Difference between revisions of "Exploration"

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(Launching an Expedition)
 
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* You have to find a planet with the [[Astrophysics|Astro Terminal]].
 
* You have to find a planet with the [[Astrophysics|Astro Terminal]].
* Someone has to put right amount of [[Resources|Fuel]] needed, if the Fuel isn't correct and the [[Daedalus]] moves, the planet will be '''lost forever'''.
+
* Someone has to put the correct amount of [[Resources|Fuel]] into the Combustion Chamber. If the Daedalus moves to a wrong position, the planet will be '''lost forever'''.
* Your [[Titles#Captain|Captain]] has to turn the Daedalus in the right direction and then engage the trip. See: [[Navigation]].
+
* Your {{Title|Commander}} has to turn the Daedalus in the right direction and then engage the trip. See: [[Navigation]].
* '''Optional''': Finish the scan if you didn't already, for a cheaper cost and in order to make sure you won't encounter things you don't want to see (generally this means [[Zones#Volcanoes|Volcanoes]], [[Zones#Mankarog|Mankarog]] and [[Zones#Seismic|Seismic]] zones).
+
* '''Optional''': Everyone can look at the planet and finish the surface scan now, if you have not done so already, for a cheaper cost. Do this in order to confirm that the planet really contains what was reported, and you won't encounter things you do not want to (generally this means [[Zones#Volcanoes|Volcanoes]], [[Zones#Mankarog|Mankarog]] and [[Zones#Seismic|Seismic]] zones).
* Assemble your expedition crew in [[Map|Icarus Bay]] and take off.
+
* Assemble your expedition crew in [[Map|Icarus Bay]] and take off.  The only cost is 4 AP for launching, from the person who launches. Everyone else in the bay is brought along automatically, and more AP is not needed to return.
* The Expedition will happen automatically. {{Skill|U-Turn}} skill allows to abort an expedition in progress.
+
* The Expedition will happen automatically. Exception: The {{Skill|U-Turn}} skill will allow you to abort an expedition in progress (even if you're not participating in the expo).
* When you're on an Expedition, all discovered items, fruit and food appear automatically in the Icarus Bay. {{todo|confirm}} When on a patrol ship they appear when the patrol ship gets back.
+
* When you are on an Expedition, all discovered items, fruit and food appear in the Icarus Bay. When on a patrol ship, they appear in the respective bay when the patrol ship gets back.
* Once the Expedition is done, someone will have to put 1 {{fuel}} in the [[Ship Equipment#Engine Room|Combustion Chamber]], and the Captain has to move out of orbit.
+
* Once the Expedition is done, someone will have to put 1 {{fuel}} in the {{Equipment|Combustion Chamber}}, and the Commander has to move out of orbit before you can scan for new planets.
  
 
'''You can't launch an expedition under these circumstances:'''
 
'''You can't launch an expedition under these circumstances:'''
  
* The planet is fully explored
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* The planet has been fully explored
 
* An expedition is currently happening
 
* An expedition is currently happening
* If the [[NERON BIOS|Crew Lock]] is on [Pilot], the one who launches the expedition has to be a pilot.
+
* If the {{BIOS|Crew Lock}} is on [Pilot], but you have no {{Skill|Pilot}} to start it.
  
 
'''Miscellaneous notes:'''
 
'''Miscellaneous notes:'''
 
+
* As long as there are {{Character|Mush}} on board, it is highly recommended to take the acting {{title|Commander}} along for the expedition, and secure the {{Item|Hacker Kit}}, to prevent them from moving the ship.
*If someone dies during the expedition, everything they were carrying is permanently lost.
+
** With the possibilities of the new {{skill|Politician}} skill, it would also be wise to take {{Character|Kuan Ti}} along, launch at a time where the expedition won't be outside during a cycle change (at least '''1h20m''' left for a full trip), or [[Actions#Guard|guard]] the paths to the Nexus or Bridge.
*If the Icarus is still on the planet when Daedalus moves, the Icarus and all expedition personal will be lost forever, unless '''Magnetic Return''' [[NERON Projects|project]] is completed, then the Icarus will be returned but not the crew.
+
* If the Icarus is still on the planet when the Daedalus moves, the Icarus and all expedition personal will be lost forever. If the {{Project|Magnetic Return}} project is installed, the Icarus will be returned... but not the crew.
 +
* If someone dies during the expedition, everything they were carrying is permanently lost.
 +
* For a successful landing, it does not matter who ''launches'' the expedition, as long as a Pilot is part of the crew. Having the {{title|NERON Administrator}} temporarily allow this can be useful for saving Pilot {{AP}}.
 +
* After exploring the planet in a patroller, you will be returned to space outside the ship rather than land in a bay.
 +
* {{Bug|You can be hit by a steel plate while on a planet.}}
 +
* {{Bug|A member of the Expedition can die due to lack of {{Oxygen}} oxygen on the Daedalus.}}
 +
* Normally up to 4 crewmates can participate in the expedition, because {{room|Icarus Bay}} is blocked for entrance if there are 4 people or more (6 or more with {{Project|Large Bay Upgrade}}) in it. It is possible, however, to enter Icarus Bay when the expedition is in progress, resulting with more people there when expo finishes. If there will be a second launch, and 7 or more people are in Icarus Bay, the game randomly chooses 6 players and sends them to the planet (be careful, because there are only 6 {{item|Spacesuit}}s on board).
  
