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		<id>http://www.mushpedia.com/wiki/Health</id>
		<title>Health</title>
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				<updated>2014-01-20T00:21:34Z</updated>
		
		<summary type="html">&lt;p&gt;Terry22: /* Disorders */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
{{Caution|'''This page could use more info:'''&lt;br /&gt;
&lt;br /&gt;
'''{{HP}} Health Points:''' ''Loss'': Exploration, Ship Malfunction, Fire, Space Combat, Diseases, Schrödinger (Unless Raluca) etc.&lt;br /&gt;
&lt;br /&gt;
'''{{Morale}} Morale Points:''' ''Gain'': Rebel Bases, Sol etc., ''Loss'': Mental Disorders, Panic Attacks etc.&lt;br /&gt;
&lt;br /&gt;
'''Illnesses''': Create a table for the effects of Symptoms caused by diseases, disorders and injuries and a starter paragraph to explain illnesses in general. This paragraph should also tell readers that some Illnesses can have multiple causes.&lt;br /&gt;
&lt;br /&gt;
Please confirm and append the values to the article, then remove this notice!&lt;br /&gt;
&lt;br /&gt;
Updated by [[User:Devoirity|Devoirity]] ([[User talk:Devoirity|talk]]) 12:06, 7 January 2014 (MST)}}&lt;br /&gt;
The daily grind in the depths of space asks a lot of the Daedalus crew , who find their mental and physical '''Health''' diminishing with each passing day. Maintaining your {{HP}} '''Health Points''' and {{Morale}} '''Morale''' is one of your many responsibilities in the fight against the {{Character|Mush}}, which eventually proves difficult as you are beset by [[Dangers]] from all sides. Deaths of vital personnel and depleted resources will drive you to carefully guard every precious point you have, and force you to cooperate with others to restore them as efficiently as possible.&lt;br /&gt;
&lt;br /&gt;
To the left of the play area is the display for your health. Over your picture is a collection of icons representing special statuses, and just below that are your {{HP}} and {{Morale}} gauges. Special statuses can be good or bad, and hovering over the icons will give a description and sometimes advice.&lt;br /&gt;
&lt;br /&gt;
== Health Points ==&lt;br /&gt;
&lt;br /&gt;
{{HP}} '''Health Points''' are a measurement of your physical well-being. When they drop to zero, your character will '''die''' and you will be removed from the game.&lt;br /&gt;
&lt;br /&gt;
Health Points are capped at '''14''' {{HP}}. If you are playing in {{Gold Mode}}, you gain a bonus of +2 {{HP}}, making '''16''' {{HP}} your total maximum.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell; padding-right: 50px;&amp;quot;&amp;gt;&lt;br /&gt;
=== Ways to gain Health Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Gain&lt;br /&gt;
|-&lt;br /&gt;
| Surviving for a day&lt;br /&gt;
| +1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Eating a {{Item|Banana}}&lt;br /&gt;
| +1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Eating certain {{Item|Alien Fruit}}&lt;br /&gt;
| +1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Healed using {{Item|Bandage}}&lt;br /&gt;
| +2 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Healed using {{Item|Medikit}}&lt;br /&gt;
| +3 {{HP}} '''*'''&lt;br /&gt;
|}&lt;br /&gt;
'''*''' Increased by 1 {{HP}} with [[Research|Ultra-Healing Pomade]] researched.&amp;lt;br&amp;gt;&lt;br /&gt;
'''*''' Increased by 2 {{HP}} if used by a {{Skill|Medic}}.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ways to lose Health Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Loss&lt;br /&gt;
|-&lt;br /&gt;
| Random Damage &lt;br /&gt;
| 2 {{HP}} '''*'''&lt;br /&gt;
|-&lt;br /&gt;
| Room Shaking&lt;br /&gt;
| 1-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Steel Plate&lt;br /&gt;
| 4-6 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: [[Actions#Kick Off|Kick Off]]&lt;br /&gt;
| 1-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Knife}}&lt;br /&gt;
| 1-5 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Blaster}}&lt;br /&gt;
| 3-5 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Old Faithful}}&lt;br /&gt;
| 2-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Natamy Rifle}}&lt;br /&gt;
| 2-4 {{HP}} '''**'''&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Lizaro Jungle}}&lt;br /&gt;
| 3-5 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Rocket Launcher}}&lt;br /&gt;
|?-8 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Throwing a {{Item|Grenade}}&lt;br /&gt;
| 0-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Grenade}}&lt;br /&gt;
| 0-10 {{HP}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''*''' This damage has a (low) chance of occurring whenever a player picks up an item or repairs a broken piece of equipment or object. There is an elevated and reliable chance for a non-Raluca player to be scratched for 2 {{HP}} each time they pick up Schroedinger. &amp;lt;br&amp;gt;&lt;br /&gt;
'''**''' 6-13 {{HP}} if victim is a {{Character|Mush}}. &lt;br /&gt;
&lt;br /&gt;
{{Note|All '''combat''' damage is reduced by 1 {{HP}} each (stacking) by the following: {{Item|Plastenite Armor}}, {{Skill|Hard Boiled}}, though it is reportedly bugged at times when a mush player holds both the Armor and the skill. Mush who [[mutate]] will also have some additional damage protection.}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Morale Points ==&lt;br /&gt;
&lt;br /&gt;
{{Morale}} '''Morale Points''' represent your character's mental integrity. When {{Morale|long}} drops to zero, the character will commit suicide and you will be removed from the game at the next cycle change.&lt;br /&gt;
&lt;br /&gt;
As with {{HP}}, Morale is capped at '''14''' {{Morale}}. If you are playing in {{Gold Mode}}, you gain a bonus of +2 {{Morale}}, making '''16''' {{Morale}} your total maximum.&lt;br /&gt;
&lt;br /&gt;
The {{Character|Mush}}'s {{Morale}} is always at maximum and cannot be influenced. This may prompt {{Character|Mush}} players to keep track of the {{Morale}} they otherwise ''would'' have as regular human crewmember, so that they can defend themselves in case of doubt. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell; padding-right: 50px;&amp;quot;&amp;gt;&lt;br /&gt;
=== Ways to gain Morale Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Gain&lt;br /&gt;
|-&lt;br /&gt;
| Eating a Banana&lt;br /&gt;
| +1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Eating certain [[Inventory#Fruit|Alien Fruit]]&lt;br /&gt;
| +1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Cycle spent lying down with {{Skill|Shrink}} in room&lt;br /&gt;
| +1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Comforted by a {{Skill|Shrink}}&lt;br /&gt;
| +2 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Receiving a speech from a {{Skill|Leader}}&lt;br /&gt;
| +2 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Doing the thing&lt;br /&gt;
| +2 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| '''Caress'''ing {{Character|Schrödinger}} (once per game)&lt;br /&gt;
| +3 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Using the [[Inventory#Tools|Alien Holographic TV]] (once per game)&lt;br /&gt;
| +3 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Communications#Rebel Bases|Rebel Base]] Transmission: CYGNI&lt;br /&gt;
| +3 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Communications#Rebel Bases|Rebel Base]] Transmission: KALADAAN&lt;br /&gt;
| +6 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Communications#Link|Comms Link]] first established&lt;br /&gt;
| +3 {{Morale}} *&lt;br /&gt;
|}&lt;br /&gt;
'''*''' For everyone already out of cryo.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ways to lose Morale Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Loss&lt;br /&gt;
|-&lt;br /&gt;
| Surviving for a day&lt;br /&gt;
| -2 {{Morale}} *&lt;br /&gt;
|-&lt;br /&gt;
| Crew member death&lt;br /&gt;
| -1 {{Morale}} **&lt;br /&gt;
|-&lt;br /&gt;
| {{Skill|Demoralize}}&lt;br /&gt;
| -2 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Panic Attack&lt;br /&gt;
| -3 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Eating uncooked {{Item|Standard Ration}}&lt;br /&gt;
| -1 {{Morale}}&lt;br /&gt;
|}&lt;br /&gt;
'''*''' Reduced by 1 {{Morale}} if {{Skill|Mankind's only hope}} is alive.&amp;lt;br&amp;gt;&lt;br /&gt;
'''*''' Reduced by 1 {{Morale}} if you are {{Skill|The Optimist}}. (stacks with above)&amp;lt;br&amp;gt;&lt;br /&gt;
'''**''' No {{Morale}} loss in case of a suicide, or if you are {{Skill|Detached Crewmember}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Satisfaction==&lt;br /&gt;
'''Satisfaction''' is a hidden health statistic that relates to food and starvation. When you eat, you gain Satisfaction points depending on what you eat. Different [[Inventory#Consumables|foods]] give different amounts. You will gain the [[Image:Belly_full.png]] '''Full Stomach''' [[Statuses#Health|status]] when your Satisfaction is 3 or more, and you cannot eat any more after that. You lose 1 Satisfaction per cycle. Once your Satisfaction points reach 0, you will be fine for 24 more cycles. Once that time has elapsed, you will gain the [[Image:Starving.png]] '''Starving''' status, and will begin losing 1 {{HP}} per cycle.  &lt;br /&gt;
&lt;br /&gt;
Given a basic max starting {{HP|long}} of 14, and assuming that you have already hit 0 Satisfaction at some point in the recent past, eat 1 ration giving 4 Satisfaction, and you will last 5.25 days before death:&lt;br /&gt;
&lt;br /&gt;
(&amp;lt;span style=&amp;quot;color:#080;&amp;quot;&amp;gt;Cycles of Satisfaction ticking down&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#880;&amp;quot;&amp;gt;Cycles before starvation starts&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#800;&amp;quot;&amp;gt;Cycles of losing 1 {{HP}}&amp;lt;/span&amp;gt;) divided by &amp;lt;span style=&amp;quot;color:#008;&amp;quot;&amp;gt;Number of Cycles in a day&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#080;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#880;&amp;quot;&amp;gt;24&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#800;&amp;quot;&amp;gt;14&amp;lt;/span&amp;gt; = 42 Cycles&amp;lt;br/&amp;gt;&lt;br /&gt;
42 / &amp;lt;span style=&amp;quot;color:#008;&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt; = 5.25 Days&lt;br /&gt;
&lt;br /&gt;
With Gold Mode: (4+24+16)/8 = 5.5 days&amp;lt;br/&amp;gt;&lt;br /&gt;
With low health: (4+24+1)/8 = 3.625 days&lt;br /&gt;
&lt;br /&gt;
The only thing that will affect this process is damage you receive in that time from other characters or random room events, or {{morale|long}} loss causing suicide. This can technically kill you earlier than that, but the overall chances of that are impossible to calculate at this point. Get your {{hp}} and {{morale}} to max and eat that Ration, and you should be fine.&lt;br /&gt;
&lt;br /&gt;
{{Todo|Need to confirm the 24 cycles before starvation starts, find the point that the hunger notification starts, and find out what max satisfaction is.}}&lt;br /&gt;
&lt;br /&gt;
== Illnesses ==&lt;br /&gt;
Below you can find lists of certain negative health statuses which, while lacking a decisive official in-game name, are classified on Mushpedia as '''diseases''' (physical), '''disorders''' (psychological) and '''injuries''' (requiring surgery).&lt;br /&gt;
&lt;br /&gt;
=== Diseases ===&lt;br /&gt;
These are '''physical''' illnesses, often affecting {{HP}} and {{AP}}.&lt;br /&gt;
&lt;br /&gt;
Diseases can be cured using the {{Item|Medikit}}, certain [[Inventory#Drugs|medicines]] (randomized every game) or by the passing of time.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Status!!Cause!!Details!!In-game Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Acid Reflux'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming {{Item|Alien Steak}}&lt;br /&gt;
*Consuming spoiled food&lt;br /&gt;
|&lt;br /&gt;
*Lose 2 {{AP}} by the '''Consume''' action (any consumable).&lt;br /&gt;
|''You are bringing food back up. It is unpleasant and irritating.''&lt;br /&gt;
*Gives the symptom ['''Vomiting'''].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Cat Allergy'''&lt;br /&gt;
|&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Cold'''&lt;br /&gt;
|&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
*Being infected with a spore (appears 2-4 cycles after infection)&lt;br /&gt;
|&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''Don't go out without your Kleenex''&lt;br /&gt;
*Every cycle, a 20% chance, loses 1 {{AP}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Flu'''&lt;br /&gt;
|&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
*-2 Max {{Morale}}&lt;br /&gt;
*-2 Max {{HP}}&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
*40% chance to become '''dirty'''&lt;br /&gt;
*10% chance to lose 1 {{HP}} per cycle.&lt;br /&gt;
|''Severe variant of pony flu ... Irritable, authoritarian, headaches, cold, aches, nothing is spared. Be careful not to leave it lying around, you never know''&lt;br /&gt;
*-2 Max {{Morale}}&lt;br /&gt;
*-2 Max {{HP}}&lt;br /&gt;
*Every cycle, a 20% chance, loses 1 {{AP}}.&lt;br /&gt;
*Every cycle, a 40% chance, makes you dirty.&lt;br /&gt;
*Every cycle, a 10% chance, -1 {{HP}}.&lt;br /&gt;
*Gives the symptom ['''Vomiting''']&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Gastroenteritis'''&lt;br /&gt;
|&lt;br /&gt;
*Eating spoiled food&lt;br /&gt;
*Witnessing death&lt;br /&gt;
|&lt;br /&gt;
*Lose 1 {{MP}} per cycle.&lt;br /&gt;
*Max {{HP}} -1.&lt;br /&gt;
|''Do you need a diagram? A good whiff of the smell? Churning stomach?''&lt;br /&gt;
*Every time you '''Consume''', your character loses 1 {{ap}}.&lt;br /&gt;
*-1 Max {{hp}}. &lt;br /&gt;
*Every cycle, makes you dirty. &lt;br /&gt;
*Every cycle, loses 1 {{mp}}. &lt;br /&gt;
*Every cycle, a 16% chance, -1 {{hp}}. &lt;br /&gt;
*Gives the symptom ['''Vomiting'''].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Migraine'''&lt;br /&gt;
|&lt;br /&gt;
*Killing someone&lt;br /&gt;
*Witnessing death &lt;br /&gt;
*Cycle change (random chance) {{todo|confirm}}&lt;br /&gt;
|&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle. &amp;lt;br&amp;gt;&lt;br /&gt;
Can auto-cure after several cycles, supposedly 2-4. &lt;br /&gt;
|''A particularly tenacious heavy migraine is harassing the patient at the moment, but it will eventually go away...''&lt;br /&gt;
*Every cycle, a 20% to lose 1 {{ap}} &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Mush allergy'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some {{Item|Alien Fruit}}&lt;br /&gt;
*Being infected with a spore (appears 2-4 cycles after infection)&lt;br /&gt;
|&lt;br /&gt;
{{Todo|Confirm: Sneeze - Randomly when you're in the same room as a mush? when you're infected with another spore?). French wiki says that it causes 2 damage to those infected with spores (per cycle? Max hp?)}}&lt;br /&gt;
|''Contact with Mush gives you horrible, painful blisters.''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Rejuvenation'''&lt;br /&gt;
|&lt;br /&gt;
*Expedition - [[Zones#Insects|Insects]] zone&lt;br /&gt;
|&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
