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		<updated>2026-05-13T17:00:41Z</updated>
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	<entry>
		<id>http://www.mushpedia.com/wiki/Support_Drone</id>
		<title>Support Drone</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Support_Drone"/>
				<updated>2019-08-21T11:31:28Z</updated>
		
		<summary type="html">&lt;p&gt;Vio: Drone order&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{Item Attributes|Support Drone|&lt;br /&gt;
Icon =&lt;br /&gt;
Help_drone.jpg&lt;br /&gt;
| Summary =&lt;br /&gt;
A helpful, autonomous machine which attempts to repair defective equipment in the room before moving somewhere else.&lt;br /&gt;
| In-game Flavor =&lt;br /&gt;
The best friend of the man-about-ship, this drone can carry out many tasks in your place.&lt;br /&gt;
| In-game Effects =&lt;br /&gt;
*The Drone carries out actions similar to those of the crew.&lt;br /&gt;
*Try to repair the defective equipment in the room before you leave.&lt;br /&gt;
| In-game Examine Text =&lt;br /&gt;
The support drone fulfills the automatic maintenance objective planned for the Magellan project. Employing the Beta-Slave protocol it is almost possible to replace a human being. Aside from the minor issue of building the thing...&lt;br /&gt;
| Origin 1 =&lt;br /&gt;
Found in '''[[Daedalus]]'''&lt;br /&gt;
| Origin Amount 1 =&lt;br /&gt;
1&lt;br /&gt;
| Origin 2 =&lt;br /&gt;
'''Extra Drone''' [[NERON Projects|NERON Project]]&lt;br /&gt;
| Origin Amount 2 =&lt;br /&gt;
1&lt;br /&gt;
| Construction Material 1 =&lt;br /&gt;
Scrap Metal&lt;br /&gt;
| Construction Material Amount 1 =&lt;br /&gt;
4&lt;br /&gt;
| Construction Material 2 =&lt;br /&gt;
Plastic Scraps&lt;br /&gt;
| Construction Material Amount 2 =&lt;br /&gt;
1&lt;br /&gt;
| Has Passive Effect in Room =&lt;br /&gt;
yes&lt;br /&gt;
| Repair Chance =&lt;br /&gt;
12%&lt;br /&gt;
| Can be Hidden =&lt;br /&gt;
no&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;{{Item Tooltip}}&lt;br /&gt;
[[Image:Extra_drone.png|right]]&lt;br /&gt;
The '''Support Drone''' is a robot designed by {{Character|Terrence}} which can perform generic utility tasks, like repairs, across the ship. The [[Daedalus]] starts with one Drone already built and active, and additional ones can be created via the '''Extra Drone''' [[NERON Project]] and {{Item|Blueprints}} provided by the {{Skill|Robotics Expert}} skill. Drones, like {{Item|Schrödinger}}, can be carried in your [[inventory]] and dropped off in any room.&lt;br /&gt;
&lt;br /&gt;
== Actions ==&lt;br /&gt;
Each Drone will at each cycle change perform action(s) in it's room, in that order :&lt;br /&gt;
# '''Board''' a [[Patrol Ship]] if there is one operational in the room, there are [[Hunters|attacker]], and drone has the '''Pilot''' upgrade.&lt;br /&gt;
#: {{Confirm|Chosen randomly}}, and does not check for no charges left.&lt;br /&gt;
#* With {{project|Magnetic Net}} the patrol ship follows the Daedalus during the move, unlike with human pilots that dock.&lt;br /&gt;
#* If a player boards with a drone in inventory, it will perform it's actions all the same.&lt;br /&gt;
#*: {{Confirm|The human rule for magnetic net applies.}}&lt;br /&gt;
#*: If it's the Pasiphae, '''Shoot''' does not apply and it does not '''Retrieve'''.&lt;br /&gt;
#* While flying actions become :&lt;br /&gt;
## '''Repair''' if the spacecraft broke.&lt;br /&gt;
## '''Shoot''' an [[Hunters|attacker]] {{Confirm|at random}} if any left and charges left, {{Confirm|With the same success rate as a {{Skill|Pilot}} player.}}&lt;br /&gt;
## '''Dock''' back.&lt;br /&gt;
# '''Extinguish''' a fire if there is one and drone has the '''Firefighter''' upgrade.&lt;br /&gt;
#: {{Confirm|Always succesfull, like {{Skill|Firefighter}} players.}}&lt;br /&gt;
# Attempt a '''Repair''', in that order :&lt;br /&gt;
## Doors.&lt;br /&gt;
## Equipment. Does not require {{Item|Scrap Metal}} for spacecrafts, unlike players.&lt;br /&gt;
## Items. {{Bug|Can repair a hidden object. It remains hidden, but the log is not and gives it away.}}&lt;br /&gt;
#: Base success rate and % improvement per fail correspeond to that of a non-{{Skill|Technician}} player.&lt;br /&gt;
#: Failed attempts are silent, just like they are for players. Only the '''Turbo''' message may give it away.&lt;br /&gt;
#: Special cases :&lt;br /&gt;
#:: '''[[Camera]]s''' count as : {{Confirm|item, or equipment?}} in case of the {{bug|looks-installed-but-is-not when dropped when picking {{Skill|Paranoid}}}}.&lt;br /&gt;
#:: Other '''Drones''' count as {{Todo|?}}.&lt;br /&gt;
#:: '''[[Swedish Sofa]]s''' count as {{Todo|?}}.&lt;br /&gt;
#:: The '''[[Tabulatrix]]''' counts as {{Todo|?}}.&lt;br /&gt;
# '''Move''' randomly into an adjacent room.&lt;br /&gt;
#: Happens even if it's in a player's inventory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Order of Drones vs ship breakages:&lt;br /&gt;
# Broken O2 tanks leak 1 extra unit of oxygen ''before'' a drone gets to repair them. In order not to lose any O2, the crew has to repair them manually.&lt;br /&gt;
# Otoh, tank breakage also seems to happen beforehand. I.e. if a drone is present when a tank breaks, it can repair it immediately. {{Confirm|observed once}}&lt;br /&gt;
# All other '''Mishaps''' happen afterward, so&lt;br /&gt;
#: Drones extinguish fires before they get to spread / new ones are created.&lt;br /&gt;
#: Their presence does not prevent them or their consequences, in particular damage from ''new'' fires.&lt;br /&gt;
#: It can appear to void their repair actions, especially if the misphap has no log. E.g. a repaired door can 'remains' broken.&lt;br /&gt;
&lt;br /&gt;
== Upgrades ==&lt;br /&gt;
&lt;br /&gt;
A single ''Support Drone'' can be upgraded multiple times by a {{Skill|Robotics Expert}}. Each upgrade takes 2 {{Item|Scrap Metal}}. The same upgrade cannot be applied twice.&lt;br /&gt;
&lt;br /&gt;
Available upgrades:&lt;br /&gt;
* '''Firefighter''': Can extinguish fires. The drone also becomes immune to fire.&lt;br /&gt;
* '''Turbo''': 80% of changes to perform 2 actions instead of 1 each cycle.&lt;br /&gt;
* '''Pilot''': Patrol ships are usable for the drones.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
{{Warning|Drones ''cannot'' break randomly. They can only be broken by fire or sabotage, which is not announced by NERON, or by {{Skill|Green Jelly}}, which *is* announced by NERON.}}&lt;br /&gt;
* Drones do '''not''' act as [[characters]] or {{Item|Cameras}} for the purpose of [[Privacy Levels|action privacy]], meaning they will not affect {{Privacy|Covert}} or {{Privacy|Secret}} actions.&lt;br /&gt;
* Drones start with the same efficiency as a non-technician, but their efficiency increases with time. After a few repairs, they have a permanent 99% chance to succeed all repairs.&lt;br /&gt;
* Try to keep tabs on where Drones are, as they have a habit of wandering aimlessly around the ship, so it might take a while to find one when you need it. Keeping a Drone in inventory won't stop it from moving away on cycle change.&lt;br /&gt;
* Drones are the preferred means of repairing [[Patrol Ship|Patrol Ships]] and the [[Pasiphae]] as, unlike [[Characters|humans]], they don't need ''Scrap Metal'' to do so.&lt;br /&gt;
&lt;br /&gt;
{{Item Attribute List}}&lt;br /&gt;
{{Item Categories}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete Item]]&lt;/div&gt;</summary>
		<author><name>Vio</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Jiang_Hua</id>
		<title>Jiang Hua</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Jiang_Hua"/>
				<updated>2019-08-20T12:17:16Z</updated>
		
		<summary type="html">&lt;p&gt;Vio: misc improvements&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{character infobox|firstname=Hua|fullname=Jiang Hua|glory=Hua earns 3 {{glory}} every time you go to explore a planet|s1=pilot|s2=botanist|s3=survivalist|s4=tech|s5=determined|s6=turn|command=7|neron=12|comms=7}}&lt;br /&gt;
Specialist in approach missions to unknown planets, Hua can land on pretty much any surface in any conditions. She was aboard the Epygron, the first exploration vessel to encounter extra-terrestrial life.&lt;br /&gt;
== How to play ==&lt;br /&gt;
Hua is the only character who is guaranteed to have ''Pilot''. As such, she usually serves as one of the main pilots besides {{character|Roland}}, and is expected to help with [[Hunters|Hunter removal]] and scrap gathering.&lt;br /&gt;
Her personal glory is earnt by going on [[exploration|expeditions]], however, and most of her skills are aimed at improving the outcome of said expeditions.&lt;br /&gt;
&lt;br /&gt;
From {{silver}} onward, she can also adapt secondary roles with her ''Botanist'' and ''Technician'' skills. The ''Pilot - Technician'' combo in particular should be noted as a good way for an active Hua to prevent bad endings even on less active ships, because she can provide both the defenses and the [[Pilgred|PILGRED]] repairs required to get everyone back to Sol.&lt;br /&gt;
&lt;br /&gt;
==={{Bronze}}===&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Pilot}}: Hua's core skill, this versatile ability gives you a front seat for any planned expeditions as well as the ability to deal with Hunters. A Bronze Hua will want this skill 90% of the time!&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Botanist}}: Allows Hua to gain more fruits from expeditions as well as saving some {{AP}} when tending to the plants aboard the Daedalus. Generally not a good bronze pick, however, even if {{character|Ian}} is inactive. - You can be a gardener without it.&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Survivalist}}: Lowers the damage you take on expeditions and improves {{Item|Alien Steak}} gains. Useful but not worth taking as your only skill.&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Technician}}: Improves the efficiency of repairs and allows you to dismantle equipment aboard the ship. Pick this if your ship has Pilots but no Technician, or enough pilots (3+) that you'd rather be a backup Tech. (The balance being that Pilots defend the crew while they finish the reactor, but having no Technician makes this very slow.)&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Determined}}: This skill causes the percentage chance of success for an action to go up faster each time you fail it. Not a good pick as your only skill.&lt;br /&gt;
&lt;br /&gt;
:{{Skill|U-Turn}}: Hua's unique skill. Allows her to cancel an expedition at will for 2 {{AP}}. It could be argued that a highly-coordinated ship could benefit from this skill to take riskier expeditions, but picking this over ''Pilot'' or ''Technician'' would be silly.&lt;br /&gt;
&lt;br /&gt;
==={{Silver}}===&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Pilot}} / {{Skill|Botanist}} OR {{Skill|Survivalist}}: Gives Hua a bonus for any expedition she goes on. Botanist provides more utility back on the ship, especially if you can be around each Cycle 8 to help with plants, but ''Survivalist'' means more {{AP}} generated thanks to all the Steaks you'll be pulling in.&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Pilot}} / {{Skill|Technician}}: Allows you to fill two core roles aboard the Daedalus: defense and repairs. However, piloting is an {{AP}}-intensive job so you'll often be stretched thin (or eating a lot), and will have to make good use of your free repair points.&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Technician}} / {{Skill|Determined}}: A possibility if your ship is somehow swimming in pilots but in desperate need of repairs. Even then, however, ''Pilot'' is likely better than ''Determined'' on longer ships due to its versatility.&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Pilot}} / {{Skill|U-Turn}}: Allows Hua to fill in as an &amp;quot;improvised&amp;quot; {{Skill|Diplomat}} on expeditions. While you won't be able to prevent fight events, you will be able to return to the Daedalus as soon as you have achieved your objective or when a crewmember drops to a dangerously low health level.&lt;br /&gt;
&lt;br /&gt;
==={{Gold}}===&lt;br /&gt;
&lt;br /&gt;
:Hua has a great, versatile skillset by level four. If you want U-Turn, either drop Technician to focus entirely on expeditions, or drop Botanist or Survivalist so you can still help out with some vital repairs such as the Oxygen Tanks or engines.&lt;br /&gt;
&lt;br /&gt;
==={{Character|Mush}}===&lt;br /&gt;
:Hua's strengths as a Mush mostly come from her skills. Being a {{Skill|Pilot}} and possible {{skill|Technician}} usually means she is too important to be killed over a loose suspicion. Finally, permanent access to spaceships gives her the option to fly off with a few crucial items in hand, or go on a suicide trip with the Icarus. - IF doing that is truly enough to kill the Daedalus at a given time, or the only way out after being exposed.&lt;br /&gt;
:*Doing repairs as a ''Technician'' is a great excuse for becoming {{status|dirty}}, hurt, and losing {{AP}} on &amp;quot;failed attempts&amp;quot;.&lt;br /&gt;
:*&amp;quot;Accidentally&amp;quot; shooting a [[trading|transport ship]] with a good trade will make it leave at the end of cycle. This can actually happen if people forget to [[hunters|select a target]]. And others may not even notice the damage.&lt;br /&gt;
:*She might get into trouble when people ask her to eat in order to gain a few quick {{AP}} and fly... unless she can imitate the {{AP}} gain with {{skill|Phagocyte}}.&lt;br /&gt;
:**Also be aware that everyone can see how many shots were truly fired from a patroller by examining it.&lt;br /&gt;
&lt;br /&gt;
:A personal specialty of Hua would be that she usually joins [[exploration|expeditions]], and can have {{skill|Survivalist}}, which in combination makes her a very good {{skill|Traitor}}.&lt;br /&gt;
&lt;br /&gt;
== Useful tips ==&lt;br /&gt;
* Hua's strength are her bountiful expeditions. Make sure {{character|Frieda}} and {{character|Jin Su}} are doing their jobs of getting you to planets!&lt;br /&gt;
* Unless you can get your hands on something even better (like {{Skill|Shooter}}), ask for the {{Skill|Chef}} magebook that is guaranteed to pop out of Xyloph. This will let you freeze most of the steaks you bring from your expeditions for free and analyze the properties of any alien fruit.&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
; 3096 : Born on Earth.&lt;br /&gt;
; 3115 : Hua is accepted into the Copernik institute of exploration. There she studies with talented professors such as GL Maubrick and Nil Carlsson. Despite a genuine interest in the study of extraterrestrial biosphere, Jiang Hua shows more talent in the domain of surface exploration. She carries out several missions on Charon and Neptune where she learns to operate Class B reconnaissance ships.&lt;br /&gt;
; 3116 : Jiang Hua misses the contest to be a part of the Gonzak crew heading for Epsilon-Indi. She continues her studies into extra-terrestrial botany then leaves on the Epygron heading for Lalande 21185 to explore the two remaining unknown planets in the system.&lt;br /&gt;
; 3121 : While carrying out routine analyses on Naumachia, Hua is attacked by a local life form. Her companion is killed, but Hua managed to hunt down the attacker. Despite sustaining a leg wound, she managed to make it back aboard the Epygron. Following the incident, no sign of life is detected on the planet.&lt;br /&gt;
; 3127 : Under the orders of Kim Jin-Su, Hua took part in the exploration of Tau-Ceti. She is the only pilot who is capable of guaranteeing risk-free landings on planetary bodies rich in boxylium. During this expedition, Hua discovers another 3 forms of extra-solar plant life, one of which is capable of surviving in areas without water.&lt;br /&gt;
; 3143 : Upon her return to Earth, Hua is bankrolled by ChangMei-Tech to design and test a new surface vessel. She and her team move to Xyloph-17 which was already the base for the Magellan space exploration project&lt;br /&gt;
; 3146 : When he is named leader of the Magellan project, Kim Jin-Su signed a contract with ChangMei-Tech to equip the Ark with an exploration vessel. Jiang Hua is sent to join Jin-Su's team to integrate the ship aboard the ark.&lt;br /&gt;
; 3152 : Hua assists Ian Soulton with the creation of a compact hydroponic garden capable of sustaining life for a crew of 16..&lt;br /&gt;
; 3153 : The Icarus prototype is delivered to the team, it is thoroughly tested by the pilots in the most extreme conditions possible. An accident during one of these tests near the Sun's surface forces Hua and the young pilot Roland Zucalli to survive for 36 hours on the surface of Mercury..&lt;br /&gt;
[[category:Characters]][[category:Hua]]&lt;/div&gt;</summary>
		<author><name>Vio</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Janice_Kent</id>
		<title>Janice Kent</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Janice_Kent"/>
				<updated>2019-08-19T13:23:51Z</updated>
		
		<summary type="html">&lt;p&gt;Vio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{character infobox|firstname=Janice|fullname=Janice Kent|glory=Janice gains 3 {{glory}} every time she makes contact with an extra-terrestrial.|s1=shrink|s2=it|s3=neron|s4=diplomat|s5=radio|s6=sacrifice|command=17|neron=1|comms=5}}&lt;br /&gt;
Janice takes care of the Daedalus' IT requirements. She manages [[NERON]]'s regular psychological breakdowns and put the A-TRUE protocol into place, which allows the central computer to name its own administrator. Janice also manages the psychological needs of the crew of the Daedalus. She is generally skilled in social interactions, including those with aliens, which is also a personal interest of hers as she likes to study alien cultures.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How to play ==&lt;br /&gt;
Janice's gameplay revolves around keeping the crew morale as high as possible. She is also the default {{Title|NERON Admin}} and will be asked to adjust the various settings. On top of all this, her personal glory requires her to go on expeditions to meet extra-terrestrial lifeforms.&lt;br /&gt;
&lt;br /&gt;
==={{Bronze}}===&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Shrink}}: the best source of {{morale}} morale in the game. Also the most reliable way of curing psychological damage. Taking any other skill will cause everyone to laugh at your incompetence or assume that you're {{character|Mush}}.&lt;br /&gt;
&lt;br /&gt;
==={{Silver}}===&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Shrink}} / {{Skill|IT Expert}}: Provides free IT action points that will most likely be spent on [[NERON Projects]] or [[Research]]. Take this over ''NERON's only friend'' if crew activity is low or average (especially in case of a slow {{title|Commander}}), or if you prefer being active yourself.&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Shrink}} / {{Skill|NERON's only friend}}: Improves the efficiency of every point of AP put into the Nexus by anyone. Take this over IT Expert if there are a lot of crew members doing Projects, or if like being helpful in a passive way.&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Shrink}} / {{Skill|Diplomat}}: Sacrifices some NERON progress for better expedition outcomes. Worth taking if you are going for [[Eden]] but {{character|Andie}} is not available or not {{skill|Polyvalent}}. Also comes with the handy Ceasefire ability, and guarantees you a spot on expeditions.&lt;br /&gt;
&lt;br /&gt;
==={{Gold}}===&lt;br /&gt;
&lt;br /&gt;
:Janice completes her primary set of skills by level four. {{Skill|Radio Expert}} would require you to hang out at the bridge instead of the dorms, and the bonus to [[NERON  projects]] is neglegible. {{Skill|Self-sacrifice}} is an alternative to {{Skill|NERON's only friend}} and allows you to play slightly different concerning {{morale}} morale, but due to its {{XP}} requirement it should only be considered if you regularly play as Janice.&lt;br /&gt;
&lt;br /&gt;
==={{Character|Mush}}===&lt;br /&gt;
&lt;br /&gt;
:*Switching between the dorms, Mush Janice often has access to the un-dismantled shower, turning her into the evil twin of [[Lai_Kuan_Ti#Mush|Mush Kuan Ti]] when it comes to [[trapper|trapping]] the Nexus.&lt;br /&gt;
:*Not using a bed and having to shower in secret (for lack of reasons to get {{status|dirty}}) may often leave her starved for {{AP}}, and a Janice claiming a bed is instantly suspicious unless you are very active. But her generalist nature and vital importance to the mission do give her some leeway in both movement and behavior.&lt;br /&gt;
:**Doing little work can be somewhat offset by being active in chat instead. Everybody likes the bubbly cute girl raising their morale, so they may think less about what she is doing that actually costs {{AP}}. Having free {{AP|IT}} points to spend on [[NERON Projects]] helps as well.&lt;br /&gt;
:*Making the usually prudent arrangement with {{character|Raluca}} to be the only person coming to her realm (for hugs and [[PILGRED]] relays) in turn means that it is rather easy to convert each other ''if'' either one happens to be a Mush. [[relaying|Relays]] and {{fuel}} fuel loading also give Janice excuses for becoming ''dirty'' after all.&lt;br /&gt;
:*Her tendency to know people's {{morale}} level makes it possible for Janice to use {{skill|Demoralize}} efficiently. Then again, a crewmate suiciding rather than getting better after her visit is very suspicious.&lt;br /&gt;
:*Being the {{title|NERON Administrator}}, otoh, makes her an unusually effective {{skill|Saboteur}}, as she can use the [[NERON BIOS|Vocoder]] to write the missing &amp;quot;oject broke&amp;quot; messages herself!&lt;br /&gt;
::*This generally gives her a lot of options to sow at least temporary confusion with fake warnings and death messages, especially when accompanied by repsective chat activity from her partner(s) in crime.&lt;br /&gt;
::*Not to forget the options of turning off the [[Plasma Shield]] or [[NERON Projects#Magnetic Net|Magnetic Net]] at opportune moments, blocking [[research]] access, destroying food (blaming it all on someone using {{skill|NERON Depression}}) or allowing herself to take off in a ship.&lt;br /&gt;
::*Finally, having access to the [[BIOS Terminal|BIOS]] anyway can be an argument for her 'guarding' the {{item|Hacker Kit}}... which, she can then use to move the ship in the right moment, especially as {{skill|IT Expert}}.&lt;br /&gt;
&lt;br /&gt;
== Useful tips ==&lt;br /&gt;
* Try to end each cycle in the dorms to provide constant morale for your crew. See {{skill|Shrink}}.&lt;br /&gt;
* Some characters do not regularly use the dormitory bedding. Seek them out and give them a comforting hug!&lt;br /&gt;
* Janice cannot boost her own morale, so she relies on {{Character|Jin Su}}'s speeches or fruit from {{Character|Ian}}'s garden to stay happy.&lt;br /&gt;
* As Janice's {{Glory}} objective is fulfilled almost every time she meets '''any''' kind of alien, including critters and enemies, you should take part in as many expeditions as possible - {{Skill|Diplomat}} or not - to rack up insane amounts of points.&lt;br /&gt;
** There are no diminishing returns to this.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Janice's glory mechanic defies its description &amp;quot;Part-time Eth'''n'''ologist&amp;quot; and her characterization as a compassionate diplomat in that she gains {{Glory}} not only from making contact with ''[[Zones#Intelligent Life|intelligent]]'' alien life forms, but from any contact whatsoever - including [[:File:JaniceGlory.jpg|hunting chew-chews or being bitten by a spider]]. In that regard, she is more of an Ethologist. (One studies cultures, the other animals.)&lt;br /&gt;
* She will gain the bonus even if she is not a direct subject of the alien event; she just has to be present.&lt;br /&gt;
** This even includes instances like a teammate [[Zones#Caverns|splitting their head open on a stalactite]] after ''they'' glimpsed a passing scorpion in a dark cave. Nothing stops her fascination!&lt;br /&gt;
&lt;br /&gt;
* You will get '''no''' {{glory}} from '[[Zones#Predators|Predator - Nothing to report]]' events, however. Even though it clearly describes you observing one, and [[Zones#Mankarogs|spotting a Mankarog on the horizon]] counts.&lt;br /&gt;
** Also no glory from fighting the alien in a [[Zones#Shipwreck|shipwreck]], even though most other fights (e.g. [[Zones#Ruins|alien zombies]]) count.&lt;br /&gt;
** And none from [[Zones#Oceanic|catching an alien fish]] or ''eating'' insects, as opposed to ''fighting'' insects and fighting or eating the predators. These culture studies are a very peculiar science!&lt;br /&gt;
&lt;br /&gt;
As one could expect, all this boosts her expedition {{glory}} gains [http://mush.twinoid.com/tid/forum#!view/112216|thread/31456425?p=16 way out of proportion] when compared to other characters with similar goals such as {{Character|Hua}} or {{Character|Stephen}}, who has to encounter aliens that are hostile ''and'' have that lead to a [[Events#fight|combat event]] to receive a lesser bonus.&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
; 3128 : Born on Callisto.&lt;br /&gt;
; 3132 : Janice enrolls in cyber-elementary school on Callisto. She learns at a very early age how to negociate FGUI interfaces and at the age of 6 she built a rudimentary database of recipes for Mother's Day.&lt;br /&gt;
; 3143 :Under the influence of a group of alter-universalist pirates, Janice develops the Radish program which will be used to pirate the accounts of large corporations such as Lisegan-Cash and InHumanFinancial. When she discovers that she has been manipulated, Janice decides to reinforce the security of her applications by developing a unique protection system which is based on the trust existing between the program and the user.&lt;br /&gt;
; 3145 :To earn her qualification in Cyber-Psychology on Ganymede, Janice studied human and robot psychology for two years at the faculty of Cognitive Sciences at Bacchus IV.&lt;br /&gt;
; 3147 : She left for university, where she met Terrence Archer a robotics student. He proposes that she puts a learning script in place and that she applies her security protocol ( A-TRUE ) to his drones.&lt;br /&gt;
; 3148 : Janice Kent and Terrence Archer are awarded the Redmoon Prize for their invention of an intelligent drone capable of interpreting and storing new instructions as it evolves. They decide to continue their project on Callisto where Janice's family live.&lt;br /&gt;
; 3150 : During a mission on Jupiter, an analysis of NERON, a jumped-up calculator, offers Janice an exciting new field of study. Its incredible calculating power make it a conscious entity capable of exploiting its own train of thought without any human intervention. NERON, until that point, had developped a profound dislike for its creators, but nonetheless accepted to recommence its calculation work on condition that the A-TRUE protocol is engaged for the duration of the project.&lt;br /&gt;
; 3151 : Janice tries to optimize NERON's thinking processes but the infernal regularity of the PILGRED reactor tests carried out by researcher Raluca Tomescu monopolize the unit's processing power.&lt;br /&gt;
; 3152 : Following a reduction of its workload, NERON sees its processing requirement drop to 75%. Thus, its capacities for evolution are considerably improved. Janice contacts Terrence to ask him to build drones capable of completing the construction of the Daedalus on schedule.&lt;br /&gt;
; 3154 : While SDF forces attempt to regain control of the base, NERON's A-TRUE protocol is activated. He refuses troops access to buildings thus slowing the army's progression to the interior of Xyloph-17. Janice, who was then the only individual capable of controlling the central computer, frees her colleagues and attempts to transfer essential data to the Daedalus. Several hours later, the ship takes off towards the Magellan galaxy.&lt;br /&gt;
[[category:Characters]][[category:Janice]]&lt;/div&gt;</summary>
		<author><name>Vio</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/PILGRED_Reactor</id>
		<title>PILGRED Reactor</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/PILGRED_Reactor"/>
				<updated>2019-07-31T11:24:43Z</updated>
		
		<summary type="html">&lt;p&gt;Vio: wording&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{Equipment Attributes|PILGRED Reactor|&lt;br /&gt;
Icon =&lt;br /&gt;
Pilgred.jpg&lt;br /&gt;
| Summary =&lt;br /&gt;
This is the terminal where you can make repairs to the ''PILGRED Reactor'', a requirement for a [[Sol]] or [[Eden]] Victory Ending. Cannot break, despite Neron sometimes announcing that PILGRED is malfunctioning.&lt;br /&gt;
| In-game Examine Text =&lt;br /&gt;
The PILGRED Reactor. When the Daedalus set off, these were the only means of travelling faster than the speed of light. Getting it working again could allow you to return to Sol. Tear through space-time in complete safety.&lt;br /&gt;
| Room =&lt;br /&gt;
Engine Room&lt;br /&gt;
| Enables Action =&lt;br /&gt;
yes&lt;br /&gt;
| Can Break = &lt;br /&gt;
no&lt;br /&gt;
| Can Be Dismantled =&lt;br /&gt;
no&lt;br /&gt;
| Can Be Sabotaged =&lt;br /&gt;
no&lt;br /&gt;
| Slime Target =&lt;br /&gt;
no&lt;br /&gt;
| Has Terminal Access = &lt;br /&gt;
yes&lt;br /&gt;
| Makes Dirty =&lt;br /&gt;
yes&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;{{Equipment Tooltip}}&lt;br /&gt;
The '''PILGRED Reactor''', located in the {{Room|Engine Room}}, is the main drive of the Daedalus. Due to hunter attacks, it is broken at the start of every game and needs to be repaired.&lt;br /&gt;
&lt;br /&gt;
== Reactor Repairs ==&lt;br /&gt;
PILGRED is not like conventional broken [[Ship Equipment|equipment]]. Items increasing repair chance do not give bonuses, and {{AP|Repair}} are not used. The PILGRED repairs are similar to [[NERON Projects]] and [[Research]] in that the most efficient way to conduct repairs is for two characters with the {{Skill|Physicist}} or {{Skill|Technician}} skills to '''[[Relaying|relay]]''' the repair process.&lt;br /&gt;
&lt;br /&gt;
Participating in the repairs costs 1 {{AP|PILGRED}} or 2 {{AP}}. Each repair attempt will advance the total project by a random amount based on the character's [[Skills]].&lt;br /&gt;
*'''9-13%''' for a player with both {{Skill|Physicist}} and {{Skill|Technician}} skills.&lt;br /&gt;
*'''5-7%''' for a player with either {{Skill|Physicist}} or {{Skill|Technician}}, but not both.&lt;br /&gt;
*'''1%''' for anybody else (best used only to reset another player's efficiency).&lt;br /&gt;
&lt;br /&gt;
You '''can''' work on PILGRED while [[image:dirty.png]] [[Dirty]]. In fact, it is advisable to stay dirty while actively working on it since almost every attempt will make you dirty again.&lt;br /&gt;
&lt;br /&gt;
Repairs completion is announced by NERON with the name of the last participant.&lt;br /&gt;
&lt;br /&gt;
== Completion of the Reactor ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Pilgred.png|frame|left|Project]][[Image:Pilgred_active.gif|frame|right|How PILGRED appears in the Engine Room once completed.]]&lt;br /&gt;
Repairing the reactor unlocks the following options:&lt;br /&gt;
*The {{Title|Commander}} can bring the Daedalus to [[Ending the Game#Escape_to_Sol|Sol]] for 2 {{AP}}, putting an end to the game (Humans win if there are no more {{character|mush}} on board).&lt;br /&gt;
*The {{Title|Commander}} can bring the Daedalus to [[Ending the Game#Escape_to_Eden|Eden]] for 2 {{AP}} if the coordinates were calculated, putting an end to the game (Humans win if there are no more {{character|mush}} on board).&lt;br /&gt;
*New {{Item|Coffee}} can be fetched from the {{Equipment|Coffee Machine}} at '''every cycle''' rather than only once a day.  {{bug|It is supposed to regenerate only on cycles 1, 3, 5 and 7 after PILGRED is fixed.}}&lt;br /&gt;
&lt;br /&gt;
If the repairs are completed before all crew members have woken up from cryo-sleep, it is possible to go to Sol. No glory will be lost, since technically there is no {{Character|Mush}} on board.&lt;br /&gt;
&lt;br /&gt;
== Actions ==&lt;br /&gt;
{{Action Details|&lt;br /&gt;
|Name = Access Terminal&lt;br /&gt;
|Privacy = public&lt;br /&gt;
|Effect = Opens the [[File:Spot2.png|top|16px]] Pilgred Terminal&lt;br /&gt;
| Room Log= [Person] has accessed the Pilgred Teminal.&lt;br /&gt;
}}&lt;br /&gt;
=== Pilgred Terminal ===&lt;br /&gt;
{{Action Details|&lt;br /&gt;
|Name = Repair&lt;br /&gt;
|Privacy = public&lt;br /&gt;
|Cost = 2{{ap}}&lt;br /&gt;
|Effect =  Progress PILGRED repairs by 1%&lt;br /&gt;
** Lowered by 2-3% (additive) if you were the last person who did the action (see [[Relaying]])&lt;br /&gt;
** Higher percentage are achieved if you are  {{skill|Physicist}} and/or {{skill|Technician}}&lt;br /&gt;
|Dirty=yes&lt;br /&gt;
|Affected by = {{skill|Physicist}}, {{skill|Technician}}&lt;br /&gt;
| Room Log= '''[Person]''' has advanced the PILGRED repairs.	&lt;br /&gt;
|Announcement = (when complete)  '''PILGRED repairs''' carried out by '''[Person]'''. ''Access to distant zones now open.''&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Efficiency Table==&lt;br /&gt;
The table below shows how many steps and AP it takes (on average) for the crew to get PILGRED to 100% with different skills and relaying strategies.&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;Tech&amp;quot;''' here means that a person gets a bonus, either from the ''Technician'' or ''Physicist'' skill, while {{Character|Raluca}} is assumed to have both.&lt;br /&gt;
&lt;br /&gt;
The shortest columns are the most ''efficient'' regarding total {{AP}} spent on the repairs. However, they all neglect crew movement. Strategies where a skilled person works more than one time in a row are likely to take fewer {{MP}} from helpers walking to and from the Engine Room, and require less coordination.&lt;br /&gt;
&lt;br /&gt;
If the goal is to complete PILGRED as ''fast'' as possible with only one specialist around, it is of course best to relay them after every step in order to get the maximum bonus out of their limited AP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:PilgredRelay.jpg]]&lt;br /&gt;
&lt;br /&gt;
Finally, a group of only '''untrained crew''' working on it 1% at a time will spend a whopping '''200''' {{AP}}. Which is tough, but it can be done!&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]] [[Category:Raluca]]&lt;/div&gt;</summary>
		<author><name>Vio</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Actions</id>
		<title>Actions</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Actions"/>
				<updated>2019-07-26T08:58:45Z</updated>
		
		<summary type="html">&lt;p&gt;Vio: /* Guard */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Basic Actions==&lt;br /&gt;
A basic action is an action that all players have and does not need to be unlocked by choosing a skill. Here are some of the simplest ones &amp;lt;br&amp;gt; Mush players have additional basic actions (see [[Actions#Basic_Mush_Actions|Basic ''Mush'' Actions]]).&lt;br /&gt;
&lt;br /&gt;
===Kick off===&lt;br /&gt;
{{Action Details|&lt;br /&gt;
|Name = Kick off&lt;br /&gt;
|Cost = 1 {{ap}}&lt;br /&gt;
|Target = Other character&lt;br /&gt;
|Effect = inflicts 1-3 points of damage to the target with a base accuracy of 60%&lt;br /&gt;
|Affected by = {{Skill|Sneak}}, {{Skill|Solid}}, {{Skill|Wrestler}}, {{Skill|Diplomat}}, {{Skill|Crazy Eye}}, {{Skill|Ninja}} and {{Skill|Hard Boiled}} skills, {{status|inactive}} status,  {{Item|Plastenite Armor}} item, and {{Character|Ian}}'s [[image:pacifist.png]]''Pacifist'' trait.&lt;br /&gt;
|Privacy = Public&lt;br /&gt;
|Room Log = &lt;br /&gt;
}}&lt;br /&gt;
===Hide===&lt;br /&gt;
{{Action Details|&lt;br /&gt;
|Name = Hide&lt;br /&gt;
|Cost = 1 {{ap}}&lt;br /&gt;
|Target = Droppable item&lt;br /&gt;
|Effect = Hiding items prevents them from appearing on the room's shelves to anyone but the person that hid them. They still can remain effective (e.g. [[MycoAlarm]])&lt;br /&gt;
|Privacy = Private&lt;br /&gt;
|Room Log = ['''Person'''] has hidden their ['''object''']&lt;br /&gt;
}}&lt;br /&gt;
===Search===&lt;br /&gt;
{{Action Details|&lt;br /&gt;
|Name = Search&lt;br /&gt;
|Cost = 1 {{ap}}&lt;br /&gt;
|Target = None&lt;br /&gt;
|Effect = You search the room, discovering one hidden item per attempt.&lt;br /&gt;
**The action can't fail, if you don't found anything, there isn't anything hidden.&lt;br /&gt;
|Affected by = {{Skill|Observant}}.&lt;br /&gt;
|Privacy = Public&lt;br /&gt;
|Room Log = ['''Person'''] has discovered a hidden ['''object''']&lt;br /&gt;
|Private Log = {{todo}} (log when there's no hidden object)&lt;br /&gt;
}}&lt;br /&gt;
===Lie down===&lt;br /&gt;
{{Action Details|&lt;br /&gt;
|Name = Lie down&lt;br /&gt;
|Target = Unoccupied Bed/Sofa&lt;br /&gt;
|Effect = You start laying down and occupying a bed/sofa, to gain extra {{ap}} at cycle change, and extra {{morale}} if a {{Skill|Shrink}} is present.&lt;br /&gt;
|Privacy = Public&lt;br /&gt;
|Room Log = ['''Person'''] is lying down... It's good to just stop and take a break. Destination : the land of dreams!&lt;br /&gt;
}}&lt;br /&gt;
===Get up===&lt;br /&gt;
{{Action Details|&lt;br /&gt;
|Name = Get up&lt;br /&gt;
|Requirement = Your character laying on a bed or sofa&lt;br /&gt;
|Target = None&lt;br /&gt;
|Effect = You stop laying down and occupying a bed/sofa.&lt;br /&gt;
**Happens automatically when taking '''any''' other action, or clicking on anywhere in the room other than inventory (clicking on people makes you stand up too)&lt;br /&gt;
|Privacy = Public&lt;br /&gt;
|Room Log = ['''Character'''] wakes up calmly.&lt;br /&gt;
}}&lt;br /&gt;
===Flirt===&lt;br /&gt;
{{Action Details|&lt;br /&gt;
|Name = Flirt&lt;br /&gt;
|Cost = 1 {{ap}}&lt;br /&gt;
|Requirement = Target must be of opposite gender or {{Character|Andie}}&lt;br /&gt;
**{{Character|Raluca}} cannot flirt due to her {{trait|antisocial}} trait, but others can flirt with her and then she can [[Actions#Doing the thing|do the thing]]. &lt;br /&gt;
**Flirt is impossible between {{Character|Paola}} and {{Character|Gioele}}.&lt;br /&gt;
|Target = Standing character that flirted with yours&lt;br /&gt;
|Effect = Flirt allows a character whom you flirted with to &amp;quot;do the thing&amp;quot; with you.&lt;br /&gt;
|Affected by = {{trait|antisocial}} trait&lt;br /&gt;
|Privacy = Public&lt;br /&gt;
|Room Log = &amp;lt;br&amp;gt;&lt;br /&gt;
**['''Female character'''] seems interested in ['''Male character'''], the fluttering of their eyelashes is a good indicator of their most intimate thoughts&lt;br /&gt;
**['''Male character'''] seems interested in ['''Female character''']. The way he looks at her leaves nobody in any doubt of his intentions.&lt;br /&gt;
}}&lt;br /&gt;
===Do the thing===&lt;br /&gt;
{{Action Details|&lt;br /&gt;
|Name = Do the thing&lt;br /&gt;
|Cost = 1 {{ap}}&lt;br /&gt;
|Requirement = &amp;lt;br&amp;gt;&lt;br /&gt;
**None of you have ''Done the thing'' that day, your partner must not be laying down.&lt;br /&gt;
**The room has an '''empty''' bed or [[Swedish Sofa|sofa]] in it.&lt;br /&gt;
**There are no bystanders (even asleep) or [[Camera|cameras]] installed in the room.&lt;br /&gt;
|Target = Non sleeping character that flirted with yours&lt;br /&gt;
|Effect = Raises morale by 2 {{Morale}} points for both participants.&lt;br /&gt;
**Can transfer {{Item|Spores}} from a mush inventory to their human partner, can transfer {{status|Disease}} between humans.&lt;br /&gt;
**Female characters (including {{Character|Frieda}}, but not {{Character|Andie}}) have an 8% chance of getting {{status|pregnant}}.&lt;br /&gt;
|Affected by = {{trait|First Time}}&lt;br /&gt;
|Privacy = Public&lt;br /&gt;
|Room Log = ['''Character'''] and ['''Character'''] killed the lights and then the strange noises started... A few minutes later, the lights went back on. They seemed in great spirits afterwards.&lt;br /&gt;
|Private Log = {{todo}}&lt;br /&gt;
*Action flavor: {{todo}}&lt;br /&gt;
}}&lt;br /&gt;
===Guard===&lt;br /&gt;
{{Action Details|&lt;br /&gt;
|Name = Guard&lt;br /&gt;
|Cost = 1 {{ap}}&lt;br /&gt;
|Requirement = Character Level 3 or higher&lt;br /&gt;
|Target = None&lt;br /&gt;
|Effect = Keeps any crew members in the room from leaving through any door except the one they entered through.&lt;br /&gt;
**The stance is broken when any other action is issued. &lt;br /&gt;
**It counts as &amp;quot;aggressive&amp;quot; action, so guarding a room with {{character|Ian}} or someone with {{Skill|Crazy Eye}} in it costs 2 more {{AP}} (stackable).&lt;br /&gt;
|Affected by = {{Skill|Sneak}}, {{Skill|Crazy Eye}} skills and {{trait|Pacifist}} trait. {{Skill|Solid}}/{{Skill|Wrestler}} characters can still throw people out through random doors.&lt;br /&gt;
|Privacy = Invisible&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Consume===&lt;br /&gt;
{{Action Details|&lt;br /&gt;
|Name = Consume&lt;br /&gt;
|Requirement = Must not have {{Status|Full Stomach}} status. If consumable is a [[Inventory#Drugs|pill]], it must be the first one consumed that day.&lt;br /&gt;
|Target = [[Inventory#Consumables|Consumable]] (food, fruits or pills)&lt;br /&gt;
|Effect = You [[Actions#Consume|consume]] the item, receiving/losing points and illnesses depending on the consumable. Can make you {{Status|Dirty}}, unless holding the {{Item|Stainproof Apron}}.&lt;br /&gt;
|Affected by = {{Skill|Frugivore}}, {{Skill|Caffeine Junkie}} skills and {{status|mush}} status&lt;br /&gt;
|Privacy = secret&lt;br /&gt;
|Room Log = [[Image:Starving.png]] ['''Consumer'''] ate/devoured/munched their {{PAGENAME}}/little snack/nice little meal/small meal, burp.&lt;br /&gt;
** If mush, it will also create a {{Privacy|Private}} log: {{todo}}&lt;br /&gt;
}}&lt;br /&gt;
===Repair===&lt;br /&gt;
{{Action Details|&lt;br /&gt;
|Name = Repair&lt;br /&gt;
|Cost = 1 {{ap}} / 1 {{ap|tech}}&lt;br /&gt;
|Target = Broken equipment&lt;br /&gt;
|Effect = You attempt to repair the item, the action might fail improving your [[Efficiency]]. &lt;br /&gt;
**See [[Equipment_Maintenance#Repairs|Repairs]] for more detailed information.&lt;br /&gt;
|Affected by = {{Skill|Technician}}, {{Item|Adjustable Wrench}} and {{Item|Alien Bottle Opener}}, {{Skill|Determined}}.&lt;br /&gt;
|Privacy = public&lt;br /&gt;
|Room Log = {{todo|repair success log}} (successful repair)&lt;br /&gt;
|Private Log = {{todo|repair fail log}} (unsuccesful repair)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Basic ''Mush'' Actions==&lt;br /&gt;
A basic mush action is an action that all mush players have and does not need to be unlocked by choosing a skill. These actions are in addition to the &amp;quot;basic actions&amp;quot; already listed above.&lt;br /&gt;
&lt;br /&gt;
===[[Extract a spore]]===&lt;br /&gt;
{{Action Details|&lt;br /&gt;
|Name = Extract a spore&lt;br /&gt;
|Cost = 2 {{ap}}&lt;br /&gt;
|Target = None&lt;br /&gt;
|Effect = Creates a {{Item|Spore}} and carries it for later use (max 2 carried spores, they don't consume inventory space). &lt;br /&gt;
**'''Always''' gives {{status|dirty}} status, even with the {{Item|Stainproof Apron}} equipped&lt;br /&gt;
|Affected by = {{research|Constipaspore Serum}},{{research|Antispore Gas}}, {{Skill|Fertile}}, {{Skill|Mycelium Spirit}}.&lt;br /&gt;
|Privacy = secret&lt;br /&gt;
|Room Log = ['''Mush'''] has removed a spore. It's truly repulsive. And the smell...&lt;br /&gt;
}}&lt;br /&gt;
===[[Infect]]===&lt;br /&gt;
{{Action Details|&lt;br /&gt;
|Name = Infect&lt;br /&gt;
|Cost = 1 {{ap}}&lt;br /&gt;
|Target = Non immunized humans, {{Item|Schrödinger}}.&lt;br /&gt;
|Effect = Uses one carried {{Item|Spore}} and transfers it to the target. &lt;br /&gt;
**Mush players can only infect once a day&lt;br /&gt;
**Humans require 3 spores to convert to {{status|mush}}, Schrödinger requires only a single one. When converted, the spores transfered to the new mush dissapear.&lt;br /&gt;
|Affected by = {{research|Mushovore Bacteria}}, {{Skill|Crazy Eye}}, {{Trait|Pacifist}} and {{Skill|Infector}}.&lt;br /&gt;
|Privacy = covert&lt;br /&gt;
|Room Log = ['''Mush'''] approached ['''victim'''] in a predatory manner... and spiked them discretely!&lt;br /&gt;
}}&lt;br /&gt;
===[[Sabotage]]===&lt;br /&gt;
{{Action Details|&lt;br /&gt;
|Name = Sabotage&lt;br /&gt;
|Cost = 2 {{ap}}&lt;br /&gt;
|Target = Sabotable equipment&lt;br /&gt;
|Effect = You attempt to break equipment, the action might fail improving your [[Efficiency]].&lt;br /&gt;
|Affected by = {{Skill|Saboteur}}.&lt;br /&gt;
**{{Skill|Doorman}} allows to sabotage a random door per day for free.&lt;br /&gt;
|Privacy = secret&lt;br /&gt;
|Room Log = {{todo}} (successful sabotage)&lt;br /&gt;
|Private Log = {{todo}} (failed sabotage)&lt;br /&gt;
}}&lt;br /&gt;
===[[Mutate]]===&lt;br /&gt;
{{Action Details|&lt;br /&gt;
|Name = Mutate&lt;br /&gt;
|Cost = 3 {{ap}}&lt;br /&gt;
|Target = None&lt;br /&gt;
|Effect = You mutate into [[File:Berzerk.png]] '''Berserker''', healing 4 {{hp}}, giving a permanent [[File:Guardian.png]]'''Guardian''' [[status]], and improving melee attacks damage on 1 :hp:.&lt;br /&gt;
**The berserker will lose any items and active skills it had, won't be able to speak on public channels, and will only be able to Attack, Move and Sabotage.&lt;br /&gt;
|Privacy = public&lt;br /&gt;
|Room Log = ['''Character'''] curls up, clearly suffering. The crewmember's cries resonate throughout the room before ungodly bile spews from their mouth and melts their clothing... How horrific! ['''Character'''] has completely mutated!&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Vio</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Solid</id>
		<title>Solid</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Solid"/>
				<updated>2019-07-26T08:47:08Z</updated>
		
		<summary type="html">&lt;p&gt;Vio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Solid&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
You'll incur no penalties for carrying heavy objects. Also useful for hand-to-hand combat.&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
* Your hand-to-hand attacks inflict '''one additional damage point'''&lt;br /&gt;
* '''No penalties''' for carrying heavy objects.&lt;br /&gt;
*{{CustomNote|Undocumented|You can '''kick people out''' of a room.}}&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Gioele|1}}&lt;br /&gt;
{{Character Level|Stephen|2}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Kept&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
'''{{PAGENAME}}''' allows you to beat people to death with your bare hands, giving you the same average damage as when using a {{Item|Knife}} (minus possible injuries). While it's not ''incredible'', people are likely to underestimate how easily you can bash their face in.&lt;br /&gt;
&lt;br /&gt;
The skill is also useful in that you can carry [[:Category:Heavy Item|heavy items]] without becoming {{Status|Burdened}}. This allows you to move items like the {{Item|Microwave}} or {{Item|Superfreezer}} to where they are needed most, such as Icarus Bay or the nearest {{Skill|Technician}} to repair or disassemble them. It also turns you into a prime candidate for carrying {{Item|Old Faithful}} outside of expeditions - if you can convince the crew to spare the scrap for it.&lt;br /&gt;
&lt;br /&gt;
Being how food processing, expeditions and being badass are generally {{Character|Stephen}}'s areas of expertise, this makes ''Solid'' arguably better suited to him than to {{Character|Gioele}}, who has it as his starting skill.&lt;br /&gt;
&lt;br /&gt;
As of [[Episodes|Episode III]], ''Solid'' and {{Skill|Wrestler}} characters can now boot a crewmember into an adjacent room for 2 {{AP}} (or 1 {{AP}} if the person is {{Status|inactive}}). Their destination is random and cannot be controlled. This is useful for [[Moving Inactives to Storage|moving inactives to storage rooms]], but also to quickly get rid of a {{Trait|Pacifist}} or [[File:Guardian.png]][[Actions#Guard|'''Guardian''']].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Affected actions ==&lt;br /&gt;
{{Action Button|1 {{AP}} Kick Off}} (Other [[characters]])&lt;br /&gt;
* Deals '''+1''' {{HP}} damage, for '''2-4''' {{HP}} unless {{skill|Wrestler}} as well.&lt;br /&gt;
&lt;br /&gt;
== General effects ==&lt;br /&gt;
* Grants immunity from the {{Status|Burdened}} status.&lt;br /&gt;
* '''New action:''' {{Action Details|indent|&lt;br /&gt;
|Name =&lt;br /&gt;
Kick them out !&lt;br /&gt;
|Cost =&lt;br /&gt;
2 {{AP}}&lt;br /&gt;
|Privacy =&lt;br /&gt;
Public&lt;br /&gt;
|Target =&lt;br /&gt;
Other [[characters]]&lt;br /&gt;
|Effect =&lt;br /&gt;
Throws the target character into a random adjacent room.&lt;br /&gt;
*** Costs '''1''' {{AP}} less if target is {{Status|Inactive}}.&lt;br /&gt;
*** '''Not''' an [[Aggression|Aggressive]] action, and thus not affected by {{Status|Pacifist}} or {{Skill|Crazy Eye}}. However, it is still forbidden by a {{Skill|Diplomat}}'s ''Ceasefire''. &lt;br /&gt;
|Room Log =&lt;br /&gt;
[[Image:Guardian.png|class=small-margin|Icon]] ['''Solid'''] has put ['''target'''] through the door. It's like The Shining in here, someone get a cleanup crew over here!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Human Skill]]&lt;br /&gt;
[[Category:Gioele Skill]]&lt;br /&gt;
[[Category:Stephen Skill]]&lt;br /&gt;
{{Skills Navbox}}&lt;/div&gt;</summary>
		<author><name>Vio</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Solid</id>
		<title>Solid</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Solid"/>
				<updated>2019-07-26T08:42:58Z</updated>
		
