Difference between revisions of "Events at Cycle Change"

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{{Caution|I use the "to be checked" column to ensure that at least 1 person verifies the info. Please remove the question mark if, to the best of your knowledge, this line is correct and complete.}}
 
{{Caution|I use the "to be checked" column to ensure that at least 1 person verifies the info. Please remove the question mark if, to the best of your knowledge, this line is correct and complete.}}
  
== Events affecting characters ==
+
== Character-centered events ==
 
=== At any cycle ===
 
=== At any cycle ===
 
{|class="wikitable"
 
{|class="wikitable"
Line 77: Line 77:
 
| {{Privacy|Private}}
 
| {{Privacy|Private}}
 
| Any [[Image:Starving.png]] '''Starving''' character (with 0 [[Health#Satisfaction|Satisfaction]] for at least 24 cycles) loses 1 {{hp}}  
 
| Any [[Image:Starving.png]] '''Starving''' character (with 0 [[Health#Satisfaction|Satisfaction]] for at least 24 cycles) loses 1 {{hp}}  
 +
| ?
 +
|-
 +
| Always
 +
| {{Privacy|Public}}
 +
| '''[[file:Laid.png]] lying down''' in the same room as a {{Skill|Shrink}} while having a {{Status|Disorder}}
 +
* The log shows whether the disorder is actually healed
 +
| ?
 +
|-
 +
| Random
 +
| *
 +
| Various symptoms of having a {{Status|Disease}}, a {{Status|Disorder}} or an {{Status|Injury}}
 +
| ?
 +
|-
 +
| Random
 +
| {{Privacy|Private}}
 +
| Random healing of any {{Status|Disease}}, of {{Disorder|Spleen}} or of {{Disorder|Vertigo}}
 
| ?
 
| ?
 
|}
 
|}
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{{Todo|Mush stuff?}}
 
{{Todo|Mush stuff?}}
  
== Events affecting the room ==
+
== Room and items ==
 
=== At any cycle ===
 
=== At any cycle ===
  
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!  width="5%" | To be checked
 
!  width="5%" | To be checked
 
|-  
 
|-  
 +
| Always
 
|  
 
|  
|  
+
| [[Support Drone|Drones]] do their actions: extinguish a fire, attempt a repair, change room if there is nothing to repair
| Drones change room if there is nothing to repair n their current room
+
* {{Confirm|before or after the fire starts / the damage is done?}}
* Twice with Turbo skill
+
| ?
 +
|-
 +
| Always
 +
| None
 +
| Items with '''charges''' restore 1 [[file:Charges.png]]
 
| ?
 
| ?
 
|-  
 
|-  
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| Random
 
| Random
 
| [[NERON Announcements|Announcement]]
 
| [[NERON Announcements|Announcement]]
| A fire starts.
+
| [[file:Fire.png]] A fire starts.
 
| ?
 
| ?
 
|-  
 
|-  
 
| Random
 
| Random
 
| {{Privacy|Public}}
 
| {{Privacy|Public}}
| A fire damages equipment (except doors) and break/destroy objects in the room.
+
| [[file:Fire.png]] fire damages equipment (except doors) and break/destroy objects in the room.
 
| ?
 
| ?
 
|-  
 
|-  
 
| Random
 
| Random
 
| {{Privacy|Public}}
 
| {{Privacy|Public}}
| A fire does 2-3 points of damage to the {{Armor}}
+
| [[file:Fire.png]] fire does 2-3 points of damage to the {{Armor}} Armor
 +
* {{Confirm|can plasma shield take the damage instead?}}
 
| ?
 
| ?
 
|-  
 
|-  
 
| Random
 
| Random
 
|  
 
|  
| A fire spreads to an adjacent room.
+
| [[file:Fire.png]] fire spreads to an adjacent room.
 
| ?
 
| ?
 
|-  
 
|-  
 
| Random
 
| Random
 
| {{Privacy|Private}}
 
| {{Privacy|Private}}
| A fire injures any crew in the room for 2 {{HP}}
+
| [[file:Fire.png]] Any character in a room in fire loses 2 {{HP}}
| ?
+
|-
+
|
+
|
+
| A drone firefighter puts down a fire
+
* {{Confirm|after or before the damage is done?}}
+
 
| ?
 
| ?
 
|-  
 
|-  
 
| 25%
 
| 25%
 
|  
 
|  
| A fire dies down automatically by [[NERON#List of NERON Projects|NERON Project Sprinkers]]
+
| [[file:Fire.png]] a fire is extinguished automatically by [[NERON#List of NERON Projects|NERON Project Sprinkers]]
* {{Confirm|after or before the damage is done?}}
+
* {{Confirm|before or after the damage is done?}}
 
| ?
 
| ?
 
|}
 
|}
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{{Todo|anything ?}}
 
{{Todo|anything ?}}
  
== Events affecting the Daedalus ==
+
== Global events  ==
 
=== At any cycle ===
 
=== At any cycle ===
 
{|class="wikitable"
 
{|class="wikitable"

Revision as of 22:40, 10 June 2014

This page lists all events that occur at cycle change.

