Difference between revisions of "Trading"

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(Completing a trade)
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When called via the ''Shortwave Radio'', the aliens will offer one or several '''randomized transactions''' which can only be ''accepted'' or ''declined''. Accepting or declining an offer costs '''2''' {{AP}}. If you accept an offer without having the goods ready, it is automatically declined.
 
When called via the ''Shortwave Radio'', the aliens will offer one or several '''randomized transactions''' which can only be ''accepted'' or ''declined''. Accepting or declining an offer costs '''2''' {{AP}}. If you accept an offer without having the goods ready, it is automatically declined.
  
* You can only trade [[Inventory|items]] or {{status|inactive}} (but not yet {{status|highly inactive}}) [[characters]] that are currently located in the ship's '''storage rooms'''!
+
* Generally, you can only offer [[Inventory|items]] or {{status|inactive}} [[characters]] that are currently located in the ship's '''storage rooms'''!
** Other requested goods can include [[Resources]] from the tanks and [[NERON Projects]], see below.
+
** Once {{status|highly inactive}}, though, you can trade away characters no matter where they are.
** Any items ''recieved'', however, including [[Oxygen Capsule|Oxygen and]] [[Fuel Capsule|Fuel Capsules]], will appear on the Bridge and may have to be moved to the appropriate storage.
+
** {{warn| If the Comms Officer happens to be a Mush, they can trade even ''active'' people from storage rooms!}}
 +
*[[Resources]] are taken from the tanks and [[NERON Projects]] are taken from the completed project list.
 +
* Any items ''recieved'', however, including [[Oxygen Capsule|Oxygen and]] [[Fuel Capsule|Fuel Capsules]], will appear on the Bridge and may have to be moved to the appropriate tank.
 +
 
 +
 
 +
== Details ==
  
 
If a character on the bridge is a {{skill|Diplomat}} (or {{skill|Polyvalent}}), there will be more trade options than usual, like exchanging higher amounts, a discount, or the option to pay with different goods. Other skills, reportedly {{skill|botanist}}, can unlock such options as well, depending on the subject.
 
If a character on the bridge is a {{skill|Diplomat}} (or {{skill|Polyvalent}}), there will be more trade options than usual, like exchanging higher amounts, a discount, or the option to pay with different goods. Other skills, reportedly {{skill|botanist}}, can unlock such options as well, depending on the subject.
  
==== Items and Resources ====
+
==== Trading in Items and Resources ====
  
Any [[Inventory|items]] located in the ship's '''storage rooms''', as well as ship resources such as {{O2}} [[Resources#Oxygen|Oxygen]] and {{Fuel}} [[Resources#Fuel|Fuel]] may be traded.
+
As mentioned above, any [[Inventory|items]] located in the ship's '''storage rooms''', as well as ship resources such as {{O2}} [[Resources#Oxygen|Oxygen]] and {{Fuel}} [[Resources#Fuel|Fuel]] may be traded.
  
As a side-effect, the "Objects present for exchange" list allows everyone on the bridge to see all items in the storage rooms.
+
As a side-effect, the "Objects present for exchange" list allows everyone on the bridge to ''see'' all the items in the storage rooms.
  
 
{{Bug|Even [[Image:Hidden.png|class=margin-small|Icon]] '''Hidden''' objects are being listed and may be traded at will.}}
 
{{Bug|Even [[Image:Hidden.png|class=margin-small|Icon]] '''Hidden''' objects are being listed and may be traded at will.}}
  
==== NERON Projects ====
+
==== Trading in NERON Projects ====
  
You can trade one of your completed [[NERON Projects|projects]] for another project that has not been completed yet. The exchanged projects, both sold and bought, are random and cannot be chosen.
+
You can trade one of your already completed [[NERON Projects|projects]] for another project that has not been completed yet. The exchanged projects, both sold and bought, are picked at random.
  
It ''is'' possible to trade away [[Vending Machine#Gold Projects|Gold Projects]] bought from the [[Vending Machine]] this way.
+
This does give you some control, however, if the number of available projects is still very low. Ideally the crew can manage to complete one-time benefit projects like the ''Dismantler'' or ''Extra Hydropots'' and then trade those away (while keeping the benefits) before completing any projects they would not want to give away.
  
{{Note|As of Episode VI, certain gold projects are appearing through trades. Whether this is a bug is unknown.}}
+
It ''is'' possible to trade away [[Vending Machine#Gold Projects|Gold Projects]] bought from the [[Vending Machine]] this way. And as of Episode VI, certain gold projects can also be gained through trades.  
  
==== Characters ====
+
{{Note|Whether that is a bug is unknown.}}
  
Trading permits the exchange of a random {{Status|Inactive}} crew member located in the ship's '''storage rooms''', and a random {{Status|Highly Inactive}} crew member located '''anywhere''' on the ship. Any items the exchanged character was carrying at the time of trading will remain on the storage shelf.
+
==== Trading in Characters ====
  
Reported [[Characters|character]] exchange goods include {{Oxygen}}, {{Fuel}}, Hydropots, random [[NERON Projects]], random [[Vending Machine#Gold Projects|Gold Projects]] and even a finished [[PILGRED Reactor]].
+
Trading permits the exchange of a random {{Status|Inactive}} crew member (or anyone if you are {{Status|Mush}}) located in the ship's '''storage rooms''', or a random {{Status|Highly Inactive}} crew member located '''anywhere''' on the ship. Any items the exchanged character was carrying at the time of trading will be dropped and remain on the storage shelf.
  
