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		<updated>2026-09-02T19:04:37Z</updated>
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	<entry>
		<id>http://www.mushpedia.com/wiki/Actions</id>
		<title>Actions</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Actions"/>
				<updated>2014-03-02T22:36:57Z</updated>
		
		<summary type="html">&lt;p&gt;Slider2k: /* Flirt */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Basic Actions==&lt;br /&gt;
A basic action is an action that all players have and does not need to be unlocked by choosing a skill. Mush players have addition basic actions (see [[Actions#Basic_Mush_Actions|Basic ''Mush'' Actions]]).&lt;br /&gt;
&lt;br /&gt;
===Kick off===&lt;br /&gt;
An [[Aggression|aggressive action]] that inflicts 1-3 points of damage to the target with a base accuracy of 60%. It costs 1 {{AP}}. Affected by: {{Skill|Sneak}}, {{Skill|Solid}}, {{Skill|Wrestler}}, {{Skill|Ninja}} skills and {{Character|Ian}}'s [[image:pacifist.png]]''Pacifist'' trait.&lt;br /&gt;
&lt;br /&gt;
===Hide===&lt;br /&gt;
Hiding items prevents them from appearing on the room's shelves. But they still remain being effective (e.g. [[MycoAlarm]]). It costs 1 {{AP}} to hide an item.&lt;br /&gt;
&lt;br /&gt;
===Search===&lt;br /&gt;
It allows for discovering one hidden item per attempt. It costs 1 {{AP}}, unless a character has the {{Skill|Observant}} skill, which makes search a free action.&lt;br /&gt;
&lt;br /&gt;
===Lie down===&lt;br /&gt;
If there is an unoccupied bed a character can lie down to receive 1 bonus {{AP}} when cycles change.&lt;br /&gt;
&lt;br /&gt;
===Get up===&lt;br /&gt;
Leave this cosy little nest and face the cruel world!&lt;br /&gt;
&lt;br /&gt;
===Flirt===&lt;br /&gt;
Flirt allows a character whom you flirted with to &amp;quot;Do it&amp;quot; with you. It costs 1 {{AP}}.&lt;br /&gt;
&lt;br /&gt;
{{Character|Raluca}} cannot flirt. Flirt is impossible between {{Character|Paola}} and {{Character|Gioele}}.&lt;br /&gt;
&lt;br /&gt;
{{Note|Flirting causes the following messages to be recorded in the logs:&amp;lt;blockquote&amp;gt;'''Female character''' seems interested in '''Male character''', the fluttering of their eyelashes is a good indicator of their most intimate thoughts.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Male character''' seems interested in '''Female character'''. The way he looks at her leaves nobody in any doubt of his intentions.&amp;lt;/blockquote&amp;gt;''}}&lt;br /&gt;
&lt;br /&gt;
===Doing it===&lt;br /&gt;
&amp;quot;Doing it&amp;quot; raises morale by 2 {{Morale}} points. It can also transfer spores from a mush to a human partner. This action can be initiated only once per day and costs 1 {{AP}}. Following conditions must be met before &amp;quot;doing it&amp;quot; is allowed:&lt;br /&gt;
* Partners must be of opposite sex&lt;br /&gt;
* Other character must have flirted with your character&lt;br /&gt;
* Be awake&lt;br /&gt;
* A room must have a bed in it&lt;br /&gt;
* Without cameras and onlookers&lt;br /&gt;
&lt;br /&gt;
{{Note|If successful, the following is recorded in the logs:&amp;lt;blockquote&amp;gt;'''''Character''' and '''Character''' killed the lights and then the strange noises started... A few minutes later, the lights went back on. They seemed in great spirits afterwards.''&amp;lt;/blockquote&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
===Guard===&lt;br /&gt;
'''Requirement''': Character Level 3 or higher&lt;br /&gt;
&lt;br /&gt;
It costs 1 {{AP}} to take a stance, which disallows any entering crew members from passing through the room. &lt;br /&gt;
* The stance is broken when any other action is issued. &lt;br /&gt;
* It counts as &amp;quot;aggressive&amp;quot; action, so guarding a room with {{character|Ian}} costs 3 {{AP}} instead.&lt;br /&gt;
&lt;br /&gt;
==Basic ''Mush'' Actions==&lt;br /&gt;
A basic mush action is an action that all mush players have and does not need to be unlocked by choosing a skill. These actions are in addition to the &amp;quot;basic actions&amp;quot; already listed above.&lt;br /&gt;
&lt;br /&gt;
===[[Extract a spore]]===&lt;br /&gt;
This creates a spore and stores it for a later use. The action always makes a mush dirty, even if wearing the {{Item|Stainproof Apron}}. The entire mush team can produce a total of 4 spores each day (which can be reduced to 2 by '''Antispore Gas''' [[research]] and increased by 1 with {{Skill|Mycelium Spirit}} skill), and each mush can carry a maximum of 2 spores at any time. It costs 2 {{AP}}, or 4 {{AP}} when '''Constipaspore Serum''' [[research]] is completed. With a {{Skill|Fertile}} skill a mush can produce one spore per day for free.&lt;br /&gt;
&lt;br /&gt;
===[[Infect]]===&lt;br /&gt;
This uses one of stored spores and transfers it to a targeted human in the same room. In order to convert a human to mush, they need to be infected 3 times (4 after '''Mushovore Bacteria''' [[research]] is completed). However, each mush can only infect once per day (twice with an {{Skill|Infector}} skill). This action costs 1 {{AP}}.&lt;br /&gt;
&lt;br /&gt;
===[[Sabotage]]===&lt;br /&gt;
If succeeded causes affected equipment to break. The success chance increases with each failed attempt. {{Skill|Saboteur}} doubles the chances. {{Skill|Doorman}} allows to sabotage a random door per day for free.&lt;br /&gt;
&lt;br /&gt;
===[[Mutate]]===&lt;br /&gt;
For 3 {{AP}} a mush can turn into its ultimate form - [[Image:Berzerk.png]] '''Berzerk'''. A berzerk gains a small damage bonus, toughness, and a permanent [[Image:Guardian.png]]'''Guardian''' [[status]], but loses all other active abilities except for moving, sabotaging and attacking (passive human &amp;amp; mush abilities remain effective). Berzerks can't carry items and will drop all items they were carrying at the moment of mutation.&lt;/div&gt;</summary>
		<author><name>Slider2k</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Status</id>
		<title>Status</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Status"/>
				<updated>2014-02-20T21:24:53Z</updated>
		
		<summary type="html">&lt;p&gt;Slider2k: /* General Statuses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In a game of ''Mush'', characters can be affected by a plethora of '''Statuses''' either permanent or temporary. This page will attempt to list all of them.&lt;br /&gt;
&lt;br /&gt;
==Health==&lt;br /&gt;
These statuses generally do not appear/affect you when you are a {{Character|Mush}}. Illnesses from before {{Character|Mush}} conversion are kept, but new ones cannot be contracted.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Status!!Cause!!Details!!In-game Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Belly_full.png]] '''Full Stomach'''&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Health#Satisfaction|Satisfaction]] is at 3 or above.&lt;br /&gt;
|Prevents you from eating more, you can't even use drugs.&lt;br /&gt;
|You've eaten a mountain of food. It's now impossible to ingest anything at all!&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Starving.png]] '''Starving'''&lt;br /&gt;
|[[Health#Satisfaction|Satisfaction]] at 0 for over 24 cycles.&lt;br /&gt;
|You lose 1 {{HP}} per cycle.&lt;br /&gt;
|It's been a long time since you ate anything. Every cycle in which you don't eat will cost you 1 {{HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Demoralized.png]] '''Demoralized'''&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|When {{Morale}} is 5 or less&lt;br /&gt;
|No effects. Removed by raising {{Morale}} above 5.&lt;br /&gt;
|You need to get a hold of yourself quick-smart. Morale is not good and that can cause you vital turns.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Suicidal.png]] '''Suicidal'''&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|Dropping to 1 {{Morale}}&lt;br /&gt;
|'''Fatal Depression''' imminent unless {{Morale}} is raised.&lt;br /&gt;
|Even the sight of a plastic spoon gets you to thinking... find a way to get a hold of yourself.. and QUICK!&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Disease.png]] '''Disease (Physical)'''&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|Contracting an [[Illnesses|illness]]&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;3&amp;quot;| {{Main|Illnesses}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Psy disease.png]] '''Disorder (Psychological)'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Hurt.png]] '''Injury'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mush==&lt;br /&gt;
These statuses are strictly limited to the {{Character|Mush}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Status!!Cause!!Details!!In-game Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Mush.png]] '''Mush'''&lt;br /&gt;
|Being a {{Character|Mush}}&lt;br /&gt;
|Either by starting as Alpha Mush or being converted by other Mush.&lt;br /&gt;
|You have joined the Mush.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Spore.png]] '''Spores'''&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|Carrying a {{Item|Spore}}&lt;br /&gt;
|Lists amount of spores on the character.&lt;br /&gt;
*{{Character|Mush}} display the spores they can use&lt;br /&gt;
*{{Character|Humans}} display how many spores they've been infected with&lt;br /&gt;
|A spore is used to infect other members of the crew.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Berzerk.png]] '''Berzerk'''&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|'''[[Mutate]]''' action (3 {{AP}}).&lt;br /&gt;
|A berzerker can only move around, sabotage and attack. Berzerkers will drop all items they are carrying, they will not be able to do anything other than the 3 actions listed. &lt;br /&gt;
|You have changed. You now have a damage bonus. You also have the permanent status of Guardian.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Specific Statuses==&lt;br /&gt;
This list features mainly permanent statuses only attainable by some characters in form of [[Traits]] and [[Skills]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Status!!Cause!!Details!!In-game Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|{{Trait|Antisocial}}&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|{{Character|Raluca}}'s character trait&lt;br /&gt;
|&lt;br /&gt;
*Loses 1 {{Morale}} upon cycle change if another character is present in the room.&lt;br /&gt;
*Unable to [[flirt]].&lt;br /&gt;
|At the start of each cycle, if the ''Antisocial' character is in a room containing another crewmember, they'll lose a {{Morale}} point.&lt;br /&gt;
*'''Room Log''': ''These idiots just get in your way the whole time, seeing them waste their time on such pointless trifles causes you to fear the worst for the future of humanity...''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|{{Trait|Disabled}}&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|{{Character|Terrence}}'s character trait&lt;br /&gt;
|&lt;br /&gt;
*Uses no {{MP}} for movement if another character is present in the room.&lt;br /&gt;
*2 {{MP}} less gained in {{AP}}-{{MP}} conversion.&lt;br /&gt;
|Terrence gets 2 {{MP}} less during conversions of {{AP}}-{{MP}}. However, he can freely leave a room when it contains another crew member.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|{{Trait|Germaphobe}}&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|{{Character|Finola}}'s character trait&lt;br /&gt;
|&lt;br /&gt;
*-1 {{Morale}} per cycle spent [[Dirty]].&lt;br /&gt;
*Cannot '''Caress''' {{Item|Schrödinger}}.&lt;br /&gt;
|You lose one morale ({{Morale}}) point for every cycle you remain dirty. You're also banned from stroking the cat.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|{{Trait|Hyperactive}}&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|{{Character|Chao}}'s character trait&lt;br /&gt;
|&lt;br /&gt;
*+1 {{MP}} per cycle.&lt;br /&gt;
*No {{AP}} gain from lying down.&lt;br /&gt;
|You earn one movement point per cycle. You don't earn any additional AP by lying down.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|{{Trait|Immunized}}&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|{{Character|Chun}}'s character trait&lt;br /&gt;
|&lt;br /&gt;
*Immune to the {{Character|Mush}}.&lt;br /&gt;
*Unlocks certain researches if present in Laboratory.&lt;br /&gt;
|The Immunized cannot be infected by {{Character|Mush}}. Practical when you're not sure who to trust...&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|{{Trait|Pacifist}}&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|{{Character|Ian}}'s character trait&lt;br /&gt;
|&lt;br /&gt;
*Causes [[Aggression|Aggressive]] actions in the room to cost 2 {{AP}} more.&lt;br /&gt;
|Wherever you are, aggressive actions cost an additional 2 {{AP}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Genius idea.png]] '''Eureka Moment'''&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|Activating {{Skill|Genius}}&lt;br /&gt;
|{{Main|Genius}}&lt;br /&gt;
|Your next Research or Repair is successful.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==General Statuses==&lt;br /&gt;
This list features statuses common to gameplay, which can be attained by any character.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Status!!Cause!!Details!!In-game Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Sleepy.png]] '''Inactive'''&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|Having full {{AP}} and {{MP}} gauges&lt;br /&gt;
|Success chance of aggressive actions against this character is boosted 1.5x.&lt;br /&gt;
|If your {{AP}} gauges are full, you are considered inactive and become an easy target. Good luck then...&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:multi.png]] '''Multi-Teamster'''&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|Two or more accounts from the same IP address logging in to the same ship.&lt;br /&gt;
|If you see someone with this status, there is no need to report or to contact the moderators. This status will automatically prevent the user from joining any future ships until they've cleared up the issue with moderators.&lt;br /&gt;
|Our sensors have detected that this crewmember has several parallel identities. Please encourage them to contact the SDF to resolve this situation.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Thinklinked.png]] '''Brainsync'''&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|Decoding [[Communications#Rebel_Bases|rebel base]] '''LUYTEN-CETI'''&lt;br /&gt;
|{{Main|Communications#Rebel_Bases{{!}}Communications}}&lt;br /&gt;
|You are capable of brainsynching which allows you to dispense with the walkie-talkie.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:dirty.png]] '''Dirty'''&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|Becoming [[Dirty]]&lt;br /&gt;
|{{Main|Dirty}}&lt;br /&gt;
|You are filthy and you stink... A quick spin under the shower wouldn't hurt. Take this chance to put on some deodorant.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Moduling.png]] '''Focused'''&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|Accessing a Terminal&lt;br /&gt;
|{{Main|Ship Equipment}}&lt;br /&gt;
|You are currently accessing a terminal. You appear to be concentrating hard.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Guardian.png]] '''Guardian'''&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|Using '''Guard''' action&lt;br /&gt;
|&lt;br /&gt;
|When a Guardian is in the room, the visitor can only go back to where they came from.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Laid.png]] '''Lying down'''&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|Using a bed or {{Item|Swedish Sofa}}&lt;br /&gt;
|&lt;br /&gt;
*You get an additional {{AP}} on cycle change when lying in bed.&lt;br /&gt;
*Gives you 1 {{morale}} at cycle change if [[Shrink]] is in the room.&lt;br /&gt;
|You are lying down.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Gagged.png]] '''Gagged'''&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|&lt;br /&gt;
*Being victim of {{Item|Duct Tape}}&lt;br /&gt;
|&lt;br /&gt;
*You are '''muted''' and cannot communicate on the walkie-talkie channels.&lt;br /&gt;
*A new action will appear allowing you to ungag yourself as long as you have at least 1ap available.&lt;br /&gt;
|Someone has had enough of your incessant whining.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Heavy.png]] '''Burdened'''&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|Carrying '''Heavy''' objects such as the {{Item|Superfreezer}}&lt;br /&gt;
|&lt;br /&gt;
*Movement between rooms costs 2 additional {{MP}}.&lt;br /&gt;
*Cancelled by {{Skill|Solid}}.&lt;br /&gt;
|You are carrying particularly heavy objects. Your movements will cost you more.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Stuck in ship.png]] '''Stuck in the ship'''&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Exploration|Expedition]] on O2-less planet without {{Item|Spacesuit}}&lt;br /&gt;
|You stay in the Icarus, not affected by or affecting any expedition events.&lt;br /&gt;
|You don't have the equipment necessary for the exploration of this planet. You stayed aboard the ship...&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Stuck in planet.png]] '''Lost'''&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|Victim of MIA [[Events|expedition event]]&lt;br /&gt;
|Unable to act until rescued. {{Todo|Other effects?}}&lt;br /&gt;
|You missed the last trip out of this hole, and have been in better moods.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Slider2k</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Research</id>
		<title>Research</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Research"/>
				<updated>2014-02-17T19:53:29Z</updated>
		
		<summary type="html">&lt;p&gt;Slider2k: /* List of Research projects */ corrected some efficiencies&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Research''' plays a vital role in fighting the {{Character|Mush}} menace, slowing their advance and making it more difficult for them to perform their actions. Eventually, as research grows more complex and advanced tools become available, a permanent Mush cure and [[Ending the Game#Eden|a distant Utopian world]] can even be discovered. Nothing is impossible for the resourceful crew for the Daedalus!&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
The '''Research Lab''' terminal can be accessed in the [[Ship Equipment#Laboratory|Laboratory]]. It brings up options for fighting {{Character|Mush}}, granting the crew bonus {{Glory}} '''Glory''' and provides a number of useful commodities.&lt;br /&gt;
 &lt;br /&gt;
Research can be a [[Dirty]] affair, and since NERON will lock unclean personnel out of the research console, wearing the [[Inventory#Gear|Stainproof Apron]] when participating is recommended to avoid long treks to the shower.&lt;br /&gt;
&lt;br /&gt;
Participating in research costs 2 {{AP}}, and the efficiency is increased for {{Skill|Biologist}} and {{Skill|Medic}} characters:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Icon&lt;br /&gt;
! Description&lt;br /&gt;
! Efficiency&lt;br /&gt;
|-&lt;br /&gt;
| [[image:0.png]] || Neither {{Skill|Biologist}} nor {{Skill|Medic}} || Base efficiency&lt;br /&gt;
|-&lt;br /&gt;
| [[image:1.png]] || {{Skill|Biologist}} or {{Skill|Medic}} (i.e. only one) || Base efficiency + 4-6%&lt;br /&gt;
|-&lt;br /&gt;
| [[image:2.png]] || {{Skill|Biologist}} and {{Skill|Medic}} (i.e. both) || Base efficency + 8-12%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A character's research efficiency drops with every participation, requiring [[Relaying]] to reset it.&lt;br /&gt;
&lt;br /&gt;
The [[BIOS Terminal|BIOS]] affects research in that the '''Crew Lock''' can be set to '''Research''', limiting participation to {{Skill|Biologist}} and {{Skill|Medic}} characters, and '''CPU Priority''' can also be set to '''Research''', increasing efficiency by 1-1% or 1-2%:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Base efficiency&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Added efficiency&lt;br /&gt;
|-&lt;br /&gt;
| 1-1% || +1-2%&lt;br /&gt;
|-&lt;br /&gt;
| 3-4% || +1-2%&lt;br /&gt;
|-&lt;br /&gt;
| 6-9% || +1-1%&lt;br /&gt;
|-&lt;br /&gt;
| 12-18% || +1-1%&lt;br /&gt;
|-&lt;br /&gt;
| 15-28% || +1-2%&lt;br /&gt;
|-&lt;br /&gt;
| 18-27% || +1-1%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Many research options have certain conditions that must be met before they become available, including the presence of certain [[Inventory|objects]] or [[Characters|characters]] in the Laboratory.&lt;br /&gt;
If these conditions are not met, the research option will not be visible, though any progress made on them is preserved.&lt;br /&gt;
The most important conditions for research are:&lt;br /&gt;
*Presence of a {{Item|Mush Sample}}, which can be replaced by decoding a [[Communications|Xyloph DB entry]]&lt;br /&gt;
*Presence of the {{Item|Mush Genome Disk}}, which can be obtained by decoding a [[Communications|Xyloph DB entry]]&lt;br /&gt;
*The presence of {{Character|Chun|long}}, which can be replaced by decoding a [[Communications|Xyloph DB entry]]&lt;br /&gt;
*The {{Character|Dead Mush}} (the place of death is irrelevant, it can be even outside Daedalus)&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
The {{Glory}} gained for certain research projects is immediately obtained by all living humans upon completion, and an additional {{Glory}} can be earned when [[Ending the Game|reaching Sol or Eden]].&lt;br /&gt;
{{Character|Chun}} earns an additional 4 {{Glory}} each time a research requiring her presence is completed.&lt;br /&gt;
{{Character|Finola}} earns an additional 3 {{Glory}} for all Mush-related research.&lt;br /&gt;
&lt;br /&gt;
==List of Research projects==&lt;br /&gt;
There are a total of 23 possible researches. Except &amp;quot;NCC Contact Lenses&amp;quot; research which you must pick up {{Item|Schrödinger}} when you do the research, all the rest which require items just need to be put on the shelf. Some research projects require the presence of {{Character|Chun}} in the [[Laboratory]], or a ghost copy of her (which requires decoding Zhong Chun's Genome Codex at Xyloph DB).&lt;br /&gt;
&lt;br /&gt;
Hover over the image to see the description of a research.&lt;br /&gt;
&lt;br /&gt;
{{Warn|Description should show the actual in-game text of the research project}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Requires&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effectiveness&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Glory&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| Nothing&lt;br /&gt;
| {{H:title|Grempf molecules stimulate the production of androgenous hormones such as testosterone. This functions on humans and animals, regardless of sex, and even plants. You heard about the mysterious migration of sequoias in Yosemite park? Well there you go. Generates 4 Anabolics.|[[Image:Anabolics.png]]}}&lt;br /&gt;
| Anabolics&lt;br /&gt;
| {{Efficiencies|12}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Generates 4 Anabolics. Gives +8 Movement Points ({{MP}}).&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Mush Sample}}&lt;br /&gt;
| {{H:title|By injecting vanilla-flavoured components into the oxygen compressor at high pressure, it can be observed that this kills all the mushrooms in the ventilation shafts. Why not just diffuse it everywhere, help destroy our hated enemy and as a plus, the whole ship smells of vanilla. The maximum number of Mush spores generated per day is reduced by 2. Gives 3 {{glory}}.|[[Image:Antispore_gas.png]]}}&lt;br /&gt;
| Antispore Gas&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 [[File:Triumph.png]]&lt;br /&gt;
| The maximum number of Mush spores generated per day is reduced by 2.&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Mush Sample}}&amp;lt;br&amp;gt;'''Any [[Inventory#Consumables|consumable]]'''&lt;br /&gt;
| {{H:title|By isolating Mush aggregators, it can be seen that Brugien DNA, which was added to allow rapid spore production, has a major weakness which allows the metabolism of carriers to be slowed down. With a little help, the famous Atch Wum already managed to apply this process during the invasion of...[...] All rations are infected with a serum which renders the extraction of spores much more difficult. Gives 3 {{glory}}|[[Image:Constipaspore_serum.png]]}}&lt;br /&gt;
| [[Constipaspore Serum]]&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 [[File:Triumph.png]]&lt;br /&gt;
| Causes spore extraction to cost 4 {{AP}} instead of 2.&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Dead Mush}}&lt;br /&gt;
| [[Image:Meridon_scrambler.png]]&lt;br /&gt;
| Meridon Scrambler&lt;br /&gt;
| {{Efficiencies|3}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 [[File:Triumph.png]]&lt;br /&gt;
| Causes hunters to sometimes fire against each other instead of at the Daedalus. Hunters have 20% chance of firing on one of their own (percentage given by game description).&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Soap}}&amp;lt;br&amp;gt;{{Character|Chun}}&lt;br /&gt;
| {{H:title|Every shower you take will destroy one mush spore on your body|[[Image:mushicide_soap.png]]}}&lt;br /&gt;
| Mushicide Soap&lt;br /&gt;
| {{Efficiencies|3}}&lt;br /&gt;
| 3 [[Image:Triumph.png]]&lt;br /&gt;
| Transforms the {{Item|Soap}} into a {{Item|Super Soaper}}. Every shower you take will destroy one mush spore on your body when carrying it.&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Dead Mush}}&amp;lt;br&amp;gt;{{Character|Chun}}&lt;br /&gt;
| [[Image:Mushovore_bacteria.png]]&lt;br /&gt;
| Mushovore Bacteria&lt;br /&gt;
| {{Efficiencies|12}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 [[File:Triumph.png]]&lt;br /&gt;
| It takes 4 spores to turn a human into a mush, instead of 3.&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Mush Sample}}&amp;lt;br&amp;gt;{{Character|Chun}}&lt;br /&gt;
| {{H:title|Some of the melanine secreted by Chun seems to be used by her liver to secrete a completely unique bacteria which has been named ZC16H. It seems that this bacteria reacts violently when placed in contact with a Mush sample. It literally digests the fungus and then reproduces at an alarming rate. We must learn what affects the treatment of the melanine, and this could be the key to creating a Mush antidote! The findings of this study could be critical and could make the whole team famous. Gives 6 {{glory}}|[[Image:Mush_hunter.png]]}}&lt;br /&gt;
| Mush-Hunter: ZC16H&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 6 [[File:Triumph.png]]&lt;br /&gt;
| Gives 6 {{glory}}.&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Mush Genome Disk}} &lt;br /&gt;
| {{H:title|An excellent thesis on the crystalline structure of the communication pheremones of Mush. Light reading, but essential for the understanding of the parasite, it deals concisely with the problem of DNA harmonics and the linguistic expression thereof. Gives 6 {{glory}}|[[Image:Mush_language.png]]}}&lt;br /&gt;
| Mush Language&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 6 [[File:Triumph.png]]&lt;br /&gt;
| Gives 6 {{glory}}.&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Dead Mush}}&lt;br /&gt;
| {{H:title||[[Image:Mush_breeds.png]]}}&lt;br /&gt;
| Mush Races&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 6 [[File:Triumph.png]]&lt;br /&gt;
| Gives 6 {{glory}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Dead Mush}}&amp;lt;br&amp;gt;{{Item|Mush Genome Disk}}&lt;br /&gt;
| {{H:title||[[Image:Mush_breeding_system.png]]}}&lt;br /&gt;
| Mush Reproductive System&lt;br /&gt;
| {{Efficiencies|18}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 6 [[File:Triumph.png]]&lt;br /&gt;
| Gives 6 {{glory}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Mush Sample}}&lt;br /&gt;
| {{H:title|Toxins, spores, the smell, there are so many factors which expose the Mush, that you throw yourself into collecting all the known qualities of Mush to build the ultimate alarm. Based on the oscillation coefficient of the Alpha pheromone and the rate of toxin emission, it is theoretically possible to create a miniature alarm which will go off automatically if a Mush agent spikes someone with a spore within a monitored zone. Makes 5 MycoAlarms. Gives 3 {{glory}}|[[Image:MycoAlarm.png]]}}&lt;br /&gt;
| MycoAlarm&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 [[File:Triumph.png]]&lt;br /&gt;
| Makes 5 {{Item|MycoAlarm}}.&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Chun}}&lt;br /&gt;
| {{H:title|Finola Keegan's article &amp;amp;quot;From the spore to non-life&amp;amp;quot; is a seminal work in the field of Mushology. It created a branch of science dealing with aggregation organisms. Aggregators, in effect, are strains of viruses which allow the partial splitting of DNA or RNA strands in the host and extract their genetic makeup in order to alter themselves or their genetic pool [...] This article leads directly to the creation of a costly item : The Mycoscan. Allows the detection of spores on a healthy crew member. Gives 3 {{glory}}|[[Image:Mycoscan.png]]}}&lt;br /&gt;
| Mycoscan&lt;br /&gt;
| {{Efficiencies|4}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 [[File:Triumph.png]]&lt;br /&gt;
| Allows the detection of spores on a healthy crew member.&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Schrödinger}}&amp;lt;br&amp;gt;(must be carried with you)&lt;br /&gt;
| {{H:title|Who would have thought that cats hid such secrets... When working on cornea ionisation issues during interplanetary travel, you think of injecting an auto-gamma enhancer to enhance your crewmates\' vision. Creates 2 Pairs of NCC Contact Lenses|[[Image:Ncc_lenses.png]]}}&lt;br /&gt;
| NCC Contact Lenses&lt;br /&gt;
| {{Efficiencies|12}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Creates 2 pairs of {{Item|NCC Lens}}&lt;br /&gt;
|-&lt;br /&gt;
| Nothing&lt;br /&gt;
| {{H:title|Minor energy surges from the PILGRED reactor (also called RoToTo) can be captured in MZ16 batteries injected into a high-yield synthesizer in order to create complex compounds like paracetamule or ibuprophet. With this piece of kit, there\'s nothing to fear from space flu! The Distiller can be used once a day to create a drug|[[Image:Narcotics_distiller.png]]}}&lt;br /&gt;
| Narcotics Distiller&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| The Distiller can be used once a day to create a drug.&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Blaster}}&amp;lt;br&amp;gt;{{Item|Mush Sample}}&lt;br /&gt;
| [[Image:Natamy_rifile.png]]&lt;br /&gt;
| Natamy Rifle&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Upgrades blaster to a {{Item|Natamy Rifle}}, which does more damage to mush.&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Dead Mush}}&lt;br /&gt;
| {{H:title||[[Image:Patuline_scrambler.png]]}}&lt;br /&gt;
| [[Patuline Scrambler]]&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Mush can no longer communicate on the Mush channel.&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Water Stick}}&lt;br /&gt;
| {{H:title||[[Image:Infinite_water.png]]}}&lt;br /&gt;
| Perpetual Hydration&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Gives glory. {{Todo|Double check, twinpedia says bugged, no glory.}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Dead Mush}}&amp;lt;br&amp;gt;{{Item|Mush Genome Disk}}&lt;br /&gt;
| [[Image:Pheromodem.png]]&lt;br /&gt;
| Pheromodem&lt;br /&gt;
| {{Efficiencies|3}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 [[File:Triumph.png]]&lt;br /&gt;
| The tracker can now communicate on the mush channel.&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Medikit}}&lt;br /&gt;
| {{H:title|Thanks to a few basic skills in organic chemistry you reckon you can put together a basic medikit which is much superior to the antiquated models used by the SDF. Healing actions regenerate an additional {{HP}}|[[Image:Healing_pomade.png]]}}&lt;br /&gt;
| Ultra-Healing Pomade&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Healing actions regenerate an additional health point&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Mush Sample}}&lt;br /&gt;
| {{H:title|Despite its unnerving design, you keep the faith. You know that at the price of minor skin lesions, this bad boy will get rid of the purulent fungal strands. Produces a Spore Extractor|[[Image:Spore_sucker.png]]}}&lt;br /&gt;
| Spore Sucker&lt;br /&gt;
| {{Efficiencies|4}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Produces a {{Item|Spore Sucker}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Star Map Piece}}&lt;br /&gt;
| {{H:title||[[Image:Super calc.png]]}}&lt;br /&gt;
| Super Calculator&lt;br /&gt;
| {{Efficiencies|3}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Installs a Super Calculator in the Nexus which allows you to triangulate the coordinates of Eden using 3 {{Item|Star Map Piece}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Mush Sample}}&amp;lt;br&amp;gt;{{Character|Dead Mush}}&amp;lt;br&amp;gt;{{Character|Chun}}&amp;lt;br&amp;gt;{{Item|Mush Genome Disk}}&lt;br /&gt;
| {{H:title|A great correlation between Gershwin fungal infections and mechanical propagation related to the influence of quasars. When this correlation has been established, the idea of using a particle accelerator to synthesize a powerful retro-fungal substrate has quickly established itself as THE ultimate solution to the Mush invasion. The result of this study can be crucial and will make the whole crew famous.            &lt;br /&gt;
|[[Image:Retro-Fungal_Serum.PNG ]]}}&lt;br /&gt;
| Retro-Fungal Serum&lt;br /&gt;
| {{Efficiencies|1}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 16 [[File:Triumph.png]]&lt;br /&gt;
| Generates {{Item|Retro-Fungal Serum}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Water Stick}}&lt;br /&gt;
| {{H:title||[[Image:Tesla_sup2x.png]]}}&lt;br /&gt;
| Tesla SUP2X&lt;br /&gt;
| {{Efficiencies|12}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Increases the maximum number of turret charges by 2.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pheromodem==&lt;br /&gt;
With this piece of research, humans can access and communicate in the {{Character|Mush}} channel. However, everybody's names are obfuscated and they appear as &amp;quot;mush&amp;quot; to each other. This does not apply to the {{Character|Mush}} themselves, who see everybody's real names.&lt;br /&gt;
&lt;br /&gt;
When messages such as spores being placed appear in the channel, the names of the participates will show in a scrambled form, however the number of characters in the scrambled name matches up (including spaces), this includes previous communications  that appear in the channel aswell.&lt;br /&gt;
**3 letters: Hua, Ian&lt;br /&gt;
**4 letters: Chao, Chun&lt;br /&gt;
**5 letters: Paola&lt;br /&gt;
**6 letters: Finola, Frieda, Gioele, Janice, Jin Su, Raluca, Roland&lt;br /&gt;
**7 letters: Kuan Ti, Stephen, Eleesha&lt;br /&gt;
**8 letters: Terrence&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:mush channel.jpg|thumb|An example of how a Pheromodem channel appears to humans.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]] [[Category:Finola]] [[Category:Chun]] [[Category:Ian]]&lt;/div&gt;</summary>
		<author><name>Slider2k</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Template:Efficiencies</id>
		<title>Template:Efficiencies</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Template:Efficiencies"/>
				<updated>2014-02-17T19:36:55Z</updated>
		
		<summary type="html">&lt;p&gt;Slider2k: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[image:0.png]] {{{1}}}-{{#expr: floor({{{1}}}*1.5)}}%&amp;lt;br&amp;gt;[[image:1.png]] {{#expr: {{{1}}}+4}}-{{#expr: floor(({{{1}}}+4)*1.5)}}%&amp;lt;br&amp;gt;[[image:2.png]] {{#expr: {{{1}}}+8}}-{{#expr: floor(({{{1}}}+8)*1.5)}}%&lt;/div&gt;</summary>
		<author><name>Slider2k</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Research</id>
		<title>Research</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Research"/>
				<updated>2014-02-17T19:33:12Z</updated>
		
		<summary type="html">&lt;p&gt;Slider2k: /* List of Research projects */ some efficiency are incorrect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Research''' plays a vital role in fighting the {{Character|Mush}} menace, slowing their advance and making it more difficult for them to perform their actions. Eventually, as research grows more complex and advanced tools become available, a permanent Mush cure and [[Ending the Game#Eden|a distant Utopian world]] can even be discovered. Nothing is impossible for the resourceful crew for the Daedalus!&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
The '''Research Lab''' terminal can be accessed in the [[Ship Equipment#Laboratory|Laboratory]]. It brings up options for fighting {{Character|Mush}}, granting the crew bonus {{Glory}} '''Glory''' and provides a number of useful commodities.&lt;br /&gt;
 &lt;br /&gt;
Research can be a [[Dirty]] affair, and since NERON will lock unclean personnel out of the research console, wearing the [[Inventory#Gear|Stainproof Apron]] when participating is recommended to avoid long treks to the shower.&lt;br /&gt;
&lt;br /&gt;
Participating in research costs 2 {{AP}}, and the efficiency is increased for {{Skill|Biologist}} and {{Skill|Medic}} characters:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Icon&lt;br /&gt;
! Description&lt;br /&gt;
! Efficiency&lt;br /&gt;
|-&lt;br /&gt;
| [[image:0.png]] || Neither {{Skill|Biologist}} nor {{Skill|Medic}} || Base efficiency&lt;br /&gt;
|-&lt;br /&gt;
| [[image:1.png]] || {{Skill|Biologist}} or {{Skill|Medic}} (i.e. only one) || Base efficiency + 4-6%&lt;br /&gt;
|-&lt;br /&gt;
| [[image:2.png]] || {{Skill|Biologist}} and {{Skill|Medic}} (i.e. both) || Base efficency + 8-12%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A character's research efficiency drops with every participation, requiring [[Relaying]] to reset it.&lt;br /&gt;
&lt;br /&gt;
The [[BIOS Terminal|BIOS]] affects research in that the '''Crew Lock''' can be set to '''Research''', limiting participation to {{Skill|Biologist}} and {{Skill|Medic}} characters, and '''CPU Priority''' can also be set to '''Research''', increasing efficiency by 1-1% or 1-2%:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Base efficiency&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Added efficiency&lt;br /&gt;
|-&lt;br /&gt;
| 1-1% || +1-2%&lt;br /&gt;
|-&lt;br /&gt;
| 3-4% || +1-2%&lt;br /&gt;
|-&lt;br /&gt;
| 6-9% || +1-1%&lt;br /&gt;
|-&lt;br /&gt;
| 12-18% || +1-1%&lt;br /&gt;
|-&lt;br /&gt;
| 15-28% || +1-2%&lt;br /&gt;
|-&lt;br /&gt;
| 18-27% || +1-1%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Many research options have certain conditions that must be met before they become available, including the presence of certain [[Inventory|objects]] or [[Characters|characters]] in the Laboratory.&lt;br /&gt;
If these conditions are not met, the research option will not be visible, though any progress made on them is preserved.&lt;br /&gt;
The most important conditions for research are:&lt;br /&gt;
*Presence of a {{Item|Mush Sample}}, which can be replaced by decoding a [[Communications|Xyloph DB entry]]&lt;br /&gt;
*Presence of the {{Item|Mush Genome Disk}}, which can be obtained by decoding a [[Communications|Xyloph DB entry]]&lt;br /&gt;
*The presence of {{Character|Chun|long}}, which can be replaced by decoding a [[Communications|Xyloph DB entry]]&lt;br /&gt;
*The {{Character|Dead Mush}} (the place of death is irrelevant, it can be even outside Daedalus)&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
The {{Glory}} gained for certain research projects is immediately obtained by all living humans upon completion, and an additional {{Glory}} can be earned when [[Ending the Game|reaching Sol or Eden]].&lt;br /&gt;
{{Character|Chun}} earns an additional 4 {{Glory}} each time a research requiring her presence is completed.&lt;br /&gt;
{{Character|Finola}} earns an additional 3 {{Glory}} for all Mush-related research.&lt;br /&gt;
&lt;br /&gt;
==List of Research projects==&lt;br /&gt;
There are a total of 23 possible researches. Except &amp;quot;NCC Contact Lenses&amp;quot; research which you must pick up {{Item|Schrödinger}} when you do the research, all the rest which require items just need to be put on the shelf. Some research projects require the presence of {{Character|Chun}} in the [[Laboratory]], or a ghost copy of her (which requires decoding Zhong Chun's Genome Codex at Xyloph DB).&lt;br /&gt;
&lt;br /&gt;
Hover over the image to see the description of a research.&lt;br /&gt;
&lt;br /&gt;
{{Warn|Description should show the actual in-game text of the research project}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Requires&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effectiveness&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Glory&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| Nothing&lt;br /&gt;
| {{H:title|Grempf molecules stimulate the production of androgenous hormones such as testosterone. This functions on humans and animals, regardless of sex, and even plants. You heard about the mysterious migration of sequoias in Yosemite park? Well there you go. Generates 4 Anabolics.|[[Image:Anabolics.png]]}}&lt;br /&gt;
| Anabolics&lt;br /&gt;
| {{Efficiencies|12}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Generates 4 Anabolics. Gives +8 Movement Points ({{MP}}).&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Mush Sample}}&lt;br /&gt;
| {{H:title|By injecting vanilla-flavoured components into the oxygen compressor at high pressure, it can be observed that this kills all the mushrooms in the ventilation shafts. Why not just diffuse it everywhere, help destroy our hated enemy and as a plus, the whole ship smells of vanilla. The maximum number of Mush spores generated per day is reduced by 2. Gives 3 {{glory}}.|[[Image:Antispore_gas.png]]}}&lt;br /&gt;
| Antispore Gas&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 [[File:Triumph.png]]&lt;br /&gt;
| The maximum number of Mush spores generated per day is reduced by 2.&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Mush Sample}}&amp;lt;br&amp;gt;'''Any [[Inventory#Consumables|consumable]]'''&lt;br /&gt;
| {{H:title|By isolating Mush aggregators, it can be seen that Brugien DNA, which was added to allow rapid spore production, has a major weakness which allows the metabolism of carriers to be slowed down. With a little help, the famous Atch Wum already managed to apply this process during the invasion of...[...] All rations are infected with a serum which renders the extraction of spores much more difficult. Gives 3 {{glory}}|[[Image:Constipaspore_serum.png]]}}&lt;br /&gt;
| [[Constipaspore Serum]]&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 [[File:Triumph.png]]&lt;br /&gt;
| Causes spore extraction to cost 4 {{AP}} instead of 2.&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Dead Mush}}&lt;br /&gt;
| [[Image:Meridon_scrambler.png]]&lt;br /&gt;
| Meridon Scrambler&lt;br /&gt;
| {{Efficiencies|3}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 [[File:Triumph.png]]&lt;br /&gt;
| Causes hunters to sometimes fire against each other instead of at the Daedalus. Hunters have 20% chance of firing on one of their own (percentage given by game description).&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Soap}}&amp;lt;br&amp;gt;{{Character|Chun}}&lt;br /&gt;
| {{H:title|Every shower you take will destroy one mush spore on your body|[[Image:mushicide_soap.png]]}}&lt;br /&gt;
| Mushicide Soap&lt;br /&gt;
| {{Efficiencies|3}}&lt;br /&gt;
| 3 [[Image:Triumph.png]]&lt;br /&gt;
| Transforms the {{Item|Soap}} into a {{Item|Super Soaper}}. Every shower you take will destroy one mush spore on your body when carrying it.&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Dead Mush}}&amp;lt;br&amp;gt;{{Character|Chun}}&lt;br /&gt;
| [[Image:Mushovore_bacteria.png]]&lt;br /&gt;
| Mushovore Bacteria&lt;br /&gt;
| {{Efficiencies|12}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 [[File:Triumph.png]]&lt;br /&gt;
| It takes 4 spores to turn a human into a mush, instead of 3.&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Mush Sample}}&amp;lt;br&amp;gt;{{Character|Chun}}&lt;br /&gt;
| {{H:title|Some of the melanine secreted by Chun seems to be used by her liver to secrete a completely unique bacteria which has been named ZC16H. It seems that this bacteria reacts violently when placed in contact with a Mush sample. It literally digests the fungus and then reproduces at an alarming rate. We must learn what affects the treatment of the melanine, and this could be the key to creating a Mush antidote! The findings of this study could be critical and could make the whole team famous. Gives 6 {{glory}}|[[Image:Mush_hunter.png]]}}&lt;br /&gt;
| Mush-Hunter: ZC16H&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 6 [[File:Triumph.png]]&lt;br /&gt;
| Gives 6 {{glory}}.&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Mush Genome Disk}} &lt;br /&gt;
| {{H:title|An excellent thesis on the crystalline structure of the communication pheremones of Mush. Light reading, but essential for the understanding of the parasite, it deals concisely with the problem of DNA harmonics and the linguistic expression thereof. Gives 6 {{glory}}|[[Image:Mush_language.png]]}}&lt;br /&gt;
| Mush Language&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 6 [[File:Triumph.png]]&lt;br /&gt;
| Gives 6 {{glory}}.&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Dead Mush}}&lt;br /&gt;
| {{H:title||[[Image:Mush_breeds.png]]}}&lt;br /&gt;
| Mush Races&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 6 [[File:Triumph.png]]&lt;br /&gt;
| Gives 6 {{glory}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Dead Mush}}&amp;lt;br&amp;gt;{{Item|Mush Genome Disk}}&lt;br /&gt;
| {{H:title||[[Image:Mush_breeding_system.png]]}}&lt;br /&gt;
| Mush Reproductive System&lt;br /&gt;
| {{Efficiencies|18}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 6 [[File:Triumph.png]]&lt;br /&gt;
| Gives 6 {{glory}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Mush Sample}}&lt;br /&gt;
| {{H:title|Toxins, spores, the smell, there are so many factors which expose the Mush, that you throw yourself into collecting all the known qualities of Mush to build the ultimate alarm. Based on the oscillation coefficient of the Alpha pheromone and the rate of toxin emission, it is theoretically possible to create a miniature alarm which will go off automatically if a Mush agent spikes someone with a spore within a monitored zone. Makes 5 MycoAlarms. Gives 3 {{glory}}|[[Image:MycoAlarm.png]]}}&lt;br /&gt;
| MycoAlarm&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 [[File:Triumph.png]]&lt;br /&gt;
| Makes 5 {{Item|MycoAlarm}}.&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Chun}}&lt;br /&gt;
| {{H:title|Finola Keegan's article &amp;amp;quot;From the spore to non-life&amp;amp;quot; is a seminal work in the field of Mushology. It created a branch of science dealing with aggregation organisms. Aggregators, in effect, are strains of viruses which allow the partial splitting of DNA or RNA strands in the host and extract their genetic makeup in order to alter themselves or their genetic pool [...] This article leads directly to the creation of a costly item : The Mycoscan. Allows the detection of spores on a healthy crew member. Gives 3 {{glory}}|[[Image:Mycoscan.png]]}}&lt;br /&gt;
| Mycoscan&lt;br /&gt;
| {{Efficiencies|3}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 [[File:Triumph.png]]&lt;br /&gt;
| Allows the detection of spores on a healthy crew member.&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Schrödinger}}&amp;lt;br&amp;gt;(must be carried with you)&lt;br /&gt;
| {{H:title|Who would have thought that cats hid such secrets... When working on cornea ionisation issues during interplanetary travel, you think of injecting an auto-gamma enhancer to enhance your crewmates\' vision. Creates 2 Pairs of NCC Contact Lenses|[[Image:Ncc_lenses.png]]}}&lt;br /&gt;
| NCC Contact Lenses&lt;br /&gt;
| {{Efficiencies|12}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Creates 2 pairs of {{Item|NCC Lens}}&lt;br /&gt;
|-&lt;br /&gt;
| Nothing&lt;br /&gt;
| {{H:title|Minor energy surges from the PILGRED reactor (also called RoToTo) can be captured in MZ16 batteries injected into a high-yield synthesizer in order to create complex compounds like paracetamule or ibuprophet. With this piece of kit, there\'s nothing to fear from space flu! The Distiller can be used once a day to create a drug|[[Image:Narcotics_distiller.png]]}}&lt;br /&gt;
| Narcotics Distiller&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| The Distiller can be used once a day to create a drug.&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Blaster}}&amp;lt;br&amp;gt;{{Item|Mush Sample}}&lt;br /&gt;
| [[Image:Natamy_rifile.png]]&lt;br /&gt;
| Natamy Rifle&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Upgrades blaster to a {{Item|Natamy Rifle}}, which does more damage to mush.&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Dead Mush}}&lt;br /&gt;
| {{H:title||[[Image:Patuline_scrambler.png]]}}&lt;br /&gt;
| [[Patuline Scrambler]]&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Mush can no longer communicate on the Mush channel.&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Water Stick}}&lt;br /&gt;
| {{H:title||[[Image:Infinite_water.png]]}}&lt;br /&gt;
| Perpetual Hydration&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Gives glory. {{Todo|Double check, twinpedia says bugged, no glory.}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Dead Mush}}&amp;lt;br&amp;gt;{{Item|Mush Genome Disk}}&lt;br /&gt;
| [[Image:Pheromodem.png]]&lt;br /&gt;
| Pheromodem&lt;br /&gt;
| {{Efficiencies|3}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 [[File:Triumph.png]]&lt;br /&gt;
| The tracker can now communicate on the mush channel.&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Medikit}}&lt;br /&gt;
| {{H:title|Thanks to a few basic skills in organic chemistry you reckon you can put together a basic medikit which is much superior to the antiquated models used by the SDF. Healing actions regenerate an additional {{HP}}|[[Image:Healing_pomade.png]]}}&lt;br /&gt;
| Ultra-Healing Pomade&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Healing actions regenerate an additional health point&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Mush Sample}}&lt;br /&gt;
| {{H:title|Despite its unnerving design, you keep the faith. You know that at the price of minor skin lesions, this bad boy will get rid of the purulent fungal strands. Produces a Spore Extractor|[[Image:Spore_sucker.png]]}}&lt;br /&gt;
| Spore Sucker&lt;br /&gt;
| {{Efficiencies|3}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Produces a {{Item|Spore Sucker}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Star Map Piece}}&lt;br /&gt;
| {{H:title||[[Image:Super calc.png]]}}&lt;br /&gt;
| Super Calculator&lt;br /&gt;
| {{Efficiencies|3}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Installs a Super Calculator in the Nexus which allows you to triangulate the coordinates of Eden using 3 {{Item|Star Map Piece}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Mush Sample}}&amp;lt;br&amp;gt;{{Character|Dead Mush}}&amp;lt;br&amp;gt;{{Character|Chun}}&amp;lt;br&amp;gt;{{Item|Mush Genome Disk}}&lt;br /&gt;
| {{H:title|A great correlation between Gershwin fungal infections and mechanical propagation related to the influence of quasars. When this correlation has been established, the idea of using a particle accelerator to synthesize a powerful retro-fungal substrate has quickly established itself as THE ultimate solution to the Mush invasion. The result of this study can be crucial and will make the whole crew famous.            &lt;br /&gt;
|[[Image:Retro-Fungal_Serum.PNG ]]}}&lt;br /&gt;
| Retro-Fungal Serum&lt;br /&gt;
| {{Efficiencies|1}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 16 [[File:Triumph.png]]&lt;br /&gt;
| Generates {{Item|Retro-Fungal Serum}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Water Stick}}&lt;br /&gt;
| {{H:title||[[Image:Tesla_sup2x.png]]}}&lt;br /&gt;
| Tesla SUP2X&lt;br /&gt;
| {{Efficiencies|12}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Increases the maximum number of turret charges by 2.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pheromodem==&lt;br /&gt;
With this piece of research, humans can access and communicate in the {{Character|Mush}} channel. However, everybody's names are obfuscated and they appear as &amp;quot;mush&amp;quot; to each other. This does not apply to the {{Character|Mush}} themselves, who see everybody's real names.&lt;br /&gt;
&lt;br /&gt;
When messages such as spores being placed appear in the channel, the names of the participates will show in a scrambled form, however the number of characters in the scrambled name matches up (including spaces), this includes previous communications  that appear in the channel aswell.&lt;br /&gt;
**3 letters: Hua, Ian&lt;br /&gt;
**4 letters: Chao, Chun&lt;br /&gt;
**5 letters: Paola&lt;br /&gt;
**6 letters: Finola, Frieda, Gioele, Janice, Jin Su, Raluca, Roland&lt;br /&gt;
**7 letters: Kuan Ti, Stephen, Eleesha&lt;br /&gt;
**8 letters: Terrence&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:mush channel.jpg|thumb|An example of how a Pheromodem channel appears to humans.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]] [[Category:Finola]] [[Category:Chun]] [[Category:Ian]]&lt;/div&gt;</summary>
		<author><name>Slider2k</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Template:Efficiencies</id>
		<title>Template:Efficiencies</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Template:Efficiencies"/>
				<updated>2014-02-17T19:32:57Z</updated>
		
		<summary type="html">&lt;p&gt;Slider2k: simplified to one argument&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[image:0.png]] {{{1}}}-{{#expr: {{{1}}}*1.5}}%&amp;lt;br&amp;gt;[[image:1.png]] {{#expr: {{{1}}}+4}}-{{#expr: ({{{1}}}+4)*1.5}}%&amp;lt;br&amp;gt;[[image:2.png]] {{#expr: {{{1}}}+8}}-{{#expr: ({{{1}}}+8)*1.5}}%&lt;/div&gt;</summary>
		<author><name>Slider2k</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Mutate</id>
		<title>Mutate</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Mutate"/>
				<updated>2014-02-14T11:26:58Z</updated>
		
		<summary type="html">&lt;p&gt;Slider2k: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image: Talk-mutate.gif|frame]][[Image: Action-mutate.gif|frame]] [[Mutate]] is one of the [[Actions#Basic_Mush_Actions|basic mush actions]]: All Mush are able to perform this action for 3 {{AP}} from the start, and no skill slot is required for it. &lt;br /&gt;
&lt;br /&gt;
However, this is '''not''' an action which should be used anywhere near the start of the game, as it is irreversible, and will '''reveal a player as {{Character|Mush}}''' to everyone. In fact, using it too early is a common beginner's mistake.&lt;br /&gt;
&lt;br /&gt;
Upon mutating, the mush player will turn into a [[File:Berzerk.png]] '''Berzerk''', making them '''drop all of their items''' and lose all of their active abilities except for '''moving, attacking and sabotaging''' (passive abilities remain being effective). He will also be unable to pick up new items, or speak on the public channel.&lt;br /&gt;
&lt;br /&gt;
In turn, mutating will {{HP}} '''heal''' the player, and give a permanent [[File:Guardian.png]]'''Guardian''' [[status]], '''bonus to unarmed attacks, as well as some damage protection''', comparable to a player having {{Skill|Solid}} and wearing the {{Item|Plastenite Armor}} (possibility of &amp;quot;armor blocked damage&amp;quot; combat events).&lt;br /&gt;
&lt;br /&gt;
When Mutate is used to engage in open battle, it is often as a last resort, and can quickly determine how the game will end.&lt;br /&gt;
With full {{AP}}, a mutated Mush can easily kill a healthy human player (unless hindered by {{Skill|Crazy Eye}} or {{Trait|Pacifist}} effects).&lt;br /&gt;
&lt;br /&gt;
For better results, several Mush players can arrange a set time for mutating simultaneously as a pack. - Though even then, it is usually more effective to use [[Weapons]] first.&lt;br /&gt;
&lt;br /&gt;
= Action Unavailable =&lt;br /&gt;
[[Image: Mush-mutate+ConstipasporeSerum.png|frame]]&lt;br /&gt;
At times this action can be unavailable. The exact circumstances that cause this are still unknown.&lt;br /&gt;
The screenshot on the right was taken by a mush player who had eaten a Cooked Ration after the humans had completed the [[Constipaspore Serum]].&lt;/div&gt;</summary>
		<author><name>Slider2k</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Mutate</id>
		<title>Mutate</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Mutate"/>
				<updated>2014-02-14T11:23:02Z</updated>
		
		<summary type="html">&lt;p&gt;Slider2k: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image: Talk-mutate.gif|frame]][[Image: Action-mutate.gif|frame]] [[Mutate]] is one of the [[Actions#Basic_Mush_Actions|basic mush actions]]: All Mush are able to perform this action for 3 {{AP}} from the start, and no skill slot is required for it. &lt;br /&gt;
&lt;br /&gt;
However, this is '''not''' an action which should be used anywhere near the start of the game, as it is irreversible, and will '''reveal a player as {{Character|Mush}}''' to everyone. In fact, using it too early is a common beginner's mistake.&lt;br /&gt;
&lt;br /&gt;
Upon mutating, the mush player will turn into a [[File:Berzerk.png]] '''Berzerk''', making them drop all of their items and lose all of their active abilities except for moving, attacking and sabotaging (passive abilities remain being effective). He will also be unable to pick up new items, or speak on the public channel.&lt;br /&gt;
&lt;br /&gt;
In turn, mutating will {{HP}} '''heal''' the player, and give a '''bonus to unarmed attacks, as well as some damage protection''', comparable to a player having {{Skill|Solid}} and wearing the {{Item|Plastenite Armor}} (possibility of &amp;quot;armor blocked damage&amp;quot; combat events).&lt;br /&gt;
&lt;br /&gt;
When Mutate is used to engage in open battle, it is often as a last resort, and can quickly determine how the game will end.&lt;br /&gt;
With full {{AP}}, a mutated Mush can easily kill a healthy human player (unless hindered by {{Skill|Crazy Eye}} or {{Trait|Pacifist}} effects).&lt;br /&gt;
&lt;br /&gt;
For better results, several Mush players can arrange a set time for mutating simultaneously as a pack. - Though even then, it is usually more effective to use [[Weapons]] first.&lt;br /&gt;
&lt;br /&gt;
= Action Unavailable =&lt;br /&gt;
[[Image: Mush-mutate+ConstipasporeSerum.png|frame]]&lt;br /&gt;
At times this action can be unavailable. The exact circumstances that cause this are still unknown.&lt;br /&gt;
The screenshot on the right was taken by a mush player who had eaten a Cooked Ration after the humans had completed the [[Constipaspore Serum]].&lt;/div&gt;</summary>
		<author><name>Slider2k</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Mutate</id>
		<title>Mutate</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Mutate"/>
				<updated>2014-02-14T11:19:37Z</updated>
		
