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	<entry>
		<id>http://www.mushpedia.com/wiki/Communications</id>
		<title>Communications</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Communications"/>
				<updated>2014-08-14T20:35:01Z</updated>
		
		<summary type="html">&lt;p&gt;RedTiger: /* Rebel Bases */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}[[Image:Com.jpg|left]]  Communications with Sol provide rich and powerful bonuses.&lt;br /&gt;
&lt;br /&gt;
The {{equipment|Comms Center}} is located on the {{room|Bridge}} and accessible by everyone. Anyone may view the current progress and help establish the link to Sol, but everything else is reserved solely to the {{Title|Comms Officer}}, which makes this title a rather large responsibility. Even the {{Item|Hacker Kit}} cannnot override these restrictions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The {{equipment|Antenna}} in the {{room|Engine Room}} influences communications:&lt;br /&gt;
&lt;br /&gt;
* If it is down, all actions cost 1 {{AP}} more.&lt;br /&gt;
* If it is enhanced by the {{project|Spatial Wave Radar}}, the chances of making a connection with Sol are doubled.&lt;br /&gt;
&lt;br /&gt;
{{Info|All Communications work begins with establishing a connection.}} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Establish Contact ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Sensor.gif|left]]  Establishing contact with Sol is the prerequisite for everything else.&lt;br /&gt;
&lt;br /&gt;
This simple action can be performed by any member of the crew for 2 {{AP}} or 1 {{AP|IT}}, and should be attempted by everyone at the start of the ship (but only once everyone has joined).&lt;br /&gt;
The first time it succeeds, every already awoken crew member is granted +3 {{Morale}}. (NERON will announce: &amp;quot;Rebel networks: connection established… Health implication: team morale boost.&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
If the action fails, it will improve signal quality, which increases the chance of contact on the next attempt. {{bug|the action has been reported to succeed even with '''0%''' quality, even for a non-radio expert. This is, however, really rare.}}&lt;br /&gt;
&lt;br /&gt;
The signal starts at 0% at the beginning of the game. Each failed attempt increases the signal strength by 4% without boosts, by 6% in the presence of a {{Skill|Radio Expert}}, or by 8% if you ''are'' a Radio Expert. The stronger the signal strength, the more likely you will get a successful connection with Sol.&lt;br /&gt;
While the contact is established, this button is replaced by a &amp;quot;connection established&amp;quot; symbol.&lt;br /&gt;
&lt;br /&gt;
The signal may drop:&lt;br /&gt;
&lt;br /&gt;
* If you use the {{Item|Microwave}}.&lt;br /&gt;
* By random chance (low signal strength makes this more likely).&lt;br /&gt;
* By uncovering one of two bad Xyloph DB entries.&lt;br /&gt;
* If the communications panel is broken for any reason.&lt;br /&gt;
&lt;br /&gt;
== Upgrade NERON Version ==&lt;br /&gt;
&lt;br /&gt;
[[Image:neron_large.png|left]] The {{Title|Comms Officer}} is able to upgrade NERON's version. Each successful upgrade will complete a random [[NERON Projects|NERON Project]].&lt;br /&gt;
&lt;br /&gt;
Each participation costs 2 {{AP}} (or 1 {{AP|IT}} if they have the IT Expert skill) and will further the upgrade progress.&lt;br /&gt;
&lt;br /&gt;
(A connection to Sol is required to update.)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Each Participation contributes a random amount, with the maximum generally decreasing at higher version levels.&lt;br /&gt;
* The first upgrade can take as little as 2 Participations (50% each time), but uprgrades can also &amp;quot;fail&amp;quot; and yield only 1%.&lt;br /&gt;
* The project completed can only be one that has not previously appeared in the Nexus.&lt;br /&gt;
* If all projects have already been offered in the Heart of Neron, upgrading will do nothing&lt;br /&gt;
* The Version number starts at v1.00&lt;br /&gt;
** The Decimal place depicts the current update progress.&lt;br /&gt;
** If you complete more than 9 updates, the version number will change to v1.000, then v1.100 etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{note|It is recommended to complete 2-3 Neron Upgrades before decoding any Xyloph DB entries, as one of these progresses the Upgrade by 25%, which is worth a lot more {{AP}} on higher versions.}}&lt;br /&gt;
&lt;br /&gt;
== Xyloph Database ==&lt;br /&gt;
{|&lt;br /&gt;
|- &lt;br /&gt;
|[[Image:xyloph.png|left]][[Image:xyloph complete.png]]  &lt;br /&gt;
|Allows you to access information left at the home port of the Daedalus, or whatever is left of it...&amp;lt;br&amp;gt;'''Every time an entry is successfully decoded, a new advantage is unlocked (workshop plans, information on Mush, etc.).'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
2 {{AP}} or 1 {{AP|IT}} decodes one Xyloph DB entry at random.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100px&amp;quot;  | Name&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Nickname&amp;lt;/small&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effect&lt;br /&gt;
|- id = &amp;quot;Version&amp;quot;&lt;br /&gt;
| Access the Lost NERON Database&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Version&amp;lt;/small&amp;gt;&lt;br /&gt;
| Some of Janice's research findings from Xyloph-17 are added to NERON's memory.&amp;lt;br&amp;gt;'''Advances the NERON update progress by 25%'''&lt;br /&gt;
|- id=&amp;quot;Nothing&amp;quot;&lt;br /&gt;
| Corrupted Data&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Nothing&amp;lt;/small&amp;gt;&lt;br /&gt;
| There's nothing there... The data has been corrupted by a rhizomal virus.&amp;lt;br&amp;gt;'''Useless'''&lt;br /&gt;
|- id =&amp;quot;Magnetite&amp;quot;&lt;br /&gt;
| Wireless Infidelity&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Magnetite&amp;lt;/small&amp;gt;&lt;br /&gt;
| The connection is bad... really bad, no doubt due to the massive magnetite cloud you're currently crossing.&amp;lt;br&amp;gt;'''Causes com link failure and a significant decrease in signal quality.''' {{note|around 20% decrease}}&lt;br /&gt;
|- id =&amp;quot;Ghost Chun&amp;quot;&lt;br /&gt;
| Zhong Chun's Genome Codex&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Ghost Chun&amp;lt;/small&amp;gt;&lt;br /&gt;
| Zhong Chun is the only human who has proved immune to the Mush infection, and the analysis of her genome is the key to developing and anti-Mush vaccine as well as several other pieces of research.&amp;lt;br&amp;gt;'''Adds a &amp;quot;ghost&amp;quot; to Zhong Chun's laboratory interface which is the equivalent of her being there in person.'''&lt;br /&gt;
|- id = &amp;quot;Blueprints&amp;quot;&lt;br /&gt;
| Workshop Manuals&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Blueprints&amp;lt;/small&amp;gt;&lt;br /&gt;
| Here are multiple plans for basic tools aboard the Daedalus if we dismantle one or two surplus pieces of kit we should have enough materials to build them.&amp;lt;br&amp;gt;'''Tabulatrix prints 3x Plans'''&amp;lt;br&amp;gt; {{note|Exact blueprints vary.}}&lt;br /&gt;
|- id=&amp;quot;Kivanc&amp;quot;&lt;br /&gt;
| Contact established with Kivanç Terzi!&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Kivanc&amp;lt;/small&amp;gt;&lt;br /&gt;
| You have established contact with Kivanç Terzi, who united a large part of the rebellion in the Sol system. His help will be vital in decoding messages from rebel bases.&amp;lt;br&amp;gt;'''Gives a 100% bonus on decoding rebel base transmissions. Paola earns 8 {{glory}}'''&amp;lt;br&amp;gt;{{bug| Despite the ingame description, and this being Paola's personal objective, any acting Comms Officer will earn the glory.}}&lt;br /&gt;
|- id=&amp;quot;Ghost Sample&amp;quot;&lt;br /&gt;
| Contact made with Nils Carlsson!&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Ghost Sample&amp;lt;/small&amp;gt;&lt;br /&gt;
| You have re-established contact with Nils Carlsson, whose help with your lab research will be invaluable.&amp;lt;br&amp;gt;'''Communication with Nils will replace a Test Sample in the research module.'''&lt;br /&gt;
|- id=&amp;quot;List&amp;quot;&lt;br /&gt;
| Finola's Lost Research&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;List&amp;lt;/small&amp;gt;&lt;br /&gt;
| The anti-Mush research carried out by Finola was completed after the departure of the Daedalus. The findings were sent to the tabulatrix, and by reading them, you'll know the status of infection aboard the Daedalus from day 1!&amp;lt;br&amp;gt;'''Tabulatrix prints the current crew infection status report'''&amp;lt;br&amp;gt;{{note|While this can clear one or two crew members, it will often provide &amp;quot;insufficient&amp;quot; results.}}&amp;lt;br&amp;gt;{{bug|May also contain the names of the missing characters such as Chao, when Derek is present on the ship.}}&lt;br /&gt;
|- id=&amp;quot;Cook&amp;quot;&lt;br /&gt;
| Roger's Kitchenary 2830&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Cook&amp;lt;/small&amp;gt;&lt;br /&gt;
| You find a file containing dozens of recipes. Lots of recipes. Lots and lots of recipes.&amp;lt;br&amp;gt;'''Gives the impression of being an apprentice chef'''&amp;lt;br&amp;gt;{{note|Tabulatrix prints a {{Skill|Chef}} Mage Book at the bridge}}&lt;br /&gt;
|- id=&amp;quot;Snow&amp;quot;&lt;br /&gt;
| Blizzard Documentary...&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Snow&amp;lt;/small&amp;gt;&lt;br /&gt;
| Your screen is covered in greyish snow, it's giving you a headache, so you give up...&amp;lt;br&amp;gt;'''Causes com link failure.'''&lt;br /&gt;
|- id=&amp;quot;Mage Books&amp;quot;&lt;br /&gt;
| School Workbooks&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Mage Books&amp;lt;/small&amp;gt;&lt;br /&gt;
| You've managed to get your hands on the Teaching centre archive from Xyloph! This intellectual treasure should help you educate your dumbwitted crewmates.&amp;lt;br&amp;gt;'''Tabulatrix prints 2x Workbooks'''&amp;lt;br&amp;gt;{{note|{{item|Mage Books}} printed will vary}}&lt;br /&gt;
|- id=&amp;quot;Disk&amp;quot;&lt;br /&gt;
| Genome Data&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Disk&amp;lt;/small&amp;gt;&lt;br /&gt;
| This disk contains a wealth of information on the Mush genome collected by Ian Soulton just before the departure of the Daedalus.&amp;lt;br&amp;gt;'''Supplies the disk containing data on the Mush genome'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The DB entries appear in the comms panel in the following locations:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;105px&amp;quot; | '''&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;Nothing&amp;lt;/span&amp;gt;'''&lt;br /&gt;
| width=&amp;quot;105px&amp;quot; | '''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Snow&amp;lt;/span&amp;gt;'''&lt;br /&gt;
| width=&amp;quot;105px&amp;quot; | '''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Magnetite&amp;lt;/span&amp;gt;'''&lt;br /&gt;
| width=&amp;quot;105px&amp;quot; | '''&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;Disk&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
| '''&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;List&amp;lt;/span&amp;gt;'''&lt;br /&gt;
| '''&amp;lt;span style=&amp;quot;color:goldenrod&amp;quot;&amp;gt;Ghost Sample&amp;lt;/span&amp;gt;'''&lt;br /&gt;
| '''&amp;lt;span style=&amp;quot;color:indigo&amp;quot;&amp;gt;Version&amp;lt;/span&amp;gt;'''&lt;br /&gt;
| '''&amp;lt;span style=&amp;quot;color:indigo&amp;quot;&amp;gt;Kivanc&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
| '''&amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;Cookbook&amp;lt;/span&amp;gt;'''&lt;br /&gt;
| '''&amp;lt;span style=&amp;quot;color:grey&amp;quot;&amp;gt;Ghost Chun&amp;lt;/span&amp;gt;'''&lt;br /&gt;
| '''&amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;Mage Books&amp;lt;/span&amp;gt;'''&lt;br /&gt;
| '''&amp;lt;span style=&amp;quot;color:mediumblue&amp;quot;&amp;gt;Blueprints&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rebel Bases ==&lt;br /&gt;
&lt;br /&gt;
Decoding rebel base contacts can give various bonuses to the ship.&lt;br /&gt;
&lt;br /&gt;
Once per day, a rebel base will attempt to contact the Daedalus. This will happen randomly on any cycle - from 1 to 8 and will remain the same for the course of the ship. As long as contact with Sol has been established, NERON will announce when the rebel bases attempt to make contact.&lt;br /&gt;
&lt;br /&gt;
2 {{AP}} or 1 {{AP|IT}} makes progress toward decoding the rebel base signal. Once the signal is 100% decoded, it will provide the bonus to the ship. The amount of AP required will vary based on whether Kivanc has been contacted through the Xyloph DB and/or the {{Skill|Rebel}} skill.&lt;br /&gt;
&lt;br /&gt;
If the base is not fully decoded within a certain period of time, or if the Daedalus moves before the signal is decoded, the base will be lost forever and you will not receive that bonus.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;50px&amp;quot;  | Day&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;80px&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100px&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Bonus&lt;br /&gt;
|- id = &amp;quot;Day2&amp;quot;&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | [[Image:Base01.png]]&lt;br /&gt;
| '''WOLF'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Lost Children of Wolf&amp;lt;/small&amp;gt;&lt;br /&gt;
| The Lost Children of Wolf installed many antennae on Earth along with a broadcasting station in Mumbai. We will be able to broadcast the news of your odyssey on terrestrial radio. You are heroes.&lt;br /&gt;
* ''+ 8 {{glory}} for the whole crew.''&lt;br /&gt;
|- id = &amp;quot;Day3&amp;quot;&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | [[Image:Base02.png]]&lt;br /&gt;
| '''SIRIUS'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Message from the Black Mages of Sirius&amp;lt;/small&amp;gt;&lt;br /&gt;
| We thank you for all the Mush information you have brought to the table. In exchange, we have sent you the plans to the Shkunz molecule. By administering a homeopathic dose to your rations, you should be able to increase your crew's productivity.&lt;br /&gt;
* ''Rations give an extra 1 {{AP}}.''&lt;br /&gt;
|- id = &amp;quot;Day4&amp;quot;&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 4&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | [[Image:Base03.png]]&lt;br /&gt;
| '''CENTAURI'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Message from Centauri Lovers&amp;lt;/small&amp;gt;&lt;br /&gt;
| It was a pleasure to meet the heroes of the anti-Mush war. In our sector, the war to control the colonies is raging. We have sent you the plans for the PL80-Blaster, a powerful plasma cannon which should be handled with care, to facilitate your surface exploration expeditions. Fight to the end!&lt;br /&gt;
* ''Each Blaster gives 1 extra power point on expeditions.''&lt;br /&gt;
|- id = &amp;quot;Day5&amp;quot;&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 5&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | [[Image:Base04.png]]&lt;br /&gt;
| '''KALADAAN '''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Founders of Kaladaan&amp;lt;/small&amp;gt;&lt;br /&gt;
| Kaladaan here! We thank all members of the Daedalus for giving the hope of a promising future to the people of Sol. Since you left, the resistance has mobilized and we have already managed to infiltrate several Mush administrations. The Federation will soon be overthrown and we will retake control of Sol!&lt;br /&gt;
* ''Provides 6 {{Morale}} to all crew members.''&lt;br /&gt;
* ''{{bug|After being decoded, provides a message that crew received only 3 {{Morale}}.}}''&lt;br /&gt;
|- id = &amp;quot;Day6&amp;quot;&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 6&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | [[Image:Base05.png]]&lt;br /&gt;
| '''LUYTEN-CETI'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Message from Luyen-Ceti Shadows&amp;lt;/small&amp;gt;&lt;br /&gt;
| Our system is still in the grip of Mush. We must carry out our work with the utmost discretion which is why we have developed miniature comms systems implanted directly into our brains. Their plans have been forwarded to you. The Luyten-Ceti Shadows are watching over you.&lt;br /&gt;
* Crew receives status [[Image:thinklinked.png]] Brainsync and allows everyone to communicate without the use of Walkie Talkies or iTrackies. Does not replace the tracker functionality.&lt;br /&gt;
|- id = &amp;quot;Day7&amp;quot;&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 7&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | [[Image:Base06.png]]&lt;br /&gt;
| '''CYGNI'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Auroras of Cygni&amp;lt;/small&amp;gt;&lt;br /&gt;
| Message from Auroras of Cygni&amp;lt;br&amp;gt;&lt;br /&gt;
We salute the crew of the Daedalus. 61 Cygni was explored during your voyage. The Federation is unaware that the majority of our information came from human sources. We are simulating the transmission of regular information using an adapted Pheromodem. By circumventing the Mush surveillance using this system we are preparing the rebel counter attack, Plans for our SP2SP-230 missile have been transferred to NERON.&amp;lt;br&amp;gt;&lt;br /&gt;
* Patrol ships' damage is increased by one point&lt;br /&gt;
* Provides 3 {{Morale}} for all crew members.  	{{Confirm|Morale gain still bugged sometimes?}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Generally, the bases from days 3, 5 and 7 are considered worthwhile, while the others are optional at best. Many people also consider day 6 (brainsync) to be a worthwhile base to decode, especially on ships with many non-gold players. &lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]] [[Category:Paola]]&lt;/div&gt;</summary>
		<author><name>RedTiger</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Talk:Job_overview</id>
		<title>Talk:Job overview</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Talk:Job_overview"/>
				<updated>2014-07-05T17:41:55Z</updated>
		
		<summary type="html">&lt;p&gt;RedTiger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Can we start explaining what the skills do so new players aren't confused? - {{RedTiger|RedTiger}} &amp;lt;&amp;lt;--- Why isn't it working?&lt;br /&gt;
&lt;br /&gt;
No in my opinion - all skills are links to the pages of full description, it's not necessary to copy-paste them here, the page already looks very heavy&lt;br /&gt;
&lt;br /&gt;
And also - let's use discussion page for discussion.... [[User:Kyubey|Kyubey]] ([[User talk:Kyubey|talk]]) 10:48, 5 July 2014 (MDT)&lt;/div&gt;</summary>
		<author><name>RedTiger</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Job_overview</id>
		<title>Job overview</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Job_overview"/>
				<updated>2014-07-05T17:38:03Z</updated>
		
		<summary type="html">&lt;p&gt;RedTiger: /* Specialist duties */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{warning| This page is in progress. The goal is to give a simple overview of every type of job on the ship. This page is designed to answer questions such as &amp;quot;What I should do?&amp;quot;, &amp;quot;What skills do my team expect me to take?&amp;quot;, &amp;quot;How difficult is to learn my job properly?&amp;quot;, and &amp;quot;How much time and communication does it take?&amp;quot;. The rating in each category is completely subjective, so feel free to discuss in the talk page or at http://twd.io/e/fH1u0w . Edit as needed. )}}&lt;br /&gt;
&lt;br /&gt;
This page contains short overviews of most duties on the ship. You can see what characters are expected to do different roles, what skills they need for those duties, so you can choose a role for yourself. Pay attention to job difficulty, how much communication with team it requires and how active you should be to be the most effective. &lt;br /&gt;
&lt;br /&gt;
{{note|The priorities given on this page assume everything is running fine on your ship. Emergencies and requests for assistance can drastically alter the time, skill, and communication requirements.}}&lt;br /&gt;
&lt;br /&gt;
==Specialist duties==&lt;br /&gt;
These roles require a specific skill or title to be the most effective (or in some cases, to even have access!). If you take a character with the skill for one of these jobs, you will be expected to focus on it. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Astrophysics]]===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Planet.png|class=icon-margin|Icon]] General criterias [[Image:Planet.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Low&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill|Astrophysicist}} &lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|IT Expert}} &lt;br /&gt;
&lt;br /&gt;
Your job is to find planets to explore. There are two steps - first you must locate a planet to scan, then you must analyze it. Report on what you've found and decide if it is worth the fuel it costs and the risks it may pose. If your team likes the look of it, you must wait for them to get organized, travel to the planet, explore it, and move away again before you can look for the next; any scanned planet will be lost after the ship moves, no matter which direction or how far you go. If a planet is undesirable, whether because it is too risky or doesn't have enough of the right resources, delete it and start on another. Visiting planets will provide many resources for your crew - oxygen, fuel, food, and alien artifacts - and is important to the survival of a long-lasting ship. Planet scanning is done on the bridge, and requires you to be clean.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
Know your zones - what resources can you get from each? Which ones are dangerous enough to immediately scrap the planet? How much risk will an exploration team face, and what items should they bring along to help? You also have to keep an eye on ship resources; know how much longer the oxygen will last before people start dying and when it's time to make a food or fuel run, so you can be looking for the resources your crew needs. Remember that once you are in orbit, people can view the zones for themselves - if you made poor judgments, you might face the consequences.&lt;br /&gt;
&lt;br /&gt;
'''Required communication - Medium'''&lt;br /&gt;
&lt;br /&gt;
You'll be expected to report your progress frequently, and to deliver a full analysis of a planet on demand - how much fuel it takes to get there and what direction to go, what to expect and what you'll get out of it.&lt;br /&gt;
&lt;br /&gt;
{{note|If multiple people are scanning planets, a much greater level of communication is required. You cannot see or scan the planets your teammates are working on, so it's important to tell each other what you are finding. Don't waste a bunch of AP when somebody else has found a good planet, because it will be lost when you move.}}&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low''' &lt;br /&gt;
&lt;br /&gt;
Fully scanning a planet takes a lot of AP, especially if it has a lot of zones. If the ship has to move for any reason, all planets are lost, as is the progress put into them. The best way to avoid wasted AP is to wait until your bar is full, then spend it all at once to scan a planet or two as completely as possible. You can log in once or twice a day to do this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Expected Astrophysicists'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Frieda_icon.png|class=icon-margin|Icon]] [[#Frieda Bergmann|Frieda Bergmann]] - has {{Skill|Astrophysicist}} skill at level 1 and is often the only Astrophysicist on board. Her {{Skill|IT Expert}} skill, unlocked at level 4, can boost her efficiency by saving her some AP.&lt;br /&gt;
&lt;br /&gt;
'''Additional Astrophysicists'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Kuan_Ti_icon.png|class=icon-margin|Icon]] [[#Lai Kuan Ti|Lai Kuan Ti]] - has {{Skill|Astrophysicist}} skill at level 3. His main focus is NERON Projects and {{Skill|Technician}} work, but if the need is great, those can wait. He is often a backup in case {{Character|Frieda}} is inactive or dead.&lt;br /&gt;
&lt;br /&gt;
[[Image:Gioele_icon.png|class=icon-margin|Icon]] [[#Gioele Rinaldo|Gioele Rinaldo]] - has {{Skill|Astrophysicist}} skill at level 4. This matches well with the {{Skill|Caffeine Junkie}} skill - pull the {{Item|Coffee}} from the machine for a few cycles and drink it all at once. Remember to use the apron!&lt;br /&gt;
&lt;br /&gt;
[[Image:Book_icon.png|class=icon-margin|Icon]] [[#Mage Book|Mage Book]] - Anyone can scan for planets, but having the {{Skill|Astrophysicist}} skill lets you analyze more zones at once and saves you action points. If you were chosen to read this book, you probably should dedicate yourself to this task if you don't have an important one already.&lt;br /&gt;
&lt;br /&gt;
'''Important tips'''&lt;br /&gt;
&lt;br /&gt;
It is often a good idea to keep a planet with O2 with insta-kill zones for when the ship is critically low on oxygen. It is also highly recommended to delete planets with these zones: Mankarogs, Seismic activity, Volcanoes, the reason for this is that there is a chance a crew member can die there and the risk is usually not worth the reward.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Gardening]]===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Pa garden.png|class=icon-margin|Icon]] General criterias [[Image:Pa garden.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Easy&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Zero&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Low&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill|Botanist}}&lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|Green Thumb}}&lt;br /&gt;
&lt;br /&gt;
Job of a gardener is to keep plants on the ship fine and healthy. Every day he/she waters, cures his trees, plant new fruits if needed. Also {{Skill|Botanist}} are welcome to join expedition team to get more alien fruits from planets. In this job generalists do not have any penalties, a person with {{Skill|Botanist}} skill just have 2-4 free points per day. If your ship does not have a {{Skill|Botanist}} you can just select any crew member to do it.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Easy'''&lt;br /&gt;
&lt;br /&gt;
Reading few tips from the main article is enough.&lt;br /&gt;
&lt;br /&gt;
'''Required Communication - Zero'''&lt;br /&gt;
&lt;br /&gt;
You really don't need any help from your team, you can easily do the work alone. &lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low''' &lt;br /&gt;
&lt;br /&gt;
You will need to check plants once a day. If you can - do it on C8. If you cannot - do it earlier but ask somebody to check on C8 as well. On first days try also be active on C1 to plant new fruits as soon as possible.&lt;br /&gt;
&lt;br /&gt;
'''Expected gardeners'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Ian_icon.png|class=icon-margin|Icon]] [[#Ian Soulton|Ian Soulton]] - has {{Skill|Botanist}} skill at level 1 and is often expected to do most of the work himself, on level 4 Ian can add {{Skill|Green Thumb}} skill to have more plants and make them mature faster.&lt;br /&gt;
&lt;br /&gt;
'''Additional gardeners'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Hua_icon.png|class=icon-margin|Icon]] [[#Jiang Hua|Jiang Hua]] - has {{Skill|Botanist}} skill at level 2. Hua is expected to be pilot, so if you are {{Bronze}} - then leave the work for Ian. If you can take both {{Skill|Pilot}} and {{Skill|Botanist}} you are still expected to focus on piloting, but you can help with your free points.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Morale===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Morale}} General criterias {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Zero to Easy&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Zero to Medium &lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Zero to Medium&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill|Mankind's only hope}} {{Skill|Shrink}} {{Skill|Confident}} {{Skill|Leader}}&lt;br /&gt;
&lt;br /&gt;
Keeping everyone's morale high is important for every ship. If morale reaches 0, the character does a suicide on next cycle change! As mushes have multiple ways to lower your morale instantly, high morale will make crew member less vulnerable to possible {{Skill|Demoralize}} attacks. Having low morale also has a few more disadvantages. Every skill listed here slows the morale lose or give different ways to restore it. There are other ways to restore morale, but they need more ap to be used, or require limited resourses, or require a lot of communication, or put crew member on additional risk to become mushes - having at least some active players with these skills make life on the ship much easier.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Zero to Easy'''&lt;br /&gt;
&lt;br /&gt;
Skills are different. You should check the description of each skill to see how it works, but using all of them is easy.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Zero to Medium'''&lt;br /&gt;
&lt;br /&gt;
You don't need any communication with Mankind's only hope or Confident. {{Skill|Shrink}}s and {{Skill|Leader}}s need to comfort people, who asked for that. The most difficult is to use Leader - you will need to make speeches in rooms with lots of people or better - tell others when and where you are going to do speeches, so everyone can come. &lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Zero to Medium''' &lt;br /&gt;
&lt;br /&gt;
If you have &amp;quot;passive&amp;quot; skills - With {{Skill|Mankind's Only Hope}} or {{Skill|Confident}} it will be ok if you become idle. {{Skill|Shrink}}s and {{Skill|Leader}}s should check the game at least few times a day to provide their help in emergencies.&lt;br /&gt;
&lt;br /&gt;
'''Expected Morale Boosters'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Janice_icon.png|class=icon-margin|Icon]] [[#Janice Kent|Janice Kent]] - has {{Skill|Shrink}} at level 1, the best skill to keep morale high, any Janice player should take it.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chun_icon.png|class=icon-margin|Icon]] [[#Zhong Chun|Zhong Chun]] - has {{Skill|Mankind's Only Hope}} at level 1, without this skill morale will drop very fast, every Chun is expected to take it.&lt;br /&gt;
&lt;br /&gt;
'''Additional Morale Boosters'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Jin Su_icon.png|class=icon-margin|Icon]] [[#Kim Jin Su|Kim Jin Su]] - has {{Skill|Leader}} at level 1, if your team already has Chun and Janice with proper skills in calm situation, it is not very important. But if any of them is idle or dead or if you are afraid of mush assasinion, you can take it over Pilot to provide some backup.&lt;br /&gt;
&lt;br /&gt;
[[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]] - has {{Skill|Confident}} at level 4, as Andie has a lot of important skills on lower levels only gold Andie with level 4 will probably take it. &lt;br /&gt;
&lt;br /&gt;
{{Item|Banana}} - The ship starts with 2 mature plants of these and 2 {{Item|Banana}}'s which give a +1 {{Morale}} boost, often used in the very early days so that {{Character|Ian}} can plant them. Alien Fruit found on expeditions can also have some {{Morale}} Morale benefits but they can often come with drawbacks like psychological illnesses and diseases, so it is always advised that a botanist checks their effects before eating them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Mush Hunting===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Mush icon.png|class=icon-margin|Icon]] General criterias [[Image:Mush icon.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Difficult&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| High&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill|Tracker}}&lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|Observant}} {{Skill|Shooter}} {{Skill|Solid}} {{Skill|Sprinter}} {{Skill|Wrestler}}&lt;br /&gt;
&lt;br /&gt;
Mushes are the main threat on board of Daedalus and as they are real players, they can act any way they want. There are lots of good mush tactics - they can try to fix PILGRED reactor themselves to return to Sol, they can stay hidden and make humans repair the reactor for them. They can try to assassinate critical crew members or try to infect a lot of humans. They can sabotage items like O2 tanks, making humans die from lack of oxygen or just lie about planets they find in astroterminal, so humans will not be able to restore their resources. And these were just few examples, there are much more ways to destroy or manipulate ship and crew.&lt;br /&gt;
Good mush hunter should know all those tactics, he should know how to discover those mush activities and should be ready for everything. &lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - High'''&lt;br /&gt;
&lt;br /&gt;
Mush hunter should understand when the crew is most vulnerable to prevent sertain mush actions. He should know most of game mechanics, understand why people can be wounded or dirty, why they do certain actions and passing certain rooms. He should know all mush skills and how they work. Also it's important to know every job on the ship, to understand if anyone is not working as expected. &lt;br /&gt;
&lt;br /&gt;
'''Required Communication - High'''&lt;br /&gt;
&lt;br /&gt;
While you can catch and eliminate mush yourself sometimes, most of investigations need cooperation of several people. Tell others about strange actions and movements, keep an eye on important items, discuss who are your suspects and what actions you should take. Note, that communication is also the strong weapon in the hands of mushes - then accuse humans for being mushes, if they do mistakes. They can lie about what actually happened to cover their actions. &lt;br /&gt;
&lt;br /&gt;
'''Activity Level- High''' &lt;br /&gt;
&lt;br /&gt;
Mush can strike any time. Sometimes their plans are very patient and long, other ruin the ship in one cycle. If you are active - you have better chances to discover mush activity just after it was done and you have better chance to eliminate mush before he can act. It's important to pay more attention while expeditions are in progress and the day change. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Expected Mush Hunters'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Eleesha_icon.png|class=icon-margin|Icon]] [[#Eleesha Williams|Eleesha Williams]] - has {{Skill|Tracker}} at level 1. This allows Eleesha to see the direction that people entered and left a room in. For example it would say &amp;quot;Gioele entered the room from the Rear Corridor&amp;quot;. This skill is required for printing the list which is a list which contains 1 confirmed Alpha Mush (Starting mush) and {{Skill|Tracker}} cannot be learned from a [[Mage Book]]. Eleesha also gets {{Skill|Observant}}, which has a 25% chance of revealing {{Privacy|Covert}} actions in the room she's in, as if she was a camera and allows her to search rooms for no {{AP}} AP cost.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chun_icon.png|class=icon-margin|Icon]] [[#Zhong Chun|Zhong Chun]] - Chun does not have skills that provide a bonus to the hunt, but her Immune trait means she is the only person on the ship everyone can trust to not be a Mush. Eleesha may do the bulk of collecting the evidence, but it is usually Chun who leads the hunt. Her {{Skill|Premonition}} can be used if somebody is caught in a suspicious place, but it is usually not recommended as it only reveals one action at the cost of a precious morale point.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chao_icon.png|class=icon-margin|Icon]] [[#Wang Chao|Wang Chao]] - Most of Chao's skills are tailored to combat, essential for eliminating the Mush once they are found. Additionally, his level 4 skill {{Skill|Torturer}} reveals the last actions of a crew member according to how much health they have missing. Even if they don't reveal anything incriminating, it can be useful for telling the difference between random injuries and damage from taking a shower.&lt;br /&gt;
&lt;br /&gt;
'''Additional Mush Hunters'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Derek_icon.png|class=icon-margin|Icon]] [[#Derek Hogan|Derek Hogan]] - While still useful, {{Character|Derek}}'s skill set is better for killing the Mush once they are found and taking care of general needs around the ship. {{Skill|Wrestler}} is particularly useful as it increases your hand-to-hand attacks damage by +2 {{HP}} damage, meaning a minimum of 3 {{HP}} of damage per successful hit so it is useful when taking down a confirmed Mush.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ian_icon.png|class=icon-margin|Icon]] [[#Ian Soulton|Ian Soulton]] - The Pacifist trait can be used to make important characters harder to assassinate. Ian also learns {{Skill|Mycologist}} at level 3, which allows him to use the {{Item|Medikit}} to heal crew members while also removing 1 Mush Spore. Helps in combined use with the Mycoscanner to see whether a crew member has been infected or not.&lt;br /&gt;
&lt;br /&gt;
[[Image:Janice_icon.png|class=icon-margin|Icon]] [[#Janice Kent|Janice Kent]] - Her {{Skill|Shrink}} allows psychological conditions to be cured with a public log. Since Mush can not develop disorders or diseases, it allows her to confirm that somebody is human - or at least was when they caught it!&lt;br /&gt;
&lt;br /&gt;
[[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]] - While {{Character|Andie}} is usually engaged in either Piloting or Researching, the level 4 skill {{Skill|Confident}} can reveal suspicious actions. It allows the crew to &amp;quot;Confide&amp;quot; with him/her and they gain +2 {{Morale}} morale while revealing a number of actions depending on {{Character|Andie}}'s morale hms/herself. {{Skill|Devoted}} and {{Skill|Expert}} can also be put to good use when it's time for the kill.&lt;br /&gt;
&lt;br /&gt;
[[Image:Book_icon.png|class=icon-margin|Icon]] [[#Mage Book|Mage Book]] - Any characters who have or gain {{Skill|Sprinter}} can help with the investigation by following movements in room logs with less wasted AP. Those with {{Skill|Shooter}} or {{Skill|Wrestler}} will be needed when it's time to finish the Mush.&lt;br /&gt;
&lt;br /&gt;
{{note|But don't forget - to make ship safe from mushes, everyone should stay vigilant. Don't only relay on specialists like Eleesha and Chao, and don't blindly trust everything they say - they can also be mushes. Report about suspecious activity, discuss actions you saw, make privite chat with Chun and maybe other trusted humans if needed.}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[NERON Projects]]===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Neron.png|class=icon-margin|Icon]] General criterias [[Image:Neron.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Low or Medium&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Work on NERON core gets benefits from different skills. Some skills allow you to work longer, some skills give bonuses in efficiency. But every skill give you bonus in efficiency only to several projects, not all of them. For example, while you need Technician to finish Plasma shield, he is useless in making Blaster Gun.&lt;br /&gt;
&lt;br /&gt;
'''Skills that give free actions''' - {{Skill|Designer}} {{Skill|IT Expert}}&lt;br /&gt;
&lt;br /&gt;
'''Main skill that give bonus efficiency''' - {{Skill|Technician}} {{Skill|Physicist}} {{Skill|Pilot}}&lt;br /&gt;
&lt;br /&gt;
{{note|There are a lot of other skills - each of them give bonuses to few NERON projects, you can check main article for details}}&lt;br /&gt;
&lt;br /&gt;
Finishing projects in nexus give different benefits for whole ship, but effects are different for every project. You should always discuss what projects your team wants most of all, as you cannot take everything - you need to take one project from three, and the other two will be lost.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Easy or Medium'''&lt;br /&gt;
&lt;br /&gt;
The work on projects itself is easy. You should come to nexus, access NERON core and participate in selected project. Most of ships discuss the project selection together and to take part in this discussion you need to know benefits of every project yourself to select the best one. &lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Medium'''&lt;br /&gt;
&lt;br /&gt;
As it was said before, you need to discuss what project to work on (or at least read what the others have selected). Working alone on projects is very inefficient (even if you have proper skills); you will need at least one person to work with you. See [[Relaying]] for more details.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low or Medium''' &lt;br /&gt;
&lt;br /&gt;
With good communication, you can set a specific time to relay back and forth with another crewmate, then spend the rest of the day regaining all the energy you spent.&lt;br /&gt;
If you don't have a partner, you will need to rely on the rest of the crew for your relays, so you'll need to check in more often to see if progress has been made.&lt;br /&gt;
&lt;br /&gt;
'''Expected Project Workers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Kuan_Ti_icon.png|class=icon-margin|Icon]] [[#Lai Kuan Ti|Lai Kuan Ti]] - has Designer on level 1, Technician on level 3 and Astrophysicist on level 4&lt;br /&gt;
&lt;br /&gt;
[[Image:Raluca_icon.png|class=icon-margin|Icon]] [[#Raluca Tomescu|Raluca Tomescu]] - has Physicist on level 1, Technician on level 3, Designer on level 5&lt;br /&gt;
&lt;br /&gt;
[[Image:Terrence_icon.png|class=icon-margin|Icon]] [[#Terrence Archer|Terrence Archer]] - has Robotics Expert on level 1, Technician on level 2, Pilot of level 3&lt;br /&gt;
&lt;br /&gt;
Actually it is difficult to separate &amp;quot;main&amp;quot; and &amp;quot;secondary&amp;quot; workers in nexus, it can be very situational, depending on the ship.&lt;br /&gt;
&lt;br /&gt;
'''Additional Project Workers'''&lt;br /&gt;
&lt;br /&gt;
Quite everyone on the ship can help in nexus. Pilots can help with projects, where Pilot skill gives benefits, same for Botanists or Firefighters. Actually, it is good place to help your team, when you don't know what else to do for any character.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[PILGRED]] reactor repairs===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Pa pilgred.png|class=icon-margin|Icon]] General criterias [[Image:Pa pilgred.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Easy&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Low&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Low&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill| Physicist}} {{Skill|Technician}} &lt;br /&gt;
&lt;br /&gt;
Main drive of your ship is damaged at the beginning of the game. Humans need to repair PILGRED to get any victory outcome - either to return to Sol, or go to New Eden. Also finishing PILGRED powers up coffee machine, giving you 8 cups of coffee every day instead of just 1. But mush agents can use working PILGRED for their victory as well - it's very dangerous to repair it before all mushes are killed. &lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Easy'''&lt;br /&gt;
&lt;br /&gt;
All you need to do to repair PILGRED - go to engine room and press &amp;quot;Participate&amp;quot;. If you have Physicist or/and Technician skills, you have much more efficiency. Don't forget about [[Relaying]]&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Low'''&lt;br /&gt;
&lt;br /&gt;
While you need at least one human to help with [[Relaying]], mush less communication then in Research or Projects is requested. Just tell others you need a reset and you can rest for quite a whole day, waiting for it.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low''' &lt;br /&gt;
&lt;br /&gt;
If you work only on PILGRED, you need to come just few times a day to spend action points. But humans with Physicist or/and Technician skills are often expected to help with NERON projects as well - check that section as well if you take one of characters, listed below.&lt;br /&gt;
&lt;br /&gt;
'''Expected PILGRED workers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Raluca_icon.png|class=icon-margin|Icon]] [[#Raluca Tomescu|Raluca Tomescu]] - has Physicist on level 1, has Technician on lvl 3, if she can take both skills - she get double bonus.  &lt;br /&gt;
&lt;br /&gt;
'''Additional PILGRED workers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Terrence_icon.png|class=icon-margin|Icon]] [[#Terrence Archer|Terrence Archer]] - any person who has unlocked Technician skill can do this work. Terrence is just one example, as he gets Technician skill easier - on just level 2&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Piloting]]===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Pilot small.png|class=icon-margin|Icon]] General criterias [[Image:Pilot small.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Easy&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Low&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Main skill''' - {{Skill|Pilot}}&lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|Shooter}} {{Skill|Devotion}} {{Skill|Creative}} {{Skill|Expert}}&lt;br /&gt;
&lt;br /&gt;
Pilots have three duties on the ship - they use patrol ships to kill enemy hunters, they use the Pasiphae to collect loot from defeated ships and join the exploration team with the Icarus. Characters without the Pilot skill have major penalties while piloting (default BIOS settings forbid them from even taking off), and turrets are not efficient in defeating enemies. That's why pilots are essential for Daedalus safety. Piloting can be done while dirty, so eating for AP is less of a hassle.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Easy'''&lt;br /&gt;
&lt;br /&gt;
There are only a few things you need to know to do this job. Reading the main article will be enough.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Low'''&lt;br /&gt;
&lt;br /&gt;
In most situations, you should kill hunters when you see them. Collect loot if all hunters are killed and you have action points. If you are launching the Icarus for an expedition, make sure everyone is ready first; otherwise you could leave critical people or equipment behind. If BIOS Pilot Lock is off, you don't even have to launch it yourself; just being present is enough to ensure a safe landing.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Medium''' &lt;br /&gt;
&lt;br /&gt;
New Hunters can come at every cycle change, and in some cases it is critical to take them out before they start shooting. At the same time, Piloting is a very demanding job in terms of AP, and once you have spent yours, you can be offline for several cycles while you regain energy. Taking off with less than 8 AP is considered wasteful, as it only allows you a few shots.&lt;br /&gt;
&lt;br /&gt;
'''Expected Pilots'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Hua_icon.png|class=icon-margin|Icon]] [[#Jiang Hua|Jiang Hua]] - has {{Skill|Pilot}} at level 1. Her other skills, namely {{Skill|Botanist}} and {{Skill|Survivalist}}, make her an ideal choice for an expedition team's pilot.&lt;br /&gt;
&lt;br /&gt;
[[Image:Roland_icon.png|class=icon-margin|Icon]] [[#Roland Zuccali|Roland Zuccali]] - has {{Skill|Pilot}} skill at level 2. The addition of the {{Skill|Shooter}} skill at level 3 gives him more shots per day, allowing him to clear the hunters by himself at need.&lt;br /&gt;
&lt;br /&gt;
'''Additional Pilots'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Jin Su_icon.png|class=icon-margin|Icon]] [[#Kim Jin Su|Kim Jin Su]] - has {{Skill|Pilot}} skill at level 2, but his role as Commander often requires him to save action points for moving the ship and giving missions. The {{Skill|Leader}} skill is also important for keeping morale up, especially if Janice is dead.&lt;br /&gt;
&lt;br /&gt;
[[Image:Terrence_icon.png|class=icon-margin|Icon]] [[#Terrence Archer|Terrence Archer]] - has {{Skill|Pilot}} skill at level 3, but his level 2 {{Skill|Technician}} skill is often critical. He often has to use action points or {{AP|Repair}} Technician points on emergency repairs, and if nobody else is on moving around the ship can be very AP expensive.&lt;br /&gt;
&lt;br /&gt;
[[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]] - has {{Skill|Pilot}} at level 1, but the level 3 {{skill|Polyvalent}} is preferred. Andie replaces Finola, the head researcher, and the job requires almost all of his/her AP.&lt;br /&gt;
&lt;br /&gt;
[[Image:Frieda_icon.png|class=icon-margin|Icon]] [[#Frieda Bergmann|Frieda Bergmann]] - has {{Skill|Pilot}} skill at level 2, but her job as a {{Skill|Astrophysicist}} demands all the action points she can save. On most ships, it is not recommended that she take on Piloting duties, but she can serve as a backup pilot in case of emergency.&lt;br /&gt;
&lt;br /&gt;
[[Image:Book_icon.png|class=icon-margin|Icon]] [[#Mage Book|Mage Book]] - Pilot skill books should be guarded carefully because they open up new opportunities for Mush and griefers. Giving this to somebody with the {{Skill|Shooter}} skill is worthwhile.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Research]]===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Microsc.png|class=icon-margin|Icon]] General criterias [[Image:Microsc.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Low or Medium&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill|Biologist}} {{Skill|Medic}} {{Skill|Polyvalent}}&lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|IT Expert}} {{Skill|Devotion}}&lt;br /&gt;
&lt;br /&gt;
Research is carried out at the console in the laboratory. Each project has different requirements to be available for research, and each offers benefits to the ship - many aid your crew in resisting and finding the Mush, but not all of them. Anyone who is clean can work in the lab, but the listed skills boost your efficiency. Most ships have one or two crew members specializing in research and depend on the rest of the crew for relays - see the Generalist section on research.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
Knowing what to research, when, can be critical to the success of your ship. All anti-Mush research is useful and desirable to humans, but your unique situation may make certain projects more or less important. It's better to focus on one or two projects and see them to completion than to work on many projects that will take longer to complete when your AP is so spread out.&lt;br /&gt;
&lt;br /&gt;
'''Required Communication - Medium'''&lt;br /&gt;
&lt;br /&gt;
Working alone on research is very inefficient; you will need at least one person to work with you. See [[Relaying]] for more details. You also need to be aware of the Mush situation so you can be working on the most useful projects.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level- Low or Medium''' &lt;br /&gt;
&lt;br /&gt;
With good communication, you can set a specific time to relay back and forth with another crewmate, then spend the rest of the day regaining all the energy you spent.&lt;br /&gt;
If you don't have a partner, you will need to rely on the rest of the crew for your relays, so you'll need to check in more often to see if progress has been made.&lt;br /&gt;
&lt;br /&gt;
'''Expected Researchers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]] - has {{Skill|Polyvalent}} skill at level 3. Researcher Andie is highly preferred to Pilot Andie, as he/she &amp;quot;replaces&amp;quot; Finola, the dedicated researcher. Additionally, the {{Skill|Biologist}}, {{Skill|Botanist}}, and {{Skill|Diplomat}} skills are either only available to a few characters or require high experience levels to unlock.&lt;br /&gt;
&lt;br /&gt;
[[Image:Finola_icon.png|class=icon-margin|Icon]] [[#Finola Keegan|Finola Keegan]] - has Biologist skill at level 1 and Medic skill at level 2. Taking both skills will give her a double bonus to efficiency, and her Germaphobe trait makes her less than ideal for other tasks around the ship. If you are bronze and can only take one, Medic will also allow you to deal with injuries and to perform surgeries on characters that can't move.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chun_icon.png|class=icon-margin|Icon]] [[#Zhong Chun|Zhong Chun]] - While she does not have any skills to boost her efficiency, most of the anti-Mush research requires her to be present. She is also the only one who can sleep safely in an unsecured Medlab, so she is expected to provide most of the relays for those with the proper skills.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ian_icon.png|class=icon-margin|Icon]] [[#Ian Soulton|Ian Soulton]] - has Biologist skill at level 2. While Botanist usually takes priority for bronze players, he can and should still relay research when he has AP to spare - especially at the beginning of a ship when most of the plants are young and important anti-Mush research is being pushed.&lt;br /&gt;
&lt;br /&gt;
'''Additional Researchers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Janice_icon.png|class=icon-margin|Icon]] [[#Janice Kent|Janice Kent]] - While not a primary researcher, her flexible IT points are well spent helping out with early research projects and the later, difficult ones. Use of her points doesn't cut into her low action point budget and she occasionally needs to visit the lab for morale-giving bananas anyway.&lt;br /&gt;
&lt;br /&gt;
[[Image:Eleesha_icon.png|class=icon-margin|Icon]] [[#Eleesha Williams|Eleesha Williams]] - Most of her duties involve keeping track of suspicious activity, but her travel around the ship gets her near the lab often. Higher level Eleesha players can have {{Skill|IT Expert}}, and her flexible IT points can easily be spent in the lab while she passes through.&lt;br /&gt;
&lt;br /&gt;
[[Image:Raluca_icon.png|class=icon-margin|Icon]] [[#Raluca Tomescu|Raluca Tomescu]] - Raluca usually stays at the back of the ship and most of her tasks can get her dirty. But {{Skill|Genius}}, her level 4 skill, allows her to instantly finish the next project, research, or repair she tries after activating it. It is not uncommon for this skill to be spent to instantly complete the Retro-Fungal Serum to cure an exposed Mush.&lt;br /&gt;
&lt;br /&gt;
[[Image:Book_icon.png|class=icon-margin|Icon]] [[#Mage Book|Mage Book]] - A Medic or Biologist skill book gives you that efficiency boost to research. Usually it should go to Chun or Ian, since they're always in the Lab anyway, but a Generalist could pick this up if important crew members are inactive or dead.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==[[Titles]]==&lt;br /&gt;
Holding a title gives you responsibilities above and beyond any skills you have, Titles give you exclusive access to certain consoles and actions aboard the ship. See [[Titles]] if you want a more in-depth description and for the order in which crew members are chosen for particular titles.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Commander===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Title_01.png|class=icon-margin|Icon]] General criterias [[Image:Title_01.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| High&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Commander of the ship is the one responsible for moving the Daedalus. You also can spend one action point to give one of your crew a mission. Both can be done while dirty, at need.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
The job itself isn't terribly difficult, but you should know what you're getting into. Incompetent Commanders are often killed to let the title pass on to somebody more experienced or active - it's for the good of the ship. Knowing where you need to be and how many action points are required are crucial to doing well.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - High'''&lt;br /&gt;
&lt;br /&gt;
Your major role is to move the ship. Be active in chat so you know if the Pilots are able to take care of the Hunters or if you should move to escape them, and be aware of the progress of planet scans. You can't send the ship anywhere if fuel isn't loaded, so you'll need to make sure that it is and how much is needed. You'll also need to know what is going on so you can give the day's mission to whoever needs it most. Lastly, you'll need to know if anybody is out in a patrol ship - leaving somebody behind kills them, and if that character has important enough skills, it could doom your ship.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - High''' &lt;br /&gt;
&lt;br /&gt;
You might be required at any time to move the ship, so check in as often as possible. You will also be required to go on expeditions for the same reason the Hacker Kit is secured: so you can't leave the explorers behind to die. Be sure to warn trusted crewmates when you won't be on for a while, so they can attempt to hack the command terminal if needed; this is not recommended, as it can be very expensive in terms of action points, but it's better than dying.&lt;br /&gt;
&lt;br /&gt;
'''Expected commander'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Jin Su_icon.png|class=icon-margin|Icon]] [[#Kim Jin Su|Kim Jin Su]] is the ship commander from the beginning, if you take him - you should be ready for all responsibility&lt;br /&gt;
&lt;br /&gt;
Keep also in mind, that if you take character, who follows Jin Su in the chain of command - [[Image:Chao_icon.png|class=icon-margin|Icon]] [[#Wang Chao|Wang Chao]] , [[Image:Gioele_icon.png|class=icon-margin|Icon]] [[#Gioele Rinaldo|Gioele Rinaldo]] you can expect to do this duty, if anything happends to Jin Su. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Communications Officer ===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Title_03.png|class=icon-margin|Icon]] General criterias [[Image:Title_03.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Low to Medium&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Communications Officer is responsible for all actions that happen from the Comms Terminal on the Bridge. This includes decoding Rebel Base signals, decoding Xyloph, updating Neron, and making trades with Merchant ships. Everything but trading requires that you be clean.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
Reading the detailed page is usually enough to understand HOW to do your job. The difficulty is knowing what part of Comms you should be working on and when. Know what cycle the Rebel Base message comes in and save AP for those; know which Bases are the most important to decode and which can be skipped for more important things. You are also the only one who can work on these, so you have to know how to budget your action points.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Medium'''&lt;br /&gt;
&lt;br /&gt;
Much of your work is solo work on the Bridge. Being so isolated can leave you vulnerable, so be watching for unusual people entering the Bridge. Don't be afraid to ask the crew for help if the connection to Sol breaks; having them work on it can save you some AP and prevent the signal from being down for days. Still - you will need to discuss trade options with the team, when they happen. You can also invite people with {{skill|Diplomat}} {{skill|Polyvalent}} {{skill|Botanist}} skills to the bridge to unlock new trade options, when traders arrive.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low to Medium''' &lt;br /&gt;
&lt;br /&gt;
Much like Astrophysics, you can sign in a few times a day to spend your saved AP on Comms work. Rebel bases and trading options will be lost when moving, so you should be active enough to finish everything you want before team have to move - sometimes they cannot wait you for long.&lt;br /&gt;
&lt;br /&gt;
'''Expected communications officer'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Paola_icon.png|class=icon-margin|Icon]] [[#Paola Rinaldo|Paola Rinaldo]] is the first to get the title of communications officer. As only communication officer can do all kind of communications, you will be expected to put your every action point in them.  &lt;br /&gt;
&lt;br /&gt;
Next people in chain for communication officer title are [[Image:Eleesha_icon.png|class=icon-margin|Icon]] [[#Eleesha Williams|Eleesha Williams]] and [[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]] but as Paola is not a priotiry target for mushes, unlike Jin Su and Janice, it's uncommon for them to receive the title.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===NERON Admin===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Title_02.png|class=icon-margin|Icon]] General criterias [[Image:Title_02.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Easy&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| High&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Low to Medium&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You have access to NERON's systems, allowing you to adjust his settings for the ship. You can do this while dirty, at need. The BIOS terminal is in the Nexus.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Easy'''&lt;br /&gt;
&lt;br /&gt;
The BIOS interface is very simple to understand. The [[BIOS Terminal]] page explains what each setting does.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - High'''&lt;br /&gt;
&lt;br /&gt;
The crew will have requests for specific settings, so you need to be aware of them. You don't need to comply, but you should be telling them why you are not enabling that setting. You should also be aware of imminent expeditions, project completions, and situations that could require you to change settings.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low to Medium''' &lt;br /&gt;
&lt;br /&gt;
The settings usually don't need to be changed, but being active regularly allows you to adjust them as needed. Common examples are turning off pilot lock so the expedition can be launched when the pilot doesn't have enough action points, and turning on the Plasma Shields as soon as they are finished.&lt;br /&gt;
&lt;br /&gt;
'''Expected NERON admin'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Janice_icon.png|class=icon-margin|Icon]] [[#Janice Kent|Janice Kent]] is the first NERON admin, if you want to take her - be sure you are ready for responsibility. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Generalist Duties==&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
[[Image:Action.png|class=icon-margin|Icon]] General criterias &lt;br /&gt;
[[Image:Action.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Medium or High&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Characters who don't fit into one of the roles listed above are called Generalists. They are responsible for the non-specialized tasks that keep the ship running. &lt;br /&gt;
&lt;br /&gt;
While these skills don't provide you are constant job, they can give you benefits in general tasks.&lt;br /&gt;
&lt;br /&gt;
{{Skill|Firefighter}} - helps you to stop fires&lt;br /&gt;
&lt;br /&gt;
{{Skill|Sprinter}} - helps you to move more across the ship, moving items or searching for broken equipment or fires&lt;br /&gt;
&lt;br /&gt;
{{Skill|Nurse}} - allows you to heal few times a day for free points&lt;br /&gt;
&lt;br /&gt;
This is the list of the most common generalists duties. &lt;br /&gt;
&lt;br /&gt;
- [[Relaying]] is very important for your specialists to have maximum efficincy in Research, NERON Projects and PILGRED repairs. &lt;br /&gt;
&lt;br /&gt;
- Moving items. Different items should be in different rooms. Just few examples - items for expeditions should be moved to Icarus Bay, hydropots should be delivered to your gardener, apron and mush sample - to lab, extinguishers, wrench and medkit to rooms, where they can be accessed easily. &lt;br /&gt;
&lt;br /&gt;
- Repairing ship hull&lt;br /&gt;
&lt;br /&gt;
- Building new items with blueprints&lt;br /&gt;
&lt;br /&gt;
- Stopping fires&lt;br /&gt;
&lt;br /&gt;
- Healing ( even if your ship has a person with {{Skill|Medic}} skill, he will probably need more help )&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
Each of generalist tasks is not difficult, but to learn everything generalist can do and to understand what is more important right now can take some time. Still generalist can be good choice for a new player. If somebody is the only specialist who does his job poorly, because he is inexperienced, crew can have a lot of problems, while any generalist can be replaced by anyone.&lt;br /&gt;
&lt;br /&gt;
'''Required Communication - Medium or High'''&lt;br /&gt;
&lt;br /&gt;
If you focus on Relaying you need same communication and activity level as specialist with same duty. But main purpose of generalist is to help with things, team needs most of all on this very moment. Watch closely what your comrades asked for or ask yourself where your help is needed.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Medium''' &lt;br /&gt;
&lt;br /&gt;
There are two important things about generalists - first - being active to react on any problem when it appears will be very good. Second - there are so many generalist duties, that you will not be able to do everything yourself. That's why there are always multiple generalists, if you were not active while some emergency happen, another one will act. So actually activity level is situational - from low to high, it depends on your crew and ship state.&lt;br /&gt;
&lt;br /&gt;
'''Expected generalists'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Derek_icon.png|class=icon-margin|Icon]] [[#Derek Hogan|Derek Hogan]] - does not have skills for any specialist duties&lt;br /&gt;
&lt;br /&gt;
[[Image:Gioele_icon.png|class=icon-margin|Icon]] [[#Gioele Rinaldo|Gioele Rinaldo]] - before reaching level 4 he will be generalist&lt;br /&gt;
&lt;br /&gt;
[[Image:Stephen_icon.png|class=icon-margin|Icon]] [[#Stephen Seagull|Stephen Seagull]] - before reaching level 5 he will be generalist&lt;br /&gt;
&lt;br /&gt;
[[Image:Kuan_Ti_icon.png|class=icon-margin|Icon]] [[#Lai Kuan Ti|Lai Kuan Ti]] - before reaching level 3 he will be generalist. His first skill - Desinger just give him 2 free points for resets in nexus, while all his ap can be used in every task&lt;br /&gt;
&lt;br /&gt;
'''Mush hunters doing generalist work''' &lt;br /&gt;
&lt;br /&gt;
These people are expected to lead the mush hunt. But if mush hunt is over or if they have actions points left, they often work as generalists.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chao_icon.png|class=icon-margin|Icon]] [[#Wang Chao|Wang Chao]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Chun_icon.png|class=icon-margin|Icon]] [[#Zhong Chun|Zhong Chun]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Eleesha_icon.png|class=icon-margin|Icon]] [[#Eleesha Williams|Eleesha Williams]]&lt;br /&gt;
&lt;br /&gt;
A generalist may be asked to read a [[Mage Book]] to fill in for an inactive or dead specialist.&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorial]]&lt;/div&gt;</summary>
		<author><name>RedTiger</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Job_overview</id>
		<title>Job overview</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Job_overview"/>
				<updated>2014-07-05T08:43:18Z</updated>
		
