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		<updated>2026-06-17T11:21:40Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://www.mushpedia.com/wiki/Mutate</id>
		<title>Mutate</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Mutate"/>
				<updated>2014-10-10T10:02:29Z</updated>
		
		<summary type="html">&lt;p&gt;Zoro the Gallade: http://prntscr.com/4urdbw No damage protection, guys.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image: Action-mutate.gif|frame]] [[Image: Talk-mutate.gif|frame]]&lt;br /&gt;
[[Mutate]] is one of the [[Actions#Basic_Mush_Actions|basic mush actions]]: All Mush are able to perform this action for 3 {{AP}} from the start, and no skill slot is required for it. &lt;br /&gt;
&lt;br /&gt;
However, this is '''not''' an action which should be used anywhere near the start of the game, as it is irreversible, and will '''reveal a player as {{Character|Mush}}''' to everyone. In fact, using it too early is a common beginner's mistake.&lt;br /&gt;
&lt;br /&gt;
Upon mutating, the mush player will turn into a [[File:Berzerk.png]] '''Berserker''', making them '''drop all of their items and lose all of their active abilities''' except for moving, attacking and sabotaging (some passive abilities may remain effective). He will also be unable to pick up new items, or speak in the public channel.&lt;br /&gt;
&lt;br /&gt;
The following message will be shown on the log: '''''Player''' curls up, clearly suffering. The crewmember's cries resonate throughout the room before ungodly bile spews from their mouth and melts their clothing... How horrific! '''Player''' has completely mutated!''&lt;br /&gt;
&lt;br /&gt;
In turn, mutating will '''heal''' the player 4{{HP}}, and give a permanent [[File:Guardian.png]]'''Guardian''' [[status]], and a '''bonus to unarmed attacks, comparable to a player having {{Skill|Solid}}.&lt;br /&gt;
&lt;br /&gt;
When Mutate is used to engage in open battle, it is often as a last resort, and can quickly determine how the game will end.&lt;br /&gt;
With full {{AP}}, a mutated Mush can easily kill a healthy human player (unless hindered by {{Skill|Crazy Eye}} or {{Trait|Pacifist}} effects).&lt;br /&gt;
&lt;br /&gt;
For better results, several Mush players can arrange a set time for mutating simultaneously as a pack. - Though even then, it is usually more effective to use [[Weapons]] first.&lt;br /&gt;
&lt;br /&gt;
= Action Unavailable =&lt;br /&gt;
[[Image: Mush-mutate+ConstipasporeSerum.png|frame]]&lt;br /&gt;
At times this action can be unavailable. The exact circumstances that cause this are still unknown.&lt;br /&gt;
The screenshot on the right was taken by a mush player who had eaten a Cooked Ration after the humans had completed the [[Constipaspore Serum]].&lt;br /&gt;
&lt;br /&gt;
[[Image: family.jpg|frame]]&lt;/div&gt;</summary>
		<author><name>Zoro the Gallade</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Retro-Fungal_Serum</id>
		<title>Retro-Fungal Serum</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Retro-Fungal_Serum"/>
				<updated>2014-10-09T20:37:21Z</updated>
		
		<summary type="html">&lt;p&gt;Zoro the Gallade: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{Item Attributes|Retro-Fungal Serum|&lt;br /&gt;
Icon =&lt;br /&gt;
Anti mush serum.jpg&lt;br /&gt;
| Summary =&lt;br /&gt;
Cures a character of the {{Status|Mush}} status, reverting them to a regular human. Costs 1 {{AP}} to inoculate. Single use. If used on a human, nothing happens. No room log is recorded apart from a {{Privacy|Private}} message for a cured Mush. Provides bonus {{Glory}} when still available, unused, during a return to Sol mission.&lt;br /&gt;
| In-game Flavor =&lt;br /&gt;
The Retro-Fungal Serum can eradicate all traces of Mush in the nervous system of vertebrates.&lt;br /&gt;
| In-game Examine Text =&lt;br /&gt;
The retro-fungal serum is designed to eliminate the parthenogenesis mechanism in the B-strain of the Mush virus, and in doing so, give the host's body a chance to reject spores and therefore avoid further contamination.&lt;br /&gt;
| Origin 1 =&lt;br /&gt;
[[Research|Researching]] '''Retro-Fungal Serum'''&lt;br /&gt;
| Origin Amount 1 =&lt;br /&gt;
1&lt;br /&gt;
| Is Destroyed in Fire =&lt;br /&gt;
&lt;br /&gt;
| Enables Action =&lt;br /&gt;
yes&lt;br /&gt;
| Repair Chance =&lt;br /&gt;
&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;{{Item Tooltip}}&lt;br /&gt;
