Difference between revisions of "Events at Cycle Change"
From Mushpedia
(→At any cycle) |
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| Line 25: | Line 25: | ||
| {{Privacy|Private}} | | {{Privacy|Private}} | ||
| Each character gains 1 {{mp}} | | Each character gains 1 {{mp}} | ||
| − | * unless the Gravity Simulator is broken | + | * unless the Gravity Simulator is broken {{confirm| starting at the cycle when it breaks?}} |
| ? | | ? | ||
|- | |- | ||
| Line 86: | Line 86: | ||
|- | |- | ||
| Random | | Random | ||
| − | | | + | | {{Privacy|Private}} |
| − | | | + | | Chances of getting a {{Status|Disease}} or a {{Status|Disorder}} (see [[Illnesses]]) |
| + | | ? | ||
| + | |- | ||
| + | | (Varies) | ||
| + | | (Varies) | ||
| + | | Symptoms of having a {{Status|Disease}}, a {{Status|Disorder}} or an {{Status|Injury}} (see [[Illnesses]]) | ||
| ? | | ? | ||
|- | |- | ||
| Random | | Random | ||
| {{Privacy|Private}} | | {{Privacy|Private}} | ||
| − | | Random healing of any {{Status|Disease}}, of {{ | + | | Random healing of any {{Status|Disease}}, of {{Illness|Spleen}} or of {{Illness|Vertigo}} |
| ? | | ? | ||
|} | |} | ||
Revision as of 22:56, 10 June 2014
This page lists all events that occur at cycle change.
| This is (obviously) a work in progress |
| I use the "to be checked" column to ensure that at least 1 person verifies the info. Please remove the question mark if, to the best of your knowledge, this line is correct and complete. |
Contents
Character-centered events
At any cycle
| Frequency | Log | Event | To be checked |
|---|---|---|---|
| Always | |
Each character gains 1 |
? |
| Always | |
Each character |
? |
| Always | |
Each character gains 1 |
? |
| Always | |
Each character gains 1 |
? |
| Always | None | Each human character gains 1 |
? |
| Always | None | Each mush character loses 2 |
? |
| Always | |
One character in the same room as another with |
? |
| Always | |
Each character |
? |
| Always | |
Any |
? |
| Always | |
Any |
? |
| Always | Any character with 0
|
? | |
| Always | None | Each character loses 1 Satisfaction | ? |
| Always | |
Any |
? |
| Always | Public |
|
? |
| Random | |
Chances of getting a |
? |
| (Varies) | (Varies) | Symptoms of having a |
? |
| Random | |
Random healing of any |
? |
TODO: other skill-specific events?
At cycle 1
| Frequency | Log | Event | To be checked |
|---|---|---|---|
| Always | |
Each character loses 1
|
? |
| Always | |
Each character gains 1 |
? |
| Always | |
If no character with |
? |
| Always | |
Some characters gain Skill-specific Action Points: 1
|
? |
Room and items
At any cycle
| Frequency | Log | Event | To be checked |
|---|---|---|---|
| Always | Drones do their actions: extinguish a fire, attempt a repair, change room if there is nothing to repair | ? | |
| Always | None | Items with charges restore 1 File:Charges.png | ? |
| Random | Announcement (*) | Broken equipment
|
? |
| Random | Announcement | |
? |
| Random | Public | |
? |
| Random | Public | |
? |
| Random | |
? | |
| Random | |
|
? |
| 25% | |
? |
At cycle 1
| Frequency | Log | Event | To be checked |
|---|
Global events
At any cycle
| Frequency | Log | Event | To be checked |
|---|---|---|---|
| Always | None | The ship loses 1 |
? |
| Always | Announcement | Any broken oxygen tank makes the ship loose 1 |
? |
| Always (*) | None | Hunters attack and deal damage (mainly to the ship's hull)
|
? |
| Random | Announcement | A wave of new hunters arrive | ? |
| Random | Announcement | A Transporter arrives | ? |
| Random | A Transporter leaves
|
? | |
| Random | Announcement | Signal loss: the connection with earth has been lost | ? |
At cycle 1
| Frequency | Log | Event | To be checked |
|---|