Difference between revisions of "Actions"
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===Guard=== | ===Guard=== | ||
| − | + | '''Requirement''': Character Level 3 or higher | |
| + | |||
| + | It costs 1 {{AP}} to take a stance, which disallows any entering crew members from passing through the room. | ||
| + | * The stance is broken when any other action is issued. | ||
| + | * It counts as "aggressive" action, so guarding a room where {{character|Ian}} exists costs 3 {{AP}} instead. | ||
==Basic ''Mush'' Actions== | ==Basic ''Mush'' Actions== | ||
Revision as of 21:52, 5 February 2014
Contents
Basic Actions
A basic action is an action that all players have and does not need to be unlocked by choosing a skill. Mush players have addition basic actions (see Basic Mush Actions).
Kick off
An aggressive action that inflicts 1-3 points of damage to the target with a base accuracy of 60%. It costs 1
. Affected by:
Sneak,
Solid,
Wrestler,
Ninja skills and
Ian's
Pacifist trait.
Hide
Hiding items prevents them from appearing on the room's shelves. But they still remain being effective (e.g. MycoAlarm). It costs 1
to hide an item.
Search
It allows for discovering one hidden item per attempt. It costs 1
, unless a character has the
Observant skill, which makes search a free action.
Lie down
If there is an unoccupied bed a character can lie down to receive 1 bonus
when cycles change.
Get up
Leave this cosy little nest and face the cruel world!
Flirt
Flirt allows a character whom you flirted with to "Do it" with you. It costs 1
.
Flirting causes the following message to be recorded in the logs: Player seems interested in Player , the fluttering of their eyelashes is a good indicator of their most intimate thoughts.
Doing it
"Doing it" raises morale by 2
points. It can also transfer spores from a mush to a human partner. This action can be initiated only once per day and costs 1
. Following conditions must be met before "doing it" is allowed:
- Partners must be of opposite sex
- Other character must have flirted with your character
- Be awake
- A room must have a bed in it
- Without cameras and onlookers
If successful, the following is recorded in the logs: Player and Player killed the lights and then the strange noises started... A few minutes later, the lights went back on. They seemed in great spirits afterwards.
Guard
Requirement: Character Level 3 or higher
It costs 1
to take a stance, which disallows any entering crew members from passing through the room.
- The stance is broken when any other action is issued.
- It counts as "aggressive" action, so guarding a room where
Ian exists costs 3
instead.
Basic Mush Actions
A basic mush action is an action that all mush players have and does not need to be unlocked by choosing a skill. These actions are in addition to the "basic actions" already listed above.
Extract a spore
This creates a spore and stores it for a later use. The action always makes a mush dirty, even if wearing the Stainproof Apron. The entire mush team can produce a total of 4 spores each day (which can be reduced to 2 by Antispore Gas research and increased by 1 with
Mycelium Spirit skill), and each mush can carry a maximum of 2 spores at any time. It costs 2
, or 4
when Constipaspore Serum research is completed. With a
Fertile skill a mush can produce one spore per day for free.
Infect
This uses one of stored spores and transfers it to a targeted human in the same room. In order to convert a human to mush, they need to be infected 3 times (4 after Mushovore Bacteria research is completed). However, each mush can only infect once per day (twice with an
Infector skill). This action costs 1
.