Difference between revisions of "Actions"

From Mushpedia
Jump to: navigation, search
(Added flirt messages)
(Guard)
 
(33 intermediate revisions by 15 users not shown)
Line 1: Line 1:
 
==Basic Actions==
 
==Basic Actions==
A basic action is an action that all players have and does not need to be unlocked by choosing a skill. Mush players have addition basic actions (see [[Actions#Basic_Mush_Actions|Basic ''Mush'' Actions]]).
+
A basic action is an action that all players have and does not need to be unlocked by choosing a skill. Here are some of the simplest ones <br> Mush players have additional basic actions (see [[Actions#Basic_Mush_Actions|Basic ''Mush'' Actions]]).
  
 
===Kick off===
 
===Kick off===
An [[Aggression|aggressive action]] that inflicts 1-3 points of damage to the target with a base accuracy of 60%. It costs 1 {{AP}}. Affected by: {{Skill|Sneak}}, {{Skill|Solid}}, {{Skill|Wrestler}}, {{Skill|Ninja}} skills and {{Character|Ian}}'s [[image:pacifist.png]]''Pacifist'' trait.
+
{{Action Details|
 
+
|Name = Kick off
 +
|Cost = 1 {{ap}}
 +
|Target = Other character
 +
|Effect = inflicts 1-3 points of damage to the target with a base accuracy of 60%
 +
|Affected by = {{Skill|Sneak}}, {{Skill|Solid}}, {{Skill|Wrestler}}, {{Skill|Diplomat}}, {{Skill|Crazy Eye}}, {{Skill|Ninja}} and {{Skill|Hard Boiled}} skills, {{status|inactive}} status,  {{Item|Plastenite Armor}} item, and {{Character|Ian}}'s [[image:pacifist.png]]''Pacifist'' trait.
 +
|Privacy = Public
 +
|Room Log =
 +
}}
 
===Hide===
 
===Hide===
Hiding items prevents them from appearing on the room's shelves. But they still remain being effective (e.g. [[MycoAlarm]]). It costs 1 {{AP}} to hide an item.
+
{{Action Details|
 
+
|Name = Hide
 +
|Cost = 1 {{ap}}
 +
|Target = Droppable item
 +
|Effect = Hiding items prevents them from appearing on the room's shelves to anyone but the person that hid them. They still can remain effective (e.g. [[MycoAlarm]])
 +
|Privacy = Private
 +
|Room Log = ['''Person'''] has hidden their ['''object''']
 +
}}
 
===Search===
 
===Search===
It allows for discovering one hidden item per attempt. It costs 1 {{AP}}, unless a character has the {{Skill|Observant}} skill, which makes search a free action.
+
{{Action Details|
 
+
|Name = Search
 +
|Cost = 1 {{ap}}
 +
|Target = None
 +
|Effect = You search the room, discovering one hidden item per attempt.
 +
**The action can't fail, if you don't found anything, there isn't anything hidden.
 +
|Affected by = {{Skill|Observant}}.
 +
|Privacy = Public
 +
|Room Log = ['''Person'''] has discovered a hidden ['''object''']
 +
|Private Log = {{todo}} (log when there's no hidden object)
 +
}}
 
===Lie down===
 
===Lie down===
If there is an unoccupied bed a character can lie down to receive 1 bonus {{AP}} when cycles change.
+
{{Action Details|
 
+
|Name = Lie down
 +
|Target = Unoccupied Bed/Sofa
 +
|Effect = You start laying down and occupying a bed/sofa, to gain extra {{ap}} at cycle change, and extra {{morale}} if a {{Skill|Shrink}} is present.
 +
|Privacy = Public
 +
|Room Log = ['''Person'''] is lying down... It's good to just stop and take a break. Destination : the land of dreams!
 +
}}
 
===Get up===
 
===Get up===
Leave this cosy little nest and face the cruel world!
+
{{Action Details|
 
