Difference between revisions of "Resources"

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==Resources==
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The [[Daedalus]] has three key '''resources''' that must be maintained at appropriate levels for the mission to succeed: {{O2}} '''Oxygen''', {{Fuel}} '''Fuel''' and {{Armor}} '''Armor'''.
Daedalus has three key resources that must be maintained at an appropriate level to make the game could go on. Oxygen [[Image:O2.png]], Fuel [[Image:Fuel.png]] and Armor [[Image:Shield.png]].
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==Oxygen==
 
==Oxygen==
  
The most difficult to maintain an appropriate level is [[Image:O2.png]] Oxygen. At the end of each cycle, one unit is subtracted from the oxygen tank - regardless of the number of alive players or relation [[Image:P alive.png]] Mush / [[Image:P mush.png]] Human. If either or both of oxygen tanks are damaged, the two units of oxygen will be subtracted at the end of the cycle. When the oxygen level reaches [[Image:O2alert.png]] 0 at the end of cycle one of human crew member dies.
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The most difficult resource to maintain an appropriate level of is {{O2}} '''Oxygen'''. At the end of each cycle the ship's {{O2}} resource is reduced by '''1''', with an additional loss of '''1''' per broken [[Oxygen Tank]] (max. '''-3''' per cycle). Oxygen loss is not affected by [[Characters|crew size]] or by [[fires]].
  
===Plants===
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If the Oxygen level falls to {{O2|low}} '''0''' at the end of a cycle, a random [[Characters|crew member]] will run out of breath and die.
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* Holding an {{Item|Oxygen Capsule}} will prevent asphyxiation, but consume the capsule in return.
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** As such, the final {{O2}} '''1''' is more useful in a Capsule than in the tank, where it gets consumed without saving anybody.
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** The system prioritizes killing characters without ''Oxygen Capsules'' before they start being used up.
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* Flying a [[patroller]] or going on an [[exploration]] will not protect against oxygen death.
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* On day change, asphyxiation occurs ''before'' [[Gardening|plants]] produce their oxygen. This means that suffocation can still happen if the total Oxygen level ''rises'' from {{O2}} '''1''' to more.
  
Oxygen can be obtained from [[Image:Plant youngling.png]] plants grown in a Hydroponic Garden. Each adult plant produces one unit of oxygen at the end of the day (end of 8 cycle). The plants can not build an efficient system of oxygen supply, since the average ship is capable of producing 5 units of oxygen (limited number of pots to 5, in rare cases more) with daily consumption of a minimum of 8 units.
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Oxygen can be extracted into [[Inventory|item]] form from the ''Oxygen Tank'', creating an {{Item|Oxygen Capsule}}. It cannot be dropped by conventional means and must be injected back into the tank instead.
  
===Explorations===
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=== Oxygen Sources ===
  
More efficient but also more dangerous way to obtain oxygen are [[Image:Planet.png]] planetary [[Explorations|explorations]]. If the [[Astrophysics|analysis]] [[Image:Astrophysicist.png]] indicates the presence of oxygen on planet, the expedition can gain from 0 to 24 units of oxygen depending of success rate.
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{{O2}} Oxygen can be obtained from [[Gardening|plants]]. Each healthy adult plant produces {{O2}} '''1''' on day change. Plants cannot fully replenish spent oxygen in the beginning, limited by the starting number of {{Item|HydroPots}}, but given needed care and various bonuses ({{Character|Ian}}'s {{Skill|Green Thumb}} for 2 more ''HydroPots'', '''Extra Hydropots''' [[NERON Project]] for an extra 3), they may cover the crew's oxygen needs in the long run.
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The more reliable, but also more dangerous way to obtain {{O2}} Oxygen is [[planetary exploration]]. If the [[Astrophysics|analysis]] of a planet indicates the [[Zones#Oxygen|presence of oxygen]], the expedition can gain from '''0''' to '''24''' {{O2}} units depending on chance.
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* As with plants, Oxygen increases from an expedition returning exactly at cycle change come after suffocation events.
  
 
==Fuel==
 
==Fuel==
  
Fuel [[Image:Fuel.png]] is necessary to move the Daedalus. The maximum fuel level is 32 units, which should be sufficient for an average game. However, it may happen that a intensive and long-term exploration of the planets will be necessary to replenish the fuel. The only way of obtaining fuel are explorations of planets on which there [[Zones|Hydrocarbon deposits]].
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{{Fuel}} '''Fuel''' is necessary to move the Daedalus to access [[Exploration|planets]] and dodge [[Hunters]]. The tanks hold up to '''32''' {{Fuel}}. A broken [[Fuel Tank]] does not leak fuel as with {{O2}}, however it only becomes inaccessible for fuel extraction/insertion.
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To operate the Daedalus, fuel can be extracted into [[Inventory|item]] form from the ''Fuel Tank'', creating a {{Item|Fuel Capsule}} which can then be inserted into the [[Combustion Chamber]]. The level of fuel in the chamber is used to move the ship. ''Fuel Capsules'' cannot be dropped by conventional means and must be injected into the [[Combustion Chamber]] or back into the tank.
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=== Fuel Sources ===
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{{Fuel}} ''Fuel'' is primarily retrieved via [[exploration]] of planets with [[Zones#Hydrocarbon_Deposit|Hydrocarbon Deposit]] zones, though other zones also offer fuel to a lesser extent (Mountain, Caverns and Shipwreck). Other than that, {{Item|Fuel Capsules}} can occasionally be found in {{Item|Space Capsules}} retrieved from destroyed [[Hunters]] via the [[Pasiphae]].
  