		<summary type="html">&lt;p&gt;Vio: Throw out pacifist/guard&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Solid&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
You'll incur no penalties for carrying heavy objects. Also useful for hand-to-hand combat.&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
* Your hand-to-hand attacks inflict '''one additional damage point'''&lt;br /&gt;
* '''No penalties''' for carrying heavy objects.&lt;br /&gt;
*{{CustomNote|Undocumented|You can '''kick people out''' of a room.}}&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Gioele|1}}&lt;br /&gt;
{{Character Level|Stephen|2}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Kept&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
'''{{PAGENAME}}''' allows you to beat people to death with your bare hands, giving you the same average damage as when using a {{Item|Knife}} (minus possible injuries). While it's not ''incredible'', people are likely to underestimate how easily you can bash their face in.&lt;br /&gt;
&lt;br /&gt;
The skill is also useful in that you can carry [[:Category:Heavy Item|heavy items]] without becoming {{Status|Burdened}}. This allows you to move items like the {{Item|Microwave}} or {{Item|Superfreezer}} to where they are needed most, such as Icarus Bay or the nearest {{Skill|Technician}} to repair or disassemble them. It also turns you into a prime candidate for carrying {{Item|Old Faithful}} outside of expeditions - if you can convince the crew to spare the scrap for it.&lt;br /&gt;
&lt;br /&gt;
Being how food processing, expeditions and being badass are generally {{Character|Stephen}}'s areas of expertise, this makes ''Solid'' arguably better suited to him than to {{Character|Gioele}}, who has it as his starting skill.&lt;br /&gt;
&lt;br /&gt;
As of [[Episodes|Episode III]], ''Solid'' and {{Skill|Wrestler}} characters can now boot a crewmember into an adjacent room for 2 {{AP}} (or 1 {{AP}} if the person is {{Status|inactive}}). Their destination is random and cannot be controlled. This is useful for [[Moving Inactives to Storage|moving inactives to storage rooms]], but also to quickly get rid of a {{Trait|Pacifist}} or [[Actions#Guard|Guard]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Affected actions ==&lt;br /&gt;
{{Action Button|1 {{AP}} Kick Off}} (Other [[characters]])&lt;br /&gt;
* Deals '''+1''' {{HP}} damage, for '''2-4''' {{HP}} unless {{skill|Wrestler}} as well.&lt;br /&gt;
&lt;br /&gt;
== General effects ==&lt;br /&gt;
* Grants immunity from the {{Status|Burdened}} status.&lt;br /&gt;
* '''New action:''' {{Action Details|indent|&lt;br /&gt;
|Name =&lt;br /&gt;
Kick them out !&lt;br /&gt;
|Cost =&lt;br /&gt;
2 {{AP}}&lt;br /&gt;
|Privacy =&lt;br /&gt;
Public&lt;br /&gt;
|Target =&lt;br /&gt;
Other [[characters]]&lt;br /&gt;
|Effect =&lt;br /&gt;
Throws the target character into a random adjacent room.&lt;br /&gt;
*** Costs '''1''' {{AP}} less if target is {{Status|Inactive}}.&lt;br /&gt;
*** '''Not''' an [[Aggression|Aggressive]] action, and thus not affected by {{Status|Pacifist}} or {{Skill|Crazy Eye}}. However, it is still forbidden by a {{Skill|Diplomat}}'s ''Ceasefire''. &lt;br /&gt;
|Room Log =&lt;br /&gt;
[[Image:Guardian.png|class=small-margin|Icon]] ['''Solid'''] has put ['''target'''] through the door. It's like The Shining in here, someone get a cleanup crew over here!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Human Skill]]&lt;br /&gt;
[[Category:Gioele Skill]]&lt;br /&gt;
[[Category:Stephen Skill]]&lt;br /&gt;
{{Skills Navbox}}&lt;/div&gt;</summary>
		<author><name>Vio</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Politician</id>
		<title>Politician</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Politician"/>
				<updated>2019-07-21T10:47:58Z</updated>
		
		<summary type="html">&lt;p&gt;Vio: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Politician&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
Either they are with you or against you.&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
* '''Unique''': For 3 {{ap}} vyou(sic) can declare a Coup at the Nexus. On next cycle, NERON will consider as the new commander.&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Kuan Ti|6}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Kept&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
A '''{{PAGENAME}}''' has the ability to stage a coup on the Daedalus. Once the respective action has been performed, the player will become the {{Title|Commander}} upon the next cycle change (or, if the ship is not yet full at that time, when titles are first assigned).&lt;br /&gt;
The position is held for the rest of the game or until the player dies, at which point the old hierarchy is restored.&lt;br /&gt;
&lt;br /&gt;
Needless to say, this is a very dangerous skill in {{Character|Mush}} hands, as it gives them another way of moving the ship to abandon an [[exploration]] team or fighter pilots to their deaths (besides using the less reliable {{Item|Hacker Kit}} or setting up a {{Skill|Transfer}} into the acting Commander). Two more, in fact, if you count taking over {{Character|Kuan Ti}}'s body first.&lt;br /&gt;
* This basically forces away teams to take any existing or potential {{PAGENAME}} along ''in addition'' to the acting Commander whenever they start an expo, launch only at times that will let them come back before a cycle change, or at least guard the rear/front corridor to restrict NERON/Bridge access.&lt;br /&gt;
&lt;br /&gt;
On the other hand {{PAGENAME}} ''can'' be a useful tool for the human team to relieve an unwilling or incapable Commander of his duties without killing them or waiting for inactivity to kick in. Or to perform an important action at a critical moment when, for some reason, the Commander is not expected to be there in time.&lt;br /&gt;
&lt;br /&gt;
In any case, it can be expected that this skill is only picked when it is about to be used. - Do not trust a KT with inexplicably open skill slots.&lt;br /&gt;
&lt;br /&gt;
== New action ==&lt;br /&gt;
{{Action Details|&lt;br /&gt;
|Name = Coup !&lt;br /&gt;
|Cost = 3 {{AP}}&lt;br /&gt;
|Requirement = NERON Core &lt;br /&gt;
|Dirty = yes &lt;br /&gt;
|Privacy = Public&lt;br /&gt;
|Room Log = '''Kuan Ti''' is going through an argument with NERON. Who knows what they can scheme about...&lt;br /&gt;
|Effect = NERON will consider you as the commander starting from next cycle.&lt;br /&gt;
**'''Single Action''': can only be performed once per game.}}&lt;br /&gt;
&lt;br /&gt;
== Additional effects ==&lt;br /&gt;
&lt;br /&gt;
This action is used on NERON's Core terminal.&lt;br /&gt;
&lt;br /&gt;
[[Category:Human Skill]] [[Category:Kuan Ti Skill]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
This skill was added in [[Episodes|Episode 5]].&lt;br /&gt;
[[image:Politician_Tooltip.png|left|Ingame tooltip]]&lt;br /&gt;
&lt;br /&gt;
[[Image:VivaLaRevolucion.jpg|left|A politician Mush doing his thing.]]&lt;br /&gt;
&lt;br /&gt;
{{Skills Navbox}}&lt;/div&gt;</summary>
		<author><name>Vio</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Hunters</id>
		<title>Hunters</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Hunters"/>
				<updated>2019-07-18T18:08:42Z</updated>
		
		<summary type="html">&lt;p&gt;Vio: /* Ship Turrets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hunters are attack ships sent by the infected Federation to destroy the Daedalus. They will come at you relentlessly. Be prepared. &lt;br /&gt;
&lt;br /&gt;
They will be announced when they appear, and their numbers (but not their types) will be shown on the '''Alert Bar'''.&lt;br /&gt;
&lt;br /&gt;
New waves of hunters will not arrive on cycles 2 or 3.&lt;br /&gt;
&lt;br /&gt;
Each new wave will take 1 cycle to adjust, after which they will fire at the Daedalus at the end of every cycle for a random amount of damage (~2 on average, including hit chances). They may also fire at patrol craft, or even at each other (after researching [[Research#Meridon_Scrambler|Meridon Scrambler]]), but mostly target the Daedalus.&lt;br /&gt;
&lt;br /&gt;
To get rid of them, you either have to kill them, or move the Daedalus to avoid/delay them.&lt;br /&gt;
&lt;br /&gt;
{{Note|Hunters catching up to the Deadalus right after moving are announced again, but will resume firing at the end of the cycle as they are not new. Watch the numbers to judge whether new ones have appeared along with the expected followers, because they will wait.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fighting the Hunters ==&lt;br /&gt;
&lt;br /&gt;
Generally you should ''select'' the Hunter you want to aim at before firing, to avoid spreading out your damage or hitting a [[Trading|Transporter]] by accident. Also the display shows them in a specific order from oldest to newest (up to 17, but always at least one of every type present), so all things being equal you usually want to gun for the old ones in the top right corner first.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Hunter Order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Patrol Ships ===&lt;br /&gt;
{{Main|Piloting}}&lt;br /&gt;
&lt;br /&gt;
Patrollers, when used with enough {{AP}}, are by far the '''most effective''' way to kill hunters. You will have a hard time if you have no characters with {{Skill|Pilot}} skills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Ship Turrets ===&lt;br /&gt;
{{Main|Turret}}&lt;br /&gt;
&lt;br /&gt;
You can enter any of the 6 turrets and fire at the hunters, but they are considerably less effective than patrol ships. It costs 1 {{AP}} to fire, with only 30% base accuracy to hit, and low base damage. Being a {{skill|Shooter}} helps, but only a {{skill|Gunner}} can really use them efficiently.&lt;br /&gt;
&lt;br /&gt;
== Moving the Daedalus ==&lt;br /&gt;
You may move the Daedalus to try and outrun the hunters. This will delay '''~50%''' of the standard hunters for a while (more with [[NERON Projects|Trail Minimizer]]), escape from all asteroids, and all d1000 cubes. Only Trax cannot be shaken this way, and have to be fought when they appear (as do Aracks, so you can move in the first place).&lt;br /&gt;
&lt;br /&gt;
While the Deadalus is moving, even the Hunters that follow you to the destination do not inflict damage that cycle, unless they are Trax. &lt;br /&gt;
{{Caution|To be confirmed: The standard Hunters that lose your trail will reappear at a later point in time.}} &lt;br /&gt;
&lt;br /&gt;
This means that a ship with an active {{Title|Commander}} could in theory avoid damage indefinitely, as long as it has [[Resources#Fuel|Fuel]] to move and is able to take care of Aracks and Trax. In practice, however, moving mostly serves to break up large hunter waves into more manageable bits, or delay them to be dealt with at more opportune times.&lt;br /&gt;
&lt;br /&gt;
On longer voyages, shooting Aracks/Trax and then moving at least once in this way should be the #1 response to hunter/asteroid/cube waves, mostly to get rid of the asteroids and cubes. Keep in mind, however, that the standard hunters have to be fought eventually. &lt;br /&gt;
&lt;br /&gt;
{{Note|The distance or direction of movement does not affect the result.}}&lt;br /&gt;
&lt;br /&gt;
== List of Hunters ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Day&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Strength&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Enemy&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Damage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| 1+&lt;br /&gt;
| [[Image:hunter.png]]&lt;br /&gt;
| [[Image:hunter-display.png]]&lt;br /&gt;
| '''Hunter'''&lt;br /&gt;
| 1-3 &lt;br /&gt;
| &lt;br /&gt;
* Standard Hunter.&lt;br /&gt;
* 50% of standard hunters will follow when you run. This is reduced by 25% with [[NERON_Projects|Trail Minimizer]], but it's unclear whether it reduces it to 25% of the original count, or by a relative 25% (to 37.5%).&lt;br /&gt;
|-&lt;br /&gt;
| 5+&lt;br /&gt;
| [[Image:trax.png]]&lt;br /&gt;
| [[Image:trax-display.png]]&lt;br /&gt;
| '''Trax'''&lt;br /&gt;
| 1-3&lt;br /&gt;
| &lt;br /&gt;
* Cannot be outrun. Trax will always follow the Daedalus, and even fire while it moves. Not affected by Trail Minimizer.&lt;br /&gt;
|-&lt;br /&gt;
| 5+&lt;br /&gt;
| [[Image:arack.png]]&lt;br /&gt;
| [[Image:arack-display.png]]&lt;br /&gt;
| '''Arack'''&lt;br /&gt;
| ?&lt;br /&gt;
| &lt;br /&gt;
* Prevents the Daedalus from moving. (Does not apply to [[PILGRED Reactor]] - you can still [[Ending the Game|jump to Sol or Eden]].)&lt;br /&gt;
|-&lt;br /&gt;
| 5+&lt;br /&gt;
| [[Image:asteroid.png]]&lt;br /&gt;
| [[Image:asteroid-display.png]]&lt;br /&gt;
| '''Asteroid'''&lt;br /&gt;
| ≤20&lt;br /&gt;
| &lt;br /&gt;
* Will collide with Daedalus 6 cycles after it initially appears (5 cycles if they appear after the Daedalus moves) and will cause as much damage as strength that it has left.&lt;br /&gt;
** Asteroids will ignore the plasma shield.&lt;br /&gt;
* Does not follow the Daedalus. You should simply move away from them. &lt;br /&gt;
|-&lt;br /&gt;
| 10+&lt;br /&gt;
| [[Image:d1000.png]]&lt;br /&gt;
| [[Image:d1000-display.png]]&lt;br /&gt;
| '''d1000'''&lt;br /&gt;
| 1-? x3&lt;br /&gt;
| &lt;br /&gt;
* Attacks the Daedalus 3 times per cycle.&lt;br /&gt;
* Does not follow the Daedalus. You should simply move away from them.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Vio</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Politician</id>
		<title>Politician</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Politician"/>
				<updated>2019-03-01T00:30:56Z</updated>
		
		<summary type="html">&lt;p&gt;Vio: &amp;quot;thumb&amp;quot; or &amp;quot;200px&amp;quot; do not work...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Politician&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
Either they are with you or against you.&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
* '''Unique''': For 3 {{ap}} vyou(sic) can declare a Coup at the Nexus. On next cycle, NERON will consider as the new commander.&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Kuan Ti|6}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Kept&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
A '''{{PAGENAME}}''' has the ability to stage a coup on the Daedalus. Once the respective action has been performed, the player will become the {{Title|Commander}} upon the next cycle change (or, if the ship is not yet full at that time, when titles are first assigned).&lt;br /&gt;
The position is held for the rest of the game or until the player dies, at which point the old hierarchy is restored.&lt;br /&gt;
&lt;br /&gt;
Needless to say, this is a very dangerous skill in {{Character|Mush}} hands, as it gives them another way of moving the ship to abandon an [[exploration]] team or fighter pilots to their deaths (besides using the less reliable {{Item|Hacker Kit}} or setting up a {{Skill|Transfer}} into the acting Commander). Two more, in fact, if you count taking over {{Character|Kuan Ti}}'s body first.&lt;br /&gt;
* This basically forces away teams to take any existing or potential {{PAGENAME}} along ''in addition'' to the acting Commander whenever they start an expo, launch only at times that will let them come back before a cycle change, or at least guard the rear/front corridor to restrict NERON/Bridge access.&lt;br /&gt;
&lt;br /&gt;
On the other hand {{PAGENAME}} ''can'' be a useful tool for the human team to relieve an unwilling or incapable Commander of his duties without killing them or waiting for inactivity to kick in. Or to perform an important action at a critical moment when, for some reason, the Commander is not expected to be there in time.&lt;br /&gt;
&lt;br /&gt;
In any case, it can be expected that this skill is only picked when it is about to be used. - Do not trust a KT with inexplicably open skill slots.&lt;br /&gt;
&lt;br /&gt;
== New action ==&lt;br /&gt;
{{Action Details|&lt;br /&gt;
|Name = Coup !&lt;br /&gt;
|Cost = 3 {{AP}}&lt;br /&gt;
|Requirement = NERON Core &lt;br /&gt;
|Dirty = yes &lt;br /&gt;
|Privacy = Public&lt;br /&gt;
|Room Log = '''Kuan Ti''' is going through an argument with NERON. Who knows what they can scheme about...&lt;br /&gt;
|Effect = NERON will consider you as the commander starting from next cycle.&lt;br /&gt;
**'''Single Action''': can only be performed once per game.}}&lt;br /&gt;
&lt;br /&gt;
== Additional effects ==&lt;br /&gt;
&lt;br /&gt;
This action is used on NERON's Core terminal.&lt;br /&gt;
&lt;br /&gt;
[[Category:Human Skill]] [[Category:Kuan Ti Skill]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
This skill was added in [[Episodes|Episode 5]].&lt;br /&gt;
[[image:Politician_Tooltip.png|left|Ingame tooltip]]&lt;br /&gt;
&lt;br /&gt;
[[Image:VivaLaRevolucion.jpg|center|A politician doing his thing.]]&lt;br /&gt;
&lt;br /&gt;
{{Skills Navbox}}&lt;/div&gt;</summary>
		<author><name>Vio</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/File:VivaLaRevolucion.jpg</id>
		<title>File:VivaLaRevolucion.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/File:VivaLaRevolucion.jpg"/>
				<updated>2019-02-28T23:58:03Z</updated>
		
		<summary type="html">&lt;p&gt;Vio: Mush politician strikes!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mush politician strikes!&lt;/div&gt;</summary>
		<author><name>Vio</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/PILGRED_Reactor</id>
		<title>PILGRED Reactor</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/PILGRED_Reactor"/>
				<updated>2019-02-10T22:02:11Z</updated>
		
		<summary type="html">&lt;p&gt;Vio: Stannis approved grammar fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{Equipment Attributes|PILGRED Reactor|&lt;br /&gt;
Icon =&lt;br /&gt;
Pilgred.jpg&lt;br /&gt;
| Summary =&lt;br /&gt;
This is the terminal where you can make repairs to the ''PILGRED Reactor'', a requirement for a [[Sol]] or [[Eden]] Victory Ending. Cannot break, despite Neron sometimes announcing that PILGRED is malfunctioning.&lt;br /&gt;
| In-game Examine Text =&lt;br /&gt;
The PILGRED Reactor. When the Daedalus set off, these were the only means of travelling faster than the speed of light. Getting it working again could allow you to return to Sol. Tear through space-time in complete safety.&lt;br /&gt;
| Room =&lt;br /&gt;
Engine Room&lt;br /&gt;
| Enables Action =&lt;br /&gt;
yes&lt;br /&gt;
| Can Break = &lt;br /&gt;
no&lt;br /&gt;
| Can Be Dismantled =&lt;br /&gt;
no&lt;br /&gt;
| Can Be Sabotaged =&lt;br /&gt;
no&lt;br /&gt;
| Slime Target =&lt;br /&gt;
no&lt;br /&gt;
| Has Terminal Access = &lt;br /&gt;
yes&lt;br /&gt;
| Makes Dirty =&lt;br /&gt;
yes&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;{{Equipment Tooltip}}&lt;br /&gt;
The '''PILGRED Reactor''', located in the {{Room|Engine Room}}, is the main drive of the Daedalus. Due to hunter attacks, it is broken at the start of every game and needs to be repaired.&lt;br /&gt;
&lt;br /&gt;
== Reactor Repairs ==&lt;br /&gt;
PILGRED is not like conventional broken [[Ship Equipment|equipment]]. Items increasing repair chance do not give bonuses, and {{AP|Repair}} are not used. The PILGRED repairs are similar to [[NERON Projects]] and [[Research]] in that the most efficient way to conduct repairs is for two characters with the {{Skill|Physicist}} or {{Skill|Technician}} skills to '''[[Relaying|relay]]''' the repair process.&lt;br /&gt;
&lt;br /&gt;
Participating in the repairs costs 1 {{AP|PILGRED}} or 2 {{AP}}. Each repair attempt will advance the total project by a random amount based on the character's [[Skills]].&lt;br /&gt;
*'''9-13%''' for a player with both {{Skill|Physicist}} and {{Skill|Technician}} skills.&lt;br /&gt;
*'''5-7%''' for a player with either {{Skill|Physicist}} or {{Skill|Technician}}, but not both.&lt;br /&gt;
*'''1%''' for anybody else (best used only to reset another player's efficiency).&lt;br /&gt;
&lt;br /&gt;
You '''can''' work on PILGRED while [[image:dirty.png]] [[Dirty]]. In fact, it is advisable to stay dirty while actively working on it since almost every attempt will make you dirty again.&lt;br /&gt;
&lt;br /&gt;
Repairs completion is announced by NERON with the name of the last participant.&lt;br /&gt;
&lt;br /&gt;
== Completion of the Reactor ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Pilgred.png|frame|left|Project]][[Image:Pilgred_active.gif|frame|right|How PILGRED appears in the Engine Room once completed.]]&lt;br /&gt;
Repairing the reactor unlocks the following options:&lt;br /&gt;
*The {{Title|Commander}} can bring the Daedalus to [[Ending the Game#Escape_to_Sol|Sol]] for 2 {{AP}}, putting an end to the game (Humans win if there are no more {{character|mush}} on board).&lt;br /&gt;
*The {{Title|Commander}} can bring the Daedalus to [[Ending the Game#Escape_to_Eden|Eden]] for 2 {{AP}} if the coordinates were calculated, putting an end to the game (Humans win if there are no more {{character|mush}} on board).&lt;br /&gt;
*New {{Item|Coffee}} can be fetched from the {{Equipment|Coffee Machine}} at '''every cycle''' rather than only once a day.  {{bug|It is supposed to regenerate only on cycles 1, 3, 5 and 7 after PILGRED is fixed.}}&lt;br /&gt;
&lt;br /&gt;
If the repairs are completed before all crew members have woken up from cryo-sleep, it is possible to go to Sol. No glory will be lost, since technically there is no {{Character|Mush}} on board.&lt;br /&gt;
&lt;br /&gt;
== Actions ==&lt;br /&gt;
{{Action Details|&lt;br /&gt;
|Name = Access Terminal&lt;br /&gt;
|Privacy = public&lt;br /&gt;
|Effect = Opens the [[File:Spot2.png|top|16px]] Pilgred Terminal&lt;br /&gt;
| Room Log= [Person] has accessed the Pilgred Teminal.&lt;br /&gt;
}}&lt;br /&gt;
=== Pilgred Terminal ===&lt;br /&gt;
{{Action Details|&lt;br /&gt;
|Name = Repair&lt;br /&gt;
|Privacy = public&lt;br /&gt;
|Cost = 2{{ap}}&lt;br /&gt;
|Effect =  Progress PILGRED repairs by 1%&lt;br /&gt;
** Lowered by 2-3% (additive) if you were the last person who did the action (see [[Relaying]])&lt;br /&gt;
** Higher percentage are achieved if you are  {{skill|Physicist}} and/or {{skill|Technician}}&lt;br /&gt;
|Dirty=yes&lt;br /&gt;
|Affected by = {{skill|Physicist}}, {{skill|Technician}}&lt;br /&gt;
| Room Log= '''[Person]''' has advanced the PILGRED repairs.	&lt;br /&gt;
|Announcement = (when complete)  '''PILGRED repairs''' carried out by '''[Person]'''. ''Access to distant zones now open.''&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Efficiency Table==&lt;br /&gt;
This table shows how many steps and AP it takes (on average) for the crew to get PILGRED to 100% with different skills and relaying strategies.&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;Tech&amp;quot;''' here means that a person gets a bonus from either the ''Technician'' or ''Physicist'' skill, while {{Character|Raluca}} is assumed to have both.&lt;br /&gt;
&lt;br /&gt;
The shortest columns are as ''efficient'' as possible regarding total {{AP}} spent, but they all neglect crew movement. Strategies where a skilled person works more times in a row are likely to take fewer {{MP}} from helpers walking to the Engine Room, and may be easier to execute.&lt;br /&gt;
&lt;br /&gt;
If the goal is to complete PILGRED as ''fast'' as possible with only one skilled person in a crew, it is of course best to relay them after every single step to always get the maximum bonus out of their limited specialist AP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:PilgredRelay.jpg]]&lt;br /&gt;
&lt;br /&gt;
Finally, a group of only untrained crew working on it 1% at a time will spend a whopping 200 {{AP}}. Which is tough, but it can be done!&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]] [[Category:Raluca]]&lt;/div&gt;</summary>
		<author><name>Vio</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Kim_Jin_Su</id>
		<title>Kim Jin Su</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Kim_Jin_Su"/>
				<updated>2019-02-06T16:54:56Z</updated>
		
		<summary type="html">&lt;p&gt;Vio: just wasn't correct&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{character infobox|firstname=Jin Su|fullname=Kim Jin Su|glory=Jin Su earns +3 {{Glory}} for every Command Console voyage carried out (with diminishing returns after +6 {{Glory}}).&lt;br /&gt;
Jin Su earns +8 {{Glory}} upon leading the crew to Eden.|s1=leader|s2=pilot|s3=coldblooded|s4=shooter|s5=logistics|s6=strateguru|command=1|neron=11|comms=9}}&lt;br /&gt;
Jin-Su started exploring at a young age, on research missions on Barnard Star. He was quickly promoted to the rank of Commander and was placed in charge of important missions on Ross 154 and Epsilon Indi. Jin Su's discovery of multiple Boxylium deposits on Tau-ceti made him an instant interplanetary celebrity. In 3146 the Federation named him as Executive Commander of the Magellan project. Following the Mush invasion of Sol, he drew up the plans for the Daedalus with Lai Kuan-Ti, and assembled an elite crew to ensure the survival of the human race in another galaxy.&lt;br /&gt;
&lt;br /&gt;
== How to play ==&lt;br /&gt;
&lt;br /&gt;
Being the Supreme {{title|Commander}} comes with certain privilieges, as people are more likely to listen to you, but also a lot of responsibility. While you should not shy away from trying it, be aware that this is a very demanding role, because an active Commander who is there to move the ship is crucial - not only to [[Exploration|visit many planets]], but also to jump away from large hunter waves and incoming asteroids.&lt;br /&gt;
&lt;br /&gt;
His function is not very demanding in terms of {{AP}}, though, so you will still have time to be a fully-fledged ''Pilot'' on the side (as opposed to Frieda, who has other duties), or walk around the ship taking part in everybody's work, like a good boss should.&lt;br /&gt;
&lt;br /&gt;
==={{Bronze}}===&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Leader}} and {{Skill|Pilot}} are both good. The eventual choice should depend on what the ship needs more. When there is only one or two pilots, pick pilot. If {{Character|Janice}} is inactive, pick Leader (unless Kuan Ti already has it). In doubt, pilot is the safer pick, as morale can be gained in other ways, while a lack of pilots usually spells doom.&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Logistics Expert}} is probably the best skill around - for the ship. But you do not get to ''do'' a lot with it, so it is understandable if a Bronze player may not want to grind to level 5 to have it as their only skill. (Then again, doing it anyway ought to earn you dibs on a {{Item|Mage Book}}.) With {{Character|Paola}} and the {{Item|Swedish Sofa}} on the [[Ship Equipment#Bridge|Bridge]] she can gain 3 {{AP}} per cycle for [[Communications]].&lt;br /&gt;
&lt;br /&gt;
==={{Silver}}===&lt;br /&gt;
&lt;br /&gt;
:Many possible combinations. Besides picking two of the bronze options, {{Skill|Shooter}} is great in combination with {{Skill|Pilot}}, while Jin Su's level 6 skill {{Skill|Strateguru}} makes less hunters appear in the first place (which may make it superior in the long run).&lt;br /&gt;
&lt;br /&gt;
:Only {{Skill|Cold Blooded}}, while useful to defend against early rampages, does not offer nearly as much value as {{Skill|Logistics Expert}}. Especially because people dying is something you are trying to avoid unless you are {{Character|Mush}}, in which case ''the skill has no effect''. And if it does trigger while your bar is full, the bonus {{AP}} are lost as well.&lt;br /&gt;
&lt;br /&gt;
==={{Gold}}===&lt;br /&gt;
&lt;br /&gt;
:Jin Su is one of few characters who really shine in Gold mode (pun intended) as all of his skills are useful ''and'' work well together. {{Skill|Pilot}} and {{Skill|Logistics Expert}} should be in the mix, otherwise whatever helps the ship the most. (With {{Skill|Cold Blooded}} still being the weakest.)&lt;br /&gt;
&lt;br /&gt;
==={{character|Mush}}===&lt;br /&gt;
&lt;br /&gt;
:Nothing slows down a ship like an {{status|inactive}} Commander... but they also tend to get replaced quickly and violently. The art of being ''The Fungus in Charge'' is to be active enough to be tolerated, while still managing not to be around when needed for movement and [[exploration]].&lt;br /&gt;
:Of course, like any Mush, he can also be a Commander who is loud, directing the crew's attention towards lots of things! Except ''some'' things. Or be the last person they would ever suspect, so they would even forgive one huge blunder like [[Navigation|flying without turning first]] or &amp;quot;accidentally&amp;quot; leaving a pilot behind.&lt;br /&gt;
:*Stay alert during your &amp;quot;off hours&amp;quot;. If the very active crewmembers ever get too impatient and go on expedition against better judgement, you want to be there to abandon them.&lt;br /&gt;
:*It is easy to forget that [[Titles#Commander|missions]] are a thing. Until somebody reminds you, give them to your Mush partner to collect.&lt;br /&gt;
:*If you happen to get teamed up with {{Character|Frieda}} or {{Character|Raluca}}, you have good chances to kill the ship by &amp;quot;not finding&amp;quot; and then &amp;quot;missing&amp;quot; enough O2 planets, or [[Aim_of_the_Game#Infiltration_of_Sol_or_Eden|rush to Sol]].&lt;br /&gt;
&lt;br /&gt;
== Useful tips ==&lt;br /&gt;
*Know your ship and crew. Ask people about what they do and need. As the person in charge, with the ability to give missions, your decisions and orders have a great impact on how the ship turns out.&lt;br /&gt;
*When going [[exploration|expeditions]] with the Icarus, '''the Commander must always be part of the away team''' as long as there are {{character|Mush}} around, so the ship cannot be moved while the crew are on the planet! Even if not a Mush himself, he could become one by {{skill|transfer}}.&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
; 3070 : Born on Earth.&lt;br /&gt;
; 3095 : Jin-Su begins his piloting classes at the Faculty of Economic and Spatial Sciences on Ganymede. He quickly became known as the best fighter pilot of his class which snagged him an analyst's position on Barnard Star.&lt;br /&gt;
; 3097 : While flying over Barnard Star, an eruption hits his patrol craft. The team lost contact with Jin-Su. Earth media covered the search for the black box from the ship, but there was very little debris left. Jin-Su re-established contact with the station 5 days later at the moment when news of his death was sent to his family. The press recounted the incredible adventure of this young Korean pilot who managed to survive for 126 days orbiting a red dwarf. Kim Jin-Su became an instant celebrity.&lt;br /&gt;
; 3103 : Jin-Su is sent on an exploration mission to the Ross 154 system. He is the first man to set foot on Merlin which will later become the most hyped holiday spot in the galaxy.&lt;br /&gt;
; 3116 : The explorer GL Maubrick discovers his talents and decides to include him in the crew of the Gonzak, on the first manned flight destined for Epsilon Indi. Jin-Su proved himself to be a key man in times of major crises during expeditions. He notably saved Captain Maubrick from certain death during a flight over the Thorum satellite.&lt;br /&gt;
; 3127 : Commander Kim Jin-Su led the first expedition to Tau-Ceti. More than 28 major bodies were recorded, 22 possessing layers of Boxylium under the planet's surface. This is a major discovery not only for the Federation, but also for humanity. Man will now have sufficient resources to explore the Milky Way in its entirety as well as potentially other galaxies.&lt;br /&gt;
; 3146 : GL Maubrick takes over the presidency of the Federation. He immediately appoints Jin-Su as a counsellor focusing on the Boxylium shortage dossier. Jin-Su carries out his research and contacts the crew of the Magellan project on Xyloph-17. There he meets Lai Kuan-Ti who presents his colleague Raluca Tomescu's PILGRED technology to him. This is a major discovery for the federation as it will allow them to access further deposits. Jin-Su convinces Maubrick to finance the production of the Ark and take the lead on the project.&lt;br /&gt;
; 3152 : Kuan-Ti gives a medical record to Jin-Su which proves that President Maubrick is infected with the Mush. He wishes to speed up construction and the departure of the Ark in order to save as many humans as possible from the Mush invasion. After consulting with Raluca, Jin-Su receives confirmation that adequate preparation of the PILGRED reactor could not be reduced to less than 12 years. He asked Kuan-Ti and Raluca to revise their plan for a smaller ship capable of transporting a smaller crew of around twenty people.&lt;br /&gt;
; 3153 : Following the disappearance of sergeant Derek Hogan, Jin-Su manages to dissuade the SDF from launching an investigation. He attracts the mistrust of the administration who wish to advance the date of the bi-yearly report on the magellan report. Jin-Su, who cannot risk a Mush infection, refuses, only to find himself relieved of his duties.&lt;br /&gt;
; 3154 : His replacement, Captain Baranov is assassinated immediately upon his arrival on Xyloph-17. The Federation is planning an immediate counter-attack but Jin-Su, with the help of a rebel SDF Trooper, manages to evacuate 16 members of the crew. The anticipated startup of the PILGRED reactor is a success, the Daedalus is propelled towards the Magellan nebula at more than a billion m/s.&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]] [[Category:Jin Su]]&lt;/div&gt;</summary>
		<author><name>Vio</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Kim_Jin_Su</id>
		<title>Kim Jin Su</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Kim_Jin_Su"/>
				<updated>2019-02-06T16:37:10Z</updated>
		
		<summary type="html">&lt;p&gt;Vio: /* {{Bronze}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{character infobox|firstname=Jin Su|fullname=Kim Jin Su|glory=Jin Su earns +3 {{Glory}} for every Command Console voyage carried out (with diminishing returns after +6 {{Glory}}).&lt;br /&gt;
Jin Su earns +8 {{Glory}} upon leading the crew to Eden.|s1=leader|s2=pilot|s3=coldblooded|s4=shooter|s5=logistics|s6=strateguru|command=1|neron=11|comms=9}}&lt;br /&gt;
Jin-Su started exploring at a young age, on research missions on Barnard Star. He was quickly promoted to the rank of Commander and was placed in charge of important missions on Ross 154 and Epsilon Indi. Jin Su's discovery of multiple Boxylium deposits on Tau-ceti made him an instant interplanetary celebrity. In 3146 the Federation named him as Executive Commander of the Magellan project. Following the Mush invasion of Sol, he drew up the plans for the Daedalus with Lai Kuan-Ti, and assembled an elite crew to ensure the survival of the human race in another galaxy.&lt;br /&gt;
&lt;br /&gt;
== How to play ==&lt;br /&gt;
&lt;br /&gt;
Being the Supreme {{title|Commander}} comes with certain privilieges, as people are more likely to listen to you, but also a lot of responsibility. While you should not shy away from trying it, be aware that this is a very demanding role, because an active Commander who is there to move the ship is crucial - not only to [[Exploration|visit many planets]], but also to jump away from large hunter waves and incoming asteroids.&lt;br /&gt;
&lt;br /&gt;
His function is not very demanding in terms of {{AP}}, though, so you will still have time to be a fully-fledged ''Pilot'' on the side (as opposed to Frieda, who has other duties), or walk around the ship taking part in everybody's work, like a good boss should.&lt;br /&gt;
&lt;br /&gt;
==={{Bronze}}===&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Leader}} and {{Skill|Pilot}} are both good. The eventual choice should depend on what the ship needs more. When there is only one or two pilots, pick pilot. If {{Character|Janice}} is inactive, pick Leader (unless Kuan Ti already has it). In doubt, pilot is the safer pick, as morale can be gained in other ways, while a lack of pilots usually spells doom.&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Logistics Expert}} is probably the best skill around - for the ship. But you do not get to ''do'' a lot with it, so it is understandable if a Bronze player may not want to grind to level 5 to have it as their only skill. (Then again, doing it anyway ought to earn you dibs on a {{Item|Mage Book}}.) With {{Character|Paola}} and the {{Item|Swedish Sofa}} on the [[Ship Equipment#Bridge|Bridge]] she can gain 3 {{AP}} per cycle for [[Communications]].&lt;br /&gt;
&lt;br /&gt;
==={{Silver}}===&lt;br /&gt;
&lt;br /&gt;
:Many possible combinations. Besides picking two of the bronze options, {{Skill|Shooter}} is great in combination with {{Skill|Pilot}}, while Jin Su's level 6 skill {{Skill|Strateguru}} makes less hunters appear in the first place(which makes it far superior if you get past day 4).&lt;br /&gt;
&lt;br /&gt;
:Only {{Skill|Cold Blooded}}, while useful to defend against early rampages, does not offer nearly as much value as {{Skill|Logistics Expert}}. Especially because people dying is something you are trying to avoid unless you are {{Character|Mush}}, in which case ''the skill has no effect''. And if it does trigger while your bar is full, the bonus {{AP}} are lost as well.&lt;br /&gt;
&lt;br /&gt;
==={{Gold}}===&lt;br /&gt;
&lt;br /&gt;
:Jin Su is one of few characters who really shine in Gold mode (pun intended) as all of his skills are useful ''and'' work well together. {{Skill|Pilot}} and {{Skill|Logistics Expert}} should be in the mix, otherwise whatever helps the ship the most. (With {{Skill|Cold Blooded}} still being the weakest.)&lt;br /&gt;
&lt;br /&gt;
==={{character|Mush}}===&lt;br /&gt;
&lt;br /&gt;
:Nothing slows down a ship like an {{status|inactive}} Commander... but they also tend to get replaced quickly and violently. The art of being ''The Fungus in Charge'' is to be active enough to be tolerated, while still managing not to be around when needed for movement and [[exploration]].&lt;br /&gt;
:Of course, like any Mush, he can also be a Commander who is loud, directing the crew's attention towards lots of things! Except ''some'' things. Or be the last person they would ever suspect, so they would even forgive one huge blunder like [[Navigation|flying without turning first]] or &amp;quot;accidentally&amp;quot; leaving a pilot behind.&lt;br /&gt;
:*Stay alert during your &amp;quot;off hours&amp;quot;. If the very active crewmembers ever get too impatient and go on expedition against better judgement, you want to be there to abandon them.&lt;br /&gt;
:*It is easy to forget that [[Titles#Commander|missions]] are a thing. Until somebody reminds you, give them to your Mush partner to collect.&lt;br /&gt;
:*If you happen to get teamed up with {{Character|Frieda}} or {{Character|Raluca}}, you have good chances to kill the ship by &amp;quot;not finding&amp;quot; and then &amp;quot;missing&amp;quot; enough O2 planets, or [[Aim_of_the_Game#Infiltration_of_Sol_or_Eden|rush to Sol]].&lt;br /&gt;
&lt;br /&gt;
== Useful tips ==&lt;br /&gt;
*Know your ship and crew. Ask people about what they do and need. As the person in charge, with the ability to give missions, your decisions and orders have a great impact on how the ship turns out.&lt;br /&gt;
*When going [[exploration|expeditions]] with the Icarus, '''the Commander must always be part of the away team''' as long as there are {{character|Mush}} around, so the ship cannot be moved while the crew are on the planet! Even if not a Mush himself, he could become one by {{skill|transfer}}.&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
; 3070 : Born on Earth.&lt;br /&gt;
; 3095 : Jin-Su begins his piloting classes at the Faculty of Economic and Spatial Sciences on Ganymede. He quickly became known as the best fighter pilot of his class which snagged him an analyst's position on Barnard Star.&lt;br /&gt;
; 3097 : While flying over Barnard Star, an eruption hits his patrol craft. The team lost contact with Jin-Su. Earth media covered the search for the black box from the ship, but there was very little debris left. Jin-Su re-established contact with the station 5 days later at the moment when news of his death was sent to his family. The press recounted the incredible adventure of this young Korean pilot who managed to survive for 126 days orbiting a red dwarf. Kim Jin-Su became an instant celebrity.&lt;br /&gt;
; 3103 : Jin-Su is sent on an exploration mission to the Ross 154 system. He is the first man to set foot on Merlin which will later become the most hyped holiday spot in the galaxy.&lt;br /&gt;
; 3116 : The explorer GL Maubrick discovers his talents and decides to include him in the crew of the Gonzak, on the first manned flight destined for Epsilon Indi. Jin-Su proved himself to be a key man in times of major crises during expeditions. He notably saved Captain Maubrick from certain death during a flight over the Thorum satellite.&lt;br /&gt;
; 3127 : Commander Kim Jin-Su led the first expedition to Tau-Ceti. More than 28 major bodies were recorded, 22 possessing layers of Boxylium under the planet's surface. This is a major discovery not only for the Federation, but also for humanity. Man will now have sufficient resources to explore the Milky Way in its entirety as well as potentially other galaxies.&lt;br /&gt;
; 3146 : GL Maubrick takes over the presidency of the Federation. He immediately appoints Jin-Su as a counsellor focusing on the Boxylium shortage dossier. Jin-Su carries out his research and contacts the crew of the Magellan project on Xyloph-17. There he meets Lai Kuan-Ti who presents his colleague Raluca Tomescu's PILGRED technology to him. This is a major discovery for the federation as it will allow them to access further deposits. Jin-Su convinces Maubrick to finance the production of the Ark and take the lead on the project.&lt;br /&gt;
; 3152 : Kuan-Ti gives a medical record to Jin-Su which proves that President Maubrick is infected with the Mush. He wishes to speed up construction and the departure of the Ark in order to save as many humans as possible from the Mush invasion. After consulting with Raluca, Jin-Su receives confirmation that adequate preparation of the PILGRED reactor could not be reduced to less than 12 years. He asked Kuan-Ti and Raluca to revise their plan for a smaller ship capable of transporting a smaller crew of around twenty people.&lt;br /&gt;
; 3153 : Following the disappearance of sergeant Derek Hogan, Jin-Su manages to dissuade the SDF from launching an investigation. He attracts the mistrust of the administration who wish to advance the date of the bi-yearly report on the magellan report. Jin-Su, who cannot risk a Mush infection, refuses, only to find himself relieved of his duties.&lt;br /&gt;
; 3154 : His replacement, Captain Baranov is assassinated immediately upon his arrival on Xyloph-17. The Federation is planning an immediate counter-attack but Jin-Su, with the help of a rebel SDF Trooper, manages to evacuate 16 members of the crew. The anticipated startup of the PILGRED reactor is a success, the Daedalus is propelled towards the Magellan nebula at more than a billion m/s.&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]] [[Category:Jin Su]]&lt;/div&gt;</summary>
		<author><name>Vio</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Kim_Jin_Su</id>
		<title>Kim Jin Su</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Kim_Jin_Su"/>
				<updated>2019-02-06T16:36:23Z</updated>
		
		<summary type="html">&lt;p&gt;Vio: /* {{Bronze}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{character infobox|firstname=Jin Su|fullname=Kim Jin Su|glory=Jin Su earns +3 {{Glory}} for every Command Console voyage carried out (with diminishing returns after +6 {{Glory}}).&lt;br /&gt;
Jin Su earns +8 {{Glory}} upon leading the crew to Eden.|s1=leader|s2=pilot|s3=coldblooded|s4=shooter|s5=logistics|s6=strateguru|command=1|neron=11|comms=9}}&lt;br /&gt;
Jin-Su started exploring at a young age, on research missions on Barnard Star. He was quickly promoted to the rank of Commander and was placed in charge of important missions on Ross 154 and Epsilon Indi. Jin Su's discovery of multiple Boxylium deposits on Tau-ceti made him an instant interplanetary celebrity. In 3146 the Federation named him as Executive Commander of the Magellan project. Following the Mush invasion of Sol, he drew up the plans for the Daedalus with Lai Kuan-Ti, and assembled an elite crew to ensure the survival of the human race in another galaxy.&lt;br /&gt;
&lt;br /&gt;
== How to play ==&lt;br /&gt;
&lt;br /&gt;
Being the Supreme {{title|Commander}} comes with certain privilieges, as people are more likely to listen to you, but also a lot of responsibility. While you should not shy away from trying it, be aware that this is a very demanding role, because an active Commander who is there to move the ship is crucial - not only to [[Exploration|visit many planets]], but also to jump away from large hunter waves and incoming asteroids.&lt;br /&gt;
&lt;br /&gt;
His function is not very demanding in terms of {{AP}}, though, so you will still have time to be a fully-fledged ''Pilot'' on the side (as opposed to Frieda, who has other duties), or walk around the ship taking part in everybody's work, like a good boss should.&lt;br /&gt;
&lt;br /&gt;
==={{Bronze}}===&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Leader}} and {{Skill|Pilot}} are both good. The eventual choice should depend on what the ship needs more. When there is only one or two pilots, pick pilot. If {{Character|Janice}} is inactive, pick Leader (unless Kuan Ti already has it). In doubt, pilot is the safer pick, as morale can be gained in other ways, while a lack of pilots usually spells doom.&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Logistics Expert}} is probably the best skill around - for the ship. But you do not get to ''do'' a lot with it, so it is understandable if a Bronze player may not want to grind to level 5 to have it as their only skill. (Then again, doing it anyway ought to earn you dibs on a mage book.) With {{Character|Paola}} and the {{Item|Swedish Sofa}} on the [[Ship Equipment#Bridge|Bridge]] she can gain 3 {{AP}} per cycle for [[Communications]].&lt;br /&gt;
&lt;br /&gt;
==={{Silver}}===&lt;br /&gt;
&lt;br /&gt;
:Many possible combinations. Besides picking two of the bronze options, {{Skill|Shooter}} is great in combination with {{Skill|Pilot}}, while Jin Su's level 6 skill {{Skill|Strateguru}} makes less hunters appear in the first place(which makes it far superior if you get past day 4).&lt;br /&gt;
&lt;br /&gt;
:Only {{Skill|Cold Blooded}}, while useful to defend against early rampages, does not offer nearly as much value as {{Skill|Logistics Expert}}. Especially because people dying is something you are trying to avoid unless you are {{Character|Mush}}, in which case ''the skill has no effect''. And if it does trigger while your bar is full, the bonus {{AP}} are lost as well.&lt;br /&gt;
&lt;br /&gt;
==={{Gold}}===&lt;br /&gt;
&lt;br /&gt;
:Jin Su is one of few characters who really shine in Gold mode (pun intended) as all of his skills are useful ''and'' work well together. {{Skill|Pilot}} and {{Skill|Logistics Expert}} should be in the mix, otherwise whatever helps the ship the most. (With {{Skill|Cold Blooded}} still being the weakest.)&lt;br /&gt;
&lt;br /&gt;
==={{character|Mush}}===&lt;br /&gt;
&lt;br /&gt;
:Nothing slows down a ship like an {{status|inactive}} Commander... but they also tend to get replaced quickly and violently. The art of being ''The Fungus in Charge'' is to be active enough to be tolerated, while still managing not to be around when needed for movement and [[exploration]].&lt;br /&gt;
:Of course, like any Mush, he can also be a Commander who is loud, directing the crew's attention towards lots of things! Except ''some'' things. Or be the last person they would ever suspect, so they would even forgive one huge blunder like [[Navigation|flying without turning first]] or &amp;quot;accidentally&amp;quot; leaving a pilot behind.&lt;br /&gt;
:*Stay alert during your &amp;quot;off hours&amp;quot;. If the very active crewmembers ever get too impatient and go on expedition against better judgement, you want to be there to abandon them.&lt;br /&gt;
:*It is easy to forget that [[Titles#Commander|missions]] are a thing. Until somebody reminds you, give them to your Mush partner to collect.&lt;br /&gt;
:*If you happen to get teamed up with {{Character|Frieda}} or {{Character|Raluca}}, you have good chances to kill the ship by &amp;quot;not finding&amp;quot; and then &amp;quot;missing&amp;quot; enough O2 planets, or [[Aim_of_the_Game#Infiltration_of_Sol_or_Eden|rush to Sol]].&lt;br /&gt;
&lt;br /&gt;
== Useful tips ==&lt;br /&gt;
*Know your ship and crew. Ask people about what they do and need. As the person in charge, with the ability to give missions, your decisions and orders have a great impact on how the ship turns out.&lt;br /&gt;
*When going [[exploration|expeditions]] with the Icarus, '''the Commander must always be part of the away team''' as long as there are {{character|Mush}} around, so the ship cannot be moved while the crew are on the planet! Even if not a Mush himself, he could become one by {{skill|transfer}}.&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
; 3070 : Born on Earth.&lt;br /&gt;
; 3095 : Jin-Su begins his piloting classes at the Faculty of Economic and Spatial Sciences on Ganymede. He quickly became known as the best fighter pilot of his class which snagged him an analyst's position on Barnard Star.&lt;br /&gt;
; 3097 : While flying over Barnard Star, an eruption hits his patrol craft. The team lost contact with Jin-Su. Earth media covered the search for the black box from the ship, but there was very little debris left. Jin-Su re-established contact with the station 5 days later at the moment when news of his death was sent to his family. The press recounted the incredible adventure of this young Korean pilot who managed to survive for 126 days orbiting a red dwarf. Kim Jin-Su became an instant celebrity.&lt;br /&gt;
; 3103 : Jin-Su is sent on an exploration mission to the Ross 154 system. He is the first man to set foot on Merlin which will later become the most hyped holiday spot in the galaxy.&lt;br /&gt;
; 3116 : The explorer GL Maubrick discovers his talents and decides to include him in the crew of the Gonzak, on the first manned flight destined for Epsilon Indi. Jin-Su proved himself to be a key man in times of major crises during expeditions. He notably saved Captain Maubrick from certain death during a flight over the Thorum satellite.&lt;br /&gt;
; 3127 : Commander Kim Jin-Su led the first expedition to Tau-Ceti. More than 28 major bodies were recorded, 22 possessing layers of Boxylium under the planet's surface. This is a major discovery not only for the Federation, but also for humanity. Man will now have sufficient resources to explore the Milky Way in its entirety as well as potentially other galaxies.&lt;br /&gt;
; 3146 : GL Maubrick takes over the presidency of the Federation. He immediately appoints Jin-Su as a counsellor focusing on the Boxylium shortage dossier. Jin-Su carries out his research and contacts the crew of the Magellan project on Xyloph-17. There he meets Lai Kuan-Ti who presents his colleague Raluca Tomescu's PILGRED technology to him. This is a major discovery for the federation as it will allow them to access further deposits. Jin-Su convinces Maubrick to finance the production of the Ark and take the lead on the project.&lt;br /&gt;
; 3152 : Kuan-Ti gives a medical record to Jin-Su which proves that President Maubrick is infected with the Mush. He wishes to speed up construction and the departure of the Ark in order to save as many humans as possible from the Mush invasion. After consulting with Raluca, Jin-Su receives confirmation that adequate preparation of the PILGRED reactor could not be reduced to less than 12 years. He asked Kuan-Ti and Raluca to revise their plan for a smaller ship capable of transporting a smaller crew of around twenty people.&lt;br /&gt;
; 3153 : Following the disappearance of sergeant Derek Hogan, Jin-Su manages to dissuade the SDF from launching an investigation. He attracts the mistrust of the administration who wish to advance the date of the bi-yearly report on the magellan report. Jin-Su, who cannot risk a Mush infection, refuses, only to find himself relieved of his duties.&lt;br /&gt;
; 3154 : His replacement, Captain Baranov is assassinated immediately upon his arrival on Xyloph-17. The Federation is planning an immediate counter-attack but Jin-Su, with the help of a rebel SDF Trooper, manages to evacuate 16 members of the crew. The anticipated startup of the PILGRED reactor is a success, the Daedalus is propelled towards the Magellan nebula at more than a billion m/s.&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]] [[Category:Jin Su]]&lt;/div&gt;</summary>
		<author><name>Vio</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Logistics_Expert</id>
		<title>Logistics Expert</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Logistics_Expert"/>
				<updated>2019-02-06T16:31:25Z</updated>
		