		<summary type="html">&lt;p&gt;Slider2k: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image: Talk-mutate.gif|frame]][[Image: Action-mutate.gif|frame]] [[Mutate]] is one of the [[Actions#Basic_Mush_Actions|basic mush actions]]: All Mush are able to perform this action for 3 {{AP}} from the start, and no skill slot is required for it. &lt;br /&gt;
&lt;br /&gt;
However, this is '''not''' an action which should be used anywhere near the start of the game, as it is irreversible, and will '''reveal a player as {{Character|Mush}}''' to everyone. In fact, using it too early is a common beginner's mistake.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Upon mutating, the mush player will turn into a [[File:Berzerk.png]] '''Berzerk''', making them '''drop all of their items and lose all of their active skills''' (passive skills remain being effective), as well as some standard actions such as [[Extract a spore]] and [[Infect]]. He will also be unable to pick up new items, or speak on the public channel.&lt;br /&gt;
&lt;br /&gt;
In turn, mutating will {{HP}} '''heal''' the player, and give a '''bonus to unarmed attacks, as well as some damage protection''', comparable to a player having {{Skill|Solid}} and wearing the {{Item|Plastenite Armor}} (possibility of &amp;quot;armor blocked damage&amp;quot; combat events).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When Mutate is used to engage in open battle, it is often as a last resort, and can quickly determine how the game will end.&lt;br /&gt;
With full {{AP}}, a mutated Mush can easily kill a healthy human player (unless hindered by {{Skill|Crazy Eye}} or {{Trait|Pacifist}} effects).&lt;br /&gt;
&lt;br /&gt;
For better results, several Mush players can arrange a set time for mutating simultaneously as a pack. - Though even then, it is usually more effective to use [[Weapons]] first.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Action Unavailable =&lt;br /&gt;
[[Image: Mush-mutate+ConstipasporeSerum.png|frame]]&lt;br /&gt;
At times this action can be unavailable. The exact circumstances that cause this are still unknown.&lt;br /&gt;
The screenshot on the right was taken by a mush player who had eaten a Cooked Ration after the humans had completed the [[Constipaspore Serum]].&lt;/div&gt;</summary>
		<author><name>Slider2k</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Actions</id>
		<title>Actions</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Actions"/>
				<updated>2014-02-14T10:50:37Z</updated>
		
		<summary type="html">&lt;p&gt;Slider2k: /* Mutate */ retaining of passive abilities&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Basic Actions==&lt;br /&gt;
A basic action is an action that all players have and does not need to be unlocked by choosing a skill. Mush players have addition basic actions (see [[Actions#Basic_Mush_Actions|Basic ''Mush'' Actions]]).&lt;br /&gt;
&lt;br /&gt;
===Kick off===&lt;br /&gt;
An [[Aggression|aggressive action]] that inflicts 1-3 points of damage to the target with a base accuracy of 60%. It costs 1 {{AP}}. Affected by: {{Skill|Sneak}}, {{Skill|Solid}}, {{Skill|Wrestler}}, {{Skill|Ninja}} skills and {{Character|Ian}}'s [[image:pacifist.png]]''Pacifist'' trait.&lt;br /&gt;
&lt;br /&gt;
===Hide===&lt;br /&gt;
Hiding items prevents them from appearing on the room's shelves. But they still remain being effective (e.g. [[MycoAlarm]]). It costs 1 {{AP}} to hide an item.&lt;br /&gt;
&lt;br /&gt;
===Search===&lt;br /&gt;
It allows for discovering one hidden item per attempt. It costs 1 {{AP}}, unless a character has the {{Skill|Observant}} skill, which makes search a free action.&lt;br /&gt;
&lt;br /&gt;
===Lie down===&lt;br /&gt;
If there is an unoccupied bed a character can lie down to receive 1 bonus {{AP}} when cycles change.&lt;br /&gt;
&lt;br /&gt;
===Get up===&lt;br /&gt;
Leave this cosy little nest and face the cruel world!&lt;br /&gt;
&lt;br /&gt;
===Flirt===&lt;br /&gt;
Flirt allows a character whom you flirted with to &amp;quot;Do it&amp;quot; with you. It costs 1 {{AP}}.&lt;br /&gt;
&lt;br /&gt;
{{Character|Raluca}} cannot flirt. Flirt is impossible between {{Character|Paola}} and {{Character|Gioele}}.&lt;br /&gt;
&lt;br /&gt;
{{Note|Flirting causes the following messages to be recorded in the logs:&amp;lt;blockquote&amp;gt;'''''Female character''' seems interested in '''Male character''', the fluttering of their eyelashes is a good indicator of their most intimate thoughts.&amp;lt;/blockquote&amp;gt;''}}&lt;br /&gt;
&lt;br /&gt;
===Doing it===&lt;br /&gt;
&amp;quot;Doing it&amp;quot; raises morale by 2 {{Morale}} points. It can also transfer spores from a mush to a human partner. This action can be initiated only once per day and costs 1 {{AP}}. Following conditions must be met before &amp;quot;doing it&amp;quot; is allowed:&lt;br /&gt;
* Partners must be of opposite sex&lt;br /&gt;
* Other character must have flirted with your character&lt;br /&gt;
* Be awake&lt;br /&gt;
* A room must have a bed in it&lt;br /&gt;
* Without cameras and onlookers&lt;br /&gt;
&lt;br /&gt;
{{Note|If successful, the following is recorded in the logs:&amp;lt;blockquote&amp;gt;'''''Character''' and '''Character''' killed the lights and then the strange noises started... A few minutes later, the lights went back on. They seemed in great spirits afterwards.''&amp;lt;/blockquote&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
===Guard===&lt;br /&gt;
'''Requirement''': Character Level 3 or higher&lt;br /&gt;
&lt;br /&gt;
It costs 1 {{AP}} to take a stance, which disallows any entering crew members from passing through the room. &lt;br /&gt;
* The stance is broken when any other action is issued. &lt;br /&gt;
* It counts as &amp;quot;aggressive&amp;quot; action, so guarding a room with {{character|Ian}} costs 3 {{AP}} instead.&lt;br /&gt;
&lt;br /&gt;
==Basic ''Mush'' Actions==&lt;br /&gt;
A basic mush action is an action that all mush players have and does not need to be unlocked by choosing a skill. These actions are in addition to the &amp;quot;basic actions&amp;quot; already listed above.&lt;br /&gt;
&lt;br /&gt;
===[[Extract a spore]]===&lt;br /&gt;
This creates a spore and stores it for a later use. The action always makes a mush dirty, even if wearing the {{Item|Stainproof Apron}}. The entire mush team can produce a total of 4 spores each day (which can be reduced to 2 by '''Antispore Gas''' [[research]] and increased by 1 with {{Skill|Mycelium Spirit}} skill), and each mush can carry a maximum of 2 spores at any time. It costs 2 {{AP}}, or 4 {{AP}} when '''Constipaspore Serum''' [[research]] is completed. With a {{Skill|Fertile}} skill a mush can produce one spore per day for free.&lt;br /&gt;
&lt;br /&gt;
===[[Infect]]===&lt;br /&gt;
This uses one of stored spores and transfers it to a targeted human in the same room. In order to convert a human to mush, they need to be infected 3 times (4 after '''Mushovore Bacteria''' [[research]] is completed). However, each mush can only infect once per day (twice with an {{Skill|Infector}} skill). This action costs 1 {{AP}}.&lt;br /&gt;
&lt;br /&gt;
===[[Sabotage]]===&lt;br /&gt;
If succeeded causes affected equipment to break. The success chance increases with each failed attempt. {{Skill|Saboteur}} doubles the chances. {{Skill|Doorman}} allows to sabotage a random door per day for free.&lt;br /&gt;
&lt;br /&gt;
===[[Mutate]]===&lt;br /&gt;
For 3 {{AP}} a mush can turn into its ultimate form - [[Image:Berzerk.png]] '''Berzerk'''. A berzerk gains a small damage bonus, toughness, and a permanent [[Image:Guardian.png]]'''Guardian''' [[status]], but loses all other active abilities except for moving, sabotaging and attacking (passive human &amp;amp; mush abilities remain effective). Berzerks can't carry items and will drop all items they were carrying at the moment of mutation.&lt;/div&gt;</summary>
		<author><name>Slider2k</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Infect</id>
		<title>Infect</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Infect"/>
				<updated>2014-02-14T10:44:20Z</updated>
		
		<summary type="html">&lt;p&gt;Slider2k: /* Uses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image: Action-infect.gif|frame]]&lt;br /&gt;
Infect is one of the [[Actions#Basic_Mush_Actions|basic Mush actions]]. All {{Character|Mush}} have this action available and no skill is required to unlock it.&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
* Use &amp;quot;Infect&amp;quot; to attach a spore to a human player.&lt;br /&gt;
** It is a [[Covert]] action. It cannot be normally seen by others, but can be revealed by [[cameras]], and may be seen by characters with a special observation skill ({{Character|Eleesha}} &amp;amp; {{Character|Chao}}) {{Todo|More details please}}.&lt;br /&gt;
* Once a human player has a number of spores attach to them they too will become mush. For details please see [[Mush#Converting_to_Mush|Converting to Mush]].&lt;br /&gt;
* Infect action can be used once per day (twice with an {{Skill|Infector}} skill).&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
The &amp;quot;Infect&amp;quot; action is one of three ways that a mush player may attach a spore to a human player. The other two ways are by {{Skill|Fungal Kitchen}} and {{Skill|Trapper}}, but both required skills.&lt;/div&gt;</summary>
		<author><name>Slider2k</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Exploration</id>
		<title>Exploration</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Exploration"/>
				<updated>2014-02-13T18:19:05Z</updated>
		
		<summary type="html">&lt;p&gt;Slider2k: /* Useful Skills */ gains stack&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The crew of the Daedalus can embark on '''Expeditions''' to foreign planets, restocking the ship's [[resources]] and discovering various adventurous [[zones]] and [[Inventory|artifacts]]. Some precautions need to be taken before an Expedition can be started, and a larger number of [[characters]] will need to work together to load fuel, send the Daedalus on its course and embark on the journey.&lt;br /&gt;
&lt;br /&gt;
== Launching an Expedition ==&lt;br /&gt;
&lt;br /&gt;
'''Expedition procedure:'''&lt;br /&gt;
&lt;br /&gt;
* You have to find a planet with the [[Astrophysics|Astro Terminal]].&lt;br /&gt;
* Someone has to put right amount of [[Resources|Fuel]] needed, if the Fuel isn't correct and the [[Daedalus]] moves, the planet will be '''lost forever'''.&lt;br /&gt;
* Your [[Titles#Captain|Captain]] has to turn the Daedalus in the right direction and then engage the trip. See: [[Navigation]].&lt;br /&gt;
* '''Optional''': Finish the scan if you didn't already, for a cheaper cost and in order to make sure you won't encounter things you don't want to see (generally this means [[Zones#Volcanoes|Volcanoes]], [[Zones#Mankarog|Mankarog]] and [[Zones#Seismic|Seismic]] zones).&lt;br /&gt;
* Assemble your expedition crew in [[Map|Icarus Bay]] and take off.&lt;br /&gt;
* The Expedition will happen automatically. {{Skill|U-Turn}} skill allows to abort an expedition in progress.&lt;br /&gt;
* When you're on an Expedition, all discovered items, fruit and food appear automatically in the Icarus Bay. {{todo|confirm}} When on a patrol ship they appear when the patrol ship gets back.&lt;br /&gt;
* Once the Expedition is done, someone will have to put 1 {{fuel}} in the [[Ship Equipment#Engine Room|Combustion Chamber]], and the Captain has to move out of orbit.&lt;br /&gt;
&lt;br /&gt;
'''You can't launch an expedition under these circumstances:'''&lt;br /&gt;
&lt;br /&gt;
* The planet is fully explored&lt;br /&gt;
* An expedition is currently happening&lt;br /&gt;
* If the [[NERON BIOS|Crew Lock]] is on [Pilot], the one who launches the expedition has to be a pilot.&lt;br /&gt;
&lt;br /&gt;
'''Miscellaneous notes:'''&lt;br /&gt;
&lt;br /&gt;
*If someone dies during the expedition, everything they were carrying is permanently lost.&lt;br /&gt;
*If the Icarus is still on the planet when Daedalus moves, the Icarus and all expedition personal will be lost forever, unless '''Magnetic Return''' [[NERON Projects|project]] is completed, then the Icarus will be returned but not the crew.&lt;br /&gt;
&lt;br /&gt;
== Useful Skills ==&lt;br /&gt;
&lt;br /&gt;
Certain characters' skills lend themselves to Expeditions especially well, granting the exploring crew various bonuses. Expedition gains from multiple same skills do stack.&lt;br /&gt;
&lt;br /&gt;
{{Skill|Botanist}}: +1 to fruit gained from Harvests.&lt;br /&gt;
&lt;br /&gt;
{{Skill|Diplomat}}: Disables '''Combat''' outcomes from alien meetings. It won't protect you from accidents or from getting smashed by a Mankarog.&lt;br /&gt;
&lt;br /&gt;
{{Skill|Sprinter}}: +1 area visited per Sprinter.&lt;br /&gt;
&lt;br /&gt;
{{Skill|Survivalist}}:&lt;br /&gt;
*Personal damage to the survivalist is reduced by 1 point.&lt;br /&gt;
*The event [[Zones#Provision|Provision]] gives 1 more [[Inventory#Consumables|Alien Steak]].&lt;br /&gt;
*Last to die in case of fatal events. It means that if you had to die (in case of some fatal event) someone else will.&lt;br /&gt;
&lt;br /&gt;
== Useful Equipment ==&lt;br /&gt;
&lt;br /&gt;
'''Quadrimetric Compass:'''&lt;br /&gt;
*Protects the group from the [[Zones#Wandering|Wandering]] event.&lt;br /&gt;
*Protects the wielder from the [[Zones#Lost|Lost]] event.&lt;br /&gt;
&lt;br /&gt;
'''Spacesuit:''' Allows explorers to go on a planet without oxygen.&lt;br /&gt;
&lt;br /&gt;
'''Rope:''' Cancels personal damage that can happen to you in the areas [[Zones#Seismic|Seismic]], [[Zones#Cave|Cave]] and [[Zones#Mountain|Mountain]]. Does not prevent sudden death.&lt;br /&gt;
&lt;br /&gt;
'''White Flag:''' Cancels the chance of Combat in the [[Zones#Intelligent Life|Intelligent Life]] event.&lt;br /&gt;
&lt;br /&gt;
'''Echo-Locator:''' Chance to explore a [[Zones#Hydrocarbon|Hydrocarbon]] zone is multiplied by 5.&lt;br /&gt;
&lt;br /&gt;
'''Drill:''' Double any [[Resources#Fuel|Fuel]] gains during the expedition.&lt;br /&gt;
&lt;br /&gt;
'''Babel Module:''' The chance to gain an artfact in the [[Zones#Intelligent Life|Intelligent Life]] event is doubled.&lt;br /&gt;
&lt;br /&gt;
'''ThermoSensor:''' Chance to explore [[Zones#Ruminant|Ruminant]], [[Zones#Predator|Predator]], [[Zones#Intelligent Life|Intelligent Life]], [[Zones#Mankarog|Mankarog]], [[Zones#Insects|Insects]] and [[Zones#Lost|Lost]] zones is multiplied by 5.&lt;br /&gt;
&lt;br /&gt;
'''Post-Its:''' Can be used to fill empty inventory slots to reduce the chance of losing an important object during exploration.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
&lt;br /&gt;
'''Blaster:''' +1 added to the strength of your team during Combat.&lt;br /&gt;
&lt;br /&gt;
'''Knife:''' +1 added to the strength of your team during Combat.&lt;br /&gt;
&lt;br /&gt;
'''Natamy:''' +1 added to the strength of your team during Combat.&lt;br /&gt;
&lt;br /&gt;
'''Lizaro Jungle:''' +1 added to the strength of your team during Combat.&lt;br /&gt;
&lt;br /&gt;
'''Old Faithful''' (Machine Gun): +2 added to the strength of your team during Combat.&lt;br /&gt;
&lt;br /&gt;
'''Rocket-Launcher:''' +3 added to the strength of your team during Combat.&lt;br /&gt;
&lt;br /&gt;
'''Grenade:''' +3 added to the strength of your team during Combat. (one time use and consumed at the 1st Combat). If a crew member carries more than one, one will be used per fight.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Mechanics ==&lt;br /&gt;
&lt;br /&gt;
The exploration occurs automatically, one zone every 10 minutes.&lt;br /&gt;
&lt;br /&gt;
9 of the planet's zones explored in the '''Icarus''', 3 with a patrol ship, and 1 more for each {{Skill|Sprinter}} in the group.&lt;br /&gt;
&lt;br /&gt;
Each zone can be explored once, but a visit may fail to explore in case of ''Wandering'' [[events|event]].&lt;br /&gt;
&lt;br /&gt;
Each zone has 4 possible outcomes. (for details see [[Zones]])&lt;br /&gt;
&lt;br /&gt;
Item gains (Steaks, O2, Fuel, Fruits) reported by the game already include the bonuses from any Skills and inventory items mentioned above.&lt;br /&gt;
&lt;br /&gt;
Non-sudden death Combat takes place as follows:&lt;br /&gt;
*The creature's strength is determined by the zone, the [[Zones#Shipwreck|Shipwreck encounter]] being the exception.&lt;br /&gt;
*The strength of the crew is '''1 per member''' plus any bonuses from [[#Useful Skills|skills]] and [[#Useful Equipment|equipment]].&lt;br /&gt;
*If the group's strength is inferior to the creature's strength, the difference in strength is spread across the group as damage. (not necessarily in an equal way)&lt;br /&gt;
*If the crew wins, they simply don't take any damage, there are no other effects.&lt;br /&gt;
&lt;br /&gt;
After an expedition is finished, anyone who joined the expedition will be offered to see the expedition log page. The link to this expedition log page can be shared with the rest of the crew.&lt;br /&gt;
&lt;br /&gt;
{{Note|Health points of the crewmembers who joined the expedition are always 12 in the expedition log page. This is done so mush can't use this to gauge current health levels of crew members.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]] [[Category:Janice]] [[Category:Hua]]&lt;/div&gt;</summary>
		<author><name>Slider2k</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Exploration</id>
		<title>Exploration</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Exploration"/>
				<updated>2014-02-13T18:00:56Z</updated>
		
		<summary type="html">&lt;p&gt;Slider2k: /* Launching an Expedition */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The crew of the Daedalus can embark on '''Expeditions''' to foreign planets, restocking the ship's [[resources]] and discovering various adventurous [[zones]] and [[Inventory|artifacts]]. Some precautions need to be taken before an Expedition can be started, and a larger number of [[characters]] will need to work together to load fuel, send the Daedalus on its course and embark on the journey.&lt;br /&gt;
&lt;br /&gt;
== Launching an Expedition ==&lt;br /&gt;
&lt;br /&gt;
'''Expedition procedure:'''&lt;br /&gt;
&lt;br /&gt;
* You have to find a planet with the [[Astrophysics|Astro Terminal]].&lt;br /&gt;
* Someone has to put right amount of [[Resources|Fuel]] needed, if the Fuel isn't correct and the [[Daedalus]] moves, the planet will be '''lost forever'''.&lt;br /&gt;
* Your [[Titles#Captain|Captain]] has to turn the Daedalus in the right direction and then engage the trip. See: [[Navigation]].&lt;br /&gt;
* '''Optional''': Finish the scan if you didn't already, for a cheaper cost and in order to make sure you won't encounter things you don't want to see (generally this means [[Zones#Volcanoes|Volcanoes]], [[Zones#Mankarog|Mankarog]] and [[Zones#Seismic|Seismic]] zones).&lt;br /&gt;
* Assemble your expedition crew in [[Map|Icarus Bay]] and take off.&lt;br /&gt;
* The Expedition will happen automatically. {{Skill|U-Turn}} skill allows to abort an expedition in progress.&lt;br /&gt;
* When you're on an Expedition, all discovered items, fruit and food appear automatically in the Icarus Bay. {{todo|confirm}} When on a patrol ship they appear when the patrol ship gets back.&lt;br /&gt;
* Once the Expedition is done, someone will have to put 1 {{fuel}} in the [[Ship Equipment#Engine Room|Combustion Chamber]], and the Captain has to move out of orbit.&lt;br /&gt;
&lt;br /&gt;
'''You can't launch an expedition under these circumstances:'''&lt;br /&gt;
&lt;br /&gt;
* The planet is fully explored&lt;br /&gt;
* An expedition is currently happening&lt;br /&gt;
* If the [[NERON BIOS|Crew Lock]] is on [Pilot], the one who launches the expedition has to be a pilot.&lt;br /&gt;
&lt;br /&gt;
'''Miscellaneous notes:'''&lt;br /&gt;
&lt;br /&gt;
*If someone dies during the expedition, everything they were carrying is permanently lost.&lt;br /&gt;
*If the Icarus is still on the planet when Daedalus moves, the Icarus and all expedition personal will be lost forever, unless '''Magnetic Return''' [[NERON Projects|project]] is completed, then the Icarus will be returned but not the crew.&lt;br /&gt;
&lt;br /&gt;
== Useful Skills ==&lt;br /&gt;
&lt;br /&gt;
Certain characters' skills lend themselves to Expeditions especially well, granting the exploring crew various bonuses.&lt;br /&gt;
&lt;br /&gt;
{{Skill|Botanist}}: +1 to fruit gained from Harvests.&lt;br /&gt;
&lt;br /&gt;
{{Skill|Diplomat}}: Disables '''Combat''' outcomes from alien meetings. It won't protect you from accidents or from getting smashed by a Mankarog.&lt;br /&gt;
&lt;br /&gt;
{{Skill|Sprinter}}: +1 area visited per Sprinter.&lt;br /&gt;
&lt;br /&gt;
{{Skill|Survivalist}}:&lt;br /&gt;
*Personal damage to the survivalist is reduced by 1 point.&lt;br /&gt;
*The event [[Zones#Provision|Provision]] gives 1 more [[Inventory#Consumables|Alien Steak]].&lt;br /&gt;
*Last to die in case of fatal events. It means that if you had to die (in case of some fatal event) someone else will.&lt;br /&gt;
&lt;br /&gt;
== Useful Equipment ==&lt;br /&gt;
&lt;br /&gt;
'''Quadrimetric Compass:'''&lt;br /&gt;
*Protects the group from the [[Zones#Wandering|Wandering]] event.&lt;br /&gt;
*Protects the wielder from the [[Zones#Lost|Lost]] event.&lt;br /&gt;
&lt;br /&gt;
'''Spacesuit:''' Allows explorers to go on a planet without oxygen.&lt;br /&gt;
&lt;br /&gt;
'''Rope:''' Cancels personal damage that can happen to you in the areas [[Zones#Seismic|Seismic]], [[Zones#Cave|Cave]] and [[Zones#Mountain|Mountain]]. Does not prevent sudden death.&lt;br /&gt;
&lt;br /&gt;
'''White Flag:''' Cancels the chance of Combat in the [[Zones#Intelligent Life|Intelligent Life]] event.&lt;br /&gt;
&lt;br /&gt;
'''Echo-Locator:''' Chance to explore a [[Zones#Hydrocarbon|Hydrocarbon]] zone is multiplied by 5.&lt;br /&gt;
&lt;br /&gt;
'''Drill:''' Double any [[Resources#Fuel|Fuel]] gains during the expedition.&lt;br /&gt;
&lt;br /&gt;
'''Babel Module:''' The chance to gain an artfact in the [[Zones#Intelligent Life|Intelligent Life]] event is doubled.&lt;br /&gt;
&lt;br /&gt;
'''ThermoSensor:''' Chance to explore [[Zones#Ruminant|Ruminant]], [[Zones#Predator|Predator]], [[Zones#Intelligent Life|Intelligent Life]], [[Zones#Mankarog|Mankarog]], [[Zones#Insects|Insects]] and [[Zones#Lost|Lost]] zones is multiplied by 5.&lt;br /&gt;
&lt;br /&gt;
'''Post-Its:''' Can be used to fill empty inventory slots to reduce the chance of losing an important object during exploration.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
&lt;br /&gt;
'''Blaster:''' +1 added to the strength of your team during Combat.&lt;br /&gt;
&lt;br /&gt;
'''Knife:''' +1 added to the strength of your team during Combat.&lt;br /&gt;
&lt;br /&gt;
'''Natamy:''' +1 added to the strength of your team during Combat.&lt;br /&gt;
&lt;br /&gt;
'''Lizaro Jungle:''' +1 added to the strength of your team during Combat.&lt;br /&gt;
&lt;br /&gt;
'''Old Faithful''' (Machine Gun): +2 added to the strength of your team during Combat.&lt;br /&gt;
&lt;br /&gt;
'''Rocket-Launcher:''' +3 added to the strength of your team during Combat.&lt;br /&gt;
&lt;br /&gt;
'''Grenade:''' +3 added to the strength of your team during Combat. (one time use and consumed at the 1st Combat). If a crew member carries more than one, one will be used per fight.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Mechanics ==&lt;br /&gt;
&lt;br /&gt;
The exploration occurs automatically, one zone every 10 minutes.&lt;br /&gt;
&lt;br /&gt;
9 of the planet's zones explored in the '''Icarus''', 3 with a patrol ship, and 1 more for each {{Skill|Sprinter}} in the group.&lt;br /&gt;
&lt;br /&gt;
Each zone can be explored once, but a visit may fail to explore in case of ''Wandering'' [[events|event]].&lt;br /&gt;
&lt;br /&gt;
Each zone has 4 possible outcomes. (for details see [[Zones]])&lt;br /&gt;
&lt;br /&gt;
Item gains (Steaks, O2, Fuel, Fruits) reported by the game already include the bonuses from any Skills and inventory items mentioned above.&lt;br /&gt;
&lt;br /&gt;
Non-sudden death Combat takes place as follows:&lt;br /&gt;
*The creature's strength is determined by the zone, the [[Zones#Shipwreck|Shipwreck encounter]] being the exception.&lt;br /&gt;
*The strength of the crew is '''1 per member''' plus any bonuses from [[#Useful Skills|skills]] and [[#Useful Equipment|equipment]].&lt;br /&gt;
*If the group's strength is inferior to the creature's strength, the difference in strength is spread across the group as damage. (not necessarily in an equal way)&lt;br /&gt;
*If the crew wins, they simply don't take any damage, there are no other effects.&lt;br /&gt;
&lt;br /&gt;
After an expedition is finished, anyone who joined the expedition will be offered to see the expedition log page. The link to this expedition log page can be shared with the rest of the crew.&lt;br /&gt;
&lt;br /&gt;
{{Note|Health points of the crewmembers who joined the expedition are always 12 in the expedition log page. This is done so mush can't use this to gauge current health levels of crew members.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]] [[Category:Janice]] [[Category:Hua]]&lt;/div&gt;</summary>
		<author><name>Slider2k</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Navigation</id>
		<title>Navigation</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Navigation"/>
				<updated>2014-02-13T17:45:08Z</updated>
		
		<summary type="html">&lt;p&gt;Slider2k: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Command_Terminal.png|frame|right|Command Terminal screen]]&lt;br /&gt;
In order to move the [[Daedalus]] one must bear the [[Titles#Commander|Commander title]], or use the [[Inventory#Tools|hacker kit]], and access the Command Terminal at the [[Ship_Equipment#Bridge|Bridge]]. It can be done while dirty.&lt;br /&gt;
&lt;br /&gt;
{{No_TOC_Header|3|Steering}}&lt;br /&gt;
Steering the ship costs 1 {{ap}} for each 90 degrees in change of heading provided that both lateral reactors are functioning correctly. For instance, a turn from north to east will cost 1 {{ap}} and a turn from north to south will cost 2 {{ap}}.&lt;br /&gt;
&lt;br /&gt;
If a lateral reactor is broken, the ship will not be able to turn in that direction. This will make it cost up to 3 {{ap}} to turn the ship at a time. For instance, if the right lateral reactor is broken, the ship will not be able to turn right and instead has to make 3 left turns. {{bug|Turning the ship from West to North always costs 3 {{AP}}, even if a lateral reaction is not broken.}}&lt;br /&gt;
&lt;br /&gt;
Turning the ship may also damage surrounding hunters if they are present.&lt;br /&gt;
&lt;br /&gt;
{{No_TOC_Header|3|Advancing}}&lt;br /&gt;
* 1 {{AP}} to move the ship, provided fuel is loaded into the chamber&lt;br /&gt;
* 2 {{AP}} to return to Sol or go to Eden.&lt;br /&gt;
&lt;br /&gt;
If there are Aracks present they will prevent the ship from moving which will be notified in the log, but {{AP}} is still consumed by attempting.&lt;br /&gt;
&lt;br /&gt;
'''Activity level''' represents percentage of active crew members compared to [[File:Sleepy.png]]inactive.&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:Gameplay]] [[Category:Jin Su]]&lt;/div&gt;</summary>
		<author><name>Slider2k</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Robotics_Expert</id>
		<title>Robotics Expert</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Robotics_Expert"/>
				<updated>2014-02-13T15:14:18Z</updated>
		
		<summary type="html">&lt;p&gt;Slider2k: /* Drone Upgrades */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Robotics Expert&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
The Robotics Expert can create and operate drones in any way they see fit&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
*Starts out with a '''drone plan'''&lt;br /&gt;
*Can '''upgrade drones'''&lt;br /&gt;
*Bonus for developing certain '''NERON projects'''&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Terrence|1}}&amp;lt;br&amp;gt;{{Character|Mage Book}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Kept&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
This would be Terrence's signature skill if Technician wasn't so darn useful. Allows four different upgrades that give additional utility to everyone's favourite slaves.&lt;br /&gt;
&lt;br /&gt;
==Drone Upgrades==&lt;br /&gt;
{{todo|costs}}&lt;br /&gt;
* '''Turbo''' - ''80% chance of carrying out a second action in a given cycle.''&lt;br /&gt;
* '''Firefighter''' - ''Try to extinguish the fire in the room before you leave. Become fireproof!''&lt;br /&gt;
* '''Pathfinder''' - ''Evaluates the rooms which are in most need of their assistance and makes their way there.''&lt;br /&gt;
* '''Pilot''' - ''Try to borrow a Patrol Ship and destroy all the Hunters before you leave. 20% targeting bonus compared to humans.''&lt;br /&gt;
&lt;br /&gt;
[[Category:Human Skill]] [[Category:Skill]] [[Category:Terrence]] [[Category:Mage Book]]&lt;/div&gt;</summary>
		<author><name>Slider2k</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Exploration</id>
		<title>Exploration</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Exploration"/>
				<updated>2014-02-13T14:57:27Z</updated>
		
		<summary type="html">&lt;p&gt;Slider2k: /* Gameplay Mechanics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The crew of the Daedalus can embark on '''Expeditions''' to foreign planets, restocking the ship's [[resources]] and discovering various adventurous [[zones]] and [[Inventory|artifacts]]. Some precautions need to be taken before an Expedition can be started, and a larger number of [[characters]] will need to work together to load fuel, send the Daedalus on its course and embark on the journey.&lt;br /&gt;
&lt;br /&gt;
== Launching an Expedition ==&lt;br /&gt;
&lt;br /&gt;
'''Steps for an expedition launch:'''&lt;br /&gt;
&lt;br /&gt;
* You have to find a planet with the [[Astrophysics|Astro Terminal]].&lt;br /&gt;
* Someone has to put right amount of [[Resources|Fuel]] needed, if the Fuel isn't correct and the [[Daedalus]] moves, the planet will be '''lost forever'''.&lt;br /&gt;
* Your [[Titles#Captain|Captain]] has to turn the Daedalus in the right direction and then engage the trip (Each takes 1 {{AP}}).&lt;br /&gt;
* '''Optional''': Finish the scan if you didn't already, in order to make sure you won't encounter things you don't want to see (generally this means [[Zones#Volcanoes|Volcanoes]], [[Zones#Mankarog|Mankarog]] and [[Zones#Seismic|Seismic]] zones).&lt;br /&gt;
* Assemble your expedition crew in [[Map|Icarus Bay]] and take off.&lt;br /&gt;
* The Expedition will happen automatically.&lt;br /&gt;
* When you're on an Expedition, all discovered items, fruit and food appear automatically in the Icarus Bay. When on a patrol ship they appear when the patrol ship gets back.&lt;br /&gt;
* Once the Expedition is done, someone will have to put 1 Fuel in the [[Ship Equipment#Engine Room|Combustion Chamber]], and the Captain has to move out of orbit. If the Icarus is still on orbit during the process, the Icarus and all the person in exploration will be lost forever. ( except with the special project).&lt;br /&gt;
&lt;br /&gt;
'''You can't launch an expedition under these circumstances:'''&lt;br /&gt;
&lt;br /&gt;
* The planet is fully explored&lt;br /&gt;
* An expedition is currently happening&lt;br /&gt;
* If the [[NERON BIOS|Crew Lock]] is on [Pilot], the one who launches the expedition has to be a pilot.&lt;br /&gt;
&lt;br /&gt;
'''Miscellaneous notes:'''&lt;br /&gt;
&lt;br /&gt;
*If someone dies during the expedition, everything they were carrying is permanently lost.&lt;br /&gt;
*If the Daedalus is moved during an Expedition, the exploring craft and all characters on the expedition will be lost forever (unless the [[NERON Projects|Magnetic Net]] project is unlocked).&lt;br /&gt;
&lt;br /&gt;
== Useful Skills ==&lt;br /&gt;
&lt;br /&gt;
Certain characters' skills lend themselves to Expeditions especially well, granting the exploring crew various bonuses.&lt;br /&gt;
&lt;br /&gt;
{{Skill|Botanist}}: +1 to fruit gained from Harvests.&lt;br /&gt;
&lt;br /&gt;
{{Skill|Diplomat}}: Disables '''Combat''' outcomes from alien meetings. It won't protect you from accidents or from getting smashed by a Mankarog.&lt;br /&gt;
&lt;br /&gt;
{{Skill|Sprinter}}: +1 area visited per Sprinter.&lt;br /&gt;
&lt;br /&gt;
{{Skill|Survivalist}}:&lt;br /&gt;
*Personal damage to the survivalist is reduced by 1 point.&lt;br /&gt;
*The event [[Zones#Provision|Provision]] gives 1 more [[Inventory#Consumables|Alien Steak]].&lt;br /&gt;
*Last to die in case of fatal events. It means that if you had to die (in case of some fatal event) someone else will.&lt;br /&gt;
&lt;br /&gt;
== Useful Equipment ==&lt;br /&gt;
&lt;br /&gt;
'''Quadrimetric Compass:'''&lt;br /&gt;
*Protects the group from the [[Zones#Wandering|Wandering]] event.&lt;br /&gt;
*Protects the wielder from the [[Zones#Lost|Lost]] event.&lt;br /&gt;
&lt;br /&gt;
'''Spacesuit:''' Allows explorers to go on a planet without oxygen.&lt;br /&gt;
&lt;br /&gt;
'''Rope:''' Cancels personal damage that can happen to you in the areas [[Zones#Seismic|Seismic]], [[Zones#Cave|Cave]] and [[Zones#Mountain|Mountain]]. Does not prevent sudden death.&lt;br /&gt;
&lt;br /&gt;
'''White Flag:''' Cancels the chance of Combat in the [[Zones#Intelligent Life|Intelligent Life]] event.&lt;br /&gt;
&lt;br /&gt;
'''Echo-Locator:''' Chance to explore a [[Zones#Hydrocarbon|Hydrocarbon]] zone is multiplied by 5.&lt;br /&gt;
&lt;br /&gt;
'''Drill:''' Double any [[Resources#Fuel|Fuel]] gains during the expedition.&lt;br /&gt;
&lt;br /&gt;
'''Babel Module:''' The chance to gain an artfact in the [[Zones#Intelligent Life|Intelligent Life]] event is doubled.&lt;br /&gt;
&lt;br /&gt;
'''ThermoSensor:''' Chance to explore [[Zones#Ruminant|Ruminant]], [[Zones#Predator|Predator]], [[Zones#Intelligent Life|Intelligent Life]], [[Zones#Mankarog|Mankarog]], [[Zones#Insects|Insects]] and [[Zones#Lost|Lost]] zones is multiplied by 5.&lt;br /&gt;
&lt;br /&gt;
'''Post-Its:''' Can be used to fill empty inventory slots to reduce the chance of losing an important object during exploration.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
&lt;br /&gt;
'''Blaster:''' +1 added to the strength of your team during Combat.&lt;br /&gt;
&lt;br /&gt;
'''Knife:''' +1 added to the strength of your team during Combat.&lt;br /&gt;
&lt;br /&gt;
'''Natamy:''' +1 added to the strength of your team during Combat.&lt;br /&gt;
&lt;br /&gt;
'''Lizaro Jungle:''' +1 added to the strength of your team during Combat.&lt;br /&gt;
&lt;br /&gt;
'''Old Faithful''' (Machine Gun): +2 added to the strength of your team during Combat.&lt;br /&gt;
&lt;br /&gt;
'''Rocket-Launcher:''' +3 added to the strength of your team during Combat.&lt;br /&gt;
&lt;br /&gt;
'''Grenade:''' +3 added to the strength of your team during Combat. (one time use and consumed at the 1st Combat). If a crew member carries more than one, one will be used per fight.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Mechanics ==&lt;br /&gt;
&lt;br /&gt;
The exploration occurs automatically, one zone every 10 minutes.&lt;br /&gt;
&lt;br /&gt;
9 of the planet's zones explored in the '''Icarus''', 3 with a patrol ship, and 1 more for each {{Skill|Sprinter}} in the group.&lt;br /&gt;
&lt;br /&gt;
Each zone can be explored once, but a visit may fail to explore in case of ''Wandering'' [[events|event]].&lt;br /&gt;
&lt;br /&gt;
Each zone has 4 possible outcomes. (for details see [[Zones]])&lt;br /&gt;
&lt;br /&gt;
Item gains (Steaks, O2, Fuel, Fruits) reported by the game already include the bonuses from any Skills and inventory items mentioned above.&lt;br /&gt;
&lt;br /&gt;
Non-sudden death Combat takes place as follows:&lt;br /&gt;
*The creature's strength is determined by the zone, the [[Zones#Shipwreck|Shipwreck encounter]] being the exception.&lt;br /&gt;
*The strength of the crew is '''1 per member''' plus any bonuses from [[#Useful Skills|skills]] and [[#Useful Equipment|equipment]].&lt;br /&gt;
*If the group's strength is inferior to the creature's strength, the difference in strength is spread across the group as damage. (not necessarily in an equal way)&lt;br /&gt;
*If the crew wins, they simply don't take any damage, there are no other effects.&lt;br /&gt;
&lt;br /&gt;
After an expedition is finished, anyone who joined the expedition will be offered to see the expedition log page. The link to this expedition log page can be shared with the rest of the crew.&lt;br /&gt;
&lt;br /&gt;
{{Note|Health points of the crewmembers who joined the expedition are always 12 in the expedition log page. This is done so mush can't use this to gauge current health levels of crew members.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]] [[Category:Janice]] [[Category:Hua]]&lt;/div&gt;</summary>
		<author><name>Slider2k</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Mush</id>
		<title>Mush</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Mush"/>
				<updated>2014-02-13T14:27:07Z</updated>
		
		<summary type="html">&lt;p&gt;Slider2k: /* Playing as the Mush */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image: The_mush.gif|frame|center|In space, nobody hears it teem...]]&lt;br /&gt;
&lt;br /&gt;
The {{Character|Mush}} is a cruel fungus which uses its host as cattle, wiping out everything on its journey... extinguishing passion, emotion and desire and everything that makes a sentient being nothing but a mindless zombie. All it desires is the expansion of its organism.&lt;br /&gt;
&lt;br /&gt;
== Playing as the Mush ==&lt;br /&gt;
[[Image: Status-mush.png|frame]]&lt;br /&gt;
{{Main|Mush Play}}&lt;br /&gt;
&lt;br /&gt;
An agent of the Mush requires stealth, cunning and deceit to claim victory over humanity and prevent the Magellan project from succeeding. Between managing your [[Dirty]] status, not drawing suspicion by the other [[Characters|crew members]], and efficiently managing your {{AP}}, a lot can go wrong for an unprepared Mush player. Prepare your shroomy journey by informing yourself via the [[Mush Play]] article.&lt;br /&gt;
&lt;br /&gt;
==Hydrophobia==&lt;br /&gt;
[[Image: Mush-water.png|frame]]&lt;br /&gt;
As normal, using the [[Ship_Equipment#Dorms|Shower]] will remove the status dirty, however unless the Mush player has the {{Skill|Splashproof}} skill they will also lose 3-4 health.&lt;br /&gt;
&lt;br /&gt;
''Trivia: [[Mush_Trivia#Mush_and_Water|Mush and Water]]''&lt;br /&gt;
&lt;br /&gt;
== Mush Skills ==&lt;br /&gt;
{{Main|Skills#Mush Skills{{!}}Mush Skills}}&lt;br /&gt;
&lt;br /&gt;
Players on the side of {{Character|Mush|long}} have an secondary set of [[Skills]] with its own, separate {{XP}} curve and Skill Slots at their disposal. To balance things out, they lose the ability to use some of their previous Skills. If you play as {{Character|Mush}} and the crew turns you back to {{Character|Human}} with the injection of the [[Inventory#Health|Retro-Fungal Serum]], you will get the choice of re-picking your character's skills.&lt;br /&gt;
&lt;br /&gt;
== Mush Actions ==&lt;br /&gt;
[[Image: Actions_Mush.gif|thumb|right|A list of actions in an example game of Mush.]]&lt;br /&gt;
{{Main|Actions}}&lt;br /&gt;
&lt;br /&gt;
As the Mush you will have new actions available to you in addition to your human actions.&lt;br /&gt;
&lt;br /&gt;
Some of these actions are available to all Mush, such as '''Extract a spore'''. Otheractions only become available to a mush player with the associated Skill, such as the '''Booby-Trap Unit''' action which is linked to the {{Skill|Trapper}} skill.&lt;br /&gt;
&lt;br /&gt;
== Converting to Mush ==&lt;br /&gt;
&lt;br /&gt;
Apart from the two players who start the game as {{Character|Mush}} (often called '''Alpha Mush''') the only way that a human player can become a Mush is by having a number of spores attached to them.&lt;br /&gt;
&lt;br /&gt;
At the start of every game, only 3 spores are needed to convert a {{Character|Human}} player to a {{Character|Mush}} player. In the later game this number may change to 4 spores if the humans finish the [[Research|Mushovore Bacteria research]].&lt;br /&gt;
&lt;br /&gt;
A human victim will be converted to Mush immediately after the last spore is attached. The ship's crew log is also immediately updated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Attaching a spore ===&lt;br /&gt;
[[Image: Status-Spores.png|frame]]&lt;br /&gt;
&lt;br /&gt;
There are a number of ways that a {{character|Mush}} can attach a spore to a human.&lt;br /&gt;
&lt;br /&gt;
* [[Infect]], a basic Mush action which is unlocked by default&lt;br /&gt;
** [[NPCs|Schrödinger]] can be infected and will transfer a spore to anyone that gets scratched. (This could be while picking him up or cuddling him and the same person can be spored by Schrödinger more than once if they get injured multiple times.)&lt;br /&gt;
** {{Skill|Fungal Kitchen}} (requires {{Character Level|Mush|1}}), a skill that spikes a consumable item with a spore, infecting the character who consumes it.&lt;br /&gt;
** {{Skill|Trapper}} (requires {{Character Level|Mush|5}}), a skill which places a spore in the current room, transferring it to the next character that performs any room action.&lt;br /&gt;
* [[Actions#Doing it|&amp;quot;Doing it&amp;quot;]] An action that is intended to raise morale, but can get spored if you are doing it with a {{Character|Mush}}.&lt;br /&gt;
&lt;br /&gt;
Apart from the above, a human may also get spored when they are on [[Expeditions]] and travel through [[Zones#Cristalite|Cristalite zones]] which have a chance to infect all traveling characters with a spore.&lt;br /&gt;
&lt;br /&gt;
==== Gallery ====&lt;br /&gt;
An example using '''Infect''':&lt;br /&gt;
&lt;br /&gt;
In this next example, the humans have finished the [[Research|Mushovore Bacteria research]] and 4 spores are now required for a conversion.&lt;br /&gt;
{|&lt;br /&gt;
|[[Image:Infect1.png|thumb|none|Here, {{Character|Paola}} is human and does not know she has spores attached to her.]]&lt;br /&gt;
|[[Image:Infect2.png|thumb|none|At this point, Paola has been infected again and is now a {{Character|Mush}}.]]&lt;br /&gt;
|[[Image:Infect3.png|thumb|none|This is later in the game. We can now see that Paola has chosen her Mush skills and created her own spore.]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Slider2k</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Mush</id>
		<title>Mush</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Mush"/>
				<updated>2014-02-13T14:25:57Z</updated>
		
		<summary type="html">&lt;p&gt;Slider2k: /* Hydrophobia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image: The_mush.gif|frame|center|In space, nobody hears it teem...]]&lt;br /&gt;
&lt;br /&gt;
The {{Character|Mush}} is a cruel fungus which uses its host as cattle, wiping out everything on its journey... extinguishing passion, emotion and desire and everything that makes a sentient being nothing but a mindless zombie. All it desires is the expansion of its organism.&lt;br /&gt;
&lt;br /&gt;
== Playing as the Mush ==&lt;br /&gt;
[[Image: Status-mush.png|frame]]&lt;br /&gt;
{{Main|Mush Play}}&lt;br /&gt;
&lt;br /&gt;
An agent of the Mush requires stealth, cunning and deceit to claim victory over humanity and prevent the Magellan project from succeeding. Between managing your constant being [[Dirty]], not drawing suspicion by the other [[Characters|crew members]], and efficiently managing your {{AP}}, a lot can go wrong for an unprepared Mush player. Prepare your shroomy journey by informing yourself via the [[Mush Play]] article.&lt;br /&gt;
&lt;br /&gt;
==Hydrophobia==&lt;br /&gt;
[[Image: Mush-water.png|frame]]&lt;br /&gt;
As normal, using the [[Ship_Equipment#Dorms|Shower]] will remove the status dirty, however unless the Mush player has the {{Skill|Splashproof}} skill they will also lose 3-4 health.&lt;br /&gt;
&lt;br /&gt;
''Trivia: [[Mush_Trivia#Mush_and_Water|Mush and Water]]''&lt;br /&gt;
&lt;br /&gt;
== Mush Skills ==&lt;br /&gt;
{{Main|Skills#Mush Skills{{!}}Mush Skills}}&lt;br /&gt;
&lt;br /&gt;
Players on the side of {{Character|Mush|long}} have an secondary set of [[Skills]] with its own, separate {{XP}} curve and Skill Slots at their disposal. To balance things out, they lose the ability to use some of their previous Skills. If you play as {{Character|Mush}} and the crew turns you back to {{Character|Human}} with the injection of the [[Inventory#Health|Retro-Fungal Serum]], you will get the choice of re-picking your character's skills.&lt;br /&gt;
&lt;br /&gt;
== Mush Actions ==&lt;br /&gt;
[[Image: Actions_Mush.gif|thumb|right|A list of actions in an example game of Mush.]]&lt;br /&gt;
{{Main|Actions}}&lt;br /&gt;
&lt;br /&gt;
As the Mush you will have new actions available to you in addition to your human actions.&lt;br /&gt;
&lt;br /&gt;
Some of these actions are available to all Mush, such as '''Extract a spore'''. Otheractions only become available to a mush player with the associated Skill, such as the '''Booby-Trap Unit''' action which is linked to the {{Skill|Trapper}} skill.&lt;br /&gt;
&lt;br /&gt;
== Converting to Mush ==&lt;br /&gt;
&lt;br /&gt;
Apart from the two players who start the game as {{Character|Mush}} (often called '''Alpha Mush''') the only way that a human player can become a Mush is by having a number of spores attached to them.&lt;br /&gt;
&lt;br /&gt;
At the start of every game, only 3 spores are needed to convert a {{Character|Human}} player to a {{Character|Mush}} player. In the later game this number may change to 4 spores if the humans finish the [[Research|Mushovore Bacteria research]].&lt;br /&gt;
&lt;br /&gt;
A human victim will be converted to Mush immediately after the last spore is attached. The ship's crew log is also immediately updated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Attaching a spore ===&lt;br /&gt;
[[Image: Status-Spores.png|frame]]&lt;br /&gt;
&lt;br /&gt;
There are a number of ways that a {{character|Mush}} can attach a spore to a human.&lt;br /&gt;
&lt;br /&gt;
* [[Infect]], a basic Mush action which is unlocked by default&lt;br /&gt;
** [[NPCs|Schrödinger]] can be infected and will transfer a spore to anyone that gets scratched. (This could be while picking him up or cuddling him and the same person can be spored by Schrödinger more than once if they get injured multiple times.)&lt;br /&gt;
** {{Skill|Fungal Kitchen}} (requires {{Character Level|Mush|1}}), a skill that spikes a consumable item with a spore, infecting the character who consumes it.&lt;br /&gt;
** {{Skill|Trapper}} (requires {{Character Level|Mush|5}}), a skill which places a spore in the current room, transferring it to the next character that performs any room action.&lt;br /&gt;
* [[Actions#Doing it|&amp;quot;Doing it&amp;quot;]] An action that is intended to raise morale, but can get spored if you are doing it with a {{Character|Mush}}.&lt;br /&gt;
&lt;br /&gt;
Apart from the above, a human may also get spored when they are on [[Expeditions]] and travel through [[Zones#Cristalite|Cristalite zones]] which have a chance to infect all traveling characters with a spore.&lt;br /&gt;
&lt;br /&gt;
==== Gallery ====&lt;br /&gt;
An example using '''Infect''':&lt;br /&gt;
&lt;br /&gt;
In this next example, the humans have finished the [[Research|Mushovore Bacteria research]] and 4 spores are now required for a conversion.&lt;br /&gt;
{|&lt;br /&gt;
|[[Image:Infect1.png|thumb|none|Here, {{Character|Paola}} is human and does not know she has spores attached to her.]]&lt;br /&gt;
|[[Image:Infect2.png|thumb|none|At this point, Paola has been infected again and is now a {{Character|Mush}}.]]&lt;br /&gt;
|[[Image:Infect3.png|thumb|none|This is later in the game. We can now see that Paola has chosen her Mush skills and created her own spore.]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Slider2k</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Actions</id>
		<title>Actions</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Actions"/>
				<updated>2014-02-13T14:21:18Z</updated>
		
		<summary type="html">&lt;p&gt;Slider2k: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Basic Actions==&lt;br /&gt;
A basic action is an action that all players have and does not need to be unlocked by choosing a skill. Mush players have addition basic actions (see [[Actions#Basic_Mush_Actions|Basic ''Mush'' Actions]]).&lt;br /&gt;
&lt;br /&gt;
===Kick off===&lt;br /&gt;
An [[Aggression|aggressive action]] that inflicts 1-3 points of damage to the target with a base accuracy of 60%. It costs 1 {{AP}}. Affected by: {{Skill|Sneak}}, {{Skill|Solid}}, {{Skill|Wrestler}}, {{Skill|Ninja}} skills and {{Character|Ian}}'s [[image:pacifist.png]]''Pacifist'' trait.&lt;br /&gt;
&lt;br /&gt;
===Hide===&lt;br /&gt;
Hiding items prevents them from appearing on the room's shelves. But they still remain being effective (e.g. [[MycoAlarm]]). It costs 1 {{AP}} to hide an item.&lt;br /&gt;
&lt;br /&gt;
===Search===&lt;br /&gt;
It allows for discovering one hidden item per attempt. It costs 1 {{AP}}, unless a character has the {{Skill|Observant}} skill, which makes search a free action.&lt;br /&gt;
&lt;br /&gt;
===Lie down===&lt;br /&gt;
If there is an unoccupied bed a character can lie down to receive 1 bonus {{AP}} when cycles change.&lt;br /&gt;
&lt;br /&gt;
===Get up===&lt;br /&gt;
Leave this cosy little nest and face the cruel world!&lt;br /&gt;
&lt;br /&gt;
===Flirt===&lt;br /&gt;
Flirt allows a character whom you flirted with to &amp;quot;Do it&amp;quot; with you. It costs 1 {{AP}}.&lt;br /&gt;
&lt;br /&gt;
{{Character|Raluca}} cannot flirt. Flirt is impossible between {{Character|Paola}} and {{Character|Gioele}}.&lt;br /&gt;
&lt;br /&gt;
{{Note|Flirting causes the following messages to be recorded in the logs:&amp;lt;blockquote&amp;gt;'''''Female character''' seems interested in '''Male character''', the fluttering of their eyelashes is a good indicator of their most intimate thoughts.&amp;lt;/blockquote&amp;gt;''}}&lt;br /&gt;
&lt;br /&gt;
===Doing it===&lt;br /&gt;
&amp;quot;Doing it&amp;quot; raises morale by 2 {{Morale}} points. It can also transfer spores from a mush to a human partner. This action can be initiated only once per day and costs 1 {{AP}}. Following conditions must be met before &amp;quot;doing it&amp;quot; is allowed:&lt;br /&gt;
* Partners must be of opposite sex&lt;br /&gt;
* Other character must have flirted with your character&lt;br /&gt;
* Be awake&lt;br /&gt;
* A room must have a bed in it&lt;br /&gt;
* Without cameras and onlookers&lt;br /&gt;
&lt;br /&gt;
{{Note|If successful, the following is recorded in the logs:&amp;lt;blockquote&amp;gt;'''''Character''' and '''Character''' killed the lights and then the strange noises started... A few minutes later, the lights went back on. They seemed in great spirits afterwards.''&amp;lt;/blockquote&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
===Guard===&lt;br /&gt;
'''Requirement''': Character Level 3 or higher&lt;br /&gt;
&lt;br /&gt;
It costs 1 {{AP}} to take a stance, which disallows any entering crew members from passing through the room. &lt;br /&gt;
* The stance is broken when any other action is issued. &lt;br /&gt;
* It counts as &amp;quot;aggressive&amp;quot; action, so guarding a room with {{character|Ian}} costs 3 {{AP}} instead.&lt;br /&gt;
&lt;br /&gt;
==Basic ''Mush'' Actions==&lt;br /&gt;
A basic mush action is an action that all mush players have and does not need to be unlocked by choosing a skill. These actions are in addition to the &amp;quot;basic actions&amp;quot; already listed above.&lt;br /&gt;
&lt;br /&gt;
===[[Extract a spore]]===&lt;br /&gt;
This creates a spore and stores it for a later use. The action always makes a mush dirty, even if wearing the {{Item|Stainproof Apron}}. The entire mush team can produce a total of 4 spores each day (which can be reduced to 2 by '''Antispore Gas''' [[research]] and increased by 1 with {{Skill|Mycelium Spirit}} skill), and each mush can carry a maximum of 2 spores at any time. It costs 2 {{AP}}, or 4 {{AP}} when '''Constipaspore Serum''' [[research]] is completed. With a {{Skill|Fertile}} skill a mush can produce one spore per day for free.&lt;br /&gt;
&lt;br /&gt;
===[[Infect]]===&lt;br /&gt;
This uses one of stored spores and transfers it to a targeted human in the same room. In order to convert a human to mush, they need to be infected 3 times (4 after '''Mushovore Bacteria''' [[research]] is completed). However, each mush can only infect once per day (twice with an {{Skill|Infector}} skill). This action costs 1 {{AP}}.&lt;br /&gt;
&lt;br /&gt;
===[[Sabotage]]===&lt;br /&gt;
If succeeded causes affected equipment to break. The success chance increases with each failed attempt. {{Skill|Saboteur}} doubles the chances. {{Skill|Doorman}} allows to sabotage a random door per day for free.&lt;br /&gt;
&lt;br /&gt;
===[[Mutate]]===&lt;br /&gt;
For 3 {{AP}} a mush can turn into its ultimate form - [[Image:Berzerk.png]] '''Berzerk'''. A berzerk gains a small damage bonus, toughness, and a permanent [[Image:Guardian.png]]'''Guardian''' [[status]], but loses all other abilities except for moving around, sabotaging and attacking. Berzerks can't carry items and will drop all items they were carrying at the moment of mutation.&lt;/div&gt;</summary>
		<author><name>Slider2k</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Actions</id>
		<title>Actions</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Actions"/>
				<updated>2014-02-13T13:39:25Z</updated>
		
