, the ship will not be able to turn right and instead has to make 3 left turns. Icon Bug: Turning the ship from West to North always costs 3 Action Point, even if a lateral reaction is not broken.

Turning the ship may also damage surrounding hunters if they are present.

Advancing

  • 1 Action Point to move the ship, provided fuel is loaded into the chamber
  • 2 Action Point to return to Sol or go to Eden.

If there are Aracks present they will prevent the ship from moving which will be notified in the log, but Action Point is still consumed by attempting.

Activity level represents percentage of active crew members compared to Sleepy.pnginactive.