+
|Name = Get up
 +
|Requirement = Your character laying on a bed or sofa
 +
|Target = None
 +
|Effect = You stop laying down and occupying a bed/sofa.
 +
**Happens automatically when taking '''any''' other action, or clicking on anywhere in the room other than inventory (clicking on people makes you stand up too)
 +
|Privacy = Public
 +
|Room Log = ['''Character'''] wakes up calmly.
 +
}}
 
===Flirt===
 
===Flirt===
Flirt allows a character whom you flirted with to "Do it" with you. It costs 1 {{AP}}.
+
{{Action Details|
 +
|Name = Flirt
 +
|Cost = 1 {{ap}}
 +
|Requirement = Target must be of opposite gender or {{Character|Andie}}
 +
**{{Character|Raluca}} cannot flirt due to her {{trait|antisocial}} trait, but others can flirt with her and then she can [[Actions#Doing the thing|do the thing]].
 +
**Flirt is impossible between {{Character|Paola}} and {{Character|Gioele}}.
 +
|Target = Standing character that flirted with yours
 +
|Effect = Flirt allows a character whom you flirted with to "do the thing" with you.
 +
|Affected by = {{trait|antisocial}} trait
 +
|Privacy = Public
 +
|Room Log = <br>
 +
**['''Female character'''] seems interested in ['''Male character'''], the fluttering of their eyelashes is a good indicator of their most intimate thoughts
 +
**['''Male character'''] seems interested in ['''Female character''']. The way he looks at her leaves nobody in any doubt of his intentions.
 +
}}
 +
===Do the thing===
 +
{{Action Details|
 +
|Name = Do the thing
 +
|Cost = 1 {{ap}}
 +
|Requirement = <br>
 +
**None of you have ''Done the thing'' that day, your partner must not be laying down.
 +
**The room has an '''empty''' bed or [[Swedish Sofa|sofa]] in it.
 +
**There are no bystanders (even asleep) or [[Camera|cameras]] installed in the room.
 +
|Target = Non sleeping character that flirted with yours
 +
|Effect = Raises morale by 2 {{Morale}} points for both participants.
 +
**Can transfer {{Item|Spores}} from a mush inventory to their human partner, can transfer {{status|Disease}} between humans.
 +
**Female characters (including {{Character|Frieda}}, but not {{Character|Andie}}) have an 8% chance of getting {{status|pregnant}}.
 +
|Affected by = {{trait|First Time}}
 +
|Privacy = Public
 +
|Room Log = ['''Character'''] and ['''Character'''] killed the lights and then the strange noises started... A few minutes later, the lights went back on. They seemed in great spirits afterwards.
 +
|Private Log = {{todo}}
 +
*Action flavor: {{todo}}
 +
}}
 +
===Guard===
 +
{{Action Details|
 +
|Name = Guard
 +
|Cost = 1 {{ap}}
 +
|Requirement = Character Level 3 or higher
 +
|Target = None
 +
|Effect = Keeps any crew members in the room from leaving through any door except the one they entered through.
 +
**The stance is broken when any other action is issued.
 +
**It counts as "aggressive" action, so guarding a room with {{character|Ian}} or someone with {{Skill|Crazy Eye}} in it costs 2 more {{AP}} (stackable).
 +
|Affected by = {{Skill|Sneak}}, {{Skill|Crazy Eye}} skills and {{trait|Pacifist}} trait. {{Skill|Solid}}/{{Skill|Wrestler}} characters can still throw people out through random doors.
 +
|Privacy = Invisible
 +
}}
  
Flirting causes the following message to be recorded in the logs: '''Player''' seems interested in '''{layer''' , the fluttering of their eyelashes is a good indicator of their most intimate thoughts.
+
===Consume===
 