*Increased chances of falling ill.&lt;br /&gt;
|''Your body is emitting a pulsing green light. This doesn't exactly encourage a good night's sleep...''&lt;br /&gt;
*Each cycle, a 20% chance, loses 1 {{AP}}.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
*Gives the symptom ['''Fitful sleep'''].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Sepsis'''&lt;br /&gt;
|&lt;br /&gt;
*Receiving combat damage&lt;br /&gt;
*Failing DIY Surgery&lt;br /&gt;
|&lt;br /&gt;
*Lose 4 {{HP}} per cycle.&lt;br /&gt;
|''You have a serious infection. It's not going to be easy to recover from this. It's highly unlikely you'll make it...''&lt;br /&gt;
* Every cycle, -4{{hp}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Slight Nausea'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming {{Item|SuperVitamin Bar}}&lt;br /&gt;
|Slight Nausea prints a message in the room's log to the effect of '&amp;lt;name&amp;gt; is vomiting their meal. Not exactly appetizing...'&lt;br /&gt;
|''You feel a little bit shady... It will pass, but you're not hungry anymore and you shouldn't go anywhere near bluuuuuurppp...''&lt;br /&gt;
*Gives the symptom ['''Nausea'''].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Skin Inflammation'''&lt;br /&gt;
|Expedition - [[Zones#Forest|Forest]] Zone&lt;br /&gt;
|Breakouts prints a message in the room's log to the effect of '&amp;lt;name&amp;gt; is scratching their hideous rash, it's really grim...'&lt;br /&gt;
|''Wherever it came from, you've got it. It's incredibly itchy and really irritating.''&lt;br /&gt;
*Gives the symptom ['''Breakouts'''].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Sinus Storm'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some {{Item|Alien Fruit}}&lt;br /&gt;
|&lt;br /&gt;
*30% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''Your sinuses are on fire, frozen, then makes you want to tear your head off. It's bad and it won't go away...''&lt;br /&gt;
*Every cycle, a 30% chance, loses 1 {{AP}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Smallpox'''&lt;br /&gt;
|&lt;br /&gt;
* 'Forest - Illness' event&lt;br /&gt;
|&lt;br /&gt;
* Max {{morale}} -2&lt;br /&gt;
* Max {{hp}} -2&lt;br /&gt;
* 40 % chance to lose 2 {{ap}} per cycle.&lt;br /&gt;
* 50 % chance to lose 1 {{hp}} per cycle.&lt;br /&gt;
|{{Todo}}&lt;br /&gt;
{{Todo}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Space Rabies'''&lt;br /&gt;
|&lt;br /&gt;
*Expedition - [[Zones#Predators|Predators]] zone&lt;br /&gt;
|&lt;br /&gt;
*Lose 2 {{HP}} per cycle.&lt;br /&gt;
|''You've got rabies. You are prone to violent outbursts but it’s the disease that will end up killing you.''&lt;br /&gt;
*Gives the symptom ['''Biting'''].&lt;br /&gt;
*Gives the symptom ['''Psychotic episodes'''].&lt;br /&gt;
*Gives the symptom ['''Drooling'''].&lt;br /&gt;
*Gives the symptom ['''Foaming mouth'''].&lt;br /&gt;
*Every cycle, -2 {{HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Tapeworm'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming spoiled food&lt;br /&gt;
*Consuming some {{Item|Alien Fruit}}&lt;br /&gt;
*Consuming {{Item|Alien Steak}}&lt;br /&gt;
|&lt;br /&gt;
*Lose 1 Satisfaction per cycle.&lt;br /&gt;
|''You are hungry. Really hungry. All the time... Let's eat for God's sake man!''&lt;br /&gt;
*Every cycle, -1 cycle(s) of fullness.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Vitamin Deficiency'''&lt;br /&gt;
|&lt;br /&gt;
*Cycle change (random chance) {{Todo|Confirm}}&lt;br /&gt;
*Starvation {{Todo|Confirm}}&lt;br /&gt;
|&lt;br /&gt;
*10% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''Deficiencies of vitamins, elements, oligo-elements and the list goes on. You have enough on your plate without this...''&lt;br /&gt;
*Every cycle, a 10% chance, loses 1 {{AP}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Disorders ===&lt;br /&gt;
These are '''psychological''' illnesses, often affecting {{Morale}}.&lt;br /&gt;
&lt;br /&gt;
Disorders can be cured by {{Skill|Shrink}} treatment (more details on the skill page) and certain [[Inventory#Drugs|medicines]] (randomized every game).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Status!!Cause!!Details!!In-game Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png]] '''Agoraphobia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*{{Todo|Other causes?}}&lt;br /&gt;
|&lt;br /&gt;
|''You are terrified by crowds and open spaces, you also have uncontrolable vertigo... In space, that's never going to play out well''&lt;br /&gt;
*Gives the symptom ['''Vertigo''']&lt;br /&gt;
**Cannot launch in a patrol ship&lt;br /&gt;
*Gives the symptom ['''Fear of Crowds''']&lt;br /&gt;
**All actions cost +1 {{ap}}, all movements cost +1 {{mp}} while at least 3 other characters are present in the room with you&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png]] '''Ailurophobia'''&lt;br /&gt;
|&lt;br /&gt;
*Expedition - Insects zone &lt;br /&gt;
*{{Todo|Other causes?}}&lt;br /&gt;
|Chance that character won't enter room with cat&lt;br /&gt;
''The cat was in the room, you couldn't help yourself from fleeing...''&lt;br /&gt;
&lt;br /&gt;
All actions cost +2 {{ap}} with cat present in the room.&lt;br /&gt;
|''You have a terrible phobia of cats.. The sight of them alone puts you on the edge.''&lt;br /&gt;
*Gives the symptom [Fear if Cats].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png]] '''Chronic Vertigo'''&lt;br /&gt;
|&lt;br /&gt;
|Vertigo means that a character is barred from Piloting tasks, but can join expeditions.&lt;br /&gt;
&lt;br /&gt;
Eleesha starts with Chronic Vertigo. &lt;br /&gt;
|''You have chronic vertigo which proves to be quite debilitating.'' &lt;br /&gt;
*Gives the symptom ['''Vertigo''']&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png]] '''Crabism'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*{{Todo|Other causes?}}&lt;br /&gt;
|Janice drops to the ground and starts screaming for their mother... (-1 AP)&lt;br /&gt;
|''From time to time you take to walking sideways or throwing yourself to the ground only to return to brief periods of normalcy.'' &lt;br /&gt;
*-4 Max {{Morale}} '''Morale'''.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png]] '''Coprolalia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*{{Todo|Other causes?}}&lt;br /&gt;
|Some messages are randomly replaced with alternate text, or text is added.&lt;br /&gt;
*Examples: ''&amp;quot;Hey, you bunch of honkers&amp;quot;, &amp;quot;Pathetic crappy admins&amp;quot;, &amp;quot;You're nothing but boils&amp;quot;'' &lt;br /&gt;
*Post-it notes and whispers not effected.&lt;br /&gt;
|''You launch huge streams of insults without warning. This tends to shock people the first time they see it.'' &lt;br /&gt;
*-4 Max {{Morale}} '''Morale'''.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png]] '''Chronic Migraine'''&lt;br /&gt;
|&lt;br /&gt;
*Killing someone.&lt;br /&gt;
*{{Todo|Other causes?}}&lt;br /&gt;
|&lt;br /&gt;
|''A particularly tenacious heavy migraine hits you from time to time... and when it hits you it turns everything upside down... no luck'' &lt;br /&gt;
* -2 Max {{morale}} Morale.&lt;br /&gt;
* Every cycle, a 16% chance to lose 1 {{ap}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png]] '''Depression'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*{{Todo|Other causes?}}&lt;br /&gt;
|&lt;br /&gt;
|''You suffer constantly. Life has become so long, too long, and every test makes you increasingly lose your taste for it.''&lt;br /&gt;
*-2 Max {{ap}}.&lt;br /&gt;
*-2 Max {{morale}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png]] '''Paranoia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
|Occasionally replaces text with &amp;quot;[name] is a threat to us all...&amp;quot;, and other nonsense messages when using the walkie-talkie. Also reduces max morale by 3.&lt;br /&gt;
|{{Todo|In-game description}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png]] '''Psychotic Episodes'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*Killing someone&lt;br /&gt;
*{{Todo|Other causes?}}&lt;br /&gt;
|{{Todo}}&lt;br /&gt;
|''You can no longer control yourself and often descent into a black rage. You are strongly advised to stay away from all weaponry.''&lt;br /&gt;
*Gives the symptom ['''Psychotic episodes'''].&lt;br /&gt;
*Gives the symptom ['''Biting'''].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png]] '''Weapon Phobia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*{{Todo|Other causes?}}&lt;br /&gt;
|&lt;br /&gt;
|''You can no longer fire weapons, and the simple sight of them makes you uncomfortable...''&lt;br /&gt;
*Forbids the action: '''Fire'''.&lt;br /&gt;
*Forbids the action: '''Attack'''.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Injuries===&lt;br /&gt;
These are '''physical traumas''' which are typically contracted through combat, bringing various disadvantages.&lt;br /&gt;
&lt;br /&gt;
Healing is performed with the '''Surgical Pod''' in [[Ship_Equipment#Medlab|Medlab]], either by a {{Skill|Medic}} or via DIY Surgery (the latter being more {{AP}} intensive).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Status!!Cause!!Details!!In-game Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[image:Hurt.png]] '''Broken Finger'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|''One of the fingers on your good hand is broken.''&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[image:Hurt.png]] '''Broken Leg'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}} {{Todo|Critical hit?}}&lt;br /&gt;
|&lt;br /&gt;
|&amp;quot;MP actions cost 1 more&lt;br /&gt;
*-5 maximum MP&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[image:Hurt.png]] '''Broken Ribs'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|''Your ribs are broken, causing pain when your posture straightens.''&lt;br /&gt;
*Accuracy -20%.&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
*{{mp}} actions cost '''1''' more.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[image:Hurt.png]] '''Bruised Shoulder'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack.&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
|''Your shoulder has sustained major contusions. Fortunately this is reversible.''&lt;br /&gt;
*Accuracy -'''10'''%.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[image:Hurt.png]] '''Burnt Hand'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
*Attacking with a {{Item|Blaster}}&lt;br /&gt;
|Everything costs 1 {{ap}} more than usual, including non-AP actions which will now cost 1 {{ap}}.&lt;br /&gt;
|''Your hand is burnt.'' &lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[image:Hurt.png]] '''Burst Nose'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with bare hands&lt;br /&gt;
|&lt;br /&gt;
|''Your nose is no longer there, at all, you're a bit scary too...''&lt;br /&gt;
*- '''2''' Max {{Morale}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[image:Hurt.png]] '''Busted Arm Joint'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}} {{Todo|Critical hit?}}&lt;br /&gt;
|&lt;br /&gt;
|''Your pendulous arm looks funny but is all the same a pretty serious handicap.''&lt;br /&gt;
*All your AP actions cost 2 more.&lt;br /&gt;
*Accuracy -40%.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[image:Hurt.png]] '''Critical Haemorrage'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
*Missing a {{Item|Blaster}} attack. {{Todo|Critical hit?}}&lt;br /&gt;
|Room log: ''Despite a good dodge, Janice has lost a little blood''&lt;br /&gt;
|''You have a haemmorage in an artery which requires major surgery. Good luck.'' &lt;br /&gt;
*Every cycle, -2 {{HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[image:Hurt.png]] '''Damaged Ears'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
|Player cannot use public channels. Private channels still seem to work, if they were present before being injured.&lt;br /&gt;
|''Your ears are no longer of any use. Although you never seem to listen to what you're told anyway...''&lt;br /&gt;
*Makes you deaf&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[image:Hurt.png]] '''Haemorrhage'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}} {{Todo|Critical hit?}}&lt;br /&gt;
|&lt;br /&gt;
|''You have a haemmorage - you need surgery.''&lt;br /&gt;
*Every cycle, -1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[image:Hurt.png]] '''Mashed Foot'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}} {{Todo|Critical hit?}}&lt;br /&gt;
|&lt;br /&gt;
|''That's not even really a foot anymore.''&lt;br /&gt;
*Movement actions cost 1 more. &lt;br /&gt;
*Max moves -3.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[image:Hurt.png]] '''Open-Air Brain'''&lt;br /&gt;
|&lt;br /&gt;
|{{Bug|Despite the description, you don't die if you are dirty.}}&lt;br /&gt;
|''Part of your skull is missing. It wouldn't be an exaggeration to say that this can be a problem in several situations.''&lt;br /&gt;
*-2 max {{morale}}&lt;br /&gt;
*You will die if you become '''Dirty'''.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[image:Hurt.png]] '''Perforated Lung'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}} {{Todo|Critical hit?}}&lt;br /&gt;
|&lt;br /&gt;
*Most actions require +2 {{AP}}, including picking up and dropping items.&lt;br /&gt;
*Player becomes '''Mute'''. {{Bug|Can still use ''General Announcement'' for 2 {{AP}}.}}&lt;br /&gt;
*-2 {{HP}} per cycle. &lt;br /&gt;
|{{Todo|Fluff/ingame description needed}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[image:Hurt.png]] '''Smashed Legs'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
|''You no longer have the use of your legs.  It's not ideal, as they're pretty handy. No more a actions.''&lt;br /&gt;
*-12 Max {{MP}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[image:Hurt.png]] '''Torn Tongue'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack.&lt;br /&gt;
|&lt;br /&gt;
*Player becomes '''Mute'''. {{Bug|Can still use ''General Announcement''.}}&lt;br /&gt;
Room Log:''Roland missed their target by a good distance and the clash against a nearby wall made them bite their tongue...''&lt;br /&gt;
|''Your tongue is reduced to a flaccid lifeless mass.''&lt;br /&gt;
*Makes you mute.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Incomplete]]&lt;/div&gt;</summary>
		<author><name>Terry22</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Health</id>
		<title>Health</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Health"/>
				<updated>2014-01-18T20:48:01Z</updated>
		
		<summary type="html">&lt;p&gt;Terry22: /* Disorders */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
{{Caution|'''This page could use more info:'''&lt;br /&gt;
&lt;br /&gt;
'''{{HP}} Health Points:''' ''Loss'': Exploration, Ship Malfunction, Fire, Space Combat, Diseases, Schrödinger (Unless Raluca) etc.&lt;br /&gt;
&lt;br /&gt;
'''{{Morale}} Morale Points:''' ''Gain'': Rebel Bases, Sol etc., ''Loss'': Mental Disorders, Panic Attacks etc.&lt;br /&gt;
&lt;br /&gt;
'''Illnesses''': Create a table for the effects of Symptoms caused by diseases, disorders and injuries and a starter paragraph to explain illnesses in general. This paragraph should also tell readers that some Illnesses can have multiple causes.&lt;br /&gt;
