Difference between revisions of "Resources"
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| − | + | The [[Daedalus]] has three key '''resources''' that must be maintained at appropriate levels for the mission to succeed: {{O2}} '''Oxygen''', {{Fuel}} '''Fuel''' and {{Armor}} '''Armor'''. | |
| − | Daedalus has three key resources that must be maintained at | + | |
==Oxygen== | ==Oxygen== | ||
| − | The most difficult to maintain an appropriate level is | + | The most difficult resource to maintain an appropriate level of is {{O2}} '''Oxygen'''. At the end of each cycle the ship's {{O2}} resource is reduced by '''1''', with an additional loss of '''1''' per broken [[Oxygen Tank]] (max. '''-3''' per cycle). Oxygen loss is not affected by [[Characters|crew size]] or by [[fires]]. |
| − | + | If the Oxygen level falls to {{O2|low}} '''0''' at the end of a cycle, a random [[Characters|crew member]] will run out of breath and die. | |
| + | * Holding an {{Item|Oxygen Capsule}} will prevent asphyxiation, but consume the capsule in return. | ||
| + | ** As such, the final {{O2}} '''1''' is more useful in a Capsule than in the tank, where it gets consumed without saving anybody. | ||
| + | ** The system prioritizes killing characters without ''Oxygen Capsules'' before they start being used up. | ||
| + | * Flying a [[patroller]] or going on an [[exploration]] will not protect against oxygen death. | ||
| + | * On day change, asphyxiation occurs ''before'' [[Gardening|plants]] produce their oxygen. This means that suffocation can still happen if the total Oxygen level ''rises'' from {{O2}} '''1''' to more. | ||
| − | Oxygen can be | + | Oxygen can be extracted into [[Inventory|item]] form from the ''Oxygen Tank'', creating an {{Item|Oxygen Capsule}}. It cannot be dropped by conventional means and must be injected back into the tank instead. |
| − | === | + | === Oxygen Sources === |
| − | + | {{O2}} Oxygen can be obtained from [[Gardening|plants]]. Each healthy adult plant produces {{O2}} '''1''' on day change. Plants cannot fully replenish spent oxygen in the beginning, limited by the starting number of {{Item|HydroPots}}, but given needed care and various bonuses ({{Character|Ian}}'s {{Skill|Green Thumb}} for 2 more ''HydroPots'', '''Extra Hydropots''' [[NERON Project]] for an extra 3), they may cover the crew's oxygen needs in the long run. | |
| + | |||
| + | The more reliable, but also more dangerous way to obtain {{O2}} Oxygen is [[planetary exploration]]. If the [[Astrophysics|analysis]] of a planet indicates the [[Zones#Oxygen|presence of oxygen]], the expedition can gain from '''0''' to '''24''' {{O2}} units depending on chance. | ||
| + | * As with plants, Oxygen increases from an expedition returning exactly at cycle change come after suffocation events. | ||
==Fuel== | ==Fuel== | ||
| − | Fuel | + | {{Fuel}} '''Fuel''' is necessary to move the Daedalus to access [[Exploration|planets]] and dodge [[Hunters]]. The tanks hold up to '''32''' {{Fuel}}. A broken [[Fuel Tank]] does not leak fuel as with {{O2}}, however it only becomes inaccessible for fuel extraction/insertion. |
| + | |||
| + | To operate the Daedalus, fuel can be extracted into [[Inventory|item]] form from the ''Fuel Tank'', creating a {{Item|Fuel Capsule}} which can then be inserted into the [[Combustion Chamber]]. The level of fuel in the chamber is used to move the ship. ''Fuel Capsules'' cannot be dropped by conventional means and must be injected into the [[Combustion Chamber]] or back into the tank. | ||
| + | |||
| + | === Fuel Sources === | ||
| + | |||
| + | {{Fuel}} ''Fuel'' is primarily retrieved via [[exploration]] of planets with [[Zones#Hydrocarbon_Deposit|Hydrocarbon Deposit]] zones, though other zones also offer fuel to a lesser extent (Mountain, Caverns and Shipwreck). Other than that, {{Item|Fuel Capsules}} can occasionally be found in {{Item|Space Capsules}} retrieved from destroyed [[Hunters]] via the [[Pasiphae]]. | ||
==Armor== | ==Armor== | ||
| − | The | + | The {{Armor}} '''Armor''' of the ship represents the consistency of its construction. At the beginning of the game, the Daedalus has the maximum amount, 100 {{Armor}}. If {{Armor}} drops to '''0''', the ship breaks apart and the entire crew is killed, instantly ending the game. Armor is damaged by attacking [[Image:Hunter_icon.png]] [[Hunters|hunters]] and asteroids, which is counted at every cycle change. |
| − | The frequency of hunters and asteroids makes it necessary to | + | The frequency of hunters and asteroids makes it necessary to repair the ship. Anyone can attempt repairs with [[Inventory|Scrap Metal]] anywhere on the ship, restoring 5 {{Armor}} and consuming one Scrap Metal if successful. The base chance of repair success is 25%. It is not influenced by the {{Skill|Technician}} skill, but it is raised to ''37%'' with the [[Inventory|Wrench]] item. The [[Inventory|Oscilloscope]] raises the {{Armor}} restored by a repairing action to '''10''', and wielding both the Wrench and the Oscilloscope raises the success rate to ''75%''. |
Latest revision as of 15:49, 18 April 2017
The Daedalus has three key resources that must be maintained at appropriate levels for the mission to succeed:
Oxygen,
Fuel and
Armor.