Cautionicon.png This is (obviously) a work in progress
Cautionicon.png I use the "to be checked" column to ensure that at least 1 person verifies the info. Please remove the question mark if, to the best of your knowledge, this line is correct and complete.

Character-centered events

At any cycle

Frequency Log Event To be checked
Always Icon Private Each character gains 1 Action Point  ?
Always Icon Private Each character Laid.png lying down gains 1 Action Point  ?
Always Icon Private Each character gains 1 Movement Point
  • unless the Gravity Simulator is broken (breaks before or after?)
 ?
Always Icon Private Each character gains 1 XP  ?
Always None Each human character gains 1 Glory  ?
Always None Each mush character loses 2 Glory (Mush)  ?
Always Icon Private One character in the same room as another with Icon Logistics Expert gains 1 Action Point  ?
Always Icon Private Each character Laid.png lying down in the same room as another with Icon Shrink gains 1 Morale  ?
Always Icon Private Any Icon Antisocial character (Icon Raluca) in the same room as any other character loses 1 Morale  ?
Always Icon Private Any Icon Germaphobe character (Icon Finola) being Icon Dirty loses 1 Morale  ?
Always Any character with 0 Morale dies
  • this takes place after morale loss. Status Icon Suicidal gives a warning.
 ?
Always None Each character loses 1 Satisfaction  ?
Always Icon Private Any Starving.png Starving character (with 0 Satisfaction for at least 24 cycles) loses 1 Health Point  ?
Always Public Laid.png lying down in the same room as a Icon Shrink while having a Icon Disorder
  • The log shows whether the disorder is actually healed
 ?
Random * Various symptoms of having a Icon Disease, a Icon Disorder or an Icon Injury  ?
Random Icon Private Random healing of any Icon Disease, of Disorder Spleen or of Disorder Vertigo  ?

Icon TODO: other skill-specific events?

At cycle 1

Frequency Log Event To be checked
Always Icon Private Each character loses 1 Morale  ?
Always Icon Private Each character gains 1 Health Point  ?
Always Icon Private If no character with Icon Mankind's only hope is alive, each character loses 1 Morale  ?
Always Icon Private Some characters gain Skill-specific Action Points: 1Pa eng.png/2Pa garden.png/2Pa core.png/2Pa comp.png/1Pa heal.png/1Pa pilgred.png/2Pa shoot.png/4Pa cook.png
  • With a maximum of 2 days worth of points.
 ?

Icon TODO: Mush stuff?

Room and items

At any cycle

Frequency Log Event To be checked
Always Drones do their actions: extinguish a fire, attempt a repair, change room if there is nothing to repair
  • Icon Confirm: before or after the fire starts / the damage is done?
 ?
Always None Items with charges restore 1 File:Charges.png  ?
Random Announcement (*) Broken equipment
  • There is no announcement for broken doors, sabotaged equipment, or equipment that is damaged by a fire or electrical spike event.
 ?
Random Announcement Fire.png A fire starts.  ?
Random Public Fire.png fire damages equipment (except doors) and break/destroy objects in the room.  ?
Random Public Fire.png fire does 2-3 points of damage to the Armor Armor
  • Icon Confirm: can plasma shield take the damage instead?
 ?
Random Fire.png fire spreads to an adjacent room.  ?
Random Icon Private Fire.png Any character in a room in fire loses 2 Health Point  ?
25% Fire.png a fire is extinguished automatically by NERON Project Sprinkers
  • Icon Confirm: before or after the damage is done?
 ?

Icon TODO: room shake

At cycle 1

Frequency Log Event To be checked

Icon TODO: anything ?

Global events

At any cycle

Frequency Log Event To be checked
Always None The ship loses 1Oxygen  ?
Always Announcement Any broken oxygen tank makes the ship loose 1Oxygen  ?
Always (*) None Hunters attack and deal damage (mainly to the ship's hull)
  • Unless they arrived at this or last cycle, and unless the ship has moved (exception: Trax)
  • Asteroids deal damage only once
  • D1000 also deal damage during the cycle
 ?
Random Announcement A wave of new hunters arrive  ?
Random Announcement A Transporter arrives  ?
Random A Transporter leaves
  • Always if it has been shot at during the previous cycle
 ?
Random Announcement Signal loss: the connection with earth has been lost  ?

Icon TODO: call from rebel base

At cycle 1

Frequency Log Event To be checked

Icon TODO: O2 from trees