		<summary type="html">&lt;p&gt;RedTiger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{warning| This page is in progress. The goal is to give a simple overview of every type of job on the ship. This page is designed to answer questions such as &amp;quot;What I should do?&amp;quot;, &amp;quot;What skills do my team expect me to take?&amp;quot;, &amp;quot;How difficult is to learn my job properly?&amp;quot;, and &amp;quot;How much time and communication does it take?&amp;quot;. The rating in each category is completely subjective, so feel free to discuss in the talk page or at http://twd.io/e/fH1u0w . Edit as needed. )}}&lt;br /&gt;
&lt;br /&gt;
This page contains short overviews of most duties on the ship. You can see what characters are expected to do different roles, what skills they need for those duties, so you can choose a role for yourself. Pay attention to job difficulty, how much communication with team it requires and how active you should be to be the most effective. &lt;br /&gt;
&lt;br /&gt;
{{note|The priorities given on this page assume everything is running fine on your ship. Emergencies and requests for assistance can drastically alter the time, skill, and communication requirements.}}&lt;br /&gt;
&lt;br /&gt;
==Specialist duties==&lt;br /&gt;
These roles require a specific skill or title to be the most effective (or in some cases, to even have access!). If you take a character with the skill for one of these jobs, you will be expected to focus on it. &lt;br /&gt;
&lt;br /&gt;
{{Info|Can we start explaining what the skills do so new players aren't confused? - RedTiger}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Astrophysics]]===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Planet.png|class=icon-margin|Icon]] General criterias [[Image:Planet.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Low&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill|Astrophysicist}} &lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|IT Expert}} &lt;br /&gt;
&lt;br /&gt;
Your job is to find planets to explore. There are two steps - first you must locate a planet to scan, then you must analyze it. Report on what you've found and decide if it is worth the fuel it costs and the risks it may pose. If your team likes the look of it, you must wait for them to get organized, travel to the planet, explore it, and move away again before you can look for the next; any scanned planet will be lost after the ship moves, no matter which direction or how far you go. If a planet is undesirable, whether because it is too risky or doesn't have enough of the right resources, delete it and start on another. Visiting planets will provide many resources for your crew - oxygen, fuel, food, and alien artifacts - and is important to the survival of a long-lasting ship. Planet scanning is done on the bridge, and requires you to be clean.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
Know your zones - what resources can you get from each? Which ones are dangerous enough to immediately scrap the planet? How much risk will an exploration team face, and what items should they bring along to help? You also have to keep an eye on ship resources; know how much longer the oxygen will last before people start dying and when it's time to make a food or fuel run, so you can be looking for the resources your crew needs. Remember that once you are in orbit, people can view the zones for themselves - if you made poor judgments, you might face the consequences.&lt;br /&gt;
&lt;br /&gt;
'''Required communication - Medium'''&lt;br /&gt;
&lt;br /&gt;
You'll be expected to report your progress frequently, and to deliver a full analysis of a planet on demand - how much fuel it takes to get there and what direction to go, what to expect and what you'll get out of it.&lt;br /&gt;
&lt;br /&gt;
{{note|If multiple people are scanning planets, a much greater level of communication is required. You cannot see or scan the planets your teammates are working on, so it's important to tell each other what you are finding. Don't waste a bunch of AP when somebody else has found a good planet, because it will be lost when you move.}}&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low''' &lt;br /&gt;
&lt;br /&gt;
Fully scanning a planet takes a lot of AP, especially if it has a lot of zones. If the ship has to move for any reason, all planets are lost, as is the progress put into them. The best way to avoid wasted AP is to wait until your bar is full, then spend it all at once to scan a planet or two as completely as possible. You can log in once or twice a day to do this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Expected Astrophysicists'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Frieda_icon.png|class=icon-margin|Icon]] [[#Frieda Bergmann|Frieda Bergmann]] - has {{Skill|Astrophysicist}} skill at level 1 and is often the only Astrophysicist on board. Her {{Skill|IT Expert}} skill, unlocked at level 4, can boost her efficiency by saving her some AP.&lt;br /&gt;
&lt;br /&gt;
'''Additional Astrophysicists'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Kuan_Ti_icon.png|class=icon-margin|Icon]] [[#Lai Kuan Ti|Lai Kuan Ti]] - has {{Skill|Astrophysicist}} skill at level 3. His main focus is NERON Projects and {{Skill|Technician}} work, but if the need is great, those can wait. He is often a backup in case {{Character|Frieda}} is inactive or dead.&lt;br /&gt;
&lt;br /&gt;
[[Image:Gioele_icon.png|class=icon-margin|Icon]] [[#Gioele Rinaldo|Gioele Rinaldo]] - has {{Skill|Astrophysicist}} skill at level 4. This matches well with the {{Skill|Caffeine Junkie}} skill - pull the {{Item|Coffee}} from the machine for a few cycles and drink it all at once. Remember to use the apron!&lt;br /&gt;
&lt;br /&gt;
[[Image:Book_icon.png|class=icon-margin|Icon]] [[#Mage Book|Mage Book]] - Anyone can scan for planets, but having the {{Skill|Astrophysicist}} skill lets you analyze more zones at once and saves you action points. If you were chosen to read this book, you probably should dedicate yourself to this task if you don't have an important one already.&lt;br /&gt;
&lt;br /&gt;
'''Important tips'''&lt;br /&gt;
&lt;br /&gt;
It is often a good idea to keep a planet with O2 with insta-kill zones for when the ship is critically low on oxygen. It is also highly recommended to delete planets with these zones: Mankarogs, Seismic activity, Volcanoes, the reason for this is that there is a chance a crew member can die there and the risk is usually not worth the reward.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Gardening]]===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Pa garden.png|class=icon-margin|Icon]] General criterias [[Image:Pa garden.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Easy&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Zero&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Low&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill|Botanist}}&lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|Green Thumb}}&lt;br /&gt;
&lt;br /&gt;
Job of a gardener is to keep plants on the ship fine and healthy. Every day he/she waters, cures his trees, plant new fruits if needed. Also {{Skill|Botanist}} are welcome to join expedition team to get more alien fruits from planets. In this job generalists do not have any penalties, a person with {{Skill|Botanist}} skill just have 2-4 free points per day. If your ship does not have a {{Skill|Botanist}} you can just select any crew member to do it.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Easy'''&lt;br /&gt;
&lt;br /&gt;
Reading few tips from the main article is enough.&lt;br /&gt;
&lt;br /&gt;
'''Required Communication - Zero'''&lt;br /&gt;
&lt;br /&gt;
You really don't need any help from your team, you can easily do the work alone. &lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low''' &lt;br /&gt;
&lt;br /&gt;
You will need to check plants once a day. If you can - do it on C8. If you cannot - do it earlier but ask somebody to check on C8 as well. On first days try also be active on C1 to plant new fruits as soon as possible.&lt;br /&gt;
&lt;br /&gt;
'''Expected gardeners'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Ian_icon.png|class=icon-margin|Icon]] [[#Ian Soulton|Ian Soulton]] - has {{Skill|Botanist}} skill at level 1 and is often expected to do most of the work himself, on level 4 Ian can add {{Skill|Green Thumb}} skill to have more plants and make them mature faster.&lt;br /&gt;
&lt;br /&gt;
'''Additional gardeners'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Hua_icon.png|class=icon-margin|Icon]] [[#Jiang Hua|Jiang Hua]] - has {{Skill|Botanist}} skill at level 2. Hua is expected to be pilot, so if you are {{Bronze}} - then leave the work for Ian. If you can take both {{Skill|Pilot}} and {{Skill|Botanist}} you are still expected to focus on piloting, but you can help with your free points.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Morale===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Morale}} General criterias {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Zero to Easy&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Zero to Medium &lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Zero to Medium&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill|Mankind's only hope}} {{Skill|Shrink}} {{Skill|Confident}} {{Skill|Leader}}&lt;br /&gt;
&lt;br /&gt;
Keeping everyone's morale high is important for every ship. If morale reaches 0, the character does a suicide on next cycle change! As mushes have multiple ways to lower your morale instantly, high morale will make crew member less vulnerable to possible {{Skill|Demoralize}} attacks. Having low morale also has a few more disadvantages. Every skill listed here slows the morale lose or give different ways to restore it. There are other ways to restore morale, but they need more ap to be used, or require limited resourses, or require a lot of communication, or put crew member on additional risk to become mushes - having at least some active players with these skills make life on the ship much easier.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Zero to Easy'''&lt;br /&gt;
&lt;br /&gt;
Skills are different. You should check the description of each skill to see how it works, but using all of them is easy.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Zero to Medium'''&lt;br /&gt;
&lt;br /&gt;
You don't need any communication with Mankind's only hope or Confident. {{Skill|Shrink}}s and {{Skill|Leader}}s need to comfort people, who asked for that. The most difficult is to use Leader - you will need to make speeches in rooms with lots of people or better - tell others when and where you are going to do speeches, so everyone can come. &lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Zero to Medium''' &lt;br /&gt;
&lt;br /&gt;
If you have &amp;quot;passive&amp;quot; skills - With {{Skill|Mankind's Only Hope}} or {{Skill|Confident}} it will be ok if you become idle. {{Skill|Shrink}}s and {{Skill|Leader}}s should check the game at least few times a day to provide their help in emergencies.&lt;br /&gt;
&lt;br /&gt;
'''Expected Morale Boosters'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Janice_icon.png|class=icon-margin|Icon]] [[#Janice Kent|Janice Kent]] - has {{Skill|Shrink}} at level 1, the best skill to keep morale high, any Janice player should take it.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chun_icon.png|class=icon-margin|Icon]] [[#Zhong Chun|Zhong Chun]] - has {{Skill|Mankind's Only Hope}} at level 1, without this skill morale will drop very fast, every Chun is expected to take it.&lt;br /&gt;
&lt;br /&gt;
'''Additional Morale Boosters'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Jin Su_icon.png|class=icon-margin|Icon]] [[#Kim Jin Su|Kim Jin Su]] - has {{Skill|Leader}} at level 1, if your team already has Chun and Janice with proper skills in calm situation, it is not very important. But if any of them is idle or dead or if you are afraid of mush assasinion, you can take it over Pilot to provide some backup.&lt;br /&gt;
&lt;br /&gt;
[[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]] - has {{Skill|Confident}} at level 4, as Andie has a lot of important skills on lower levels only gold Andie with level 4 will probably take it. &lt;br /&gt;
&lt;br /&gt;
{{Item|Banana}} - The ship starts with 2 mature plants of these and 2 {{Item|Banana}}'s which give a +1 {{Morale}} boost, often used in the very early days so that {{Character|Ian}} can plant them. Alien Fruit found on expeditions can also have some {{Morale}} Morale benefits but they can often come with drawbacks like psychological illnesses and diseases, so it is always advised that a botanist checks their effects before eating them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Mush Hunting===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Mush icon.png|class=icon-margin|Icon]] General criterias [[Image:Mush icon.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Difficult&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| High&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill|Tracker}}&lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|Observant}} {{Skill|Shooter}} {{Skill|Solid}} {{Skill|Sprinter}} {{Skill|Wrestler}}&lt;br /&gt;
&lt;br /&gt;
Mushes are the main threat on board of Daedalus and as they are real players, they can act any way they want. There are lots of good mush tactics - they can try to fix PILGRED reactor themselves to return to Sol, they can stay hidden and make humans repair the reactor for them. They can try to assassinate critical crew members or try to infect a lot of humans. They can sabotage items like O2 tanks, making humans die from lack of oxygen or just lie about planets they find in astroterminal, so humans will not be able to restore their resources. And these were just few examples, there are much more ways to destroy or manipulate ship and crew.&lt;br /&gt;
Good mush hunter should know all those tactics, he should know how to discover those mush activities and should be ready for everything. &lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - High'''&lt;br /&gt;
&lt;br /&gt;
Mush hunter should understand when the crew is most vulnerable to prevent sertain mush actions. He should know most of game mechanics, understand why people can be wounded or dirty, why they do certain actions and passing certain rooms. He should know all mush skills and how they work. Also it's important to know every job on the ship, to understand if anyone is not working as expected. &lt;br /&gt;
&lt;br /&gt;
'''Required Communication - High'''&lt;br /&gt;
&lt;br /&gt;
While you can catch and eliminate mush yourself sometimes, most of investigations need cooperation of several people. Tell others about strange actions and movements, keep an eye on important items, discuss who are your suspects and what actions you should take. Note, that communication is also the strong weapon in the hands of mushes - then accuse humans for being mushes, if they do mistakes. They can lie about what actually happened to cover their actions. &lt;br /&gt;
&lt;br /&gt;
'''Activity Level- High''' &lt;br /&gt;
&lt;br /&gt;
Mush can strike any time. Sometimes their plans are very patient and long, other ruin the ship in one cycle. If you are active - you have better chances to discover mush activity just after it was done and you have better chance to eliminate mush before he can act. It's important to pay more attention while expeditions are in progress and the day change. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Expected Mush Hunters'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Eleesha_icon.png|class=icon-margin|Icon]] [[#Eleesha Williams|Eleesha Williams]] - has {{Skill|Tracker}} at level 1. This allows Eleesha to see the direction that people entered and left a room in. For example it would say &amp;quot;Gioele entered the room from the Rear Corridor&amp;quot;. This skill is required for printing the list which is a list which contains 1 confirmed Alpha Mush (Starting mush) and {{Skill|Tracker}} cannot be learned from a [[Mage Book]]. Eleesha also gets {{Skill|Observant}}, which has a 25% chance of revealing {{Privacy|Covert}} actions in the room she's in, as if she was a camera and allows her to search rooms for no {{AP}} AP cost.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chun_icon.png|class=icon-margin|Icon]] [[#Zhong Chun|Zhong Chun]] - Chun does not have skills that provide a bonus to the hunt, but her Immune trait means she is the only person on the ship everyone can trust to not be a Mush. Eleesha may do the bulk of collecting the evidence, but it is usually Chun who leads the hunt. Her {{Skill|Premonition}} can be used if somebody is caught in a suspicious place, but it is usually not recommended as it only reveals one action at the cost of a precious morale point.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chao_icon.png|class=icon-margin|Icon]] [[#Wang Chao|Wang Chao]] - Most of Chao's skills are tailored to combat, essential for eliminating the Mush once they are found. Additionally, his level 4 skill {{Skill|Torturer}} reveals the last actions of a crew member according to how much health they have missing. Even if they don't reveal anything incriminating, it can be useful for telling the difference between random injuries and damage from taking a shower.&lt;br /&gt;
&lt;br /&gt;
'''Additional Mush Hunters'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Derek_icon.png|class=icon-margin|Icon]] [[#Derek Hogan|Derek Hogan]] - While still useful, {{Character|Derek}}'s skill set is better for killing the Mush once they are found and taking care of general needs around the ship. {{Skill|Wrestler}} is particularly useful as it increases your hand-to-hand attacks damage by +2 {{HP}} damage, meaning a minimum of 3 {{HP}} of damage per successful hit so it is useful when taking down a confirmed Mush.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ian_icon.png|class=icon-margin|Icon]] [[#Ian Soulton|Ian Soulton]] - The Pacifist trait can be used to make important characters harder to assassinate. Ian also learns {{Skill|Mycologist}} at level 3, which allows him to use the {{Item|Medikit}} to heal crew members while also removing 1 Mush Spore. Helps in combined use with the Mycoscanner to see whether a crew member has been infected or not.&lt;br /&gt;
&lt;br /&gt;
[[Image:Janice_icon.png|class=icon-margin|Icon]] [[#Janice Kent|Janice Kent]] - Her {{Skill|Shrink}} allows psychological conditions to be cured with a public log. Since Mush can not develop disorders or diseases, it allows her to confirm that somebody is human - or at least was when they caught it!&lt;br /&gt;
&lt;br /&gt;
[[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]] - While {{Character|Andie}} is usually engaged in either Piloting or Researching, the level 4 skill {{Skill|Confident}} can reveal suspicious actions. It allows the crew to &amp;quot;Confide&amp;quot; with him/her and they gain +2 {{Morale}} morale while revealing a number of actions depending on {{Character|Andie}}'s morale hms/herself. {{Skill|Devoted}} and {{Skill|Expert}} can also be put to good use when it's time for the kill.&lt;br /&gt;
&lt;br /&gt;
[[Image:Book_icon.png|class=icon-margin|Icon]] [[#Mage Book|Mage Book]] - Any characters who have or gain {{Skill|Sprinter}} can help with the investigation by following movements in room logs with less wasted AP. Those with {{Skill|Shooter}} or {{Skill|Wrestler}} will be needed when it's time to finish the Mush.&lt;br /&gt;
&lt;br /&gt;
{{note|But don't forget - to make ship safe from mushes, everyone should stay vigilant. Don't only relay on specialists like Eleesha and Chao, and don't blindly trust everything they say - they can also be mushes. Report about suspecious activity, discuss actions you saw, make privite chat with Chun and maybe other trusted humans if needed.}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[NERON Projects]]===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Neron.png|class=icon-margin|Icon]] General criterias [[Image:Neron.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Low or Medium&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Work on NERON core gets benefits from different skills. Some skills allow you to work longer, some skills give bonuses in efficiency. But every skill give you bonus in efficiency only to several projects, not all of them. For example, while you need Technician to finish Plasma shield, he is useless in making Blaster Gun.&lt;br /&gt;
&lt;br /&gt;
'''Skills that give free actions''' - {{Skill|Designer}} {{Skill|IT Expert}}&lt;br /&gt;
&lt;br /&gt;
'''Main skill that give bonus efficiency''' - {{Skill|Technician}} {{Skill|Physicist}} {{Skill|Pilot}}&lt;br /&gt;
&lt;br /&gt;
{{note|There are a lot of other skills - each of them give bonuses to few NERON projects, you can check main article for details}}&lt;br /&gt;
&lt;br /&gt;
Finishing projects in nexus give different benefits for whole ship, but effects are different for every project. You should always discuss what projects your team wants most of all, as you cannot take everything - you need to take one project from three, and the other two will be lost.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Easy or Medium'''&lt;br /&gt;
&lt;br /&gt;
The work on projects itself is easy. You should come to nexus, access NERON core and participate in selected project. Most of ships discuss the project selection together and to take part in this discussion you need to know benefits of every project yourself to select the best one. &lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Medium'''&lt;br /&gt;
&lt;br /&gt;
As it was said before, you need to discuss what project to work on (or at least read what the others have selected). Working alone on projects is very inefficient (even if you have proper skills); you will need at least one person to work with you. See [[Relaying]] for more details.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low or Medium''' &lt;br /&gt;
&lt;br /&gt;
With good communication, you can set a specific time to relay back and forth with another crewmate, then spend the rest of the day regaining all the energy you spent.&lt;br /&gt;
If you don't have a partner, you will need to rely on the rest of the crew for your relays, so you'll need to check in more often to see if progress has been made.&lt;br /&gt;
&lt;br /&gt;
'''Expected Project Workers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Kuan_Ti_icon.png|class=icon-margin|Icon]] [[#Lai Kuan Ti|Lai Kuan Ti]] - has Designer on level 1, Technician on level 3 and Astrophysicist on level 4&lt;br /&gt;
&lt;br /&gt;
[[Image:Raluca_icon.png|class=icon-margin|Icon]] [[#Raluca Tomescu|Raluca Tomescu]] - has Physicist on level 1, Technician on level 3, Designer on level 5&lt;br /&gt;
&lt;br /&gt;
[[Image:Terrence_icon.png|class=icon-margin|Icon]] [[#Terrence Archer|Terrence Archer]] - has Robotics Expert on level 1, Technician on level 2, Pilot of level 3&lt;br /&gt;
&lt;br /&gt;
Actually it is difficult to separate &amp;quot;main&amp;quot; and &amp;quot;secondary&amp;quot; workers in nexus, it can be very situational, depending on the ship.&lt;br /&gt;
&lt;br /&gt;
'''Additional Project Workers'''&lt;br /&gt;
&lt;br /&gt;
Quite everyone on the ship can help in nexus. Pilots can help with projects, where Pilot skill gives benefits, same for Botanists or Firefighters. Actually, it is good place to help your team, when you don't know what else to do for any character.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[PILGRED]] reactor repairs===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Pa pilgred.png|class=icon-margin|Icon]] General criterias [[Image:Pa pilgred.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Easy&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Low&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Low&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill| Physicist}} {{Skill|Technician}} &lt;br /&gt;
&lt;br /&gt;
Main drive of your ship is damaged at the beginning of the game. Humans need to repair PILGRED to get any victory outcome - either to return to Sol, or go to New Eden. Also finishing PILGRED powers up coffee machine, giving you 8 cups of coffee every day instead of just 1. But mush agents can use working PILGRED for their victory as well - it's very dangerous to repair it before all mushes are killed. &lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Easy'''&lt;br /&gt;
&lt;br /&gt;
All you need to do to repair PILGRED - go to engine room and press &amp;quot;Participate&amp;quot;. If you have Physicist or/and Technician skills, you have much more efficiency. Don't forget about [[Relaying]]&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Low'''&lt;br /&gt;
&lt;br /&gt;
While you need at least one human to help with [[Relaying]], mush less communication then in Research or Projects is requested. Just tell others you need a reset and you can rest for quite a whole day, waiting for it.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low''' &lt;br /&gt;
&lt;br /&gt;
If you work only on PILGRED, you need to come just few times a day to spend action points. But humans with Physicist or/and Technician skills are often expected to help with NERON projects as well - check that section as well if you take one of characters, listed below.&lt;br /&gt;
&lt;br /&gt;
'''Expected PILGRED workers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Raluca_icon.png|class=icon-margin|Icon]] [[#Raluca Tomescu|Raluca Tomescu]] - has Physicist on level 1, has Technician on lvl 3, if she can take both skills - she get double bonus.  &lt;br /&gt;
&lt;br /&gt;
'''Additional PILGRED workers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Terrence_icon.png|class=icon-margin|Icon]] [[#Terrence Archer|Terrence Archer]] - any person who has unlocked Technician skill can do this work. Terrence is just one example, as he gets Technician skill easier - on just level 2&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Piloting]]===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Pilot small.png|class=icon-margin|Icon]] General criterias [[Image:Pilot small.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Easy&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Low&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Main skill''' - {{Skill|Pilot}}&lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|Shooter}} {{Skill|Devotion}} {{Skill|Creative}} {{Skill|Expert}}&lt;br /&gt;
&lt;br /&gt;
Pilots have three duties on the ship - they use patrol ships to kill enemy hunters, they use the Pasiphae to collect loot from defeated ships and join the exploration team with the Icarus. Characters without the Pilot skill have major penalties while piloting (default BIOS settings forbid them from even taking off), and turrets are not efficient in defeating enemies. That's why pilots are essential for Daedalus safety. Piloting can be done while dirty, so eating for AP is less of a hassle.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Easy'''&lt;br /&gt;
&lt;br /&gt;
There are only a few things you need to know to do this job. Reading the main article will be enough.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Low'''&lt;br /&gt;
&lt;br /&gt;
In most situations, you should kill hunters when you see them. Collect loot if all hunters are killed and you have action points. If you are launching the Icarus for an expedition, make sure everyone is ready first; otherwise you could leave critical people or equipment behind. If BIOS Pilot Lock is off, you don't even have to launch it yourself; just being present is enough to ensure a safe landing.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Medium''' &lt;br /&gt;
&lt;br /&gt;
New Hunters can come at every cycle change, and in some cases it is critical to take them out before they start shooting. At the same time, Piloting is a very demanding job in terms of AP, and once you have spent yours, you can be offline for several cycles while you regain energy. Taking off with less than 8 AP is considered wasteful, as it only allows you a few shots.&lt;br /&gt;
&lt;br /&gt;
'''Expected Pilots'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Hua_icon.png|class=icon-margin|Icon]] [[#Jiang Hua|Jiang Hua]] - has {{Skill|Pilot}} at level 1. Her other skills, namely {{Skill|Botanist}} and {{Skill|Survivalist}}, make her an ideal choice for an expedition team's pilot.&lt;br /&gt;
&lt;br /&gt;
[[Image:Roland_icon.png|class=icon-margin|Icon]] [[#Roland Zuccali|Roland Zuccali]] - has {{Skill|Pilot}} skill at level 2. The addition of the {{Skill|Shooter}} skill at level 3 gives him more shots per day, allowing him to clear the hunters by himself at need.&lt;br /&gt;
&lt;br /&gt;
'''Additional Pilots'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Jin Su_icon.png|class=icon-margin|Icon]] [[#Kim Jin Su|Kim Jin Su]] - has {{Skill|Pilot}} skill at level 2, but his role as Commander often requires him to save action points for moving the ship and giving missions. The {{Skill|Leader}} skill is also important for keeping morale up, especially if Janice is dead.&lt;br /&gt;
&lt;br /&gt;
[[Image:Terrence_icon.png|class=icon-margin|Icon]] [[#Terrence Archer|Terrence Archer]] - has {{Skill|Pilot}} skill at level 3, but his level 2 {{Skill|Technician}} skill is often critical. He often has to use action points or {{AP|Repair}} Technician points on emergency repairs, and if nobody else is on moving around the ship can be very AP expensive.&lt;br /&gt;
&lt;br /&gt;
[[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]] - has {{Skill|Pilot}} at level 1, but the level 3 {{skill|Polyvalent}} is preferred. Andie replaces Finola, the head researcher, and the job requires almost all of his/her AP.&lt;br /&gt;
&lt;br /&gt;
[[Image:Frieda_icon.png|class=icon-margin|Icon]] [[#Frieda Bergmann|Frieda Bergmann]] - has {{Skill|Pilot}} skill at level 2, but her job as a {{Skill|Astrophysicist}} demands all the action points she can save. On most ships, it is not recommended that she take on Piloting duties, but she can serve as a backup pilot in case of emergency.&lt;br /&gt;
&lt;br /&gt;
[[Image:Book_icon.png|class=icon-margin|Icon]] [[#Mage Book|Mage Book]] - Pilot skill books should be guarded carefully because they open up new opportunities for Mush and griefers. Giving this to somebody with the {{Skill|Shooter}} skill is worthwhile.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Research]]===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Microsc.png|class=icon-margin|Icon]] General criterias [[Image:Microsc.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Low or Medium&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill|Biologist}} {{Skill|Medic}} {{Skill|Polyvalent}}&lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|IT Expert}} {{Skill|Devotion}}&lt;br /&gt;
&lt;br /&gt;
Research is carried out at the console in the laboratory. Each project has different requirements to be available for research, and each offers benefits to the ship - many aid your crew in resisting and finding the Mush, but not all of them. Anyone who is clean can work in the lab, but the listed skills boost your efficiency. Most ships have one or two crew members specializing in research and depend on the rest of the crew for relays - see the Generalist section on research.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
Knowing what to research, when, can be critical to the success of your ship. All anti-Mush research is useful and desirable to humans, but your unique situation may make certain projects more or less important. It's better to focus on one or two projects and see them to completion than to work on many projects that will take longer to complete when your AP is so spread out.&lt;br /&gt;
&lt;br /&gt;
'''Required Communication - Medium'''&lt;br /&gt;
&lt;br /&gt;
Working alone on research is very inefficient; you will need at least one person to work with you. See [[Relaying]] for more details. You also need to be aware of the Mush situation so you can be working on the most useful projects.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level- Low or Medium''' &lt;br /&gt;
&lt;br /&gt;
With good communication, you can set a specific time to relay back and forth with another crewmate, then spend the rest of the day regaining all the energy you spent.&lt;br /&gt;
If you don't have a partner, you will need to rely on the rest of the crew for your relays, so you'll need to check in more often to see if progress has been made.&lt;br /&gt;
&lt;br /&gt;
'''Expected Researchers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]] - has {{Skill|Polyvalent}} skill at level 3. Researcher Andie is highly preferred to Pilot Andie, as he/she &amp;quot;replaces&amp;quot; Finola, the dedicated researcher. Additionally, the {{Skill|Biologist}}, {{Skill|Botanist}}, and {{Skill|Diplomat}} skills are either only available to a few characters or require high experience levels to unlock.&lt;br /&gt;
&lt;br /&gt;
[[Image:Finola_icon.png|class=icon-margin|Icon]] [[#Finola Keegan|Finola Keegan]] - has Biologist skill at level 1 and Medic skill at level 2. Taking both skills will give her a double bonus to efficiency, and her Germaphobe trait makes her less than ideal for other tasks around the ship. If you are bronze and can only take one, Medic will also allow you to deal with injuries and to perform surgeries on characters that can't move.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chun_icon.png|class=icon-margin|Icon]] [[#Zhong Chun|Zhong Chun]] - While she does not have any skills to boost her efficiency, most of the anti-Mush research requires her to be present. She is also the only one who can sleep safely in an unsecured Medlab, so she is expected to provide most of the relays for those with the proper skills.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ian_icon.png|class=icon-margin|Icon]] [[#Ian Soulton|Ian Soulton]] - has Biologist skill at level 2. While Botanist usually takes priority for bronze players, he can and should still relay research when he has AP to spare - especially at the beginning of a ship when most of the plants are young and important anti-Mush research is being pushed.&lt;br /&gt;
&lt;br /&gt;
'''Additional Researchers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Janice_icon.png|class=icon-margin|Icon]] [[#Janice Kent|Janice Kent]] - While not a primary researcher, her flexible IT points are well spent helping out with early research projects and the later, difficult ones. Use of her points doesn't cut into her low action point budget and she occasionally needs to visit the lab for morale-giving bananas anyway.&lt;br /&gt;
&lt;br /&gt;
[[Image:Eleesha_icon.png|class=icon-margin|Icon]] [[#Eleesha Williams|Eleesha Williams]] - Most of her duties involve keeping track of suspicious activity, but her travel around the ship gets her near the lab often. Higher level Eleesha players can have {{Skill|IT Expert}}, and her flexible IT points can easily be spent in the lab while she passes through.&lt;br /&gt;
&lt;br /&gt;
[[Image:Raluca_icon.png|class=icon-margin|Icon]] [[#Raluca Tomescu|Raluca Tomescu]] - Raluca usually stays at the back of the ship and most of her tasks can get her dirty. But {{Skill|Genius}}, her level 4 skill, allows her to instantly finish the next project, research, or repair she tries after activating it. It is not uncommon for this skill to be spent to instantly complete the Retro-Fungal Serum to cure an exposed Mush.&lt;br /&gt;
&lt;br /&gt;
[[Image:Book_icon.png|class=icon-margin|Icon]] [[#Mage Book|Mage Book]] - A Medic or Biologist skill book gives you that efficiency boost to research. Usually it should go to Chun or Ian, since they're always in the Lab anyway, but a Generalist could pick this up if important crew members are inactive or dead.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==[[Titles]]==&lt;br /&gt;
Holding a title gives you responsibilities above and beyond any skills you have, Titles give you exclusive access to certain consoles and actions aboard the ship. See [[Titles]] if you want a more in-depth description and for the order in which crew members are chosen for particular titles.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Commander===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Title_01.png|class=icon-margin|Icon]] General criterias [[Image:Title_01.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| High&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Commander of the ship is the one responsible for moving the Daedalus. You also can spend one action point to give one of your crew a mission. Both can be done while dirty, at need.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
The job itself isn't terribly difficult, but you should know what you're getting into. Incompetent Commanders are often killed to let the title pass on to somebody more experienced or active - it's for the good of the ship. Knowing where you need to be and how many action points are required are crucial to doing well.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - High'''&lt;br /&gt;
&lt;br /&gt;
Your major role is to move the ship. Be active in chat so you know if the Pilots are able to take care of the Hunters or if you should move to escape them, and be aware of the progress of planet scans. You can't send the ship anywhere if fuel isn't loaded, so you'll need to make sure that it is and how much is needed. You'll also need to know what is going on so you can give the day's mission to whoever needs it most. Lastly, you'll need to know if anybody is out in a patrol ship - leaving somebody behind kills them, and if that character has important enough skills, it could doom your ship.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - High''' &lt;br /&gt;
&lt;br /&gt;
You might be required at any time to move the ship, so check in as often as possible. You will also be required to go on expeditions for the same reason the Hacker Kit is secured: so you can't leave the explorers behind to die. Be sure to warn trusted crewmates when you won't be on for a while, so they can attempt to hack the command terminal if needed; this is not recommended, as it can be very expensive in terms of action points, but it's better than dying.&lt;br /&gt;
&lt;br /&gt;
'''Expected commander'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Jin Su_icon.png|class=icon-margin|Icon]] [[#Kim Jin Su|Kim Jin Su]] is the ship commander from the beginning, if you take him - you should be ready for all responsibility&lt;br /&gt;
&lt;br /&gt;
Keep also in mind, that if you take character, who follows Jin Su in the chain of command - [[Image:Chao_icon.png|class=icon-margin|Icon]] [[#Wang Chao|Wang Chao]] , [[Image:Gioele_icon.png|class=icon-margin|Icon]] [[#Gioele Rinaldo|Gioele Rinaldo]] you can expect to do this duty, if anything happends to Jin Su. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Communications Officer ===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Title_03.png|class=icon-margin|Icon]] General criterias [[Image:Title_03.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Low to Medium&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Communications Officer is responsible for all actions that happen from the Comms Terminal on the Bridge. This includes decoding Rebel Base signals, decoding Xyloph, updating Neron, and making trades with Merchant ships. Everything but trading requires that you be clean.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
Reading the detailed page is usually enough to understand HOW to do your job. The difficulty is knowing what part of Comms you should be working on and when. Know what cycle the Rebel Base message comes in and save AP for those; know which Bases are the most important to decode and which can be skipped for more important things. You are also the only one who can work on these, so you have to know how to budget your action points.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Medium'''&lt;br /&gt;
&lt;br /&gt;
Much of your work is solo work on the Bridge. Being so isolated can leave you vulnerable, so be watching for unusual people entering the Bridge. Don't be afraid to ask the crew for help if the connection to Sol breaks; having them work on it can save you some AP and prevent the signal from being down for days. Still - you will need to discuss trade options with the team, when they happen. You can also invite people with {{skill|Diplomat}} {{skill|Polyvalent}} {{skill|Botanist}} skills to the bridge to unlock new trade options, when traders arrive.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low to Medium''' &lt;br /&gt;
&lt;br /&gt;
Much like Astrophysics, you can sign in a few times a day to spend your saved AP on Comms work. Rebel bases and trading options will be lost when moving, so you should be active enough to finish everything you want before team have to move - sometimes they cannot wait you for long.&lt;br /&gt;
&lt;br /&gt;
'''Expected communications officer'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Paola_icon.png|class=icon-margin|Icon]] [[#Paola Rinaldo|Paola Rinaldo]] is the first to get the title of communications officer. As only communication officer can do all kind of communications, you will be expected to put your every action point in them.  &lt;br /&gt;
&lt;br /&gt;
Next people in chain for communication officer title are [[Image:Eleesha_icon.png|class=icon-margin|Icon]] [[#Eleesha Williams|Eleesha Williams]] and [[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]] but as Paola is not a priotiry target for mushes, unlike Jin Su and Janice, it's uncommon for them to receive the title.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===NERON Admin===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Title_02.png|class=icon-margin|Icon]] General criterias [[Image:Title_02.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Easy&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| High&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Low to Medium&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You have access to NERON's systems, allowing you to adjust his settings for the ship. You can do this while dirty, at need. The BIOS terminal is in the Nexus.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Easy'''&lt;br /&gt;
&lt;br /&gt;
The BIOS interface is very simple to understand. The [[BIOS Terminal]] page explains what each setting does.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - High'''&lt;br /&gt;
&lt;br /&gt;
The crew will have requests for specific settings, so you need to be aware of them. You don't need to comply, but you should be telling them why you are not enabling that setting. You should also be aware of imminent expeditions, project completions, and situations that could require you to change settings.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low to Medium''' &lt;br /&gt;
&lt;br /&gt;
The settings usually don't need to be changed, but being active regularly allows you to adjust them as needed. Common examples are turning off pilot lock so the expedition can be launched when the pilot doesn't have enough action points, and turning on the Plasma Shields as soon as they are finished.&lt;br /&gt;
&lt;br /&gt;
'''Expected NERON admin'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Janice_icon.png|class=icon-margin|Icon]] [[#Janice Kent|Janice Kent]] is the first NERON admin, if you want to take her - be sure you are ready for responsibility. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Generalist Duties==&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
[[Image:Action.png|class=icon-margin|Icon]] General criterias &lt;br /&gt;
[[Image:Action.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Medium or High&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Characters who don't fit into one of the roles listed above are called Generalists. They are responsible for the non-specialized tasks that keep the ship running. &lt;br /&gt;
&lt;br /&gt;
While these skills don't provide you are constant job, they can give you benefits in general tasks.&lt;br /&gt;
&lt;br /&gt;
{{Skill|Firefighter}} - helps you to stop fires&lt;br /&gt;
&lt;br /&gt;
{{Skill|Sprinter}} - helps you to move more across the ship, moving items or searching for broken equipment or fires&lt;br /&gt;
&lt;br /&gt;
{{Skill|Nurse}} - allows you to heal few times a day for free points&lt;br /&gt;
&lt;br /&gt;
This is the list of the most common generalists duties. &lt;br /&gt;
&lt;br /&gt;
- [[Relaying]] is very important for your specialists to have maximum efficincy in Research, NERON Projects and PILGRED repairs. &lt;br /&gt;
&lt;br /&gt;
- Moving items. Different items should be in different rooms. Just few examples - items for expeditions should be moved to Icarus Bay, hydropots should be delivered to your gardener, apron and mush sample - to lab, extinguishers, wrench and medkit to rooms, where they can be accessed easily. &lt;br /&gt;
&lt;br /&gt;
- Repairing ship hull&lt;br /&gt;
&lt;br /&gt;
- Building new items with blueprints&lt;br /&gt;
&lt;br /&gt;
- Stopping fires&lt;br /&gt;
&lt;br /&gt;
- Healing ( even if your ship has a person with {{Skill|Medic}} skill, he will probably need more help )&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
Each of generalist tasks is not difficult, but to learn everything generalist can do and to understand what is more important right now can take some time. Still generalist can be good choice for a new player. If somebody is the only specialist who does his job poorly, because he is inexperienced, crew can have a lot of problems, while any generalist can be replaced by anyone.&lt;br /&gt;
&lt;br /&gt;
'''Required Communication - Medium or High'''&lt;br /&gt;
&lt;br /&gt;
If you focus on Relaying you need same communication and activity level as specialist with same duty. But main purpose of generalist is to help with things, team needs most of all on this very moment. Watch closely what your comrades asked for or ask yourself where your help is needed.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Medium''' &lt;br /&gt;
&lt;br /&gt;
There are two important things about generalists - first - being active to react on any problem when it appears will be very good. Second - there are so many generalist duties, that you will not be able to do everything yourself. That's why there are always multiple generalists, if you were not active while some emergency happen, another one will act. So actually activity level is situational - from low to high, it depends on your crew and ship state.&lt;br /&gt;
&lt;br /&gt;
'''Expected generalists'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Derek_icon.png|class=icon-margin|Icon]] [[#Derek Hogan|Derek Hogan]] - does not have skills for any specialist duties&lt;br /&gt;
&lt;br /&gt;
[[Image:Gioele_icon.png|class=icon-margin|Icon]] [[#Gioele Rinaldo|Gioele Rinaldo]] - before reaching level 4 he will be generalist&lt;br /&gt;
&lt;br /&gt;
[[Image:Stephen_icon.png|class=icon-margin|Icon]] [[#Stephen Seagull|Stephen Seagull]] - before reaching level 5 he will be generalist&lt;br /&gt;
&lt;br /&gt;
[[Image:Kuan_Ti_icon.png|class=icon-margin|Icon]] [[#Lai Kuan Ti|Lai Kuan Ti]] - before reaching level 3 he will be generalist. His first skill - Desinger just give him 2 free points for resets in nexus, while all his ap can be used in every task&lt;br /&gt;
&lt;br /&gt;
'''Mush hunters doing generalist work''' &lt;br /&gt;
&lt;br /&gt;
These people are expected to lead the mush hunt. But if mush hunt is over or if they have actions points left, they often work as generalists.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chao_icon.png|class=icon-margin|Icon]] [[#Wang Chao|Wang Chao]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Chun_icon.png|class=icon-margin|Icon]] [[#Zhong Chun|Zhong Chun]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Eleesha_icon.png|class=icon-margin|Icon]] [[#Eleesha Williams|Eleesha Williams]]&lt;br /&gt;
&lt;br /&gt;
A generalist may be asked to read a [[Mage Book]] to fill in for an inactive or dead specialist.&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorial]]&lt;/div&gt;</summary>
		<author><name>RedTiger</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Job_overview</id>
		<title>Job overview</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Job_overview"/>
				<updated>2014-07-05T08:41:04Z</updated>
		
		<summary type="html">&lt;p&gt;RedTiger: /* Morale */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{warning| This page is in progress. The goal is to give a simple overview of every type of job on the ship. This page is designed to answer questions such as &amp;quot;What I should do?&amp;quot;, &amp;quot;What skills do my team expect me to take?&amp;quot;, &amp;quot;How difficult is to learn my job properly?&amp;quot;, and &amp;quot;How much time and communication does it take?&amp;quot;. The rating in each category is completely subjective, so feel free to discuss in the talk page or at http://twd.io/e/fH1u0w . Edit as needed. )}}&lt;br /&gt;
&lt;br /&gt;
This page contains short overviews of most duties on the ship. You can see what characters are expected to do different roles, what skills they need for those duties, so you can choose a role for yourself. Pay attention to job difficulty, how much communication with team it requires and how active you should be to be the most effective. &lt;br /&gt;
&lt;br /&gt;
{{note|The priorities given on this page assume everything is running fine on your ship. Emergencies and requests for assistance can drastically alter the time, skill, and communication requirements.}}&lt;br /&gt;
&lt;br /&gt;
==Specialist duties==&lt;br /&gt;
These roles require a specific skill or title to be the most effective (or in some cases, to even have access!). If you take a character with the skill for one of these jobs, you will be expected to focus on it. &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Astrophysics]]===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Planet.png|class=icon-margin|Icon]] General criterias [[Image:Planet.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Low&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill|Astrophysicist}} &lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|IT Expert}} &lt;br /&gt;
&lt;br /&gt;
Your job is to find planets to explore. There are two steps - first you must locate a planet to scan, then you must analyze it. Report on what you've found and decide if it is worth the fuel it costs and the risks it may pose. If your team likes the look of it, you must wait for them to get organized, travel to the planet, explore it, and move away again before you can look for the next; any scanned planet will be lost after the ship moves, no matter which direction or how far you go. If a planet is undesirable, whether because it is too risky or doesn't have enough of the right resources, delete it and start on another. Visiting planets will provide many resources for your crew - oxygen, fuel, food, and alien artifacts - and is important to the survival of a long-lasting ship. Planet scanning is done on the bridge, and requires you to be clean.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
Know your zones - what resources can you get from each? Which ones are dangerous enough to immediately scrap the planet? How much risk will an exploration team face, and what items should they bring along to help? You also have to keep an eye on ship resources; know how much longer the oxygen will last before people start dying and when it's time to make a food or fuel run, so you can be looking for the resources your crew needs. Remember that once you are in orbit, people can view the zones for themselves - if you made poor judgments, you might face the consequences.&lt;br /&gt;
&lt;br /&gt;
'''Required communication - Medium'''&lt;br /&gt;
&lt;br /&gt;
You'll be expected to report your progress frequently, and to deliver a full analysis of a planet on demand - how much fuel it takes to get there and what direction to go, what to expect and what you'll get out of it.&lt;br /&gt;
&lt;br /&gt;
{{note|If multiple people are scanning planets, a much greater level of communication is required. You cannot see or scan the planets your teammates are working on, so it's important to tell each other what you are finding. Don't waste a bunch of AP when somebody else has found a good planet, because it will be lost when you move.}}&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low''' &lt;br /&gt;
&lt;br /&gt;
Fully scanning a planet takes a lot of AP, especially if it has a lot of zones. If the ship has to move for any reason, all planets are lost, as is the progress put into them. The best way to avoid wasted AP is to wait until your bar is full, then spend it all at once to scan a planet or two as completely as possible. You can log in once or twice a day to do this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Expected Astrophysicists'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Frieda_icon.png|class=icon-margin|Icon]] [[#Frieda Bergmann|Frieda Bergmann]] - has {{Skill|Astrophysicist}} skill at level 1 and is often the only Astrophysicist on board. Her {{Skill|IT Expert}} skill, unlocked at level 4, can boost her efficiency by saving her some AP.&lt;br /&gt;
&lt;br /&gt;
'''Additional Astrophysicists'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Kuan_Ti_icon.png|class=icon-margin|Icon]] [[#Lai Kuan Ti|Lai Kuan Ti]] - has {{Skill|Astrophysicist}} skill at level 3. His main focus is NERON Projects and {{Skill|Technician}} work, but if the need is great, those can wait. He is often a backup in case {{Character|Frieda}} is inactive or dead.&lt;br /&gt;
&lt;br /&gt;
[[Image:Gioele_icon.png|class=icon-margin|Icon]] [[#Gioele Rinaldo|Gioele Rinaldo]] - has {{Skill|Astrophysicist}} skill at level 4. This matches well with the {{Skill|Caffeine Junkie}} skill - pull the {{Item|Coffee}} from the machine for a few cycles and drink it all at once. Remember to use the apron!&lt;br /&gt;
&lt;br /&gt;
[[Image:Book_icon.png|class=icon-margin|Icon]] [[#Mage Book|Mage Book]] - Anyone can scan for planets, but having the {{Skill|Astrophysicist}} skill lets you analyze more zones at once and saves you action points. If you were chosen to read this book, you probably should dedicate yourself to this task if you don't have an important one already.&lt;br /&gt;
&lt;br /&gt;
'''Important tips'''&lt;br /&gt;
&lt;br /&gt;
It is often a good idea to keep a planet with O2 with insta-kill zones for when the ship is critically low on oxygen. It is also highly recommended to delete planets with these zones: Mankarogs, Seismic activity, Volcanoes, the reason for this is that there is a chance a crew member can die there and the risk is usually not worth the reward.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Gardening]]===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Pa garden.png|class=icon-margin|Icon]] General criterias [[Image:Pa garden.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Easy&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Zero&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Low&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill|Botanist}}&lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|Green Thumb}}&lt;br /&gt;
&lt;br /&gt;
Job of a gardener is to keep plants on the ship fine and healthy. Every day he/she waters, cures his trees, plant new fruits if needed. Also {{Skill|Botanist}} are welcome to join expedition team to get more alien fruits from planets. In this job generalists do not have any penalties, a person with {{Skill|Botanist}} skill just have 2-4 free points per day. If your ship does not have a {{Skill|Botanist}} you can just select any crew member to do it.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Easy'''&lt;br /&gt;
&lt;br /&gt;
Reading few tips from the main article is enough.&lt;br /&gt;
&lt;br /&gt;
'''Required Communication - Zero'''&lt;br /&gt;
&lt;br /&gt;
You really don't need any help from your team, you can easily do the work alone. &lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low''' &lt;br /&gt;
&lt;br /&gt;
You will need to check plants once a day. If you can - do it on C8. If you cannot - do it earlier but ask somebody to check on C8 as well. On first days try also be active on C1 to plant new fruits as soon as possible.&lt;br /&gt;
&lt;br /&gt;
'''Expected gardeners'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Ian_icon.png|class=icon-margin|Icon]] [[#Ian Soulton|Ian Soulton]] - has {{Skill|Botanist}} skill at level 1 and is often expected to do most of the work himself, on level 4 Ian can add {{Skill|Green Thumb}} skill to have more plants and make them mature faster.&lt;br /&gt;
&lt;br /&gt;
'''Additional gardeners'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Hua_icon.png|class=icon-margin|Icon]] [[#Jiang Hua|Jiang Hua]] - has {{Skill|Botanist}} skill at level 2. Hua is expected to be pilot, so if you are {{Bronze}} - then leave the work for Ian. If you can take both {{Skill|Pilot}} and {{Skill|Botanist}} you are still expected to focus on piloting, but you can help with your free points.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Morale===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Morale}} General criterias {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Zero to Easy&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Zero to Medium &lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Zero to Medium&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill|Mankind's only hope}} {{Skill|Shrink}} {{Skill|Confident}} {{Skill|Leader}}&lt;br /&gt;
&lt;br /&gt;
Keeping everyone's morale high is important for every ship. If morale reaches 0, the character does a suicide on next cycle change! As mushes have multiple ways to lower your morale instantly, high morale will make crew member less vulnerable to possible {{Skill|Demoralize}} attacks. Having low morale also has a few more disadvantages. Every skill listed here slows the morale lose or give different ways to restore it. There are other ways to restore morale, but they need more ap to be used, or require limited resourses, or require a lot of communication, or put crew member on additional risk to become mushes - having at least some active players with these skills make life on the ship much easier.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Zero to Easy'''&lt;br /&gt;
&lt;br /&gt;
Skills are different. You should check the description of each skill to see how it works, but using all of them is easy.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Zero to Medium'''&lt;br /&gt;
&lt;br /&gt;
You don't need any communication with Mankind's only hope or Confident. {{Skill|Shrink}}s and {{Skill|Leader}}s need to comfort people, who asked for that. The most difficult is to use Leader - you will need to make speeches in rooms with lots of people or better - tell others when and where you are going to do speeches, so everyone can come. &lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Zero to Medium''' &lt;br /&gt;
&lt;br /&gt;
If you have &amp;quot;passive&amp;quot; skills - With {{Skill|Mankind's Only Hope}} or {{Skill|Confident}} it will be ok if you become idle. {{Skill|Shrink}}s and {{Skill|Leader}}s should check the game at least few times a day to provide their help in emergencies.&lt;br /&gt;
&lt;br /&gt;
'''Expected Morale Boosters'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Janice_icon.png|class=icon-margin|Icon]] [[#Janice Kent|Janice Kent]] - has {{Skill|Shrink}} at level 1, the best skill to keep morale high, any Janice player should take it.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chun_icon.png|class=icon-margin|Icon]] [[#Zhong Chun|Zhong Chun]] - has {{Skill|Mankind's Only Hope}} at level 1, without this skill morale will drop very fast, every Chun is expected to take it.&lt;br /&gt;
&lt;br /&gt;
'''Additional Morale Boosters'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Jin Su_icon.png|class=icon-margin|Icon]] [[#Kim Jin Su|Kim Jin Su]] - has {{Skill|Leader}} at level 1, if your team already has Chun and Janice with proper skills in calm situation, it is not very important. But if any of them is idle or dead or if you are afraid of mush assasinion, you can take it over Pilot to provide some backup.&lt;br /&gt;
&lt;br /&gt;
[[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]] - has {{Skill|Confident}} at level 4, as Andie has a lot of important skills on lower levels only gold Andie with level 4 will probably take it. &lt;br /&gt;
&lt;br /&gt;
{{Item|Banana}} - The ship starts with 2 mature plants of these and 2 {{Item|Banana}}'s which give a +1 {{Morale}} boost, often used in the very early days so that {{Character|Ian}} can plant them. Alien Fruit found on expeditions can also have some {{Morale}} Morale benefits but they can often come with drawbacks like psychological illnesses and diseases, so it is always advised that a botanist checks their effects before eating them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Mush Hunting===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Mush icon.png|class=icon-margin|Icon]] General criterias [[Image:Mush icon.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Difficult&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| High&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill|Tracker}}&lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|Observant}} {{Skill|Shooter}} {{Skill|Solid}} {{Skill|Sprinter}} {{Skill|Wrestler}}&lt;br /&gt;
&lt;br /&gt;
Mushes are the main threat on board of Daedalus and as they are real players, they can act any way they want. There are lots of good mush tactics - they can try to fix PILGRED reactor themselves to return to Sol, they can stay hidden and make humans repair the reactor for them. They can try to assassinate critical crew members or try to infect a lot of humans. They can sabotage items like O2 tanks, making humans die from lack of oxygen or just lie about planets they find in astroterminal, so humans will not be able to restore their resources. And these were just few examples, there are much more ways to destroy or manipulate ship and crew.&lt;br /&gt;
Good mush hunter should know all those tactics, he should know how to discover those mush activities and should be ready for everything. &lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - High'''&lt;br /&gt;
&lt;br /&gt;
Mush hunter should understand when the crew is most vulnerable to prevent sertain mush actions. He should know most of game mechanics, understand why people can be wounded or dirty, why they do certain actions and passing certain rooms. He should know all mush skills and how they work. Also it's important to know every job on the ship, to understand if anyone is not working as expected. &lt;br /&gt;
&lt;br /&gt;
'''Required Communication - High'''&lt;br /&gt;
&lt;br /&gt;
While you can catch and eliminate mush yourself sometimes, most of investigations need cooperation of several people. Tell others about strange actions and movements, keep an eye on important items, discuss who are your suspects and what actions you should take. Note, that communication is also the strong weapon in the hands of mushes - then accuse humans for being mushes, if they do mistakes. They can lie about what actually happened to cover their actions. &lt;br /&gt;
&lt;br /&gt;
'''Activity Level- High''' &lt;br /&gt;
&lt;br /&gt;
Mush can strike any time. Sometimes their plans are very patient and long, other ruin the ship in one cycle. If you are active - you have better chances to discover mush activity just after it was done and you have better chance to eliminate mush before he can act. It's important to pay more attention while expeditions are in progress and the day change. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Expected Mush Hunters'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Eleesha_icon.png|class=icon-margin|Icon]] [[#Eleesha Williams|Eleesha Williams]] - has {{Skill|Tracker}} at level 1. This allows Eleesha to see the direction that people entered and left a room in. For example it would say &amp;quot;Gioele entered the room from the Rear Corridor&amp;quot;. This skill is required for printing the list which is a list which contains 1 confirmed Alpha Mush (Starting mush) and {{Skill|Tracker}} cannot be learned from a [[Mage Book]]. Eleesha also gets {{Skill|Observant}}, which has a 25% chance of revealing {{Privacy|Covert}} actions in the room she's in, as if she was a camera and allows her to search rooms for no {{AP}} AP cost.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chun_icon.png|class=icon-margin|Icon]] [[#Zhong Chun|Zhong Chun]] - Chun does not have skills that provide a bonus to the hunt, but her Immune trait means she is the only person on the ship everyone can trust to not be a Mush. Eleesha may do the bulk of collecting the evidence, but it is usually Chun who leads the hunt. Her {{Skill|Premonition}} can be used if somebody is caught in a suspicious place, but it is usually not recommended as it only reveals one action at the cost of a precious morale point.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chao_icon.png|class=icon-margin|Icon]] [[#Wang Chao|Wang Chao]] - Most of Chao's skills are tailored to combat, essential for eliminating the Mush once they are found. Additionally, his level 4 skill {{Skill|Torturer}} reveals the last actions of a crew member according to how much health they have missing. Even if they don't reveal anything incriminating, it can be useful for telling the difference between random injuries and damage from taking a shower.&lt;br /&gt;
&lt;br /&gt;
'''Additional Mush Hunters'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Derek_icon.png|class=icon-margin|Icon]] [[#Derek Hogan|Derek Hogan]] - While still useful, {{Character|Derek}}'s skill set is better for killing the Mush once they are found and taking care of general needs around the ship. {{Skill|Wrestler}} is particularly useful as it increases your hand-to-hand attacks damage by +2 {{HP}} damage, meaning a minimum of 3 {{HP}} of damage per successful hit so it is useful when taking down a confirmed Mush.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ian_icon.png|class=icon-margin|Icon]] [[#Ian Soulton|Ian Soulton]] - The Pacifist trait can be used to make important characters harder to assassinate. Ian also learns {{Skill|Mycologist}} at level 3, which allows him to use the {{Item|Medikit}} to heal crew members while also removing 1 Mush Spore. Helps in combined use with the Mycoscanner to see whether a crew member has been infected or not.&lt;br /&gt;
&lt;br /&gt;
[[Image:Janice_icon.png|class=icon-margin|Icon]] [[#Janice Kent|Janice Kent]] - Her {{Skill|Shrink}} allows psychological conditions to be cured with a public log. Since Mush can not develop disorders or diseases, it allows her to confirm that somebody is human - or at least was when they caught it!&lt;br /&gt;
&lt;br /&gt;
[[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]] - While {{Character|Andie}} is usually engaged in either Piloting or Researching, the level 4 skill {{Skill|Confident}} can reveal suspicious actions. It allows the crew to &amp;quot;Confide&amp;quot; with him/her and they gain +2 {{Morale}} morale while revealing a number of actions depending on {{Character|Andie}}'s morale hms/herself. {{Skill|Devoted}} and {{Skill|Expert}} can also be put to good use when it's time for the kill.&lt;br /&gt;
&lt;br /&gt;
[[Image:Book_icon.png|class=icon-margin|Icon]] [[#Mage Book|Mage Book]] - Any characters who have or gain {{Skill|Sprinter}} can help with the investigation by following movements in room logs with less wasted AP. Those with {{Skill|Shooter}} or {{Skill|Wrestler}} will be needed when it's time to finish the Mush.&lt;br /&gt;
&lt;br /&gt;
{{note|But don't forget - to make ship safe from mushes, everyone should stay vigilant. Don't only relay on specialists like Eleesha and Chao, and don't blindly trust everything they say - they can also be mushes. Report about suspecious activity, discuss actions you saw, make privite chat with Chun and maybe other trusted humans if needed.}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[NERON Projects]]===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Neron.png|class=icon-margin|Icon]] General criterias [[Image:Neron.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Low or Medium&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Work on NERON core gets benefits from different skills. Some skills allow you to work longer, some skills give bonuses in efficiency. But every skill give you bonus in efficiency only to several projects, not all of them. For example, while you need Technician to finish Plasma shield, he is useless in making Blaster Gun.&lt;br /&gt;
&lt;br /&gt;
'''Skills that give free actions''' - {{Skill|Designer}} {{Skill|IT Expert}}&lt;br /&gt;
&lt;br /&gt;
'''Main skill that give bonus efficiency''' - {{Skill|Technician}} {{Skill|Physicist}} {{Skill|Pilot}}&lt;br /&gt;
&lt;br /&gt;
{{note|There are a lot of other skills - each of them give bonuses to few NERON projects, you can check main article for details}}&lt;br /&gt;
&lt;br /&gt;
Finishing projects in nexus give different benefits for whole ship, but effects are different for every project. You should always discuss what projects your team wants most of all, as you cannot take everything - you need to take one project from three, and the other two will be lost.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Easy or Medium'''&lt;br /&gt;
&lt;br /&gt;
The work on projects itself is easy. You should come to nexus, access NERON core and participate in selected project. Most of ships discuss the project selection together and to take part in this discussion you need to know benefits of every project yourself to select the best one. &lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Medium'''&lt;br /&gt;
&lt;br /&gt;
As it was said before, you need to discuss what project to work on (or at least read what the others have selected). Working alone on projects is very inefficient (even if you have proper skills); you will need at least one person to work with you. See [[Relaying]] for more details.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low or Medium''' &lt;br /&gt;
&lt;br /&gt;
With good communication, you can set a specific time to relay back and forth with another crewmate, then spend the rest of the day regaining all the energy you spent.&lt;br /&gt;
If you don't have a partner, you will need to rely on the rest of the crew for your relays, so you'll need to check in more often to see if progress has been made.&lt;br /&gt;
&lt;br /&gt;
'''Expected Project Workers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Kuan_Ti_icon.png|class=icon-margin|Icon]] [[#Lai Kuan Ti|Lai Kuan Ti]] - has Designer on level 1, Technician on level 3 and Astrophysicist on level 4&lt;br /&gt;
&lt;br /&gt;
[[Image:Raluca_icon.png|class=icon-margin|Icon]] [[#Raluca Tomescu|Raluca Tomescu]] - has Physicist on level 1, Technician on level 3, Designer on level 5&lt;br /&gt;
&lt;br /&gt;
[[Image:Terrence_icon.png|class=icon-margin|Icon]] [[#Terrence Archer|Terrence Archer]] - has Robotics Expert on level 1, Technician on level 2, Pilot of level 3&lt;br /&gt;
&lt;br /&gt;
Actually it is difficult to separate &amp;quot;main&amp;quot; and &amp;quot;secondary&amp;quot; workers in nexus, it can be very situational, depending on the ship.&lt;br /&gt;
&lt;br /&gt;
'''Additional Project Workers'''&lt;br /&gt;
&lt;br /&gt;
Quite everyone on the ship can help in nexus. Pilots can help with projects, where Pilot skill gives benefits, same for Botanists or Firefighters. Actually, it is good place to help your team, when you don't know what else to do for any character.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[PILGRED]] reactor repairs===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Pa pilgred.png|class=icon-margin|Icon]] General criterias [[Image:Pa pilgred.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Easy&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Low&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Low&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill| Physicist}} {{Skill|Technician}} &lt;br /&gt;
&lt;br /&gt;
Main drive of your ship is damaged at the beginning of the game. Humans need to repair PILGRED to get any victory outcome - either to return to Sol, or go to New Eden. Also finishing PILGRED powers up coffee machine, giving you 8 cups of coffee every day instead of just 1. But mush agents can use working PILGRED for their victory as well - it's very dangerous to repair it before all mushes are killed. &lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Easy'''&lt;br /&gt;
&lt;br /&gt;
All you need to do to repair PILGRED - go to engine room and press &amp;quot;Participate&amp;quot;. If you have Physicist or/and Technician skills, you have much more efficiency. Don't forget about [[Relaying]]&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Low'''&lt;br /&gt;
&lt;br /&gt;
While you need at least one human to help with [[Relaying]], mush less communication then in Research or Projects is requested. Just tell others you need a reset and you can rest for quite a whole day, waiting for it.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low''' &lt;br /&gt;
&lt;br /&gt;
If you work only on PILGRED, you need to come just few times a day to spend action points. But humans with Physicist or/and Technician skills are often expected to help with NERON projects as well - check that section as well if you take one of characters, listed below.&lt;br /&gt;
&lt;br /&gt;
'''Expected PILGRED workers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Raluca_icon.png|class=icon-margin|Icon]] [[#Raluca Tomescu|Raluca Tomescu]] - has Physicist on level 1, has Technician on lvl 3, if she can take both skills - she get double bonus.  &lt;br /&gt;
&lt;br /&gt;
'''Additional PILGRED workers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Terrence_icon.png|class=icon-margin|Icon]] [[#Terrence Archer|Terrence Archer]] - any person who has unlocked Technician skill can do this work. Terrence is just one example, as he gets Technician skill easier - on just level 2&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Piloting]]===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Pilot small.png|class=icon-margin|Icon]] General criterias [[Image:Pilot small.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Easy&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Low&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Main skill''' - {{Skill|Pilot}}&lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|Shooter}} {{Skill|Devotion}} {{Skill|Creative}} {{Skill|Expert}}&lt;br /&gt;
&lt;br /&gt;
Pilots have three duties on the ship - they use patrol ships to kill enemy hunters, they use the Pasiphae to collect loot from defeated ships and join the exploration team with the Icarus. Characters without the Pilot skill have major penalties while piloting (default BIOS settings forbid them from even taking off), and turrets are not efficient in defeating enemies. That's why pilots are essential for Daedalus safety. Piloting can be done while dirty, so eating for AP is less of a hassle.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Easy'''&lt;br /&gt;
&lt;br /&gt;
There are only a few things you need to know to do this job. Reading the main article will be enough.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Low'''&lt;br /&gt;
&lt;br /&gt;
In most situations, you should kill hunters when you see them. Collect loot if all hunters are killed and you have action points. If you are launching the Icarus for an expedition, make sure everyone is ready first; otherwise you could leave critical people or equipment behind. If BIOS Pilot Lock is off, you don't even have to launch it yourself; just being present is enough to ensure a safe landing.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Medium''' &lt;br /&gt;
&lt;br /&gt;
New Hunters can come at every cycle change, and in some cases it is critical to take them out before they start shooting. At the same time, Piloting is a very demanding job in terms of AP, and once you have spent yours, you can be offline for several cycles while you regain energy. Taking off with less than 8 AP is considered wasteful, as it only allows you a few shots.&lt;br /&gt;
&lt;br /&gt;
'''Expected Pilots'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Hua_icon.png|class=icon-margin|Icon]] [[#Jiang Hua|Jiang Hua]] - has {{Skill|Pilot}} at level 1. Her other skills, namely {{Skill|Botanist}} and {{Skill|Survivalist}}, make her an ideal choice for an expedition team's pilot.&lt;br /&gt;
&lt;br /&gt;
[[Image:Roland_icon.png|class=icon-margin|Icon]] [[#Roland Zuccali|Roland Zuccali]] - has {{Skill|Pilot}} skill at level 2. The addition of the {{Skill|Shooter}} skill at level 3 gives him more shots per day, allowing him to clear the hunters by himself at need.&lt;br /&gt;
&lt;br /&gt;
'''Additional Pilots'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Jin Su_icon.png|class=icon-margin|Icon]] [[#Kim Jin Su|Kim Jin Su]] - has {{Skill|Pilot}} skill at level 2, but his role as Commander often requires him to save action points for moving the ship and giving missions. The {{Skill|Leader}} skill is also important for keeping morale up, especially if Janice is dead.&lt;br /&gt;
&lt;br /&gt;
[[Image:Terrence_icon.png|class=icon-margin|Icon]] [[#Terrence Archer|Terrence Archer]] - has {{Skill|Pilot}} skill at level 3, but his level 2 {{Skill|Technician}} skill is often critical. He often has to use action points or {{AP|Repair}} Technician points on emergency repairs, and if nobody else is on moving around the ship can be very AP expensive.&lt;br /&gt;
&lt;br /&gt;
[[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]] - has {{Skill|Pilot}} at level 1, but the level 3 {{skill|Polyvalent}} is preferred. Andie replaces Finola, the head researcher, and the job requires almost all of his/her AP.&lt;br /&gt;
&lt;br /&gt;
[[Image:Frieda_icon.png|class=icon-margin|Icon]] [[#Frieda Bergmann|Frieda Bergmann]] - has {{Skill|Pilot}} skill at level 2, but her job as a {{Skill|Astrophysicist}} demands all the action points she can save. On most ships, it is not recommended that she take on Piloting duties, but she can serve as a backup pilot in case of emergency.&lt;br /&gt;
&lt;br /&gt;
[[Image:Book_icon.png|class=icon-margin|Icon]] [[#Mage Book|Mage Book]] - Pilot skill books should be guarded carefully because they open up new opportunities for Mush and griefers. Giving this to somebody with the {{Skill|Shooter}} skill is worthwhile.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Research]]===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Microsc.png|class=icon-margin|Icon]] General criterias [[Image:Microsc.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Low or Medium&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill|Biologist}} {{Skill|Medic}} {{Skill|Polyvalent}}&lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|IT Expert}} {{Skill|Devotion}}&lt;br /&gt;
&lt;br /&gt;
Research is carried out at the console in the laboratory. Each project has different requirements to be available for research, and each offers benefits to the ship - many aid your crew in resisting and finding the Mush, but not all of them. Anyone who is clean can work in the lab, but the listed skills boost your efficiency. Most ships have one or two crew members specializing in research and depend on the rest of the crew for relays - see the Generalist section on research.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
Knowing what to research, when, can be critical to the success of your ship. All anti-Mush research is useful and desirable to humans, but your unique situation may make certain projects more or less important. It's better to focus on one or two projects and see them to completion than to work on many projects that will take longer to complete when your AP is so spread out.&lt;br /&gt;
&lt;br /&gt;
'''Required Communication - Medium'''&lt;br /&gt;
&lt;br /&gt;
Working alone on research is very inefficient; you will need at least one person to work with you. See [[Relaying]] for more details. You also need to be aware of the Mush situation so you can be working on the most useful projects.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level- Low or Medium''' &lt;br /&gt;
&lt;br /&gt;
With good communication, you can set a specific time to relay back and forth with another crewmate, then spend the rest of the day regaining all the energy you spent.&lt;br /&gt;
If you don't have a partner, you will need to rely on the rest of the crew for your relays, so you'll need to check in more often to see if progress has been made.&lt;br /&gt;
&lt;br /&gt;
'''Expected Researchers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]] - has {{Skill|Polyvalent}} skill at level 3. Researcher Andie is highly preferred to Pilot Andie, as he/she &amp;quot;replaces&amp;quot; Finola, the dedicated researcher. Additionally, the {{Skill|Biologist}}, {{Skill|Botanist}}, and {{Skill|Diplomat}} skills are either only available to a few characters or require high experience levels to unlock.&lt;br /&gt;
&lt;br /&gt;
[[Image:Finola_icon.png|class=icon-margin|Icon]] [[#Finola Keegan|Finola Keegan]] - has Biologist skill at level 1 and Medic skill at level 2. Taking both skills will give her a double bonus to efficiency, and her Germaphobe trait makes her less than ideal for other tasks around the ship. If you are bronze and can only take one, Medic will also allow you to deal with injuries and to perform surgeries on characters that can't move.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chun_icon.png|class=icon-margin|Icon]] [[#Zhong Chun|Zhong Chun]] - While she does not have any skills to boost her efficiency, most of the anti-Mush research requires her to be present. She is also the only one who can sleep safely in an unsecured Medlab, so she is expected to provide most of the relays for those with the proper skills.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ian_icon.png|class=icon-margin|Icon]] [[#Ian Soulton|Ian Soulton]] - has Biologist skill at level 2. While Botanist usually takes priority for bronze players, he can and should still relay research when he has AP to spare - especially at the beginning of a ship when most of the plants are young and important anti-Mush research is being pushed.&lt;br /&gt;
&lt;br /&gt;
'''Additional Researchers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Janice_icon.png|class=icon-margin|Icon]] [[#Janice Kent|Janice Kent]] - While not a primary researcher, her flexible IT points are well spent helping out with early research projects and the later, difficult ones. Use of her points doesn't cut into her low action point budget and she occasionally needs to visit the lab for morale-giving bananas anyway.&lt;br /&gt;
&lt;br /&gt;
[[Image:Eleesha_icon.png|class=icon-margin|Icon]] [[#Eleesha Williams|Eleesha Williams]] - Most of her duties involve keeping track of suspicious activity, but her travel around the ship gets her near the lab often. Higher level Eleesha players can have {{Skill|IT Expert}}, and her flexible IT points can easily be spent in the lab while she passes through.&lt;br /&gt;
&lt;br /&gt;
[[Image:Raluca_icon.png|class=icon-margin|Icon]] [[#Raluca Tomescu|Raluca Tomescu]] - Raluca usually stays at the back of the ship and most of her tasks can get her dirty. But {{Skill|Genius}}, her level 4 skill, allows her to instantly finish the next project, research, or repair she tries after activating it. It is not uncommon for this skill to be spent to instantly complete the Retro-Fungal Serum to cure an exposed Mush.&lt;br /&gt;
&lt;br /&gt;
[[Image:Book_icon.png|class=icon-margin|Icon]] [[#Mage Book|Mage Book]] - A Medic or Biologist skill book gives you that efficiency boost to research. Usually it should go to Chun or Ian, since they're always in the Lab anyway, but a Generalist could pick this up if important crew members are inactive or dead.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==[[Titles]]==&lt;br /&gt;
Holding a title gives you responsibilities above and beyond any skills you have, Titles give you exclusive access to certain consoles and actions aboard the ship. See [[Titles]] if you want a more in-depth description and for the order in which crew members are chosen for particular titles.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Commander===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Title_01.png|class=icon-margin|Icon]] General criterias [[Image:Title_01.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| High&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Commander of the ship is the one responsible for moving the Daedalus. You also can spend one action point to give one of your crew a mission. Both can be done while dirty, at need.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
The job itself isn't terribly difficult, but you should know what you're getting into. Incompetent Commanders are often killed to let the title pass on to somebody more experienced or active - it's for the good of the ship. Knowing where you need to be and how many action points are required are crucial to doing well.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - High'''&lt;br /&gt;
&lt;br /&gt;
Your major role is to move the ship. Be active in chat so you know if the Pilots are able to take care of the Hunters or if you should move to escape them, and be aware of the progress of planet scans. You can't send the ship anywhere if fuel isn't loaded, so you'll need to make sure that it is and how much is needed. You'll also need to know what is going on so you can give the day's mission to whoever needs it most. Lastly, you'll need to know if anybody is out in a patrol ship - leaving somebody behind kills them, and if that character has important enough skills, it could doom your ship.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - High''' &lt;br /&gt;
&lt;br /&gt;
You might be required at any time to move the ship, so check in as often as possible. You will also be required to go on expeditions for the same reason the Hacker Kit is secured: so you can't leave the explorers behind to die. Be sure to warn trusted crewmates when you won't be on for a while, so they can attempt to hack the command terminal if needed; this is not recommended, as it can be very expensive in terms of action points, but it's better than dying.&lt;br /&gt;
&lt;br /&gt;
'''Expected commander'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Jin Su_icon.png|class=icon-margin|Icon]] [[#Kim Jin Su|Kim Jin Su]] is the ship commander from the beginning, if you take him - you should be ready for all responsibility&lt;br /&gt;
&lt;br /&gt;
Keep also in mind, that if you take character, who follows Jin Su in the chain of command - [[Image:Chao_icon.png|class=icon-margin|Icon]] [[#Wang Chao|Wang Chao]] , [[Image:Gioele_icon.png|class=icon-margin|Icon]] [[#Gioele Rinaldo|Gioele Rinaldo]] you can expect to do this duty, if anything happends to Jin Su. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Communications Officer ===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Title_03.png|class=icon-margin|Icon]] General criterias [[Image:Title_03.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Low to Medium&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Communications Officer is responsible for all actions that happen from the Comms Terminal on the Bridge. This includes decoding Rebel Base signals, decoding Xyloph, updating Neron, and making trades with Merchant ships. Everything but trading requires that you be clean.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
Reading the detailed page is usually enough to understand HOW to do your job. The difficulty is knowing what part of Comms you should be working on and when. Know what cycle the Rebel Base message comes in and save AP for those; know which Bases are the most important to decode and which can be skipped for more important things. You are also the only one who can work on these, so you have to know how to budget your action points.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Medium'''&lt;br /&gt;
&lt;br /&gt;
Much of your work is solo work on the Bridge. Being so isolated can leave you vulnerable, so be watching for unusual people entering the Bridge. Don't be afraid to ask the crew for help if the connection to Sol breaks; having them work on it can save you some AP and prevent the signal from being down for days. Still - you will need to discuss trade options with the team, when they happen. You can also invite people with {{skill|Diplomat}} {{skill|Polyvalent}} {{skill|Botanist}} skills to the bridge to unlock new trade options, when traders arrive.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low to Medium''' &lt;br /&gt;
&lt;br /&gt;
Much like Astrophysics, you can sign in a few times a day to spend your saved AP on Comms work. Rebel bases and trading options will be lost when moving, so you should be active enough to finish everything you want before team have to move - sometimes they cannot wait you for long.&lt;br /&gt;
&lt;br /&gt;
'''Expected communications officer'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Paola_icon.png|class=icon-margin|Icon]] [[#Paola Rinaldo|Paola Rinaldo]] is the first to get the title of communications officer. As only communication officer can do all kind of communications, you will be expected to put your every action point in them.  &lt;br /&gt;
&lt;br /&gt;
Next people in chain for communication officer title are [[Image:Eleesha_icon.png|class=icon-margin|Icon]] [[#Eleesha Williams|Eleesha Williams]] and [[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]] but as Paola is not a priotiry target for mushes, unlike Jin Su and Janice, it's uncommon for them to receive the title.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===NERON Admin===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Title_02.png|class=icon-margin|Icon]] General criterias [[Image:Title_02.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Easy&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| High&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Low to Medium&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You have access to NERON's systems, allowing you to adjust his settings for the ship. You can do this while dirty, at need. The BIOS terminal is in the Nexus.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Easy'''&lt;br /&gt;
&lt;br /&gt;
The BIOS interface is very simple to understand. The [[BIOS Terminal]] page explains what each setting does.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - High'''&lt;br /&gt;
&lt;br /&gt;
The crew will have requests for specific settings, so you need to be aware of them. You don't need to comply, but you should be telling them why you are not enabling that setting. You should also be aware of imminent expeditions, project completions, and situations that could require you to change settings.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low to Medium''' &lt;br /&gt;
&lt;br /&gt;
The settings usually don't need to be changed, but being active regularly allows you to adjust them as needed. Common examples are turning off pilot lock so the expedition can be launched when the pilot doesn't have enough action points, and turning on the Plasma Shields as soon as they are finished.&lt;br /&gt;
&lt;br /&gt;
'''Expected NERON admin'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Janice_icon.png|class=icon-margin|Icon]] [[#Janice Kent|Janice Kent]] is the first NERON admin, if you want to take her - be sure you are ready for responsibility. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Generalist Duties==&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
[[Image:Action.png|class=icon-margin|Icon]] General criterias &lt;br /&gt;
[[Image:Action.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Medium or High&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Characters who don't fit into one of the roles listed above are called Generalists. They are responsible for the non-specialized tasks that keep the ship running. &lt;br /&gt;
&lt;br /&gt;
While these skills don't provide you are constant job, they can give you benefits in general tasks.&lt;br /&gt;
&lt;br /&gt;
{{Skill|Firefighter}} - helps you to stop fires&lt;br /&gt;
&lt;br /&gt;
{{Skill|Sprinter}} - helps you to move more across the ship, moving items or searching for broken equipment or fires&lt;br /&gt;
&lt;br /&gt;
{{Skill|Nurse}} - allows you to heal few times a day for free points&lt;br /&gt;
&lt;br /&gt;
This is the list of the most common generalists duties. &lt;br /&gt;
&lt;br /&gt;
- [[Relaying]] is very important for your specialists to have maximum efficincy in Research, NERON Projects and PILGRED repairs. &lt;br /&gt;
&lt;br /&gt;
- Moving items. Different items should be in different rooms. Just few examples - items for expeditions should be moved to Icarus Bay, hydropots should be delivered to your gardener, apron and mush sample - to lab, extinguishers, wrench and medkit to rooms, where they can be accessed easily. &lt;br /&gt;
&lt;br /&gt;
- Repairing ship hull&lt;br /&gt;
&lt;br /&gt;
- Building new items with blueprints&lt;br /&gt;
&lt;br /&gt;
- Stopping fires&lt;br /&gt;
&lt;br /&gt;
- Healing ( even if your ship has a person with {{Skill|Medic}} skill, he will probably need more help )&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
Each of generalist tasks is not difficult, but to learn everything generalist can do and to understand what is more important right now can take some time. Still generalist can be good choice for a new player. If somebody is the only specialist who does his job poorly, because he is inexperienced, crew can have a lot of problems, while any generalist can be replaced by anyone.&lt;br /&gt;
&lt;br /&gt;
'''Required Communication - Medium or High'''&lt;br /&gt;
&lt;br /&gt;
If you focus on Relaying you need same communication and activity level as specialist with same duty. But main purpose of generalist is to help with things, team needs most of all on this very moment. Watch closely what your comrades asked for or ask yourself where your help is needed.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Medium''' &lt;br /&gt;
&lt;br /&gt;
There are two important things about generalists - first - being active to react on any problem when it appears will be very good. Second - there are so many generalist duties, that you will not be able to do everything yourself. That's why there are always multiple generalists, if you were not active while some emergency happen, another one will act. So actually activity level is situational - from low to high, it depends on your crew and ship state.&lt;br /&gt;
&lt;br /&gt;
'''Expected generalists'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Derek_icon.png|class=icon-margin|Icon]] [[#Derek Hogan|Derek Hogan]] - does not have skills for any specialist duties&lt;br /&gt;
&lt;br /&gt;
[[Image:Gioele_icon.png|class=icon-margin|Icon]] [[#Gioele Rinaldo|Gioele Rinaldo]] - before reaching level 4 he will be generalist&lt;br /&gt;
&lt;br /&gt;
[[Image:Stephen_icon.png|class=icon-margin|Icon]] [[#Stephen Seagull|Stephen Seagull]] - before reaching level 5 he will be generalist&lt;br /&gt;
&lt;br /&gt;
[[Image:Kuan_Ti_icon.png|class=icon-margin|Icon]] [[#Lai Kuan Ti|Lai Kuan Ti]] - before reaching level 3 he will be generalist. His first skill - Desinger just give him 2 free points for resets in nexus, while all his ap can be used in every task&lt;br /&gt;
&lt;br /&gt;
'''Mush hunters doing generalist work''' &lt;br /&gt;
&lt;br /&gt;
These people are expected to lead the mush hunt. But if mush hunt is over or if they have actions points left, they often work as generalists.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chao_icon.png|class=icon-margin|Icon]] [[#Wang Chao|Wang Chao]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Chun_icon.png|class=icon-margin|Icon]] [[#Zhong Chun|Zhong Chun]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Eleesha_icon.png|class=icon-margin|Icon]] [[#Eleesha Williams|Eleesha Williams]]&lt;br /&gt;
&lt;br /&gt;
A generalist may be asked to read a [[Mage Book]] to fill in for an inactive or dead specialist.&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorial]]&lt;/div&gt;</summary>
		<author><name>RedTiger</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Job_overview</id>
		<title>Job overview</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Job_overview"/>
				<updated>2014-07-04T23:54:06Z</updated>
		