+
{{Action Details|
===Doing it===
+
|Name = Consume
"Doing it" raises morale by 2 {{Morale}} points. It can also transfer spores from a mush to a human partner. This action can be initiated only once per day and costs 1 {{AP}}. Following conditions must be met before "doing it" is allowed:
+
|Requirement = Must not have {{Status|Full Stomach}} status. If consumable is a [[Inventory#Drugs|pill]], it must be the first one consumed that day.
* Partners must be of opposite sex
+
|Target = [[Inventory#Consumables|Consumable]] (food, fruits or pills)
* Other character must have flirted with your character
+
|Effect = You [[Actions#Consume|consume]] the item, receiving/losing points and illnesses depending on the consumable. Can make you {{Status|Dirty}}, unless holding the {{Item|Stainproof Apron}}.
* Be awake
+
|Affected by = {{Skill|Frugivore}}, {{Skill|Caffeine Junkie}} skills and {{status|mush}} status
* A room must have a bed in it
+
|Privacy = secret
* Without cameras and onlookers
+
|Room Log = [[Image:Starving.png]] ['''Consumer'''] ate/devoured/munched their {{PAGENAME}}/little snack/nice little meal/small meal, burp.
If successful, the following is recorded in the logs: '''Player''' and '''Player''' killed the lights and then the strange noises started... A few minutes later, the lights went back on. They seemed in great spirits afterwards.  
+
** If mush, it will also create a {{Privacy|Private}} log: {{todo}}
 
+
}}
===Guard===
+
===Repair===
Allows to take a stance, which disallows any entering crew members from passing through the room. The stance is broken when any other action is issued. For this action to become available the character level must be at least 3. It costs 3 {{AP}}.
+
{{Action Details|
 +
|Name = Repair
 +
|Cost = 1 {{ap}} / 1 {{ap|tech}}
 +
|Target = Broken equipment
 +
|Effect = You attempt to repair the item, the action might fail improving your [[Efficiency]].  
 +
**See [[Equipment_Maintenance#Repairs|Repairs]] for more detailed information.
 +
|Affected by = {{Skill|Technician}}, {{Item|Adjustable Wrench}} and {{Item|Alien Bottle Opener}}, {{Skill|Determined}}.
 +
|Privacy = public
 +
|Room Log = {{todo|repair success log}} (successful repair)
 +
|Private Log = {{todo|repair fail log}} (unsuccesful repair)
 +
}}
  
 
==Basic ''Mush'' Actions==
 
==Basic ''Mush'' Actions==
Line 38: Line 125:
  
 
===[[Extract a spore]]===
 
===[[Extract a spore]]===
This creates a spore and stores it for a later use. The action always makes a mush dirty, even if wearing the ''Stainproof Apron''. The entire mush team can produce a total of 4 spores each day (which can be reduced to 2 by ''Antispore Gas'' [[research]] and increased by 1 with {{Skill|Mycelium Spirit}} skill), and each mush can carry a maximum of 2 spores at any time. It costs 2 {{AP}}, or 4 {{AP}} when ''Constipaspore Serum'' [[research]] is completed. With a {{Skill|Fertile}} skill a mush can produce one spore per day for free.
+
{{Action Details|
 
+
|Name = Extract a spore
 +
|Cost = 2 {{ap}}
 +
|Target = None
 +
|Effect = Creates a {{Item|Spore}} and carries it for later use (max 2 carried spores, they don't consume inventory space).
 +
**'''Always''' gives {{status|dirty}} status, even with the {{Item|Stainproof Apron}} equipped
 +
|Affected by = {{research|Constipaspore Serum}},{{research|Antispore Gas}}, {{Skill|Fertile}}, {{Skill|Mycelium Spirit}}.
 +
|Privacy = secret
 +
|Room Log = ['''Mush'''] has removed a spore. It's truly repulsive. And the smell...
 +
}}
 
===[[Infect]]===
 
===[[Infect]]===
This uses one of stored spores and transfers it to a targeted human in the same room. In order to convert a human to mush, they need to be infected 3 times (4 after ''Mushovore Bacteria'' [[research]] is completed). However, each mush can only infect once per day (twice with an {{Skill|Infector}} skill). This action costs 1 {{AP}}.
+
{{Action Details|
 
