Difference between revisions of "Navigation"
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=Icarus= | =Icarus= | ||
| − | Located in Icarus Bay. Can only be launched when orbiting a planet, and only by a pilot, unless piloting lock at the BIOS is off. Costs 4 AP to launch, and begins an [[expedition]]. All crew members present in Icarus Bay are automatically brought on the expedition. Everything after launching is automatic. If | + | Located in Icarus Bay. Can only be launched when orbiting a planet, and only by a pilot, unless piloting lock at the BIOS is off. Costs 4 AP to launch, and begins an [[expedition]]. All crew members present in Icarus Bay are automatically brought on the expedition. Everything after launching is automatic. If there is no pilot in the expedition crew, then you have the chance to have a crash landing. If there is a pilot the landing will be 100% successful, regardless who started the Icarus. |
=Patrol= | =Patrol= | ||
Revision as of 23:03, 5 December 2013
Daedalus
Must have the Commander title or use the hacker kit on the command terminal at the bridge in order to move the ship. Can be done while dirty. It costs 1 AP to change the ship's heading (direction), and 1 AP to take off, provided fuel is loaded into the chamber. If there are aracks present they will prevent the ship from moving, but AP is still consumed by attempting to move the ship.
Icarus
Located in Icarus Bay. Can only be launched when orbiting a planet, and only by a pilot, unless piloting lock at the BIOS is off. Costs 4 AP to launch, and begins an expedition. All crew members present in Icarus Bay are automatically brought on the expedition. Everything after launching is automatic. If there is no pilot in the expedition crew, then you have the chance to have a crash landing. If there is a pilot the landing will be 100% successful, regardless who started the Icarus.