&lt;br /&gt;
Please confirm and append the values to the article, then remove this notice!&lt;br /&gt;
&lt;br /&gt;
Updated by [[User:Devoirity|Devoirity]] ([[User talk:Devoirity|talk]]) 12:06, 7 January 2014 (MST)}}&lt;br /&gt;
The daily grind in the depths of space asks a lot of the Daedalus crew , who find their mental and physical '''Health''' diminishing with each passing day. Maintaining your {{HP}} '''Health Points''' and {{Morale}} '''Morale''' is one of your many responsibilities in the fight against the {{Character|Mush}}, which eventually proves difficult as you are beset by [[Dangers]] from all sides. Deaths of vital personnel and depleted resources will drive you to carefully guard every precious point you have, and force you to cooperate with others to restore them as efficiently as possible.&lt;br /&gt;
&lt;br /&gt;
To the left of the play area is the display for your health. Over your picture is a collection of icons representing special statuses, and just below that are your {{HP}} and {{Morale}} gauges. Special statuses can be good or bad, and hovering over the icons will give a description and sometimes advice.&lt;br /&gt;
&lt;br /&gt;
== Health Points ==&lt;br /&gt;
&lt;br /&gt;
{{HP}} '''Health Points''' are a measurement of your physical well-being. When they drop to zero, your character will '''die''' and you will be removed from the game.&lt;br /&gt;
&lt;br /&gt;
Health Points are capped at '''14''' {{HP}}. If you are playing in {{Gold Mode}}, you gain a bonus of +2 {{HP}}, making '''16''' {{HP}} your total maximum.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell; padding-right: 50px;&amp;quot;&amp;gt;&lt;br /&gt;
=== Ways to gain Health Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Gain&lt;br /&gt;
|-&lt;br /&gt;
| Surviving for a day&lt;br /&gt;
| +1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Eating a {{Item|Banana}}&lt;br /&gt;
| +1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Eating certain {{Item|Alien Fruit}}&lt;br /&gt;
| +1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Healed using {{Item|Bandage}}&lt;br /&gt;
| +2 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Healed using {{Item|Medikit}}&lt;br /&gt;
| +3 {{HP}} '''*'''&lt;br /&gt;
|}&lt;br /&gt;
'''*''' Increased by 1 {{HP}} with [[Research|Ultra-Healing Pomade]] researched.&amp;lt;br&amp;gt;&lt;br /&gt;
'''*''' Increased by 2 {{HP}} if used by a {{Skill|Medic}}.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ways to lose Health Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Loss&lt;br /&gt;
|-&lt;br /&gt;
| Random Damage '''*'''&lt;br /&gt;
| 2 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Room Shaking&lt;br /&gt;
| 1-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Steel Plate&lt;br /&gt;
| 4-6 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: [[Actions#Kick Off|Kick Off]]&lt;br /&gt;
| 1-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Knife}}&lt;br /&gt;
| 1-5 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Blaster}}&lt;br /&gt;
| 3-5 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Old Faithful}}&lt;br /&gt;
| 2-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Natamy Rifle}}&lt;br /&gt;
| 2-4 {{HP}} '''**'''&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Lizaro Jungle}}&lt;br /&gt;
| 3-5 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Rocket Launcher}}&lt;br /&gt;
|?-8 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Throwing a {{Item|Grenade}}&lt;br /&gt;
| 0-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Grenade}}&lt;br /&gt;
| 0-10 {{HP}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''*''' This damage has a (low) chance of occurring whenever a player picks up an item or repairs a broken piece of equipment or object. There is an elevated and reliable chance for a non-Raluca player to be scratched for 2 {{HP}} each time they pick up Schroedinger. &amp;lt;br&amp;gt;&lt;br /&gt;
'''**''' 6-13 {{HP}} if victim is a {{Character|Mush}}. &lt;br /&gt;
&lt;br /&gt;
{{Note|All '''combat''' damage is reduced by 1 {{HP}} each (stacking) by the following: {{Item|Plastenite Armor}}, {{Skill|Hard Boiled}}, though it is reportedly bugged at times. Mush who [[mutate]] will also have some additional damage protection.}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Morale Points ==&lt;br /&gt;
&lt;br /&gt;
{{Morale}} '''Morale Points''' represent your character's mental integrity. When {{Morale|long}} drops to zero, the character will commit suicide and you will be removed from the game at the next cycle change.&lt;br /&gt;
&lt;br /&gt;
As with {{HP}}, Morale is capped at '''14''' {{Morale}}. If you are playing in {{Gold Mode}}, you gain a bonus of +2 {{Morale}}, making '''16''' {{Morale}} your total maximum.&lt;br /&gt;
&lt;br /&gt;
The {{Character|Mush}}'s {{Morale}} is always at maximum and cannot be influenced. This may prompt {{Character|Mush}} players to keep track of the {{Morale}} they otherwise ''would'' have as regular human crewmember, so that they can defend themselves in case of doubt. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell; padding-right: 50px;&amp;quot;&amp;gt;&lt;br /&gt;
=== Ways to gain Morale Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Gain&lt;br /&gt;
|-&lt;br /&gt;
| Eating a Banana&lt;br /&gt;
| +1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Eating certain [[Inventory#Fruit|Alien Fruit]]&lt;br /&gt;
| +1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Cycle spent lying down with {{Skill|Shrink}} in room&lt;br /&gt;
| +1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Comforted by a {{Skill|Shrink}}&lt;br /&gt;
| +2 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Receiving a speech from a {{Skill|Leader}}&lt;br /&gt;
| +2 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Doing the thing&lt;br /&gt;
| +2 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| '''Caress'''ing {{Character|Schrödinger}} (once per game)&lt;br /&gt;
| +3 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Using the [[Inventory#Tools|Alien Holographic TV]] (once per game)&lt;br /&gt;
| +3 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Communications#Rebel Bases|Rebel Base]] Transmission: CYGNI&lt;br /&gt;
| +3 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Communications#Rebel Bases|Rebel Base]] Transmission: KALADAAN&lt;br /&gt;
| +6 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Communications#Link|Comms Link]] first established&lt;br /&gt;
| +3 {{Morale}} *&lt;br /&gt;
|}&lt;br /&gt;
'''*''' For everyone already out of cryo.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ways to lose Morale Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Loss&lt;br /&gt;
|-&lt;br /&gt;
| Surviving for a day&lt;br /&gt;
| -2 {{Morale}} *&lt;br /&gt;
|-&lt;br /&gt;
| Crew member death&lt;br /&gt;
| -1 {{Morale}} **&lt;br /&gt;
|-&lt;br /&gt;
| {{Skill|Demoralize}}&lt;br /&gt;
| -2 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Panic Attack&lt;br /&gt;
| -3 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Eating uncooked {{Item|Standard Ration}}&lt;br /&gt;
| -1 {{Morale}}&lt;br /&gt;
|}&lt;br /&gt;
'''*''' Reduced by 1 {{Morale}} if {{Skill|Mankind's only hope}} is alive.&amp;lt;br&amp;gt;&lt;br /&gt;
'''*''' Reduced by 1 {{Morale}} if you are {{Skill|The Optimist}}. (stacks with above)&amp;lt;br&amp;gt;&lt;br /&gt;
'''**''' No {{Morale}} loss in case of a suicide, or if you are {{Skill|Detached Crewmember}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Satisfaction==&lt;br /&gt;
'''Satisfaction''' is a hidden health statistic that relates to food and starvation. When you eat, you gain Satisfaction points depending on what you eat. Different [[Inventory#Consumables|foods]] give different amounts. You will gain the [[Image:Belly_full.png]] '''Full Stomach''' [[Statuses#Health|status]] when your Satisfaction is 3 or more, and you cannot eat any more after that. You lose 1 Satisfaction per cycle. Once your Satisfaction points reach 0, you will be fine for 24 more cycles. Once that time has elapsed, you will gain the [[Image:Starving.png]] '''Starving''' status, and will begin losing 1 {{HP}} per cycle.  &lt;br /&gt;
&lt;br /&gt;
Given a basic max starting {{HP|long}} of 14, and assuming that you have already hit 0 Satisfaction at some point in the recent past, eat 1 ration giving 4 Satisfaction, and you will last 5.25 days before death:&lt;br /&gt;
&lt;br /&gt;
(&amp;lt;span style=&amp;quot;color:#080;&amp;quot;&amp;gt;Cycles of Satisfaction ticking down&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#880;&amp;quot;&amp;gt;Cycles before starvation starts&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#800;&amp;quot;&amp;gt;Cycles of losing 1 {{HP}}&amp;lt;/span&amp;gt;) divided by &amp;lt;span style=&amp;quot;color:#008;&amp;quot;&amp;gt;Number of Cycles in a day&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#080;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#880;&amp;quot;&amp;gt;24&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#800;&amp;quot;&amp;gt;14&amp;lt;/span&amp;gt; = 42 Cycles&amp;lt;br/&amp;gt;&lt;br /&gt;
42 / &amp;lt;span style=&amp;quot;color:#008;&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt; = 5.25 Days&lt;br /&gt;
&lt;br /&gt;
With Gold Mode: (4+24+16)/8 = 5.5 days&amp;lt;br/&amp;gt;&lt;br /&gt;
With low health: (4+24+1)/8 = 3.625 days&lt;br /&gt;
&lt;br /&gt;
The only thing that will affect this process is damage you receive in that time from other characters or random room events, or {{morale|long}} loss causing suicide. This can technically kill you earlier than that, but the overall chances of that are impossible to calculate at this point. Get your {{hp}} and {{morale}} to max and eat that Ration, and you should be fine.&lt;br /&gt;
&lt;br /&gt;
{{Todo|Need to confirm the 24 cycles before starvation starts, find the point that the hunger notification starts, and find out what max satisfaction is.}}&lt;br /&gt;
&lt;br /&gt;
== Illnesses ==&lt;br /&gt;
Below you can find lists of certain negative health statuses which, while lacking a decisive official in-game name, are classified on Mushpedia as '''diseases''' (physical), '''disorders''' (psychological) and '''injuries''' (requiring surgery).&lt;br /&gt;
&lt;br /&gt;
=== Diseases ===&lt;br /&gt;
These are '''physical''' illnesses, often affecting {{HP}} and {{AP}}.&lt;br /&gt;
&lt;br /&gt;
Diseases can be cured using the {{Item|Medikit}}, certain [[Inventory#Drugs|medicines]] (randomized every game) or by the passing of time.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Status!!Cause!!Details!!In-game Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Acid Reflux'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming {{Item|Alien Steak}}&lt;br /&gt;
*Consuming spoiled food&lt;br /&gt;
|&lt;br /&gt;
*Lose 2 {{AP}} by the '''Consume''' action (any consumable).&lt;br /&gt;
|''You are bringing food back up. It is unpleasant and irritating.''&lt;br /&gt;
*Gives the symptom ['''Vomiting'''].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Cat Allergy'''&lt;br /&gt;
|&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Cold'''&lt;br /&gt;
|&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
*Being infected with a spore (appears 2-4 cycles after infection)&lt;br /&gt;
|&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''Don't go out without your Kleenex''&lt;br /&gt;
*Every cycle, a 20% chance, loses 1 {{AP}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Flu'''&lt;br /&gt;
|&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
*-2 Max {{Morale}}&lt;br /&gt;
*-2 Max {{HP}}&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
*40% chance to become '''dirty'''&lt;br /&gt;
*10% chance to lose 1 {{HP}} per cycle.&lt;br /&gt;
|''Severe variant of pony flu ... Irritable, authoritarian, headaches, cold, aches, nothing is spared. Be careful not to leave it lying around, you never know''&lt;br /&gt;
*-2 Max {{Morale}}&lt;br /&gt;
*-2 Max {{HP}}&lt;br /&gt;
*Every cycle, a 20% chance, loses 1 {{AP}}.&lt;br /&gt;
*Every cycle, a 40% chance, makes you dirty.&lt;br /&gt;
*Every cycle, a 10% chance, -1 {{HP}}.&lt;br /&gt;
*Gives the symptom ['''Vomiting''']&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Gastroenteritis'''&lt;br /&gt;
|&lt;br /&gt;
*Eating spoiled food&lt;br /&gt;
*Witnessing death&lt;br /&gt;
|&lt;br /&gt;
*Lose 1 {{MP}} per cycle.&lt;br /&gt;
*Max {{HP}} -1.&lt;br /&gt;
|''Do you need a diagram? A good whiff of the smell? Churning stomach?''&lt;br /&gt;
*Every time you '''Consume''', your character loses 1 {{ap}}.&lt;br /&gt;
*-1 Max {{hp}}. &lt;br /&gt;
*Every cycle, makes you dirty. &lt;br /&gt;
*Every cycle, loses 1 {{mp}}. &lt;br /&gt;
*Every cycle, a 16% chance, -1 {{hp}}. &lt;br /&gt;
*Gives the symptom ['''Vomiting'''].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Migraine'''&lt;br /&gt;
|&lt;br /&gt;
*Killing someone&lt;br /&gt;
*Witnessing death &lt;br /&gt;
*Cycle change (random chance) {{todo|confirm}}&lt;br /&gt;
|&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle. &amp;lt;br&amp;gt;&lt;br /&gt;
Can auto-cure after several cycles, supposedly 2-4. &lt;br /&gt;
|''A particularly tenacious heavy migraine is harassing the patient at the moment, but it will eventually go away...''&lt;br /&gt;
*Every cycle, a 20% to lose 1 {{ap}} &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Mush allergy'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some {{Item|Alien Fruit}}&lt;br /&gt;
*Being infected with a spore (appears 2-4 cycles after infection)&lt;br /&gt;
|&lt;br /&gt;
{{Todo|Confirm: Sneeze - Randomly when you're in the same room as a mush? when you're infected with another spore?). French wiki says that it causes 2 damage to those infected with spores (per cycle? Max hp?)}}&lt;br /&gt;
|''Contact with Mush gives you horrible, painful blisters.''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Rejuvenation'''&lt;br /&gt;
|&lt;br /&gt;
*Expedition - [[Zones#Insects|Insects]] zone&lt;br /&gt;
|&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
*Increased chances of falling ill.&lt;br /&gt;
|''Your body is emitting a pulsing green light. This doesn't exactly encourage a good night's sleep...''&lt;br /&gt;
*Each cycle, a 20% chance, loses 1 {{AP}}.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
*Gives the symptom ['''Fitful sleep'''].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Sepsis'''&lt;br /&gt;
|&lt;br /&gt;
*Receiving combat damage&lt;br /&gt;
*Failing DIY Surgery&lt;br /&gt;
|&lt;br /&gt;
*Lose 4 {{HP}} per cycle.&lt;br /&gt;
|''You have a serious infection. It's not going to be easy to recover from this. It's highly unlikely you'll make it...''&lt;br /&gt;
* Every cycle, -4{{hp}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Slight Nausea'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming {{Item|SuperVitamin Bar}}&lt;br /&gt;