+
|Name = Infect
 +
|Cost = 1 {{ap}}
 +
|Target = Non immunized humans, {{Item|Schrödinger}}.
 +
|Effect = Uses one carried {{Item|Spore}} and transfers it to the target.  
 +
**Mush players can only infect once a day
 +
**Humans require 3 spores to convert to {{status|mush}}, Schrödinger requires only a single one. When converted, the spores transfered to the new mush dissapear.
 +
|Affected by = {{research|Mushovore Bacteria}}, {{Skill|Crazy Eye}}, {{Trait|Pacifist}} and {{Skill|Infector}}.
 +
|Privacy = covert
 +
|Room Log = ['''Mush'''] approached ['''victim'''] in a predatory manner... and spiked them discretely!
 +
}}
 
===[[Sabotage]]===
 
===[[Sabotage]]===
{{Todo}}
+
{{Action Details|
 
+
|Name = Sabotage
 +
|Cost = 2 {{ap}}
 +
|Target = Sabotable equipment
 +
|Effect = You attempt to break equipment, the action might fail improving your [[Efficiency]].
 +
|Affected by = {{Skill|Saboteur}}.
 +
**{{Skill|Doorman}} allows to sabotage a random door per day for free.
 +
|Privacy = secret
 +
|Room Log = {{todo}} (successful sabotage)
 +
|Private Log = {{todo}} (failed sabotage)
 +
}}
 
===[[Mutate]]===
 
===[[Mutate]]===
{{Todo}}
+
{{Action Details|
 +
|Name = Mutate
 +
|Cost = 3 {{ap}}
 +
|Target = None
 +
|Effect = You mutate into [[File:Berzerk.png]] '''Berserker''', healing 4 {{hp}}, giving a permanent [[File:Guardian.png]]'''Guardian''' [[status]], and improving melee attacks damage on 1 :hp:.
 +
**The berserker will lose any items and active skills it had, won't be able to speak on public channels, and will only be able to Attack, Move and Sabotage.
 +
|Privacy = public
 +
|Room Log = ['''Character'''] curls up, clearly suffering. The crewmember's cries resonate throughout the room before ungodly bile spews from their mouth and melts their clothing... How horrific! ['''Character'''] has completely mutated!
 +
}}

Latest revision as of 08:58, 26 July 2019

Basic Actions

A basic action is an action that all players have and does not need to be unlocked by choosing a skill. Here are some of the simplest ones
Mush players have additional basic actions (see Basic Mush Actions).

Kick off

1 Action Point Kick off

Hide

1 Action Point Hide

  • Target: Droppable item
  • Effect: Hiding items prevents them from appearing on the room's shelves to anyone but the person that hid them. They still can remain effective (e.g. MycoAlarm)
  • Icon Private log: [Person] has hidden their [object]

Search

1 Action Point Search

  • Target: None
  • Effect: You search the room, discovering one hidden item per attempt.
    • The action can't fail, if you don't found anything, there isn't anything hidden.
  • Affected by: Icon Observant.
  • Icon Public log: [Person] has discovered a hidden [object]
  • Icon Private log: Icon TODO: Missing information. (log when there's no hidden object)

Lie down

Lie down

  • Target: Unoccupied Bed/Sofa
  • Effect: You start laying down and occupying a bed/sofa, to gain extra Action Point at cycle change, and extra Morale if a Icon Shrink is present.
  • Icon Public log: [Person] is lying down... It's good to just stop and take a break. Destination : the land of dreams!

Get up

Get up

  • Requires: Your character laying on a bed or sofa
  • Target: None
  • Effect: You stop laying down and occupying a bed/sofa.
    • Happens automatically when taking any other action, or clicking on anywhere in the room other than inventory (clicking on people makes you stand up too)
  • Icon Public log: [Character] wakes up calmly.

Flirt

1 Action Point Flirt

  • Requires: Target must be of opposite gender or Icon Andie
    • Icon Raluca cannot flirt due to her Icon Antisocial trait, but others can flirt with her and then she can do the thing.
    • Flirt is impossible between Icon Paola and Icon Gioele.
  • Target: Standing character that flirted with yours
  • Effect: Flirt allows a character whom you flirted with to "do the thing" with you.
  • Affected by: Icon Antisocial trait
  • Icon Public log:
    • [Female character] seems interested in [Male character], the fluttering of their eyelashes is a good indicator of their most intimate thoughts
    • [Male character] seems interested in [Female character]. The way he looks at her leaves nobody in any doubt of his intentions.