 
== Useful Skills ==
 
== Useful Skills ==
  
Certain characters' skills lend themselves to Expeditions especially well, granting the exploring crew various bonuses.
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Certain characters' skills lend themselves to Expeditions especially well, granting the exploring crew various bonuses. Expedition gains from multiple same skills do stack.
  
 
{{Skill|Botanist}}: +1 to fruit gained from Harvests.
 
{{Skill|Botanist}}: +1 to fruit gained from Harvests.
  
{{Skill|Diplomat}}: Disables '''Combat''' outcomes from alien meetings. It won't protect you from accidents or from getting smashed by a Mankarog.
+
{{Skill|Diplomat}}: Prevents any '''Combat''' events on the planet. It won't protect you from creature-related accidents like getting smashed by a Mankarog, however.
  
{{Skill|Sprinter}}: +1 area visited per Sprinter.
+
{{Skill|Sprinter}}: +1 area visited per Sprinter. (Even if they go missing during the mission.)
 +
 
 +
{{Skill|Shooter}}: +1 to group combat strength '''if the Shooter carries a blaster'''
 +
 
 +
{{Skill|Polyvalent}}: Combines the effects of ''Diplomat'' and ''Botanist''.
  
 
{{Skill|Survivalist}}:
 
{{Skill|Survivalist}}:
*Personal damage to the survivalist is reduced by 1 point.
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*Individual damage to the Survivalist is reduced by 1 point.
*The event [[Zones#Provision|Provision]] gives 1 more [[Inventory#Consumables|Alien Steak]].
+
*The event [[Events#Provision|Provision]] gives 1 more {{Item|Alien Steak}}.
*Last to die in case of fatal events. It means that if you had to die (in case of some fatal event) someone else will.
+
*Last to die in case of fatal events. It means that if a random person dies, it will not be you unless you are the only one left.
  
 
== Useful Equipment ==
 
== Useful Equipment ==
  
'''Quadrimetric Compass:'''
+
{{Item|Quadrimetric Compass}}:
*Protects the group from the [[Zones#Wandering|Wandering]] event.
+
*Protects the group from the [[Events#Wander|Wandering]] event.
*Protects the wielder from the [[Zones#Lost|Lost]] event.
+
*Protects the wielder from the [[Events#MIA|Lost]] event.
  
'''Spacesuit:''' Allows explorers to go on a planet without oxygen.
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{{Item|Spacesuit}} Allows explorers to go on a planet without oxygen. If you don't have a spacesuit on such a planet, you won't take part in the expedition, and you will wait in the Icarus. (Which can be desirable for a {{skill|Traitor}}, so be wary / do not forget your suit.)
  
'''Rope:''' Cancels personal damage that can happen to you in the areas [[Zones#Seismic|Seismic]], [[Zones#Cave|Cave]] and [[Zones#Mountain|Mountain]]. Does not prevent sudden death.
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{{Item|Rope}} Protects the wielder from the 3-5 damage accidents that can happen in {{Zone|Seismic Activity}}, {{Zone|Caverns}} and {{Zone|Mountains}} zones. (Does not prevent instant death in Seismic.)
  
'''White Flag:''' Cancels the chance of Combat in the [[Zones#Intelligent Life|Intelligent Life]] event.
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{{Item|White Flag}} Cancels the chance of Combat (only) in the {{Zone|Intelligent Life}} event.
  
'''Echo-Locator:''' Chance to explore a [[Zones#Hydrocarbon|Hydrocarbon]] zone is multiplied by 5.
+
{{Item|Echo-Locator}} Chances to explore {{Zone|Hydrocarbon Deposits}} zones are multiplied by 5.
  