|Slight Nausea prints a message in the room's log to the effect of '&amp;lt;name&amp;gt; is vomiting their meal. Not exactly appetizing...'&lt;br /&gt;
|''You feel a little bit shady... It will pass, but you're not hungry anymore and you shouldn't go anywhere near bluuuuuurppp...''&lt;br /&gt;
*Gives the symptom ['''Nausea'''].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Skin Inflammation'''&lt;br /&gt;
|Expedition - [[Zones#Forest|Forest]] Zone&lt;br /&gt;
|Breakouts prints a message in the room's log to the effect of '&amp;lt;name&amp;gt; is scratching their hideous rash, it's really grim...'&lt;br /&gt;
|''Wherever it came from, you've got it. It's incredibly itchy and really irritating.''&lt;br /&gt;
*Gives the symptom ['''Breakouts'''].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Sinus Storm'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some {{Item|Alien Fruit}}&lt;br /&gt;
|&lt;br /&gt;
*30% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''Your sinuses are on fire, frozen, then makes you want to tear your head off. It's bad and it won't go away...''&lt;br /&gt;
*Every cycle, a 30% chance, loses 1 {{AP}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Smallpox'''&lt;br /&gt;
|&lt;br /&gt;
* 'Forest - Illness' event&lt;br /&gt;
|&lt;br /&gt;
* Max {{morale}} -2&lt;br /&gt;
* Max {{hp}} -2&lt;br /&gt;
* 40 % chance to lose 2 {{ap}} per cycle.&lt;br /&gt;
* 50 % chance to lose 1 {{hp}} per cycle.&lt;br /&gt;
|{{Todo}}&lt;br /&gt;
{{Todo}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Space Rabies'''&lt;br /&gt;
|&lt;br /&gt;
*Expedition - [[Zones#Predators|Predators]] zone&lt;br /&gt;
|&lt;br /&gt;
*Lose 2 {{HP}} per cycle.&lt;br /&gt;
|''You've got rabies. You are prone to violent outbursts but it’s the disease that will end up killing you.''&lt;br /&gt;
*Gives the symptom ['''Biting'''].&lt;br /&gt;
*Gives the symptom ['''Psychotic episodes'''].&lt;br /&gt;
*Gives the symptom ['''Drooling'''].&lt;br /&gt;
*Gives the symptom ['''Foaming mouth'''].&lt;br /&gt;
*Every cycle, -2 {{HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Tapeworm'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming spoiled food&lt;br /&gt;
*Consuming some {{Item|Alien Fruit}}&lt;br /&gt;
*Consuming {{Item|Alien Steak}}&lt;br /&gt;
|&lt;br /&gt;
*Lose 1 Satisfaction per cycle.&lt;br /&gt;
|''You are hungry. Really hungry. All the time... Let's eat for God's sake man!''&lt;br /&gt;
*Every cycle, -1 cycle(s) of fullness.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Vitamin Deficiency'''&lt;br /&gt;
|&lt;br /&gt;
*Cycle change (random chance) {{Todo|Confirm}}&lt;br /&gt;
*Starvation {{Todo|Confirm}}&lt;br /&gt;
|&lt;br /&gt;
*10% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''Deficiencies of vitamins, elements, oligo-elements and the list goes on. You have enough on your plate without this...''&lt;br /&gt;
*Every cycle, a 10% chance, loses 1 {{AP}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Disorders ===&lt;br /&gt;
These are '''psychological''' illnesses, often affecting {{Morale}}.&lt;br /&gt;
&lt;br /&gt;
Disorders can be cured by {{Skill|Shrink}} treatment (more details on the skill page) and certain [[Inventory#Drugs|medicines]] (randomized every game).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Status!!Cause!!Details!!In-game Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png]] '''Agoraphobia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*{{Todo|Other causes?}}&lt;br /&gt;
|&lt;br /&gt;
|''You are terrified by crowds and open spaces, you also have uncontrolable vertigo... In space, that's never going to play out well''&lt;br /&gt;
*Gives the symptom ['''Vertigo''']&lt;br /&gt;
**Cannot launch in a patrol ship&lt;br /&gt;
*Gives the symptom ['''Fear of Crowds''']&lt;br /&gt;
**All actions cost +1 {{ap}}, all movements cost +1 {{mp}} while at least 3 other characters are present in the room with you&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png]] '''Ailurophobia'''&lt;br /&gt;
|&lt;br /&gt;
*Expedition - Insects zone &lt;br /&gt;
*{{Todo|Other causes?}}&lt;br /&gt;
|Character can't enter rooms with cat in them.&lt;br /&gt;
''The cat was in the room, you couldn't help yourself from fleeing...''&lt;br /&gt;
|''You have a terrible phobia of cats.. The sight of them alone puts you on the edge.''&lt;br /&gt;
*Gives the symptom [Fear if Cats].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png]] '''Chronic Vertigo'''&lt;br /&gt;
|&lt;br /&gt;
|Vertigo means that a character is barred from Piloting tasks, but can join expeditions.&lt;br /&gt;
&lt;br /&gt;
Eleesha starts with Chronic Vertigo. &lt;br /&gt;
|''You have chronic vertigo which proves to be quite debilitating.'' &lt;br /&gt;
*Gives the symptom ['''Vertigo''']&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png]] '''Crabism'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*{{Todo|Other causes?}}&lt;br /&gt;
|Janice drops to the ground and starts screaming for their mother... (-1 AP)&lt;br /&gt;
|''From time to time you take to walking sideways or throwing yourself to the ground only to return to brief periods of normalcy.'' &lt;br /&gt;
*-4 Max {{Morale}} '''Morale'''.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png]] '''Coprolalia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*{{Todo|Other causes?}}&lt;br /&gt;
|Some messages are randomly replaced with alternate text, or text is added.&lt;br /&gt;
*Examples: ''&amp;quot;Hey, you bunch of honkers&amp;quot;, &amp;quot;Pathetic crappy admins&amp;quot;, &amp;quot;You're nothing but boils&amp;quot;'' &lt;br /&gt;
*Post-it notes and whispers not effected.&lt;br /&gt;
|''You launch huge streams of insults without warning. This tends to shock people the first time they see it.'' &lt;br /&gt;
*-4 Max {{Morale}} '''Morale'''.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png]] '''Chronic Migraine'''&lt;br /&gt;
|&lt;br /&gt;
*Killing someone.&lt;br /&gt;
*{{Todo|Other causes?}}&lt;br /&gt;
|&lt;br /&gt;
|''A particularly tenacious heavy migraine hits you from time to time... and when it hits you it turns everything upside down... no luck'' &lt;br /&gt;
* -2 Max {{morale}} Morale.&lt;br /&gt;
* Every cycle, a 16% chance to lose 1 {{ap}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png]] '''Depression'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*{{Todo|Other causes?}}&lt;br /&gt;
|&lt;br /&gt;
|''You suffer constantly. Life has become so long, too long, and every test makes you increasingly lose your taste for it.''&lt;br /&gt;
*-2 Max {{ap}}.&lt;br /&gt;
*-2 Max {{morale}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png]] '''Paranoia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
|Occasionally replaces text with &amp;quot;[name] is a threat to us all...&amp;quot;, and other nonsense messages when using the walkie-talkie. Also reduces max morale by 3.&lt;br /&gt;
|{{Todo|In-game description}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png]] '''Psychotic Episodes'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*Killing someone&lt;br /&gt;
*{{Todo|Other causes?}}&lt;br /&gt;
|{{Todo}}&lt;br /&gt;
|''You can no longer control yourself and often descent into a black rage. You are strongly advised to stay away from all weaponry.''&lt;br /&gt;
*Gives the symptom ['''Psychotic episodes'''].&lt;br /&gt;
*Gives the symptom ['''Biting'''].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png]] '''Weapon Phobia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*{{Todo|Other causes?}}&lt;br /&gt;
|&lt;br /&gt;
|''You can no longer fire weapons, and the simple sight of them makes you uncomfortable...''&lt;br /&gt;
*Forbids the action: '''Fire'''.&lt;br /&gt;
*Forbids the action: '''Attack'''.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Injuries===&lt;br /&gt;
These are '''physical traumas''' which are typically contracted through combat, bringing various disadvantages.&lt;br /&gt;
&lt;br /&gt;
Healing is performed with the '''Surgical Pod''' in [[Ship_Equipment#Medlab|Medlab]], either by a {{Skill|Medic}} or via DIY Surgery (the latter being more {{AP}} intensive).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Status!!Cause!!Details!!In-game Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[image:Hurt.png]] '''Broken Finger'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|''One of the fingers on your good hand is broken.''&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[image:Hurt.png]] '''Broken Leg'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}} {{Todo|Critical hit?}}&lt;br /&gt;
|&lt;br /&gt;
|&amp;quot;MP actions cost 1 more&lt;br /&gt;
*-5 maximum MP&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[image:Hurt.png]] '''Broken Ribs'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|''Your ribs are broken, causing pain when your posture straightens.''&lt;br /&gt;
*Accuracy -20%.&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
*{{mp}} actions cost '''1''' more.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[image:Hurt.png]] '''Bruised Shoulder'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack.&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
|''Your shoulder has sustained major contusions. Fortunately this is reversible.''&lt;br /&gt;
*Accuracy -'''10'''%.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[image:Hurt.png]] '''Burnt Hand'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
*Attacking with a {{Item|Blaster}}&lt;br /&gt;
|Everything costs 1 {{ap}} more than usual, including non-AP actions which will now cost 1 {{ap}}.&lt;br /&gt;
|''Your hand is burnt.'' &lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[image:Hurt.png]] '''Burst Nose'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with bare hands&lt;br /&gt;
|&lt;br /&gt;
|''Your nose is no longer there, at all, you're a bit scary too...''&lt;br /&gt;
*- '''2''' Max {{Morale}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[image:Hurt.png]] '''Busted Arm Joint'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}} {{Todo|Critical hit?}}&lt;br /&gt;
|&lt;br /&gt;
|''Your pendulous arm looks funny but is all the same a pretty serious handicap.''&lt;br /&gt;
*All your AP actions cost 2 more.&lt;br /&gt;
*Accuracy -40%.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[image:Hurt.png]] '''Critical Haemorrage'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
*Missing a {{Item|Blaster}} attack. {{Todo|Critical hit?}}&lt;br /&gt;
|Room log: ''Despite a good dodge, Janice has lost a little blood''&lt;br /&gt;
|''You have a haemmorage in an artery which requires major surgery. Good luck.'' &lt;br /&gt;
*Every cycle, -2 {{HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[image:Hurt.png]] '''Damaged Ears'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
|Player cannot use public channels. Private channels still seem to work, if they were present before being injured.&lt;br /&gt;
|''Your ears are no longer of any use. Although you never seem to listen to what you're told anyway...''&lt;br /&gt;
*Makes you deaf&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[image:Hurt.png]] '''Haemorrhage'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}} {{Todo|Critical hit?}}&lt;br /&gt;
|&lt;br /&gt;
|''You have a haemmorage - you need surgery.''&lt;br /&gt;
*Every cycle, -1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[image:Hurt.png]] '''Mashed Foot'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}} {{Todo|Critical hit?}}&lt;br /&gt;
|&lt;br /&gt;
|''That's not even really a foot anymore.''&lt;br /&gt;
*Movement actions cost 1 more. &lt;br /&gt;
*Max moves -3.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[image:Hurt.png]] '''Open-Air Brain'''&lt;br /&gt;
|&lt;br /&gt;
|{{Bug|Despite the description, you don't die if you are dirty.}}&lt;br /&gt;
|''Part of your skull is missing. It wouldn't be an exaggeration to say that this can be a problem in several situations.''&lt;br /&gt;
*-2 max {{morale}}&lt;br /&gt;
*You will die if you become '''Dirty'''.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[image:Hurt.png]] '''Perforated Lung'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}} {{Todo|Critical hit?}}&lt;br /&gt;
|&lt;br /&gt;
*Most actions require +2 {{AP}}, including picking up and dropping items.&lt;br /&gt;
*Player becomes '''Mute'''. {{Bug|Can still use ''General Announcement'' for 2 {{AP}}.}}&lt;br /&gt;
*-2 {{HP}} per cycle. &lt;br /&gt;
|{{Todo|Fluff/ingame description needed}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[image:Hurt.png]] '''Smashed Legs'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
|''You no longer have the use of your legs.  It's not ideal, as they're pretty handy. No more a actions.''&lt;br /&gt;
*-12 Max {{MP}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[image:Hurt.png]] '''Torn Tongue'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack.&lt;br /&gt;
|&lt;br /&gt;
*Player becomes '''Mute'''. {{Bug|Can still use ''General Announcement''.}}&lt;br /&gt;
Room Log:''Roland missed their target by a good distance and the clash against a nearby wall made them bite their tongue...''&lt;br /&gt;
|''Your tongue is reduced to a flaccid lifeless mass.''&lt;br /&gt;
*Makes you mute.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Incomplete]]&lt;/div&gt;</summary>
		<author><name>Terry22</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Health</id>
		<title>Health</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Health"/>
				<updated>2014-01-18T19:57:15Z</updated>
		
		<summary type="html">&lt;p&gt;Terry22: /* Diseases */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
{{Caution|'''This page could use more info:'''&lt;br /&gt;
&lt;br /&gt;
'''{{HP}} Health Points:''' ''Loss'': Exploration, Ship Malfunction, Fire, Space Combat, Diseases, Schrödinger (Unless Raluca) etc.&lt;br /&gt;
&lt;br /&gt;
'''{{Morale}} Morale Points:''' ''Gain'': Rebel Bases, Sol etc., ''Loss'': Mental Disorders, Panic Attacks etc.&lt;br /&gt;
&lt;br /&gt;
'''Illnesses''': Create a table for the effects of Symptoms caused by diseases, disorders and injuries and a starter paragraph to explain illnesses in general. This paragraph should also tell readers that some Illnesses can have multiple causes.&lt;br /&gt;
&lt;br /&gt;
Please confirm and append the values to the article, then remove this notice!&lt;br /&gt;
&lt;br /&gt;
Updated by [[User:Devoirity|Devoirity]] ([[User talk:Devoirity|talk]]) 12:06, 7 January 2014 (MST)}}&lt;br /&gt;
The daily grind in the depths of space asks a lot of the Daedalus crew , who find their mental and physical '''Health''' diminishing with each passing day. Maintaining your {{HP}} '''Health Points''' and {{Morale}} '''Morale''' is one of your many responsibilities in the fight against the {{Character|Mush}}, which eventually proves difficult as you are beset by [[Dangers]] from all sides. Deaths of vital personnel and depleted resources will drive you to carefully guard every precious point you have, and force you to cooperate with others to restore them as efficiently as possible.&lt;br /&gt;
&lt;br /&gt;