		<summary type="html">&lt;p&gt;RedTiger: /* Mush Hunting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{warning| This page is in progress. The goal is to give a simple overview of every type of job on the ship. This page is designed to answer questions such as &amp;quot;What I should do?&amp;quot;, &amp;quot;What skills do my team expect me to take?&amp;quot;, &amp;quot;How difficult is to learn my job properly?&amp;quot;, and &amp;quot;How much time and communication does it take?&amp;quot;. The rating in each category is completely subjective, so feel free to discuss in the talk page or at http://twd.io/e/fH1u0w . Edit as needed. )}}&lt;br /&gt;
&lt;br /&gt;
This page contains short overviews of most duties on the ship. You can see what characters are expected to do different roles, what skills they need for those duties, so you can choose a role for yourself. Pay attention to job difficulty, how much communication with team it requires and how active you should be to be the most effective. &lt;br /&gt;
&lt;br /&gt;
{{note|The priorities given on this page assume everything is running fine on your ship. Emergencies and requests for assistance can drastically alter the time, skill, and communication requirements.}}&lt;br /&gt;
&lt;br /&gt;
==Specialist duties==&lt;br /&gt;
These roles require a specific skill or title to be the most effective (or in some cases, to even have access!). If you take a character with the skill for one of these jobs, you will be expected to focus on it. &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Astrophysics]]===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Planet.png|class=icon-margin|Icon]] General criterias [[Image:Planet.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Low&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill|Astrophysicist}} &lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|IT Expert}} &lt;br /&gt;
&lt;br /&gt;
Your job is to find planets to explore. There are two steps - first you must locate a planet to scan, then you must analyze it. Report on what you've found and decide if it is worth the fuel it costs and the risks it may pose. If your team likes the look of it, you must wait for them to get organized, travel to the planet, explore it, and move away again before you can look for the next; any scanned planet will be lost after the ship moves, no matter which direction or how far you go. If a planet is undesirable, whether because it is too risky or doesn't have enough of the right resources, delete it and start on another. Visiting planets will provide many resources for your crew - oxygen, fuel, food, and alien artifacts - and is important to the survival of a long-lasting ship. Planet scanning is done on the bridge, and requires you to be clean.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
Know your zones - what resources can you get from each? Which ones are dangerous enough to immediately scrap the planet? How much risk will an exploration team face, and what items should they bring along to help? You also have to keep an eye on ship resources; know how much longer the oxygen will last before people start dying and when it's time to make a food or fuel run, so you can be looking for the resources your crew needs. Remember that once you are in orbit, people can view the zones for themselves - if you made poor judgments, you might face the consequences.&lt;br /&gt;
&lt;br /&gt;
'''Required communication - Medium'''&lt;br /&gt;
&lt;br /&gt;
You'll be expected to report your progress frequently, and to deliver a full analysis of a planet on demand - how much fuel it takes to get there and what direction to go, what to expect and what you'll get out of it.&lt;br /&gt;
&lt;br /&gt;
{{note|If multiple people are scanning planets, a much greater level of communication is required. You cannot see or scan the planets your teammates are working on, so it's important to tell each other what you are finding. Don't waste a bunch of AP when somebody else has found a good planet, because it will be lost when you move.}}&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low''' &lt;br /&gt;
&lt;br /&gt;
Fully scanning a planet takes a lot of AP, especially if it has a lot of zones. If the ship has to move for any reason, all planets are lost, as is the progress put into them. The best way to avoid wasted AP is to wait until your bar is full, then spend it all at once to scan a planet or two as completely as possible. You can log in once or twice a day to do this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Expected Astrophysicists'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Frieda_icon.png|class=icon-margin|Icon]] [[#Frieda Bergmann|Frieda Bergmann]] - has {{Skill|Astrophysicist}} skill at level 1 and is often the only Astrophysicist on board. Her {{Skill|IT Expert}} skill, unlocked at level 4, can boost her efficiency by saving her some AP.&lt;br /&gt;
&lt;br /&gt;
'''Additional Astrophysicists'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Kuan_Ti_icon.png|class=icon-margin|Icon]] [[#Lai Kuan Ti|Lai Kuan Ti]] - has {{Skill|Astrophysicist}} skill at level 3. His main focus is NERON Projects and {{Skill|Technician}} work, but if the need is great, those can wait. He is often a backup in case {{Character|Frieda}} is inactive or dead.&lt;br /&gt;
&lt;br /&gt;
[[Image:Gioele_icon.png|class=icon-margin|Icon]] [[#Gioele Rinaldo|Gioele Rinaldo]] - has {{Skill|Astrophysicist}} skill at level 4. This matches well with the {{Skill|Caffeine Junkie}} skill - pull the {{Item|Coffee}} from the machine for a few cycles and drink it all at once. Remember to use the apron!&lt;br /&gt;
&lt;br /&gt;
[[Image:Book_icon.png|class=icon-margin|Icon]] [[#Mage Book|Mage Book]] - Anyone can scan for planets, but having the {{Skill|Astrophysicist}} skill lets you analyze more zones at once and saves you action points. If you were chosen to read this book, you probably should dedicate yourself to this task if you don't have an important one already.&lt;br /&gt;
&lt;br /&gt;
'''Important tips'''&lt;br /&gt;
&lt;br /&gt;
It is often a good idea to keep a planet with O2 with insta-kill zones for when the ship is critically low on oxygen. It is also highly recommended to delete planets with these zones: Mankarogs, Seismic activity, Volcanoes, the reason for this is that there is a chance a crew member can die there and the risk is usually not worth the reward.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Gardening]]===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Pa garden.png|class=icon-margin|Icon]] General criterias [[Image:Pa garden.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Easy&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Zero&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Low&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill|Botanist}}&lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|Green Thumb}}&lt;br /&gt;
&lt;br /&gt;
Job of a gardener is to keep plants on the ship fine and healthy. Every day he/she waters, cures his trees, plant new fruits if needed. Also {{Skill|Botanist}} are welcome to join expedition team to get more alien fruits from planets. In this job generalists do not have any penalties, a person with {{Skill|Botanist}} skill just have 2-4 free points per day. If your ship does not have a {{Skill|Botanist}} you can just select any crew member to do it.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Easy'''&lt;br /&gt;
&lt;br /&gt;
Reading few tips from the main article is enough.&lt;br /&gt;
&lt;br /&gt;
'''Required Communication - Zero'''&lt;br /&gt;
&lt;br /&gt;
You really don't need any help from your team, you can easily do the work alone. &lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low''' &lt;br /&gt;
&lt;br /&gt;
You will need to check plants once a day. If you can - do it on C8. If you cannot - do it earlier but ask somebody to check on C8 as well. On first days try also be active on C1 to plant new fruits as soon as possible.&lt;br /&gt;
&lt;br /&gt;
'''Expected gardeners'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Ian_icon.png|class=icon-margin|Icon]] [[#Ian Soulton|Ian Soulton]] - has {{Skill|Botanist}} skill at level 1 and is often expected to do most of the work himself, on level 4 Ian can add {{Skill|Green Thumb}} skill to have more plants and make them mature faster.&lt;br /&gt;
&lt;br /&gt;
'''Additional gardeners'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Hua_icon.png|class=icon-margin|Icon]] [[#Jiang Hua|Jiang Hua]] - has {{Skill|Botanist}} skill at level 2. Hua is expected to be pilot, so if you are {{Bronze}} - then leave the work for Ian. If you can take both {{Skill|Pilot}} and {{Skill|Botanist}} you are still expected to focus on piloting, but you can help with your free points.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Morale===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Morale}} General criterias {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Zero to Easy&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Zero to Medium &lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Zero to Medium&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill|Mankind's only hope}} {{Skill|Shrink}} {{Skill|Confident}} {{Skill|Leader}}&lt;br /&gt;
&lt;br /&gt;
Keeping everyone's morale high is important for every ship. If morale reaches 0, the character does a suicide on next cycle change! As mushes have multiple ways to lower your morale instantly, high morale will make crew member less vulnerable to possible {{Skill|Demoralize}} attacks. Having low morale also has a few more disadvantages. Every skill listed here slows the morale lose or give different ways to restore it. There are other ways to restore morale, but they need more ap to be used, or require limited resourses, or require a lot of communication, or put crew member on additional risk to become mushes - having at least some active players with these skills make life on the ship much easier.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Zero to Easy'''&lt;br /&gt;
&lt;br /&gt;
Skills are different. You should check the description of each skill to see how it works, but using all of them is easy.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Zero to Medium'''&lt;br /&gt;
&lt;br /&gt;
You don't need any communication with Mankind's only hope or Confident. Shrink needs to comfort people, who asked for that. The most difficult is to use Leader - you will need to make speeches in rooms with lots of people or better - tell others when and where you are going to do speeches, so everyone can come. &lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Zero to Medium''' &lt;br /&gt;
&lt;br /&gt;
If you have &amp;quot;passive&amp;quot; skills - With {{Skill|Mankind's Only Hope}} or {{Skill|Confident}} it will be ok if you become idle. Shrink and Leader should check the game at least few times a day to provide their help in emergencies.&lt;br /&gt;
&lt;br /&gt;
'''Expected Morale Boosters'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Janice_icon.png|class=icon-margin|Icon]] [[#Janice Kent|Janice Kent]] - has {{Skill|Shrink}} at level 1, the best skill to keep morale high, any Janice player should take it.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chun_icon.png|class=icon-margin|Icon]] [[#Zhong Chun|Zhong Chun]] - has {{Skill|Mankind's Only Hope}} at level 1, without this skill morale will drop very fast, every Chun is expected to take it.&lt;br /&gt;
&lt;br /&gt;
'''Additional Morale Boosters'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Jin Su_icon.png|class=icon-margin|Icon]] [[#Kim Jin Su|Kim Jin Su]] - has {{Skill|Leader}} at level 1, if your team already has Chun and Janice with proper skills in calm situation, it is not very important. But if any of them is idle or dead or if you are afraid of mush assasinion, you can take it over Pilot to provide some backup.&lt;br /&gt;
&lt;br /&gt;
[[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]] - has {{Skill|Confident}} at level 4, as Andie has a lot of important skills on lower levels only gold Andie with level 4 will probably take it. &lt;br /&gt;
&lt;br /&gt;
{{Item|Banana}} - The ship starts with 2 mature plants of these and 2 {{Item|Banana}}'s which give a +1 {{Morale}} boost, often used in the very early days so that {{Character|Ian}} can plant them. Alien Fruit found on expeditions can also have some {{Morale}} Morale benefits but they can often come with drawbacks like psychological illnesses and diseases, so it is always advised that a botanist checks their effects before eating them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Mush Hunting===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Mush icon.png|class=icon-margin|Icon]] General criterias [[Image:Mush icon.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Difficult&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| High&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill|Tracker}}&lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|Observant}} {{Skill|Shooter}} {{Skill|Solid}} {{Skill|Sprinter}} {{Skill|Wrestler}}&lt;br /&gt;
&lt;br /&gt;
Mushes are the main threat on board of Daedalus and as they are real players, they can act any way they want. There are lots of good mush tactics - they can try to fix PILGRED reactor themselves to return to Sol, they can stay hidden and make humans repair the reactor for them. They can try to assassinate critical crew members or try to infect a lot of humans. They can sabotage items like O2 tanks, making humans die from lack of oxygen or just lie about planets they find in astroterminal, so humans will not be able to restore their resources. And these were just few examples, there are much more ways to destroy or manipulate ship and crew.&lt;br /&gt;
Good mush hunter should know all those tactics, he should know how to discover those mush activities and should be ready for everything. &lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - High'''&lt;br /&gt;
&lt;br /&gt;
Mush hunter should understand when the crew is most vulnerable to prevent sertain mush actions. He should know most of game mechanics, understand why people can be wounded or dirty, why they do certain actions and passing certain rooms. He should know all mush skills and how they work. Also it's important to know every job on the ship, to understand if anyone is not working as expected. &lt;br /&gt;
&lt;br /&gt;
'''Required Communication - High'''&lt;br /&gt;
&lt;br /&gt;
While you can catch and eliminate mush yourself sometimes, most of investigations need cooperation of several people. Tell others about strange actions and movements, keep an eye on important items, discuss who are your suspects and what actions you should take. Note, that communication is also the strong weapon in the hands of mushes - then accuse humans for being mushes, if they do mistakes. They can lie about what actually happened to cover their actions. &lt;br /&gt;
&lt;br /&gt;
'''Activity Level- High''' &lt;br /&gt;
&lt;br /&gt;
Mush can strike any time. Sometimes their plans are very patient and long, other ruin the ship in one cycle. If you are active - you have better chances to discover mush activity just after it was done and you have better chance to eliminate mush before he can act. It's important to pay more attention while expeditions are in progress and the day change. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Expected Mush Hunters'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Eleesha_icon.png|class=icon-margin|Icon]] [[#Eleesha Williams|Eleesha Williams]] - has {{Skill|Tracker}} at level 1. This allows Eleesha to see the direction that people entered and left a room in. For example it would say &amp;quot;Gioele entered the room from the Rear Corridor&amp;quot;. This skill is required for printing the list which is a list which contains 1 confirmed Alpha Mush (Starting mush) and {{Skill|Tracker}} cannot be learned from a [[Mage Book]]. Eleesha also gets {{Skill|Observant}}, which has a 25% chance of revealing {{Privacy|Covert}} actions in the room she's in, as if she was a camera and allows her to search rooms for no {{AP}} AP cost.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chun_icon.png|class=icon-margin|Icon]] [[#Zhong Chun|Zhong Chun]] - Chun does not have skills that provide a bonus to the hunt, but her Immune trait means she is the only person on the ship everyone can trust to not be a Mush. Eleesha may do the bulk of collecting the evidence, but it is usually Chun who leads the hunt. Her {{Skill|Premonition}} can be used if somebody is caught in a suspicious place, but it is usually not recommended as it only reveals one action at the cost of a precious morale point.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chao_icon.png|class=icon-margin|Icon]] [[#Wang Chao|Wang Chao]] - Most of Chao's skills are tailored to combat, essential for eliminating the Mush once they are found. Additionally, his level 4 skill {{Skill|Torturer}} reveals the last actions of a crew member according to how much health they have missing. Even if they don't reveal anything incriminating, it can be useful for telling the difference between random injuries and damage from taking a shower.&lt;br /&gt;
&lt;br /&gt;
'''Additional Mush Hunters'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Derek_icon.png|class=icon-margin|Icon]] [[#Derek Hogan|Derek Hogan]] - While still useful, {{Character|Derek}}'s skill set is better for killing the Mush once they are found and taking care of general needs around the ship. {{Skill|Wrestler}} is particularly useful as it increases your hand-to-hand attacks damage by +2 {{HP}} damage, meaning a minimum of 3 {{HP}} of damage per successful hit so it is useful when taking down a confirmed Mush.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ian_icon.png|class=icon-margin|Icon]] [[#Ian Soulton|Ian Soulton]] - The Pacifist trait can be used to make important characters harder to assassinate. Ian also learns {{Skill|Mycologist}} at level 3, which allows him to use the {{Item|Medikit}} to heal crew members while also removing 1 Mush Spore. Helps in combined use with the Mycoscanner to see whether a crew member has been infected or not.&lt;br /&gt;
&lt;br /&gt;
[[Image:Janice_icon.png|class=icon-margin|Icon]] [[#Janice Kent|Janice Kent]] - Her {{Skill|Shrink}} allows psychological conditions to be cured with a public log. Since Mush can not develop disorders or diseases, it allows her to confirm that somebody is human - or at least was when they caught it!&lt;br /&gt;
&lt;br /&gt;
[[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]] - While {{Character|Andie}} is usually engaged in either Piloting or Researching, the level 4 skill {{Skill|Confident}} can reveal suspicious actions. It allows the crew to &amp;quot;Confide&amp;quot; with him/her and they gain +2 {{Morale}} morale while revealing a number of actions depending on {{Character|Andie}}'s morale hms/herself. {{Skill|Devoted}} and {{Skill|Expert}} can also be put to good use when it's time for the kill.&lt;br /&gt;
&lt;br /&gt;
[[Image:Book_icon.png|class=icon-margin|Icon]] [[#Mage Book|Mage Book]] - Any characters who have or gain {{Skill|Sprinter}} can help with the investigation by following movements in room logs with less wasted AP. Those with {{Skill|Shooter}} or {{Skill|Wrestler}} will be needed when it's time to finish the Mush.&lt;br /&gt;
&lt;br /&gt;
{{note|But don't forget - to make ship safe from mushes, everyone should stay vigilant. Don't only relay on specialists like Eleesha and Chao, and don't blindly trust everything they say - they can also be mushes. Report about suspecious activity, discuss actions you saw, make privite chat with Chun and maybe other trusted humans if needed.}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[NERON Projects]]===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Neron.png|class=icon-margin|Icon]] General criterias [[Image:Neron.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Low or Medium&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Work on NERON core gets benefits from different skills. Some skills allow you to work longer, some skills give bonuses in efficiency. But every skill give you bonus in efficiency only to several projects, not all of them. For example, while you need Technician to finish Plasma shield, he is useless in making Blaster Gun.&lt;br /&gt;
&lt;br /&gt;
'''Skills that give free actions''' - {{Skill|Designer}} {{Skill|IT Expert}}&lt;br /&gt;
&lt;br /&gt;
'''Main skill that give bonus efficiency''' - {{Skill|Technician}} {{Skill|Physicist}} {{Skill|Pilot}}&lt;br /&gt;
&lt;br /&gt;
{{note|There are a lot of other skills - each of them give bonuses to few NERON projects, you can check main article for details}}&lt;br /&gt;
&lt;br /&gt;
Finishing projects in nexus give different benefits for whole ship, but effects are different for every project. You should always discuss what projects your team wants most of all, as you cannot take everything - you need to take one project from three, and the other two will be lost.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Easy or Medium'''&lt;br /&gt;
&lt;br /&gt;
The work on projects itself is easy. You should come to nexus, access NERON core and participate in selected project. Most of ships discuss the project selection together and to take part in this discussion you need to know benefits of every project yourself to select the best one. &lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Medium'''&lt;br /&gt;
&lt;br /&gt;
As it was said before, you need to discuss what project to work on (or at least read what the others have selected). Working alone on projects is very inefficient (even if you have proper skills); you will need at least one person to work with you. See [[Relaying]] for more details.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low or Medium''' &lt;br /&gt;
&lt;br /&gt;
With good communication, you can set a specific time to relay back and forth with another crewmate, then spend the rest of the day regaining all the energy you spent.&lt;br /&gt;
If you don't have a partner, you will need to rely on the rest of the crew for your relays, so you'll need to check in more often to see if progress has been made.&lt;br /&gt;
&lt;br /&gt;
'''Expected Project Workers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Kuan_Ti_icon.png|class=icon-margin|Icon]] [[#Lai Kuan Ti|Lai Kuan Ti]] - has Designer on level 1, Technician on level 3 and Astrophysicist on level 4&lt;br /&gt;
&lt;br /&gt;
[[Image:Raluca_icon.png|class=icon-margin|Icon]] [[#Raluca Tomescu|Raluca Tomescu]] - has Physicist on level 1, Technician on level 3, Designer on level 5&lt;br /&gt;
&lt;br /&gt;
[[Image:Terrence_icon.png|class=icon-margin|Icon]] [[#Terrence Archer|Terrence Archer]] - has Robotics Expert on level 1, Technician on level 2, Pilot of level 3&lt;br /&gt;
&lt;br /&gt;
Actually it is difficult to separate &amp;quot;main&amp;quot; and &amp;quot;secondary&amp;quot; workers in nexus, it can be very situational, depending on the ship.&lt;br /&gt;
&lt;br /&gt;
'''Additional Project Workers'''&lt;br /&gt;
&lt;br /&gt;
Quite everyone on the ship can help in nexus. Pilots can help with projects, where Pilot skill gives benefits, same for Botanists or Firefighters. Actually, it is good place to help your team, when you don't know what else to do for any character.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[PILGRED]] reactor repairs===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Pa pilgred.png|class=icon-margin|Icon]] General criterias [[Image:Pa pilgred.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Easy&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Low&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Low&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill| Physicist}} {{Skill|Technician}} &lt;br /&gt;
&lt;br /&gt;
Main drive of your ship is damaged at the beginning of the game. Humans need to repair PILGRED to get any victory outcome - either to return to Sol, or go to New Eden. Also finishing PILGRED powers up coffee machine, giving you 8 cups of coffee every day instead of just 1. But mush agents can use working PILGRED for their victory as well - it's very dangerous to repair it before all mushes are killed. &lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Easy'''&lt;br /&gt;
&lt;br /&gt;
All you need to do to repair PILGRED - go to engine room and press &amp;quot;Participate&amp;quot;. If you have Physicist or/and Technician skills, you have much more efficiency. Don't forget about [[Relaying]]&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Low'''&lt;br /&gt;
&lt;br /&gt;
While you need at least one human to help with [[Relaying]], mush less communication then in Research or Projects is requested. Just tell others you need a reset and you can rest for quite a whole day, waiting for it.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low''' &lt;br /&gt;
&lt;br /&gt;
If you work only on PILGRED, you need to come just few times a day to spend action points. But humans with Physicist or/and Technician skills are often expected to help with NERON projects as well - check that section as well if you take one of characters, listed below.&lt;br /&gt;
&lt;br /&gt;
'''Expected PILGRED workers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Raluca_icon.png|class=icon-margin|Icon]] [[#Raluca Tomescu|Raluca Tomescu]] - has Physicist on level 1, has Technician on lvl 3, if she can take both skills - she get double bonus.  &lt;br /&gt;
&lt;br /&gt;
'''Additional PILGRED workers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Terrence_icon.png|class=icon-margin|Icon]] [[#Terrence Archer|Terrence Archer]] - any person who has unlocked Technician skill can do this work. Terrence is just one example, as he gets Technician skill easier - on just level 2&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Piloting]]===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Pilot small.png|class=icon-margin|Icon]] General criterias [[Image:Pilot small.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Easy&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Low&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Main skill''' - {{Skill|Pilot}}&lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|Shooter}} {{Skill|Devotion}} {{Skill|Creative}} {{Skill|Expert}}&lt;br /&gt;
&lt;br /&gt;
Pilots have three duties on the ship - they use patrol ships to kill enemy hunters, they use the Pasiphae to collect loot from defeated ships and join the exploration team with the Icarus. Characters without the Pilot skill have major penalties while piloting (default BIOS settings forbid them from even taking off), and turrets are not efficient in defeating enemies. That's why pilots are essential for Daedalus safety. Piloting can be done while dirty, so eating for AP is less of a hassle.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Easy'''&lt;br /&gt;
&lt;br /&gt;
There are only a few things you need to know to do this job. Reading the main article will be enough.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Low'''&lt;br /&gt;
&lt;br /&gt;
In most situations, you should kill hunters when you see them. Collect loot if all hunters are killed and you have action points. If you are launching the Icarus for an expedition, make sure everyone is ready first; otherwise you could leave critical people or equipment behind. If BIOS Pilot Lock is off, you don't even have to launch it yourself; just being present is enough to ensure a safe landing.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Medium''' &lt;br /&gt;
&lt;br /&gt;
New Hunters can come at every cycle change, and in some cases it is critical to take them out before they start shooting. At the same time, Piloting is a very demanding job in terms of AP, and once you have spent yours, you can be offline for several cycles while you regain energy. Taking off with less than 8 AP is considered wasteful, as it only allows you a few shots.&lt;br /&gt;
&lt;br /&gt;
'''Expected Pilots'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Hua_icon.png|class=icon-margin|Icon]] [[#Jiang Hua|Jiang Hua]] - has {{Skill|Pilot}} at level 1. Her other skills, namely {{Skill|Botanist}} and {{Skill|Survivalist}}, make her an ideal choice for an expedition team's pilot.&lt;br /&gt;
&lt;br /&gt;
[[Image:Roland_icon.png|class=icon-margin|Icon]] [[#Roland Zuccali|Roland Zuccali]] - has {{Skill|Pilot}} skill at level 2. The addition of the {{Skill|Shooter}} skill at level 3 gives him more shots per day, allowing him to clear the hunters by himself at need.&lt;br /&gt;
&lt;br /&gt;
'''Additional Pilots'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Jin Su_icon.png|class=icon-margin|Icon]] [[#Kim Jin Su|Kim Jin Su]] - has {{Skill|Pilot}} skill at level 2, but his role as Commander often requires him to save action points for moving the ship and giving missions. The {{Skill|Leader}} skill is also important for keeping morale up, especially if Janice is dead.&lt;br /&gt;
&lt;br /&gt;
[[Image:Terrence_icon.png|class=icon-margin|Icon]] [[#Terrence Archer|Terrence Archer]] - has {{Skill|Pilot}} skill at level 3, but his level 2 {{Skill|Technician}} skill is often critical. He often has to use action points or {{AP|Repair}} Technician points on emergency repairs, and if nobody else is on moving around the ship can be very AP expensive.&lt;br /&gt;
&lt;br /&gt;
[[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]] - has {{Skill|Pilot}} at level 1, but the level 3 {{skill|Polyvalent}} is preferred. Andie replaces Finola, the head researcher, and the job requires almost all of his/her AP.&lt;br /&gt;
&lt;br /&gt;
[[Image:Frieda_icon.png|class=icon-margin|Icon]] [[#Frieda Bergmann|Frieda Bergmann]] - has {{Skill|Pilot}} skill at level 2, but her job as a {{Skill|Astrophysicist}} demands all the action points she can save. On most ships, it is not recommended that she take on Piloting duties, but she can serve as a backup pilot in case of emergency.&lt;br /&gt;
&lt;br /&gt;
[[Image:Book_icon.png|class=icon-margin|Icon]] [[#Mage Book|Mage Book]] - Pilot skill books should be guarded carefully because they open up new opportunities for Mush and griefers. Giving this to somebody with the {{Skill|Shooter}} skill is worthwhile.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Research]]===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Microsc.png|class=icon-margin|Icon]] General criterias [[Image:Microsc.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Low or Medium&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill|Biologist}} {{Skill|Medic}} {{Skill|Polyvalent}}&lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|IT Expert}} {{Skill|Devotion}}&lt;br /&gt;
&lt;br /&gt;
Research is carried out at the console in the laboratory. Each project has different requirements to be available for research, and each offers benefits to the ship - many aid your crew in resisting and finding the Mush, but not all of them. Anyone who is clean can work in the lab, but the listed skills boost your efficiency. Most ships have one or two crew members specializing in research and depend on the rest of the crew for relays - see the Generalist section on research.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
Knowing what to research, when, can be critical to the success of your ship. All anti-Mush research is useful and desirable to humans, but your unique situation may make certain projects more or less important. It's better to focus on one or two projects and see them to completion than to work on many projects that will take longer to complete when your AP is so spread out.&lt;br /&gt;
&lt;br /&gt;
'''Required Communication - Medium'''&lt;br /&gt;
&lt;br /&gt;
Working alone on research is very inefficient; you will need at least one person to work with you. See [[Relaying]] for more details. You also need to be aware of the Mush situation so you can be working on the most useful projects.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level- Low or Medium''' &lt;br /&gt;
&lt;br /&gt;
With good communication, you can set a specific time to relay back and forth with another crewmate, then spend the rest of the day regaining all the energy you spent.&lt;br /&gt;
If you don't have a partner, you will need to rely on the rest of the crew for your relays, so you'll need to check in more often to see if progress has been made.&lt;br /&gt;
&lt;br /&gt;
'''Expected Researchers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]] - has {{Skill|Polyvalent}} skill at level 3. Researcher Andie is highly preferred to Pilot Andie, as he/she &amp;quot;replaces&amp;quot; Finola, the dedicated researcher. Additionally, the {{Skill|Biologist}}, {{Skill|Botanist}}, and {{Skill|Diplomat}} skills are either only available to a few characters or require high experience levels to unlock.&lt;br /&gt;
&lt;br /&gt;
[[Image:Finola_icon.png|class=icon-margin|Icon]] [[#Finola Keegan|Finola Keegan]] - has Biologist skill at level 1 and Medic skill at level 2. Taking both skills will give her a double bonus to efficiency, and her Germaphobe trait makes her less than ideal for other tasks around the ship. If you are bronze and can only take one, Medic will also allow you to deal with injuries and to perform surgeries on characters that can't move.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chun_icon.png|class=icon-margin|Icon]] [[#Zhong Chun|Zhong Chun]] - While she does not have any skills to boost her efficiency, most of the anti-Mush research requires her to be present. She is also the only one who can sleep safely in an unsecured Medlab, so she is expected to provide most of the relays for those with the proper skills.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ian_icon.png|class=icon-margin|Icon]] [[#Ian Soulton|Ian Soulton]] - has Biologist skill at level 2. While Botanist usually takes priority for bronze players, he can and should still relay research when he has AP to spare - especially at the beginning of a ship when most of the plants are young and important anti-Mush research is being pushed.&lt;br /&gt;
&lt;br /&gt;
'''Additional Researchers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Janice_icon.png|class=icon-margin|Icon]] [[#Janice Kent|Janice Kent]] - While not a primary researcher, her flexible IT points are well spent helping out with early research projects and the later, difficult ones. Use of her points doesn't cut into her low action point budget and she occasionally needs to visit the lab for morale-giving bananas anyway.&lt;br /&gt;
&lt;br /&gt;
[[Image:Eleesha_icon.png|class=icon-margin|Icon]] [[#Eleesha Williams|Eleesha Williams]] - Most of her duties involve keeping track of suspicious activity, but her travel around the ship gets her near the lab often. Higher level Eleesha players can have {{Skill|IT Expert}}, and her flexible IT points can easily be spent in the lab while she passes through.&lt;br /&gt;
&lt;br /&gt;
[[Image:Raluca_icon.png|class=icon-margin|Icon]] [[#Raluca Tomescu|Raluca Tomescu]] - Raluca usually stays at the back of the ship and most of her tasks can get her dirty. But {{Skill|Genius}}, her level 4 skill, allows her to instantly finish the next project, research, or repair she tries after activating it. It is not uncommon for this skill to be spent to instantly complete the Retro-Fungal Serum to cure an exposed Mush.&lt;br /&gt;
&lt;br /&gt;
[[Image:Book_icon.png|class=icon-margin|Icon]] [[#Mage Book|Mage Book]] - A Medic or Biologist skill book gives you that efficiency boost to research. Usually it should go to Chun or Ian, since they're always in the Lab anyway, but a Generalist could pick this up if important crew members are inactive or dead.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==[[Titles]]==&lt;br /&gt;
Holding a title gives you responsibilities above and beyond any skills you have, Titles give you exclusive access to certain consoles and actions aboard the ship. See [[Titles]] if you want a more in-depth description and for the order in which crew members are chosen for particular titles.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Commander [[Image:Title_01.png|class=icon-margin|Icon]]===&lt;br /&gt;
&lt;br /&gt;
The Commander of the ship is the one responsible for moving the Daedalus. You also can spend one action point to give one of your crew a mission. Both can be done while dirty, at need.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
The job itself isn't terribly difficult, but you should know what you're getting into. Incompetent Commanders are often killed to let the title pass on to somebody more experienced or active - it's for the good of the ship. Knowing where you need to be and how many action points are required are crucial to doing well.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - High'''&lt;br /&gt;
&lt;br /&gt;
Your major role is to move the ship. Be active in chat so you know if the Pilots are able to take care of the Hunters or if you should move to escape them, and be aware of the progress of planet scans. You can't send the ship anywhere if fuel isn't loaded, so you'll need to make sure that it is and how much is needed. You'll also need to know what is going on so you can give the day's mission to whoever needs it most. Lastly, you'll need to know if anybody is out in a patrol ship - leaving somebody behind kills them, and if that character has important enough skills, it could doom your ship.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - High''' &lt;br /&gt;
&lt;br /&gt;
You might be required at any time to move the ship, so check in as often as possible. You will also be required to go on expeditions for the same reason the Hacker Kit is secured: so you can't leave the explorers behind to die. Be sure to warn trusted crewmates when you won't be on for a while, so they can attempt to hack the command terminal if needed; this is not recommended, as it can be very expensive in terms of action points, but it's better than dying.&lt;br /&gt;
&lt;br /&gt;
[[Image:Jin Su_icon.png|class=icon-margin|Icon]] [[#Kim Jin Su|Kim Jin Su]] is the ship commander from the beginning, if you take him - you should be ready for all responsibility&lt;br /&gt;
&lt;br /&gt;
Keep also in mind, that if you take character, who follows Jin Su in the chain of command - [[Image:Chao_icon.png|class=icon-margin|Icon]] [[#Wang Chao|Wang Chao]] , [[Image:Gioele_icon.png|class=icon-margin|Icon]] [[#Gioele Rinaldo|Gioele Rinaldo]] you can expect to do this duty, if anything happends to Jin Su. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Communications Officer [[Image:Title_03.png|class=icon-margin|Icon]]===&lt;br /&gt;
&lt;br /&gt;
The Communications Officer is responsible for all actions that happen from the Comms Terminal on the Bridge. This includes decoding Rebel Base signals, decoding Xyloph, updating Neron, and making trades with Merchant ships. Everything but trading requires that you be clean.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
Reading the detailed page is usually enough to understand HOW to do your job. The difficulty is knowing what part of Comms you should be working on and when. Know what cycle the Rebel Base message comes in and save AP for those; know which Bases are the most important to decode and which can be skipped for more important things. You are also the only one who can work on these, so you have to know how to budget your action points.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Low to Medium'''&lt;br /&gt;
&lt;br /&gt;
Much of your work is solo work on the Bridge. Being so isolated can leave you vulnerable, so be watching for unusual people entering the Bridge. Don't be afraid to ask the crew for help if the connection to Sol breaks; having them work on it can save you some AP and prevent the signal from being down for days.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low to Medium''' &lt;br /&gt;
&lt;br /&gt;
Much like Astrophysics, you can sign in a few times a day to spend your saved AP on Comms work. However, you must know when Rebel Base transmissions come so you have the time to decode them. You also will want to spend time working on updates and Xyloph, and being available to issue general messages can be useful.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===NERON Admin [[Image:Title_02.png|class=icon-margin|Icon]]===&lt;br /&gt;
&lt;br /&gt;
You have access to NERON's systems, allowing you to adjust his settings for the ship. You can do this while dirty, at need. The BIOS terminal is in the Nexus.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Low'''&lt;br /&gt;
&lt;br /&gt;
The BIOS interface is very simple to understand. The [[BIOS Terminal]] page explains what each setting does.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - High'''&lt;br /&gt;
&lt;br /&gt;
The crew will have requests for specific settings, so you need to be aware of them. You don't need to comply, but you should be telling them why you are not enabling that setting. You should also be aware of imminent expeditions, project completions, and situations that could require you to change settings.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low to Medium''' &lt;br /&gt;
&lt;br /&gt;
The settings usually don't need to be changed, but being active regularly allows you to adjust them as needed. Common examples are turning off pilot lock so the expedition can be launched when the pilot doesn't have enough action points, and turning on the Plasma Shields as soon as they are finished.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Generalist Duties==&lt;br /&gt;
&lt;br /&gt;
Characters who don't fit into one of the roles listed above are called Generalists. They are responsible for the non-specialized tasks that keep the ship running. &lt;br /&gt;
&lt;br /&gt;
While these skills don't provide you are constant job, they can give you benefits in general tasks.&lt;br /&gt;
&lt;br /&gt;
{{Skill|Firefighter}} - helps you to stop fires&lt;br /&gt;
&lt;br /&gt;
{{Skill|Sprinter}} - helps you to move more across the ship, moving items or searching for broken equipment or fires&lt;br /&gt;
&lt;br /&gt;
{{Skill|Nurse}} - allows you to heal few times a day for free points&lt;br /&gt;
&lt;br /&gt;
This is the list of the most common generalists duties. &lt;br /&gt;
&lt;br /&gt;
- [[Relaying]] is very important for your specialists to have maximum efficincy in Research, NERON Projects and PILGRED repairs. &lt;br /&gt;
&lt;br /&gt;
- Moving items. Different items should be in different rooms. Just few examples - items for expeditions should be moved to Icarus Bay, hydropots should be delivered to your gardener, apron and mush sample - to lab, extinguishers, wrench and medkit to rooms, where they can be accessed easily. &lt;br /&gt;
&lt;br /&gt;
- Repairing ship hull&lt;br /&gt;
&lt;br /&gt;
- Building new items with blueprints&lt;br /&gt;
&lt;br /&gt;
- Stopping fires&lt;br /&gt;
&lt;br /&gt;
- Healing ( even if your ship has a person with {{Skill|Medic}} skill, he will probably need more help )&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
Each of generalist tasks is not difficult, but to learn everything generalist can do and to understand what is more important right now can take some time. Still generalist can be good choice for a new player. If somebody is the only specialist who does his job poorly, because he is inexperienced, crew can have a lot of problems, while any generalist can be replaced by anyone.&lt;br /&gt;
&lt;br /&gt;
'''Required Communication - Medium or High'''&lt;br /&gt;
&lt;br /&gt;
If you focus on Relaying you need same communication and activity level as specialist with same duty. But main purpose of generalist is to help with things, team needs most of all on this very moment. Watch closely what your comrades asked for or ask yourself where your help is needed.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Medium''' &lt;br /&gt;
&lt;br /&gt;
There are two important things about generalists - first - being active to react on any problem when it appears will be very good. Second - there are so many generalist duties, that you will not be able to do everything yourself. That's why there are always multiple generalists, if you were not active while some emergency happen, another one will act. So actually activity level is situational - from low to high, it depends on your crew and ship state.&lt;br /&gt;
&lt;br /&gt;
'''Expected generalists'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Derek_icon.png|class=icon-margin|Icon]] [[#Derek Hogan|Derek Hogan]] - does not have skills for any specialist duties&lt;br /&gt;
&lt;br /&gt;
[[Image:Gioele_icon.png|class=icon-margin|Icon]] [[#Gioele Rinaldo|Gioele Rinaldo]] - before reaching level 4 he will be generalist&lt;br /&gt;
&lt;br /&gt;
[[Image:Stephen_icon.png|class=icon-margin|Icon]] [[#Stephen Seagull|Stephen Seagull]] - before reaching level 5 he will be generalist&lt;br /&gt;
&lt;br /&gt;
[[Image:Kuan_Ti_icon.png|class=icon-margin|Icon]] [[#Lai Kuan Ti|Lai Kuan Ti]] - before reaching level 3 he will be generalist. His first skill - Desinger just give him 2 free points for resets in nexus, while all his ap can be used in every task&lt;br /&gt;
&lt;br /&gt;
'''Mush hunters doing generalist work''' &lt;br /&gt;
&lt;br /&gt;
These people are expected to lead the mush hunt. But if mush hunt is over or if they have actions points left, they often work as generalists.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chao_icon.png|class=icon-margin|Icon]] [[#Wang Chao|Wang Chao]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Chun_icon.png|class=icon-margin|Icon]] [[#Zhong Chun|Zhong Chun]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Eleesha_icon.png|class=icon-margin|Icon]] [[#Eleesha Williams|Eleesha Williams]]&lt;br /&gt;
&lt;br /&gt;
A generalist may be asked to read a [[Mage Book]] to fill in for an inactive or dead specialist.&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorial]]&lt;/div&gt;</summary>
		<author><name>RedTiger</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Job_overview</id>
		<title>Job overview</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Job_overview"/>
				<updated>2014-07-04T23:38:34Z</updated>
		
		<summary type="html">&lt;p&gt;RedTiger: /* Morale */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{warning| This page is in progress. The goal is to give a simple overview of every type of job on the ship. This page is designed to answer questions such as &amp;quot;What I should do?&amp;quot;, &amp;quot;What skills do my team expect me to take?&amp;quot;, &amp;quot;How difficult is to learn my job properly?&amp;quot;, and &amp;quot;How much time and communication does it take?&amp;quot;. The rating in each category is completely subjective, so feel free to discuss in the talk page or at http://twd.io/e/fH1u0w . Edit as needed. )}}&lt;br /&gt;
&lt;br /&gt;
This page contains short overviews of most duties on the ship. You can see what characters are expected to do different roles, what skills they need for those duties, so you can choose a role for yourself. Pay attention to job difficulty, how much communication with team it requires and how active you should be to be the most effective. &lt;br /&gt;
&lt;br /&gt;
{{note|The priorities given on this page assume everything is running fine on your ship. Emergencies and requests for assistance can drastically alter the time, skill, and communication requirements.}}&lt;br /&gt;
&lt;br /&gt;
==Specialist duties==&lt;br /&gt;
These roles require a specific skill or title to be the most effective (or in some cases, to even have access!). If you take a character with the skill for one of these jobs, you will be expected to focus on it. &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Astrophysics]]===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Planet.png|class=icon-margin|Icon]] General criterias [[Image:Planet.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Low&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill|Astrophysicist}} &lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|IT Expert}} &lt;br /&gt;
&lt;br /&gt;
Your job is to find planets to explore. There are two steps - first you must locate a planet to scan, then you must analyze it. Report on what you've found and decide if it is worth the fuel it costs and the risks it may pose. If your team likes the look of it, you must wait for them to get organized, travel to the planet, explore it, and move away again before you can look for the next; any scanned planet will be lost after the ship moves, no matter which direction or how far you go. If a planet is undesirable, whether because it is too risky or doesn't have enough of the right resources, delete it and start on another. Visiting planets will provide many resources for your crew - oxygen, fuel, food, and alien artifacts - and is important to the survival of a long-lasting ship. Planet scanning is done on the bridge, and requires you to be clean.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
Know your zones - what resources can you get from each? Which ones are dangerous enough to immediately scrap the planet? How much risk will an exploration team face, and what items should they bring along to help? You also have to keep an eye on ship resources; know how much longer the oxygen will last before people start dying and when it's time to make a food or fuel run, so you can be looking for the resources your crew needs. Remember that once you are in orbit, people can view the zones for themselves - if you made poor judgments, you might face the consequences.&lt;br /&gt;
&lt;br /&gt;
'''Required communication - Medium'''&lt;br /&gt;
&lt;br /&gt;
You'll be expected to report your progress frequently, and to deliver a full analysis of a planet on demand - how much fuel it takes to get there and what direction to go, what to expect and what you'll get out of it.&lt;br /&gt;
&lt;br /&gt;
{{note|If multiple people are scanning planets, a much greater level of communication is required. You cannot see or scan the planets your teammates are working on, so it's important to tell each other what you are finding. Don't waste a bunch of AP when somebody else has found a good planet, because it will be lost when you move.}}&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low''' &lt;br /&gt;
&lt;br /&gt;
Fully scanning a planet takes a lot of AP, especially if it has a lot of zones. If the ship has to move for any reason, all planets are lost, as is the progress put into them. The best way to avoid wasted AP is to wait until your bar is full, then spend it all at once to scan a planet or two as completely as possible. You can log in once or twice a day to do this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Expected Astrophysicists'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Frieda_icon.png|class=icon-margin|Icon]] [[#Frieda Bergmann|Frieda Bergmann]] - has {{Skill|Astrophysicist}} skill at level 1 and is often the only Astrophysicist on board. Her {{Skill|IT Expert}} skill, unlocked at level 4, can boost her efficiency by saving her some AP.&lt;br /&gt;
&lt;br /&gt;
'''Additional Astrophysicists'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Kuan_Ti_icon.png|class=icon-margin|Icon]] [[#Lai Kuan Ti|Lai Kuan Ti]] - has {{Skill|Astrophysicist}} skill at level 3. His main focus is NERON Projects and {{Skill|Technician}} work, but if the need is great, those can wait. He is often a backup in case {{Character|Frieda}} is inactive or dead.&lt;br /&gt;
&lt;br /&gt;
[[Image:Gioele_icon.png|class=icon-margin|Icon]] [[#Gioele Rinaldo|Gioele Rinaldo]] - has {{Skill|Astrophysicist}} skill at level 4. This matches well with the {{Skill|Caffeine Junkie}} skill - pull the {{Item|Coffee}} from the machine for a few cycles and drink it all at once. Remember to use the apron!&lt;br /&gt;
&lt;br /&gt;
[[Image:Book_icon.png|class=icon-margin|Icon]] [[#Mage Book|Mage Book]] - Anyone can scan for planets, but having the {{Skill|Astrophysicist}} skill lets you analyze more zones at once and saves you action points. If you were chosen to read this book, you probably should dedicate yourself to this task if you don't have an important one already.&lt;br /&gt;
&lt;br /&gt;
'''Important tips'''&lt;br /&gt;
&lt;br /&gt;
It is often a good idea to keep a planet with O2 with insta-kill zones for when the ship is critically low on oxygen. It is also highly recommended to delete planets with these zones: Mankarogs, Seismic activity, Volcanoes, the reason for this is that there is a chance a crew member can die there and the risk is usually not worth the reward.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Gardening]]===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Pa garden.png|class=icon-margin|Icon]] General criterias [[Image:Pa garden.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Easy&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Zero&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Low&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill|Botanist}}&lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|Green Thumb}}&lt;br /&gt;
&lt;br /&gt;
Job of a gardener is to keep plants on the ship fine and healthy. Every day he/she waters, cures his trees, plant new fruits if needed. Also {{Skill|Botanist}} are welcome to join expedition team to get more alien fruits from planets. In this job generalists do not have any penalties, a person with {{Skill|Botanist}} skill just have 2-4 free points per day. If your ship does not have a {{Skill|Botanist}} you can just select any crew member to do it.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Easy'''&lt;br /&gt;
&lt;br /&gt;
Reading few tips from the main article is enough.&lt;br /&gt;
&lt;br /&gt;
'''Required Communication - Zero'''&lt;br /&gt;
&lt;br /&gt;
You really don't need any help from your team, you can easily do the work alone. &lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low''' &lt;br /&gt;
&lt;br /&gt;
You will need to check plants once a day. If you can - do it on C8. If you cannot - do it earlier but ask somebody to check on C8 as well. On first days try also be active on C1 to plant new fruits as soon as possible.&lt;br /&gt;
&lt;br /&gt;
'''Expected gardeners'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Ian_icon.png|class=icon-margin|Icon]] [[#Ian Soulton|Ian Soulton]] - has {{Skill|Botanist}} skill at level 1 and is often expected to do most of the work himself, on level 4 Ian can add {{Skill|Green Thumb}} skill to have more plants and make them mature faster.&lt;br /&gt;
&lt;br /&gt;
'''Additional gardeners'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Hua_icon.png|class=icon-margin|Icon]] [[#Jiang Hua|Jiang Hua]] - has {{Skill|Botanist}} skill at level 2. Hua is expected to be pilot, so if you are {{Bronze}} - then leave the work for Ian. If you can take both {{Skill|Pilot}} and {{Skill|Botanist}} you are still expected to focus on piloting, but you can help with your free points.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Morale===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Morale}} General criterias {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Zero to Easy&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Zero to Medium &lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Zero to Medium&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill|Mankind's only hope}} {{Skill|Shrink}} {{Skill|Confident}} {{Skill|Leader}}&lt;br /&gt;
&lt;br /&gt;
Keeping everyone's morale high is important for every ship. If morale reaches 0, the character does a suicide on next cycle change! As mushes have multiple ways to lower your morale instantly, high morale will make crew member less vulnerable to possible {{Skill|Demoralize}} attacks. Having low morale also has a few more disadvantages. Every skill listed here slows the morale lose or give different ways to restore it. There are other ways to restore morale, but they need more ap to be used, or require limited resourses, or require a lot of communication, or put crew member on additional risk to become mushes - having at least some active players with these skills make life on the ship much easier.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Zero to Easy'''&lt;br /&gt;
&lt;br /&gt;
Skills are different. You should check the description of each skill to see how it works, but using all of them is easy.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Zero to Medium'''&lt;br /&gt;
&lt;br /&gt;
You don't need any communication with Mankind's only hope or Confident. Shrink needs to comfort people, who asked for that. The most difficult is to use Leader - you will need to make speeches in rooms with lots of people or better - tell others when and where you are going to do speeches, so everyone can come. &lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Zero to Medium''' &lt;br /&gt;
&lt;br /&gt;
If you have &amp;quot;passive&amp;quot; skills - With {{Skill|Mankind's Only Hope}} or {{Skill|Confident}} it will be ok if you become idle. Shrink and Leader should check the game at least few times a day to provide their help in emergencies.&lt;br /&gt;
&lt;br /&gt;
'''Expected Morale Boosters'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Janice_icon.png|class=icon-margin|Icon]] [[#Janice Kent|Janice Kent]] - has {{Skill|Shrink}} at level 1, the best skill to keep morale high, any Janice player should take it.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chun_icon.png|class=icon-margin|Icon]] [[#Zhong Chun|Zhong Chun]] - has {{Skill|Mankind's Only Hope}} at level 1, without this skill morale will drop very fast, every Chun is expected to take it.&lt;br /&gt;
&lt;br /&gt;
'''Additional Morale Boosters'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Jin Su_icon.png|class=icon-margin|Icon]] [[#Kim Jin Su|Kim Jin Su]] - has {{Skill|Leader}} at level 1, if your team already has Chun and Janice with proper skills in calm situation, it is not very important. But if any of them is idle or dead or if you are afraid of mush assasinion, you can take it over Pilot to provide some backup.&lt;br /&gt;
&lt;br /&gt;
[[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]] - has {{Skill|Confident}} at level 4, as Andie has a lot of important skills on lower levels only gold Andie with level 4 will probably take it. &lt;br /&gt;
&lt;br /&gt;
{{Item|Banana}} - The ship starts with 2 mature plants of these and 2 {{Item|Banana}}'s which give a +1 {{Morale}} boost, often used in the very early days so that {{Character|Ian}} can plant them. Alien Fruit found on expeditions can also have some {{Morale}} Morale benefits but they can often come with drawbacks like psychological illnesses and diseases, so it is always advised that a botanist checks their effects before eating them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Mush Hunting===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Mush icon.png|class=icon-margin|Icon]] General criterias [[Image:Mush icon.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Difficult&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| High&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill|Tracker}}&lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|Observant}} {{Skill|Shooter}} {{Skill|Solid}} {{Skill|Sprinter}} {{Skill|Wrestler}}&lt;br /&gt;
&lt;br /&gt;
Mushes are the main threat on board of Daedalus and as they are real players, they can act any way they want. There are lots of good mush tactics - they can try to fix PILGRED reactor themselves to return to Sol, they can stay hiden and make humans repair the reactor for them. They can try to assasinate critical crew members or try to infect a lot of humans. They can sabotage items like O2 tanks, making humans die from lack of oxygen or just lie about planets they find in astroterminal, so humans will not be able to restore their resources. And these were just few examples, there are much more ways to destroy or manipulate ship and crew.&lt;br /&gt;
Good mush hunter should know all those tactics, he should know how to discover those mush activities and should be ready for everything. &lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - High'''&lt;br /&gt;
&lt;br /&gt;
Mush hunter should understand when the crew is most vulnerable to prevent sertain mush actions. He should know most of game mechanics, understand why people can be wounded or dirty, why they do certain actions and passing certain rooms. He should know all mush skills and how they work. Also it's important to know every job on the ship, to understand if anyone is not working as expected. &lt;br /&gt;
&lt;br /&gt;
'''Required Communication - High'''&lt;br /&gt;
&lt;br /&gt;
While you can catch and eliminate mush yourself sometimes, most of investigations need cooperation of several people. Tell others about strange actions and movements, keep an eye on important items, discuss who are your suspects and what actions you should take. Note, that communication is also the strong weapon in the hands of mushes - then accuse humans for being mushes, if they do mistakes. They can lie about what actually happened to cover their actions. &lt;br /&gt;
&lt;br /&gt;
'''Activity Level- High''' &lt;br /&gt;
&lt;br /&gt;
Mush can strike any time. Sometimes their plans are very patient and long, other ruin the ship in one cycle. If you are active - you have better chances to discover mush activity just after it was done and you have better chance to eliminate mush before he can act. It's important to pay more attention while expeditions are in progress and the day change. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Expected Mush Hunters'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Eleesha_icon.png|class=icon-margin|Icon]] [[#Eleesha Williams|Eleesha Williams]] - has {{Skill|Tracker}} at level 1. This skill is required for printing the list and cannot be learned from a [[Mage Book]]. Eleesha also gets {{Skill|Observant}}, which can catch actions that would normally be hidden.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chun_icon.png|class=icon-margin|Icon]] [[#Zhong Chun|Zhong Chun]] - Chun does not have skills that provide a bonus to the hunt, but her Immune trait means she is the only person on the ship everyone can trust to not be a Mush. Eleesha may do the bulk of collecting the evidence, but it is usually Chun who leads the hunt. Her {{Skill|Premonition}} can be used if somebody is caught in a suspicious place, but it is usually not recommended as it only reveals one action at the cost of a precious morale point.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chao_icon.png|class=icon-margin|Icon]] [[#Wang Chao|Wang Chao]] - Most of Chao's skills are tailored to combat, essential for eliminating the Mush once they are found. Additionally, his level 4 skill {{Skill|Torturer}} reveals the last actions of a crew member according to how much health they have missing. Even if they don't reveal anything incriminating, it can be useful for telling the difference between random injuries and damage from taking a shower.&lt;br /&gt;
&lt;br /&gt;
'''Additional Mush Hunters'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Derek_icon.png|class=icon-margin|Icon]] [[#Derek Hogan|Derek Hogan]] - While still useful, Derek's skill set is better for killing the Mush once they are found and taking care of general needs around the ship. {{Skill|Wrestler}} is particularly useful, especially if the Mush is trying to escape death by hiding near Ian or in a crowded dorm.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ian_icon.png|class=icon-margin|Icon]] [[#Ian Soulton|Ian Soulton]] - The Pacifist trait can be used to make important characters harder to assassinate. Ian also learns {{Skill|Mycologist}} at level 3, which allows him to remove spores from humans who have been infected but not turned by healing them.&lt;br /&gt;
&lt;br /&gt;
[[Image:Janice_icon.png|class=icon-margin|Icon]] [[#Janice Kent|Janice Kent]] - Her {{Skill|Shrink}} allows psychological conditions to be cured with a public log. Since Mush can not develop disorders or diseases, it allows her to confirm that somebody is human - or at least was when they caught it!&lt;br /&gt;
&lt;br /&gt;
[[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]] - While Andie is usually engaged in either Piloting or Researching, the level 4 skill {{Confident}} can reveal suspicious actions. {{Skill|Devoted}} and {{Skill|Expert}} can also be put to good use when it's time for the kill.&lt;br /&gt;
&lt;br /&gt;
[[Image:Book_icon.png|class=icon-margin|Icon]] [[#Mage Book|Mage Book]] - Any characters who have or gain {{Skill|Sprinter}} can help with the investigation by following movements in room logs with less wasted AP. Those with {{Skill|Shooter}} or {{Skill|Wrestler}} will be needed when it's time to finish the Mush.&lt;br /&gt;
&lt;br /&gt;
{{note|But don't forget - to make ship safe from mushes, everyone should stay vigilant. Don't only relay on specialists like Eleesha and Chao, and don't blindly trust everything they say - they can also be mushes. Report about suspecious activity, discuss actions you saw, make privite chat with Chun and maybe other trusted humans if needed.}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[NERON Projects]]===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Neron.png|class=icon-margin|Icon]] General criterias [[Image:Neron.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Low or Medium&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Work on NERON core gets benefits from different skills. Some skills allow you to work longer, some skills give bonuses in efficiency. But every skill give you bonus in efficiency only to several projects, not all of them. For example, while you need Technician to finish Plasma shield, he is useless in making Blaster Gun.&lt;br /&gt;
&lt;br /&gt;
'''Skills that give free actions''' - {{Skill|Designer}} {{Skill|IT Expert}}&lt;br /&gt;
&lt;br /&gt;
'''Main skill that give bonus efficiency''' - {{Skill|Technician}} {{Skill|Physicist}} {{Skill|Pilot}}&lt;br /&gt;
&lt;br /&gt;
{{note|There are a lot of other skills - each of them give bonuses to few NERON projects, you can check main article for details}}&lt;br /&gt;
&lt;br /&gt;
Finishing projects in nexus give different benefits for whole ship, but effects are different for every project. You should always discuss what projects your team wants most of all, as you cannot take everything - you need to take one project from three, and the other two will be lost.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Easy or Medium'''&lt;br /&gt;
&lt;br /&gt;
The work on projects itself is easy. You should come to nexus, access NERON core and participate in selected project. Most of ships discuss the project selection together and to take part in this discussion you need to know benefits of every project yourself to select the best one. &lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Medium'''&lt;br /&gt;
&lt;br /&gt;
As it was said before, you need to discuss what project to work on (or at least read what the others have selected). Working alone on projects is very inefficient (even if you have proper skills); you will need at least one person to work with you. See [[Relaying]] for more details.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low or Medium''' &lt;br /&gt;
&lt;br /&gt;
With good communication, you can set a specific time to relay back and forth with another crewmate, then spend the rest of the day regaining all the energy you spent.&lt;br /&gt;
If you don't have a partner, you will need to rely on the rest of the crew for your relays, so you'll need to check in more often to see if progress has been made.&lt;br /&gt;
&lt;br /&gt;
'''Expected Project Workers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Kuan_Ti_icon.png|class=icon-margin|Icon]] [[#Lai Kuan Ti|Lai Kuan Ti]] - has Designer on level 1, Technician on level 3 and Astrophysicist on level 4&lt;br /&gt;
&lt;br /&gt;
[[Image:Raluca_icon.png|class=icon-margin|Icon]] [[#Raluca Tomescu|Raluca Tomescu]] - has Physicist on level 1, Technician on level 3, Designer on level 5&lt;br /&gt;
&lt;br /&gt;
[[Image:Terrence_icon.png|class=icon-margin|Icon]] [[#Terrence Archer|Terrence Archer]] - has Robotics Expert on level 1, Technician on level 2, Pilot of level 3&lt;br /&gt;
&lt;br /&gt;
Actually it is difficult to separate &amp;quot;main&amp;quot; and &amp;quot;secondary&amp;quot; workers in nexus, it can be very situational, depending on the ship.&lt;br /&gt;
&lt;br /&gt;
'''Additional Project Workers'''&lt;br /&gt;
&lt;br /&gt;
Quite everyone on the ship can help in nexus. Pilots can help with projects, where Pilot skill gives benefits, same for Botanists or Firefighters. Actually, it is good place to help your team, when you don't know what else to do for any character.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[PILGRED]] reactor repairs===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Pa pilgred.png|class=icon-margin|Icon]] General criterias [[Image:Pa pilgred.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Easy&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Low&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Low&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill| Physicist}} {{Skill|Technician}} &lt;br /&gt;
&lt;br /&gt;
Main drive of your ship is damaged at the beginning of the game. Humans need to repair PILGRED to get any victory outcome - either to return to Sol, or go to New Eden. Also finishing PILGRED powers up coffee machine, giving you 8 cups of coffee every day instead of just 1. But mush agents can use working PILGRED for their victory as well - it's very dangerous to repair it before all mushes are killed. &lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Easy'''&lt;br /&gt;
&lt;br /&gt;
All you need to do to repair PILGRED - go to engine room and press &amp;quot;Participate&amp;quot;. If you have Physicist or/and Technician skills, you have much more efficiency. Don't forget about [[Relaying]]&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Low'''&lt;br /&gt;
&lt;br /&gt;
While you need at least one human to help with [[Relaying]], mush less communication then in Research or Projects is requested. Just tell others you need a reset and you can rest for quite a whole day, waiting for it.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low''' &lt;br /&gt;
&lt;br /&gt;
If you work only on PILGRED, you need to come just few times a day to spend action points. But humans with Physicist or/and Technician skills are often expected to help with NERON projects as well - check that section as well if you take one of characters, listed below.&lt;br /&gt;
&lt;br /&gt;
'''Expected PILGRED workers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Raluca_icon.png|class=icon-margin|Icon]] [[#Raluca Tomescu|Raluca Tomescu]] - has Physicist on level 1, has Technician on lvl 3, if she can take both skills - she get double bonus.  &lt;br /&gt;
&lt;br /&gt;
'''Additional PILGRED workers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Terrence_icon.png|class=icon-margin|Icon]] [[#Terrence Archer|Terrence Archer]] - any person who has unlocked Technician skill can do this work. Terrence is just one example, as he gets Technician skill easier - on just level 2&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Piloting]]===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Pilot small.png|class=icon-margin|Icon]] General criterias [[Image:Pilot small.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Easy&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Low&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Main skill''' - {{Skill|Pilot}}&lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|Shooter}} {{Skill|Devotion}} {{Skill|Creative}} {{Skill|Expert}}&lt;br /&gt;
&lt;br /&gt;
Pilots have three duties on the ship - they use patrol ships to kill enemy hunters, they use the Pasiphae to collect loot from defeated ships and join the exploration team with the Icarus. Characters without the Pilot skill have major penalties while piloting (default BIOS settings forbid them from even taking off), and turrets are not efficient in defeating enemies. That's why pilots are essential for Daedalus safety. Piloting can be done while dirty, so eating for AP is less of a hassle.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Easy'''&lt;br /&gt;
&lt;br /&gt;
There are only a few things you need to know to do this job. Reading the main article will be enough.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Low'''&lt;br /&gt;
&lt;br /&gt;
In most situations, you should kill hunters when you see them. Collect loot if all hunters are killed and you have action points. If you are launching the Icarus for an expedition, make sure everyone is ready first; otherwise you could leave critical people or equipment behind. If BIOS Pilot Lock is off, you don't even have to launch it yourself; just being present is enough to ensure a safe landing.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Medium''' &lt;br /&gt;
&lt;br /&gt;
New Hunters can come at every cycle change, and in some cases it is critical to take them out before they start shooting. At the same time, Piloting is a very demanding job in terms of AP, and once you have spent yours, you can be offline for several cycles while you regain energy. Taking off with less than 8 AP is considered wasteful, as it only allows you a few shots.&lt;br /&gt;
&lt;br /&gt;
'''Expected Pilots'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Hua_icon.png|class=icon-margin|Icon]] [[#Jiang Hua|Jiang Hua]] - has {{Skill|Pilot}} at level 1. Her other skills, namely {{Skill|Botanist}} and {{Skill|Survivalist}}, make her an ideal choice for an expedition team's pilot.&lt;br /&gt;
&lt;br /&gt;
[[Image:Roland_icon.png|class=icon-margin|Icon]] [[#Roland Zuccali|Roland Zuccali]] - has {{Skill|Pilot}} skill at level 2. The addition of the {{Skill|Shooter}} skill at level 3 gives him more shots per day, allowing him to clear the hunters by himself at need.&lt;br /&gt;
&lt;br /&gt;
'''Additional Pilots'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Jin Su_icon.png|class=icon-margin|Icon]] [[#Kim Jin Su|Kim Jin Su]] - has {{Skill|Pilot}} skill at level 2, but his role as Commander often requires him to save action points for moving the ship and giving missions. The {{Skill|Leader}} skill is also important for keeping morale up, especially if Janice is dead.&lt;br /&gt;
&lt;br /&gt;
[[Image:Terrence_icon.png|class=icon-margin|Icon]] [[#Terrence Archer|Terrence Archer]] - has {{Skill|Pilot}} skill at level 3, but his level 2 {{Skill|Technician}} skill is often critical. He often has to use action points or {{AP|Repair}} Technician points on emergency repairs, and if nobody else is on moving around the ship can be very AP expensive.&lt;br /&gt;
&lt;br /&gt;
[[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]] - has {{Skill|Pilot}} at level 1, but the level 3 {{skill|Polyvalent}} is preferred. Andie replaces Finola, the head researcher, and the job requires almost all of his/her AP.&lt;br /&gt;
&lt;br /&gt;
[[Image:Frieda_icon.png|class=icon-margin|Icon]] [[#Frieda Bergmann|Frieda Bergmann]] - has {{Skill|Pilot}} skill at level 2, but her job as a {{Skill|Astrophysicist}} demands all the action points she can save. On most ships, it is not recommended that she take on Piloting duties, but she can serve as a backup pilot in case of emergency.&lt;br /&gt;
&lt;br /&gt;
[[Image:Book_icon.png|class=icon-margin|Icon]] [[#Mage Book|Mage Book]] - Pilot skill books should be guarded carefully because they open up new opportunities for Mush and griefers. Giving this to somebody with the {{Skill|Shooter}} skill is worthwhile.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Research]]===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Microsc.png|class=icon-margin|Icon]] General criterias [[Image:Microsc.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Low or Medium&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill|Biologist}} {{Skill|Medic}} {{Skill|Polyvalent}}&lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|IT Expert}} {{Skill|Devotion}}&lt;br /&gt;
&lt;br /&gt;
Research is carried out at the console in the laboratory. Each project has different requirements to be available for research, and each offers benefits to the ship - many aid your crew in resisting and finding the Mush, but not all of them. Anyone who is clean can work in the lab, but the listed skills boost your efficiency. Most ships have one or two crew members specializing in research and depend on the rest of the crew for relays - see the Generalist section on research.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
Knowing what to research, when, can be critical to the success of your ship. All anti-Mush research is useful and desirable to humans, but your unique situation may make certain projects more or less important. It's better to focus on one or two projects and see them to completion than to work on many projects that will take longer to complete when your AP is so spread out.&lt;br /&gt;
&lt;br /&gt;
'''Required Communication - Medium'''&lt;br /&gt;
&lt;br /&gt;
Working alone on research is very inefficient; you will need at least one person to work with you. See [[Relaying]] for more details. You also need to be aware of the Mush situation so you can be working on the most useful projects.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level- Low or Medium''' &lt;br /&gt;
&lt;br /&gt;
With good communication, you can set a specific time to relay back and forth with another crewmate, then spend the rest of the day regaining all the energy you spent.&lt;br /&gt;
If you don't have a partner, you will need to rely on the rest of the crew for your relays, so you'll need to check in more often to see if progress has been made.&lt;br /&gt;
&lt;br /&gt;
'''Expected Researchers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]] - has {{Skill|Polyvalent}} skill at level 3. Researcher Andie is highly preferred to Pilot Andie, as he/she &amp;quot;replaces&amp;quot; Finola, the dedicated researcher. Additionally, the {{Skill|Biologist}}, {{Skill|Botanist}}, and {{Skill|Diplomat}} skills are either only available to a few characters or require high experience levels to unlock.&lt;br /&gt;
&lt;br /&gt;
[[Image:Finola_icon.png|class=icon-margin|Icon]] [[#Finola Keegan|Finola Keegan]] - has Biologist skill at level 1 and Medic skill at level 2. Taking both skills will give her a double bonus to efficiency, and her Germaphobe trait makes her less than ideal for other tasks around the ship. If you are bronze and can only take one, Medic will also allow you to deal with injuries and to perform surgeries on characters that can't move.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chun_icon.png|class=icon-margin|Icon]] [[#Zhong Chun|Zhong Chun]] - While she does not have any skills to boost her efficiency, most of the anti-Mush research requires her to be present. She is also the only one who can sleep safely in an unsecured Medlab, so she is expected to provide most of the relays for those with the proper skills.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ian_icon.png|class=icon-margin|Icon]] [[#Ian Soulton|Ian Soulton]] - has Biologist skill at level 2. While Botanist usually takes priority for bronze players, he can and should still relay research when he has AP to spare - especially at the beginning of a ship when most of the plants are young and important anti-Mush research is being pushed.&lt;br /&gt;
&lt;br /&gt;
'''Additional Researchers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Janice_icon.png|class=icon-margin|Icon]] [[#Janice Kent|Janice Kent]] - While not a primary researcher, her flexible IT points are well spent helping out with early research projects and the later, difficult ones. Use of her points doesn't cut into her low action point budget and she occasionally needs to visit the lab for morale-giving bananas anyway.&lt;br /&gt;
&lt;br /&gt;
[[Image:Eleesha_icon.png|class=icon-margin|Icon]] [[#Eleesha Williams|Eleesha Williams]] - Most of her duties involve keeping track of suspicious activity, but her travel around the ship gets her near the lab often. Higher level Eleesha players can have {{Skill|IT Expert}}, and her flexible IT points can easily be spent in the lab while she passes through.&lt;br /&gt;
&lt;br /&gt;
[[Image:Raluca_icon.png|class=icon-margin|Icon]] [[#Raluca Tomescu|Raluca Tomescu]] - Raluca usually stays at the back of the ship and most of her tasks can get her dirty. But {{Skill|Genius}}, her level 4 skill, allows her to instantly finish the next project, research, or repair she tries after activating it. It is not uncommon for this skill to be spent to instantly complete the Retro-Fungal Serum to cure an exposed Mush.&lt;br /&gt;
&lt;br /&gt;
[[Image:Book_icon.png|class=icon-margin|Icon]] [[#Mage Book|Mage Book]] - A Medic or Biologist skill book gives you that efficiency boost to research. Usually it should go to Chun or Ian, since they're always in the Lab anyway, but a Generalist could pick this up if important crew members are inactive or dead.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==[[Titles]]==&lt;br /&gt;
Holding a title gives you responsibilities above and beyond any skills you have, Titles give you exclusive access to certain consoles and actions aboard the ship. See [[Titles]] if you want a more in-depth description and for the order in which crew members are chosen for particular titles.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Commander [[Image:Title_01.png|class=icon-margin|Icon]]===&lt;br /&gt;
&lt;br /&gt;
The Commander of the ship is the one responsible for moving the Daedalus. You also can spend one action point to give one of your crew a mission. Both can be done while dirty, at need.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
The job itself isn't terribly difficult, but you should know what you're getting into. Incompetent Commanders are often killed to let the title pass on to somebody more experienced or active - it's for the good of the ship. Knowing where you need to be and how many action points are required are crucial to doing well.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - High'''&lt;br /&gt;
&lt;br /&gt;
Your major role is to move the ship. Be active in chat so you know if the Pilots are able to take care of the Hunters or if you should move to escape them, and be aware of the progress of planet scans. You can't send the ship anywhere if fuel isn't loaded, so you'll need to make sure that it is and how much is needed. You'll also need to know what is going on so you can give the day's mission to whoever needs it most. Lastly, you'll need to know if anybody is out in a patrol ship - leaving somebody behind kills them, and if that character has important enough skills, it could doom your ship.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - High''' &lt;br /&gt;
&lt;br /&gt;
You might be required at any time to move the ship, so check in as often as possible. You will also be required to go on expeditions for the same reason the Hacker Kit is secured: so you can't leave the explorers behind to die. Be sure to warn trusted crewmates when you won't be on for a while, so they can attempt to hack the command terminal if needed; this is not recommended, as it can be very expensive in terms of action points, but it's better than dying.&lt;br /&gt;
&lt;br /&gt;
[[Image:Jin Su_icon.png|class=icon-margin|Icon]] [[#Kim Jin Su|Kim Jin Su]] is the ship commander from the beginning, if you take him - you should be ready for all responsibility&lt;br /&gt;
&lt;br /&gt;
Keep also in mind, that if you take character, who follows Jin Su in the chain of command - [[Image:Chao_icon.png|class=icon-margin|Icon]] [[#Wang Chao|Wang Chao]] , [[Image:Gioele_icon.png|class=icon-margin|Icon]] [[#Gioele Rinaldo|Gioele Rinaldo]] you can expect to do this duty, if anything happends to Jin Su. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Communications Officer [[Image:Title_03.png|class=icon-margin|Icon]]===&lt;br /&gt;
&lt;br /&gt;
The Communications Officer is responsible for all actions that happen from the Comms Terminal on the Bridge. This includes decoding Rebel Base signals, decoding Xyloph, updating Neron, and making trades with Merchant ships. Everything but trading requires that you be clean.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
Reading the detailed page is usually enough to understand HOW to do your job. The difficulty is knowing what part of Comms you should be working on and when. Know what cycle the Rebel Base message comes in and save AP for those; know which Bases are the most important to decode and which can be skipped for more important things. You are also the only one who can work on these, so you have to know how to budget your action points.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Low to Medium'''&lt;br /&gt;
&lt;br /&gt;
Much of your work is solo work on the Bridge. Being so isolated can leave you vulnerable, so be watching for unusual people entering the Bridge. Don't be afraid to ask the crew for help if the connection to Sol breaks; having them work on it can save you some AP and prevent the signal from being down for days.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low to Medium''' &lt;br /&gt;
&lt;br /&gt;
Much like Astrophysics, you can sign in a few times a day to spend your saved AP on Comms work. However, you must know when Rebel Base transmissions come so you have the time to decode them. You also will want to spend time working on updates and Xyloph, and being available to issue general messages can be useful.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===NERON Admin [[Image:Title_02.png|class=icon-margin|Icon]]===&lt;br /&gt;
&lt;br /&gt;
You have access to NERON's systems, allowing you to adjust his settings for the ship. You can do this while dirty, at need. The BIOS terminal is in the Nexus.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Low'''&lt;br /&gt;
&lt;br /&gt;
The BIOS interface is very simple to understand. The [[BIOS Terminal]] page explains what each setting does.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - High'''&lt;br /&gt;
&lt;br /&gt;
The crew will have requests for specific settings, so you need to be aware of them. You don't need to comply, but you should be telling them why you are not enabling that setting. You should also be aware of imminent expeditions, project completions, and situations that could require you to change settings.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low to Medium''' &lt;br /&gt;
&lt;br /&gt;
The settings usually don't need to be changed, but being active regularly allows you to adjust them as needed. Common examples are turning off pilot lock so the expedition can be launched when the pilot doesn't have enough action points, and turning on the Plasma Shields as soon as they are finished.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Generalist Duties==&lt;br /&gt;
&lt;br /&gt;
Characters who don't fit into one of the roles listed above are called Generalists. They are responsible for the non-specialized tasks that keep the ship running. &lt;br /&gt;
&lt;br /&gt;
While these skills don't provide you are constant job, they can give you benefits in general tasks.&lt;br /&gt;
&lt;br /&gt;
{{Skill|Firefighter}} - helps you to stop fires&lt;br /&gt;
&lt;br /&gt;
{{Skill|Sprinter}} - helps you to move more across the ship, moving items or searching for broken equipment or fires&lt;br /&gt;
&lt;br /&gt;
{{Skill|Nurse}} - allows you to heal few times a day for free points&lt;br /&gt;
&lt;br /&gt;
This is the list of the most common generalists duties. &lt;br /&gt;
&lt;br /&gt;
- [[Relaying]] is very important for your specialists to have maximum efficincy in Research, NERON Projects and PILGRED repairs. &lt;br /&gt;
&lt;br /&gt;
- Moving items. Different items should be in different rooms. Just few examples - items for expeditions should be moved to Icarus Bay, hydropots should be delivered to your gardener, apron and mush sample - to lab, extinguishers, wrench and medkit to rooms, where they can be accessed easily. &lt;br /&gt;
&lt;br /&gt;
- Repairing ship hull&lt;br /&gt;
&lt;br /&gt;
- Building new items with blueprints&lt;br /&gt;
&lt;br /&gt;
- Stopping fires&lt;br /&gt;
&lt;br /&gt;
- Healing ( even if your ship has a person with {{Skill|Medic}} skill, he will probably need more help )&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
Each of generalist tasks is not difficult, but to learn everything generalist can do and to understand what is more important right now can take some time. Still generalist can be good choice for a new player. If somebody is the only specialist who does his job poorly, because he is inexperienced, crew can have a lot of problems, while any generalist can be replaced by anyone.&lt;br /&gt;
&lt;br /&gt;
'''Required Communication - Medium or High'''&lt;br /&gt;
&lt;br /&gt;
If you focus on Relaying you need same communication and activity level as specialist with same duty. But main purpose of generalist is to help with things, team needs most of all on this very moment. Watch closely what your comrades asked for or ask yourself where your help is needed.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Medium''' &lt;br /&gt;
&lt;br /&gt;
There are two important things about generalists - first - being active to react on any problem when it appears will be very good. Second - there are so many generalist duties, that you will not be able to do everything yourself. That's why there are always multiple generalists, if you were not active while some emergency happen, another one will act. So actually activity level is situational - from low to high, it depends on your crew and ship state.&lt;br /&gt;
&lt;br /&gt;
'''Expected generalists'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Derek_icon.png|class=icon-margin|Icon]] [[#Derek Hogan|Derek Hogan]] - does not have skills for any specialist duties&lt;br /&gt;
&lt;br /&gt;
[[Image:Gioele_icon.png|class=icon-margin|Icon]] [[#Gioele Rinaldo|Gioele Rinaldo]] - before reaching level 4 he will be generalist&lt;br /&gt;
&lt;br /&gt;
[[Image:Stephen_icon.png|class=icon-margin|Icon]] [[#Stephen Seagull|Stephen Seagull]] - before reaching level 5 he will be generalist&lt;br /&gt;
&lt;br /&gt;
[[Image:Kuan_Ti_icon.png|class=icon-margin|Icon]] [[#Lai Kuan Ti|Lai Kuan Ti]] - before reaching level 3 he will be generalist. His first skill - Desinger just give him 2 free points for resets in nexus, while all his ap can be used in every task&lt;br /&gt;
&lt;br /&gt;
'''Mush hunters doing generalist work''' &lt;br /&gt;
&lt;br /&gt;
These people are expected to lead the mush hunt. But if mush hunt is over or if they have actions points left, they often work as generalists.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chao_icon.png|class=icon-margin|Icon]] [[#Wang Chao|Wang Chao]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Chun_icon.png|class=icon-margin|Icon]] [[#Zhong Chun|Zhong Chun]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Eleesha_icon.png|class=icon-margin|Icon]] [[#Eleesha Williams|Eleesha Williams]]&lt;br /&gt;
&lt;br /&gt;
A generalist may be asked to read a [[Mage Book]] to fill in for an inactive or dead specialist.&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorial]]&lt;/div&gt;</summary>
		<author><name>RedTiger</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Job_overview</id>
		<title>Job overview</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Job_overview"/>
				<updated>2014-07-04T23:30:58Z</updated>
		
