Difference between revisions of "Events at Cycle Change"

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(At any cycle)
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== Character-centered events ==
 
== Character-centered events ==
=== At any cycle ===
 
 
{|class="wikitable"
 
{|class="wikitable"
 
!  width="10%"  | Frequency
 
!  width="10%"  | Frequency
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| Random healing of any {{Status|Disease}}, of {{Illness|Spleen}} or of {{Illness|Vertigo}}
 
| Random healing of any {{Status|Disease}}, of {{Illness|Spleen}} or of {{Illness|Vertigo}}
 
| ?
 
| ?
|}
+
|-
 
+
| '''At cycle 1'''
{{Todo|other skill-specific events?}}
+
 
+
=== At cycle 1 ===
+
{|class="wikitable"
+
!  width="10%"  | Frequency
+
!  width="10%" | Log
+
!  width="75%" | Event
+
!  width="5%" | To be checked
+
|-
+
| Always
+
 
| {{Privacy|Private}}
 
| {{Privacy|Private}}
 
| Each character loses 1 {{morale}}  
 
| Each character loses 1 {{morale}}  
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| ?
 
| ?
 
|-  
 
|-  
| Always
+
| '''At cycle 1'''
 
| {{Privacy|Private}}
 
| {{Privacy|Private}}
 
| Each character gains 1 {{hp}}  
 
| Each character gains 1 {{hp}}  
 
| ?
 
| ?
 
|-  
 
|-  
| Always
+
| '''At cycle 1'''
 
| {{Privacy|Private}}
 
| {{Privacy|Private}}
 
| If no character with {{Skill|Mankind's only hope}} is alive, each character loses 1 {{morale}}   
 
| If no character with {{Skill|Mankind's only hope}} is alive, each character loses 1 {{morale}}   
 
| ?
 
| ?
 
|-  
 
|-  
| Always
+
| '''At cycle 1'''
 
| {{Privacy|Private}}
 
| {{Privacy|Private}}
 
| Some characters gain [[Player_Resources#Skill-specific_Action_Points|Skill-specific Action Points]]: 1[[image:Pa eng.png]]/2[[image:Pa garden.png]]/2[[image:Pa core.png]]/2[[image:Pa comp.png]]/1[[image:Pa heal.png]]/1[[image:Pa pilgred.png]]/2[[image:Pa shoot.png]]/4[[image:Pa cook.png]]
 
| Some characters gain [[Player_Resources#Skill-specific_Action_Points|Skill-specific Action Points]]: 1[[image:Pa eng.png]]/2[[image:Pa garden.png]]/2[[image:Pa core.png]]/2[[image:Pa comp.png]]/1[[image:Pa heal.png]]/1[[image:Pa pilgred.png]]/2[[image:Pa shoot.png]]/4[[image:Pa cook.png]]
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|}
 
|}
  
 +
{{Todo|other skill-specific events?}}
 
{{Todo|Mush stuff?}}
 
{{Todo|Mush stuff?}}
  
 
== Room and items ==
 
== Room and items ==
=== At any cycle ===
 
  
 
{|class="wikitable"
 
{|class="wikitable"
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| Always
 
| Always
 
|  
 
|  
| [[Support Drone|Drones]] do their actions: extinguish a fire, attempt a repair, change room if there is nothing to repair
+
| [[Support Drone|Drones]] do their actions: extinguish a [[file:Fire.png]] fire (only with ''firefighters'' upgrade), attempt a [[file:Pa_eng.png]] repair, or change room.
* {{Confirm|before or after the fire starts / the damage is done?}}
+
* {{Confirm|firefighter works before or after the fire starts / the damage is done?}}
 
| ?
 
| ?
 
|-  
 
|-  
 
| Always
 
| Always
 
| None
 
| None
| Items with  '''charges''' restore 1 [[file:Charges.png]]
+
| Items with  '''charges''' restore 1 [[file:Charge.png]]
 
| ?
 
| ?
 
|-  
 
|-  
 
| Random
 
| Random
 
| [[NERON Announcements|Announcement]] (*)
 
| [[NERON Announcements|Announcement]] (*)
| Broken equipment
+
| [[file:broken.png]] Broken equipment
 
* There is no announcement for broken doors, sabotaged equipment, or equipment that is damaged by a fire or electrical spike event.
 
