Difference between revisions of "Events at Cycle Change"
From Mushpedia
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== Events affecting characters == | == Events affecting characters == | ||
=== At any cycle === | === At any cycle === | ||
| − | {| | + | {|class="wikitable" |
| − | | | + | ! width="10%" | Frequency |
| − | + | ! width="10%" | Log | |
| − | ! Log | + | ! width="75%" | Event |
| − | ! Event | + | ! width="5%" | To be checked |
| − | ! To be checked | + | |
|- | |- | ||
| Always | | Always | ||
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=== At cycle 1 === | === At cycle 1 === | ||
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| + | ! width="10%" | Frequency | ||
| + | ! width="10%" | Log | ||
| + | ! width="75%" | Event | ||
| + | ! width="5%" | To be checked | ||
| + | |- | ||
| + | |} | ||
{{Todo|Skill points}} | {{Todo|Skill points}} | ||
{{Todo|Moral loss}} | {{Todo|Moral loss}} | ||
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=== At any cycle === | === At any cycle === | ||
| − | {| | + | {|class="wikitable" |
| − | | | + | ! width="10%" | Frequency |
| − | + | ! width="10%" | Log | |
| − | ! Log | + | ! width="75%" | Event |
| − | ! Event | + | ! width="5%" | To be checked |
| − | ! To be checked | + | |
|- | |- | ||
| Random | | Random | ||
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=== At cycle 1 === | === At cycle 1 === | ||
| − | + | {|class="wikitable" | |
| + | ! width="10%" | Frequency | ||
| + | ! width="10%" | Log | ||
| + | ! width="75%" | Event | ||
| + | ! width="5%" | To be checked | ||
| + | |- | ||
| + | |} | ||
{{Todo|anything ?}} | {{Todo|anything ?}} | ||
== Events affecting the Daedalus == | == Events affecting the Daedalus == | ||
=== At any cycle === | === At any cycle === | ||
| − | + | {|class="wikitable" | |
| − | {| | + | ! width="10%" | Frequency |
| − | | | + | ! width="10%" | Log |
| − | + | ! width="75%" | Event | |
| − | ! Log | + | ! width="5%" | To be checked |
| − | ! Event | + | |
| − | ! To be checked | + | |
|- | |- | ||
| Always | | Always | ||
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=== At cycle 1 === | === At cycle 1 === | ||
| − | + | {|class="wikitable" | |
| + | ! width="10%" | Frequency | ||
| + | ! width="10%" | Log | ||
| + | ! width="75%" | Event | ||
| + | ! width="5%" | To be checked | ||
| + | |- | ||
| + | |} | ||
{{Todo|O2 from trees}} | {{Todo|O2 from trees}} | ||
Revision as of 19:36, 10 June 2014
This page lists all events that occur at cycle change.
| This is (obviously) a work in progress |
| I use the "to be checked" column to ensure that at least 1 person verifies the info. Please remove the question mark if, to the best of your knowledge, this line is correct and complete. |
Contents
Events affecting characters
At any cycle
| Frequency | Log | Event | To be checked |
|---|---|---|---|
| Always | |
Each character gains 1 |
? |
| Always | |
Each character currently lying down gains 1 |
? |
| Always | |
Each character gains 1
|
? |
| Always | |
Each human character gains 1 |
? |
TODO: Skill/trait effects (logistics, anti-social, ...)
At cycle 1
| Frequency | Log | Event | To be checked |
|---|
TODO: Skill points
TODO: Moral loss
TODO: Mush stuff?
Events affecting the room
At any cycle
| Frequency | Log | Event | To be checked |
|---|---|---|---|
| Random | Announcement (*) | Broken equipment
|
? |
| Random | Announcement | A fire starts. | ? |
| Random | Public | A fire damages equipment (except doors) and break/destroy objects in the room. | ? |
| Random | Public | A fire does 2-3 points of damage to the |
? |
| Random | A fire spreads to an adjacent room. | ? | |
| Random | |
A fire injures any crew in the room for 2 |
? |
| A drone firefighter puts down a fire | ? | ||
| 25% | A fire dies down automatically by NERON Project Sprinkers | ? |
At cycle 1
| Frequency | Log | Event | To be checked |
|---|
Events affecting the Daedalus
At any cycle
| Frequency | Log | Event | To be checked |
|---|---|---|---|
| Always | None | The ship loses 1 |
? |
| Always | Announcement | Any broken oxygen tank makes the ship loose 1 |
? |
| Always (*) | None | Hunters attack and deal damage (mainly to the ship's hull)
|
? |
| Random | Announcement | A wave of new hunters arrive | ? |
| Random | ? | Signal loss: the connection with earth has been lost | ? |
At cycle 1
| Frequency | Log | Event | To be checked |
|---|