		<summary type="html">&lt;p&gt;RedTiger: /* Astrophysics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{warning| This page is in progress. The goal is to give a simple overview of every type of job on the ship. This page is designed to answer questions such as &amp;quot;What I should do?&amp;quot;, &amp;quot;What skills do my team expect me to take?&amp;quot;, &amp;quot;How difficult is to learn my job properly?&amp;quot;, and &amp;quot;How much time and communication does it take?&amp;quot;. The rating in each category is completely subjective, so feel free to discuss in the talk page or at http://twd.io/e/fH1u0w . Edit as needed. )}}&lt;br /&gt;
&lt;br /&gt;
This page contains short overviews of most duties on the ship. You can see what characters are expected to do different roles, what skills they need for those duties, so you can choose a role for yourself. Pay attention to job difficulty, how much communication with team it requires and how active you should be to be the most effective. &lt;br /&gt;
&lt;br /&gt;
{{note|The priorities given on this page assume everything is running fine on your ship. Emergencies and requests for assistance can drastically alter the time, skill, and communication requirements.}}&lt;br /&gt;
&lt;br /&gt;
==Specialist duties==&lt;br /&gt;
These roles require a specific skill or title to be the most effective (or in some cases, to even have access!). If you take a character with the skill for one of these jobs, you will be expected to focus on it. &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Astrophysics]]===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Planet.png|class=icon-margin|Icon]] General criterias [[Image:Planet.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Low&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill|Astrophysicist}} &lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|IT Expert}} &lt;br /&gt;
&lt;br /&gt;
Your job is to find planets to explore. There are two steps - first you must locate a planet to scan, then you must analyze it. Report on what you've found and decide if it is worth the fuel it costs and the risks it may pose. If your team likes the look of it, you must wait for them to get organized, travel to the planet, explore it, and move away again before you can look for the next; any scanned planet will be lost after the ship moves, no matter which direction or how far you go. If a planet is undesirable, whether because it is too risky or doesn't have enough of the right resources, delete it and start on another. Visiting planets will provide many resources for your crew - oxygen, fuel, food, and alien artifacts - and is important to the survival of a long-lasting ship. Planet scanning is done on the bridge, and requires you to be clean.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
Know your zones - what resources can you get from each? Which ones are dangerous enough to immediately scrap the planet? How much risk will an exploration team face, and what items should they bring along to help? You also have to keep an eye on ship resources; know how much longer the oxygen will last before people start dying and when it's time to make a food or fuel run, so you can be looking for the resources your crew needs. Remember that once you are in orbit, people can view the zones for themselves - if you made poor judgments, you might face the consequences.&lt;br /&gt;
&lt;br /&gt;
'''Required communication - Medium'''&lt;br /&gt;
&lt;br /&gt;
You'll be expected to report your progress frequently, and to deliver a full analysis of a planet on demand - how much fuel it takes to get there and what direction to go, what to expect and what you'll get out of it.&lt;br /&gt;
&lt;br /&gt;
{{note|If multiple people are scanning planets, a much greater level of communication is required. You cannot see or scan the planets your teammates are working on, so it's important to tell each other what you are finding. Don't waste a bunch of AP when somebody else has found a good planet, because it will be lost when you move.}}&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low''' &lt;br /&gt;
&lt;br /&gt;
Fully scanning a planet takes a lot of AP, especially if it has a lot of zones. If the ship has to move for any reason, all planets are lost, as is the progress put into them. The best way to avoid wasted AP is to wait until your bar is full, then spend it all at once to scan a planet or two as completely as possible. You can log in once or twice a day to do this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Expected Astrophysicists'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Frieda_icon.png|class=icon-margin|Icon]] [[#Frieda Bergmann|Frieda Bergmann]] - has {{Skill|Astrophysicist}} skill at level 1 and is often the only Astrophysicist on board. Her {{Skill|IT Expert}} skill, unlocked at level 4, can boost her efficiency by saving her some AP.&lt;br /&gt;
&lt;br /&gt;
'''Additional Astrophysicists'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Kuan_Ti_icon.png|class=icon-margin|Icon]] [[#Lai Kuan Ti|Lai Kuan Ti]] - has {{Skill|Astrophysicist}} skill at level 3. His main focus is NERON Projects and {{Skill|Technician}} work, but if the need is great, those can wait. He is often a backup in case {{Character|Frieda}} is inactive or dead.&lt;br /&gt;
&lt;br /&gt;
[[Image:Gioele_icon.png|class=icon-margin|Icon]] [[#Gioele Rinaldo|Gioele Rinaldo]] - has {{Skill|Astrophysicist}} skill at level 4. This matches well with the {{Skill|Caffeine Junkie}} skill - pull the {{Item|Coffee}} from the machine for a few cycles and drink it all at once. Remember to use the apron!&lt;br /&gt;
&lt;br /&gt;
[[Image:Book_icon.png|class=icon-margin|Icon]] [[#Mage Book|Mage Book]] - Anyone can scan for planets, but having the {{Skill|Astrophysicist}} skill lets you analyze more zones at once and saves you action points. If you were chosen to read this book, you probably should dedicate yourself to this task if you don't have an important one already.&lt;br /&gt;
&lt;br /&gt;
'''Important tips'''&lt;br /&gt;
&lt;br /&gt;
It is often a good idea to keep a planet with O2 with insta-kill zones for when the ship is critically low on oxygen. It is also highly recommended to delete planets with these zones: Mankarogs, Seismic activity, Volcanoes, the reason for this is that there is a chance a crew member can die there and the risk is usually not worth the reward.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Gardening]]===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Pa garden.png|class=icon-margin|Icon]] General criterias [[Image:Pa garden.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Easy&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Zero&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Low&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill|Botanist}}&lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|Green Thumb}}&lt;br /&gt;
&lt;br /&gt;
Job of a gardener is to keep plants on the ship fine and healthy. Every day he/she waters, cures his trees, plant new fruits if needed. Also {{Skill|Botanist}} are welcome to join expedition team to get more alien fruits from planets. In this job generalists do not have any penalties, a person with {{Skill|Botanist}} skill just have 2-4 free points per day. If your ship does not have a {{Skill|Botanist}} you can just select any crew member to do it.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Easy'''&lt;br /&gt;
&lt;br /&gt;
Reading few tips from the main article is enough.&lt;br /&gt;
&lt;br /&gt;
'''Required Communication - Zero'''&lt;br /&gt;
&lt;br /&gt;
You really don't need any help from your team, you can easily do the work alone. &lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low''' &lt;br /&gt;
&lt;br /&gt;
You will need to check plants once a day. If you can - do it on C8. If you cannot - do it earlier but ask somebody to check on C8 as well. On first days try also be active on C1 to plant new fruits as soon as possible.&lt;br /&gt;
&lt;br /&gt;
'''Expected gardeners'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Ian_icon.png|class=icon-margin|Icon]] [[#Ian Soulton|Ian Soulton]] - has {{Skill|Botanist}} skill at level 1 and is often expected to do most of the work himself, on level 4 Ian can add {{Skill|Green Thumb}} skill to have more plants and make them mature faster.&lt;br /&gt;
&lt;br /&gt;
'''Additional gardeners'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Hua_icon.png|class=icon-margin|Icon]] [[#Jiang Hua|Jiang Hua]] - has {{Skill|Botanist}} skill at level 2. Hua is expected to be pilot, so if you are {{Bronze}} - then leave the work for Ian. If you can take both {{Skill|Pilot}} and {{Skill|Botanist}} you are still expected to focus on piloting, but you can help with your free points.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Morale===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Morale}} General criterias {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Zero to Easy&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Zero to Medium &lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Zero to Medium&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill|Mankind's only hope}} {{Skill|Shrink}} {{Skill|Confident}} {{Skill|Leader}}&lt;br /&gt;
&lt;br /&gt;
Keeping everyone's morale high is important for every ship. If morale reaches 0, the character does a suicide on next cycle change! As mushes have multiple ways to lower your morale instantly, high morale will make crew member less vulnerable to possible {{Skill|Demoralize}} attacks. Having low morale also has a few more disadvantages. Every skill listed here slows the morale lose or give different ways to restore it. There are other ways to restore morale, but they need more ap to be used, or require limited resourses, or require a lot of communication, or put crew member on additional risk to become mushes - having at least some active players with these skills make life on the ship much easier.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Zero to Easy'''&lt;br /&gt;
&lt;br /&gt;
Skills are different. You should check the description of each skill to see how it works, but using all of them is easy.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Zero to Medium'''&lt;br /&gt;
&lt;br /&gt;
You don't need any communication with Mankind's only hope or Confident. Shrink needs to comfort people, who asked for that. The most difficult is to use Leader - you will need to make speeches in rooms with lots of people or better - tell others when and where you are going to do speeches, so everyone can come. &lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Zero to Medium''' &lt;br /&gt;
&lt;br /&gt;
If you have &amp;quot;passive&amp;quot; skills - With {{Skill|Mankind's Only Hope}} or {{Skill|Confident}} it will be ok if you become idle. Shrink and Leader should check the game at least few times a day to provide their help in emergencies.&lt;br /&gt;
&lt;br /&gt;
'''Expected Morale Boosters'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Janice_icon.png|class=icon-margin|Icon]] [[#Janice Kent|Janice Kent]] - has {{Skill|Shrink}} at level 1, the best skill to keep morale high, any Janice player should take it.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chun_icon.png|class=icon-margin|Icon]] [[#Zhong Chun|Zhong Chun]] - has {{Skill|Mankind's Only Hope}} at level 1, without this skill morale will drop very fast, every Chun is expected to take it.&lt;br /&gt;
&lt;br /&gt;
'''Additional Morale Boosters'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Jin Su_icon.png|class=icon-margin|Icon]] [[#Kim Jin Su|Kim Jin Su]] - has {{Skill|Leader}} at level 1, if your team already has Chun and Janice with proper skills in calm situation, it is not very important. But if any of them is idle or dead or if you are afraid of mush assasinion, you can take it over Pilot to provide some backup.&lt;br /&gt;
&lt;br /&gt;
[[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]] - has {{Skill|Confident}} at level 4, as Andie has a lot of important skills on lower levels only gold Andie with level 4 will probably take it. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Mush Hunting===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Mush icon.png|class=icon-margin|Icon]] General criterias [[Image:Mush icon.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Difficult&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| High&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill|Tracker}}&lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|Observant}} {{Skill|Shooter}} {{Skill|Solid}} {{Skill|Sprinter}} {{Skill|Wrestler}}&lt;br /&gt;
&lt;br /&gt;
Mushes are the main threat on board of Daedalus and as they are real players, they can act any way they want. There are lots of good mush tactics - they can try to fix PILGRED reactor themselves to return to Sol, they can stay hiden and make humans repair the reactor for them. They can try to assasinate critical crew members or try to infect a lot of humans. They can sabotage items like O2 tanks, making humans die from lack of oxygen or just lie about planets they find in astroterminal, so humans will not be able to restore their resources. And these were just few examples, there are much more ways to destroy or manipulate ship and crew.&lt;br /&gt;
Good mush hunter should know all those tactics, he should know how to discover those mush activities and should be ready for everything. &lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - High'''&lt;br /&gt;
&lt;br /&gt;
Mush hunter should understand when the crew is most vulnerable to prevent sertain mush actions. He should know most of game mechanics, understand why people can be wounded or dirty, why they do certain actions and passing certain rooms. He should know all mush skills and how they work. Also it's important to know every job on the ship, to understand if anyone is not working as expected. &lt;br /&gt;
&lt;br /&gt;
'''Required Communication - High'''&lt;br /&gt;
&lt;br /&gt;
While you can catch and eliminate mush yourself sometimes, most of investigations need cooperation of several people. Tell others about strange actions and movements, keep an eye on important items, discuss who are your suspects and what actions you should take. Note, that communication is also the strong weapon in the hands of mushes - then accuse humans for being mushes, if they do mistakes. They can lie about what actually happened to cover their actions. &lt;br /&gt;
&lt;br /&gt;
'''Activity Level- High''' &lt;br /&gt;
&lt;br /&gt;
Mush can strike any time. Sometimes their plans are very patient and long, other ruin the ship in one cycle. If you are active - you have better chances to discover mush activity just after it was done and you have better chance to eliminate mush before he can act. It's important to pay more attention while expeditions are in progress and the day change. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Expected Mush Hunters'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Eleesha_icon.png|class=icon-margin|Icon]] [[#Eleesha Williams|Eleesha Williams]] - has {{Skill|Tracker}} at level 1. This skill is required for printing the list and cannot be learned from a [[Mage Book]]. Eleesha also gets {{Skill|Observant}}, which can catch actions that would normally be hidden.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chun_icon.png|class=icon-margin|Icon]] [[#Zhong Chun|Zhong Chun]] - Chun does not have skills that provide a bonus to the hunt, but her Immune trait means she is the only person on the ship everyone can trust to not be a Mush. Eleesha may do the bulk of collecting the evidence, but it is usually Chun who leads the hunt. Her {{Skill|Premonition}} can be used if somebody is caught in a suspicious place, but it is usually not recommended as it only reveals one action at the cost of a precious morale point.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chao_icon.png|class=icon-margin|Icon]] [[#Wang Chao|Wang Chao]] - Most of Chao's skills are tailored to combat, essential for eliminating the Mush once they are found. Additionally, his level 4 skill {{Skill|Torturer}} reveals the last actions of a crew member according to how much health they have missing. Even if they don't reveal anything incriminating, it can be useful for telling the difference between random injuries and damage from taking a shower.&lt;br /&gt;
&lt;br /&gt;
'''Additional Mush Hunters'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Derek_icon.png|class=icon-margin|Icon]] [[#Derek Hogan|Derek Hogan]] - While still useful, Derek's skill set is better for killing the Mush once they are found and taking care of general needs around the ship. {{Skill|Wrestler}} is particularly useful, especially if the Mush is trying to escape death by hiding near Ian or in a crowded dorm.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ian_icon.png|class=icon-margin|Icon]] [[#Ian Soulton|Ian Soulton]] - The Pacifist trait can be used to make important characters harder to assassinate. Ian also learns {{Skill|Mycologist}} at level 3, which allows him to remove spores from humans who have been infected but not turned by healing them.&lt;br /&gt;
&lt;br /&gt;
[[Image:Janice_icon.png|class=icon-margin|Icon]] [[#Janice Kent|Janice Kent]] - Her {{Skill|Shrink}} allows psychological conditions to be cured with a public log. Since Mush can not develop disorders or diseases, it allows her to confirm that somebody is human - or at least was when they caught it!&lt;br /&gt;
&lt;br /&gt;
[[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]] - While Andie is usually engaged in either Piloting or Researching, the level 4 skill {{Confident}} can reveal suspicious actions. {{Skill|Devoted}} and {{Skill|Expert}} can also be put to good use when it's time for the kill.&lt;br /&gt;
&lt;br /&gt;
[[Image:Book_icon.png|class=icon-margin|Icon]] [[#Mage Book|Mage Book]] - Any characters who have or gain {{Skill|Sprinter}} can help with the investigation by following movements in room logs with less wasted AP. Those with {{Skill|Shooter}} or {{Skill|Wrestler}} will be needed when it's time to finish the Mush.&lt;br /&gt;
&lt;br /&gt;
{{note|But don't forget - to make ship safe from mushes, everyone should stay vigilant. Don't only relay on specialists like Eleesha and Chao, and don't blindly trust everything they say - they can also be mushes. Report about suspecious activity, discuss actions you saw, make privite chat with Chun and maybe other trusted humans if needed.}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[NERON Projects]]===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Neron.png|class=icon-margin|Icon]] General criterias [[Image:Neron.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Low or Medium&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Work on NERON core gets benefits from different skills. Some skills allow you to work longer, some skills give bonuses in efficiency. But every skill give you bonus in efficiency only to several projects, not all of them. For example, while you need Technician to finish Plasma shield, he is useless in making Blaster Gun.&lt;br /&gt;
&lt;br /&gt;
'''Skills that give free actions''' - {{Skill|Designer}} {{Skill|IT Expert}}&lt;br /&gt;
&lt;br /&gt;
'''Main skill that give bonus efficiency''' - {{Skill|Technician}} {{Skill|Physicist}} {{Skill|Pilot}}&lt;br /&gt;
&lt;br /&gt;
{{note|There are a lot of other skills - each of them give bonuses to few NERON projects, you can check main article for details}}&lt;br /&gt;
&lt;br /&gt;
Finishing projects in nexus give different benefits for whole ship, but effects are different for every project. You should always discuss what projects your team wants most of all, as you cannot take everything - you need to take one project from three, and the other two will be lost.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Easy or Medium'''&lt;br /&gt;
&lt;br /&gt;
The work on projects itself is easy. You should come to nexus, access NERON core and participate in selected project. Most of ships discuss the project selection together and to take part in this discussion you need to know benefits of every project yourself to select the best one. &lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Medium'''&lt;br /&gt;
&lt;br /&gt;
As it was said before, you need to discuss what project to work on (or at least read what the others have selected). Working alone on projects is very inefficient (even if you have proper skills); you will need at least one person to work with you. See [[Relaying]] for more details.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low or Medium''' &lt;br /&gt;
&lt;br /&gt;
With good communication, you can set a specific time to relay back and forth with another crewmate, then spend the rest of the day regaining all the energy you spent.&lt;br /&gt;
If you don't have a partner, you will need to rely on the rest of the crew for your relays, so you'll need to check in more often to see if progress has been made.&lt;br /&gt;
&lt;br /&gt;
'''Expected Project Workers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Kuan_Ti_icon.png|class=icon-margin|Icon]] [[#Lai Kuan Ti|Lai Kuan Ti]] - has Designer on level 1, Technician on level 3 and Astrophysicist on level 4&lt;br /&gt;
&lt;br /&gt;
[[Image:Raluca_icon.png|class=icon-margin|Icon]] [[#Raluca Tomescu|Raluca Tomescu]] - has Physicist on level 1, Technician on level 3, Designer on level 5&lt;br /&gt;
&lt;br /&gt;
[[Image:Terrence_icon.png|class=icon-margin|Icon]] [[#Terrence Archer|Terrence Archer]] - has Robotics Expert on level 1, Technician on level 2, Pilot of level 3&lt;br /&gt;
&lt;br /&gt;
Actually it is difficult to separate &amp;quot;main&amp;quot; and &amp;quot;secondary&amp;quot; workers in nexus, it can be very situational, depending on the ship.&lt;br /&gt;
&lt;br /&gt;
'''Additional Project Workers'''&lt;br /&gt;
&lt;br /&gt;
Quite everyone on the ship can help in nexus. Pilots can help with projects, where Pilot skill gives benefits, same for Botanists or Firefighters. Actually, it is good place to help your team, when you don't know what else to do for any character.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[PILGRED]] reactor repairs===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Pa pilgred.png|class=icon-margin|Icon]] General criterias [[Image:Pa pilgred.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Easy&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Low&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Low&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill| Physicist}} {{Skill|Technician}} &lt;br /&gt;
&lt;br /&gt;
Main drive of your ship is damaged at the beginning of the game. Humans need to repair PILGRED to get any victory outcome - either to return to Sol, or go to New Eden. Also finishing PILGRED powers up coffee machine, giving you 8 cups of coffee every day instead of just 1. But mush agents can use working PILGRED for their victory as well - it's very dangerous to repair it before all mushes are killed. &lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Easy'''&lt;br /&gt;
&lt;br /&gt;
All you need to do to repair PILGRED - go to engine room and press &amp;quot;Participate&amp;quot;. If you have Physicist or/and Technician skills, you have much more efficiency. Don't forget about [[Relaying]]&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Low'''&lt;br /&gt;
&lt;br /&gt;
While you need at least one human to help with [[Relaying]], mush less communication then in Research or Projects is requested. Just tell others you need a reset and you can rest for quite a whole day, waiting for it.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low''' &lt;br /&gt;
&lt;br /&gt;
If you work only on PILGRED, you need to come just few times a day to spend action points. But humans with Physicist or/and Technician skills are often expected to help with NERON projects as well - check that section as well if you take one of characters, listed below.&lt;br /&gt;
&lt;br /&gt;
'''Expected PILGRED workers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Raluca_icon.png|class=icon-margin|Icon]] [[#Raluca Tomescu|Raluca Tomescu]] - has Physicist on level 1, has Technician on lvl 3, if she can take both skills - she get double bonus.  &lt;br /&gt;
&lt;br /&gt;
'''Additional PILGRED workers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Terrence_icon.png|class=icon-margin|Icon]] [[#Terrence Archer|Terrence Archer]] - any person who has unlocked Technician skill can do this work. Terrence is just one example, as he gets Technician skill easier - on just level 2&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Piloting]]===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Pilot small.png|class=icon-margin|Icon]] General criterias [[Image:Pilot small.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Easy&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Low&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Main skill''' - {{Skill|Pilot}}&lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|Shooter}} {{Skill|Devotion}} {{Skill|Creative}} {{Skill|Expert}}&lt;br /&gt;
&lt;br /&gt;
Pilots have three duties on the ship - they use patrol ships to kill enemy hunters, they use the Pasiphae to collect loot from defeated ships and join the exploration team with the Icarus. Characters without the Pilot skill have major penalties while piloting (default BIOS settings forbid them from even taking off), and turrets are not efficient in defeating enemies. That's why pilots are essential for Daedalus safety. Piloting can be done while dirty, so eating for AP is less of a hassle.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Easy'''&lt;br /&gt;
&lt;br /&gt;
There are only a few things you need to know to do this job. Reading the main article will be enough.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Low'''&lt;br /&gt;
&lt;br /&gt;
In most situations, you should kill hunters when you see them. Collect loot if all hunters are killed and you have action points. If you are launching the Icarus for an expedition, make sure everyone is ready first; otherwise you could leave critical people or equipment behind. If BIOS Pilot Lock is off, you don't even have to launch it yourself; just being present is enough to ensure a safe landing.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Medium''' &lt;br /&gt;
&lt;br /&gt;
New Hunters can come at every cycle change, and in some cases it is critical to take them out before they start shooting. At the same time, Piloting is a very demanding job in terms of AP, and once you have spent yours, you can be offline for several cycles while you regain energy. Taking off with less than 8 AP is considered wasteful, as it only allows you a few shots.&lt;br /&gt;
&lt;br /&gt;
'''Expected Pilots'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Hua_icon.png|class=icon-margin|Icon]] [[#Jiang Hua|Jiang Hua]] - has {{Skill|Pilot}} at level 1. Her other skills, namely {{Skill|Botanist}} and {{Skill|Survivalist}}, make her an ideal choice for an expedition team's pilot.&lt;br /&gt;
&lt;br /&gt;
[[Image:Roland_icon.png|class=icon-margin|Icon]] [[#Roland Zuccali|Roland Zuccali]] - has {{Skill|Pilot}} skill at level 2. The addition of the {{Skill|Shooter}} skill at level 3 gives him more shots per day, allowing him to clear the hunters by himself at need.&lt;br /&gt;
&lt;br /&gt;
'''Additional Pilots'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Jin Su_icon.png|class=icon-margin|Icon]] [[#Kim Jin Su|Kim Jin Su]] - has {{Skill|Pilot}} skill at level 2, but his role as Commander often requires him to save action points for moving the ship and giving missions. The {{Skill|Leader}} skill is also important for keeping morale up, especially if Janice is dead.&lt;br /&gt;
&lt;br /&gt;
[[Image:Terrence_icon.png|class=icon-margin|Icon]] [[#Terrence Archer|Terrence Archer]] - has {{Skill|Pilot}} skill at level 3, but his level 2 {{Skill|Technician}} skill is often critical. He often has to use action points or {{AP|Repair}} Technician points on emergency repairs, and if nobody else is on moving around the ship can be very AP expensive.&lt;br /&gt;
&lt;br /&gt;
[[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]] - has {{Skill|Pilot}} at level 1, but the level 3 {{skill|Polyvalent}} is preferred. Andie replaces Finola, the head researcher, and the job requires almost all of his/her AP.&lt;br /&gt;
&lt;br /&gt;
[[Image:Frieda_icon.png|class=icon-margin|Icon]] [[#Frieda Bergmann|Frieda Bergmann]] - has {{Skill|Pilot}} skill at level 2, but her job as a {{Skill|Astrophysicist}} demands all the action points she can save. On most ships, it is not recommended that she take on Piloting duties, but she can serve as a backup pilot in case of emergency.&lt;br /&gt;
&lt;br /&gt;
[[Image:Book_icon.png|class=icon-margin|Icon]] [[#Mage Book|Mage Book]] - Pilot skill books should be guarded carefully because they open up new opportunities for Mush and griefers. Giving this to somebody with the {{Skill|Shooter}} skill is worthwhile.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Research]]===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Microsc.png|class=icon-margin|Icon]] General criterias [[Image:Microsc.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Low or Medium&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill|Biologist}} {{Skill|Medic}} {{Skill|Polyvalent}}&lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|IT Expert}} {{Skill|Devotion}}&lt;br /&gt;
&lt;br /&gt;
Research is carried out at the console in the laboratory. Each project has different requirements to be available for research, and each offers benefits to the ship - many aid your crew in resisting and finding the Mush, but not all of them. Anyone who is clean can work in the lab, but the listed skills boost your efficiency. Most ships have one or two crew members specializing in research and depend on the rest of the crew for relays - see the Generalist section on research.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
Knowing what to research, when, can be critical to the success of your ship. All anti-Mush research is useful and desirable to humans, but your unique situation may make certain projects more or less important. It's better to focus on one or two projects and see them to completion than to work on many projects that will take longer to complete when your AP is so spread out.&lt;br /&gt;
&lt;br /&gt;
'''Required Communication - Medium'''&lt;br /&gt;
&lt;br /&gt;
Working alone on research is very inefficient; you will need at least one person to work with you. See [[Relaying]] for more details. You also need to be aware of the Mush situation so you can be working on the most useful projects.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level- Low or Medium''' &lt;br /&gt;
&lt;br /&gt;
With good communication, you can set a specific time to relay back and forth with another crewmate, then spend the rest of the day regaining all the energy you spent.&lt;br /&gt;
If you don't have a partner, you will need to rely on the rest of the crew for your relays, so you'll need to check in more often to see if progress has been made.&lt;br /&gt;
&lt;br /&gt;
'''Expected Researchers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]] - has {{Skill|Polyvalent}} skill at level 3. Researcher Andie is highly preferred to Pilot Andie, as he/she &amp;quot;replaces&amp;quot; Finola, the dedicated researcher. Additionally, the {{Skill|Biologist}}, {{Skill|Botanist}}, and {{Skill|Diplomat}} skills are either only available to a few characters or require high experience levels to unlock.&lt;br /&gt;
&lt;br /&gt;
[[Image:Finola_icon.png|class=icon-margin|Icon]] [[#Finola Keegan|Finola Keegan]] - has Biologist skill at level 1 and Medic skill at level 2. Taking both skills will give her a double bonus to efficiency, and her Germaphobe trait makes her less than ideal for other tasks around the ship. If you are bronze and can only take one, Medic will also allow you to deal with injuries and to perform surgeries on characters that can't move.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chun_icon.png|class=icon-margin|Icon]] [[#Zhong Chun|Zhong Chun]] - While she does not have any skills to boost her efficiency, most of the anti-Mush research requires her to be present. She is also the only one who can sleep safely in an unsecured Medlab, so she is expected to provide most of the relays for those with the proper skills.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ian_icon.png|class=icon-margin|Icon]] [[#Ian Soulton|Ian Soulton]] - has Biologist skill at level 2. While Botanist usually takes priority for bronze players, he can and should still relay research when he has AP to spare - especially at the beginning of a ship when most of the plants are young and important anti-Mush research is being pushed.&lt;br /&gt;
&lt;br /&gt;
'''Additional Researchers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Janice_icon.png|class=icon-margin|Icon]] [[#Janice Kent|Janice Kent]] - While not a primary researcher, her flexible IT points are well spent helping out with early research projects and the later, difficult ones. Use of her points doesn't cut into her low action point budget and she occasionally needs to visit the lab for morale-giving bananas anyway.&lt;br /&gt;
&lt;br /&gt;
[[Image:Eleesha_icon.png|class=icon-margin|Icon]] [[#Eleesha Williams|Eleesha Williams]] - Most of her duties involve keeping track of suspicious activity, but her travel around the ship gets her near the lab often. Higher level Eleesha players can have {{Skill|IT Expert}}, and her flexible IT points can easily be spent in the lab while she passes through.&lt;br /&gt;
&lt;br /&gt;
[[Image:Raluca_icon.png|class=icon-margin|Icon]] [[#Raluca Tomescu|Raluca Tomescu]] - Raluca usually stays at the back of the ship and most of her tasks can get her dirty. But {{Skill|Genius}}, her level 4 skill, allows her to instantly finish the next project, research, or repair she tries after activating it. It is not uncommon for this skill to be spent to instantly complete the Retro-Fungal Serum to cure an exposed Mush.&lt;br /&gt;
&lt;br /&gt;
[[Image:Book_icon.png|class=icon-margin|Icon]] [[#Mage Book|Mage Book]] - A Medic or Biologist skill book gives you that efficiency boost to research. Usually it should go to Chun or Ian, since they're always in the Lab anyway, but a Generalist could pick this up if important crew members are inactive or dead.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==[[Titles]]==&lt;br /&gt;
Holding a title gives you responsibilities above and beyond any skills you have, Titles give you exclusive access to certain consoles and actions aboard the ship. See [[Titles]] if you want a more in-depth description and for the order in which crew members are chosen for particular titles.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Commander [[Image:Title_01.png|class=icon-margin|Icon]]===&lt;br /&gt;
&lt;br /&gt;
The Commander of the ship is the one responsible for moving the Daedalus. You also can spend one action point to give one of your crew a mission. Both can be done while dirty, at need.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
The job itself isn't terribly difficult, but you should know what you're getting into. Incompetent Commanders are often killed to let the title pass on to somebody more experienced or active - it's for the good of the ship. Knowing where you need to be and how many action points are required are crucial to doing well.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - High'''&lt;br /&gt;
&lt;br /&gt;
Your major role is to move the ship. Be active in chat so you know if the Pilots are able to take care of the Hunters or if you should move to escape them, and be aware of the progress of planet scans. You can't send the ship anywhere if fuel isn't loaded, so you'll need to make sure that it is and how much is needed. You'll also need to know what is going on so you can give the day's mission to whoever needs it most. Lastly, you'll need to know if anybody is out in a patrol ship - leaving somebody behind kills them, and if that character has important enough skills, it could doom your ship.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - High''' &lt;br /&gt;
&lt;br /&gt;
You might be required at any time to move the ship, so check in as often as possible. You will also be required to go on expeditions for the same reason the Hacker Kit is secured: so you can't leave the explorers behind to die. Be sure to warn trusted crewmates when you won't be on for a while, so they can attempt to hack the command terminal if needed; this is not recommended, as it can be very expensive in terms of action points, but it's better than dying.&lt;br /&gt;
&lt;br /&gt;
[[Image:Jin Su_icon.png|class=icon-margin|Icon]] [[#Kim Jin Su|Kim Jin Su]] is the ship commander from the beginning, if you take him - you should be ready for all responsibility&lt;br /&gt;
&lt;br /&gt;
Keep also in mind, that if you take character, who follows Jin Su in the chain of command - [[Image:Chao_icon.png|class=icon-margin|Icon]] [[#Wang Chao|Wang Chao]] , [[Image:Gioele_icon.png|class=icon-margin|Icon]] [[#Gioele Rinaldo|Gioele Rinaldo]] you can expect to do this duty, if anything happends to Jin Su. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Communications Officer [[Image:Title_03.png|class=icon-margin|Icon]]===&lt;br /&gt;
&lt;br /&gt;
The Communications Officer is responsible for all actions that happen from the Comms Terminal on the Bridge. This includes decoding Rebel Base signals, decoding Xyloph, updating Neron, and making trades with Merchant ships. Everything but trading requires that you be clean.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
Reading the detailed page is usually enough to understand HOW to do your job. The difficulty is knowing what part of Comms you should be working on and when. Know what cycle the Rebel Base message comes in and save AP for those; know which Bases are the most important to decode and which can be skipped for more important things. You are also the only one who can work on these, so you have to know how to budget your action points.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Low to Medium'''&lt;br /&gt;
&lt;br /&gt;
Much of your work is solo work on the Bridge. Being so isolated can leave you vulnerable, so be watching for unusual people entering the Bridge. Don't be afraid to ask the crew for help if the connection to Sol breaks; having them work on it can save you some AP and prevent the signal from being down for days.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low to Medium''' &lt;br /&gt;
&lt;br /&gt;
Much like Astrophysics, you can sign in a few times a day to spend your saved AP on Comms work. However, you must know when Rebel Base transmissions come so you have the time to decode them. You also will want to spend time working on updates and Xyloph, and being available to issue general messages can be useful.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===NERON Admin [[Image:Title_02.png|class=icon-margin|Icon]]===&lt;br /&gt;
&lt;br /&gt;
You have access to NERON's systems, allowing you to adjust his settings for the ship. You can do this while dirty, at need. The BIOS terminal is in the Nexus.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Low'''&lt;br /&gt;
&lt;br /&gt;
The BIOS interface is very simple to understand. The [[BIOS Terminal]] page explains what each setting does.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - High'''&lt;br /&gt;
&lt;br /&gt;
The crew will have requests for specific settings, so you need to be aware of them. You don't need to comply, but you should be telling them why you are not enabling that setting. You should also be aware of imminent expeditions, project completions, and situations that could require you to change settings.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low to Medium''' &lt;br /&gt;
&lt;br /&gt;
The settings usually don't need to be changed, but being active regularly allows you to adjust them as needed. Common examples are turning off pilot lock so the expedition can be launched when the pilot doesn't have enough action points, and turning on the Plasma Shields as soon as they are finished.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Generalist Duties==&lt;br /&gt;
&lt;br /&gt;
Characters who don't fit into one of the roles listed above are called Generalists. They are responsible for the non-specialized tasks that keep the ship running. &lt;br /&gt;
&lt;br /&gt;
While these skills don't provide you are constant job, they can give you benefits in general tasks.&lt;br /&gt;
&lt;br /&gt;
{{Skill|Firefighter}} - helps you to stop fires&lt;br /&gt;
&lt;br /&gt;
{{Skill|Sprinter}} - helps you to move more across the ship, moving items or searching for broken equipment or fires&lt;br /&gt;
&lt;br /&gt;
{{Skill|Nurse}} - allows you to heal few times a day for free points&lt;br /&gt;
&lt;br /&gt;
This is the list of the most common generalists duties. &lt;br /&gt;
&lt;br /&gt;
- [[Relaying]] is very important for your specialists to have maximum efficincy in Research, NERON Projects and PILGRED repairs. &lt;br /&gt;
&lt;br /&gt;
- Moving items. Different items should be in different rooms. Just few examples - items for expeditions should be moved to Icarus Bay, hydropots should be delivered to your gardener, apron and mush sample - to lab, extinguishers, wrench and medkit to rooms, where they can be accessed easily. &lt;br /&gt;
&lt;br /&gt;
- Repairing ship hull&lt;br /&gt;
&lt;br /&gt;
- Building new items with blueprints&lt;br /&gt;
&lt;br /&gt;
- Stopping fires&lt;br /&gt;
&lt;br /&gt;
- Healing ( even if your ship has a person with {{Skill|Medic}} skill, he will probably need more help )&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
Each of generalist tasks is not difficult, but to learn everything generalist can do and to understand what is more important right now can take some time. Still generalist can be good choice for a new player. If somebody is the only specialist who does his job poorly, because he is inexperienced, crew can have a lot of problems, while any generalist can be replaced by anyone.&lt;br /&gt;
&lt;br /&gt;
'''Required Communication - Medium or High'''&lt;br /&gt;
&lt;br /&gt;
If you focus on Relaying you need same communication and activity level as specialist with same duty. But main purpose of generalist is to help with things, team needs most of all on this very moment. Watch closely what your comrades asked for or ask yourself where your help is needed.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Medium''' &lt;br /&gt;
&lt;br /&gt;
There are two important things about generalists - first - being active to react on any problem when it appears will be very good. Second - there are so many generalist duties, that you will not be able to do everything yourself. That's why there are always multiple generalists, if you were not active while some emergency happen, another one will act. So actually activity level is situational - from low to high, it depends on your crew and ship state.&lt;br /&gt;
&lt;br /&gt;
'''Expected generalists'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Derek_icon.png|class=icon-margin|Icon]] [[#Derek Hogan|Derek Hogan]] - does not have skills for any specialist duties&lt;br /&gt;
&lt;br /&gt;
[[Image:Gioele_icon.png|class=icon-margin|Icon]] [[#Gioele Rinaldo|Gioele Rinaldo]] - before reaching level 4 he will be generalist&lt;br /&gt;
&lt;br /&gt;
[[Image:Stephen_icon.png|class=icon-margin|Icon]] [[#Stephen Seagull|Stephen Seagull]] - before reaching level 5 he will be generalist&lt;br /&gt;
&lt;br /&gt;
[[Image:Kuan_Ti_icon.png|class=icon-margin|Icon]] [[#Lai Kuan Ti|Lai Kuan Ti]] - before reaching level 3 he will be generalist. His first skill - Desinger just give him 2 free points for resets in nexus, while all his ap can be used in every task&lt;br /&gt;
&lt;br /&gt;
'''Mush hunters doing generalist work''' &lt;br /&gt;
&lt;br /&gt;
These people are expected to lead the mush hunt. But if mush hunt is over or if they have actions points left, they often work as generalists.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chao_icon.png|class=icon-margin|Icon]] [[#Wang Chao|Wang Chao]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Chun_icon.png|class=icon-margin|Icon]] [[#Zhong Chun|Zhong Chun]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Eleesha_icon.png|class=icon-margin|Icon]] [[#Eleesha Williams|Eleesha Williams]]&lt;br /&gt;
&lt;br /&gt;
A generalist may be asked to read a [[Mage Book]] to fill in for an inactive or dead specialist.&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorial]]&lt;/div&gt;</summary>
		<author><name>RedTiger</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Job_overview</id>
		<title>Job overview</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Job_overview"/>
				<updated>2014-07-04T23:28:37Z</updated>
		
		<summary type="html">&lt;p&gt;RedTiger: /* Gardening */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{warning| This page is in progress. The goal is to give a simple overview of every type of job on the ship. This page is designed to answer questions such as &amp;quot;What I should do?&amp;quot;, &amp;quot;What skills do my team expect me to take?&amp;quot;, &amp;quot;How difficult is to learn my job properly?&amp;quot;, and &amp;quot;How much time and communication does it take?&amp;quot;. The rating in each category is completely subjective, so feel free to discuss in the talk page or at http://twd.io/e/fH1u0w . Edit as needed. )}}&lt;br /&gt;
&lt;br /&gt;
This page contains short overviews of most duties on the ship. You can see what characters are expected to do different roles, what skills they need for those duties, so you can choose a role for yourself. Pay attention to job difficulty, how much communication with team it requires and how active you should be to be the most effective. &lt;br /&gt;
&lt;br /&gt;
{{note|The priorities given on this page assume everything is running fine on your ship. Emergencies and requests for assistance can drastically alter the time, skill, and communication requirements.}}&lt;br /&gt;
&lt;br /&gt;
==Specialist duties==&lt;br /&gt;
These roles require a specific skill or title to be the most effective (or in some cases, to even have access!). If you take a character with the skill for one of these jobs, you will be expected to focus on it. &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Astrophysics]]===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Planet.png|class=icon-margin|Icon]] General criterias [[Image:Planet.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Low&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill|Astrophysicist}} &lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|IT Expert}} &lt;br /&gt;
&lt;br /&gt;
Your job is to find planets to explore. There are two steps - first you must locate a planet to scan, then you must analyze it. Report on what you've found and decide if it is worth the fuel it costs and the risks it may pose. If your team likes the look of it, you must wait for them to get organized, travel to the planet, explore it, and move away again before you can look for the next; any scanned planet will be lost after the ship moves, no matter which direction or how far you go. If a planet is undesirable, whether because it is too risky or doesn't have enough of the right resources, delete it and start on another. Visiting planets will provide many resources for your crew - oxygen, fuel, food, and alien artifacts - and is important to the survival of a long-lasting ship. Planet scanning is done on the bridge, and requires you to be clean.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
Know your zones - what resources can you get from each? Which ones are dangerous enough to immediately scrap the planet? How much risk will an exploration team face, and what items should they bring along to help? You also have to keep an eye on ship resources; know how much longer the oxygen will last before people start dying and when it's time to make a food or fuel run, so you can be looking for the resources your crew needs. Remember that once you are in orbit, people can view the zones for themselves - if you made poor judgments, you might face the consequences.&lt;br /&gt;
&lt;br /&gt;
'''Required communication - Medium'''&lt;br /&gt;
&lt;br /&gt;
You'll be expected to report your progress frequently, and to deliver a full analysis of a planet on demand - how much fuel it takes to get there and what direction to go, what to expect and what you'll get out of it.&lt;br /&gt;
&lt;br /&gt;
{{note|If multiple people are scanning planets, a much greater level of communication is required. You cannot see or scan the planets your teammates are working on, so it's important to tell each other what you are finding. Don't waste a bunch of AP when somebody else has found a good planet, because it will be lost when you move.}}&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low''' &lt;br /&gt;
&lt;br /&gt;
Fully scanning a planet takes a lot of AP, especially if it has a lot of zones. If the ship has to move for any reason, all planets are lost, as is the progress put into them. The best way to avoid wasted AP is to wait until your bar is full, then spend it all at once to scan a planet or two as completely as possible. You can log in once or twice a day to do this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Expected Astrophysicists'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Frieda_icon.png|class=icon-margin|Icon]] [[#Frieda Bergmann|Frieda Bergmann]] - has {{Skill|Astrophysicist}} skill at level 1 and is often the only Astrophysicist on board. Her {{Skill|IT Expert}} skill, unlocked at level 4, can boost her efficiency by saving her some AP.&lt;br /&gt;
&lt;br /&gt;
'''Additional Astrophysicists'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Kuan_Ti_icon.png|class=icon-margin|Icon]] [[#Lai Kuan Ti|Lai Kuan Ti]] - has {{Skill|Astrophysicist}} skill at level 3. His main focus is NERON Projects and {{Skill|Technician}} work, but if the need is great, those can wait. He is often a backup in case Frieda is inactive or dead.&lt;br /&gt;
&lt;br /&gt;
[[Image:Gioele_icon.png|class=icon-margin|Icon]] [[#Gioele Rinaldo|Gioele Rinaldo]] - has {{Skill|Astrophysicist}} skill at level 4. This matches well with the {{Skill|Caffeine Junkie}} skill - pull the {{Item|Coffee}} from the machine for a few cycles and drink it all at once. Remember to use the apron!&lt;br /&gt;
&lt;br /&gt;
[[Image:Book_icon.png|class=icon-margin|Icon]] [[#Mage Book|Mage Book]] - Anyone can scan for planets, but having the {{Skill|Astrophysicist}} skill lets you analyze more zones at once and saves you action points. If you were chosen to read this book, you probably should dedicate yourself to this task if you don't have an important one already.&lt;br /&gt;
&lt;br /&gt;
'''Important tips'''&lt;br /&gt;
&lt;br /&gt;
It is often a good idea to keep a planet with O2 with insta-kill zones for when the ship is critically low on oxygen. It is also highly recommended to delete planets with these zones: Mankarogs, Seismic activity, Volcanoes, the reason for this is that there is a chance a crew member can die there and the risk is usually not worth the reward.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Gardening]]===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Pa garden.png|class=icon-margin|Icon]] General criterias [[Image:Pa garden.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Easy&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Zero&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Low&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill|Botanist}}&lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|Green Thumb}}&lt;br /&gt;
&lt;br /&gt;
Job of a gardener is to keep plants on the ship fine and healthy. Every day he/she waters, cures his trees, plant new fruits if needed. Also {{Skill|Botanist}} are welcome to join expedition team to get more alien fruits from planets. In this job generalists do not have any penalties, a person with {{Skill|Botanist}} skill just have 2-4 free points per day. If your ship does not have a {{Skill|Botanist}} you can just select any crew member to do it.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Easy'''&lt;br /&gt;
&lt;br /&gt;
Reading few tips from the main article is enough.&lt;br /&gt;
&lt;br /&gt;
'''Required Communication - Zero'''&lt;br /&gt;
&lt;br /&gt;
You really don't need any help from your team, you can easily do the work alone. &lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low''' &lt;br /&gt;
&lt;br /&gt;
You will need to check plants once a day. If you can - do it on C8. If you cannot - do it earlier but ask somebody to check on C8 as well. On first days try also be active on C1 to plant new fruits as soon as possible.&lt;br /&gt;
&lt;br /&gt;
'''Expected gardeners'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Ian_icon.png|class=icon-margin|Icon]] [[#Ian Soulton|Ian Soulton]] - has {{Skill|Botanist}} skill at level 1 and is often expected to do most of the work himself, on level 4 Ian can add {{Skill|Green Thumb}} skill to have more plants and make them mature faster.&lt;br /&gt;
&lt;br /&gt;
'''Additional gardeners'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Hua_icon.png|class=icon-margin|Icon]] [[#Jiang Hua|Jiang Hua]] - has {{Skill|Botanist}} skill at level 2. Hua is expected to be pilot, so if you are {{Bronze}} - then leave the work for Ian. If you can take both {{Skill|Pilot}} and {{Skill|Botanist}} you are still expected to focus on piloting, but you can help with your free points.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Morale===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Morale}} General criterias {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Zero to Easy&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Zero to Medium &lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Zero to Medium&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill|Mankind's only hope}} {{Skill|Shrink}} {{Skill|Confident}} {{Skill|Leader}}&lt;br /&gt;
&lt;br /&gt;
Keeping everyone's morale high is important for every ship. If morale reaches 0, the character does a suicide on next cycle change! As mushes have multiple ways to lower your morale instantly, high morale will make crew member less vulnerable to possible {{Skill|Demoralize}} attacks. Having low morale also has a few more disadvantages. Every skill listed here slows the morale lose or give different ways to restore it. There are other ways to restore morale, but they need more ap to be used, or require limited resourses, or require a lot of communication, or put crew member on additional risk to become mushes - having at least some active players with these skills make life on the ship much easier.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Zero to Easy'''&lt;br /&gt;
&lt;br /&gt;
Skills are different. You should check the description of each skill to see how it works, but using all of them is easy.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Zero to Medium'''&lt;br /&gt;
&lt;br /&gt;
You don't need any communication with Mankind's only hope or Confident. Shrink needs to comfort people, who asked for that. The most difficult is to use Leader - you will need to make speeches in rooms with lots of people or better - tell others when and where you are going to do speeches, so everyone can come. &lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Zero to Medium''' &lt;br /&gt;
&lt;br /&gt;
If you have &amp;quot;passive&amp;quot; skills - With {{Skill|Mankind's Only Hope}} or {{Skill|Confident}} it will be ok if you become idle. Shrink and Leader should check the game at least few times a day to provide their help in emergencies.&lt;br /&gt;
&lt;br /&gt;
'''Expected Morale Boosters'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Janice_icon.png|class=icon-margin|Icon]] [[#Janice Kent|Janice Kent]] - has {{Skill|Shrink}} at level 1, the best skill to keep morale high, any Janice player should take it.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chun_icon.png|class=icon-margin|Icon]] [[#Zhong Chun|Zhong Chun]] - has {{Skill|Mankind's Only Hope}} at level 1, without this skill morale will drop very fast, every Chun is expected to take it.&lt;br /&gt;
&lt;br /&gt;
'''Additional Morale Boosters'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Jin Su_icon.png|class=icon-margin|Icon]] [[#Kim Jin Su|Kim Jin Su]] - has {{Skill|Leader}} at level 1, if your team already has Chun and Janice with proper skills in calm situation, it is not very important. But if any of them is idle or dead or if you are afraid of mush assasinion, you can take it over Pilot to provide some backup.&lt;br /&gt;
&lt;br /&gt;
[[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]] - has {{Skill|Confident}} at level 4, as Andie has a lot of important skills on lower levels only gold Andie with level 4 will probably take it. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Mush Hunting===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Mush icon.png|class=icon-margin|Icon]] General criterias [[Image:Mush icon.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Difficult&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| High&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill|Tracker}}&lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|Observant}} {{Skill|Shooter}} {{Skill|Solid}} {{Skill|Sprinter}} {{Skill|Wrestler}}&lt;br /&gt;
&lt;br /&gt;
Mushes are the main threat on board of Daedalus and as they are real players, they can act any way they want. There are lots of good mush tactics - they can try to fix PILGRED reactor themselves to return to Sol, they can stay hiden and make humans repair the reactor for them. They can try to assasinate critical crew members or try to infect a lot of humans. They can sabotage items like O2 tanks, making humans die from lack of oxygen or just lie about planets they find in astroterminal, so humans will not be able to restore their resources. And these were just few examples, there are much more ways to destroy or manipulate ship and crew.&lt;br /&gt;
Good mush hunter should know all those tactics, he should know how to discover those mush activities and should be ready for everything. &lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - High'''&lt;br /&gt;
&lt;br /&gt;
Mush hunter should understand when the crew is most vulnerable to prevent sertain mush actions. He should know most of game mechanics, understand why people can be wounded or dirty, why they do certain actions and passing certain rooms. He should know all mush skills and how they work. Also it's important to know every job on the ship, to understand if anyone is not working as expected. &lt;br /&gt;
&lt;br /&gt;
'''Required Communication - High'''&lt;br /&gt;
&lt;br /&gt;
While you can catch and eliminate mush yourself sometimes, most of investigations need cooperation of several people. Tell others about strange actions and movements, keep an eye on important items, discuss who are your suspects and what actions you should take. Note, that communication is also the strong weapon in the hands of mushes - then accuse humans for being mushes, if they do mistakes. They can lie about what actually happened to cover their actions. &lt;br /&gt;
&lt;br /&gt;
'''Activity Level- High''' &lt;br /&gt;
&lt;br /&gt;
Mush can strike any time. Sometimes their plans are very patient and long, other ruin the ship in one cycle. If you are active - you have better chances to discover mush activity just after it was done and you have better chance to eliminate mush before he can act. It's important to pay more attention while expeditions are in progress and the day change. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Expected Mush Hunters'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Eleesha_icon.png|class=icon-margin|Icon]] [[#Eleesha Williams|Eleesha Williams]] - has {{Skill|Tracker}} at level 1. This skill is required for printing the list and cannot be learned from a [[Mage Book]]. Eleesha also gets {{Skill|Observant}}, which can catch actions that would normally be hidden.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chun_icon.png|class=icon-margin|Icon]] [[#Zhong Chun|Zhong Chun]] - Chun does not have skills that provide a bonus to the hunt, but her Immune trait means she is the only person on the ship everyone can trust to not be a Mush. Eleesha may do the bulk of collecting the evidence, but it is usually Chun who leads the hunt. Her {{Skill|Premonition}} can be used if somebody is caught in a suspicious place, but it is usually not recommended as it only reveals one action at the cost of a precious morale point.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chao_icon.png|class=icon-margin|Icon]] [[#Wang Chao|Wang Chao]] - Most of Chao's skills are tailored to combat, essential for eliminating the Mush once they are found. Additionally, his level 4 skill {{Skill|Torturer}} reveals the last actions of a crew member according to how much health they have missing. Even if they don't reveal anything incriminating, it can be useful for telling the difference between random injuries and damage from taking a shower.&lt;br /&gt;
&lt;br /&gt;
'''Additional Mush Hunters'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Derek_icon.png|class=icon-margin|Icon]] [[#Derek Hogan|Derek Hogan]] - While still useful, Derek's skill set is better for killing the Mush once they are found and taking care of general needs around the ship. {{Skill|Wrestler}} is particularly useful, especially if the Mush is trying to escape death by hiding near Ian or in a crowded dorm.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ian_icon.png|class=icon-margin|Icon]] [[#Ian Soulton|Ian Soulton]] - The Pacifist trait can be used to make important characters harder to assassinate. Ian also learns {{Skill|Mycologist}} at level 3, which allows him to remove spores from humans who have been infected but not turned by healing them.&lt;br /&gt;
&lt;br /&gt;
[[Image:Janice_icon.png|class=icon-margin|Icon]] [[#Janice Kent|Janice Kent]] - Her {{Skill|Shrink}} allows psychological conditions to be cured with a public log. Since Mush can not develop disorders or diseases, it allows her to confirm that somebody is human - or at least was when they caught it!&lt;br /&gt;
&lt;br /&gt;
[[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]] - While Andie is usually engaged in either Piloting or Researching, the level 4 skill {{Confident}} can reveal suspicious actions. {{Skill|Devoted}} and {{Skill|Expert}} can also be put to good use when it's time for the kill.&lt;br /&gt;
&lt;br /&gt;
[[Image:Book_icon.png|class=icon-margin|Icon]] [[#Mage Book|Mage Book]] - Any characters who have or gain {{Skill|Sprinter}} can help with the investigation by following movements in room logs with less wasted AP. Those with {{Skill|Shooter}} or {{Skill|Wrestler}} will be needed when it's time to finish the Mush.&lt;br /&gt;
&lt;br /&gt;
{{note|But don't forget - to make ship safe from mushes, everyone should stay vigilant. Don't only relay on specialists like Eleesha and Chao, and don't blindly trust everything they say - they can also be mushes. Report about suspecious activity, discuss actions you saw, make privite chat with Chun and maybe other trusted humans if needed.}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[NERON Projects]]===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Neron.png|class=icon-margin|Icon]] General criterias [[Image:Neron.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Low or Medium&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Work on NERON core gets benefits from different skills. Some skills allow you to work longer, some skills give bonuses in efficiency. But every skill give you bonus in efficiency only to several projects, not all of them. For example, while you need Technician to finish Plasma shield, he is useless in making Blaster Gun.&lt;br /&gt;
&lt;br /&gt;
'''Skills that give free actions''' - {{Skill|Designer}} {{Skill|IT Expert}}&lt;br /&gt;
&lt;br /&gt;
'''Main skill that give bonus efficiency''' - {{Skill|Technician}} {{Skill|Physicist}} {{Skill|Pilot}}&lt;br /&gt;
&lt;br /&gt;
{{note|There are a lot of other skills - each of them give bonuses to few NERON projects, you can check main article for details}}&lt;br /&gt;
&lt;br /&gt;
Finishing projects in nexus give different benefits for whole ship, but effects are different for every project. You should always discuss what projects your team wants most of all, as you cannot take everything - you need to take one project from three, and the other two will be lost.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Easy or Medium'''&lt;br /&gt;
&lt;br /&gt;
The work on projects itself is easy. You should come to nexus, access NERON core and participate in selected project. Most of ships discuss the project selection together and to take part in this discussion you need to know benefits of every project yourself to select the best one. &lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Medium'''&lt;br /&gt;
&lt;br /&gt;
As it was said before, you need to discuss what project to work on (or at least read what the others have selected). Working alone on projects is very inefficient (even if you have proper skills); you will need at least one person to work with you. See [[Relaying]] for more details.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low or Medium''' &lt;br /&gt;
&lt;br /&gt;
With good communication, you can set a specific time to relay back and forth with another crewmate, then spend the rest of the day regaining all the energy you spent.&lt;br /&gt;
If you don't have a partner, you will need to rely on the rest of the crew for your relays, so you'll need to check in more often to see if progress has been made.&lt;br /&gt;
&lt;br /&gt;
'''Expected Project Workers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Kuan_Ti_icon.png|class=icon-margin|Icon]] [[#Lai Kuan Ti|Lai Kuan Ti]] - has Designer on level 1, Technician on level 3 and Astrophysicist on level 4&lt;br /&gt;
&lt;br /&gt;
[[Image:Raluca_icon.png|class=icon-margin|Icon]] [[#Raluca Tomescu|Raluca Tomescu]] - has Physicist on level 1, Technician on level 3, Designer on level 5&lt;br /&gt;
&lt;br /&gt;
[[Image:Terrence_icon.png|class=icon-margin|Icon]] [[#Terrence Archer|Terrence Archer]] - has Robotics Expert on level 1, Technician on level 2, Pilot of level 3&lt;br /&gt;
&lt;br /&gt;
Actually it is difficult to separate &amp;quot;main&amp;quot; and &amp;quot;secondary&amp;quot; workers in nexus, it can be very situational, depending on the ship.&lt;br /&gt;
&lt;br /&gt;
'''Additional Project Workers'''&lt;br /&gt;
&lt;br /&gt;
Quite everyone on the ship can help in nexus. Pilots can help with projects, where Pilot skill gives benefits, same for Botanists or Firefighters. Actually, it is good place to help your team, when you don't know what else to do for any character.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[PILGRED]] reactor repairs===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Pa pilgred.png|class=icon-margin|Icon]] General criterias [[Image:Pa pilgred.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Easy&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Low&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Low&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill| Physicist}} {{Skill|Technician}} &lt;br /&gt;
&lt;br /&gt;
Main drive of your ship is damaged at the beginning of the game. Humans need to repair PILGRED to get any victory outcome - either to return to Sol, or go to New Eden. Also finishing PILGRED powers up coffee machine, giving you 8 cups of coffee every day instead of just 1. But mush agents can use working PILGRED for their victory as well - it's very dangerous to repair it before all mushes are killed. &lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Easy'''&lt;br /&gt;
&lt;br /&gt;
All you need to do to repair PILGRED - go to engine room and press &amp;quot;Participate&amp;quot;. If you have Physicist or/and Technician skills, you have much more efficiency. Don't forget about [[Relaying]]&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Low'''&lt;br /&gt;
&lt;br /&gt;
While you need at least one human to help with [[Relaying]], mush less communication then in Research or Projects is requested. Just tell others you need a reset and you can rest for quite a whole day, waiting for it.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low''' &lt;br /&gt;
&lt;br /&gt;
If you work only on PILGRED, you need to come just few times a day to spend action points. But humans with Physicist or/and Technician skills are often expected to help with NERON projects as well - check that section as well if you take one of characters, listed below.&lt;br /&gt;
&lt;br /&gt;
'''Expected PILGRED workers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Raluca_icon.png|class=icon-margin|Icon]] [[#Raluca Tomescu|Raluca Tomescu]] - has Physicist on level 1, has Technician on lvl 3, if she can take both skills - she get double bonus.  &lt;br /&gt;
&lt;br /&gt;
'''Additional PILGRED workers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Terrence_icon.png|class=icon-margin|Icon]] [[#Terrence Archer|Terrence Archer]] - any person who has unlocked Technician skill can do this work. Terrence is just one example, as he gets Technician skill easier - on just level 2&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Piloting]]===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Pilot small.png|class=icon-margin|Icon]] General criterias [[Image:Pilot small.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Easy&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Low&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Main skill''' - {{Skill|Pilot}}&lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|Shooter}} {{Skill|Devotion}} {{Skill|Creative}} {{Skill|Expert}}&lt;br /&gt;
&lt;br /&gt;
Pilots have three duties on the ship - they use patrol ships to kill enemy hunters, they use the Pasiphae to collect loot from defeated ships and join the exploration team with the Icarus. Characters without the Pilot skill have major penalties while piloting (default BIOS settings forbid them from even taking off), and turrets are not efficient in defeating enemies. That's why pilots are essential for Daedalus safety. Piloting can be done while dirty, so eating for AP is less of a hassle.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Easy'''&lt;br /&gt;
&lt;br /&gt;
There are only a few things you need to know to do this job. Reading the main article will be enough.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Low'''&lt;br /&gt;
&lt;br /&gt;
In most situations, you should kill hunters when you see them. Collect loot if all hunters are killed and you have action points. If you are launching the Icarus for an expedition, make sure everyone is ready first; otherwise you could leave critical people or equipment behind. If BIOS Pilot Lock is off, you don't even have to launch it yourself; just being present is enough to ensure a safe landing.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Medium''' &lt;br /&gt;
&lt;br /&gt;
New Hunters can come at every cycle change, and in some cases it is critical to take them out before they start shooting. At the same time, Piloting is a very demanding job in terms of AP, and once you have spent yours, you can be offline for several cycles while you regain energy. Taking off with less than 8 AP is considered wasteful, as it only allows you a few shots.&lt;br /&gt;
&lt;br /&gt;
'''Expected Pilots'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Hua_icon.png|class=icon-margin|Icon]] [[#Jiang Hua|Jiang Hua]] - has {{Skill|Pilot}} at level 1. Her other skills, namely {{Skill|Botanist}} and {{Skill|Survivalist}}, make her an ideal choice for an expedition team's pilot.&lt;br /&gt;
&lt;br /&gt;
[[Image:Roland_icon.png|class=icon-margin|Icon]] [[#Roland Zuccali|Roland Zuccali]] - has {{Skill|Pilot}} skill at level 2. The addition of the {{Skill|Shooter}} skill at level 3 gives him more shots per day, allowing him to clear the hunters by himself at need.&lt;br /&gt;
&lt;br /&gt;
'''Additional Pilots'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Jin Su_icon.png|class=icon-margin|Icon]] [[#Kim Jin Su|Kim Jin Su]] - has {{Skill|Pilot}} skill at level 2, but his role as Commander often requires him to save action points for moving the ship and giving missions. The {{Skill|Leader}} skill is also important for keeping morale up, especially if Janice is dead.&lt;br /&gt;
&lt;br /&gt;
[[Image:Terrence_icon.png|class=icon-margin|Icon]] [[#Terrence Archer|Terrence Archer]] - has {{Skill|Pilot}} skill at level 3, but his level 2 {{Skill|Technician}} skill is often critical. He often has to use action points or {{AP|Repair}} Technician points on emergency repairs, and if nobody else is on moving around the ship can be very AP expensive.&lt;br /&gt;
&lt;br /&gt;
[[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]] - has {{Skill|Pilot}} at level 1, but the level 3 {{skill|Polyvalent}} is preferred. Andie replaces Finola, the head researcher, and the job requires almost all of his/her AP.&lt;br /&gt;
&lt;br /&gt;
[[Image:Frieda_icon.png|class=icon-margin|Icon]] [[#Frieda Bergmann|Frieda Bergmann]] - has {{Skill|Pilot}} skill at level 2, but her job as a {{Skill|Astrophysicist}} demands all the action points she can save. On most ships, it is not recommended that she take on Piloting duties, but she can serve as a backup pilot in case of emergency.&lt;br /&gt;
&lt;br /&gt;
[[Image:Book_icon.png|class=icon-margin|Icon]] [[#Mage Book|Mage Book]] - Pilot skill books should be guarded carefully because they open up new opportunities for Mush and griefers. Giving this to somebody with the {{Skill|Shooter}} skill is worthwhile.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Research]]===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Microsc.png|class=icon-margin|Icon]] General criterias [[Image:Microsc.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Low or Medium&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill|Biologist}} {{Skill|Medic}} {{Skill|Polyvalent}}&lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|IT Expert}} {{Skill|Devotion}}&lt;br /&gt;
&lt;br /&gt;
Research is carried out at the console in the laboratory. Each project has different requirements to be available for research, and each offers benefits to the ship - many aid your crew in resisting and finding the Mush, but not all of them. Anyone who is clean can work in the lab, but the listed skills boost your efficiency. Most ships have one or two crew members specializing in research and depend on the rest of the crew for relays - see the Generalist section on research.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
Knowing what to research, when, can be critical to the success of your ship. All anti-Mush research is useful and desirable to humans, but your unique situation may make certain projects more or less important. It's better to focus on one or two projects and see them to completion than to work on many projects that will take longer to complete when your AP is so spread out.&lt;br /&gt;
&lt;br /&gt;
'''Required Communication - Medium'''&lt;br /&gt;
&lt;br /&gt;
Working alone on research is very inefficient; you will need at least one person to work with you. See [[Relaying]] for more details. You also need to be aware of the Mush situation so you can be working on the most useful projects.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level- Low or Medium''' &lt;br /&gt;
&lt;br /&gt;
With good communication, you can set a specific time to relay back and forth with another crewmate, then spend the rest of the day regaining all the energy you spent.&lt;br /&gt;
If you don't have a partner, you will need to rely on the rest of the crew for your relays, so you'll need to check in more often to see if progress has been made.&lt;br /&gt;
&lt;br /&gt;
'''Expected Researchers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]] - has {{Skill|Polyvalent}} skill at level 3. Researcher Andie is highly preferred to Pilot Andie, as he/she &amp;quot;replaces&amp;quot; Finola, the dedicated researcher. Additionally, the {{Skill|Biologist}}, {{Skill|Botanist}}, and {{Skill|Diplomat}} skills are either only available to a few characters or require high experience levels to unlock.&lt;br /&gt;
&lt;br /&gt;
[[Image:Finola_icon.png|class=icon-margin|Icon]] [[#Finola Keegan|Finola Keegan]] - has Biologist skill at level 1 and Medic skill at level 2. Taking both skills will give her a double bonus to efficiency, and her Germaphobe trait makes her less than ideal for other tasks around the ship. If you are bronze and can only take one, Medic will also allow you to deal with injuries and to perform surgeries on characters that can't move.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chun_icon.png|class=icon-margin|Icon]] [[#Zhong Chun|Zhong Chun]] - While she does not have any skills to boost her efficiency, most of the anti-Mush research requires her to be present. She is also the only one who can sleep safely in an unsecured Medlab, so she is expected to provide most of the relays for those with the proper skills.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ian_icon.png|class=icon-margin|Icon]] [[#Ian Soulton|Ian Soulton]] - has Biologist skill at level 2. While Botanist usually takes priority for bronze players, he can and should still relay research when he has AP to spare - especially at the beginning of a ship when most of the plants are young and important anti-Mush research is being pushed.&lt;br /&gt;
&lt;br /&gt;
'''Additional Researchers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Janice_icon.png|class=icon-margin|Icon]] [[#Janice Kent|Janice Kent]] - While not a primary researcher, her flexible IT points are well spent helping out with early research projects and the later, difficult ones. Use of her points doesn't cut into her low action point budget and she occasionally needs to visit the lab for morale-giving bananas anyway.&lt;br /&gt;
&lt;br /&gt;
[[Image:Eleesha_icon.png|class=icon-margin|Icon]] [[#Eleesha Williams|Eleesha Williams]] - Most of her duties involve keeping track of suspicious activity, but her travel around the ship gets her near the lab often. Higher level Eleesha players can have {{Skill|IT Expert}}, and her flexible IT points can easily be spent in the lab while she passes through.&lt;br /&gt;
&lt;br /&gt;
[[Image:Raluca_icon.png|class=icon-margin|Icon]] [[#Raluca Tomescu|Raluca Tomescu]] - Raluca usually stays at the back of the ship and most of her tasks can get her dirty. But {{Skill|Genius}}, her level 4 skill, allows her to instantly finish the next project, research, or repair she tries after activating it. It is not uncommon for this skill to be spent to instantly complete the Retro-Fungal Serum to cure an exposed Mush.&lt;br /&gt;
&lt;br /&gt;
[[Image:Book_icon.png|class=icon-margin|Icon]] [[#Mage Book|Mage Book]] - A Medic or Biologist skill book gives you that efficiency boost to research. Usually it should go to Chun or Ian, since they're always in the Lab anyway, but a Generalist could pick this up if important crew members are inactive or dead.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==[[Titles]]==&lt;br /&gt;
Holding a title gives you responsibilities above and beyond any skills you have, Titles give you exclusive access to certain consoles and actions aboard the ship. See [[Titles]] if you want a more in-depth description and for the order in which crew members are chosen for particular titles.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Commander [[Image:Title_01.png|class=icon-margin|Icon]]===&lt;br /&gt;
&lt;br /&gt;
The Commander of the ship is the one responsible for moving the Daedalus. You also can spend one action point to give one of your crew a mission. Both can be done while dirty, at need.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
The job itself isn't terribly difficult, but you should know what you're getting into. Incompetent Commanders are often killed to let the title pass on to somebody more experienced or active - it's for the good of the ship. Knowing where you need to be and how many action points are required are crucial to doing well.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - High'''&lt;br /&gt;
&lt;br /&gt;
Your major role is to move the ship. Be active in chat so you know if the Pilots are able to take care of the Hunters or if you should move to escape them, and be aware of the progress of planet scans. You can't send the ship anywhere if fuel isn't loaded, so you'll need to make sure that it is and how much is needed. You'll also need to know what is going on so you can give the day's mission to whoever needs it most. Lastly, you'll need to know if anybody is out in a patrol ship - leaving somebody behind kills them, and if that character has important enough skills, it could doom your ship.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - High''' &lt;br /&gt;
&lt;br /&gt;
You might be required at any time to move the ship, so check in as often as possible. You will also be required to go on expeditions for the same reason the Hacker Kit is secured: so you can't leave the explorers behind to die. Be sure to warn trusted crewmates when you won't be on for a while, so they can attempt to hack the command terminal if needed; this is not recommended, as it can be very expensive in terms of action points, but it's better than dying.&lt;br /&gt;
&lt;br /&gt;
[[Image:Jin Su_icon.png|class=icon-margin|Icon]] [[#Kim Jin Su|Kim Jin Su]] is the ship commander from the beginning, if you take him - you should be ready for all responsibility&lt;br /&gt;
&lt;br /&gt;
Keep also in mind, that if you take character, who follows Jin Su in the chain of command - [[Image:Chao_icon.png|class=icon-margin|Icon]] [[#Wang Chao|Wang Chao]] , [[Image:Gioele_icon.png|class=icon-margin|Icon]] [[#Gioele Rinaldo|Gioele Rinaldo]] you can expect to do this duty, if anything happends to Jin Su. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Communications Officer [[Image:Title_03.png|class=icon-margin|Icon]]===&lt;br /&gt;
&lt;br /&gt;
The Communications Officer is responsible for all actions that happen from the Comms Terminal on the Bridge. This includes decoding Rebel Base signals, decoding Xyloph, updating Neron, and making trades with Merchant ships. Everything but trading requires that you be clean.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
Reading the detailed page is usually enough to understand HOW to do your job. The difficulty is knowing what part of Comms you should be working on and when. Know what cycle the Rebel Base message comes in and save AP for those; know which Bases are the most important to decode and which can be skipped for more important things. You are also the only one who can work on these, so you have to know how to budget your action points.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Low to Medium'''&lt;br /&gt;
&lt;br /&gt;
Much of your work is solo work on the Bridge. Being so isolated can leave you vulnerable, so be watching for unusual people entering the Bridge. Don't be afraid to ask the crew for help if the connection to Sol breaks; having them work on it can save you some AP and prevent the signal from being down for days.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low to Medium''' &lt;br /&gt;
&lt;br /&gt;
Much like Astrophysics, you can sign in a few times a day to spend your saved AP on Comms work. However, you must know when Rebel Base transmissions come so you have the time to decode them. You also will want to spend time working on updates and Xyloph, and being available to issue general messages can be useful.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===NERON Admin [[Image:Title_02.png|class=icon-margin|Icon]]===&lt;br /&gt;
&lt;br /&gt;
You have access to NERON's systems, allowing you to adjust his settings for the ship. You can do this while dirty, at need. The BIOS terminal is in the Nexus.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Low'''&lt;br /&gt;
&lt;br /&gt;
The BIOS interface is very simple to understand. The [[BIOS Terminal]] page explains what each setting does.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - High'''&lt;br /&gt;
&lt;br /&gt;
The crew will have requests for specific settings, so you need to be aware of them. You don't need to comply, but you should be telling them why you are not enabling that setting. You should also be aware of imminent expeditions, project completions, and situations that could require you to change settings.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low to Medium''' &lt;br /&gt;
&lt;br /&gt;
The settings usually don't need to be changed, but being active regularly allows you to adjust them as needed. Common examples are turning off pilot lock so the expedition can be launched when the pilot doesn't have enough action points, and turning on the Plasma Shields as soon as they are finished.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Generalist Duties==&lt;br /&gt;
&lt;br /&gt;
Characters who don't fit into one of the roles listed above are called Generalists. They are responsible for the non-specialized tasks that keep the ship running. &lt;br /&gt;
&lt;br /&gt;
While these skills don't provide you are constant job, they can give you benefits in general tasks.&lt;br /&gt;
&lt;br /&gt;
{{Skill|Firefighter}} - helps you to stop fires&lt;br /&gt;
&lt;br /&gt;
{{Skill|Sprinter}} - helps you to move more across the ship, moving items or searching for broken equipment or fires&lt;br /&gt;
&lt;br /&gt;
{{Skill|Nurse}} - allows you to heal few times a day for free points&lt;br /&gt;
&lt;br /&gt;
This is the list of the most common generalists duties. &lt;br /&gt;
&lt;br /&gt;
- [[Relaying]] is very important for your specialists to have maximum efficincy in Research, NERON Projects and PILGRED repairs. &lt;br /&gt;
&lt;br /&gt;
- Moving items. Different items should be in different rooms. Just few examples - items for expeditions should be moved to Icarus Bay, hydropots should be delivered to your gardener, apron and mush sample - to lab, extinguishers, wrench and medkit to rooms, where they can be accessed easily. &lt;br /&gt;
&lt;br /&gt;
- Repairing ship hull&lt;br /&gt;
&lt;br /&gt;
- Building new items with blueprints&lt;br /&gt;
&lt;br /&gt;
- Stopping fires&lt;br /&gt;
&lt;br /&gt;
- Healing ( even if your ship has a person with {{Skill|Medic}} skill, he will probably need more help )&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
Each of generalist tasks is not difficult, but to learn everything generalist can do and to understand what is more important right now can take some time. Still generalist can be good choice for a new player. If somebody is the only specialist who does his job poorly, because he is inexperienced, crew can have a lot of problems, while any generalist can be replaced by anyone.&lt;br /&gt;
&lt;br /&gt;
'''Required Communication - Medium or High'''&lt;br /&gt;
&lt;br /&gt;
If you focus on Relaying you need same communication and activity level as specialist with same duty. But main purpose of generalist is to help with things, team needs most of all on this very moment. Watch closely what your comrades asked for or ask yourself where your help is needed.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Medium''' &lt;br /&gt;
&lt;br /&gt;
There are two important things about generalists - first - being active to react on any problem when it appears will be very good. Second - there are so many generalist duties, that you will not be able to do everything yourself. That's why there are always multiple generalists, if you were not active while some emergency happen, another one will act. So actually activity level is situational - from low to high, it depends on your crew and ship state.&lt;br /&gt;
&lt;br /&gt;
'''Expected generalists'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Derek_icon.png|class=icon-margin|Icon]] [[#Derek Hogan|Derek Hogan]] - does not have skills for any specialist duties&lt;br /&gt;
&lt;br /&gt;
[[Image:Gioele_icon.png|class=icon-margin|Icon]] [[#Gioele Rinaldo|Gioele Rinaldo]] - before reaching level 4 he will be generalist&lt;br /&gt;
&lt;br /&gt;
[[Image:Stephen_icon.png|class=icon-margin|Icon]] [[#Stephen Seagull|Stephen Seagull]] - before reaching level 5 he will be generalist&lt;br /&gt;
&lt;br /&gt;
[[Image:Kuan_Ti_icon.png|class=icon-margin|Icon]] [[#Lai Kuan Ti|Lai Kuan Ti]] - before reaching level 3 he will be generalist. His first skill - Desinger just give him 2 free points for resets in nexus, while all his ap can be used in every task&lt;br /&gt;
&lt;br /&gt;
'''Mush hunters doing generalist work''' &lt;br /&gt;
&lt;br /&gt;
These people are expected to lead the mush hunt. But if mush hunt is over or if they have actions points left, they often work as generalists.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chao_icon.png|class=icon-margin|Icon]] [[#Wang Chao|Wang Chao]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Chun_icon.png|class=icon-margin|Icon]] [[#Zhong Chun|Zhong Chun]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Eleesha_icon.png|class=icon-margin|Icon]] [[#Eleesha Williams|Eleesha Williams]]&lt;br /&gt;
&lt;br /&gt;
A generalist may be asked to read a [[Mage Book]] to fill in for an inactive or dead specialist.&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorial]]&lt;/div&gt;</summary>
		<author><name>RedTiger</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Job_overview</id>
		<title>Job overview</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Job_overview"/>
				<updated>2014-07-04T23:13:08Z</updated>
		
