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		<updated>2026-08-15T15:54:13Z</updated>
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	<entry>
		<id>http://www.mushpedia.com/wiki/Raluca_Tomescu</id>
		<title>Raluca Tomescu</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Raluca_Tomescu"/>
				<updated>2015-01-10T04:27:25Z</updated>
		
		<summary type="html">&lt;p&gt;Rain: /* Useful tips */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{character infobox|firstname=Raluca|fullname=Raluca Tomescu|glory=Raluca earns 2 {{glory}} for every 20% of the PILGRED repairs successfully completed.|trait=Antisocial|traiticon=[[image:paria.png]]|traitinfo=At the start of each cycle, if the antisocial player is in a room containing another crewmember, they'll lose a morale point.|s1=physicist|s2=detached|s3=tech|s4=genius|s5=designer|command=10|neron=4|comms=18}}&lt;br /&gt;
&lt;br /&gt;
Physics genius at the age of 11, Raluca is the inventor of the PILGRED reversible combustion reactor as equipped on the Daedalus. Alongside {{Character|Kuan Ti|long}}, she also designed almost all of the on-board modules and is capable of improving them further. Suffering from autism, Raluca will only tolerate the presence of {{Item|Schrödinger}}, her cat which she managed to smuggle on board in spite of the doctor's recommendations.&lt;br /&gt;
&lt;br /&gt;
== How to play ==&lt;br /&gt;
Raluca's primary objective is to get the [[PILGRED Reactor]] working. She can also make great contributions to key [[NERON Projects]] thanks to her unique {{Skill|Physicist}} skill, even more so whe she is also a Technician, Designer, or Genius. As a {{Skill|Technician}}, Raluca can also assist with maintaining the ship in order to free {{Character|Terrence}}'s {{AP}} for {{Item|Support Drone}} upgrades.&lt;br /&gt;
&lt;br /&gt;
However, Raluca has a unique trait, {{Trait|Antisocial}}, which causes one point of morale loss when in the same room as another player at the end of a cycle. This usually hampers her {{AP}} regeneration, as she will rarely find a place to sleep unless she gets a (second) {{Item|Sofa}} in her chosen restroom, which is usually one of the rear turrets (to avoid contact with people coming through the engine room).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Bronze Tips'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Physicist}}: Raluca's unique skill which allows her to accelerate PILGRED repairs with free actions. A solid choice of skill for your both repairing PILGRED and researching the Plasma Shield.&lt;br /&gt;
:{{Skill|Technician}}: The same bonuses on PILGRED and Plasma Shield as a Physicist, but Tech points instead of PILGRED points. Also bonuses to more NERON projects. The more versatile choice, if available. Finishing PILGRED is usually not time critical, and general repairing lengthens a ship's lifespan. &lt;br /&gt;
:{{Skill|Detached Crewmember}}: Easily Raluca's worst skill. Taking this as a Bronze player is like taking {{skill|Determined}} on Bronze {{Character|Hua}}. Don't do it.&lt;br /&gt;
:{{Skill|Genius}}: Possibly worth it if the Plasma Shield is within the first three projects in the Nexus. Otherwise you're crippling your potential. Highly situational.&lt;br /&gt;
:{{Skill|Designer}}: Allows Raluca to contribute to the Nexus. Not recommended as Raluca's NERON prowess comes from her Physicist or Tech boosts.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Silver Tips'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Physicist}} /{{Skill|Technician}}: The strongest combo. Allows rapid PILGRED repairs as well as helping out the rest of the ship. Only if the ship has multiple Technicians already, consider swapping Technician for Genius or Designer.&lt;br /&gt;
:{{Skill|Physicist}} /{{Skill|Designer}}: Weaker PILGRED repairs in exchange for stronger NERON progress. RNG can make or break you, depending on how long it takes for Plasma Shield to show up.&lt;br /&gt;
:{{Skill|Technician}} /{{Skill|Designer}}: Even weaker PILGRED repairing for even stronger NERON progress. Less RNG reliant than Physicist.&lt;br /&gt;
:{{Skill|Physicist}} OR {{Skill|Technician}} /{{Skill|Genius}}: These combos may look good on paper, but you will be sacrificing a powerful long-term skill for a quick boost. Taking Physicist and Technician means you will be adding ~10% per participation to the Plasma Shield anyway.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Gold Tips'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Drop {{Skill|Detached Crewmember}} and enjoy your four free actions per day. Be sure to constantly mention how much better you are at NERON projects than {{Character|Kuan Ti}}! :P&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Mush Tips'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A low-level {{Character|Mush}} Raluca is a mixed blessing: You have a great excuse for being {{Status|Dirty}}, but you are generally restricted from using the dorms. {{Skill|Trapper}} is a must if you want to spore people: Trap PILGRED or the Nexus to turn your coworkers (but beware of the [[Research|Mycoscan]] and {{item|Myco-Alarms}}), trap Icarus Bay for a more anonymous (but also less targeted) infection, and Alpha Bay 2 to infect whoever decides to take the gathered {{Item|Scrap Metal}}.&amp;lt;br&amp;gt;&lt;br /&gt;
A Phys/Tech Raluca in combination with {{Skill|Transfer}}, on the other hand, is a formidable danger to the ship even by herself, as she is liable to rush PILGRED to completion and return to Sol (by taking possession of the current Commander) at any time if not watched closely.&lt;br /&gt;
&lt;br /&gt;
== Useful tips ==&lt;br /&gt;
* Your {{Trait|Antisocial}} trait means you lose one {{Morale}} for every cycle spent in the same room as another person, making it difficult to regain {{Morale}} and {{AP}}. Try to maintain a buffer in your point gauges, so you're never caught without {{AP}}.&lt;br /&gt;
**Janice's {{Skill|Shrink}} skill can cancel out this decay if you need to use a dorm bed. Just make sure she does not wander off!&lt;br /&gt;
**Janice is your best friend anyway, as you will have to call on her to comfort you for {{morale}}.&lt;br /&gt;
* As Raluca cannot rely on the camera protection that the dorms provide, you should claim one of the rear turrets as your '''private room''' and remind the crew not to enter while you are in there.&lt;br /&gt;
** As a side effect, this allows you to watch and report on the current Hunter / Asteroid situation.&lt;br /&gt;
** If you can trust your crew not to blunder through, a rear storage may be even better due to its proximity to NERON. - '''This is a terrible idea, because a mush comms officer can trade active players in storage rooms. Do not do it.'''&lt;br /&gt;
** Ideally, you also find '''one''' person you trust who can reliably help you with your work and also load fuel, and have that person be the only one who enters the engine room besides yourself. That minimizes the risk of you being turned by a {{Skill|Trapper}} until the Mush have been taken care of.&lt;br /&gt;
***Again, {{Character|Janice}} is ideal for this, as you will be in contact with her anyway, and she will always be around the dorms with {{AP}} to spare.&lt;br /&gt;
* As a {{Skill|Physicist}}, your {{AP|PILGRED}} points will be useless once the [[PILGRED Reactor]] is done, and they alone may be enough to get the job done over time. Ask your crew if it might be better to '''conserve your {{AP}}''' for [[NERON Projects]] and/or repairs rather than putting them into PILGRED as well.&lt;br /&gt;
** As long as Mush are on board, getting PILGRED to more than ~60% (or ~40% as Phys/Tech) is dangerous anyway due to the risk of an early return to Sol. Once you reach that region, put the repairs on hold until it is safe to continue. Else you being alive becomes a risk, even if human - you could be body swapped.&lt;br /&gt;
* If there are extra cameras from {{Skill|Paranoid}}, a good alternative to putting one into the engine room would be '''Icarus Bay''', where it provides safety for yourself as well as the expedition teams.&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
; 3129 : Born in the suburbs of Epiphome on Callisto.&lt;br /&gt;
; 3140 : Raluca's excellent results at school propelled her to university and studies in economic and spatial sciences on Ganymede at the age of 11. There she studied fluid dynamics then quantum mechanics. After a brilliant thesis on cypheril wave function, Raluca heads off to work in the laboratories belonging to Cadaroc in Australia.&lt;br /&gt;
; 3142 : She meets the inventor Lai Kuan-Ti for the first time. he shows her the galactic ark project, Magellan. he explains that the work displayed in her thesis could be used to create a revolutionary engine which could allow them to reach new galaxies. Raluca feigns indifference but is inspired by this idea. Nonetheless, she still has to finish her work at Cadaroc.&lt;br /&gt;
; 3143 : Raluca leaves Earth to join the crew of the Magellan on the platform Xyloph-17 orbiting Jupiter. She immediately gets to work on the plans for the PILGRED reactor which has haunted her dreams now for many months.&lt;br /&gt;
; 3145 : The Alpha version of the PILGRED reactor is complete but the graphene injection system is a failure. The laboratory supercalculator is completely incapable of altering and redirecting the magma diffusion in real time.&lt;br /&gt;
; 3146 : Following major Federation investment, Lai Kuan-Ti equips the laboratory with a dedicated calculation bay measuring 500 m3. Her skills should allow Raluca to start an experimental combustion process in her reactor in a year or two.&lt;br /&gt;
; 3148 : A massive explosion destroys the alpha prototype of the reactor along with part of the lab. The ensuing fire miraculously spared the calculator which remained intact in the middle of the charred ruins. After a careful reading of the logs, the crew discovered that it was the calculator itself that was to blame. This calculator is known as NERON.&lt;br /&gt;
; 3149 : After multiple unsuccessful simulations, the results concluded: NERON seemed to make deliberate errors when performing sensitive calculations. As Raluca and Lai Kuan-Ti no longer have the means to install a new calculator, the project seems to have reached an impass.&lt;br /&gt;
; 3150 : Janice Kent joins the team. According to her, NERON has developed an incredibly complex cyber-psyche which seems to place it in mid-adolescence. After several psychoanalytical defragmentation sessions, she improves the performance of the calculator and persuades it to repeat the tests.&lt;br /&gt;
; 3152 : While Raluca completes the second iteration of her reactor, the crew learns that the Mush invasion has reached the Sol system. Kuan-Ti wants to launch the ark within the year, but the reactor simply isn't ready to support such a load. After a long discussion with Kim Jin-Su, the director of the project, Raluca proposes a reduced version of her engine, known as the PILGRED V3. She should be able to complete its construction in under 3 years and it should be able to power a class 3 ship which will be known as the Daedalus. The race against time begins.&lt;br /&gt;
; 3153 : The plans to transform the modules from Magellan advance rapidly and initial tests of the PILGRED V3 are encouraging. To overcome the solitude of her research, Raluca adopts a cat which she names Schrödinger.&lt;br /&gt;
; 3154 : A breakdown in relations between the Federation and Xyloph-17 force the team to make an emergency departure from Jupiter. The PILGRED V3 reactor is fired up for the first time in a real-life situation. In spite of the inherent hygiene risk, Raluca manages to sneak Schrödinger into her cryosleep capsule.&lt;br /&gt;
; 3170 : Raluca and Schrödinger wake up in the spacial void known as Magellan. According to NERON, the reactor is propelling them in the correct direction. However, it is no longer functioning and the Daedalus is currently under attack...&lt;br /&gt;
[[category:Characters]][[category:Raluca]]&lt;/div&gt;</summary>
		<author><name>Rain</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Gardening</id>
		<title>Gardening</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Gardening"/>
				<updated>2014-11-18T04:19:33Z</updated>
		
		<summary type="html">&lt;p&gt;Rain: /* Actions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the depths of space, sustaining your crew can be difficult work. '''Gardening''' helps by providing a source of oxygen as well as delicious fruit. &lt;br /&gt;
&lt;br /&gt;
While the novice gardener starts out with a set of {{Item|Banana Trees}}, proficient [[exploration]] of alien planets may eventually bloom the garden into a paradise of [[Inventory#Fruit|alien fruit]].&lt;br /&gt;
&lt;br /&gt;
While starting out small, the best possible garden can yield up to 12-24 fruit and 12 {{O2}} every day.&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Each ship starts with 2 mature {{Item|Banana Trees}} and 1 empty {{Item|HydroPot}} in the ''Hydroponic Garden'', as well as 2 empty Hydropots scattered throughout the ship's storage rooms. Plants and pots should be moved to the ''Laboratory'' so that gardeners can share the {{Item|Stainproof Apron}} with the lab crew to avoid getting {{Status|Dirty}}. Plants should only be moved back to the garden if the ship has completed a [[NERON Projects|NERON project]] which makes the garden advantageous.&lt;br /&gt;
&lt;br /&gt;
Completing the ''Extra Hydropots'' project will add 3 additional Hydropots to the garden's shelf. Also, crewmembers with a {{Skill|Green Thumb}} will each receive 2 more pots, for a maximum of 12 when {{Character|Stephen}} copies this skill form {{Character|Ian}}.&lt;br /&gt;
&lt;br /&gt;
== Plant Statuses ==&lt;br /&gt;
* [[Image:Plant_youngling.png]] '''Young''': This plant does not produce fruit or {{O2}} until it matures. It will mature in anywhere from 1-48 cycles depending on the plant type.&lt;br /&gt;
* [[Image:Plant_thirsty.png]] '''Thirsty''': This plant will only produce {{O2}}. If not watered, it will be dried out the next day. (No effect on young plants.)&lt;br /&gt;
* [[Image:Plant_dry.png]] '''Dried Out''': This plant will not produce fruit or {{O2}}. If not watered, it will be dead the next day. &lt;br /&gt;
* [[Image:Plant_diseased.png]] '''Diseased''': This plant will not produce fruit or {{O2}}. (No effect on young plants.)&lt;br /&gt;
&lt;br /&gt;
A plant's thirst status changes on ''day change'' between Cycles 8 and 1: A watered plant with no statuses will change to [[Image:Plant_thirsty.png]] ''Thirsty'', a ''Thirsty'' plant will change to [[Image:Plant_dry.png]] ''Dried Out'', and a ''Dried Out'' plant will die. A plant may become diseased randomly at any cycle change. Each mature plant will produce a fruit and {{O2}} at the beginning of Cycle 1 provided that it is not ''Diseased'', ''Thirsty'' or ''Dried Out''. However, they do so ''after'' possible asphyxiation events ({{O2}} may go from 1 to whatever plants produce, but still people can die because it technically hit 0 first).&lt;br /&gt;
&lt;br /&gt;
The charges shown on a [[Image:Plant_youngling.png]] ''Young'' plant indicate how many cycles it has gone through in that state. Without the {{Skill|Botanist}} skill, the charges can be used to estimate when a given plant will mature. ''Botanists'', however, can read '''plant properties''' which tell exactly when a young plant will mature.&lt;br /&gt;
A plant maturing on Cycle 1 will also bear a fruit/{{O2}} in the same cycle, as will the initial banana trees if the ship happens to start on D1C1.&lt;br /&gt;
&lt;br /&gt;
== Actions ==&lt;br /&gt;
'''Plant''':&lt;br /&gt;
* '''Cost:''' 2 {{AP}} or 1 {{AP|Garden}}&lt;br /&gt;
* '''Requires:''' Empty {{Item|HydroPot}}&lt;br /&gt;
* '''Target:''' [[Inventory#Fruit|Fruit]]&lt;br /&gt;
* '''Effect:''' Uses a fruit to create a young plant of the same type.&lt;br /&gt;
&lt;br /&gt;
'''Water Plant:''' &lt;br /&gt;
* '''Cost:''' 1 {{AP}} or 1 {{AP|Garden}}&lt;br /&gt;
* '''Target:''' {{Item|HydroPot}} with plant&lt;br /&gt;
* '''Effect:''' Resets the plant's thirst status.&lt;br /&gt;
** Only one watering is needed, regardless of whether the plant is thirsty or dried out. &lt;br /&gt;
&lt;br /&gt;
'''Treat Plant:'''&lt;br /&gt;
* '''Cost:''' 2 {{AP}} or 1 {{AP|Garden}}&lt;br /&gt;
* '''Target:''' {{Item|HydroPot}} with plant&lt;br /&gt;
* '''Effect:''' Cures a diseased plant. &lt;br /&gt;
&lt;br /&gt;
'''Hybridize:'''&lt;br /&gt;
* '''Cost:''' 2 {{AP}} or 1 {{AP|Garden}}&lt;br /&gt;
* '''Requires:''' [[Inventory#Fruit|Fruit]] in inventory&lt;br /&gt;
* '''Target:''' {{Item|HydroPot}} with plant&lt;br /&gt;
* '''Effect:''' If the plant is in perfect condition (not thirsty, dried out or sick) and the character is not {{Status|dirty}}, the plant is replaced with a new young plant of the fruit's type. If any of these conditions is not met, the hybridizing attempt fails and both the plant and fruit are destroyed in the attempt.&lt;br /&gt;
&lt;br /&gt;
== Notes &amp;amp; Tips ==&lt;br /&gt;
* Since ''Young'' plants do not produce fruit or {{O2}}, they do not need to be treated for [[Image:Plant_diseased.png]] disease until they mature. They also do not need to be watered when [[Image:Plant_thirsty.png]] ''Thirsty'', only when [[Image:Plant_dry.png]] ''Dried Out'', so every other day.&lt;br /&gt;
&lt;br /&gt;
* Plants can become diseased at any cycle change throughout the day. Hence, they should always be checked during Cycle 8, if possible. It's often useful for the gardener to post in general chat early Cycle 8 to give an update on plant statuses - that all are clear or that assistance is needed.&lt;br /&gt;
&lt;br /&gt;
* {{AP|Garden}} '''Gardening Points''' should be prioritized for the most {{AP}}-costly actions if possible. If you know you're going to need to graft a fruit during that day, save them for that. Use them on treating disease and planting new plants before using them on watering.&lt;br /&gt;
&lt;br /&gt;
* Watering costs 1 {{AP}} for everyone. As a {{Skill|Botanist}}, encourage non-botanists frequenting the lab (like {{Character|Chun}}) to water plants for you earlier in the day, in order to avoid stressful situations in Cycle 8, and save your {{AP|Garden}} if there happens to be nothing more demanding to do. Especially if you are a {{Skill|Biologist}} who also gets better research value (or similar bonuses) for his saved {{AP}} than they do.&lt;br /&gt;
&lt;br /&gt;
* When plants die, they leave an empty {{Item|HydroPot}} behind. When they're consumed by fire, however, the HydroPot is destroyed as well.&lt;br /&gt;
&lt;br /&gt;
* In the very late game, it is recommended that trusted crew-members hold plants in their inventory on cycle changes. Plants in the inventory can never burn in a fire. Plants held in inventory at day change will still produce fruit and oxygen.&lt;br /&gt;
&lt;br /&gt;
* Blackmagick has stated in the French forum that {{Item|Post-Its}} do not actually help to reduce the chance of {{Item|HydroPots}} being burnt in a fire, because each item in a room is evaluated individually and has a chance of burning. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Ian]]&lt;/div&gt;</summary>
		<author><name>Rain</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Distinctions</id>
		<title>Distinctions</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Distinctions"/>
				<updated>2014-09-10T15:01:05Z</updated>
		
		<summary type="html">&lt;p&gt;Rain: /* Titles Earned via Distinctions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I fully plan to clean up this table so that it's only three columns. ''Maybe'' four if we need a difference between in game description and a description where none exists in game. But for now, it's notes for me or anyone else to work off of. Please be patient with my mess :) [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]])&lt;br /&gt;
&lt;br /&gt;
== Distinctions ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Distinction&lt;br /&gt;
! In-Game Description&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Day5.png]]&lt;br /&gt;
|Day 5 Reached&lt;br /&gt;
|&lt;br /&gt;
|Reached day 5 on a voyage.&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Day10.png]]&lt;br /&gt;
|Day 10 Reached&lt;br /&gt;
|&lt;br /&gt;
|Reached day 10 on a voyage.&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Day15.png]]&lt;br /&gt;
|Day 15 Reached&lt;br /&gt;
|&lt;br /&gt;
|Reached day 15 on a voyage.&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Day20.png]]&lt;br /&gt;
|Day 20 Reached&lt;br /&gt;
|&lt;br /&gt;
|Reached day 20 on a voyage.&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Day30.png]]&lt;br /&gt;
|Day 30 Reached&lt;br /&gt;
|&lt;br /&gt;
|Reached day 30 on a voyage.&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Title 01.png]]&lt;br /&gt;
|Last Commandant&lt;br /&gt;
|The commandant must always be the last to leave the ship.&lt;br /&gt;
|Last person to die - as Commander.&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fav.png]]&lt;br /&gt;
|Last Man Standing&lt;br /&gt;
|You held out until the end. You have become part of History!&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Pa pilgred.png]]&lt;br /&gt;
|PILGRED IS BACK!&lt;br /&gt;
|Number of trips on which you've managed to get PILGRED back online.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Sol.png]]&lt;br /&gt;
|Sol&lt;br /&gt;
|Number of return trips you've made to Sol. How was the trip?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Gold.png]]&lt;br /&gt;
|You have already supported your community by sending a gift to another player, bravo!&lt;br /&gt;
|&lt;br /&gt;
|Sent a gift of gold days or casting tickets to another player.&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Ticket.png]]&lt;br /&gt;
|You supported Mush and thanks to you, it has evolved. Thank you!&lt;br /&gt;
|&lt;br /&gt;
|Purchased gold days or klix. (Receiving as a gift does not count)&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Politician.png]]&lt;br /&gt;
|Politician&lt;br /&gt;
|Speeches given in front of at least 8 Spectators&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Coffee.png]]&lt;br /&gt;
|16 coffees please!&lt;br /&gt;
|Coffees you have had&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Book icon.png]]&lt;br /&gt;
|Apprenticeship Completed&lt;br /&gt;
|&lt;br /&gt;
|Tutorial completed&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Collection.png]]&lt;br /&gt;
|Artefact Specialist&lt;br /&gt;
|The maximum number of different types of artefact collected by your crew on an expedition during a single game.&lt;br /&gt;
|Only applies to artefacts collected on expeditions in which you participated.&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Artefact.png]]&lt;br /&gt;
|Artefacts collected&lt;br /&gt;
|Artefacts recovered on expeditions throughout your career.&lt;br /&gt;
|Only applies to artefacts which you personally found on expedition.&lt;br /&gt;
|-&lt;br /&gt;
| [[image:mush progressive.png]]&lt;br /&gt;
|Bigger by the Day&lt;br /&gt;
|&lt;br /&gt;
|Number of games with a special casting mode&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Reported.png]]&lt;br /&gt;
|Breakdown Reporter&lt;br /&gt;
|&lt;br /&gt;
|Broken equipment reported&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Butcher.png]]&lt;br /&gt;
|Butcher&lt;br /&gt;
|Surgical procedure fails&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Coffeeplus.png]]&lt;br /&gt;
|Caffeine Junkie&lt;br /&gt;
|Number of coffees taken from the machine.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Cat.png]]&lt;br /&gt;
|Cat Cuddles&lt;br /&gt;
|Number of times you have caught Schrodinger&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Title 03.png]]&lt;br /&gt;
|Communications Expert&lt;br /&gt;
|During one of your voyages, your crew successfully completed a series of legendary tasks using the communications module.&lt;br /&gt;
|Decoded all rebel base signals, all Xyloph DB entries and got NERON Version to to at least 5.01&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Shrink done.png]]&lt;br /&gt;
|Complete Psychoanalysis&lt;br /&gt;
|Psychological Illnesses Treated&lt;br /&gt;
|Can be earned with a pill.&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Infecter.png]]&lt;br /&gt;
|Contaminator&lt;br /&gt;
|Number of times you have contaminated a member of the crew and this has become a generalized infection.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Rationcooked.png]]&lt;br /&gt;
|Cooked rations eaten&lt;br /&gt;
|&lt;br /&gt;
|Number of cooked rations eaten&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Awake.png]]&lt;br /&gt;
|Days without sleep&lt;br /&gt;
|Number of trips you have completed without sleep. This trophy is only awarded if you survive past day 6&lt;br /&gt;
|&lt;br /&gt;
{{Bug|Possible bug - Sleeping on the sofa doesn't count against the distinction.}}&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Projects done.png]]&lt;br /&gt;
|Designer&lt;br /&gt;
|Number of projects completed&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Disease.png]]&lt;br /&gt;
|Disease Contracted&lt;br /&gt;
|Vomiting, coughs, colds and other complaints…&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Sat.png]]&lt;br /&gt;
|Dishes Cooked&lt;br /&gt;
|&lt;br /&gt;
|Number of rations cooked&lt;br /&gt;
|- mw-collabsible sortable&lt;br /&gt;
| [[image:Door.png]]&lt;br /&gt;
|Doors repaired&lt;br /&gt;
|Doors you have repaired with TLC&lt;br /&gt;
|&lt;br /&gt;
Number of doors repaired&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Eden1.png]]&lt;br /&gt;
|Eden, the promised land&lt;br /&gt;
|&lt;br /&gt;
|Finished a voyage by reaching Eden as human.&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Eden2.png]]&lt;br /&gt;
|Destroyer of worlds&lt;br /&gt;
|&lt;br /&gt;
|Finished a voyage by reaching Eden as mush.&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Mush genome.png]]&lt;br /&gt;
|Enigma Decoder&lt;br /&gt;
|During one of your voyages, your team solved the Mush enigma.&lt;br /&gt;
|Finished researching the Mush Serum.&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Likemush.gif]]&lt;br /&gt;
|Everybody loves you!&lt;br /&gt;
|&lt;br /&gt;
|Had someone &amp;quot;like&amp;quot; your performance at the end of a voyage.&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Survival icon.png]]&lt;br /&gt;
|Explorer&lt;br /&gt;
|&lt;br /&gt;
|Number of expeditions from which you have returned alive&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Extinguisher icon.png]]&lt;br /&gt;
|Fire Extinguisher&lt;br /&gt;
|&lt;br /&gt;
|Number of fires extinguished&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fire.png]]&lt;br /&gt;
|Fire Reports&lt;br /&gt;
|&lt;br /&gt;
|Number of fires reported&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Food frozen.png]]&lt;br /&gt;
|Frozen food eaten&lt;br /&gt;
|&lt;br /&gt;
|Number of any frozen consumables eaten.&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Gagged.png]]&lt;br /&gt;
|Gagged&lt;br /&gt;
|&lt;br /&gt;
|Number of times someone {{Status|Gagged}} you&lt;br /&gt;
|-&lt;br /&gt;
| [[image:notebook.png]]&lt;br /&gt;
|General Announcement&lt;br /&gt;
|General Announcements sent&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Grenade icon.png]]&lt;br /&gt;
|Grenadier&lt;br /&gt;
|Grenades used by your team on expeditions&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:no mush bar.png]]&lt;br /&gt;
|Hidden Shroom&lt;br /&gt;
|&lt;br /&gt;
|Number of games with a special casting mode&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Hunter icon.png]]&lt;br /&gt;
|Hunters Defeated&lt;br /&gt;
|Hunters you have defeated&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Mush.png]]&lt;br /&gt;
|Infected&lt;br /&gt;
|Number of times you have been infected and this has become a generalized infection.&lt;br /&gt;
|&lt;br /&gt;
Number of times you have been converted from human to {{Character|Mush}}&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Marteau.png]]&lt;br /&gt;
|Judgement&lt;br /&gt;
|&lt;br /&gt;
|Exterminate!&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Kivanc.png]]&lt;br /&gt;
|Kivanç Terzi contacted&lt;br /&gt;
|The ship's crew has managed to contact Kivanç Terzi&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Win nova.png]]&lt;br /&gt;
|Legendary Adventurer&lt;br /&gt;
|&lt;br /&gt;
|First in nova rankings at end of season&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Win triumph.png]]&lt;br /&gt;
|Legendary Hero&lt;br /&gt;
|&lt;br /&gt;
|First in glory rankings at end of season&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Drugs.png]]&lt;br /&gt;
|Little treats you've helped yourself to!&lt;br /&gt;
|Pills popped&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Calendar.png]]&lt;br /&gt;
|Longest Voyage&lt;br /&gt;
|Number of days of your longest voyage aboard the Daedalus&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Notebook.png]]&lt;br /&gt;
|Missions&lt;br /&gt;
|Missions you have delegated which have been accepted&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:blitz cycle.png]]&lt;br /&gt;
|Mushroom Blitz&lt;br /&gt;
|&lt;br /&gt;
|Number of games with a special casting mode&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Natamist.png]]&lt;br /&gt;
|Natamist&lt;br /&gt;
|Represents ofstroyed with the Natamy Rifle {{bug|this is the in-game description, not a wiki typo}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Nils.png]]&lt;br /&gt;
|Nils contacted&lt;br /&gt;
|The ship's crew has successfully contacted Nils Carlsson&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:derek_icon.png]]&lt;br /&gt;
|Number of cycles spent as an intergalactic Don Juan.&lt;br /&gt;
|You lived as a self-proclaimed intergalactic super hero, and those who mocked you will be reminded of it one day!&lt;br /&gt;
|&lt;br /&gt;
Number of cycles spent as Derek&lt;br /&gt;
|-&lt;br /&gt;
| [[image:andie_icon.png]]&lt;br /&gt;
|Number of cycles spent honoring the SDF.&lt;br /&gt;
|You have lived as a pawn of the Federation. It's time to change teams!&lt;br /&gt;
|&lt;br /&gt;
Number of cycles spent as Andie&lt;br /&gt;
|-&lt;br /&gt;
| [[image:finola_icon.png]]&lt;br /&gt;
|Number of cycles examining the infinitely small&lt;br /&gt;
|You were a renowned scientist, could you be persuaded to refute that for a tasty bonus?&lt;br /&gt;
|&lt;br /&gt;
Number of cycles spent as Finola&lt;br /&gt;
|-&lt;br /&gt;
| [[image:stephen_icon.png]]&lt;br /&gt;
|Number of cycles spent cooking up suspect dishes&lt;br /&gt;
|Lesson 1, Act 1, Where is Stephen? Stephen is ... in the kitchen!&lt;br /&gt;
|&lt;br /&gt;
Number of cycles spent as Stephen&lt;br /&gt;
|-&lt;br /&gt;
| [[image:ian_icon.png]]&lt;br /&gt;
|Number of cycles spent cultivating psychotropic plants&lt;br /&gt;
|You were once a nature lover, at the end of your days you'll surely make good fertilizer...&lt;br /&gt;
|&lt;br /&gt;
Number of cycles spent as Ian&lt;br /&gt;
|-&lt;br /&gt;
| [[image:eleesha_icon.png]]&lt;br /&gt;
|Number of cycles spent fixing your barnet fair.&lt;br /&gt;
| You've been bopping round the corridors to the rhythm of disco-pop, it's a shame this costume doesn't have any sequins...&lt;br /&gt;
|Number of cycles spent as Eleesha&lt;br /&gt;
|-&lt;br /&gt;
| [[image:mushxp.png]]&lt;br /&gt;
|Number of cycles spent fungifying in a dark corner&lt;br /&gt;
|Gnarf, Shnarf ... Brarf ... Reproduction ... Mushhhh!&lt;br /&gt;
|&lt;br /&gt;
Number of cycles spent as Mush&lt;br /&gt;
|-&lt;br /&gt;
| [[image:raluca_icon.png]]&lt;br /&gt;
|Number of cycles spent stroking your cat&lt;br /&gt;
|Yeah, nobody pretends to understand a single word you say, maybe now would be a ogod time to come back to the land of the mortals.&lt;br /&gt;
|Number of cycles spent as Raluca&lt;br /&gt;
|-&lt;br /&gt;
| [[image:terrence_icon.png]]&lt;br /&gt;
|Number of cycles spent sulking in a corner.&lt;br /&gt;
|You lived as a brilliant engineer, and those who underestimated you regret it bitterly!&lt;br /&gt;
|&lt;br /&gt;
Number of cycles spent as Terrence&lt;br /&gt;
|-&lt;br /&gt;
| [[image:paola_icon.png]]&lt;br /&gt;
|Number of cycles spent surfing the lowest frequencies&lt;br /&gt;
|You have been an intrepid system rebel, nothing and nobody can distract you from the truth!&lt;br /&gt;
|&lt;br /&gt;
Number of cycles spent as Paola&lt;br /&gt;
|-&lt;br /&gt;
| [[image:chao_icon.png]]&lt;br /&gt;
|Number of cycles spent taking stuff out&lt;br /&gt;
|You have been a galactic sharp-shooter, are you still as trigger-happy?&lt;br /&gt;
|Number of cycles spent as Chao&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Kuan_Ti_icon.png]]&lt;br /&gt;
|Number of cycles won contemplating your work&lt;br /&gt;
|You were the designer of the Daedalus, so...how did you feel? Proud?&lt;br /&gt;
|&lt;br /&gt;
Number of cycles spent as Kuan Ti&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Jin_Su_icon.png]]&lt;br /&gt;
|Number of cycles won playing as the chief&lt;br /&gt;
|You were the captain of the Daedalus, so... how did it feel? All-powerful? &lt;br /&gt;
|&lt;br /&gt;
Number of cycles spent as Jin Su&lt;br /&gt;
|-&lt;br /&gt;
| [[image:frieda_icon.png]]&lt;br /&gt;
|Number of cycles won reading the cards&lt;br /&gt;
|You were the navigator of the Daedalus, so...how did it feel? Dizzying?&lt;br /&gt;
|&lt;br /&gt;
Number of cycles spent as Frieda&lt;br /&gt;
|-&lt;br /&gt;
| [[image:roland_icon.png]]&lt;br /&gt;
|Number of cycles won running round in circles&lt;br /&gt;
|You were the most feared hunter aboard the Daedalus...in saying that, there weren't that many hunters...&lt;br /&gt;
|&lt;br /&gt;
Number of cycles spent as Roland&lt;br /&gt;
|-&lt;br /&gt;
| [[image:hua_icon.png]]&lt;br /&gt;
|Number of cycles won, spent with the others&lt;br /&gt;
|You were a legendary explorer, how did it go...were you disappointed not to have 3 eyes?&lt;br /&gt;
|&lt;br /&gt;
Number of cycles spent as Hua&lt;br /&gt;
|-&lt;br /&gt;
| [[image:janice_icon.png]]&lt;br /&gt;
|Number of cycles won... listening to others&lt;br /&gt;
|You were the psychologist of the Daedalus, so... how do you feel? Mad? &lt;br /&gt;
|&lt;br /&gt;
Number of cycles spent as Janice&lt;br /&gt;
|-&lt;br /&gt;
| [[image:chun_icon.png]]&lt;br /&gt;
|Number of cycles you've spent providing blood samples&lt;br /&gt;
|You lived in the body of the most popular of human guinea pigs, although this wasn't exactly the type of celebrity you dreamed of becoming!&lt;br /&gt;
|&lt;br /&gt;
Number of cycles spent as Chun&lt;br /&gt;
|-&lt;br /&gt;
| [[image:gioele_icon.png]]&lt;br /&gt;
|Number of turns spent counting your cash&lt;br /&gt;
|Being a billionaire is a dream on Earth...but in space, with a Mush on board...&lt;br /&gt;
|Number of cycles spent as Gioele&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Pa heal.png]]&lt;br /&gt;
|Physician's Core&lt;br /&gt;
|Physical Issues Healed&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Planet.png]]&lt;br /&gt;
|Planets Detected&lt;br /&gt;
|&lt;br /&gt;
|Number of planets you have detected in the Astro Terminal&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Plant youngling.png]]&lt;br /&gt;
|Plantations&lt;br /&gt;
|Plants you have raised&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Plasma.png]]&lt;br /&gt;
|Plasma Shield&lt;br /&gt;
|Number of times that the plasma shield has been used by your crew during a journey&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:fast cycle.png]]&lt;br /&gt;
|Precocious Mushroom&lt;br /&gt;
|&lt;br /&gt;
|Number of games with a special casting mode&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Shrink bed.png]]&lt;br /&gt;
| Psychological Support&lt;br /&gt;
| On this occasion, you managed to find the perfect words...&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Stock.png]]&lt;br /&gt;
|Quartermaster&lt;br /&gt;
|Food brought back from expeditions. You must have survived...&lt;br /&gt;
|&lt;br /&gt;
Number of alien steaks received from expedition&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Ration.png]]&lt;br /&gt;
|Rations eaten&lt;br /&gt;
|&lt;br /&gt;
|Number of rations eaten&lt;br /&gt;
|-&lt;br /&gt;
| [[image:5pillar.png]]&lt;br /&gt;
|Read all about it!&lt;br /&gt;
|Rebel bases personally contacted&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Rebellion.png]]&lt;br /&gt;
|Rebellion!&lt;br /&gt;
|Maximum number of rebel transmissions decoded by your team during a voyage&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Microsc.png]]&lt;br /&gt;
|Research Team&lt;br /&gt;
|Most research ever carried out by one of your crews.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Research done.png]]&lt;br /&gt;
|Researcher&lt;br /&gt;
|Research projects completed&lt;br /&gt;
|Counts projects that you have put the last AP into.&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Revolution.png]]&lt;br /&gt;
|Revolution!&lt;br /&gt;
|Your team decoded all rebel transmissions during a voyage.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Mush kill.png]]&lt;br /&gt;
|Shroom Killer&lt;br /&gt;
|You have wasted Mush with your own two hands!&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Learned.png]]&lt;br /&gt;
|Skill books&lt;br /&gt;
|Skill book&lt;br /&gt;
|Number of skill books read&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Soldier.png]]&lt;br /&gt;
|Soldier of Humanity&lt;br /&gt;
|Mush invaders decimated by the crews with which you have travelled&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Other nova.png]]&lt;br /&gt;
|Space Adventurer&lt;br /&gt;
|&lt;br /&gt;
|Second to tenth in nova standings at end of season&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Other triumph.png]]&lt;br /&gt;
|Space Hero&lt;br /&gt;
|&lt;br /&gt;
|Second to tenth in glory standings at end of season&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Search.png]]&lt;br /&gt;
|Successful Inspections&lt;br /&gt;
|He who searches, finds!&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Escal.png]]&lt;br /&gt;
|Surgeon&lt;br /&gt;
|Surgical procedures carried out&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Conceptor.png]]&lt;br /&gt;
|Technical Team&lt;br /&gt;
|Maximum number of projects ever carried out by one of your crews.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Camera icon.png]]&lt;br /&gt;
|Telegenius&lt;br /&gt;
|Cameras installed&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Planet complete.png]]&lt;br /&gt;
|Total Clearance&lt;br /&gt;
|The number of planets where all sectors have been revealed by your crew during a single game.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:three mush.png]]&lt;br /&gt;
|Triple Victory&lt;br /&gt;
|&lt;br /&gt;
|Number of games with a special casting mode&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Venerian.png]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|{{todo|couldn't find this in any profiles I checked. french wiki says something about venereal diseases contracted}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Titles ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;table&amp;quot; style=&amp;quot;table-layout: fixed;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;table-cell&amp;quot;&amp;gt;&lt;br /&gt;
===Character Specific Titles===&lt;br /&gt;
{|class=&amp;quot;wikitable  mw-collapsible sortable&amp;quot; style=&amp;quot;width: 95%&amp;quot;&lt;br /&gt;
! Cycles!!Title!!Points&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:derek icon.png]] Number of cycles spent as an intergalactic Don Juan.&lt;br /&gt;
|-&lt;br /&gt;
| 50||Space Virgin||4.5&lt;br /&gt;
|-&lt;br /&gt;
| 200||Who wants me?||9&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:andie icon.png]] Number of cycles spent honoring the SDF.&lt;br /&gt;
|-&lt;br /&gt;
| 50||I belive in the federation!||4.5&lt;br /&gt;
|-&lt;br /&gt;
| 200||Something strange is going on!||9&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:chao icon.png]] Number of cycles spent taking stuff out&lt;br /&gt;
|-&lt;br /&gt;
| 50||Boom! hahahaha...||4.5&lt;br /&gt;
|-&lt;br /&gt;
| 200||Keep your griends close, and your enemies closer. [sic]||9&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:chun icon.png]] Number of cycles you've spent providing blood samples&lt;br /&gt;
|-&lt;br /&gt;
| 50||At... atmush!||4.5&lt;br /&gt;
|-&lt;br /&gt;
| 200||You will not contaminate me!||9&lt;br /&gt;
|-&lt;br /&gt;
| 500||Biological Reinforcements||4.5&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:eleesha icon.png]] Number of cycles spent fixing your barnet fair.&lt;br /&gt;
|-&lt;br /&gt;
| 50||Funk Soul Lover||4.5&lt;br /&gt;
|-&lt;br /&gt;
| 200||Daddy Cool||9&lt;br /&gt;
|-&lt;br /&gt;
| 500||The tigress of the Daedalus||4.5&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:finola icon.png]] Number of cycles spent examining the infinitely small&lt;br /&gt;
|-&lt;br /&gt;
| 50||What on earth am I doing?||4.5&lt;br /&gt;
|-&lt;br /&gt;
| 200||Neutrino mutation detected||9&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:frieda icon.png]] Number of cycles won reading the cards&lt;br /&gt;
|-&lt;br /&gt;
| 50||Navigator-mented||4.5&lt;br /&gt;
|-&lt;br /&gt;
| 200||After the nebula, take a right||9&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:gioele icon.png]] Number of turns spent counting your cash &lt;br /&gt;
|-&lt;br /&gt;
| 50||Me first!||4.5&lt;br /&gt;
|-&lt;br /&gt;
| 200||There's nothing for people like you round here!||9&lt;br /&gt;
|-&lt;br /&gt;
| 500||Are you talking to me?||4.5&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:hua icon.png]] Number of cycles won, spent with the others &lt;br /&gt;
|-&lt;br /&gt;
| 50||A mars and we're off||4.5&lt;br /&gt;
|-&lt;br /&gt;
| 200||Dude, where's my ship?||9&lt;br /&gt;
|-&lt;br /&gt;
| 500||You don't exactly look like a lucky charm!||4.5&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:ian icon.png]] Number of cycles spent cultivating psychotropic plants &lt;br /&gt;
|-&lt;br /&gt;
| 50||She likes a little, a lot...||4.5&lt;br /&gt;
|-&lt;br /&gt;
| 200||The friend of Triffids||9&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:janice icon.png]] Number of cycles won… listening to others &lt;br /&gt;
|-&lt;br /&gt;
| 50||zZz....zZzz...||4.5&lt;br /&gt;
|-&lt;br /&gt;
| 200||Gnan Gnan Style||9&lt;br /&gt;
|-&lt;br /&gt;
| 500||In the eyes, i read it in your eyes!||4.5&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:Jin_Su_icon.png]] Number of cycles won playing as the chief&lt;br /&gt;
|-&lt;br /&gt;
| 50||FDS Bootlicker||4.5&lt;br /&gt;
|-&lt;br /&gt;
| 200||Oye Oye! Captain Abandoned||9&lt;br /&gt;
|-&lt;br /&gt;
| 500||Admiral-ien||4.5&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:Kuan_Ti_icon.png]] Number of cycles won contemplating your work&lt;br /&gt;
|-&lt;br /&gt;
| 50||Lego system||4.5&lt;br /&gt;
|-&lt;br /&gt;
| 200||Steel plated and diamond studded||9&lt;br /&gt;
|-&lt;br /&gt;
| 500||Space-iceberg proof||4.5&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:paola icon.png]] Number of cycles spent surfing the lowest frequencies &lt;br /&gt;
|-&lt;br /&gt;
| 50||bzzzz...Bzzztt!||4.5&lt;br /&gt;
|-&lt;br /&gt;
| 200||Purple tuft emitter||9&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:raluca icon.png]] Number of cycles spent stroking your cat&lt;br /&gt;
|-&lt;br /&gt;
| 50||Miaow Miaow||4.5&lt;br /&gt;
|-&lt;br /&gt;
| 200||Reverso-combustible-spatio-temporal convector functional||9&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:roland icon.png]] Number of cycles won running around in circles&lt;br /&gt;
|-&lt;br /&gt;
| 50||Choo choo!||4.5&lt;br /&gt;
|-&lt;br /&gt;
| 200||Full speed ahead!||9&lt;br /&gt;
|-&lt;br /&gt;
| 500||Ever further, ever faster!||4.5&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:stephen icon.png]] Number of cycles spent cooking up suspect dishes&lt;br /&gt;
|-&lt;br /&gt;
| 50||Dinner's ready!||4.5&lt;br /&gt;
|-&lt;br /&gt;
| 200||No, I also cook.||9&lt;br /&gt;
|-&lt;br /&gt;
| 500||Hokuto of the Kitchen || 4.5&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:terrence icon.png]] Number of cycles spent sulking in a corner.&lt;br /&gt;
|-&lt;br /&gt;
| 50||Rock n Roll!||4.5&lt;br /&gt;
|-&lt;br /&gt;
| 200||Roll with the punches!||9&lt;br /&gt;
|-&lt;br /&gt;
| 500||The Downhill Don||4.5&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:Berzerk.png]] Number of cycles spent fungifying in a dark corner&lt;br /&gt;
|-&lt;br /&gt;
| 50||Mushi mushi?||4.5&lt;br /&gt;
|-&lt;br /&gt;
| 200||Bright eyes and a bushy skin?!||9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Prefixes===&lt;br /&gt;
{| class=&amp;quot;wikitable  mw-collapsible sortable&amp;quot; style=&amp;quot;width: 95%&amp;quot;&lt;br /&gt;
!  Num Req!!Prefix!!Points&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:artefact.png]] Artefacts Collected&lt;br /&gt;
|-&lt;br /&gt;
| 1||Unknown Archaeologist (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
| 10||Allan Grant (prefix)||9&lt;br /&gt;
|-&lt;br /&gt;
| 15||Indiana Jones (prefix)||44&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:butcher.png]] Butcher&lt;br /&gt;
|-&lt;br /&gt;
| 1||Butcher (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:shrink_done.png]] Complete Psychoanalysis &lt;br /&gt;
|-&lt;br /&gt;
| 1||Psychoanalyst (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:rationcooked.png]] Cooked rations eaten&lt;br /&gt;
|-&lt;br /&gt;
| 1||Max Nomnom (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:day5.png]] Day 5 Reached &lt;br /&gt;
|-&lt;br /&gt;
| 1||Survivor (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:day10.png]] Day 10 Reached&lt;br /&gt;
|-&lt;br /&gt;
| 1||Hero (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:day15.png]] Day 15 Reached &lt;br /&gt;
|-&lt;br /&gt;
| 1||Elder (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:day20.png]] Day 20 Reached&lt;br /&gt;
|-&lt;br /&gt;
| 1||Divinity (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:projects_done.png]] Designer&lt;br /&gt;
|-&lt;br /&gt;
| 1||Designer (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:disease.png]] Disease Contracted&lt;br /&gt;
|-&lt;br /&gt;
| 20||Chronic Sufferer (prefix)||0&lt;br /&gt;
|-&lt;br /&gt;
| 50||Needs to man up (prefix)||0&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:pa_cook.png]] Dishes Cooked&lt;br /&gt;
|-&lt;br /&gt;
| 1||Commis (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:food_frozen.png]] Frozen food eaten&lt;br /&gt;
|-&lt;br /&gt;
| 1||Yeti (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:grenade_icon.png]] Grenadier&lt;br /&gt;
|-&lt;br /&gt;
| 1||Grenadier (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:hunter_icon.png]] Hunters Defeated&lt;br /&gt;
|-&lt;br /&gt;
| 1||Cockroach (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
| 20||Pilot (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
| 50||Hunter (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
| 100||Elite Pilot (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
| 500||Fungal Flea (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:pa_heal.png]] Physician's Core&lt;br /&gt;
|-&lt;br /&gt;
| 1||Nurse (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
| 10||Intern (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:plasma.png]] Plasma Shield &lt;br /&gt;
|-&lt;br /&gt;
| 1||Protector (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:ration.png]] Rations Eaten &lt;br /&gt;
|-&lt;br /&gt;
| 1||Greedy Pig (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:rebellion.png]] Rebellion!&lt;br /&gt;
|-&lt;br /&gt;
| 1||Dissident (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
| 3||Rebel (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
| 6||Terrorist (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:microsc.png]] Research Team&lt;br /&gt;
|-&lt;br /&gt;
| 1||Lab Rat (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
| 2||PhD Student (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
| 4||Researcher (prefix)||4.5&lt;br /&gt;
|-&lt;br /&gt;
| 8||Professor (prefix)||9&lt;br /&gt;
|-&lt;br /&gt;
| 16||Omniscient (prefix)||4.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:revolution.png]] Revolution! &lt;br /&gt;
|-&lt;br /&gt;
| 1||Commune (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:escal.png]] Surgeon&lt;br /&gt;
|-&lt;br /&gt;
| 1||Surgeon (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:Conceptor icon.png]] Technical Team&lt;br /&gt;
|-&lt;br /&gt;
| 1||Maintenance Tech (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
| 2||Technician (prefix)||2&lt;br /&gt;
|-&lt;br /&gt;
| 4||Mechanic (prefix)||4.5&lt;br /&gt;
|-&lt;br /&gt;
| 8||Engineer (prefix)||9&lt;br /&gt;
|-&lt;br /&gt;
| 16||Omnipotent (prefix)||4.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:planet_complete.png]] Total Clearance&lt;br /&gt;
|-&lt;br /&gt;
| 1||Mad Scanner (prefix)||1&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;table-cell&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Titles Earned via Distinctions===&lt;br /&gt;
{| class=&amp;quot;wikitable  mw-collapsible sortable&amp;quot; style=&amp;quot;width: 95%&amp;quot; &lt;br /&gt;
! Num Req!!Title!!Points&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:book_icon.png]] Apprenticeship completed&lt;br /&gt;
|-&lt;br /&gt;
| 1||Equipier||4.5&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:collection.png]] Artefact Specialist&lt;br /&gt;
|-&lt;br /&gt;
| 1||Sweeper (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
| 2||Scavenger (prefix)||4.5&lt;br /&gt;
|-&lt;br /&gt;
| 3||Seeker (prefix)||9&lt;br /&gt;
|-&lt;br /&gt;
| 4||Explorer (prefix)||17.5&lt;br /&gt;
|-&lt;br /&gt;
| 5||Guardian (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
| 6||Shaman (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
| 7||Magician (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:mush_progressive.png]] Bigger By the Day&lt;br /&gt;
|-&lt;br /&gt;
| 1||Agaric||0&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:reported.png]] Breakdown Reporter&lt;br /&gt;
|-&lt;br /&gt;
| 1||Surface Agent||0&lt;br /&gt;
|-&lt;br /&gt;
| 20||Maintenance Operative||0&lt;br /&gt;
|-&lt;br /&gt;
| 50||Equipment Supervisor||0&lt;br /&gt;
|-&lt;br /&gt;
| 200||Equipmenteer||0&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:coffeeplus.png]] Caffeine Junkie&lt;br /&gt;
|-&lt;br /&gt;
| 1||Coffee Barprop||0&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:title_03.png]] Communications Expert&lt;br /&gt;
|-&lt;br /&gt;
| 1||Communications Officer||9&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:infecter.png]] Contaminator&lt;br /&gt;
|-&lt;br /&gt;
| 1||Infectious Agent||1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:awake.png]] Days without sleep&lt;br /&gt;
|-&lt;br /&gt;
| 1||Awakened||4.5&lt;br /&gt;
|-&lt;br /&gt;
| 20||Insomniac||4.5&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:door.png]] Doors repaired&lt;br /&gt;
|-&lt;br /&gt;
| 1||Locksmith||1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:eden1.png]] Eden, the promised land&lt;br /&gt;
|-&lt;br /&gt;
| 1||Don't hate the player!||4.5&lt;br /&gt;
|-&lt;br /&gt;
| 5||Where's Eden?||4.5&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:mush_genome.png]] Enigma Decoder&lt;br /&gt;
|-&lt;br /&gt;
| 1||Mush Authority||0&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:survival_icon.png]] Explorer&lt;br /&gt;
|-&lt;br /&gt;
| 1||Explorer||1&lt;br /&gt;
|-&lt;br /&gt;
| 50||Great Explorer||4.5&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:notebook.png]] General Announcement &lt;br /&gt;
|-&lt;br /&gt;
| 1||Orator||1&lt;br /&gt;
|-&lt;br /&gt;
| 10||Loudspeaker||1&lt;br /&gt;
|-&lt;br /&gt;
| 20||Herald||1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:no_mush_bar.png]] Hidden Shroom&lt;br /&gt;
|-&lt;br /&gt;
| 1||Nocturnum||0&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:mush.png]] Infected&lt;br /&gt;
|-&lt;br /&gt;
| 1||Infected||1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:kivanc.png]] Kivanç Terzi contacted&lt;br /&gt;
|-&lt;br /&gt;
| 1||Rebel Chief||1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:title_01.png]] Last Commandant&lt;br /&gt;
|-&lt;br /&gt;
| 1||Last Commandant||18.5&lt;br /&gt;
|-&lt;br /&gt;
| 2||Last Commandant of the Ages||18.5&lt;br /&gt;
|-&lt;br /&gt;
| 5||Last Commandant of the Eons||4.5&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:fav.png]] Last Man Standing&lt;br /&gt;
|-&lt;br /&gt;
| 1||Hero of Sol||9&lt;br /&gt;
|-&lt;br /&gt;
| 2||Wrestling Champion||9&lt;br /&gt;
|-&lt;br /&gt;
| 5||Ultimate Martyr||18.5&lt;br /&gt;
|-&lt;br /&gt;
| 10||Last Hope||4.5&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:Calendar.png]] Longest Voyage&lt;br /&gt;
|-&lt;br /&gt;
| 3||Day Of The Locusts||1&lt;br /&gt;
|-&lt;br /&gt;
| 4||Hero Of The Day||1&lt;br /&gt;
|-&lt;br /&gt;
| 5||If Today Was Your Last Day||1&lt;br /&gt;
|-&lt;br /&gt;
| 6||One More Rainy Day||1&lt;br /&gt;
|-&lt;br /&gt;
| 7||Day Sleeper||1&lt;br /&gt;
|-&lt;br /&gt;
| 8||Eight Days A Week||1&lt;br /&gt;
|-&lt;br /&gt;
| 9||Rainy Day Dream Away||1&lt;br /&gt;
|-&lt;br /&gt;
| 10||A Hard Day's Night||1&lt;br /&gt;
|-&lt;br /&gt;
| 11||Perfect Day||4.5&lt;br /&gt;
|-&lt;br /&gt;
| 12||Glory Days||0&lt;br /&gt;
|-&lt;br /&gt;
| 13||Oh Happy Days||0&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:notebook.png]] Missions&lt;br /&gt;
|-&lt;br /&gt;
| 1||Soldier||1&lt;br /&gt;
|-&lt;br /&gt;
| 10||Chief||1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:blitz_cycle.png]] Mushroom Blitz&lt;br /&gt;
|-&lt;br /&gt;
| 1||Turboterror||0&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:nils.png]] Nils Contacted&lt;br /&gt;
|-&lt;br /&gt;
| 1||Scientific Authority||1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:pa_pilgred.png]] PILGRED IS BACK!&lt;br /&gt;
|-&lt;br /&gt;
| 1||Next Generation Propulsion||1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:planet.png]] Planets Detected&lt;br /&gt;
|-&lt;br /&gt;
| 1||Navigator||1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:Plant youngling.png]] Plantations&lt;br /&gt;
|-&lt;br /&gt;
| 1||Aphid||1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:fast_cycle.png]] Precocious Mushroom&lt;br /&gt;
|-&lt;br /&gt;
| 1||Stooled Up||0&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:stock.png]] Quartermaster&lt;br /&gt;
|-&lt;br /&gt;
| 1||Berry Harvester||1&lt;br /&gt;
|-&lt;br /&gt;
| 50||Hunter||4.5&lt;br /&gt;
|-&lt;br /&gt;
| 200||Safari Leader||9&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:research_done.png]] Researcher&lt;br /&gt;
|-&lt;br /&gt;
| 1||Laboratory Technician||1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:mush_kill.png]] Shroom Killer&lt;br /&gt;
|-&lt;br /&gt;
| 1||Sporophobe||0&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:sol.png]] Sol&lt;br /&gt;
|-&lt;br /&gt;
| 1||Citizen of Sol||1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:soldier.png]] Soldier of Humanity&lt;br /&gt;
|-&lt;br /&gt;
| 1||Agaric Eater||4.5&lt;br /&gt;
|-&lt;br /&gt;
| 50||Puffball Exploder||7&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:Other_nova.png]] Space Adventurer&lt;br /&gt;
|-&lt;br /&gt;
| 1||Nova-boy||0&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:search.png]] Successful Inspections&lt;br /&gt;
|-&lt;br /&gt;
| 1||Elijah Baley||0&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:three_mush.png]] Triple Victory&lt;br /&gt;
|-&lt;br /&gt;
| 1||Hat-trick||0&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:gold.png]] You have already supported your community by sending a gift to another player, bravo!&lt;br /&gt;
|-&lt;br /&gt;
| 1||Altruist||0&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:ticket.png]] You supported Mush and thanks to you, it has evolved. Thank you!&lt;br /&gt;
|-&lt;br /&gt;
| 1||Supporter||0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Suffixes===&lt;br /&gt;
{| class=&amp;quot;wikitable  mw-collapsible sortable&amp;quot; style=&amp;quot;width: 95%&amp;quot;&lt;br /&gt;
! Num Req!!Suffix!!Points&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:coffee.png]] 16 coffees please! &lt;br /&gt;
|-&lt;br /&gt;
| 1||COFFEE! (suffix)||1&lt;br /&gt;
|-&lt;br /&gt;
| 500||Caffeine-o-holic&amp;quot; (suffix)||9&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:cat.png]] Cat Cuddles&lt;br /&gt;
|-&lt;br /&gt;
| 1||Felinophile (suffix)||1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:disease.png]] Disease Contracted&lt;br /&gt;
|-&lt;br /&gt;
| 1||Hypocondriac (suffix)||1&lt;br /&gt;
|-&lt;br /&gt;
| 10||Sicknote (suffix)||0&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:drugs.png]] Little treats you've helped yourself to!&lt;br /&gt;
|-&lt;br /&gt;
| 1||Pillhead (suffix)||1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:5pillar.png]] Read all about it!&lt;br /&gt;
|-&lt;br /&gt;
| 1||Pirate Radio (suffix)||1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:learned.png]] Skill books&lt;br /&gt;
|-&lt;br /&gt;
| 1||Savant (suffix)||1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:camera_icon.png]] Telegenius&lt;br /&gt;
|-&lt;br /&gt;
| 1||Telegenic (suffix)||0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rain</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Distinctions</id>
		<title>Distinctions</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Distinctions"/>
				<updated>2014-07-18T04:52:37Z</updated>
		
		<summary type="html">&lt;p&gt;Rain: /* Suffixes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I fully plan to clean up this table so that it's only three columns. ''Maybe'' four if we need a difference between in game description and a description where none exists in game. But for now, it's notes for me or anyone else to work off of. Please be patient with my mess :) [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]])&lt;br /&gt;
&lt;br /&gt;
== Distinctions ==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible sortable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Distinction&lt;br /&gt;
! In-Game Description&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Day5.png]]&lt;br /&gt;
|Day 5 Reached&lt;br /&gt;
|&lt;br /&gt;
|Reached day 5 on a voyage.&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Day10.png]]&lt;br /&gt;
|Day 10 Reached&lt;br /&gt;
|&lt;br /&gt;
|Reached day 10 on a voyage.&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Day15.png]]&lt;br /&gt;
|Day 15 Reached&lt;br /&gt;
|&lt;br /&gt;
|Reached day 15 on a voyage.&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Day20.png]]&lt;br /&gt;
|Day 20 Reached&lt;br /&gt;
|&lt;br /&gt;
|Reached day 20 on a voyage.&lt;br /&gt;
|-&lt;br /&gt;
| ''[x]''&lt;br /&gt;
|Day 30 Reached&lt;br /&gt;
|&lt;br /&gt;
|Reached day 30 on a voyage.&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Title 01.png]]&lt;br /&gt;
|Last Commandant&lt;br /&gt;
|The commandant must always be the last to leave the ship.&lt;br /&gt;
|Last person to die - as Commander.&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fav.png]]&lt;br /&gt;
|Last Man Standing&lt;br /&gt;
|You held out until the end. You have become part of History!&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Pa pilgred.png]]&lt;br /&gt;
|PILGRED IS BACK!&lt;br /&gt;
|Number of trips on which you've managed to get PILGRED back online.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Sol.png]]&lt;br /&gt;
|Sol&lt;br /&gt;
|Number of return trips you've made to Sol. How was the trip?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Gold.png]]&lt;br /&gt;
|You have already supported your community by sending a gift to another player, bravo!&lt;br /&gt;
|&lt;br /&gt;
|Sent a gift of gold days or casting tickets to another player.&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Ticket.png]]&lt;br /&gt;
|You supported Mush and thanks to you, it has evolved. Thank you!&lt;br /&gt;
|&lt;br /&gt;
|Purchased gold days or klix. (Receiving as a gift does not count)&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Politician.png]]&lt;br /&gt;
|Politician&lt;br /&gt;
|Speeches given in front of at least 8 Spectators&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Coffee.png]]&lt;br /&gt;
|16 coffees please!&lt;br /&gt;
|Coffees you have had&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Book icon.png]]&lt;br /&gt;
|Apprenticeship Completed&lt;br /&gt;
|&lt;br /&gt;
|Tutorial completed&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Collection.png]]&lt;br /&gt;
|Artefact Specialist&lt;br /&gt;
|The maximum number of different types of artefact collected by your crew on an expedition during a single game.&lt;br /&gt;
|Only applies to artefacts collected on expeditions in which you participated.&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Artefact.png]]&lt;br /&gt;
|Artefacts collected&lt;br /&gt;
|Artefacts recovered on expeditions throughout your career.&lt;br /&gt;
|Only applies to artefacts which you personally found on expedition.&lt;br /&gt;
|-&lt;br /&gt;
| [[image:mush progressive.png]]&lt;br /&gt;
|Bigger by the Day&lt;br /&gt;
|&lt;br /&gt;
|Number of games with a special casting mode&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Reported.png]]&lt;br /&gt;
|Breakdown Reporter&lt;br /&gt;
|&lt;br /&gt;
|Broken equipment reported&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Butcher.png]]&lt;br /&gt;
|Butcher&lt;br /&gt;
|Surgical procedure fails&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Coffeeplus.png]]&lt;br /&gt;
|Caffeine Junkie&lt;br /&gt;
|Number of coffees taken from the machine.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Cat.png]]&lt;br /&gt;
|Cat Cuddles&lt;br /&gt;
|Number of times you have caught Schrodinger&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Title 03.png]]&lt;br /&gt;
|Communications Expert&lt;br /&gt;
|During one of your voyages, your crew successfully completed a series of legendary tasks using the communications module.&lt;br /&gt;
|Decoded all rebel base signals, all Xyloph DB entries and got NERON Version to to at least 5.01&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Shrink done.png]]&lt;br /&gt;
|Complete Psychoanalysis&lt;br /&gt;
|Psychological Illnesses Treated&lt;br /&gt;
|Can be earned with a pill.&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Infecter.png]]&lt;br /&gt;
|Contaminator&lt;br /&gt;
|Number of times you have contaminated a member of the crew and this has become a generalized infection.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Rationcooked.png]]&lt;br /&gt;
|Cooked rations eaten&lt;br /&gt;
|&lt;br /&gt;
|Number of cooked rations eaten&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Awake.png]]&lt;br /&gt;
|Days without sleep&lt;br /&gt;
|Number of trips you have completed without sleep. This trophy is only awarded if you survive past day 6&lt;br /&gt;
|&lt;br /&gt;
{{Bug|Possible bug - Sleeping on the sofa doesn't count against the distinction.}}&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Projects done.png]]&lt;br /&gt;
|Designer&lt;br /&gt;
|Number of projects completed&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Disease.png]]&lt;br /&gt;
|Disease Contracted&lt;br /&gt;
|Vomiting, coughs, colds and other complaints…&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Sat.png]]&lt;br /&gt;
|Dishes Cooked&lt;br /&gt;
|&lt;br /&gt;
|Number of rations cooked&lt;br /&gt;
|- mw-collabsible sortable&lt;br /&gt;
| [[image:Door.png]]&lt;br /&gt;
|Doors repaired&lt;br /&gt;
|Doors you have repaired with TLC&lt;br /&gt;
|&lt;br /&gt;
Number of doors repaired&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Eden1.png]]&lt;br /&gt;
|Eden, the promised land&lt;br /&gt;
|&lt;br /&gt;
|Finished a voyage by reaching Eden as human.&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Eden2.png]]&lt;br /&gt;
|Destroyer of worlds&lt;br /&gt;
|&lt;br /&gt;
|Finished a voyage by reaching Eden as mush.&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Mush genome.png]]&lt;br /&gt;
|Enigma Decoder&lt;br /&gt;
|During one of your voyages, your team solved the Mush enigma.&lt;br /&gt;
|Finished researching the Mush Serum.&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Likemush.gif]]&lt;br /&gt;
|Everybody loves you!&lt;br /&gt;
|&lt;br /&gt;
|Had someone &amp;quot;like&amp;quot; your performance at the end of a voyage.&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Survival icon.png]]&lt;br /&gt;
|Explorer&lt;br /&gt;
|&lt;br /&gt;
|Number of expeditions from which you have returned alive&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Extinguisher icon.png]]&lt;br /&gt;
|Fire Extinguisher&lt;br /&gt;
|&lt;br /&gt;
|Number of fires extinguished&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fire.png]]&lt;br /&gt;
|Fire Reports&lt;br /&gt;
|&lt;br /&gt;
|Number of fires reported&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Food frozen.png]]&lt;br /&gt;
|Frozen food eaten&lt;br /&gt;
|&lt;br /&gt;
|Number of any frozen consumables eaten.&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Gagged.png]]&lt;br /&gt;
|Gagged&lt;br /&gt;
|&lt;br /&gt;
|Number of times someone {{Status|Gagged}} you&lt;br /&gt;
|-&lt;br /&gt;
| [[image:notebook.png]]&lt;br /&gt;
|General Announcement&lt;br /&gt;
|General Announcements sent&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Grenade icon.png]]&lt;br /&gt;
|Grenadier&lt;br /&gt;
|Grenades used by your team on expeditions&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:no mush bar.png]]&lt;br /&gt;
|Hidden Shroom&lt;br /&gt;
|&lt;br /&gt;
|Number of games with a special casting mode&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Hunter icon.png]]&lt;br /&gt;
|Hunters Defeated&lt;br /&gt;
|Hunters you have defeated&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Mush.png]]&lt;br /&gt;
|Infected&lt;br /&gt;
|Number of times you have been infected and this has become a generalized infection.&lt;br /&gt;
|&lt;br /&gt;
Number of times you have been converted from human to {{Character|Mush}}&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Marteau.png]]&lt;br /&gt;
|Judgement&lt;br /&gt;
|&lt;br /&gt;
|Exterminate!&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Kivanc.png]]&lt;br /&gt;
|Kivanç Terzi contacted&lt;br /&gt;
|The ship's crew has managed to contact Kivanç Terzi&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Win nova.png]]&lt;br /&gt;
|Legendary Adventurer&lt;br /&gt;
|&lt;br /&gt;
|First in nova rankings at end of season&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Win triumph.png]]&lt;br /&gt;
|Legendary Hero&lt;br /&gt;
|&lt;br /&gt;
|First in glory rankings at end of season&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Drugs.png]]&lt;br /&gt;
|Little treats you've helped yourself to!&lt;br /&gt;
|Pills popped&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Calendar.png]]&lt;br /&gt;
|Longest Voyage&lt;br /&gt;
|Number of days of your longest voyage aboard the Daedalus&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Notebook.png]]&lt;br /&gt;
|Missions&lt;br /&gt;
|Missions you have delegated which have been accepted&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:blitz cycle.png]]&lt;br /&gt;
|Mushroom Blitz&lt;br /&gt;
|&lt;br /&gt;
|Number of games with a special casting mode&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Natamist.png]]&lt;br /&gt;
|Natamist&lt;br /&gt;
|Represents ofstroyed with the Natamy Rifle {{bug|this is the in-game description, not a wiki typo}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Nils.png]]&lt;br /&gt;
|Nils contacted&lt;br /&gt;
|The ship's crew has successfully contacted Nils Carlsson&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:derek_icon.png]]&lt;br /&gt;
|Number of cycles spent as an intergalactic Don Juan.&lt;br /&gt;
|You lived as a self-proclaimed intergalactic super hero, and those who mocked you will be reminded of it one day!&lt;br /&gt;
|&lt;br /&gt;
Number of cycles spent as Derek&lt;br /&gt;
|-&lt;br /&gt;
| [[image:andie_icon.png]]&lt;br /&gt;
|Number of cycles spent honoring the SDF.&lt;br /&gt;
|You have lived as a pawn of the Federation. It's time to change teams!&lt;br /&gt;
|&lt;br /&gt;
Number of cycles spent as Andie&lt;br /&gt;
|-&lt;br /&gt;
| [[image:finola_icon.png]]&lt;br /&gt;
|Number of cycles examining the infinitely small&lt;br /&gt;
|You were a renowned scientist, could you be persuaded to refute that for a tasty bonus?&lt;br /&gt;
|&lt;br /&gt;
Number of cycles spent as Finola&lt;br /&gt;
|-&lt;br /&gt;
| [[image:stephen_icon.png]]&lt;br /&gt;
|Number of cycles spent cooking up suspect dishes&lt;br /&gt;
|Lesson 1, Act 1, Where is Stephen? Stephen is ... in the kitchen!&lt;br /&gt;
|&lt;br /&gt;
Number of cycles spent as Stephen&lt;br /&gt;
|-&lt;br /&gt;
| [[image:ian_icon.png]]&lt;br /&gt;
|Number of cycles spent cultivating psychotropic plants&lt;br /&gt;
|You were once a nature lover, at the end of your days you'll surely make good fertilizer...&lt;br /&gt;
|&lt;br /&gt;
Number of cycles spent as Ian&lt;br /&gt;
|-&lt;br /&gt;
| [[image:eleesha_icon.png]]&lt;br /&gt;
|Number of cycles spent fixing your barnet fair.&lt;br /&gt;
| You've been bopping round the corridors to the rhythm of disco-pop, it's a shame this costume doesn't have any sequins...&lt;br /&gt;
|Number of cycles spent as Eleesha&lt;br /&gt;
|-&lt;br /&gt;
| [[image:mushxp.png]]&lt;br /&gt;
|Number of cycles spent fungifying in a dark corner&lt;br /&gt;
|Gnarf, Shnarf ... Brarf ... Reproduction ... Mushhhh!&lt;br /&gt;
|&lt;br /&gt;
Number of cycles spent as Mush&lt;br /&gt;
|-&lt;br /&gt;
| [[image:raluca_icon.png]]&lt;br /&gt;
|Number of cycles spent stroking your cat&lt;br /&gt;
|Yeah, nobody pretends to understand a single word you say, maybe now would be a ogod time to come back to the land of the mortals.&lt;br /&gt;
|Number of cycles spent as Raluca&lt;br /&gt;
|-&lt;br /&gt;
| [[image:terrence_icon.png]]&lt;br /&gt;
|Number of cycles spent sulking in a corner.&lt;br /&gt;
|You lived as a brilliant engineer, and those who underestimated you regret it bitterly!&lt;br /&gt;
|&lt;br /&gt;
Number of cycles spent as Terrence&lt;br /&gt;
|-&lt;br /&gt;
| [[image:paola_icon.png]]&lt;br /&gt;
|Number of cycles spent surfing the lowest frequencies&lt;br /&gt;
|You have been an intrepid system rebel, nothing and nobody can distract you from the truth!&lt;br /&gt;
|&lt;br /&gt;
Number of cycles spent as Paola&lt;br /&gt;
|-&lt;br /&gt;
| [[image:chao_icon.png]]&lt;br /&gt;
|Number of cycles spent taking stuff out&lt;br /&gt;
|You have been a galactic sharp-shooter, are you still as trigger-happy?&lt;br /&gt;
|Number of cycles spent as Chao&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Kuan_Ti_icon.png]]&lt;br /&gt;
|Number of cycles won contemplating your work&lt;br /&gt;
|You were the designer of the Daedalus, so...how did you feel? Proud?&lt;br /&gt;
|&lt;br /&gt;
Number of cycles spent as Kuan Ti&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Jin_Su_icon.png]]&lt;br /&gt;
|Number of cycles won playing as the chief&lt;br /&gt;
|You were the captain of the Daedalus, so... how did it feel? All-powerful? &lt;br /&gt;
|&lt;br /&gt;
Number of cycles spent as Jin Su&lt;br /&gt;
|-&lt;br /&gt;
| [[image:frieda_icon.png]]&lt;br /&gt;
|Number of cycles won reading the cards&lt;br /&gt;
|You were the navigator of the Daedalus, so...how did it feel? Dizzying?&lt;br /&gt;
|&lt;br /&gt;
Number of cycles spent as Frieda&lt;br /&gt;
|-&lt;br /&gt;
| [[image:roland_icon.png]]&lt;br /&gt;
|Number of cycles won running round in circles&lt;br /&gt;
|You were the most feared hunter aboard the Daedalus...in saying that, there weren't that many hunters...&lt;br /&gt;
|&lt;br /&gt;
Number of cycles spent as Roland&lt;br /&gt;
|-&lt;br /&gt;
| [[image:hua_icon.png]]&lt;br /&gt;
|Number of cycles won, spent with the others&lt;br /&gt;
|You were a legendary explorer, how did it go...were you disappointed not to have 3 eyes?&lt;br /&gt;
|&lt;br /&gt;
Number of cycles spent as Hua&lt;br /&gt;
|-&lt;br /&gt;
| [[image:janice_icon.png]]&lt;br /&gt;
|Number of cycles won... listening to others&lt;br /&gt;
|You were the psychologist of the Daedalus, so... how do you feel? Mad? &lt;br /&gt;
|&lt;br /&gt;
Number of cycles spent as Janice&lt;br /&gt;
|-&lt;br /&gt;
| [[image:chun_icon.png]]&lt;br /&gt;
|Number of cycles you've spent providing blood samples&lt;br /&gt;
|You lived in the body of the most popular of human guinea pigs, although this wasn't exactly the type of celebrity you dreamed of becoming!&lt;br /&gt;
|&lt;br /&gt;
Number of cycles spent as Chun&lt;br /&gt;
|-&lt;br /&gt;
| [[image:gioele_icon.png]]&lt;br /&gt;
|Number of turns spent counting your cash&lt;br /&gt;
|Being a billionaire is a dream on Earth...but in space, with a Mush on board...&lt;br /&gt;
|Number of cycles spent as Gioele&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Pa heal.png]]&lt;br /&gt;
|Physician's Core&lt;br /&gt;
|Physical Issues Healed&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Planet.png]]&lt;br /&gt;
|Planets Detected&lt;br /&gt;
|&lt;br /&gt;
|Number of planets you have detected in the Astro Terminal&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Plant youngling.png]]&lt;br /&gt;
|Plantations&lt;br /&gt;
|Plants you have raised&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Plasma.png]]&lt;br /&gt;
|Plasma Shield&lt;br /&gt;
|Number of times that the plasma shield has been used by your crew during a journey&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:fast cycle.png]]&lt;br /&gt;
|Precocious Mushroom&lt;br /&gt;
|&lt;br /&gt;
|Number of games with a special casting mode&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Shrink bed.png]]&lt;br /&gt;
| Psychological Support&lt;br /&gt;
| On this occasion, you managed to find the perfect words...&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Stock.png]]&lt;br /&gt;
|Quartermaster&lt;br /&gt;
|Food brought back from expeditions. You must have survived...&lt;br /&gt;
|&lt;br /&gt;
Number of alien steaks received from expedition&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Ration.png]]&lt;br /&gt;
|Rations eaten&lt;br /&gt;
|&lt;br /&gt;
|Number of rations eaten&lt;br /&gt;
|-&lt;br /&gt;
| [[image:5pillar.png]]&lt;br /&gt;
|Read all about it!&lt;br /&gt;
|Rebel bases personally contacted&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Rebellion.png]]&lt;br /&gt;
|Rebellion!&lt;br /&gt;
|Maximum number of rebel transmissions decoded by your team during a voyage&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Microsc.png]]&lt;br /&gt;
|Research Team&lt;br /&gt;
|Most research ever carried out by one of your crews.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Research done.png]]&lt;br /&gt;
|Researcher&lt;br /&gt;
|Research projects completed&lt;br /&gt;
|Counts projects that you have put the last AP into.&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Revolution.png]]&lt;br /&gt;
|Revolution!&lt;br /&gt;
|Your team decoded all rebel transmissions during a voyage.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Mush kill.png]]&lt;br /&gt;
|Shroom Killer&lt;br /&gt;
|You have wasted Mush with your own two hands!&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Learned.png]]&lt;br /&gt;
|Skill books&lt;br /&gt;
|Skill book&lt;br /&gt;
|Number of skill books read&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Soldier.png]]&lt;br /&gt;
|Soldier of Humanity&lt;br /&gt;
|Mush invaders decimated by the crews with which you have travelled&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Other nova.png]]&lt;br /&gt;
|Space Adventurer&lt;br /&gt;
|&lt;br /&gt;
|Second to tenth in nova standings at end of season&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Other triumph.png]]&lt;br /&gt;
|Space Hero&lt;br /&gt;
|&lt;br /&gt;
|Second to tenth in glory standings at end of season&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Search.png]]&lt;br /&gt;
|Successful Inspections&lt;br /&gt;
|He who searches, finds!&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Escal.png]]&lt;br /&gt;
|Surgeon&lt;br /&gt;
|Surgical procedures carried out&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Conceptor.png]]&lt;br /&gt;
|Technical Team&lt;br /&gt;
|Maximum number of projects ever carried out by one of your crews.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Camera icon.png]]&lt;br /&gt;
|Telegenius&lt;br /&gt;
|Cameras installed&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Planet complete.png]]&lt;br /&gt;
|Total Clearance&lt;br /&gt;
|The number of planets where all sectors have been revealed by your crew during a single game.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:three mush.png]]&lt;br /&gt;
|Triple Victory&lt;br /&gt;
|&lt;br /&gt;
|Number of games with a special casting mode&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Venerian.png]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|{{todo|couldn't find this in any profiles I checked. french wiki says something about venereal diseases contracted}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Titles ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;table&amp;quot; style=&amp;quot;table-layout: fixed;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;table-cell&amp;quot;&amp;gt;&lt;br /&gt;
===Character Specific Titles===&lt;br /&gt;
{|class=&amp;quot;wikitable  mw-collapsible sortable&amp;quot; style=&amp;quot;width: 95%&amp;quot;&lt;br /&gt;
! Cycles!!Title!!Points&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:derek icon.png]] Number of cycles spent as an intergalactic Don Juan.&lt;br /&gt;
|-&lt;br /&gt;
| 50||Space Virgin||4.5&lt;br /&gt;
|-&lt;br /&gt;
| 200||Who wants me?||9&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:andie icon.png]] Number of cycles spent honoring the SDF.&lt;br /&gt;
|-&lt;br /&gt;
| 50||I belive in the federation!||4.5&lt;br /&gt;
|-&lt;br /&gt;
| 200||Something strange is going on!||9&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:chao icon.png]] Number of cycles spent taking stuff out&lt;br /&gt;
|-&lt;br /&gt;
| 50||Boom! hahahaha...||4.5&lt;br /&gt;
|-&lt;br /&gt;
| 200||Keep your griends close, and your enemies closer. [sic]||9&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:chun icon.png]] Number of cycles you've spent providing blood samples&lt;br /&gt;
|-&lt;br /&gt;
| 50||At... atmush!||4.5&lt;br /&gt;
|-&lt;br /&gt;
| 200||You will not contaminate me!||9&lt;br /&gt;
|-&lt;br /&gt;
| 500||Biological Reinforcements||4.5&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:eleesha icon.png]] Number of cycles spent fixing your barnet fair.&lt;br /&gt;
|-&lt;br /&gt;
| 50||Funk Soul Lover||4.5&lt;br /&gt;
|-&lt;br /&gt;
| 200||Daddy Cool||9&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:finola icon.png]] Number of cycles spent examining the infinitely small&lt;br /&gt;
|-&lt;br /&gt;
| 50||What on earth am I doing?||4.5&lt;br /&gt;
|-&lt;br /&gt;
| 200||Neutrino mutation detected||9&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:frieda icon.png]] Number of cycles won reading the cards&lt;br /&gt;
|-&lt;br /&gt;
| 50||Navigator-mented||4.5&lt;br /&gt;
|-&lt;br /&gt;
| 200||After the nebula, take a right||9&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:gioele icon.png]] Number of turns spent counting your cash &lt;br /&gt;
|-&lt;br /&gt;
| 50||Me first!||4.5&lt;br /&gt;
|-&lt;br /&gt;
| 200||There's nothing for people like you round here!||9&lt;br /&gt;
|-&lt;br /&gt;
| 500||Are you talking to me?||4.5&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:hua icon.png]] Number of cycles won, spent with the others &lt;br /&gt;
|-&lt;br /&gt;
| 50||A mars and we're off||4.5&lt;br /&gt;
|-&lt;br /&gt;
| 200||Dude, where's my ship?||9&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:ian icon.png]] Number of cycles spent cultivating psychotropic plants &lt;br /&gt;
|-&lt;br /&gt;
| 50||She likes a little, a lot...||4.5&lt;br /&gt;
|-&lt;br /&gt;
| 200||The friend of Triffids||9&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:janice icon.png]] Number of cycles won… listening to others &lt;br /&gt;
|-&lt;br /&gt;
| 50||zZz....zZzz...||4.5&lt;br /&gt;
|-&lt;br /&gt;
| 200||Gnan Gnan Style||9&lt;br /&gt;
|-&lt;br /&gt;
| 500||In the eyes, i read it in your eyes!||4.5&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:Jin_Su_icon.png]] Number of cycles won playing as the chief&lt;br /&gt;
|-&lt;br /&gt;
| 50||FDS Bootlicker||4.5&lt;br /&gt;
|-&lt;br /&gt;
| 200||Oye Oye! Captain Abandoned||9&lt;br /&gt;
|-&lt;br /&gt;
| 500||Admiral-ien||4.5&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:Kuan_Ti_icon.png]] Number of cycles won contemplating your work&lt;br /&gt;
|-&lt;br /&gt;
| 50||Lego system||4.5&lt;br /&gt;
|-&lt;br /&gt;
| 200||Steel plated and diamond studded||9&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:paola icon.png]] Number of cycles spent surfing the lowest frequencies &lt;br /&gt;
|-&lt;br /&gt;
| 50||bzzzz...Bzzztt!||4.5&lt;br /&gt;
|-&lt;br /&gt;
| 200||Purple tuft emitter||9&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:raluca icon.png]] Number of cycles spent stroking your cat&lt;br /&gt;
|-&lt;br /&gt;
| 50||Miaow Miaow||4.5&lt;br /&gt;
|-&lt;br /&gt;
| 200||Reverso-combustible-spatio-temporal convector functional||9&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:roland icon.png]] Number of cycles won running around in circles&lt;br /&gt;
|-&lt;br /&gt;
| 50||Choo choo!||4.5&lt;br /&gt;
|-&lt;br /&gt;
| 200||Full speed ahead!||9&lt;br /&gt;
|-&lt;br /&gt;
| 500||Ever further, ever faster!||4.5&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:stephen icon.png]] Number of cycles spent cooking up suspect dishes&lt;br /&gt;
|-&lt;br /&gt;
| 50||Dinner's ready!||4.5&lt;br /&gt;
|-&lt;br /&gt;
| 200||No, I also cook.||9&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:terrence icon.png]] Number of cycles spent sulking in a corner.&lt;br /&gt;
|-&lt;br /&gt;
| 50||Rock n Roll!||4.5&lt;br /&gt;
|-&lt;br /&gt;
| 200||Roll with the punches!||9&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:Berzerk.png]] Number of cycles spent fungifying in a dark corner&lt;br /&gt;
|-&lt;br /&gt;
| 50||Mushi mushi?||4.5&lt;br /&gt;
|-&lt;br /&gt;
| 200||Bright eyes and a bushy skin?!||9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Prefixes===&lt;br /&gt;
{| class=&amp;quot;wikitable  mw-collapsible sortable&amp;quot; style=&amp;quot;width: 95%&amp;quot;&lt;br /&gt;
!  Num Req!!Prefix!!Points&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:artefact.png]] Artefacts Collected&lt;br /&gt;
|-&lt;br /&gt;
| 1||Unknown Archaeologist (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
| 10||Allan Grant (prefix)||9&lt;br /&gt;
|-&lt;br /&gt;
| 15||Indiana Jones (prefix)||46&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:butcher.png]] Butcher&lt;br /&gt;
|-&lt;br /&gt;
| 1||Butcher (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:shrink_done.png]] Complete Psychoanalysis &lt;br /&gt;
|-&lt;br /&gt;
| 1||Psychoanalyst (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:rationcooked.png]] Cooked rations eaten&lt;br /&gt;
|-&lt;br /&gt;
| 1||Max Nomnom (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:day5.png]] Day 5 Reached &lt;br /&gt;
|-&lt;br /&gt;
| 1||Survivor (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:day10.png]] Day 10 Reached&lt;br /&gt;
|-&lt;br /&gt;
| 1||Hero (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:day15.png]] Day 15 Reached &lt;br /&gt;
|-&lt;br /&gt;
| 1||Elder (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:day20.png]] Day 20 Reached&lt;br /&gt;
|-&lt;br /&gt;
| 1||Divinity (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:projects_done.png]] Designer&lt;br /&gt;
|-&lt;br /&gt;
| 1||Designer (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:disease.png]] Disease Contracted&lt;br /&gt;
|-&lt;br /&gt;
| 20||Chronic Sufferer (prefix)||0&lt;br /&gt;
|-&lt;br /&gt;
| 50||Needs to man up (prefix)||0&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:pa_cook.png]] Dishes Cooked&lt;br /&gt;
|-&lt;br /&gt;
| 1||Commis (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:food_frozen.png]] Frozen food eaten&lt;br /&gt;
|-&lt;br /&gt;
| 1||Yeti (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:grenade_icon.png]] Grenadier&lt;br /&gt;
|-&lt;br /&gt;
| 1||Grenadier (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:hunter_icon.png]] Hunters Defeated&lt;br /&gt;
|-&lt;br /&gt;
| 1||Cockroach (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
| 20||Pilot (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
| 50||Hunter (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
| 100||Elite Pilot (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
| 500||Fungal Flea (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:pa_heal.png]] Physician's Core&lt;br /&gt;
|-&lt;br /&gt;
| 1||Nurse (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
| 10||Intern (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:plasma.png]] Plasma Shield &lt;br /&gt;
|-&lt;br /&gt;
| 1||Protector (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:ration.png]] Rations Eaten &lt;br /&gt;
|-&lt;br /&gt;
| 1||Greedy Pig (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:rebellion.png]] Rebellion!&lt;br /&gt;
|-&lt;br /&gt;
| 1||Dissident (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
| 3||Rebel (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
| 6||Terrorist (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:microsc.png]] Research Team&lt;br /&gt;
|-&lt;br /&gt;
| 1||Lab Rat (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
| 2||PhD Student (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
| 4||Researcher (prefix)||4.5&lt;br /&gt;
|-&lt;br /&gt;
| 8||Professor (prefix)||9&lt;br /&gt;
|-&lt;br /&gt;
| 16||Omniscient (prefix)||4.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:revolution.png]] Revolution! &lt;br /&gt;
|-&lt;br /&gt;
| 1||Commune (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:escal.png]] Surgeon&lt;br /&gt;
|-&lt;br /&gt;
| 1||Surgeon (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:Conceptor icon.png]] Technical Team&lt;br /&gt;
|-&lt;br /&gt;
| 1||Maintenance Tech (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
| 2||Technician (prefix)||2&lt;br /&gt;
|-&lt;br /&gt;
| 4||Mechanic (prefix)||4.5&lt;br /&gt;
|-&lt;br /&gt;
| 8||Engineer (prefix)||9&lt;br /&gt;
|-&lt;br /&gt;
| 16||Omnipotent (prefix)||4.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:planet_complete.png]] Total Clearance&lt;br /&gt;
|-&lt;br /&gt;
| 1||Mad Scanner (prefix)||1&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;table-cell&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Titles Earned via Distinctions===&lt;br /&gt;
{| class=&amp;quot;wikitable  mw-collapsible sortable&amp;quot; style=&amp;quot;width: 95%&amp;quot; &lt;br /&gt;
! Num Req!!Title!!Points&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:book_icon.png]] Apprenticeship completed&lt;br /&gt;
|-&lt;br /&gt;
| 1||Equipier||4.5&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:collection.png]] Artefact Specialist&lt;br /&gt;
|-&lt;br /&gt;
| 1||Sweeper (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
| 2||Scavenger (prefix)||4.5&lt;br /&gt;
|-&lt;br /&gt;
| 3||Seeker (prefix)||9&lt;br /&gt;
|-&lt;br /&gt;
| 4||Explorer (prefix)||18.5&lt;br /&gt;
|-&lt;br /&gt;
| 5||Guardian (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
| 6||Shaman (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
| 7||Magician (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:mush_progressive.png]] Bigger By the Day&lt;br /&gt;
|-&lt;br /&gt;
| 1||Agaric||0&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:reported.png]] Breakdown Reporter&lt;br /&gt;
|-&lt;br /&gt;
| 1||Surface Agent||0&lt;br /&gt;
|-&lt;br /&gt;
| 20||Maintenance Operative||0&lt;br /&gt;
|-&lt;br /&gt;
| 50||Equipment Supervisor||0&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:coffeeplus.png]] Caffeine Junkie&lt;br /&gt;
|-&lt;br /&gt;
| 1||Coffee Barprop||0&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:title_03.png]] Communications Expert&lt;br /&gt;
|-&lt;br /&gt;
| 1||Communications Officer||9&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:infecter.png]] Contaminator&lt;br /&gt;
|-&lt;br /&gt;
| 1||Infectious Agent||1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:awake.png]] Days without sleep&lt;br /&gt;
|-&lt;br /&gt;
| 1||Awakened||4.5&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:door.png]] Doors repaired&lt;br /&gt;
|-&lt;br /&gt;
| 1||Locksmith||1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:eden1.png]] Eden, the promised land&lt;br /&gt;
|-&lt;br /&gt;
| 1||Don't hate the player!||4.5&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:mush_genome.png]] Enigma Decoder&lt;br /&gt;
|-&lt;br /&gt;
| 1||Mush Authority||0&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:survival_icon.png]] Explorer&lt;br /&gt;
|-&lt;br /&gt;
| 1||Explorer||1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:notebook.png]] General Announcement &lt;br /&gt;
|-&lt;br /&gt;
| 1||Orator||1&lt;br /&gt;
|-&lt;br /&gt;
| 10||Loudspeaker||1&lt;br /&gt;
|-&lt;br /&gt;
| 20||Herald||1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:no_mush_bar.png]] Hidden Shroom&lt;br /&gt;
|-&lt;br /&gt;
| 1||Nocturnum||0&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:mush.png]] Infected&lt;br /&gt;
|-&lt;br /&gt;
| 1||Infected||1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:kivanc.png]] Kivanç Terzi contacted&lt;br /&gt;
|-&lt;br /&gt;
| 1||Rebel Chief||1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:title_01.png]] Last Commandant&lt;br /&gt;
|-&lt;br /&gt;
| 1||Last Commandant||18.5&lt;br /&gt;
|-&lt;br /&gt;
| 2||Last Commandant of the Ages||18.5&lt;br /&gt;
|-&lt;br /&gt;
| 5||Last Commandant of the Eons||4.5&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:fav.png]] Last Man Standing&lt;br /&gt;
|-&lt;br /&gt;
| 1||Hero of Sol||9&lt;br /&gt;
|-&lt;br /&gt;
| 2||Wrestling Champion||9&lt;br /&gt;
|-&lt;br /&gt;
| 5||Ultimate Martyr||18.5&lt;br /&gt;
|-&lt;br /&gt;
| 10||Last Hope||4.5&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:Calendar.png]] Longest Voyage&lt;br /&gt;
|-&lt;br /&gt;
| 3||Day Of The Locusts||1&lt;br /&gt;
|-&lt;br /&gt;
| 4||Hero Of The Day||1&lt;br /&gt;
|-&lt;br /&gt;
| 5||If Today Was Your Last Day||1&lt;br /&gt;
|-&lt;br /&gt;
| 6||One More Rainy Day||1&lt;br /&gt;
|-&lt;br /&gt;
| 7||Day Sleeper||1&lt;br /&gt;
|-&lt;br /&gt;
| 8||Eight Days A Week||1&lt;br /&gt;
|-&lt;br /&gt;
| 9||Rainy Day Dream Away||1&lt;br /&gt;
|-&lt;br /&gt;
| 10||A Hard Day's Night||1&lt;br /&gt;
|-&lt;br /&gt;
| 11||Perfect Day||4.5&lt;br /&gt;
|-&lt;br /&gt;
| 12||Glory Days||0&lt;br /&gt;
|-&lt;br /&gt;
| 13||Oh Happy Days||0&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:notebook.png]] Missions&lt;br /&gt;
|-&lt;br /&gt;
| 1||Soldier||1&lt;br /&gt;
|-&lt;br /&gt;
| 10||Chief||1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:blitz_cycle.png]] Mushroom Blitz&lt;br /&gt;
|-&lt;br /&gt;
| 1||Turboterror||0&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:nils.png]] Nils Contacted&lt;br /&gt;
|-&lt;br /&gt;
| 1||Scientific Authority||1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:pa_pilgred.png]] PILGRED IS BACK!&lt;br /&gt;
|-&lt;br /&gt;
| 1||Next Generation Propulsion||1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:planet.png]] Planets Detected&lt;br /&gt;
|-&lt;br /&gt;
| 1||Navigator||1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:Plant youngling.png]] Plantations&lt;br /&gt;
|-&lt;br /&gt;
| 1||Aphid||1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:fast_cycle.png]] Precocious Mushroom&lt;br /&gt;
|-&lt;br /&gt;
| 1||Stooled Up||0&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:stock.png]] Quartermaster&lt;br /&gt;
|-&lt;br /&gt;
| 1||Berry Harvester||1&lt;br /&gt;
|-&lt;br /&gt;
| 50||Hunter||4.5&lt;br /&gt;
|-&lt;br /&gt;
| 200||Safari Leader||9&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:research_done.png]] Researcher&lt;br /&gt;
|-&lt;br /&gt;
| 1||Laboratory Technician||1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:mush_kill.png]] Shroom Killer&lt;br /&gt;
|-&lt;br /&gt;
| 1||Sporophobe||0&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:sol.png]] Sol&lt;br /&gt;
|-&lt;br /&gt;
| 1||Citizen of Sol||1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:soldier.png]] Soldier of Humanity&lt;br /&gt;
|-&lt;br /&gt;
| 1||Agaric Eater||4.5&lt;br /&gt;
|-&lt;br /&gt;
| 50||Puffball Exploder||7&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:Other_nova.png]] Space Adventurer&lt;br /&gt;
|-&lt;br /&gt;
| 1||Nova-boy||0&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:search.png]] Successful Inspections&lt;br /&gt;
|-&lt;br /&gt;
| 1||Elijah Baley||0&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:three_mush.png]] Triple Victory&lt;br /&gt;
|-&lt;br /&gt;
| 1||Hat-trick||0&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:gold.png]] You have already supported your community by sending a gift to another player, bravo!&lt;br /&gt;
|-&lt;br /&gt;
| 1||Altruist||0&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:ticket.png]] You supported Mush and thanks to you, it has evolved. Thank you!&lt;br /&gt;
|-&lt;br /&gt;
| 1||Supporter||0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Suffixes===&lt;br /&gt;
{| class=&amp;quot;wikitable  mw-collapsible sortable&amp;quot; style=&amp;quot;width: 95%&amp;quot;&lt;br /&gt;
! Num Req!!Suffix!!Points&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:coffee.png]] 16 coffees please! &lt;br /&gt;
|-&lt;br /&gt;
| 1||COFFEE! (suffix)||1&lt;br /&gt;
|-&lt;br /&gt;
| 500||Caffeine-o-holic&amp;quot; (suffix)||9&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:cat.png]] Cat Cuddles&lt;br /&gt;
|-&lt;br /&gt;
| 1||Felinophile (suffix)||1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:disease.png]] Disease Contracted&lt;br /&gt;
|-&lt;br /&gt;
| 1||Hypocondriac (suffix)||1&lt;br /&gt;
|-&lt;br /&gt;
| 10||Sicknote (suffix)||0&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:drugs.png]] Little treats you've helped yourself to!&lt;br /&gt;
|-&lt;br /&gt;
| 1||Pillhead (suffix)||1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:5pillar.png]] Read all about it!&lt;br /&gt;
|-&lt;br /&gt;
| 1||Pirate Radio (suffix)||1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:learned.png]] Skill books&lt;br /&gt;
|-&lt;br /&gt;
| 1||Savant (suffix)||1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:camera_icon.png]] Telegenius&lt;br /&gt;
|-&lt;br /&gt;
| 1||Telegenic (suffix)||0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rain</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Distinctions</id>
		<title>Distinctions</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Distinctions"/>
				<updated>2014-07-18T04:50:40Z</updated>
		