* There is no announcement for broken doors, sabotaged equipment, or equipment that is damaged by a fire or electrical spike event.
 
| ?
 
| ?
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| Random
 
| Random
 
| [[NERON Announcements|Announcement]]
 
| [[NERON Announcements|Announcement]]
| [[file:Fire.png]] A fire starts.
+
| [[file:Fire.png]] A [[fire]] starts.
 
| ?
 
| ?
 
|-  
 
|-  
 
| Random
 
| Random
 
| {{Privacy|Public}}
 
| {{Privacy|Public}}
| [[file:Fire.png]] fire damages equipment (except doors) and break/destroy objects in the room.
+
| A fire damages equipment (except doors) and break/destroy objects in the room.
 
| ?
 
| ?
 
|-  
 
|-  
 
| Random
 
| Random
 
| {{Privacy|Public}}
 
| {{Privacy|Public}}
| [[file:Fire.png]] fire does 2-3 points of damage to the {{Armor}} Armor
+
| A fire does 2-3 points of damage to the {{Armor}} [[Armor]]
 
* {{Confirm|can plasma shield take the damage instead?}}
 
* {{Confirm|can plasma shield take the damage instead?}}
 
| ?
 
| ?
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| Random
 
| Random
 
|  
 
|  
| [[file:Fire.png]] fire spreads to an adjacent room.
+
| A fire spreads to an adjacent room.
 
| ?
 
| ?
 
|-  
 
|-  
 
| Random
 
| Random
 
| {{Privacy|Private}}
 
| {{Privacy|Private}}
| [[file:Fire.png]] Any character in a room in fire loses 2 {{HP}}
+
| Any character in a room in fire loses 2 {{HP}}
 
| ?
 
| ?
 
|-  
 
|-  
 
| 25%
 
| 25%
 
|  
 
|  
| [[file:Fire.png]] a fire is extinguished automatically by [[NERON#List of NERON Projects|NERON Project Sprinkers]]
+
| A fire is extinguished automatically by [[NERON#List of NERON Projects|NERON Project Sprinkers]]
 
* {{Confirm|before or after the damage is done?}}
 
* {{Confirm|before or after the damage is done?}}
 +
| ?
 +
|-
 +
|
 +
|
 +
| Perishable food decays one step in the series [[file:Food_unstable.png]]'''Unstable''', [[file:Food_hazardous.png]]'''Hazardous''', [[file:Food_decaying.png]]'''Decomposing'''
 +
* Unless [[BIOS_Terminal#Foodstuff_Destruction|Foodstuff destruction]] is active (default value), in which case the perishable food is destroyed.
 +
* {{Confirm|after 1 day, or at day change?}}
 
| ?
 
| ?
 
|}
 
|}
  
 
{{Todo|room shake}}
 
{{Todo|room shake}}
 
=== At cycle 1 ===
 
{|class="wikitable"
 
!  width="10%"  | Frequency
 
!  width="10%" | Log
 
!  width="75%" | Event
 
!  width="5%" | To be checked
 
|-
 
|}
 
{{Todo|anything ?}}
 
  
 
== Global events  ==
 
== Global events  ==
=== At any cycle ===
 
 
{|class="wikitable"
 
{|class="wikitable"
 
!  width="10%"  | Frequency
 
!  width="10%"  | Frequency
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| Always (*)
 
| Always (*)
 
| None
 
| None
| [[Hunters]] attack and deal damage (mainly to the ship's hull)
+
| [[Hunters]] attack and deal damage (mainly to the ship's {{Armor}} [[Armor]] )
 
* Unless they arrived at this or last cycle, and unless the ship has moved (exception: Trax)
 
* Unless they arrived at this or last cycle, and unless the ship has moved (exception: Trax)
 
* Asteroids deal damage only once
 
* Asteroids deal damage only once
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{{Todo| call from rebel base}}
 
{{Todo| call from rebel base}}
  
=== At cycle 1 ===
+
{{Todo|O2 from trees, diseases, thirst}}
{|class="wikitable"
+
!  width="10%"  | Frequency
+
!  width="10%" | Log
+
!  width="75%" | Event
+
!  width="5%" | To be checked
+
|-
+
|}
+
{{Todo|O2 from trees}}
+

Revision as of 23:32, 10 June 2014

This page lists all events that occur at cycle change.

Cautionicon.png This is (obviously) a work in progress
Cautionicon.png I use the "to be checked" column to ensure that at least 1 person verifies the info. Please remove the question mark if, to the best of your knowledge, this line is correct and complete.