&lt;br /&gt;
Cures a character of the {{Status|Mush}} status, reverting them to a regular human. Costs 1 {{AP}} to inoculate. Single use. &lt;br /&gt;
&lt;br /&gt;
If used on a human, nothing happens, but the serum is still consumed. It's best to be 100% sure the target is a Mush before injecting it. &lt;br /&gt;
&lt;br /&gt;
Provides bonus {{Glory}} when still available, unused, during a return to Sol.&lt;br /&gt;
&lt;br /&gt;
If used on a {{Status|Mush}}, they get the following {{Privacy|Private}} log:&lt;br /&gt;
:''You start to vomit. You feel strange. As if your senses have been muted, as if you don't exist any more. You suddenly feel very alone. You feel anxious again that the end is nigh, you feel true fear again. You are no longer Mush...''&lt;br /&gt;
&lt;br /&gt;
Also works on {{Status|Berzerker}} Mush.&lt;br /&gt;
&lt;br /&gt;
{{Todo|Follow instructions in the [[Help:Item page guidelines]] to add properly structured item information here.}}&lt;br /&gt;
&lt;br /&gt;
{{Item Attribute List}}&lt;br /&gt;
{{Item Categories}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete Item]]&lt;/div&gt;</summary>
		<author><name>Zoro the Gallade</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Anonymush</id>
		<title>Anonymush</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Anonymush"/>
				<updated>2014-08-16T10:55:17Z</updated>
		
		<summary type="html">&lt;p&gt;Zoro the Gallade: Didn't take into account that no dead Mush will pop out on the crew bar.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Anonymush&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
Your mycotoxins are indetectable in the atmosphere. You are a predator after all!&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
*You'll appear as human on the crew bar except once you are dead.&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Mush|2}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Only&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
This ability is passive.&lt;br /&gt;
&lt;br /&gt;
This ability is best used if selected when one is converted to mush. If it is taken quickly enough, the rest of the crew might not have time to notice the momentary presence of another mush in the crew bar. Since the game always starts with two mush (save in special instances, such as Castings), taking this skill at the beginning of the game is sub-optimal. Extremely diabolical mush players will occasionally take this skill in order to fool other players into thinking that they are inexperienced, especially in conjunction with the body transfer skill. &lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
[[Image: Skill-Anonymush.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Mush Skill]] [[Category:Skill]] [[Category:Mush]]&lt;br /&gt;
{{Skills Navbox}}&lt;/div&gt;</summary>
		<author><name>Zoro the Gallade</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Mush_Play</id>
		<title>Mush Play</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Mush_Play"/>
				<updated>2014-08-16T10:50:38Z</updated>
		
		<summary type="html">&lt;p&gt;Zoro the Gallade: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Main|Mush}}&lt;br /&gt;
Here's various tips &amp;amp; tricks for '''Mush Play''', starting you off with some advice on how to begin your conquest of the human crew (and race). Check the main articles on {{Character|Mush|long}} as well as each of the [[:Category:Mush Skill|Mush skills]] for more detailed information.&lt;br /&gt;
&lt;br /&gt;
==General Advice==&lt;br /&gt;
&lt;br /&gt;
*;First and foremost, communicate.&lt;br /&gt;
::''Mush'' is a social strategy game. The {{Character|Mush}} are severely outnumbered at the beginning and will fail if they don't coordinate with their partners. You also need to communicate with humans in general chat to avoid their suspicions, as your role is one of stealthy infiltration!&lt;br /&gt;
&lt;br /&gt;
*;Tooltips are dangerous.&lt;br /&gt;
::The in-game help tooltips tell you some possible Mush actions. However, they don't go over any of the ramifications, and following them as they appear is very likely to get you killed as an obvious Mush. Walk your own path instead, using information from this wiki.&lt;br /&gt;
&lt;br /&gt;
*;Know what your skills do.&lt;br /&gt;
::Don't be that person who asks in general chat, &amp;quot;Should I take {{Skill|Phagocyte}}?&amp;quot; [[Mush|Find out how they work]], ideally before you even pick them.&lt;br /&gt;