		<summary type="html">&lt;p&gt;Vio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Logistics Expert&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
You personally oversee the organisation of every task aboard the Daedalus in order to maximize the efficiency of every one of your teammates.&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
* Every cycle, '''1 [[File: Pa slot1.png]] is given randomly to a crewmate''' in the same room as you.&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Paola|2}}&lt;br /&gt;
{{Character Level|Jin Su|5}}&lt;br /&gt;
{{Item|Mage Book}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Kept&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
More {{AP}} means more progress! And this skill is arguably the best of all in that regard, as it gives the crew a bonus of up to 8 {{ap}} every day (while specialized action points save 4 {{ap}} / day at most, and are bound to certain tasks). Any Silver or Gold player with access to this skill should be using it.&lt;br /&gt;
&lt;br /&gt;
Since {{Character|Paola}} and {{Character|Jin Su}} should be around the [[Ship Equipment#Bridge|Bridge]], they can become best pals for life and double each other's {{AP}} gain. Who needs sleep when you have efficiency?&lt;br /&gt;
&lt;br /&gt;
Interestingly, this skill can also take effect during planet expeditions, allowing an expedition member to gain an additional {{AP}} if someone with this skill is on the expedition.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
At [[cycle change]], one lucky crewmate in the room gets 1 {{AP}} and the following {{Notification|private}}:&lt;br /&gt;
::The '''Logistics''' skills of '''[player]''' has borne fruit...&lt;br /&gt;
&lt;br /&gt;
[[Category:Human Skill]] [[Category:Paola Skill]] [[Category:Jin Su Skill]] [[Category: Mage Book Skill]]&lt;br /&gt;
{{Skills Navbox}}&lt;/div&gt;</summary>
		<author><name>Vio</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Gioele_Rinaldo</id>
		<title>Gioele Rinaldo</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Gioele_Rinaldo"/>
				<updated>2019-02-05T15:23:31Z</updated>
		
		<summary type="html">&lt;p&gt;Vio: dirtiness &amp;amp; books&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{character infobox|firstname=Gioele|fullname=Gioele Rinaldo|glory=Gioele earns 3 {{glory}} every time a Mush is killed.|s1=solid|s2=paranoid|s3=coffee|s4=astro|s5=panic|s6=victimizer|command=3|neron=14|comms=11}}&lt;br /&gt;
Gioele is the ship-owner. He is a billionaire from Earth who is obsessed by space travel, and who financed the initial Daedalus project. Faced with the {{Character|Mush}} menace, Gioele panicked and, in extremis, with the help of the designers, managed to get a job aboard the ship as a navigator. He also managed to eject [[Nils Carlsson|a biologist]] from the original crew to make space for his daughter {{Character|Paola}}.&lt;br /&gt;
&lt;br /&gt;
== How to play ==&lt;br /&gt;
Gioele's role is similar to {{Character|Stephen}}, which is to assist any area which is short-staffed. This typically involves helping in the Laboratory, Garden or Nexus but can also include relaying the [[PILGRED  Reactor]] advancement or scanning for planets. Stay active on the radio and see where you're needed most.&lt;br /&gt;
&lt;br /&gt;
Since he walks around the entire ship, {{Character|Mush}} Gioele has more opportunities to extract spores and spike people which makes him generally suspicious. On top of that, he often does not have any vital skill that people would be hesitant to lose. So always report how and when you get [[Dirty]] - or avoid it in the first place - to keep the crew off your back.&lt;br /&gt;
&lt;br /&gt;
Once trusted, getting a new skill from a {{item|Mage Book}} can be a great addition to your general and possibly {{AP}}-generating skills.&lt;br /&gt;
&lt;br /&gt;
==={{Bronze}}===&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Solid}}: Gioele's first skill. Allows you to guard the {{Item|Microwave}}, take the {{Item|Superfreezer}} to the Icarus Bay for easier ration making, move people and punch them. OK skill, but people will be suspicious why you did not get ''Paranoid'' instead.&lt;br /&gt;
:{{Skill|Paranoid}}: Brings the total {{Item|Camera}} count to five. This allows you to guard ''both'' the Laboratory and Bridge, as well as one other utility area such as the Engine Room, Nexus or Icarus Bay. Not the most exciting skill to use, but the crew will love you for doing it!&lt;br /&gt;
:{{Skill|Caffeine Junkie}}: This skill is ''the'' reason to play Gioele on a promising ship. It gives you +2 {{AP}} when you drink a {{Item|Coffee}} (for a total of 4 {{AP}}) which is not bad at first, but if you survive long enough to see the [[PILGRED Reactor]] repaired, you can gulp down enough Coffee to do the jobs of four men!&lt;br /&gt;
:{{Skill|Astrophysicist}}: By the time you get this skill, you already have ''Caffeine Junkie''. A good skill, but not good enough to lose the extra cameras or that coffee bonus unless you have little need/hope to use them.&lt;br /&gt;
:{{Skill|Panic}}: Useless 95% of the time, worse than other picks the other 5%.&lt;br /&gt;
:{{Skill|Victimizer}}: If you manage to accuse a {{Character|Mush}}, it prevents them from spiking people secretly and gives some glory. If you choose a human, you've wasted your skill to actively cripple a crew member. Not for beginners.&lt;br /&gt;
&lt;br /&gt;
==={{Silver}}===&lt;br /&gt;
:{{Skill|Caffeine Junkie}} / {{Skill|Paranoid}}: ''Paranoid'' may not be very exciting, but it provides a great service to the crew. Pick it, use it, then pretend you're a Bronze coffee addict.&lt;br /&gt;
:{{Skill|Caffeine Junkie}} / {{Skill|Astrophysicist}}: Provides extra {{AP}} to help find planets. With the PILGRED Reactor online, you can whiz through planet scanning faster than {{Character|Frieda}}!&lt;br /&gt;
:{{Skill|Paranoid}} / {{Skill|Astrophysicist}}: Possible combination to keep the Mush at bay while finding O2 for a struggling ship.&lt;br /&gt;
&lt;br /&gt;
==={{Gold}}===&lt;br /&gt;
&lt;br /&gt;
:A {{Gold Mode}} Level 4 Gioele has all the skills he needs to kick ass and drink {{Item|Coffee}}. A Level 6 Gioele can swap {{Skill|Solid}} for {{Skill|Victimizer}} for some extra {{glory}}, but you'll have to decide for yourself if it's worth the {{XP}} cost.&lt;br /&gt;
&lt;br /&gt;
==={{Character|Mush}}===&lt;br /&gt;
&lt;br /&gt;
:*Mush Gioele is in a tricky spot because two of his most common skills work against him. While choosing {{skill|Paranoid}} (especially ''after'' Mush selection) could win the crew's trust by creating more {{item|Cameras}}, he then still has to deal with their existence, e.g. by using more subtle infection vectors like {{skill|trapper}} and {{skill|fungalkitchen}}. Being a {{skill|Caffeine Junkie}} is even more useless, since he cannot gain any {{AP}} at all from coffee, which can easily give him away to sharp-eyed humans unless counteracted by wasteful uses of {{skill|Phagocyte}}.&lt;br /&gt;
:*His advantage is that, as a generalist, he is expected to roam everywhere and also do {{status|dirty}} jobs like loading fuel.&lt;br /&gt;
&lt;br /&gt;
== Useful tips ==&lt;br /&gt;
* You are either first or second in line to replace the {{title|Commander}}. Be prepared to do that job if it falls to you.&lt;br /&gt;
* As {{Skill|Caffeine Junkie}}, you'll want to the crew know you have this skill.  You get double the points anyone else would and that's a gain for the ship, so explain that they should leave coffee to you.  &lt;br /&gt;
* Before PILGRED completion, the coffee machine resets once at the beginning of every new day.  The NERON Project {{Project|Fission Coffee Roaster}} causes it to reset a second time at midday.  (Many players will argue against investing in this one, since it becomes obsolete when PILGRED is finished.)&lt;br /&gt;
** Once the Mush are dead and PILGRED is finished, the [[Coffee Machine]] can create fresh {{Item|Coffee}} every single cycle. You can do this yourself, or ask {{Character|Chao}} or {{Character|Raluca}} to make the {{room|Refectory}} their base and pull your {{Item|Coffee}} for you.&lt;br /&gt;
*** If possible, you can lobby to have a {{item|Swedish Sofa}} built in the Refectory. An active {{skill|Pilot}} is a good fit here, since they will still get bonus {{AP}} from sleeping, and won't be inconvenienced if the Coffee Machine makes them {{status|dirty}}.&lt;br /&gt;
* The {{Skill|Paranoid}} skill gives you 2 extra cameras, but you might not want to take this skill right away.  Rather, wait until after mush selection so that you don't end up taking a skill that works against you. Also remember that cameras cannot be dropped, they can only be installed for 2 {{AP}}.&lt;br /&gt;
** If you take the skill while not having enough room in your inventory, the cameras will be knocked over onto the shelf. {{Bug|When {{Character|Mush}}, Gioele's cameras may disappear after being knocked over. Make sure you have 2 free spaces in your inventory, or this bug will give you away when the humans try to locate the missing camera(s).}}&lt;br /&gt;
* Don't get tunnel vision on one job. Gioele's strength is his versatility, put it to good use.&lt;br /&gt;
* Consider using the {{Item|Anti-Grav Scooter}} to zip around the ship. Combined with a cup of hot java, this is a great way of finding fires and broken equipment around the ship.&lt;br /&gt;
** Should your {{Character|Eleesha}} be active and competent, however, you're best off leaving it to her until the {{Character|Mush}} menace is defeated.&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
; 3099 : Born on Earth.&lt;br /&gt;
; 3118 : Thanks to his father's contacts, Gioele got a space as a passenger aboard the Gonzak with the mission of exploring Epsilon Indi. It was there that he met his idol GL Maubrick. Upon his return he began to study astrophysics so that he too could become an explorer one day.&lt;br /&gt;
; 3120 : The death of his father made Gioele aware of his family's financial situation. He took over his father's prison management company but changed its operation to suit his own ends: He would send the prisoners to new systems in order to carry out asteroid mining operations.&lt;br /&gt;
; 3136 : Gioele is making a fortune but has still not fulfilled his dreams. In an advertising spot on SNC he proposes a budget of 4 billion credits to whomever can propose a viable stellar ark project allowing him to link the Milky Way and Magellan's cloud.&lt;br /&gt;
; 3137 : Meets with Kuan-Ti who, the following year, delivers a gigantic World-Ark project involving 7000 people. Gioele allocates the promised budget.&lt;br /&gt;
; 3146 : The Federation wishes to participate in financing the project and brings an additional 9 billion credits which will grease the wheels in the advancement of the PILGRED reactor. The explorer, and now official government representative, Kim Jin-Su, is named as project leader.&lt;br /&gt;
; 3152 : Gioele learns quite by chance that Jin-Su and Kuan-Ti have manipulated the original project to allow the construction of a smaller exploration vessel, named the Daedalus. Continuing his investigation, he searches Kuan-Ti'&amp;quot;s office and finds documents proving that Mush has infected the leaders of the federation. His subsequent fear is the reason he becomes desperate to gain access to the Daedalus and join the evacuation.&lt;br /&gt;
; 3153 : As the federation reduce the frequency of payments for the project, Gioele offers additional financial support for the project to Raluca Jin-Su and Kuan-Ti. His only condition is that Nils Carlsson is removed from the team and replaced by his daughter Paola Rinaldo. The team refused.&lt;br /&gt;
; 3154 : Nils falls ill during a serious crisis between Xyloph-17 and the federation. The SDF takes control of the project, but Kim Jin-Su organizes the clandestine departure of the Daedalus. Gioele and Paola are finally taken aboard.&lt;br /&gt;
&lt;br /&gt;
[[category:Gioele]] [[category:Characters]]&lt;/div&gt;</summary>
		<author><name>Vio</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Gioele_Rinaldo</id>
		<title>Gioele Rinaldo</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Gioele_Rinaldo"/>
				<updated>2019-02-05T15:07:45Z</updated>
		
		<summary type="html">&lt;p&gt;Vio: /* {{Silver}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{character infobox|firstname=Gioele|fullname=Gioele Rinaldo|glory=Gioele earns 3 {{glory}} every time a Mush is killed.|s1=solid|s2=paranoid|s3=coffee|s4=astro|s5=panic|s6=victimizer|command=3|neron=14|comms=11}}&lt;br /&gt;
Gioele is the ship-owner. He is a billionaire from Earth who is obsessed by space travel, and who financed the initial Daedalus project. Faced with the {{Character|Mush}} menace, Gioele panicked and, in extremis, with the help of the designers, managed to get a job aboard the ship as a navigator. He also managed to eject [[Nils Carlsson|a biologist]] from the original crew to make space for his daughter {{Character|Paola}}.&lt;br /&gt;
&lt;br /&gt;
== How to play ==&lt;br /&gt;
Gioele's role is similar to {{Character|Stephen}}, which is to assist any area which is short-staffed. This typically involves helping in the Laboratory or Nexus but can also include relaying the [[PILGRED  Reactor]] advancement or scanning for planets. Stay active on the radio and see where you're needed most.&lt;br /&gt;
&lt;br /&gt;
Since he walks around the entire ship, {{Character|Mush}} Gioele has more opportunities to extract spores and spike people. Always report how and when you get [[Dirty]] to keep the crew off your back.&lt;br /&gt;
&lt;br /&gt;
==={{Bronze}}===&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Solid}}: Gioele's first skill. Allows you to guard the {{Item|Microwave}}, take the {{Item|Superfreezer}} to the Icarus Bay for easier ration making, move people and punch them. OK skill, but people will be suspicious why you did not get ''Paranoid'' instead.&lt;br /&gt;
:{{Skill|Paranoid}}: Brings the total {{Item|Camera}} count to five. This allows you to guard ''both'' the Laboratory and Bridge, as well as one other utility area such as the Engine Room, Nexus or Icarus Bay. Not the most exciting skill to use, but the crew will love you for doing it!&lt;br /&gt;
:{{Skill|Caffeine Junkie}}: This skill is ''the'' reason to play Gioele on a promising ship. It gives you +2 {{AP}} when you drink a {{Item|Coffee}} (for a total of 4 {{AP}}) which is not bad at first, but if you survive long enough to see the [[PILGRED Reactor]] repaired, you can gulp down enough Coffee to do the jobs of four men!&lt;br /&gt;
:{{Skill|Astrophysicist}}: By the time you get this skill, you already have ''Caffeine Junkie''. A good skill, but not good enough to lose the extra cameras or that coffee bonus unless you have little need/hope to use them.&lt;br /&gt;
:{{Skill|Panic}}: Useless 95% of the time, worse than other picks the other 5%.&lt;br /&gt;
:{{Skill|Victimizer}}: If you manage to accuse a {{Character|Mush}}, it prevents them from spiking people secretly and gives some glory. If you choose a human, you've wasted your skill to actively cripple a crew member. Not for beginners.&lt;br /&gt;
&lt;br /&gt;
==={{Silver}}===&lt;br /&gt;
:{{Skill|Caffeine Junkie}} / {{Skill|Paranoid}}: ''Paranoid'' may not be very exciting, but it provides a great service to the crew. Pick it, use it, then pretend you're a Bronze coffee addict.&lt;br /&gt;
:{{Skill|Caffeine Junkie}} / {{Skill|Astrophysicist}}: Provides extra {{AP}} to help find planets. With the PILGRED Reactor online, you can whiz through planet scanning faster than {{Character|Frieda}}!&lt;br /&gt;
:{{Skill|Paranoid}} / {{Skill|Astrophysicist}}: Possible combination to keep the Mush at bay while finding O2 for a struggling ship.&lt;br /&gt;
&lt;br /&gt;
==={{Gold}}===&lt;br /&gt;
&lt;br /&gt;
:A {{Gold Mode}} Level 4 Gioele has all the skills he needs to kick ass and drink {{Item|Coffee}}. A Level 6 Gioele can swap {{Skill|Solid}} for {{Skill|Victimizer}} for some extra {{glory}}, but you'll have to decide for yourself if it's worth the {{XP}} cost.&lt;br /&gt;
&lt;br /&gt;
==={{Character|Mush}}===&lt;br /&gt;
&lt;br /&gt;
:*Mush Gioele is in a tricky spot because two of his most common skills work against him. While choosing {{skill|Paranoid}} (especially ''after'' Mush selection) could win the crew's trust by creating more {{item|Cameras}}, he then still has to deal with their existence, e.g. by using more subtle infection vectors like {{skill|trapper}} and {{skill|fungalkitchen}}. Being a {{skill|Caffeine Junkie}} is even more useless, since he cannot gain any {{AP}} at all from coffee, which can easily give him away to sharp-eyed humans unless counteracted by wasteful uses of {{skill|Phagocyte}}.&lt;br /&gt;
:*His advantage is that, as a generalist, he is expected to roam everywhere and also do {{status|dirty}} jobs like loading fuel.&lt;br /&gt;
&lt;br /&gt;
== Useful tips ==&lt;br /&gt;
* You are either first or second in line to replace the {{title|Commander}}. Be prepared to do that job if it falls to you.&lt;br /&gt;
* As {{Skill|Caffeine Junkie}}, you'll want to the crew know you have this skill.  You get double the points anyone else would and that's a gain for the ship, so explain that they should leave coffee to you.  &lt;br /&gt;
* Before PILGRED completion, the coffee machine resets once at the beginning of every new day.  The NERON Project {{Project|Fission Coffee Roaster}} causes it to reset a second time at midday.  (Many players will argue against investing in this one, since it becomes obsolete when PILGRED is finished.)&lt;br /&gt;
** Once the Mush are dead and PILGRED is finished, the [[Coffee Machine]] can create fresh {{Item|Coffee}} every single cycle. You can do this yourself, or ask {{Character|Chao}} or {{Character|Raluca}} to make the {{room|Refectory}} their base and pull your {{Item|Coffee}} for you.&lt;br /&gt;
*** If possible, you can lobby to have a {{item|Swedish Sofa}} built in the Refectory. An active {{skill|Pilot}} is a good fit here, since they will still get bonus {{AP}} from sleeping, and won't be inconvenienced if the Coffee Machine makes them {{status|dirty}}.&lt;br /&gt;
* The {{Skill|Paranoid}} skill gives you 2 extra cameras, but you might not want to take this skill right away.  Rather, wait until after mush selection so that you don't end up taking a skill that works against you. Also remember that cameras cannot be dropped, they can only be installed for 2 {{AP}}.&lt;br /&gt;
** If you take the skill while not having enough room in your inventory, the cameras will be knocked over onto the shelf. {{Bug|When {{Character|Mush}}, Gioele's cameras may disappear after being knocked over. Make sure you have 2 free spaces in your inventory, or this bug will give you away when the humans try to locate the missing camera(s).}}&lt;br /&gt;
* Don't get tunnel vision on one job. Gioele's strength is his versatility, put it to good use.&lt;br /&gt;
* Consider using the {{Item|Anti-Grav Scooter}} to zip around the ship. Combined with a cup of hot java, this is a great way of finding fires and broken equipment around the ship.&lt;br /&gt;
** Should your {{Character|Eleesha}} be active and competent, however, you're best off leaving it to her until the {{Character|Mush}} menace is defeated.&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
; 3099 : Born on Earth.&lt;br /&gt;
; 3118 : Thanks to his father's contacts, Gioele got a space as a passenger aboard the Gonzak with the mission of exploring Epsilon Indi. It was there that he met his idol GL Maubrick. Upon his return he began to study astrophysics so that he too could become an explorer one day.&lt;br /&gt;
; 3120 : The death of his father made Gioele aware of his family's financial situation. He took over his father's prison management company but changed its operation to suit his own ends: He would send the prisoners to new systems in order to carry out asteroid mining operations.&lt;br /&gt;
; 3136 : Gioele is making a fortune but has still not fulfilled his dreams. In an advertising spot on SNC he proposes a budget of 4 billion credits to whomever can propose a viable stellar ark project allowing him to link the Milky Way and Magellan's cloud.&lt;br /&gt;
; 3137 : Meets with Kuan-Ti who, the following year, delivers a gigantic World-Ark project involving 7000 people. Gioele allocates the promised budget.&lt;br /&gt;
; 3146 : The Federation wishes to participate in financing the project and brings an additional 9 billion credits which will grease the wheels in the advancement of the PILGRED reactor. The explorer, and now official government representative, Kim Jin-Su, is named as project leader.&lt;br /&gt;
; 3152 : Gioele learns quite by chance that Jin-Su and Kuan-Ti have manipulated the original project to allow the construction of a smaller exploration vessel, named the Daedalus. Continuing his investigation, he searches Kuan-Ti'&amp;quot;s office and finds documents proving that Mush has infected the leaders of the federation. His subsequent fear is the reason he becomes desperate to gain access to the Daedalus and join the evacuation.&lt;br /&gt;
; 3153 : As the federation reduce the frequency of payments for the project, Gioele offers additional financial support for the project to Raluca Jin-Su and Kuan-Ti. His only condition is that Nils Carlsson is removed from the team and replaced by his daughter Paola Rinaldo. The team refused.&lt;br /&gt;
; 3154 : Nils falls ill during a serious crisis between Xyloph-17 and the federation. The SDF takes control of the project, but Kim Jin-Su organizes the clandestine departure of the Daedalus. Gioele and Paola are finally taken aboard.&lt;br /&gt;
&lt;br /&gt;
[[category:Gioele]] [[category:Characters]]&lt;/div&gt;</summary>
		<author><name>Vio</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Gioele_Rinaldo</id>
		<title>Gioele Rinaldo</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Gioele_Rinaldo"/>
				<updated>2019-02-05T14:56:28Z</updated>
		
		<summary type="html">&lt;p&gt;Vio: /* {{Character|Mush}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{character infobox|firstname=Gioele|fullname=Gioele Rinaldo|glory=Gioele earns 3 {{glory}} every time a Mush is killed.|s1=solid|s2=paranoid|s3=coffee|s4=astro|s5=panic|s6=victimizer|command=3|neron=14|comms=11}}&lt;br /&gt;
Gioele is the ship-owner. He is a billionaire from Earth who is obsessed by space travel, and who financed the initial Daedalus project. Faced with the {{Character|Mush}} menace, Gioele panicked and, in extremis, with the help of the designers, managed to get a job aboard the ship as a navigator. He also managed to eject [[Nils Carlsson|a biologist]] from the original crew to make space for his daughter {{Character|Paola}}.&lt;br /&gt;
&lt;br /&gt;
== How to play ==&lt;br /&gt;
Gioele's role is similar to {{Character|Stephen}}, which is to assist any area which is short-staffed. This typically involves helping in the Laboratory or Nexus but can also include relaying the [[PILGRED  Reactor]] advancement or scanning for planets. Stay active on the radio and see where you're needed most.&lt;br /&gt;
&lt;br /&gt;
Since he walks around the entire ship, {{Character|Mush}} Gioele has more opportunities to extract spores and spike people. Always report how and when you get [[Dirty]] to keep the crew off your back.&lt;br /&gt;
&lt;br /&gt;
==={{Bronze}}===&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Solid}}: Gioele's first skill. Allows you to guard the {{Item|Microwave}}, take the {{Item|Superfreezer}} to the Icarus Bay for easier ration making, move people and punch them. OK skill, but people will be suspicious why you did not get ''Paranoid'' instead.&lt;br /&gt;
:{{Skill|Paranoid}}: Brings the total {{Item|Camera}} count to five. This allows you to guard ''both'' the Laboratory and Bridge, as well as one other utility area such as the Engine Room, Nexus or Icarus Bay. Not the most exciting skill to use, but the crew will love you for doing it!&lt;br /&gt;
:{{Skill|Caffeine Junkie}}: This skill is ''the'' reason to play Gioele on a promising ship. It gives you +2 {{AP}} when you drink a {{Item|Coffee}} (for a total of 4 {{AP}}) which is not bad at first, but if you survive long enough to see the [[PILGRED Reactor]] repaired, you can gulp down enough Coffee to do the jobs of four men!&lt;br /&gt;
:{{Skill|Astrophysicist}}: By the time you get this skill, you already have ''Caffeine Junkie''. A good skill, but not good enough to lose the extra cameras or that coffee bonus unless you have little need/hope to use them.&lt;br /&gt;
:{{Skill|Panic}}: Useless 95% of the time, worse than other picks the other 5%.&lt;br /&gt;
:{{Skill|Victimizer}}: If you manage to accuse a {{Character|Mush}}, it prevents them from spiking people secretly and gives some glory. If you choose a human, you've wasted your skill to actively cripple a crew member. Not for beginners.&lt;br /&gt;
&lt;br /&gt;
==={{Silver}}===&lt;br /&gt;
:{{Skill|Caffeine Junkie}} / {{Skill|Paranoid}}: ''Paranoid'' may not be very exciting, but it provides a great service to the crew. Pick it, use it, then pretend you're a Bronze coffee addict.&lt;br /&gt;
:{{Skill|Caffeine Junkie}} / {{Skill|Astrophysicist}}: Provides extra {{AP}} to help find planets. With the PILGRED Reactor online, you can whiz through planet scanning faster than {{Character|Frieda}}!&lt;br /&gt;
&lt;br /&gt;
==={{Gold}}===&lt;br /&gt;
&lt;br /&gt;
:A {{Gold Mode}} Level 4 Gioele has all the skills he needs to kick ass and drink {{Item|Coffee}}. A Level 6 Gioele can swap {{Skill|Solid}} for {{Skill|Victimizer}} for some extra {{glory}}, but you'll have to decide for yourself if it's worth the {{XP}} cost.&lt;br /&gt;
&lt;br /&gt;
==={{Character|Mush}}===&lt;br /&gt;
&lt;br /&gt;
:*Mush Gioele is in a tricky spot because two of his most common skills work against him. While choosing {{skill|Paranoid}} (especially ''after'' Mush selection) could win the crew's trust by creating more {{item|Cameras}}, he then still has to deal with their existence, e.g. by using more subtle infection vectors like {{skill|trapper}} and {{skill|fungalkitchen}}. Being a {{skill|Caffeine Junkie}} is even more useless, since he cannot gain any {{AP}} at all from coffee, which can easily give him away to sharp-eyed humans unless counteracted by wasteful uses of {{skill|Phagocyte}}.&lt;br /&gt;
:*His advantage is that, as a generalist, he is expected to roam everywhere and also do {{status|dirty}} jobs like loading fuel.&lt;br /&gt;
&lt;br /&gt;
== Useful tips ==&lt;br /&gt;
* You are either first or second in line to replace the {{title|Commander}}. Be prepared to do that job if it falls to you.&lt;br /&gt;
* As {{Skill|Caffeine Junkie}}, you'll want to the crew know you have this skill.  You get double the points anyone else would and that's a gain for the ship, so explain that they should leave coffee to you.  &lt;br /&gt;
* Before PILGRED completion, the coffee machine resets once at the beginning of every new day.  The NERON Project {{Project|Fission Coffee Roaster}} causes it to reset a second time at midday.  (Many players will argue against investing in this one, since it becomes obsolete when PILGRED is finished.)&lt;br /&gt;
** Once the Mush are dead and PILGRED is finished, the [[Coffee Machine]] can create fresh {{Item|Coffee}} every single cycle. You can do this yourself, or ask {{Character|Chao}} or {{Character|Raluca}} to make the {{room|Refectory}} their base and pull your {{Item|Coffee}} for you.&lt;br /&gt;
*** If possible, you can lobby to have a {{item|Swedish Sofa}} built in the Refectory. An active {{skill|Pilot}} is a good fit here, since they will still get bonus {{AP}} from sleeping, and won't be inconvenienced if the Coffee Machine makes them {{status|dirty}}.&lt;br /&gt;
* The {{Skill|Paranoid}} skill gives you 2 extra cameras, but you might not want to take this skill right away.  Rather, wait until after mush selection so that you don't end up taking a skill that works against you. Also remember that cameras cannot be dropped, they can only be installed for 2 {{AP}}.&lt;br /&gt;
** If you take the skill while not having enough room in your inventory, the cameras will be knocked over onto the shelf. {{Bug|When {{Character|Mush}}, Gioele's cameras may disappear after being knocked over. Make sure you have 2 free spaces in your inventory, or this bug will give you away when the humans try to locate the missing camera(s).}}&lt;br /&gt;
* Don't get tunnel vision on one job. Gioele's strength is his versatility, put it to good use.&lt;br /&gt;
* Consider using the {{Item|Anti-Grav Scooter}} to zip around the ship. Combined with a cup of hot java, this is a great way of finding fires and broken equipment around the ship.&lt;br /&gt;
** Should your {{Character|Eleesha}} be active and competent, however, you're best off leaving it to her until the {{Character|Mush}} menace is defeated.&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
; 3099 : Born on Earth.&lt;br /&gt;
; 3118 : Thanks to his father's contacts, Gioele got a space as a passenger aboard the Gonzak with the mission of exploring Epsilon Indi. It was there that he met his idol GL Maubrick. Upon his return he began to study astrophysics so that he too could become an explorer one day.&lt;br /&gt;
; 3120 : The death of his father made Gioele aware of his family's financial situation. He took over his father's prison management company but changed its operation to suit his own ends: He would send the prisoners to new systems in order to carry out asteroid mining operations.&lt;br /&gt;
; 3136 : Gioele is making a fortune but has still not fulfilled his dreams. In an advertising spot on SNC he proposes a budget of 4 billion credits to whomever can propose a viable stellar ark project allowing him to link the Milky Way and Magellan's cloud.&lt;br /&gt;
; 3137 : Meets with Kuan-Ti who, the following year, delivers a gigantic World-Ark project involving 7000 people. Gioele allocates the promised budget.&lt;br /&gt;
; 3146 : The Federation wishes to participate in financing the project and brings an additional 9 billion credits which will grease the wheels in the advancement of the PILGRED reactor. The explorer, and now official government representative, Kim Jin-Su, is named as project leader.&lt;br /&gt;
; 3152 : Gioele learns quite by chance that Jin-Su and Kuan-Ti have manipulated the original project to allow the construction of a smaller exploration vessel, named the Daedalus. Continuing his investigation, he searches Kuan-Ti'&amp;quot;s office and finds documents proving that Mush has infected the leaders of the federation. His subsequent fear is the reason he becomes desperate to gain access to the Daedalus and join the evacuation.&lt;br /&gt;
; 3153 : As the federation reduce the frequency of payments for the project, Gioele offers additional financial support for the project to Raluca Jin-Su and Kuan-Ti. His only condition is that Nils Carlsson is removed from the team and replaced by his daughter Paola Rinaldo. The team refused.&lt;br /&gt;
; 3154 : Nils falls ill during a serious crisis between Xyloph-17 and the federation. The SDF takes control of the project, but Kim Jin-Su organizes the clandestine departure of the Daedalus. Gioele and Paola are finally taken aboard.&lt;br /&gt;
&lt;br /&gt;
[[category:Gioele]] [[category:Characters]]&lt;/div&gt;</summary>
		<author><name>Vio</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Paranoid</id>
		<title>Paranoid</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Paranoid"/>
				<updated>2019-02-05T14:48:44Z</updated>
		
		<summary type="html">&lt;p&gt;Vio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Paranoid&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
The paranoid crewmember always believes their crewmates to be potentially dangerous, they always watch their back using their extra cameras.&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
* Starts out with 2 additional '''Cameras'''.&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Gioele|2}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Kept&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
'''Paranoid''' grants two extra cameras to watch for Mushy activities.&lt;br /&gt;
&lt;br /&gt;
If {{character|Gioele}} has one free inventory slot when taking this skill, one camera appears in this slot, and the second camera ''appears'' as if it was installed on the wall. Though in reality someone will still have to spend 2 {{AP}} for its installation.&lt;br /&gt;
&lt;br /&gt;
If you actively take this skill in addition to another one and then become Alpha Mush, you only have yourself to blame. Otoh if you really are Bronze, and people saw that you had ''no'' skill before (i.e. a choice), it will be hard to explain at least picking {{skill|Solid}} instead.&lt;br /&gt;
&lt;br /&gt;
[[Category:Human Skill]] [[Category:Gioele Skill]]&lt;br /&gt;
{{Skills Navbox}}&lt;/div&gt;</summary>
		<author><name>Vio</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Hacker_Kit</id>
		<title>Hacker Kit</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Hacker_Kit"/>
				<updated>2019-02-03T13:01:48Z</updated>
		
		<summary type="html">&lt;p&gt;Vio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{Item Attributes|Hacker Kit|&lt;br /&gt;
Icon = Hacker_kit.jpg&lt;br /&gt;
| Summary =&lt;br /&gt;
Allows the user to force access to the '''[[Command Terminal]]''' or '''[[BIOS Terminal]]''' at a cost of 2 {{AP}} per try.&amp;lt;br&amp;gt;25% base success chance, doubled to 50% if {{Skill|IT Expert}}.&lt;br /&gt;
| In-game Flavor =&lt;br /&gt;
The hacker kit allows you to unblock access to protected modules such as the Command Terminal or NERON's bios.&lt;br /&gt;
| In-game Examine Text =&lt;br /&gt;
The hacker kit is a strange object whose usefulness remains to be seen and in all truth, very few people know what it's even used for...&lt;br /&gt;
| Origin 1 =&lt;br /&gt;
Found in '''{{room|Storage}}'''&lt;br /&gt;
| Origin Amount 1 =&lt;br /&gt;
1&lt;br /&gt;
| Enables Action =&lt;br /&gt;
yes&lt;br /&gt;
| Repair Chance =&lt;br /&gt;
6%&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;{{Item Tooltip}}&lt;br /&gt;
&lt;br /&gt;
The '''Hacker Kit''' allows the user to force access to the [[Command Terminal]] or [[BIOS Terminal]] at a cost of 2 {{AP}}. Also allows you to hack your own {{Item|Walkie Talkie}} / {{item|iTrackie}} (Which is complete nosense).&lt;br /&gt;
&lt;br /&gt;
The base success chance is 25%, doubled to 50% for an {{Skill|IT Expert}}.&lt;br /&gt;
&lt;br /&gt;
{{Note|This item is unique in that it will be dropped automatically when any crew member carrying it takes off in a small craft.}}&lt;br /&gt;
{{Confirm|It is possible to take it to a planet in the Icarus, however.}}&lt;br /&gt;
&lt;br /&gt;
== New Action ==&lt;br /&gt;
&lt;br /&gt;
{{Action Details|&lt;br /&gt;
|Name = Hack&lt;br /&gt;
*'''Base Success Rate:''' 25%&lt;br /&gt;
|Cost = 2 {{ap}}&lt;br /&gt;
|Target = '''[[Command Terminal]]''' and '''[[BIOS Terminal]]''' {{Bug|'''{{Item|Walkie Talkie}}''' and '''{{item|iTrackie}}'''}}&lt;br /&gt;
|Effect = access to a terminal without the title needed ({{Title|Commander}} and {{Title|NERON Administrator}}).&lt;br /&gt;
|Affected by = {{skill|IT Expert}} &lt;br /&gt;
**The base success chance increases to 50% from 25%.&lt;br /&gt;
|{{Confirm|Private Log = You made it into the system. [[Image: Personnal.png|link=Privacy Levels|Icon]] }} &lt;br /&gt;
|{{Confirm|Room Log (for Terminals) = ['''Hacker'''] has accessed the Command Terminal.}} &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
*If {{Character|Frieda}} is active, trusted and an IT Expert, she can be the main Hacker of the '''[[Command Terminal]]''' and replace an inactive ''Commander''.&lt;br /&gt;
*Always make sure this item is secured, in the hands of {{Character|Chun}} or the acting ''Commander'' (or at least hidden somewehere) before sending an away team to a planet. Otherwise the Mush can use it to move the ship and abandon all of them along with the Icarus.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Item Attribute List}}&lt;br /&gt;
{{Item Categories}}&lt;/div&gt;</summary>
		<author><name>Vio</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Hacker_Kit</id>
		<title>Hacker Kit</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Hacker_Kit"/>
				<updated>2019-02-03T13:00:32Z</updated>
		
		<summary type="html">&lt;p&gt;Vio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{Item Attributes|Hacker Kit|&lt;br /&gt;
Icon = Hacker_kit.jpg&lt;br /&gt;
| Summary =&lt;br /&gt;
Allows the user to force access to the '''[[Command Terminal]]''' or '''[[BIOS Terminal]]''' at a cost of 2 {{AP}} per try.&amp;lt;br&amp;gt;25% base success chance, doubled to 50% if {{Skill|IT Expert}}.&lt;br /&gt;
| In-game Flavor =&lt;br /&gt;
The hacker kit allows you to unblock access to protected modules such as the Command Terminal or NERON's bios.&lt;br /&gt;
| In-game Examine Text =&lt;br /&gt;
The hacker kit is a strange object whose usefulness remains to be seen and in all truth, very few people know what it's even used for...&lt;br /&gt;
| Origin 1 =&lt;br /&gt;
Found in '''{{room|Storage}}'''&lt;br /&gt;
| Origin Amount 1 =&lt;br /&gt;
1&lt;br /&gt;
| Enables Action =&lt;br /&gt;
yes&lt;br /&gt;
| Repair Chance =&lt;br /&gt;
6%&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;{{Item Tooltip}}&lt;br /&gt;
&lt;br /&gt;
The '''Hacker Kit''' allows the user to force access to the [[Command Terminal]] or [[BIOS Terminal]] at a cost of 2 {{AP}}. Also allows you to hack your own {{Item|Walkie Talkie}} / {{item|iTrackie}} (Which is a complete nosense).&lt;br /&gt;
&lt;br /&gt;
The base success chance is 25%, doubled to 50% for an {{Skill|IT Expert}}.&lt;br /&gt;
&lt;br /&gt;
{{Note|This item is unique in that it will be dropped automatically when any crew member carrying it takes off in a small craft.}}&lt;br /&gt;
{{Confirm|It is possible to take it to a planet in the Icarus, however.}}&lt;br /&gt;
&lt;br /&gt;
== New Action ==&lt;br /&gt;
&lt;br /&gt;
{{Action Details|&lt;br /&gt;
|Name = Hack&lt;br /&gt;
*'''Base Success Rate:''' 25%&lt;br /&gt;
|Cost = 2 {{ap}}&lt;br /&gt;
|Target = '''[[Command Terminal]]''' and '''[[BIOS Terminal]]''' {{Bug|'''{{Item|Walkie Talkie}}''' and '''{{item|iTrackie}}'''}}&lt;br /&gt;
|Effect = access to a terminal without the title needed ({{Title|Commander}} and {{Title|NERON Administrator}}).&lt;br /&gt;
|Affected by = {{skill|IT Expert}} &lt;br /&gt;
**The base success chance increases to 50% from 25%.&lt;br /&gt;
|{{Confirm|Private Log = You made it into the system. [[Image: Personnal.png|link=Privacy Levels|Icon]] }} &lt;br /&gt;
|{{Confirm|Room Log (for Terminals) = ['''Hacker'''] has accessed the Command Terminal.}} &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
*If {{Character|Frieda}} is active, trusted and an IT Expert, she can be the main Hacker of the '''[[Command Terminal]]''' and replace an inactive ''Commander''.&lt;br /&gt;
*Always make sure this item is secured, in the hands of {{Character|Chun}} or the acting ''Commander'' (or at least hidden somewehere), before sending an away team to a planet. otherwise the Mush can use it to move the ship and abandon them along with the Icarus.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Item Attribute List}}&lt;br /&gt;
{{Item Categories}}&lt;/div&gt;</summary>
		<author><name>Vio</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Kim_Jin_Su</id>
		<title>Kim Jin Su</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Kim_Jin_Su"/>
				<updated>2019-02-03T11:10:08Z</updated>
		
		<summary type="html">&lt;p&gt;Vio: /* {{Silver}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{character infobox|firstname=Jin Su|fullname=Kim Jin Su|glory=Jin Su earns +3 {{Glory}} for every Command Console voyage carried out (with diminishing returns after +6 {{Glory}}).&lt;br /&gt;
Jin Su earns +8 {{Glory}} upon leading the crew to Eden.|s1=leader|s2=pilot|s3=coldblooded|s4=shooter|s5=logistics|s6=strateguru|command=1|neron=11|comms=9}}&lt;br /&gt;
Jin-Su started exploring at a young age, on research missions on Barnard Star. He was quickly promoted to the rank of Commander and was placed in charge of important missions on Ross 154 and Epsilon Indi. Jin Su's discovery of multiple Boxylium deposits on Tau-ceti made him an instant interplanetary celebrity. In 3146 the Federation named him as Executive Commander of the Magellan project. Following the Mush invasion of Sol, he drew up the plans for the Daedalus with Lai Kuan-Ti, and assembled an elite crew to ensure the survival of the human race in another galaxy.&lt;br /&gt;
&lt;br /&gt;
== How to play ==&lt;br /&gt;
&lt;br /&gt;
Being the Supreme {{title|Commander}} comes with certain privilieges, as people are more likely to listen to you, but also a lot of responsibility. While you should not shy away from trying it, be aware that this is a very demanding role, because an active Commander who is there to move the ship is crucial - not only to [[Exploration|visit many planets]], but also to jump away from large hunter waves and incoming asteroids.&lt;br /&gt;
&lt;br /&gt;
His function is not very demanding in terms of {{AP}}, though, so you will still have time to be a fully-fledged ''Pilot'' on the side (as opposed to Frieda, who has other duties), or walk around the ship taking part in everybody's work, like a good boss should.&lt;br /&gt;
&lt;br /&gt;
==={{Bronze}}===&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Leader}} and {{Skill|Pilot}} are both good. The eventual choice should depend on what the ship needs more. When there is only one or two pilots, pick pilot. If {{Character|Janice}} is inactive, pick Leader (unless Kuan Ti already has it). In doubt, pilot is the safer pick, as morale can be gained in other ways, while a lack of pilots usually spells doom.&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Logistics Expert}} is probably the best skill around - for the ship. But you do not get to ''do'' a lot with it, so it is understandable if a Bronze player may not want to grind to level 5 to have it as their only skill. (Then again, picking it anyway ought to earn you the right to a mage book.) With {{Character|Paola}} and the {{Item|Swedish Sofa}} on the [[Ship Equipment#Bridge|Bridge]] she can gain 3 {{AP}} per cycle for [[Communications]].&lt;br /&gt;
&lt;br /&gt;
==={{Silver}}===&lt;br /&gt;
&lt;br /&gt;
:Many possible combinations. Besides picking two of the bronze options, {{Skill|Shooter}} is great in combination with {{Skill|Pilot}}, while Jin Su's level 6 skill {{Skill|Strateguru}} makes less hunters appear in the first place(which makes it far superior if you get past day 4).&lt;br /&gt;
&lt;br /&gt;
:Only {{Skill|Cold Blooded}}, while useful to defend against early rampages, does not offer nearly as much value as {{Skill|Logistics Expert}}. Especially because people dying is something you are trying to avoid unless you are {{Character|Mush}}, in which case ''the skill has no effect''. And if it does trigger while your bar is full, the bonus {{AP}} are lost as well.&lt;br /&gt;
&lt;br /&gt;
==={{Gold}}===&lt;br /&gt;
&lt;br /&gt;
:Jin Su is one of few characters who really shine in Gold mode (pun intended) as all of his skills are useful ''and'' work well together. {{Skill|Pilot}} and {{Skill|Logistics Expert}} should be in the mix, otherwise whatever helps the ship the most. (With {{Skill|Cold Blooded}} still being the weakest.)&lt;br /&gt;
&lt;br /&gt;
==={{character|Mush}}===&lt;br /&gt;
&lt;br /&gt;
:Nothing slows down a ship like an {{status|inactive}} Commander... but they also tend to get replaced quickly and violently. The art of being ''The Fungus in Charge'' is to be active enough to be tolerated, while still managing not to be around when needed for movement and [[exploration]].&lt;br /&gt;
:Of course, like any Mush, he can also be a Commander who is loud, directing the crew's attention towards lots of things! Except ''some'' things. Or be the last person they would ever suspect, so they would even forgive one huge blunder like [[Navigation|flying without turning first]] or &amp;quot;accidentally&amp;quot; leaving a pilot behind.&lt;br /&gt;
:*Stay alert during your &amp;quot;off hours&amp;quot;. If the very active crewmembers ever get too impatient and go on expedition against better judgement, you want to be there to abandon them.&lt;br /&gt;
:*It is easy to forget that [[Titles#Commander|missions]] are a thing. Until somebody reminds you, give them to your Mush partner to collect.&lt;br /&gt;
:*If you happen to get teamed up with {{Character|Frieda}} or {{Character|Raluca}}, you have good chances to kill the ship by &amp;quot;not finding&amp;quot; and then &amp;quot;missing&amp;quot; enough O2 planets, or [[Aim_of_the_Game#Infiltration_of_Sol_or_Eden|rush to Sol]].&lt;br /&gt;
&lt;br /&gt;
== Useful tips ==&lt;br /&gt;
*Know your ship and crew. Ask people about what they do and need. As the person in charge, with the ability to give missions, your decisions and orders have a great impact on how the ship turns out.&lt;br /&gt;
*When going [[exploration|expeditions]] with the Icarus, '''the Commander must always be part of the away team''' as long as there are {{character|Mush}} around, so the ship cannot be moved while the crew are on the planet! Even if not a Mush himself, he could become one by {{skill|transfer}}.&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
; 3070 : Born on Earth.&lt;br /&gt;
; 3095 : Jin-Su begins his piloting classes at the Faculty of Economic and Spatial Sciences on Ganymede. He quickly became known as the best fighter pilot of his class which snagged him an analyst's position on Barnard Star.&lt;br /&gt;
; 3097 : While flying over Barnard Star, an eruption hits his patrol craft. The team lost contact with Jin-Su. Earth media covered the search for the black box from the ship, but there was very little debris left. Jin-Su re-established contact with the station 5 days later at the moment when news of his death was sent to his family. The press recounted the incredible adventure of this young Korean pilot who managed to survive for 126 days orbiting a red dwarf. Kim Jin-Su became an instant celebrity.&lt;br /&gt;
; 3103 : Jin-Su is sent on an exploration mission to the Ross 154 system. He is the first man to set foot on Merlin which will later become the most hyped holiday spot in the galaxy.&lt;br /&gt;
; 3116 : The explorer GL Maubrick discovers his talents and decides to include him in the crew of the Gonzak, on the first manned flight destined for Epsilon Indi. Jin-Su proved himself to be a key man in times of major crises during expeditions. He notably saved Captain Maubrick from certain death during a flight over the Thorum satellite.&lt;br /&gt;
; 3127 : Commander Kim Jin-Su led the first expedition to Tau-Ceti. More than 28 major bodies were recorded, 22 possessing layers of Boxylium under the planet's surface. This is a major discovery not only for the Federation, but also for humanity. Man will now have sufficient resources to explore the Milky Way in its entirety as well as potentially other galaxies.&lt;br /&gt;
; 3146 : GL Maubrick takes over the presidency of the Federation. He immediately appoints Jin-Su as a counsellor focusing on the Boxylium shortage dossier. Jin-Su carries out his research and contacts the crew of the Magellan project on Xyloph-17. There he meets Lai Kuan-Ti who presents his colleague Raluca Tomescu's PILGRED technology to him. This is a major discovery for the federation as it will allow them to access further deposits. Jin-Su convinces Maubrick to finance the production of the Ark and take the lead on the project.&lt;br /&gt;
; 3152 : Kuan-Ti gives a medical record to Jin-Su which proves that President Maubrick is infected with the Mush. He wishes to speed up construction and the departure of the Ark in order to save as many humans as possible from the Mush invasion. After consulting with Raluca, Jin-Su receives confirmation that adequate preparation of the PILGRED reactor could not be reduced to less than 12 years. He asked Kuan-Ti and Raluca to revise their plan for a smaller ship capable of transporting a smaller crew of around twenty people.&lt;br /&gt;
; 3153 : Following the disappearance of sergeant Derek Hogan, Jin-Su manages to dissuade the SDF from launching an investigation. He attracts the mistrust of the administration who wish to advance the date of the bi-yearly report on the magellan report. Jin-Su, who cannot risk a Mush infection, refuses, only to find himself relieved of his duties.&lt;br /&gt;
; 3154 : His replacement, Captain Baranov is assassinated immediately upon his arrival on Xyloph-17. The Federation is planning an immediate counter-attack but Jin-Su, with the help of a rebel SDF Trooper, manages to evacuate 16 members of the crew. The anticipated startup of the PILGRED reactor is a success, the Daedalus is propelled towards the Magellan nebula at more than a billion m/s.&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]] [[Category:Jin Su]]&lt;/div&gt;</summary>
		<author><name>Vio</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Trading</id>
		<title>Trading</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Trading"/>
				<updated>2019-02-02T22:25:54Z</updated>
		