'''Drill:''' Double any [[Resources#Fuel|Fuel]] gains during the expedition.
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{{Item|Drill}} Doubles any [[Resources#Fuel|Fuel]] gains during the expedition.
  
'''Babel Module:''' The chance to gain an artfact in the [[Zones#Intelligent Life|Intelligent Life]] event is doubled.
+
{{Item|Babel Module}} The chance to gain an artfact in the {{Zone|Intelligent Life}} event is doubled.
  
'''ThermoSensor:''' Chance to explore [[Zones#Ruminant|Ruminant]], [[Zones#Predator|Predator]], [[Zones#Intelligent Life|Intelligent Life]], [[Zones#Mankarog|Mankarog]], [[Zones#Insects|Insects]] and [[Zones#Lost|Lost]] zones is multiplied by 5.
+
{{Item|Thermosensor}} Chances to explore {{Zone|Ruminants}}, {{Zone|Predators}}, {{Zone|Intelligent Life}}, {{Zone|Mankarogs}}, {{Zone|Insects}} and {{Zone|MIA}} zones are multiplied by 5.
  
'''Post-Its:''' Can be used to fill empty inventory slots to reduce the chance of losing an important object during exploration.
+
{{Item|Post-It}} / {{Item|Plastic Scraps}} / {{Item|MAD Kube}} / {{Item|Duct Tape}} / {{Item|Old T-Shirt}} Can be used to fill empty inventory slots, reducing the chances of losing an ''important'' object during exploration.
  
 
=== Weapons ===
 
=== Weapons ===
  
'''Blaster:''' +1 added to the strength of your team during Combat.
+
{{Item|Blaster}} +1 added to the strength of your team during Combat.
  
'''Knife:''' +1 added to the strength of your team during Combat.
+
{{Item|Knife}} +1 added to the strength of your team during Combat.
  
'''Natamy:''' +1 added to the strength of your team during Combat.
+
{{Item|Natamy}} +1 added to the strength of your team during Combat.
  
'''Lizaro Jungle:''' +1 added to the strength of your team during Combat.
+
{{Item|Lizaro Jungle}} +1 added to the strength of your team during Combat.
  
'''Old Faithful''' (Machine Gun): +2 added to the strength of your team during Combat.
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{{Item|Old Faithful}} (Machine Gun): +2 added to the strength of your team during Combat.
  
'''Rocket-Launcher:''' +3 added to the strength of your team during Combat.
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{{Item|Rocket Launcher}} +3 added to the strength of your team during Combat.
  
'''Grenade:''' +3 added to the strength of your team during Combat. (one time use and consumed at the 1st Combat). If a crew member carries more than one, one will be used per fight.
+
{{Item|Grenade}} +3 added to the strength of your team during Combat, but the Greande is consumed. (If a crew member carries more than one, only one will be used per fight.)
  
 
== Gameplay Mechanics ==
 
== Gameplay Mechanics ==
 
 
The exploration occurs automatically, one zone every 10 minutes.
 
The exploration occurs automatically, one zone every 10 minutes.
 +
* 9 of the planet's zones explored with the Icarus ship, and 1 more for each {{Skill|Sprinter}} in the group.
 +
* 3 with a patrol ship, 4 if you are {{Skill|Sprinter}}.
  
9 of the planet's zones explored in the '''Icarus''', 3 with a patrol ship, and 1 more for each {{Skill|Sprinter}} in the group.
+
Each zone can be explored once, but a visit may fail to explore in case of Wandering [[events|event]].
 
+
Each zone can be explored once, but a visit may fail to explore in case of ''Wandering'' [[events|event]].
+
  
 
Each zone has 4 possible outcomes. (for details see [[Zones]])
 
Each zone has 4 possible outcomes. (for details see [[Zones]])
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Item gains (Steaks, O2, Fuel, Fruits) reported by the game already include the bonuses from any Skills and inventory items mentioned above.
 
Item gains (Steaks, O2, Fuel, Fruits) reported by the game already include the bonuses from any Skills and inventory items mentioned above.
  
Non-sudden death Combat takes place as follows:
+
=== Fight ===
*The creature's strength is determined by the zone, the [[Zones#Shipwreck|Shipwreck encounter]] being the exception.
+
Combat events are calculated as follows:
*The strength of the crew is '''1 per member''' plus any bonuses from [[#Useful Skills|skills]] and [[#Useful Equipment|equipment]].
+
*The creature's strength is determined by the zone, the {{Zone|Shipwreck}} encounter being the exception.
*If the group's strength is inferior to the creature's strength, the difference in strength is spread across the group as damage. (not necessarily in an equal way)
+
*The strength of the crew is '''1 per member''' plus any bonuses from [[#Weapons|weapons]] and {{skill|Shooter}}.
*If the crew wins, they simply don't take any damage, there are no other effects.
+
*If the group's strength is inferior to the creature's strength, the difference in strength is spread across the group as damage (not necessarily in an equal way).
 +
{{Note|{{Item|Plastenite Armor}} does not reduce damage from Fight events.}}
 +
*If the group's strength is superior, the crew simply doesn't take any damage. There are no other effects.
 +
*There is a small chance to get one of the [[#Illnesses|illnesses]]. Log example: ''"Your attacker has infected you (Flu)."''
  