		<summary type="html">&lt;p&gt;RedTiger: /* Astrophysics */ Added important notes about insta-kill zones&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{warning| This page is in progress. The goal is to give a simple overview of every type of job on the ship. This page is designed to answer questions such as &amp;quot;What I should do?&amp;quot;, &amp;quot;What skills do my team expect me to take?&amp;quot;, &amp;quot;How difficult is to learn my job properly?&amp;quot;, and &amp;quot;How much time and communication does it take?&amp;quot;. The rating in each category is completely subjective, so feel free to discuss in the talk page or at http://twd.io/e/fH1u0w . Edit as needed. )}}&lt;br /&gt;
&lt;br /&gt;
This page contains short overviews of most duties on the ship. You can see what characters are expected to do different roles, what skills they need for those duties, so you can choose a role for yourself. Pay attention to job difficulty, how much communication with team it requires and how active you should be to be the most effective. &lt;br /&gt;
&lt;br /&gt;
{{note|The priorities given on this page assume everything is running fine on your ship. Emergencies and requests for assistance can drastically alter the time, skill, and communication requirements.}}&lt;br /&gt;
&lt;br /&gt;
==Specialist duties==&lt;br /&gt;
These roles require a specific skill or title to be the most effective (or in some cases, to even have access!). If you take a character with the skill for one of these jobs, you will be expected to focus on it. &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Astrophysics]]===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Planet.png|class=icon-margin|Icon]] General criterias [[Image:Planet.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Low&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill|Astrophysicist}} &lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|IT Expert}} &lt;br /&gt;
&lt;br /&gt;
Your job is to find planets to explore. There are two steps - first you must locate a planet to scan, then you must analyze it. Report on what you've found and decide if it is worth the fuel it costs and the risks it may pose. If your team likes the look of it, you must wait for them to get organized, travel to the planet, explore it, and move away again before you can look for the next; any scanned planet will be lost after the ship moves, no matter which direction or how far you go. If a planet is undesirable, whether because it is too risky or doesn't have enough of the right resources, delete it and start on another. Visiting planets will provide many resources for your crew - oxygen, fuel, food, and alien artifacts - and is important to the survival of a long-lasting ship. Planet scanning is done on the bridge, and requires you to be clean.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
Know your zones - what resources can you get from each? Which ones are dangerous enough to immediately scrap the planet? How much risk will an exploration team face, and what items should they bring along to help? You also have to keep an eye on ship resources; know how much longer the oxygen will last before people start dying and when it's time to make a food or fuel run, so you can be looking for the resources your crew needs. Remember that once you are in orbit, people can view the zones for themselves - if you made poor judgments, you might face the consequences.&lt;br /&gt;
&lt;br /&gt;
'''Required communication - Medium'''&lt;br /&gt;
&lt;br /&gt;
You'll be expected to report your progress frequently, and to deliver a full analysis of a planet on demand - how much fuel it takes to get there and what direction to go, what to expect and what you'll get out of it.&lt;br /&gt;
&lt;br /&gt;
{{note|If multiple people are scanning planets, a much greater level of communication is required. You cannot see or scan the planets your teammates are working on, so it's important to tell each other what you are finding. Don't waste a bunch of AP when somebody else has found a good planet, because it will be lost when you move.}}&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low''' &lt;br /&gt;
&lt;br /&gt;
Fully scanning a planet takes a lot of AP, especially if it has a lot of zones. If the ship has to move for any reason, all planets are lost, as is the progress put into them. The best way to avoid wasted AP is to wait until your bar is full, then spend it all at once to scan a planet or two as completely as possible. You can log in once or twice a day to do this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Expected Astrophysicists'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Frieda_icon.png|class=icon-margin|Icon]] [[#Frieda Bergmann|Frieda Bergmann]] - has {{Skill|Astrophysicist}} skill at level 1 and is often the only Astrophysicist on board. Her {{Skill|IT Expert}} skill, unlocked at level 4, can boost her efficiency by saving her some AP.&lt;br /&gt;
&lt;br /&gt;
'''Additional Astrophysicists'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Kuan_Ti_icon.png|class=icon-margin|Icon]] [[#Lai Kuan Ti|Lai Kuan Ti]] - has {{Skill|Astrophysicist}} skill at level 3. His main focus is NERON Projects and {{Skill|Technician}} work, but if the need is great, those can wait. He is often a backup in case Frieda is inactive or dead.&lt;br /&gt;
&lt;br /&gt;
[[Image:Gioele_icon.png|class=icon-margin|Icon]] [[#Gioele Rinaldo|Gioele Rinaldo]] - has {{Skill|Astrophysicist}} skill at level 4. This matches well with the {{Skill|Caffeine Junkie}} skill - pull the {{Item|Coffee}} from the machine for a few cycles and drink it all at once. Remember to use the apron!&lt;br /&gt;
&lt;br /&gt;
[[Image:Book_icon.png|class=icon-margin|Icon]] [[#Mage Book|Mage Book]] - Anyone can scan for planets, but having the {{Skill|Astrophysicist}} skill lets you analyze more zones at once and saves you action points. If you were chosen to read this book, you probably should dedicate yourself to this task if you don't have an important one already.&lt;br /&gt;
&lt;br /&gt;
'''Important tips'''&lt;br /&gt;
&lt;br /&gt;
It is often a good idea to keep a planet with O2 with insta-kill zones for when the ship is critically low on oxygen. It is also highly recommended to delete planets with these zones: Mankarogs, Seismic activity, Volcanoes, the reason for this is that there is a chance a crew member can die there and the risk is usually not worth the reward.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Gardening]]===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Pa garden.png|class=icon-margin|Icon]] General criterias [[Image:Pa garden.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Easy&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Zero&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Low&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill|Botanist}}&lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|Green Thumb}}&lt;br /&gt;
&lt;br /&gt;
Job of a gardener is to keep plants on the ship fine and healthy. Every day he waters, cures his trees, plant new fruits if needed. Also Botanist are welcome to join expedition team to get more alien fruits from planets. In this job generarists do not have any penalties, a person with Botanist skill just have 2-4 free points per day. If your ship does not have Botanist you can just select any crew member to do it.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Easy'''&lt;br /&gt;
&lt;br /&gt;
Reading few tips from the main article is enough.&lt;br /&gt;
&lt;br /&gt;
'''Required Communication - Zero'''&lt;br /&gt;
&lt;br /&gt;
You really don't need any help from your team, you can easily do the work alone.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low''' &lt;br /&gt;
&lt;br /&gt;
You will need to check plants once a day. If you can - do it on C8. If you cannot - do it earlier but ask somebody to check on C8 as well. On first days try also be active on C1 to plant new fruits as soon as possiable.&lt;br /&gt;
&lt;br /&gt;
'''Expected gardeners'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Ian_icon.png|class=icon-margin|Icon]] [[#Ian Soulton|Ian Soulton]] - has Botanist skill on level 1 and is often expected to do most of the work himself, on level 4 Ian can add Green Thumb skill to have more plants and make them mature faster.&lt;br /&gt;
&lt;br /&gt;
'''Additional gardeners'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Hua_icon.png|class=icon-margin|Icon]] [[#Jiang Hua|Jiang Hua]] - has Botanist skill on level 2. Hua is expected to be pilot, so if you are bronze - leave the work for Ian. If you can take both Pilot and Botanist you are still expected to focus on piloting, but you can help with your free points&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Morale===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Morale}} General criterias {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Zero to Easy&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Zero to Medium &lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Zero to Medium&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill|Mankind's only hope}} {{Skill|Shrink}} {{Skill|Confident}} {{Skill|Leader}}&lt;br /&gt;
&lt;br /&gt;
Keeping everyone's morale high is important for every ship. If morale reaches 0, the character does a suicide on next cycle change! As mushes have multiple ways to lower your morale instantly, high morale will make crew member less vulnerable to possible {{Skill|Demoralize}} attacks. Having low morale also has a few more disadvantages. Every skill listed here slows the morale lose or give different ways to restore it. There are other ways to restore morale, but they need more ap to be used, or require limited resourses, or require a lot of communication, or put crew member on additional risk to become mushes - having at least some active players with these skills make life on the ship much easier.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Zero to Easy'''&lt;br /&gt;
&lt;br /&gt;
Skills are different. You should check the description of each skill to see how it works, but using all of them is easy.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Zero to Medium'''&lt;br /&gt;
&lt;br /&gt;
You don't need any communication with Mankind's only hope or Confident. Shrink needs to comfort people, who asked for that. The most difficult is to use Leader - you will need to make speeches in rooms with lots of people or better - tell others when and where you are going to do speeches, so everyone can come. &lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Zero to Medium''' &lt;br /&gt;
&lt;br /&gt;
If you have &amp;quot;passive&amp;quot; skills - With {{Skill|Mankind's Only Hope}} or {{Skill|Confident}} it will be ok if you become idle. Shrink and Leader should check the game at least few times a day to provide their help in emergencies.&lt;br /&gt;
&lt;br /&gt;
'''Expected Morale Boosters'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Janice_icon.png|class=icon-margin|Icon]] [[#Janice Kent|Janice Kent]] - has {{Skill|Shrink}} at level 1, the best skill to keep morale high, any Janice player should take it.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chun_icon.png|class=icon-margin|Icon]] [[#Zhong Chun|Zhong Chun]] - has {{Skill|Mankind's Only Hope}} at level 1, without this skill morale will drop very fast, every Chun is expected to take it.&lt;br /&gt;
&lt;br /&gt;
'''Additional Morale Boosters'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Jin Su_icon.png|class=icon-margin|Icon]] [[#Kim Jin Su|Kim Jin Su]] - has {{Skill|Leader}} at level 1, if your team already has Chun and Janice with proper skills in calm situation, it is not very important. But if any of them is idle or dead or if you are afraid of mush assasinion, you can take it over Pilot to provide some backup.&lt;br /&gt;
&lt;br /&gt;
[[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]] - has {{Skill|Confident}} at level 4, as Andie has a lot of important skills on lower levels only gold Andie with level 4 will probably take it. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Mush Hunting===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Mush icon.png|class=icon-margin|Icon]] General criterias [[Image:Mush icon.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Difficult&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| High&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill|Tracker}}&lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|Observant}} {{Skill|Shooter}} {{Skill|Solid}} {{Skill|Sprinter}} {{Skill|Wrestler}}&lt;br /&gt;
&lt;br /&gt;
Mushes are the main threat on board of Daedalus and as they are real players, they can act any way they want. There are lots of good mush tactics - they can try to fix PILGRED reactor themselves to return to Sol, they can stay hiden and make humans repair the reactor for them. They can try to assasinate critical crew members or try to infect a lot of humans. They can sabotage items like O2 tanks, making humans die from lack of oxygen or just lie about planets they find in astroterminal, so humans will not be able to restore their resources. And these were just few examples, there are much more ways to destroy or manipulate ship and crew.&lt;br /&gt;
Good mush hunter should know all those tactics, he should know how to discover those mush activities and should be ready for everything. &lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - High'''&lt;br /&gt;
&lt;br /&gt;
Mush hunter should understand when the crew is most vulnerable to prevent sertain mush actions. He should know most of game mechanics, understand why people can be wounded or dirty, why they do certain actions and passing certain rooms. He should know all mush skills and how they work. Also it's important to know every job on the ship, to understand if anyone is not working as expected. &lt;br /&gt;
&lt;br /&gt;
'''Required Communication - High'''&lt;br /&gt;
&lt;br /&gt;
While you can catch and eliminate mush yourself sometimes, most of investigations need cooperation of several people. Tell others about strange actions and movements, keep an eye on important items, discuss who are your suspects and what actions you should take. Note, that communication is also the strong weapon in the hands of mushes - then accuse humans for being mushes, if they do mistakes. They can lie about what actually happened to cover their actions. &lt;br /&gt;
&lt;br /&gt;
'''Activity Level- High''' &lt;br /&gt;
&lt;br /&gt;
Mush can strike any time. Sometimes their plans are very patient and long, other ruin the ship in one cycle. If you are active - you have better chances to discover mush activity just after it was done and you have better chance to eliminate mush before he can act. It's important to pay more attention while expeditions are in progress and the day change. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Expected Mush Hunters'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Eleesha_icon.png|class=icon-margin|Icon]] [[#Eleesha Williams|Eleesha Williams]] - has {{Skill|Tracker}} at level 1. This skill is required for printing the list and cannot be learned from a [[Mage Book]]. Eleesha also gets {{Skill|Observant}}, which can catch actions that would normally be hidden.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chun_icon.png|class=icon-margin|Icon]] [[#Zhong Chun|Zhong Chun]] - Chun does not have skills that provide a bonus to the hunt, but her Immune trait means she is the only person on the ship everyone can trust to not be a Mush. Eleesha may do the bulk of collecting the evidence, but it is usually Chun who leads the hunt. Her {{Skill|Premonition}} can be used if somebody is caught in a suspicious place, but it is usually not recommended as it only reveals one action at the cost of a precious morale point.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chao_icon.png|class=icon-margin|Icon]] [[#Wang Chao|Wang Chao]] - Most of Chao's skills are tailored to combat, essential for eliminating the Mush once they are found. Additionally, his level 4 skill {{Skill|Torturer}} reveals the last actions of a crew member according to how much health they have missing. Even if they don't reveal anything incriminating, it can be useful for telling the difference between random injuries and damage from taking a shower.&lt;br /&gt;
&lt;br /&gt;
'''Additional Mush Hunters'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Derek_icon.png|class=icon-margin|Icon]] [[#Derek Hogan|Derek Hogan]] - While still useful, Derek's skill set is better for killing the Mush once they are found and taking care of general needs around the ship. {{Skill|Wrestler}} is particularly useful, especially if the Mush is trying to escape death by hiding near Ian or in a crowded dorm.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ian_icon.png|class=icon-margin|Icon]] [[#Ian Soulton|Ian Soulton]] - The Pacifist trait can be used to make important characters harder to assassinate. Ian also learns {{Skill|Mycologist}} at level 3, which allows him to remove spores from humans who have been infected but not turned by healing them.&lt;br /&gt;
&lt;br /&gt;
[[Image:Janice_icon.png|class=icon-margin|Icon]] [[#Janice Kent|Janice Kent]] - Her {{Skill|Shrink}} allows psychological conditions to be cured with a public log. Since Mush can not develop disorders or diseases, it allows her to confirm that somebody is human - or at least was when they caught it!&lt;br /&gt;
&lt;br /&gt;
[[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]] - While Andie is usually engaged in either Piloting or Researching, the level 4 skill {{Confident}} can reveal suspicious actions. {{Skill|Devoted}} and {{Skill|Expert}} can also be put to good use when it's time for the kill.&lt;br /&gt;
&lt;br /&gt;
[[Image:Book_icon.png|class=icon-margin|Icon]] [[#Mage Book|Mage Book]] - Any characters who have or gain {{Skill|Sprinter}} can help with the investigation by following movements in room logs with less wasted AP. Those with {{Skill|Shooter}} or {{Skill|Wrestler}} will be needed when it's time to finish the Mush.&lt;br /&gt;
&lt;br /&gt;
{{note|But don't forget - to make ship safe from mushes, everyone should stay vigilant. Don't only relay on specialists like Eleesha and Chao, and don't blindly trust everything they say - they can also be mushes. Report about suspecious activity, discuss actions you saw, make privite chat with Chun and maybe other trusted humans if needed.}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[NERON Projects]]===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Neron.png|class=icon-margin|Icon]] General criterias [[Image:Neron.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Low or Medium&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Work on NERON core gets benefits from different skills. Some skills allow you to work longer, some skills give bonuses in efficiency. But every skill give you bonus in efficiency only to several projects, not all of them. For example, while you need Technician to finish Plasma shield, he is useless in making Blaster Gun.&lt;br /&gt;
&lt;br /&gt;
'''Skills that give free actions''' - {{Skill|Designer}} {{Skill|IT Expert}}&lt;br /&gt;
&lt;br /&gt;
'''Main skill that give bonus efficiency''' - {{Skill|Technician}} {{Skill|Physicist}} {{Skill|Pilot}}&lt;br /&gt;
&lt;br /&gt;
{{note|There are a lot of other skills - each of them give bonuses to few NERON projects, you can check main article for details}}&lt;br /&gt;
&lt;br /&gt;
Finishing projects in nexus give different benefits for whole ship, but effects are different for every project. You should always discuss what projects your team wants most of all, as you cannot take everything - you need to take one project from three, and the other two will be lost.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Easy or Medium'''&lt;br /&gt;
&lt;br /&gt;
The work on projects itself is easy. You should come to nexus, access NERON core and participate in selected project. Most of ships discuss the project selection together and to take part in this discussion you need to know benefits of every project yourself to select the best one. &lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Medium'''&lt;br /&gt;
&lt;br /&gt;
As it was said before, you need to discuss what project to work on (or at least read what the others have selected). Working alone on projects is very inefficient (even if you have proper skills); you will need at least one person to work with you. See [[Relaying]] for more details.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low or Medium''' &lt;br /&gt;
&lt;br /&gt;
With good communication, you can set a specific time to relay back and forth with another crewmate, then spend the rest of the day regaining all the energy you spent.&lt;br /&gt;
If you don't have a partner, you will need to rely on the rest of the crew for your relays, so you'll need to check in more often to see if progress has been made.&lt;br /&gt;
&lt;br /&gt;
'''Expected Project Workers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Kuan_Ti_icon.png|class=icon-margin|Icon]] [[#Lai Kuan Ti|Lai Kuan Ti]] - has Designer on level 1, Technician on level 3 and Astrophysicist on level 4&lt;br /&gt;
&lt;br /&gt;
[[Image:Raluca_icon.png|class=icon-margin|Icon]] [[#Raluca Tomescu|Raluca Tomescu]] - has Physicist on level 1, Technician on level 3, Designer on level 5&lt;br /&gt;
&lt;br /&gt;
[[Image:Terrence_icon.png|class=icon-margin|Icon]] [[#Terrence Archer|Terrence Archer]] - has Robotics Expert on level 1, Technician on level 2, Pilot of level 3&lt;br /&gt;
&lt;br /&gt;
Actually it is difficult to separate &amp;quot;main&amp;quot; and &amp;quot;secondary&amp;quot; workers in nexus, it can be very situational, depending on the ship.&lt;br /&gt;
&lt;br /&gt;
'''Additional Project Workers'''&lt;br /&gt;
&lt;br /&gt;
Quite everyone on the ship can help in nexus. Pilots can help with projects, where Pilot skill gives benefits, same for Botanists or Firefighters. Actually, it is good place to help your team, when you don't know what else to do for any character.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[PILGRED]] reactor repairs===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Pa pilgred.png|class=icon-margin|Icon]] General criterias [[Image:Pa pilgred.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Easy&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Low&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Low&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill| Physicist}} {{Skill|Technician}} &lt;br /&gt;
&lt;br /&gt;
Main drive of your ship is damaged at the beginning of the game. Humans need to repair PILGRED to get any victory outcome - either to return to Sol, or go to New Eden. Also finishing PILGRED powers up coffee machine, giving you 8 cups of coffee every day instead of just 1. But mush agents can use working PILGRED for their victory as well - it's very dangerous to repair it before all mushes are killed. &lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Easy'''&lt;br /&gt;
&lt;br /&gt;
All you need to do to repair PILGRED - go to engine room and press &amp;quot;Participate&amp;quot;. If you have Physicist or/and Technician skills, you have much more efficiency. Don't forget about [[Relaying]]&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Low'''&lt;br /&gt;
&lt;br /&gt;
While you need at least one human to help with [[Relaying]], mush less communication then in Research or Projects is requested. Just tell others you need a reset and you can rest for quite a whole day, waiting for it.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low''' &lt;br /&gt;
&lt;br /&gt;
If you work only on PILGRED, you need to come just few times a day to spend action points. But humans with Physicist or/and Technician skills are often expected to help with NERON projects as well - check that section as well if you take one of characters, listed below.&lt;br /&gt;
&lt;br /&gt;
'''Expected PILGRED workers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Raluca_icon.png|class=icon-margin|Icon]] [[#Raluca Tomescu|Raluca Tomescu]] - has Physicist on level 1, has Technician on lvl 3, if she can take both skills - she get double bonus.  &lt;br /&gt;
&lt;br /&gt;
'''Additional PILGRED workers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Terrence_icon.png|class=icon-margin|Icon]] [[#Terrence Archer|Terrence Archer]] - any person who has unlocked Technician skill can do this work. Terrence is just one example, as he gets Technician skill easier - on just level 2&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Piloting]]===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Pilot small.png|class=icon-margin|Icon]] General criterias [[Image:Pilot small.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Easy&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Low&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Main skill''' - {{Skill|Pilot}}&lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|Shooter}} {{Skill|Devotion}} {{Skill|Creative}} {{Skill|Expert}}&lt;br /&gt;
&lt;br /&gt;
Pilots have three duties on the ship - they use patrol ships to kill enemy hunters, they use the Pasiphae to collect loot from defeated ships and join the exploration team with the Icarus. Characters without the Pilot skill have major penalties while piloting (default BIOS settings forbid them from even taking off), and turrets are not efficient in defeating enemies. That's why pilots are essential for Daedalus safety. Piloting can be done while dirty, so eating for AP is less of a hassle.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Easy'''&lt;br /&gt;
&lt;br /&gt;
There are only a few things you need to know to do this job. Reading the main article will be enough.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Low'''&lt;br /&gt;
&lt;br /&gt;
In most situations, you should kill hunters when you see them. Collect loot if all hunters are killed and you have action points. If you are launching the Icarus for an expedition, make sure everyone is ready first; otherwise you could leave critical people or equipment behind. If BIOS Pilot Lock is off, you don't even have to launch it yourself; just being present is enough to ensure a safe landing.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Medium''' &lt;br /&gt;
&lt;br /&gt;
New Hunters can come at every cycle change, and in some cases it is critical to take them out before they start shooting. At the same time, Piloting is a very demanding job in terms of AP, and once you have spent yours, you can be offline for several cycles while you regain energy. Taking off with less than 8 AP is considered wasteful, as it only allows you a few shots.&lt;br /&gt;
&lt;br /&gt;
'''Expected Pilots'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Hua_icon.png|class=icon-margin|Icon]] [[#Jiang Hua|Jiang Hua]] - has {{Skill|Pilot}} at level 1. Her other skills, namely {{Skill|Botanist}} and {{Skill|Survivalist}}, make her an ideal choice for an expedition team's pilot.&lt;br /&gt;
&lt;br /&gt;
[[Image:Roland_icon.png|class=icon-margin|Icon]] [[#Roland Zuccali|Roland Zuccali]] - has {{Skill|Pilot}} skill at level 2. The addition of the {{Skill|Shooter}} skill at level 3 gives him more shots per day, allowing him to clear the hunters by himself at need.&lt;br /&gt;
&lt;br /&gt;
'''Additional Pilots'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Jin Su_icon.png|class=icon-margin|Icon]] [[#Kim Jin Su|Kim Jin Su]] - has {{Skill|Pilot}} skill at level 2, but his role as Commander often requires him to save action points for moving the ship and giving missions. The {{Skill|Leader}} skill is also important for keeping morale up, especially if Janice is dead.&lt;br /&gt;
&lt;br /&gt;
[[Image:Terrence_icon.png|class=icon-margin|Icon]] [[#Terrence Archer|Terrence Archer]] - has {{Skill|Pilot}} skill at level 3, but his level 2 {{Skill|Technician}} skill is often critical. He often has to use action points or {{AP|Repair}} Technician points on emergency repairs, and if nobody else is on moving around the ship can be very AP expensive.&lt;br /&gt;
&lt;br /&gt;
[[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]] - has {{Skill|Pilot}} at level 1, but the level 3 {{skill|Polyvalent}} is preferred. Andie replaces Finola, the head researcher, and the job requires almost all of his/her AP.&lt;br /&gt;
&lt;br /&gt;
[[Image:Frieda_icon.png|class=icon-margin|Icon]] [[#Frieda Bergmann|Frieda Bergmann]] - has {{Skill|Pilot}} skill at level 2, but her job as a {{Skill|Astrophysicist}} demands all the action points she can save. On most ships, it is not recommended that she take on Piloting duties, but she can serve as a backup pilot in case of emergency.&lt;br /&gt;
&lt;br /&gt;
[[Image:Book_icon.png|class=icon-margin|Icon]] [[#Mage Book|Mage Book]] - Pilot skill books should be guarded carefully because they open up new opportunities for Mush and griefers. Giving this to somebody with the {{Skill|Shooter}} skill is worthwhile.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Research]]===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Microsc.png|class=icon-margin|Icon]] General criterias [[Image:Microsc.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Low or Medium&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill|Biologist}} {{Skill|Medic}} {{Skill|Polyvalent}}&lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|IT Expert}} {{Skill|Devotion}}&lt;br /&gt;
&lt;br /&gt;
Research is carried out at the console in the laboratory. Each project has different requirements to be available for research, and each offers benefits to the ship - many aid your crew in resisting and finding the Mush, but not all of them. Anyone who is clean can work in the lab, but the listed skills boost your efficiency. Most ships have one or two crew members specializing in research and depend on the rest of the crew for relays - see the Generalist section on research.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
Knowing what to research, when, can be critical to the success of your ship. All anti-Mush research is useful and desirable to humans, but your unique situation may make certain projects more or less important. It's better to focus on one or two projects and see them to completion than to work on many projects that will take longer to complete when your AP is so spread out.&lt;br /&gt;
&lt;br /&gt;
'''Required Communication - Medium'''&lt;br /&gt;
&lt;br /&gt;
Working alone on research is very inefficient; you will need at least one person to work with you. See [[Relaying]] for more details. You also need to be aware of the Mush situation so you can be working on the most useful projects.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level- Low or Medium''' &lt;br /&gt;
&lt;br /&gt;
With good communication, you can set a specific time to relay back and forth with another crewmate, then spend the rest of the day regaining all the energy you spent.&lt;br /&gt;
If you don't have a partner, you will need to rely on the rest of the crew for your relays, so you'll need to check in more often to see if progress has been made.&lt;br /&gt;
&lt;br /&gt;
'''Expected Researchers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]] - has {{Skill|Polyvalent}} skill at level 3. Researcher Andie is highly preferred to Pilot Andie, as he/she &amp;quot;replaces&amp;quot; Finola, the dedicated researcher. Additionally, the {{Skill|Biologist}}, {{Skill|Botanist}}, and {{Skill|Diplomat}} skills are either only available to a few characters or require high experience levels to unlock.&lt;br /&gt;
&lt;br /&gt;
[[Image:Finola_icon.png|class=icon-margin|Icon]] [[#Finola Keegan|Finola Keegan]] - has Biologist skill at level 1 and Medic skill at level 2. Taking both skills will give her a double bonus to efficiency, and her Germaphobe trait makes her less than ideal for other tasks around the ship. If you are bronze and can only take one, Medic will also allow you to deal with injuries and to perform surgeries on characters that can't move.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chun_icon.png|class=icon-margin|Icon]] [[#Zhong Chun|Zhong Chun]] - While she does not have any skills to boost her efficiency, most of the anti-Mush research requires her to be present. She is also the only one who can sleep safely in an unsecured Medlab, so she is expected to provide most of the relays for those with the proper skills.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ian_icon.png|class=icon-margin|Icon]] [[#Ian Soulton|Ian Soulton]] - has Biologist skill at level 2. While Botanist usually takes priority for bronze players, he can and should still relay research when he has AP to spare - especially at the beginning of a ship when most of the plants are young and important anti-Mush research is being pushed.&lt;br /&gt;
&lt;br /&gt;
'''Additional Researchers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Janice_icon.png|class=icon-margin|Icon]] [[#Janice Kent|Janice Kent]] - While not a primary researcher, her flexible IT points are well spent helping out with early research projects and the later, difficult ones. Use of her points doesn't cut into her low action point budget and she occasionally needs to visit the lab for morale-giving bananas anyway.&lt;br /&gt;
&lt;br /&gt;
[[Image:Eleesha_icon.png|class=icon-margin|Icon]] [[#Eleesha Williams|Eleesha Williams]] - Most of her duties involve keeping track of suspicious activity, but her travel around the ship gets her near the lab often. Higher level Eleesha players can have {{Skill|IT Expert}}, and her flexible IT points can easily be spent in the lab while she passes through.&lt;br /&gt;
&lt;br /&gt;
[[Image:Raluca_icon.png|class=icon-margin|Icon]] [[#Raluca Tomescu|Raluca Tomescu]] - Raluca usually stays at the back of the ship and most of her tasks can get her dirty. But {{Skill|Genius}}, her level 4 skill, allows her to instantly finish the next project, research, or repair she tries after activating it. It is not uncommon for this skill to be spent to instantly complete the Retro-Fungal Serum to cure an exposed Mush.&lt;br /&gt;
&lt;br /&gt;
[[Image:Book_icon.png|class=icon-margin|Icon]] [[#Mage Book|Mage Book]] - A Medic or Biologist skill book gives you that efficiency boost to research. Usually it should go to Chun or Ian, since they're always in the Lab anyway, but a Generalist could pick this up if important crew members are inactive or dead.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==[[Titles]]==&lt;br /&gt;
Holding a title gives you responsibilities above and beyond any skills you have, Titles give you exclusive access to certain consoles and actions aboard the ship. See [[Titles]] if you want a more in-depth description and for the order in which crew members are chosen for particular titles.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Commander [[Image:Title_01.png|class=icon-margin|Icon]]===&lt;br /&gt;
&lt;br /&gt;
The Commander of the ship is the one responsible for moving the Daedalus. You also can spend one action point to give one of your crew a mission. Both can be done while dirty, at need.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
The job itself isn't terribly difficult, but you should know what you're getting into. Incompetent Commanders are often killed to let the title pass on to somebody more experienced or active - it's for the good of the ship. Knowing where you need to be and how many action points are required are crucial to doing well.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - High'''&lt;br /&gt;
&lt;br /&gt;
Your major role is to move the ship. Be active in chat so you know if the Pilots are able to take care of the Hunters or if you should move to escape them, and be aware of the progress of planet scans. You can't send the ship anywhere if fuel isn't loaded, so you'll need to make sure that it is and how much is needed. You'll also need to know what is going on so you can give the day's mission to whoever needs it most. Lastly, you'll need to know if anybody is out in a patrol ship - leaving somebody behind kills them, and if that character has important enough skills, it could doom your ship.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - High''' &lt;br /&gt;
&lt;br /&gt;
You might be required at any time to move the ship, so check in as often as possible. You will also be required to go on expeditions for the same reason the Hacker Kit is secured: so you can't leave the explorers behind to die. Be sure to warn trusted crewmates when you won't be on for a while, so they can attempt to hack the command terminal if needed; this is not recommended, as it can be very expensive in terms of action points, but it's better than dying.&lt;br /&gt;
&lt;br /&gt;
[[Image:Jin Su_icon.png|class=icon-margin|Icon]] [[#Kim Jin Su|Kim Jin Su]] is the ship commander from the beginning, if you take him - you should be ready for all responsibility&lt;br /&gt;
&lt;br /&gt;
Keep also in mind, that if you take character, who follows Jin Su in the chain of command - [[Image:Chao_icon.png|class=icon-margin|Icon]] [[#Wang Chao|Wang Chao]] , [[Image:Gioele_icon.png|class=icon-margin|Icon]] [[#Gioele Rinaldo|Gioele Rinaldo]] you can expect to do this duty, if anything happends to Jin Su. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Communications Officer [[Image:Title_03.png|class=icon-margin|Icon]]===&lt;br /&gt;
&lt;br /&gt;
The Communications Officer is responsible for all actions that happen from the Comms Terminal on the Bridge. This includes decoding Rebel Base signals, decoding Xyloph, updating Neron, and making trades with Merchant ships. Everything but trading requires that you be clean.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
Reading the detailed page is usually enough to understand HOW to do your job. The difficulty is knowing what part of Comms you should be working on and when. Know what cycle the Rebel Base message comes in and save AP for those; know which Bases are the most important to decode and which can be skipped for more important things. You are also the only one who can work on these, so you have to know how to budget your action points.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Low to Medium'''&lt;br /&gt;
&lt;br /&gt;
Much of your work is solo work on the Bridge. Being so isolated can leave you vulnerable, so be watching for unusual people entering the Bridge. Don't be afraid to ask the crew for help if the connection to Sol breaks; having them work on it can save you some AP and prevent the signal from being down for days.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low to Medium''' &lt;br /&gt;
&lt;br /&gt;
Much like Astrophysics, you can sign in a few times a day to spend your saved AP on Comms work. However, you must know when Rebel Base transmissions come so you have the time to decode them. You also will want to spend time working on updates and Xyloph, and being available to issue general messages can be useful.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===NERON Admin [[Image:Title_02.png|class=icon-margin|Icon]]===&lt;br /&gt;
&lt;br /&gt;
You have access to NERON's systems, allowing you to adjust his settings for the ship. You can do this while dirty, at need. The BIOS terminal is in the Nexus.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Low'''&lt;br /&gt;
&lt;br /&gt;
The BIOS interface is very simple to understand. The [[BIOS Terminal]] page explains what each setting does.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - High'''&lt;br /&gt;
&lt;br /&gt;
The crew will have requests for specific settings, so you need to be aware of them. You don't need to comply, but you should be telling them why you are not enabling that setting. You should also be aware of imminent expeditions, project completions, and situations that could require you to change settings.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low to Medium''' &lt;br /&gt;
&lt;br /&gt;
The settings usually don't need to be changed, but being active regularly allows you to adjust them as needed. Common examples are turning off pilot lock so the expedition can be launched when the pilot doesn't have enough action points, and turning on the Plasma Shields as soon as they are finished.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Generalist Duties==&lt;br /&gt;
&lt;br /&gt;
Characters who don't fit into one of the roles listed above are called Generalists. They are responsible for the non-specialized tasks that keep the ship running. &lt;br /&gt;
&lt;br /&gt;
While these skills don't provide you are constant job, they can give you benefits in general tasks.&lt;br /&gt;
&lt;br /&gt;
{{Skill|Firefighter}} - helps you to stop fires&lt;br /&gt;
&lt;br /&gt;
{{Skill|Sprinter}} - helps you to move more across the ship, moving items or searching for broken equipment or fires&lt;br /&gt;
&lt;br /&gt;
{{Skill|Nurse}} - allows you to heal few times a day for free points&lt;br /&gt;
&lt;br /&gt;
This is the list of the most common generalists duties. &lt;br /&gt;
&lt;br /&gt;
- [[Relaying]] is very important for your specialists to have maximum efficincy in Research, NERON Projects and PILGRED repairs. &lt;br /&gt;
&lt;br /&gt;
- Moving items. Different items should be in different rooms. Just few examples - items for expeditions should be moved to Icarus Bay, hydropots should be delivered to your gardener, apron and mush sample - to lab, extinguishers, wrench and medkit to rooms, where they can be accessed easily. &lt;br /&gt;
&lt;br /&gt;
- Repairing ship hull&lt;br /&gt;
&lt;br /&gt;
- Building new items with blueprints&lt;br /&gt;
&lt;br /&gt;
- Stopping fires&lt;br /&gt;
&lt;br /&gt;
- Healing ( even if your ship has a person with {{Skill|Medic}} skill, he will probably need more help )&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
Each of generalist tasks is not difficult, but to learn everything generalist can do and to understand what is more important right now can take some time. Still generalist can be good choice for a new player. If somebody is the only specialist who does his job poorly, because he is inexperienced, crew can have a lot of problems, while any generalist can be replaced by anyone.&lt;br /&gt;
&lt;br /&gt;
'''Required Communication - Medium or High'''&lt;br /&gt;
&lt;br /&gt;
If you focus on Relaying you need same communication and activity level as specialist with same duty. But main purpose of generalist is to help with things, team needs most of all on this very moment. Watch closely what your comrades asked for or ask yourself where your help is needed.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Medium''' &lt;br /&gt;
&lt;br /&gt;
There are two important things about generalists - first - being active to react on any problem when it appears will be very good. Second - there are so many generalist duties, that you will not be able to do everything yourself. That's why there are always multiple generalists, if you were not active while some emergency happen, another one will act. So actually activity level is situational - from low to high, it depends on your crew and ship state.&lt;br /&gt;
&lt;br /&gt;
'''Expected generalists'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Derek_icon.png|class=icon-margin|Icon]] [[#Derek Hogan|Derek Hogan]] - does not have skills for any specialist duties&lt;br /&gt;
&lt;br /&gt;
[[Image:Gioele_icon.png|class=icon-margin|Icon]] [[#Gioele Rinaldo|Gioele Rinaldo]] - before reaching level 4 he will be generalist&lt;br /&gt;
&lt;br /&gt;
[[Image:Stephen_icon.png|class=icon-margin|Icon]] [[#Stephen Seagull|Stephen Seagull]] - before reaching level 5 he will be generalist&lt;br /&gt;
&lt;br /&gt;
[[Image:Kuan_Ti_icon.png|class=icon-margin|Icon]] [[#Lai Kuan Ti|Lai Kuan Ti]] - before reaching level 3 he will be generalist. His first skill - Desinger just give him 2 free points for resets in nexus, while all his ap can be used in every task&lt;br /&gt;
&lt;br /&gt;
'''Mush hunters doing generalist work''' &lt;br /&gt;
&lt;br /&gt;
These people are expected to lead the mush hunt. But if mush hunt is over or if they have actions points left, they often work as generalists.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chao_icon.png|class=icon-margin|Icon]] [[#Wang Chao|Wang Chao]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Chun_icon.png|class=icon-margin|Icon]] [[#Zhong Chun|Zhong Chun]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Eleesha_icon.png|class=icon-margin|Icon]] [[#Eleesha Williams|Eleesha Williams]]&lt;br /&gt;
&lt;br /&gt;
A generalist may be asked to read a [[Mage Book]] to fill in for an inactive or dead specialist.&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorial]]&lt;/div&gt;</summary>
		<author><name>RedTiger</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Job_overview</id>
		<title>Job overview</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Job_overview"/>
				<updated>2014-07-04T18:49:25Z</updated>
		
		<summary type="html">&lt;p&gt;RedTiger: /* Astrophysics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{warning| This page is in progress. The goal is to give a simple overview of every type of job on the ship. This page is designed to answer questions such as &amp;quot;What I should do?&amp;quot;, &amp;quot;What skills do my team expect me to take?&amp;quot;, &amp;quot;How difficult is to learn my job properly?&amp;quot;, and &amp;quot;How much time and communication does it take?&amp;quot;. The rating in each category is completely subjective, so feel free to discuss in the talk page or at http://twd.io/e/fH1u0w . Edit as needed. )}}&lt;br /&gt;
&lt;br /&gt;
This page contains short overviews of most duties on the ship. You can see what characters are expected to do different roles, what skills they need for those duties, so you can choose a role for yourself. Pay attention to job difficulty, how much communication with team it requires and how active you should be to be the most effective. &lt;br /&gt;
&lt;br /&gt;
{{note|The priorities given on this page assume everything is running fine on your ship. Emergencies and requests for assistance can drastically alter the time, skill, and communication requirements.}}&lt;br /&gt;
&lt;br /&gt;
==Specialist duties==&lt;br /&gt;
These roles require a specific skill or title to be the most effective (or in some cases, to even have access!). If you take a character with the skill for one of these jobs, you will be expected to focus on it. &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Astrophysics]]===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Planet.png|class=icon-margin|Icon]] General criterias [[Image:Planet.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Low&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill|Astrophysicist}} &lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|IT Expert}} &lt;br /&gt;
&lt;br /&gt;
Your job is to find planets to explore. There are two steps - first you must locate a planet to scan, then you must analyze it. Report on what you've found and decide if it is worth the fuel it costs and the risks it may pose. If your team likes the look of it, you must wait for them to get organized, travel to the planet, explore it, and move away again before you can look for the next; any scanned planet will be lost after the ship moves, no matter which direction or how far you go. If a planet is undesirable, whether because it is too risky or doesn't have enough of the right resources, delete it and start on another. Visiting planets will provide many resources for your crew - oxygen, fuel, food, and alien artifacts - and is important to the survival of a long-lasting ship. Planet scanning is done on the bridge, and requires you to be clean.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
Know your zones - what resources can you get from each? Which ones are dangerous enough to immediately scrap the planet? How much risk will an exploration team face, and what items should they bring along to help? You also have to keep an eye on ship resources; know how much longer the oxygen will last before people start dying and when it's time to make a food or fuel run, so you can be looking for the resources your crew needs. Remember that once you are in orbit, people can view the zones for themselves - if you made poor judgments, you might face the consequences.&lt;br /&gt;
&lt;br /&gt;
'''Required Communication - Medium'''&lt;br /&gt;
&lt;br /&gt;
You'll be expected to report your progress frequently, and to deliver a full analysis of a planet on demand - how much fuel it takes to get there and what direction to go, what to expect and what you'll get out of it.&lt;br /&gt;
&lt;br /&gt;
{{note|If multiple people are scanning planets, a much greater level of communication is required. You cannot see or scan the planets your teammates are working on, so it's important to tell each other what you are finding. Don't waste a bunch of AP when somebody else has found a good planet, because it will be lost when you move.}}&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low''' &lt;br /&gt;
&lt;br /&gt;
Fully scanning a planet takes a lot of AP, especially if it has a lot of zones. If the ship has to move for any reason, all planets are lost, as is the progress put into them. The best way to avoid wasted AP is to wait until your bar is full, then spend it all at once to scan a planet or two as completely as possible. You can log in once or twice a day to do this.&lt;br /&gt;
&lt;br /&gt;
'''Expected Astrophysicists'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Frieda_icon.png|class=icon-margin|Icon]] [[#Frieda Bergmann|Frieda Bergmann]] - has {{Skill|Astrophysicist}} skill at level 1 and is often the only Astrophysicist on board. Her {{Skill|IT Expert}} skill, unlocked at level 4, can boost her efficiency by saving her some AP.&lt;br /&gt;
&lt;br /&gt;
'''Additional Astrophysicists'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Kuan_Ti_icon.png|class=icon-margin|Icon]] [[#Lai Kuan Ti|Lai Kuan Ti]] - has {{Skill|Astrophysicist}} skill at level 3. His main focus is Neron Projects and Technician work, but if the need is great, those can wait.&lt;br /&gt;
&lt;br /&gt;
[[Image:Gioele_icon.png|class=icon-margin|Icon]] [[#Gioele Rinaldo|Gioele Rinaldo]] - has {{Skill|Astrophysicist}} skill at level 4. This matches well with the {{Skill|Caffeine Junkie}} skill - pull the coffee from the machine for a few cycles and drink it all at once. Remember to use the apron!&lt;br /&gt;
&lt;br /&gt;
[[Image:Book_icon.png|class=icon-margin|Icon]] [[#Mage Book|Mage Book]] - Any Generalist can scan for planets, but having the {{Skill|Astrophysicist}} skill lets you analyze more zones at once and saves you action points. If you were chosen to read this book, you probably should dedicate yourself to this task.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Gardening]]===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Pa garden.png|class=icon-margin|Icon]] General criterias [[Image:Pa garden.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Easy&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Zero&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Low&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill|Botanist}}&lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|Green Thumb}}&lt;br /&gt;
&lt;br /&gt;
Job of a gardener is to keep plants on the ship fine and healthy. Every day he waters, cures his trees, plant new fruits if needed. Also Botanist are welcome to join expedition team to get more alien fruits from planets. In this job generarists do not have any penalties, a person with Botanist skill just have 2-4 free points per day. If your ship does not have Botanist you can just select any crew member to do it.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Easy'''&lt;br /&gt;
&lt;br /&gt;
Reading few tips from the main article is enough.&lt;br /&gt;
&lt;br /&gt;
'''Required Communication - Zero'''&lt;br /&gt;
&lt;br /&gt;
You really don't need any help from your team, you can easily do the work alone.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low''' &lt;br /&gt;
&lt;br /&gt;
You will need to check plants once a day. If you can - do it on C8. If you cannot - do it earlier but ask somebody to check on C8 as well. On first days try also be active on C1 to plant new fruits as soon as possiable.&lt;br /&gt;
&lt;br /&gt;
'''Expected gardeners'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Ian_icon.png|class=icon-margin|Icon]] [[#Ian Soulton|Ian Soulton]] - has Botanist skill on level 1 and is often expected to do most of the work himself, on level 4 Ian can add Green Thumb skill to have more plants and make them mature faster.&lt;br /&gt;
&lt;br /&gt;
'''Additional gardeners'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Hua_icon.png|class=icon-margin|Icon]] [[#Jiang Hua|Jiang Hua]] - has Botanist skill on level 2. Hua is expected to be pilot, so if you are bronze - leave the work for Ian. If you can take both Pilot and Botanist you are still expected to focus on piloting, but you can help with your free points&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Morale===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Morale}} General criterias {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Zero to Easy&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Zero to Medium &lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Zero to Medium&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill|Mankind's only hope}} {{Skill|Shrink}} {{Skill|Confident}} {{Skill|Leader}}&lt;br /&gt;
&lt;br /&gt;
Keeping everyone's morale high is important for every ship. If morale reaches 0, the character does a suicide on next cycle change! As mushes have multiple ways to lower your morale instantly, high morale will make crew member less vulnerable to possible {{Skill|Demoralize}} attacks. Having low morale also has a few more disadvantages. Every skill listed here slows the morale lose or give different ways to restore it. There are other ways to restore morale, but they need more ap to be used, or require limited resourses, or require a lot of communication, or put crew member on additional risk to become mushes - having at least some active players with these skills make life on the ship much easier.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Zero to Easy'''&lt;br /&gt;
&lt;br /&gt;
Skills are different. You should check the description of each skill to see how it works, but using all of them is easy.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Zero to Medium'''&lt;br /&gt;
&lt;br /&gt;
You don't need any communication with Mankind's only hope or Confident. Shrink needs to comfort people, who asked for that. The most difficult is to use Leader - you will need to make speeches in rooms with lots of people or better - tell others when and where you are going to do speeches, so everyone can come. &lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Zero to Medium''' &lt;br /&gt;
&lt;br /&gt;
If you have &amp;quot;passive&amp;quot; skills - With {{Skill|Mankind's Only Hope}} or {{Skill|Confident}} it will be ok if you become idle. Shrink and Leader should check the game at least few times a day to provide their help in emergencies.&lt;br /&gt;
&lt;br /&gt;
'''Expected Morale Boosters'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Janice_icon.png|class=icon-margin|Icon]] [[#Janice Kent|Janice Kent]] - has {{Skill|Shrink}} at level 1, the best skill to keep morale high, any Janice player should take it.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chun_icon.png|class=icon-margin|Icon]] [[#Zhong Chun|Zhong Chun]] - has {{Skill|Mankind's Only Hope}} at level 1, without this skill morale will drop very fast, every Chun is expected to take it.&lt;br /&gt;
&lt;br /&gt;
'''Additional Morale Boosters'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Jin Su_icon.png|class=icon-margin|Icon]] [[#Kim Jin Su|Kim Jin Su]] - has {{Skill|Leader}} at level 1, if your team already has Chun and Janice with proper skills in calm situation, it is not very important. But if any of them is idle or dead or if you are afraid of mush assasinion, you can take it over Pilot to provide some backup.&lt;br /&gt;
&lt;br /&gt;
[[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]] - has {{Skill|Confident}} at level 4, as Andie has a lot of important skills on lower levels only gold Andie with level 4 will probably take it. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Mush Hunting===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Mush icon.png|class=icon-margin|Icon]] General criterias [[Image:Mush icon.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Difficult&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| High&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill|Tracker}}&lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|Observant}} {{Skill|Shooter}} {{Skill|Solid}} {{Skill|Sprinter}} {{Skill|Wrestler}}&lt;br /&gt;
&lt;br /&gt;
Mushes are the main threat on board of Daedalus and as they are real players, they can act any way they want. There are lots of good mush tactics - they can try to fix PILGRED reactor themselves to return to Sol, they can stay hiden and make humans repair the reactor for them. They can try to assasinate critical crew members or try to infect a lot of humans. They can sabotage items like O2 tanks, making humans die from lack of oxygen or just lie about planets they find in astroterminal, so humans will not be able to restore their resources. And these were just few examples, there are much more ways to destroy or manipulate ship and crew.&lt;br /&gt;
Good mush hunter should know all those tactics, he should know how to discover those mush activities and should be ready for everything. &lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - High'''&lt;br /&gt;
&lt;br /&gt;
Mush hunter should understand when the crew is most vulnerable to prevent sertain mush actions. He should know most of game mechanics, understand why people can be wounded or dirty, why they do certain actions and passing certain rooms. He should know all mush skills and how they work. Also it's important to know every job on the ship, to understand if anyone is not working as expected. &lt;br /&gt;
&lt;br /&gt;
'''Required Communication - High'''&lt;br /&gt;
&lt;br /&gt;
While you can catch and eliminate mush yourself sometimes, most of investigations need cooperation of several people. Tell others about strange actions and movements, keep an eye on important items, discuss who are your suspects and what actions you should take. Note, that communication is also the strong weapon in the hands of mushes - then accuse humans for being mushes, if they do mistakes. They can lie about what actually happened to cover their actions. &lt;br /&gt;
&lt;br /&gt;
'''Activity Level- High''' &lt;br /&gt;
&lt;br /&gt;
Mush can strike any time. Sometimes their plans are very patient and long, other ruin the ship in one cycle. If you are active - you have better chances to discover mush activity just after it was done and you have better chance to eliminate mush before he can act. It's important to pay more attention while expeditions are in progress and the day change. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Expected Mush Hunters'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Eleesha_icon.png|class=icon-margin|Icon]] [[#Eleesha Williams|Eleesha Williams]] - has {{Skill|Tracker}} at level 1. This skill is required for printing the list and cannot be learned from a [[Mage Book]]. Eleesha also gets {{Skill|Observant}}, which can catch actions that would normally be hidden.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chun_icon.png|class=icon-margin|Icon]] [[#Zhong Chun|Zhong Chun]] - Chun does not have skills that provide a bonus to the hunt, but her Immune trait means she is the only person on the ship everyone can trust to not be a Mush. Eleesha may do the bulk of collecting the evidence, but it is usually Chun who leads the hunt. Her {{Skill|Premonition}} can be used if somebody is caught in a suspicious place, but it is usually not recommended as it only reveals one action at the cost of a precious morale point.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chao_icon.png|class=icon-margin|Icon]] [[#Wang Chao|Wang Chao]] - Most of Chao's skills are tailored to combat, essential for eliminating the Mush once they are found. Additionally, his level 4 skill {{Skill|Torturer}} reveals the last actions of a crew member according to how much health they have missing. Even if they don't reveal anything incriminating, it can be useful for telling the difference between random injuries and damage from taking a shower.&lt;br /&gt;
&lt;br /&gt;
'''Additional Mush Hunters'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Derek_icon.png|class=icon-margin|Icon]] [[#Derek Hogan|Derek Hogan]] - While still useful, Derek's skill set is better for killing the Mush once they are found and taking care of general needs around the ship. {{Skill|Wrestler}} is particularly useful, especially if the Mush is trying to escape death by hiding near Ian or in a crowded dorm.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ian_icon.png|class=icon-margin|Icon]] [[#Ian Soulton|Ian Soulton]] - The Pacifist trait can be used to make important characters harder to assassinate. Ian also learns {{Skill|Mycologist}} at level 3, which allows him to remove spores from humans who have been infected but not turned by healing them.&lt;br /&gt;
&lt;br /&gt;
[[Image:Janice_icon.png|class=icon-margin|Icon]] [[#Janice Kent|Janice Kent]] - Her {{Skill|Shrink}} allows psychological conditions to be cured with a public log. Since Mush can not develop disorders or diseases, it allows her to confirm that somebody is human - or at least was when they caught it!&lt;br /&gt;
&lt;br /&gt;
[[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]] - While Andie is usually engaged in either Piloting or Researching, the level 4 skill {{Confident}} can reveal suspicious actions. {{Skill|Devoted}} and {{Skill|Expert}} can also be put to good use when it's time for the kill.&lt;br /&gt;
&lt;br /&gt;
[[Image:Book_icon.png|class=icon-margin|Icon]] [[#Mage Book|Mage Book]] - Any characters who have or gain {{Skill|Sprinter}} can help with the investigation by following movements in room logs with less wasted AP. Those with {{Skill|Shooter}} or {{Skill|Wrestler}} will be needed when it's time to finish the Mush.&lt;br /&gt;
&lt;br /&gt;
{{note|But don't forget - to make ship safe from mushes, everyone should stay vigilant. Don't only relay on specialists like Eleesha and Chao, and don't blindly trust everything they say - they can also be mushes. Report about suspecious activity, discuss actions you saw, make privite chat with Chun and maybe other trusted humans if needed.}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[NERON Projects]]===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Neron.png|class=icon-margin|Icon]] General criterias [[Image:Neron.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Low or Medium&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Work on NERON core gets benefits from different skills. Some skills allow you to work longer, some skills give bonuses in efficiency. But every skill give you bonus in efficiency only to several projects, not all of them. For example, while you need Technician to finish Plasma shield, he is useless in making Blaster Gun.&lt;br /&gt;
&lt;br /&gt;
'''Skills that give free actions''' - {{Skill|Designer}} {{Skill|IT Expert}}&lt;br /&gt;
&lt;br /&gt;
'''Main skill that give bonus efficiency''' - {{Skill|Technician}} {{Skill|Physicist}} {{Skill|Pilot}}&lt;br /&gt;
&lt;br /&gt;
{{note|There are a lot of other skills - each of them give bonuses to few NERON projects, you can check main article for details}}&lt;br /&gt;
&lt;br /&gt;
Finishing projects in nexus give different benefits for whole ship, but effects are different for every project. You should always discuss what projects your team wants most of all, as you cannot take everything - you need to take one project from three, and the other two will be lost.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Easy or Medium'''&lt;br /&gt;
&lt;br /&gt;
The work on projects itself is easy. You should come to nexus, access NERON core and participate in selected project. Most of ships discuss the project selection together and to take part in this discussion you need to know benefits of every project yourself to select the best one. &lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Medium'''&lt;br /&gt;
&lt;br /&gt;
As it was said before, you need to discuss what project to work on (or at least read what the others have selected). Working alone on projects is very inefficient (even if you have proper skills); you will need at least one person to work with you. See [[Relaying]] for more details.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low or Medium''' &lt;br /&gt;
&lt;br /&gt;
With good communication, you can set a specific time to relay back and forth with another crewmate, then spend the rest of the day regaining all the energy you spent.&lt;br /&gt;
If you don't have a partner, you will need to rely on the rest of the crew for your relays, so you'll need to check in more often to see if progress has been made.&lt;br /&gt;
&lt;br /&gt;
'''Expected Project Workers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Kuan_Ti_icon.png|class=icon-margin|Icon]] [[#Lai Kuan Ti|Lai Kuan Ti]] - has Designer on level 1, Technician on level 3 and Astrophysicist on level 4&lt;br /&gt;
&lt;br /&gt;
[[Image:Raluca_icon.png|class=icon-margin|Icon]] [[#Raluca Tomescu|Raluca Tomescu]] - has Physicist on level 1, Technician on level 3, Designer on level 5&lt;br /&gt;
&lt;br /&gt;
[[Image:Terrence_icon.png|class=icon-margin|Icon]] [[#Terrence Archer|Terrence Archer]] - has Robotics Expert on level 1, Technician on level 2, Pilot of level 3&lt;br /&gt;
&lt;br /&gt;
Actually it is difficult to separate &amp;quot;main&amp;quot; and &amp;quot;secondary&amp;quot; workers in nexus, it can be very situational, depending on the ship.&lt;br /&gt;
&lt;br /&gt;
'''Additional Project Workers'''&lt;br /&gt;
&lt;br /&gt;
Quite everyone on the ship can help in nexus. Pilots can help with projects, where Pilot skill gives benefits, same for Botanists or Firefighters. Actually, it is good place to help your team, when you don't know what else to do for any character.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[PILGRED]] reactor repairs===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Pa pilgred.png|class=icon-margin|Icon]] General criterias [[Image:Pa pilgred.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Easy&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Low&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Low&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill| Physicist}} {{Skill|Technician}} &lt;br /&gt;
&lt;br /&gt;
Main drive of your ship is damaged at the beginning of the game. Humans need to repair PILGRED to get any victory outcome - either to return to Sol, or go to New Eden. Also finishing PILGRED powers up coffee machine, giving you 8 cups of coffee every day instead of just 1. But mush agents can use working PILGRED for their victory as well - it's very dangerous to repair it before all mushes are killed. &lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Easy'''&lt;br /&gt;
&lt;br /&gt;
All you need to do to repair PILGRED - go to engine room and press &amp;quot;Participate&amp;quot;. If you have Physicist or/and Technician skills, you have much more efficiency. Don't forget about [[Relaying]]&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Low'''&lt;br /&gt;
&lt;br /&gt;
While you need at least one human to help with [[Relaying]], mush less communication then in Research or Projects is requested. Just tell others you need a reset and you can rest for quite a whole day, waiting for it.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low''' &lt;br /&gt;
&lt;br /&gt;
If you work only on PILGRED, you need to come just few times a day to spend action points. But humans with Physicist or/and Technician skills are often expected to help with NERON projects as well - check that section as well if you take one of characters, listed below.&lt;br /&gt;
&lt;br /&gt;
'''Expected PILGRED workers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Raluca_icon.png|class=icon-margin|Icon]] [[#Raluca Tomescu|Raluca Tomescu]] - has Physicist on level 1, has Technician on lvl 3, if she can take both skills - she get double bonus.  &lt;br /&gt;
&lt;br /&gt;
'''Additional PILGRED workers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Terrence_icon.png|class=icon-margin|Icon]] [[#Terrence Archer|Terrence Archer]] - any person who has unlocked Technician skill can do this work. Terrence is just one example, as he gets Technician skill easier - on just level 2&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Piloting]]===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Pilot small.png|class=icon-margin|Icon]] General criterias [[Image:Pilot small.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Easy&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Low&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Main skill''' - {{Skill|Pilot}}&lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|Shooter}} {{Skill|Devotion}} {{Skill|Creative}} {{Skill|Expert}}&lt;br /&gt;
&lt;br /&gt;
Pilots have three duties on the ship - they use patrol ships to kill enemy hunters, they use the Pasiphae to collect loot from defeated ships and join the exploration team with the Icarus. Characters without the Pilot skill have major penalties while piloting (default BIOS settings forbid them from even taking off), and turrets are not efficient in defeating enemies. That's why pilots are essential for Daedalus safety. Piloting can be done while dirty, so eating for AP is less of a hassle.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Easy'''&lt;br /&gt;
&lt;br /&gt;
There are only a few things you need to know to do this job. Reading the main article will be enough.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Low'''&lt;br /&gt;
&lt;br /&gt;
In most situations, you should kill hunters when you see them. Collect loot if all hunters are killed and you have action points. If you are launching the Icarus for an expedition, make sure everyone is ready first; otherwise you could leave critical people or equipment behind. If BIOS Pilot Lock is off, you don't even have to launch it yourself; just being present is enough to ensure a safe landing.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Medium''' &lt;br /&gt;
&lt;br /&gt;
New Hunters can come at every cycle change, and in some cases it is critical to take them out before they start shooting. At the same time, Piloting is a very demanding job in terms of AP, and once you have spent yours, you can be offline for several cycles while you regain energy. Taking off with less than 8 AP is considered wasteful, as it only allows you a few shots.&lt;br /&gt;
&lt;br /&gt;
'''Expected Pilots'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Hua_icon.png|class=icon-margin|Icon]] [[#Jiang Hua|Jiang Hua]] - has {{Skill|Pilot}} at level 1. Her other skills, namely {{Skill|Botanist}} and {{Skill|Survivalist}}, make her an ideal choice for an expedition team's pilot.&lt;br /&gt;
&lt;br /&gt;
[[Image:Roland_icon.png|class=icon-margin|Icon]] [[#Roland Zuccali|Roland Zuccali]] - has {{Skill|Pilot}} skill at level 2. The addition of the {{Skill|Shooter}} skill at level 3 gives him more shots per day, allowing him to clear the hunters by himself at need.&lt;br /&gt;
&lt;br /&gt;
'''Additional Pilots'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Jin Su_icon.png|class=icon-margin|Icon]] [[#Kim Jin Su|Kim Jin Su]] - has {{Skill|Pilot}} skill at level 2, but his role as Commander often requires him to save action points for moving the ship and giving missions. The {{Skill|Leader}} skill is also important for keeping morale up, especially if Janice is dead.&lt;br /&gt;
&lt;br /&gt;
[[Image:Terrence_icon.png|class=icon-margin|Icon]] [[#Terrence Archer|Terrence Archer]] - has {{Skill|Pilot}} skill at level 3, but his level 2 {{Skill|Technician}} skill is often critical. He often has to use action points or {{AP|Repair}} Technician points on emergency repairs, and if nobody else is on moving around the ship can be very AP expensive.&lt;br /&gt;
&lt;br /&gt;
[[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]] - has {{Skill|Pilot}} at level 1, but the level 3 {{skill|Polyvalent}} is preferred. Andie replaces Finola, the head researcher, and the job requires almost all of his/her AP.&lt;br /&gt;
&lt;br /&gt;
[[Image:Frieda_icon.png|class=icon-margin|Icon]] [[#Frieda Bergmann|Frieda Bergmann]] - has {{Skill|Pilot}} skill at level 2, but her job as a {{Skill|Astrophysicist}} demands all the action points she can save. On most ships, it is not recommended that she take on Piloting duties, but she can serve as a backup pilot in case of emergency.&lt;br /&gt;
&lt;br /&gt;
[[Image:Book_icon.png|class=icon-margin|Icon]] [[#Mage Book|Mage Book]] - Pilot skill books should be guarded carefully because they open up new opportunities for Mush and griefers. Giving this to somebody with the {{Skill|Shooter}} skill is worthwhile.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Research]]===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Microsc.png|class=icon-margin|Icon]] General criterias [[Image:Microsc.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Low or Medium&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill|Biologist}} {{Skill|Medic}} {{Skill|Polyvalent}}&lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|IT Expert}} {{Skill|Devotion}}&lt;br /&gt;
&lt;br /&gt;
Research is carried out at the console in the laboratory. Each project has different requirements to be available for research, and each offers benefits to the ship - many aid your crew in resisting and finding the Mush, but not all of them. Anyone who is clean can work in the lab, but the listed skills boost your efficiency. Most ships have one or two crew members specializing in research and depend on the rest of the crew for relays - see the Generalist section on research.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
Knowing what to research, when, can be critical to the success of your ship. All anti-Mush research is useful and desirable to humans, but your unique situation may make certain projects more or less important. It's better to focus on one or two projects and see them to completion than to work on many projects that will take longer to complete when your AP is so spread out.&lt;br /&gt;
&lt;br /&gt;
'''Required Communication - Medium'''&lt;br /&gt;
&lt;br /&gt;
Working alone on research is very inefficient; you will need at least one person to work with you. See [[Relaying]] for more details. You also need to be aware of the Mush situation so you can be working on the most useful projects.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level- Low or Medium''' &lt;br /&gt;
&lt;br /&gt;
With good communication, you can set a specific time to relay back and forth with another crewmate, then spend the rest of the day regaining all the energy you spent.&lt;br /&gt;
If you don't have a partner, you will need to rely on the rest of the crew for your relays, so you'll need to check in more often to see if progress has been made.&lt;br /&gt;
&lt;br /&gt;
'''Expected Researchers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]] - has {{Skill|Polyvalent}} skill at level 3. Researcher Andie is highly preferred to Pilot Andie, as he/she &amp;quot;replaces&amp;quot; Finola, the dedicated researcher. Additionally, the {{Skill|Biologist}}, {{Skill|Botanist}}, and {{Skill|Diplomat}} skills are either only available to a few characters or require high experience levels to unlock.&lt;br /&gt;
&lt;br /&gt;
[[Image:Finola_icon.png|class=icon-margin|Icon]] [[#Finola Keegan|Finola Keegan]] - has Biologist skill at level 1 and Medic skill at level 2. Taking both skills will give her a double bonus to efficiency, and her Germaphobe trait makes her less than ideal for other tasks around the ship. If you are bronze and can only take one, Medic will also allow you to deal with injuries and to perform surgeries on characters that can't move.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chun_icon.png|class=icon-margin|Icon]] [[#Zhong Chun|Zhong Chun]] - While she does not have any skills to boost her efficiency, most of the anti-Mush research requires her to be present. She is also the only one who can sleep safely in an unsecured Medlab, so she is expected to provide most of the relays for those with the proper skills.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ian_icon.png|class=icon-margin|Icon]] [[#Ian Soulton|Ian Soulton]] - has Biologist skill at level 2. While Botanist usually takes priority for bronze players, he can and should still relay research when he has AP to spare - especially at the beginning of a ship when most of the plants are young and important anti-Mush research is being pushed.&lt;br /&gt;
&lt;br /&gt;
'''Additional Researchers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Janice_icon.png|class=icon-margin|Icon]] [[#Janice Kent|Janice Kent]] - While not a primary researcher, her flexible IT points are well spent helping out with early research projects and the later, difficult ones. Use of her points doesn't cut into her low action point budget and she occasionally needs to visit the lab for morale-giving bananas anyway.&lt;br /&gt;
&lt;br /&gt;
[[Image:Eleesha_icon.png|class=icon-margin|Icon]] [[#Eleesha Williams|Eleesha Williams]] - Most of her duties involve keeping track of suspicious activity, but her travel around the ship gets her near the lab often. Higher level Eleesha players can have {{Skill|IT Expert}}, and her flexible IT points can easily be spent in the lab while she passes through.&lt;br /&gt;
&lt;br /&gt;
[[Image:Raluca_icon.png|class=icon-margin|Icon]] [[#Raluca Tomescu|Raluca Tomescu]] - Raluca usually stays at the back of the ship and most of her tasks can get her dirty. But {{Skill|Genius}}, her level 4 skill, allows her to instantly finish the next project, research, or repair she tries after activating it. It is not uncommon for this skill to be spent to instantly complete the Retro-Fungal Serum to cure an exposed Mush.&lt;br /&gt;
&lt;br /&gt;
[[Image:Book_icon.png|class=icon-margin|Icon]] [[#Mage Book|Mage Book]] - A Medic or Biologist skill book gives you that efficiency boost to research. Usually it should go to Chun or Ian, since they're always in the Lab anyway, but a Generalist could pick this up if important crew members are inactive or dead.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==[[Titles]]==&lt;br /&gt;
Holding a title gives you responsibilities above and beyond any skills you have, Titles give you exclusive access to certain consoles and actions aboard the ship. See [[Titles]] if you want a more in-depth description and for the order in which crew members are chosen for particular titles.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Commander [[Image:Title_01.png|class=icon-margin|Icon]]===&lt;br /&gt;
&lt;br /&gt;
The Commander of the ship is the one responsible for moving the Daedalus. You also can spend one action point to give one of your crew a mission. Both can be done while dirty, at need.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
The job itself isn't terribly difficult, but you should know what you're getting into. Incompetent Commanders are often killed to let the title pass on to somebody more experienced or active - it's for the good of the ship. Knowing where you need to be and how many action points are required are crucial to doing well.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - High'''&lt;br /&gt;
&lt;br /&gt;
Your major role is to move the ship. Be active in chat so you know if the Pilots are able to take care of the Hunters or if you should move to escape them, and be aware of the progress of planet scans. You can't send the ship anywhere if fuel isn't loaded, so you'll need to make sure that it is and how much is needed. You'll also need to know what is going on so you can give the day's mission to whoever needs it most. Lastly, you'll need to know if anybody is out in a patrol ship - leaving somebody behind kills them, and if that character has important enough skills, it could doom your ship.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - High''' &lt;br /&gt;
&lt;br /&gt;
You might be required at any time to move the ship, so check in as often as possible. You will also be required to go on expeditions for the same reason the Hacker Kit is secured: so you can't leave the explorers behind to die. Be sure to warn trusted crewmates when you won't be on for a while, so they can attempt to hack the command terminal if needed; this is not recommended, as it can be very expensive in terms of action points, but it's better than dying.&lt;br /&gt;
&lt;br /&gt;
[[Image:Jin Su_icon.png|class=icon-margin|Icon]] [[#Kim Jin Su|Kim Jin Su]] is the ship commander from the beginning, if you take him - you should be ready for all responsibility&lt;br /&gt;
&lt;br /&gt;
Keep also in mind, that if you take character, who follows Jin Su in the chain of command - [[Image:Chao_icon.png|class=icon-margin|Icon]] [[#Wang Chao|Wang Chao]] , [[Image:Gioele_icon.png|class=icon-margin|Icon]] [[#Gioele Rinaldo|Gioele Rinaldo]] you can expect to do this duty, if anything happends to Jin Su. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Communications Officer [[Image:Title_03.png|class=icon-margin|Icon]]===&lt;br /&gt;
&lt;br /&gt;
The Communications Officer is responsible for all actions that happen from the Comms Terminal on the Bridge. This includes decoding Rebel Base signals, decoding Xyloph, updating Neron, and making trades with Merchant ships. Everything but trading requires that you be clean.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
Reading the detailed page is usually enough to understand HOW to do your job. The difficulty is knowing what part of Comms you should be working on and when. Know what cycle the Rebel Base message comes in and save AP for those; know which Bases are the most important to decode and which can be skipped for more important things. You are also the only one who can work on these, so you have to know how to budget your action points.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Low to Medium'''&lt;br /&gt;
&lt;br /&gt;
Much of your work is solo work on the Bridge. Being so isolated can leave you vulnerable, so be watching for unusual people entering the Bridge. Don't be afraid to ask the crew for help if the connection to Sol breaks; having them work on it can save you some AP and prevent the signal from being down for days.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low to Medium''' &lt;br /&gt;
&lt;br /&gt;
Much like Astrophysics, you can sign in a few times a day to spend your saved AP on Comms work. However, you must know when Rebel Base transmissions come so you have the time to decode them. You also will want to spend time working on updates and Xyloph, and being available to issue general messages can be useful.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===NERON Admin [[Image:Title_02.png|class=icon-margin|Icon]]===&lt;br /&gt;
&lt;br /&gt;
You have access to NERON's systems, allowing you to adjust his settings for the ship. You can do this while dirty, at need. The BIOS terminal is in the Nexus.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Low'''&lt;br /&gt;
&lt;br /&gt;
The BIOS interface is very simple to understand. The [[BIOS Terminal]] page explains what each setting does.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - High'''&lt;br /&gt;
&lt;br /&gt;
The crew will have requests for specific settings, so you need to be aware of them. You don't need to comply, but you should be telling them why you are not enabling that setting. You should also be aware of imminent expeditions, project completions, and situations that could require you to change settings.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low to Medium''' &lt;br /&gt;
&lt;br /&gt;
The settings usually don't need to be changed, but being active regularly allows you to adjust them as needed. Common examples are turning off pilot lock so the expedition can be launched when the pilot doesn't have enough action points, and turning on the Plasma Shields as soon as they are finished.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Generalist Duties==&lt;br /&gt;
&lt;br /&gt;
Characters who don't fit into one of the roles listed above are called Generalists. They are responsible for the non-specialized tasks that keep the ship running. &lt;br /&gt;
&lt;br /&gt;
While these skills don't provide you are constant job, they can give you benefits in general tasks.&lt;br /&gt;
&lt;br /&gt;
{{Skill|Firefighter}} - helps you to stop fires&lt;br /&gt;
&lt;br /&gt;
{{Skill|Sprinter}} - helps you to move more across the ship, moving items or searching for broken equipment or fires&lt;br /&gt;
&lt;br /&gt;
{{Skill|Nurse}} - allows you to heal few times a day for free points&lt;br /&gt;
&lt;br /&gt;
This is the list of the most common generalists duties. &lt;br /&gt;
&lt;br /&gt;
- [[Relaying]] is very important for your specialists to have maximum efficincy in Research, NERON Projects and PILGRED repairs. &lt;br /&gt;
&lt;br /&gt;
- Moving items. Different items should be in different rooms. Just few examples - items for expeditions should be moved to Icarus Bay, hydropots should be delivered to your gardener, apron and mush sample - to lab, extinguishers, wrench and medkit to rooms, where they can be accessed easily. &lt;br /&gt;
&lt;br /&gt;
- Repairing ship hull&lt;br /&gt;
&lt;br /&gt;
- Building new items with blueprints&lt;br /&gt;
&lt;br /&gt;
- Stopping fires&lt;br /&gt;
&lt;br /&gt;
- Healing ( even if your ship has a person with {{Skill|Medic}} skill, he will probably need more help )&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
Each of generalist tasks is not difficult, but to learn everything generalist can do and to understand what is more important right now can take some time. Still generalist can be good choice for a new player. If somebody is the only specialist who does his job poorly, because he is inexperienced, crew can have a lot of problems, while any generalist can be replaced by anyone.&lt;br /&gt;
&lt;br /&gt;
'''Required Communication - Medium or High'''&lt;br /&gt;
&lt;br /&gt;
If you focus on Relaying you need same communication and activity level as specialist with same duty. But main purpose of generalist is to help with things, team needs most of all on this very moment. Watch closely what your comrades asked for or ask yourself where your help is needed.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Medium''' &lt;br /&gt;
&lt;br /&gt;
There are two important things about generalists - first - being active to react on any problem when it appears will be very good. Second - there are so many generalist duties, that you will not be able to do everything yourself. That's why there are always multiple generalists, if you were not active while some emergency happen, another one will act. So actually activity level is situational - from low to high, it depends on your crew and ship state.&lt;br /&gt;
&lt;br /&gt;
'''Expected generalists'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Derek_icon.png|class=icon-margin|Icon]] [[#Derek Hogan|Derek Hogan]] - does not have skills for any specialist duties&lt;br /&gt;
&lt;br /&gt;
[[Image:Gioele_icon.png|class=icon-margin|Icon]] [[#Gioele Rinaldo|Gioele Rinaldo]] - before reaching level 4 he will be generalist&lt;br /&gt;
&lt;br /&gt;
[[Image:Stephen_icon.png|class=icon-margin|Icon]] [[#Stephen Seagull|Stephen Seagull]] - before reaching level 5 he will be generalist&lt;br /&gt;
&lt;br /&gt;
[[Image:Kuan_Ti_icon.png|class=icon-margin|Icon]] [[#Lai Kuan Ti|Lai Kuan Ti]] - before reaching level 3 he will be generalist. His first skill - Desinger just give him 2 free points for resets in nexus, while all his ap can be used in every task&lt;br /&gt;
&lt;br /&gt;
'''Mush hunters doing generalist work''' &lt;br /&gt;
&lt;br /&gt;
These people are expected to lead the mush hunt. But if mush hunt is over or if they have actions points left, they often work as generalists.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chao_icon.png|class=icon-margin|Icon]] [[#Wang Chao|Wang Chao]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Chun_icon.png|class=icon-margin|Icon]] [[#Zhong Chun|Zhong Chun]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Eleesha_icon.png|class=icon-margin|Icon]] [[#Eleesha Williams|Eleesha Williams]]&lt;br /&gt;
&lt;br /&gt;
A generalist may be asked to read a [[Mage Book]] to fill in for an inactive or dead specialist.&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorial]]&lt;/div&gt;</summary>
		<author><name>RedTiger</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Job_overview</id>
		<title>Job overview</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Job_overview"/>
				<updated>2014-07-04T15:28:24Z</updated>
		