Do the thing

1 Action Point Do the thing

  • Requires:
    • None of you have Done the thing that day, your partner must not be laying down.
    • The room has an empty bed or sofa in it.
    • There are no bystanders (even asleep) or cameras installed in the room.
  • Target: Non sleeping character that flirted with yours
  • Effect: Raises morale by 2 Morale points for both participants.
    • Can transfer Icon Spores from a mush inventory to their human partner, can transfer Icon Disease between humans.
    • Female characters (including Icon Frieda, but not Icon Andie) have an 8% chance of getting Icon Pregnant.
  • Affected by: Icon First Time
  • Icon Public log: [Character] and [Character] killed the lights and then the strange noises started... A few minutes later, the lights went back on. They seemed in great spirits afterwards.
  • Icon Private log: Icon TODO: Missing information.
  • Action flavor: Icon TODO: Missing information.

Guard

1 Action Point Guard

  • Requires: Character Level 3 or higher
  • Target: None
  • Effect: Keeps any crew members in the room from leaving through any door except the one they entered through.
    • The stance is broken when any other action is issued.
    • It counts as "aggressive" action, so guarding a room with Icon Ian or someone with Icon Crazy Eye in it costs 2 more Action Point (stackable).
  • Affected by: Icon Sneak, Icon Crazy Eye skills and Icon Pacifist trait. Icon Solid/Icon Wrestler characters can still throw people out through random doors.
  • Invisible


Consume

Consume

  • Requires: Must not have Icon Full Stomach status. If consumable is a pill, it must be the first one consumed that day.
  • Target: Consumable (food, fruits or pills)
  • Effect: You consume the item, receiving/losing points and illnesses depending on the consumable. Can make you Icon Dirty, unless holding the Icon Stainproof Apron.
  • Affected by: Icon Frugivore, Icon Caffeine Junkie skills and Icon Mush status
  • Icon Secret log: Starving.png [Consumer] ate/devoured/munched their Actions/little snack/nice little meal/small meal, burp.
    • If mush, it will also create a Icon Private log: Icon TODO: Missing information.

Repair

1 Action Point / 1 Repair Point Repair


Basic Mush Actions

A basic mush action is an action that all mush players have and does not need to be unlocked by choosing a skill. These actions are in addition to the "basic actions" already listed above.

Extract a spore

2 Action Point Extract a spore

Infect

1 Action Point Infect

  • Target: Non immunized humans, Icon Schrödinger.
  • Effect: Uses one carried Icon Spore and transfers it to the target.
    • Mush players can only infect once a day
    • Humans require 3 spores to convert to Icon Mush, Schrödinger requires only a single one. When converted, the spores transfered to the new mush dissapear.
  • Affected by: Research project Mushovore Bacteria, Icon Crazy Eye, Icon Pacifist and Icon Infector.
  • Icon Covert log: [Mush] approached [victim] in a predatory manner... and spiked them discretely!

Sabotage

2 Action Point Sabotage

  • Target: Sabotable equipment
  • Effect: You attempt to break equipment, the action might fail improving your Efficiency.
  • Affected by: Icon Saboteur.
    • Icon Doorman allows to sabotage a random door per day for free.
  • Icon Secret log: Icon TODO: Missing information. (successful sabotage)
  • Icon Private log: Icon TODO: Missing information. (failed sabotage)

Mutate

3 Action Point Mutate

  • Target: None
  • Effect: You mutate into Berzerk.png Berserker, healing 4 Health Point, giving a permanent Guardian.pngGuardian status, and improving melee attacks damage on 1 :hp:.
    • The berserker will lose any items and active skills it had, won't be able to speak on public channels, and will only be able to Attack, Move and Sabotage.
  • Icon Public log: [Character] curls up, clearly suffering. The crewmember's cries resonate throughout the room before ungodly bile spews from their mouth and melts their clothing... How horrific! [Character] has completely mutated!