		<summary type="html">&lt;p&gt;Vio: correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;­{{TOC right}}[[File:Trading.PNG|left]]&lt;br /&gt;
&lt;br /&gt;
'''Trading''' is a feature introduced in {{Episode|3}} which allows the {{Title|Comms Officer}} to trade [[Inventory|objects]], [[resources]], [[NERON Projects]] and even [[Characters|crew members]] to passing alien transporter ships via the [[Communications|Comms Center]].&lt;br /&gt;
&lt;br /&gt;
To partake in trading, the '''Shortwave Radio''' feature must be accessed on the [[Comms Center]]. While the entire crew may view the ''Shortwave Radio'' screen, only the {{Title|Comms Officer}} can perform the trades. Even the {{Item|Hacker Kit}} cannot override this.&lt;br /&gt;
&lt;br /&gt;
{{Note|Exception: If the title ''Comms Officer'' has not been assigned yet, anyone may make or decline a deal.}}&lt;br /&gt;
&lt;br /&gt;
== Transporters ==&lt;br /&gt;
[[File:Transporter.PNG|left|Transporter]] To make a trade, an alien '''Transporter''' ship must be present outside the Daedalus, and space must be free of [[Hunters]] or asteroids.&lt;br /&gt;
&lt;br /&gt;
Every transporter's arrival and departure are [[NERON Announcements|announced by NERON]] in the general chat tab.&lt;br /&gt;
&lt;br /&gt;
[[File:piracy.png|thumb|right|Plenty o' booty! Yarr!]]&lt;br /&gt;
Alternatively, ''Transporters'' can be targeted and destroyed by [[Hunters#Fighting_the_Hunters|turrets and patrollers]], potentially leaving useful salvageable items in the wreckage.&lt;br /&gt;
&lt;br /&gt;
* Damaging the ''Transporter'' will prompt it to leave on the following cycle change.&lt;br /&gt;
* Accepting or declining one of its trade offers will prompt it to leave immediately.&lt;br /&gt;
* If destroyed, confirmed drops include {{Item|Blasters}}, {{Item|Grenades}}, {{Item|Bandages}}, {{Item|Standard Rations}}, {{Item|Lunchboxes}} and {{Item|Hydropots}}&lt;br /&gt;
&lt;br /&gt;
{{Warn|If no target has been specified, the actions '''Fire''' (Turret) and '''Fire on a Hunter''' (Patroller) may randomly target the ''Transporter''.&amp;lt;br&amp;gt;Always select your targets before shooting, to make sure you do not accidentally damage one!}}&lt;br /&gt;
&lt;br /&gt;
{{Confirm|Can [[research|Meridon Scrambler]] cause Hunters to fire at the ''Transporter''?}}&lt;br /&gt;
&lt;br /&gt;
== Completing a Trade ==&lt;br /&gt;
&lt;br /&gt;
[[File:Trade.JPG|thumb|right|The '''Shortwave Radio''' in action]]&lt;br /&gt;
&lt;br /&gt;
When called via the ''Shortwave Radio'', the aliens will offer one or several '''randomized transactions''' which can only be ''accepted'' or ''declined''. Accepting or declining an offer costs '''2''' {{AP}}. If you accept an offer without having the goods ready, it is automatically declined.&lt;br /&gt;
&lt;br /&gt;
* Generally, you can only offer [[Inventory|items]] or {{status|inactive}} [[characters]] that are currently located in the ship's '''storage rooms'''!&lt;br /&gt;
** Once {{status|highly inactive}}, though, you can trade away characters no matter where they are.&lt;br /&gt;
** {{warn| If the Comms Officer happens to be a Mush, they can trade even ''active'' people from storage rooms!}}&lt;br /&gt;
*[[Resources]] are taken from the tanks and [[NERON Projects]] are taken from the completed project list.&lt;br /&gt;
* Any items ''recieved'', however, including [[Oxygen Capsule|Oxygen and]] [[Fuel Capsule|Fuel Capsules]], will appear on the Bridge and may have to be moved to the appropriate tank.&lt;br /&gt;
&lt;br /&gt;
== Trading Details ==&lt;br /&gt;
&lt;br /&gt;
If a character on the bridge is a {{skill|Diplomat}} (or {{skill|Polyvalent}}), there will be more trade options than usual, like exchanging higher amounts, a discount, or the option to pay with different goods. Other skills, reportedly {{skill|botanist}}, can unlock such options as well, depending on the subject.&lt;br /&gt;
&lt;br /&gt;
==== Trading in Items and Resources ====&lt;br /&gt;
&lt;br /&gt;
As mentioned above, any [[Inventory|items]] located in the ship's '''storage rooms''', as well as ship resources such as {{O2}} [[Resources#Oxygen|Oxygen]] and {{Fuel}} [[Resources#Fuel|Fuel]] may be traded.&lt;br /&gt;
&lt;br /&gt;
As a side-effect, the &amp;quot;Objects present for exchange&amp;quot; list allows everyone on the bridge to ''see'' all the items in the storage rooms.&lt;br /&gt;
&lt;br /&gt;
{{Bug|Even [[Image:Hidden.png|class=margin-small|Icon]] '''Hidden''' objects are being listed and may be traded at will.}}&lt;br /&gt;
&lt;br /&gt;
A side-effect of received Fuel and O2 being beamed onto the bridge in capsules is that the total amount you have may exceed the ship's storage limits. So it may be wise not to fill these into the actual tanks until you need them.&lt;br /&gt;
&lt;br /&gt;
==== Trading in NERON Projects ====&lt;br /&gt;
&lt;br /&gt;
You can trade one of your already completed [[NERON Projects|projects]] for another project that has not been completed yet. The exchanged projects, both sold and bought, are picked at random.&lt;br /&gt;
&lt;br /&gt;
This does give you some control, however, if the number of available projects is still very low. Ideally the crew can manage to complete one-time benefit projects like the ''Dismantler'' or ''Extra Hydropots'' and then trade those away (while keeping the benefits) before completing any projects they would not want to lose.&lt;br /&gt;
&lt;br /&gt;
It ''is'' possible to trade away [[Vending Machine#Gold Projects|Gold Projects]] bought from the [[Vending Machine]] this way. And as of Episode VI, certain gold projects can also be gained through trades. &lt;br /&gt;
&lt;br /&gt;
{{Note|Whether that is a bug is unknown.}}&lt;br /&gt;
&lt;br /&gt;
==== Trading in Characters ====&lt;br /&gt;
&lt;br /&gt;
Trading permits the exchange of a random {{Status|Inactive}} crew member (or anyone if you are {{Status|Mush}}) located in the ship's '''storage rooms''', or a random {{Status|Highly Inactive}} crew member located '''anywhere''' on the ship. Any items the exchanged character was carrying at the time of trading will be dropped and remain on the storage shelf.&lt;br /&gt;
&lt;br /&gt;
In order to get merely ''inactive'' characters in position for trading, characters with the {{Skill|Solid}} and {{Skill|Wrestler}} skills can attempt to move them there by randomly shoving them from room to room using their '''Kick them out !''' action, which costs 1 {{AP}} less for inactive targets. For probabilities of achieving this task, see [[Moving Inactives to Storage‎]].}} &lt;br /&gt;
&lt;br /&gt;
Reported [[Characters|character]] exchange goods include {{Oxygen}}, {{Fuel}}, Hydropots, random [[NERON Projects]], random [[Vending Machine#Gold Projects|Gold Projects]] and even a finished [[PILGRED Reactor]].&lt;br /&gt;
{{Warn|The latter is especially dangerous in combination with the Mush ability to trade anyone for it. Make sure to decline all PILGRED offers asap while the Mush are around!}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]] [[Category:Paola]] [[Category:Episode III]]&lt;/div&gt;</summary>
		<author><name>Vio</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Trading</id>
		<title>Trading</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Trading"/>
				<updated>2019-02-02T11:43:49Z</updated>
		
		<summary type="html">&lt;p&gt;Vio: /* Trading Details */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;­{{TOC right}}[[File:Trading.PNG|left]]&lt;br /&gt;
&lt;br /&gt;
'''Trading''' is a feature introduced in {{Episode|3}} which allows the {{Title|Comms Officer}} to trade [[Inventory|objects]], [[resources]], [[NERON Projects]] and even [[Characters|crew members]] to passing alien transporter ships via the [[Communications|Comms Center]].&lt;br /&gt;
&lt;br /&gt;
To partake in trading, the '''Shortwave Radio''' feature must be accessed on the [[Comms Center]]. While the entire crew may view the ''Shortwave Radio'' screen, only the {{Title|Comms Officer}} can perform the trades. Even the {{Item|Hacker Kit}} cannot override this.&lt;br /&gt;
&lt;br /&gt;
{{Note|Exception: If the title ''Comms Officer'' has not been assigned yet, anyone may ''decline'' a trade.}}&lt;br /&gt;
&lt;br /&gt;
== Transporters ==&lt;br /&gt;
[[File:Transporter.PNG|left|Transporter]] To make a trade, an alien '''Transporter''' ship must be present outside the Daedalus, and space must be free of [[Hunters]] or asteroids.&lt;br /&gt;
&lt;br /&gt;
Every transporter's arrival and departure are [[NERON Announcements|announced by NERON]] in the general chat tab.&lt;br /&gt;
&lt;br /&gt;
[[File:piracy.png|thumb|right|Plenty o' booty! Yarr!]]&lt;br /&gt;
Alternatively, ''Transporters'' can be targeted and destroyed by [[Hunters#Fighting_the_Hunters|turrets and patrollers]], potentially leaving useful salvageable items in the wreckage.&lt;br /&gt;
&lt;br /&gt;
* Damaging the ''Transporter'' will prompt it to leave on the following cycle change.&lt;br /&gt;
* Accepting or declining one of its trade offers will prompt it to leave immediately.&lt;br /&gt;
* If destroyed, confirmed drops include {{Item|Blasters}}, {{Item|Grenades}}, {{Item|Bandages}}, {{Item|Standard Rations}}, {{Item|Lunchboxes}} and {{Item|Hydropots}}&lt;br /&gt;
&lt;br /&gt;
{{Warn|If no target has been specified, the actions '''Fire''' (Turret) and '''Fire on a Hunter''' (Patroller) may randomly target the ''Transporter''.&amp;lt;br&amp;gt;Always select your targets before shooting, to make sure you do not accidentally damage one!}}&lt;br /&gt;
&lt;br /&gt;
{{Confirm|Can [[research|Meridon Scrambler]] cause Hunters to fire at the ''Transporter''?}}&lt;br /&gt;
&lt;br /&gt;
== Completing a Trade ==&lt;br /&gt;
&lt;br /&gt;
[[File:Trade.JPG|thumb|right|The '''Shortwave Radio''' in action]]&lt;br /&gt;
&lt;br /&gt;
When called via the ''Shortwave Radio'', the aliens will offer one or several '''randomized transactions''' which can only be ''accepted'' or ''declined''. Accepting or declining an offer costs '''2''' {{AP}}. If you accept an offer without having the goods ready, it is automatically declined.&lt;br /&gt;
&lt;br /&gt;
* Generally, you can only offer [[Inventory|items]] or {{status|inactive}} [[characters]] that are currently located in the ship's '''storage rooms'''!&lt;br /&gt;
** Once {{status|highly inactive}}, though, you can trade away characters no matter where they are.&lt;br /&gt;
** {{warn| If the Comms Officer happens to be a Mush, they can trade even ''active'' people from storage rooms!}}&lt;br /&gt;
*[[Resources]] are taken from the tanks and [[NERON Projects]] are taken from the completed project list.&lt;br /&gt;
* Any items ''recieved'', however, including [[Oxygen Capsule|Oxygen and]] [[Fuel Capsule|Fuel Capsules]], will appear on the Bridge and may have to be moved to the appropriate tank.&lt;br /&gt;
&lt;br /&gt;
== Trading Details ==&lt;br /&gt;
&lt;br /&gt;
If a character on the bridge is a {{skill|Diplomat}} (or {{skill|Polyvalent}}), there will be more trade options than usual, like exchanging higher amounts, a discount, or the option to pay with different goods. Other skills, reportedly {{skill|botanist}}, can unlock such options as well, depending on the subject.&lt;br /&gt;
&lt;br /&gt;
==== Trading in Items and Resources ====&lt;br /&gt;
&lt;br /&gt;
As mentioned above, any [[Inventory|items]] located in the ship's '''storage rooms''', as well as ship resources such as {{O2}} [[Resources#Oxygen|Oxygen]] and {{Fuel}} [[Resources#Fuel|Fuel]] may be traded.&lt;br /&gt;
&lt;br /&gt;
As a side-effect, the &amp;quot;Objects present for exchange&amp;quot; list allows everyone on the bridge to ''see'' all the items in the storage rooms.&lt;br /&gt;
&lt;br /&gt;
{{Bug|Even [[Image:Hidden.png|class=margin-small|Icon]] '''Hidden''' objects are being listed and may be traded at will.}}&lt;br /&gt;
&lt;br /&gt;
A side-effect of received Fuel and O2 being beamed onto the bridge in capsules is that the total amount you have may exceed the ship's storage limits. So it may be wise not to fill these into the actual tanks until you need them.&lt;br /&gt;
&lt;br /&gt;
==== Trading in NERON Projects ====&lt;br /&gt;
&lt;br /&gt;
You can trade one of your already completed [[NERON Projects|projects]] for another project that has not been completed yet. The exchanged projects, both sold and bought, are picked at random.&lt;br /&gt;
&lt;br /&gt;
This does give you some control, however, if the number of available projects is still very low. Ideally the crew can manage to complete one-time benefit projects like the ''Dismantler'' or ''Extra Hydropots'' and then trade those away (while keeping the benefits) before completing any projects they would not want to lose.&lt;br /&gt;
&lt;br /&gt;
It ''is'' possible to trade away [[Vending Machine#Gold Projects|Gold Projects]] bought from the [[Vending Machine]] this way. And as of Episode VI, certain gold projects can also be gained through trades. &lt;br /&gt;
&lt;br /&gt;
{{Note|Whether that is a bug is unknown.}}&lt;br /&gt;
&lt;br /&gt;
==== Trading in Characters ====&lt;br /&gt;
&lt;br /&gt;
Trading permits the exchange of a random {{Status|Inactive}} crew member (or anyone if you are {{Status|Mush}}) located in the ship's '''storage rooms''', or a random {{Status|Highly Inactive}} crew member located '''anywhere''' on the ship. Any items the exchanged character was carrying at the time of trading will be dropped and remain on the storage shelf.&lt;br /&gt;
&lt;br /&gt;
In order to get merely ''inactive'' characters in position for trading, characters with the {{Skill|Solid}} and {{Skill|Wrestler}} skills can attempt to move them there by randomly shoving them from room to room using their '''Kick them out !''' action, which costs 1 {{AP}} less for inactive targets. For probabilities of achieving this task, see [[Moving Inactives to Storage‎]].}} &lt;br /&gt;
&lt;br /&gt;
Reported [[Characters|character]] exchange goods include {{Oxygen}}, {{Fuel}}, Hydropots, random [[NERON Projects]], random [[Vending Machine#Gold Projects|Gold Projects]] and even a finished [[PILGRED Reactor]].&lt;br /&gt;
{{Warn|The latter is especially dangerous in combination with the Mush ability to trade anyone for it. Make sure to decline all PILGRED offers asap while the Mush are around!}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]] [[Category:Paola]] [[Category:Episode III]]&lt;/div&gt;</summary>
		<author><name>Vio</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Trading</id>
		<title>Trading</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Trading"/>
				<updated>2019-02-02T11:40:51Z</updated>
		
		<summary type="html">&lt;p&gt;Vio: /* Transporters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;­{{TOC right}}[[File:Trading.PNG|left]]&lt;br /&gt;
&lt;br /&gt;
'''Trading''' is a feature introduced in {{Episode|3}} which allows the {{Title|Comms Officer}} to trade [[Inventory|objects]], [[resources]], [[NERON Projects]] and even [[Characters|crew members]] to passing alien transporter ships via the [[Communications|Comms Center]].&lt;br /&gt;
&lt;br /&gt;
To partake in trading, the '''Shortwave Radio''' feature must be accessed on the [[Comms Center]]. While the entire crew may view the ''Shortwave Radio'' screen, only the {{Title|Comms Officer}} can perform the trades. Even the {{Item|Hacker Kit}} cannot override this.&lt;br /&gt;
&lt;br /&gt;
{{Note|Exception: If the title ''Comms Officer'' has not been assigned yet, anyone may ''decline'' a trade.}}&lt;br /&gt;
&lt;br /&gt;
== Transporters ==&lt;br /&gt;
[[File:Transporter.PNG|left|Transporter]] To make a trade, an alien '''Transporter''' ship must be present outside the Daedalus, and space must be free of [[Hunters]] or asteroids.&lt;br /&gt;
&lt;br /&gt;
Every transporter's arrival and departure are [[NERON Announcements|announced by NERON]] in the general chat tab.&lt;br /&gt;
&lt;br /&gt;
[[File:piracy.png|thumb|right|Plenty o' booty! Yarr!]]&lt;br /&gt;
Alternatively, ''Transporters'' can be targeted and destroyed by [[Hunters#Fighting_the_Hunters|turrets and patrollers]], potentially leaving useful salvageable items in the wreckage.&lt;br /&gt;
&lt;br /&gt;
* Damaging the ''Transporter'' will prompt it to leave on the following cycle change.&lt;br /&gt;
* Accepting or declining one of its trade offers will prompt it to leave immediately.&lt;br /&gt;
* If destroyed, confirmed drops include {{Item|Blasters}}, {{Item|Grenades}}, {{Item|Bandages}}, {{Item|Standard Rations}}, {{Item|Lunchboxes}} and {{Item|Hydropots}}&lt;br /&gt;
&lt;br /&gt;
{{Warn|If no target has been specified, the actions '''Fire''' (Turret) and '''Fire on a Hunter''' (Patroller) may randomly target the ''Transporter''.&amp;lt;br&amp;gt;Always select your targets before shooting, to make sure you do not accidentally damage one!}}&lt;br /&gt;
&lt;br /&gt;
{{Confirm|Can [[research|Meridon Scrambler]] cause Hunters to fire at the ''Transporter''?}}&lt;br /&gt;
&lt;br /&gt;
== Completing a Trade ==&lt;br /&gt;
&lt;br /&gt;
[[File:Trade.JPG|thumb|right|The '''Shortwave Radio''' in action]]&lt;br /&gt;
&lt;br /&gt;
When called via the ''Shortwave Radio'', the aliens will offer one or several '''randomized transactions''' which can only be ''accepted'' or ''declined''. Accepting or declining an offer costs '''2''' {{AP}}. If you accept an offer without having the goods ready, it is automatically declined.&lt;br /&gt;
&lt;br /&gt;
* Generally, you can only offer [[Inventory|items]] or {{status|inactive}} [[characters]] that are currently located in the ship's '''storage rooms'''!&lt;br /&gt;
** Once {{status|highly inactive}}, though, you can trade away characters no matter where they are.&lt;br /&gt;
** {{warn| If the Comms Officer happens to be a Mush, they can trade even ''active'' people from storage rooms!}}&lt;br /&gt;
*[[Resources]] are taken from the tanks and [[NERON Projects]] are taken from the completed project list.&lt;br /&gt;
* Any items ''recieved'', however, including [[Oxygen Capsule|Oxygen and]] [[Fuel Capsule|Fuel Capsules]], will appear on the Bridge and may have to be moved to the appropriate tank.&lt;br /&gt;
&lt;br /&gt;
== Trading Details ==&lt;br /&gt;
&lt;br /&gt;
If a character on the bridge is a {{skill|Diplomat}} (or {{skill|Polyvalent}}), there will be more trade options than usual, like exchanging higher amounts, a discount, or the option to pay with different goods. Other skills, reportedly {{skill|botanist}}, can unlock such options as well, depending on the subject.&lt;br /&gt;
&lt;br /&gt;
==== Trading in Items and Resources ====&lt;br /&gt;
&lt;br /&gt;
As mentioned above, any [[Inventory|items]] located in the ship's '''storage rooms''', as well as ship resources such as {{O2}} [[Resources#Oxygen|Oxygen]] and {{Fuel}} [[Resources#Fuel|Fuel]] may be traded.&lt;br /&gt;
&lt;br /&gt;
As a side-effect, the &amp;quot;Objects present for exchange&amp;quot; list allows everyone on the bridge to ''see'' all the items in the storage rooms.&lt;br /&gt;
&lt;br /&gt;
{{Bug|Even [[Image:Hidden.png|class=margin-small|Icon]] '''Hidden''' objects are being listed and may be traded at will.}}&lt;br /&gt;
&lt;br /&gt;
A side-effect of received Fuel and O2 being beamed onto the bridge in capsules is that the total amount you have may exceed the ship's storage limits. So it may be wise not to fill these into the actual tanks until you need them.&lt;br /&gt;
&lt;br /&gt;
==== Trading in NERON Projects ====&lt;br /&gt;
&lt;br /&gt;
You can trade one of your already completed [[NERON Projects|projects]] for another project that has not been completed yet. The exchanged projects, both sold and bought, are picked at random.&lt;br /&gt;
&lt;br /&gt;
This does give you some control, however, if the number of available projects is still very low. Ideally the crew can manage to complete one-time benefit projects like the ''Dismantler'' or ''Extra Hydropots'' and then trade those away (while keeping the benefits) before completing any projects they would not want to give away.&lt;br /&gt;
&lt;br /&gt;
It ''is'' possible to trade away [[Vending Machine#Gold Projects|Gold Projects]] bought from the [[Vending Machine]] this way. And as of Episode VI, certain gold projects can also be gained through trades. &lt;br /&gt;
&lt;br /&gt;
{{Note|Whether that is a bug is unknown.}}&lt;br /&gt;
&lt;br /&gt;
==== Trading in Characters ====&lt;br /&gt;
&lt;br /&gt;
Trading permits the exchange of a random {{Status|Inactive}} crew member (or anyone if you are {{Status|Mush}}) located in the ship's '''storage rooms''', or a random {{Status|Highly Inactive}} crew member located '''anywhere''' on the ship. Any items the exchanged character was carrying at the time of trading will be dropped and remain on the storage shelf.&lt;br /&gt;
&lt;br /&gt;
In order to get merely ''inactive'' characters in position for trading, characters with the {{Skill|Solid}} and {{Skill|Wrestler}} skills can attempt to move them there by randomly shoving them from room to room using their '''Kick them out !''' action, which costs 1 {{AP}} less for inactive targets. For probabilities of achieving this task, see [[Moving Inactives to Storage‎]].}} &lt;br /&gt;
&lt;br /&gt;
Reported [[Characters|character]] exchange goods include {{Oxygen}}, {{Fuel}}, Hydropots, random [[NERON Projects]], random [[Vending Machine#Gold Projects|Gold Projects]] and even a finished [[PILGRED Reactor]].&lt;br /&gt;
{{Warn|The latter is especially dangerous in combination with the Mush ability to trade anyone for it. Make sure to decline all PILGRED offers asap while the Mush are around!}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]] [[Category:Paola]] [[Category:Episode III]]&lt;/div&gt;</summary>
		<author><name>Vio</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Trading</id>
		<title>Trading</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Trading"/>
				<updated>2019-02-02T11:37:58Z</updated>
		
		<summary type="html">&lt;p&gt;Vio: Exceeding O2 / Fuel capacity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;­{{TOC right}}[[File:Trading.PNG|left]]&lt;br /&gt;
&lt;br /&gt;
'''Trading''' is a feature introduced in {{Episode|3}} which allows the {{Title|Comms Officer}} to trade [[Inventory|objects]], [[resources]], [[NERON Projects]] and even [[Characters|crew members]] to passing alien transporter ships via the [[Communications|Comms Center]].&lt;br /&gt;
&lt;br /&gt;
To partake in trading, the '''Shortwave Radio''' feature must be accessed on the [[Comms Center]]. While the entire crew may view the ''Shortwave Radio'' screen, only the {{Title|Comms Officer}} can perform the trades. Even the {{Item|Hacker Kit}} cannot override this.&lt;br /&gt;
&lt;br /&gt;
{{Note|Exception: If the title ''Comms Officer'' has not been assigned yet, anyone may ''decline'' a trade.}}&lt;br /&gt;
&lt;br /&gt;
== Transporters ==&lt;br /&gt;
[[File:Transporter.PNG|left|Transporter]] To make a trade, an alien '''Transporter''' ship must be present outside the Daedalus, and space must be free of [[Hunters]] or asteroids. Its arrival and departure are [[NERON Announcements|announced by NERON]] in the general chat tab.&lt;br /&gt;
&lt;br /&gt;
[[File:piracy.png|thumb|right|Plenty o' booty! Yarr!]]&lt;br /&gt;
Alternatively, ''Transporters'' can be targeted and destroyed by [[Hunters#Fighting_the_Hunters|turrets and patrollers]], potentially leaving useful salvageable items in the wreckage.&lt;br /&gt;
&lt;br /&gt;
* Damaging the ''Transporter'' will prompt it to leave on the following cycle change.&lt;br /&gt;
* Accepting or declining one of its trade offers will prompt it to leave immediately.&lt;br /&gt;
* If destroyed, confirmed drops include {{Item|Blasters}}, {{Item|Grenades}}, {{Item|Bandages}}, {{Item|Standard Rations}}, {{Item|Lunchboxes}} and {{Item|Hydropots}}&lt;br /&gt;
&lt;br /&gt;
{{Warn|If no target has been specified, the actions '''Fire''' (Turret) and '''Fire on a Hunter''' (Patroller) may randomly target the ''Transporter''.&amp;lt;br&amp;gt;Always select your targets before shooting, to make sure you do not accidentally damage one!}}&lt;br /&gt;
&lt;br /&gt;
{{Confirm|Can [[research|Meridon Scrambler]] cause Hunters to fire at the ''Transporter''?}}&lt;br /&gt;
&lt;br /&gt;
== Completing a Trade ==&lt;br /&gt;
&lt;br /&gt;
[[File:Trade.JPG|thumb|right|The '''Shortwave Radio''' in action]]&lt;br /&gt;
&lt;br /&gt;
When called via the ''Shortwave Radio'', the aliens will offer one or several '''randomized transactions''' which can only be ''accepted'' or ''declined''. Accepting or declining an offer costs '''2''' {{AP}}. If you accept an offer without having the goods ready, it is automatically declined.&lt;br /&gt;
&lt;br /&gt;
* Generally, you can only offer [[Inventory|items]] or {{status|inactive}} [[characters]] that are currently located in the ship's '''storage rooms'''!&lt;br /&gt;
** Once {{status|highly inactive}}, though, you can trade away characters no matter where they are.&lt;br /&gt;
** {{warn| If the Comms Officer happens to be a Mush, they can trade even ''active'' people from storage rooms!}}&lt;br /&gt;
*[[Resources]] are taken from the tanks and [[NERON Projects]] are taken from the completed project list.&lt;br /&gt;
* Any items ''recieved'', however, including [[Oxygen Capsule|Oxygen and]] [[Fuel Capsule|Fuel Capsules]], will appear on the Bridge and may have to be moved to the appropriate tank.&lt;br /&gt;
&lt;br /&gt;
== Trading Details ==&lt;br /&gt;
&lt;br /&gt;
If a character on the bridge is a {{skill|Diplomat}} (or {{skill|Polyvalent}}), there will be more trade options than usual, like exchanging higher amounts, a discount, or the option to pay with different goods. Other skills, reportedly {{skill|botanist}}, can unlock such options as well, depending on the subject.&lt;br /&gt;
&lt;br /&gt;
==== Trading in Items and Resources ====&lt;br /&gt;
&lt;br /&gt;
As mentioned above, any [[Inventory|items]] located in the ship's '''storage rooms''', as well as ship resources such as {{O2}} [[Resources#Oxygen|Oxygen]] and {{Fuel}} [[Resources#Fuel|Fuel]] may be traded.&lt;br /&gt;
&lt;br /&gt;
As a side-effect, the &amp;quot;Objects present for exchange&amp;quot; list allows everyone on the bridge to ''see'' all the items in the storage rooms.&lt;br /&gt;
&lt;br /&gt;
{{Bug|Even [[Image:Hidden.png|class=margin-small|Icon]] '''Hidden''' objects are being listed and may be traded at will.}}&lt;br /&gt;
&lt;br /&gt;
A side-effect of received Fuel and O2 being beamed onto the bridge in capsules is that the total amount you have may exceed the ship's storage limits. So it may be wise not to fill these into the actual tanks until you need them.&lt;br /&gt;
&lt;br /&gt;
==== Trading in NERON Projects ====&lt;br /&gt;
&lt;br /&gt;
You can trade one of your already completed [[NERON Projects|projects]] for another project that has not been completed yet. The exchanged projects, both sold and bought, are picked at random.&lt;br /&gt;
&lt;br /&gt;
This does give you some control, however, if the number of available projects is still very low. Ideally the crew can manage to complete one-time benefit projects like the ''Dismantler'' or ''Extra Hydropots'' and then trade those away (while keeping the benefits) before completing any projects they would not want to give away.&lt;br /&gt;
&lt;br /&gt;
It ''is'' possible to trade away [[Vending Machine#Gold Projects|Gold Projects]] bought from the [[Vending Machine]] this way. And as of Episode VI, certain gold projects can also be gained through trades. &lt;br /&gt;
&lt;br /&gt;
{{Note|Whether that is a bug is unknown.}}&lt;br /&gt;
&lt;br /&gt;
==== Trading in Characters ====&lt;br /&gt;
&lt;br /&gt;
Trading permits the exchange of a random {{Status|Inactive}} crew member (or anyone if you are {{Status|Mush}}) located in the ship's '''storage rooms''', or a random {{Status|Highly Inactive}} crew member located '''anywhere''' on the ship. Any items the exchanged character was carrying at the time of trading will be dropped and remain on the storage shelf.&lt;br /&gt;
&lt;br /&gt;
In order to get merely ''inactive'' characters in position for trading, characters with the {{Skill|Solid}} and {{Skill|Wrestler}} skills can attempt to move them there by randomly shoving them from room to room using their '''Kick them out !''' action, which costs 1 {{AP}} less for inactive targets. For probabilities of achieving this task, see [[Moving Inactives to Storage‎]].}} &lt;br /&gt;
&lt;br /&gt;
Reported [[Characters|character]] exchange goods include {{Oxygen}}, {{Fuel}}, Hydropots, random [[NERON Projects]], random [[Vending Machine#Gold Projects|Gold Projects]] and even a finished [[PILGRED Reactor]].&lt;br /&gt;
{{Warn|The latter is especially dangerous in combination with the Mush ability to trade anyone for it. Make sure to decline all PILGRED offers asap while the Mush are around!}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]] [[Category:Paola]] [[Category:Episode III]]&lt;/div&gt;</summary>
		<author><name>Vio</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Trading</id>
		<title>Trading</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Trading"/>
				<updated>2019-02-02T11:32:30Z</updated>
		
		<summary type="html">&lt;p&gt;Vio: Layout &amp;amp; compressed drop list - not that important&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;­{{TOC right}}[[File:Trading.PNG|left]]&lt;br /&gt;
&lt;br /&gt;
'''Trading''' is a feature introduced in {{Episode|3}} which allows the {{Title|Comms Officer}} to trade [[Inventory|objects]], [[resources]], [[NERON Projects]] and even [[Characters|crew members]] to passing alien transporter ships via the [[Communications|Comms Center]].&lt;br /&gt;
&lt;br /&gt;
To partake in trading, the '''Shortwave Radio''' feature must be accessed on the [[Comms Center]]. While the entire crew may view the ''Shortwave Radio'' screen, only the {{Title|Comms Officer}} can perform the trades. Even the {{Item|Hacker Kit}} cannot override this.&lt;br /&gt;
&lt;br /&gt;
{{Note|Exception: If the title ''Comms Officer'' has not been assigned yet, anyone may ''decline'' a trade.}}&lt;br /&gt;
&lt;br /&gt;
== Transporters ==&lt;br /&gt;
[[File:Transporter.PNG|left|Transporter]] To make a trade, an alien '''Transporter''' ship must be present outside the Daedalus, and space must be free of [[Hunters]] or asteroids. Its arrival and departure are [[NERON Announcements|announced by NERON]] in the general chat tab.&lt;br /&gt;
&lt;br /&gt;
[[File:piracy.png|thumb|right|Plenty o' booty! Yarr!]]&lt;br /&gt;
Alternatively, ''Transporters'' can be targeted and destroyed by [[Hunters#Fighting_the_Hunters|turrets and patrollers]], potentially leaving useful salvageable items in the wreckage.&lt;br /&gt;
&lt;br /&gt;
* Damaging the ''Transporter'' will prompt it to leave on the following cycle change.&lt;br /&gt;
* Accepting or declining one of its trade offers will prompt it to leave immediately.&lt;br /&gt;
* If destroyed, confirmed drops include {{Item|Blasters}}, {{Item|Grenades}}, {{Item|Bandages}}, {{Item|Standard Rations}}, {{Item|Lunchboxes}} and {{Item|Hydropots}}&lt;br /&gt;
&lt;br /&gt;
{{Warn|If no target has been specified, the actions '''Fire''' (Turret) and '''Fire on a Hunter''' (Patroller) may randomly target the ''Transporter''.&amp;lt;br&amp;gt;Always select your targets before shooting, to make sure you do not accidentally damage one!}}&lt;br /&gt;
&lt;br /&gt;
{{Confirm|Can [[research|Meridon Scrambler]] cause Hunters to fire at the ''Transporter''?}}&lt;br /&gt;
&lt;br /&gt;
== Completing a Trade ==&lt;br /&gt;
&lt;br /&gt;
[[File:Trade.JPG|thumb|right|The '''Shortwave Radio''' in action]]&lt;br /&gt;
&lt;br /&gt;
When called via the ''Shortwave Radio'', the aliens will offer one or several '''randomized transactions''' which can only be ''accepted'' or ''declined''. Accepting or declining an offer costs '''2''' {{AP}}. If you accept an offer without having the goods ready, it is automatically declined.&lt;br /&gt;
&lt;br /&gt;
* Generally, you can only offer [[Inventory|items]] or {{status|inactive}} [[characters]] that are currently located in the ship's '''storage rooms'''!&lt;br /&gt;
** Once {{status|highly inactive}}, though, you can trade away characters no matter where they are.&lt;br /&gt;
** {{warn| If the Comms Officer happens to be a Mush, they can trade even ''active'' people from storage rooms!}}&lt;br /&gt;
*[[Resources]] are taken from the tanks and [[NERON Projects]] are taken from the completed project list.&lt;br /&gt;
* Any items ''recieved'', however, including [[Oxygen Capsule|Oxygen and]] [[Fuel Capsule|Fuel Capsules]], will appear on the Bridge and may have to be moved to the appropriate tank.&lt;br /&gt;
&lt;br /&gt;
== Trading Details ==&lt;br /&gt;
&lt;br /&gt;
If a character on the bridge is a {{skill|Diplomat}} (or {{skill|Polyvalent}}), there will be more trade options than usual, like exchanging higher amounts, a discount, or the option to pay with different goods. Other skills, reportedly {{skill|botanist}}, can unlock such options as well, depending on the subject.&lt;br /&gt;
&lt;br /&gt;
==== Trading in Items and Resources ====&lt;br /&gt;
&lt;br /&gt;
As mentioned above, any [[Inventory|items]] located in the ship's '''storage rooms''', as well as ship resources such as {{O2}} [[Resources#Oxygen|Oxygen]] and {{Fuel}} [[Resources#Fuel|Fuel]] may be traded.&lt;br /&gt;
&lt;br /&gt;
As a side-effect, the &amp;quot;Objects present for exchange&amp;quot; list allows everyone on the bridge to ''see'' all the items in the storage rooms.&lt;br /&gt;
&lt;br /&gt;
{{Bug|Even [[Image:Hidden.png|class=margin-small|Icon]] '''Hidden''' objects are being listed and may be traded at will.}}&lt;br /&gt;
&lt;br /&gt;
==== Trading in NERON Projects ====&lt;br /&gt;
&lt;br /&gt;
You can trade one of your already completed [[NERON Projects|projects]] for another project that has not been completed yet. The exchanged projects, both sold and bought, are picked at random.&lt;br /&gt;
&lt;br /&gt;
This does give you some control, however, if the number of available projects is still very low. Ideally the crew can manage to complete one-time benefit projects like the ''Dismantler'' or ''Extra Hydropots'' and then trade those away (while keeping the benefits) before completing any projects they would not want to give away.&lt;br /&gt;
&lt;br /&gt;
It ''is'' possible to trade away [[Vending Machine#Gold Projects|Gold Projects]] bought from the [[Vending Machine]] this way. And as of Episode VI, certain gold projects can also be gained through trades. &lt;br /&gt;
&lt;br /&gt;
{{Note|Whether that is a bug is unknown.}}&lt;br /&gt;
&lt;br /&gt;
==== Trading in Characters ====&lt;br /&gt;
&lt;br /&gt;
Trading permits the exchange of a random {{Status|Inactive}} crew member (or anyone if you are {{Status|Mush}}) located in the ship's '''storage rooms''', or a random {{Status|Highly Inactive}} crew member located '''anywhere''' on the ship. Any items the exchanged character was carrying at the time of trading will be dropped and remain on the storage shelf.&lt;br /&gt;
&lt;br /&gt;
In order to get merely ''inactive'' characters in position for trading, characters with the {{Skill|Solid}} and {{Skill|Wrestler}} skills can attempt to move them there by randomly shoving them from room to room using their '''Kick them out !''' action, which costs 1 {{AP}} less for inactive targets. For probabilities of achieving this task, see [[Moving Inactives to Storage‎]].}} &lt;br /&gt;
&lt;br /&gt;
Reported [[Characters|character]] exchange goods include {{Oxygen}}, {{Fuel}}, Hydropots, random [[NERON Projects]], random [[Vending Machine#Gold Projects|Gold Projects]] and even a finished [[PILGRED Reactor]].&lt;br /&gt;
{{Warn|The latter is especially dangerous in combination with the Mush ability to trade anyone for it. Make sure to decline all PILGRED offers asap while the Mush are around!}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]] [[Category:Paola]] [[Category:Episode III]]&lt;/div&gt;</summary>
		<author><name>Vio</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Trading</id>
		<title>Trading</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Trading"/>
				<updated>2019-02-02T11:28:17Z</updated>
		
		<summary type="html">&lt;p&gt;Vio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;­{{TOC right}}[[File:Trading.PNG|left]]&lt;br /&gt;
&lt;br /&gt;
'''Trading''' is a feature introduced in {{Episode|3}} which allows the {{Title|Comms Officer}} to trade [[Inventory|objects]], [[resources]], [[NERON Projects]] and even [[Characters|crew members]] to passing alien transporter ships via the [[Communications|Comms Center]].&lt;br /&gt;
&lt;br /&gt;
To partake in trading, the '''Shortwave Radio''' feature must be accessed on the [[Comms Center]]. While the entire crew may view the ''Shortwave Radio'' screen, only the {{Title|Comms Officer}} can perform the trades. Even the {{Item|Hacker Kit}} cannot override this.&lt;br /&gt;
&lt;br /&gt;
{{Note|Exception: If the title ''Comms Officer'' has not been assigned yet, anyone may ''decline'' a trade.}}&lt;br /&gt;
&lt;br /&gt;
== Transporters ==&lt;br /&gt;
[[File:Transporter.PNG|left|Transporter]] To make a trade, an alien '''Transporter''' ship must be present outside the Daedalus, and space must be free of [[Hunters]] or asteroids. Its arrival and departure are [[NERON Announcements|announced by NERON]] in the general chat tab.&lt;br /&gt;
&lt;br /&gt;
[[File:piracy.png|thumb|right|Plenty o' booty! Yarr!]]&lt;br /&gt;
Alternatively, ''Transporters'' can be targeted and destroyed by [[Hunters#Fighting_the_Hunters|turrets and patrollers]], potentially leaving useful salvageable items in the wreckage.&lt;br /&gt;
&lt;br /&gt;
Confirmed drops include:&lt;br /&gt;
&lt;br /&gt;
*{{Item|Blasters}}&lt;br /&gt;
*{{Item|Grenades}}&lt;br /&gt;
*{{Item|Bandages}}&lt;br /&gt;
*{{Item|Standard Rations}}&lt;br /&gt;
*{{Item|Lunchboxes}}&lt;br /&gt;
*{{Item|Hydropots}}&lt;br /&gt;
&lt;br /&gt;
Damaging the ''Transporter'' or declining one of its trade offers will prompt it to leave on the following cycle change.&lt;br /&gt;
&lt;br /&gt;
{{Warn|If no target has been specified, the actions '''Fire''' (Turret) and '''Fire on a Hunter''' (Patroller) may randomly target the ''Transporter''.&amp;lt;br&amp;gt;Always select your targets before shooting, to make sure you do not accidentally damage one!}}&lt;br /&gt;
&lt;br /&gt;
{{Confirm|Can [[research|Meridon Scrambler]] cause Hunters to fire at the ''Transporter''?}}&lt;br /&gt;
&lt;br /&gt;
== Completing a Trade ==&lt;br /&gt;
&lt;br /&gt;
[[File:Trade.JPG|thumb|right|The '''Shortwave Radio''' in action]]&lt;br /&gt;
&lt;br /&gt;
When called via the ''Shortwave Radio'', the aliens will offer one or several '''randomized transactions''' which can only be ''accepted'' or ''declined''. Accepting or declining an offer costs '''2''' {{AP}}. If you accept an offer without having the goods ready, it is automatically declined.&lt;br /&gt;
&lt;br /&gt;
* Generally, you can only offer [[Inventory|items]] or {{status|inactive}} [[characters]] that are currently located in the ship's '''storage rooms'''!&lt;br /&gt;
** Once {{status|highly inactive}}, though, you can trade away characters no matter where they are.&lt;br /&gt;
** {{warn| If the Comms Officer happens to be a Mush, they can trade even ''active'' people from storage rooms!}}&lt;br /&gt;
*[[Resources]] are taken from the tanks and [[NERON Projects]] are taken from the completed project list.&lt;br /&gt;
* Any items ''recieved'', however, including [[Oxygen Capsule|Oxygen and]] [[Fuel Capsule|Fuel Capsules]], will appear on the Bridge and may have to be moved to the appropriate tank.&lt;br /&gt;
&lt;br /&gt;
== Trading Details ==&lt;br /&gt;
&lt;br /&gt;
If a character on the bridge is a {{skill|Diplomat}} (or {{skill|Polyvalent}}), there will be more trade options than usual, like exchanging higher amounts, a discount, or the option to pay with different goods. Other skills, reportedly {{skill|botanist}}, can unlock such options as well, depending on the subject.&lt;br /&gt;
&lt;br /&gt;
==== Trading in Items and Resources ====&lt;br /&gt;
&lt;br /&gt;
As mentioned above, any [[Inventory|items]] located in the ship's '''storage rooms''', as well as ship resources such as {{O2}} [[Resources#Oxygen|Oxygen]] and {{Fuel}} [[Resources#Fuel|Fuel]] may be traded.&lt;br /&gt;
&lt;br /&gt;
As a side-effect, the &amp;quot;Objects present for exchange&amp;quot; list allows everyone on the bridge to ''see'' all the items in the storage rooms.&lt;br /&gt;
&lt;br /&gt;
{{Bug|Even [[Image:Hidden.png|class=margin-small|Icon]] '''Hidden''' objects are being listed and may be traded at will.}}&lt;br /&gt;
&lt;br /&gt;
==== Trading in NERON Projects ====&lt;br /&gt;
&lt;br /&gt;
You can trade one of your already completed [[NERON Projects|projects]] for another project that has not been completed yet. The exchanged projects, both sold and bought, are picked at random.&lt;br /&gt;
&lt;br /&gt;
This does give you some control, however, if the number of available projects is still very low. Ideally the crew can manage to complete one-time benefit projects like the ''Dismantler'' or ''Extra Hydropots'' and then trade those away (while keeping the benefits) before completing any projects they would not want to give away.&lt;br /&gt;
&lt;br /&gt;
It ''is'' possible to trade away [[Vending Machine#Gold Projects|Gold Projects]] bought from the [[Vending Machine]] this way. And as of Episode VI, certain gold projects can also be gained through trades. &lt;br /&gt;
&lt;br /&gt;
{{Note|Whether that is a bug is unknown.}}&lt;br /&gt;
&lt;br /&gt;
==== Trading in Characters ====&lt;br /&gt;
&lt;br /&gt;
Trading permits the exchange of a random {{Status|Inactive}} crew member (or anyone if you are {{Status|Mush}}) located in the ship's '''storage rooms''', or a random {{Status|Highly Inactive}} crew member located '''anywhere''' on the ship. Any items the exchanged character was carrying at the time of trading will be dropped and remain on the storage shelf.&lt;br /&gt;
&lt;br /&gt;
In order to get merely ''inactive'' characters in position for trading, characters with the {{Skill|Solid}} and {{Skill|Wrestler}} skills can attempt to move them there by randomly shoving them from room to room using their '''Kick them out !''' action, which costs 1 {{AP}} less for inactive targets. For probabilities of achieving this task, see [[Moving Inactives to Storage‎]].}} &lt;br /&gt;
&lt;br /&gt;
Reported [[Characters|character]] exchange goods include {{Oxygen}}, {{Fuel}}, Hydropots, random [[NERON Projects]], random [[Vending Machine#Gold Projects|Gold Projects]] and even a finished [[PILGRED Reactor]].&lt;br /&gt;
{{Warn|The latter is especially dangerous in combination with the Mush ability to trade anyone for it. Make sure to decline all PILGRED offers asap while the Mush are around!}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]] [[Category:Paola]] [[Category:Episode III]]&lt;/div&gt;</summary>
		<author><name>Vio</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Trading</id>
		<title>Trading</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Trading"/>
				<updated>2019-02-02T11:23:22Z</updated>
		
		<summary type="html">&lt;p&gt;Vio: /* Completing a trade */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;­{{TOC right}}[[File:Trading.PNG|left]]&lt;br /&gt;
&lt;br /&gt;
'''Trading''' is a feature introduced in {{Episode|3}} which allows the {{Title|Comms Officer}} to trade [[Inventory|objects]], [[resources]], [[NERON Projects]] and even [[Characters|crew members]] to passing alien transporter ships via the [[Communications|Comms Center]].&lt;br /&gt;
&lt;br /&gt;
To partake in trading, the '''Shortwave Radio''' feature must be accessed on the [[Comms Center]]. While the entire crew may view the ''Shortwave Radio'' screen, only the {{Title|Comms Officer}} can perform the trades. Even the {{Item|Hacker Kit}} cannot override this.&lt;br /&gt;
&lt;br /&gt;
== Transporters ==&lt;br /&gt;
[[File:Transporter.PNG|left|Transporter]] To make a trade, an alien '''Transporter''' ship must be present outside the Daedalus, and space must be free of [[Hunters]] or asteroids. Its arrival and departure are [[NERON Announcements|announced by NERON]] in the general chat tab.&lt;br /&gt;
&lt;br /&gt;
[[File:piracy.png|thumb|right|Plenty o' booty! Yarr!]]&lt;br /&gt;
Alternatively, ''Transporters'' can be targeted and destroyed by [[Hunters#Fighting_the_Hunters|turrets and patrollers]], potentially leaving useful salvageable items in the wreckage.&lt;br /&gt;
&lt;br /&gt;
Confirmed drops include:&lt;br /&gt;
&lt;br /&gt;
*{{Item|Blasters}}&lt;br /&gt;
*{{Item|Grenades}}&lt;br /&gt;
*{{Item|Bandages}}&lt;br /&gt;
*{{Item|Standard Rations}}&lt;br /&gt;
*{{Item|Lunchboxes}}&lt;br /&gt;
*{{Item|Hydropots}}&lt;br /&gt;
&lt;br /&gt;
Damaging the ''Transporter'' or declining one of its trade offers will prompt it to leave on the following cycle change.&lt;br /&gt;
&lt;br /&gt;
{{Warn|If no target has been specified, the actions '''Fire''' (Turret) and '''Fire on a Hunter''' (Patroller) may randomly target the ''Transporter''.&amp;lt;br&amp;gt;Always select your targets before shooting, to make sure you do not accidentally damage one!}}&lt;br /&gt;
&lt;br /&gt;
{{Confirm|Can [[research|Meridon Scrambler]] cause Hunters to fire at the ''Transporter''?}}&lt;br /&gt;
&lt;br /&gt;
== Completing a trade ==&lt;br /&gt;
&lt;br /&gt;
[[File:Trade.JPG|thumb|right|The '''Shortwave Radio''' in action]]&lt;br /&gt;
&lt;br /&gt;
When called via the ''Shortwave Radio'', the aliens will offer one or several '''randomized transactions''' which can only be ''accepted'' or ''declined''. Accepting or declining an offer costs '''2''' {{AP}}. If you accept an offer without having the goods ready, it is automatically declined.&lt;br /&gt;
&lt;br /&gt;
* Generally, you can only offer [[Inventory|items]] or {{status|inactive}} [[characters]] that are currently located in the ship's '''storage rooms'''!&lt;br /&gt;
** Once {{status|highly inactive}}, though, you can trade away characters no matter where they are.&lt;br /&gt;
** {{warn| If the Comms Officer happens to be a Mush, they can trade even ''active'' people from storage rooms!}}&lt;br /&gt;
*[[Resources]] are taken from the tanks and [[NERON Projects]] are taken from the completed project list.&lt;br /&gt;
* Any items ''recieved'', however, including [[Oxygen Capsule|Oxygen and]] [[Fuel Capsule|Fuel Capsules]], will appear on the Bridge and may have to be moved to the appropriate tank.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
&lt;br /&gt;
If a character on the bridge is a {{skill|Diplomat}} (or {{skill|Polyvalent}}), there will be more trade options than usual, like exchanging higher amounts, a discount, or the option to pay with different goods. Other skills, reportedly {{skill|botanist}}, can unlock such options as well, depending on the subject.&lt;br /&gt;
&lt;br /&gt;
==== Trading in Items and Resources ====&lt;br /&gt;
&lt;br /&gt;
As mentioned above, any [[Inventory|items]] located in the ship's '''storage rooms''', as well as ship resources such as {{O2}} [[Resources#Oxygen|Oxygen]] and {{Fuel}} [[Resources#Fuel|Fuel]] may be traded.&lt;br /&gt;
&lt;br /&gt;
As a side-effect, the &amp;quot;Objects present for exchange&amp;quot; list allows everyone on the bridge to ''see'' all the items in the storage rooms.&lt;br /&gt;
&lt;br /&gt;
{{Bug|Even [[Image:Hidden.png|class=margin-small|Icon]] '''Hidden''' objects are being listed and may be traded at will.}}&lt;br /&gt;
&lt;br /&gt;
==== Trading in NERON Projects ====&lt;br /&gt;
&lt;br /&gt;
You can trade one of your already completed [[NERON Projects|projects]] for another project that has not been completed yet. The exchanged projects, both sold and bought, are picked at random.&lt;br /&gt;
&lt;br /&gt;
This does give you some control, however, if the number of available projects is still very low. Ideally the crew can manage to complete one-time benefit projects like the ''Dismantler'' or ''Extra Hydropots'' and then trade those away (while keeping the benefits) before completing any projects they would not want to give away.&lt;br /&gt;
&lt;br /&gt;
It ''is'' possible to trade away [[Vending Machine#Gold Projects|Gold Projects]] bought from the [[Vending Machine]] this way. And as of Episode VI, certain gold projects can also be gained through trades. &lt;br /&gt;
&lt;br /&gt;
{{Note|Whether that is a bug is unknown.}}&lt;br /&gt;
&lt;br /&gt;
==== Trading in Characters ====&lt;br /&gt;
&lt;br /&gt;
Trading permits the exchange of a random {{Status|Inactive}} crew member (or anyone if you are {{Status|Mush}}) located in the ship's '''storage rooms''', or a random {{Status|Highly Inactive}} crew member located '''anywhere''' on the ship. Any items the exchanged character was carrying at the time of trading will be dropped and remain on the storage shelf.&lt;br /&gt;
&lt;br /&gt;
In order to get merely ''inactive'' characters in position for trading, characters with the {{Skill|Solid}} and {{Skill|Wrestler}} skills can attempt to move them there by randomly shoving them from room to room using their '''Kick them out !''' action, which costs 1 {{AP}} less for inactive targets. For probabilities of achieving this task, see [[Moving Inactives to Storage‎]].}} &lt;br /&gt;
&lt;br /&gt;
Reported [[Characters|character]] exchange goods include {{Oxygen}}, {{Fuel}}, Hydropots, random [[NERON Projects]], random [[Vending Machine#Gold Projects|Gold Projects]] and even a finished [[PILGRED Reactor]].&lt;br /&gt;
{{Warn|The latter is especially dangerous in combination with the Mush ability to trade anyone for it. Make sure to decline all PILGRED offers asap while the Mush are around!}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]] [[Category:Paola]] [[Category:Episode III]]&lt;/div&gt;</summary>
		<author><name>Vio</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Communications</id>
		<title>Communications</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Communications"/>
				<updated>2019-02-02T10:06:43Z</updated>
		
