Difference between revisions of "Actions"
m (→Flirt) |
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| Line 32: | Line 32: | ||
* Without cameras and onlookers | * Without cameras and onlookers | ||
| − | + | {{Note|If successful, the following is recorded in the logs:<blockquote>'''''Character''' and '''Character''' killed the lights and then the strange noises started... A few minutes later, the lights went back on. They seemed in great spirits afterwards.''</blockquote>}} | |
===Guard=== | ===Guard=== | ||
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It costs 1 {{AP}} to take a stance, which disallows any entering crew members from passing through the room. | It costs 1 {{AP}} to take a stance, which disallows any entering crew members from passing through the room. | ||
* The stance is broken when any other action is issued. | * The stance is broken when any other action is issued. | ||
| − | * It counts as "aggressive" action, so guarding a room | + | * It counts as "aggressive" action, so guarding a room with {{character|Ian}} costs 3 {{AP}} instead. |
==Basic ''Mush'' Actions== | ==Basic ''Mush'' Actions== | ||
| Line 45: | Line 45: | ||
===[[Extract a spore]]=== | ===[[Extract a spore]]=== | ||
| − | This creates a spore and stores it for a later use. The action always makes a mush dirty, even if wearing the | + | This creates a spore and stores it for a later use. The action always makes a mush dirty, even if wearing the {{Item|Stainproof Apron}}. The entire mush team can produce a total of 4 spores each day (which can be reduced to 2 by '''Antispore Gas''' [[research]] and increased by 1 with {{Skill|Mycelium Spirit}} skill), and each mush can carry a maximum of 2 spores at any time. It costs 2 {{AP}}, or 4 {{AP}} when '''Constipaspore Serum''' [[research]] is completed. With a {{Skill|Fertile}} skill a mush can produce one spore per day for free. |
===[[Infect]]=== | ===[[Infect]]=== | ||
| − | This uses one of stored spores and transfers it to a targeted human in the same room. In order to convert a human to mush, they need to be infected 3 times (4 after ''Mushovore Bacteria'' [[research]] is completed). However, each mush can only infect once per day (twice with an {{Skill|Infector}} skill). This action costs 1 {{AP}}. | + | This uses one of stored spores and transfers it to a targeted human in the same room. In order to convert a human to mush, they need to be infected 3 times (4 after '''Mushovore Bacteria''' [[research]] is completed). However, each mush can only infect once per day (twice with an {{Skill|Infector}} skill). This action costs 1 {{AP}}. |
===[[Sabotage]]=== | ===[[Sabotage]]=== | ||
| − | + | If succeeded causes affected equipment to break. The success chance increases with each failed attempt. {{Skill|Saboteur}} doubles the chances. {{Skill|Doorman}} allows to sabotage a random door per day for free. | |
===[[Mutate]]=== | ===[[Mutate]]=== | ||
| − | + | For 3 {{AP}} a mush can turn into its ultimate form - [[Image:Berzerk.png]] '''Berzerk'''. A berzerk gains a small damage bonus, toughness, and a permanent [[Image:Guardian.png]]'''Guardian''' [[status]], but loses all other abilities except for moving around, sabotaging and attacking. Berzerks can't carry items and will drop all items they were carrying at the moment of mutation. | |
Revision as of 14:21, 13 February 2014
Contents
Basic Actions
A basic action is an action that all players have and does not need to be unlocked by choosing a skill. Mush players have addition basic actions (see Basic Mush Actions).
Kick off
An aggressive action that inflicts 1-3 points of damage to the target with a base accuracy of 60%. It costs 1
. Affected by:
Sneak,
Solid,
Wrestler,
Ninja skills and
Ian's
Pacifist trait.
Hide
Hiding items prevents them from appearing on the room's shelves. But they still remain being effective (e.g. MycoAlarm). It costs 1
to hide an item.
Search
It allows for discovering one hidden item per attempt. It costs 1
, unless a character has the
Observant skill, which makes search a free action.
Lie down
If there is an unoccupied bed a character can lie down to receive 1 bonus
when cycles change.
Get up
Leave this cosy little nest and face the cruel world!
Flirt
Flirt allows a character whom you flirted with to "Do it" with you. It costs 1
.
Raluca cannot flirt. Flirt is impossible between
Paola and
Gioele.
Female character seems interested in Male character, the fluttering of their eyelashes is a good indicator of their most intimate thoughts.
Doing it
"Doing it" raises morale by 2
points. It can also transfer spores from a mush to a human partner. This action can be initiated only once per day and costs 1
. Following conditions must be met before "doing it" is allowed:
- Partners must be of opposite sex
- Other character must have flirted with your character
- Be awake
- A room must have a bed in it
- Without cameras and onlookers
Character and Character killed the lights and then the strange noises started... A few minutes later, the lights went back on. They seemed in great spirits afterwards.
Guard
Requirement: Character Level 3 or higher
It costs 1
to take a stance, which disallows any entering crew members from passing through the room.
- The stance is broken when any other action is issued.
- It counts as "aggressive" action, so guarding a room with
Ian costs 3
instead.
Basic Mush Actions
A basic mush action is an action that all mush players have and does not need to be unlocked by choosing a skill. These actions are in addition to the "basic actions" already listed above.
Extract a spore
This creates a spore and stores it for a later use. The action always makes a mush dirty, even if wearing the
Stainproof Apron. The entire mush team can produce a total of 4 spores each day (which can be reduced to 2 by Antispore Gas research and increased by 1 with
Mycelium Spirit skill), and each mush can carry a maximum of 2 spores at any time. It costs 2
, or 4
when Constipaspore Serum research is completed. With a
Fertile skill a mush can produce one spore per day for free.
Infect
This uses one of stored spores and transfers it to a targeted human in the same room. In order to convert a human to mush, they need to be infected 3 times (4 after Mushovore Bacteria research is completed). However, each mush can only infect once per day (twice with an
Infector skill). This action costs 1
.
Sabotage
If succeeded causes affected equipment to break. The success chance increases with each failed attempt.
Saboteur doubles the chances.
Doorman allows to sabotage a random door per day for free.
Mutate
For 3
a mush can turn into its ultimate form -
Berzerk. A berzerk gains a small damage bonus, toughness, and a permanent
Guardian status, but loses all other abilities except for moving around, sabotaging and attacking. Berzerks can't carry items and will drop all items they were carrying at the moment of mutation.