&lt;br /&gt;
*;Don't choose your skills immediately.&lt;br /&gt;
::Many [[:Category:Mush Skill|Mush skills]] are situational. By keeping skill slots open, you can level up some for better skills, and take what you need when you need it. Saving a slot for {{Skill|Anonymush}} is particularly useful for making the humans think that there are only 2 Mush when, in fact, you just created more.&lt;br /&gt;
&lt;br /&gt;
*;That Mutate button that costs 3 {{AP}}? Don't click it to find out what it does.&lt;br /&gt;
::This changes you into an obviously ''Mush'' {{Status|Berzerker}}. You will drop all [[Inventory|items]] you are carrying, be able to do more attack damage, and no longer be able to communicate on any channels other than the Mush channel. This is an endgame tactic, and will result in either you or the humans being dead shortly thereafter.&lt;br /&gt;
&lt;br /&gt;
*;Food does not nourish you.&lt;br /&gt;
::Consumables like {{Item|Standard Ration}}, {{Item|Banana}}, {{Item|Coffee}} etc. do ''not'' give {{Character|Mush}} any benefits, so save yourself the {{MP}} of walking to Refectory unless you're putting on a show for the humans.&lt;br /&gt;
&lt;br /&gt;
*;Beware the food test.&lt;br /&gt;
::Unlike with humans, eating ''ANY'' consumable will give you the {{Status|Full Stomach}} status, meaning you can't eat again after consuming a pill or {{Item|Banana}}. This can be used against you in an unescapable &amp;quot;food test&amp;quot;, so be wary of requests like that.&lt;br /&gt;
&lt;br /&gt;
*;Do not create a spore in front of other people or cameras.&lt;br /&gt;
::If you create a {{Status|Spore}} in a room with another person or a {{Item|Camera}}, everyone who comes into that room will be able to check the logs and see that you're Mush. Always make sure you are alone and no Camera is on the wall before you make spores.&lt;br /&gt;
::Remember that other Mush are people too; alone means completely alone.&lt;br /&gt;
&lt;br /&gt;
*;Coordinate with other Mush regarding spores.&lt;br /&gt;
::There are lots of limits surrounding spores. Only 4 of them - 2 after [[Anti-Spore Gas]] is researched - can be spawned daily by all {{Character|Mush}} on a ship. Each Mush can carry a maximum of 2 spores, which do not take up inventory slots. Any given Mush can only infect a single human by direct &amp;quot;spiking&amp;quot; once per day. So, if you're sporing different people, or if one Mush is making all the spores a ship can make, you aren't playing effectively. Coordination is a must.&lt;br /&gt;
&lt;br /&gt;
*;Be prepared with a reason why you're dirty.&lt;br /&gt;
::Making spores ''will'' make you [[Dirty]]. Being dirty without a reason is likely to get you killed on an active ship, especially if you are a character who should never get dirty, like {{Character|Finola}} or {{Character|Paola}}. The best method is to pair your spore making with a legitimate human activity that has a chance to make you dirty, and say that's why.&lt;br /&gt;
&lt;br /&gt;
*;Do not stay dirty for extended periods of time.&lt;br /&gt;
::This is a good way to get found out as {{Character|Mush}}. You will take 4 {{HP}} of damage when you shower (unless you're {{Skill|Splashproof}}), so putting it off as long as possible is good, but do so within reason. Saying you don't have the {{AP}} to shower only works for so long. Some characters can get away with staying [[Dirty]] easier than others (such as {{Character|Raluca}}), depending on how dirty your role about the ship is.&lt;br /&gt;
::Also, remember that {{Character|Finola}}'s {{Trait|Germaphobe}} trait makes her lose {{Morale}} each turn she's dirty, so if you're a Finola Mush, you will raise a LOT of suspicion by staying dirty.&lt;br /&gt;
&lt;br /&gt;
*;Do not shower a lot.&lt;br /&gt;
::This might seem a bit contradictory after the &amp;quot;not staying dirty&amp;quot; tip, however showering does do 3-5 {{HP}} points of damage to you. Even if you're using {{Skill|Phagocyte}} to mitigate the damage by eating spores to heal, picking up and putting down the {{Item|Soap}} shows in the room logs. An observant crew may start to wonder why you're showering as often as you are, if you're not a character who should be dirty a lot.&lt;br /&gt;
&lt;br /&gt;
*;Mush cannot become sick.&lt;br /&gt;
