Difference between revisions of "Resources"

From Mushpedia
Jump to: navigation, search
(Fuel: mentioned fuel from Space Capsules)
Line 2: Line 2:
 
The [[Daedalus]] has three key '''resources''' that must be maintained at appropriate levels for the mission to succeed: {{O2}} '''Oxygen''', {{Fuel}} '''Fuel''' and {{Armor}} '''Armor'''.
 
The [[Daedalus]] has three key '''resources''' that must be maintained at appropriate levels for the mission to succeed: {{O2}} '''Oxygen''', {{Fuel}} '''Fuel''' and {{Armor}} '''Armor'''.
  
==Oxygen==
+
== Oxygen ==
 +
The most difficult resource to maintain an appropriate level of is {{O2}} '''Oxygen'''. It is an important resources because we will die if the ship is running out of {{O2}}.
  
The most difficult resource to maintain an appropriate level of is {{O2}} '''Oxygen'''. At the end of each cycle the ship's {{O2}} resource is reduced by one, with an additional loss of one per broken oxygen tank, if any. Oxygen loss is not affected by the number of the crew or by fires.
+
=== Losing by ===
 +
* 1 {{O2}} is consumed at the end of each cycle, regardless of the number of the crew alive
 +
* '''Leakage''': 1 {{O2}} is lost at the end of each cycle if you have either oxygen tank broken; 2 if both are broken.
  
When the oxygen level reaches {{O2|low}} '''0''', a random [[Characters|crew member]] will die every cycle. If a character is holding an oxygen capsule he will be saved from asphyxiation but the capsule will be used up. <br>
+
{{Note|Oxygen loss is not affected by fires.}}
* Even characters in Scouts/on Expeditions can be chosen randomly to die
+
* If this occurs on a day change when plants produce oxygen, a player will still die as the new oxygen is not counted until afterwards <br> {{Todo|Chance that characters don't die?}}
+
  
===Plants===
+
=== Gaining by ===
 +
* '''Plants''': Each [[gardening|healthy adult plant]] produces 1 {{O2}} each day (at the start of cycle 1). Plants cannot fully replenish spent oxygen in the beginning, limited by starting 5 Hydropots, but in the long run, given needed care and necessary [[NERON Projects]] (''Extra Hydropots'' for 3 more Hydropots) can normally cover the ship's oxygen needs and then some (2 more Hydropots with {{Character|Ian}}'s {{Skill|Green Thumb}} skill).
  
Oxygen can be obtained from plants. Each [[gardening|healthy adult plant]] produces 1 {{O2}} each day (at the start of cycle 1). Plants cannot fully replenish spent oxygen in the beginning, limited by starting 5 Hydropots, but in the long run, given needed care and necessary [[NERON Projects]] (''Extra Hydropots'' for 3 more Hydropots) can normally cover the ship's oxygen needs and then some (2 more Hydropots with {{Character|Ian}}'s {{Skill|Green Thumb}} skill).
+
* '''Exploration''': A faster, but also more dangerous way to obtain {{O2}} are [[Image:Planet.png]] planetary [[explorations]]. If the [[Astrophysics|analysis]] of a planet indicates the [[Zones#Oxygen|presence of oxygen]], the expedition can gain from 0 to 24 {{O2}} units depending on chance.
  
===Explorations===
+
=== Consequences ===
 +
When the oxygen level reaches {{O2|low}} '''0''', a random [[Characters|crew member]] will die every cycle. If a character is holding an oxygen capsule he will be saved from asphyxiation but the capsule will be used up.
 +
* Even characters in Scouts/on Expeditions can be chosen randomly to die
 +
* If this occurs on a day change when plants produce oxygen, a player will still die as the new oxygen is not counted until afterward <br> {{Todo|Chance that characters don't die?}}
  
A faster, but also more dangerous way to obtain {{O2}} are [[Image:Planet.png]] planetary [[Exploration|explorations]]. If the [[Astrophysics|analysis]] of a planet indicates the [[Zones#Oxygen|presence of oxygen]], the expedition can gain from 0 to 24 {{O2}} units depending on chance.
+
=== Tips & Notes ===
 +
Some people keep track of {{O2}} consumption by posting the remaining amount of {{O2}} on the ship each cycle. Since the Neron does not report which equipment is broken, you can find out in case of {{O2}} tank leakage (breakage). Normally it should be -1 per cycle. Anything more than that means leakage.  
  
 
==Fuel==
 
==Fuel==
 
 
{{Fuel}} '''Fuel''' is necessary to move the Daedalus. The maximum fuel level is 32 units, which should be sufficient for an average game. A broken fuel tank does not leak fuel, it only becomes inaccessible for manual fuel operation (extracting and inserting). However, eventually an [[Expedition]] may be necessary to replenish fuel, as certain planet [[zones]] (Hydrocarbon, Mountain, Caverns and Shipwreck) are the main source of {{Fuel}} in the game, besides occasional fuel that can be found in [[Inventory#Miscellaneous|Space Capsules]].
 
{{Fuel}} '''Fuel''' is necessary to move the Daedalus. The maximum fuel level is 32 units, which should be sufficient for an average game. A broken fuel tank does not leak fuel, it only becomes inaccessible for manual fuel operation (extracting and inserting). However, eventually an [[Expedition]] may be necessary to replenish fuel, as certain planet [[zones]] (Hydrocarbon, Mountain, Caverns and Shipwreck) are the main source of {{Fuel}} in the game, besides occasional fuel that can be found in [[Inventory#Miscellaneous|Space Capsules]].
  
