Difference between revisions of "Events at Cycle Change"
From Mushpedia
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| Line 23: | Line 23: | ||
| {{Privacy|Private}} | | {{Privacy|Private}} | ||
| Each character gains 1 {{mp}} | | Each character gains 1 {{mp}} | ||
| − | * | + | * Unless the Gravity Simulator is broken {{confirm| starting from the cycle at which it breaks?}} |
| ? | | ? | ||
|- | |- | ||
| Always | | Always | ||
| {{Privacy|Private}} | | {{Privacy|Private}} | ||
| − | | Each character gains 1 {{XP}} | + | | Each character gains 1 {{XP}}. (More with {{Gold}} mode or [[Vending_Machine|SNC Kitchen]].) |
| | | | ||
|- | |- | ||
| Line 64: | Line 64: | ||
| | | | ||
| Any character with 0 {{morale}} '''dies''' | | Any character with 0 {{morale}} '''dies''' | ||
| − | * | + | * This takes place ''after'' morale loss. Status {{Status|Suicidal}} gives a warning. |
| ? | | ? | ||
|- | |- | ||
| Line 79: | Line 79: | ||
| Always | | Always | ||
| {{Privacy|Public}} | | {{Privacy|Public}} | ||
| − | | '''[[file:Laid.png]] lying down''' in the same room as a {{Skill|Shrink}} while having a {{Status|Disorder}} | + | | '''[[file:Laid.png]] lying down''' in the same room as a {{Skill|Shrink}} while having a {{Status|Disorder}} gets therapy |
* The log shows whether the disorder is actually healed | * The log shows whether the disorder is actually healed | ||
| ? | | ? | ||
| Line 101: | Line 101: | ||
| {{Privacy|Private}} | | {{Privacy|Private}} | ||
| Each character loses 1 {{morale}} | | Each character loses 1 {{morale}} | ||
| − | * | + | * Unless they are {{Skill|The Optimist}} |
| ? | | ? | ||
|- | |- | ||
| Line 161: | Line 161: | ||
| Random | | Random | ||
| {{Privacy|Public}} | | {{Privacy|Public}} | ||
| − | | A fire does 2-3 points of damage to the {{Armor}} [[Armor]] | + | | A fire does 2-3 points of damage directly to the {{Armor}} [[Armor]] |
| − | + | ||
| ? | | ? | ||
|- | |- | ||
| Line 181: | Line 180: | ||
| ? | | ? | ||
|- | |- | ||
| + | | At cycle 1 | ||
| | | | ||
| − | + | | Perishable food decays one step in the series [[file:Food_unstable.png]] '''Unstable''', [[file:Food_hazardous.png]] '''Hazardous''', [[file:Food_decaying.png]] '''Decomposing''' | |
| − | | Perishable food decays one step in the series [[file:Food_unstable.png]]'''Unstable''', [[file:Food_hazardous.png]]'''Hazardous''', [[file:Food_decaying.png]]'''Decomposing''' | + | |
* Unless [[BIOS_Terminal#Foodstuff_Destruction|Foodstuff destruction]] is active (default value), in which case the perishable food is destroyed. | * Unless [[BIOS_Terminal#Foodstuff_Destruction|Foodstuff destruction]] is active (default value), in which case the perishable food is destroyed. | ||
| − | |||
| ? | | ? | ||
|} | |} | ||
| Line 200: | Line 198: | ||
| Always | | Always | ||
| None | | None | ||
| − | | The ship | + | | The ship consumes 1{{O2}} |
| ? | | ? | ||
|- | |- | ||
| Always | | Always | ||
| [[NERON Announcements|Announcement]] | | [[NERON Announcements|Announcement]] | ||
| − | | | + | | Each broken oxygen tank makes the ship loose 1{{O2}} |
| ? | | ? | ||
|- | |- | ||
| Always | | Always | ||
| [[NERON Announcements|Announcement]] | | [[NERON Announcements|Announcement]] | ||
| − | | '''Asphyxiation'''. If the ship has 0{{O2}}, a random character | + | | '''Asphyxiation'''. If the ship has 0{{O2}}, a random character dies. |
| − | * If | + | * If the selected character is holding an oxygen capsule, then that is used up instead. |
| ? | | ? | ||
|- | |- | ||
| Line 218: | Line 216: | ||
| [[Hunters]] attack and deal damage (mainly to the ship's {{Armor}} [[Armor]] ) | | [[Hunters]] attack and deal damage (mainly to the ship's {{Armor}} [[Armor]] ) | ||
* Unless they arrived at this or last cycle, and unless the ship has moved (exception: Trax) | * Unless they arrived at this or last cycle, and unless the ship has moved (exception: Trax) | ||
| − | * Asteroids deal damage only once | + | * Asteroids deal damage only once after a certain amount of cycles. |
| − | * D1000 also deal damage ''during'' the cycle | + | * D1000 also deal damage ''during'' the cycle. {{todo|questionable}} |
| ? | | ? | ||
|- | |- | ||
| Line 240: | Line 238: | ||
| Random | | Random | ||
| [[NERON Announcements|Announcement]] | | [[NERON Announcements|Announcement]] | ||
| − | | Signal loss: | + | | Signal loss: The connection with Sol has been lost |
| ? | | ? | ||
|- | |- | ||