		<summary type="html">&lt;p&gt;Rain: /* Character Specific Titles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I fully plan to clean up this table so that it's only three columns. ''Maybe'' four if we need a difference between in game description and a description where none exists in game. But for now, it's notes for me or anyone else to work off of. Please be patient with my mess :) [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]])&lt;br /&gt;
&lt;br /&gt;
== Distinctions ==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible sortable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Distinction&lt;br /&gt;
! In-Game Description&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Day5.png]]&lt;br /&gt;
|Day 5 Reached&lt;br /&gt;
|&lt;br /&gt;
|Reached day 5 on a voyage.&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Day10.png]]&lt;br /&gt;
|Day 10 Reached&lt;br /&gt;
|&lt;br /&gt;
|Reached day 10 on a voyage.&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Day15.png]]&lt;br /&gt;
|Day 15 Reached&lt;br /&gt;
|&lt;br /&gt;
|Reached day 15 on a voyage.&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Day20.png]]&lt;br /&gt;
|Day 20 Reached&lt;br /&gt;
|&lt;br /&gt;
|Reached day 20 on a voyage.&lt;br /&gt;
|-&lt;br /&gt;
| ''[x]''&lt;br /&gt;
|Day 30 Reached&lt;br /&gt;
|&lt;br /&gt;
|Reached day 30 on a voyage.&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Title 01.png]]&lt;br /&gt;
|Last Commandant&lt;br /&gt;
|The commandant must always be the last to leave the ship.&lt;br /&gt;
|Last person to die - as Commander.&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fav.png]]&lt;br /&gt;
|Last Man Standing&lt;br /&gt;
|You held out until the end. You have become part of History!&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Pa pilgred.png]]&lt;br /&gt;
|PILGRED IS BACK!&lt;br /&gt;
|Number of trips on which you've managed to get PILGRED back online.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Sol.png]]&lt;br /&gt;
|Sol&lt;br /&gt;
|Number of return trips you've made to Sol. How was the trip?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Gold.png]]&lt;br /&gt;
|You have already supported your community by sending a gift to another player, bravo!&lt;br /&gt;
|&lt;br /&gt;
|Sent a gift of gold days or casting tickets to another player.&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Ticket.png]]&lt;br /&gt;
|You supported Mush and thanks to you, it has evolved. Thank you!&lt;br /&gt;
|&lt;br /&gt;
|Purchased gold days or klix. (Receiving as a gift does not count)&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Politician.png]]&lt;br /&gt;
|Politician&lt;br /&gt;
|Speeches given in front of at least 8 Spectators&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Coffee.png]]&lt;br /&gt;
|16 coffees please!&lt;br /&gt;
|Coffees you have had&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Book icon.png]]&lt;br /&gt;
|Apprenticeship Completed&lt;br /&gt;
|&lt;br /&gt;
|Tutorial completed&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Collection.png]]&lt;br /&gt;
|Artefact Specialist&lt;br /&gt;
|The maximum number of different types of artefact collected by your crew on an expedition during a single game.&lt;br /&gt;
|Only applies to artefacts collected on expeditions in which you participated.&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Artefact.png]]&lt;br /&gt;
|Artefacts collected&lt;br /&gt;
|Artefacts recovered on expeditions throughout your career.&lt;br /&gt;
|Only applies to artefacts which you personally found on expedition.&lt;br /&gt;
|-&lt;br /&gt;
| [[image:mush progressive.png]]&lt;br /&gt;
|Bigger by the Day&lt;br /&gt;
|&lt;br /&gt;
|Number of games with a special casting mode&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Reported.png]]&lt;br /&gt;
|Breakdown Reporter&lt;br /&gt;
|&lt;br /&gt;
|Broken equipment reported&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Butcher.png]]&lt;br /&gt;
|Butcher&lt;br /&gt;
|Surgical procedure fails&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Coffeeplus.png]]&lt;br /&gt;
|Caffeine Junkie&lt;br /&gt;
|Number of coffees taken from the machine.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Cat.png]]&lt;br /&gt;
|Cat Cuddles&lt;br /&gt;
|Number of times you have caught Schrodinger&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Title 03.png]]&lt;br /&gt;
|Communications Expert&lt;br /&gt;
|During one of your voyages, your crew successfully completed a series of legendary tasks using the communications module.&lt;br /&gt;
|Decoded all rebel base signals, all Xyloph DB entries and got NERON Version to to at least 5.01&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Shrink done.png]]&lt;br /&gt;
|Complete Psychoanalysis&lt;br /&gt;
|Psychological Illnesses Treated&lt;br /&gt;
|Can be earned with a pill.&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Infecter.png]]&lt;br /&gt;
|Contaminator&lt;br /&gt;
|Number of times you have contaminated a member of the crew and this has become a generalized infection.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Rationcooked.png]]&lt;br /&gt;
|Cooked rations eaten&lt;br /&gt;
|&lt;br /&gt;
|Number of cooked rations eaten&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Awake.png]]&lt;br /&gt;
|Days without sleep&lt;br /&gt;
|Number of trips you have completed without sleep. This trophy is only awarded if you survive past day 6&lt;br /&gt;
|&lt;br /&gt;
{{Bug|Possible bug - Sleeping on the sofa doesn't count against the distinction.}}&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Projects done.png]]&lt;br /&gt;
|Designer&lt;br /&gt;
|Number of projects completed&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Disease.png]]&lt;br /&gt;
|Disease Contracted&lt;br /&gt;
|Vomiting, coughs, colds and other complaints…&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Sat.png]]&lt;br /&gt;
|Dishes Cooked&lt;br /&gt;
|&lt;br /&gt;
|Number of rations cooked&lt;br /&gt;
|- mw-collabsible sortable&lt;br /&gt;
| [[image:Door.png]]&lt;br /&gt;
|Doors repaired&lt;br /&gt;
|Doors you have repaired with TLC&lt;br /&gt;
|&lt;br /&gt;
Number of doors repaired&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Eden1.png]]&lt;br /&gt;
|Eden, the promised land&lt;br /&gt;
|&lt;br /&gt;
|Finished a voyage by reaching Eden as human.&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Eden2.png]]&lt;br /&gt;
|Destroyer of worlds&lt;br /&gt;
|&lt;br /&gt;
|Finished a voyage by reaching Eden as mush.&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Mush genome.png]]&lt;br /&gt;
|Enigma Decoder&lt;br /&gt;
|During one of your voyages, your team solved the Mush enigma.&lt;br /&gt;
|Finished researching the Mush Serum.&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Likemush.gif]]&lt;br /&gt;
|Everybody loves you!&lt;br /&gt;
|&lt;br /&gt;
|Had someone &amp;quot;like&amp;quot; your performance at the end of a voyage.&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Survival icon.png]]&lt;br /&gt;
|Explorer&lt;br /&gt;
|&lt;br /&gt;
|Number of expeditions from which you have returned alive&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Extinguisher icon.png]]&lt;br /&gt;
|Fire Extinguisher&lt;br /&gt;
|&lt;br /&gt;
|Number of fires extinguished&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fire.png]]&lt;br /&gt;
|Fire Reports&lt;br /&gt;
|&lt;br /&gt;
|Number of fires reported&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Food frozen.png]]&lt;br /&gt;
|Frozen food eaten&lt;br /&gt;
|&lt;br /&gt;
|Number of any frozen consumables eaten.&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Gagged.png]]&lt;br /&gt;
|Gagged&lt;br /&gt;
|&lt;br /&gt;
|Number of times someone {{Status|Gagged}} you&lt;br /&gt;
|-&lt;br /&gt;
| [[image:notebook.png]]&lt;br /&gt;
|General Announcement&lt;br /&gt;
|General Announcements sent&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Grenade icon.png]]&lt;br /&gt;
|Grenadier&lt;br /&gt;
|Grenades used by your team on expeditions&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:no mush bar.png]]&lt;br /&gt;
|Hidden Shroom&lt;br /&gt;
|&lt;br /&gt;
|Number of games with a special casting mode&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Hunter icon.png]]&lt;br /&gt;
|Hunters Defeated&lt;br /&gt;
|Hunters you have defeated&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Mush.png]]&lt;br /&gt;
|Infected&lt;br /&gt;
|Number of times you have been infected and this has become a generalized infection.&lt;br /&gt;
|&lt;br /&gt;
Number of times you have been converted from human to {{Character|Mush}}&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Marteau.png]]&lt;br /&gt;
|Judgement&lt;br /&gt;
|&lt;br /&gt;
|Exterminate!&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Kivanc.png]]&lt;br /&gt;
|Kivanç Terzi contacted&lt;br /&gt;
|The ship's crew has managed to contact Kivanç Terzi&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Win nova.png]]&lt;br /&gt;
|Legendary Adventurer&lt;br /&gt;
|&lt;br /&gt;
|First in nova rankings at end of season&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Win triumph.png]]&lt;br /&gt;
|Legendary Hero&lt;br /&gt;
|&lt;br /&gt;
|First in glory rankings at end of season&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Drugs.png]]&lt;br /&gt;
|Little treats you've helped yourself to!&lt;br /&gt;
|Pills popped&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Calendar.png]]&lt;br /&gt;
|Longest Voyage&lt;br /&gt;
|Number of days of your longest voyage aboard the Daedalus&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Notebook.png]]&lt;br /&gt;
|Missions&lt;br /&gt;
|Missions you have delegated which have been accepted&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:blitz cycle.png]]&lt;br /&gt;
|Mushroom Blitz&lt;br /&gt;
|&lt;br /&gt;
|Number of games with a special casting mode&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Natamist.png]]&lt;br /&gt;
|Natamist&lt;br /&gt;
|Represents ofstroyed with the Natamy Rifle {{bug|this is the in-game description, not a wiki typo}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Nils.png]]&lt;br /&gt;
|Nils contacted&lt;br /&gt;
|The ship's crew has successfully contacted Nils Carlsson&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:derek_icon.png]]&lt;br /&gt;
|Number of cycles spent as an intergalactic Don Juan.&lt;br /&gt;
|You lived as a self-proclaimed intergalactic super hero, and those who mocked you will be reminded of it one day!&lt;br /&gt;
|&lt;br /&gt;
Number of cycles spent as Derek&lt;br /&gt;
|-&lt;br /&gt;
| [[image:andie_icon.png]]&lt;br /&gt;
|Number of cycles spent honoring the SDF.&lt;br /&gt;
|You have lived as a pawn of the Federation. It's time to change teams!&lt;br /&gt;
|&lt;br /&gt;
Number of cycles spent as Andie&lt;br /&gt;
|-&lt;br /&gt;
| [[image:finola_icon.png]]&lt;br /&gt;
|Number of cycles examining the infinitely small&lt;br /&gt;
|You were a renowned scientist, could you be persuaded to refute that for a tasty bonus?&lt;br /&gt;
|&lt;br /&gt;
Number of cycles spent as Finola&lt;br /&gt;
|-&lt;br /&gt;
| [[image:stephen_icon.png]]&lt;br /&gt;
|Number of cycles spent cooking up suspect dishes&lt;br /&gt;
|Lesson 1, Act 1, Where is Stephen? Stephen is ... in the kitchen!&lt;br /&gt;
|&lt;br /&gt;
Number of cycles spent as Stephen&lt;br /&gt;
|-&lt;br /&gt;
| [[image:ian_icon.png]]&lt;br /&gt;
|Number of cycles spent cultivating psychotropic plants&lt;br /&gt;
|You were once a nature lover, at the end of your days you'll surely make good fertilizer...&lt;br /&gt;
|&lt;br /&gt;
Number of cycles spent as Ian&lt;br /&gt;
|-&lt;br /&gt;
| [[image:eleesha_icon.png]]&lt;br /&gt;
|Number of cycles spent fixing your barnet fair.&lt;br /&gt;
| You've been bopping round the corridors to the rhythm of disco-pop, it's a shame this costume doesn't have any sequins...&lt;br /&gt;
|Number of cycles spent as Eleesha&lt;br /&gt;
|-&lt;br /&gt;
| [[image:mushxp.png]]&lt;br /&gt;
|Number of cycles spent fungifying in a dark corner&lt;br /&gt;
|Gnarf, Shnarf ... Brarf ... Reproduction ... Mushhhh!&lt;br /&gt;
|&lt;br /&gt;
Number of cycles spent as Mush&lt;br /&gt;
|-&lt;br /&gt;
| [[image:raluca_icon.png]]&lt;br /&gt;
|Number of cycles spent stroking your cat&lt;br /&gt;
|Yeah, nobody pretends to understand a single word you say, maybe now would be a ogod time to come back to the land of the mortals.&lt;br /&gt;
|Number of cycles spent as Raluca&lt;br /&gt;
|-&lt;br /&gt;
| [[image:terrence_icon.png]]&lt;br /&gt;
|Number of cycles spent sulking in a corner.&lt;br /&gt;
|You lived as a brilliant engineer, and those who underestimated you regret it bitterly!&lt;br /&gt;
|&lt;br /&gt;
Number of cycles spent as Terrence&lt;br /&gt;
|-&lt;br /&gt;
| [[image:paola_icon.png]]&lt;br /&gt;
|Number of cycles spent surfing the lowest frequencies&lt;br /&gt;
|You have been an intrepid system rebel, nothing and nobody can distract you from the truth!&lt;br /&gt;
|&lt;br /&gt;
Number of cycles spent as Paola&lt;br /&gt;
|-&lt;br /&gt;
| [[image:chao_icon.png]]&lt;br /&gt;
|Number of cycles spent taking stuff out&lt;br /&gt;
|You have been a galactic sharp-shooter, are you still as trigger-happy?&lt;br /&gt;
|Number of cycles spent as Chao&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Kuan_Ti_icon.png]]&lt;br /&gt;
|Number of cycles won contemplating your work&lt;br /&gt;
|You were the designer of the Daedalus, so...how did you feel? Proud?&lt;br /&gt;
|&lt;br /&gt;
Number of cycles spent as Kuan Ti&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Jin_Su_icon.png]]&lt;br /&gt;
|Number of cycles won playing as the chief&lt;br /&gt;
|You were the captain of the Daedalus, so... how did it feel? All-powerful? &lt;br /&gt;
|&lt;br /&gt;
Number of cycles spent as Jin Su&lt;br /&gt;
|-&lt;br /&gt;
| [[image:frieda_icon.png]]&lt;br /&gt;
|Number of cycles won reading the cards&lt;br /&gt;
|You were the navigator of the Daedalus, so...how did it feel? Dizzying?&lt;br /&gt;
|&lt;br /&gt;
Number of cycles spent as Frieda&lt;br /&gt;
|-&lt;br /&gt;
| [[image:roland_icon.png]]&lt;br /&gt;
|Number of cycles won running round in circles&lt;br /&gt;
|You were the most feared hunter aboard the Daedalus...in saying that, there weren't that many hunters...&lt;br /&gt;
|&lt;br /&gt;
Number of cycles spent as Roland&lt;br /&gt;
|-&lt;br /&gt;
| [[image:hua_icon.png]]&lt;br /&gt;
|Number of cycles won, spent with the others&lt;br /&gt;
|You were a legendary explorer, how did it go...were you disappointed not to have 3 eyes?&lt;br /&gt;
|&lt;br /&gt;
Number of cycles spent as Hua&lt;br /&gt;
|-&lt;br /&gt;
| [[image:janice_icon.png]]&lt;br /&gt;
|Number of cycles won... listening to others&lt;br /&gt;
|You were the psychologist of the Daedalus, so... how do you feel? Mad? &lt;br /&gt;
|&lt;br /&gt;
Number of cycles spent as Janice&lt;br /&gt;
|-&lt;br /&gt;
| [[image:chun_icon.png]]&lt;br /&gt;
|Number of cycles you've spent providing blood samples&lt;br /&gt;
|You lived in the body of the most popular of human guinea pigs, although this wasn't exactly the type of celebrity you dreamed of becoming!&lt;br /&gt;
|&lt;br /&gt;
Number of cycles spent as Chun&lt;br /&gt;
|-&lt;br /&gt;
| [[image:gioele_icon.png]]&lt;br /&gt;
|Number of turns spent counting your cash&lt;br /&gt;
|Being a billionaire is a dream on Earth...but in space, with a Mush on board...&lt;br /&gt;
|Number of cycles spent as Gioele&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Pa heal.png]]&lt;br /&gt;
|Physician's Core&lt;br /&gt;
|Physical Issues Healed&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Planet.png]]&lt;br /&gt;
|Planets Detected&lt;br /&gt;
|&lt;br /&gt;
|Number of planets you have detected in the Astro Terminal&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Plant youngling.png]]&lt;br /&gt;
|Plantations&lt;br /&gt;
|Plants you have raised&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Plasma.png]]&lt;br /&gt;
|Plasma Shield&lt;br /&gt;
|Number of times that the plasma shield has been used by your crew during a journey&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:fast cycle.png]]&lt;br /&gt;
|Precocious Mushroom&lt;br /&gt;
|&lt;br /&gt;
|Number of games with a special casting mode&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Shrink bed.png]]&lt;br /&gt;
| Psychological Support&lt;br /&gt;
| On this occasion, you managed to find the perfect words...&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Stock.png]]&lt;br /&gt;
|Quartermaster&lt;br /&gt;
|Food brought back from expeditions. You must have survived...&lt;br /&gt;
|&lt;br /&gt;
Number of alien steaks received from expedition&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Ration.png]]&lt;br /&gt;
|Rations eaten&lt;br /&gt;
|&lt;br /&gt;
|Number of rations eaten&lt;br /&gt;
|-&lt;br /&gt;
| [[image:5pillar.png]]&lt;br /&gt;
|Read all about it!&lt;br /&gt;
|Rebel bases personally contacted&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Rebellion.png]]&lt;br /&gt;
|Rebellion!&lt;br /&gt;
|Maximum number of rebel transmissions decoded by your team during a voyage&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Microsc.png]]&lt;br /&gt;
|Research Team&lt;br /&gt;
|Most research ever carried out by one of your crews.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Research done.png]]&lt;br /&gt;
|Researcher&lt;br /&gt;
|Research projects completed&lt;br /&gt;
|Counts projects that you have put the last AP into.&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Revolution.png]]&lt;br /&gt;
|Revolution!&lt;br /&gt;
|Your team decoded all rebel transmissions during a voyage.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Mush kill.png]]&lt;br /&gt;
|Shroom Killer&lt;br /&gt;
|You have wasted Mush with your own two hands!&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Learned.png]]&lt;br /&gt;
|Skill books&lt;br /&gt;
|Skill book&lt;br /&gt;
|Number of skill books read&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Soldier.png]]&lt;br /&gt;
|Soldier of Humanity&lt;br /&gt;
|Mush invaders decimated by the crews with which you have travelled&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Other nova.png]]&lt;br /&gt;
|Space Adventurer&lt;br /&gt;
|&lt;br /&gt;
|Second to tenth in nova standings at end of season&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Other triumph.png]]&lt;br /&gt;
|Space Hero&lt;br /&gt;
|&lt;br /&gt;
|Second to tenth in glory standings at end of season&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Search.png]]&lt;br /&gt;
|Successful Inspections&lt;br /&gt;
|He who searches, finds!&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Escal.png]]&lt;br /&gt;
|Surgeon&lt;br /&gt;
|Surgical procedures carried out&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Conceptor.png]]&lt;br /&gt;
|Technical Team&lt;br /&gt;
|Maximum number of projects ever carried out by one of your crews.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Camera icon.png]]&lt;br /&gt;
|Telegenius&lt;br /&gt;
|Cameras installed&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Planet complete.png]]&lt;br /&gt;
|Total Clearance&lt;br /&gt;
|The number of planets where all sectors have been revealed by your crew during a single game.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:three mush.png]]&lt;br /&gt;
|Triple Victory&lt;br /&gt;
|&lt;br /&gt;
|Number of games with a special casting mode&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Venerian.png]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|{{todo|couldn't find this in any profiles I checked. french wiki says something about venereal diseases contracted}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Titles ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;table&amp;quot; style=&amp;quot;table-layout: fixed;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;table-cell&amp;quot;&amp;gt;&lt;br /&gt;
===Character Specific Titles===&lt;br /&gt;
{|class=&amp;quot;wikitable  mw-collapsible sortable&amp;quot; style=&amp;quot;width: 95%&amp;quot;&lt;br /&gt;
! Cycles!!Title!!Points&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:derek icon.png]] Number of cycles spent as an intergalactic Don Juan.&lt;br /&gt;
|-&lt;br /&gt;
| 50||Space Virgin||4.5&lt;br /&gt;
|-&lt;br /&gt;
| 200||Who wants me?||9&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:andie icon.png]] Number of cycles spent honoring the SDF.&lt;br /&gt;
|-&lt;br /&gt;
| 50||I belive in the federation!||4.5&lt;br /&gt;
|-&lt;br /&gt;
| 200||Something strange is going on!||9&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:chao icon.png]] Number of cycles spent taking stuff out&lt;br /&gt;
|-&lt;br /&gt;
| 50||Boom! hahahaha...||4.5&lt;br /&gt;
|-&lt;br /&gt;
| 200||Keep your griends close, and your enemies closer. [sic]||9&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:chun icon.png]] Number of cycles you've spent providing blood samples&lt;br /&gt;
|-&lt;br /&gt;
| 50||At... atmush!||4.5&lt;br /&gt;
|-&lt;br /&gt;
| 200||You will not contaminate me!||9&lt;br /&gt;
|-&lt;br /&gt;
| 500||Biological Reinforcements||4.5&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:eleesha icon.png]] Number of cycles spent fixing your barnet fair.&lt;br /&gt;
|-&lt;br /&gt;
| 50||Funk Soul Lover||4.5&lt;br /&gt;
|-&lt;br /&gt;
| 200||Daddy Cool||9&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:finola icon.png]] Number of cycles spent examining the infinitely small&lt;br /&gt;
|-&lt;br /&gt;
| 50||What on earth am I doing?||4.5&lt;br /&gt;
|-&lt;br /&gt;
| 200||Neutrino mutation detected||9&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:frieda icon.png]] Number of cycles won reading the cards&lt;br /&gt;
|-&lt;br /&gt;
| 50||Navigator-mented||4.5&lt;br /&gt;
|-&lt;br /&gt;
| 200||After the nebula, take a right||9&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:gioele icon.png]] Number of turns spent counting your cash &lt;br /&gt;
|-&lt;br /&gt;
| 50||Me first!||4.5&lt;br /&gt;
|-&lt;br /&gt;
| 200||There's nothing for people like you round here!||9&lt;br /&gt;
|-&lt;br /&gt;
| 500||Are you talking to me?||4.5&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:hua icon.png]] Number of cycles won, spent with the others &lt;br /&gt;
|-&lt;br /&gt;
| 50||A mars and we're off||4.5&lt;br /&gt;
|-&lt;br /&gt;
| 200||Dude, where's my ship?||9&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:ian icon.png]] Number of cycles spent cultivating psychotropic plants &lt;br /&gt;
|-&lt;br /&gt;
| 50||She likes a little, a lot...||4.5&lt;br /&gt;
|-&lt;br /&gt;
| 200||The friend of Triffids||9&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:janice icon.png]] Number of cycles won… listening to others &lt;br /&gt;
|-&lt;br /&gt;
| 50||zZz....zZzz...||4.5&lt;br /&gt;
|-&lt;br /&gt;
| 200||Gnan Gnan Style||9&lt;br /&gt;
|-&lt;br /&gt;
| 500||In the eyes, i read it in your eyes!||4.5&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:Jin_Su_icon.png]] Number of cycles won playing as the chief&lt;br /&gt;
|-&lt;br /&gt;
| 50||FDS Bootlicker||4.5&lt;br /&gt;
|-&lt;br /&gt;
| 200||Oye Oye! Captain Abandoned||9&lt;br /&gt;
|-&lt;br /&gt;
| 500||Admiral-ien||4.5&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:Kuan_Ti_icon.png]] Number of cycles won contemplating your work&lt;br /&gt;
|-&lt;br /&gt;
| 50||Lego system||4.5&lt;br /&gt;
|-&lt;br /&gt;
| 200||Steel plated and diamond studded||9&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:paola icon.png]] Number of cycles spent surfing the lowest frequencies &lt;br /&gt;
|-&lt;br /&gt;
| 50||bzzzz...Bzzztt!||4.5&lt;br /&gt;
|-&lt;br /&gt;
| 200||Purple tuft emitter||9&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:raluca icon.png]] Number of cycles spent stroking your cat&lt;br /&gt;
|-&lt;br /&gt;
| 50||Miaow Miaow||4.5&lt;br /&gt;
|-&lt;br /&gt;
| 200||Reverso-combustible-spatio-temporal convector functional||9&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:roland icon.png]] Number of cycles won running around in circles&lt;br /&gt;
|-&lt;br /&gt;
| 50||Choo choo!||4.5&lt;br /&gt;
|-&lt;br /&gt;
| 200||Full speed ahead!||9&lt;br /&gt;
|-&lt;br /&gt;
| 500||Ever further, ever faster!||4.5&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:stephen icon.png]] Number of cycles spent cooking up suspect dishes&lt;br /&gt;
|-&lt;br /&gt;
| 50||Dinner's ready!||4.5&lt;br /&gt;
|-&lt;br /&gt;
| 200||No, I also cook.||9&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:terrence icon.png]] Number of cycles spent sulking in a corner.&lt;br /&gt;
|-&lt;br /&gt;
| 50||Rock n Roll!||4.5&lt;br /&gt;
|-&lt;br /&gt;
| 200||Roll with the punches!||9&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:Berzerk.png]] Number of cycles spent fungifying in a dark corner&lt;br /&gt;
|-&lt;br /&gt;
| 50||Mushi mushi?||4.5&lt;br /&gt;
|-&lt;br /&gt;
| 200||Bright eyes and a bushy skin?!||9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Prefixes===&lt;br /&gt;
{| class=&amp;quot;wikitable  mw-collapsible sortable&amp;quot; style=&amp;quot;width: 95%&amp;quot;&lt;br /&gt;
!  Num Req!!Prefix!!Points&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:artefact.png]] Artefacts Collected&lt;br /&gt;
|-&lt;br /&gt;
| 1||Unknown Archaeologist (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
| 10||Allan Grant (prefix)||9&lt;br /&gt;
|-&lt;br /&gt;
| 15||Indiana Jones (prefix)||46&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:butcher.png]] Butcher&lt;br /&gt;
|-&lt;br /&gt;
| 1||Butcher (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:shrink_done.png]] Complete Psychoanalysis &lt;br /&gt;
|-&lt;br /&gt;
| 1||Psychoanalyst (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:rationcooked.png]] Cooked rations eaten&lt;br /&gt;
|-&lt;br /&gt;
| 1||Max Nomnom (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:day5.png]] Day 5 Reached &lt;br /&gt;
|-&lt;br /&gt;
| 1||Survivor (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:day10.png]] Day 10 Reached&lt;br /&gt;
|-&lt;br /&gt;
| 1||Hero (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:day15.png]] Day 15 Reached &lt;br /&gt;
|-&lt;br /&gt;
| 1||Elder (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:day20.png]] Day 20 Reached&lt;br /&gt;
|-&lt;br /&gt;
| 1||Divinity (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:projects_done.png]] Designer&lt;br /&gt;
|-&lt;br /&gt;
| 1||Designer (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:disease.png]] Disease Contracted&lt;br /&gt;
|-&lt;br /&gt;
| 20||Chronic Sufferer (prefix)||0&lt;br /&gt;
|-&lt;br /&gt;
| 50||Needs to man up (prefix)||0&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:pa_cook.png]] Dishes Cooked&lt;br /&gt;
|-&lt;br /&gt;
| 1||Commis (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:food_frozen.png]] Frozen food eaten&lt;br /&gt;
|-&lt;br /&gt;
| 1||Yeti (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:grenade_icon.png]] Grenadier&lt;br /&gt;
|-&lt;br /&gt;
| 1||Grenadier (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:hunter_icon.png]] Hunters Defeated&lt;br /&gt;
|-&lt;br /&gt;
| 1||Cockroach (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
| 20||Pilot (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
| 50||Hunter (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
| 100||Elite Pilot (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
| 500||Fungal Flea (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:pa_heal.png]] Physician's Core&lt;br /&gt;
|-&lt;br /&gt;
| 1||Nurse (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
| 10||Intern (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:plasma.png]] Plasma Shield &lt;br /&gt;
|-&lt;br /&gt;
| 1||Protector (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:ration.png]] Rations Eaten &lt;br /&gt;
|-&lt;br /&gt;
| 1||Greedy Pig (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:rebellion.png]] Rebellion!&lt;br /&gt;
|-&lt;br /&gt;
| 1||Dissident (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
| 3||Rebel (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
| 6||Terrorist (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:microsc.png]] Research Team&lt;br /&gt;
|-&lt;br /&gt;
| 1||Lab Rat (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
| 2||PhD Student (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
| 4||Researcher (prefix)||4.5&lt;br /&gt;
|-&lt;br /&gt;
| 8||Professor (prefix)||9&lt;br /&gt;
|-&lt;br /&gt;
| 16||Omniscient (prefix)||4.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:revolution.png]] Revolution! &lt;br /&gt;
|-&lt;br /&gt;
| 1||Commune (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:escal.png]] Surgeon&lt;br /&gt;
|-&lt;br /&gt;
| 1||Surgeon (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:Conceptor icon.png]] Technical Team&lt;br /&gt;
|-&lt;br /&gt;
| 1||Maintenance Tech (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
| 2||Technician (prefix)||2&lt;br /&gt;
|-&lt;br /&gt;
| 4||Mechanic (prefix)||4.5&lt;br /&gt;
|-&lt;br /&gt;
| 8||Engineer (prefix)||9&lt;br /&gt;
|-&lt;br /&gt;
| 16||Omnipotent (prefix)||4.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:planet_complete.png]] Total Clearance&lt;br /&gt;
|-&lt;br /&gt;
| 1||Mad Scanner (prefix)||1&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;table-cell&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Titles Earned via Distinctions===&lt;br /&gt;
{| class=&amp;quot;wikitable  mw-collapsible sortable&amp;quot; style=&amp;quot;width: 95%&amp;quot; &lt;br /&gt;
! Num Req!!Title!!Points&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:book_icon.png]] Apprenticeship completed&lt;br /&gt;
|-&lt;br /&gt;
| 1||Equipier||4.5&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:collection.png]] Artefact Specialist&lt;br /&gt;
|-&lt;br /&gt;
| 1||Sweeper (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
| 2||Scavenger (prefix)||4.5&lt;br /&gt;
|-&lt;br /&gt;
| 3||Seeker (prefix)||9&lt;br /&gt;
|-&lt;br /&gt;
| 4||Explorer (prefix)||18.5&lt;br /&gt;
|-&lt;br /&gt;
| 5||Guardian (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
| 6||Shaman (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
| 7||Magician (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:mush_progressive.png]] Bigger By the Day&lt;br /&gt;
|-&lt;br /&gt;
| 1||Agaric||0&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:reported.png]] Breakdown Reporter&lt;br /&gt;
|-&lt;br /&gt;
| 1||Surface Agent||0&lt;br /&gt;
|-&lt;br /&gt;
| 20||Maintenance Operative||0&lt;br /&gt;
|-&lt;br /&gt;
| 50||Equipment Supervisor||0&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:coffeeplus.png]] Caffeine Junkie&lt;br /&gt;
|-&lt;br /&gt;
| 1||Coffee Barprop||0&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:title_03.png]] Communications Expert&lt;br /&gt;
|-&lt;br /&gt;
| 1||Communications Officer||9&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:infecter.png]] Contaminator&lt;br /&gt;
|-&lt;br /&gt;
| 1||Infectious Agent||1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:awake.png]] Days without sleep&lt;br /&gt;
|-&lt;br /&gt;
| 1||Awakened||4.5&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:door.png]] Doors repaired&lt;br /&gt;
|-&lt;br /&gt;
| 1||Locksmith||1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:eden1.png]] Eden, the promised land&lt;br /&gt;
|-&lt;br /&gt;
| 1||Don't hate the player!||4.5&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:mush_genome.png]] Enigma Decoder&lt;br /&gt;
|-&lt;br /&gt;
| 1||Mush Authority||0&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:survival_icon.png]] Explorer&lt;br /&gt;
|-&lt;br /&gt;
| 1||Explorer||1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:notebook.png]] General Announcement &lt;br /&gt;
|-&lt;br /&gt;
| 1||Orator||1&lt;br /&gt;
|-&lt;br /&gt;
| 10||Loudspeaker||1&lt;br /&gt;
|-&lt;br /&gt;
| 20||Herald||1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:no_mush_bar.png]] Hidden Shroom&lt;br /&gt;
|-&lt;br /&gt;
| 1||Nocturnum||0&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:mush.png]] Infected&lt;br /&gt;
|-&lt;br /&gt;
| 1||Infected||1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:kivanc.png]] Kivanç Terzi contacted&lt;br /&gt;
|-&lt;br /&gt;
| 1||Rebel Chief||1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:title_01.png]] Last Commandant&lt;br /&gt;
|-&lt;br /&gt;
| 1||Last Commandant||18.5&lt;br /&gt;
|-&lt;br /&gt;
| 2||Last Commandant of the Ages||18.5&lt;br /&gt;
|-&lt;br /&gt;
| 5||Last Commandant of the Eons||4.5&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:fav.png]] Last Man Standing&lt;br /&gt;
|-&lt;br /&gt;
| 1||Hero of Sol||9&lt;br /&gt;
|-&lt;br /&gt;
| 2||Wrestling Champion||9&lt;br /&gt;
|-&lt;br /&gt;
| 5||Ultimate Martyr||18.5&lt;br /&gt;
|-&lt;br /&gt;
| 10||Last Hope||4.5&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:Calendar.png]] Longest Voyage&lt;br /&gt;
|-&lt;br /&gt;
| 3||Day Of The Locusts||1&lt;br /&gt;
|-&lt;br /&gt;
| 4||Hero Of The Day||1&lt;br /&gt;
|-&lt;br /&gt;
| 5||If Today Was Your Last Day||1&lt;br /&gt;
|-&lt;br /&gt;
| 6||One More Rainy Day||1&lt;br /&gt;
|-&lt;br /&gt;
| 7||Day Sleeper||1&lt;br /&gt;
|-&lt;br /&gt;
| 8||Eight Days A Week||1&lt;br /&gt;
|-&lt;br /&gt;
| 9||Rainy Day Dream Away||1&lt;br /&gt;
|-&lt;br /&gt;
| 10||A Hard Day's Night||1&lt;br /&gt;
|-&lt;br /&gt;
| 11||Perfect Day||4.5&lt;br /&gt;
|-&lt;br /&gt;
| 12||Glory Days||0&lt;br /&gt;
|-&lt;br /&gt;
| 13||Oh Happy Days||0&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:notebook.png]] Missions&lt;br /&gt;
|-&lt;br /&gt;
| 1||Soldier||1&lt;br /&gt;
|-&lt;br /&gt;
| 10||Chief||1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:blitz_cycle.png]] Mushroom Blitz&lt;br /&gt;
|-&lt;br /&gt;
| 1||Turboterror||0&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:nils.png]] Nils Contacted&lt;br /&gt;
|-&lt;br /&gt;
| 1||Scientific Authority||1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:pa_pilgred.png]] PILGRED IS BACK!&lt;br /&gt;
|-&lt;br /&gt;
| 1||Next Generation Propulsion||1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:planet.png]] Planets Detected&lt;br /&gt;
|-&lt;br /&gt;
| 1||Navigator||1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:Plant youngling.png]] Plantations&lt;br /&gt;
|-&lt;br /&gt;
| 1||Aphid||1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:fast_cycle.png]] Precocious Mushroom&lt;br /&gt;
|-&lt;br /&gt;
| 1||Stooled Up||0&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:stock.png]] Quartermaster&lt;br /&gt;
|-&lt;br /&gt;
| 1||Berry Harvester||1&lt;br /&gt;
|-&lt;br /&gt;
| 50||Hunter||4.5&lt;br /&gt;
|-&lt;br /&gt;
| 200||Safari Leader||9&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:research_done.png]] Researcher&lt;br /&gt;
|-&lt;br /&gt;
| 1||Laboratory Technician||1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:mush_kill.png]] Shroom Killer&lt;br /&gt;
|-&lt;br /&gt;
| 1||Sporophobe||0&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:sol.png]] Sol&lt;br /&gt;
|-&lt;br /&gt;
| 1||Citizen of Sol||1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:soldier.png]] Soldier of Humanity&lt;br /&gt;
|-&lt;br /&gt;
| 1||Agaric Eater||4.5&lt;br /&gt;
|-&lt;br /&gt;
| 50||Puffball Exploder||7&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:Other_nova.png]] Space Adventurer&lt;br /&gt;
|-&lt;br /&gt;
| 1||Nova-boy||0&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:search.png]] Successful Inspections&lt;br /&gt;
|-&lt;br /&gt;
| 1||Elijah Baley||0&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:three_mush.png]] Triple Victory&lt;br /&gt;
|-&lt;br /&gt;
| 1||Hat-trick||0&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:gold.png]] You have already supported your community by sending a gift to another player, bravo!&lt;br /&gt;
|-&lt;br /&gt;
| 1||Altruist||0&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:ticket.png]] You supported Mush and thanks to you, it has evolved. Thank you!&lt;br /&gt;
|-&lt;br /&gt;
| 1||Supporter||0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Suffixes===&lt;br /&gt;
{| class=&amp;quot;wikitable  mw-collapsible sortable&amp;quot; style=&amp;quot;width: 95%&amp;quot;&lt;br /&gt;
! Num Req!!Suffix!!Points&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:coffee.png]] 16 coffees please! &lt;br /&gt;
|-&lt;br /&gt;
| 1||COFFEE! (suffix)||1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:cat.png]] Cat Cuddles&lt;br /&gt;
|-&lt;br /&gt;
| 1||Felinophile (suffix)||1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:disease.png]] Disease Contracted&lt;br /&gt;
|-&lt;br /&gt;
| 1||Hypocondriac (suffix)||1&lt;br /&gt;
|-&lt;br /&gt;
| 10||Sicknote (suffix)||0&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:drugs.png]] Little treats you've helped yourself to!&lt;br /&gt;
|-&lt;br /&gt;
| 1||Pillhead (suffix)||1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:5pillar.png]] Read all about it!&lt;br /&gt;
|-&lt;br /&gt;
| 1||Pirate Radio (suffix)||1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:learned.png]] Skill books&lt;br /&gt;
|-&lt;br /&gt;
| 1||Savant (suffix)||1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:camera_icon.png]] Telegenius&lt;br /&gt;
|-&lt;br /&gt;
| 1||Telegenic (suffix)||0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rain</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Gardening</id>
		<title>Gardening</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Gardening"/>
				<updated>2014-07-17T03:22:07Z</updated>
		
		<summary type="html">&lt;p&gt;Rain: /* Notes &amp;amp; Tips */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the depths of space, sustaining your crew can be difficult work. '''Gardening''' helps by providing a source of oxygen as well as delicious fruit. &lt;br /&gt;
&lt;br /&gt;
While the novice gardener starts out with a set of {{Item|Banana Trees}}, proficient [[exploration]] of alien planets may eventually bloom the garden into a paradise of [[Inventory#Fruit|alien fruit]].&lt;br /&gt;
&lt;br /&gt;
While starting out small, the best possible garden can yield up to 12-24 fruit and 12 {{O2}} every day.&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Each ship starts with 2 mature {{Item|Banana Trees}} and 1 empty {{Item|HydroPot}} in the ''Hydroponic Garden'', as well as 2 empty Hydropots scattered throughout the ship's storage rooms. Plants and pots should be moved to the ''Laboratory'' so that gardeners can share the {{Item|Stainproof Apron}} with the lab crew to avoid getting {{Status|Dirty}}. Plants should only be moved back to the garden if the ship has completed a [[NERON Projects|NERON project]] which makes the garden advantageous.&lt;br /&gt;
&lt;br /&gt;
Completing the ''Extra Hydropots'' project will add 3 additional Hydropots to the garden's shelf. Also, crewmembers with a {{Skill|Green Thumb}} will each receive 2 more pots, for a maximum of 12 when {{Character|Stephen}} copies this skill form {{Character|Ian}}.&lt;br /&gt;
&lt;br /&gt;
== Plant Statuses ==&lt;br /&gt;
* [[Image:Plant_youngling.png]] '''Young''': This plant does not produce fruit or {{O2}} until it matures. It will mature in anywhere from 1-48 cycles depending on the plant type.&lt;br /&gt;
* [[Image:Plant_thirsty.png]] '''Thirsty''': This plant will only produce {{O2}}. If not watered, it will be dried out the next day. (No effect on young plants.)&lt;br /&gt;
* [[Image:Plant_dry.png]] '''Dried Out''': This plant will not produce fruit or {{O2}}. If not watered, it will be dead the next day. &lt;br /&gt;
* [[Image:Plant_diseased.png]] '''Diseased''': This plant will not produce fruit or {{O2}}. (No effect on young plants.)&lt;br /&gt;
&lt;br /&gt;
A plant's thirst status changes on ''day change'' between Cycles 8 and 1: A watered plant with no statuses will change to [[Image:Plant_thirsty.png]] ''Thirsty'', a ''Thirsty'' plant will change to [[Image:Plant_dry.png]] ''Dried Out'', and a ''Dried Out'' plant will die. A plant may become diseased randomly at any cycle change. Each mature plant will produce a fruit and {{O2}} at the beginning of Cycle 1 provided that it is not ''Diseased'', ''Thirsty'' or ''Dried Out''. However, they do so ''after'' possible asphyxiation events ({{O2}} may go from 1 to whatever plants produce, but still people can die because it technically hit 0 first).&lt;br /&gt;
&lt;br /&gt;
The charges shown on a [[Image:Plant_youngling.png]] ''Young'' plant indicate how many cycles it has gone through in that state. Without the {{Skill|Botanist}} skill, the charges can be used to estimate when a given plant will mature. ''Botanists'', however, can read '''plant properties''' which tell exactly when a young plant will mature.&lt;br /&gt;
A plant maturing on Cycle 1 will also bear a fruit/{{O2}} in the same cycle, as will the initial banana trees if the ship happens to start on D1C1.&lt;br /&gt;
&lt;br /&gt;
== Actions ==&lt;br /&gt;
'''Plant''':&lt;br /&gt;
* '''Cost:''' 2 {{AP}} or 1 {{AP|Garden}}&lt;br /&gt;
* '''Requires:''' Empty {{Item|HydroPot}}&lt;br /&gt;
* '''Target:''' [[Inventory#Fruit|Fruit]]&lt;br /&gt;
* '''Effect:''' Uses a fruit to create a young plant of the same type.&lt;br /&gt;
&lt;br /&gt;
'''Water Plant:''' &lt;br /&gt;
* '''Cost:''' 1 {{AP}} or 1 {{AP|Garden}}&lt;br /&gt;
* '''Target:''' {{Item|HydroPot}} with plant&lt;br /&gt;
* '''Effect:''' Resets the plant's thirst status.&lt;br /&gt;
** Only one watering is needed, regardless of whether the plant is thirsty or dried out. &lt;br /&gt;
&lt;br /&gt;
'''Treat Plant:'''&lt;br /&gt;
* '''Cost:''' 2 {{AP}} or 1 {{AP|Garden}}&lt;br /&gt;
* '''Target:''' {{Item|HydroPot}} with plant&lt;br /&gt;
* '''Effect:''' Cures a diseased plant. &lt;br /&gt;
&lt;br /&gt;
'''Hybridize:'''&lt;br /&gt;
* '''Cost:''' 2 {{AP}} or 1 {{AP|Garden}}&lt;br /&gt;
* '''Requires:''' [[Inventory#Fruit|Fruit]] in inventory&lt;br /&gt;
* '''Target:''' {{Item|HydroPot}} with plant&lt;br /&gt;
* '''Effect:''' If the plant is in perfect condition (not thirsty, dried out or sick) and the character is not {{Status|dirty}} and has no {{status|disease}}, the plant is replaced with a new young plant of the fruit's type. Otherwise, both the plant and fruit are destroyed in the attempt. {{todo|is there a random chance of failure if conditions are not complete?}}&lt;br /&gt;
&lt;br /&gt;
== Notes &amp;amp; Tips ==&lt;br /&gt;
* Since ''Young'' plants do not produce fruit or {{O2}}, they do not need to be treated for [[Image:Plant_diseased.png]] disease until they mature. They also do not need to be watered when [[Image:Plant_thirsty.png]] ''Thirsty'', only when [[Image:Plant_dry.png]] ''Dried Out'', so every other day.&lt;br /&gt;
&lt;br /&gt;
* Plants can become diseased at any cycle change throughout the day. Hence, they should always be checked during Cycle 8, if possible. It's often useful for the gardener to post in general chat early Cycle 8 to give an update on plant statuses - that all are clear or that assistance is needed.&lt;br /&gt;
&lt;br /&gt;
* {{AP|Garden}} '''Gardening Points''' should be prioritized for the most {{AP}}-costly actions if possible. If you know you're going to need to graft a fruit during that day, save them for that. Use them on treating disease and planting new plants before using them on watering.&lt;br /&gt;
&lt;br /&gt;
* Watering costs 1 {{AP}} for everyone. As a {{Skill|Botanist}}, encourage non-botanists frequenting the lab (like {{Character|Chun}}) to water plants for you earlier in the day, in order to avoid stressful situations in Cycle 8, and save your {{AP|Garden}} if there happens to be nothing more demanding to do. Especially if you are a {{Skill|Biologist}} who also gets better research value (or similar bonuses) for his saved {{AP}} than they do.&lt;br /&gt;
&lt;br /&gt;
* When plants die, they leave an empty {{Item|HydroPot}} behind. When they're consumed by fire, however, the HydroPot is destroyed as well.&lt;br /&gt;
&lt;br /&gt;
* In the very late game, it is recommended that trusted crew-members hold plants in their inventory on cycle changes. Plants in the inventory can never burn in a fire. Plants held in inventory at day change will still produce fruit and oxygen.&lt;br /&gt;
&lt;br /&gt;
* Blackmagick has stated in the French forum that {{Item|Post-Its}} do not actually help to reduce the chance of {{Item|HydroPots}} being burnt in a fire, because each item in a room is evaluated individually and has a chance of burning. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Ian]]&lt;/div&gt;</summary>
		<author><name>Rain</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Zones</id>
		<title>Zones</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Zones"/>
				<updated>2014-02-08T07:23:10Z</updated>
		
		<summary type="html">&lt;p&gt;Rain: /* Resources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
{{Warning|Adding the %s based on http://twd.io/e/Z6Eb0g/409 . I'll try to finish it up asap. --[[User:Yungching|Yungching]] ([[User talk:Yungching|talk]]) 14:59, 16 December 2013 (MST)}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With the exception of Landing and MIA, these zones will appear in the planet scans. Once you've scanned a planet and go on your expedition, you will go through 9 of these zones on each expedition, up to the number of unexplored zones available. (If there are only 8 zones on the planet, you will only explore 8. You will not explore any zone more than one time, though multiple zones of the same type are common.) If you have a sprinter in your expedition crew, you will add 1 zone for each sprinter in your exploration.&lt;br /&gt;
&lt;br /&gt;
The inclusion of living creatures on a particular planet do not guarantee Oxygen.&lt;br /&gt;
&lt;br /&gt;
Every zone has 4 possible outcomes, though some are just different messages with the same result.&lt;br /&gt;
&lt;br /&gt;
{{Info|When exploring zones with skills or equipment that increases your yield, the number displayed will show the increased yield. &lt;br /&gt;
&lt;br /&gt;
For instance, getting 4 fuel with the drill will display a gain of 8 fuel while showing the message that corresponds to 4.}}&lt;br /&gt;
&lt;br /&gt;
{{Todo|Add odds of each zone based on French wiki with note that odds are not official and based on spading within the French version}}&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo2|Landing|This pseudo-section does not exist on planets but is the first step in any exploration.&amp;lt;br&amp;gt;Always successful if there is a {{Skill|Pilot}} who landed in the group, even if he is not the one to actually pilot the Icarus.&amp;lt;br&amp;gt;(Percentages are based on 110 samples, all without Pilot.)|Nothing to Report|The landing went exactly as planned. Nothing to report!|The zone has been explored, nothing to report. |Fatigue|The landing was difficult, [craft] turned and shook violently, the crew is sick.|All team members sustain 2 Points of Damage. |Accident|[craft] has a catastrophic landing on [planet], and during the manoeuvre, [character] got hurt!|A team member sustains 3 to 5 Points of Damage. |Catastrophy|[craft] crashed to earth on [planet]. The crew has been knocked out.|All team members have sustained 3 to 5 Points of Damage.|38|30|23|9|{{Skill|Pilot}}|100|0|0|0}}&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo1|Hydrocarbon Deposits|The {{Item|Drill}} doubles the amount of fuel you find. The message during the expedition shows the already-doubled amount.&amp;lt;br&amp;gt;The {{Item|EchoLocator}} makes it 5 times more likely to visit this zone. &amp;lt;br&amp;gt;(Percentages are based on 416 samples)|Fuel|At the bottom of a crevasse, you find a sizeable vein of carbonite...|You have earned 3 units of Fuel. |Fuel|These massive muddy puddles seem to contain traces of supercarbonated tar, we have to collect some for the Daedalus.|You have earned 4 units of Fuel. |Fuel|Incredible! The expedition has just discovered a gigantic carbonite monolith! It'll never fit in the reactor...|You have earned 5 units of Fuel. |Fuel|The expedition has found a bluish-purple lake of heptanol! With all that, the Daedalus is unlikely to break down!|You have earned 6 units of Fuel.|42|33|16|9}}&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo1|Oxygen|(Percentages are based on 864 samples)&amp;lt;br&amp;gt;|Pump|You begin an oxygen pumping operation to refill the reservoirs aboard the Daedalus. Everything goes swimmingly, you have retrieved 24 units of oxygen!|You have gained 24 units of O2. |Pump|You begin an oxygen pumping operation to refill the reservoirs aboard the Daedalus. Apparently the Icarus Bay's pump isn't new... Ah well, that's 16 units of oxygen in the bank!|You have gained 16 units of O2. |Pump|The Icarus Bay's oxygen pump is ready to give up the ghost, it struggles to suck up 8 units of oxygen.|You have gained 8 units of O2. |Nothing to Report|The Icarus Bay's oxygen pump is jammed, there's nothing coming through!|The zone has been explored, nothing to report.|41|29|21|9}}&lt;br /&gt;
&lt;br /&gt;
== Encounters ==&lt;br /&gt;
&lt;br /&gt;
Carrying the {{Item|Thermosensor}} makes it 5 times as likely to go through these zones.&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo2|Insects|(Percentages are based on 2516 samples without diplomacy, and 474 with diplomacy.)&amp;lt;br&amp;gt;|Accident|A giant centipede just fell out of a tree onto [character]. [character] managed to fight it off, but not before it could begin its meal...|A team member sustains 3 to 5 Points of Damage. |Illness|Suddenly [character] starts screaming, and a huge glowing spider shoots out of their suit. NOBODY wants spiders scuttling around their suit!|A member of the team has fallen ill |Provision|[character] noticed some huge moths nearby with huge juicy abdomens... Mmmmh!|You have earned 1 Alien Steak.|Fight|While walking along the bottom of a crevasse, you see a predatory Beetlethug emerge... You'll have to defend yourself!|You are facing off against a creature Creature Strength: 10|43|29|18|10|{{Skill|Diplomat}}|42|30|28|0}}&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo4|Intelligent Life|(2076 samples without Diplomacy, without Babel Module. 418 samples with Diplomacy, without Babel Module. 152 samples without Diplomacy with Babel Module. 174 samples with Diplomacy and Babel Module.)&amp;lt;br&amp;gt;A [[white flag]] can be used to cancel the chance of combat in Intelligent Life zones during expeditions. |Fight|A strange being approaches and shrieks piercingly enough to make your ears ache. You'll have to find a way to stop it.|You are facing off against a creature Creature Strength: 12 |Provision|During an otherwise peaceful expedition, you suddenly find yourself face to face with a strange being. Although effective communication was impossible, upon leaving you are given a bag containing some of the spoils of an alien big-game hunt.|You have earned 2 Alien Steaks. |Artefact|Behind a rock, you find a weakened alien. You give them a little water to help them to regain consciousness. The creature gives you an unusual Alien Bottle Opener before setting off.|You have found an artefact. |Item Lost|A strange being is trying to communicate with you, inspecting you all closely before taking the Tracker belonging to [character] and runs off on its huge hind legs|An object belonging to one of the crew has been lost.|39|28|22|11|{{Skill|Diplomat}}|0|57|28|15| {{Item|Babel Module}}|12|12|75|1| Both|0|15|79|5|}}{{Note|There may be a 1% chance of &amp;quot;Nothing Happening&amp;quot; with the Babel Module}}&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo0|MIA|Only becomes an option if a crew member is lost on an expedition and is never found through planet scanning. Counts as a full zone for purposes of counting zones on explorations.&amp;lt;br&amp;gt;|Dead|You have found [character] under a rock, and it doesn't look good. No movement at all. Aaaand, no signs of respiration. Looks like the guys down the lab are going to tell you that it's game over for this comrade...|A lost team member has died|Reunited|As you're getting ready to leave the zone, you hear cries behind you. It's coming from [character] who has been running behind you screaming for over an hour. Their clothes are all ripped!|A lost teammate has been found! |Reunited|You have found traces of human footsteps!!! When you follow them, you find [character]. A crashing disappointment...|A lost teammate has been found! |Wander|In spite of tireless searching, you have found no trace of [character]. However, he's got to be somewhere around here!|Zone exploration failure. There are still things to be discovered... }}&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo0|Mankarogs|&amp;lt;br&amp;gt;|Artefact|You have discovered a Mankarog's lair. During the search around its larder which is about the size of an 8 storey building, you manage to find an alien artefact!|You have found an artefact. |Death|While climbing up a small hill, you realize that in fact it's a Mankarog's left buttock... As it swings round its massive hand to scratch it, it crushes [character] in an instant.|A team member has died |Fight|A gigantic shadow suddenly appears over the expedition crew... And it's not a cloud...|You are facing off against a creature Creature Strength: 32 |Return|The expedition observes a Mankarog on the horizon passing behind a mountain... We should definitely change heading now to avoid any trouble.|You abandon the current expedition }}&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo0|Predators|&amp;lt;br&amp;gt;|Accident|A savage Skinner attacked [character]... You manage to scare it and the creature ran off, but [character] was seriously wounded!|A team member sustains 3 to 5 Points of Damage. |Fight|You feel like you're being watched. A hostile, hungry Skinner is studying you... Your team starts to run, but the creature pounces on you!|You are facing off against a creature Creature Strength: 12 |Nothing to Report|You spotted a dangerous Skinner. The creature wanders around nearby for a while, but decided not to attack in the end... Phew!|The zone has been explored, nothing to report. |Provision|You come across a deadly Skinner. The creature is immobilized, semmingly asleep. You take advantage of this to settle the score, and snag some rations of meat!|You have earned 3 Alien Steaks. }}&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo0|Ruminants|&amp;lt;br&amp;gt;|Accident|When a normally docile Chew Chew enters the mix, the creature rushes [character] violently and seriously injures them before fleeing...|A team member sustains 3 to 5 Points of Damage.|Fight|While trying to sneak up on an unsuspecting Chew Chew, you quickly find yourself surrounded by its kin... You're going to have to fight your way out of this one!|You are facing off against a creature Creature Strength: 8 |Provision|You come across a troop of small nibbling critters. In the ensuing panic, you manage to grab one of them.|You have earned 2 Alien Steaks. |Provision|You successfully hunt down a tasty-looking Chew Chew ... You have gained some alien meat.|You have earned 4 Alien Steaks. }}&lt;br /&gt;
&lt;br /&gt;
== Environment ==&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo0|High Temperatures|&amp;lt;br&amp;gt;|Accident|[character] collapsed from heatstroke.|A team member sustains 3 to 5 Points of Damage.|Fatigue|There is a stifling heat here, the team members are sweating buckets!|All team members sustain 2 Points of Damage. |Harvest|You discover an incredibly fertile zone where plants you have never seen before are growing. After neutralizing the ones that are trying to eat you, you can harvest the others!|You have earned 2 Alien Fruits. (This was increased by +1 because the expedition team has the skill: Botanist) |Nothing to Report|Nothing to report in this zone, apart from the three ******* suns which have been wrecking expeditions since... euh... When was the morning again?|The zone has been explored, nothing to report. }}&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo0|Low Temperatures|&amp;lt;br&amp;gt;|Accident|[character]'s arm is frozen, which seems to be causing them a lot of pain... there's a good chance we'll have to cut it off!|A team member sustains 3 to 5 Points of Damage. |Fatigue|The cold is slowing your progression more and more. Members of the team are freezing up!|All team members sustain 2 Points of Damage. |MIA|As the wind picks up, the snow begins to fall. The sky disappears immediately under a thick white veil and you lose sight of [character]. Typical!|A team member has gotten lost|Nothing to Report|Apart from the biting cold which is freezing your fingers and toes, there's not much of interest in this zone... Brrrr...|The zone has been explored, nothing to report. }}&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo0|Seismic Activity|The {{Item|Rope}} cancels personal damage from '''accidents'''. Does not prevent sudden death.&amp;lt;br&amp;gt;|Accident|[character] fell into a crevasse... Aaaargh!|A team member sustains 3 to 5 Points of Damage. |Death|A crack opens in the earth right below the expedition crew!!! Terrence slips and disappears into the void!|A team member has died |Nothing to Report|This planet's sun is scarred with crevasses... That's not a good sign...|The zone has been explored, nothing to report. |Return|A violent tremor paralyses the expedition... And then silence again... best return to the Daedalus quick smart!|You abandon the current expedition }}&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo0|Strong Winds|&amp;lt;br&amp;gt;|Fatigue|To advance, the team must march against a violent wind which is slowing their progress considerably.|All team members sustain 2 Points of Damage. |Item Lost|The wind is blowing so hard that [character] drops their [object] ! There's no way we'll see that again...|An object belonging to one of the crew has been lost |Nothing to Report|Apart from the winds tearing across the plains, there is not a damn thing happening in this zone.|The zone has been explored, nothing to report. |Nothing to Report|Nothing here apart from the wind stirring up dust.|The zone has been explored, nothing to report.}}&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo0|Volcanoes|&amp;lt;br&amp;gt;|Group Death|As the closest mountain begins to spew a 500m jet of lava into the air, the earth gives way beneath the feet of the expedition crew and swallows them in a pit of flames.|All team members have died. |Nothing to Report|Sweeping rivers of lava course through this region.|The zone has been explored, nothing to report. |Nothing to Report|A large volcano sits imposingly in the middle of the zone, at your current altitude, clouds of vapor punctuate the landscape. The smell of sulphur scorches your nostrils...|The zone has been explored, nothing to report. |Return|With a muted groan, a nearby volcano starts to belch thick black smoke, you book it back to the Daedalus as fast as you can!|You abandon the current expedition }}&lt;br /&gt;
&lt;br /&gt;
== Locations == &lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo0|Caverns|The {{Item|Drill}} doubles the amount of fuel you find. The text in the result shows the already-doubled amount.&amp;lt;br&amp;gt;The {{Item|Rope}} cancels personal damage from '''accidents'''. Does not prevent sudden death.&amp;lt;br&amp;gt;|Accident|Jumping to avoid a passing alien scorpion, [character] split their head open on a stalactite.|A team member sustains 3 to 5 Points of Damage. |Artefact|In the depths of the grotto, you find a small chest containing a really unusual object...|You have found an artefact. |Fuel|You find a gelatinous carbonite vine... The reactor should be able to digest that!|You have earned 2 units of Fuel. |Wander|This network of caves is seemingly neverending, somehow you manage to eventually find a way out, but you get the feeling that there's still something down there...|Zone exploration failure. There are still things to be discovered... }}&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo0|Cristalite|&amp;lt;br&amp;gt;|Fight|The fields are deserted... A sinister howl deafens you... It's a savage Mindblender! There are no words to describe this creature that came from a land with no light or warmth. Man your weapons!|You are facing off against a creature Creature Strength: 18 |MIA|These fields are a real maze... OK, there's nothing to see here, let's go. Has anyone seen [character] ?|A team member has gotten lost |Map Fragment|This crystalite field is highly active. In the centre of the main atrium, a shard floating in metallic liquid is causing light beams of unknown colours converge. Nice, let's take it.|You find 1 fragment of the Crystalite Starmap. |Mush Trap|This place has been visited recently. You keep going but... the smell of decay hits your nostrils, pink vapour chokes you, it's a trap! Flee! The Mush is here already!|All team members risk becoming infected by the Mush. }}&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo0|Desert|&amp;lt;br&amp;gt;|Nothing to Report|This desert is exasperatingly empty... There's not a soul to be seen...|The zone has been explored, nothing to report. |Fatigue|Marching in this desert wasteland is tough, not to mention painful.|All team members sustain 2 Points of Damage. |Nothing to Report|Surprisingly enough, this desert wasteland contains absolutely nothing with which to improve your situation.|The zone has been explored, nothing to report. |Wander|This walk in the desert is totally pointless, you have no idea where you are and decide to retrace your steps|Zone exploration failure. There are still things to be discovered... }}&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo0|Forest|&amp;lt;br&amp;gt;|Harvest|You have found 2 fruits which look delicious. Best to take them back to the ship and analyze them before eating them though...|You have earned 2 Alien Fruits. |Illness|A creeping vine brushed past [character]'s cheek.|A member of the team has fallen ill |MIA|the forest is so dense that it is difficult to stay in a group. After an hour's walk... [character] is nowhere to be seen.|A team member has gotten lost |Wander|You get lost wandering in the forest.|Zone exploration failure. There are still things to be discovered... }}&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo0|Mountains|The {{Item|Drill}} doubles the amount of fuel you find. The text in the result shows the already-doubled amount.&amp;lt;br&amp;gt;The {{Item|Rope}} cancels personal damage from '''accidents'''. Does not prevent sudden death.&amp;lt;br&amp;gt;|Accident|[character] falls off a small ledge and lands 4 metres below... Ouch !|A team member sustains 3 to 5 Points of Damage. |Fatigue|The expedition has turned into a climbing lesson, the team is exhausted.|All team members sustain 2 Points of Damage. |Fuel|[character] springs off blocks of carbonite the size of your fist, cool!|You have earned 1 unit of Fuel. |Harvest|At the top of a rocky summit, you notice a small tree with unusual berries. You decide to take some back with you.|You have earned 1 Alien Fruit. }}&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo0|Oceanic|&amp;lt;br&amp;gt;|MIA|Nightmare... [character] has fallen into the water. That makes things a shade more complicated...|A team member has gotten lost |Nothing to Report|Violent winds are moving the ocean. Perfect weather for a spot of surfing, but you have to save humanity instead...|The zone has been explored, nothing to report. |Provision|Using a rudimentary fishing line, you manage to catch an Empilodon. Good skills.|You have earned 3 Alien Steaks. |Nothing to Report|The sea is calm. Nothing intersting happening here.|The zone has been explored, nothing to report. }}&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo0|Orchard|&amp;lt;br&amp;gt;|Harvest|You find a giant tree similar to a baobab. At the top of it, you find a multitude of strange fruits which you decide to take back to the Daedalus.|You have earned 3 Alien Fruits |Harvest|Several bushy trees attract your attention, and in one of them you find some curious fruits...|You have earned 1 Alien Fruit. |Nothing to Report|After spending several hours collecting small black fruits, you realize that the fruits have opened and whatever was inside has legged it out of your bag!|The zone has been explored, nothing to report. |Nothing to Report|The trees in this zone contain no fruit, it would seem as though you've arrived in the wrong season!|The zone has been explored, nothing to report. }}&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo0|Ruins|&amp;lt;br&amp;gt;|Accident|A ruined arch collapses on [character]!|A team member sustains 3 to 5 Points of Damage.|Artefact|In the middle of the ruins of the largest building in the city you find an intact alien artefact!|You have found an artefact. |Fight|While searching the ruined city, you haven't noticed the hordes of Alien Zombies now surrounding you... It's an ambush!|You are facing off against a creature Creature Strength: 15 |Nothing to Report|For several hours you wander around the ruined city without finding anything even slightly interesting|The zone has been explored, nothing to report. }}&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo0|Shipwreck|The {{Item|Drill}} doubles the amount of fuel you find. The text in the result shows the already-doubled amount.&amp;lt;br&amp;gt;|Artefact|The wreck contains a strange alien artifact... Well snatched!|You have found an artefact.|Fight|It would appear that the pilot of the vessel is still alive! It's quite apparent that he doesn't consider you his saviour...|You are facing off against a creature Creature Strength: 15 |Fuel|By siphoning the wreck's tank, you manage to recover 3 units of fuel|You have earned 3 units of Fuel. |Nothing to Report|The wreck is totally empty... How disappointing!|The zone has been explored, nothing to report. }}&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo0|Swamp|&amp;lt;br&amp;gt;|Harvest|The swamp is full of huge roots upon which strange fruits are growing. You decied to take some back with you.|You have earned 2 Alien Fruits. (This was increased by +1 because the expedition team has the skill: Botanist)|Fatigue|After two hours marching in slime, you can't take it any more. Don't even let us get started on the parasites. And the heat. And the humidity. And the screaming...|All team members sustain 2 Points of Damage. |Illness|After an hour of marching in the sludge, you lose count of the strange leeches stuck to your calves, which must have pumped a good half litre of blood out by now.|A member of the team has fallen ill |Nothing to Report|This swamp is incredibly calm... Nothing to report in the vicinity.|The zone has been explored, nothing to report. }}&lt;br /&gt;
&lt;br /&gt;
[[Category:To Do]]&lt;/div&gt;</summary>
		<author><name>Rain</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Health</id>
		<title>Health</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Health"/>
				<updated>2014-01-20T18:39:47Z</updated>
		
		<summary type="html">&lt;p&gt;Rain: /* Injuries */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
{{Caution|'''This page could use more info:'''&lt;br /&gt;
&lt;br /&gt;
'''{{HP}} Health Points:''' ''Loss'': Exploration, Ship Malfunction, Fire, Space Combat, Diseases, Schrödinger (Unless Raluca) etc.&lt;br /&gt;
&lt;br /&gt;
'''{{Morale}} Morale Points:''' ''Gain'': Rebel Bases, Sol etc., ''Loss'': Mental Disorders, Panic Attacks etc.&lt;br /&gt;
&lt;br /&gt;
'''Illnesses''': Create a table for the effects of Symptoms caused by diseases, disorders and injuries and a starter paragraph to explain illnesses in general. This paragraph should also tell readers that some Illnesses can have multiple causes.&lt;br /&gt;
&lt;br /&gt;
Please confirm and append the values to the article, then remove this notice!&lt;br /&gt;
&lt;br /&gt;
Updated by [[User:Devoirity|Devoirity]] ([[User talk:Devoirity|talk]]) 12:06, 7 January 2014 (MST)}}&lt;br /&gt;
The daily grind in the depths of space asks a lot of the Daedalus crew , who find their mental and physical '''Health''' diminishing with each passing day. Maintaining your {{HP}} '''Health Points''' and {{Morale}} '''Morale''' is one of your many responsibilities in the fight against the {{Character|Mush}}, which eventually proves difficult as you are beset by [[Dangers]] from all sides. Deaths of vital personnel and depleted resources will drive you to carefully guard every precious point you have, and force you to cooperate with others to restore them as efficiently as possible.&lt;br /&gt;
&lt;br /&gt;
To the left of the play area is the display for your health. Over your picture is a collection of icons representing special statuses, and just below that are your {{HP}} and {{Morale}} gauges. Special statuses can be good or bad, and hovering over the icons will give a description and sometimes advice.&lt;br /&gt;
&lt;br /&gt;
== Health Points ==&lt;br /&gt;
&lt;br /&gt;
{{HP}} '''Health Points''' are a measurement of your physical well-being. When they drop to zero, your character will '''die''' and you will be removed from the game.&lt;br /&gt;
&lt;br /&gt;
Health Points are capped at '''14''' {{HP}}. If you are playing in {{Gold Mode}}, you gain a bonus of +2 {{HP}}, making '''16''' {{HP}} your total maximum.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell; padding-right: 50px;&amp;quot;&amp;gt;&lt;br /&gt;
=== Ways to gain Health Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Gain&lt;br /&gt;
|-&lt;br /&gt;
| Surviving for a day&lt;br /&gt;
| +1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Eating a {{Item|Banana}}&lt;br /&gt;
| +1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Eating certain {{Item|Alien Fruit}}&lt;br /&gt;
| +1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Healed using {{Item|Bandage}}&lt;br /&gt;
| +2 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Healed using {{Item|Medikit}}&lt;br /&gt;
| +3 {{HP}} '''*'''&lt;br /&gt;
|}&lt;br /&gt;
'''*''' Increased by 1 {{HP}} with [[Research|Ultra-Healing Pomade]] researched.&amp;lt;br&amp;gt;&lt;br /&gt;
'''*''' Increased by 2 {{HP}} if used by a {{Skill|Medic}}.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ways to lose Health Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Loss&lt;br /&gt;
|-&lt;br /&gt;
| Random Damage &lt;br /&gt;
| 2 {{HP}} '''*'''&lt;br /&gt;
|-&lt;br /&gt;
| Room Shaking&lt;br /&gt;
| 1-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Steel Plate&lt;br /&gt;
| 4-6 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: [[Actions#Kick Off|Kick Off]]&lt;br /&gt;
| 1-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Knife}}&lt;br /&gt;
| 1-5 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Blaster}}&lt;br /&gt;
| 3-5 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Old Faithful}}&lt;br /&gt;
| 2-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Natamy Rifle}}&lt;br /&gt;
| 2-4 {{HP}} '''**'''&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Lizaro Jungle}}&lt;br /&gt;
| 3-5 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Rocket Launcher}}&lt;br /&gt;
|?-8 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Throwing a {{Item|Grenade}}&lt;br /&gt;
| 0-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Grenade}}&lt;br /&gt;
| 0-10 {{HP}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''*''' This damage has a (low) chance of occurring whenever a player picks up an item or repairs a broken piece of equipment or object. There is an elevated and reliable chance for a non-Raluca player to be scratched for 2 {{HP}} each time they pick up Schroedinger. &amp;lt;br&amp;gt;&lt;br /&gt;
'''**''' 6-13 {{HP}} if victim is a {{Character|Mush}}. &lt;br /&gt;
&lt;br /&gt;
{{Note|All '''combat''' damage is reduced by 1 {{HP}} each (stacking) by the following: {{Item|Plastenite Armor}}, {{Skill|Hard Boiled}}, though it is reportedly bugged at times when a mush player holds both the Armor and the skill. Mush who [[mutate]] will also have some additional damage protection.}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Morale Points ==&lt;br /&gt;
&lt;br /&gt;
{{Morale}} '''Morale Points''' represent your character's mental integrity. When {{Morale|long}} drops to zero, the character will commit suicide and you will be removed from the game at the next cycle change.&lt;br /&gt;
&lt;br /&gt;
As with {{HP}}, Morale is capped at '''14''' {{Morale}}. If you are playing in {{Gold Mode}}, you gain a bonus of +2 {{Morale}}, making '''16''' {{Morale}} your total maximum.&lt;br /&gt;
&lt;br /&gt;
The {{Character|Mush}}'s {{Morale}} is always at maximum and cannot be influenced. This may prompt {{Character|Mush}} players to keep track of the {{Morale}} they otherwise ''would'' have as regular human crewmember, so that they can defend themselves in case of doubt. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell; padding-right: 50px;&amp;quot;&amp;gt;&lt;br /&gt;
=== Ways to gain Morale Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Gain&lt;br /&gt;
|-&lt;br /&gt;
| Eating a Banana&lt;br /&gt;
| +1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Eating certain [[Inventory#Fruit|Alien Fruit]]&lt;br /&gt;
| +1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Cycle spent lying down with {{Skill|Shrink}} in room&lt;br /&gt;
| +1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Comforted by a {{Skill|Shrink}}&lt;br /&gt;
| +2 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Receiving a speech from a {{Skill|Leader}}&lt;br /&gt;
| +2 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Doing the thing&lt;br /&gt;
| +2 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| '''Caress'''ing {{Character|Schrödinger}} (once per game)&lt;br /&gt;
| +3 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Using the [[Inventory#Tools|Alien Holographic TV]] (once per game)&lt;br /&gt;
| +3 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Communications#Rebel Bases|Rebel Base]] Transmission: CYGNI&lt;br /&gt;
| +3 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Communications#Rebel Bases|Rebel Base]] Transmission: KALADAAN&lt;br /&gt;
| +6 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Communications#Link|Comms Link]] first established&lt;br /&gt;
| +3 {{Morale}} *&lt;br /&gt;
|}&lt;br /&gt;
'''*''' For everyone already out of cryo.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ways to lose Morale Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Loss&lt;br /&gt;
|-&lt;br /&gt;
| Surviving for a day&lt;br /&gt;
| -2 {{Morale}} *&lt;br /&gt;
|-&lt;br /&gt;
| Crew member death&lt;br /&gt;
| -1 {{Morale}} **&lt;br /&gt;
|-&lt;br /&gt;
| {{Skill|Demoralize}}&lt;br /&gt;
| -2 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Panic Attack&lt;br /&gt;
| -3 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Eating uncooked {{Item|Standard Ration}}&lt;br /&gt;
| -1 {{Morale}}&lt;br /&gt;
|}&lt;br /&gt;
'''*''' Reduced by 1 {{Morale}} if {{Skill|Mankind's only hope}} is alive.&amp;lt;br&amp;gt;&lt;br /&gt;
'''*''' Reduced by 1 {{Morale}} if you are {{Skill|The Optimist}}. (stacks with above)&amp;lt;br&amp;gt;&lt;br /&gt;
'''**''' No {{Morale}} loss in case of a suicide, or if you are {{Skill|Detached Crewmember}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Satisfaction==&lt;br /&gt;
'''Satisfaction''' is a hidden health statistic that relates to food and starvation. When you eat, you gain Satisfaction points depending on what you eat. Different [[Inventory#Consumables|foods]] give different amounts. You will gain the [[Image:Belly_full.png]] '''Full Stomach''' [[Statuses#Health|status]] when your Satisfaction is 3 or more, and you cannot eat any more after that. You lose 1 Satisfaction per cycle. Once your Satisfaction points reach 0, you will be fine for 24 more cycles. Once that time has elapsed, you will gain the [[Image:Starving.png]] '''Starving''' status, and will begin losing 1 {{HP}} per cycle.  &lt;br /&gt;
&lt;br /&gt;
Given a basic max starting {{HP|long}} of 14, and assuming that you have already hit 0 Satisfaction at some point in the recent past, eat 1 ration giving 4 Satisfaction, and you will last 5.25 days before death:&lt;br /&gt;
&lt;br /&gt;
(&amp;lt;span style=&amp;quot;color:#080;&amp;quot;&amp;gt;Cycles of Satisfaction ticking down&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#880;&amp;quot;&amp;gt;Cycles before starvation starts&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#800;&amp;quot;&amp;gt;Cycles of losing 1 {{HP}}&amp;lt;/span&amp;gt;) divided by &amp;lt;span style=&amp;quot;color:#008;&amp;quot;&amp;gt;Number of Cycles in a day&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#080;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#880;&amp;quot;&amp;gt;24&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#800;&amp;quot;&amp;gt;14&amp;lt;/span&amp;gt; = 42 Cycles&amp;lt;br/&amp;gt;&lt;br /&gt;
42 / &amp;lt;span style=&amp;quot;color:#008;&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt; = 5.25 Days&lt;br /&gt;
&lt;br /&gt;
With Gold Mode: (4+24+16)/8 = 5.5 days&amp;lt;br/&amp;gt;&lt;br /&gt;
With low health: (4+24+1)/8 = 3.625 days&lt;br /&gt;
&lt;br /&gt;
The only thing that will affect this process is damage you receive in that time from other characters or random room events, or {{morale|long}} loss causing suicide. This can technically kill you earlier than that, but the overall chances of that are impossible to calculate at this point. Get your {{hp}} and {{morale}} to max and eat that Ration, and you should be fine.&lt;br /&gt;
&lt;br /&gt;
{{Todo|Need to confirm the 24 cycles before starvation starts, find the point that the hunger notification starts, and find out what max satisfaction is.}}&lt;br /&gt;
&lt;br /&gt;
== Illnesses ==&lt;br /&gt;
Below you can find lists of certain negative health statuses which, while lacking a decisive official in-game name, are classified on Mushpedia as '''diseases''' (physical), '''disorders''' (psychological) and '''injuries''' (requiring surgery).&lt;br /&gt;
&lt;br /&gt;
=== Diseases ===&lt;br /&gt;
These are '''physical''' illnesses, often affecting {{HP}} and {{AP}}.&lt;br /&gt;
&lt;br /&gt;
Diseases can be cured using the {{Item|Medikit}}, certain [[Inventory#Drugs|medicines]] (randomized every game) or by the passing of time.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Status!!Cause!!Details!!In-game Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Acid Reflux'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming {{Item|Alien Steak}}&lt;br /&gt;
*Consuming spoiled food&lt;br /&gt;
|&lt;br /&gt;
*Lose 2 {{AP}} by the '''Consume''' action (any consumable).&lt;br /&gt;
|''You are bringing food back up. It is unpleasant and irritating.''&lt;br /&gt;
*Gives the symptom ['''Vomiting'''].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Cat Allergy'''&lt;br /&gt;
|&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Cold'''&lt;br /&gt;
|&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
*Being infected with a spore (appears 2-4 cycles after infection)&lt;br /&gt;
|&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''Don't go out without your Kleenex''&lt;br /&gt;
*Every cycle, a 20% chance, loses 1 {{AP}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Flu'''&lt;br /&gt;
|&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
*-2 Max {{Morale}}&lt;br /&gt;
*-2 Max {{HP}}&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
*40% chance to become '''dirty'''&lt;br /&gt;
*10% chance to lose 1 {{HP}} per cycle.&lt;br /&gt;
|''Severe variant of pony flu ... Irritable, authoritarian, headaches, cold, aches, nothing is spared. Be careful not to leave it lying around, you never know''&lt;br /&gt;
*-2 Max {{Morale}}&lt;br /&gt;
*-2 Max {{HP}}&lt;br /&gt;
*Every cycle, a 20% chance, loses 1 {{AP}}.&lt;br /&gt;
*Every cycle, a 40% chance, makes you dirty.&lt;br /&gt;
*Every cycle, a 10% chance, -1 {{HP}}.&lt;br /&gt;
*Gives the symptom ['''Vomiting''']&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Gastroenteritis'''&lt;br /&gt;
|&lt;br /&gt;
*Eating spoiled food&lt;br /&gt;
*Witnessing death&lt;br /&gt;
|&lt;br /&gt;
*Lose 1 {{MP}} per cycle.&lt;br /&gt;
*Max {{HP}} -1.&lt;br /&gt;
|''Do you need a diagram? A good whiff of the smell? Churning stomach?''&lt;br /&gt;
*Every time you '''Consume''', your character loses 1 {{ap}}.&lt;br /&gt;
*-1 Max {{hp}}. &lt;br /&gt;
*Every cycle, makes you dirty. &lt;br /&gt;
*Every cycle, loses 1 {{mp}}. &lt;br /&gt;
*Every cycle, a 16% chance, -1 {{hp}}. &lt;br /&gt;
*Gives the symptom ['''Vomiting'''].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Migraine'''&lt;br /&gt;
|&lt;br /&gt;
*Killing someone&lt;br /&gt;
*Witnessing death &lt;br /&gt;
*Cycle change (random chance) {{todo|confirm}}&lt;br /&gt;
|&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle. &amp;lt;br&amp;gt;&lt;br /&gt;
Can auto-cure after several cycles, supposedly 2-4. &lt;br /&gt;
|''A particularly tenacious heavy migraine is harassing the patient at the moment, but it will eventually go away...''&lt;br /&gt;
*Every cycle, a 20% to lose 1 {{ap}} &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Mush allergy'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some {{Item|Alien Fruit}}&lt;br /&gt;
*Being infected with a spore (appears 2-4 cycles after infection)&lt;br /&gt;
|&lt;br /&gt;
{{Todo|Confirm: Sneeze - Randomly when you're in the same room as a mush? when you're infected with another spore?). French wiki says that it causes 2 damage to those infected with spores (per cycle? Max hp?)}}&lt;br /&gt;
|''Contact with Mush gives you horrible, painful blisters.''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Rejuvenation'''&lt;br /&gt;
|&lt;br /&gt;
*Expedition - [[Zones#Insects|Insects]] zone&lt;br /&gt;
|&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
*Increased chances of falling ill.&lt;br /&gt;
|''Your body is emitting a pulsing green light. This doesn't exactly encourage a good night's sleep...''&lt;br /&gt;
*Each cycle, a 20% chance, loses 1 {{AP}}.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
*Gives the symptom ['''Fitful sleep'''].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Sepsis'''&lt;br /&gt;
|&lt;br /&gt;
*Receiving combat damage&lt;br /&gt;
*Failing DIY Surgery&lt;br /&gt;
|&lt;br /&gt;
*Lose 4 {{HP}} per cycle.&lt;br /&gt;
|''You have a serious infection. It's not going to be easy to recover from this. It's highly unlikely you'll make it...''&lt;br /&gt;
* Every cycle, -4{{hp}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Slight Nausea'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming {{Item|SuperVitamin Bar}}&lt;br /&gt;
|Slight Nausea prints a message in the room's log to the effect of '&amp;lt;name&amp;gt; is vomiting their meal. Not exactly appetizing...'&lt;br /&gt;
|''You feel a little bit shady... It will pass, but you're not hungry anymore and you shouldn't go anywhere near bluuuuuurppp...''&lt;br /&gt;
*Gives the symptom ['''Nausea'''].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Skin Inflammation'''&lt;br /&gt;
|Expedition - [[Zones#Forest|Forest]] Zone&lt;br /&gt;
|Breakouts prints a message in the room's log to the effect of '&amp;lt;name&amp;gt; is scratching their hideous rash, it's really grim...'&lt;br /&gt;
|''Wherever it came from, you've got it. It's incredibly itchy and really irritating.''&lt;br /&gt;
*Gives the symptom ['''Breakouts'''].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Sinus Storm'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some {{Item|Alien Fruit}}&lt;br /&gt;
|&lt;br /&gt;
*30% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''Your sinuses are on fire, frozen, then makes you want to tear your head off. It's bad and it won't go away...''&lt;br /&gt;
*Every cycle, a 30% chance, loses 1 {{AP}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Smallpox'''&lt;br /&gt;
|&lt;br /&gt;
* 'Forest - Illness' event&lt;br /&gt;
|&lt;br /&gt;
* Max {{morale}} -2&lt;br /&gt;
* Max {{hp}} -2&lt;br /&gt;
* 40 % chance to lose 2 {{ap}} per cycle.&lt;br /&gt;
* 50 % chance to lose 1 {{hp}} per cycle.&lt;br /&gt;
|{{Todo}}&lt;br /&gt;
{{Todo}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Space Rabies'''&lt;br /&gt;
|&lt;br /&gt;
*Expedition - [[Zones#Predators|Predators]] zone&lt;br /&gt;
|&lt;br /&gt;
*Lose 2 {{HP}} per cycle.&lt;br /&gt;
|''You've got rabies. You are prone to violent outbursts but it’s the disease that will end up killing you.''&lt;br /&gt;
*Gives the symptom ['''Biting'''].&lt;br /&gt;
*Gives the symptom ['''Psychotic episodes'''].&lt;br /&gt;
*Gives the symptom ['''Drooling'''].&lt;br /&gt;
*Gives the symptom ['''Foaming mouth'''].&lt;br /&gt;
*Every cycle, -2 {{HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Tapeworm'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming spoiled food&lt;br /&gt;
*Consuming some {{Item|Alien Fruit}}&lt;br /&gt;
*Consuming {{Item|Alien Steak}}&lt;br /&gt;
|&lt;br /&gt;
*Lose 1 Satisfaction per cycle.&lt;br /&gt;
|''You are hungry. Really hungry. All the time... Let's eat for God's sake man!''&lt;br /&gt;
*Every cycle, -1 cycle(s) of fullness.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Vitamin Deficiency'''&lt;br /&gt;
|&lt;br /&gt;
*Cycle change (random chance) {{Todo|Confirm}}&lt;br /&gt;
*Starvation {{Todo|Confirm}}&lt;br /&gt;
|&lt;br /&gt;
*10% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''Deficiencies of vitamins, elements, oligo-elements and the list goes on. You have enough on your plate without this...''&lt;br /&gt;
*Every cycle, a 10% chance, loses 1 {{AP}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Food Poisoning'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming spoiled food&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|''You are really weak, you're vomiting, it's everywhere. What on earth were you thinking when you ate this? Well done...''&lt;br /&gt;
* -1 Max {{hp}}.&lt;br /&gt;
* Gives the symptom ['''Vomiting'''].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Disorders ===&lt;br /&gt;
These are '''psychological''' illnesses, often affecting {{Morale}}.&lt;br /&gt;
&lt;br /&gt;
Disorders can be cured by {{Skill|Shrink}} treatment (more details on the skill page) and certain [[Inventory#Drugs|medicines]] (randomized every game).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Status!!Cause!!Details!!In-game Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png]] '''Agoraphobia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*{{Todo|Other causes?}}&lt;br /&gt;
|&lt;br /&gt;
|''You are terrified by crowds and open spaces, you also have uncontrolable vertigo... In space, that's never going to play out well''&lt;br /&gt;
*Gives the symptom ['''Vertigo''']&lt;br /&gt;
**Cannot launch in a patrol ship&lt;br /&gt;
*Gives the symptom ['''Fear of Crowds''']&lt;br /&gt;
**All actions cost +1 {{ap}}, all movements cost +1 {{mp}} while at least 3 other characters are present in the room with you&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png]] '''Ailurophobia'''&lt;br /&gt;
|&lt;br /&gt;
*Expedition - Insects zone &lt;br /&gt;
*{{Todo|Other causes?}}&lt;br /&gt;
|Chance that character won't enter room with cat&lt;br /&gt;
''The cat was in the room, you couldn't help yourself from fleeing...''&lt;br /&gt;
&lt;br /&gt;
All actions cost +2 {{ap}} with cat present in the room.&lt;br /&gt;
|''You have a terrible phobia of cats.. The sight of them alone puts you on the edge.''&lt;br /&gt;
*Gives the symptom [Fear if Cats].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png]] '''Chronic Vertigo'''&lt;br /&gt;
|&lt;br /&gt;
|Vertigo means that a character is barred from Piloting tasks, but can join expeditions.&lt;br /&gt;
&lt;br /&gt;
Eleesha starts with Chronic Vertigo. &lt;br /&gt;
|''You have chronic vertigo which proves to be quite debilitating.'' &lt;br /&gt;
*Gives the symptom ['''Vertigo''']&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png]] '''Crabism'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*{{Todo|Other causes?}}&lt;br /&gt;
|Janice drops to the ground and starts screaming for their mother... (-1 AP)&lt;br /&gt;
|''From time to time you take to walking sideways or throwing yourself to the ground only to return to brief periods of normalcy.'' &lt;br /&gt;
*-4 Max {{Morale}} '''Morale'''.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png]] '''Coprolalia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*{{Todo|Other causes?}}&lt;br /&gt;
|Some messages are randomly replaced with alternate text, or text is added.&lt;br /&gt;
*Examples: ''&amp;quot;Hey, you bunch of honkers&amp;quot;, &amp;quot;Pathetic crappy admins&amp;quot;, &amp;quot;You're nothing but boils&amp;quot;'' &lt;br /&gt;
*Post-it notes and whispers not effected.&lt;br /&gt;
|''You launch huge streams of insults without warning. This tends to shock people the first time they see it.'' &lt;br /&gt;
*-4 Max {{Morale}} '''Morale'''.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png]] '''Chronic Migraine'''&lt;br /&gt;
|&lt;br /&gt;
*Killing someone.&lt;br /&gt;
*{{Todo|Other causes?}}&lt;br /&gt;
|&lt;br /&gt;
|''A particularly tenacious heavy migraine hits you from time to time... and when it hits you it turns everything upside down... no luck'' &lt;br /&gt;
* -2 Max {{morale}} Morale.&lt;br /&gt;
* Every cycle, a 16% chance to lose 1 {{ap}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png]] '''Depression'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*{{Todo|Other causes?}}&lt;br /&gt;
|&lt;br /&gt;
|''You suffer constantly. Life has become so long, too long, and every test makes you increasingly lose your taste for it.''&lt;br /&gt;
*-2 Max {{ap}}.&lt;br /&gt;
*-2 Max {{morale}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png]] '''Paranoia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
|Occasionally replaces text with &amp;quot;[name] is a threat to us all...&amp;quot;, and other nonsense messages when using the walkie-talkie. Also reduces max morale by 3.&lt;br /&gt;
|{{Todo|In-game description}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png]] '''Psychotic Episodes'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*Killing someone&lt;br /&gt;
*{{Todo|Other causes?}}&lt;br /&gt;
|{{Todo}}&lt;br /&gt;
|''You can no longer control yourself and often descent into a black rage. You are strongly advised to stay away from all weaponry.''&lt;br /&gt;
*Gives the symptom ['''Psychotic episodes'''].&lt;br /&gt;
*Gives the symptom ['''Biting'''].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png]] '''Weapon Phobia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*{{Todo|Other causes?}}&lt;br /&gt;
|&lt;br /&gt;
|''You can no longer fire weapons, and the simple sight of them makes you uncomfortable...''&lt;br /&gt;
*Forbids the action: '''Fire'''.&lt;br /&gt;
*Forbids the action: '''Attack'''.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Injuries===&lt;br /&gt;
These are '''physical traumas''' which are typically contracted through combat, bringing various disadvantages.&lt;br /&gt;
&lt;br /&gt;
Healing is performed with the '''Surgical Pod''' in [[Ship_Equipment#Medlab|Medlab]], either by a {{Skill|Medic}} or via DIY Surgery (the latter being more {{AP}} intensive).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Status!!Cause!!Details!!In-game Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[image:Hurt.png]] '''Broken Finger'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|''One of the fingers on your good hand is broken.''&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[image:Hurt.png]] '''Broken Leg'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}} {{Todo|Critical hit?}}&lt;br /&gt;
|&lt;br /&gt;
|&amp;quot;MP actions cost 1 more&lt;br /&gt;
*-5 maximum MP&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[image:Hurt.png]] '''Broken Ribs'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|''Your ribs are broken, causing pain when your posture straightens.''&lt;br /&gt;
*Accuracy -20%.&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
*{{mp}} actions cost '''1''' more.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[image:Hurt.png]] '''Bruised Shoulder'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack.&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
|''Your shoulder has sustained major contusions. Fortunately this is reversible.''&lt;br /&gt;
*Accuracy -'''10'''%.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[image:Hurt.png]] '''Burnt Hand'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
*Attacking with a {{Item|Blaster}}&lt;br /&gt;
|Everything costs 1 {{ap}} more than usual, including non-AP actions which will now cost 1 {{ap}}.&lt;br /&gt;
|''Your hand is burnt.'' &lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[image:Hurt.png]] '''Burst Nose'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with bare hands&lt;br /&gt;
|&lt;br /&gt;
|''Your nose is no longer there, at all, you're a bit scary too...''&lt;br /&gt;
*- '''2''' Max {{Morale}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[image:Hurt.png]] '''Busted Arm Joint'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}} {{Todo|Critical hit?}}&lt;br /&gt;
|&lt;br /&gt;
|''Your pendulous arm looks funny but is all the same a pretty serious handicap.''&lt;br /&gt;
*All your AP actions cost 2 more.&lt;br /&gt;
*Accuracy -40%.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[image:Hurt.png]] '''Busted Shoulder'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack.&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
|''Your shoulder has sustained major irreversible contusions, your arm is considered dead.''&lt;br /&gt;
*Accuracy -'''40'''%.&lt;br /&gt;
*All your actions cost 2 AP more. (Includes picking up and dropping items.)&lt;br /&gt;
*Stops the carrying of heavy objects&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[image:Hurt.png]] '''Critical Haemorrage'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
*Missing a {{Item|Blaster}} attack. {{Todo|Critical hit?}}&lt;br /&gt;
|Room log: ''Despite a good dodge, Janice has lost a little blood''&lt;br /&gt;
|''You have a haemmorage in an artery which requires major surgery. Good luck.'' &lt;br /&gt;
*Every cycle, -2 {{HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[image:Hurt.png]] '''Damaged Ears'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
|Player cannot use public channels. Private channels still seem to work, if they were present before being injured.&lt;br /&gt;
|''Your ears are no longer of any use. Although you never seem to listen to what you're told anyway...''&lt;br /&gt;
*Makes you deaf&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[image:Hurt.png]] '''Haemorrhage'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}} {{Todo|Critical hit?}}&lt;br /&gt;
|&lt;br /&gt;
|''You have a haemmorage - you need surgery.''&lt;br /&gt;
*Every cycle, -1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[image:Hurt.png]] '''Mashed Foot'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}} {{Todo|Critical hit?}}&lt;br /&gt;
|&lt;br /&gt;
|''That's not even really a foot anymore.''&lt;br /&gt;
*Movement actions cost 1 more. &lt;br /&gt;
*Max moves -3.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[image:Hurt.png]] '''Open-Air Brain'''&lt;br /&gt;
|&lt;br /&gt;
|{{Bug|Despite the description, you don't die if you are dirty.}}&lt;br /&gt;
|''Part of your skull is missing. It wouldn't be an exaggeration to say that this can be a problem in several situations.''&lt;br /&gt;
*-2 max {{morale}}&lt;br /&gt;
*You will die if you become '''Dirty'''.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[image:Hurt.png]] '''Perforated Lung'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}} {{Todo|Critical hit?}}&lt;br /&gt;
|&lt;br /&gt;
*Most actions require +2 {{AP}}, including picking up and dropping items.&lt;br /&gt;
*Player becomes '''Mute'''. {{Bug|Can still use ''General Announcement'' for 2 {{AP}}.}}&lt;br /&gt;
*-2 {{HP}} per cycle. &lt;br /&gt;
|{{Todo|Fluff/ingame description needed}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[image:Hurt.png]] '''Smashed Legs'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
|''You no longer have the use of your legs.  It's not ideal, as they're pretty handy. No more a actions.''&lt;br /&gt;
*-12 Max {{MP}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[image:Hurt.png]] '''Torn Tongue'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack.&lt;br /&gt;
|&lt;br /&gt;
*Player becomes '''Mute'''. {{Bug|Can still use ''General Announcement''.}}&lt;br /&gt;
Room Log:''Roland missed their target by a good distance and the clash against a nearby wall made them bite their tongue...''&lt;br /&gt;
|''Your tongue is reduced to a flaccid lifeless mass.''&lt;br /&gt;
*Makes you mute.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Incomplete]]&lt;/div&gt;</summary>
		<author><name>Rain</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Demoralize</id>
		<title>Demoralize</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Demoralize"/>
				<updated>2013-12-23T19:41:06Z</updated>
		
		<summary type="html">&lt;p&gt;Rain: Fixed error&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Demoralize&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
Mush pheromones do not allow direct communication but saturation can destabilize. You know how to take advantage of this.&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
*For 2 {{AP}} you can cause a crewmate to lose 2 {{Morale}}.&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Mush|4}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Only&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
Only the target will receive a message regarding morale loss, nothing is shown in room logs. If there is a camera, the victim will receive a message saying who specifically did the demoralizing. If there is not a camera, they will only receive a message saying they lost 2 morale. This action is also aggressive, which is affected by {{Character|Ian}}'s {{Trait|Pacifist}} and {{Character|Chao}}'s {{Skill|Crazy Eye}}. The target will always know who used this ability. Note that you will not receive any notification if/when the target reaches 0 {{Morale}}. Also, Fatal Depression only occurs at the beginning of cycles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
[[Image: Skill-Demoralize.gif]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:Mush Skill]] [[Category:Skill]] [[Category:Mush]]&lt;/div&gt;</summary>
		<author><name>Rain</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Health</id>
		<title>Health</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Health"/>
				<updated>2013-12-22T23:53:56Z</updated>
		