Character-centered events

Frequency Log Event To be checked
Always Icon Private Each character gains 1 Action Point  ?
Always Icon Private Each character Laid.png lying down gains 1 Action Point  ?
Always Icon Private Each character gains 1 Movement Point
  • unless the Gravity Simulator is broken Icon Confirm: starting at the cycle when it breaks?
 ?
Always Icon Private Each character gains 1 XP  ?
Always None Each human character gains 1 Glory  ?
Always None Each mush character loses 2 Glory (Mush)  ?
Always Icon Private One character in the same room as another with Icon Logistics Expert gains 1 Action Point  ?
Always Icon Private Each character Laid.png lying down in the same room as another with Icon Shrink gains 1 Morale  ?
Always Icon Private Any Icon Antisocial character (Icon Raluca) in the same room as any other character loses 1 Morale  ?
Always Icon Private Any Icon Germaphobe character (Icon Finola) being Icon Dirty loses 1 Morale  ?
Always Any character with 0 Morale dies
  • this takes place after morale loss. Status Icon Suicidal gives a warning.
 ?
Always None Each character loses 1 Satisfaction  ?
Always Icon Private Any Starving.png Starving character (with 0 Satisfaction for at least 24 cycles) loses 1 Health Point  ?
Always Public Laid.png lying down in the same room as a Icon Shrink while having a Icon Disorder
  • The log shows whether the disorder is actually healed
 ?
Random Icon Private Chances of getting a Icon Disease or a Icon Disorder (see Illnesses)  ?
(Varies) (Varies) Symptoms of having a Icon Disease, a Icon Disorder or an Icon Injury (see Illnesses)  ?
Random Icon Private Random healing of any Icon Disease, of Disorder Spleen or of Disorder Vertigo  ?
At cycle 1 Icon Private Each character loses 1 Morale  ?
At cycle 1 Icon Private Each character gains 1 Health Point  ?
At cycle 1 Icon Private If no character with Icon Mankind's only hope is alive, each character loses 1 Morale  ?
At cycle 1 Icon Private Some characters gain Skill-specific Action Points: 1Pa eng.png/2Pa garden.png/2Pa core.png/2Pa comp.png/1Pa heal.png/1Pa pilgred.png/2Pa shoot.png/4Pa cook.png
  • With a maximum of 2 days worth of points.
 ?

Icon TODO: other skill-specific events? Icon TODO: Mush stuff?

Room and items

Frequency Log Event To be checked
Always Drones do their actions: extinguish a Fire.png fire (only with firefighters upgrade), attempt a Pa eng.png repair, or change room.
  • Icon Confirm: firefighter works before or after the fire starts / the damage is done?
 ?
Always None Items with charges restore 1 Charge.png  ?
Random Announcement (*) Broken.png Broken equipment
  • There is no announcement for broken doors, sabotaged equipment, or equipment that is damaged by a fire or electrical spike event.
 ?
Random Announcement Fire.png A fire starts.  ?
Random Public A fire damages equipment (except doors) and break/destroy objects in the room.  ?
Random Public A fire does 2-3 points of damage to the Armor Armor
  • Icon Confirm: can plasma shield take the damage instead?
 ?
Random A fire spreads to an adjacent room.  ?
Random Icon Private Any character in a room in fire loses 2 Health Point  ?
25% A fire is extinguished automatically by NERON Project Sprinkers
  • Icon Confirm: before or after the damage is done?
 ?
Perishable food decays one step in the series Food unstable.pngUnstable, Food hazardous.pngHazardous, Food decaying.pngDecomposing
  • Unless Foodstuff destruction is active (default value), in which case the perishable food is destroyed.
  • Icon Confirm: after 1 day, or at day change?
 ?

Icon TODO: room shake

Global events

Frequency Log Event To be checked
Always None The ship loses 1Oxygen  ?
Always Announcement Any broken oxygen tank makes the ship loose 1Oxygen  ?
Always (*) None Hunters attack and deal damage (mainly to the ship's Armor Armor )
  • Unless they arrived at this or last cycle, and unless the ship has moved (exception: Trax)
  • Asteroids deal damage only once
  • D1000 also deal damage during the cycle
 ?
Random Announcement A wave of new hunters arrive  ?
Random Announcement A Transporter arrives  ?
Random A Transporter leaves
  • Always if it has been shot at during the previous cycle
 ?
Random Announcement Signal loss: the connection with earth has been lost  ?

Icon TODO: call from rebel base

Icon TODO: O2 from trees, diseases, thirst