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		<id>http://www.mushpedia.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Rumata</id>
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		<updated>2026-04-18T11:25:48Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.23.6</generator>

	<entry>
		<id>http://www.mushpedia.com/wiki/Babel_Module</id>
		<title>Babel Module</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Babel_Module"/>
				<updated>2014-03-19T08:27:01Z</updated>
		
		<summary type="html">&lt;p&gt;Rumata: Link fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{Item Attributes|Babel Module|&lt;br /&gt;
Icon =&lt;br /&gt;
Trad module.jpg&lt;br /&gt;
| Summary =&lt;br /&gt;
Doubles the chance of gaining '''[[Image:Artefact.png|link=Category:Alien Artifact|Icon]] [[:Category:Alien Artifact|alien artefacts]]''' in '''[[Zones|Intelligent Life]]''' zones.&lt;br /&gt;
| In-game Flavor = &lt;br /&gt;
A universal translation module.&lt;br /&gt;
| In-game Effects =&lt;br /&gt;
&lt;br /&gt;
| In-game Examine Text =&lt;br /&gt;
The Babel module was updated several years ago by a fish farmer. He had had enough of seeing his goldfish die so quickly so he decided to finance a project seeking to allow him to communicate with them. The module decodes the emotions linked to pre- and sub-conscious Alpha and Beta waves and transforms them into intelligible words... more or less. This hit him really hard, because his fish just turned out to be idiots with no intellect to speak of whatsoever. However, enabling himself to communicate with any and all life forms made him millions when he sold his invention to dog owners... Cats never deigned to speak to humans. After the first encounters with xenomorphs occurred, he became extremely rich &amp;lt;strike&amp;gt;and had many children&amp;lt;/strike&amp;gt;.&lt;br /&gt;
| Construction Material 1 =&lt;br /&gt;
Scrap Metal&lt;br /&gt;
| Construction Material Amount 1 =&lt;br /&gt;
1&lt;br /&gt;
| Construction Material 2 =&lt;br /&gt;
Plastic Scraps&lt;br /&gt;
| Construction Material Amount 2 =&lt;br /&gt;
1&lt;br /&gt;
| Has Exploration Effect =&lt;br /&gt;
yes&lt;br /&gt;
| Is Destroyed in Fire =&lt;br /&gt;
&lt;br /&gt;
| Repair Chance =&lt;br /&gt;
&lt;br /&gt;
| Dismantle Chance =&lt;br /&gt;
&lt;br /&gt;
| Dismantle Result 1 =&lt;br /&gt;
&lt;br /&gt;
| Dismantle Result Amount 1 =&lt;br /&gt;
&lt;br /&gt;
| Dismantle Result 2 =&lt;br /&gt;
&lt;br /&gt;
| Dismantle Result Amount 2 =&lt;br /&gt;
&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;{{Item Tooltip}}&lt;br /&gt;
Doubles the chance of gaining '''[[Image:Artefact.png|link=Category:Alien Artefact|Icon]] [[:Category:Alien Artefact|alien artefacts]]''' in '''[[Zones|Intelligent Life]]''' zones.&lt;br /&gt;
&lt;br /&gt;
{{Item Attribute List}}&lt;br /&gt;
{{Item Categories}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete Item]]&lt;/div&gt;</summary>
		<author><name>Rumata</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Health</id>
		<title>Health</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Health"/>
				<updated>2014-02-14T09:10:49Z</updated>
		
		<summary type="html">&lt;p&gt;Rumata: /* Ways to lose Health Points */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
{{Caution|'''This page could use more info:'''&lt;br /&gt;
&lt;br /&gt;
'''Illnesses''': Illnesses (Diseases, Disorders and Injuries plus Symptoms) has it's own page now! However, as this is entwined with Health, it's necessary to also post this here. Symptoms now has its own table, but there are still other problems, such as; &amp;lt;br&amp;gt;&lt;br /&gt;
-A massive need to make all of the tables uniform in the width/size of each category! &amp;lt;br&amp;gt;&lt;br /&gt;
-A general need to fill out all tables and add in information regarding the details, causes, in-game description/effect (including fluff room logs) etc, and confirm entries. Bugs relating to Illnesses should be put in the details column with the correct notice! &amp;lt;br&amp;gt;&lt;br /&gt;
-While Symptoms has it's own table, this table could really do with restructuring into Symptom/Cause/Details/In-game Effect, where Symptom names them, Cause lists the related diseases/disorders/injuries, Details describes the actual effects and any related bugs, In-game Effect is for the fluff room logs that a symptom may create.&amp;lt;br&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
To those editing sections of this article that require original entries, e.g. description of the effects of a symptom, please use clear and concise language that is unambiguous and easy to understand! &amp;lt;br&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
Please help with the aforementioned problems and then remove this notice!&lt;br /&gt;
&lt;br /&gt;
[[User:Devoirity|Devoirity]] ([[User talk:Devoirity|talk]]) 14:20, 8 February 2014 (MST) }}&lt;br /&gt;
The daily grind in the depths of space asks a lot of the Daedalus crew , who find their mental and physical '''Health''' diminishing with each passing day. Maintaining your {{HP}} '''Health Points''' and {{Morale}} '''Morale''' is one of your many responsibilities in the fight against the {{Character|Mush}}, which eventually proves difficult as you are beset by [[Dangers]] from all sides. Deaths of vital personnel and depleted resources will drive you to carefully guard every precious point you have, and force you to cooperate with others to restore them as efficiently as possible.&lt;br /&gt;
&lt;br /&gt;
To the left of the play area is the display for your health. Over your picture is a collection of icons representing special [[Status|statuses]], and just below that are your {{HP}} and {{Morale}} gauges. Special statuses can be good or bad, and hovering over the icons will give a description and sometimes advice.&lt;br /&gt;
&lt;br /&gt;
== Health Points ==&lt;br /&gt;
&lt;br /&gt;
{{HP}} '''Health Points''' are a measurement of your physical well-being. When they drop to zero, your character will '''die''' and you will be removed from the game.&lt;br /&gt;
&lt;br /&gt;
Health Points are capped at '''14''' {{HP}}. If you are playing in {{Gold Mode}}, you gain a bonus of +2 {{HP}}, making '''16''' {{HP}} your total maximum.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell; padding-right: 50px;&amp;quot;&amp;gt;&lt;br /&gt;
=== Ways to gain Health Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Gain&lt;br /&gt;
|-&lt;br /&gt;
| Surviving for a day&lt;br /&gt;
| +1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Eating a {{Item|Banana}}&lt;br /&gt;
| +1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Eating certain {{Item|Alien Fruit}}&lt;br /&gt;
| +1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Healed using {{Item|Bandage}}&lt;br /&gt;
| +2 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Healed using {{Item|Medikit}}&lt;br /&gt;
| +3 {{HP}} '''*'''&lt;br /&gt;
|}&lt;br /&gt;
'''*''' Increased by 1 {{HP}} with [[Research|Ultra-Healing Pomade]] researched.&amp;lt;br&amp;gt;&lt;br /&gt;
'''*''' Increased by 2 {{HP}} if used by a {{Skill|Medic}}.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ways to lose Health Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Loss&lt;br /&gt;
|-&lt;br /&gt;
| Random Damage &lt;br /&gt;
| 2 {{HP}} '''*'''&lt;br /&gt;
|-&lt;br /&gt;
| Room Shaking&lt;br /&gt;
| 1-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Steel Plate&lt;br /&gt;
| 4-6 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: [[Actions#Kick Off|Kick Off]]&lt;br /&gt;
| 1-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Knife}}&lt;br /&gt;
| 1-5 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Blaster}}&lt;br /&gt;
| 3-5 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Old Faithful}}&lt;br /&gt;
| 2-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Natamy Rifle}}&lt;br /&gt;
| 2-4 {{HP}} '''**'''&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Lizaro Jungle}}&lt;br /&gt;
| 3-5 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Rocket Launcher}}&lt;br /&gt;
|?-8 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Throwing a {{Item|Grenade}}&lt;br /&gt;
| 0-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Grenade}}&lt;br /&gt;
| 0-10 {{HP}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''*''' This damage has a (low) chance of occurring whenever a player picks up an item, repairs a broken piece of equipment or object, or uses a piece of equipment or object. There is an elevated and reliable chance for a non-Raluca player to be scratched for 2 {{HP}} each time they pick up Schrödinger. &amp;lt;br&amp;gt;&lt;br /&gt;
'''**''' 6-13 {{HP}} if victim is a {{Character|Mush}}. &lt;br /&gt;
&lt;br /&gt;
{{Note|All '''combat''' damage is reduced by 1 {{HP}} each (stacking) by the following: {{Item|Plastenite Armor}}, {{Skill|Hard Boiled}}, though it is reportedly bugged at times when a mush player holds both the Armor and the skill. Mush who [[mutate]] will also have some additional damage protection.}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Morale Points ==&lt;br /&gt;
&lt;br /&gt;
{{Morale}} '''Morale Points''' represent your character's mental integrity. When {{Morale|long}} drops to zero, the character will commit suicide and you will be removed from the game at the next cycle change.&lt;br /&gt;
&lt;br /&gt;
As with {{HP}}, Morale is capped at '''14''' {{Morale}}. If you are playing in {{Gold Mode}}, you gain a bonus of +2 {{Morale}}, making '''16''' {{Morale}} your total maximum.&lt;br /&gt;
&lt;br /&gt;
The {{Character|Mush}}'s {{Morale}} is always at maximum and cannot be influenced. This may prompt {{Character|Mush}} players to keep track of the {{Morale}} they otherwise ''would'' have as regular human crewmember, so that they can defend themselves in case of doubt. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell; padding-right: 50px;&amp;quot;&amp;gt;&lt;br /&gt;
=== Ways to gain Morale Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Gain&lt;br /&gt;
|-&lt;br /&gt;
| Eating a Banana&lt;br /&gt;
| +1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Eating certain [[Inventory#Fruit|Alien Fruit]]&lt;br /&gt;
| +1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Cycle spent lying down with {{Skill|Shrink}} in room&lt;br /&gt;
| +1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Comforted by a {{Skill|Shrink}}&lt;br /&gt;
| +2 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Receiving a speech from a {{Skill|Leader}}&lt;br /&gt;
| +2 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Doing the thing&lt;br /&gt;
| +2 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| '''Caress'''ing {{Character|Schrödinger}} (once per game)&lt;br /&gt;
| +3 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Using the [[Inventory#Tools|Alien Holographic TV]] (once per game)&lt;br /&gt;
| +3 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Communications#Rebel Bases|Rebel Base]] Transmission: CYGNI&lt;br /&gt;
| +3 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Communications#Rebel Bases|Rebel Base]] Transmission: KALADAAN&lt;br /&gt;
| +6 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Communications#Link|Comms Link]] first established&lt;br /&gt;
| +3 {{Morale}} *&lt;br /&gt;
|}&lt;br /&gt;
'''*''' For everyone already out of cryo.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ways to lose Morale Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Loss&lt;br /&gt;
|-&lt;br /&gt;
| Surviving for a day&lt;br /&gt;
| -2 {{Morale}} *&lt;br /&gt;
|-&lt;br /&gt;
| Crew member death&lt;br /&gt;
| -1 {{Morale}} **&lt;br /&gt;
|-&lt;br /&gt;
| {{Skill|Demoralize}}&lt;br /&gt;
| -2 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Panic Attack&lt;br /&gt;
| -3 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Eating uncooked {{Item|Standard Ration}}&lt;br /&gt;
| -1 {{Morale}}&lt;br /&gt;
|}&lt;br /&gt;
'''*''' Reduced by 1 {{Morale}} if {{Skill|Mankind's only hope}} is alive.&amp;lt;br&amp;gt;&lt;br /&gt;
'''*''' Reduced by 1 {{Morale}} if you are {{Skill|The Optimist}}. (stacks with above)&amp;lt;br&amp;gt;&lt;br /&gt;
'''**''' No {{Morale}} loss in case of a suicide, or if you are {{Skill|Detached Crewmember}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Satisfaction==&lt;br /&gt;
'''Satisfaction''' is a hidden health statistic that relates to food and starvation. When you eat, you gain Satisfaction points depending on what you eat. Different [[Inventory#Consumables|foods]] give different amounts. You will gain the {{Status|Full Stomach}} status when your Satisfaction is 3 or more, and you cannot eat any more after that. You lose 1 Satisfaction per cycle. Once your Satisfaction points reach 0, you will be fine for 24 more cycles. Once that time has elapsed, you will gain the {{Status|Starving}} status, and will begin losing 1 {{HP}} per cycle.  &lt;br /&gt;
&lt;br /&gt;
Given a basic max starting {{HP|long}} of 14, and assuming that you have already hit 0 Satisfaction at some point in the recent past, eat 1 ration giving 4 Satisfaction, and you will last 5.25 days before death:&lt;br /&gt;
&lt;br /&gt;
(&amp;lt;span style=&amp;quot;color:#080;&amp;quot;&amp;gt;Cycles of Satisfaction ticking down&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#880;&amp;quot;&amp;gt;Cycles before starvation starts&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#800;&amp;quot;&amp;gt;Cycles of losing 1 {{HP}}&amp;lt;/span&amp;gt;) divided by &amp;lt;span style=&amp;quot;color:#008;&amp;quot;&amp;gt;Number of Cycles in a day&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#080;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#880;&amp;quot;&amp;gt;24&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#800;&amp;quot;&amp;gt;14&amp;lt;/span&amp;gt; = 42 Cycles&amp;lt;br/&amp;gt;&lt;br /&gt;
42 / &amp;lt;span style=&amp;quot;color:#008;&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt; = 5.25 Days&lt;br /&gt;
&lt;br /&gt;
With Gold Mode: (4+24+16)/8 = 5.5 days&amp;lt;br/&amp;gt;&lt;br /&gt;
With low health: (4+24+1)/8 = 3.625 days&lt;br /&gt;
&lt;br /&gt;
The only thing that will affect this process is damage you receive in that time from other characters or random room events, or {{morale|long}} loss causing suicide. This can technically kill you earlier than that, but the overall chances of that are impossible to calculate at this point. Get your {{hp}} and {{morale}} to max and eat that Ration, and you should be fine.&lt;br /&gt;
&lt;br /&gt;
{{Todo|Need to confirm the 24 cycles before starvation starts, find the point that the hunger notification starts, and find out what max satisfaction is.}}&lt;br /&gt;
&lt;br /&gt;
== Illnesses ==&lt;br /&gt;
{{Main|Illnesses}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:Gameplay]] [[Category:Finola]] [[Category:Janice]]&lt;/div&gt;</summary>
		<author><name>Rumata</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/NERON_Projects</id>
		<title>NERON Projects</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/NERON_Projects"/>
				<updated>2014-02-14T07:22:04Z</updated>
		
		<summary type="html">&lt;p&gt;Rumata: /* List of NERON Projects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are 31 NERON projects which will appear as options for completion at the NERON terminal in the Nexus. Each project will appear exactly once. You're given an option of three to choose from, and once you complete one, the list refreshes with new projects, meaning the other two are lost as options for your current ship.&lt;br /&gt;
&lt;br /&gt;
NERON projects can also be completed by the comms officer at the comms terminal by doing NERON upgrades. For each NERON version upgrade, a random project which has not yet been available and is not currently available in the Nexus will be completed. The comms officer can do as many of these as they like, given that their pool of projects isn't exhausted, although there are diminishing returns on AP investment after the first few.&lt;br /&gt;
&lt;br /&gt;
Once all projects have either been an option in the Nexus or been completed via comms, no more NERON projects are possible.&lt;br /&gt;
&lt;br /&gt;
==Effectiveness==&lt;br /&gt;
&lt;br /&gt;
The effectiveness of each person's advancement to a project is determined by the number of relevant skills the person possesses.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Icon&lt;br /&gt;
! Description&lt;br /&gt;
! Efficiency&lt;br /&gt;
|-&lt;br /&gt;
| [[image:0.png]] || No relevant skill || Base efficiency&lt;br /&gt;
|-&lt;br /&gt;
| [[image:1.png]] || 1 relevant skill || Base efficiency + 4-6%&lt;br /&gt;
|-&lt;br /&gt;
| [[image:2.png]] || 2 relevant skills || Base efficency + 8-12%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Also, changing '''CPU Priority''' on the '''NERON BIOS''' in the '''Nexus''' to '''Project''' will have the following effect on the efficiencies:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Base efficiency&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Added efficiency&lt;br /&gt;
|-&lt;br /&gt;
| 1-1% || +1-2%&lt;br /&gt;
|-&lt;br /&gt;
| 3-4% || +1-2%&lt;br /&gt;
|-&lt;br /&gt;
| 6-9% || +1-1%&lt;br /&gt;
|-&lt;br /&gt;
| 12-18% || +1-1%&lt;br /&gt;
|-&lt;br /&gt;
| 18-27% || +1-1%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==List of NERON Projects==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effectiveness&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Equipment sensor.png]]&lt;br /&gt;
| Anomaly Detector&amp;lt;br&amp;gt;{{Skill|Radio Expert}}&amp;lt;br&amp;gt;{{Skill|Technician}}&lt;br /&gt;
| {{Efficiencies|18|27}}&lt;br /&gt;
| Nothing beats a little NERON defragmentation. Filled with happiness it is more than content to pass a little extra info along to your PDA.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Equipment that has been interfered with is reported on your PDA'''&amp;lt;br&amp;gt;&lt;br /&gt;
* Shows broken equipment on your mini-map.&lt;br /&gt;
{{bug|seems to no be inconsistent with highlighting and sometimes doesn't show equipment highlighted once it's been reported but not fixed yet}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Icarus_antigrav_propeller.png]]&lt;br /&gt;
| Anti-gravity Thrusters&amp;lt;br&amp;gt;{{Skill|Pilot}}&amp;lt;br&amp;gt;{{Skill|Physicist}}&lt;br /&gt;
| {{Efficiencies|12|18}}&lt;br /&gt;
| Thanks to these anti-gravity thrusters, taking off and landing in the Icarus become child's play. Entering the atmosphere becomes easier than falling off a log. In short, the Icarus, is a hell of a machine to go flying in!&lt;br /&gt;
* Increases chances of landing on a planet successfully. Only relevant if non-pilots are flying.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Armour_corridor.png]]&lt;br /&gt;
| Armored Corridors&amp;lt;br&amp;gt;{{Skill|Technician}}&amp;lt;br&amp;gt;{{Skill|Physicist}}&lt;br /&gt;
| {{Efficiencies|3|4}}&lt;br /&gt;
| Eureka! In Magellan, the fibre optic cables which line the corridors can easily be compressed in order to add extra cabling. By adding even more cables, you can build a kind of pseudo-armor!&lt;br /&gt;
* Attacks upon the Daedalus are reduced by one point.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Auto_watering.png]]&lt;br /&gt;
| Automatic Sprinklers&amp;lt;br&amp;gt;{{Skill|Technician}}&amp;lt;br&amp;gt;{{Skill|Firefighter}}&lt;br /&gt;
| {{Efficiencies|3|4}}&lt;br /&gt;
| After several hours of negotiation with NERON, you can convince it to also use the anti-cigarette device for fires.&lt;br /&gt;
* Each fire has a 25% chance to be auto extinguished each cycle changeover, including the one during which it appears.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Auxiliary_terminal.png]]&lt;br /&gt;
| Auxiliary Terminal&amp;lt;br&amp;gt;{{Skill|IT Expert}}&amp;lt;br&amp;gt;{{Skill|Radio Expert}}&lt;br /&gt;
| {{Efficiencies|6|9}}&lt;br /&gt;
| It would be practical to be able to get here without having to walk so far... by re-routing the 100V electric razor socket, you make an SCSS bridge to NERON.&lt;br /&gt;
* Creates NERON terminals in the medlab and the engine room.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Bay_door_xxl.png]]&lt;br /&gt;
| Bay Door XXL&amp;lt;br&amp;gt;{{Skill|Pilot}}&amp;lt;br&amp;gt;{{Skill|Technician}}&lt;br /&gt;
| {{Efficiencies|6|9}}&lt;br /&gt;
| After running the numbers, federation engineers released a superb report on the correlation between the ease of takeoff and the size of the bay doors. Astonishing.&lt;br /&gt;
* Reduced the risk of accidents when non-pilots are flying ships.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Patrolship_blaster_gun.png]]&lt;br /&gt;
| Blaster Gun&amp;lt;br&amp;gt;{{Skill|Pilot}}&amp;lt;br&amp;gt;{{Skill|Shooter}}&lt;br /&gt;
| {{Efficiencies|6|9}}&lt;br /&gt;
| A 40mm cannon is good. A Blaster at 80mm is better.&lt;br /&gt;
* Increases the firepower of all patrol ships by one point&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Icarus_lavatory.png]]&lt;br /&gt;
| Convenient Sink&amp;lt;br&amp;gt;{{Skill|Biologist}}&amp;lt;br&amp;gt;{{Skill|Technician}}&lt;br /&gt;
| {{Efficiencies|18|27}}&lt;br /&gt;
| What a magnificent stainless steel sink! You now have no excuse for not washing your hands between missions.&lt;br /&gt;
* Reduces the mission hygiene penalty by one point&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Chipset_acceleration.png]]&lt;br /&gt;
| CPU Overclocking&amp;lt;br&amp;gt;{{Skill|Astrophysicist}}&amp;lt;br&amp;gt;{{Skill|IT Expert}}&lt;br /&gt;
| {{Efficiencies|6|9}}&lt;br /&gt;
| NERON is a little bit OCD when it comes to scalability optimization, but this time its done a half-assed job, you simply unhook the bool Array DB from the bit Arrays. What a halfwit you are NERON...&lt;br /&gt;
* Searching for a planet costs 1 AP less.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Door_sensor.png]]&lt;br /&gt;
| Defective Piston Sensors&amp;lt;br&amp;gt;{{Skill|Radio Expert}}&amp;lt;br&amp;gt;{{Skill|Robotics Expert}}&lt;br /&gt;
| {{Efficiencies|18|27}}&lt;br /&gt;
| By analyzing the smoke coming from defective pistons in the automatic doors, NERON can now determine precisely which doors are affrected&amp;lt;!--in-game typo--&amp;gt; and relay the information to your PDA.&lt;br /&gt;
* Broken doors are shown on trackers.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Dismantling.png]]&lt;br /&gt;
| Dismantler&amp;lt;br&amp;gt;{{Skill|Technician}}&amp;lt;br&amp;gt;{{Skill|Robotics Expert}}&lt;br /&gt;
| {{Efficiencies|12|18}}&lt;br /&gt;
| By dismantling all of Raluca's failed PILGRED experiments, you are able to recover a stack of used metal which can then be used to patch up the hull or repair patrol ships!&lt;br /&gt;
* Generates 5 scrap metal in the engine room.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Extra_drone.png]]&lt;br /&gt;
| Extra Drone&amp;lt;br&amp;gt;{{Skill|Technician}}&amp;lt;br&amp;gt;{{Skill|Robotics Expert}}&lt;br /&gt;
| {{Efficiencies|6|9}}&lt;br /&gt;
| Going through an old archive and examining data on Terrence's drones, it appears that it should be possible to ask NERON to build us another one.&lt;br /&gt;
* Adds a drone in the Nexus.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Extra_hydroponpots.png]]&lt;br /&gt;
| Extra Hydropots&amp;lt;br&amp;gt;{{Skill|Technician}}&amp;lt;br&amp;gt;{{Skill|Botanist}}&lt;br /&gt;
| {{Efficiencies|6|9}}&lt;br /&gt;
| Neron&amp;lt;!--not &amp;quot;NERON&amp;quot; as usual, this is in game--&amp;gt; found the hydroponic plant pot plans; Retrieving materials from the incubator should make it possible to create three additional pots.&lt;br /&gt;
* Adds 3 hydropots, which appear in the Hydroponic Garden.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:fire_sensor.png]]&lt;br /&gt;
| Fire Detector&amp;lt;br&amp;gt;{{Skill|Radio Expert}}&amp;lt;br&amp;gt;{{Skill|Firefighter}}&lt;br /&gt;
| {{Efficiencies|18|27}}&lt;br /&gt;
| After spending several hours convincing NERON that fire could be detrimental to its own well-being, it gave in and allocates&amp;lt;!-- in-game typo? --&amp;gt; more CPU power to the task... it still seems pretty annoyed though.&lt;br /&gt;
* Fires are reported on your PDA&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fission_coffee_roaster.png]]&lt;br /&gt;
| Fission Coffee Roaster&amp;lt;br&amp;gt;{{Skill|Caffeine Junkie}}&amp;lt;br&amp;gt;{{Skill|Physicist}}&lt;br /&gt;
| {{Efficiencies|6|9}}&lt;br /&gt;
| Yeehaa!! By plugging in a basic portable particle accelerator to the exhaust of the roaster pump, it is now possible to obtain a coffee in less than 12h!!&lt;br /&gt;
* The coffee machine also regenerates Cycle 4 (French wiki lists this as bugged - confirm?)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Bric_broc.png]]&lt;br /&gt;
| General Patching Up&amp;lt;br&amp;gt;{{Skill|Designer}}&amp;lt;br&amp;gt;{{Skill|Creative}}&lt;br /&gt;
| {{Efficiencies|6|9}}&lt;br /&gt;
| Did someone think to SCREW the steel plating back down?&lt;br /&gt;
* Each cycle, the Daedalus has a 15% chance of not falling apart. Prevents fires, metal plates, electrical overloads, shocks and spontaneous failures. Announced by NERON when activated.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Heat_lamp.png]]&lt;br /&gt;
| Heat Lamps&amp;lt;br&amp;gt;{{Skill|Technician}}&amp;lt;br&amp;gt;{{Skill|Botanist}}&lt;br /&gt;
| {{Efficiencies|3|4}} &lt;br /&gt;
| Equipped with &amp;quot;spring softness&amp;quot; lightbulbs, these lamps work miracles on extraterrestrial plants. They perfectly immitate&amp;lt;!--in-game typo--&amp;gt; the rays from our good old Sun.&lt;br /&gt;
* Plants in the garden have a 50% chance to generate an additional fruit each day.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Hydroponic_incubator.png]]&lt;br /&gt;
| Hydroponic Incubator&amp;lt;br&amp;gt;{{Skill|Physicist}}&amp;lt;br&amp;gt;{{Skill|Botanist}}&lt;br /&gt;
| {{Efficiencies|6|9}}&lt;br /&gt;
| This piece of equipment, which was specially designed for seedlings and young hybrids, is able to saturate a plant's environment with nitrogen in order to accelerate their development without harming the adult plants.&lt;br /&gt;
* Young plants mature twice as fast in the garden.&lt;br /&gt;
(Actual in-game text is misleading: ''In the garden, young shoots cross breed twice as quickly.'')&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Icarus_larger_bay.png]]&lt;br /&gt;
| Large Bay Upgrade&amp;lt;br&amp;gt;{{Skill|Pilot}}&amp;lt;br&amp;gt;{{Skill|Technician}}&lt;br /&gt;
| {{Efficiencies|6|9}}&lt;br /&gt;
| By getting rid of the backup motor which still remains to be proven useful, we can squeeze in another 2 seats.&lt;br /&gt;
* The Icarus can carry two more people, bringing the maximum to 6.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Patrol_ship_launcher.png]]&lt;br /&gt;
| Launch Propulsion System&amp;lt;br&amp;gt;{{Skill|Pilot}}&amp;lt;br&amp;gt;{{Skill|Physicist}}&lt;br /&gt;
| {{Efficiencies|6|9}}&lt;br /&gt;
| While finalizing the implementation of new door servos, NERON realized what it had under the hood! That speeded things up no end...&lt;br /&gt;
* Launching patrol ships and the Pasiphae costs 1 AP less.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Magnetic_net.png]]&lt;br /&gt;
| Magnetic Net&amp;lt;br&amp;gt;{{Skill|Pilot}}&amp;lt;br&amp;gt;{{Skill|Physicist}}&lt;br /&gt;
| {{Efficiencies|6|9}}&lt;br /&gt;
| One of the great assets of the Magellan was that the stellar ark could mobilize its own flotilla. You debug the last packets of code from the Magnet automatic pilot program. That'll do the trick.&lt;br /&gt;
* When the Daedalus moves, patrol ships are automatically brought into their respective Bays, as well as the Pasiphae.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Auto_return_icarus.png]]&lt;br /&gt;
| Magnetic Return&amp;lt;br&amp;gt;{{Skill|IT Expert}}&amp;lt;br&amp;gt;{{Skill|Robotics Expert}}&lt;br /&gt;
| {{Efficiencies|12|18}}&lt;br /&gt;
| Using NERON's source code, you realize that you can give the Icarus a kind of pseudo-awareness. You decide to get rid of the pseudo-cognitive code and the emotion engine but keep the survival kernel. Now if the mission is a failure, the Icarus returns automatically.&lt;br /&gt;
* The Icarus automatically returns to the Daedalus in the event of mission failure.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Neron_project_thread.png]]&lt;br /&gt;
| NERON Participation&amp;lt;br&amp;gt;{{Skill|IT Expert}}&amp;lt;br&amp;gt;{{Skill|Shrink}}&lt;br /&gt;
| {{Efficiencies|6|9}}&lt;br /&gt;
| After a good telling off, NERON often becomes more productive, especially when it comes to working on itself. &lt;br /&gt;
&lt;br /&gt;
You install an alarm clock which insults its active memory automatically every hour.&lt;br /&gt;
* If a project is above 0%, it is automatically progressed 5% each cycle.&lt;br /&gt;
* {{note|Does not reset player participation}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Oxy_more.png]]&lt;br /&gt;
| Oxygenated Ducts&amp;lt;br&amp;gt;{{Skill|Technician}}&amp;lt;br&amp;gt;{{Skill|Biologist}}&lt;br /&gt;
| {{Efficiencies|6|9}} &lt;br /&gt;
| Algae growing in the air-conditioning ducts. Maybe we could encourage rampant growth of banana trees?&lt;br /&gt;
* Each cycle, the Daedalus has a 20% chance not to lose oxygen. Announced by NERON.&amp;lt;!--how do broken oxygen tanks affect this? does it not lose oxygen at all or is it just reduced by 1?--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Plasma_shield.png]]&lt;br /&gt;
| [[Plasma Shield]]&amp;lt;br&amp;gt;{{Skill|Physicist}}&amp;lt;br&amp;gt;{{Skill|Technician}}&lt;br /&gt;
| {{Efficiencies|1|1}}&lt;br /&gt;
| You never had the time to complete it, but this damned plasma shield would have been really handy. By downloading a new core and restarting the particle tabulatrix driver, it should work just fine.&lt;br /&gt;
* The hull of the Daedalus is now protected by a self-regenerating shield. Must be turned on after being built at the BIOS terminal. Starts at 50 and regenerates 5 per cycle up to a maximum of 100. Is damaged before ship hull.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Food_retailer.png]]&lt;br /&gt;
| Pneumatic Distributor&amp;lt;br&amp;gt;{{Skill|Robotics Expert}}&amp;lt;br&amp;gt;{{Skill|Chef}}&lt;br /&gt;
| {{Efficiencies|6|9}}&lt;br /&gt;
| Wow... You never really thought of it, but this tubing system has inspired you. In certain prehistoric societies, they used induced air tubes to send messages... However, these could just as easilt&amp;lt;!--in-game typo--&amp;gt; be used to transport food! You convert the guttering into a pneumatic tube. (What would be the point of having guttering in space... )&lt;br /&gt;
* Food produced in the garden is sent directly to the refectory via a pneumatic tube.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Quantum_sensors.png]]&lt;br /&gt;
| Quantum Sensors&amp;lt;br&amp;gt;{{Skill|Astrophysicist}}&amp;lt;br&amp;gt;{{Skill|Radio Expert}}&lt;br /&gt;
| {{Efficiencies|6|9}}&lt;br /&gt;
| The InfraSensors also have a dark matter probability detector and recorder which should noticeably increase their utility.&lt;br /&gt;
*The planet scanner reveals an additional section every time it is used.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Turret_extra_firerate.png]]&lt;br /&gt;
| Rerouted Charges&amp;lt;br&amp;gt;{{Skill|Physicist}}&amp;lt;br&amp;gt;{{Skill|Technician}}&lt;br /&gt;
| {{Efficiencies|12|18}}&lt;br /&gt;
| By reversing the polarity of the Tesla turret modulator, it is possible to double their firing rate!&lt;br /&gt;
* Turrets recharge twice as fast.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Radar_trans_void.png]]&lt;br /&gt;
| Spatial Wave Radar&amp;lt;br&amp;gt;{{Skill|Radio Expert}}&amp;lt;br&amp;gt;{{Skill|Technician}}&lt;br /&gt;
| {{Efficiencies|12|18}} &lt;br /&gt;
| What wouldn't you give to please the Comm... By increasing the CPU priority of the harbinger thread, you make life a lot easier...&lt;br /&gt;
* The stellar antenna now doubles your progress. (Confirm this = Difficulty of establishing comms link is halved?)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Patrolship_extra_ammo.png]]&lt;br /&gt;
| Teslatron Reservoir&amp;lt;br&amp;gt;{{Skill|Physicist}}&amp;lt;br&amp;gt;{{Skill|Technician}}&lt;br /&gt;
| {{Efficiencies|6|9}}&lt;br /&gt;
| By adding a piston-based compression system, the storage capacity of the Teslatron reservoirs on the patrol ships can be doubled.&lt;br /&gt;
* Patrol ships have an additional 6 charges.&lt;br /&gt;
* In case this project gets finished while you are in a Patrol Ship, the ship gets recharged to 16 right away&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Trail_reducer.png]]&lt;br /&gt;
| Trail Minimizer&amp;lt;br&amp;gt;{{Skill|Pilot}}&amp;lt;br&amp;gt;{{Skill|Technician}}&lt;br /&gt;
| {{Efficiencies|6|9}}&lt;br /&gt;
| We can't cloak the Daedalus but by adding a flame shield on the lateral jets, we can make it more difficult to follow.&lt;br /&gt;
* The number of attackers who pursue the Daedalus when it moves is reduced by 25%.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]] [[Category:Kuan Ti]] [[Category:Janice]]&lt;/div&gt;</summary>
		<author><name>Rumata</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Apprentice</id>
		<title>Apprentice</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Apprentice"/>
				<updated>2014-01-21T08:49:40Z</updated>
		