::If humans eat spoiled food, they have a chance of becoming [[Illnesses#Diseases|sick and throwing up]]. If someone eats food 3 days after it was fresh, and does not become sick (at a 90% chance), that person is most likely a {{Character|Mush}}. Also, you cannot receive illness or mental illness from killing or being witness of death.&lt;br /&gt;
::[[Illnesses]] you've contracted before you joined the Mush, however, stay on you for a while, which may be used as camouflage.&lt;br /&gt;
&lt;br /&gt;
*;Do not sabotage things in rooms where people don't often go.&lt;br /&gt;
::The displayal of sabotaged equipment follows different rules to regular equipment breaking, so pay attention how and when you sabotage.&lt;br /&gt;
::Example: You go into the Center Alpha Storage and sabotage the Oxygen Tank there. It's found and fixed, and you're the only one who's been in the room, right around the time when a broken thing appeared, so now you're a suspect.&lt;br /&gt;
&lt;br /&gt;
*;The &amp;quot;genome&amp;quot; mushroom button under your list of Mush skills lets you pick your human skills.&lt;br /&gt;
::Choose your human skills quickly so as to give you more ways to look useful while saving your {{AP}} for strategic mushery. You can only select skills you've unlocked for the respective character; this also goes for humans you've {{Skill|Transfer}}red into.&lt;br /&gt;
&lt;br /&gt;
*;Be a good sport&lt;br /&gt;
::Obviously, being injected with the [[Retro-Fungal Serum]] is most definitely not a good thing, since you will lose all your hard-earned Mush Glory and skills, the other Mush on board will lose a valuable ally, and if you've done a lot of damage the remaining crew might still be bitter against you, but [[griefing]] will solve nothing, except leading to a game end where you won't even get Human glory. So, don't actively try to be De-Mushified, but don't try to bring down the ship with you if you get cured, either. You're on the same boat as everyone else now (more than ever), so take it with dignity and do your best to help out your new team.&lt;br /&gt;
==Specific Guides==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Enfilade's Way of the Mush]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[http://mush.twinoid.com/tid/forum#!view/112222?p=2|thread/34557086?p=1 Ageni's Art of the Patsy]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorial]] [[Category:Gameplay]] [[Category:Mush]]&lt;/div&gt;</summary>
		<author><name>Zoro the Gallade</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Anonymush</id>
		<title>Anonymush</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Anonymush"/>
				<updated>2014-08-16T10:42:18Z</updated>
		
		<summary type="html">&lt;p&gt;Zoro the Gallade: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Anonymush&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
Your mycotoxins are indetectable in the atmosphere. You are a predator after all!&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
*You'll appear as human on the crew bar except once you are dead.&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Mush|2}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Only&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
This ability is passive.&lt;br /&gt;
&lt;br /&gt;
This ability is best used if selected when one is converted to mush. If it is taken quickly enough, the rest of the crew might not have time to notice the momentary presence of another mush in the crew bar. Since the game always starts with two mush (save in special instances, such as Castings), taking this skill at the beginning of the game is sub-optimal. Extremely diabolical mush players will occasionally take this skill in order to fool other players into thinking that they are inexperienced, especially in conjunction with the body transfer skill. &lt;br /&gt;
&lt;br /&gt;
If used in conjunction with [[Transfer]], it can be a diabolical way to cause plenty of damage and shake off any heat on you: go on a spree, then damage yourself, Transfer into a new host, and pick Anonymush after killing the old one. From the point of view of any bystander, the net result will be a dead Mush.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
[[Image: Skill-Anonymush.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Mush Skill]] [[Category:Skill]] [[Category:Mush]]&lt;br /&gt;
{{Skills Navbox}}&lt;/div&gt;</summary>
		<author><name>Zoro the Gallade</name></author>	</entry>

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