		<summary type="html">&lt;p&gt;Rain: /* Diseases */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Caution|'''This page could use more info:'''&lt;br /&gt;
&lt;br /&gt;
'''{{HP}} Health Points:''' ''Loss'': Exploration, Ship Malfunction, Fire, Space Combat, Diseases, Schrödinger (Unless Raluca) etc.&lt;br /&gt;
&lt;br /&gt;
'''{{Morale}} Morale Points:''' ''Gain'': Rebel Bases, Sol etc., ''Loss'': Mental Disorders, Panic Attacks etc.&lt;br /&gt;
&lt;br /&gt;
Please confirm and append the values to the article, then remove this notice!&lt;br /&gt;
&lt;br /&gt;
[[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]]) 01:27, 21 December 2013 (MST)}}&lt;br /&gt;
The daily grind in the depths of space asks a lot of the Daedalus crew , who find their mental and physical '''Health''' diminishing with each passing day. Maintaining your {{HP}} '''Health Points''' and {{Morale}} '''Morale''' is one of your many responsibilities in the fight against the {{Character|Mush}}, which eventually proves difficult as you are beset by [[Dangers]] from all sides. Deaths of vital personnel and depleted resources will drive you to carefully guard every precious point you have, and force you to cooperate with others to restore them as efficiently as possible.&lt;br /&gt;
&lt;br /&gt;
To the left of the play area is the display for your health. Over your picture is a collection of icons representing special statuses, and just below that are your {{HP}} and {{Morale}} gauges. Special statuses can be good or bad, and hovering over the icons will give a description and sometimes advice.&lt;br /&gt;
&lt;br /&gt;
== Health Points ==&lt;br /&gt;
&lt;br /&gt;
{{HP}} '''Health Points''' are a measurement of your physical well-being. When they drop to zero, your character will '''die''' and you will be removed from the game.&lt;br /&gt;
&lt;br /&gt;
Health Points are capped at '''14''' {{HP}}. If you are playing in {{Gold Mode}}, you gain a bonus of +2 {{HP}}, making '''16''' {{HP}} your total maximum.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell; padding-right: 50px;&amp;quot;&amp;gt;&lt;br /&gt;
=== Ways to gain Health Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Gain&lt;br /&gt;
|-&lt;br /&gt;
| Survival (restored daily between Cycles 8 and 1)&lt;br /&gt;
| +1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Eating a [[Inventory#Fruit|Banana]]&lt;br /&gt;
| +1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Eating certain [[Inventory#Fruit|Alien Fruit]]&lt;br /&gt;
| +1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Healed using [[Inventory#Health|Bandage]]&lt;br /&gt;
| +2 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Usage of [[Inventory#Health|Medkit]]&lt;br /&gt;
| +3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Usage of [[Inventory#Health|Medkit]] ([[Research|Ultra-Healing Pomade]] researched)&lt;br /&gt;
| +4 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Usage of [[Inventory#Health|Medkit]] by a {{Skill|Medic}}&lt;br /&gt;
| +5 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Usage of [[Inventory#Health|Medkit]] by a {{Skill|Medic}} ([[Research|Ultra-Healing Pomade]] researched)&lt;br /&gt;
| +6 {{HP}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell;&amp;quot;&amp;gt;&lt;br /&gt;
=== Ways to lose Health Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Loss&lt;br /&gt;
|-&lt;br /&gt;
| Kick Off&lt;br /&gt;
| 1-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Hit by [[Inventory#Weapons|Knife]]&lt;br /&gt;
| 1-5 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Hit by [[Inventory#Weapons|Blaster]]&lt;br /&gt;
| 3-5 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Hit by [[Inventory#Weapons|Machine Gun]]&lt;br /&gt;
| 2-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Hit by [[Inventory#Weapons|Natamy Rifle]]&lt;br /&gt;
| 2-4 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Hit by [[Inventory#Weapons|Natamy Rifle]] while {{Character|Mush}}&lt;br /&gt;
| 6-13 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Hit by [[Inventory#Weapons|Lizaro Jungle]]&lt;br /&gt;
| 3-5 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Hit by [[Inventory#Weapons|Rocket Launcher]]&lt;br /&gt;
|?-8 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Throwing a [[Inventory#Weapons|Grenade]]&lt;br /&gt;
| 0-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Hit by a [[Inventory#Weapons|Grenade]]&lt;br /&gt;
| 0-10 {{HP}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Morale Points ==&lt;br /&gt;
&lt;br /&gt;
{{Morale}} '''Morale Points''' represent your character's mental integrity. When {{Morale|long}} drops to zero, the character will commit suicide and you will be removed from the game at the next cycle change.&lt;br /&gt;
&lt;br /&gt;
As with {{HP}}, Morale is capped at '''14''' {{Morale}}. If you are playing in {{Gold Mode}}, you gain a bonus of +2 {{Morale}}, making '''16''' {{Morale}} your total maximum.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell; padding-right: 50px;&amp;quot;&amp;gt;&lt;br /&gt;
=== Ways to gain Morale Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Gain&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Gain&lt;br /&gt;
|-&lt;br /&gt;
| Cycle spent lying down with {{Skill|Shrink}} in room&lt;br /&gt;
| +1 {{Morale}}&lt;br /&gt;
| Doing the thing&lt;br /&gt;
| +2 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Receiving a speech from a {{Skill|Leader}}&lt;br /&gt;
| +2 {{Morale}}&lt;br /&gt;
| Comforted by a {{Skill|Shrink}}&lt;br /&gt;
| +2 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| '''Caress'''ing {{Character|Schrödinger}} (once per game)&lt;br /&gt;
| +3 {{Morale}}&lt;br /&gt;
| Using the [[Inventory#Tools|Alien Holographic TV]] (once per game)&lt;br /&gt;
| +3 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell;&amp;quot;&amp;gt;&lt;br /&gt;
=== Ways to lose Morale Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Loss&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Loss&lt;br /&gt;
|-&lt;br /&gt;
| Surviving for a day (no {{Skill|Mankind's only hope}} alive)&lt;br /&gt;
| -2 {{Morale}}&lt;br /&gt;
| Crew member death&lt;br /&gt;
| -1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Surviving for a day ({{Skill|Mankind's only hope}} alive)&lt;br /&gt;
| -1 {{Morale}}&lt;br /&gt;
| Demoralized by a {{Character|Mush}}&lt;br /&gt;
| -2 {{Morale}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Illnesses ==&lt;br /&gt;
Disorders and diseases must be removed by medical action (medical kit, therapy or drugs) to resume natural healing and morale gain.&lt;br /&gt;
=== Diseases ===&lt;br /&gt;
Diseases are '''physical''' afflictions, often affecting {{HP}} and {{MP}}. &lt;br /&gt;
{{Todo|Add table of diseases, explain how to treat (medkit, pills).}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Icon!!Status!!Cause!!Details!!In-game Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Disease.png]]||Cold||Random at cycle change||20% chance to lose 1 AP per cycle.||Don't go out without your Kleenex&amp;lt;br&amp;gt;Every cycle, a 20% chance, loses 1 AP&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Disease.png]]||Space Rabies||Expedition - Predators zone||Lose 2 HP per cycle.||You’ve got rabies. You are prone to violent outbursts but it’s the disease that will end up killing you.&amp;lt;br&amp;gt;Gives the symptom [Biting].&amp;lt;br&amp;gt;Gives the symptom [Psychotic episodes].&amp;lt;br&amp;gt;Gives the symptom [Drooling].&amp;lt;br&amp;gt;Gives the symptom [Foaming mouth].&amp;lt;br&amp;gt;Every cycle, - 2 HP.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Disease.png]]||Rejuvination||Expedition - ??? zone||20% chance to lose 1 AP each cycle.&amp;lt;br&amp;gt;Increased chances of falling ill.||Your body is emitting a pulsing green light. This doesn't exactly encourage a good night's sleep...&amp;lt;br&amp;gt;Each cycle, a 20% chance, loses 1 AP.&amp;lt;br&amp;gt;Increases your chances of falling ill.&amp;lt;br&amp;gt;Gives the symptom [Fitful sleep].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Disorders ===&lt;br /&gt;
Disorders are '''psychological''' afflictions, often affecting {{Morale}}.&lt;br /&gt;
{{Todo|Add table of disorders, explain how to treat (pills, {{Skill|Shrink}} etc.)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Icon!!Status!!Cause!!Details!!In-game Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Psy disease.png]]||Coprolalia||Witnessing death. Other?||Some messages are randomly replaced with alternate text. Post-it notes not effected.||You launch huge streams of insults without warning. This tends to shock people the first time they see it. -4 Max [[Image:Moral.png]] Morale.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Psy disease.png]]||Psychotic Episodes||Witnessing death. Other?||???||You can no longer control yourself and often descent into a black rage. You are strongly advised to stay away from all weaponry. Gives the symptom ['''Psychotic episodes''']. Gives the symptom ['''Biting'''].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;/div&gt;</summary>
		<author><name>Rain</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Resources</id>
		<title>Resources</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Resources"/>
				<updated>2013-12-22T17:43:08Z</updated>
		
		<summary type="html">&lt;p&gt;Rain: /* Armor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
&lt;br /&gt;
==Resources== &lt;br /&gt;
&lt;br /&gt;
Daedalus has three key resources that must be maintained at an appropriate level to make the game could go on. Oxygen [[Image:O2.png]], Fuel [[Image:Fuel.png]] and Armor [[Image:Shield.png]].&lt;br /&gt;
&lt;br /&gt;
==Oxygen==&lt;br /&gt;
&lt;br /&gt;
The most difficult to maintain an appropriate level is [[Image:O2.png]] Oxygen. At the end of each cycle, one unit is subtracted from the oxygen tank - regardless of the number of alive players or relation [[Image:P alive.png]] Mush / [[Image:P mush.png]] Human. If either or both of oxygen tanks are damaged, the two units of oxygen will be subtracted at the end of the cycle. When the oxygen level reaches [[Image:O2alert.png]] 0 at the end of cycle one of human crew member dies.&lt;br /&gt;
&lt;br /&gt;
===Plants===&lt;br /&gt;
&lt;br /&gt;
Oxygen can be obtained from [[Image:Plant youngling.png]] plants grown in a Hydroponic Garden. Each adult plant produces one unit of oxygen at the end of the day (end of 8 cycle). The plants can not build an efficient system of oxygen supply, since the average ship is capable of producing 5 units of oxygen (limited number of pots to 5, in rare cases more) with daily consumption of a minimum of 8 units.&lt;br /&gt;
&lt;br /&gt;
===Explorations===&lt;br /&gt;
&lt;br /&gt;
More efficient but also more dangerous way to obtain oxygen are [[Image:Planet.png]] planetary [[Exploration|explorations]]. If the [[Astrophysics|analysis]] [[Image:Astrophysicist.png]] indicates the presence of oxygen on planet, the expedition can gain from 0 to 24 units of oxygen depending of success rate.&lt;br /&gt;
&lt;br /&gt;
==Fuel==&lt;br /&gt;
&lt;br /&gt;
Fuel [[Image:Fuel.png]] is necessary to move the Daedalus. The maximum fuel level is 32 units, which should be sufficient for an average game. However, it may happen that a intensive and long-term exploration of the planets will be necessary to replenish the fuel. The only way of obtaining fuel are explorations of planets on which there [[Zones|Hydrocarbon deposits]].&lt;br /&gt;
&lt;br /&gt;
==Armor==&lt;br /&gt;
&lt;br /&gt;
The armor [[Image:Shield.png]] of the ship represents the consistency of their construction, at the beginning of the game is 100. If armor drops to 0 ship is falling apart and the entire crew is killed ending the game. The main factor influencing the reduction of armor are [[Image:Hunter_icon.png]] [[Hunters|hunters]] and asteroids. Damage inflicted by hunters and asteroids are counted at the end of each cycle, if any of them are currently flying around the ship.&lt;br /&gt;
&lt;br /&gt;
The frequency of hunters and asteroids makes it necessary to supplement the armor in the game. This can be done by repairing the ship, this action is available in any room in which there are scrap metal. Each member of the crew can make repairs, one-time repair of armor adds [[Image:Shield.png]] 5 points and requires one scrap metal. Base chance of success for all crew members (tech and non-tech alike) is 25%. This is raised to 37% with the wrench. The oscilloscope raises the amount of hull repair provided by each scrap metal to 10 and when wrench and oscilloscope are held, chances of success are 75%.&lt;/div&gt;</summary>
		<author><name>Rain</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Piloting</id>
		<title>Piloting</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Piloting"/>
				<updated>2013-12-18T16:19:45Z</updated>
		
		<summary type="html">&lt;p&gt;Rain: Created page with &amp;quot;==Pilot skill== By default, the Pilot skill is needed to launch the various craft in the Daedalus bays. People without the pilot skill can also launch ships if the NERON a...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Pilot skill==&lt;br /&gt;
By default, the [[Pilot]] skill is needed to launch the various craft in the Daedalus bays. People without the pilot skill can also launch ships if the NERON admin turns off the [[NERON BIOS|pilot lock]] off. However, non-pilots piloting has some drawbacks, which are listed below.&lt;br /&gt;
&lt;br /&gt;
==Patrol Ships==&lt;br /&gt;
&lt;br /&gt;
Patrol ships are the most effective way to deal with the hunter threat. These are small piloted fighters with powerful cannons that can take out hunters with ease, should you know how to fly one.&lt;br /&gt;
&lt;br /&gt;
There are three patrol ships in both Alpha Bay and Bravo Bay, and one patrol ship in Alpha Bay 2. &lt;br /&gt;
&lt;br /&gt;
To use a patrol ship, go to one of the bays and take off (costs 2 [[File:Pa_slot1.png]]). Be careful, if you are not a [[File:Pilot.png]]Pilot, you will damage yourself, your patrol ship, and the hull of the Daedalus when taking off and landing. Once launched, you can shoot your ship's weapon for 1 [[File:Pa_slot1.png]] per shot, accuracy depending on whether you have the Pilot skill or not (80% for pilots, 40% for non-pilots). Each miss will increase the accuracy of the next shot, so you will eventually hit something for 3-6 damage. Landing back on the Daedalus once you're done also costs 2 [[File:Pa_slot1.png]]. A patrol ship has 10 shots before it has to dock and reload. The [[NERON Projects|Teslatron Reservoir]] project increases this to 16. &lt;br /&gt;
&lt;br /&gt;
Because of the costs inherent in launching and landing a patrol ship, it is recommended to save up at least 10 [[File:Pa_slot1.png]] before piloting one, barring emergencies. &lt;br /&gt;
&lt;br /&gt;
Flying a patrol ship is not without risks. If you are outside when a hunter fires at cycle changeovers, it has a chance to hit you instead, dealing its damage to your ship and also damaging you for 1 [[File:Lp.png]]. A patrol ship has 10 durability points, and once this reaches 0 the ship will explode, effectively removing you from existence. For this reason it is not usually recommended to stay outside in a patrol ship beyond the amount of time it takes to use your current AP/shots. A [[File:Pilot.png]]Pilot can affect how often they are hit by spending 1 [[File:Pa_slot1.png]] to change flying stance.&lt;br /&gt;
* Stance: Bait - Every shot from an enemy is almost guaranteed to hit you instead. This will effectively protect the Daedalus, but keeping this up for even one cycle could mean your downfall.&lt;br /&gt;
* Stance: Neutral - Standard flight stance. Offers no benefit or downside. Everyone flying a ship starts out in this stance.&lt;br /&gt;
* Stance: Retreat - You will no longer be hit by hunters, but you cannot fire back either. Perfect if you run out of ammo/action points and there are still plenty of hunters alive.&lt;br /&gt;
&lt;br /&gt;
Lastly, if the Daedalus jumps between planets while you are in a ship, you will be left behind, effectively killing you. Coordination is key.&lt;br /&gt;
&lt;br /&gt;
==Pasiphae==&lt;br /&gt;
&lt;br /&gt;
The Pasiphae is located in Alpha Bay 2. It cannot fire on hunters, and should not be launched when there are threats to the ship (including asteroids), as it will take damage from them. The Pasiphae also costs 2 [[File:Pa_slot1.png]] to launch and land, for a total of 4 AP. If hunters have been killed at the current location, the Pasiphae can be used to collect scrap for 2 [[File:Pa_slot1.png]] per collection, yielding varying amounts of scrap metal, plastic scraps and space capsules. After all scrap from a particular round of hunters has been collected, the pilot will receive a message saying that there is nothing left to collect. Again, it is recommended to have at least 10 [[File:Pa_slot1.png]] before launching, and more is better. As with patrol ships, non-pilots will do damage to themselves, the Pasiphae and the hull of the Daedalus when launching and landing, but they too can collect scrap, provided the piloting lock is off.&lt;br /&gt;
&lt;br /&gt;
==Icarus==&lt;br /&gt;
&lt;br /&gt;
The Icarus is located in Icarus bay and used only for expeditions. When the Daedalus is orbiting a planet, an [[Exploration|Expedition]] can be launched. The only cost is 4 [[File:Pa_slot1.png]] for launching, from the person who launches. Everyone else in the bay is brought along automatically, and more [[File:Pa_slot1.png]] is not needed to return. If the pilot lock is off, anyone can launch an expedition. As long as there is a pilot on the expedition, the team will not take damage regardless of who launches. If there is no pilot in the expedition team, negative events can occur. See [[Zones#Landing|Landing]].&lt;/div&gt;</summary>
		<author><name>Rain</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Hunters</id>
		<title>Hunters</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Hunters"/>
				<updated>2013-12-18T16:06:54Z</updated>
		
		<summary type="html">&lt;p&gt;Rain: /* Fighting the hunters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hunters are attack ships sent by the (infected) [[Federation]] to destroy the [[Daedalus]]. They will come at you relentlessly, and it's up to you and the rest of the crew to get rid of them.&lt;br /&gt;
&lt;br /&gt;
== Fighting the hunters ==&lt;br /&gt;
&lt;br /&gt;
=== Patrol Ships ===&lt;br /&gt;
&lt;br /&gt;
Patrol ships are the most effective way to deal with the hunter threat. See [[Piloting]].&lt;br /&gt;
&lt;br /&gt;
=== Ship Turrets ===&lt;br /&gt;
&lt;br /&gt;
There are six turrets located on the Daedalus: Two in the front, next to the bridge, two in the middle, connected to the front ship bays, and two in the rear, connected to the engine room. Arranged visually from top to bottom in a column: Rear Bravo, Center Bravo, Front Bravo, Rear Alpha, Center Alpha, Front Alpha. You can enter these turrets and fire back at the hunters, albeit with low accuracy, 30% base to hit, 1 AP to fire. Ship turrets have 4 shots each before they have to recharge, which is done automatically between cycles.&lt;br /&gt;
&lt;br /&gt;
== List of Hunters ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Day&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Enemy&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Strength&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Damage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| [[Image:hunter.png]]&lt;br /&gt;
| [[Image:hunter-display.png]]&lt;br /&gt;
| '''Hunter'''&lt;br /&gt;
| 6&lt;br /&gt;
| 1-3&lt;br /&gt;
| Standard Hunter&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| [[Image:trax.png]]&lt;br /&gt;
| [[Image:trax-display.png]]&lt;br /&gt;
| '''Trax'''&lt;br /&gt;
| 10&lt;br /&gt;
| ?&lt;br /&gt;
| Cannot be outrun and will follow the Daedalus when moving.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| [[Image:arack.png]]&lt;br /&gt;
| [[Image:arack-display.png]]&lt;br /&gt;
| '''Arack'''&lt;br /&gt;
| 6&lt;br /&gt;
| ?&lt;br /&gt;
| Prevents the Daedalus from moving. (Does not apply to [[PILGRED]] enabled travel to [[Sol]] or [[Eden]].)&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| [[Image:asteroid.png]]&lt;br /&gt;
| [[Image:asteroid-display.png]]&lt;br /&gt;
| '''Asteroid'''&lt;br /&gt;
| 20&lt;br /&gt;
| ≤20&lt;br /&gt;
| Does not follow the Daedalus.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Will collide with Daedalus 6 cycles after it initially appears and will cause as much damage as strength that it has left.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Asteroids will ignore the plasma shield.&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| [[Image:d1000.png]]&lt;br /&gt;
| [[Image:d1000-display.png]]&lt;br /&gt;
| '''d1000'''&lt;br /&gt;
| 30&lt;br /&gt;
| 1-? x3&lt;br /&gt;
| Does not follow the Daedalus.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Attacks the Daedalus 3 times per cycle.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rain</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Talk:Status</id>
		<title>Talk:Status</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Talk:Status"/>
				<updated>2013-12-16T16:57:26Z</updated>
		
		<summary type="html">&lt;p&gt;Rain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I still prefer Satisfaction since that is what the food gives you. -- [[User:Rumata|Rumata]] ([[User talk:Rumata|talk]]) 01:53, 4 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
Should psychological and physiological illnesses be moved to health? Maybe just keep a list of them here with a link to the health page? Makes the most sense to me, since that's where I'd go to look, but maybe I'm in the minority. [[User:Rain|Rain]] ([[User talk:Rain|talk]]) 09:57, 16 December 2013 (MST)&lt;/div&gt;</summary>
		<author><name>Rain</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Status</id>
		<title>Status</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Status"/>
				<updated>2013-12-16T16:56:16Z</updated>
		
		<summary type="html">&lt;p&gt;Rain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Satisfaction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Icon!!Status!!Cause!!Details!!In-game Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Belly_full.png]]||Full Stomach||Your satisfaction is 3 or above. NOTE: Satisfaction reduces by 1 every cycle.||Prevents you from eating more, you can't even use drugs.||You've eaten a mountain of food. It's now impossible to ingest anything at all!&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Starving.png]]||Starving||While you are starving, you lose one health per cycle.||TBD: Initially, if your satisfaction has been 0 for 24 cycles, you'll get this status.||It's been a long time since you ate anything. Every cycle in which you don't eat will cost you 1[[Image:Lp.png]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Psychological Diseases==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Icon!!Status!!Cause!!Details!!In-game Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Psy disease.png]]||Coprolalia||Witnessing death. Other?||Some messages are randomly replaced with alternate text. Post-it notes not effected.||You launch huge streams of insults without warning. This tends to shock people the first time they see it. -4 Max [[Image:Moral.png]] Morale.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Physiological Diseases==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Icon!!Status!!Cause!!Details!!In-game Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Disease.png]]||Space Rabies||Expedition - Predators zone||Lose 2 HP per cycle.||You’ve got rabies. You are prone to violent outbursts but it’s the disease that will end up killing you.&amp;lt;br&amp;gt;Gives the symptom [Biting].&amp;lt;br&amp;gt;Gives the symptom [Psychotic episodes].&amp;lt;br&amp;gt;Gives the symptom [Drooling].&amp;lt;br&amp;gt;Gives the symptom [Foaming mouth].&amp;lt;br&amp;gt;Every cycle, - 2 HP.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mush==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Icon!!Status!!Cause!!Details!!In-game Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Berzerk.png]]||Berzerk||As a mush, you Mutated (3 [[Image:Pa_slot1.png]] AP).||A berzerker can only move around, sabotage and attack. Berzerkers will drop all items they are carrying, they will not be able to do anything other than the 3 actions listed.||You have changed. You now have a damage bonus. You also have the permanent status of Guardian.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Mush.png]]||Mush||You started off as Mush, or have been converted by other Mush.|| ||You have joined the Mush.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Spore.png]]||Spores||You extracted a spore.||This status icon is followed by a number indicating the number of spores that you have on your person.||A spore is used to infect other members of the crew.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Icon!!Status!!Cause!!Details!!In-game Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Thinklinked.png]]||Brainsync||Received after decoding rebel base '''LUYTEN-CETI'''. See [[Communications#Rebel_Bases]]|| ||You are capable of brainsynching which allows you to dispense with the walkie-talkie.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:dirty.png]]||Dirty||See [[Dirty]].||See [[Dirty]].||You are filthy and you stink... A quick spin under the shower wouldn't hurt. Take this chance to put on some deodorant.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Moduling.png]]||Focused|| || ||You are currently accessing a terminal. You appear to be concentrating hard.||&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Guardian.png]]||Guardian|| || ||When a Guardian is in the room, the visitor can only go back to where they came from.||&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Laid.png]]||Lying down||You are using one of the beds (in dorm or medlab).||You get an additional AP on cycle turn when lying in bed. Prevents other from doing the &amp;quot;thing&amp;quot; with you. Gives you 1 morale at cycle turn if Psy is present.||You are lying down.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;/div&gt;</summary>
		<author><name>Rain</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Human_Play</id>
		<title>Human Play</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Human_Play"/>
				<updated>2013-12-16T15:01:14Z</updated>
		
		<summary type="html">&lt;p&gt;Rain: /* General Advice */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Advice==&lt;br /&gt;
;First and foremost, communicate.&lt;br /&gt;
:Mush is a social strategy game. If you let your teammates know what you are doing and try to work with them, you will do better and so will your ship as a whole, guaranteed. You'll probably also have a lot more fun. :)&lt;br /&gt;
&lt;br /&gt;
;Tooltips are not useful for telling you what your ship needs.&lt;br /&gt;
The tooltips tell you some possible actions that you can do. However, they are usually quite far off from what you should do, and in some cases, can be very counterproductive. Since AP is precious, ask your crewmates what you should be doing if you don't know.&lt;br /&gt;
&lt;br /&gt;
;Do not cook a bunch of rations.&lt;br /&gt;
:This is bad or worse, depending on your ship's NERON settings. By default, NERON is set to automatically destroy cooked food at the end of the day. So any cooked rations sitting around at the end of cycle 8 will be destroyed with this NERON setting. If it's changed to preserve cooked food, any cooked food sitting around at the end of cycle 8 will spoil. Spoiled food is still safe to eat after one day, but after another day comes around it will have a chance to make any human who eats it sick. Either way, it's just not something that's good to do.&lt;br /&gt;
&lt;br /&gt;
;Do not eat every time you can.&lt;br /&gt;
:While there are other ways to get food, the rations your ship starts with will be the bulk of your ship's food supply over the first 10 or so days. After 24 cycles without eating, a player gets the hungry status and loses 1 HP per cycle until they eat. If even a few people are eating every time they can, your ship will run out of food and starve. For most characters, it's best to only eat when you know you will be hungry soon, or when there is something important to take care of, like killing mush or putting out fires. If you're not sure, ask your shipmates whether or not something is worth eating to get done quickly. There are exceptions to this, like some ships will want Paola or Finola to eat daily during the beginning of the ship to get more done, but this should probably be agreed upon by the ship.&lt;br /&gt;
&lt;br /&gt;
;Do not work on a NERON project that hasn't been agreed upon by the crew.&lt;br /&gt;
:In the NEXUS, there will be 3 NERON projects available to be worked on at a time. Once one of the three is completed, the other two are no longer available to your ship. Period. Therefore, someone should always list which NERON projects are available and what they do, then attempt to come to some sort of consensus on which is most useful to your ship. Some NERON projects are vital for a long lasting ship, so completing others when those are available is sabotage.&lt;br /&gt;
&lt;br /&gt;
;Make sure cameras are set up early.&lt;br /&gt;
:Mush can infect humans with a spore without being detected in any room which does not have a camera. Doesn't matter if there are witnesses, if there isn't a camera, they can spore you all they like. For this reason, setting up cameras in key locations where people go offline should be a #1 priority for people without a specific job. Check storage rooms to find cameras, they will be on the walls or shelves there. The locations where you want to move them to are both dormitories and the bridge. The fourth camera can go in either the medlab or the engine room, although if your research team is doing their job, the engine room is probably a better location for a camera, since anyone idling in the medlab can easily check themselves for spores if the mycoscanner gets completed. It costs 1 AP to remove a camera and 2 AP to install it. Both these actions can make you dirty.&lt;br /&gt;
&lt;br /&gt;
;Do not hang out in a room without a camera.&lt;br /&gt;
:As mentioned previously, mush can infect you with spores if you're in a room without a camera. Once cameras are set up, plan your trips so that you will have enough AP/MP to make it back to a camera and be protected. If everyone does this, it will be a lot more difficult for mush to turn anyone. The exceptions to this are whoever is using the medlab bed (usually Finola) and Chun, since she cannot be spored. To protect the medlab, the mycoscanner or mycoalarm research will need to be prioritized early on.&lt;br /&gt;
&lt;br /&gt;
;Figure out what your character's role is and do it.&lt;br /&gt;
:There's a lot to do in the game, to be certain. However, while tempting, one should not explore the entire ship clicking all the things, as that is quite a bit of AP and MP that is not going towards your character's role aboard the ship. If you're unsure of your role, ask.&lt;br /&gt;
&lt;br /&gt;
;Do not stay dirty for extended periods of time.&lt;br /&gt;
:There are many things which will make you dirty as a human. However, mush become dirty when they make spores and take damage when they take showers, so they very much have a built in incentive to stay dirty. Watching who is dirty, how often and for how long can help to identify mush. For this reason, if you stay dirty, you may very well be suspected of mush, and possibly killed. &lt;br /&gt;
&lt;br /&gt;
;If your health or morale are getting low, do something about it.&lt;br /&gt;
:When you reach half health, it's a good idea to try to get healing. Anyone can heal 3 HP for you at the medlab for 2 AP, or you can heal yourself for 3 AP. This can also be done with the medkit in any room for the same cost. If your ship still has mush on it and you are low on health, it's best to PM people you trust to ask for healing, since it's not to your advantage for mush to know you'd be easy to finish off. Losing all your morale will kill you as surely as losing all your health, so you should also take action regarding this before it becomes critical. Lying in a bed in the same room as a shrink (typically Janice) will restore 1 morale per cycle, and you can also ask your shrink to use AP to restore 2 morale for you.&lt;br /&gt;
&lt;br /&gt;
;Do not end a cycle in the same room as Raluca.&lt;br /&gt;
:Raluca loses one morale every cycle she ends in the same room as someone else, so she can very quickly reach 0 morale and suicide if people don't give her space. The exception to this is that if Raluca is on a bed in a dorm and Janice with the shrink skill is there, she is safe, because the morale gained will offset the morale lost. This can be risky for Raluca though, as Janice will need to make sure she stays in the room during cycle changeovers.&lt;br /&gt;
&lt;br /&gt;
;Do not use the Microwave or the Mad Kube.&lt;br /&gt;
:The microwave can disrupt the ship's connection to Sol, costing your ship potentially quite a bit more than the 1 AP it would have taken you to cook that ration without it in the AP cost of reestablishing connection. The Mad Kube is a useless item. It has a very low chance of being successfully solved. Each person aboard the ship earns 3 glory the first time they solve it. Using it is generally regarded as a selfish AP waste, unless your ship is about to end.&lt;br /&gt;
&lt;br /&gt;
== Character Specific Tips ==&lt;br /&gt;
&lt;br /&gt;
=== Roland Zuccali ===&lt;br /&gt;
&lt;br /&gt;
Your job? Easy, get on a patrol ship and shoot down those hunters! You can also use the Pasiphae (when there are no more enemies) to get some scrap metal. This is useful to build some items from blueprints, and to repair the ship if you're not doing your job right!&lt;br /&gt;
&lt;br /&gt;
===== His skills =====&lt;br /&gt;
&lt;br /&gt;
'''Sprinter''': You earn an additional 2 MP every time you convert AP to MP.&lt;br /&gt;
&amp;lt;code&amp;gt;Does not stack with Scooter.&amp;lt;/code&amp;gt;&lt;br /&gt;
This skill is useful for a lot of things; to move stuff around, to do a little investigation on your own etc... it's useful in any condition.&amp;lt;br&amp;gt;&lt;br /&gt;
It also allows you to visit one more zone on expeditions.&lt;br /&gt;
&lt;br /&gt;
'''Pilot''': Allows you to use patrol ship, be the terror of the hunters! This competence fits him since he wins his glory by killing hunters.&lt;br /&gt;
&lt;br /&gt;
'''Shooter''': Perfect combo with Pilot since this competence gives you 2 free shots per day. You can use them from a patrol ship, from a turret or to shoot down those mushes who're infecting your ship!&lt;br /&gt;
&lt;br /&gt;
'''Fire Fighter''': The Extinguish Fire action is always successful and some bonus for some projects. This isn't his major competence but it can be useful. It fits with Sprinter, finding + extinguishing fires can be hard sometimes.&lt;br /&gt;
&lt;br /&gt;
'''The Optimist''': You're the soul of the ship, you see the bright side at any time! You'll lose one less morale point per day&lt;br /&gt;
&lt;br /&gt;
'''Creative''': Now we're talking! This skill gives 50% chance to gain 1 AP after each failed action. Very useful when you miss your shot or even for killing some mushes.&lt;br /&gt;
&lt;br /&gt;
===== Personal glory =====&lt;br /&gt;
&lt;br /&gt;
Roland earns 1 for each hunter he shoots down. After 8 gains, these gains will be less frequent.&lt;br /&gt;
&lt;br /&gt;
===== Some tips =====&lt;br /&gt;
&lt;br /&gt;
- Check your patrol ship before taking off! You don't want to end up vs a swarm of hunters with no ammo!&lt;br /&gt;
- You can select your target by clicking on it.&lt;br /&gt;
- Never use the Pasiphae if there is still some enemies.&lt;br /&gt;
(Even Asteroids can hit the Pasiphae).&lt;br /&gt;
&lt;br /&gt;
Conclusion: His major capacity is to take down hunters, but Roland can be useful in many more situations. With his capacity for moving around, he can investigate, do relays, take care of some intern issues etc...&lt;br /&gt;
{{Characternav}}&lt;/div&gt;</summary>
		<author><name>Rain</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Inventory</id>
		<title>Inventory</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Inventory"/>
				<updated>2013-12-14T19:41:22Z</updated>
		
		<summary type="html">&lt;p&gt;Rain: /* Health */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Warning|'''To Do:''' Add repair and disassembling chances, English names of fruits, books and documents section.}}&lt;br /&gt;
&lt;br /&gt;
=Gear=&lt;br /&gt;
These provide passive effects when held.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[image:Plastenite_armor.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Plastenite Armor'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Absorbs 1 point of combat damage. (Twinpedia says between players only, confirm not useful for expeditions?)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Aiming_helmet.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Sniper Helmet'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Adds 10% accuracy when shooting at [[hunters]], adds 33% accuracy when shooting at players.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{H:title|The Technician's best friend. Significantly boosts repair skills|[[image:Wrench.jpg]]}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Wrench'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Increases success chance of repairs, item reinforcement, dismantling, and hull reinforcement by 50% of base chance without the wrench.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Space_suit.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Spacesuit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;6 x Daedalus&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Allows you to breathe on planets without oxygen and to survive after ejection from patrol ships.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Alien_can_opener.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Alien Opener'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;[[Exploration]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Increases success chance of repairs, item reinforcement, dismantling, and hull reinforcement by 50% of base chance without the opener.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Protection_gloves.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Protective Gloves'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Chance of injury during repairs is divided by 5.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Super_talky.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''iTrakie'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Gold Mode&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Combines the functions of the walkie talkie and tracker. Obtained after buying gold mode once.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ncc_lens.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''NCC Lens'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x [[NCC Lens]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Adds 10% accuracy when shooting at [[hunters]], adds 33% accuracy when shooting at players.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Rolling boulder.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Rolling Boulder'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;[[Exploration]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| During even numbered cycles, you earn one additional [[image:Pa_slot2.png]] during [[image:Pa_slot1.png]] to [[image:Pa_slot2.png]] conversions. Stacks with the scooter. &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Soap.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Soap'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| The wash action costs 1 [[image:Pa_slot1.png]] less.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Super_soap.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Super Soap'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x [[Mushicide soap]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| The wash action costs 1 [[image:Pa_slot1.png]] less and removes 1 spore from infected humans.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Apron.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Stainproof Apron'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Messy actions do not make you dirty. Super messy actions still make you dirty. See [[Dirty]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{H:title|A Walkie-Talkie is a dated means of communication, but it works|[[image:Talky_walky.jpg]]}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Walkie Talkie'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Personal, 1 x each&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Provides access to human channels (general and private).&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{H:title|The Tracker is like an on-board GPS, it gives you general information on the ship!|[[image:Tracker.jpg]]}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Tracker'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Personal 1 x each&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Displays the minimap with the position of the crew if they are aboard the Daedalus. Can also display breakages and fires with certain NERON projects.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Antigrav_scooter.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Anti-Grav Scooter'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;br&amp;gt;2 charges to start, max 8&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Adds 2 extra [[image:Pa_slot2.png]] during [[image:Pa_slot1.png]] to [[image:Pa_slot2.png]] conversions. Does not stack with the Sprinter skill.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Wavoscope.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Oscilloscipe'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Blueprint&amp;lt;br&amp;gt;Heavy&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Increases success chance of repairing the hull of Patrol ships and the Daedalus by 50% of base chance without.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Exploration==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Quad compass.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Quadrimetric Compass'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Prevents the person carrying it from getting lost on expeditions. Recommended that someone with pilot skill and AP needed to pilot a rescue mission carry this, as well as other important items.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Rope.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Rope'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Cancels the personal damage that can occur in the seismic, cave and mountain zones during explorations if it targets the holder. Does not protect other crew members, and does not prevent events which cause crew death.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:White_flag.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''White Flag'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Cancels the chance of combat in Intelligent Life zones during expeditions.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Echo_sounder.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''EchoLocator'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| If one of the remaining planet zones is Hydro Carbon, increases the chance of exploring it by 5.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Driller.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Drill'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Doubles the amount of fuel gained from any zone.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Trad_module.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Babel Module'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Doubles the chance of gaining artifacts in Intelligent Life zones.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Heat_seeker.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Thermosensor'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| If one of the remaining zones is Ruminant, Predator, Intelligent Life, Mankarog or Insects, increases the chance of exploring it by 5.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Tools=&lt;br /&gt;
Allow various actions.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Hacker_kit.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Hacker Kit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Allows the user to attempt to force access to the command or BIOS terminals at a cost of 2 AP. 25% base chance of success without IT Expert skill, 50% base chance with IT Expert skill.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Postit_bloc.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Block of Post-It Notes'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used to write notes. Useful for filling shelves with in case of fires, adding filler to expedition crew inventory to reduce chances of important items being lost, and communicating with certain injuries which impair communication.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Extinguisher.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Extinguisher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Storage, 1 X Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| 50% base chance to extinguish a fire for 1 AP&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Mad_kube.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''MAD Kube'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Refectory&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Can use 1 AP to try to solve the kube. About 10% chance of success, first time rewards 5 glory.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Microwave.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Microwave'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Refectory&amp;lt;br&amp;gt;Heavy&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Starts broken. Allows cooking of standard rations for free. Chance to break the comms link to Sol.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Duck_tape.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Duck Tape'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| For 1 AP, may gag another crew member.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Freezer.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Superfreezer'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Refectory&amp;lt;br&amp;gt;Heavy&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Starts broken. Converts cooked rations and alien steaks into standard rations. Can freeze other perishable consumables. (To be confirmed: Consumables retain same status as when frozen.)&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Alien_holographic_tv.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Alien Holographic TV'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Provides +3 morale to all crew in the room. Each crew member can only gain morale from this once per game. Can be used several times.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Weapons==&lt;br /&gt;
Tools for attacking other players. Also useful for [[exploration]].&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Accuracy&amp;lt;br&amp;gt;Damage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Expedition&amp;lt;br&amp;gt;Strength&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Wounds&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Kick Off'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;(Unarmed attack)&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60%&amp;lt;br&amp;gt;1-3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Rare&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Knife.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Knife'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60%&amp;lt;br&amp;gt;1-5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Rare&lt;br /&gt;
| Can attack another player with the knife for 1 AP. Chance for a fatal blow. Risk of injury to both victim and attacker when using the knife. Also a chance to drop the knife on the room's shelf upon attacking.&amp;lt;br&amp;gt;Does not count as hand-to-hand combat.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Blaster.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blaster'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&amp;lt;br&amp;gt;3-5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1 or 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Rare&lt;br /&gt;
| Can attack another player with the blaster for 1 AP. Stores a maximum of 3 charges. Chance for a fatal blow. Risk of injury to the victim.&amp;lt;br&amp;gt;Provides 1 point for expeditions without day 4 rebel base contact, 2 points with.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Natamy_riffle.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Natamy Rifle'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Research&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&amp;lt;br&amp;gt;2-4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&amp;lt;br&amp;gt; Common&lt;br /&gt;
| When used on a mush, does 6-13 damage and injures. Stores a maximum of 3 charges.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Items_decoup_05.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lizaro Jungle'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 99%&amp;lt;br&amp;gt;3-5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&amp;lt;br&amp;gt; ???&lt;br /&gt;
| Stores only 1 charge&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Machine_gun.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Machine Gun'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&amp;lt;br&amp;gt;2-3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0-3&amp;lt;br&amp;gt;Very&amp;lt;br&amp;gt;Common&lt;br /&gt;
| Stores a maximum of 12 charges.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Missile_launcher.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Rocket Launcher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&amp;lt;br&amp;gt;?-8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0-2&amp;lt;br&amp;gt;Common&lt;br /&gt;
| Stores only 1 charge. Damages everyone in the room including the attacker, however does less damage to the attacker. Risk of breaking equipment in the room. Chance of fatal blows.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Grenade.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Grenade'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0-10(target)&amp;lt;br&amp;gt;0-3(attacker)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| 1 AP to throw. Is consumed by taking on expeditions. Damages everyone in the room including the attacker, however does less damage to the attacker. Risk of breaking equipment in the room.&amp;lt;br&amp;gt;Cannot be thrown by humans if the NERON Peace Core is active (BIOS settings) but mush can still throw it.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Instruments=&lt;br /&gt;
Provide passive effects in a given room when on the shelf. In the case of instruments which unlock research, can also be in a player's inventory.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Water_stick.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Aqueous Stick'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Unlocks Perpetual Moisture and Tesla SUP2X research when placed in the laboratory.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Magellan_liquid_map.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Magellan Liquid Map'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| When placed on the bridge, planets detected will automatically have 1 or 2 sections revealed. Does not stack with multiples.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Insectoid_shell.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Insectoid Shell'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact, Heavy&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| When placed in a turret room, adds 100% damage to the turret. Starts a fire in the room if destroyed. Does stack with multiples.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Mush_floppy_disk.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Mush Genome Disk'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Xyloph DB&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Unlocks research when placed in the laboratory.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Computer_jelly.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Printed Circuit Jelly'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| When placed in the Nexus, +3% is added to Laboratory Research base efficiencies. Does not stack with multiples.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Super map.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Star Map Piece'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used to unlock travel to Eden. When one is placed in the laboratory, unlocks Super Calculator research. Once complete, Super Calculator in Nexus can be used with 3 star map pieces to triangulate the location of Eden.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Myco_alarm.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Myco Alarm'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;5 x Mycoalarm Research&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Displays an alert in the room logs if a mush infects someone in that room. Still works if hidden.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Mush sample.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Mush Sample'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Unlocks research in the laboratory.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Components=&lt;br /&gt;
Mainly from dismantling or scrap collection using the Pasiphae after shooting down hunters. Used for assembling blueprints and reinforcing (both Daedalus hull and objects).&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt; Attributes&amp;lt;br&amp;gt; Origin&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Metal_scraps.jpg]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | '''Metal Scraps''' &amp;lt;small&amp;gt;&amp;lt;br&amp;gt; Scrap Collection&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used in assembling objects using plans &lt;br /&gt;
|-&lt;br /&gt;
|-|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{H:title|A cold, hollow tube|[[Image:Thick_tube.jpg]]}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | '''Thick Tube''' &amp;lt;small&amp;gt;&amp;lt;br&amp;gt; x 2 Shower &amp;lt;br&amp;gt;1 x '''Lizaro Jungle'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used in assembling objects using plans &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{H:title|More worthless debris|[[Image:Plastic_scraps.jpg]]}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | '''Plastic Scraps''' &amp;lt;small&amp;gt;&amp;lt;br&amp;gt; x 2 Shower &amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used in assembling objects using plans &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Old_shirt.jpg]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | '''Old T-Shirt''' &amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used in assembling the White Flag blueprint.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
-&amp;gt;Note: put containers here&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Camera.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Camera'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;3 x storage&amp;lt;br&amp;gt;2 x [[Paranoid]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Secret and furtive actions are recorded in the room log when a camera is present. Cannot be dropped on a shelf. If the paranoid skill is selected when the player has a full inventory, the cameras will mount on the room wall.&amp;lt;br&amp;gt;1 AP to dismount a camera, 2 AP to install.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Space_capsule.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Space Capsule'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Scrap Collection&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Costs 1 AP to open. Often contains oxygen, fuel, metal or plastic scrap. May contain a ration or medkit according to Twinpedia. (Verify?)&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fuel_capsule.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Fuel Capsule'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Rear Storage fuel tanks&amp;lt;br&amp;gt;Combustion Chamber&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Contain 1 unit of fuel. Cannot be placed upon a shelf unless the holder mutates or dies. Can be removed from or placed in the fuel tanks and combustion chamber.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Oxy_capsule.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Oxygen Capsule'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Central Storage tanks&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Contain 1 unit of oxygen. Cannot be placed upon a shelf unless the holder mutates or dies. Can be removed from or placed in the oxygen tanks in the central storage rooms. Holding an oxygen capsule prevents the holder from suffocating if the ship is out of oxygen. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Tree_pot.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''HydroPot'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Storage&amp;lt;br&amp;gt;3 x Hydroponic Garden&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Fruit can be planted in these to develop the garden. See [[Gardening]].&amp;lt;br&amp;gt;More hydropots can be obtained via the NERON project [[NERON#List of NERON Projects|Additional HydroPots]] and Ian's skill [[Human#Human Skills|Green Thumb]].&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Help_drone.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Robo -Name drone'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Attempts to repair defective equipment in the room before moving. See [[Drones]]&amp;lt;br&amp;gt;An additional drone can be obtained via the NERON project [[NERON#List of NERON Projects|Additional Drone]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Body_cat.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Schrödinger'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Decryo of Raluca&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Raluca's cat. Cannot place on shelves, can drop in a given room. Can be infected by mush. See [[NPCs#Schrödinger|Schrödinger]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Pill_box.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Survival Kit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Contains 2 bandages and 2 drugs. Effects of the drugs in the Kit are visible to all.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Lunchbox.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lunchbox'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Contains 3 Standard Rations&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Coffee_thermos.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Coffee Thermos'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Gives 4 coffees.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Health=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Bandage.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Bandage'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Medlab&amp;lt;br&amp;gt;2 x Survival Kit&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Uses 1 AP to heal 2 HP. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Medikit.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Medkit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Uses 2 AP if treating someone else, 3 if treating self. Heals 3 HP and may cure diseases. With Doctor skill, heals 5 HP. Can be upgraded via Ultra Healing Pomade research to heal one additional point of HP.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Alien_oil.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Jar of Alien Oil'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Heals HP to maximum and cures wounds. One time use. May also be inserted into fuel reservoir for 5 units of fuel. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Anti_mush_serum.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Retro-Fungal Serum'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x [[Research|Retro-Fungal Serum]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Costs 1 AP to use on a crewmate. Cures a mush, single use. No effect if used on a human. Usage is not logged in room records, and no notification is given to the player it is used upon if they are human.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Spore_extractor.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Spore Sucker'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x [[Research|Spore Sucker]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Costs 1 AP to remove a spore from a human. Mush cannot use it. Use is private, but makes one dirty, and does 3 HP Damage.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Blueprints=&lt;br /&gt;
Plans for constructing objects using specific components&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Each ship will start with 1 Swedish Sofa blueprint and 4 random ones. An additional 3 can be obtained via the Xyloph DB. 6 will be unavailable on any given ship.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If a blueprint is in the same room as its components, anyone may build it for 3 AP.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Possible Copies&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Result&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Components&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Dismantling&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Sniper Helmet'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Aiming_helmet.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: White Flag'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:White_flag.jpg]]&lt;br /&gt;
| 1 x Soap&amp;lt;br&amp;gt;1 x Old T-Shirt&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Support Drone'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;br&amp;gt;1 x Robotics Expert&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Help_drone.jpg]]&lt;br /&gt;
| 4 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Echo Locator'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Echo_sounder.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint:Extinguisher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
|[[Image:Extinguisher.jpg]]&lt;br /&gt;
| 1 x Scrap Metal &amp;lt;br&amp;gt; 1 x Oxygen Capsule&lt;br /&gt;
| 1 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Grenade'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Grenade.jpg]]&lt;br /&gt;
| 1 x Oxygen Capsule&amp;lt;br&amp;gt;1 x Fuel capsule&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Rocket Launcher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Missile_launcher.jpg]]&lt;br /&gt;
| 1 x Thick Tube&amp;lt;br&amp;gt;1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Lizaro Jungle'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Items_decoup 05.jpg]]&lt;br /&gt;
| 2 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 1 x Thick Tube&amp;lt;br&amp;gt;1 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Babel Module'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Trad_module.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Swedish Sofa'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1-2&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Sofa.jpg]]&lt;br /&gt;
| 1 x Thick Tube&amp;lt;br&amp;gt;1 x Scrap metal&lt;br /&gt;
| 1 x Plastic Scrap&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Machine Gun'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Machine_gun.jpg]]&lt;br /&gt;
| 4 x Scrap Metal&lt;br /&gt;
| 1 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Thermosensor'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Heat_seeker.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 1 x Plastic Scrap&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Oscilloscipe'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Wavoscope.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 2 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Consumables=&lt;br /&gt;
Actions:&lt;br /&gt;
&lt;br /&gt;
'''Consume''': Removes starvation status and gives satisfaction (if food). Chance of becoming dirty.&lt;br /&gt;
&lt;br /&gt;
'''Hyperfreeze''': 1 AP or cooking point required,the Superfreezer must be in the room and working&lt;br /&gt;
*Converts an Alien steak or a cooked Alien steak into a standard ration&lt;br /&gt;
*Removes spores from the food&lt;br /&gt;
*Gives the food the attribute &amp;quot;Frozen&amp;quot; without affecting anything else, spoiled food is still spoiled.&lt;br /&gt;
'''Express Cook''': Need the microwave. '''Caution:''' Using the microwave can interrupt the ship's connection with Sol, and typically should not be done until after all important comms things have been done.&lt;br /&gt;
*If food is frozen, removes the attribute &amp;quot;Frozen.&amp;quot; Spoilage status stays the same.&lt;br /&gt;
*If used on standard ration, changes to a cooked ration for free.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Drugs==&lt;br /&gt;
Drug effects are assigned at random at the beginning of each ship. Doctors, Biologists, Nurses and Mush can see their properties. &amp;lt;br&amp;gt;Each ship starts with 12 drugs. The [[Research|Narcotics Distiller]] can produce 1 drug per day. 2 drugs can also be obtained via the Survival Kit at the vending machine. Survival Kit drug properties will be readable by everyone.&amp;lt;br&amp;gt;Drugs do not perish.&lt;br /&gt;
&lt;br /&gt;
'''Drugs can have different combinations of the following effects''':&lt;br /&gt;
*May have 0-1 of the following: -2, +1, +2 or +3 morale&lt;br /&gt;
*May have 0-1 of the following: +1, +2, or +3 AP, +2 or +4 MP&lt;br /&gt;
*May have 1-4 of the following: &lt;br /&gt;
**Disease Cures: Vitamin Deficiency, Rash, Gastroenteritis, Influenza, Generalized Infection, Cold, Rubella, Syphilis, Sinus Storm, Tapeworm&lt;br /&gt;
**Disorder Cures: Paranoid Crisis, Depression, Migraine&lt;br /&gt;
&lt;br /&gt;
==Rations==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration_6.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Anabolic'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;4 x [[Research|Anabolics]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 MP&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration_7.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Coffee'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Coffee Machine&amp;lt;br&amp;gt;4 x Thermos&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2 AP&lt;br /&gt;
| Is not tea. :(&amp;lt;br&amp;gt;+2 additional AP if the player has the Caffeine Junkie skill. At the beginning of the ship, coffee is available once per day starting at the beginning of cycle 1. After PILGRED is fixed, coffee is also available during cycles 3, 5 and 7. However, coffee does not stack in the machine, and the post-PILGRED coffee must be retrieved during the cycle in which it spawns. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Organic_scraps.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Organic Waste'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;3-4 x [[Quarantine]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 AP&amp;lt;br&amp;gt;-4 morale&amp;lt;br&amp;gt;16 Satisfaction&lt;br /&gt;
| Remains of a player put in [[quarantine]]. Possible chance to sicken. Not cookable.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 0.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Standard Ration'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;32 x Refectory&amp;lt;br&amp;gt;3 x Lunchbox&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 AP&amp;lt;br&amp;gt;-1 Morale&amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| Costs 1 AP to cook in the refectory. May also express cook for free if the microwave is there and fixed, but microwave may break the comms link with Sol. Alien steaks may be hyperfrozen to create additional rations.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 1.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Cooked Ration'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Cooking&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 AP&amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 5.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Alien Steak'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;Exploration&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 AP&amp;lt;br&amp;gt;-1 Morale&amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| 50% Chance to cause the disease gastric reflux within 4-8 cycles. &amp;lt;br&amp;gt;25% Chance to cause the disease tapeworm within 4-8 cycles.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 4.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Earthworm bar'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 AP&amp;lt;br&amp;gt;2 Morale&amp;lt;br&amp;gt;8 Satisfaction&lt;br /&gt;
| Does not perish.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 8.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Superitamin Bar'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 AP&amp;lt;br&amp;gt;4 MP&amp;lt;br&amp;gt;6 Satisfaction&lt;br /&gt;
| Does not perish. 55% chance to cause the disease slight nausea.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 3.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Space Potato'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 AP&amp;lt;br&amp;gt;8 Satisfaction&lt;br /&gt;
| Does not perish.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 2.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Proactive Puffed Rice'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10 AP&amp;lt;br&amp;gt;5 Satisfaction&lt;br /&gt;
| Does not perish. 55% chance to damage a door.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fruit==&lt;br /&gt;
See [[Gardening]] for plant care information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;There are 14 different fruits. All are perishable. Of the 14, 12 have attributes which are randomly assigned, except for satisfaction. All fruits give 1 satisfaction&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The ship starts with 2 mature banana trees. Bananas give 1 AP, 1 morale, and 1 HP, and take 36 cycles to mature. Jumpkins can be found on expeditions or in the vending machine for klix and always give 3 AP, 1 morale, and 1 HP, and take 11 cycles to mature. All other fruits are randomly assigned attributes other than satisfaction from within a certain range each game. Some may cause or cure illnesses, and some may cure psychological disorders. Botanists, chefs, and mush can see which properties a specific type of fruit has.&lt;br /&gt;
&lt;br /&gt;
{{NoteWarn|Need English names of fruits, fill in as seen please.}}&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable floatleft&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Plant name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Fruit name&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree00.jpg]]&lt;br /&gt;
| Banana Tree&lt;br /&gt;
| [[image:Fruit banana.jpg]]&lt;br /&gt;
| Banana&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree01.jpg]]&lt;br /&gt;
|&lt;br /&gt;
| [[image:Fruit01.jpg]]&lt;br /&gt;
| Creepnut&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree02.jpg]]&lt;br /&gt;
|&lt;br /&gt;
| [[image:Fruit02.jpg]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree03.jpg]]&lt;br /&gt;
| Bifflon&lt;br /&gt;
| [[image:Fruit03.jpg]]&lt;br /&gt;
| Guntiflop&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree04.jpg]]&lt;br /&gt;
|&lt;br /&gt;
| [[image:Fruit04.jpg]]&lt;br /&gt;
| Poshmina&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree05.jpg]]&lt;br /&gt;
|&lt;br /&gt;
| [[image:Fruit05.jpg]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree06.jpg]]&lt;br /&gt;
|&lt;br /&gt;
| [[image:Fruit06.jpg]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable floatright&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Plant name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Fruit name&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree07.jpg]]&lt;br /&gt;
| Platacia&lt;br /&gt;
| [[image:Fruit07.jpg]]&lt;br /&gt;
| Fragilane&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree08.jpg]]&lt;br /&gt;
|&lt;br /&gt;
| [[image:Fruit08.jpg]]&lt;br /&gt;
| Anemole&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree09.jpg]]&lt;br /&gt;
| &lt;br /&gt;
| [[image:Fruit09.jpg]]&lt;br /&gt;
| Peniraft&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree10.jpg]]&lt;br /&gt;
|&lt;br /&gt;
| [[image:Fruit10.jpg]]&lt;br /&gt;
| Kubinus&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree11.jpg]]&lt;br /&gt;
|&lt;br /&gt;
| [[image:Fruit11.jpg]]&lt;br /&gt;
| Caleboot&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree12.jpg]]&lt;br /&gt;
|&lt;br /&gt;
| [[image:Fruit12.jpg]]&lt;br /&gt;
| Filandra&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree13.jpg]]&lt;br /&gt;
|&lt;br /&gt;
| [[image:Fruit13.jpg]]&lt;br /&gt;
| Jumpkin&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Effects===&lt;br /&gt;
Fruit may give between 1-3 AP, 0-1 morale, 0-1 HP, 0-1, 1 satisfaction and 0-4 of the following possible effects.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Possible effects:'''&lt;br /&gt;
*Disease cures: &lt;br /&gt;
**Influenza&lt;br /&gt;
**Migraine&lt;br /&gt;
**Gastric Reflux&lt;br /&gt;
**Cold&lt;br /&gt;
**Tapeworm&lt;br /&gt;
**30% chance to cure Influenza&lt;br /&gt;
**35% chance to cure Influenza&lt;br /&gt;
**65% chance to cure Fungal Infection&lt;br /&gt;
*Diseases caused: &lt;br /&gt;
**Tinnitus&lt;br /&gt;
**Migraine within 4-5 cycles of consumption&lt;br /&gt;
**Extreme Tinnitus within 5-6 cycles of consumption&lt;br /&gt;
**Extreme Tinnitus within 11-15 cycles of consumption&lt;br /&gt;
**Influenza within 7-15 cycles of consumption&lt;br /&gt;
**Fungal Infection within 9-14 cycles of consumption&lt;br /&gt;
**Food Poisoning within 5-11 cycles of consumption&lt;br /&gt;
**Mild Nausea within 4-9 cycles of consumption&lt;br /&gt;
**Sinus Storm within 3-11 cycles of consumption&lt;br /&gt;
**Tapeworm within 5-13 cycles of consumption&lt;br /&gt;
**25% chance of Gastric Reflux within 5-12 cycles of consumption&lt;br /&gt;
*Psychological Illness cures: &lt;br /&gt;
**Coprolalia&lt;br /&gt;
**Vertigo&lt;br /&gt;
**65% chance of curing Psychotic Episodes&lt;br /&gt;
*Psycohogical Illnesses caused&lt;br /&gt;
**60% chance of causing Chronic Migraine within 7-12 cycles&lt;br /&gt;
**Crabisme within 4-10 cycles&lt;br /&gt;
*Other:&lt;br /&gt;
**50% chance for 1 extra AP&lt;br /&gt;
&lt;br /&gt;
=Books and Documents=&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]][[Category:To Do]]&lt;/div&gt;</summary>
		<author><name>Rain</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Tracker_(skill)</id>
		<title>Tracker (skill)</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Tracker_(skill)"/>
				<updated>2013-12-14T18:02:45Z</updated>
		
		<summary type="html">&lt;p&gt;Rain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SkillTooltip&lt;br /&gt;
|Tracker&lt;br /&gt;
|The tracker can see the comings and going of every team member. Furthermore, they can print any research results during the game via the Tabulatrix. This provides a list of players of which at least one is Mush.&lt;br /&gt;
|&lt;br /&gt;
*Full access to '''movement history'''.&lt;br /&gt;
*Able to '''print secret list''' on the Tabulatrix.&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Provides additional information in the 'Movement' chat panel. This helps you track your crew members to make sure they really did get dirty repairing that turret no-one ever uses. It also allows you to print the Tabulatrix list, a once-per-game action that prints a list with one mush and random people on it. Beginning at eight names on day 1, the list of suspects goes down by one for each game day. So printing the list on Day 5 will give you a list of four people. Note that it's possible for the list to contain both Mush and/or a dead Mush, as the other names are random.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
Characters that are able to choose this skill:&lt;br /&gt;
&lt;br /&gt;
* [[Eleesha]] (Level 1)&lt;br /&gt;
&lt;br /&gt;
[[Category:Human Skill]] [[Category:Skill]] [[Category:Eleesha]]&lt;/div&gt;</summary>
		<author><name>Rain</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Characters</id>
		<title>Characters</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Characters"/>
				<updated>2013-12-14T18:00:25Z</updated>
		
		<summary type="html">&lt;p&gt;Rain: /* Eleesha Williams */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
There are 16 playable characters in Mush. Each of the characters have &lt;br /&gt;
* 5-6 [[Skills|skills]],&lt;br /&gt;
* An objective to gain Glory, and&lt;br /&gt;
* Unique special features (note that [[Titles]] only list who starts the game with them)&lt;br /&gt;
&lt;br /&gt;
Although the [[Aim of the Game|overall objective]] of the game is the same, the gameplay will be different depending on the strengths and weaknesses of each character.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Kim Jin Su]] ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image: Kim_jin_su.png]]&lt;br /&gt;
|  ''A born leader, Jin Su is the supreme commander of the Daedalus. He is in charge of piloting the Daedalus towards planets for expeditions and most importantly, towards Eden''  &lt;br /&gt;
| [[Image: Jin_su_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Image:Triumph.png]] '''Objective''' : Move Daedalus to a planet, move to Eden. Jin Su earns 3[[Image:Triumph.png]] for every Interstellar voyage carried out under your command. Once you have earned more than 6, this will happen.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Title_01.png]] '''Title''' : Commander (can access the Command Console on the Bridge and issue orders)&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!  width=&amp;quot;5%&amp;quot; | Icon&lt;br /&gt;
!  width=&amp;quot;15%&amp;quot; | Skill&lt;br /&gt;
!  width=&amp;quot;35%&amp;quot; | Description&lt;br /&gt;
! width= &amp;quot;45%&amp;quot; | Effects&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Leadership.png]]&lt;br /&gt;
| Leader&lt;br /&gt;
| A Charismatic leader knows how to effectively lead a team and increase morale using powerful, passionate speeches&lt;br /&gt;
| &lt;br /&gt;
*Gives the action '''Impassioned Speech''' which increases the Morale ([[Image:Moral.png]]) of your crewmates&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Pilot.png]]&lt;br /&gt;
| Pilot&lt;br /&gt;
| An expert in manoeuvring the Icarus, Pasiphae and Patroller craft. Their aerial mastery is impressive&lt;br /&gt;
| &lt;br /&gt;
*Has '''Mad Pilot Skills'''&lt;br /&gt;
*'''Never misses''' landings or takeoffs&lt;br /&gt;
*Bonus for developing certain '''NERON projects'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Cold_blood.png]]&lt;br /&gt;
| Cold Blooded&lt;br /&gt;
| In space, anything can and does happen. Knowing how to keep calm is extremely useful. &lt;br /&gt;
|&lt;br /&gt;
*Earns '''3 [[Image:Pa_slot1.png]] AP''' every time a team mate '''dies.''' &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Gunman.png]]&lt;br /&gt;
| Shooter&lt;br /&gt;
| At ease handling all kinds of weapons&lt;br /&gt;
| &lt;br /&gt;
*+2 '''Free Shots''' [[Image:Pa_shoot.png]] per day&lt;br /&gt;
*Your off-target shots cause 2 times fewer accidents&lt;br /&gt;
*Your successful shots cause 2 times as many critical hits&lt;br /&gt;
*Bonus for developing certain '''NERON projects'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Logistics.png]]&lt;br /&gt;
| Logistics Expert&lt;br /&gt;
| You personally oversee the organisation of every task aboard the Daedalus in order to maximize the efficiency of every one of your teammates.&lt;br /&gt;
|&lt;br /&gt;
* Every cycle, '''1 [[Image:Pa_slot1.png]] is given randomly to a crewmate''' in the same room as you. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Space_tactics.png]]&lt;br /&gt;
| Strateguru&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
[[Image:Kim_jin_su_portrait.jpg|left|250x314px|Kim Jin Su]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Frieda Bergmann]] ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Frieda_bergmann.png]]&lt;br /&gt;
| ''Frieda is Humanity's most experienced astrophysicist. Her life's work has been discovering new planets and systems. She was born over 1000 years ago and is a true survivor!''&lt;br /&gt;
| [[Image: Frieda_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Image:Triumph.png]] '''Objective''' : Explore and approach planets &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!  width=&amp;quot;5%&amp;quot; | Icon&lt;br /&gt;
!  width=&amp;quot;15%&amp;quot; | Skill&lt;br /&gt;
!  width=&amp;quot;35%&amp;quot; | Description&lt;br /&gt;
! width= &amp;quot;45%&amp;quot; | Effects&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Astrophysician.png]]&lt;br /&gt;
| Astrophysicist&lt;br /&gt;
| Skilled in scanning for planets in range or to determine their composition.&lt;br /&gt;
| &lt;br /&gt;
*The '''Planet Scan''' action discovers 2 properties per ''Analyze'' action&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Pilot.png]]&lt;br /&gt;
| Pilot&lt;br /&gt;
| An expert in manoeuvring the Icarus, Pasiphae and Patroller craft. Their aerial mastery is impressive&lt;br /&gt;
| &lt;br /&gt;
*Has '''Mad Pilot Skills'''&lt;br /&gt;
*'''Never misses''' landings or takeoffs&lt;br /&gt;
*Bonus for developing certain '''NERON projects'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Survival.png]]&lt;br /&gt;
| Survivalist&lt;br /&gt;
| The Survivalist is great to have on exploration missions. They can defend themselves more effectively against extra-terrestrial life forms and generally deal with these encounters better than anyone else.&lt;br /&gt;
| &lt;br /&gt;
* Expedition : All damage is '''reduced by one point'''.&lt;br /&gt;
* Expedition : The action '''Provision''' gives one additional steak.&lt;br /&gt;
* Expedition : Last to die if a team fatality occurs.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Computer.png]]&lt;br /&gt;
| IT Expert&lt;br /&gt;
| The IT Expert is at home as soon as they are in front of a screen. They manipulate the nexus, navigation and communications terminals with ease.&lt;br /&gt;
|&lt;br /&gt;
* +2 [[File:Pa comp.png]] per day ('''IT''' Action Points).&lt;br /&gt;
* Bonus for developing certain '''NERON projects'''.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Radio_expert.png]]&lt;br /&gt;
| Radio Expert&lt;br /&gt;
| The radio expert can decode the most complicated jumble of spatial waves in order to rebuild or send messages to the other end of the universe&lt;br /&gt;
| &lt;br /&gt;
*'''Twice as effective''' at establishing contact with Sol &lt;br /&gt;
*Improves the quality of teammates attempts to contact SOL by 50% when they are in the same room &lt;br /&gt;
*Bonus for developing certain '''NERON projects'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Antic_perfume.png]]&lt;br /&gt;
| Antique Perfume&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
[[Image:Frieda_bergmann_portrait.jpg|left|250x314px|Frieda Bergmann]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Paola Rinaldo]] ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Paola_rinaldo.png]]&lt;br /&gt;
|  '' Brilliant biologist and hardcore rebel markswoman, she is driven by the need to recontact Kivanç Terzi. Her technical and logistical skills are highly prized''  &lt;br /&gt;
| [[Image: Paola_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Image:Triumph.png]] '''Objective''' : Contact Kivanc Terzi &amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Title_01.png]] '''Title''' : Communications Officer (can access the Comms Center on the Bridge)&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!  width=&amp;quot;5%&amp;quot; | Icon&lt;br /&gt;
!  width=&amp;quot;15%&amp;quot; | Skill&lt;br /&gt;
!  width=&amp;quot;35%&amp;quot; | Description&lt;br /&gt;
! width= &amp;quot;45%&amp;quot; | Effects&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Radio_expert.png]]&lt;br /&gt;
| Radio Expert&lt;br /&gt;
| The radio expert can decode the most complicated jumble of spatial waves in order to rebuild or send messages to the other end of the universe&lt;br /&gt;
| &lt;br /&gt;
*'''Twice as effective''' at establishing contact with Sol &lt;br /&gt;
*Improves the quality of teammates attempts to contact SOL by 50% when they are in the same room &lt;br /&gt;
*Bonus for developing certain '''NERON projects'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Logistics.png]]&lt;br /&gt;
| Logistics Expert&lt;br /&gt;
| You personally oversee the organisation of every task aboard the Daedalus in order to maximize the efficiency of every one of your teammates.&lt;br /&gt;
|&lt;br /&gt;
* Every cycle, '''1 [[Image:Pa_slot1.png]] is given randomly to a crewmate''' in the same room as you.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Gunman.png]]&lt;br /&gt;
| Shooter&lt;br /&gt;
| At ease handling all kinds of weapons&lt;br /&gt;
| &lt;br /&gt;
*+2 '''Free Shots''' [[Image:Pa_shoot.png]] per day&lt;br /&gt;
*Your off-target shots cause 2 times fewer accidents&lt;br /&gt;
*Your successful shots cause 2 times as many critical hits&lt;br /&gt;
*Bonus for developing certain '''NERON projects'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Biologist.png]]&lt;br /&gt;
| Biologist&lt;br /&gt;
| Highly skilled in laboratory research&lt;br /&gt;
| &lt;br /&gt;
*Can read '''properties of medicines'''&lt;br /&gt;
*+4% '''bonus''' on all '''Research''' in the laboratory&lt;br /&gt;
*Bonus for developing certain '''NERON projects'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Rebel.png]]&lt;br /&gt;
| Rebel&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
[[Image:Paola_rinaldo__portrait.jpg|left|250x314px|Paola Rinaldo]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Roland Zuccali]] ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Roland_zuccali.png]]&lt;br /&gt;
| ''Roland is a brilliant pilot who is not nearly as funny as he thinks he is. However, his dogfighting skills are no laughing matter. He's got a gift and he's never happier than when he's shooting down Hunters'' &lt;br /&gt;
| [[Image: Roland_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Triumph.png]] '''Objective''' : Kill a hunter in a patroller or turret : (+1[[Image:Triumph.png]] per hunter, with diminishing returns) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!  width=&amp;quot;5%&amp;quot; | Icon&lt;br /&gt;
!  width=&amp;quot;15%&amp;quot; | Skill&lt;br /&gt;
!  width=&amp;quot;35%&amp;quot; | Description&lt;br /&gt;
! width= &amp;quot;45%&amp;quot; | Effects&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Sprint.png]]&lt;br /&gt;
| Sprinter&lt;br /&gt;
| The Sprinter always puts their best foot forward! They get additional Movement Points.&lt;br /&gt;
| &lt;br /&gt;
*You earn an additional 2 [[Image:Pa_slot2.png]] every time you convert [[Image:Pa_slot1.png]]-[[Image:Pa_slot2.png]](Does not stack with '''Scooter''')&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Pilot.png]]&lt;br /&gt;
| Pilot&lt;br /&gt;
| An expert in manoeuvring the Icarus, Pasiphae and Patroller craft. Their aerial mastery is impressive&lt;br /&gt;
| &lt;br /&gt;
*Has '''Mad Pilot Skills'''&lt;br /&gt;
*'''Never misses''' landings or takeoffs&lt;br /&gt;
*Bonus for developing certain '''NERON projects'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Gunman.png]]&lt;br /&gt;
| Shooter&lt;br /&gt;
| At ease handling all kinds of weapons&lt;br /&gt;
| &lt;br /&gt;
*+2 '''Free Shots''' [[Image:Pa_shoot.png]] per day&lt;br /&gt;
*Your off-target shots cause 2 times fewer accidents&lt;br /&gt;
*Your successful shots cause 2 times as many critical hits&lt;br /&gt;
*Bonus for developing certain '''NERON projects'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Fireman.png]]&lt;br /&gt;
| Firefighter&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
*Your chance to extinguish a fire is always 100% (must have extinguisher in inventory).&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Optimistic.png]]&lt;br /&gt;
| The Optimist&lt;br /&gt;
| The end of humanity... worse things happen at sea, right?&lt;br /&gt;
| &lt;br /&gt;
* The optimist loses one less [[Image:Moral.png]] per day. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Creative.png]]&lt;br /&gt;
| Creative&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
[[Image:Roland_zuccali_portrait.jpg|left|250x314px|Roland Zuccali]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Gioele Rinaldo]] ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Gioele_rinaldo.png]]&lt;br /&gt;
| ''An eccentric billionaire, caffeine-junkie and owner of the Daedalus, his fortune is threatened by the Mush menace. He will do everything in his power to wipe it out. Not to be underestimated'' &lt;br /&gt;
| [[Image: Gioele_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Triumph.png]] '''Objective''' : Death of mush :(+3[[Image:Triumph.png]] per Dead mush)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!  width=&amp;quot;5%&amp;quot; | Icon&lt;br /&gt;
!  width=&amp;quot;15%&amp;quot; | Skill&lt;br /&gt;
!  width=&amp;quot;35%&amp;quot; | Description&lt;br /&gt;
! width= &amp;quot;45%&amp;quot; | Effects&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Sturdy.png]]&lt;br /&gt;
| Solid&lt;br /&gt;
| You'll incur no penalties for carrying heavy objects. Also useful for hand-to-hand combat.&lt;br /&gt;
|&lt;br /&gt;
* Your hand-to-hand attacks inflict '''one additional damage point'''&lt;br /&gt;
*'''No penalties''' for heavy objects&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Paranoid.png]]&lt;br /&gt;
| Paranoid&lt;br /&gt;
| The paranoid crewmember always believes their crewmates to be potentially dangerous, they always watch their back using their extra cameras.&lt;br /&gt;
|&lt;br /&gt;
* Starts out with 2 additional '''Cameras'''.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Caffeinomaniac.png]]&lt;br /&gt;
| Caffeine Junkie&lt;br /&gt;
| The caffeine junkie is twice as effective as their colleagues when they have access to the coffee machine. &lt;br /&gt;
|&lt;br /&gt;
* +2 [[image:pa_slot1.png]] AP when they drink a Coffee.&lt;br /&gt;
* Bonus for developing certain '''NERON projects'''.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Astrophysician.png]]&lt;br /&gt;
| Astrophysicist&lt;br /&gt;
| Skilled in scanning for planets in range or to determine their composition.&lt;br /&gt;
| &lt;br /&gt;
*The '''Planet Scan''' action discovers 2 properties per ''Analyze'' action&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Panic.png]]&lt;br /&gt;
| Panic&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Juge.png]]&lt;br /&gt;
| Victimizer&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
[[Image:Gioele_rinaldo_portrait.jpg|left|250x314px|Gioele Rinald]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Ian Soulton]] ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Ian_soulton.png]]&lt;br /&gt;
| ''A passionate and dedicated researcher whose knowledge of alien plant-life is unparalleled. A strict pacifist, he's the 'nice guy' on board'' &lt;br /&gt;
| [[Image: Ian_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Triumph.png]] '''Objective''' : Plant alien fruits (+3[[Image:Triumph.png]] per fruit) &amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Pacifist.png]] '''Trait''' : Pacifist (all aggressive actions cost 2 [[Image:Pa_slot1.png]] more when he is in the room)&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!  width=&amp;quot;5%&amp;quot; | Icon&lt;br /&gt;
!  width=&amp;quot;15%&amp;quot; | Skill&lt;br /&gt;
!  width=&amp;quot;35%&amp;quot; | Description&lt;br /&gt;
! width= &amp;quot;45%&amp;quot; | Effects&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Botanic.png]]&lt;br /&gt;
| Botanist&lt;br /&gt;
| Capable of distingushing the charactersitics of the various plants and fruits. They are also equally effective when maintaining the garden&lt;br /&gt;
| &lt;br /&gt;
*Can read the '''Fruit nutrition information''' &lt;br /&gt;
*Can read '''plant properties''' &lt;br /&gt;
*Can carry out '''transplants''' &lt;br /&gt;
*+2 [[Image:Pa_garden.png]] per day (Gardening action points) &lt;br /&gt;
*Expedition: The '''harvest''' action gives an additional fruit &lt;br /&gt;
*Bonus for developing certain '''NERON projects'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Biologist.png]]&lt;br /&gt;
| Biologist&lt;br /&gt;
| Highly skilled in laboratory research&lt;br /&gt;
| &lt;br /&gt;
*Can read '''properties of medicines'''&lt;br /&gt;
*+4% '''bonus''' on all '''Research''' in the laboratory&lt;br /&gt;
*Bonus for developing certain '''NERON projects'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Mycologist.png]]&lt;br /&gt;
| Mycologist&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
*Healing a crewmember also removes a spore from the patient.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Green_thumb.png]]&lt;br /&gt;
| Green Thumb&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
*Starts the game with 2 more hydropots.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Fireman.png]]&lt;br /&gt;
| Firefighter&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
*Your chance to extinguish a fire is always 100% (must have extinguisher in inventory).&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Frugivore.png]]&lt;br /&gt;
| Frugivore&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
[[Image:Ian_soulton_portrait.jpg|left|250x314px|Ian Soulton]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Eleesha Williams]] ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Eleesha_williams.png]]&lt;br /&gt;
| ''Former investigative journalist, her goal is to contact any rebel bases still operating. One of the most observant crewmembers, she is as brilliant as she is honest, but don't worry – that can be cured!'' &lt;br /&gt;
| [[Image: Eleesha_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Triumph.png]] '''Objective''' : Contact the rebel bases (+2[[Image:Triumph.png]] per base)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Psy_disease.png]] '''Trait''' : Chronic Vertigo (permanent vertigo status, can be cured by Janice)&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!  width=&amp;quot;5%&amp;quot; | Icon&lt;br /&gt;
!  width=&amp;quot;15%&amp;quot; | Skill&lt;br /&gt;
!  width=&amp;quot;35%&amp;quot; | Description&lt;br /&gt;
! width= &amp;quot;45%&amp;quot; | Effects&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Hunt.png]]&lt;br /&gt;
| Tracker&lt;br /&gt;
| The Tracker can see comings and goings of every team member. Furthermore, they can print any research during the game via the Tabulatrix. This provides a list of players of which at least one is Mush&lt;br /&gt;
| &lt;br /&gt;
*Full access to '''movement history'''&lt;br /&gt;
*Able to '''print secret list''' on the Tabulatrix - See [[Tracker]] for more info regarding the list.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Persistent.png]]&lt;br /&gt;
| Determined&lt;br /&gt;
| Once they begin their task , nothing can distract the determined player&lt;br /&gt;
| &lt;br /&gt;
*If an action '''fails''', the % chance of subsequent success '''increases more rapidly'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Observant.png]]&lt;br /&gt;
| Observant&lt;br /&gt;
| You use 1 [[Image:Pa_slot1.png]] less to discover hidden objects. You have a 25% chance of detecting covert activity in the room you are in&lt;br /&gt;
| &lt;br /&gt;
*The '''Search''' action costs 1 [[Image:Pa_slot1.png]] less&lt;br /&gt;
*You have a '''25% chance of detecting covert activity''' in your room&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Computer.png]]&lt;br /&gt;
| IT Expert&lt;br /&gt;
| The IT Expert is at home as soon as they are in front of a screen. They manipulate the nexus, navigation and communications terminals with ease.&lt;br /&gt;
|&lt;br /&gt;
* +2 [[File:Pa comp.png]] per day ('''IT''' Action Points).&lt;br /&gt;
* Bonus for developing certain '''NERON projects'''.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Engineer.png]]&lt;br /&gt;
| Technician&lt;br /&gt;
| Qualified to repair materials , equipment and the hull of the Daedalus&lt;br /&gt;
| &lt;br /&gt;
*+1 [[Image:Pa_eng.png]] ('''Repair''' action point) per day&lt;br /&gt;
*Chance of success on '''Repairs''' doubled&lt;br /&gt;
*Chance of success on '''Fixes''' doubled&lt;br /&gt;
*Bonus for developing certain '''NERON projects'''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
[[Image:Eleesha_williams_portrait.jpg|left|250x314px|Eleesha Williams]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Wang Chao]] ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Wang_chao.png]]&lt;br /&gt;
| ''Hyperactive head of the security team, Chao insists that sleep is for the weak. A trigger happy lunatic, the story goes that he once tore a man's arms off for suggesting his choice of weaponry was 'a bit camp''' &lt;br /&gt;
| [[Image: Chao_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Triumph.png]] '''Objective''' : Kill anyone, including Schrodinger &amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Hyperactive_status.png]] '''Trait''' : Hyperactive (sleeping in a bed grants no additional [[Image:Pa_slot1.png]]; however, gain an extra [[Image:Pa_slot2.png]] each cycle)&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!  width=&amp;quot;5%&amp;quot; | Icon&lt;br /&gt;
!  width=&amp;quot;15%&amp;quot; | Skill&lt;br /&gt;
!  width=&amp;quot;35%&amp;quot; | Description&lt;br /&gt;
! width= &amp;quot;45%&amp;quot; | Effects&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Gunman.png]]&lt;br /&gt;
| Shooter&lt;br /&gt;
| At ease handling all kinds of weapons&lt;br /&gt;
| &lt;br /&gt;
*+2 '''Free Shots''' [[Image:Pa_shoot.png]] per day&lt;br /&gt;
*Your off-target shots cause 2 times fewer accidents&lt;br /&gt;
*Your successful shots cause 2 times as many critical hits&lt;br /&gt;
*Bonus for developing certain '''NERON projects'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Survival.png]]&lt;br /&gt;
| Survivalist&lt;br /&gt;
| The Survivalist is great to have on exploration missions. They can defend themselves more effectively against extra-terrestrial life forms and generally deal with these encounters better than anyone else.&lt;br /&gt;
| &lt;br /&gt;
* Expedition : All damage is '''reduced by one point'''.&lt;br /&gt;
* Expedition : The action '''Provision''' gives one additional steak.&lt;br /&gt;
* Expedition : Last to die if a team fatality occurs.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Wrestler.png]]&lt;br /&gt;
| Wrestler&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
*Your hand-to-hand (unarmed) attacks do +2 damage.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Torturer.png]]&lt;br /&gt;
| Torturer&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Crazy_eye.png]]&lt;br /&gt;
| Crazy Eye&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Intimidant.png]]&lt;br /&gt;
| Intimidating&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
[[Image:Wang_chao_portrait.jpg|left|250x314px|Wang CHao]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Stephen Seagull]] ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Stephen_seagull.png]]&lt;br /&gt;
| ''The most dangerous cook in the galaxy is on board. He has more black-belts than pairs of trousers and he collects roadkill. Alien flesh is like catnip to Stephen. We thought you should know'' &lt;br /&gt;
| [[Image: Stephen_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Triumph.png]] '''Objective''' : Receive a title (first time only). Kill aliens during expeditions &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!  width=&amp;quot;5%&amp;quot; | Icon&lt;br /&gt;
!  width=&amp;quot;15%&amp;quot; | Skill&lt;br /&gt;
!  width=&amp;quot;35%&amp;quot; | Description&lt;br /&gt;
! width= &amp;quot;45%&amp;quot; | Effects&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Cook.png]]&lt;br /&gt;
| Chef&lt;br /&gt;
| Formidable when it comes to knocking meals together. They also have an impressive awareness of what you should eat&lt;br /&gt;
| &lt;br /&gt;
*Can read the '''food nutrition information'''&lt;br /&gt;
*Can read the '''fruit nutrition information'''&lt;br /&gt;
*+4 [[Image:Pa_cook.png]] per day ('''Cook''' action points)&lt;br /&gt;
*Bonus for developing certain '''NERON projects'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Sturdy.png]]&lt;br /&gt;
| Solid&lt;br /&gt;
| You'll incur no penalties for carrying heavy objects. Also useful for hand-to-hand combat.&lt;br /&gt;
|&lt;br /&gt;
* Your hand-to-hand attacks inflict '''one additional damage point'''&lt;br /&gt;
*'''No penalties''' for heavy objects&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Opportunist.png]]&lt;br /&gt;
| Opportunist&lt;br /&gt;
| The opportunist waits for any chance to ascend in the ship's hierarchy, they will miss no opportunity&lt;br /&gt;
| &lt;br /&gt;
* +5 [[Image:Pa_slot1.png]] when you '''earn a title''' for the first time&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Gunman.png]]&lt;br /&gt;
| Shooter&lt;br /&gt;
| At ease handling all kinds of weapons&lt;br /&gt;
| &lt;br /&gt;
*+2 '''Free Shots''' [[Image:Pa_shoot.png]] per day&lt;br /&gt;
*Your off-target shots cause 2 times fewer accidents&lt;br /&gt;
*Your successful shots cause 2 times as many critical hits&lt;br /&gt;
*Bonus for developing certain '''NERON projects'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Apprentice.png]]&lt;br /&gt;
| Apprentice&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Creative.png]]&lt;br /&gt;
| Creative&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
[[Image:Stephen_seagull_portrait.jpg|left|250x314px|Stephen Seagull]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Raluca Tomescu]] ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Raluca_tomescu.png]]&lt;br /&gt;
| ''Quantum Physics genius, her vast skillset renders her indispensable on board. Some say her tears are flammable and that she once kicked a giraffe to death. All we know is that she's called Raluca'' &lt;br /&gt;
| [[Image: Raluca_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Triumph.png]] '''Objective''' : Raluca earns 2 [[Image:Triumph.png]] for every 20% of the PILGRED repairs successfully completed.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Paria.png]] '''Trait''' : Antisocial (cannot flirt, and loses 1[[Image:Moral.png]] if anyone else is in the same room as her during cycle changeover)&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!  width=&amp;quot;5%&amp;quot; | Icon&lt;br /&gt;
!  width=&amp;quot;15%&amp;quot; | Skill&lt;br /&gt;
!  width=&amp;quot;35%&amp;quot; | Description&lt;br /&gt;
! width= &amp;quot;45%&amp;quot; | Effects&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Physicist.png]]&lt;br /&gt;
| Physicist&lt;br /&gt;
| The Physicist is a high flier in the field of physics research. Their understanding of quantum mechanics and even the essence of the strings that make up our universe is their major talent. They also have the advantage when repairing PILGRED.&lt;br /&gt;
| &lt;br /&gt;
*Gives 1 [[Image:Pa_pilgred.png]] (PILGRED repair point) per day&lt;br /&gt;
*Bonus for developing certain '''NERON projects'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Unconcerned.png]]&lt;br /&gt;
| Detached Crewmember&lt;br /&gt;
| The unconcerned crewmember is cold, hard and unfeeling. They are unaffected by deaths of teammates&lt;br /&gt;
|&lt;br /&gt;
*You lose '''no Morale points''' [[Image:Moral.png]] when a crewmember dies&lt;br /&gt;
*Zero risk of psychological illness if you witness a death&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Engineer.png]]&lt;br /&gt;
| Technician&lt;br /&gt;
| Qualified to repair materials , equipment and the hull of the Daedalus&lt;br /&gt;
| &lt;br /&gt;
*+1 [[Image:Pa_eng.png]] ('''Repair''' action point) per day&lt;br /&gt;
*Chance of success on '''Repairs''' doubled&lt;br /&gt;
*Chance of success on '''Fixes''' doubled&lt;br /&gt;
*Bonus for developing certain '''NERON projects'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Genius.png]]&lt;br /&gt;
| Genius&lt;br /&gt;
| When divinely enlighted by the flame of consciousness, the genius can find a solution to any problem encountered aboard the Daedalus.&lt;br /&gt;
|&lt;br /&gt;
* The genius can carry out '''one piece of Resarch, one Project, or one Repair once per game'''. &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Conceptor.png]]&lt;br /&gt;
| Designer&lt;br /&gt;
| Has access to NERON's core twice per day (Free Actions).&lt;br /&gt;
| &lt;br /&gt;
* +2 [[Image:Neron.png]] per day ('''NERON project''' action points).&lt;br /&gt;
*Bonus for developing certain '''NERON projects'''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
[[Image:Raluca_tomescu_portrait.jpg|left|250x314px|Raluca Tomescu]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Janice Kent]] ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Janice_kent.png]]&lt;br /&gt;
| ''In charge of communication in a global sense, she has highest-level access to NERON. Her solid IT and psychoanalytical skills are crucial for the voyage'' &lt;br /&gt;
| [[Image: Janice_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Triumph.png]] '''Objective''' : Janice earns 3 [[Image:Triumph.png]] every time you make contact with an extra-terrestrial. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Title_01.png]] '''Title''' : NERON Administrator (can access BIOS in the Nexus, use the /neron command to speak as the AI)&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!  width=&amp;quot;5%&amp;quot; | Icon&lt;br /&gt;
!  width=&amp;quot;15%&amp;quot; | Skill&lt;br /&gt;
!  width=&amp;quot;35%&amp;quot; | Description&lt;br /&gt;
! width= &amp;quot;45%&amp;quot; | Effects&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Shrink.png]]&lt;br /&gt;
| Shrink&lt;br /&gt;
| The Shrink is in charge of psychological support. They are able to keep morale high and treat psychological illness&lt;br /&gt;
| &lt;br /&gt;
*On each cycle, '''1 Morale point''' [[Image:Moral.png]] is regained by everyone lying down in the room&lt;br /&gt;
*Treats '''psychological illness'''&lt;br /&gt;
*Gives the action '''Comfort''', which increases morale&lt;br /&gt;
*Bonus for developing certain '''NERON projects'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Computer.png]]&lt;br /&gt;
| IT Expert&lt;br /&gt;
| The IT Expert is at home as soon as they are in front of a screen. They manipulate the nexus, navigation and communications terminals with ease.&lt;br /&gt;
|&lt;br /&gt;
* +2 [[File:Pa comp.png]] per day ('''IT''' Action Points).&lt;br /&gt;
* Bonus for developing certain '''NERON projects'''.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Neron_only_friend.png]]&lt;br /&gt;
| NERON's only friend&lt;br /&gt;
| As soon as you are aboard the ship, NERON is content, its programs run without a hitch and its performance is noticeably improved.&lt;br /&gt;
| &lt;br /&gt;
* The rewards from '''all NEXUS research''' are '''maximized''' for everyone&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Diplomacy.png]]&lt;br /&gt;
| Diplomat&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Radio_expert.png]]&lt;br /&gt;
| Radio Expert&lt;br /&gt;
| The radio expert can decode the most complicated jumble of spatial waves in order to rebuild or send messages to the other end of the universe&lt;br /&gt;
| &lt;br /&gt;
*'''Twice as effective''' at establishing contact with Sol &lt;br /&gt;
*Improves the quality of teammates attempts to contact SOL by 50% when they are in the same room &lt;br /&gt;
*Bonus for developing certain '''NERON projects'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Sacrifice.png]]&lt;br /&gt;
| Self-sacrifice&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
[[Image:Janice_kent_portrait.jpg|left|250x314px|Janice Kent]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Terrence Archer]] ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Terrence_archer.png]]&lt;br /&gt;
| ''Don't be fooled by his appearance, Terrence is amongst the most agile crew members, albeit mentally. Next-generation robotics and UAVs are his bread and butter'' &lt;br /&gt;
| [[Image: Terrence_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Triumph.png]] '''Objective''' : Upgrade a drone &amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Disabled_status.png]] '''Trait''' : Handicapped (-2 penalty when converting [[Image:Pa_slot1.png]] to [[Image:Pa_slot2.png]], but leaving a room with someone else present costs no [[Image:Pa_slot2.png]])&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!  width=&amp;quot;5%&amp;quot; | Icon&lt;br /&gt;
!  width=&amp;quot;15%&amp;quot; | Skill&lt;br /&gt;
!  width=&amp;quot;35%&amp;quot; | Description&lt;br /&gt;
! width= &amp;quot;45%&amp;quot; | Effects&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Robotics.png]]&lt;br /&gt;
| Robotics Expert&lt;br /&gt;
| The Robotics Expert can create and operate drones in any way they see fit&lt;br /&gt;
| &lt;br /&gt;
*Starts out with a '''drone plan'''&lt;br /&gt;
*Can '''upgrade drones'''&lt;br /&gt;
*Bonus for developing certain '''NERON projects'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Engineer.png]]&lt;br /&gt;
| Technician&lt;br /&gt;
| Qualified to repair materials , equipment and the hull of the Daedalus&lt;br /&gt;
| &lt;br /&gt;
*+1 [[Image:Pa_eng.png]] ('''Repair''' action point) per day&lt;br /&gt;
*Chance of success on '''Repairs''' doubled&lt;br /&gt;
*Chance of success on '''Fixes''' doubled&lt;br /&gt;
*Bonus for developing certain '''NERON projects'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Pilot.png]]&lt;br /&gt;
| Pilot&lt;br /&gt;
| An expert in manoeuvring the Icarus, Pasiphae and Patroller craft. Their aerial mastery is impressive&lt;br /&gt;
| &lt;br /&gt;
*Has '''Mad Pilot Skills'''&lt;br /&gt;
*'''Never misses''' landings or takeoffs&lt;br /&gt;
*Bonus for developing certain '''NERON projects'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Gunman.png]]&lt;br /&gt;
| Shooter&lt;br /&gt;
| At ease handling all kinds of weapons&lt;br /&gt;
| &lt;br /&gt;
*+2 '''Free Shots''' [[Image:Pa_shoot.png]] per day&lt;br /&gt;
*Your off-target shots cause 2 times fewer accidents&lt;br /&gt;
*Your successful shots cause 2 times as many critical hits&lt;br /&gt;
*Bonus for developing certain '''NERON projects'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Computer.png]]&lt;br /&gt;
| IT Expert&lt;br /&gt;
| The IT Expert is at home as soon as they are in front of a screen. They manipulate the nexus, navigation and communications terminals with ease.&lt;br /&gt;
|&lt;br /&gt;
* +2 [[File:Pa comp.png]] per day ('''IT''' Action Points).&lt;br /&gt;
* Bonus for developing certain '''NERON projects'''.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Metaliciste.png]]&lt;br /&gt;
| Metalworker&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
[[Image:Terrence_archer_portrait.jpg|left|250x314px|Terrence Archer]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Finola Keegan]] ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Finola_keegan.png]]&lt;br /&gt;
| ''A doctor of both medicine and biology, Finola's life's work revolves around making the world a better place. Her research and healing skills make her invaluable on board'' &lt;br /&gt;
| [[Image: Finola_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Triumph.png]] '''Objective''' : Finola earns 3 [[Image:Triumph.png]] for every completed piece of Mush research. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Germaphobic.png]] '''Trait''' : Germaphobe (loses 1[[Image:Moral.png]] per cycle if dirty, and cannot caress Schrodinger)&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!  width=&amp;quot;5%&amp;quot; | Icon&lt;br /&gt;
!  width=&amp;quot;15%&amp;quot; | Skill&lt;br /&gt;
!  width=&amp;quot;35%&amp;quot; | Description&lt;br /&gt;
! width= &amp;quot;45%&amp;quot; | Effects&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Biologist.png]]&lt;br /&gt;
| Biologist&lt;br /&gt;
| Highly skilled in laboratory research&lt;br /&gt;
| &lt;br /&gt;
*Can read '''properties of medicines'''&lt;br /&gt;
*+4% '''bonus''' on all '''Research''' in the laboratory&lt;br /&gt;
*Bonus for developing certain '''NERON projects'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Medic.png]]&lt;br /&gt;
| Medic&lt;br /&gt;
| Medics have full medical training, allowing them to carry out rapid, appropriate procedures. They are also skilled in surgery&lt;br /&gt;
| &lt;br /&gt;
*'''Heal''' actions earn an additional 2 [[Image:Lp.png]]&lt;br /&gt;
*Can carry out '''Operations'''&lt;br /&gt;
*Can read '''properties of medicines'''&lt;br /&gt;
*+4% '''bonus''' on all '''Research''' in the laboratory&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:First_aid.png]]&lt;br /&gt;
| Nurse&lt;br /&gt;
| Always ready to help&lt;br /&gt;
| &lt;br /&gt;
*+1 [[Image:Pa_heal.png]] every day ('''Free healing''' action)&lt;br /&gt;
*Can read '''properties of medicines'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Diplomacy.png]]&lt;br /&gt;
| Diplomat&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Stickler.png]]&lt;br /&gt;
| OCD&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
[[Image:Finola_keegan_portrait.jpg|left|250x314px|Finola Keegan]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Jiang Hua]] ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Jiang_hua.png]]&lt;br /&gt;
| ''Chief pilot of the Daedalus, she specializes in exploration missions. They say she can land where she wants, when she wants, and in any conditions you care to dream up'' &lt;br /&gt;
| [[Image: Hua_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Triumph.png]] '''Objective''' : Conduct an expedition &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!  width=&amp;quot;5%&amp;quot; | Icon&lt;br /&gt;
!  width=&amp;quot;15%&amp;quot; | Skill&lt;br /&gt;
!  width=&amp;quot;35%&amp;quot; | Description&lt;br /&gt;
! width= &amp;quot;45%&amp;quot; | Effects&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Pilot.png]]&lt;br /&gt;
| Pilot&lt;br /&gt;
| An expert in manoeuvring the Icarus, Pasiphae and Patroller craft. Their aerial mastery is impressive&lt;br /&gt;
| &lt;br /&gt;
*Has '''Mad Pilot Skills'''&lt;br /&gt;
*'''Never misses''' landings or takeoffs&lt;br /&gt;
*Bonus for developing certain '''NERON projects'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Botanic.png]]&lt;br /&gt;
| Botanist&lt;br /&gt;
| Capable of distingushing the charactersitics of the various plants and fruits. They are also equally effective when maintaining the garden&lt;br /&gt;
| &lt;br /&gt;
*Can read the '''Fruit nutrition information''' &lt;br /&gt;
*Can read '''plant properties''' * Can carry out '''transplants''' &lt;br /&gt;
*+2 [[Image:Pa_garden.png]] per day (Gardening action points) &lt;br /&gt;
*Expedition: The '''harvest''' action gives an additional fruit &lt;br /&gt;
*Bonus for developing certain '''NERON projects'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Survival.png]]&lt;br /&gt;
| Survivalist&lt;br /&gt;
| The Survivalist is great to have on exploration missions. They can defend themselves more effectively against extra-terrestrial life forms and generally deal with these encounters better than anyone else.&lt;br /&gt;
| &lt;br /&gt;
* Expedition : All damage is '''reduced by one point'''.&lt;br /&gt;
* Expedition : The action '''Provision''' gives one additional steak.&lt;br /&gt;
* Expedition : Last to die if a team fatality occurs.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Engineer.png]]&lt;br /&gt;
| Technician&lt;br /&gt;
| Qualified to repair materials , equipment and the hull of the Daedalus&lt;br /&gt;
| &lt;br /&gt;
*+1 [[Image:Pa_eng.png]] ('''Repair''' action point) per day&lt;br /&gt;
*Chance of success on '''Repairs''' doubled&lt;br /&gt;
*Chance of success on '''Fixes''' doubled&lt;br /&gt;
*Bonus for developing certain '''NERON projects'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Persistent.png]]&lt;br /&gt;
| Determined&lt;br /&gt;
| Once they begin their task , nothing can distract the determined player&lt;br /&gt;
| &lt;br /&gt;
*If an action '''fails''', the % chance of subsequent success '''increases more rapidly'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Fast_backward.png]]&lt;br /&gt;
| U-Turn&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
[[Image:Jiang_hua_portrait.jpg|left|250x314px|Jiang Hua]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Zhong Chun]] ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Zhong_chun.png]]&lt;br /&gt;
| ''Our last hope. She must survive and make the journey to Eden. She inspires the crew to achieve more, and when misfortune befalls her comrades she is always there to patch them up.'' &lt;br /&gt;
| [[Image: Chun_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Triumph.png]] '''Objective''' : Survive (+1[[Image:Triumph.png]] each day) and research mush (+3[[Image:Triumph.png]] for each research completed that requires her presence) &amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Immune_status.png]] '''Trait''' : Immunized (immune to mush, and unlocks certain laboratory research)&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!  width=&amp;quot;5%&amp;quot; | Icon&lt;br /&gt;
!  width=&amp;quot;15%&amp;quot; | Skill&lt;br /&gt;
!  width=&amp;quot;35%&amp;quot; | Description&lt;br /&gt;
! width= &amp;quot;45%&amp;quot; | Effects&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Mankind_only_hope.png]]&lt;br /&gt;
| Mankind's only hope&lt;br /&gt;
| Her unique immune system makes her the last hope for humanity. As long as she stays alive, we'll have a shot at combating the Mush invasion&lt;br /&gt;
| &lt;br /&gt;
*Daily morale loss is reduced by 1 point&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:First_aid.png]]&lt;br /&gt;
| Nurse&lt;br /&gt;
| Always ready to help &lt;br /&gt;
|&lt;br /&gt;
*+1 [[Image:Pa_heal.png]] every day ('''Free healing''' action)&lt;br /&gt;
*Can read '''properties of medicines'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Premonition.png]]&lt;br /&gt;
| Premonition&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
*Can see target crewmember's last action. Costs 1[[Image:Imoral.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Escape.png]]&lt;br /&gt;
| Sneak&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Lethargy.png]]&lt;br /&gt;
| Lethargy&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
[[Image:Zhong_chun_portrait.jpg|left|250x314px|Zhong Chun]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Lai Kuan Ti]] ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image: Lai kuan ti.png]]&lt;br /&gt;
|  ''An astrophycisist and the ship's designer, Lai knows it like the back of his hand and has privileged access to NERON. If a Nexus project is underway, you can be sure Lai is involved''  &lt;br /&gt;
| [[Image: Kuan ti sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Image:Triumph.png]] '''Objective''' :  Finish a project in Nexus &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!  width=&amp;quot;5%&amp;quot; | Icon&lt;br /&gt;
!  width=&amp;quot;15%&amp;quot; | Skill&lt;br /&gt;
!  width=&amp;quot;35%&amp;quot; | Description&lt;br /&gt;
! width= &amp;quot;45%&amp;quot; | Effects&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Conceptor.png]]&lt;br /&gt;
| Designer&lt;br /&gt;
| Has access to NERON's core twice per day (Free Actions).&lt;br /&gt;
| &lt;br /&gt;
* +2 [[Image:Neron.png]] per day ('''NERON project''' action points).&lt;br /&gt;
*Bonus for developing certain '''NERON projects'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Optimistic.png]]&lt;br /&gt;
| The Optimist&lt;br /&gt;
| The end of humanity... worse things happen at sea, right?&lt;br /&gt;
| &lt;br /&gt;
* The optimist loses one less [[Image:Moral.png]] per day.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Astrophysician.png]]&lt;br /&gt;
| Astrophysicist&lt;br /&gt;
| Skilled in scanning for planets in range or to determine their composition.&lt;br /&gt;
| &lt;br /&gt;
*The '''Planet Scan''' action discovers 2 properties per ''Analyze'' action&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Engineer.png]]&lt;br /&gt;
| Technician&lt;br /&gt;
| Qualified to repair materials , equipment and the hull of the Daedalus&lt;br /&gt;
| &lt;br /&gt;
*+1 [[Image:Pa_eng.png]] ('''Repair''' action point) per day&lt;br /&gt;
*Chance of success on '''Repairs''' doubled&lt;br /&gt;
*Chance of success on '''Fixes''' doubled&lt;br /&gt;
*Bonus for developing certain '''NERON projects'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Leadership.png]]&lt;br /&gt;
| Leader&lt;br /&gt;
| A Charismatic leader knows how to effectively lead a team and increase morale using powerful, passionate speeches&lt;br /&gt;
| &lt;br /&gt;
*Gives the action '''Impassioned Speech''' which increases the Morale ([[Image:Moral.png]]) of your crewmates&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
[[Image:Lai kuan ti portrait.jpg|left|250x314px|Kim Jin Su]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Characternav}}&lt;br /&gt;
{{Hubnav}}&lt;/div&gt;</summary>
		<author><name>Rain</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/PILGRED_Reactor</id>
		<title>PILGRED Reactor</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/PILGRED_Reactor"/>
				<updated>2013-12-14T17:54:03Z</updated>
		