		<summary type="html">&lt;p&gt;Slider2k: /* Flirt */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Basic Actions==&lt;br /&gt;
A basic action is an action that all players have and does not need to be unlocked by choosing a skill. Mush players have addition basic actions (see [[Actions#Basic_Mush_Actions|Basic ''Mush'' Actions]]).&lt;br /&gt;
&lt;br /&gt;
===Kick off===&lt;br /&gt;
An [[Aggression|aggressive action]] that inflicts 1-3 points of damage to the target with a base accuracy of 60%. It costs 1 {{AP}}. Affected by: {{Skill|Sneak}}, {{Skill|Solid}}, {{Skill|Wrestler}}, {{Skill|Ninja}} skills and {{Character|Ian}}'s [[image:pacifist.png]]''Pacifist'' trait.&lt;br /&gt;
&lt;br /&gt;
===Hide===&lt;br /&gt;
Hiding items prevents them from appearing on the room's shelves. But they still remain being effective (e.g. [[MycoAlarm]]). It costs 1 {{AP}} to hide an item.&lt;br /&gt;
&lt;br /&gt;
===Search===&lt;br /&gt;
It allows for discovering one hidden item per attempt. It costs 1 {{AP}}, unless a character has the {{Skill|Observant}} skill, which makes search a free action.&lt;br /&gt;
&lt;br /&gt;
===Lie down===&lt;br /&gt;
If there is an unoccupied bed a character can lie down to receive 1 bonus {{AP}} when cycles change.&lt;br /&gt;
&lt;br /&gt;
===Get up===&lt;br /&gt;
Leave this cosy little nest and face the cruel world!&lt;br /&gt;
&lt;br /&gt;
===Flirt===&lt;br /&gt;
Flirt allows a character whom you flirted with to &amp;quot;Do it&amp;quot; with you. It costs 1 {{AP}}.&lt;br /&gt;
&lt;br /&gt;
{{Character|Raluca}} cannot flirt. Flirt is impossible between {{Character|Paola}} and {{Character|Gioele}}.&lt;br /&gt;
&lt;br /&gt;
{{Note|Flirting causes the following messages to be recorded in the logs:&amp;lt;blockquote&amp;gt;'''''Female character''' seems interested in '''Male character''', the fluttering of their eyelashes is a good indicator of their most intimate thoughts.&amp;lt;/blockquote&amp;gt;''}}&lt;br /&gt;
&lt;br /&gt;
===Doing it===&lt;br /&gt;
&amp;quot;Doing it&amp;quot; raises morale by 2 {{Morale}} points. It can also transfer spores from a mush to a human partner. This action can be initiated only once per day and costs 1 {{AP}}. Following conditions must be met before &amp;quot;doing it&amp;quot; is allowed:&lt;br /&gt;
* Partners must be of opposite sex&lt;br /&gt;
* Other character must have flirted with your character&lt;br /&gt;
* Be awake&lt;br /&gt;
* A room must have a bed in it&lt;br /&gt;
* Without cameras and onlookers&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;{{Note|If successful, the following is recorded in the logs:&amp;lt;blockquote&amp;gt;'''''Character''' and '''Character''' killed the lights and then the strange noises started... A few minutes later, the lights went back on. They seemed in great spirits afterwards.''&amp;lt;/blockquote&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
===Guard===&lt;br /&gt;
'''Requirement''': Character Level 3 or higher&lt;br /&gt;
&lt;br /&gt;
It costs 1 {{AP}} to take a stance, which disallows any entering crew members from passing through the room. &lt;br /&gt;
* The stance is broken when any other action is issued. &lt;br /&gt;
* It counts as &amp;quot;aggressive&amp;quot; action, so guarding a room where {{character|Ian}} exists costs 3 {{AP}} instead.&lt;br /&gt;
&lt;br /&gt;
==Basic ''Mush'' Actions==&lt;br /&gt;
A basic mush action is an action that all mush players have and does not need to be unlocked by choosing a skill. These actions are in addition to the &amp;quot;basic actions&amp;quot; already listed above.&lt;br /&gt;
&lt;br /&gt;
===[[Extract a spore]]===&lt;br /&gt;
This creates a spore and stores it for a later use. The action always makes a mush dirty, even if wearing the ''Stainproof Apron''. The entire mush team can produce a total of 4 spores each day (which can be reduced to 2 by ''Antispore Gas'' [[research]] and increased by 1 with {{Skill|Mycelium Spirit}} skill), and each mush can carry a maximum of 2 spores at any time. It costs 2 {{AP}}, or 4 {{AP}} when ''Constipaspore Serum'' [[research]] is completed. With a {{Skill|Fertile}} skill a mush can produce one spore per day for free.&lt;br /&gt;
&lt;br /&gt;
===[[Infect]]===&lt;br /&gt;
This uses one of stored spores and transfers it to a targeted human in the same room. In order to convert a human to mush, they need to be infected 3 times (4 after ''Mushovore Bacteria'' [[research]] is completed). However, each mush can only infect once per day (twice with an {{Skill|Infector}} skill). This action costs 1 {{AP}}.&lt;br /&gt;
&lt;br /&gt;
===[[Sabotage]]===&lt;br /&gt;
This action if succedeed causes sobataged equipment out of order. It`s only available for Mush and it`s percent chances increasing with every failed attempt. Also Mush skill {{Skill|Saboteur}} doubles the chances.&lt;br /&gt;
&lt;br /&gt;
===[[Mutate]]===&lt;br /&gt;
Mutate action reveals from the beginning of Mushiness. It cost 3{{AP}} and turn character into Berzerk. A berzerker can only move around, sabotage and attack. Berzerkers will drop all items they are carrying, they will not be able to do anything other than the listed actions. Berzerk  also have the permanent status of Guardian.&lt;/div&gt;</summary>
		<author><name>Slider2k</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Actions</id>
		<title>Actions</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Actions"/>
				<updated>2014-02-13T13:38:25Z</updated>
		
		<summary type="html">&lt;p&gt;Slider2k: /* Doing it */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Basic Actions==&lt;br /&gt;
A basic action is an action that all players have and does not need to be unlocked by choosing a skill. Mush players have addition basic actions (see [[Actions#Basic_Mush_Actions|Basic ''Mush'' Actions]]).&lt;br /&gt;
&lt;br /&gt;
===Kick off===&lt;br /&gt;
An [[Aggression|aggressive action]] that inflicts 1-3 points of damage to the target with a base accuracy of 60%. It costs 1 {{AP}}. Affected by: {{Skill|Sneak}}, {{Skill|Solid}}, {{Skill|Wrestler}}, {{Skill|Ninja}} skills and {{Character|Ian}}'s [[image:pacifist.png]]''Pacifist'' trait.&lt;br /&gt;
&lt;br /&gt;
===Hide===&lt;br /&gt;
Hiding items prevents them from appearing on the room's shelves. But they still remain being effective (e.g. [[MycoAlarm]]). It costs 1 {{AP}} to hide an item.&lt;br /&gt;
&lt;br /&gt;
===Search===&lt;br /&gt;
It allows for discovering one hidden item per attempt. It costs 1 {{AP}}, unless a character has the {{Skill|Observant}} skill, which makes search a free action.&lt;br /&gt;
&lt;br /&gt;
===Lie down===&lt;br /&gt;
If there is an unoccupied bed a character can lie down to receive 1 bonus {{AP}} when cycles change.&lt;br /&gt;
&lt;br /&gt;
===Get up===&lt;br /&gt;
Leave this cosy little nest and face the cruel world!&lt;br /&gt;
&lt;br /&gt;
===Flirt===&lt;br /&gt;
Flirt allows a character whom you flirted with to &amp;quot;Do it&amp;quot; with you. It costs 1 {{AP}}.&lt;br /&gt;
&lt;br /&gt;
{{Character|Raluca}} cannot flirt. Flirt is impossible between {{Character|Paola}} and {{Character|Gioele}}.&lt;br /&gt;
&lt;br /&gt;
Flirting causes the following messages to be recorded in the logs:&lt;br /&gt;
:'''''Female charcter''' seems interested in '''Male charcter''', the fluttering of their eyelashes is a good indicator of their most intimate thoughts.''&lt;br /&gt;
&lt;br /&gt;
===Doing it===&lt;br /&gt;
&amp;quot;Doing it&amp;quot; raises morale by 2 {{Morale}} points. It can also transfer spores from a mush to a human partner. This action can be initiated only once per day and costs 1 {{AP}}. Following conditions must be met before &amp;quot;doing it&amp;quot; is allowed:&lt;br /&gt;
* Partners must be of opposite sex&lt;br /&gt;
* Other character must have flirted with your character&lt;br /&gt;
* Be awake&lt;br /&gt;
* A room must have a bed in it&lt;br /&gt;
* Without cameras and onlookers&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;{{Note|If successful, the following is recorded in the logs:&amp;lt;blockquote&amp;gt;'''''Character''' and '''Character''' killed the lights and then the strange noises started... A few minutes later, the lights went back on. They seemed in great spirits afterwards.''&amp;lt;/blockquote&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
===Guard===&lt;br /&gt;
'''Requirement''': Character Level 3 or higher&lt;br /&gt;
&lt;br /&gt;
It costs 1 {{AP}} to take a stance, which disallows any entering crew members from passing through the room. &lt;br /&gt;
* The stance is broken when any other action is issued. &lt;br /&gt;
* It counts as &amp;quot;aggressive&amp;quot; action, so guarding a room where {{character|Ian}} exists costs 3 {{AP}} instead.&lt;br /&gt;
&lt;br /&gt;
==Basic ''Mush'' Actions==&lt;br /&gt;
A basic mush action is an action that all mush players have and does not need to be unlocked by choosing a skill. These actions are in addition to the &amp;quot;basic actions&amp;quot; already listed above.&lt;br /&gt;
&lt;br /&gt;
===[[Extract a spore]]===&lt;br /&gt;
This creates a spore and stores it for a later use. The action always makes a mush dirty, even if wearing the ''Stainproof Apron''. The entire mush team can produce a total of 4 spores each day (which can be reduced to 2 by ''Antispore Gas'' [[research]] and increased by 1 with {{Skill|Mycelium Spirit}} skill), and each mush can carry a maximum of 2 spores at any time. It costs 2 {{AP}}, or 4 {{AP}} when ''Constipaspore Serum'' [[research]] is completed. With a {{Skill|Fertile}} skill a mush can produce one spore per day for free.&lt;br /&gt;
&lt;br /&gt;
===[[Infect]]===&lt;br /&gt;
This uses one of stored spores and transfers it to a targeted human in the same room. In order to convert a human to mush, they need to be infected 3 times (4 after ''Mushovore Bacteria'' [[research]] is completed). However, each mush can only infect once per day (twice with an {{Skill|Infector}} skill). This action costs 1 {{AP}}.&lt;br /&gt;
&lt;br /&gt;
===[[Sabotage]]===&lt;br /&gt;
This action if succedeed causes sobataged equipment out of order. It`s only available for Mush and it`s percent chances increasing with every failed attempt. Also Mush skill {{Skill|Saboteur}} doubles the chances.&lt;br /&gt;
&lt;br /&gt;
===[[Mutate]]===&lt;br /&gt;
Mutate action reveals from the beginning of Mushiness. It cost 3{{AP}} and turn character into Berzerk. A berzerker can only move around, sabotage and attack. Berzerkers will drop all items they are carrying, they will not be able to do anything other than the listed actions. Berzerk  also have the permanent status of Guardian.&lt;/div&gt;</summary>
		<author><name>Slider2k</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Actions</id>
		<title>Actions</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Actions"/>
				<updated>2014-02-13T13:19:08Z</updated>
		
		<summary type="html">&lt;p&gt;Slider2k: /* Flirt */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Basic Actions==&lt;br /&gt;
A basic action is an action that all players have and does not need to be unlocked by choosing a skill. Mush players have addition basic actions (see [[Actions#Basic_Mush_Actions|Basic ''Mush'' Actions]]).&lt;br /&gt;
&lt;br /&gt;
===Kick off===&lt;br /&gt;
An [[Aggression|aggressive action]] that inflicts 1-3 points of damage to the target with a base accuracy of 60%. It costs 1 {{AP}}. Affected by: {{Skill|Sneak}}, {{Skill|Solid}}, {{Skill|Wrestler}}, {{Skill|Ninja}} skills and {{Character|Ian}}'s [[image:pacifist.png]]''Pacifist'' trait.&lt;br /&gt;
&lt;br /&gt;
===Hide===&lt;br /&gt;
Hiding items prevents them from appearing on the room's shelves. But they still remain being effective (e.g. [[MycoAlarm]]). It costs 1 {{AP}} to hide an item.&lt;br /&gt;
&lt;br /&gt;
===Search===&lt;br /&gt;
It allows for discovering one hidden item per attempt. It costs 1 {{AP}}, unless a character has the {{Skill|Observant}} skill, which makes search a free action.&lt;br /&gt;
&lt;br /&gt;
===Lie down===&lt;br /&gt;
If there is an unoccupied bed a character can lie down to receive 1 bonus {{AP}} when cycles change.&lt;br /&gt;
&lt;br /&gt;
===Get up===&lt;br /&gt;
Leave this cosy little nest and face the cruel world!&lt;br /&gt;
&lt;br /&gt;
===Flirt===&lt;br /&gt;
Flirt allows a character whom you flirted with to &amp;quot;Do it&amp;quot; with you. It costs 1 {{AP}}.&lt;br /&gt;
&lt;br /&gt;
{{Character|Raluca}} cannot flirt. Flirt is impossible between {{Character|Paola}} and {{Character|Gioele}}.&lt;br /&gt;
&lt;br /&gt;
Flirting causes the following messages to be recorded in the logs:&lt;br /&gt;
:'''''Female charcter''' seems interested in '''Male charcter''', the fluttering of their eyelashes is a good indicator of their most intimate thoughts.''&lt;br /&gt;
&lt;br /&gt;
===Doing it===&lt;br /&gt;
&amp;quot;Doing it&amp;quot; raises morale by 2 {{Morale}} points. It can also transfer spores from a mush to a human partner. This action can be initiated only once per day and costs 1 {{AP}}. Following conditions must be met before &amp;quot;doing it&amp;quot; is allowed:&lt;br /&gt;
* Partners must be of opposite sex&lt;br /&gt;
* Other character must have flirted with your character&lt;br /&gt;
* Be awake&lt;br /&gt;
* A room must have a bed in it&lt;br /&gt;
* Without cameras and onlookers&lt;br /&gt;
If successful, the following is recorded in the logs: '''Player''' and '''Player''' killed the lights and then the strange noises started... A few minutes later, the lights went back on. They seemed in great spirits afterwards. &lt;br /&gt;
&lt;br /&gt;
===Guard===&lt;br /&gt;
'''Requirement''': Character Level 3 or higher&lt;br /&gt;
&lt;br /&gt;
It costs 1 {{AP}} to take a stance, which disallows any entering crew members from passing through the room. &lt;br /&gt;
* The stance is broken when any other action is issued. &lt;br /&gt;
* It counts as &amp;quot;aggressive&amp;quot; action, so guarding a room where {{character|Ian}} exists costs 3 {{AP}} instead.&lt;br /&gt;
&lt;br /&gt;
==Basic ''Mush'' Actions==&lt;br /&gt;
A basic mush action is an action that all mush players have and does not need to be unlocked by choosing a skill. These actions are in addition to the &amp;quot;basic actions&amp;quot; already listed above.&lt;br /&gt;
&lt;br /&gt;
===[[Extract a spore]]===&lt;br /&gt;
This creates a spore and stores it for a later use. The action always makes a mush dirty, even if wearing the ''Stainproof Apron''. The entire mush team can produce a total of 4 spores each day (which can be reduced to 2 by ''Antispore Gas'' [[research]] and increased by 1 with {{Skill|Mycelium Spirit}} skill), and each mush can carry a maximum of 2 spores at any time. It costs 2 {{AP}}, or 4 {{AP}} when ''Constipaspore Serum'' [[research]] is completed. With a {{Skill|Fertile}} skill a mush can produce one spore per day for free.&lt;br /&gt;
&lt;br /&gt;
===[[Infect]]===&lt;br /&gt;
This uses one of stored spores and transfers it to a targeted human in the same room. In order to convert a human to mush, they need to be infected 3 times (4 after ''Mushovore Bacteria'' [[research]] is completed). However, each mush can only infect once per day (twice with an {{Skill|Infector}} skill). This action costs 1 {{AP}}.&lt;br /&gt;
&lt;br /&gt;
===[[Sabotage]]===&lt;br /&gt;
This action if succedeed causes sobataged equipment out of order. It`s only available for Mush and it`s percent chances increasing with every failed attempt. Also Mush skill {{Skill|Saboteur}} doubles the chances.&lt;br /&gt;
&lt;br /&gt;
===[[Mutate]]===&lt;br /&gt;
Mutate action reveals from the beginning of Mushiness. It cost 3{{AP}} and turn character into Berzerk. A berzerker can only move around, sabotage and attack. Berzerkers will drop all items they are carrying, they will not be able to do anything other than the listed actions. Berzerk  also have the permanent status of Guardian.&lt;/div&gt;</summary>
		<author><name>Slider2k</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Vending_Machine</id>
		<title>Vending Machine</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Vending_Machine"/>
				<updated>2014-02-12T17:08:11Z</updated>
		
		<summary type="html">&lt;p&gt;Slider2k: note about mush restrictions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Vending Machine''' is where players can spend {{Klix}} '''Klix''' (''Mush'' real-life currency) to buy food, unique ship upgrades, and cosmetic items for your character. Being a {{Character|Mush}} restricts from buying consumables.&lt;br /&gt;
&lt;br /&gt;
== Food ==&lt;br /&gt;
Vending machine food is great in a pinch, but can only be purchased once per ship.  They can be purchased for 4 {{Klix}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 4.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lombrick Bar'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 {{AP}}&amp;lt;br&amp;gt;2 {{Morale}}&amp;lt;br&amp;gt;8 Satisfaction&lt;br /&gt;
| Does not perish.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 8.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Superitamin Bar'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 {{AP}}&amp;lt;br&amp;gt;4 {{MP}}&amp;lt;br&amp;gt;6 Satisfaction&lt;br /&gt;
| Does not perish. 55% chance to cause the disease slight nausea.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 3.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Space Potato'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 {{AP}}&amp;lt;br&amp;gt;8 Satisfaction&lt;br /&gt;
| Does not perish.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 2.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Proactive Puffed Rice'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10 {{AP}}&amp;lt;br&amp;gt;5 Satisfaction&lt;br /&gt;
| Does not perish. 55% chance to damage a door.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Containers ==&lt;br /&gt;
&lt;br /&gt;
Containers contain multiple items that can be extracted as needed.  They can only be purchased once per ship and cost 4 {{Klix}}.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Pill_box.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Survival Kit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Contains 2 bandages and 2 drugs. Effects of the drugs in the Kit are visible to all.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Lunchbox.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lunchbox'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Contains 3 {{Item|Standard Ration}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Coffee_thermos.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Coffee Thermos'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Gives 4 Coffee&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Projects ==&lt;br /&gt;
&lt;br /&gt;
These projects can be purchased in the Vending Machine for 8 {{Klix}}. &lt;br /&gt;
&lt;br /&gt;
The projects available for purchase depend on which character you're playing, with the probability noted below.&lt;br /&gt;
&lt;br /&gt;
Unlike normal [[NERON Projects]], these do not earn glory for {{Character|Kuan Ti}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Character&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Jin Su}} 100%&amp;lt;br&amp;gt;{{Character|Kuan Ti}} 50%&amp;lt;br&amp;gt;{{Character|Gioele}} 33%&lt;br /&gt;
| [[Image:Whos who.png]]&lt;br /&gt;
| ACTOPI Protocol&lt;br /&gt;
| ''Displays a [[#ACTOPI Protocol|uniquely colored pixel]] indicating who is on board on the tracker. Useful for tracking anyones slightest movements.''&lt;br /&gt;
*'''Displays the identity of crewmembers on the Tracker'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Chao}} 100%&amp;lt;br&amp;gt;{{Character|Stephen}} 100%&amp;lt;br&amp;gt;{{Character|Roland}} 25% &lt;br /&gt;
| [[Image:Call of dirty.png]]&lt;br /&gt;
| [[Dynarcade]]&lt;br /&gt;
| ''Dynarcade, this old war machine originally put together to train rookies can easily be converted into a video game.&amp;lt;br&amp;gt;Now Available in Alpha Bay 2. Lets you unwind a little at the expense of a few contusions.''&amp;lt;br&amp;gt;*'''http://i.imgur.com/OkxCxnm.png Cost 1AP per try. Give +2 morale if sucсess. Lose 1HP if fail.'''&amp;lt;br&amp;gt; http://i.imgur.com/u7r02cM.png&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Janice}} 100%&amp;lt;br&amp;gt;{{Character|Eleesha}} 50%&amp;lt;br&amp;gt;{{Character|Paola}} 50% &lt;br /&gt;
| [[Image:Beat box.png]]&lt;br /&gt;
| Jukebox&lt;br /&gt;
| ''Makes the Jukebox available in Alpha Bay 2. Lets you relax while listening to some tunes.''&lt;br /&gt;
*'''Each character has a specific song associated that  gives +2 [[image:moral.png]] if you are in the room at cycle change when your song plays.'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Ian}} 50%&amp;lt;br&amp;gt;{{Character|Terrence}} 30%&amp;lt;br&amp;gt;{{Character|Hua}} 20% &lt;br /&gt;
| [[Image:Parasite elim.png]]&lt;br /&gt;
| Nano-ladybugs&lt;br /&gt;
| ''Vaporized nano-ladybugs. Why on earth did nobody think of this before!''&lt;br /&gt;
*'''Growth duration of young plants in the garden will be reduced by 2.'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Finola}} 100%&amp;lt;br&amp;gt;{{Character|Chun}} 50%&amp;lt;br&amp;gt;{{Character|Raluca}} 50% &lt;br /&gt;
| [[Image:Noise reducer.png]]&lt;br /&gt;
| Noise Reducer&lt;br /&gt;
| ''Is the infernal din of the engines stopping you from realizing your potential? There's a solution for that.''&lt;br /&gt;
*'''Increases maximum [[image:pa slot1.png]] for all crewmembers by 2.'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Kuan Ti}} 50% &amp;lt;br&amp;gt;{{Character|Raluca}} 50%&amp;lt;br&amp;gt;{{Character|Terrence}} 30% &lt;br /&gt;
| [[Image:Trash load.png]]&lt;br /&gt;
| Scrap Heap&lt;br /&gt;
| ''Generates 4 pieces of scrap metal and 4 pieces of plastic scrap.''&amp;lt;br&amp;gt;{{Note|Items will drop in the room where purchase was made. First though, empty inventory slots are filled.}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Eleesha}} 50%&amp;lt;br&amp;gt;{{Character|Paola}} 50%&amp;lt;br&amp;gt;{{Character|Gioele}} 33%&amp;lt;br&amp;gt;{{Character|Roland}} 25%&amp;lt;br&amp;gt;{{Character|Terrence}} 13% &lt;br /&gt;
| [[Image:Apero kitchen.png]]&lt;br /&gt;
| SNC Kitchen&lt;br /&gt;
| ''The SNC R&amp;amp;D has updated the ultimate productivity killer. And we've found their stash! Watch out for fallout. DRINKS!''&lt;br /&gt;
*'''Upgrades the Refectory kitchen.'''&lt;br /&gt;
*'''The SNC Kitchen gives each player present a +6% chance of gaining +1 {{XP}} from Cycle 6 onwards.'''&lt;br /&gt;
*'''Happy Hours on cycle 7 allow you to gain 2 {{XP}}.'''&lt;br /&gt;
*'''There must be at least 2 people present for a successful aperitif.'''&amp;lt;br&amp;gt;{{Note|Can make the people present dirty.}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Hua}} 80%&amp;lt;br&amp;gt;{{Character|Roland}} 25%&amp;lt;br&amp;gt;{{Character|Terrence}} 13% &lt;br /&gt;
| [[Image:Neron_targeting_assist.png]]&lt;br /&gt;
| Targeting Assist&lt;br /&gt;
|''NERON can also make life easier for you. A small patch in the instrument panel filling algorithm and voilà!''&lt;br /&gt;
*'''Improved in-flight and turret targeting by 15%'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Frieda}} 100%&amp;lt;br&amp;gt;{{Character|Ian}} 50%&amp;lt;br&amp;gt;{{Character|Gioele}} 33% &lt;br /&gt;
| [[Image:Thalasso.png]]&lt;br /&gt;
| Thalasso&lt;br /&gt;
| If you are not mush, each shower has a 20% chance of giving you +1 [[image:lp.png]], +1 [[image:moral.png]] or +2 [[image:pa slot2.png]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Chun}} 50%&amp;lt;br&amp;gt;{{Character|Roland}} 25%&amp;lt;br&amp;gt;{{Character|Terrence}} 13% &lt;br /&gt;
| [[Image:Floor heating.png]]&lt;br /&gt;
| Underfloor Heating&lt;br /&gt;
| ''Puts an end to the stellar coldness of the Daedalus' parquet flooring. From now on, you're in the warmth!'' &lt;br /&gt;
*'''Reduces injuries caused by actions by 25%'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== ACTOPI Protocol ===&lt;br /&gt;
&lt;br /&gt;
ACTOPI Protocol displays each person on board with their own individually colored dot and shows the initials of the people in the room when you hover over that room on the mini-map. The display key is as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Character&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Color/&amp;lt;br&amp;gt;Initials&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Character&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Color/&amp;lt;br&amp;gt;Initials&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Chao}}&lt;br /&gt;
| style=&amp;quot;background-color: #5863b1;&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''CW'''&lt;br /&gt;
| {{Character|Janice}}&lt;br /&gt;
| style=&amp;quot;background-color: #b44753;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''JK'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Chun}}&lt;br /&gt;
| style=&amp;quot;background-color: #ddd3ca;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''CZ'''&lt;br /&gt;
| {{Character|Jin Su}}&lt;br /&gt;
| style=&amp;quot;background-color: #c0304c;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''JSK'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Eleesha}}&lt;br /&gt;
| style=&amp;quot;background-color: #d08500;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''EW'''&lt;br /&gt;
| {{Character|Kuan Ti}}&lt;br /&gt;
| style=&amp;quot;background-color: #f39b01;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''KTL'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Finola}}&lt;br /&gt;
| style=&amp;quot;background-color: #51a6b2;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''FK'''&lt;br /&gt;
| {{Character|Paola}}&lt;br /&gt;
| style=&amp;quot;background-color: #ff9afa;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''PR'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Frieda}}&lt;br /&gt;
| style=&amp;quot;background-color: #206786;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''FB'''&lt;br /&gt;
| {{Character|Raluca}}&lt;br /&gt;
| style=&amp;quot;background-color: #868681;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''RT'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Gioele}}&lt;br /&gt;
| style=&amp;quot;background-color: #dd702a;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''GR'''&lt;br /&gt;
| {{Character|Roland}}&lt;br /&gt;
| style=&amp;quot;background-color: #ffa36d;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''RZ'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Hua}}&lt;br /&gt;
| style=&amp;quot;background-color: #805441;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''HJ'''&lt;br /&gt;
| {{Character|Stephen}}&lt;br /&gt;
| style=&amp;quot;background-color: #ffffff;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''SS'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Ian}}&lt;br /&gt;
| style=&amp;quot;background-color: #237c68;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''IS'''&lt;br /&gt;
| {{Character|Terrence}}&lt;br /&gt;
| style=&amp;quot;background-color: #d32837;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''TA'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Flair ==&lt;br /&gt;
&lt;br /&gt;
These flair items can be purchased for 6 {{Klix}}.&lt;br /&gt;
&lt;br /&gt;
{{Note|Only Foul Mood and Melting Hearts are confirmed in English Mush}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Drone.png]]&lt;br /&gt;
| {{Todo|In-Game Description}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Gears.png]]&lt;br /&gt;
| {{Todo|In-Game Description}}&lt;br /&gt;
|-&lt;br /&gt;
| Foul Mood&lt;br /&gt;
| [[Image:Hoveringcloud.png]]&lt;br /&gt;
| Spread bad moods and cynicism, a little cloud follows you wherever you go.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Music.png]]&lt;br /&gt;
| {{Todo|In-Game Description}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Rayoflight.png]]&lt;br /&gt;
| {{Todo|In-Game Description}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Ring.png]]&lt;br /&gt;
| {{Todo|In-Game Description}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Supercitrouille.png]]&lt;br /&gt;
| {{Todo|In-Game Description}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Thinking.png]]&lt;br /&gt;
| {{Todo|In-Game Description}}&lt;br /&gt;
|-&lt;br /&gt;
| Melting Hearts&lt;br /&gt;
| [[Image:Trailinghearts.png]]&lt;br /&gt;
| Spread peace and love by leaving a little trail of cute hearts wherever you go...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skins ==&lt;br /&gt;
&lt;br /&gt;
Skins can be purchased for 25 {{Klix}}. Once purchased they are permanently unlocked and you can switch between skins on your account page.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Eleesha williams 1.png]]&lt;br /&gt;
| '''Eleesha Williams'''&amp;lt;br&amp;gt;An elegant, practical outfit, idea for strolling through the Daedalus unencumbered. Usable ad infinitum.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Ian soulton 1.png]]&lt;br /&gt;
| '''Ian Soulton'''&amp;lt;br&amp;gt;A labcoat is always good for making people take you seriously. Usable ad infinitium.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Janice kent 1.png]]&lt;br /&gt;
| '''Janice Kent'''&amp;lt;br&amp;gt;A charming négligé, ideal for nights in good company Spring/Summer/Leather Collection. Usable ad infinitum.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Jiang hua 1.png]]&lt;br /&gt;
| '''Jiang Hua'''&amp;lt;br&amp;gt;A 100% Organic outfit, ideal for autumnal dancing.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Kim jin su 1.png]]&lt;br /&gt;
| '''Kim Jin Su'''&amp;lt;br&amp;gt;Formal-Commandant Style!&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Kim jin su 2.png]]&lt;br /&gt;
| '''Kim Jin Su'''&amp;lt;br&amp;gt;A costume guaranteed to strike fear in the hearts of hemophiliacs!&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Stephen seagull 1.png]]&lt;br /&gt;
| '''Stephen Seagull'''&amp;lt;br&amp;gt;Ho! Ho! Ho!&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Terrence archer 1.png]]&lt;br /&gt;
| '''Terrence Archer'''&amp;lt;br&amp;gt;You get the feeling you're going faster than before, or not.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Wang chao 1.png]]&lt;br /&gt;
| '''Wang Chao'''&amp;lt;br&amp;gt;Make a statement in this 80s outfit made of leather, leather and more leather.  There will be blood... usable ad infinitum.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Raluca tomescu 1.png]]&lt;br /&gt;
| '''Raluca Tomescu'''&amp;lt;br&amp;gt;A silk evening dress, perfect for those gothic evening engagements.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Slider2k</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Privacy_Levels</id>
		<title>Privacy Levels</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Privacy_Levels"/>
				<updated>2014-02-12T13:38:26Z</updated>
		
		<summary type="html">&lt;p&gt;Slider2k: /* Public */ Gagging&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}[[Image:roomlog example.png|thumb|right|An example Room Events log containing '''Public''' entries mixed with several '''Private''' ones.]]&lt;br /&gt;
In ''Mush'', [[Actions]] and other events generate entries in the ''Room Events'' log of the room they took place in. However, not everyone can see the log of every action. Whether or not a room log will be made visible is determined at the time the action takes place, based on its '''Privacy Level'''. If you want to keep your actions hidden from other crew members, you must be aware of your surroundings and the privacy levels associated with the actions.&lt;br /&gt;
&lt;br /&gt;
== Levels of Privacy ==&lt;br /&gt;
Simply put, there are multiple levels of room logs privacy:&lt;br /&gt;
&lt;br /&gt;
:{{Privacy|Invisible}} &amp;gt; {{Privacy|Private}} &amp;gt; {{Privacy|Mush}} &amp;gt; {{Privacy|Covert}} &amp;gt; {{Privacy|Secret}} &amp;gt; {{Privacy|Public}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!  width=&amp;quot;70px&amp;quot; colspan=&amp;quot;2&amp;quot;| Name&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;16px&amp;quot;|&lt;br /&gt;
|'''Invisible'''&lt;br /&gt;
|These actions leave no room log whatsoever under any circumstances. Only you can see it.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image: Personnal.png|link=Privacy Levels|Icon]]&lt;br /&gt;
|'''Private'''&lt;br /&gt;
|These room logs are only visible to the owner and are typically phrased in 2nd person. &lt;br /&gt;
* However it is possible for [[Chao]] with {{Skill|Torturer}} and [[Chun]] with {{Skill|Premonition}} to reveal your private action at some costs. See their pages for details.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image: Mush icon.png|link=Privacy Levels|Icon]]&lt;br /&gt;
|'''Mush'''&lt;br /&gt;
|Logs that are created strictly in the dedicated {{Character|Mush}} discussion channel, rather than in the Room Events log.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image: Camera_icon.png|link=Privacy Levels|Icon]]&lt;br /&gt;
|'''Covert'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Furtive)&amp;lt;/small&amp;gt;&lt;br /&gt;
|These room logs are revealed to all if they're committed in the presence of an installed {{Item|Camera}}.&lt;br /&gt;
*A character with the {{Skill|Observant}} skill has a 25% chance of revealing these logs to everyone if they're in the same room when it happens.&lt;br /&gt;
*Being affected by the {{Skill|Victimizer}} skill downgrades all Covert room logs to {{Privacy|Secret}} ones.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image: Discrete.png|link=Privacy Levels|Icon]]&lt;br /&gt;
|'''Secret'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Discrete)&amp;lt;/small&amp;gt;&lt;br /&gt;
|These actions are revealed to all if they're committed in the presence of an installed {{Item|Camera}} or another character, be it {{Character|Mush}} or {{Character|Human}}.&lt;br /&gt;
*A character with the {{Skill|Observant}} skill has a chance to detect a {{Privacy|Secret}} room log, past or present. However, details as to ''who'' created the room logs, ''what'' the contents of the logs are, and ''when'' they are generated are omitted.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|'''Public'''&lt;br /&gt;
|These actions and events are always visible to everybody.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Image:privacy levels example.png|frame|right|{{Privacy|Covert}}/{{Privacy|Secret}} actions make their success obvious. [[Image:Backtracked.png|class=margin-small|Icon]] ''Caught'' actions will glow a bright red in the room log.]]&lt;br /&gt;
A general guideline to follow in identifying the privacy of room logs:&lt;br /&gt;
&lt;br /&gt;
* If you can't see your own room logs, neither can anybody else. (Exception: {{Skill|Tracker}} can see in what direction characters leave rooms, while everyone else can't)&lt;br /&gt;
* If your {{Privacy|Covert}}/{{Privacy|Secret}} room log is revealed, you'll know it from the bright red colour in its background and the [[Image:Backtracked.png|class=margin-small|Icon]] icon. Everyone else will be able to see it, too, when they're browsing the logs in the room&lt;br /&gt;
* If a message refers to &amp;quot;You&amp;quot; in second person, only you can see it.&lt;br /&gt;
&lt;br /&gt;
Other thing you should keep in mind about room logs: {{Skill|Tracker}} allows the owner to view room logs in the last 16 cycles. Everyone else can only view them for 8 cycles. (Note that even you can't view logs of your own actions after they disappear).&lt;br /&gt;
&lt;br /&gt;
== Definitions ==&lt;br /&gt;
It is important to note the differences between:&lt;br /&gt;
&lt;br /&gt;
#The ''Room Logs''; and&lt;br /&gt;
#The ''Actions'' that generate these logs.&lt;br /&gt;
&lt;br /&gt;
The [[Privacy_Levels#Levels of Privacy|Levels of Privacy]] described above are associated to the ''Room Logs'', not the ''Actions''&lt;br /&gt;
&lt;br /&gt;
*'''Room Logs''': Visibility affected by {{Item|Camera}}, {{Item|MycoAlarm}}, {{Skill|Tracker}}, {{Skill|Observant}}, {{Skill|Victimizer}} and the presence of any character&lt;br /&gt;
*'''Actions''': Can only be made visible by {{Skill|Torturer}} and {{Skill|Premonition}}&lt;br /&gt;
&lt;br /&gt;
So, does this mean any action generating {{Privacy|Private}} or {{Privacy|Mush}} room logs are ''always'' safe to carry out? Not necessarily. A person with {{Skill|Torturer}} can force you to spit out your last few actions to the torturer, regardless of privacy level for 1 {{AP}}! The number of actions that gets revealed increases (up to 8) as your {{HP}} goes down. The reason why this skill bypasses privacy is because it doesn't reveal room logs...it reveals actions. In addition to that, the {{Skill|Premonition}} skill allows the owner to see the last action of a person in the same room, at the cost of 2 {{Morale}}. Like {{Skill|Torturer}}, it bypasses privacy levels as it reveals actions.&lt;br /&gt;
&lt;br /&gt;
Also, keep in mind that a single action can produce multiple room logs at different privacy levels. For example, when you eat any consumable as a {{Character|Mush}}, a {{Privacy|Secret}} room log is generated as usual. However, there'll also be a {{Privacy|Private}} log generated for yourself, reminding you that as a Mush, you do not reap the benefits of the consumeable!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== List of Room Logs associated to each Privacy Level ==&lt;br /&gt;
&lt;br /&gt;
=== Invisible ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;16px&amp;quot;|&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; style=&amp;quot;min-width: 250px;&amp;quot; width=&amp;quot;20%&amp;quot;| Action&lt;br /&gt;
!  Notes&lt;br /&gt;
|-&lt;br /&gt;
| || '''Participate''' in [[Research]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| || '''Inject''' the {{Item|Retro-Fungal Serum}} into a {{Character|Mush}} or {{Character|Human}}&lt;br /&gt;
|&lt;br /&gt;
Injectee will also receive a {{Privacy|Private}} log if they are a Mush. Humans do not receive any additional log.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || '''Infectious Cuddles''' with {{Character|Schrödinger}}&lt;br /&gt;
|&lt;br /&gt;
Appears as regular '''Caress''' action to everyone else, so completely safe to use.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || {{Skill|Phagocyte}}: Consume a {{Item|Spore}} || {{Bug|In-game tooltip describes this action as Covert; however, it is Invisible.}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || {{Skill|Fungal Kitchen}}: '''Contaminate''' a [[Inventory#Rations|consumable]] || {{Bug|In-game tooltip describes this action as Covert; however, it is Invisible.}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || {{Skill|Transfer}}: Use '''Transpossession''' to swap bodies || Both victim and perpetrator receive a pop-up message informing them about the transfer, but no room logs are made.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Private ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;16px&amp;quot;|&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; style=&amp;quot;min-width: 270px;&amp;quot; width=&amp;quot;27%&amp;quot;| Action&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; style=&amp;quot;min-width: 230px;&amp;quot; width=&amp;quot;23%&amp;quot;| Room Log&lt;br /&gt;
!  Notes&lt;br /&gt;
|-&lt;br /&gt;
| || '''Examine''' an object&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''{{Todo}}''&amp;lt;/small&amp;gt;&lt;br /&gt;
| Examining an [[Inventory|item]] or a piece of [[Ship Equipment|equipment]]&lt;br /&gt;
|-&lt;br /&gt;
| || '''Check Fuel''' in the Combustion Chamber&lt;br /&gt;
| &lt;br /&gt;
*&amp;lt;small&amp;gt;''You wipe the crap off the dial to read the contents of the chamber: ['''number'''].''&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| || Most failed actions&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''{{Todo}}''&amp;lt;/small&amp;gt;&lt;br /&gt;
|Repairing, dismantling, searching, extinguishing a fire, etc&lt;br /&gt;
|-&lt;br /&gt;
| || Earn/lose &amp;lt;span style=&amp;quot;white-space:nowrap;&amp;quot;&amp;gt;{{Morale}}/{{HP}}/{{AP}}/{{MP}}/{{XP}}&amp;lt;/span&amp;gt;:&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''You have earned/lost [amount] &amp;lt;span style=&amp;quot;white-space:nowrap;&amp;quot;&amp;gt;{{Morale}}/{{HP}}/{{AP}}/{{MP}}/{{XP}}&amp;lt;/span&amp;gt;''&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| || Getting [[Dirty]]&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''Disgusting... You're filthy. (Not like that. Although...)''&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| || '''Shower''' &lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''You wash yourself slowly under the shower, enjoying this rare moment of serenity..''&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| || '''Water Plants''' on a plant&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''You water the plants lovingly.''&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| || '''Treat Plant''' on a plant&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''{{Todo}}''&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| || Catch an [[Illnesses|illness]]&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''[[Image:Disease.png]] You don't feel very good, not good at all... Hot... Cold... Hot... Cold... You should see a doctor. You have contracted a physiological disease: ['''illness'''].''&amp;lt;/small&amp;gt;&lt;br /&gt;
*&amp;lt;small&amp;gt;''[[Image:Shrink bed.png]] You don't feel great... Your head is spinning, you feel confused, stressed, and anxious. You should see a '''Shrink'''. You have picked up a psychological illness: ['''illness'''].''&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| || '''Participate''' in a [[NERON Projects|NERON project]]&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''['''Varying NERON logs''']''&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| || '''[[Astrophysics|Scan]]''' a planet&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''{{Todo}}''&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Not to be confused with the '''Analyse''' action.&lt;br /&gt;
*If {{Item| Magellan Liquid Map}} is present, also generates a {{Privacy|Public}} log.&lt;br /&gt;
|-&lt;br /&gt;
| || '''Hack''' a terminal using the {{Item|Hacker Kit}}&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''{{Todo}}''&amp;lt;/small&amp;gt;&lt;br /&gt;
| Terminal access is also {{Privacy|Private}} after hacking&lt;br /&gt;
|-&lt;br /&gt;
| || '''[[Health#Health Points|Self Heal]]'''&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''You have healed yourself and in doing so, have restored 4 {{HP}}''&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| || Recover from a [[Illnesses#Diseases|physical disease]]&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''{{Todo}}''&amp;lt;/small&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| || Use the {{Item|Spore Sucker}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&lt;br /&gt;
*'''At least 1''' {{Item|Spore}}: ''{{Todo}}''&lt;br /&gt;
*'''No''' {{Item|Spore}}: ''{{Todo}}''&lt;br /&gt;
&amp;lt;/small&amp;gt; &lt;br /&gt;
|{{Todo|Confirm in-game action name}}&lt;br /&gt;
|-&lt;br /&gt;
| || Use the Mycoscanner&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''{{Todo}}''&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Todo|Confirm in-game action name}}&lt;br /&gt;
|-&lt;br /&gt;
| || {{Skill|Torturer}}: '''Torture''' a character&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''{{Todo}}''&amp;lt;/small&amp;gt;&lt;br /&gt;
| Only visible to the user.&lt;br /&gt;
|-&lt;br /&gt;
| || {{Skill|Premonition}}: Use '''Premonition''' on a character&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''{{Todo}}''&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || Be cured by the {{Item|Retro-Fungal Serum}}&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''[[File:Mush.png]] You start to vomit. You feel strange. As if your senses have been muted, as if you don't exist any more. You suddenly feel very alone. You feel anxious again that the end is nigh, you feel true fear again. You are no longer Mush...''&amp;lt;/small&amp;gt;&lt;br /&gt;
| Only displayed if the cured was {{Character|Mush}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mush ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;16px&amp;quot;|&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; style=&amp;quot;min-width: 250px;&amp;quot; width=&amp;quot;20%&amp;quot;| Action&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; style=&amp;quot;min-width: 300px;&amp;quot; width=&amp;quot;40%&amp;quot;| Room Log&lt;br /&gt;
!  Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || {{Skill|Trapper}}: Touch a booby-trapped unit || '''[Victim]''' has been infected by rummaging in a shelving unit which had been booby-trapped by '''[trapper]'''. Their contamination level is currently '''[level]'''. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || {{Skill|Fungal Kitchen}}: '''Consume''' a contaminated [[Inventory#Rations|item]] || '''[Victim]''' was infected by a ration contaminated by '''[trapper]'''. The level of contamination is now '''[level]'''. ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Covert ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;16px&amp;quot;|&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; style=&amp;quot;min-width: 250px;&amp;quot; width=&amp;quot;20%&amp;quot;| Action&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; style=&amp;quot;min-width: 300px;&amp;quot; width=&amp;quot;40%&amp;quot;| Room Log&lt;br /&gt;
!  Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || [[Infect]] someone &lt;br /&gt;
|&lt;br /&gt;
*[[File:Mush.png]] ['''Mush'''] approached ['''victim'''] in a predatory manner... and spiked them discretely!&lt;br /&gt;
|Also generates a {{Privacy|Public}} log if a {{Item|Myco Alarm}} is in the room (shelf or hidden):&lt;br /&gt;
: &amp;lt;small&amp;gt;''BRIIIIING!''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || {{Skill|Demoralize}}: Demoralize a character || || {{Todo|Confirm in-game action name}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || {{Skill|Slimetrap}}: Slimetrap a character || In a flash, ['''Mush'''] taps ['''target'''] affectionately but it seems as though some kind of putrid smoke came out of their fingers! || {{Todo|Confirm in-game action name}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || {{Skill|Nightmarish}}: Induce nightmares in a character || ['''Mush'''] approached ['''target''']... After moving away again, the latter seems to sleep really badly. || {{Todo|Confirm in-game action name}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || {{Skill|Bacterophile}}: Cause a disease ||  || {{Todo|Confirm in-game action name}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || {{Skill|Radio Pirate}}: Disrupt a character's communications ||  || {{Todo|Confirm in-game action name}}&amp;lt;br&amp;gt;You do not need to be alone with your target for this action.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Secret ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;16px&amp;quot;|&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; style=&amp;quot;min-width: 250px;&amp;quot; width=&amp;quot;20%&amp;quot;| Action&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; style=&amp;quot;min-width: 300px;&amp;quot; width=&amp;quot;40%&amp;quot;| Room Log&lt;br /&gt;
!  Notes&lt;br /&gt;
|-&lt;br /&gt;
| || '''Consume''' an item ([[Inventory#Consumables|Rations, fruit, coffee, pills]] etc.) ||&lt;br /&gt;
*[[Image:Starving.png]] [Consumer] ate/devoured/munched their [consumable]/little snack/nice little meal/small meal, burp.&lt;br /&gt;
*(''{{Character|Mush}}, {{Privacy|Private}}''): &lt;br /&gt;
|| If you're a {{Character|Mush}}, you'll also generate a {{Privacy|Private}} log&lt;br /&gt;
|-&lt;br /&gt;
| || '''Extract''' an {{Item|Oxygen Capsule}} ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| || '''Extract''' a {{Item|Fuel Capsule}} ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| || '''Hide''' an object || [Person] has hidden their [object]. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || '''Extract Spore''' || [Mush] has removed a spore. It's truly repulsive. And the smell... ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || '''Sabotage''' [[Ship Equipment|ship equipment]] ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || {{Skill|Pyromaniac}}: Start a fire ||  || {{Todo|Confirm in-game action name}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || {{Skill|Trapper}}: '''Booby-Trap Unit''' in a room || [Trapper] seemed to have suspiciously slipped something onto [trapped object]. ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Public ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;16px&amp;quot;|&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; style=&amp;quot;min-width: 250px;&amp;quot; width=&amp;quot;20%&amp;quot;| Action&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; style=&amp;quot;min-width: 300px;&amp;quot; width=&amp;quot;40%&amp;quot;| Room Log&lt;br /&gt;
!  Notes&lt;br /&gt;
|-&lt;br /&gt;
| || Successful actions || (''Repair Hull'') [Person]'s attempt to repair the hull has succeeded. It was high time that somebody took care of that...&amp;lt;br&amp;gt; || Repairing, extinguishing fires, searching, dismantling, destroying a hunter, etc&lt;br /&gt;
|-&lt;br /&gt;
| || Leave/Enter a room ||&lt;br /&gt;
*(''Without {{Skill|Tracker}}''): [Person] entered the room / [Person] left the room.&lt;br /&gt;
*(''With'' {{Skill|Tracker}}): [Person] entered the room from [location] / [Person] left the room towards [location].&lt;br /&gt;
|| Only people with {{Skill|Tracker}}, can see the alternate log. Everyone else sees the usual.&lt;br /&gt;
|-&lt;br /&gt;
| || '''Read''' something ||  || This includes all documents and books. Only the action of reading is shown...the contents of the document are {{Privacy|Private}}&lt;br /&gt;
|-&lt;br /&gt;
| || '''Cook''' a ration || [Person] cooked a little something for later on ||&lt;br /&gt;
|-&lt;br /&gt;
| || Make a '''Coffee!''' with the Coffee Machine || [Person] primes the machine. In a fit of crashing and banging, the mechanics kick in, the cogs grind and the aromas fill the room. It smells like a warm morning on a terrace on Venus. Coffee! ||&lt;br /&gt;
|-&lt;br /&gt;
| || '''Pick Up'''/'''Drop''' an object || [Person] has picked up [object] / [Person] has dropped [object]. || {{Item|Walkie Talkie}}, {{Item|Tracker}} and {{Item|iTrakie}} generate a {{Privacy|Private}} log of the same messsage, instead&lt;br /&gt;
|-&lt;br /&gt;
| || '''Open''' a {{Item|Space Capsule}} || [Person] found a brand new [fuel/oxygen capsule] in a space capsule.  ||&lt;br /&gt;
|-&lt;br /&gt;
| || Discover a hidden item (with '''Search''') || [Person] has discovered a hidden [object]. ||&lt;br /&gt;
|-&lt;br /&gt;
| || '''Lie Down'''/'''Get Up''' || [Person] is lying down... It's good to just stop and take a break. Destination : the land of dreams! / [Person] wakes up calmly... ||&lt;br /&gt;
|-&lt;br /&gt;
| || '''Access Terminal''' || [Person] has accessed the [terminal]. ||&lt;br /&gt;
|-&lt;br /&gt;
| || '''Repair''' [[PILGRED Reactor]] || [Person] has advanced the PILGRED repairs. ||&lt;br /&gt;
|-&lt;br /&gt;
| || '''Inject Fuel''' on {{Item|Fuel Capsule}} in the Engine Room || The combustion chamber is currently at level: [number] ||&lt;br /&gt;
|-&lt;br /&gt;
| || '''Heal''' another character || [Healer] has healed [amount]{{HP}} for [patient]. || '''Self Heal''' generates a {{Privacy|Private}} log instead&lt;br /&gt;
|-&lt;br /&gt;
| || Symptoms of an [[Illnesses|illness]] ||  || Vomiting, scratching, sneezing, etc&lt;br /&gt;
|-&lt;br /&gt;
| || '''Heal''' a [[Illnesses#Diseases|physical disease]] || [[Image:Hurt.png]] [Healer] has managed to cure [patient] of their disease ([disease]).  || With [[Inventory#Health|Medkit]] or in the Medlab&lt;br /&gt;
|-&lt;br /&gt;
| || '''Caress''' {{Character|Schrödinger}} || [Person] gave Schrödinger a big cuddle, much to his displeasure, but in any case it always makes people feel better... ||&lt;br /&gt;
|-&lt;br /&gt;
| || '''[[Astrophysics|Analyze]]''' a planet || [Person] carried out analysis on [planet]... || Not to be confused with '''Scan''' a planet&lt;br /&gt;
|-&lt;br /&gt;
| || '''Flirt''' ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| || '''Do the Thing''' ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| || '''Gagging''' with {{Item|Duct Tape}}/'''Ungagging''' ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| || '''Kick Off'''/'''Attack''' somebody ||&lt;br /&gt;
*(''Without {{Skill|Ninja}}''): &lt;br /&gt;
*(''With {{Skill|Ninja}}''): &lt;br /&gt;
|| If attacker has {{Skill|Ninja}}, unarmed attacks become '''anonymous''' i.e. shown as '''Someone''' doing the attacking.&lt;br /&gt;
|-&lt;br /&gt;
| || '''Install''' a {{Item|Camera}} || [Person] installed the '''Camera''' with care. ||&lt;br /&gt;
|-&lt;br /&gt;
| || '''Remove''' a {{Item|Camera}} ||  || If remover has {{Skill|Nimble Fingers}}, then log becomes {{Privacy|Secret}}&lt;br /&gt;
|-&lt;br /&gt;
| || '''Take Off'''/'''Land''' with a patrol ship or the Pasiphae || [Person] has just taken off./[Person]'s patrol ship has just landed. ||&lt;br /&gt;
|-&lt;br /&gt;
| || Bad take off with a patrol ship or the Pasiphae || [Person]'s takeoff was so bad that they've damaged their equipment. ||&lt;br /&gt;
|-&lt;br /&gt;
| || Complete a [[Research|lab research]] ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| || {{Skill|Shrink}}: Cure a [[Illnesses#Disorders|psychological disorder]] || [[File:Shrink bed.png|Shrink icon]] The session is a success, [patient] has been cured of their disease ([illness]). [Shrink] is really happy. ||&lt;br /&gt;
|-&lt;br /&gt;
| || {{Skill|Shrink}}: '''Comfort''' a character ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || '''[[Mutate]]''' ||  ||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Slider2k</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Status</id>
		<title>Status</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Status"/>
				<updated>2014-02-11T12:58:41Z</updated>
		