		<summary type="html">&lt;p&gt;Rumata: correction on how the skill works&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Apprentice&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
By attentively watching what their mentor does, the apprentice can quicky pick up the same knowledge and actions.&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
*Enables the action Apprenticeship which allows them to copy a skill possessed by a player present in the room, once per game.&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Stephen|5}}&amp;lt;br&amp;gt;&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Kept&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
{{Character|Stephen}}'s signature skill which, at last, turns the badass cook into an interesting and useful character. The fact that another crewmember has to know the skill you want to learn, and be alive, makes it less suited for filling in holes, but more of a back-up if you need more people with crucial everyday skills like {{Skill|Pilot}} or {{Skill|Technician}}.&lt;br /&gt;
&lt;br /&gt;
However, it can also be used in very interesting ways when copying rare signature skills, as in having two {{Skill|Physicist}}s working on Pilgred, two {{Skill|Tracker}}s comparing lists, seven cameras from {{Skill|Paranoid}}, or up to twelve hydropots from two people with {{Skill|Green Thumb}}s. If the effect stacks, Stephen could even become a second {{Skill|Mankind's Only Hope}} (not so &amp;quot;only&amp;quot; after all) and thus cancel all daily morale loss.&lt;br /&gt;
&lt;br /&gt;
Using your ''apprenticeship'' skill costs 1 {{AP}}, and it gives you a list of the skills available in the room for you to pick, similar to the normal skill selection.&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:Human Skill]] [[Category:Stephen Skill]]&lt;/div&gt;</summary>
		<author><name>Rumata</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Distinctions</id>
		<title>Distinctions</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Distinctions"/>
				<updated>2014-01-15T22:52:49Z</updated>
		
		<summary type="html">&lt;p&gt;Rumata: /* Distinctions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I fully plan to clean up this table so that it's only three columns. ''Maybe'' four if we need a difference between in game description and a description where none exists in game. But for now, it's notes for me or anyone else to work off of. Please be patient with my mess :) [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]])&lt;br /&gt;
&lt;br /&gt;
== Distinctions ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Icon&lt;br /&gt;
! Distinction&lt;br /&gt;
! In-Game Description&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Day5.png]]&lt;br /&gt;
|Day 5 Reached&lt;br /&gt;
|&lt;br /&gt;
|Reached day 5 on a voyage.&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Day10.png]]&lt;br /&gt;
|Day 10 Reached&lt;br /&gt;
|&lt;br /&gt;
|Reached day 10 on a voyage.&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Day15.png]]&lt;br /&gt;
|Day 15 Reached&lt;br /&gt;
|&lt;br /&gt;
|Reached day 15 on a voyage.&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Day20.png]]&lt;br /&gt;
|Day 20 Reached&lt;br /&gt;
|&lt;br /&gt;
|Reached day 20 on a voyage.&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Title 01.png]]&lt;br /&gt;
|Last Commandant&lt;br /&gt;
|The commandant must always be the last to leave the ship.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fav.png]]&lt;br /&gt;
|Last Man Standing&lt;br /&gt;
|You held out until the end. You have become part of History!&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Pa pilgred.png]]&lt;br /&gt;
|PILGRED IS BACK!&lt;br /&gt;
|Number of trips on which you've managed to get PILGRED back online.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Sol.png]]&lt;br /&gt;
|Sol&lt;br /&gt;
|Number of return trips you've made to Sol. How was the trip?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Gold.png]]&lt;br /&gt;
|You have already supported your community by sending a gift to another player, bravo!&lt;br /&gt;
|&lt;br /&gt;
|Sent a gift of gold days or casting tickets to another player.&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Ticket.png]]&lt;br /&gt;
|You supported Mush and thanks to you, it has evolved. Thank you!&lt;br /&gt;
|&lt;br /&gt;
|Purchased gold days or klix. (Receiving as a gift does not count)&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Politician.png]]&lt;br /&gt;
|Politician&lt;br /&gt;
|Speeches given in front of at least 8 Spectators&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: white;&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Coffee.png]]&lt;br /&gt;
|16 coffees please!&lt;br /&gt;
|Coffees you have had&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Book icon.png]]&lt;br /&gt;
|Apprenticeship Completed&lt;br /&gt;
|&lt;br /&gt;
|Tutorial completed&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Collection.png]]&lt;br /&gt;
|Artefact Specialist&lt;br /&gt;
|The maximum number of different types of artefact collected by your crew on an expedition during a single game.&lt;br /&gt;
|Only applies to artefacts collected on expeditions in which you participated.&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Artefact.png]]&lt;br /&gt;
|Artefacts collected&lt;br /&gt;
|Artefacts recovered on expeditions throughout your career.&lt;br /&gt;
|Only applies to artefacts which you personally found on expedition.&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Reported.png]]&lt;br /&gt;
|Breakdown Reporter&lt;br /&gt;
|&lt;br /&gt;
|Broken equipment reported&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Butcher.png]]&lt;br /&gt;
|Butcher&lt;br /&gt;
|Surgical procedure fails&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Coffeeplus.png]]&lt;br /&gt;
|Caffeine Junkie&lt;br /&gt;
|Number of coffees taken from the machine.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Cat.png]]&lt;br /&gt;
|Cat Cuddles&lt;br /&gt;
|Number of times you have caught Schrodinger&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Title 03.png]]&lt;br /&gt;
|Communications Expert&lt;br /&gt;
|During one of your voyages, your crew successfully completed a series of legendary tasks using the communications module.&lt;br /&gt;
|Decoded all rebel base signals, all Xyloph DB entries and got NERON Version to to at least 5.01&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Shrink done.png]]&lt;br /&gt;
|Complete Psychoanalysis&lt;br /&gt;
|Psychological Illnesses Treated&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Infecter.png]]&lt;br /&gt;
|Contaminator&lt;br /&gt;
|Number of times you have contaminated a member of the crew and this has become a generalized infection.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Rationcooked.png]]&lt;br /&gt;
|Cooked rations eaten&lt;br /&gt;
|&lt;br /&gt;
|Number of cooked rations eaten&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Awake.png]]&lt;br /&gt;
|Days without sleep&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Projects done.png]]&lt;br /&gt;
|Designer&lt;br /&gt;
|Number of projects completed&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Disease.png]]&lt;br /&gt;
|Disease Contracted&lt;br /&gt;
|Vomiting, coughs, colds and other complaints…&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Sat.png]]&lt;br /&gt;
|Dishes Cooked&lt;br /&gt;
|&lt;br /&gt;
|Number of rations cooked&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Door.png]]&lt;br /&gt;
|Doors repaired&lt;br /&gt;
|&lt;br /&gt;
|Number of doors repaired&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Eden1.png]]&lt;br /&gt;
|Eden, the promised land&lt;br /&gt;
|&lt;br /&gt;
|Finished a voyage by returning to Eden.&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Mush genome.png]]&lt;br /&gt;
|Enigma Decoder&lt;br /&gt;
|During one of your voyages, your team solved the Mush enigma.&lt;br /&gt;
|Finished researching the Mush Serum.&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Likemush.gif]]&lt;br /&gt;
|Everybody loves you!&lt;br /&gt;
|&lt;br /&gt;
|Had someone &amp;quot;like&amp;quot; your performance at the end of a voyage.&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Survival icon.png]]&lt;br /&gt;
|Explorer&lt;br /&gt;
|&lt;br /&gt;
|Number of expeditions from which you have returned alive&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Extinguisher icon.png]]&lt;br /&gt;
|Fire Extinguisher&lt;br /&gt;
|&lt;br /&gt;
|Number of fires extinguished&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fire.png]]&lt;br /&gt;
|Fire Reports&lt;br /&gt;
|&lt;br /&gt;
|Number of fires reported&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Food frozen.png]]&lt;br /&gt;
|Frozen food eaten&lt;br /&gt;
|&lt;br /&gt;
|Number of frozen consumables eaten {{todo|(just rations or any?)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Gagged.png]]&lt;br /&gt;
|Gagged&lt;br /&gt;
|&lt;br /&gt;
|Number of times someone gagged you&lt;br /&gt;
|-&lt;br /&gt;
| [[image:notebook.png]]&lt;br /&gt;
|General Announcement&lt;br /&gt;
|General Announcements sent&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Grenade icon.png]]&lt;br /&gt;
|Grenadier&lt;br /&gt;
|Grenades used by your team on expeditions&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Hunter icon.png]]&lt;br /&gt;
|Hunters Defeated&lt;br /&gt;
|Hunters you have defeated&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Mush.png]]&lt;br /&gt;
|Infected&lt;br /&gt;
|&lt;br /&gt;
|Number of times you have been converted from {{Character|Human}} to {{Character|Mush}}&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Marteau.png]]&lt;br /&gt;
|Judgement&lt;br /&gt;
|&lt;br /&gt;
|Exterminate!&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Kivanc.png]]&lt;br /&gt;
|Kivanç Terzi contacted&lt;br /&gt;
|The ship's crew has managed to contact Kivanç Terzi&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Win nova.png]]&lt;br /&gt;
|Legendary Adventurer&lt;br /&gt;
|&lt;br /&gt;
|First in nova rankings at end of season&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Win triumph.png]]&lt;br /&gt;
|Legendary Hero&lt;br /&gt;
|&lt;br /&gt;
|First in glory rankings at end of season&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Drugs.png]]&lt;br /&gt;
|Little treats you've helped yourself to!&lt;br /&gt;
|Pills popped&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Calendar.png]]&lt;br /&gt;
|Longest Voyage&lt;br /&gt;
|Number of days of your longest voyage aboard the Daedalus&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Notebook.png]]&lt;br /&gt;
|Missions&lt;br /&gt;
|Missions you have delegated which have been accepted&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Nils.png]]&lt;br /&gt;
|Nils contacted&lt;br /&gt;
|The ship's crew has successfully contacted Nils Carlsson&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:finola.png]]&lt;br /&gt;
|Number of cycles examining the infinitely small&lt;br /&gt;
|&lt;br /&gt;
|Number of cycles spent as Finola&lt;br /&gt;
|-&lt;br /&gt;
| [[image:stephen.png]]&lt;br /&gt;
|Number of cycles spent cooking up suspect dishes&lt;br /&gt;
|&lt;br /&gt;
|Number of cycles spent as Stephen&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:ian.png]]&lt;br /&gt;
|Number of cycles spent cultivating psychotropic plants&lt;br /&gt;
|&lt;br /&gt;
|Number of cycles spent as Ian&lt;br /&gt;
|-&lt;br /&gt;
| [[image:eleesha.png]]&lt;br /&gt;
|Number of cycles spent fixing your barnet fair.&lt;br /&gt;
|&lt;br /&gt;
|Number of cycles spent as Eleesha&lt;br /&gt;
|-&lt;br /&gt;
| [[image:mushxp.png]]&lt;br /&gt;
|Number of cycles spent fungifying in a dark corner&lt;br /&gt;
|&lt;br /&gt;
|Number of cycles spent as Mush&lt;br /&gt;
|-&lt;br /&gt;
| [[image:raluca.png]]&lt;br /&gt;
|Number of cycles spent stroking your cat&lt;br /&gt;
|&lt;br /&gt;
|Number of cycles spent as Raluca&lt;br /&gt;
|-&lt;br /&gt;
| [[image:terrence.png]]&lt;br /&gt;
|Number of cycles spent sulking in a corner.&lt;br /&gt;
|&lt;br /&gt;
|Number of cycles spent as Terrence&lt;br /&gt;
|-&lt;br /&gt;
| [[image:paola.png]]&lt;br /&gt;
|Number of cycles spent surfing the lowest frequencies&lt;br /&gt;
|&lt;br /&gt;
|Number of cycles spent as Paola&lt;br /&gt;
|-&lt;br /&gt;
| [[image:chao.png]]&lt;br /&gt;
|Number of cycles spent taking stuff out&lt;br /&gt;
|&lt;br /&gt;
|Number of cycles spent as Chao&lt;br /&gt;
|-&lt;br /&gt;
| [[image:kuanti.png]]&lt;br /&gt;
|Number of cycles won contemplating your work&lt;br /&gt;
|&lt;br /&gt;
|Number of cycles spent as Kuan Ti&lt;br /&gt;
|-&lt;br /&gt;
| [[image:jinsu.png]]&lt;br /&gt;
|Number of cycles won playing as the chief&lt;br /&gt;
|&lt;br /&gt;
|Number of cycles spent as Jin Su&lt;br /&gt;
|-&lt;br /&gt;
| [[image:frieda.png]]&lt;br /&gt;
|Number of cycles won reading the cards&lt;br /&gt;
|&lt;br /&gt;
|Number of cycles spent as Frieda&lt;br /&gt;
|-&lt;br /&gt;
| [[image:roland.png]]&lt;br /&gt;
|Number of cycles won running round in circles&lt;br /&gt;
|&lt;br /&gt;
|Number of cycles spent as Roland&lt;br /&gt;
|-&lt;br /&gt;
| [[image:hua.png]]&lt;br /&gt;
|Number of cycles won, spent with the others&lt;br /&gt;
|&lt;br /&gt;
|Number of cycles spent as Hua&lt;br /&gt;
|-&lt;br /&gt;
| [[image:janice.png]]&lt;br /&gt;
|Number of cycles won... listening to others&lt;br /&gt;
|&lt;br /&gt;
|Number of cycles spent as Janice&lt;br /&gt;
|-&lt;br /&gt;
| [[image:chun.png]]&lt;br /&gt;
|Number of cycles you've spent providing blood samples&lt;br /&gt;
|&lt;br /&gt;
|Number of cycles spent as Chun&lt;br /&gt;
|-&lt;br /&gt;
| [[image:gioele.png]]&lt;br /&gt;
|Number of turns spent counting your cash&lt;br /&gt;
|&lt;br /&gt;
|Number of cycles spent as Gioele&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Pa heal.png]]&lt;br /&gt;
|Physician's Core&lt;br /&gt;
|Physical Issues Healed&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Planet.png]]&lt;br /&gt;
|Planets Detected&lt;br /&gt;
|&lt;br /&gt;
|Number of planets you have detected in the Astro Terminal&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Plant youngling.png]]&lt;br /&gt;
|Plantations&lt;br /&gt;
|Plants you have raised&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Plasma.png]]&lt;br /&gt;
|Plasma Shield&lt;br /&gt;
|Number of times that the plasma shield has been used by your crew during a journey&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Stock.png]]&lt;br /&gt;
|Quartermaster&lt;br /&gt;
|&lt;br /&gt;
|Number of alien steaks received from expedition {{todo|Confirm total or one ship or one expo}}&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Ration.png]]&lt;br /&gt;
|Rations eaten&lt;br /&gt;
|&lt;br /&gt;
|Number of rations eaten&lt;br /&gt;
|-&lt;br /&gt;
| [[image:5pillar.png]]&lt;br /&gt;
|Read all about it!&lt;br /&gt;
|Rebel bases personally contacted&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Rebellion.png]]&lt;br /&gt;
|Rebellion!&lt;br /&gt;
|Maximum number of rebel transmissions decoded by your team during a voyage&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Microsc.png]]&lt;br /&gt;
|Research Team&lt;br /&gt;
|Most research ever carried out by one of your crews.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Research done.png]]&lt;br /&gt;
|Researcher&lt;br /&gt;
|Research projects completed&lt;br /&gt;
|Counts projects that you have put the last AP into.&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Revolution.png]]&lt;br /&gt;
|Revolution!&lt;br /&gt;
|Your team decoded all rebel transmissions during a voyage.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Mush kill.png]]&lt;br /&gt;
|Shroom Killer&lt;br /&gt;
|You have wasted Mush with your own two hands!&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Learned.png]]&lt;br /&gt;
|Skill books&lt;br /&gt;
|Skill book&lt;br /&gt;
|Number of skill books read&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Soldier.png]]&lt;br /&gt;
|Soldier of Humanity&lt;br /&gt;
|Mush invaders decimated by the crews with which you have travelled&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Other nova.png]]&lt;br /&gt;
|Space Adventurer&lt;br /&gt;
|&lt;br /&gt;
|Second to tenth in nova standings at end of season&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Other triumph.png]]&lt;br /&gt;
|Space Hero&lt;br /&gt;
|&lt;br /&gt;
|Second to tenth in glory standings at end of season&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Search.png]]&lt;br /&gt;
|Successful Inspections&lt;br /&gt;
|He who searches, finds!&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Escal.png]]&lt;br /&gt;
|Surgeon&lt;br /&gt;
|Surgical procedures carried out&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Conceptor icon.png]]&lt;br /&gt;
|Technical Team&lt;br /&gt;
|Maximum number of projects ever carried out by one of your crews.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Camera icon.png]]&lt;br /&gt;
|Telegenius&lt;br /&gt;
|Cameras installed&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Planet complete.png]]&lt;br /&gt;
|Total Clearance&lt;br /&gt;
|The number of planets where all sectors have been revealed by your crew during a single game.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Neron fluw.png]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|{{todo|couldn't find this in any profiles I checked. french wiki says something about neron flu}}&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Venerian.png]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|{{todo|couldn't find this in any profiles I checked. french wiki says something about venereal diseases contracted}}&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Natamist.png]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|{{todo|couldn't find this in any profiles I checked. french wiki says something about mush and natamy rifle}}&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Shrink bed.png]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|{{todo|couldn't find this in any profiles I checked. french wiki says something about comforting a suicidal person}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Titles ==&lt;br /&gt;
This section should include twinoid points awarded with each title&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;/div&gt;</summary>
		<author><name>Rumata</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Frieda_Bergmann</id>
		<title>Frieda Bergmann</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Frieda_Bergmann"/>
				<updated>2014-01-13T11:44:40Z</updated>
		
		<summary type="html">&lt;p&gt;Rumata: freida fix :)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{character infobox|firstname=Frieda|fullname=Frieda Bergmann|glory=Frieda earns 2 {{Glory}} for every planet you discover using the Astro Terminal. Once you have earned more than 4, this will happen...&lt;br /&gt;
&lt;br /&gt;
Frieda earns 1 {{Glory}} for (''sic'') every time you arrive in the orbit of a new planet.|s1=astro|s2=pilot|s3=survivalist|s4=it|s5=radio|s6=perfume|command=5|neron=6|comms=14}}&lt;br /&gt;
Born in the 21st Century, she has over 45 years of experience in cross-system navigation. While she was studying, she proved the existence of Shapiro's slingshot effect. Woken from cryosleep in the 31st Century, her work on locating celestial bodies had already been most useful to great explorers such as GL Maubrick and Kim Jin-Su. Despite having retired to Bavaria, she is called to Xyloph-17 to serve as the navigator of the Daedalus.&lt;br /&gt;
&lt;br /&gt;
== How to play ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Bronze Tips'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A Bronze Frieda is a specialist for planet scans. Know what planets to pick, which to trash, and be as efficient as you are at your job. Try and coordinate with the others, but understand that above all you are responsible for keeping the crew alive by providing regular supply runs. (O2, Food, Fruit, and Fuel)&lt;br /&gt;
&lt;br /&gt;
*Astrophysicist is a must for Frieda! A grand total of three characters have the ability to gain this skill: Frieda, Kuan Ti, and Gioele, and only you can reliably have it. Choosing any other skill can and will doom your team.&lt;br /&gt;
&lt;br /&gt;
*Paola is your bridge-buddy and best friend! Always try and coordinate your actions, as the two of you will spend a lot of time together!&lt;br /&gt;
&lt;br /&gt;
*If you have a technician, Try and get them to build a on the bridge ASAP. Paola will often have Logistics Expert. A bridge sofa with her in the room allows both of you to regain 2AP/turn without leaving the room. If that is not possible, suggest to your crew that you and Paola sleep in medbay to save on AP/MP.&lt;br /&gt;
&lt;br /&gt;
*Try and wear the apron when you eat. You should not need to move much if you are coordinating with Paola properly, so a short detour to the lab for meals will save you a LONG detour to clean up in the dorms.&lt;br /&gt;
&lt;br /&gt;
*Scan in batches. Ditch any planet that has an instant-death location.(Mankogs, Volcano, etc).&lt;br /&gt;
&lt;br /&gt;
*Always try and have your first expedition go to a planet with O2! Expeditions are that ONLY reliable means to truly replenish your Oxygen, rather than simply delaying the inevitable. Fruit, Steaks, and Fragments come secondary to keeping your O2 meter high!&lt;br /&gt;
&lt;br /&gt;
*Make a public thread with scan results. The crew will want to discuss which planets they want to go to!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Silver Tips'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A silver Frieda has a few options for her second skill, however she still lacks the capacity to be a heavy contributor to expeditions themselves and should generally focus on her bridge duties. Generally you should do what a Bronze Frieda does, but also help out Paola as much as possible!&lt;br /&gt;
&lt;br /&gt;
*IT Expert gives you two free actions per day! You can use this for connecting to Sol OR for scanning for a new planet. Not only is this a HUGE AP saver, but it helps out your bridge partner tremendously! This option one of the best choices for a Silver Frieda to take.&lt;br /&gt;
&lt;br /&gt;
*Radio Expert is a very useful skill to have on the bridge, and Paola will appreciate the extra bonus to connecting to Sol. It doesn't quite compare to IT expert in sheer utility, but it is a worthwhile alternative.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Gold Tips'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At gold level, Frieda has two major choices she can make as to how she progresses.&lt;br /&gt;
&lt;br /&gt;
*Frieda A is the same as a silver Frieda, but has both It Expert AND Radio Expert! Your team will certainly appreciate your highly efficient bridge! Your last slot should be saved for whatever skill benefits your team needs most (Survivalist for food collection, or Pilot for Pasiphae piloting). If you feel nervous about Mush, Antique Perfume allows you to act as Chun for two cycles after you shower.&lt;br /&gt;
&lt;br /&gt;
*Frieda B is all about the expeditions! Pilot, IT Expert, and Survivalist will ensure that not only do you have lots of expeditions... but you can ensure they all go well! If you take this option (Such as, you just went gold for your first time!) be sure to communicate with your shipmates and try to get maximum participation in the expedition. With a bit of coordination you might even be the very one to take everyone to Eden!&lt;br /&gt;
&lt;br /&gt;
== Useful tips ==&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
; 2037 : Born on Earth.&lt;br /&gt;
; 2059 : In less than 2 years Frieda Bergmann listed more than 100 new stars, from the observatory in Dusseldorf.&lt;br /&gt;
; 2060 : While studying '''the Shapiro effect''', Frieda proves that the mass of a synthesized black hole could be used to propel space probes at speeds approaching that of light. That same year she was awarded the Nobel Prize for Astrophysics for her publication.&lt;br /&gt;
; 2070 : At the age of 33, Frieda decides to dedicate the rest of her life to space exploration. However, the sound technology of her time was only barely sufficient to reach the satellites of Jupiter. Frieda called upon Cryo-Hertz – a society specializing in cryogenic freezing for billionaires and who guarantee an eventual reawakening in a future society in which they will no longer be condemned to die by lack of medical technology.&lt;br /&gt;
; 3094 : Frieda is awakened from '''a sleep lasting 1024 years''' by specialists who are almost ready to launch the first extra-solar mission to Barnard's Star. Her knowledge will be vital when conducting the first surveys of the star's surface. During this mission she meets the young pilot Kim Jin-Su with whom she must collaborate to take the first samples.&lt;br /&gt;
; 3110 : Back on earth Frieda is summoned by the explorer '''GL Maubrick''' to join the crew of the '''Gonzak''', a gigantic spaceship which is to explore the Epsilon-Indi system. This was the first time that Frieda set foot on soil outside her own solar system. During these expeditions, she met Kim Jin-Su again who told her about his expedition to Tau-Ceti. It is a system that Frieda knows well, because she studied it when she was at university in the 21st Century.&lt;br /&gt;
; 3123 : After restocking, Kim Jin-Su and Frieda were authorized to leave the Gonzak to mount their own expedition to Tau-Ceti. Frieda catalogued all the bodies in the system in detail.&lt;br /&gt;
; 3123 : The expedition is a success, the discovery of major Boxylium deposits re-energize space travel. Despite the major role played by Frieda in the geolocalisation of sites, the over-mediatization of the event worked out to the advantage of Jin-Su. Frieda was uninterested in the publicity surrounding the event and in the end she decided just to stay in the shadow of the explorer.&lt;br /&gt;
; 3140 : '''GL Maubrick''', who is the '''minister of spatial expansion''' puts Frieda in charge of organizing 3 successive intergalactic missions. Unfortunately, the colossal workload rendered it impossible for her to actually join the expedition crews. Her age ( 53 ) combined with her 1060 years of cryosleep increase the risk of cryogenic complications..&lt;br /&gt;
; 3150 : At the age of 63 Frieda Bergmann's hopes of escaping were buried for good. She left her observatory in Dusseldorf and retired to Bavaria.&lt;br /&gt;
; 3151 : Jin-Su calls on Frieda to work on the discovery of a body found in Magellan's great cloud. This would be a real challenge given the massive distance between this galaxy and the Milky Way. Frieda accepts the mission on the condition that she can participate in the expedition and go to the cloud. Kim Jin-Su names her as the ship's navigator, even though he knows that '''her chances of surviving 16 years of cryosleep are minimal'''.&lt;/div&gt;</summary>
		<author><name>Rumata</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/NERON_Projects</id>
		<title>NERON Projects</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/NERON_Projects"/>
				<updated>2014-01-09T14:40:01Z</updated>
		