| '''At Cycle 1''' | | '''At Cycle 1''' | ||
| None | | None | ||
| − | | Plants produce 1{{O2}} | + | | Plants produce 1{{O2}} each |
| − | * | + | * Unless they are [[Image:Plant_youngling.png]] '''Young''', [[Image:Plant_diseased.png]] '''Diseased''', or [[Image:Plant_dry.png]] '''Dried Out''' |
* This happens ''after'' asphyxiation | * This happens ''after'' asphyxiation | ||
| + | |- | ||
| + | | '''At Cycle 1''' | ||
| + | | None | ||
| + | | Plants produce 1 fruit each (possibly 2 with [[NERON_Projects|Heat Lamps]]) | ||
| + | * Unless they are [[Image:Plant_thirsty.png]] '''Thirsty''', [[Image:Plant_youngling.png]] '''Young''', [[Image:Plant_diseased.png]] '''Diseased''', or [[Image:Plant_dry.png]] '''Dried Out''' | ||
| ? | | ? | ||
|- | |- | ||
| Line 260: | Line 263: | ||
* This can happen only once a day per plant {{confirm|even C1?}} | * This can happen only once a day per plant {{confirm|even C1?}} | ||
|- | |- | ||
| − | | | + | | At Cycle 1 |
| None | | None | ||
| A plant becomes [[Image:Plant_thirsty.png]] '''Thirsty''', or [[Image:Plant_dry.png]] '''Dried Out''' (if already thirsty), or dies (if already dried out) | | A plant becomes [[Image:Plant_thirsty.png]] '''Thirsty''', or [[Image:Plant_dry.png]] '''Dried Out''' (if already thirsty), or dies (if already dried out) | ||
| Line 266: | Line 269: | ||
|} | |} | ||
{{Todo| call from rebel base}} | {{Todo| call from rebel base}} | ||
| − | |||
| − | |||
Revision as of 02:37, 11 June 2014
This page lists all events that occur at cycle change.
| I use the "to be checked" column to ensure that at least 1 person verifies the info. Please remove the question mark if, to the best of your knowledge, this line is correct and complete. |
| This is still a work in progress (I plan to complete the missing elements). Do not hesitate to check/confirm all lines that need some proof-reading |
Character-centered events
| Frequency | Log | Event | To be checked |
|---|---|---|---|
| Always | |
Each character gains 1 |
|
| Always | |
Each character |
|
| Always | |
Each character gains 1 |
? |
| Always | |
Each character gains 1 |
|
| Always | None | Each human character gains 1 |
? |
| Always | None | Each mush character loses 2 |
? |
| Always | |
One character in the same room as another with |
? |
| Always | |
Each character |
? |
| Always | |
Any |
? |
| Always | |
Any |
? |
| Always | Any character with 0
|
? | |
| Always | None | Each character loses 1 Satisfaction | ? |
| Always | |
Any |
? |
| Always | Public |
|
? |
| Random | |
Chances of getting a |
? |
| (Varies) | (Varies) | Symptoms of having a |
? |
| Random | |
Random healing of any |
? |
| At cycle 1 | |
Each character loses 1
|
? |
| At cycle 1 | |
Each character gains 1 |
? |
| At cycle 1 | |
If no character with |
? |
| At cycle 1 | |
Some characters gain Skill-specific Action Points: 1
|
? |
TODO: other skill-specific events?
TODO: Mush stuff?
Room and items
| Frequency | Log | Event | To be checked |
|---|---|---|---|
| Always | Drones do their actions: extinguish a |
? | |
| Always | None | Items with charges restore 1 |
? |
| Random | Announcement (*) |
|
? |
| Random | Announcement | |
? |
| Random | Public | A fire damages equipment (except doors) and break/destroy objects in the room. | ? |
| Random | Public | A fire does 2-3 points of damage directly to the |
? |
| Random | A fire spreads to an adjacent room. | ? | |
| Random | |
Any character in a room in fire loses 2 |
? |
| 25% | A fire is extinguished automatically by NERON Project Sprinkers | ? | |
| At cycle 1 | Perishable food decays one step in the series
|
? |
Global events
| Frequency | Log | Event | To be checked |
|---|---|---|---|
| Always | None | The ship consumes 1 |
? |
| Always | Announcement | Each broken oxygen tank makes the ship loose 1 |
? |
| Always | Announcement | Asphyxiation. If the ship has 0
|
? |
| Always (*) | None | Hunters attack and deal damage (mainly to the ship's |
? |
| Random | Announcement | A wave of new hunters arrive | ? |
| Random | Announcement | A Transporter arrives | ? |
| Random | A Transporter leaves
|
? | |
| Random | Announcement | Signal loss: The connection with Sol has been lost | ? |
| At Cycle 1 | None | Plants produce 1 | |
| At Cycle 1 | None | Plants produce 1 fruit each (possibly 2 with Heat Lamps) | ? |
| Random | None | A |
? |
| Random | None | A plant becomes | |
| At Cycle 1 | None | A plant becomes |
? |