		<summary type="html">&lt;p&gt;Slider2k: /* General Statuses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In a game of ''Mush'', characters can be affected by a plethora of '''Statuses''' either permanent or temporary. This page will attempt to list all of them.&lt;br /&gt;
&lt;br /&gt;
==Health==&lt;br /&gt;
These statuses generally do not appear/affect you when you are a {{Character|Mush}}. Illnesses from before {{Character|Mush}} conversion are kept, but new ones cannot be contracted.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Status!!Cause!!Details!!In-game Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Belly_full.png]] '''Full Stomach'''&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Health#Satisfaction|Satisfaction]] is at 3 or above.&lt;br /&gt;
|Prevents you from eating more, you can't even use drugs.&lt;br /&gt;
|You've eaten a mountain of food. It's now impossible to ingest anything at all!&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Starving.png]] '''Starving'''&lt;br /&gt;
|[[Health#Satisfaction|Satisfaction]] at 0 for over 24 cycles.&lt;br /&gt;
|You lose 1 {{HP}} per cycle.&lt;br /&gt;
|It's been a long time since you ate anything. Every cycle in which you don't eat will cost you 1 {{HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Demoralized.png]] '''Demoralized'''&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|When {{Morale}} is 5 or less&lt;br /&gt;
|No effects. Removed by raising {{Morale}} above 5.&lt;br /&gt;
|You need to get a hold of yourself quick-smart. Morale is not good and that can cause you vital turns.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Suicidal.png]] '''Suicidal'''&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|Dropping to 1 {{Morale}}&lt;br /&gt;
|'''Fatal Depression''' imminent unless {{Morale}} is raised.&lt;br /&gt;
|Even the sight of a plastic spoon gets you to thinking... find a way to get a hold of yourself.. and QUICK!&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Disease.png]] '''Disease (Physical)'''&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|Contracting an [[Illnesses|illness]]&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;3&amp;quot;| {{Main|Illnesses}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Psy disease.png]] '''Disorder (Psychological)'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Hurt.png]] '''Injury'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mush==&lt;br /&gt;
These statuses are strictly limited to the {{Character|Mush}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Status!!Cause!!Details!!In-game Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Mush.png]] '''Mush'''&lt;br /&gt;
|Being a {{Character|Mush}}&lt;br /&gt;
|Either by starting as Alpha Mush or being converted by other Mush.&lt;br /&gt;
|You have joined the Mush.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Spore.png]] '''Spores'''&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|Carrying a {{Item|Spore}}&lt;br /&gt;
|Lists amount of spores on the character.&lt;br /&gt;
*{{Character|Mush}} display the spores they can use&lt;br /&gt;
*{{Character|Humans}} display how many spores they've been infected with&lt;br /&gt;
|A spore is used to infect other members of the crew.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Berzerk.png]] '''Berzerk'''&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|'''[[Mutate]]''' action (3 {{AP}}).&lt;br /&gt;
|A berzerker can only move around, sabotage and attack. Berzerkers will drop all items they are carrying, they will not be able to do anything other than the 3 actions listed. &lt;br /&gt;
|You have changed. You now have a damage bonus. You also have the permanent status of Guardian.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Specific Statuses==&lt;br /&gt;
This list features mainly permanent statuses only attainable by some characters in form of [[Traits]] and [[Skills]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Status!!Cause!!Details!!In-game Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|{{Trait|Antisocial}}&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|{{Character|Raluca}}'s character trait&lt;br /&gt;
|&lt;br /&gt;
*Loses 1 {{Morale}} upon cycle change if another character is present in the room.&lt;br /&gt;
*Unable to [[flirt]].&lt;br /&gt;
|At the start of each cycle, if the antisocial player is in a room containing another crewmember, they'll lose a morale point.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|{{Trait|Disabled}}&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|{{Character|Terrence}}'s character trait&lt;br /&gt;
|&lt;br /&gt;
*Uses no {{MP}} for movement if another character is present in the room.&lt;br /&gt;
*2 {{MP}} less gained in {{AP}}-{{MP}} conversion.&lt;br /&gt;
|Terrence gets 2 {{MP}} less during conversions of {{AP}}-{{MP}}. However, he can freely leave a room when it contains another crew member.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|{{Trait|Germaphobe}}&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|{{Character|Finola}}'s character trait&lt;br /&gt;
|&lt;br /&gt;
*-1 {{Morale}} per cycle spent [[Dirty]].&lt;br /&gt;
*Cannot '''Caress''' {{Item|Schrödinger}}.&lt;br /&gt;
|You lose one morale ({{Morale}}) point for every cycle you remain dirty. You're also banned from stroking the cat.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|{{Trait|Hyperactive}}&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|{{Character|Chao}}'s character trait&lt;br /&gt;
|&lt;br /&gt;
*+1 {{MP}} per cycle.&lt;br /&gt;
*No {{AP}} gain from lying down.&lt;br /&gt;
|You earn one movement point per cycle. You don't earn any additional AP by lying down.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|{{Trait|Immunized}}&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|{{Character|Chun}}'s character trait&lt;br /&gt;
|&lt;br /&gt;
*Immune to the {{Character|Mush}}.&lt;br /&gt;
*Unlocks certain researches if present in Laboratory.&lt;br /&gt;
|The Immunized cannot be infected by {{Character|Mush}}. Practical when you're not sure who to trust...&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|{{Trait|Pacifist}}&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|{{Character|Ian}}'s character trait&lt;br /&gt;
|&lt;br /&gt;
*Causes [[Aggression|Aggressive]] actions in the room to cost 2 {{AP}} more.&lt;br /&gt;
|Wherever you are, aggressive actions cost an additional 2 {{AP}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Genius idea.png]] '''Eureka Moment'''&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|Activating {{Skill|Genius}}&lt;br /&gt;
|{{Main|Genius}}&lt;br /&gt;
|Your next Research or Repair is successful.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==General Statuses==&lt;br /&gt;
This list features statuses common to gameplay, which can be attained by any character.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Status!!Cause!!Details!!In-game Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Sleepy.png]] '''Inactive'''&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|Having full {{AP}} and {{MP}} gauges&lt;br /&gt;
|Success chance of aggressive actions against this character is boosted 1.5x.&lt;br /&gt;
|If your {{AP}} gauges are full, you are considered inactive and become an easy target. Good luck then...&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:multi.png]] '''Multi-Teamster'''&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|Two or more accounts from the same IP address logging in to the same ship.&lt;br /&gt;
|If you see someone with this status, there is no need to report or to contact the moderators. This status will automatically prevent the user from joining any future ships until they've cleared up the issue with moderators.&lt;br /&gt;
|Our sensors have detected that this crewmember has several parallel identities. Please encourage them to contact the SDF to resolve this situation.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Thinklinked.png]] '''Brainsync'''&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|Decoding [[Communications#Rebel_Bases|rebel base]] '''LUYTEN-CETI'''&lt;br /&gt;
|{{Main|Communications#Rebel_Bases{{!}}Communications}}&lt;br /&gt;
|You are capable of brainsynching which allows you to dispense with the walkie-talkie.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:dirty.png]] '''Dirty'''&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|Becoming [[Dirty]]&lt;br /&gt;
|{{Main|Dirty}}&lt;br /&gt;
|You are filthy and you stink... A quick spin under the shower wouldn't hurt. Take this chance to put on some deodorant.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Moduling.png]] '''Focused'''&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|Accessing a Terminal&lt;br /&gt;
|{{Main|Ship Equipment}}&lt;br /&gt;
|You are currently accessing a terminal. You appear to be concentrating hard.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Guardian.png]] '''Guardian'''&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|Using '''Guard''' action&lt;br /&gt;
|&lt;br /&gt;
|When a Guardian is in the room, the visitor can only go back to where they came from.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Laid.png]] '''Lying down'''&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|Using a bed or {{Item|Swedish Sofa}}&lt;br /&gt;
|&lt;br /&gt;
*You get an additional {{AP}} on cycle change when lying in bed.&lt;br /&gt;
*Gives you 1 {{morale}} at cycle change if [[Shrink]] is in the room.&lt;br /&gt;
|You are lying down.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Gagged.png]] '''Gagged'''&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|&lt;br /&gt;
*Being victim of {{Item|Duct Tape}}&lt;br /&gt;
|&lt;br /&gt;
*You are '''muted''' and cannot communicate on the walkie-talkie channels.&lt;br /&gt;
*Removed by paying 1 {{AP}}&lt;br /&gt;
|Someone has had enough of your incessant whining.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Heavy.png]] '''Burdened'''&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|Carrying '''Heavy''' objects such as the {{Item|Superfreezer}}&lt;br /&gt;
|&lt;br /&gt;
*Movement between rooms costs 1 additional {{MP}}.&lt;br /&gt;
*Cancelled by {{Skill|Solid}}.&lt;br /&gt;
|You are carrying particularly heavy objects. Your movements will cost you more.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Stuck in ship.png]] '''Stuck in the ship'''&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Exploration|Expedition]] on O2-less planet without {{Item|Spacesuit}}&lt;br /&gt;
|You stay in the Icarus, not affected by or affecting any expedition events.&lt;br /&gt;
|You don't have the equipment necessary for the exploration of this planet. You stayed aboard the ship...&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Stuck in planet.png]] '''Lost'''&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|Victim of MIA [[Events|expedition event]]&lt;br /&gt;
|Unable to act until rescued. {{Todo|Other effects?}}&lt;br /&gt;
|You missed the last trip out of this hole, and have been in better moods.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Slider2k</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Ship_Equipment</id>
		<title>Ship Equipment</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Ship_Equipment"/>
				<updated>2014-02-11T08:42:51Z</updated>
		
		<summary type="html">&lt;p&gt;Slider2k: /* Refectory */ Emergency shower&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
&lt;br /&gt;
There are two types of equipment on Daedalus: active or passive.  Active equipment provides either interfaces for activities (such as the [[#Bridge|Astro Terminal]] for [[Astrophysics]]) or provides a benefit for the crew like a [[#Dorms|Shower]] removing a [[dirty]] status.  Passive equipment requires no day-to-day interaction.  It is when passive equipment breaks that it comes into play.  For example, a broken [[#Centre_Storage|Oxygen Tank]] means loosing an extra unit of oxygen per cycle, and a broken [[#Laboratory|Gravity Simulator]] impairs movement.  While both active and passive equipment ''can'' break, the penalties associated with passive equipment usually make them a priority repair.&lt;br /&gt;
&lt;br /&gt;
=Reporting Broken Equipment=&lt;br /&gt;
&lt;br /&gt;
[[File:Neronmalfunction.png]]  &lt;br /&gt;
: Neron will [[NERON_Announcements|announce]] when equipment is broken, along with putting a [[NERON_Announcements#Alerts|broken equipment alert]] [[File:Broken.png]] in the status bar.  Most equipment gets a generic message, but some like [[Ship_Equipment#Centre_Storage|Oxygen Tanks]], [[Ship_Equipment#Rear_Storage|Fuel Tanks]], and [[Ship_Equipment#Nexus|Neron Bios]] have their own specific messages. Neron does '''not''' make announcements for sabotaged equipment, or equipment that is damaged by a fire or electrical spike event.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| Equipment should be visibly smoking, but this can be buggy and the visual might not appear.  However, when clicked on, broken equipment will always give you the option to repair or (if currently unreported) the chance to report it.|| [[File:Brokencamera.png|right]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Neronmalfunctionreported.png]]&lt;br /&gt;
: Once someone clicks on the broken equipment and reports it, Neron posts another message that includes the reporting person's name.  Now when crew members hover the mouse icon over the broken equipment alert [[File:Broken.png]], a pop-up will come up that includes the reporter and the location of the broken equipment.  Drones will repair the equipment if they are in the same room, whether the broken equipment was reported or not.&lt;br /&gt;
&lt;br /&gt;
=Repair, Dismantling, and Reinforcing Equipment=&lt;br /&gt;
&lt;br /&gt;
==Repair==&lt;br /&gt;
All equipment requires 1 AP or 1 tech point to repair.  The base percentage for successful repair varies per equipment, but is listed on this page.  The [[Technician]] skill doubles this chance.  The [[Inventory#Gear|wrench]] and the [[Inventory#Gear|alien opener]] also increase your chances by 50%. The [[Technician]] skill, the  [[Inventory#Gear|wrench]] and the [[Inventory#Gear|Alien opener]] stack together for even better percentages.  See the Table below for an example.  &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background: #CCFFFF&amp;quot;|Base 12%|| no tools|| 1 tool || both tools&lt;br /&gt;
|-&lt;br /&gt;
|no tech||12%||18%|| 27%&lt;br /&gt;
|-  &lt;br /&gt;
|tech bonus|| 24%||36%|| 54%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note that the best possible percentage is 99%.  There will always be a chance that you will fail at the repair.  However, with each failure your percentage of likely repair improves each time.&lt;br /&gt;
&lt;br /&gt;
==Dismantling==&lt;br /&gt;
&lt;br /&gt;
Only the [[Technician]] skill will let you dismantle equipment and objects.  Only a few pieces of equipment are available for dismantling, most notably the [[#Dorms|Shower]] for it's valuable [[Inventory#Components|Thick Tube]], a necessary component of [[#Miscellaneous|Sofas]].  As with repair, the [[Inventory#Gear|wrench]] and the [[Inventory#Gear|alien opener]] will increase your chances of a successful dismantling, and failure will also increase your chances.  All equipment costs 1 tech point or 3 AP points to disassemble.&lt;br /&gt;
&lt;br /&gt;
==Reinforcing==&lt;br /&gt;
&lt;br /&gt;
Reinforcing equipment makes equipment harder to sabotage and prevents the dismantling ability.  It does not protect the object from breaking.  It requires 2 AP or a tech point, and metal scrap.  I have not (yet) listed the reinforcing percentages since it is an unpopular feature.&lt;br /&gt;
   &lt;br /&gt;
=Equipment listed by Name=&lt;br /&gt;
&lt;br /&gt;
*[[#Medlab|Auxiliary NERON Terminal]]&lt;br /&gt;
*[[#Bridge|Astro Terminal]]&lt;br /&gt;
*[[#Nexus|BIOS Terminal]]&lt;br /&gt;
*[[#Dorms|Bed]]&lt;br /&gt;
*[[#Miscellaneous|Camera]]&lt;br /&gt;
*[[#Refectory|Coffee Machine]]&lt;br /&gt;
*[[#Bridge|Command Terminal]]&lt;br /&gt;
*[[#Bridge|Communications]]&lt;br /&gt;
*[[#Nexus|Calculator]]&lt;br /&gt;
*[[#Engine_Room|Combustion Chamber]]&lt;br /&gt;
*[[#Laboratory|Cryo Module]]&lt;br /&gt;
*[[#Miscellaneous|Door]]&lt;br /&gt;
*[[#Alpha_Bay_2|Dynarcade]]&lt;br /&gt;
*[[#Engine_Room|Emergency Reactor]]&lt;br /&gt;
*[[#Rear_Storage|Fuel Tank]]&lt;br /&gt;
*[[#Laboratory|Gravity Simulator]]&lt;br /&gt;
*[[#Engine_Room|Lateral Reactor]]&lt;br /&gt;
*[[#Refectory|Kitchen]]&lt;br /&gt;
*[[#Laboratory|Mycoscan]]&lt;br /&gt;
*[[#Nexus|NERON's Core]]&lt;br /&gt;
*[[#Med_Lab|Narcotic Distiller]]&lt;br /&gt;
*[[#Centre_Storage|Oxygen Tank]]&lt;br /&gt;
*[[#Engine_Room|PILGRED Reactor]]&lt;br /&gt;
*[[#Engine_Room|Planet Scanner]]&lt;br /&gt;
*[[#Laboratory|Research Laboratory]]&lt;br /&gt;
*[[#Dorms|Shower]]&lt;br /&gt;
*[[#Miscellaneous|Sofa]]&lt;br /&gt;
*[[#Med_Lab|Surgical pod]]&lt;br /&gt;
*[[#Dorms|Thalasso]]&lt;br /&gt;
*[[#Turrets|Turret]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Equipment by Room Location=&lt;br /&gt;
==Alpha Bay 2==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | R n D Info&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Jukebox.jpg]]|| Jukebox|| put repair and dismantle info here || put description and other info here&lt;br /&gt;
|-&lt;br /&gt;
| Image || Dynarcade ||put repair and dismantle info here || put description and other info here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bridge==&lt;br /&gt;
Presence on the '''Bringe''' grants the ability to communicate on [[Inventory#Gear|Walkie Talkie]] channels without having to carry one.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | R n D Info&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| [[File:Astro.jpg]] ||rowspan=&amp;quot;2&amp;quot;| Astro Terminal|| rowspan=&amp;quot;2&amp;quot;| Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A  || ''Enables a player to search for and scan planets.  The Astro Terminal lets you scan nearby space in search of planets to explore. The information contained within is strictly reserved for navigators as to keep the crew 's morale up.''&lt;br /&gt;
|-&lt;br /&gt;
| [[Astrophysics|Scan for planets here]].  Must be [[dirty|clean]] to analyse planets, but not to scan for planets.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[File:Command.jpg]] || rowspan=&amp;quot;2&amp;quot;|Command Terminal ||rowspan=&amp;quot;2&amp;quot;|  Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A  || ''The Command Terminal is uniquely available to the Commandant. Access Forbidden. Allows the Commandant to do his duty. The Piloting module contains loads of tools to make the daily running of the Daedalus simpler.''&lt;br /&gt;
|-&lt;br /&gt;
| The [[Titles#Commander|commander]] can [[Navigation#Daedalus|pilot Daedalus]] from this terminal.  Can be [[dirty]]. When the [[Pilgred]] is repaired, it offers the option to return to earth, which ends the game instantly. Also offers the option to go to Eden if the Pilgred is repaired and the coordinates of Eden have been calculated.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Com.jpg]]||rowspan=&amp;quot;2&amp;quot;|Comms Center|| rowspan=&amp;quot;2&amp;quot;| Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A  || ''The Comms Center allows contact to be made with distant networks. This ultra-modern Comms Center is where research findings are analysed, collated and combined with radar information etc. It also allows you to establish long-distance communication channels.''&lt;br /&gt;
|-&lt;br /&gt;
| [[Communications]] is accessed from here.  Must be [[dirty|clean]].&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Centre Storage==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | R n D Info&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[File:Oxygen 1.jpg]] [[File:Oxygen 2.jpg]]||rowspan=&amp;quot;2&amp;quot;|Oxygen Tank||rowspan=&amp;quot;2&amp;quot;| Repair = 25% &amp;lt;br&amp;gt;Dismantle = N/A||'' The Oxygen tank stores the oxygen necessary for the crew to continue with their asphyxiation avoidance strategy.  Daedalus oxygen reservoir, operate with caution. DO NOT EMPTY for a laugh.''&lt;br /&gt;
|-&lt;br /&gt;
| Can be used to retrieve or inject [[Inventory#Miscellaneous|oxygen capsules]]. 1 additional oxygen unit is lost each cycle per broken oxygen tank.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dorms==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | R n D Info&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[file:Bed.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Bed||rowspan=&amp;quot;2&amp;quot;| Repair = N/A &amp;lt;br&amp;gt;Dismantle = N/A  || ''The bed allows you to sleep to restore'' [[File:Pa_slot1.png]]. ''Sweet dreams!''&lt;br /&gt;
|-&lt;br /&gt;
| If laying on the bed during cycle change, you gain additional AP.  Required for (im)moral activity [[Actions#Doing it|doing it]].  Required for skills [[Human|Shrink]] and [[Human|Lethargy]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[file:Shower.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Shower|| rowspan=&amp;quot;2&amp;quot;|Repair = 25% &amp;lt;br&amp;gt;Dismantle = 25%  3 [[File:Pa_slot1.png]] produces [[Inventory#Components|Thick Tube]] and [[Inventory#Components|Plastic Scrap]]||''Hygiene allows you to stay healthy. Anything can happen in space, and sometimes a good shower gets you back in the game after intergalactic life throws you one curveball after another.''&lt;br /&gt;
|-&lt;br /&gt;
| Removes status [[dirty]].  Damages [[Mush_skills|Mush]], unless they have the skill [[Mush_skills|Waterproof]]. Showering is a completely hidden action. Costs 2 {{AP}} or 1 {{AP}} if holding a [[Inventory#Gear|Soap]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[file:Goldshower.png ]] ||rowspan=&amp;quot;2&amp;quot;|Thalasso||rowspan=&amp;quot;2&amp;quot;| Repair = 25% &amp;lt;br&amp;gt;Dismantle = 25% produces [[Inventory#Components|Thick Tube]] and [[Inventory#Components|Plastic Scrap]]||''Hygiene allows you to stay healthy. Anything can happen in space, and sometimes a good shower gets you back in the game after intergalactic life throws you one curveball after another.''&lt;br /&gt;
|-&lt;br /&gt;
| Thalasso is a [[Gold_Projects|Gold Project]] upgrade for the shower.  In addition to shower abilities, humans have a 20% chance of gaining 1 health, 1 moral or 2 Movement points.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Engine Room==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | R n D Info&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Antenna.jpg]] ||rowspan=&amp;quot;2&amp;quot;| Antenna ||rowspan=&amp;quot;2&amp;quot;|  Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A ||''This impressive piece of kit reduces the cost of communications actions by 1. The manual states that the stellar antenna is the &amp;quot;must have&amp;quot; communications device, with a bandwidth of 24 Baud, it allows you to effortlessly communicate with the other end of the universe.''&lt;br /&gt;
|-&lt;br /&gt;
|Broken antenna interferes with [[communications]].  Actions on the Comms Center cost 3 AP when the antenna is broken.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Auxiliary.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Auxiliary NERON Terminal|| rowspan=&amp;quot;2&amp;quot;|Repair = 6% &amp;lt;br&amp;gt;Dismantle = N/A || put description here&lt;br /&gt;
|-&lt;br /&gt;
| When you complete the [[NERON_Projects|Auxiliary Terminal (NERON Project)]], you can use this terminal to access the NERON Core from the engineering room.  &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[File:Combustion chamber.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Combustion Chamber|| rowspan=&amp;quot;2&amp;quot;|Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A|| ''The combustion chamber is found in the Engine Room. This is used to supply the reactors with fuel for the journey.  Fuel reserve for a diesel engine. Sublime technology with a very particular purpose. The fuel transfer channels don't work any more, the liquid must be moved from the reservoir nozzles to the combustion chamber. The designers might as well have powered it with coal...''&lt;br /&gt;
|-&lt;br /&gt;
| Put [[Inventory#Miscellaneous|Fuel]] in here to move the ship.  You can also Check how much [[Inventory#Miscellaneous|Fuel]]  is currently in the chamber.  Warning : can make you [[dirty]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[file:Reactor.jpg]] ||rowspan=&amp;quot;2&amp;quot;| Emergency Reactor|| rowspan=&amp;quot;2&amp;quot;|Repair = 6% &amp;lt;br&amp;gt;Dismantle = N/A || ''Allows the Daedalus to proceed in the case of a PILGRED failure.  There is some life left in the old diesel technology dog yet. In any case, it's the only way to get the Daedalus moving. Each reactor is capable of burning 2 units of fuel per journey.''&lt;br /&gt;
|-&lt;br /&gt;
|This Engine is what allows the Daedalus to move.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[file:Reactor.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Lateral Reactor|| rowspan=&amp;quot;2&amp;quot;| Repair = 6% &amp;lt;br&amp;gt;Dismantle = N/A ||''Located in the Engine Room, the lateral reactor allows the Daedalus to turn.''&lt;br /&gt;
|-&lt;br /&gt;
| These Reactors are what allows the Daedalus to change direction. Sometimes they can't be reported or repaired when they are broken, but drones can always repair them.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Pilgred.jpg]] ||rowspan=&amp;quot;2&amp;quot;|[[PILGRED Reactor]]|| rowspan=&amp;quot;2&amp;quot;| Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A|| ''The [[PILGRED Reactor]]. When the Daedalus set off, these were the only means of travelling faster than the speed of light. Getting it working again could allow you to return to Sol.  Tear through space-time in complete safety.''&lt;br /&gt;
|-&lt;br /&gt;
|This is the terminal where you can make repairs to the [[PILGRED Reactor]], a requirement for a [[Sol]] or [[Eden]] Victory Ending. Cannot break, despite Neron sometimes announcing that PILGRED is malfunctioning.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| [[file:Scanner.jpg]] || rowspan=&amp;quot;2&amp;quot;|Planet Scanner|| rowspan=&amp;quot;2&amp;quot;| Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A ||''Significantly upgrades the Astro Terminal. +30% chance of finding a planet Music plays when you start it up. The engineers responsible for this were eccentric at best... Who would have thought that Verdi could have inspired this glorified calculator..''&lt;br /&gt;
|-&lt;br /&gt;
| When the planet scanner is down, it makes [[Astrophysics|Scanning for planets]] much more difficult.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Laboratory==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | R n D Info&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| [[File:Cryo.jpg]] || rowspan=&amp;quot;2&amp;quot;| CryoModule® ||rowspan=&amp;quot;2&amp;quot;|Repair = N/A &amp;lt;p&amp;gt;&amp;lt;br&amp;gt;Dismantle = N/A ||''The Cryosleep module is where you take long sleeps. It's your responsibility never to go back there.''&lt;br /&gt;
|-&lt;br /&gt;
||The cryomodule can tell you the status of each crew member - active, inactive, sleeping or dead.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[File:Gravity.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Gravity Simulator|| rowspan=&amp;quot;2&amp;quot;|Repair = 6% &amp;lt;br&amp;gt;Dismantle = N/A || ''This device allows gravity to be artificially simulated. This makes it a lot easier for the crew to move around the ship.''&lt;br /&gt;
|-&lt;br /&gt;
| With this broken, AP to MP conversions are 1 MP less, and after a time the crew will not regain MP at cycle change.  &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[File:Mycoscan installed.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Mycoscan || rowspan=&amp;quot;2&amp;quot;|Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A|| ''Allows traces of Mush spores to be detected in living organisms.  Prototype Mush detector, originally designed by Eleesha then perfected during the Magellan project.''&lt;br /&gt;
|-&lt;br /&gt;
|Built from a [[Research]] project. For 0 AP you can check to see if you have any spores.  Results are private.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[file:Research lab.jpg]] ||rowspan=&amp;quot;2&amp;quot;| Research Lab|| rowspan=&amp;quot;2&amp;quot;| Repair =6% &amp;lt;br&amp;gt;Dismantle = N/A|| ''The laboratory allows the crew to carry out the most ground-breaking research on Mush.  A super ultra modern lab with computers with compact fluorescent lights and high density perforated cards.''&lt;br /&gt;
|-&lt;br /&gt;
|This is where you conduct [[Research]].  Note: research can make you [[dirty]].  You cannot research while [[dirty]].  This station can be [[BIOS Terminal|locked]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Medlab==&lt;br /&gt;
'''MedLab''' room grants same healing actions as if holding a [[Inventory#Health|Medkit]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | R n D Info&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Auxiliary.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Auxiliary NERON Terminal|| rowspan=&amp;quot;2&amp;quot;|Repair = N/A &amp;lt;br&amp;gt;Dismantle = N/A || put description here&lt;br /&gt;
|-&lt;br /&gt;
| When you complete the [[NERON_Projects|Auxiliary Terminal (NERON Project)]], you can use this terminal to access the NERON Core from the Medlab. &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[file:Bed.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Bed||rowspan=&amp;quot;2&amp;quot;| Repair = N/A &amp;lt;br&amp;gt;Dismantle = N/A  || ''The bed allows you to sleep to restore'' [[File:Pa_slot1.png]]. ''Sweet dreams!''&lt;br /&gt;
|-&lt;br /&gt;
| If laying on the bed during cycle change, you gain additional {{AP}}.  Required for (im)moral activity [[Actions#Doing it|doing it]].  Required for skills [[Human|Shrink]] and [[Human|Lethargy]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[file:Surgery.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Surgery Pod|| rowspan=&amp;quot;2&amp;quot;| Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A || ''This pod contains all necessary automated medical equipment for effective healthcare.  In the event of hard knocks, you should probably know where this is.''&lt;br /&gt;
|-&lt;br /&gt;
| Can do self-surgery for 4 [[File:Pa_slot1.png]] to fix [[Health#Injuries|Injuries]].&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Distiller.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Drug Distiller|| rowspan=&amp;quot;2&amp;quot;| Repair = ?% &amp;lt;br&amp;gt;Dismantle = 50%  produces [[Inventory#Components|Metal Scrap]] || ''The distiller is used for manufacturing pharmaceutical products. Alas, its erratic behaviour means that the final product is of varying efficacy.  Happiness dispenser approved by Albus Haxley.''&lt;br /&gt;
|-&lt;br /&gt;
| Produces 1 random [[Inventory#Drugs|drug]] a day.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | R n D Info&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| [[File:Doorcamera.png]] ||rowspan=&amp;quot;2&amp;quot;|Camera|| rowspan=&amp;quot;2&amp;quot;| Repair = 25% &amp;lt;br&amp;gt;Dismantle = 25%  produces [[Inventory#Components|Metal Scrap]] || ''The camera is an extremely useful tool for &amp;lt;del&amp;gt;spying,&amp;lt;/del&amp;gt; observing your neighbors.  In the presence of a camera, '''secret''' and '''covert''' actions are revealed.  When a camera is installed in a room, all logs are saved in the history and displayed publicly. The camera also logs covert and furtive activity. It doesn't work if it is in your personal inventory. ''&lt;br /&gt;
|-&lt;br /&gt;
| Cameras start the game as objects, but function as equipment once installed in a room.  Can be uninstalled.  Reveal secret and covert actions.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| [[File:Doorcamera.png]] || rowspan=&amp;quot;2&amp;quot;|Door ||rowspan=&amp;quot;2&amp;quot;|  Repair = 25% &amp;lt;br&amp;gt;Dismantle = N/A  || ''The doors of the Daedalus are fragiles and have the infuriating habit of jamming... If you find a broken one, report it to an engineer.  Whatever it's made of, regardless of its density or condition , a door always leads somewhere.''&lt;br /&gt;
|-&lt;br /&gt;
| Doors cost 1 MP to move through.  Only some spontaneously break - check the [[map]] for reference.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;center&amp;quot; align=&amp;quot;center&amp;quot;|[[File:Sofa.jpg]]||rowspan=&amp;quot;2&amp;quot;|Sofa|| rowspan=&amp;quot;2&amp;quot;| Repair = 25% &amp;lt;br&amp;gt;Dismantle =25 % plastic scrap || ''A superb sofa in hand-stitched Nubuck leather. Designed in Sweden but produced cheaply on Encalade.&lt;br /&gt;
Who would have thought that a plywood structure and a few cushions could be so relaxing...''&lt;br /&gt;
|-&lt;br /&gt;
| The Sofa is assembled by the blueprint using the thick tube &amp;amp; scrap metal, and acts as an extra bed.  '''The sofa is permanently placed in whatever room you assemble the blue print.'''  It will show up in the shelves.  If someone is sleeping on it, it will read &amp;quot;Swedish Sofa belonging to _____&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Nexus==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | R n D Info&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[File:Bios.jpg]] ||rowspan=&amp;quot;2&amp;quot;| BIOS Terminal||rowspan=&amp;quot;2&amp;quot;|Repair = 3% &amp;lt;br&amp;gt;Dismantle = N/A|| ''Allows the NERON admin to alter certain AI behaviors aboard the ship.During NERON's psychotherapy, its interface was opened to make it more flexible. The input-output interface remains available to a handful of people.''&lt;br /&gt;
|-&lt;br /&gt;
| The [[Titles#NERON_Administrator|NERON Administrator]] can access the [[NERON BIOS]] from this panel.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[File:Calculator.png]]||rowspan=&amp;quot;2&amp;quot;|Calculator|| rowspan=&amp;quot;2&amp;quot;|Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A|| ''Lets you calculate stuff... All that remains is to find out what...  Allows you to calculate something #NO_BG here''&lt;br /&gt;
|-&lt;br /&gt;
| [[Research|Researching]] [[Inventory#Instruments|Star Map Pieces]] will unlock this equipment.  When you access this equipment with three [[Inventory#Instruments|Star Map Pieces]], the ship can go to [[Eden]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[File:Core.jpg]] ||rowspan=&amp;quot;2&amp;quot;|NERON's Core||rowspan=&amp;quot;2&amp;quot;| Repair = 6% &amp;lt;br&amp;gt;Dismantle = N/A|| ''NERON's Core gives access to [[NERON projects]].  NERON's core is where it is possible to modify programs to improve functionality.''&lt;br /&gt;
|-&lt;br /&gt;
|  This is where you can advance [[NERON_Projects|NERON projects]].  You must be [[dirty|clean]] to access this equipment.  This equipment can be [[NERON_BIOS|locked]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rear Storage==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | R n D Info&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Fuel 1.jpg]][[file:Fuel 2.jpg]]||rowspan=&amp;quot;2&amp;quot;|Fuel Tank|| rowspan=&amp;quot;2&amp;quot;|Repair = 50% &amp;lt;br&amp;gt;Dismantle = N/A || ''The Fuel tank is where the valuable carburant is stored and is also equipped with a distributor.  Daedalus fuel tank, operate with caution. DO NOT SMOKE.''&lt;br /&gt;
|-&lt;br /&gt;
|  Can be used to retrieve or inject [[Inventory#Miscellaneous|fuel capsules]]. Can make you [[dirty]]. Broken fuel tank only disallows access to its content.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Refectory==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | R n D Info&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Cofee.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Coffee Machine||rowspan=&amp;quot;2&amp;quot;|Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A || ''This fantastic coffee machine produces pure Arabica coffee at a speed approaching that of light. Unfortunately the machine has a similar energy consumption to a failing nuclear power station, and in the absence of the PILGRED reactor you'll have to make do with a cup every 24 hours.  The coffee machine is man's best friend. After cats.''&lt;br /&gt;
|-&lt;br /&gt;
| Initially produces [[Inventory#Rations|coffee]] once per [[Game_Basics#Cycles|day]] (C1), but more often with the [[NERON_Projects|Fission Coffee Roaster]] or [[PILGRED_Reactor|PILGRED Reactor]] unlocked.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[file:Kitchen.jpg]]||rowspan=&amp;quot;2&amp;quot;|Kitchen|| rowspan=&amp;quot;2&amp;quot;|Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A|| ''A domain reserved for a certain mustachioed celebrity. Also occasionally used for cooking.  Intergalactic elite chef's post. Certain martial arts skills may be necessary.''&lt;br /&gt;
|-&lt;br /&gt;
| For one {{AP}} or {{AP|Cook}} you can '''Cook''' a [[Inventory#Rations|Standard Ration]] into a [[Inventory#Rations|Cooked Ration]], removing the {{Morale}} hit.&lt;br /&gt;
When both '''Showers''' in dorms are dismantled the option to wash for 3 {{AP}} (or 2 {{AP}} while holding a [[Inventory#Gear|Soap]]) will become available once per day.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Turrets==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | R n D Info&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Turret.jpg]]||rowspan=&amp;quot;2&amp;quot;|Turret Command|| rowspan=&amp;quot;2&amp;quot;|Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A||| ''Defense against the Hunters is a priority comrade !  Firing post for the Thingumatron 3000. Cutting edge design with toughened glass shields and a teslatron make it a formidable weapon against the Hunters.''&lt;br /&gt;
|-&lt;br /&gt;
|  There are 6 Turrets located on the ship, from which you can fire at enemy ships. &lt;br /&gt;
|}&lt;br /&gt;
=Turrets Expanded=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;115px&amp;quot; align=&amp;quot;right&amp;quot;|Turret Location&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;243px&amp;quot; | Screenshot&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; | Details&lt;br /&gt;
|-style=&amp;quot;height:23px&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot;|[[file:Turret_screen_shot.png]]&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; valign=&amp;quot;top&amp;quot;| There are 6 Turrets on the Daedalus, and their locations are listed on the left hand side of this table.  From inside a Turret you can see anyone else who is in a Turret, and if someone is in a ship, the ship icon and it's pilot would show up just to the right of the turret screens.  In this screenshot there are no ships out.  You can also see how many charges are left in each turret.  There are four charges in each Turret.  Rear Alpha Turret and Centre Alpha Turret are spent, either because someone has been firing or they are broken.&lt;br /&gt;
&lt;br /&gt;
On the right hand side of the screen it shows 14 (of the 56) ships that are currently shooting at the Daedalus. The first ships listed on the right hand column show all the types of hunters that are attacking.  So while we can't see all the [[Hunters#Fighting_the_hunters|Hunters]],[[Hunters#Fighting_the_hunters|Trax]], and [[Hunters#Fighting_the_hunters|Asteroids]], we know that there is no [[Hunters#Fighting_the_hunters|Aracks]] or [[Hunters#Fighting_the_hunters|d1000s]] surrounding the ship.  When shooting, you can click on the ship you want to aim, or if unspecified you will shoot a random ship.&lt;br /&gt;
&lt;br /&gt;
Turrets have a base percentage of 30% accuracy rate for all players, as compared to an 80% accuracy base rate for a pilot in a ship.  They cost 1 AP or 1 shooter point to fire.  The [[Inventory#Gear|Lenses]] and the [[Inventory#Gear|Sniper Helmet]] increase your chances by 10% each, and they do stack (For example, 1 NCC Lens will give you 30% + 10% * 30 = 33%, 2 NCC Lenses will give you 36% and so on). Also, for each failed shot your next shot has a higher percentage rate of hitting.  General advice is to only use turrets when the AP cost of flying is exceeds turret AP (say 1 ship with 2 hp left), there are no pilots or there is an emergency and you can't move the ship.&lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;height:52px&amp;quot;&lt;br /&gt;
|Rear Bravo Turret&lt;br /&gt;
|-style=&amp;quot;height:52px&amp;quot;&lt;br /&gt;
|Centre Bravo Turret&lt;br /&gt;
|-style=&amp;quot;height:52px&amp;quot;&lt;br /&gt;
|Front Bravo Turret&lt;br /&gt;
|-style=&amp;quot;height:52px&amp;quot;&lt;br /&gt;
|Rear Alpha Turret&lt;br /&gt;
|-style=&amp;quot;height:52px&amp;quot;&lt;br /&gt;
|Centre Alpha Turret&lt;br /&gt;
|-style=&amp;quot;height:52px&amp;quot;&lt;br /&gt;
|Front Alpha Turret&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Slider2k</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Ship_Equipment</id>
		<title>Ship Equipment</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Ship_Equipment"/>
				<updated>2014-02-11T08:41:29Z</updated>
		
		<summary type="html">&lt;p&gt;Slider2k: /* Dorms */ shower costs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
&lt;br /&gt;
There are two types of equipment on Daedalus: active or passive.  Active equipment provides either interfaces for activities (such as the [[#Bridge|Astro Terminal]] for [[Astrophysics]]) or provides a benefit for the crew like a [[#Dorms|Shower]] removing a [[dirty]] status.  Passive equipment requires no day-to-day interaction.  It is when passive equipment breaks that it comes into play.  For example, a broken [[#Centre_Storage|Oxygen Tank]] means loosing an extra unit of oxygen per cycle, and a broken [[#Laboratory|Gravity Simulator]] impairs movement.  While both active and passive equipment ''can'' break, the penalties associated with passive equipment usually make them a priority repair.&lt;br /&gt;
&lt;br /&gt;
=Reporting Broken Equipment=&lt;br /&gt;
&lt;br /&gt;
[[File:Neronmalfunction.png]]  &lt;br /&gt;
: Neron will [[NERON_Announcements|announce]] when equipment is broken, along with putting a [[NERON_Announcements#Alerts|broken equipment alert]] [[File:Broken.png]] in the status bar.  Most equipment gets a generic message, but some like [[Ship_Equipment#Centre_Storage|Oxygen Tanks]], [[Ship_Equipment#Rear_Storage|Fuel Tanks]], and [[Ship_Equipment#Nexus|Neron Bios]] have their own specific messages. Neron does '''not''' make announcements for sabotaged equipment, or equipment that is damaged by a fire or electrical spike event.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| Equipment should be visibly smoking, but this can be buggy and the visual might not appear.  However, when clicked on, broken equipment will always give you the option to repair or (if currently unreported) the chance to report it.|| [[File:Brokencamera.png|right]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Neronmalfunctionreported.png]]&lt;br /&gt;
: Once someone clicks on the broken equipment and reports it, Neron posts another message that includes the reporting person's name.  Now when crew members hover the mouse icon over the broken equipment alert [[File:Broken.png]], a pop-up will come up that includes the reporter and the location of the broken equipment.  Drones will repair the equipment if they are in the same room, whether the broken equipment was reported or not.&lt;br /&gt;
&lt;br /&gt;
=Repair, Dismantling, and Reinforcing Equipment=&lt;br /&gt;
&lt;br /&gt;
==Repair==&lt;br /&gt;
All equipment requires 1 AP or 1 tech point to repair.  The base percentage for successful repair varies per equipment, but is listed on this page.  The [[Technician]] skill doubles this chance.  The [[Inventory#Gear|wrench]] and the [[Inventory#Gear|alien opener]] also increase your chances by 50%. The [[Technician]] skill, the  [[Inventory#Gear|wrench]] and the [[Inventory#Gear|Alien opener]] stack together for even better percentages.  See the Table below for an example.  &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background: #CCFFFF&amp;quot;|Base 12%|| no tools|| 1 tool || both tools&lt;br /&gt;
|-&lt;br /&gt;
|no tech||12%||18%|| 27%&lt;br /&gt;
|-  &lt;br /&gt;
|tech bonus|| 24%||36%|| 54%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note that the best possible percentage is 99%.  There will always be a chance that you will fail at the repair.  However, with each failure your percentage of likely repair improves each time.&lt;br /&gt;
&lt;br /&gt;
==Dismantling==&lt;br /&gt;
&lt;br /&gt;
Only the [[Technician]] skill will let you dismantle equipment and objects.  Only a few pieces of equipment are available for dismantling, most notably the [[#Dorms|Shower]] for it's valuable [[Inventory#Components|Thick Tube]], a necessary component of [[#Miscellaneous|Sofas]].  As with repair, the [[Inventory#Gear|wrench]] and the [[Inventory#Gear|alien opener]] will increase your chances of a successful dismantling, and failure will also increase your chances.  All equipment costs 1 tech point or 3 AP points to disassemble.&lt;br /&gt;
&lt;br /&gt;
==Reinforcing==&lt;br /&gt;
&lt;br /&gt;
Reinforcing equipment makes equipment harder to sabotage and prevents the dismantling ability.  It does not protect the object from breaking.  It requires 2 AP or a tech point, and metal scrap.  I have not (yet) listed the reinforcing percentages since it is an unpopular feature.&lt;br /&gt;
   &lt;br /&gt;
=Equipment listed by Name=&lt;br /&gt;
&lt;br /&gt;
*[[#Medlab|Auxiliary NERON Terminal]]&lt;br /&gt;
*[[#Bridge|Astro Terminal]]&lt;br /&gt;
*[[#Nexus|BIOS Terminal]]&lt;br /&gt;
*[[#Dorms|Bed]]&lt;br /&gt;
*[[#Miscellaneous|Camera]]&lt;br /&gt;
*[[#Refectory|Coffee Machine]]&lt;br /&gt;
*[[#Bridge|Command Terminal]]&lt;br /&gt;
*[[#Bridge|Communications]]&lt;br /&gt;
*[[#Nexus|Calculator]]&lt;br /&gt;
*[[#Engine_Room|Combustion Chamber]]&lt;br /&gt;
*[[#Laboratory|Cryo Module]]&lt;br /&gt;
*[[#Miscellaneous|Door]]&lt;br /&gt;
*[[#Alpha_Bay_2|Dynarcade]]&lt;br /&gt;
*[[#Engine_Room|Emergency Reactor]]&lt;br /&gt;
*[[#Rear_Storage|Fuel Tank]]&lt;br /&gt;
*[[#Laboratory|Gravity Simulator]]&lt;br /&gt;
*[[#Engine_Room|Lateral Reactor]]&lt;br /&gt;
*[[#Refectory|Kitchen]]&lt;br /&gt;
*[[#Laboratory|Mycoscan]]&lt;br /&gt;
*[[#Nexus|NERON's Core]]&lt;br /&gt;
*[[#Med_Lab|Narcotic Distiller]]&lt;br /&gt;
*[[#Centre_Storage|Oxygen Tank]]&lt;br /&gt;
*[[#Engine_Room|PILGRED Reactor]]&lt;br /&gt;
*[[#Engine_Room|Planet Scanner]]&lt;br /&gt;
*[[#Laboratory|Research Laboratory]]&lt;br /&gt;
*[[#Dorms|Shower]]&lt;br /&gt;
*[[#Miscellaneous|Sofa]]&lt;br /&gt;
*[[#Med_Lab|Surgical pod]]&lt;br /&gt;
*[[#Dorms|Thalasso]]&lt;br /&gt;
*[[#Turrets|Turret]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Equipment by Room Location=&lt;br /&gt;
==Alpha Bay 2==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | R n D Info&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Jukebox.jpg]]|| Jukebox|| put repair and dismantle info here || put description and other info here&lt;br /&gt;
|-&lt;br /&gt;
| Image || Dynarcade ||put repair and dismantle info here || put description and other info here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bridge==&lt;br /&gt;
Presence on the '''Bringe''' grants the ability to communicate on [[Inventory#Gear|Walkie Talkie]] channels without having to carry one.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | R n D Info&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| [[File:Astro.jpg]] ||rowspan=&amp;quot;2&amp;quot;| Astro Terminal|| rowspan=&amp;quot;2&amp;quot;| Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A  || ''Enables a player to search for and scan planets.  The Astro Terminal lets you scan nearby space in search of planets to explore. The information contained within is strictly reserved for navigators as to keep the crew 's morale up.''&lt;br /&gt;
|-&lt;br /&gt;
| [[Astrophysics|Scan for planets here]].  Must be [[dirty|clean]] to analyse planets, but not to scan for planets.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[File:Command.jpg]] || rowspan=&amp;quot;2&amp;quot;|Command Terminal ||rowspan=&amp;quot;2&amp;quot;|  Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A  || ''The Command Terminal is uniquely available to the Commandant. Access Forbidden. Allows the Commandant to do his duty. The Piloting module contains loads of tools to make the daily running of the Daedalus simpler.''&lt;br /&gt;
|-&lt;br /&gt;
| The [[Titles#Commander|commander]] can [[Navigation#Daedalus|pilot Daedalus]] from this terminal.  Can be [[dirty]]. When the [[Pilgred]] is repaired, it offers the option to return to earth, which ends the game instantly. Also offers the option to go to Eden if the Pilgred is repaired and the coordinates of Eden have been calculated.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Com.jpg]]||rowspan=&amp;quot;2&amp;quot;|Comms Center|| rowspan=&amp;quot;2&amp;quot;| Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A  || ''The Comms Center allows contact to be made with distant networks. This ultra-modern Comms Center is where research findings are analysed, collated and combined with radar information etc. It also allows you to establish long-distance communication channels.''&lt;br /&gt;
|-&lt;br /&gt;
| [[Communications]] is accessed from here.  Must be [[dirty|clean]].&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Centre Storage==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | R n D Info&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[File:Oxygen 1.jpg]] [[File:Oxygen 2.jpg]]||rowspan=&amp;quot;2&amp;quot;|Oxygen Tank||rowspan=&amp;quot;2&amp;quot;| Repair = 25% &amp;lt;br&amp;gt;Dismantle = N/A||'' The Oxygen tank stores the oxygen necessary for the crew to continue with their asphyxiation avoidance strategy.  Daedalus oxygen reservoir, operate with caution. DO NOT EMPTY for a laugh.''&lt;br /&gt;
|-&lt;br /&gt;
| Can be used to retrieve or inject [[Inventory#Miscellaneous|oxygen capsules]]. 1 additional oxygen unit is lost each cycle per broken oxygen tank.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dorms==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | R n D Info&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[file:Bed.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Bed||rowspan=&amp;quot;2&amp;quot;| Repair = N/A &amp;lt;br&amp;gt;Dismantle = N/A  || ''The bed allows you to sleep to restore'' [[File:Pa_slot1.png]]. ''Sweet dreams!''&lt;br /&gt;
|-&lt;br /&gt;
| If laying on the bed during cycle change, you gain additional AP.  Required for (im)moral activity [[Actions#Doing it|doing it]].  Required for skills [[Human|Shrink]] and [[Human|Lethargy]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[file:Shower.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Shower|| rowspan=&amp;quot;2&amp;quot;|Repair = 25% &amp;lt;br&amp;gt;Dismantle = 25%  3 [[File:Pa_slot1.png]] produces [[Inventory#Components|Thick Tube]] and [[Inventory#Components|Plastic Scrap]]||''Hygiene allows you to stay healthy. Anything can happen in space, and sometimes a good shower gets you back in the game after intergalactic life throws you one curveball after another.''&lt;br /&gt;
|-&lt;br /&gt;
| Removes status [[dirty]].  Damages [[Mush_skills|Mush]], unless they have the skill [[Mush_skills|Waterproof]]. Showering is a completely hidden action. Costs 2 {{AP}} or 1 {{AP}} if holding a [[Inventory#Gear|Soap]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[file:Goldshower.png ]] ||rowspan=&amp;quot;2&amp;quot;|Thalasso||rowspan=&amp;quot;2&amp;quot;| Repair = 25% &amp;lt;br&amp;gt;Dismantle = 25% produces [[Inventory#Components|Thick Tube]] and [[Inventory#Components|Plastic Scrap]]||''Hygiene allows you to stay healthy. Anything can happen in space, and sometimes a good shower gets you back in the game after intergalactic life throws you one curveball after another.''&lt;br /&gt;
|-&lt;br /&gt;
| Thalasso is a [[Gold_Projects|Gold Project]] upgrade for the shower.  In addition to shower abilities, humans have a 20% chance of gaining 1 health, 1 moral or 2 Movement points.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Engine Room==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | R n D Info&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Antenna.jpg]] ||rowspan=&amp;quot;2&amp;quot;| Antenna ||rowspan=&amp;quot;2&amp;quot;|  Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A ||''This impressive piece of kit reduces the cost of communications actions by 1. The manual states that the stellar antenna is the &amp;quot;must have&amp;quot; communications device, with a bandwidth of 24 Baud, it allows you to effortlessly communicate with the other end of the universe.''&lt;br /&gt;
|-&lt;br /&gt;
|Broken antenna interferes with [[communications]].  Actions on the Comms Center cost 3 AP when the antenna is broken.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Auxiliary.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Auxiliary NERON Terminal|| rowspan=&amp;quot;2&amp;quot;|Repair = 6% &amp;lt;br&amp;gt;Dismantle = N/A || put description here&lt;br /&gt;
|-&lt;br /&gt;
| When you complete the [[NERON_Projects|Auxiliary Terminal (NERON Project)]], you can use this terminal to access the NERON Core from the engineering room.  &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[File:Combustion chamber.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Combustion Chamber|| rowspan=&amp;quot;2&amp;quot;|Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A|| ''The combustion chamber is found in the Engine Room. This is used to supply the reactors with fuel for the journey.  Fuel reserve for a diesel engine. Sublime technology with a very particular purpose. The fuel transfer channels don't work any more, the liquid must be moved from the reservoir nozzles to the combustion chamber. The designers might as well have powered it with coal...''&lt;br /&gt;
|-&lt;br /&gt;
| Put [[Inventory#Miscellaneous|Fuel]] in here to move the ship.  You can also Check how much [[Inventory#Miscellaneous|Fuel]]  is currently in the chamber.  Warning : can make you [[dirty]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[file:Reactor.jpg]] ||rowspan=&amp;quot;2&amp;quot;| Emergency Reactor|| rowspan=&amp;quot;2&amp;quot;|Repair = 6% &amp;lt;br&amp;gt;Dismantle = N/A || ''Allows the Daedalus to proceed in the case of a PILGRED failure.  There is some life left in the old diesel technology dog yet. In any case, it's the only way to get the Daedalus moving. Each reactor is capable of burning 2 units of fuel per journey.''&lt;br /&gt;
|-&lt;br /&gt;
|This Engine is what allows the Daedalus to move.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[file:Reactor.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Lateral Reactor|| rowspan=&amp;quot;2&amp;quot;| Repair = 6% &amp;lt;br&amp;gt;Dismantle = N/A ||''Located in the Engine Room, the lateral reactor allows the Daedalus to turn.''&lt;br /&gt;
|-&lt;br /&gt;
| These Reactors are what allows the Daedalus to change direction. Sometimes they can't be reported or repaired when they are broken, but drones can always repair them.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Pilgred.jpg]] ||rowspan=&amp;quot;2&amp;quot;|[[PILGRED Reactor]]|| rowspan=&amp;quot;2&amp;quot;| Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A|| ''The [[PILGRED Reactor]]. When the Daedalus set off, these were the only means of travelling faster than the speed of light. Getting it working again could allow you to return to Sol.  Tear through space-time in complete safety.''&lt;br /&gt;
|-&lt;br /&gt;
|This is the terminal where you can make repairs to the [[PILGRED Reactor]], a requirement for a [[Sol]] or [[Eden]] Victory Ending. Cannot break, despite Neron sometimes announcing that PILGRED is malfunctioning.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| [[file:Scanner.jpg]] || rowspan=&amp;quot;2&amp;quot;|Planet Scanner|| rowspan=&amp;quot;2&amp;quot;| Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A ||''Significantly upgrades the Astro Terminal. +30% chance of finding a planet Music plays when you start it up. The engineers responsible for this were eccentric at best... Who would have thought that Verdi could have inspired this glorified calculator..''&lt;br /&gt;
|-&lt;br /&gt;
| When the planet scanner is down, it makes [[Astrophysics|Scanning for planets]] much more difficult.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Laboratory==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | R n D Info&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| [[File:Cryo.jpg]] || rowspan=&amp;quot;2&amp;quot;| CryoModule® ||rowspan=&amp;quot;2&amp;quot;|Repair = N/A &amp;lt;p&amp;gt;&amp;lt;br&amp;gt;Dismantle = N/A ||''The Cryosleep module is where you take long sleeps. It's your responsibility never to go back there.''&lt;br /&gt;
|-&lt;br /&gt;
||The cryomodule can tell you the status of each crew member - active, inactive, sleeping or dead.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[File:Gravity.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Gravity Simulator|| rowspan=&amp;quot;2&amp;quot;|Repair = 6% &amp;lt;br&amp;gt;Dismantle = N/A || ''This device allows gravity to be artificially simulated. This makes it a lot easier for the crew to move around the ship.''&lt;br /&gt;
|-&lt;br /&gt;
| With this broken, AP to MP conversions are 1 MP less, and after a time the crew will not regain MP at cycle change.  &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[File:Mycoscan installed.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Mycoscan || rowspan=&amp;quot;2&amp;quot;|Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A|| ''Allows traces of Mush spores to be detected in living organisms.  Prototype Mush detector, originally designed by Eleesha then perfected during the Magellan project.''&lt;br /&gt;
|-&lt;br /&gt;
|Built from a [[Research]] project. For 0 AP you can check to see if you have any spores.  Results are private.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[file:Research lab.jpg]] ||rowspan=&amp;quot;2&amp;quot;| Research Lab|| rowspan=&amp;quot;2&amp;quot;| Repair =6% &amp;lt;br&amp;gt;Dismantle = N/A|| ''The laboratory allows the crew to carry out the most ground-breaking research on Mush.  A super ultra modern lab with computers with compact fluorescent lights and high density perforated cards.''&lt;br /&gt;
|-&lt;br /&gt;
|This is where you conduct [[Research]].  Note: research can make you [[dirty]].  You cannot research while [[dirty]].  This station can be [[BIOS Terminal|locked]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Medlab==&lt;br /&gt;
'''MedLab''' room grants same healing actions as if holding a [[Inventory#Health|Medkit]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | R n D Info&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Auxiliary.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Auxiliary NERON Terminal|| rowspan=&amp;quot;2&amp;quot;|Repair = N/A &amp;lt;br&amp;gt;Dismantle = N/A || put description here&lt;br /&gt;
|-&lt;br /&gt;
| When you complete the [[NERON_Projects|Auxiliary Terminal (NERON Project)]], you can use this terminal to access the NERON Core from the Medlab. &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[file:Bed.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Bed||rowspan=&amp;quot;2&amp;quot;| Repair = N/A &amp;lt;br&amp;gt;Dismantle = N/A  || ''The bed allows you to sleep to restore'' [[File:Pa_slot1.png]]. ''Sweet dreams!''&lt;br /&gt;
|-&lt;br /&gt;
| If laying on the bed during cycle change, you gain additional {{AP}}.  Required for (im)moral activity [[Actions#Doing it|doing it]].  Required for skills [[Human|Shrink]] and [[Human|Lethargy]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[file:Surgery.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Surgery Pod|| rowspan=&amp;quot;2&amp;quot;| Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A || ''This pod contains all necessary automated medical equipment for effective healthcare.  In the event of hard knocks, you should probably know where this is.''&lt;br /&gt;
|-&lt;br /&gt;
| Can do self-surgery for 4 [[File:Pa_slot1.png]] to fix [[Health#Injuries|Injuries]].&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Distiller.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Drug Distiller|| rowspan=&amp;quot;2&amp;quot;| Repair = ?% &amp;lt;br&amp;gt;Dismantle = 50%  produces [[Inventory#Components|Metal Scrap]] || ''The distiller is used for manufacturing pharmaceutical products. Alas, its erratic behaviour means that the final product is of varying efficacy.  Happiness dispenser approved by Albus Haxley.''&lt;br /&gt;
|-&lt;br /&gt;
| Produces 1 random [[Inventory#Drugs|drug]] a day.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | R n D Info&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| [[File:Doorcamera.png]] ||rowspan=&amp;quot;2&amp;quot;|Camera|| rowspan=&amp;quot;2&amp;quot;| Repair = 25% &amp;lt;br&amp;gt;Dismantle = 25%  produces [[Inventory#Components|Metal Scrap]] || ''The camera is an extremely useful tool for &amp;lt;del&amp;gt;spying,&amp;lt;/del&amp;gt; observing your neighbors.  In the presence of a camera, '''secret''' and '''covert''' actions are revealed.  When a camera is installed in a room, all logs are saved in the history and displayed publicly. The camera also logs covert and furtive activity. It doesn't work if it is in your personal inventory. ''&lt;br /&gt;
|-&lt;br /&gt;
| Cameras start the game as objects, but function as equipment once installed in a room.  Can be uninstalled.  Reveal secret and covert actions.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| [[File:Doorcamera.png]] || rowspan=&amp;quot;2&amp;quot;|Door ||rowspan=&amp;quot;2&amp;quot;|  Repair = 25% &amp;lt;br&amp;gt;Dismantle = N/A  || ''The doors of the Daedalus are fragiles and have the infuriating habit of jamming... If you find a broken one, report it to an engineer.  Whatever it's made of, regardless of its density or condition , a door always leads somewhere.''&lt;br /&gt;
|-&lt;br /&gt;
| Doors cost 1 MP to move through.  Only some spontaneously break - check the [[map]] for reference.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;center&amp;quot; align=&amp;quot;center&amp;quot;|[[File:Sofa.jpg]]||rowspan=&amp;quot;2&amp;quot;|Sofa|| rowspan=&amp;quot;2&amp;quot;| Repair = 25% &amp;lt;br&amp;gt;Dismantle =25 % plastic scrap || ''A superb sofa in hand-stitched Nubuck leather. Designed in Sweden but produced cheaply on Encalade.&lt;br /&gt;
Who would have thought that a plywood structure and a few cushions could be so relaxing...''&lt;br /&gt;
|-&lt;br /&gt;
| The Sofa is assembled by the blueprint using the thick tube &amp;amp; scrap metal, and acts as an extra bed.  '''The sofa is permanently placed in whatever room you assemble the blue print.'''  It will show up in the shelves.  If someone is sleeping on it, it will read &amp;quot;Swedish Sofa belonging to _____&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Nexus==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | R n D Info&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[File:Bios.jpg]] ||rowspan=&amp;quot;2&amp;quot;| BIOS Terminal||rowspan=&amp;quot;2&amp;quot;|Repair = 3% &amp;lt;br&amp;gt;Dismantle = N/A|| ''Allows the NERON admin to alter certain AI behaviors aboard the ship.During NERON's psychotherapy, its interface was opened to make it more flexible. The input-output interface remains available to a handful of people.''&lt;br /&gt;
|-&lt;br /&gt;
| The [[Titles#NERON_Administrator|NERON Administrator]] can access the [[NERON BIOS]] from this panel.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[File:Calculator.png]]||rowspan=&amp;quot;2&amp;quot;|Calculator|| rowspan=&amp;quot;2&amp;quot;|Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A|| ''Lets you calculate stuff... All that remains is to find out what...  Allows you to calculate something #NO_BG here''&lt;br /&gt;
|-&lt;br /&gt;
| [[Research|Researching]] [[Inventory#Instruments|Star Map Pieces]] will unlock this equipment.  When you access this equipment with three [[Inventory#Instruments|Star Map Pieces]], the ship can go to [[Eden]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[File:Core.jpg]] ||rowspan=&amp;quot;2&amp;quot;|NERON's Core||rowspan=&amp;quot;2&amp;quot;| Repair = 6% &amp;lt;br&amp;gt;Dismantle = N/A|| ''NERON's Core gives access to [[NERON projects]].  NERON's core is where it is possible to modify programs to improve functionality.''&lt;br /&gt;
|-&lt;br /&gt;
|  This is where you can advance [[NERON_Projects|NERON projects]].  You must be [[dirty|clean]] to access this equipment.  This equipment can be [[NERON_BIOS|locked]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rear Storage==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | R n D Info&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Fuel 1.jpg]][[file:Fuel 2.jpg]]||rowspan=&amp;quot;2&amp;quot;|Fuel Tank|| rowspan=&amp;quot;2&amp;quot;|Repair = 50% &amp;lt;br&amp;gt;Dismantle = N/A || ''The Fuel tank is where the valuable carburant is stored and is also equipped with a distributor.  Daedalus fuel tank, operate with caution. DO NOT SMOKE.''&lt;br /&gt;
|-&lt;br /&gt;
|  Can be used to retrieve or inject [[Inventory#Miscellaneous|fuel capsules]]. Can make you [[dirty]]. Broken fuel tank only disallows access to its content.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Refectory==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | R n D Info&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Cofee.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Coffee Machine||rowspan=&amp;quot;2&amp;quot;|Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A || ''This fantastic coffee machine produces pure Arabica coffee at a speed approaching that of light. Unfortunately the machine has a similar energy consumption to a failing nuclear power station, and in the absence of the PILGRED reactor you'll have to make do with a cup every 24 hours.  The coffee machine is man's best friend. After cats.''&lt;br /&gt;
|-&lt;br /&gt;
| Initially produces [[Inventory#Rations|coffee]] once per [[Game_Basics#Cycles|day]] (C1), but more often with the [[NERON_Projects|Fission Coffee Roaster]] or [[PILGRED_Reactor|PILGRED Reactor]] unlocked.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[file:Kitchen.jpg]]||rowspan=&amp;quot;2&amp;quot;|Kitchen|| rowspan=&amp;quot;2&amp;quot;|Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A|| ''A domain reserved for a certain mustachioed celebrity. Also occasionally used for cooking.  Intergalactic elite chef's post. Certain martial arts skills may be necessary.''&lt;br /&gt;
|-&lt;br /&gt;
| For one {{AP}} or {{AP|Cook}} you can '''Cook''' a [[Inventory#Rations|Standard Ration]] into a [[Inventory#Rations|Cooked Ration]], removing the {{Morale}} hit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Turrets==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | R n D Info&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Turret.jpg]]||rowspan=&amp;quot;2&amp;quot;|Turret Command|| rowspan=&amp;quot;2&amp;quot;|Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A||| ''Defense against the Hunters is a priority comrade !  Firing post for the Thingumatron 3000. Cutting edge design with toughened glass shields and a teslatron make it a formidable weapon against the Hunters.''&lt;br /&gt;
|-&lt;br /&gt;
|  There are 6 Turrets located on the ship, from which you can fire at enemy ships. &lt;br /&gt;
|}&lt;br /&gt;
=Turrets Expanded=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;115px&amp;quot; align=&amp;quot;right&amp;quot;|Turret Location&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;243px&amp;quot; | Screenshot&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; | Details&lt;br /&gt;
|-style=&amp;quot;height:23px&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot;|[[file:Turret_screen_shot.png]]&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; valign=&amp;quot;top&amp;quot;| There are 6 Turrets on the Daedalus, and their locations are listed on the left hand side of this table.  From inside a Turret you can see anyone else who is in a Turret, and if someone is in a ship, the ship icon and it's pilot would show up just to the right of the turret screens.  In this screenshot there are no ships out.  You can also see how many charges are left in each turret.  There are four charges in each Turret.  Rear Alpha Turret and Centre Alpha Turret are spent, either because someone has been firing or they are broken.&lt;br /&gt;
&lt;br /&gt;
On the right hand side of the screen it shows 14 (of the 56) ships that are currently shooting at the Daedalus. The first ships listed on the right hand column show all the types of hunters that are attacking.  So while we can't see all the [[Hunters#Fighting_the_hunters|Hunters]],[[Hunters#Fighting_the_hunters|Trax]], and [[Hunters#Fighting_the_hunters|Asteroids]], we know that there is no [[Hunters#Fighting_the_hunters|Aracks]] or [[Hunters#Fighting_the_hunters|d1000s]] surrounding the ship.  When shooting, you can click on the ship you want to aim, or if unspecified you will shoot a random ship.&lt;br /&gt;
&lt;br /&gt;
Turrets have a base percentage of 30% accuracy rate for all players, as compared to an 80% accuracy base rate for a pilot in a ship.  They cost 1 AP or 1 shooter point to fire.  The [[Inventory#Gear|Lenses]] and the [[Inventory#Gear|Sniper Helmet]] increase your chances by 10% each, and they do stack (For example, 1 NCC Lens will give you 30% + 10% * 30 = 33%, 2 NCC Lenses will give you 36% and so on). Also, for each failed shot your next shot has a higher percentage rate of hitting.  General advice is to only use turrets when the AP cost of flying is exceeds turret AP (say 1 ship with 2 hp left), there are no pilots or there is an emergency and you can't move the ship.&lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;height:52px&amp;quot;&lt;br /&gt;
|Rear Bravo Turret&lt;br /&gt;
|-style=&amp;quot;height:52px&amp;quot;&lt;br /&gt;
|Centre Bravo Turret&lt;br /&gt;
|-style=&amp;quot;height:52px&amp;quot;&lt;br /&gt;
|Front Bravo Turret&lt;br /&gt;
|-style=&amp;quot;height:52px&amp;quot;&lt;br /&gt;
|Rear Alpha Turret&lt;br /&gt;
|-style=&amp;quot;height:52px&amp;quot;&lt;br /&gt;
|Centre Alpha Turret&lt;br /&gt;
|-style=&amp;quot;height:52px&amp;quot;&lt;br /&gt;
|Front Alpha Turret&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Slider2k</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Illnesses</id>
		<title>Illnesses</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Illnesses"/>
				<updated>2014-02-09T18:15:06Z</updated>
		