		<summary type="html">&lt;p&gt;Rumata: /* List of NERON Projects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are 31 NERON projects which will appear as options for completion at the NERON terminal in the Nexus. Each project will appear exactly once. You're given an option of three to choose from, and once you complete one, the list refreshes with new projects, meaning the other two are lost as options for your current ship.&lt;br /&gt;
&lt;br /&gt;
NERON projects can also be completed by the comms officer at the comms terminal by doing NERON upgrades. For each NERON version upgrade, a random project which has not yet been available and is not currently available in the Nexus will be completed. The comms officer can do as many of these as they like, given that their pool of projects isn't exhausted, although there are diminishing returns on AP investment after the first few.&lt;br /&gt;
&lt;br /&gt;
Once all projects have either been an option in the Nexus or been completed via comms, no more NERON projects are possible.&lt;br /&gt;
&lt;br /&gt;
==Effectiveness==&lt;br /&gt;
&lt;br /&gt;
The effectiveness of each person's advancement to a project is determined by the number of relevant skills the person possesses.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Icon&lt;br /&gt;
! Description&lt;br /&gt;
! Efficiency&lt;br /&gt;
|-&lt;br /&gt;
| [[image:0.png]] || No relevant skill || Base efficiency&lt;br /&gt;
|-&lt;br /&gt;
| [[image:1.png]] || 1 relevant skill || Base efficiency + 4-6%&lt;br /&gt;
|-&lt;br /&gt;
| [[image:2.png]] || 2 relevant skills || Base efficency + 8-12%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Also, changing '''CPU Priority''' on the '''NERON BIOS''' in the '''Nexus''' to '''Project''' will have the following effect on the efficiencies:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Base efficiency&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Added efficiency&lt;br /&gt;
|-&lt;br /&gt;
| 1-1% || +1-2%&lt;br /&gt;
|-&lt;br /&gt;
| 3-4% || +1-2%&lt;br /&gt;
|-&lt;br /&gt;
| 6-9% || +1-1%&lt;br /&gt;
|-&lt;br /&gt;
| 12-18% || +1-1%&lt;br /&gt;
|-&lt;br /&gt;
| 18-27% || +1-1%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==List of NERON Projects==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effectiveness&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Equipment sensor.png]]&lt;br /&gt;
| Anomaly Detector&amp;lt;br&amp;gt;{{Skill|Radio Expert}}&amp;lt;br&amp;gt;{{Skill|Technician}}&lt;br /&gt;
| {{Efficiencies|18|27}}&lt;br /&gt;
| Nothing beats a little NERON defragmentation. Filled with happiness it is more than content to pass a little extra info along to your PDA.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Equipment that has been interfered with is reported on your PDA'''&amp;lt;br&amp;gt;&lt;br /&gt;
* Shows broken equipment on your mini-map. {{bug|seems to no be inconsistent with highlighting and sometimes doesn't show equipment highlighted once it's been reported but not fixed yet}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Icarus_antigrav_propeller.png]]&lt;br /&gt;
| Antigravity Thrusters&amp;lt;br&amp;gt;{{Skill|Pilot}}&amp;lt;br&amp;gt;{{Skill|Physicist}}&lt;br /&gt;
| {{Efficiencies|12|18}}&lt;br /&gt;
| Thanks to these anti-gravity thrusters, taking off and landing in the Icarus become child's play. Entering the atmosphere becomes easier than falling off a log. In short, the Icarus, is a hell of a machine to go flying in!&lt;br /&gt;
* Increases chances of landing on a planet successfully. Only relevant if non-pilots are flying.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Armour_corridor.png]]&lt;br /&gt;
| Armored Corridors&amp;lt;br&amp;gt;{{Skill|Technician}}&amp;lt;br&amp;gt;{{Skill|Physicist}}&lt;br /&gt;
| {{Efficiencies|3|4}}&lt;br /&gt;
| Eureka! In Magellan, the fibre optic cables which line the corridors can easily be compressed in order to add extra cabling. By adding even more cables, you can build a kind of pseudo-armor!&lt;br /&gt;
* Attacks upon the Daedalus are reduced by one point.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Auto_watering.png]]&lt;br /&gt;
| Automatic Sprinklers&amp;lt;br&amp;gt;{{Skill|Technician}}&amp;lt;br&amp;gt;{{Skill|Firefighter}}&lt;br /&gt;
| {{Efficiencies|3|4}}&lt;br /&gt;
| After several hours of negotiation with NERON, you can convince it to also use the anti-cigarette device for fires.&lt;br /&gt;
* Each fire has a 25% chance to be auto extinguished each cycle changeover, including the one during which it appears.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Auxiliary_terminal.png]]&lt;br /&gt;
| Auxiliary Terminal&amp;lt;br&amp;gt;{{Skill|IT Expert}}&amp;lt;br&amp;gt;{{Skill|Radio Expert}}&lt;br /&gt;
| {{Efficiencies|6|9}}&lt;br /&gt;
| It would be practical to be able to get here without having to walk so far... by re-routing the 100V electric razor socket, you make an SCSS bridge to NERON.&lt;br /&gt;
* Creates NERON terminals in the medlab and the engine room.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Bay_door_xxl.png]]&lt;br /&gt;
| Bay Door XXL&amp;lt;br&amp;gt;{{Skill|Pilot}}&amp;lt;br&amp;gt;{{Skill|Technician}}&lt;br /&gt;
| {{Efficiencies|6|9}}&lt;br /&gt;
| After running the numbers, federation engineers released a superb report on the correlation between the ease of takeoff and the size of the bay doors. Astonishing.&lt;br /&gt;
* Reduced the risk of accidents when non-pilots are flying ships.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Patrolship_blaster_gun.png]]&lt;br /&gt;
| Blaster Gun&amp;lt;br&amp;gt;{{Skill|Pilot}}&amp;lt;br&amp;gt;{{Skill|Shooter}}&lt;br /&gt;
| {{Efficiencies|6|9}}&lt;br /&gt;
| A 40mm cannon is good. A Blaster at 80mm is better.&lt;br /&gt;
* Increases the firepower of all patrol ships by one point&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Icarus_lavatory.png]]&lt;br /&gt;
| Convenient Sink&amp;lt;br&amp;gt;{{Skill|Biologist}}&amp;lt;br&amp;gt;{{Skill|Technician}}&lt;br /&gt;
| {{Efficiencies|18|27}}&lt;br /&gt;
| What a magnificent stainless steel sink! You now have no excuse for not washing your hands between missions.&lt;br /&gt;
* Expeditions will no longer make people dirty. (Confirm correct translation?)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Chipset_acceleration.png]]&lt;br /&gt;
| CPU Overclocking&amp;lt;br&amp;gt;{{Skill|Astrophysicist}}&amp;lt;br&amp;gt;{{Skill|IT Expert}}&lt;br /&gt;
| {{Efficiencies|6|9}}&lt;br /&gt;
| NERON is a little bit OCD when it comes to scalability optimization, but this time its done a half-assed job, you simply unhook the bool Array DB from the bit Arrays. What a halfwit you are NERON...&lt;br /&gt;
* Searching for a planet costs 1 AP less.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Door_sensor.png]]&lt;br /&gt;
| Defective Piston Sensors&amp;lt;br&amp;gt;{{Skill|Radio Expert}}&amp;lt;br&amp;gt;{{Skill|Robotics Expert}}&lt;br /&gt;
| {{Efficiencies|18|27}}&lt;br /&gt;
| By analyzing the smoke coming from defective pistons in the automatic doors, NERON can now determine precisely which doors are affrected&amp;lt;!--in-game typo--&amp;gt; and relay the information to your PDA.&lt;br /&gt;
* Broken doors are shown on trackers.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Dismantling.png]]&lt;br /&gt;
| Dismantler&amp;lt;br&amp;gt;{{Skill|Technician}}&amp;lt;br&amp;gt;{{Skill|Robotics Expert}}&lt;br /&gt;
| {{Efficiencies|12|18}}&lt;br /&gt;
| By dismantling all of Raluca's failed PILGRED experiments, you are able to recover a stack of used metal which can then be used to patch up the hull or repair patrol ships!&lt;br /&gt;
* Generates 5 scrap metal in the engine room.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Extra_drone.png]]&lt;br /&gt;
| Extra Drone&amp;lt;br&amp;gt;{{Skill|Technician}}&amp;lt;br&amp;gt;{{Skill|Robotics Expert}}&lt;br /&gt;
| {{Efficiencies|6|9}}&lt;br /&gt;
| Going through an old archive and examining data on Terrence's drones, it appears that it should be possible to ask NERON to build us another one.&lt;br /&gt;
* Adds a drone in the Nexus.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Extra_hydroponpots.png]]&lt;br /&gt;
| Extra Hydropots&amp;lt;br&amp;gt;{{Skill|Technician}}&amp;lt;br&amp;gt;{{Skill|Botanist}}&lt;br /&gt;
| {{Efficiencies|6|9}}&lt;br /&gt;
| Neron&amp;lt;!--not &amp;quot;NERON&amp;quot; as usual, this is in game--&amp;gt; found the hydroponic plant pot plans; Retrieving materials from the incubator should make it possible to create three additional pots.&lt;br /&gt;
* Adds 3 hydropots, which appear in the Hydroponic Garden.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:fire_sensor.png]]&lt;br /&gt;
| Fire Detector&amp;lt;br&amp;gt;{{Skill|Radio Expert}}&amp;lt;br&amp;gt;{{Skill|Firefighter}}&lt;br /&gt;
| {{Efficiencies|18|27}}&lt;br /&gt;
| After spending several hours convincing NERON that fire could be detrimental to its own well-being, it gave in and allocates&amp;lt;!-- in-game typo? --&amp;gt; more CPU power to the task... it still seems pretty annoyed though.&lt;br /&gt;
* Fires are reported on your PDA&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fission_coffee_roaster.png]]&lt;br /&gt;
| Fission Coffee Roaster&amp;lt;br&amp;gt;{{Skill|Caffeine Junkie}}&amp;lt;br&amp;gt;{{Skill|Physicist}}&lt;br /&gt;
| {{Efficiencies|6|9}}&lt;br /&gt;
| Yeehaa!! By plugging in a basic portable particle accelerator to the exhaust of the roaster pump, it is now possible to obtain a coffee in less than 12h!!&lt;br /&gt;
* The coffee machine also regenerates Cycle 4 (French wiki lists this as bugged - confirm?)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Bric_broc.png]]&lt;br /&gt;
| General Patching Up&amp;lt;br&amp;gt;{{Skill|Designer}}&amp;lt;br&amp;gt;{{Skill|Creative}}&lt;br /&gt;
| {{Efficiencies|6|9}}&lt;br /&gt;
| Did someone think to SCREW the steel plating back down?&lt;br /&gt;
* Each cycle, the Daedalus has a 15% chance of not falling apart. Prevents fires, metal plates, electrical overloads, shocks and spontaneous failures. Announced by NERON when activated.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Heat_lamp.png]]&lt;br /&gt;
| Heat Lamps&amp;lt;br&amp;gt;{{Skill|Technician}}&amp;lt;br&amp;gt;{{Skill|Botanist}}&lt;br /&gt;
| {{Efficiencies|3|4}} &lt;br /&gt;
| Equipped with &amp;quot;spring softness&amp;quot; lightbulbs, these lamps work miracles on extraterrestrial plants. They perfectly immitate&amp;lt;!--in-game typo--&amp;gt; the rays from our good old Sun.&lt;br /&gt;
* Plants in the garden have a 50% chance to generate an additional fruit each day.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Hydroponic_incubator.png]]&lt;br /&gt;
| Hydroponic Incubator&amp;lt;br&amp;gt;{{Skill|Physicist}}&amp;lt;br&amp;gt;{{Skill|Botanist}}&lt;br /&gt;
| {{Efficiencies|6|9}}&lt;br /&gt;
| This piece of equipment, which was specially designed for seedlings and young hybrids, is able to saturate a plant's environment with nitrogen in order to accelerate their development without harming the adult plants.&lt;br /&gt;
* Seedlings grow twice as fast in the garden.&lt;br /&gt;
* Actual text: In the garden, young shoots cross breed twice as quickly.&lt;br /&gt;
* This suggests that it only works on hybrid plants, those cross bred with plants recovered from expeditions.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Icarus_larger_bay.png]]&lt;br /&gt;
| Large Bay Upgrade&amp;lt;br&amp;gt;{{Skill|Pilot}}&amp;lt;br&amp;gt;{{Skill|Technician}}&lt;br /&gt;
| {{Efficiencies|6|9}}&lt;br /&gt;
| By getting rid of the backup motor which still remains to be proven useful, we can squeeze in another 2 seats.&lt;br /&gt;
* The Icarus can carry two more people, bringing the maximum to 6.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Patrol_ship_launcher.png]]&lt;br /&gt;
| Launch Propulsion System&amp;lt;br&amp;gt;{{Skill|Pilot}}&amp;lt;br&amp;gt;{{Skill|Physicist}}&lt;br /&gt;
| {{Efficiencies|6|9}}&lt;br /&gt;
| While finalizing the implementation of new door servos, NERON realized what it had under the hood! That speeded things up no end...&lt;br /&gt;
* Launching patrol ships and the Pasiphae costs 1 AP less.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Magnetic_net.png]]&lt;br /&gt;
| Magnetic Net&amp;lt;br&amp;gt;{{Skill|Pilot}}&amp;lt;br&amp;gt;{{Skill|Physicist}}&lt;br /&gt;
| {{Efficiencies|6|9}}&lt;br /&gt;
| One of the great assets of the Magellan was that the stellar ark could mobilize its own flotilla. You debug the last packets of code from the Magnet automatic pilot program. That'll do the trick.&lt;br /&gt;
* When the Daedalus moves, patrol ships are automatically brought into their respective Bays, as well as the Pasiphae.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Auto_return_icarus.png]]&lt;br /&gt;
| Magnetic Return&amp;lt;br&amp;gt;{{Skill|IT Expert}}&amp;lt;br&amp;gt;{{Skill|Robotics Expert}}&lt;br /&gt;
| {{Efficiencies|12|18}}&lt;br /&gt;
| Using NERON's source code, you realize that you can give the Icarus a kind of pseudo-awareness. You decide to get rid of the pseudo-cognitive code and the emotion engine but keep the survival kernel. Now if the mission is a failure, the Icarus returns automatically.&lt;br /&gt;
* The Icarus automatically returns to the Daedalus in the event of mission failure.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Neron_project_thread.png]]&lt;br /&gt;
| NERON Participation&amp;lt;br&amp;gt;{{Skill|IT Expert}}&amp;lt;br&amp;gt;{{Skill|Shrink}}&lt;br /&gt;
| {{Efficiencies|6|9}}&lt;br /&gt;
| After a good telling off, NERON often becomes more productive, especially when it comes to working on itself. &lt;br /&gt;
&lt;br /&gt;
You install an alarm clock which insults its active memory automatically every hour.&lt;br /&gt;
* If a project is above 0%, it is automatically progressed 5% each cycle.&lt;br /&gt;
* {{note|Does not reset player participation}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Oxy_more.png]]&lt;br /&gt;
| Oxygenated Ducts&amp;lt;br&amp;gt;{{Skill|Technician}}&amp;lt;br&amp;gt;{{Skill|Biologist}}&lt;br /&gt;
| {{Efficiencies|6|9}} &lt;br /&gt;
| Algae growing in the air-conditioning ducts. Maybe we could encourage rampant growth of banana trees?&lt;br /&gt;
* Each cycle, the Daedalus has a 20% chance not to lose oxygen. Announced by NERON.&amp;lt;!--how do broken oxygen tanks affect this? does it not lose oxygen at all or is it just reduced by 1?--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Plasma_shield.png]]&lt;br /&gt;
| [[Plasma Shield]]&amp;lt;br&amp;gt;{{Skill|Physicist}}&amp;lt;br&amp;gt;{{Skill|Technician}}&lt;br /&gt;
| {{Efficiencies|1|1}}&lt;br /&gt;
| You never had the time to complete it, but this damned plasma shield would have been really handy. By downloading a new core and restarting the particle tabulatrix driver, it should work just fine.&lt;br /&gt;
* The hull of the Daedalus is now protected by a self-regenerating shield. Must be turned on after being built at the BIOS terminal. Starts at 50 and regenerates 5 per cycle up to a maximum of 100. Is damaged before ship hull.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Food_retailer.png]]&lt;br /&gt;
| Pneumatic Distributor&amp;lt;br&amp;gt;{{Skill|Robotics Expert}}&amp;lt;br&amp;gt;{{Skill|Chef}}&lt;br /&gt;
| {{Efficiencies|6|9}}&lt;br /&gt;
| Wow... You never really thought of it, but this tubing system has inspired you. In certain prehistoric societies, they used induced air tubes to send messages... However, these could just as easilt&amp;lt;!--in-game typo--&amp;gt; be used to transport food! You convert the guttering into a pneumatic tube. (What would be the point of having guttering in space... )&lt;br /&gt;
* Food produced in the garden is sent directly to the refectory via a pneumatic tube.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Quantum_sensors.png]]&lt;br /&gt;
| Quantum Sensors&amp;lt;br&amp;gt;{{Skill|Astrophysicist}}&amp;lt;br&amp;gt;{{Skill|Radio Expert}}&lt;br /&gt;
| {{Efficiencies|6|9}}&lt;br /&gt;
| The InfraSensors also have a dark matter probability detector and recorder which should noticeably increase their utility.&lt;br /&gt;
*The planet scanner reveals an additional section every time it is used.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Turret_extra_firerate.png]]&lt;br /&gt;
| Rerouted Charges&amp;lt;br&amp;gt;{{Skill|Physicist}}&amp;lt;br&amp;gt;{{Skill|Technician}}&lt;br /&gt;
| {{Efficiencies|12|18}}&lt;br /&gt;
| By reversing the polarity of the Tesla turret modulator, it is possible to double their firing rate!&lt;br /&gt;
* Turrets recharge twice as fast.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Radar_trans_void.png]]&lt;br /&gt;
| Spatial Wave Radar&amp;lt;br&amp;gt;{{Skill|Radio Expert}}&amp;lt;br&amp;gt;{{Skill|Technician}}&lt;br /&gt;
| {{Efficiencies|12|18}} &lt;br /&gt;
| What wouldn't you give to please the Comm... By increasing the CPU priority of the harbinger thread, you make life a lot easier...&lt;br /&gt;
* The stellar antenna now doubles your progress. (Confirm this = Difficulty of establishing comms link is halved?)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Patrolship_extra_ammo.png]]&lt;br /&gt;
| Teslatron Reservoir&amp;lt;br&amp;gt;{{Skill|Physicist}}&amp;lt;br&amp;gt;{{Skill|Technician}}&lt;br /&gt;
| {{Efficiencies|6|9}}&lt;br /&gt;
| By adding a piston-based compression system, the storage capacity of the Teslatron reservoirs on the patrol ships can be doubled.&lt;br /&gt;
* Patrol ships have an additional 6 charges.&lt;br /&gt;
* In case this project gets finished while you are in a Patrol Ship, the ship gets recharged to 16 right away&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Trail_reducer.png]]&lt;br /&gt;
| Trail Minimizer&amp;lt;br&amp;gt;{{Skill|Pilot}}&amp;lt;br&amp;gt;{{Skill|Technician}}&lt;br /&gt;
| {{Efficiencies|6|9}}&lt;br /&gt;
| We can't cloak the Daedalus but by adding a flame shield on the lateral jets, we can make it more difficult to follow.&lt;br /&gt;
* The number of attackers who pursue the Daedalus when it moves is reduced by 25%.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rumata</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Apprentice</id>
		<title>Apprentice</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Apprentice"/>
				<updated>2014-01-06T10:45:12Z</updated>
		
		<summary type="html">&lt;p&gt;Rumata: added fluff from in-game&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Apprentice&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
By attentively watching what their mentor does, the apprentice can quicky pick up the same knowledge and actions.&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
Enables the action Apprenticeship which allows them to copy a skill possessed by a player present in the room, once per game.&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Stephen|5}}&amp;lt;br&amp;gt;&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Kept&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
{{Todo|Add detailed skill information}}&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:Human Skill]] [[Category:Skill]] [[Category:Stephen]]&lt;/div&gt;</summary>
		<author><name>Rumata</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Hunters</id>
		<title>Hunters</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Hunters"/>
				<updated>2013-12-06T11:14:44Z</updated>
		
		<summary type="html">&lt;p&gt;Rumata: fixed turret base %&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hunters are attack ships sent by the (infected) [[Federation]] to destroy the [[Daedalus]]. They will come at you relentlessly, and it's up to you and the rest of the crew to get rid of them.&lt;br /&gt;
&lt;br /&gt;
== Fighting the hunters ==&lt;br /&gt;
&lt;br /&gt;
=== Patrol Ships ===&lt;br /&gt;
&lt;br /&gt;
Patrol ships are the most effective way to deal with the hunter threat. These are small piloted fighters with powerful cannons that can take out hunters with ease, should you know how to fly one.&lt;br /&gt;
&lt;br /&gt;
There are three patrol ships in both Alpha Bay and Bravo Bay, and one patrol ship in Alpha Bay 2 (along with the [[Pasiphae]]). They are initially locked, stopping anyone without the [[File:Pilot.png]][[Pilot]] [[skill]] from flying them, but a NERON Admin can unlock the ships from the [[Nexus]].&lt;br /&gt;
&lt;br /&gt;
To use a patrol ship, go to one of the bays and take off (costs 2 [[File:Pa_slot1.png]]). Be careful, if you are not a [[File:Pilot.png]]Pilot there are large odds of causing accidents when taking off or landing. Once launched, you can shoot your ship's weapon, accuracy depending on whether you have the Pilot skill or not (80% for pilots, ??% for non-pilots). Each miss will increase the accuracy of the next shot, so you will eventually hit something for 3-6 damage. A patrol ship has 10 shots before it has to dock and reload.&lt;br /&gt;
&lt;br /&gt;
Flying a patrol ship is not without risks. When a hunter fires, it has a chance to hit you instead, dealing its damage to your ship and also damaging you for 1 [[File:Lp.png]]. A patrol ship has 10 durability points, and once this reaches 0 the ship will explode, effectively removing you from existence. A [[File:Pilot.png]]Pilot can affect how often they are hit by spending 1 [[File:Pa_slot1.png]] to change flying stance.&lt;br /&gt;
* Stance: Bait - Every shot from an enemy is almost guaranteed to hit you instead. This will effectively protect the Daedalus, but keeping this up for even one cycle could mean your downfall.&lt;br /&gt;
* Stance: Neutral - Standard flight stance. Offers no benefit or downside. Everyone flying a ship starts out in this stance.&lt;br /&gt;
* Stance: Retreat - You will no longer be hit by hunters, but you cannot fire back either. Perfect if you run out of ammo/action points and there are still plenty of hunters alive.&lt;br /&gt;
&lt;br /&gt;
Lastly, if the Daedalus jumps between planets while you are in a ship, you will be left behind, effectively killing you. Coordination is key.&lt;br /&gt;
&lt;br /&gt;
=== Ship Turrets ===&lt;br /&gt;
&lt;br /&gt;
There are six turrets located on the Daedalus: Two in the front, next to the bridge, two in the middle, connected to the front ship bays, and two in the rear, connected to the engine room. Arranged visually from top to bottom in a column: Rear Bravo, Center Bravo, Front Bravo, Rear Alpha, Center Alpha, Front Alpha. You can enter these turrets and fire back at the hunters, albeit with low accuracy, 30% base to hit, 1 AP to fire. Ship turrets have 4 shots each before they have to recharge, which is done automatically between cycles.&lt;br /&gt;
&lt;br /&gt;
== List of Hunters ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Day&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Enemy&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Strength&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Damage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| [[Image:hunter.png]]&lt;br /&gt;
| [[Image:hunter-display.png]]&lt;br /&gt;
| '''Hunter'''&lt;br /&gt;
| 6&lt;br /&gt;
| 1-3&lt;br /&gt;
| Standard Hunter&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| [[Image:trax.png]]&lt;br /&gt;
| [[Image:trax-display.png]]&lt;br /&gt;
| '''Trax'''&lt;br /&gt;
| 10&lt;br /&gt;
| ?&lt;br /&gt;
| Cannot be outrun and will follow the Daedalus when moving.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| [[Image:arack.png]]&lt;br /&gt;
| [[Image:arack-display.png]]&lt;br /&gt;
| '''Arack'''&lt;br /&gt;
| 6&lt;br /&gt;
| ?&lt;br /&gt;
| Prevents the Daedalus from moving. (Does not apply to [[PILGRED]] enabled travel to [[Sol]] or [[Eden]].)&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| [[Image:asteroid.png]]&lt;br /&gt;
| [[Image:asteroid-display.png]]&lt;br /&gt;
| '''Asteroid'''&lt;br /&gt;
| 20&lt;br /&gt;
| ≤20&lt;br /&gt;
| Does not follow the Daedalus.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Will collide with Daedalus 6 cycles after it initially appears and will cause as much damage as strength that it has left.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Asteroids will ignore the plasma shield.&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| [[Image:d1000.png]]&lt;br /&gt;
| [[Image:d1000-display.png]]&lt;br /&gt;
| '''d1000'''&lt;br /&gt;
| 30&lt;br /&gt;
| ? x3&lt;br /&gt;
| Does not follow the Daedalus.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Attacks the Daedalus 3 times per cycle.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rumata</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Zones</id>
		<title>Zones</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Zones"/>
				<updated>2013-12-05T14:42:15Z</updated>
		
		<summary type="html">&lt;p&gt;Rumata: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Warning|Adding the %s (based on Peanutz' info of 40-30-20-10% distribution source is bm -- [[User:Rumata|Rumata]] ([[User talk:Rumata|talk]]) 07:16, 5 December 2013 (MST)}}&lt;br /&gt;
&lt;br /&gt;
{{TOC right}}&lt;br /&gt;
&lt;br /&gt;
With the exception of Landing and MIA, these zones will appear in the planet scans. Once you've scanned a planet and go on your expedition, you will go through 9 of these zones on each expedition, up to the number of unexplored zones available. (If there are only 8 zones on the planet, you will only explore 8. You will not explore any zone more than one time, though multiple zones of the same type are common.) If you have a sprinter in your expedition crew, you will add 1 zone for each sprinter in your exploration.&lt;br /&gt;
&lt;br /&gt;
Every zone has 4 possible outcomes, though some are just different messages with the same result.&lt;br /&gt;
&lt;br /&gt;
{{Info|When exploring zones with skills or equipment that increases your yield, the number displayed will show the increased yield. &lt;br /&gt;
&lt;br /&gt;
For instance, getting 4 fuel with the drill will display a gain of 8 fuel while showing the message that corresponds to 4.}}&lt;br /&gt;
&lt;br /&gt;
{{NoteWarn|'''To Do:''' add odds of each zone based on French wiki with note that odds are not official and based on spading within the French version}}&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo|Landing|This pseudo-section does not exist on planets but is the first step in any exploration.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Always successful if there is a [[image:Pilot.png]] Pilot who landed in the group, even if he is not the one to actually pilot the Icarus.|Accident|[craft] has a catastrophic landing on [planet], and during the manoeuvre, [character] got hurt! (20%) - (0% with Pilot)|A team member sustains 3 to 5 Points of Damage. |Catastrophy|[craft] crashed to earth on [planet]. The crew has been knocked out. (10%) - (0% with Pilot)|All team members have sustained 3 to 5 Points of Damage. |Fatigue|The landing was difficult, [craft] turned and shook violently, the crew is sick. (30%) - (0% with Pilot)|All team members sustain 2 Points of Damage. |Nothing to Report|The landing went exactly as planned. Nothing to report! (40%) - (100% with Pilot)|The zone has been explored, nothing to report. }}&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo|Hydrocarbon Deposits|The [[file:Driller.jpg|class=small-30|Drill]] Drill doubles the amount of fuel you find. The text in the result shows the already-doubled amount.&amp;lt;br&amp;gt;The [[file:Echo sounder.jpg|class=small-30|Echo Locator]] Echo Locator makes it 5 times more likely to visit this zone.|Fuel|At the bottom of a crevasse, you find a sizeable vein of carbonite... (40%)|You have earned 3 units of Fuel. |Fuel|These massive muddy puddles seem to contain traces of supercarbonated tar, we have to collect some for the Daedalus. (30%)|You have earned 4 units of Fuel. |Fuel|Incredible! The expedition has just discovered a gigantic carbonite monolith! It'll never fit in the reactor... (20%)|You have earned 5 units of Fuel. |Fuel|The expedition has found a bluish-purple lake of heptanol! With all that, the Daedalus is unlikely to break down! (10%)|You have earned 6 units of Fuel. }}&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo|Oxygen|&amp;lt;br&amp;gt;|Pump|You begin an oxygen pumping operation to refill the reservoirs aboard the Daedalus. Apparently the Icarus Bay's pump isn't new... Ah well, that's 16 units of oxygen in the bank! (30%)|You have gained 16 units of O2. |Nothing to Report|The Icarus Bay's oxygen pump is jammed, there's nothing coming through! (10%)|The zone has been explored, nothing to report. |Pump|The Icarus Bay's oxygen pump is ready to give up the ghost, it struggles to suck up 8 units of oxygen. (20%)|You have gained 8 units of O2. |Pump|You begin an oxygen pumping operation to refill the reservoirs aboard the Daedalus. Everything goes swimmingly, you have retrieved 24 units of oxygen! (40%)|You have gained 24 units of O2. }}&lt;br /&gt;
&lt;br /&gt;
== Encounters ==&lt;br /&gt;
&lt;br /&gt;
Carrying the [[image:Heat seeker.jpg|class=small-30]] Thermosensor makes it 5 times as likely to go through these zones.&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo|Insects|&amp;lt;br&amp;gt;|Accident|A giant centipede just fell out of a tree onto [character]. [character] managed to fight it off, but not before it could begin its meal... (40%)|A team member sustains 3 to 5 Points of Damage. |Fight|While walking along the bottom of a crevasse, you see a predatory Beetlethug emerge... You'll have to defend yourself!|You are facing off against a creature Creature Strength: 10 |Illness|Suddenly [character] starts screaming, and a huge glowing spider shoots out of their suit. NOBODY wants spiders scuttling around their suit!|A member of the team has fallen ill |Provision|[character] noticed some huge moths nearby with huge juicy abdomens... Mmmmh!|You have earned 1 Alien Steak. }}&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo|Intelligent Life|&amp;lt;br&amp;gt;|Artefact|Behind a rock, you find a weakened alien. You give them a little water to help them to regain consciousness. The creature gives you an unusual Alien Bottle Opener before setting off.|You have found an artefact. |Fight|A strange being approaches and shrieks piercingly enough to make your ears ache. You'll have to find a way to stop it.|You are facing off against a creature Creature Strength: 12 |Item Lost|A strange being is trying to communicate with you, inspecting you all closely before taking the Tracker belonging to [character] and runs off on its huge hind legs|An object belonging to one of the crew has been lost|Provision|During an otherwise peaceful expedition, you suddenly find yourself face to face with a strange being. Although effective communication was impossible, upon leaving you are given a bag containing some of the spoils of an alien big-game hunt.|You have earned 2 Alien Steaks. }}&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo|MIA|Only becomes an option if a crew member is lost on an expedition and is never found through planet scanning. Counts as a full zone for purposes of counting zones on explorations.&amp;lt;br&amp;gt;|Dead|You have found [character] under a rock, and it doesn't look good. No movement at all. Aaaand, no signs of respiration. Looks like the guys down the lab are going to tell you that it's game over for this comrade...|A lost team member has died|Reunited|As you're getting ready to leave the zone, you hear cries behind you. It's coming from [character] who has been running behind you screaming for over an hour. Their clothes are all ripped!|A lost teammate has been found! |Reunited|You have found traces of human footsteps!!! When you follow them, you find [character]. A crashing disappointment...|A lost teammate has been found! |Wander|In spite of tireless searching, you have found no trace of [character]. However, he's got to be somewhere around here!|Zone exploration failure. There are still things to be discovered... }}&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo|Mankarogs|&amp;lt;br&amp;gt;|Artefact|You have discovered a Mankarog's lair. During the search around its larder which is about the size of an 8 storey building, you manage to find an alien artefact!|You have found an artefact. |Death|While climbing up a small hill, you realize that in fact it's a Mankarog's left buttock... As it swings round its massive hand to scratch it, it crushes [character] in an instant.|A team member has died |Fight|A gigantic shadow suddenly appears over the expedition crew... And it's not a cloud...|You are facing off against a creature Creature Strength: 32 |Return|The expedition observes a Mankarog on the horizon passing behind a mountain... We should definitely change heading now to avoid any trouble.|You abandon the current expedition }}&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo|Predators|&amp;lt;br&amp;gt;|Accident|A savage Skinner attacked [character]... You manage to scare it and the creature ran off, but [character] was seriously wounded!|A team member sustains 3 to 5 Points of Damage. |Fight|You feel like you're being watched. A hostile, hungry Skinner is studying you... Your team starts to run, but the creature pounces on you!|You are facing off against a creature Creature Strength: 12 |Nothing to Report|You spotted a dangerous Skinner. The creature wanders around nearby for a while, but decided not to attack in the end... Phew!|The zone has been explored, nothing to report. |Provision|You come across a deadly Skinner. The creature is immobilized, semmingly asleep. You take advantage of this to settle the score, and snag some rations of meat!|You have earned 3 Alien Steaks. }}&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo|Ruminants|&amp;lt;br&amp;gt;|Accident|When a normally docile Chew Chew enters the mix, the creature rushes [character] violently and seriously injures them before fleeing...|A team member sustains 3 to 5 Points of Damage. |Fight|While trying to sneak up on an unsuspecting Chew Chew, you quickly find yourself surrounded by its kin... You're going to have to fight your way out of this one!|You are facing off against a creature Creature Strength: 8 |Provision|You come across a troop of small nibbling critters. In the ensuing panic, you manage to grab one of them.|You have earned 2 Alien Steaks. |Provision|You successfully hunt down a tasty-looking Chew Chew ... You have gained some alien meat.|You have earned 4 Alien Steaks. }}&lt;br /&gt;
&lt;br /&gt;
== Environment ==&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo|High Temperatures|&amp;lt;br&amp;gt;|Accident|[character] collapsed from heatstroke.|A team member sustains 3 to 5 Points of Damage.|Fatigue|There is a stifling heat here, the team members are sweating buckets!|All team members sustain 2 Points of Damage. |Harvest|You discover an incredibly fertile zone where plants you have never seen before are growing. After neutralizing the ones that are trying to eat you, you can harvest the others!|You have earned 2 Alien Fruits. |Nothing to Report|Nothing to report in this zone, apart from the three ******* suns which have been wrecking expeditions since... euh... When was the morning again?|The zone has been explored, nothing to report. }}&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo|Low Temperatures|&amp;lt;br&amp;gt;|Accident|[character]'s arm is frozen, which seems to be causing them a lot of pain... there's a good chance we'll have to cut it off!|A team member sustains 3 to 5 Points of Damage. |Fatigue|The cold is slowing your progression more and more. Members of the team are freezing up!|All team members sustain 2 Points of Damage. |MIA|As the wind picks up, the snow begins to fall. The sky disappears immediately under a thick white veil and you lose sight of [character]. Typical!|A team member has gotten lost|Nothing to Report|Apart from the biting cold which is freezing your fingers and toes, there's not much of interest in this zone... Brrrr...|The zone has been explored, nothing to report. }}&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo|Seismic Activity|&amp;lt;br&amp;gt;|Accident|[character] fell into a crevasse... Aaaargh!|A team member sustains 3 to 5 Points of Damage. |Death|A crack opens in the earth right below the expedition crew!!! Terrence slips and disappears into the void!|A team member has died |Nothing to Report|This planet's sun is scarred with crevasses... That's not a good sign...|The zone has been explored, nothing to report. |Return|A violent tremor paralyses the expedition... And then silence again... best return to the Daedalus quick smart!|You abandon the current expedition }}&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo|Strong Winds|&amp;lt;br&amp;gt;|Fatigue|To advance, the team must march against a violent wind which is slowing their progress considerably.|All team members sustain 2 Points of Damage. |Item Lost|The wind is blowing so hard that [character] drops their Quadrimetric Compass ! There's no way we'll see that again...|An object belonging to one of the crew has been lost |Nothing to Report|Apart from the winds tearing across the plains, there is not a damn thing happening in this zone.|The zone has been explored, nothing to report. |Nothing to Report|Nothing here apart from the wind stirring up dust.|The zone has been explored, nothing to report.}}&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo|Volcanoes|&amp;lt;br&amp;gt;|Group Death|As the closest mountain begins to spew a 500m jet of lava into the air, the earth gives way beneath the feet of the expedition crew and swallows them in a pit of flames.|All team members have died. |Nothing to Report|Sweeping rivers of lava course through this region.|The zone has been explored, nothing to report. |Nothing to Report|A large volcano sits imposingly in the middle of the zone, at your current altitude, clouds of vapor punctuate the landscape. The smell of sulphur scorches your nostrils...|The zone has been explored, nothing to report. |Return|With a muted groan, a nearby volcano starts to belch thick black smoke, you book it back to the Daedalus as fast as you can!|You abandon the current expedition }}&lt;br /&gt;
&lt;br /&gt;
== Locations == &lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo|Caverns|&amp;lt;br&amp;gt;|Accident|Jumping to avoid a passing alien scorpion, [character] split their head open on a stalactite.|A team member sustains 3 to 5 Points of Damage. |Artefact|In the depths of the grotto, you find a small chest containing a really unusual object...|You have found an artefact. |Fuel|You find a gelatinous carbonite vine... The reactor should be able to digest that!|You have earned 2 units of Fuel. |Wander|This network of caves is seemingly neverending, somehow you manage to eventually find a way out, but you get the feeling that there's still something down there...|Zone exploration failure. There are still things to be discovered... }}&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo|Cristalite|&amp;lt;br&amp;gt;|Fight|The fields are deserted... A sinister howl deafens you... It's a savage Mindblender! There are no words to describe this creature that came from a land with no light or warmth. Man your weapons!|You are facing off against a creature Creature Strength: 18 |MIA|These fields are a real maze... OK, there's nothing to see here, let's go. Has anyone seen [character] ?|A team member has gotten lost |Map Fragment|This crystalite field is highly active. In the centre of the main atrium, a shard floating in metallic liquid is causing light beams of unknown colours converge. Nice, let's take it.|You find 1 fragment of the Crystalite Starmap. |Mush Trap|This place has been visited recently. You keep going but... the smell of decay hits your nostrils, pink vapour chokes you, it's a trap! Flee! The Mush is here already!|All team members risk becoming infected by the Mush. }}&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo|Desert|&amp;lt;br&amp;gt;|Nothing to Report|This desert is exasperatingly empty... There's not a soul to be seen...|The zone has been explored, nothing to report. |Fatigue|Marching in this desert wasteland is tough, not to mention painful.|All team members sustain 2 Points of Damage. |Nothing to Report|Surprisingly enough, this desert wasteland contains absolutely nothing with which to improve your situation.|The zone has been explored, nothing to report. |Wander|This walk in the desert is totally pointless, you have no idea where you are and decide to retrace your steps|Zone exploration failure. There are still things to be discovered... }}&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo|Forest|&amp;lt;br&amp;gt;|Harvest|You have found 2 fruits which look delicious. Best to take them back to the ship and analyze them before eating them though...|You have earned 2 Alien Fruits. |Illness|A creeping vine brushed past [character]'s cheek.|A member of the team has fallen ill |MIA|the forest is so dense that it is difficult to stay in a group. After an hour's walk... [character] is nowhere to be seen.|A team member has gotten lost |Wander|You get lost wandering in the forest.|Zone exploration failure. There are still things to be discovered... }}&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo|Mountains|&amp;lt;br&amp;gt;|Accident|[character] falls off a small ledge and lands 4 metres below... Ouch !|A team member sustains 3 to 5 Points of Damage. |Fatigue|The expedition has turned into a climbing lesson, the team is exhausted.|All team members sustain 2 Points of Damage. |Fuel|[character] springs off blocks of carbonite the size of your fist, cool!|You have earned 1 unit of Fuel. |Harvest|At the top of a rocky summit, you notice a small tree with unusual berries. You decide to take some back with you.|You have earned 1 Alien Fruit. }}&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo|Oceanic|&amp;lt;br&amp;gt;|MIA|Nightmare... [character] has fallen into the water. That makes things a shade more complicated...|A team member has gotten lost |Nothing to Report|Violent winds are moving the ocean. Perfect weather for a spot of surfing, but you have to save humanity instead...|The zone has been explored, nothing to report. |Provision|Using a rudimentary fishing line, you manage to catch an Empilodon. Good skills.|You have earned 5 Alien Steaks. |Nothing to Report|The sea is calm. Nothing intersting happening here.|The zone has been explored, nothing to report. }}&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo|Orchard|&amp;lt;br&amp;gt;|Harvest|You find a g[character]t tree similar to a baobab. At the top of it, you find a multitude of strange fruits which you decide to take back to the Daedalus.|You have earned 3 Alien Fruits |Harvest|Several bushy trees attract your attention, and in one of them you find some curious fruits...|You have earned 1 Alien Fruit. |Nothing to Report|After spending several hours collecting small black fruits, you realize that the fruits have opened and whatever was inside has legged it out of your bag!|The zone has been explored, nothing to report. |Nothing to Report|The trees in this zone contain no fruit, it would seem as though you've arrived in the wrong season!|The zone has been explored, nothing to report. }}&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo|Ruins|&amp;lt;br&amp;gt;|Accident|In the middle of the ruins of the largest building in the city you find an intact alien artefact!|You have found an artefact. |Artefact|In the middle of the ruins of the largest building in the city you find an intact alien artefact!|You have found an artefact. |Fight|While searching the ruined city, you haven't noticed the hordes of Alien Zombies now surrounding you... It's an ambush!|You are facing off against a creature Creature Strength: 15 |Nothing to Report|For several hours you wander around the ruined city without finding anything even slightly interesting|The zone has been explored, nothing to report. }}&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo|Shipwreck|&amp;lt;br&amp;gt;|Artefact|The wreck contains a strange alien artifact... Well snatched!|You have found an artefact.|Fight|It would appear that the pilot of the vessel is still alive! It's quite apparent that he doesn't consider you his saviour...|You are facing off against a creature Creature Strength: 15 |Fuel|By siphoning the wreck's tank, you manage to recover 3 units of fuel|You have earned 3 units of Fuel. |Nothing to Report|The wreck is totally empty... How disappointing!|The zone has been explored, nothing to report. }}&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo|Swamp|&amp;lt;br&amp;gt;|Harvest|The swamp is full of huge roots upon which strange fruits are growing. You decied to take some back with you.|You have earned 2 Alien Fruits. |Fatigue|After two hours marching in slime, you can't take it any more. Don't even let us get started on the parasites. And the heat. And the humidity. And the screaming...|All team members sustain 2 Points of Damage. |Illness|After an hour of marching in the sludge, you lose count of the strange leeches stuck to your calves, which must have pumped a good half litre of blood out by now.|A member of the team has fallen ill |Nothing to Report|This swamp is incredibly calm... Nothing to report in the vicinity.|The zone has been explored, nothing to report. }}&lt;br /&gt;
{{Lifenav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:To Do]]&lt;/div&gt;</summary>
		<author><name>Rumata</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Zones</id>
		<title>Zones</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Zones"/>
				<updated>2013-12-05T14:25:45Z</updated>
		
