Difference between revisions of "Events at Cycle Change"
From Mushpedia
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== Character-centered events == | == Character-centered events == | ||
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{|class="wikitable" | {|class="wikitable" | ||
! width="10%" | Frequency | ! width="10%" | Frequency | ||
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| Random healing of any {{Status|Disease}}, of {{Illness|Spleen}} or of {{Illness|Vertigo}} | | Random healing of any {{Status|Disease}}, of {{Illness|Spleen}} or of {{Illness|Vertigo}} | ||
| ? | | ? | ||
| − | | | + | |- |
| − | + | | '''At cycle 1''' | |
| − | + | ||
| − | + | ||
| − | + | ||
| − | + | ||
| − | + | ||
| − | + | ||
| − | + | ||
| − | + | ||
| − | + | ||
| − | + | ||
| {{Privacy|Private}} | | {{Privacy|Private}} | ||
| Each character loses 1 {{morale}} | | Each character loses 1 {{morale}} | ||
| Line 116: | Line 105: | ||
| ? | | ? | ||
|- | |- | ||
| − | | | + | | '''At cycle 1''' |
| {{Privacy|Private}} | | {{Privacy|Private}} | ||
| Each character gains 1 {{hp}} | | Each character gains 1 {{hp}} | ||
| ? | | ? | ||
|- | |- | ||
| − | | | + | | '''At cycle 1''' |
| {{Privacy|Private}} | | {{Privacy|Private}} | ||
| If no character with {{Skill|Mankind's only hope}} is alive, each character loses 1 {{morale}} | | If no character with {{Skill|Mankind's only hope}} is alive, each character loses 1 {{morale}} | ||
| ? | | ? | ||
|- | |- | ||
| − | | | + | | '''At cycle 1''' |
| {{Privacy|Private}} | | {{Privacy|Private}} | ||
| Some characters gain [[Player_Resources#Skill-specific_Action_Points|Skill-specific Action Points]]: 1[[image:Pa eng.png]]/2[[image:Pa garden.png]]/2[[image:Pa core.png]]/2[[image:Pa comp.png]]/1[[image:Pa heal.png]]/1[[image:Pa pilgred.png]]/2[[image:Pa shoot.png]]/4[[image:Pa cook.png]] | | Some characters gain [[Player_Resources#Skill-specific_Action_Points|Skill-specific Action Points]]: 1[[image:Pa eng.png]]/2[[image:Pa garden.png]]/2[[image:Pa core.png]]/2[[image:Pa comp.png]]/1[[image:Pa heal.png]]/1[[image:Pa pilgred.png]]/2[[image:Pa shoot.png]]/4[[image:Pa cook.png]] | ||
| Line 133: | Line 122: | ||
|} | |} | ||
| + | {{Todo|other skill-specific events?}} | ||
{{Todo|Mush stuff?}} | {{Todo|Mush stuff?}} | ||
== Room and items == | == Room and items == | ||
| − | |||
{|class="wikitable" | {|class="wikitable" | ||
| Line 146: | Line 135: | ||
| Always | | Always | ||
| | | | ||
| − | | [[Support Drone|Drones]] do their actions: extinguish a fire, attempt a repair, change room | + | | [[Support Drone|Drones]] do their actions: extinguish a [[file:Fire.png]] fire (only with ''firefighters'' upgrade), attempt a [[file:Pa_eng.png]] repair, or change room. |
| − | * {{Confirm|before or after the fire starts / the damage is done?}} | + | * {{Confirm|firefighter works before or after the fire starts / the damage is done?}} |
| ? | | ? | ||
|- | |- | ||
| Always | | Always | ||
| None | | None | ||
| − | | Items with '''charges''' restore 1 [[file: | + | | Items with '''charges''' restore 1 [[file:Charge.png]] |
| ? | | ? | ||
|- | |- | ||
| Random | | Random | ||
| [[NERON Announcements|Announcement]] (*) | | [[NERON Announcements|Announcement]] (*) | ||
| − | | Broken equipment | + | | [[file:broken.png]] Broken equipment |
* There is no announcement for broken doors, sabotaged equipment, or equipment that is damaged by a fire or electrical spike event. | * There is no announcement for broken doors, sabotaged equipment, or equipment that is damaged by a fire or electrical spike event. | ||
| ? | | ? | ||
| Line 163: | Line 152: | ||
| Random | | Random | ||
| [[NERON Announcements|Announcement]] | | [[NERON Announcements|Announcement]] | ||
| − | | [[file:Fire.png]] A fire starts. | + | | [[file:Fire.png]] A [[fire]] starts. |
| ? | | ? | ||
|- | |- | ||
| Random | | Random | ||
| {{Privacy|Public}} | | {{Privacy|Public}} | ||
| − | | | + | | A fire damages equipment (except doors) and break/destroy objects in the room. |
| ? | | ? | ||
|- | |- | ||
| Random | | Random | ||
| {{Privacy|Public}} | | {{Privacy|Public}} | ||
| − | | | + | | A fire does 2-3 points of damage to the {{Armor}} [[Armor]] |
* {{Confirm|can plasma shield take the damage instead?}} | * {{Confirm|can plasma shield take the damage instead?}} | ||
| ? | | ? | ||
| Line 179: | Line 168: | ||
| Random | | Random | ||
| | | | ||
| − | | | + | | A fire spreads to an adjacent room. |
| ? | | ? | ||
|- | |- | ||
