Difference between revisions of "Events at Cycle Change"
From Mushpedia
(bits 'n pieces) |
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| Line 43: | Line 43: | ||
| Always | | Always | ||
| {{Privacy|Private}} | | {{Privacy|Private}} | ||
| − | | One character in the same room as | + | | One character in the same room as a {{Skill|Logistics Expert}} gains 1 {{ap}} |
| ? | | ? | ||
|- | |- | ||
| Always | | Always | ||
| {{Privacy|Private}} | | {{Privacy|Private}} | ||
| − | | Each character '''[[file:Laid.png]] lying down''' in the same room as | + | | Each character '''[[file:Laid.png]] lying down''' in the same room as a {{Skill|Shrink}} gains 1 {{morale}}. |
| ? | | ? | ||
|- | |- | ||
| Line 79: | Line 79: | ||
| Always | | Always | ||
| {{Privacy|Public}} | | {{Privacy|Public}} | ||
| − | | '''[[file:Laid.png]] lying down''' in the same room as a {{Skill|Shrink}} while having a {{Status|Disorder}} gets therapy | + | | Each character '''[[file:Laid.png]] lying down''' in the same room as a {{Skill|Shrink}} while having a {{Status|Disorder}} gets therapy |
| + | * For this the Shrink needs to be standing up {{todo|check}} | ||
* The log shows whether the disorder is actually healed | * The log shows whether the disorder is actually healed | ||
| ? | | ? | ||
Revision as of 02:41, 11 June 2014
This page lists all events that occur at cycle change.
| I use the "to be checked" column to ensure that at least 1 person verifies the info. Please remove the question mark if, to the best of your knowledge, this line is correct and complete. |
| This is still a work in progress (I plan to complete the missing elements). Do not hesitate to check/confirm all lines that need some proof-reading |
Character-centered events
| Frequency | Log | Event | To be checked |
|---|---|---|---|
| Always | |
Each character gains 1 |
|
| Always | |
Each character |
|
| Always | |
Each character gains 1 |
? |
| Always | |
Each character gains 1 |
|
| Always | None | Each human character gains 1 |
? |
| Always | None | Each mush character loses 2 |
? |
| Always | |
One character in the same room as a |
? |
| Always | |
Each character |
? |
| Always | |
Any |
? |
| Always | |
Any |
? |
| Always | Any character with 0
|
? | |
| Always | None | Each character loses 1 Satisfaction | ? |
| Always | |
Any |
? |
| Always | Public | Each character |
? |
| Random | |
Chances of getting a |
? |
| (Varies) | (Varies) | Symptoms of having a |
? |
| Random | |
Random healing of any |
? |
| At cycle 1 | |
Each character loses 1
|
? |
| At cycle 1 | |
Each character gains 1 |
? |
| At cycle 1 | |
If no character with |
? |
| At cycle 1 | |
Some characters gain Skill-specific Action Points: 1
|
? |
TODO: other skill-specific events?
TODO: Mush stuff?
Room and items
| Frequency | Log | Event | To be checked |
|---|---|---|---|
| Always | Drones do their actions: extinguish a |
? | |
| Always | None | Items with charges restore 1 |
? |
| Random | Announcement (*) |
|
? |
| Random | Announcement | |
? |
| Random | Public | A fire damages equipment (except doors) and break/destroy objects in the room. | ? |
| Random | Public | A fire does 2-3 points of damage directly to the |
? |
| Random | A fire spreads to an adjacent room. | ? | |
| Random | |
Any character in a room in fire loses 2 |
? |
| 25% | A fire is extinguished automatically by NERON Project Sprinkers | ? | |
| At cycle 1 | Perishable food decays one step in the series
|
? |
Global events
| Frequency | Log | Event | To be checked |
|---|---|---|---|
| Always | None | The ship consumes 1 |
? |
| Always | Announcement | Each broken oxygen tank makes the ship loose 1 |
? |
| Always | Announcement | Asphyxiation. If the ship has 0
|
? |
| Always (*) | None | Hunters attack and deal damage (mainly to the ship's |
? |
| Random | Announcement | A wave of new hunters arrive | ? |
| Random | Announcement | A Transporter arrives | ? |
| Random | A Transporter leaves
|
? | |
| Random | Announcement | Signal loss: The connection with Sol has been lost | ? |
| At Cycle 1 | None | Plants produce 1 | |
| At Cycle 1 | None | Plants produce 1 fruit each (possibly 2 with Heat Lamps) | ? |
| Random | None | A |
? |
| Random | None | A plant becomes | |
| At Cycle 1 | None | A plant becomes |
? |