		<summary type="html">&lt;p&gt;RedTiger: /* Morale */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{warning| This page is in progress. The goal is to give a simple overview of every type of job on the ship. This page is designed to answer questions such as &amp;quot;What I should do?&amp;quot;, &amp;quot;What skills do my team expect me to take?&amp;quot;, &amp;quot;How difficult is to learn my job properly?&amp;quot;, and &amp;quot;How much time and communication does it take?&amp;quot;. The rating in each category is completely subjective, so feel free to discuss in the talk page or at http://twd.io/e/fH1u0w . Edit as needed. )}}&lt;br /&gt;
&lt;br /&gt;
This page contains short overviews of most duties on the ship. You can see what characters are expected to do different roles, what skills they need for those duties, so you can choose a role for yourself. Pay attention to job difficulty, how much communication with team it requires and how active you should be to be the most effective. &lt;br /&gt;
&lt;br /&gt;
{{note|The priorities given on this page assume everything is running fine on your ship. Emergencies and requests for assistance can drastically alter the time, skill, and communication requirements.}}&lt;br /&gt;
&lt;br /&gt;
==Specialist duties==&lt;br /&gt;
These roles require a specific skill or title to be the most effective (or in some cases, to even have access!). If you take a character with the skill for one of these jobs, you will be expected to focus on it. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Astrophysics]]===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Planet.png|class=icon-margin|Icon]] General criterias [[Image:Planet.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Low&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill|Astrophysicist}} &lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|IT Expert}} &lt;br /&gt;
&lt;br /&gt;
Your job is to find planets to explore. There are two steps - first you must locate a planet to scan, then you must analyze it. Report on what you've found and decide if it is worth the fuel it costs and the risks it may pose. If your team likes the look of it, you must wait for them to get organized, travel to the planet, explore it, and move away again before you can look for the next; any scanned planet will be lost after the ship moves, no matter which direction or how far you go. If a planet is undesirable, whether because it is too risky or doesn't have enough of the right resources, delete it and start on another. Visiting planets will provide many resources for your crew - oxygen, fuel, food, and alien artifacts - and is important to the survival of a long-lasting ship. Planet scanning is done on the bridge, and requires you to be clean.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
Know your zones - what resources can you get from each? Which ones are dangerous enough to immediately scrap the planet? How much risk will an exploration team face, and what items should they bring along to help? You also have to keep an eye on ship resources; know how much longer the oxygen will last before people start dying and when it's time to make a food or fuel run, so you can be looking for the resources your crew needs. Remember that once you are in orbit, people can view the zones for themselves - if you made poor judgements, you might face the consequences.&lt;br /&gt;
&lt;br /&gt;
'''Required Communication - Medium'''&lt;br /&gt;
&lt;br /&gt;
You'll be expected to report your progress frequently, and to deliver a full analysis of a planet on demand - how much fuel it takes to get there and what direction to go, what to expect and what you'll get out of it.&lt;br /&gt;
&lt;br /&gt;
{{note|If multiple people are scanning planets, a much greater level of communication is required. You cannot see or scan the planets your teammates are working on, so it's important to tell each other what you are finding. Don't waste a bunch of AP when somebody else has found a good planet, because it will be lost when you move.}}&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low''' &lt;br /&gt;
&lt;br /&gt;
Fully scanning a planet takes a lot of AP, especially if it has a lot of zones. If the ship has to move for any reason, all planets are lost, as is the progress put into them. The best way to avoid wasted AP is to wait until your bar is full, then spend it all at once to scan a planet or two as completely as possible. You can log in once or twice a day to do this.&lt;br /&gt;
&lt;br /&gt;
'''Expected Astrophysicists'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Frieda_icon.png|class=icon-margin|Icon]] [[#Frieda Bergmann|Frieda Bergmann]] - has Astrophysicist skill at level 1 and is often the only Astrophysicist on board. Her {{Skill|IT Expert}} skill, unlocked at level 4, can boost her efficiency by saving her some AP.&lt;br /&gt;
&lt;br /&gt;
'''Additional Astrophysicists'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Kuan_Ti_icon.png|class=icon-margin|Icon]] [[#Lai Kuan Ti|Lai Kuan Ti]] - has Astrophysicist skill at level 3. His main focus is Neron Projects and Technician work, but if the need is great, those can wait.&lt;br /&gt;
&lt;br /&gt;
[[Image:Gioele_icon.png|class=icon-margin|Icon]] [[#Gioele Rinaldo|Gioele Rinaldo]] - has Astrophysicist skill at level 4. This matches well with the {{Skill|Caffeine Junkie}} skill - pull the coffee from the machine for a few cycles and drink it all at once. Remember to use the apron!&lt;br /&gt;
&lt;br /&gt;
[[Image:Book_icon.png|class=icon-margin|Icon]] [[#Mage Book|Mage Book]] - Any Generalist can scan for planets, but having the Astrophysicist skill lets you analyze more zones at once and saves you action points. If you were chosen to read this book, you probably should dedicate yourself to this task.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Gardening]]===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Pa garden.png|class=icon-margin|Icon]] General criterias [[Image:Pa garden.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Easy&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Zero&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Low&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill|Botanist}}&lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|Green Thumb}}&lt;br /&gt;
&lt;br /&gt;
Job of a gardener is to keep plants on the ship fine and healthy. Every day he waters, cures his trees, plant new fruits if needed. Also Botanist are welcome to join expedition team to get more alien fruits from planets. In this job generarists do not have any penalties, a person with Botanist skill just have 2-4 free points per day. If your ship does not have Botanist you can just select any crew member to do it.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Easy'''&lt;br /&gt;
&lt;br /&gt;
Reading few tips from the main article is enough.&lt;br /&gt;
&lt;br /&gt;
'''Required Communication - Zero'''&lt;br /&gt;
&lt;br /&gt;
You really don't need any help from your team, you can easily do the work alone.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low''' &lt;br /&gt;
&lt;br /&gt;
You will need to check plants once a day. If you can - do it on C8. If you cannot - do it earlier but ask somebody to check on C8 as well. On first days try also be active on C1 to plant new fruits as soon as possiable.&lt;br /&gt;
&lt;br /&gt;
'''Expected gardeners'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Ian_icon.png|class=icon-margin|Icon]] [[#Ian Soulton|Ian Soulton]] - has Botanist skill on level 1 and is often expected to do most of the work himself, on level 4 Ian can add Green Thumb skill to have more plants and make them mature faster.&lt;br /&gt;
&lt;br /&gt;
'''Additional gardeners'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Hua_icon.png|class=icon-margin|Icon]] [[#Jiang Hua|Jiang Hua]] - has Botanist skill on level 2. Hua is expected to be pilot, so if you are bronze - leave the work for Ian. If you can take both Pilot and Botanist you are still expected to focus on piloting, but you can help with your free points&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Morale===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Morale}} General criterias {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Zero to Easy&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Zero to Medium &lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Zero to Medium&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill|Mankind's only hope}} {{Skill|Shrink}} {{Skill|Confident}} {{Skill|Leader}}&lt;br /&gt;
&lt;br /&gt;
Keeping everyone's morale high is important for every ship. If morale reaches 0, the character does a suicide on next cycle change! As mushes have multiple ways to lower your morale instantly, high morale will make crew member less vulnerable to possible {{Skill|Demoralize}} attacks. Having low morale also has a few more disadvantages. Every skill listed here slows the morale lose or give different ways to restore it. There are other ways to restore morale, but they need more ap to be used, or require limited resourses, or require a lot of communication, or put crew member on additional risk to become mushes - having at least some active players with these skills make life on the ship much easier.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Zero to Easy'''&lt;br /&gt;
&lt;br /&gt;
Skills are different. You should check the description of each skill to see how it works, but using all of them is easy.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Zero to Medium'''&lt;br /&gt;
&lt;br /&gt;
You don't need any communication with Mankind's only hope or Confident. Shrink needs to comfort people, who asked for that. The most difficult is to use Leader - you will need to make speeches in rooms with lots of people or better - tell others when and where you are going to do speeches, so everyone can come. &lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Zero to Medium''' &lt;br /&gt;
&lt;br /&gt;
If you have &amp;quot;passive&amp;quot; skills - With {{Skill|Mankind's Only Hope}} or {{Skill|Confident}} it will be ok if you become idle. Shrink and Leader should check the game at least few times a day to provide their help in emergencies.&lt;br /&gt;
&lt;br /&gt;
'''Expected Morale Boosters'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Janice_icon.png|class=icon-margin|Icon]] [[#Janice Kent|Janice Kent]] - has {{Skill|Shrink}} at level 1, the best skill to keep morale high, any Janice player should take it.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chun_icon.png|class=icon-margin|Icon]] [[#Zhong Chun|Zhong Chun]] - has {{Skill|Mankind's Only Hope}} at level 1, without this skill morale will drop very fast, every Chun is expected to take it.&lt;br /&gt;
&lt;br /&gt;
'''Additional Morale Boosters'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Jin Su_icon.png|class=icon-margin|Icon]] [[#Kim Jin Su|Kim Jin Su]] - has {{Skill|Leader}} at level 1, if your team already has Chun and Janice with proper skills in calm situation, it is not very important. But if any of them is idle or dead or if you are afraid of mush assasinion, you can take it over Pilot to provide some backup.&lt;br /&gt;
&lt;br /&gt;
[[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]] - has {{Skill|Confident}} at level 4, as Andie has a lot of important skills on lower levels only gold Andie with level 4 will probably take it. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Mush Hunting===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Mush icon.png|class=icon-margin|Icon]] General criterias [[Image:Mush icon.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Difficult&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| High&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| High&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill|Tracker}}&lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|Observant}} {{Skill|Shooter}} {{Skill|Solid}} {{Skill|Sprinter}} {{Skill|Wrestler}}&lt;br /&gt;
&lt;br /&gt;
Mushes are the main threat on board of Daedalus and as they are real players, they can act any way they want. There are lots of good mush tactics - they can try to fix PILGRED reactor themselves to return to Sol, they can stay hiden and make humans repair the reactor for them. They can try to assasinate critical crew members or try to infect a lot of humans. They can sabotage items like O2 tanks, making humans die from lack of oxygen or just lie about planets they find in astroterminal, so humans will not be able to restore their resources. And these were just few examples, there are much more ways to destroy or manipulate ship and crew.&lt;br /&gt;
Good mush hunter should know all those tactics, he should know how to discover those mush activities and should be ready for everything. &lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - High'''&lt;br /&gt;
&lt;br /&gt;
Mush hunter should understand when the crew is most vulnerable to prevent sertain mush actions. He should know most of game mechanics, understand why people can be wounded or dirty, why they do certain actions and passing certain rooms. He should know all mush skills and how they work. Also it's important to know every job on the ship, to understand if anyone is not working as expected. &lt;br /&gt;
&lt;br /&gt;
'''Required Communication - High'''&lt;br /&gt;
&lt;br /&gt;
While you can catch and eliminate mush yourself sometimes, most of investigations need cooperation of several people. Tell others about strange actions and movements, keep an eye on important items, discuss who are your suspects and what actions you should take. Note, that communication is also the strong weapon in the hands of mushes - then accuse humans for being mushes, if they do mistakes. They can lie about what actually happened to cover their actions. &lt;br /&gt;
&lt;br /&gt;
'''Activity Level- High''' &lt;br /&gt;
&lt;br /&gt;
Mush can strike any time. Sometimes their plans are very patient and long, other ruin the ship in one cycle. If you are active - you have better chances to discover mush activity just after it was done and you have better chance to eliminate mush before he can act. It's important to pay more attention while expeditions are in progress and the day change. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Expected Mush Hunters'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Eleesha_icon.png|class=icon-margin|Icon]] [[#Eleesha Williams|Eleesha Williams]] - has {{Skill|Tracker}} at level 1. This skill is required for printing the list and cannot be learned from a [[Mage Book]]. Eleesha also gets {{Skill|Observant}}, which can catch actions that would normally be hidden.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chun_icon.png|class=icon-margin|Icon]] [[#Zhong Chun|Zhong Chun]] - Chun does not have skills that provide a bonus to the hunt, but her Immune trait means she is the only person on the ship everyone can trust to not be a Mush. Eleesha may do the bulk of collecting the evidence, but it is usually Chun who leads the hunt. Her {{Skill|Premonition}} can be used if somebody is caught in a suspicious place, but it is usually not recommended as it only reveals one action at the cost of a precious morale point.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chao_icon.png|class=icon-margin|Icon]] [[#Wang Chao|Wang Chao]] - Most of Chao's skills are tailored to combat, essential for eliminating the Mush once they are found. Additionally, his level 4 skill {{Skill|Torturer}} reveals the last actions of a crew member according to how much health they have missing. Even if they don't reveal anything incriminating, it can be useful for telling the difference between random injuries and damage from taking a shower.&lt;br /&gt;
&lt;br /&gt;
'''Additional Mush Hunters'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Derek_icon.png|class=icon-margin|Icon]] [[#Derek Hogan|Derek Hogan]] - While still useful, Derek's skill set is better for killing the Mush once they are found and taking care of general needs around the ship. {{Skill|Wrestler}} is particularly useful, especially if the Mush is trying to escape death by hiding near Ian or in a crowded dorm.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ian_icon.png|class=icon-margin|Icon]] [[#Ian Soulton|Ian Soulton]] - The Pacifist trait can be used to make important characters harder to assassinate. Ian also learns {{Skill|Mycologist}} at level 3, which allows him to remove spores from humans who have been infected but not turned by healing them.&lt;br /&gt;
&lt;br /&gt;
[[Image:Janice_icon.png|class=icon-margin|Icon]] [[#Janice Kent|Janice Kent]] - Her {{Skill|Shrink}} allows psychological conditions to be cured with a public log. Since Mush can not develop disorders or diseases, it allows her to confirm that somebody is human - or at least was when they caught it!&lt;br /&gt;
&lt;br /&gt;
[[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]] - While Andie is usually engaged in either Piloting or Researching, the level 4 skill {{Confident}} can reveal suspicious actions. {{Skill|Devoted}} and {{Skill|Expert}} can also be put to good use when it's time for the kill.&lt;br /&gt;
&lt;br /&gt;
[[Image:Book_icon.png|class=icon-margin|Icon]] [[#Mage Book|Mage Book]] - Any characters who have or gain {{Skill|Sprinter}} can help with the investigation by following movements in room logs with less wasted AP. Those with {{Skill|Shooter}} or {{Skill|Wrestler}} will be needed when it's time to finish the Mush.&lt;br /&gt;
&lt;br /&gt;
{{note|But don't forget - to make ship safe from mushes, everyone should stay vigilant. Don't only relay on specialists like Eleesha and Chao, and don't blindly trust everything they say - they can also be mushes. Report about suspecious activity, discuss actions you saw, make privite chat with Chun and maybe other trusted humans if needed.}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[NERON Projects]]===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Neron.png|class=icon-margin|Icon]] General criterias [[Image:Neron.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Low or Medium&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Work on NERON core gets benefits from different skills. Some skills allow you to work longer, some skills give bonuses in efficiency. But every skill give you bonus in efficiency only to several projects, not all of them. For example, while you need Technician to finish Plasma shield, he is useless in making Blaster Gun.&lt;br /&gt;
&lt;br /&gt;
'''Skills that give free actions''' - {{Skill|Designer}} {{Skill|IT Expert}}&lt;br /&gt;
&lt;br /&gt;
'''Main skill that give bonus efficiency''' - {{Skill|Technician}} {{Skill|Physicist}} {{Skill|Pilot}}&lt;br /&gt;
&lt;br /&gt;
{{note|There are a lot of other skills - each of them give bonuses to few NERON projects, you can check main article for details}}&lt;br /&gt;
&lt;br /&gt;
Finishing projects in nexus give different benefits for whole ship, but effects are different for every project. You should always discuss what projects your team wants most of all, as you cannot take everything - you need to take one project from three, and the other two will be lost.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Easy or Medium'''&lt;br /&gt;
&lt;br /&gt;
The work on projects itself is easy. You should come to nexus, access NERON core and participate in selected project. Most of ships discuss the project selection together and to take part in this discussion you need to know benefits of every project yourself to select the best one. &lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Medium'''&lt;br /&gt;
&lt;br /&gt;
As it was said before, you need to discuss what project to work on (or at least read what the others have selected). Working alone on projects is very inefficient (even if you have proper skills); you will need at least one person to work with you. See [[Relaying]] for more details.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low or Medium''' &lt;br /&gt;
&lt;br /&gt;
With good communication, you can set a specific time to relay back and forth with another crewmate, then spend the rest of the day regaining all the energy you spent.&lt;br /&gt;
If you don't have a partner, you will need to rely on the rest of the crew for your relays, so you'll need to check in more often to see if progress has been made.&lt;br /&gt;
&lt;br /&gt;
'''Expected Project Workers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Kuan_Ti_icon.png|class=icon-margin|Icon]] [[#Lai Kuan Ti|Lai Kuan Ti]] - has Designer on level 1, Technician on level 3 and Astrophysicist on level 4&lt;br /&gt;
&lt;br /&gt;
[[Image:Raluca_icon.png|class=icon-margin|Icon]] [[#Raluca Tomescu|Raluca Tomescu]] - has Physicist on level 1, Technician on level 3, Designer on level 5&lt;br /&gt;
&lt;br /&gt;
[[Image:Terrence_icon.png|class=icon-margin|Icon]] [[#Terrence Archer|Terrence Archer]] - has Robotics Expert on level 1, Technician on level 2, Pilot of level 3&lt;br /&gt;
&lt;br /&gt;
Actually it is difficult to separate &amp;quot;main&amp;quot; and &amp;quot;secondary&amp;quot; workers in nexus, it can be very situational, depending on the ship.&lt;br /&gt;
&lt;br /&gt;
'''Additional Project Workers'''&lt;br /&gt;
&lt;br /&gt;
Quite everyone on the ship can help in nexus. Pilots can help with projects, where Pilot skill gives benefits, same for Botanists or Firefighters. Actually, it is good place to help your team, when you don't know what else to do for any character.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[PILGRED]] reactor repairs===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Pa pilgred.png|class=icon-margin|Icon]] General criterias [[Image:Pa pilgred.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Easy&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Low&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Low&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill| Physicist}} {{Skill|Technician}} &lt;br /&gt;
&lt;br /&gt;
Main drive of your ship is damaged at the beginning of the game. Humans need to repair PILGRED to get any victory outcome - either to return to Sol, or go to New Eden. Also finishing PILGRED powers up coffee machine, giving you 8 cups of coffee every day instead of just 1. But mush agents can use working PILGRED for their victory as well - it's very dangerous to repair it before all mushes are killed. &lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Easy'''&lt;br /&gt;
&lt;br /&gt;
All you need to do to repair PILGRED - go to engine room and press &amp;quot;Participate&amp;quot;. If you have Physicist or/and Technician skills, you have much more efficiency. Don't forget about [[Relaying]]&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Low'''&lt;br /&gt;
&lt;br /&gt;
While you need at least one human to help with [[Relaying]], mush less communication then in Research or Projects is requested. Just tell others you need a reset and you can rest for quite a whole day, waiting for it.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low''' &lt;br /&gt;
&lt;br /&gt;
If you work only on PILGRED, you need to come just few times a day to spend action points. But humans with Physicist or/and Technician skills are often expected to help with NERON projects as well - check that section as well if you take one of characters, listed below.&lt;br /&gt;
&lt;br /&gt;
'''Expected PILGRED workers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Raluca_icon.png|class=icon-margin|Icon]] [[#Raluca Tomescu|Raluca Tomescu]] - has Physicist on level 1, has Technician on lvl 3, if she can take both skills - she get double bonus.  &lt;br /&gt;
&lt;br /&gt;
'''Additional PILGRED workers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Terrence_icon.png|class=icon-margin|Icon]] [[#Terrence Archer|Terrence Archer]] - any person who has unlocked Technician skill can do this work. Terrence is just one example, as he gets Technician skill easier - on just level 2&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Piloting]]===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Pilot small.png|class=icon-margin|Icon]] General criterias [[Image:Pilot small.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Easy&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Low&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Main skill''' - {{Skill|Pilot}}&lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|Shooter}} {{Skill|Devotion}} {{Skill|Creative}} {{Skill|Expert}}&lt;br /&gt;
&lt;br /&gt;
Pilots have three duties on the ship - they use patrol ships to kill enemy hunters, they use the Pasiphae to collect loot from defeated ships and join the exploration team with the Icarus. Characters without the Pilot skill have major penalties while piloting (default BIOS settings forbid them from even taking off), and turrets are not efficient in defeating enemies. That's why pilots are essential for Daedalus safety. Piloting can be done while dirty, so eating for AP is less of a hassle.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Easy'''&lt;br /&gt;
&lt;br /&gt;
There are only a few things you need to know to do this job. Reading the main article will be enough.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Low'''&lt;br /&gt;
&lt;br /&gt;
In most situations, you should kill hunters when you see them. Collect loot if all hunters are killed and you have action points. If you are launching the Icarus for an expedition, make sure everyone is ready first; otherwise you could leave critical people or equipment behind. If BIOS Pilot Lock is off, you don't even have to launch it yourself; just being present is enough to ensure a safe landing.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Medium''' &lt;br /&gt;
&lt;br /&gt;
New Hunters can come at every cycle change, and in some cases it is critical to take them out before they start shooting. At the same time, Piloting is a very demanding job in terms of AP, and once you have spent yours, you can be offline for several cycles while you regain energy. Taking off with less than 8 AP is considered wasteful, as it only allows you a few shots.&lt;br /&gt;
&lt;br /&gt;
'''Expected Pilots'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Hua_icon.png|class=icon-margin|Icon]] [[#Jiang Hua|Jiang Hua]] - has {{Skill|Pilot}} at level 1. Her other skills, namely {{Skill|Botanist}} and {{Skill|Survivalist}}, make her an ideal choice for an expedition team's pilot.&lt;br /&gt;
&lt;br /&gt;
[[Image:Roland_icon.png|class=icon-margin|Icon]] [[#Roland Zuccali|Roland Zuccali]] - has {{Skill|Pilot}} skill at level 2. The addition of the {{Skill|Shooter}} skill at level 3 gives him more shots per day and increases his accuracy, allowing him to clear the hunters by himself at need.&lt;br /&gt;
&lt;br /&gt;
'''Additional Pilots'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Jin Su_icon.png|class=icon-margin|Icon]] [[#Kim Jin Su|Kim Jin Su]] - has {{Skill|Pilot}} skill at level 2, but his role as Commander often requires him to save action points for moving the ship and giving missions. The {{Skill|Leader}} skill is also important for keeping morale up, especially if Janice is dead.&lt;br /&gt;
&lt;br /&gt;
[[Image:Terrence_icon.png|class=icon-margin|Icon]] [[#Terrence Archer|Terrence Archer]] - has {{Skill|Pilot}} skill at level 3, but his level 2 {{Skill|Technician}} skill is often critical. He often has to use action points or {{AP|Repair}} Technician points on emergency repairs, and if nobody else is on moving around the ship can be very AP expensive.&lt;br /&gt;
&lt;br /&gt;
[[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]] - has {{Skill|Pilot}} at level 1, but the level 3 {{skill|Polyvalent}} is preferred. Andie replaces Finola, the head researcher, and the job requires almost all of his/her AP.&lt;br /&gt;
&lt;br /&gt;
[[Image:Frieda_icon.png|class=icon-margin|Icon]] [[#Frieda Bergmann|Frieda Bergmann]] - has {{Skill|Pilot}} skill at level 2, but her job as a {{Skill|Astrophysicist}} demands all the action points she can save. On most ships, it is not recommended that she take on Piloting duties, but she can serve as a backup pilot in case of emergency.&lt;br /&gt;
&lt;br /&gt;
[[Image:Book_icon.png|class=icon-margin|Icon]] [[#Mage Book|Mage Book]] - Pilot skill books should be guarded carefully because they open up new opportunities for Mush and griefers. Giving this to somebody with the {{Skill|Shooter}} skill is worthwhile.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Research]]===&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Image:Microsc.png|class=icon-margin|Icon]] General criterias [[Image:Microsc.png|class=icon-margin|Icon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Job Difficulty'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Required Communication'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''Activity Level'''&lt;br /&gt;
| Low or Medium&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill|Biologist}} {{Skill|Medic}} {{Skill|Polyvalent}}&lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|IT Expert}} {{Skill|Devotion}}&lt;br /&gt;
&lt;br /&gt;
Research is carried out at the console in the laboratory. Each project has different requirements to be available for research, and each offers benefits to the ship - many aid your crew in resisting and finding the Mush, but not all of them. Anyone who is clean can work in the lab, but the listed skills boost your efficiency. Most ships have one or two crew members specializing in research and depend on the rest of the crew for relays - see the Generalist section on research.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
Knowing what to research, when, can be critical to the success of your ship. All anti-Mush research is useful and desirable to humans, but your unique situation may make certain projects more or less important. It's better to focus on one or two projects and see them to completion than to work on many projects that will take longer to complete when your AP is so spread out.&lt;br /&gt;
&lt;br /&gt;
'''Required Communication - Medium'''&lt;br /&gt;
&lt;br /&gt;
Working alone on research is very inefficient; you will need at least one person to work with you. See [[Relaying]] for more details. You also need to be aware of the Mush situation so you can be working on the most useful projects.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level- Low or Medium''' &lt;br /&gt;
&lt;br /&gt;
With good communication, you can set a specific time to relay back and forth with another crewmate, then spend the rest of the day regaining all the energy you spent.&lt;br /&gt;
If you don't have a partner, you will need to rely on the rest of the crew for your relays, so you'll need to check in more often to see if progress has been made.&lt;br /&gt;
&lt;br /&gt;
'''Expected Researchers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]] - has {{Skill|Polyvalent}} skill at level 3. Researcher Andie is highly preferred to Pilot Andie, as he/she &amp;quot;replaces&amp;quot; Finola, the dedicated researcher. Additionally, the {{Skill|Biologist}}, {{Skill|Botanist}}, and {{Skill|Diplomat}} skills are either only available to a few characters or require high experience levels to unlock.&lt;br /&gt;
&lt;br /&gt;
[[Image:Finola_icon.png|class=icon-margin|Icon]] [[#Finola Keegan|Finola Keegan]] - has Biologist skill at level 1 and Medic skill at level 2. Taking both skills will give her a double bonus to efficiency, and her Germaphobe trait makes her less than ideal for other tasks around the ship. If you are bronze and can only take one, Medic will also allow you to deal with injuries and to perform surgeries on characters that can't move.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chun_icon.png|class=icon-margin|Icon]] [[#Zhong Chun|Zhong Chun]] - While she does not have any skills to boost her efficiency, most of the anti-Mush research requires her to be present. She is also the only one who can sleep safely in an unsecured Medlab, so she is expected to provide most of the relays for those with the proper skills.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ian_icon.png|class=icon-margin|Icon]] [[#Ian Soulton|Ian Soulton]] - has Biologist skill at level 2. While Botanist usually takes priority for bronze players, he can and should still relay research when he has AP to spare - especially at the beginning of a ship when most of the plants are young and important anti-Mush research is being pushed.&lt;br /&gt;
&lt;br /&gt;
'''Additional Researchers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Janice_icon.png|class=icon-margin|Icon]] [[#Janice Kent|Janice Kent]] - While not a primary researcher, her flexible IT points are well spent helping out with early research projects and the later, difficult ones. Use of her points doesn't cut into her low action point budget and she occasionally needs to visit the lab for morale-giving bananas anyway.&lt;br /&gt;
&lt;br /&gt;
[[Image:Eleesha_icon.png|class=icon-margin|Icon]] [[#Eleesha Williams|Eleesha Williams]] - Most of her duties involve keeping track of suspicious activity, but her travel around the ship gets her near the lab often. Higher level Eleesha players can have {{Skill|IT Expert}}, and her flexible IT points can easily be spent in the lab while she passes through.&lt;br /&gt;
&lt;br /&gt;
[[Image:Raluca_icon.png|class=icon-margin|Icon]] [[#Raluca Tomescu|Raluca Tomescu]] - Raluca usually stays at the back of the ship and most of her tasks can get her dirty. But {{Skill|Genius}}, her level 4 skill, allows her to instantly finish the next project, research, or repair she tries after activating it. It is not uncommon for this skill to be spent to instantly complete the Retro-Fungal Serum to cure an exposed Mush.&lt;br /&gt;
&lt;br /&gt;
[[Image:Book_icon.png|class=icon-margin|Icon]] [[#Mage Book|Mage Book]] - A Medic or Biologist skill book gives you that efficiency boost to research. Usually it should go to Chun or Ian, since they're always in the Lab anyway, but a Generalist could pick this up if important crew members are inactive or dead.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==[[Titles]]==&lt;br /&gt;
Holding a title gives you responsibilities above and beyond any skills you have, Titles give you exclusive access to certain consoles and actions aboard the ship. See [[Titles]] if you want a more in-depth description and for the order in which crew members are chosen for particular titles.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Commander [[Image:Title_01.png|class=icon-margin|Icon]]===&lt;br /&gt;
&lt;br /&gt;
The Commander of the ship is the one responsible for moving the Daedalus. You also can spend one action point to give one of your crew a mission. Both can be done while dirty, at need.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
The job itself isn't terribly difficult, but you should know what you're getting into. Incompetent Commanders are often killed to let the title pass on to somebody more experienced or active - it's for the good of the ship. Knowing where you need to be and how many action points are required are crucial to doing well.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - High'''&lt;br /&gt;
&lt;br /&gt;
Your major role is to move the ship. Be active in chat so you know if the Pilots are able to take care of the Hunters or if you should move to escape them, and be aware of the progress of planet scans. You can't send the ship anywhere if fuel isn't loaded, so you'll need to make sure that it is and how much is needed. You'll also need to know what is going on so you can give the day's mission to whoever needs it most. Lastly, you'll need to know if anybody is out in a patrol ship - leaving somebody behind kills them, and if that character has important enough skills, it could doom your ship.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - High''' &lt;br /&gt;
&lt;br /&gt;
You might be required at any time to move the ship, so check in as often as possible. You will also be required to go on expeditions for the same reason the Hacker Kit is secured: so you can't leave the explorers behind to die. Be sure to warn trusted crewmates when you won't be on for a while, so they can attempt to hack the command terminal if needed; this is not recommended, as it can be very expensive in terms of action points, but it's better than dying.&lt;br /&gt;
&lt;br /&gt;
[[Image:Jin Su_icon.png|class=icon-margin|Icon]] [[#Kim Jin Su|Kim Jin Su]] is the ship commander from the beginning, if you take him - you should be ready for all responsibility&lt;br /&gt;
&lt;br /&gt;
Keep also in mind, that if you take character, who follows Jin Su in the chain of command - [[Image:Chao_icon.png|class=icon-margin|Icon]] [[#Wang Chao|Wang Chao]] , [[Image:Gioele_icon.png|class=icon-margin|Icon]] [[#Gioele Rinaldo|Gioele Rinaldo]] you can expect to do this duty, if anything happends to Jin Su. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Communications Officer [[Image:Title_03.png|class=icon-margin|Icon]]===&lt;br /&gt;
&lt;br /&gt;
The Communications Officer is responsible for all actions that happen from the Comms Terminal on the Bridge. This includes decoding Rebel Base signals, decoding Xyloph, updating Neron, and making trades with Merchant ships. Everything but trading requires that you be clean.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
Reading the detailed page is usually enough to understand HOW to do your job. The difficulty is knowing what part of Comms you should be working on and when. Know what cycle the Rebel Base message comes in and save AP for those; know which Bases are the most important to decode and which can be skipped for more important things. You are also the only one who can work on these, so you have to know how to budget your action points.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - Low to Medium'''&lt;br /&gt;
&lt;br /&gt;
Much of your work is solo work on the Bridge. Being so isolated can leave you vulnerable, so be watching for unusual people entering the Bridge. Don't be afraid to ask the crew for help if the connection to Sol breaks; having them work on it can save you some AP and prevent the signal from being down for days.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low to Medium''' &lt;br /&gt;
&lt;br /&gt;
Much like Astrophysics, you can sign in a few times a day to spend your saved AP on Comms work. However, you must know when Rebel Base transmissions come so you have the time to decode them. You also will want to spend time working on updates and Xyloph, and being available to issue general messages can be useful.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===NERON Admin [[Image:Title_02.png|class=icon-margin|Icon]]===&lt;br /&gt;
&lt;br /&gt;
You have access to NERON's systems, allowing you to adjust his settings for the ship. You can do this while dirty, at need. The BIOS terminal is in the Nexus.&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Low'''&lt;br /&gt;
&lt;br /&gt;
The BIOS interface is very simple to understand. The [[BIOS Terminal]] page explains what each setting does.&lt;br /&gt;
&lt;br /&gt;
'''Communication Required - High'''&lt;br /&gt;
&lt;br /&gt;
The crew will have requests for specific settings, so you need to be aware of them. You don't need to comply, but you should be telling them why you are not enabling that setting. You should also be aware of imminent expeditions, project completions, and situations that could require you to change settings.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Low to Medium''' &lt;br /&gt;
&lt;br /&gt;
The settings usually don't need to be changed, but being active regularly allows you to adjust them as needed. Common examples are turning off pilot lock so the expedition can be launched when the pilot doesn't have enough action points, and turning on the Plasma Shields as soon as they are finished.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Generalist Duties==&lt;br /&gt;
&lt;br /&gt;
Characters who don't fit into one of the roles listed above are called Generalists. They are responsible for the non-specialized tasks that keep the ship running. &lt;br /&gt;
&lt;br /&gt;
While these skills don't provide you are constant job, they can give you benefits in general tasks.&lt;br /&gt;
&lt;br /&gt;
{{Skill|Firefighter}} - helps you to stop fires&lt;br /&gt;
&lt;br /&gt;
{{Skill|Sprinter}} - helps you to move more across the ship, moving items or searching for broken equipment or fires&lt;br /&gt;
&lt;br /&gt;
{{Skill|Nurse}} - allows you to heal few times a day for free points&lt;br /&gt;
&lt;br /&gt;
This is the list of the most common generalists duties. &lt;br /&gt;
&lt;br /&gt;
- [[Relaying]] is very important for your specialists to have maximum efficincy in Research, NERON Projects and PILGRED repairs. &lt;br /&gt;
&lt;br /&gt;
- Moving items. Different items should be in different rooms. Just few examples - items for expeditions should be moved to Icarus Bay, hydropots should be delivered to your gardener, apron and mush sample - to lab, extinguishers, wrench and medkit to rooms, where they can be accessed easily. &lt;br /&gt;
&lt;br /&gt;
- Repairing ship hull&lt;br /&gt;
&lt;br /&gt;
- Building new items with blueprints&lt;br /&gt;
&lt;br /&gt;
- Stopping fires&lt;br /&gt;
&lt;br /&gt;
- Healing ( even if your ship has a person with {{Skill|Medic}} skill, he will probably need more help )&lt;br /&gt;
&lt;br /&gt;
'''Job Difficulty - Medium'''&lt;br /&gt;
&lt;br /&gt;
Each of generalist tasks is not difficult, but to learn everything generalist can do and to understand what is more important right now can take some time. Still generalist can be good choice for a new player. If somebody is the only specialist who does his job poorly, because he is inexperienced, crew can have a lot of problems, while any generalist can be replaced by anyone.&lt;br /&gt;
&lt;br /&gt;
'''Required Communication - Medium or High'''&lt;br /&gt;
&lt;br /&gt;
If you focus on Relaying you need same communication and activity level as specialist with same duty. But main purpose of generalist is to help with things, team needs most of all on this very moment. Watch closely what your comrades asked for or ask yourself where your help is needed.&lt;br /&gt;
&lt;br /&gt;
'''Activity Level - Medium''' &lt;br /&gt;
&lt;br /&gt;
There are two important things about generalists - first - being active to react on any problem when it appears will be very good. Second - there are so many generalist duties, that you will not be able to do everything yourself. That's why there are always multiple generalists, if you were not active while some emergency happen, another one will act. So actually activity level is situational - from low to high, it depends on your crew and ship state.&lt;br /&gt;
&lt;br /&gt;
'''Expected generalists'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Derek_icon.png|class=icon-margin|Icon]] [[#Derek Hogan|Derek Hogan]] - does not have skills for any specialist duties&lt;br /&gt;
&lt;br /&gt;
[[Image:Gioele_icon.png|class=icon-margin|Icon]] [[#Gioele Rinaldo|Gioele Rinaldo]] - before reaching level 4 he will be generalist&lt;br /&gt;
&lt;br /&gt;
[[Image:Stephen_icon.png|class=icon-margin|Icon]] [[#Stephen Seagull|Stephen Seagull]] - before reaching level 5 he will be generalist&lt;br /&gt;
&lt;br /&gt;
[[Image:Kuan_Ti_icon.png|class=icon-margin|Icon]] [[#Lai Kuan Ti|Lai Kuan Ti]] - before reaching level 3 he will be generalist. His first skill - Desinger just give him 2 free points for resets in nexus, while all his ap can be used in every task&lt;br /&gt;
&lt;br /&gt;
'''Mush hunters doing generalist work''' &lt;br /&gt;
&lt;br /&gt;
These people are expected to lead the mush hunt. But if mush hunt is over or if they have actions points left, they often work as generalists.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chao_icon.png|class=icon-margin|Icon]] [[#Wang Chao|Wang Chao]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Chun_icon.png|class=icon-margin|Icon]] [[#Zhong Chun|Zhong Chun]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Eleesha_icon.png|class=icon-margin|Icon]] [[#Eleesha Williams|Eleesha Williams]]&lt;br /&gt;
&lt;br /&gt;
A generalist may be asked to read a [[Mage Book]] to fill in for an inactive or dead specialist.&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorial]]&lt;/div&gt;</summary>
		<author><name>RedTiger</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Job_overview</id>
		<title>Job overview</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Job_overview"/>
				<updated>2014-07-03T22:53:41Z</updated>
		
		<summary type="html">&lt;p&gt;RedTiger: /* Specialist duties */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{warning| This page is in progress. The goal is to give a quite simple overview of every type of jobs for humans on the ship. This page is designed to answer questions &amp;quot;What I should do?&amp;quot;, &amp;quot;What skills my team expect me to take?&amp;quot;, &amp;quot;How difficult is to learn my job properly?&amp;quot;, &amp;quot;How much time and communication does it take?&amp;quot;. The rating in each category is completely subjective so far, feel free to edit and/or discuss things in the talk page. )}}&lt;br /&gt;
&lt;br /&gt;
On this page you can find a short overview of most duties on the ship. You can see what characters are expected to do different roles, what skills they need for those duries, so you can choose a role for yourself. Pay attention about job difficulty, how much communication with team it requires and how active you should be to make everything properly. &lt;br /&gt;
&lt;br /&gt;
{{note|This page mostly focus on situation, when everyting on the ship is going fine. If there are emergencies, if your team askes your help with something more urgent then your main job, the level of communication and activity, as well as stuff you are expected to do can become totally different.}}&lt;br /&gt;
&lt;br /&gt;
==Specialist duties==&lt;br /&gt;
Here are jobs on the ship, that require special skill/skills (or title) to do the job with good efficiently (or even to be allowed to work). If you take a character with skill for one of these jobs, you will be expected to focus on it. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Piloting]]===&lt;br /&gt;
'''Main skill''' - {{Skill|Pilot}}&lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|Shooter}} {{Skill|Devotion}} {{Skill|Creative}} {{Skill|Expert}}&lt;br /&gt;
&lt;br /&gt;
Pilots do three duties on the ship - they use patrol ships to kill enemy ships, they use Pasiphae to collect loot from defeated ships and they use Icarus to take expedition team to planet surface. People who does not have the Pilot skill have very big penalties while piloting (and by default settings are even forbidden to do it), and turrets are not efficient in defeating enemies. That's why pilots are essential for Daedalus safety.&lt;br /&gt;
&lt;br /&gt;
'''Difficulty of the job - Easy'''&lt;br /&gt;
&lt;br /&gt;
There are few things you need to know to do this job. Reading the main article will be enough.&lt;br /&gt;
&lt;br /&gt;
'''Communication with team requested - Low'''&lt;br /&gt;
&lt;br /&gt;
In most of the situations you should kill hunters when you see them. Collect loot if all hunters are killed and you have action points. Only communication you need is telling your fellow pilots if scrap needs collecting, or if all the scrap is collected to save them time and Action Points by taking off.&lt;br /&gt;
&lt;br /&gt;
'''Activity requested - Medium''' &lt;br /&gt;
&lt;br /&gt;
Hunters can come on every cycle change, and sometimes it's very important to kill them on that cycle, or on the next cycle. On the other hand, after you have used all your action points you can be offline for 3-5 cycles - you will not be able to kill as many hunters if you don't have a lot of action points, so 8 - 12 is recommended.&lt;br /&gt;
&lt;br /&gt;
'''Crew members, who are expected to be pilots'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Hua_icon.png|class=icon-margin|Icon]] [[#Jiang Hua|Jiang Hua]] - has {{Skill|Pilot}} at level 1 but due to her skill set she is expected to be an expedition pilot.&lt;br /&gt;
&lt;br /&gt;
[[Image:Roland_icon.png|class=icon-margin|Icon]] [[#Roland Zuccali|Roland Zuccali]] - has {{Skill|Pilot}} skill at level 2 and {{Skill|Shooter}} skill at level 2 making it easier for him to shoot down more hunters.&lt;br /&gt;
&lt;br /&gt;
'''Crew members, who can also be pilots'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Jin Su_icon.png|class=icon-margin|Icon]] [[#Kim Jin Su|Kim Jin Su]] - has {{Skill|Pilot}} skill at level 2, but his {{Skill|Leader}} skill is also important and he often has to use action points on moving the ship or giving speeches to the ship if Janice is either inactive or dead.&lt;br /&gt;
&lt;br /&gt;
[[Image:Terrence_icon.png|class=icon-margin|Icon]] [[#Terrence Archer|Terrence Archer]] - has {{Skill|Pilot}} skill at level 3, but his {{Skill|Technician}} skill is also important and he often has to use action points or {{AP|Repair}} Technician points on repairing valuable equipment or for emergency repairs &lt;br /&gt;
&lt;br /&gt;
[[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]] - has {{Skill|Pilot}} at level 1, but his/her {{Skill|Polyvalent}} skill means that he/she will have to be the head researcher of the Daedalus&lt;br /&gt;
&lt;br /&gt;
[[Image:Frieda_icon.png|class=icon-margin|Icon]] [[#Frieda Bergmann|Frieda Bergmann]] - has {{Skill|Pilot}} skill at level 2, but her job as a {{Skill|Astrophysicist}} which is her level 1 skill means that she will most likely be the main planet scanner - She is often used as a backup pilot for when no other pilots can take out the hunters when the ship is in a critical state&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Research]]===&lt;br /&gt;
'''Main skills''' - {{Skill|Biologist}} {{Skill|Medic}} {{Skill|Polyvalent}}&lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|IT Expert}} {{Skill|Devotion}}&lt;br /&gt;
&lt;br /&gt;
Researches are working in the laboratory. Things they develop give different advantages - most of them are focused on fighting mush threat, but there are few exceptions. People with these skills make more progress per action point spent, but everyone can work in lab. On most of the ships there is one or two specialists with these skills, but other people help them. See generalist section about research.&lt;br /&gt;
&lt;br /&gt;
'''Difficulty of the job - Medium'''&lt;br /&gt;
&lt;br /&gt;
You should know what you need to research. Of course there are few things any human wants as soon as possible, but it can be very different, depending on current situation.&lt;br /&gt;
&lt;br /&gt;
'''Communication with team requested - Medium'''&lt;br /&gt;
&lt;br /&gt;
Working alone on research will be very inefficient, you will need at least one person to work with you. See [[Relaying]] for more details.&lt;br /&gt;
&lt;br /&gt;
'''Activity requested - Low or Medium''' &lt;br /&gt;
&lt;br /&gt;
If you have another crew member, who can work in the same time as you, you together can spend all action points there and then rest for half a day.&lt;br /&gt;
If you you don't you will need to check game more often, waiting while your research will be reset and then continue.&lt;br /&gt;
&lt;br /&gt;
'''Crew members, who are expected to be researchers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]] - has Polyvalent skill on level 3. A lot of players will like to have a researcher-Andie, not a pilot, so it's not recommended to take him/her, if you don't have level 3 yet.&lt;br /&gt;
&lt;br /&gt;
[[Image:Finola_icon.png|class=icon-margin|Icon]] [[#Finola Keegan|Finola Keegan]] - has Biologist skill on level 1 and Medic skill on level 2. If she can take both skills, she gets double bonus&lt;br /&gt;
&lt;br /&gt;
[[Image:Chun_icon.png|class=icon-margin|Icon]] [[#Zhong Chun|Zhong Chun]] - while she does not have any skills, but she is often requested to stay in the lab, to unlock some research options. As she is already here, she is also expected to be an assistant&lt;br /&gt;
&lt;br /&gt;
[[Image:Ian_icon.png|class=icon-margin|Icon]] [[#Ian Soulton|Ian Soulton]] - has Biologist skill on level 2. His garden will not take an excessive number of points to tend too until nearly seven days have passed if properly maintained, and any left over points should be spent relaying Finola, Andie, or Chun.&lt;br /&gt;
&lt;br /&gt;
'''Crew members, who can also be researchers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Janice_icon.png|class=icon-margin|Icon]] [[#Janice Kent|Janice Kent]] - While not a primary researcher, her very flexible IT points are well-spent helping out early and difficult research topics. Use of her points doesn't cut into her low action point budget and she occasionally needs to visit the lab for morale-giving bananas anyway.&lt;br /&gt;
&lt;br /&gt;
[[Image:Eleesha_icon.png|class=icon-margin|Icon]] [[#Eleesha Williams|Eleesha Williams]] - Most of her duties involve keeping track of suspicious activity, however if lab work needs assistance then Eleesha should be present. Higher level Eleesha players will have IT expert, and her flexible IT points can easily be spent in the lab while she passes through.&lt;br /&gt;
&lt;br /&gt;
[[Image:Raluca_icon.png|class=icon-margin|Icon]] [[#Raluca Tomescu|Raluca Tomescu]] - Special mention goes to Raluca. Genius, her level 4 skill, allows her to instantly finish any project or research she has participated in. It is not uncommon for this skill to be spent to instantly complete the Retro-Fungal Serum.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Astrophysics]]===&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill|Astrophysicist}} &lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|IT Expert}} &lt;br /&gt;
&lt;br /&gt;
Your job is to find good planets to go to expeditions. First you should find a planet, then - analize it. Tell our team what you found, and decide if it worth visiting. If you want to go there - then wait while team move the ship to your planet, finish the expedition and leave orbit, then - start looking for a new planet. If you don't want to go there - just starting look for another planet immediately. Visiting planets is important to get different resources - O2, fuel, food, alien artifacts. Terminal to do planet scans is located on the bridge.&lt;br /&gt;
&lt;br /&gt;
'''Difficulty of the job - Medium'''&lt;br /&gt;
&lt;br /&gt;
You should know what zones are good, what zones are bad. Which dangerous planet worth visiting, and which does not. Which resourses are most requests at the moment and in what zones you can find them.&lt;br /&gt;
&lt;br /&gt;
'''Communication with team requested - Medium'''&lt;br /&gt;
&lt;br /&gt;
After you have found a planet, tell others about it - what zones does it have, how much fuel is needed and what is direction. Discuss if you should go there with them.&lt;br /&gt;
&lt;br /&gt;
{{note|If your team decided, that more then one player should work on planet scans, then much greater level of communication is needed. You will work on different planets, not double the speed of analyzing one planet. If you don't communicate well enough you can trash efforts of each other.}}&lt;br /&gt;
&lt;br /&gt;
'''Activity requested - Low''' &lt;br /&gt;
&lt;br /&gt;
Planet scans need a lot of action points and any progress is lost if ship moves. That's why the most efficient way is to rest, wait full action points bar, then spend them for scans and go to rest again - you can log in once/twice a day for that.&lt;br /&gt;
&lt;br /&gt;
'''Crew members, who are expected to be astrophysicists'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Frieda_icon.png|class=icon-margin|Icon]] [[#Frieda Bergmann|Frieda Bergmann]] - has Astrophysicist skill on level 1, adding IT Expert from level 4 increases her planet analizing speed&lt;br /&gt;
&lt;br /&gt;
'''Crew members, who can also be astrophysicists'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Kuan_Ti_icon.png|class=icon-margin|Icon]] [[#Lai Kuan Ti|Lai Kuan Ti]] - has Astrophysicist skill on level 4&lt;br /&gt;
&lt;br /&gt;
[[Image:Gioele_icon.png|class=icon-margin|Icon]] [[#Gioele Rinaldo|Gioele Rinaldo]] - has Astrophysicist skill on level 4&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorial]]&lt;br /&gt;
&lt;br /&gt;
===[[NERON Projects]]===&lt;/div&gt;</summary>
		<author><name>RedTiger</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Job_overview</id>
		<title>Job overview</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Job_overview"/>
				<updated>2014-07-03T22:42:30Z</updated>
		
		<summary type="html">&lt;p&gt;RedTiger: /* Piloting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{warning| This page is in progress. The goal is to give a quite simple overview of every type of jobs for humans on the ship. This page is designed to answer questions &amp;quot;What I should do?&amp;quot;, &amp;quot;What skills my team expect me to take?&amp;quot;, &amp;quot;How difficult is to learn my job properly?&amp;quot;, &amp;quot;How much time and communication does it take?&amp;quot;. The rating in each category is completely subjective so far, feel free to edit and/or discuss things in the talk page. )}}&lt;br /&gt;
&lt;br /&gt;
On this page you can find a short overview of most duties on the ship. You can see what characters are expected to do different roles, what skills they need for those duries, so you can choose a role for yourself. Pay attention about job difficulty, how much communication with team it requires and how active you should be to make everything properly. &lt;br /&gt;
&lt;br /&gt;
{{note|This page mostly focus on situation, when everyting on the ship is going fine. If there are emergencies, if your team askes your help with something more urgent then your main job, the level of communication and activity, as well as stuff you are expected to do can become totally different.}}&lt;br /&gt;
&lt;br /&gt;
==Specialist duties==&lt;br /&gt;
Here are jobs on the ship, that require special skill/skills (or title) to do the job with good efficiently (or even to be allowed to work). If you take a character with skill for one of these jobs, you will be expected to focus on it. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Piloting]]===&lt;br /&gt;
'''Main skill''' - {{Skill|Pilot}}&lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|Shooter}} {{Skill|Devotion}} {{Skill|Creative}} {{Skill|Expert}}&lt;br /&gt;
&lt;br /&gt;
Pilots do three duties on the ship - they use patrol ships to kill enemy ships, they use Pasiphae to collect loot from defeated ships and they use Icarus to take expedition team to planet surface. People who does not have the Pilot skill have very big penalties while piloting (and by default settings are even forbidden to do it), and turrets are not efficient in defeating enemies. That's why pilots are essential for Daedalus safety.&lt;br /&gt;
&lt;br /&gt;
'''Difficulty of the job - Easy'''&lt;br /&gt;
&lt;br /&gt;
There are few things you need to know to do this job. Reading the main article will be enough.&lt;br /&gt;
&lt;br /&gt;
'''Communication with team requested - Low'''&lt;br /&gt;
&lt;br /&gt;
In most of the situations you should kill hunters when you see them. Collect loot if all hunters are killed and you have action points. Only communication you need is telling your fellow pilots if scrap needs collecting, or if all the scrap is collected to save them time and Action Points by taking off.&lt;br /&gt;
&lt;br /&gt;
'''Activity requested - Medium''' &lt;br /&gt;
&lt;br /&gt;
Hunters can come on every cycle change, and sometimes it's very important to kill them on that cycle, or on the next cycle. On the other hand, after you have used all your action points you can be offline for 3-5 cycles - you will not be able to kill as many hunters if you don't have a lot of action points, so 8 - 12 is recommended.&lt;br /&gt;
&lt;br /&gt;
'''Crew members, who are expected to be pilots'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Hua_icon.png|class=icon-margin|Icon]] [[#Jiang Hua|Jiang Hua]] - has {{Skill|Pilot}} at level 1 but due to her skill set she is expected to be an expedition pilot.&lt;br /&gt;
&lt;br /&gt;
[[Image:Roland_icon.png|class=icon-margin|Icon]] [[#Roland Zuccali|Roland Zuccali]] - has {{Skill|Pilot}} skill at level 2 and {{Skill|Shooter}} skill at level 2 making it easier for him to shoot down more hunters.&lt;br /&gt;
&lt;br /&gt;
'''Crew members, who can also be pilots'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Jin Su_icon.png|class=icon-margin|Icon]] [[#Kim Jin Su|Kim Jin Su]] - has {{Skill|Pilot}} skill at level 2, but his {{Skill|Leader}} skill is also important and he often has to use action points on moving the ship or giving speeches to the ship if Janice is either inactive or dead.&lt;br /&gt;
&lt;br /&gt;
[[Image:Terrence_icon.png|class=icon-margin|Icon]] [[#Terrence Archer|Terrence Archer]] - has {{Skill|Pilot}} skill at level 3, but his {{Skill|Technician}} skill is also important and he often has to use action points or {{AP|Repair}} Technician points on repairing valuable equipment or for emergency repairs &lt;br /&gt;
&lt;br /&gt;
[[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]] - has {{Skill|Pilot}} at level 1, but his/her {{Skill|Polyvalent}} skill means that he/she will have to be the head researcher of the Daedalus&lt;br /&gt;
&lt;br /&gt;
[[Image:Frieda_icon.png|class=icon-margin|Icon]] [[#Frieda Bergmann|Frieda Bergmann]] - has {{Skill|Pilot}} skill at level 2, but her job as a {{Skill|Astrophysicist}} which is her level 1 skill means that she will most likely be the main planet scanner - She is often used as a backup pilot for when no other pilots can take out the hunters when the ship is in a critical state&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Research]]===&lt;br /&gt;
'''Main skills''' - {{Skill|Biologist}} {{Skill|Medic}} {{Skill|Polyvalent}}&lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|IT Expert}} {{Skill|Devotion}}&lt;br /&gt;
&lt;br /&gt;
Researches are working in the laboratory. Things they develop give different advantages - most of them are focused on fighting mush threat, but there are few exceptions. People with these skills make more progress per action point spent, but everyone can work in lab. On most of the ships there is one or two specialists with these skills, but other people help them. See generalist section about research.&lt;br /&gt;
&lt;br /&gt;
'''Difficulty of the job - Medium'''&lt;br /&gt;
&lt;br /&gt;
You should know what you need to research. Of course there are few things any human wants as soon as possible, but it can be very different, depending on current situation.&lt;br /&gt;
&lt;br /&gt;
'''Communication with team requested - Medium'''&lt;br /&gt;
&lt;br /&gt;
Working alone on research will be very inefficient, you will need at least one person to work with you. See [[Relaying]] for more details.&lt;br /&gt;
&lt;br /&gt;
'''Activity requested - Low or Medium''' &lt;br /&gt;
&lt;br /&gt;
If you have another crew member, who can work in the same time as you, you together can spend all action points there and then rest for half a day.&lt;br /&gt;
If you you don't you will need to check game more often, waiting while your research will be reset and then continue.&lt;br /&gt;
&lt;br /&gt;
'''Crew members, who are expected to be researchers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]] - has Polyvalent skill on level 3. A lot of players will like to have a researcher-Andie, not a pilot, so it's not recommended to take him/her, if you don't have level 3 yet.&lt;br /&gt;
&lt;br /&gt;
[[Image:Finola_icon.png|class=icon-margin|Icon]] [[#Finola Keegan|Finola Keegan]] - has Biologist skill on level 1 and Medic skill on level 2. If she can take both skills, she gets double bonus&lt;br /&gt;
&lt;br /&gt;
[[Image:Chun_icon.png|class=icon-margin|Icon]] [[#Zhong Chun|Zhong Chun]] - while she does not have any skills, but she is often requested to stay in the lab, to unlock some research options. As she is already here, she is also expected to be an assistant&lt;br /&gt;
&lt;br /&gt;
[[Image:Ian_icon.png|class=icon-margin|Icon]] [[#Ian Soulton|Ian Soulton]] - has Biologist skill on level 2. His garden will not take an excessive number of points to tend too until nearly seven days have passed if properly maintained, and any left over points should be spent relaying Finola, Andie, or Chun.&lt;br /&gt;
&lt;br /&gt;
'''Crew members, who can also be researchers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Janice_icon.png|class=icon-margin|Icon]] [[#Janice Kent|Janice Kent]] - While not a primary researcher, her very flexible IT points are well-spent helping out early and difficult research topics. Use of her points doesn't cut into her low action point budget and she occasionally needs to visit the lab for morale-giving bananas anyway.&lt;br /&gt;
&lt;br /&gt;
[[Image:Eleesha_icon.png|class=icon-margin|Icon]] [[#Eleesha Williams|Eleesha Williams]] - Most of her duties involve keeping track of suspicious activity, however if lab work needs assistance then Eleesha should be present. Higher level Eleesha players will have IT expert, and her flexible IT points can easily be spent in the lab while she passes through.&lt;br /&gt;
&lt;br /&gt;
[[Image:Raluca_icon.png|class=icon-margin|Icon]] [[#Raluca Tomescu|Raluca Tomescu]] - Special mention goes to Raluca. Genius, her level 4 skill, allows her to instantly finish any project or research she has participated in. It is not uncommon for this skill to be spent to instantly complete the Retro-Fungal Serum.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Astrophysics]]===&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill|Astrophysicist}} &lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|IT Expert}} &lt;br /&gt;
&lt;br /&gt;
Your job is to find good planets to go to expeditions. First you should find a planet, then - analize it. Tell our team what you found, and decide if it worth visiting. If you want to go there - then wait while team move the ship to your planet, finish the expedition and leave orbit, then - start looking for a new planet. If you don't want to go there - just starting look for another planet immediately. Visiting planets is important to get different resources - O2, fuel, food, alien artifacts. Terminal to do planet scans is located on the bridge.&lt;br /&gt;
&lt;br /&gt;
'''Difficulty of the job - Medium'''&lt;br /&gt;
&lt;br /&gt;
You should know what zones are good, what zones are bad. Which dangerous planet worth visiting, and which does not. Which resourses are most requests at the moment and in what zones you can find them.&lt;br /&gt;
&lt;br /&gt;
'''Communication with team requested - Medium'''&lt;br /&gt;
&lt;br /&gt;
After you have found a planet, tell others about it - what zones does it have, how much fuel is needed and what is direction. Discuss if you should go there with them.&lt;br /&gt;
&lt;br /&gt;
{{note|If your team decided, that more then one player should work on planet scans, then much greater level of communication is needed. You will work on different planets, not double the speed of analyzing one planet. If you don't communicate well enough you can trash efforts of each other.}}&lt;br /&gt;
&lt;br /&gt;
'''Activity requested - Low''' &lt;br /&gt;
&lt;br /&gt;
Planet scans need a lot of action points and any progress is lost if ship moves. That's why the most efficient way is to rest, wait full action points bar, then spend them for scans and go to rest again - you can log in once/twice a day for that.&lt;br /&gt;
&lt;br /&gt;
'''Crew members, who are expected to be astrophysicists'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Frieda_icon.png|class=icon-margin|Icon]] [[#Frieda Bergmann|Frieda Bergmann]] - has Astrophysicist skill on level 1, adding IT Expert from level 4 increases her planet analizing speed&lt;br /&gt;
&lt;br /&gt;
'''Crew members, who can also be astrophysicists'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Kuan_Ti_icon.png|class=icon-margin|Icon]] [[#Lai Kuan Ti|Lai Kuan Ti]] - has Astrophysicist skill on level 4&lt;br /&gt;
&lt;br /&gt;
[[Image:Gioele_icon.png|class=icon-margin|Icon]] [[#Gioele Rinaldo|Gioele Rinaldo]] - has Astrophysicist skill on level 4&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorial]]&lt;/div&gt;</summary>
		<author><name>RedTiger</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Job_overview</id>
		<title>Job overview</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Job_overview"/>
				<updated>2014-07-03T22:38:24Z</updated>
		
		<summary type="html">&lt;p&gt;RedTiger: /* Piloting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{warning| This page is in progress. The goal is to give a quite simple overview of every type of jobs for humans on the ship. This page is designed to answer questions &amp;quot;What I should do?&amp;quot;, &amp;quot;What skills my team expect me to take?&amp;quot;, &amp;quot;How difficult is to learn my job properly?&amp;quot;, &amp;quot;How much time and communication does it take?&amp;quot;. The rating in each category is completely subjective so far, feel free to edit and/or discuss things in the talk page. )}}&lt;br /&gt;
&lt;br /&gt;
On this page you can find a short overview of most duties on the ship. You can see what characters are expected to do different roles, what skills they need for those duries, so you can choose a role for yourself. Pay attention about job difficulty, how much communication with team it requires and how active you should be to make everything properly. &lt;br /&gt;
&lt;br /&gt;
{{note|This page mostly focus on situation, when everyting on the ship is going fine. If there are emergencies, if your team askes your help with something more urgent then your main job, the level of communication and activity, as well as stuff you are expected to do can become totally different.}}&lt;br /&gt;
&lt;br /&gt;
==Specialist duties==&lt;br /&gt;
Here are jobs on the ship, that require special skill/skills (or title) to do the job with good efficiently (or even to be allowed to work). If you take a character with skill for one of these jobs, you will be expected to focus on it. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Piloting]]===&lt;br /&gt;
'''Main skill''' - {{Skill|Pilot}}&lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|Shooter}} {{Skill|Devotion}} {{Skill|Creative}} {{Skill|Expert}}&lt;br /&gt;
&lt;br /&gt;
Pilots do three duties on the ship - they use patrol ships to kill enemy ships, they use Pasiphae to collect loot from defeated ships and they use Icarus to take expedition team to planet surface. People who does not have the Pilot skill have very big penalties while piloting (and by default settings are even forbidden to do it), and turrets are not efficient in defeating enemies. That's why pilots are essential for Daedalus safety.&lt;br /&gt;
&lt;br /&gt;
'''Difficulty of the job - Easy'''&lt;br /&gt;
&lt;br /&gt;
There are few things you need to know to do this job. Reading the main article will be enough.&lt;br /&gt;
&lt;br /&gt;
'''Communication with team requested - Low'''&lt;br /&gt;
&lt;br /&gt;
In most of the situations you should kill hunters when you see them. Collect loot if all hunters are killed and you have action points. Only communication you need is telling your fellow pilots if scrap needs collecting, or if all the scrap is collected to save them time and Action Points by taking off.&lt;br /&gt;
&lt;br /&gt;
'''Activity requested - Medium''' &lt;br /&gt;
&lt;br /&gt;
Hunters can come on every cycle change, and sometimes it's very important to kill them on that cycle, or on the next cycle. On the other hand, after you have used all your action points you can be offline for 3-5 cycles - you will not be able to kill as many hunters if you don't have a lot of action points, so 8 - 12 is recommended.&lt;br /&gt;
&lt;br /&gt;
'''Crew members, who are expected to be pilots'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Hua_icon.png|class=icon-margin|Icon]] [[#Jiang Hua|Jiang Hua]] - has Pilot on level 1&lt;br /&gt;
&lt;br /&gt;
[[Image:Roland_icon.png|class=icon-margin|Icon]] [[#Roland Zuccali|Roland Zuccali]] - has Pilot on level 2 &lt;br /&gt;
&lt;br /&gt;
'''Crew members, who can also be pilots'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Jin Su_icon.png|class=icon-margin|Icon]] [[#Kim Jin Su|Kim Jin Su]] - has Pilot on level 2, but his {{Skill|Leader}} skill is also important and he often has to use action points on moving the ship or giving speeches to the ship if Janice is either inactive or dead.&lt;br /&gt;
&lt;br /&gt;
[[Image:Terrence_icon.png|class=icon-margin|Icon]] [[#Terrence Archer|Terrence Archer]] - has Pilot on level 3, but his {{Skill|Technician}} skill is also important and he often has to use action points or {{AP|Repair}} Technician points on repairing valuable equipment or for emergency repairs &lt;br /&gt;
&lt;br /&gt;
[[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]] - has Pilot on level 1, but his/her {{Skill|Polyvalent}} skill means that he/she will have to be the head researcher of the Daedalus&lt;br /&gt;
&lt;br /&gt;
[[Image:Frieda_icon.png|class=icon-margin|Icon]] [[#Frieda Bergmann|Frieda Bergmann]] - has Pilot on level 2, but her job as a {{Skill|Astrophysicist}} which is her level 1 skill means that she will most likely be the main planet scanner - She is often used as a backup pilot for when no other pilots can take out the hunters when the ship is in a critical state&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Research]]===&lt;br /&gt;
'''Main skills''' - {{Skill|Biologist}} {{Skill|Medic}} {{Skill|Polyvalent}}&lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|IT Expert}} {{Skill|Devotion}}&lt;br /&gt;
&lt;br /&gt;
Researches are working in the laboratory. Things they develop give different advantages - most of them are focused on fighting mush threat, but there are few exceptions. People with these skills make more progress per action point spent, but everyone can work in lab. On most of the ships there is one or two specialists with these skills, but other people help them. See generalist section about research.&lt;br /&gt;
&lt;br /&gt;
'''Difficulty of the job - Medium'''&lt;br /&gt;
&lt;br /&gt;
You should know what you need to research. Of course there are few things any human wants as soon as possible, but it can be very different, depending on current situation.&lt;br /&gt;
&lt;br /&gt;
'''Communication with team requested - Medium'''&lt;br /&gt;
&lt;br /&gt;
Working alone on research will be very inefficient, you will need at least one person to work with you. See [[Relaying]] for more details.&lt;br /&gt;
&lt;br /&gt;
'''Activity requested - Low or Medium''' &lt;br /&gt;
&lt;br /&gt;
If you have another crew member, who can work in the same time as you, you together can spend all action points there and then rest for half a day.&lt;br /&gt;
If you you don't you will need to check game more often, waiting while your research will be reset and then continue.&lt;br /&gt;
&lt;br /&gt;
'''Crew members, who are expected to be researchers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]] - has Polyvalent skill on level 3. A lot of players will like to have a researcher-Andie, not a pilot, so it's not recommended to take him/her, if you don't have level 3 yet.&lt;br /&gt;
&lt;br /&gt;
[[Image:Finola_icon.png|class=icon-margin|Icon]] [[#Finola Keegan|Finola Keegan]] - has Biologist skill on level 1 and Medic skill on level 2. If she can take both skills, she gets double bonus&lt;br /&gt;
&lt;br /&gt;
[[Image:Chun_icon.png|class=icon-margin|Icon]] [[#Zhong Chun|Zhong Chun]] - while she does not have any skills, but she is often requested to stay in the lab, to unlock some research options. As she is already here, she is also expected to be an assistant&lt;br /&gt;
&lt;br /&gt;
[[Image:Ian_icon.png|class=icon-margin|Icon]] [[#Ian Soulton|Ian Soulton]] - has Biologist skill on level 2. His garden will not take an excessive number of points to tend too until nearly seven days have passed if properly maintained, and any left over points should be spent relaying Finola, Andie, or Chun.&lt;br /&gt;
&lt;br /&gt;
'''Crew members, who can also be researchers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Janice_icon.png|class=icon-margin|Icon]] [[#Janice Kent|Janice Kent]] - While not a primary researcher, her very flexible IT points are well-spent helping out early and difficult research topics. Use of her points doesn't cut into her low action point budget and she occasionally needs to visit the lab for morale-giving bananas anyway.&lt;br /&gt;
&lt;br /&gt;
[[Image:Eleesha_icon.png|class=icon-margin|Icon]] [[#Eleesha Williams|Eleesha Williams]] - Most of her duties involve keeping track of suspicious activity, however if lab work needs assistance then Eleesha should be present. Higher level Eleesha players will have IT expert, and her flexible IT points can easily be spent in the lab while she passes through.&lt;br /&gt;
&lt;br /&gt;
[[Image:Raluca_icon.png|class=icon-margin|Icon]] [[#Raluca Tomescu|Raluca Tomescu]] - Special mention goes to Raluca. Genius, her level 4 skill, allows her to instantly finish any project or research she has participated in. It is not uncommon for this skill to be spent to instantly complete the Retro-Fungal Serum.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Astrophysics]]===&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill|Astrophysicist}} &lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|IT Expert}} &lt;br /&gt;
&lt;br /&gt;
Your job is to find good planets to go to expeditions. First you should find a planet, then - analize it. Tell our team what you found, and decide if it worth visiting. If you want to go there - then wait while team move the ship to your planet, finish the expedition and leave orbit, then - start looking for a new planet. If you don't want to go there - just starting look for another planet immediately. Visiting planets is important to get different resources - O2, fuel, food, alien artifacts. Terminal to do planet scans is located on the bridge.&lt;br /&gt;
&lt;br /&gt;
'''Difficulty of the job - Medium'''&lt;br /&gt;
&lt;br /&gt;
You should know what zones are good, what zones are bad. Which dangerous planet worth visiting, and which does not. Which resourses are most requests at the moment and in what zones you can find them.&lt;br /&gt;
&lt;br /&gt;
'''Communication with team requested - Medium'''&lt;br /&gt;
&lt;br /&gt;
After you have found a planet, tell others about it - what zones does it have, how much fuel is needed and what is direction. Discuss if you should go there with them.&lt;br /&gt;
&lt;br /&gt;
{{note|If your team decided, that more then one player should work on planet scans, then much greater level of communication is needed. You will work on different planets, not double the speed of analyzing one planet. If you don't communicate well enough you can trash efforts of each other.}}&lt;br /&gt;
&lt;br /&gt;
'''Activity requested - Low''' &lt;br /&gt;
&lt;br /&gt;
Planet scans need a lot of action points and any progress is lost if ship moves. That's why the most efficient way is to rest, wait full action points bar, then spend them for scans and go to rest again - you can log in once/twice a day for that.&lt;br /&gt;
&lt;br /&gt;
'''Crew members, who are expected to be astrophysicists'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Frieda_icon.png|class=icon-margin|Icon]] [[#Frieda Bergmann|Frieda Bergmann]] - has Astrophysicist skill on level 1, adding IT Expert from level 4 increases her planet analizing speed&lt;br /&gt;
&lt;br /&gt;
'''Crew members, who can also be astrophysicists'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Kuan_Ti_icon.png|class=icon-margin|Icon]] [[#Lai Kuan Ti|Lai Kuan Ti]] - has Astrophysicist skill on level 4&lt;br /&gt;
&lt;br /&gt;
[[Image:Gioele_icon.png|class=icon-margin|Icon]] [[#Gioele Rinaldo|Gioele Rinaldo]] - has Astrophysicist skill on level 4&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorial]]&lt;/div&gt;</summary>
		<author><name>RedTiger</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Job_overview</id>
		<title>Job overview</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Job_overview"/>
				<updated>2014-07-03T22:38:09Z</updated>
		
		<summary type="html">&lt;p&gt;RedTiger: /* Piloting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{warning| This page is in progress. The goal is to give a quite simple overview of every type of jobs for humans on the ship. This page is designed to answer questions &amp;quot;What I should do?&amp;quot;, &amp;quot;What skills my team expect me to take?&amp;quot;, &amp;quot;How difficult is to learn my job properly?&amp;quot;, &amp;quot;How much time and communication does it take?&amp;quot;. The rating in each category is completely subjective so far, feel free to edit and/or discuss things in the talk page. )}}&lt;br /&gt;
&lt;br /&gt;
On this page you can find a short overview of most duties on the ship. You can see what characters are expected to do different roles, what skills they need for those duries, so you can choose a role for yourself. Pay attention about job difficulty, how much communication with team it requires and how active you should be to make everything properly. &lt;br /&gt;
&lt;br /&gt;
{{note|This page mostly focus on situation, when everyting on the ship is going fine. If there are emergencies, if your team askes your help with something more urgent then your main job, the level of communication and activity, as well as stuff you are expected to do can become totally different.}}&lt;br /&gt;
&lt;br /&gt;
==Specialist duties==&lt;br /&gt;
Here are jobs on the ship, that require special skill/skills (or title) to do the job with good efficiently (or even to be allowed to work). If you take a character with skill for one of these jobs, you will be expected to focus on it. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Piloting]]===&lt;br /&gt;
'''Main skill''' - {{Skill|Pilot}}&lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|Shooter}} {{Skill|Devotion}} {{Skill|Creative}} {{Skill|Expert}}&lt;br /&gt;
&lt;br /&gt;
Pilots do three duties on the ship - they use patrol ships to kill enemy ships, they use Pasiphae to collect loot from defeated ships and they use Icarus to take expedition team to planet surface. People who does not have the Pilot skill have very big penalties while piloting (and by default settings are even forbidden to do it), and turrets are not efficient in defeating enemies. That's why pilots are essential for Daedalus safety.&lt;br /&gt;
&lt;br /&gt;
'''Difficulty of the job - Easy'''&lt;br /&gt;
&lt;br /&gt;
There are few things you need to know to do this job. Reading the main article will be enough.&lt;br /&gt;
&lt;br /&gt;
'''Communication with team requested - Low'''&lt;br /&gt;
&lt;br /&gt;
In most of the situations you should kill hunters when you see them. Collect loot if all hunters are killed and you have action points. Only communication you need is telling your fellow pilots if scrap needs collecting, or if all the scrap is collected to save them time and Action Points by taking off.&lt;br /&gt;
'''Activity requested - Medium''' &lt;br /&gt;
&lt;br /&gt;
Hunters can come on every cycle change, and sometimes it's very important to kill them on that cycle, or on the next cycle. On the other hand, after you have used all your action points you can be offline for 3-5 cycles - you will not be able to kill as many hunters if you don't have a lot of action points, so 8 - 12 is recommended.&lt;br /&gt;
&lt;br /&gt;
'''Crew members, who are expected to be pilots'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Hua_icon.png|class=icon-margin|Icon]] [[#Jiang Hua|Jiang Hua]] - has Pilot on level 1&lt;br /&gt;
&lt;br /&gt;
[[Image:Roland_icon.png|class=icon-margin|Icon]] [[#Roland Zuccali|Roland Zuccali]] - has Pilot on level 2 &lt;br /&gt;
&lt;br /&gt;
'''Crew members, who can also be pilots'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Jin Su_icon.png|class=icon-margin|Icon]] [[#Kim Jin Su|Kim Jin Su]] - has Pilot on level 2, but his {{Skill|Leader}} skill is also important and he often has to use action points on moving the ship or giving speeches to the ship if Janice is either inactive or dead.&lt;br /&gt;
&lt;br /&gt;
[[Image:Terrence_icon.png|class=icon-margin|Icon]] [[#Terrence Archer|Terrence Archer]] - has Pilot on level 3, but his {{Skill|Technician}} skill is also important and he often has to use action points or {{AP|Repair}} Technician points on repairing valuable equipment or for emergency repairs &lt;br /&gt;
&lt;br /&gt;
[[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]] - has Pilot on level 1, but his/her {{Skill|Polyvalent}} skill means that he/she will have to be the head researcher of the Daedalus&lt;br /&gt;
&lt;br /&gt;
[[Image:Frieda_icon.png|class=icon-margin|Icon]] [[#Frieda Bergmann|Frieda Bergmann]] - has Pilot on level 2, but her job as a {{Skill|Astrophysicist}} which is her level 1 skill means that she will most likely be the main planet scanner - She is often used as a backup pilot for when no other pilots can take out the hunters when the ship is in a critical state&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Research]]===&lt;br /&gt;
'''Main skills''' - {{Skill|Biologist}} {{Skill|Medic}} {{Skill|Polyvalent}}&lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|IT Expert}} {{Skill|Devotion}}&lt;br /&gt;
&lt;br /&gt;
Researches are working in the laboratory. Things they develop give different advantages - most of them are focused on fighting mush threat, but there are few exceptions. People with these skills make more progress per action point spent, but everyone can work in lab. On most of the ships there is one or two specialists with these skills, but other people help them. See generalist section about research.&lt;br /&gt;
&lt;br /&gt;
'''Difficulty of the job - Medium'''&lt;br /&gt;
&lt;br /&gt;
You should know what you need to research. Of course there are few things any human wants as soon as possible, but it can be very different, depending on current situation.&lt;br /&gt;
&lt;br /&gt;
'''Communication with team requested - Medium'''&lt;br /&gt;
&lt;br /&gt;
Working alone on research will be very inefficient, you will need at least one person to work with you. See [[Relaying]] for more details.&lt;br /&gt;
&lt;br /&gt;
'''Activity requested - Low or Medium''' &lt;br /&gt;
&lt;br /&gt;
If you have another crew member, who can work in the same time as you, you together can spend all action points there and then rest for half a day.&lt;br /&gt;
If you you don't you will need to check game more often, waiting while your research will be reset and then continue.&lt;br /&gt;
&lt;br /&gt;
'''Crew members, who are expected to be researchers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]] - has Polyvalent skill on level 3. A lot of players will like to have a researcher-Andie, not a pilot, so it's not recommended to take him/her, if you don't have level 3 yet.&lt;br /&gt;
&lt;br /&gt;
[[Image:Finola_icon.png|class=icon-margin|Icon]] [[#Finola Keegan|Finola Keegan]] - has Biologist skill on level 1 and Medic skill on level 2. If she can take both skills, she gets double bonus&lt;br /&gt;
&lt;br /&gt;
[[Image:Chun_icon.png|class=icon-margin|Icon]] [[#Zhong Chun|Zhong Chun]] - while she does not have any skills, but she is often requested to stay in the lab, to unlock some research options. As she is already here, she is also expected to be an assistant&lt;br /&gt;
&lt;br /&gt;
[[Image:Ian_icon.png|class=icon-margin|Icon]] [[#Ian Soulton|Ian Soulton]] - has Biologist skill on level 2. His garden will not take an excessive number of points to tend too until nearly seven days have passed if properly maintained, and any left over points should be spent relaying Finola, Andie, or Chun.&lt;br /&gt;
&lt;br /&gt;
'''Crew members, who can also be researchers'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Janice_icon.png|class=icon-margin|Icon]] [[#Janice Kent|Janice Kent]] - While not a primary researcher, her very flexible IT points are well-spent helping out early and difficult research topics. Use of her points doesn't cut into her low action point budget and she occasionally needs to visit the lab for morale-giving bananas anyway.&lt;br /&gt;
&lt;br /&gt;
[[Image:Eleesha_icon.png|class=icon-margin|Icon]] [[#Eleesha Williams|Eleesha Williams]] - Most of her duties involve keeping track of suspicious activity, however if lab work needs assistance then Eleesha should be present. Higher level Eleesha players will have IT expert, and her flexible IT points can easily be spent in the lab while she passes through.&lt;br /&gt;
&lt;br /&gt;
[[Image:Raluca_icon.png|class=icon-margin|Icon]] [[#Raluca Tomescu|Raluca Tomescu]] - Special mention goes to Raluca. Genius, her level 4 skill, allows her to instantly finish any project or research she has participated in. It is not uncommon for this skill to be spent to instantly complete the Retro-Fungal Serum.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Astrophysics]]===&lt;br /&gt;
&lt;br /&gt;
'''Main skills''' - {{Skill|Astrophysicist}} &lt;br /&gt;
&lt;br /&gt;
'''Secondary skills''' - {{Skill|IT Expert}} &lt;br /&gt;
&lt;br /&gt;
Your job is to find good planets to go to expeditions. First you should find a planet, then - analize it. Tell our team what you found, and decide if it worth visiting. If you want to go there - then wait while team move the ship to your planet, finish the expedition and leave orbit, then - start looking for a new planet. If you don't want to go there - just starting look for another planet immediately. Visiting planets is important to get different resources - O2, fuel, food, alien artifacts. Terminal to do planet scans is located on the bridge.&lt;br /&gt;
&lt;br /&gt;
'''Difficulty of the job - Medium'''&lt;br /&gt;
&lt;br /&gt;
You should know what zones are good, what zones are bad. Which dangerous planet worth visiting, and which does not. Which resourses are most requests at the moment and in what zones you can find them.&lt;br /&gt;
&lt;br /&gt;
'''Communication with team requested - Medium'''&lt;br /&gt;
&lt;br /&gt;
After you have found a planet, tell others about it - what zones does it have, how much fuel is needed and what is direction. Discuss if you should go there with them.&lt;br /&gt;
&lt;br /&gt;
{{note|If your team decided, that more then one player should work on planet scans, then much greater level of communication is needed. You will work on different planets, not double the speed of analyzing one planet. If you don't communicate well enough you can trash efforts of each other.}}&lt;br /&gt;
&lt;br /&gt;
'''Activity requested - Low''' &lt;br /&gt;
&lt;br /&gt;
Planet scans need a lot of action points and any progress is lost if ship moves. That's why the most efficient way is to rest, wait full action points bar, then spend them for scans and go to rest again - you can log in once/twice a day for that.&lt;br /&gt;
&lt;br /&gt;
'''Crew members, who are expected to be astrophysicists'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Frieda_icon.png|class=icon-margin|Icon]] [[#Frieda Bergmann|Frieda Bergmann]] - has Astrophysicist skill on level 1, adding IT Expert from level 4 increases her planet analizing speed&lt;br /&gt;
&lt;br /&gt;
'''Crew members, who can also be astrophysicists'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Kuan_Ti_icon.png|class=icon-margin|Icon]] [[#Lai Kuan Ti|Lai Kuan Ti]] - has Astrophysicist skill on level 4&lt;br /&gt;
&lt;br /&gt;
[[Image:Gioele_icon.png|class=icon-margin|Icon]] [[#Gioele Rinaldo|Gioele Rinaldo]] - has Astrophysicist skill on level 4&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorial]]&lt;/div&gt;</summary>
		<author><name>RedTiger</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Illnesses</id>
		<title>Illnesses</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Illnesses"/>
				<updated>2014-06-23T18:40:04Z</updated>
		
