Difference between revisions of "Events at Cycle Change"
From Mushpedia
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{{Caution|I use the "to be checked" column to ensure that at least 1 person verifies the info. Please remove the question mark if, to the best of your knowledge, this line is correct and complete.}} | {{Caution|I use the "to be checked" column to ensure that at least 1 person verifies the info. Please remove the question mark if, to the best of your knowledge, this line is correct and complete.}} | ||
| − | == | + | == Character-centered events == |
=== At any cycle === | === At any cycle === | ||
{|class="wikitable" | {|class="wikitable" | ||
| Line 77: | Line 77: | ||
| {{Privacy|Private}} | | {{Privacy|Private}} | ||
| Any [[Image:Starving.png]] '''Starving''' character (with 0 [[Health#Satisfaction|Satisfaction]] for at least 24 cycles) loses 1 {{hp}} | | Any [[Image:Starving.png]] '''Starving''' character (with 0 [[Health#Satisfaction|Satisfaction]] for at least 24 cycles) loses 1 {{hp}} | ||
| + | | ? | ||
| + | |- | ||
| + | | Always | ||
| + | | {{Privacy|Public}} | ||
| + | | '''[[file:Laid.png]] lying down''' in the same room as a {{Skill|Shrink}} while having a {{Status|Disorder}} | ||
| + | * The log shows whether the disorder is actually healed | ||
| + | | ? | ||
| + | |- | ||
| + | | Random | ||
| + | | * | ||
| + | | Various symptoms of having a {{Status|Disease}}, a {{Status|Disorder}} or an {{Status|Injury}} | ||
| + | | ? | ||
| + | |- | ||
| + | | Random | ||
| + | | {{Privacy|Private}} | ||
| + | | Random healing of any {{Status|Disease}}, of {{Disorder|Spleen}} or of {{Disorder|Vertigo}} | ||
| ? | | ? | ||
|} | |} | ||
| Line 114: | Line 130: | ||
{{Todo|Mush stuff?}} | {{Todo|Mush stuff?}} | ||
| − | == | + | == Room and items == |
=== At any cycle === | === At any cycle === | ||
| Line 123: | Line 139: | ||
! width="5%" | To be checked | ! width="5%" | To be checked | ||
|- | |- | ||
| + | | Always | ||
| | | | ||
| − | | | + | | [[Support Drone|Drones]] do their actions: extinguish a fire, attempt a repair, change room if there is nothing to repair |
| − | | Drones change room if there is nothing to repair | + | * {{Confirm|before or after the fire starts / the damage is done?}} |
| − | * | + | | ? |
| + | |- | ||
| + | | Always | ||
| + | | None | ||
| + | | Items with '''charges''' restore 1 [[file:Charges.png]] | ||
| ? | | ? | ||
|- | |- | ||
| Line 137: | Line 158: | ||
| Random | | Random | ||
| [[NERON Announcements|Announcement]] | | [[NERON Announcements|Announcement]] | ||
| − | | A fire starts. | + | | [[file:Fire.png]] A fire starts. |
| ? | | ? | ||
|- | |- | ||
| Random | | Random | ||
| {{Privacy|Public}} | | {{Privacy|Public}} | ||
| − | | | + | | [[file:Fire.png]] fire damages equipment (except doors) and break/destroy objects in the room. |
| ? | | ? | ||
|- | |- | ||
| Random | | Random | ||
| {{Privacy|Public}} | | {{Privacy|Public}} | ||
| − | | | + | | [[file:Fire.png]] fire does 2-3 points of damage to the {{Armor}} Armor |
| + | * {{Confirm|can plasma shield take the damage instead?}} | ||
| ? | | ? | ||
|- | |- | ||
| Random | | Random | ||
| | | | ||
| − | | | + | | [[file:Fire.png]] fire spreads to an adjacent room. |
| ? | | ? | ||
|- | |- | ||
| Random | | Random | ||
| {{Privacy|Private}} | | {{Privacy|Private}} | ||
| − | | | + | | [[file:Fire.png]] Any character in a room in fire loses 2 {{HP}} |
| − | + | ||
| − | + | ||
| − | + | ||
| − | + | ||
| − | + | ||
| − | + | ||
| ? | | ? | ||
|- | |- | ||
| 25% | | 25% | ||
| | | | ||
| − | | | + | | [[file:Fire.png]] a fire is extinguished automatically by [[NERON#List of NERON Projects|NERON Project Sprinkers]] |
| − | * {{Confirm| | + | * {{Confirm|before or after the damage is done?}} |
| ? | | ? | ||
|} | |} | ||
| Line 185: | Line 201: | ||
{{Todo|anything ?}} | {{Todo|anything ?}} | ||
| − | == | + | == Global events == |
=== At any cycle === | === At any cycle === | ||
{|class="wikitable" | {|class="wikitable" | ||
Revision as of 22:40, 10 June 2014
This page lists all events that occur at cycle change.
| This is (obviously) a work in progress |
| I use the "to be checked" column to ensure that at least 1 person verifies the info. Please remove the question mark if, to the best of your knowledge, this line is correct and complete. |
Contents
Character-centered events
At any cycle
| Frequency | Log | Event | To be checked |
|---|---|---|---|
| Always | |
Each character gains 1 |
? |
| Always | |
Each character |
? |
| Always | |
Each character gains 1
|
? |
| Always | |
Each character gains 1 |
? |
| Always | None | Each human character gains 1 |
? |
| Always | None | Each mush character loses 2 |
? |
| Always | |
One character in the same room as another with |
? |
| Always | |
Each character |
? |
| Always | |
Any |
? |
| Always | |
Any |
? |
| Always | Any character with 0
|
? | |
| Always | None | Each character loses 1 Satisfaction | ? |
| Always | |
Any |
? |
| Always | Public |
|
? |
| Random | * | Various symptoms of having a |
? |
| Random | |
Random healing of any |
? |
TODO: other skill-specific events?
At cycle 1
| Frequency | Log | Event | To be checked |
|---|---|---|---|
| Always | |
Each character loses 1
|
? |
| Always | |
Each character gains 1 |
? |
| Always | |
If no character with |
? |
| Always | |
Some characters gain Skill-specific Action Points: 1
|
? |
Room and items
At any cycle
| Frequency | Log | Event | To be checked |
|---|---|---|---|
| Always | Drones do their actions: extinguish a fire, attempt a repair, change room if there is nothing to repair | ? | |
| Always | None | Items with charges restore 1 File:Charges.png | ? |
| Random | Announcement (*) | Broken equipment
|
? |
| Random | Announcement | |
? |
| Random | Public | |
? |
| Random | Public | |
? |
| Random | |
? | |
| Random | |
|
? |
| 25% | |
? |
At cycle 1
| Frequency | Log | Event | To be checked |
|---|
Global events
At any cycle
| Frequency | Log | Event | To be checked |
|---|---|---|---|
| Always | None | The ship loses 1 |
? |
| Always | Announcement | Any broken oxygen tank makes the ship loose 1 |
? |
| Always (*) | None | Hunters attack and deal damage (mainly to the ship's hull)
|
? |
| Random | Announcement | A wave of new hunters arrive | ? |
| Random | Announcement | A Transporter arrives | ? |
| Random | A Transporter leaves
|
? | |
| Random | Announcement | Signal loss: the connection with earth has been lost | ? |
At cycle 1
| Frequency | Log | Event | To be checked |
|---|