		<summary type="html">&lt;p&gt;Rain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Pilgred.jpg]] The '''PILGRED''' located in the '''Engine Room''', is the main drive of the Daedalus. Due to hunter attacks it is broken.&lt;br /&gt;
&lt;br /&gt;
Participating in the repairs costs 1 [[Image:Pa_pilgred.png]] or 2 {{ap}}. Each repair attempt will advance the total project by a random amount chosen according to each character's efficiency.&lt;br /&gt;
&lt;br /&gt;
*9-13% with both {{skill|physicist}} and {{skill|tech}}.&lt;br /&gt;
*5-7% with one or the other.&lt;br /&gt;
*1% with neither skill.&lt;br /&gt;
&lt;br /&gt;
The PILGRED repairs are similar to [[NERON|NERON projects]] and [[research]]. Repeated participation by one person reduces efficiency. If another person contributes, the first's efficiency is reset. Efficiency reductions follow a pattern as they wear down, one notch for each repetition: 9-13%, 7-10%, 5-7%, 3-4%, 1-1%, 0%. Thus, the most efficient way to conduct repairs is for two people with physicist, technician, or both to alternate working on it.&lt;br /&gt;
&lt;br /&gt;
PILGRED is not like conventional broken [[equipment]]. Items increasing repair chance do not give bonuses, and [[Image:Pa_eng.png]] are not used.&lt;br /&gt;
&lt;br /&gt;
Repairs completion is announced by NERON with the name of the last participant.&lt;br /&gt;
&lt;br /&gt;
After its repair these options are unlocked:&lt;br /&gt;
*The Commander can bring the Daedalus to Sol for 2 {{ap}}, putting an end to the game.&lt;br /&gt;
*The coffee machine also regenerates in cycles 3, 5 and 7. {{bug|Possible bug - coffee machine is currently regenerating every cycle after PILGRED is fixed.}}&lt;br /&gt;
*The Commander can bring the Daedalus to Eden if the coordinates were calculated, putting an end to the game&lt;br /&gt;
&lt;br /&gt;
If the repair is completed before all crew members have woken up from cryosleep, it is possible to go to Sol. Since technically there is no Mush on board, no glory is lost.&lt;br /&gt;
&lt;br /&gt;
[[File:Pilgred.png]] Completed PILGRED image.&lt;/div&gt;</summary>
		<author><name>Rain</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Communications</id>
		<title>Communications</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Communications"/>
				<updated>2013-12-14T17:27:17Z</updated>
		
		<summary type="html">&lt;p&gt;Rain: /* Rebel Bases */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}[[Image:Com.jpg|left]]  Communications with Sol provide rich and powerful bonuses.&lt;br /&gt;
&lt;br /&gt;
The Communications Panel is located on the bridge and accessible by everyone. Anyone may help establish the link to Sol, but everything else is reserved to Communications Officer.&lt;br /&gt;
&lt;br /&gt;
The [[hacker kit]] does not override these settings.&lt;br /&gt;
&lt;br /&gt;
The [[antenna]] in the Engine Room influences communications:&lt;br /&gt;
&lt;br /&gt;
* If it is down, actions cost 1 AP more.&lt;br /&gt;
* If it is enhanced by the spatial wave radar, the chances of making a connection with Sol are doubled. &lt;br /&gt;
&lt;br /&gt;
{{Info|All communication begins with establishing a connection.}} &lt;br /&gt;
This simple action can be performed by any member of the crewn and should be attempted by everyone at the start of the ship (but only once everyone has joined). The link provides morale points to the team and unlocks new abilities for Comms Officer.&lt;br /&gt;
&lt;br /&gt;
If the contact fails,it will improve signal quality and increase the chances of contact at the next attempt.&lt;br /&gt;
&lt;br /&gt;
== Link ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Sensor.gif|left]]  Establishing contact with Sol is the prerequisite for everything else.&lt;br /&gt;
&lt;br /&gt;
The first time this succeeds, every already awoken crew member is granted +3 Morale Points ([[Image:moral.png]]). (NERON will announce: (tbd - grab text of announcement).)&lt;br /&gt;
&lt;br /&gt;
The signal starts at 0% at the beginning of the game.&lt;br /&gt;
&lt;br /&gt;
2 [[image:pa_slot1.png]] AP or 1 [[Image:Pa_comp.png]] IT Point increases the signal strength by 4%, 6% in the presence of a [[Image: Radio expert.png]]Radio Expert or 8% if you are a [[Image: Radio expert.png]]Radio Expert. The stronger the signal strength, the more likely you will get a successful connection with Sol. As long as the contact is established, this button is replaced by &amp;quot;connection established&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The signal may drop:&lt;br /&gt;
&lt;br /&gt;
* If you use the microwave&lt;br /&gt;
* By random chance. When the signal strength is low, this is more likely to happen. &lt;br /&gt;
* If the Daedalus hits debris or hunters while moving (rumored, no confirmation)&lt;br /&gt;
* If the communications panel is broken for any reason.&lt;br /&gt;
&lt;br /&gt;
== Version ==&lt;br /&gt;
&lt;br /&gt;
[[Image:neron_large.png|left]]  {{note|Updating NERON allows you to take advantage of the morale that NERON could have been in the Magellan project.&amp;lt;br&amp;gt;'''Once the update is complete, a project can be completed.'''}}&lt;br /&gt;
&lt;br /&gt;
NERON Version upgrades from the Communications Panel allows the Comms Officer to complete some random NERON projects before they appear a projects in the Heart of NERON.&lt;br /&gt;
&lt;br /&gt;
The Version number starts at '''NERON v1.00''' and increases from there. &amp;lt;br&amp;gt;&lt;br /&gt;
1 is the version number and indicates which project number you are currently working on.&amp;lt;br&amp;gt;&lt;br /&gt;
00 is the percentage of completion toward the current project number.&lt;br /&gt;
&lt;br /&gt;
After completing the first nine projects, the version number goes from v9.xx to v1.0xx to v1.1xx and so on.&lt;br /&gt;
&lt;br /&gt;
2 [[image:pa_slot1.png]] AP or 1 [[Image:Pa_comp.png]] IT Point increases the completion percentage by a random amount, though the amount decreases with higher version numbers.&lt;br /&gt;
&lt;br /&gt;
Once the project reaches 100% completion, it completes a randomly selected project among those that have never appeared as options in Heart of NERON.&lt;br /&gt;
&lt;br /&gt;
If all projects have appeared in Heart of NERON, the version upgrade will not complete any project.&lt;br /&gt;
&lt;br /&gt;
== Xyloph DB ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:xyloph.png|left]][[Image:xyloph complete.png]]  &lt;br /&gt;
|Allows you to contact the home port of the Daedalus, whatever is left of it...&amp;lt;br&amp;gt;'''Every time contact is made, a new advantage is unlocked (workshop plans, information on Mush, etc.).'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
2 [[image:pa_slot1.png]] AP or 1 [[Image:Pa_comp.png]] IT Point decodes one Xyloph DB entry.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100px&amp;quot;  | Name&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Nickname&amp;lt;/small&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effect&lt;br /&gt;
|-&lt;br /&gt;
| Access the Lost NERON Database&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Version&amp;lt;/small&amp;gt;&lt;br /&gt;
| Some of Janice's research findings from Xyloph-17 are added to NERON's memory.&amp;lt;br&amp;gt;'''Advances the NERON update progress by 25%'''&lt;br /&gt;
|-&lt;br /&gt;
| Corrupted Data&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Nothing&amp;lt;/small&amp;gt;&lt;br /&gt;
| There's nothing there... The data has been corrupted by a rhizomal virus.&amp;lt;br&amp;gt;'''Useless'''&lt;br /&gt;
|-&lt;br /&gt;
| Wireless Infidelity&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Magnetite&amp;lt;/small&amp;gt;&lt;br /&gt;
| The connection is bad... really bad, no doubt due to the massive magnetite cloud you're currently crossing.&amp;lt;br&amp;gt;'''Causes com link failure and a significant decrease in signal quality.''' {{note|20% decrease in signal strength}}&lt;br /&gt;
|-&lt;br /&gt;
| Zhong Chun's Genome Codex&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Ghost Chun&amp;lt;/small&amp;gt;&lt;br /&gt;
| Zhong Chun is the only human who has proved immune to the Mush infection, and the analysis of her genome is the key to developing and anti-Mush vaccine as well as several other pieces of research.&amp;lt;br&amp;gt;'''Adds a &amp;quot;ghost&amp;quot; to Zhong Chun's laboratory interface which is the equivalent of her being there in person.'''&lt;br /&gt;
|-&lt;br /&gt;
| Workshop Manuals&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Blueprints&amp;lt;/small&amp;gt;&lt;br /&gt;
| Here are multiple plans for basic tools aboard the Daedalus if we dismantle one or two surplus pieces of kit we should have enough materials to build them.&amp;lt;br&amp;gt;'''Prints 3x Plans'''&amp;lt;br&amp;gt; {{note|Exact blueprints vary.}}&lt;br /&gt;
|-&lt;br /&gt;
| Contact established with Kivanç Terzi!&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Kivanc&amp;lt;/small&amp;gt;&lt;br /&gt;
| You have established contact with Kivanç Terzi, who united a large part of the rebellion in the Sol system. His help will be vital in decoding messages from rebel bases.&amp;lt;br&amp;gt;'''Gives a 100% bonus on decoding rebel base transmissions. Paola earns 8 {{glory}}'''&lt;br /&gt;
|-&lt;br /&gt;
| Contact made with Nils Carlsson!&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Ghost Sample&amp;lt;/small&amp;gt;&lt;br /&gt;
| You have re-established contact with Nils Carlsson, whose help with your lab research will be invaluable.&amp;lt;br&amp;gt;'''Communication with Nils will replace a Test Sample in the research module.'''&lt;br /&gt;
|-&lt;br /&gt;
| Finola's Lost Research&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;List&amp;lt;/small&amp;gt;&lt;br /&gt;
| The anti-Mush research carried out by Finola was completed after the departure of the Daedalus. The findings were sent to the tabulatrix, and by reading them, you'll know the status of infection aboard the Daedalus from day 1!&amp;lt;br&amp;gt;'''Prints the current crew infection status report'''&amp;lt;br&amp;gt;{{note|Note that this will often provide &amp;quot;insufficient&amp;quot; results.}}&lt;br /&gt;
|-&lt;br /&gt;
| Roger's Kitchenary 2830&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Cook&amp;lt;/small&amp;gt;&lt;br /&gt;
| You find a file containing dozens of recipes. Lots of recipes. Lots and lots of recipes.&amp;lt;br&amp;gt;'''Gives the impression of being an apprentice chef'''&amp;lt;br&amp;gt;{{note|Prints a chef mage book at the bridge}}&lt;br /&gt;
|-&lt;br /&gt;
| Blizzard Documentary...&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Snow&amp;lt;/small&amp;gt;&lt;br /&gt;
| Your screen is covered in greyish snow, it's giving you a headache, so you give up...&amp;lt;br&amp;gt;'''Causes com link failure.'''&lt;br /&gt;
|-&lt;br /&gt;
| School Workbooks&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Mage Books&amp;lt;/small&amp;gt;&lt;br /&gt;
| You've managed to get your hands on the Teaching centre archive from Xyloph! This intellectual treasure should help you educate your dumbwitted crewmates.&amp;lt;br&amp;gt;'''Prints 2x Workbooks'''&amp;lt;br&amp;gt;{{note|Mage books printed will vary}}&lt;br /&gt;
|-&lt;br /&gt;
| Genome Data&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Disk&amp;lt;/small&amp;gt;&lt;br /&gt;
| This disk contains a wealth of information on the Mush genome collected by Ian Soulton just before the departure of the Daedalus.&amp;lt;br&amp;gt;'''Supplies the disk containing data on the Mush genome'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The DB entries appear in the comms panel in the following locations:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; | Nothing&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; | Snow&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; | Magnetite&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; | Disk&lt;br /&gt;
|-&lt;br /&gt;
| List&lt;br /&gt;
| Ghost Sample&lt;br /&gt;
| Version&lt;br /&gt;
| Kivanc&lt;br /&gt;
|-&lt;br /&gt;
| Cook&lt;br /&gt;
| Ghost Chun&lt;br /&gt;
| Mage Books&lt;br /&gt;
| Blueprints&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rebel Bases ==&lt;br /&gt;
&lt;br /&gt;
Decoding rebel bases generally give large bonuses to the ship.&lt;br /&gt;
&lt;br /&gt;
Once per day, a rebel base will attempt to contact the Daedalus. This will happen randomly between cycles 2 and 7 (inclusive) and will remain the same for the course of the ship. As long as contact with Sol has been established, NERON will announce when the rebel bases attempt to make contact.&lt;br /&gt;
&lt;br /&gt;
2 [[image:pa_slot1.png]] AP or 1 [[Image:Pa_comp.png]] IT Point makes progress toward decoding the rebel base signal. Once the signal is 100% decoded, it will provide the bonus to the ship. The amount of AP required will vary based on whether Kivanc has been contacted through the Xyloph DB and/or the Rebel skill.&lt;br /&gt;
&lt;br /&gt;
If the base is not fully decoded within a certain period of time, or if the Daedalus moves before the signal is decoded, the base will be lost forever and you will not receive that bonus.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;50px&amp;quot;  | Day&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;80px&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100px&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | [[Image:Base01.png]]&lt;br /&gt;
| '''WOLF'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Lost Children of Wolf&amp;lt;/small&amp;gt;&lt;br /&gt;
| The Lost Children of Wolf installed many antennae on Earth along with a broadcasting station in Mumbai. We will be able to broadcast the news of your odyssey on terrestrial radio. You are heroes.&lt;br /&gt;
* ''+ a {{glory}} for the whole crew.''&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | [[Image:Base02.png]]&lt;br /&gt;
| '''SIRIUS'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Message from the Black Mages of Sirius&amp;lt;/small&amp;gt;&lt;br /&gt;
| We thank you for all the Mush information you have brought to the table. In exchange, we have sent you the plans to the Shkunz molecule. By administering a homeopathic dose to your rations, you should be able to increase your crew's productivity.&lt;br /&gt;
* ''Rations give an extra 1 {{ap}}.''&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 4&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | [[Image:Base03.png]]&lt;br /&gt;
| '''CENTAURI'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Message from Centauri Lovers&amp;lt;/small&amp;gt;&lt;br /&gt;
| It was a pleasure to meet the heroes of the anti-Mush war. In our sector, the war to control the colonies is raging. We have sent you the plans for the PL80-Blaster, a powerful plasma cannon which should be handled with care, to facilitate your surface exploration expeditions. Fight to the end!&lt;br /&gt;
* ''Each Blaster gives 1 extra power point on expeditions.''&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 5&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | [[Image:Base04.png]]&lt;br /&gt;
| '''KALADAAN '''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;???&amp;lt;/small&amp;gt;&lt;br /&gt;
| Kaladaan here! We thank all members of the Daedalus for giving the hope of a promising future to the people of Sol. Since you left, the resistance has mobilized and we have already managed to infiltrate several Mush administrations. The Federation will soon be overthrown and we will retake control of Sol!&lt;br /&gt;
*''Provides 6 [[Image:moral.png]] morale for all crew members.''&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 6&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | [[Image:Base05.png]]&lt;br /&gt;
| '''LUYTEN-CETI'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;???&amp;lt;/small&amp;gt;&lt;br /&gt;
| Crew receives status [[Image:thinklinked.png]] Brainsync and allows everyone to communicate without the use of Walky Talkies of iTrackies. Does not replace the tracker functionality.&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 7&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | [[Image:Base06.png]]&lt;br /&gt;
| '''CYGNI'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Aurora Cygni&amp;lt;/small&amp;gt;&lt;br /&gt;
| Message from Auroras of Cygni&amp;lt;br&amp;gt;&lt;br /&gt;
We salute the crew of the Daedalus. 61 Cygni was explored during your voyage. The Federation is unaware that the majority of our information came from human sources. We are simulating the transmission of regular information using an adapted Pheromodem. By circumventing the Mush surveillance using this system we are preparing the rebel counter attack, Plans for our SP2SP-230 missile have been transferred to NERON.&amp;lt;br&amp;gt;&lt;br /&gt;
Patrol ships' damage is increased by one point&amp;lt;br&amp;gt; Provides 3 [[Image:moral.png]] morale for all crew members. (Possibly bugged)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:To Do]]&lt;/div&gt;</summary>
		<author><name>Rain</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Status</id>
		<title>Status</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Status"/>
				<updated>2013-12-14T17:18:21Z</updated>
		
		<summary type="html">&lt;p&gt;Rain: /* Mush */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Satisfaction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Icon!!Status!!Cause!!Details!!In-game Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Belly_full.png]]||Full Stomach||Your satisfaction is 3 or above. NOTE: Satisfaction reduces by 1 every cycle.||Prevents you from eating more, you can't even use drugs.||You've eaten a mountain of food. It's now impossible to ingest anything at all!&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Starving.png]]||Starving||While you are starving, you lose one health per cycle.||TBD: Initially, if your satisfaction has been 0 for 24 cycles, you'll get this status.||It's been a long time since you ate anything. Every cycle in which you don't eat will cost you 1[[Image:Lp.png]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mush==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Icon!!Status!!Cause!!Details!!In-game Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Berzerk.png]]||Berzerk||As a mush, you Mutated (3 [[Image:Pa_slot1.png]] AP).||A berzerker can only move around, sabotage and attack. Berzerkers will drop all items they are carrying, they will not be able to do anything other than the 3 actions listed. &lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Mush.png]]||Mush||You started off as Mush, or have been converted by other Mush.|| ||You have joined the Mush.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Spore.png]]||Spores||You extracted a spore.||This status icon is followed by a number indicating the number of spores that you have on your person.||A spore is used to infect other members of the crew.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Icon!!Status!!Cause!!Details!!In-game Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Thinklinked.png]]||Brainsync||Received after decoding rebel base '''LUYTEN-CETI'''. See [[Communications#Rebel_Bases]]|| ||You are capable of brainsynching which allows you to dispense with the walkie-talkie.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:dirty.png]]||Dirty||See [[Dirty]].||See [[Dirty]].||You are filthy and you stink... A quick spin under the shower wouldn't hurt. Take this chance to put on some deodorant.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Moduling.png]]||Focused|| || ||You are currently accessing a terminal. You appear to be concentrating hard.||&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Guardian.png]]||Guardian|| || ||When a Guardian is in the room, the visitor can only go back to where they came from.||&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Laid.png]]||Lying down||You are using one of the beds (in dorm or medlab).||You get an additional AP on cycle turn when lying in bed. Prevents other from doing the &amp;quot;thing&amp;quot; with you. Gives you 1 morale at cycle turn if Psy is present.||You are lying down.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;/div&gt;</summary>
		<author><name>Rain</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Characters</id>
		<title>Characters</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Characters"/>
				<updated>2013-12-14T17:11:21Z</updated>
		
		<summary type="html">&lt;p&gt;Rain: /* Roland Zuccali */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
There are 16 playable characters in Mush. Each of the characters have &lt;br /&gt;
* 5-6 [[Skills|skills]],&lt;br /&gt;
* An objective to gain Glory, and&lt;br /&gt;
* Unique special features (note that [[Titles]] only list who starts the game with them)&lt;br /&gt;
&lt;br /&gt;
Although the [[Aim of the Game|overall objective]] of the game is the same, the gameplay will be different depending on the strengths and weaknesses of each character.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Kim Jin Su]] ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image: Kim_jin_su.png]]&lt;br /&gt;
|  ''A born leader, Jin Su is the supreme commander of the Daedalus. He is in charge of piloting the Daedalus towards planets for expeditions and most importantly, towards Eden''  &lt;br /&gt;
| [[Image: Jin_su_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Image:Triumph.png]] '''Objective''' : Move Daedalus to a planet, move to Eden. Jin Su earns 3[[Image:Triumph.png]] for every Interstellar voyage carried out under your command. Once you have earned more than 6, this will happen.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Title_01.png]] '''Title''' : Commander (can access the Command Console on the Bridge and issue orders)&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!  width=&amp;quot;5%&amp;quot; | Icon&lt;br /&gt;
!  width=&amp;quot;15%&amp;quot; | Skill&lt;br /&gt;
!  width=&amp;quot;35%&amp;quot; | Description&lt;br /&gt;
! width= &amp;quot;45%&amp;quot; | Effects&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Leadership.png]]&lt;br /&gt;
| Leader&lt;br /&gt;
| A Charismatic leader knows how to effectively lead a team and increase morale using powerful, passionate speeches&lt;br /&gt;
| &lt;br /&gt;
*Gives the action '''Impassioned Speech''' which increases the Morale ([[Image:Moral.png]]) of your crewmates&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Pilot.png]]&lt;br /&gt;
| Pilot&lt;br /&gt;
| An expert in manoeuvring the Icarus, Pasiphae and Patroller craft. Their aerial mastery is impressive&lt;br /&gt;
| &lt;br /&gt;
*Has '''Mad Pilot Skills'''&lt;br /&gt;
*'''Never misses''' landings or takeoffs&lt;br /&gt;
*Bonus for developing certain '''NERON projects'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Cold_blood.png]]&lt;br /&gt;
| Cold Blooded&lt;br /&gt;
| In space, anything can and does happen. Knowing how to keep calm is extremely useful. &lt;br /&gt;
|&lt;br /&gt;
*Earns '''3 [[Image:Pa_slot1.png]] AP''' every time a team mate '''dies.''' &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Gunman.png]]&lt;br /&gt;
| Shooter&lt;br /&gt;
| At ease handling all kinds of weapons&lt;br /&gt;
| &lt;br /&gt;
*+2 '''Free Shots''' [[Image:Pa_shoot.png]] per day&lt;br /&gt;
*Your off-target shots cause 2 times fewer accidents&lt;br /&gt;
*Your successful shots cause 2 times as many critical hits&lt;br /&gt;
*Bonus for developing certain '''NERON projects'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Logistics.png]]&lt;br /&gt;
| Logistics Expert&lt;br /&gt;
| You personally oversee the organisation of every task aboard the Daedalus in order to maximize the efficiency of every one of your teammates.&lt;br /&gt;
|&lt;br /&gt;
* Every cycle, '''1 [[Image:Pa_slot1.png]] is given randomly to a crewmate''' in the same room as you. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Space_tactics.png]]&lt;br /&gt;
| Strateguru&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
[[Image:Kim_jin_su_portrait.jpg|left|250x314px|Kim Jin Su]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Frieda Bergmann]] ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Frieda_bergmann.png]]&lt;br /&gt;
| ''Frieda is Humanity's most experienced astrophysicist. Her life's work has been discovering new planets and systems. She was born over 1000 years ago and is a true survivor!''&lt;br /&gt;
| [[Image: Frieda_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Image:Triumph.png]] '''Objective''' : Explore and approach planets &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!  width=&amp;quot;5%&amp;quot; | Icon&lt;br /&gt;
!  width=&amp;quot;15%&amp;quot; | Skill&lt;br /&gt;
!  width=&amp;quot;35%&amp;quot; | Description&lt;br /&gt;
! width= &amp;quot;45%&amp;quot; | Effects&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Astrophysician.png]]&lt;br /&gt;
| Astrophysicist&lt;br /&gt;
| Skilled in scanning for planets in range or to determine their composition.&lt;br /&gt;
| &lt;br /&gt;
*The '''Planet Scan''' action discovers 2 properties per ''Analyze'' action&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Pilot.png]]&lt;br /&gt;
| Pilot&lt;br /&gt;
| An expert in manoeuvring the Icarus, Pasiphae and Patroller craft. Their aerial mastery is impressive&lt;br /&gt;
| &lt;br /&gt;
*Has '''Mad Pilot Skills'''&lt;br /&gt;
*'''Never misses''' landings or takeoffs&lt;br /&gt;
*Bonus for developing certain '''NERON projects'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Survival.png]]&lt;br /&gt;
| Survivalist&lt;br /&gt;
| The Survivalist is great to have on exploration missions. They can defend themselves more effectively against extra-terrestrial life forms and generally deal with these encounters better than anyone else.&lt;br /&gt;
| &lt;br /&gt;
* Expedition : All damage is '''reduced by one point'''.&lt;br /&gt;
* Expedition : The action '''Provision''' gives one additional steak.&lt;br /&gt;
* Expedition : Last to die if a team fatality occurs.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Computer.png]]&lt;br /&gt;
| IT Expert&lt;br /&gt;
| The IT Expert is at home as soon as they are in front of a screen. They manipulate the nexus, navigation and communications terminals with ease.&lt;br /&gt;
|&lt;br /&gt;
* +2 [[File:Pa comp.png]] per day ('''IT''' Action Points).&lt;br /&gt;
* Bonus for developing certain '''NERON projects'''.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Radio_expert.png]]&lt;br /&gt;
| Radio Expert&lt;br /&gt;
| The radio expert can decode the most complicated jumble of spatial waves in order to rebuild or send messages to the other end of the universe&lt;br /&gt;
| &lt;br /&gt;
*'''Twice as effective''' at establishing contact with Sol &lt;br /&gt;
*Improves the quality of teammates attempts to contact SOL by 50% when they are in the same room &lt;br /&gt;
*Bonus for developing certain '''NERON projects'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Antic_perfume.png]]&lt;br /&gt;
| Antique Perfume&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
[[Image:Frieda_bergmann_portrait.jpg|left|250x314px|Frieda Bergmann]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Paola Rinaldo]] ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Paola_rinaldo.png]]&lt;br /&gt;
|  '' Brilliant biologist and hardcore rebel markswoman, she is driven by the need to recontact Kivanç Terzi. Her technical and logistical skills are highly prized''  &lt;br /&gt;
| [[Image: Paola_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Image:Triumph.png]] '''Objective''' : Contact Kivanc Terzi &amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Title_01.png]] '''Title''' : Communications Officer (can access the Comms Center on the Bridge)&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!  width=&amp;quot;5%&amp;quot; | Icon&lt;br /&gt;
!  width=&amp;quot;15%&amp;quot; | Skill&lt;br /&gt;
!  width=&amp;quot;35%&amp;quot; | Description&lt;br /&gt;
! width= &amp;quot;45%&amp;quot; | Effects&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Radio_expert.png]]&lt;br /&gt;
| Radio Expert&lt;br /&gt;
| The radio expert can decode the most complicated jumble of spatial waves in order to rebuild or send messages to the other end of the universe&lt;br /&gt;
| &lt;br /&gt;
*'''Twice as effective''' at establishing contact with Sol &lt;br /&gt;
*Improves the quality of teammates attempts to contact SOL by 50% when they are in the same room &lt;br /&gt;
*Bonus for developing certain '''NERON projects'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Logistics.png]]&lt;br /&gt;
| Logistics Expert&lt;br /&gt;
| You personally oversee the organisation of every task aboard the Daedalus in order to maximize the efficiency of every one of your teammates.&lt;br /&gt;
|&lt;br /&gt;
* Every cycle, '''1 [[Image:Pa_slot1.png]] is given randomly to a crewmate''' in the same room as you.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Gunman.png]]&lt;br /&gt;
| Shooter&lt;br /&gt;
| At ease handling all kinds of weapons&lt;br /&gt;
| &lt;br /&gt;
*+2 '''Free Shots''' [[Image:Pa_shoot.png]] per day&lt;br /&gt;
*Your off-target shots cause 2 times fewer accidents&lt;br /&gt;
*Your successful shots cause 2 times as many critical hits&lt;br /&gt;
*Bonus for developing certain '''NERON projects'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Biologist.png]]&lt;br /&gt;
| Biologist&lt;br /&gt;
| Highly skilled in laboratory research&lt;br /&gt;
| &lt;br /&gt;
*Can read '''properties of medicines'''&lt;br /&gt;
*+4% '''bonus''' on all '''Research''' in the laboratory&lt;br /&gt;
*Bonus for developing certain '''NERON projects'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Rebel.png]]&lt;br /&gt;
| Rebel&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
[[Image:Paola_rinaldo__portrait.jpg|left|250x314px|Paola Rinaldo]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Roland Zuccali]] ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Roland_zuccali.png]]&lt;br /&gt;
| ''Roland is a brilliant pilot who is not nearly as funny as he thinks he is. However, his dogfighting skills are no laughing matter. He's got a gift and he's never happier than when he's shooting down Hunters'' &lt;br /&gt;
| [[Image: Roland_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Triumph.png]] '''Objective''' : Kill a hunter in a patroller or turret : (+1[[Image:Triumph.png]] per hunter, with diminishing returns) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!  width=&amp;quot;5%&amp;quot; | Icon&lt;br /&gt;
!  width=&amp;quot;15%&amp;quot; | Skill&lt;br /&gt;
!  width=&amp;quot;35%&amp;quot; | Description&lt;br /&gt;
! width= &amp;quot;45%&amp;quot; | Effects&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Sprint.png]]&lt;br /&gt;
| Sprinter&lt;br /&gt;
| The Sprinter always puts their best foot forward! They get additional Movement Points.&lt;br /&gt;
| &lt;br /&gt;
*You earn an additional 2 [[Image:Pa_slot2.png]] every time you convert [[Image:Pa_slot1.png]]-[[Image:Pa_slot2.png]](Does not stack with '''Scooter''')&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Pilot.png]]&lt;br /&gt;
| Pilot&lt;br /&gt;
| An expert in manoeuvring the Icarus, Pasiphae and Patroller craft. Their aerial mastery is impressive&lt;br /&gt;
| &lt;br /&gt;
*Has '''Mad Pilot Skills'''&lt;br /&gt;
*'''Never misses''' landings or takeoffs&lt;br /&gt;
*Bonus for developing certain '''NERON projects'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Gunman.png]]&lt;br /&gt;
| Shooter&lt;br /&gt;
| At ease handling all kinds of weapons&lt;br /&gt;
| &lt;br /&gt;
*+2 '''Free Shots''' [[Image:Pa_shoot.png]] per day&lt;br /&gt;
*Your off-target shots cause 2 times fewer accidents&lt;br /&gt;
*Your successful shots cause 2 times as many critical hits&lt;br /&gt;
*Bonus for developing certain '''NERON projects'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Fireman.png]]&lt;br /&gt;
| Firefighter&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
*Your chance to extinguish a fire is always 100% (must have extinguisher in inventory).&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Optimistic.png]]&lt;br /&gt;
| The Optimist&lt;br /&gt;
| The end of humanity... worse things happen at sea, right?&lt;br /&gt;
| &lt;br /&gt;
* The optimist loses one less [[Image:Moral.png]] per day. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Creative.png]]&lt;br /&gt;
| Creative&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
[[Image:Roland_zuccali_portrait.jpg|left|250x314px|Roland Zuccali]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Gioele Rinaldo]] ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Gioele_rinaldo.png]]&lt;br /&gt;
| ''An eccentric billionaire, caffeine-junkie and owner of the Daedalus, his fortune is threatened by the Mush menace. He will do everything in his power to wipe it out. Not to be underestimated'' &lt;br /&gt;
| [[Image: Gioele_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Triumph.png]] '''Objective''' : Death of mush :(+3[[Image:Triumph.png]] per Dead mush)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!  width=&amp;quot;5%&amp;quot; | Icon&lt;br /&gt;
!  width=&amp;quot;15%&amp;quot; | Skill&lt;br /&gt;
!  width=&amp;quot;35%&amp;quot; | Description&lt;br /&gt;
! width= &amp;quot;45%&amp;quot; | Effects&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Sturdy.png]]&lt;br /&gt;
| Solid&lt;br /&gt;
| You'll incur no penalties for carrying heavy objects. Also useful for hand-to-hand combat.&lt;br /&gt;
|&lt;br /&gt;
* Your hand-to-hand attacks inflict '''one additional damage point'''&lt;br /&gt;
*'''No penalties''' for heavy objects&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Paranoid.png]]&lt;br /&gt;
| Paranoid&lt;br /&gt;
| The paranoid crewmember always believes their crewmates to be potentially dangerous, they always watch their back using their extra cameras.&lt;br /&gt;
|&lt;br /&gt;
* Starts out with 2 additional '''Cameras'''.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Caffeinomaniac.png]]&lt;br /&gt;
| Caffeine Junkie&lt;br /&gt;
| The caffeine junkie is twice as effective as their colleagues when they have access to the coffee machine. &lt;br /&gt;
|&lt;br /&gt;
* +2 [[image:pa_slot1.png]] AP when they drink a Coffee.&lt;br /&gt;
* Bonus for developing certain '''NERON projects'''.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Astrophysician.png]]&lt;br /&gt;
| Astrophysicist&lt;br /&gt;
| Skilled in scanning for planets in range or to determine their composition.&lt;br /&gt;
| &lt;br /&gt;
*The '''Planet Scan''' action discovers 2 properties per ''Analyze'' action&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Panic.png]]&lt;br /&gt;
| Panic&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Juge.png]]&lt;br /&gt;
| Victimizer&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
[[Image:Gioele_rinaldo_portrait.jpg|left|250x314px|Gioele Rinald]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Ian Soulton]] ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Ian_soulton.png]]&lt;br /&gt;
| ''A passionate and dedicated researcher whose knowledge of alien plant-life is unparalleled. A strict pacifist, he's the 'nice guy' on board'' &lt;br /&gt;
| [[Image: Ian_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Triumph.png]] '''Objective''' : Plant alien fruits (+3[[Image:Triumph.png]] per fruit) &amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Pacifist.png]] '''Trait''' : Pacifist (all aggressive actions cost 2 [[Image:Pa_slot1.png]] more when he is in the room)&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!  width=&amp;quot;5%&amp;quot; | Icon&lt;br /&gt;
!  width=&amp;quot;15%&amp;quot; | Skill&lt;br /&gt;
!  width=&amp;quot;35%&amp;quot; | Description&lt;br /&gt;
! width= &amp;quot;45%&amp;quot; | Effects&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Botanic.png]]&lt;br /&gt;
| Botanist&lt;br /&gt;
| Capable of distingushing the charactersitics of the various plants and fruits. They are also equally effective when maintaining the garden&lt;br /&gt;
| &lt;br /&gt;
*Can read the '''Fruit nutrition information''' &lt;br /&gt;
*Can read '''plant properties''' &lt;br /&gt;
*Can carry out '''transplants''' &lt;br /&gt;
*+2 [[Image:Pa_garden.png]] per day (Gardening action points) &lt;br /&gt;
*Expedition: The '''harvest''' action gives an additional fruit &lt;br /&gt;
*Bonus for developing certain '''NERON projects'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Biologist.png]]&lt;br /&gt;
| Biologist&lt;br /&gt;
| Highly skilled in laboratory research&lt;br /&gt;
| &lt;br /&gt;
*Can read '''properties of medicines'''&lt;br /&gt;
*+4% '''bonus''' on all '''Research''' in the laboratory&lt;br /&gt;
*Bonus for developing certain '''NERON projects'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Mycologist.png]]&lt;br /&gt;
| Mycologist&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
*Healing a crewmember also removes a spore from the patient.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Green_thumb.png]]&lt;br /&gt;
| Green Thumb&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
*Starts the game with 2 more hydropots.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Fireman.png]]&lt;br /&gt;
| Firefighter&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
*Your chance to extinguish a fire is always 100% (must have extinguisher in inventory).&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Frugivore.png]]&lt;br /&gt;
| Frugivore&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
[[Image:Ian_soulton_portrait.jpg|left|250x314px|Ian Soulton]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Eleesha Williams]] ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Eleesha_williams.png]]&lt;br /&gt;
| ''Former investigative journalist, her goal is to contact any rebel bases still operating. One of the most observant crewmembers, she is as brilliant as she is honest, but don't worry – that can be cured!'' &lt;br /&gt;
| [[Image: Eleesha_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Triumph.png]] '''Objective''' : Contact the rebel bases (+2[[Image:Triumph.png]] per base)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Psy_disease.png]] '''Trait''' : Chronic Vertigo (permanent vertigo status, can be cured by Janice)&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!  width=&amp;quot;5%&amp;quot; | Icon&lt;br /&gt;
!  width=&amp;quot;15%&amp;quot; | Skill&lt;br /&gt;
!  width=&amp;quot;35%&amp;quot; | Description&lt;br /&gt;
! width= &amp;quot;45%&amp;quot; | Effects&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Hunt.png]]&lt;br /&gt;
| Tracker&lt;br /&gt;
| The Tracker can see comings and goings of every team member. Furthermore, they can print any research during the game via the Tabulatrix. This provides a list of players of which at least one is Mush&lt;br /&gt;
| &lt;br /&gt;
*Full access to '''movement history'''&lt;br /&gt;
*Able to '''print secret list''' on the Tabulatrix&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Persistent.png]]&lt;br /&gt;
| Determined&lt;br /&gt;
| Once they begin their task , nothing can distract the determined player&lt;br /&gt;
| &lt;br /&gt;
*If an action '''fails''', the % chance of subsequent success '''increases more rapidly'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Observant.png]]&lt;br /&gt;
| Observant&lt;br /&gt;
| You use 1 [[Image:Pa_slot1.png]] less to discover hidden objects. You have a 25% chance of detecting covert activity in the room you are in&lt;br /&gt;
| &lt;br /&gt;
*The '''Search''' action costs 1 [[Image:Pa_slot1.png]] less&lt;br /&gt;
*You have a '''25% chance of detecting covert activity''' in your room&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Computer.png]]&lt;br /&gt;
| IT Expert&lt;br /&gt;
| The IT Expert is at home as soon as they are in front of a screen. They manipulate the nexus, navigation and communications terminals with ease.&lt;br /&gt;
|&lt;br /&gt;
* +2 [[File:Pa comp.png]] per day ('''IT''' Action Points).&lt;br /&gt;
* Bonus for developing certain '''NERON projects'''.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Engineer.png]]&lt;br /&gt;
| Technician&lt;br /&gt;
| Qualified to repair materials , equipment and the hull of the Daedalus&lt;br /&gt;
| &lt;br /&gt;
*+1 [[Image:Pa_eng.png]] ('''Repair''' action point) per day&lt;br /&gt;
*Chance of success on '''Repairs''' doubled&lt;br /&gt;
*Chance of success on '''Fixes''' doubled&lt;br /&gt;
*Bonus for developing certain '''NERON projects'''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
[[Image:Eleesha_williams_portrait.jpg|left|250x314px|Eleesha Williams]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Wang Chao]] ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Wang_chao.png]]&lt;br /&gt;
| ''Hyperactive head of the security team, Chao insists that sleep is for the weak. A trigger happy lunatic, the story goes that he once tore a man's arms off for suggesting his choice of weaponry was 'a bit camp''' &lt;br /&gt;
| [[Image: Chao_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Triumph.png]] '''Objective''' : Kill anyone, including Schrodinger &amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Hyperactive_status.png]] '''Trait''' : Hyperactive (sleeping in a bed grants no additional [[Image:Pa_slot1.png]]; however, gain an extra [[Image:Pa_slot2.png]] each cycle)&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!  width=&amp;quot;5%&amp;quot; | Icon&lt;br /&gt;
!  width=&amp;quot;15%&amp;quot; | Skill&lt;br /&gt;
!  width=&amp;quot;35%&amp;quot; | Description&lt;br /&gt;
! width= &amp;quot;45%&amp;quot; | Effects&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Gunman.png]]&lt;br /&gt;
| Shooter&lt;br /&gt;
| At ease handling all kinds of weapons&lt;br /&gt;
| &lt;br /&gt;
*+2 '''Free Shots''' [[Image:Pa_shoot.png]] per day&lt;br /&gt;
*Your off-target shots cause 2 times fewer accidents&lt;br /&gt;
*Your successful shots cause 2 times as many critical hits&lt;br /&gt;
*Bonus for developing certain '''NERON projects'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Survival.png]]&lt;br /&gt;
| Survivalist&lt;br /&gt;
| The Survivalist is great to have on exploration missions. They can defend themselves more effectively against extra-terrestrial life forms and generally deal with these encounters better than anyone else.&lt;br /&gt;
| &lt;br /&gt;
* Expedition : All damage is '''reduced by one point'''.&lt;br /&gt;
* Expedition : The action '''Provision''' gives one additional steak.&lt;br /&gt;
* Expedition : Last to die if a team fatality occurs.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Wrestler.png]]&lt;br /&gt;
| Wrestler&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
*Your hand-to-hand (unarmed) attacks do +2 damage.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Torturer.png]]&lt;br /&gt;
| Torturer&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Crazy_eye.png]]&lt;br /&gt;
| Crazy Eye&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Intimidant.png]]&lt;br /&gt;
| Intimidating&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
[[Image:Wang_chao_portrait.jpg|left|250x314px|Wang CHao]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Stephen Seagull]] ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Stephen_seagull.png]]&lt;br /&gt;
| ''The most dangerous cook in the galaxy is on board. He has more black-belts than pairs of trousers and he collects roadkill. Alien flesh is like catnip to Stephen. We thought you should know'' &lt;br /&gt;
| [[Image: Stephen_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Triumph.png]] '''Objective''' : Receive a title (first time only). Kill aliens during expeditions &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!  width=&amp;quot;5%&amp;quot; | Icon&lt;br /&gt;
!  width=&amp;quot;15%&amp;quot; | Skill&lt;br /&gt;
!  width=&amp;quot;35%&amp;quot; | Description&lt;br /&gt;
! width= &amp;quot;45%&amp;quot; | Effects&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Cook.png]]&lt;br /&gt;
| Chef&lt;br /&gt;
| Formidable when it comes to knocking meals together. They also have an impressive awareness of what you should eat&lt;br /&gt;
| &lt;br /&gt;
*Can read the '''food nutrition information'''&lt;br /&gt;
*Can read the '''fruit nutrition information'''&lt;br /&gt;
*+4 [[Image:Pa_cook.png]] per day ('''Cook''' action points)&lt;br /&gt;
*Bonus for developing certain '''NERON projects'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Sturdy.png]]&lt;br /&gt;
| Solid&lt;br /&gt;
| You'll incur no penalties for carrying heavy objects. Also useful for hand-to-hand combat.&lt;br /&gt;
|&lt;br /&gt;
* Your hand-to-hand attacks inflict '''one additional damage point'''&lt;br /&gt;
*'''No penalties''' for heavy objects&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Opportunist.png]]&lt;br /&gt;
| Opportunist&lt;br /&gt;
| The opportunist waits for any chance to ascend in the ship's hierarchy, they will miss no opportunity&lt;br /&gt;
| &lt;br /&gt;
* +5 [[Image:Pa_slot1.png]] when you '''earn a title''' for the first time&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Gunman.png]]&lt;br /&gt;
| Shooter&lt;br /&gt;
| At ease handling all kinds of weapons&lt;br /&gt;
| &lt;br /&gt;
*+2 '''Free Shots''' [[Image:Pa_shoot.png]] per day&lt;br /&gt;
*Your off-target shots cause 2 times fewer accidents&lt;br /&gt;
*Your successful shots cause 2 times as many critical hits&lt;br /&gt;
*Bonus for developing certain '''NERON projects'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Apprentice.png]]&lt;br /&gt;
| Apprentice&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Creative.png]]&lt;br /&gt;
| Creative&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
[[Image:Stephen_seagull_portrait.jpg|left|250x314px|Stephen Seagull]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Raluca Tomescu]] ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Raluca_tomescu.png]]&lt;br /&gt;
| ''Quantum Physics genius, her vast skillset renders her indispensable on board. Some say her tears are flammable and that she once kicked a giraffe to death. All we know is that she's called Raluca'' &lt;br /&gt;
| [[Image: Raluca_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Triumph.png]] '''Objective''' : Raluca earns 2 [[Image:Triumph.png]] for every 20% of the PILGRED repairs successfully completed.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Paria.png]] '''Trait''' : Antisocial (cannot flirt, and loses 1[[Image:Moral.png]] if anyone else is in the same room as her during cycle changeover)&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!  width=&amp;quot;5%&amp;quot; | Icon&lt;br /&gt;
!  width=&amp;quot;15%&amp;quot; | Skill&lt;br /&gt;
!  width=&amp;quot;35%&amp;quot; | Description&lt;br /&gt;
! width= &amp;quot;45%&amp;quot; | Effects&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Physicist.png]]&lt;br /&gt;
| Physicist&lt;br /&gt;
| The Physicist is a high flier in the field of physics research. Their understanding of quantum mechanics and even the essence of the strings that make up our universe is their major talent. They also have the advantage when repairing PILGRED.&lt;br /&gt;
| &lt;br /&gt;
*Gives 1 [[Image:Pa_pilgred.png]] (PILGRED repair point) per day&lt;br /&gt;
*Bonus for developing certain '''NERON projects'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Unconcerned.png]]&lt;br /&gt;
| Detached Crewmember&lt;br /&gt;
| The unconcerned crewmember is cold, hard and unfeeling. They are unaffected by deaths of teammates&lt;br /&gt;
|&lt;br /&gt;
*You lose '''no Morale points''' [[Image:Moral.png]] when a crewmember dies&lt;br /&gt;
*Zero risk of psychological illness if you witness a death&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Engineer.png]]&lt;br /&gt;
| Technician&lt;br /&gt;
| Qualified to repair materials , equipment and the hull of the Daedalus&lt;br /&gt;
| &lt;br /&gt;
*+1 [[Image:Pa_eng.png]] ('''Repair''' action point) per day&lt;br /&gt;
*Chance of success on '''Repairs''' doubled&lt;br /&gt;
*Chance of success on '''Fixes''' doubled&lt;br /&gt;
*Bonus for developing certain '''NERON projects'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Genius.png]]&lt;br /&gt;
| Genius&lt;br /&gt;
| When divinely enlighted by the flame of consciousness, the genius can find a solution to any problem encountered aboard the Daedalus.&lt;br /&gt;
|&lt;br /&gt;
* The genius can carry out '''one piece of Resarch, one Project, or one Repair once per game'''. &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Conceptor.png]]&lt;br /&gt;
| Designer&lt;br /&gt;
| Has access to NERON's core twice per day (Free Actions).&lt;br /&gt;
| &lt;br /&gt;
* +2 [[Image:Neron.png]] per day ('''NERON project''' action points).&lt;br /&gt;
*Bonus for developing certain '''NERON projects'''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
[[Image:Raluca_tomescu_portrait.jpg|left|250x314px|Raluca Tomescu]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Janice Kent]] ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Janice_kent.png]]&lt;br /&gt;
| ''In charge of communication in a global sense, she has highest-level access to NERON. Her solid IT and psychoanalytical skills are crucial for the voyage'' &lt;br /&gt;
| [[Image: Janice_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Triumph.png]] '''Objective''' : Janice earns 3 [[Image:Triumph.png]] every time you make contact with an extra-terrestrial. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Title_01.png]] '''Title''' : NERON Administrator (can access BIOS in the Nexus, use the /neron command to speak as the AI)&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!  width=&amp;quot;5%&amp;quot; | Icon&lt;br /&gt;
!  width=&amp;quot;15%&amp;quot; | Skill&lt;br /&gt;
!  width=&amp;quot;35%&amp;quot; | Description&lt;br /&gt;
! width= &amp;quot;45%&amp;quot; | Effects&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Shrink.png]]&lt;br /&gt;
| Shrink&lt;br /&gt;
| The Shrink is in charge of psychological support. They are able to keep morale high and treat psychological illness&lt;br /&gt;
| &lt;br /&gt;
*On each cycle, '''1 Morale point''' [[Image:Moral.png]] is regained by everyone lying down in the room&lt;br /&gt;
*Treats '''psychological illness'''&lt;br /&gt;
*Gives the action '''Comfort''', which increases morale&lt;br /&gt;
*Bonus for developing certain '''NERON projects'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Computer.png]]&lt;br /&gt;
| IT Expert&lt;br /&gt;
| The IT Expert is at home as soon as they are in front of a screen. They manipulate the nexus, navigation and communications terminals with ease.&lt;br /&gt;
|&lt;br /&gt;
* +2 [[File:Pa comp.png]] per day ('''IT''' Action Points).&lt;br /&gt;
* Bonus for developing certain '''NERON projects'''.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Neron_only_friend.png]]&lt;br /&gt;
| NERON's only friend&lt;br /&gt;
| As soon as you are aboard the ship, NERON is content, its programs run without a hitch and its performance is noticeably improved.&lt;br /&gt;
| &lt;br /&gt;
* The rewards from '''all NEXUS research''' are '''maximized''' for everyone&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Diplomacy.png]]&lt;br /&gt;
| Diplomat&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Radio_expert.png]]&lt;br /&gt;
| Radio Expert&lt;br /&gt;
| The radio expert can decode the most complicated jumble of spatial waves in order to rebuild or send messages to the other end of the universe&lt;br /&gt;
| &lt;br /&gt;
*'''Twice as effective''' at establishing contact with Sol &lt;br /&gt;
*Improves the quality of teammates attempts to contact SOL by 50% when they are in the same room &lt;br /&gt;
*Bonus for developing certain '''NERON projects'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Sacrifice.png]]&lt;br /&gt;
| Self-sacrifice&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
[[Image:Janice_kent_portrait.jpg|left|250x314px|Janice Kent]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Terrence Archer]] ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Terrence_archer.png]]&lt;br /&gt;
| ''Don't be fooled by his appearance, Terrence is amongst the most agile crew members, albeit mentally. Next-generation robotics and UAVs are his bread and butter'' &lt;br /&gt;
| [[Image: Terrence_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Triumph.png]] '''Objective''' : Upgrade a drone &amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Disabled_status.png]] '''Trait''' : Handicapped (-2 penalty when converting [[Image:Pa_slot1.png]] to [[Image:Pa_slot2.png]], but leaving a room with someone else present costs no [[Image:Pa_slot2.png]])&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!  width=&amp;quot;5%&amp;quot; | Icon&lt;br /&gt;
!  width=&amp;quot;15%&amp;quot; | Skill&lt;br /&gt;
!  width=&amp;quot;35%&amp;quot; | Description&lt;br /&gt;
! width= &amp;quot;45%&amp;quot; | Effects&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Robotics.png]]&lt;br /&gt;
| Robotics Expert&lt;br /&gt;
| The Robotics Expert can create and operate drones in any way they see fit&lt;br /&gt;
| &lt;br /&gt;
*Starts out with a '''drone plan'''&lt;br /&gt;
*Can '''upgrade drones'''&lt;br /&gt;
*Bonus for developing certain '''NERON projects'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Engineer.png]]&lt;br /&gt;
| Technician&lt;br /&gt;
| Qualified to repair materials , equipment and the hull of the Daedalus&lt;br /&gt;
| &lt;br /&gt;
*+1 [[Image:Pa_eng.png]] ('''Repair''' action point) per day&lt;br /&gt;
*Chance of success on '''Repairs''' doubled&lt;br /&gt;
*Chance of success on '''Fixes''' doubled&lt;br /&gt;
*Bonus for developing certain '''NERON projects'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Pilot.png]]&lt;br /&gt;
| Pilot&lt;br /&gt;
| An expert in manoeuvring the Icarus, Pasiphae and Patroller craft. Their aerial mastery is impressive&lt;br /&gt;
| &lt;br /&gt;
*Has '''Mad Pilot Skills'''&lt;br /&gt;
*'''Never misses''' landings or takeoffs&lt;br /&gt;
*Bonus for developing certain '''NERON projects'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Gunman.png]]&lt;br /&gt;
| Shooter&lt;br /&gt;
| At ease handling all kinds of weapons&lt;br /&gt;
| &lt;br /&gt;
*+2 '''Free Shots''' [[Image:Pa_shoot.png]] per day&lt;br /&gt;
*Your off-target shots cause 2 times fewer accidents&lt;br /&gt;
*Your successful shots cause 2 times as many critical hits&lt;br /&gt;
*Bonus for developing certain '''NERON projects'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Computer.png]]&lt;br /&gt;
| IT Expert&lt;br /&gt;
| The IT Expert is at home as soon as they are in front of a screen. They manipulate the nexus, navigation and communications terminals with ease.&lt;br /&gt;
|&lt;br /&gt;
* +2 [[File:Pa comp.png]] per day ('''IT''' Action Points).&lt;br /&gt;
* Bonus for developing certain '''NERON projects'''.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Metaliciste.png]]&lt;br /&gt;
| Metalworker&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
[[Image:Terrence_archer_portrait.jpg|left|250x314px|Terrence Archer]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Finola Keegan]] ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Finola_keegan.png]]&lt;br /&gt;
| ''A doctor of both medicine and biology, Finola's life's work revolves around making the world a better place. Her research and healing skills make her invaluable on board'' &lt;br /&gt;
| [[Image: Finola_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Triumph.png]] '''Objective''' : Finola earns 3 [[Image:Triumph.png]] for every completed piece of Mush research. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Germaphobic.png]] '''Trait''' : Germaphobe (loses 1[[Image:Moral.png]] per cycle if dirty, and cannot caress Schrodinger)&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!  width=&amp;quot;5%&amp;quot; | Icon&lt;br /&gt;
!  width=&amp;quot;15%&amp;quot; | Skill&lt;br /&gt;
!  width=&amp;quot;35%&amp;quot; | Description&lt;br /&gt;
! width= &amp;quot;45%&amp;quot; | Effects&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Biologist.png]]&lt;br /&gt;
| Biologist&lt;br /&gt;
| Highly skilled in laboratory research&lt;br /&gt;
| &lt;br /&gt;
*Can read '''properties of medicines'''&lt;br /&gt;
*+4% '''bonus''' on all '''Research''' in the laboratory&lt;br /&gt;
*Bonus for developing certain '''NERON projects'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Medic.png]]&lt;br /&gt;
| Medic&lt;br /&gt;
| Medics have full medical training, allowing them to carry out rapid, appropriate procedures. They are also skilled in surgery&lt;br /&gt;
| &lt;br /&gt;
*'''Heal''' actions earn an additional 2 [[Image:Lp.png]]&lt;br /&gt;
*Can carry out '''Operations'''&lt;br /&gt;
*Can read '''properties of medicines'''&lt;br /&gt;
*+4% '''bonus''' on all '''Research''' in the laboratory&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:First_aid.png]]&lt;br /&gt;
| Nurse&lt;br /&gt;
| Always ready to help&lt;br /&gt;
| &lt;br /&gt;
*+1 [[Image:Pa_heal.png]] every day ('''Free healing''' action)&lt;br /&gt;
*Can read '''properties of medicines'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Diplomacy.png]]&lt;br /&gt;
| Diplomat&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Stickler.png]]&lt;br /&gt;
| OCD&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
[[Image:Finola_keegan_portrait.jpg|left|250x314px|Finola Keegan]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Jiang Hua]] ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Jiang_hua.png]]&lt;br /&gt;
| ''Chief pilot of the Daedalus, she specializes in exploration missions. They say she can land where she wants, when she wants, and in any conditions you care to dream up'' &lt;br /&gt;
| [[Image: Hua_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Triumph.png]] '''Objective''' : Conduct an expedition &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!  width=&amp;quot;5%&amp;quot; | Icon&lt;br /&gt;
!  width=&amp;quot;15%&amp;quot; | Skill&lt;br /&gt;
!  width=&amp;quot;35%&amp;quot; | Description&lt;br /&gt;
! width= &amp;quot;45%&amp;quot; | Effects&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Pilot.png]]&lt;br /&gt;
| Pilot&lt;br /&gt;
| An expert in manoeuvring the Icarus, Pasiphae and Patroller craft. Their aerial mastery is impressive&lt;br /&gt;
| &lt;br /&gt;
*Has '''Mad Pilot Skills'''&lt;br /&gt;
*'''Never misses''' landings or takeoffs&lt;br /&gt;
*Bonus for developing certain '''NERON projects'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Botanic.png]]&lt;br /&gt;
| Botanist&lt;br /&gt;
| Capable of distingushing the charactersitics of the various plants and fruits. They are also equally effective when maintaining the garden&lt;br /&gt;
| &lt;br /&gt;
*Can read the '''Fruit nutrition information''' &lt;br /&gt;
*Can read '''plant properties''' * Can carry out '''transplants''' &lt;br /&gt;
*+2 [[Image:Pa_garden.png]] per day (Gardening action points) &lt;br /&gt;
*Expedition: The '''harvest''' action gives an additional fruit &lt;br /&gt;
*Bonus for developing certain '''NERON projects'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Survival.png]]&lt;br /&gt;
| Survivalist&lt;br /&gt;
| The Survivalist is great to have on exploration missions. They can defend themselves more effectively against extra-terrestrial life forms and generally deal with these encounters better than anyone else.&lt;br /&gt;
| &lt;br /&gt;
* Expedition : All damage is '''reduced by one point'''.&lt;br /&gt;
* Expedition : The action '''Provision''' gives one additional steak.&lt;br /&gt;
* Expedition : Last to die if a team fatality occurs.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Engineer.png]]&lt;br /&gt;
| Technician&lt;br /&gt;
| Qualified to repair materials , equipment and the hull of the Daedalus&lt;br /&gt;
| &lt;br /&gt;
*+1 [[Image:Pa_eng.png]] ('''Repair''' action point) per day&lt;br /&gt;
*Chance of success on '''Repairs''' doubled&lt;br /&gt;
*Chance of success on '''Fixes''' doubled&lt;br /&gt;
*Bonus for developing certain '''NERON projects'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Persistent.png]]&lt;br /&gt;
| Determined&lt;br /&gt;
| Once they begin their task , nothing can distract the determined player&lt;br /&gt;
| &lt;br /&gt;
*If an action '''fails''', the % chance of subsequent success '''increases more rapidly'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Fast_backward.png]]&lt;br /&gt;
| U-Turn&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
[[Image:Jiang_hua_portrait.jpg|left|250x314px|Jiang Hua]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Zhong Chun]] ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Zhong_chun.png]]&lt;br /&gt;
| ''Our last hope. She must survive and make the journey to Eden. She inspires the crew to achieve more, and when misfortune befalls her comrades she is always there to patch them up.'' &lt;br /&gt;
| [[Image: Chun_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Triumph.png]] '''Objective''' : Survive (+1[[Image:Triumph.png]] each day) and research mush (+3[[Image:Triumph.png]] for each research completed that requires her presence) &amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Immune_status.png]] '''Trait''' : Immunized (immune to mush, and unlocks certain laboratory research)&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!  width=&amp;quot;5%&amp;quot; | Icon&lt;br /&gt;
!  width=&amp;quot;15%&amp;quot; | Skill&lt;br /&gt;
!  width=&amp;quot;35%&amp;quot; | Description&lt;br /&gt;
! width= &amp;quot;45%&amp;quot; | Effects&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Mankind_only_hope.png]]&lt;br /&gt;
| Mankind's only hope&lt;br /&gt;
| Her unique immune system makes her the last hope for humanity. As long as she stays alive, we'll have a shot at combating the Mush invasion&lt;br /&gt;
| &lt;br /&gt;
*Daily morale loss is reduced by 1 point&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:First_aid.png]]&lt;br /&gt;
| Nurse&lt;br /&gt;
| Always ready to help &lt;br /&gt;
|&lt;br /&gt;
*+1 [[Image:Pa_heal.png]] every day ('''Free healing''' action)&lt;br /&gt;
*Can read '''properties of medicines'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Premonition.png]]&lt;br /&gt;
| Premonition&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
*Can see target crewmember's last action. Costs 1[[Image:Imoral.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Escape.png]]&lt;br /&gt;
| Sneak&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Lethargy.png]]&lt;br /&gt;
| Lethargy&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
[[Image:Zhong_chun_portrait.jpg|left|250x314px|Zhong Chun]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Lai Kuan Ti]] ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image: Lai kuan ti.png]]&lt;br /&gt;
|  ''An astrophycisist and the ship's designer, Lai knows it like the back of his hand and has privileged access to NERON. If a Nexus project is underway, you can be sure Lai is involved''  &lt;br /&gt;
| [[Image: Kuan ti sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Image:Triumph.png]] '''Objective''' :  Finish a project in Nexus &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!  width=&amp;quot;5%&amp;quot; | Icon&lt;br /&gt;
!  width=&amp;quot;15%&amp;quot; | Skill&lt;br /&gt;
!  width=&amp;quot;35%&amp;quot; | Description&lt;br /&gt;
! width= &amp;quot;45%&amp;quot; | Effects&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Conceptor.png]]&lt;br /&gt;
| Designer&lt;br /&gt;
| Has access to NERON's core twice per day (Free Actions).&lt;br /&gt;
| &lt;br /&gt;
* +2 [[Image:Neron.png]] per day ('''NERON project''' action points).&lt;br /&gt;
*Bonus for developing certain '''NERON projects'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Optimistic.png]]&lt;br /&gt;
| The Optimist&lt;br /&gt;
| The end of humanity... worse things happen at sea, right?&lt;br /&gt;
| &lt;br /&gt;
* The optimist loses one less [[Image:Moral.png]] per day.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Astrophysician.png]]&lt;br /&gt;
| Astrophysicist&lt;br /&gt;
| Skilled in scanning for planets in range or to determine their composition.&lt;br /&gt;
| &lt;br /&gt;
*The '''Planet Scan''' action discovers 2 properties per ''Analyze'' action&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Engineer.png]]&lt;br /&gt;
| Technician&lt;br /&gt;
| Qualified to repair materials , equipment and the hull of the Daedalus&lt;br /&gt;
| &lt;br /&gt;
*+1 [[Image:Pa_eng.png]] ('''Repair''' action point) per day&lt;br /&gt;
*Chance of success on '''Repairs''' doubled&lt;br /&gt;
*Chance of success on '''Fixes''' doubled&lt;br /&gt;
*Bonus for developing certain '''NERON projects'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Leadership.png]]&lt;br /&gt;
| Leader&lt;br /&gt;
| A Charismatic leader knows how to effectively lead a team and increase morale using powerful, passionate speeches&lt;br /&gt;
| &lt;br /&gt;
*Gives the action '''Impassioned Speech''' which increases the Morale ([[Image:Moral.png]]) of your crewmates&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
[[Image:Lai kuan ti portrait.jpg|left|250x314px|Kim Jin Su]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Characternav}}&lt;br /&gt;
{{Hubnav}}&lt;/div&gt;</summary>
		<author><name>Rain</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Inventory</id>
		<title>Inventory</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Inventory"/>
				<updated>2013-12-11T18:40:37Z</updated>
		
		<summary type="html">&lt;p&gt;Rain: /* Fruit */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Warning|'''To Do:''' Add repair and disassembling chances, English names of fruits, books and documents section.}}&lt;br /&gt;
&lt;br /&gt;
=Gear=&lt;br /&gt;
These provide passive effects when held.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[image:Plastenite_armor.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Plastenite Armor'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Absorbs 1 point of combat damage. (Twinpedia says between players only, confirm not useful for expeditions?)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Aiming_helmet.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Aiming Helmet'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Adds 10% accuracy when shooting at [[hunters]], adds 33% accuracy when shooting at players.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{H:title|The Technician's best friend. Significantly boosts repair skills|[[image:Wrench.jpg]]}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Wrench'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Increases success chance of repairs, item reinforcement, dismantling, and hull reinforcement by 50% of base chance without the wrench.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Space_suit.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Spacesuit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;6 x Daedalus&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Allows you to breathe on planets without oxygen and to survive after ejection from patrol ships.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Alien_can_opener.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Alien Opener'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;[[Exploration]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Increases success chance of repairs, item reinforcement, dismantling, and hull reinforcement by 50% of base chance without the opener.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Protection_gloves.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Protective Gloves'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Chance of injury during repairs is divided by 5.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Super_talky.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''iTrakie'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Gold Mode&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Combines the functions of the walkie talkie and tracker. Obtained after buying gold mode once.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ncc_lens.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''NCC Lens'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x [[NCC Lens]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Adds 10% accuracy when shooting at [[hunters]], adds 33% accuracy when shooting at players.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Rolling boulder.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Rolling Boulder'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;[[Exploration]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| During even numbered cycles, you earn one additional [[image:Pa_slot2.png]] during [[image:Pa_slot1.png]] to [[image:Pa_slot2.png]] conversions. Stacks with the scooter. &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Soap.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Soap'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| The wash action costs 1 [[image:Pa_slot1.png]] less.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Super_soap.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Super Soap'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x [[Mushicide soap]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| The wash action costs 1 [[image:Pa_slot1.png]] less and removes 1 spore from infected humans.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Apron.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Stainproof Apron'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Messy actions do not make you dirty. Super messy actions still make you dirty. See [[Dirty]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{H:title|A Walkie-Talkie is a dated means of communication, but it works|[[image:Talky_walky.jpg]]}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Walkie Talkie'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Personal, 1 x each&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Provides access to human channels (general and private).&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{H:title|The Tracker is like an on-board GPS, it gives you general information on the ship!|[[image:Tracker.jpg]]}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Tracker'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Personal 1 x each&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Displays the minimap with the position of the crew if they are aboard the Daedalus. Can also display breakages and fires with certain NERON projects.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Antigrav_scooter.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Anti-Grav Scooter'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;br&amp;gt;2 charges to start, max 8&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Adds 2 extra [[image:Pa_slot2.png]] during [[image:Pa_slot1.png]] to [[image:Pa_slot2.png]] conversions. Does not stack with the Sprinter skill.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Wavoscope.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Oscilloscipe'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Blueprint&amp;lt;br&amp;gt;Heavy&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Increases success chance of repairing the hull of Patrol ships and the Daedalus by 50% of base chance without.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Exploration==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Quad compass.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Quadrimetric Compass'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Prevents the person carrying it from getting lost on expeditions. Recommended that someone with pilot skill and AP needed to pilot a rescue mission carry this, as well as other important items.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Rope.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Rope'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Cancels the personal damage that can occur in the seismic, cave and mountain zones during explorations if it targets the holder. Does not protect other crew members, and does not prevent events which cause crew death.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:White_flag.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''White Flag'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Cancels the chance of combat in Intelligent Life zones during expeditions.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Echo_sounder.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''EchoLocator'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| If one of the remaining planet zones is Hydro Carbon, increases the chance of exploring it by 5.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Driller.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Drill'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Doubles the amount of hydrocarbon gained from any zone.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Trad_module.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Babel Module'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Doubles the chance of gaining artifacts in Intelligent Life zones.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Heat_seeker.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Thermosensor'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| If one of the remaining zones is Ruminant, Predator, Intelligent Life, Mankarog or Insects, increases the chance of exploring it by 5.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Tools=&lt;br /&gt;
Allow various actions.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Hacker_kit.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Hacker Kit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Allows the user to attempt to force access to the command or BIOS terminals at a cost of 2 AP. 25% base chance of success without IT Expert skill, 50% base chance with IT Expert skill.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Postit_bloc.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Block of Post-It Notes'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used to write notes. Useful for filling shelves with in case of fires, adding filler to expedition crew inventory to reduce chances of important items being lost, and communicating with certain injuries which impair communication.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Extinguisher.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Extinguisher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Storage, 1 X Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| 50% base chance to extinguish a fire for 1 AP&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Mad_kube.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''MAD Kube'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Refectory&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Can use 1 AP to try to solve the kube. About 10% chance of success, first time rewards 5 glory.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Microwave.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Microwave'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Refectory&amp;lt;br&amp;gt;Heavy&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Starts broken. Allows cooking of standard rations for free. Chance to break the comms link to Sol.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Duck_tape.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Duck Tape'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| For 1 AP, may gag another crew member.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Freezer.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Superfreezer'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Refectory&amp;lt;br&amp;gt;Heavy&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Starts broken. Converts cooked rations and alien steaks into standard rations. Can freeze other perishable consumables. (To be confirmed: Consumables retain same status as when frozen.)&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Alien_holographic_tv.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Holographic Alien TV'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Provides +3 morale to all crew in the room. Can only gain morale from this once per game. (More detail needed.)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Weapons==&lt;br /&gt;
Tools for attacking other players. Also useful for [[exploration]].&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Accuracy&amp;lt;br&amp;gt;Damage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Expedition&amp;lt;br&amp;gt;Strength&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Wounds&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Kick Off'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;(Unarmed attack)&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60%&amp;lt;br&amp;gt;1-3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Rare&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Knife.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Knife'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60%&amp;lt;br&amp;gt;1-5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Rare&lt;br /&gt;
| Can attack another player with the knife for 1 AP. Chance for a fatal blow. Risk of injury to both victim and attacker when using the knife. Also a chance to drop the knife on the room's shelf upon attacking.&amp;lt;br&amp;gt;Does not count as hand-to-hand combat.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Blaster.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blaster'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&amp;lt;br&amp;gt;3-5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1 or 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Rare&lt;br /&gt;
| Can attack another player with the blaster for 1 AP. Stores a maximum of 3 charges. Chance for a fatal blow. Risk of injury to the victim.&amp;lt;br&amp;gt;Provides 1 point for expeditions without day 4 rebel base contact, 2 points with.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Natamy_riffle.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Natamy Rifle'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Research&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&amp;lt;br&amp;gt;2-4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&amp;lt;br&amp;gt; Common&lt;br /&gt;
| When used on a mush, does 6-13 damage and injures. Stores a maximum of 3 charges.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Items_decoup_05.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lizaro Jungle'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 99%&amp;lt;br&amp;gt;3-5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&amp;lt;br&amp;gt; ???&lt;br /&gt;
| Stores only 1 charge&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Machine_gun.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Machine Gun'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&amp;lt;br&amp;gt;2-3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0-3&amp;lt;br&amp;gt;Very&amp;lt;br&amp;gt;Common&lt;br /&gt;
| Stores a maximum of 12 charges.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Missile_launcher.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Rocket Launcher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&amp;lt;br&amp;gt;?-8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0-2&amp;lt;br&amp;gt;Common&lt;br /&gt;
| Stores only 1 charge. Damages everyone in the room including the attacker, however does less damage to the attacker. Risk of breaking equipment in the room. Chance of fatal blows.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Grenade.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Grenade'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0-10(target)&amp;lt;br&amp;gt;0-3(attacker)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| 1 AP to throw. Is consumed by taking on expeditions. Damages everyone in the room including the attacker, however does less damage to the attacker. Risk of breaking equipment in the room.&amp;lt;br&amp;gt;Cannot be thrown by humans if the NERON Peace Core is active (BIOS settings) but mush can still throw it.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Instruments=&lt;br /&gt;
Provide passive effects in a given room when on the shelf. In the case of instruments which unlock research, can also be in a player's inventory.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Water_stick.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Aqueous Stick'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Unlocks Perpetual Moisture and Tesla SUP2X research when placed in the laboratory.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Magellan_liquid_map.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Magellan Liquid Map'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| When placed on the bridge, planets detected will automatically have 1 or 2 sections revealed. Does not stack with multiples.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Insectoid_shell.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Insectoid Shell'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact, Heavy&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| When placed in a turret room, adds 100% damage to the turret. Starts a fire in the room if destroyed. Does stack with multiples.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Mush_floppy_disk.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Mush Genome Disk'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Xyloph DB&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Unlocks research when placed in the laboratory.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Computer_jelly.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Super map.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Star Map Piece'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used to unlock travel to Eden. When one is placed in the laboratory, unlocks Super Calculator research. Once complete, Super Calculator in Nexus can be used with 3 star map pieces to triangulate the location of Eden.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Myco_alarm.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Myco Alarm'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;5 x Mycoalarm Research&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Displays an alert in the room logs if a mush infects someone in that room. Still works if hidden.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Mush sample.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Mush Sample'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Unlocks research in the laboratory.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Components=&lt;br /&gt;
Mainly from dismantling or scrap collection using the Pasiphae after shooting down hunters. Used for assembling blueprints and reinforcing (both Daedalus hull and objects).&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt; Attributes&amp;lt;br&amp;gt; Origin&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Metal_scraps.jpg]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | '''Metal Scraps''' &amp;lt;small&amp;gt;&amp;lt;br&amp;gt; Scrap Collection&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used in assembling objects using plans &lt;br /&gt;
|-&lt;br /&gt;
|-|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{H:title|A cold, hollow tube|[[Image:Thick_tube.jpg]]}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | '''Thick Tube''' &amp;lt;small&amp;gt;&amp;lt;br&amp;gt; x 2 Shower &amp;lt;br&amp;gt;1 x '''Lizaro Jungle'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used in assembling objects using plans &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{H:title|More worthless debris|[[Image:Plastic_scraps.jpg]]}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | '''Plastic Scraps''' &amp;lt;small&amp;gt;&amp;lt;br&amp;gt; x 2 Shower &amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used in assembling objects using plans &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Old_shirt.jpg]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | '''Old T-Shirt''' &amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used in assembling the White Flag blueprint.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
-&amp;gt;Note: put containers here&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Camera.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Camera'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;3 x storage&amp;lt;br&amp;gt;2 x [[Paranoid]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Secret and furtive actions are recorded in the room log when a camera is present. Cannot be dropped on a shelf. If the paranoid skill is selected when the player has a full inventory, the cameras will mount on the room wall.&amp;lt;br&amp;gt;1 AP to dismount a camera, 2 AP to install.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Space_capsule.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Space Capsule'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Scrap Collection&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Costs 1 AP to open. Often contains oxygen, fuel, metal or plastic scrap. May contain a ration or medkit according to Twinpedia. (Verify?)&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fuel_capsule.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Fuel Capsule'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Rear Storage fuel tanks&amp;lt;br&amp;gt;Combustion Chamber&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Contain 1 unit of fuel. Cannot be placed upon a shelf unless the holder mutates or dies. Can be removed from or placed in the fuel tanks and combustion chamber.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Oxy_capsule.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Oxygen Capsule'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Central Storage tanks&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Contain 1 unit of oxygen. Cannot be placed upon a shelf unless the holder mutates or dies. Can be removed from or placed in the oxygen tanks in the central storage rooms. Holding an oxygen capsule prevents the holder from suffocating if the ship is out of oxygen. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Tree_pot.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''HydroPot'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Storage&amp;lt;br&amp;gt;3 x Hydroponic Garden&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Fruit can be planted in these to develop the garden. See [[Gardening]].&amp;lt;br&amp;gt;More hydropots can be obtained via the NERON project [[NERON#List of NERON Projects|Additional HydroPots]] and Ian's skill [[Human#Human Skills|Green Thumb]].&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Help_drone.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Robo -Name drone'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Attempts to repair defective equipment in the room before moving. See [[Drones]]&amp;lt;br&amp;gt;An additional drone can be obtained via the NERON project [[NERON#List of NERON Projects|Additional Drone]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Body_cat.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Schrödinger'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Decryo of Raluca&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Raluca's cat. Cannot place on shelves, can drop in a given room. Can be infected by mush. See [[NPCs#Schrödinger|Schrödinger]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Pill_box.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Survival Kit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Contains 2 bandages and 2 drugs. Effects of the drugs in the Kit are visible to all.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Lunchbox.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lunchbox'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Contains 3 Standard Rations&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Coffee_thermos.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Coffee Thermos'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Gives 4 coffees.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Health=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Bandage.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Bandage'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Infirmary&amp;lt;br&amp;gt;2 x Survival Kit&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Uses 1 AP to heal 2 HP. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Medikit.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Medkit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Uses 2 AP if treating someone else, 3 if treating self. Heals 3 HP and may cure diseases. With Doctor skill, heals 5 HP. Can be upgraded via Ultra Healing Pomade research to heal one additional point of HP.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Alien_oil.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Alien Oil'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Heals HP to maximum and cures wounds. One time use. May also be inserted into fuel reservoir for 5 units of fuel. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Anti_mush_serum.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Retro-Fungal Serum'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x [[Research|Retro-Fungal Serum]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Costs 1 AP to use on a crewmate. Cures a mush, single use. No effect if used on a human. Usage is not logged in room records, and no notification is given to the player it is used upon if they are human.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Spore_extractor.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Spore Sucker'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x [[Research|Spore Sucker]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Costs 1 AP to remove a spore from a human. Mush cannot use it. Use is private, but makes one dirty, and does damage.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Blueprints=&lt;br /&gt;
Plans for constructing objects using specific components&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Each ship will start with 1 Swedish Sofa blueprint and 4 random ones. An additional 3 can be obtained via the Xyloph DB. 6 will be unavailable on any given ship.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If a blueprint is in the same room as its components, anyone may build it for 3 AP.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Possible Copies&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Result&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Components&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Dismantling&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Sniper Helmet'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Aiming_helmet.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: White Flag'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:White_flag.jpg]]&lt;br /&gt;
| 1 x Soap&amp;lt;br&amp;gt;1 x Old T-Shirt&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Support Drone'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;br&amp;gt;1 x Robotics Expert&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Help_drone.jpg]]&lt;br /&gt;
| 4 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Echo Locator'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Echo_sounder.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint:Extinguisher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
|[[Image:Extinguisher.jpg]]&lt;br /&gt;
| 1 x Scrap Metal &amp;lt;br&amp;gt; 1 x Oxygen Capsule&lt;br /&gt;
| 1 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Grenade'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Grenade.jpg]]&lt;br /&gt;
| 1 x Oxygen Capsule&amp;lt;br&amp;gt;1 x Fuel capsule&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Rocket Launcher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Missile_launcher.jpg]]&lt;br /&gt;
| 1 x Thick Tube&amp;lt;br&amp;gt;1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Lizaro Jungle'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Items_decoup 05.jpg]]&lt;br /&gt;
| 2 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 1 x Thick Tube&amp;lt;br&amp;gt;1 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Babel Module'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Trad_module.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Swedish Sofa'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1-2&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Sofa.jpg]]&lt;br /&gt;
| 1 x Thick Tube&amp;lt;br&amp;gt;1 x Scrap metal&lt;br /&gt;
| 1 x Plastic Scrap&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Machine Gun'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Machine_gun.jpg]]&lt;br /&gt;
| 4 x Scrap Metal&lt;br /&gt;
| 1 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Thermosensor'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Heat_seeker.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 1 x Plastic Scrap&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Oscilloscipe'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Wavoscope.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 2 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Consumables=&lt;br /&gt;
Actions:&lt;br /&gt;
&lt;br /&gt;
'''Consume''': Removes starvation status and gives satisfaction (if food). Chance of becoming dirty.&lt;br /&gt;
&lt;br /&gt;
'''Hyperfreeze''': 1 AP or cooking point required,the Superfreezer must be in the room and working&lt;br /&gt;
*Converts an Alien steak or a cooked Alien steak into a standard ration&lt;br /&gt;
*Removes spores from the food&lt;br /&gt;
*Gives the food the attribute &amp;quot;Frozen&amp;quot; without affecting anything else, spoiled food is still spoiled.&lt;br /&gt;
'''Express Cook''': Need the microwave. '''Caution:''' Using the microwave can interrupt the ship's connection with Sol, and typically should not be done until after all important comms things have been done.&lt;br /&gt;
*If food is frozen, removes the attribute &amp;quot;Frozen.&amp;quot; Spoilage status stays the same.&lt;br /&gt;
*If used on standard ration, changes to a cooked ration for free.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Drugs==&lt;br /&gt;
Drug effects are assigned at random at the beginning of each ship. Doctors, Biologists, Nurses and Mush can see their properties. &amp;lt;br&amp;gt;Each ship starts with 12 drugs. The [[Research|Narcotics Distiller]] can produce 1 drug per day. 2 drugs can also be obtained via the Survival Kit at the vending machine. Survival Kit drug properties will be readable by everyone.&amp;lt;br&amp;gt;Drugs do not perish.&lt;br /&gt;
&lt;br /&gt;
'''Drugs can have different combinations of the following effects''':&lt;br /&gt;
*May have 0-1 of the following: -2, +1, +2 or +3 morale&lt;br /&gt;
*May have 0-1 of the following: +1, +2, or +3 AP, +2 or +4 MP&lt;br /&gt;
*May have 1-4 of the following: &lt;br /&gt;
**Disease Cures: Vitamin Deficiency, Rash, Gastroenteritis, Influenza, Generalized Infection, Cold, Rubella, Syphilis, Sinus Storm, Tapeworm&lt;br /&gt;
**Disorder Cures: Paranoid Crisis, Depression, Migraine&lt;br /&gt;
&lt;br /&gt;
==Rations==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration_6.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Anabolic'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;4 x [[Research|Anabolics]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 MP&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration_7.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Coffee'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Coffee Machine&amp;lt;br&amp;gt;4 x Thermos&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2 AP&lt;br /&gt;
| Is not tea. :(&amp;lt;br&amp;gt;+2 additional AP if the player has the Caffeine Junkie skill. At the beginning of the ship, coffee is available once per day starting at the beginning of cycle 1. After PILGRED is fixed, coffee is also available during cycles 3, 5 and 7. However, coffee does not stack in the machine, and the post-PILGRED coffee must be retrieved during the cycle in which it spawns. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Organic_scraps.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Organic Waste'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;3-4 x [[Quarantine]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 AP&amp;lt;br&amp;gt;-4 morale&amp;lt;br&amp;gt;16 Satisfaction&lt;br /&gt;
| Remains of a player put in [[quarantine]]. Possible chance to sicken. Not cookable.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 0.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Standard Ration'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;32 x Refectory&amp;lt;br&amp;gt;3 x Lunchbox&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 AP&amp;lt;br&amp;gt;-1 Morale&amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| Costs 1 AP to cook in the refectory. May also express cook for free if the microwave is there and fixed, but microwave may break the comms link with Sol. Alien steaks may be hyperfrozen to create additional rations.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 1.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Cooked Ration'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Cooking&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 AP&amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 5.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Alien Steak'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;Exploration&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 AP&amp;lt;br&amp;gt;-1 Morale&amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| 50% Chance to cause the disease gastric reflux within 4-8 cycles. &amp;lt;br&amp;gt;25% Chance to cause the disease tapeworm within 4-8 cycles.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 4.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Earthworm bar'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 AP&amp;lt;br&amp;gt;2 Morale&amp;lt;br&amp;gt;8 Satisfaction&lt;br /&gt;
| Does not perish.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 8.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Superitamin Bar'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 AP&amp;lt;br&amp;gt;4 MP&amp;lt;br&amp;gt;6 Satisfaction&lt;br /&gt;
| Does not perish. 55% chance to cause the disease slight nausea.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 3.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Space Potato'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 AP&amp;lt;br&amp;gt;8 Satisfaction&lt;br /&gt;
| Does not perish.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 2.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Proactive Puffed Rice'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10 AP&amp;lt;br&amp;gt;5 Satisfaction&lt;br /&gt;
| Does not perish. 55% chance to damage a door.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fruit==&lt;br /&gt;
See [[Gardening]] for plant care information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;There are 14 different fruits. All are perishable. Of the 14, 12 have attributes which are randomly assigned, except for satisfaction. All fruits give 1 satisfaction&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The ship starts with 2 mature banana trees. Bananas give 1 AP, 1 morale, and 1 HP, and take 36 cycles to mature. Jumpkins can be gotten from expeditions and always give 3 AP, 1 morale, and 1 HP, and take 11 cycles to mature. All other fruits are randomly assigned attributes other than satisfaction from within a certain range each game. Some may cause or cure illnesses, and some may cure psychological disorders. Botanists, chefs, and mush can see which properties a specific type of fruit has.&lt;br /&gt;
&lt;br /&gt;
Fruit may give between 1-3 AP, 0-1 morale, 0-1 HP, 0-1, 1 satisfaction and 0-4 of the following possible effects.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Possible effects:'''&lt;br /&gt;
*Disease cures: &lt;br /&gt;
**Influenza&lt;br /&gt;
**Migraine&lt;br /&gt;
**Gastric Reflux&lt;br /&gt;
**Cold&lt;br /&gt;
**Tapeworm&lt;br /&gt;
**30% chance to cure Influenza&lt;br /&gt;
**35% chance to cure Influenza&lt;br /&gt;
**65% chance to cure Fungal Infection&lt;br /&gt;
*Diseases caused: &lt;br /&gt;
**Tinnitus&lt;br /&gt;
**Migraine within 4-5 cycles of consumption&lt;br /&gt;
**Extreme Tinnitus within 5-6 cycles of consumption&lt;br /&gt;
**Extreme Tinnitus within 11-15 cycles of consumption&lt;br /&gt;
**Influenza within 7-15 cycles of consumption&lt;br /&gt;
**Fungal Infection within 9-14 cycles of consumption&lt;br /&gt;
**Food Poisoning within 5-11 cycles of consumption&lt;br /&gt;
**Mild Nausea within 4-9 cycles of consumption&lt;br /&gt;
**Sinus Storm within 3-11 cycles of consumption&lt;br /&gt;
**Tapeworm within 5-13 cycles of consumption&lt;br /&gt;
**25% chance of Gastric Reflux within 5-12 cycles of consumption&lt;br /&gt;
*Psychological Illness cures: &lt;br /&gt;
**Coprolalia&lt;br /&gt;
**Vertigo&lt;br /&gt;
**65% chance of curing Psychotic Episodes&lt;br /&gt;
*Psycohogical Illnesses caused&lt;br /&gt;
**60% chance of causing Chronic Migraine within 7-12 cycles&lt;br /&gt;
**Crabisme within 4-10 cycles&lt;br /&gt;
*Other:&lt;br /&gt;
**50% chance for 1 extra AP&lt;br /&gt;
&lt;br /&gt;
{{NoteWarn|Need English names of fruits, fill in as seen please.}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Tree &amp;amp; Fruit Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fruit tree00.jpg]][[image:Fruit banana.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Banana&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fruit tree01.jpg]][[image:Fruit01.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Creepnut&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fruit tree02.jpg]][[image:Fruit02.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fruit tree03.jpg]][[image:Fruit03.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Guntiflop&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fruit tree04.jpg]][[image:Fruit04.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fruit tree05.jpg]][[image:Fruit05.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fruit tree06.jpg]][[image:Fruit06.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fruit tree07.jpg]][[image:Fruit07.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Fragilane&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fruit tree08.jpg]][[image:Fruit08.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fruit tree09.jpg]][[image:Fruit09.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Peniraft&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fruit tree10.jpg]][[image:Fruit10.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Kubinus&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fruit tree11.jpg]][[image:Fruit11.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Caleboot&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fruit tree12.jpg]][[image:Fruit12.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Filandra&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fruit tree13.jpg]][[image:Fruit13.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Jumpkin&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Books and Documents=&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]][[Category:To Do]]&lt;/div&gt;</summary>
		<author><name>Rain</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Inventory</id>
		<title>Inventory</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Inventory"/>
				<updated>2013-12-11T03:32:19Z</updated>
		