		<summary type="html">&lt;p&gt;Slider2k: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
{{Caution|'''This page could use more info:'''&lt;br /&gt;
&lt;br /&gt;
'''Illnesses''': Illnesses (Diseases, Disorders and Injuries plus Symptoms) has it's own page now! However, as this is entwined with Health, it's necessary to also post this here. Symptoms now has its own table, but there are still other problems, such as; &amp;lt;br&amp;gt;&lt;br /&gt;
-A massive need to make all of the tables uniform in the width/size of each category! &amp;lt;br&amp;gt;&lt;br /&gt;
-A general need to fill out all tables and add in information regarding the details, causes, in-game description/effect (including fluff room logs) etc, and confirm entries. Bugs relating to Illnesses should be put in the details column with the correct notice! &amp;lt;br&amp;gt;&lt;br /&gt;
-While Symptoms has it's own table, this table could really do with restructuring into Symptom/Cause/Details/In-game Effect, where Symptom names them, Cause lists the related diseases/disorders/injuries, Details describes the actual effects and any related bugs, In-game Effect is for the fluff room logs that a symptom may create.&amp;lt;br&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
To those editing sections of this article that require original entries, e.g. description of the effects of a symptom, please use clear and concise language that is unambiguous and easy to understand! &amp;lt;br&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
Please help with the aforementioned problems and then remove this notice!&lt;br /&gt;
&lt;br /&gt;
[[User:Devoirity|Devoirity]] ([[User talk:Devoirity|talk]]) 14:20, 8 February 2014 (MST) }}&lt;br /&gt;
&lt;br /&gt;
The deep dark space through which the good ol' Daedalus and its crew of Humans and Mush travels through, and what it contains, is unequivocally dangerous. Some of these dangers manifest themselves in the myriad '''Illnesses'' that the crew will invariably suffer during their time as the saviours of the universe as we know it. &lt;br /&gt;
Illnesses are a class of negative [[status]] which are an artifact of the game's Health system. Illnesses are divided up into three distinctive types, Physiological [[Image:Disease.png|class=icon-margin|Icon]] '''Diseases''', Psychological [[Image:Psy disease.png|class=icon-margin|Icon]] '''Disorders''' and plain old [[Image:Hurt.png|class=icon-margin|Icon]] '''Injuries'''.&lt;br /&gt;
The distinction between the three types of Illness are so;&lt;br /&gt;
&lt;br /&gt;
*'''Physiological Diseases''' are caused by germs, viruses, parasites and the like, coming from working in unsanitary conditions ''Such as Swamp, Forest or Insect Zones during an Expedition'', eating improperly prepared food ''Such as various Alien Fruits and Alien Steaks'', or by random chance on a cycle change. Most common of all they give the '''Vomiting''' Symptom and assorted chances to lose {{AP}} and {{HP}}, along with other problems. They can be cured if your Medlab contains the appropriate [[Inventory#Drugs|medicines]] if the RNG deigned to be so kind, or by the use of Healing or Self-Healing by a healer holding a {{Item|Medikit}} or located in the Medlab. There is also a small chance for a subset of diseases to cure themselves, though this is unreliable.&lt;br /&gt;
*'''Psychological Disorders''' are largely caused by the stresses of the mission ''i.e. seeing people die in front of you'', and largely effect the {{Morale}} stat along with providing situational Symptoms that can be a large pain in the ass. These are cured by lying down in a room containing a {{Skill|Shrink}} for several cycles, or by a specific pill.&lt;br /&gt;
*'''Injuries''', unlike Disorders and Diseases, are caused almost entirely by Player on Player combat, be it a self-inflicted accident or successful attack. They're also the only Illnesses that effect Mush, as though they do not have immune systems or {{Morale}} to worry about, they still inhabit human bodies, which are prone to things getting broken. Injuries are largely statuses which affect {{Health}} and {{AP}}, but also give other nasty effects which severely limit what a player can do before they get them themselves healed in the Medlab with DIY Surgery, which has a risk of failing, or by a player with the {{Skill|Medic}} skill who is located in the Medlab or is holding the {{Item|Medikit}}. While not always noted in the in-game description, they also reduce the Max {{HP}} of a player, an effect which increases in severity the larger the number of Injuries. &lt;br /&gt;
&lt;br /&gt;
== Diseases ==&lt;br /&gt;
These are '''physical''' illnesses, often affecting {{HP}} and {{AP}}.&lt;br /&gt;
&lt;br /&gt;
Diseases can be cured using the {{Item|Medikit}}, certain [[Inventory#Drugs|medicines]] the effects of which are randomised in each game, or rarely by the passing of time.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Status!!Cause!!Details!!In-game Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Acid Reflux'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming {{Item|Alien Steak}}&lt;br /&gt;
*Consuming spoiled food&lt;br /&gt;
|&lt;br /&gt;
*Lose 2 {{AP}} by the '''Consume''' action (any consumable).&lt;br /&gt;
|''You are bringing food back up. It is unpleasant and irritating.''&lt;br /&gt;
*Gives the symptom ['''Vomiting'''].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Black Bite'''&lt;br /&gt;
|&lt;br /&gt;
*Expedition - [[Zones#Forest|Forest]] zone&lt;br /&gt;
|&lt;br /&gt;
*Lose 2 {{AP}} by the '''Consume''' action (any consumable).&lt;br /&gt;
|''Fairly benign, but persistent, the Black Bite is a recent syndrome which nobody knows much about.''&lt;br /&gt;
*Every cycle, a 10% chance, loses 1 {{AP}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Cat Allergy'''&lt;br /&gt;
|&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Cold'''&lt;br /&gt;
|&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
*Being infected with a spore (appears 2-4 cycles after infection)&lt;br /&gt;
|&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''Don't go out without your Kleenex''&lt;br /&gt;
*Every cycle, a 20% chance, loses 1 {{AP}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Flu'''&lt;br /&gt;
|&lt;br /&gt;
*Expedition - [[Zones#Swamp|Swamp]] zone&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
*-2 Max {{Morale}}&lt;br /&gt;
*-2 Max {{HP}}&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
*40% chance to become '''dirty'''&lt;br /&gt;
*10% chance to lose 1 {{HP}} per cycle.&lt;br /&gt;
|''Severe variant of pony flu ... Irritable, authoritarian, headaches, cold, aches, nothing is spared. Be careful not to leave it lying around, you never know''&lt;br /&gt;
*-2 Max {{Morale}}&lt;br /&gt;
*-2 Max {{HP}}&lt;br /&gt;
*Every cycle, a 20% chance, loses 1 {{AP}}.&lt;br /&gt;
*Every cycle, a 40% chance, makes you dirty.&lt;br /&gt;
*Every cycle, a 10% chance, -1 {{HP}}.&lt;br /&gt;
*Gives the symptom ['''Vomiting''']&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Food Poisoning'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming spoiled food&lt;br /&gt;
|&lt;br /&gt;
|''You are really weak, you're vomiting, it's everywhere. What on earth were you thinking when you ate this? Well done...''&lt;br /&gt;
* -1 Max {{hp}}.&lt;br /&gt;
* Gives the symptom ['''Vomiting'''].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Gastroenteritis'''&lt;br /&gt;
|&lt;br /&gt;
*Eating spoiled food&lt;br /&gt;
*Witnessing death&lt;br /&gt;
*Expedition - [[Zones#Swamp|Swamp]] zone&lt;br /&gt;
|&lt;br /&gt;
*Lose 1 {{MP}} per cycle.&lt;br /&gt;
*Max {{HP}} -1.&lt;br /&gt;
|''Do you need a diagram? A good whiff of the smell? Churning stomach?''&lt;br /&gt;
*Every time you '''Consume''', your character loses 1 {{ap}}.&lt;br /&gt;
*-1 Max {{hp}}. &lt;br /&gt;
*Every cycle, makes you dirty. &lt;br /&gt;
*Every cycle, loses 1 {{mp}}. &lt;br /&gt;
*Every cycle, a 16% chance, -1 {{hp}}. &lt;br /&gt;
*Gives the symptom ['''Vomiting'''].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Junkbumpkinitis'''&lt;br /&gt;
|&lt;br /&gt;
*Eating a [[inventory#Fruit|Jumpkin]]&lt;br /&gt;
|&lt;br /&gt;
[[Image:junkbumpkinitis-screenshot.png]]&lt;br /&gt;
|''It's not as if it wasn't fresh...''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Migraine'''&lt;br /&gt;
|&lt;br /&gt;
*Killing someone&lt;br /&gt;
*Witnessing death &lt;br /&gt;
*Expedition - [[Zones#Swamp|Swamp]] zone&lt;br /&gt;
*Cycle change (random chance) {{todo|confirm}}&lt;br /&gt;
|&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle. &amp;lt;br&amp;gt;&lt;br /&gt;
Can auto-cure after several cycles, supposedly 2-4. &lt;br /&gt;
|''A particularly tenacious heavy migraine is harassing the patient at the moment, but it will eventually go away...''&lt;br /&gt;
*Every cycle, a 20% to lose 1 {{ap}} &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Mush allergy'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some {{Item|Alien Fruit}}&lt;br /&gt;
*Being infected with a spore (appears 2-4 cycles after infection)&lt;br /&gt;
|&lt;br /&gt;
{{Todo|Confirm: Sneeze - Randomly when you're in the same room as a mush? when you're infected with another spore?). French wiki says that it causes 2 damage to those infected with spores (per cycle? Max hp?)}}&lt;br /&gt;
|''Contact with Mush gives you horrible, painful blisters.''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Rejuvenation'''&lt;br /&gt;
|&lt;br /&gt;
*Expedition - [[Zones#Insects|Insects]] zone&lt;br /&gt;
|&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
*Increased chances of falling ill.&lt;br /&gt;
|''Your body is emitting a pulsing green light. This doesn't exactly encourage a good night's sleep...''&lt;br /&gt;
*Each cycle, a 20% chance, loses 1 {{AP}}.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
*Gives the symptom ['''Fitful sleep'''].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Rubella'''&lt;br /&gt;
|&lt;br /&gt;
*Expedition - [[Zones#Swamp|Swamp]] Zone&lt;br /&gt;
|&lt;br /&gt;
* Max {{morale}} -1&lt;br /&gt;
* Max {{hp}} -1&lt;br /&gt;
* 50 % chance to lose 1 {{mp}} per cycle.&lt;br /&gt;
|''Headaches, dry pustules, extremely tired. You should make it through.''&lt;br /&gt;
*Every cycle, a 50% chance, loses 1 {{MP}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Sepsis'''&lt;br /&gt;
|&lt;br /&gt;
*Receiving combat damage&lt;br /&gt;
*Failing DIY Surgery&lt;br /&gt;
|&lt;br /&gt;
*Lose 4 {{HP}} per cycle.&lt;br /&gt;
|''You have a serious infection. It's not going to be easy to recover from this. It's highly unlikely you'll make it...''&lt;br /&gt;
* Every cycle, -4{{hp}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Sinus Storm'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some {{Item|Alien Fruit}}&lt;br /&gt;
|&lt;br /&gt;
*30% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''Your sinuses are on fire, frozen, then makes you want to tear your head off. It's bad and it won't go away...''&lt;br /&gt;
*Every cycle, a 30% chance, loses 1 {{AP}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Skin Inflammation'''&lt;br /&gt;
|&lt;br /&gt;
*Expedition - [[Zones#Forest|Forest]] Zone&lt;br /&gt;
*Expedition - [[Zones#Swamp|Swamp]] Zone&lt;br /&gt;
|Breakouts prints a message in the room's log to the effect of '&amp;lt;name&amp;gt; is scratching their hideous rash, it's really grim...'&lt;br /&gt;
|''Wherever it came from, you've got it. It's incredibly itchy and really irritating.''&lt;br /&gt;
*Gives the symptom ['''Breakouts'''].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Slight Nausea'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming {{Item|SuperVitamin Bar}}&lt;br /&gt;
|Slight Nausea prints a message in the room's log to the effect of '&amp;lt;name&amp;gt; is vomiting their meal. Not exactly appetizing...'&lt;br /&gt;
|''You feel a little bit shady... It will pass, but you're not hungry anymore and you shouldn't go anywhere near bluuuuuurppp...''&lt;br /&gt;
*Gives the symptom ['''Nausea'''].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Smallpox'''&lt;br /&gt;
|&lt;br /&gt;
*Expedition - [[Zones#Forest|Forest]] Zone&lt;br /&gt;
|&lt;br /&gt;
* Max {{morale}} -2&lt;br /&gt;
* Max {{hp}} -2&lt;br /&gt;
* 40 % chance to lose 2 {{ap}} per cycle.&lt;br /&gt;
* 50 % chance to lose 1 {{hp}} per cycle.&lt;br /&gt;
|''An illness irradicated from Sol but which is apparently thriving elsewhere. As enticing as it sounds, you should probably get help...''&lt;br /&gt;
* -2 Max {{morale}}.&lt;br /&gt;
* -2 Max {{hp}}.&lt;br /&gt;
* 40 % chance to lose 2 {{ap}} per cycle.&lt;br /&gt;
* 50 % chance to lose 1 {{hp}} per cycle.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Space Rabies'''&lt;br /&gt;
|&lt;br /&gt;
*Expedition - [[Zones#Predators|Predators]] zone&lt;br /&gt;
|&lt;br /&gt;
*Lose 2 {{HP}} per cycle.&lt;br /&gt;
|''You've got rabies. You are prone to violent outbursts but it’s the disease that will end up killing you.''&lt;br /&gt;
*Gives the symptom ['''Biting'''].&lt;br /&gt;
*Gives the symptom ['''Psychotic episodes'''].&lt;br /&gt;
*Gives the symptom ['''Drooling'''].&lt;br /&gt;
*Gives the symptom ['''Foaming mouth'''].&lt;br /&gt;
*Every cycle, -2 {{HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Tapeworm'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming spoiled food&lt;br /&gt;
*Consuming some {{Item|Alien Fruit}}&lt;br /&gt;
*Consuming {{Item|Alien Steak}}&lt;br /&gt;
|&lt;br /&gt;
*Lose 1 Satisfaction per cycle.&lt;br /&gt;
|''You are hungry. Really hungry. All the time... Let's eat for God's sake man!''&lt;br /&gt;
*Every cycle, -1 cycle(s) of fullness.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Vitamin Deficiency'''&lt;br /&gt;
|&lt;br /&gt;
*Cycle change (random chance) {{Todo|Confirm}}&lt;br /&gt;
*Starvation {{Todo|Confirm}}&lt;br /&gt;
|&lt;br /&gt;
*10% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''Deficiencies of vitamins, elements, oligo-elements and the list goes on. You have enough on your plate without this...''&lt;br /&gt;
*Every cycle, a 10% chance, loses 1 {{AP}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Disorders ==&lt;br /&gt;
These are '''Psychological''' illnesses, often affecting {{Morale}}.&lt;br /&gt;
&lt;br /&gt;
Disorders can be cured by {{Skill|Shrink}} treatment (more details on the skill page) and certain [[Inventory#Drugs|medicines]], the effects of which are randomised in each game.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Status!!Cause!!Details!!In-game Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Agoraphobia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*{{Todo|Other causes?}}&lt;br /&gt;
|&lt;br /&gt;
|''You are terrified by crowds and open spaces, you also have uncontrolable vertigo... In space, that's never going to play out well''&lt;br /&gt;
*Gives the symptom ['''Vertigo''']&lt;br /&gt;
**Cannot launch in a patrol ship&lt;br /&gt;
*Gives the symptom ['''Fear of Crowds''']&lt;br /&gt;
**All actions cost +1 {{ap}}, all movements cost +1 {{mp}} while at least 3 other characters are present in the room with you&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Ailurophobia'''&lt;br /&gt;
|&lt;br /&gt;
*Expedition &lt;br /&gt;
*Random&lt;br /&gt;
{{Todo|Other causes?}}&lt;br /&gt;
|Chance that a character would flee a room upon entering losing many {{MP}}&lt;br /&gt;
''The cat was in the room, you couldn't help yourself from fleeing...''&lt;br /&gt;
&lt;br /&gt;
All actions cost +2 {{ap}} with cat present in the room.&lt;br /&gt;
|''You have a terrible phobia of cats.. The sight of them alone puts you on the edge.''&lt;br /&gt;
*Gives the symptom [Fear if Cats].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Chronic Vertigo'''&lt;br /&gt;
|&lt;br /&gt;
|Vertigo means that a character is barred from Piloting tasks, but can join expeditions.&lt;br /&gt;
&lt;br /&gt;
Eleesha starts with Chronic Vertigo. &lt;br /&gt;
|''You have chronic vertigo which proves to be quite debilitating.'' &lt;br /&gt;
*Gives the symptom ['''Vertigo''']&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Crabism'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*{{Todo|Other causes?}}&lt;br /&gt;
|Janice drops to the ground and starts screaming for their mother... (-1 AP)&lt;br /&gt;
|''From time to time you take to walking sideways or throwing yourself to the ground only to return to brief periods of normalcy.'' &lt;br /&gt;
*-4 Max {{Morale}} '''Morale'''.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Coprolalia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*{{Todo|Other causes?}}&lt;br /&gt;
|Some messages are randomly replaced with alternate text, or text is added.&lt;br /&gt;
*Examples: ''&amp;quot;Hey, you bunch of honkers&amp;quot;, &amp;quot;Pathetic crappy admins&amp;quot;, &amp;quot;You're nothing but boils&amp;quot;'' &lt;br /&gt;
*Post-it notes and whispers not effected.&lt;br /&gt;
|''You launch huge streams of insults without warning. This tends to shock people the first time they see it.'' &lt;br /&gt;
*-4 Max {{Morale}} '''Morale'''.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Chronic Migraine'''&lt;br /&gt;
|&lt;br /&gt;
*Killing someone.&lt;br /&gt;
*{{Todo|Other causes?}}&lt;br /&gt;
|&lt;br /&gt;
|''A particularly tenacious heavy migraine hits you from time to time... and when it hits you it turns everything upside down... no luck'' &lt;br /&gt;
* -2 Max {{morale}} Morale.&lt;br /&gt;
* Every cycle, a 16% chance to lose 1 {{ap}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Depression'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*Dropping on 5 or less morale. {{Note|Does not disappear directly after going over 5 morale, not even on cycle change.}}&lt;br /&gt;
*{{Todo|Other causes?}}&lt;br /&gt;
|&lt;br /&gt;
|''You suffer constantly. Life has become so long, too long, and every test makes you increasingly lose your taste for it.''&lt;br /&gt;
*-2 Max {{ap}}.&lt;br /&gt;
*-2 Max {{morale}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Paranoia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
|Occasionally replaces text with &amp;quot;[name] is a threat to us all...&amp;quot;, and other nonsense messages when using the walkie-talkie. Also reduces max morale by 3.&lt;br /&gt;
|''You are in fear for your life and eventually make it known.''&lt;br /&gt;
*-3 Max {{morale}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Psychotic Episodes'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*Killing someone&lt;br /&gt;
*{{Todo|Other causes?}}&lt;br /&gt;
|{{Todo}}&lt;br /&gt;
|''You can no longer control yourself and often descent into a black rage. You are strongly advised to stay away from all weaponry.''&lt;br /&gt;
*Gives the symptom ['''Psychotic episodes'''].&lt;br /&gt;
*Gives the symptom ['''Biting'''].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Weapon Phobia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*{{Todo|Other causes?}}&lt;br /&gt;
|&lt;br /&gt;
|''You can no longer fire weapons, and the simple sight of them makes you uncomfortable...''&lt;br /&gt;
*Forbids the action: '''Fire'''.&lt;br /&gt;
*Forbids the action: '''Attack'''.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Spleen'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death&lt;br /&gt;
*{{Todo|Other causes?}}&lt;br /&gt;
|&lt;br /&gt;
*Can auto-cure after 1 Day (atleast).&lt;br /&gt;
{{Todo}}&lt;br /&gt;
|''You are gripped by an extremely severe type of depression which leads to death very quickly.''&lt;br /&gt;
*every cycle, a 70% chance, -1{{morale}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Injuries==&lt;br /&gt;
These are '''physical traumas''' which are typically contracted through combat, bringing various disadvantages.&lt;br /&gt;
&lt;br /&gt;
These are healed via Surgery which is performed with the '''Surgical Pod''' in [[Ship_Equipment#Medlab|Medlab]] by a {{Skill|Medic}} or via DIY Surgery (the latter being more {{AP}} intensive). Outside of the Medlab, Surgery is possible for a {{Skill|Medic}} who is holding the {{Item|Medikit}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Status!!Cause!!Details!!In-game Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Broken Finger'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|''One of the fingers on your good hand is broken.''&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Broken Leg'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}} {{Todo|Critical hit?}}&lt;br /&gt;
|&lt;br /&gt;
|&amp;quot;MP actions cost 1 more&lt;br /&gt;
*-5 maximum MP&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Broken Ribs'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|''Your ribs are broken, causing pain when your posture straightens.''&lt;br /&gt;
*Accuracy -20%.&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
*{{mp}} actions cost '''1''' more.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Bruised Shoulder'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack.&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
*Accuracy -'''10'''%&lt;br /&gt;
*-'''1''' max {{hp}}&lt;br /&gt;
|''Your shoulder has sustained major contusions. Fortunately this is reversible.''&lt;br /&gt;
*Accuracy -'''10'''%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Burnt Hand'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
*Attacking with a {{Item|Blaster}}&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
|&lt;br /&gt;
*Everything costs 1 {{ap}} more than usual, including non-AP actions which will now cost 1 {{ap}}.&lt;br /&gt;
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}&lt;br /&gt;
|''Your hand is burnt.'' &lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Burnt Arms'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
|&lt;br /&gt;
*Everything costs 2 {{ap}} more than usual, including non-AP actions which will now cost 2 {{ap}}.&lt;br /&gt;
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}&lt;br /&gt;
*Accuracy -20%.&lt;br /&gt;
*Increased chances off falling ill.&lt;br /&gt;
|''Your arms are badly burnt. Picking up the slightest thing is excruciating.''&lt;br /&gt;
*All your {{ap}} actions cost '''2''' more.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
*Accuracy -20%.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Burst Nose'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with bare hands&lt;br /&gt;
|&lt;br /&gt;
|''Your nose is no longer there, at all, you're a bit scary too...''&lt;br /&gt;
*- '''2''' Max {{Morale}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Busted Arm Joint'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}} {{Todo|Critical hit?}}&lt;br /&gt;
|&lt;br /&gt;
|''Your pendulous arm looks funny but is all the same a pretty serious handicap.''&lt;br /&gt;
*All your AP actions cost 2 more.&lt;br /&gt;
*Accuracy -40%.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Busted Shoulder'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack.&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
|''Your shoulder has sustained major irreversible contusions, your arm is considered dead.''&lt;br /&gt;
*Accuracy -'''40'''%.&lt;br /&gt;
*All your actions cost 2 AP more. (Includes picking up and dropping items.)&lt;br /&gt;
*Stops the carrying of heavy objects&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Critical Haemorrage'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
*Missing a {{Item|Blaster}} attack. {{Todo|Critical hit?}}&lt;br /&gt;
|Room log: ''Despite a good dodge, Janice has lost a little blood''&lt;br /&gt;
|''You have a haemmorage in an artery which requires major surgery. Good luck.'' &lt;br /&gt;
*Every cycle, -2 {{HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Damaged Ears'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
|Player cannot use public channels. Private channels still seem to work, if they were present before being injured.&lt;br /&gt;
|''Your ears are no longer of any use. Although you never seem to listen to what you're told anyway...''&lt;br /&gt;
*Makes you deaf&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Haemorrhage'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
*Missing a {{Item|Blaster}} attack. {{Todo|Critical hit?}}&lt;br /&gt;
|&lt;br /&gt;
|''You have a haemmorage - you need surgery.''&lt;br /&gt;
*Every cycle, -1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Mashed Foot'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}} {{Todo|Critical hit?}}&lt;br /&gt;
|&lt;br /&gt;
|''That's not even really a foot anymore.''&lt;br /&gt;
*Movement actions cost 1 more. &lt;br /&gt;
*Max moves -3.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Open-Air Brain'''&lt;br /&gt;
|&lt;br /&gt;
|{{Bug|Despite the description, you don't die if you are dirty.}}&lt;br /&gt;
|''Part of your skull is missing. It wouldn't be an exaggeration to say that this can be a problem in several situations.''&lt;br /&gt;
*-2 max {{morale}}&lt;br /&gt;
*You will die if you become '''Dirty'''.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Perforated Lung'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}} {{Todo|Critical hit?}}&lt;br /&gt;
|&lt;br /&gt;
*Most actions require +2 {{AP}}, including picking up and dropping items.&lt;br /&gt;
*Player becomes '''Mute'''. {{Note|Can still use ''General Announcement''. Can still read previously existing private channels he's in. Can still talk in Mush channel.}}&lt;br /&gt;
*-2 {{HP}} per cycle. &lt;br /&gt;
|{{Todo|Fluff/ingame description needed}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Smashed Legs'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
|''You no longer have the use of your legs.  It's not ideal, as they're pretty handy. No more a actions.''&lt;br /&gt;
*-12 Max {{MP}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Torn Tongue'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack.&lt;br /&gt;
|&lt;br /&gt;
*Player becomes '''Mute'''. {{Note|Can still use ''General Announcement''. Can still read previously existing private channels he's in. Can still talk in Mush channel.}}&lt;br /&gt;
Room Log:''Roland missed their target by a good distance and the clash against a nearby wall made them bite their tongue...''&lt;br /&gt;
|''Your tongue is reduced to a flaccid lifeless mass.''&lt;br /&gt;
*Makes you mute.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Symptoms ==&lt;br /&gt;
{{Caution|'''Notice:''' This section is heavily incomplete and needs vast expansion as well as proper table structuring.}}&lt;br /&gt;
The following is a list of '''symptoms''' which are connected to certain illnesses.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Symptom&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|'''Fear of Crowds'''&lt;br /&gt;
|This symptom is obtained from the psychological disease &amp;quot;Agorophobia&amp;quot;. With this symptom all actions in an room with 3 or more people cost 1 more {{AP}} and leaving the room costs 1 more {{MP}}. {{Note|Things that use special {{AP}} are not excluded from the additional AP cost as the case is with wounds that make actions cost additional {{AP}}}}&lt;br /&gt;
|-&lt;br /&gt;
|'''Vertigo'''&lt;br /&gt;
|This symptom is obtained from the psychological disease's &amp;quot;Agorophobia&amp;quot; and &amp;quot;Chronic Vertigo&amp;quot;. With this symptom you can't fly with the Pasiphae or an Patrol ship, you can still go on expeditions. {{Todo|Confirm?}}&lt;br /&gt;
|-&lt;br /&gt;
|'''Vomiting'''&lt;br /&gt;
|This symptom is obtained from the diseases &amp;quot;Gastroenteritis&amp;quot;, &amp;quot;Flu&amp;quot;, &amp;quot;Acid Reflux&amp;quot; and &amp;quot;Food Poisoning&amp;quot;. Vomiting is noted in a room's log once you move into the room, and makes the player dirty.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Slider2k</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Talk:Botanist</id>
		<title>Talk:Botanist</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Talk:Botanist"/>
				<updated>2014-02-08T17:18:49Z</updated>
		
		<summary type="html">&lt;p&gt;Slider2k: Created page with &amp;quot;I'm not sure, that '''Hybridize''' is a Botanist-only action. I've seen this action available without the skill. Haven't tried it though to see the results.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I'm not sure, that '''Hybridize''' is a Botanist-only action. I've seen this action available without the skill. Haven't tried it though to see the results.&lt;/div&gt;</summary>
		<author><name>Slider2k</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Gardening</id>
		<title>Gardening</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Gardening"/>
				<updated>2014-02-08T17:16:58Z</updated>
		
		<summary type="html">&lt;p&gt;Slider2k: /* Important Tips */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the depths of space, sustaining your crew can be difficult work; '''Gardening''' helps by providing a source of oxygen as well as delicious fruit. While the novice gardener starts out with a set of {{Item|Banana Tree}}s, proficient [[exploration]] of alien planets may eventually bloom the garden into a paradise of {{Item|Alien Fruit}}.&lt;br /&gt;
&lt;br /&gt;
While starting out small, an ideal garden can yield 12-24 fruit and 12 {{O2}} every day.&lt;br /&gt;
==Location==&lt;br /&gt;
Each ship starts with 2 mature {{Item|Banana Tree}}s and 1 empty {{Item|HydroPot}} in the ''Hydroponic Garden'', as well as 2 empty Hydropots scattered throughout the ship's storage rooms. Plants and pots should be moved to the ''Laboratory'' so that gardeners can share the {{Item|Stainproof Apron}} with the lab crew to avoid getting {{Status|Dirty}}. Plants should only be moved back to the garden if the ship has completed a [[NERON Projects|NERON project]] which makes the garden advantageous.&lt;br /&gt;
&lt;br /&gt;
Completing the ''Extra Hydropots'' project will add 3 additional Hydropots to the garden's shelf. Also, crewmembers with a {{Skill|Green Thumb}} will each receive 2 more pots, for a maximum of 12 when {{Character|Stephen}} copies this skill form {{Character|Ian}}.&lt;br /&gt;
&lt;br /&gt;
==Plant Statuses==&lt;br /&gt;
*[[Image:Plant_youngling.png]] '''Young''': This plant does not produce fruit or {{O2}} until it matures. It will mature in anywhere from 1-48 cycles depending on the plant type.&lt;br /&gt;
*[[Image:Plant_thirsty.png]] '''Thirsty''': This plant will only produce {{O2}}. If not watered, it will be dried out the next day. (No effect on young plants.)&lt;br /&gt;
*[[Image:Plant_dry.png]] '''Dried Out''': This plant will not produce fruit or {{O2}}. If not watered, it will be dead the next day. &lt;br /&gt;
*[[Image:Plant_diseased.png]] '''Diseased''': This plant will not produce fruit or {{O2}}. (No effect on young plants.)&lt;br /&gt;
&lt;br /&gt;
A plant's thirst status changes on ''day change'' between Cycles 8 and 1: A watered plant with no statuses will change to [[Image:Plant_thirsty.png]] ''Thirsty'', a ''Thirsty'' plant will change to [[Image:Plant_dry.png]] ''Dried Out'', and a ''Dried Out'' plant will die. A plant may become diseased randomly at any cycle change. Each mature plant will produce a fruit and {{O2}} at the beginning of Cycle 1 provided that it is not ''Diseased'', ''Thirsty'' or ''Dried Out''. However, they do so ''after'' possible asphyxiation events ({{O2}} may go from 1 to whatever plants produce, but still people can die because it technically hit 0 first).&lt;br /&gt;
&lt;br /&gt;
The charges shown on a [[Image:Plant_youngling.png]] ''Young'' plant indicate how many cycles it has gone through in that state. Without the {{Skill|Botanist}} skill, the charges can be used to estimate when a given plant will mature. ''Botanists'', however, can read '''plant properties''' which tell exactly when a young plant will mature.&lt;br /&gt;
A plant maturing on Cycle 1 will also bear a fruit/{{O2}} in the same cycle, as will the initial banana trees if the ship happens to start on D1C1.&lt;br /&gt;
&lt;br /&gt;
==Actions==&lt;br /&gt;
*'''Plant a fruit:''' Requires an empty {{Item|HydroPot}} and a fruit. Creates a young plant of the same type as the fruit. &lt;br /&gt;
**Cost: 2 {{AP}} or 1 {{AP|Garden}}&lt;br /&gt;
&lt;br /&gt;
*'''Water a plant:''' Resets the plant's thirst status. Only one watering is needed, regardless of whether the plant is thirsty or dried out. &lt;br /&gt;
**Cost: 1 {{AP}} or 1 {{AP|Garden}}&lt;br /&gt;
&lt;br /&gt;
*'''Treat a plant:''' Cures a diseased plant. &lt;br /&gt;
**Cost: 2 {{AP}} or 1 {{AP|Garden}}&lt;br /&gt;
&lt;br /&gt;
*'''Graft a fruit:''' Uses a fruit (must be held in inventory) to change the type of any plant. The plant becomes a young cross-breed plant. Parent plant must not be thirsty, dried out or diseased, and the person doing it must not be dirty or have any physical illness. If any of these things is the case, the plant will die and you will lose the fruit.&lt;br /&gt;
**Cost: 2 {{AP}} or 1 {{AP|Garden}}&lt;br /&gt;
&lt;br /&gt;
==Important Tips==&lt;br /&gt;
*When plants die, they leave an empty {{Item|HydroPot}} behind. When they're consumed by fire, however, the HydroPot breaks as well.&lt;br /&gt;
&lt;br /&gt;
*Since ''Young'' plants do not produce fruit or {{O2}}, they do not need to be treated for [[Image:Plant_diseased.png]] disease until they mature. They also do not need to be watered when [[Image:Plant_thirsty.png]] ''Thirsty'', only when [[Image:Plant_dry.png]] ''Dried Out'', so every other day.&lt;br /&gt;
&lt;br /&gt;
*Plants can become diseased at any cycle change throughout the day. Hence, they should always be checked during Cycle 8, if possible. It's often useful for the gardener to post in general chat early Cycle 8 to give an update on plant statuses - that all are clear or that assistance is needed.&lt;br /&gt;
&lt;br /&gt;
*{{AP|Garden}} '''Gardening Points''' should be prioritized for the most {{AP}}-costly actions if possible. If you know you're going to need to graft a fruit during that day, save them for that. Use them on treating disease and planting new plants before using them on watering.&lt;br /&gt;
&lt;br /&gt;
*Watering costs 1 {{AP}} for everyone. As a {{Skill|Botanist}}, encourage non-botanists frequenting the lab (like {{Character|Chun}}) to water plants for you earlier in the day, in order to avoid stressful situations in Cycle 8, and save your {{AP|Garden}} if there happens to be nothing more demanding to do. Especially if you are a {{Skill|Biologist}} who also gets better research value for his {{AP}} than them.&lt;br /&gt;
&lt;br /&gt;
*Placing many {{Item|Post-It Note}}s on the shelf in the same room as plants is recommended in order to protect hydropots from fires. They can be destroyed by fires, and once they're gone, there's no replacing them, so adding other stuff to burn instead leaves lesser chance that plants will catch fire, especially late game when fires are frequent.&lt;br /&gt;
&lt;br /&gt;
*In the very late game, it is recommended that trusted crew-members hold plants in their inventory on cycle changes. Plants in the inventory can never burn in a fire.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]] [[Category:Ian]]&lt;/div&gt;</summary>
		<author><name>Slider2k</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Gardening</id>
		<title>Gardening</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Gardening"/>
				<updated>2014-02-08T17:10:26Z</updated>
		
		<summary type="html">&lt;p&gt;Slider2k: /* Actions */ I don't think Grafting is Botanist-only action. I've seen Hybridize option available when playing a non-Botanist.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the depths of space, sustaining your crew can be difficult work; '''Gardening''' helps by providing a source of oxygen as well as delicious fruit. While the novice gardener starts out with a set of {{Item|Banana Tree}}s, proficient [[exploration]] of alien planets may eventually bloom the garden into a paradise of {{Item|Alien Fruit}}.&lt;br /&gt;
&lt;br /&gt;
While starting out small, an ideal garden can yield 12-24 fruit and 12 {{O2}} every day.&lt;br /&gt;
==Location==&lt;br /&gt;
Each ship starts with 2 mature {{Item|Banana Tree}}s and 1 empty {{Item|HydroPot}} in the ''Hydroponic Garden'', as well as 2 empty Hydropots scattered throughout the ship's storage rooms. Plants and pots should be moved to the ''Laboratory'' so that gardeners can share the {{Item|Stainproof Apron}} with the lab crew to avoid getting {{Status|Dirty}}. Plants should only be moved back to the garden if the ship has completed a [[NERON Projects|NERON project]] which makes the garden advantageous.&lt;br /&gt;
&lt;br /&gt;
Completing the ''Extra Hydropots'' project will add 3 additional Hydropots to the garden's shelf. Also, crewmembers with a {{Skill|Green Thumb}} will each receive 2 more pots, for a maximum of 12 when {{Character|Stephen}} copies this skill form {{Character|Ian}}.&lt;br /&gt;
&lt;br /&gt;
==Plant Statuses==&lt;br /&gt;
*[[Image:Plant_youngling.png]] '''Young''': This plant does not produce fruit or {{O2}} until it matures. It will mature in anywhere from 1-48 cycles depending on the plant type.&lt;br /&gt;
*[[Image:Plant_thirsty.png]] '''Thirsty''': This plant will only produce {{O2}}. If not watered, it will be dried out the next day. (No effect on young plants.)&lt;br /&gt;
*[[Image:Plant_dry.png]] '''Dried Out''': This plant will not produce fruit or {{O2}}. If not watered, it will be dead the next day. &lt;br /&gt;
*[[Image:Plant_diseased.png]] '''Diseased''': This plant will not produce fruit or {{O2}}. (No effect on young plants.)&lt;br /&gt;
&lt;br /&gt;
A plant's thirst status changes on ''day change'' between Cycles 8 and 1: A watered plant with no statuses will change to [[Image:Plant_thirsty.png]] ''Thirsty'', a ''Thirsty'' plant will change to [[Image:Plant_dry.png]] ''Dried Out'', and a ''Dried Out'' plant will die. A plant may become diseased randomly at any cycle change. Each mature plant will produce a fruit and {{O2}} at the beginning of Cycle 1 provided that it is not ''Diseased'', ''Thirsty'' or ''Dried Out''. However, they do so ''after'' possible asphyxiation events ({{O2}} may go from 1 to whatever plants produce, but still people can die because it technically hit 0 first).&lt;br /&gt;
&lt;br /&gt;
The charges shown on a [[Image:Plant_youngling.png]] ''Young'' plant indicate how many cycles it has gone through in that state. Without the {{Skill|Botanist}} skill, the charges can be used to estimate when a given plant will mature. ''Botanists'', however, can read '''plant properties''' which tell exactly when a young plant will mature.&lt;br /&gt;
A plant maturing on Cycle 1 will also bear a fruit/{{O2}} in the same cycle, as will the initial banana trees if the ship happens to start on D1C1.&lt;br /&gt;
&lt;br /&gt;
==Actions==&lt;br /&gt;
*'''Plant a fruit:''' Requires an empty {{Item|HydroPot}} and a fruit. Creates a young plant of the same type as the fruit. &lt;br /&gt;
**Cost: 2 {{AP}} or 1 {{AP|Garden}}&lt;br /&gt;
&lt;br /&gt;
*'''Water a plant:''' Resets the plant's thirst status. Only one watering is needed, regardless of whether the plant is thirsty or dried out. &lt;br /&gt;
**Cost: 1 {{AP}} or 1 {{AP|Garden}}&lt;br /&gt;
&lt;br /&gt;
*'''Treat a plant:''' Cures a diseased plant. &lt;br /&gt;
**Cost: 2 {{AP}} or 1 {{AP|Garden}}&lt;br /&gt;
&lt;br /&gt;
*'''Graft a fruit:''' Uses a fruit (must be held in inventory) to change the type of any plant. The plant becomes a young cross-breed plant. Parent plant must not be thirsty, dried out or diseased, and the person doing it must not be dirty or have any physical illness. If any of these things is the case, the plant will die and you will lose the fruit.&lt;br /&gt;
**Cost: 2 {{AP}} or 1 {{AP|Garden}}&lt;br /&gt;
&lt;br /&gt;
==Important Tips==&lt;br /&gt;
*When plants die, they leave an empty {{Item|HydroPot}} behind. When they're consumed by fire, however, the HydroPot breaks as well.&lt;br /&gt;
&lt;br /&gt;
*Since ''Young'' plants do not produce fruit or {{O2}}, they do not need to be treated for [[Image:Plant_diseased.png]] disease until they mature. They also do not need to be watered when [[Image:Plant_thirsty.png]] ''Thirsty'', only when [[Image:Plant_dry.png]] ''Dried Out'', so every other day.&lt;br /&gt;
&lt;br /&gt;
*Plants can become diseased at any cycle change throughout the day. Hence, they should always be checked during Cycle 8, if possible. It's often useful for the gardener to post in general chat early Cycle 8 to give an update on plant statuses - that all are clear or that assistance is needed.&lt;br /&gt;
&lt;br /&gt;
*{{AP|Garden}} '''Gardening Points''' should be prioritized for the most {{AP}}-costly actions if possible. If you know you're going to need to graft a fruit during that day, save them for that. Use them on treating disease and planting new plants before using them on watering.&lt;br /&gt;
&lt;br /&gt;
*Watering costs 1 {{AP}} for everyone. As a {{Skill|Botanist}}, encourage non-botanists frequenting the lab (like {{Character|Chun}}) to water plants for you earlier in the day, in order to avoid stressful situations in Cycle 8, and save your {{AP|Garden}} if there happens to be nothing more demanding to do. Especially if you are a {{Skill|Biologist}} who also gets better research value for his {{AP}} than them.&lt;br /&gt;
&lt;br /&gt;
*Placing many {{Item|Post-It Note}}s on the shelf in the same room as plants is recommended in order to protect hydropots from fires. They can be destroyed by fires, and once they're gone, there's no replacing them, so adding those decoys to be burned instead leaves lesser chance that plants will catch fire, especially late game when fires are frequent.&lt;br /&gt;
&lt;br /&gt;
*In the very late game, it is recommended that trusted crew-members hold plants in their inventory on cycle changes. Plants in the inventory can never burn in a fire.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]] [[Category:Ian]]&lt;/div&gt;</summary>
		<author><name>Slider2k</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Gardening</id>
		<title>Gardening</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Gardening"/>
				<updated>2014-02-08T17:07:25Z</updated>
		
