Difference between revisions of "Events at Cycle Change"

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(bits 'n pieces)
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| {{Privacy|Private}}
 
| {{Privacy|Private}}
 
| Each character gains 1 {{mp}}
 
| Each character gains 1 {{mp}}
* unless the Gravity Simulator is broken {{confirm| starting from the cycle at which it breaks?}}
+
* Unless the Gravity Simulator is broken {{confirm| starting from the cycle at which it breaks?}}
 
| ?
 
| ?
 
|-  
 
|-  
 
| Always
 
| Always
 
| {{Privacy|Private}}
 
| {{Privacy|Private}}
| Each character gains 1 {{XP}}
+
| Each character gains 1 {{XP}}. (More with {{Gold}} mode or [[Vending_Machine|SNC Kitchen]].)
 
|  
 
|  
 
|-  
 
|-  
Line 64: Line 64:
 
|  
 
|  
 
| Any character with 0 {{morale}} '''dies'''
 
| Any character with 0 {{morale}} '''dies'''
* this takes place ''after'' morale loss. Status {{Status|Suicidal}} gives a warning.  
+
* This takes place ''after'' morale loss. Status {{Status|Suicidal}} gives a warning.  
 
| ?
 
| ?
 
|-  
 
|-  
Line 79: Line 79:
 
| Always
 
| Always
 
| {{Privacy|Public}}
 
| {{Privacy|Public}}
| '''[[file:Laid.png]] lying down''' in the same room as a {{Skill|Shrink}} while having a {{Status|Disorder}}
+
| '''[[file:Laid.png]] lying down''' in the same room as a {{Skill|Shrink}} while having a {{Status|Disorder}} gets therapy
 
* The log shows whether the disorder is actually healed
 
* The log shows whether the disorder is actually healed
 
| ?
 
| ?
Line 101: Line 101:
 
| {{Privacy|Private}}
 
| {{Privacy|Private}}
 
| Each character loses 1 {{morale}}  
 
| Each character loses 1 {{morale}}  
* unless they are {{Skill|The Optimist}}
+
* Unless they are {{Skill|The Optimist}}
 
| ?
 
| ?
 
|-  
 
|-  
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| Random
 
| Random
 
| {{Privacy|Public}}
 
| {{Privacy|Public}}
| A fire does 2-3 points of damage to the {{Armor}} [[Armor]]  
+
| A fire does 2-3 points of damage directly to the {{Armor}} [[Armor]]  
* {{Confirm|can plasma shield take the damage instead?}}
+
 
| ?
 
| ?
 
|-  
 
|-  
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| ?
 
| ?
 
|-  
 
|-  
 +
| At cycle 1
 
|  
 
|  
|
+
| Perishable food decays one step in the series [[file:Food_unstable.png]] '''Unstable''', [[file:Food_hazardous.png]] '''Hazardous''', [[file:Food_decaying.png]] '''Decomposing'''
| Perishable food decays one step in the series [[file:Food_unstable.png]]'''Unstable''', [[file:Food_hazardous.png]]'''Hazardous''', [[file:Food_decaying.png]]'''Decomposing'''
+
 
* Unless [[BIOS_Terminal#Foodstuff_Destruction|Foodstuff destruction]] is active (default value), in which case the perishable food is destroyed.
 
* Unless [[BIOS_Terminal#Foodstuff_Destruction|Foodstuff destruction]] is active (default value), in which case the perishable food is destroyed.
* {{Confirm|after 1 day, or at day change?}}
 
 
| ?
 
| ?
 
|}
 
|}
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| Always  
 
| Always  
 
| None
 
| None
| The ship loses 1{{O2}}
+
| The ship consumes 1{{O2}}
 
| ?
 
| ?
 
|-  
 
|-  
 
| Always
 
| Always
 
| [[NERON Announcements|Announcement]]
 
| [[NERON Announcements|Announcement]]
| Any broken oxygen tank makes the ship loose 1{{O2}}
+
| Each broken oxygen tank makes the ship loose 1{{O2}}
 
| ?
 
| ?
 
|-  
 
|-  
 
| Always
 
| Always
 
| [[NERON Announcements|Announcement]]
 
| [[NERON Announcements|Announcement]]
| '''Asphyxiation'''. If the ship has 0{{O2}}, a random character without an oxygen capsule dies  
+
| '''Asphyxiation'''. If the ship has 0{{O2}}, a random character dies.
* If every character is holding an oxygen capsule, then one is used up instead.  
+
* If the selected character is holding an oxygen capsule, then that is used up instead.
 