 +
===Return===
 
After an expedition is finished, anyone who joined the expedition will be offered to see the expedition log page. The link to this expedition log page can be shared with the rest of the crew.
 
After an expedition is finished, anyone who joined the expedition will be offered to see the expedition log page. The link to this expedition log page can be shared with the rest of the crew.
  
{{Note|Health points of the crewmembers who joined the expedition are always 12 in the expedition log page. This is done so mush can't use this to gauge current health levels of crew members.}}
+
The health of the crewmembers who survived the expedition is always shown as 12 {{HP}} in the public expedition log page. It does not reflect their actual status.
  
[[Category:Gameplay]] [[Category:Janice]] [[Category:Hua]]
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[[Category:Gameplay]]
 +
[[Category:Janice]] [[Category:Hua]] [[Category:Roland]] [[Category:Frieda]] [[Category:Chao]] [[Category:Finola]] [[Category:Ian]] [[Category:Stephen]] [[Category:Andie]]

Latest revision as of 11:13, 19 March 2020

The crew of the Daedalus can embark on Expeditions to foreign planets, restocking the ship's resources and discovering various adventurous zones and artifacts. Some precautions need to be taken before an Expedition can be started, and a larger number of characters will need to work together to load fuel, send the Daedalus on its course and embark on the journey.

Launching an Expedition

Expedition procedure:

  • You have to find a planet with the Astro Terminal.
  • Someone has to put the correct amount of Fuel into the Combustion Chamber. If the Daedalus moves to a wrong position, the planet will be lost forever.
  • Your Icon Commander has to turn the Daedalus in the right direction and then engage the trip. See: Navigation.
  • Optional: Everyone can look at the planet and finish the surface scan now, if you have not done so already, for a cheaper cost. Do this in order to confirm that the planet really contains what was reported, and you won't encounter things you do not want to (generally this means Volcanoes, Mankarog and Seismic zones).
  • Assemble your expedition crew in Icarus Bay and take off. The only cost is 4 AP for launching, from the person who launches. Everyone else in the bay is brought along automatically, and more AP is not needed to return.
  • The Expedition will happen automatically. Exception: The Icon U-Turn skill will allow you to abort an expedition in progress (even if you're not participating in the expo).
  • When you are on an Expedition, all discovered items, fruit and food appear in the Icarus Bay. When on a patrol ship, they appear in the respective bay when the patrol ship gets back.
  • Once the Expedition is done, someone will have to put 1 Fuel in the Combustion Chamber, and the Commander has to move out of orbit before you can scan for new planets.

You can't launch an expedition under these circumstances:

  • The planet has been fully explored
  • An expedition is currently happening
  • If the BIOS Setting BIOS Crew Lock is on [Pilot], but you have no Icon Pilot to start it.

Miscellaneous notes:

  • As long as there are Icon Mush on board, it is highly recommended to take the acting Icon Commander along for the expedition, and secure the Icon Hacker Kit, to prevent them from moving the ship.
    • With the possibilities of the new Icon Politician skill, it would also be wise to take Icon Kuan Ti along, launch at a time where the expedition won't be outside during a cycle change (at least 1h20m left for a full trip), or guard the paths to the Nexus or Bridge.
  • If the Icarus is still on the planet when the Daedalus moves, the Icarus and all expedition personal will be lost forever. If the NERON project Magnetic Return project is installed, the Icarus will be returned... but not the crew.
  • If someone dies during the expedition, everything they were carrying is permanently lost.
  • For a successful landing, it does not matter who launches the expedition, as long as a Pilot is part of the crew. Having the Icon NERON Administrator temporarily allow this can be useful for saving Pilot Action Point.
  • After exploring the planet in a patroller, you will be returned to space outside the ship rather than land in a bay.
  • Icon Bug: You can be hit by a steel plate while on a planet.
  • Icon Bug: A member of the Expedition can die due to lack of Oxygen oxygen on the Daedalus.
  • Normally up to 4 crewmates can participate in the expedition, because Icarus Bay is blocked for entrance if there are 4 people or more (6 or more with NERON project Large Bay Upgrade) in it. It is possible, however, to enter Icarus Bay when the expedition is in progress, resulting with more people there when expo finishes. If there will be a second launch, and 7 or more people are in Icarus Bay, the game randomly chooses 6 players and sends them to the planet (be careful, because there are only 6 Icon Spacesuits on board).