To the left of the play area is the display for your health. Over your picture is a collection of icons representing special statuses, and just below that are your {{HP}} and {{Morale}} gauges. Special statuses can be good or bad, and hovering over the icons will give a description and sometimes advice.&lt;br /&gt;
&lt;br /&gt;
== Health Points ==&lt;br /&gt;
&lt;br /&gt;
{{HP}} '''Health Points''' are a measurement of your physical well-being. When they drop to zero, your character will '''die''' and you will be removed from the game.&lt;br /&gt;
&lt;br /&gt;
Health Points are capped at '''14''' {{HP}}. If you are playing in {{Gold Mode}}, you gain a bonus of +2 {{HP}}, making '''16''' {{HP}} your total maximum.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell; padding-right: 50px;&amp;quot;&amp;gt;&lt;br /&gt;
=== Ways to gain Health Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Gain&lt;br /&gt;
|-&lt;br /&gt;
| Surviving for a day&lt;br /&gt;
| +1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Eating a {{Item|Banana}}&lt;br /&gt;
| +1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Eating certain {{Item|Alien Fruit}}&lt;br /&gt;
| +1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Healed using {{Item|Bandage}}&lt;br /&gt;
| +2 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Healed using {{Item|Medikit}}&lt;br /&gt;
| +3 {{HP}} '''*'''&lt;br /&gt;
|}&lt;br /&gt;
'''*''' Increased by 1 {{HP}} with [[Research|Ultra-Healing Pomade]] researched.&amp;lt;br&amp;gt;&lt;br /&gt;
'''*''' Increased by 2 {{HP}} if used by a {{Skill|Medic}}.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ways to lose Health Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Loss&lt;br /&gt;
|-&lt;br /&gt;
| Random Damage '''*'''&lt;br /&gt;
| 2 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Room Shaking&lt;br /&gt;
| 1-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Steel Plate&lt;br /&gt;
| 4-6 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: [[Actions#Kick Off|Kick Off]]&lt;br /&gt;
| 1-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Knife}}&lt;br /&gt;
| 1-5 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Blaster}}&lt;br /&gt;
| 3-5 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Old Faithful}}&lt;br /&gt;
| 2-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Natamy Rifle}}&lt;br /&gt;
| 2-4 {{HP}} '''**'''&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Lizaro Jungle}}&lt;br /&gt;
| 3-5 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Rocket Launcher}}&lt;br /&gt;
|?-8 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Throwing a {{Item|Grenade}}&lt;br /&gt;
| 0-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Grenade}}&lt;br /&gt;
| 0-10 {{HP}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''*''' This damage has a (low) chance of occurring whenever a player picks up an item or repairs a broken piece of equipment or object. There is an elevated and reliable chance for a non-Raluca player to be scratched for 2 {{HP}} each time they pick up Schroedinger. &amp;lt;br&amp;gt;&lt;br /&gt;
'''**''' 6-13 {{HP}} if victim is a {{Character|Mush}}. &lt;br /&gt;
&lt;br /&gt;
{{Note|All '''combat''' damage is reduced by 1 {{HP}} each (stacking) by the following: {{Item|Plastenite Armor}}, {{Skill|Hard Boiled}}, though it is reportedly bugged at times. Mush who [[mutate]] will also have some additional damage protection.}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Morale Points ==&lt;br /&gt;
&lt;br /&gt;
{{Morale}} '''Morale Points''' represent your character's mental integrity. When {{Morale|long}} drops to zero, the character will commit suicide and you will be removed from the game at the next cycle change.&lt;br /&gt;
&lt;br /&gt;
As with {{HP}}, Morale is capped at '''14''' {{Morale}}. If you are playing in {{Gold Mode}}, you gain a bonus of +2 {{Morale}}, making '''16''' {{Morale}} your total maximum.&lt;br /&gt;
&lt;br /&gt;
The {{Character|Mush}}'s {{Morale}} is always at maximum and cannot be influenced. This may prompt {{Character|Mush}} players to keep track of the {{Morale}} they otherwise ''would'' have as regular human crewmember, so that they can defend themselves in case of doubt. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell; padding-right: 50px;&amp;quot;&amp;gt;&lt;br /&gt;
=== Ways to gain Morale Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Gain&lt;br /&gt;
|-&lt;br /&gt;
| Eating a Banana&lt;br /&gt;
| +1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Eating certain [[Inventory#Fruit|Alien Fruit]]&lt;br /&gt;
| +1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Cycle spent lying down with {{Skill|Shrink}} in room&lt;br /&gt;
| +1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Comforted by a {{Skill|Shrink}}&lt;br /&gt;
| +2 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Receiving a speech from a {{Skill|Leader}}&lt;br /&gt;
| +2 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Doing the thing&lt;br /&gt;
| +2 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| '''Caress'''ing {{Character|Schrödinger}} (once per game)&lt;br /&gt;
| +3 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Using the [[Inventory#Tools|Alien Holographic TV]] (once per game)&lt;br /&gt;
| +3 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Communications#Rebel Bases|Rebel Base]] Transmission: CYGNI&lt;br /&gt;
| +3 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Communications#Rebel Bases|Rebel Base]] Transmission: KALADAAN&lt;br /&gt;
| +6 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Communications#Link|Comms Link]] first established&lt;br /&gt;
| +3 {{Morale}} *&lt;br /&gt;
|}&lt;br /&gt;
'''*''' For everyone already out of cryo.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ways to lose Morale Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Loss&lt;br /&gt;
|-&lt;br /&gt;
| Surviving for a day&lt;br /&gt;
| -2 {{Morale}} *&lt;br /&gt;
|-&lt;br /&gt;
| Crew member death&lt;br /&gt;
| -1 {{Morale}} **&lt;br /&gt;
|-&lt;br /&gt;
| {{Skill|Demoralize}}&lt;br /&gt;
| -2 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Panic Attack&lt;br /&gt;
| -3 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Eating uncooked {{Item|Standard Ration}}&lt;br /&gt;
| -1 {{Morale}}&lt;br /&gt;
|}&lt;br /&gt;
'''*''' Reduced by 1 {{Morale}} if {{Skill|Mankind's only hope}} is alive.&amp;lt;br&amp;gt;&lt;br /&gt;
'''*''' Reduced by 1 {{Morale}} if you are {{Skill|The Optimist}}. (stacks with above)&amp;lt;br&amp;gt;&lt;br /&gt;
'''**''' No {{Morale}} loss in case of a suicide, or if you are {{Skill|Detached Crewmember}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Satisfaction==&lt;br /&gt;
'''Satisfaction''' is a hidden health statistic that relates to food and starvation. When you eat, you gain Satisfaction points depending on what you eat. Different [[Inventory#Consumables|foods]] give different amounts. You will gain the [[Image:Belly_full.png]] '''Full Stomach''' [[Statuses#Health|status]] when your Satisfaction is 3 or more, and you cannot eat any more after that. You lose 1 Satisfaction per cycle. Once your Satisfaction points reach 0, you will be fine for 24 more cycles. Once that time has elapsed, you will gain the [[Image:Starving.png]] '''Starving''' status, and will begin losing 1 {{HP}} per cycle.  &lt;br /&gt;
&lt;br /&gt;
Given a basic max starting {{HP|long}} of 14, and assuming that you have already hit 0 Satisfaction at some point in the recent past, eat 1 ration giving 4 Satisfaction, and you will last 5.25 days before death:&lt;br /&gt;
&lt;br /&gt;
(&amp;lt;span style=&amp;quot;color:#080;&amp;quot;&amp;gt;Cycles of Satisfaction ticking down&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#880;&amp;quot;&amp;gt;Cycles before starvation starts&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#800;&amp;quot;&amp;gt;Cycles of losing 1 {{HP}}&amp;lt;/span&amp;gt;) divided by &amp;lt;span style=&amp;quot;color:#008;&amp;quot;&amp;gt;Number of Cycles in a day&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#080;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#880;&amp;quot;&amp;gt;24&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#800;&amp;quot;&amp;gt;14&amp;lt;/span&amp;gt; = 42 Cycles&amp;lt;br/&amp;gt;&lt;br /&gt;
42 / &amp;lt;span style=&amp;quot;color:#008;&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt; = 5.25 Days&lt;br /&gt;
&lt;br /&gt;
With Gold Mode: (4+24+16)/8 = 5.5 days&amp;lt;br/&amp;gt;&lt;br /&gt;
With low health: (4+24+1)/8 = 3.625 days&lt;br /&gt;
&lt;br /&gt;
The only thing that will affect this process is damage you receive in that time from other characters or random room events, or {{morale|long}} loss causing suicide. This can technically kill you earlier than that, but the overall chances of that are impossible to calculate at this point. Get your {{hp}} and {{morale}} to max and eat that Ration, and you should be fine.&lt;br /&gt;
&lt;br /&gt;
{{Todo|Need to confirm the 24 cycles before starvation starts, find the point that the hunger notification starts, and find out what max satisfaction is.}}&lt;br /&gt;
&lt;br /&gt;
== Illnesses ==&lt;br /&gt;
Below you can find lists of certain negative health statuses which, while lacking a decisive official in-game name, are classified on Mushpedia as '''diseases''' (physical), '''disorders''' (psychological) and '''injuries''' (requiring surgery).&lt;br /&gt;
&lt;br /&gt;
=== Diseases ===&lt;br /&gt;
These are '''physical''' illnesses, often affecting {{HP}} and {{AP}}.&lt;br /&gt;
&lt;br /&gt;
Diseases can be cured using the {{Item|Medikit}}, certain [[Inventory#Drugs|medicines]] (randomized every game) or by the passing of time.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Status!!Cause!!Details!!In-game Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Acid Reflux'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming {{Item|Alien Steak}}&lt;br /&gt;
*Consuming spoiled food&lt;br /&gt;
|&lt;br /&gt;
*Lose 2 {{AP}} by the '''Consume''' action (any consumable).&lt;br /&gt;
|''You are bringing food back up. It is unpleasant and irritating.''&lt;br /&gt;
*Gives the symptom ['''Vomiting'''].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Cat Allergy'''&lt;br /&gt;
|&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Cold'''&lt;br /&gt;
|&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
*Being infected with a spore (appears 2-4 cycles after infection)&lt;br /&gt;
|&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''Don't go out without your Kleenex''&lt;br /&gt;
*Every cycle, a 20% chance, loses 1 {{AP}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Flu'''&lt;br /&gt;
|&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
*-2 Max {{Morale}}&lt;br /&gt;
*-2 Max {{HP}}&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
*40% chance to become '''dirty'''&lt;br /&gt;
*10% chance to lose 1 {{HP}} per cycle.&lt;br /&gt;
|''Severe variant of pony flu ... Irritable, authoritarian, headaches, cold, aches, nothing is spared. Be careful not to leave it lying around, you never know''&lt;br /&gt;
*-2 Max {{Morale}}&lt;br /&gt;
*-2 Max {{HP}}&lt;br /&gt;
*Every cycle, a 20% chance, loses 1 {{AP}}.&lt;br /&gt;
*Every cycle, a 40% chance, makes you dirty.&lt;br /&gt;
*Every cycle, a 10% chance, -1 {{HP}}.&lt;br /&gt;
*Gives the symptom ['''Vomiting''']&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Gastroenteritis'''&lt;br /&gt;
|&lt;br /&gt;
*Eating spoiled food&lt;br /&gt;
*Witnessing death&lt;br /&gt;
|&lt;br /&gt;
*Lose 1 {{MP}} per cycle.&lt;br /&gt;
*Max {{HP}} -1.&lt;br /&gt;
|''Do you need a diagram? A good whiff of the smell? Churning stomach?''&lt;br /&gt;
*Every time you '''Consume''', your character loses 1 {{ap}}.&lt;br /&gt;
*-1 Max {{hp}}. &lt;br /&gt;
*Every cycle, makes you dirty. &lt;br /&gt;
*Every cycle, loses 1 {{mp}}. &lt;br /&gt;
*Every cycle, a 16% chance, -1 {{hp}}. &lt;br /&gt;
*Gives the symptom ['''Vomiting'''].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Migraine'''&lt;br /&gt;
|&lt;br /&gt;
*Killing someone&lt;br /&gt;
*Witnessing death &lt;br /&gt;
*Cycle change (random chance) {{todo|confirm}}&lt;br /&gt;
|&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle. &amp;lt;br&amp;gt;&lt;br /&gt;
Can auto-cure after several cycles, supposedly 2-4. &lt;br /&gt;
|''A particularly tenacious heavy migraine is harassing the patient at the moment, but it will eventually go away...''&lt;br /&gt;
*Every cycle, a 20% to lose 1 {{ap}} &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Mush allergy'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some {{Item|Alien Fruit}}&lt;br /&gt;
*Being infected with a spore (appears 2-4 cycles after infection)&lt;br /&gt;
|&lt;br /&gt;
{{Todo|Confirm: Sneeze - Randomly when you're in the same room as a mush? when you're infected with another spore?). French wiki says that it causes 2 damage to those infected with spores (per cycle? Max hp?)}}&lt;br /&gt;
|''Contact with Mush gives you horrible, painful blisters.''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Rejuvenation'''&lt;br /&gt;
|&lt;br /&gt;
*Expedition - [[Zones#Insects|Insects]] zone&lt;br /&gt;
|&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
*Increased chances of falling ill.&lt;br /&gt;
|''Your body is emitting a pulsing green light. This doesn't exactly encourage a good night's sleep...''&lt;br /&gt;
*Each cycle, a 20% chance, loses 1 {{AP}}.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
*Gives the symptom ['''Fitful sleep'''].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Sepsis'''&lt;br /&gt;
|&lt;br /&gt;
*Receiving combat damage&lt;br /&gt;
*Failing DIY Surgery&lt;br /&gt;
|&lt;br /&gt;
*Lose 4 {{HP}} per cycle.&lt;br /&gt;
|''You have a serious infection. It's not going to be easy to recover from this. It's highly unlikely you'll make it...''&lt;br /&gt;
* Every cycle, -4{{hp}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Slight Nausea'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming {{Item|SuperVitamin Bar}}&lt;br /&gt;
|Slight Nausea prints a message in the room's log to the effect of '&amp;lt;name&amp;gt; is vomiting their meal. Not exactly appetizing...'&lt;br /&gt;
|''You feel a little bit shady... It will pass, but you're not hungry anymore and you shouldn't go anywhere near bluuuuuurppp...''&lt;br /&gt;
*Gives the symptom ['''Nausea'''].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Skin Inflammation'''&lt;br /&gt;
|Expedition - [[Zones#Forest|Forest]] Zone&lt;br /&gt;
|Breakouts prints a message in the room's log to the effect of '&amp;lt;name&amp;gt; is scratching their hideous rash, it's really grim...'&lt;br /&gt;
|''Wherever it came from, you've got it. It's incredibly itchy and really irritating.''&lt;br /&gt;
*Gives the symptom ['''Breakouts'''].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Sinus Storm'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some {{Item|Alien Fruit}}&lt;br /&gt;
|&lt;br /&gt;
