Difference between revisions of "Trading"

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To partake in trading, the '''Shortwave Radio''' feature must be accessed on the [[Comms Center]]. While the entire crew may view the ''Shortwave Radio'' screen, only the {{Title|Comms Officer}} can perform the trades. Even the {{Item|Hacker Kit}} cannot override this.
 
To partake in trading, the '''Shortwave Radio''' feature must be accessed on the [[Comms Center]]. While the entire crew may view the ''Shortwave Radio'' screen, only the {{Title|Comms Officer}} can perform the trades. Even the {{Item|Hacker Kit}} cannot override this.
  
== Transporter ==
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== Transporters ==
 
[[File:Transporter.PNG|left|Transporter]] To make a trade, an alien '''Transporter''' ship must be present outside the Daedalus, and space must be free of [[Hunters]] or asteroids. Its arrival and departure are [[NERON Announcements|announced by NERON]] in the general chat tab.
 
[[File:Transporter.PNG|left|Transporter]] To make a trade, an alien '''Transporter''' ship must be present outside the Daedalus, and space must be free of [[Hunters]] or asteroids. Its arrival and departure are [[NERON Announcements|announced by NERON]] in the general chat tab.
  
 
[[File:piracy.png|thumb|right|Plenty o' booty! Yarr!]]
 
[[File:piracy.png|thumb|right|Plenty o' booty! Yarr!]]
Alternatively, ''Transporters'' can be targeted and destroyed by [[Hunters#Fighting_the_Hunters|turrets and patrollers]], potentially leaving useful items in the wreckage.
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Alternatively, ''Transporters'' can be targeted and destroyed by [[Hunters#Fighting_the_Hunters|turrets and patrollers]], potentially leaving useful salvageable items in the wreckage.
  
 
Confirmed drops include:
 
Confirmed drops include:
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*{{Item|Lunchboxes}}
 
*{{Item|Lunchboxes}}
  
Damaging the ''Transporter'' or declining one of its trade offers will prompt it to leave on the following cycle.
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Damaging the ''Transporter'' or declining one of its trade offers will prompt it to leave on the following cycle change.
  
{{Warn|If no target has been specified, the actions '''Fire''' (Turret) and '''Fire on a Hunter''' (Patroller) may randomly target the ''Transporter''! Always select your targets before shooting to make sure you do not accidentally damage it.}}
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{{Warn|If no target has been specified, the actions '''Fire''' (Turret) and '''Fire on a Hunter''' (Patroller) may randomly target the ''Transporter''.<br>Always select your targets before shooting, to make sure you do not accidentally damage one!}}
  
 
{{Confirm|Can [[research|Meridon Scrambler]] cause Hunters to fire at the ''Transporter''?}}
 
{{Confirm|Can [[research|Meridon Scrambler]] cause Hunters to fire at the ''Transporter''?}}
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When called via the ''Shortwave Radio'', the aliens will offer one or several '''randomized transactions''' which can only be ''accepted'' or ''declined''. Accepting or declining an offer costs '''2''' {{AP}}. If you accept an offer without having the goods ready, it is automatically declined.
 
When called via the ''Shortwave Radio'', the aliens will offer one or several '''randomized transactions''' which can only be ''accepted'' or ''declined''. Accepting or declining an offer costs '''2''' {{AP}}. If you accept an offer without having the goods ready, it is automatically declined.
  
In order to trade [[Inventory|items]] or [[characters]], they must be located in the ship's '''storage rooms'''. Other requested goods can include [[Resources]] and [[NERON Projects]].
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* You can only trade [[Inventory|items]] or {{status|inactive}} [[characters]] that are currently located in the ship's '''storage rooms'''!
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** Other requested goods can include [[Resources]] from the tanks and [[NERON Projects]], see below.
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** Any items ''recieved'', however, including [[Oxygen Capsule|Oxygen and]] [[Fuel Capsule|Fuel Capsules]], will appear on the Bridge and may have to be moved to the appropriate storage.
  
 
If a character on the bridge is a {{skill|Diplomat}} (or {{skill|Polyvalent}}), there will be more trade options than usual, like exchanging higher amounts, a discount, or the option to pay with different goods. Other skills, reportedly {{skill|botanist}}, can unlock such options as well, depending on the subject.
 