		<summary type="html">&lt;p&gt;Slider2k: /* Plant Statuses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the depths of space, sustaining your crew can be difficult work; '''Gardening''' helps by providing a source of oxygen as well as delicious fruit. While the novice gardener starts out with a set of {{Item|Banana Tree}}s, proficient [[exploration]] of alien planets may eventually bloom the garden into a paradise of {{Item|Alien Fruit}}.&lt;br /&gt;
&lt;br /&gt;
While starting out small, an ideal garden can yield 12-24 fruit and 12 {{O2}} every day.&lt;br /&gt;
==Location==&lt;br /&gt;
Each ship starts with 2 mature {{Item|Banana Tree}}s and 1 empty {{Item|HydroPot}} in the ''Hydroponic Garden'', as well as 2 empty Hydropots scattered throughout the ship's storage rooms. Plants and pots should be moved to the ''Laboratory'' so that gardeners can share the {{Item|Stainproof Apron}} with the lab crew to avoid getting {{Status|Dirty}}. Plants should only be moved back to the garden if the ship has completed a [[NERON Projects|NERON project]] which makes the garden advantageous.&lt;br /&gt;
&lt;br /&gt;
Completing the ''Extra Hydropots'' project will add 3 additional Hydropots to the garden's shelf. Also, crewmembers with a {{Skill|Green Thumb}} will each receive 2 more pots, for a maximum of 12 when {{Character|Stephen}} copies this skill form {{Character|Ian}}.&lt;br /&gt;
&lt;br /&gt;
==Plant Statuses==&lt;br /&gt;
*[[Image:Plant_youngling.png]] '''Young''': This plant does not produce fruit or {{O2}} until it matures. It will mature in anywhere from 1-48 cycles depending on the plant type.&lt;br /&gt;
*[[Image:Plant_thirsty.png]] '''Thirsty''': This plant will only produce {{O2}}. If not watered, it will be dried out the next day. (No effect on young plants.)&lt;br /&gt;
*[[Image:Plant_dry.png]] '''Dried Out''': This plant will not produce fruit or {{O2}}. If not watered, it will be dead the next day. &lt;br /&gt;
*[[Image:Plant_diseased.png]] '''Diseased''': This plant will not produce fruit or {{O2}}. (No effect on young plants.)&lt;br /&gt;
&lt;br /&gt;
A plant's thirst status changes on ''day change'' between Cycles 8 and 1: A watered plant with no statuses will change to [[Image:Plant_thirsty.png]] ''Thirsty'', a ''Thirsty'' plant will change to [[Image:Plant_dry.png]] ''Dried Out'', and a ''Dried Out'' plant will die. A plant may become diseased randomly at any cycle change. Each mature plant will produce a fruit and {{O2}} at the beginning of Cycle 1 provided that it is not ''Diseased'', ''Thirsty'' or ''Dried Out''. However, they do so ''after'' possible asphyxiation events ({{O2}} may go from 1 to whatever plants produce, but still people can die because it technically hit 0 first).&lt;br /&gt;
&lt;br /&gt;
The charges shown on a [[Image:Plant_youngling.png]] ''Young'' plant indicate how many cycles it has gone through in that state. Without the {{Skill|Botanist}} skill, the charges can be used to estimate when a given plant will mature. ''Botanists'', however, can read '''plant properties''' which tell exactly when a young plant will mature.&lt;br /&gt;
A plant maturing on Cycle 1 will also bear a fruit/{{O2}} in the same cycle, as will the initial banana trees if the ship happens to start on D1C1.&lt;br /&gt;
&lt;br /&gt;
==Actions==&lt;br /&gt;
*'''Plant a fruit:''' Requires an empty {{Item|HydroPot}} and a fruit. Creates a young plant of the same type as the fruit. &lt;br /&gt;
**Cost: 2 {{AP}} or 1 {{AP|Garden}}&lt;br /&gt;
&lt;br /&gt;
*'''Water a plant:''' Resets the plant's thirst status. Only one watering is needed, regardless of whether the plant is thirsty or dried out. &lt;br /&gt;
**Cost: 1 {{AP}} or 1 {{AP|Garden}}&lt;br /&gt;
&lt;br /&gt;
*'''Treat a plant:''' Cures a diseased plant. &lt;br /&gt;
**Cost: 2 {{AP}} or 1 {{AP|Garden}}&lt;br /&gt;
&lt;br /&gt;
*'''Graft a fruit:''' Uses a fruit (must be held in inventory) to change the type of any plant. The plant becomes a young cross-breed plant. Parent plant must not be thirsty, dried out or diseased, and the person doing it must not be dirty or have any physical illness. If any of these things is the case, the plant will die and you will lose the fruit.&lt;br /&gt;
**Cost: 2 {{AP}} or 1 {{AP|Garden}}&lt;br /&gt;
**This is a {{Skill|Botanist}}-only action.&lt;br /&gt;
&lt;br /&gt;
==Important Tips==&lt;br /&gt;
*When plants die, they leave an empty {{Item|HydroPot}} behind. When they're consumed by fire, however, the HydroPot breaks as well.&lt;br /&gt;
&lt;br /&gt;
*Since ''Young'' plants do not produce fruit or {{O2}}, they do not need to be treated for [[Image:Plant_diseased.png]] disease until they mature. They also do not need to be watered when [[Image:Plant_thirsty.png]] ''Thirsty'', only when [[Image:Plant_dry.png]] ''Dried Out'', so every other day.&lt;br /&gt;
&lt;br /&gt;
*Plants can become diseased at any cycle change throughout the day. Hence, they should always be checked during Cycle 8, if possible. It's often useful for the gardener to post in general chat early Cycle 8 to give an update on plant statuses - that all are clear or that assistance is needed.&lt;br /&gt;
&lt;br /&gt;
*{{AP|Garden}} '''Gardening Points''' should be prioritized for the most {{AP}}-costly actions if possible. If you know you're going to need to graft a fruit during that day, save them for that. Use them on treating disease and planting new plants before using them on watering.&lt;br /&gt;
&lt;br /&gt;
*Watering costs 1 {{AP}} for everyone. As a {{Skill|Botanist}}, encourage non-botanists frequenting the lab (like {{Character|Chun}}) to water plants for you earlier in the day, in order to avoid stressful situations in Cycle 8, and save your {{AP|Garden}} if there happens to be nothing more demanding to do. Especially if you are a {{Skill|Biologist}} who also gets better research value for his {{AP}} than them.&lt;br /&gt;
&lt;br /&gt;
*Placing many {{Item|Post-It Note}}s on the shelf in the same room as plants is recommended in order to protect hydropots from fires. They can be destroyed by fires, and once they're gone, there's no replacing them, so adding those decoys to be burned instead leaves lesser chance that plants will catch fire, especially late game when fires are frequent.&lt;br /&gt;
&lt;br /&gt;
*In the very late game, it is recommended that trusted crew-members hold plants in their inventory on cycle changes. Plants in the inventory can never burn in a fire.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]] [[Category:Ian]]&lt;/div&gt;</summary>
		<author><name>Slider2k</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Relaying</id>
		<title>Relaying</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Relaying"/>
				<updated>2014-02-08T13:39:42Z</updated>
		
		<summary type="html">&lt;p&gt;Slider2k: /* How it works */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Relaying''' is the process of resetting each other's efficiency in work involving [[Research]], [[NERON Projects]] and [[PILGRED Reactor]] repairs.&lt;br /&gt;
&lt;br /&gt;
== How it works ==&lt;br /&gt;
&lt;br /&gt;
When a character participates in one of the types of projects listed above, they progress its development by a certain percentage. Each successive attempt on the same project has its efficiency reduced by '''2-3%''', meaning that a single [[Characters|character]] is unable to finish most of the projects single-handedly, as their efficiency will eventually drop down to 0%.&lt;br /&gt;
&lt;br /&gt;
If another person contributes, all other participants' efficiency is reset to full. Thus, the most efficient way to participate in a research/project/PILGRED repair is for two or more characters, preferably with [[Skills]] beneficial to the work in question, to alternate working on it. This will guarantee that their {{AP}} and/or special skill points like {{AP|NERON}}, {{AP|PILGRED}} etc. are spent as efficiently as possible.&lt;br /&gt;
&lt;br /&gt;
== Related skills ==&lt;br /&gt;
&lt;br /&gt;
A large number of [[skills]] increase a character's efficiency for certain NERON's Core projects; see the [[NERON Projects]] page for details.&lt;br /&gt;
&lt;br /&gt;
{{Skill|Biologist}} and {{Skill|Medic}} increase a character's base [[Research]] efficiency, making relaying more valuable for them.&lt;br /&gt;
&lt;br /&gt;
{{Skill|NERON's only friend}} - Having this skill in the crew means that [[NERON Projects|NERON project]] efficiency will be always be at its top percentage, rather than a random amount from a range of numbers. This means that, for example, a project where you'd usually have a base efficiency of 13-17% etc. will have a base efficiency of 17%. Efficiency still degrades with participation as usual, however.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
*[[Research]]&lt;br /&gt;
*[[NERON Projects]]&lt;br /&gt;
*[[PILGRED Reactor]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]] [[Category:Finola]] [[Category:Chun]] [[Category:Ian]] [[Category:Raluca]] [[Category:Kuan Ti]] [[Category:Janice]]&lt;/div&gt;</summary>
		<author><name>Slider2k</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Relaying</id>
		<title>Relaying</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Relaying"/>
				<updated>2014-02-08T13:37:13Z</updated>
		
		<summary type="html">&lt;p&gt;Slider2k: /* How it works */ rewording&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Relaying''' is the process of resetting each other's efficiency in work involving [[Research]], [[NERON Projects]] and [[PILGRED Reactor]] repairs.&lt;br /&gt;
&lt;br /&gt;
== How it works ==&lt;br /&gt;
&lt;br /&gt;
When a character participates in one of the types of projects listed above, they progress its development by a certain percentage. Each successive attempt on the same project has its efficiency reduced by '''2-3%''', meaning that a single [[Characters|character]] is unable to finish most of the projects single-handedly, as their efficiency will eventually drop down to 0%.&lt;br /&gt;
&lt;br /&gt;
If another person contributes, all other participant's efficiency is reset to full. Thus, the most efficient way to participate in research/project/PILGRED repair is for two or more characters, preferably with [[Skills]] beneficial to the work in question, to alternate working on it. This will guarantee that their {{AP}} and/or special skill points like {{AP|NERON}}, {{AP|PILGRED}} etc. are spent as efficiently as possible.&lt;br /&gt;
&lt;br /&gt;
== Related skills ==&lt;br /&gt;
&lt;br /&gt;
A large number of [[skills]] increase a character's efficiency for certain NERON's Core projects; see the [[NERON Projects]] page for details.&lt;br /&gt;
&lt;br /&gt;
{{Skill|Biologist}} and {{Skill|Medic}} increase a character's base [[Research]] efficiency, making relaying more valuable for them.&lt;br /&gt;
&lt;br /&gt;
{{Skill|NERON's only friend}} - Having this skill in the crew means that [[NERON Projects|NERON project]] efficiency will be always be at its top percentage, rather than a random amount from a range of numbers. This means that, for example, a project where you'd usually have a base efficiency of 13-17% etc. will have a base efficiency of 17%. Efficiency still degrades with participation as usual, however.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
*[[Research]]&lt;br /&gt;
*[[NERON Projects]]&lt;br /&gt;
*[[PILGRED Reactor]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]] [[Category:Finola]] [[Category:Chun]] [[Category:Ian]] [[Category:Raluca]] [[Category:Kuan Ti]] [[Category:Janice]]&lt;/div&gt;</summary>
		<author><name>Slider2k</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Smilies_and_Icons</id>
		<title>Smilies and Icons</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Smilies_and_Icons"/>
				<updated>2014-02-08T12:41:43Z</updated>
		
		<summary type="html">&lt;p&gt;Slider2k: /* Special */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are many icons you can use in the in-game chat as well as in the forum&lt;br /&gt;
&lt;br /&gt;
== Chat Only ==&lt;br /&gt;
&lt;br /&gt;
Icons available in chat, but not in forum&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Points&lt;br /&gt;
|-&lt;br /&gt;
| [[file:pslots.png]]&lt;br /&gt;
| {{nw|pa_pm}}&lt;br /&gt;
|-&lt;br /&gt;
| {{ap}}&lt;br /&gt;
| {{nw|pa}}&lt;br /&gt;
|-&lt;br /&gt;
| {{mp}}&lt;br /&gt;
| {{nw|pm}}&lt;br /&gt;
|-&lt;br /&gt;
| {{hp}}&lt;br /&gt;
| {{nw|pv}}&lt;br /&gt;
|-&lt;br /&gt;
| [[file:xp.png]]&lt;br /&gt;
| {{nw|xp}}&lt;br /&gt;
|-&lt;br /&gt;
| [[file:xpbig.png]]&lt;br /&gt;
| {{nw|xpbig}}&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Pa heal.png]]&lt;br /&gt;
| {{nw|pa_heal}}&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;width: 20px;&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Statuses&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Paria.png]]&lt;br /&gt;
| {{nw|asocial}}&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Disabled status.png]]&lt;br /&gt;
| {{nw|disabled}}&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Starving.png]]&lt;br /&gt;
| {{nw|hungry}}&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Hurt.png]]&lt;br /&gt;
| {{nw|hurt}}&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Disease.png]]&lt;br /&gt;
| {{nw|ill}}&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Psy disease.png]]&lt;br /&gt;
| {{nw|psy_disease}}&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;width: 20px;&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Titles&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Title 02.png]]&lt;br /&gt;
| {{nw|admin_neron}}&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Title 01.png]]&lt;br /&gt;
| {{nw|order}}&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Title 03.png]]&lt;br /&gt;
| {{nw|resp_comm}}&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;width: 20px;&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Alerts&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Alert.png]]&lt;br /&gt;
| {{nw|alert}}&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Comm icon.png]]&lt;br /&gt;
| {{nw|com}}&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Door.png]]&lt;br /&gt;
| {{nw|door}}&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;width: 20px;&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Plants&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Plant youngling.png]]&lt;br /&gt;
| {{nw|plant_youngling}}&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Plant thirsty.png]]&lt;br /&gt;
| {{nw|plant_thirsty}}&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Plant dry.png]]&lt;br /&gt;
| {{nw|plant_dry}}&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Plant diseased.png]]&lt;br /&gt;
| {{nw|plant_diseased}}&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;width: 20px;&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Misc&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Bin.png]]&lt;br /&gt;
| {{nw|bin}}&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Pageright.png]]&lt;br /&gt;
| {{nw|next}}&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Daedalus triumph.png]]&lt;br /&gt;
| {{nw|ship_triumph}}&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Explore.png]]&lt;br /&gt;
| {{nw|exp}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Chat and Forum ==&lt;br /&gt;
&lt;br /&gt;
Icons available in chat and forum. To use in chat, use codes as shown. To use in the forum, prefix the code with '''mush_'''.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Special Points&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Pa comp.png]]&lt;br /&gt;
| {{nw|pa_comp}}&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Pa cook.png]]&lt;br /&gt;
| {{nw|pa_cook}}&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Pa core.png]]&lt;br /&gt;
| {{nw|pa_core}}&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Pa eng.png]]&lt;br /&gt;
| {{nw|pa_eng}}&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Pa garden.png]]&lt;br /&gt;
| {{nw|pa_garden}}&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Pa pilgred.png]]&lt;br /&gt;
| {{nw|pa_pilgred}}&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Pa shoot.png]]&lt;br /&gt;
| {{nw|pa_shoot}}&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;width: 20px;&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Statuses&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Laid.png]]&lt;br /&gt;
| {{nw|laid}}&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Guardian.png]]&lt;br /&gt;
| {{nw|mastered}}&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Mush.png]]&lt;br /&gt;
| {{nw|mush}}&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Stinky.png]]&lt;br /&gt;
| {{nw|stink}}&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;width: 20px;&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Resources&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Fuel.png]]&lt;br /&gt;
| {{nw|fuel}}&lt;br /&gt;
|-&lt;br /&gt;
| [[file:O2.png]]&lt;br /&gt;
| {{nw|o2}}&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;width: 20px;&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Health&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Moral.png]]&lt;br /&gt;
| {{nw|moral}}&amp;lt;br&amp;gt;{{nw|pmo}}&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Lp.png]]&lt;br /&gt;
| {{nw|hp}}&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Pa cook.png]]&lt;br /&gt;
| {{nw|eat}}&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Drugs.png]]&lt;br /&gt;
| {{nw|pills}}&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Dead.png]]&lt;br /&gt;
| {{nw|dead}}&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;width: 20px;&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Pitfalls&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Hunter icon.png]]&lt;br /&gt;
| {{nw|hunter}}&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Fire.png]]&lt;br /&gt;
| {{nw|fire}}&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;width: 20px;&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Misc&lt;br /&gt;
|-&lt;br /&gt;
| [[file:More.png]]&lt;br /&gt;
| {{nw|more}}&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Less.png]]&lt;br /&gt;
| {{nw|less}}&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Discrete.png]]&lt;br /&gt;
| {{nw|shh}}&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Talk.gif]]&lt;br /&gt;
| {{nw|talk}}&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Talkie.png]]&lt;br /&gt;
| {{nw|talky}}&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Cat.png]]&lt;br /&gt;
| {{nw|cat}}&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Pa eng.png]]&lt;br /&gt;
| {{nw|eng}}&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Casio.png]]&lt;br /&gt;
| {{nw|time}}&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Tip.png]]&lt;br /&gt;
| {{nw|tip}}&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Triumph.png]]&lt;br /&gt;
| {{nw|triumph}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Special===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Special&lt;br /&gt;
|-&lt;br /&gt;
| [[file:hungry.png]]&lt;br /&gt;
| {{nw|mush_apple}}&lt;br /&gt;
|-&lt;br /&gt;
| [[file:mush_triumph.png]]&lt;br /&gt;
| {{nw|mush_triumph2}}&lt;br /&gt;
|-&lt;br /&gt;
| {{ticket}}&lt;br /&gt;
| {{nw|mush_ticket}}&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Survival_icon.png]]&lt;br /&gt;
| {{nw|mush_explorer_1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Door.png]]&lt;br /&gt;
| {{nw|mush_door_repaired_1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Planet.png]]&lt;br /&gt;
| {{nw|mush_planet_scanned_1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Book_icon.png]]&lt;br /&gt;
| {{nw|mush_tutorial_1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Reported.png]]&lt;br /&gt;
| {{nw|mush_signal_equip_1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Stock.png]]&lt;br /&gt;
| {{nw|mush_explo_feed_1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Awake.png]]&lt;br /&gt;
| {{nw|mush_game_without_sleep_1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Twinoid ==&lt;br /&gt;
&lt;br /&gt;
All twinoid icons that you have in the forum can also be used in the game with their regular twinoid codes. Any consumable icons will count as being used in the chat.&lt;br /&gt;
&lt;br /&gt;
To find out what smileys you have available to you, go to the forum and start a new post or start a reply to a post. Your options will be listed at the bottom.&lt;/div&gt;</summary>
		<author><name>Slider2k</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Inventory</id>
		<title>Inventory</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Inventory"/>
				<updated>2014-02-05T06:44:09Z</updated>
		
		<summary type="html">&lt;p&gt;Slider2k: /* Rations */ Clear and straightforward writing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}{{Warning|'''To Do:''' Add repair and disassembling chances, English names of fruits, books and documents section. Also need to alphabetize the items within the table so we can remove the sort.}}&lt;br /&gt;
{{Caution|'''Attention''': The [[:Category:Useful Templates|Item template]] is already operational, however the single item pages do not exist yet! A system similar to the way Skills are handled will be set up soon. Until then, please avoid creating item pages! - [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]])}}&lt;br /&gt;
In ''Mush'', you can find a plethora of hand-held items from many sources, be it storage rooms, planet expeditions or by creating them from Blueprints. This page lists and categorizes them, expanding on several key properties.&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
{{Todo|Discuss all possible item properties: Flammable, Artefact, Heavy, Broken, Charges/Max Charges, Repairable, Stackable, Non-droppable, Personal, used in blueprints, perishable (if food), consumable etc.&lt;br /&gt;
More properties available [http://www.twinpedia.com/mush/objets here] and [[Talk:Inventory#Data_Field_Brainstorming|here]]}}&lt;br /&gt;
&lt;br /&gt;
=Gear=&lt;br /&gt;
These provide passive effects when held.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Alien_can_opener.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Alien Opener'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;[[Exploration]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Increases success chance of repairs, item reinforcement, dismantling, and hull reinforcement by 50% of base chance without the opener.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Antigrav_scooter.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Anti-Grav Scooter'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;br&amp;gt;2 charges to start, max 8&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Disassemble = 25%&lt;br /&gt;
| Adds 2 extra [[image:Pa_slot2.png]] during [[image:Pa_slot1.png]] to [[image:Pa_slot2.png]] conversions. Does not stack with the Sprinter skill.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Super_talky.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''iTrakie'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Gold Mode&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Repair = 25%&lt;br /&gt;
| Combines the functions of the walkie talkie and tracker. Obtained after buying gold mode once.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ncc_lens.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lenses'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x [[Research|NCC Contact Lenses]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Adds 10% accuracy when shooting at [[hunters]], adds 33% accuracy when shooting at players.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Wavoscope.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Oscilloscope'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Blueprint&amp;lt;br&amp;gt;Heavy&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Doubles the overall success chance to repair Patrol Ships and the hull of the Daedalus. Also doubles the number of hull points repaired per successful repair from 5 to 10. &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[image:Plastenite_armor.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Plastenite Armor'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Absorbs 1 point of combat damage. (Twinpedia says between players only, confirm not useful for expeditions?)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Protection_gloves.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Protective Gloves'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Chance of injury during repairs is divided by 5.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Rolling boulder.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Rolling Boulder'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;[[Exploration]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| During even numbered cycles, you earn one additional [[image:Pa_slot2.png]] during [[image:Pa_slot1.png]] to [[image:Pa_slot2.png]] conversions. Stacks with the scooter. &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Aiming_helmet.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Sniper Helmet'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Adds 10% accuracy when shooting at [[hunters]], adds 33% accuracy when shooting at players.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Soap.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Soap'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| The wash action costs 1 [[image:Pa_slot1.png]] less.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Space_suit.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Spacesuit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;6 x Daedalus&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Disassembling: 6%&lt;br /&gt;
| Allows you to breathe on planets without oxygen and to survive after ejection from patrol ships.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Apron.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Stainproof Apron'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Repair = 25%&lt;br /&gt;
| Messy actions do not make you dirty. Super messy actions still make you dirty. See [[Dirty]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Super_soap.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Super Soaper'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x [[Mushicide soap]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| The wash action costs 1 [[image:Pa_slot1.png]] less and removes 1 spore from infected humans.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{H:title|The Tracker is like an on-board GPS, it gives you general information on the ship!|[[image:Tracker.jpg]]}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Tracker'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Personal 1 x each&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Displays the minimap with the position of the crew if they are aboard the Daedalus. Can also display breakages and fires with certain NERON projects.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{H:title|A Walkie-Talkie is a dated means of communication, but it works|[[image:Talky_walky.jpg]]}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Walkie Talkie'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Personal, 1 x each&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Provides access to human channels (general and private).&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{H:title|The Technician's best friend. Significantly boosts repair skills|[[image:Wrench.jpg]]}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Wrench'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Increases success chance of repairs, item reinforcement, dismantling, and hull reinforcement by 50% of base chance without the wrench.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Exploration==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Quad compass.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Quadrimetric Compass'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Prevents the person carrying it from getting lost on expeditions. Recommended that someone with pilot skill and {{AP}}  needed to pilot a rescue mission carry this, as well as other important items.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Rope.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Rope'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Cancels the personal damage that can occur in the seismic, cave and mountain zones during explorations if it targets the holder. Does not protect other crew members, and does not prevent events which cause crew death.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:White_flag.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''White Flag'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Cancels the chance of combat in Intelligent Life zones during expeditions.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Echo_sounder.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''EchoLocator'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| If one of the remaining planet zones is Hydro Carbon, increases the chance of exploring it by 5.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Driller.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Drill'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Doubles the amount of fuel gained from any zone.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Trad_module.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Babel Module'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Doubles the chance of gaining artifacts in Intelligent Life zones.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Heat_seeker.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Thermosensor'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| If one of the remaining zones is Ruminant, Predator, Intelligent Life, Mankarog or Insects, increases the chance of exploring it by 5.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Tools=&lt;br /&gt;
Allow various actions.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Hacker_kit.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Hacker Kit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Repair = 6%&lt;br /&gt;
| Allows the user to attempt to force access to the command or BIOS terminals at a cost of 2 {{AP}}  25% base chance of success without IT Expert skill, 50% base chance with IT Expert skill.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Postit_bloc.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Block of Post-It Notes'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used to write notes. Useful for filling shelves with in case of fires, adding filler to expedition crew inventory to reduce chances of important items being lost, and communicating with certain injuries which impair communication.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Extinguisher.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Extinguisher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Storage, 1 X Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Repair = 25%&lt;br /&gt;
Disassemble = 25%&lt;br /&gt;
| 50% base chance to extinguish a fire for 1 {{AP}} &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Mad_kube.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''MAD Kube'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Refectory&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Can use 1 {{AP}} to try to solve the kube. About 10% chance of success, first time rewards 5 {{Glory}}. Generally considered a very selfish waste of {{AP}} in all situations except imminent game endings.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Microwave.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Microwave'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Refectory&amp;lt;br&amp;gt;Heavy&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Repair = 25%&lt;br /&gt;
Disassembling: ?%&lt;br /&gt;
Results in:&lt;br /&gt;
2 [[Inventory#Components|Metal Scrap]]&lt;br /&gt;
| Starts broken. Allows cooking of standard rations for free. Chance to break the comms link to Sol.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Duck_tape.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Duct Tape'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| For 1 {{AP}}, may gag another crew member.&amp;lt;br&amp;gt;{{Todo|The effects of gagging someone/getting gagged? (iirc, they gain the muted quality, ie: cannot talk, and it is considered aggressive. [[User:Nijineko|Nijineko]] ([[User talk:Nijineko|talk]]) 11:43, 18 January 2014 (MST)}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Freezer.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Superfreezer'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Refectory&amp;lt;br&amp;gt;Heavy&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Repair = 25%&lt;br /&gt;
| Starts broken. Converts cooked rations and alien steaks into standard rations. Can freeze other perishable consumables. (To be confirmed: Consumables retain same status as when frozen. Confirmed: Fruit retain spoiled status when frozen, [[User:Nijineko|Nijineko]] ([[User talk:Nijineko|talk]]) 11:44, 18 January 2014 (MST))&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Alien_holographic_tv.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Alien Holographic TV'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Repair = 3%&lt;br /&gt;
| Provides +3 {{morale}} to all crew in the room. Each crew member can only gain {{morale}} from this once per game. Can be used several times.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Printer.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Tabulatrix&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Bridge&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Repair = 12%&lt;br /&gt;
Disassembling: 12%&lt;br /&gt;
| Is used to print several documents, such as [[The List]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Weapons==&lt;br /&gt;
Tools for attacking other players. Also useful for [[exploration]].&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Accuracy&amp;lt;br&amp;gt;Damage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Expedition&amp;lt;br&amp;gt;Strength&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Wounds&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Kick Off'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;(Unarmed attack)&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60%&amp;lt;br&amp;gt;1-3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Rare&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Knife.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Knife'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Disassembling = 50%&lt;br /&gt;
Results in: {{Item|Scrap Metal}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60%&amp;lt;br&amp;gt;1-5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Rare&lt;br /&gt;
| Can attack another player with the knife for 1 {{AP}}. Chance for a fatal blow. Risk of injury to both victim and attacker when using the knife. Also a chance to drop the knife on the room's shelf upon attacking.&amp;lt;br&amp;gt;Does not count as hand-to-hand combat.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Blaster.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blaster'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&amp;lt;br&amp;gt;3-5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1 or 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Rare&lt;br /&gt;
| Can attack another player with the blaster for 1 {{AP}}. Stores a maximum of 3 charges. Chance for a fatal blow. Risk of injury to the victim.&amp;lt;br&amp;gt;Provides 1 point for expeditions without day 4 rebel base contact, 2 points with.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Natamy_riffle.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Natamy Rifle'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Research&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&amp;lt;br&amp;gt;2-4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&amp;lt;br&amp;gt; Common&lt;br /&gt;
| When used on a mush, does 6-13 damage and injures. Stores a maximum of 3 charges.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Items_decoup_05.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lizaro Jungle'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 99%&amp;lt;br&amp;gt;3-5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&amp;lt;br&amp;gt; ???&lt;br /&gt;
| Stores only 1 charge&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Machine_gun.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Old Faithful'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&amp;lt;br&amp;gt;2-3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0-3&amp;lt;br&amp;gt;Very&amp;lt;br&amp;gt;Common&lt;br /&gt;
| Stores a maximum of 12 charges.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Missile_launcher.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Rocket Launcher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&amp;lt;br&amp;gt;?-8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0-2&amp;lt;br&amp;gt;Common&lt;br /&gt;
| Stores only 1 charge. Damages everyone in the room including the attacker, however does less damage to the attacker. Risk of breaking equipment in the room. Chance of fatal blows.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Grenade.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Grenade'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0-10(target)&amp;lt;br&amp;gt;0-3(attacker)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0-2 &amp;lt;br&amp;gt; Common {{Todo|Confirm}}&lt;br /&gt;
| 1 {{AP}} to throw. Is consumed by taking on expeditions. Damages everyone in the room including the attacker, however does less damage to the attacker. Risk of breaking equipment in the room.&amp;lt;br&amp;gt;Cannot be thrown by humans if the NERON Core Peace is active (BIOS settings) but mush can still throw it.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Instruments=&lt;br /&gt;
Provide passive effects in a given room when on the shelf. In the case of instruments which unlock research, can also be in a player's inventory.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Water_stick.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Water Stick'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Unlocks Perpetual Moisture and Tesla SUP2X research when placed in the laboratory.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Magellan_liquid_map.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Magellan Liquid Map'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Repair = 1%&lt;br /&gt;
| When placed on the bridge, planets detected will automatically have 1 or 2 sections revealed. Does not stack with multiples.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Insectoid_shell.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Invertebrate Shell'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact, Heavy&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| When placed in a turret room, adds 100% damage to the turret. Starts a fire in the room if destroyed. Does stack with multiples.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Mush_floppy_disk.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Mush Genome Disk'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Xyloph DB&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Disassembling = 50%&lt;br /&gt;
Results in: {{Item|Plastic Scraps}}&lt;br /&gt;
| Unlocks research when placed in the laboratory.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Computer_jelly.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Printed Circuit Jelly'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| When placed in the Nexus, +3% is added to Laboratory Research base efficiencies. Does not stack with multiples.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Super map.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Star Map Piece'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used to unlock travel to Eden. When one is placed in the laboratory, unlocks Super Calculator research. Once complete, Super Calculator in Nexus can be used with 3 star map pieces to triangulate the location of Eden.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Myco_alarm.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''[[MycoAlarms|Myco Alarm]]'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;5 x Mycoalarm Research&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Repair = 25%&lt;br /&gt;
| Displays an alert in the room logs if a mush infects someone in that room. Still works if hidden.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Mush sample.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Mush Sample'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Unlocks research in the laboratory.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Components=&lt;br /&gt;
Mainly from dismantling or scrap collection using the Pasiphae after shooting down hunters. Used for assembling blueprints and reinforcing (both Daedalus hull and objects).&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt; Attributes&amp;lt;br&amp;gt; Origin&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Metal_scraps.jpg]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | '''Metal Scraps''' &amp;lt;small&amp;gt;&amp;lt;br&amp;gt; Scrap Collection&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Used in assembling objects using plans &lt;br /&gt;
|-&lt;br /&gt;
|-|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{H:title|A cold, hollow tube|[[Image:Thick_tube.jpg]]}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | '''Thick Tube''' &amp;lt;small&amp;gt;&amp;lt;br&amp;gt; x 2 Shower &amp;lt;br&amp;gt;1 x '''Lizaro Jungle'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Disassembling: 50% &lt;br /&gt;
Results in: {{Item|Scrap Metal}}&lt;br /&gt;
| Used in assembling objects using plans &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{H:title|More worthless debris|[[Image:Plastic_scraps.jpg]]}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | '''Plastic Scraps''' &amp;lt;small&amp;gt;&amp;lt;br&amp;gt; x 2 Shower &amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Used in assembling objects using plans &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Old_shirt.jpg]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | '''Old T-Shirt''' &amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used in assembling the White Flag blueprint.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
-&amp;gt;Note: put containers here&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Camera.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Camera'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;3 x storage&amp;lt;br&amp;gt;2 x [[Paranoid]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Repair = ?%&lt;br /&gt;
Disassembling: 25% &lt;br /&gt;
| Secret and furtive actions are recorded in the room log when a camera is present. Cannot be dropped on a shelf. If the paranoid skill is selected when the player has a full inventory, the cameras will mount on the room wall.&amp;lt;br&amp;gt;1 {{AP}} to dismount a camera, 2 {{AP}}  to install.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Space_capsule.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Space Capsule'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Scrap Collection&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Costs 1 {{AP}} to open. Often contains oxygen, fuel, metal or plastic scrap. May contain a ration or Medikit according to Twinpedia. (Verify?) &amp;lt;br&amp;gt; {{Note|It's best to open Space capsules while not having empty inventory slots, that way any Fuel/Oxygen capsules will be dropped on the shelf, instead of going to player's inventory.}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fuel_capsule.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Fuel Capsule'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Rear Storage fuel tanks&amp;lt;br&amp;gt;Combustion Chamber&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Contain 1 unit of fuel. Cannot be placed upon a shelf unless the holder mutates or dies. Can be removed from or placed in the fuel tanks and combustion chamber.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Oxy_capsule.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Oxygen Capsule'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Central Storage tanks&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Contain 1 unit of oxygen. Cannot be placed upon a shelf unless the holder mutates or dies. Can be removed from or placed in the oxygen tanks in the central storage rooms. Holding an oxygen capsule prevents the holder from suffocating if the ship is out of oxygen but is consumed when this occurs&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Tree_pot.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''HydroPot'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Storage&amp;lt;br&amp;gt;3 x Hydroponic Garden&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Fruit can be planted in these to develop the garden. See [[Gardening]].&amp;lt;br&amp;gt;More hydropots can be obtained via the NERON project [[NERON#List of NERON Projects|Additional HydroPots]] and Ian's skill [[Human#Human Skills|Green Thumb]].&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Help_drone.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Robo -Name drone'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Attempts to repair defective equipment in the room before moving. See [[Drones]]&amp;lt;br&amp;gt;An additional drone can be obtained via the NERON project [[NERON#List of NERON Projects|Additional Drone]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Body_cat.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Schrödinger'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Decryo of Raluca&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Raluca's cat. Cannot place on shelves, can drop in a given room. Can be infected by mush. Holding allows the research of NCC Lenses. See [[NPCs#Schrödinger|Schrödinger]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Pill_box.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Survival Kit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Contains 2 bandages and 2 drugs. Effects of the drugs in the Kit are visible to all.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Lunchbox.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lunchbox'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Contains 3 Standard Rations&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Coffee_thermos.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Coffee Thermos'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Gives 4 coffees.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Sofa.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Swedish Sofa belonging to -player-'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Repair: 25%&lt;br /&gt;
Disassembling: 25%&lt;br /&gt;
| Works just like a bed. Once built it cannot be moved.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Health=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Bandage.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Bandage'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Medlab&amp;lt;br&amp;gt;2 x Survival Kit&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Uses 1 {{AP}} to heal 2 {{HP}}. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Medikit.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Medkit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Uses 2 {{AP}}  if treating someone else, 3 if treating self. Heals 3 {{HP}} and may cure diseases. With Doctor skill, heals 5 {{HP}}. Can be upgraded via Ultra Healing Pomade research to heal one additional point of {{HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Alien_oil.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Jar of Alien Oil'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Heals HP to maximum and cures wounds. One time use. May also be inserted into fuel reservoir for 5 units of fuel. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Anti_mush_serum.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Retro-Fungal Serum'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x [[Research|Retro-Fungal Serum]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Costs 1 {{AP}} to use on a crewmate. Cures a mush, single use. No effect if used on a human. Usage is not logged in room records, and no notification is given to the player it is used upon if they are human.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Spore_extractor.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Spore Sucker'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x [[Research|Spore Sucker]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Costs 1 {{AP}} to remove a spore from a human. Mush cannot use it. Use is private, but makes one dirty, and does 3 {{HP}} Damage.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Blueprints=&lt;br /&gt;
Plans for constructing objects using specific components&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Each ship will start with 1 Swedish Sofa blueprint and 4 random ones. An additional 3 can be obtained via the Xyloph DB. 6 will be unavailable on any given ship.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If a blueprint is in the same room as its components, anyone may build it for 3 AP.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;When a Blueprint is used all materials are used up, this means making the white flag removes the use of soap on a ship.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Possible Copies&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Result&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Components&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Dismantling&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Sniper Helmet'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Aiming_helmet.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: White Flag'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:White_flag.jpg]]&lt;br /&gt;
| 1 x Soap&amp;lt;br&amp;gt;1 x Old T-Shirt&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Support Drone'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;br&amp;gt;1 x Robotics Expert&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Help_drone.jpg]]&lt;br /&gt;
| 4 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Echo Locator'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Echo_sounder.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint:Extinguisher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
|[[Image:Extinguisher.jpg]]&lt;br /&gt;
| 1 x Scrap Metal &amp;lt;br&amp;gt; 1 x Oxygen Capsule&lt;br /&gt;
| 1 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Grenade'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Grenade.jpg]]&lt;br /&gt;
| 1 x Oxygen Capsule&amp;lt;br&amp;gt;1 x Fuel capsule&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Rocket Launcher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Missile_launcher.jpg]]&lt;br /&gt;
| 1 x Thick Tube&amp;lt;br&amp;gt;1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Lizaro Jungle'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Items_decoup 05.jpg]]&lt;br /&gt;
| 2 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 1 x Thick Tube&amp;lt;br&amp;gt;1 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Babel Module'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Trad_module.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Swedish Sofa'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1-2&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Sofa.jpg]]&lt;br /&gt;
| 1 x Thick Tube&amp;lt;br&amp;gt;1 x Scrap metal&lt;br /&gt;
| 1 x Plastic Scrap&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Old Faithful'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Machine_gun.jpg]]&lt;br /&gt;
| 4 x Scrap Metal&lt;br /&gt;
| 1 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Thermosensor'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Heat_seeker.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 1 x Plastic Scrap&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Oscilloscope'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Wavoscope.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 2 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Consumables=&lt;br /&gt;
Actions:&lt;br /&gt;
&lt;br /&gt;
'''Consume''': Removes starvation status and gives satisfaction (if food). Chance of becoming dirty.&lt;br /&gt;
&lt;br /&gt;
'''Hyperfreeze''': 1 AP or cooking point required,the Superfreezer must be in the room and working&lt;br /&gt;
*Converts an Alien steak or a cooked ration into a standard ration&lt;br /&gt;
*Removes spores from the food&lt;br /&gt;
*Gives the food the attribute &amp;quot;Frozen&amp;quot; without affecting anything else, spoiled food is still spoiled.&lt;br /&gt;
'''Express Cook''': Need the microwave. '''Caution:''' Using the microwave can interrupt the ship's connection with Sol, and typically should not be done until after all important comms things have been done.&lt;br /&gt;
*If food is frozen, removes the attribute &amp;quot;Frozen.&amp;quot; Spoilage status stays the same.&lt;br /&gt;
*If used on standard ration, changes to a cooked ration for free.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Drugs==&lt;br /&gt;
Drug effects are assigned at random at the beginning of each ship. Doctors, Biologists, Nurses and Mush can see their properties. &amp;lt;br&amp;gt;Each ship starts with 12 drugs. The [[Research|Narcotics Distiller]] can produce 1 drug per day. 2 drugs can also be obtained via the Survival Kit at the vending machine. Survival Kit drug properties will be readable by everyone.&amp;lt;br&amp;gt;Drugs do not perish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Drugs can have different combinations of the following effects''':&lt;br /&gt;
*May have 0-1 of the following: -2, +1, +2 or +3 {{Morale}}&lt;br /&gt;
*May have 0-1 of the following: +1, +2, or +3 {{AP}}, +2 or +4 {{MP}}&lt;br /&gt;
*May have 1-4 of the following: &lt;br /&gt;
**Disease Cures: Vitamin Deficiency, Rash, Gastroenteritis, Influenza, Generalized Infection, Cold, Rubella, Syphilis, Sinus Storm, Tapeworm&lt;br /&gt;
**Disorder Cures: Paranoid Crisis, Depression, Migraine&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration_6.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Anabolic'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;4 x [[Research|Anabolics]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 {{MP}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
==Rations==&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration_7.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Coffee'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Coffee Machine&amp;lt;br&amp;gt;4 x Thermos&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2 {{AP}} &lt;br /&gt;
| +2 additional {{AP}} if the player has the [[Caffeine Junkie]] skill. At the beginning of the ship, a coffee is available once per day starting at the beginning of cycle 1. After [[PILGRED]] is fixed, coffee is also available during cycles 3, 5 and 7. However, coffee does not stack in the machine, and the post-PILGRED coffee must be retrieved during the cycle in which it spawns&lt;br /&gt;
&lt;br /&gt;
{{Bug|Currently, the coffee machine provides coffee on '''every''' cycle after PILGRED is repaired.}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Organic_scraps.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Organic Waste'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;3-4 x [[Quarantine]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 {{AP}} &amp;lt;br&amp;gt;-4 {{Morale}}&amp;lt;br&amp;gt;16 Satisfaction&lt;br /&gt;
| Remains of a player put in [[quarantine]]. Possible chance to sicken. Not cookable.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 0.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Standard Ration'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;32 x Refectory&amp;lt;br&amp;gt;3 x Lunchbox&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 {{AP}} &amp;lt;br&amp;gt;-1 {{Morale}}&amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| Costs 1 {{AP}}  to cook in the refectory. May also express cook for free if the microwave is there and fixed, but microwave may break the comms link with Sol. Alien steaks may be hyperfrozen to create additional rations. {{note|Gives +1 {{AP}} if you have completed the [[Communications#Rebel_Bases|Sirus]] Rebel base on D3}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 1.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Cooked Ration'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Cooking&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 {{AP}} &amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| {{note|Gives +1 {{AP}} if you have completed the [[Communications#Rebel_Bases|Sirus]] Rebel base on D3}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 5.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Alien Steak'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;Exploration&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 {{AP}} &amp;lt;br&amp;gt;-1 {{Morale}}&amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| 50% Chance to cause the disease gastric reflux within 4-8 cycles. &amp;lt;br&amp;gt;25% Chance to cause the disease tapeworm within 4-8 cycles.&amp;lt;br&amp;gt;Can be frozen using the Hyperfreeze to convert it into a standard ration&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 4.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lombrick Bar'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 {{AP}} &amp;lt;br&amp;gt;2 {{Morale}}&amp;lt;br&amp;gt;8 Satisfaction&lt;br /&gt;
| ''A curious mix of caterpillars and other worms shaped into a bar and shrinkwrapped in plastic. Gulp...''&lt;br /&gt;
Does not perish.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 8.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''SuperVitamin Bar'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 {{AP}}&amp;lt;br&amp;gt;4 {{MP}}&amp;lt;br&amp;gt;6 Satisfaction&lt;br /&gt;
| ''The most fashionable SNC product, which in certain South American tribes, has completely replaced Ayahuasca. Only contains substances scientifically proven to be bad for your health!''&lt;br /&gt;
*55% chance of causing Slight Nausea&lt;br /&gt;
*Non-perishable&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 3.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Space Potato'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 {{AP}} &amp;lt;br&amp;gt;8 Satisfaction&lt;br /&gt;
| Does not perish.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 2.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Proactive Puffed Rice'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10 {{AP}} &amp;lt;br&amp;gt;5 Satisfaction&lt;br /&gt;
| Does not perish. 55% chance to damage a door.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fruit==&lt;br /&gt;
See [[Gardening]] for plant care information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;There are 14 different fruits. All are perishable. Of the 14, 12 have attributes which are randomly assigned, except for satisfaction. All fruits give 1 satisfaction&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The ship starts with 2 mature banana trees. Bananas give 1 {{AP}} , 1 {{Morale}}, and 1 {{HP}}, and take 36 cycles to mature. Jumpkins can be found on expeditions or in the vending machine for klix and always give 3 {{AP}} , 1 {{Morale}}, and 1 {{HP}}, and take 7-11 cycles to mature. All other fruits are randomly assigned attributes other than satisfaction from within a certain range each game. Some may cause or cure illnesses, and some may cure psychological disorders. Botanists, chefs, and mush can see which properties a specific type of fruit has.&lt;br /&gt;
&lt;br /&gt;
{{Todo|Need English names of fruits, fill in as seen please.}}&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable floatleft&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Plant name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Fruit name&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree00.jpg]]&lt;br /&gt;
| Banana Tree&lt;br /&gt;
| [[image:Fruit banana.jpg]]&lt;br /&gt;
| Banana&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree01.jpg]]&lt;br /&gt;
| Creepist&lt;br /&gt;
| [[image:Fruit01.jpg]]&lt;br /&gt;
| Creepnut&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree02.jpg]]&lt;br /&gt;
| Cactax&lt;br /&gt;
| [[image:Fruit02.jpg]]&lt;br /&gt;
| Meztine&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree03.jpg]]&lt;br /&gt;
| Bifflon&lt;br /&gt;
| [[image:Fruit03.jpg]]&lt;br /&gt;
| Guntiflop&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree04.jpg]]&lt;br /&gt;
| Pulminagro&lt;br /&gt;
| [[image:Fruit04.jpg]]&lt;br /&gt;
| Ploshmina&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree05.jpg]]&lt;br /&gt;
| Precatus&lt;br /&gt;
| [[image:Fruit05.jpg]]&lt;br /&gt;
| Precati&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree06.jpg]]&lt;br /&gt;
|&lt;br /&gt;
| [[image:Fruit06.jpg]]&lt;br /&gt;
| Bottine&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable floatright&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Plant name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Fruit name&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree07.jpg]]&lt;br /&gt;
| Platacia&lt;br /&gt;
| [[image:Fruit07.jpg]]&lt;br /&gt;
| Fragilane&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree08.jpg]]&lt;br /&gt;
| Tubiliscus&lt;br /&gt;
| [[image:Fruit08.jpg]]&lt;br /&gt;
| Anemole&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree09.jpg]]&lt;br /&gt;
| &lt;br /&gt;
| [[image:Fruit09.jpg]]&lt;br /&gt;
| Peniraft&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree10.jpg]]&lt;br /&gt;
| Fiboniccus&lt;br /&gt;
| [[image:Fruit10.jpg]]&lt;br /&gt;
| Kubinus&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree11.jpg]]&lt;br /&gt;
| Mycopia&lt;br /&gt;
| [[image:Fruit11.jpg]]&lt;br /&gt;
| Caleboot&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree12.jpg]]&lt;br /&gt;
| Asperagunk&lt;br /&gt;
| [[image:Fruit12.jpg]]&lt;br /&gt;
| Filandra&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree13.jpg]]&lt;br /&gt;
| Bumpjunkin&lt;br /&gt;
| [[image:Fruit13.jpg]]&lt;br /&gt;
| Jumpkin&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Effects===&lt;br /&gt;
Fruit may give between 1-3 {{AP}} , -1-1 {{Morale}}, 0-1 {{HP}}, 0-1, 1 satisfaction and 0-4 of the following possible effects.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Possible effects:'''&lt;br /&gt;
*Disease cures: &lt;br /&gt;
**Influenza&lt;br /&gt;
**Migraine&lt;br /&gt;
**Gastric Reflux&lt;br /&gt;
**Cold&lt;br /&gt;
**Coprolalia&lt;br /&gt;
**Sinus Storm&lt;br /&gt;
**Tapeworm&lt;br /&gt;
**30% chance to cure Influenza&lt;br /&gt;
**35% chance to cure Influenza&lt;br /&gt;
**45% chance to cure Black Bites&lt;br /&gt;
**65% chance to cure Fungal Infection&lt;br /&gt;
*Diseases caused: &lt;br /&gt;
**Tinnitus&lt;br /&gt;
**Migraine within 4-5 cycles of consumption&lt;br /&gt;
**Extreme Tinnitus within 5-6 cycles of consumption&lt;br /&gt;
**Extreme Tinnitus within 11-15 cycles of consumption&lt;br /&gt;
**Influenza within 7-15 cycles of consumption&lt;br /&gt;
**Fungal Infection within 9-14 cycles of consumption&lt;br /&gt;
**Food Poisoning within 5-11 cycles of consumption&lt;br /&gt;
**Mild Nausea within 4-9 cycles of consumption&lt;br /&gt;
**Sinus Storm within 3-11 cycles of consumption&lt;br /&gt;
**Skin Inflammation within 5 to 12 cycles&lt;br /&gt;
**Tapeworm within 5-13 cycles of consumption&lt;br /&gt;
**25% chance of Gastric Reflux within 5-12 cycles of consumption&lt;br /&gt;
**45% chance of Space Rabies within 7-12 cycles of consumption&lt;br /&gt;
*Psychological Illness cures: &lt;br /&gt;
**Coprolalia&lt;br /&gt;
**Vertigo&lt;br /&gt;
**65% chance of curing Psychotic Episodes&lt;br /&gt;
*Psycohogical Illnesses caused&lt;br /&gt;
**60% chance of causing Chronic Migraine within 7-12 cycles&lt;br /&gt;
**Crabisme within 4-10 cycles&lt;br /&gt;
*Other:&lt;br /&gt;
**50% chance for 1 extra {{AP}}&lt;br /&gt;
&lt;br /&gt;
=Books and Documents=&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]][[Category:To Do]]&lt;br /&gt;
&lt;br /&gt;
[[File:Book.jpg]] Mage Books allow a player to learn an additional skill, even one outside of an individual characters limitations. Each character can only learn 1 mage-book skill per game and doing so adds it as a special, additional skill to the right of their portrait, this can be used to replace skillsets lost due to Mush/Death.&lt;br /&gt;
&lt;br /&gt;
The main source of Mage Books is through the Communication Officer's [[Communications#Xyloph_DB|Xyloph DB]], which provides two random Mage Books and one Chef Mage Book, which are printed out on the bridge.&lt;br /&gt;
&lt;br /&gt;
'''Example:''' &amp;lt;br&amp;gt;A Level 3 [[Characters#Zhong_Chun|Chun]], which has used a mage-book to learn [[Biologist]], displayed below their third skill (Gold Mode)&lt;br /&gt;
&lt;br /&gt;
[[File:Magebook.jpg]]&lt;/div&gt;</summary>
		<author><name>Slider2k</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Gardening</id>
		<title>Gardening</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Gardening"/>
				<updated>2014-02-05T06:37:10Z</updated>
		
		<summary type="html">&lt;p&gt;Slider2k: /* Important Tips */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Location==&lt;br /&gt;
Each ship starts with 2 mature banana trees and 1 empty hydropot in the Hydroponic Garden and 2 empty hydropots in the ship's storage rooms. Plants and pots should be moved to the Laboratory so that gardeners can use the stainproof apron to avoid getting dirty. Plants should only be moved back to the garden if the ship has completed a [[NERON]] project which makes the garden advantageous.&lt;br /&gt;
&lt;br /&gt;
==Plant Statuses==&lt;br /&gt;
*[[Image:Plant_youngling.png]]Young: This plant does not produce fruit or oxygen until it matures. It will mature in anywhere from 1-48 cycles depending on the plant type&lt;br /&gt;
*[[Image:Plant_diseased.png]]Diseased: This plant will not produce fruits or oxgyen.&lt;br /&gt;
*[[Image:Plant_thirsty.png]]Thirsty: This plant will only produce oxygen. If not watered, it will be dried out the next day.&lt;br /&gt;
*[[Image:Plant_dry.png]]Dried Out: This plant will not produce fruit or oxygen. If not watered, it will be dead the next day. &lt;br /&gt;
&lt;br /&gt;
Plant thirst status changes at midnight. A watered plant with no statuses will change to thirsty. A thirsty plant will change to dried out, and a dried out plant will die. A plant may become diseased randomly at any cycle change. Each mature plant will produce a fruit and oxygen at the beginning of cycle 1 provided that it is not diseased, thirsty or dried out.&lt;br /&gt;
&lt;br /&gt;
The charges shown on a Young Plant indicate how many cycles it has gone through in that state. Not having the [[Botanist]] skill the charges can be used to estimate when a given plant will mature. Characters having the [[Botanist]] skill can read plant properties where it tells when exactly a young plant will mature. A plant maturing on cycle 1 will also bear a fruit/oxygen the same cycle.&lt;br /&gt;
&lt;br /&gt;
==Actions==&lt;br /&gt;
*'''Plant a fruit:''' Requires an empty hydropot and a fruit. Creates a young plant of the same type as the fruit. &lt;br /&gt;
**Cost: 2 [[image:pa_slot1.png]] AP or 1 [[Image:Pa garden.png]] Gardening Point&lt;br /&gt;
&lt;br /&gt;
*'''Water a plant:''' Resets the plant's thirst status. Only one watering is needed, regardless of whether the plant is thirsty or dried out. &lt;br /&gt;
**Cost: 1 [[image:pa_slot1.png]] AP or 1 [[Image:Pa garden.png]] Gardening Point&lt;br /&gt;
&lt;br /&gt;
*'''Treat a plant:''' Cures a diseased plant. &lt;br /&gt;
**Cost: 2 [[image:pa_slot1.png]] AP or 1 [[Image:Pa garden.png]] Gardening Point&lt;br /&gt;
&lt;br /&gt;
*'''Graft a fruit:''' Uses a fruit (must be held in inventory) to change the type of any plant. The plant becomes a young cross-breed plant. Parent plant must not be thirsty, dried out or diseased, and the person doing it must not be dirty or have any physical illness. If any of these things is the case, the plant will die and you will lose the fruit.&lt;br /&gt;
**Cost: 2 [[image:pa_slot1.png]] AP or 1 [[Image:Pa garden.png]] Gardening Point&lt;br /&gt;
&lt;br /&gt;
==Important Tips==&lt;br /&gt;
Since young plants do not produce fruit or oxgyen, they do not need to be treated for [[Image:Plant_diseased.png]] disease until they mature. They also do not need to be watered when [[Image:Plant_thirsty.png]] thirsty, only when [[Image:Plant_dry.png]] dried out, so every other day.&lt;br /&gt;
&lt;br /&gt;
Plants can become diseased at any cycle change throughout the day. Hence, they should always be checked during cycle 8, if possible. It's often useful for the gardener to post in general chat early cycle 8 to give an update on plant statuses - that all are clear or that assistance is needed.&lt;br /&gt;
&lt;br /&gt;
Gardening points [[Image:Pa garden.png]] should be prioritized for the most {{AP}} costly actions if possible. If you know you're going to need to graft a fruit during that day, save them for that. Use them on treating disease and planting new plants before using them on watering.&lt;br /&gt;
&lt;br /&gt;
Placing many [[Inventory#Tools|post-it notes]] on the shelf in the same room as plants is recommended in order to protect hydropots from fires. They can be destroyed by fires, and once they're gone, there's no replacing them, so adding many other things to burn leaves lesser chance that plants will catch fire, especially late game when fires are frequent.&lt;br /&gt;
&lt;br /&gt;
In the very late game, it is recommended that trusted crew-members hold plants in their inventory on cycle changes. Plants in inventory can never burn in a fire.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]] [[Category:Ian]]&lt;/div&gt;</summary>
		<author><name>Slider2k</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Health</id>
		<title>Health</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Health"/>
				<updated>2014-02-04T11:07:20Z</updated>
		