		<summary type="html">&lt;p&gt;RedTiger: /* Diseases */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
The crew of the [[Daedalus]], being (mostly) human, is susceptible to a myriad of '''Illnesses''', a type of negative [[status]] which closely interfaces with the game's [[Health]] system. Illnesses are divided into three types; physiological [[Image:Disease.png|class=icon-margin|Icon]] '''Diseases''', psychological [[Image:Psy disease.png|class=icon-margin|Icon]] '''Disorders''' and physical [[Image:Hurt.png|class=icon-margin|Icon]] '''Injuries'''. The {{Character|Mush}} are immune to all but injuries.&lt;br /&gt;
&lt;br /&gt;
The distinction between the three types of Illness is as follows;&lt;br /&gt;
&lt;br /&gt;
*[[Image:Disease.png|class=icon-margin|Icon]] '''Diseases''' are caused by germs, viruses, parasites and the like, generally resulting from unsanitary conditions. Visiting ''Swamp'', ''Forest'' or ''Insect'' zones during an [[expedition]], eating hazardous foodstuffs like {{Item|Alien Steaks}} and [[Inventory#Fruit|alien fruit]], [[Actions#Doing_it|doing the thing]] with a diseased partner, and the misfortune of randomly getting sick are ways to attain a ''disease''. Diseases typically come with an array of [[#Symptoms|symptoms]] such as ''Vomiting'' and affect {{HP|long}} and {{AP|long}}. Diseases can be cured using the {{Item|Medikit}}, certain [[Inventory#Drugs|medicines]] the effects of which are randomised in each game or, rarely, by the passing of time.&lt;br /&gt;
&lt;br /&gt;
*[[Image:Psy disease.png|class=icon-margin|Icon]] '''Disorders''' are largely caused by the stresses of the mission, i.e. Panic Attacks or seeing people die in front of you, and mainly effect {{Morale|long}} , while situationally featuring various disturbing symptoms. These are cured by lying down in a room containing a {{Skill|Shrink}} for several cycles, or by specific randomized [[Inventory#Drugs|medicines]] and [[Inventory#Fruit|alien fruit]].&lt;br /&gt;
&lt;br /&gt;
*[[Image:Hurt.png|class=icon-margin|Icon]] '''Injuries''' are caused almost entirely by character combat, be it via successful attack or painful accident. They're also the only Illnesses that effect {{Character|Mush}}, as they still inhabit fragile, human bodies. Injuries are largely statuses which affect {{HP|long}} and {{AP|long}}, but also give other nasty effects which severely limit what a character can do. While not always noted in the in-game description, injuries also reduce the character's Max. {{HP}}, an effect which increases in severity the larger the number of injuries gets. Injuries are remedied via '''Surgery''', which is performed with the ''Surgical Pod'' in [[Ship_Equipment#Medlab|Medlab]], or via '''DIY Surgery''' (the latter being more {{AP}} intensive). Outside of the Medlab, a {{Skill|Medic}} can perform surgery anywhere if they hold the {{Item|Medikit}}.&lt;br /&gt;
&lt;br /&gt;
== Diseases ==&lt;br /&gt;
These are '''physical''' illnesses, often affecting {{HP}} and {{AP}}.&lt;br /&gt;
&lt;br /&gt;
Diseases can be cured using the {{Item|Medikit}}, certain [[Inventory#Drugs|medicines]] the effects of which are randomised in each game, or rarely by the passing of time.&lt;br /&gt;
&lt;br /&gt;
AP loss from '''Consume''' actions occurs before you gain AP from a consumable.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; | Status&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Cause&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Details&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | In-game Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Acid Reflux'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming {{Item|Alien Steak}}&lt;br /&gt;
*Consuming spoiled food&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|&lt;br /&gt;
*Lose 2 {{AP}} by the '''Consume''' action (any consumable).&lt;br /&gt;
|''You are bringing food back up. It is unpleasant and irritating.''&lt;br /&gt;
*Gives the symptom ['''Vomiting'''].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Black Bite'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|&lt;br /&gt;
*Lose 2 {{AP}} by the '''Consume''' action (any consumable).&lt;br /&gt;
|''Fairly benign, but persistent, the Black Bite is a recent syndrome which nobody knows much about.''&lt;br /&gt;
*Every cycle, a 10% chance, loses 1 {{AP}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Cat Allergy'''&lt;br /&gt;
|&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Cold'''&lt;br /&gt;
|&lt;br /&gt;
*Expedition Illness event (add link)&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
*Being infected with a spore (appears 2-4 cycles after infection)&lt;br /&gt;
|&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''Don't go out without your Kleenex''&lt;br /&gt;
*Every cycle, a 20% chance, loses 1 {{AP}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Flu'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
*-2 Max {{Morale}}&lt;br /&gt;
*-2 Max {{HP}}&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
*40% chance to become {{Status|Dirty}}.&lt;br /&gt;
*10% chance to lose 1 {{HP}} per cycle.&lt;br /&gt;
|''Severe variant of pony flu ... Irritable, authoritarian, headaches, cold, aches, nothing is spared. Be careful not to leave it lying around, you never know''&lt;br /&gt;
*-2 Max {{Morale}}&lt;br /&gt;
*-2 Max {{HP}}&lt;br /&gt;
*Every cycle, a 20% chance, loses 1 {{AP}}.&lt;br /&gt;
*Every cycle, a 40% chance, makes you {{Status|Dirty}}.&lt;br /&gt;
*Every cycle, a 10% chance, -1 {{HP}}.&lt;br /&gt;
*Gives the symptom ['''Vomiting''']&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Food Poisoning'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming spoiled food&lt;br /&gt;
|&lt;br /&gt;
Can auto-cure after several cycles, supposedly 1-4 {{Note|For me it auto-cured after 2 cycles, but if it auto-cures im pretty sure it auto-cures the same as other diseases}}&lt;br /&gt;
|''You are really weak, you're vomiting, it's everywhere. What on earth were you thinking when you ate this? Well done...''&lt;br /&gt;
* -1 Max {{hp}}.&lt;br /&gt;
* Gives the symptom ['''Vomiting'''].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Fungic Infection'''&lt;br /&gt;
|&lt;br /&gt;
*Carrying {{status|spores}} as a human. {{Todo|confirm}}&lt;br /&gt;
|&lt;br /&gt;
*Causes constant dirtiness.&lt;br /&gt;
|''What is this disgusting thing... You should get it seen to quickly... It's itchy, it's festering, and it stinks.&amp;lt;br&amp;gt;Every cycle, makes you dirty.''&lt;br /&gt;
*-2 max {{HP}}&lt;br /&gt;
*-2 max {{morale}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Gastroenteritis'''&lt;br /&gt;
|&lt;br /&gt;
*Eating spoiled food&lt;br /&gt;
*Witnessing death&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
*Lose 1 {{MP}} per cycle.&lt;br /&gt;
*Max {{HP}} -1.&lt;br /&gt;
|''Do you need a diagram? A good whiff of the smell? Churning stomach?''&lt;br /&gt;
*Every time you '''Consume''', your character loses 1 {{ap}}.&lt;br /&gt;
*-1 Max {{hp}}. &lt;br /&gt;
*Every cycle, makes you {{Status|Dirty}}. &lt;br /&gt;
*Every cycle, loses 1 {{mp}}. &lt;br /&gt;
*Every cycle, a 16% chance, -1 {{hp}}. &lt;br /&gt;
*Gives the symptom ['''Vomiting'''].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Junkbumpkinitis'''&lt;br /&gt;
|&lt;br /&gt;
*Eating a [[inventory#Fruit|Jumpkin]]&lt;br /&gt;
|&lt;br /&gt;
*Puts a pumpkin on the character's head. [[:Image:junkbumpkinitis-screenshot.png|Example screenshot of affliction]]&lt;br /&gt;
*{{Confirm|How long does this last?}}&lt;br /&gt;
|''It's not as if it wasn't fresh...''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Migraine'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death &lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle. &amp;lt;br&amp;gt;&lt;br /&gt;
Can auto-cure after several cycles, supposedly 1-4. &lt;br /&gt;
|''A particularly tenacious heavy migraine is harassing the patient at the moment, but it will eventually go away...''&lt;br /&gt;
*Every cycle, a 20% to lose 1 {{ap}} &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Mush allergy'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Being infected with a spore (appears 2-4 cycles after infection)&lt;br /&gt;
|&lt;br /&gt;
{{Todo|Confirm: Sneeze - Randomly when you're in the same room as a mush? when you're infected with another spore?). French wiki says that it causes 2 damage to those infected with spores (per cycle? Max hp?)}}&lt;br /&gt;
|''Contact with Mush gives you horrible, painful blisters.''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Rejuvenation'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
|&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
*Increased chances of falling ill.&lt;br /&gt;
|''Your body is emitting a pulsing green light. This doesn't exactly encourage a good night's sleep...''&lt;br /&gt;
*Each cycle, a 20% chance, loses 1 {{AP}}.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
*Gives the symptom ['''Fitful sleep'''].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Rubella'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|&lt;br /&gt;
* Max {{morale}} -1&lt;br /&gt;
* Max {{hp}} -1&lt;br /&gt;
* 50 % chance to lose 1 {{mp}} per cycle.&lt;br /&gt;
|''Headaches, dry pustules, extremely tired. You should make it through.''&lt;br /&gt;
*Every cycle, a 50% chance, loses 1 {{MP}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Sepsis'''&lt;br /&gt;
|&lt;br /&gt;
*Receiving combat damage&lt;br /&gt;
*Failing DIY Surgery&lt;br /&gt;
|&lt;br /&gt;
*Lose 4 {{HP}} per cycle.&lt;br /&gt;
|''You have a serious infection. It's not going to be easy to recover from this. It's highly unlikely you'll make it...''&lt;br /&gt;
* Every cycle, -4{{hp}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Sinus Storm'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
*30% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''Your sinuses are on fire, frozen, then makes you want to tear your head off. It's bad and it won't go away...''&lt;br /&gt;
*Every cycle, a 30% chance, loses 1 {{AP}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Skin Inflammation'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|Breakouts prints a message in the room's log to the effect of '&amp;lt;name&amp;gt; is scratching their hideous rash, it's really grim...'&lt;br /&gt;
|''Wherever it came from, you've got it. It's incredibly itchy and really irritating.''&lt;br /&gt;
*Gives the symptom ['''Breakouts'''].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Slight Nausea'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming {{Item|SuperVitamin Bar}}&lt;br /&gt;
*Daedalus movement&lt;br /&gt;
|Slight Nausea prints a message in the room's log to the effect of '&amp;lt;name&amp;gt; is vomiting their meal. Not exactly appetizing...' &lt;br /&gt;
Nausea has a chance to make you {{Status|Dirty}} if you move from one room to the other. Finola's OCD will not prevent this from happening.&lt;br /&gt;
|''You feel a little bit shady... It will pass, but you're not hungry anymore and you shouldn't go anywhere near bluuuuuurppp...''&lt;br /&gt;
*Gives the symptom ['''Nausea'''].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Smallpox'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|&lt;br /&gt;
* Max {{morale}} -2&lt;br /&gt;
* Max {{hp}} -2&lt;br /&gt;
* 40 % chance to lose 2 {{ap}} per cycle.&lt;br /&gt;
* 50 % chance to lose 1 {{hp}} per cycle.&lt;br /&gt;
|''An illness irradicated from Sol but which is apparently thriving elsewhere. As enticing as it sounds, you should probably get help...''&lt;br /&gt;
* -2 Max {{morale}}.&lt;br /&gt;
* -2 Max {{hp}}.&lt;br /&gt;
* 40 % chance to lose 2 {{ap}} per cycle.&lt;br /&gt;
* 50 % chance to lose 1 {{hp}} per cycle.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Space Rabies'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|&lt;br /&gt;
*Lose 2 {{HP}} per cycle.&lt;br /&gt;
|''You've got rabies. You are prone to violent outbursts but it’s the disease that will end up killing you.''&lt;br /&gt;
*Gives the symptom ['''Biting'''].&lt;br /&gt;
*Gives the symptom ['''Psychotic episodes'''].&lt;br /&gt;
*Gives the symptom ['''Drooling'''].&lt;br /&gt;
*Gives the symptom ['''Foaming mouth'''].&lt;br /&gt;
*Every cycle, -2 {{HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Tapeworm'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming spoiled food&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Consuming {{Item|Alien Steak}}&lt;br /&gt;
|&lt;br /&gt;
*Lose 1 Satisfaction per cycle.&lt;br /&gt;
|''You are hungry. Really hungry. All the time... Let's eat for God's sake man!''&lt;br /&gt;
*Every cycle, -1 cycle(s) of fullness.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Vitamin Deficiency'''&lt;br /&gt;
|&lt;br /&gt;
*Cycle change (random chance) &lt;br /&gt;
*Starvation {{Todo|Confirm}}&lt;br /&gt;
|&lt;br /&gt;
*10% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''Deficiencies of vitamins, elements, oligo-elements and the list goes on. You have enough on your plate without this...''&lt;br /&gt;
*Every cycle, a 10% chance, loses 1 {{AP}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Disorders ==&lt;br /&gt;
These are '''Psychological''' illnesses, often affecting {{Morale}}.&lt;br /&gt;
&lt;br /&gt;
Disorders can be cured by {{Skill|Shrink}} treatment (more details on the skill page) and certain [[Inventory#Drugs|medicines]], the effects of which are randomised in each game.&lt;br /&gt;
&lt;br /&gt;
{{Todo|Add other causes as observed.}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; | Status&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Cause&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Details&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | In-game Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Agoraphobia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*Eating [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Random&lt;br /&gt;
|All actions cost +1 {{ap}}, all movements cost +1 {{mp}} when 3 or more other characters are present in the room with you.&lt;br /&gt;
Vertigo means a character is barred from piloting tasks.&lt;br /&gt;
|''You are terrified by crowds and open spaces, you also have uncontrolable vertigo... In space, that's never going to play out well.''&lt;br /&gt;
*Gives the symptom ['''Vertigo''']&lt;br /&gt;
*Gives the symptom ['''Fear of Crowds''']&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Ailurophobia'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Random&lt;br /&gt;
|All actions cost +2 {{ap}} with a cat present in the room.&lt;br /&gt;
Chance that a character would flee a room upon entering, losing many {{MP}}.&lt;br /&gt;
(&amp;quot;''The cat was in the room, you couldn't help yourself from fleeing...''&amp;quot;)&lt;br /&gt;
|''You have a terrible phobia of cats.. The sight of them alone puts you on the edge.''&lt;br /&gt;
*Gives the symptom ['''Fear of Cats'''].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Chronic Vertigo'''&lt;br /&gt;
|&lt;br /&gt;
*Starting the game as {{character|Eleesha}} &lt;br /&gt;
|Vertigo means a character is barred from Piloting tasks.&lt;br /&gt;
|''You have chronic vertigo which proves to be quite debilitating.'' &lt;br /&gt;
*Gives the symptom ['''Vertigo''']&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Crabism'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
|Adds a chance (~15% per cycle) to do one of the following, accompanied by a public log:&lt;br /&gt;
* Drop to the ground screaming (-1 {{AP}})&lt;br /&gt;
* Run around in circles (-2 {{MP}})&lt;br /&gt;
* Bang your head against the wall (-1 {{HP}})&lt;br /&gt;
|''From time to time you take to walking sideways or throwing yourself to the ground only to return to brief periods of normalcy.'' &lt;br /&gt;
*-4 Max {{Morale}} '''Morale'''.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Coprolalia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
|Occasionally replaces text with insults when writing in public. (Post-it notes and whispers are not affected.)&lt;br /&gt;
*Examples: ''&amp;quot;Hey, you bunch of honkers&amp;quot;, &amp;quot;Pathetic crappy admins&amp;quot;, &amp;quot;You're nothing but boils&amp;quot;'' &lt;br /&gt;
|''You launch huge streams of insults without warning. This tends to shock people the first time they see it.'' &lt;br /&gt;
*-4 Max {{Morale}} '''Morale'''.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Chronic Migraine'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
|{{Note|The milder form is a disease, while this is psychological.}}&lt;br /&gt;
|''A particularly tenacious heavy migraine hits you from time to time... and when it hits you it turns everything upside down... no luck'' &lt;br /&gt;
* -2 Max {{morale}} Morale.&lt;br /&gt;
* Every cycle, a 16% chance to lose 1 {{ap}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Depression'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*Chance at cycle change while &amp;quot;Demoralized&amp;quot;.&lt;br /&gt;
|{{Note|Not to be confused with the &amp;quot;Demoralized&amp;quot; warning when dropping below 5 {{Morale}}.}}&lt;br /&gt;
|''You suffer constantly. Life has become so long, too long, and every test makes you increasingly lose your taste for it.''&lt;br /&gt;
*-2 Max {{ap}}.&lt;br /&gt;
*-2 Max {{morale}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Paranoia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
|Occasionally replaces text with paranoid and desperate comments when writing in public. (Post-it notes and whispers are not affected.)&lt;br /&gt;
*Example: ''&amp;quot;[name] is a threat to us all...&amp;quot;''&lt;br /&gt;
|''You are in fear for your life and eventually make it known.''&lt;br /&gt;
*-3 Max {{morale}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Psychotic Episodes'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
|Occasionally replaces text with death threats and similar outbursts when writing in public. (Post-it notes and whispers are not affected.)&lt;br /&gt;
|''You can no longer control yourself and often descent into a black rage. You are strongly advised to stay away from all weaponry.''&lt;br /&gt;
*Gives the symptom ['''Psychotic episodes'''].&lt;br /&gt;
*Gives the symptom ['''Biting'''].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Spleen'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death&lt;br /&gt;
|&lt;br /&gt;
Can spontaneously disappear in time.&lt;br /&gt;
|''You are gripped by an extremely severe type of depression which leads to death very quickly.''&lt;br /&gt;
*every cycle, a 70% chance, -1{{morale}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Vertigo'''&lt;br /&gt;
|&lt;br /&gt;
*Being infected with a spore (appears 2-4 cycles after infection)&lt;br /&gt;
|Vertigo means a character is barred from piloting tasks.&lt;br /&gt;
Can spontaneously disappear in time.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Weapon Phobia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death. {{todo|Only by weapon?}}&lt;br /&gt;
|&lt;br /&gt;
|''You can no longer fire weapons, and the simple sight of them makes you uncomfortable...''&lt;br /&gt;
*Forbids the action: '''Fire'''.&lt;br /&gt;
*Forbids the action: '''Attack'''.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Injuries==&lt;br /&gt;
These are '''physical traumas''' which are typically contracted through combat, bringing various disadvantages.&lt;br /&gt;
&lt;br /&gt;
These are healed via '''Surgery''' which is performed with the ''Surgical Pod'' in [[Ship_Equipment#Medlab|Medlab]], or via '''DIY Surgery''' (the latter being more {{AP}} intensive). Outside of the Medlab, a {{Skill|Medic}} who is holding the {{Item|Medikit}} can perform surgery anywhere.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; | Status&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Cause&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Details&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | In-game Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''3rd degree burns over 50% of your body'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''3rd degree burns over 90% of your body'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*All your {{ap}} actions cost '''4''' more.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
*You will die if you become {{Status|Dirty}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Broken Finger'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|''One of the fingers on your good hand is broken.''&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Broken Leg'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
|&lt;br /&gt;
|&amp;quot;MP actions cost 1 more&lt;br /&gt;
*-5 maximum MP&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Broken Ribs'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|''Your ribs are broken, causing pain when your posture straightens.''&lt;br /&gt;
*Accuracy -20%.&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
*{{mp}} actions cost '''1''' more.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Bruised Shoulder'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack.&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
*Accuracy -'''10'''%&lt;br /&gt;
*-'''1''' max {{hp}}&lt;br /&gt;
|''Your shoulder has sustained major contusions. Fortunately this is reversible.''&lt;br /&gt;
*Accuracy -'''10'''%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Burnt Hand'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
*Attacking with a {{Item|Blaster}}&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
|&lt;br /&gt;
*Everything costs 1 {{ap}} more than usual, including non-AP actions which will now cost 1 {{ap}}.&lt;br /&gt;
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}&lt;br /&gt;
|''Your hand is burnt.'' &lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Burnt Arms'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
*Attacking with a {{Item|Blaster}}&lt;br /&gt;
|&lt;br /&gt;
*Everything costs 2 {{ap}} more than usual, including non-AP actions which will now cost 2 {{ap}}.&lt;br /&gt;
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}&lt;br /&gt;
*Accuracy -20%.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
|''Your arms are badly burnt. Picking up the slightest thing is excruciating.''&lt;br /&gt;
*All your {{ap}} actions cost '''2''' more.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
*Accuracy -20%.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Burst Nose'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with bare hands&lt;br /&gt;
|&lt;br /&gt;
|''Your nose is no longer there, at all, you're a bit scary too...''&lt;br /&gt;
*- '''2''' Max {{Morale}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Busted Arm Joint'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
|&lt;br /&gt;
|''Your pendulous arm looks funny but is all the same a pretty serious handicap.''&lt;br /&gt;
*All your {{AP}} actions cost 2 more.&lt;br /&gt;
*Accuracy -40%.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Busted Shoulder'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack.&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
*Being attacked.&lt;br /&gt;
|&lt;br /&gt;
|''Your shoulder has sustained major irreversible contusions, your arm is considered dead.''&lt;br /&gt;
*Accuracy -'''40'''%.&lt;br /&gt;
*All your actions cost 2 {{AP}} more. (Includes picking up and dropping items.)&lt;br /&gt;
*Stops the carrying of heavy objects&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Critical Haemorrage'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|Room log: ''Despite a good dodge, Janice has lost a little blood''&lt;br /&gt;
|''You have a haemmorage in an artery which requires major surgery. Good luck.'' &lt;br /&gt;
*Every cycle, -2 {{HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Damaged Ears'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
|Player cannot use public channels. Private channels still seem to work, if they were present before being injured.&lt;br /&gt;
|''Your ears are no longer of any use. Although you never seem to listen to what you're told anyway...''&lt;br /&gt;
*Makes you deaf&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Destroyed ears'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
|Player cannot use public channels. Private channels still seem to work, if they were present before being injured.&lt;br /&gt;
|''Your ears have disappeared. Maybe if you look real hard...&amp;lt;br&amp;gt;Makes you deaf.''&lt;br /&gt;
* -'''1''' Max {{Morale}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Disfunctional Liver'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
|All your actions cost 1 {{AP}} more. (Includes picking up and dropping items.) Consume takes no {{AP}} and the -2 {{AP}} loss from consuming occurs before allocation of the food's effects. Also gives the symptoms Vomiting and Drooling.&lt;br /&gt;
|''You can live without a liver, but for how long, and in what conditions?''&lt;br /&gt;
*  Every time you Consume, your character loses 2 {{AP}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Haemorrhage'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack&lt;br /&gt;
|Room Log: ''['''Victim'''] turns towards ['''attacker'''] who is threatening them with their blade. Too sharp, too quick, too accurate, in short, too much... ['''attacker'''], despite making a superhuman effort seems to have been gripped with a sickness...''&lt;br /&gt;
&lt;br /&gt;
{{Confirm|Injury received by attacker rather than attacked?}}&lt;br /&gt;
*Room Log: You have been hurt: Haemorrage. This will incur penalties. &lt;br /&gt;
|''You have a haemmorage - you need surgery.''&lt;br /&gt;
*Every cycle, -1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Implanted bullet'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
*Everything costs 1 {{ap}} more than usual, including non-AP actions which will now cost 1 {{ap}}.&lt;br /&gt;
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}&lt;br /&gt;
|{{todo}}&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Inner Ear Damaged'''&lt;br /&gt;
|&lt;br /&gt;
*Being attacked&lt;br /&gt;
|&lt;br /&gt;
*Gives the symptom Vertigo&lt;br /&gt;
|&lt;br /&gt;
*AP and MP Actions cost 1 more. -15% Accuracy.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Mashed Foot'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
|&lt;br /&gt;
|''That's not even really a foot anymore.''&lt;br /&gt;
*Movement actions cost 1 more. &lt;br /&gt;
*Max moves -3.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Open-Air Brain'''&lt;br /&gt;
|&lt;br /&gt;
|{{Bug|Despite the description, you don't die if you are {{Status|Dirty}}.}}&lt;br /&gt;
|''Part of your skull is missing. It wouldn't be an exaggeration to say that this can be a problem in several situations.''&lt;br /&gt;
*-2 max {{morale}}&lt;br /&gt;
*You will die if you become {{Status|Dirty}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Punctured Lung'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
|&lt;br /&gt;
*Most actions require +2 {{AP}}, including picking up and dropping items.&lt;br /&gt;
*Player becomes '''Mute'''. {{Note|Can still use ''General Announcement''. Can still read previously existing private channels he's in. Can still talk in Mush channel.}}&lt;br /&gt;
*-2 {{HP}} per cycle. &lt;br /&gt;
|&amp;quot;Shortness of breath, blood in your lungs, no medical assistance, but you won't have to live with it for long.&lt;br /&gt;
*All your {{ap}} actions cost '''2''' more.&lt;br /&gt;
*Makes you mute&lt;br /&gt;
*Every cycle, '''-2''' {{HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Smashed Arms'''&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}.&lt;br /&gt;
|&lt;br /&gt;
|''Your arms are completely useless''&lt;br /&gt;
*All your {{ap}} actions cost '''3''' more.&lt;br /&gt;
*Accuracy -'''40'''%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Smashed Legs'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
{{Note|Although you don't have any {{MP}} available, you cannot convert your {{AP}} to movement either, meaning you are stuck in the room until healed.}}&lt;br /&gt;
|''You no longer have the use of your legs.  It's not ideal, as they're pretty handy. No more a actions.''&lt;br /&gt;
*-12 Max {{MP}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Torn Tongue'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack.&lt;br /&gt;
|&lt;br /&gt;
*Player becomes '''Mute'''. {{Note|Can still use ''General Announcement''. Can still read previously existing private channels he's in. Can still talk in Mush channel.}}&lt;br /&gt;
Room Log:''Roland missed their target by a good distance and the clash against a nearby wall made them bite their tongue...''&lt;br /&gt;
|''Your tongue is reduced to a flaccid lifeless mass.''&lt;br /&gt;
*Makes you mute.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Symptoms ==&lt;br /&gt;
{{Caution|'''Notice:''' This section is heavily incomplete and needs vast expansion. Please note that ''In-Game Effects'' is for details of room logs from the symptoms and in-game fluff.}}&lt;br /&gt;
The following is a list of '''symptoms''' which are connected to certain illnesses.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Symptom&lt;br /&gt;
!Cause&lt;br /&gt;
!Details/In-game Effects&lt;br /&gt;
|-&lt;br /&gt;
|'''Breakouts'''&lt;br /&gt;
|'''Skin Inflammation'''&lt;br /&gt;
|Breakouts is noted in the room log, but appears to have no other effect&lt;br /&gt;
* '''Room Log''': [[Image:Disease.png|class=margin-small|Icon]] ''['''victim''']  is scratching their hideous rash, it's really grim...''&lt;br /&gt;
|-&lt;br /&gt;
|'''Biting'''&lt;br /&gt;
|'''Space Rabies'''&lt;br /&gt;
|No observed effects as of yet.&lt;br /&gt;
|-&lt;br /&gt;
|'''Drooling'''&lt;br /&gt;
|'''Space Rabies'''&lt;br /&gt;
|Drooling is noted in the room log, but appears to have no other effect&lt;br /&gt;
* '''Room Log''': [[Image:Drugs.png|class=margin-small|Icon]] ''['''victim''']  is drooling incessantly, this is beginning to seem suspicious...''&lt;br /&gt;
|-&lt;br /&gt;
|'''Fear of Crowds'''&lt;br /&gt;
|'''Agoraphobia'''&lt;br /&gt;
|All actions in an room with 3 or more people cost 1 more {{AP}} and leaving the room costs 1 more {{MP}}. {{Note|Things that use special {{AP}} are not excluded from the additional {{ap}} cost, as is the case with wounds that make actions cost additional {{AP}}}}.&lt;br /&gt;
|-&lt;br /&gt;
|'''Foaming mouth'''&lt;br /&gt;
|'''Space Rabies'''&lt;br /&gt;
|Foaming mouth is noted in the room log, but appears to have no other effect&lt;br /&gt;
* '''Room Log''': [[Image:Drugs.png|class=margin-small|Icon]] ''['''victim''']  has a little bit of foam escaping from the corner of their mouth... It's pretty disgusting..''&lt;br /&gt;
|-&lt;br /&gt;
|'''Vertigo'''&lt;br /&gt;
|'''Chronic Vertigo''' and '''Agoraphobia'''&lt;br /&gt;
|You can't fly with the Pasiphae or an Patrol ship, you can still go on expeditions if you're not piloting.&lt;br /&gt;
|-&lt;br /&gt;
|'''Vomiting'''&lt;br /&gt;
|'''Gastroenteritis''', '''Flu''', '''Acid Reflux''' and '''Food Poisoning'''&lt;br /&gt;
|Vomiting is noted in a room's log once you move into the room, and makes the player {{Status|Dirty}}.&lt;br /&gt;
* '''Room Log''': [[Image:Disease.png|class=margin-small|Icon]] ''['''victim'''] is vomiting their meal. Not exactly appetizing...''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>RedTiger</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Illnesses</id>
		<title>Illnesses</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Illnesses"/>
				<updated>2014-06-10T21:43:30Z</updated>
		
		<summary type="html">&lt;p&gt;RedTiger: /* Disorders */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
The crew of the [[Daedalus]], being (mostly) human, is susceptible to a myriad of '''Illnesses''', a type of negative [[status]] which closely interfaces with the game's [[Health]] system. Illnesses are divided into three types; physiological [[Image:Disease.png|class=icon-margin|Icon]] '''Diseases''', psychological [[Image:Psy disease.png|class=icon-margin|Icon]] '''Disorders''' and physical [[Image:Hurt.png|class=icon-margin|Icon]] '''Injuries'''. The {{Character|Mush}} are immune to all but injuries.&lt;br /&gt;
&lt;br /&gt;
The distinction between the three types of Illness is as follows;&lt;br /&gt;
&lt;br /&gt;
*[[Image:Disease.png|class=icon-margin|Icon]] '''Diseases''' are caused by germs, viruses, parasites and the like, generally resulting from unsanitary conditions. Visiting ''Swamp'', ''Forest'' or ''Insect'' zones during an [[expedition]], eating hazardous foodstuffs like {{Item|Alien Steaks}} and [[Inventory#Fruit|alien fruit]], [[Actions#Doing_it|doing the thing]] with a diseased partner, and the misfortune of randomly getting sick are ways to attain a ''disease''. Diseases typically come with an array of [[#Symptoms|symptoms]] such as ''Vomiting'' and affect {{HP|long}} and {{AP|long}}. Diseases can be cured using the {{Item|Medikit}}, certain [[Inventory#Drugs|medicines]] the effects of which are randomised in each game or, rarely, by the passing of time.&lt;br /&gt;
&lt;br /&gt;
*[[Image:Psy disease.png|class=icon-margin|Icon]] '''Disorders''' are largely caused by the stresses of the mission, i.e. Panic Attacks or seeing people die in front of you, and mainly effect {{Morale|long}} , while situationally featuring various disturbing symptoms. These are cured by lying down in a room containing a {{Skill|Shrink}} for several cycles, or by specific randomized [[Inventory#Drugs|medicines]] and [[Inventory#Fruit|alien fruit]].&lt;br /&gt;
&lt;br /&gt;
*[[Image:Hurt.png|class=icon-margin|Icon]] '''Injuries''' are caused almost entirely by character combat, be it via successful attack or painful accident. They're also the only Illnesses that effect {{Character|Mush}}, as they still inhabit fragile, human bodies. Injuries are largely statuses which affect {{HP|long}} and {{AP|long}}, but also give other nasty effects which severely limit what a character can do. While not always noted in the in-game description, injuries also reduce the character's Max. {{HP}}, an effect which increases in severity the larger the number of injuries gets. Injuries are remedied via '''Surgery''', which is performed with the ''Surgical Pod'' in [[Ship_Equipment#Medlab|Medlab]], or via '''DIY Surgery''' (the latter being more {{AP}} intensive). Outside of the Medlab, a {{Skill|Medic}} can perform surgery anywhere if they hold the {{Item|Medikit}}.&lt;br /&gt;
&lt;br /&gt;
== Diseases ==&lt;br /&gt;
These are '''physical''' illnesses, often affecting {{HP}} and {{AP}}.&lt;br /&gt;
&lt;br /&gt;
Diseases can be cured using the {{Item|Medikit}}, certain [[Inventory#Drugs|medicines]] the effects of which are randomised in each game, or rarely by the passing of time.&lt;br /&gt;
&lt;br /&gt;
AP loss from '''Consume''' actions occurs before you gain AP from a consumable.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; | Status&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Cause&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Details&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | In-game Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Acid Reflux'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming {{Item|Alien Steak}}&lt;br /&gt;
*Consuming spoiled food&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|&lt;br /&gt;
*Lose 2 {{AP}} by the '''Consume''' action (any consumable).&lt;br /&gt;
|''You are bringing food back up. It is unpleasant and irritating.''&lt;br /&gt;
*Gives the symptom ['''Vomiting'''].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Black Bite'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|&lt;br /&gt;
*Lose 2 {{AP}} by the '''Consume''' action (any consumable).&lt;br /&gt;
|''Fairly benign, but persistent, the Black Bite is a recent syndrome which nobody knows much about.''&lt;br /&gt;
*Every cycle, a 10% chance, loses 1 {{AP}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Cat Allergy'''&lt;br /&gt;
|&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Cold'''&lt;br /&gt;
|&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
*Being infected with a spore (appears 2-4 cycles after infection)&lt;br /&gt;
|&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''Don't go out without your Kleenex''&lt;br /&gt;
*Every cycle, a 20% chance, loses 1 {{AP}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Flu'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
*-2 Max {{Morale}}&lt;br /&gt;
*-2 Max {{HP}}&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
*40% chance to become {{Status|Dirty}}.&lt;br /&gt;
*10% chance to lose 1 {{HP}} per cycle.&lt;br /&gt;
|''Severe variant of pony flu ... Irritable, authoritarian, headaches, cold, aches, nothing is spared. Be careful not to leave it lying around, you never know''&lt;br /&gt;
*-2 Max {{Morale}}&lt;br /&gt;
*-2 Max {{HP}}&lt;br /&gt;
*Every cycle, a 20% chance, loses 1 {{AP}}.&lt;br /&gt;
*Every cycle, a 40% chance, makes you {{Status|Dirty}}.&lt;br /&gt;
*Every cycle, a 10% chance, -1 {{HP}}.&lt;br /&gt;
*Gives the symptom ['''Vomiting''']&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Food Poisoning'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming spoiled food&lt;br /&gt;
|&lt;br /&gt;
Can auto-cure after several cycles, supposedly 1-4 {{Note|For me it auto-cured after 2 cycles, but if it auto-cures im pretty sure it auto-cures the same as other diseases}}&lt;br /&gt;
|''You are really weak, you're vomiting, it's everywhere. What on earth were you thinking when you ate this? Well done...''&lt;br /&gt;
* -1 Max {{hp}}.&lt;br /&gt;
* Gives the symptom ['''Vomiting'''].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Fungic Infection'''&lt;br /&gt;
|&lt;br /&gt;
*Carrying {{status|spores}} as a human. {{Todo|confirm}}&lt;br /&gt;
|&lt;br /&gt;
*Causes constant dirtiness.&lt;br /&gt;
|''What is this disgusting thing... You should get it seen to quickly... It's itchy, it's festering, and it stinks.&amp;lt;br&amp;gt;Every cycle, makes you dirty.''&lt;br /&gt;
*-2 max {{HP}}&lt;br /&gt;
*-2 max {{morale}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Gastroenteritis'''&lt;br /&gt;
|&lt;br /&gt;
*Eating spoiled food&lt;br /&gt;
*Witnessing death&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
*Lose 1 {{MP}} per cycle.&lt;br /&gt;
*Max {{HP}} -1.&lt;br /&gt;
|''Do you need a diagram? A good whiff of the smell? Churning stomach?''&lt;br /&gt;
*Every time you '''Consume''', your character loses 1 {{ap}}.&lt;br /&gt;
*-1 Max {{hp}}. &lt;br /&gt;
*Every cycle, makes you {{Status|Dirty}}. &lt;br /&gt;
*Every cycle, loses 1 {{mp}}. &lt;br /&gt;
*Every cycle, a 16% chance, -1 {{hp}}. &lt;br /&gt;
*Gives the symptom ['''Vomiting'''].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Junkbumpkinitis'''&lt;br /&gt;
|&lt;br /&gt;
*Eating a [[inventory#Fruit|Jumpkin]]&lt;br /&gt;
|&lt;br /&gt;
*Puts a pumpkin on the character's head. [[:Image:junkbumpkinitis-screenshot.png|Example screenshot of affliction]]&lt;br /&gt;
*{{Confirm|How long does this last?}}&lt;br /&gt;
|''It's not as if it wasn't fresh...''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Migraine'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death &lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle. &amp;lt;br&amp;gt;&lt;br /&gt;
Can auto-cure after several cycles, supposedly 1-4. &lt;br /&gt;
|''A particularly tenacious heavy migraine is harassing the patient at the moment, but it will eventually go away...''&lt;br /&gt;
*Every cycle, a 20% to lose 1 {{ap}} &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Mush allergy'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Being infected with a spore (appears 2-4 cycles after infection)&lt;br /&gt;
|&lt;br /&gt;
{{Todo|Confirm: Sneeze - Randomly when you're in the same room as a mush? when you're infected with another spore?). French wiki says that it causes 2 damage to those infected with spores (per cycle? Max hp?)}}&lt;br /&gt;
|''Contact with Mush gives you horrible, painful blisters.''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Rejuvenation'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
|&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
*Increased chances of falling ill.&lt;br /&gt;
|''Your body is emitting a pulsing green light. This doesn't exactly encourage a good night's sleep...''&lt;br /&gt;
*Each cycle, a 20% chance, loses 1 {{AP}}.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
*Gives the symptom ['''Fitful sleep'''].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Rubella'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|&lt;br /&gt;
* Max {{morale}} -1&lt;br /&gt;
* Max {{hp}} -1&lt;br /&gt;
* 50 % chance to lose 1 {{mp}} per cycle.&lt;br /&gt;
|''Headaches, dry pustules, extremely tired. You should make it through.''&lt;br /&gt;
*Every cycle, a 50% chance, loses 1 {{MP}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Sepsis'''&lt;br /&gt;
|&lt;br /&gt;
*Receiving combat damage&lt;br /&gt;
*Failing DIY Surgery&lt;br /&gt;
|&lt;br /&gt;
*Lose 4 {{HP}} per cycle.&lt;br /&gt;
|''You have a serious infection. It's not going to be easy to recover from this. It's highly unlikely you'll make it...''&lt;br /&gt;
* Every cycle, -4{{hp}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Sinus Storm'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
|&lt;br /&gt;
*30% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''Your sinuses are on fire, frozen, then makes you want to tear your head off. It's bad and it won't go away...''&lt;br /&gt;
*Every cycle, a 30% chance, loses 1 {{AP}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Skin Inflammation'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|Breakouts prints a message in the room's log to the effect of '&amp;lt;name&amp;gt; is scratching their hideous rash, it's really grim...'&lt;br /&gt;
|''Wherever it came from, you've got it. It's incredibly itchy and really irritating.''&lt;br /&gt;
*Gives the symptom ['''Breakouts'''].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Slight Nausea'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming {{Item|SuperVitamin Bar}}&lt;br /&gt;
*Daedalus movement&lt;br /&gt;
|Slight Nausea prints a message in the room's log to the effect of '&amp;lt;name&amp;gt; is vomiting their meal. Not exactly appetizing...' &lt;br /&gt;
Nausea has a chance to make you {{Status|Dirty}} if you move from one room to the other. Finola's OCD will not prevent this from happening.&lt;br /&gt;
|''You feel a little bit shady... It will pass, but you're not hungry anymore and you shouldn't go anywhere near bluuuuuurppp...''&lt;br /&gt;
*Gives the symptom ['''Nausea'''].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Smallpox'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|&lt;br /&gt;
* Max {{morale}} -2&lt;br /&gt;
* Max {{hp}} -2&lt;br /&gt;
* 40 % chance to lose 2 {{ap}} per cycle.&lt;br /&gt;
* 50 % chance to lose 1 {{hp}} per cycle.&lt;br /&gt;
|''An illness irradicated from Sol but which is apparently thriving elsewhere. As enticing as it sounds, you should probably get help...''&lt;br /&gt;
* -2 Max {{morale}}.&lt;br /&gt;
* -2 Max {{hp}}.&lt;br /&gt;
* 40 % chance to lose 2 {{ap}} per cycle.&lt;br /&gt;
* 50 % chance to lose 1 {{hp}} per cycle.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Space Rabies'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|&lt;br /&gt;
*Lose 2 {{HP}} per cycle.&lt;br /&gt;
|''You've got rabies. You are prone to violent outbursts but it’s the disease that will end up killing you.''&lt;br /&gt;
*Gives the symptom ['''Biting'''].&lt;br /&gt;
*Gives the symptom ['''Psychotic episodes'''].&lt;br /&gt;
*Gives the symptom ['''Drooling'''].&lt;br /&gt;
*Gives the symptom ['''Foaming mouth'''].&lt;br /&gt;
*Every cycle, -2 {{HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Tapeworm'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming spoiled food&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Consuming {{Item|Alien Steak}}&lt;br /&gt;
|&lt;br /&gt;
*Lose 1 Satisfaction per cycle.&lt;br /&gt;
|''You are hungry. Really hungry. All the time... Let's eat for God's sake man!''&lt;br /&gt;
*Every cycle, -1 cycle(s) of fullness.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Vitamin Deficiency'''&lt;br /&gt;
|&lt;br /&gt;
*Cycle change (random chance) &lt;br /&gt;
*Starvation {{Todo|Confirm}}&lt;br /&gt;
|&lt;br /&gt;
*10% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''Deficiencies of vitamins, elements, oligo-elements and the list goes on. You have enough on your plate without this...''&lt;br /&gt;
*Every cycle, a 10% chance, loses 1 {{AP}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Disorders ==&lt;br /&gt;
These are '''Psychological''' illnesses, often affecting {{Morale}}.&lt;br /&gt;
&lt;br /&gt;
Disorders can be cured by {{Skill|Shrink}} treatment (more details on the skill page) and certain [[Inventory#Drugs|medicines]], the effects of which are randomised in each game.&lt;br /&gt;
&lt;br /&gt;
{{Todo|Add other causes as observed.}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; | Status&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Cause&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Details&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | In-game Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Agoraphobia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*Eating [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Random&lt;br /&gt;
|All actions cost +1 {{ap}}, all movements cost +1 {{mp}} when 3 or more other characters are present in the room with you.&lt;br /&gt;
A character is barred from piloting tasks.&lt;br /&gt;
|''You are terrified by crowds and open spaces, you also have uncontrolable vertigo... In space, that's never going to play out well.''&lt;br /&gt;
*Gives the symptom ['''Vertigo''']&lt;br /&gt;
*Gives the symptom ['''Fear of Crowds''']&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Ailurophobia'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Random&lt;br /&gt;
|All actions cost +2 {{ap}} with a cat present in the room.&lt;br /&gt;
Chance that a character would flee a room upon entering, losing many {{MP}}.&lt;br /&gt;
(&amp;quot;''The cat was in the room, you couldn't help yourself from fleeing...''&amp;quot;)&lt;br /&gt;
|''You have a terrible phobia of cats.. The sight of them alone puts you on the edge.''&lt;br /&gt;
*Gives the symptom ['''Fear of Cats'''].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Chronic Vertigo'''&lt;br /&gt;
|&lt;br /&gt;
*Starting the game as {{character|Eleesha}} &lt;br /&gt;
|Vertigo means that a character is barred from Piloting tasks, but can join expeditions.&lt;br /&gt;
|''You have chronic vertigo which proves to be quite debilitating.'' &lt;br /&gt;
*Gives the symptom ['''Vertigo''']&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Crabism'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
|Adds a chance (~15% per cycle) to do one of the following, accompanied by a public log:&lt;br /&gt;
* Drop to the ground screaming (-1 {{AP}})&lt;br /&gt;
* Run around in circles (-2 {{MP}})&lt;br /&gt;
* Bang your head against the wall (-1 {{HP}})&lt;br /&gt;
|''From time to time you take to walking sideways or throwing yourself to the ground only to return to brief periods of normalcy.'' &lt;br /&gt;
*-4 Max {{Morale}} '''Morale'''.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Coprolalia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
|Occasionally replaces text with insults when writing in public. (Post-it notes and whispers are not affected.)&lt;br /&gt;
*Examples: ''&amp;quot;Hey, you bunch of honkers&amp;quot;, &amp;quot;Pathetic crappy admins&amp;quot;, &amp;quot;You're nothing but boils&amp;quot;'' &lt;br /&gt;
|''You launch huge streams of insults without warning. This tends to shock people the first time they see it.'' &lt;br /&gt;
*-4 Max {{Morale}} '''Morale'''.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Chronic Migraine'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
|{{Note|The milder form is a disease, while this is psychological.}}&lt;br /&gt;
|''A particularly tenacious heavy migraine hits you from time to time... and when it hits you it turns everything upside down... no luck'' &lt;br /&gt;
* -2 Max {{morale}} Morale.&lt;br /&gt;
* Every cycle, a 16% chance to lose 1 {{ap}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Depression'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*Chance at cycle change while &amp;quot;Demoralized&amp;quot;.&lt;br /&gt;
|{{Note|Not to be confused with the &amp;quot;Demoralized&amp;quot; warning when dropping below 5 {{Morale}}.}}&lt;br /&gt;
|''You suffer constantly. Life has become so long, too long, and every test makes you increasingly lose your taste for it.''&lt;br /&gt;
*-2 Max {{ap}}.&lt;br /&gt;
*-2 Max {{morale}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Paranoia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
|Occasionally replaces text with paranoid and desperate comments when writing in public. (Post-it notes and whispers are not affected.)&lt;br /&gt;
*Example: ''&amp;quot;[name] is a threat to us all...&amp;quot;''&lt;br /&gt;
|''You are in fear for your life and eventually make it known.''&lt;br /&gt;
*-3 Max {{morale}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Psychotic Episodes'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
|Occasionally replaces text with death threats and similar outbursts when writing in public. (Post-it notes and whispers are not affected.)&lt;br /&gt;
|''You can no longer control yourself and often descent into a black rage. You are strongly advised to stay away from all weaponry.''&lt;br /&gt;
*Gives the symptom ['''Psychotic episodes'''].&lt;br /&gt;
*Gives the symptom ['''Biting'''].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Spleen'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death&lt;br /&gt;
|&lt;br /&gt;
Can spontaneously disappear in time.&lt;br /&gt;
|''You are gripped by an extremely severe type of depression which leads to death very quickly.''&lt;br /&gt;
*every cycle, a 70% chance, -1{{morale}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Vertigo'''&lt;br /&gt;
|&lt;br /&gt;
*Being infected with a spore (appears 2-4 cycles after infection)&lt;br /&gt;
|Character is barred from piloting tasks.&lt;br /&gt;
Can spontaneously disappear in time.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Weapon Phobia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death. {{todo|Only by weapon?}}&lt;br /&gt;
|&lt;br /&gt;
|''You can no longer fire weapons, and the simple sight of them makes you uncomfortable...''&lt;br /&gt;
*Forbids the action: '''Fire'''.&lt;br /&gt;
*Forbids the action: '''Attack'''.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Injuries==&lt;br /&gt;
These are '''physical traumas''' which are typically contracted through combat, bringing various disadvantages.&lt;br /&gt;
&lt;br /&gt;
These are healed via '''Surgery''' which is performed with the ''Surgical Pod'' in [[Ship_Equipment#Medlab|Medlab]], or via '''DIY Surgery''' (the latter being more {{AP}} intensive). Outside of the Medlab, a {{Skill|Medic}} who is holding the {{Item|Medikit}} can perform surgery anywhere.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; | Status&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Cause&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Details&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | In-game Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''3rd degree burns over 50% of your body'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''3rd degree burns over 90% of your body'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*All your {{ap}} actions cost '''4''' more.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
*You will die if you become {{Status|Dirty}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Broken Finger'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|''One of the fingers on your good hand is broken.''&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Broken Leg'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
|&lt;br /&gt;
|&amp;quot;MP actions cost 1 more&lt;br /&gt;
*-5 maximum MP&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Broken Ribs'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|''Your ribs are broken, causing pain when your posture straightens.''&lt;br /&gt;
*Accuracy -20%.&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
*{{mp}} actions cost '''1''' more.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Bruised Shoulder'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack.&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
*Accuracy -'''10'''%&lt;br /&gt;
*-'''1''' max {{hp}}&lt;br /&gt;
|''Your shoulder has sustained major contusions. Fortunately this is reversible.''&lt;br /&gt;
*Accuracy -'''10'''%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Burnt Hand'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
*Attacking with a {{Item|Blaster}}&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
|&lt;br /&gt;
*Everything costs 1 {{ap}} more than usual, including non-AP actions which will now cost 1 {{ap}}.&lt;br /&gt;
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}&lt;br /&gt;
|''Your hand is burnt.'' &lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Burnt Arms'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
|&lt;br /&gt;
*Everything costs 2 {{ap}} more than usual, including non-AP actions which will now cost 2 {{ap}}.&lt;br /&gt;
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}&lt;br /&gt;
*Accuracy -20%.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
|''Your arms are badly burnt. Picking up the slightest thing is excruciating.''&lt;br /&gt;
*All your {{ap}} actions cost '''2''' more.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
*Accuracy -20%.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Burst Nose'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with bare hands&lt;br /&gt;
|&lt;br /&gt;
|''Your nose is no longer there, at all, you're a bit scary too...''&lt;br /&gt;
*- '''2''' Max {{Morale}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Busted Arm Joint'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
|&lt;br /&gt;
|''Your pendulous arm looks funny but is all the same a pretty serious handicap.''&lt;br /&gt;
*All your {{AP}} actions cost 2 more.&lt;br /&gt;
*Accuracy -40%.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Busted Shoulder'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack.&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
*Being attacked.&lt;br /&gt;
|&lt;br /&gt;
|''Your shoulder has sustained major irreversible contusions, your arm is considered dead.''&lt;br /&gt;
*Accuracy -'''40'''%.&lt;br /&gt;
*All your actions cost 2 {{AP}} more. (Includes picking up and dropping items.)&lt;br /&gt;
*Stops the carrying of heavy objects&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Critical Haemorrage'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|Room log: ''Despite a good dodge, Janice has lost a little blood''&lt;br /&gt;
|''You have a haemmorage in an artery which requires major surgery. Good luck.'' &lt;br /&gt;
*Every cycle, -2 {{HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Damaged Ears'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
|Player cannot use public channels. Private channels still seem to work, if they were present before being injured.&lt;br /&gt;
|''Your ears are no longer of any use. Although you never seem to listen to what you're told anyway...''&lt;br /&gt;
*Makes you deaf&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Destroyed ears'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
|Player cannot use public channels. Private channels still seem to work, if they were present before being injured.&lt;br /&gt;
|''Your ears have disappeared. Maybe if you look real hard...&amp;lt;br&amp;gt;Makes you deaf.''&lt;br /&gt;
* -'''1''' Max {{Morale}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Disfunctional Liver'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
|All your actions cost 1 {{AP}} more. (Includes picking up and dropping items.) Consume takes no {{AP}} and the -2 {{AP}} loss from consuming occurs before allocation of the food's effects. Also gives the symptoms Vomiting and Drooling.&lt;br /&gt;
|''You can live without a liver, but for how long, and in what conditions?''&lt;br /&gt;
*  Every time you Consume, your character loses 2 {{AP}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Haemorrhage'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack&lt;br /&gt;
|Room Log: ''['''Victim'''] turns towards ['''attacker'''] who is threatening them with their blade. Too sharp, too quick, too accurate, in short, too much... ['''attacker'''], despite making a superhuman effort seems to have been gripped with a sickness...''&lt;br /&gt;
&lt;br /&gt;
{{Confirm|Injury received by attacker rather than attacked?}}&lt;br /&gt;
*Room Log: You have been hurt: Haemorrage. This will incur penalties. &lt;br /&gt;
|''You have a haemmorage - you need surgery.''&lt;br /&gt;
*Every cycle, -1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Implanted bullet'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
*Everything costs 1 {{ap}} more than usual, including non-AP actions which will now cost 1 {{ap}}.&lt;br /&gt;
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}&lt;br /&gt;
|{{todo}}&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Inner Ear Damaged'''&lt;br /&gt;
|&lt;br /&gt;
*Being attacked&lt;br /&gt;
|&lt;br /&gt;
*Gives the symptom Vertigo&lt;br /&gt;
|&lt;br /&gt;
*AP and MP Actions cost 1 more. -15% Accuracy.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Mashed Foot'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
|&lt;br /&gt;
|''That's not even really a foot anymore.''&lt;br /&gt;
*Movement actions cost 1 more. &lt;br /&gt;
*Max moves -3.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Open-Air Brain'''&lt;br /&gt;
|&lt;br /&gt;
|{{Bug|Despite the description, you don't die if you are {{Status|Dirty}}.}}&lt;br /&gt;
|''Part of your skull is missing. It wouldn't be an exaggeration to say that this can be a problem in several situations.''&lt;br /&gt;
*-2 max {{morale}}&lt;br /&gt;
*You will die if you become {{Status|Dirty}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Punctured Lung'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
|&lt;br /&gt;
*Most actions require +2 {{AP}}, including picking up and dropping items.&lt;br /&gt;
*Player becomes '''Mute'''. {{Note|Can still use ''General Announcement''. Can still read previously existing private channels he's in. Can still talk in Mush channel.}}&lt;br /&gt;
*-2 {{HP}} per cycle. &lt;br /&gt;
|&amp;quot;Shortness of breath, blood in your lungs, no medical assistance, but you won't have to live with it for long.&lt;br /&gt;
*All your {{ap}} actions cost '''2''' more.&lt;br /&gt;
*Makes you mute&lt;br /&gt;
*Every cycle, '''-2''' {{HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Smashed Arms'''&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}.&lt;br /&gt;
|&lt;br /&gt;
|''Your arms are completely useless''&lt;br /&gt;
*All your {{ap}} actions cost '''3''' more.&lt;br /&gt;
*Accuracy -'''40'''%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Smashed Legs'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
{{Note|Although you don't have any {{MP}} available, you cannot convert your {{AP}} to movement either, meaning you are stuck in the room until healed.}}&lt;br /&gt;
|''You no longer have the use of your legs.  It's not ideal, as they're pretty handy. No more a actions.''&lt;br /&gt;
*-12 Max {{MP}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Torn Tongue'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack.&lt;br /&gt;
|&lt;br /&gt;
*Player becomes '''Mute'''. {{Note|Can still use ''General Announcement''. Can still read previously existing private channels he's in. Can still talk in Mush channel.}}&lt;br /&gt;
Room Log:''Roland missed their target by a good distance and the clash against a nearby wall made them bite their tongue...''&lt;br /&gt;
|''Your tongue is reduced to a flaccid lifeless mass.''&lt;br /&gt;
*Makes you mute.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Symptoms ==&lt;br /&gt;
{{Caution|'''Notice:''' This section is heavily incomplete and needs vast expansion. Please note that ''In-Game Effects'' is for details of room logs from the symptoms and in-game fluff.}}&lt;br /&gt;
The following is a list of '''symptoms''' which are connected to certain illnesses.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Symptom&lt;br /&gt;
!Cause&lt;br /&gt;
!Details/In-game Effects&lt;br /&gt;
|-&lt;br /&gt;
|'''Breakouts'''&lt;br /&gt;
|'''Skin Inflammation'''&lt;br /&gt;
|Breakouts is noted in the room log, but appears to have no other effect&lt;br /&gt;
* '''Room Log''': [[Image:Disease.png|class=margin-small|Icon]] ''['''victim''']  is scratching their hideous rash, it's really grim...''&lt;br /&gt;
|-&lt;br /&gt;
|'''Biting'''&lt;br /&gt;
|'''Space Rabies'''&lt;br /&gt;
|No observed effects as of yet.&lt;br /&gt;
|-&lt;br /&gt;
|'''Drooling'''&lt;br /&gt;
|'''Space Rabies'''&lt;br /&gt;
|Drooling is noted in the room log, but appears to have no other effect&lt;br /&gt;
* '''Room Log''': [[Image:Drugs.png|class=margin-small|Icon]] ''['''victim''']  is drooling incessantly, this is beginning to seem suspicious...''&lt;br /&gt;
|-&lt;br /&gt;
|'''Fear of Crowds'''&lt;br /&gt;
|'''Agoraphobia'''&lt;br /&gt;
|All actions in an room with 3 or more people cost 1 more {{AP}} and leaving the room costs 1 more {{MP}}. {{Note|Things that use special {{AP}} are not excluded from the additional {{ap}} cost, as is the case with wounds that make actions cost additional {{AP}}}}.&lt;br /&gt;
|-&lt;br /&gt;
|'''Foaming mouth'''&lt;br /&gt;
|'''Space Rabies'''&lt;br /&gt;
|Foaming mouth is noted in the room log, but appears to have no other effect&lt;br /&gt;
* '''Room Log''': [[Image:Drugs.png|class=margin-small|Icon]] ''['''victim''']  has a little bit of foam escaping from the corner of their mouth... It's pretty disgusting..''&lt;br /&gt;
|-&lt;br /&gt;
|'''Vertigo'''&lt;br /&gt;
|'''Chronic Vertigo''' and '''Agoraphobia'''&lt;br /&gt;
|You can't fly with the Pasiphae or an Patrol ship, you can still go on expeditions if you're not piloting.&lt;br /&gt;
|-&lt;br /&gt;
|'''Vomiting'''&lt;br /&gt;
|'''Gastroenteritis''', '''Flu''', '''Acid Reflux''' and '''Food Poisoning'''&lt;br /&gt;
|Vomiting is noted in a room's log once you move into the room, and makes the player {{Status|Dirty}}.&lt;br /&gt;
* '''Room Log''': [[Image:Disease.png|class=margin-small|Icon]] ''['''victim'''] is vomiting their meal. Not exactly appetizing...''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>RedTiger</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Illnesses</id>
		<title>Illnesses</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Illnesses"/>
				<updated>2014-04-02T18:05:19Z</updated>
		