| ?
 
| ?
 
|-  
 
|-  
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| [[Hunters]] attack and deal damage (mainly to the ship's {{Armor}} [[Armor]] )
 
| [[Hunters]] attack and deal damage (mainly to the ship's {{Armor}} [[Armor]] )
 
* Unless they arrived at this or last cycle, and unless the ship has moved (exception: Trax)
 
* Unless they arrived at this or last cycle, and unless the ship has moved (exception: Trax)
* Asteroids deal damage only once
+
* Asteroids deal damage only once after a certain amount of cycles.
* D1000 also deal damage ''during'' the cycle
+
* D1000 also deal damage ''during'' the cycle. {{todo|questionable}}
 
| ?
 
| ?
 
|-  
 
|-  
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| Random
 
| Random
 
| [[NERON Announcements|Announcement]]
 
| [[NERON Announcements|Announcement]]
| Signal loss: the connection with earth has been lost
+
| Signal loss: The connection with Sol has been lost
 
| ?
 
| ?
 
|-  
 
|-  
 
| '''At Cycle 1'''
 
| '''At Cycle 1'''
 
| None
 
| None
| Plants produce 1{{O2}} and 1 fruit each  
+
| Plants produce 1{{O2}} each  
* unless they are [[Image:Plant_youngling.png]] '''Young''', [[Image:Plant_diseased.png]] '''Diseased''', [[Image:Plant_thirsty.png]] '''Thirsty''', or [[Image:Plant_dry.png]] '''Dried Out'''
+
* Unless they are [[Image:Plant_youngling.png]] '''Young''', [[Image:Plant_diseased.png]] '''Diseased''', or [[Image:Plant_dry.png]] '''Dried Out'''
 
* This happens ''after'' asphyxiation
 
* This happens ''after'' asphyxiation
 +
|-
 +
| '''At Cycle 1'''
 +
| None
 +
| Plants produce 1 fruit each (possibly 2 with [[NERON_Projects|Heat Lamps]])
 +
* Unless they are [[Image:Plant_thirsty.png]] '''Thirsty''', [[Image:Plant_youngling.png]] '''Young''', [[Image:Plant_diseased.png]] '''Diseased''', or [[Image:Plant_dry.png]] '''Dried Out'''
 
| ?
 
| ?
 
|-  
 
|-  
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* This can happen only once a day per plant {{confirm|even C1?}}
 
* This can happen only once a day per plant {{confirm|even C1?}}
 
|-  
 
|-  
| ''At Cycle 1''
+
| At Cycle 1
 
| None
 
| None
 
| A plant becomes [[Image:Plant_thirsty.png]] '''Thirsty''', or [[Image:Plant_dry.png]] '''Dried Out''' (if already thirsty), or dies (if already dried out)
 
| A plant becomes [[Image:Plant_thirsty.png]] '''Thirsty''', or [[Image:Plant_dry.png]] '''Dried Out''' (if already thirsty), or dies (if already dried out)
Line 266: Line 269:
 
|}
 
|}
 
{{Todo| call from rebel base}}
 
{{Todo| call from rebel base}}
 
{{Todo|O2 from trees, diseases, thirst}}
 

Revision as of 02:37, 11 June 2014

This page lists all events that occur at cycle change.

Cautionicon.png I use the "to be checked" column to ensure that at least 1 person verifies the info. Please remove the question mark if, to the best of your knowledge, this line is correct and complete.
Cautionicon.png This is still a work in progress (I plan to complete the missing elements). Do not hesitate to check/confirm all lines that need some proof-reading