		<summary type="html">&lt;p&gt;Rumata: Added first two %s for others to see&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Warning|Adding the %s (based on Peanutz' info of 40-30-20-10% distribution source is bm -- [[User:Rumata|Rumata]] ([[User talk:Rumata|talk]]) 07:16, 5 December 2013 (MST)}}&lt;br /&gt;
&lt;br /&gt;
{{TOC right}}&lt;br /&gt;
&lt;br /&gt;
With the exception of Landing and MIA, these zones will appear in the planet scans. Once you've scanned a planet and go on your expedition, you will go through 9 of these zones on each expedition, up to the number of unexplored zones available. (If there are only 8 zones on the planet, you will only explore 8. You will not explore any zone more than one time, though multiple zones of the same type are common.) If you have a sprinter in your expedition crew, you will add 1 zone for each sprinter in your exploration.&lt;br /&gt;
&lt;br /&gt;
Every zone has 4 possible outcomes, though some are just different messages with the same result.&lt;br /&gt;
&lt;br /&gt;
{{Info|When exploring zones with skills or equipment that increases your yield, the number displayed will show the increased yield. &lt;br /&gt;
&lt;br /&gt;
For instance, getting 4 fuel with the drill will display a gain of 8 fuel while showing the message that corresponds to 4.}}&lt;br /&gt;
&lt;br /&gt;
{{NoteWarn|'''To Do:''' add odds of each zone based on French wiki with note that odds are not official and based on spading within the French version}}&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo|Landing|This pseudo-section does not exist on planets but is the first step in any exploration.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Always successful if there is a [[image:Pilot.png]] Pilot who landed in the group, even if he is not the one to actually pilot the Icarus.|Accident|[craft] has a catastrophic landing on [planet], and during the manoeuvre, [character] got hurt! (20%) - (0% with Pilot)|A team member sustains 3 to 5 Points of Damage. |Catastrophy|[craft] crashed to earth on [planet]. The crew has been knocked out. (10%) - (0% with Pilot)|All team members have sustained 3 to 5 Points of Damage. |Fatigue|The landing was difficult, [craft] turned and shook violently, the crew is sick. (30%) - (0% with Pilot)|All team members sustain 2 Points of Damage. |Nothing to Report|The landing went exactly as planned. Nothing to report! (40%) - (100% with Pilot)|The zone has been explored, nothing to report. }}&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo|Hydrocarbon Deposits|The [[file:Driller.jpg|class=small-30|Drill]] Drill doubles the amount of fuel you find. The text in the result shows the already-doubled amount.&amp;lt;br&amp;gt;The [[file:Echo sounder.jpg|class=small-30|Echo Locator]] Echo Locator makes it 5 times more likely to visit this zone.|Fuel|At the bottom of a crevasse, you find a sizeable vein of carbonite... (40%)|You have earned 3 units of Fuel. |Fuel|These massive muddy puddles seem to contain traces of supercarbonated tar, we have to collect some for the Daedalus. (30%)|You have earned 4 units of Fuel. |Fuel|Incredible! The expedition has just discovered a gigantic carbonite monolith! It'll never fit in the reactor... (20%)|You have earned 5 units of Fuel. |Fuel|The expedition has found a bluish-purple lake of heptanol! With all that, the Daedalus is unlikely to break down! (10%)|You have earned 6 units of Fuel. }}&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo|Oxygen|&amp;lt;br&amp;gt;|Pump|You begin an oxygen pumping operation to refill the reservoirs aboard the Daedalus. Apparently the Icarus Bay's pump isn't new... Ah well, that's 16 units of oxygen in the bank!|You have gained 16 units of O2. |Nothing to Report|The Icarus Bay's oxygen pump is jammed, there's nothing coming through!|The zone has been explored, nothing to report. |Pump|The Icarus Bay's oxygen pump is ready to give up the ghost, it struggles to suck up 8 units of oxygen.|You have gained 8 units of O2. |Pump|You begin an oxygen pumping operation to refill the reservoirs aboard the Daedalus. Everything goes swimmingly, you have retrieved 24 units of oxygen!|You have gained 24 units of O2. }}&lt;br /&gt;
&lt;br /&gt;
== Encounters ==&lt;br /&gt;
&lt;br /&gt;
Carrying the [[image:Heat seeker.jpg|class=small-30]] Thermosensor makes it 5 times as likely to go through these zones.&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo|Insects|&amp;lt;br&amp;gt;|Accident|A giant centipede just fell out of a tree onto [character]. [character] managed to fight it off, but not before it could begin its meal...|A team member sustains 3 to 5 Points of Damage. |Fight|While walking along the bottom of a crevasse, you see a predatory Beetlethug emerge... You'll have to defend yourself!|You are facing off against a creature Creature Strength: 10 |Illness|Suddenly [character] starts screaming, and a huge glowing spider shoots out of their suit. NOBODY wants spiders scuttling around their suit!|A member of the team has fallen ill |Provision|[character] noticed some huge moths nearby with huge juicy abdomens... Mmmmh!|You have earned 1 Alien Steak. }}&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo|Intelligent Life|&amp;lt;br&amp;gt;|Artefact|Behind a rock, you find a weakened alien. You give them a little water to help them to regain consciousness. The creature gives you an unusual Alien Bottle Opener before setting off.|You have found an artefact. |Fight|A strange being approaches and shrieks piercingly enough to make your ears ache. You'll have to find a way to stop it.|You are facing off against a creature Creature Strength: 12 |Item Lost|A strange being is trying to communicate with you, inspecting you all closely before taking the Tracker belonging to [character] and runs off on its huge hind legs|An object belonging to one of the crew has been lost|Provision|During an otherwise peaceful expedition, you suddenly find yourself face to face with a strange being. Although effective communication was impossible, upon leaving you are given a bag containing some of the spoils of an alien big-game hunt.|You have earned 2 Alien Steaks. }}&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo|MIA|Only becomes an option if a crew member is lost on an expedition and is never found through planet scanning. Counts as a full zone for purposes of counting zones on explorations.&amp;lt;br&amp;gt;|Dead|You have found [character] under a rock, and it doesn't look good. No movement at all. Aaaand, no signs of respiration. Looks like the guys down the lab are going to tell you that it's game over for this comrade...|A lost team member has died|Reunited|As you're getting ready to leave the zone, you hear cries behind you. It's coming from [character] who has been running behind you screaming for over an hour. Their clothes are all ripped!|A lost teammate has been found! |Reunited|You have found traces of human footsteps!!! When you follow them, you find [character]. A crashing disappointment...|A lost teammate has been found! |Wander|In spite of tireless searching, you have found no trace of [character]. However, he's got to be somewhere around here!|Zone exploration failure. There are still things to be discovered... }}&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo|Mankarogs|&amp;lt;br&amp;gt;|Artefact|You have discovered a Mankarog's lair. During the search around its larder which is about the size of an 8 storey building, you manage to find an alien artefact!|You have found an artefact. |Death|While climbing up a small hill, you realize that in fact it's a Mankarog's left buttock... As it swings round its massive hand to scratch it, it crushes [character] in an instant.|A team member has died |Fight|A gigantic shadow suddenly appears over the expedition crew... And it's not a cloud...|You are facing off against a creature Creature Strength: 32 |Return|The expedition observes a Mankarog on the horizon passing behind a mountain... We should definitely change heading now to avoid any trouble.|You abandon the current expedition }}&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo|Predators|&amp;lt;br&amp;gt;|Accident|A savage Skinner attacked [character]... You manage to scare it and the creature ran off, but [character] was seriously wounded!|A team member sustains 3 to 5 Points of Damage. |Fight|You feel like you're being watched. A hostile, hungry Skinner is studying you... Your team starts to run, but the creature pounces on you!|You are facing off against a creature Creature Strength: 12 |Nothing to Report|You spotted a dangerous Skinner. The creature wanders around nearby for a while, but decided not to attack in the end... Phew!|The zone has been explored, nothing to report. |Provision|You come across a deadly Skinner. The creature is immobilized, semmingly asleep. You take advantage of this to settle the score, and snag some rations of meat!|You have earned 3 Alien Steaks. }}&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo|Ruminants|&amp;lt;br&amp;gt;|Accident|When a normally docile Chew Chew enters the mix, the creature rushes [character] violently and seriously injures them before fleeing...|A team member sustains 3 to 5 Points of Damage. |Fight|While trying to sneak up on an unsuspecting Chew Chew, you quickly find yourself surrounded by its kin... You're going to have to fight your way out of this one!|You are facing off against a creature Creature Strength: 8 |Provision|You come across a troop of small nibbling critters. In the ensuing panic, you manage to grab one of them.|You have earned 2 Alien Steaks. |Provision|You successfully hunt down a tasty-looking Chew Chew ... You have gained some alien meat.|You have earned 4 Alien Steaks. }}&lt;br /&gt;
&lt;br /&gt;
== Environment ==&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo|High Temperatures|&amp;lt;br&amp;gt;|Accident|[character] collapsed from heatstroke.|A team member sustains 3 to 5 Points of Damage.|Fatigue|There is a stifling heat here, the team members are sweating buckets!|All team members sustain 2 Points of Damage. |Harvest|You discover an incredibly fertile zone where plants you have never seen before are growing. After neutralizing the ones that are trying to eat you, you can harvest the others!|You have earned 2 Alien Fruits. |Nothing to Report|Nothing to report in this zone, apart from the three ******* suns which have been wrecking expeditions since... euh... When was the morning again?|The zone has been explored, nothing to report. }}&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo|Low Temperatures|&amp;lt;br&amp;gt;|Accident|[character]'s arm is frozen, which seems to be causing them a lot of pain... there's a good chance we'll have to cut it off!|A team member sustains 3 to 5 Points of Damage. |Fatigue|The cold is slowing your progression more and more. Members of the team are freezing up!|All team members sustain 2 Points of Damage. |MIA|As the wind picks up, the snow begins to fall. The sky disappears immediately under a thick white veil and you lose sight of [character]. Typical!|A team member has gotten lost|Nothing to Report|Apart from the biting cold which is freezing your fingers and toes, there's not much of interest in this zone... Brrrr...|The zone has been explored, nothing to report. }}&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo|Seismic Activity|&amp;lt;br&amp;gt;|Accident|[character] fell into a crevasse... Aaaargh!|A team member sustains 3 to 5 Points of Damage. |Death|A crack opens in the earth right below the expedition crew!!! Terrence slips and disappears into the void!|A team member has died |Nothing to Report|This planet's sun is scarred with crevasses... That's not a good sign...|The zone has been explored, nothing to report. |Return|A violent tremor paralyses the expedition... And then silence again... best return to the Daedalus quick smart!|You abandon the current expedition }}&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo|Strong Winds|&amp;lt;br&amp;gt;|Fatigue|To advance, the team must march against a violent wind which is slowing their progress considerably.|All team members sustain 2 Points of Damage. |Item Lost|The wind is blowing so hard that [character] drops their Quadrimetric Compass ! There's no way we'll see that again...|An object belonging to one of the crew has been lost |Nothing to Report|Apart from the winds tearing across the plains, there is not a damn thing happening in this zone.|The zone has been explored, nothing to report. |Nothing to Report|Nothing here apart from the wind stirring up dust.|The zone has been explored, nothing to report.}}&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo|Volcanoes|&amp;lt;br&amp;gt;|Group Death|As the closest mountain begins to spew a 500m jet of lava into the air, the earth gives way beneath the feet of the expedition crew and swallows them in a pit of flames.|All team members have died. |Nothing to Report|Sweeping rivers of lava course through this region.|The zone has been explored, nothing to report. |Nothing to Report|A large volcano sits imposingly in the middle of the zone, at your current altitude, clouds of vapor punctuate the landscape. The smell of sulphur scorches your nostrils...|The zone has been explored, nothing to report. |Return|With a muted groan, a nearby volcano starts to belch thick black smoke, you book it back to the Daedalus as fast as you can!|You abandon the current expedition }}&lt;br /&gt;
&lt;br /&gt;
== Locations == &lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo|Caverns|&amp;lt;br&amp;gt;|Accident|Jumping to avoid a passing alien scorpion, [character] split their head open on a stalactite.|A team member sustains 3 to 5 Points of Damage. |Artefact|In the depths of the grotto, you find a small chest containing a really unusual object...|You have found an artefact. |Fuel|You find a gelatinous carbonite vine... The reactor should be able to digest that!|You have earned 2 units of Fuel. |Wander|This network of caves is seemingly neverending, somehow you manage to eventually find a way out, but you get the feeling that there's still something down there...|Zone exploration failure. There are still things to be discovered... }}&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo|Cristalite|&amp;lt;br&amp;gt;|Fight|The fields are deserted... A sinister howl deafens you... It's a savage Mindblender! There are no words to describe this creature that came from a land with no light or warmth. Man your weapons!|You are facing off against a creature Creature Strength: 18 |MIA|These fields are a real maze... OK, there's nothing to see here, let's go. Has anyone seen [character] ?|A team member has gotten lost |Map Fragment|This crystalite field is highly active. In the centre of the main atrium, a shard floating in metallic liquid is causing light beams of unknown colours converge. Nice, let's take it.|You find 1 fragment of the Crystalite Starmap. |Mush Trap|This place has been visited recently. You keep going but... the smell of decay hits your nostrils, pink vapour chokes you, it's a trap! Flee! The Mush is here already!|All team members risk becoming infected by the Mush. }}&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo|Desert|&amp;lt;br&amp;gt;|Nothing to Report|This desert is exasperatingly empty... There's not a soul to be seen...|The zone has been explored, nothing to report. |Fatigue|Marching in this desert wasteland is tough, not to mention painful.|All team members sustain 2 Points of Damage. |Nothing to Report|Surprisingly enough, this desert wasteland contains absolutely nothing with which to improve your situation.|The zone has been explored, nothing to report. |Wander|This walk in the desert is totally pointless, you have no idea where you are and decide to retrace your steps|Zone exploration failure. There are still things to be discovered... }}&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo|Forest|&amp;lt;br&amp;gt;|Harvest|You have found 2 fruits which look delicious. Best to take them back to the ship and analyze them before eating them though...|You have earned 2 Alien Fruits. |Illness|A creeping vine brushed past [character]'s cheek.|A member of the team has fallen ill |MIA|the forest is so dense that it is difficult to stay in a group. After an hour's walk... [character] is nowhere to be seen.|A team member has gotten lost |Wander|You get lost wandering in the forest.|Zone exploration failure. There are still things to be discovered... }}&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo|Mountains|&amp;lt;br&amp;gt;|Accident|[character] falls off a small ledge and lands 4 metres below... Ouch !|A team member sustains 3 to 5 Points of Damage. |Fatigue|The expedition has turned into a climbing lesson, the team is exhausted.|All team members sustain 2 Points of Damage. |Fuel|[character] springs off blocks of carbonite the size of your fist, cool!|You have earned 1 unit of Fuel. |Harvest|At the top of a rocky summit, you notice a small tree with unusual berries. You decide to take some back with you.|You have earned 1 Alien Fruit. }}&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo|Oceanic|&amp;lt;br&amp;gt;|MIA|Nightmare... [character] has fallen into the water. That makes things a shade more complicated...|A team member has gotten lost |Nothing to Report|Violent winds are moving the ocean. Perfect weather for a spot of surfing, but you have to save humanity instead...|The zone has been explored, nothing to report. |Provision|Using a rudimentary fishing line, you manage to catch an Empilodon. Good skills.|You have earned 5 Alien Steaks. |Nothing to Report|The sea is calm. Nothing intersting happening here.|The zone has been explored, nothing to report. }}&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo|Orchard|&amp;lt;br&amp;gt;|Harvest|You find a g[character]t tree similar to a baobab. At the top of it, you find a multitude of strange fruits which you decide to take back to the Daedalus.|You have earned 3 Alien Fruits |Harvest|Several bushy trees attract your attention, and in one of them you find some curious fruits...|You have earned 1 Alien Fruit. |Nothing to Report|After spending several hours collecting small black fruits, you realize that the fruits have opened and whatever was inside has legged it out of your bag!|The zone has been explored, nothing to report. |Nothing to Report|The trees in this zone contain no fruit, it would seem as though you've arrived in the wrong season!|The zone has been explored, nothing to report. }}&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo|Ruins|&amp;lt;br&amp;gt;|Accident|In the middle of the ruins of the largest building in the city you find an intact alien artefact!|You have found an artefact. |Artefact|In the middle of the ruins of the largest building in the city you find an intact alien artefact!|You have found an artefact. |Fight|While searching the ruined city, you haven't noticed the hordes of Alien Zombies now surrounding you... It's an ambush!|You are facing off against a creature Creature Strength: 15 |Nothing to Report|For several hours you wander around the ruined city without finding anything even slightly interesting|The zone has been explored, nothing to report. }}&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo|Shipwreck|&amp;lt;br&amp;gt;|Artefact|The wreck contains a strange alien artifact... Well snatched!|You have found an artefact.|Fight|It would appear that the pilot of the vessel is still alive! It's quite apparent that he doesn't consider you his saviour...|You are facing off against a creature Creature Strength: 15 |Fuel|By siphoning the wreck's tank, you manage to recover 3 units of fuel|You have earned 3 units of Fuel. |Nothing to Report|The wreck is totally empty... How disappointing!|The zone has been explored, nothing to report. }}&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo|Swamp|&amp;lt;br&amp;gt;|Harvest|The swamp is full of huge roots upon which strange fruits are growing. You decied to take some back with you.|You have earned 2 Alien Fruits. |Fatigue|After two hours marching in slime, you can't take it any more. Don't even let us get started on the parasites. And the heat. And the humidity. And the screaming...|All team members sustain 2 Points of Damage. |Illness|After an hour of marching in the sludge, you lose count of the strange leeches stuck to your calves, which must have pumped a good half litre of blood out by now.|A member of the team has fallen ill |Nothing to Report|This swamp is incredibly calm... Nothing to report in the vicinity.|The zone has been explored, nothing to report. }}&lt;br /&gt;
{{Lifenav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:To Do]]&lt;/div&gt;</summary>
		<author><name>Rumata</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Zones</id>
		<title>Zones</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Zones"/>
				<updated>2013-12-05T14:16:28Z</updated>
		