		<summary type="html">&lt;p&gt;RedTiger: /* Injuries */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
The crew of the [[Daedalus]], being (mostly) human, is susceptible to a myriad of '''Illnesses''', a type of negative [[status]] which closely interfaces with the game's [[Health]] system. Illnesses are divided into three types; physiological [[Image:Disease.png|class=icon-margin|Icon]] '''Diseases''', psychological [[Image:Psy disease.png|class=icon-margin|Icon]] '''Disorders''' and physical [[Image:Hurt.png|class=icon-margin|Icon]] '''Injuries'''. The {{Character|Mush}} are immune to all but injuries.&lt;br /&gt;
&lt;br /&gt;
The distinction between the three types of Illness is as follows;&lt;br /&gt;
&lt;br /&gt;
*[[Image:Disease.png|class=icon-margin|Icon]] '''Diseases''' are caused by germs, viruses, parasites and the like, generally resulting from unsanitary conditions. Visiting ''Swamp'', ''Forest'' or ''Insect'' zones during an [[expedition]], eating hazardous foodstuffs like {{Item|Alien Steaks}} and {{Item|Alien Fruit}}, and the misfortune of randomly getting sick are ways to attain a ''disease''. Diseases typically come with an array of [[#Symptoms|symptoms]] such as ''Vomiting'' and affect {{HP|long}} and {{AP|long}}. Diseases can be cured using the {{Item|Medikit}}, certain [[Inventory#Drugs|medicines]] the effects of which are randomised in each game or, rarely, by the passing of time.&lt;br /&gt;
&lt;br /&gt;
*[[Image:Psy disease.png|class=icon-margin|Icon]] '''Disorders''' are largely caused by the stresses of the mission, i.e. Panic Attacks or seeing people die in front of you, and mainly effect {{Morale|long}} , while situationally featuring various disturbing symptoms. These are cured by lying down in a room containing a {{Skill|Shrink}} for several cycles, or by specific randomized [[Inventory#Drugs|medicines]] and [[Inventory#Fruit|alien fruit]].&lt;br /&gt;
&lt;br /&gt;
*[[Image:Hurt.png|class=icon-margin|Icon]] '''Injuries''' are caused almost entirely by character combat, be it via successful attack or painful accident. They're also the only Illnesses that effect {{Character|Mush}}, as they still inhabit fragile, human bodies. Injuries are largely statuses which affect {{HP|long}} and {{AP|long}}, but also give other nasty effects which severely limit what a character can do. While not always noted in the in-game description, injuries also reduce the character's Max. {{HP}}, an effect which increases in severity the larger the number of injuries gets. Injuries are remedied via '''Surgery''', which is performed with the ''Surgical Pod'' in [[Ship_Equipment#Medlab|Medlab]], or via '''DIY Surgery''' (the latter being more {{AP}} intensive). Outside of the Medlab, a {{Skill|Medic}} can perform surgery anywhere if they hold the {{Item|Medikit}}.&lt;br /&gt;
&lt;br /&gt;
== Diseases ==&lt;br /&gt;
These are '''physical''' illnesses, often affecting {{HP}} and {{AP}}.&lt;br /&gt;
&lt;br /&gt;
Diseases can be cured using the {{Item|Medikit}}, certain [[Inventory#Drugs|medicines]] the effects of which are randomised in each game, or rarely by the passing of time.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; | Status&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Cause&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Details&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | In-game Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Acid Reflux'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming {{Item|Alien Steak}}&lt;br /&gt;
*Consuming spoiled food&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|&lt;br /&gt;
*Lose 2 {{AP}} by the '''Consume''' action (any consumable).&lt;br /&gt;
|''You are bringing food back up. It is unpleasant and irritating.''&lt;br /&gt;
*Gives the symptom ['''Vomiting'''].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Black Bite'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|&lt;br /&gt;
*Lose 2 {{AP}} by the '''Consume''' action (any consumable).&lt;br /&gt;
|''Fairly benign, but persistent, the Black Bite is a recent syndrome which nobody knows much about.''&lt;br /&gt;
*Every cycle, a 10% chance, loses 1 {{AP}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Cat Allergy'''&lt;br /&gt;
|&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Cold'''&lt;br /&gt;
|&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
*Being infected with a spore (appears 2-4 cycles after infection)&lt;br /&gt;
|&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''Don't go out without your Kleenex''&lt;br /&gt;
*Every cycle, a 20% chance, loses 1 {{AP}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Flu'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
*-2 Max {{Morale}}&lt;br /&gt;
*-2 Max {{HP}}&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
*40% chance to become '''dirty'''&lt;br /&gt;
*10% chance to lose 1 {{HP}} per cycle.&lt;br /&gt;
|''Severe variant of pony flu ... Irritable, authoritarian, headaches, cold, aches, nothing is spared. Be careful not to leave it lying around, you never know''&lt;br /&gt;
*-2 Max {{Morale}}&lt;br /&gt;
*-2 Max {{HP}}&lt;br /&gt;
*Every cycle, a 20% chance, loses 1 {{AP}}.&lt;br /&gt;
*Every cycle, a 40% chance, makes you dirty.&lt;br /&gt;
*Every cycle, a 10% chance, -1 {{HP}}.&lt;br /&gt;
*Gives the symptom ['''Vomiting''']&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Food Poisoning'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming spoiled food&lt;br /&gt;
|&lt;br /&gt;
Can auto-cure after several cycles, supposedly 1-4 {{Note|For me it auto-cured after 2 cycles, but if it auto-cures im pretty sure it auto-cures the same as other diseases}}&lt;br /&gt;
|''You are really weak, you're vomiting, it's everywhere. What on earth were you thinking when you ate this? Well done...''&lt;br /&gt;
* -1 Max {{hp}}.&lt;br /&gt;
* Gives the symptom ['''Vomiting'''].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Gastroenteritis'''&lt;br /&gt;
|&lt;br /&gt;
*Eating spoiled food&lt;br /&gt;
*Witnessing death&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
*Lose 1 {{MP}} per cycle.&lt;br /&gt;
*Max {{HP}} -1.&lt;br /&gt;
|''Do you need a diagram? A good whiff of the smell? Churning stomach?''&lt;br /&gt;
*Every time you '''Consume''', your character loses 1 {{ap}}.&lt;br /&gt;
*-1 Max {{hp}}. &lt;br /&gt;
*Every cycle, makes you dirty. &lt;br /&gt;
*Every cycle, loses 1 {{mp}}. &lt;br /&gt;
*Every cycle, a 16% chance, -1 {{hp}}. &lt;br /&gt;
*Gives the symptom ['''Vomiting'''].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Junkbumpkinitis'''&lt;br /&gt;
|&lt;br /&gt;
*Eating a [[inventory#Fruit|Jumpkin]]&lt;br /&gt;
|&lt;br /&gt;
*Puts a pumpkin on the character's head. [[:Image:junkbumpkinitis-screenshot.png|Example screenshot of affliction]]&lt;br /&gt;
|''It's not as if it wasn't fresh...''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Migraine'''&lt;br /&gt;
|&lt;br /&gt;
*Killing someone&lt;br /&gt;
*Witnessing death &lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle. &amp;lt;br&amp;gt;&lt;br /&gt;
Can auto-cure after several cycles, supposedly 1-4. &lt;br /&gt;
|''A particularly tenacious heavy migraine is harassing the patient at the moment, but it will eventually go away...''&lt;br /&gt;
*Every cycle, a 20% to lose 1 {{ap}} &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Mush allergy'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some {{Item|Alien Fruit}}&lt;br /&gt;
*Being infected with a spore (appears 2-4 cycles after infection)&lt;br /&gt;
|&lt;br /&gt;
{{Todo|Confirm: Sneeze - Randomly when you're in the same room as a mush? when you're infected with another spore?). French wiki says that it causes 2 damage to those infected with spores (per cycle? Max hp?)}}&lt;br /&gt;
|''Contact with Mush gives you horrible, painful blisters.''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Rejuvenation'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Consuming some {{Item|Alien Fruit}}&lt;br /&gt;
|&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
*Increased chances of falling ill.&lt;br /&gt;
|''Your body is emitting a pulsing green light. This doesn't exactly encourage a good night's sleep...''&lt;br /&gt;
*Each cycle, a 20% chance, loses 1 {{AP}}.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
*Gives the symptom ['''Fitful sleep'''].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Rubella'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|&lt;br /&gt;
* Max {{morale}} -1&lt;br /&gt;
* Max {{hp}} -1&lt;br /&gt;
* 50 % chance to lose 1 {{mp}} per cycle.&lt;br /&gt;
|''Headaches, dry pustules, extremely tired. You should make it through.''&lt;br /&gt;
*Every cycle, a 50% chance, loses 1 {{MP}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Sepsis'''&lt;br /&gt;
|&lt;br /&gt;
*Receiving combat damage&lt;br /&gt;
*Failing DIY Surgery&lt;br /&gt;
|&lt;br /&gt;
*Lose 4 {{HP}} per cycle.&lt;br /&gt;
|''You have a serious infection. It's not going to be easy to recover from this. It's highly unlikely you'll make it...''&lt;br /&gt;
* Every cycle, -4{{hp}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Sinus Storm'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some {{Item|Alien Fruit}}&lt;br /&gt;
|&lt;br /&gt;
*30% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''Your sinuses are on fire, frozen, then makes you want to tear your head off. It's bad and it won't go away...''&lt;br /&gt;
*Every cycle, a 30% chance, loses 1 {{AP}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Skin Inflammation'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|Breakouts prints a message in the room's log to the effect of '&amp;lt;name&amp;gt; is scratching their hideous rash, it's really grim...'&lt;br /&gt;
|''Wherever it came from, you've got it. It's incredibly itchy and really irritating.''&lt;br /&gt;
*Gives the symptom ['''Breakouts'''].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Slight Nausea'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming {{Item|SuperVitamin Bar}}&lt;br /&gt;
*Daedalus movement&lt;br /&gt;
|Slight Nausea prints a message in the room's log to the effect of '&amp;lt;name&amp;gt; is vomiting their meal. Not exactly appetizing...'&lt;br /&gt;
|''You feel a little bit shady... It will pass, but you're not hungry anymore and you shouldn't go anywhere near bluuuuuurppp...''&lt;br /&gt;
*Gives the symptom ['''Nausea'''].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Smallpox'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|&lt;br /&gt;
* Max {{morale}} -2&lt;br /&gt;
* Max {{hp}} -2&lt;br /&gt;
* 40 % chance to lose 2 {{ap}} per cycle.&lt;br /&gt;
* 50 % chance to lose 1 {{hp}} per cycle.&lt;br /&gt;
|''An illness irradicated from Sol but which is apparently thriving elsewhere. As enticing as it sounds, you should probably get help...''&lt;br /&gt;
* -2 Max {{morale}}.&lt;br /&gt;
* -2 Max {{hp}}.&lt;br /&gt;
* 40 % chance to lose 2 {{ap}} per cycle.&lt;br /&gt;
* 50 % chance to lose 1 {{hp}} per cycle.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Space Rabies'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|&lt;br /&gt;
*Lose 2 {{HP}} per cycle.&lt;br /&gt;
|''You've got rabies. You are prone to violent outbursts but it’s the disease that will end up killing you.''&lt;br /&gt;
*Gives the symptom ['''Biting'''].&lt;br /&gt;
*Gives the symptom ['''Psychotic episodes'''].&lt;br /&gt;
*Gives the symptom ['''Drooling'''].&lt;br /&gt;
*Gives the symptom ['''Foaming mouth'''].&lt;br /&gt;
*Every cycle, -2 {{HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Tapeworm'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming spoiled food&lt;br /&gt;
*Consuming some {{Item|Alien Fruit}}&lt;br /&gt;
*Consuming {{Item|Alien Steak}}&lt;br /&gt;
|&lt;br /&gt;
*Lose 1 Satisfaction per cycle.&lt;br /&gt;
|''You are hungry. Really hungry. All the time... Let's eat for God's sake man!''&lt;br /&gt;
*Every cycle, -1 cycle(s) of fullness.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Vitamin Deficiency'''&lt;br /&gt;
|&lt;br /&gt;
*Cycle change (random chance) {{Todo|Confirm}}&lt;br /&gt;
*Starvation {{Todo|Confirm}}&lt;br /&gt;
|&lt;br /&gt;
*10% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''Deficiencies of vitamins, elements, oligo-elements and the list goes on. You have enough on your plate without this...''&lt;br /&gt;
*Every cycle, a 10% chance, loses 1 {{AP}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Disorders ==&lt;br /&gt;
These are '''Psychological''' illnesses, often affecting {{Morale}}.&lt;br /&gt;
&lt;br /&gt;
Disorders can be cured by {{Skill|Shrink}} treatment (more details on the skill page) and certain [[Inventory#Drugs|medicines]], the effects of which are randomised in each game.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; | Status&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Cause&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Details&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | In-game Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Agoraphobia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*Eating alien fruit&lt;br /&gt;
*{{Todo|Other causes?}}&lt;br /&gt;
|&lt;br /&gt;
|''You are terrified by crowds and open spaces, you also have uncontrolable vertigo... In space, that's never going to play out well''&lt;br /&gt;
*Gives the symptom ['''Vertigo''']&lt;br /&gt;
**Cannot launch in a patrol ship&lt;br /&gt;
*Gives the symptom ['''Fear of Crowds''']&lt;br /&gt;
**All actions cost +1 {{ap}}, all movements cost +1 {{mp}} while at least 3 other characters are present in the room with you&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Ailurophobia'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Random&lt;br /&gt;
{{Todo|Other causes?}}&lt;br /&gt;
|Chance that a character would flee a room upon entering losing many {{MP}}&lt;br /&gt;
''The cat was in the room, you couldn't help yourself from fleeing...''&lt;br /&gt;
&lt;br /&gt;
All actions cost +2 {{ap}} with cat present in the room.&lt;br /&gt;
|''You have a terrible phobia of cats.. The sight of them alone puts you on the edge.''&lt;br /&gt;
*Gives the symptom [Fear if Cats].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Chronic Vertigo'''&lt;br /&gt;
|&lt;br /&gt;
|Vertigo means that a character is barred from Piloting tasks, but can join expeditions.&lt;br /&gt;
&lt;br /&gt;
Eleesha starts with Chronic Vertigo. &lt;br /&gt;
|''You have chronic vertigo which proves to be quite debilitating.'' &lt;br /&gt;
*Gives the symptom ['''Vertigo''']&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Crabism'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*Killing someone.&lt;br /&gt;
*{{Todo|Other causes?}}&lt;br /&gt;
|Janice drops to the ground and starts screaming for their mother... (-1 AP)&lt;br /&gt;
Room log: Eleesha starts running round in circles, and nothing seems to be able to stop them... apart from maybe tiredness... &lt;br /&gt;
|''From time to time you take to walking sideways or throwing yourself to the ground only to return to brief periods of normalcy.'' &lt;br /&gt;
*-4 Max {{Morale}} '''Morale'''.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Coprolalia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*{{Todo|Other causes?}}&lt;br /&gt;
|Some messages are randomly replaced with alternate text, or text is added.&lt;br /&gt;
*Examples: ''&amp;quot;Hey, you bunch of honkers&amp;quot;, &amp;quot;Pathetic crappy admins&amp;quot;, &amp;quot;You're nothing but boils&amp;quot;'' &lt;br /&gt;
*Post-it notes and whispers not effected.&lt;br /&gt;
|''You launch huge streams of insults without warning. This tends to shock people the first time they see it.'' &lt;br /&gt;
*-4 Max {{Morale}} '''Morale'''.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Chronic Migraine'''&lt;br /&gt;
|&lt;br /&gt;
*Killing someone.&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*{{Todo|Other causes?}}&lt;br /&gt;
|&lt;br /&gt;
|''A particularly tenacious heavy migraine hits you from time to time... and when it hits you it turns everything upside down... no luck'' &lt;br /&gt;
* -2 Max {{morale}} Morale.&lt;br /&gt;
* Every cycle, a 16% chance to lose 1 {{ap}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Depression'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*Dropping on 5 or less morale. {{Note|Does not disappear directly after going over 5 morale, not even on cycle change.}}&lt;br /&gt;
*{{Todo|Other causes?}}&lt;br /&gt;
|&lt;br /&gt;
|''You suffer constantly. Life has become so long, too long, and every test makes you increasingly lose your taste for it.''&lt;br /&gt;
*-2 Max {{ap}}.&lt;br /&gt;
*-2 Max {{morale}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Paranoia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
|Occasionally replaces text with &amp;quot;[name] is a threat to us all...&amp;quot;, and other nonsense messages when using the walkie-talkie. Also reduces max morale by 3.&lt;br /&gt;
|''You are in fear for your life and eventually make it known.''&lt;br /&gt;
*-3 Max {{morale}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Psychotic Episodes'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*Killing someone&lt;br /&gt;
*{{Todo|Other causes?}}&lt;br /&gt;
|{{Todo}}&lt;br /&gt;
|''You can no longer control yourself and often descent into a black rage. You are strongly advised to stay away from all weaponry.''&lt;br /&gt;
*Gives the symptom ['''Psychotic episodes'''].&lt;br /&gt;
*Gives the symptom ['''Biting'''].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Weapon Phobia'''&lt;br /&gt;
|&lt;br /&gt;
*Killing someone.&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*{{Todo|Other causes?}}&lt;br /&gt;
|&lt;br /&gt;
|''You can no longer fire weapons, and the simple sight of them makes you uncomfortable...''&lt;br /&gt;
*Forbids the action: '''Fire'''.&lt;br /&gt;
*Forbids the action: '''Attack'''.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Spleen'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death&lt;br /&gt;
*{{Todo|Other causes?}}&lt;br /&gt;
|&lt;br /&gt;
*Can auto-cure after 1 Day (atleast).&lt;br /&gt;
{{Todo}}&lt;br /&gt;
|''You are gripped by an extremely severe type of depression which leads to death very quickly.''&lt;br /&gt;
*every cycle, a 70% chance, -1{{morale}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Injuries==&lt;br /&gt;
These are '''physical traumas''' which are typically contracted through combat, bringing various disadvantages.&lt;br /&gt;
&lt;br /&gt;
These are healed via '''Surgery''' which is performed with the ''Surgical Pod'' in [[Ship_Equipment#Medlab|Medlab]], or via '''DIY Surgery''' (the latter being more {{AP}} intensive). Outside of the Medlab, a {{Skill|Medic}} who is holding the {{Item|Medikit}} can perform surgery anywhere.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; | Status&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Cause&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Details&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | In-game Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''3rd degree burns over 50% of your body'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''3rd degree burns over 90% of your body'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*All your {{ap}} actions cost '''4''' more.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
*You will die if you become '''Dirty'''.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Broken Finger'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|''One of the fingers on your good hand is broken.''&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Broken Leg'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
|&lt;br /&gt;
|&amp;quot;MP actions cost 1 more&lt;br /&gt;
*-5 maximum MP&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Broken Ribs'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|''Your ribs are broken, causing pain when your posture straightens.''&lt;br /&gt;
*Accuracy -20%.&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
*{{mp}} actions cost '''1''' more.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Bruised Shoulder'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack.&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
*Accuracy -'''10'''%&lt;br /&gt;
*-'''1''' max {{hp}}&lt;br /&gt;
|''Your shoulder has sustained major contusions. Fortunately this is reversible.''&lt;br /&gt;
*Accuracy -'''10'''%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Burnt Hand'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
*Attacking with a {{Item|Blaster}}&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
|&lt;br /&gt;
*Everything costs 1 {{ap}} more than usual, including non-AP actions which will now cost 1 {{ap}}.&lt;br /&gt;
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}&lt;br /&gt;
|''Your hand is burnt.'' &lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Burnt Arms'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
|&lt;br /&gt;
*Everything costs 2 {{ap}} more than usual, including non-AP actions which will now cost 2 {{ap}}.&lt;br /&gt;
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}&lt;br /&gt;
*Accuracy -20%.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
|''Your arms are badly burnt. Picking up the slightest thing is excruciating.''&lt;br /&gt;
*All your {{ap}} actions cost '''2''' more.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
*Accuracy -20%.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Burst Nose'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with bare hands&lt;br /&gt;
|&lt;br /&gt;
|''Your nose is no longer there, at all, you're a bit scary too...''&lt;br /&gt;
*- '''2''' Max {{Morale}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Busted Arm Joint'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
|&lt;br /&gt;
|''Your pendulous arm looks funny but is all the same a pretty serious handicap.''&lt;br /&gt;
*All your {{AP}} actions cost 2 more.&lt;br /&gt;
*Accuracy -40%.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Busted Shoulder'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack.&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
*Being attacked.&lt;br /&gt;
|&lt;br /&gt;
|''Your shoulder has sustained major irreversible contusions, your arm is considered dead.''&lt;br /&gt;
*Accuracy -'''40'''%.&lt;br /&gt;
*All your actions cost 2 {{AP}} more. (Includes picking up and dropping items.)&lt;br /&gt;
*Stops the carrying of heavy objects&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Critical Haemorrage'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|Room log: ''Despite a good dodge, Janice has lost a little blood''&lt;br /&gt;
|''You have a haemmorage in an artery which requires major surgery. Good luck.'' &lt;br /&gt;
*Every cycle, -2 {{HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Damaged Ears'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
|Player cannot use public channels. Private channels still seem to work, if they were present before being injured.&lt;br /&gt;
|''Your ears are no longer of any use. Although you never seem to listen to what you're told anyway...''&lt;br /&gt;
*Makes you deaf&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Destroyed ears'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
|Player cannot use public channels. Private channels still seem to work, if they were present before being injured.&lt;br /&gt;
|''Your ears have disappeared. Maybe if you look real hard...&amp;lt;br&amp;gt;Makes you deaf.''&lt;br /&gt;
* -'''1''' Max {{Morale}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Disfunctional Liver'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
|All your actions cost 1 {{AP}} more. (Includes picking up and dropping items.) Consume takes no {{AP}} and the -2 {{AP}} loss from consuming occurs before allocation of the food's effects. Also gives the symptoms Vomiting and Drooling.&lt;br /&gt;
|''You can live without a liver, but for how long, and in what conditions?''&lt;br /&gt;
*  Every time you Consume, your character loses 2 {{AP}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Haemorrhage'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack&lt;br /&gt;
|Room Log: ''['''Victim'''] turns towards ['''attacker'''] who is threatening them with their blade. Too sharp, too quick, too accurate, in short, too much... ['''attacker'''], despite making a superhuman effort seems to have been gripped with a sickness...''&lt;br /&gt;
&lt;br /&gt;
{{Confirm|Injury received by attacker rather than attacked?}}&lt;br /&gt;
*Room Log: You have been hurt: Haemorrage. This will incur penalties. &lt;br /&gt;
|''You have a haemmorage - you need surgery.''&lt;br /&gt;
*Every cycle, -1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Inner Ear Damaged'''&lt;br /&gt;
|&lt;br /&gt;
*Being attacked&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Mashed Foot'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
|&lt;br /&gt;
|''That's not even really a foot anymore.''&lt;br /&gt;
*Movement actions cost 1 more. &lt;br /&gt;
*Max moves -3.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Open-Air Brain'''&lt;br /&gt;
|&lt;br /&gt;
|{{Bug|Despite the description, you don't die if you are dirty.}}&lt;br /&gt;
|''Part of your skull is missing. It wouldn't be an exaggeration to say that this can be a problem in several situations.''&lt;br /&gt;
*-2 max {{morale}}&lt;br /&gt;
*You will die if you become '''Dirty'''.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Punctured Lung'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
|&lt;br /&gt;
*Most actions require +2 {{AP}}, including picking up and dropping items.&lt;br /&gt;
*Player becomes '''Mute'''. {{Note|Can still use ''General Announcement''. Can still read previously existing private channels he's in. Can still talk in Mush channel.}}&lt;br /&gt;
*-2 {{HP}} per cycle. &lt;br /&gt;
|&amp;quot;Shortness of breath, blood in your lungs, no medical assistance, but you won't have to live with it for long.&lt;br /&gt;
*All your {{ap}} actions cost '''2''' more.&lt;br /&gt;
*Makes you mute&lt;br /&gt;
*Every cycle, '''-2''' {{HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Smashed Arms'''&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}.&lt;br /&gt;
|&lt;br /&gt;
|''Your arms are completely useless''&lt;br /&gt;
*All your {{ap}} actions cost '''3''' more.&lt;br /&gt;
*Accuracy -'''40'''%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Smashed Legs'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
|''You no longer have the use of your legs.  It's not ideal, as they're pretty handy. No more a actions.''&lt;br /&gt;
*-12 Max {{MP}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Torn Tongue'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack.&lt;br /&gt;
|&lt;br /&gt;
*Player becomes '''Mute'''. {{Note|Can still use ''General Announcement''. Can still read previously existing private channels he's in. Can still talk in Mush channel.}}&lt;br /&gt;
Room Log:''Roland missed their target by a good distance and the clash against a nearby wall made them bite their tongue...''&lt;br /&gt;
|''Your tongue is reduced to a flaccid lifeless mass.''&lt;br /&gt;
*Makes you mute.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Symptoms ==&lt;br /&gt;
{{Caution|'''Notice:''' This section is heavily incomplete and needs vast expansion. Please note that ''In-Game Effects'' is for details of room logs from the symptoms and in-game fluff.}}&lt;br /&gt;
The following is a list of '''symptoms''' which are connected to certain illnesses.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Symptom&lt;br /&gt;
!Cause&lt;br /&gt;
!Details/In-game Effects&lt;br /&gt;
|-&lt;br /&gt;
|'''Fear of Crowds'''&lt;br /&gt;
|'''Agoraphobia'''&lt;br /&gt;
|All actions in an room with 3 or more people cost 1 more {{AP}} and leaving the room costs 1 more {{MP}}. {{Note|Things that use special {{AP}} are not excluded from the additional {{ap}} cost as the case is with wounds that make actions cost additional {{AP}}}}&lt;br /&gt;
|-&lt;br /&gt;
|'''Vertigo'''&lt;br /&gt;
|'''Chronic Vertigo''' and '''Agoraphobia'''&lt;br /&gt;
|You can't fly with the Pasiphae or an Patrol ship, you can still go on expeditions if you're not piloting.&lt;br /&gt;
|-&lt;br /&gt;
|'''Vomiting'''&lt;br /&gt;
|'''Gastroenteritis''', '''Flu''', '''Acid Reflux''' and '''Food Poisoning'''&lt;br /&gt;
|Vomiting is noted in a room's log once you move into the room, and makes the player dirty.&lt;br /&gt;
* '''Room Log''': [[Image:Disease.png|class=margin-small|Icon]] ''['''victim'''] is vomiting their meal. Not exactly appetizing...''&lt;br /&gt;
|-&lt;br /&gt;
|'''Drooling'''&lt;br /&gt;
|'''Space Rabies'''&lt;br /&gt;
|Drooling is noted in the room log, but appears to have no other effect&lt;br /&gt;
* '''Room Log''': [[Image:Drugs.png|class=margin-small|Icon]] ''['''victim''']  is drooling incessantly, this is beginning to seem suspicious...''&lt;br /&gt;
|-&lt;br /&gt;
|'''Foaming mouth'''&lt;br /&gt;
|'''Space Rabies'''&lt;br /&gt;
|Foaming mouth is noted in the room log, but appears to have no other effect&lt;br /&gt;
* '''Room Log''': [[Image:Drugs.png|class=margin-small|Icon]] ''['''victim''']  has a little bit of foam escaping from the corner of their mouth... It's pretty disgusting..''&lt;br /&gt;
|-&lt;br /&gt;
|'''Breakouts'''&lt;br /&gt;
|'''Skin Inflammation'''&lt;br /&gt;
|Breakouts is noted in the room log, but appears to have no other effect&lt;br /&gt;
* '''Room Log''': [[Image:Disease.png|class=margin-small|Icon]] ''['''victim''']  is scratching their hideous rash, it's really grim...''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>RedTiger</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Tracker_(skill)</id>
		<title>Tracker (skill)</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Tracker_(skill)"/>
				<updated>2014-03-24T15:51:40Z</updated>
		
		<summary type="html">&lt;p&gt;RedTiger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Tracker&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
The tracker can see the comings and going of every team member. Furthermore, they can print any research results during the game via the Tabulatrix. This provides a list of players of which at least one is Mush.&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
*Full access to '''movement history'''.&lt;br /&gt;
*Able to '''print secret list''' on the Tabulatrix.&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Eleesha|1}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Kept&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
Provides additional information in the 'Movement' chat panel (The Previous 16 Cycles instead of the normal 8). This helps you track your crew members to make sure they really did get dirty repairing that turret no-one ever uses.  &lt;br /&gt;
&lt;br /&gt;
==The List==&lt;br /&gt;
The Tracker is also able to print '''The List''' on the [[Inventory#Tools|Tabulatrix]] once per game. This will list a number of members of the crew, alive or dead, one of which is one of the two starting Mush. The others are picked at random, and may contain other Mush.&lt;br /&gt;
&lt;br /&gt;
The number of players on the list starts at 8 players on Day 1 and decreases by one per day:&lt;br /&gt;
&lt;br /&gt;
* Day 1: 8&lt;br /&gt;
* Day 2: 7&lt;br /&gt;
* Day 3: 6&lt;br /&gt;
* Day 4: 5&lt;br /&gt;
* Day 5: 4&lt;br /&gt;
* Day 6: 3&lt;br /&gt;
&lt;br /&gt;
{{Warn|This counting of days does not occur on day change, but rather depends on the cycle Eleesha wakes up.}}&lt;br /&gt;
&lt;br /&gt;
{{Warn|This skill does not work when tracking {{Item|Support Drones}}.}}&lt;br /&gt;
&lt;br /&gt;
{{Note|It is actually possible for Chun to appear on this list, in such cases you are lucky and have narrowed your investigation by an additional crew member!}}&lt;br /&gt;
&lt;br /&gt;
If you print the list, it is advisable to keep the results secret and only share them with Chun (who is always human). Revealing the list to the crew may put other members at risk, as the Mush may rush to infect someone who is not on the list and less likely to gather suspicion, or Infect another member on the list in order to immediately accuse and murder them to shift attention from the other listed persons.&lt;br /&gt;
&lt;br /&gt;
If all Mush (alphas and turned) are dead - and only then - the list cannot be printed anymore.&lt;br /&gt;
&lt;br /&gt;
[[Category:Human Skill]] [[Category:Skill]] [[Category:Eleesha]]&lt;/div&gt;</summary>
		<author><name>RedTiger</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Illnesses</id>
		<title>Illnesses</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Illnesses"/>
				<updated>2014-03-24T00:01:58Z</updated>
		
		<summary type="html">&lt;p&gt;RedTiger: /* Diseases */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
The crew of the [[Daedalus]], being (mostly) human, is susceptible to a myriad of '''Illnesses''', a type of negative [[status]] which closely interfaces with the game's [[Health]] system. Illnesses are divided into three types; physiological [[Image:Disease.png|class=icon-margin|Icon]] '''Diseases''', psychological [[Image:Psy disease.png|class=icon-margin|Icon]] '''Disorders''' and physical [[Image:Hurt.png|class=icon-margin|Icon]] '''Injuries'''. The {{Character|Mush}} are immune to all but injuries.&lt;br /&gt;
&lt;br /&gt;
The distinction between the three types of Illness is as follows;&lt;br /&gt;
&lt;br /&gt;
*[[Image:Disease.png|class=icon-margin|Icon]] '''Diseases''' are caused by germs, viruses, parasites and the like, generally resulting from unsanitary conditions. Visiting ''Swamp'', ''Forest'' or ''Insect'' zones during an [[expedition]], eating hazardous foodstuffs like {{Item|Alien Steaks}} and {{Item|Alien Fruit}}, and the misfortune of randomly getting sick are ways to attain a ''disease''. Diseases typically come with an array of [[#Symptoms|symptoms]] such as ''Vomiting'' and affect {{HP|long}} and {{AP|long}}. Diseases can be cured using the {{Item|Medikit}}, certain [[Inventory#Drugs|medicines]] the effects of which are randomised in each game or, rarely, by the passing of time.&lt;br /&gt;
&lt;br /&gt;
*[[Image:Psy disease.png|class=icon-margin|Icon]] '''Disorders''' are largely caused by the stresses of the mission, i.e. Panic Attacks or seeing people die in front of you, and mainly effect {{Morale|long}} , while situationally featuring various disturbing symptoms. These are cured by lying down in a room containing a {{Skill|Shrink}} for several cycles, or by specific randomized [[Inventory#Drugs|medicines]] and [[Inventory#Fruit|alien fruit]].&lt;br /&gt;
&lt;br /&gt;
*[[Image:Hurt.png|class=icon-margin|Icon]] '''Injuries''' are caused almost entirely by character combat, be it via successful attack or painful accident. They're also the only Illnesses that effect {{Character|Mush}}, as they still inhabit fragile, human bodies. Injuries are largely statuses which affect {{HP|long}} and {{AP|long}}, but also give other nasty effects which severely limit what a character can do. While not always noted in the in-game description, injuries also reduce the character's Max. {{HP}}, an effect which increases in severity the larger the number of injuries gets. Injuries are remedied via '''Surgery''', which is performed with the ''Surgical Pod'' in [[Ship_Equipment#Medlab|Medlab]], or via '''DIY Surgery''' (the latter being more {{AP}} intensive). Outside of the Medlab, a {{Skill|Medic}} can perform surgery anywhere if they hold the {{Item|Medikit}}.&lt;br /&gt;
&lt;br /&gt;
== Diseases ==&lt;br /&gt;
These are '''physical''' illnesses, often affecting {{HP}} and {{AP}}.&lt;br /&gt;
&lt;br /&gt;
Diseases can be cured using the {{Item|Medikit}}, certain [[Inventory#Drugs|medicines]] the effects of which are randomised in each game, or rarely by the passing of time.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; | Status&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Cause&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Details&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | In-game Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Acid Reflux'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming {{Item|Alien Steak}}&lt;br /&gt;
*Consuming spoiled food&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|&lt;br /&gt;
*Lose 2 {{AP}} by the '''Consume''' action (any consumable).&lt;br /&gt;
|''You are bringing food back up. It is unpleasant and irritating.''&lt;br /&gt;
*Gives the symptom ['''Vomiting'''].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Black Bite'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|&lt;br /&gt;
*Lose 2 {{AP}} by the '''Consume''' action (any consumable).&lt;br /&gt;
|''Fairly benign, but persistent, the Black Bite is a recent syndrome which nobody knows much about.''&lt;br /&gt;
*Every cycle, a 10% chance, loses 1 {{AP}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Cat Allergy'''&lt;br /&gt;
|&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Cold'''&lt;br /&gt;
|&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
*Being infected with a spore (appears 2-4 cycles after infection)&lt;br /&gt;
|&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''Don't go out without your Kleenex''&lt;br /&gt;
*Every cycle, a 20% chance, loses 1 {{AP}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Flu'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
*-2 Max {{Morale}}&lt;br /&gt;
*-2 Max {{HP}}&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
*40% chance to become '''dirty'''&lt;br /&gt;
*10% chance to lose 1 {{HP}} per cycle.&lt;br /&gt;
|''Severe variant of pony flu ... Irritable, authoritarian, headaches, cold, aches, nothing is spared. Be careful not to leave it lying around, you never know''&lt;br /&gt;
*-2 Max {{Morale}}&lt;br /&gt;
*-2 Max {{HP}}&lt;br /&gt;
*Every cycle, a 20% chance, loses 1 {{AP}}.&lt;br /&gt;
*Every cycle, a 40% chance, makes you dirty.&lt;br /&gt;
*Every cycle, a 10% chance, -1 {{HP}}.&lt;br /&gt;
*Gives the symptom ['''Vomiting''']&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Food Poisoning'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming spoiled food&lt;br /&gt;
|&lt;br /&gt;
|''You are really weak, you're vomiting, it's everywhere. What on earth were you thinking when you ate this? Well done...''&lt;br /&gt;
* -1 Max {{hp}}.&lt;br /&gt;
* Gives the symptom ['''Vomiting'''].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Gastroenteritis'''&lt;br /&gt;
|&lt;br /&gt;
*Eating spoiled food&lt;br /&gt;
*Witnessing death&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
*Lose 1 {{MP}} per cycle.&lt;br /&gt;
*Max {{HP}} -1.&lt;br /&gt;
|''Do you need a diagram? A good whiff of the smell? Churning stomach?''&lt;br /&gt;
*Every time you '''Consume''', your character loses 1 {{ap}}.&lt;br /&gt;
*-1 Max {{hp}}. &lt;br /&gt;
*Every cycle, makes you dirty. &lt;br /&gt;
*Every cycle, loses 1 {{mp}}. &lt;br /&gt;
*Every cycle, a 16% chance, -1 {{hp}}. &lt;br /&gt;
*Gives the symptom ['''Vomiting'''].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Junkbumpkinitis'''&lt;br /&gt;
|&lt;br /&gt;
*Eating a [[inventory#Fruit|Jumpkin]]&lt;br /&gt;
|&lt;br /&gt;
*Puts a pumpkin on the character's head. [[:Image:junkbumpkinitis-screenshot.png|Example screenshot of affliction]]&lt;br /&gt;
|''It's not as if it wasn't fresh...''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Migraine'''&lt;br /&gt;
|&lt;br /&gt;
*Killing someone&lt;br /&gt;
*Witnessing death &lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle. &amp;lt;br&amp;gt;&lt;br /&gt;
Can auto-cure after several cycles, supposedly 1-4. &lt;br /&gt;
|''A particularly tenacious heavy migraine is harassing the patient at the moment, but it will eventually go away...''&lt;br /&gt;
*Every cycle, a 20% to lose 1 {{ap}} &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Mush allergy'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some {{Item|Alien Fruit}}&lt;br /&gt;
*Being infected with a spore (appears 2-4 cycles after infection)&lt;br /&gt;
|&lt;br /&gt;
{{Todo|Confirm: Sneeze - Randomly when you're in the same room as a mush? when you're infected with another spore?). French wiki says that it causes 2 damage to those infected with spores (per cycle? Max hp?)}}&lt;br /&gt;
|''Contact with Mush gives you horrible, painful blisters.''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Rejuvenation'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Consuming some {{Item|Alien Fruit}}&lt;br /&gt;
|&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
*Increased chances of falling ill.&lt;br /&gt;
|''Your body is emitting a pulsing green light. This doesn't exactly encourage a good night's sleep...''&lt;br /&gt;
*Each cycle, a 20% chance, loses 1 {{AP}}.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
*Gives the symptom ['''Fitful sleep'''].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Rubella'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|&lt;br /&gt;
* Max {{morale}} -1&lt;br /&gt;
* Max {{hp}} -1&lt;br /&gt;
* 50 % chance to lose 1 {{mp}} per cycle.&lt;br /&gt;
|''Headaches, dry pustules, extremely tired. You should make it through.''&lt;br /&gt;
*Every cycle, a 50% chance, loses 1 {{MP}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Sepsis'''&lt;br /&gt;
|&lt;br /&gt;
*Receiving combat damage&lt;br /&gt;
*Failing DIY Surgery&lt;br /&gt;
|&lt;br /&gt;
*Lose 4 {{HP}} per cycle.&lt;br /&gt;
|''You have a serious infection. It's not going to be easy to recover from this. It's highly unlikely you'll make it...''&lt;br /&gt;
* Every cycle, -4{{hp}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Sinus Storm'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some {{Item|Alien Fruit}}&lt;br /&gt;
|&lt;br /&gt;
*30% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''Your sinuses are on fire, frozen, then makes you want to tear your head off. It's bad and it won't go away...''&lt;br /&gt;
*Every cycle, a 30% chance, loses 1 {{AP}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Skin Inflammation'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|Breakouts prints a message in the room's log to the effect of '&amp;lt;name&amp;gt; is scratching their hideous rash, it's really grim...'&lt;br /&gt;
|''Wherever it came from, you've got it. It's incredibly itchy and really irritating.''&lt;br /&gt;
*Gives the symptom ['''Breakouts'''].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Slight Nausea'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming {{Item|SuperVitamin Bar}}&lt;br /&gt;
*Daedalus movement&lt;br /&gt;
|Slight Nausea prints a message in the room's log to the effect of '&amp;lt;name&amp;gt; is vomiting their meal. Not exactly appetizing...'&lt;br /&gt;
|''You feel a little bit shady... It will pass, but you're not hungry anymore and you shouldn't go anywhere near bluuuuuurppp...''&lt;br /&gt;
*Gives the symptom ['''Nausea'''].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Smallpox'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|&lt;br /&gt;
* Max {{morale}} -2&lt;br /&gt;
* Max {{hp}} -2&lt;br /&gt;
* 40 % chance to lose 2 {{ap}} per cycle.&lt;br /&gt;
* 50 % chance to lose 1 {{hp}} per cycle.&lt;br /&gt;
|''An illness irradicated from Sol but which is apparently thriving elsewhere. As enticing as it sounds, you should probably get help...''&lt;br /&gt;
* -2 Max {{morale}}.&lt;br /&gt;
* -2 Max {{hp}}.&lt;br /&gt;
* 40 % chance to lose 2 {{ap}} per cycle.&lt;br /&gt;
* 50 % chance to lose 1 {{hp}} per cycle.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Space Rabies'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|&lt;br /&gt;
*Lose 2 {{HP}} per cycle.&lt;br /&gt;
|''You've got rabies. You are prone to violent outbursts but it’s the disease that will end up killing you.''&lt;br /&gt;
*Gives the symptom ['''Biting'''].&lt;br /&gt;
*Gives the symptom ['''Psychotic episodes'''].&lt;br /&gt;
*Gives the symptom ['''Drooling'''].&lt;br /&gt;
*Gives the symptom ['''Foaming mouth'''].&lt;br /&gt;
*Every cycle, -2 {{HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Tapeworm'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming spoiled food&lt;br /&gt;
*Consuming some {{Item|Alien Fruit}}&lt;br /&gt;
*Consuming {{Item|Alien Steak}}&lt;br /&gt;
|&lt;br /&gt;
*Lose 1 Satisfaction per cycle.&lt;br /&gt;
|''You are hungry. Really hungry. All the time... Let's eat for God's sake man!''&lt;br /&gt;
*Every cycle, -1 cycle(s) of fullness.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Vitamin Deficiency'''&lt;br /&gt;
|&lt;br /&gt;
*Cycle change (random chance) {{Todo|Confirm}}&lt;br /&gt;
*Starvation {{Todo|Confirm}}&lt;br /&gt;
|&lt;br /&gt;
*10% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''Deficiencies of vitamins, elements, oligo-elements and the list goes on. You have enough on your plate without this...''&lt;br /&gt;
*Every cycle, a 10% chance, loses 1 {{AP}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Disorders ==&lt;br /&gt;
These are '''Psychological''' illnesses, often affecting {{Morale}}.&lt;br /&gt;
&lt;br /&gt;
Disorders can be cured by {{Skill|Shrink}} treatment (more details on the skill page) and certain [[Inventory#Drugs|medicines]], the effects of which are randomised in each game.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; | Status&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Cause&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Details&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | In-game Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Agoraphobia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*Eating alien fruit&lt;br /&gt;
*{{Todo|Other causes?}}&lt;br /&gt;
|&lt;br /&gt;
|''You are terrified by crowds and open spaces, you also have uncontrolable vertigo... In space, that's never going to play out well''&lt;br /&gt;
*Gives the symptom ['''Vertigo''']&lt;br /&gt;
**Cannot launch in a patrol ship&lt;br /&gt;
*Gives the symptom ['''Fear of Crowds''']&lt;br /&gt;
**All actions cost +1 {{ap}}, all movements cost +1 {{mp}} while at least 3 other characters are present in the room with you&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Ailurophobia'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Random&lt;br /&gt;
{{Todo|Other causes?}}&lt;br /&gt;
|Chance that a character would flee a room upon entering losing many {{MP}}&lt;br /&gt;
''The cat was in the room, you couldn't help yourself from fleeing...''&lt;br /&gt;
&lt;br /&gt;
All actions cost +2 {{ap}} with cat present in the room.&lt;br /&gt;
|''You have a terrible phobia of cats.. The sight of them alone puts you on the edge.''&lt;br /&gt;
*Gives the symptom [Fear if Cats].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Chronic Vertigo'''&lt;br /&gt;
|&lt;br /&gt;
|Vertigo means that a character is barred from Piloting tasks, but can join expeditions.&lt;br /&gt;
&lt;br /&gt;
Eleesha starts with Chronic Vertigo. &lt;br /&gt;
|''You have chronic vertigo which proves to be quite debilitating.'' &lt;br /&gt;
*Gives the symptom ['''Vertigo''']&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Crabism'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*Killing someone.&lt;br /&gt;
*{{Todo|Other causes?}}&lt;br /&gt;
|Janice drops to the ground and starts screaming for their mother... (-1 AP)&lt;br /&gt;
Room log: Eleesha starts running round in circles, and nothing seems to be able to stop them... apart from maybe tiredness... &lt;br /&gt;
|''From time to time you take to walking sideways or throwing yourself to the ground only to return to brief periods of normalcy.'' &lt;br /&gt;
*-4 Max {{Morale}} '''Morale'''.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Coprolalia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*{{Todo|Other causes?}}&lt;br /&gt;
|Some messages are randomly replaced with alternate text, or text is added.&lt;br /&gt;
*Examples: ''&amp;quot;Hey, you bunch of honkers&amp;quot;, &amp;quot;Pathetic crappy admins&amp;quot;, &amp;quot;You're nothing but boils&amp;quot;'' &lt;br /&gt;
*Post-it notes and whispers not effected.&lt;br /&gt;
|''You launch huge streams of insults without warning. This tends to shock people the first time they see it.'' &lt;br /&gt;
*-4 Max {{Morale}} '''Morale'''.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Chronic Migraine'''&lt;br /&gt;
|&lt;br /&gt;
*Killing someone.&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*{{Todo|Other causes?}}&lt;br /&gt;
|&lt;br /&gt;
|''A particularly tenacious heavy migraine hits you from time to time... and when it hits you it turns everything upside down... no luck'' &lt;br /&gt;
* -2 Max {{morale}} Morale.&lt;br /&gt;
* Every cycle, a 16% chance to lose 1 {{ap}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Depression'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*Dropping on 5 or less morale. {{Note|Does not disappear directly after going over 5 morale, not even on cycle change.}}&lt;br /&gt;
*{{Todo|Other causes?}}&lt;br /&gt;
|&lt;br /&gt;
|''You suffer constantly. Life has become so long, too long, and every test makes you increasingly lose your taste for it.''&lt;br /&gt;
*-2 Max {{ap}}.&lt;br /&gt;
*-2 Max {{morale}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Paranoia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
|Occasionally replaces text with &amp;quot;[name] is a threat to us all...&amp;quot;, and other nonsense messages when using the walkie-talkie. Also reduces max morale by 3.&lt;br /&gt;
|''You are in fear for your life and eventually make it known.''&lt;br /&gt;
*-3 Max {{morale}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Psychotic Episodes'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*Killing someone&lt;br /&gt;
*{{Todo|Other causes?}}&lt;br /&gt;
|{{Todo}}&lt;br /&gt;
|''You can no longer control yourself and often descent into a black rage. You are strongly advised to stay away from all weaponry.''&lt;br /&gt;
*Gives the symptom ['''Psychotic episodes'''].&lt;br /&gt;
*Gives the symptom ['''Biting'''].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Weapon Phobia'''&lt;br /&gt;
|&lt;br /&gt;
*Killing someone.&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*{{Todo|Other causes?}}&lt;br /&gt;
|&lt;br /&gt;
|''You can no longer fire weapons, and the simple sight of them makes you uncomfortable...''&lt;br /&gt;
*Forbids the action: '''Fire'''.&lt;br /&gt;
*Forbids the action: '''Attack'''.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Spleen'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death&lt;br /&gt;
*{{Todo|Other causes?}}&lt;br /&gt;
|&lt;br /&gt;
*Can auto-cure after 1 Day (atleast).&lt;br /&gt;
{{Todo}}&lt;br /&gt;
|''You are gripped by an extremely severe type of depression which leads to death very quickly.''&lt;br /&gt;
*every cycle, a 70% chance, -1{{morale}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Injuries==&lt;br /&gt;
These are '''physical traumas''' which are typically contracted through combat, bringing various disadvantages.&lt;br /&gt;
&lt;br /&gt;
These are healed via '''Surgery''' which is performed with the ''Surgical Pod'' in [[Ship_Equipment#Medlab|Medlab]], or via '''DIY Surgery''' (the latter being more {{AP}} intensive). Outside of the Medlab, a {{Skill|Medic}} who is holding the {{Item|Medikit}} can perform surgery anywhere.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; | Status&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Cause&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Details&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | In-game Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''3rd degree burns over 50% of your body'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''3rd degree burns over 90% of your body'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*All your {{ap}} actions cost '''4''' more.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
*You will die if you become '''Dirty'''.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Broken Finger'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|''One of the fingers on your good hand is broken.''&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Broken Leg'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
|&lt;br /&gt;
|&amp;quot;MP actions cost 1 more&lt;br /&gt;
*-5 maximum MP&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Broken Ribs'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|''Your ribs are broken, causing pain when your posture straightens.''&lt;br /&gt;
*Accuracy -20%.&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
*{{mp}} actions cost '''1''' more.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Bruised Shoulder'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack.&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
*Accuracy -'''10'''%&lt;br /&gt;
*-'''1''' max {{hp}}&lt;br /&gt;
|''Your shoulder has sustained major contusions. Fortunately this is reversible.''&lt;br /&gt;
*Accuracy -'''10'''%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Burnt Hand'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
*Attacking with a {{Item|Blaster}}&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
|&lt;br /&gt;
*Everything costs 1 {{ap}} more than usual, including non-AP actions which will now cost 1 {{ap}}.&lt;br /&gt;
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}&lt;br /&gt;
|''Your hand is burnt.'' &lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Burnt Arms'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
|&lt;br /&gt;
*Everything costs 2 {{ap}} more than usual, including non-AP actions which will now cost 2 {{ap}}.&lt;br /&gt;
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}&lt;br /&gt;
*Accuracy -20%.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
|''Your arms are badly burnt. Picking up the slightest thing is excruciating.''&lt;br /&gt;
*All your {{ap}} actions cost '''2''' more.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
*Accuracy -20%.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Burst Nose'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with bare hands&lt;br /&gt;
|&lt;br /&gt;
|''Your nose is no longer there, at all, you're a bit scary too...''&lt;br /&gt;
*- '''2''' Max {{Morale}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Busted Arm Joint'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
|&lt;br /&gt;
|''Your pendulous arm looks funny but is all the same a pretty serious handicap.''&lt;br /&gt;
*All your {{AP}} actions cost 2 more.&lt;br /&gt;
*Accuracy -40%.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Busted Shoulder'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack.&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
*Being attacked.&lt;br /&gt;
|&lt;br /&gt;
|''Your shoulder has sustained major irreversible contusions, your arm is considered dead.''&lt;br /&gt;
*Accuracy -'''40'''%.&lt;br /&gt;
*All your actions cost 2 {{AP}} more. (Includes picking up and dropping items.)&lt;br /&gt;
*Stops the carrying of heavy objects&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Critical Haemorrage'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|Room log: ''Despite a good dodge, Janice has lost a little blood''&lt;br /&gt;
|''You have a haemmorage in an artery which requires major surgery. Good luck.'' &lt;br /&gt;
*Every cycle, -2 {{HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Damaged Ears'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
|Player cannot use public channels. Private channels still seem to work, if they were present before being injured.&lt;br /&gt;
|''Your ears are no longer of any use. Although you never seem to listen to what you're told anyway...''&lt;br /&gt;
*Makes you deaf&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Destroyed ears'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
|Player cannot use public channels. Private channels still seem to work, if they were present before being injured.&lt;br /&gt;
|''Your ears have disappeared. Maybe if you look real hard...&amp;lt;br&amp;gt;Makes you deaf.''&lt;br /&gt;
* -'''1''' Max {{Morale}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Disfunctional Liver'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
|All your actions cost 1 {{AP}} more. (Includes picking up and dropping items.) Consume takes no {{AP}} and the -2 {{AP}} loss from consuming occurs before allocation of the food's effects. Also gives the symptoms Vomiting and Drooling.&lt;br /&gt;
|''You can live without a liver, but for how long, and in what conditions?''&lt;br /&gt;
*  Every time you Consume, your character loses 2 {{AP}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Haemorrhage'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack&lt;br /&gt;
|Room Log: ''['''Victim'''] turns towards ['''attacker'''] who is threatening them with their blade. Too sharp, too quick, too accurate, in short, too much... ['''attacker'''], despite making a superhuman effort seems to have been gripped with a sickness...''&lt;br /&gt;
&lt;br /&gt;
{{Confirm|Injury received by attacker rather than attacked?}}&lt;br /&gt;
|''You have a haemmorage - you need surgery.''&lt;br /&gt;
*Every cycle, -1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Inner Ear Damaged'''&lt;br /&gt;
|&lt;br /&gt;
*Being attacked&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Mashed Foot'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
|&lt;br /&gt;
|''That's not even really a foot anymore.''&lt;br /&gt;
*Movement actions cost 1 more. &lt;br /&gt;
*Max moves -3.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Open-Air Brain'''&lt;br /&gt;
|&lt;br /&gt;
|{{Bug|Despite the description, you don't die if you are dirty.}}&lt;br /&gt;
|''Part of your skull is missing. It wouldn't be an exaggeration to say that this can be a problem in several situations.''&lt;br /&gt;
*-2 max {{morale}}&lt;br /&gt;
*You will die if you become '''Dirty'''.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Punctured Lung'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
|&lt;br /&gt;
*Most actions require +2 {{AP}}, including picking up and dropping items.&lt;br /&gt;
*Player becomes '''Mute'''. {{Note|Can still use ''General Announcement''. Can still read previously existing private channels he's in. Can still talk in Mush channel.}}&lt;br /&gt;
*-2 {{HP}} per cycle. &lt;br /&gt;
|&amp;quot;Shortness of breath, blood in your lungs, no medical assistance, but you won't have to live with it for long.&lt;br /&gt;
*All your {{ap}} actions cost '''2''' more.&lt;br /&gt;
*Makes you mute&lt;br /&gt;
*Every cycle, '''-2''' {{HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Smashed Arms'''&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}.&lt;br /&gt;
|&lt;br /&gt;
|''Your arms are completely useless''&lt;br /&gt;
*All your {{ap}} actions cost '''3''' more.&lt;br /&gt;
*Accuracy -'''40'''%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Smashed Legs'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
|''You no longer have the use of your legs.  It's not ideal, as they're pretty handy. No more a actions.''&lt;br /&gt;
*-12 Max {{MP}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Torn Tongue'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack.&lt;br /&gt;
|&lt;br /&gt;
*Player becomes '''Mute'''. {{Note|Can still use ''General Announcement''. Can still read previously existing private channels he's in. Can still talk in Mush channel.}}&lt;br /&gt;
Room Log:''Roland missed their target by a good distance and the clash against a nearby wall made them bite their tongue...''&lt;br /&gt;
|''Your tongue is reduced to a flaccid lifeless mass.''&lt;br /&gt;
*Makes you mute.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Symptoms ==&lt;br /&gt;
{{Caution|'''Notice:''' This section is heavily incomplete and needs vast expansion. Please note that ''In-Game Effects'' is for details of room logs from the symptoms and in-game fluff.}}&lt;br /&gt;
The following is a list of '''symptoms''' which are connected to certain illnesses.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Symptom&lt;br /&gt;
!Cause&lt;br /&gt;
!Details/In-game Effects&lt;br /&gt;
|-&lt;br /&gt;
|'''Fear of Crowds'''&lt;br /&gt;
|'''Agoraphobia'''&lt;br /&gt;
|All actions in an room with 3 or more people cost 1 more {{AP}} and leaving the room costs 1 more {{MP}}. {{Note|Things that use special {{AP}} are not excluded from the additional {{ap}} cost as the case is with wounds that make actions cost additional {{AP}}}}&lt;br /&gt;
|-&lt;br /&gt;
|'''Vertigo'''&lt;br /&gt;
|'''Chronic Vertigo''' and '''Agoraphobia'''&lt;br /&gt;
|You can't fly with the Pasiphae or an Patrol ship, you can still go on expeditions if you're not piloting.&lt;br /&gt;
|-&lt;br /&gt;
|'''Vomiting'''&lt;br /&gt;
|'''Gastroenteritis''', '''Flu''', '''Acid Reflux''' and '''Food Poisoning'''&lt;br /&gt;
|Vomiting is noted in a room's log once you move into the room, and makes the player dirty.&lt;br /&gt;
* '''Room Log''': [[Image:Disease.png|class=margin-small|Icon]] ''['''victim'''] is vomiting their meal. Not exactly appetizing...''&lt;br /&gt;
|-&lt;br /&gt;
|'''Drooling'''&lt;br /&gt;
|'''Space Rabies'''&lt;br /&gt;
|Drooling is noted in the room log, but appears to have no other effect&lt;br /&gt;
* '''Room Log''': [[Image:Drugs.png|class=margin-small|Icon]] ''['''victim''']  is drooling incessantly, this is beginning to seem suspicious...''&lt;br /&gt;
|-&lt;br /&gt;
|'''Foaming mouth'''&lt;br /&gt;
|'''Space Rabies'''&lt;br /&gt;
|Foaming mouth is noted in the room log, but appears to have no other effect&lt;br /&gt;
* '''Room Log''': [[Image:Drugs.png|class=margin-small|Icon]] ''['''victim''']  has a little bit of foam escaping from the corner of their mouth... It's pretty disgusting..''&lt;br /&gt;
|-&lt;br /&gt;
|'''Breakouts'''&lt;br /&gt;
|'''Skin Inflammation'''&lt;br /&gt;
|Breakouts is noted in the room log, but appears to have no other effect&lt;br /&gt;
* '''Room Log''': [[Image:Disease.png|class=margin-small|Icon]] ''['''victim''']  is scratching their hideous rash, it's really grim...''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>RedTiger</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Illnesses</id>
		<title>Illnesses</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Illnesses"/>
				<updated>2014-03-23T22:14:15Z</updated>
		
		<summary type="html">&lt;p&gt;RedTiger: /* Diseases */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
The crew of the [[Daedalus]], being (mostly) human, is susceptible to a myriad of '''Illnesses''', a type of negative [[status]] which closely interfaces with the game's [[Health]] system. Illnesses are divided into three types; physiological [[Image:Disease.png|class=icon-margin|Icon]] '''Diseases''', psychological [[Image:Psy disease.png|class=icon-margin|Icon]] '''Disorders''' and physical [[Image:Hurt.png|class=icon-margin|Icon]] '''Injuries'''. The {{Character|Mush}} are immune to all but injuries.&lt;br /&gt;
&lt;br /&gt;
The distinction between the three types of Illness is as follows;&lt;br /&gt;
&lt;br /&gt;
*[[Image:Disease.png|class=icon-margin|Icon]] '''Diseases''' are caused by germs, viruses, parasites and the like, generally resulting from unsanitary conditions. Visiting ''Swamp'', ''Forest'' or ''Insect'' zones during an [[expedition]], eating hazardous foodstuffs like {{Item|Alien Steaks}} and {{Item|Alien Fruit}}, and the misfortune of randomly getting sick are ways to attain a ''disease''. Diseases typically come with an array of [[#Symptoms|symptoms]] such as ''Vomiting'' and affect {{HP|long}} and {{AP|long}}. Diseases can be cured using the {{Item|Medikit}}, certain [[Inventory#Drugs|medicines]] the effects of which are randomised in each game or, rarely, by the passing of time.&lt;br /&gt;
&lt;br /&gt;
*[[Image:Psy disease.png|class=icon-margin|Icon]] '''Disorders''' are largely caused by the stresses of the mission, i.e. Panic Attacks or seeing people die in front of you, and mainly effect {{Morale|long}} , while situationally featuring various disturbing symptoms. These are cured by lying down in a room containing a {{Skill|Shrink}} for several cycles, or by specific randomized [[Inventory#Drugs|medicines]] and [[Inventory#Fruit|alien fruit]].&lt;br /&gt;
&lt;br /&gt;
*[[Image:Hurt.png|class=icon-margin|Icon]] '''Injuries''' are caused almost entirely by character combat, be it via successful attack or painful accident. They're also the only Illnesses that effect {{Character|Mush}}, as they still inhabit fragile, human bodies. Injuries are largely statuses which affect {{HP|long}} and {{AP|long}}, but also give other nasty effects which severely limit what a character can do. While not always noted in the in-game description, injuries also reduce the character's Max. {{HP}}, an effect which increases in severity the larger the number of injuries gets. Injuries are remedied via '''Surgery''', which is performed with the ''Surgical Pod'' in [[Ship_Equipment#Medlab|Medlab]], or via '''DIY Surgery''' (the latter being more {{AP}} intensive). Outside of the Medlab, a {{Skill|Medic}} can perform surgery anywhere if they hold the {{Item|Medikit}}.&lt;br /&gt;
&lt;br /&gt;
== Diseases ==&lt;br /&gt;
These are '''physical''' illnesses, often affecting {{HP}} and {{AP}}.&lt;br /&gt;
&lt;br /&gt;
Diseases can be cured using the {{Item|Medikit}}, certain [[Inventory#Drugs|medicines]] the effects of which are randomised in each game, or rarely by the passing of time.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; | Status&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Cause&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Details&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | In-game Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Acid Reflux'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming {{Item|Alien Steak}}&lt;br /&gt;
*Consuming spoiled food&lt;br /&gt;
*Expedition - [[Zones#Insects|Insects]] zone&lt;br /&gt;
|&lt;br /&gt;
*Lose 2 {{AP}} by the '''Consume''' action (any consumable).&lt;br /&gt;
|''You are bringing food back up. It is unpleasant and irritating.''&lt;br /&gt;
*Gives the symptom ['''Vomiting'''].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Black Bite'''&lt;br /&gt;
|&lt;br /&gt;
*Expedition - [[Zones#Forest|Forest]] zone&lt;br /&gt;
|&lt;br /&gt;
*Lose 2 {{AP}} by the '''Consume''' action (any consumable).&lt;br /&gt;
|''Fairly benign, but persistent, the Black Bite is a recent syndrome which nobody knows much about.''&lt;br /&gt;
*Every cycle, a 10% chance, loses 1 {{AP}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Cat Allergy'''&lt;br /&gt;
|&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Cold'''&lt;br /&gt;
|&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
*Being infected with a spore (appears 2-4 cycles after infection)&lt;br /&gt;
|&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''Don't go out without your Kleenex''&lt;br /&gt;
*Every cycle, a 20% chance, loses 1 {{AP}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Flu'''&lt;br /&gt;
|&lt;br /&gt;
*Expedition - [[Zones#Swamp|Swamp]] zone&lt;br /&gt;
*Expedition - [[Zones#Forest|Forest]] zone&lt;br /&gt;
*Expedition - [[Zones#Insects|Insects]] zone&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
*-2 Max {{Morale}}&lt;br /&gt;
*-2 Max {{HP}}&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
*40% chance to become '''dirty'''&lt;br /&gt;
*10% chance to lose 1 {{HP}} per cycle.&lt;br /&gt;
|''Severe variant of pony flu ... Irritable, authoritarian, headaches, cold, aches, nothing is spared. Be careful not to leave it lying around, you never know''&lt;br /&gt;
*-2 Max {{Morale}}&lt;br /&gt;
*-2 Max {{HP}}&lt;br /&gt;
*Every cycle, a 20% chance, loses 1 {{AP}}.&lt;br /&gt;
*Every cycle, a 40% chance, makes you dirty.&lt;br /&gt;
*Every cycle, a 10% chance, -1 {{HP}}.&lt;br /&gt;
*Gives the symptom ['''Vomiting''']&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Food Poisoning'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming spoiled food&lt;br /&gt;
|&lt;br /&gt;
|''You are really weak, you're vomiting, it's everywhere. What on earth were you thinking when you ate this? Well done...''&lt;br /&gt;
* -1 Max {{hp}}.&lt;br /&gt;
* Gives the symptom ['''Vomiting'''].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Gastroenteritis'''&lt;br /&gt;
|&lt;br /&gt;
*Eating spoiled food&lt;br /&gt;
*Witnessing death&lt;br /&gt;
*Expedition - [[Zones#Swamp|Swamp]] zone&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
*Lose 1 {{MP}} per cycle.&lt;br /&gt;
*Max {{HP}} -1.&lt;br /&gt;
|''Do you need a diagram? A good whiff of the smell? Churning stomach?''&lt;br /&gt;
*Every time you '''Consume''', your character loses 1 {{ap}}.&lt;br /&gt;
*-1 Max {{hp}}. &lt;br /&gt;
*Every cycle, makes you dirty. &lt;br /&gt;
*Every cycle, loses 1 {{mp}}. &lt;br /&gt;
*Every cycle, a 16% chance, -1 {{hp}}. &lt;br /&gt;
*Gives the symptom ['''Vomiting'''].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Junkbumpkinitis'''&lt;br /&gt;
|&lt;br /&gt;
*Eating a [[inventory#Fruit|Jumpkin]]&lt;br /&gt;
|&lt;br /&gt;
*Puts a pumpkin on the character's head. [[:Image:junkbumpkinitis-screenshot.png|Example screenshot of affliction]]&lt;br /&gt;
|''It's not as if it wasn't fresh...''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Migraine'''&lt;br /&gt;
|&lt;br /&gt;
*Killing someone&lt;br /&gt;
*Witnessing death &lt;br /&gt;
*Expedition - [[Zones#Insects|Insects]] zone&lt;br /&gt;
*Expedition - [[Zones#Swamp|Swamp]] zone&lt;br /&gt;
*Expedition - [[Zones#Forest|Forest]] zone&lt;br /&gt;
*Cycle change (random chance) {{todo|confirm}}&lt;br /&gt;
|&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle. &amp;lt;br&amp;gt;&lt;br /&gt;
Can auto-cure after several cycles, supposedly 2-4. &lt;br /&gt;
|''A particularly tenacious heavy migraine is harassing the patient at the moment, but it will eventually go away...''&lt;br /&gt;
*Every cycle, a 20% to lose 1 {{ap}} &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Mush allergy'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some {{Item|Alien Fruit}}&lt;br /&gt;
*Being infected with a spore (appears 2-4 cycles after infection)&lt;br /&gt;
|&lt;br /&gt;
{{Todo|Confirm: Sneeze - Randomly when you're in the same room as a mush? when you're infected with another spore?). French wiki says that it causes 2 damage to those infected with spores (per cycle? Max hp?)}}&lt;br /&gt;
|''Contact with Mush gives you horrible, painful blisters.''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Rejuvenation'''&lt;br /&gt;
|&lt;br /&gt;
*Expedition - [[Zones#Insects|Insects]] zone&lt;br /&gt;
*Consuming some {{Item|Alien Fruit}}&lt;br /&gt;
|&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
*Increased chances of falling ill.&lt;br /&gt;
|''Your body is emitting a pulsing green light. This doesn't exactly encourage a good night's sleep...''&lt;br /&gt;
*Each cycle, a 20% chance, loses 1 {{AP}}.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
*Gives the symptom ['''Fitful sleep'''].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Rubella'''&lt;br /&gt;
|&lt;br /&gt;
*Expedition - [[Zones#Swamp|Swamp]] Zone&lt;br /&gt;
|&lt;br /&gt;
* Max {{morale}} -1&lt;br /&gt;
* Max {{hp}} -1&lt;br /&gt;
* 50 % chance to lose 1 {{mp}} per cycle.&lt;br /&gt;
|''Headaches, dry pustules, extremely tired. You should make it through.''&lt;br /&gt;
*Every cycle, a 50% chance, loses 1 {{MP}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Sepsis'''&lt;br /&gt;
|&lt;br /&gt;
*Receiving combat damage&lt;br /&gt;
*Failing DIY Surgery&lt;br /&gt;
|&lt;br /&gt;
*Lose 4 {{HP}} per cycle.&lt;br /&gt;
|''You have a serious infection. It's not going to be easy to recover from this. It's highly unlikely you'll make it...''&lt;br /&gt;
* Every cycle, -4{{hp}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Sinus Storm'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some {{Item|Alien Fruit}}&lt;br /&gt;
|&lt;br /&gt;
*30% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''Your sinuses are on fire, frozen, then makes you want to tear your head off. It's bad and it won't go away...''&lt;br /&gt;
*Every cycle, a 30% chance, loses 1 {{AP}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Skin Inflammation'''&lt;br /&gt;
|&lt;br /&gt;
*Expedition - [[Zones#Forest|Forest]] Zone&lt;br /&gt;
*Expedition - [[Zones#Swamp|Swamp]] Zone&lt;br /&gt;
*Expedition - [[Zones#Insects|Insects]] Zone&lt;br /&gt;
|Breakouts prints a message in the room's log to the effect of '&amp;lt;name&amp;gt; is scratching their hideous rash, it's really grim...'&lt;br /&gt;
|''Wherever it came from, you've got it. It's incredibly itchy and really irritating.''&lt;br /&gt;
*Gives the symptom ['''Breakouts'''].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Slight Nausea'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming {{Item|SuperVitamin Bar}}&lt;br /&gt;
*Daedalus movement&lt;br /&gt;
|Slight Nausea prints a message in the room's log to the effect of '&amp;lt;name&amp;gt; is vomiting their meal. Not exactly appetizing...'&lt;br /&gt;
|''You feel a little bit shady... It will pass, but you're not hungry anymore and you shouldn't go anywhere near bluuuuuurppp...''&lt;br /&gt;
*Gives the symptom ['''Nausea'''].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Smallpox'''&lt;br /&gt;
|&lt;br /&gt;
*Expedition - [[Zones#Forest|Forest]] and [[Zones#Swamp|Swamp]] Zones&lt;br /&gt;
|&lt;br /&gt;
* Max {{morale}} -2&lt;br /&gt;
* Max {{hp}} -2&lt;br /&gt;
* 40 % chance to lose 2 {{ap}} per cycle.&lt;br /&gt;
* 50 % chance to lose 1 {{hp}} per cycle.&lt;br /&gt;
|''An illness irradicated from Sol but which is apparently thriving elsewhere. As enticing as it sounds, you should probably get help...''&lt;br /&gt;
* -2 Max {{morale}}.&lt;br /&gt;
* -2 Max {{hp}}.&lt;br /&gt;
* 40 % chance to lose 2 {{ap}} per cycle.&lt;br /&gt;
* 50 % chance to lose 1 {{hp}} per cycle.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Space Rabies'''&lt;br /&gt;
|&lt;br /&gt;
*Expedition - [[Zones#Predators|Predators]] zone&lt;br /&gt;
|&lt;br /&gt;
*Lose 2 {{HP}} per cycle.&lt;br /&gt;
|''You've got rabies. You are prone to violent outbursts but it’s the disease that will end up killing you.''&lt;br /&gt;
*Gives the symptom ['''Biting'''].&lt;br /&gt;
*Gives the symptom ['''Psychotic episodes'''].&lt;br /&gt;
*Gives the symptom ['''Drooling'''].&lt;br /&gt;
*Gives the symptom ['''Foaming mouth'''].&lt;br /&gt;
*Every cycle, -2 {{HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Tapeworm'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming spoiled food&lt;br /&gt;
*Consuming some {{Item|Alien Fruit}}&lt;br /&gt;
*Consuming {{Item|Alien Steak}}&lt;br /&gt;
|&lt;br /&gt;
*Lose 1 Satisfaction per cycle.&lt;br /&gt;
|''You are hungry. Really hungry. All the time... Let's eat for God's sake man!''&lt;br /&gt;
*Every cycle, -1 cycle(s) of fullness.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Vitamin Deficiency'''&lt;br /&gt;
|&lt;br /&gt;
*Cycle change (random chance) {{Todo|Confirm}}&lt;br /&gt;
*Starvation {{Todo|Confirm}}&lt;br /&gt;
|&lt;br /&gt;
*10% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''Deficiencies of vitamins, elements, oligo-elements and the list goes on. You have enough on your plate without this...''&lt;br /&gt;
*Every cycle, a 10% chance, loses 1 {{AP}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Disorders ==&lt;br /&gt;
These are '''Psychological''' illnesses, often affecting {{Morale}}.&lt;br /&gt;
&lt;br /&gt;
Disorders can be cured by {{Skill|Shrink}} treatment (more details on the skill page) and certain [[Inventory#Drugs|medicines]], the effects of which are randomised in each game.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; | Status&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Cause&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Details&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | In-game Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Agoraphobia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*Eating alien fruit&lt;br /&gt;
*{{Todo|Other causes?}}&lt;br /&gt;
|&lt;br /&gt;
|''You are terrified by crowds and open spaces, you also have uncontrolable vertigo... In space, that's never going to play out well''&lt;br /&gt;
*Gives the symptom ['''Vertigo''']&lt;br /&gt;
**Cannot launch in a patrol ship&lt;br /&gt;
*Gives the symptom ['''Fear of Crowds''']&lt;br /&gt;
**All actions cost +1 {{ap}}, all movements cost +1 {{mp}} while at least 3 other characters are present in the room with you&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Ailurophobia'''&lt;br /&gt;
|&lt;br /&gt;
*Expedition &lt;br /&gt;
*Random&lt;br /&gt;
{{Todo|Other causes?}}&lt;br /&gt;
|Chance that a character would flee a room upon entering losing many {{MP}}&lt;br /&gt;
''The cat was in the room, you couldn't help yourself from fleeing...''&lt;br /&gt;
&lt;br /&gt;
All actions cost +2 {{ap}} with cat present in the room.&lt;br /&gt;
|''You have a terrible phobia of cats.. The sight of them alone puts you on the edge.''&lt;br /&gt;
*Gives the symptom [Fear if Cats].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Chronic Vertigo'''&lt;br /&gt;
|&lt;br /&gt;
|Vertigo means that a character is barred from Piloting tasks, but can join expeditions.&lt;br /&gt;
&lt;br /&gt;
Eleesha starts with Chronic Vertigo. &lt;br /&gt;
|''You have chronic vertigo which proves to be quite debilitating.'' &lt;br /&gt;
*Gives the symptom ['''Vertigo''']&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Crabism'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*Killing someone.&lt;br /&gt;
*{{Todo|Other causes?}}&lt;br /&gt;
|Janice drops to the ground and starts screaming for their mother... (-1 AP)&lt;br /&gt;
Room log: Eleesha starts running round in circles, and nothing seems to be able to stop them... apart from maybe tiredness... &lt;br /&gt;
|''From time to time you take to walking sideways or throwing yourself to the ground only to return to brief periods of normalcy.'' &lt;br /&gt;
*-4 Max {{Morale}} '''Morale'''.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Coprolalia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*{{Todo|Other causes?}}&lt;br /&gt;
|Some messages are randomly replaced with alternate text, or text is added.&lt;br /&gt;
*Examples: ''&amp;quot;Hey, you bunch of honkers&amp;quot;, &amp;quot;Pathetic crappy admins&amp;quot;, &amp;quot;You're nothing but boils&amp;quot;'' &lt;br /&gt;
*Post-it notes and whispers not effected.&lt;br /&gt;
|''You launch huge streams of insults without warning. This tends to shock people the first time they see it.'' &lt;br /&gt;
*-4 Max {{Morale}} '''Morale'''.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Chronic Migraine'''&lt;br /&gt;
|&lt;br /&gt;
*Killing someone.&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*{{Todo|Other causes?}}&lt;br /&gt;
|&lt;br /&gt;
|''A particularly tenacious heavy migraine hits you from time to time... and when it hits you it turns everything upside down... no luck'' &lt;br /&gt;
* -2 Max {{morale}} Morale.&lt;br /&gt;
* Every cycle, a 16% chance to lose 1 {{ap}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Depression'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*Dropping on 5 or less morale. {{Note|Does not disappear directly after going over 5 morale, not even on cycle change.}}&lt;br /&gt;
*{{Todo|Other causes?}}&lt;br /&gt;
|&lt;br /&gt;
|''You suffer constantly. Life has become so long, too long, and every test makes you increasingly lose your taste for it.''&lt;br /&gt;
*-2 Max {{ap}}.&lt;br /&gt;
*-2 Max {{morale}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Paranoia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
|Occasionally replaces text with &amp;quot;[name] is a threat to us all...&amp;quot;, and other nonsense messages when using the walkie-talkie. Also reduces max morale by 3.&lt;br /&gt;
|''You are in fear for your life and eventually make it known.''&lt;br /&gt;
*-3 Max {{morale}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Psychotic Episodes'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*Killing someone&lt;br /&gt;
*{{Todo|Other causes?}}&lt;br /&gt;
|{{Todo}}&lt;br /&gt;
|''You can no longer control yourself and often descent into a black rage. You are strongly advised to stay away from all weaponry.''&lt;br /&gt;
*Gives the symptom ['''Psychotic episodes'''].&lt;br /&gt;
*Gives the symptom ['''Biting'''].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Weapon Phobia'''&lt;br /&gt;
|&lt;br /&gt;
*Killing someone.&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*{{Todo|Other causes?}}&lt;br /&gt;
|&lt;br /&gt;
|''You can no longer fire weapons, and the simple sight of them makes you uncomfortable...''&lt;br /&gt;
*Forbids the action: '''Fire'''.&lt;br /&gt;
*Forbids the action: '''Attack'''.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Spleen'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death&lt;br /&gt;
*{{Todo|Other causes?}}&lt;br /&gt;
|&lt;br /&gt;
*Can auto-cure after 1 Day (atleast).&lt;br /&gt;
{{Todo}}&lt;br /&gt;
|''You are gripped by an extremely severe type of depression which leads to death very quickly.''&lt;br /&gt;
*every cycle, a 70% chance, -1{{morale}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Injuries==&lt;br /&gt;
These are '''physical traumas''' which are typically contracted through combat, bringing various disadvantages.&lt;br /&gt;
&lt;br /&gt;
These are healed via '''Surgery''' which is performed with the ''Surgical Pod'' in [[Ship_Equipment#Medlab|Medlab]], or via '''DIY Surgery''' (the latter being more {{AP}} intensive). Outside of the Medlab, a {{Skill|Medic}} who is holding the {{Item|Medikit}} can perform surgery anywhere.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; | Status&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Cause&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Details&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | In-game Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''3rd degree burns over 50% of your body'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''3rd degree burns over 90% of your body'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*All your {{ap}} actions cost '''4''' more.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
*You will die if you become '''Dirty'''.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Broken Finger'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|''One of the fingers on your good hand is broken.''&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Broken Leg'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
|&lt;br /&gt;
|&amp;quot;MP actions cost 1 more&lt;br /&gt;
*-5 maximum MP&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Broken Ribs'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|''Your ribs are broken, causing pain when your posture straightens.''&lt;br /&gt;
*Accuracy -20%.&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
*{{mp}} actions cost '''1''' more.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Bruised Shoulder'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack.&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
*Accuracy -'''10'''%&lt;br /&gt;
*-'''1''' max {{hp}}&lt;br /&gt;
|''Your shoulder has sustained major contusions. Fortunately this is reversible.''&lt;br /&gt;
*Accuracy -'''10'''%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Burnt Hand'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
*Attacking with a {{Item|Blaster}}&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
|&lt;br /&gt;
*Everything costs 1 {{ap}} more than usual, including non-AP actions which will now cost 1 {{ap}}.&lt;br /&gt;
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}&lt;br /&gt;
|''Your hand is burnt.'' &lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Burnt Arms'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
|&lt;br /&gt;
*Everything costs 2 {{ap}} more than usual, including non-AP actions which will now cost 2 {{ap}}.&lt;br /&gt;
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}&lt;br /&gt;
*Accuracy -20%.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
|''Your arms are badly burnt. Picking up the slightest thing is excruciating.''&lt;br /&gt;
*All your {{ap}} actions cost '''2''' more.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
*Accuracy -20%.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Burst Nose'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with bare hands&lt;br /&gt;
|&lt;br /&gt;
|''Your nose is no longer there, at all, you're a bit scary too...''&lt;br /&gt;
*- '''2''' Max {{Morale}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Busted Arm Joint'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
|&lt;br /&gt;
|''Your pendulous arm looks funny but is all the same a pretty serious handicap.''&lt;br /&gt;
*All your {{AP}} actions cost 2 more.&lt;br /&gt;
*Accuracy -40%.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Busted Shoulder'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack.&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
*Being attacked.&lt;br /&gt;
|&lt;br /&gt;
|''Your shoulder has sustained major irreversible contusions, your arm is considered dead.''&lt;br /&gt;
*Accuracy -'''40'''%.&lt;br /&gt;
*All your actions cost 2 {{AP}} more. (Includes picking up and dropping items.)&lt;br /&gt;
*Stops the carrying of heavy objects&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Critical Haemorrage'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|Room log: ''Despite a good dodge, Janice has lost a little blood''&lt;br /&gt;
|''You have a haemmorage in an artery which requires major surgery. Good luck.'' &lt;br /&gt;
*Every cycle, -2 {{HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Damaged Ears'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
|Player cannot use public channels. Private channels still seem to work, if they were present before being injured.&lt;br /&gt;
|''Your ears are no longer of any use. Although you never seem to listen to what you're told anyway...''&lt;br /&gt;
*Makes you deaf&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Destroyed ears'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
|Player cannot use public channels. Private channels still seem to work, if they were present before being injured.&lt;br /&gt;
|''Your ears have disappeared. Maybe if you look real hard...&amp;lt;br&amp;gt;Makes you deaf.''&lt;br /&gt;
* -'''1''' Max {{Morale}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Disfunctional Liver'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
|All your actions cost 1 {{AP}} more. (Includes picking up and dropping items.) Consume takes no {{AP}} and the -2 {{AP}} loss from consuming occurs before allocation of the food's effects. Also gives the symptoms Vomiting and Drooling.&lt;br /&gt;
|''You can live without a liver, but for how long, and in what conditions?''&lt;br /&gt;
*  Every time you Consume, your character loses 2 {{AP}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Haemorrhage'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack&lt;br /&gt;
|Room Log: ''['''Victim'''] turns towards ['''attacker'''] who is threatening them with their blade. Too sharp, too quick, too accurate, in short, too much... ['''attacker'''], despite making a superhuman effort seems to have been gripped with a sickness...''&lt;br /&gt;
&lt;br /&gt;
{{Confirm|Injury received by attacker rather than attacked?}}&lt;br /&gt;
|''You have a haemmorage - you need surgery.''&lt;br /&gt;
*Every cycle, -1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Inner Ear Damaged'''&lt;br /&gt;
|&lt;br /&gt;
*Being attacked&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Mashed Foot'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
|&lt;br /&gt;
|''That's not even really a foot anymore.''&lt;br /&gt;
*Movement actions cost 1 more. &lt;br /&gt;
*Max moves -3.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Open-Air Brain'''&lt;br /&gt;
|&lt;br /&gt;
|{{Bug|Despite the description, you don't die if you are dirty.}}&lt;br /&gt;
|''Part of your skull is missing. It wouldn't be an exaggeration to say that this can be a problem in several situations.''&lt;br /&gt;
*-2 max {{morale}}&lt;br /&gt;
*You will die if you become '''Dirty'''.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Punctured Lung'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
|&lt;br /&gt;
*Most actions require +2 {{AP}}, including picking up and dropping items.&lt;br /&gt;
*Player becomes '''Mute'''. {{Note|Can still use ''General Announcement''. Can still read previously existing private channels he's in. Can still talk in Mush channel.}}&lt;br /&gt;
*-2 {{HP}} per cycle. &lt;br /&gt;
|&amp;quot;Shortness of breath, blood in your lungs, no medical assistance, but you won't have to live with it for long.&lt;br /&gt;
*All your {{ap}} actions cost '''2''' more.&lt;br /&gt;
*Makes you mute&lt;br /&gt;
*Every cycle, '''-2''' {{HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Smashed Arms'''&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}.&lt;br /&gt;
|&lt;br /&gt;
|''Your arms are completely useless''&lt;br /&gt;
*All your {{ap}} actions cost '''3''' more.&lt;br /&gt;
*Accuracy -'''40'''%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Smashed Legs'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
|''You no longer have the use of your legs.  It's not ideal, as they're pretty handy. No more a actions.''&lt;br /&gt;
*-12 Max {{MP}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Torn Tongue'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack.&lt;br /&gt;
|&lt;br /&gt;
*Player becomes '''Mute'''. {{Note|Can still use ''General Announcement''. Can still read previously existing private channels he's in. Can still talk in Mush channel.}}&lt;br /&gt;
Room Log:''Roland missed their target by a good distance and the clash against a nearby wall made them bite their tongue...''&lt;br /&gt;
|''Your tongue is reduced to a flaccid lifeless mass.''&lt;br /&gt;
*Makes you mute.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Symptoms ==&lt;br /&gt;
{{Caution|'''Notice:''' This section is heavily incomplete and needs vast expansion. Please note that ''In-Game Effects'' is for details of room logs from the symptoms and in-game fluff.}}&lt;br /&gt;
The following is a list of '''symptoms''' which are connected to certain illnesses.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Symptom&lt;br /&gt;
!Cause&lt;br /&gt;
!Details/In-game Effects&lt;br /&gt;
|-&lt;br /&gt;
|'''Fear of Crowds'''&lt;br /&gt;
|'''Agoraphobia'''&lt;br /&gt;
|All actions in an room with 3 or more people cost 1 more {{AP}} and leaving the room costs 1 more {{MP}}. {{Note|Things that use special {{AP}} are not excluded from the additional {{ap}} cost as the case is with wounds that make actions cost additional {{AP}}}}&lt;br /&gt;
|-&lt;br /&gt;
|'''Vertigo'''&lt;br /&gt;
|'''Chronic Vertigo''' and '''Agoraphobia'''&lt;br /&gt;
|You can't fly with the Pasiphae or an Patrol ship, you can still go on expeditions if you're not piloting.&lt;br /&gt;
|-&lt;br /&gt;
|'''Vomiting'''&lt;br /&gt;
|'''Gastroenteritis''', '''Flu''', '''Acid Reflux''' and '''Food Poisoning'''&lt;br /&gt;
|Vomiting is noted in a room's log once you move into the room, and makes the player dirty.&lt;br /&gt;
* '''Room Log''': [[Image:Disease.png|class=margin-small|Icon]] ''['''victim'''] is vomiting their meal. Not exactly appetizing...''&lt;br /&gt;
|-&lt;br /&gt;
|'''Drooling'''&lt;br /&gt;
|'''Space Rabies'''&lt;br /&gt;
|Drooling is noted in the room log, but appears to have no other effect&lt;br /&gt;
* '''Room Log''': [[Image:Drugs.png|class=margin-small|Icon]] ''['''victim''']  is drooling incessantly, this is beginning to seem suspicious...''&lt;br /&gt;
|-&lt;br /&gt;
|'''Foaming mouth'''&lt;br /&gt;
|'''Space Rabies'''&lt;br /&gt;
|Foaming mouth is noted in the room log, but appears to have no other effect&lt;br /&gt;
* '''Room Log''': [[Image:Drugs.png|class=margin-small|Icon]] ''['''victim''']  has a little bit of foam escaping from the corner of their mouth... It's pretty disgusting..''&lt;br /&gt;
|-&lt;br /&gt;
|'''Breakouts'''&lt;br /&gt;
|'''Skin Inflammation'''&lt;br /&gt;
|Breakouts is noted in the room log, but appears to have no other effect&lt;br /&gt;
* '''Room Log''': [[Image:Disease.png|class=margin-small|Icon]] ''['''victim''']  is scratching their hideous rash, it's really grim...''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>RedTiger</name></author>	</entry>

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