		<summary type="html">&lt;p&gt;Vio: trading&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}[[Image:Com.jpg|left]]  Communications with Sol provide rich and powerful bonuses.&lt;br /&gt;
&lt;br /&gt;
The {{equipment|Comms Center}} is located on the {{room|Bridge}} and accessible by everyone. Anyone may view the current progress, look at the current [[trading|Trade Offers]] on the Shortwave Radio, and help ''establish the link'' to Sol. But everything else is reserved solely to the {{Title|Comms Officer}}, which makes this title a rather large responsibility. Even the {{Item|Hacker Kit}} cannnot override these restrictions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The {{equipment|Antenna}} in the {{room|Engine Room}} influences communications:&lt;br /&gt;
&lt;br /&gt;
* If it is down, all actions cost 1 {{AP}} more.&lt;br /&gt;
* If it is enhanced by the {{project|Spatial Wave Radar}}, the chances of making a connection with Sol are doubled.&lt;br /&gt;
&lt;br /&gt;
{{Info|'''All''' long-range Communications work requires establishing a connection first.&amp;lt;br&amp;gt;&lt;br /&gt;
For trading with local transporters via radio, see [[trading]].}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Establish Contact ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Sensor.gif|left]]  Establishing contact with Sol is the prerequisite for everything else.&lt;br /&gt;
&lt;br /&gt;
This simple action can be performed by any member of the crew for 2 {{AP}} or 1 {{AP|IT}}, and should be attempted by everyone at the start of the ship (but only once everyone has joined).&lt;br /&gt;
The first time it succeeds, every already awoken crew member is granted +3 {{Morale}}. (NERON will announce: &amp;quot;Rebel networks: connection established… Health implication: team morale boost.&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
This action will improve the signal quality, then attempt to connnect with Sol.The signal starts at 0% at the beginning of the game. Each failed attempt increases the signal strength by 4% without boosts, by 6% in the presence of a {{Skill|Radio Expert}}, or by 8% if you ''are'' a Radio Expert. The probability of the connection being established is then equal to the signal quality.&lt;br /&gt;
For example, if the signal quality is 32%, you have 32% chances of the connection being established.&lt;br /&gt;
While the contact is established, this button is replaced by a &amp;quot;connection established&amp;quot; symbol.&lt;br /&gt;
&lt;br /&gt;
The signal may drop:&lt;br /&gt;
&lt;br /&gt;
* If you use the {{Item|Microwave}}.&lt;br /&gt;
* By random chance (low signal strength makes this more likely).&lt;br /&gt;
* By uncovering one of two bad Xyloph DB entries.&lt;br /&gt;
* If the communications panel is broken for any reason.&lt;br /&gt;
&lt;br /&gt;
== Upgrade NERON Version ==&lt;br /&gt;
&lt;br /&gt;
[[Image:neron_large.png|left]] The {{Title|Comms Officer}} is able to upgrade NERON's version. Each successful upgrade will complete a random [[NERON Projects|NERON Project]].&lt;br /&gt;
&lt;br /&gt;
Each participation costs 2 {{AP}} (or 1 {{AP|IT}} if they have the IT Expert skill) and will further the upgrade progress.&lt;br /&gt;
&lt;br /&gt;
(A connection to Sol is required to update.)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Each Participation contributes a random amount, with the maximum generally decreasing at higher version levels.&lt;br /&gt;
* The first upgrade can take as little as 2 Participations (50% each time), but uprgrades can also &amp;quot;fail&amp;quot; and yield only 1%.&lt;br /&gt;
* The project completed can only be one that has not previously appeared in the Nexus.&lt;br /&gt;
* If all projects have already been offered in the Heart of Neron, upgrading will do nothing&lt;br /&gt;
* The Version number starts at v1.00&lt;br /&gt;
** The Decimal place depicts the current update progress.&lt;br /&gt;
** If you complete more than 9 updates, the version number will change to v1.000, then v1.100 etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{note|It is recommended to complete 2-3 Neron Upgrades before decoding any Xyloph DB entries, as one of these progresses the Upgrade by 25%, which is worth a lot more {{AP}} on higher versions.}}&lt;br /&gt;
&lt;br /&gt;
== Xyloph Database ==&lt;br /&gt;
{|&lt;br /&gt;
|- &lt;br /&gt;
|[[Image:xyloph.png|left]][[Image:xyloph complete.png]]  &lt;br /&gt;
|Allows you to access information left at the home port of the Daedalus, or whatever is left of it...&amp;lt;br&amp;gt;'''Every time an entry is successfully decoded, a new advantage is unlocked (workshop plans, information on Mush, etc.).'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
2 {{AP}} or 1 {{AP|IT}} decodes one Xyloph DB entry at random.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot;  | Name&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Nickname&amp;lt;/small&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effect&lt;br /&gt;
|- id = &amp;quot;Version&amp;quot;&lt;br /&gt;
| [[File:Xyloph_complete.png|18px|class=margin-small|Xyloph DB]] '''Access the Lost NERON Database'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Version&amp;lt;/small&amp;gt;&lt;br /&gt;
| Some of Janice's research findings from Xyloph-17 are added to NERON's memory.&amp;lt;br&amp;gt;'''Advances the NERON update progress by 25%'''&lt;br /&gt;
|- id=&amp;quot;Nothing&amp;quot;&lt;br /&gt;
| [[File:Xyloph_complete.png|18px|class=margin-small|Xyloph DB]] '''Corrupted Data'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Nothing&amp;lt;/small&amp;gt;&lt;br /&gt;
| There's nothing there... The data has been corrupted by a rhizomal virus.&amp;lt;br&amp;gt;'''Useless'''&lt;br /&gt;
|- id =&amp;quot;Magnetite&amp;quot;&lt;br /&gt;
| [[File:Xyloph_complete.png|18px|class=margin-small|Xyloph DB]] '''Wireless Infidelity'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Magnetite&amp;lt;/small&amp;gt;&lt;br /&gt;
| The connection is bad... really bad, no doubt due to the massive magnetite cloud you're currently crossing.&amp;lt;br&amp;gt;'''Causes com link failure and a significant decrease in signal quality.''' {{note|around 20% decrease}}&lt;br /&gt;
|- id =&amp;quot;Ghost Chun&amp;quot;&lt;br /&gt;
| [[File:Xyloph_complete.png|18px|class=margin-small|Xyloph DB]] '''Zhong Chun's Genome Codex'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Ghost Chun&amp;lt;/small&amp;gt;&lt;br /&gt;
| Zhong Chun is the only human who has proved immune to the Mush infection, and the analysis of her genome is the key to developing and anti-Mush vaccine as well as several other pieces of research.&amp;lt;br&amp;gt;'''Adds a &amp;quot;ghost&amp;quot; to Zhong Chun's laboratory interface which is the equivalent of her being there in person.'''&lt;br /&gt;
|- id = &amp;quot;Blueprints&amp;quot;&lt;br /&gt;
| [[File:Xyloph_complete.png|18px|class=margin-small|Xyloph DB]] '''Workshop Manuals'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Blueprints&amp;lt;/small&amp;gt;&lt;br /&gt;
| Here are multiple plans for basic tools aboard the Daedalus if we dismantle one or two surplus pieces of kit we should have enough materials to build them.&amp;lt;br&amp;gt;'''Tabulatrix prints 3x Plans'''&amp;lt;br&amp;gt; {{note|Exact {{item|Blueprints}} vary.}}&lt;br /&gt;
|- id=&amp;quot;Kivanc&amp;quot;&lt;br /&gt;
| [[File:Xyloph_complete.png|18px|class=margin-small|Xyloph DB]] '''Contact established with Kivanç Terzi!'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Kivanc&amp;lt;/small&amp;gt;&lt;br /&gt;
| You have established contact with Kivanç Terzi, who united a large part of the rebellion in the Sol system. His help will be vital in decoding messages from rebel bases.&amp;lt;br&amp;gt;'''Gives a 100% bonus on decoding rebel base transmissions. Paola earns 8 {{glory}}'''&amp;lt;br&amp;gt;{{bug| Despite the ingame description, and this being Paola's personal objective, any acting Comms Officer will earn the glory.}}&lt;br /&gt;
|- id=&amp;quot;Ghost Sample&amp;quot;&lt;br /&gt;
| [[File:Xyloph_complete.png|18px|class=margin-small|Xyloph DB]] '''Contact made with Nils Carlsson!'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Ghost Sample&amp;lt;/small&amp;gt;&lt;br /&gt;
| You have re-established contact with Nils Carlsson, whose help with your lab research will be invaluable.&amp;lt;br&amp;gt;'''Communication with Nils will replace a Test Sample in the research module.'''&lt;br /&gt;
|- id=&amp;quot;List&amp;quot;&lt;br /&gt;
| [[File:Xyloph_complete.png|18px|class=margin-small|Xyloph DB]] '''Finola's Lost Research'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;List&amp;lt;/small&amp;gt;&lt;br /&gt;
| The anti-Mush research carried out by Finola was completed after the departure of the Daedalus. The findings were sent to the tabulatrix, and by reading them, you'll know the status of infection aboard the Daedalus from day 1!&amp;lt;br&amp;gt;'''Tabulatrix prints the current crew infection status report'''&amp;lt;br&amp;gt;{{note|The list will usually clear at least one or two crew members, occasionally more. However it is entirely possible that no names will be cleared by this.}}&lt;br /&gt;
|- id=&amp;quot;Cook&amp;quot;&lt;br /&gt;
| [[File:Xyloph_complete.png|18px|class=margin-small|Xyloph DB]] '''Roger's Kitchenary 2830'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Cook&amp;lt;/small&amp;gt;&lt;br /&gt;
| You find a file containing dozens of recipes. Lots of recipes. Lots and lots of recipes.&amp;lt;br&amp;gt;'''Gives the impression of being an apprentice chef'''&amp;lt;br&amp;gt;{{note|Tabulatrix prints a {{Skill|Chef}} Mage Book at the bridge}}&lt;br /&gt;
|- id=&amp;quot;Snow&amp;quot;&lt;br /&gt;
| [[File:Xyloph_complete.png|18px|class=margin-small|Xyloph DB]] '''Blizzard Documentary...'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Snow&amp;lt;/small&amp;gt;&lt;br /&gt;
| Your screen is covered in greyish snow, it's giving you a headache, so you give up...&amp;lt;br&amp;gt;'''Causes com link failure.'''&lt;br /&gt;
|- id=&amp;quot;Mage Books&amp;quot;&lt;br /&gt;
| [[File:Xyloph_complete.png|18px|class=margin-small|Xyloph DB]] '''School Workbooks'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Mage Books&amp;lt;/small&amp;gt;&lt;br /&gt;
| You've managed to get your hands on the Teaching centre archive from Xyloph! This intellectual treasure should help you educate your dumbwitted crewmates.&amp;lt;br&amp;gt;'''Tabulatrix prints 2x Workbooks'''&amp;lt;br&amp;gt;{{note|{{item|Mage Books}} printed will vary}}&lt;br /&gt;
|- id=&amp;quot;Disk&amp;quot;&lt;br /&gt;
| [[File:Xyloph_complete.png|18px|class=margin-small|Xyloph DB]] '''Genome Data'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Disk&amp;lt;/small&amp;gt;&lt;br /&gt;
| This disk contains a wealth of information on the Mush genome collected by Ian Soulton just before the departure of the Daedalus.&amp;lt;br&amp;gt;'''Supplies the disk containing data on the Mush genome'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The DB entries appear in the comms panel in the following locations:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;105px&amp;quot; | '''&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;Nothing&amp;lt;/span&amp;gt;'''&lt;br /&gt;
| width=&amp;quot;105px&amp;quot; | '''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Snow&amp;lt;/span&amp;gt;'''&lt;br /&gt;
| width=&amp;quot;105px&amp;quot; | '''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Magnetite&amp;lt;/span&amp;gt;'''&lt;br /&gt;
| width=&amp;quot;105px&amp;quot; | '''&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;Disk&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
| '''&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;List&amp;lt;/span&amp;gt;'''&lt;br /&gt;
| '''&amp;lt;span style=&amp;quot;color:goldenrod&amp;quot;&amp;gt;Ghost Sample&amp;lt;/span&amp;gt;'''&lt;br /&gt;
| '''&amp;lt;span style=&amp;quot;color:indigo&amp;quot;&amp;gt;Version&amp;lt;/span&amp;gt;'''&lt;br /&gt;
| '''&amp;lt;span style=&amp;quot;color:indigo&amp;quot;&amp;gt;Kivanc&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
| '''&amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;Cookbook&amp;lt;/span&amp;gt;'''&lt;br /&gt;
| '''&amp;lt;span style=&amp;quot;color:grey&amp;quot;&amp;gt;Ghost Chun&amp;lt;/span&amp;gt;'''&lt;br /&gt;
| '''&amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;Mage Books&amp;lt;/span&amp;gt;'''&lt;br /&gt;
| '''&amp;lt;span style=&amp;quot;color:mediumblue&amp;quot;&amp;gt;Blueprints&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rebel Bases ==&lt;br /&gt;
&lt;br /&gt;
Decoding rebel base contacts can give various bonuses to the ship.&lt;br /&gt;
&lt;br /&gt;
Once per day, a rebel base will attempt to contact the Daedalus. This will happen randomly on any cycle - from 1 to 8 and will remain the same for the course of the ship. As long as contact with Sol has been established, NERON will announce when the rebel bases attempt to make contact.&lt;br /&gt;
&lt;br /&gt;
2 {{AP}} or 1 {{AP|IT}} makes progress toward decoding the rebel base signal. Once the signal is 100% decoded, it will provide the bonus to the ship. This usually requires 4-5 steps. 2-3 with contact to Kivanc through the Xyloph DB or the {{Skill|Rebel}} skill, and 2 with both.&lt;br /&gt;
&lt;br /&gt;
If the base is not fully decoded within a certain period of time, or if the Daedalus moves before the signal is decoded, the base will be lost forever and you will not receive that bonus.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;50px&amp;quot;  | Day&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;80px&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100px&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Bonus&lt;br /&gt;
|- id = &amp;quot;Day2&amp;quot;&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | [[Image:Base01.png]]&lt;br /&gt;
| '''WOLF'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Lost Children of Wolf&amp;lt;/small&amp;gt;&lt;br /&gt;
| The Lost Children of Wolf installed many antennae on Earth along with a broadcasting station in Mumbai. We will be able to broadcast the news of your odyssey on terrestrial radio. You are heroes.&lt;br /&gt;
* ''+ 8 {{glory}} for the whole crew.''&lt;br /&gt;
|- id = &amp;quot;Day3&amp;quot;&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | [[Image:Base02.png]]&lt;br /&gt;
| '''SIRIUS'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Message from the Black Mages of Sirius&amp;lt;/small&amp;gt;&lt;br /&gt;
| We thank you for all the Mush information you have brought to the table. In exchange, we have sent you the plans to the Shkunz molecule. By administering a homeopathic dose to your rations, you should be able to increase your crew's productivity.&lt;br /&gt;
* ''Rations give an extra 1 {{AP}}.''&lt;br /&gt;
|- id = &amp;quot;Day4&amp;quot;&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 4&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | [[Image:Base03.png]]&lt;br /&gt;
| '''CENTAURI'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Message from Centauri Lovers&amp;lt;/small&amp;gt;&lt;br /&gt;
| It was a pleasure to meet the heroes of the anti-Mush war. In our sector, the war to control the colonies is raging. We have sent you the plans for the PL80-Blaster, a powerful plasma cannon which should be handled with care, to facilitate your surface exploration expeditions. Fight to the end!&lt;br /&gt;
* ''Each Blaster gives 1 extra power point on expeditions.''&lt;br /&gt;
|- id = &amp;quot;Day5&amp;quot;&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 5&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | [[Image:Base04.png]]&lt;br /&gt;
| '''KALADAAN '''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Founders of Kaladaan&amp;lt;/small&amp;gt;&lt;br /&gt;
| Kaladaan here! We thank all members of the Daedalus for giving the hope of a promising future to the people of Sol. Since you left, the resistance has mobilized and we have already managed to infiltrate several Mush administrations. The Federation will soon be overthrown and we will retake control of Sol!&lt;br /&gt;
* ''Provides 6 {{Morale}} to all crew members.''&lt;br /&gt;
* ''{{bug|After being decoded, provides a message that crew received only 3 {{Morale}}.}}''&lt;br /&gt;
|- id = &amp;quot;Day6&amp;quot;&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 6&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | [[Image:Base05.png]]&lt;br /&gt;
| '''LUYTEN-CETI'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Message from Luyen-Ceti Shadows&amp;lt;/small&amp;gt;&lt;br /&gt;
| Our system is still in the grip of Mush. We must carry out our work with the utmost discretion which is why we have developed miniature comms systems implanted directly into our brains. Their plans have been forwarded to you. The Luyten-Ceti Shadows are watching over you.&lt;br /&gt;
* Crew receives status [[Image:thinklinked.png]] Brainsync and allows everyone to communicate without the use of Walkie Talkies or iTrackies. Does not replace the tracker functionality.&lt;br /&gt;
|- id = &amp;quot;Day7&amp;quot;&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 7&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | [[Image:Base06.png]]&lt;br /&gt;
| '''CYGNI'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Auroras of Cygni&amp;lt;/small&amp;gt;&lt;br /&gt;
| Message from Auroras of Cygni&amp;lt;br&amp;gt;&lt;br /&gt;
We salute the crew of the Daedalus. 61 Cygni was explored during your voyage. The Federation is unaware that the majority of our information came from human sources. We are simulating the transmission of regular information using an adapted Pheromodem. By circumventing the Mush surveillance using this system we are preparing the rebel counter attack, Plans for our SP2SP-230 missile have been transferred to NERON.&amp;lt;br&amp;gt;&lt;br /&gt;
* Patrol ships' damage is increased by one point&lt;br /&gt;
* Provides 3 {{Morale}} for all crew members.  	{{Confirm|Morale gain still bugged sometimes?}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Generally, the bases from days 3, 5 and 7 are considered worthwhile, while the others are optional at best. Many people also consider day 6 (brainsync) to be a worthwhile base to decode, especially on long lasting ships where plants need to be held and ships with many bronze players.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]] [[Category:Paola]]&lt;/div&gt;</summary>
		<author><name>Vio</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Confident</id>
		<title>Confident</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Confident"/>
				<updated>2019-01-30T16:12:46Z</updated>
		
		<summary type="html">&lt;p&gt;Vio: Acknowledging typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Confident&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
Discreet and loyal, you share everyone's pain and as such have the sympathy of the whole crew...&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
*Once per day, the other players can confide in you, and in doing so they'll reveal their last X actions where X is your stock of {{Morale}}. In doing so, they'll earn 2 {{Morale}}.&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Andie|4}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Kept&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
'''{{PAGENAME}}''' (sic!) is an unusual [[skill]] which turns {{Character|Andie}} into some sort of unholy {{Item|Schrödinger}}-{{Skill|Torturer}} hybrid. Every day, a [[character]] may confide in them to restore 2 {{Morale}}, but will reveal their latest actions in turn. The more {{Morale}} the confidant has, the more actions will be revealed, which means that the higher {{morale}} maximum of {{Gold}} players can be of advantage.&lt;br /&gt;
&lt;br /&gt;
This is often used as a secondary source of morale besides the {{skill|Shrink}} or {{skill|Leader}}, with the side-effect of clearing people of suspicion. In a crew which chooses to make ''confiding'' mandatory once a day, however, a happy Andie can considerably hamper the Mushes' freedom to act.&lt;br /&gt;
&lt;br /&gt;
The skill is unique in that it opens up a new way of interacting with the confidant to '''other''' characters, rather than the skill user themselves.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Note|May also reveal actions such as reporting damage/fires}}&lt;br /&gt;
{{Note|Stephen's {{Skill|Apprentice}} will not allow characters to confide in him if they already did so with Andie on the same day.}}&lt;br /&gt;
&lt;br /&gt;
{{Caution|Once someone has used the spore sucker, their logs that are displayed by {{Skill|Confident}}, {{Skill|Premonition}} and {{Skill|Torturer}} '''''very closely''''' resemble that of a mush pulling a spore. Pay close attention to whether the action is &amp;quot;Extract Spore&amp;quot; (Spore Sucker) or &amp;quot;Extract A Spore&amp;quot; (mush pulling a spore)}}&lt;br /&gt;
&lt;br /&gt;
== General effects ==&lt;br /&gt;
*Enables new action for other characters: {{Action Details|indent|&lt;br /&gt;
|Name = Chitchat&lt;br /&gt;
|Cost = 1 {{AP}}&lt;br /&gt;
|Target = The ''Confident''&lt;br /&gt;
|Privacy = Public&lt;br /&gt;
|Effect = Restores '''2''' {{Morale}} while revealing the names of recent actions to the ''Confident''.&lt;br /&gt;
***Number of revealed actions is equal to the ''Confident'''s level of {{Morale}}.&lt;br /&gt;
***Actions revealed to the ''Confident'' are {{Privacy|Private}}.&lt;br /&gt;
***A {{Privacy|Public}} room log is also posted.&lt;br /&gt;
***Can be performed '''once a day''' (per confiding character).&lt;br /&gt;
|Room Log = ['''Chitchatter'''] and ['''Confident'''] are chatting innocently...&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Human Skill]] [[Category:Andie Skill]]&lt;br /&gt;
{{Skills Navbox}}&lt;/div&gt;</summary>
		<author><name>Vio</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Jiang_Hua</id>
		<title>Jiang Hua</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Jiang_Hua"/>
				<updated>2019-01-29T23:06:03Z</updated>
		
		<summary type="html">&lt;p&gt;Vio: /* Useful tips */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{character infobox|firstname=Hua|fullname=Jiang Hua|glory=Hua earns 3 {{glory}} every time you go to explore a planet|s1=pilot|s2=botanist|s3=survivalist|s4=tech|s5=determined|s6=turn|command=7|neron=12|comms=7}}&lt;br /&gt;
Specialist in approach missions to unknown planets, Hua can land on pretty much any surface in any conditions. She was aboard the Epygron, the first exploration vessel to encounter extra-terrestrial life.&lt;br /&gt;
== How to play ==&lt;br /&gt;
Hua is the only character who is guaranteed to have ''Pilot''. As such, she usually serves as one of the main pilots besides {{character|Roland}}, and is expected to help with [[Hunters|Hunter removal]] and scrap gathering.&lt;br /&gt;
Her personal glory is earnt by going on [[exploration|expeditions]], however, and most of her skills are aimed at improving the outcome of said expeditions.&lt;br /&gt;
&lt;br /&gt;
From {{silver}} onward, she can also adapt secondary roles with her ''Botanist'' and ''Technician'' skills. The ''Pilot - Technician'' combo in particular should be noted as a good way for an active Hua to prevent bad endings even on less active ships, because she can provide both the defenses and the PILGRED repairs required to get them back to Sol.&lt;br /&gt;
&lt;br /&gt;
==={{Bronze}}===&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Pilot}}: Hua's core skill, this versatile ability gives you a front seat for any planned expeditions as well as the ability to deal with Hunters. A Bronze Hua will want this skill 90% of the time!&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Botanist}}: Allows Hua to gain more fruits from expeditions as well as saving some {{AP}} when tending to the plants aboard the Daedalus. Generally not a good bronze pick even if {{character|Ian}} is inactive, however, because you can be a gardener without it.&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Survivalist}}: Lowers the damage taken on expeditions and improves {{Item|Alien Steak}} gains. OK but not worth taking as your only skill.&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Technician}}: Improves the efficiency of ship repairs and allows you to reinforce any equipment aboard the ship. Worth considering only if you ship has multiple pilots and no Technician, otherwise you should take Pilot and focus on gathering scrap metal.&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Determined}}: This skill causes the percentage chance of success for an action to go up faster each time you fail it. Only viable with ''Technician''.&lt;br /&gt;
&lt;br /&gt;
:{{Skill|U-Turn}}: Hua's only unique skill. Allows her to cancel an expedition for 2 {{AP}}. It could be argued that a highly-coordinated ship could benefit from this skill to take riskier expeditions, but picking this over ''Pilot'' or ''Technician'' would be silly.&lt;br /&gt;
&lt;br /&gt;
==={{Silver}}===&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Pilot}} / {{Skill|Botanist}} OR {{Skill|Survivalist}}: Gives Hua a bonus for any expedition she goes on. Botanist provides more utility back on the ship, especially if you can be around each Cycle 8 to help with plants, but ''Survivalist'' means more {{AP}} generated thanks to all the Steak you'll be pulling in.&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Pilot}} / {{Skill|Technician}}: Allows you to fill two core roles aboard the Daedalus, defense and maintenance / PILGRED repair. However, piloting is an {{AP}}-intensive job so you'll often be stretched thin (or eating), and relying on your free repair points to fix things.&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Technician}} / {{Skill|Determined}}: A possibility if your ship is somehow swimming in pilots but in desperate need of repairs. Even then, however, ''Pilot'' is likely better than ''Determined'' on longer ships due to your versatility.&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Pilot}} / {{Skill|U-Turn}}: Allows Hua to fill in as an &amp;quot;improvised&amp;quot; {{Skill|Diplomat}} on expeditions. While you won't be able to prevent fight events, you will be able to return to the Daedalus once you have achieved your objective or when a crewmember drops to a dangerously low amount of health.&lt;br /&gt;
&lt;br /&gt;
==={{Gold}}===&lt;br /&gt;
&lt;br /&gt;
:Hua has a great, versatile skillset by level four. If you want U-Turn, drop Technician so you can focus entirely on expeditions. However, if your ship has no technicians you should instead drop Botanist or Survivalist for those emergency repairs such as the Oxygen Tanks or Lateral Reactors.&lt;br /&gt;
&lt;br /&gt;
==={{Character|Mush}}===&lt;br /&gt;
:Hua's strengths as a Mush mostly come from her skills. Being a {{Skill|Pilot}} and possible {{skill|Technician}} usually means she is too important to be killed over a loose suspicion. And permanent access to spaceships gives her the option to fly off with a few crucial items in hand, or go on a suicide trip with the Icarus - IF doing that is really enough to kill the Daedalus at a given time (it usually isn't) or the only thing left to do.&lt;br /&gt;
:*Doing repairs as a ''Technician'' is a great excuse for becoming {{status|dirty}}, hurt, and losing {{AP}} on &amp;quot;failed attempts&amp;quot;.&lt;br /&gt;
:*&amp;quot;Accidentally&amp;quot; shooting a [[trading|transport ship]] with a good trade will make it leave at the end of cycle. This can actually happen if people forget to [[hunters|select a target]]. And others may not even notice the damage.&lt;br /&gt;
:*She might get into trouble when people ask her to eat in order to gain a few quick {{AP}} and fly... unless she can imitate the {{AP}} gain with {{skill|Phagocyte}}.&lt;br /&gt;
:**Also be aware that everyone can see how many shots were fired from a patroller by examining it.&lt;br /&gt;
&lt;br /&gt;
:One personal specialty of Hua would be that she has reason to go on lots of [[exploration|expeditions]], and has access to {{skill|Survivalist}}, which in combination makes her a very good {{skill|Traitor}}.&lt;br /&gt;
&lt;br /&gt;
== Useful tips ==&lt;br /&gt;
* Hua's strength is her bountiful expeditions. Make sure {{character|Frieda}} is doing her job!&lt;br /&gt;
* Unless you can get your hands on something even better like {{Skill|Shooter}}, ask for the {{Skill|Chef}} magebook. This will let you freeze most of the steaks you bring from your expeditions for free and analyze the properties of alien fruit.&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
; 3096 : Born on Earth.&lt;br /&gt;
; 3115 : Hua is accepted into the Copernik institute of exploration. There she studies with talented professors such as GL Maubrick and Nil Carlsson. Despite a genuine interest in the study of extraterrestrial biosphere, Jiang Hua shows more talent in the domain of surface exploration. She carries out several missions on Charon and Neptune where she learns to operate Class B reconnaissance ships.&lt;br /&gt;
; 3116 : Jiang Hua misses the contest to be a part of the Gonzak crew heading for Epsilon-Indi. She continues her studies into extra-terrestrial botany then leaves on the Epygron heading for Lalande 21185 to explore the two remaining unknown planets in the system.&lt;br /&gt;
; 3121 : While carrying out routine analyses on Naumachia, Hua is attacked by a local life form. Her companion is killed, but Hua managed to hunt down the attacker. Despite sustaining a leg wound, she managed to make it back aboard the Epygron. Following the incident, no sign of life is detected on the planet.&lt;br /&gt;
; 3127 : Under the orders of Kim Jin-Su, Hua took part in the exploration of Tau-Ceti. She is the only pilot who is capable of guaranteeing risk-free landings on planetary bodies rich in boxylium. During this expedition, Hua discovers another 3 forms of extra-solar plant life, one of which is capable of surviving in areas without water.&lt;br /&gt;
; 3143 : Upon her return to Earth, Hua is bankrolled by ChangMei-Tech to design and test a new surface vessel. She and her team move to Xyloph-17 which was already the base for the Magellan space exploration project&lt;br /&gt;
; 3146 : When he is named leader of the Magellan project, Kim Jin-Su signed a contract with ChangMei-Tech to equip the Ark with an exploration vessel. Jiang Hua is sent to join Jin-Su's team to integrate the ship aboard the ark.&lt;br /&gt;
; 3152 : Hua assists Ian Soulton with the creation of a compact hydroponic garden capable of sustaining life for a crew of 16..&lt;br /&gt;
; 3153 : The Icarus prototype is delivered to the team, it is thoroughly tested by the pilots in the most extreme conditions possible. An accident during one of these tests near the Sun's surface forces Hua and the young pilot Roland Zucalli to survive for 36 hours on the surface of Mercury..&lt;br /&gt;
[[category:Characters]][[category:Hua]]&lt;/div&gt;</summary>
		<author><name>Vio</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Jiang_Hua</id>
		<title>Jiang Hua</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Jiang_Hua"/>
				<updated>2019-01-29T23:03:05Z</updated>
		
		<summary type="html">&lt;p&gt;Vio: /* {{Character|Mush}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{character infobox|firstname=Hua|fullname=Jiang Hua|glory=Hua earns 3 {{glory}} every time you go to explore a planet|s1=pilot|s2=botanist|s3=survivalist|s4=tech|s5=determined|s6=turn|command=7|neron=12|comms=7}}&lt;br /&gt;
Specialist in approach missions to unknown planets, Hua can land on pretty much any surface in any conditions. She was aboard the Epygron, the first exploration vessel to encounter extra-terrestrial life.&lt;br /&gt;
== How to play ==&lt;br /&gt;
Hua is the only character who is guaranteed to have ''Pilot''. As such, she usually serves as one of the main pilots besides {{character|Roland}}, and is expected to help with [[Hunters|Hunter removal]] and scrap gathering.&lt;br /&gt;
Her personal glory is earnt by going on [[exploration|expeditions]], however, and most of her skills are aimed at improving the outcome of said expeditions.&lt;br /&gt;
&lt;br /&gt;
From {{silver}} onward, she can also adapt secondary roles with her ''Botanist'' and ''Technician'' skills. The ''Pilot - Technician'' combo in particular should be noted as a good way for an active Hua to prevent bad endings even on less active ships, because she can provide both the defenses and the PILGRED repairs required to get them back to Sol.&lt;br /&gt;
&lt;br /&gt;
==={{Bronze}}===&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Pilot}}: Hua's core skill, this versatile ability gives you a front seat for any planned expeditions as well as the ability to deal with Hunters. A Bronze Hua will want this skill 90% of the time!&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Botanist}}: Allows Hua to gain more fruits from expeditions as well as saving some {{AP}} when tending to the plants aboard the Daedalus. Generally not a good bronze pick even if {{character|Ian}} is inactive, however, because you can be a gardener without it.&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Survivalist}}: Lowers the damage taken on expeditions and improves {{Item|Alien Steak}} gains. OK but not worth taking as your only skill.&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Technician}}: Improves the efficiency of ship repairs and allows you to reinforce any equipment aboard the ship. Worth considering only if you ship has multiple pilots and no Technician, otherwise you should take Pilot and focus on gathering scrap metal.&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Determined}}: This skill causes the percentage chance of success for an action to go up faster each time you fail it. Only viable with ''Technician''.&lt;br /&gt;
&lt;br /&gt;
:{{Skill|U-Turn}}: Hua's only unique skill. Allows her to cancel an expedition for 2 {{AP}}. It could be argued that a highly-coordinated ship could benefit from this skill to take riskier expeditions, but picking this over ''Pilot'' or ''Technician'' would be silly.&lt;br /&gt;
&lt;br /&gt;
==={{Silver}}===&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Pilot}} / {{Skill|Botanist}} OR {{Skill|Survivalist}}: Gives Hua a bonus for any expedition she goes on. Botanist provides more utility back on the ship, especially if you can be around each Cycle 8 to help with plants, but ''Survivalist'' means more {{AP}} generated thanks to all the Steak you'll be pulling in.&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Pilot}} / {{Skill|Technician}}: Allows you to fill two core roles aboard the Daedalus, defense and maintenance / PILGRED repair. However, piloting is an {{AP}}-intensive job so you'll often be stretched thin (or eating), and relying on your free repair points to fix things.&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Technician}} / {{Skill|Determined}}: A possibility if your ship is somehow swimming in pilots but in desperate need of repairs. Even then, however, ''Pilot'' is likely better than ''Determined'' on longer ships due to your versatility.&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Pilot}} / {{Skill|U-Turn}}: Allows Hua to fill in as an &amp;quot;improvised&amp;quot; {{Skill|Diplomat}} on expeditions. While you won't be able to prevent fight events, you will be able to return to the Daedalus once you have achieved your objective or when a crewmember drops to a dangerously low amount of health.&lt;br /&gt;
&lt;br /&gt;
==={{Gold}}===&lt;br /&gt;
&lt;br /&gt;
:Hua has a great, versatile skillset by level four. If you want U-Turn, drop Technician so you can focus entirely on expeditions. However, if your ship has no technicians you should instead drop Botanist or Survivalist for those emergency repairs such as the Oxygen Tanks or Lateral Reactors.&lt;br /&gt;
&lt;br /&gt;
==={{Character|Mush}}===&lt;br /&gt;
:Hua's strengths as a Mush mostly come from her skills. Being a {{Skill|Pilot}} and possible {{skill|Technician}} usually means she is too important to be killed over a loose suspicion. And permanent access to spaceships gives her the option to fly off with a few crucial items in hand, or go on a suicide trip with the Icarus - IF doing that is really enough to kill the Daedalus at a given time (it usually isn't) or the only thing left to do.&lt;br /&gt;
:*Doing repairs as a ''Technician'' is a great excuse for becoming {{status|dirty}}, hurt, and losing {{AP}} on &amp;quot;failed attempts&amp;quot;.&lt;br /&gt;
:*&amp;quot;Accidentally&amp;quot; shooting a [[trading|transport ship]] with a good trade will make it leave at the end of cycle. This can actually happen if people forget to [[hunters|select a target]]. And others may not even notice the damage.&lt;br /&gt;
:*She might get into trouble when people ask her to eat in order to gain a few quick {{AP}} and fly... unless she can imitate the {{AP}} gain with {{skill|Phagocyte}}.&lt;br /&gt;
:**Also be aware that everyone can see how many shots were fired from a patroller by examining it.&lt;br /&gt;
&lt;br /&gt;
:One personal specialty of Hua would be that she has reason to go on lots of [[exploration|expeditions]], and has access to {{skill|Survivalist}}, which in combination makes her a very good {{skill|Traitor}}.&lt;br /&gt;
&lt;br /&gt;
== Useful tips ==&lt;br /&gt;
* Hua's strength is her bountiful expeditions. Make sure {{character|Frieda}} is doing her job!&lt;br /&gt;
* If the other Magebooks aren't beneficial for you, ask for the {{Skill|Chef}} magebook. You'll be able to freeze some of the steak you generate from your expeditions.&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
; 3096 : Born on Earth.&lt;br /&gt;
; 3115 : Hua is accepted into the Copernik institute of exploration. There she studies with talented professors such as GL Maubrick and Nil Carlsson. Despite a genuine interest in the study of extraterrestrial biosphere, Jiang Hua shows more talent in the domain of surface exploration. She carries out several missions on Charon and Neptune where she learns to operate Class B reconnaissance ships.&lt;br /&gt;
; 3116 : Jiang Hua misses the contest to be a part of the Gonzak crew heading for Epsilon-Indi. She continues her studies into extra-terrestrial botany then leaves on the Epygron heading for Lalande 21185 to explore the two remaining unknown planets in the system.&lt;br /&gt;
; 3121 : While carrying out routine analyses on Naumachia, Hua is attacked by a local life form. Her companion is killed, but Hua managed to hunt down the attacker. Despite sustaining a leg wound, she managed to make it back aboard the Epygron. Following the incident, no sign of life is detected on the planet.&lt;br /&gt;
; 3127 : Under the orders of Kim Jin-Su, Hua took part in the exploration of Tau-Ceti. She is the only pilot who is capable of guaranteeing risk-free landings on planetary bodies rich in boxylium. During this expedition, Hua discovers another 3 forms of extra-solar plant life, one of which is capable of surviving in areas without water.&lt;br /&gt;
; 3143 : Upon her return to Earth, Hua is bankrolled by ChangMei-Tech to design and test a new surface vessel. She and her team move to Xyloph-17 which was already the base for the Magellan space exploration project&lt;br /&gt;
; 3146 : When he is named leader of the Magellan project, Kim Jin-Su signed a contract with ChangMei-Tech to equip the Ark with an exploration vessel. Jiang Hua is sent to join Jin-Su's team to integrate the ship aboard the ark.&lt;br /&gt;
; 3152 : Hua assists Ian Soulton with the creation of a compact hydroponic garden capable of sustaining life for a crew of 16..&lt;br /&gt;
; 3153 : The Icarus prototype is delivered to the team, it is thoroughly tested by the pilots in the most extreme conditions possible. An accident during one of these tests near the Sun's surface forces Hua and the young pilot Roland Zucalli to survive for 36 hours on the surface of Mercury..&lt;br /&gt;
[[category:Characters]][[category:Hua]]&lt;/div&gt;</summary>
		<author><name>Vio</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Jiang_Hua</id>
		<title>Jiang Hua</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Jiang_Hua"/>
				<updated>2019-01-29T22:58:37Z</updated>
		
		<summary type="html">&lt;p&gt;Vio: /* How to play */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{character infobox|firstname=Hua|fullname=Jiang Hua|glory=Hua earns 3 {{glory}} every time you go to explore a planet|s1=pilot|s2=botanist|s3=survivalist|s4=tech|s5=determined|s6=turn|command=7|neron=12|comms=7}}&lt;br /&gt;
Specialist in approach missions to unknown planets, Hua can land on pretty much any surface in any conditions. She was aboard the Epygron, the first exploration vessel to encounter extra-terrestrial life.&lt;br /&gt;
== How to play ==&lt;br /&gt;
Hua is the only character who is guaranteed to have ''Pilot''. As such, she usually serves as one of the main pilots besides {{character|Roland}}, and is expected to help with [[Hunters|Hunter removal]] and scrap gathering.&lt;br /&gt;
Her personal glory is earnt by going on [[exploration|expeditions]], however, and most of her skills are aimed at improving the outcome of said expeditions.&lt;br /&gt;
&lt;br /&gt;
From {{silver}} onward, she can also adapt secondary roles with her ''Botanist'' and ''Technician'' skills. The ''Pilot - Technician'' combo in particular should be noted as a good way for an active Hua to prevent bad endings even on less active ships, because she can provide both the defenses and the PILGRED repairs required to get them back to Sol.&lt;br /&gt;
&lt;br /&gt;
==={{Bronze}}===&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Pilot}}: Hua's core skill, this versatile ability gives you a front seat for any planned expeditions as well as the ability to deal with Hunters. A Bronze Hua will want this skill 90% of the time!&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Botanist}}: Allows Hua to gain more fruits from expeditions as well as saving some {{AP}} when tending to the plants aboard the Daedalus. Generally not a good bronze pick even if {{character|Ian}} is inactive, however, because you can be a gardener without it.&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Survivalist}}: Lowers the damage taken on expeditions and improves {{Item|Alien Steak}} gains. OK but not worth taking as your only skill.&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Technician}}: Improves the efficiency of ship repairs and allows you to reinforce any equipment aboard the ship. Worth considering only if you ship has multiple pilots and no Technician, otherwise you should take Pilot and focus on gathering scrap metal.&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Determined}}: This skill causes the percentage chance of success for an action to go up faster each time you fail it. Only viable with ''Technician''.&lt;br /&gt;
&lt;br /&gt;
:{{Skill|U-Turn}}: Hua's only unique skill. Allows her to cancel an expedition for 2 {{AP}}. It could be argued that a highly-coordinated ship could benefit from this skill to take riskier expeditions, but picking this over ''Pilot'' or ''Technician'' would be silly.&lt;br /&gt;
&lt;br /&gt;
==={{Silver}}===&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Pilot}} / {{Skill|Botanist}} OR {{Skill|Survivalist}}: Gives Hua a bonus for any expedition she goes on. Botanist provides more utility back on the ship, especially if you can be around each Cycle 8 to help with plants, but ''Survivalist'' means more {{AP}} generated thanks to all the Steak you'll be pulling in.&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Pilot}} / {{Skill|Technician}}: Allows you to fill two core roles aboard the Daedalus, defense and maintenance / PILGRED repair. However, piloting is an {{AP}}-intensive job so you'll often be stretched thin (or eating), and relying on your free repair points to fix things.&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Technician}} / {{Skill|Determined}}: A possibility if your ship is somehow swimming in pilots but in desperate need of repairs. Even then, however, ''Pilot'' is likely better than ''Determined'' on longer ships due to your versatility.&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Pilot}} / {{Skill|U-Turn}}: Allows Hua to fill in as an &amp;quot;improvised&amp;quot; {{Skill|Diplomat}} on expeditions. While you won't be able to prevent fight events, you will be able to return to the Daedalus once you have achieved your objective or when a crewmember drops to a dangerously low amount of health.&lt;br /&gt;
&lt;br /&gt;
==={{Gold}}===&lt;br /&gt;
&lt;br /&gt;
:Hua has a great, versatile skillset by level four. If you want U-Turn, drop Technician so you can focus entirely on expeditions. However, if your ship has no technicians you should instead drop Botanist or Survivalist for those emergency repairs such as the Oxygen Tanks or Lateral Reactors.&lt;br /&gt;
&lt;br /&gt;
==={{Character|Mush}}===&lt;br /&gt;
:Hua's strengths as a Mush mostly come from her skills. Being a {{Skill|Pilot}} and possible {{skill|Technician}} usually means she is too important to be killed over a loose suspicion. And permanent access to spaceships gives her the option to fly off with a few crucial items in hand, or go on a suicide trip with the Icarus, IF doing that is really enough to kill the Daedalus at a given time (it usually isn't) or the only thing left to do.&lt;br /&gt;
:*Doing repairs as a ''Technician'' is a great excuse for becoming {{status|dirty}}, hurt, and losing {{AP}} on &amp;quot;failed attempts&amp;quot;.&lt;br /&gt;
:*&amp;quot;Accidentally&amp;quot; shooting a [[trading|transport ship]] with a good trade will make it leave at the end of cycle. This can actually happen if people forget to [[hunters|select a target]]. And others may not even notice the damage.&lt;br /&gt;
:*She might get into trouble when people want her to eat in order to gain a few quick {{AP}} to fly, unless she can imitate the {{AP}} gain with {{skill|Phagocyte}}.&lt;br /&gt;
:**Also be aware that everyone can see how many shots were fired from a patroller by examining it.&lt;br /&gt;
&lt;br /&gt;
:One personal specialty of Hua would be that she has reason to go on lots of [[exploration|expeditions]], and has access to {{skill|Survivalist}}, which in combination makes her a very good {{skill|Traitor}}.&lt;br /&gt;
&lt;br /&gt;
== Useful tips ==&lt;br /&gt;
* Hua's strength is her bountiful expeditions. Make sure {{character|Frieda}} is doing her job!&lt;br /&gt;
* If the other Magebooks aren't beneficial for you, ask for the {{Skill|Chef}} magebook. You'll be able to freeze some of the steak you generate from your expeditions.&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
; 3096 : Born on Earth.&lt;br /&gt;
; 3115 : Hua is accepted into the Copernik institute of exploration. There she studies with talented professors such as GL Maubrick and Nil Carlsson. Despite a genuine interest in the study of extraterrestrial biosphere, Jiang Hua shows more talent in the domain of surface exploration. She carries out several missions on Charon and Neptune where she learns to operate Class B reconnaissance ships.&lt;br /&gt;
; 3116 : Jiang Hua misses the contest to be a part of the Gonzak crew heading for Epsilon-Indi. She continues her studies into extra-terrestrial botany then leaves on the Epygron heading for Lalande 21185 to explore the two remaining unknown planets in the system.&lt;br /&gt;
; 3121 : While carrying out routine analyses on Naumachia, Hua is attacked by a local life form. Her companion is killed, but Hua managed to hunt down the attacker. Despite sustaining a leg wound, she managed to make it back aboard the Epygron. Following the incident, no sign of life is detected on the planet.&lt;br /&gt;
; 3127 : Under the orders of Kim Jin-Su, Hua took part in the exploration of Tau-Ceti. She is the only pilot who is capable of guaranteeing risk-free landings on planetary bodies rich in boxylium. During this expedition, Hua discovers another 3 forms of extra-solar plant life, one of which is capable of surviving in areas without water.&lt;br /&gt;
; 3143 : Upon her return to Earth, Hua is bankrolled by ChangMei-Tech to design and test a new surface vessel. She and her team move to Xyloph-17 which was already the base for the Magellan space exploration project&lt;br /&gt;
; 3146 : When he is named leader of the Magellan project, Kim Jin-Su signed a contract with ChangMei-Tech to equip the Ark with an exploration vessel. Jiang Hua is sent to join Jin-Su's team to integrate the ship aboard the ark.&lt;br /&gt;
; 3152 : Hua assists Ian Soulton with the creation of a compact hydroponic garden capable of sustaining life for a crew of 16..&lt;br /&gt;
; 3153 : The Icarus prototype is delivered to the team, it is thoroughly tested by the pilots in the most extreme conditions possible. An accident during one of these tests near the Sun's surface forces Hua and the young pilot Roland Zucalli to survive for 36 hours on the surface of Mercury..&lt;br /&gt;
[[category:Characters]][[category:Hua]]&lt;/div&gt;</summary>
		<author><name>Vio</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Exploration</id>
		<title>Exploration</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Exploration"/>
				<updated>2019-01-29T22:28:58Z</updated>
		