*30% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''Your sinuses are on fire, frozen, then makes you want to tear your head off. It's bad and it won't go away...''&lt;br /&gt;
*Every cycle, a 30% chance, loses 1 {{AP}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Smallpox'''&lt;br /&gt;
|&lt;br /&gt;
* 'Forest - Illness' event&lt;br /&gt;
|&lt;br /&gt;
* Max {{morale}} -2&lt;br /&gt;
* Max {{hp}} -2&lt;br /&gt;
* 40 % chance to lose 2 {{ap}} per cycle.&lt;br /&gt;
* 50 % chance to lose 1 {{hp}} per cycle.&lt;br /&gt;
|{{Todo}}&lt;br /&gt;
{{Todo}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Space Rabies'''&lt;br /&gt;
|&lt;br /&gt;
*Expedition - [[Zones#Predators|Predators]] zone&lt;br /&gt;
|&lt;br /&gt;
*Lose 2 {{HP}} per cycle.&lt;br /&gt;
|''You've got rabies. You are prone to violent outbursts but it’s the disease that will end up killing you.''&lt;br /&gt;
*Gives the symptom ['''Biting'''].&lt;br /&gt;
*Gives the symptom ['''Psychotic episodes'''].&lt;br /&gt;
*Gives the symptom ['''Drooling'''].&lt;br /&gt;
*Gives the symptom ['''Foaming mouth'''].&lt;br /&gt;
*Every cycle, -2 {{HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Tapeworm'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming spoiled food&lt;br /&gt;
*Consuming some {{Item|Alien Fruit}}&lt;br /&gt;
*Consuming {{Item|Alien Steak}}&lt;br /&gt;
|&lt;br /&gt;
*Lose 1 Satisfaction per cycle.&lt;br /&gt;
|''You are hungry. Really hungry. All the time... Let's eat for God's sake man!''&lt;br /&gt;
*Every cycle, -1 cycle(s) of fullness.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Vitamin Deficiency'''&lt;br /&gt;
|&lt;br /&gt;
*Cycle change (random chance) {{Todo|Confirm}}&lt;br /&gt;
*Starvation {{Todo|Confirm}}&lt;br /&gt;
|&lt;br /&gt;
*10% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''Deficiencies of vitamins, elements, oligo-elements and the list goes on. You have enough on your plate without this...''&lt;br /&gt;
*Every cycle, a 10% chance, loses 1 {{AP}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Disorders ===&lt;br /&gt;
These are '''psychological''' illnesses, often affecting {{Morale}}.&lt;br /&gt;
&lt;br /&gt;
Disorders can be cured by {{Skill|Shrink}} treatment (more details on the skill page) and certain [[Inventory#Drugs|medicines]] (randomized every game).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Status!!Cause!!Details!!In-game Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png]] '''Agoraphobia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*{{Todo|Other causes?}}&lt;br /&gt;
|&lt;br /&gt;
|''You are terrified by crowds and open spaces, you also have uncontrolable vertigo... In space, that's never going to play out well''&lt;br /&gt;
*Gives the symptom ['''Vertigo''']&lt;br /&gt;
**Cannot launch in a patrol ship&lt;br /&gt;
*Gives the symptom ['''Fear of Crowds''']&lt;br /&gt;
**All actions cost +1 {{ap}}, all movements cost +1 {{mp}} while at least 3 other characters are present in the room with you&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png]] '''Chronic Vertigo'''&lt;br /&gt;
|&lt;br /&gt;
|Vertigo means that a character is barred from Piloting tasks, but can join expeditions.&lt;br /&gt;
&lt;br /&gt;
Eleesha starts with Chronic Vertigo. &lt;br /&gt;
|''You have chronic vertigo which proves to be quite debilitating.'' &lt;br /&gt;
*Gives the symptom ['''Vertigo''']&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png]] '''Crabism'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*{{Todo|Other causes?}}&lt;br /&gt;
|Janice drops to the ground and starts screaming for their mother... (-1 AP)&lt;br /&gt;
|''From time to time you take to walking sideways or throwing yourself to the ground only to return to brief periods of normalcy.'' &lt;br /&gt;
*-4 Max {{Morale}} '''Morale'''.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png]] '''Coprolalia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*{{Todo|Other causes?}}&lt;br /&gt;
|Some messages are randomly replaced with alternate text, or text is added.&lt;br /&gt;
*Examples: ''&amp;quot;Hey, you bunch of honkers&amp;quot;, &amp;quot;Pathetic crappy admins&amp;quot;, &amp;quot;You're nothing but boils&amp;quot;'' &lt;br /&gt;
*Post-it notes and whispers not effected.&lt;br /&gt;
|''You launch huge streams of insults without warning. This tends to shock people the first time they see it.'' &lt;br /&gt;
*-4 Max {{Morale}} '''Morale'''.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png]] '''Chronic Migraine'''&lt;br /&gt;
|&lt;br /&gt;
*Killing someone.&lt;br /&gt;
*{{Todo|Other causes?}}&lt;br /&gt;
|&lt;br /&gt;
|''A particularly tenacious heavy migraine hits you from time to time... and when it hits you it turns everything upside down... no luck'' &lt;br /&gt;
* -2 Max {{morale}} Morale.&lt;br /&gt;
* Every cycle, a 16% chance to lose 1 {{ap}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png]] '''Depression'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*{{Todo|Other causes?}}&lt;br /&gt;
|&lt;br /&gt;
|''You suffer constantly. Life has become so long, too long, and every test makes you increasingly lose your taste for it.''&lt;br /&gt;
*-2 Max {{ap}}.&lt;br /&gt;
*-2 Max {{morale}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png]] '''Paranoia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
|Occasionally replaces text with &amp;quot;[name] is a threat to us all...&amp;quot;, and other nonsense messages when using the walkie-talkie. Also reduces max morale by 3.&lt;br /&gt;
|{{Todo|In-game description}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png]] '''Psychotic Episodes'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*Killing someone&lt;br /&gt;
*{{Todo|Other causes?}}&lt;br /&gt;
|{{Todo}}&lt;br /&gt;
|''You can no longer control yourself and often descent into a black rage. You are strongly advised to stay away from all weaponry.''&lt;br /&gt;
*Gives the symptom ['''Psychotic episodes'''].&lt;br /&gt;
*Gives the symptom ['''Biting'''].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png]] '''Weapon Phobia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*{{Todo|Other causes?}}&lt;br /&gt;
|&lt;br /&gt;
|''You can no longer fire weapons, and the simple sight of them makes you uncomfortable...''&lt;br /&gt;
*Forbids the action: '''Fire'''.&lt;br /&gt;
*Forbids the action: '''Attack'''.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Injuries===&lt;br /&gt;
These are '''physical traumas''' which are typically contracted through combat, bringing various disadvantages.&lt;br /&gt;
&lt;br /&gt;
Healing is performed with the '''Surgical Pod''' in [[Ship_Equipment#Medlab|Medlab]], either by a {{Skill|Medic}} or via DIY Surgery (the latter being more {{AP}} intensive).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Status!!Cause!!Details!!In-game Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[image:Hurt.png]] '''Broken Finger'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|''One of the fingers on your good hand is broken.''&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[image:Hurt.png]] '''Broken Leg'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}} {{Todo|Critical hit?}}&lt;br /&gt;
|&lt;br /&gt;
|&amp;quot;MP actions cost 1 more&lt;br /&gt;
*-5 maximum MP&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[image:Hurt.png]] '''Broken Ribs'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|''Your ribs are broken, causing pain when your posture straightens.''&lt;br /&gt;
*Accuracy -20%.&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
*{{mp}} actions cost '''1''' more.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[image:Hurt.png]] '''Bruised Shoulder'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack.&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
|''Your shoulder has sustained major contusions. Fortunately this is reversible.''&lt;br /&gt;
*Accuracy -'''10'''%.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[image:Hurt.png]] '''Burnt Hand'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
*Attacking with a {{Item|Blaster}}&lt;br /&gt;
|Everything costs 1 {{ap}} more than usual, including non-AP actions which will now cost 1 {{ap}}.&lt;br /&gt;
|''Your hand is burnt.'' &lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[image:Hurt.png]] '''Burst Nose'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with bare hands&lt;br /&gt;
|&lt;br /&gt;
|''Your nose is no longer there, at all, you're a bit scary too...''&lt;br /&gt;
*- '''2''' Max {{Morale}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[image:Hurt.png]] '''Busted Arm Joint'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}} {{Todo|Critical hit?}}&lt;br /&gt;
|&lt;br /&gt;
|''Your pendulous arm looks funny but is all the same a pretty serious handicap.''&lt;br /&gt;
*All your AP actions cost 2 more.&lt;br /&gt;
*Accuracy -40%.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[image:Hurt.png]] '''Critical Haemorrage'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
*Missing a {{Item|Blaster}} attack. {{Todo|Critical hit?}}&lt;br /&gt;
|Room log: ''Despite a good dodge, Janice has lost a little blood''&lt;br /&gt;
|''You have a haemmorage in an artery which requires major surgery. Good luck.'' &lt;br /&gt;
*Every cycle, -2 {{HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[image:Hurt.png]] '''Damaged Ears'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
|Player cannot use public channels. Private channels still seem to work, if they were present before being injured.&lt;br /&gt;
|''Your ears are no longer of any use. Although you never seem to listen to what you're told anyway...''&lt;br /&gt;
*Makes you deaf&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[image:Hurt.png]] '''Haemorrhage'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}} {{Todo|Critical hit?}}&lt;br /&gt;
|&lt;br /&gt;
|''You have a haemmorage - you need surgery.''&lt;br /&gt;
*Every cycle, -1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[image:Hurt.png]] '''Mashed Foot'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}} {{Todo|Critical hit?}}&lt;br /&gt;
|&lt;br /&gt;
|''That's not even really a foot anymore.''&lt;br /&gt;
*Movement actions cost 1 more. &lt;br /&gt;
*Max moves -3.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[image:Hurt.png]] '''Open-Air Brain'''&lt;br /&gt;
|&lt;br /&gt;
|{{Bug|Despite the description, you don't die if you are dirty.}}&lt;br /&gt;
|''Part of your skull is missing. It wouldn't be an exaggeration to say that this can be a problem in several situations.''&lt;br /&gt;
*-2 max {{morale}}&lt;br /&gt;
*You will die if you become '''Dirty'''.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[image:Hurt.png]] '''Perforated Lung'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}} {{Todo|Critical hit?}}&lt;br /&gt;
|&lt;br /&gt;
*Most actions require +2 {{AP}}, including picking up and dropping items.&lt;br /&gt;
*Player becomes '''Mute'''. {{Bug|Can still use ''General Announcement'' for 2 {{AP}}.}}&lt;br /&gt;
*-2 {{HP}} per cycle. &lt;br /&gt;
|{{Todo|Fluff/ingame description needed}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[image:Hurt.png]] '''Smashed Legs'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
|''You no longer have the use of your legs.  It's not ideal, as they're pretty handy. No more a actions.''&lt;br /&gt;
*-12 Max {{MP}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[image:Hurt.png]] '''Torn Tongue'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack.&lt;br /&gt;
|&lt;br /&gt;
*Player becomes '''Mute'''. {{Bug|Can still use ''General Announcement''.}}&lt;br /&gt;
Room Log:''Roland missed their target by a good distance and the clash against a nearby wall made them bite their tongue...''&lt;br /&gt;
|''Your tongue is reduced to a flaccid lifeless mass.''&lt;br /&gt;
*Makes you mute.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Incomplete]]&lt;/div&gt;</summary>
		<author><name>Terry22</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Health</id>
		<title>Health</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Health"/>
				<updated>2014-01-18T19:46:50Z</updated>
		
		<summary type="html">&lt;p&gt;Terry22: /* Diseases */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
{{Caution|'''This page could use more info:'''&lt;br /&gt;
&lt;br /&gt;
'''{{HP}} Health Points:''' ''Loss'': Exploration, Ship Malfunction, Fire, Space Combat, Diseases, Schrödinger (Unless Raluca) etc.&lt;br /&gt;
&lt;br /&gt;
'''{{Morale}} Morale Points:''' ''Gain'': Rebel Bases, Sol etc., ''Loss'': Mental Disorders, Panic Attacks etc.&lt;br /&gt;
&lt;br /&gt;
'''Illnesses''': Create a table for the effects of Symptoms caused by diseases, disorders and injuries and a starter paragraph to explain illnesses in general. This paragraph should also tell readers that some Illnesses can have multiple causes.&lt;br /&gt;
&lt;br /&gt;
Please confirm and append the values to the article, then remove this notice!&lt;br /&gt;
&lt;br /&gt;
Updated by [[User:Devoirity|Devoirity]] ([[User talk:Devoirity|talk]]) 12:06, 7 January 2014 (MST)}}&lt;br /&gt;
The daily grind in the depths of space asks a lot of the Daedalus crew , who find their mental and physical '''Health''' diminishing with each passing day. Maintaining your {{HP}} '''Health Points''' and {{Morale}} '''Morale''' is one of your many responsibilities in the fight against the {{Character|Mush}}, which eventually proves difficult as you are beset by [[Dangers]] from all sides. Deaths of vital personnel and depleted resources will drive you to carefully guard every precious point you have, and force you to cooperate with others to restore them as efficiently as possible.&lt;br /&gt;
&lt;br /&gt;
To the left of the play area is the display for your health. Over your picture is a collection of icons representing special statuses, and just below that are your {{HP}} and {{Morale}} gauges. Special statuses can be good or bad, and hovering over the icons will give a description and sometimes advice.&lt;br /&gt;
&lt;br /&gt;
== Health Points ==&lt;br /&gt;
&lt;br /&gt;
{{HP}} '''Health Points''' are a measurement of your physical well-being. When they drop to zero, your character will '''die''' and you will be removed from the game.&lt;br /&gt;
&lt;br /&gt;
Health Points are capped at '''14''' {{HP}}. If you are playing in {{Gold Mode}}, you gain a bonus of +2 {{HP}}, making '''16''' {{HP}} your total maximum.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell; padding-right: 50px;&amp;quot;&amp;gt;&lt;br /&gt;
=== Ways to gain Health Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Gain&lt;br /&gt;
|-&lt;br /&gt;
| Surviving for a day&lt;br /&gt;
| +1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Eating a {{Item|Banana}}&lt;br /&gt;
| +1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Eating certain {{Item|Alien Fruit}}&lt;br /&gt;
| +1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Healed using {{Item|Bandage}}&lt;br /&gt;
| +2 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Healed using {{Item|Medikit}}&lt;br /&gt;
| +3 {{HP}} '''*'''&lt;br /&gt;
|}&lt;br /&gt;
