Difference between revisions of "Actions"
m (→Mutate) |
m (→Guard) |
||
| Line 32: | Line 32: | ||
This action is Aggressive. It could be subject to certain restrictions. | This action is Aggressive. It could be subject to certain restrictions. | ||
| + | |||
| + | {{Todo|Cost and requirements}} | ||
=Basic ''Mush'' Actions= | =Basic ''Mush'' Actions= | ||
Revision as of 15:20, 26 December 2013
Contents
Basic Actions
A basic action is an action that all players have and does not need to be unlocked by choosing a skill. Mush players have addition basic actions (see Basic Mush Actions).
Kick off
An aggressive action that inflicts 1-3 points of damage to the target with a base accuracy of 60%. It costs 1
. Affected by:
Sneak,
Solid,
Wrestler,
Ninja skills and
Ian's
Pacifist trait.
Hide
Hiding items prevents them from appearing on the room's shelves. But they still remain being effective (e.g. MycoAlarm). It costs 1
to hide an item.
Search
It allows for discovering one hidden item per attempt. It costs 1
, unless a character has the
Observant skill, which makes search a free action.
Lie down
If there is an unoccupied bed a character can lie down to receive 1 bonus
when cycles change.
Get up
Leave this cosy little nest and face the cruel world!
Flirt
Flirt between partners is required before "Doing it". It costs 1
.
Doing it
"Doing it" raises morale by 2
points. It can also transfer spores from a mush to a human partner. This action can be initiated only once per day and costs 1
. Following conditions must be met before "doing it" is allowed:
- Partners must be of opposite sex
- They must have flirted with each other
- Both awake
- A room must have a bed in it
- Without cameras and onlookers
Guard
Allows to take a stance, which disallows any entering crew members from passing through the room. The stance is broken when any other action is issued.
This action is Aggressive. It could be subject to certain restrictions.
Basic Mush Actions
A basic mush action is an action that all mush players have and does not need to be unlocked by choosing a skill. These actions are in addition to the "basic actions" already listed above.
Extract
This creates a spore and stores it for a later use. The action makes a mush dirty, even if wearing the Stainproof Apron. The entire mush team can produce a total of 4 spores each day (which can be reduced to 2 by Antispore Gas research and increased by 1 with
Mycelium Spirit skill), and each one can carry a maximum of 2 at any time. It costs 2
, or 4
when Constipaspore Serum research is completed. With a
Fertile skill a mush can produce one spore per day for free.
Infect
This uses one of stored spores and transfers it to a targeted human in the same room. In order to convert a human to mush, they need to be infected 3 times (4 after Mushovore Bacteria research is completed). However, each mush can only infect once per day (twice with an
Infector skill). This action costs 1
.