		<summary type="html">&lt;p&gt;Vio: /* Useful Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The crew of the Daedalus can embark on '''Expeditions''' to foreign planets, restocking the ship's [[resources]] and discovering various adventurous [[zones]] and [[Inventory|artifacts]]. Some precautions need to be taken before an Expedition can be started, and a larger number of [[characters]] will need to work together to load fuel, send the Daedalus on its course and embark on the journey.&lt;br /&gt;
&lt;br /&gt;
== Launching an Expedition ==&lt;br /&gt;
&lt;br /&gt;
'''Expedition procedure:'''&lt;br /&gt;
&lt;br /&gt;
* You have to find a planet with the [[Astrophysics|Astro Terminal]].&lt;br /&gt;
* Someone has to put the correct amount of [[Resources|Fuel]] into the Combustion Chamber. If the Daedalus moves to a wrong position, the planet will be '''lost forever'''.&lt;br /&gt;
* Your {{Title|Commander}} has to turn the Daedalus in the right direction and then engage the trip. See: [[Navigation]].&lt;br /&gt;
* '''Optional''': Everyone can look at the planet and finish the surface scan now, if you have not done so already, for a cheaper cost. Do this in order to confirm that the planet really contains what was reported, and you won't encounter things you do not want to (generally this means [[Zones#Volcanoes|Volcanoes]], [[Zones#Mankarog|Mankarog]] and [[Zones#Seismic|Seismic]] zones).&lt;br /&gt;
* Assemble your expedition crew in [[Map|Icarus Bay]] and take off.  The only cost is 4 AP for launching, from the person who launches. Everyone else in the bay is brought along automatically, and more AP is not needed to return.&lt;br /&gt;
* The Expedition will happen automatically. Exception: The {{Skill|U-Turn}} skill will allow you to abort an expedition in progress.&lt;br /&gt;
* When you are on an Expedition, all discovered items, fruit and food appear in the Icarus Bay. When on a patrol ship, they appear in the respective bay when the patrol ship gets back.&lt;br /&gt;
* Once the Expedition is done, someone will have to put 1 {{fuel}} in the {{Equipment|Combustion Chamber}}, and the Commander has to move out of orbit before you can scan for new planets.&lt;br /&gt;
&lt;br /&gt;
'''You can't launch an expedition under these circumstances:'''&lt;br /&gt;
&lt;br /&gt;
* The planet has been fully explored&lt;br /&gt;
* An expedition is currently happening&lt;br /&gt;
* If the {{BIOS|Crew Lock}} is on [Pilot], but you have no {{Skill|Pilot}} to start it.&lt;br /&gt;
&lt;br /&gt;
'''Miscellaneous notes:'''&lt;br /&gt;
* As long as there are {{Character|Mush}} on board, it is highly recommended to take the acting {{title|Commander}} along for the expedition, and secure the {{Item|Hacker Kit}}, to prevent them from moving the ship.&lt;br /&gt;
** With the possibilities of the new {{skill|Politician}} skill, it would also be wise to take {{Character|Kuan Ti}} along, launch at a time where the expedition won't be outside during a cycle change (at least '''1h20m''' left for a full trip), or [[Actions#Guard|guard]] the paths to the Nexus or Bridge.&lt;br /&gt;
* If the Icarus is still on the planet when the Daedalus moves, the Icarus and all expedition personal will be lost forever. If the {{Project|Magnetic Return}} project is installed, the Icarus will be returned... but not the crew.&lt;br /&gt;
* If someone dies during the expedition, everything they were carrying is permanently lost.&lt;br /&gt;
* For a successful landing, it does not matter who ''launches'' the expedition, as long as a Pilot is part of the crew. Having the {{title|NERON Administrator}} temporarily allow this can be useful for saving Pilot {{AP}}.&lt;br /&gt;
* After exploring the planet in a patroller, you will be returned to space outside the ship rather than land in a bay.&lt;br /&gt;
* {{Bug|You can be hit by a steel plate while on a planet.}}&lt;br /&gt;
* {{Bug|A member of the Expedition can die due to lack of {{Oxygen}} oxygen on the Daedalus.}}&lt;br /&gt;
* Normally up to 4 crewmates can participate in the expedition, because {{room|Icarus Bay}} is blocked for entrance if there are 4 people or more (6 or more with {{Project|Large Bay Upgrade}}) in it. It is possible, however, to enter Icarus Bay when the expedition is in progress, resulting with more people there when expo finishes. If there will be a second launch, and 7 or more people are in Icarus Bay, the game randomly chooses 6 players and sends them to the planet (be careful, because there are only 6 {{item|Spacesuit}}s on board).&lt;br /&gt;
&lt;br /&gt;
== Useful Skills ==&lt;br /&gt;
&lt;br /&gt;
Certain characters' skills lend themselves to Expeditions especially well, granting the exploring crew various bonuses. Expedition gains from multiple same skills do stack.&lt;br /&gt;
&lt;br /&gt;
{{Skill|Botanist}}: +1 to fruit gained from Harvests.&lt;br /&gt;
&lt;br /&gt;
{{Skill|Diplomat}}: Prevents any '''Combat''' events on the planet. It won't protect you from creature-related accidents like getting smashed by a Mankarog, however.&lt;br /&gt;
&lt;br /&gt;
{{Skill|Sprinter}}: +1 area visited per Sprinter. (Even if they go missing during the mission.)&lt;br /&gt;
&lt;br /&gt;
{{Skill|Shooter}}: +1 to group combat strength '''if the Shooter carries a blaster'''&lt;br /&gt;
&lt;br /&gt;
{{Skill|Polyvalent}}: Combines the effects of ''Diplomat'' and ''Botanist''.&lt;br /&gt;
&lt;br /&gt;
{{Skill|Survivalist}}:&lt;br /&gt;
*Individual damage to the Survivalist is reduced by 1 point.&lt;br /&gt;
*The event [[Events#Provision|Provision]] gives 1 more {{Item|Alien Steak}}.&lt;br /&gt;
*Last to die in case of fatal events. It means that if a random person dies, it will not be you unless you are the only one left.&lt;br /&gt;
&lt;br /&gt;
== Useful Equipment ==&lt;br /&gt;
&lt;br /&gt;
{{Item|Quadrimetric Compass}}:&lt;br /&gt;
*Protects the group from the [[Events#Wander|Wandering]] event.&lt;br /&gt;
*Protects the wielder from the [[Events#MIA|Lost]] event.&lt;br /&gt;
&lt;br /&gt;
{{Item|Spacesuit}} Allows explorers to go on a planet without oxygen. If you don't have a spacesuit on such a planet, you won't take part in the expedition, and you will wait in the Icarus. (Which can be desirable for a {{skill|Traitor}}, so be wary / do not forget your suit.)&lt;br /&gt;
&lt;br /&gt;
{{Item|Rope}} Protects the wielder from the 3-5 damage accidents that can happen in {{Zone|Seismic Activity}}, {{Zone|Caverns}} and {{Zone|Mountains}} zones. (Does not prevent instant death in Seismic.)&lt;br /&gt;
&lt;br /&gt;
{{Item|White Flag}} Cancels the chance of Combat (only) in the {{Zone|Intelligent Life}} event.&lt;br /&gt;
&lt;br /&gt;
{{Item|Echo-Locator}} Chances to explore {{Zone|Hydrocarbon Deposits}} zones are multiplied by 5.&lt;br /&gt;
&lt;br /&gt;
{{Item|Drill}} Doubles any [[Resources#Fuel|Fuel]] gains during the expedition.&lt;br /&gt;
&lt;br /&gt;
{{Item|Babel Module}} The chance to gain an artfact in the {{Zone|Intelligent Life}} event is doubled.&lt;br /&gt;
&lt;br /&gt;
{{Item|Thermosensor}} Chances to explore {{Zone|Ruminants}}, {{Zone|Predators}}, {{Zone|Intelligent Life}}, {{Zone|Mankarogs}}, {{Zone|Insects}} and {{Zone|MIA}} zones are multiplied by 5.&lt;br /&gt;
&lt;br /&gt;
{{Item|Post-It}} / {{Item|Plastic Scraps}} / {{Item|MAD Kube}} / {{Item|Duct Tape}} / {{Item|Old T-Shirt}} Can be used to fill empty inventory slots, reducing the chances of losing an ''important'' object during exploration.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
&lt;br /&gt;
{{Item|Blaster}} +1 added to the strength of your team during Combat.&lt;br /&gt;
&lt;br /&gt;
{{Item|Knife}} +1 added to the strength of your team during Combat.&lt;br /&gt;
&lt;br /&gt;
{{Item|Natamy}} +1 added to the strength of your team during Combat.&lt;br /&gt;
&lt;br /&gt;
{{Item|Lizaro Jungle}} +1 added to the strength of your team during Combat.&lt;br /&gt;
&lt;br /&gt;
{{Item|Old Faithful}} (Machine Gun): +2 added to the strength of your team during Combat.&lt;br /&gt;
&lt;br /&gt;
{{Item|Rocket Launcher}} +3 added to the strength of your team during Combat.&lt;br /&gt;
&lt;br /&gt;
{{Item|Grenade}} +3 added to the strength of your team during Combat, but the Greande is consumed. (If a crew member carries more than one, only one will be used per fight.)&lt;br /&gt;
&lt;br /&gt;
== Gameplay Mechanics ==&lt;br /&gt;
The exploration occurs automatically, one zone every 10 minutes.&lt;br /&gt;
* 9 of the planet's zones explored with the Icarus ship, and 1 more for each {{Skill|Sprinter}} in the group.&lt;br /&gt;
* 3 with a patrol ship, 4 if you are {{Skill|Sprinter}}.&lt;br /&gt;
&lt;br /&gt;
Each zone can be explored once, but a visit may fail to explore in case of Wandering [[events|event]].&lt;br /&gt;
&lt;br /&gt;
Each zone has 4 possible outcomes. (for details see [[Zones]])&lt;br /&gt;
&lt;br /&gt;
Item gains (Steaks, O2, Fuel, Fruits) reported by the game already include the bonuses from any Skills and inventory items mentioned above.&lt;br /&gt;
&lt;br /&gt;
=== Fight ===&lt;br /&gt;
Combat events are calculated as follows:&lt;br /&gt;
*The creature's strength is determined by the zone, the {{Zone|Shipwreck}} encounter being the exception.&lt;br /&gt;
*The strength of the crew is '''1 per member''' plus any bonuses from [[#Weapons|weapons]] and {{skill|Shooter}}.&lt;br /&gt;
*If the group's strength is inferior to the creature's strength, the difference in strength is spread across the group as damage (not necessarily in an equal way).&lt;br /&gt;
{{Note|{{Item|Plastenite Armor}} does not reduce damage from Fight events.}}&lt;br /&gt;
*If the group's strength is superior, the crew simply doesn't take any damage. There are no other effects.&lt;br /&gt;
&lt;br /&gt;
===Return===&lt;br /&gt;
After an expedition is finished, anyone who joined the expedition will be offered to see the expedition log page. The link to this expedition log page can be shared with the rest of the crew.&lt;br /&gt;
&lt;br /&gt;
The health of the crewmembers who survived the expedition is always shown as 12 {{HP}} in the public expedition log page. It does not reflect their actual status.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Janice]] [[Category:Hua]] [[Category:Roland]] [[Category:Frieda]] [[Category:Chao]] [[Category:Finola]] [[Category:Ian]] [[Category:Stephen]] [[Category:Andie]]&lt;/div&gt;</summary>
		<author><name>Vio</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Botanist</id>
		<title>Botanist</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Botanist"/>
				<updated>2019-01-29T21:48:38Z</updated>
		
		<summary type="html">&lt;p&gt;Vio: Cleanup / link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Botanist&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
Capable of distinguishing the characteristics of the various plants and fruits. They are also equally effective when maintaining the garden.&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
*Can read the '''fruit nutrition information'''.&lt;br /&gt;
*Can read '''plant properties'''..&lt;br /&gt;
*Can carry out '''transplants'''.&lt;br /&gt;
*+2 {{AP|Garden}} per day (Gardening action points).&lt;br /&gt;
*Expedition: The '''[[Events#Harvest|harvest]]''' action gives an additional fruit.&lt;br /&gt;
*Bonus for developing certain '''[[NERON projects]]'''&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Ian|1}}&amp;lt;br&amp;gt;{{Character Level|Hua|2}}&amp;lt;br&amp;gt;{{Item|Mage Book}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Kept&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
{{character|Ian}}'s beginning skill, and one that he is usually expected to take. Besides making you the official [[Gardening|gardener]] of the ship, it allows you to read the effects of fruit so you can tell your crew that it's totally safe to eat that weird alien eggplant - especially if you do not have a {{Skill|Chef}} to do that.&lt;br /&gt;
&lt;br /&gt;
{{character|Hua}} can take this skill to assist with the plant caring and to find more fruits when going on [[Exploration|expeditions]].&lt;br /&gt;
&lt;br /&gt;
{{Item|Mage Book}} candidates include {{Character|Stephen}}, who can then combine Cycle 8 gardening with some Cycle 1 cooking, {{Character|Chao}} or {{Character|Derek}} to give them something to do after the Mush hunt (Chao can combine this with {{Skill|Survivalist}}) or {{Character|Paola}} to have her help out with large late-game gardens once she is done with her Comms work. {{Character|Eleesha}} would also be an option, but if she has her {{Skill|Determined}} skill, that may be better combined with more difficult tasks, like those of a {{skill|Technician}}.&lt;br /&gt;
&lt;br /&gt;
*Try and use your {{ap|gardening}} for the more expensive tasks like treating diseases, while getting others to help you with simple watering.&lt;br /&gt;
&lt;br /&gt;
== Affected actions ==&lt;br /&gt;
{{Action Button|2{{ap}} Plant it}} ([[Inventory#Fruit|Fruit]]),&amp;lt;br&amp;gt;&lt;br /&gt;
{{Action Button|1{{ap}} Water Plant}} ([[Gardening|Plants]]), &amp;lt;br&amp;gt;&lt;br /&gt;
{{Action Button|2{{ap}} Treat Plant}} ([[Gardening|Plants]]): &lt;br /&gt;
*If any {{AP|gardening}} are available, 1 {{AP|gardening}} is used instead of {{AP}}.&lt;br /&gt;
{{Action Button|2{{ap}} Participate}} ({{Equipment|NERON's Core}}):&lt;br /&gt;
*Bonus to efficiency on [[NERON Projects]]:&lt;br /&gt;
::{{Project|Extra Hydropots}}&lt;br /&gt;
::{{Project|Heat Lamps}}&lt;br /&gt;
::{{Project|Hydroponic Incubator}}&lt;br /&gt;
&lt;br /&gt;
== New Action ==&lt;br /&gt;
{{Action Details|&lt;br /&gt;
|Name = Hybridize&lt;br /&gt;
|Cost = 1 {{AP|gardening}} / 2 {{ap}}&lt;br /&gt;
|Target = [[Gardening|Plants]] when holding a fruit.&lt;br /&gt;
|Effect = Try to graft a plant with a fruit. The plant is replaced with a new young plant of the fruit's type.}} &lt;br /&gt;
*Doesn't work if the botanist is dirty or the plant is either thirsty, dried out or diseased. If the graft fails, both fruit and plant will be destroyed (the hydropot remains).&lt;br /&gt;
{{todo|Room Log}}&lt;br /&gt;
*{{Privacy|Public}} '''Room Log (fail)''' : ''&amp;quot;What a relief... oh wait... '''[Botanist]''' has not succeeded in their attempt to crossbreed a '''[Fruit]'''. The little plant didn't grow and eventually died... Something must have contaminated the procedure.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
== Affected items ==&lt;br /&gt;
[[Image:botanist stats.png|thumb|right|Plant properties tooltip]]&lt;br /&gt;
'''[[Inventory#Fruit|Fruits]]''':&lt;br /&gt;
*Effects of consumption can be read.&lt;br /&gt;
'''[[Gardening|Plants]]''':&lt;br /&gt;
*Can view Fruit Productivity (fruit per day).&lt;br /&gt;
*Can view O2 Productivity (oxygen per day).&lt;br /&gt;
*Can view how many cycles are left before the plant matures.&lt;br /&gt;
&lt;br /&gt;
== General effects ==&lt;br /&gt;
*Gains 2 {{ap|gardening}} per day, to a maximum of 4.&lt;br /&gt;
*When on an [[Exploration|Expedition]], any number of fruit gained from '''[[Events|Harvest]]''' events will be raised by 1. This effect stacks, if you have more than one botanist on the expedition.&lt;br /&gt;
&lt;br /&gt;
[[Category:Human Skill]] [[Category:Ian Skill]] [[Category:Hua Skill]] [[Category:Mage Book Skill]]&lt;br /&gt;
{{Skills Navbox}}&lt;/div&gt;</summary>
		<author><name>Vio</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Creative</id>
		<title>Creative</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Creative"/>
				<updated>2019-01-28T14:49:55Z</updated>
		
		<summary type="html">&lt;p&gt;Vio: p.s.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Creative&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Description|&lt;br /&gt;
Sometimes you need to think outside the box&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Effect|&lt;br /&gt;
*Every time you fail in an attempt to do something, there is a 50% chance of regaining '''1''' {{AP}}.&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Roland|6}}&amp;lt;br&amp;gt;{{Character Level|Stephen|6}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Mush Status|&lt;br /&gt;
Kept&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
'''Creative''' is a skill which gives you a 50% chance to gain 1 {{AP}} after a failed action. As such it is most effective when performing many cheap actions that have a high chance to fail, like shooting [[turret]]s, repairing equipment, and extinguishing fires. - Or, notably, searching for hidden objects.&lt;br /&gt;
&lt;br /&gt;
Extinguisher-stealing {{skill|Pyromaniac}} scenarios aside, this makes it superior to the {{Skill|Firefighter}} ability for {{Character|Roland}}, as it is more flexible in its uses and will also make him more efficient in his main job.&lt;br /&gt;
&lt;br /&gt;
{{Character|Stephen}} can probably get the most use out of it when he uses {{Skill|Apprentice}} (or a book) to become a creative {{Skill|Technician}}. Though it is also a helpful in combat, especially in combination with {{Skill|Solid}}, and in combination with free actions from {{skill|shooter}} and the like, which ''can'' trigger it and create regular {{AP}}.&lt;br /&gt;
&lt;br /&gt;
Still, the overall gain is only mediocre for a skill of the highest level, as you will have to ''fail'' an average of 8 actions ''per day'' to make it compare to better {{AP}}-saving skills like {{skill|IT Expert}}.&lt;br /&gt;
&lt;br /&gt;
Lastly, this will make it a lot easier to solve the {{Item|MAD Cube}}. So you may not get shot quite as quickly by your crewmates for trying, even though it will still be a useless and selfish thing to do.&lt;br /&gt;
&lt;br /&gt;
== General effects ==&lt;br /&gt;
*Upon failing an action, a 50% chance to gain 1 {{AP}}.&lt;br /&gt;
&lt;br /&gt;
[[Category:Human Skill]] [[Category:Roland Skill]] [[Category:Stephen Skill]]&lt;br /&gt;
{{Skills Navbox}}&lt;/div&gt;</summary>
		<author><name>Vio</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Creative</id>
		<title>Creative</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Creative"/>
				<updated>2019-01-28T14:48:54Z</updated>
		
		<summary type="html">&lt;p&gt;Vio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Creative&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Description|&lt;br /&gt;
Sometimes you need to think outside the box&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Effect|&lt;br /&gt;
*Every time you fail in an attempt to do something, there is a 50% chance of regaining '''1''' {{AP}}.&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Roland|6}}&amp;lt;br&amp;gt;{{Character Level|Stephen|6}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Mush Status|&lt;br /&gt;
Kept&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
'''Creative''' is a skill which gives you a 50% chance to gain 1 {{AP}} after a failed action. As such it is most effective when performing many cheap tasks that have a high chance to fail, like shooting [[turret]]s, repairing equipment, and extinguishing fires. - Or, notably, searching for hidden objects.&lt;br /&gt;
&lt;br /&gt;
Extinguisher-stealing {{skill|Pyromaniac}} scenarios aside, this makes it superior to the {{Skill|Firefighter}} ability for {{Character|Roland}}, as it is more flexible in its uses and will also make him more efficient in his main job.&lt;br /&gt;
&lt;br /&gt;
{{Character|Stephen}} can probably get the most use out of it when he uses {{Skill|Apprentice}} (or a book) to become a creative {{Skill|Technician}}. Though it is also a helpful in combat, especially in combination with {{Skill|Solid}}, and in combination with free actions from {{skill|shooter}} and the like, which ''can'' trigger it and create regular {{AP}}.&lt;br /&gt;
&lt;br /&gt;
Still, the overall gain is only mediocre for a skill of the highest level, as you will have to ''fail'' an average of 8 actions ''per day'' to make it compare to better {{AP}}-saving skills like {{skill|IT Expert}}.&lt;br /&gt;
&lt;br /&gt;
Lastly, this will make it a lot easier to solve the {{Item|MAD Cube}}. So you may not get shot quite as quickly by your crewmates for trying, even though it will still be a useless and selfish thing to do.&lt;br /&gt;
&lt;br /&gt;
== General effects ==&lt;br /&gt;
*Upon failing an action, a 50% chance to gain 1 {{AP}}.&lt;br /&gt;
&lt;br /&gt;
[[Category:Human Skill]] [[Category:Roland Skill]] [[Category:Stephen Skill]]&lt;br /&gt;
{{Skills Navbox}}&lt;/div&gt;</summary>
		<author><name>Vio</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Gardening</id>
		<title>Gardening</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Gardening"/>
				<updated>2019-01-28T14:24:34Z</updated>
		
		<summary type="html">&lt;p&gt;Vio: Updated (pot trades) and polished&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the depths of space, sustaining your crew can be difficult work. '''Gardening''' helps by providing a source of oxygen as well as delicious fruit: Every mature, well-tended plant will produce both on ''day change''.&lt;br /&gt;
&lt;br /&gt;
While the novice gardener starts out with only a couple of {{Item|Banana Trees}}, proficient [[exploration]] of alien planets and acquisition of pots may eventually bloom the garden into a paradise of [[Inventory#Fruits and Trees|alien fruits and trees]].&lt;br /&gt;
&lt;br /&gt;
- The best gardens can produce more {{O2}} than the crew uses, and yield 10-20 fresh fruits every day.&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Each ship starts with 2 mature {{Item|Banana Trees}} and 1 empty {{Item|HydroPot}} in the '''{{room|Hydroponic Garden}}''', as well as 2 empty Hydropots scattered throughout the ship's {{room|Storage}} rooms. Plants and pots should be moved to the {{room|Laboratory}} so that gardeners can share the {{Item|Stainproof Apron}} with the lab crew to avoid getting {{Status|Dirty}}. Plants should only be moved back to the garden if the ship has completed a [[NERON Projects|NERON project]] which makes the garden advantageous.&lt;br /&gt;
&lt;br /&gt;
Completing the {{Project|Extra Hydropots}} project will add 3 additional Hydropots to the garden's shelf. Also, crewmembers with a {{Skill|Green Thumb}} will each receive 2 more pots, for a maximum of 12 when {{Character|Stephen}} copies this skill form {{Character|Ian}}.&lt;br /&gt;
&lt;br /&gt;
== Plant Statuses ==&lt;br /&gt;
* [[Image:Plant_thirsty.png]] '''Thirsty''': This plant can still produce {{O2}} on day change but no fruit. It will be dried out the next day.&lt;br /&gt;
* [[Image:Plant_dry.png]] '''Dried Out''': If left unwatered, this plant will die on day change.&lt;br /&gt;
* [[Image:Plant_diseased.png]] '''Diseased''': This plant is unable to produce anything until treated.&lt;br /&gt;
* [[Image:Plant_youngling.png]] '''Young''': This plant does not produce anything yet until it matures. This takes anywhere from 1-48 cycles depending on the plant type. {{Note|This means ''Young'' plants receive no further negative effects if left ''Thirsty'' or ''Diseased''.}}&lt;br /&gt;
&lt;br /&gt;
A plant's thirst status changes on ''day change'' between Cycles 8 and 1: A watered plant with no statuses will change to [[Image:Plant_thirsty.png]]''Thirsty'', a ''Thirsty'' plant will change to [[Image:Plant_dry.png]]''Dried Out'', and a ''Dried Out'' plant will die. &lt;br /&gt;
&lt;br /&gt;
A plant may become [[Image:Plant_diseased.png]]''Diseased'' randomly at the beginning of any cycle.&lt;br /&gt;
&lt;br /&gt;
The charges shown on a [[Image:Plant_youngling.png]] ''Young'' plant indicate how many cycles it has already spent in that state. This can be used to estimate when a given plant will mature. A {{Skill|Botanist}}, however, can read '''plant properties''' which tell them exactly how many more cycles it will take.&lt;br /&gt;
&lt;br /&gt;
== Actions ==&lt;br /&gt;
'''Plant''':&lt;br /&gt;
* '''Cost:''' 2 {{AP}} or 1 {{AP|Garden}}&lt;br /&gt;
* '''Requires:''' Empty {{Item|HydroPot}}&lt;br /&gt;
* '''Target:''' [[Inventory#Fruit|Fruit]]&lt;br /&gt;
* '''Effect:''' Uses a fruit to create a young plant of the same type.&lt;br /&gt;
&lt;br /&gt;
'''Water Plant:''' &lt;br /&gt;
* '''Cost:''' 1 {{AP}} or 1 {{AP|Garden}}&lt;br /&gt;
* '''Target:''' {{Item|HydroPot}} with plant&lt;br /&gt;
* '''Effect:''' Resets the plant's thirst status.&lt;br /&gt;
** Only one watering is needed, regardless of whether the plant is thirsty or dried out. &lt;br /&gt;
&lt;br /&gt;
'''Treat Plant:'''&lt;br /&gt;
* '''Cost:''' 2 {{AP}} or 1 {{AP|Garden}}&lt;br /&gt;
* '''Target:''' {{Item|HydroPot}} with plant&lt;br /&gt;
* '''Effect:''' Cures a diseased plant. &lt;br /&gt;
&lt;br /&gt;
'''Hybridize:'''&lt;br /&gt;
* '''Cost:''' 2 {{AP}} or 1 {{AP|Garden}}&lt;br /&gt;
* '''Requires:''' [[Inventory#Fruit|Fruit]] in inventory&lt;br /&gt;
* '''Target:''' {{Item|HydroPot}} with plant&lt;br /&gt;
* '''Effect:''' If the plant is in perfect condition (not thirsty, dried out or sick) and the character is not {{Status|dirty}}, the plant is replaced with a new young plant of the fruit's type. {{Warn|If any of these conditions is not met, the hybridizing attempt fails and both the plant and fruit are destroyed in the attempt!}}&lt;br /&gt;
&lt;br /&gt;
== Notes &amp;amp; Tips ==&lt;br /&gt;
* Again, '''Young Plants''' can be left [[Image:Plant_diseased.png]]''Diseased'' and [[Image:Plant_thirsty.png]]''Thirsty'' until they mature, because they do not produce anything anyway. So water them only every other day and treat only when they are about to start producing.&lt;br /&gt;
&lt;br /&gt;
* Because diseases can appear throughout the day, but only matter at the end of Cycle 8, '''plants should always be checked in Cycle 8''', if possible. It's often useful for the gardener to give an update on plant statuses early in Cycle 8 - Stating whether they are ok, or asking for assistance.&lt;br /&gt;
&lt;br /&gt;
* As a {{Skill|Botanist}}, you should '''save {{AP|Garden}} for actions that cost 2 {{AP}}''' if possible. E.g. if you are planning to plant or graft a fruit later in the day, do not spend your points on watering before that. Likewise, use them on treating diseases first.&lt;br /&gt;
** Watering costs 1 {{AP}} for everyone, so it can be done by everyone. '''Encourage others to water plants for you''' during the day, especially people without special skills (like {{Character|Chun}}). That way you will avoid stressful situations in Cycle 8, and carry over your {{AP|Garden}} to the next day if there is nothing but watering to do.&lt;br /&gt;
*** Do this especially if you are also a {{Skill|Biologist}} who gets better research value for his {{AP}} than unskilled people do.&lt;br /&gt;
&lt;br /&gt;
* When plants die, they leave an empty {{Item|HydroPot}} behind. However '''if burnt in a fire, the HydroPots are destroyed''' along with the plant.&lt;br /&gt;
** Other items in the room like '''{{Item|Post-Its}} do not help''' to reduce the chance of {{Item|HydroPots}} being burnt!&lt;br /&gt;
** '''Plants in a character's inventory are safe from fires.''' But they will still produce fruit and oxygen. In long-running ships, it is thus recommended that trusted crew-members eventually start to hold plants in their inventory on cycle changes.&lt;br /&gt;
*** Garden projects (like {{Project|Heat Lamps}}) affect even those plants that are held in the inventory if the person holding them stays in the Hydroponic Garden on cycle changes (confirmed with Heat Lamps).&lt;br /&gt;
&lt;br /&gt;
*A plant maturing on Cycle 1 will already bear a fruit / produce {{O2}} in that cycle, and so will the starting banana trees if the ship happens to start on D1C1.&lt;br /&gt;
** A Banana Tree takes 36 cycles to mature, or 3 1/2 days. So '''bananas should be planted in cycle 1-4''' for them to be productive at the beginning of the 4th day.&lt;br /&gt;
**{{Bug|If a dried out young banana tree matures right on day change, it will become a thirsty adult tree rather than die.}}&lt;br /&gt;
&lt;br /&gt;
* Plant oxygen production happens ''after'' possible asphyxiation events. So the {{O2}} meter may go from 1 to however much the plants produce, but still somebody can die because it technically fell to 0 ''first''.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Ian]] [[Category:Hua]]&lt;/div&gt;</summary>
		<author><name>Vio</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Gardening</id>
		<title>Gardening</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Gardening"/>
				<updated>2017-05-07T18:06:41Z</updated>
		
		<summary type="html">&lt;p&gt;Vio: /* Notes &amp;amp; Tips */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the depths of space, sustaining your crew can be difficult work. '''Gardening''' helps by providing a source of oxygen as well as delicious fruit. &lt;br /&gt;
&lt;br /&gt;
While the novice gardener starts out with a set of {{Item|Banana Trees}}, proficient [[exploration]] of alien planets may eventually bloom the garden into a paradise of [[Inventory#Fruits and Trees|alien fruits and trees]].&lt;br /&gt;
&lt;br /&gt;
While starting out small, the best possible garden can yield up to 12-24 fruit and 12 {{O2}} every day.&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Each ship starts with 2 mature {{Item|Banana Trees}} and 1 empty {{Item|HydroPot}} in the '''{{room|Hydroponic Garden}}''', as well as 2 empty Hydropots scattered throughout the ship's {{room|Storage}} rooms. Plants and pots should be moved to the {{room|Laboratory}} so that gardeners can share the {{Item|Stainproof Apron}} with the lab crew to avoid getting {{Status|Dirty}}. Plants should only be moved back to the garden if the ship has completed a [[NERON Projects|NERON project]] which makes the garden advantageous.&lt;br /&gt;
&lt;br /&gt;
Completing the {{Project|Extra Hydropots}} project will add 3 additional Hydropots to the garden's shelf. Also, crewmembers with a {{Skill|Green Thumb}} will each receive 2 more pots, for a maximum of 12 when {{Character|Stephen}} copies this skill form {{Character|Ian}}.&lt;br /&gt;
&lt;br /&gt;
== Plant Statuses ==&lt;br /&gt;
* [[Image:Plant_youngling.png]] '''Young''': This plant does not produce anything until it matures. It will mature in anywhere from 1-48 cycles depending on the plant type.&lt;br /&gt;
* [[Image:Plant_thirsty.png]] '''Thirsty''': This plant can produce {{O2}} but no fruit (no difference if young). If not watered, it will be dried out the next day.&lt;br /&gt;
* [[Image:Plant_dry.png]] '''Dried Out''': If not watered, this plant will die on day change.&lt;br /&gt;
* [[Image:Plant_diseased.png]] '''Diseased''': This plant will produce neither fruit nor {{O2}} (no problem if young).&lt;br /&gt;
&lt;br /&gt;
A plant's thirst status changes on ''day change'' between Cycles 8 and 1: A watered plant with no statuses will change to [[Image:Plant_thirsty.png]] ''Thirsty'', a ''Thirsty'' plant will change to [[Image:Plant_dry.png]] ''Dried Out'', and a ''Dried Out'' plant will die. A plant may become diseased randomly at any cycle change. Each mature plant will produce a fruit and {{O2}} at the beginning of Cycle 1 provided that it is not ''Diseased'', ''Thirsty'' or ''Dried Out''. However, they do so ''after'' possible asphyxiation events ({{O2}} may go from 1 to whatever plants produce, but still people can die because it technically hit 0 first).&lt;br /&gt;
&lt;br /&gt;
The charges shown on a [[Image:Plant_youngling.png]] ''Young'' plant indicate how many cycles it has gone through in that state. Without the {{Skill|Botanist}} skill, the charges can be used to estimate when a given plant will mature. ''Botanists'', however, can read '''plant properties''' which tell exactly when a young plant will mature.&lt;br /&gt;
A plant maturing on Cycle 1 will also bear a fruit/{{O2}} in the same cycle, as will the initial banana trees if the ship happens to start on D1C1.&lt;br /&gt;
&lt;br /&gt;
== Actions ==&lt;br /&gt;
'''Plant''':&lt;br /&gt;
* '''Cost:''' 2 {{AP}} or 1 {{AP|Garden}}&lt;br /&gt;
* '''Requires:''' Empty {{Item|HydroPot}}&lt;br /&gt;
* '''Target:''' [[Inventory#Fruit|Fruit]]&lt;br /&gt;
* '''Effect:''' Uses a fruit to create a young plant of the same type.&lt;br /&gt;
&lt;br /&gt;
'''Water Plant:''' &lt;br /&gt;
* '''Cost:''' 1 {{AP}} or 1 {{AP|Garden}}&lt;br /&gt;
* '''Target:''' {{Item|HydroPot}} with plant&lt;br /&gt;
* '''Effect:''' Resets the plant's thirst status.&lt;br /&gt;
** Only one watering is needed, regardless of whether the plant is thirsty or dried out. &lt;br /&gt;
&lt;br /&gt;
'''Treat Plant:'''&lt;br /&gt;
* '''Cost:''' 2 {{AP}} or 1 {{AP|Garden}}&lt;br /&gt;
* '''Target:''' {{Item|HydroPot}} with plant&lt;br /&gt;
* '''Effect:''' Cures a diseased plant. &lt;br /&gt;
&lt;br /&gt;
'''Hybridize:'''&lt;br /&gt;
* '''Cost:''' 2 {{AP}} or 1 {{AP|Garden}}&lt;br /&gt;
* '''Requires:''' [[Inventory#Fruit|Fruit]] in inventory&lt;br /&gt;
* '''Target:''' {{Item|HydroPot}} with plant&lt;br /&gt;
* '''Effect:''' If the plant is in perfect condition (not thirsty, dried out or sick) and the character is not {{Status|dirty}}, the plant is replaced with a new young plant of the fruit's type. If any of these conditions is not met, the hybridizing attempt fails and both the plant and fruit are destroyed in the attempt.&lt;br /&gt;
&lt;br /&gt;
== Notes &amp;amp; Tips ==&lt;br /&gt;
* Since they do not produce fruit or {{O2}}, '''Young Plants do not need to be treated''' for [[Image:Plant_diseased.png]] disease until they mature. They also do not need to be watered until [[Image:Plant_dry.png]] ''Dried Out'', so only every other day.&lt;br /&gt;
&lt;br /&gt;
* Diseases can appear at any cycle change throughout the day. Hence, '''plants should always be checked in Cycle 8''', if possible. It's often useful for the gardener to give an update on plant statuses early in Cycle 8 - that all are clear, or that assistance is needed.&lt;br /&gt;
&lt;br /&gt;
* As a {{Skill|Botanist}}, you should '''prioritize {{AP|Garden}} for actions that cost 2 {{AP}}''' if possible. If you know you're going to plant or graft a fruit later in the day, save them for that. And use them on treating diseases before spending them on mere watering.&lt;br /&gt;
** Watering costs 1 {{AP}} for everyone, and can be done by everyone. '''Encourage others to water plants for you''' during the day, especially people without special skills (like {{Character|Chun}}). That way you will avoid stressful situations in Cycle 8, and carry over your {{AP|Garden}} to the next day if there is nothing but watering to do.&lt;br /&gt;
*** Do this especially if you are also a {{Skill|Biologist}} who gets better research value for his {{AP}} than unskilled people do.&lt;br /&gt;
&lt;br /&gt;
* When plants die, they leave an empty {{Item|HydroPot}} behind. But '''in a fire, the HydroPots are destroyed''' along with the plant.&lt;br /&gt;
** In the very late game, it is recommended that trusted crew-members hold plants in their inventory on cycle changes. - '''Plants in the inventory cannot burn in a fire.''' But they will still produce fruit and oxygen.&lt;br /&gt;
** Blackmagick has stated in the French forum that other items in the room like '''{{Item|Post-Its}} do not actually help''' reduce the chance of {{Item|HydroPots}} being burnt, because each item is evaluated individually for a chance of burning. &lt;br /&gt;
&lt;br /&gt;
* A dried out young banana tree will mature into a thirsty adult tree.&lt;br /&gt;
&lt;br /&gt;
* A Banana Tree takes 36 cycles to mature, or 3 1/2 days. So '''bananas should be planted in cycle 1-4''' for them to be productive 4 days later.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Ian]] [[Category:Hua]]&lt;/div&gt;</summary>
		<author><name>Vio</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Gardening</id>
		<title>Gardening</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Gardening"/>
				<updated>2017-05-07T18:06:05Z</updated>
		
		<summary type="html">&lt;p&gt;Vio: /* Notes &amp;amp; Tips */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the depths of space, sustaining your crew can be difficult work. '''Gardening''' helps by providing a source of oxygen as well as delicious fruit. &lt;br /&gt;
&lt;br /&gt;
While the novice gardener starts out with a set of {{Item|Banana Trees}}, proficient [[exploration]] of alien planets may eventually bloom the garden into a paradise of [[Inventory#Fruits and Trees|alien fruits and trees]].&lt;br /&gt;
&lt;br /&gt;
While starting out small, the best possible garden can yield up to 12-24 fruit and 12 {{O2}} every day.&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Each ship starts with 2 mature {{Item|Banana Trees}} and 1 empty {{Item|HydroPot}} in the '''{{room|Hydroponic Garden}}''', as well as 2 empty Hydropots scattered throughout the ship's {{room|Storage}} rooms. Plants and pots should be moved to the {{room|Laboratory}} so that gardeners can share the {{Item|Stainproof Apron}} with the lab crew to avoid getting {{Status|Dirty}}. Plants should only be moved back to the garden if the ship has completed a [[NERON Projects|NERON project]] which makes the garden advantageous.&lt;br /&gt;
&lt;br /&gt;
Completing the {{Project|Extra Hydropots}} project will add 3 additional Hydropots to the garden's shelf. Also, crewmembers with a {{Skill|Green Thumb}} will each receive 2 more pots, for a maximum of 12 when {{Character|Stephen}} copies this skill form {{Character|Ian}}.&lt;br /&gt;
&lt;br /&gt;
== Plant Statuses ==&lt;br /&gt;
* [[Image:Plant_youngling.png]] '''Young''': This plant does not produce anything until it matures. It will mature in anywhere from 1-48 cycles depending on the plant type.&lt;br /&gt;
* [[Image:Plant_thirsty.png]] '''Thirsty''': This plant can produce {{O2}} but no fruit (no difference if young). If not watered, it will be dried out the next day.&lt;br /&gt;
* [[Image:Plant_dry.png]] '''Dried Out''': If not watered, this plant will die on day change.&lt;br /&gt;
* [[Image:Plant_diseased.png]] '''Diseased''': This plant will produce neither fruit nor {{O2}} (no problem if young).&lt;br /&gt;
&lt;br /&gt;
A plant's thirst status changes on ''day change'' between Cycles 8 and 1: A watered plant with no statuses will change to [[Image:Plant_thirsty.png]] ''Thirsty'', a ''Thirsty'' plant will change to [[Image:Plant_dry.png]] ''Dried Out'', and a ''Dried Out'' plant will die. A plant may become diseased randomly at any cycle change. Each mature plant will produce a fruit and {{O2}} at the beginning of Cycle 1 provided that it is not ''Diseased'', ''Thirsty'' or ''Dried Out''. However, they do so ''after'' possible asphyxiation events ({{O2}} may go from 1 to whatever plants produce, but still people can die because it technically hit 0 first).&lt;br /&gt;
&lt;br /&gt;
The charges shown on a [[Image:Plant_youngling.png]] ''Young'' plant indicate how many cycles it has gone through in that state. Without the {{Skill|Botanist}} skill, the charges can be used to estimate when a given plant will mature. ''Botanists'', however, can read '''plant properties''' which tell exactly when a young plant will mature.&lt;br /&gt;
A plant maturing on Cycle 1 will also bear a fruit/{{O2}} in the same cycle, as will the initial banana trees if the ship happens to start on D1C1.&lt;br /&gt;
&lt;br /&gt;
== Actions ==&lt;br /&gt;
'''Plant''':&lt;br /&gt;
* '''Cost:''' 2 {{AP}} or 1 {{AP|Garden}}&lt;br /&gt;
* '''Requires:''' Empty {{Item|HydroPot}}&lt;br /&gt;
* '''Target:''' [[Inventory#Fruit|Fruit]]&lt;br /&gt;
* '''Effect:''' Uses a fruit to create a young plant of the same type.&lt;br /&gt;
&lt;br /&gt;
'''Water Plant:''' &lt;br /&gt;
* '''Cost:''' 1 {{AP}} or 1 {{AP|Garden}}&lt;br /&gt;
* '''Target:''' {{Item|HydroPot}} with plant&lt;br /&gt;
* '''Effect:''' Resets the plant's thirst status.&lt;br /&gt;
** Only one watering is needed, regardless of whether the plant is thirsty or dried out. &lt;br /&gt;
&lt;br /&gt;
'''Treat Plant:'''&lt;br /&gt;
* '''Cost:''' 2 {{AP}} or 1 {{AP|Garden}}&lt;br /&gt;
* '''Target:''' {{Item|HydroPot}} with plant&lt;br /&gt;
* '''Effect:''' Cures a diseased plant. &lt;br /&gt;
&lt;br /&gt;
'''Hybridize:'''&lt;br /&gt;
* '''Cost:''' 2 {{AP}} or 1 {{AP|Garden}}&lt;br /&gt;
* '''Requires:''' [[Inventory#Fruit|Fruit]] in inventory&lt;br /&gt;
* '''Target:''' {{Item|HydroPot}} with plant&lt;br /&gt;
* '''Effect:''' If the plant is in perfect condition (not thirsty, dried out or sick) and the character is not {{Status|dirty}}, the plant is replaced with a new young plant of the fruit's type. If any of these conditions is not met, the hybridizing attempt fails and both the plant and fruit are destroyed in the attempt.&lt;br /&gt;
&lt;br /&gt;
== Notes &amp;amp; Tips ==&lt;br /&gt;
* Since they do not produce fruit or {{O2}}, '''Young Plants do not need to be treated''' for [[Image:Plant_diseased.png]] disease until they mature. They also do not need to be watered until [[Image:Plant_dry.png]] ''Dried Out'', so only every other day.&lt;br /&gt;
&lt;br /&gt;
* Diseases can appear at any cycle change throughout the day. Hence, '''plants should always be checked in Cycle 8''', if possible. It's often useful for the gardener to give an update on plant statuses early in Cycle 8 - that all are clear, or that assistance is needed.&lt;br /&gt;
&lt;br /&gt;
* As a {{Skill|Botanist}}, you should '''prioritize {{AP|Garden}} for actions that cost 2 {{AP}}''' if possible. If you know you're going to plant or graft a fruit later in the day, save them for that. And use them on treating diseases before spending them on mere watering.&lt;br /&gt;
** Watering costs 1 {{AP}} for everyone, and can be done by everyone. '''Encourage others to water plants for you''' during the day, especially people without special skills (like {{Character|Chun}}). That way you will avoid stressful situations in Cycle 8, and carry over your {{AP|Garden}} to the next day if there is nothing but watering to do.&lt;br /&gt;
*** Do this especially if you are a {{Skill|Biologist}} who gets better research value for his {{AP}} than unskilled people do.&lt;br /&gt;
&lt;br /&gt;
* When plants die, they leave an empty {{Item|HydroPot}} behind. But '''in a fire, the HydroPots are destroyed''' along with the plant.&lt;br /&gt;
** In the very late game, it is recommended that trusted crew-members hold plants in their inventory on cycle changes. - '''Plants in the inventory cannot burn in a fire.''' But they will still produce fruit and oxygen.&lt;br /&gt;
** Blackmagick has stated in the French forum that other items in the room like '''{{Item|Post-Its}} do not actually help''' reduce the chance of {{Item|HydroPots}} being burnt, because each item is evaluated individually for a chance of burning. &lt;br /&gt;
&lt;br /&gt;
* A dried out young banana tree will mature into a thirsty adult tree.&lt;br /&gt;
&lt;br /&gt;
* A Banana Tree takes 36 cycles to mature, or 3 1/2 days. So '''bananas should be planted in cycle 1-4''' for them to be productive 4 days later.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Ian]] [[Category:Hua]]&lt;/div&gt;</summary>
		<author><name>Vio</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Gardening</id>
		<title>Gardening</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Gardening"/>
				<updated>2017-05-07T17:58:31Z</updated>
		
		<summary type="html">&lt;p&gt;Vio: /* Plant Statuses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the depths of space, sustaining your crew can be difficult work. '''Gardening''' helps by providing a source of oxygen as well as delicious fruit. &lt;br /&gt;
&lt;br /&gt;
While the novice gardener starts out with a set of {{Item|Banana Trees}}, proficient [[exploration]] of alien planets may eventually bloom the garden into a paradise of [[Inventory#Fruits and Trees|alien fruits and trees]].&lt;br /&gt;
&lt;br /&gt;
While starting out small, the best possible garden can yield up to 12-24 fruit and 12 {{O2}} every day.&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Each ship starts with 2 mature {{Item|Banana Trees}} and 1 empty {{Item|HydroPot}} in the '''{{room|Hydroponic Garden}}''', as well as 2 empty Hydropots scattered throughout the ship's {{room|Storage}} rooms. Plants and pots should be moved to the {{room|Laboratory}} so that gardeners can share the {{Item|Stainproof Apron}} with the lab crew to avoid getting {{Status|Dirty}}. Plants should only be moved back to the garden if the ship has completed a [[NERON Projects|NERON project]] which makes the garden advantageous.&lt;br /&gt;
&lt;br /&gt;
Completing the {{Project|Extra Hydropots}} project will add 3 additional Hydropots to the garden's shelf. Also, crewmembers with a {{Skill|Green Thumb}} will each receive 2 more pots, for a maximum of 12 when {{Character|Stephen}} copies this skill form {{Character|Ian}}.&lt;br /&gt;
&lt;br /&gt;
== Plant Statuses ==&lt;br /&gt;
* [[Image:Plant_youngling.png]] '''Young''': This plant does not produce anything until it matures. It will mature in anywhere from 1-48 cycles depending on the plant type.&lt;br /&gt;
* [[Image:Plant_thirsty.png]] '''Thirsty''': This plant can produce {{O2}} but no fruit (no difference if young). If not watered, it will be dried out the next day.&lt;br /&gt;
* [[Image:Plant_dry.png]] '''Dried Out''': If not watered, this plant will die on day change.&lt;br /&gt;
* [[Image:Plant_diseased.png]] '''Diseased''': This plant will produce neither fruit nor {{O2}} (no problem if young).&lt;br /&gt;
&lt;br /&gt;
A plant's thirst status changes on ''day change'' between Cycles 8 and 1: A watered plant with no statuses will change to [[Image:Plant_thirsty.png]] ''Thirsty'', a ''Thirsty'' plant will change to [[Image:Plant_dry.png]] ''Dried Out'', and a ''Dried Out'' plant will die. A plant may become diseased randomly at any cycle change. Each mature plant will produce a fruit and {{O2}} at the beginning of Cycle 1 provided that it is not ''Diseased'', ''Thirsty'' or ''Dried Out''. However, they do so ''after'' possible asphyxiation events ({{O2}} may go from 1 to whatever plants produce, but still people can die because it technically hit 0 first).&lt;br /&gt;
&lt;br /&gt;
The charges shown on a [[Image:Plant_youngling.png]] ''Young'' plant indicate how many cycles it has gone through in that state. Without the {{Skill|Botanist}} skill, the charges can be used to estimate when a given plant will mature. ''Botanists'', however, can read '''plant properties''' which tell exactly when a young plant will mature.&lt;br /&gt;
A plant maturing on Cycle 1 will also bear a fruit/{{O2}} in the same cycle, as will the initial banana trees if the ship happens to start on D1C1.&lt;br /&gt;
&lt;br /&gt;
== Actions ==&lt;br /&gt;
'''Plant''':&lt;br /&gt;
* '''Cost:''' 2 {{AP}} or 1 {{AP|Garden}}&lt;br /&gt;
* '''Requires:''' Empty {{Item|HydroPot}}&lt;br /&gt;
* '''Target:''' [[Inventory#Fruit|Fruit]]&lt;br /&gt;
* '''Effect:''' Uses a fruit to create a young plant of the same type.&lt;br /&gt;
&lt;br /&gt;
'''Water Plant:''' &lt;br /&gt;
* '''Cost:''' 1 {{AP}} or 1 {{AP|Garden}}&lt;br /&gt;
* '''Target:''' {{Item|HydroPot}} with plant&lt;br /&gt;
* '''Effect:''' Resets the plant's thirst status.&lt;br /&gt;
** Only one watering is needed, regardless of whether the plant is thirsty or dried out. &lt;br /&gt;
&lt;br /&gt;
'''Treat Plant:'''&lt;br /&gt;
* '''Cost:''' 2 {{AP}} or 1 {{AP|Garden}}&lt;br /&gt;
* '''Target:''' {{Item|HydroPot}} with plant&lt;br /&gt;
* '''Effect:''' Cures a diseased plant. &lt;br /&gt;
&lt;br /&gt;
'''Hybridize:'''&lt;br /&gt;
* '''Cost:''' 2 {{AP}} or 1 {{AP|Garden}}&lt;br /&gt;
* '''Requires:''' [[Inventory#Fruit|Fruit]] in inventory&lt;br /&gt;
* '''Target:''' {{Item|HydroPot}} with plant&lt;br /&gt;
* '''Effect:''' If the plant is in perfect condition (not thirsty, dried out or sick) and the character is not {{Status|dirty}}, the plant is replaced with a new young plant of the fruit's type. If any of these conditions is not met, the hybridizing attempt fails and both the plant and fruit are destroyed in the attempt.&lt;br /&gt;
&lt;br /&gt;
== Notes &amp;amp; Tips ==&lt;br /&gt;
* Since they do not produce fruit or {{O2}}, '''Young Plants do not need to be treated''' for [[Image:Plant_diseased.png]] disease until they mature. They also do not need to be watered until [[Image:Plant_dry.png]] ''Dried Out'', so only every other day.&lt;br /&gt;
&lt;br /&gt;
* Diseases can appear at any cycle change throughout the day. Hence, '''plants should always be checked in Cycle 8''', if possible. It's often useful for the gardener to give an update on plant statuses early in Cycle 8 - that all are clear, or that assistance is needed.&lt;br /&gt;
&lt;br /&gt;
* As a {{Skill|Botanist}}, you should '''prioritize {{AP|Garden}} for actions that cost 2 {{AP}}''' if possible. If you know you're going to plant or graft a fruit later in the day, save them for that. And use them on treating diseases before spending them on mere watering.&lt;br /&gt;
** Watering costs 1 {{AP}} for everyone, and can be done by everyone. '''Encourage others to water plants for you''' during the day, especially people without special skills (like {{Character|Chun}}). That way ou will avoid stressful situations in Cycle 8, and save your {{AP|Garden}} if there is nothing but watering to do.&lt;br /&gt;
*** Also/especially do this if you are a {{Skill|Biologist}} who gets better research value (or similar bonuses) for his {{AP}} than they do.&lt;br /&gt;
&lt;br /&gt;
* When plants die, they leave an empty {{Item|HydroPot}} behind. But '''in a fire, the HydroPots are destroyed''' as well.&lt;br /&gt;
** In the very late game, it is recommended that trusted crew-members hold plants in their inventory on cycle changes. '''Plants in the inventory cannot burn in a fire.''' Plants held in inventory at day change will still produce fruit and oxygen.&lt;br /&gt;
** Blackmagick has stated in the French forum that other items in the room like '''{{Item|Post-Its}} do not actually help''' reduce the chance of {{Item|HydroPots}} being burnt, because each item is evaluated individually for a chance of burning. &lt;br /&gt;
&lt;br /&gt;
* A dried out young banana tree will mature into a thirsty adult tree.&lt;br /&gt;
&lt;br /&gt;
* A Banana Tree takes 36 cycles to mature, or 3 1/2 days. So '''bananas should be planted in cycle 1-4''' for them to be productive 4 days later.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Ian]] [[Category:Hua]]&lt;/div&gt;</summary>
		<author><name>Vio</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Gardening</id>
		<title>Gardening</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Gardening"/>
				<updated>2017-05-07T17:56:53Z</updated>
		