		<summary type="html">&lt;p&gt;Rumata: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Warning|Adding the %s (based on Peanutz' info of 40-30-20-10% distribution source is bm -- [[User:Rumata|Rumata]] ([[User talk:Rumata|talk]]) 07:16, 5 December 2013 (MST)}}&lt;br /&gt;
&lt;br /&gt;
{{TOC right}}&lt;br /&gt;
&lt;br /&gt;
With the exception of Landing and MIA, these zones will appear in the planet scans. Once you've scanned a planet and go on your expedition, you will go through 9 of these zones on each expedition, up to the number of unexplored zones available. (If there are only 8 zones on the planet, you will only explore 8. You will not explore any zone more than one time, though multiple zones of the same type are common.) If you have a sprinter in your expedition crew, you will add 1 zone for each sprinter in your exploration.&lt;br /&gt;
&lt;br /&gt;
Every zone has 4 possible outcomes, though some are just different messages with the same result.&lt;br /&gt;
&lt;br /&gt;
{{Info|When exploring zones with skills or equipment that increases your yield, the number displayed will show the increased yield. &lt;br /&gt;
&lt;br /&gt;
For instance, getting 4 fuel with the drill will display a gain of 8 fuel while showing the message that corresponds to 4.}}&lt;br /&gt;
&lt;br /&gt;
{{NoteWarn|'''To Do:''' add odds of each zone based on French wiki with note that odds are not official and based on spading within the French version}}&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo|Landing|This pseudo-section does not exist on planets but is the first step in any exploration.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Always successful if there is a [[image:Pilot.png]] Pilot who landed in the group, even if he is not the one to actually pilot the Icarus.|Accident|[craft] has a catastrophic landing on [planet], and during the manoeuvre, [character] got hurt!|A team member sustains 3 to 5 Points of Damage. |Catastrophy|[craft] crashed to earth on [planet]. The crew has been knocked out.|All team members have sustained 3 to 5 Points of Damage. |Fatigue|The landing was difficult, [craft] turned and shook violently, the crew is sick.|All team members sustain 2 Points of Damage. |Nothing to Report|The landing went exactly as planned. Nothing to report!|The zone has been explored, nothing to report. }}&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo|Hydrocarbon Deposits|The [[file:Driller.jpg|class=small-30|Drill]] Drill doubles the amount of fuel you find. The text in the result shows the already-doubled amount.&amp;lt;br&amp;gt;The [[file:Echo sounder.jpg|class=small-30|Echo Locator]] Echo Locator makes it 5 times more likely to visit this zone.|Fuel|At the bottom of a crevasse, you find a sizeable vein of carbonite...|You have earned 3 units of Fuel. |Fuel|These massive muddy puddles seem to contain traces of supercarbonated tar, we have to collect some for the Daedalus.|You have earned 4 units of Fuel. |Fuel|Incredible! The expedition has just discovered a gigantic carbonite monolith! It'll never fit in the reactor...|You have earned 5 units of Fuel. |Fuel|The expedition has found a bluish-purple lake of heptanol! With all that, the Daedalus is unlikely to break down!|You have earned 6 units of Fuel. }}&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo|Oxygen|&amp;lt;br&amp;gt;|Pump|You begin an oxygen pumping operation to refill the reservoirs aboard the Daedalus. Apparently the Icarus Bay's pump isn't new... Ah well, that's 16 units of oxygen in the bank!|You have gained 16 units of O2. |Nothing to Report|The Icarus Bay's oxygen pump is jammed, there's nothing coming through!|The zone has been explored, nothing to report. |Pump|The Icarus Bay's oxygen pump is ready to give up the ghost, it struggles to suck up 8 units of oxygen.|You have gained 8 units of O2. |Pump|You begin an oxygen pumping operation to refill the reservoirs aboard the Daedalus. Everything goes swimmingly, you have retrieved 24 units of oxygen!|You have gained 24 units of O2. }}&lt;br /&gt;
&lt;br /&gt;
== Encounters ==&lt;br /&gt;
&lt;br /&gt;
Carrying the [[image:Heat seeker.jpg|class=small-30]] Thermosensor makes it 5 times as likely to go through these zones.&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo|Insects|&amp;lt;br&amp;gt;|Accident|A giant centipede just fell out of a tree onto [character]. [character] managed to fight it off, but not before it could begin its meal...|A team member sustains 3 to 5 Points of Damage. |Fight|While walking along the bottom of a crevasse, you see a predatory Beetlethug emerge... You'll have to defend yourself!|You are facing off against a creature Creature Strength: 10 |Illness|Suddenly [character] starts screaming, and a huge glowing spider shoots out of their suit. NOBODY wants spiders scuttling around their suit!|A member of the team has fallen ill |Provision|[character] noticed some huge moths nearby with huge juicy abdomens... Mmmmh!|You have earned 1 Alien Steak. }}&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo|Intelligent Life|&amp;lt;br&amp;gt;|Artefact|Behind a rock, you find a weakened alien. You give them a little water to help them to regain consciousness. The creature gives you an unusual Alien Bottle Opener before setting off.|You have found an artefact. |Fight|A strange being approaches and shrieks piercingly enough to make your ears ache. You'll have to find a way to stop it.|You are facing off against a creature Creature Strength: 12 |Item Lost|A strange being is trying to communicate with you, inspecting you all closely before taking the Tracker belonging to [character] and runs off on its huge hind legs|An object belonging to one of the crew has been lost|Provision|During an otherwise peaceful expedition, you suddenly find yourself face to face with a strange being. Although effective communication was impossible, upon leaving you are given a bag containing some of the spoils of an alien big-game hunt.|You have earned 2 Alien Steaks. }}&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo|MIA|Only becomes an option if a crew member is lost on an expedition and is never found through planet scanning. Counts as a full zone for purposes of counting zones on explorations.&amp;lt;br&amp;gt;|Dead|You have found [character] under a rock, and it doesn't look good. No movement at all. Aaaand, no signs of respiration. Looks like the guys down the lab are going to tell you that it's game over for this comrade...|A lost team member has died|Reunited|As you're getting ready to leave the zone, you hear cries behind you. It's coming from [character] who has been running behind you screaming for over an hour. Their clothes are all ripped!|A lost teammate has been found! |Reunited|You have found traces of human footsteps!!! When you follow them, you find [character]. A crashing disappointment...|A lost teammate has been found! |Wander|In spite of tireless searching, you have found no trace of [character]. However, he's got to be somewhere around here!|Zone exploration failure. There are still things to be discovered... }}&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo|Mankarogs|&amp;lt;br&amp;gt;|Artefact|You have discovered a Mankarog's lair. During the search around its larder which is about the size of an 8 storey building, you manage to find an alien artefact!|You have found an artefact. |Death|While climbing up a small hill, you realize that in fact it's a Mankarog's left buttock... As it swings round its massive hand to scratch it, it crushes [character] in an instant.|A team member has died |Fight|A gigantic shadow suddenly appears over the expedition crew... And it's not a cloud...|You are facing off against a creature Creature Strength: 32 |Return|The expedition observes a Mankarog on the horizon passing behind a mountain... We should definitely change heading now to avoid any trouble.|You abandon the current expedition }}&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo|Predators|&amp;lt;br&amp;gt;|Accident|A savage Skinner attacked [character]... You manage to scare it and the creature ran off, but [character] was seriously wounded!|A team member sustains 3 to 5 Points of Damage. |Fight|You feel like you're being watched. A hostile, hungry Skinner is studying you... Your team starts to run, but the creature pounces on you!|You are facing off against a creature Creature Strength: 12 |Nothing to Report|You spotted a dangerous Skinner. The creature wanders around nearby for a while, but decided not to attack in the end... Phew!|The zone has been explored, nothing to report. |Provision|You come across a deadly Skinner. The creature is immobilized, semmingly asleep. You take advantage of this to settle the score, and snag some rations of meat!|You have earned 3 Alien Steaks. }}&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo|Ruminants|&amp;lt;br&amp;gt;|Accident|When a normally docile Chew Chew enters the mix, the creature rushes [character] violently and seriously injures them before fleeing...|A team member sustains 3 to 5 Points of Damage. |Fight|While trying to sneak up on an unsuspecting Chew Chew, you quickly find yourself surrounded by its kin... You're going to have to fight your way out of this one!|You are facing off against a creature Creature Strength: 8 |Provision|You come across a troop of small nibbling critters. In the ensuing panic, you manage to grab one of them.|You have earned 2 Alien Steaks. |Provision|You successfully hunt down a tasty-looking Chew Chew ... You have gained some alien meat.|You have earned 4 Alien Steaks. }}&lt;br /&gt;
&lt;br /&gt;
== Environment ==&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo|High Temperatures|&amp;lt;br&amp;gt;|Accident|[character] collapsed from heatstroke.|A team member sustains 3 to 5 Points of Damage.|Fatigue|There is a stifling heat here, the team members are sweating buckets!|All team members sustain 2 Points of Damage. |Harvest|You discover an incredibly fertile zone where plants you have never seen before are growing. After neutralizing the ones that are trying to eat you, you can harvest the others!|You have earned 2 Alien Fruits. |Nothing to Report|Nothing to report in this zone, apart from the three ******* suns which have been wrecking expeditions since... euh... When was the morning again?|The zone has been explored, nothing to report. }}&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo|Low Temperatures|&amp;lt;br&amp;gt;|Accident|[character]'s arm is frozen, which seems to be causing them a lot of pain... there's a good chance we'll have to cut it off!|A team member sustains 3 to 5 Points of Damage. |Fatigue|The cold is slowing your progression more and more. Members of the team are freezing up!|All team members sustain 2 Points of Damage. |MIA|As the wind picks up, the snow begins to fall. The sky disappears immediately under a thick white veil and you lose sight of [character]. Typical!|A team member has gotten lost|Nothing to Report|Apart from the biting cold which is freezing your fingers and toes, there's not much of interest in this zone... Brrrr...|The zone has been explored, nothing to report. }}&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo|Seismic Activity|&amp;lt;br&amp;gt;|Accident|[character] fell into a crevasse... Aaaargh!|A team member sustains 3 to 5 Points of Damage. |Death|A crack opens in the earth right below the expedition crew!!! Terrence slips and disappears into the void!|A team member has died |Nothing to Report|This planet's sun is scarred with crevasses... That's not a good sign...|The zone has been explored, nothing to report. |Return|A violent tremor paralyses the expedition... And then silence again... best return to the Daedalus quick smart!|You abandon the current expedition }}&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo|Strong Winds|&amp;lt;br&amp;gt;|Fatigue|To advance, the team must march against a violent wind which is slowing their progress considerably.|All team members sustain 2 Points of Damage. |Item Lost|The wind is blowing so hard that [character] drops their Quadrimetric Compass ! There's no way we'll see that again...|An object belonging to one of the crew has been lost |Nothing to Report|Apart from the winds tearing across the plains, there is not a damn thing happening in this zone.|The zone has been explored, nothing to report. |Nothing to Report|Nothing here apart from the wind stirring up dust.|The zone has been explored, nothing to report.}}&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo|Volcanoes|&amp;lt;br&amp;gt;|Group Death|As the closest mountain begins to spew a 500m jet of lava into the air, the earth gives way beneath the feet of the expedition crew and swallows them in a pit of flames.|All team members have died. |Nothing to Report|Sweeping rivers of lava course through this region.|The zone has been explored, nothing to report. |Nothing to Report|A large volcano sits imposingly in the middle of the zone, at your current altitude, clouds of vapor punctuate the landscape. The smell of sulphur scorches your nostrils...|The zone has been explored, nothing to report. |Return|With a muted groan, a nearby volcano starts to belch thick black smoke, you book it back to the Daedalus as fast as you can!|You abandon the current expedition }}&lt;br /&gt;
&lt;br /&gt;
== Locations == &lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo|Caverns|&amp;lt;br&amp;gt;|Accident|Jumping to avoid a passing alien scorpion, [character] split their head open on a stalactite.|A team member sustains 3 to 5 Points of Damage. |Artefact|In the depths of the grotto, you find a small chest containing a really unusual object...|You have found an artefact. |Fuel|You find a gelatinous carbonite vine... The reactor should be able to digest that!|You have earned 2 units of Fuel. |Wander|This network of caves is seemingly neverending, somehow you manage to eventually find a way out, but you get the feeling that there's still something down there...|Zone exploration failure. There are still things to be discovered... }}&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo|Cristalite|&amp;lt;br&amp;gt;|Fight|The fields are deserted... A sinister howl deafens you... It's a savage Mindblender! There are no words to describe this creature that came from a land with no light or warmth. Man your weapons!|You are facing off against a creature Creature Strength: 18 |MIA|These fields are a real maze... OK, there's nothing to see here, let's go. Has anyone seen [character] ?|A team member has gotten lost |Map Fragment|This crystalite field is highly active. In the centre of the main atrium, a shard floating in metallic liquid is causing light beams of unknown colours converge. Nice, let's take it.|You find 1 fragment of the Crystalite Starmap. |Mush Trap|This place has been visited recently. You keep going but... the smell of decay hits your nostrils, pink vapour chokes you, it's a trap! Flee! The Mush is here already!|All team members risk becoming infected by the Mush. }}&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo|Desert|&amp;lt;br&amp;gt;|Nothing to Report|This desert is exasperatingly empty... There's not a soul to be seen...|The zone has been explored, nothing to report. |Fatigue|Marching in this desert wasteland is tough, not to mention painful.|All team members sustain 2 Points of Damage. |Nothing to Report|Surprisingly enough, this desert wasteland contains absolutely nothing with which to improve your situation.|The zone has been explored, nothing to report. |Wander|This walk in the desert is totally pointless, you have no idea where you are and decide to retrace your steps|Zone exploration failure. There are still things to be discovered... }}&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo|Forest|&amp;lt;br&amp;gt;|Harvest|You have found 2 fruits which look delicious. Best to take them back to the ship and analyze them before eating them though...|You have earned 2 Alien Fruits. |Illness|A creeping vine brushed past [character]'s cheek.|A member of the team has fallen ill |MIA|the forest is so dense that it is difficult to stay in a group. After an hour's walk... [character] is nowhere to be seen.|A team member has gotten lost |Wander|You get lost wandering in the forest.|Zone exploration failure. There are still things to be discovered... }}&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo|Mountains|&amp;lt;br&amp;gt;|Accident|[character] falls off a small ledge and lands 4 metres below... Ouch !|A team member sustains 3 to 5 Points of Damage. |Fatigue|The expedition has turned into a climbing lesson, the team is exhausted.|All team members sustain 2 Points of Damage. |Fuel|[character] springs off blocks of carbonite the size of your fist, cool!|You have earned 1 unit of Fuel. |Harvest|At the top of a rocky summit, you notice a small tree with unusual berries. You decide to take some back with you.|You have earned 1 Alien Fruit. }}&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo|Oceanic|&amp;lt;br&amp;gt;|MIA|Nightmare... [character] has fallen into the water. That makes things a shade more complicated...|A team member has gotten lost |Nothing to Report|Violent winds are moving the ocean. Perfect weather for a spot of surfing, but you have to save humanity instead...|The zone has been explored, nothing to report. |Provision|Using a rudimentary fishing line, you manage to catch an Empilodon. Good skills.|You have earned 5 Alien Steaks. |Nothing to Report|The sea is calm. Nothing intersting happening here.|The zone has been explored, nothing to report. }}&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo|Orchard|&amp;lt;br&amp;gt;|Harvest|You find a g[character]t tree similar to a baobab. At the top of it, you find a multitude of strange fruits which you decide to take back to the Daedalus.|You have earned 3 Alien Fruits |Harvest|Several bushy trees attract your attention, and in one of them you find some curious fruits...|You have earned 1 Alien Fruit. |Nothing to Report|After spending several hours collecting small black fruits, you realize that the fruits have opened and whatever was inside has legged it out of your bag!|The zone has been explored, nothing to report. |Nothing to Report|The trees in this zone contain no fruit, it would seem as though you've arrived in the wrong season!|The zone has been explored, nothing to report. }}&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo|Ruins|&amp;lt;br&amp;gt;|Accident|In the middle of the ruins of the largest building in the city you find an intact alien artefact!|You have found an artefact. |Artefact|In the middle of the ruins of the largest building in the city you find an intact alien artefact!|You have found an artefact. |Fight|While searching the ruined city, you haven't noticed the hordes of Alien Zombies now surrounding you... It's an ambush!|You are facing off against a creature Creature Strength: 15 |Nothing to Report|For several hours you wander around the ruined city without finding anything even slightly interesting|The zone has been explored, nothing to report. }}&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo|Shipwreck|&amp;lt;br&amp;gt;|Artefact|The wreck contains a strange alien artifact... Well snatched!|You have found an artefact.|Fight|It would appear that the pilot of the vessel is still alive! It's quite apparent that he doesn't consider you his saviour...|You are facing off against a creature Creature Strength: 15 |Fuel|By siphoning the wreck's tank, you manage to recover 3 units of fuel|You have earned 3 units of Fuel. |Nothing to Report|The wreck is totally empty... How disappointing!|The zone has been explored, nothing to report. }}&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo|Swamp|&amp;lt;br&amp;gt;|Harvest|The swamp is full of huge roots upon which strange fruits are growing. You decied to take some back with you.|You have earned 2 Alien Fruits. |Fatigue|After two hours marching in slime, you can't take it any more. Don't even let us get started on the parasites. And the heat. And the humidity. And the screaming...|All team members sustain 2 Points of Damage. |Illness|After an hour of marching in the sludge, you lose count of the strange leeches stuck to your calves, which must have pumped a good half litre of blood out by now.|A member of the team has fallen ill |Nothing to Report|This swamp is incredibly calm... Nothing to report in the vicinity.|The zone has been explored, nothing to report. }}&lt;br /&gt;
{{Lifenav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:To Do]]&lt;/div&gt;</summary>
		<author><name>Rumata</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/IT_Expert</id>
		<title>IT Expert</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/IT_Expert"/>
				<updated>2013-12-04T09:13:03Z</updated>
		
		<summary type="html">&lt;p&gt;Rumata: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SkillTooltip&lt;br /&gt;
|[[IT Expert]]&lt;br /&gt;
|The IT Expert is at home as soon as they are in front of a screen. They manipulate the nexus, navigation and communications terminals with ease.&lt;br /&gt;
|&lt;br /&gt;
* +2 [[File:Pa comp.png]] per day ('''IT''' Action Points).&lt;br /&gt;
* Bonus for developing certain '''NERON projects'''.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This versatile skill gives free action points to multiple actions around the ship. Progressing NERON Projects, connecting to Sol and scanning planets (note: analyzing them is not) are all choices available to the IT Expert.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
Characters that are able to choose this skill:&lt;br /&gt;
&lt;br /&gt;
* [[Janice]] (Level 2)&lt;br /&gt;
* [[Eleesha]] (Level 4)&lt;br /&gt;
* [[Frieda]] (Level 4)&lt;br /&gt;
* [[Terrence]] (Level 5)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Human Skill]] [[Category:Skill]] [[Category:Janice]] [[Category:Eleesha]] [[Category:Frieda]] [[Category:Terrence]]&lt;/div&gt;</summary>
		<author><name>Rumata</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/BIOS_Terminal</id>
		<title>BIOS Terminal</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/BIOS_Terminal"/>
				<updated>2013-12-04T09:07:57Z</updated>
		
		<summary type="html">&lt;p&gt;Rumata: Added Plasma Shield to the list, replaced image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Accessed at the BIOS Terminal located in the Nexus, this is where the NERON Admin performs his or her duties. The initial NERON Admin is [[Janice]].&lt;br /&gt;
&lt;br /&gt;
* Foodstuff Destruction&lt;br /&gt;
Defaults to 'Yes'. When activated, any spoilt food will vanish at the start of a new Day.&lt;br /&gt;
&lt;br /&gt;
* CPU Priority&lt;br /&gt;
Defaults to 'None'. Set to Research or Project, every contribution will add an additional 1%. Set to Astronavigation, one extra section will be revealed for each scan.&lt;br /&gt;
&lt;br /&gt;
* Plasma Shield&lt;br /&gt;
Defaults to &amp;quot;Inactive&amp;quot;. Set to Active the [[Plasma Shield]] will start working.&lt;br /&gt;
&lt;br /&gt;
* Crew Lock&lt;br /&gt;
Defaults to 'Piloting'. When set to Project, only [[Designer|Designers]] can use the terminal. When set to Research, only [[Biologist|Biologists]] and [[Medic|Medics]] can use the Research Lab. When set to Piloting, only [[Pilot|Pilots]] can make use of the various patrol ships and the Pasiphae.&lt;br /&gt;
&lt;br /&gt;
* Vocoder Announcement&lt;br /&gt;
Defaults to 'Unauthorized'. When enabled, allows the Admin to speak as NERON via the /neron chat command. A fun RP command, it can also be used to falsify the various NERON reports.&lt;br /&gt;
&lt;br /&gt;
* Report deaths&lt;br /&gt;
Defaults to 'Yes'. Causes NERON to automatically announce when a crew member dies.&lt;br /&gt;
&lt;br /&gt;
* Inhibit DMZ-CorePeace&lt;br /&gt;
Defaults to 'Yes'. When enabled, only Mush are able to use Grenades.&lt;br /&gt;
&lt;br /&gt;
[[File:NERON_BIOS.png|thumb|444px|left|The BIOS screen when accessed by the NERON Admin]]&lt;/div&gt;</summary>
		<author><name>Rumata</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/File:NERON_BIOS.png</id>
		<title>File:NERON BIOS.png</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/File:NERON_BIOS.png"/>
				<updated>2013-12-04T09:07:17Z</updated>
		
		<summary type="html">&lt;p&gt;Rumata: MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;MsUpload&lt;/div&gt;</summary>
		<author><name>Rumata</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/File:NNERON_BIOS.png</id>
		<title>File:NNERON BIOS.png</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/File:NNERON_BIOS.png"/>
				<updated>2013-12-04T09:04:51Z</updated>
		
		<summary type="html">&lt;p&gt;Rumata: MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;MsUpload&lt;/div&gt;</summary>
		<author><name>Rumata</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Status</id>
		<title>Status</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Status"/>
				<updated>2013-12-04T09:03:14Z</updated>
		
		<summary type="html">&lt;p&gt;Rumata: Undo revision 1901 by Rumata (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Fullness==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Icon!!Status!!Cause!!Details!!In-game Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Belly_full.png]]||Full Stomach||Your fullness is 3 or above. NOTE: Fullness reduces by 1 every cycle.||Prevents you from eating more, you can't even use drugs.||You've eaten a mountain of food. It's now impossible to ingest anything at all!&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Starving.png]]||Starving||TBD: Initially, if your satisfaction has been 0 for 24 cycles, you'll get this status.||While you are starving, you lose one health per cycle.||It's been a long time since you ate anything. Every cycle in which you don't eat will cost you 1[[Image:Lp.png]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Icon!!Status!!Cause!!Details!!In-game Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Laid.png]]||Lying down||You are using one of the beds (dorm, medlab, or sofa).||You get an additional [[Image:Pa slot1.png]] each cycle when lying in bed. Prevents doing the &amp;quot;thing&amp;quot; (ironic). Gives you 1 [[Image:Imoral.gif]] each cycle if a Shrink is present.||You are lying down.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;/div&gt;</summary>
		<author><name>Rumata</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Talk:Characters</id>
		<title>Talk:Characters</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Talk:Characters"/>
				<updated>2013-12-04T09:01:12Z</updated>
		
		<summary type="html">&lt;p&gt;Rumata: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the official Mush help and biography his name is Kuan-Ti, but everywhere else it is Kuan Ti.&lt;br /&gt;
I suggest using Kuan Ti everywhere on the wiki since this is the form already most prominent. -- [[User:Rumata|Rumata]] ([[User talk:Rumata|talk]]) 01:14, 2 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
I'd like to change the usage of &amp;quot;Feature&amp;quot; to be more specific.  Currently, it's used to describe both starting titles and starting conditions.  How about calling the former &amp;quot;Title&amp;quot; and the latter &amp;quot;Trait&amp;quot;? Also, I'd like to remove the list of skill names at the top of each entry since they are described in detail shortly thereafter. -- [[User:Enfilade|Enfilade]] ([[User talk:Enfilade|talk]]) 15:46, 3 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
This shows up under glory: ''Once you have earned more than 6, this will happen.'' Anyone knows what 'this' is? --[[User:Ngyewch|Ngyewch]] ([[User talk:Ngyewch|talk]]) 20:00, 3 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
It misses the end of the sentence probably: &amp;quot;this will happen '''less often'''.&amp;quot; -- [[User:Rumata|Rumata]] ([[User talk:Rumata|talk]]) 02:01, 4 December 2013 (MST)&lt;/div&gt;</summary>
		<author><name>Rumata</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Talk:Status</id>
		<title>Talk:Status</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Talk:Status"/>
				<updated>2013-12-04T08:53:57Z</updated>
		
		<summary type="html">&lt;p&gt;Rumata: Created page with &amp;quot;I still prefer Satisfaction since that is what the food gives you. -- ~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I still prefer Satisfaction since that is what the food gives you. -- [[User:Rumata|Rumata]] ([[User talk:Rumata|talk]]) 01:53, 4 December 2013 (MST)&lt;/div&gt;</summary>
		<author><name>Rumata</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Status</id>
		<title>Status</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Status"/>
				<updated>2013-12-04T08:50:40Z</updated>
		
		<summary type="html">&lt;p&gt;Rumata: &amp;quot;fullness&amp;quot; reverted back to &amp;quot;satisfaction&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Satisfaction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Icon!!Status!!Cause!!Details!!In-game Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Belly_full.png]]||Full Stomach||Your satisfaction is 3 or above. NOTE: Satisfaction reduces by 1 every cycle.||Prevents you from eating more, you can't even use drugs.||You've eaten a mountain of food. It's now impossible to ingest anything at all!&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Starving.png]]||Starving||While you are starving, you lose one health per cycle.||TBD: Initially, if your satisfaction has been 0 for 24 cycles, you'll get this status.||It's been a long time since you ate anything. Every cycle in which you don't eat will cost you 1[[Image:Lp.png]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Icon!!Status!!Cause!!Details!!In-game Description&lt;br /&gt;
|-&lt;br /&gt;
| ||Lying down||You are using one of the beds (in dorm or medlab).||You get an additional AP on cycle turn when lying in bed. Prevents other from doing the &amp;quot;thing&amp;quot; with you. Gives you 1 morale at cycle turn if Psy is present.||You are lying down.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;/div&gt;</summary>
		<author><name>Rumata</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Medic</id>
		<title>Medic</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Medic"/>
				<updated>2013-12-02T08:55:55Z</updated>
		
		<summary type="html">&lt;p&gt;Rumata: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SkillTooltip&lt;br /&gt;
| Medic&lt;br /&gt;
| Medics have full medical training, allowing them to carry out rapid, appropriate procedures. They are also skilled in surgery&lt;br /&gt;
| &lt;br /&gt;
*'''Heal''' actions earn an additional 2 [[Image:Lp.png]]&lt;br /&gt;
*Can carry out '''Operations'''&lt;br /&gt;
*Can read '''properties of medicines'''&lt;br /&gt;
*+4% '''bonus''' on all '''Research''' in the laboratory&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This Finola-exclusive skill not only replaces the research boost that Biologist gives, it allows you to read what those tasty candies in the Medbay actually do! It also improves your Medikit usage, so be sure to always hold onto it and never let anyone ever take it from you. Ever.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
Characters that are able to choose this skill:&lt;br /&gt;
&lt;br /&gt;
* [[Finola]] (Level 2)&lt;br /&gt;
&lt;br /&gt;
[[Category:Human Skill]] [[Category:Skill]] [[Category:Finola]]&lt;/div&gt;</summary>
		<author><name>Rumata</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Determined</id>
		<title>Determined</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Determined"/>
				<updated>2013-12-02T08:44:13Z</updated>
		
		<summary type="html">&lt;p&gt;Rumata: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SkillTooltip&lt;br /&gt;
| Determined&lt;br /&gt;
| Once they begin their task, nothing can distract the determined player&lt;br /&gt;
|&lt;br /&gt;
*If an action '''fails''', the % chance of subsequent success '''increases more rapidly'''&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Observe your crew before taking this skill as it only helps with tasks that have a chance to fail. It's the closest thing Eleesha and Hua have in terms of a combat skill.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
Characters that are able to choose this skill:&lt;br /&gt;
* [[Eleesha]] (Level 2)&lt;br /&gt;
* [[Hua]] (Level 5)&lt;br /&gt;
&lt;br /&gt;
[[Category:Human Skill]] [[Category:Skill]] [[Category:Eleesha]] [[Category:Hua]]&lt;/div&gt;</summary>
		<author><name>Rumata</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Chat</id>
		<title>Chat</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Chat"/>
				<updated>2013-12-02T08:43:23Z</updated>
		
		<summary type="html">&lt;p&gt;Rumata: /* Text Formatting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page should explain the ins and out of the chat box for both humans and Mush. It's not done yet. Don't forget to talk about favorites, announcements, and how to make both!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Text Formatting ==&lt;br /&gt;
&lt;br /&gt;
Text formatting is done by encapsulating the text with specific special character sequenzes.&lt;br /&gt;
&lt;br /&gt;
Such are:&lt;br /&gt;
&lt;br /&gt;
* '''Bold''': &amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; or &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* ''Italic'': &amp;lt;nowiki&amp;gt;//&amp;lt;/nowiki&amp;gt; or &amp;lt;nowiki&amp;gt;[i][/i]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example usage:&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;**Hello World**&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;*Hello World*&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;//Hello World//&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[i]Hello World[/i]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
outputs:&lt;br /&gt;
&lt;br /&gt;
 '''Hello World''' &lt;br /&gt;
 '''Hello World'''&lt;br /&gt;
 ''Hello World'' &lt;br /&gt;
 ''Hello World''&lt;br /&gt;
&lt;br /&gt;
{{Basicnav}}&lt;br /&gt;
[[Category:Incomplete]]&lt;/div&gt;</summary>
		<author><name>Rumata</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Leader</id>
		<title>Leader</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Leader"/>
				<updated>2013-12-02T08:23:24Z</updated>
		
		<summary type="html">&lt;p&gt;Rumata: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SkillTooltip&lt;br /&gt;
| Leader&lt;br /&gt;
| A Charismatic leader knows how to effectively lead a team and increase morale using powerful, passionate speeches&lt;br /&gt;
| &lt;br /&gt;
*Gives the action '''Impassioned Speech''', and increases the Morale ([[Image:Moral.png]]) of your crewmates.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Used correctly, this is a great way to boost the Morale of the entire crew. Announce ahead of time where you'll be holding a speech so people have time to gather.&lt;br /&gt;
&lt;br /&gt;
'''Impassioned Speech''' costs 2 [[image:pa_slot1.png]], can be repeated freely, and gives 2 [[Image:moral.png]] to everyone present in the room.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
Characters that are able to choose this skill:&lt;br /&gt;
&lt;br /&gt;
* [[Jin Su]] (Level 1)&lt;br /&gt;
* [[Kuan Ti]] (Level 5)&lt;br /&gt;
&lt;br /&gt;
[[Category:Human Skill]] [[Category:Skill]] [[Category:Jin Su]] [[Category:Kuan Ti]]&lt;/div&gt;</summary>
		<author><name>Rumata</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Leader</id>
		<title>Leader</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Leader"/>
				<updated>2013-12-02T08:16:35Z</updated>
		
		<summary type="html">&lt;p&gt;Rumata: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SkillTooltip&lt;br /&gt;
| Leader&lt;br /&gt;
| A Charismatic leader knows how to effectively lead a team and increase morale using powerful, passionate speeches&lt;br /&gt;
| &lt;br /&gt;
*Gives the action '''Impassioned Speech''' which costs 2 AP, and increases the Morale ([[Image:Moral.png]]) of your crewmates present in the room by 2.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Used correctly, this is a great way to boost the Morale of the entire crew. Announce ahead of time where you'll be holding a speech so people have time to gather.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
Characters that are able to choose this skill:&lt;br /&gt;
&lt;br /&gt;
* [[Jin Su]] (Level 1)&lt;br /&gt;
* [[Kuan Ti]] (Level 5)&lt;br /&gt;
&lt;br /&gt;
[[Category:Human Skill]] [[Category:Skill]] [[Category:Jin Su]] [[Category:Kuan Ti]]&lt;/div&gt;</summary>
		<author><name>Rumata</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Talk:Characters</id>
		<title>Talk:Characters</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Talk:Characters"/>
				<updated>2013-12-02T08:14:34Z</updated>
		
		<summary type="html">&lt;p&gt;Rumata: Created page with &amp;quot;In the official Mush help and biography his name is Kuan-Ti, but everywhere else it is Kuan Ti. I suggest using Kuan Ti everywhere on the wiki since this is the form already m...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the official Mush help and biography his name is Kuan-Ti, but everywhere else it is Kuan Ti.&lt;br /&gt;
I suggest using Kuan Ti everywhere on the wiki since this is the form already most prominent. -- [[User:Rumata|Rumata]] ([[User talk:Rumata|talk]]) 01:14, 2 December 2013 (MST)&lt;/div&gt;</summary>
		<author><name>Rumata</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/NERON_Projects</id>
		<title>NERON Projects</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/NERON_Projects"/>
				<updated>2013-11-29T10:09:20Z</updated>
		