{{warning| Beware! If the Comms Officer happens to be a Mush, they can trade even ''active'' people from storage rooms!}}
+
In order to get merely ''inactive'' characters in position for trading, characters with the {{Skill|Solid}} and {{Skill|Wrestler}} skills can attempt to move them there by randomly shoving them from room to room using their '''Kick them out !''' action, which costs 1 {{AP}} less for inactive targets. For probabilities of achieving this task, see [[Moving Inactives to Storage‎]].}}  
  
 +
Reported [[Characters|character]] exchange goods include {{Oxygen}}, {{Fuel}}, Hydropots, random [[NERON Projects]], random [[Vending Machine#Gold Projects|Gold Projects]] and even a finished [[PILGRED Reactor]].
 +
{{Warn|The latter is especially dangerous in combination with the Mush ability to trade anyone for it. Make sure to decline all PILGRED offers asap while the Mush are around!}}
  
{{Note|To get ''inactive'' (but not yet ''highly inactive'') characters in position for trading, characters with the {{Skill|Solid}} and {{Skill|Wrestler}} skills are useful, as they may kick characters from room to room using their '''Kick them out !''' action, which costs 1 {{AP}} less for inactive targets. For probabilities of achieving this task, see [[Moving Inactives to Storage‎]].}}
 
  
 
[[Category:Gameplay]] [[Category:Paola]] [[Category:Episode III]]
 
[[Category:Gameplay]] [[Category:Paola]] [[Category:Episode III]]

Revision as of 11:23, 2 February 2019

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Trading.PNG

Trading is a feature introduced in Icon Episode III which allows the Icon Communications Officer to trade objects, resources, NERON Projects and even crew members to passing alien transporter ships via the Comms Center.

To partake in trading, the Shortwave Radio feature must be accessed on the Comms Center. While the entire crew may view the Shortwave Radio screen, only the Icon Communications Officer can perform the trades. Even the Icon Hacker Kit cannot override this.

Transporters

Transporter
To make a trade, an alien Transporter ship must be present outside the Daedalus, and space must be free of Hunters or asteroids. Its arrival and departure are announced by NERON in the general chat tab.
Plenty o' booty! Yarr!

Alternatively, Transporters can be targeted and destroyed by turrets and patrollers, potentially leaving useful salvageable items in the wreckage.

Confirmed drops include:

Damaging the Transporter or declining one of its trade offers will prompt it to leave on the following cycle change.

Icon Warning: If no target has been specified, the actions Fire (Turret) and Fire on a Hunter (Patroller) may randomly target the Transporter.
Always select your targets before shooting, to make sure you do not accidentally damage one!

Icon Confirm: Can Meridon Scrambler cause Hunters to fire at the Transporter?

Completing a trade

The Shortwave Radio in action

When called via the Shortwave Radio, the aliens will offer one or several randomized transactions which can only be accepted or declined. Accepting or declining an offer costs 2 Action Point. If you accept an offer without having the goods ready, it is automatically declined.

  • Generally, you can only offer items or Icon Inactive characters that are currently located in the ship's storage rooms!
    • Once Icon Highly Inactive, though, you can trade away characters no matter where they are.
    • Icon Warning: If the Comms Officer happens to be a Mush, they can trade even active people from storage rooms!
  • Resources are taken from the tanks and NERON Projects are taken from the completed project list.
  • Any items recieved, however, including Oxygen and Fuel Capsules, will appear on the Bridge and may have to be moved to the appropriate tank.


Details

If a character on the bridge is a Icon Diplomat (or Icon Polyvalent), there will be more trade options than usual, like exchanging higher amounts, a discount, or the option to pay with different goods. Other skills, reportedly Icon Botanist, can unlock such options as well, depending on the subject.

Trading in Items and Resources

As mentioned above, any items located in the ship's storage rooms, as well as ship resources such as Oxygen Oxygen and Fuel Fuel may be traded.

As a side-effect, the "Objects present for exchange" list allows everyone on the bridge to see all the items in the storage rooms.

Icon Bug: Even Icon Hidden objects are being listed and may be traded at will.

Trading in NERON Projects

You can trade one of your already completed projects for another project that has not been completed yet. The exchanged projects, both sold and bought, are picked at random.

This does give you some control, however, if the number of available projects is still very low. Ideally the crew can manage to complete one-time benefit projects like the Dismantler or Extra Hydropots and then trade those away (while keeping the benefits) before completing any projects they would not want to give away.

It is possible to trade away Gold Projects bought from the Vending Machine this way. And as of Episode VI, certain gold projects can also be gained through trades.

Icon Note: Whether that is a bug is unknown.

Trading in Characters

Trading permits the exchange of a random Icon Inactive crew member (or anyone if you are Icon Mush) located in the ship's storage rooms, or a random Icon Highly Inactive crew member located anywhere on the ship. Any items the exchanged character was carrying at the time of trading will be dropped and remain on the storage shelf.

In order to get merely inactive characters in position for trading, characters with the Icon Solid and Icon Wrestler skills can attempt to move them there by randomly shoving them from room to room using their Kick them out ! action, which costs 1 Action Point less for inactive targets. For probabilities of achieving this task, see Moving Inactives to Storage‎.}}

Reported character exchange goods include Oxygen, Fuel, Hydropots, random NERON Projects, random Gold Projects and even a finished PILGRED Reactor. Icon Warning: The latter is especially dangerous in combination with the Mush ability to trade anyone for it. Make sure to decline all PILGRED offers asap while the Mush are around!