Difference between revisions of "Events at Cycle Change"
From Mushpedia
m (→Character-centered events) |
(→Global events) |
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! width="5%" | To be checked | ! width="5%" | To be checked | ||
|- | |- | ||
| − | | Always | + | | Always (*) |
| − | | None | + | | None (*) |
| The ship consumes 1{{O2}} | | The ship consumes 1{{O2}} | ||
| + | * Does not happen with 20% chances if the Neron project '''Oxygenated Ducts''' is complete. An [[NERON Announcements|Announcement]] is made in this case. | ||
| ? | | ? | ||
|- | |- | ||
| Line 212: | Line 213: | ||
| [[NERON Announcements|Announcement]] | | [[NERON Announcements|Announcement]] | ||
| '''Asphyxiation'''. If the ship has 0{{O2}}, a random character dies. | | '''Asphyxiation'''. If the ship has 0{{O2}}, a random character dies. | ||
| − | * If the selected character is holding an oxygen capsule, then that is used up instead. | + | * If the selected character is holding an oxygen capsule, then that is used up instead. {{Confirm|(Lack of) announcement in this case?}} |
| + | * {{Confirm|characters without capsule are selected first}} | ||
| ? | | ? | ||
|- | |- | ||
| Line 220: | Line 222: | ||
* Unless they arrived at this or last cycle, and unless the ship has moved (exception: Trax) | * Unless they arrived at this or last cycle, and unless the ship has moved (exception: Trax) | ||
* Asteroids deal damage only once after a certain amount of cycles. | * Asteroids deal damage only once after a certain amount of cycles. | ||
| − | * D1000 | + | * D1000 deal damage 3 times during the cycle. {{todo|all 3 at the same time, or anytime during the cycle?}} |
| + | | ? | ||
| + | |- | ||
| + | | Always | ||
| + | | [[NERON Announcements|Announcement]] | ||
| + | | If a [[Navigation|movement]] has been initiated last cycle, then the DAEDALUS reaches its destination | ||
| + | | ? | ||
| + | |- | ||
| + | | Always | ||
| + | | [[NERON Announcements|Announcement]] | ||
| + | | If a [[Navigation|movement]] has been initiated last cycle, a fraction of the hunters catch up with the DAEDALUS | ||
| + | * The announcement is the same as when new hunters arrive | ||
| ? | | ? | ||
|- | |- | ||
| Line 242: | Line 255: | ||
| [[NERON Announcements|Announcement]] | | [[NERON Announcements|Announcement]] | ||
| Signal loss: The connection with Sol has been lost | | Signal loss: The connection with Sol has been lost | ||
| + | * The risk is lower as the signal strengthens | ||
| ? | | ? | ||
| + | |- | ||
| + | | Random (*) | ||
| + | | [[NERON Announcements|Announcement]] | ||
| + | | Communication attempt from a [[rebel base]] (provided the contact with Sol is established) | ||
| + | * Once a day on days 2-7, always at the same cycle (not cycle 8) | ||
| + | | ? | ||
| + | |- | ||
| + | | Random | ||
| + | | | ||
| + | | Communication attempt from a [[rebel base]] times out | ||
| + | * {{todo|how does that work exactly?}} | ||
| + | | ? | ||
| + | |- | ||
| + | | Random | ||
| + | | None | ||
| + | | A plant becomes [[Image:Plant_diseased.png]] '''Diseased''' | ||
| + | * This can happen only once a day per plant {{confirm|even C1?}} | ||
|- | |- | ||
| '''At Cycle 1''' | | '''At Cycle 1''' | ||
Revision as of 16:54, 11 June 2014
This page lists all events that occur at cycle change.
| I use the "to be checked" column to ensure that at least 1 person verifies the info. Please remove the question mark if, to the best of your knowledge, this line is correct and complete. |
| This is still a work in progress (I plan to complete the missing elements). Do not hesitate to check/confirm all lines that need some proof-reading |
Character-centered events
| Frequency | Log | Event | To be checked |
|---|---|---|---|
| Always | |
Each character gains 1 |
|
| Always | |
Each character |
|
| Always | |
Each character gains 1 |
? |
| Always | |
Each character gains 1 |
|
| Always | None | Each human character gains 1 |
? |
| Always | None | Each mush character loses 2 |
? |
| Always | |
One character in the same room as a |
? |
| Always | |
Each character |
? |
| Always | |
Any |
? |
| Always | |
Any |
? |
| Always | Any character with 0
|
? | |
| Always | None | Each character loses 1 Satisfaction | ? |
| Always | |
Any |
? |
| Always | Public | Each character |
? |
| Random | |
Chances of getting a |
? |
| (Varies) | (Varies) | Symptoms of having a |
? |
| Random | |
Random healing of any |
? |
| At cycle 1 | |
Each character loses 1
|
? |
| At cycle 1 | |
Each character gains 1 |
? |
| At cycle 1 | |
If no character with |
? |
| At cycle 1 | |
Some characters gain Skill-specific Action Points: 1
|
? |
TODO: other skill-specific events?
TODO: Mush stuff?
TODO: Some cases where efficiency at repairing/shooting/whatever is reset to its base level?
Room and items
| Frequency | Log | Event | To be checked |
|---|---|---|---|
| Always | Drones do their actions: extinguish a |
? | |
| Always | None | Items with charges restore 1 |
? |
| Random | Announcement (*) |
|
? |
| Random | Announcement | |
? |
| Random | Public | A fire damages equipment (except doors) and break/destroy objects in the room. | ? |
| Random | Public | A fire does 2-3 points of damage directly to the |
? |
| Random | A fire spreads to an adjacent room. | ? | |
| Random | |
Any character in a room in fire loses 2 |
? |
| 25% | A fire is extinguished automatically by NERON Project Sprinkers | ? | |
| At cycle 1 | Perishable food decays one step in the series
|
? |
Global events
| Frequency | Log | Event | To be checked |
|---|---|---|---|
| Always (*) | None (*) | The ship consumes 1
|
? |
| Always | Announcement | Each broken oxygen tank makes the ship loose 1 |
? |
| Always | Announcement | Asphyxiation. If the ship has 0 |
? |
| Always (*) | None | Hunters attack and deal damage (mainly to the ship's |
? |
| Always | Announcement | If a movement has been initiated last cycle, then the DAEDALUS reaches its destination | ? |
| Always | Announcement | If a movement has been initiated last cycle, a fraction of the hunters catch up with the DAEDALUS
|
? |
| Random | Announcement | A wave of new hunters arrive | ? |
| Random | Announcement | A Transporter arrives | ? |
| Random | A Transporter leaves
|
? | |
| Random | Announcement | Signal loss: The connection with Sol has been lost
|
? |
| Random (*) | Announcement | Communication attempt from a rebel base (provided the contact with Sol is established)
|
? |
| Random | Communication attempt from a rebel base times out | ? | |
| Random | None | A plant becomes | |
| At Cycle 1 | None | Plants produce 1 | |
| At Cycle 1 | None | Plants produce 1 fruit each (possibly 2 with Heat Lamps) | ? |
| Random | None | A |
? |
| Random | None | A plant becomes | |
| At Cycle 1 | None | A plant becomes |
? |