		<summary type="html">&lt;p&gt;Slider2k: /* Injuries */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
{{Caution|'''This page could use more info:'''&lt;br /&gt;
&lt;br /&gt;
'''{{HP}} Health Points:''' ''Loss'': Exploration, Ship Malfunction, Fire, Space Combat, Diseases, Schrödinger (Unless Raluca) etc.&lt;br /&gt;
&lt;br /&gt;
'''{{Morale}} Morale Points:''' ''Gain'': Rebel Bases, Sol etc., ''Loss'': Mental Disorders, Panic Attacks etc.&lt;br /&gt;
&lt;br /&gt;
'''Illnesses''': Create a table for the effects of Symptoms caused by diseases, disorders and injuries and a starter paragraph to explain illnesses in general. This paragraph should also tell readers that some Illnesses can have multiple causes.&lt;br /&gt;
&lt;br /&gt;
Please confirm and append the values to the article, then remove this notice!&lt;br /&gt;
&lt;br /&gt;
Updated by [[User:Devoirity|Devoirity]] ([[User talk:Devoirity|talk]]) 12:06, 7 January 2014 (MST)}}&lt;br /&gt;
The daily grind in the depths of space asks a lot of the Daedalus crew , who find their mental and physical '''Health''' diminishing with each passing day. Maintaining your {{HP}} '''Health Points''' and {{Morale}} '''Morale''' is one of your many responsibilities in the fight against the {{Character|Mush}}, which eventually proves difficult as you are beset by [[Dangers]] from all sides. Deaths of vital personnel and depleted resources will drive you to carefully guard every precious point you have, and force you to cooperate with others to restore them as efficiently as possible.&lt;br /&gt;
&lt;br /&gt;
To the left of the play area is the display for your health. Over your picture is a collection of icons representing special statuses, and just below that are your {{HP}} and {{Morale}} gauges. Special statuses can be good or bad, and hovering over the icons will give a description and sometimes advice.&lt;br /&gt;
&lt;br /&gt;
== Health Points ==&lt;br /&gt;
&lt;br /&gt;
{{HP}} '''Health Points''' are a measurement of your physical well-being. When they drop to zero, your character will '''die''' and you will be removed from the game.&lt;br /&gt;
&lt;br /&gt;
Health Points are capped at '''14''' {{HP}}. If you are playing in {{Gold Mode}}, you gain a bonus of +2 {{HP}}, making '''16''' {{HP}} your total maximum.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell; padding-right: 50px;&amp;quot;&amp;gt;&lt;br /&gt;
=== Ways to gain Health Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Gain&lt;br /&gt;
|-&lt;br /&gt;
| Surviving for a day&lt;br /&gt;
| +1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Eating a {{Item|Banana}}&lt;br /&gt;
| +1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Eating certain {{Item|Alien Fruit}}&lt;br /&gt;
| +1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Healed using {{Item|Bandage}}&lt;br /&gt;
| +2 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Healed using {{Item|Medikit}}&lt;br /&gt;
| +3 {{HP}} '''*'''&lt;br /&gt;
|}&lt;br /&gt;
'''*''' Increased by 1 {{HP}} with [[Research|Ultra-Healing Pomade]] researched.&amp;lt;br&amp;gt;&lt;br /&gt;
'''*''' Increased by 2 {{HP}} if used by a {{Skill|Medic}}.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ways to lose Health Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Loss&lt;br /&gt;
|-&lt;br /&gt;
| Random Damage &lt;br /&gt;
| 2 {{HP}} '''*'''&lt;br /&gt;
|-&lt;br /&gt;
| Room Shaking&lt;br /&gt;
| 1-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Steel Plate&lt;br /&gt;
| 4-6 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: [[Actions#Kick Off|Kick Off]]&lt;br /&gt;
| 1-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Knife}}&lt;br /&gt;
| 1-5 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Blaster}}&lt;br /&gt;
| 3-5 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Old Faithful}}&lt;br /&gt;
| 2-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Natamy Rifle}}&lt;br /&gt;
| 2-4 {{HP}} '''**'''&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Lizaro Jungle}}&lt;br /&gt;
| 3-5 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Rocket Launcher}}&lt;br /&gt;
|?-8 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Throwing a {{Item|Grenade}}&lt;br /&gt;
| 0-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Grenade}}&lt;br /&gt;
| 0-10 {{HP}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''*''' This damage has a (low) chance of occurring whenever a player picks up an item or repairs a broken piece of equipment or object. There is an elevated and reliable chance for a non-Raluca player to be scratched for 2 {{HP}} each time they pick up Schroedinger. &amp;lt;br&amp;gt;&lt;br /&gt;
'''**''' 6-13 {{HP}} if victim is a {{Character|Mush}}. &lt;br /&gt;
&lt;br /&gt;
{{Note|All '''combat''' damage is reduced by 1 {{HP}} each (stacking) by the following: {{Item|Plastenite Armor}}, {{Skill|Hard Boiled}}, though it is reportedly bugged at times when a mush player holds both the Armor and the skill. Mush who [[mutate]] will also have some additional damage protection.}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Morale Points ==&lt;br /&gt;
&lt;br /&gt;
{{Morale}} '''Morale Points''' represent your character's mental integrity. When {{Morale|long}} drops to zero, the character will commit suicide and you will be removed from the game at the next cycle change.&lt;br /&gt;
&lt;br /&gt;
As with {{HP}}, Morale is capped at '''14''' {{Morale}}. If you are playing in {{Gold Mode}}, you gain a bonus of +2 {{Morale}}, making '''16''' {{Morale}} your total maximum.&lt;br /&gt;
&lt;br /&gt;
The {{Character|Mush}}'s {{Morale}} is always at maximum and cannot be influenced. This may prompt {{Character|Mush}} players to keep track of the {{Morale}} they otherwise ''would'' have as regular human crewmember, so that they can defend themselves in case of doubt. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell; padding-right: 50px;&amp;quot;&amp;gt;&lt;br /&gt;
=== Ways to gain Morale Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Gain&lt;br /&gt;
|-&lt;br /&gt;
| Eating a Banana&lt;br /&gt;
| +1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Eating certain [[Inventory#Fruit|Alien Fruit]]&lt;br /&gt;
| +1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Cycle spent lying down with {{Skill|Shrink}} in room&lt;br /&gt;
| +1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Comforted by a {{Skill|Shrink}}&lt;br /&gt;
| +2 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Receiving a speech from a {{Skill|Leader}}&lt;br /&gt;
| +2 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Doing the thing&lt;br /&gt;
| +2 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| '''Caress'''ing {{Character|Schrödinger}} (once per game)&lt;br /&gt;
| +3 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Using the [[Inventory#Tools|Alien Holographic TV]] (once per game)&lt;br /&gt;
| +3 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Communications#Rebel Bases|Rebel Base]] Transmission: CYGNI&lt;br /&gt;
| +3 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Communications#Rebel Bases|Rebel Base]] Transmission: KALADAAN&lt;br /&gt;
| +6 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Communications#Link|Comms Link]] first established&lt;br /&gt;
| +3 {{Morale}} *&lt;br /&gt;
|}&lt;br /&gt;
'''*''' For everyone already out of cryo.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ways to lose Morale Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Loss&lt;br /&gt;
|-&lt;br /&gt;
| Surviving for a day&lt;br /&gt;
| -2 {{Morale}} *&lt;br /&gt;
|-&lt;br /&gt;
| Crew member death&lt;br /&gt;
| -1 {{Morale}} **&lt;br /&gt;
|-&lt;br /&gt;
| {{Skill|Demoralize}}&lt;br /&gt;
| -2 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Panic Attack&lt;br /&gt;
| -3 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Eating uncooked {{Item|Standard Ration}}&lt;br /&gt;
| -1 {{Morale}}&lt;br /&gt;
|}&lt;br /&gt;
'''*''' Reduced by 1 {{Morale}} if {{Skill|Mankind's only hope}} is alive.&amp;lt;br&amp;gt;&lt;br /&gt;
'''*''' Reduced by 1 {{Morale}} if you are {{Skill|The Optimist}}. (stacks with above)&amp;lt;br&amp;gt;&lt;br /&gt;
'''**''' No {{Morale}} loss in case of a suicide, or if you are {{Skill|Detached Crewmember}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Satisfaction==&lt;br /&gt;
'''Satisfaction''' is a hidden health statistic that relates to food and starvation. When you eat, you gain Satisfaction points depending on what you eat. Different [[Inventory#Consumables|foods]] give different amounts. You will gain the [[Image:Belly_full.png]] '''Full Stomach''' [[Statuses#Health|status]] when your Satisfaction is 3 or more, and you cannot eat any more after that. You lose 1 Satisfaction per cycle. Once your Satisfaction points reach 0, you will be fine for 24 more cycles. Once that time has elapsed, you will gain the [[Image:Starving.png]] '''Starving''' status, and will begin losing 1 {{HP}} per cycle.  &lt;br /&gt;
&lt;br /&gt;
Given a basic max starting {{HP|long}} of 14, and assuming that you have already hit 0 Satisfaction at some point in the recent past, eat 1 ration giving 4 Satisfaction, and you will last 5.25 days before death:&lt;br /&gt;
&lt;br /&gt;
(&amp;lt;span style=&amp;quot;color:#080;&amp;quot;&amp;gt;Cycles of Satisfaction ticking down&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#880;&amp;quot;&amp;gt;Cycles before starvation starts&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#800;&amp;quot;&amp;gt;Cycles of losing 1 {{HP}}&amp;lt;/span&amp;gt;) divided by &amp;lt;span style=&amp;quot;color:#008;&amp;quot;&amp;gt;Number of Cycles in a day&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#080;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#880;&amp;quot;&amp;gt;24&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#800;&amp;quot;&amp;gt;14&amp;lt;/span&amp;gt; = 42 Cycles&amp;lt;br/&amp;gt;&lt;br /&gt;
42 / &amp;lt;span style=&amp;quot;color:#008;&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt; = 5.25 Days&lt;br /&gt;
&lt;br /&gt;
With Gold Mode: (4+24+16)/8 = 5.5 days&amp;lt;br/&amp;gt;&lt;br /&gt;
With low health: (4+24+1)/8 = 3.625 days&lt;br /&gt;
&lt;br /&gt;
The only thing that will affect this process is damage you receive in that time from other characters or random room events, or {{morale|long}} loss causing suicide. This can technically kill you earlier than that, but the overall chances of that are impossible to calculate at this point. Get your {{hp}} and {{morale}} to max and eat that Ration, and you should be fine.&lt;br /&gt;
&lt;br /&gt;
{{Todo|Need to confirm the 24 cycles before starvation starts, find the point that the hunger notification starts, and find out what max satisfaction is.}}&lt;br /&gt;
&lt;br /&gt;
== Illnesses ==&lt;br /&gt;
Below you can find lists of certain negative health statuses which, while lacking a decisive official in-game name, are classified on Mushpedia as '''diseases''' (physical), '''disorders''' (psychological) and '''injuries''' (requiring surgery).&lt;br /&gt;
&lt;br /&gt;
=== Diseases ===&lt;br /&gt;
These are '''physical''' illnesses, often affecting {{HP}} and {{AP}}.&lt;br /&gt;
&lt;br /&gt;
Diseases can be cured using the {{Item|Medikit}}, certain [[Inventory#Drugs|medicines]] (randomized every game) or by the passing of time.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Status!!Cause!!Details!!In-game Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Acid Reflux'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming {{Item|Alien Steak}}&lt;br /&gt;
*Consuming spoiled food&lt;br /&gt;
|&lt;br /&gt;
*Lose 2 {{AP}} by the '''Consume''' action (any consumable).&lt;br /&gt;
|''You are bringing food back up. It is unpleasant and irritating.''&lt;br /&gt;
*Gives the symptom ['''Vomiting'''].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Cat Allergy'''&lt;br /&gt;
|&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Cold'''&lt;br /&gt;
|&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
*Being infected with a spore (appears 2-4 cycles after infection)&lt;br /&gt;
|&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''Don't go out without your Kleenex''&lt;br /&gt;
*Every cycle, a 20% chance, loses 1 {{AP}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Flu'''&lt;br /&gt;
|&lt;br /&gt;
*Expedition - [[Zones#Swamp|Swamp]] zone&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
*-2 Max {{Morale}}&lt;br /&gt;
*-2 Max {{HP}}&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
*40% chance to become '''dirty'''&lt;br /&gt;
*10% chance to lose 1 {{HP}} per cycle.&lt;br /&gt;
|''Severe variant of pony flu ... Irritable, authoritarian, headaches, cold, aches, nothing is spared. Be careful not to leave it lying around, you never know''&lt;br /&gt;
*-2 Max {{Morale}}&lt;br /&gt;
*-2 Max {{HP}}&lt;br /&gt;
*Every cycle, a 20% chance, loses 1 {{AP}}.&lt;br /&gt;
*Every cycle, a 40% chance, makes you dirty.&lt;br /&gt;
*Every cycle, a 10% chance, -1 {{HP}}.&lt;br /&gt;
*Gives the symptom ['''Vomiting''']&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Food Poisoning'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming spoiled food&lt;br /&gt;
|&lt;br /&gt;
|''You are really weak, you're vomiting, it's everywhere. What on earth were you thinking when you ate this? Well done...''&lt;br /&gt;
* -1 Max {{hp}}.&lt;br /&gt;
* Gives the symptom ['''Vomiting'''].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Gastroenteritis'''&lt;br /&gt;
|&lt;br /&gt;
*Eating spoiled food&lt;br /&gt;
*Witnessing death&lt;br /&gt;
*Expedition - [[Zones#Swamp|Swamp]] zone&lt;br /&gt;
|&lt;br /&gt;
*Lose 1 {{MP}} per cycle.&lt;br /&gt;
*Max {{HP}} -1.&lt;br /&gt;
|''Do you need a diagram? A good whiff of the smell? Churning stomach?''&lt;br /&gt;
*Every time you '''Consume''', your character loses 1 {{ap}}.&lt;br /&gt;
*-1 Max {{hp}}. &lt;br /&gt;
*Every cycle, makes you dirty. &lt;br /&gt;
*Every cycle, loses 1 {{mp}}. &lt;br /&gt;
*Every cycle, a 16% chance, -1 {{hp}}. &lt;br /&gt;
*Gives the symptom ['''Vomiting'''].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Junkbumpkinitis'''&lt;br /&gt;
|&lt;br /&gt;
*Eating a [[inventory#Fruit|Jumpkin]]&lt;br /&gt;
|&lt;br /&gt;
{{todo|Add screenshot of effect}}&lt;br /&gt;
|''It's not as if it wasn't fresh...''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Migraine'''&lt;br /&gt;
|&lt;br /&gt;
*Killing someone&lt;br /&gt;
*Witnessing death &lt;br /&gt;
*Expedition - [[Zones#Swamp|Swamp]] zone&lt;br /&gt;
*Cycle change (random chance) {{todo|confirm}}&lt;br /&gt;
|&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle. &amp;lt;br&amp;gt;&lt;br /&gt;
Can auto-cure after several cycles, supposedly 2-4. &lt;br /&gt;
|''A particularly tenacious heavy migraine is harassing the patient at the moment, but it will eventually go away...''&lt;br /&gt;
*Every cycle, a 20% to lose 1 {{ap}} &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Mush allergy'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some {{Item|Alien Fruit}}&lt;br /&gt;
*Being infected with a spore (appears 2-4 cycles after infection)&lt;br /&gt;
|&lt;br /&gt;
{{Todo|Confirm: Sneeze - Randomly when you're in the same room as a mush? when you're infected with another spore?). French wiki says that it causes 2 damage to those infected with spores (per cycle? Max hp?)}}&lt;br /&gt;
|''Contact with Mush gives you horrible, painful blisters.''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Rejuvenation'''&lt;br /&gt;
|&lt;br /&gt;
*Expedition - [[Zones#Insects|Insects]] zone&lt;br /&gt;
|&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
*Increased chances of falling ill.&lt;br /&gt;
|''Your body is emitting a pulsing green light. This doesn't exactly encourage a good night's sleep...''&lt;br /&gt;
*Each cycle, a 20% chance, loses 1 {{AP}}.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
*Gives the symptom ['''Fitful sleep'''].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Rubella'''&lt;br /&gt;
|&lt;br /&gt;
*Expedition - [[Zones#Swamp|Swamp]] Zone&lt;br /&gt;
|&lt;br /&gt;
* Max {{morale}} -1&lt;br /&gt;
* Max {{hp}} -1&lt;br /&gt;
* 50 % chance to lose 1 {{mp}} per cycle.&lt;br /&gt;
|''Headaches, dry pustules, extremely tired. You should make it through.''&lt;br /&gt;
*Every cycle, a 50% chance, loses 1 {{MP}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Sepsis'''&lt;br /&gt;
|&lt;br /&gt;
*Receiving combat damage&lt;br /&gt;
*Failing DIY Surgery&lt;br /&gt;
|&lt;br /&gt;
*Lose 4 {{HP}} per cycle.&lt;br /&gt;
|''You have a serious infection. It's not going to be easy to recover from this. It's highly unlikely you'll make it...''&lt;br /&gt;
* Every cycle, -4{{hp}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Sinus Storm'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some {{Item|Alien Fruit}}&lt;br /&gt;
|&lt;br /&gt;
*30% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''Your sinuses are on fire, frozen, then makes you want to tear your head off. It's bad and it won't go away...''&lt;br /&gt;
*Every cycle, a 30% chance, loses 1 {{AP}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Skin Inflammation'''&lt;br /&gt;
|&lt;br /&gt;
*Expedition - [[Zones#Forest|Forest]] Zone&lt;br /&gt;
|Breakouts prints a message in the room's log to the effect of '&amp;lt;name&amp;gt; is scratching their hideous rash, it's really grim...'&lt;br /&gt;
|''Wherever it came from, you've got it. It's incredibly itchy and really irritating.''&lt;br /&gt;
*Gives the symptom ['''Breakouts'''].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Slight Nausea'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming {{Item|SuperVitamin Bar}}&lt;br /&gt;
|Slight Nausea prints a message in the room's log to the effect of '&amp;lt;name&amp;gt; is vomiting their meal. Not exactly appetizing...'&lt;br /&gt;
|''You feel a little bit shady... It will pass, but you're not hungry anymore and you shouldn't go anywhere near bluuuuuurppp...''&lt;br /&gt;
*Gives the symptom ['''Nausea'''].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Smallpox'''&lt;br /&gt;
|&lt;br /&gt;
*Expedition - [[Zones#Forest|Forest]] Zone&lt;br /&gt;
|&lt;br /&gt;
* Max {{morale}} -2&lt;br /&gt;
* Max {{hp}} -2&lt;br /&gt;
* 40 % chance to lose 2 {{ap}} per cycle.&lt;br /&gt;
* 50 % chance to lose 1 {{hp}} per cycle.&lt;br /&gt;
|{{Todo}}&lt;br /&gt;
{{Todo}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Space Rabies'''&lt;br /&gt;
|&lt;br /&gt;
*Expedition - [[Zones#Predators|Predators]] zone&lt;br /&gt;
|&lt;br /&gt;
*Lose 2 {{HP}} per cycle.&lt;br /&gt;
|''You've got rabies. You are prone to violent outbursts but it’s the disease that will end up killing you.''&lt;br /&gt;
*Gives the symptom ['''Biting'''].&lt;br /&gt;
*Gives the symptom ['''Psychotic episodes'''].&lt;br /&gt;
*Gives the symptom ['''Drooling'''].&lt;br /&gt;
*Gives the symptom ['''Foaming mouth'''].&lt;br /&gt;
*Every cycle, -2 {{HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Tapeworm'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming spoiled food&lt;br /&gt;
*Consuming some {{Item|Alien Fruit}}&lt;br /&gt;
*Consuming {{Item|Alien Steak}}&lt;br /&gt;
|&lt;br /&gt;
*Lose 1 Satisfaction per cycle.&lt;br /&gt;
|''You are hungry. Really hungry. All the time... Let's eat for God's sake man!''&lt;br /&gt;
*Every cycle, -1 cycle(s) of fullness.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Vitamin Deficiency'''&lt;br /&gt;
|&lt;br /&gt;
*Cycle change (random chance) {{Todo|Confirm}}&lt;br /&gt;
*Starvation {{Todo|Confirm}}&lt;br /&gt;
|&lt;br /&gt;
*10% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''Deficiencies of vitamins, elements, oligo-elements and the list goes on. You have enough on your plate without this...''&lt;br /&gt;
*Every cycle, a 10% chance, loses 1 {{AP}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Disorders ===&lt;br /&gt;
These are '''psychological''' illnesses, often affecting {{Morale}}.&lt;br /&gt;
&lt;br /&gt;
Disorders can be cured by {{Skill|Shrink}} treatment (more details on the skill page) and certain [[Inventory#Drugs|medicines]] (randomized every game).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Status!!Cause!!Details!!In-game Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png]] '''Agoraphobia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*{{Todo|Other causes?}}&lt;br /&gt;
|&lt;br /&gt;
|''You are terrified by crowds and open spaces, you also have uncontrolable vertigo... In space, that's never going to play out well''&lt;br /&gt;
*Gives the symptom ['''Vertigo''']&lt;br /&gt;
**Cannot launch in a patrol ship&lt;br /&gt;
*Gives the symptom ['''Fear of Crowds''']&lt;br /&gt;
**All actions cost +1 {{ap}}, all movements cost +1 {{mp}} while at least 3 other characters are present in the room with you&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png]] '''Ailurophobia'''&lt;br /&gt;
|&lt;br /&gt;
*Expedition &lt;br /&gt;
*Random&lt;br /&gt;
{{Todo|Other causes?}}&lt;br /&gt;
|Chance that a character would flee a room upon entering losing many {{MP}}&lt;br /&gt;
''The cat was in the room, you couldn't help yourself from fleeing...''&lt;br /&gt;
&lt;br /&gt;
All actions cost +2 {{ap}} with cat present in the room.&lt;br /&gt;
|''You have a terrible phobia of cats.. The sight of them alone puts you on the edge.''&lt;br /&gt;
*Gives the symptom [Fear if Cats].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png]] '''Chronic Vertigo'''&lt;br /&gt;
|&lt;br /&gt;
|Vertigo means that a character is barred from Piloting tasks, but can join expeditions.&lt;br /&gt;
&lt;br /&gt;
Eleesha starts with Chronic Vertigo. &lt;br /&gt;
|''You have chronic vertigo which proves to be quite debilitating.'' &lt;br /&gt;
*Gives the symptom ['''Vertigo''']&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png]] '''Crabism'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*{{Todo|Other causes?}}&lt;br /&gt;
|Janice drops to the ground and starts screaming for their mother... (-1 AP)&lt;br /&gt;
|''From time to time you take to walking sideways or throwing yourself to the ground only to return to brief periods of normalcy.'' &lt;br /&gt;
*-4 Max {{Morale}} '''Morale'''.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png]] '''Coprolalia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*{{Todo|Other causes?}}&lt;br /&gt;
|Some messages are randomly replaced with alternate text, or text is added.&lt;br /&gt;
*Examples: ''&amp;quot;Hey, you bunch of honkers&amp;quot;, &amp;quot;Pathetic crappy admins&amp;quot;, &amp;quot;You're nothing but boils&amp;quot;'' &lt;br /&gt;
*Post-it notes and whispers not effected.&lt;br /&gt;
|''You launch huge streams of insults without warning. This tends to shock people the first time they see it.'' &lt;br /&gt;
*-4 Max {{Morale}} '''Morale'''.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png]] '''Chronic Migraine'''&lt;br /&gt;
|&lt;br /&gt;
*Killing someone.&lt;br /&gt;
*{{Todo|Other causes?}}&lt;br /&gt;
|&lt;br /&gt;
|''A particularly tenacious heavy migraine hits you from time to time... and when it hits you it turns everything upside down... no luck'' &lt;br /&gt;
* -2 Max {{morale}} Morale.&lt;br /&gt;
* Every cycle, a 16% chance to lose 1 {{ap}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png]] '''Depression'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*Dropping on 5 or less morale. {{Note|Does not disappear directly after going over 5 morale, not even on cycle change.}}&lt;br /&gt;
*{{Todo|Other causes?}}&lt;br /&gt;
|&lt;br /&gt;
|''You suffer constantly. Life has become so long, too long, and every test makes you increasingly lose your taste for it.''&lt;br /&gt;
*-2 Max {{ap}}.&lt;br /&gt;
*-2 Max {{morale}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png]] '''Paranoia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
|Occasionally replaces text with &amp;quot;[name] is a threat to us all...&amp;quot;, and other nonsense messages when using the walkie-talkie. Also reduces max morale by 3.&lt;br /&gt;
|''You are in fear for your life and eventually make it known.''&lt;br /&gt;
*-3 Max {{morale}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png]] '''Psychotic Episodes'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*Killing someone&lt;br /&gt;
*{{Todo|Other causes?}}&lt;br /&gt;
|{{Todo}}&lt;br /&gt;
|''You can no longer control yourself and often descent into a black rage. You are strongly advised to stay away from all weaponry.''&lt;br /&gt;
*Gives the symptom ['''Psychotic episodes'''].&lt;br /&gt;
*Gives the symptom ['''Biting'''].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png]] '''Weapon Phobia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*{{Todo|Other causes?}}&lt;br /&gt;
|&lt;br /&gt;
|''You can no longer fire weapons, and the simple sight of them makes you uncomfortable...''&lt;br /&gt;
*Forbids the action: '''Fire'''.&lt;br /&gt;
*Forbids the action: '''Attack'''.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png]] '''Spleen'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death&lt;br /&gt;
*{{Todo|Other causes?}}&lt;br /&gt;
|&lt;br /&gt;
*Can auto-cure after 1 Day (atleast).&lt;br /&gt;
{{Todo}}&lt;br /&gt;
|''You are gripped by an extremely severe type of depression which leads to death very quickly.''&lt;br /&gt;
*every cycle, a 70% chance, -1{{morale}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Injuries===&lt;br /&gt;
These are '''physical traumas''' which are typically contracted through combat, bringing various disadvantages.&lt;br /&gt;
&lt;br /&gt;
Healing is performed with the '''Surgical Pod''' in [[Ship_Equipment#Medlab|Medlab]], either by a {{Skill|Medic}} or via DIY Surgery (the latter being more {{AP}} intensive).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Status!!Cause!!Details!!In-game Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[image:Hurt.png]] '''Broken Finger'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|''One of the fingers on your good hand is broken.''&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[image:Hurt.png]] '''Broken Leg'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}} {{Todo|Critical hit?}}&lt;br /&gt;
|&lt;br /&gt;
|&amp;quot;MP actions cost 1 more&lt;br /&gt;
*-5 maximum MP&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[image:Hurt.png]] '''Broken Ribs'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|''Your ribs are broken, causing pain when your posture straightens.''&lt;br /&gt;
*Accuracy -20%.&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
*{{mp}} actions cost '''1''' more.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[image:Hurt.png]] '''Bruised Shoulder'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack.&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
*Accuracy -'''10'''%&lt;br /&gt;
*-'''1''' max {{hp}}&lt;br /&gt;
|''Your shoulder has sustained major contusions. Fortunately this is reversible.''&lt;br /&gt;
*Accuracy -'''10'''%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[image:Hurt.png]] '''Burnt Hand'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
*Attacking with a {{Item|Blaster}}&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
|&lt;br /&gt;
*Everything costs 1 {{ap}} more than usual, including non-AP actions which will now cost 1 {{ap}}.&lt;br /&gt;
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}&lt;br /&gt;
|''Your hand is burnt.'' &lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[image:Hurt.png]] '''Burnt Arms'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
|&lt;br /&gt;
*Everything costs 2 {{ap}} more than usual, including non-AP actions which will now cost 2 {{ap}}.&lt;br /&gt;
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}&lt;br /&gt;
*Accuracy -20%.&lt;br /&gt;
*Increased chances off falling ill.&lt;br /&gt;
|''Your arms are badly burnt. Picking up the slightest thing is excruciating.''&lt;br /&gt;
*All your {{ap}} actions cost '''2''' more.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
*Accuracy -20%.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[image:Hurt.png]] '''Burst Nose'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with bare hands&lt;br /&gt;
|&lt;br /&gt;
|''Your nose is no longer there, at all, you're a bit scary too...''&lt;br /&gt;
*- '''2''' Max {{Morale}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[image:Hurt.png]] '''Busted Arm Joint'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}} {{Todo|Critical hit?}}&lt;br /&gt;
|&lt;br /&gt;
|''Your pendulous arm looks funny but is all the same a pretty serious handicap.''&lt;br /&gt;
*All your AP actions cost 2 more.&lt;br /&gt;
*Accuracy -40%.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[image:Hurt.png]] '''Busted Shoulder'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack.&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
|''Your shoulder has sustained major irreversible contusions, your arm is considered dead.''&lt;br /&gt;
*Accuracy -'''40'''%.&lt;br /&gt;
*All your actions cost 2 AP more. (Includes picking up and dropping items.)&lt;br /&gt;
*Stops the carrying of heavy objects&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[image:Hurt.png]] '''Critical Haemorrage'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
*Missing a {{Item|Blaster}} attack. {{Todo|Critical hit?}}&lt;br /&gt;
|Room log: ''Despite a good dodge, Janice has lost a little blood''&lt;br /&gt;
|''You have a haemmorage in an artery which requires major surgery. Good luck.'' &lt;br /&gt;
*Every cycle, -2 {{HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[image:Hurt.png]] '''Damaged Ears'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
|Player cannot use public channels. Private channels still seem to work, if they were present before being injured.&lt;br /&gt;
|''Your ears are no longer of any use. Although you never seem to listen to what you're told anyway...''&lt;br /&gt;
*Makes you deaf&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[image:Hurt.png]] '''Haemorrhage'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
*Missing a {{Item|Blaster}} attack. {{Todo|Critical hit?}}&lt;br /&gt;
|&lt;br /&gt;
|''You have a haemmorage - you need surgery.''&lt;br /&gt;
*Every cycle, -1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[image:Hurt.png]] '''Mashed Foot'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}} {{Todo|Critical hit?}}&lt;br /&gt;
|&lt;br /&gt;
|''That's not even really a foot anymore.''&lt;br /&gt;
*Movement actions cost 1 more. &lt;br /&gt;
*Max moves -3.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[image:Hurt.png]] '''Open-Air Brain'''&lt;br /&gt;
|&lt;br /&gt;
|{{Bug|Despite the description, you don't die if you are dirty.}}&lt;br /&gt;
|''Part of your skull is missing. It wouldn't be an exaggeration to say that this can be a problem in several situations.''&lt;br /&gt;
*-2 max {{morale}}&lt;br /&gt;
*You will die if you become '''Dirty'''.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[image:Hurt.png]] '''Perforated Lung'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}} {{Todo|Critical hit?}}&lt;br /&gt;
|&lt;br /&gt;
*Most actions require +2 {{AP}}, including picking up and dropping items.&lt;br /&gt;
*Player becomes '''Mute'''. {{Note|Can still use ''General Announcement''. Can still read previously existing private channels he's in. Can still talk in Mush channel.}}&lt;br /&gt;
*-2 {{HP}} per cycle. &lt;br /&gt;
|{{Todo|Fluff/ingame description needed}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[image:Hurt.png]] '''Smashed Legs'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
|''You no longer have the use of your legs.  It's not ideal, as they're pretty handy. No more a actions.''&lt;br /&gt;
*-12 Max {{MP}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[image:Hurt.png]] '''Torn Tongue'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack.&lt;br /&gt;
|&lt;br /&gt;
*Player becomes '''Mute'''. {{Note|Can still use ''General Announcement''. Can still read previously existing private channels he's in. Can still talk in Mush channel.}}&lt;br /&gt;
Room Log:''Roland missed their target by a good distance and the clash against a nearby wall made them bite their tongue...''&lt;br /&gt;
|''Your tongue is reduced to a flaccid lifeless mass.''&lt;br /&gt;
*Makes you mute.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Incomplete]]&lt;/div&gt;</summary>
		<author><name>Slider2k</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Navigation</id>
		<title>Navigation</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Navigation"/>
				<updated>2014-02-04T05:24:59Z</updated>
		
		<summary type="html">&lt;p&gt;Slider2k: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Command_Terminal.png|frame|right|Command Terminal screen]]&lt;br /&gt;
In order to move the [[Daedalus]] one must bear the [[Titles#Commander|Commander title]], or use the [[Inventory#Tools|hacker kit]], and access the Command Terminal at the [[Ship_Equipment#Bridge|Bridge]]. It can be done while dirty.&lt;br /&gt;
&lt;br /&gt;
It costs:&lt;br /&gt;
* 1 {{AP}} to turn the ship into an adjacent direction {{bug|Turning the ship from West to North costs 3 {{AP}}}}&lt;br /&gt;
* 2 {{ap}} to turn the ship into opposite direction&lt;br /&gt;
* 1 {{AP}} to move the ship, provided fuel is loaded into the chamber&lt;br /&gt;
* 2 {{AP}} to return to Sol or go to Eden.&lt;br /&gt;
&lt;br /&gt;
If there are Aracks present they will prevent the ship from moving which will be notified in the log, but {{AP}} is still consumed by attempting.&lt;br /&gt;
&lt;br /&gt;
'''Activity level''' represents percentage of active crew members compared to [[File:Sleepy.png]]inactive.&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:Gameplay]] [[Category:Jin Su]]&lt;/div&gt;</summary>
		<author><name>Slider2k</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Health</id>
		<title>Health</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Health"/>
				<updated>2014-02-04T05:07:59Z</updated>
		
		<summary type="html">&lt;p&gt;Slider2k: /* Injuries */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
{{Caution|'''This page could use more info:'''&lt;br /&gt;
&lt;br /&gt;
'''{{HP}} Health Points:''' ''Loss'': Exploration, Ship Malfunction, Fire, Space Combat, Diseases, Schrödinger (Unless Raluca) etc.&lt;br /&gt;
&lt;br /&gt;
'''{{Morale}} Morale Points:''' ''Gain'': Rebel Bases, Sol etc., ''Loss'': Mental Disorders, Panic Attacks etc.&lt;br /&gt;
&lt;br /&gt;
'''Illnesses''': Create a table for the effects of Symptoms caused by diseases, disorders and injuries and a starter paragraph to explain illnesses in general. This paragraph should also tell readers that some Illnesses can have multiple causes.&lt;br /&gt;
&lt;br /&gt;
Please confirm and append the values to the article, then remove this notice!&lt;br /&gt;
&lt;br /&gt;
Updated by [[User:Devoirity|Devoirity]] ([[User talk:Devoirity|talk]]) 12:06, 7 January 2014 (MST)}}&lt;br /&gt;
The daily grind in the depths of space asks a lot of the Daedalus crew , who find their mental and physical '''Health''' diminishing with each passing day. Maintaining your {{HP}} '''Health Points''' and {{Morale}} '''Morale''' is one of your many responsibilities in the fight against the {{Character|Mush}}, which eventually proves difficult as you are beset by [[Dangers]] from all sides. Deaths of vital personnel and depleted resources will drive you to carefully guard every precious point you have, and force you to cooperate with others to restore them as efficiently as possible.&lt;br /&gt;
&lt;br /&gt;
To the left of the play area is the display for your health. Over your picture is a collection of icons representing special statuses, and just below that are your {{HP}} and {{Morale}} gauges. Special statuses can be good or bad, and hovering over the icons will give a description and sometimes advice.&lt;br /&gt;
&lt;br /&gt;
== Health Points ==&lt;br /&gt;
&lt;br /&gt;
{{HP}} '''Health Points''' are a measurement of your physical well-being. When they drop to zero, your character will '''die''' and you will be removed from the game.&lt;br /&gt;
&lt;br /&gt;
Health Points are capped at '''14''' {{HP}}. If you are playing in {{Gold Mode}}, you gain a bonus of +2 {{HP}}, making '''16''' {{HP}} your total maximum.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell; padding-right: 50px;&amp;quot;&amp;gt;&lt;br /&gt;
=== Ways to gain Health Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Gain&lt;br /&gt;
|-&lt;br /&gt;
| Surviving for a day&lt;br /&gt;
| +1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Eating a {{Item|Banana}}&lt;br /&gt;
| +1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Eating certain {{Item|Alien Fruit}}&lt;br /&gt;
| +1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Healed using {{Item|Bandage}}&lt;br /&gt;
| +2 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Healed using {{Item|Medikit}}&lt;br /&gt;
| +3 {{HP}} '''*'''&lt;br /&gt;
|}&lt;br /&gt;
'''*''' Increased by 1 {{HP}} with [[Research|Ultra-Healing Pomade]] researched.&amp;lt;br&amp;gt;&lt;br /&gt;
'''*''' Increased by 2 {{HP}} if used by a {{Skill|Medic}}.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ways to lose Health Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Loss&lt;br /&gt;
|-&lt;br /&gt;
| Random Damage &lt;br /&gt;
| 2 {{HP}} '''*'''&lt;br /&gt;
|-&lt;br /&gt;
| Room Shaking&lt;br /&gt;
| 1-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Steel Plate&lt;br /&gt;
| 4-6 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: [[Actions#Kick Off|Kick Off]]&lt;br /&gt;
| 1-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Knife}}&lt;br /&gt;
| 1-5 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Blaster}}&lt;br /&gt;
| 3-5 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Old Faithful}}&lt;br /&gt;
| 2-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Natamy Rifle}}&lt;br /&gt;
| 2-4 {{HP}} '''**'''&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Lizaro Jungle}}&lt;br /&gt;
| 3-5 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Rocket Launcher}}&lt;br /&gt;
|?-8 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Throwing a {{Item|Grenade}}&lt;br /&gt;
| 0-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Grenade}}&lt;br /&gt;
| 0-10 {{HP}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''*''' This damage has a (low) chance of occurring whenever a player picks up an item or repairs a broken piece of equipment or object. There is an elevated and reliable chance for a non-Raluca player to be scratched for 2 {{HP}} each time they pick up Schroedinger. &amp;lt;br&amp;gt;&lt;br /&gt;
'''**''' 6-13 {{HP}} if victim is a {{Character|Mush}}. &lt;br /&gt;
&lt;br /&gt;
{{Note|All '''combat''' damage is reduced by 1 {{HP}} each (stacking) by the following: {{Item|Plastenite Armor}}, {{Skill|Hard Boiled}}, though it is reportedly bugged at times when a mush player holds both the Armor and the skill. Mush who [[mutate]] will also have some additional damage protection.}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Morale Points ==&lt;br /&gt;
&lt;br /&gt;
{{Morale}} '''Morale Points''' represent your character's mental integrity. When {{Morale|long}} drops to zero, the character will commit suicide and you will be removed from the game at the next cycle change.&lt;br /&gt;
&lt;br /&gt;
As with {{HP}}, Morale is capped at '''14''' {{Morale}}. If you are playing in {{Gold Mode}}, you gain a bonus of +2 {{Morale}}, making '''16''' {{Morale}} your total maximum.&lt;br /&gt;
&lt;br /&gt;
The {{Character|Mush}}'s {{Morale}} is always at maximum and cannot be influenced. This may prompt {{Character|Mush}} players to keep track of the {{Morale}} they otherwise ''would'' have as regular human crewmember, so that they can defend themselves in case of doubt. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell; padding-right: 50px;&amp;quot;&amp;gt;&lt;br /&gt;
=== Ways to gain Morale Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Gain&lt;br /&gt;
|-&lt;br /&gt;
| Eating a Banana&lt;br /&gt;
| +1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Eating certain [[Inventory#Fruit|Alien Fruit]]&lt;br /&gt;
| +1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Cycle spent lying down with {{Skill|Shrink}} in room&lt;br /&gt;
| +1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Comforted by a {{Skill|Shrink}}&lt;br /&gt;
| +2 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Receiving a speech from a {{Skill|Leader}}&lt;br /&gt;
| +2 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Doing the thing&lt;br /&gt;
| +2 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| '''Caress'''ing {{Character|Schrödinger}} (once per game)&lt;br /&gt;
| +3 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Using the [[Inventory#Tools|Alien Holographic TV]] (once per game)&lt;br /&gt;
| +3 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Communications#Rebel Bases|Rebel Base]] Transmission: CYGNI&lt;br /&gt;
| +3 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Communications#Rebel Bases|Rebel Base]] Transmission: KALADAAN&lt;br /&gt;
| +6 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Communications#Link|Comms Link]] first established&lt;br /&gt;
| +3 {{Morale}} *&lt;br /&gt;
|}&lt;br /&gt;
'''*''' For everyone already out of cryo.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ways to lose Morale Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Loss&lt;br /&gt;
|-&lt;br /&gt;
| Surviving for a day&lt;br /&gt;
| -2 {{Morale}} *&lt;br /&gt;
|-&lt;br /&gt;
| Crew member death&lt;br /&gt;
| -1 {{Morale}} **&lt;br /&gt;
|-&lt;br /&gt;
| {{Skill|Demoralize}}&lt;br /&gt;
| -2 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Panic Attack&lt;br /&gt;
| -3 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Eating uncooked {{Item|Standard Ration}}&lt;br /&gt;
| -1 {{Morale}}&lt;br /&gt;
|}&lt;br /&gt;
'''*''' Reduced by 1 {{Morale}} if {{Skill|Mankind's only hope}} is alive.&amp;lt;br&amp;gt;&lt;br /&gt;
'''*''' Reduced by 1 {{Morale}} if you are {{Skill|The Optimist}}. (stacks with above)&amp;lt;br&amp;gt;&lt;br /&gt;
'''**''' No {{Morale}} loss in case of a suicide, or if you are {{Skill|Detached Crewmember}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Satisfaction==&lt;br /&gt;
'''Satisfaction''' is a hidden health statistic that relates to food and starvation. When you eat, you gain Satisfaction points depending on what you eat. Different [[Inventory#Consumables|foods]] give different amounts. You will gain the [[Image:Belly_full.png]] '''Full Stomach''' [[Statuses#Health|status]] when your Satisfaction is 3 or more, and you cannot eat any more after that. You lose 1 Satisfaction per cycle. Once your Satisfaction points reach 0, you will be fine for 24 more cycles. Once that time has elapsed, you will gain the [[Image:Starving.png]] '''Starving''' status, and will begin losing 1 {{HP}} per cycle.  &lt;br /&gt;
&lt;br /&gt;
Given a basic max starting {{HP|long}} of 14, and assuming that you have already hit 0 Satisfaction at some point in the recent past, eat 1 ration giving 4 Satisfaction, and you will last 5.25 days before death:&lt;br /&gt;
&lt;br /&gt;
(&amp;lt;span style=&amp;quot;color:#080;&amp;quot;&amp;gt;Cycles of Satisfaction ticking down&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#880;&amp;quot;&amp;gt;Cycles before starvation starts&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#800;&amp;quot;&amp;gt;Cycles of losing 1 {{HP}}&amp;lt;/span&amp;gt;) divided by &amp;lt;span style=&amp;quot;color:#008;&amp;quot;&amp;gt;Number of Cycles in a day&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#080;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#880;&amp;quot;&amp;gt;24&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#800;&amp;quot;&amp;gt;14&amp;lt;/span&amp;gt; = 42 Cycles&amp;lt;br/&amp;gt;&lt;br /&gt;
42 / &amp;lt;span style=&amp;quot;color:#008;&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt; = 5.25 Days&lt;br /&gt;
&lt;br /&gt;
With Gold Mode: (4+24+16)/8 = 5.5 days&amp;lt;br/&amp;gt;&lt;br /&gt;
With low health: (4+24+1)/8 = 3.625 days&lt;br /&gt;
&lt;br /&gt;
The only thing that will affect this process is damage you receive in that time from other characters or random room events, or {{morale|long}} loss causing suicide. This can technically kill you earlier than that, but the overall chances of that are impossible to calculate at this point. Get your {{hp}} and {{morale}} to max and eat that Ration, and you should be fine.&lt;br /&gt;
&lt;br /&gt;
{{Todo|Need to confirm the 24 cycles before starvation starts, find the point that the hunger notification starts, and find out what max satisfaction is.}}&lt;br /&gt;
&lt;br /&gt;
== Illnesses ==&lt;br /&gt;
Below you can find lists of certain negative health statuses which, while lacking a decisive official in-game name, are classified on Mushpedia as '''diseases''' (physical), '''disorders''' (psychological) and '''injuries''' (requiring surgery).&lt;br /&gt;
&lt;br /&gt;
=== Diseases ===&lt;br /&gt;
These are '''physical''' illnesses, often affecting {{HP}} and {{AP}}.&lt;br /&gt;
&lt;br /&gt;
Diseases can be cured using the {{Item|Medikit}}, certain [[Inventory#Drugs|medicines]] (randomized every game) or by the passing of time.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Status!!Cause!!Details!!In-game Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Acid Reflux'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming {{Item|Alien Steak}}&lt;br /&gt;
*Consuming spoiled food&lt;br /&gt;
|&lt;br /&gt;
*Lose 2 {{AP}} by the '''Consume''' action (any consumable).&lt;br /&gt;
|''You are bringing food back up. It is unpleasant and irritating.''&lt;br /&gt;
*Gives the symptom ['''Vomiting'''].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Cat Allergy'''&lt;br /&gt;
|&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Cold'''&lt;br /&gt;
|&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
*Being infected with a spore (appears 2-4 cycles after infection)&lt;br /&gt;
|&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''Don't go out without your Kleenex''&lt;br /&gt;
*Every cycle, a 20% chance, loses 1 {{AP}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Flu'''&lt;br /&gt;
|&lt;br /&gt;
*Expedition - [[Zones#Swamp|Swamp]] zone&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
*-2 Max {{Morale}}&lt;br /&gt;
*-2 Max {{HP}}&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
*40% chance to become '''dirty'''&lt;br /&gt;
*10% chance to lose 1 {{HP}} per cycle.&lt;br /&gt;
|''Severe variant of pony flu ... Irritable, authoritarian, headaches, cold, aches, nothing is spared. Be careful not to leave it lying around, you never know''&lt;br /&gt;
*-2 Max {{Morale}}&lt;br /&gt;
*-2 Max {{HP}}&lt;br /&gt;
*Every cycle, a 20% chance, loses 1 {{AP}}.&lt;br /&gt;
*Every cycle, a 40% chance, makes you dirty.&lt;br /&gt;
*Every cycle, a 10% chance, -1 {{HP}}.&lt;br /&gt;
*Gives the symptom ['''Vomiting''']&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Food Poisoning'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming spoiled food&lt;br /&gt;
|&lt;br /&gt;
|''You are really weak, you're vomiting, it's everywhere. What on earth were you thinking when you ate this? Well done...''&lt;br /&gt;
* -1 Max {{hp}}.&lt;br /&gt;
* Gives the symptom ['''Vomiting'''].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Gastroenteritis'''&lt;br /&gt;
|&lt;br /&gt;
*Eating spoiled food&lt;br /&gt;
*Witnessing death&lt;br /&gt;
*Expedition - [[Zones#Swamp|Swamp]] zone&lt;br /&gt;
|&lt;br /&gt;
*Lose 1 {{MP}} per cycle.&lt;br /&gt;
*Max {{HP}} -1.&lt;br /&gt;
|''Do you need a diagram? A good whiff of the smell? Churning stomach?''&lt;br /&gt;
*Every time you '''Consume''', your character loses 1 {{ap}}.&lt;br /&gt;
*-1 Max {{hp}}. &lt;br /&gt;
*Every cycle, makes you dirty. &lt;br /&gt;
*Every cycle, loses 1 {{mp}}. &lt;br /&gt;
*Every cycle, a 16% chance, -1 {{hp}}. &lt;br /&gt;
*Gives the symptom ['''Vomiting'''].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Junkbumpkinitis'''&lt;br /&gt;
|&lt;br /&gt;
*Eating a [[inventory#Fruit|Jumpkin]]&lt;br /&gt;
|&lt;br /&gt;
{{todo|Add screenshot of effect}}&lt;br /&gt;
|''It's not as if it wasn't fresh...''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Migraine'''&lt;br /&gt;
|&lt;br /&gt;
*Killing someone&lt;br /&gt;
*Witnessing death &lt;br /&gt;
*Expedition - [[Zones#Swamp|Swamp]] zone&lt;br /&gt;
*Cycle change (random chance) {{todo|confirm}}&lt;br /&gt;
|&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle. &amp;lt;br&amp;gt;&lt;br /&gt;
Can auto-cure after several cycles, supposedly 2-4. &lt;br /&gt;
|''A particularly tenacious heavy migraine is harassing the patient at the moment, but it will eventually go away...''&lt;br /&gt;
*Every cycle, a 20% to lose 1 {{ap}} &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Mush allergy'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some {{Item|Alien Fruit}}&lt;br /&gt;
*Being infected with a spore (appears 2-4 cycles after infection)&lt;br /&gt;
|&lt;br /&gt;
{{Todo|Confirm: Sneeze - Randomly when you're in the same room as a mush? when you're infected with another spore?). French wiki says that it causes 2 damage to those infected with spores (per cycle? Max hp?)}}&lt;br /&gt;
|''Contact with Mush gives you horrible, painful blisters.''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Rejuvenation'''&lt;br /&gt;
|&lt;br /&gt;
*Expedition - [[Zones#Insects|Insects]] zone&lt;br /&gt;
|&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
*Increased chances of falling ill.&lt;br /&gt;
|''Your body is emitting a pulsing green light. This doesn't exactly encourage a good night's sleep...''&lt;br /&gt;
*Each cycle, a 20% chance, loses 1 {{AP}}.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
*Gives the symptom ['''Fitful sleep'''].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Rubella'''&lt;br /&gt;
|&lt;br /&gt;
*Expedition - [[Zones#Swamp|Swamp]] Zone&lt;br /&gt;
|&lt;br /&gt;
* Max {{morale}} -1&lt;br /&gt;
* Max {{hp}} -1&lt;br /&gt;
* 50 % chance to lose 1 {{mp}} per cycle.&lt;br /&gt;
|''Headaches, dry pustules, extremely tired. You should make it through.''&lt;br /&gt;
*Every cycle, a 50% chance, loses 1 {{MP}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Sepsis'''&lt;br /&gt;
|&lt;br /&gt;
*Receiving combat damage&lt;br /&gt;
*Failing DIY Surgery&lt;br /&gt;
|&lt;br /&gt;
*Lose 4 {{HP}} per cycle.&lt;br /&gt;
|''You have a serious infection. It's not going to be easy to recover from this. It's highly unlikely you'll make it...''&lt;br /&gt;
* Every cycle, -4{{hp}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Sinus Storm'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some {{Item|Alien Fruit}}&lt;br /&gt;
|&lt;br /&gt;
*30% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''Your sinuses are on fire, frozen, then makes you want to tear your head off. It's bad and it won't go away...''&lt;br /&gt;
*Every cycle, a 30% chance, loses 1 {{AP}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Skin Inflammation'''&lt;br /&gt;
|&lt;br /&gt;
*Expedition - [[Zones#Forest|Forest]] Zone&lt;br /&gt;
|Breakouts prints a message in the room's log to the effect of '&amp;lt;name&amp;gt; is scratching their hideous rash, it's really grim...'&lt;br /&gt;
|''Wherever it came from, you've got it. It's incredibly itchy and really irritating.''&lt;br /&gt;
*Gives the symptom ['''Breakouts'''].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Slight Nausea'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming {{Item|SuperVitamin Bar}}&lt;br /&gt;
|Slight Nausea prints a message in the room's log to the effect of '&amp;lt;name&amp;gt; is vomiting their meal. Not exactly appetizing...'&lt;br /&gt;
|''You feel a little bit shady... It will pass, but you're not hungry anymore and you shouldn't go anywhere near bluuuuuurppp...''&lt;br /&gt;
*Gives the symptom ['''Nausea'''].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Smallpox'''&lt;br /&gt;
|&lt;br /&gt;
*Expedition - [[Zones#Forest|Forest]] Zone&lt;br /&gt;
|&lt;br /&gt;
* Max {{morale}} -2&lt;br /&gt;
* Max {{hp}} -2&lt;br /&gt;
* 40 % chance to lose 2 {{ap}} per cycle.&lt;br /&gt;
* 50 % chance to lose 1 {{hp}} per cycle.&lt;br /&gt;
|{{Todo}}&lt;br /&gt;
{{Todo}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Space Rabies'''&lt;br /&gt;
|&lt;br /&gt;
*Expedition - [[Zones#Predators|Predators]] zone&lt;br /&gt;
|&lt;br /&gt;
*Lose 2 {{HP}} per cycle.&lt;br /&gt;
|''You've got rabies. You are prone to violent outbursts but it’s the disease that will end up killing you.''&lt;br /&gt;
*Gives the symptom ['''Biting'''].&lt;br /&gt;
*Gives the symptom ['''Psychotic episodes'''].&lt;br /&gt;
*Gives the symptom ['''Drooling'''].&lt;br /&gt;
*Gives the symptom ['''Foaming mouth'''].&lt;br /&gt;
*Every cycle, -2 {{HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Tapeworm'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming spoiled food&lt;br /&gt;
*Consuming some {{Item|Alien Fruit}}&lt;br /&gt;
*Consuming {{Item|Alien Steak}}&lt;br /&gt;
|&lt;br /&gt;
*Lose 1 Satisfaction per cycle.&lt;br /&gt;
|''You are hungry. Really hungry. All the time... Let's eat for God's sake man!''&lt;br /&gt;
*Every cycle, -1 cycle(s) of fullness.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Vitamin Deficiency'''&lt;br /&gt;
|&lt;br /&gt;
*Cycle change (random chance) {{Todo|Confirm}}&lt;br /&gt;
*Starvation {{Todo|Confirm}}&lt;br /&gt;
|&lt;br /&gt;
*10% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''Deficiencies of vitamins, elements, oligo-elements and the list goes on. You have enough on your plate without this...''&lt;br /&gt;
*Every cycle, a 10% chance, loses 1 {{AP}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Disorders ===&lt;br /&gt;
These are '''psychological''' illnesses, often affecting {{Morale}}.&lt;br /&gt;
&lt;br /&gt;
Disorders can be cured by {{Skill|Shrink}} treatment (more details on the skill page) and certain [[Inventory#Drugs|medicines]] (randomized every game).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Status!!Cause!!Details!!In-game Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png]] '''Agoraphobia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*{{Todo|Other causes?}}&lt;br /&gt;
|&lt;br /&gt;
|''You are terrified by crowds and open spaces, you also have uncontrolable vertigo... In space, that's never going to play out well''&lt;br /&gt;
*Gives the symptom ['''Vertigo''']&lt;br /&gt;
**Cannot launch in a patrol ship&lt;br /&gt;
*Gives the symptom ['''Fear of Crowds''']&lt;br /&gt;
**All actions cost +1 {{ap}}, all movements cost +1 {{mp}} while at least 3 other characters are present in the room with you&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png]] '''Ailurophobia'''&lt;br /&gt;
|&lt;br /&gt;
*Expedition &lt;br /&gt;
*Random&lt;br /&gt;
{{Todo|Other causes?}}&lt;br /&gt;
|Chance that a character would flee a room upon entering losing many {{MP}}&lt;br /&gt;
''The cat was in the room, you couldn't help yourself from fleeing...''&lt;br /&gt;
&lt;br /&gt;
All actions cost +2 {{ap}} with cat present in the room.&lt;br /&gt;
|''You have a terrible phobia of cats.. The sight of them alone puts you on the edge.''&lt;br /&gt;
*Gives the symptom [Fear if Cats].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png]] '''Chronic Vertigo'''&lt;br /&gt;
|&lt;br /&gt;
|Vertigo means that a character is barred from Piloting tasks, but can join expeditions.&lt;br /&gt;
&lt;br /&gt;
Eleesha starts with Chronic Vertigo. &lt;br /&gt;
|''You have chronic vertigo which proves to be quite debilitating.'' &lt;br /&gt;
*Gives the symptom ['''Vertigo''']&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png]] '''Crabism'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*{{Todo|Other causes?}}&lt;br /&gt;
|Janice drops to the ground and starts screaming for their mother... (-1 AP)&lt;br /&gt;
|''From time to time you take to walking sideways or throwing yourself to the ground only to return to brief periods of normalcy.'' &lt;br /&gt;
*-4 Max {{Morale}} '''Morale'''.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png]] '''Coprolalia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*{{Todo|Other causes?}}&lt;br /&gt;
|Some messages are randomly replaced with alternate text, or text is added.&lt;br /&gt;
*Examples: ''&amp;quot;Hey, you bunch of honkers&amp;quot;, &amp;quot;Pathetic crappy admins&amp;quot;, &amp;quot;You're nothing but boils&amp;quot;'' &lt;br /&gt;
*Post-it notes and whispers not effected.&lt;br /&gt;
|''You launch huge streams of insults without warning. This tends to shock people the first time they see it.'' &lt;br /&gt;
*-4 Max {{Morale}} '''Morale'''.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png]] '''Chronic Migraine'''&lt;br /&gt;
|&lt;br /&gt;
*Killing someone.&lt;br /&gt;
*{{Todo|Other causes?}}&lt;br /&gt;
|&lt;br /&gt;
|''A particularly tenacious heavy migraine hits you from time to time... and when it hits you it turns everything upside down... no luck'' &lt;br /&gt;
* -2 Max {{morale}} Morale.&lt;br /&gt;
* Every cycle, a 16% chance to lose 1 {{ap}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png]] '''Depression'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*Dropping on 5 or less morale. {{Note|Does not disappear directly after going over 5 morale, not even on cycle change.}}&lt;br /&gt;
*{{Todo|Other causes?}}&lt;br /&gt;
|&lt;br /&gt;
|''You suffer constantly. Life has become so long, too long, and every test makes you increasingly lose your taste for it.''&lt;br /&gt;
*-2 Max {{ap}}.&lt;br /&gt;
*-2 Max {{morale}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png]] '''Paranoia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
|Occasionally replaces text with &amp;quot;[name] is a threat to us all...&amp;quot;, and other nonsense messages when using the walkie-talkie. Also reduces max morale by 3.&lt;br /&gt;
|''You are in fear for your life and eventually make it known.''&lt;br /&gt;
*-3 Max {{morale}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png]] '''Psychotic Episodes'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*Killing someone&lt;br /&gt;
*{{Todo|Other causes?}}&lt;br /&gt;
|{{Todo}}&lt;br /&gt;
|''You can no longer control yourself and often descent into a black rage. You are strongly advised to stay away from all weaponry.''&lt;br /&gt;
*Gives the symptom ['''Psychotic episodes'''].&lt;br /&gt;
*Gives the symptom ['''Biting'''].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png]] '''Weapon Phobia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*{{Todo|Other causes?}}&lt;br /&gt;
|&lt;br /&gt;
|''You can no longer fire weapons, and the simple sight of them makes you uncomfortable...''&lt;br /&gt;
*Forbids the action: '''Fire'''.&lt;br /&gt;
*Forbids the action: '''Attack'''.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png]] '''Spleen'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death&lt;br /&gt;
*{{Todo|Other causes?}}&lt;br /&gt;
|&lt;br /&gt;
*Can auto-cure after 1 Day (atleast).&lt;br /&gt;
{{Todo}}&lt;br /&gt;
|''You are gripped by an extremely severe type of depression which leads to death very quickly.''&lt;br /&gt;
*every cycle, a 70% chance, -1{{morale}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Injuries===&lt;br /&gt;
These are '''physical traumas''' which are typically contracted through combat, bringing various disadvantages.&lt;br /&gt;
&lt;br /&gt;
Healing is performed with the '''Surgical Pod''' in [[Ship_Equipment#Medlab|Medlab]], either by a {{Skill|Medic}} or via DIY Surgery (the latter being more {{AP}} intensive).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Status!!Cause!!Details!!In-game Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[image:Hurt.png]] '''Broken Finger'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|''One of the fingers on your good hand is broken.''&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[image:Hurt.png]] '''Broken Leg'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}} {{Todo|Critical hit?}}&lt;br /&gt;
|&lt;br /&gt;
|&amp;quot;MP actions cost 1 more&lt;br /&gt;
*-5 maximum MP&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[image:Hurt.png]] '''Broken Ribs'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|''Your ribs are broken, causing pain when your posture straightens.''&lt;br /&gt;
*Accuracy -20%.&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
*{{mp}} actions cost '''1''' more.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[image:Hurt.png]] '''Bruised Shoulder'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack.&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
*-1 max {{hp}}&lt;br /&gt;
|''Your shoulder has sustained major contusions. Fortunately this is reversible.''&lt;br /&gt;
*Accuracy -'''10'''%.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[image:Hurt.png]] '''Burnt Hand'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
*Attacking with a {{Item|Blaster}}&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
|&lt;br /&gt;
*Everything costs 1 {{ap}} more than usual, including non-AP actions which will now cost 1 {{ap}}.&lt;br /&gt;
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}&lt;br /&gt;
|''Your hand is burnt.'' &lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[image:Hurt.png]] '''Burnt Arms'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
|&lt;br /&gt;
*Everything costs 2 {{ap}} more than usual, including non-AP actions which will now cost 2 {{ap}}.&lt;br /&gt;
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}&lt;br /&gt;
*Accuracy -20%.&lt;br /&gt;
*Increased chances off falling ill.&lt;br /&gt;
|''Your arms are badly burnt. Picking up the slightest thing is excruciating.''&lt;br /&gt;
*All your {{ap}} actions cost '''2''' more.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
*Accuracy -20%.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[image:Hurt.png]] '''Burst Nose'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with bare hands&lt;br /&gt;
|&lt;br /&gt;
|''Your nose is no longer there, at all, you're a bit scary too...''&lt;br /&gt;
*- '''2''' Max {{Morale}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[image:Hurt.png]] '''Busted Arm Joint'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}} {{Todo|Critical hit?}}&lt;br /&gt;
|&lt;br /&gt;
|''Your pendulous arm looks funny but is all the same a pretty serious handicap.''&lt;br /&gt;
*All your AP actions cost 2 more.&lt;br /&gt;
*Accuracy -40%.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[image:Hurt.png]] '''Busted Shoulder'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack.&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
|''Your shoulder has sustained major irreversible contusions, your arm is considered dead.''&lt;br /&gt;
*Accuracy -'''40'''%.&lt;br /&gt;
*All your actions cost 2 AP more. (Includes picking up and dropping items.)&lt;br /&gt;
*Stops the carrying of heavy objects&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[image:Hurt.png]] '''Critical Haemorrage'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
*Missing a {{Item|Blaster}} attack. {{Todo|Critical hit?}}&lt;br /&gt;
|Room log: ''Despite a good dodge, Janice has lost a little blood''&lt;br /&gt;
|''You have a haemmorage in an artery which requires major surgery. Good luck.'' &lt;br /&gt;
*Every cycle, -2 {{HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[image:Hurt.png]] '''Damaged Ears'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
|Player cannot use public channels. Private channels still seem to work, if they were present before being injured.&lt;br /&gt;
|''Your ears are no longer of any use. Although you never seem to listen to what you're told anyway...''&lt;br /&gt;
*Makes you deaf&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[image:Hurt.png]] '''Haemorrhage'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
*Missing a {{Item|Blaster}} attack. {{Todo|Critical hit?}}&lt;br /&gt;
|&lt;br /&gt;
|''You have a haemmorage - you need surgery.''&lt;br /&gt;
*Every cycle, -1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[image:Hurt.png]] '''Mashed Foot'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}} {{Todo|Critical hit?}}&lt;br /&gt;
|&lt;br /&gt;
|''That's not even really a foot anymore.''&lt;br /&gt;
*Movement actions cost 1 more. &lt;br /&gt;
*Max moves -3.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[image:Hurt.png]] '''Open-Air Brain'''&lt;br /&gt;
|&lt;br /&gt;
|{{Bug|Despite the description, you don't die if you are dirty.}}&lt;br /&gt;
|''Part of your skull is missing. It wouldn't be an exaggeration to say that this can be a problem in several situations.''&lt;br /&gt;
*-2 max {{morale}}&lt;br /&gt;
*You will die if you become '''Dirty'''.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[image:Hurt.png]] '''Perforated Lung'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}} {{Todo|Critical hit?}}&lt;br /&gt;
|&lt;br /&gt;
*Most actions require +2 {{AP}}, including picking up and dropping items.&lt;br /&gt;
*Player becomes '''Mute'''. {{Note|Can still use ''General Announcement''. Can still read previously existing private channels he's in. Can still talk in Mush channel.}}&lt;br /&gt;
*-2 {{HP}} per cycle. &lt;br /&gt;
|{{Todo|Fluff/ingame description needed}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[image:Hurt.png]] '''Smashed Legs'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
|''You no longer have the use of your legs.  It's not ideal, as they're pretty handy. No more a actions.''&lt;br /&gt;
*-12 Max {{MP}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[image:Hurt.png]] '''Torn Tongue'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack.&lt;br /&gt;
|&lt;br /&gt;
*Player becomes '''Mute'''. {{Note|Can still use ''General Announcement''. Can still read previously existing private channels he's in. Can still talk in Mush channel.}}&lt;br /&gt;
Room Log:''Roland missed their target by a good distance and the clash against a nearby wall made them bite their tongue...''&lt;br /&gt;
|''Your tongue is reduced to a flaccid lifeless mass.''&lt;br /&gt;
*Makes you mute.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Incomplete]]&lt;/div&gt;</summary>
		<author><name>Slider2k</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Navigation</id>
		<title>Navigation</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Navigation"/>
				<updated>2014-02-02T17:51:41Z</updated>
		