		<summary type="html">&lt;p&gt;Rain: /* Blueprints */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Warning|'''To Do:''' Add repair and disassembling chances, English names of fruits, books and documents section.}}&lt;br /&gt;
&lt;br /&gt;
=Gear=&lt;br /&gt;
These provide passive effects when held.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[image:Plastenite_armor.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Plastenite Armor'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Absorbs 1 point of combat damage. (Twinpedia says between players only, confirm not useful for expeditions?)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Aiming_helmet.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Aiming Helmet'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Adds 10% accuracy when shooting at [[hunters]], adds 33% accuracy when shooting at players.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{H:title|The Technician's best friend. Significantly boosts repair skills|[[image:Wrench.jpg]]}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Wrench'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Increases success chance of repairs, item reinforcement, dismantling, and hull reinforcement by 50% of base chance without the wrench.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Space_suit.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Spacesuit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;6 x Daedalus&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Allows you to breathe on planets without oxygen and to survive after ejection from patrol ships.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Alien_can_opener.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Alien Opener'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;[[Exploration]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Increases success chance of repairs, item reinforcement, dismantling, and hull reinforcement by 50% of base chance without the opener.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Protection_gloves.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Protective Gloves'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Chance of injury during repairs is divided by 5.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Super_talky.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''iTrakie'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Gold Mode&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Combines the functions of the walkie talkie and tracker. Obtained after buying gold mode once.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ncc_lens.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''NCC Lens'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x [[NCC Lens]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Adds 10% accuracy when shooting at [[hunters]], adds 33% accuracy when shooting at players.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Rolling boulder.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Rolling Boulder'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;[[Exploration]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| During even numbered cycles, you earn one additional [[image:Pa_slot2.png]] during [[image:Pa_slot1.png]] to [[image:Pa_slot2.png]] conversions. Stacks with the scooter. &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Soap.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Soap'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| The wash action costs 1 [[image:Pa_slot1.png]] less.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Super_soap.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Super Soap'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x [[Mushicide soap]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| The wash action costs 1 [[image:Pa_slot1.png]] less and removes 1 spore from infected humans.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Apron.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Stainproof Apron'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Messy actions do not make you dirty. Super messy actions still make you dirty. See [[Dirty]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{H:title|A Walkie-Talkie is a dated means of communication, but it works|[[image:Talky_walky.jpg]]}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Walkie Talkie'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Personal, 1 x each&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Provides access to human channels (general and private).&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{H:title|The Tracker is like an on-board GPS, it gives you general information on the ship!|[[image:Tracker.jpg]]}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Tracker'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Personal 1 x each&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Displays the minimap with the position of the crew if they are aboard the Daedalus. Can also display breakages and fires with certain NERON projects.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Antigrav_scooter.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Anti-Grav Scooter'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;br&amp;gt;2 charges to start, max 8&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Adds 2 extra [[image:Pa_slot2.png]] during [[image:Pa_slot1.png]] to [[image:Pa_slot2.png]] conversions. Does not stack with the Sprinter skill.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Wavoscope.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Oscilloscipe'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Blueprint&amp;lt;br&amp;gt;Heavy&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Increases success chance of repairing the hull of Patrol ships and the Daedalus by 50% of base chance without.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Exploration==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Quad compass.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Quadrimetric Compass'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Prevents the person carrying it from getting lost on expeditions. Recommended that someone with pilot skill and AP needed to pilot a rescue mission carry this, as well as other important items.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Rope.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Rope'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Cancels the personal damage that can occur in the seismic, cave and mountain zones during explorations if it targets the holder. Does not protect other crew members, and does not prevent events which cause crew death.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:White_flag.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''White Flag'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Cancels the chance of combat in Intelligent Life zones during expeditions.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Echo_sounder.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''EchoLocator'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| If one of the remaining planet zones is Hydro Carbon, increases the chance of exploring it by 5.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Driller.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Drill'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Doubles the amount of hydrocarbon gained from any zone.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Trad_module.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Babel Module'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Doubles the chance of gaining artifacts in Intelligent Life zones.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Heat_seeker.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Thermosensor'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| If one of the remaining zones is Ruminant, Predator, Intelligent Life, Mankarog or Insects, increases the chance of exploring it by 5.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Tools=&lt;br /&gt;
Allow various actions.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Hacker_kit.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Hacker Kit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Allows the user to attempt to force access to the command or BIOS terminals at a cost of 2 AP. 25% base chance of success without IT Expert skill, 50% base chance with IT Expert skill.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Postit_bloc.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Block of Post-It Notes'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used to write notes. Useful for filling shelves with in case of fires, adding filler to expedition crew inventory to reduce chances of important items being lost, and communicating with certain injuries which impair communication.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Extinguisher.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Extinguisher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Storage, 1 X Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| 50% base chance to extinguish a fire for 1 AP&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Mad_kube.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''MAD Kube'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Refectory&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Can use 1 AP to try to solve the kube. About 10% chance of success, first time rewards 5 glory.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Microwave.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Microwave'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Refectory&amp;lt;br&amp;gt;Heavy&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Starts broken. Allows cooking of standard rations for free. Chance to break the comms link to Sol.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Duck_tape.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Duck Tape'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| For 1 AP, may gag another crew member.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Freezer.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Superfreezer'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Refectory&amp;lt;br&amp;gt;Heavy&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Starts broken. Converts cooked rations and alien steaks into standard rations. Can freeze other perishable consumables. (To be confirmed: Consumables retain same status as when frozen.)&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Alien_holographic_tv.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Holographic Alien TV'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Provides +3 morale to all crew in the room. Can only gain morale from this once per game. (More detail needed.)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Weapons==&lt;br /&gt;
Tools for attacking other players. Also useful for [[exploration]].&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Accuracy&amp;lt;br&amp;gt;Damage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Expedition&amp;lt;br&amp;gt;Strength&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Wounds&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Kick Off'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;(Unarmed attack)&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60%&amp;lt;br&amp;gt;1-3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Rare&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Knife.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Knife'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60%&amp;lt;br&amp;gt;1-5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Rare&lt;br /&gt;
| Can attack another player with the knife for 1 AP. Chance for a fatal blow. Risk of injury to both victim and attacker when using the knife. Also a chance to drop the knife on the room's shelf upon attacking.&amp;lt;br&amp;gt;Does not count as hand-to-hand combat.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Blaster.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blaster'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&amp;lt;br&amp;gt;3-5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1 or 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Rare&lt;br /&gt;
| Can attack another player with the blaster for 1 AP. Stores a maximum of 3 charges. Chance for a fatal blow. Risk of injury to the victim.&amp;lt;br&amp;gt;Provides 1 point for expeditions without day 4 rebel base contact, 2 points with.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Natamy_riffle.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Natamy Rifle'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Research&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&amp;lt;br&amp;gt;2-4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&amp;lt;br&amp;gt; Common&lt;br /&gt;
| When used on a mush, does 6-13 damage and injures. Stores a maximum of 3 charges.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Items_decoup_05.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lizaro Jungle'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 99%&amp;lt;br&amp;gt;3-5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&amp;lt;br&amp;gt; ???&lt;br /&gt;
| Stores only 1 charge&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Machine_gun.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Machine Gun'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&amp;lt;br&amp;gt;2-3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0-3&amp;lt;br&amp;gt;Very&amp;lt;br&amp;gt;Common&lt;br /&gt;
| Stores a maximum of 12 charges.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Missile_launcher.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Rocket Launcher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&amp;lt;br&amp;gt;?-8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0-2&amp;lt;br&amp;gt;Common&lt;br /&gt;
| Stores only 1 charge. Damages everyone in the room including the attacker, however does less damage to the attacker. Risk of breaking equipment in the room. Chance of fatal blows.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Grenade.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Grenade'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0-10(target)&amp;lt;br&amp;gt;0-3(attacker)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| 1 AP to throw. Is consumed by taking on expeditions. Damages everyone in the room including the attacker, however does less damage to the attacker. Risk of breaking equipment in the room.&amp;lt;br&amp;gt;Cannot be thrown by humans if the NERON Peace Core is active (BIOS settings) but mush can still throw it.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Instruments=&lt;br /&gt;
Provide passive effects in a given room when on the shelf. In the case of instruments which unlock research, can also be in a player's inventory.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Water_stick.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Aqueous Stick'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Unlocks Perpetual Moisture and Tesla SUP2X research when placed in the laboratory.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Magellan_liquid_map.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Magellan Liquid Map'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| When placed on the bridge, planets detected will automatically have 1 or 2 sections revealed. Does not stack with multiples.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Insectoid_shell.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Insectoid Shell'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact, Heavy&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| When placed in a turret room, adds 100% damage to the turret. Starts a fire in the room if destroyed. Does stack with multiples.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Mush_floppy_disk.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Mush Genome Disk'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Xyloph DB&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Unlocks research when placed in the laboratory.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Computer_jelly.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Super map.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Star Map Piece'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used to unlock travel to Eden. When one is placed in the laboratory, unlocks Super Calculator research. Once complete, Super Calculator in Nexus can be used with 3 star map pieces to triangulate the location of Eden.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Myco_alarm.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Myco Alarm'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;5 x Mycoalarm Research&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Displays an alert in the room logs if a mush infects someone in that room. Still works if hidden.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Mush sample.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Mush Sample'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Unlocks research in the laboratory.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Components=&lt;br /&gt;
Mainly from dismantling or scrap collection using the Pasiphae after shooting down hunters. Used for assembling blueprints and reinforcing (both Daedalus hull and objects).&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt; Attributes&amp;lt;br&amp;gt; Origin&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Metal_scraps.jpg]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | '''Metal Scraps''' &amp;lt;small&amp;gt;&amp;lt;br&amp;gt; Scrap Collection&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used in assembling objects using plans &lt;br /&gt;
|-&lt;br /&gt;
|-|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{H:title|A cold, hollow tube|[[Image:Thick_tube.jpg]]}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | '''Thick Tube''' &amp;lt;small&amp;gt;&amp;lt;br&amp;gt; x 2 Shower &amp;lt;br&amp;gt;1 x '''Lizaro Jungle'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used in assembling objects using plans &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{H:title|More worthless debris|[[Image:Plastic_scraps.jpg]]}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | '''Plastic Scraps''' &amp;lt;small&amp;gt;&amp;lt;br&amp;gt; x 2 Shower &amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used in assembling objects using plans &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Old_shirt.jpg]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | '''Old T-Shirt''' &amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used in assembling the White Flag blueprint.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
-&amp;gt;Note: put containers here&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Camera.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Camera'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;3 x storage&amp;lt;br&amp;gt;2 x [[Paranoid]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Secret and furtive actions are recorded in the room log when a camera is present. Cannot be dropped on a shelf. If the paranoid skill is selected when the player has a full inventory, the cameras will mount on the room wall.&amp;lt;br&amp;gt;1 AP to dismount a camera, 2 AP to install.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Space_capsule.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Space Capsule'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Scrap Collection&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Costs 1 AP to open. Often contains oxygen, fuel, metal or plastic scrap. May contain a ration or medkit according to Twinpedia. (Verify?)&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fuel_capsule.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Fuel Capsule'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Rear Storage fuel tanks&amp;lt;br&amp;gt;Combustion Chamber&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Contain 1 unit of fuel. Cannot be placed upon a shelf unless the holder mutates or dies. Can be removed from or placed in the fuel tanks and combustion chamber.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Oxy_capsule.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Oxygen Capsule'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Central Storage tanks&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Contain 1 unit of oxygen. Cannot be placed upon a shelf unless the holder mutates or dies. Can be removed from or placed in the oxygen tanks in the central storage rooms. Holding an oxygen capsule prevents the holder from suffocating if the ship is out of oxygen. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Tree_pot.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''HydroPot'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Storage&amp;lt;br&amp;gt;3 x Hydroponic Garden&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Fruit can be planted in these to develop the garden. See [[Gardening]].&amp;lt;br&amp;gt;More hydropots can be obtained via the NERON project [[NERON#List of NERON Projects|Additional HydroPots]] and Ian's skill [[Human#Human Skills|Green Thumb]].&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Help_drone.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Robo -Name drone'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Attempts to repair defective equipment in the room before moving. See [[Drones]]&amp;lt;br&amp;gt;An additional drone can be obtained via the NERON project [[NERON#List of NERON Projects|Additional Drone]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Body_cat.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Schrödinger'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Decryo of Raluca&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Raluca's cat. Cannot place on shelves, can drop in a given room. Can be infected by mush. See [[NPCs#Schrödinger|Schrödinger]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Pill_box.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Survival Kit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Contains 2 bandages and 2 drugs. Effects of the drugs in the Kit are visible to all.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Lunchbox.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lunchbox'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Contains 3 Standard Rations&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Coffee_thermos.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Coffee Thermos'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Gives 4 coffees.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Health=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Bandage.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Bandage'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Infirmary&amp;lt;br&amp;gt;2 x Survival Kit&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Uses 1 AP to heal 2 HP. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Medikit.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Medkit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Uses 2 AP if treating someone else, 3 if treating self. Heals 3 HP and may cure diseases. With Doctor skill, heals 5 HP. Can be upgraded via Ultra Healing Pomade research to heal one additional point of HP.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Alien_oil.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Alien Oil'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Heals HP to maximum and cures wounds. One time use. May also be inserted into fuel reservoir for 5 units of fuel. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Anti_mush_serum.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Retro-Fungal Serum'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x [[Research|Retro-Fungal Serum]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Costs 1 AP to use on a crewmate. Cures a mush, single use. No effect if used on a human. Usage is not logged in room records, and no notification is given to the player it is used upon if they are human.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Spore_extractor.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Spore Sucker'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x [[Research|Spore Sucker]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Costs 1 AP to remove a spore from a human. Mush cannot use it. Use is private, but makes one dirty, and does damage.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Blueprints=&lt;br /&gt;
Plans for constructing objects using specific components&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Each ship will start with 1 Swedish Sofa blueprint and 4 random ones. An additional 3 can be obtained via the Xyloph DB. 6 will be unavailable on any given ship.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If a blueprint is in the same room as its components, anyone may build it for 3 AP.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Possible Copies&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Result&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Components&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Dismantling&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Sniper Helmet'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Aiming_helmet.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: White Flag'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:White_flag.jpg]]&lt;br /&gt;
| 1 x Soap&amp;lt;br&amp;gt;1 x Old T-Shirt&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Support Drone'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;br&amp;gt;1 x Robotics Expert&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Help_drone.jpg]]&lt;br /&gt;
| 4 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Echo Locator'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Echo_sounder.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint:Extinguisher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
|[[Image:Extinguisher.jpg]]&lt;br /&gt;
| 1 x Scrap Metal &amp;lt;br&amp;gt; 1 x Oxygen Capsule&lt;br /&gt;
| 1 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Grenade'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Grenade.jpg]]&lt;br /&gt;
| 1 x Oxygen Capsule&amp;lt;br&amp;gt;1 x Fuel capsule&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Rocket Launcher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Missile_launcher.jpg]]&lt;br /&gt;
| 1 x Thick Tube&amp;lt;br&amp;gt;1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Lizaro Jungle'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Items_decoup 05.jpg]]&lt;br /&gt;
| 2 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 1 x Thick Tube&amp;lt;br&amp;gt;1 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Babel Module'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Trad_module.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Swedish Sofa'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1-2&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Sofa.jpg]]&lt;br /&gt;
| 1 x Thick Tube&amp;lt;br&amp;gt;1 x Scrap metal&lt;br /&gt;
| 1 x Plastic Scrap&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Machine Gun'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Machine_gun.jpg]]&lt;br /&gt;
| 4 x Scrap Metal&lt;br /&gt;
| 1 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Thermosensor'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Heat_seeker.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 1 x Plastic Scrap&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Oscilloscipe'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Wavoscope.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 2 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Consumables=&lt;br /&gt;
Actions:&lt;br /&gt;
&lt;br /&gt;
'''Consume''': Removes starvation status and gives satisfaction (if food). Chance of becoming dirty.&lt;br /&gt;
&lt;br /&gt;
'''Hyperfreeze''': 1 AP or cooking point required,the Superfreezer must be in the room and working&lt;br /&gt;
*Converts an Alien steak or a cooked Alien steak into a standard ration&lt;br /&gt;
*Removes spores from the food&lt;br /&gt;
*Gives the food the attribute &amp;quot;Frozen&amp;quot; without affecting anything else, spoiled food is still spoiled.&lt;br /&gt;
'''Express Cook''': Need the microwave. '''Caution:''' Using the microwave can interrupt the ship's connection with Sol, and typically should not be done until after all important comms things have been done.&lt;br /&gt;
*If food is frozen, removes the attribute &amp;quot;Frozen.&amp;quot; Spoilage status stays the same.&lt;br /&gt;
*If used on standard ration, changes to a cooked ration for free.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Drugs==&lt;br /&gt;
Drug effects are assigned at random at the beginning of each ship. Doctors, Biologists, Nurses and Mush can see their properties. &amp;lt;br&amp;gt;Each ship starts with 12 drugs. The [[Research|Narcotics Distiller]] can produce 1 drug per day. 2 drugs can also be obtained via the Survival Kit at the vending machine. Survival Kit drug properties will be readable by everyone.&amp;lt;br&amp;gt;Drugs do not perish.&lt;br /&gt;
&lt;br /&gt;
'''Drugs can have different combinations of the following effects''':&lt;br /&gt;
*May have 0-1 of the following: -2, +1, +2 or +3 morale&lt;br /&gt;
*May have 0-1 of the following: +1, +2, or +3 AP, +2 or +4 MP&lt;br /&gt;
*May have 1-4 of the following: &lt;br /&gt;
**Disease Cures: Vitamin Deficiency, Rash, Gastroenteritis, Influenza, Generalized Infection, Cold, Rubella, Syphilis, Sinus Storm, Tapeworm&lt;br /&gt;
**Disorder Cures: Paranoid Crisis, Depression, Migraine&lt;br /&gt;
&lt;br /&gt;
==Rations==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration_6.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Anabolic'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;4 x [[Research|Anabolics]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 MP&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration_7.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Coffee'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Coffee Machine&amp;lt;br&amp;gt;4 x Thermos&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2 AP&lt;br /&gt;
| Is not tea. :(&amp;lt;br&amp;gt;+2 additional AP if the player has the Caffeine Junkie skill. At the beginning of the ship, coffee is available once per day starting at the beginning of cycle 1. After PILGRED is fixed, coffee is also available during cycles 3, 5 and 7. However, coffee does not stack in the machine, and the post-PILGRED coffee must be retrieved during the cycle in which it spawns. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Organic_scraps.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Organic Waste'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;3-4 x [[Quarantine]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 AP&amp;lt;br&amp;gt;-4 morale&amp;lt;br&amp;gt;16 Satisfaction&lt;br /&gt;
| Remains of a player put in [[quarantine]]. Possible chance to sicken. Not cookable.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 0.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Standard Ration'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;32 x Refectory&amp;lt;br&amp;gt;3 x Lunchbox&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 AP&amp;lt;br&amp;gt;-1 Morale&amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| Costs 1 AP to cook in the refectory. May also express cook for free if the microwave is there and fixed, but microwave may break the comms link with Sol. Alien steaks may be hyperfrozen to create additional rations.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 1.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Cooked Ration'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Cooking&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 AP&amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 5.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Alien Steak'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;Exploration&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 AP&amp;lt;br&amp;gt;-1 Morale&amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| 50% Chance to cause the disease gastric reflux within 4-8 cycles. &amp;lt;br&amp;gt;25% Chance to cause the disease tapeworm within 4-8 cycles.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 4.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Earthworm bar'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 AP&amp;lt;br&amp;gt;2 Morale&amp;lt;br&amp;gt;8 Satisfaction&lt;br /&gt;
| Does not perish.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 8.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Superitamin Bar'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 AP&amp;lt;br&amp;gt;4 MP&amp;lt;br&amp;gt;6 Satisfaction&lt;br /&gt;
| Does not perish. 55% chance to cause the disease slight nausea.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 3.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Space Potato'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 AP&amp;lt;br&amp;gt;8 Satisfaction&lt;br /&gt;
| Does not perish.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 2.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Proactive Puffed Rice'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10 AP&amp;lt;br&amp;gt;5 Satisfaction&lt;br /&gt;
| Does not perish. 55% chance to damage a door.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fruit==&lt;br /&gt;
See [[Gardening]] for plant care information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;There are 14 different fruits. All are perishable. Of the 14, 12 have attributes which are randomly assigned, except for satisfaction. All fruits give 1 satisfaction&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The ship starts with 2 mature banana trees. Bananas give 1 AP, 1 morale, and 1 HP, and take 36 cycles to mature. Jumpkins can be gotten from expeditions and always give 3 AP, 1 morale, and 1 HP, and take 11 cycles to mature. All other fruits are randomly assigned attributes other than satisfaction from within a certain range each game. Some may cause or cure illnesses, and some may cure psychological disorders. Botanists, chefs, and mush can see which properties a specific type of fruit has.&lt;br /&gt;
&lt;br /&gt;
Fruit may give between 1-3 AP, 0-1 morale, 0-1 HP, 0-1, 1 satisfaction and 0-4 of the following possible effects.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Possible effects:'''&lt;br /&gt;
*Disease cures: &lt;br /&gt;
**Influenza&lt;br /&gt;
**Migraine&lt;br /&gt;
**Gastric Reflux&lt;br /&gt;
**Cold&lt;br /&gt;
**Tapeworm&lt;br /&gt;
**30% chance to cure Influenza&lt;br /&gt;
**35% chance to cure Influenza&lt;br /&gt;
**65% chance to cure Fungal Infection&lt;br /&gt;
*Diseases caused: &lt;br /&gt;
**Tinnitus&lt;br /&gt;
**Migraine within 4-5 cycles of consumption&lt;br /&gt;
**Extreme Tinnitus within 5-6 cycles of consumption&lt;br /&gt;
**Extreme Tinnitus within 11-15 cycles of consumption&lt;br /&gt;
**Influenza within 7-15 cycles of consumption&lt;br /&gt;
**Fungal Infection within 9-14 cycles of consumption&lt;br /&gt;
**Food Poisoning within 5-11 cycles of consumption&lt;br /&gt;
**Mild Nausea within 4-9 cycles of consumption&lt;br /&gt;
**Sinus Storm within 3-11 cycles of consumption&lt;br /&gt;
**Tapeworm within 5-13 cycles of consumption&lt;br /&gt;
**25% chance of Gastric Reflux within 5-12 cycles of consumption&lt;br /&gt;
*Psychological Illness cures: &lt;br /&gt;
**Coprolalia&lt;br /&gt;
**Vertigo&lt;br /&gt;
**65% chance of curing Psychotic Episodes&lt;br /&gt;
*Psycohogical Illnesses caused&lt;br /&gt;
**60% chance of causing Chronic Migraine within 7-12 cycles&lt;br /&gt;
**Crabisme within 4-10 cycles&lt;br /&gt;
*Other:&lt;br /&gt;
**50% chance for 1 extra AP&lt;br /&gt;
&lt;br /&gt;
{{NoteWarn|Need English names of fruits, fill in as seen please.}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Tree &amp;amp; Fruit Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fruit tree00.jpg]][[image:Fruit banana.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Banana&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fruit tree01.jpg]][[image:Fruit01.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Creepnut&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fruit tree02.jpg]][[image:Fruit02.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fruit tree03.jpg]][[image:Fruit03.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Guntiflop&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fruit tree04.jpg]][[image:Fruit04.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fruit tree05.jpg]][[image:Fruit05.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fruit tree06.jpg]][[image:Fruit06.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fruit tree07.jpg]][[image:Fruit07.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Fragilane&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fruit tree08.jpg]][[image:Fruit08.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fruit tree09.jpg]][[image:Fruit09.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Peniraft&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fruit tree10.jpg]][[image:Fruit10.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fruit tree11.jpg]][[image:Fruit11.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fruit tree12.jpg]][[image:Fruit12.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Filandra&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fruit tree13.jpg]][[image:Fruit13.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Jumpkin&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Books and Documents=&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]][[Category:To Do]]&lt;/div&gt;</summary>
		<author><name>Rain</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Inventory</id>
		<title>Inventory</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Inventory"/>
				<updated>2013-12-10T04:52:23Z</updated>
		
		<summary type="html">&lt;p&gt;Rain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Warning|'''To Do:''' Add repair and dissembling chances, English names of fruits, Books and Documents secion.}}&lt;br /&gt;
&lt;br /&gt;
=Gear=&lt;br /&gt;
These provide passive effects when held.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[image:Plastenite_armor.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Plastenite Armor'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Absorbs 1 point of combat damage. (Twinpedia says between players only, confirm not useful for expeditions?)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Aiming_helmet.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Aiming Helmet'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Adds 10% accuracy when shooting at [[hunters]], adds 33% accuracy when shooting at players.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{H:title|The Technician's best friend. Significantly boosts repair skills|[[image:Wrench.jpg]]}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Wrench'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Increases success chance of repairs, item reinforcement, dismantling, and hull reinforcement by 50% of base chance without the wrench.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Space_suit.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Spacesuit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;6 x Daedalus&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Allows you to breathe on planets without oxygen and to survive after ejection from patrol ships.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Alien_can_opener.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Alien Opener'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;[[Exploration]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Increases success chance of repairs, item reinforcement, dismantling, and hull reinforcement by 50% of base chance without the opener.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Protection_gloves.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Protective Gloves'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Chance of injury during repairs is divided by 5.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Super_talky.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''iTrakie'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Gold Mode&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Combines the functions of the walkie talkie and tracker. Obtained after buying gold mode once.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ncc_lens.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''NCC Lens'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x [[NCC Lens]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Adds 10% accuracy when shooting at [[hunters]], adds 33% accuracy when shooting at players.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Rolling boulder.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Rolling Boulder'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;[[Exploration]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| During even numbered cycles, you earn one additional [[image:Pa_slot2.png]] during [[image:Pa_slot1.png]] to [[image:Pa_slot2.png]] conversions. Stacks with the scooter. &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Soap.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Soap'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| The wash action costs 1 [[image:Pa_slot1.png]] less.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Super_soap.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Super Soap'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x [[Mushicide soap]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| The wash action costs 1 [[image:Pa_slot1.png]] less and removes 1 spore from infected humans.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Apron.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Stainproof Apron'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Messy actions do not make you dirty. Super messy actions still make you dirty. See [[Dirty]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{H:title|A Walkie-Talkie is a dated means of communication, but it works|[[image:Talky_walky.jpg]]}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Walkie Talkie'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Personal, 1 x each&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Provides access to human channels (general and private).&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{H:title|The Tracker is like an on-board GPS, it gives you general information on the ship!|[[image:Tracker.jpg]]}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Tracker'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Personal 1 x each&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Displays the minimap with the position of the crew if they are aboard the Daedalus. Can also display breakages and fires with certain NERON projects.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Antigrav_scooter.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Anti-Grav Scooter'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;br&amp;gt;2 charges to start, max 8&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Adds 2 extra [[image:Pa_slot2.png]] during [[image:Pa_slot1.png]] to [[image:Pa_slot2.png]] conversions. Does not stack with the Sprinter skill.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Wavoscope.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Oscilloscipe'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Blueprint&amp;lt;br&amp;gt;Heavy&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Increases success chance of repairing the hull of Patrol ships and the Daedalus by 50% of base chance without.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Exploration==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Quad compass.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Quadrimetric Compass'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Prevents the person carrying it from getting lost on expeditions. Recommended that someone with pilot skill and AP needed to pilot a rescue mission carry this, as well as other important items.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Rope.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Rope'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Cancels the personal damage that can occur in the seismic, cave and mountain zones during explorations if it targets the holder. Does not protect other crew members, and does not prevent events which cause crew death.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:White_flag.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''White Flag'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Cancels the chance of combat in Intelligent Life zones during expeditions.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Echo_sounder.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''EchoLocator'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| If one of the remaining planet zones is Hydro Carbon, increases the chance of exploring it by 5.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Driller.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Drill'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Doubles the amount of hydrocarbon gained from any zone.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Trad_module.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Babel Module'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Doubles the chance of gaining artifacts in Intelligent Life zones.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Heat_seeker.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Thermosensor'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| If one of the remaining zones is Ruminant, Predator, Intelligent Life, Mankarog or Insects, increases the chance of exploring it by 5.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Tools=&lt;br /&gt;
Allow various actions.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Hacker_kit.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Hacker Kit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Allows the user to attempt to force access to the command or BIOS terminals at a cost of 2 AP. 25% base chance of success without IT Expert skill, 50% base chance with IT Expert skill.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Postit_bloc.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Block of Post-It Notes'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used to write notes. Useful for filling shelves with in case of fires, adding filler to expedition crew inventory to reduce chances of important items being lost, and communicating with certain injuries which impair communication.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Extinguisher.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Extinguisher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Storage, 1 X Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| 50% base chance to extinguish a fire for 1 AP&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Mad_kube.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''MAD Kube'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Refectory&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Can use 1 AP to try to solve the kube. About 10% chance of success, first time rewards 5 glory.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Microwave.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Microwave'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Refectory&amp;lt;br&amp;gt;Heavy&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Starts broken. Allows cooking of standard rations for free. Chance to break the comms link to Sol.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Duck_tape.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Duck Tape'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| For 1 AP, may gag another crew member.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Freezer.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Superfreezer'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Refectory&amp;lt;br&amp;gt;Heavy&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Starts broken. Converts cooked rations and alien steaks into standard rations. Can freeze other perishable consumables. (To be confirmed: Consumables retain same status as when frozen.)&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Alien_holographic_tv.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Holographic Alien TV'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Provides +3 morale to all crew in the room. Can only gain morale from this once per game. (More detail needed.)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Weapons==&lt;br /&gt;
Tools for attacking other players. Also useful for [[exploration]].&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Accuracy&amp;lt;br&amp;gt;Damage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Expedition&amp;lt;br&amp;gt;Strength&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Wounds&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Kick Off'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;(Unarmed attack)&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60%&amp;lt;br&amp;gt;1-3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Rare&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Knife.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Knife'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60%&amp;lt;br&amp;gt;1-5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Rare&lt;br /&gt;
| Can attack another player with the knife for 1 AP. Chance for a fatal blow. Risk of injury to both victim and attacker when using the knife. Also a chance to drop the knife on the room's shelf upon attacking.&amp;lt;br&amp;gt;Does not count as hand-to-hand combat.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Blaster.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blaster'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&amp;lt;br&amp;gt;3-5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1 or 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Rare&lt;br /&gt;
| Can attack another player with the blaster for 1 AP. Stores a maximum of 3 charges. Chance for a fatal blow. Risk of injury to the victim.&amp;lt;br&amp;gt;Provides 1 point for expeditions without day 4 rebel base contact, 2 points with.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Natamy_riffle.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Natamy Rifle'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Research&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&amp;lt;br&amp;gt;2-4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&amp;lt;br&amp;gt; Common&lt;br /&gt;
| When used on a mush, does 6-13 damage and injures. Stores a maximum of 3 charges.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Items_decoup_05.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lizaro Jungle'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 99%&amp;lt;br&amp;gt;3-5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&amp;lt;br&amp;gt; ???&lt;br /&gt;
| Stores only 1 charge&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Machine_gun.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Machine Gun'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&amp;lt;br&amp;gt;2-3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0-3&amp;lt;br&amp;gt;Very&amp;lt;br&amp;gt;Common&lt;br /&gt;
| Stores a maximum of 12 charges.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Missile_launcher.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Rocket Launcher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&amp;lt;br&amp;gt;?-8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0-2&amp;lt;br&amp;gt;Common&lt;br /&gt;
| Stores only 1 charge. Damages everyone in the room including the attacker, however does less damage to the attacker. Risk of breaking equipment in the room. Chance of fatal blows.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Grenade.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Grenade'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0-10(target)&amp;lt;br&amp;gt;0-3(attacker)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| 1 AP to throw. Is consumed by taking on expeditions. Damages everyone in the room including the attacker, however does less damage to the attacker. Risk of breaking equipment in the room.&amp;lt;br&amp;gt;Cannot be thrown by humans if the NERON Peace Core is active (BIOS settings) but mush can still throw it.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Instruments=&lt;br /&gt;
Provide passive effects in a given room when on the shelf. In the case of instruments which unlock research, can also be in a player's inventory.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Water_stick.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Aqueous Stick'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Unlocks Perpetual Moisture and Tesla SUP2X research when placed in the laboratory.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Magellan_liquid_map.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Magellan Liquid Map'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| When placed on the bridge, planets detected will automatically have 1 or 2 sections revealed. Does not stack with multiples.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Insectoid_shell.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Insectoid Shell'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact, Heavy&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| When placed in a turret room, adds 100% damage to the turret. Starts a fire in the room if destroyed. Does stack with multiples.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Mush_floppy_disk.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Mush Genome Disk'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Xyloph DB&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Unlocks research when placed in the laboratory.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Computer_jelly.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Super map.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Star Map Piece'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used to unlock travel to Eden. When one is placed in the laboratory, unlocks Super Calculator research. Once complete, Super Calculator in Nexus can be used with 3 star map pieces to triangulate the location of Eden.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Myco_alarm.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Myco Alarm'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;5 x Mycoalarm Research&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Displays an alert in the room logs if a mush infects someone in that room. Still works if hidden.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Mush sample.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Mush Sample'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Unlocks research in the laboratory.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Components=&lt;br /&gt;
Mainly from dismantling or scrap collection using the Pasiphae after shooting down hunters. Used for assembling blueprints and reinforcing (both Daedalus hull and objects).&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt; Attributes&amp;lt;br&amp;gt; Origin&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Metal_scraps.jpg]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | '''Metal Scraps''' &amp;lt;small&amp;gt;&amp;lt;br&amp;gt; Scrap Collection&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used in assembling objects using plans &lt;br /&gt;
|-&lt;br /&gt;
|-|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{H:title|A cold, hollow tube|[[Image:Thick_tube.jpg]]}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | '''Thick Tube''' &amp;lt;small&amp;gt;&amp;lt;br&amp;gt; x 2 Shower &amp;lt;br&amp;gt;1 x '''Lizaro Jungle'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used in assembling objects using plans &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{H:title|More worthless debris|[[Image:Plastic_scraps.jpg]]}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | '''Plastic Scraps''' &amp;lt;small&amp;gt;&amp;lt;br&amp;gt; x 2 Shower &amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used in assembling objects using plans &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Old_shirt.jpg]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | '''Old T-Shirt''' &amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used in assembling the White Flag blueprint.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
-&amp;gt;Note: put containers here&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Camera.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Camera'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;3 x storage&amp;lt;br&amp;gt;2 x [[Paranoid]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Secret and furtive actions are recorded in the room log when a camera is present. Cannot be dropped on a shelf. If the paranoid skill is selected when the player has a full inventory, the cameras will mount on the room wall.&amp;lt;br&amp;gt;1 AP to dismount a camera, 2 AP to install.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Space_capsule.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Space Capsule'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Scrap Collection&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Costs 1 AP to open. Often contains oxygen, fuel, metal or plastic scrap. May contain a ration or medkit according to Twinpedia. (Verify?)&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fuel_capsule.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Fuel Capsule'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Rear Storage fuel tanks&amp;lt;br&amp;gt;Combustion Chamber&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Contain 1 unit of fuel. Cannot be placed upon a shelf unless the holder mutates or dies. Can be removed from or placed in the fuel tanks and combustion chamber.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Oxy_capsule.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Oxygen Capsule'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Central Storage tanks&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Contain 1 unit of oxygen. Cannot be placed upon a shelf unless the holder mutates or dies. Can be removed from or placed in the oxygen tanks in the central storage rooms. Holding an oxygen capsule prevents the holder from suffocating if the ship is out of oxygen. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Tree_pot.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''HydroPot'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Storage&amp;lt;br&amp;gt;3 x Hydroponic Garden&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Fruit can be planted in these to develop the garden. See [[Gardening]].&amp;lt;br&amp;gt;More hydropots can be obtained via the NERON project [[NERON#List of NERON Projects|Additional HydroPots]] and Ian's skill [[Human#Human Skills|Green Thumb]].&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Help_drone.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Robo -Name drone'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Attempts to repair defective equipment in the room before moving. See [[Drones]]&amp;lt;br&amp;gt;An additional drone can be obtained via the NERON project [[NERON#List of NERON Projects|Additional Drone]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Body_cat.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Schrödinger'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Decryo of Raluca&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Raluca's cat. Cannot place on shelves, can drop in a given room. Can be infected by mush. See [[NPCs#Schrödinger|Schrödinger]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Pill_box.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Survival Kit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Contains 2 bandages and 2 drugs. Effects of the drugs in the Kit are visible to all.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Lunchbox.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lunchbox'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Contains 3 Standard Rations&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Coffee_thermos.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Coffee Thermos'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Gives 4 coffees.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Health=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Bandage.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Bandage'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Infirmary&amp;lt;br&amp;gt;2 x Survival Kit&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Uses 1 AP to heal 2 HP. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Medikit.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Medkit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Uses 2 AP if treating someone else, 3 if treating self. Heals 3 HP and may cure diseases. With Doctor skill, heals 5 HP. Can be upgraded via Ultra Healing Pomade research to heal one additional point of HP.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Alien_oil.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Alien Oil'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Heals HP to maximum and cures wounds. One time use. May also be inserted into fuel reservoir for 5 units of fuel. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Anti_mush_serum.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Retro-Fungal Serum'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x [[Research|Retro-Fungal Serum]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Costs 1 AP to use on a crewmate. Cures a mush, single use. No effect if used on a human. Usage is not logged in room records, and no notification is given to the player it is used upon if they are human.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Spore_extractor.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Spore Sucker'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x [[Research|Spore Sucker]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Costs 1 AP to remove a spore from a human. Mush cannot use it. Use is private, but makes one dirty, and does damage.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Blueprints=&lt;br /&gt;
Plans for constructing objects using specific components&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Each ship will start with 1 Swedish Sofa blueprint and 4 random ones. An additional 3 can be obtained via the Xuloph DB. 6 will be unavailable on any given ship.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If a blueprint is in the same room as its components, anyone may build it for 3 AP.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Possible Copies&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Result&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Components&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Dismantling&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Sniper Helmet'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Aiming_helmet.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: White Flag'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:White_flag.jpg]]&lt;br /&gt;
| 1 x Soap&amp;lt;br&amp;gt;1 x Old T-Shirt&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Support Drone'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;br&amp;gt;1 x Robotics Expert&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Help_drone.jpg]]&lt;br /&gt;
| 4 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Echo Locator'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Echo_sounder.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint:Extinguisher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
|[[Image:Extinguisher.jpg]]&lt;br /&gt;
| 1 x Scrap Metal &amp;lt;br&amp;gt; 1 x Oxygen Capsule&lt;br /&gt;
| 1 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Grenade'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Grenade.jpg]]&lt;br /&gt;
| 1 x Oxygen Capsule&amp;lt;br&amp;gt;1 x Fuel capsule&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Rocket Launcher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Missile_launcher.jpg]]&lt;br /&gt;
| 1 x Thick Tube&amp;lt;br&amp;gt;1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Lizaro Jungle'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Items_decoup 05.jpg]]&lt;br /&gt;
| 2 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 1 x Thick Tube&amp;lt;br&amp;gt;1 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Babel Module'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Trad_module.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Swedish Sofa'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1-2&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Sofa.jpg]]&lt;br /&gt;
| 1 x Thick Tube&amp;lt;br&amp;gt;1 x Scrap metal&lt;br /&gt;
| 1 x Plastic Scrap&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Machine Gun'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Machine_gun.jpg]]&lt;br /&gt;
| 4 x Scrap Metal&lt;br /&gt;
| 1 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Thermosensor'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Heat_seeker.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 1 x Plastic Scrap&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Oscilloscipe'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Wavoscope.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 2 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Consumables=&lt;br /&gt;
Actions:&lt;br /&gt;
&lt;br /&gt;
'''Consume''': Removes starvation status and gives satisfaction (if food). Chance of becoming dirty.&lt;br /&gt;
&lt;br /&gt;
'''Hyperfreeze''': 1 AP or cooking point required,the Superfreezer must be in the room and working&lt;br /&gt;
*Converts an Alien steak or a cooked Alien steak into a standard ration&lt;br /&gt;
*Removes spores from the food&lt;br /&gt;
*Gives the food the attribute &amp;quot;Frozen&amp;quot; without affecting anything else, spoiled food is still spoiled.&lt;br /&gt;
'''Express Cook''': Need the microwave. '''Caution:''' Using the microwave can interrupt the ship's connection with Sol, and typically should not be done until after all important comms things have been done.&lt;br /&gt;
*If food is frozen, removes the attribute &amp;quot;Frozen.&amp;quot; Spoilage status stays the same.&lt;br /&gt;
*If used on standard ration, changes to a cooked ration for free.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Drugs==&lt;br /&gt;
Drug effects are assigned at random at the beginning of each ship. Doctors, Biologists, Nurses and Mush can see their properties. &amp;lt;br&amp;gt;Each ship starts with 12 drugs. The [[Research|Narcotics Distiller]] can produce 1 drug per day. 2 drugs can also be obtained via the Survival Kit at the vending machine. Survival Kit drug properties will be readable by everyone.&amp;lt;br&amp;gt;Drugs do not perish.&lt;br /&gt;
&lt;br /&gt;
'''Drugs can have different combinations of the following effects''':&lt;br /&gt;
*May have 0-1 of the following: -2, +1, +2 or +3 morale&lt;br /&gt;
*May have 0-1 of the following: +1, +2, or +3 AP, +2 or +4 MP&lt;br /&gt;
*May have 1-4 of the following: &lt;br /&gt;
**Disease Cures: Vitamin Deficiency, Rash, Gastroenteritis, Influenza, Generalized Infection, Cold, Rubella, Syphilis, Sinus Storm, Tapeworm&lt;br /&gt;
**Disorder Cures: Paranoid Crisis, Depression, Migraine&lt;br /&gt;
&lt;br /&gt;
==Rations==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration_6.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Anabolic'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;4 x [[Research|Anabolics]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 MP&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration_7.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Coffee'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Coffee Machine&amp;lt;br&amp;gt;4 x Thermos&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2 AP&lt;br /&gt;
| Is not tea. :(&amp;lt;br&amp;gt;+2 additional AP if the player has the Caffeine Junkie skill. At the beginning of the ship, coffee is available once per day starting at the beginning of cycle 1. After PILGRED is fixed, coffee is also available during cycles 3, 5 and 7. However, coffee does not stack in the machine, and the post-PILGRED coffee must be retrieved during the cycle in which it spawns. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Organic_scraps.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Organic Waste'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;3-4 x [[Quarantine]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 AP&amp;lt;br&amp;gt;-4 morale&amp;lt;br&amp;gt;16 Satisfaction&lt;br /&gt;
| Remains of a player put in [[quarantine]]. Possible chance to sicken. Not cookable.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 0.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Standard Ration'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;32 x Refectory&amp;lt;br&amp;gt;3 x Lunchbox&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 AP&amp;lt;br&amp;gt;-1 Morale&amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| Costs 1 AP to cook in the refectory. May also express cook for free if the microwave is there and fixed, but microwave may break the comms link with Sol. Alien steaks may be hyperfrozen to create additional rations.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 1.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Cooked Ration'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Cooking&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 AP&amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 5.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Alien Steak'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;Exploration&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 AP&amp;lt;br&amp;gt;-1 Morale&amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| 50% Chance to cause the disease gastric reflux within 4-8 cycles. &amp;lt;br&amp;gt;25% Chance to cause the disease tapeworm within 4-8 cycles.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 4.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Earthworm bar'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 AP&amp;lt;br&amp;gt;2 Morale&amp;lt;br&amp;gt;8 Satisfaction&lt;br /&gt;
| Does not perish.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 8.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Superitamin Bar'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 AP&amp;lt;br&amp;gt;4 MP&amp;lt;br&amp;gt;6 Satisfaction&lt;br /&gt;
| Does not perish. 55% chance to cause the disease slight nausea.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 3.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Space Potato'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 AP&amp;lt;br&amp;gt;8 Satisfaction&lt;br /&gt;
| Does not perish.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 2.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Proactive Puffed Rice'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10 AP&amp;lt;br&amp;gt;5 Satisfaction&lt;br /&gt;
| Does not perish. 55% chance to damage a door.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fruit==&lt;br /&gt;
See [[Gardening]] for plant care information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;There are 14 different fruits. All are perishable. Of the 14, 12 have attributes which are randomly assigned, except for satisfaction. All fruits give 1 satisfaction&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The ship starts with 2 mature banana trees. Bananas give 1 AP, 1 morale, and 1 HP, and take 36 cycles to mature. Jumpkins can be gotten from expeditions and always give 3 AP, 1 morale, and 1 HP, and take 11 cycles to mature. All other fruits are randomly assigned attributes other than satisfaction from within a certain range each game. Some may cause or cure illnesses, and some may cure psychological disorders. Botanists, chefs, and mush can see which properties a specific type of fruit has.&lt;br /&gt;
&lt;br /&gt;
Fruit may give between 1-3 AP, 0-1 morale, 0-1 HP, 0-1, 1 satisfaction and 0-4 of the following possible effects.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Possible effects:'''&lt;br /&gt;
*Disease cures: &lt;br /&gt;
**Influenza&lt;br /&gt;
**Migraine&lt;br /&gt;
**Gastric Reflux&lt;br /&gt;
**Cold&lt;br /&gt;
**Tapeworm&lt;br /&gt;
**30% chance to cure Influenza&lt;br /&gt;
**35% chance to cure Influenza&lt;br /&gt;
**65% chance to cure Fungal Infection&lt;br /&gt;
*Diseases caused: &lt;br /&gt;
**Tinnitus&lt;br /&gt;
**Migraine within 4-5 cycles of consumption&lt;br /&gt;
**Extreme Tinnitus within 5-6 cycles of consumption&lt;br /&gt;
**Extreme Tinnitus within 11-15 cycles of consumption&lt;br /&gt;
**Influenza within 7-15 cycles of consumption&lt;br /&gt;
**Fungal Infection within 9-14 cycles of consumption&lt;br /&gt;
**Food Poisoning within 5-11 cycles of consumption&lt;br /&gt;
**Mild Nausea within 4-9 cycles of consumption&lt;br /&gt;
**Sinus Storm within 3-11 cycles of consumption&lt;br /&gt;
**Tapeworm within 5-13 cycles of consumption&lt;br /&gt;
**25% chance of Gastric Reflux within 5-12 cycles of consumption&lt;br /&gt;
*Psychological Illness cures: &lt;br /&gt;
**Coprolalia&lt;br /&gt;
**Vertigo&lt;br /&gt;
**65% chance of curing Psychotic Episodes&lt;br /&gt;
*Psycohogical Illnesses caused&lt;br /&gt;
**60% chance of causing Chronic Migraine within 7-12 cycles&lt;br /&gt;
**Crabisme within 4-10 cycles&lt;br /&gt;
*Other:&lt;br /&gt;
**50% chance for 1 extra AP&lt;br /&gt;
&lt;br /&gt;
{{NoteWarn|Need English names of fruits, fill in as seen please.}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Tree &amp;amp; Fruit Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fruit tree00.jpg]][[image:Fruit banana.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Banana&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fruit tree01.jpg]][[image:Fruit01.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fruit tree02.jpg]][[image:Fruit02.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fruit tree03.jpg]][[image:Fruit03.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fruit tree04.jpg]][[image:Fruit04.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fruit tree05.jpg]][[image:Fruit05.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fruit tree06.jpg]][[image:Fruit06.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fruit tree07.jpg]][[image:Fruit07.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fruit tree08.jpg]][[image:Fruit08.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fruit tree09.jpg]][[image:Fruit09.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fruit tree10.jpg]][[image:Fruit10.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fruit tree11.jpg]][[image:Fruit11.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fruit tree12.jpg]][[image:Fruit12.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fruit tree13.jpg]][[image:Fruit13.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Jumpkin&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Books and Documents=&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]][[Category:To Do]]&lt;/div&gt;</summary>
		<author><name>Rain</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Inventory</id>
		<title>Inventory</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Inventory"/>
				<updated>2013-12-10T04:52:03Z</updated>
		
		<summary type="html">&lt;p&gt;Rain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Warning|'''Note to editors:''' To Do: Add repair and dissembling chances, English names of fruits, Books and Documents secion.}}&lt;br /&gt;
&lt;br /&gt;
=Gear=&lt;br /&gt;
These provide passive effects when held.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[image:Plastenite_armor.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Plastenite Armor'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Absorbs 1 point of combat damage. (Twinpedia says between players only, confirm not useful for expeditions?)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Aiming_helmet.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Aiming Helmet'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Adds 10% accuracy when shooting at [[hunters]], adds 33% accuracy when shooting at players.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{H:title|The Technician's best friend. Significantly boosts repair skills|[[image:Wrench.jpg]]}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Wrench'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Increases success chance of repairs, item reinforcement, dismantling, and hull reinforcement by 50% of base chance without the wrench.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Space_suit.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Spacesuit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;6 x Daedalus&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Allows you to breathe on planets without oxygen and to survive after ejection from patrol ships.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Alien_can_opener.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Alien Opener'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;[[Exploration]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Increases success chance of repairs, item reinforcement, dismantling, and hull reinforcement by 50% of base chance without the opener.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Protection_gloves.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Protective Gloves'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Chance of injury during repairs is divided by 5.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Super_talky.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''iTrakie'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Gold Mode&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Combines the functions of the walkie talkie and tracker. Obtained after buying gold mode once.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ncc_lens.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''NCC Lens'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x [[NCC Lens]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Adds 10% accuracy when shooting at [[hunters]], adds 33% accuracy when shooting at players.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Rolling boulder.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Rolling Boulder'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;[[Exploration]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| During even numbered cycles, you earn one additional [[image:Pa_slot2.png]] during [[image:Pa_slot1.png]] to [[image:Pa_slot2.png]] conversions. Stacks with the scooter. &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Soap.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Soap'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| The wash action costs 1 [[image:Pa_slot1.png]] less.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Super_soap.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Super Soap'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x [[Mushicide soap]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| The wash action costs 1 [[image:Pa_slot1.png]] less and removes 1 spore from infected humans.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Apron.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Stainproof Apron'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Messy actions do not make you dirty. Super messy actions still make you dirty. See [[Dirty]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{H:title|A Walkie-Talkie is a dated means of communication, but it works|[[image:Talky_walky.jpg]]}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Walkie Talkie'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Personal, 1 x each&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Provides access to human channels (general and private).&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{H:title|The Tracker is like an on-board GPS, it gives you general information on the ship!|[[image:Tracker.jpg]]}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Tracker'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Personal 1 x each&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Displays the minimap with the position of the crew if they are aboard the Daedalus. Can also display breakages and fires with certain NERON projects.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Antigrav_scooter.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Anti-Grav Scooter'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;br&amp;gt;2 charges to start, max 8&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Adds 2 extra [[image:Pa_slot2.png]] during [[image:Pa_slot1.png]] to [[image:Pa_slot2.png]] conversions. Does not stack with the Sprinter skill.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Wavoscope.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Oscilloscipe'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Blueprint&amp;lt;br&amp;gt;Heavy&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Increases success chance of repairing the hull of Patrol ships and the Daedalus by 50% of base chance without.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Exploration==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Quad compass.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Quadrimetric Compass'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Prevents the person carrying it from getting lost on expeditions. Recommended that someone with pilot skill and AP needed to pilot a rescue mission carry this, as well as other important items.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Rope.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Rope'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Cancels the personal damage that can occur in the seismic, cave and mountain zones during explorations if it targets the holder. Does not protect other crew members, and does not prevent events which cause crew death.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:White_flag.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''White Flag'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Cancels the chance of combat in Intelligent Life zones during expeditions.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Echo_sounder.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''EchoLocator'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| If one of the remaining planet zones is Hydro Carbon, increases the chance of exploring it by 5.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Driller.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Drill'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Doubles the amount of hydrocarbon gained from any zone.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Trad_module.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Babel Module'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Doubles the chance of gaining artifacts in Intelligent Life zones.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Heat_seeker.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Thermosensor'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| If one of the remaining zones is Ruminant, Predator, Intelligent Life, Mankarog or Insects, increases the chance of exploring it by 5.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Tools=&lt;br /&gt;
Allow various actions.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Hacker_kit.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Hacker Kit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Allows the user to attempt to force access to the command or BIOS terminals at a cost of 2 AP. 25% base chance of success without IT Expert skill, 50% base chance with IT Expert skill.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Postit_bloc.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Block of Post-It Notes'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used to write notes. Useful for filling shelves with in case of fires, adding filler to expedition crew inventory to reduce chances of important items being lost, and communicating with certain injuries which impair communication.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Extinguisher.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Extinguisher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Storage, 1 X Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| 50% base chance to extinguish a fire for 1 AP&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Mad_kube.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''MAD Kube'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Refectory&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Can use 1 AP to try to solve the kube. About 10% chance of success, first time rewards 5 glory.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Microwave.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Microwave'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Refectory&amp;lt;br&amp;gt;Heavy&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Starts broken. Allows cooking of standard rations for free. Chance to break the comms link to Sol.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Duck_tape.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Duck Tape'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| For 1 AP, may gag another crew member.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Freezer.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Superfreezer'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Refectory&amp;lt;br&amp;gt;Heavy&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Starts broken. Converts cooked rations and alien steaks into standard rations. Can freeze other perishable consumables. (To be confirmed: Consumables retain same status as when frozen.)&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Alien_holographic_tv.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Holographic Alien TV'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Provides +3 morale to all crew in the room. Can only gain morale from this once per game. (More detail needed.)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Weapons==&lt;br /&gt;
Tools for attacking other players. Also useful for [[exploration]].&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Accuracy&amp;lt;br&amp;gt;Damage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Expedition&amp;lt;br&amp;gt;Strength&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Wounds&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Kick Off'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;(Unarmed attack)&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60%&amp;lt;br&amp;gt;1-3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Rare&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Knife.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Knife'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60%&amp;lt;br&amp;gt;1-5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Rare&lt;br /&gt;
| Can attack another player with the knife for 1 AP. Chance for a fatal blow. Risk of injury to both victim and attacker when using the knife. Also a chance to drop the knife on the room's shelf upon attacking.&amp;lt;br&amp;gt;Does not count as hand-to-hand combat.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Blaster.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blaster'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&amp;lt;br&amp;gt;3-5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1 or 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Rare&lt;br /&gt;
| Can attack another player with the blaster for 1 AP. Stores a maximum of 3 charges. Chance for a fatal blow. Risk of injury to the victim.&amp;lt;br&amp;gt;Provides 1 point for expeditions without day 4 rebel base contact, 2 points with.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Natamy_riffle.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Natamy Rifle'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Research&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&amp;lt;br&amp;gt;2-4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&amp;lt;br&amp;gt; Common&lt;br /&gt;
| When used on a mush, does 6-13 damage and injures. Stores a maximum of 3 charges.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Items_decoup_05.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lizaro Jungle'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 99%&amp;lt;br&amp;gt;3-5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&amp;lt;br&amp;gt; ???&lt;br /&gt;
| Stores only 1 charge&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Machine_gun.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Machine Gun'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&amp;lt;br&amp;gt;2-3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0-3&amp;lt;br&amp;gt;Very&amp;lt;br&amp;gt;Common&lt;br /&gt;
| Stores a maximum of 12 charges.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Missile_launcher.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Rocket Launcher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&amp;lt;br&amp;gt;?-8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0-2&amp;lt;br&amp;gt;Common&lt;br /&gt;
| Stores only 1 charge. Damages everyone in the room including the attacker, however does less damage to the attacker. Risk of breaking equipment in the room. Chance of fatal blows.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Grenade.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Grenade'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0-10(target)&amp;lt;br&amp;gt;0-3(attacker)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| 1 AP to throw. Is consumed by taking on expeditions. Damages everyone in the room including the attacker, however does less damage to the attacker. Risk of breaking equipment in the room.&amp;lt;br&amp;gt;Cannot be thrown by humans if the NERON Peace Core is active (BIOS settings) but mush can still throw it.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Instruments=&lt;br /&gt;
Provide passive effects in a given room when on the shelf. In the case of instruments which unlock research, can also be in a player's inventory.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Water_stick.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Aqueous Stick'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Unlocks Perpetual Moisture and Tesla SUP2X research when placed in the laboratory.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Magellan_liquid_map.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Magellan Liquid Map'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| When placed on the bridge, planets detected will automatically have 1 or 2 sections revealed. Does not stack with multiples.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Insectoid_shell.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Insectoid Shell'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact, Heavy&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| When placed in a turret room, adds 100% damage to the turret. Starts a fire in the room if destroyed. Does stack with multiples.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Mush_floppy_disk.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Mush Genome Disk'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Xyloph DB&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Unlocks research when placed in the laboratory.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Computer_jelly.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Super map.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Star Map Piece'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used to unlock travel to Eden. When one is placed in the laboratory, unlocks Super Calculator research. Once complete, Super Calculator in Nexus can be used with 3 star map pieces to triangulate the location of Eden.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Myco_alarm.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Myco Alarm'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;5 x Mycoalarm Research&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Displays an alert in the room logs if a mush infects someone in that room. Still works if hidden.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Mush sample.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Mush Sample'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Unlocks research in the laboratory.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Components=&lt;br /&gt;
Mainly from dismantling or scrap collection using the Pasiphae after shooting down hunters. Used for assembling blueprints and reinforcing (both Daedalus hull and objects).&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt; Attributes&amp;lt;br&amp;gt; Origin&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Metal_scraps.jpg]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | '''Metal Scraps''' &amp;lt;small&amp;gt;&amp;lt;br&amp;gt; Scrap Collection&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used in assembling objects using plans &lt;br /&gt;
|-&lt;br /&gt;
|-|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{H:title|A cold, hollow tube|[[Image:Thick_tube.jpg]]}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | '''Thick Tube''' &amp;lt;small&amp;gt;&amp;lt;br&amp;gt; x 2 Shower &amp;lt;br&amp;gt;1 x '''Lizaro Jungle'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used in assembling objects using plans &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{H:title|More worthless debris|[[Image:Plastic_scraps.jpg]]}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | '''Plastic Scraps''' &amp;lt;small&amp;gt;&amp;lt;br&amp;gt; x 2 Shower &amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used in assembling objects using plans &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Old_shirt.jpg]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | '''Old T-Shirt''' &amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used in assembling the White Flag blueprint.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
-&amp;gt;Note: put containers here&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Camera.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Camera'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;3 x storage&amp;lt;br&amp;gt;2 x [[Paranoid]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Secret and furtive actions are recorded in the room log when a camera is present. Cannot be dropped on a shelf. If the paranoid skill is selected when the player has a full inventory, the cameras will mount on the room wall.&amp;lt;br&amp;gt;1 AP to dismount a camera, 2 AP to install.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Space_capsule.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Space Capsule'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Scrap Collection&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Costs 1 AP to open. Often contains oxygen, fuel, metal or plastic scrap. May contain a ration or medkit according to Twinpedia. (Verify?)&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fuel_capsule.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Fuel Capsule'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Rear Storage fuel tanks&amp;lt;br&amp;gt;Combustion Chamber&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Contain 1 unit of fuel. Cannot be placed upon a shelf unless the holder mutates or dies. Can be removed from or placed in the fuel tanks and combustion chamber.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Oxy_capsule.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Oxygen Capsule'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Central Storage tanks&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Contain 1 unit of oxygen. Cannot be placed upon a shelf unless the holder mutates or dies. Can be removed from or placed in the oxygen tanks in the central storage rooms. Holding an oxygen capsule prevents the holder from suffocating if the ship is out of oxygen. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Tree_pot.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''HydroPot'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Storage&amp;lt;br&amp;gt;3 x Hydroponic Garden&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Fruit can be planted in these to develop the garden. See [[Gardening]].&amp;lt;br&amp;gt;More hydropots can be obtained via the NERON project [[NERON#List of NERON Projects|Additional HydroPots]] and Ian's skill [[Human#Human Skills|Green Thumb]].&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Help_drone.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Robo -Name drone'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Attempts to repair defective equipment in the room before moving. See [[Drones]]&amp;lt;br&amp;gt;An additional drone can be obtained via the NERON project [[NERON#List of NERON Projects|Additional Drone]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Body_cat.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Schrödinger'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Decryo of Raluca&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Raluca's cat. Cannot place on shelves, can drop in a given room. Can be infected by mush. See [[NPCs#Schrödinger|Schrödinger]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Pill_box.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Survival Kit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Contains 2 bandages and 2 drugs. Effects of the drugs in the Kit are visible to all.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Lunchbox.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lunchbox'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Contains 3 Standard Rations&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Coffee_thermos.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Coffee Thermos'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Gives 4 coffees.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Health=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Bandage.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Bandage'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Infirmary&amp;lt;br&amp;gt;2 x Survival Kit&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Uses 1 AP to heal 2 HP. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Medikit.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Medkit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Uses 2 AP if treating someone else, 3 if treating self. Heals 3 HP and may cure diseases. With Doctor skill, heals 5 HP. Can be upgraded via Ultra Healing Pomade research to heal one additional point of HP.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Alien_oil.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Alien Oil'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Heals HP to maximum and cures wounds. One time use. May also be inserted into fuel reservoir for 5 units of fuel. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Anti_mush_serum.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Retro-Fungal Serum'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x [[Research|Retro-Fungal Serum]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Costs 1 AP to use on a crewmate. Cures a mush, single use. No effect if used on a human. Usage is not logged in room records, and no notification is given to the player it is used upon if they are human.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Spore_extractor.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Spore Sucker'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x [[Research|Spore Sucker]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Costs 1 AP to remove a spore from a human. Mush cannot use it. Use is private, but makes one dirty, and does damage.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Blueprints=&lt;br /&gt;
Plans for constructing objects using specific components&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Each ship will start with 1 Swedish Sofa blueprint and 4 random ones. An additional 3 can be obtained via the Xuloph DB. 6 will be unavailable on any given ship.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If a blueprint is in the same room as its components, anyone may build it for 3 AP.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Possible Copies&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Result&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Components&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Dismantling&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Sniper Helmet'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Aiming_helmet.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: White Flag'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:White_flag.jpg]]&lt;br /&gt;
| 1 x Soap&amp;lt;br&amp;gt;1 x Old T-Shirt&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Support Drone'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;br&amp;gt;1 x Robotics Expert&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Help_drone.jpg]]&lt;br /&gt;
| 4 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Echo Locator'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Echo_sounder.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint:Extinguisher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
|[[Image:Extinguisher.jpg]]&lt;br /&gt;
| 1 x Scrap Metal &amp;lt;br&amp;gt; 1 x Oxygen Capsule&lt;br /&gt;
| 1 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Grenade'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Grenade.jpg]]&lt;br /&gt;
| 1 x Oxygen Capsule&amp;lt;br&amp;gt;1 x Fuel capsule&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Rocket Launcher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Missile_launcher.jpg]]&lt;br /&gt;
| 1 x Thick Tube&amp;lt;br&amp;gt;1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Lizaro Jungle'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Items_decoup 05.jpg]]&lt;br /&gt;
| 2 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 1 x Thick Tube&amp;lt;br&amp;gt;1 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Babel Module'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Trad_module.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Swedish Sofa'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1-2&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Sofa.jpg]]&lt;br /&gt;
| 1 x Thick Tube&amp;lt;br&amp;gt;1 x Scrap metal&lt;br /&gt;
| 1 x Plastic Scrap&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Machine Gun'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Machine_gun.jpg]]&lt;br /&gt;
| 4 x Scrap Metal&lt;br /&gt;
| 1 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Thermosensor'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Heat_seeker.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 1 x Plastic Scrap&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Oscilloscipe'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Wavoscope.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 2 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Consumables=&lt;br /&gt;
Actions:&lt;br /&gt;
&lt;br /&gt;
'''Consume''': Removes starvation status and gives satisfaction (if food). Chance of becoming dirty.&lt;br /&gt;
&lt;br /&gt;
'''Hyperfreeze''': 1 AP or cooking point required,the Superfreezer must be in the room and working&lt;br /&gt;
*Converts an Alien steak or a cooked Alien steak into a standard ration&lt;br /&gt;
*Removes spores from the food&lt;br /&gt;
*Gives the food the attribute &amp;quot;Frozen&amp;quot; without affecting anything else, spoiled food is still spoiled.&lt;br /&gt;
'''Express Cook''': Need the microwave. '''Caution:''' Using the microwave can interrupt the ship's connection with Sol, and typically should not be done until after all important comms things have been done.&lt;br /&gt;
*If food is frozen, removes the attribute &amp;quot;Frozen.&amp;quot; Spoilage status stays the same.&lt;br /&gt;
*If used on standard ration, changes to a cooked ration for free.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Drugs==&lt;br /&gt;
Drug effects are assigned at random at the beginning of each ship. Doctors, Biologists, Nurses and Mush can see their properties. &amp;lt;br&amp;gt;Each ship starts with 12 drugs. The [[Research|Narcotics Distiller]] can produce 1 drug per day. 2 drugs can also be obtained via the Survival Kit at the vending machine. Survival Kit drug properties will be readable by everyone.&amp;lt;br&amp;gt;Drugs do not perish.&lt;br /&gt;
&lt;br /&gt;
'''Drugs can have different combinations of the following effects''':&lt;br /&gt;
*May have 0-1 of the following: -2, +1, +2 or +3 morale&lt;br /&gt;
*May have 0-1 of the following: +1, +2, or +3 AP, +2 or +4 MP&lt;br /&gt;
*May have 1-4 of the following: &lt;br /&gt;
**Disease Cures: Vitamin Deficiency, Rash, Gastroenteritis, Influenza, Generalized Infection, Cold, Rubella, Syphilis, Sinus Storm, Tapeworm&lt;br /&gt;
**Disorder Cures: Paranoid Crisis, Depression, Migraine&lt;br /&gt;
&lt;br /&gt;
==Rations==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration_6.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Anabolic'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;4 x [[Research|Anabolics]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 MP&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration_7.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Coffee'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Coffee Machine&amp;lt;br&amp;gt;4 x Thermos&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2 AP&lt;br /&gt;
| Is not tea. :(&amp;lt;br&amp;gt;+2 additional AP if the player has the Caffeine Junkie skill. At the beginning of the ship, coffee is available once per day starting at the beginning of cycle 1. After PILGRED is fixed, coffee is also available during cycles 3, 5 and 7. However, coffee does not stack in the machine, and the post-PILGRED coffee must be retrieved during the cycle in which it spawns. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Organic_scraps.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Organic Waste'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;3-4 x [[Quarantine]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 AP&amp;lt;br&amp;gt;-4 morale&amp;lt;br&amp;gt;16 Satisfaction&lt;br /&gt;
| Remains of a player put in [[quarantine]]. Possible chance to sicken. Not cookable.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 0.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Standard Ration'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;32 x Refectory&amp;lt;br&amp;gt;3 x Lunchbox&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 AP&amp;lt;br&amp;gt;-1 Morale&amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| Costs 1 AP to cook in the refectory. May also express cook for free if the microwave is there and fixed, but microwave may break the comms link with Sol. Alien steaks may be hyperfrozen to create additional rations.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 1.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Cooked Ration'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Cooking&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 AP&amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 5.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Alien Steak'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;Exploration&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 AP&amp;lt;br&amp;gt;-1 Morale&amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| 50% Chance to cause the disease gastric reflux within 4-8 cycles. &amp;lt;br&amp;gt;25% Chance to cause the disease tapeworm within 4-8 cycles.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 4.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Earthworm bar'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 AP&amp;lt;br&amp;gt;2 Morale&amp;lt;br&amp;gt;8 Satisfaction&lt;br /&gt;
| Does not perish.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 8.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Superitamin Bar'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 AP&amp;lt;br&amp;gt;4 MP&amp;lt;br&amp;gt;6 Satisfaction&lt;br /&gt;
| Does not perish. 55% chance to cause the disease slight nausea.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 3.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Space Potato'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 AP&amp;lt;br&amp;gt;8 Satisfaction&lt;br /&gt;
| Does not perish.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 2.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Proactive Puffed Rice'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10 AP&amp;lt;br&amp;gt;5 Satisfaction&lt;br /&gt;
| Does not perish. 55% chance to damage a door.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fruit==&lt;br /&gt;
See [[Gardening]] for plant care information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;There are 14 different fruits. All are perishable. Of the 14, 12 have attributes which are randomly assigned, except for satisfaction. All fruits give 1 satisfaction&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The ship starts with 2 mature banana trees. Bananas give 1 AP, 1 morale, and 1 HP, and take 36 cycles to mature. Jumpkins can be gotten from expeditions and always give 3 AP, 1 morale, and 1 HP, and take 11 cycles to mature. All other fruits are randomly assigned attributes other than satisfaction from within a certain range each game. Some may cause or cure illnesses, and some may cure psychological disorders. Botanists, chefs, and mush can see which properties a specific type of fruit has.&lt;br /&gt;
&lt;br /&gt;
Fruit may give between 1-3 AP, 0-1 morale, 0-1 HP, 0-1, 1 satisfaction and 0-4 of the following possible effects.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Possible effects:'''&lt;br /&gt;
*Disease cures: &lt;br /&gt;
**Influenza&lt;br /&gt;
**Migraine&lt;br /&gt;
**Gastric Reflux&lt;br /&gt;
**Cold&lt;br /&gt;
**Tapeworm&lt;br /&gt;
**30% chance to cure Influenza&lt;br /&gt;
**35% chance to cure Influenza&lt;br /&gt;
**65% chance to cure Fungal Infection&lt;br /&gt;
*Diseases caused: &lt;br /&gt;
**Tinnitus&lt;br /&gt;
**Migraine within 4-5 cycles of consumption&lt;br /&gt;
**Extreme Tinnitus within 5-6 cycles of consumption&lt;br /&gt;
**Extreme Tinnitus within 11-15 cycles of consumption&lt;br /&gt;
**Influenza within 7-15 cycles of consumption&lt;br /&gt;
**Fungal Infection within 9-14 cycles of consumption&lt;br /&gt;
**Food Poisoning within 5-11 cycles of consumption&lt;br /&gt;
**Mild Nausea within 4-9 cycles of consumption&lt;br /&gt;
**Sinus Storm within 3-11 cycles of consumption&lt;br /&gt;
**Tapeworm within 5-13 cycles of consumption&lt;br /&gt;
**25% chance of Gastric Reflux within 5-12 cycles of consumption&lt;br /&gt;
*Psychological Illness cures: &lt;br /&gt;
**Coprolalia&lt;br /&gt;
**Vertigo&lt;br /&gt;
**65% chance of curing Psychotic Episodes&lt;br /&gt;
*Psycohogical Illnesses caused&lt;br /&gt;
**60% chance of causing Chronic Migraine within 7-12 cycles&lt;br /&gt;
**Crabisme within 4-10 cycles&lt;br /&gt;
*Other:&lt;br /&gt;
**50% chance for 1 extra AP&lt;br /&gt;
&lt;br /&gt;
{{NoteWarn|Need English names of fruits, fill in as seen please.}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Tree &amp;amp; Fruit Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fruit tree00.jpg]][[image:Fruit banana.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Banana&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fruit tree01.jpg]][[image:Fruit01.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fruit tree02.jpg]][[image:Fruit02.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fruit tree03.jpg]][[image:Fruit03.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fruit tree04.jpg]][[image:Fruit04.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fruit tree05.jpg]][[image:Fruit05.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fruit tree06.jpg]][[image:Fruit06.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fruit tree07.jpg]][[image:Fruit07.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fruit tree08.jpg]][[image:Fruit08.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fruit tree09.jpg]][[image:Fruit09.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fruit tree10.jpg]][[image:Fruit10.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fruit tree11.jpg]][[image:Fruit11.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fruit tree12.jpg]][[image:Fruit12.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fruit tree13.jpg]][[image:Fruit13.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Jumpkin&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Books and Documents=&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]][[Category:To Do]]&lt;/div&gt;</summary>
		<author><name>Rain</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Inventory</id>
		<title>Inventory</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Inventory"/>
				<updated>2013-12-10T04:49:24Z</updated>
		
		<summary type="html">&lt;p&gt;Rain: /* Fruit */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Warning|'''Note to editors:''' Currently editing. No touchy. Estimated timeframe, 1 hour [[User:Rain|Rain]] ([[User talk:Rain|talk]]) 20:39, 9 December 2013 (MST) }}&lt;br /&gt;
&lt;br /&gt;
=Gear=&lt;br /&gt;
These provide passive effects when held.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[image:Plastenite_armor.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Plastenite Armor'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Absorbs 1 point of combat damage. (Twinpedia says between players only, confirm not useful for expeditions?)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Aiming_helmet.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Aiming Helmet'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Adds 10% accuracy when shooting at [[hunters]], adds 33% accuracy when shooting at players.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{H:title|The Technician's best friend. Significantly boosts repair skills|[[image:Wrench.jpg]]}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Wrench'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Increases success chance of repairs, item reinforcement, dismantling, and hull reinforcement by 50% of base chance without the wrench.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Space_suit.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Spacesuit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;6 x Daedalus&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Allows you to breathe on planets without oxygen and to survive after ejection from patrol ships.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Alien_can_opener.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Alien Opener'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;[[Exploration]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Increases success chance of repairs, item reinforcement, dismantling, and hull reinforcement by 50% of base chance without the opener.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Protection_gloves.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Protective Gloves'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Chance of injury during repairs is divided by 5.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Super_talky.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''iTrakie'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Gold Mode&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Combines the functions of the walkie talkie and tracker. Obtained after buying gold mode once.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ncc_lens.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''NCC Lens'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x [[NCC Lens]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Adds 10% accuracy when shooting at [[hunters]], adds 33% accuracy when shooting at players.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Rolling boulder.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Rolling Boulder'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;[[Exploration]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| During even numbered cycles, you earn one additional [[image:Pa_slot2.png]] during [[image:Pa_slot1.png]] to [[image:Pa_slot2.png]] conversions. Stacks with the scooter. &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Soap.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Soap'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| The wash action costs 1 [[image:Pa_slot1.png]] less.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Super_soap.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Super Soap'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x [[Mushicide soap]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| The wash action costs 1 [[image:Pa_slot1.png]] less and removes 1 spore from infected humans.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Apron.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Stainproof Apron'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Messy actions do not make you dirty. Super messy actions still make you dirty. See [[Dirty]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{H:title|A Walkie-Talkie is a dated means of communication, but it works|[[image:Talky_walky.jpg]]}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Walkie Talkie'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Personal, 1 x each&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Provides access to human channels (general and private).&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{H:title|The Tracker is like an on-board GPS, it gives you general information on the ship!|[[image:Tracker.jpg]]}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Tracker'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Personal 1 x each&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Displays the minimap with the position of the crew if they are aboard the Daedalus. Can also display breakages and fires with certain NERON projects.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Antigrav_scooter.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Anti-Grav Scooter'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;br&amp;gt;2 charges to start, max 8&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Adds 2 extra [[image:Pa_slot2.png]] during [[image:Pa_slot1.png]] to [[image:Pa_slot2.png]] conversions. Does not stack with the Sprinter skill.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Wavoscope.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Oscilloscipe'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Blueprint&amp;lt;br&amp;gt;Heavy&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Increases success chance of repairing the hull of Patrol ships and the Daedalus by 50% of base chance without.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Exploration==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Quad compass.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Quadrimetric Compass'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Prevents the person carrying it from getting lost on expeditions. Recommended that someone with pilot skill and AP needed to pilot a rescue mission carry this, as well as other important items.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Rope.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Rope'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Cancels the personal damage that can occur in the seismic, cave and mountain zones during explorations if it targets the holder. Does not protect other crew members, and does not prevent events which cause crew death.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:White_flag.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''White Flag'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Cancels the chance of combat in Intelligent Life zones during expeditions.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Echo_sounder.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''EchoLocator'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| If one of the remaining planet zones is Hydro Carbon, increases the chance of exploring it by 5.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Driller.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Drill'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Doubles the amount of hydrocarbon gained from any zone.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Trad_module.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Babel Module'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Doubles the chance of gaining artifacts in Intelligent Life zones.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Heat_seeker.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Thermosensor'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| If one of the remaining zones is Ruminant, Predator, Intelligent Life, Mankarog or Insects, increases the chance of exploring it by 5.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Tools=&lt;br /&gt;
Allow various actions.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Hacker_kit.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Hacker Kit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Allows the user to attempt to force access to the command or BIOS terminals at a cost of 2 AP. 25% base chance of success without IT Expert skill, 50% base chance with IT Expert skill.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Postit_bloc.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Block of Post-It Notes'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used to write notes. Useful for filling shelves with in case of fires, adding filler to expedition crew inventory to reduce chances of important items being lost, and communicating with certain injuries which impair communication.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Extinguisher.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Extinguisher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Storage, 1 X Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| 50% base chance to extinguish a fire for 1 AP&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Mad_kube.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''MAD Kube'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Refectory&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Can use 1 AP to try to solve the kube. About 10% chance of success, first time rewards 5 glory.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Microwave.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Microwave'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Refectory&amp;lt;br&amp;gt;Heavy&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Starts broken. Allows cooking of standard rations for free. Chance to break the comms link to Sol.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Duck_tape.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Duck Tape'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| For 1 AP, may gag another crew member.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Freezer.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Superfreezer'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Refectory&amp;lt;br&amp;gt;Heavy&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Starts broken. Converts cooked rations and alien steaks into standard rations. Can freeze other perishable consumables. (To be confirmed: Consumables retain same status as when frozen.)&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Alien_holographic_tv.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Holographic Alien TV'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Provides +3 morale to all crew in the room. Can only gain morale from this once per game. (More detail needed.)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Weapons==&lt;br /&gt;
Tools for attacking other players. Also useful for [[exploration]].&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Accuracy&amp;lt;br&amp;gt;Damage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Expedition&amp;lt;br&amp;gt;Strength&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Wounds&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Kick Off'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;(Unarmed attack)&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60%&amp;lt;br&amp;gt;1-3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Rare&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Knife.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Knife'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60%&amp;lt;br&amp;gt;1-5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Rare&lt;br /&gt;
| Can attack another player with the knife for 1 AP. Chance for a fatal blow. Risk of injury to both victim and attacker when using the knife. Also a chance to drop the knife on the room's shelf upon attacking.&amp;lt;br&amp;gt;Does not count as hand-to-hand combat.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Blaster.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blaster'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&amp;lt;br&amp;gt;3-5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1 or 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Rare&lt;br /&gt;
| Can attack another player with the blaster for 1 AP. Stores a maximum of 3 charges. Chance for a fatal blow. Risk of injury to the victim.&amp;lt;br&amp;gt;Provides 1 point for expeditions without day 4 rebel base contact, 2 points with.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Natamy_riffle.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Natamy Rifle'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Research&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&amp;lt;br&amp;gt;2-4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&amp;lt;br&amp;gt; Common&lt;br /&gt;
| When used on a mush, does 6-13 damage and injures. Stores a maximum of 3 charges.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Items_decoup_05.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lizaro Jungle'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 99%&amp;lt;br&amp;gt;3-5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&amp;lt;br&amp;gt; ???&lt;br /&gt;
| Stores only 1 charge&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Machine_gun.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Machine Gun'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&amp;lt;br&amp;gt;2-3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0-3&amp;lt;br&amp;gt;Very&amp;lt;br&amp;gt;Common&lt;br /&gt;
| Stores a maximum of 12 charges.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Missile_launcher.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Rocket Launcher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&amp;lt;br&amp;gt;?-8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0-2&amp;lt;br&amp;gt;Common&lt;br /&gt;
| Stores only 1 charge. Damages everyone in the room including the attacker, however does less damage to the attacker. Risk of breaking equipment in the room. Chance of fatal blows.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Grenade.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Grenade'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0-10(target)&amp;lt;br&amp;gt;0-3(attacker)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| 1 AP to throw. Is consumed by taking on expeditions. Damages everyone in the room including the attacker, however does less damage to the attacker. Risk of breaking equipment in the room.&amp;lt;br&amp;gt;Cannot be thrown by humans if the NERON Peace Core is active (BIOS settings) but mush can still throw it.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Instruments=&lt;br /&gt;
Provide passive effects in a given room when on the shelf. In the case of instruments which unlock research, can also be in a player's inventory.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Water_stick.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Aqueous Stick'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Unlocks Perpetual Moisture and Tesla SUP2X research when placed in the laboratory.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Magellan_liquid_map.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Magellan Liquid Map'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| When placed on the bridge, planets detected will automatically have 1 or 2 sections revealed. Does not stack with multiples.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Insectoid_shell.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Insectoid Shell'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact, Heavy&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| When placed in a turret room, adds 100% damage to the turret. Starts a fire in the room if destroyed. Does stack with multiples.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Mush_floppy_disk.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Mush Genome Disk'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Xyloph DB&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Unlocks research when placed in the laboratory.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Computer_jelly.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Super map.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Star Map Piece'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used to unlock travel to Eden. When one is placed in the laboratory, unlocks Super Calculator research. Once complete, Super Calculator in Nexus can be used with 3 star map pieces to triangulate the location of Eden.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Myco_alarm.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Myco Alarm'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;5 x Mycoalarm Research&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Displays an alert in the room logs if a mush infects someone in that room. Still works if hidden.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Mush sample.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Mush Sample'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Unlocks research in the laboratory.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Components=&lt;br /&gt;
Mainly from dismantling or scrap collection using the Pasiphae after shooting down hunters. Used for assembling blueprints and reinforcing (both Daedalus hull and objects).&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt; Attributes&amp;lt;br&amp;gt; Origin&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Metal_scraps.jpg]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | '''Metal Scraps''' &amp;lt;small&amp;gt;&amp;lt;br&amp;gt; Scrap Collection&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used in assembling objects using plans &lt;br /&gt;
|-&lt;br /&gt;
|-|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{H:title|A cold, hollow tube|[[Image:Thick_tube.jpg]]}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | '''Thick Tube''' &amp;lt;small&amp;gt;&amp;lt;br&amp;gt; x 2 Shower &amp;lt;br&amp;gt;1 x '''Lizaro Jungle'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used in assembling objects using plans &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{H:title|More worthless debris|[[Image:Plastic_scraps.jpg]]}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | '''Plastic Scraps''' &amp;lt;small&amp;gt;&amp;lt;br&amp;gt; x 2 Shower &amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used in assembling objects using plans &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Old_shirt.jpg]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | '''Old T-Shirt''' &amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used in assembling the White Flag blueprint.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
-&amp;gt;Note: put containers here&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Camera.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Camera'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;3 x storage&amp;lt;br&amp;gt;2 x [[Paranoid]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Secret and furtive actions are recorded in the room log when a camera is present. Cannot be dropped on a shelf. If the paranoid skill is selected when the player has a full inventory, the cameras will mount on the room wall.&amp;lt;br&amp;gt;1 AP to dismount a camera, 2 AP to install.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Space_capsule.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Space Capsule'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Scrap Collection&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Costs 1 AP to open. Often contains oxygen, fuel, metal or plastic scrap. May contain a ration or medkit according to Twinpedia. (Verify?)&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fuel_capsule.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Fuel Capsule'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Rear Storage fuel tanks&amp;lt;br&amp;gt;Combustion Chamber&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Contain 1 unit of fuel. Cannot be placed upon a shelf unless the holder mutates or dies. Can be removed from or placed in the fuel tanks and combustion chamber.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Oxy_capsule.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Oxygen Capsule'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Central Storage tanks&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Contain 1 unit of oxygen. Cannot be placed upon a shelf unless the holder mutates or dies. Can be removed from or placed in the oxygen tanks in the central storage rooms. Holding an oxygen capsule prevents the holder from suffocating if the ship is out of oxygen. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Tree_pot.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''HydroPot'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Storage&amp;lt;br&amp;gt;3 x Hydroponic Garden&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Fruit can be planted in these to develop the garden. See [[Gardening]].&amp;lt;br&amp;gt;More hydropots can be obtained via the NERON project [[NERON#List of NERON Projects|Additional HydroPots]] and Ian's skill [[Human#Human Skills|Green Thumb]].&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Help_drone.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Robo -Name drone'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Attempts to repair defective equipment in the room before moving. See [[Drones]]&amp;lt;br&amp;gt;An additional drone can be obtained via the NERON project [[NERON#List of NERON Projects|Additional Drone]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Body_cat.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Schrödinger'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Decryo of Raluca&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Raluca's cat. Cannot place on shelves, can drop in a given room. Can be infected by mush. See [[NPCs#Schrödinger|Schrödinger]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Pill_box.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Survival Kit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Contains 2 bandages and 2 drugs. Effects of the drugs in the Kit are visible to all.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Lunchbox.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lunchbox'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Contains 3 Standard Rations&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Coffee_thermos.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Coffee Thermos'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Gives 4 coffees.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Health=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Bandage.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Bandage'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Infirmary&amp;lt;br&amp;gt;2 x Survival Kit&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Uses 1 AP to heal 2 HP. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Medikit.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Medkit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Uses 2 AP if treating someone else, 3 if treating self. Heals 3 HP and may cure diseases. With Doctor skill, heals 5 HP. Can be upgraded via Ultra Healing Pomade research to heal one additional point of HP.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Alien_oil.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Alien Oil'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Heals HP to maximum and cures wounds. One time use. May also be inserted into fuel reservoir for 5 units of fuel. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Anti_mush_serum.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Retro-Fungal Serum'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x [[Research|Retro-Fungal Serum]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Costs 1 AP to use on a crewmate. Cures a mush, single use. No effect if used on a human. Usage is not logged in room records, and no notification is given to the player it is used upon if they are human.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Spore_extractor.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Spore Sucker'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x [[Research|Spore Sucker]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Costs 1 AP to remove a spore from a human. Mush cannot use it. Use is private, but makes one dirty, and does damage.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Blueprints=&lt;br /&gt;
Plans for constructing objects using specific components&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Each ship will start with 1 Swedish Sofa blueprint and 4 random ones. An additional 3 can be obtained via the Xuloph DB. 6 will be unavailable on any given ship.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If a blueprint is in the same room as its components, anyone may build it for 3 AP.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Possible Copies&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Result&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Components&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Dismantling&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Sniper Helmet'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Aiming_helmet.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: White Flag'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:White_flag.jpg]]&lt;br /&gt;
| 1 x Soap&amp;lt;br&amp;gt;1 x Old T-Shirt&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Support Drone'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;br&amp;gt;1 x Robotics Expert&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Help_drone.jpg]]&lt;br /&gt;
| 4 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Echo Locator'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Echo_sounder.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint:Extinguisher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
|[[Image:Extinguisher.jpg]]&lt;br /&gt;
| 1 x Scrap Metal &amp;lt;br&amp;gt; 1 x Oxygen Capsule&lt;br /&gt;
| 1 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Grenade'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Grenade.jpg]]&lt;br /&gt;
| 1 x Oxygen Capsule&amp;lt;br&amp;gt;1 x Fuel capsule&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Rocket Launcher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Missile_launcher.jpg]]&lt;br /&gt;
| 1 x Thick Tube&amp;lt;br&amp;gt;1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Lizaro Jungle'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Items_decoup 05.jpg]]&lt;br /&gt;
| 2 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 1 x Thick Tube&amp;lt;br&amp;gt;1 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Babel Module'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Trad_module.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Swedish Sofa'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1-2&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Sofa.jpg]]&lt;br /&gt;
| 1 x Thick Tube&amp;lt;br&amp;gt;1 x Scrap metal&lt;br /&gt;
| 1 x Plastic Scrap&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Machine Gun'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Machine_gun.jpg]]&lt;br /&gt;
| 4 x Scrap Metal&lt;br /&gt;
| 1 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Thermosensor'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Heat_seeker.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 1 x Plastic Scrap&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Oscilloscipe'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Wavoscope.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 2 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Consumables=&lt;br /&gt;
Actions:&lt;br /&gt;
&lt;br /&gt;
'''Consume''': Removes starvation status and gives satisfaction (if food). Chance of becoming dirty.&lt;br /&gt;
&lt;br /&gt;
'''Hyperfreeze''': 1 AP or cooking point required,the Superfreezer must be in the room and working&lt;br /&gt;
*Converts an Alien steak or a cooked Alien steak into a standard ration&lt;br /&gt;
*Removes spores from the food&lt;br /&gt;
*Gives the food the attribute &amp;quot;Frozen&amp;quot; without affecting anything else, spoiled food is still spoiled.&lt;br /&gt;
'''Express Cook''': Need the microwave. '''Caution:''' Using the microwave can interrupt the ship's connection with Sol, and typically should not be done until after all important comms things have been done.&lt;br /&gt;
*If food is frozen, removes the attribute &amp;quot;Frozen.&amp;quot; Spoilage status stays the same.&lt;br /&gt;
*If used on standard ration, changes to a cooked ration for free.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Drugs==&lt;br /&gt;
Drug effects are assigned at random at the beginning of each ship. Doctors, Biologists, Nurses and Mush can see their properties. &amp;lt;br&amp;gt;Each ship starts with 12 drugs. The [[Research|Narcotics Distiller]] can produce 1 drug per day. 2 drugs can also be obtained via the Survival Kit at the vending machine. Survival Kit drug properties will be readable by everyone.&amp;lt;br&amp;gt;Drugs do not perish.&lt;br /&gt;
&lt;br /&gt;
'''Drugs can have different combinations of the following effects''':&lt;br /&gt;
*May have 0-1 of the following: -2, +1, +2 or +3 morale&lt;br /&gt;
*May have 0-1 of the following: +1, +2, or +3 AP, +2 or +4 MP&lt;br /&gt;
*May have 1-4 of the following: &lt;br /&gt;
**Disease Cures: Vitamin Deficiency, Rash, Gastroenteritis, Influenza, Generalized Infection, Cold, Rubella, Syphilis, Sinus Storm, Tapeworm&lt;br /&gt;
**Disorder Cures: Paranoid Crisis, Depression, Migraine&lt;br /&gt;
&lt;br /&gt;
==Rations==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration_6.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Anabolic'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;4 x [[Research|Anabolics]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 MP&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration_7.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Coffee'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Coffee Machine&amp;lt;br&amp;gt;4 x Thermos&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2 AP&lt;br /&gt;
| Is not tea. :(&amp;lt;br&amp;gt;+2 additional AP if the player has the Caffeine Junkie skill. At the beginning of the ship, coffee is available once per day starting at the beginning of cycle 1. After PILGRED is fixed, coffee is also available during cycles 3, 5 and 7. However, coffee does not stack in the machine, and the post-PILGRED coffee must be retrieved during the cycle in which it spawns. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Organic_scraps.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Organic Waste'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;3-4 x [[Quarantine]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 AP&amp;lt;br&amp;gt;-4 morale&amp;lt;br&amp;gt;16 Satisfaction&lt;br /&gt;
| Remains of a player put in [[quarantine]]. Possible chance to sicken. Not cookable.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 0.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Standard Ration'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;32 x Refectory&amp;lt;br&amp;gt;3 x Lunchbox&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 AP&amp;lt;br&amp;gt;-1 Morale&amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| Costs 1 AP to cook in the refectory. May also express cook for free if the microwave is there and fixed, but microwave may break the comms link with Sol. Alien steaks may be hyperfrozen to create additional rations.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 1.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Cooked Ration'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Cooking&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 AP&amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 5.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Alien Steak'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;Exploration&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 AP&amp;lt;br&amp;gt;-1 Morale&amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| 50% Chance to cause the disease gastric reflux within 4-8 cycles. &amp;lt;br&amp;gt;25% Chance to cause the disease tapeworm within 4-8 cycles.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 4.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Earthworm bar'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 AP&amp;lt;br&amp;gt;2 Morale&amp;lt;br&amp;gt;8 Satisfaction&lt;br /&gt;
| Does not perish.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 8.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Superitamin Bar'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 AP&amp;lt;br&amp;gt;4 MP&amp;lt;br&amp;gt;6 Satisfaction&lt;br /&gt;
| Does not perish. 55% chance to cause the disease slight nausea.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 3.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Space Potato'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 AP&amp;lt;br&amp;gt;8 Satisfaction&lt;br /&gt;
| Does not perish.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 2.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Proactive Puffed Rice'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10 AP&amp;lt;br&amp;gt;5 Satisfaction&lt;br /&gt;
| Does not perish. 55% chance to damage a door.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fruit==&lt;br /&gt;
See [[Gardening]] for plant care information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;There are 14 different fruits. All are perishable. Of the 14, 12 have attributes which are randomly assigned, except for satisfaction. All fruits give 1 satisfaction&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The ship starts with 2 mature banana trees. Bananas give 1 AP, 1 morale, and 1 HP, and take 36 cycles to mature. Jumpkins can be gotten from expeditions and always give 3 AP, 1 morale, and 1 HP, and take 11 cycles to mature. All other fruits are randomly assigned attributes other than satisfaction from within a certain range each game. Some may cause or cure illnesses, and some may cure psychological disorders. Botanists, chefs, and mush can see which properties a specific type of fruit has.&lt;br /&gt;
&lt;br /&gt;
Fruit may give between 1-3 AP, 0-1 morale, 0-1 HP, 0-1, 1 satisfaction and 0-4 of the following possible effects.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Possible effects:'''&lt;br /&gt;
*Disease cures: &lt;br /&gt;
**Influenza&lt;br /&gt;
**Migraine&lt;br /&gt;
**Gastric Reflux&lt;br /&gt;
**Cold&lt;br /&gt;
**Tapeworm&lt;br /&gt;
**30% chance to cure Influenza&lt;br /&gt;
**35% chance to cure Influenza&lt;br /&gt;
**65% chance to cure Fungal Infection&lt;br /&gt;
*Diseases caused: &lt;br /&gt;
**Tinnitus&lt;br /&gt;
**Migraine within 4-5 cycles of consumption&lt;br /&gt;
**Extreme Tinnitus within 5-6 cycles of consumption&lt;br /&gt;
**Extreme Tinnitus within 11-15 cycles of consumption&lt;br /&gt;
**Influenza within 7-15 cycles of consumption&lt;br /&gt;
**Fungal Infection within 9-14 cycles of consumption&lt;br /&gt;
**Food Poisoning within 5-11 cycles of consumption&lt;br /&gt;
**Mild Nausea within 4-9 cycles of consumption&lt;br /&gt;
**Sinus Storm within 3-11 cycles of consumption&lt;br /&gt;
**Tapeworm within 5-13 cycles of consumption&lt;br /&gt;
**25% chance of Gastric Reflux within 5-12 cycles of consumption&lt;br /&gt;
*Psychological Illness cures: &lt;br /&gt;
**Coprolalia&lt;br /&gt;
**Vertigo&lt;br /&gt;
**65% chance of curing Psychotic Episodes&lt;br /&gt;
*Psycohogical Illnesses caused&lt;br /&gt;
**60% chance of causing Chronic Migraine within 7-12 cycles&lt;br /&gt;
**Crabisme within 4-10 cycles&lt;br /&gt;
*Other:&lt;br /&gt;
**50% chance for 1 extra AP&lt;br /&gt;
&lt;br /&gt;
{{NoteWarn|Need English names of fruits, fill in as seen please.}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Tree &amp;amp; Fruit Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fruit tree00.jpg]][[image:Fruit banana.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Banana&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fruit tree01.jpg]][[image:Fruit01.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fruit tree02.jpg]][[image:Fruit02.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fruit tree03.jpg]][[image:Fruit03.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fruit tree04.jpg]][[image:Fruit04.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fruit tree05.jpg]][[image:Fruit05.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fruit tree06.jpg]][[image:Fruit06.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fruit tree07.jpg]][[image:Fruit07.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fruit tree08.jpg]][[image:Fruit08.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fruit tree09.jpg]][[image:Fruit09.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fruit tree10.jpg]][[image:Fruit10.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fruit tree11.jpg]][[image:Fruit11.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fruit tree12.jpg]][[image:Fruit12.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fruit tree13.jpg]][[image:Fruit13.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Jumpkin&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Books and Documents=&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]][[Category:To Do]]&lt;/div&gt;</summary>
		<author><name>Rain</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Inventory</id>
		<title>Inventory</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Inventory"/>
				<updated>2013-12-10T04:48:53Z</updated>
		