		<summary type="html">&lt;p&gt;Rumata: /* List of NERON Projects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are 31 NERON projects which will appear as options for completion at the NERON terminal in the Nexus. Each project will appear exactly once. You're given an option of three to choose from, and once you complete one, the list refreshes with new projects, meaning the other two are lost as options for your current ship.&lt;br /&gt;
&lt;br /&gt;
NERON projects can also be completed by the comms officer at the comms terminal by doing NERON upgrades. For each NERON version upgrade, a random project which has not yet been available and is not currently available in the Nexus will be completed. The comms officer can do as many of these as they like, given that their pool of projects isn't exhausted, although there are diminishing returns on AP investment after the first few.&lt;br /&gt;
&lt;br /&gt;
Once all projects have either been an option in the Nexus or been completed via comms, no more NERON projects are possible.&lt;br /&gt;
&lt;br /&gt;
==List of NERON Projects==&lt;br /&gt;
&lt;br /&gt;
Some names are from the french wiki and may need updated for the English version.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effectiveness&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Chipset_acceleration.png]]&lt;br /&gt;
| CPU Overclocking&lt;br /&gt;
| [[Astrophysicist]] and [[IT Expert]]&lt;br /&gt;
| Searching for a planet costs 1 AP less.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Icarus_larger_bay.png]]&lt;br /&gt;
| Large Bay Upgrade&lt;br /&gt;
| [[Pilot]] and [[Technician]]&lt;br /&gt;
| The Icarus can carry two more people, bringing the maximum to 6.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Auto_watering.png]]&lt;br /&gt;
| Automatic Sprinklers&lt;br /&gt;
| [[Technician]] and [[Firefighter]]&lt;br /&gt;
| Each fire has a 25% chance to be auto extinguished each cycle changeover, including the one during which it appears. &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Plasma_shield.png]]&lt;br /&gt;
| Plasma Shield&lt;br /&gt;
| [[Physicist]] and [[Technician]]&lt;br /&gt;
| The hull of the Daedalus is now protected by a self-regenerating shield. Must be turned on after being built at the BIOS terminal. Starts at 50 and regenerates 5 per cycle up to a maximum of 100. Is damaged before ship hull.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Patrolship_blaster_gun.png]]&lt;br /&gt;
| Blaster Gun&lt;br /&gt;
| [[Pilot]] and [[Shooter]]&lt;br /&gt;
| Increases patrol ship firepower by 1 point.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Oxy_more.png]]&lt;br /&gt;
| Oxygenated Ducts&lt;br /&gt;
| [[Technician]] and [[Biologist]]&lt;br /&gt;
| Each cycle, the Daedalus has a 20% chance to recycle oxygen. Announced by NERON.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Armour_corridor.png]]&lt;br /&gt;
| Armored Corridors&lt;br /&gt;
| [[Technician]] and [[Physicist]]&lt;br /&gt;
| Attacks upon the Daedalus are reduced by one point.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Hydroponic_incubator.png]]&lt;br /&gt;
| Hydroponic Incubator&lt;br /&gt;
| [[Physicist]] and [[Botanist]]&lt;br /&gt;
| Seedlings grow twice as fast in the garden.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Dismantling.png]]&lt;br /&gt;
| Dismantler&lt;br /&gt;
| [[Technician]] and [[Robotics Expert]]&lt;br /&gt;
| Generates 5 scrap metal in the engine room.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Quantum_sensors.png]]&lt;br /&gt;
| Probability Wave Detector&lt;br /&gt;
| [[Astrophysicist]] and [[Radio Expert]]&lt;br /&gt;
| Scanning planets reveals one additional zone each time.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Equipment sensor.png]]&lt;br /&gt;
| Abnormality Detector&lt;br /&gt;
| [[Radio Expert]] and [[Technician]]&lt;br /&gt;
| Broken Equipment is shown on trackers. (Doesn't always work - pattern?)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Door_sensor.png]]&lt;br /&gt;
| Defective Piston Sensors&lt;br /&gt;
| [[Radio Expert]] and [[Robotics Expert]]&lt;br /&gt;
| Broken doors are shown on trackers.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:fire_sensor.png]]&lt;br /&gt;
| Fire Detector&lt;br /&gt;
| [[Radio Expert]] and [[Firefighter]]&lt;br /&gt;
| Fires are shown on trackers.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Food_retailer.png]]&lt;br /&gt;
| Pneumatic Distributor&lt;br /&gt;
| [[Robotics Expert]] and [[Chef]]&lt;br /&gt;
| Food produced in the garden is sent directly to the refectory via a pneumatic tube.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Extra_drone.png]]&lt;br /&gt;
| Additional Drone&lt;br /&gt;
| [[Technician]] and [[Robotics Expert]]&lt;br /&gt;
| Adds a drone in the Nexus.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Magnetic_net.png]]&lt;br /&gt;
| Magnetic Net&lt;br /&gt;
| [[Pilot]] and [[Physicist]]&lt;br /&gt;
| When the Daedalus moves, patrol ships are automatically brought on board (however Pasiphae is not). &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Extra_hydroponpots.png]]&lt;br /&gt;
| Additional Hydropots&lt;br /&gt;
| [[Technician]] and [[Botanist]]&lt;br /&gt;
| Adds 3 hydropots, which appear in the Hydroponic Garden.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Heat_lamp.png]]&lt;br /&gt;
| Heat Lamps&lt;br /&gt;
| [[Technician]] and [[Botanist]]&lt;br /&gt;
| Plants in the garden have a 50% chance to generate an additional fruit each day.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Icarus_lavatory.png]]&lt;br /&gt;
| Convenient Sink&lt;br /&gt;
| [[Biologist]] and [[Technician]]&lt;br /&gt;
| Expeditions will no longer make people dirty. (Confirm correct translation?)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Neron_project_thread.png]]&lt;br /&gt;
| NERON Participation&lt;br /&gt;
| [[IT Expert]] and [[Shrink]]&lt;br /&gt;
| If a project is above 0%, it is automatically progressed 5% each cycle.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Bay_door_xxl.png]]&lt;br /&gt;
| Bay Door XXL&lt;br /&gt;
| [[Pilot]] and [[Technician]]&lt;br /&gt;
| Reduced the risk of accidents when non-pilots are flying ships.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Icarus_antigrav_propeller.png]]&lt;br /&gt;
| Antigravity Thrusters&lt;br /&gt;
| [[Pilot]] and [[Physicist]]&lt;br /&gt;
| Increases chances of landing on a planet successfully. Only relevant if non-pilots are flying.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Patrol_ship_launcher.png]]&lt;br /&gt;
| Launch Propulsion System&lt;br /&gt;
| [[Pilot]] and [[Physicist]]&lt;br /&gt;
| Launching patrol ships and the Pasiphae costs 1 AP less.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Turret_extra_firerate.png]]&lt;br /&gt;
| Rerouted Charges&lt;br /&gt;
| [[Physicist]] and [[Technician]]&lt;br /&gt;
| Turrets recharge twice as fast.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Radar_trans_void.png]]&lt;br /&gt;
| Spatial Wave Radar&lt;br /&gt;
| [[Radio Expert]] and [[Technician]]&lt;br /&gt;
| The stellar antenna now doubles your progress. (Confirm this = Difficulty of establishing comms link is halved?)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Bric_broc.png]]&lt;br /&gt;
| General Patching Up&lt;br /&gt;
| [[Designer]] and [[Creative]]&lt;br /&gt;
| Each cycle, the Daedalus has a 15% chance of not falling apart. Prevents fires, metal plates, electrical overloads, shocks and spontaneous failures. Announced by NERON when activated.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Auto_return_icarus.png]]&lt;br /&gt;
| Magnetic Return&lt;br /&gt;
| [[IT Expert]] and [[Robotics Expert]]&lt;br /&gt;
| The Icarus automatically returns to the Daedalus in the event of mission failure.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Trail_reducer.png]]&lt;br /&gt;
| Trail Minimizer&lt;br /&gt;
| [[Pilot]] and [[Technician]]&lt;br /&gt;
| The number of attackers who pursue the Daedalus when it moves is reduced by 25%.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Patrolship_extra_ammo.png]]&lt;br /&gt;
| Teslatron Reservoir&lt;br /&gt;
| [[Physicist]] and [[Technician]]&lt;br /&gt;
| Patrol ships have an additional 6 charges.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Auxiliary_terminal.png]]&lt;br /&gt;
| Auxiliary Terminal&lt;br /&gt;
| [[IT Expert]] and [[Radio Expert]]&lt;br /&gt;
| Creates NERON terminals in the medlab and the engine room.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fission_coffee_roaster.png]]&lt;br /&gt;
| Fission Coffee Roaster&lt;br /&gt;
| [[Caffeine Junkie]] and [[Physicist]]&lt;br /&gt;
| The coffee machine also regenerates Cycle 4 (French wiki lists this as bugged - confirm?)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rumata</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Sprinter</id>
		<title>Sprinter</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Sprinter"/>
				<updated>2013-11-26T11:42:14Z</updated>
		
		<summary type="html">&lt;p&gt;Rumata: Created page with &amp;quot;{{SkillTooltip | Sprinter | The Sprinter always puts their best foot forward! They get additional Movement Points. | * You earn an additional 2 MP every time you convert AP in...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SkillTooltip&lt;br /&gt;
| Sprinter&lt;br /&gt;
| The Sprinter always puts their best foot forward! They get additional Movement Points.&lt;br /&gt;
|&lt;br /&gt;
* You earn an additional 2 MP every time you convert AP into MP. Does not stack with [[Scooter]].&lt;br /&gt;
* +1 zone explored on expeditions for every Sprinter in the landing party.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''{{PAGENAME}}''' Helps you move around a lot more.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
Characters that are able to choose this skill:&lt;br /&gt;
&lt;br /&gt;
* [[Roland]] (Level 1)&lt;br /&gt;
&lt;br /&gt;
[[Category:Human Skill]] [[Category:Skill]] [[Category:Roland]]&lt;/div&gt;</summary>
		<author><name>Rumata</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Astrophysicist</id>
		<title>Astrophysicist</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Astrophysicist"/>
				<updated>2013-11-26T11:37:29Z</updated>
		
		<summary type="html">&lt;p&gt;Rumata: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SkillTooltip&lt;br /&gt;
| Astrophysicist&lt;br /&gt;
| Skilled in scanning for planets in range or to determine their composition.&lt;br /&gt;
|&lt;br /&gt;
* The '''Analyze''' action discovers +1 property per use.&lt;br /&gt;
* The '''Planet Scan''' action costs 1 AP less.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''{{PAGENAME}}''' helps you to analyze planets faster than any other character. Without this skill you discover only a single zone of a planet when analising, with this skill you'll discover 2!&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
Characters that are able to choose this skill:&lt;br /&gt;
&lt;br /&gt;
* [[Frieda]] (Level 1)&lt;br /&gt;
* [[Gioele]] (Level 4)&lt;br /&gt;
* [[Kuan-Ti]] (Level 3)&lt;br /&gt;
&lt;br /&gt;
[[Category:Human Skill]] [[Category:Skill]] [[Category:Frieda]] [[Category:Gioele]] [[Category:Kuan-Ti]]&lt;/div&gt;</summary>
		<author><name>Rumata</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Roland_Zuccali</id>
		<title>Roland Zuccali</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Roland_Zuccali"/>
				<updated>2013-11-26T11:32:45Z</updated>
		
		<summary type="html">&lt;p&gt;Rumata: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Warning|Trying to come up with a simple but effective template for characters here -- [[User:Rumata|Rumata]] ([[User talk:Rumata|talk]]) 03:56, 26 November 2013 (MST)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[File:Roland_zuccali_portrait.jpg]]&lt;br /&gt;
| No specific character trait&lt;br /&gt;
|- &lt;br /&gt;
| Skills&lt;br /&gt;
# [[Sprinter]]&lt;br /&gt;
# [[Pilot]]&lt;br /&gt;
# [[Shooter]]&lt;br /&gt;
# [[FireFighter]]&lt;br /&gt;
# [[The Optimist]]&lt;br /&gt;
# [[Creative]]&lt;br /&gt;
|-&lt;br /&gt;
| Something else worth&lt;br /&gt;
mentioning here?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== How to play ==&lt;br /&gt;
His main job is to take down hunters, but Roland can be useful in many more situations. With his capacity for moving around, he can investigate, do relays, take care of some intern issues etc. &lt;br /&gt;
&lt;br /&gt;
{{caution|Some general gameplay advices for Bronze/Silver/Gold players will be here}}&lt;br /&gt;
&lt;br /&gt;
== Personal glory ==&lt;br /&gt;
Roland earns 1 glory for each hunter he shoots down. After 8 gains, these gains will be less frequent.&lt;br /&gt;
&lt;br /&gt;
== Useful tips ==&lt;br /&gt;
* Check your patrol ship before taking off! You don't want to end up vs a swarm of hunters with no ammo! &lt;br /&gt;
* You can select your target to shoot by clicking on it.&lt;br /&gt;
* Never use the Pasiphae if there are still enemies around the ship (Even Asteroide can hit the Pasiphae).&lt;/div&gt;</summary>
		<author><name>Rumata</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Astrophysicist</id>
		<title>Astrophysicist</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Astrophysicist"/>
				<updated>2013-11-26T11:12:57Z</updated>
		
		<summary type="html">&lt;p&gt;Rumata: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SkillTooltip&lt;br /&gt;
| Astrophysicist&lt;br /&gt;
| Skilled in scanning for planets in range or to determine their composition.&lt;br /&gt;
|&lt;br /&gt;
* The '''Planet Scan''' action discovers 2 properties per Analyze action.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''{{PAGENAME}}''' helps you to analize planets twice as fast as every other character. Without this skill you discover only a single zone/aspect of a planet when analizing, with this skill you'll discover 2!&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
Characters that are able to choose this skill:&lt;br /&gt;
&lt;br /&gt;
* [[Frieda]] (Level 1)&lt;br /&gt;
* [[Gioele]] (Level 4)&lt;br /&gt;
* [[Kuan-Ti]] (Level 3)&lt;br /&gt;
&lt;br /&gt;
[[Category:Human Skill]] [[Category:Skill]] [[Category:Frieda]] [[Category:Gioele]] [[Category:Kuan-Ti]]&lt;/div&gt;</summary>
		<author><name>Rumata</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Roland_Zuccali</id>
		<title>Roland Zuccali</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Roland_Zuccali"/>
				<updated>2013-11-26T10:56:26Z</updated>
		
		<summary type="html">&lt;p&gt;Rumata: Created page with &amp;quot;{{Warning|Converting Incredible's forum guide here -- ~~~~}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Warning|Converting Incredible's forum guide here -- [[User:Rumata|Rumata]] ([[User talk:Rumata|talk]]) 03:56, 26 November 2013 (MST)}}&lt;/div&gt;</summary>
		<author><name>Rumata</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Main_Page</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Main_Page"/>
				<updated>2013-11-26T10:43:41Z</updated>
		
		<summary type="html">&lt;p&gt;Rumata: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Warning|'''Note to editors:''' When creating a page or doing substantial updates, please tag the top of the page with a warning template like this note to indicate who's working on the page and when you expect to have it updated (a few hours, a day.. how long should the rest of us keep our muggy mitts off of it?). please make sure you sign it with &amp;quot;&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&amp;quot; to automatically note the user and time the template was inserted}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:90%&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
!Advice !! Player !! [[Characters]] !! Studies !! Daedalus !! Miscellaneous !! Peri-Game&lt;br /&gt;
|- &lt;br /&gt;
| [[Aim of the Game]]&lt;br /&gt;
| [[Experience]]&lt;br /&gt;
| [[PCs]]&lt;br /&gt;
| [[Astrophysics]]&lt;br /&gt;
| [[Resources]]&lt;br /&gt;
| [[Castings]]&lt;br /&gt;
| [[Bugs]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Human Play]]&lt;br /&gt;
| [[Game Modes]]&lt;br /&gt;
| [[NPCs]]&lt;br /&gt;
| [[Communications]]&lt;br /&gt;
| [[Equipment]]&lt;br /&gt;
| [[NERON BIOS]]&lt;br /&gt;
| [[SDF]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mush Play]]&lt;br /&gt;
| [[Vending Machine]]&lt;br /&gt;
| [[Skills]]&lt;br /&gt;
| [[PILGRED]]&lt;br /&gt;
| [[Drones]]&lt;br /&gt;
| [[Chat]]&lt;br /&gt;
| [[Rumors]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [[Distinctions]]&lt;br /&gt;
| * [[Human]]&lt;br /&gt;
| [[Projects]]&lt;br /&gt;
| [[Objects]]&lt;br /&gt;
| * [[NERON Messages]]&lt;br /&gt;
| [[Tools]]&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
![[Dangers]]&lt;br /&gt;
|&lt;br /&gt;
| * [[Mush]]&lt;br /&gt;
| * [[NERON]]&lt;br /&gt;
| &lt;br /&gt;
| [[Episodes]]&lt;br /&gt;
| * [[Questions]]&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| [[Hunters]]&lt;br /&gt;
! [[Actions]]&lt;br /&gt;
| [[Titles]]&lt;br /&gt;
| * [[Gold]]&lt;br /&gt;
| &lt;br /&gt;
| [[Time]]&lt;br /&gt;
| * [[Statistics]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Mush]]&lt;br /&gt;
| [[Aggression]]&lt;br /&gt;
| [[Health]]&lt;br /&gt;
| [[Research]]&lt;br /&gt;
| &lt;br /&gt;
| [[Endings]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [[Gardening]]&lt;br /&gt;
| [[Statuses]]&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| * [[Eden]]&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| [[Navigation]]&lt;br /&gt;
| [[Dirty]]&lt;br /&gt;
! [[Exploration]]&lt;br /&gt;
|&lt;br /&gt;
| * [[Sol]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Glory]]&lt;br /&gt;
| [[Zones]]&lt;br /&gt;
|&lt;br /&gt;
| * [[Dead]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Events]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;small&amp;gt;This website is not affiliated with Mush.&amp;lt;br&amp;gt;&lt;br /&gt;
Much of the content here is copyright MotionTwin.&amp;lt;small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rumata</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Research</id>
		<title>Research</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Research"/>
				<updated>2013-11-13T11:16:51Z</updated>
		
		<summary type="html">&lt;p&gt;Rumata: /* List of Research projects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Research==&lt;br /&gt;
The Research Lab terminal can be accessed in the Laboratory.&lt;br /&gt;
It brings up options for fighting Mush, increasing the glory for Humans and gives a couple useful commodities.&lt;br /&gt;
 &lt;br /&gt;
A BIOS setting can limit research to be done only by Biologists and Medics.&lt;br /&gt;
You have to be clean (not dirty) to be able to do research, so wearing the [[Stainproof Apron]] when participating is recommended.&lt;br /&gt;
 &lt;br /&gt;
Many of the research options only become available when certain items or people are present.&lt;br /&gt;
If these conditions are not met, the research option is not visible, but the progress made on them is preserved.&lt;br /&gt;
*The most important items for research are&lt;br /&gt;
**[[Mush Sample]], this can be later replaced by a Xyloph DB entry&lt;br /&gt;
** [[Mush Genome Disk]] can be obtained by finishing a Xyloph DB entry&lt;br /&gt;
*The presence of Zhong Chun in the Laboratory, can be replaced by a Xyloph DB entry later&lt;br /&gt;
* The death of a Mush agent (the place of death is irrelevant, it can be even outside Daedalus)&lt;br /&gt;
 &lt;br /&gt;
Participating in research costs 2 AP, and the efficiency depends on the skills [[Biologist]] and [[Medic]]. The CPU Priority settings in BIOS can also affect this.&lt;br /&gt;
 &lt;br /&gt;
The glory gained for certain research projects is immediately obtained by all living humans upon completion, and an additional glory can be earned when reaching [[Sol]] or [[Eden]].&lt;br /&gt;
[[Chun]] earns an additional 4 glory each time a research requiring her presence is completed.&lt;br /&gt;
[[Finola]] earns an additional 3 glory for all Mush-related research.&lt;br /&gt;
&lt;br /&gt;
==List of Research projects==&lt;br /&gt;
There are a total of 23 possible researches. &lt;br /&gt;
Hover over the image to see the description of a research.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Requires&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effectiveness&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Glory&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{H:title|Grempf molecules stimulate the production of androgenous hormones such as testosterone. This functions on humans and animals, regardless of sex, and even plants. You heard about the mysterious migration of sequoias in Yosemite park? Well there you go. Generates 4 Anabolics.|[[Image:Anabolics.png]]}}&lt;br /&gt;
| Anabolics&lt;br /&gt;
| &lt;br /&gt;
| 0&lt;br /&gt;
| Generates 4 Anabolics.&lt;br /&gt;
|-&lt;br /&gt;
| Mush Sample&lt;br /&gt;
| {{H:title|By injecting vanilla-flavoured components into the oxygen compressor at high pressure, it can be observed that this kills all the mushrooms in the ventilation shafts. Why not just diffuse it everywhere, help destroy our hated enemy and as a plus, the whole ship smells of vanilla. The maximum number of Mush spores generated per day is reduced by 2. Gives 3 glory.|[[Image:Antispore_gas.png]]}}&lt;br /&gt;
| Antispore Gas&lt;br /&gt;
| &lt;br /&gt;
| 3&lt;br /&gt;
| The maximum number of Mush spores generated per day is reduced by 2.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{H:title|By isolating Mush aggregators, it can be seen that Brugien DNA, which was added to allow rapid spore production, has a major weakness which allows the metabolism of carriers to be slowed down. With a little help, the famous Atch Wum already managed to apply this process during the invasion of...[...] All rations are infected with a serum which renders the extraction of spores much more difficult. Gives 3 glory|[[Image:Constipaspore_serum.png]]}}&lt;br /&gt;
| Constipaspore Serum&lt;br /&gt;
| &lt;br /&gt;
| 3&lt;br /&gt;
| Causes spore extraction to cost 4ap instead of 2.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{H:title|Finola Keegan's article &amp;amp;quot;From the spore to non-life&amp;amp;quot; is a seminal work in the field of Mushology. It created a branch of science dealing with aggregation organisms. Aggregators, in effect, are strains of viruses which allow the partial splitting of DNA or RNA strands in the host and extract their genetic makeup in order to alter themselves or their genetic pool [...] This article leads directly to the creation of a costly item : The Mycoscan. Allows the detection of spores on a healthy crew member. Gives 3 glory|[[Image:Mycoscan.png]]}}&lt;br /&gt;
| Create Mycoscan&lt;br /&gt;
| &lt;br /&gt;
| 3&lt;br /&gt;
| Allows the detection of spores on a healthy crew member.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Image:Meridon_scrambler.png]]&lt;br /&gt;
| Meridon Scrambler&lt;br /&gt;
| &lt;br /&gt;
| 3&lt;br /&gt;
| Causes hunters to sometimes fire against each other instead of at the Daedalus&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Image:Mushovore_bacteria.png]]&lt;br /&gt;
| Mushovore Bacteria&lt;br /&gt;
| &lt;br /&gt;
| 3&lt;br /&gt;
| TBD&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{H:title|Some of the melanine secreted by Chun seems to be used by her liver to secrete a completely unique bacteria which has been named ZC16H. It seems that this bacteria reacts violently when placed in contact with a Mush sample. It literally digests the fungus and then reproduces at an alarming rate. We must learn what affects the treatment of the melanine, and this could be the key to creating a Mush antidote! The findings of this study could be critical and could make the whole team famous. Gives 6 glory|[[Image:Mush_hunter.png]]}}&lt;br /&gt;
| Mush-Hunter: ZC16H&lt;br /&gt;
| &lt;br /&gt;
| 6&lt;br /&gt;
| Gives 6 glory.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{H:title|An excellent thesis on the crystalline structure of the communication pheremones of Mush. Light reading, but essential for the understanding of the parasite, it deals concisely with the problem of DNA harmonics and the linguistic expression thereof. Gives 6 glory|[[Image:Mush_language.png]]}}&lt;br /&gt;
| Mush Language&lt;br /&gt;
| &lt;br /&gt;
| 6&lt;br /&gt;
| Gives 6 glory.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{H:title|Toxins, spores, the smell, there are so many factors which expose the Mush, that you throw yourself into collecting all the known qualities of Mush to build the ultimate alarm. Based on the oscillation coefficient of the Alpha pheromone and the rate of toxin emission, it is theoretically possible to create a miniature alarm which will go off automatically if a Mush agent spikes someone with a spore within a monitored zone. Makes 5 MycoAlarms. Gives 3 glory|[[Image:MycoAlarm.png]]}}&lt;br /&gt;
| MycoAlarm&lt;br /&gt;
| &lt;br /&gt;
| 3&lt;br /&gt;
| Makes 5 [[MycoAlarms]].&lt;br /&gt;
|-&lt;br /&gt;
| Holding Schrödinger&lt;br /&gt;
| {{H:title|Who would have thought that cats hid such secrets... When working on cornea ionisation issues during interplanetary travel, you think of injecting an auto-gamma enhancer to enhance your crewmates\' vision. Creates 2 Pairs of NCC Contact Lenses|Image to be uploaded}}&lt;br /&gt;
| NCC Contact Lenses&lt;br /&gt;
| &lt;br /&gt;
| 0&lt;br /&gt;
| Creates 2 pairs of [[NCC Contact Lenses]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{H:title|Minor energy surges from the PILGRED reactor (also called RoToTo) can be captured in MZ16 batteries injected into a high-yield synthesizer in order to create complex compounds like paracetamule or ibuprophet. With this piece of kit, there\'s nothing to fear from space flu! The Distiller can be used once a day to create a drug|[[Image:Narcotics_distiller.png]]}}&lt;br /&gt;
| Narcotics Distiller&lt;br /&gt;
| &lt;br /&gt;
| 0&lt;br /&gt;
| The Distiller can be used once a day to create a drug.&lt;br /&gt;
|-&lt;br /&gt;
| Blaster, Mush Sample&lt;br /&gt;
| [[Image:Natamy_rifile.png]]&lt;br /&gt;
| Natamy Rifle&lt;br /&gt;
| &lt;br /&gt;
| 0&lt;br /&gt;
| TBD&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Image:Pheromodem.png]]&lt;br /&gt;
| Pheromodem&lt;br /&gt;
| &lt;br /&gt;
| 3&lt;br /&gt;
| TBD&lt;br /&gt;
|-&lt;br /&gt;
| Holding Schrödinger&lt;br /&gt;
| {{H:title|Thanks to a few basic skills in organic chemistry you reckon you can put together a basic medikit which is much superior to the antiquated models used by the SDF. Healing actions regenerate an additional health point|Image to be uploaded}}&lt;br /&gt;
| Ultra-Healing Pomade&lt;br /&gt;
| &lt;br /&gt;
| 0&lt;br /&gt;
| Healing actions regenerate an additional health point&lt;br /&gt;
|-&lt;br /&gt;
| Mush Sample&lt;br /&gt;
| {{H:title|Despite its unnerving design, you keep the faith. You know that at the price of minor skin lesions, this bad boy will get rid of the purulent fungal strands. Produces a Spore Extractor|[[Image:Spore_sucker.png]]}}&lt;br /&gt;
| Spore Sucker&lt;br /&gt;
| &lt;br /&gt;
| 0&lt;br /&gt;
| Produces a [[Spore Extractor]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pheromodem==&lt;br /&gt;
Humans can access the Mush channel (read and write), but their names are obfuscated:&lt;br /&gt;
* Everyone talks as &amp;quot;Mush&amp;quot;&lt;br /&gt;
* The names of the participants are scrambled, but the number of letters remain the same (including space). This affects all previous communication on Mush channel as well.&lt;br /&gt;
**3 letters: Hua, Ian&lt;br /&gt;
**4 letters: Chao, Chun&lt;br /&gt;
**5 letters: Paola&lt;br /&gt;
**6 letters: Finola, Frieda, Gioele, Janice, Jin Su, Raluca, Roland&lt;br /&gt;
**7 letters: Kuan Ti, Stephen, Eleesha&lt;br /&gt;
**8 letters: Terrence&lt;br /&gt;
&lt;br /&gt;
The Mush see their channel just like before.&lt;/div&gt;</summary>
		<author><name>Rumata</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Research</id>
		<title>Research</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Research"/>
				<updated>2013-11-13T11:16:05Z</updated>
		
		<summary type="html">&lt;p&gt;Rumata: /* List of Research projects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Research==&lt;br /&gt;
The Research Lab terminal can be accessed in the Laboratory.&lt;br /&gt;
It brings up options for fighting Mush, increasing the glory for Humans and gives a couple useful commodities.&lt;br /&gt;
 &lt;br /&gt;
A BIOS setting can limit research to be done only by Biologists and Medics.&lt;br /&gt;
You have to be clean (not dirty) to be able to do research, so wearing the [[Stainproof Apron]] when participating is recommended.&lt;br /&gt;
 &lt;br /&gt;
Many of the research options only become available when certain items or people are present.&lt;br /&gt;
If these conditions are not met, the research option is not visible, but the progress made on them is preserved.&lt;br /&gt;
*The most important items for research are&lt;br /&gt;
**[[Mush Sample]], this can be later replaced by a Xyloph DB entry&lt;br /&gt;
** [[Mush Genome Disk]] can be obtained by finishing a Xyloph DB entry&lt;br /&gt;
*The presence of Zhong Chun in the Laboratory, can be replaced by a Xyloph DB entry later&lt;br /&gt;
* The death of a Mush agent (the place of death is irrelevant, it can be even outside Daedalus)&lt;br /&gt;
 &lt;br /&gt;
Participating in research costs 2 AP, and the efficiency depends on the skills [[Biologist]] and [[Medic]]. The CPU Priority settings in BIOS can also affect this.&lt;br /&gt;
 &lt;br /&gt;
The glory gained for certain research projects is immediately obtained by all living humans upon completion, and an additional glory can be earned when reaching [[Sol]] or [[Eden]].&lt;br /&gt;
[[Chun]] earns an additional 4 glory each time a research requiring her presence is completed.&lt;br /&gt;
[[Finola]] earns an additional 3 glory for all Mush-related research.&lt;br /&gt;
&lt;br /&gt;
==List of Research projects==&lt;br /&gt;
There are a total of 23 possible researches. &lt;br /&gt;
Hover over the image to see the description of a research.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Requires&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effectiveness&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Glory&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{H:title|Grempf molecules stimulate the production of androgenous hormones such as testosterone. This functions on humans and animals, regardless of sex, and even plants. You heard about the mysterious migration of sequoias in Yosemite park? Well there you go. Generates 4 Anabolics.|[[Image:Anabolics.png]]}}&lt;br /&gt;
| Anabolics&lt;br /&gt;
| &lt;br /&gt;
| 0&lt;br /&gt;
| Generates 4 Anabolics.&lt;br /&gt;
|-&lt;br /&gt;
| Mush Sample&lt;br /&gt;
| {{H:title|By injecting vanilla-flavoured components into the oxygen compressor at high pressure, it can be observed that this kills all the mushrooms in the ventilation shafts. Why not just diffuse it everywhere, help destroy our hated enemy and as a plus, the whole ship smells of vanilla. The maximum number of Mush spores generated per day is reduced by 2. Gives 3 glory.|[[Image:Antispore_gas.png]]}}&lt;br /&gt;
| Antispore Gas&lt;br /&gt;
| &lt;br /&gt;
| 3&lt;br /&gt;
| The maximum number of Mush spores generated per day is reduced by 2.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{H:title|By isolating Mush aggregators, it can be seen that Brugien DNA, which was added to allow rapid spore production, has a major weakness which allows the metabolism of carriers to be slowed down. With a little help, the famous Atch Wum already managed to apply this process during the invasion of...[...] All rations are infected with a serum which renders the extraction of spores much more difficult. Gives 3 glory|[[Image:Constipaspore_serum.png]]}}&lt;br /&gt;
| Constipaspore Serum&lt;br /&gt;
| &lt;br /&gt;
| 3&lt;br /&gt;
| Causes spore extraction to cost 4ap instead of 2.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{H:title|Finola Keegan's article &amp;amp;quot;From the spore to non-life&amp;amp;quot; is a seminal work in the field of Mushology. It created a branch of science dealing with aggregation organisms. Aggregators, in effect, are strains of viruses which allow the partial splitting of DNA or RNA strands in the host and extract their genetic makeup in order to alter themselves or their genetic pool [...] This article leads directly to the creation of a costly item : The Mycoscan. Allows the detection of spores on a healthy crew member. Gives 3 glory|[[Image:Mycoscan.png]]}}&lt;br /&gt;
| Create Mycoscan&lt;br /&gt;
| &lt;br /&gt;
| 3&lt;br /&gt;
| Allows the detection of spores on a healthy crew member.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Image:Meridon_scrambler.png]]&lt;br /&gt;
| Meridon Scrambler&lt;br /&gt;
| &lt;br /&gt;
| 3&lt;br /&gt;
| Causes hunters to sometimes fire against each other instead of at the Daedalus&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Image:Mushovore_bacteria.png]]&lt;br /&gt;
| Mushovore Bacteria&lt;br /&gt;
| &lt;br /&gt;
| 3&lt;br /&gt;
| TBD&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{H:title|Some of the melanine secreted by Chun seems to be used by her liver to secrete a completely unique bacteria which has been named ZC16H. It seems that this bacteria reacts violently when placed in contact with a Mush sample. It literally digests the fungus and then reproduces at an alarming rate. We must learn what affects the treatment of the melanine, and this could be the key to creating a Mush antidote! The findings of this study could be critical and could make the whole team famous. Gives 6 glory|[[Image:Mush_hunter.png]]}}&lt;br /&gt;
| Mush-Hunter: ZC16H&lt;br /&gt;
| &lt;br /&gt;
| 6&lt;br /&gt;
| Gives 6 glory.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{H:title|An excellent thesis on the crystalline structure of the communication pheremones of Mush. Light reading, but essential for the understanding of the parasite, it deals concisely with the problem of DNA harmonics and the linguistic expression thereof. Gives 6 glory|[[Image:Mush_language.png]]}}&lt;br /&gt;
| Mush Language&lt;br /&gt;
| &lt;br /&gt;
| 6&lt;br /&gt;
| Gives 6 glory.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{H:title|Toxins, spores, the smell, there are so many factors which expose the Mush, that you throw yourself into collecting all the known qualities of Mush to build the ultimate alarm. Based on the oscillation coefficient of the Alpha pheromone and the rate of toxin emission, it is theoretically possible to create a miniature alarm which will go off automatically if a Mush agent spikes someone with a spore within a monitored zone. Makes 5 MycoAlarms. Gives 3 glory|[[Image:MycoAlarm.png]]}}&lt;br /&gt;
| MycoAlarm&lt;br /&gt;
| &lt;br /&gt;
| 3&lt;br /&gt;
| Makes 5 [[MycoAlarms]].&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{H:title|Who would have thought that cats hid such secrets... When working on cornea ionisation issues during interplanetary travel, you think of injecting an auto-gamma enhancer to enhance your crewmates\' vision. Creates 2 Pairs of NCC Contact Lenses|Image to be uploaded}}&lt;br /&gt;
| NCC Contact Lenses&lt;br /&gt;
| &lt;br /&gt;
| 0&lt;br /&gt;
| Creates 2 pairs of [[NCC Contact Lenses]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{H:title|Minor energy surges from the PILGRED reactor (also called RoToTo) can be captured in MZ16 batteries injected into a high-yield synthesizer in order to create complex compounds like paracetamule or ibuprophet. With this piece of kit, there\'s nothing to fear from space flu! The Distiller can be used once a day to create a drug|[[Image:Narcotics_distiller.png]]}}&lt;br /&gt;
| Narcotics Distiller&lt;br /&gt;
| &lt;br /&gt;
| 0&lt;br /&gt;
| The Distiller can be used once a day to create a drug.&lt;br /&gt;
|-&lt;br /&gt;
| Blaster, Mush Sample&lt;br /&gt;
| [[Image:Natamy_rifile.png]]&lt;br /&gt;
| Natamy Rifle&lt;br /&gt;
| &lt;br /&gt;
| 0&lt;br /&gt;
| TBD&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Image:Pheromodem.png]]&lt;br /&gt;
| Pheromodem&lt;br /&gt;
| &lt;br /&gt;
| 3&lt;br /&gt;
| TBD&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{H:title|Thanks to a few basic skills in organic chemistry you reckon you can put together a basic medikit which is much superior to the antiquated models used by the SDF. Healing actions regenerate an additional health point|Image to be uploaded}}&lt;br /&gt;
| Ultra-Healing Pomade&lt;br /&gt;
| &lt;br /&gt;
| 0&lt;br /&gt;
| Healing actions regenerate an additional health point&lt;br /&gt;
|-&lt;br /&gt;
| Mush Sample&lt;br /&gt;
| {{H:title|Despite its unnerving design, you keep the faith. You know that at the price of minor skin lesions, this bad boy will get rid of the purulent fungal strands. Produces a Spore Extractor|[[Image:Spore_sucker.png]]}}&lt;br /&gt;
| Spore Sucker&lt;br /&gt;
| &lt;br /&gt;
| 0&lt;br /&gt;
| Produces a [[Spore Extractor]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pheromodem==&lt;br /&gt;
Humans can access the Mush channel (read and write), but their names are obfuscated:&lt;br /&gt;
* Everyone talks as &amp;quot;Mush&amp;quot;&lt;br /&gt;
* The names of the participants are scrambled, but the number of letters remain the same (including space). This affects all previous communication on Mush channel as well.&lt;br /&gt;
**3 letters: Hua, Ian&lt;br /&gt;
**4 letters: Chao, Chun&lt;br /&gt;
**5 letters: Paola&lt;br /&gt;
**6 letters: Finola, Frieda, Gioele, Janice, Jin Su, Raluca, Roland&lt;br /&gt;
**7 letters: Kuan Ti, Stephen, Eleesha&lt;br /&gt;
**8 letters: Terrence&lt;br /&gt;
&lt;br /&gt;
The Mush see their channel just like before.&lt;/div&gt;</summary>
		<author><name>Rumata</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Research</id>
		<title>Research</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Research"/>
				<updated>2013-11-12T14:03:08Z</updated>
		