 
==Armor==
 
==Armor==
 
 
The {{Armor}} '''Armor''' of the ship represents the consistency of its construction. At the beginning of the game, the Daedalus has the maximum amount, 100 {{Armor}}. If {{Armor}} drops to '''0''', the ship breaks apart and the entire crew is killed, instantly ending the game. Armor is damaged by attacking [[Image:Hunter_icon.png]] [[Hunters|hunters]] and asteroids, which is counted at every cycle change.
 
The {{Armor}} '''Armor''' of the ship represents the consistency of its construction. At the beginning of the game, the Daedalus has the maximum amount, 100 {{Armor}}. If {{Armor}} drops to '''0''', the ship breaks apart and the entire crew is killed, instantly ending the game. Armor is damaged by attacking [[Image:Hunter_icon.png]] [[Hunters|hunters]] and asteroids, which is counted at every cycle change.
  
 
The frequency of hunters and asteroids makes it necessary to repair the ship. Anyone can attempt repairs with [[Inventory|Scrap Metal]] anywhere on the ship, restoring 5 {{Armor}} and consuming one Scrap Metal if successful. The base chance of repair success is 25%. It is not influenced by the {{Skill|Technician}} skill, but it is raised to ''37%'' with the [[Inventory|Wrench]] item. The [[Inventory|Oscilloscope]] raises the {{Armor}} restored by a repairing action to '''10''', and wielding both the Wrench and the Oscilloscope raises the success rate to ''75%''.
 
The frequency of hunters and asteroids makes it necessary to repair the ship. Anyone can attempt repairs with [[Inventory|Scrap Metal]] anywhere on the ship, restoring 5 {{Armor}} and consuming one Scrap Metal if successful. The base chance of repair success is 25%. It is not influenced by the {{Skill|Technician}} skill, but it is raised to ''37%'' with the [[Inventory|Wrench]] item. The [[Inventory|Oscilloscope]] raises the {{Armor}} restored by a repairing action to '''10''', and wielding both the Wrench and the Oscilloscope raises the success rate to ''75%''.

Revision as of 08:51, 11 February 2014

The Daedalus has three key resources that must be maintained at appropriate levels for the mission to succeed: Oxygen Oxygen, Fuel Fuel and Armor Armor.

Oxygen

The most difficult resource to maintain an appropriate level of is Oxygen Oxygen. It is an important resources because we will die if the ship is running out of Oxygen.

Losing by

  • 1 Oxygen is consumed at the end of each cycle, regardless of the number of the crew alive
  • Leakage: 1 Oxygen is lost at the end of each cycle if you have either oxygen tank broken; 2 if both are broken.

Icon Note: Oxygen loss is not affected by fires.

Gaining by

  • Plants: Each healthy adult plant produces 1 Oxygen each day (at the start of cycle 1). Plants cannot fully replenish spent oxygen in the beginning, limited by starting 5 Hydropots, but in the long run, given needed care and necessary NERON Projects (Extra Hydropots for 3 more Hydropots) can normally cover the ship's oxygen needs and then some (2 more Hydropots with Icon Ian's Icon Green Thumb skill).
  • Exploration: A faster, but also more dangerous way to obtain Oxygen are Planet.png planetary explorations. If the analysis of a planet indicates the presence of oxygen, the expedition can gain from 0 to 24 Oxygen units depending on chance.

Consequences

When the oxygen level reaches Low Oxygen 0, a random crew member will die every cycle. If a character is holding an oxygen capsule he will be saved from asphyxiation but the capsule will be used up.

  • Even characters in Scouts/on Expeditions can be chosen randomly to die
  • If this occurs on a day change when plants produce oxygen, a player will still die as the new oxygen is not counted until afterward
    Icon TODO: Chance that characters don't die?

Tips & Notes

Some people keep track of Oxygen consumption by posting the remaining amount of Oxygen on the ship each cycle. Since the Neron does not report which equipment is broken, you can find out in case of Oxygen tank leakage (breakage). Normally it should be -1 per cycle. Anything more than that means leakage.

Fuel

Fuel Fuel is necessary to move the Daedalus. The maximum fuel level is 32 units, which should be sufficient for an average game. A broken fuel tank does not leak fuel, it only becomes inaccessible for manual fuel operation (extracting and inserting). However, eventually an Expedition may be necessary to replenish fuel, as certain planet zones (Hydrocarbon, Mountain, Caverns and Shipwreck) are the main source of Fuel in the game, besides occasional fuel that can be found in Space Capsules.

Armor

The Armor Armor of the ship represents the consistency of its construction. At the beginning of the game, the Daedalus has the maximum amount, 100 Armor. If Armor drops to 0, the ship breaks apart and the entire crew is killed, instantly ending the game. Armor is damaged by attacking Hunter icon.png hunters and asteroids, which is counted at every cycle change.

The frequency of hunters and asteroids makes it necessary to repair the ship. Anyone can attempt repairs with Scrap Metal anywhere on the ship, restoring 5 Armor and consuming one Scrap Metal if successful. The base chance of repair success is 25%. It is not influenced by the Icon Technician skill, but it is raised to 37% with the Wrench item. The Oscilloscope raises the Armor restored by a repairing action to 10, and wielding both the Wrench and the Oscilloscope raises the success rate to 75%.