Character-centered events

Frequency Log Event To be checked
Always Icon Private Each character gains 1 Action Point
Always Icon Private Each character Laid.png lying down gains 1 Action Point
Always Icon Private Each character gains 1 Movement Point
  • Unless the Gravity Simulator is broken Icon Confirm: starting from the cycle at which it breaks?
 ?
Always Icon Private Each character gains 1 XP. (More with Icon Gold mode or SNC Kitchen.)
Always None Each human character gains 1 Glory  ?
Always None Each mush character loses 2 Glory (Mush)  ?
Always Icon Private One character in the same room as another with Icon Logistics Expert gains 1 Action Point  ?
Always Icon Private Each character Laid.png lying down in the same room as another with Icon Shrink gains 1 Morale  ?
Always Icon Private Any Icon Antisocial character (Icon Raluca) in the same room as any other character loses 1 Morale  ?
Always Icon Private Any Icon Germaphobe character (Icon Finola) being Icon Dirty loses 1 Morale  ?
Always Any character with 0 Morale dies
  • This takes place after morale loss. Status Icon Suicidal gives a warning.
 ?
Always None Each character loses 1 Satisfaction  ?
Always Icon Private Any Starving.png Starving character (with 0 Satisfaction for at least 24 cycles) loses 1 Health Point  ?
Always Public Laid.png lying down in the same room as a Icon Shrink while having a Icon Disorder gets therapy
  • The log shows whether the disorder is actually healed
 ?
Random Icon Private Chances of getting a Icon Disease or a Icon Disorder (see Illnesses)  ?
(Varies) (Varies) Symptoms of having a Icon Disease, a Icon Disorder or an Icon Injury (see Illnesses)  ?
Random Icon Private Random healing of any Icon Disease, of Disorder Spleen or of Disorder Vertigo  ?
At cycle 1 Icon Private Each character loses 1 Morale  ?
At cycle 1 Icon Private Each character gains 1 Health Point  ?
At cycle 1 Icon Private If no character with Icon Mankind's only hope is alive, each character loses 1 Morale  ?
At cycle 1 Icon Private Some characters gain Skill-specific Action Points: 1Pa eng.png/2Pa garden.png/2Pa core.png/2Pa comp.png/1Pa heal.png/1Pa pilgred.png/2Pa shoot.png/4Pa cook.png
  • With a maximum of 2 days worth of points.
 ?

Icon TODO: other skill-specific events? Icon TODO: Mush stuff?

Room and items

Frequency Log Event To be checked
Always Drones do their actions: extinguish a Fire.png fire (only with firefighters upgrade), attempt a Pa eng.png repair, or change room.
  • Icon Confirm: firefighter works before or after the fire starts / the damage is done?
 ?
Always None Items with charges restore 1 Charge.png  ?
Random Announcement (*) Broken.png Broken equipment
  • There is no announcement for broken doors, sabotaged equipment, or equipment that is damaged by a fire or electrical spike event.
 ?
Random Announcement Fire.png A fire starts.  ?
Random Public A fire damages equipment (except doors) and break/destroy objects in the room.  ?
Random Public A fire does 2-3 points of damage directly to the Armor Armor  ?
Random A fire spreads to an adjacent room.  ?
Random Icon Private Any character in a room in fire loses 2 Health Point  ?
25% A fire is extinguished automatically by NERON Project Sprinkers
  • Icon Confirm: before or after the damage is done?
 ?
At cycle 1 Perishable food decays one step in the series Food unstable.png Unstable, Food hazardous.png Hazardous, Food decaying.png Decomposing
  • Unless Foodstuff destruction is active (default value), in which case the perishable food is destroyed.
 ?

Icon TODO: room shake

Global events

Frequency Log Event To be checked
Always None The ship consumes 1Oxygen  ?
Always Announcement Each broken oxygen tank makes the ship loose 1Oxygen  ?
Always Announcement Asphyxiation. If the ship has 0Oxygen, a random character dies.
  • If the selected character is holding an oxygen capsule, then that is used up instead.
 ?
Always (*) None Hunters attack and deal damage (mainly to the ship's Armor Armor )
  • Unless they arrived at this or last cycle, and unless the ship has moved (exception: Trax)
  • Asteroids deal damage only once after a certain amount of cycles.
  • D1000 also deal damage during the cycle. Icon TODO: questionable
 ?
Random Announcement A wave of new hunters arrive  ?
Random Announcement A Transporter arrives  ?
Random A Transporter leaves
  • Always if it has been shot at during the previous cycle
 ?
Random Announcement Signal loss: The connection with Sol has been lost  ?
At Cycle 1 None Plants produce 1Oxygen each
  • Unless they are Plant youngling.png Young, Plant diseased.png Diseased, or Plant dry.png Dried Out
  • This happens after asphyxiation
At Cycle 1 None Plants produce 1 fruit each (possibly 2 with Heat Lamps)
  • Unless they are Plant thirsty.png Thirsty, Plant youngling.png Young, Plant diseased.png Diseased, or Plant dry.png Dried Out
 ?
Random None A Plant youngling.png Young plant becomes adult (depending on its charge).  ?
Random None A plant becomes Plant diseased.png Diseased
  • This can happen only once a day per plant Icon Confirm: even C1?
At Cycle 1 None A plant becomes Plant thirsty.png Thirsty, or Plant dry.png Dried Out (if already thirsty), or dies (if already dried out)  ?

Icon TODO: call from rebel base