		<summary type="html">&lt;p&gt;Vio: /* Plant Statuses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the depths of space, sustaining your crew can be difficult work. '''Gardening''' helps by providing a source of oxygen as well as delicious fruit. &lt;br /&gt;
&lt;br /&gt;
While the novice gardener starts out with a set of {{Item|Banana Trees}}, proficient [[exploration]] of alien planets may eventually bloom the garden into a paradise of [[Inventory#Fruits and Trees|alien fruits and trees]].&lt;br /&gt;
&lt;br /&gt;
While starting out small, the best possible garden can yield up to 12-24 fruit and 12 {{O2}} every day.&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Each ship starts with 2 mature {{Item|Banana Trees}} and 1 empty {{Item|HydroPot}} in the '''{{room|Hydroponic Garden}}''', as well as 2 empty Hydropots scattered throughout the ship's {{room|Storage}} rooms. Plants and pots should be moved to the {{room|Laboratory}} so that gardeners can share the {{Item|Stainproof Apron}} with the lab crew to avoid getting {{Status|Dirty}}. Plants should only be moved back to the garden if the ship has completed a [[NERON Projects|NERON project]] which makes the garden advantageous.&lt;br /&gt;
&lt;br /&gt;
Completing the {{Project|Extra Hydropots}} project will add 3 additional Hydropots to the garden's shelf. Also, crewmembers with a {{Skill|Green Thumb}} will each receive 2 more pots, for a maximum of 12 when {{Character|Stephen}} copies this skill form {{Character|Ian}}.&lt;br /&gt;
&lt;br /&gt;
== Plant Statuses ==&lt;br /&gt;
* [[Image:Plant_youngling.png]] '''Young''': This plant does not produce anything until it matures. It will mature in anywhere from 1-48 cycles depending on the plant type.&lt;br /&gt;
* [[Image:Plant_thirsty.png]] '''Thirsty''': This plant will produce {{O2}} but no fruit (no problem if young). If not watered, it will be dried out the next day.&lt;br /&gt;
* [[Image:Plant_dry.png]] '''Dried Out''': If not watered, this plant will die on day change.&lt;br /&gt;
* [[Image:Plant_diseased.png]] '''Diseased''': This plant will produce neither fruit nor {{O2}} (no problem if young).&lt;br /&gt;
&lt;br /&gt;
A plant's thirst status changes on ''day change'' between Cycles 8 and 1: A watered plant with no statuses will change to [[Image:Plant_thirsty.png]] ''Thirsty'', a ''Thirsty'' plant will change to [[Image:Plant_dry.png]] ''Dried Out'', and a ''Dried Out'' plant will die. A plant may become diseased randomly at any cycle change. Each mature plant will produce a fruit and {{O2}} at the beginning of Cycle 1 provided that it is not ''Diseased'', ''Thirsty'' or ''Dried Out''. However, they do so ''after'' possible asphyxiation events ({{O2}} may go from 1 to whatever plants produce, but still people can die because it technically hit 0 first).&lt;br /&gt;
&lt;br /&gt;
The charges shown on a [[Image:Plant_youngling.png]] ''Young'' plant indicate how many cycles it has gone through in that state. Without the {{Skill|Botanist}} skill, the charges can be used to estimate when a given plant will mature. ''Botanists'', however, can read '''plant properties''' which tell exactly when a young plant will mature.&lt;br /&gt;
A plant maturing on Cycle 1 will also bear a fruit/{{O2}} in the same cycle, as will the initial banana trees if the ship happens to start on D1C1.&lt;br /&gt;
&lt;br /&gt;
== Actions ==&lt;br /&gt;
'''Plant''':&lt;br /&gt;
* '''Cost:''' 2 {{AP}} or 1 {{AP|Garden}}&lt;br /&gt;
* '''Requires:''' Empty {{Item|HydroPot}}&lt;br /&gt;
* '''Target:''' [[Inventory#Fruit|Fruit]]&lt;br /&gt;
* '''Effect:''' Uses a fruit to create a young plant of the same type.&lt;br /&gt;
&lt;br /&gt;
'''Water Plant:''' &lt;br /&gt;
* '''Cost:''' 1 {{AP}} or 1 {{AP|Garden}}&lt;br /&gt;
* '''Target:''' {{Item|HydroPot}} with plant&lt;br /&gt;
* '''Effect:''' Resets the plant's thirst status.&lt;br /&gt;
** Only one watering is needed, regardless of whether the plant is thirsty or dried out. &lt;br /&gt;
&lt;br /&gt;
'''Treat Plant:'''&lt;br /&gt;
* '''Cost:''' 2 {{AP}} or 1 {{AP|Garden}}&lt;br /&gt;
* '''Target:''' {{Item|HydroPot}} with plant&lt;br /&gt;
* '''Effect:''' Cures a diseased plant. &lt;br /&gt;
&lt;br /&gt;
'''Hybridize:'''&lt;br /&gt;
* '''Cost:''' 2 {{AP}} or 1 {{AP|Garden}}&lt;br /&gt;
* '''Requires:''' [[Inventory#Fruit|Fruit]] in inventory&lt;br /&gt;
* '''Target:''' {{Item|HydroPot}} with plant&lt;br /&gt;
* '''Effect:''' If the plant is in perfect condition (not thirsty, dried out or sick) and the character is not {{Status|dirty}}, the plant is replaced with a new young plant of the fruit's type. If any of these conditions is not met, the hybridizing attempt fails and both the plant and fruit are destroyed in the attempt.&lt;br /&gt;
&lt;br /&gt;
== Notes &amp;amp; Tips ==&lt;br /&gt;
* Since they do not produce fruit or {{O2}}, '''Young Plants do not need to be treated''' for [[Image:Plant_diseased.png]] disease until they mature. They also do not need to be watered until [[Image:Plant_dry.png]] ''Dried Out'', so only every other day.&lt;br /&gt;
&lt;br /&gt;
* Diseases can appear at any cycle change throughout the day. Hence, '''plants should always be checked in Cycle 8''', if possible. It's often useful for the gardener to give an update on plant statuses early in Cycle 8 - that all are clear, or that assistance is needed.&lt;br /&gt;
&lt;br /&gt;
* As a {{Skill|Botanist}}, you should '''prioritize {{AP|Garden}} for actions that cost 2 {{AP}}''' if possible. If you know you're going to plant or graft a fruit later in the day, save them for that. And use them on treating diseases before spending them on mere watering.&lt;br /&gt;
** Watering costs 1 {{AP}} for everyone, and can be done by everyone. '''Encourage others to water plants for you''' during the day, especially people without special skills (like {{Character|Chun}}). That way ou will avoid stressful situations in Cycle 8, and save your {{AP|Garden}} if there is nothing but watering to do.&lt;br /&gt;
*** Also/especially do this if you are a {{Skill|Biologist}} who gets better research value (or similar bonuses) for his {{AP}} than they do.&lt;br /&gt;
&lt;br /&gt;
* When plants die, they leave an empty {{Item|HydroPot}} behind. But '''in a fire, the HydroPots are destroyed''' as well.&lt;br /&gt;
** In the very late game, it is recommended that trusted crew-members hold plants in their inventory on cycle changes. '''Plants in the inventory cannot burn in a fire.''' Plants held in inventory at day change will still produce fruit and oxygen.&lt;br /&gt;
** Blackmagick has stated in the French forum that other items in the room like '''{{Item|Post-Its}} do not actually help''' reduce the chance of {{Item|HydroPots}} being burnt, because each item is evaluated individually for a chance of burning. &lt;br /&gt;
&lt;br /&gt;
* A dried out young banana tree will mature into a thirsty adult tree.&lt;br /&gt;
&lt;br /&gt;
* A Banana Tree takes 36 cycles to mature, or 3 1/2 days. So '''bananas should be planted in cycle 1-4''' for them to be productive 4 days later.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Ian]] [[Category:Hua]]&lt;/div&gt;</summary>
		<author><name>Vio</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Gardening</id>
		<title>Gardening</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Gardening"/>
				<updated>2017-05-07T17:53:54Z</updated>
		
		<summary type="html">&lt;p&gt;Vio: reworded for clarity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the depths of space, sustaining your crew can be difficult work. '''Gardening''' helps by providing a source of oxygen as well as delicious fruit. &lt;br /&gt;
&lt;br /&gt;
While the novice gardener starts out with a set of {{Item|Banana Trees}}, proficient [[exploration]] of alien planets may eventually bloom the garden into a paradise of [[Inventory#Fruits and Trees|alien fruits and trees]].&lt;br /&gt;
&lt;br /&gt;
While starting out small, the best possible garden can yield up to 12-24 fruit and 12 {{O2}} every day.&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Each ship starts with 2 mature {{Item|Banana Trees}} and 1 empty {{Item|HydroPot}} in the '''{{room|Hydroponic Garden}}''', as well as 2 empty Hydropots scattered throughout the ship's {{room|Storage}} rooms. Plants and pots should be moved to the {{room|Laboratory}} so that gardeners can share the {{Item|Stainproof Apron}} with the lab crew to avoid getting {{Status|Dirty}}. Plants should only be moved back to the garden if the ship has completed a [[NERON Projects|NERON project]] which makes the garden advantageous.&lt;br /&gt;
&lt;br /&gt;
Completing the {{Project|Extra Hydropots}} project will add 3 additional Hydropots to the garden's shelf. Also, crewmembers with a {{Skill|Green Thumb}} will each receive 2 more pots, for a maximum of 12 when {{Character|Stephen}} copies this skill form {{Character|Ian}}.&lt;br /&gt;
&lt;br /&gt;
== Plant Statuses ==&lt;br /&gt;
* [[Image:Plant_youngling.png]] '''Young''': This plant does not produce fruit or {{O2}} until it matures. It will mature in anywhere from 1-48 cycles depending on the plant type.&lt;br /&gt;
* [[Image:Plant_thirsty.png]] '''Thirsty''': This plant will only produce {{O2}} (no difference if young). If not watered, it will be dried out the next day.&lt;br /&gt;
* [[Image:Plant_dry.png]] '''Dried Out''': If not watered, this plant will die on day change.&lt;br /&gt;
* [[Image:Plant_diseased.png]] '''Diseased''': This plant will not produce fruit or {{O2}} (no difference if young).&lt;br /&gt;
&lt;br /&gt;
A plant's thirst status changes on ''day change'' between Cycles 8 and 1: A watered plant with no statuses will change to [[Image:Plant_thirsty.png]] ''Thirsty'', a ''Thirsty'' plant will change to [[Image:Plant_dry.png]] ''Dried Out'', and a ''Dried Out'' plant will die. A plant may become diseased randomly at any cycle change. Each mature plant will produce a fruit and {{O2}} at the beginning of Cycle 1 provided that it is not ''Diseased'', ''Thirsty'' or ''Dried Out''. However, they do so ''after'' possible asphyxiation events ({{O2}} may go from 1 to whatever plants produce, but still people can die because it technically hit 0 first).&lt;br /&gt;
&lt;br /&gt;
The charges shown on a [[Image:Plant_youngling.png]] ''Young'' plant indicate how many cycles it has gone through in that state. Without the {{Skill|Botanist}} skill, the charges can be used to estimate when a given plant will mature. ''Botanists'', however, can read '''plant properties''' which tell exactly when a young plant will mature.&lt;br /&gt;
A plant maturing on Cycle 1 will also bear a fruit/{{O2}} in the same cycle, as will the initial banana trees if the ship happens to start on D1C1.&lt;br /&gt;
&lt;br /&gt;
== Actions ==&lt;br /&gt;
'''Plant''':&lt;br /&gt;
* '''Cost:''' 2 {{AP}} or 1 {{AP|Garden}}&lt;br /&gt;
* '''Requires:''' Empty {{Item|HydroPot}}&lt;br /&gt;
* '''Target:''' [[Inventory#Fruit|Fruit]]&lt;br /&gt;
* '''Effect:''' Uses a fruit to create a young plant of the same type.&lt;br /&gt;
&lt;br /&gt;
'''Water Plant:''' &lt;br /&gt;
* '''Cost:''' 1 {{AP}} or 1 {{AP|Garden}}&lt;br /&gt;
* '''Target:''' {{Item|HydroPot}} with plant&lt;br /&gt;
* '''Effect:''' Resets the plant's thirst status.&lt;br /&gt;
** Only one watering is needed, regardless of whether the plant is thirsty or dried out. &lt;br /&gt;
&lt;br /&gt;
'''Treat Plant:'''&lt;br /&gt;
* '''Cost:''' 2 {{AP}} or 1 {{AP|Garden}}&lt;br /&gt;
* '''Target:''' {{Item|HydroPot}} with plant&lt;br /&gt;
* '''Effect:''' Cures a diseased plant. &lt;br /&gt;
&lt;br /&gt;
'''Hybridize:'''&lt;br /&gt;
* '''Cost:''' 2 {{AP}} or 1 {{AP|Garden}}&lt;br /&gt;
* '''Requires:''' [[Inventory#Fruit|Fruit]] in inventory&lt;br /&gt;
* '''Target:''' {{Item|HydroPot}} with plant&lt;br /&gt;
* '''Effect:''' If the plant is in perfect condition (not thirsty, dried out or sick) and the character is not {{Status|dirty}}, the plant is replaced with a new young plant of the fruit's type. If any of these conditions is not met, the hybridizing attempt fails and both the plant and fruit are destroyed in the attempt.&lt;br /&gt;
&lt;br /&gt;
== Notes &amp;amp; Tips ==&lt;br /&gt;
* Since they do not produce fruit or {{O2}}, '''Young Plants do not need to be treated''' for [[Image:Plant_diseased.png]] disease until they mature. They also do not need to be watered until [[Image:Plant_dry.png]] ''Dried Out'', so only every other day.&lt;br /&gt;
&lt;br /&gt;
* Diseases can appear at any cycle change throughout the day. Hence, '''plants should always be checked in Cycle 8''', if possible. It's often useful for the gardener to give an update on plant statuses early in Cycle 8 - that all are clear, or that assistance is needed.&lt;br /&gt;
&lt;br /&gt;
* As a {{Skill|Botanist}}, you should '''prioritize {{AP|Garden}} for actions that cost 2 {{AP}}''' if possible. If you know you're going to plant or graft a fruit later in the day, save them for that. And use them on treating diseases before spending them on mere watering.&lt;br /&gt;
** Watering costs 1 {{AP}} for everyone, and can be done by everyone. '''Encourage others to water plants for you''' during the day, especially people without special skills (like {{Character|Chun}}). That way ou will avoid stressful situations in Cycle 8, and save your {{AP|Garden}} if there is nothing but watering to do.&lt;br /&gt;
*** Also/especially do this if you are a {{Skill|Biologist}} who gets better research value (or similar bonuses) for his {{AP}} than they do.&lt;br /&gt;
&lt;br /&gt;
* When plants die, they leave an empty {{Item|HydroPot}} behind. But '''in a fire, the HydroPots are destroyed''' as well.&lt;br /&gt;
** In the very late game, it is recommended that trusted crew-members hold plants in their inventory on cycle changes. '''Plants in the inventory cannot burn in a fire.''' Plants held in inventory at day change will still produce fruit and oxygen.&lt;br /&gt;
** Blackmagick has stated in the French forum that other items in the room like '''{{Item|Post-Its}} do not actually help''' reduce the chance of {{Item|HydroPots}} being burnt, because each item is evaluated individually for a chance of burning. &lt;br /&gt;
&lt;br /&gt;
* A dried out young banana tree will mature into a thirsty adult tree.&lt;br /&gt;
&lt;br /&gt;
* A Banana Tree takes 36 cycles to mature, or 3 1/2 days. So '''bananas should be planted in cycle 1-4''' for them to be productive 4 days later.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Ian]] [[Category:Hua]]&lt;/div&gt;</summary>
		<author><name>Vio</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Titles</id>
		<title>Titles</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Titles"/>
				<updated>2017-05-06T22:03:53Z</updated>
		
		<summary type="html">&lt;p&gt;Vio: reworded&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Pa core.png]] NERON, the artificial intelligence of the Daedalus, assigns three special '''Titles''' to certain individuals among the crew. These are:&lt;br /&gt;
&lt;br /&gt;
* [[File:Title 01.png]] '''Commander''': {{Character|Jin Su|long}}&lt;br /&gt;
* [[File:Title 02.png]] '''NERON Administrator''': {{Character|Janice|long}}&lt;br /&gt;
* [[File:Title 03.png]] '''Communications Officer''': {{Character|Paola|long}}&lt;br /&gt;
&lt;br /&gt;
If a crew member is no longer capable of fulfilling their duty, any Titles they carry transfer to another crew member at the beginning of the next cycle in a [[#Title Hierarchy|predetermined order]].&lt;br /&gt;
&lt;br /&gt;
{{Character|Stephen}}'s {{Skill|Opportunist}} skill is connected to Titles in that he gains 5 bonus {{AP}} for the first time he is assigned a title.&lt;br /&gt;
&lt;br /&gt;
{{Character|Kuan Ti}} can use the {{Skill|Politician}} skill to move himself to the top of the command chain.&lt;br /&gt;
&lt;br /&gt;
== [[File:Title 01.png]] Commander ==&lt;br /&gt;
&lt;br /&gt;
The '''Commander''' [[Navigation|navigates]] the Daedalus using the Command Terminal. The Commander can turn and move the ship to orbit planets or run away from [[Hunters]] as well as issue missions to the crew.&lt;br /&gt;
&lt;br /&gt;
=== Missions ===&lt;br /&gt;
&lt;br /&gt;
At the cost of 1 {{AP}} the current Commander can issue a mission once per day. Missions can only be given to [[characters]] with whom you can communicate, either by being in the same room, via {{Item|Walkie Talkie}}/{{Item|iTrackie}} or having the {{Status|Brainsync}} status. The mission description is for flavor and is not binding. The character who accepts the mission receives 3 {{AP}} and a [[File:Info.png]] notification with a description of the mission in the [[File:Tip.png]] Tips channel. &lt;br /&gt;
&lt;br /&gt;
As long as the missions are not rejected, a character can save up several missions for usage at once, since they stack and do not expire. If the selected character rejects the assigned mission, they do not receive any {{AP}}, yet the ''Commander'' still loses the {{AP}} spent issuing the mission. However, they are refunded the right to issue a mission on the same day. The fixed limit of one mission per day is tied to the [[characters]] and not to the title -- if the previous commander becomes inactive or is killed, then the new commander will be able to issue a new mission.&lt;br /&gt;
&lt;br /&gt;
== [[File:Title 02.png]] NERON Administrator ==&lt;br /&gt;
&lt;br /&gt;
The '''NERON Administrator''' carries favor with the Daedalus' computer intelligence [[File:Neron.png]] '''NERON'''. The administrator has the ability to access multiple options and change the settings for how the ship's artificial intelligence behaves through the [[BIOS Terminal]]. &lt;br /&gt;
&lt;br /&gt;
The NERON Administrator also has the ability to post messages to the ship from NERON by entering ''/neron &amp;lt;your message here&amp;gt;''. Note that the command needs to be all lower case in order to work correctly.&lt;br /&gt;
&lt;br /&gt;
=== Accessing BIOS ===&lt;br /&gt;
&lt;br /&gt;
{{Main|BIOS Terminal}}&lt;br /&gt;
&lt;br /&gt;
The title of ''NERON Administrator'' carries with it the minor burden of being responsible for NERON's [[BIOS Terminal|BIOS settings]], which has to be done at the start of the round and every once in a while during the progressing game.&lt;br /&gt;
&lt;br /&gt;
==[[File:Title 03.png]] Communications Officer==&lt;br /&gt;
&lt;br /&gt;
The '''Communications Officer''' is responsible for decoding [[Communications#Rebel_Bases|Rebel Base]] signals, working with the [[Communications#Xyloph_DB|Xyloph Database]],[[Communications#Version|updating NERON's software]] to unlock additional [[NERON Projects]] for the ship and contacting alien vessels. They are also capable of broadcasting '''General Announcements''' to the entire crew of the Daedalus, as well as granted the ability to communicate on [[Inventory#Gear|Walkie Talkie]] channels without having to carry one.&lt;br /&gt;
&lt;br /&gt;
=== General Announcements ===&lt;br /&gt;
&lt;br /&gt;
The Communications Officer may, at any time, issue a '''General Announcement'''. This may be used to keep crew members aware of important findings and organize help to save the ship from various Mush and environmental threats. Once an announcement is broadcast all crew members will receive a [[File:Info.png]] notification with a description of the announcement in the [[File:Tip.png]] Tips channel.&lt;br /&gt;
&lt;br /&gt;
{{Note|'''General Announcements''' are stackable up to the last 10 announced, so use them responsibly. Players may get annoyed if they have to click through a barrage of pop-up messages whenever they log in.}}&lt;br /&gt;
&lt;br /&gt;
== Title Hierarchy ==&lt;br /&gt;
&lt;br /&gt;
The following table details the order of succession in which [[characters]] are assigned a title. To receive a title, a crew member must not be [[Image:P dead.png|class=icon-margin]] '''dead''', {{Status|Berzerker}} or {{Status|Inactive}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| #&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| [[File:Title 01.png|#Commander|Icon]] Commander&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| [[File:Title 02.png|#NERON Administrator|Icon]] NERON Administrator&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| [[File:Title 03.png|#Communications Officer|Icon]] Communications Officer&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| {{Character|Jin Su|long}}&lt;br /&gt;
| {{Character|Janice|long}}&lt;br /&gt;
| {{Character|Paola|long}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
| {{Character|Chao|long}}&lt;br /&gt;
| {{Character|Terrence|long}}&lt;br /&gt;
| {{Character|Eleesha|long}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 3&lt;br /&gt;
| {{Character|Gioele|long}}&lt;br /&gt;
| {{Character|Eleesha|long}}&lt;br /&gt;
| {{Character|Andie|long}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 4&lt;br /&gt;
| {{Character|Stephen|long}}&lt;br /&gt;
| {{Character|Raluca|long}}&lt;br /&gt;
| {{Character|Stephen|long}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 5&lt;br /&gt;
| {{Character|Frieda|long}}&lt;br /&gt;
| {{Character|Finola|long}}&lt;br /&gt;
| {{Character|Janice|long}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 6&lt;br /&gt;
| {{Character|Kuan Ti|long}}&lt;br /&gt;
| {{Character|Andie|long}}&lt;br /&gt;
| {{Character|Roland|long}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 7&lt;br /&gt;
| {{Character|Hua|long}}&lt;br /&gt;
| {{Character|Frieda|long}}&lt;br /&gt;
| {{Character|Hua|long}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 8&lt;br /&gt;
| {{Character|Derek|long}}&lt;br /&gt;
| {{Character|Ian|long}}&lt;br /&gt;
| {{Character|Derek|long}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 9&lt;br /&gt;
| {{Character|Roland|long}}&lt;br /&gt;
| {{Character|Stephen|long}}&lt;br /&gt;
| {{Character|Jin Su|long}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 10&lt;br /&gt;
| {{Character|Raluca|long}}&lt;br /&gt;
| {{Character|Paola|long}}&lt;br /&gt;
| {{Character|Kuan Ti|long}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 11&lt;br /&gt;
| {{Character|Finola|long}}&lt;br /&gt;
| {{Character|Jin Su|long}}&lt;br /&gt;
| {{Character|Gioele|long}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 12&lt;br /&gt;
| {{Character|Paola|long}}&lt;br /&gt;
| {{Character|Hua|long}}&lt;br /&gt;
| {{Character|Chun|long}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 13&lt;br /&gt;
| {{Character|Terrence|long}}&lt;br /&gt;
| {{Character|Kuan Ti|long}}&lt;br /&gt;
| {{Character|Ian|long}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 14&lt;br /&gt;
| {{Character|Eleesha|long}}&lt;br /&gt;
| {{Character|Gioele|long}}&lt;br /&gt;
| {{Character|Finola|long}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 15&lt;br /&gt;
| {{Character|Andie|long}}&lt;br /&gt;
| {{Character|Chun|long}}&lt;br /&gt;
| {{Character|Terrence|long}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 16&lt;br /&gt;
| {{Character|Ian|long}}&lt;br /&gt;
| {{Character|Roland|long}}&lt;br /&gt;
| {{Character|Frieda|long}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 17&lt;br /&gt;
| {{Character|Janice|long}}&lt;br /&gt;
| {{Character|Chao|long}}&lt;br /&gt;
| {{Character|Chao|long}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 18&lt;br /&gt;
| {{Character|Chun|long}}&lt;br /&gt;
| {{Character|Derek|long}}&lt;br /&gt;
| {{Character|Raluca|long}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]] [[Category:Jin Su]] [[Category:Janice]] [[Category:Paola]]&lt;/div&gt;</summary>
		<author><name>Vio</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Titles</id>
		<title>Titles</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Titles"/>
				<updated>2017-05-06T21:58:13Z</updated>
		
		<summary type="html">&lt;p&gt;Vio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Pa core.png]] NERON, the artificial intelligence of the Daedalus, assigns three special '''Titles''' to certain individuals among the crew. These are:&lt;br /&gt;
&lt;br /&gt;
* [[File:Title 01.png]] '''Commander''': {{Character|Jin Su|long}}&lt;br /&gt;
* [[File:Title 02.png]] '''NERON Administrator''': {{Character|Janice|long}}&lt;br /&gt;
* [[File:Title 03.png]] '''Communications Officer''': {{Character|Paola|long}}&lt;br /&gt;
&lt;br /&gt;
If a crew member is no longer capable of fulfilling their duty, any Titles they carry transfer to another crew member at the beginning of the next cycle in a [[#Title Hierarchy|predetermined order]].&lt;br /&gt;
&lt;br /&gt;
{{Character|Stephen}}'s {{Skill|Opportunist}} skill is connected to Titles in that he gains 5 bonus {{AP}} for the first time he is assigned a title.&lt;br /&gt;
&lt;br /&gt;
{{Character|Kuan Ti}} can use the {{Skill|Politician}} skill to move himself to the top of the command chain.&lt;br /&gt;
&lt;br /&gt;
== [[File:Title 01.png]] Commander ==&lt;br /&gt;
&lt;br /&gt;
The '''Commander''' [[Navigation|navigates]] the Daedalus using the Command Terminal. The Commander can turn and move the ship to orbit planets or run away from [[Hunters]] as well as issue missions to the crew.&lt;br /&gt;
&lt;br /&gt;
=== Missions ===&lt;br /&gt;
&lt;br /&gt;
At the cost of 1 {{AP}} the current Commander can issue a mission once per day. Missions can only be given to [[characters]] with whom you can communicate, either by being in the same room, via {{Item|Walkie Talkie}}/{{Item|iTrackie}} or having the {{Status|Brainsync}} status. The mission description is for flavor and is not binding. The character who accepts the mission receives 3 {{AP}} and a [[File:Info.png]] notification with a description of the mission in the [[File:Tip.png]] Tips channel. &lt;br /&gt;
&lt;br /&gt;
As long as the missions are not rejected, a character can save up several missions for usage at once, since they stack and do not expire. If the selected character rejects the assigned mission, they do not receive any {{AP}}, yet the ''Commander'' still loses the {{AP}} spent issuing the mission. However, they are refunded the right to issue a mission on the same day. The fixed limit of one mission per day is tied to the [[characters]] and not to the title -- if the previous commander becomes inactive or is killed, then the new commander will be able to issue a new mission.&lt;br /&gt;
&lt;br /&gt;
== [[File:Title 02.png]] NERON Administrator ==&lt;br /&gt;
&lt;br /&gt;
The '''NERON Administrator''' carries favor with the Daedalus' computer intelligence [[File:Neron.png]] '''NERON'''. The administrator has the ability to access multiple options and change the settings for how the ship's artificial intelligence behaves through the [[BIOS Terminal]]. &lt;br /&gt;
&lt;br /&gt;
The NERON Administrator also has the ability to post messages to the ship from NERON by entering ''/neron &amp;lt;your message here&amp;gt;''. Note that the command needs to be all lower case in order to work correctly.&lt;br /&gt;
&lt;br /&gt;
=== Accessing BIOS ===&lt;br /&gt;
&lt;br /&gt;
{{Main|BIOS Terminal}}&lt;br /&gt;
&lt;br /&gt;
The title of ''NERON Administrator'' carries with it the minor burden of being responsible for NERON's [[BIOS Terminal|BIOS settings]], which has to be done at the start of the round and every once in a while during the progressing game.&lt;br /&gt;
&lt;br /&gt;
==[[File:Title 03.png]] Communications Officer==&lt;br /&gt;
&lt;br /&gt;
The '''Communications Officer''' is responsible for decoding [[Communications#Rebel_Bases|Rebel Base]] signals, working with the [[Communications#Xyloph_DB|Xyloph Database]],[[Communications#Version|updating NERON's software]] to unlock additional [[NERON Projects]] for the ship and contacting alien vessels. They are also capable of broadcasting '''General Announcements''' to the entire crew of the Daedalus, as well as granted the ability to communicate on [[Inventory#Gear|Walkie Talkie]] channels without having to carry one.&lt;br /&gt;
&lt;br /&gt;
=== General Announcements ===&lt;br /&gt;
&lt;br /&gt;
The Communications Officer may, at any time, issue a '''General Announcement'''. This may be used to keep crew members aware of important findings and organize help to save the ship from various Mush and environmental threats. Once an announcement is broadcast all crew members will receive a [[File:Info.png]] notification with a description of the announcement in the [[File:Tip.png]] Tips channel.&lt;br /&gt;
&lt;br /&gt;
{{Note|'''General Announcements''' are stackable up to the last 10 announced, so players will be annoyed if you make several at regular intervals because when they first log in they will be met with a barrage of unavoidable messages that they must will have to click through.}}&lt;br /&gt;
&lt;br /&gt;
== Title Hierarchy ==&lt;br /&gt;
&lt;br /&gt;
The following table details the order of succession in which [[characters]] are assigned a title. To receive a title, a crew member must not be [[Image:P dead.png|class=icon-margin]] '''dead''', {{Status|Berzerker}} or {{Status|Inactive}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| #&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| [[File:Title 01.png|#Commander|Icon]] Commander&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| [[File:Title 02.png|#NERON Administrator|Icon]] NERON Administrator&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| [[File:Title 03.png|#Communications Officer|Icon]] Communications Officer&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| {{Character|Jin Su|long}}&lt;br /&gt;
| {{Character|Janice|long}}&lt;br /&gt;
| {{Character|Paola|long}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
| {{Character|Chao|long}}&lt;br /&gt;
| {{Character|Terrence|long}}&lt;br /&gt;
| {{Character|Eleesha|long}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 3&lt;br /&gt;
| {{Character|Gioele|long}}&lt;br /&gt;
| {{Character|Eleesha|long}}&lt;br /&gt;
| {{Character|Andie|long}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 4&lt;br /&gt;
| {{Character|Stephen|long}}&lt;br /&gt;
| {{Character|Raluca|long}}&lt;br /&gt;
| {{Character|Stephen|long}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 5&lt;br /&gt;
| {{Character|Frieda|long}}&lt;br /&gt;
| {{Character|Finola|long}}&lt;br /&gt;
| {{Character|Janice|long}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 6&lt;br /&gt;
| {{Character|Kuan Ti|long}}&lt;br /&gt;
| {{Character|Andie|long}}&lt;br /&gt;
| {{Character|Roland|long}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 7&lt;br /&gt;
| {{Character|Hua|long}}&lt;br /&gt;
| {{Character|Frieda|long}}&lt;br /&gt;
| {{Character|Hua|long}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 8&lt;br /&gt;
| {{Character|Derek|long}}&lt;br /&gt;
| {{Character|Ian|long}}&lt;br /&gt;
| {{Character|Derek|long}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 9&lt;br /&gt;
| {{Character|Roland|long}}&lt;br /&gt;
| {{Character|Stephen|long}}&lt;br /&gt;
| {{Character|Jin Su|long}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 10&lt;br /&gt;
| {{Character|Raluca|long}}&lt;br /&gt;
| {{Character|Paola|long}}&lt;br /&gt;
| {{Character|Kuan Ti|long}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 11&lt;br /&gt;
| {{Character|Finola|long}}&lt;br /&gt;
| {{Character|Jin Su|long}}&lt;br /&gt;
| {{Character|Gioele|long}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 12&lt;br /&gt;
| {{Character|Paola|long}}&lt;br /&gt;
| {{Character|Hua|long}}&lt;br /&gt;
| {{Character|Chun|long}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 13&lt;br /&gt;
| {{Character|Terrence|long}}&lt;br /&gt;
| {{Character|Kuan Ti|long}}&lt;br /&gt;
| {{Character|Ian|long}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 14&lt;br /&gt;
| {{Character|Eleesha|long}}&lt;br /&gt;
| {{Character|Gioele|long}}&lt;br /&gt;
| {{Character|Finola|long}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 15&lt;br /&gt;
| {{Character|Andie|long}}&lt;br /&gt;
| {{Character|Chun|long}}&lt;br /&gt;
| {{Character|Terrence|long}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 16&lt;br /&gt;
| {{Character|Ian|long}}&lt;br /&gt;
| {{Character|Roland|long}}&lt;br /&gt;
| {{Character|Frieda|long}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 17&lt;br /&gt;
| {{Character|Janice|long}}&lt;br /&gt;
| {{Character|Chao|long}}&lt;br /&gt;
| {{Character|Chao|long}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 18&lt;br /&gt;
| {{Character|Chun|long}}&lt;br /&gt;
| {{Character|Derek|long}}&lt;br /&gt;
| {{Character|Raluca|long}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]] [[Category:Jin Su]] [[Category:Janice]] [[Category:Paola]]&lt;/div&gt;</summary>
		<author><name>Vio</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Titles</id>
		<title>Titles</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Titles"/>
				<updated>2017-05-06T21:57:52Z</updated>
		
		<summary type="html">&lt;p&gt;Vio: Politician&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Pa core.png]] NERON, the artificial intelligence of the Daedalus, assigns three special '''Titles''' to certain individuals among the crew. These are:&lt;br /&gt;
&lt;br /&gt;
* [[File:Title 01.png]] '''Commander''': {{Character|Jin Su|long}}&lt;br /&gt;
* [[File:Title 02.png]] '''NERON Administrator''': {{Character|Janice|long}}&lt;br /&gt;
* [[File:Title 03.png]] '''Communications Officer''': {{Character|Paola|long}}&lt;br /&gt;
&lt;br /&gt;
If a crew member is no longer capable of fulfilling their duty, any Titles they carry transfer to another crew member at the beginning of the next cycle in a [[#Title Hierarchy|predetermined order]].&lt;br /&gt;
&lt;br /&gt;
{{Character|Stephen}}'s {{Skill|Opportunist}} skill is connected to Titles in that he gains 5 bonus {{AP}} for the first time he is assigned a title.&lt;br /&gt;
{{Character|Kuan Ti}} can use the {{Skill|Politician}} skill to move himself to the top of the command chain.&lt;br /&gt;
&lt;br /&gt;
== [[File:Title 01.png]] Commander ==&lt;br /&gt;
&lt;br /&gt;
The '''Commander''' [[Navigation|navigates]] the Daedalus using the Command Terminal. The Commander can turn and move the ship to orbit planets or run away from [[Hunters]] as well as issue missions to the crew.&lt;br /&gt;
&lt;br /&gt;
=== Missions ===&lt;br /&gt;
&lt;br /&gt;
At the cost of 1 {{AP}} the current Commander can issue a mission once per day. Missions can only be given to [[characters]] with whom you can communicate, either by being in the same room, via {{Item|Walkie Talkie}}/{{Item|iTrackie}} or having the {{Status|Brainsync}} status. The mission description is for flavor and is not binding. The character who accepts the mission receives 3 {{AP}} and a [[File:Info.png]] notification with a description of the mission in the [[File:Tip.png]] Tips channel. &lt;br /&gt;
&lt;br /&gt;
As long as the missions are not rejected, a character can save up several missions for usage at once, since they stack and do not expire. If the selected character rejects the assigned mission, they do not receive any {{AP}}, yet the ''Commander'' still loses the {{AP}} spent issuing the mission. However, they are refunded the right to issue a mission on the same day. The fixed limit of one mission per day is tied to the [[characters]] and not to the title -- if the previous commander becomes inactive or is killed, then the new commander will be able to issue a new mission.&lt;br /&gt;
&lt;br /&gt;
== [[File:Title 02.png]] NERON Administrator ==&lt;br /&gt;
&lt;br /&gt;
The '''NERON Administrator''' carries favor with the Daedalus' computer intelligence [[File:Neron.png]] '''NERON'''. The administrator has the ability to access multiple options and change the settings for how the ship's artificial intelligence behaves through the [[BIOS Terminal]]. &lt;br /&gt;
&lt;br /&gt;
The NERON Administrator also has the ability to post messages to the ship from NERON by entering ''/neron &amp;lt;your message here&amp;gt;''. Note that the command needs to be all lower case in order to work correctly.&lt;br /&gt;
&lt;br /&gt;
=== Accessing BIOS ===&lt;br /&gt;
&lt;br /&gt;
{{Main|BIOS Terminal}}&lt;br /&gt;
&lt;br /&gt;
The title of ''NERON Administrator'' carries with it the minor burden of being responsible for NERON's [[BIOS Terminal|BIOS settings]], which has to be done at the start of the round and every once in a while during the progressing game.&lt;br /&gt;
&lt;br /&gt;
==[[File:Title 03.png]] Communications Officer==&lt;br /&gt;
&lt;br /&gt;
The '''Communications Officer''' is responsible for decoding [[Communications#Rebel_Bases|Rebel Base]] signals, working with the [[Communications#Xyloph_DB|Xyloph Database]],[[Communications#Version|updating NERON's software]] to unlock additional [[NERON Projects]] for the ship and contacting alien vessels. They are also capable of broadcasting '''General Announcements''' to the entire crew of the Daedalus, as well as granted the ability to communicate on [[Inventory#Gear|Walkie Talkie]] channels without having to carry one.&lt;br /&gt;
&lt;br /&gt;
=== General Announcements ===&lt;br /&gt;
&lt;br /&gt;
The Communications Officer may, at any time, issue a '''General Announcement'''. This may be used to keep crew members aware of important findings and organize help to save the ship from various Mush and environmental threats. Once an announcement is broadcast all crew members will receive a [[File:Info.png]] notification with a description of the announcement in the [[File:Tip.png]] Tips channel.&lt;br /&gt;
&lt;br /&gt;
{{Note|'''General Announcements''' are stackable up to the last 10 announced, so players will be annoyed if you make several at regular intervals because when they first log in they will be met with a barrage of unavoidable messages that they must will have to click through.}}&lt;br /&gt;
&lt;br /&gt;
== Title Hierarchy ==&lt;br /&gt;
&lt;br /&gt;
The following table details the order of succession in which [[characters]] are assigned a title. To receive a title, a crew member must not be [[Image:P dead.png|class=icon-margin]] '''dead''', {{Status|Berzerker}} or {{Status|Inactive}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| #&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| [[File:Title 01.png|#Commander|Icon]] Commander&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| [[File:Title 02.png|#NERON Administrator|Icon]] NERON Administrator&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| [[File:Title 03.png|#Communications Officer|Icon]] Communications Officer&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| {{Character|Jin Su|long}}&lt;br /&gt;
| {{Character|Janice|long}}&lt;br /&gt;
| {{Character|Paola|long}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
| {{Character|Chao|long}}&lt;br /&gt;
| {{Character|Terrence|long}}&lt;br /&gt;
| {{Character|Eleesha|long}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 3&lt;br /&gt;
| {{Character|Gioele|long}}&lt;br /&gt;
| {{Character|Eleesha|long}}&lt;br /&gt;
| {{Character|Andie|long}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 4&lt;br /&gt;
| {{Character|Stephen|long}}&lt;br /&gt;
| {{Character|Raluca|long}}&lt;br /&gt;
| {{Character|Stephen|long}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 5&lt;br /&gt;
| {{Character|Frieda|long}}&lt;br /&gt;
| {{Character|Finola|long}}&lt;br /&gt;
| {{Character|Janice|long}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 6&lt;br /&gt;
| {{Character|Kuan Ti|long}}&lt;br /&gt;
| {{Character|Andie|long}}&lt;br /&gt;
| {{Character|Roland|long}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 7&lt;br /&gt;
| {{Character|Hua|long}}&lt;br /&gt;
| {{Character|Frieda|long}}&lt;br /&gt;
| {{Character|Hua|long}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 8&lt;br /&gt;
| {{Character|Derek|long}}&lt;br /&gt;
| {{Character|Ian|long}}&lt;br /&gt;
| {{Character|Derek|long}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 9&lt;br /&gt;
| {{Character|Roland|long}}&lt;br /&gt;
| {{Character|Stephen|long}}&lt;br /&gt;
| {{Character|Jin Su|long}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 10&lt;br /&gt;
| {{Character|Raluca|long}}&lt;br /&gt;
| {{Character|Paola|long}}&lt;br /&gt;
| {{Character|Kuan Ti|long}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 11&lt;br /&gt;
| {{Character|Finola|long}}&lt;br /&gt;
| {{Character|Jin Su|long}}&lt;br /&gt;
| {{Character|Gioele|long}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 12&lt;br /&gt;
| {{Character|Paola|long}}&lt;br /&gt;
| {{Character|Hua|long}}&lt;br /&gt;
| {{Character|Chun|long}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 13&lt;br /&gt;
| {{Character|Terrence|long}}&lt;br /&gt;
| {{Character|Kuan Ti|long}}&lt;br /&gt;
| {{Character|Ian|long}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 14&lt;br /&gt;
| {{Character|Eleesha|long}}&lt;br /&gt;
| {{Character|Gioele|long}}&lt;br /&gt;
| {{Character|Finola|long}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 15&lt;br /&gt;
| {{Character|Andie|long}}&lt;br /&gt;
| {{Character|Chun|long}}&lt;br /&gt;
| {{Character|Terrence|long}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 16&lt;br /&gt;
| {{Character|Ian|long}}&lt;br /&gt;
| {{Character|Roland|long}}&lt;br /&gt;
| {{Character|Frieda|long}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 17&lt;br /&gt;
| {{Character|Janice|long}}&lt;br /&gt;
| {{Character|Chao|long}}&lt;br /&gt;
| {{Character|Chao|long}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 18&lt;br /&gt;
| {{Character|Chun|long}}&lt;br /&gt;
| {{Character|Derek|long}}&lt;br /&gt;
| {{Character|Raluca|long}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]] [[Category:Jin Su]] [[Category:Janice]] [[Category:Paola]]&lt;/div&gt;</summary>
		<author><name>Vio</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Characters</id>
		<title>Characters</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Characters"/>
				<updated>2017-05-06T18:08:56Z</updated>
		