 
==Armor==
 
==Armor==
  
The armor [[Image:Shield.png]] of the ship represents the consistency of their construction, at the beginning of the game is 100. If armor drops to 0 ship is falling apart and the entire crew is killed ending the game. The main factor influencing the reduction of armor are [[Image:Hunter_icon.png]] [[Hunters|hunters]] and asteroids. Damage inflicted by hunters and asteroids are counted at the end of each cycle, if any of them are currently flying around the ship.
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The {{Armor}} '''Armor''' of the ship represents the consistency of its construction. At the beginning of the game, the Daedalus has the maximum amount, 100 {{Armor}}. If {{Armor}} drops to '''0''', the ship breaks apart and the entire crew is killed, instantly ending the game. Armor is damaged by attacking [[Image:Hunter_icon.png]] [[Hunters|hunters]] and asteroids, which is counted at every cycle change.
  
The frequency of hunters and asteroids makes it necessary to supplement the armor in the game. This can be done by [[Image:Pa eng.png]] repairing the ship, this action is available in any room in which there are scrap metal. Each member of the crew can make repairs, one-time repair of armor adds [[Image:Shield.png]] 5 points and requires one scrap metal.
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The frequency of hunters and asteroids makes it necessary to repair the ship. Anyone can attempt repairs with [[Inventory|Scrap Metal]] anywhere on the ship, restoring 5 {{Armor}} and consuming one Scrap Metal if successful. The base chance of repair success is 25%. It is not influenced by the {{Skill|Technician}} skill, but it is raised to ''37%'' with the [[Inventory|Wrench]] item. The [[Inventory|Oscilloscope]] raises the {{Armor}} restored by a repairing action to '''10''', and wielding both the Wrench and the Oscilloscope raises the success rate to ''75%''.

Latest revision as of 15:49, 18 April 2017

The Daedalus has three key resources that must be maintained at appropriate levels for the mission to succeed: Oxygen Oxygen, Fuel Fuel and Armor Armor.

Oxygen

The most difficult resource to maintain an appropriate level of is Oxygen Oxygen. At the end of each cycle the ship's Oxygen resource is reduced by 1, with an additional loss of 1 per broken Oxygen Tank (max. -3 per cycle). Oxygen loss is not affected by crew size or by fires.

If the Oxygen level falls to Low Oxygen 0 at the end of a cycle, a random crew member will run out of breath and die.

  • Holding an Icon Oxygen Capsule will prevent asphyxiation, but consume the capsule in return.
    • As such, the final Oxygen 1 is more useful in a Capsule than in the tank, where it gets consumed without saving anybody.
    • The system prioritizes killing characters without Oxygen Capsules before they start being used up.
  • Flying a patroller or going on an exploration will not protect against oxygen death.
  • On day change, asphyxiation occurs before plants produce their oxygen. This means that suffocation can still happen if the total Oxygen level rises from Oxygen 1 to more.

Oxygen can be extracted into item form from the Oxygen Tank, creating an Icon Oxygen Capsule. It cannot be dropped by conventional means and must be injected back into the tank instead.

Oxygen Sources

Oxygen Oxygen can be obtained from plants. Each healthy adult plant produces Oxygen 1 on day change. Plants cannot fully replenish spent oxygen in the beginning, limited by the starting number of Icon HydroPots, but given needed care and various bonuses (Icon Ian's Icon Green Thumb for 2 more HydroPots, Extra Hydropots NERON Project for an extra 3), they may cover the crew's oxygen needs in the long run.

The more reliable, but also more dangerous way to obtain Oxygen Oxygen is planetary exploration. If the analysis of a planet indicates the presence of oxygen, the expedition can gain from 0 to 24 Oxygen units depending on chance.

  • As with plants, Oxygen increases from an expedition returning exactly at cycle change come after suffocation events.

Fuel

Fuel Fuel is necessary to move the Daedalus to access planets and dodge Hunters. The tanks hold up to 32 Fuel. A broken Fuel Tank does not leak fuel as with Oxygen, however it only becomes inaccessible for fuel extraction/insertion.

To operate the Daedalus, fuel can be extracted into item form from the Fuel Tank, creating a Icon Fuel Capsule which can then be inserted into the Combustion Chamber. The level of fuel in the chamber is used to move the ship. Fuel Capsules cannot be dropped by conventional means and must be injected into the Combustion Chamber or back into the tank.

Fuel Sources

Fuel Fuel is primarily retrieved via exploration of planets with Hydrocarbon Deposit zones, though other zones also offer fuel to a lesser extent (Mountain, Caverns and Shipwreck). Other than that, Icon Fuel Capsules can occasionally be found in Icon Space Capsules retrieved from destroyed Hunters via the Pasiphae.

Armor

The Armor Armor of the ship represents the consistency of its construction. At the beginning of the game, the Daedalus has the maximum amount, 100 Armor. If Armor drops to 0, the ship breaks apart and the entire crew is killed, instantly ending the game. Armor is damaged by attacking Hunter icon.png hunters and asteroids, which is counted at every cycle change.

The frequency of hunters and asteroids makes it necessary to repair the ship. Anyone can attempt repairs with Scrap Metal anywhere on the ship, restoring 5 Armor and consuming one Scrap Metal if successful. The base chance of repair success is 25%. It is not influenced by the Icon Technician skill, but it is raised to 37% with the Wrench item. The Oscilloscope raises the Armor restored by a repairing action to 10, and wielding both the Wrench and the Oscilloscope raises the success rate to 75%.