'''*''' Increased by 1 {{HP}} with [[Research|Ultra-Healing Pomade]] researched.&amp;lt;br&amp;gt;&lt;br /&gt;
'''*''' Increased by 2 {{HP}} if used by a {{Skill|Medic}}.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ways to lose Health Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Loss&lt;br /&gt;
|-&lt;br /&gt;
| Random Damage '''*'''&lt;br /&gt;
| 2 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Room Shaking&lt;br /&gt;
| 1-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Steel Plate&lt;br /&gt;
| 4-6 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: [[Actions#Kick Off|Kick Off]]&lt;br /&gt;
| 1-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Knife}}&lt;br /&gt;
| 1-5 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Blaster}}&lt;br /&gt;
| 3-5 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Old Faithful}}&lt;br /&gt;
| 2-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Natamy Rifle}}&lt;br /&gt;
| 2-4 {{HP}} '''**'''&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Lizaro Jungle}}&lt;br /&gt;
| 3-5 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Rocket Launcher}}&lt;br /&gt;
|?-8 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Throwing a {{Item|Grenade}}&lt;br /&gt;
| 0-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Grenade}}&lt;br /&gt;
| 0-10 {{HP}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''*''' This damage has a (low) chance of occurring whenever a player picks up an item or repairs a broken piece of equipment or object. There is an elevated and reliable chance for a non-Raluca player to be scratched for 2 {{HP}} each time they pick up Schroedinger. &amp;lt;br&amp;gt;&lt;br /&gt;
'''**''' 6-13 {{HP}} if victim is a {{Character|Mush}}. &lt;br /&gt;
&lt;br /&gt;
{{Note|All '''combat''' damage is reduced by 1 {{HP}} each (stacking) by the following: {{Item|Plastenite Armor}}, {{Skill|Hard Boiled}}, though it is reportedly bugged at times. Mush who [[mutate]] will also have some additional damage protection.}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Morale Points ==&lt;br /&gt;
&lt;br /&gt;
{{Morale}} '''Morale Points''' represent your character's mental integrity. When {{Morale|long}} drops to zero, the character will commit suicide and you will be removed from the game at the next cycle change.&lt;br /&gt;
&lt;br /&gt;
As with {{HP}}, Morale is capped at '''14''' {{Morale}}. If you are playing in {{Gold Mode}}, you gain a bonus of +2 {{Morale}}, making '''16''' {{Morale}} your total maximum.&lt;br /&gt;
&lt;br /&gt;
The {{Character|Mush}}'s {{Morale}} is always at maximum and cannot be influenced. This may prompt {{Character|Mush}} players to keep track of the {{Morale}} they otherwise ''would'' have as regular human crewmember, so that they can defend themselves in case of doubt. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell; padding-right: 50px;&amp;quot;&amp;gt;&lt;br /&gt;
=== Ways to gain Morale Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Gain&lt;br /&gt;
|-&lt;br /&gt;
| Eating a Banana&lt;br /&gt;
| +1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Eating certain [[Inventory#Fruit|Alien Fruit]]&lt;br /&gt;
| +1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Cycle spent lying down with {{Skill|Shrink}} in room&lt;br /&gt;
| +1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Comforted by a {{Skill|Shrink}}&lt;br /&gt;
| +2 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Receiving a speech from a {{Skill|Leader}}&lt;br /&gt;
| +2 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Doing the thing&lt;br /&gt;
| +2 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| '''Caress'''ing {{Character|Schrödinger}} (once per game)&lt;br /&gt;
| +3 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Using the [[Inventory#Tools|Alien Holographic TV]] (once per game)&lt;br /&gt;
| +3 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Communications#Rebel Bases|Rebel Base]] Transmission: CYGNI&lt;br /&gt;
| +3 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Communications#Rebel Bases|Rebel Base]] Transmission: KALADAAN&lt;br /&gt;
| +6 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Communications#Link|Comms Link]] first established&lt;br /&gt;
| +3 {{Morale}} *&lt;br /&gt;
|}&lt;br /&gt;
'''*''' For everyone already out of cryo.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ways to lose Morale Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Loss&lt;br /&gt;
|-&lt;br /&gt;
| Surviving for a day&lt;br /&gt;
| -2 {{Morale}} *&lt;br /&gt;
|-&lt;br /&gt;
| Crew member death&lt;br /&gt;
| -1 {{Morale}} **&lt;br /&gt;
|-&lt;br /&gt;
| {{Skill|Demoralize}}&lt;br /&gt;
| -2 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Panic Attack&lt;br /&gt;
| -3 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Eating uncooked {{Item|Standard Ration}}&lt;br /&gt;
| -1 {{Morale}}&lt;br /&gt;
|}&lt;br /&gt;
'''*''' Reduced by 1 {{Morale}} if {{Skill|Mankind's only hope}} is alive.&amp;lt;br&amp;gt;&lt;br /&gt;
'''*''' Reduced by 1 {{Morale}} if you are {{Skill|The Optimist}}. (stacks with above)&amp;lt;br&amp;gt;&lt;br /&gt;
'''**''' No {{Morale}} loss in case of a suicide, or if you are {{Skill|Detached Crewmember}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Satisfaction==&lt;br /&gt;
'''Satisfaction''' is a hidden health statistic that relates to food and starvation. When you eat, you gain Satisfaction points depending on what you eat. Different [[Inventory#Consumables|foods]] give different amounts. You will gain the [[Image:Belly_full.png]] '''Full Stomach''' [[Statuses#Health|status]] when your Satisfaction is 3 or more, and you cannot eat any more after that. You lose 1 Satisfaction per cycle. Once your Satisfaction points reach 0, you will be fine for 24 more cycles. Once that time has elapsed, you will gain the [[Image:Starving.png]] '''Starving''' status, and will begin losing 1 {{HP}} per cycle.  &lt;br /&gt;
&lt;br /&gt;
Given a basic max starting {{HP|long}} of 14, and assuming that you have already hit 0 Satisfaction at some point in the recent past, eat 1 ration giving 4 Satisfaction, and you will last 5.25 days before death:&lt;br /&gt;
&lt;br /&gt;
(&amp;lt;span style=&amp;quot;color:#080;&amp;quot;&amp;gt;Cycles of Satisfaction ticking down&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#880;&amp;quot;&amp;gt;Cycles before starvation starts&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#800;&amp;quot;&amp;gt;Cycles of losing 1 {{HP}}&amp;lt;/span&amp;gt;) divided by &amp;lt;span style=&amp;quot;color:#008;&amp;quot;&amp;gt;Number of Cycles in a day&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#080;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#880;&amp;quot;&amp;gt;24&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#800;&amp;quot;&amp;gt;14&amp;lt;/span&amp;gt; = 42 Cycles&amp;lt;br/&amp;gt;&lt;br /&gt;
42 / &amp;lt;span style=&amp;quot;color:#008;&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt; = 5.25 Days&lt;br /&gt;
&lt;br /&gt;
With Gold Mode: (4+24+16)/8 = 5.5 days&amp;lt;br/&amp;gt;&lt;br /&gt;
With low health: (4+24+1)/8 = 3.625 days&lt;br /&gt;
&lt;br /&gt;
The only thing that will affect this process is damage you receive in that time from other characters or random room events, or {{morale|long}} loss causing suicide. This can technically kill you earlier than that, but the overall chances of that are impossible to calculate at this point. Get your {{hp}} and {{morale}} to max and eat that Ration, and you should be fine.&lt;br /&gt;
&lt;br /&gt;
{{Todo|Need to confirm the 24 cycles before starvation starts, find the point that the hunger notification starts, and find out what max satisfaction is.}}&lt;br /&gt;
&lt;br /&gt;
== Illnesses ==&lt;br /&gt;
Below you can find lists of certain negative health statuses which, while lacking a decisive official in-game name, are classified on Mushpedia as '''diseases''' (physical), '''disorders''' (psychological) and '''injuries''' (requiring surgery).&lt;br /&gt;
&lt;br /&gt;
=== Diseases ===&lt;br /&gt;
These are '''physical''' illnesses, often affecting {{HP}} and {{AP}}.&lt;br /&gt;
&lt;br /&gt;
Diseases can be cured using the {{Item|Medikit}}, certain [[Inventory#Drugs|medicines]] (randomized every game) or by the passing of time.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Status!!Cause!!Details!!In-game Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Acid Reflux'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming {{Item|Alien Steak}}&lt;br /&gt;
*Consuming spoiled food&lt;br /&gt;
|&lt;br /&gt;
*Lose 2 {{AP}} by the '''Consume''' action (any consumable).&lt;br /&gt;
|''You are bringing food back up. It is unpleasant and irritating.''&lt;br /&gt;
*Gives the symptom ['''Vomiting'''].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Cat Allergy'''&lt;br /&gt;
|&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
*Expedition - Insects zone &lt;br /&gt;
|{{todo}}&lt;br /&gt;
|''You have a terrible phobia of cats... The sight of them alone puts you on the edge.''&lt;br /&gt;
*Gives the symptom [Fear of Cats].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Cold'''&lt;br /&gt;
|&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
*Being infected with a spore (appears 2-4 cycles after infection)&lt;br /&gt;
|&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''Don't go out without your Kleenex''&lt;br /&gt;
*Every cycle, a 20% chance, loses 1 {{AP}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Flu'''&lt;br /&gt;
|&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
*-2 Max {{Morale}}&lt;br /&gt;
*-2 Max {{HP}}&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
*40% chance to become '''dirty'''&lt;br /&gt;
*10% chance to lose 1 {{HP}} per cycle.&lt;br /&gt;
|''Severe variant of pony flu ... Irritable, authoritarian, headaches, cold, aches, nothing is spared. Be careful not to leave it lying around, you never know''&lt;br /&gt;
*-2 Max {{Morale}}&lt;br /&gt;
*-2 Max {{HP}}&lt;br /&gt;
*Every cycle, a 20% chance, loses 1 {{AP}}.&lt;br /&gt;
*Every cycle, a 40% chance, makes you dirty.&lt;br /&gt;
*Every cycle, a 10% chance, -1 {{HP}}.&lt;br /&gt;
*Gives the symptom ['''Vomiting''']&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Gastroenteritis'''&lt;br /&gt;
|&lt;br /&gt;
*Eating spoiled food&lt;br /&gt;
*Witnessing death&lt;br /&gt;
|&lt;br /&gt;
*Lose 1 {{MP}} per cycle.&lt;br /&gt;
*Max {{HP}} -1.&lt;br /&gt;
|''Do you need a diagram? A good whiff of the smell? Churning stomach?''&lt;br /&gt;
*Every time you '''Consume''', your character loses 1 {{ap}}.&lt;br /&gt;
*-1 Max {{hp}}. &lt;br /&gt;
*Every cycle, makes you dirty. &lt;br /&gt;
*Every cycle, loses 1 {{mp}}. &lt;br /&gt;
*Every cycle, a 16% chance, -1 {{hp}}. &lt;br /&gt;
*Gives the symptom ['''Vomiting'''].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Migraine'''&lt;br /&gt;
|&lt;br /&gt;
*Killing someone&lt;br /&gt;
*Witnessing death &lt;br /&gt;
*Cycle change (random chance) {{todo|confirm}}&lt;br /&gt;
|&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle. &amp;lt;br&amp;gt;&lt;br /&gt;
Can auto-cure after several cycles, supposedly 2-4. &lt;br /&gt;
|''A particularly tenacious heavy migraine is harassing the patient at the moment, but it will eventually go away...''&lt;br /&gt;
*Every cycle, a 20% to lose 1 {{ap}} &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Mush allergy'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some {{Item|Alien Fruit}}&lt;br /&gt;
*Being infected with a spore (appears 2-4 cycles after infection)&lt;br /&gt;
|&lt;br /&gt;
{{Todo|Confirm: Sneeze - Randomly when you're in the same room as a mush? when you're infected with another spore?). French wiki says that it causes 2 damage to those infected with spores (per cycle? Max hp?)}}&lt;br /&gt;
|''Contact with Mush gives you horrible, painful blisters.''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Rejuvenation'''&lt;br /&gt;
|&lt;br /&gt;
*Expedition - [[Zones#Insects|Insects]] zone&lt;br /&gt;
|&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
*Increased chances of falling ill.&lt;br /&gt;
|''Your body is emitting a pulsing green light. This doesn't exactly encourage a good night's sleep...''&lt;br /&gt;
*Each cycle, a 20% chance, loses 1 {{AP}}.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
*Gives the symptom ['''Fitful sleep'''].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Sepsis'''&lt;br /&gt;
|&lt;br /&gt;
*Receiving combat damage&lt;br /&gt;
*Failing DIY Surgery&lt;br /&gt;
|&lt;br /&gt;
*Lose 4 {{HP}} per cycle.&lt;br /&gt;
|''You have a serious infection. It's not going to be easy to recover from this. It's highly unlikely you'll make it...''&lt;br /&gt;
* Every cycle, -4{{hp}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Slight Nausea'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming {{Item|SuperVitamin Bar}}&lt;br /&gt;
|Slight Nausea prints a message in the room's log to the effect of '&amp;lt;name&amp;gt; is vomiting their meal. Not exactly appetizing...'&lt;br /&gt;
|''You feel a little bit shady... It will pass, but you're not hungry anymore and you shouldn't go anywhere near bluuuuuurppp...''&lt;br /&gt;
*Gives the symptom ['''Nausea'''].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Skin Inflammation'''&lt;br /&gt;
|Expedition - [[Zones#Forest|Forest]] Zone&lt;br /&gt;
|Breakouts prints a message in the room's log to the effect of '&amp;lt;name&amp;gt; is scratching their hideous rash, it's really grim...'&lt;br /&gt;
|''Wherever it came from, you've got it. It's incredibly itchy and really irritating.''&lt;br /&gt;
*Gives the symptom ['''Breakouts'''].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Sinus Storm'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some {{Item|Alien Fruit}}&lt;br /&gt;
|&lt;br /&gt;
*30% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''Your sinuses are on fire, frozen, then makes you want to tear your head off. It's bad and it won't go away...''&lt;br /&gt;
*Every cycle, a 30% chance, loses 1 {{AP}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Smallpox'''&lt;br /&gt;
|&lt;br /&gt;
* 'Forest - Illness' event&lt;br /&gt;
|&lt;br /&gt;
* Max {{morale}} -2&lt;br /&gt;
* Max {{hp}} -2&lt;br /&gt;
* 40 % chance to lose 2 {{ap}} per cycle.&lt;br /&gt;
* 50 % chance to lose 1 {{hp}} per cycle.&lt;br /&gt;
|{{Todo}}&lt;br /&gt;
{{Todo}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Space Rabies'''&lt;br /&gt;
|&lt;br /&gt;
*Expedition - [[Zones#Predators|Predators]] zone&lt;br /&gt;
|&lt;br /&gt;
*Lose 2 {{HP}} per cycle.&lt;br /&gt;
|''You've got rabies. You are prone to violent outbursts but it’s the disease that will end up killing you.''&lt;br /&gt;
*Gives the symptom ['''Biting'''].&lt;br /&gt;
*Gives the symptom ['''Psychotic episodes'''].&lt;br /&gt;
*Gives the symptom ['''Drooling'''].&lt;br /&gt;
*Gives the symptom ['''Foaming mouth'''].&lt;br /&gt;
*Every cycle, -2 {{HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Tapeworm'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming spoiled food&lt;br /&gt;