		<summary type="html">&lt;p&gt;Vio: /* Eleesha Williams */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Table of characters&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]]'''&lt;br /&gt;
| '''[[Image:Jin Su_icon.png|class=icon-margin|Icon]] [[#Kim Jin Su|Kim Jin Su]]'''&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Image:Derek_icon.png|class=icon-margin|Icon]] [[#Derek Hogan|Derek Hogan]]'''&lt;br /&gt;
| '''[[Image:Kuan_Ti_icon.png|class=icon-margin|Icon]] [[#Lai Kuan Ti|Lai Kuan Ti]]'''&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Image:Eleesha_icon.png|class=icon-margin|Icon]] [[#Eleesha Williams|Eleesha Williams]]'''&lt;br /&gt;
| '''[[Image:Paola_icon.png|class=icon-margin|Icon]] [[#Paola Rinaldo|Paola Rinaldo]]'''&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Image:Finola_icon.png|class=icon-margin|Icon]] [[#Finola Keegan|Finola Keegan]]'''&lt;br /&gt;
| '''[[Image:Raluca_icon.png|class=icon-margin|Icon]] [[#Raluca Tomescu|Raluca Tomescu]]'''&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Image:Frieda_icon.png|class=icon-margin|Icon]] [[#Frieda Bergmann|Frieda Bergmann]]'''&lt;br /&gt;
| '''[[Image:Roland_icon.png|class=icon-margin|Icon]] [[#Roland Zuccali|Roland Zuccali]]'''&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Image:Gioele_icon.png|class=icon-margin|Icon]] [[#Gioele Rinaldo|Gioele Rinaldo]]'''&lt;br /&gt;
| '''[[Image:Stephen_icon.png|class=icon-margin|Icon]] [[#Stephen Seagull|Stephen Seagull]]'''&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Image:Ian_icon.png|class=icon-margin|Icon]] [[#Ian Soulton|Ian Soulton]]'''&lt;br /&gt;
| '''[[Image:Terrence_icon.png|class=icon-margin|Icon]] [[#Terrence Archer|Terrence Archer]]'''&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Image:Janice_icon.png|class=icon-margin|Icon]] [[#Janice Kent|Janice Kent]]'''&lt;br /&gt;
| '''[[Image:Chao_icon.png|class=icon-margin|Icon]] [[#Wang Chao|Wang Chao]]'''&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Image:Hua_icon.png|class=icon-margin|Icon]] [[#Jiang Hua|Jiang Hua]]'''&lt;br /&gt;
| '''[[Image:Chun_icon.png|class=icon-margin|Icon]] [[#Zhong Chun|Zhong Chun]]'''&lt;br /&gt;
|}&lt;br /&gt;
In ''Mush'', every player controls one of 18 playable '''characters''' in a 16 man crew.&lt;br /&gt;
&lt;br /&gt;
This article serves as an overview of the characters and their basic function. Please refer to each character's respective article (see table on the right) for in-depth information, tips and tricks.&lt;br /&gt;
&lt;br /&gt;
Depending on which character you play, you will have a different field of expertise, set of abilities and general play style. Each of the characters is unique in:&lt;br /&gt;
* their choice of 5-6 '''[[Skills]]'''&lt;br /&gt;
* their personal {{Glory}} '''Glory''' objective&lt;br /&gt;
* if applicable, their unique '''[[Statuses#Traits|character trait]]'''&lt;br /&gt;
* their place in the [[Titles|Title]] hierarchy&lt;br /&gt;
&lt;br /&gt;
{{Note| There are two ''alternative continuities'' in Mush: The orgininal one featuring '''''Finola'' and ''Chao''''' as heads of research and security, respectively, and a version where events transpired that caused them to be replaced by '''''Andie'' and ''Derek''''' instead. Which one the game uses depends on the current season, or the individual setting of a Casting ship.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Andie Graham ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|{{Main|Andie Graham}}&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Andie_sprite.png]]&lt;br /&gt;
| ''Genuinely gifted, and capable of taking any task on, Andie is ready to do anything for the good of the Federation... or not?'' &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Andie's {{Skill|Polyvalent}} skill is very helpful both during research, which is often his/her main responsibility as replacement of {{Character|Finola}}, and on expeditions, where he/she can also be the {{Skill|Pilot}}. As the crew's {{Skill|Confident}}, Andie can keep up the {{Morale}} Morale while also helping to find the {{Character|Mush}}. Also, his/her {{Skill|Devotion}} and {{Skill|Expert}} skills can give him/her extra {{AP}} and better chances of success.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Andie's Fate'''''&lt;br /&gt;
:Andie earns 4 {{Glory}} for every successful [[Trading|trade with merchants]].&lt;br /&gt;
*'''Trait: ''{{Trait|Androgynous}}'''''&lt;br /&gt;
:Can [[Actions#Flirt|flirt]] and [[do the thing]] with characters of both genders. Cannot become {{Status|Pregnant}}, but can impregnate women.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Skill !! width=&amp;quot;100%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|1}} {{Skill|Pilot}}&lt;br /&gt;
|Allows to [[Piloting|pilot the various spacecraft]] in the Daedalus, and eliminates any chance of accidents when doing so. [[Zones#Landing|Landing]] during [[expeditions]] will always occur without incidents when a ''Pilot'' is onboard.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|2}} {{Skill|Devotion}}&lt;br /&gt;
|Increases the amount of {{AP}} gained from {{Title|Commander}}-given missions by '''3''' {{AP}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|3}} {{Skill|Polyvalent}}&lt;br /&gt;
|Grants many bonuses of {{Skill|Biologist}}, {{Skill|Botanist}} and {{Skill|Diplomat}} minus their special actions and resources.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|4}} {{Skill|Confidant}}&lt;br /&gt;
|Allows other characters to '''confide''' into you once a day, restoring '''2''' {{Morale}} to them while revealing their recent actions to you.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|5}} {{Skill|Expert}}&lt;br /&gt;
|Improves the success chance of any chance-based action at the expense of increasing the likelihood of injury and becoming {{Status|Dirty}}.&lt;br /&gt;
|}&lt;br /&gt;
|[[Image:Andie_graham_portrait.jpg|210px|thumb|Andie Graham]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Derek Hogan ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|{{Main|Derek Hogan}}&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Derek_sprite.png]]&lt;br /&gt;
| ''A true force of nature, and a lifelong fan of Bowie and skin-tight clothing, Derek is capable of restoring order aboard the Daedalus.''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Derek's {{Skill|Shooter}} and {{Skill|Wrestler}} skills make it easy for him to deal with any discovered {{Character|Mush}}, while his {{Skill|Hygienist}} skill makes it harder for them to deal with him. When he is not preoccupied with chasing the ladies or kicking people out of rooms, his {{Skill|Firefighter}} and {{Skill|Motivator}} skills make him a useful generalist in the long term.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Lover'''''&lt;br /&gt;
:Derek earns 2 {{Glory}} for every reciprocal act of love.&lt;br /&gt;
*'''Trait: ''{{Trait|First Time}}'''''&lt;br /&gt;
:The first time Derek [[Doing the thing|does the thing]], his {{Morale}} gauge is re-filled to the maximum. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Skill !! width=&amp;quot;100%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|1}} {{Skill|Shooter}}&lt;br /&gt;
|Grants 2 {{AP|Shooter}} daily, which allow to fire any kind of [[Inventory#Weapons|weapon]] (including Patroller guns and Turrets) for free. Increases chances for a lethal '''headshot''' and decreases chances of a critical miss.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|2}} {{Skill|Wrestler}}&lt;br /&gt;
|Adds +2 {{HP}} damage to unarmed attacks, and may kick a character out of the room for '''2''' {{AP}} ('''1''' {{AP}} if {{Status|Inactive}}).&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|3}} {{Skill|Firefighter}}&lt;br /&gt;
|Always succeeds at extinguishing [[Dangers#Fires|fires]] with the {{Item|Extinguisher}}, and may even attempt doing so without one.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|4}} {{Skill|Motivator}}&lt;br /&gt;
|Once a day, may give a '''boring speech''' for 1 {{AP}} which gives 3 {{MP}} to everyone in the room.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|5}} {{Skill|Hygienist}}&lt;br /&gt;
|Has a 50% chance of resisting {{Status|Spore}} contamination and [[Illnesses#Diseases|physical illnesses]].&lt;br /&gt;
|}&lt;br /&gt;
|[[Image:Derek_hogan_portrait.jpg|210px|thumb|Derek Hogan]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Eleesha Williams ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|{{Main|Eleesha Williams}}&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Eleesha_williams.png]]&lt;br /&gt;
| ''Former investigative journalist, her goal is to contact any rebel bases still operating. One of the most observant crewmembers, she is as brilliant as she is honest, but don't worry – that can be cured!'' &lt;br /&gt;
| [[Image: Eleesha_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
''Eleesha'' is the primary detective of the Daedalus crew, her role being the detection of {{Character|Mush}} using her various tools such as {{Skill|Tracker}} and {{Skill|Observant}}, usually in close contact with {{Character|Chun}}. As the second-in-line for the {{Title|Comms Officer}} title, and by the utility of her {{Skill|Technician}} and {{Skill|IT Expert}} skills, she can also be useful to the crew after her Mush-hunting role has been fulfilled.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Rebel Networks'''''&lt;br /&gt;
:Eleesha gains +2 {{Glory}} per [[Communications|Rebel Base]] that she (or anyone else) contacts.&lt;br /&gt;
*'''Trait: ''{{Trait|Chronic Vertigo}}'''''&lt;br /&gt;
:Begins the game with the {{Disorder|Chronic Vertigo}} illness, rendering her unable to [[Piloting|pilot]] ships until cured by a {{Skill|Shrink}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Skill !! width=&amp;quot;100%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|1}} {{Skill|Tracker}}&lt;br /&gt;
|Allows to peek further back into room log history and print {{Item|THE List}} to aid the hunt for {{Character|Mush}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|2}} {{Skill|Determined}}&lt;br /&gt;
|Speeds up the rate at which action success chances increase after subsequent failures.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|3}} {{Skill|Observant}}&lt;br /&gt;
|Allows to '''search''' rooms for free and to detect {{Privacy|Covert}} actions 25% of the time.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|4}} {{Skill|IT Expert}}&lt;br /&gt;
|Grants 2 {{AP|IT}} daily, which can be used in a myriad of ways, including [[Research]], [[NERON Projects]], [[Communications]] etc.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|5}} {{Skill|Technician}}&lt;br /&gt;
|Grants 1 {{AP|Repair}} daily for free repairs, vastly improves repair chances and allows to '''dismantle''' various objects for material, as well as '''reinforce''' them against sabotage.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|6}} {{Skill|Polymath}}&lt;br /&gt;
|Grants +2 private channels, +1 {{AP|IT}} per day, -10% to all you action tries.&lt;br /&gt;
|}&lt;br /&gt;
|[[Image:Eleesha_williams_portrait.jpg|frame|Eleesha Williams]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Finola Keegan ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|{{Main|Finola Keegan}}&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Finola_keegan.png]]&lt;br /&gt;
| ''A doctor of both medicine and biology, Finola's life's work revolves around making the world a better place. Her research and healing skills make her invaluable on board.'' &lt;br /&gt;
| [[Image: Finola_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''Finola'' is nearly always found in Laboratory or Medlab. Due to her {{Skill|Biologist}} and {{Skill|Medic}} skills she is the primary researcher of the Deadalus - but never without the {{Item|Stainproof Apron}}, for her unique Trait {{Trait|Germaphobe}} requires her to stay clean at all times. If she picks up {{Skill|Medic}}, she is the main healer on board, even more effective when paired with {{Skill|Nurse}}. Her {{Skill|Diplomat}} skill can also make her an important expedition-team member.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Mush Specialist'''''&lt;br /&gt;
:Finola earns +3 {{Glory}} for every completed piece of Mush [[research]].&lt;br /&gt;
*'''Trait: ''{{Trait|Germaphobe}}'''''&lt;br /&gt;
:Loses 1 {{Morale}} per cycle if {{Status|Dirty}}, and cannot caress {{Item|Schrödinger}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Skill !! width=&amp;quot;100%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|1}} {{Skill|Biologist}}&lt;br /&gt;
|Grants a '''+4%''' bonus to [[Research]] efficiency, and allows to read the properties of [[Inventory#Drugs|medicines]].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|2}} {{Skill|Medic}}&lt;br /&gt;
|Boosts any '''Heal''' actions by +2 {{HP}}, allows to carry out surgery anywhere with a {{Item|Medikit}}, grants a '''+4%''' bonus to [[Research]] efficiency, and allows to read the properties of [[Inventory#Drugs|medicines]].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|3}} {{Skill|Nurse}}&lt;br /&gt;
|Grants 1 {{AP|Heal}} daily which allows to perform a '''healing''' action for free, and allows to read the properties of [[Inventory#Drugs|medicines]].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|4}} {{Skill|Diplomat}}&lt;br /&gt;
|Disables the possibility of any '''[[Events#Combat|Combat]]''' events during [[expeditions]], and allows to declare a '''Ceasefire''' once per game.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|5}} {{Skill|OCD}}&lt;br /&gt;
|Functions as an innate {{Item|Stainproof Apron}}, protecting against most ways of becoming {{Status|Dirty}}.&lt;br /&gt;
|}&lt;br /&gt;
|[[Image:Finola_keegan_portrait.jpg|frame|Finola Keegan]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Frieda Bergmann ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|{{Main|Frieda Bergmann}}&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Frieda_bergmann.png]]&lt;br /&gt;
| ''Frieda is Humanity's most experienced astrophysicist. Her life's work has been discovering new planets and systems. She was born over 1000 years ago and is a true survivor!''&lt;br /&gt;
| [[Image: Frieda_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''Frieda'' is the ship's navigator and will spend most of her time on the bridge. Her {{Skill|Astrophysicist}} and {{Skill|IT Expert}} skills make her the most efficient at scanning planets, while {{Skill|Survivalist}} and {{Skill|Pilot}} allow her to lead an expedition once they reach the planet. Alternatively, her becoming a {{Skill|Radio Expert}} will make the communications officer's life easier, and {{Skill|Antique Perfume}} can help during the {{Character|Mush}} hunt.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Terra Incognita'''''&lt;br /&gt;
:Frieda earns +2 {{Glory}} for every planet she discovers using the [[Astrophysics|AstroTerminal]] (with diminishing returns).&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Exoresearcher'''''&lt;br /&gt;
:Frieda earns +1 {{Glory}} for arriving in orbit of a new planet.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Skill !! width=&amp;quot;100%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|1}} {{Skill|Astrophysicist}}&lt;br /&gt;
|Grants a boost in [[Astrophysics]], allowing to '''scan for planets''' for 1 less {{AP}}, and uncovering 1 extra zone when '''analyzing''' planets.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|2}} {{Skill|Pilot}}&lt;br /&gt;
|Allows to [[Piloting|pilot the various spacecraft]] in the Daedalus, and eliminates any chance of accidents when doing so. [[Zones#Landing|Landing]] during [[expeditions]] will always occur without incidents when a ''Pilot'' is onboard.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|3}} {{Skill|Survivalist}}&lt;br /&gt;
|An expedition skill, this adds a bonus {{Item|Alien Steak}} during '''[[Events#Provision|Provision]]''' events, reduces all damage taken by the ''Survivalist'' by 1 {{HP}}, and allows them to survive '''[[Events#Group Death|Group Death]]''' events.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|4}} {{Skill|IT Expert}}&lt;br /&gt;
||Grants 2 {{AP|IT}} daily, which can be used in a myriad of ways, including [[Research]], [[NERON Projects]], [[Communications]] etc.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|5}} {{Skill|Radio Expert}}&lt;br /&gt;
|Doubles the effectiveness of your tries to '''[[Communications|establish contact with Sol]]''' while also improving all crewmembers' odds while on the Bridge.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|6}} {{Skill|Antique Perfume}}&lt;br /&gt;
|Grants 2 cycles of {{Character|Mush}} immunity after taking a [[shower]].&lt;br /&gt;
|}&lt;br /&gt;
|[[Image:Frieda_bergmann_portrait.jpg|frame|Frieda Bergmann]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gioele Rinaldo ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|{{Main|Gioele Rinaldo}}&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Gioele_rinaldo.png]]&lt;br /&gt;
| ''An eccentric billionaire, caffeine-junkie and owner of the Daedalus, his fortune is threatened by the Mush menace. He will do everything in his power to wipe it out. Not to be underestimated!'' &lt;br /&gt;
| [[Image: Gioele_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The owner of the Daedalus, ''Gioele'' can restrict Mushy activity by using his unique {{Skill|Paranoid}} and {{Skill|Victimizer}} skills. He can also use {{Skill|Solid}} to move people around, or to defend his beloved ship from the {{Character|Mush}}. Additionally his {{Skill|Caffeine Junkie}} and {{Skill|Astrophysicist}} skills can make him the ultimate generalist or planet-scanner once the [[PILGRED Reactor]] is up.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Fear of the Mush'''''&lt;br /&gt;
:Gioele earns +3 {{Glory}} every time a {{Character|Mush}} is killed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Skill !! width=&amp;quot;100%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|1}} {{Skill|Solid}}&lt;br /&gt;
|Adds +1 {{HP}} damage to unarmed attacks, negates the {{Status|Burdened}} status when carrying '''heavy''' items, and may kick a character out of the room for '''2''' {{AP}} ('''1''' {{AP}} if {{Status|Inactive}}).&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|2}} {{Skill|Paranoid}}&lt;br /&gt;
|Grants 2 additional {{Item|Cameras}}, which allows to supervise more of the ship's rooms.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|3}} {{Skill|Caffeine Junkie}}&lt;br /&gt;
|Gains a +2 {{AP}} bonus when drinking a {{Item|Coffee}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|4}} {{Skill|Astrophysicist}}&lt;br /&gt;
|Grants a boost in [[Astrophysics]], allowing to '''scan for planets''' for 1 less {{AP}}, and uncovering 1 extra zone when '''analyzing''' planets.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|5}} {{Skill|Panic}}&lt;br /&gt;
|When at least half the crew is {{Character|Mush}}, increases {{AP}} and {{MP}} gains by '''+1''' every cycle.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|6}} {{Skill|Victimizer}}&lt;br /&gt;
|Allows you to '''accuse''' a crewmember at a time, worsening their action success chances and turning all of their {{Privacy|Covert}} actions into {{Privacy|Secret}} actions. Grants you a +8 {{Glory}} bonus if an accused {{Character|Mush}} dies, and a -8 {{Glory}} penalty if an accused human dies.&lt;br /&gt;
|}&lt;br /&gt;
|[[Image:Gioele_rinaldo_portrait.jpg|frame|Gioele Rinaldo]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ian Soulton ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|{{Main|Ian Soulton}}&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Ian_soulton.png]]&lt;br /&gt;
| ''A passionate and dedicated researcher whose knowledge of alien plant-life is unparalleled. A strict pacifist, he's the 'nice guy' on board.'' &lt;br /&gt;
| [[Image: Ian_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''Ian'' is the ship's botanist and is often found in the lab tending to his plants while keeping a peaceful atmosphere. {{Skill|Botanist}} and {{Skill|Green Thumb}} make him the best gardener aboard the Daedalus, and he can boost research progress thanks to his {{Skill|Biologist}} skill while getting potentially huge amounts of {{AP}} from {{Skill|Frugivore}} late-game.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Naturalist'''''&lt;br /&gt;
:Ian gains +3 {{Glory}} for every [[Inventory#Fruit|alien fruit]] he plants in an empty {{Item|HydroPot}}.&lt;br /&gt;
*'''Trait: ''{{Trait|Pacifism}}'''''&lt;br /&gt;
:All [[Aggression|aggressive]] actions cost +2 {{AP}} when Ian is in the room.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Skill !! width=&amp;quot;100%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|1}} {{Skill|Botanist}}&lt;br /&gt;
|Grants 2 {{AP|Gardening}} daily, which allow to perform [[gardening]] actions for free. Can see when exactly [[plants]] will mature and read the effects of [[Inventory#Fruit|alien fruit]]. Grants a bonus alien fruit if present during an [[expedition]] '''[[Events#Harvest|Harvest]]''' event.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|2}} {{Skill|Biologist}}&lt;br /&gt;
|Grants a '''+4%''' bonus to [[Research]] efficiency, and allows to read the properties of [[Inventory#Drugs|medicines]].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|3}} {{Skill|Mycologist}}&lt;br /&gt;
|Removes a {{Status|Spore}} from any crewmember you heal with the {{Item|Medikit}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|4}} {{Skill|Green Thumb}}&lt;br /&gt;
|Grants 2 additional {{Item|HydroPots}}, and reduces the time grafted hybrid plants need to mature.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|5}} {{Skill|Firefighter}}&lt;br /&gt;
|Always succeeds at extinguishing [[Fire|fires]] with the {{Item|Extinguisher}}, and may even attempt doing so without one.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|6}} {{Skill|Frugivore}}&lt;br /&gt;
|Gains a +2 {{AP}} bonus when eating [[Inventory#Fruit|alien fruit]], +1 {{AP}} when eating {{Item|Bananas}}&lt;br /&gt;
|}&lt;br /&gt;
|[[Image:Ian_soulton_portrait.jpg|frame|Ian Soulton]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Janice Kent ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|{{Main|Janice Kent}}&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Janice_kent.png]]&lt;br /&gt;
| ''In charge of communication in a global sense, she has highest-level access to NERON. Her solid IT and psychoanalytical skills are crucial for the voyage.'' &lt;br /&gt;
| [[Image: Janice_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As a {{Skill|Shrink}}, ''Janice'' is the main source for {{Morale}} on the deadalus, so she will be staying around the dorms most of the time, albeit not in a bed. She is also first in line for being {{Title|NERON Administrator}} and therefore responsible for setting the [[BIOS Terminal]] parameters. Her {{Skill|IT Expert}} and {{Skill|NERON's only friend}} skills can help a lot with [[NERON  projects]]. And as {{Skill|Diplomat}}, she is very valuable for Expeditions, which are also her secret passion.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Part-time Ethnologist'''''&lt;br /&gt;
:Janice earns +3 {{Glory}} every time you meet any extra-terrestrial creature.&lt;br /&gt;
*'''Title: ''{{Title|NERON Administrator}}'''''&lt;br /&gt;
:Allows access to the [[BIOS Terminal]] and the usage of the ''/neron'' chat command to impersonate NERON.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Skill !! width=&amp;quot;100%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|1}} {{Skill|Shrink}}&lt;br /&gt;
|Grants +1 {{Morale}} per cycle to anybody '''lying on a bed''' in the same room as you, as well as attempting to '''cure any [[Illnesses#Disorders|psychological disorders]]''' they have. Allows to '''Comfort''' other characters for +2 {{Morale}} per {{AP}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|2}} {{Skill|IT Expert}}&lt;br /&gt;
||Grants 2 {{AP|IT}} daily, which can be used in a myriad of ways, including [[Research]], [[NERON Projects]], [[Communications]] etc.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|3}} {{Skill|NERON's only friend}}&lt;br /&gt;
|All crewmembers always progress [[NERON Projects]] at the maximum possible efficiency (i.e. 18% what would usually be 12%-18%).&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|4}} {{Skill|Diplomat}}&lt;br /&gt;
|Disables the possibility of any '''[[Events#Combat|Combat]]''' events during [[expeditions]], and allows to declare a '''Ceasefire''' once per game.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|5}} {{Skill|Radio Expert}}&lt;br /&gt;
|Doubles the effectiveness of your tries to '''[[Communications|establish contact with Sol]]''' while also improving all crewmembers' odds while on the Bridge.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|6}} {{Skill|Self-sacrifice}}&lt;br /&gt;
|When your {{Morale}} drops to 0, you lose 1 {{HP}} every cycle instead of committing suicide.&lt;br /&gt;
|}&lt;br /&gt;
|[[Image:Janice_kent_portrait.jpg|frame|Janice Kent]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Jiang Hua ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|{{Main|Jiang Hua}}&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Jiang_hua.png]]&lt;br /&gt;
| ''Chief pilot of the Daedalus, Hua specializes in exploration missions. They say she can land where she wants, when she wants, and in any conditions you care to dream up.'' &lt;br /&gt;
| [[Image: Hua_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''Hua'' is one of the main {{Skill|Pilot}}s of the ship. When not killing hunters, she loves to explore planets, where her {{Skill|Botanist}}, {{Skill|Survivalist}} and {{Skill|U-Turn}} skills can make her the ultimate expedition-team member. However, her {{Skill|Technician}} skill can also be very helpful on board.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Explorer'''''&lt;br /&gt;
:Hua gains an extra +3 {{glory}} every time she goes on an [[Exploration|expedition]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Skill !! width=&amp;quot;100%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|1}} {{Skill|Pilot}}&lt;br /&gt;
|Allows to [[Piloting|pilot the various spacecraft]] in the Daedalus, and eliminates any chance of accidents when doing so. [[Zones#Landing|Landing]] during [[expeditions]] will always occur without incidents when a ''Pilot'' is onboard.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|2}} {{Skill|Botanist}}&lt;br /&gt;
|Grants 2 {{AP|Gardening}} daily, which allow to perform [[gardening]] actions for free. Can see when exactly [[plants]] will mature and read the effects of [[Inventory#Fruit|alien fruit]]. Grants a bonus alien fruit if present during an [[expedition]] '''[[Events#Harvest|Harvest]]''' event.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|3}} {{Skill|Survivalist}}&lt;br /&gt;
|An expedition skill, this adds a bonus {{Item|Alien Steak}} during '''[[Events#Provision|Provision]]''' events, reduces all damage taken by the ''Survivalist'' by 1 {{HP}}, and allows them to survive '''[[Events#Death|Death]]''' events.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|4}} {{Skill|Technician}}&lt;br /&gt;
|Grants 1 {{AP|Repair}} daily for free repairs, vastly improves repair chances and allows to '''dismantle''' various objects for material, as well as '''reinforce''' them against sabotage.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|5}} {{Skill|Determined}}&lt;br /&gt;
|Speeds up the rate at which action success chances increase after subsequent failures.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|6}} {{Skill|U-Turn}}&lt;br /&gt;
|Allows to immediately abort an ongoing [[expedition]] and return to the Daedalus for 2 {{AP}}.&lt;br /&gt;
|}&lt;br /&gt;
|[[Image:Jiang_hua_portrait.jpg|frame|Jiang Hua]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Kim Jin Su ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|{{Main|Kim Jin Su}}&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image: Kim_jin_su.png]]&lt;br /&gt;
| ''A born leader, Jin Su is the supreme commander of the Daedalus. He is in charge of piloting the ship. - Towards planets for expeditions and, most importantly, towards Eden.''  &lt;br /&gt;
| [[Image: Jin_su_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
At the head of the chain of command is Commander ''Jin Su''. Jin's primary job is to move the Daedalus through the vast reaches of space, but he also provides strong support for the crew thanks to his {{Skill|Leader}} and {{Skill|Logistics Expert}} skills. His {{Skill|Strateguru}}, {{Skill|Pilot}} and {{Skill|Shooter}} skills let him reduce the hunter threat both actively and passively.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Fast Forward'''''&lt;br /&gt;
:Jin Su earns +3 {{Glory}} for every [[Ship_Equipment#Bridge|Command Console]] voyage carried out (with diminishing returns after +6 {{Glory}}).&lt;br /&gt;
*'''Objective: ''{{Glory}} Savior'''''&lt;br /&gt;
:Jin Su earns +8 {{Glory}} upon leading the crew to [[Eden]].&lt;br /&gt;
*'''Title: ''{{Title|Commander}}'''''&lt;br /&gt;
:Allows access to the [[Ship_Equipment#Bridge|Command Console]] on the Bridge in order to move the Daedalus, as well as assign daily [[Titles#Missions|missions]] to give crewmembers a +3 {{AP}} boost.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Skill !! width=&amp;quot;100%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|1}} {{Skill|Leader}}&lt;br /&gt;
|Allows to give an '''Impassioned Speech''' which grants +2 {{Morale}} to all crewmembers present in the room.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|2}} {{Skill|Pilot}}&lt;br /&gt;
|Allows to [[Piloting|pilot the various spacecraft]] in the Daedalus, and eliminates any chance of accidents when doing so. [[Zones#Landing|Landing]] during [[expeditions]] will always occur without incidents when a ''Pilot'' is onboard.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|3}} {{Skill|Cold Blooded}}&lt;br /&gt;
|Any time a crewmember dies, you gain a bonus of 3 {{AP}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|4}} {{Skill|Shooter}}&lt;br /&gt;
|Grants 2 {{AP|Shooter}} daily, which allow to fire any kind of [[Inventory#Weapons|weapon]] (including [[Patroller]] guns and [[Turrets]]) for free. Increases chances for a lethal '''headshot''' and decreases chances of a critical miss.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|5}} {{Skill|Logistics Expert}}&lt;br /&gt;
|Grants +1 {{AP}} to a crewmember in the same room as you every cycle.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|6}} {{Skill|Strateguru}}&lt;br /&gt;
|At a chance of 50%, reduces the number of new [[hunters]] in every wave by 33%.&lt;br /&gt;
|}&lt;br /&gt;
|[[Image:Kim_jin_su_portrait.jpg|frame|Kim Jin Su]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Lai Kuan Ti ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|{{Main|Lai Kuan Ti}}&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image: Lai kuan ti.png]]&lt;br /&gt;
| ''An astrophycisist and the ship's designer, Kuan Ti knows it like the back of his hand and has privileged access to NERON. If a Nexus project is underway, you can be sure he is involved!''  &lt;br /&gt;
| [[Image: Kuan ti sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''Kuan Ti'''s {{Skill|Designer}} and {{Skill|Technician}} skills are ideal for advancing [[NERON Projects]]. And while he does not like to get dirty, the latter is also good for general maintenance. After he is done with NERON projects, he can further help finding planets with his {{Skill|Astrophysicist}} skill. And if {{Character|Jin Su}} does not provide, he can also give {{Morale}} to the crew with {{Skill|Leader}}... or ursurp his command with {{skill|Politician}}.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Magellan Ark'''''&lt;br /&gt;
:Kuan Ti earns +2 {{Glory}} for every [[NERON Project]] taken to completion.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Skill !! width=&amp;quot;100%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|1}} {{Skill|Designer}}&lt;br /&gt;
|Grants 2 {{AP|NERON}} daily, which allow to progress [[NERON Projects|NERON Project]] research free of cost.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|2}} {{Skill|The Optimist}}&lt;br /&gt;
|Reduces the daily {{Morale}} loss by 1.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|3}} {{Skill|Astrophysicist}}&lt;br /&gt;
|Grants a boost in [[Astrophysics]], allowing to '''scan for planets''' for 1 less {{AP}}, and uncovering 1 extra zone when '''analyzing''' planets.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|4}} {{Skill|Technician}}&lt;br /&gt;
|Grants 1 {{AP|Repair}} daily for free repairs, vastly improves repair chances and allows to '''dismantle''' various objects for material, as well as '''reinforce''' them against sabotage.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|5}} {{Skill|Leader}}&lt;br /&gt;
|Allows to give an '''Impassioned Speech''' which grants +2 {{Morale}} to all crewmembers present in the room.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|6}} {{Skill|Politician}}&lt;br /&gt;
|Allows to declare a Coup at the Nexus for 3 {{AP}}. On next cycle NERON will consider you as the new commander.&lt;br /&gt;
|}&lt;br /&gt;
|[[Image:Lai kuan ti portrait.jpg|frame|Lai Kuan Ti]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Paola Rinaldo ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|{{Main|Paola Rinaldo}}&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Paola_rinaldo.png]]&lt;br /&gt;
|  '' Brilliant biologist and hardcore rebel markswoman, she is driven by the need to recontact Kivanç Terzi. Her technical and logistical skills are highly prized.''&lt;br /&gt;
| [[Image: Paola_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''Paola'''s dedicated job as the Communications Officer is to decode Rebel Base signals, access the Xyloph Database and to update NERON. {{Skill|Radio Expert}} and {{Skill|Rebel}} make her well suited for the role, and she can also generate up to 8 bonus {{AP}} (for others) every day by using her {{Skill|Logistics Expert}} skill. After she is done with the communications, she can use her {{Skill|Biologist}}, {{Skill|Shooter}} or {{Skill|Gunner}} skills or to help in other areas.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Kivanç, My Love'''''&lt;br /&gt;
:Paola gains +8 {{Glory}} for contacting Kivanç Terzi via the [[Communications#Xyloph DB|Xyloph DB]].&lt;br /&gt;
*'''Title: ''{{Title|Comms Officer}}'''''&lt;br /&gt;
:Allows access to the [[Communications|Comms Center]] on the Bridge to contact Rebel Bases, decode the Xyloph DB and update NERON.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Skill !! width=&amp;quot;100%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|1}} {{Skill|Radio Expert}}&lt;br /&gt;
|Doubles the effectiveness of your tries to '''[[Communications|establish contact with Sol]]''' while also improving all crewmembers' odds while on the Bridge.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|2}} {{Skill|Logistics Expert}}&lt;br /&gt;
|Grants +1 {{AP}} to a crewmember in the same room as you every cycle.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|3}} {{Skill|Shooter}}&lt;br /&gt;
|Grants 2 {{AP|Shooter}} daily, which allow to fire any kind of [[Inventory#Weapons|weapon]] (including [[Patroller]] guns and [[Turrets]]) for free. Increases chances for a lethal '''headshot''' and decreases chances of a critical miss.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|4}} {{Skill|Biologist}}&lt;br /&gt;
|Grants a '''+4%''' bonus to [[Research]] efficiency, and allows to read the properties of [[Inventory#Drugs|medicines]].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|5}} {{Skill|Rebel}}&lt;br /&gt;
|'''Doubles''' your efficiency at contacting [[Communications#Rebel Bases|Rebel Bases]].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|6}} {{Skill|Gunner}}&lt;br /&gt;
|Doubles the damages from your turret shoots. Doubles the hit chance of turrets.&lt;br /&gt;
|}&lt;br /&gt;
|[[Image:Paola_rinaldo__portrait.jpg|frame|Paola Rinaldo]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Raluca Tomescu ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|{{Main|Raluca Tomescu}}&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Raluca_tomescu.png]]&lt;br /&gt;
| ''Quantum Physics genius, her vast skillset renders her indispensable on board. Some say her tears are flammable and that she once kicked a giraffe to death. All we know is that she's called Raluca.'' &lt;br /&gt;
| [[Image: Raluca_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The seclusive, cat-loving head of engineering who lives in the rear of the ship is a genius at all things technical and the only person who truly understands the [[PILGRED Reactor]]. Her {{Skill|Technician}} and {{Skill|Physicist}} skills both help a lot with the respective repairs, but also with many [[NERON projects]], which she can do even faster if also a {{Skill|Designer}}. Her unique {{Skill|Genius}} skill allows her to finish a single big project, research or repair (other than PILGRED) instantly and for free, once per game.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Mother'''''&lt;br /&gt;
:Raluca earns +2 {{Glory}} for every 20% of the [[PILGRED Reactor|PILGRED repairs]] successfully completed.&lt;br /&gt;
*'''Trait: ''{{Trait|Antisocial}}'''''&lt;br /&gt;
:Cannot '''flirt''', and loses 1 {{Morale}} if anybody else is present in the same room during cycle change.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Skill !! width=&amp;quot;100%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|1}} {{Skill|Physicist}}&lt;br /&gt;
|Grants 1 {{AP|PILGRED}} per day, which allows progressing [[PILGRED Reactor]] repairs for free. Also severely improves PILGRED repair efficiency.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|2}} {{Skill|Detached Crewmember}}&lt;br /&gt;
|When a crewmember dies, you lose no {{Morale}} and aren't struck by any [[Illnesses#Disorders|psychological disorders]].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|3}} {{Skill|Technician}}&lt;br /&gt;
|Grants 1 {{AP|Repair}} daily for free repairs, vastly improves repair chances and allows to '''dismantle''' various objects for material, as well as '''reinforce''' them against sabotage.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|4}} {{Skill|Genius}}&lt;br /&gt;
|Once per game, allows to carry out a piece of '''[[Research]]''', a '''[[NERON Project]]''' or a '''repair'''.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|5}} {{Skill|Designer}}&lt;br /&gt;
|Grants 2 {{AP|NERON}} daily, which allow to progress [[NERON Projects|NERON Project]] research free of cost.&lt;br /&gt;
|}&lt;br /&gt;
|[[Image:Raluca_tomescu_portrait.jpg|frame|Raluca Tomescu]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Roland Zuccali ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|{{Main|Roland Zuccali}}&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Roland_zuccali.png]]&lt;br /&gt;
| ''Roland is a brilliant pilot who is not nearly as funny as he thinks he is. However, his dogfighting skills are no laughing matter. He's got a gift, and he's never happier than when he's shooting down Hunters.'' &lt;br /&gt;
| [[Image: Roland_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A very good fighter pilot due to his innate {{Skill|Pilot}}, {{Skill|Shooter}} and {{Skill|Creative}} skills, ''Roland'' is at his best when placed in a patrol ship. He can also take {{Skill|Sprinter}} to improve his mobility on board and help on expeditions, or {{Skill|Firefighter}} to keep the ship from burning up.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Flying Nemesis'''''&lt;br /&gt;
:Roland gains +1 {{Glory}} for every 2 [[Hunters]] he kills in a [[Piloting|patroller]] or turret (with diminishing returns).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Skill !! width=&amp;quot;100%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|1}} {{Skill|Sprinter}}&lt;br /&gt;
|When converting {{AP}} to {{MP}}, grants an additional +2 {{MP}}. When on an [[expedition]], 1 additional zone is explored.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|2}} {{Skill|Pilot}}&lt;br /&gt;
|Allows to [[Piloting|pilot the various spacecraft]] in the Daedalus, and eliminates any chance of accidents when doing so. [[Zones#Landing|Landing]] during [[expeditions]] will always occur without incidents when a ''Pilot'' is onboard.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|3}} {{Skill|Shooter}}&lt;br /&gt;
|Grants 2 {{AP|Shooter}} daily, which allow to fire any kind of [[Inventory#Weapons|weapon]] (including [[Patroller]] guns and [[Turrets]]) for free. Increases chances for a lethal '''headshot''' and decreases chances of a critical miss.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|4}} {{Skill|Firefighter}}&lt;br /&gt;
|Always succeeds at extinguishing [[Fire|fires]] with the {{Item|Extinguisher}}, and may even attempt doing so without one.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|5}} {{Skill|The Optimist}}&lt;br /&gt;
|Reduces the daily {{Morale}} loss by 1.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|6}} {{Skill|Creative}}&lt;br /&gt;
|Grants a 50% chance to restore 1 {{AP}} any time you fail an action.&lt;br /&gt;
|}&lt;br /&gt;
|[[Image:Roland_zuccali_portrait.jpg|frame|Roland Zuccali]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stephen Seagull ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|{{Main|Stephen Seagull}}&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Stephen_seagull.png]]&lt;br /&gt;
| ''The most dangerous cook in the galaxy is on board. He has more black-belts than pairs of trousers and he collects roadkill. Alien flesh is like catnip to Stephen. We thought you should know.'' &lt;br /&gt;
| [[Image: Stephen_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After accidentally ending up aboard the Daedalus, ''Stephen'' promotes himself to the head {{Skill|Chef}}. His ability to take {{Skill|Creative}} and {{Skill|Apprentice}} make him the most versatile person aboard the ship, and {{Skill|Solid}} and {{Skill|Shooter}} make him a dangerous person to cross.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Ambitious '''''&lt;br /&gt;
:Stephen gets +4 {{Glory}} for any [[Titles|titles]] earned (for the first time).&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Extreme Chef'''''&lt;br /&gt;
:Stephen gets +2 {{Glory}} for every [[Events#Fight|fight]] with an alien creature.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Skill !! width=&amp;quot;100%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|1}} {{Skill|Chef}}&lt;br /&gt;
|Grants 4 {{AP|Cook}} daily, which allow to '''cook''' or '''[[Superfreezer|hyperfreeze]]''' [[Inventory#Consumables|food]] free of cost. Allows to read the effects of '''[[Inventory#fruit|alien fruit]]''' and the '''[[Inventory#Food properties|state of decay]]''' in consumables.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|2}} {{Skill|Solid}}&lt;br /&gt;
|Adds +1 {{HP}} damage to unarmed attacks, negates the {{Status|Burdened}} status when carrying '''heavy''' items, and may kick a character out of the room for '''2''' {{AP}} ('''1''' {{AP}} if {{Status|Inactive}}).&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|3}} {{Skill|Opportunist}}&lt;br /&gt;
|When you earn a new [[Titles|Title]] for the first time, you gain a bonus of +5 {{AP}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|4}} {{Skill|Shooter}}&lt;br /&gt;
|Grants 2 {{AP|Shooter}} daily, which allow to fire any kind of [[Inventory#Weapons|weapon]] (including [[Patroller]] guns and [[Turrets]]) for free. Increases chances for a lethal '''headshot''' and decreases chances of a critical miss.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|5}} {{Skill|Apprentice}}&lt;br /&gt;
|Enables you to copy a [[Skill]] of any crewmember in the room once per game.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|6}} {{Skill|Creative}}&lt;br /&gt;
|Grants a 50% chance to restore 1 {{AP}} any time you fail an action.&lt;br /&gt;
|}&lt;br /&gt;
|[[Image:Stephen_seagull_portrait.jpg|frame|Stephen Seagull]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Terrence Archer ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|{{Main|Terrence Archer}}&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Terrence_archer.png]]&lt;br /&gt;
| ''Don't be fooled by his appearance, Terrence is amongst the most agile crew members, albeit mentally. Next-generation robotics and UAVs are his bread and butter.'' &lt;br /&gt;
| [[Image: Terrence_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''Terrence'' is a real all-round talent with the unique {{Trait|Disabled}}-Trait. If he has some help from crewmembers, he is one of the most agile physically as well, great for carrying things around. With his {{Skill|Technician}} skill he can repair, dismantle or reinforce various items. {{Skill|Robotics Expert}} lets him make more and better {{Item|Support Drones}}. His {{Skill|Pilot}} and {{Skill|Shooter}} skills let him take care of hunters. {{Skill|IT Expert}} lets him help on almost any field and {{Skill|Metalworker}} lets him scrounge for {{Item|Scrap Metal}} and other items in the Storage rooms.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Robotic Grail'''''&lt;br /&gt;
:Terrence gains +4 {{Glory}} for each {{Item|Support Drone}} upgrade he performs.&lt;br /&gt;
*'''Trait: ''{{Trait|Disabled}}'''''&lt;br /&gt;
:Gains 2 {{MP}} less during {{AP}}-{{MP}} conversions. Moving between rooms is free if somebody else is present in the room.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Skill !! width=&amp;quot;100%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|1}} {{Skill|Robotics Expert}}&lt;br /&gt;
|Allows you to '''upgrade''' {{Item|Support Drones}} for 2 {{AP}}, and grants an additional ''Support Drone'' {{Item|Blueprint}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|2}} {{Skill|Technician}}&lt;br /&gt;
|Grants 1 {{AP|Repair}} daily for free repairs, vastly improves repair chances and allows to '''dismantle''' various objects for material, as well as '''reinforce''' them against sabotage.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|3}} {{Skill|Pilot}}&lt;br /&gt;
|Allows to [[Piloting|pilot the various spacecraft]] in the Daedalus, and eliminates any chance of accidents when doing so. [[Zones#Landing|Landing]] during [[expeditions]] will always occur without incidents when a ''Pilot'' is onboard.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|4}} {{Skill|Shooter}}&lt;br /&gt;
|Grants 2 {{AP|Shooter}} daily, which allow to fire any kind of [[Inventory#Weapons|weapon]] (including [[Patroller]] guns and [[Turrets]]) for free. Increases chances for a lethal '''headshot''' and decreases chances of a critical miss.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|5}} {{Skill|IT Expert}}&lt;br /&gt;
||Grants 2 {{AP|IT}} daily, which can be used in a myriad of ways, including [[Research]], [[NERON Projects]], [[Communications]] etc.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|6}} {{Skill|Metalworker}}&lt;br /&gt;
|Allows to find additional {{Item|Scrap Metal}} in the Daedalus' storage rooms.&lt;br /&gt;
|}&lt;br /&gt;
|[[Image:Terrence_archer_portrait.jpg|frame|Terrence Archer]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Wang Chao ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|{{Main|Wang Chao}}&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Wang_chao.png]]&lt;br /&gt;
| ''Hyperactive head of the security team, Chao insists that sleep is for the weak. A trigger happy lunatic, the story goes that he once tore a man's arms off for suggesting his choice of weaponry was 'a bit camp'...'' &lt;br /&gt;
| [[Image: Chao_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''Chao'' is in charge of security aboard the ship, aka taking care of brain-frozen crew and the Mush. His {{Skill|Shooter}} and {{Skill|Wrestler}} skills give him the highest offensive capabilities out of all the crew members and his {{Skill|Crazy Eye}} skill shields him from retribution. He also possesses the unique {{Skill|Torturer}} skill, which allowing him to extract information from unwilling crew members. His habit to carry weapons and his {{Skill|Survivalist}} make him helpful on expeditions.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Psy-Chao-path'''''&lt;br /&gt;
:Chao gains +3 {{Glory}} from killing anybody, even including {{Item|Schrödinger}}.&lt;br /&gt;
*'''Trait: ''{{Trait|Hyperactive}}'''''&lt;br /&gt;
:Gains +1 {{MP}} every cycle, however sleeping in a bed grants no additional {{AP}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Skill !! width=&amp;quot;100%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|1}} {{Skill|Shooter}}&lt;br /&gt;
|Grants 2 {{AP|Shooter}} daily, which allow to fire any kind of [[Inventory#Weapons|weapon]] (including [[Patroller]] guns and [[Turrets]]) for free. Increases chances for a lethal '''headshot''' and decreases chances of a critical miss.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|2}} {{Skill|Survivalist}}&lt;br /&gt;
|An expedition skill, this adds a bonus {{Item|Alien Steak}} during '''[[Events#Provision|Provision]]''' events, reduces all damage taken by the ''Survivalist'' by 1 {{HP}}, and allows them to survive '''[[Events#Group Death|Group Death]]''' events.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|3}} {{Skill|Wrestler}}&lt;br /&gt;
|Adds +2 {{HP}} damage to unarmed attacks, and may kick a character out of the room for '''2''' {{AP}} ('''1''' {{AP}} if {{Status|Inactive}}).&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|4}} {{Skill|Torturer}}&lt;br /&gt;
|Allows you to '''Torture''' a crewmember, dealing 1 {{HP}} damage and revealing their recent actions to the ''Torturer''. The number of revealed actions corresponds to the target's missing {{HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|5}} {{Skill|Crazy Eye}}&lt;br /&gt;
|Increases the cost of all '''[[Aggression|Aggressive]]''' actions aimed at you by 2 {{AP}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|6}} {{Skill|Intimidating}}&lt;br /&gt;
|Allows you to '''intimidate''' another crewmember for 1 {{AP}}, making them lose 2 {{AP}} and 4 {{MP}}.&lt;br /&gt;
|}&lt;br /&gt;
|[[Image:Wang_chao_portrait.jpg|frame|Wang Chao]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Zhong Chun ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|{{Main|Zhong Chun}}&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Zhong_chun.png]]&lt;br /&gt;
| ''Our last hope. She must survive and make the journey to Eden. She inspires the crew to achieve more, and when misfortune befalls her comrades she is always there to patch them up.'' &lt;br /&gt;
| [[Image: Chun_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''Chun'' is the one to lead and coordinate the Mush-Hunt, for she is {{Trait|Immunized}}, which makes her {{Skill|Mankind's only hope}}, and can always be trusted. Therefore she is always one of the leaders of the ship, but also primary target for the Mush, and easy to find: She will usually stay in the Laboratory to enable anti-mush research. Being a {{skill|Sneak}} can help there, in addition to the {{item|Plastenite Armor}} she usually wears, just in case. If she acts as a {{Skill|Nurse}}, she can be the other main healer besides ''Finola'', while {{Skill|Premonition}} can help her confirm Eleesha's suspicions. Finally her {{Skill|Lethargy}} skill will let her accumulate a lot of {{AP}} if she stays in bed for extended periods of time.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Chun Lives!'''''&lt;br /&gt;
:Chun gains +1 {{Glory}} per day.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} The Precious'''''&lt;br /&gt;
:Chun gains +4 {{Glory}} for each completed [[Research]] that required her presence.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Remedy'''''&lt;br /&gt;
:Chun gains +4 {{Glory}} for reaching [[Eden]] alive.&lt;br /&gt;
&lt;br /&gt;
*'''Trait: ''{{Trait|Immunized}}'''''&lt;br /&gt;
:Chun is completely immune to the {{Character|Mush}} parasite, and thus always a confirmed human.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Skill !! width=&amp;quot;100%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|1}} {{Skill|Mankind's only hope}}&lt;br /&gt;
|At day change, all crew members lose 1 less {{Morale}} as long as you are alive.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|2}} {{Skill|Nurse}}&lt;br /&gt;
|Grants 1 {{AP|Heal}} daily which allows to perform a '''healing''' action for free, and allows to read the properties of [[Inventory#Drugs|medicines]].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|3}} {{Skill|Premonition}}&lt;br /&gt;
|At the cost of 1 {{Morale}}, reveals the '''last action''' of the targeted crewmember.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|4}} {{Skill|Sneak}}&lt;br /&gt;
|Allows you to ignore any {{Status|Guardian}} characters and reduces the success chance of unarmed attacks against you by 25%.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|5}} {{Skill|Lethargy}}&lt;br /&gt;
|After you've laid down for 4 consecutive cycles, every following cycle spent lying down will restore a bonus 1 {{AP}} to you. This chain breaks as soon as you get up from bed.&lt;br /&gt;
|}&lt;br /&gt;
|[[Image:Zhong_chun_portrait.jpg|frame|Zhong Chun]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Vio</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Finola_Keegan</id>
		<title>Finola Keegan</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Finola_Keegan"/>
				<updated>2017-05-05T18:18:35Z</updated>
		
		<summary type="html">&lt;p&gt;Vio: de-convoluted this a bit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{character infobox|firstname=Finola|fullname=Finola Keegan|glory=Finola earns 3 {{glory}} for every completed piece of Mush research.|trait=Germaphobe|traiticon=[[image:germaphobic.png]]|traitinfo=You lose one morale ({{morale}}) point for every cycle you remain dirty. You're also banned from stroking the cat.|s1=biologist|s2=medic|s3=nurse|s4=diplomat|s5=ocd|command=11|neron=5|comms=14}}&lt;br /&gt;
Finola was there when most of the key discoveries were made about Mush. When she is contacted by Lai Kuan-Ti who told her about the Daedalus project, she refused to leave Antemis where she was working on her own fungicide project. Assisted by his henchmen, Kuan-Ti kidnapped Finola, had her cryogenically frozen against her will and took her along on the mission.&lt;br /&gt;
&lt;br /&gt;
== How to play ==&lt;br /&gt;
&lt;br /&gt;
Finola will spend most of her time either in the Laboratory doing research, or in the Medlab bed regaining {{AP}} to do more research. Her initial work will weaken any {{Character|Mush}} aboard the crew whilst late-game Finola will spend her time researching the coveted {{Item|Retro-Fungal Serum}} and various support projects, including four which only serve to give the crew (and her) {{Glory}} points.&lt;br /&gt;
&lt;br /&gt;
==={{Bronze}}===&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Biologist}}: Finola's default skill, should only be taken if you don't have Medic. The only upside of Biologist is that it provides a bonus to two [[NERON Projects]], only one of which is useful. But if you are working on Projects as Finola, you are doing it wrong.&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Medic}}: Provides the same research boost as Biologist, as well as bonus healing. Superior in every way - do spend the 5 {{XP}} to get this instead.&lt;br /&gt;
&lt;br /&gt;
==={{Silver}}===&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Biologist}}/{{Skill|Medic}}: Provides the highest research output and requires the smallest investment. The best choice if you are doing most of the researching.&lt;br /&gt;
:{{Skill|Medic}}/{{Skill|Diplomat}}: These skills assist the crew with expeditions, both during the [[exploration]] and when patching everyone up afterwards. And Medic is better than Nurse even for healing.&lt;br /&gt;
&lt;br /&gt;
==={{Gold}}===&lt;br /&gt;
&lt;br /&gt;
:Depending on your personal preference, you should drop either {{Skill|OCD}} or {{Skill|Nurse}}. OCD allows you to be more versatile without the need for an apron, doing dirty jobs like  emergency repairs, pulling coffe, loading fuel or holding plants in your inventory on longer trips. Nurse will give you the ability to heal or operate on people (or yourself) for free once a day, which can be useful as well.&lt;br /&gt;
&lt;br /&gt;
==={{Character|Mush}}===&lt;br /&gt;
&lt;br /&gt;
:With no excuse to ever get {{status|dirty}}, Finola will usually function as a [[Mush_Play#Mimickry_.2F_confusion|mimic]], trying to appear cooperative while doing her best to not be too effective (working on second best projects, not being around for relay times etc.). It can also be an attractive option for her to look for a better host to {{skill|Transfer}} into after a good showering, and then get rid of her old body, aka the human team's main researcher.&lt;br /&gt;
&lt;br /&gt;
== Useful tips ==&lt;br /&gt;
* Finola should always have the {{Item|Stainproof Apron}} within arm's reach. Research can make her dirty and her {{Trait|Germaphobe}} trait requires her to rush to the shower whenever this happens.&lt;br /&gt;
* {{Character|Chun}} and {{Character|Ian}} often hang around the lab. Communicate often with them so everyone can work at their best efficiency.&lt;br /&gt;
* Finola only earns {{glory}} if she is the one to complete the research &lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
; 3106 : Born on Earth.&lt;br /&gt;
; 3132 : Finola takes a position in the Rinaldo prison corporation to ensure the medical well-being of detainees on Tau-Ceti. She took her place in a cryo-wagon in the last interstellar convoy heading for Antemis.&lt;br /&gt;
; 3140 : The extreme working conditions in which the miners worked combined with the outdated tools they worked with made accidents much more commonplace. Finola's emergency room is always full. Neither the corporation nor the federation are willing to allocate more funding. Finola is furious.&lt;br /&gt;
; 3145 : A massive vaccination campaign against space flu begins on Tau-Ceti. Finola analyses a sample of the vaccine and proves that it doesn't contain a single anti-flu component. She asked for more information from the laboratories on Earth, but her requests fell on deaf ears. At the same time as the slave vaccine rumour was coming out, the rebellion erupted and seized control of Tau Ceti. Finola, who supported the miners, tried to calm their rage. She wanted to dissuade the leaders of the rebellion from declaring war on Sol.&lt;br /&gt;
; 3146 : Baranov's armed forces were neutralized on Sol. When she tried to operate on the wounded rebels, Finola detected significant anomalies in their nervous system. She put together a study cell to analyze these cases but her superiors forced her to stop the research. After narrowly escaping being killed twice in suspicious lab accidents, she made up her mind to flee the rebel base at Antemis and rejoin the Federation. Before she left, she entrusted an infected bone-marrow sample to her botanist colleague Ian Soulton so that he could continue her secret research on Antemis.&lt;br /&gt;
; 3147 : Once back in the federation, Finola continued her research and rapidly established a link between the Tamina incident and the mycelium strains found in the bone marrow retrieved during the autopsies of the dead soldiers. Ian Soulton's findings confirm the theory that this is an intelligent invasion. Following his work, references to Mush began to appear in scientific literature, but the government paid no attention.&lt;br /&gt;
; 3150 : Back on Antemis, Finola finds her colleague Ian Soulton. Convinced that the leaders of the rebellion are infected, and acting clandestinely, she decides to build a mycoscanner. If the project gets completed, the scanner will be able to detect the presence of Mush in any individual in real time thus forming another rebellion.&lt;br /&gt;
; 3152 : Eleesha Williams, a clandestine journalist who had already published some of Finola's research, contacts her to warn her of the degradation of the Federation's situation. Several members of the parliament including GL Maubrick were infected by Mush. She proposes that Finola join the team aboard the Daedalus, a ship headed for another galaxy, but Finola finds the idea of abandoning the majority of human lives in favour of a few well-placed individuals scandalous. Her colleague Ian Soulton doesn't share that sentiment and sets off for Jupiter.&lt;br /&gt;
; 3153 : Finola is kidnapped from outside her home by henchmen from the Magellan project. She is cryogenically frozen on Jupiter without being given a chance to speak.&lt;br /&gt;
; 3170 : When she awakens aboard the Daedalus, Finola is more than 170,000 light years from Earth. While she slept, Mush has no doubt taken control of all officials on Sol. This might explain the presence of federation fighters surrounding the ship.&lt;br /&gt;
&lt;br /&gt;
[[category:Characters]][[category:Finola]]&lt;/div&gt;</summary>
		<author><name>Vio</name></author>	</entry>

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