		<summary type="html">&lt;p&gt;Rain: /* Fruit */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Warning|'''Note to editors:''' Currently editing. No touchy. Estimated timeframe, 1 hour [[User:Rain|Rain]] ([[User talk:Rain|talk]]) 20:39, 9 December 2013 (MST) }}&lt;br /&gt;
&lt;br /&gt;
=Gear=&lt;br /&gt;
These provide passive effects when held.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[image:Plastenite_armor.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Plastenite Armor'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Absorbs 1 point of combat damage. (Twinpedia says between players only, confirm not useful for expeditions?)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Aiming_helmet.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Aiming Helmet'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Adds 10% accuracy when shooting at [[hunters]], adds 33% accuracy when shooting at players.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{H:title|The Technician's best friend. Significantly boosts repair skills|[[image:Wrench.jpg]]}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Wrench'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Increases success chance of repairs, item reinforcement, dismantling, and hull reinforcement by 50% of base chance without the wrench.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Space_suit.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Spacesuit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;6 x Daedalus&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Allows you to breathe on planets without oxygen and to survive after ejection from patrol ships.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Alien_can_opener.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Alien Opener'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;[[Exploration]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Increases success chance of repairs, item reinforcement, dismantling, and hull reinforcement by 50% of base chance without the opener.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Protection_gloves.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Protective Gloves'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Chance of injury during repairs is divided by 5.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Super_talky.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''iTrakie'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Gold Mode&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Combines the functions of the walkie talkie and tracker. Obtained after buying gold mode once.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ncc_lens.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''NCC Lens'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x [[NCC Lens]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Adds 10% accuracy when shooting at [[hunters]], adds 33% accuracy when shooting at players.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Rolling boulder.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Rolling Boulder'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;[[Exploration]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| During even numbered cycles, you earn one additional [[image:Pa_slot2.png]] during [[image:Pa_slot1.png]] to [[image:Pa_slot2.png]] conversions. Stacks with the scooter. &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Soap.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Soap'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| The wash action costs 1 [[image:Pa_slot1.png]] less.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Super_soap.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Super Soap'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x [[Mushicide soap]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| The wash action costs 1 [[image:Pa_slot1.png]] less and removes 1 spore from infected humans.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Apron.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Stainproof Apron'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Messy actions do not make you dirty. Super messy actions still make you dirty. See [[Dirty]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{H:title|A Walkie-Talkie is a dated means of communication, but it works|[[image:Talky_walky.jpg]]}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Walkie Talkie'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Personal, 1 x each&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Provides access to human channels (general and private).&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{H:title|The Tracker is like an on-board GPS, it gives you general information on the ship!|[[image:Tracker.jpg]]}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Tracker'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Personal 1 x each&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Displays the minimap with the position of the crew if they are aboard the Daedalus. Can also display breakages and fires with certain NERON projects.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Antigrav_scooter.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Anti-Grav Scooter'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;br&amp;gt;2 charges to start, max 8&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Adds 2 extra [[image:Pa_slot2.png]] during [[image:Pa_slot1.png]] to [[image:Pa_slot2.png]] conversions. Does not stack with the Sprinter skill.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Wavoscope.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Oscilloscipe'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Blueprint&amp;lt;br&amp;gt;Heavy&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Increases success chance of repairing the hull of Patrol ships and the Daedalus by 50% of base chance without.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Exploration==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Quad compass.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Quadrimetric Compass'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Prevents the person carrying it from getting lost on expeditions. Recommended that someone with pilot skill and AP needed to pilot a rescue mission carry this, as well as other important items.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Rope.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Rope'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Cancels the personal damage that can occur in the seismic, cave and mountain zones during explorations if it targets the holder. Does not protect other crew members, and does not prevent events which cause crew death.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:White_flag.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''White Flag'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Cancels the chance of combat in Intelligent Life zones during expeditions.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Echo_sounder.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''EchoLocator'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| If one of the remaining planet zones is Hydro Carbon, increases the chance of exploring it by 5.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Driller.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Drill'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Doubles the amount of hydrocarbon gained from any zone.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Trad_module.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Babel Module'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Doubles the chance of gaining artifacts in Intelligent Life zones.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Heat_seeker.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Thermosensor'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| If one of the remaining zones is Ruminant, Predator, Intelligent Life, Mankarog or Insects, increases the chance of exploring it by 5.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Tools=&lt;br /&gt;
Allow various actions.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Hacker_kit.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Hacker Kit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Allows the user to attempt to force access to the command or BIOS terminals at a cost of 2 AP. 25% base chance of success without IT Expert skill, 50% base chance with IT Expert skill.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Postit_bloc.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Block of Post-It Notes'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used to write notes. Useful for filling shelves with in case of fires, adding filler to expedition crew inventory to reduce chances of important items being lost, and communicating with certain injuries which impair communication.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Extinguisher.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Extinguisher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Storage, 1 X Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| 50% base chance to extinguish a fire for 1 AP&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Mad_kube.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''MAD Kube'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Refectory&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Can use 1 AP to try to solve the kube. About 10% chance of success, first time rewards 5 glory.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Microwave.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Microwave'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Refectory&amp;lt;br&amp;gt;Heavy&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Starts broken. Allows cooking of standard rations for free. Chance to break the comms link to Sol.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Duck_tape.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Duck Tape'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| For 1 AP, may gag another crew member.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Freezer.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Superfreezer'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Refectory&amp;lt;br&amp;gt;Heavy&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Starts broken. Converts cooked rations and alien steaks into standard rations. Can freeze other perishable consumables. (To be confirmed: Consumables retain same status as when frozen.)&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Alien_holographic_tv.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Holographic Alien TV'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Provides +3 morale to all crew in the room. Can only gain morale from this once per game. (More detail needed.)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Weapons==&lt;br /&gt;
Tools for attacking other players. Also useful for [[exploration]].&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Accuracy&amp;lt;br&amp;gt;Damage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Expedition&amp;lt;br&amp;gt;Strength&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Wounds&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Kick Off'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;(Unarmed attack)&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60%&amp;lt;br&amp;gt;1-3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Rare&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Knife.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Knife'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60%&amp;lt;br&amp;gt;1-5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Rare&lt;br /&gt;
| Can attack another player with the knife for 1 AP. Chance for a fatal blow. Risk of injury to both victim and attacker when using the knife. Also a chance to drop the knife on the room's shelf upon attacking.&amp;lt;br&amp;gt;Does not count as hand-to-hand combat.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Blaster.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blaster'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&amp;lt;br&amp;gt;3-5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1 or 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Rare&lt;br /&gt;
| Can attack another player with the blaster for 1 AP. Stores a maximum of 3 charges. Chance for a fatal blow. Risk of injury to the victim.&amp;lt;br&amp;gt;Provides 1 point for expeditions without day 4 rebel base contact, 2 points with.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Natamy_riffle.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Natamy Rifle'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Research&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&amp;lt;br&amp;gt;2-4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&amp;lt;br&amp;gt; Common&lt;br /&gt;
| When used on a mush, does 6-13 damage and injures. Stores a maximum of 3 charges.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Items_decoup_05.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lizaro Jungle'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 99%&amp;lt;br&amp;gt;3-5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&amp;lt;br&amp;gt; ???&lt;br /&gt;
| Stores only 1 charge&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Machine_gun.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Machine Gun'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&amp;lt;br&amp;gt;2-3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0-3&amp;lt;br&amp;gt;Very&amp;lt;br&amp;gt;Common&lt;br /&gt;
| Stores a maximum of 12 charges.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Missile_launcher.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Rocket Launcher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&amp;lt;br&amp;gt;?-8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0-2&amp;lt;br&amp;gt;Common&lt;br /&gt;
| Stores only 1 charge. Damages everyone in the room including the attacker, however does less damage to the attacker. Risk of breaking equipment in the room. Chance of fatal blows.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Grenade.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Grenade'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0-10(target)&amp;lt;br&amp;gt;0-3(attacker)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| 1 AP to throw. Is consumed by taking on expeditions. Damages everyone in the room including the attacker, however does less damage to the attacker. Risk of breaking equipment in the room.&amp;lt;br&amp;gt;Cannot be thrown by humans if the NERON Peace Core is active (BIOS settings) but mush can still throw it.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Instruments=&lt;br /&gt;
Provide passive effects in a given room when on the shelf. In the case of instruments which unlock research, can also be in a player's inventory.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Water_stick.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Aqueous Stick'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Unlocks Perpetual Moisture and Tesla SUP2X research when placed in the laboratory.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Magellan_liquid_map.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Magellan Liquid Map'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| When placed on the bridge, planets detected will automatically have 1 or 2 sections revealed. Does not stack with multiples.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Insectoid_shell.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Insectoid Shell'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact, Heavy&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| When placed in a turret room, adds 100% damage to the turret. Starts a fire in the room if destroyed. Does stack with multiples.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Mush_floppy_disk.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Mush Genome Disk'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Xyloph DB&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Unlocks research when placed in the laboratory.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Computer_jelly.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Super map.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Star Map Piece'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used to unlock travel to Eden. When one is placed in the laboratory, unlocks Super Calculator research. Once complete, Super Calculator in Nexus can be used with 3 star map pieces to triangulate the location of Eden.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Myco_alarm.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Myco Alarm'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;5 x Mycoalarm Research&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Displays an alert in the room logs if a mush infects someone in that room. Still works if hidden.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Mush sample.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Mush Sample'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Unlocks research in the laboratory.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Components=&lt;br /&gt;
Mainly from dismantling or scrap collection using the Pasiphae after shooting down hunters. Used for assembling blueprints and reinforcing (both Daedalus hull and objects).&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt; Attributes&amp;lt;br&amp;gt; Origin&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Metal_scraps.jpg]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | '''Metal Scraps''' &amp;lt;small&amp;gt;&amp;lt;br&amp;gt; Scrap Collection&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used in assembling objects using plans &lt;br /&gt;
|-&lt;br /&gt;
|-|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{H:title|A cold, hollow tube|[[Image:Thick_tube.jpg]]}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | '''Thick Tube''' &amp;lt;small&amp;gt;&amp;lt;br&amp;gt; x 2 Shower &amp;lt;br&amp;gt;1 x '''Lizaro Jungle'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used in assembling objects using plans &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{H:title|More worthless debris|[[Image:Plastic_scraps.jpg]]}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | '''Plastic Scraps''' &amp;lt;small&amp;gt;&amp;lt;br&amp;gt; x 2 Shower &amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used in assembling objects using plans &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Old_shirt.jpg]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | '''Old T-Shirt''' &amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used in assembling the White Flag blueprint.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
-&amp;gt;Note: put containers here&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Camera.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Camera'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;3 x storage&amp;lt;br&amp;gt;2 x [[Paranoid]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Secret and furtive actions are recorded in the room log when a camera is present. Cannot be dropped on a shelf. If the paranoid skill is selected when the player has a full inventory, the cameras will mount on the room wall.&amp;lt;br&amp;gt;1 AP to dismount a camera, 2 AP to install.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Space_capsule.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Space Capsule'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Scrap Collection&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Costs 1 AP to open. Often contains oxygen, fuel, metal or plastic scrap. May contain a ration or medkit according to Twinpedia. (Verify?)&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fuel_capsule.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Fuel Capsule'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Rear Storage fuel tanks&amp;lt;br&amp;gt;Combustion Chamber&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Contain 1 unit of fuel. Cannot be placed upon a shelf unless the holder mutates or dies. Can be removed from or placed in the fuel tanks and combustion chamber.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Oxy_capsule.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Oxygen Capsule'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Central Storage tanks&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Contain 1 unit of oxygen. Cannot be placed upon a shelf unless the holder mutates or dies. Can be removed from or placed in the oxygen tanks in the central storage rooms. Holding an oxygen capsule prevents the holder from suffocating if the ship is out of oxygen. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Tree_pot.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''HydroPot'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Storage&amp;lt;br&amp;gt;3 x Hydroponic Garden&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Fruit can be planted in these to develop the garden. See [[Gardening]].&amp;lt;br&amp;gt;More hydropots can be obtained via the NERON project [[NERON#List of NERON Projects|Additional HydroPots]] and Ian's skill [[Human#Human Skills|Green Thumb]].&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Help_drone.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Robo -Name drone'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Attempts to repair defective equipment in the room before moving. See [[Drones]]&amp;lt;br&amp;gt;An additional drone can be obtained via the NERON project [[NERON#List of NERON Projects|Additional Drone]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Body_cat.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Schrödinger'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Decryo of Raluca&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Raluca's cat. Cannot place on shelves, can drop in a given room. Can be infected by mush. See [[NPCs#Schrödinger|Schrödinger]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Pill_box.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Survival Kit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Contains 2 bandages and 2 drugs. Effects of the drugs in the Kit are visible to all.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Lunchbox.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lunchbox'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Contains 3 Standard Rations&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Coffee_thermos.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Coffee Thermos'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Gives 4 coffees.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Health=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Bandage.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Bandage'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Infirmary&amp;lt;br&amp;gt;2 x Survival Kit&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Uses 1 AP to heal 2 HP. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Medikit.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Medkit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Uses 2 AP if treating someone else, 3 if treating self. Heals 3 HP and may cure diseases. With Doctor skill, heals 5 HP. Can be upgraded via Ultra Healing Pomade research to heal one additional point of HP.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Alien_oil.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Alien Oil'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Heals HP to maximum and cures wounds. One time use. May also be inserted into fuel reservoir for 5 units of fuel. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Anti_mush_serum.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Retro-Fungal Serum'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x [[Research|Retro-Fungal Serum]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Costs 1 AP to use on a crewmate. Cures a mush, single use. No effect if used on a human. Usage is not logged in room records, and no notification is given to the player it is used upon if they are human.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Spore_extractor.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Spore Sucker'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x [[Research|Spore Sucker]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Costs 1 AP to remove a spore from a human. Mush cannot use it. Use is private, but makes one dirty, and does damage.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Blueprints=&lt;br /&gt;
Plans for constructing objects using specific components&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Each ship will start with 1 Swedish Sofa blueprint and 4 random ones. An additional 3 can be obtained via the Xuloph DB. 6 will be unavailable on any given ship.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If a blueprint is in the same room as its components, anyone may build it for 3 AP.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Possible Copies&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Result&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Components&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Dismantling&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Sniper Helmet'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Aiming_helmet.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: White Flag'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:White_flag.jpg]]&lt;br /&gt;
| 1 x Soap&amp;lt;br&amp;gt;1 x Old T-Shirt&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Support Drone'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;br&amp;gt;1 x Robotics Expert&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Help_drone.jpg]]&lt;br /&gt;
| 4 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Echo Locator'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Echo_sounder.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint:Extinguisher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
|[[Image:Extinguisher.jpg]]&lt;br /&gt;
| 1 x Scrap Metal &amp;lt;br&amp;gt; 1 x Oxygen Capsule&lt;br /&gt;
| 1 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Grenade'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Grenade.jpg]]&lt;br /&gt;
| 1 x Oxygen Capsule&amp;lt;br&amp;gt;1 x Fuel capsule&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Rocket Launcher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Missile_launcher.jpg]]&lt;br /&gt;
| 1 x Thick Tube&amp;lt;br&amp;gt;1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Lizaro Jungle'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Items_decoup 05.jpg]]&lt;br /&gt;
| 2 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 1 x Thick Tube&amp;lt;br&amp;gt;1 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Babel Module'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Trad_module.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Swedish Sofa'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1-2&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Sofa.jpg]]&lt;br /&gt;
| 1 x Thick Tube&amp;lt;br&amp;gt;1 x Scrap metal&lt;br /&gt;
| 1 x Plastic Scrap&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Machine Gun'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Machine_gun.jpg]]&lt;br /&gt;
| 4 x Scrap Metal&lt;br /&gt;
| 1 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Thermosensor'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Heat_seeker.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 1 x Plastic Scrap&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Oscilloscipe'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Wavoscope.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 2 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Consumables=&lt;br /&gt;
Actions:&lt;br /&gt;
&lt;br /&gt;
'''Consume''': Removes starvation status and gives satisfaction (if food). Chance of becoming dirty.&lt;br /&gt;
&lt;br /&gt;
'''Hyperfreeze''': 1 AP or cooking point required,the Superfreezer must be in the room and working&lt;br /&gt;
*Converts an Alien steak or a cooked Alien steak into a standard ration&lt;br /&gt;
*Removes spores from the food&lt;br /&gt;
*Gives the food the attribute &amp;quot;Frozen&amp;quot; without affecting anything else, spoiled food is still spoiled.&lt;br /&gt;
'''Express Cook''': Need the microwave. '''Caution:''' Using the microwave can interrupt the ship's connection with Sol, and typically should not be done until after all important comms things have been done.&lt;br /&gt;
*If food is frozen, removes the attribute &amp;quot;Frozen.&amp;quot; Spoilage status stays the same.&lt;br /&gt;
*If used on standard ration, changes to a cooked ration for free.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Drugs==&lt;br /&gt;
Drug effects are assigned at random at the beginning of each ship. Doctors, Biologists, Nurses and Mush can see their properties. &amp;lt;br&amp;gt;Each ship starts with 12 drugs. The [[Research|Narcotics Distiller]] can produce 1 drug per day. 2 drugs can also be obtained via the Survival Kit at the vending machine. Survival Kit drug properties will be readable by everyone.&amp;lt;br&amp;gt;Drugs do not perish.&lt;br /&gt;
&lt;br /&gt;
'''Drugs can have different combinations of the following effects''':&lt;br /&gt;
*May have 0-1 of the following: -2, +1, +2 or +3 morale&lt;br /&gt;
*May have 0-1 of the following: +1, +2, or +3 AP, +2 or +4 MP&lt;br /&gt;
*May have 1-4 of the following: &lt;br /&gt;
**Disease Cures: Vitamin Deficiency, Rash, Gastroenteritis, Influenza, Generalized Infection, Cold, Rubella, Syphilis, Sinus Storm, Tapeworm&lt;br /&gt;
**Disorder Cures: Paranoid Crisis, Depression, Migraine&lt;br /&gt;
&lt;br /&gt;
==Rations==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration_6.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Anabolic'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;4 x [[Research|Anabolics]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 MP&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration_7.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Coffee'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Coffee Machine&amp;lt;br&amp;gt;4 x Thermos&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2 AP&lt;br /&gt;
| Is not tea. :(&amp;lt;br&amp;gt;+2 additional AP if the player has the Caffeine Junkie skill. At the beginning of the ship, coffee is available once per day starting at the beginning of cycle 1. After PILGRED is fixed, coffee is also available during cycles 3, 5 and 7. However, coffee does not stack in the machine, and the post-PILGRED coffee must be retrieved during the cycle in which it spawns. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Organic_scraps.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Organic Waste'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;3-4 x [[Quarantine]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 AP&amp;lt;br&amp;gt;-4 morale&amp;lt;br&amp;gt;16 Satisfaction&lt;br /&gt;
| Remains of a player put in [[quarantine]]. Possible chance to sicken. Not cookable.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 0.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Standard Ration'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;32 x Refectory&amp;lt;br&amp;gt;3 x Lunchbox&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 AP&amp;lt;br&amp;gt;-1 Morale&amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| Costs 1 AP to cook in the refectory. May also express cook for free if the microwave is there and fixed, but microwave may break the comms link with Sol. Alien steaks may be hyperfrozen to create additional rations.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 1.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Cooked Ration'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Cooking&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 AP&amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 5.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Alien Steak'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;Exploration&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 AP&amp;lt;br&amp;gt;-1 Morale&amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| 50% Chance to cause the disease gastric reflux within 4-8 cycles. &amp;lt;br&amp;gt;25% Chance to cause the disease tapeworm within 4-8 cycles.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 4.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Earthworm bar'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 AP&amp;lt;br&amp;gt;2 Morale&amp;lt;br&amp;gt;8 Satisfaction&lt;br /&gt;
| Does not perish.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 8.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Superitamin Bar'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 AP&amp;lt;br&amp;gt;4 MP&amp;lt;br&amp;gt;6 Satisfaction&lt;br /&gt;
| Does not perish. 55% chance to cause the disease slight nausea.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 3.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Space Potato'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 AP&amp;lt;br&amp;gt;8 Satisfaction&lt;br /&gt;
| Does not perish.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 2.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Proactive Puffed Rice'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10 AP&amp;lt;br&amp;gt;5 Satisfaction&lt;br /&gt;
| Does not perish. 55% chance to damage a door.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fruit==&lt;br /&gt;
See [[Gardening]] for plant care information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;There are 14 different fruits. All are perishable. Of the 14, 12 have attributes which are randomly assigned, except for satisfaction. All fruits give 1 satisfaction&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The ship starts with 2 mature banana trees. Bananas give 1 AP, 1 morale, and 1 HP, and take 36 cycles to mature. Jumpkins can be gotten from expeditions and always give 3 AP, 1 morale, and 1 HP, and take 11 cycles to mature. All other fruits are randomly assigned attributes other than satisfaction from within a certain range each game. Some may cause or cure illnesses, and some may cure psychological disorders. Botanists, chefs, and mush can see which properties a specific type of fruit has.&lt;br /&gt;
&lt;br /&gt;
Fruit may give between 1-3 AP, 0-1 morale, 0-1 HP, 0-1, 1 satisfaction and 0-4 of the following possible effects.&lt;br /&gt;
'''Possible effects:'''&lt;br /&gt;
*Disease cures: &lt;br /&gt;
**Influenza&lt;br /&gt;
**Migraine&lt;br /&gt;
**Gastric Reflux&lt;br /&gt;
**Cold&lt;br /&gt;
**Tapeworm&lt;br /&gt;
**30% chance to cure Influenza&lt;br /&gt;
**35% chance to cure Influenza&lt;br /&gt;
**65% chance to cure Fungal Infection&lt;br /&gt;
*Diseases caused: &lt;br /&gt;
**Tinnitus&lt;br /&gt;
**Migraine within 4-5 cycles of consumption&lt;br /&gt;
**Extreme Tinnitus within 5-6 cycles of consumption&lt;br /&gt;
**Extreme Tinnitus within 11-15 cycles of consumption&lt;br /&gt;
**Influenza within 7-15 cycles of consumption&lt;br /&gt;
**Fungal Infection within 9-14 cycles of consumption&lt;br /&gt;
**Food Poisoning within 5-11 cycles of consumption&lt;br /&gt;
**Mild Nausea within 4-9 cycles of consumption&lt;br /&gt;
**Sinus Storm within 3-11 cycles of consumption&lt;br /&gt;
**Tapeworm within 5-13 cycles of consumption&lt;br /&gt;
**25% chance of Gastric Reflux within 5-12 cycles of consumption&lt;br /&gt;
*Psychological Illness cures: &lt;br /&gt;
**Coprolalia&lt;br /&gt;
**Vertigo&lt;br /&gt;
**65% chance of curing Psychotic Episodes&lt;br /&gt;
*Psycohogical Illnesses caused&lt;br /&gt;
**60% chance of causing Chronic Migraine within 7-12 cycles&lt;br /&gt;
**Crabisme within 4-10 cycles&lt;br /&gt;
*Other:&lt;br /&gt;
**50% chance for 1 extra AP&lt;br /&gt;
&lt;br /&gt;
{{NoteWarn|Need English names of fruits, fill in as seen please.}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Tree &amp;amp; Fruit Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fruit tree00.jpg]][[image:Fruit banana.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Banana&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fruit tree01.jpg]][[image:Fruit01.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fruit tree02.jpg]][[image:Fruit02.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fruit tree03.jpg]][[image:Fruit03.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fruit tree04.jpg]][[image:Fruit04.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fruit tree05.jpg]][[image:Fruit05.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fruit tree06.jpg]][[image:Fruit06.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fruit tree07.jpg]][[image:Fruit07.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fruit tree08.jpg]][[image:Fruit08.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fruit tree09.jpg]][[image:Fruit09.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fruit tree10.jpg]][[image:Fruit10.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fruit tree11.jpg]][[image:Fruit11.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fruit tree12.jpg]][[image:Fruit12.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fruit tree13.jpg]][[image:Fruit13.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Jumpkin&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Books and Documents=&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]][[Category:To Do]]&lt;/div&gt;</summary>
		<author><name>Rain</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Inventory</id>
		<title>Inventory</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Inventory"/>
				<updated>2013-12-10T04:45:15Z</updated>
		
		<summary type="html">&lt;p&gt;Rain: /* Consumables */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Warning|'''Note to editors:''' Currently editing. No touchy. Estimated timeframe, 1 hour [[User:Rain|Rain]] ([[User talk:Rain|talk]]) 20:39, 9 December 2013 (MST) }}&lt;br /&gt;
&lt;br /&gt;
=Gear=&lt;br /&gt;
These provide passive effects when held.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[image:Plastenite_armor.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Plastenite Armor'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Absorbs 1 point of combat damage. (Twinpedia says between players only, confirm not useful for expeditions?)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Aiming_helmet.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Aiming Helmet'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Adds 10% accuracy when shooting at [[hunters]], adds 33% accuracy when shooting at players.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{H:title|The Technician's best friend. Significantly boosts repair skills|[[image:Wrench.jpg]]}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Wrench'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Increases success chance of repairs, item reinforcement, dismantling, and hull reinforcement by 50% of base chance without the wrench.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Space_suit.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Spacesuit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;6 x Daedalus&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Allows you to breathe on planets without oxygen and to survive after ejection from patrol ships.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Alien_can_opener.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Alien Opener'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;[[Exploration]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Increases success chance of repairs, item reinforcement, dismantling, and hull reinforcement by 50% of base chance without the opener.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Protection_gloves.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Protective Gloves'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Chance of injury during repairs is divided by 5.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Super_talky.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''iTrakie'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Gold Mode&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Combines the functions of the walkie talkie and tracker. Obtained after buying gold mode once.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ncc_lens.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''NCC Lens'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x [[NCC Lens]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Adds 10% accuracy when shooting at [[hunters]], adds 33% accuracy when shooting at players.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Rolling boulder.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Rolling Boulder'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;[[Exploration]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| During even numbered cycles, you earn one additional [[image:Pa_slot2.png]] during [[image:Pa_slot1.png]] to [[image:Pa_slot2.png]] conversions. Stacks with the scooter. &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Soap.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Soap'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| The wash action costs 1 [[image:Pa_slot1.png]] less.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Super_soap.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Super Soap'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x [[Mushicide soap]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| The wash action costs 1 [[image:Pa_slot1.png]] less and removes 1 spore from infected humans.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Apron.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Stainproof Apron'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Messy actions do not make you dirty. Super messy actions still make you dirty. See [[Dirty]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{H:title|A Walkie-Talkie is a dated means of communication, but it works|[[image:Talky_walky.jpg]]}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Walkie Talkie'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Personal, 1 x each&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Provides access to human channels (general and private).&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{H:title|The Tracker is like an on-board GPS, it gives you general information on the ship!|[[image:Tracker.jpg]]}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Tracker'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Personal 1 x each&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Displays the minimap with the position of the crew if they are aboard the Daedalus. Can also display breakages and fires with certain NERON projects.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Antigrav_scooter.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Anti-Grav Scooter'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;br&amp;gt;2 charges to start, max 8&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Adds 2 extra [[image:Pa_slot2.png]] during [[image:Pa_slot1.png]] to [[image:Pa_slot2.png]] conversions. Does not stack with the Sprinter skill.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Wavoscope.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Oscilloscipe'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Blueprint&amp;lt;br&amp;gt;Heavy&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Increases success chance of repairing the hull of Patrol ships and the Daedalus by 50% of base chance without.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Exploration==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Quad compass.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Quadrimetric Compass'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Prevents the person carrying it from getting lost on expeditions. Recommended that someone with pilot skill and AP needed to pilot a rescue mission carry this, as well as other important items.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Rope.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Rope'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Cancels the personal damage that can occur in the seismic, cave and mountain zones during explorations if it targets the holder. Does not protect other crew members, and does not prevent events which cause crew death.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:White_flag.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''White Flag'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Cancels the chance of combat in Intelligent Life zones during expeditions.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Echo_sounder.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''EchoLocator'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| If one of the remaining planet zones is Hydro Carbon, increases the chance of exploring it by 5.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Driller.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Drill'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Doubles the amount of hydrocarbon gained from any zone.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Trad_module.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Babel Module'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Doubles the chance of gaining artifacts in Intelligent Life zones.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Heat_seeker.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Thermosensor'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| If one of the remaining zones is Ruminant, Predator, Intelligent Life, Mankarog or Insects, increases the chance of exploring it by 5.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Tools=&lt;br /&gt;
Allow various actions.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Hacker_kit.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Hacker Kit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Allows the user to attempt to force access to the command or BIOS terminals at a cost of 2 AP. 25% base chance of success without IT Expert skill, 50% base chance with IT Expert skill.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Postit_bloc.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Block of Post-It Notes'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used to write notes. Useful for filling shelves with in case of fires, adding filler to expedition crew inventory to reduce chances of important items being lost, and communicating with certain injuries which impair communication.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Extinguisher.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Extinguisher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Storage, 1 X Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| 50% base chance to extinguish a fire for 1 AP&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Mad_kube.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''MAD Kube'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Refectory&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Can use 1 AP to try to solve the kube. About 10% chance of success, first time rewards 5 glory.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Microwave.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Microwave'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Refectory&amp;lt;br&amp;gt;Heavy&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Starts broken. Allows cooking of standard rations for free. Chance to break the comms link to Sol.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Duck_tape.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Duck Tape'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| For 1 AP, may gag another crew member.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Freezer.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Superfreezer'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Refectory&amp;lt;br&amp;gt;Heavy&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Starts broken. Converts cooked rations and alien steaks into standard rations. Can freeze other perishable consumables. (To be confirmed: Consumables retain same status as when frozen.)&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Alien_holographic_tv.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Holographic Alien TV'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Provides +3 morale to all crew in the room. Can only gain morale from this once per game. (More detail needed.)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Weapons==&lt;br /&gt;
Tools for attacking other players. Also useful for [[exploration]].&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Accuracy&amp;lt;br&amp;gt;Damage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Expedition&amp;lt;br&amp;gt;Strength&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Wounds&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Kick Off'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;(Unarmed attack)&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60%&amp;lt;br&amp;gt;1-3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Rare&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Knife.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Knife'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60%&amp;lt;br&amp;gt;1-5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Rare&lt;br /&gt;
| Can attack another player with the knife for 1 AP. Chance for a fatal blow. Risk of injury to both victim and attacker when using the knife. Also a chance to drop the knife on the room's shelf upon attacking.&amp;lt;br&amp;gt;Does not count as hand-to-hand combat.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Blaster.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blaster'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&amp;lt;br&amp;gt;3-5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1 or 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Rare&lt;br /&gt;
| Can attack another player with the blaster for 1 AP. Stores a maximum of 3 charges. Chance for a fatal blow. Risk of injury to the victim.&amp;lt;br&amp;gt;Provides 1 point for expeditions without day 4 rebel base contact, 2 points with.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Natamy_riffle.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Natamy Rifle'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Research&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&amp;lt;br&amp;gt;2-4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&amp;lt;br&amp;gt; Common&lt;br /&gt;
| When used on a mush, does 6-13 damage and injures. Stores a maximum of 3 charges.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Items_decoup_05.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lizaro Jungle'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 99%&amp;lt;br&amp;gt;3-5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&amp;lt;br&amp;gt; ???&lt;br /&gt;
| Stores only 1 charge&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Machine_gun.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Machine Gun'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&amp;lt;br&amp;gt;2-3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0-3&amp;lt;br&amp;gt;Very&amp;lt;br&amp;gt;Common&lt;br /&gt;
| Stores a maximum of 12 charges.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Missile_launcher.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Rocket Launcher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&amp;lt;br&amp;gt;?-8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0-2&amp;lt;br&amp;gt;Common&lt;br /&gt;
| Stores only 1 charge. Damages everyone in the room including the attacker, however does less damage to the attacker. Risk of breaking equipment in the room. Chance of fatal blows.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Grenade.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Grenade'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0-10(target)&amp;lt;br&amp;gt;0-3(attacker)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| 1 AP to throw. Is consumed by taking on expeditions. Damages everyone in the room including the attacker, however does less damage to the attacker. Risk of breaking equipment in the room.&amp;lt;br&amp;gt;Cannot be thrown by humans if the NERON Peace Core is active (BIOS settings) but mush can still throw it.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Instruments=&lt;br /&gt;
Provide passive effects in a given room when on the shelf. In the case of instruments which unlock research, can also be in a player's inventory.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Water_stick.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Aqueous Stick'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Unlocks Perpetual Moisture and Tesla SUP2X research when placed in the laboratory.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Magellan_liquid_map.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Magellan Liquid Map'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| When placed on the bridge, planets detected will automatically have 1 or 2 sections revealed. Does not stack with multiples.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Insectoid_shell.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Insectoid Shell'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact, Heavy&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| When placed in a turret room, adds 100% damage to the turret. Starts a fire in the room if destroyed. Does stack with multiples.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Mush_floppy_disk.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Mush Genome Disk'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Xyloph DB&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Unlocks research when placed in the laboratory.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Computer_jelly.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Super map.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Star Map Piece'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used to unlock travel to Eden. When one is placed in the laboratory, unlocks Super Calculator research. Once complete, Super Calculator in Nexus can be used with 3 star map pieces to triangulate the location of Eden.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Myco_alarm.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Myco Alarm'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;5 x Mycoalarm Research&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Displays an alert in the room logs if a mush infects someone in that room. Still works if hidden.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Mush sample.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Mush Sample'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Unlocks research in the laboratory.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Components=&lt;br /&gt;
Mainly from dismantling or scrap collection using the Pasiphae after shooting down hunters. Used for assembling blueprints and reinforcing (both Daedalus hull and objects).&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt; Attributes&amp;lt;br&amp;gt; Origin&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Metal_scraps.jpg]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | '''Metal Scraps''' &amp;lt;small&amp;gt;&amp;lt;br&amp;gt; Scrap Collection&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used in assembling objects using plans &lt;br /&gt;
|-&lt;br /&gt;
|-|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{H:title|A cold, hollow tube|[[Image:Thick_tube.jpg]]}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | '''Thick Tube''' &amp;lt;small&amp;gt;&amp;lt;br&amp;gt; x 2 Shower &amp;lt;br&amp;gt;1 x '''Lizaro Jungle'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used in assembling objects using plans &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{H:title|More worthless debris|[[Image:Plastic_scraps.jpg]]}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | '''Plastic Scraps''' &amp;lt;small&amp;gt;&amp;lt;br&amp;gt; x 2 Shower &amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used in assembling objects using plans &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Old_shirt.jpg]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | '''Old T-Shirt''' &amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used in assembling the White Flag blueprint.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
-&amp;gt;Note: put containers here&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Camera.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Camera'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;3 x storage&amp;lt;br&amp;gt;2 x [[Paranoid]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Secret and furtive actions are recorded in the room log when a camera is present. Cannot be dropped on a shelf. If the paranoid skill is selected when the player has a full inventory, the cameras will mount on the room wall.&amp;lt;br&amp;gt;1 AP to dismount a camera, 2 AP to install.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Space_capsule.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Space Capsule'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Scrap Collection&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Costs 1 AP to open. Often contains oxygen, fuel, metal or plastic scrap. May contain a ration or medkit according to Twinpedia. (Verify?)&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fuel_capsule.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Fuel Capsule'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Rear Storage fuel tanks&amp;lt;br&amp;gt;Combustion Chamber&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Contain 1 unit of fuel. Cannot be placed upon a shelf unless the holder mutates or dies. Can be removed from or placed in the fuel tanks and combustion chamber.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Oxy_capsule.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Oxygen Capsule'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Central Storage tanks&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Contain 1 unit of oxygen. Cannot be placed upon a shelf unless the holder mutates or dies. Can be removed from or placed in the oxygen tanks in the central storage rooms. Holding an oxygen capsule prevents the holder from suffocating if the ship is out of oxygen. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Tree_pot.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''HydroPot'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Storage&amp;lt;br&amp;gt;3 x Hydroponic Garden&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Fruit can be planted in these to develop the garden. See [[Gardening]].&amp;lt;br&amp;gt;More hydropots can be obtained via the NERON project [[NERON#List of NERON Projects|Additional HydroPots]] and Ian's skill [[Human#Human Skills|Green Thumb]].&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Help_drone.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Robo -Name drone'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Attempts to repair defective equipment in the room before moving. See [[Drones]]&amp;lt;br&amp;gt;An additional drone can be obtained via the NERON project [[NERON#List of NERON Projects|Additional Drone]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Body_cat.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Schrödinger'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Decryo of Raluca&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Raluca's cat. Cannot place on shelves, can drop in a given room. Can be infected by mush. See [[NPCs#Schrödinger|Schrödinger]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Pill_box.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Survival Kit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Contains 2 bandages and 2 drugs. Effects of the drugs in the Kit are visible to all.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Lunchbox.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lunchbox'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Contains 3 Standard Rations&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Coffee_thermos.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Coffee Thermos'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Gives 4 coffees.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Health=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Bandage.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Bandage'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Infirmary&amp;lt;br&amp;gt;2 x Survival Kit&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Uses 1 AP to heal 2 HP. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Medikit.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Medkit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Uses 2 AP if treating someone else, 3 if treating self. Heals 3 HP and may cure diseases. With Doctor skill, heals 5 HP. Can be upgraded via Ultra Healing Pomade research to heal one additional point of HP.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Alien_oil.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Alien Oil'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Heals HP to maximum and cures wounds. One time use. May also be inserted into fuel reservoir for 5 units of fuel. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Anti_mush_serum.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Retro-Fungal Serum'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x [[Research|Retro-Fungal Serum]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Costs 1 AP to use on a crewmate. Cures a mush, single use. No effect if used on a human. Usage is not logged in room records, and no notification is given to the player it is used upon if they are human.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Spore_extractor.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Spore Sucker'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x [[Research|Spore Sucker]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Costs 1 AP to remove a spore from a human. Mush cannot use it. Use is private, but makes one dirty, and does damage.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Blueprints=&lt;br /&gt;
Plans for constructing objects using specific components&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Each ship will start with 1 Swedish Sofa blueprint and 4 random ones. An additional 3 can be obtained via the Xuloph DB. 6 will be unavailable on any given ship.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If a blueprint is in the same room as its components, anyone may build it for 3 AP.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Possible Copies&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Result&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Components&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Dismantling&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Sniper Helmet'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Aiming_helmet.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: White Flag'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:White_flag.jpg]]&lt;br /&gt;
| 1 x Soap&amp;lt;br&amp;gt;1 x Old T-Shirt&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Support Drone'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;br&amp;gt;1 x Robotics Expert&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Help_drone.jpg]]&lt;br /&gt;
| 4 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Echo Locator'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Echo_sounder.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint:Extinguisher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
|[[Image:Extinguisher.jpg]]&lt;br /&gt;
| 1 x Scrap Metal &amp;lt;br&amp;gt; 1 x Oxygen Capsule&lt;br /&gt;
| 1 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Grenade'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Grenade.jpg]]&lt;br /&gt;
| 1 x Oxygen Capsule&amp;lt;br&amp;gt;1 x Fuel capsule&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Rocket Launcher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Missile_launcher.jpg]]&lt;br /&gt;
| 1 x Thick Tube&amp;lt;br&amp;gt;1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Lizaro Jungle'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Items_decoup 05.jpg]]&lt;br /&gt;
| 2 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 1 x Thick Tube&amp;lt;br&amp;gt;1 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Babel Module'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Trad_module.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Swedish Sofa'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1-2&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Sofa.jpg]]&lt;br /&gt;
| 1 x Thick Tube&amp;lt;br&amp;gt;1 x Scrap metal&lt;br /&gt;
| 1 x Plastic Scrap&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Machine Gun'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Machine_gun.jpg]]&lt;br /&gt;
| 4 x Scrap Metal&lt;br /&gt;
| 1 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Thermosensor'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Heat_seeker.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 1 x Plastic Scrap&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Oscilloscipe'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Wavoscope.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 2 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Consumables=&lt;br /&gt;
Actions:&lt;br /&gt;
&lt;br /&gt;
'''Consume''': Removes starvation status and gives satisfaction (if food). Chance of becoming dirty.&lt;br /&gt;
&lt;br /&gt;
'''Hyperfreeze''': 1 AP or cooking point required,the Superfreezer must be in the room and working&lt;br /&gt;
*Converts an Alien steak or a cooked Alien steak into a standard ration&lt;br /&gt;
*Removes spores from the food&lt;br /&gt;
*Gives the food the attribute &amp;quot;Frozen&amp;quot; without affecting anything else, spoiled food is still spoiled.&lt;br /&gt;
'''Express Cook''': Need the microwave. '''Caution:''' Using the microwave can interrupt the ship's connection with Sol, and typically should not be done until after all important comms things have been done.&lt;br /&gt;
*If food is frozen, removes the attribute &amp;quot;Frozen.&amp;quot; Spoilage status stays the same.&lt;br /&gt;
*If used on standard ration, changes to a cooked ration for free.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Drugs==&lt;br /&gt;
Drug effects are assigned at random at the beginning of each ship. Doctors, Biologists, Nurses and Mush can see their properties. &amp;lt;br&amp;gt;Each ship starts with 12 drugs. The [[Research|Narcotics Distiller]] can produce 1 drug per day. 2 drugs can also be obtained via the Survival Kit at the vending machine. Survival Kit drug properties will be readable by everyone.&amp;lt;br&amp;gt;Drugs do not perish.&lt;br /&gt;
&lt;br /&gt;
'''Drugs can have different combinations of the following effects''':&lt;br /&gt;
*May have 0-1 of the following: -2, +1, +2 or +3 morale&lt;br /&gt;
*May have 0-1 of the following: +1, +2, or +3 AP, +2 or +4 MP&lt;br /&gt;
*May have 1-4 of the following: &lt;br /&gt;
**Disease Cures: Vitamin Deficiency, Rash, Gastroenteritis, Influenza, Generalized Infection, Cold, Rubella, Syphilis, Sinus Storm, Tapeworm&lt;br /&gt;
**Disorder Cures: Paranoid Crisis, Depression, Migraine&lt;br /&gt;
&lt;br /&gt;
==Rations==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration_6.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Anabolic'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;4 x [[Research|Anabolics]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 MP&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration_7.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Coffee'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Coffee Machine&amp;lt;br&amp;gt;4 x Thermos&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2 AP&lt;br /&gt;
| Is not tea. :(&amp;lt;br&amp;gt;+2 additional AP if the player has the Caffeine Junkie skill. At the beginning of the ship, coffee is available once per day starting at the beginning of cycle 1. After PILGRED is fixed, coffee is also available during cycles 3, 5 and 7. However, coffee does not stack in the machine, and the post-PILGRED coffee must be retrieved during the cycle in which it spawns. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Organic_scraps.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Organic Waste'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;3-4 x [[Quarantine]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 AP&amp;lt;br&amp;gt;-4 morale&amp;lt;br&amp;gt;16 Satisfaction&lt;br /&gt;
| Remains of a player put in [[quarantine]]. Possible chance to sicken. Not cookable.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 0.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Standard Ration'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;32 x Refectory&amp;lt;br&amp;gt;3 x Lunchbox&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 AP&amp;lt;br&amp;gt;-1 Morale&amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| Costs 1 AP to cook in the refectory. May also express cook for free if the microwave is there and fixed, but microwave may break the comms link with Sol. Alien steaks may be hyperfrozen to create additional rations.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 1.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Cooked Ration'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Cooking&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 AP&amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 5.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Alien Steak'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;Exploration&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 AP&amp;lt;br&amp;gt;-1 Morale&amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| 50% Chance to cause the disease gastric reflux within 4-8 cycles. &amp;lt;br&amp;gt;25% Chance to cause the disease tapeworm within 4-8 cycles.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 4.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Earthworm bar'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 AP&amp;lt;br&amp;gt;2 Morale&amp;lt;br&amp;gt;8 Satisfaction&lt;br /&gt;
| Does not perish.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 8.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Superitamin Bar'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 AP&amp;lt;br&amp;gt;4 MP&amp;lt;br&amp;gt;6 Satisfaction&lt;br /&gt;
| Does not perish. 55% chance to cause the disease slight nausea.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 3.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Space Potato'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 AP&amp;lt;br&amp;gt;8 Satisfaction&lt;br /&gt;
| Does not perish.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 2.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Proactive Puffed Rice'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10 AP&amp;lt;br&amp;gt;5 Satisfaction&lt;br /&gt;
| Does not perish. 55% chance to damage a door.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fruit==&lt;br /&gt;
See [[Gardening]] for plant care information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;There are 14 different fruits. All are perishable. Of the 14, 12 have attributes which are randomly assigned. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The ship starts with 2 mature banana trees. Bananas give 1 AP, 1 morale 1 HP and 1 satisfaction, and take 36 cycles to mature. Jumpkins can be gotten from expeditions and always give 3 AP, 1 morale, 1 HP, and 1 satisfaction (confirm satisfaction?), and take 11 cycles to mature. All other fruits are randomly assigned attributes from within a certain range each game. Some may cause or cure illnesses, and some may cure psychological disorders. Botanists, chefs, and mush can see which properties a specific type of fruit has.&lt;br /&gt;
&lt;br /&gt;
'''Possible effects:'''&lt;br /&gt;
*Disease cures: &lt;br /&gt;
**Influenza&lt;br /&gt;
**Migraine&lt;br /&gt;
**Gastric Reflux&lt;br /&gt;
**Cold&lt;br /&gt;
**Tapeworm&lt;br /&gt;
**30% chance to cure Influenza&lt;br /&gt;
**35% chance to cure Influenza&lt;br /&gt;
**65% chance to cure Fungal Infection&lt;br /&gt;
*Diseases caused: &lt;br /&gt;
**Tinnitus&lt;br /&gt;
**Migraine within 4-5 cycles of consumption&lt;br /&gt;
**Extreme Tinnitus within 5-6 cycles of consumption&lt;br /&gt;
**Extreme Tinnitus within 11-15 cycles of consumption&lt;br /&gt;
**Influenza within 7-15 cycles of consumption&lt;br /&gt;
**Fungal Infection within 9-14 cycles of consumption&lt;br /&gt;
**Food Poisoning within 5-11 cycles of consumption&lt;br /&gt;
**Mild Nausea within 4-9 cycles of consumption&lt;br /&gt;
**Sinus Storm within 3-11 cycles of consumption&lt;br /&gt;
**Tapeworm within 5-13 cycles of consumption&lt;br /&gt;
**25% chance of Gastric Reflux within 5-12 cycles of consumption&lt;br /&gt;
*Psychological Illness cures: &lt;br /&gt;
**Coprolalia&lt;br /&gt;
**Vertigo&lt;br /&gt;
**65% chance of curing Psychotic Episodes&lt;br /&gt;
*Psycohogical Illnesses caused&lt;br /&gt;
**60% chance of causing Chronic Migraine within 7-12 cycles&lt;br /&gt;
**Crabisme within 4-10 cycles&lt;br /&gt;
*Other:&lt;br /&gt;
**50% chance for 1 extra AP&lt;br /&gt;
&lt;br /&gt;
{{NoteWarn|Need English names of fruits, fill in as seen please.}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Tree &amp;amp; Fruit Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fruit tree00.jpg]][[image:Fruit banana.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Banana&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fruit tree01.jpg]][[image:Fruit01.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fruit tree02.jpg]][[image:Fruit02.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fruit tree03.jpg]][[image:Fruit03.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fruit tree04.jpg]][[image:Fruit04.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fruit tree05.jpg]][[image:Fruit05.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fruit tree06.jpg]][[image:Fruit06.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fruit tree07.jpg]][[image:Fruit07.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fruit tree08.jpg]][[image:Fruit08.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fruit tree09.jpg]][[image:Fruit09.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fruit tree10.jpg]][[image:Fruit10.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fruit tree11.jpg]][[image:Fruit11.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fruit tree12.jpg]][[image:Fruit12.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fruit tree13.jpg]][[image:Fruit13.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Jumpkin&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Books and Documents=&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]][[Category:To Do]]&lt;/div&gt;</summary>
		<author><name>Rain</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Inventory</id>
		<title>Inventory</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Inventory"/>
				<updated>2013-12-10T03:44:09Z</updated>
		
		<summary type="html">&lt;p&gt;Rain: /* Consumables */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Warning|'''Note to editors:''' Currently editing. No touchy. Estimated timeframe, 1 hour [[User:Rain|Rain]] ([[User talk:Rain|talk]]) 20:39, 9 December 2013 (MST) }}&lt;br /&gt;
&lt;br /&gt;
=Gear=&lt;br /&gt;
These provide passive effects when held.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[image:Plastenite_armor.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Plastenite Armor'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Absorbs 1 point of combat damage. (Twinpedia says between players only, confirm not useful for expeditions?)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Aiming_helmet.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Aiming Helmet'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Adds 10% accuracy when shooting at [[hunters]], adds 33% accuracy when shooting at players.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{H:title|The Technician's best friend. Significantly boosts repair skills|[[image:Wrench.jpg]]}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Wrench'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Increases success chance of repairs, item reinforcement, dismantling, and hull reinforcement by 50% of base chance without the wrench.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Space_suit.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Spacesuit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;6 x Daedalus&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Allows you to breathe on planets without oxygen and to survive after ejection from patrol ships.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Alien_can_opener.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Alien Opener'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;[[Exploration]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Increases success chance of repairs, item reinforcement, dismantling, and hull reinforcement by 50% of base chance without the opener.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Protection_gloves.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Protective Gloves'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Chance of injury during repairs is divided by 5.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Super_talky.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''iTrakie'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Gold Mode&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Combines the functions of the walkie talkie and tracker. Obtained after buying gold mode once.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ncc_lens.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''NCC Lens'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x [[NCC Lens]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Adds 10% accuracy when shooting at [[hunters]], adds 33% accuracy when shooting at players.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Rolling boulder.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Rolling Boulder'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;[[Exploration]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| During even numbered cycles, you earn one additional [[image:Pa_slot2.png]] during [[image:Pa_slot1.png]] to [[image:Pa_slot2.png]] conversions. Stacks with the scooter. &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Soap.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Soap'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| The wash action costs 1 [[image:Pa_slot1.png]] less.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Super_soap.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Super Soap'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x [[Mushicide soap]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| The wash action costs 1 [[image:Pa_slot1.png]] less and removes 1 spore from infected humans.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Apron.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Stainproof Apron'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Messy actions do not make you dirty. Super messy actions still make you dirty. See [[Dirty]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{H:title|A Walkie-Talkie is a dated means of communication, but it works|[[image:Talky_walky.jpg]]}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Walkie Talkie'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Personal, 1 x each&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Provides access to human channels (general and private).&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{H:title|The Tracker is like an on-board GPS, it gives you general information on the ship!|[[image:Tracker.jpg]]}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Tracker'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Personal 1 x each&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Displays the minimap with the position of the crew if they are aboard the Daedalus. Can also display breakages and fires with certain NERON projects.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Antigrav_scooter.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Anti-Grav Scooter'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;br&amp;gt;2 charges to start, max 8&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Adds 2 extra [[image:Pa_slot2.png]] during [[image:Pa_slot1.png]] to [[image:Pa_slot2.png]] conversions. Does not stack with the Sprinter skill.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Wavoscope.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Oscilloscipe'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Blueprint&amp;lt;br&amp;gt;Heavy&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Increases success chance of repairing the hull of Patrol ships and the Daedalus by 50% of base chance without.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Exploration==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Quad compass.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Quadrimetric Compass'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Prevents the person carrying it from getting lost on expeditions. Recommended that someone with pilot skill and AP needed to pilot a rescue mission carry this, as well as other important items.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Rope.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Rope'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Cancels the personal damage that can occur in the seismic, cave and mountain zones during explorations if it targets the holder. Does not protect other crew members, and does not prevent events which cause crew death.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:White_flag.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''White Flag'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Cancels the chance of combat in Intelligent Life zones during expeditions.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Echo_sounder.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''EchoLocator'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| If one of the remaining planet zones is Hydro Carbon, increases the chance of exploring it by 5.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Driller.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Drill'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Doubles the amount of hydrocarbon gained from any zone.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Trad_module.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Babel Module'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Doubles the chance of gaining artifacts in Intelligent Life zones.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Heat_seeker.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Thermosensor'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| If one of the remaining zones is Ruminant, Predator, Intelligent Life, Mankarog or Insects, increases the chance of exploring it by 5.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Tools=&lt;br /&gt;
Allow various actions.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Hacker_kit.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Hacker Kit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Allows the user to attempt to force access to the command or BIOS terminals at a cost of 2 AP. 25% base chance of success without IT Expert skill, 50% base chance with IT Expert skill.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Postit_bloc.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Block of Post-It Notes'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used to write notes. Useful for filling shelves with in case of fires, adding filler to expedition crew inventory to reduce chances of important items being lost, and communicating with certain injuries which impair communication.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Extinguisher.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Extinguisher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Storage, 1 X Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| 50% base chance to extinguish a fire for 1 AP&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Mad_kube.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''MAD Kube'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Refectory&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Can use 1 AP to try to solve the kube. About 10% chance of success, first time rewards 5 glory.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Microwave.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Microwave'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Refectory&amp;lt;br&amp;gt;Heavy&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Starts broken. Allows cooking of standard rations for free. Chance to break the comms link to Sol.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Duck_tape.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Duck Tape'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| For 1 AP, may gag another crew member.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Freezer.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Superfreezer'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Refectory&amp;lt;br&amp;gt;Heavy&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Starts broken. Converts cooked rations and alien steaks into standard rations. Can freeze other perishable consumables. (To be confirmed: Consumables retain same status as when frozen.)&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Alien_holographic_tv.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Holographic Alien TV'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Provides +3 morale to all crew in the room. Can only gain morale from this once per game. (More detail needed.)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Weapons==&lt;br /&gt;
Tools for attacking other players. Also useful for [[exploration]].&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Accuracy&amp;lt;br&amp;gt;Damage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Expedition&amp;lt;br&amp;gt;Strength&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Wounds&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Kick Off'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;(Unarmed attack)&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60%&amp;lt;br&amp;gt;1-3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Rare&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Knife.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Knife'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60%&amp;lt;br&amp;gt;1-5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Rare&lt;br /&gt;
| Can attack another player with the knife for 1 AP. Chance for a fatal blow. Risk of injury to both victim and attacker when using the knife. Also a chance to drop the knife on the room's shelf upon attacking.&amp;lt;br&amp;gt;Does not count as hand-to-hand combat.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Blaster.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blaster'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&amp;lt;br&amp;gt;3-5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1 or 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Rare&lt;br /&gt;
| Can attack another player with the blaster for 1 AP. Stores a maximum of 3 charges. Chance for a fatal blow. Risk of injury to the victim.&amp;lt;br&amp;gt;Provides 1 point for expeditions without day 4 rebel base contact, 2 points with.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Natamy_riffle.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Natamy Rifle'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Research&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&amp;lt;br&amp;gt;2-4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&amp;lt;br&amp;gt; Common&lt;br /&gt;
| When used on a mush, does 6-13 damage and injures. Stores a maximum of 3 charges.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Items_decoup_05.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lizaro Jungle'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 99%&amp;lt;br&amp;gt;3-5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&amp;lt;br&amp;gt; ???&lt;br /&gt;
| Stores only 1 charge&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Machine_gun.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Machine Gun'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&amp;lt;br&amp;gt;2-3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0-3&amp;lt;br&amp;gt;Very&amp;lt;br&amp;gt;Common&lt;br /&gt;
| Stores a maximum of 12 charges.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Missile_launcher.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Rocket Launcher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&amp;lt;br&amp;gt;?-8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0-2&amp;lt;br&amp;gt;Common&lt;br /&gt;
| Stores only 1 charge. Damages everyone in the room including the attacker, however does less damage to the attacker. Risk of breaking equipment in the room. Chance of fatal blows.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Grenade.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Grenade'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0-10(target)&amp;lt;br&amp;gt;0-3(attacker)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| 1 AP to throw. Is consumed by taking on expeditions. Damages everyone in the room including the attacker, however does less damage to the attacker. Risk of breaking equipment in the room.&amp;lt;br&amp;gt;Cannot be thrown by humans if the NERON Peace Core is active (BIOS settings) but mush can still throw it.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Instruments=&lt;br /&gt;
Provide passive effects in a given room when on the shelf. In the case of instruments which unlock research, can also be in a player's inventory.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Water_stick.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Aqueous Stick'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Unlocks Perpetual Moisture and Tesla SUP2X research when placed in the laboratory.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Magellan_liquid_map.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Magellan Liquid Map'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| When placed on the bridge, planets detected will automatically have 1 or 2 sections revealed. Does not stack with multiples.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Insectoid_shell.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Insectoid Shell'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact, Heavy&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| When placed in a turret room, adds 100% damage to the turret. Starts a fire in the room if destroyed. Does stack with multiples.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Mush_floppy_disk.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Mush Genome Disk'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Xyloph DB&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Unlocks research when placed in the laboratory.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Computer_jelly.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Super map.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Star Map Piece'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used to unlock travel to Eden. When one is placed in the laboratory, unlocks Super Calculator research. Once complete, Super Calculator in Nexus can be used with 3 star map pieces to triangulate the location of Eden.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Myco_alarm.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Myco Alarm'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;5 x Mycoalarm Research&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Displays an alert in the room logs if a mush infects someone in that room. Still works if hidden.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Mush sample.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Mush Sample'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Unlocks research in the laboratory.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Components=&lt;br /&gt;
Mainly from dismantling or scrap collection using the Pasiphae after shooting down hunters. Used for assembling blueprints and reinforcing (both Daedalus hull and objects).&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt; Attributes&amp;lt;br&amp;gt; Origin&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Metal_scraps.jpg]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | '''Metal Scraps''' &amp;lt;small&amp;gt;&amp;lt;br&amp;gt; Scrap Collection&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used in assembling objects using plans &lt;br /&gt;
|-&lt;br /&gt;
|-|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{H:title|A cold, hollow tube|[[Image:Thick_tube.jpg]]}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | '''Thick Tube''' &amp;lt;small&amp;gt;&amp;lt;br&amp;gt; x 2 Shower &amp;lt;br&amp;gt;1 x '''Lizaro Jungle'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used in assembling objects using plans &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{H:title|More worthless debris|[[Image:Plastic_scraps.jpg]]}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | '''Plastic Scraps''' &amp;lt;small&amp;gt;&amp;lt;br&amp;gt; x 2 Shower &amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used in assembling objects using plans &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Old_shirt.jpg]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | '''Old T-Shirt''' &amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used in assembling the White Flag blueprint.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
-&amp;gt;Note: put containers here&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Camera.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Camera'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;3 x storage&amp;lt;br&amp;gt;2 x [[Paranoid]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Secret and furtive actions are recorded in the room log when a camera is present. Cannot be dropped on a shelf. If the paranoid skill is selected when the player has a full inventory, the cameras will mount on the room wall.&amp;lt;br&amp;gt;1 AP to dismount a camera, 2 AP to install.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Space_capsule.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Space Capsule'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Scrap Collection&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Costs 1 AP to open. Often contains oxygen, fuel, metal or plastic scrap. May contain a ration or medkit according to Twinpedia. (Verify?)&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fuel_capsule.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Fuel Capsule'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Rear Storage fuel tanks&amp;lt;br&amp;gt;Combustion Chamber&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Contain 1 unit of fuel. Cannot be placed upon a shelf unless the holder mutates or dies. Can be removed from or placed in the fuel tanks and combustion chamber.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Oxy_capsule.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Oxygen Capsule'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Central Storage tanks&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Contain 1 unit of oxygen. Cannot be placed upon a shelf unless the holder mutates or dies. Can be removed from or placed in the oxygen tanks in the central storage rooms. Holding an oxygen capsule prevents the holder from suffocating if the ship is out of oxygen. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Tree_pot.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''HydroPot'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Storage&amp;lt;br&amp;gt;3 x Hydroponic Garden&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Fruit can be planted in these to develop the garden. See [[Gardening]].&amp;lt;br&amp;gt;More hydropots can be obtained via the NERON project [[NERON#List of NERON Projects|Additional HydroPots]] and Ian's skill [[Human#Human Skills|Green Thumb]].&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Help_drone.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Robo -Name drone'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Attempts to repair defective equipment in the room before moving. See [[Drones]]&amp;lt;br&amp;gt;An additional drone can be obtained via the NERON project [[NERON#List of NERON Projects|Additional Drone]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Body_cat.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Schrödinger'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Decryo of Raluca&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Raluca's cat. Cannot place on shelves, can drop in a given room. Can be infected by mush. See [[NPCs#Schrödinger|Schrödinger]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Pill_box.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Survival Kit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Contains 2 bandages and 2 drugs. Effects of the drugs in the Kit are visible to all.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Lunchbox.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lunchbox'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Contains 3 Standard Rations&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Coffee_thermos.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Coffee Thermos'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Gives 4 coffees.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Health=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Bandage.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Bandage'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Infirmary&amp;lt;br&amp;gt;2 x Survival Kit&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Uses 1 AP to heal 2 HP. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Medikit.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Medkit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Uses 2 AP if treating someone else, 3 if treating self. Heals 3 HP and may cure diseases. With Doctor skill, heals 5 HP. Can be upgraded via Ultra Healing Pomade research to heal one additional point of HP.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Alien_oil.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Alien Oil'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Heals HP to maximum and cures wounds. One time use. May also be inserted into fuel reservoir for 5 units of fuel. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Anti_mush_serum.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Retro-Fungal Serum'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x [[Research|Retro-Fungal Serum]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Costs 1 AP to use on a crewmate. Cures a mush, single use. No effect if used on a human. Usage is not logged in room records, and no notification is given to the player it is used upon if they are human.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Spore_extractor.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Spore Sucker'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x [[Research|Spore Sucker]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Costs 1 AP to remove a spore from a human. Mush cannot use it. Use is private, but makes one dirty, and does damage.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Blueprints=&lt;br /&gt;
Plans for constructing objects using specific components&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Each ship will start with 1 Swedish Sofa blueprint and 4 random ones. An additional 3 can be obtained via the Xuloph DB. 6 will be unavailable on any given ship.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If a blueprint is in the same room as its components, anyone may build it for 3 AP.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Possible Copies&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Result&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Components&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Dismantling&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Sniper Helmet'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Aiming_helmet.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: White Flag'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:White_flag.jpg]]&lt;br /&gt;
| 1 x Soap&amp;lt;br&amp;gt;1 x Old T-Shirt&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Support Drone'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;br&amp;gt;1 x Robotics Expert&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Help_drone.jpg]]&lt;br /&gt;
| 4 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Echo Locator'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Echo_sounder.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint:Extinguisher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
|[[Image:Extinguisher.jpg]]&lt;br /&gt;
| 1 x Scrap Metal &amp;lt;br&amp;gt; 1 x Oxygen Capsule&lt;br /&gt;
| 1 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Grenade'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Grenade.jpg]]&lt;br /&gt;
| 1 x Oxygen Capsule&amp;lt;br&amp;gt;1 x Fuel capsule&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Rocket Launcher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Missile_launcher.jpg]]&lt;br /&gt;
| 1 x Thick Tube&amp;lt;br&amp;gt;1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Lizaro Jungle'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Items_decoup 05.jpg]]&lt;br /&gt;
| 2 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 1 x Thick Tube&amp;lt;br&amp;gt;1 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Babel Module'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Trad_module.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Swedish Sofa'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1-2&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Sofa.jpg]]&lt;br /&gt;
| 1 x Thick Tube&amp;lt;br&amp;gt;1 x Scrap metal&lt;br /&gt;
| 1 x Plastic Scrap&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Machine Gun'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Machine_gun.jpg]]&lt;br /&gt;
| 4 x Scrap Metal&lt;br /&gt;
| 1 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Thermosensor'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Heat_seeker.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 1 x Plastic Scrap&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Oscilloscipe'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Wavoscope.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 2 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Consumables=&lt;br /&gt;
Actions:&lt;br /&gt;
&lt;br /&gt;
'''Consume''': Removes starvation status and gives satisfaction (if food). Chance of becoming dirty.&lt;br /&gt;
&lt;br /&gt;
'''Hyperfreeze''': 1 AP or cooking point required,the Superfreezer must be n the room and working&lt;br /&gt;
*Converts an Alien steak or a cooked Alien steak into a standard ration&lt;br /&gt;
*Removes spores from the food&lt;br /&gt;
*Gives the food the attribute &amp;quot;Frozen&amp;quot; without affecting anything else&lt;br /&gt;
'''Unfreeze''': Need the microwave&lt;br /&gt;
*Removes the attribute &amp;quot;Frozen&amp;quot; without affecting anything else&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Drugs==&lt;br /&gt;
Drug effects are assigned at random at the beginning of each ship. Doctors, Biologists, Nurses and Mush can see their properties. &amp;lt;br&amp;gt;Each ship starts with 12 drugs. The [[Research|Narcotics Distiller]] can produce 1 drug per day. 2 drugs can also be obtained via the Survival Kit at the vending machine. Survival Kit drug properties will be readable by everyone.&amp;lt;br&amp;gt;Drugs do not perish.&lt;br /&gt;
&lt;br /&gt;
'''Drugs can have different combinations of the following effects''':&lt;br /&gt;
*May have 0-1 of the following: -2, +1, +2 or +3 morale&lt;br /&gt;
*May have 0-1 of the following: +1, +2, or +3 AP, +2 or +4 MP&lt;br /&gt;
*May have 1-4 of the following: &lt;br /&gt;
**Disease Cures: Vitamin Deficiency, Rash, Gastroenteritis, Influenza, Generalized Infection, Cold, Rubella, Syphilis, Sinus Storm, Tapeworm&lt;br /&gt;
**Disorder Cures: Paranoid Crisis, Depression, Migraine&lt;br /&gt;
&lt;br /&gt;
==Rations==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration_6.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Anabolic'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;4 x [[Research|Anabolics]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 MP&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration_7.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Coffee'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Coffee Machine&amp;lt;br&amp;gt;4 x Thermos&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2 AP&lt;br /&gt;
| Is not tea. :(&amp;lt;br&amp;gt;+2 additional AP if the player has the Caffeine Junkie skill. At the beginning of the ship, coffee is available once per day starting at the beginning of cycle 1. After PILGRED is fixed, coffee is also available during cycles 3, 5 and 7. However, coffee does not stack in the machine, and the post-PILGRED coffee must be retrieved during the cycle in which it spawns. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Organic_scraps.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Organic Waste'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;3-4 x [[Quarantine]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 AP&amp;lt;br&amp;gt;-4 morale&amp;lt;br&amp;gt;16 Satisfaction&lt;br /&gt;
| Remains of a player put in [[quarantine]]. Possible chance to sicken. Not cookable.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 0.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Standard Ration'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;32 x Refectory&amp;lt;br&amp;gt;3 x Lunchbox&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 AP&amp;lt;br&amp;gt;-1 Morale&amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| Costs 1 AP to cook in the refectory. May also express cook for free if the microwave is there and fixed, but microwave may break the comms link with Sol. Alien steaks may be hyperfrozen to create additional rations.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 1.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Cooked Ration'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Cooking&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 AP&amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 5.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Alien Steak'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;Exploration&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 AP&amp;lt;br&amp;gt;-1 Morale&amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| 50% Chance to cause the disease gastric reflux within 4-8 cycles. &amp;lt;br&amp;gt;25% Chance to cause the disease tapeworm within 4-8 cycles.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 4.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Earthworm bar'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 AP&amp;lt;br&amp;gt;2 Morale&amp;lt;br&amp;gt;8 Satisfaction&lt;br /&gt;
| Does not perish.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 8.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Superitamin Bar'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 AP&amp;lt;br&amp;gt;4 MP&amp;lt;br&amp;gt;6 Satisfaction&lt;br /&gt;
| Does not perish. 55% chance to cause the disease slight nausea.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 3.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Space Potato'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 AP&amp;lt;br&amp;gt;8 Satisfaction&lt;br /&gt;
| Does not perish.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 2.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Proactive Puffed Rice'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10 AP&amp;lt;br&amp;gt;5 Satisfaction&lt;br /&gt;
| Does not perish. 55% chance to damage a door.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fruit==&lt;br /&gt;
'''NOT FINAL, THIS IS JUST SO PEOPLE CAN SEE'''&lt;br /&gt;
&lt;br /&gt;
'''Plant''':''Fruit''  ? = unknown&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Banana tree''':''Banana''  -  1 AP, 1 morale, 1 Health, 1 satisfaction&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Asperginulk''':''Filandru''  -  ? AP, ? Morale, ? Health, ? satisfaction&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Bifalon''':''Goustiflon''  -  ? AP, ? Morale, ? Health, ? satisfaction&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Buitalien''':''Boot''  -  ? AP, ? Morale, ? Health, ? satisfaction&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Cactuor''':''Balargine''  - ? AP, ? Morale, ? Health, ? satisfaction&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Cucurbitatrouille''':''Citrouïd''  -  3 AP, 1 Morale, 1 Health, ? satisfaction&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Fiboniccus''':''Kubinus'' - 1 AP, 1 Morale, 0 Health, 0 Satisfaction&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Lianiste''':''Lianube'' - ? AP, ? Morale, ? Health, ? Satisfaction&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Mycopia''':''Calebotte'' - ? AP, ? Morale, ? Health, ? Satisfaction&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Peuplimoune''':''Pénicule'' - ? AP, ? Morale, ? Health, ? Satisfaction&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Platacia''':''Fragilane'' - ? AP, ? Morale, ? Health, ? Satisfaction&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Poulmino''':''Toupimino'' - ? AP, ? Morale, ? Health, ? Satisfaction&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Precatus''':''Precati'' - ? AP. ? Morale, ? Health, ? Satisfaction&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Tubiliscus''':''Anémole'' - ? AP, ? Morale, ? Health, ? Satisfaction&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=Books and Documents=&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]][[Category:To Do]]&lt;/div&gt;</summary>
		<author><name>Rain</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Inventory</id>
		<title>Inventory</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Inventory"/>
				<updated>2013-12-10T03:39:12Z</updated>
		
		<summary type="html">&lt;p&gt;Rain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Warning|'''Note to editors:''' Currently editing. No touchy. Estimated timeframe, 1 hour [[User:Rain|Rain]] ([[User talk:Rain|talk]]) 20:39, 9 December 2013 (MST) }}&lt;br /&gt;
&lt;br /&gt;
=Gear=&lt;br /&gt;
These provide passive effects when held.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[image:Plastenite_armor.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Plastenite Armor'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Absorbs 1 point of combat damage. (Twinpedia says between players only, confirm not useful for expeditions?)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Aiming_helmet.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Aiming Helmet'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Adds 10% accuracy when shooting at [[hunters]], adds 33% accuracy when shooting at players.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{H:title|The Technician's best friend. Significantly boosts repair skills|[[image:Wrench.jpg]]}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Wrench'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Increases success chance of repairs, item reinforcement, dismantling, and hull reinforcement by 50% of base chance without the wrench.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Space_suit.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Spacesuit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;6 x Daedalus&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Allows you to breathe on planets without oxygen and to survive after ejection from patrol ships.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Alien_can_opener.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Alien Opener'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;[[Exploration]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Increases success chance of repairs, item reinforcement, dismantling, and hull reinforcement by 50% of base chance without the opener.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Protection_gloves.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Protective Gloves'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Chance of injury during repairs is divided by 5.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Super_talky.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''iTrakie'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Gold Mode&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Combines the functions of the walkie talkie and tracker. Obtained after buying gold mode once.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ncc_lens.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''NCC Lens'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x [[NCC Lens]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Adds 10% accuracy when shooting at [[hunters]], adds 33% accuracy when shooting at players.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Rolling boulder.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Rolling Boulder'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;[[Exploration]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| During even numbered cycles, you earn one additional [[image:Pa_slot2.png]] during [[image:Pa_slot1.png]] to [[image:Pa_slot2.png]] conversions. Stacks with the scooter. &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Soap.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Soap'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| The wash action costs 1 [[image:Pa_slot1.png]] less.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Super_soap.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Super Soap'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x [[Mushicide soap]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| The wash action costs 1 [[image:Pa_slot1.png]] less and removes 1 spore from infected humans.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Apron.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Stainproof Apron'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Messy actions do not make you dirty. Super messy actions still make you dirty. See [[Dirty]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{H:title|A Walkie-Talkie is a dated means of communication, but it works|[[image:Talky_walky.jpg]]}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Walkie Talkie'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Personal, 1 x each&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Provides access to human channels (general and private).&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{H:title|The Tracker is like an on-board GPS, it gives you general information on the ship!|[[image:Tracker.jpg]]}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Tracker'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Personal 1 x each&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Displays the minimap with the position of the crew if they are aboard the Daedalus. Can also display breakages and fires with certain NERON projects.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Antigrav_scooter.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Anti-Grav Scooter'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;br&amp;gt;2 charges to start, max 8&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Adds 2 extra [[image:Pa_slot2.png]] during [[image:Pa_slot1.png]] to [[image:Pa_slot2.png]] conversions. Does not stack with the Sprinter skill.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Wavoscope.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Oscilloscipe'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Blueprint&amp;lt;br&amp;gt;Heavy&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Increases success chance of repairing the hull of Patrol ships and the Daedalus by 50% of base chance without.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Exploration==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Quad compass.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Quadrimetric Compass'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Prevents the person carrying it from getting lost on expeditions. Recommended that someone with pilot skill and AP needed to pilot a rescue mission carry this, as well as other important items.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Rope.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Rope'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Cancels the personal damage that can occur in the seismic, cave and mountain zones during explorations if it targets the holder. Does not protect other crew members, and does not prevent events which cause crew death.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:White_flag.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''White Flag'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Cancels the chance of combat in Intelligent Life zones during expeditions.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Echo_sounder.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''EchoLocator'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| If one of the remaining planet zones is Hydro Carbon, increases the chance of exploring it by 5.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Driller.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Drill'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Doubles the amount of hydrocarbon gained from any zone.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Trad_module.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Babel Module'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Doubles the chance of gaining artifacts in Intelligent Life zones.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Heat_seeker.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Thermosensor'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| If one of the remaining zones is Ruminant, Predator, Intelligent Life, Mankarog or Insects, increases the chance of exploring it by 5.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Tools=&lt;br /&gt;
Allow various actions.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Hacker_kit.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Hacker Kit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Allows the user to attempt to force access to the command or BIOS terminals at a cost of 2 AP. 25% base chance of success without IT Expert skill, 50% base chance with IT Expert skill.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Postit_bloc.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Block of Post-It Notes'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used to write notes. Useful for filling shelves with in case of fires, adding filler to expedition crew inventory to reduce chances of important items being lost, and communicating with certain injuries which impair communication.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Extinguisher.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Extinguisher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Storage, 1 X Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| 50% base chance to extinguish a fire for 1 AP&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Mad_kube.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''MAD Kube'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Refectory&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Can use 1 AP to try to solve the kube. About 10% chance of success, first time rewards 5 glory.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Microwave.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Microwave'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Refectory&amp;lt;br&amp;gt;Heavy&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Starts broken. Allows cooking of standard rations for free. Chance to break the comms link to Sol.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Duck_tape.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Duck Tape'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| For 1 AP, may gag another crew member.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Freezer.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Superfreezer'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Refectory&amp;lt;br&amp;gt;Heavy&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Starts broken. Converts cooked rations and alien steaks into standard rations. Can freeze other perishable consumables. (To be confirmed: Consumables retain same status as when frozen.)&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Alien_holographic_tv.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Holographic Alien TV'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Provides +3 morale to all crew in the room. Can only gain morale from this once per game. (More detail needed.)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Weapons==&lt;br /&gt;
Tools for attacking other players. Also useful for [[exploration]].&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Accuracy&amp;lt;br&amp;gt;Damage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Expedition&amp;lt;br&amp;gt;Strength&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Wounds&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Kick Off'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;(Unarmed attack)&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60%&amp;lt;br&amp;gt;1-3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Rare&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Knife.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Knife'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60%&amp;lt;br&amp;gt;1-5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Rare&lt;br /&gt;
| Can attack another player with the knife for 1 AP. Chance for a fatal blow. Risk of injury to both victim and attacker when using the knife. Also a chance to drop the knife on the room's shelf upon attacking.&amp;lt;br&amp;gt;Does not count as hand-to-hand combat.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Blaster.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blaster'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&amp;lt;br&amp;gt;3-5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1 or 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Rare&lt;br /&gt;
| Can attack another player with the blaster for 1 AP. Stores a maximum of 3 charges. Chance for a fatal blow. Risk of injury to the victim.&amp;lt;br&amp;gt;Provides 1 point for expeditions without day 4 rebel base contact, 2 points with.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Natamy_riffle.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Natamy Rifle'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Research&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&amp;lt;br&amp;gt;2-4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&amp;lt;br&amp;gt; Common&lt;br /&gt;
| When used on a mush, does 6-13 damage and injures. Stores a maximum of 3 charges.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Items_decoup_05.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lizaro Jungle'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 99%&amp;lt;br&amp;gt;3-5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&amp;lt;br&amp;gt; ???&lt;br /&gt;
| Stores only 1 charge&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Machine_gun.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Machine Gun'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&amp;lt;br&amp;gt;2-3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0-3&amp;lt;br&amp;gt;Very&amp;lt;br&amp;gt;Common&lt;br /&gt;
| Stores a maximum of 12 charges.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Missile_launcher.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Rocket Launcher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&amp;lt;br&amp;gt;?-8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0-2&amp;lt;br&amp;gt;Common&lt;br /&gt;
| Stores only 1 charge. Damages everyone in the room including the attacker, however does less damage to the attacker. Risk of breaking equipment in the room. Chance of fatal blows.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Grenade.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Grenade'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0-10(target)&amp;lt;br&amp;gt;0-3(attacker)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| 1 AP to throw. Is consumed by taking on expeditions. Damages everyone in the room including the attacker, however does less damage to the attacker. Risk of breaking equipment in the room.&amp;lt;br&amp;gt;Cannot be thrown by humans if the NERON Peace Core is active (BIOS settings) but mush can still throw it.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Instruments=&lt;br /&gt;
Provide passive effects in a given room when on the shelf. In the case of instruments which unlock research, can also be in a player's inventory.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Water_stick.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Aqueous Stick'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Unlocks Perpetual Moisture and Tesla SUP2X research when placed in the laboratory.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Magellan_liquid_map.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Magellan Liquid Map'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| When placed on the bridge, planets detected will automatically have 1 or 2 sections revealed. Does not stack with multiples.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Insectoid_shell.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Insectoid Shell'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact, Heavy&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| When placed in a turret room, adds 100% damage to the turret. Starts a fire in the room if destroyed. Does stack with multiples.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Mush_floppy_disk.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Mush Genome Disk'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Xyloph DB&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Unlocks research when placed in the laboratory.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Computer_jelly.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Super map.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Star Map Piece'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used to unlock travel to Eden. When one is placed in the laboratory, unlocks Super Calculator research. Once complete, Super Calculator in Nexus can be used with 3 star map pieces to triangulate the location of Eden.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Myco_alarm.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Myco Alarm'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;5 x Mycoalarm Research&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Displays an alert in the room logs if a mush infects someone in that room. Still works if hidden.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Mush sample.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Mush Sample'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Unlocks research in the laboratory.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Components=&lt;br /&gt;
Mainly from dismantling or scrap collection using the Pasiphae after shooting down hunters. Used for assembling blueprints and reinforcing (both Daedalus hull and objects).&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt; Attributes&amp;lt;br&amp;gt; Origin&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Metal_scraps.jpg]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | '''Metal Scraps''' &amp;lt;small&amp;gt;&amp;lt;br&amp;gt; Scrap Collection&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used in assembling objects using plans &lt;br /&gt;
|-&lt;br /&gt;
|-|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{H:title|A cold, hollow tube|[[Image:Thick_tube.jpg]]}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | '''Thick Tube''' &amp;lt;small&amp;gt;&amp;lt;br&amp;gt; x 2 Shower &amp;lt;br&amp;gt;1 x '''Lizaro Jungle'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used in assembling objects using plans &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{H:title|More worthless debris|[[Image:Plastic_scraps.jpg]]}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | '''Plastic Scraps''' &amp;lt;small&amp;gt;&amp;lt;br&amp;gt; x 2 Shower &amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used in assembling objects using plans &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Old_shirt.jpg]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | '''Old T-Shirt''' &amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used in assembling the White Flag blueprint.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
-&amp;gt;Note: put containers here&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Camera.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Camera'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;3 x storage&amp;lt;br&amp;gt;2 x [[Paranoid]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Secret and furtive actions are recorded in the room log when a camera is present. Cannot be dropped on a shelf. If the paranoid skill is selected when the player has a full inventory, the cameras will mount on the room wall.&amp;lt;br&amp;gt;1 AP to dismount a camera, 2 AP to install.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Space_capsule.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Space Capsule'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Scrap Collection&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Costs 1 AP to open. Often contains oxygen, fuel, metal or plastic scrap. May contain a ration or medkit according to Twinpedia. (Verify?)&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fuel_capsule.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Fuel Capsule'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Rear Storage fuel tanks&amp;lt;br&amp;gt;Combustion Chamber&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Contain 1 unit of fuel. Cannot be placed upon a shelf unless the holder mutates or dies. Can be removed from or placed in the fuel tanks and combustion chamber.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Oxy_capsule.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Oxygen Capsule'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Central Storage tanks&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Contain 1 unit of oxygen. Cannot be placed upon a shelf unless the holder mutates or dies. Can be removed from or placed in the oxygen tanks in the central storage rooms. Holding an oxygen capsule prevents the holder from suffocating if the ship is out of oxygen. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Tree_pot.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''HydroPot'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Storage&amp;lt;br&amp;gt;3 x Hydroponic Garden&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Fruit can be planted in these to develop the garden. See [[Gardening]].&amp;lt;br&amp;gt;More hydropots can be obtained via the NERON project [[NERON#List of NERON Projects|Additional HydroPots]] and Ian's skill [[Human#Human Skills|Green Thumb]].&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Help_drone.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Robo -Name drone'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Attempts to repair defective equipment in the room before moving. See [[Drones]]&amp;lt;br&amp;gt;An additional drone can be obtained via the NERON project [[NERON#List of NERON Projects|Additional Drone]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Body_cat.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Schrödinger'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Decryo of Raluca&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Raluca's cat. Cannot place on shelves, can drop in a given room. Can be infected by mush. See [[NPCs#Schrödinger|Schrödinger]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Pill_box.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Survival Kit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Contains 2 bandages and 2 drugs. Effects of the drugs in the Kit are visible to all.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Lunchbox.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lunchbox'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Contains 3 Standard Rations&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Coffee_thermos.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Coffee Thermos'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Gives 4 coffees.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Health=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Bandage.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Bandage'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Infirmary&amp;lt;br&amp;gt;2 x Survival Kit&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Uses 1 AP to heal 2 HP. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Medikit.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Medkit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Uses 2 AP if treating someone else, 3 if treating self. Heals 3 HP and may cure diseases. With Doctor skill, heals 5 HP. Can be upgraded via Ultra Healing Pomade research to heal one additional point of HP.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Alien_oil.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Alien Oil'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Heals HP to maximum and cures wounds. One time use. May also be inserted into fuel reservoir for 5 units of fuel. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Anti_mush_serum.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Retro-Fungal Serum'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x [[Research|Retro-Fungal Serum]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Costs 1 AP to use on a crewmate. Cures a mush, single use. No effect if used on a human. Usage is not logged in room records, and no notification is given to the player it is used upon if they are human.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Spore_extractor.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Spore Sucker'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x [[Research|Spore Sucker]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Costs 1 AP to remove a spore from a human. Mush cannot use it. Use is private, but makes one dirty, and does damage.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Blueprints=&lt;br /&gt;
Plans for constructing objects using specific components&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Each ship will start with 1 Swedish Sofa blueprint and 4 random ones. An additional 3 can be obtained via the Xuloph DB. 6 will be unavailable on any given ship.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If a blueprint is in the same room as its components, anyone may build it for 3 AP.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Possible Copies&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Result&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Components&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Dismantling&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Sniper Helmet'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Aiming_helmet.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: White Flag'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:White_flag.jpg]]&lt;br /&gt;
| 1 x Soap&amp;lt;br&amp;gt;1 x Old T-Shirt&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Support Drone'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;br&amp;gt;1 x Robotics Expert&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Help_drone.jpg]]&lt;br /&gt;
| 4 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Echo Locator'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Echo_sounder.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint:Extinguisher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
|[[Image:Extinguisher.jpg]]&lt;br /&gt;
| 1 x Scrap Metal &amp;lt;br&amp;gt; 1 x Oxygen Capsule&lt;br /&gt;
| 1 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Grenade'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Grenade.jpg]]&lt;br /&gt;
| 1 x Oxygen Capsule&amp;lt;br&amp;gt;1 x Fuel capsule&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Rocket Launcher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Missile_launcher.jpg]]&lt;br /&gt;
| 1 x Thick Tube&amp;lt;br&amp;gt;1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Lizaro Jungle'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Items_decoup 05.jpg]]&lt;br /&gt;
| 2 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 1 x Thick Tube&amp;lt;br&amp;gt;1 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Babel Module'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Trad_module.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Swedish Sofa'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1-2&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Sofa.jpg]]&lt;br /&gt;
| 1 x Thick Tube&amp;lt;br&amp;gt;1 x Scrap metal&lt;br /&gt;
| 1 x Plastic Scrap&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Machine Gun'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Machine_gun.jpg]]&lt;br /&gt;
| 4 x Scrap Metal&lt;br /&gt;
| 1 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Thermosensor'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Heat_seeker.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 1 x Plastic Scrap&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Oscilloscipe'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Wavoscope.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 2 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Consumables=&lt;br /&gt;
Actions:&lt;br /&gt;
&lt;br /&gt;
'''Consume''': Heals the effect of starvation and replenishes your hunger. Chance of becoming dirty.&lt;br /&gt;
&lt;br /&gt;
'''Hyperfreeze''': 1 AP or cooking point required,the Superfreezer must be n the room and working&lt;br /&gt;
*Converts an Alien steak or a cooked Alien steak into a standard ration&lt;br /&gt;
*Removes spores from the food&lt;br /&gt;
*Gives the food the attribute &amp;quot;Frozen&amp;quot; without affecting anything else&lt;br /&gt;
'''Unfreeze''': Need the microwave&lt;br /&gt;
*Removes the attribute &amp;quot;Frozen&amp;quot; without affecting anything else&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Drugs==&lt;br /&gt;
Drug effects are assigned at random at the beginning of each ship. Doctors, Biologists, Nurses and Mush can see their properties. &amp;lt;br&amp;gt;Each ship starts with 12 drugs. The [[Research|Narcotics Distiller]] can produce 1 drug per day. 2 drugs can also be obtained via the Survival Kit at the vending machine. Survival Kit drug properties will be readable by everyone.&amp;lt;br&amp;gt;Drugs do not perish.&lt;br /&gt;
&lt;br /&gt;
'''Drugs can have different combinations of the following effects''':&lt;br /&gt;
*May have 0-1 of the following: -2, +1, +2 or +3 morale&lt;br /&gt;
*May have 0-1 of the following: +1, +2, or +3 AP, +2 or +4 MP&lt;br /&gt;
*May have 1-4 of the following: &lt;br /&gt;
**Disease Cures: Vitamin Deficiency, Rash, Gastroenteritis, Influenza, Generalized Infection, Cold, Rubella, Syphilis, Sinus Storm, Tapeworm&lt;br /&gt;
**Disorder Cures: Paranoid Crisis, Depression, Migraine&lt;br /&gt;
&lt;br /&gt;
==Rations==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration_6.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Anabolic'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;4 x [[Research|Anabolics]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 MP&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration_7.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Coffee'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Coffee Machine&amp;lt;br&amp;gt;4 x Thermos&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2 AP&lt;br /&gt;
| Is not tea. :(&amp;lt;br&amp;gt;+2 additional AP if the player has the Caffeine Junkie skill. At the beginning of the ship, coffee is available once per day starting at the beginning of cycle 1. After PILGRED is fixed, coffee is also available during cycles 3, 5 and 7. However, coffee does not stack in the machine, and the post-PILGRED coffee must be retrieved during the cycle in which it spawns. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Organic_scraps.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Organic Waste'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;3-4 x [[Quarantine]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 AP&amp;lt;br&amp;gt;-4 morale&amp;lt;br&amp;gt;16 Satisfaction&lt;br /&gt;
| Remains of a player put in [[quarantine]]. Possible chance to sicken. Not cookable.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 0.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Standard Ration'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;32 x Refectory&amp;lt;br&amp;gt;3 x Lunchbox&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 AP&amp;lt;br&amp;gt;-1 Morale&amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| Costs 1 AP to cook in the refectory. May also express cook for free if the microwave is there and fixed, but microwave may break the comms link with Sol. Alien steaks may be hyperfrozen to create additional rations.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 1.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Cooked Ration'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Cooking&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 AP&amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 5.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Alien Steak'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;Exploration&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 AP&amp;lt;br&amp;gt;-1 Morale&amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| 50% Chance to cause the disease gastric reflux within 4-8 cycles. &amp;lt;br&amp;gt;25% Chance to cause the disease tapeworm within 4-8 cycles.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 4.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Earthworm bar'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 AP&amp;lt;br&amp;gt;2 Morale&amp;lt;br&amp;gt;8 Satisfaction&lt;br /&gt;
| Does not perish.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 8.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Superitamin Bar'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 AP&amp;lt;br&amp;gt;4 MP&amp;lt;br&amp;gt;6 Satisfaction&lt;br /&gt;
| Does not perish. 55% chance to cause the disease slight nausea.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 3.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Space Potato'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 AP&amp;lt;br&amp;gt;8 Satisfaction&lt;br /&gt;
| Does not perish.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 2.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Proactive Puffed Rice'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10 AP&amp;lt;br&amp;gt;5 Satisfaction&lt;br /&gt;
| Does not perish. 55% chance to damage a door.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fruit==&lt;br /&gt;
'''NOT FINAL, THIS IS JUST SO PEOPLE CAN SEE'''&lt;br /&gt;
&lt;br /&gt;
'''Plant''':''Fruit''  ? = unknown&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Banana tree''':''Banana''  -  1 AP, 1 morale, 1 Health, 1 satisfaction&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Asperginulk''':''Filandru''  -  ? AP, ? Morale, ? Health, ? satisfaction&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Bifalon''':''Goustiflon''  -  ? AP, ? Morale, ? Health, ? satisfaction&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Buitalien''':''Boot''  -  ? AP, ? Morale, ? Health, ? satisfaction&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Cactuor''':''Balargine''  - ? AP, ? Morale, ? Health, ? satisfaction&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Cucurbitatrouille''':''Citrouïd''  -  3 AP, 1 Morale, 1 Health, ? satisfaction&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Fiboniccus''':''Kubinus'' - 1 AP, 1 Morale, 0 Health, 0 Satisfaction&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Lianiste''':''Lianube'' - ? AP, ? Morale, ? Health, ? Satisfaction&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Mycopia''':''Calebotte'' - ? AP, ? Morale, ? Health, ? Satisfaction&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Peuplimoune''':''Pénicule'' - ? AP, ? Morale, ? Health, ? Satisfaction&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Platacia''':''Fragilane'' - ? AP, ? Morale, ? Health, ? Satisfaction&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Poulmino''':''Toupimino'' - ? AP, ? Morale, ? Health, ? Satisfaction&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Precatus''':''Precati'' - ? AP. ? Morale, ? Health, ? Satisfaction&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Tubiliscus''':''Anémole'' - ? AP, ? Morale, ? Health, ? Satisfaction&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=Books and Documents=&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]][[Category:To Do]]&lt;/div&gt;</summary>
		<author><name>Rain</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Talk:Ship_Equipment</id>
		<title>Talk:Ship Equipment</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Talk:Ship_Equipment"/>
				<updated>2013-12-09T18:04:52Z</updated>
		
		<summary type="html">&lt;p&gt;Rain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I Think this is one of the more important pages (At least Twinpedia's page is where I figured out where the oxygen tanks were located.)  I like how Twinpedia has everything laid out, but I think a second listing at the top of page with all the items listed alphabetically as well... is that possible with wikipedia formatting?  Also, I think it would be neat to do a clickable map of Dandelous to navigate to different &amp;quot;rooms&amp;quot; for the equipment.&lt;br /&gt;
&lt;br /&gt;
What do you think?  Should I stop asking and just put something up, or is something in the works already?&lt;br /&gt;
&lt;br /&gt;
[[User:Delzoup|Delzoup]] ([[User talk:Delzoup|talk]])&lt;br /&gt;
&lt;br /&gt;
:There's no tag on it so I'd say go for it, but put a tag on it so others know. A map would be amazing, if you know/can figure out how to make that happen via formatting. If you can figure out how to get it started I'd be happy to help fill it in later. [[User:Rain|Rain]] ([[User talk:Rain|talk]]) 11:04, 9 December 2013 (MST)&lt;/div&gt;</summary>
		<author><name>Rain</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/User_talk:Rain</id>
		<title>User talk:Rain</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/User_talk:Rain"/>
				<updated>2013-12-09T17:36:44Z</updated>
		
		<summary type="html">&lt;p&gt;Rain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi Rain.  You're awesome, keep up the good work &amp;lt;3 -KC&lt;br /&gt;
&lt;br /&gt;
Hey Rain, amazing work on the Objects page, i'm helping finish it up now --[[User:Bootstrap666|Bootstrap666]] ([[User talk:Bootstrap666|talk]]) 09:57, 9 December 2013 (MST)&lt;br /&gt;
:Yay! Thanks, I just got so sick of that page after working on it for most of a day while figuring out formatting and stuff, heh. Bothered me to leave it unfinished though, so glad it'll be done soon. :) [[User:Rain|Rain]] ([[User talk:Rain|talk]]) 10:36, 9 December 2013 (MST)&lt;/div&gt;</summary>
		<author><name>Rain</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Research</id>
		<title>Research</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Research"/>
				<updated>2013-12-09T17:06:40Z</updated>
		
		<summary type="html">&lt;p&gt;Rain: /* List of Research projects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Research==&lt;br /&gt;
The Research Lab terminal can be accessed in the Laboratory.&lt;br /&gt;
It brings up options for fighting Mush, increasing the glory for Humans and gives a couple useful commodities.&lt;br /&gt;
 &lt;br /&gt;
A BIOS setting can limit research to be done only by Biologists and Medics.&lt;br /&gt;
You have to be clean (not dirty) to be able to do research, so wearing the [[Stainproof Apron]] when participating is recommended.&lt;br /&gt;
 &lt;br /&gt;
Many of the research options only become available when certain items or people are present.&lt;br /&gt;
If these conditions are not met, the research option is not visible, but the progress made on them is preserved.&lt;br /&gt;
*The most important items for research are&lt;br /&gt;
**[[Mush Sample]], this can be later replaced by a Xyloph DB entry&lt;br /&gt;
** [[Mush Genome Disk]] can be obtained by finishing a Xyloph DB entry&lt;br /&gt;
*The presence of Zhong Chun in the Laboratory, can be replaced by a Xyloph DB entry later&lt;br /&gt;
* The death of a Mush agent (the place of death is irrelevant, it can be even outside Daedalus)&lt;br /&gt;
 &lt;br /&gt;
Participating in research costs 2 AP, and the efficiency depends on the skills [[Biologist]] and [[Medic]]. The CPU Priority settings in BIOS can also affect this.&lt;br /&gt;
 &lt;br /&gt;
The glory gained for certain research projects is immediately obtained by all living humans upon completion, and an additional glory can be earned when reaching [[Sol]] or [[Eden]].&lt;br /&gt;
[[Chun]] earns an additional 4 {{glory}} each time a research requiring her presence is completed.&lt;br /&gt;
[[Finola]] earns an additional 3 {{glory}} for all Mush-related research.&lt;br /&gt;
&lt;br /&gt;
==List of Research projects==&lt;br /&gt;
&lt;br /&gt;
There are a total of 23 possible researches. &lt;br /&gt;
Hover over the image to see the description of a research.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Requires&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effectiveness&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Glory&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| Nothing&lt;br /&gt;
| {{H:title|Grempf molecules stimulate the production of androgenous hormones such as testosterone. This functions on humans and animals, regardless of sex, and even plants. You heard about the mysterious migration of sequoias in Yosemite park? Well there you go. Generates 4 Anabolics.|[[Image:Anabolics.png]]}}&lt;br /&gt;
| Anabolics&lt;br /&gt;
| &lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Generates 4 Anabolics.&lt;br /&gt;
|-&lt;br /&gt;
| Mush Sample&lt;br /&gt;
| {{H:title|By injecting vanilla-flavoured components into the oxygen compressor at high pressure, it can be observed that this kills all the mushrooms in the ventilation shafts. Why not just diffuse it everywhere, help destroy our hated enemy and as a plus, the whole ship smells of vanilla. The maximum number of Mush spores generated per day is reduced by 2. Gives 3 {{glory}}.|[[Image:Antispore_gas.png]]}}&lt;br /&gt;
| Antispore Gas&lt;br /&gt;
| &lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 [[File:Triumph.png]]&lt;br /&gt;
| The maximum number of Mush spores generated per day is reduced by 2.&lt;br /&gt;
|-&lt;br /&gt;
| Any Consumable&lt;br /&gt;
| {{H:title|By isolating Mush aggregators, it can be seen that Brugien DNA, which was added to allow rapid spore production, has a major weakness which allows the metabolism of carriers to be slowed down. With a little help, the famous Atch Wum already managed to apply this process during the invasion of...[...] All rations are infected with a serum which renders the extraction of spores much more difficult. Gives 3 {{glory}}|[[Image:Constipaspore_serum.png]]}}&lt;br /&gt;
| Constipaspore Serum&lt;br /&gt;
| &lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 [[File:Triumph.png]]&lt;br /&gt;
| Causes spore extraction to cost 4ap instead of 2.&lt;br /&gt;
|-&lt;br /&gt;
| Chun&lt;br /&gt;
| {{H:title|Finola Keegan's article &amp;amp;quot;From the spore to non-life&amp;amp;quot; is a seminal work in the field of Mushology. It created a branch of science dealing with aggregation organisms. Aggregators, in effect, are strains of viruses which allow the partial splitting of DNA or RNA strands in the host and extract their genetic makeup in order to alter themselves or their genetic pool [...] This article leads directly to the creation of a costly item : The Mycoscan. Allows the detection of spores on a healthy crew member. Gives 3 {{glory}}|[[Image:Mycoscan.png]]}}&lt;br /&gt;
| Create Mycoscan&lt;br /&gt;
| &lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 [[File:Triumph.png]]&lt;br /&gt;
| Allows the detection of spores on a healthy crew member.&lt;br /&gt;
|-&lt;br /&gt;
| Mush death&lt;br /&gt;
| [[Image:Meridon_scrambler.png]]&lt;br /&gt;
| Meridon Scrambler&lt;br /&gt;
| &lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 [[File:Triumph.png]]&lt;br /&gt;
| Causes hunters to sometimes fire against each other instead of at the Daedalus&lt;br /&gt;
|-&lt;br /&gt;
| Soap, Chun&lt;br /&gt;
| {{H:title|Every shower you take will destroy one mush spore on your body|[[Image:mushicide_soap.png]]}}&lt;br /&gt;
| Mushicide Soap&lt;br /&gt;
|&lt;br /&gt;
| 3 [[Image:Triumph.png]]&lt;br /&gt;
| Every shower you take will destroy one mush spore on your body&lt;br /&gt;
|-&lt;br /&gt;
| Mush death, Chun&lt;br /&gt;
| [[Image:Mushovore_bacteria.png]]&lt;br /&gt;
| Mushovore Bacteria&lt;br /&gt;
| &lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 [[File:Triumph.png]]&lt;br /&gt;
| It takes 4 spores to turn a human into a mush, instead of 3.&lt;br /&gt;
|-&lt;br /&gt;
| Mush sample, Chun&lt;br /&gt;
| {{H:title|Some of the melanine secreted by Chun seems to be used by her liver to secrete a completely unique bacteria which has been named ZC16H. It seems that this bacteria reacts violently when placed in contact with a Mush sample. It literally digests the fungus and then reproduces at an alarming rate. We must learn what affects the treatment of the melanine, and this could be the key to creating a Mush antidote! The findings of this study could be critical and could make the whole team famous. Gives 6 {{glory}}|[[Image:Mush_hunter.png]]}}&lt;br /&gt;
| Mush-Hunter: ZC16H&lt;br /&gt;
| &lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 6 [[File:Triumph.png]]&lt;br /&gt;
| Gives 6 {{glory}}.&lt;br /&gt;
|-&lt;br /&gt;
|Genome Disk &lt;br /&gt;
| {{H:title|An excellent thesis on the crystalline structure of the communication pheremones of Mush. Light reading, but essential for the understanding of the parasite, it deals concisely with the problem of DNA harmonics and the linguistic expression thereof. Gives 6 {{glory}}|[[Image:Mush_language.png]]}}&lt;br /&gt;
| Mush Language&lt;br /&gt;
| &lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 6 [[File:Triumph.png]]&lt;br /&gt;
| Gives 6 {{glory}}.&lt;br /&gt;
|-&lt;br /&gt;
| Mush Death&lt;br /&gt;
| {{H:title||[[Image:Mush_breeds.png]]}}&lt;br /&gt;
| Mush Races&lt;br /&gt;
| &lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Gives glory. - To Do: Add amount.&lt;br /&gt;
|-&lt;br /&gt;
| Mush Death, Genome Disk&lt;br /&gt;
| {{H:title||[[Image:Mush_breeding_system.png]]}}&lt;br /&gt;
| Mush Reproductive System&lt;br /&gt;
| &lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Gives glory. - To Do: Add amount.&lt;br /&gt;
|-&lt;br /&gt;
| Mush Sample&lt;br /&gt;
| {{H:title|Toxins, spores, the smell, there are so many factors which expose the Mush, that you throw yourself into collecting all the known qualities of Mush to build the ultimate alarm. Based on the oscillation coefficient of the Alpha pheromone and the rate of toxin emission, it is theoretically possible to create a miniature alarm which will go off automatically if a Mush agent spikes someone with a spore within a monitored zone. Makes 5 MycoAlarms. Gives 3 {{glory}}|[[Image:MycoAlarm.png]]}}&lt;br /&gt;
| MycoAlarm&lt;br /&gt;
| &lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 [[File:Triumph.png]]&lt;br /&gt;
| Makes 5 [[MycoAlarms]].&lt;br /&gt;
|-&lt;br /&gt;
| Holding Schrödinger&lt;br /&gt;
| {{H:title|Who would have thought that cats hid such secrets... When working on cornea ionisation issues during interplanetary travel, you think of injecting an auto-gamma enhancer to enhance your crewmates\' vision. Creates 2 Pairs of NCC Contact Lenses|[[Image:Ncc_lenses.png]]}}&lt;br /&gt;
| NCC Contact Lenses&lt;br /&gt;
| &lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Creates 2 pairs of [[NCC Contact Lenses]]&lt;br /&gt;
|-&lt;br /&gt;
| Nothing&lt;br /&gt;
| {{H:title|Minor energy surges from the PILGRED reactor (also called RoToTo) can be captured in MZ16 batteries injected into a high-yield synthesizer in order to create complex compounds like paracetamule or ibuprophet. With this piece of kit, there\'s nothing to fear from space flu! The Distiller can be used once a day to create a drug|[[Image:Narcotics_distiller.png]]}}&lt;br /&gt;
| Narcotics Distiller&lt;br /&gt;
| &lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| The Distiller can be used once a day to create a drug.&lt;br /&gt;
|-&lt;br /&gt;
| Blaster, Mush Sample&lt;br /&gt;
| [[Image:Natamy_rifile.png]]&lt;br /&gt;
| Natamy Rifle&lt;br /&gt;
| &lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Upgrades blaster to a [[Natamy Rifle]], which does more damage to mush. (Confirm?)&lt;br /&gt;
|-&lt;br /&gt;
| Mush Death&lt;br /&gt;
| {{H:title||[[Image:Patuline_scrambler.png]]}}&lt;br /&gt;
| Patuline Scrambler&lt;br /&gt;
| &lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Mush can no longer communicate on the Mush channel.&lt;br /&gt;
|-&lt;br /&gt;
| [[Aqueous Stick]]&lt;br /&gt;
| {{H:title||[[Image:Infinite_water.png]]}}&lt;br /&gt;
| Perpetual Hydration&lt;br /&gt;
| &lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Gives glory. - To Do: Double check, twinpedia says bugged, no glory.&lt;br /&gt;
|-&lt;br /&gt;
| Mush death, Genome disk&lt;br /&gt;
| [[Image:Pheromodem.png]]&lt;br /&gt;
| Pheromodem&lt;br /&gt;
| &lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 [[File:Triumph.png]]&lt;br /&gt;
| The tracker can now communicate on the mush channel.&lt;br /&gt;
|-&lt;br /&gt;
| Medkit&lt;br /&gt;
| {{H:title|Thanks to a few basic skills in organic chemistry you reckon you can put together a basic medikit which is much superior to the antiquated models used by the SDF. Healing actions regenerate an additional {{HP}}|[[Image:Healing_pomade.png]]}}&lt;br /&gt;
| Ultra-Healing Pomade&lt;br /&gt;
| &lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Healing actions regenerate an additional health point&lt;br /&gt;
|-&lt;br /&gt;
| Mush Sample&lt;br /&gt;
| {{H:title|Despite its unnerving design, you keep the faith. You know that at the price of minor skin lesions, this bad boy will get rid of the purulent fungal strands. Produces a Spore Extractor|[[Image:Spore_sucker.png]]}}&lt;br /&gt;
| Spore Sucker&lt;br /&gt;
| &lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Produces a [[Spore Extractor]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Star Map Piece]]&lt;br /&gt;
| {{H:title||[[Image:Super calc.png]]}}&lt;br /&gt;
| Super Calculator&lt;br /&gt;
| &lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Installs a Super Calculator in the Nexus which allows you to triangulate the coordinates of Eden using 3 [[Star Map Pieces]]&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
Mush Sample, Mush death, Chun, Mush Genome&lt;br /&gt;
| {{H:title|A great correlation between Gershwin fungal infections and mechanical propagation related to the influence of quasars. When this correlation has been established, the idea of using a particle accelerator to synthesize a powerful retro-fungal substrate has quickly established itself as THE ultimate solution to the Mush invasion. The result of this study can be crucial and will make the whole crew famous.            &lt;br /&gt;
|[[Image:Retro-Fungal_Serum.PNG ]]}}&lt;br /&gt;
| Retro-Fungal Serum&lt;br /&gt;
| &lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 16 [[File:Triumph.png]]&lt;br /&gt;
| Generates Anti-Mush serum &lt;br /&gt;
|-&lt;br /&gt;
| [[Aqueous Stick]]&lt;br /&gt;
| {{H:title||[[Image:Tesla_sup2x.png]]}}&lt;br /&gt;
| Tesla SUP2X&lt;br /&gt;
| &lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Increases the maximum number of turret charges by 2.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pheromodem==&lt;br /&gt;
Humans can access the Mush channel (read and write), but their names are obfuscated:&lt;br /&gt;
* Everyone talks as &amp;quot;Mush&amp;quot;&lt;br /&gt;
* The names of the participants are scrambled, but the number of letters remain the same (including space). This affects all previous communication on Mush channel as well.&lt;br /&gt;
**3 letters: Hua, Ian&lt;br /&gt;
**4 letters: Chao, Chun&lt;br /&gt;
**5 letters: Paola&lt;br /&gt;
**6 letters: Finola, Frieda, Gioele, Janice, Jin Su, Raluca, Roland&lt;br /&gt;
**7 letters: Kuan Ti, Stephen, Eleesha&lt;br /&gt;
**8 letters: Terrence&lt;br /&gt;
&lt;br /&gt;
The Mush see their channel just like before.&lt;br /&gt;
&lt;br /&gt;
[[Category:To Do]]&lt;/div&gt;</summary>
		<author><name>Rain</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Image_Gallery</id>
		<title>Image Gallery</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Image_Gallery"/>
				<updated>2013-12-09T17:00:08Z</updated>
		