Useful Skills

Certain characters' skills lend themselves to Expeditions especially well, granting the exploring crew various bonuses. Expedition gains from multiple same skills do stack.

Icon Botanist: +1 to fruit gained from Harvests.

Icon Diplomat: Prevents any Combat events on the planet. It won't protect you from creature-related accidents like getting smashed by a Mankarog, however.

Icon Sprinter: +1 area visited per Sprinter. (Even if they go missing during the mission.)

Icon Shooter: +1 to group combat strength if the Shooter carries a blaster

Icon Polyvalent: Combines the effects of Diplomat and Botanist.

Icon Survivalist:

  • Individual damage to the Survivalist is reduced by 1 point.
  • The event Provision gives 1 more Icon Alien Steak.
  • Last to die in case of fatal events. It means that if a random person dies, it will not be you unless you are the only one left.

Useful Equipment

Icon Quadrimetric Compass:

  • Protects the group from the Wandering event.
  • Protects the wielder from the Lost event.

Icon Spacesuit Allows explorers to go on a planet without oxygen. If you don't have a spacesuit on such a planet, you won't take part in the expedition, and you will wait in the Icarus. (Which can be desirable for a Icon Traitor, so be wary / do not forget your suit.)

Icon Rope Protects the wielder from the 3-5 damage accidents that can happen in Zone Seismic Activity, Zone Caverns and Zone Mountains zones. (Does not prevent instant death in Seismic.)

Icon White Flag Cancels the chance of Combat (only) in the Zone Intelligent Life event.

Icon EchoLocator Chances to explore Zone Hydrocarbon Deposits zones are multiplied by 5.

Icon Drill Doubles any Fuel gains during the expedition.

Icon Babel Module The chance to gain an artfact in the Zone Intelligent Life event is doubled.

Icon Thermosensor Chances to explore Zone Ruminants, Zone Predators, Zone Intelligent Life, Zone Mankarogs, Zone Insects and Zone MIA zones are multiplied by 5.

Icon Post-it / Icon Plastic Scraps / Icon MAD Kube / Icon Duct Tape / Icon Old T-Shirt Can be used to fill empty inventory slots, reducing the chances of losing an important object during exploration.

Weapons

Icon Blaster +1 added to the strength of your team during Combat.

Icon Knife +1 added to the strength of your team during Combat.

Icon Natamy Rifle +1 added to the strength of your team during Combat.

Icon Lizaro Jungle +1 added to the strength of your team during Combat.

Icon Old Faithful (Machine Gun): +2 added to the strength of your team during Combat.

Icon Rocket Launcher +3 added to the strength of your team during Combat.

Icon Grenade +3 added to the strength of your team during Combat, but the Greande is consumed. (If a crew member carries more than one, only one will be used per fight.)

Gameplay Mechanics

The exploration occurs automatically, one zone every 10 minutes.

  • 9 of the planet's zones explored with the Icarus ship, and 1 more for each Icon Sprinter in the group.
  • 3 with a patrol ship, 4 if you are Icon Sprinter.

Each zone can be explored once, but a visit may fail to explore in case of Wandering event.

Each zone has 4 possible outcomes. (for details see Zones)

Item gains (Steaks, O2, Fuel, Fruits) reported by the game already include the bonuses from any Skills and inventory items mentioned above.

Fight

Combat events are calculated as follows:

  • The creature's strength is determined by the zone, the Zone Shipwreck encounter being the exception.
  • The strength of the crew is 1 per member plus any bonuses from weapons and Icon Shooter.
  • If the group's strength is inferior to the creature's strength, the difference in strength is spread across the group as damage (not necessarily in an equal way).

Icon Note: Icon Plastenite Armor does not reduce damage from Fight events.

  • If the group's strength is superior, the crew simply doesn't take any damage. There are no other effects.
  • There is a small chance to get one of the illnesses. Log example: "Your attacker has infected you (Flu)."

Return

After an expedition is finished, anyone who joined the expedition will be offered to see the expedition log page. The link to this expedition log page can be shared with the rest of the crew.

The health of the crewmembers who survived the expedition is always shown as 12 Health Point in the public expedition log page. It does not reflect their actual status.