Difference between revisions of "Events at Cycle Change"
From Mushpedia
(→At cycle 1) |
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| {{Privacy|Private}} | | {{Privacy|Private}} | ||
| Each character loses 1 {{morale}} | | Each character loses 1 {{morale}} | ||
| + | * unless they are {{Skill|The Optimist}} | ||
| ? | | ? | ||
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| Always | | Always | ||
| {{Privacy|Private}} | | {{Privacy|Private}} | ||
| − | | | + | | Some characters gain [[Player_Resources#Skill-specific_Action_Points|Skill-specific Action Points]]: 1[[image:Pa eng.png]]/2[[image:Pa garden.png]]/2[[image:Pa core.png]]/2[[image:Pa comp.png]]/1[[image:Pa heal.png]]/1[[image:Pa pilgred.png]]/2[[image:Pa shoot.png]]/4[[image:Pa cook.png]] |
| + | * With a maximum of 2 days worth of points. | ||
| ? | | ? | ||
|} | |} | ||
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{{Todo|Moral loss}} | {{Todo|Moral loss}} | ||
{{Todo|Mush stuff?}} | {{Todo|Mush stuff?}} | ||
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== Events affecting the room == | == Events affecting the room == | ||
Revision as of 20:42, 10 June 2014
This page lists all events that occur at cycle change.
| This is (obviously) a work in progress |
| I use the "to be checked" column to ensure that at least 1 person verifies the info. Please remove the question mark if, to the best of your knowledge, this line is correct and complete. |
Contents
Events affecting characters
At any cycle
| Frequency | Log | Event | To be checked |
|---|---|---|---|
| Always | |
Each character gains 1 |
? |
| Always | |
Each character |
? |
| Always | |
Each character gains 1
|
? |
| Always | |
Each character gains 1 |
? |
| Always | None | Each human character gains 1 |
? |
| Always | None | Each mush character loses 2 |
? |
| Always | |
One character in the same room as another with |
? |
| Always | |
Each character |
? |
| Always | |
Any |
? |
| Always | Any character with 0
|
? |
TODO: Skill/trait effects (logistics, anti-social, ...)
At cycle 1
| Frequency | Log | Event | To be checked |
|---|---|---|---|
| Always | |
Each character loses 1
|
? |
| Always | |
Each character gains 1 |
? |
| Always | |
If no character with |
? |
| Always | |
Some characters gain Skill-specific Action Points: 1
|
? |
TODO: Skill points
TODO: Moral loss
TODO: Mush stuff?
Events affecting the room
At any cycle
| Frequency | Log | Event | To be checked |
|---|---|---|---|
| Random | Announcement (*) | Broken equipment
|
? |
| Random | Announcement | A fire starts. | ? |
| Random | Public | A fire damages equipment (except doors) and break/destroy objects in the room. | ? |
| Random | Public | A fire does 2-3 points of damage to the |
? |
| Random | A fire spreads to an adjacent room. | ? | |
| Random | |
A fire injures any crew in the room for 2 |
? |
| A drone firefighter puts down a fire | ? | ||
| 25% | A fire dies down automatically by NERON Project Sprinkers | ? |
At cycle 1
| Frequency | Log | Event | To be checked |
|---|
Events affecting the Daedalus
At any cycle
| Frequency | Log | Event | To be checked |
|---|---|---|---|
| Always | None | The ship loses 1 |
? |
| Always | Announcement | Any broken oxygen tank makes the ship loose 1 |
? |
| Always (*) | None | Hunters attack and deal damage (mainly to the ship's hull)
|
? |
| Random | Announcement | A wave of new hunters arrive | ? |
| Random | ? | Signal loss: the connection with earth has been lost | ? |
At cycle 1
| Frequency | Log | Event | To be checked |
|---|