		<summary type="html">&lt;p&gt;Rain: /* Research */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Items ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery showfilename=true widths=&amp;quot;50px&amp;quot; heights=&amp;quot;50px&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
File:think_link.jpg&lt;br /&gt;
File:tracker.jpg&lt;br /&gt;
File:trad_module.jpg&lt;br /&gt;
File:tree_pot.jpg&lt;br /&gt;
File:voodoo_doll.jpg&lt;br /&gt;
File:water_stick.jpg&lt;br /&gt;
File:wavoscope.jpg&lt;br /&gt;
File:white_flag.jpg&lt;br /&gt;
File:wrench.jpg&lt;br /&gt;
File:aiming_helmet.jpg&lt;br /&gt;
File:alien_can_opener.jpg&lt;br /&gt;
File:alien_holographic_tv.jpg&lt;br /&gt;
File:alien_oil.jpg&lt;br /&gt;
File:anti_mush_serum.jpg&lt;br /&gt;
File:antigrav_scooter.jpg&lt;br /&gt;
File:apron.jpg&lt;br /&gt;
File:bandage.jpg&lt;br /&gt;
File:blaster.jpg&lt;br /&gt;
File:blueprint.jpg&lt;br /&gt;
File:book.jpg&lt;br /&gt;
File:camera.jpg&lt;br /&gt;
File:coffee_thermos.jpg&lt;br /&gt;
File:computer_jelly.jpg&lt;br /&gt;
File:cooked_ration.jpg&lt;br /&gt;
File:document.jpg&lt;br /&gt;
File:driller.jpg&lt;br /&gt;
File:drug_0.jpg&lt;br /&gt;
File:drug_1.jpg&lt;br /&gt;
File:drug_2.jpg&lt;br /&gt;
File:drug_3.jpg&lt;br /&gt;
File:drug_4.jpg&lt;br /&gt;
File:drug_5.jpg&lt;br /&gt;
File:drug_6.jpg&lt;br /&gt;
File:drug_7.jpg&lt;br /&gt;
File:drug_8.jpg&lt;br /&gt;
File:drug_9.jpg&lt;br /&gt;
File:drug_10.jpg&lt;br /&gt;
File:drug_11.jpg&lt;br /&gt;
File:duck_tape.jpg&lt;br /&gt;
File:echo_sounder.jpg&lt;br /&gt;
File:energy.jpg&lt;br /&gt;
File:extinguisher.jpg&lt;br /&gt;
File:flak_cannon.jpg&lt;br /&gt;
File:flamer.jpg&lt;br /&gt;
File:freezer.jpg&lt;br /&gt;
File:fruit_banana.jpg&lt;br /&gt;
File:fruit_tree00.jpg&lt;br /&gt;
File:fruit_tree01.jpg&lt;br /&gt;
File:fruit_tree02.jpg&lt;br /&gt;
File:fruit_tree03.jpg&lt;br /&gt;
File:fruit_tree04.jpg&lt;br /&gt;
File:fruit_tree05.jpg&lt;br /&gt;
File:fruit_tree06.jpg&lt;br /&gt;
File:fruit_tree07.jpg&lt;br /&gt;
File:fruit_tree08.jpg&lt;br /&gt;
File:fruit_tree09.jpg&lt;br /&gt;
File:fruit_tree10.jpg&lt;br /&gt;
File:fruit_tree11.jpg&lt;br /&gt;
File:fruit_tree12.jpg&lt;br /&gt;
File:fruit_tree13.jpg&lt;br /&gt;
File:fruit01.jpg&lt;br /&gt;
File:fruit02.jpg&lt;br /&gt;
File:fruit03.jpg&lt;br /&gt;
File:fruit04.jpg&lt;br /&gt;
File:fruit05.jpg&lt;br /&gt;
File:fruit06.jpg&lt;br /&gt;
File:fruit07.jpg&lt;br /&gt;
File:fruit08.jpg&lt;br /&gt;
File:fruit09.jpg&lt;br /&gt;
File:fruit10.jpg&lt;br /&gt;
File:fruit11.jpg&lt;br /&gt;
File:fruit12.jpg&lt;br /&gt;
File:fruit13.jpg&lt;br /&gt;
File:fuel_capsule.jpg&lt;br /&gt;
File:grenade.jpg&lt;br /&gt;
File:hacker_kit.jpg&lt;br /&gt;
File:heat_seeker.jpg&lt;br /&gt;
File:help_drone.jpg&lt;br /&gt;
File:insectoid_shell.jpg&lt;br /&gt;
File:items_decoup_05.jpg&lt;br /&gt;
File:knife.jpg&lt;br /&gt;
File:life_capsule.jpg&lt;br /&gt;
File:lunchbox.jpg&lt;br /&gt;
File:machine_gun.jpg&lt;br /&gt;
File:mad_kube.jpg&lt;br /&gt;
File:magellan_liquid_map.jpg&lt;br /&gt;
File:medikit.jpg&lt;br /&gt;
File:metal_scraps.jpg&lt;br /&gt;
File:microwave.jpg&lt;br /&gt;
File:missile_launcher.jpg&lt;br /&gt;
File:missile_sp2sp_230.jpg&lt;br /&gt;
File:mush_floppy_disk.jpg&lt;br /&gt;
File:mush_sample.jpg&lt;br /&gt;
File:myco_alarm.jpg&lt;br /&gt;
File:natamy_riffle.jpg&lt;br /&gt;
File:ncc_lens.jpg&lt;br /&gt;
File:old_shirt.jpg&lt;br /&gt;
File:organic_scraps.jpg&lt;br /&gt;
File:oxy_capsule.jpg&lt;br /&gt;
File:PHEROMODEM.jpg&lt;br /&gt;
File:pill_box.jpg&lt;br /&gt;
File:plastenite_armor.jpg&lt;br /&gt;
File:plastic_scraps.jpg&lt;br /&gt;
File:postit.jpg&lt;br /&gt;
File:postit_bloc.jpg&lt;br /&gt;
File:printer.jpg&lt;br /&gt;
File:protection_gloves.jpg&lt;br /&gt;
File:quad_compass.jpg&lt;br /&gt;
File:ration_0.jpg&lt;br /&gt;
File:ration_1.jpg&lt;br /&gt;
File:ration_2.jpg&lt;br /&gt;
File:ration_3.jpg&lt;br /&gt;
File:ration_4.jpg&lt;br /&gt;
File:ration_5.jpg&lt;br /&gt;
File:ration_6.jpg&lt;br /&gt;
File:ration_7.jpg&lt;br /&gt;
File:ration_8.jpg&lt;br /&gt;
File:ration_9.jpg&lt;br /&gt;
File:rolling_boulder.jpg&lt;br /&gt;
File:rope.jpg&lt;br /&gt;
File:sniper_riffle.jpg&lt;br /&gt;
File:soap.jpg&lt;br /&gt;
File:sofa.jpg&lt;br /&gt;
File:sold_out.jpg&lt;br /&gt;
File:space_capsule.jpg&lt;br /&gt;
File:space_suit.jpg&lt;br /&gt;
File:spore_extractor.jpg&lt;br /&gt;
File:super_map.jpg&lt;br /&gt;
File:super_soap.jpg&lt;br /&gt;
File:super_talky.jpg&lt;br /&gt;
File:talky_walky.jpg&lt;br /&gt;
File:thick_tube.jpg&lt;br /&gt;
File:body_cat.png&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== AstroNav ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery showfilename=true widths=&amp;quot;40px&amp;quot; heights=&amp;quot;40px&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
File:tag_ruins.png&lt;br /&gt;
File:tag_ruminant.png&lt;br /&gt;
File:tag_sismic_activity.png&lt;br /&gt;
File:tag_strong_wind.png&lt;br /&gt;
File:tag_swamp.png&lt;br /&gt;
File:tag_unknown.png&lt;br /&gt;
File:tag_volcanic_activity.png&lt;br /&gt;
File:tag_wreck.png&lt;br /&gt;
File:tag_cave.png&lt;br /&gt;
File:tag_cold.png&lt;br /&gt;
File:tag_cristal_field.png&lt;br /&gt;
File:tag_desert.png&lt;br /&gt;
File:tag_forest.png&lt;br /&gt;
File:tag_fruit_trees.png&lt;br /&gt;
File:tag_hot.png&lt;br /&gt;
File:tag_hydrocarbon.png&lt;br /&gt;
File:tag_insect.png&lt;br /&gt;
File:tag_intelligent.png&lt;br /&gt;
File:tag_landing.png&lt;br /&gt;
File:tag_lost.png&lt;br /&gt;
File:mankarog.png&lt;br /&gt;
File:tag_mountain.png&lt;br /&gt;
File:tag_ocean.png&lt;br /&gt;
File:tag_oxygen.png&lt;br /&gt;
File:tag_predator.png&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== AstroNav - Misc ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery showfilename=true&amp;gt;&lt;br /&gt;
&lt;br /&gt;
File:planet_4_small.png&lt;br /&gt;
File:planet_0_small.png&lt;br /&gt;
File:planet_1_small.png&lt;br /&gt;
File:planet_2_small.png&lt;br /&gt;
File:planet_3_small.png&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Bases ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery showfilename=true widths=&amp;quot;70px&amp;quot; heights=&amp;quot;65px&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
File:base09.png&lt;br /&gt;
File:base10.png&lt;br /&gt;
File:base01.png&lt;br /&gt;
File:base02.png&lt;br /&gt;
File:base03.png&lt;br /&gt;
File:base04.png&lt;br /&gt;
File:base05.png&lt;br /&gt;
File:base06.png&lt;br /&gt;
File:base07.png&lt;br /&gt;
File:base08.png&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Large Character Icons ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery showfilename=true widths=&amp;quot;40px&amp;quot; heights=&amp;quot;40px&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
File:lai_kuan_ti.png&lt;br /&gt;
File:paola_rinaldo.png&lt;br /&gt;
File:raluca_tomescu.png&lt;br /&gt;
File:roland_zuccali.png&lt;br /&gt;
File:stephen_seagull.png&lt;br /&gt;
File:terrence_archer.png&lt;br /&gt;
File:wang_chao.png&lt;br /&gt;
File:zhong_chun.png&lt;br /&gt;
File:admin.png&lt;br /&gt;
File:eleesha_williams.png&lt;br /&gt;
File:finola_keegan.png&lt;br /&gt;
File:frieda_bergmann.png&lt;br /&gt;
File:gioele_rinaldo.png&lt;br /&gt;
File:ian_soulton.png&lt;br /&gt;
File:janice_kent.png&lt;br /&gt;
File:jiang_hua.png&lt;br /&gt;
File:kim_jin_su.png&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Small Character Icons ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery showfilename=true widths=&amp;quot;22px&amp;quot; heights=&amp;quot;18px&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
File:roland_zuccali_mini.png&lt;br /&gt;
File:stephen_seagull_mini.png&lt;br /&gt;
File:terrence_archer_mini.png&lt;br /&gt;
File:wang_chao_mini.png&lt;br /&gt;
File:zhong_chun_mini.png&lt;br /&gt;
File:admin_mini.png&lt;br /&gt;
File:eleesha_williams_mini.png&lt;br /&gt;
File:finola_keegan_mini.png&lt;br /&gt;
File:frieda_bergmann_mini.png&lt;br /&gt;
File:gioele_rinaldo_mini.png&lt;br /&gt;
File:ian_soulton_mini.png&lt;br /&gt;
File:janice_kent_mini.png&lt;br /&gt;
File:jiang_hua_mini.png&lt;br /&gt;
File:kim_jin_su_mini.png&lt;br /&gt;
File:lai_kuan_ti_mini.png&lt;br /&gt;
File:paola_rinaldo_mini.png&lt;br /&gt;
File:raluca_tomescu_mini.png&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery showfilename=true widths=&amp;quot;16px&amp;quot; heights=&amp;quot;16px&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
File:mini_raluca.png&lt;br /&gt;
File:mini_roland.png&lt;br /&gt;
File:mini_stephen.png&lt;br /&gt;
File:mini_terrence.png&lt;br /&gt;
File:mini_chao.png&lt;br /&gt;
File:mini_chun.png&lt;br /&gt;
File:mini_eleesha.png&lt;br /&gt;
File:mini_finola.png&lt;br /&gt;
File:mini_frieda.png&lt;br /&gt;
File:mini_gioele.png&lt;br /&gt;
File:mini_hua.png&lt;br /&gt;
File:mini_ian.png&lt;br /&gt;
File:mini_janice.png&lt;br /&gt;
File:mini_jin_su.png&lt;br /&gt;
File:mini_kuan_ti.png&lt;br /&gt;
File:mini_paola.png&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery showfilename=true widths=&amp;quot;25px&amp;quot; heights=&amp;quot;25px&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
File:trapper.png&lt;br /&gt;
File:unconcerned.png&lt;br /&gt;
File:unsociable.png&lt;br /&gt;
File:vertigo.png&lt;br /&gt;
File:water_resistant.png&lt;br /&gt;
File:wrestler.png&lt;br /&gt;
File:abnegation.png&lt;br /&gt;
File:adaptable.png&lt;br /&gt;
File:ambitious.png&lt;br /&gt;
File:anonymous.png&lt;br /&gt;
File:antic_perfume.png&lt;br /&gt;
File:apprentice.png&lt;br /&gt;
File:astrophysician.png&lt;br /&gt;
File:bacterial_contact.png&lt;br /&gt;
File:biologist.png&lt;br /&gt;
File:black_belt.png&lt;br /&gt;
File:botanic.png&lt;br /&gt;
File:caffeinomaniac.png&lt;br /&gt;
File:cold_blood.png&lt;br /&gt;
File:communication.png&lt;br /&gt;
File:computer.png&lt;br /&gt;
File:conceptor.png&lt;br /&gt;
File:cook.png&lt;br /&gt;
File:crazy_eye.png&lt;br /&gt;
File:creative.png&lt;br /&gt;
File:daunting.png&lt;br /&gt;
File:diplomacy.png&lt;br /&gt;
File:disabled.png&lt;br /&gt;
File:disheartening_contact.png&lt;br /&gt;
File:divination.png&lt;br /&gt;
File:doorman.png&lt;br /&gt;
File:engineer.png&lt;br /&gt;
File:escape.png&lt;br /&gt;
File:fast_backward.png&lt;br /&gt;
File:fertile.png&lt;br /&gt;
File:fireman.png&lt;br /&gt;
File:first_aid.png&lt;br /&gt;
File:frugivore.png&lt;br /&gt;
File:fungus_cook.png&lt;br /&gt;
File:genius.png&lt;br /&gt;
File:green_thumb.png&lt;br /&gt;
File:gunman.png&lt;br /&gt;
File:hunt.png&lt;br /&gt;
File:hyperactive.png&lt;br /&gt;
File:immune.png&lt;br /&gt;
File:infectious_agent.png&lt;br /&gt;
File:intimidant.png&lt;br /&gt;
File:juge.png&lt;br /&gt;
File:leadership.png&lt;br /&gt;
File:lethargy.png&lt;br /&gt;
File:logistics.png&lt;br /&gt;
File:mankind_only_hope.png&lt;br /&gt;
File:massggedon.png&lt;br /&gt;
File:medic.png&lt;br /&gt;
File:metaliciste.png&lt;br /&gt;
File:mush_module.png&lt;br /&gt;
File:mycellium_spirit.png&lt;br /&gt;
File:mycologist.png&lt;br /&gt;
File:neron_access.png&lt;br /&gt;
File:neron_only_friend.png&lt;br /&gt;
File:nerondepress.png&lt;br /&gt;
File:nightmare.png&lt;br /&gt;
File:nimble_fingers.png&lt;br /&gt;
File:ninja.png&lt;br /&gt;
File:observant.png&lt;br /&gt;
File:opportunist.png&lt;br /&gt;
File:optimistic.png&lt;br /&gt;
File:panic.png&lt;br /&gt;
File:paranoid.png&lt;br /&gt;
File:persistent.png&lt;br /&gt;
File:phagocytosis.png&lt;br /&gt;
File:physicist.png&lt;br /&gt;
File:pilot.png&lt;br /&gt;
File:premonition.png&lt;br /&gt;
File:pyromane.png&lt;br /&gt;
File:radio_expert.png&lt;br /&gt;
File:radio_piracy.png&lt;br /&gt;
File:rebel.png&lt;br /&gt;
File:robotics.png&lt;br /&gt;
File:sacrifice.png&lt;br /&gt;
File:sapper.png&lt;br /&gt;
File:shrink.png&lt;br /&gt;
File:slimetrap.png&lt;br /&gt;
File:space_tactics.png&lt;br /&gt;
File:sprint.png&lt;br /&gt;
File:stickler.png&lt;br /&gt;
File:sturdy.png&lt;br /&gt;
File:survival.png&lt;br /&gt;
File:tordu.png&lt;br /&gt;
File:torturer.png&lt;br /&gt;
File:tough.png&lt;br /&gt;
File:traitor.png&lt;br /&gt;
File:transfert.png&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Status == &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery showfilename=true widths=&amp;quot;22px&amp;quot; heights=&amp;quot;18px&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
File:paria.png&lt;br /&gt;
File:psy_disease.png&lt;br /&gt;
File:sleepy.png&lt;br /&gt;
File:starving.png&lt;br /&gt;
File:stinky.png&lt;br /&gt;
File:stuck_in_planet.png&lt;br /&gt;
File:stuck_in_ship.png&lt;br /&gt;
File:suicidal.png&lt;br /&gt;
File:thinklinked.png&lt;br /&gt;
File:tied.png&lt;br /&gt;
File:unsociable_status.png&lt;br /&gt;
File:belly_full.png&lt;br /&gt;
File:berzerk.png&lt;br /&gt;
File:demoralized.png&lt;br /&gt;
File:dirty.png&lt;br /&gt;
File:disabled_status.png&lt;br /&gt;
File:disease.png&lt;br /&gt;
File:encumbered.png&lt;br /&gt;
File:gagged.png&lt;br /&gt;
File:genius_idea.png&lt;br /&gt;
File:germaphobic.png&lt;br /&gt;
File:guardian.png&lt;br /&gt;
File:hungry.png&lt;br /&gt;
File:hurt.png&lt;br /&gt;
File:knocked_out.png&lt;br /&gt;
File:laid.png&lt;br /&gt;
File:lost_on_planet.png&lt;br /&gt;
File:mastered.png&lt;br /&gt;
File:moduling.png&lt;br /&gt;
File:multi.png&lt;br /&gt;
File:mush.png&lt;br /&gt;
File:noob.png&lt;br /&gt;
File:pacifist.png&lt;br /&gt;
File:hyperactive_status.png&lt;br /&gt;
File:immune_status.png&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== UI - Misc ==&lt;br /&gt;
* Note: Many of these are distorted by a few pixels.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  showfilename=true widths=&amp;quot;20px&amp;quot; heights=&amp;quot;20px&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
File:5pillar.png&lt;br /&gt;
File:alert.png&lt;br /&gt;
File:artefact.png&lt;br /&gt;
File:awake.png&lt;br /&gt;
File:back.png&lt;br /&gt;
File:backtracked.png&lt;br /&gt;
File:basicplus.png&lt;br /&gt;
File:basicplus_over.png&lt;br /&gt;
File:besocial.png&lt;br /&gt;
File:beta.png&lt;br /&gt;
File:beta_phases.png&lt;br /&gt;
File:beta_phases_grey.png&lt;br /&gt;
File:bin.png&lt;br /&gt;
File:blitz.png&lt;br /&gt;
File:blitz_cycle.png&lt;br /&gt;
File:blitz_cycle_grey.png&lt;br /&gt;
File:blitz_grey.png&lt;br /&gt;
File:book_icon.png&lt;br /&gt;
File:broadcast.png&lt;br /&gt;
File:broken.png&lt;br /&gt;
File:butcher.png&lt;br /&gt;
File:calendar.png&lt;br /&gt;
File:camera_icon.png&lt;br /&gt;
File:casio.png&lt;br /&gt;
File:cat.png&lt;br /&gt;
File:chao.png&lt;br /&gt;
File:charge.png&lt;br /&gt;
File:chat_arrow.gif&lt;br /&gt;
File:check.png&lt;br /&gt;
File:chun.png&lt;br /&gt;
File:chun_battle.png&lt;br /&gt;
File:close.png&lt;br /&gt;
File:close_over.png&lt;br /&gt;
File:coffee.png&lt;br /&gt;
File:coffeeplus.png&lt;br /&gt;
File:collection.png&lt;br /&gt;
File:comm_icon.png&lt;br /&gt;
File:conceptor_icon.png&lt;br /&gt;
File:credit_small.png&lt;br /&gt;
File:daedalus_triumph.png&lt;br /&gt;
File:day5.png&lt;br /&gt;
File:day10.png&lt;br /&gt;
File:day15.png&lt;br /&gt;
File:day20.png&lt;br /&gt;
File:dead.png&lt;br /&gt;
File:demoralized2.png&lt;br /&gt;
File:discrete.png&lt;br /&gt;
File:dislike.png&lt;br /&gt;
File:door.png&lt;br /&gt;
File:down.png&lt;br /&gt;
File:dream_theater.png&lt;br /&gt;
File:dream_theater_grey.png&lt;br /&gt;
File:drugs.png&lt;br /&gt;
File:eden1.png&lt;br /&gt;
File:eden2.png&lt;br /&gt;
File:eleesha.png&lt;br /&gt;
File:empty_pa1.gif&lt;br /&gt;
File:empty_pa2.gif&lt;br /&gt;
File:ep1.png&lt;br /&gt;
File:ep2.png&lt;br /&gt;
File:escal.png&lt;br /&gt;
File:explore.png&lt;br /&gt;
File:extinguisher_icon.png&lt;br /&gt;
File:fast_cycle.png&lt;br /&gt;
File:fast_cycle_grey.png&lt;br /&gt;
File:fav.png&lt;br /&gt;
File:fight.png&lt;br /&gt;
File:fight_grey.png&lt;br /&gt;
File:finola.png&lt;br /&gt;
File:fire.png&lt;br /&gt;
File:folder.png&lt;br /&gt;
File:food_decaying.png&lt;br /&gt;
File:food_frozen.png&lt;br /&gt;
File:food_hazardous.png&lt;br /&gt;
File:food_unstable.png&lt;br /&gt;
File:freeticket.png&lt;br /&gt;
File:frieda.png&lt;br /&gt;
File:fuel.png&lt;br /&gt;
File:fungal_battle.png&lt;br /&gt;
File:fungal_battle_grey.png&lt;br /&gt;
File:gioele.png&lt;br /&gt;
File:global.png&lt;br /&gt;
File:gold.png&lt;br /&gt;
File:goldplus.png&lt;br /&gt;
File:goldplus_over.png&lt;br /&gt;
File:grenade_icon.png&lt;br /&gt;
File:guide.png&lt;br /&gt;
File:hua.png&lt;br /&gt;
File:ian.png&lt;br /&gt;
File:imoral.gif&lt;br /&gt;
File:in_game.png&lt;br /&gt;
File:infecter.png&lt;br /&gt;
File:infoalert.png&lt;br /&gt;
File:invitation.png&lt;br /&gt;
File:invite.png&lt;br /&gt;
File:isat.gif&lt;br /&gt;
File:janice.png&lt;br /&gt;
File:jinsu.png&lt;br /&gt;
File:kivanc.png&lt;br /&gt;
File:kuanti.png&lt;br /&gt;
File:learned.png&lt;br /&gt;
File:legend.png&lt;br /&gt;
File:legend_grey.png&lt;br /&gt;
File:less.png&lt;br /&gt;
File:less2.png&lt;br /&gt;
File:like.png&lt;br /&gt;
File:likemush.gif&lt;br /&gt;
File:loading1.gif&lt;br /&gt;
File:local.gif&lt;br /&gt;
File:lock.png&lt;br /&gt;
File:lp.png&lt;br /&gt;
File:mankarog icon.png&lt;br /&gt;
File:marteau.png&lt;br /&gt;
File:mastering.png&lt;br /&gt;
File:medal.png&lt;br /&gt;
File:medal2.png&lt;br /&gt;
File:microsc.png&lt;br /&gt;
File:module_access.png&lt;br /&gt;
File:moral.png&lt;br /&gt;
File:more.png&lt;br /&gt;
File:more2.png&lt;br /&gt;
File:msg.png&lt;br /&gt;
File:mush_genome.png&lt;br /&gt;
File:mush_kill.png&lt;br /&gt;
File:mush_module_over.png&lt;br /&gt;
File:mush_progressive.png&lt;br /&gt;
File:mush_progressive_grey.png&lt;br /&gt;
File:mush_triumph.png&lt;br /&gt;
File:mushruvery.png&lt;br /&gt;
File:mushruvery_grey.png&lt;br /&gt;
File:mushxp.png&lt;br /&gt;
File:natamist.png&lt;br /&gt;
File:neron.png&lt;br /&gt;
File:neron_berserk.png&lt;br /&gt;
File:neron_fluw.png&lt;br /&gt;
File:newtab.png&lt;br /&gt;
File:nils.png&lt;br /&gt;
File:no_mush.png&lt;br /&gt;
File:no_mush_bar.png&lt;br /&gt;
File:no_mush_bar_grey.png&lt;br /&gt;
File:no_mush_grey.png&lt;br /&gt;
File:not_ready.png&lt;br /&gt;
File:notebook.png&lt;br /&gt;
File:notes.gif&lt;br /&gt;
File:o2.png&lt;br /&gt;
File:o2alert.png&lt;br /&gt;
File:offline.gif&lt;br /&gt;
File:onceplus.png&lt;br /&gt;
File:onceplus_over.png&lt;br /&gt;
File:online.gif&lt;br /&gt;
File:other_nova.png&lt;br /&gt;
File:other_triumph.png&lt;br /&gt;
File:p_alive.png&lt;br /&gt;
File:p_cryo.png&lt;br /&gt;
File:p_dead.png&lt;br /&gt;
File:p_deadmush.png&lt;br /&gt;
File:p_mush.png&lt;br /&gt;
File:pa.gif&lt;br /&gt;
File:pa_comp.png&lt;br /&gt;
File:pa_cook.png&lt;br /&gt;
File:pa_core.png&lt;br /&gt;
File:pa_en.gif&lt;br /&gt;
File:pa_eng.png&lt;br /&gt;
File:pa_exp.png&lt;br /&gt;
File:pa_garden.png&lt;br /&gt;
File:pa_heal.png&lt;br /&gt;
File:pa_pilgred.png&lt;br /&gt;
File:pa_shoot.png&lt;br /&gt;
File:pa_slot1.png&lt;br /&gt;
File:pa_slot2.png&lt;br /&gt;
File:page.png&lt;br /&gt;
File:page_grey.png&lt;br /&gt;
File:pagedown.png&lt;br /&gt;
File:pagefirst.png&lt;br /&gt;
File:pagelast.png&lt;br /&gt;
File:pageleft.png&lt;br /&gt;
File:pageright.png&lt;br /&gt;
File:pam.png&lt;br /&gt;
File:paola.png&lt;br /&gt;
File:personnal.png&lt;br /&gt;
File:planet.png&lt;br /&gt;
File:planet_complete.png&lt;br /&gt;
File:plant_diseased.png&lt;br /&gt;
File:plant_dry.png&lt;br /&gt;
File:plant_thirsty.png&lt;br /&gt;
File:plant_youngling.png&lt;br /&gt;
File:plasma.png&lt;br /&gt;
File:point.png&lt;br /&gt;
File:point2.png&lt;br /&gt;
File:politician.png&lt;br /&gt;
File:private.png&lt;br /&gt;
File:projects_done.png&lt;br /&gt;
File:raluca.png&lt;br /&gt;
File:ration.png&lt;br /&gt;
File:rationcooked.png&lt;br /&gt;
File:ready.png&lt;br /&gt;
File:rebellion.png&lt;br /&gt;
File:recent.png&lt;br /&gt;
File:reply.png&lt;br /&gt;
File:reported.png&lt;br /&gt;
File:research_done.png&lt;br /&gt;
File:revolution.png&lt;br /&gt;
File:roland.png&lt;br /&gt;
File:sat.png&lt;br /&gt;
File:search.png&lt;br /&gt;
File:shield.png&lt;br /&gt;
File:simulator.png&lt;br /&gt;
File:sleeping_beauty.png&lt;br /&gt;
File:sleeping_beauty_grey.png&lt;br /&gt;
File:slow_cycle.png&lt;br /&gt;
File:slow_cycle_grey.png&lt;br /&gt;
File:sol.png&lt;br /&gt;
File:soldier.png&lt;br /&gt;
File:spore.png&lt;br /&gt;
File:spot2.png&lt;br /&gt;
File:star.png&lt;br /&gt;
File:starter.png&lt;br /&gt;
File:starter_grey.png&lt;br /&gt;
File:stephen.png&lt;br /&gt;
File:stock.png&lt;br /&gt;
File:swift_fungus.png&lt;br /&gt;
File:swift_fungus_grey.png&lt;br /&gt;
File:take_away.png&lt;br /&gt;
File:talk.gif&lt;br /&gt;
File:talkie.png&lt;br /&gt;
File:terrence.png&lt;br /&gt;
File:thermosensors.png&lt;br /&gt;
File:three_mush.png&lt;br /&gt;
File:three_mush_grey.png&lt;br /&gt;
File:ticket.png&lt;br /&gt;
File:ticket_any.png&lt;br /&gt;
File:tip.png&lt;br /&gt;
File:title_01.png&lt;br /&gt;
File:title_02.png&lt;br /&gt;
File:title_03.png&lt;br /&gt;
File:too_slow.png&lt;br /&gt;
File:too_slow_grey.png&lt;br /&gt;
File:triple_play.png&lt;br /&gt;
File:triple_play_grey.png&lt;br /&gt;
File:triumph.png&lt;br /&gt;
File:troopers.png&lt;br /&gt;
File:troopers_grey.png&lt;br /&gt;
File:uncheck.png&lt;br /&gt;
File:up.png&lt;br /&gt;
File:survival_icon.png&lt;br /&gt;
File:venerian.png&lt;br /&gt;
File:wall.png&lt;br /&gt;
File:whos_ugly.png&lt;br /&gt;
File:whos_ugly_grey.png&lt;br /&gt;
File:win_nova.png&lt;br /&gt;
File:win_triumph.png&lt;br /&gt;
File:xp.png&lt;br /&gt;
File:xp_casting.png&lt;br /&gt;
File:xpbig.png&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery showfilename=true widths=&amp;quot;25px&amp;quot; heights=&amp;quot;22px&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
File:anim_new.gif&lt;br /&gt;
File:hunter_icon.png&lt;br /&gt;
File:shrink_bed.png&lt;br /&gt;
File:shrink_done.png&lt;br /&gt;
File:hidden.png&lt;br /&gt;
File:credit.png&lt;br /&gt;
File:doc.png&lt;br /&gt;
File:lock_basic.png&lt;br /&gt;
File:lock_gold.png&lt;br /&gt;
File:people.png&lt;br /&gt;
File:diseased.png&lt;br /&gt;
File:att.png&lt;br /&gt;
File:heavy.png&lt;br /&gt;
File:eq_disabled.png&lt;br /&gt;
File:info.png&lt;br /&gt;
File:pslots.png&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery showfilename=true widths=&amp;quot;36px&amp;quot; heights=&amp;quot;36px&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
File:nova_fifth.png&lt;br /&gt;
File:nova_first.png&lt;br /&gt;
File:nova_fourth.png&lt;br /&gt;
File:nova_second.png&lt;br /&gt;
File:nova_sixth.png&lt;br /&gt;
File:nova_third.png&lt;br /&gt;
File:pegi.png&lt;br /&gt;
File:people_down.png&lt;br /&gt;
File:people_up.png&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  showfilename=true widths=&amp;quot;64px&amp;quot; heights=&amp;quot;50px&amp;quot;&amp;gt;&lt;br /&gt;
File:slot_2skills.png&lt;br /&gt;
File:slot_double.png&lt;br /&gt;
File:slot_freeticket.png&lt;br /&gt;
File:slot_full.png&lt;br /&gt;
File:slot_gift.png&lt;br /&gt;
File:slot_itrakie.png&lt;br /&gt;
File:slot_klix.png&lt;br /&gt;
File:slot_life.png&lt;br /&gt;
File:slot_moral.png&lt;br /&gt;
File:slot_private.png&lt;br /&gt;
File:slot_skill.png&lt;br /&gt;
File:slot_ticket.png&lt;br /&gt;
File:slot_xp.png&lt;br /&gt;
File:slot_welcome.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Research ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  showfilename=true widths=&amp;quot;50px&amp;quot; heights=&amp;quot;75px&amp;quot;&amp;gt;&lt;br /&gt;
File:ncc_lenses.png&lt;br /&gt;
File:healing_pomade.png&lt;br /&gt;
File:Anabolics.png&lt;br /&gt;
File:Antispore_gas.png&lt;br /&gt;
File:Constipaspore_serum.png&lt;br /&gt;
File:Mycoscan.png&lt;br /&gt;
File:Meridon_scrambler.png&lt;br /&gt;
File:Mushovore_bacteria.png&lt;br /&gt;
File:Mush_hunter.png&lt;br /&gt;
File:Mush_language.png&lt;br /&gt;
File:MycoAlarm.png&lt;br /&gt;
File:Narcotics_distiller.png&lt;br /&gt;
File:Natamy_rifile.png&lt;br /&gt;
File:Pheromodem.png&lt;br /&gt;
File:Spore_sucker.png&lt;br /&gt;
File:mush_breeds.png&lt;br /&gt;
File:super_calc.png&lt;br /&gt;
File:mush_breeding_system.png&lt;br /&gt;
File:patuline_scrambler.png&lt;br /&gt;
File:infinite_water.png&lt;br /&gt;
File:tesla_sup2x.png&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Projects ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  showfilename=true widths=&amp;quot;50px&amp;quot; heights=&amp;quot;75px&amp;quot;&amp;gt;&lt;br /&gt;
File:equipment_sensor.png&lt;br /&gt;
File:extra_drone.png&lt;br /&gt;
File:extra_hydroponpots.png&lt;br /&gt;
File:fire_sensor.png&lt;br /&gt;
File:fission_coffee_roaster.png&lt;br /&gt;
File:food_retailer.png&lt;br /&gt;
File:heat_lamp.png&lt;br /&gt;
File:hydroponic_incubator.png&lt;br /&gt;
File:icarus_antigrav_propeller.png&lt;br /&gt;
File:icarus_larger_bay.png&lt;br /&gt;
File:icarus_lavatory.png&lt;br /&gt;
File:magnetic_net.png&lt;br /&gt;
File:neron_project_thread.png&lt;br /&gt;
File:oxy_more.png&lt;br /&gt;
File:patrol_ship_launcher.png&lt;br /&gt;
File:patrolship_blaster_gun.png&lt;br /&gt;
File:patrolship_extra_ammo.png&lt;br /&gt;
File:plasma_shield.png&lt;br /&gt;
File:quantum_sensors.png&lt;br /&gt;
File:radar_trans_void.png&lt;br /&gt;
File:trail_reducer.png&lt;br /&gt;
File:turret_extra_firerate.png&lt;br /&gt;
File:armour_corridor.png&lt;br /&gt;
File:auto_return_icarus.png&lt;br /&gt;
File:auto_watering.png&lt;br /&gt;
File:auxiliary_terminal.png&lt;br /&gt;
File:bay_door_xxl.png&lt;br /&gt;
File:chipset_acceleration.png&lt;br /&gt;
File:dismantling.png&lt;br /&gt;
File:door_sensor.png&lt;br /&gt;
File:bric_broc.png&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery showfilename=true widths=&amp;quot;50px&amp;quot; heights=&amp;quot;75px&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
File:apero_kitchen.png&lt;br /&gt;
File:beat_box.png&lt;br /&gt;
File:call_of_dirty.png&lt;br /&gt;
File:floor_heating.png&lt;br /&gt;
File:neron_targeting_assist.png&lt;br /&gt;
File:noise_reducer.png&lt;br /&gt;
File:parasite_elim.png&lt;br /&gt;
File:thalasso.png&lt;br /&gt;
File:trash_load.png&lt;br /&gt;
File:whos_who.png&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Hunters ==&lt;br /&gt;
&amp;lt;gallery showfilename=true widths=&amp;quot;41px&amp;quot; heights=&amp;quot;41px&amp;quot;&amp;gt;&lt;br /&gt;
File:hunter-display.png&lt;br /&gt;
File:trax-display.png&lt;br /&gt;
File:arack-display.png&lt;br /&gt;
File:asteroid-display.png&lt;br /&gt;
File:d1000-display.png&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery showfilename=true&amp;gt;&lt;br /&gt;
File:hunter.png&lt;br /&gt;
File:trax.png&lt;br /&gt;
File:arack.png&lt;br /&gt;
File:asteroid.png&lt;br /&gt;
File:d1000.png&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery showfilename=true widths=&amp;quot;29px&amp;quot; heights=&amp;quot;44px&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
File:janice_sprite.png&lt;br /&gt;
File:jin_su_sprite.png&lt;br /&gt;
File:kuan_ti_sprite.png&lt;br /&gt;
File:paola_sprite.png&lt;br /&gt;
File:raluca_sprite.png&lt;br /&gt;
File:roland_sprite.png&lt;br /&gt;
File:stephen_sprite.png&lt;br /&gt;
File:terrence_sprite.png&lt;br /&gt;
File:admin_sprite.png&lt;br /&gt;
File:chao_sprite.png&lt;br /&gt;
File:chun_sprite.png&lt;br /&gt;
File:eleesha_sprite.png&lt;br /&gt;
File:finola_sprite.png&lt;br /&gt;
File:frieda_sprite.png&lt;br /&gt;
File:gioele_sprite.png&lt;br /&gt;
File:hua_sprite.png&lt;br /&gt;
File:ian_sprite.png&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery showfilename=true widths=&amp;quot;210px&amp;quot; heights=&amp;quot;300px&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
File:kim_jin_su_portrait.jpg&lt;br /&gt;
File:lai_kuan_ti_portrait.jpg&lt;br /&gt;
File:paola_rinaldo_portrait.jpg&lt;br /&gt;
File:raluca_tomescu_portrait.jpg&lt;br /&gt;
File:roland_zuccali_portrait.jpg&lt;br /&gt;
File:stephen_seagull_portrait.jpg&lt;br /&gt;
File:terrence_archer_portrait.jpg&lt;br /&gt;
File:wang_chao_portrait.jpg&lt;br /&gt;
File:zhong_chun_portrait.jpg&lt;br /&gt;
File:eleesha_williams_portrait.jpg&lt;br /&gt;
File:finola_keegan_portrait.jpg&lt;br /&gt;
File:frieda_bergmann_portrait.jpg&lt;br /&gt;
File:gioele_rinaldo_portrait.jpg&lt;br /&gt;
File:ian_soulton_portrait.jpg&lt;br /&gt;
File:janice_kent_portrait.jpg&lt;br /&gt;
File:jiang_hua_portrait.jpg&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery showfilename=true widths=&amp;quot;70px&amp;quot; heights=&amp;quot;70px&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
File:pasiphae.jpg&lt;br /&gt;
File:patrol.jpg&lt;br /&gt;
File:pilgred.jpg&lt;br /&gt;
File:reactor.jpg&lt;br /&gt;
File:research_lab.jpg&lt;br /&gt;
File:scanner.jpg&lt;br /&gt;
File:surgery.jpg&lt;br /&gt;
File:turret.jpg&lt;br /&gt;
File:bed.jpg&lt;br /&gt;
File:shower.jpg&lt;br /&gt;
File:jukebox.jpg&lt;br /&gt;
File:drone_in_action.jpg&lt;br /&gt;
File:antenna.jpg&lt;br /&gt;
File:astro.jpg&lt;br /&gt;
File:auxiliary.jpg&lt;br /&gt;
File:bios.jpg&lt;br /&gt;
File:camera_installed.jpg&lt;br /&gt;
File:cofee.jpg&lt;br /&gt;
File:com.jpg&lt;br /&gt;
File:combustion_chamber.jpg&lt;br /&gt;
File:command.jpg&lt;br /&gt;
File:core.jpg&lt;br /&gt;
File:cryo.jpg&lt;br /&gt;
File:distiller.jpg&lt;br /&gt;
File:fuel_1.jpg&lt;br /&gt;
File:fuel_2.jpg&lt;br /&gt;
File:gravity.jpg&lt;br /&gt;
File:icarus.jpg&lt;br /&gt;
File:kitchen.jpg&lt;br /&gt;
File:mycoscan_installed.jpg&lt;br /&gt;
File:oxygen_1.jpg&lt;br /&gt;
File:oxygen_2.jpg&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rain</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/File:Tesla_sup2x.png</id>
		<title>File:Tesla sup2x.png</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/File:Tesla_sup2x.png"/>
				<updated>2013-12-09T16:59:50Z</updated>
		
		<summary type="html">&lt;p&gt;Rain: MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;MsUpload&lt;/div&gt;</summary>
		<author><name>Rain</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/File:Infinite_water.png</id>
		<title>File:Infinite water.png</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/File:Infinite_water.png"/>
				<updated>2013-12-09T16:59:32Z</updated>
		
		<summary type="html">&lt;p&gt;Rain: MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;MsUpload&lt;/div&gt;</summary>
		<author><name>Rain</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/File:Patuline_scrambler.png</id>
		<title>File:Patuline scrambler.png</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/File:Patuline_scrambler.png"/>
				<updated>2013-12-09T16:59:13Z</updated>
		
		<summary type="html">&lt;p&gt;Rain: MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;MsUpload&lt;/div&gt;</summary>
		<author><name>Rain</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Image_Gallery</id>
		<title>Image Gallery</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Image_Gallery"/>
				<updated>2013-12-09T16:54:26Z</updated>
		
		<summary type="html">&lt;p&gt;Rain: /* Research */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Items ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery showfilename=true widths=&amp;quot;50px&amp;quot; heights=&amp;quot;50px&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
File:think_link.jpg&lt;br /&gt;
File:tracker.jpg&lt;br /&gt;
File:trad_module.jpg&lt;br /&gt;
File:tree_pot.jpg&lt;br /&gt;
File:voodoo_doll.jpg&lt;br /&gt;
File:water_stick.jpg&lt;br /&gt;
File:wavoscope.jpg&lt;br /&gt;
File:white_flag.jpg&lt;br /&gt;
File:wrench.jpg&lt;br /&gt;
File:aiming_helmet.jpg&lt;br /&gt;
File:alien_can_opener.jpg&lt;br /&gt;
File:alien_holographic_tv.jpg&lt;br /&gt;
File:alien_oil.jpg&lt;br /&gt;
File:anti_mush_serum.jpg&lt;br /&gt;
File:antigrav_scooter.jpg&lt;br /&gt;
File:apron.jpg&lt;br /&gt;
File:bandage.jpg&lt;br /&gt;
File:blaster.jpg&lt;br /&gt;
File:blueprint.jpg&lt;br /&gt;
File:book.jpg&lt;br /&gt;
File:camera.jpg&lt;br /&gt;
File:coffee_thermos.jpg&lt;br /&gt;
File:computer_jelly.jpg&lt;br /&gt;
File:cooked_ration.jpg&lt;br /&gt;
File:document.jpg&lt;br /&gt;
File:driller.jpg&lt;br /&gt;
File:drug_0.jpg&lt;br /&gt;
File:drug_1.jpg&lt;br /&gt;
File:drug_2.jpg&lt;br /&gt;
File:drug_3.jpg&lt;br /&gt;
File:drug_4.jpg&lt;br /&gt;
File:drug_5.jpg&lt;br /&gt;
File:drug_6.jpg&lt;br /&gt;
File:drug_7.jpg&lt;br /&gt;
File:drug_8.jpg&lt;br /&gt;
File:drug_9.jpg&lt;br /&gt;
File:drug_10.jpg&lt;br /&gt;
File:drug_11.jpg&lt;br /&gt;
File:duck_tape.jpg&lt;br /&gt;
File:echo_sounder.jpg&lt;br /&gt;
File:energy.jpg&lt;br /&gt;
File:extinguisher.jpg&lt;br /&gt;
File:flak_cannon.jpg&lt;br /&gt;
File:flamer.jpg&lt;br /&gt;
File:freezer.jpg&lt;br /&gt;
File:fruit_banana.jpg&lt;br /&gt;
File:fruit_tree00.jpg&lt;br /&gt;
File:fruit_tree01.jpg&lt;br /&gt;
File:fruit_tree02.jpg&lt;br /&gt;
File:fruit_tree03.jpg&lt;br /&gt;
File:fruit_tree04.jpg&lt;br /&gt;
File:fruit_tree05.jpg&lt;br /&gt;
File:fruit_tree06.jpg&lt;br /&gt;
File:fruit_tree07.jpg&lt;br /&gt;
File:fruit_tree08.jpg&lt;br /&gt;
File:fruit_tree09.jpg&lt;br /&gt;
File:fruit_tree10.jpg&lt;br /&gt;
File:fruit_tree11.jpg&lt;br /&gt;
File:fruit_tree12.jpg&lt;br /&gt;
File:fruit_tree13.jpg&lt;br /&gt;
File:fruit01.jpg&lt;br /&gt;
File:fruit02.jpg&lt;br /&gt;
File:fruit03.jpg&lt;br /&gt;
File:fruit04.jpg&lt;br /&gt;
File:fruit05.jpg&lt;br /&gt;
File:fruit06.jpg&lt;br /&gt;
File:fruit07.jpg&lt;br /&gt;
File:fruit08.jpg&lt;br /&gt;
File:fruit09.jpg&lt;br /&gt;
File:fruit10.jpg&lt;br /&gt;
File:fruit11.jpg&lt;br /&gt;
File:fruit12.jpg&lt;br /&gt;
File:fruit13.jpg&lt;br /&gt;
File:fuel_capsule.jpg&lt;br /&gt;
File:grenade.jpg&lt;br /&gt;
File:hacker_kit.jpg&lt;br /&gt;
File:heat_seeker.jpg&lt;br /&gt;
File:help_drone.jpg&lt;br /&gt;
File:insectoid_shell.jpg&lt;br /&gt;
File:items_decoup_05.jpg&lt;br /&gt;
File:knife.jpg&lt;br /&gt;
File:life_capsule.jpg&lt;br /&gt;
File:lunchbox.jpg&lt;br /&gt;
File:machine_gun.jpg&lt;br /&gt;
File:mad_kube.jpg&lt;br /&gt;
File:magellan_liquid_map.jpg&lt;br /&gt;
File:medikit.jpg&lt;br /&gt;
File:metal_scraps.jpg&lt;br /&gt;
File:microwave.jpg&lt;br /&gt;
File:missile_launcher.jpg&lt;br /&gt;
File:missile_sp2sp_230.jpg&lt;br /&gt;
File:mush_floppy_disk.jpg&lt;br /&gt;
File:mush_sample.jpg&lt;br /&gt;
File:myco_alarm.jpg&lt;br /&gt;
File:natamy_riffle.jpg&lt;br /&gt;
File:ncc_lens.jpg&lt;br /&gt;
File:old_shirt.jpg&lt;br /&gt;
File:organic_scraps.jpg&lt;br /&gt;
File:oxy_capsule.jpg&lt;br /&gt;
File:PHEROMODEM.jpg&lt;br /&gt;
File:pill_box.jpg&lt;br /&gt;
File:plastenite_armor.jpg&lt;br /&gt;
File:plastic_scraps.jpg&lt;br /&gt;
File:postit.jpg&lt;br /&gt;
File:postit_bloc.jpg&lt;br /&gt;
File:printer.jpg&lt;br /&gt;
File:protection_gloves.jpg&lt;br /&gt;
File:quad_compass.jpg&lt;br /&gt;
File:ration_0.jpg&lt;br /&gt;
File:ration_1.jpg&lt;br /&gt;
File:ration_2.jpg&lt;br /&gt;
File:ration_3.jpg&lt;br /&gt;
File:ration_4.jpg&lt;br /&gt;
File:ration_5.jpg&lt;br /&gt;
File:ration_6.jpg&lt;br /&gt;
File:ration_7.jpg&lt;br /&gt;
File:ration_8.jpg&lt;br /&gt;
File:ration_9.jpg&lt;br /&gt;
File:rolling_boulder.jpg&lt;br /&gt;
File:rope.jpg&lt;br /&gt;
File:sniper_riffle.jpg&lt;br /&gt;
File:soap.jpg&lt;br /&gt;
File:sofa.jpg&lt;br /&gt;
File:sold_out.jpg&lt;br /&gt;
File:space_capsule.jpg&lt;br /&gt;
File:space_suit.jpg&lt;br /&gt;
File:spore_extractor.jpg&lt;br /&gt;
File:super_map.jpg&lt;br /&gt;
File:super_soap.jpg&lt;br /&gt;
File:super_talky.jpg&lt;br /&gt;
File:talky_walky.jpg&lt;br /&gt;
File:thick_tube.jpg&lt;br /&gt;
File:body_cat.png&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== AstroNav ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery showfilename=true widths=&amp;quot;40px&amp;quot; heights=&amp;quot;40px&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
File:tag_ruins.png&lt;br /&gt;
File:tag_ruminant.png&lt;br /&gt;
File:tag_sismic_activity.png&lt;br /&gt;
File:tag_strong_wind.png&lt;br /&gt;
File:tag_swamp.png&lt;br /&gt;
File:tag_unknown.png&lt;br /&gt;
File:tag_volcanic_activity.png&lt;br /&gt;
File:tag_wreck.png&lt;br /&gt;
File:tag_cave.png&lt;br /&gt;
File:tag_cold.png&lt;br /&gt;
File:tag_cristal_field.png&lt;br /&gt;
File:tag_desert.png&lt;br /&gt;
File:tag_forest.png&lt;br /&gt;
File:tag_fruit_trees.png&lt;br /&gt;
File:tag_hot.png&lt;br /&gt;
File:tag_hydrocarbon.png&lt;br /&gt;
File:tag_insect.png&lt;br /&gt;
File:tag_intelligent.png&lt;br /&gt;
File:tag_landing.png&lt;br /&gt;
File:tag_lost.png&lt;br /&gt;
File:mankarog.png&lt;br /&gt;
File:tag_mountain.png&lt;br /&gt;
File:tag_ocean.png&lt;br /&gt;
File:tag_oxygen.png&lt;br /&gt;
File:tag_predator.png&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== AstroNav - Misc ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery showfilename=true&amp;gt;&lt;br /&gt;
&lt;br /&gt;
File:planet_4_small.png&lt;br /&gt;
File:planet_0_small.png&lt;br /&gt;
File:planet_1_small.png&lt;br /&gt;
File:planet_2_small.png&lt;br /&gt;
File:planet_3_small.png&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Bases ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery showfilename=true widths=&amp;quot;70px&amp;quot; heights=&amp;quot;65px&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
File:base09.png&lt;br /&gt;
File:base10.png&lt;br /&gt;
File:base01.png&lt;br /&gt;
File:base02.png&lt;br /&gt;
File:base03.png&lt;br /&gt;
File:base04.png&lt;br /&gt;
File:base05.png&lt;br /&gt;
File:base06.png&lt;br /&gt;
File:base07.png&lt;br /&gt;
File:base08.png&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Large Character Icons ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery showfilename=true widths=&amp;quot;40px&amp;quot; heights=&amp;quot;40px&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
File:lai_kuan_ti.png&lt;br /&gt;
File:paola_rinaldo.png&lt;br /&gt;
File:raluca_tomescu.png&lt;br /&gt;
File:roland_zuccali.png&lt;br /&gt;
File:stephen_seagull.png&lt;br /&gt;
File:terrence_archer.png&lt;br /&gt;
File:wang_chao.png&lt;br /&gt;
File:zhong_chun.png&lt;br /&gt;
File:admin.png&lt;br /&gt;
File:eleesha_williams.png&lt;br /&gt;
File:finola_keegan.png&lt;br /&gt;
File:frieda_bergmann.png&lt;br /&gt;
File:gioele_rinaldo.png&lt;br /&gt;
File:ian_soulton.png&lt;br /&gt;
File:janice_kent.png&lt;br /&gt;
File:jiang_hua.png&lt;br /&gt;
File:kim_jin_su.png&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Small Character Icons ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery showfilename=true widths=&amp;quot;22px&amp;quot; heights=&amp;quot;18px&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
File:roland_zuccali_mini.png&lt;br /&gt;
File:stephen_seagull_mini.png&lt;br /&gt;
File:terrence_archer_mini.png&lt;br /&gt;
File:wang_chao_mini.png&lt;br /&gt;
File:zhong_chun_mini.png&lt;br /&gt;
File:admin_mini.png&lt;br /&gt;
File:eleesha_williams_mini.png&lt;br /&gt;
File:finola_keegan_mini.png&lt;br /&gt;
File:frieda_bergmann_mini.png&lt;br /&gt;
File:gioele_rinaldo_mini.png&lt;br /&gt;
File:ian_soulton_mini.png&lt;br /&gt;
File:janice_kent_mini.png&lt;br /&gt;
File:jiang_hua_mini.png&lt;br /&gt;
File:kim_jin_su_mini.png&lt;br /&gt;
File:lai_kuan_ti_mini.png&lt;br /&gt;
File:paola_rinaldo_mini.png&lt;br /&gt;
File:raluca_tomescu_mini.png&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery showfilename=true widths=&amp;quot;16px&amp;quot; heights=&amp;quot;16px&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
File:mini_raluca.png&lt;br /&gt;
File:mini_roland.png&lt;br /&gt;
File:mini_stephen.png&lt;br /&gt;
File:mini_terrence.png&lt;br /&gt;
File:mini_chao.png&lt;br /&gt;
File:mini_chun.png&lt;br /&gt;
File:mini_eleesha.png&lt;br /&gt;
File:mini_finola.png&lt;br /&gt;
File:mini_frieda.png&lt;br /&gt;
File:mini_gioele.png&lt;br /&gt;
File:mini_hua.png&lt;br /&gt;
File:mini_ian.png&lt;br /&gt;
File:mini_janice.png&lt;br /&gt;
File:mini_jin_su.png&lt;br /&gt;
File:mini_kuan_ti.png&lt;br /&gt;
File:mini_paola.png&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery showfilename=true widths=&amp;quot;25px&amp;quot; heights=&amp;quot;25px&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
File:trapper.png&lt;br /&gt;
File:unconcerned.png&lt;br /&gt;
File:unsociable.png&lt;br /&gt;
File:vertigo.png&lt;br /&gt;
File:water_resistant.png&lt;br /&gt;
File:wrestler.png&lt;br /&gt;
File:abnegation.png&lt;br /&gt;
File:adaptable.png&lt;br /&gt;
File:ambitious.png&lt;br /&gt;
File:anonymous.png&lt;br /&gt;
File:antic_perfume.png&lt;br /&gt;
File:apprentice.png&lt;br /&gt;
File:astrophysician.png&lt;br /&gt;
File:bacterial_contact.png&lt;br /&gt;
File:biologist.png&lt;br /&gt;
File:black_belt.png&lt;br /&gt;
File:botanic.png&lt;br /&gt;
File:caffeinomaniac.png&lt;br /&gt;
File:cold_blood.png&lt;br /&gt;
File:communication.png&lt;br /&gt;
File:computer.png&lt;br /&gt;
File:conceptor.png&lt;br /&gt;
File:cook.png&lt;br /&gt;
File:crazy_eye.png&lt;br /&gt;
File:creative.png&lt;br /&gt;
File:daunting.png&lt;br /&gt;
File:diplomacy.png&lt;br /&gt;
File:disabled.png&lt;br /&gt;
File:disheartening_contact.png&lt;br /&gt;
File:divination.png&lt;br /&gt;
File:doorman.png&lt;br /&gt;
File:engineer.png&lt;br /&gt;
File:escape.png&lt;br /&gt;
File:fast_backward.png&lt;br /&gt;
File:fertile.png&lt;br /&gt;
File:fireman.png&lt;br /&gt;
File:first_aid.png&lt;br /&gt;
File:frugivore.png&lt;br /&gt;
File:fungus_cook.png&lt;br /&gt;
File:genius.png&lt;br /&gt;
File:green_thumb.png&lt;br /&gt;
File:gunman.png&lt;br /&gt;
File:hunt.png&lt;br /&gt;
File:hyperactive.png&lt;br /&gt;
File:immune.png&lt;br /&gt;
File:infectious_agent.png&lt;br /&gt;
File:intimidant.png&lt;br /&gt;
File:juge.png&lt;br /&gt;
File:leadership.png&lt;br /&gt;
File:lethargy.png&lt;br /&gt;
File:logistics.png&lt;br /&gt;
File:mankind_only_hope.png&lt;br /&gt;
File:massggedon.png&lt;br /&gt;
File:medic.png&lt;br /&gt;
File:metaliciste.png&lt;br /&gt;
File:mush_module.png&lt;br /&gt;
File:mycellium_spirit.png&lt;br /&gt;
File:mycologist.png&lt;br /&gt;
File:neron_access.png&lt;br /&gt;
File:neron_only_friend.png&lt;br /&gt;
File:nerondepress.png&lt;br /&gt;
File:nightmare.png&lt;br /&gt;
File:nimble_fingers.png&lt;br /&gt;
File:ninja.png&lt;br /&gt;
File:observant.png&lt;br /&gt;
File:opportunist.png&lt;br /&gt;
File:optimistic.png&lt;br /&gt;
File:panic.png&lt;br /&gt;
File:paranoid.png&lt;br /&gt;
File:persistent.png&lt;br /&gt;
File:phagocytosis.png&lt;br /&gt;
File:physicist.png&lt;br /&gt;
File:pilot.png&lt;br /&gt;
File:premonition.png&lt;br /&gt;
File:pyromane.png&lt;br /&gt;
File:radio_expert.png&lt;br /&gt;
File:radio_piracy.png&lt;br /&gt;
File:rebel.png&lt;br /&gt;
File:robotics.png&lt;br /&gt;
File:sacrifice.png&lt;br /&gt;
File:sapper.png&lt;br /&gt;
File:shrink.png&lt;br /&gt;
File:slimetrap.png&lt;br /&gt;
File:space_tactics.png&lt;br /&gt;
File:sprint.png&lt;br /&gt;
File:stickler.png&lt;br /&gt;
File:sturdy.png&lt;br /&gt;
File:survival.png&lt;br /&gt;
File:tordu.png&lt;br /&gt;
File:torturer.png&lt;br /&gt;
File:tough.png&lt;br /&gt;
File:traitor.png&lt;br /&gt;
File:transfert.png&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Status == &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery showfilename=true widths=&amp;quot;22px&amp;quot; heights=&amp;quot;18px&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
File:paria.png&lt;br /&gt;
File:psy_disease.png&lt;br /&gt;
File:sleepy.png&lt;br /&gt;
File:starving.png&lt;br /&gt;
File:stinky.png&lt;br /&gt;
File:stuck_in_planet.png&lt;br /&gt;
File:stuck_in_ship.png&lt;br /&gt;
File:suicidal.png&lt;br /&gt;
File:thinklinked.png&lt;br /&gt;
File:tied.png&lt;br /&gt;
File:unsociable_status.png&lt;br /&gt;
File:belly_full.png&lt;br /&gt;
File:berzerk.png&lt;br /&gt;
File:demoralized.png&lt;br /&gt;
File:dirty.png&lt;br /&gt;
File:disabled_status.png&lt;br /&gt;
File:disease.png&lt;br /&gt;
File:encumbered.png&lt;br /&gt;
File:gagged.png&lt;br /&gt;
File:genius_idea.png&lt;br /&gt;
File:germaphobic.png&lt;br /&gt;
File:guardian.png&lt;br /&gt;
File:hungry.png&lt;br /&gt;
File:hurt.png&lt;br /&gt;
File:knocked_out.png&lt;br /&gt;
File:laid.png&lt;br /&gt;
File:lost_on_planet.png&lt;br /&gt;
File:mastered.png&lt;br /&gt;
File:moduling.png&lt;br /&gt;
File:multi.png&lt;br /&gt;
File:mush.png&lt;br /&gt;
File:noob.png&lt;br /&gt;
File:pacifist.png&lt;br /&gt;
File:hyperactive_status.png&lt;br /&gt;
File:immune_status.png&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== UI - Misc ==&lt;br /&gt;
* Note: Many of these are distorted by a few pixels.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  showfilename=true widths=&amp;quot;20px&amp;quot; heights=&amp;quot;20px&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
File:5pillar.png&lt;br /&gt;
File:alert.png&lt;br /&gt;
File:artefact.png&lt;br /&gt;
File:awake.png&lt;br /&gt;
File:back.png&lt;br /&gt;
File:backtracked.png&lt;br /&gt;
File:basicplus.png&lt;br /&gt;
File:basicplus_over.png&lt;br /&gt;
File:besocial.png&lt;br /&gt;
File:beta.png&lt;br /&gt;
File:beta_phases.png&lt;br /&gt;
File:beta_phases_grey.png&lt;br /&gt;
File:bin.png&lt;br /&gt;
File:blitz.png&lt;br /&gt;
File:blitz_cycle.png&lt;br /&gt;
File:blitz_cycle_grey.png&lt;br /&gt;
File:blitz_grey.png&lt;br /&gt;
File:book_icon.png&lt;br /&gt;
File:broadcast.png&lt;br /&gt;
File:broken.png&lt;br /&gt;
File:butcher.png&lt;br /&gt;
File:calendar.png&lt;br /&gt;
File:camera_icon.png&lt;br /&gt;
File:casio.png&lt;br /&gt;
File:cat.png&lt;br /&gt;
File:chao.png&lt;br /&gt;
File:charge.png&lt;br /&gt;
File:chat_arrow.gif&lt;br /&gt;
File:check.png&lt;br /&gt;
File:chun.png&lt;br /&gt;
File:chun_battle.png&lt;br /&gt;
File:close.png&lt;br /&gt;
File:close_over.png&lt;br /&gt;
File:coffee.png&lt;br /&gt;
File:coffeeplus.png&lt;br /&gt;
File:collection.png&lt;br /&gt;
File:comm_icon.png&lt;br /&gt;
File:conceptor_icon.png&lt;br /&gt;
File:credit_small.png&lt;br /&gt;
File:daedalus_triumph.png&lt;br /&gt;
File:day5.png&lt;br /&gt;
File:day10.png&lt;br /&gt;
File:day15.png&lt;br /&gt;
File:day20.png&lt;br /&gt;
File:dead.png&lt;br /&gt;
File:demoralized2.png&lt;br /&gt;
File:discrete.png&lt;br /&gt;
File:dislike.png&lt;br /&gt;
File:door.png&lt;br /&gt;
File:down.png&lt;br /&gt;
File:dream_theater.png&lt;br /&gt;
File:dream_theater_grey.png&lt;br /&gt;
File:drugs.png&lt;br /&gt;
File:eden1.png&lt;br /&gt;
File:eden2.png&lt;br /&gt;
File:eleesha.png&lt;br /&gt;
File:empty_pa1.gif&lt;br /&gt;
File:empty_pa2.gif&lt;br /&gt;
File:ep1.png&lt;br /&gt;
File:ep2.png&lt;br /&gt;
File:escal.png&lt;br /&gt;
File:explore.png&lt;br /&gt;
File:extinguisher_icon.png&lt;br /&gt;
File:fast_cycle.png&lt;br /&gt;
File:fast_cycle_grey.png&lt;br /&gt;
File:fav.png&lt;br /&gt;
File:fight.png&lt;br /&gt;
File:fight_grey.png&lt;br /&gt;
File:finola.png&lt;br /&gt;
File:fire.png&lt;br /&gt;
File:folder.png&lt;br /&gt;
File:food_decaying.png&lt;br /&gt;
File:food_frozen.png&lt;br /&gt;
File:food_hazardous.png&lt;br /&gt;
File:food_unstable.png&lt;br /&gt;
File:freeticket.png&lt;br /&gt;
File:frieda.png&lt;br /&gt;
File:fuel.png&lt;br /&gt;
File:fungal_battle.png&lt;br /&gt;
File:fungal_battle_grey.png&lt;br /&gt;
File:gioele.png&lt;br /&gt;
File:global.png&lt;br /&gt;
File:gold.png&lt;br /&gt;
File:goldplus.png&lt;br /&gt;
File:goldplus_over.png&lt;br /&gt;
File:grenade_icon.png&lt;br /&gt;
File:guide.png&lt;br /&gt;
File:hua.png&lt;br /&gt;
File:ian.png&lt;br /&gt;
File:imoral.gif&lt;br /&gt;
File:in_game.png&lt;br /&gt;
File:infecter.png&lt;br /&gt;
File:infoalert.png&lt;br /&gt;
File:invitation.png&lt;br /&gt;
File:invite.png&lt;br /&gt;
File:isat.gif&lt;br /&gt;
File:janice.png&lt;br /&gt;
File:jinsu.png&lt;br /&gt;
File:kivanc.png&lt;br /&gt;
File:kuanti.png&lt;br /&gt;
File:learned.png&lt;br /&gt;
File:legend.png&lt;br /&gt;
File:legend_grey.png&lt;br /&gt;
File:less.png&lt;br /&gt;
File:less2.png&lt;br /&gt;
File:like.png&lt;br /&gt;
File:likemush.gif&lt;br /&gt;
File:loading1.gif&lt;br /&gt;
File:local.gif&lt;br /&gt;
File:lock.png&lt;br /&gt;
File:lp.png&lt;br /&gt;
File:mankarog icon.png&lt;br /&gt;
File:marteau.png&lt;br /&gt;
File:mastering.png&lt;br /&gt;
File:medal.png&lt;br /&gt;
File:medal2.png&lt;br /&gt;
File:microsc.png&lt;br /&gt;
File:module_access.png&lt;br /&gt;
File:moral.png&lt;br /&gt;
File:more.png&lt;br /&gt;
File:more2.png&lt;br /&gt;
File:msg.png&lt;br /&gt;
File:mush_genome.png&lt;br /&gt;
File:mush_kill.png&lt;br /&gt;
File:mush_module_over.png&lt;br /&gt;
File:mush_progressive.png&lt;br /&gt;
File:mush_progressive_grey.png&lt;br /&gt;
File:mush_triumph.png&lt;br /&gt;
File:mushruvery.png&lt;br /&gt;
File:mushruvery_grey.png&lt;br /&gt;
File:mushxp.png&lt;br /&gt;
File:natamist.png&lt;br /&gt;
File:neron.png&lt;br /&gt;
File:neron_berserk.png&lt;br /&gt;
File:neron_fluw.png&lt;br /&gt;
File:newtab.png&lt;br /&gt;
File:nils.png&lt;br /&gt;
File:no_mush.png&lt;br /&gt;
File:no_mush_bar.png&lt;br /&gt;
File:no_mush_bar_grey.png&lt;br /&gt;
File:no_mush_grey.png&lt;br /&gt;
File:not_ready.png&lt;br /&gt;
File:notebook.png&lt;br /&gt;
File:notes.gif&lt;br /&gt;
File:o2.png&lt;br /&gt;
File:o2alert.png&lt;br /&gt;
File:offline.gif&lt;br /&gt;
File:onceplus.png&lt;br /&gt;
File:onceplus_over.png&lt;br /&gt;
File:online.gif&lt;br /&gt;
File:other_nova.png&lt;br /&gt;
File:other_triumph.png&lt;br /&gt;
File:p_alive.png&lt;br /&gt;
File:p_cryo.png&lt;br /&gt;
File:p_dead.png&lt;br /&gt;
File:p_deadmush.png&lt;br /&gt;
File:p_mush.png&lt;br /&gt;
File:pa.gif&lt;br /&gt;
File:pa_comp.png&lt;br /&gt;
File:pa_cook.png&lt;br /&gt;
File:pa_core.png&lt;br /&gt;
File:pa_en.gif&lt;br /&gt;
File:pa_eng.png&lt;br /&gt;
File:pa_exp.png&lt;br /&gt;
File:pa_garden.png&lt;br /&gt;
File:pa_heal.png&lt;br /&gt;
File:pa_pilgred.png&lt;br /&gt;
File:pa_shoot.png&lt;br /&gt;
File:pa_slot1.png&lt;br /&gt;
File:pa_slot2.png&lt;br /&gt;
File:page.png&lt;br /&gt;
File:page_grey.png&lt;br /&gt;
File:pagedown.png&lt;br /&gt;
File:pagefirst.png&lt;br /&gt;
File:pagelast.png&lt;br /&gt;
File:pageleft.png&lt;br /&gt;
File:pageright.png&lt;br /&gt;
File:pam.png&lt;br /&gt;
File:paola.png&lt;br /&gt;
File:personnal.png&lt;br /&gt;
File:planet.png&lt;br /&gt;
File:planet_complete.png&lt;br /&gt;
File:plant_diseased.png&lt;br /&gt;
File:plant_dry.png&lt;br /&gt;
File:plant_thirsty.png&lt;br /&gt;
File:plant_youngling.png&lt;br /&gt;
File:plasma.png&lt;br /&gt;
File:point.png&lt;br /&gt;
File:point2.png&lt;br /&gt;
File:politician.png&lt;br /&gt;
File:private.png&lt;br /&gt;
File:projects_done.png&lt;br /&gt;
File:raluca.png&lt;br /&gt;
File:ration.png&lt;br /&gt;
File:rationcooked.png&lt;br /&gt;
File:ready.png&lt;br /&gt;
File:rebellion.png&lt;br /&gt;
File:recent.png&lt;br /&gt;
File:reply.png&lt;br /&gt;
File:reported.png&lt;br /&gt;
File:research_done.png&lt;br /&gt;
File:revolution.png&lt;br /&gt;
File:roland.png&lt;br /&gt;
File:sat.png&lt;br /&gt;
File:search.png&lt;br /&gt;
File:shield.png&lt;br /&gt;
File:simulator.png&lt;br /&gt;
File:sleeping_beauty.png&lt;br /&gt;
File:sleeping_beauty_grey.png&lt;br /&gt;
File:slow_cycle.png&lt;br /&gt;
File:slow_cycle_grey.png&lt;br /&gt;
File:sol.png&lt;br /&gt;
File:soldier.png&lt;br /&gt;
File:spore.png&lt;br /&gt;
File:spot2.png&lt;br /&gt;
File:star.png&lt;br /&gt;
File:starter.png&lt;br /&gt;
File:starter_grey.png&lt;br /&gt;
File:stephen.png&lt;br /&gt;
File:stock.png&lt;br /&gt;
File:swift_fungus.png&lt;br /&gt;
File:swift_fungus_grey.png&lt;br /&gt;
File:take_away.png&lt;br /&gt;
File:talk.gif&lt;br /&gt;
File:talkie.png&lt;br /&gt;
File:terrence.png&lt;br /&gt;
File:thermosensors.png&lt;br /&gt;
File:three_mush.png&lt;br /&gt;
File:three_mush_grey.png&lt;br /&gt;
File:ticket.png&lt;br /&gt;
File:ticket_any.png&lt;br /&gt;
File:tip.png&lt;br /&gt;
File:title_01.png&lt;br /&gt;
File:title_02.png&lt;br /&gt;
File:title_03.png&lt;br /&gt;
File:too_slow.png&lt;br /&gt;
File:too_slow_grey.png&lt;br /&gt;
File:triple_play.png&lt;br /&gt;
File:triple_play_grey.png&lt;br /&gt;
File:triumph.png&lt;br /&gt;
File:troopers.png&lt;br /&gt;
File:troopers_grey.png&lt;br /&gt;
File:uncheck.png&lt;br /&gt;
File:up.png&lt;br /&gt;
File:survival_icon.png&lt;br /&gt;
File:venerian.png&lt;br /&gt;
File:wall.png&lt;br /&gt;
File:whos_ugly.png&lt;br /&gt;
File:whos_ugly_grey.png&lt;br /&gt;
File:win_nova.png&lt;br /&gt;
File:win_triumph.png&lt;br /&gt;
File:xp.png&lt;br /&gt;
File:xp_casting.png&lt;br /&gt;
File:xpbig.png&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery showfilename=true widths=&amp;quot;25px&amp;quot; heights=&amp;quot;22px&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
File:anim_new.gif&lt;br /&gt;
File:hunter_icon.png&lt;br /&gt;
File:shrink_bed.png&lt;br /&gt;
File:shrink_done.png&lt;br /&gt;
File:hidden.png&lt;br /&gt;
File:credit.png&lt;br /&gt;
File:doc.png&lt;br /&gt;
File:lock_basic.png&lt;br /&gt;
File:lock_gold.png&lt;br /&gt;
File:people.png&lt;br /&gt;
File:diseased.png&lt;br /&gt;
File:att.png&lt;br /&gt;
File:heavy.png&lt;br /&gt;
File:eq_disabled.png&lt;br /&gt;
File:info.png&lt;br /&gt;
File:pslots.png&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery showfilename=true widths=&amp;quot;36px&amp;quot; heights=&amp;quot;36px&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
File:nova_fifth.png&lt;br /&gt;
File:nova_first.png&lt;br /&gt;
File:nova_fourth.png&lt;br /&gt;
File:nova_second.png&lt;br /&gt;
File:nova_sixth.png&lt;br /&gt;
File:nova_third.png&lt;br /&gt;
File:pegi.png&lt;br /&gt;
File:people_down.png&lt;br /&gt;
File:people_up.png&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  showfilename=true widths=&amp;quot;64px&amp;quot; heights=&amp;quot;50px&amp;quot;&amp;gt;&lt;br /&gt;
File:slot_2skills.png&lt;br /&gt;
File:slot_double.png&lt;br /&gt;
File:slot_freeticket.png&lt;br /&gt;
File:slot_full.png&lt;br /&gt;
File:slot_gift.png&lt;br /&gt;
File:slot_itrakie.png&lt;br /&gt;
File:slot_klix.png&lt;br /&gt;
File:slot_life.png&lt;br /&gt;
File:slot_moral.png&lt;br /&gt;
File:slot_private.png&lt;br /&gt;
File:slot_skill.png&lt;br /&gt;
File:slot_ticket.png&lt;br /&gt;
File:slot_xp.png&lt;br /&gt;
File:slot_welcome.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Research ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  showfilename=true widths=&amp;quot;50px&amp;quot; heights=&amp;quot;75px&amp;quot;&amp;gt;&lt;br /&gt;
File:ncc_lenses.png&lt;br /&gt;
File:healing_pomade.png&lt;br /&gt;
File:Anabolics.png&lt;br /&gt;
File:Antispore_gas.png&lt;br /&gt;
File:Constipaspore_serum.png&lt;br /&gt;
File:Mycoscan.png&lt;br /&gt;
File:Meridon_scrambler.png&lt;br /&gt;
File:Mushovore_bacteria.png&lt;br /&gt;
File:Mush_hunter.png&lt;br /&gt;
File:Mush_language.png&lt;br /&gt;
File:MycoAlarm.png&lt;br /&gt;
File:Narcotics_distiller.png&lt;br /&gt;
File:Natamy_rifile.png&lt;br /&gt;
File:Pheromodem.png&lt;br /&gt;
File:Spore_sucker.png&lt;br /&gt;
File:mush_breeds.png&lt;br /&gt;
File:super_calc.png&lt;br /&gt;
File:mush_breeding_system.png&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Projects ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  showfilename=true widths=&amp;quot;50px&amp;quot; heights=&amp;quot;75px&amp;quot;&amp;gt;&lt;br /&gt;
File:equipment_sensor.png&lt;br /&gt;
File:extra_drone.png&lt;br /&gt;
File:extra_hydroponpots.png&lt;br /&gt;
File:fire_sensor.png&lt;br /&gt;
File:fission_coffee_roaster.png&lt;br /&gt;
File:food_retailer.png&lt;br /&gt;
File:heat_lamp.png&lt;br /&gt;
File:hydroponic_incubator.png&lt;br /&gt;
File:icarus_antigrav_propeller.png&lt;br /&gt;
File:icarus_larger_bay.png&lt;br /&gt;
File:icarus_lavatory.png&lt;br /&gt;
File:magnetic_net.png&lt;br /&gt;
File:neron_project_thread.png&lt;br /&gt;
File:oxy_more.png&lt;br /&gt;
File:patrol_ship_launcher.png&lt;br /&gt;
File:patrolship_blaster_gun.png&lt;br /&gt;
File:patrolship_extra_ammo.png&lt;br /&gt;
File:plasma_shield.png&lt;br /&gt;
File:quantum_sensors.png&lt;br /&gt;
File:radar_trans_void.png&lt;br /&gt;
File:trail_reducer.png&lt;br /&gt;
File:turret_extra_firerate.png&lt;br /&gt;
File:armour_corridor.png&lt;br /&gt;
File:auto_return_icarus.png&lt;br /&gt;
File:auto_watering.png&lt;br /&gt;
File:auxiliary_terminal.png&lt;br /&gt;
File:bay_door_xxl.png&lt;br /&gt;
File:chipset_acceleration.png&lt;br /&gt;
File:dismantling.png&lt;br /&gt;
File:door_sensor.png&lt;br /&gt;
File:bric_broc.png&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery showfilename=true widths=&amp;quot;50px&amp;quot; heights=&amp;quot;75px&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
File:apero_kitchen.png&lt;br /&gt;
File:beat_box.png&lt;br /&gt;
File:call_of_dirty.png&lt;br /&gt;
File:floor_heating.png&lt;br /&gt;
File:neron_targeting_assist.png&lt;br /&gt;
File:noise_reducer.png&lt;br /&gt;
File:parasite_elim.png&lt;br /&gt;
File:thalasso.png&lt;br /&gt;
File:trash_load.png&lt;br /&gt;
File:whos_who.png&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Hunters ==&lt;br /&gt;
&amp;lt;gallery showfilename=true widths=&amp;quot;41px&amp;quot; heights=&amp;quot;41px&amp;quot;&amp;gt;&lt;br /&gt;
File:hunter-display.png&lt;br /&gt;
File:trax-display.png&lt;br /&gt;
File:arack-display.png&lt;br /&gt;
File:asteroid-display.png&lt;br /&gt;
File:d1000-display.png&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery showfilename=true&amp;gt;&lt;br /&gt;
File:hunter.png&lt;br /&gt;
File:trax.png&lt;br /&gt;
File:arack.png&lt;br /&gt;
File:asteroid.png&lt;br /&gt;
File:d1000.png&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery showfilename=true widths=&amp;quot;29px&amp;quot; heights=&amp;quot;44px&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
File:janice_sprite.png&lt;br /&gt;
File:jin_su_sprite.png&lt;br /&gt;
File:kuan_ti_sprite.png&lt;br /&gt;
File:paola_sprite.png&lt;br /&gt;
File:raluca_sprite.png&lt;br /&gt;
File:roland_sprite.png&lt;br /&gt;
File:stephen_sprite.png&lt;br /&gt;
File:terrence_sprite.png&lt;br /&gt;
File:admin_sprite.png&lt;br /&gt;
File:chao_sprite.png&lt;br /&gt;
File:chun_sprite.png&lt;br /&gt;
File:eleesha_sprite.png&lt;br /&gt;
File:finola_sprite.png&lt;br /&gt;
File:frieda_sprite.png&lt;br /&gt;
File:gioele_sprite.png&lt;br /&gt;
File:hua_sprite.png&lt;br /&gt;
File:ian_sprite.png&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery showfilename=true widths=&amp;quot;210px&amp;quot; heights=&amp;quot;300px&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
File:kim_jin_su_portrait.jpg&lt;br /&gt;
File:lai_kuan_ti_portrait.jpg&lt;br /&gt;
File:paola_rinaldo_portrait.jpg&lt;br /&gt;
File:raluca_tomescu_portrait.jpg&lt;br /&gt;
File:roland_zuccali_portrait.jpg&lt;br /&gt;
File:stephen_seagull_portrait.jpg&lt;br /&gt;
File:terrence_archer_portrait.jpg&lt;br /&gt;
File:wang_chao_portrait.jpg&lt;br /&gt;
File:zhong_chun_portrait.jpg&lt;br /&gt;
File:eleesha_williams_portrait.jpg&lt;br /&gt;
File:finola_keegan_portrait.jpg&lt;br /&gt;
File:frieda_bergmann_portrait.jpg&lt;br /&gt;
File:gioele_rinaldo_portrait.jpg&lt;br /&gt;
File:ian_soulton_portrait.jpg&lt;br /&gt;
File:janice_kent_portrait.jpg&lt;br /&gt;
File:jiang_hua_portrait.jpg&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery showfilename=true widths=&amp;quot;70px&amp;quot; heights=&amp;quot;70px&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
File:pasiphae.jpg&lt;br /&gt;
File:patrol.jpg&lt;br /&gt;
File:pilgred.jpg&lt;br /&gt;
File:reactor.jpg&lt;br /&gt;
File:research_lab.jpg&lt;br /&gt;
File:scanner.jpg&lt;br /&gt;
File:surgery.jpg&lt;br /&gt;
File:turret.jpg&lt;br /&gt;
File:bed.jpg&lt;br /&gt;
File:shower.jpg&lt;br /&gt;
File:jukebox.jpg&lt;br /&gt;
File:drone_in_action.jpg&lt;br /&gt;
File:antenna.jpg&lt;br /&gt;
File:astro.jpg&lt;br /&gt;
File:auxiliary.jpg&lt;br /&gt;
File:bios.jpg&lt;br /&gt;
File:camera_installed.jpg&lt;br /&gt;
File:cofee.jpg&lt;br /&gt;
File:com.jpg&lt;br /&gt;
File:combustion_chamber.jpg&lt;br /&gt;
File:command.jpg&lt;br /&gt;
File:core.jpg&lt;br /&gt;
File:cryo.jpg&lt;br /&gt;
File:distiller.jpg&lt;br /&gt;
File:fuel_1.jpg&lt;br /&gt;
File:fuel_2.jpg&lt;br /&gt;
File:gravity.jpg&lt;br /&gt;
File:icarus.jpg&lt;br /&gt;
File:kitchen.jpg&lt;br /&gt;
File:mycoscan_installed.jpg&lt;br /&gt;
File:oxygen_1.jpg&lt;br /&gt;
File:oxygen_2.jpg&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rain</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/File:Mush_breeding_system.png</id>
		<title>File:Mush breeding system.png</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/File:Mush_breeding_system.png"/>
				<updated>2013-12-09T16:54:05Z</updated>
		
		<summary type="html">&lt;p&gt;Rain: MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;MsUpload&lt;/div&gt;</summary>
		<author><name>Rain</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Image_Gallery</id>
		<title>Image Gallery</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Image_Gallery"/>
				<updated>2013-12-09T16:48:52Z</updated>
		
