Difference between revisions of "Events at Cycle Change"
From Mushpedia
| Line 1: | Line 1: | ||
This page lists all events that occur at cycle change. | This page lists all events that occur at cycle change. | ||
| + | {{Caution|I use the '''"to be checked"''' column to ensure that at least 1 person verifies the info. Please remove the question mark if, to the best of your knowledge, this line is correct and complete.}} | ||
| − | {{Caution| | + | {{Caution|This is still a work in progress (I plan to complete the missing elements). Do not hesitate to check/confirm all lines that need some proof-reading }} |
| − | + | ||
| − | + | ||
== Character-centered events == | == Character-centered events == | ||
{|class="wikitable" | {|class="wikitable" | ||
| Line 14: | Line 13: | ||
| {{Privacy|Private}} | | {{Privacy|Private}} | ||
| Each character gains 1 {{ap}} | | Each character gains 1 {{ap}} | ||
| − | | | + | | |
|- | |- | ||
| Always | | Always | ||
| {{Privacy|Private}} | | {{Privacy|Private}} | ||
| Each character '''[[file:Laid.png]] lying down''' gains 1 {{ap}} | | Each character '''[[file:Laid.png]] lying down''' gains 1 {{ap}} | ||
| − | | | + | | |
|- | |- | ||
| Always | | Always | ||
| {{Privacy|Private}} | | {{Privacy|Private}} | ||
| Each character gains 1 {{mp}} | | Each character gains 1 {{mp}} | ||
| − | * unless the Gravity Simulator is broken {{confirm| starting | + | * unless the Gravity Simulator is broken {{confirm| starting from the cycle at which it breaks?}} |
| ? | | ? | ||
|- | |- | ||
| Line 30: | Line 29: | ||
| {{Privacy|Private}} | | {{Privacy|Private}} | ||
| Each character gains 1 {{XP}} | | Each character gains 1 {{XP}} | ||
| − | | | + | | |
|- | |- | ||
| Always | | Always | ||
| Line 207: | Line 206: | ||
| [[NERON Announcements|Announcement]] | | [[NERON Announcements|Announcement]] | ||
| Any broken oxygen tank makes the ship loose 1{{O2}} | | Any broken oxygen tank makes the ship loose 1{{O2}} | ||
| + | | ? | ||
| + | |- | ||
| + | | Always | ||
| + | | [[NERON Announcements|Announcement]] | ||
| + | | '''Asphyxiation'''. If the ship has 0{{O2}}, a random character without an oxygen capsule dies | ||
| + | * If every character is holding an oxygen capsule, then one is used up instead. | ||
| ? | | ? | ||
|- | |- | ||
| Line 236: | Line 241: | ||
| [[NERON Announcements|Announcement]] | | [[NERON Announcements|Announcement]] | ||
| Signal loss: the connection with earth has been lost | | Signal loss: the connection with earth has been lost | ||
| + | | ? | ||
| + | |- | ||
| + | | '''At Cycle 1''' | ||
| + | | None | ||
| + | | Plants produce 1{{O2}} and 1 fruit each | ||
| + | * unless they are [[Image:Plant_youngling.png]] '''Young''', [[Image:Plant_diseased.png]] '''Diseased''', [[Image:Plant_thirsty.png]] '''Thirsty''', or [[Image:Plant_dry.png]] '''Dried Out''' | ||
| + | * This happens ''after'' asphyxiation | ||
| + | | ? | ||
| + | |- | ||
| + | | Random | ||
| + | | None | ||
| + | | A [[Image:Plant_youngling.png]] '''Young''' plant becomes adult (depending on its charge). | ||
| + | | ? | ||
| + | |- | ||
| + | | Random | ||
| + | | None | ||
| + | | A plant becomes [[Image:Plant_diseased.png]] '''Diseased''' | ||
| + | * This can happen only once a day per plant {{confirm|even C1?}} | ||
| + | |- | ||
| + | | ''At Cycle 1'' | ||
| + | | None | ||
| + | | A plant becomes [[Image:Plant_thirsty.png]] '''Thirsty''', or [[Image:Plant_dry.png]] '''Dried Out''' (if already thirsty), or dies (if already dried out) | ||
| ? | | ? | ||
|} | |} | ||
Revision as of 00:01, 11 June 2014
This page lists all events that occur at cycle change.
| I use the "to be checked" column to ensure that at least 1 person verifies the info. Please remove the question mark if, to the best of your knowledge, this line is correct and complete. |
| This is still a work in progress (I plan to complete the missing elements). Do not hesitate to check/confirm all lines that need some proof-reading |
Character-centered events
| Frequency | Log | Event | To be checked |
|---|---|---|---|
| Always | |
Each character gains 1 |
|
| Always | |
Each character |
|
| Always | |
Each character gains 1 |
? |
| Always | |
Each character gains 1 |
|
| Always | None | Each human character gains 1 |
? |
| Always | None | Each mush character loses 2 |
? |
| Always | |
One character in the same room as another with |
? |
| Always | |
Each character |
? |
| Always | |
Any |
? |
| Always | |
Any |
? |
| Always | Any character with 0
|
? | |
| Always | None | Each character loses 1 Satisfaction | ? |
| Always | |
Any |
? |
| Always | Public |
|
? |
| Random | |
Chances of getting a |
? |
| (Varies) | (Varies) | Symptoms of having a |
? |
| Random | |
Random healing of any |
? |
| At cycle 1 | |
Each character loses 1
|
? |
| At cycle 1 | |
Each character gains 1 |
? |
| At cycle 1 | |
If no character with |
? |
| At cycle 1 | |
Some characters gain Skill-specific Action Points: 1
|
? |
TODO: other skill-specific events?
TODO: Mush stuff?
Room and items
| Frequency | Log | Event | To be checked |
|---|---|---|---|
| Always | Drones do their actions: extinguish a |
? | |
| Always | None | Items with charges restore 1 |
? |
| Random | Announcement (*) |
|
? |
| Random | Announcement | |
? |
| Random | Public | A fire damages equipment (except doors) and break/destroy objects in the room. | ? |
| Random | Public | A fire does 2-3 points of damage to the |
? |
| Random | A fire spreads to an adjacent room. | ? | |
| Random | |
Any character in a room in fire loses 2 |
? |
| 25% | A fire is extinguished automatically by NERON Project Sprinkers | ? | |
Perishable food decays one step in the series
|
? |
Global events
| Frequency | Log | Event | To be checked |
|---|---|---|---|
| Always | None | The ship loses 1 |
? |
| Always | Announcement | Any broken oxygen tank makes the ship loose 1 |
? |
| Always | Announcement | Asphyxiation. If the ship has 0
|
? |
| Always (*) | None | Hunters attack and deal damage (mainly to the ship's
|
? |
| Random | Announcement | A wave of new hunters arrive | ? |
| Random | Announcement | A Transporter arrives | ? |
| Random | A Transporter leaves
|
? | |
| Random | Announcement | Signal loss: the connection with earth has been lost | ? |
| At Cycle 1 | None | Plants produce 1 |
? |
| Random | None | A |
? |
| Random | None | A plant becomes | |
| At Cycle 1 | None | A plant becomes |
? |