| Random | | Random | ||
| {{Privacy|Private}} | | {{Privacy|Private}} | ||
| − | | | + | | Any character in a room in fire loses 2 {{HP}} |
| ? | | ? | ||
|- | |- | ||
| 25% | | 25% | ||
| | | | ||
| − | | | + | | A fire is extinguished automatically by [[NERON#List of NERON Projects|NERON Project Sprinkers]] |
* {{Confirm|before or after the damage is done?}} | * {{Confirm|before or after the damage is done?}} | ||
| + | | ? | ||
| + | |- | ||
| + | | | ||
| + | | | ||
| + | | Perishable food decays one step in the series [[file:Food_unstable.png]]'''Unstable''', [[file:Food_hazardous.png]]'''Hazardous''', [[file:Food_decaying.png]]'''Decomposing''' | ||
| + | * Unless [[BIOS_Terminal#Foodstuff_Destruction|Foodstuff destruction]] is active (default value), in which case the perishable food is destroyed. | ||
| + | * {{Confirm|after 1 day, or at day change?}} | ||
| ? | | ? | ||
|} | |} | ||
{{Todo|room shake}} | {{Todo|room shake}} | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
== Global events == | == Global events == | ||
| − | |||
{|class="wikitable" | {|class="wikitable" | ||
! width="10%" | Frequency | ! width="10%" | Frequency | ||
| Line 226: | Line 211: | ||
| Always (*) | | Always (*) | ||
| None | | None | ||
| − | | [[Hunters]] attack and deal damage (mainly to the ship's | + | | [[Hunters]] attack and deal damage (mainly to the ship's {{Armor}} [[Armor]] ) |
* Unless they arrived at this or last cycle, and unless the ship has moved (exception: Trax) | * Unless they arrived at this or last cycle, and unless the ship has moved (exception: Trax) | ||
* Asteroids deal damage only once | * Asteroids deal damage only once | ||
| Line 255: | Line 240: | ||
{{Todo| call from rebel base}} | {{Todo| call from rebel base}} | ||
| − | + | {{Todo|O2 from trees, diseases, thirst}} | |
| − | + | ||
| − | + | ||
| − | + | ||
| − | + | ||
| − | + | ||
| − | + | ||
| − | + | ||
| − | {{Todo|O2 from trees}} | + | |
Revision as of 23:32, 10 June 2014
This page lists all events that occur at cycle change.
| This is (obviously) a work in progress |
| I use the "to be checked" column to ensure that at least 1 person verifies the info. Please remove the question mark if, to the best of your knowledge, this line is correct and complete. |
Character-centered events
| Frequency | Log | Event | To be checked |
|---|---|---|---|
| Always | |
Each character gains 1 |
? |
| Always | |
Each character |
? |
| Always | |
Each character gains 1 |
? |
| Always | |
Each character gains 1 |
? |
| Always | None | Each human character gains 1 |
? |
| Always | None | Each mush character loses 2 |
? |
| Always | |
One character in the same room as another with |
? |
| Always | |
Each character |
? |
| Always | |
Any |
? |
| Always | |
Any |
? |
| Always | Any character with 0
|
? | |
| Always | None | Each character loses 1 Satisfaction | ? |
| Always | |
Any |
? |
| Always | Public |
|
? |
| Random | |
Chances of getting a |
? |
| (Varies) | (Varies) | Symptoms of having a |
? |
| Random | |
Random healing of any |
? |
| At cycle 1 | |
Each character loses 1
|
? |
| At cycle 1 | |
Each character gains 1 |
? |
| At cycle 1 | |
If no character with |
? |
| At cycle 1 | |
Some characters gain Skill-specific Action Points: 1
|
? |
TODO: other skill-specific events?
TODO: Mush stuff?
Room and items
| Frequency | Log | Event | To be checked |
|---|---|---|---|
| Always | Drones do their actions: extinguish a |
? | |
| Always | None | Items with charges restore 1 |
? |
| Random | Announcement (*) |
|
? |
| Random | Announcement | |
? |
| Random | Public | A fire damages equipment (except doors) and break/destroy objects in the room. | ? |
| Random | Public | A fire does 2-3 points of damage to the |
? |
| Random | A fire spreads to an adjacent room. | ? | |
| Random | |
Any character in a room in fire loses 2 |
? |
| 25% | A fire is extinguished automatically by NERON Project Sprinkers | ? | |
Perishable food decays one step in the series
|
? |
Global events
| Frequency | Log | Event | To be checked |
|---|---|---|---|
| Always | None | The ship loses 1 |
? |
| Always | Announcement | Any broken oxygen tank makes the ship loose 1 |
? |
| Always (*) | None | Hunters attack and deal damage (mainly to the ship's
|
? |
| Random | Announcement | A wave of new hunters arrive | ? |
| Random | Announcement | A Transporter arrives | ? |
| Random | A Transporter leaves
|
? | |
| Random | Announcement | Signal loss: the connection with earth has been lost | ? |