		<summary type="html">&lt;p&gt;Rain: /* Research */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Items ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery showfilename=true widths=&amp;quot;50px&amp;quot; heights=&amp;quot;50px&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
File:think_link.jpg&lt;br /&gt;
File:tracker.jpg&lt;br /&gt;
File:trad_module.jpg&lt;br /&gt;
File:tree_pot.jpg&lt;br /&gt;
File:voodoo_doll.jpg&lt;br /&gt;
File:water_stick.jpg&lt;br /&gt;
File:wavoscope.jpg&lt;br /&gt;
File:white_flag.jpg&lt;br /&gt;
File:wrench.jpg&lt;br /&gt;
File:aiming_helmet.jpg&lt;br /&gt;
File:alien_can_opener.jpg&lt;br /&gt;
File:alien_holographic_tv.jpg&lt;br /&gt;
File:alien_oil.jpg&lt;br /&gt;
File:anti_mush_serum.jpg&lt;br /&gt;
File:antigrav_scooter.jpg&lt;br /&gt;
File:apron.jpg&lt;br /&gt;
File:bandage.jpg&lt;br /&gt;
File:blaster.jpg&lt;br /&gt;
File:blueprint.jpg&lt;br /&gt;
File:book.jpg&lt;br /&gt;
File:camera.jpg&lt;br /&gt;
File:coffee_thermos.jpg&lt;br /&gt;
File:computer_jelly.jpg&lt;br /&gt;
File:cooked_ration.jpg&lt;br /&gt;
File:document.jpg&lt;br /&gt;
File:driller.jpg&lt;br /&gt;
File:drug_0.jpg&lt;br /&gt;
File:drug_1.jpg&lt;br /&gt;
File:drug_2.jpg&lt;br /&gt;
File:drug_3.jpg&lt;br /&gt;
File:drug_4.jpg&lt;br /&gt;
File:drug_5.jpg&lt;br /&gt;
File:drug_6.jpg&lt;br /&gt;
File:drug_7.jpg&lt;br /&gt;
File:drug_8.jpg&lt;br /&gt;
File:drug_9.jpg&lt;br /&gt;
File:drug_10.jpg&lt;br /&gt;
File:drug_11.jpg&lt;br /&gt;
File:duck_tape.jpg&lt;br /&gt;
File:echo_sounder.jpg&lt;br /&gt;
File:energy.jpg&lt;br /&gt;
File:extinguisher.jpg&lt;br /&gt;
File:flak_cannon.jpg&lt;br /&gt;
File:flamer.jpg&lt;br /&gt;
File:freezer.jpg&lt;br /&gt;
File:fruit_banana.jpg&lt;br /&gt;
File:fruit_tree00.jpg&lt;br /&gt;
File:fruit_tree01.jpg&lt;br /&gt;
File:fruit_tree02.jpg&lt;br /&gt;
File:fruit_tree03.jpg&lt;br /&gt;
File:fruit_tree04.jpg&lt;br /&gt;
File:fruit_tree05.jpg&lt;br /&gt;
File:fruit_tree06.jpg&lt;br /&gt;
File:fruit_tree07.jpg&lt;br /&gt;
File:fruit_tree08.jpg&lt;br /&gt;
File:fruit_tree09.jpg&lt;br /&gt;
File:fruit_tree10.jpg&lt;br /&gt;
File:fruit_tree11.jpg&lt;br /&gt;
File:fruit_tree12.jpg&lt;br /&gt;
File:fruit_tree13.jpg&lt;br /&gt;
File:fruit01.jpg&lt;br /&gt;
File:fruit02.jpg&lt;br /&gt;
File:fruit03.jpg&lt;br /&gt;
File:fruit04.jpg&lt;br /&gt;
File:fruit05.jpg&lt;br /&gt;
File:fruit06.jpg&lt;br /&gt;
File:fruit07.jpg&lt;br /&gt;
File:fruit08.jpg&lt;br /&gt;
File:fruit09.jpg&lt;br /&gt;
File:fruit10.jpg&lt;br /&gt;
File:fruit11.jpg&lt;br /&gt;
File:fruit12.jpg&lt;br /&gt;
File:fruit13.jpg&lt;br /&gt;
File:fuel_capsule.jpg&lt;br /&gt;
File:grenade.jpg&lt;br /&gt;
File:hacker_kit.jpg&lt;br /&gt;
File:heat_seeker.jpg&lt;br /&gt;
File:help_drone.jpg&lt;br /&gt;
File:insectoid_shell.jpg&lt;br /&gt;
File:items_decoup_05.jpg&lt;br /&gt;
File:knife.jpg&lt;br /&gt;
File:life_capsule.jpg&lt;br /&gt;
File:lunchbox.jpg&lt;br /&gt;
File:machine_gun.jpg&lt;br /&gt;
File:mad_kube.jpg&lt;br /&gt;
File:magellan_liquid_map.jpg&lt;br /&gt;
File:medikit.jpg&lt;br /&gt;
File:metal_scraps.jpg&lt;br /&gt;
File:microwave.jpg&lt;br /&gt;
File:missile_launcher.jpg&lt;br /&gt;
File:missile_sp2sp_230.jpg&lt;br /&gt;
File:mush_floppy_disk.jpg&lt;br /&gt;
File:mush_sample.jpg&lt;br /&gt;
File:myco_alarm.jpg&lt;br /&gt;
File:natamy_riffle.jpg&lt;br /&gt;
File:ncc_lens.jpg&lt;br /&gt;
File:old_shirt.jpg&lt;br /&gt;
File:organic_scraps.jpg&lt;br /&gt;
File:oxy_capsule.jpg&lt;br /&gt;
File:PHEROMODEM.jpg&lt;br /&gt;
File:pill_box.jpg&lt;br /&gt;
File:plastenite_armor.jpg&lt;br /&gt;
File:plastic_scraps.jpg&lt;br /&gt;
File:postit.jpg&lt;br /&gt;
File:postit_bloc.jpg&lt;br /&gt;
File:printer.jpg&lt;br /&gt;
File:protection_gloves.jpg&lt;br /&gt;
File:quad_compass.jpg&lt;br /&gt;
File:ration_0.jpg&lt;br /&gt;
File:ration_1.jpg&lt;br /&gt;
File:ration_2.jpg&lt;br /&gt;
File:ration_3.jpg&lt;br /&gt;
File:ration_4.jpg&lt;br /&gt;
File:ration_5.jpg&lt;br /&gt;
File:ration_6.jpg&lt;br /&gt;
File:ration_7.jpg&lt;br /&gt;
File:ration_8.jpg&lt;br /&gt;
File:ration_9.jpg&lt;br /&gt;
File:rolling_boulder.jpg&lt;br /&gt;
File:rope.jpg&lt;br /&gt;
File:sniper_riffle.jpg&lt;br /&gt;
File:soap.jpg&lt;br /&gt;
File:sofa.jpg&lt;br /&gt;
File:sold_out.jpg&lt;br /&gt;
File:space_capsule.jpg&lt;br /&gt;
File:space_suit.jpg&lt;br /&gt;
File:spore_extractor.jpg&lt;br /&gt;
File:super_map.jpg&lt;br /&gt;
File:super_soap.jpg&lt;br /&gt;
File:super_talky.jpg&lt;br /&gt;
File:talky_walky.jpg&lt;br /&gt;
File:thick_tube.jpg&lt;br /&gt;
File:body_cat.png&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== AstroNav ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery showfilename=true widths=&amp;quot;40px&amp;quot; heights=&amp;quot;40px&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
File:tag_ruins.png&lt;br /&gt;
File:tag_ruminant.png&lt;br /&gt;
File:tag_sismic_activity.png&lt;br /&gt;
File:tag_strong_wind.png&lt;br /&gt;
File:tag_swamp.png&lt;br /&gt;
File:tag_unknown.png&lt;br /&gt;
File:tag_volcanic_activity.png&lt;br /&gt;
File:tag_wreck.png&lt;br /&gt;
File:tag_cave.png&lt;br /&gt;
File:tag_cold.png&lt;br /&gt;
File:tag_cristal_field.png&lt;br /&gt;
File:tag_desert.png&lt;br /&gt;
File:tag_forest.png&lt;br /&gt;
File:tag_fruit_trees.png&lt;br /&gt;
File:tag_hot.png&lt;br /&gt;
File:tag_hydrocarbon.png&lt;br /&gt;
File:tag_insect.png&lt;br /&gt;
File:tag_intelligent.png&lt;br /&gt;
File:tag_landing.png&lt;br /&gt;
File:tag_lost.png&lt;br /&gt;
File:mankarog.png&lt;br /&gt;
File:tag_mountain.png&lt;br /&gt;
File:tag_ocean.png&lt;br /&gt;
File:tag_oxygen.png&lt;br /&gt;
File:tag_predator.png&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== AstroNav - Misc ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery showfilename=true&amp;gt;&lt;br /&gt;
&lt;br /&gt;
File:planet_4_small.png&lt;br /&gt;
File:planet_0_small.png&lt;br /&gt;
File:planet_1_small.png&lt;br /&gt;
File:planet_2_small.png&lt;br /&gt;
File:planet_3_small.png&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Bases ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery showfilename=true widths=&amp;quot;70px&amp;quot; heights=&amp;quot;65px&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
File:base09.png&lt;br /&gt;
File:base10.png&lt;br /&gt;
File:base01.png&lt;br /&gt;
File:base02.png&lt;br /&gt;
File:base03.png&lt;br /&gt;
File:base04.png&lt;br /&gt;
File:base05.png&lt;br /&gt;
File:base06.png&lt;br /&gt;
File:base07.png&lt;br /&gt;
File:base08.png&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Large Character Icons ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery showfilename=true widths=&amp;quot;40px&amp;quot; heights=&amp;quot;40px&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
File:lai_kuan_ti.png&lt;br /&gt;
File:paola_rinaldo.png&lt;br /&gt;
File:raluca_tomescu.png&lt;br /&gt;
File:roland_zuccali.png&lt;br /&gt;
File:stephen_seagull.png&lt;br /&gt;
File:terrence_archer.png&lt;br /&gt;
File:wang_chao.png&lt;br /&gt;
File:zhong_chun.png&lt;br /&gt;
File:admin.png&lt;br /&gt;
File:eleesha_williams.png&lt;br /&gt;
File:finola_keegan.png&lt;br /&gt;
File:frieda_bergmann.png&lt;br /&gt;
File:gioele_rinaldo.png&lt;br /&gt;
File:ian_soulton.png&lt;br /&gt;
File:janice_kent.png&lt;br /&gt;
File:jiang_hua.png&lt;br /&gt;
File:kim_jin_su.png&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Small Character Icons ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery showfilename=true widths=&amp;quot;22px&amp;quot; heights=&amp;quot;18px&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
File:roland_zuccali_mini.png&lt;br /&gt;
File:stephen_seagull_mini.png&lt;br /&gt;
File:terrence_archer_mini.png&lt;br /&gt;
File:wang_chao_mini.png&lt;br /&gt;
File:zhong_chun_mini.png&lt;br /&gt;
File:admin_mini.png&lt;br /&gt;
File:eleesha_williams_mini.png&lt;br /&gt;
File:finola_keegan_mini.png&lt;br /&gt;
File:frieda_bergmann_mini.png&lt;br /&gt;
File:gioele_rinaldo_mini.png&lt;br /&gt;
File:ian_soulton_mini.png&lt;br /&gt;
File:janice_kent_mini.png&lt;br /&gt;
File:jiang_hua_mini.png&lt;br /&gt;
File:kim_jin_su_mini.png&lt;br /&gt;
File:lai_kuan_ti_mini.png&lt;br /&gt;
File:paola_rinaldo_mini.png&lt;br /&gt;
File:raluca_tomescu_mini.png&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery showfilename=true widths=&amp;quot;16px&amp;quot; heights=&amp;quot;16px&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
File:mini_raluca.png&lt;br /&gt;
File:mini_roland.png&lt;br /&gt;
File:mini_stephen.png&lt;br /&gt;
File:mini_terrence.png&lt;br /&gt;
File:mini_chao.png&lt;br /&gt;
File:mini_chun.png&lt;br /&gt;
File:mini_eleesha.png&lt;br /&gt;
File:mini_finola.png&lt;br /&gt;
File:mini_frieda.png&lt;br /&gt;
File:mini_gioele.png&lt;br /&gt;
File:mini_hua.png&lt;br /&gt;
File:mini_ian.png&lt;br /&gt;
File:mini_janice.png&lt;br /&gt;
File:mini_jin_su.png&lt;br /&gt;
File:mini_kuan_ti.png&lt;br /&gt;
File:mini_paola.png&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery showfilename=true widths=&amp;quot;25px&amp;quot; heights=&amp;quot;25px&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
File:trapper.png&lt;br /&gt;
File:unconcerned.png&lt;br /&gt;
File:unsociable.png&lt;br /&gt;
File:vertigo.png&lt;br /&gt;
File:water_resistant.png&lt;br /&gt;
File:wrestler.png&lt;br /&gt;
File:abnegation.png&lt;br /&gt;
File:adaptable.png&lt;br /&gt;
File:ambitious.png&lt;br /&gt;
File:anonymous.png&lt;br /&gt;
File:antic_perfume.png&lt;br /&gt;
File:apprentice.png&lt;br /&gt;
File:astrophysician.png&lt;br /&gt;
File:bacterial_contact.png&lt;br /&gt;
File:biologist.png&lt;br /&gt;
File:black_belt.png&lt;br /&gt;
File:botanic.png&lt;br /&gt;
File:caffeinomaniac.png&lt;br /&gt;
File:cold_blood.png&lt;br /&gt;
File:communication.png&lt;br /&gt;
File:computer.png&lt;br /&gt;
File:conceptor.png&lt;br /&gt;
File:cook.png&lt;br /&gt;
File:crazy_eye.png&lt;br /&gt;
File:creative.png&lt;br /&gt;
File:daunting.png&lt;br /&gt;
File:diplomacy.png&lt;br /&gt;
File:disabled.png&lt;br /&gt;
File:disheartening_contact.png&lt;br /&gt;
File:divination.png&lt;br /&gt;
File:doorman.png&lt;br /&gt;
File:engineer.png&lt;br /&gt;
File:escape.png&lt;br /&gt;
File:fast_backward.png&lt;br /&gt;
File:fertile.png&lt;br /&gt;
File:fireman.png&lt;br /&gt;
File:first_aid.png&lt;br /&gt;
File:frugivore.png&lt;br /&gt;
File:fungus_cook.png&lt;br /&gt;
File:genius.png&lt;br /&gt;
File:green_thumb.png&lt;br /&gt;
File:gunman.png&lt;br /&gt;
File:hunt.png&lt;br /&gt;
File:hyperactive.png&lt;br /&gt;
File:immune.png&lt;br /&gt;
File:infectious_agent.png&lt;br /&gt;
File:intimidant.png&lt;br /&gt;
File:juge.png&lt;br /&gt;
File:leadership.png&lt;br /&gt;
File:lethargy.png&lt;br /&gt;
File:logistics.png&lt;br /&gt;
File:mankind_only_hope.png&lt;br /&gt;
File:massggedon.png&lt;br /&gt;
File:medic.png&lt;br /&gt;
File:metaliciste.png&lt;br /&gt;
File:mush_module.png&lt;br /&gt;
File:mycellium_spirit.png&lt;br /&gt;
File:mycologist.png&lt;br /&gt;
File:neron_access.png&lt;br /&gt;
File:neron_only_friend.png&lt;br /&gt;
File:nerondepress.png&lt;br /&gt;
File:nightmare.png&lt;br /&gt;
File:nimble_fingers.png&lt;br /&gt;
File:ninja.png&lt;br /&gt;
File:observant.png&lt;br /&gt;
File:opportunist.png&lt;br /&gt;
File:optimistic.png&lt;br /&gt;
File:panic.png&lt;br /&gt;
File:paranoid.png&lt;br /&gt;
File:persistent.png&lt;br /&gt;
File:phagocytosis.png&lt;br /&gt;
File:physicist.png&lt;br /&gt;
File:pilot.png&lt;br /&gt;
File:premonition.png&lt;br /&gt;
File:pyromane.png&lt;br /&gt;
File:radio_expert.png&lt;br /&gt;
File:radio_piracy.png&lt;br /&gt;
File:rebel.png&lt;br /&gt;
File:robotics.png&lt;br /&gt;
File:sacrifice.png&lt;br /&gt;
File:sapper.png&lt;br /&gt;
File:shrink.png&lt;br /&gt;
File:slimetrap.png&lt;br /&gt;
File:space_tactics.png&lt;br /&gt;
File:sprint.png&lt;br /&gt;
File:stickler.png&lt;br /&gt;
File:sturdy.png&lt;br /&gt;
File:survival.png&lt;br /&gt;
File:tordu.png&lt;br /&gt;
File:torturer.png&lt;br /&gt;
File:tough.png&lt;br /&gt;
File:traitor.png&lt;br /&gt;
File:transfert.png&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Status == &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery showfilename=true widths=&amp;quot;22px&amp;quot; heights=&amp;quot;18px&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
File:paria.png&lt;br /&gt;
File:psy_disease.png&lt;br /&gt;
File:sleepy.png&lt;br /&gt;
File:starving.png&lt;br /&gt;
File:stinky.png&lt;br /&gt;
File:stuck_in_planet.png&lt;br /&gt;
File:stuck_in_ship.png&lt;br /&gt;
File:suicidal.png&lt;br /&gt;
File:thinklinked.png&lt;br /&gt;
File:tied.png&lt;br /&gt;
File:unsociable_status.png&lt;br /&gt;
File:belly_full.png&lt;br /&gt;
File:berzerk.png&lt;br /&gt;
File:demoralized.png&lt;br /&gt;
File:dirty.png&lt;br /&gt;
File:disabled_status.png&lt;br /&gt;
File:disease.png&lt;br /&gt;
File:encumbered.png&lt;br /&gt;
File:gagged.png&lt;br /&gt;
File:genius_idea.png&lt;br /&gt;
File:germaphobic.png&lt;br /&gt;
File:guardian.png&lt;br /&gt;
File:hungry.png&lt;br /&gt;
File:hurt.png&lt;br /&gt;
File:knocked_out.png&lt;br /&gt;
File:laid.png&lt;br /&gt;
File:lost_on_planet.png&lt;br /&gt;
File:mastered.png&lt;br /&gt;
File:moduling.png&lt;br /&gt;
File:multi.png&lt;br /&gt;
File:mush.png&lt;br /&gt;
File:noob.png&lt;br /&gt;
File:pacifist.png&lt;br /&gt;
File:hyperactive_status.png&lt;br /&gt;
File:immune_status.png&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== UI - Misc ==&lt;br /&gt;
* Note: Many of these are distorted by a few pixels.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  showfilename=true widths=&amp;quot;20px&amp;quot; heights=&amp;quot;20px&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
File:5pillar.png&lt;br /&gt;
File:alert.png&lt;br /&gt;
File:artefact.png&lt;br /&gt;
File:awake.png&lt;br /&gt;
File:back.png&lt;br /&gt;
File:backtracked.png&lt;br /&gt;
File:basicplus.png&lt;br /&gt;
File:basicplus_over.png&lt;br /&gt;
File:besocial.png&lt;br /&gt;
File:beta.png&lt;br /&gt;
File:beta_phases.png&lt;br /&gt;
File:beta_phases_grey.png&lt;br /&gt;
File:bin.png&lt;br /&gt;
File:blitz.png&lt;br /&gt;
File:blitz_cycle.png&lt;br /&gt;
File:blitz_cycle_grey.png&lt;br /&gt;
File:blitz_grey.png&lt;br /&gt;
File:book_icon.png&lt;br /&gt;
File:broadcast.png&lt;br /&gt;
File:broken.png&lt;br /&gt;
File:butcher.png&lt;br /&gt;
File:calendar.png&lt;br /&gt;
File:camera_icon.png&lt;br /&gt;
File:casio.png&lt;br /&gt;
File:cat.png&lt;br /&gt;
File:chao.png&lt;br /&gt;
File:charge.png&lt;br /&gt;
File:chat_arrow.gif&lt;br /&gt;
File:check.png&lt;br /&gt;
File:chun.png&lt;br /&gt;
File:chun_battle.png&lt;br /&gt;
File:close.png&lt;br /&gt;
File:close_over.png&lt;br /&gt;
File:coffee.png&lt;br /&gt;
File:coffeeplus.png&lt;br /&gt;
File:collection.png&lt;br /&gt;
File:comm_icon.png&lt;br /&gt;
File:conceptor_icon.png&lt;br /&gt;
File:credit_small.png&lt;br /&gt;
File:daedalus_triumph.png&lt;br /&gt;
File:day5.png&lt;br /&gt;
File:day10.png&lt;br /&gt;
File:day15.png&lt;br /&gt;
File:day20.png&lt;br /&gt;
File:dead.png&lt;br /&gt;
File:demoralized2.png&lt;br /&gt;
File:discrete.png&lt;br /&gt;
File:dislike.png&lt;br /&gt;
File:door.png&lt;br /&gt;
File:down.png&lt;br /&gt;
File:dream_theater.png&lt;br /&gt;
File:dream_theater_grey.png&lt;br /&gt;
File:drugs.png&lt;br /&gt;
File:eden1.png&lt;br /&gt;
File:eden2.png&lt;br /&gt;
File:eleesha.png&lt;br /&gt;
File:empty_pa1.gif&lt;br /&gt;
File:empty_pa2.gif&lt;br /&gt;
File:ep1.png&lt;br /&gt;
File:ep2.png&lt;br /&gt;
File:escal.png&lt;br /&gt;
File:explore.png&lt;br /&gt;
File:extinguisher_icon.png&lt;br /&gt;
File:fast_cycle.png&lt;br /&gt;
File:fast_cycle_grey.png&lt;br /&gt;
File:fav.png&lt;br /&gt;
File:fight.png&lt;br /&gt;
File:fight_grey.png&lt;br /&gt;
File:finola.png&lt;br /&gt;
File:fire.png&lt;br /&gt;
File:folder.png&lt;br /&gt;
File:food_decaying.png&lt;br /&gt;
File:food_frozen.png&lt;br /&gt;
File:food_hazardous.png&lt;br /&gt;
File:food_unstable.png&lt;br /&gt;
File:freeticket.png&lt;br /&gt;
File:frieda.png&lt;br /&gt;
File:fuel.png&lt;br /&gt;
File:fungal_battle.png&lt;br /&gt;
File:fungal_battle_grey.png&lt;br /&gt;
File:gioele.png&lt;br /&gt;
File:global.png&lt;br /&gt;
File:gold.png&lt;br /&gt;
File:goldplus.png&lt;br /&gt;
File:goldplus_over.png&lt;br /&gt;
File:grenade_icon.png&lt;br /&gt;
File:guide.png&lt;br /&gt;
File:hua.png&lt;br /&gt;
File:ian.png&lt;br /&gt;
File:imoral.gif&lt;br /&gt;
File:in_game.png&lt;br /&gt;
File:infecter.png&lt;br /&gt;
File:infoalert.png&lt;br /&gt;
File:invitation.png&lt;br /&gt;
File:invite.png&lt;br /&gt;
File:isat.gif&lt;br /&gt;
File:janice.png&lt;br /&gt;
File:jinsu.png&lt;br /&gt;
File:kivanc.png&lt;br /&gt;
File:kuanti.png&lt;br /&gt;
File:learned.png&lt;br /&gt;
File:legend.png&lt;br /&gt;
File:legend_grey.png&lt;br /&gt;
File:less.png&lt;br /&gt;
File:less2.png&lt;br /&gt;
File:like.png&lt;br /&gt;
File:likemush.gif&lt;br /&gt;
File:loading1.gif&lt;br /&gt;
File:local.gif&lt;br /&gt;
File:lock.png&lt;br /&gt;
File:lp.png&lt;br /&gt;
File:mankarog icon.png&lt;br /&gt;
File:marteau.png&lt;br /&gt;
File:mastering.png&lt;br /&gt;
File:medal.png&lt;br /&gt;
File:medal2.png&lt;br /&gt;
File:microsc.png&lt;br /&gt;
File:module_access.png&lt;br /&gt;
File:moral.png&lt;br /&gt;
File:more.png&lt;br /&gt;
File:more2.png&lt;br /&gt;
File:msg.png&lt;br /&gt;
File:mush_genome.png&lt;br /&gt;
File:mush_kill.png&lt;br /&gt;
File:mush_module_over.png&lt;br /&gt;
File:mush_progressive.png&lt;br /&gt;
File:mush_progressive_grey.png&lt;br /&gt;
File:mush_triumph.png&lt;br /&gt;
File:mushruvery.png&lt;br /&gt;
File:mushruvery_grey.png&lt;br /&gt;
File:mushxp.png&lt;br /&gt;
File:natamist.png&lt;br /&gt;
File:neron.png&lt;br /&gt;
File:neron_berserk.png&lt;br /&gt;
File:neron_fluw.png&lt;br /&gt;
File:newtab.png&lt;br /&gt;
File:nils.png&lt;br /&gt;
File:no_mush.png&lt;br /&gt;
File:no_mush_bar.png&lt;br /&gt;
File:no_mush_bar_grey.png&lt;br /&gt;
File:no_mush_grey.png&lt;br /&gt;
File:not_ready.png&lt;br /&gt;
File:notebook.png&lt;br /&gt;
File:notes.gif&lt;br /&gt;
File:o2.png&lt;br /&gt;
File:o2alert.png&lt;br /&gt;
File:offline.gif&lt;br /&gt;
File:onceplus.png&lt;br /&gt;
File:onceplus_over.png&lt;br /&gt;
File:online.gif&lt;br /&gt;
File:other_nova.png&lt;br /&gt;
File:other_triumph.png&lt;br /&gt;
File:p_alive.png&lt;br /&gt;
File:p_cryo.png&lt;br /&gt;
File:p_dead.png&lt;br /&gt;
File:p_deadmush.png&lt;br /&gt;
File:p_mush.png&lt;br /&gt;
File:pa.gif&lt;br /&gt;
File:pa_comp.png&lt;br /&gt;
File:pa_cook.png&lt;br /&gt;
File:pa_core.png&lt;br /&gt;
File:pa_en.gif&lt;br /&gt;
File:pa_eng.png&lt;br /&gt;
File:pa_exp.png&lt;br /&gt;
File:pa_garden.png&lt;br /&gt;
File:pa_heal.png&lt;br /&gt;
File:pa_pilgred.png&lt;br /&gt;
File:pa_shoot.png&lt;br /&gt;
File:pa_slot1.png&lt;br /&gt;
File:pa_slot2.png&lt;br /&gt;
File:page.png&lt;br /&gt;
File:page_grey.png&lt;br /&gt;
File:pagedown.png&lt;br /&gt;
File:pagefirst.png&lt;br /&gt;
File:pagelast.png&lt;br /&gt;
File:pageleft.png&lt;br /&gt;
File:pageright.png&lt;br /&gt;
File:pam.png&lt;br /&gt;
File:paola.png&lt;br /&gt;
File:personnal.png&lt;br /&gt;
File:planet.png&lt;br /&gt;
File:planet_complete.png&lt;br /&gt;
File:plant_diseased.png&lt;br /&gt;
File:plant_dry.png&lt;br /&gt;
File:plant_thirsty.png&lt;br /&gt;
File:plant_youngling.png&lt;br /&gt;
File:plasma.png&lt;br /&gt;
File:point.png&lt;br /&gt;
File:point2.png&lt;br /&gt;
File:politician.png&lt;br /&gt;
File:private.png&lt;br /&gt;
File:projects_done.png&lt;br /&gt;
File:raluca.png&lt;br /&gt;
File:ration.png&lt;br /&gt;
File:rationcooked.png&lt;br /&gt;
File:ready.png&lt;br /&gt;
File:rebellion.png&lt;br /&gt;
File:recent.png&lt;br /&gt;
File:reply.png&lt;br /&gt;
File:reported.png&lt;br /&gt;
File:research_done.png&lt;br /&gt;
File:revolution.png&lt;br /&gt;
File:roland.png&lt;br /&gt;
File:sat.png&lt;br /&gt;
File:search.png&lt;br /&gt;
File:shield.png&lt;br /&gt;
File:simulator.png&lt;br /&gt;
File:sleeping_beauty.png&lt;br /&gt;
File:sleeping_beauty_grey.png&lt;br /&gt;
File:slow_cycle.png&lt;br /&gt;
File:slow_cycle_grey.png&lt;br /&gt;
File:sol.png&lt;br /&gt;
File:soldier.png&lt;br /&gt;
File:spore.png&lt;br /&gt;
File:spot2.png&lt;br /&gt;
File:star.png&lt;br /&gt;
File:starter.png&lt;br /&gt;
File:starter_grey.png&lt;br /&gt;
File:stephen.png&lt;br /&gt;
File:stock.png&lt;br /&gt;
File:swift_fungus.png&lt;br /&gt;
File:swift_fungus_grey.png&lt;br /&gt;
File:take_away.png&lt;br /&gt;
File:talk.gif&lt;br /&gt;
File:talkie.png&lt;br /&gt;
File:terrence.png&lt;br /&gt;
File:thermosensors.png&lt;br /&gt;
File:three_mush.png&lt;br /&gt;
File:three_mush_grey.png&lt;br /&gt;
File:ticket.png&lt;br /&gt;
File:ticket_any.png&lt;br /&gt;
File:tip.png&lt;br /&gt;
File:title_01.png&lt;br /&gt;
File:title_02.png&lt;br /&gt;
File:title_03.png&lt;br /&gt;
File:too_slow.png&lt;br /&gt;
File:too_slow_grey.png&lt;br /&gt;
File:triple_play.png&lt;br /&gt;
File:triple_play_grey.png&lt;br /&gt;
File:triumph.png&lt;br /&gt;
File:troopers.png&lt;br /&gt;
File:troopers_grey.png&lt;br /&gt;
File:uncheck.png&lt;br /&gt;
File:up.png&lt;br /&gt;
File:survival_icon.png&lt;br /&gt;
File:venerian.png&lt;br /&gt;
File:wall.png&lt;br /&gt;
File:whos_ugly.png&lt;br /&gt;
File:whos_ugly_grey.png&lt;br /&gt;
File:win_nova.png&lt;br /&gt;
File:win_triumph.png&lt;br /&gt;
File:xp.png&lt;br /&gt;
File:xp_casting.png&lt;br /&gt;
File:xpbig.png&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery showfilename=true widths=&amp;quot;25px&amp;quot; heights=&amp;quot;22px&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
File:anim_new.gif&lt;br /&gt;
File:hunter_icon.png&lt;br /&gt;
File:shrink_bed.png&lt;br /&gt;
File:shrink_done.png&lt;br /&gt;
File:hidden.png&lt;br /&gt;
File:credit.png&lt;br /&gt;
File:doc.png&lt;br /&gt;
File:lock_basic.png&lt;br /&gt;
File:lock_gold.png&lt;br /&gt;
File:people.png&lt;br /&gt;
File:diseased.png&lt;br /&gt;
File:att.png&lt;br /&gt;
File:heavy.png&lt;br /&gt;
File:eq_disabled.png&lt;br /&gt;
File:info.png&lt;br /&gt;
File:pslots.png&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery showfilename=true widths=&amp;quot;36px&amp;quot; heights=&amp;quot;36px&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
File:nova_fifth.png&lt;br /&gt;
File:nova_first.png&lt;br /&gt;
File:nova_fourth.png&lt;br /&gt;
File:nova_second.png&lt;br /&gt;
File:nova_sixth.png&lt;br /&gt;
File:nova_third.png&lt;br /&gt;
File:pegi.png&lt;br /&gt;
File:people_down.png&lt;br /&gt;
File:people_up.png&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  showfilename=true widths=&amp;quot;64px&amp;quot; heights=&amp;quot;50px&amp;quot;&amp;gt;&lt;br /&gt;
File:slot_2skills.png&lt;br /&gt;
File:slot_double.png&lt;br /&gt;
File:slot_freeticket.png&lt;br /&gt;
File:slot_full.png&lt;br /&gt;
File:slot_gift.png&lt;br /&gt;
File:slot_itrakie.png&lt;br /&gt;
File:slot_klix.png&lt;br /&gt;
File:slot_life.png&lt;br /&gt;
File:slot_moral.png&lt;br /&gt;
File:slot_private.png&lt;br /&gt;
File:slot_skill.png&lt;br /&gt;
File:slot_ticket.png&lt;br /&gt;
File:slot_xp.png&lt;br /&gt;
File:slot_welcome.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Research ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  showfilename=true widths=&amp;quot;50px&amp;quot; heights=&amp;quot;75px&amp;quot;&amp;gt;&lt;br /&gt;
File:ncc_lenses.png&lt;br /&gt;
File:healing_pomade.png&lt;br /&gt;
File:Anabolics.png&lt;br /&gt;
File:Antispore_gas.png&lt;br /&gt;
File:Constipaspore_serum.png&lt;br /&gt;
File:Mycoscan.png&lt;br /&gt;
File:Meridon_scrambler.png&lt;br /&gt;
File:Mushovore_bacteria.png&lt;br /&gt;
File:Mush_hunter.png&lt;br /&gt;
File:Mush_language.png&lt;br /&gt;
File:MycoAlarm.png&lt;br /&gt;
File:Narcotics_distiller.png&lt;br /&gt;
File:Natamy_rifile.png&lt;br /&gt;
File:Pheromodem.png&lt;br /&gt;
File:Spore_sucker.png&lt;br /&gt;
File:mush_breeds.png&lt;br /&gt;
File:super_calc.png&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Projects ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  showfilename=true widths=&amp;quot;50px&amp;quot; heights=&amp;quot;75px&amp;quot;&amp;gt;&lt;br /&gt;
File:equipment_sensor.png&lt;br /&gt;
File:extra_drone.png&lt;br /&gt;
File:extra_hydroponpots.png&lt;br /&gt;
File:fire_sensor.png&lt;br /&gt;
File:fission_coffee_roaster.png&lt;br /&gt;
File:food_retailer.png&lt;br /&gt;
File:heat_lamp.png&lt;br /&gt;
File:hydroponic_incubator.png&lt;br /&gt;
File:icarus_antigrav_propeller.png&lt;br /&gt;
File:icarus_larger_bay.png&lt;br /&gt;
File:icarus_lavatory.png&lt;br /&gt;
File:magnetic_net.png&lt;br /&gt;
File:neron_project_thread.png&lt;br /&gt;
File:oxy_more.png&lt;br /&gt;
File:patrol_ship_launcher.png&lt;br /&gt;
File:patrolship_blaster_gun.png&lt;br /&gt;
File:patrolship_extra_ammo.png&lt;br /&gt;
File:plasma_shield.png&lt;br /&gt;
File:quantum_sensors.png&lt;br /&gt;
File:radar_trans_void.png&lt;br /&gt;
File:trail_reducer.png&lt;br /&gt;
File:turret_extra_firerate.png&lt;br /&gt;
File:armour_corridor.png&lt;br /&gt;
File:auto_return_icarus.png&lt;br /&gt;
File:auto_watering.png&lt;br /&gt;
File:auxiliary_terminal.png&lt;br /&gt;
File:bay_door_xxl.png&lt;br /&gt;
File:chipset_acceleration.png&lt;br /&gt;
File:dismantling.png&lt;br /&gt;
File:door_sensor.png&lt;br /&gt;
File:bric_broc.png&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery showfilename=true widths=&amp;quot;50px&amp;quot; heights=&amp;quot;75px&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
File:apero_kitchen.png&lt;br /&gt;
File:beat_box.png&lt;br /&gt;
File:call_of_dirty.png&lt;br /&gt;
File:floor_heating.png&lt;br /&gt;
File:neron_targeting_assist.png&lt;br /&gt;
File:noise_reducer.png&lt;br /&gt;
File:parasite_elim.png&lt;br /&gt;
File:thalasso.png&lt;br /&gt;
File:trash_load.png&lt;br /&gt;
File:whos_who.png&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Hunters ==&lt;br /&gt;
&amp;lt;gallery showfilename=true widths=&amp;quot;41px&amp;quot; heights=&amp;quot;41px&amp;quot;&amp;gt;&lt;br /&gt;
File:hunter-display.png&lt;br /&gt;
File:trax-display.png&lt;br /&gt;
File:arack-display.png&lt;br /&gt;
File:asteroid-display.png&lt;br /&gt;
File:d1000-display.png&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery showfilename=true&amp;gt;&lt;br /&gt;
File:hunter.png&lt;br /&gt;
File:trax.png&lt;br /&gt;
File:arack.png&lt;br /&gt;
File:asteroid.png&lt;br /&gt;
File:d1000.png&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery showfilename=true widths=&amp;quot;29px&amp;quot; heights=&amp;quot;44px&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
File:janice_sprite.png&lt;br /&gt;
File:jin_su_sprite.png&lt;br /&gt;
File:kuan_ti_sprite.png&lt;br /&gt;
File:paola_sprite.png&lt;br /&gt;
File:raluca_sprite.png&lt;br /&gt;
File:roland_sprite.png&lt;br /&gt;
File:stephen_sprite.png&lt;br /&gt;
File:terrence_sprite.png&lt;br /&gt;
File:admin_sprite.png&lt;br /&gt;
File:chao_sprite.png&lt;br /&gt;
File:chun_sprite.png&lt;br /&gt;
File:eleesha_sprite.png&lt;br /&gt;
File:finola_sprite.png&lt;br /&gt;
File:frieda_sprite.png&lt;br /&gt;
File:gioele_sprite.png&lt;br /&gt;
File:hua_sprite.png&lt;br /&gt;
File:ian_sprite.png&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery showfilename=true widths=&amp;quot;210px&amp;quot; heights=&amp;quot;300px&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
File:kim_jin_su_portrait.jpg&lt;br /&gt;
File:lai_kuan_ti_portrait.jpg&lt;br /&gt;
File:paola_rinaldo_portrait.jpg&lt;br /&gt;
File:raluca_tomescu_portrait.jpg&lt;br /&gt;
File:roland_zuccali_portrait.jpg&lt;br /&gt;
File:stephen_seagull_portrait.jpg&lt;br /&gt;
File:terrence_archer_portrait.jpg&lt;br /&gt;
File:wang_chao_portrait.jpg&lt;br /&gt;
File:zhong_chun_portrait.jpg&lt;br /&gt;
File:eleesha_williams_portrait.jpg&lt;br /&gt;
File:finola_keegan_portrait.jpg&lt;br /&gt;
File:frieda_bergmann_portrait.jpg&lt;br /&gt;
File:gioele_rinaldo_portrait.jpg&lt;br /&gt;
File:ian_soulton_portrait.jpg&lt;br /&gt;
File:janice_kent_portrait.jpg&lt;br /&gt;
File:jiang_hua_portrait.jpg&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery showfilename=true widths=&amp;quot;70px&amp;quot; heights=&amp;quot;70px&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
File:pasiphae.jpg&lt;br /&gt;
File:patrol.jpg&lt;br /&gt;
File:pilgred.jpg&lt;br /&gt;
File:reactor.jpg&lt;br /&gt;
File:research_lab.jpg&lt;br /&gt;
File:scanner.jpg&lt;br /&gt;
File:surgery.jpg&lt;br /&gt;
File:turret.jpg&lt;br /&gt;
File:bed.jpg&lt;br /&gt;
File:shower.jpg&lt;br /&gt;
File:jukebox.jpg&lt;br /&gt;
File:drone_in_action.jpg&lt;br /&gt;
File:antenna.jpg&lt;br /&gt;
File:astro.jpg&lt;br /&gt;
File:auxiliary.jpg&lt;br /&gt;
File:bios.jpg&lt;br /&gt;
File:camera_installed.jpg&lt;br /&gt;
File:cofee.jpg&lt;br /&gt;
File:com.jpg&lt;br /&gt;
File:combustion_chamber.jpg&lt;br /&gt;
File:command.jpg&lt;br /&gt;
File:core.jpg&lt;br /&gt;
File:cryo.jpg&lt;br /&gt;
File:distiller.jpg&lt;br /&gt;
File:fuel_1.jpg&lt;br /&gt;
File:fuel_2.jpg&lt;br /&gt;
File:gravity.jpg&lt;br /&gt;
File:icarus.jpg&lt;br /&gt;
File:kitchen.jpg&lt;br /&gt;
File:mycoscan_installed.jpg&lt;br /&gt;
File:oxygen_1.jpg&lt;br /&gt;
File:oxygen_2.jpg&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rain</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/File:Super_calc.png</id>
		<title>File:Super calc.png</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/File:Super_calc.png"/>
				<updated>2013-12-09T16:48:33Z</updated>
		
		<summary type="html">&lt;p&gt;Rain: MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;MsUpload&lt;/div&gt;</summary>
		<author><name>Rain</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Image_Gallery</id>
		<title>Image Gallery</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Image_Gallery"/>
				<updated>2013-12-09T16:44:34Z</updated>
		
		<summary type="html">&lt;p&gt;Rain: /* Research */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Items ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery showfilename=true widths=&amp;quot;50px&amp;quot; heights=&amp;quot;50px&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
File:think_link.jpg&lt;br /&gt;
File:tracker.jpg&lt;br /&gt;
File:trad_module.jpg&lt;br /&gt;
File:tree_pot.jpg&lt;br /&gt;
File:voodoo_doll.jpg&lt;br /&gt;
File:water_stick.jpg&lt;br /&gt;
File:wavoscope.jpg&lt;br /&gt;
File:white_flag.jpg&lt;br /&gt;
File:wrench.jpg&lt;br /&gt;
File:aiming_helmet.jpg&lt;br /&gt;
File:alien_can_opener.jpg&lt;br /&gt;
File:alien_holographic_tv.jpg&lt;br /&gt;
File:alien_oil.jpg&lt;br /&gt;
File:anti_mush_serum.jpg&lt;br /&gt;
File:antigrav_scooter.jpg&lt;br /&gt;
File:apron.jpg&lt;br /&gt;
File:bandage.jpg&lt;br /&gt;
File:blaster.jpg&lt;br /&gt;
File:blueprint.jpg&lt;br /&gt;
File:book.jpg&lt;br /&gt;
File:camera.jpg&lt;br /&gt;
File:coffee_thermos.jpg&lt;br /&gt;
File:computer_jelly.jpg&lt;br /&gt;
File:cooked_ration.jpg&lt;br /&gt;
File:document.jpg&lt;br /&gt;
File:driller.jpg&lt;br /&gt;
File:drug_0.jpg&lt;br /&gt;
File:drug_1.jpg&lt;br /&gt;
File:drug_2.jpg&lt;br /&gt;
File:drug_3.jpg&lt;br /&gt;
File:drug_4.jpg&lt;br /&gt;
File:drug_5.jpg&lt;br /&gt;
File:drug_6.jpg&lt;br /&gt;
File:drug_7.jpg&lt;br /&gt;
File:drug_8.jpg&lt;br /&gt;
File:drug_9.jpg&lt;br /&gt;
File:drug_10.jpg&lt;br /&gt;
File:drug_11.jpg&lt;br /&gt;
File:duck_tape.jpg&lt;br /&gt;
File:echo_sounder.jpg&lt;br /&gt;
File:energy.jpg&lt;br /&gt;
File:extinguisher.jpg&lt;br /&gt;
File:flak_cannon.jpg&lt;br /&gt;
File:flamer.jpg&lt;br /&gt;
File:freezer.jpg&lt;br /&gt;
File:fruit_banana.jpg&lt;br /&gt;
File:fruit_tree00.jpg&lt;br /&gt;
File:fruit_tree01.jpg&lt;br /&gt;
File:fruit_tree02.jpg&lt;br /&gt;
File:fruit_tree03.jpg&lt;br /&gt;
File:fruit_tree04.jpg&lt;br /&gt;
File:fruit_tree05.jpg&lt;br /&gt;
File:fruit_tree06.jpg&lt;br /&gt;
File:fruit_tree07.jpg&lt;br /&gt;
File:fruit_tree08.jpg&lt;br /&gt;
File:fruit_tree09.jpg&lt;br /&gt;
File:fruit_tree10.jpg&lt;br /&gt;
File:fruit_tree11.jpg&lt;br /&gt;
File:fruit_tree12.jpg&lt;br /&gt;
File:fruit_tree13.jpg&lt;br /&gt;
File:fruit01.jpg&lt;br /&gt;
File:fruit02.jpg&lt;br /&gt;
File:fruit03.jpg&lt;br /&gt;
File:fruit04.jpg&lt;br /&gt;
File:fruit05.jpg&lt;br /&gt;
File:fruit06.jpg&lt;br /&gt;
File:fruit07.jpg&lt;br /&gt;
File:fruit08.jpg&lt;br /&gt;
File:fruit09.jpg&lt;br /&gt;
File:fruit10.jpg&lt;br /&gt;
File:fruit11.jpg&lt;br /&gt;
File:fruit12.jpg&lt;br /&gt;
File:fruit13.jpg&lt;br /&gt;
File:fuel_capsule.jpg&lt;br /&gt;
File:grenade.jpg&lt;br /&gt;
File:hacker_kit.jpg&lt;br /&gt;
File:heat_seeker.jpg&lt;br /&gt;
File:help_drone.jpg&lt;br /&gt;
File:insectoid_shell.jpg&lt;br /&gt;
File:items_decoup_05.jpg&lt;br /&gt;
File:knife.jpg&lt;br /&gt;
File:life_capsule.jpg&lt;br /&gt;
File:lunchbox.jpg&lt;br /&gt;
File:machine_gun.jpg&lt;br /&gt;
File:mad_kube.jpg&lt;br /&gt;
File:magellan_liquid_map.jpg&lt;br /&gt;
File:medikit.jpg&lt;br /&gt;
File:metal_scraps.jpg&lt;br /&gt;
File:microwave.jpg&lt;br /&gt;
File:missile_launcher.jpg&lt;br /&gt;
File:missile_sp2sp_230.jpg&lt;br /&gt;
File:mush_floppy_disk.jpg&lt;br /&gt;
File:mush_sample.jpg&lt;br /&gt;
File:myco_alarm.jpg&lt;br /&gt;
File:natamy_riffle.jpg&lt;br /&gt;
File:ncc_lens.jpg&lt;br /&gt;
File:old_shirt.jpg&lt;br /&gt;
File:organic_scraps.jpg&lt;br /&gt;
File:oxy_capsule.jpg&lt;br /&gt;
File:PHEROMODEM.jpg&lt;br /&gt;
File:pill_box.jpg&lt;br /&gt;
File:plastenite_armor.jpg&lt;br /&gt;
File:plastic_scraps.jpg&lt;br /&gt;
File:postit.jpg&lt;br /&gt;
File:postit_bloc.jpg&lt;br /&gt;
File:printer.jpg&lt;br /&gt;
File:protection_gloves.jpg&lt;br /&gt;
File:quad_compass.jpg&lt;br /&gt;
File:ration_0.jpg&lt;br /&gt;
File:ration_1.jpg&lt;br /&gt;
File:ration_2.jpg&lt;br /&gt;
File:ration_3.jpg&lt;br /&gt;
File:ration_4.jpg&lt;br /&gt;
File:ration_5.jpg&lt;br /&gt;
File:ration_6.jpg&lt;br /&gt;
File:ration_7.jpg&lt;br /&gt;
File:ration_8.jpg&lt;br /&gt;
File:ration_9.jpg&lt;br /&gt;
File:rolling_boulder.jpg&lt;br /&gt;
File:rope.jpg&lt;br /&gt;
File:sniper_riffle.jpg&lt;br /&gt;
File:soap.jpg&lt;br /&gt;
File:sofa.jpg&lt;br /&gt;
File:sold_out.jpg&lt;br /&gt;
File:space_capsule.jpg&lt;br /&gt;
File:space_suit.jpg&lt;br /&gt;
File:spore_extractor.jpg&lt;br /&gt;
File:super_map.jpg&lt;br /&gt;
File:super_soap.jpg&lt;br /&gt;
File:super_talky.jpg&lt;br /&gt;
File:talky_walky.jpg&lt;br /&gt;
File:thick_tube.jpg&lt;br /&gt;
File:body_cat.png&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== AstroNav ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery showfilename=true widths=&amp;quot;40px&amp;quot; heights=&amp;quot;40px&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
File:tag_ruins.png&lt;br /&gt;
File:tag_ruminant.png&lt;br /&gt;
File:tag_sismic_activity.png&lt;br /&gt;
File:tag_strong_wind.png&lt;br /&gt;
File:tag_swamp.png&lt;br /&gt;
File:tag_unknown.png&lt;br /&gt;
File:tag_volcanic_activity.png&lt;br /&gt;
File:tag_wreck.png&lt;br /&gt;
File:tag_cave.png&lt;br /&gt;
File:tag_cold.png&lt;br /&gt;
File:tag_cristal_field.png&lt;br /&gt;
File:tag_desert.png&lt;br /&gt;
File:tag_forest.png&lt;br /&gt;
File:tag_fruit_trees.png&lt;br /&gt;
File:tag_hot.png&lt;br /&gt;
File:tag_hydrocarbon.png&lt;br /&gt;
File:tag_insect.png&lt;br /&gt;
File:tag_intelligent.png&lt;br /&gt;
File:tag_landing.png&lt;br /&gt;
File:tag_lost.png&lt;br /&gt;
File:mankarog.png&lt;br /&gt;
File:tag_mountain.png&lt;br /&gt;
File:tag_ocean.png&lt;br /&gt;
File:tag_oxygen.png&lt;br /&gt;
File:tag_predator.png&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== AstroNav - Misc ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery showfilename=true&amp;gt;&lt;br /&gt;
&lt;br /&gt;
File:planet_4_small.png&lt;br /&gt;
File:planet_0_small.png&lt;br /&gt;
File:planet_1_small.png&lt;br /&gt;
File:planet_2_small.png&lt;br /&gt;
File:planet_3_small.png&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Bases ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery showfilename=true widths=&amp;quot;70px&amp;quot; heights=&amp;quot;65px&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
File:base09.png&lt;br /&gt;
File:base10.png&lt;br /&gt;
File:base01.png&lt;br /&gt;
File:base02.png&lt;br /&gt;
File:base03.png&lt;br /&gt;
File:base04.png&lt;br /&gt;
File:base05.png&lt;br /&gt;
File:base06.png&lt;br /&gt;
File:base07.png&lt;br /&gt;
File:base08.png&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Large Character Icons ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery showfilename=true widths=&amp;quot;40px&amp;quot; heights=&amp;quot;40px&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
File:lai_kuan_ti.png&lt;br /&gt;
File:paola_rinaldo.png&lt;br /&gt;
File:raluca_tomescu.png&lt;br /&gt;
File:roland_zuccali.png&lt;br /&gt;
File:stephen_seagull.png&lt;br /&gt;
File:terrence_archer.png&lt;br /&gt;
File:wang_chao.png&lt;br /&gt;
File:zhong_chun.png&lt;br /&gt;
File:admin.png&lt;br /&gt;
File:eleesha_williams.png&lt;br /&gt;
File:finola_keegan.png&lt;br /&gt;
File:frieda_bergmann.png&lt;br /&gt;
File:gioele_rinaldo.png&lt;br /&gt;
File:ian_soulton.png&lt;br /&gt;
File:janice_kent.png&lt;br /&gt;
File:jiang_hua.png&lt;br /&gt;
File:kim_jin_su.png&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Small Character Icons ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery showfilename=true widths=&amp;quot;22px&amp;quot; heights=&amp;quot;18px&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
File:roland_zuccali_mini.png&lt;br /&gt;
File:stephen_seagull_mini.png&lt;br /&gt;
File:terrence_archer_mini.png&lt;br /&gt;
File:wang_chao_mini.png&lt;br /&gt;
File:zhong_chun_mini.png&lt;br /&gt;
File:admin_mini.png&lt;br /&gt;
File:eleesha_williams_mini.png&lt;br /&gt;
File:finola_keegan_mini.png&lt;br /&gt;
File:frieda_bergmann_mini.png&lt;br /&gt;
File:gioele_rinaldo_mini.png&lt;br /&gt;
File:ian_soulton_mini.png&lt;br /&gt;
File:janice_kent_mini.png&lt;br /&gt;
File:jiang_hua_mini.png&lt;br /&gt;
File:kim_jin_su_mini.png&lt;br /&gt;
File:lai_kuan_ti_mini.png&lt;br /&gt;
File:paola_rinaldo_mini.png&lt;br /&gt;
File:raluca_tomescu_mini.png&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery showfilename=true widths=&amp;quot;16px&amp;quot; heights=&amp;quot;16px&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
File:mini_raluca.png&lt;br /&gt;
File:mini_roland.png&lt;br /&gt;
File:mini_stephen.png&lt;br /&gt;
File:mini_terrence.png&lt;br /&gt;
File:mini_chao.png&lt;br /&gt;
File:mini_chun.png&lt;br /&gt;
File:mini_eleesha.png&lt;br /&gt;
File:mini_finola.png&lt;br /&gt;
File:mini_frieda.png&lt;br /&gt;
File:mini_gioele.png&lt;br /&gt;
File:mini_hua.png&lt;br /&gt;
File:mini_ian.png&lt;br /&gt;
File:mini_janice.png&lt;br /&gt;
File:mini_jin_su.png&lt;br /&gt;
File:mini_kuan_ti.png&lt;br /&gt;
File:mini_paola.png&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery showfilename=true widths=&amp;quot;25px&amp;quot; heights=&amp;quot;25px&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
File:trapper.png&lt;br /&gt;
File:unconcerned.png&lt;br /&gt;
File:unsociable.png&lt;br /&gt;
File:vertigo.png&lt;br /&gt;
File:water_resistant.png&lt;br /&gt;
File:wrestler.png&lt;br /&gt;
File:abnegation.png&lt;br /&gt;
File:adaptable.png&lt;br /&gt;
File:ambitious.png&lt;br /&gt;
File:anonymous.png&lt;br /&gt;
File:antic_perfume.png&lt;br /&gt;
File:apprentice.png&lt;br /&gt;
File:astrophysician.png&lt;br /&gt;
File:bacterial_contact.png&lt;br /&gt;
File:biologist.png&lt;br /&gt;
File:black_belt.png&lt;br /&gt;
File:botanic.png&lt;br /&gt;
File:caffeinomaniac.png&lt;br /&gt;
File:cold_blood.png&lt;br /&gt;
File:communication.png&lt;br /&gt;
File:computer.png&lt;br /&gt;
File:conceptor.png&lt;br /&gt;
File:cook.png&lt;br /&gt;
File:crazy_eye.png&lt;br /&gt;
File:creative.png&lt;br /&gt;
File:daunting.png&lt;br /&gt;
File:diplomacy.png&lt;br /&gt;
File:disabled.png&lt;br /&gt;
File:disheartening_contact.png&lt;br /&gt;
File:divination.png&lt;br /&gt;
File:doorman.png&lt;br /&gt;
File:engineer.png&lt;br /&gt;
File:escape.png&lt;br /&gt;
File:fast_backward.png&lt;br /&gt;
File:fertile.png&lt;br /&gt;
File:fireman.png&lt;br /&gt;
File:first_aid.png&lt;br /&gt;
File:frugivore.png&lt;br /&gt;
File:fungus_cook.png&lt;br /&gt;
File:genius.png&lt;br /&gt;
File:green_thumb.png&lt;br /&gt;
File:gunman.png&lt;br /&gt;
File:hunt.png&lt;br /&gt;
File:hyperactive.png&lt;br /&gt;
File:immune.png&lt;br /&gt;
File:infectious_agent.png&lt;br /&gt;
File:intimidant.png&lt;br /&gt;
File:juge.png&lt;br /&gt;
File:leadership.png&lt;br /&gt;
File:lethargy.png&lt;br /&gt;
File:logistics.png&lt;br /&gt;
File:mankind_only_hope.png&lt;br /&gt;
File:massggedon.png&lt;br /&gt;
File:medic.png&lt;br /&gt;
File:metaliciste.png&lt;br /&gt;
File:mush_module.png&lt;br /&gt;
File:mycellium_spirit.png&lt;br /&gt;
File:mycologist.png&lt;br /&gt;
File:neron_access.png&lt;br /&gt;
File:neron_only_friend.png&lt;br /&gt;
File:nerondepress.png&lt;br /&gt;
File:nightmare.png&lt;br /&gt;
File:nimble_fingers.png&lt;br /&gt;
File:ninja.png&lt;br /&gt;
File:observant.png&lt;br /&gt;
File:opportunist.png&lt;br /&gt;
File:optimistic.png&lt;br /&gt;
File:panic.png&lt;br /&gt;
File:paranoid.png&lt;br /&gt;
File:persistent.png&lt;br /&gt;
File:phagocytosis.png&lt;br /&gt;
File:physicist.png&lt;br /&gt;
File:pilot.png&lt;br /&gt;
File:premonition.png&lt;br /&gt;
File:pyromane.png&lt;br /&gt;
File:radio_expert.png&lt;br /&gt;
File:radio_piracy.png&lt;br /&gt;
File:rebel.png&lt;br /&gt;
File:robotics.png&lt;br /&gt;
File:sacrifice.png&lt;br /&gt;
File:sapper.png&lt;br /&gt;
File:shrink.png&lt;br /&gt;
File:slimetrap.png&lt;br /&gt;
File:space_tactics.png&lt;br /&gt;
File:sprint.png&lt;br /&gt;
File:stickler.png&lt;br /&gt;
File:sturdy.png&lt;br /&gt;
File:survival.png&lt;br /&gt;
File:tordu.png&lt;br /&gt;
File:torturer.png&lt;br /&gt;
File:tough.png&lt;br /&gt;
File:traitor.png&lt;br /&gt;
File:transfert.png&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Status == &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery showfilename=true widths=&amp;quot;22px&amp;quot; heights=&amp;quot;18px&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
File:paria.png&lt;br /&gt;
File:psy_disease.png&lt;br /&gt;
File:sleepy.png&lt;br /&gt;
File:starving.png&lt;br /&gt;
File:stinky.png&lt;br /&gt;
File:stuck_in_planet.png&lt;br /&gt;
File:stuck_in_ship.png&lt;br /&gt;
File:suicidal.png&lt;br /&gt;
File:thinklinked.png&lt;br /&gt;
File:tied.png&lt;br /&gt;
File:unsociable_status.png&lt;br /&gt;
File:belly_full.png&lt;br /&gt;
File:berzerk.png&lt;br /&gt;
File:demoralized.png&lt;br /&gt;
File:dirty.png&lt;br /&gt;
File:disabled_status.png&lt;br /&gt;
File:disease.png&lt;br /&gt;
File:encumbered.png&lt;br /&gt;
File:gagged.png&lt;br /&gt;
File:genius_idea.png&lt;br /&gt;
File:germaphobic.png&lt;br /&gt;
File:guardian.png&lt;br /&gt;
File:hungry.png&lt;br /&gt;
File:hurt.png&lt;br /&gt;
File:knocked_out.png&lt;br /&gt;
File:laid.png&lt;br /&gt;
File:lost_on_planet.png&lt;br /&gt;
File:mastered.png&lt;br /&gt;
File:moduling.png&lt;br /&gt;
File:multi.png&lt;br /&gt;
File:mush.png&lt;br /&gt;
File:noob.png&lt;br /&gt;
File:pacifist.png&lt;br /&gt;
File:hyperactive_status.png&lt;br /&gt;
File:immune_status.png&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== UI - Misc ==&lt;br /&gt;
* Note: Many of these are distorted by a few pixels.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  showfilename=true widths=&amp;quot;20px&amp;quot; heights=&amp;quot;20px&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
File:5pillar.png&lt;br /&gt;
File:alert.png&lt;br /&gt;
File:artefact.png&lt;br /&gt;
File:awake.png&lt;br /&gt;
File:back.png&lt;br /&gt;
File:backtracked.png&lt;br /&gt;
File:basicplus.png&lt;br /&gt;
File:basicplus_over.png&lt;br /&gt;
File:besocial.png&lt;br /&gt;
File:beta.png&lt;br /&gt;
File:beta_phases.png&lt;br /&gt;
File:beta_phases_grey.png&lt;br /&gt;
File:bin.png&lt;br /&gt;
File:blitz.png&lt;br /&gt;
File:blitz_cycle.png&lt;br /&gt;
File:blitz_cycle_grey.png&lt;br /&gt;
File:blitz_grey.png&lt;br /&gt;
File:book_icon.png&lt;br /&gt;
File:broadcast.png&lt;br /&gt;
File:broken.png&lt;br /&gt;
File:butcher.png&lt;br /&gt;
File:calendar.png&lt;br /&gt;
File:camera_icon.png&lt;br /&gt;
File:casio.png&lt;br /&gt;
File:cat.png&lt;br /&gt;
File:chao.png&lt;br /&gt;
File:charge.png&lt;br /&gt;
File:chat_arrow.gif&lt;br /&gt;
File:check.png&lt;br /&gt;
File:chun.png&lt;br /&gt;
File:chun_battle.png&lt;br /&gt;
File:close.png&lt;br /&gt;
File:close_over.png&lt;br /&gt;
File:coffee.png&lt;br /&gt;
File:coffeeplus.png&lt;br /&gt;
File:collection.png&lt;br /&gt;
File:comm_icon.png&lt;br /&gt;
File:conceptor_icon.png&lt;br /&gt;
File:credit_small.png&lt;br /&gt;
File:daedalus_triumph.png&lt;br /&gt;
File:day5.png&lt;br /&gt;
File:day10.png&lt;br /&gt;
File:day15.png&lt;br /&gt;
File:day20.png&lt;br /&gt;
File:dead.png&lt;br /&gt;
File:demoralized2.png&lt;br /&gt;
File:discrete.png&lt;br /&gt;
File:dislike.png&lt;br /&gt;
File:door.png&lt;br /&gt;
File:down.png&lt;br /&gt;
File:dream_theater.png&lt;br /&gt;
File:dream_theater_grey.png&lt;br /&gt;
File:drugs.png&lt;br /&gt;
File:eden1.png&lt;br /&gt;
File:eden2.png&lt;br /&gt;
File:eleesha.png&lt;br /&gt;
File:empty_pa1.gif&lt;br /&gt;
File:empty_pa2.gif&lt;br /&gt;
File:ep1.png&lt;br /&gt;
File:ep2.png&lt;br /&gt;
File:escal.png&lt;br /&gt;
File:explore.png&lt;br /&gt;
File:extinguisher_icon.png&lt;br /&gt;
File:fast_cycle.png&lt;br /&gt;
File:fast_cycle_grey.png&lt;br /&gt;
File:fav.png&lt;br /&gt;
File:fight.png&lt;br /&gt;
File:fight_grey.png&lt;br /&gt;
File:finola.png&lt;br /&gt;
File:fire.png&lt;br /&gt;
File:folder.png&lt;br /&gt;
File:food_decaying.png&lt;br /&gt;
File:food_frozen.png&lt;br /&gt;
File:food_hazardous.png&lt;br /&gt;
File:food_unstable.png&lt;br /&gt;
File:freeticket.png&lt;br /&gt;
File:frieda.png&lt;br /&gt;
File:fuel.png&lt;br /&gt;
File:fungal_battle.png&lt;br /&gt;
File:fungal_battle_grey.png&lt;br /&gt;
File:gioele.png&lt;br /&gt;
File:global.png&lt;br /&gt;
File:gold.png&lt;br /&gt;
File:goldplus.png&lt;br /&gt;
File:goldplus_over.png&lt;br /&gt;
File:grenade_icon.png&lt;br /&gt;
File:guide.png&lt;br /&gt;
File:hua.png&lt;br /&gt;
File:ian.png&lt;br /&gt;
File:imoral.gif&lt;br /&gt;
File:in_game.png&lt;br /&gt;
File:infecter.png&lt;br /&gt;
File:infoalert.png&lt;br /&gt;
File:invitation.png&lt;br /&gt;
File:invite.png&lt;br /&gt;
File:isat.gif&lt;br /&gt;
File:janice.png&lt;br /&gt;
File:jinsu.png&lt;br /&gt;
File:kivanc.png&lt;br /&gt;
File:kuanti.png&lt;br /&gt;
File:learned.png&lt;br /&gt;
File:legend.png&lt;br /&gt;
File:legend_grey.png&lt;br /&gt;
File:less.png&lt;br /&gt;
File:less2.png&lt;br /&gt;
File:like.png&lt;br /&gt;
File:likemush.gif&lt;br /&gt;
File:loading1.gif&lt;br /&gt;
File:local.gif&lt;br /&gt;
File:lock.png&lt;br /&gt;
File:lp.png&lt;br /&gt;
File:mankarog icon.png&lt;br /&gt;
File:marteau.png&lt;br /&gt;
File:mastering.png&lt;br /&gt;
File:medal.png&lt;br /&gt;
File:medal2.png&lt;br /&gt;
File:microsc.png&lt;br /&gt;
File:module_access.png&lt;br /&gt;
File:moral.png&lt;br /&gt;
File:more.png&lt;br /&gt;
File:more2.png&lt;br /&gt;
File:msg.png&lt;br /&gt;
File:mush_genome.png&lt;br /&gt;
File:mush_kill.png&lt;br /&gt;
File:mush_module_over.png&lt;br /&gt;
File:mush_progressive.png&lt;br /&gt;
File:mush_progressive_grey.png&lt;br /&gt;
File:mush_triumph.png&lt;br /&gt;
File:mushruvery.png&lt;br /&gt;
File:mushruvery_grey.png&lt;br /&gt;
File:mushxp.png&lt;br /&gt;
File:natamist.png&lt;br /&gt;
File:neron.png&lt;br /&gt;
File:neron_berserk.png&lt;br /&gt;
File:neron_fluw.png&lt;br /&gt;
File:newtab.png&lt;br /&gt;
File:nils.png&lt;br /&gt;
File:no_mush.png&lt;br /&gt;
File:no_mush_bar.png&lt;br /&gt;
File:no_mush_bar_grey.png&lt;br /&gt;
File:no_mush_grey.png&lt;br /&gt;
File:not_ready.png&lt;br /&gt;
File:notebook.png&lt;br /&gt;
File:notes.gif&lt;br /&gt;
File:o2.png&lt;br /&gt;
File:o2alert.png&lt;br /&gt;
File:offline.gif&lt;br /&gt;
File:onceplus.png&lt;br /&gt;
File:onceplus_over.png&lt;br /&gt;
File:online.gif&lt;br /&gt;
File:other_nova.png&lt;br /&gt;
File:other_triumph.png&lt;br /&gt;
File:p_alive.png&lt;br /&gt;
File:p_cryo.png&lt;br /&gt;
File:p_dead.png&lt;br /&gt;
File:p_deadmush.png&lt;br /&gt;
File:p_mush.png&lt;br /&gt;
File:pa.gif&lt;br /&gt;
File:pa_comp.png&lt;br /&gt;
File:pa_cook.png&lt;br /&gt;
File:pa_core.png&lt;br /&gt;
File:pa_en.gif&lt;br /&gt;
File:pa_eng.png&lt;br /&gt;
File:pa_exp.png&lt;br /&gt;
File:pa_garden.png&lt;br /&gt;
File:pa_heal.png&lt;br /&gt;
File:pa_pilgred.png&lt;br /&gt;
File:pa_shoot.png&lt;br /&gt;
File:pa_slot1.png&lt;br /&gt;
File:pa_slot2.png&lt;br /&gt;
File:page.png&lt;br /&gt;
File:page_grey.png&lt;br /&gt;
File:pagedown.png&lt;br /&gt;
File:pagefirst.png&lt;br /&gt;
File:pagelast.png&lt;br /&gt;
File:pageleft.png&lt;br /&gt;
File:pageright.png&lt;br /&gt;
File:pam.png&lt;br /&gt;
File:paola.png&lt;br /&gt;
File:personnal.png&lt;br /&gt;
File:planet.png&lt;br /&gt;
File:planet_complete.png&lt;br /&gt;
File:plant_diseased.png&lt;br /&gt;
File:plant_dry.png&lt;br /&gt;
File:plant_thirsty.png&lt;br /&gt;
File:plant_youngling.png&lt;br /&gt;
File:plasma.png&lt;br /&gt;
File:point.png&lt;br /&gt;
File:point2.png&lt;br /&gt;
File:politician.png&lt;br /&gt;
File:private.png&lt;br /&gt;
File:projects_done.png&lt;br /&gt;
File:raluca.png&lt;br /&gt;
File:ration.png&lt;br /&gt;
File:rationcooked.png&lt;br /&gt;
File:ready.png&lt;br /&gt;
File:rebellion.png&lt;br /&gt;
File:recent.png&lt;br /&gt;
File:reply.png&lt;br /&gt;
File:reported.png&lt;br /&gt;
File:research_done.png&lt;br /&gt;
File:revolution.png&lt;br /&gt;
File:roland.png&lt;br /&gt;
File:sat.png&lt;br /&gt;
File:search.png&lt;br /&gt;
File:shield.png&lt;br /&gt;
File:simulator.png&lt;br /&gt;
File:sleeping_beauty.png&lt;br /&gt;
File:sleeping_beauty_grey.png&lt;br /&gt;
File:slow_cycle.png&lt;br /&gt;
File:slow_cycle_grey.png&lt;br /&gt;
File:sol.png&lt;br /&gt;
File:soldier.png&lt;br /&gt;
File:spore.png&lt;br /&gt;
File:spot2.png&lt;br /&gt;
File:star.png&lt;br /&gt;
File:starter.png&lt;br /&gt;
File:starter_grey.png&lt;br /&gt;
File:stephen.png&lt;br /&gt;
File:stock.png&lt;br /&gt;
File:swift_fungus.png&lt;br /&gt;
File:swift_fungus_grey.png&lt;br /&gt;
File:take_away.png&lt;br /&gt;
File:talk.gif&lt;br /&gt;
File:talkie.png&lt;br /&gt;
File:terrence.png&lt;br /&gt;
File:thermosensors.png&lt;br /&gt;
File:three_mush.png&lt;br /&gt;
File:three_mush_grey.png&lt;br /&gt;
File:ticket.png&lt;br /&gt;
File:ticket_any.png&lt;br /&gt;
File:tip.png&lt;br /&gt;
File:title_01.png&lt;br /&gt;
File:title_02.png&lt;br /&gt;
File:title_03.png&lt;br /&gt;
File:too_slow.png&lt;br /&gt;
File:too_slow_grey.png&lt;br /&gt;
File:triple_play.png&lt;br /&gt;
File:triple_play_grey.png&lt;br /&gt;
File:triumph.png&lt;br /&gt;
File:troopers.png&lt;br /&gt;
File:troopers_grey.png&lt;br /&gt;
File:uncheck.png&lt;br /&gt;
File:up.png&lt;br /&gt;
File:survival_icon.png&lt;br /&gt;
File:venerian.png&lt;br /&gt;
File:wall.png&lt;br /&gt;
File:whos_ugly.png&lt;br /&gt;
File:whos_ugly_grey.png&lt;br /&gt;
File:win_nova.png&lt;br /&gt;
File:win_triumph.png&lt;br /&gt;
File:xp.png&lt;br /&gt;
File:xp_casting.png&lt;br /&gt;
File:xpbig.png&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery showfilename=true widths=&amp;quot;25px&amp;quot; heights=&amp;quot;22px&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
File:anim_new.gif&lt;br /&gt;
File:hunter_icon.png&lt;br /&gt;
File:shrink_bed.png&lt;br /&gt;
File:shrink_done.png&lt;br /&gt;
File:hidden.png&lt;br /&gt;
File:credit.png&lt;br /&gt;
File:doc.png&lt;br /&gt;
File:lock_basic.png&lt;br /&gt;
File:lock_gold.png&lt;br /&gt;
File:people.png&lt;br /&gt;
File:diseased.png&lt;br /&gt;
File:att.png&lt;br /&gt;
File:heavy.png&lt;br /&gt;
File:eq_disabled.png&lt;br /&gt;
File:info.png&lt;br /&gt;
File:pslots.png&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery showfilename=true widths=&amp;quot;36px&amp;quot; heights=&amp;quot;36px&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
File:nova_fifth.png&lt;br /&gt;
File:nova_first.png&lt;br /&gt;
File:nova_fourth.png&lt;br /&gt;
File:nova_second.png&lt;br /&gt;
File:nova_sixth.png&lt;br /&gt;
File:nova_third.png&lt;br /&gt;
File:pegi.png&lt;br /&gt;
File:people_down.png&lt;br /&gt;
File:people_up.png&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  showfilename=true widths=&amp;quot;64px&amp;quot; heights=&amp;quot;50px&amp;quot;&amp;gt;&lt;br /&gt;
File:slot_2skills.png&lt;br /&gt;
File:slot_double.png&lt;br /&gt;
File:slot_freeticket.png&lt;br /&gt;
File:slot_full.png&lt;br /&gt;
File:slot_gift.png&lt;br /&gt;
File:slot_itrakie.png&lt;br /&gt;
File:slot_klix.png&lt;br /&gt;
File:slot_life.png&lt;br /&gt;
File:slot_moral.png&lt;br /&gt;
File:slot_private.png&lt;br /&gt;
File:slot_skill.png&lt;br /&gt;
File:slot_ticket.png&lt;br /&gt;
File:slot_xp.png&lt;br /&gt;
File:slot_welcome.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Research ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  showfilename=true widths=&amp;quot;50px&amp;quot; heights=&amp;quot;75px&amp;quot;&amp;gt;&lt;br /&gt;
File:ncc_lenses.png&lt;br /&gt;
File:healing_pomade.png&lt;br /&gt;
File:Anabolics.png&lt;br /&gt;
File:Antispore_gas.png&lt;br /&gt;
File:Constipaspore_serum.png&lt;br /&gt;
File:Mycoscan.png&lt;br /&gt;
File:Meridon_scrambler.png&lt;br /&gt;
File:Mushovore_bacteria.png&lt;br /&gt;
File:Mush_hunter.png&lt;br /&gt;
File:Mush_language.png&lt;br /&gt;
File:MycoAlarm.png&lt;br /&gt;
File:Narcotics_distiller.png&lt;br /&gt;
File:Natamy_rifile.png&lt;br /&gt;
File:Pheromodem.png&lt;br /&gt;
File:Spore_sucker.png&lt;br /&gt;
File:mush_breeds.png&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Projects ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  showfilename=true widths=&amp;quot;50px&amp;quot; heights=&amp;quot;75px&amp;quot;&amp;gt;&lt;br /&gt;
File:equipment_sensor.png&lt;br /&gt;
File:extra_drone.png&lt;br /&gt;
File:extra_hydroponpots.png&lt;br /&gt;
File:fire_sensor.png&lt;br /&gt;
File:fission_coffee_roaster.png&lt;br /&gt;
File:food_retailer.png&lt;br /&gt;
File:heat_lamp.png&lt;br /&gt;
File:hydroponic_incubator.png&lt;br /&gt;
File:icarus_antigrav_propeller.png&lt;br /&gt;
File:icarus_larger_bay.png&lt;br /&gt;
File:icarus_lavatory.png&lt;br /&gt;
File:magnetic_net.png&lt;br /&gt;
File:neron_project_thread.png&lt;br /&gt;
File:oxy_more.png&lt;br /&gt;
File:patrol_ship_launcher.png&lt;br /&gt;
File:patrolship_blaster_gun.png&lt;br /&gt;
File:patrolship_extra_ammo.png&lt;br /&gt;
File:plasma_shield.png&lt;br /&gt;
File:quantum_sensors.png&lt;br /&gt;
File:radar_trans_void.png&lt;br /&gt;
File:trail_reducer.png&lt;br /&gt;
File:turret_extra_firerate.png&lt;br /&gt;
File:armour_corridor.png&lt;br /&gt;
File:auto_return_icarus.png&lt;br /&gt;
File:auto_watering.png&lt;br /&gt;
File:auxiliary_terminal.png&lt;br /&gt;
File:bay_door_xxl.png&lt;br /&gt;
File:chipset_acceleration.png&lt;br /&gt;
File:dismantling.png&lt;br /&gt;
File:door_sensor.png&lt;br /&gt;
File:bric_broc.png&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery showfilename=true widths=&amp;quot;50px&amp;quot; heights=&amp;quot;75px&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
File:apero_kitchen.png&lt;br /&gt;
File:beat_box.png&lt;br /&gt;
File:call_of_dirty.png&lt;br /&gt;
File:floor_heating.png&lt;br /&gt;
File:neron_targeting_assist.png&lt;br /&gt;
File:noise_reducer.png&lt;br /&gt;
File:parasite_elim.png&lt;br /&gt;
File:thalasso.png&lt;br /&gt;
File:trash_load.png&lt;br /&gt;
File:whos_who.png&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Hunters ==&lt;br /&gt;
&amp;lt;gallery showfilename=true widths=&amp;quot;41px&amp;quot; heights=&amp;quot;41px&amp;quot;&amp;gt;&lt;br /&gt;
File:hunter-display.png&lt;br /&gt;
File:trax-display.png&lt;br /&gt;
File:arack-display.png&lt;br /&gt;
File:asteroid-display.png&lt;br /&gt;
File:d1000-display.png&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery showfilename=true&amp;gt;&lt;br /&gt;
File:hunter.png&lt;br /&gt;
File:trax.png&lt;br /&gt;
File:arack.png&lt;br /&gt;
File:asteroid.png&lt;br /&gt;
File:d1000.png&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery showfilename=true widths=&amp;quot;29px&amp;quot; heights=&amp;quot;44px&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
File:janice_sprite.png&lt;br /&gt;
File:jin_su_sprite.png&lt;br /&gt;
File:kuan_ti_sprite.png&lt;br /&gt;
File:paola_sprite.png&lt;br /&gt;
File:raluca_sprite.png&lt;br /&gt;
File:roland_sprite.png&lt;br /&gt;
File:stephen_sprite.png&lt;br /&gt;
File:terrence_sprite.png&lt;br /&gt;
File:admin_sprite.png&lt;br /&gt;
File:chao_sprite.png&lt;br /&gt;
File:chun_sprite.png&lt;br /&gt;
File:eleesha_sprite.png&lt;br /&gt;
File:finola_sprite.png&lt;br /&gt;
File:frieda_sprite.png&lt;br /&gt;
File:gioele_sprite.png&lt;br /&gt;
File:hua_sprite.png&lt;br /&gt;
File:ian_sprite.png&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery showfilename=true widths=&amp;quot;210px&amp;quot; heights=&amp;quot;300px&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
File:kim_jin_su_portrait.jpg&lt;br /&gt;
File:lai_kuan_ti_portrait.jpg&lt;br /&gt;
File:paola_rinaldo_portrait.jpg&lt;br /&gt;
File:raluca_tomescu_portrait.jpg&lt;br /&gt;
File:roland_zuccali_portrait.jpg&lt;br /&gt;
File:stephen_seagull_portrait.jpg&lt;br /&gt;
File:terrence_archer_portrait.jpg&lt;br /&gt;
File:wang_chao_portrait.jpg&lt;br /&gt;
File:zhong_chun_portrait.jpg&lt;br /&gt;
File:eleesha_williams_portrait.jpg&lt;br /&gt;
File:finola_keegan_portrait.jpg&lt;br /&gt;
File:frieda_bergmann_portrait.jpg&lt;br /&gt;
File:gioele_rinaldo_portrait.jpg&lt;br /&gt;
File:ian_soulton_portrait.jpg&lt;br /&gt;
File:janice_kent_portrait.jpg&lt;br /&gt;
File:jiang_hua_portrait.jpg&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery showfilename=true widths=&amp;quot;70px&amp;quot; heights=&amp;quot;70px&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
File:pasiphae.jpg&lt;br /&gt;
File:patrol.jpg&lt;br /&gt;
File:pilgred.jpg&lt;br /&gt;
File:reactor.jpg&lt;br /&gt;
File:research_lab.jpg&lt;br /&gt;
File:scanner.jpg&lt;br /&gt;
File:surgery.jpg&lt;br /&gt;
File:turret.jpg&lt;br /&gt;
File:bed.jpg&lt;br /&gt;
File:shower.jpg&lt;br /&gt;
File:jukebox.jpg&lt;br /&gt;
File:drone_in_action.jpg&lt;br /&gt;
File:antenna.jpg&lt;br /&gt;
File:astro.jpg&lt;br /&gt;
File:auxiliary.jpg&lt;br /&gt;
File:bios.jpg&lt;br /&gt;
File:camera_installed.jpg&lt;br /&gt;
File:cofee.jpg&lt;br /&gt;
File:com.jpg&lt;br /&gt;
File:combustion_chamber.jpg&lt;br /&gt;
File:command.jpg&lt;br /&gt;
File:core.jpg&lt;br /&gt;
File:cryo.jpg&lt;br /&gt;
File:distiller.jpg&lt;br /&gt;
File:fuel_1.jpg&lt;br /&gt;
File:fuel_2.jpg&lt;br /&gt;
File:gravity.jpg&lt;br /&gt;
File:icarus.jpg&lt;br /&gt;
File:kitchen.jpg&lt;br /&gt;
File:mycoscan_installed.jpg&lt;br /&gt;
File:oxygen_1.jpg&lt;br /&gt;
File:oxygen_2.jpg&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rain</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/File:Mush_breeds.png</id>
		<title>File:Mush breeds.png</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/File:Mush_breeds.png"/>
				<updated>2013-12-09T16:43:55Z</updated>
		
		<summary type="html">&lt;p&gt;Rain: MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;MsUpload&lt;/div&gt;</summary>
		<author><name>Rain</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Research</id>
		<title>Research</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Research"/>
				<updated>2013-12-09T16:34:28Z</updated>
		
		<summary type="html">&lt;p&gt;Rain: /* List of Research projects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Research==&lt;br /&gt;
The Research Lab terminal can be accessed in the Laboratory.&lt;br /&gt;
It brings up options for fighting Mush, increasing the glory for Humans and gives a couple useful commodities.&lt;br /&gt;
 &lt;br /&gt;
A BIOS setting can limit research to be done only by Biologists and Medics.&lt;br /&gt;
You have to be clean (not dirty) to be able to do research, so wearing the [[Stainproof Apron]] when participating is recommended.&lt;br /&gt;
 &lt;br /&gt;
Many of the research options only become available when certain items or people are present.&lt;br /&gt;
If these conditions are not met, the research option is not visible, but the progress made on them is preserved.&lt;br /&gt;
*The most important items for research are&lt;br /&gt;
**[[Mush Sample]], this can be later replaced by a Xyloph DB entry&lt;br /&gt;
** [[Mush Genome Disk]] can be obtained by finishing a Xyloph DB entry&lt;br /&gt;
*The presence of Zhong Chun in the Laboratory, can be replaced by a Xyloph DB entry later&lt;br /&gt;
* The death of a Mush agent (the place of death is irrelevant, it can be even outside Daedalus)&lt;br /&gt;
 &lt;br /&gt;
Participating in research costs 2 AP, and the efficiency depends on the skills [[Biologist]] and [[Medic]]. The CPU Priority settings in BIOS can also affect this.&lt;br /&gt;
 &lt;br /&gt;
The glory gained for certain research projects is immediately obtained by all living humans upon completion, and an additional glory can be earned when reaching [[Sol]] or [[Eden]].&lt;br /&gt;
[[Chun]] earns an additional 4 {{glory}} each time a research requiring her presence is completed.&lt;br /&gt;
[[Finola]] earns an additional 3 {{glory}} for all Mush-related research.&lt;br /&gt;
&lt;br /&gt;
==List of Research projects==&lt;br /&gt;
{{NoteWarn|double check the requirements... I'm 99% sure that the only project that requires a dead mush is the serum and requirements should show what is absolutely required to have}}&lt;br /&gt;
&lt;br /&gt;
There are a total of 23 possible researches. &lt;br /&gt;
Hover over the image to see the description of a research.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Requires&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effectiveness&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Glory&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| Nothing&lt;br /&gt;
| {{H:title|Grempf molecules stimulate the production of androgenous hormones such as testosterone. This functions on humans and animals, regardless of sex, and even plants. You heard about the mysterious migration of sequoias in Yosemite park? Well there you go. Generates 4 Anabolics.|[[Image:Anabolics.png]]}}&lt;br /&gt;
| Anabolics&lt;br /&gt;
| &lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Generates 4 Anabolics.&lt;br /&gt;
|-&lt;br /&gt;
| Mush Sample&lt;br /&gt;
| {{H:title|By injecting vanilla-flavoured components into the oxygen compressor at high pressure, it can be observed that this kills all the mushrooms in the ventilation shafts. Why not just diffuse it everywhere, help destroy our hated enemy and as a plus, the whole ship smells of vanilla. The maximum number of Mush spores generated per day is reduced by 2. Gives 3 {{glory}}.|[[Image:Antispore_gas.png]]}}&lt;br /&gt;
| Antispore Gas&lt;br /&gt;
| &lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 [[File:Triumph.png]]&lt;br /&gt;
| The maximum number of Mush spores generated per day is reduced by 2.&lt;br /&gt;
|-&lt;br /&gt;
| Any Consumable&lt;br /&gt;
| {{H:title|By isolating Mush aggregators, it can be seen that Brugien DNA, which was added to allow rapid spore production, has a major weakness which allows the metabolism of carriers to be slowed down. With a little help, the famous Atch Wum already managed to apply this process during the invasion of...[...] All rations are infected with a serum which renders the extraction of spores much more difficult. Gives 3 {{glory}}|[[Image:Constipaspore_serum.png]]}}&lt;br /&gt;
| Constipaspore Serum&lt;br /&gt;
| &lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 [[File:Triumph.png]]&lt;br /&gt;
| Causes spore extraction to cost 4ap instead of 2.&lt;br /&gt;
|-&lt;br /&gt;
| Chun&lt;br /&gt;
| {{H:title|Finola Keegan's article &amp;amp;quot;From the spore to non-life&amp;amp;quot; is a seminal work in the field of Mushology. It created a branch of science dealing with aggregation organisms. Aggregators, in effect, are strains of viruses which allow the partial splitting of DNA or RNA strands in the host and extract their genetic makeup in order to alter themselves or their genetic pool [...] This article leads directly to the creation of a costly item : The Mycoscan. Allows the detection of spores on a healthy crew member. Gives 3 {{glory}}|[[Image:Mycoscan.png]]}}&lt;br /&gt;
| Create Mycoscan&lt;br /&gt;
| &lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 [[File:Triumph.png]]&lt;br /&gt;
| Allows the detection of spores on a healthy crew member.&lt;br /&gt;
|-&lt;br /&gt;
| Mush death&lt;br /&gt;
| [[Image:Meridon_scrambler.png]]&lt;br /&gt;
| Meridon Scrambler&lt;br /&gt;
| &lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 [[File:Triumph.png]]&lt;br /&gt;
| Causes hunters to sometimes fire against each other instead of at the Daedalus&lt;br /&gt;
|-&lt;br /&gt;
| Soap, Chun&lt;br /&gt;
| {{H:title|Every shower you take will destroy one mush spore on your body|[[Image:mushicide_soap.png]]}}&lt;br /&gt;
| Mushicide Soap&lt;br /&gt;
|&lt;br /&gt;
| 3 [[Image:Triumph.png]]&lt;br /&gt;
| Every shower you take will destroy one mush spore on your body&lt;br /&gt;
|-&lt;br /&gt;
| Mush death, Chun&lt;br /&gt;
| [[Image:Mushovore_bacteria.png]]&lt;br /&gt;
| Mushovore Bacteria&lt;br /&gt;
| &lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 [[File:Triumph.png]]&lt;br /&gt;
| It takes 4 spores to turn a human into a mush, instead of 3.&lt;br /&gt;
|-&lt;br /&gt;
| Mush sample, Chun&lt;br /&gt;
| {{H:title|Some of the melanine secreted by Chun seems to be used by her liver to secrete a completely unique bacteria which has been named ZC16H. It seems that this bacteria reacts violently when placed in contact with a Mush sample. It literally digests the fungus and then reproduces at an alarming rate. We must learn what affects the treatment of the melanine, and this could be the key to creating a Mush antidote! The findings of this study could be critical and could make the whole team famous. Gives 6 {{glory}}|[[Image:Mush_hunter.png]]}}&lt;br /&gt;
| Mush-Hunter: ZC16H&lt;br /&gt;
| &lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 6 [[File:Triumph.png]]&lt;br /&gt;
| Gives 6 {{glory}}.&lt;br /&gt;
|-&lt;br /&gt;
|Genome Disk &lt;br /&gt;
| {{H:title|An excellent thesis on the crystalline structure of the communication pheremones of Mush. Light reading, but essential for the understanding of the parasite, it deals concisely with the problem of DNA harmonics and the linguistic expression thereof. Gives 6 {{glory}}|[[Image:Mush_language.png]]}}&lt;br /&gt;
| Mush Language&lt;br /&gt;
| &lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 6 [[File:Triumph.png]]&lt;br /&gt;
| Gives 6 {{glory}}.&lt;br /&gt;
|-&lt;br /&gt;
| Mush Sample&lt;br /&gt;
| {{H:title|Toxins, spores, the smell, there are so many factors which expose the Mush, that you throw yourself into collecting all the known qualities of Mush to build the ultimate alarm. Based on the oscillation coefficient of the Alpha pheromone and the rate of toxin emission, it is theoretically possible to create a miniature alarm which will go off automatically if a Mush agent spikes someone with a spore within a monitored zone. Makes 5 MycoAlarms. Gives 3 {{glory}}|[[Image:MycoAlarm.png]]}}&lt;br /&gt;
| MycoAlarm&lt;br /&gt;
| &lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 [[File:Triumph.png]]&lt;br /&gt;
| Makes 5 [[MycoAlarms]].&lt;br /&gt;
|-&lt;br /&gt;
| Holding Schrödinger&lt;br /&gt;
| {{H:title|Who would have thought that cats hid such secrets... When working on cornea ionisation issues during interplanetary travel, you think of injecting an auto-gamma enhancer to enhance your crewmates\' vision. Creates 2 Pairs of NCC Contact Lenses|[[Image:Ncc_lenses.png]]}}&lt;br /&gt;
| NCC Contact Lenses&lt;br /&gt;
| &lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Creates 2 pairs of [[NCC Contact Lenses]]&lt;br /&gt;
|-&lt;br /&gt;
| Nothing&lt;br /&gt;
| {{H:title|Minor energy surges from the PILGRED reactor (also called RoToTo) can be captured in MZ16 batteries injected into a high-yield synthesizer in order to create complex compounds like paracetamule or ibuprophet. With this piece of kit, there\'s nothing to fear from space flu! The Distiller can be used once a day to create a drug|[[Image:Narcotics_distiller.png]]}}&lt;br /&gt;
| Narcotics Distiller&lt;br /&gt;
| &lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| The Distiller can be used once a day to create a drug.&lt;br /&gt;
|-&lt;br /&gt;
| Blaster, Mush Sample&lt;br /&gt;
| [[Image:Natamy_rifile.png]]&lt;br /&gt;
| Natamy Rifle&lt;br /&gt;
| &lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Upgrades blaster to a [[Natamy Rifle]], which does more damage to mush. (Confirm?)&lt;br /&gt;
|-&lt;br /&gt;
| Mush death, Genome disk&lt;br /&gt;
| [[Image:Pheromodem.png]]&lt;br /&gt;
| Pheromodem&lt;br /&gt;
| &lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 [[File:Triumph.png]]&lt;br /&gt;
| The tracker can now communicate on the mush channel.&lt;br /&gt;
|-&lt;br /&gt;
| Medkit&lt;br /&gt;
| {{H:title|Thanks to a few basic skills in organic chemistry you reckon you can put together a basic medikit which is much superior to the antiquated models used by the SDF. Healing actions regenerate an additional {{HP}}|[[Image:Healing_pomade.png]]}}&lt;br /&gt;
| Ultra-Healing Pomade&lt;br /&gt;
| &lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Healing actions regenerate an additional health point&lt;br /&gt;
|-&lt;br /&gt;
| Mush Sample&lt;br /&gt;
| {{H:title|Despite its unnerving design, you keep the faith. You know that at the price of minor skin lesions, this bad boy will get rid of the purulent fungal strands. Produces a Spore Extractor|[[Image:Spore_sucker.png]]}}&lt;br /&gt;
| Spore Sucker&lt;br /&gt;
| &lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Produces a [[Spore Extractor]]&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
Mush Sample, Mush death, Chun, Mush Genome&lt;br /&gt;
| {{H:title|A great correlation between Gershwin fungal infections and mechanical propagation related to the influence of quasars. When this correlation has been established, the idea of using a particle accelerator to synthesize a powerful retro-fungal substrate has quickly established itself as THE ultimate solution to the Mush invasion. The result of this study can be crucial and will make the whole crew famous.            &lt;br /&gt;
|[[Image:Retro-Fungal_Serum.PNG ]]}}&lt;br /&gt;
| Retro-Fungal Serum&lt;br /&gt;
| &lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 16 [[File:Triumph.png]]&lt;br /&gt;
| Generates Anti-Mush serum &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pheromodem==&lt;br /&gt;
Humans can access the Mush channel (read and write), but their names are obfuscated:&lt;br /&gt;
* Everyone talks as &amp;quot;Mush&amp;quot;&lt;br /&gt;
* The names of the participants are scrambled, but the number of letters remain the same (including space). This affects all previous communication on Mush channel as well.&lt;br /&gt;
**3 letters: Hua, Ian&lt;br /&gt;
**4 letters: Chao, Chun&lt;br /&gt;
**5 letters: Paola&lt;br /&gt;
**6 letters: Finola, Frieda, Gioele, Janice, Jin Su, Raluca, Roland&lt;br /&gt;
**7 letters: Kuan Ti, Stephen, Eleesha&lt;br /&gt;
**8 letters: Terrence&lt;br /&gt;
&lt;br /&gt;
The Mush see their channel just like before.&lt;br /&gt;
&lt;br /&gt;
[[Category:To Do]]&lt;/div&gt;</summary>
		<author><name>Rain</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Chat</id>
		<title>Chat</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Chat"/>
				<updated>2013-12-07T22:17:04Z</updated>
		
		<summary type="html">&lt;p&gt;Rain: /* Summary and Tips */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page should explain the ins and out of the chat box for both humans and Mush. It's not done yet. Don't forget to talk about favorites, announcements, and how to make both!&lt;br /&gt;
&lt;br /&gt;
Made the page more round and hopefully didn't left out anyting. Icons and pictures would be useful to differenciate. [[User:GeneralThomas|GeneralThomas]] ([[User talk:GeneralThomas|talk]]) 07:21, 6 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
==Basics of communication==&lt;br /&gt;
&lt;br /&gt;
In Mush, communication is the key to everything. It doesn't cost anything to do so. To accomplish this, you need to have your Walkie Talkie or iTrackie (gained from being a Gold member at least once). If you dropped it, you are unable to receive or send messages until you pick it up again. Only exception to this is a Rebel Base reward, Brainsync[[Image:thinklinked.png]]. &lt;br /&gt;
&lt;br /&gt;
When writing, you can format it (as seen below), but once it sent, you will '''not''' be able to edit or delete them. Use caution and double check when writing sensitive material!&lt;br /&gt;
&lt;br /&gt;
On each tab there is a '''number''' showing how many unread messages are there. There are golden borders and a star next to them. You may have read them before, but the game only registers this if your mouse went over it. The other method is to click the button below, making all of them read inside that tab.&lt;br /&gt;
Once you have sent a message, it will show up a '''1''' on the tab. Your own message get's a number and starts as unread too.&lt;br /&gt;
&lt;br /&gt;
==Types of Tabs==&lt;br /&gt;
&lt;br /&gt;
There are different tabs for different uses. Moving from the left, these are:&lt;br /&gt;
*'''Announcements''' Insert Lightbulb icon here. Only the Comms Officer (Paola at the start) is able to write here, you cannot reply to it. What is written there depends on the Comms Officer, but usually it is used to establish the main short or long term goals. Think of it as objectives, to find a new planet or to defend the ship. If there is a new announcement, it will overwrite the old one, and no archives are made. Because people may not log in as frequent as the Comms Officer, it is usally only refreshed Daily, or once the goals are achieved.&lt;br /&gt;
*'''Room Events''' Insert event icon here. Technically not a chat, but it is a tab there. This second tab shows what happened in the previous '''6''' cycles in the room. People with the Tracker skill  have full access to movement history. Some things are noted, some are not, as explained in the [[Actions|Actions]] page.&lt;br /&gt;
*'''Communications''' Insert book icon here. The third tab is the main chat panel, where most of the conversation with the crew will happen. Everyone with a Walkie Talkie/iTrackie can read and message here without any limit. Every time you don't reply, but write something new it will create a '''Thread'''. These can be '''Favourited'''. Each time something new is written or replied, it will show up on the top of the page, with older threads descending down. Again, if something is written here, it can't be edited later on.&lt;br /&gt;
*'''Favourites''' Insert star icon here. Once you have favourited a thread, this tab will show up. Here you can see any thread you favourited. Since usually these are in fewer numbers, important threads can be easily accessed here. Writing here will show up as normal for people, or favourite if they have it too. Other people can't see what threads so you have here, nor can be forced to do it against their will.&lt;br /&gt;
*'''Private Messages''' There can be 3 tabs of these. You open these with the Plus icon, then invite any number of people to it. The invitation can't be refused, but they can leave anytime they want to. If you already have 3 tabs open, new people won't be able to message you. Uninvited people can't see what you are writing here, although if you invite anyone, they '''WILL''' be able to see previous messages. It is better to close a tab, then open a fresh one. Invited people can be seen on the top of the tab, and on mouseover the last time of connection can also be seen, if vaguely. Some people use this to see if people are active, but refusing to communicate. If people die or drop their radio, they will automatically be removed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Private Mush channel''' Insert Mush shroom icon here. This in only available and seen by the Mush, and is automatically generated. Doesn't count against the 3 private tabs. It can be used to see your partners and to plan things in discretion. If a new player gets turned to mush, they will automatically join it too. There is a  research that hinder this, namely the &amp;quot;Pheromodem&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Text Formatting ==&lt;br /&gt;
&lt;br /&gt;
Text formatting is done by encapsulating the text with specific special character sequences or corresponding [http://en.wikipedia.org/wiki/BBCode BBCode] (not listed BBCode does not work).&lt;br /&gt;
&lt;br /&gt;
Such are:&lt;br /&gt;
&lt;br /&gt;
* '''Bold''': &amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; or &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; or &amp;lt;nowiki&amp;gt;[b][/b]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* ''&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;Italic and red&amp;lt;/span&amp;gt;'': &amp;lt;nowiki&amp;gt;//&amp;lt;/nowiki&amp;gt; or &amp;lt;nowiki&amp;gt;[i][/i]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* CTRL + Enter to return to a new line&lt;br /&gt;
&lt;br /&gt;
Example usage:&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;**Hello World**&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;*Hello World*&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[b]Hello World[/b]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;//Hello World//&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[i]Hello World[/i]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
outputs:&lt;br /&gt;
&lt;br /&gt;
 '''Hello World''' &lt;br /&gt;
 '''Hello World'''&lt;br /&gt;
 '''Hello World'''&lt;br /&gt;
 ''&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;Hello World&amp;lt;/span&amp;gt;'' &lt;br /&gt;
 ''&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;Hello World&amp;lt;/span&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary and Tips==&lt;br /&gt;
&lt;br /&gt;
As you can see, there are different methods to achive your goal. Want to get attention to something? Use the main chat. Want to make a thread where different researches or planets are discussed? Make a thread, ask people to favourite it. Thinking that Chao is suspicious? Private message people you think you can trust and ask around. Maybe do the opposite as a Mush and spread suspicion about Jin Su, what you planned before on the Mush channel.&lt;br /&gt;
&lt;br /&gt;
Since it is free, you should always talk and plan with others to be more effective. There might be a broken fuel tank in a room next to you, but a technician with free Repair Points could do it as well. Since each character has a (more or less) defined role to play, communicating is needed to know and fulfill these. An Ian may be just 1AP short of treating a plant at cycle 8, but if he doesn't share this problem, then no one will know about it. Likewise, if you are done with your job for the moment, asking around to help may earn you praises of your teammates...or lessen any suspicions they had of you.&lt;br /&gt;
&lt;br /&gt;
Text formatting should not be forgotten, the simplest one can be effective. &amp;quot;I just saw a fire in the Rear Corridor, please help with it.&amp;quot; will be not as effective as &amp;quot;I just saw a '''fire''' in the '''Rear Corridor''', please '''help''' with it.&amp;quot; Same could be used to order people around if needed.&lt;br /&gt;
&lt;br /&gt;
{{Basicnav}}&lt;br /&gt;
[[Category:Incomplete]]&lt;/div&gt;</summary>
		<author><name>Rain</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/NERON_Announcements</id>
		<title>NERON Announcements</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/NERON_Announcements"/>
				<updated>2013-12-07T22:13:36Z</updated>
		
		<summary type="html">&lt;p&gt;Rain: /* Communications */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Neron large.png]]NERON, the ship's main computer will post messages to everyone. These can be seen in the main chat window, with blue border around and NERON's icon before it. These serve as quick announcements about important things...usually. There are different triggers making these announcement with many linking to immediate alerts on the ship.&lt;br /&gt;
&lt;br /&gt;
=Types of Messages=&lt;br /&gt;
&lt;br /&gt;
==Hazards==&lt;br /&gt;
These are '''immediately''' posted when the hazards happen. Usually this happens at a cycle change, but anytime a Mush sabotages an equipment, it will shop up instantly too. This can be used to differentiate between sabotage and random events.&lt;br /&gt;
*'''Hunters'''&lt;br /&gt;
[[File:NeronHunters.png]]&lt;br /&gt;
: Neron will announce the appearance of [[Hunters|hunter ships]], with a corresponding hunter alert[[file:Hunter icon.png]].  Hovering over the alert will let you know how many ships are outside.&lt;br /&gt;
*'''Fire'''  &lt;br /&gt;
*'''Broken Equipment''' &lt;br /&gt;
[[File:Neronmalfunction.png]]  &lt;br /&gt;
: Neron will announce when equipment is broken, along with putting a broken equipment alert [[File:Broken.png]] in the status bar.  Most equipment gets a generic message, but some like [[Oxygen Tanks]], [[Fuel Tanks]], and [[Neron Bios]] have their own specific messages. &lt;br /&gt;
[[File:Neronmalfunctionreported.png]]&lt;br /&gt;
: Once someone clicks on the broken equipment and reports it, Neron posts another message that includes the reporting person and equipment name.  Now when crew members hover the mouse icon over the broken equipment alert [[File:Broken.png]], a pop-up will come up that includes the reporter and the location of the broken equipment.  Droids too will now repair the equipment if they are in the same room.&lt;br /&gt;
*'''Sabotaged Equipment'''&lt;br /&gt;
&lt;br /&gt;
==Communications==&lt;br /&gt;
*contact to Sol &lt;br /&gt;
[[File:comms established.png]]&lt;br /&gt;
&lt;br /&gt;
*contact to Sol lost&lt;br /&gt;
*'''Rebel Ship Communications'''&lt;br /&gt;
[[File:NeronComms.png]]&lt;br /&gt;
:If contact is established with Sol, starting day 2 [[Communications#Rebel_Bases|Rebel bases]] will attempt to contact your ship. You will recieve the above message when there is a new base contact to decode. Pay attention to which cycle this occurs. The cycle chosen is random and different for each ship, but it will occur during that same cycle each day through day 7 for the duration of a given ship.&lt;br /&gt;
&lt;br /&gt;
==Death of a crew member ==&lt;br /&gt;
When a human or mush dies on the ship, Neron will make a post along with reason of death. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==NERON Projects== &lt;br /&gt;
[[image:Neuronproject.png]]&lt;br /&gt;
*The completed [[NERON_Projects|project]] is in bold font. The completed [[NERON_Projects|project]] is now listed in the bottom of the page, and a hovering over the image will provide a description of the [[NERON_Projects|project]]. &lt;br /&gt;
&lt;br /&gt;
==Title Assignments==&lt;br /&gt;
*Commander&lt;br /&gt;
*Head of Communication&lt;br /&gt;
*Administrator&lt;br /&gt;
&lt;br /&gt;
==Other Messages==&lt;br /&gt;
*Beginning of game messages&lt;br /&gt;
*Shower disassembled&lt;br /&gt;
*Neron Administrator  - The Neron Administrator can make Neron Messages with the /neron tag&lt;br /&gt;
&lt;br /&gt;
=Alerts=&lt;br /&gt;
As stated before, these will show up the instant it happens, not just at cycle changes. Each has their own icon and tooltip.&lt;br /&gt;
&lt;br /&gt;
*'''Hunters and enemy ships''' This will show the number of enemy ships, but not their types around the Daedalus.  It always shows the exact number.&lt;br /&gt;
*'''Fire and broken equipment''' Both having their own icons, it will show up when they happen. People need to report them to know the exact location or having the related project pinpoints them too. These can be located on the map afterwards.&lt;br /&gt;
*'''Oxygen/Armor/Fuel getting low''' (Unsure about the fuel.) If your ship gets below a certain degree, NERON will announce it, so you have time to react accordingly. Oxygen and fuel can be replenished mainly on expeditions, while armor needs to be repaired by a technician.&lt;br /&gt;
*'''No contact to Sol''' If you haven't established contact to Sol, or it got broken for some reason, this will show up.&lt;br /&gt;
*'''Calm''' Technically not an alert, but it shows up there. This means that everything is fine and there are no immediate dangers on the ship.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Delzoup|Delzoup]] ([[User talk:Delzoup|talk]]) 10:16, 7 December 2013 (MST)Added more structure &amp;amp; started on some images, please feel free to expand.&lt;br /&gt;
&amp;lt;p&amp;gt;[[User:GeneralThomas|GeneralThomas]] ([[User talk:GeneralThomas|talk]]) 06:29, 6 December 2013 (MST) Could be expanded with examples and pictures. Where mentioned I'm unsure about the correctness I have written.&lt;/div&gt;</summary>
		<author><name>Rain</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/NERON_Announcements</id>
		<title>NERON Announcements</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/NERON_Announcements"/>
				<updated>2013-12-07T22:13:05Z</updated>
		
		<summary type="html">&lt;p&gt;Rain: /* Communications */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Neron large.png]]NERON, the ship's main computer will post messages to everyone. These can be seen in the main chat window, with blue border around and NERON's icon before it. These serve as quick announcements about important things...usually. There are different triggers making these announcement with many linking to immediate alerts on the ship.&lt;br /&gt;
&lt;br /&gt;
=Types of Messages=&lt;br /&gt;
&lt;br /&gt;
==Hazards==&lt;br /&gt;
These are '''immediately''' posted when the hazards happen. Usually this happens at a cycle change, but anytime a Mush sabotages an equipment, it will shop up instantly too. This can be used to differentiate between sabotage and random events.&lt;br /&gt;
*'''Hunters'''&lt;br /&gt;
[[File:NeronHunters.png]]&lt;br /&gt;
: Neron will announce the appearance of [[Hunters|hunter ships]], with a corresponding hunter alert[[file:Hunter icon.png]].  Hovering over the alert will let you know how many ships are outside.&lt;br /&gt;
*'''Fire'''  &lt;br /&gt;
*'''Broken Equipment''' &lt;br /&gt;
[[File:Neronmalfunction.png]]  &lt;br /&gt;
: Neron will announce when equipment is broken, along with putting a broken equipment alert [[File:Broken.png]] in the status bar.  Most equipment gets a generic message, but some like [[Oxygen Tanks]], [[Fuel Tanks]], and [[Neron Bios]] have their own specific messages. &lt;br /&gt;
[[File:Neronmalfunctionreported.png]]&lt;br /&gt;
: Once someone clicks on the broken equipment and reports it, Neron posts another message that includes the reporting person and equipment name.  Now when crew members hover the mouse icon over the broken equipment alert [[File:Broken.png]], a pop-up will come up that includes the reporter and the location of the broken equipment.  Droids too will now repair the equipment if they are in the same room.&lt;br /&gt;
*'''Sabotaged Equipment'''&lt;br /&gt;
&lt;br /&gt;
==Communications==&lt;br /&gt;
*contact to Sol &lt;br /&gt;
*contact to Sol lost&lt;br /&gt;
*'''Rebel Ship Communications'''&lt;br /&gt;
[[File:NeronComms.png]]&lt;br /&gt;
:If contact is established with Sol, starting day 2 [[Communications#Rebel_Bases|Rebel base]] will attempt to contact your ship. You will recieve the above message when there is a new base contact to decode. Pay attention to which cycle this occurs. The cycle chosen is random and different for each ship, but it will occur during that same cycle each day through day 7 for the duration of a given ship.&lt;br /&gt;
&lt;br /&gt;
==Death of a crew member ==&lt;br /&gt;
When a human or mush dies on the ship, Neron will make a post along with reason of death. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==NERON Projects== &lt;br /&gt;
[[image:Neuronproject.png]]&lt;br /&gt;
*The completed [[NERON_Projects|project]] is in bold font. The completed [[NERON_Projects|project]] is now listed in the bottom of the page, and a hovering over the image will provide a description of the [[NERON_Projects|project]]. &lt;br /&gt;
&lt;br /&gt;
==Title Assignments==&lt;br /&gt;
*Commander&lt;br /&gt;
*Head of Communication&lt;br /&gt;
*Administrator&lt;br /&gt;
&lt;br /&gt;
==Other Messages==&lt;br /&gt;
*Beginning of game messages&lt;br /&gt;
*Shower disassembled&lt;br /&gt;
*Neron Administrator  - The Neron Administrator can make Neron Messages with the /neron tag&lt;br /&gt;
&lt;br /&gt;
=Alerts=&lt;br /&gt;
As stated before, these will show up the instant it happens, not just at cycle changes. Each has their own icon and tooltip.&lt;br /&gt;
&lt;br /&gt;
*'''Hunters and enemy ships''' This will show the number of enemy ships, but not their types around the Daedalus.  It always shows the exact number.&lt;br /&gt;
*'''Fire and broken equipment''' Both having their own icons, it will show up when they happen. People need to report them to know the exact location or having the related project pinpoints them too. These can be located on the map afterwards.&lt;br /&gt;
*'''Oxygen/Armor/Fuel getting low''' (Unsure about the fuel.) If your ship gets below a certain degree, NERON will announce it, so you have time to react accordingly. Oxygen and fuel can be replenished mainly on expeditions, while armor needs to be repaired by a technician.&lt;br /&gt;
*'''No contact to Sol''' If you haven't established contact to Sol, or it got broken for some reason, this will show up.&lt;br /&gt;
*'''Calm''' Technically not an alert, but it shows up there. This means that everything is fine and there are no immediate dangers on the ship.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Delzoup|Delzoup]] ([[User talk:Delzoup|talk]]) 10:16, 7 December 2013 (MST)Added more structure &amp;amp; started on some images, please feel free to expand.&lt;br /&gt;
&amp;lt;p&amp;gt;[[User:GeneralThomas|GeneralThomas]] ([[User talk:GeneralThomas|talk]]) 06:29, 6 December 2013 (MST) Could be expanded with examples and pictures. Where mentioned I'm unsure about the correctness I have written.&lt;/div&gt;</summary>
		<author><name>Rain</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/NERON_Announcements</id>
		<title>NERON Announcements</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/NERON_Announcements"/>
				<updated>2013-12-07T22:06:45Z</updated>
		
		<summary type="html">&lt;p&gt;Rain: /* Communications */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Warning|Working on this page - 2 hours maybe?}}&lt;br /&gt;
&lt;br /&gt;
NERON, the ship's main computer will post messages to everyone. These can be seen in the main chat window, with blue border around and NERON's icon before it. These serve as quick announcements about important things...usually. There are different triggers making these announcement with many linking to immediate alerts on the ship.&lt;br /&gt;
&lt;br /&gt;
=Types of Messages=&lt;br /&gt;
&lt;br /&gt;
==Hazards==&lt;br /&gt;
These are '''immediately''' posted when the hazards happen. Usually this happens at a cycle change, but anytime a Mush sabotages an equipment, it will shop up instantly too. This can be used to differentiate between sabotage and random events.&lt;br /&gt;
*'''Hunters'''&lt;br /&gt;
[[File:NeronHunters.png]]&lt;br /&gt;
: Neron will announce the appearance of hunter ships, with a corresponding hunter alert.  Hovering over the alert will let you know how many ships are outside.&lt;br /&gt;
*'''Fire'''  &lt;br /&gt;
*'''Broken Equipment''' &lt;br /&gt;
[[File:Neronmalfunction.png]]  &lt;br /&gt;
: Neron will announce when equipment is broken, along with putting a broken equipment alert in the status bar.  Most equipment gets a generic message, but some like Oxygen Tanks, Fuel Tanks, and Neron Bios have their own specific messages. &lt;br /&gt;
[[File:Neronmalfunctionreported.png]]&lt;br /&gt;
: Once someone clicks on the broken equipment and reports it, Neron posts another message that includes the reporting person and equipment name.  Now when crew members hover the mouse icon over the broken equipment alert, a pop-up will come up that includes the reporter and the location of the broken equipment.  Droids too will now repair the equipment if they are in the same room.&lt;br /&gt;
*'''Sabotaged Equipment'''&lt;br /&gt;
&lt;br /&gt;
==Communications==&lt;br /&gt;
*contact to Sol &lt;br /&gt;
*contact to Sol lost&lt;br /&gt;
*'''Rebel Ship Communications'''&lt;br /&gt;
[[File:NeronComms.png]]&lt;br /&gt;
:If contact is established with Sol, starting day 2 Rebel bases will attempt to contact your ship. You will recieve the above message when there is a new base contact to decode. Pay attention to which cycle this occurs. The cycle chosen is random and different for each ship, but it will occur during that same cycle each day through day 7 for the duration of a given ship.&lt;br /&gt;
&lt;br /&gt;
==Death of a crew member ==&lt;br /&gt;
When a human or mush dies on the ship, human or mush it will be posted along with reason of death. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==NERON Projects== &lt;br /&gt;
[[image:Neuronproject.png]]&lt;br /&gt;
*The completed project is in bold font. The completed project is now listed in the bottom of the page, and a hovering over the image will provide a description of the project. &lt;br /&gt;
&lt;br /&gt;
==Title Assignments==&lt;br /&gt;
*Commander&lt;br /&gt;
*Head of Communication&lt;br /&gt;
*Administrator&lt;br /&gt;
&lt;br /&gt;
==Other Messages==&lt;br /&gt;
*Beginning of game messages&lt;br /&gt;
*Shower disassembled&lt;br /&gt;
*Neron Administrator  - The Neron Administrator can make Neron Messages with the /neron tag&lt;br /&gt;
&lt;br /&gt;
=Alerts=&lt;br /&gt;
As stated before, these will show up the instant it happens, not just at cycle changes. Each has their own icon and tooltip.&lt;br /&gt;
&lt;br /&gt;
*'''Hunters and enemy ships''' This will show the number of enemy ships, but not their types around the Daedalus.  It always shows the exact number.&lt;br /&gt;
*'''Fire and broken equipment''' Both having their own icons, it will show up when they happen. People need to report them to know the exact location or having the related project pinpoints them too. These can be located on the map afterwards.&lt;br /&gt;
*'''Oxygen/Armor/Fuel getting low''' (Unsure about the fuel.) If your ship gets below a certain degree, NERON will announce it, so you have time to react accordingly. Oxygen and fuel can be replenished mainly on expeditions, while armor needs to be repaired by a technician.&lt;br /&gt;
*'''No contact to Sol''' If you haven't established contact to Sol, or it got broken for some reason, this will show up.&lt;br /&gt;
*'''Calm''' Technically not an alert, but it shows up there. This means that everything is fine and there are no immediate dangers on the ship.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Delzoup|Delzoup]] ([[User talk:Delzoup|talk]]) 10:16, 7 December 2013 (MST)Added more structure &amp;amp; started on some images, please feel free to expand.&lt;br /&gt;
&amp;lt;p&amp;gt;[[User:GeneralThomas|GeneralThomas]] ([[User talk:GeneralThomas|talk]]) 06:29, 6 December 2013 (MST) Could be expanded with examples and pictures. Where mentioned I'm unsure about the correctness I have written.&lt;/div&gt;</summary>
		<author><name>Rain</name></author>	</entry>

	</feed>