Oxygen
The most difficult resource to maintain an appropriate level of is
Oxygen. At the end of each cycle the ship's
resource is reduced by 1, with an additional loss of 1 per broken Oxygen Tank (max. -3 per cycle). Oxygen loss is not affected by crew size or by fires.
If the Oxygen level falls to
0 at the end of a cycle, a random crew member will run out of breath and die.
- Holding an
Oxygen Capsule will prevent asphyxiation, but consume the capsule in return.
- Flying a patroller or going on an exploration will not protect against oxygen death.
- On day change, asphyxiation occurs before plants produce their oxygen. This means that suffocation can still happen if the total Oxygen level rises from
1 to more.
Oxygen can be extracted into item form from the Oxygen Tank, creating an
Oxygen Capsule. It cannot be dropped by conventional means and must be injected back into the tank instead.
Oxygen Sources
Oxygen can be obtained from plants. Each healthy adult plant produces
1 on day change. Plants cannot fully replenish spent oxygen in the beginning, limited by the starting number of
HydroPots, but given needed care and various bonuses (
Ian's
Green Thumb for 2 more HydroPots, Extra Hydropots NERON Project for an extra 3), they may cover the crew's oxygen needs in the long run.
The more reliable, but also more dangerous way to obtain
Oxygen is planetary exploration. If the analysis of a planet indicates the presence of oxygen, the expedition can gain from 0 to 24
units depending on chance.
- As with plants, Oxygen increases from an expedition returning exactly at cycle change come after suffocation events.
Fuel
Fuel is necessary to move the Daedalus to access planets and dodge Hunters. The tanks hold up to 32
. A broken Fuel Tank does not leak fuel as with
, however it only becomes inaccessible for fuel extraction/insertion.
To operate the Daedalus, fuel can be extracted into item form from the Fuel Tank, creating a
Fuel Capsule which can then be inserted into the Combustion Chamber. The level of fuel in the chamber is used to move the ship. Fuel Capsules cannot be dropped by conventional means and must be injected into the Combustion Chamber or back into the tank.
Fuel Sources
Fuel is primarily retrieved via exploration of planets with Hydrocarbon Deposit zones, though other zones also offer fuel to a lesser extent (Mountain, Caverns and Shipwreck). Other than that,
Fuel Capsules can occasionally be found in
Space Capsules retrieved from destroyed Hunters via the Pasiphae.
Armor
The
Armor of the ship represents the consistency of its construction. At the beginning of the game, the Daedalus has the maximum amount, 100
. If
drops to 0, the ship breaks apart and the entire crew is killed, instantly ending the game. Armor is damaged by attacking
hunters and asteroids, which is counted at every cycle change.
The frequency of hunters and asteroids makes it necessary to repair the ship. Anyone can attempt repairs with Scrap Metal anywhere on the ship, restoring 5
and consuming one Scrap Metal if successful. The base chance of repair success is 25%. It is not influenced by the
Technician skill, but it is raised to 37% with the Wrench item. The Oscilloscope raises the
restored by a repairing action to 10, and wielding both the Wrench and the Oscilloscope raises the success rate to 75%.