		<summary type="html">&lt;p&gt;Rumata: /* List of Research projects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Research==&lt;br /&gt;
The Research Lab terminal can be accessed in the Laboratory.&lt;br /&gt;
It brings up options for fighting Mush, increasing the glory for Humans and gives a couple useful commodities.&lt;br /&gt;
 &lt;br /&gt;
A BIOS setting can limit research to be done only by Biologists and Medics.&lt;br /&gt;
You have to be clean (not dirty) to be able to do research, so wearing the [[Stainproof Apron]] when participating is recommended.&lt;br /&gt;
 &lt;br /&gt;
Many of the research options only become available when certain items or people are present.&lt;br /&gt;
If these conditions are not met, the research option is not visible, but the progress made on them is preserved.&lt;br /&gt;
*The most important items for research are&lt;br /&gt;
**[[Mush Sample]], this can be later replaced by a Xyloph DB entry&lt;br /&gt;
** [[Mush Genome Disk]] can be obtained by finishing a Xyloph DB entry&lt;br /&gt;
*The presence of Zhong Chun in the Laboratory, can be replaced by a Xyloph DB entry later&lt;br /&gt;
* The death of a Mush agent (the place of death is irrelevant, it can be even outside Daedalus)&lt;br /&gt;
 &lt;br /&gt;
Participating in research costs 2 AP, and the efficiency depends on the skills [[Biologist]] and [[Medic]]. The CPU Priority settings in BIOS can also affect this.&lt;br /&gt;
 &lt;br /&gt;
The glory gained for certain research projects is immediately obtained by all living humans upon completion, and an additional glory can be earned when reaching [[Sol]] or [[Eden]].&lt;br /&gt;
[[Chun]] earns an additional 4 glory each time a research requiring her presence is completed.&lt;br /&gt;
[[Finola]] earns an additional 3 glory for all Mush-related research.&lt;br /&gt;
&lt;br /&gt;
==List of Research projects==&lt;br /&gt;
There are a total of 23 possible researches. &lt;br /&gt;
Hover over the image to see the description of a research.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Requires&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effectiveness&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Glory&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{H:title|Grempf molecules stimulate the production of androgenous hormones such as testosterone. This functions on humans and animals, regardless of sex, and even plants. You heard about the mysterious migration of sequoias in Yosemite park? Well there you go. Generates 4 Anabolics.|[[Image:Anabolics.png]]}}&lt;br /&gt;
| Anabolics&lt;br /&gt;
| &lt;br /&gt;
| 0&lt;br /&gt;
| Generates 4 Anabolics.&lt;br /&gt;
|-&lt;br /&gt;
| Mush Sample&lt;br /&gt;
| {{H:title|By injecting vanilla-flavoured components into the oxygen compressor at high pressure, it can be observed that this kills all the mushrooms in the ventilation shafts. Why not just diffuse it everywhere, help destroy our hated enemy and as a plus, the whole ship smells of vanilla. The maximum number of Mush spores generated per day is reduced by 2. Gives 3 glory.|[[Image:Antispore_gas.png]]}}&lt;br /&gt;
| Antispore Gas&lt;br /&gt;
| &lt;br /&gt;
| 3&lt;br /&gt;
| The maximum number of Mush spores generated per day is reduced by 2.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{H:title|By isolating Mush aggregators, it can be seen that Brugien DNA, which was added to allow rapid spore production, has a major weakness which allows the metabolism of carriers to be slowed down. With a little help, the famous Atch Wum already managed to apply this process during the invasion of...[...] All rations are infected with a serum which renders the extraction of spores much more difficult. Gives 3 glory|[[Image:Constipaspore_serum.png]]}}&lt;br /&gt;
| Constipaspore Serum&lt;br /&gt;
| &lt;br /&gt;
| 3&lt;br /&gt;
| Causes spore extraction to cost 4ap instead of 2.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{H:title|Finola Keegan's article &amp;amp;quot;From the spore to non-life&amp;amp;quot; is a seminal work in the field of Mushology. It created a branch of science dealing with aggregation organisms. Aggregators, in effect, are strains of viruses which allow the partial splitting of DNA or RNA strands in the host and extract their genetic makeup in order to alter themselves or their genetic pool [...] This article leads directly to the creation of a costly item : The Mycoscan. Allows the detection of spores on a healthy crew member. Gives 3 glory|[[Image:Mycoscan.png]]}}&lt;br /&gt;
| Create Mycoscan&lt;br /&gt;
| &lt;br /&gt;
| 3&lt;br /&gt;
| Allows the detection of spores on a healthy crew member.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Image:Meridon_scrambler.png]]&lt;br /&gt;
| Meridon Scrambler&lt;br /&gt;
| &lt;br /&gt;
| 3&lt;br /&gt;
| Causes hunters to sometimes fire against each other instead of at the Daedalus&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Image:Mushovore_bacteria.png]]&lt;br /&gt;
| Mushovore Bacteria&lt;br /&gt;
| &lt;br /&gt;
| 3&lt;br /&gt;
| TBD&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{H:title|Some of the melanine secreted by Chun seems to be used by her liver to secrete a completely unique bacteria which has been named ZC16H. It seems that this bacteria reacts violently when placed in contact with a Mush sample. It literally digests the fungus and then reproduces at an alarming rate. We must learn what affects the treatment of the melanine, and this could be the key to creating a Mush antidote! The findings of this study could be critical and could make the whole team famous. Gives 6 glory|[[Image:Mush_hunter.png]]}}&lt;br /&gt;
| Mush-Hunter: ZC16H&lt;br /&gt;
| &lt;br /&gt;
| 6&lt;br /&gt;
| Gives 6 glory.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{H:title|An excellent thesis on the crystalline structure of the communication pheremones of Mush. Light reading, but essential for the understanding of the parasite, it deals concisely with the problem of DNA harmonics and the linguistic expression thereof. Gives 6 glory|[[Image:Mush_language.png]]}}&lt;br /&gt;
| Mush Language&lt;br /&gt;
| &lt;br /&gt;
| 6&lt;br /&gt;
| Gives 6 glory.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{H:title|Toxins, spores, the smell, there are so many factors which expose the Mush, that you throw yourself into collecting all the known qualities of Mush to build the ultimate alarm. Based on the oscillation coefficient of the Alpha pheromone and the rate of toxin emission, it is theoretically possible to create a miniature alarm which will go off automatically if a Mush agent spikes someone with a spore within a monitored zone. Makes 5 MycoAlarms. Gives 3 glory|[[Image:MycoAlarm.png]]}}&lt;br /&gt;
| MycoAlarm&lt;br /&gt;
| &lt;br /&gt;
| 3&lt;br /&gt;
| Makes 5 [[MycoAlarms]].&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{H:title|Minor energy surges from the PILGRED reactor (also called RoToTo) can be captured in MZ16 batteries injected into a high-yield synthesizer in order to create complex compounds like paracetamule or ibuprophet. With this piece of kit, there\'s nothing to fear from space flu! The Distiller can be used once a day to create a drug|[[Image:Narcotics_distiller.png]]}}&lt;br /&gt;
| Narcotics Distiller&lt;br /&gt;
| &lt;br /&gt;
| 0&lt;br /&gt;
| The Distiller can be used once a day to create a drug.&lt;br /&gt;
|-&lt;br /&gt;
| Blaster, Mush Sample&lt;br /&gt;
| [[Image:Natamy_rifile.png]]&lt;br /&gt;
| Natamy Rifle&lt;br /&gt;
| &lt;br /&gt;
| 0&lt;br /&gt;
| TBD&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Image:Pheromodem.png]]&lt;br /&gt;
| Pheromodem&lt;br /&gt;
| &lt;br /&gt;
| 3&lt;br /&gt;
| TBD&lt;br /&gt;
|-&lt;br /&gt;
| Mush Sample&lt;br /&gt;
| {{H:title|Despite its unnerving design, you keep the faith. You know that at the price of minor skin lesions, this bad boy will get rid of the purulent fungal strands. Produces a Spore Extractor|[[Image:Spore_sucker.png]]}}&lt;br /&gt;
| Spore Sucker&lt;br /&gt;
| &lt;br /&gt;
| 0&lt;br /&gt;
| Produces a [[Spore Extractor]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pheromodem==&lt;br /&gt;
Humans can access the Mush channel (read and write), but their names are obfuscated:&lt;br /&gt;
* Everyone talks as &amp;quot;Mush&amp;quot;&lt;br /&gt;
* The names of the participants are scrambled, but the number of letters remain the same (including space). This affects all previous communication on Mush channel as well.&lt;br /&gt;
**3 letters: Hua, Ian&lt;br /&gt;
**4 letters: Chao, Chun&lt;br /&gt;
**5 letters: Paola&lt;br /&gt;
**6 letters: Finola, Frieda, Gioele, Janice, Jin Su, Raluca, Roland&lt;br /&gt;
**7 letters: Kuan Ti, Stephen, Eleesha&lt;br /&gt;
**8 letters: Terrence&lt;br /&gt;
&lt;br /&gt;
The Mush see their channel just like before.&lt;/div&gt;</summary>
		<author><name>Rumata</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Research</id>
		<title>Research</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Research"/>
				<updated>2013-11-12T14:01:56Z</updated>
		
		<summary type="html">&lt;p&gt;Rumata: /* List of Research projects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Research==&lt;br /&gt;
The Research Lab terminal can be accessed in the Laboratory.&lt;br /&gt;
It brings up options for fighting Mush, increasing the glory for Humans and gives a couple useful commodities.&lt;br /&gt;
 &lt;br /&gt;
A BIOS setting can limit research to be done only by Biologists and Medics.&lt;br /&gt;
You have to be clean (not dirty) to be able to do research, so wearing the [[Stainproof Apron]] when participating is recommended.&lt;br /&gt;
 &lt;br /&gt;
Many of the research options only become available when certain items or people are present.&lt;br /&gt;
If these conditions are not met, the research option is not visible, but the progress made on them is preserved.&lt;br /&gt;
*The most important items for research are&lt;br /&gt;
**[[Mush Sample]], this can be later replaced by a Xyloph DB entry&lt;br /&gt;
** [[Mush Genome Disk]] can be obtained by finishing a Xyloph DB entry&lt;br /&gt;
*The presence of Zhong Chun in the Laboratory, can be replaced by a Xyloph DB entry later&lt;br /&gt;
* The death of a Mush agent (the place of death is irrelevant, it can be even outside Daedalus)&lt;br /&gt;
 &lt;br /&gt;
Participating in research costs 2 AP, and the efficiency depends on the skills [[Biologist]] and [[Medic]]. The CPU Priority settings in BIOS can also affect this.&lt;br /&gt;
 &lt;br /&gt;
The glory gained for certain research projects is immediately obtained by all living humans upon completion, and an additional glory can be earned when reaching [[Sol]] or [[Eden]].&lt;br /&gt;
[[Chun]] earns an additional 4 glory each time a research requiring her presence is completed.&lt;br /&gt;
[[Finola]] earns an additional 3 glory for all Mush-related research.&lt;br /&gt;
&lt;br /&gt;
==List of Research projects==&lt;br /&gt;
There are a total of 23 possible researches. &lt;br /&gt;
Hover over the image to see the description of a research.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Requires&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effectiveness&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Glory&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{H:title|Grempf molecules stimulate the production of androgenous hormones such as testosterone. This functions on humans and animals, regardless of sex, and even plants. You heard about the mysterious migration of sequoias in Yosemite park? Well there you go. Generates 4 Anabolics.|[[Image:Anabolics.png]]}}&lt;br /&gt;
| Anabolics&lt;br /&gt;
| &lt;br /&gt;
| 0&lt;br /&gt;
| Generates 4 Anabolics.&lt;br /&gt;
|-&lt;br /&gt;
| Mush Sample&lt;br /&gt;
| {{H:title|By injecting vanilla-flavoured components into the oxygen compressor at high pressure, it can be observed that this kills all the mushrooms in the ventilation shafts. Why not just diffuse it everywhere, help destroy our hated enemy and as a plus, the whole ship smells of vanilla. The maximum number of Mush spores generated per day is reduced by 2. Gives 3 glory.|[[Image:Antispore_gas.png]]}}&lt;br /&gt;
| Antispore Gas&lt;br /&gt;
| &lt;br /&gt;
| 3&lt;br /&gt;
| The maximum number of Mush spores generated per day is reduced by 2.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{H:title|By isolating Mush aggregators, it can be seen that Brugien DNA, which was added to allow rapid spore production, has a major weakness which allows the metabolism of carriers to be slowed down. With a little help, the famous Atch Wum already managed to apply this process during the invasion of...[...] All rations are infected with a serum which renders the extraction of spores much more difficult. Gives 3 glory|[[Image:Constipaspore_serum.png]]}}&lt;br /&gt;
| Constipaspore Serum&lt;br /&gt;
| &lt;br /&gt;
| 3&lt;br /&gt;
| Causes spore extraction to cost 4ap instead of 2.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{H:title|Finola Keegan's article &amp;amp;quot;From the spore to non-life&amp;amp;quot; is a seminal work in the field of Mushology. It created a branch of science dealing with aggregation organisms. Aggregators, in effect, are strains of viruses which allow the partial splitting of DNA or RNA strands in the host and extract their genetic makeup in order to alter themselves or their genetic pool [...] This article leads directly to the creation of a costly item : The Mycoscan. Allows the detection of spores on a healthy crew member. Gives 3 glory|[[Image:Mycoscan.png]]}}&lt;br /&gt;
| Create Mycoscan&lt;br /&gt;
| &lt;br /&gt;
| 3&lt;br /&gt;
| Allows the detection of spores on a healthy crew member.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Image:Meridon_scrambler.png]]&lt;br /&gt;
| Meridon Scrambler&lt;br /&gt;
| &lt;br /&gt;
| 3&lt;br /&gt;
| Causes hunters to sometimes fire against each other instead of at the Daedalus&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Image:Mushovore_bacteria.png]]&lt;br /&gt;
| Mushovore Bacteria&lt;br /&gt;
| &lt;br /&gt;
| 3&lt;br /&gt;
| TBD&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{H:title|Some of the melanine secreted by Chun seems to be used by her liver to secrete a completely unique bacteria which has been named ZC16H. It seems that this bacteria reacts violently when placed in contact with a Mush sample. It literally digests the fungus and then reproduces at an alarming rate. We must learn what affects the treatment of the melanine, and this could be the key to creating a Mush antidote! The findings of this study could be critical and could make the whole team famous. Gives 6 glory|[[Image:Mush_hunter.png]]}}&lt;br /&gt;
| Mush-Hunter: ZC16H&lt;br /&gt;
| &lt;br /&gt;
| 6&lt;br /&gt;
| Gives 6 glory.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{H:title|An excellent thesis on the crystalline structure of the communication pheremones of Mush. Light reading, but essential for the understanding of the parasite, it deals concisely with the problem of DNA harmonics and the linguistic expression thereof. Gives 6 glory|[[Image:Mush_language.png]]}}&lt;br /&gt;
| Mush Language&lt;br /&gt;
| &lt;br /&gt;
| 6&lt;br /&gt;
| TBD&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{H:title|Toxins, spores, the smell, there are so many factors which expose the Mush, that you throw yourself into collecting all the known qualities of Mush to build the ultimate alarm. Based on the oscillation coefficient of the Alpha pheromone and the rate of toxin emission, it is theoretically possible to create a miniature alarm which will go off automatically if a Mush agent spikes someone with a spore within a monitored zone. Makes 5 MycoAlarms. Gives 3 glory|[[Image:MycoAlarm.png]]}}&lt;br /&gt;
| MycoAlarm&lt;br /&gt;
| &lt;br /&gt;
| 3&lt;br /&gt;
| Makes 5 [[MycoAlarms]].&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{H:title|Minor energy surges from the PILGRED reactor (also called RoToTo) can be captured in MZ16 batteries injected into a high-yield synthesizer in order to create complex compounds like paracetamule or ibuprophet. With this piece of kit, there\'s nothing to fear from space flu! The Distiller can be used once a day to create a drug|[[Image:Narcotics_distiller.png]]}}&lt;br /&gt;
| Narcotics Distiller&lt;br /&gt;
| &lt;br /&gt;
| 0&lt;br /&gt;
| The Distiller can be used once a day to create a drug.&lt;br /&gt;
|-&lt;br /&gt;
| Blaster, Mush Sample&lt;br /&gt;
| [[Image:Natamy_rifile.png]]&lt;br /&gt;
| Natamy Rifle&lt;br /&gt;
| &lt;br /&gt;
| 0&lt;br /&gt;
| TBD&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Image:Pheromodem.png]]&lt;br /&gt;
| Pheromodem&lt;br /&gt;
| &lt;br /&gt;
| 3&lt;br /&gt;
| TBD&lt;br /&gt;
|-&lt;br /&gt;
| Mush Sample&lt;br /&gt;
| {{H:title|Despite its unnerving design, you keep the faith. You know that at the price of minor skin lesions, this bad boy will get rid of the purulent fungal strands. Produces a Spore Extractor|[[Image:Spore_sucker.png]]}}&lt;br /&gt;
| Spore Sucker&lt;br /&gt;
| &lt;br /&gt;
| 0&lt;br /&gt;
| Produces a [[Spore Extractor]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pheromodem==&lt;br /&gt;
Humans can access the Mush channel (read and write), but their names are obfuscated:&lt;br /&gt;
* Everyone talks as &amp;quot;Mush&amp;quot;&lt;br /&gt;
* The names of the participants are scrambled, but the number of letters remain the same (including space). This affects all previous communication on Mush channel as well.&lt;br /&gt;
**3 letters: Hua, Ian&lt;br /&gt;
**4 letters: Chao, Chun&lt;br /&gt;
**5 letters: Paola&lt;br /&gt;
**6 letters: Finola, Frieda, Gioele, Janice, Jin Su, Raluca, Roland&lt;br /&gt;
**7 letters: Kuan Ti, Stephen, Eleesha&lt;br /&gt;
**8 letters: Terrence&lt;br /&gt;
&lt;br /&gt;
The Mush see their channel just like before.&lt;/div&gt;</summary>
		<author><name>Rumata</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Talk:NERON_Projects</id>
		<title>Talk:NERON Projects</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Talk:NERON_Projects"/>
				<updated>2013-11-12T13:55:32Z</updated>
		
		<summary type="html">&lt;p&gt;Rumata: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Don't start uploading images one by one here, we'll have a MultiUploader extension soon. --[[User:Rumata|Rumata]] ([[User talk:Rumata|talk]]) 03:19, 12 November 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
You can do hover texts this way. I've started adding the original description texts to the Research images. --[[User:Rumata|Rumata]] ([[User talk:Rumata|talk]]) 06:55, 12 November 2013 (MST)&lt;br /&gt;
&amp;lt;pre&amp;gt;{{H:title|Hover text|Hold your mouse here for the hover text}}&lt;br /&gt;
 &lt;br /&gt;
{{H:title|Project description|[[Image:PROJECT_NAME.png]]}}&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rumata</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Talk:NERON_Projects</id>
		<title>Talk:NERON Projects</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Talk:NERON_Projects"/>
				<updated>2013-11-12T13:54:35Z</updated>
		
		<summary type="html">&lt;p&gt;Rumata: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Don't start uploading images one by one here, we'll have a MultiUploader extension soon. --[[User:Rumata|Rumata]] ([[User talk:Rumata|talk]]) 03:19, 12 November 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
You can do hover texts this way. I've started adding the original description texts to the Research images.&lt;br /&gt;
{{H:title|Hover text|Hold your mouse here for the hover text}}&lt;br /&gt;
{{H:title|Project description|[[Image:PROJECT_NAME.png]]}}&lt;/div&gt;</summary>
		<author><name>Rumata</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Research</id>
		<title>Research</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Research"/>
				<updated>2013-11-12T13:53:15Z</updated>
		
		<summary type="html">&lt;p&gt;Rumata: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Research==&lt;br /&gt;
The Research Lab terminal can be accessed in the Laboratory.&lt;br /&gt;
It brings up options for fighting Mush, increasing the glory for Humans and gives a couple useful commodities.&lt;br /&gt;
 &lt;br /&gt;
A BIOS setting can limit research to be done only by Biologists and Medics.&lt;br /&gt;
You have to be clean (not dirty) to be able to do research, so wearing the [[Stainproof Apron]] when participating is recommended.&lt;br /&gt;
 &lt;br /&gt;
Many of the research options only become available when certain items or people are present.&lt;br /&gt;
If these conditions are not met, the research option is not visible, but the progress made on them is preserved.&lt;br /&gt;
*The most important items for research are&lt;br /&gt;
**[[Mush Sample]], this can be later replaced by a Xyloph DB entry&lt;br /&gt;
** [[Mush Genome Disk]] can be obtained by finishing a Xyloph DB entry&lt;br /&gt;
*The presence of Zhong Chun in the Laboratory, can be replaced by a Xyloph DB entry later&lt;br /&gt;
* The death of a Mush agent (the place of death is irrelevant, it can be even outside Daedalus)&lt;br /&gt;
 &lt;br /&gt;
Participating in research costs 2 AP, and the efficiency depends on the skills [[Biologist]] and [[Medic]]. The CPU Priority settings in BIOS can also affect this.&lt;br /&gt;
 &lt;br /&gt;
The glory gained for certain research projects is immediately obtained by all living humans upon completion, and an additional glory can be earned when reaching [[Sol]] or [[Eden]].&lt;br /&gt;
[[Chun]] earns an additional 4 glory each time a research requiring her presence is completed.&lt;br /&gt;
[[Finola]] earns an additional 3 glory for all Mush-related research.&lt;br /&gt;
&lt;br /&gt;
==List of Research projects==&lt;br /&gt;
There are a total of 23 possible researches. &lt;br /&gt;
Hover over the image to see the description of a research.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Requires&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effectiveness&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Glory&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{H:title|Grempf molecules stimulate the production of androgenous hormones such as testosterone. This functions on humans and animals, regardless of sex, and even plants. You heard about the mysterious migration of sequoias in Yosemite park? Well there you go. Generates 4 Anabolics.|[[Image:Anabolics.png]]}}&lt;br /&gt;
| Anabolics&lt;br /&gt;
| &lt;br /&gt;
| 0&lt;br /&gt;
| Generates 4 Anabolics.&lt;br /&gt;
|-&lt;br /&gt;
| Mush Sample&lt;br /&gt;
| {{H:title|By injecting vanilla-flavoured components into the oxygen compressor at high pressure, it can be observed that this kills all the mushrooms in the ventilation shafts. Why not just diffuse it everywhere, help destroy our hated enemy and as a plus, the whole ship smells of vanilla. The maximum number of Mush spores generated per day is reduced by 2. Gives 3 glory.|[[Image:Antispore_gas.png]]}}&lt;br /&gt;
| Antispore Gas&lt;br /&gt;
| &lt;br /&gt;
| 3&lt;br /&gt;
| The maximum number of Mush spores generated per day is reduced by 2.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{H:title|By isolating Mush aggregators, it can be seen that Brugien DNA, which was added to allow rapid spore production, has a major weakness which allows the metabolism of carriers to be slowed down. With a little help, the famous Atch Wum already managed to apply this process during the invasion of...[...] All rations are infected with a serum which renders the extraction of spores much more difficult. Gives 3 glory|[[Image:Constipaspore_serum.png]]}}&lt;br /&gt;
| Constipaspore Serum&lt;br /&gt;
| &lt;br /&gt;
| 3&lt;br /&gt;
| Causes spore extraction to cost 4ap instead of 2.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Image:Mycoscan.png]]&lt;br /&gt;
| Create Mycoscan&lt;br /&gt;
| &lt;br /&gt;
| 3&lt;br /&gt;
| Allows the detection of spores on a healthy crew member.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Image:Meridon_scrambler.png]]&lt;br /&gt;
| Meridon Scrambler&lt;br /&gt;
| &lt;br /&gt;
| 3&lt;br /&gt;
| Causes hunters to sometimes fire against each other instead of at the Daedalus&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Image:Mushovore_bacteria.png]]&lt;br /&gt;
| Mushovore Bacteria&lt;br /&gt;
| &lt;br /&gt;
| 3&lt;br /&gt;
| TBD&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Image:Mush_hunter.png]]&lt;br /&gt;
| Mush-Hunter: ZC16H&lt;br /&gt;
| &lt;br /&gt;
| 6&lt;br /&gt;
| Gives 6 glory.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Image:Mush_language.png]]&lt;br /&gt;
| Mush Language&lt;br /&gt;
| &lt;br /&gt;
| 6&lt;br /&gt;
| TBD&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Image:MycoAlarm.png]]&lt;br /&gt;
| MycoAlarm&lt;br /&gt;
| &lt;br /&gt;
| 3&lt;br /&gt;
| Makes 5 [[MycoAlarms]].&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Image:Narcotics_distiller.png]]&lt;br /&gt;
| Narcotics Distiller&lt;br /&gt;
| &lt;br /&gt;
| 0&lt;br /&gt;
| The Distiller can be used once a day to create a drug.&lt;br /&gt;
|-&lt;br /&gt;
| Blaster, Mush Sample&lt;br /&gt;
| [[Image:Natamy_rifile.png]]&lt;br /&gt;
| Natamy Rifle&lt;br /&gt;
| &lt;br /&gt;
| 0&lt;br /&gt;
| TBD&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Image:Pheromodem.png]]&lt;br /&gt;
| Pheromodem&lt;br /&gt;
| &lt;br /&gt;
| 3&lt;br /&gt;
| TBD&lt;br /&gt;
|-&lt;br /&gt;
| Mush Sample&lt;br /&gt;
| [[Image:Spore_sucker.png]]&lt;br /&gt;
| Spore Sucker&lt;br /&gt;
| &lt;br /&gt;
| 0&lt;br /&gt;
| Produces a [[Spore Extractor]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pheromodem==&lt;br /&gt;
Humans can access the Mush channel (read and write), but their names are obfuscated:&lt;br /&gt;
* Everyone talks as &amp;quot;Mush&amp;quot;&lt;br /&gt;
* The names of the participants are scrambled, but the number of letters remain the same (including space). This affects all previous communication on Mush channel as well.&lt;br /&gt;
**3 letters: Hua, Ian&lt;br /&gt;
**4 letters: Chao, Chun&lt;br /&gt;
**5 letters: Paola&lt;br /&gt;
**6 letters: Finola, Frieda, Gioele, Janice, Jin Su, Raluca, Roland&lt;br /&gt;
**7 letters: Kuan Ti, Stephen, Eleesha&lt;br /&gt;
**8 letters: Terrence&lt;br /&gt;
&lt;br /&gt;
The Mush see their channel just like before.&lt;/div&gt;</summary>
		<author><name>Rumata</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Research</id>
		<title>Research</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Research"/>
				<updated>2013-11-12T13:50:50Z</updated>
		