		<summary type="html">&lt;p&gt;Slider2k: Undo revision 6196 by Cleyven (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Command_Terminal.png|frame|right|Command Terminal screen]]&lt;br /&gt;
In order to move the [[Daedalus]] one must bear the [[Titles#Commander|Commander title]], or use the [[Inventory#Tools|hacker kit]], and access the Command Terminal at the [[Ship_Equipment#Bridge|Bridge]]. It can be done while dirty.&lt;br /&gt;
&lt;br /&gt;
It costs:&lt;br /&gt;
* 1 {{AP}} to turn the ship to an adjacent direction (e.g. turning the ship from West to North or vice versa will cost 3 {{AP}} as they are 3 selections apart in the interface)&lt;br /&gt;
* 1 {{AP}} to move the ship, provided fuel is loaded into the chamber&lt;br /&gt;
* 2 {{AP}} to return to Sol or go to Eden.&lt;br /&gt;
&lt;br /&gt;
If there are Aracks present they will prevent the ship from moving which will be notified in the log, but {{AP}} is still consumed by attempting.&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:Gameplay]] [[Category:Jin Su]]&lt;/div&gt;</summary>
		<author><name>Slider2k</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Astrophysics</id>
		<title>Astrophysics</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Astrophysics"/>
				<updated>2014-02-02T16:42:16Z</updated>
		
		<summary type="html">&lt;p&gt;Slider2k: /* Analyzing Planets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}[[image:Astro.jpg]]  The AstroTerminal allows the user to search for and analyze [[image:Planet.png]] planets.&lt;br /&gt;
&lt;br /&gt;
== Scanning for Planets ==&lt;br /&gt;
&lt;br /&gt;
When not in orbit around a planet, you can search for new planets to explore.&lt;br /&gt;
&lt;br /&gt;
Scanning costs 3 {{ap}}  AP and has an 80% chance of success. If you have the {{skill|astro}} skill, you will save 1 {{ap}}.  If your ship has the CPU Overclocking NERON project built, you will save 1 additional {{ap}}. These ap saving items '''do''' stack with each other.&lt;br /&gt;
&lt;br /&gt;
If the Planet Scanner in the engine room is broken the chances of successfully finding a planet will decrease to 50%.&lt;br /&gt;
&lt;br /&gt;
== Analyzing Planets ==&lt;br /&gt;
&lt;br /&gt;
For 1 IT point or 2 {{ap}}, you can reveal one zone on the planet. You can reveal one additional zone if the [[NERON BIOS|BIOS]] priority is set to Astronavigation, 1 additional zone if you have the {{skill|astro}} skill and one additional zone if your ship has the Quantum Sensors NERON Project built. All of these bonuses '''do''' stack with each other.&lt;br /&gt;
&lt;br /&gt;
Additionally, if you have the [[image:Magellan_liquid_map.jpg|class=small-25]] Magellan Liquid Map aftifact in the shelf at the bridge while scanning, you will reveal 1 to 2 zones upon initial discovery of the planet.&lt;br /&gt;
&lt;br /&gt;
Scanning zones while flying to a planet or in orbit costs 1 {{ap}} less and reveals one additional zone.&lt;br /&gt;
&lt;br /&gt;
== Empty Space ==&lt;br /&gt;
&lt;br /&gt;
When the Daedalus is not in orbit around a planet, it is considered in &amp;quot;Empty Space&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
While in empty space, everyone is able to scan for new planets and the AstroTerminal will keep records for up to two planets per crew member. These results are private and cannot be shared with others to verify results or to help with the scanning.&lt;br /&gt;
&lt;br /&gt;
If you want to delete a scan from your workspace, you can click the [[image:Bin.png|Delete this scan]] icon to permanently delete this planet. You '''will not''' be able to visit this planet once it has been deleted.&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
Every planet has the following attributes:&lt;br /&gt;
* '''Direction''': Determines the direction that the commander will need to point the Daedalus.&lt;br /&gt;
* '''Distance''': Determines how many fuel are required to get to the planet.  Ranges from 2 2 to 9.&lt;br /&gt;
* '''Size''': How many zones to explore. Ranges from 1 to 20.&lt;br /&gt;
* '''Name''' and '''Appearance''': Random and purely decorative.&lt;br /&gt;
&lt;br /&gt;
== Travel ==&lt;br /&gt;
&lt;br /&gt;
To travel to the planet, you will need to make sure that you have the exact amount of fuel loaded that is required, as determined by the planet scan. Over or under loading fuel will mean that you miss the planet and you will need to start the scanning process from scratch.&lt;br /&gt;
&lt;br /&gt;
Once you move the Daedalus, all previous scan results are lost (with the exception of the planet you are moving to, if you're moving into orbit). &lt;br /&gt;
&lt;br /&gt;
When the ship starts moving to or from a planet, the AstroTerminal behaves as if it were already the end of the journey. For instance, if you're moving to a planet, even though you're not there yet, everyone will see the planet scan results and be able to uncover any zones that might still be covered. If you're moving out of orbit and back into empty space, you can start scanning for new planets as soon as the ship starts moving out of orbit.&lt;br /&gt;
&lt;br /&gt;
== General Tips ==&lt;br /&gt;
&lt;br /&gt;
* Scan only with full/almost full AP since it is an AP intensive activity and incomplete scans may go to waste. If you will be consuming anything to scan (coffee, fruit, food, etc), even though it can use up some mp/ap it is not a bad idea to go to the lab to use the apron to eat or borrow it to use at the bridge. If you get dirty and have to shower before continuing that negates your AP gain.&lt;br /&gt;
&lt;br /&gt;
* First look for a planet. If it has 6 or more zones, proceed. If fewer, delete it. Generally a very small planet has low chance of having what your ship needs but in times of desperation this rule can be flexible. Conversely an extremely huge planet may not be worth proceeding to analyze if you need to get to a planet quickly and you don't have enough AP to analyze such a large planet.&lt;br /&gt;
&lt;br /&gt;
* Another factor in analyzing a planet may be the amount of fuel needed to get there. If your ship is very low fuel you may want to hold off on analyzing a planet that takes 5 or 6 fuel to get to and see if you can find a closer planet instead.&lt;br /&gt;
&lt;br /&gt;
* Once you have a suitable planet to analyze, start advanced analysis only if you have enough AP to uncover all the zones. If you don't have enough AP, see if you can acquire food or a mission. If you can't, generally it's better to wait until you regenerate enough AP to carry out the full analysis before beginning. Since it is usually not a good idea to move to a planet until a full analysis has been made, forging ahead to see what just a few zones from a planet contains is rarely helpful. It could end up being a waste of AP if you end up in a desperate situation and need to move ship to escape hunters/asteroids. Or, if your ship is in urgent need of finding a planet to explore, someone else might start scanning and find a suitable planet before you finish yours, rendering all your AP used a waste.&lt;br /&gt;
&lt;br /&gt;
* At any point if your analysis shows mankarog, volcanoes, or seismic activity, stop. Delete that planet and do not spend more AP on it. These planets are generally considered too risky to explore due to chances of instant death. However if your ship is desperate for certain resources such as oyxgen, you might consider going to a dangerous planet.&lt;br /&gt;
&lt;br /&gt;
* Once you have completely analyzed a planet, post for everybody to see the direction, fuel needed, and a list of every zone so that the exploration group can be fully prepared.&lt;br /&gt;
&lt;br /&gt;
* To move to open space if currently in orbit, you must load one fuel into the Engine and have the commander move the ship one part in any direction&lt;br /&gt;
&lt;br /&gt;
'''Note about scans''' Only you can see the results of your planet. Once the ship moves, all scans you have on the terminal will be deleted except that of the planet the ship has moved to. For this reason it's a good idea to coordinate with your shipmates to only have one analysis going at a time. If more than one person scans at the same time then one person's AP will likely be just wasted. This is another reason why it's a good idea to only analyze if you have enough AP to uncover the whole planet, you won't overlap with someone else if you can post your results right away for people to know whether to go to your planet or to start scanning for something else.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]] [[Category:Frieda]]&lt;/div&gt;</summary>
		<author><name>Slider2k</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/User_talk:Slider2k</id>
		<title>User talk:Slider2k</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/User_talk:Slider2k"/>
				<updated>2014-01-31T14:59:47Z</updated>
		
		<summary type="html">&lt;p&gt;Slider2k: /* PILGRED Coffee */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== PILGRED Coffee ==&lt;br /&gt;
Hi! Why do you not consider it a bug that PILGRED coffee respawns every cycle? — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 13:19, 24 January 2014 (MST)&lt;br /&gt;
:Let's flag all things that have incorrect in-game description as bugs? There are plenty of wrong descriptions in-game. &amp;amp;mdash; [[User:Slider2k|Slider2k]] ([[User talk:Slider2k|talk]])&lt;br /&gt;
::As far as I know, it's supposed to be at cycles 3, 5 and 7 on the French version. Twinpedia supports this. That would very much make it a bug, and what's the point of removing ''all references'' to the wrong description? — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 15:32, 24 January 2014 (MST)&lt;br /&gt;
:::You're right, the incorrect in-game description should be mentioned to clear any confusion. For all we know the game mechanics might have been changed, but the description stayed old. &amp;amp;mdash;[[User:Slider2k|Slider2k]] ([[User talk:Slider2k|talk]])&lt;br /&gt;
:::Actually, do we even have an in-game description saying about coffee on cycles 3, 5 and 7 after PILGRED is done? I don't think it's right to relay info from French wiki if it's obviously incorrect for English version. &amp;amp;mdash;[[User:Slider2k|Slider2k]] ([[User talk:Slider2k|talk]])&lt;br /&gt;
::::I faintly remember the Coffee Machine saying so after PILGRED is repaired and someone already took coffee that cycle. Not certain though. — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 08:41, 25 January 2014 (MST)&lt;br /&gt;
:::::Just checked. It still says ''&amp;quot;This action can only be carried out once per day. It will be available again after cycle 8.&amp;quot;'' even after PILGRED is repaired. &amp;amp;mdash;[[User:Slider2k|Slider2k]] ([[User talk:Slider2k|talk]])&lt;br /&gt;
::::::Are we going to have edit wars or would you please stop removing useful information about PILGRED and the coffee machine + other edits I make from the wiki already? People on the forums and the IRC chat regularly ask if the coffee is restored on cycles 3, 5 and 7, so I'd really appreciate if you could removing any mentions of that bug/wrong description/version discrepancy from the wiki pages. Thank you! — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 10:45, 30 January 2014 (MST)&lt;br /&gt;
:::::::How is that a useful information when it's adding nothing but confusion? That's why people are still asking about 3,5,7 cycles coffee - because they are not sure. I don't know what &amp;quot;other edits&amp;quot; you are complaining about. &amp;amp;mdash;[[User:Slider2k|Slider2k]] ([[User talk:Slider2k|talk]])&lt;br /&gt;
::::::::It's not adding confusion when every page clearly says that, currently, PILGRED restores coffee every cycle. You've also removed the categories I added to the article for no reason, making me assume nothing but malicious intent. — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 16:06, 30 January 2014 (MST)&lt;br /&gt;
Currently the wiki more clearly states that the coffee is on 3,5,7 cycles, than the actual info about coffee on every cycle which is presented in a confusing manner. You are too eager to assume &amp;quot;malicious intent&amp;quot;, disregarding my other contributions to the wiki. &amp;amp;mdash;[[User:Slider2k|Slider2k]] ([[User talk:Slider2k|talk]])&lt;br /&gt;
::::::This is where I'm going to step in and ask you, slider2k, to stop removing the coffee bug info. It's a bug. It's been stated that it's a bug. Why in god's name would they have a project to add coffee in cycle 4 if PILGRED was meant to provide coffee already in that cycle? Please leave it as is with the *correct* information and the bug tag. [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]]) 11:03, 30 January 2014 (MST)&lt;br /&gt;
:::::::We don't know whether it's a bug or is it intended. If it's officially stated by developers that it's a bug, where is the reference? The wiki should describe things how they actually are. Just because French wiki states something, doesn't make it automatically true here. The fact that there is a &amp;quot;Fission Coffee Roaster&amp;quot; project doesn't prove anything. It could as well be perceived as an intermediate/temporary measure before PILGRED is repaired. &amp;amp;mdash;[[User:Slider2k|Slider2k]] ([[User talk:Slider2k|talk]])&lt;br /&gt;
::::::::We do know. It's been mentioned to the devs and it has been said (I honestly don't remember where) that it *is* a bug. I expect it to be fixed at episode/season change and the wiki stating in some way that it currently gives coffee every cycle but should only be giving it in cycles 3, 5 and 7 is accurate and needs to remain that way. [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]]) 14:53, 30 January 2014 (MST)&lt;br /&gt;
:::::::::I will believe your words then, Spacekadt. Although, it would be nice if you can find the official devs response. So that we can source it on the page to clear any possible confusion. &amp;amp;mdash;[[User:Slider2k|Slider2k]] ([[User talk:Slider2k|talk]])&lt;/div&gt;</summary>
		<author><name>Slider2k</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/User_talk:Slider2k</id>
		<title>User talk:Slider2k</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/User_talk:Slider2k"/>
				<updated>2014-01-31T08:40:25Z</updated>
		
		<summary type="html">&lt;p&gt;Slider2k: /* PILGRED Coffee */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== PILGRED Coffee ==&lt;br /&gt;
Hi! Why do you not consider it a bug that PILGRED coffee respawns every cycle? — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 13:19, 24 January 2014 (MST)&lt;br /&gt;
:Let's flag all things that have incorrect in-game description as bugs? There are plenty of wrong descriptions in-game. &amp;amp;mdash; [[User:Slider2k|Slider2k]] ([[User talk:Slider2k|talk]])&lt;br /&gt;
::As far as I know, it's supposed to be at cycles 3, 5 and 7 on the French version. Twinpedia supports this. That would very much make it a bug, and what's the point of removing ''all references'' to the wrong description? — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 15:32, 24 January 2014 (MST)&lt;br /&gt;
:::You're right, the incorrect in-game description should be mentioned to clear any confusion. For all we know the game mechanics might have been changed, but the description stayed old. &amp;amp;mdash;[[User:Slider2k|Slider2k]] ([[User talk:Slider2k|talk]])&lt;br /&gt;
:::Actually, do we even have an in-game description saying about coffee on cycles 3, 5 and 7 after PILGRED is done? I don't think it's right to relay info from French wiki if it's obviously incorrect for English version. &amp;amp;mdash;[[User:Slider2k|Slider2k]] ([[User talk:Slider2k|talk]])&lt;br /&gt;
::::I faintly remember the Coffee Machine saying so after PILGRED is repaired and someone already took coffee that cycle. Not certain though. — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 08:41, 25 January 2014 (MST)&lt;br /&gt;
:::::Just checked. It still says ''&amp;quot;This action can only be carried out once per day. It will be available again after cycle 8.&amp;quot;'' even after PILGRED is repaired. &amp;amp;mdash;[[User:Slider2k|Slider2k]] ([[User talk:Slider2k|talk]])&lt;br /&gt;
::::::Are we going to have edit wars or would you please stop removing useful information about PILGRED and the coffee machine + other edits I make from the wiki already? People on the forums and the IRC chat regularly ask if the coffee is restored on cycles 3, 5 and 7, so I'd really appreciate if you could removing any mentions of that bug/wrong description/version discrepancy from the wiki pages. Thank you! — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 10:45, 30 January 2014 (MST)&lt;br /&gt;
:::::::How is that a useful information when it's adding nothing but confusion? That's why people are still asking about 3,5,7 cycles coffee - because they are not sure. I don't know what &amp;quot;other edits&amp;quot; you are complaining about. &amp;amp;mdash;[[User:Slider2k|Slider2k]] ([[User talk:Slider2k|talk]])&lt;br /&gt;
::::::::It's not adding confusion when every page clearly says that, currently, PILGRED restores coffee every cycle. You've also removed the categories I added to the article for no reason, making me assume nothing but malicious intent. — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 16:06, 30 January 2014 (MST)&lt;br /&gt;
Currently the wiki more clearly states that the coffee is on 3,5,7 cycles, than the actual info about coffee on every cycle which is presented in a confusing way. You are too eager to assume &amp;quot;malicious intent&amp;quot;, obviously disregarding my other contributions to the wiki. &amp;amp;mdash;[[User:Slider2k|Slider2k]] ([[User talk:Slider2k|talk]])&lt;br /&gt;
::::::This is where I'm going to step in and ask you, slider2k, to stop removing the coffee bug info. It's a bug. It's been stated that it's a bug. Why in god's name would they have a project to add coffee in cycle 4 if PILGRED was meant to provide coffee already in that cycle? Please leave it as is with the *correct* information and the bug tag. [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]]) 11:03, 30 January 2014 (MST)&lt;br /&gt;
:::::::We don't know whether it's a bug or is it intended. If it's officially stated by developers that it's a bug, where is the reference? The wiki should describe things how they actually are. Just because French wiki states something, doesn't make it automatically true here. The fact that there is a &amp;quot;Fission Coffee Roaster&amp;quot; project doesn't prove anything. It could as well be perceived as an intermediate/temporary measure before PILGRED is repaired. &amp;amp;mdash;[[User:Slider2k|Slider2k]] ([[User talk:Slider2k|talk]])&lt;br /&gt;
::::::::We do know. It's been mentioned to the devs and it has been said (I honestly don't remember where) that it *is* a bug. I expect it to be fixed at episode/season change and the wiki stating in some way that it currently gives coffee every cycle but should only be giving it in cycles 3, 5 and 7 is accurate and needs to remain that way. [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]]) 14:53, 30 January 2014 (MST)&lt;br /&gt;
:::::::::I will believe your words then, Spacekadt. Although, it would be nice if you can find the official devs response. So that we can source it on the page to clear any possible confusion. &amp;amp;mdash;[[User:Slider2k|Slider2k]] ([[User talk:Slider2k|talk]])&lt;/div&gt;</summary>
		<author><name>Slider2k</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/User_talk:Slider2k</id>
		<title>User talk:Slider2k</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/User_talk:Slider2k"/>
				<updated>2014-01-31T08:39:05Z</updated>
		
		<summary type="html">&lt;p&gt;Slider2k: /* PILGRED Coffee */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== PILGRED Coffee ==&lt;br /&gt;
Hi! Why do you not consider it a bug that PILGRED coffee respawns every cycle? — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 13:19, 24 January 2014 (MST)&lt;br /&gt;
:Let's flag all things that have incorrect in-game description as bugs? There are plenty of wrong descriptions in-game. &amp;amp;mdash; [[User:Slider2k|Slider2k]] ([[User talk:Slider2k|talk]])&lt;br /&gt;
::As far as I know, it's supposed to be at cycles 3, 5 and 7 on the French version. Twinpedia supports this. That would very much make it a bug, and what's the point of removing ''all references'' to the wrong description? — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 15:32, 24 January 2014 (MST)&lt;br /&gt;
:::You're right, the incorrect in-game description should be mentioned to clear any confusion. For all we know the game mechanics might have been changed, but the description stayed old. &amp;amp;mdash;[[User:Slider2k|Slider2k]] ([[User talk:Slider2k|talk]])&lt;br /&gt;
:::Actually, do we even have an in-game description saying about coffee on cycles 3, 5 and 7 after PILGRED is done? I don't think it's right to relay info from French wiki if it's obviously incorrect for English version. &amp;amp;mdash;[[User:Slider2k|Slider2k]] ([[User talk:Slider2k|talk]])&lt;br /&gt;
::::I faintly remember the Coffee Machine saying so after PILGRED is repaired and someone already took coffee that cycle. Not certain though. — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 08:41, 25 January 2014 (MST)&lt;br /&gt;
:::::Just checked. It still says ''&amp;quot;This action can only be carried out once per day. It will be available again after cycle 8.&amp;quot;'' even after PILGRED is repaired. &amp;amp;mdash;[[User:Slider2k|Slider2k]] ([[User talk:Slider2k|talk]])&lt;br /&gt;
::::::Are we going to have edit wars or would you please stop removing useful information about PILGRED and the coffee machine + other edits I make from the wiki already? People on the forums and the IRC chat regularly ask if the coffee is restored on cycles 3, 5 and 7, so I'd really appreciate if you could removing any mentions of that bug/wrong description/version discrepancy from the wiki pages. Thank you! — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 10:45, 30 January 2014 (MST)&lt;br /&gt;
:::::::How is that a useful information when it's adding nothing but confusion? That's why people are still asking about 3,5,7 cycles coffee - because they are not sure. I don't know what &amp;quot;other edits&amp;quot; you are complaining about. &amp;amp;mdash;[[User:Slider2k|Slider2k]] ([[User talk:Slider2k|talk]])&lt;br /&gt;
::::::::It's not adding confusion when every page clearly says that, currently, PILGRED restores coffee every cycle. You've also removed the categories I added to the article for no reason, making me assume nothing but malicious intent. — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 16:06, 30 January 2014 (MST)&lt;br /&gt;
Currently the wiki more clearly states that the coffee is on 3,5,7 cycles, than the actual info about coffee on every cycle which is presented in a confusing way. You are too eager to assume &amp;quot;malicious intent&amp;quot;, while obviously disregarding my other contributions to the wiki. &amp;amp;mdash;[[User:Slider2k|Slider2k]] ([[User talk:Slider2k|talk]])&lt;br /&gt;
::::::This is where I'm going to step in and ask you, slider2k, to stop removing the coffee bug info. It's a bug. It's been stated that it's a bug. Why in god's name would they have a project to add coffee in cycle 4 if PILGRED was meant to provide coffee already in that cycle? Please leave it as is with the *correct* information and the bug tag. [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]]) 11:03, 30 January 2014 (MST)&lt;br /&gt;
:::::::We don't know whether it's a bug or is it intended. If it's officially stated by developers that it's a bug, where is the reference? The wiki should describe things how they actually are. Just because French wiki states something, doesn't make it automatically true here. The fact that there is a &amp;quot;Fission Coffee Roaster&amp;quot; project doesn't prove anything. It could as well be perceived as an intermediate/temporary measure before PILGRED is repaired. &amp;amp;mdash;[[User:Slider2k|Slider2k]] ([[User talk:Slider2k|talk]])&lt;br /&gt;
::::::::We do know. It's been mentioned to the devs and it has been said (I honestly don't remember where) that it *is* a bug. I expect it to be fixed at episode/season change and the wiki stating in some way that it currently gives coffee every cycle but should only be giving it in cycles 3, 5 and 7 is accurate and needs to remain that way. [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]]) 14:53, 30 January 2014 (MST)&lt;br /&gt;
:::::::::I will believe your words then, Spacekadt. Although, it would be nice if you can find the official devs response. So that we can source it on the page to clear any possible confusion. &amp;amp;mdash;[[User:Slider2k|Slider2k]] ([[User talk:Slider2k|talk]])&lt;/div&gt;</summary>
		<author><name>Slider2k</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/User_talk:Slider2k</id>
		<title>User talk:Slider2k</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/User_talk:Slider2k"/>
				<updated>2014-01-31T07:55:07Z</updated>
		
		<summary type="html">&lt;p&gt;Slider2k: /* PILGRED Coffee */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== PILGRED Coffee ==&lt;br /&gt;
Hi! Why do you not consider it a bug that PILGRED coffee respawns every cycle? — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 13:19, 24 January 2014 (MST)&lt;br /&gt;
:Let's flag all things that have incorrect in-game description as bugs? There are plenty of wrong descriptions in-game. &amp;amp;mdash; [[User:Slider2k|Slider2k]] ([[User talk:Slider2k|talk]])&lt;br /&gt;
::As far as I know, it's supposed to be at cycles 3, 5 and 7 on the French version. Twinpedia supports this. That would very much make it a bug, and what's the point of removing ''all references'' to the wrong description? — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 15:32, 24 January 2014 (MST)&lt;br /&gt;
:::You're right, the incorrect in-game description should be mentioned to clear any confusion. For all we know the game mechanics might have been changed, but the description stayed old. &amp;amp;mdash;[[User:Slider2k|Slider2k]] ([[User talk:Slider2k|talk]])&lt;br /&gt;
:::Actually, do we even have an in-game description saying about coffee on cycles 3, 5 and 7 after PILGRED is done? I don't think it's right to relay info from French wiki if it's obviously incorrect for English version. &amp;amp;mdash;[[User:Slider2k|Slider2k]] ([[User talk:Slider2k|talk]])&lt;br /&gt;
::::I faintly remember the Coffee Machine saying so after PILGRED is repaired and someone already took coffee that cycle. Not certain though. — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 08:41, 25 January 2014 (MST)&lt;br /&gt;
:::::Just checked. It still says ''&amp;quot;This action can only be carried out once per day. It will be available again after cycle 8.&amp;quot;'' even after PILGRED is repaired. &amp;amp;mdash;[[User:Slider2k|Slider2k]] ([[User talk:Slider2k|talk]])&lt;br /&gt;
::::::Are we going to have edit wars or would you please stop removing useful information about PILGRED and the coffee machine + other edits I make from the wiki already? People on the forums and the IRC chat regularly ask if the coffee is restored on cycles 3, 5 and 7, so I'd really appreciate if you could removing any mentions of that bug/wrong description/version discrepancy from the wiki pages. Thank you! — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 10:45, 30 January 2014 (MST)&lt;br /&gt;
:::::::How is that a useful information when it's adding nothing but confusion? That's why people are still asking about 3,5,7 cycles coffee - because they are not sure. I don't know what &amp;quot;other edits&amp;quot; you are complaining about. &amp;amp;mdash;[[User:Slider2k|Slider2k]] ([[User talk:Slider2k|talk]])&lt;br /&gt;
::::::::It's not adding confusion when every page clearly says that, currently, PILGRED restores coffee every cycle. You've also removed the categories I added to the article for no reason, making me assume nothing but malicious intent. — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 16:06, 30 January 2014 (MST)&lt;br /&gt;
Currently the wiki more clearly states that the coffee is on 3,5,7 cycles, than the actual info about coffee on every cycle which is presented in a confusing way. You are too eager to assume &amp;quot;malicious intent&amp;quot;, while not taking in consideration my other contributions to the wiki. &amp;amp;mdash;[[User:Slider2k|Slider2k]] ([[User talk:Slider2k|talk]])&lt;br /&gt;
::::::This is where I'm going to step in and ask you, slider2k, to stop removing the coffee bug info. It's a bug. It's been stated that it's a bug. Why in god's name would they have a project to add coffee in cycle 4 if PILGRED was meant to provide coffee already in that cycle? Please leave it as is with the *correct* information and the bug tag. [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]]) 11:03, 30 January 2014 (MST)&lt;br /&gt;
:::::::We don't know whether it's a bug or is it intended. If it's officially stated by developers that it's a bug, where is the reference? The wiki should describe things how they actually are. Just because French wiki states something, doesn't make it automatically true here. The fact that there is a &amp;quot;Fission Coffee Roaster&amp;quot; project doesn't prove anything. It could as well be perceived as an intermediate/temporary measure before PILGRED is repaired. &amp;amp;mdash;[[User:Slider2k|Slider2k]] ([[User talk:Slider2k|talk]])&lt;br /&gt;
::::::::We do know. It's been mentioned to the devs and it has been said (I honestly don't remember where) that it *is* a bug. I expect it to be fixed at episode/season change and the wiki stating in some way that it currently gives coffee every cycle but should only be giving it in cycles 3, 5 and 7 is accurate and needs to remain that way. [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]]) 14:53, 30 January 2014 (MST)&lt;br /&gt;
:::::::::I will believe your words then, Spacekadt. Although, it would be nice if you can find the official devs response. So that we can source it on the page to clear any possible confusion. &amp;amp;mdash;[[User:Slider2k|Slider2k]] ([[User talk:Slider2k|talk]])&lt;/div&gt;</summary>
		<author><name>Slider2k</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/User_talk:Slider2k</id>
		<title>User talk:Slider2k</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/User_talk:Slider2k"/>
				<updated>2014-01-31T07:54:21Z</updated>
		
		<summary type="html">&lt;p&gt;Slider2k: /* PILGRED Coffee */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== PILGRED Coffee ==&lt;br /&gt;
Hi! Why do you not consider it a bug that PILGRED coffee respawns every cycle? — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 13:19, 24 January 2014 (MST)&lt;br /&gt;
:Let's flag all things that have incorrect in-game description as bugs? There are plenty of wrong descriptions in-game. &amp;amp;mdash; [[User:Slider2k|Slider2k]] ([[User talk:Slider2k|talk]])&lt;br /&gt;
::As far as I know, it's supposed to be at cycles 3, 5 and 7 on the French version. Twinpedia supports this. That would very much make it a bug, and what's the point of removing ''all references'' to the wrong description? — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 15:32, 24 January 2014 (MST)&lt;br /&gt;
:::You're right, the incorrect in-game description should be mentioned to clear any confusion. For all we know the game mechanics might have been changed, but the description stayed old. &amp;amp;mdash;[[User:Slider2k|Slider2k]] ([[User talk:Slider2k|talk]])&lt;br /&gt;
:::Actually, do we even have an in-game description saying about coffee on cycles 3, 5 and 7 after PILGRED is done? I don't think it's right to relay info from French wiki if it's obviously incorrect for English version. &amp;amp;mdash;[[User:Slider2k|Slider2k]] ([[User talk:Slider2k|talk]])&lt;br /&gt;
::::I faintly remember the Coffee Machine saying so after PILGRED is repaired and someone already took coffee that cycle. Not certain though. — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 08:41, 25 January 2014 (MST)&lt;br /&gt;
:::::Just checked. It still says ''&amp;quot;This action can only be carried out once per day. It will be available again after cycle 8.&amp;quot;'' even after PILGRED is repaired. &amp;amp;mdash;[[User:Slider2k|Slider2k]] ([[User talk:Slider2k|talk]])&lt;br /&gt;
::::::Are we going to have edit wars or would you please stop removing useful information about PILGRED and the coffee machine + other edits I make from the wiki already? People on the forums and the IRC chat regularly ask if the coffee is restored on cycles 3, 5 and 7, so I'd really appreciate if you could removing any mentions of that bug/wrong description/version discrepancy from the wiki pages. Thank you! — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 10:45, 30 January 2014 (MST)&lt;br /&gt;
:::::::How is that a useful information when it's adding nothing but confusion? That's why people are still asking about 3,5,7 cycles coffee - because they are not sure. I don't know what &amp;quot;other edits&amp;quot; you are complaining about. &amp;amp;mdash;[[User:Slider2k|Slider2k]] ([[User talk:Slider2k|talk]])&lt;br /&gt;
::::::::It's not adding confusion when every page clearly says that, currently, PILGRED restores coffee every cycle. You've also removed the categories I added to the article for no reason, making me assume nothing but malicious intent. — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 16:06, 30 January 2014 (MST)&lt;br /&gt;
::::::::Currently the wiki more clearly states that the coffee is on 3,5,7 cycles, the actual info about coffee on every cycle is presented in a confusing way. You are too eager to assume &amp;quot;malicious intent&amp;quot;, while not taking in consideration my other contributions to the wiki. &amp;amp;mdash;[[User:Slider2k|Slider2k]] ([[User talk:Slider2k|talk]])&lt;br /&gt;
::::::This is where I'm going to step in and ask you, slider2k, to stop removing the coffee bug info. It's a bug. It's been stated that it's a bug. Why in god's name would they have a project to add coffee in cycle 4 if PILGRED was meant to provide coffee already in that cycle? Please leave it as is with the *correct* information and the bug tag. [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]]) 11:03, 30 January 2014 (MST)&lt;br /&gt;
:::::::We don't know whether it's a bug or is it intended. If it's officially stated by developers that it's a bug, where is the reference? The wiki should describe things how they actually are. Just because French wiki states something, doesn't make it automatically true here. The fact that there is a &amp;quot;Fission Coffee Roaster&amp;quot; project doesn't prove anything. It could as well be perceived as an intermediate/temporary measure before PILGRED is repaired. &amp;amp;mdash;[[User:Slider2k|Slider2k]] ([[User talk:Slider2k|talk]])&lt;br /&gt;
::::::::We do know. It's been mentioned to the devs and it has been said (I honestly don't remember where) that it *is* a bug. I expect it to be fixed at episode/season change and the wiki stating in some way that it currently gives coffee every cycle but should only be giving it in cycles 3, 5 and 7 is accurate and needs to remain that way. [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]]) 14:53, 30 January 2014 (MST)&lt;br /&gt;
:::::::::I will believe your words then, Spacekadt. Although, it would be nice if you can find the official devs response. So that we can source it on the page to clear any possible confusion. &amp;amp;mdash;[[User:Slider2k|Slider2k]] ([[User talk:Slider2k|talk]])&lt;/div&gt;</summary>
		<author><name>Slider2k</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/User_talk:Slider2k</id>
		<title>User talk:Slider2k</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/User_talk:Slider2k"/>
				<updated>2014-01-30T22:15:35Z</updated>
		
		<summary type="html">&lt;p&gt;Slider2k: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== PILGRED Coffee ==&lt;br /&gt;
Hi! Why do you not consider it a bug that PILGRED coffee respawns every cycle? — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 13:19, 24 January 2014 (MST)&lt;br /&gt;
:Let's flag all things that have incorrect in-game description as bugs? There are plenty of wrong descriptions in-game. &amp;amp;mdash; [[User:Slider2k|Slider2k]] ([[User talk:Slider2k|talk]])&lt;br /&gt;
::As far as I know, it's supposed to be at cycles 3, 5 and 7 on the French version. Twinpedia supports this. That would very much make it a bug, and what's the point of removing ''all references'' to the wrong description? — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 15:32, 24 January 2014 (MST)&lt;br /&gt;
:::You're right, the incorrect in-game description should be mentioned to clear any confusion. For all we know the game mechanics might have been changed, but the description stayed old. &amp;amp;mdash;[[User:Slider2k|Slider2k]] ([[User talk:Slider2k|talk]])&lt;br /&gt;
:::Actually, do we even have an in-game description saying about coffee on cycles 3, 5 and 7 after PILGRED is done? I don't think it's right to relay info from French wiki if it's obviously incorrect for English version. &amp;amp;mdash;[[User:Slider2k|Slider2k]] ([[User talk:Slider2k|talk]])&lt;br /&gt;
::::I faintly remember the Coffee Machine saying so after PILGRED is repaired and someone already took coffee that cycle. Not certain though. — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 08:41, 25 January 2014 (MST)&lt;br /&gt;
:::::Just checked. It still says ''&amp;quot;This action can only be carried out once per day. It will be available again after cycle 8.&amp;quot;'' even after PILGRED is repaired. &amp;amp;mdash;[[User:Slider2k|Slider2k]] ([[User talk:Slider2k|talk]])&lt;br /&gt;
::::::Are we going to have edit wars or would you please stop removing useful information about PILGRED and the coffee machine + other edits I make from the wiki already? People on the forums and the IRC chat regularly ask if the coffee is restored on cycles 3, 5 and 7, so I'd really appreciate if you could removing any mentions of that bug/wrong description/version discrepancy from the wiki pages. Thank you! — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 10:45, 30 January 2014 (MST)&lt;br /&gt;
:::::::How is that a useful information when it's adding nothing but confusion? That's why people are still asking about 3,5,7 cycles coffee - because they are not sure. I don't know what &amp;quot;other edits&amp;quot; you are complaining about. &amp;amp;mdash;[[User:Slider2k|Slider2k]] ([[User talk:Slider2k|talk]])&lt;br /&gt;
::::::This is where I'm going to step in and ask you, slider2k, to stop removing the coffee bug info. It's a bug. It's been stated that it's a bug. Why in god's name would they have a project to add coffee in cycle 4 if PILGRED was meant to provide coffee already in that cycle? Please leave it as is with the *correct* information and the bug tag. [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]]) 11:03, 30 January 2014 (MST)&lt;br /&gt;
:::::::We don't know whether it's a bug or is it intended. If it's officially stated by developers that it's a bug, where is the reference? The wiki should describe things how they actually are. Just because French wiki states something, doesn't make it automatically true here. The fact that there is a &amp;quot;Fission Coffee Roaster&amp;quot; project doesn't prove anything. It could as well be perceived as an intermediate/temporary measure before PILGRED is repaired. &amp;amp;mdash;[[User:Slider2k|Slider2k]] ([[User talk:Slider2k|talk]])&lt;br /&gt;
::::::::We do know. It's been mentioned to the devs and it has been said (I honestly don't remember where) that it *is* a bug. I expect it to be fixed at episode/season change and the wiki stating in some way that it currently gives coffee every cycle but should only be giving it in cycles 3, 5 and 7 is accurate and needs to remain that way. [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]]) 14:53, 30 January 2014 (MST)&lt;br /&gt;
:::::::::I will believe your words then, Spacekadt. Although, it would be nice if you can find the official devs response. So that we can source it on the page to clear any possible confusion. &amp;amp;mdash;[[User:Slider2k|Slider2k]] ([[User talk:Slider2k|talk]])&lt;/div&gt;</summary>
		<author><name>Slider2k</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/User_talk:Slider2k</id>
		<title>User talk:Slider2k</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/User_talk:Slider2k"/>
				<updated>2014-01-30T21:47:43Z</updated>
		
		<summary type="html">&lt;p&gt;Slider2k: /* PILGRED Coffee */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== PILGRED Coffee ==&lt;br /&gt;
Hi! Why do you not consider it a bug that PILGRED coffee respawns every cycle? — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 13:19, 24 January 2014 (MST)&lt;br /&gt;
:Let's flag all things that have incorrect in-game description as bugs? There are plenty of wrong descriptions in-game. &amp;amp;mdash; [[User:Slider2k|Slider2k]] ([[User talk:Slider2k|talk]])&lt;br /&gt;
::As far as I know, it's supposed to be at cycles 3, 5 and 7 on the French version. Twinpedia supports this. That would very much make it a bug, and what's the point of removing ''all references'' to the wrong description? — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 15:32, 24 January 2014 (MST)&lt;br /&gt;
:::You're right, the incorrect in-game description should be mentioned to clear any confusion. For all we know the game mechanics might have been changed, but the description stayed old. &amp;amp;mdash;[[User:Slider2k|Slider2k]] ([[User talk:Slider2k|talk]])&lt;br /&gt;
:::Actually, do we even have an in-game description saying about coffee on cycles 3, 5 and 7 after PILGRED is done? I don't think it's right to relay info from French wiki if it's obviously incorrect for English version. &amp;amp;mdash;[[User:Slider2k|Slider2k]] ([[User talk:Slider2k|talk]])&lt;br /&gt;
::::I faintly remember the Coffee Machine saying so after PILGRED is repaired and someone already took coffee that cycle. Not certain though. — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 08:41, 25 January 2014 (MST)&lt;br /&gt;
:::::Just checked. It still says ''&amp;quot;This action can only be carried out once per day. It will be available again after cycle 8.&amp;quot;'' even after PILGRED is repaired. &amp;amp;mdash;[[User:Slider2k|Slider2k]] ([[User talk:Slider2k|talk]])&lt;br /&gt;
::::::Are we going to have edit wars or would you please stop removing useful information about PILGRED and the coffee machine + other edits I make from the wiki already? People on the forums and the IRC chat regularly ask if the coffee is restored on cycles 3, 5 and 7, so I'd really appreciate if you could removing any mentions of that bug/wrong description/version discrepancy from the wiki pages. Thank you! — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 10:45, 30 January 2014 (MST)&lt;br /&gt;
:::::::How is that a useful information when it's adding nothing but confusion? That's why people are still asking about 3,5,7 cycles coffee - because they are not sure. I don't know what &amp;quot;other edits&amp;quot; you are complaining about. &amp;amp;mdash;[[User:Slider2k|Slider2k]] ([[User talk:Slider2k|talk]])&lt;br /&gt;
::::::This is where I'm going to step in and ask you, slider2k, to stop removing the coffee bug info. It's a bug. It's been stated that it's a bug. Why in god's name would they have a project to add coffee in cycle 4 if PILGRED was meant to provide coffee already in that cycle? Please leave it as is with the *correct* information and the bug tag. [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]]) 11:03, 30 January 2014 (MST)&lt;br /&gt;
:::::::We don't know whether it's a bug or is it intended. If it's officially stated by developers that it's a bug, where is the reference? The wiki should describe things how they actually are. Just because French wiki states something, doesn't make it automatically true here. The fact that there is a &amp;quot;Fission Coffee Roaster&amp;quot; project doesn't prove anything. It could as well be perceived as an intermediate/temporary measure before PILGRED is repaired. &amp;amp;mdash;[[User:Slider2k|Slider2k]] ([[User talk:Slider2k|talk]])&lt;/div&gt;</summary>
		<author><name>Slider2k</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/User_talk:Slider2k</id>
		<title>User talk:Slider2k</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/User_talk:Slider2k"/>
				<updated>2014-01-30T21:21:11Z</updated>
		
		<summary type="html">&lt;p&gt;Slider2k: /* PILGRED Coffee */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== PILGRED Coffee ==&lt;br /&gt;
Hi! Why do you not consider it a bug that PILGRED coffee respawns every cycle? — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 13:19, 24 January 2014 (MST)&lt;br /&gt;
:Let's flag all things that have incorrect in-game description as bugs? There are plenty of wrong descriptions in-game. &amp;amp;mdash; [[User:Slider2k|Slider2k]] ([[User talk:Slider2k|talk]])&lt;br /&gt;
::As far as I know, it's supposed to be at cycles 3, 5 and 7 on the French version. Twinpedia supports this. That would very much make it a bug, and what's the point of removing ''all references'' to the wrong description? — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 15:32, 24 January 2014 (MST)&lt;br /&gt;
:::You're right, the incorrect in-game description should be mentioned to clear any confusion. For all we know the game mechanics might have been changed, but the description stayed old. &amp;amp;mdash;[[User:Slider2k|Slider2k]] ([[User talk:Slider2k|talk]])&lt;br /&gt;
:::Actually, do we even have an in-game description saying about coffee on cycles 3, 5 and 7 after PILGRED is done? I don't think it's right to relay info from French wiki if it's obviously incorrect for English version. &amp;amp;mdash;[[User:Slider2k|Slider2k]] ([[User talk:Slider2k|talk]])&lt;br /&gt;
::::I faintly remember the Coffee Machine saying so after PILGRED is repaired and someone already took coffee that cycle. Not certain though. — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 08:41, 25 January 2014 (MST)&lt;br /&gt;
:::::Just checked. It still says ''&amp;quot;This action can only be carried out once per day. It will be available again after cycle 8.&amp;quot;'' even after PILGRED is repaired. &amp;amp;mdash;[[User:Slider2k|Slider2k]] ([[User talk:Slider2k|talk]])&lt;br /&gt;
::::::Are we going to have edit wars or would you please stop removing useful information about PILGRED and the coffee machine + other edits I make from the wiki already? People on the forums and the IRC chat regularly ask if the coffee is restored on cycles 3, 5 and 7, so I'd really appreciate if you could removing any mentions of that bug/wrong description/version discrepancy from the wiki pages. Thank you! — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 10:45, 30 January 2014 (MST)&lt;br /&gt;
:::::::How is that a useful information when it's nothing but misleading? It only adds to confusion - that's why people are still asking about 3,5,7 cycles coffee, because they are not sure. I don't know what &amp;quot;other edits&amp;quot; you are complaining about. &amp;amp;mdash;[[User:Slider2k|Slider2k]] ([[User talk:Slider2k|talk]])&lt;br /&gt;
::::::This is where I'm going to step in and ask you, slider2k, to stop removing the coffee bug info. It's a bug. It's been stated that it's a bug. Why in god's name would they have a project to add coffee in cycle 4 if PILGRED was meant to provide coffee already in that cycle? Please leave it as is with the *correct* information and the bug tag. [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]]) 11:03, 30 January 2014 (MST)&lt;br /&gt;
:::::::We don't know whether it's a bug or is it intended. If it's officially stated by developers that it's a bug, care to supply a reference? The wiki should describe things how they actually are. Just because French wiki states something, doesn't make it automatically true here. The fact that there is a &amp;quot;Fission Coffee Roaster&amp;quot; project doesn't prove/disprove anything. It could as well be perceived as an intermediate/temporary measure before PILGRED is repaired. &amp;amp;mdash;[[User:Slider2k|Slider2k]] ([[User talk:Slider2k|talk]])&lt;/div&gt;</summary>
		<author><name>Slider2k</name></author>	</entry>

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