*Consuming some {{Item|Alien Fruit}}&lt;br /&gt;
*Consuming {{Item|Alien Steak}}&lt;br /&gt;
|&lt;br /&gt;
*Lose 1 Satisfaction per cycle.&lt;br /&gt;
|''You are hungry. Really hungry. All the time... Let's eat for God's sake man!''&lt;br /&gt;
*Every cycle, -1 cycle(s) of fullness.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Vitamin Deficiency'''&lt;br /&gt;
|&lt;br /&gt;
*Cycle change (random chance) {{Todo|Confirm}}&lt;br /&gt;
*Starvation {{Todo|Confirm}}&lt;br /&gt;
|&lt;br /&gt;
*10% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''Deficiencies of vitamins, elements, oligo-elements and the list goes on. You have enough on your plate without this...''&lt;br /&gt;
*Every cycle, a 10% chance, loses 1 {{AP}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Disorders ===&lt;br /&gt;
These are '''psychological''' illnesses, often affecting {{Morale}}.&lt;br /&gt;
&lt;br /&gt;
Disorders can be cured by {{Skill|Shrink}} treatment (more details on the skill page) and certain [[Inventory#Drugs|medicines]] (randomized every game).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Status!!Cause!!Details!!In-game Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png]] '''Agoraphobia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*{{Todo|Other causes?}}&lt;br /&gt;
|&lt;br /&gt;
|''You are terrified by crowds and open spaces, you also have uncontrolable vertigo... In space, that's never going to play out well''&lt;br /&gt;
*Gives the symptom ['''Vertigo''']&lt;br /&gt;
**Cannot launch in a patrol ship&lt;br /&gt;
*Gives the symptom ['''Fear of Crowds''']&lt;br /&gt;
**All actions cost +1 {{ap}}, all movements cost +1 {{mp}} while at least 3 other characters are present in the room with you&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png]] '''Chronic Vertigo'''&lt;br /&gt;
|&lt;br /&gt;
|Vertigo means that a character is barred from Piloting tasks, but can join expeditions.&lt;br /&gt;
&lt;br /&gt;
Eleesha starts with Chronic Vertigo. &lt;br /&gt;
|''You have chronic vertigo which proves to be quite debilitating.'' &lt;br /&gt;
*Gives the symptom ['''Vertigo''']&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png]] '''Crabism'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*{{Todo|Other causes?}}&lt;br /&gt;
|Janice drops to the ground and starts screaming for their mother... (-1 AP)&lt;br /&gt;
|''From time to time you take to walking sideways or throwing yourself to the ground only to return to brief periods of normalcy.'' &lt;br /&gt;
*-4 Max {{Morale}} '''Morale'''.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png]] '''Coprolalia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*{{Todo|Other causes?}}&lt;br /&gt;
|Some messages are randomly replaced with alternate text, or text is added.&lt;br /&gt;
*Examples: ''&amp;quot;Hey, you bunch of honkers&amp;quot;, &amp;quot;Pathetic crappy admins&amp;quot;, &amp;quot;You're nothing but boils&amp;quot;'' &lt;br /&gt;
*Post-it notes and whispers not effected.&lt;br /&gt;
|''You launch huge streams of insults without warning. This tends to shock people the first time they see it.'' &lt;br /&gt;
*-4 Max {{Morale}} '''Morale'''.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png]] '''Chronic Migraine'''&lt;br /&gt;
|&lt;br /&gt;
*Killing someone.&lt;br /&gt;
*{{Todo|Other causes?}}&lt;br /&gt;
|&lt;br /&gt;
|''A particularly tenacious heavy migraine hits you from time to time... and when it hits you it turns everything upside down... no luck'' &lt;br /&gt;
* -2 Max {{morale}} Morale.&lt;br /&gt;
* Every cycle, a 16% chance to lose 1 {{ap}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png]] '''Depression'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*{{Todo|Other causes?}}&lt;br /&gt;
|&lt;br /&gt;
|''You suffer constantly. Life has become so long, too long, and every test makes you increasingly lose your taste for it.''&lt;br /&gt;
*-2 Max {{ap}}.&lt;br /&gt;
*-2 Max {{morale}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png]] '''Paranoia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
|Occasionally replaces text with &amp;quot;[name] is a threat to us all...&amp;quot;, and other nonsense messages when using the walkie-talkie. Also reduces max morale by 3.&lt;br /&gt;
|{{Todo|In-game description}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png]] '''Psychotic Episodes'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*Killing someone&lt;br /&gt;
*{{Todo|Other causes?}}&lt;br /&gt;
|{{Todo}}&lt;br /&gt;
|''You can no longer control yourself and often descent into a black rage. You are strongly advised to stay away from all weaponry.''&lt;br /&gt;
*Gives the symptom ['''Psychotic episodes'''].&lt;br /&gt;
*Gives the symptom ['''Biting'''].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png]] '''Weapon Phobia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*{{Todo|Other causes?}}&lt;br /&gt;
|&lt;br /&gt;
|''You can no longer fire weapons, and the simple sight of them makes you uncomfortable...''&lt;br /&gt;
*Forbids the action: '''Fire'''.&lt;br /&gt;
*Forbids the action: '''Attack'''.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Injuries===&lt;br /&gt;
These are '''physical traumas''' which are typically contracted through combat, bringing various disadvantages.&lt;br /&gt;
&lt;br /&gt;
Healing is performed with the '''Surgical Pod''' in [[Ship_Equipment#Medlab|Medlab]], either by a {{Skill|Medic}} or via DIY Surgery (the latter being more {{AP}} intensive).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Status!!Cause!!Details!!In-game Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[image:Hurt.png]] '''Broken Finger'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|''One of the fingers on your good hand is broken.''&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[image:Hurt.png]] '''Broken Leg'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}} {{Todo|Critical hit?}}&lt;br /&gt;
|&lt;br /&gt;
|&amp;quot;MP actions cost 1 more&lt;br /&gt;
*-5 maximum MP&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[image:Hurt.png]] '''Broken Ribs'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|''Your ribs are broken, causing pain when your posture straightens.''&lt;br /&gt;
*Accuracy -20%.&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
*{{mp}} actions cost '''1''' more.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[image:Hurt.png]] '''Bruised Shoulder'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack.&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
|''Your shoulder has sustained major contusions. Fortunately this is reversible.''&lt;br /&gt;
*Accuracy -'''10'''%.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[image:Hurt.png]] '''Burnt Hand'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
*Attacking with a {{Item|Blaster}}&lt;br /&gt;
|Everything costs 1 {{ap}} more than usual, including non-AP actions which will now cost 1 {{ap}}.&lt;br /&gt;
|''Your hand is burnt.'' &lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[image:Hurt.png]] '''Burst Nose'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with bare hands&lt;br /&gt;
|&lt;br /&gt;
|''Your nose is no longer there, at all, you're a bit scary too...''&lt;br /&gt;
*- '''2''' Max {{Morale}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[image:Hurt.png]] '''Busted Arm Joint'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}} {{Todo|Critical hit?}}&lt;br /&gt;
|&lt;br /&gt;
|''Your pendulous arm looks funny but is all the same a pretty serious handicap.''&lt;br /&gt;
*All your AP actions cost 2 more.&lt;br /&gt;
*Accuracy -40%.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[image:Hurt.png]] '''Critical Haemorrage'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
*Missing a {{Item|Blaster}} attack. {{Todo|Critical hit?}}&lt;br /&gt;
|Room log: ''Despite a good dodge, Janice has lost a little blood''&lt;br /&gt;
|''You have a haemmorage in an artery which requires major surgery. Good luck.'' &lt;br /&gt;
*Every cycle, -2 {{HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[image:Hurt.png]] '''Damaged Ears'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
|Player cannot use public channels. Private channels still seem to work, if they were present before being injured.&lt;br /&gt;
|''Your ears are no longer of any use. Although you never seem to listen to what you're told anyway...''&lt;br /&gt;
*Makes you deaf&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[image:Hurt.png]] '''Haemorrhage'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}} {{Todo|Critical hit?}}&lt;br /&gt;
|&lt;br /&gt;
|''You have a haemmorage - you need surgery.''&lt;br /&gt;
*Every cycle, -1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[image:Hurt.png]] '''Mashed Foot'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}} {{Todo|Critical hit?}}&lt;br /&gt;
|&lt;br /&gt;
|''That's not even really a foot anymore.''&lt;br /&gt;
*Movement actions cost 1 more. &lt;br /&gt;
*Max moves -3.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[image:Hurt.png]] '''Open-Air Brain'''&lt;br /&gt;
|&lt;br /&gt;
|{{Bug|Despite the description, you don't die if you are dirty.}}&lt;br /&gt;
|''Part of your skull is missing. It wouldn't be an exaggeration to say that this can be a problem in several situations.''&lt;br /&gt;
*-2 max {{morale}}&lt;br /&gt;
*You will die if you become '''Dirty'''.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[image:Hurt.png]] '''Perforated Lung'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}} {{Todo|Critical hit?}}&lt;br /&gt;
|&lt;br /&gt;
*Most actions require +2 {{AP}}, including picking up and dropping items.&lt;br /&gt;
*Player becomes '''Mute'''. {{Bug|Can still use ''General Announcement'' for 2 {{AP}}.}}&lt;br /&gt;
*-2 {{HP}} per cycle. &lt;br /&gt;
|{{Todo|Fluff/ingame description needed}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[image:Hurt.png]] '''Smashed Legs'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
|''You no longer have the use of your legs.  It's not ideal, as they're pretty handy. No more a actions.''&lt;br /&gt;
*-12 Max {{MP}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[image:Hurt.png]] '''Torn Tongue'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack.&lt;br /&gt;
|&lt;br /&gt;
*Player becomes '''Mute'''. {{Bug|Can still use ''General Announcement''.}}&lt;br /&gt;
Room Log:''Roland missed their target by a good distance and the clash against a nearby wall made them bite their tongue...''&lt;br /&gt;
|''Your tongue is reduced to a flaccid lifeless mass.''&lt;br /&gt;
*Makes you mute.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Incomplete]]&lt;/div&gt;</summary>
		<author><name>Terry22</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Status</id>
		<title>Status</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Status"/>
				<updated>2013-12-23T15:53:38Z</updated>
		
		<summary type="html">&lt;p&gt;Terry22: /* Other */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Satisfaction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Icon!!Status!!Cause!!Details!!In-game Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Belly_full.png]]||Full Stomach||Your satisfaction is 3 or above. NOTE: Satisfaction reduces by 1 every cycle.||Prevents you from eating more, you can't even use drugs.||You've eaten a mountain of food. It's now impossible to ingest anything at all!&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Starving.png]]||Starving||While you are starving, you lose one health per cycle.||TBD: Initially, if your satisfaction has been 0 for 24 cycles, you'll get this status.||It's been a long time since you ate anything. Every cycle in which you don't eat will cost you 1[[Image:Lp.png]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mush==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Icon!!Status!!Cause!!Details!!In-game Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Berzerk.png]]||Berzerk||As a mush, you Mutated (3 [[Image:Pa_slot1.png]] AP).||A berzerker can only move around, sabotage and attack. Berzerkers will drop all items they are carrying, they will not be able to do anything other than the 3 actions listed.||You have changed. You now have a damage bonus. You also have the permanent status of Guardian.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Mush.png]]||Mush||You started off as Mush, or have been converted by other Mush.|| ||You have joined the Mush.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Spore.png]]||Spores||You extracted a spore.||This status icon is followed by a number indicating the number of spores that you have on your person.||A spore is used to infect other members of the crew.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Icon!!Status!!Cause!!Details!!In-game Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Thinklinked.png]]||Brainsync||Decoding [[Communications#Rebel_Bases|rebel base]] '''LUYTEN-CETI'''. ||{{Main|Communications#Rebel_Bases{{!}}Communications}} ||You are capable of brainsynching which allows you to dispense with the walkie-talkie.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Demoralized.png]]||Demoralized||Dropping to 5 {{Morale}} and less||Can be removed by raising {{Morale}} above 5 again. {{Todo|Effects?}}||You need to get a hold of yourself quick-smart. Morale is not good and that can cause you vital turns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Suicidal.png]]||Suicidal||Dropping to 1 {{Morale}}||'''Fatal Depression''' imminent unless {{Morale}} is raised. {{Todo|Effects?}}||Even the sight of a plastic spoon gets you to thinking... find a way to get a hold of yourself.. and QUICK!&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:dirty.png]]||Dirty||Becoming [[Dirty]]||{{Main|Dirty}} ||You are filthy and you stink... A quick spin under the shower wouldn't hurt. Take this chance to put on some deodorant.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Moduling.png]]||Focused||Accessing a Terminal||{{Main|Ship Equipment}}||You are currently accessing a terminal. You appear to be concentrating hard.||&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Guardian.png]]||Guardian||Using '''Guard''' action.||||When a Guardian is in the room, the visitor can only go back to where they came from.||&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Laid.png]]||Lying down||You are using one of the beds (in dorm or medlab).||You get an additional AP on cycle turn when lying in bed. Prevents other from doing the &amp;quot;thing&amp;quot; with you. Gives you 1 morale at cycle turn if Psy is present.||You are lying down.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Disease.png]]||Disease (Physical)&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | {{Main|Health#Diseases{{!}}Health}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Psy disease.png]]||Disorder (Psychological)&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | {{Main|Health#Disorders{{!}}Health}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Terry22</name></author>	</entry>

	</feed>