		<summary type="html">&lt;p&gt;Rumata: /* List of Research projects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Research==&lt;br /&gt;
The Research Lab terminal can be accessed in the Laboratory.&lt;br /&gt;
It brings up options for fighting Mush, increasing the glory for Humans and gives a couple useful commodities.&lt;br /&gt;
 &lt;br /&gt;
A BIOS setting can limit research to be done only by Biologists and Medics.&lt;br /&gt;
You have to be clean (not dirty) to be able to do research, so wearing the [[Stainproof Apron]] when participating is recommended.&lt;br /&gt;
 &lt;br /&gt;
Many of the research options only become available when certain items or people are present.&lt;br /&gt;
If these conditions are not met, the research option is not visible, but the progress made on them is preserved.&lt;br /&gt;
*The most important items for research are&lt;br /&gt;
**[[Mush Sample]], this can be later replaced by a Xyloph DB entry&lt;br /&gt;
** [[Mush Genome Disk]] can be obtained by finishing a Xyloph DB entry&lt;br /&gt;
*The presence of Zhong Chun in the Laboratory, can be replaced by a Xyloph DB entry later&lt;br /&gt;
* The death of a Mush agent (the place of death is irrelevant, it can be even outside Daedalus)&lt;br /&gt;
 &lt;br /&gt;
Participating in research costs 2 AP, and the efficiency depends on the skills [[Biologist]] and [[Medic]]. The CPU Priority settings in BIOS can also affect this.&lt;br /&gt;
 &lt;br /&gt;
The glory gained for certain research projects is immediately obtained by all living humans upon completion, and an additional glory can be earned when reaching [[Sol]] or [[Eden]].&lt;br /&gt;
[[Chun]] earns an additional 4 glory each time a research requiring her presence is completed.&lt;br /&gt;
[[Finola]] earns an additional 3 glory for all Mush-related research.&lt;br /&gt;
&lt;br /&gt;
==List of Research projects==&lt;br /&gt;
There are a total of 23 possible researches. &lt;br /&gt;
Hover over the image to see the description of a research.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Requires&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effectiveness&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Glory&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{H:title|Grempf molecules stimulate the production of androgenous hormones such as testosterone. This functions on humans and animals, regardless of sex, and even plants. You heard about the mysterious migration of sequoias in Yosemite park? Well there you go. Generates 4 Anabolics.|[[Image:Anabolics.png]]}}&lt;br /&gt;
| Anabolics&lt;br /&gt;
| &lt;br /&gt;
| 0&lt;br /&gt;
| Generates 4 Anabolics.&lt;br /&gt;
|-&lt;br /&gt;
| Mush Sample&lt;br /&gt;
| {{H:title|By injecting vanilla-flavoured components into the oxygen compressor at high pressure, it can be observed that this kills all the mushrooms in the ventilation shafts. Why not just diffuse it everywhere, help destroy our hated enemy and as a plus, the whole ship smells of vanilla. The maximum number of Mush spores generated per day is reduced by 2. Gives 3 glory.|[[Image:Antispore_gas.png]]}}&lt;br /&gt;
| Antispore Gas&lt;br /&gt;
| &lt;br /&gt;
| 3&lt;br /&gt;
| The maximum number of Mush spores generated per day is reduced by 2.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Image:Constipaspore_serum.png]]&lt;br /&gt;
| Constipaspore Serum&lt;br /&gt;
| &lt;br /&gt;
| 3&lt;br /&gt;
| Causes spore extraction to cost 4ap instead of 2.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Image:Mycoscan.png]]&lt;br /&gt;
| Create Mycoscan&lt;br /&gt;
| &lt;br /&gt;
| 3&lt;br /&gt;
| Allows the detection of spores on a healthy crew member.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Image:Meridon_scrambler.png]]&lt;br /&gt;
| Meridon Scrambler&lt;br /&gt;
| &lt;br /&gt;
| 3&lt;br /&gt;
| Causes hunters to sometimes fire against each other instead of at the Daedalus&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Image:Mushovore_bacteria.png]]&lt;br /&gt;
| Mushovore Bacteria&lt;br /&gt;
| &lt;br /&gt;
| 3&lt;br /&gt;
| TBD&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Image:Mush_hunter.png]]&lt;br /&gt;
| Mush-Hunter: ZC16H&lt;br /&gt;
| &lt;br /&gt;
| 6&lt;br /&gt;
| Gives 6 glory.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Image:Mush_language.png]]&lt;br /&gt;
| Mush Language&lt;br /&gt;
| &lt;br /&gt;
| 6&lt;br /&gt;
| TBD&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Image:MycoAlarm.png]]&lt;br /&gt;
| MycoAlarm&lt;br /&gt;
| &lt;br /&gt;
| 3&lt;br /&gt;
| Makes 5 [[MycoAlarms]].&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Image:Narcotics_distiller.png]]&lt;br /&gt;
| Narcotics Distiller&lt;br /&gt;
| &lt;br /&gt;
| 0&lt;br /&gt;
| The Distiller can be used once a day to create a drug.&lt;br /&gt;
|-&lt;br /&gt;
| Blaster, Mush Sample&lt;br /&gt;
| [[Image:Natamy_rifile.png]]&lt;br /&gt;
| Natamy Rifle&lt;br /&gt;
| &lt;br /&gt;
| 0&lt;br /&gt;
| TBD&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Image:Pheromodem.png]]&lt;br /&gt;
| Pheromodem&lt;br /&gt;
| &lt;br /&gt;
| 3&lt;br /&gt;
| TBD&lt;br /&gt;
|-&lt;br /&gt;
| Mush Sample&lt;br /&gt;
| [[Image:Spore_sucker.png]]&lt;br /&gt;
| Spore Sucker&lt;br /&gt;
| &lt;br /&gt;
| 0&lt;br /&gt;
| Produces a [[Spore Extractor]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pheromodem==&lt;br /&gt;
Humans can access the Mush channel (read and write), but their names are obfuscated:&lt;br /&gt;
* Everyone talks as &amp;quot;Mush&amp;quot;&lt;br /&gt;
* The names of the participants are scrambled, but the number of letters remain the same (including space). This affects all previous communication on Mush channel as well.&lt;br /&gt;
**3 letters: Hua, Ian&lt;br /&gt;
**4 letters: Chao, Chun&lt;br /&gt;
**5 letters: Paola&lt;br /&gt;
**6 letters: Finola, Frieda, Gioele, Janice, Jin Su, Raluca, Roland&lt;br /&gt;
**7 letters: Kuan Ti, Stephen, Eleesha&lt;br /&gt;
**8 letters: Terrence&lt;br /&gt;
&lt;br /&gt;
The Mush see their channel just like before.&lt;/div&gt;</summary>
		<author><name>Rumata</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Template:H:title</id>
		<title>Template:H:title</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Template:H:title"/>
				<updated>2013-11-12T13:46:48Z</updated>
		
		<summary type="html">&lt;p&gt;Rumata: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span title=&amp;quot;{{{1}}}&amp;quot; {{#ifeq:{{{dotted|yes}}}|no||style=&amp;quot;border-bottom:1px dotted&amp;quot;}} class=&amp;quot;help&amp;quot;&amp;gt;{{{2}}}&amp;lt;/span&amp;gt;&amp;lt;noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rumata</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Template:H:title</id>
		<title>Template:H:title</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Template:H:title"/>
				<updated>2013-11-12T13:41:58Z</updated>
		
		<summary type="html">&lt;p&gt;Rumata: Created page with &amp;quot;&amp;lt;span title=&amp;quot;{{{2}}}&amp;quot; {{#if:{{{nodot|}}}||style=&amp;quot;border-bottom:1px dotted;&amp;quot;}}&amp;gt;{{{1}}}{{#if: {{{notooltip|}}}|&amp;lt;/span&amp;gt;{{{noinclude}}}&amp;lt;span&amp;gt;}}&amp;lt;/span&amp;gt;&amp;lt;noinclude&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span title=&amp;quot;{{{2}}}&amp;quot; {{#if:{{{nodot|}}}||style=&amp;quot;border-bottom:1px dotted;&amp;quot;}}&amp;gt;{{{1}}}{{#if: {{{notooltip|}}}|&amp;lt;/span&amp;gt;{{{noinclude}}}&amp;lt;span&amp;gt;}}&amp;lt;/span&amp;gt;&amp;lt;noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rumata</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Talk:NERON_Projects</id>
		<title>Talk:NERON Projects</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Talk:NERON_Projects"/>
				<updated>2013-11-12T10:19:23Z</updated>
		
		<summary type="html">&lt;p&gt;Rumata: Created page with &amp;quot;Don't start uploading images one by one here, we'll have a MultiUploader extension soon. --~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Don't start uploading images one by one here, we'll have a MultiUploader extension soon. --[[User:Rumata|Rumata]] ([[User talk:Rumata|talk]]) 03:19, 12 November 2013 (MST)&lt;/div&gt;</summary>
		<author><name>Rumata</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Talk:Gardening</id>
		<title>Talk:Gardening</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Talk:Gardening"/>
				<updated>2013-11-12T10:05:13Z</updated>
		
		<summary type="html">&lt;p&gt;Rumata: Created page with &amp;quot;Isn't it called botanics point (instead of botany) or something? Can someone check this when being a Gardener next time? :) --~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Isn't it called botanics point (instead of botany) or something? Can someone check this when being a Gardener next time? :) --[[User:Rumata|Rumata]] ([[User talk:Rumata|talk]]) 03:05, 12 November 2013 (MST)&lt;/div&gt;</summary>
		<author><name>Rumata</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/NERON_Projects</id>
		<title>NERON Projects</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/NERON_Projects"/>
				<updated>2013-11-12T09:57:59Z</updated>
		
		<summary type="html">&lt;p&gt;Rumata: /* List of NERON Projects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are 31 NERON projects which will appear as options for completion at the NERON terminal in the Nexus. Each project will appear exactly once. You're given an option of three to choose from, and once you complete one, the list refreshes with new projects, meaning the other two are lost as options for your current ship.&lt;br /&gt;
&lt;br /&gt;
NERON projects can also be completed by the comms officer at the comms terminal by doing NERON upgrades. For each NERON version upgrade, a random project which has not yet been available and is not currently available in the Nexus will be completed. The comms officer can do as many of these as they like, given that their pool of projects isn't exhausted, although there are diminishing returns on AP investment after the first few.&lt;br /&gt;
&lt;br /&gt;
Once all projects have either been an option in the Nexus or been completed via comms, no more NERON projects are possible.&lt;br /&gt;
&lt;br /&gt;
==List of NERON Projects==&lt;br /&gt;
&lt;br /&gt;
Some names are from the french wiki and may need updated for the English version.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effectiveness&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| CPU Overclocking&lt;br /&gt;
| Astrophysicist and IT Expert&lt;br /&gt;
| Searching for a planet costs 1 AP less.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Large Bay Door&lt;br /&gt;
| Pilot and Technician&lt;br /&gt;
| The Icarus can carry two more people, bringing the maximum to 6.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Automatic Sprinklers&lt;br /&gt;
| Technician and Firefighter&lt;br /&gt;
| Each fire has a 25% chance to be auto extinguished each cycle changeover, including the one during which it appears. &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Plasma Shield&lt;br /&gt;
| Physicist and Technician&lt;br /&gt;
| The hull of the Daedalus is now protected by a self-regenerating shield. Must be turned on after being built at the BIOS terminal. Starts at 50 and regenerates 5 per cycle up to a maximum of 100. Is damaged before ship hull.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Blaster Gun&lt;br /&gt;
| Pilot and Shooter&lt;br /&gt;
| Increases patrol ship firepower by 1 point.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Oxygen Conduits&lt;br /&gt;
| Technician and Biologist&lt;br /&gt;
| Each cycle, the Daedalus has a 20% chance to recycle oxygen. Announced by NERON.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Armored Corridors&lt;br /&gt;
| Technician and Physicist&lt;br /&gt;
| Attacks upon the Daedalus are reduced by one point.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Hydroponic Incubator&lt;br /&gt;
| Physicist and Botanist&lt;br /&gt;
| Seedlings grow twice as fast in the garden.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Dismantler&lt;br /&gt;
| Technician and Robotics Expert&lt;br /&gt;
| Generates 5 scrap metal in the engine room.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Probability Wave Detector&lt;br /&gt;
| Astrophysicist and Radio Expert&lt;br /&gt;
| Scanning planets reveals one additional zone each time.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Abnormality Detector&lt;br /&gt;
| Radio Expert and Technician&lt;br /&gt;
| Broken Equipment is shown on trackers. (Doesn't always work - pattern?)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Defective Piston Sensor&lt;br /&gt;
| Radio Expert and Robotics Expert&lt;br /&gt;
| Broken doors are shown on trackers.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Fire Detector&lt;br /&gt;
| Radio Expert and Firefighter&lt;br /&gt;
| Fires are shown on trackers.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Pneumatic Distributor&lt;br /&gt;
| Robotics Expert and Chef&lt;br /&gt;
| Food produced in the garden is sent directly to the refectory via a pneumatic tube.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Additional Drone&lt;br /&gt;
| Technician and Robotics Expert&lt;br /&gt;
| Adds a drone in the Nexus.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Magnetic Net&lt;br /&gt;
| Pilot and Physicist&lt;br /&gt;
| When the Daedalus moves, patrol ships are automatically brought on board (however Pasiphae is not). &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Additional Hydropots&lt;br /&gt;
| Technician and Botanist&lt;br /&gt;
| Adds 3 hydropots, which appear in the Hydroponic Garden.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Heat Lamps&lt;br /&gt;
| Technician and Botanist&lt;br /&gt;
| Plants in the garden have a 50% chance to generate an additional fruit each day.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Convenient Sink&lt;br /&gt;
| Biologist and Technician&lt;br /&gt;
| Expeditions will no longer make people dirty. (Confirm correct translation?)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| NERON Participation&lt;br /&gt;
| IT Expert and Shrink&lt;br /&gt;
| If a project is above 0%, it is automatically progressed 5% each cycle.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Bay Door XXL&lt;br /&gt;
| Pilot and Technician&lt;br /&gt;
| Reduced the risk of accidents when non-pilots are flying ships.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Antigravity Thrusters&lt;br /&gt;
| Pilot and Physicist&lt;br /&gt;
| Increases chances of landing on a planet successfully. Only relevant if non-pilots are flying.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Launch Propulsion System&lt;br /&gt;
| Pilot and Physicist&lt;br /&gt;
| Launching patrol ships and the Pasiphae costs 1 AP less.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Reversed Pulse&lt;br /&gt;
| Physicist and Technician&lt;br /&gt;
| Turrets recharge twice as fast.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Spatial Radar Wave&lt;br /&gt;
| Radio Expert and Technician&lt;br /&gt;
| The stellar antenna now doubles your progress. (Confirm this = Difficulty of establishing comms link is halved?)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| General Patching Up&lt;br /&gt;
| Designer and Creative&lt;br /&gt;
| Each cycle, the Daedalus has a 15% chance of not falling apart. Prevents fires, metal plates, electrical overloads, shocks and spontaneous failures. Announced by NERON when activated.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Magnetic Return&lt;br /&gt;
| IT Expert and Robotics Expert&lt;br /&gt;
| The Icarus automatically returns to the Daedalus in the event of mission failure.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Trail Minimizer&lt;br /&gt;
| Pilot and Technician&lt;br /&gt;
| The number of attackers who pursue the Daedalus when it moves is reduced by 25%.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Teslatron Reserves&lt;br /&gt;
| Physicist and Technician&lt;br /&gt;
| Patrol ships have an additional 6 charges.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Auxiliary Terminal&lt;br /&gt;
| It Expert and Radio Expert&lt;br /&gt;
| Creates NERON terminals in the medlab and the engine room.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Fission Coffee Roaster&lt;br /&gt;
| Caffeine Junkie and Physicist&lt;br /&gt;
| The coffee machine also regenerates Cycle 4 (French wiki lists this as bugged - confirm?)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rumata</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/NERON_Projects</id>
		<title>NERON Projects</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/NERON_Projects"/>
				<updated>2013-11-12T09:21:26Z</updated>
		
		<summary type="html">&lt;p&gt;Rumata: /* List of NERON Projects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are 31 NERON projects which will appear as options for completion at the NERON terminal in the Nexus. Each project will appear exactly once. You're given an option of three to choose from, and once you complete one, the list refreshes with new projects, meaning the other two are lost as options for your current ship.&lt;br /&gt;
&lt;br /&gt;
NERON projects can also be completed by the comms officer at the comms terminal by doing NERON upgrades. For each NERON version upgrade, a random project which has not yet been available and is not currently available in the Nexus will be completed. The comms officer can do as many of these as they like, given that their pool of projects isn't exhausted, although there are diminishing returns on AP investment after the first few.&lt;br /&gt;
&lt;br /&gt;
Once all projects have either been an option in the Nexus or been completed via comms, no more NERON projects are possible.&lt;br /&gt;
&lt;br /&gt;
==List of NERON Projects==&lt;br /&gt;
&lt;br /&gt;
Some names are from the french wiki and may need updated for the English version.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effectiveness&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| CPU Overclocking&lt;br /&gt;
| Astrophysicist and IT Expert&lt;br /&gt;
| Searching for a planet costs 1 AP less.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Large Bay Door&lt;br /&gt;
| Pilot and Technician&lt;br /&gt;
| The Icarus can carry two more people, bringing the maximum to 6.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Automatic Sprinklers&lt;br /&gt;
| Technician and Firefighter&lt;br /&gt;
| Each fire has a 25% chance to be auto extinguished each cycle changeover, including the one during which it appears. &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Plasma Shield&lt;br /&gt;
| Physicist and Technician&lt;br /&gt;
| The hull of the Daedalus is now protected by a self-regenerating shield. Must be turned on after being built at the BIOS terminal. Starts at 50 and regenerates 5 per cycle up to a maximum of 100. Is damaged before ship hull.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Blaster Gun&lt;br /&gt;
| Pilot and Shooter&lt;br /&gt;
| Increases patrol ship firepower by 1 point.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Oxygen Conduits&lt;br /&gt;
| Technician and Biologist&lt;br /&gt;
| Each cycle, the Daedalus has a 20% chance to recycle oxygen. Announced by NERON.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Armored Corridors&lt;br /&gt;
| Technician and Physicist&lt;br /&gt;
| Attacks upon the Daedalus are reduced by one point.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Hydroponic Incubator&lt;br /&gt;
| Physicist and Botanist&lt;br /&gt;
| Seedlings grow twice as fast in the garden.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Dismantler&lt;br /&gt;
| Technician and Robotics Expert&lt;br /&gt;
| Generates 5 scrap metal in the engine room.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Probability Wave Detector&lt;br /&gt;
| Astrophysicist and Radio Expert&lt;br /&gt;
| Scanning planets reveals one additional zone each time.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Abnormality Detector&lt;br /&gt;
| Radio Expert and Technician&lt;br /&gt;
| Broken Equipment is shown on trackers. (Doesn't always work - pattern?)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Defective Piston Sensor&lt;br /&gt;
| Radio Expert and Robotics Expert&lt;br /&gt;
| Broken doors are shown on trackers.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Fire Detector&lt;br /&gt;
| Radio Expert and Firefighter&lt;br /&gt;
| Fires are shown on trackers.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Pneumatic Distributor&lt;br /&gt;
| Robotics Expert and Chef&lt;br /&gt;
| Food produced in the garden is sent directly to the refectory via a pneumatic tube.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Additional Drone&lt;br /&gt;
| Technician and Robotics Expert&lt;br /&gt;
| Adds a drone in the Nexus.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Magnetic Net&lt;br /&gt;
| Pilot and Physicist&lt;br /&gt;
| When the Daedalus moves, patrol ships are automatically brought on board (however Pasiphae is not). &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Additional Hydropots&lt;br /&gt;
| Technician and Botanist&lt;br /&gt;
| Adds 3 hydropots, which appear in the Hydroponic Garden.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Heat Lamps&lt;br /&gt;
| Technician and Botanist&lt;br /&gt;
| Plants in the garden have a 50% chance to generate an additional fruit each day.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Convenient Sink&lt;br /&gt;
| Biologist and Technician&lt;br /&gt;
| Expeditions will no longer make people dirty. (Confirm correct translation?)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| NERON Participation&lt;br /&gt;
| IT Expert and Shrink&lt;br /&gt;
| If a project is above 0%, it is automatically progressed 5% each cycle.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Bay Door XXL&lt;br /&gt;
| Pilot and Technician&lt;br /&gt;
| Reduced the risk of accidents when non-pilots are flying ships.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Antigravity Thrusters&lt;br /&gt;
| Pilot and Physicist&lt;br /&gt;
| Increases chances of landing on a planet successfully. Only relevant if non-pilots are flying.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Launch Propulsion System&lt;br /&gt;
| Pilot and Physicist&lt;br /&gt;
| Launching patrol ships and the Pasiphae costs 1 AP less.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Reversed Pulse&lt;br /&gt;
| Physicist and Technician&lt;br /&gt;
| Turrets recharge twice as fast.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Spatial Radar Wave&lt;br /&gt;
| Radio Expert and Technician&lt;br /&gt;
| The stellar antenna now doubles your progress. (Confirm this = Difficulty of establishing comms link is halved?)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| General Patching Up&lt;br /&gt;
| Designer and Creative&lt;br /&gt;
| Each cycle, the Daedalus has a 15% chance of not falling apart. Prevents fires, metal plates, electrical overloads, shocks and spontaneous failures. Announced by NERON when activated.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Magnetic Return&lt;br /&gt;
| IT Expert and Robotics Expert&lt;br /&gt;
| The Icarus automatically returns to the Daedalus in the event of mission failure.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Trail Minimizer&lt;br /&gt;
| Pilot and Technician&lt;br /&gt;
| The number of attackers who pursue the Daedalus when it moves is reduced by 25%.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Teslatron Reserves&lt;br /&gt;
| Physicist and Technician&lt;br /&gt;
| Patrol ships have an additional 6 charges.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Auxiliary Terminal&lt;br /&gt;
| It Expert and Radio Expert&lt;br /&gt;
| Creates NERON terminals in the medlab and the engine room.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Fission Coffee Roaster&lt;br /&gt;
| Caffeine Junkie and Physicist&lt;br /&gt;
| The coffee machine also regenerates Cycle 4 (French wiki lists this as bugged - confirm?)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rumata</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/NERON_Projects</id>
		<title>NERON Projects</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/NERON_Projects"/>
				<updated>2013-11-12T08:17:10Z</updated>
		
		<summary type="html">&lt;p&gt;Rumata: /* List of NERON Projects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are 31 NERON projects which will appear as options for completion at the NERON terminal in the Nexus. Each project will appear exactly once. You're given an option of three to choose from, and once you complete one, the list refreshes with new projects, meaning the other two are lost as options for your current ship.&lt;br /&gt;
&lt;br /&gt;
NERON projects can also be completed by the comms officer at the comms terminal by doing NERON upgrades. For each NERON version upgrade, a random project which has not yet been available and is not currently available in the Nexus will be completed. The comms officer can do as many of these as they like, given that their pool of projects isn't exhausted, although there are diminishing returns on AP investment after the first few.&lt;br /&gt;
&lt;br /&gt;
Once all projects have either been an option in the Nexus or been completed via comms, no more NERON projects are possible.&lt;br /&gt;
&lt;br /&gt;
==List of NERON Projects==&lt;br /&gt;
&lt;br /&gt;
Some names are from the french wiki and may need updated for the English version.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effectiveness&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Accelerated Processor&lt;br /&gt;
| Astrophysicist and IT Expert&lt;br /&gt;
| Searching for a planet costs 1 AP less.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Large Bay Door&lt;br /&gt;
| Pilot and Technician&lt;br /&gt;
| The Icarus can carry two more people, bringing the maximum to 6.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Automatic Sprinklers&lt;br /&gt;
| Technician and Firefighter&lt;br /&gt;
| Each fire has a 25% chance to be auto extinguished each cycle changeover, including the one during which it appears. &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Plasma Shield&lt;br /&gt;
| Physicist and Technician&lt;br /&gt;
| The hull of the Daedalus is now protected by a self-regenerating shield. Must be turned on after being built at the BIOS terminal. Starts at 50 and regenerates 5 per cycle up to a maximum of 100. Is damaged before ship hull.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Blaster Gun&lt;br /&gt;
| Pilot and Shooter&lt;br /&gt;
| Increases patrol ship firepower by 1 point.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Oxygen Conduits&lt;br /&gt;
| Technician and Biologist&lt;br /&gt;
| Each cycle, the Daedalus has a 20% chance to recycle oxygen. Announced by NERON.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Armored Corridors&lt;br /&gt;
| Technician and Physicist&lt;br /&gt;
| Attacks upon the Daedalus are reduced by one point.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Hydroponic Incubator&lt;br /&gt;
| Physicist and Botanist&lt;br /&gt;
| Seedlings grow twice as fast in the garden.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Dismantler&lt;br /&gt;
| Technician and Robotics Expert&lt;br /&gt;
| Generates 5 scrap metal in the engine room.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Probability Wave Detector&lt;br /&gt;
| Astrophysicist and Radio Expert&lt;br /&gt;
| Scanning planets reveals one additional zone each time.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Abnormality Detector&lt;br /&gt;
| Radio Expert and Technician&lt;br /&gt;
| Broken Equipment is shown on trackers. (Doesn't always work - pattern?)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Defective Piston Sensor&lt;br /&gt;
| Radio Expert and Robotics Expert&lt;br /&gt;
| Broken doors are shown on trackers.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Fire Detector&lt;br /&gt;
| Radio Expert and Firefighter&lt;br /&gt;
| Fires are shown on trackers.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Pneumatic Tube&lt;br /&gt;
| Robotics Expert and Chef&lt;br /&gt;
| Food produced in the garden is sent directly to the refectory via a pneumatic tube.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Additional Drone&lt;br /&gt;
| Technician and Robotics Expert&lt;br /&gt;
| Adds a drone in the Nexus.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Magnetic Net&lt;br /&gt;
| Pilot and Physicist&lt;br /&gt;
| When the Daedalus moves, patrol ships and the Pasiphae are automatically brought on board. &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Additional Hydropots&lt;br /&gt;
| Technician and Botanist&lt;br /&gt;
| Adds 3 hydropots, which appear in the Hydroponic Garden.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Heat Lamps&lt;br /&gt;
| Technician and Botanist&lt;br /&gt;
| Plants in the garden have a 50% chance to generate an additional fruit each day.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Convenient Sink&lt;br /&gt;
| Biologist and Technician&lt;br /&gt;
| Expeditions will no longer make people dirty. (Confirm correct translation?)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| NERON Participation&lt;br /&gt;
| IT Expert and Shrink&lt;br /&gt;
| If a project is above 0%, it is automatically progressed 5% each cycle.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Bay Door XXL&lt;br /&gt;
| Pilot and Technician&lt;br /&gt;
| Reduced the risk of accidents when non-pilots are flying ships.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Antigravity Thruster&lt;br /&gt;
| Pilot and Physicist&lt;br /&gt;
| Increases chances of landing on a planet successfully. Only relevant if non-pilots are flying.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Takeoff Thruster&lt;br /&gt;
| Pilot and Physicist&lt;br /&gt;
| Launching patrol ships and the Pasiphae costs 1 AP less.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Reversed Pulse&lt;br /&gt;
| Physicist and Technician&lt;br /&gt;
| Turrets recharge twice as fast.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Spatial Radar Wave&lt;br /&gt;
| Radio Expert and Technician&lt;br /&gt;
| The stellar antenna now doubles your progress. (Confirm this = Difficulty of establishing comms link is halved?)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| General Patching Up&lt;br /&gt;
| Designer and Creative&lt;br /&gt;
| Each cycle, the Daedalus has a 15% chance of not falling apart. Prevents fires, metal plates, electrical overloads, shocks and spontaneous failures. Announced by NERON when activated.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Magnetic Return&lt;br /&gt;
| IT Expert and Robotics Expert&lt;br /&gt;
| The Icarus automatically returns to the Daedalus in the event of mission team death.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Trail Reduction&lt;br /&gt;
| Pilot and Technician&lt;br /&gt;
| The number of attackers who pursue the Daedalus when it moves is reduced by 50%.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Teslatron Reserves&lt;br /&gt;
| Physicist and Technician&lt;br /&gt;
| Patrol ships have an additional 6 charges.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Auxiliary Terminal&lt;br /&gt;
| It Expert and Radio Expert&lt;br /&gt;
| Creates NERON terminals in the medlab and the engine room.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Fission Coffee Roaster&lt;br /&gt;
| Caffeine Junkie and Physicist&lt;br /&gt;
| The coffee machine also regenerates Cycle 4 (French wiki lists this as bugged - confirm?)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rumata</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Mush_Play</id>
		<title>Mush Play</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Mush_Play"/>
				<updated>2013-11-11T16:57:13Z</updated>
		
		<summary type="html">&lt;p&gt;Rumata: /* General Advice */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I'm not nearly as experienced with mush as I am human. Probably needs some corrections made. [[User:Rain|Rain]] ([[User talk:Rain|talk]]) 16:32, 10 November 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
==General Advice==&lt;br /&gt;
&lt;br /&gt;
;First and foremost, communicate.&lt;br /&gt;
:Mush is a social strategy game. If you're alpha mush (one of the first 2) and don't work with your partner, mush are severely limited. If you're not one of the alphas, you still need to coordinate. You should probably also talk with the humans in general chat too, as they do tend to get suspicious of active people who don't say what they're doing or try to work together.&lt;br /&gt;
&lt;br /&gt;
;Tooltips are dangerous.&lt;br /&gt;
:Tooltips tell you some possible mush actions. However, they don't go over any of the ramifications, and following them as they appear is very likely to get you killed as an obvious mush.&lt;br /&gt;
&lt;br /&gt;
;Don't choose your skills immediately.&lt;br /&gt;
:Many mush skills are situational. By keeping skill slots open, you can level up some for better skills, and take what you need when you need it. Saving a slot for anonymush is particularly useful for making the humans think that there are only 2 mush when there are in fact more. &lt;br /&gt;
&lt;br /&gt;
;That mutate button that costs 3 AP? Don't click it to find out what it does.&lt;br /&gt;
:This changes you into an obviously mush berserker. You will drop all items you are carrying, be able to do more attack damage, and no longer be able to communicate on any channels other than the mush channel. This is an endgame tactic, and will result in either you or the humans being dead shortly thereafter.&lt;br /&gt;
&lt;br /&gt;
;Do not create a spore in front of other people or cameras.&lt;br /&gt;
:If you create a spore in a room with another person or a camera, everyone who comes into that room will be able to check the logs and see that you're mush. Make sure you are alone and no camera on the wall before you make spores, always.&lt;br /&gt;
&lt;br /&gt;
;Coordinate with other mush regarding spores.&lt;br /&gt;
:There are lots of limits surrounding spores. Only 4 can be made a day, 2 after antispore gas, by all mush on a ship. Each mush can carry a maximum of 2 spores, which do not take up inventory slots. Any given mush can only infect one human, once, per day. So if you're sporing different people or if one mush is making all the spores a ship can make, you aren't playing effectively. Coordination is a must.&lt;br /&gt;
&lt;br /&gt;
;Be prepared with a reason why you're dirty.&lt;br /&gt;
:Making spores will make you dirty. Being dirty without a reason is likely to get you killed on an active ship, especially if you are a character who should never get dirty, like Finola or Paola. Best method is to pair your spore making with a legitimate human activity that has a chance to make you dirty, and say that's why. &lt;br /&gt;
&lt;br /&gt;
;Do not stay dirty for extended periods of time.&lt;br /&gt;
:This is a good way to get found out as mush. You will take 4 points of damage when you shower, so putting it off as long as possible is good, but within reason. Saying you don't have the AP to shower only works for so long. Some characters can get away with staying dirty easier than others, depending on how dirty your role about the ship is.&lt;br /&gt;
&lt;br /&gt;
;Do not shower a lot.&lt;br /&gt;
:This might seem a bit contradictory after the not staying dirty tip. However, showering does do 3-5 points of damage to you. Even if you're using phagocyte to mitigate the damage by eating spores to heal, picking up and putting down the soap shows in the room logs. An observant crew may start to wonder why you're showering as often as you are, if you're not a character who should be dirty a lot.&lt;br /&gt;
&lt;br /&gt;
;Do not sabotage things in rooms where people don't often go.&lt;br /&gt;
:Example: You go into the center alpha storage and sabotage the O2 tank there. It's found and fixed, and you're the only one who's been in the room, right around the time when a broken thing appeared, so now you're suspect.&lt;/div&gt;</summary>
		<author><name>Rumata</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Talk:Main_Page</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Talk:Main_Page"/>
				<updated>2013-11-11T12:24:39Z</updated>
		
		<summary type="html">&lt;p&gt;Rumata: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hey guys/girls, do we plan to distribute some of the work to be done here, or we just tackle random things?&lt;br /&gt;
I'm asking because I wouldn't want to work on something that someone else already started doing but didn't upload yet. --[[User:Rumata|Rumata]] ([[User talk:Rumata|talk]]) 05:20, 11 November 2013 (MST)&lt;/div&gt;</summary>
		<author><name>Rumata</name></author>	</entry>

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