Difference between revisions of "Events at Cycle Change"
From Mushpedia
(→At cycle 1) |
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| Any character with 0 {{morale}} '''dies''' | | Any character with 0 {{morale}} '''dies''' | ||
* this takes place ''after'' morale loss. Status {{Status|Suicidal}} gives a warning. | * this takes place ''after'' morale loss. Status {{Status|Suicidal}} gives a warning. | ||
| + | | ? | ||
| + | |- | ||
| + | | Always | ||
| + | | None | ||
| + | | Each character loses 1 [[Health#Satisfaction|Satisfaction]] | ||
| + | | ? | ||
| + | |- | ||
| + | | Always | ||
| + | | {{Privacy|Private}} | ||
| + | | Any [[Image:Starving.png]] '''Starving''' character (with 0 [[Health#Satisfaction|Satisfaction]] for at least 24 cycles) loses 1 {{hp}} | ||
| ? | | ? | ||
|} | |} | ||
| − | {{Todo| | + | {{Todo|other skill-specific events?}} |
=== At cycle 1 === | === At cycle 1 === | ||
| Line 96: | Line 106: | ||
| ? | | ? | ||
|} | |} | ||
| − | + | ||
| − | + | ||
{{Todo|Mush stuff?}} | {{Todo|Mush stuff?}} | ||
Revision as of 21:10, 10 June 2014
This page lists all events that occur at cycle change.
| This is (obviously) a work in progress |
| I use the "to be checked" column to ensure that at least 1 person verifies the info. Please remove the question mark if, to the best of your knowledge, this line is correct and complete. |
Contents
Events affecting characters
At any cycle
| Frequency | Log | Event | To be checked |
|---|---|---|---|
| Always | |
Each character gains 1 |
? |
| Always | |
Each character |
? |
| Always | |
Each character gains 1
|
? |
| Always | |
Each character gains 1 |
? |
| Always | None | Each human character gains 1 |
? |
| Always | None | Each mush character loses 2 |
? |
| Always | |
One character in the same room as another with |
? |
| Always | |
Each character |
? |
| Always | |
Any |
? |
| Always | Any character with 0
|
? | |
| Always | None | Each character loses 1 Satisfaction | ? |
| Always | |
Any |
? |
TODO: other skill-specific events?
At cycle 1
| Frequency | Log | Event | To be checked |
|---|---|---|---|
| Always | |
Each character loses 1
|
? |
| Always | |
Each character gains 1 |
? |
| Always | |
If no character with |
? |
| Always | |
Some characters gain Skill-specific Action Points: 1
|
? |
Events affecting the room
At any cycle
| Frequency | Log | Event | To be checked |
|---|---|---|---|
| Random | Announcement (*) | Broken equipment
|
? |
| Random | Announcement | A fire starts. | ? |
| Random | Public | A fire damages equipment (except doors) and break/destroy objects in the room. | ? |
| Random | Public | A fire does 2-3 points of damage to the |
? |
| Random | A fire spreads to an adjacent room. | ? | |
| Random | |
A fire injures any crew in the room for 2 |
? |
| A drone firefighter puts down a fire | ? | ||
| 25% | A fire dies down automatically by NERON Project Sprinkers | ? |
At cycle 1
| Frequency | Log | Event | To be checked |
|---|
Events affecting the Daedalus
At any cycle
| Frequency | Log | Event | To be checked |
|---|---|---|---|
| Always | None | The ship loses 1 |
? |
| Always | Announcement | Any broken oxygen tank makes the ship loose 1 |
? |
| Always (*) | None | Hunters attack and deal damage (mainly to the ship's hull)
|
? |
| Random | Announcement | A wave of new hunters arrive | ? |
| Random | ? | Signal loss: the connection with earth has been lost | ? |
At cycle 1
| Frequency | Log | Event | To be checked |
|---|