If a character on the bridge is a {{skill|Diplomat}} (or {{skill|Polyvalent}}), there will be more trade options than usual, like exchanging higher amounts, a discount, or the option to pay with different goods. Other skills, reportedly {{skill|botanist}}, can unlock such options as well, depending on the subject.
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{{Bug|Even [[Image:Hidden.png|class=margin-small|Icon]] '''Hidden''' objects are being listed and may be traded at will.}}
 
{{Bug|Even [[Image:Hidden.png|class=margin-small|Icon]] '''Hidden''' objects are being listed and may be traded at will.}}
 
{{Note| Oxygen and Fuel recieved will appear on the bridge and needs to be moved by hand to the appropriate storage.}}
 
  
 
==== NERON Projects ====
 
==== NERON Projects ====
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You can trade one of your completed [[NERON Projects|projects]] for another project that has not been completed yet. The exchanged projects, both sold and bought, are random and cannot be chosen.
 
You can trade one of your completed [[NERON Projects|projects]] for another project that has not been completed yet. The exchanged projects, both sold and bought, are random and cannot be chosen.
  
{{Note|It is possible to trade away [[Vending Machine#Gold Projects|Gold Projects]] from the [[Vending Machine]].}}
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It ''is'' possible to trade away [[Vending Machine#Gold Projects|Gold Projects]] bought from the [[Vending Machine]] this way.
  
 
==== Characters ====
 
==== Characters ====

Revision as of 00:48, 7 February 2016

­
Trading.PNG

Trading is a feature introduced in Icon Episode III which allows the Icon Communications Officer to trade objects, resources, NERON Projects and even crew members to passing alien transporter ships via the Comms Center.

To partake in trading, the Shortwave Radio feature must be accessed on the Comms Center. While the entire crew may view the Shortwave Radio screen, only the Icon Communications Officer can perform the trades. Even the Icon Hacker Kit cannot override this.

Transporters

Transporter
To make a trade, an alien Transporter ship must be present outside the Daedalus, and space must be free of Hunters or asteroids. Its arrival and departure are announced by NERON in the general chat tab.
Plenty o' booty! Yarr!

Alternatively, Transporters can be targeted and destroyed by turrets and patrollers, potentially leaving useful salvageable items in the wreckage.

Confirmed drops include:

Damaging the Transporter or declining one of its trade offers will prompt it to leave on the following cycle change.

Icon Warning: If no target has been specified, the actions Fire (Turret) and Fire on a Hunter (Patroller) may randomly target the Transporter.
Always select your targets before shooting, to make sure you do not accidentally damage one!

Icon Confirm: Can Meridon Scrambler cause Hunters to fire at the Transporter?

Completing a trade

The Shortwave Radio in action

When called via the Shortwave Radio, the aliens will offer one or several randomized transactions which can only be accepted or declined. Accepting or declining an offer costs 2 Action Point. If you accept an offer without having the goods ready, it is automatically declined.

If a character on the bridge is a Icon Diplomat (or Icon Polyvalent), there will be more trade options than usual, like exchanging higher amounts, a discount, or the option to pay with different goods. Other skills, reportedly Icon Botanist, can unlock such options as well, depending on the subject.

Items and Resources

Any items located in the ship's storage rooms, as well as ship resources such as Oxygen Oxygen and Fuel Fuel may be traded.

As a side-effect, the "Objects present for exchange" list allows everyone on the bridge to see all items in the storage rooms.

Icon Bug: Even Icon Hidden objects are being listed and may be traded at will.

NERON Projects

You can trade one of your completed projects for another project that has not been completed yet. The exchanged projects, both sold and bought, are random and cannot be chosen.

It is possible to trade away Gold Projects bought from the Vending Machine this way.

Characters

Trading permits the exchange of any Icon Inactive crew members located in the ship's storage rooms, and Icon Highly Inactive crew members located anywhere on the ship. Any items the exchanged character was carrying at the time of trading will remain on the storage shelf.

Reported character exchange goods include Oxygen, Fuel, Hydropots, random NERON Projects and even a finished PILGRED Reactor.

Stopicon.png Beware! If the Comms Officer happens to be a Mush, they can trade even active people from storage rooms!


Icon Note: To get inactive (but not yet highly inactive) characters in position for trading, characters with the Icon Solid and Icon Wrestler skills are useful, as they may kick characters from room to room using their Kick them out ! action, which costs 1 Action Point less for inactive targets. For probabilities of achieving this task, see Moving Inactives to Storage‎.