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		<updated>2026-08-17T09:20:24Z</updated>
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	<entry>
		<id>http://www.mushpedia.com/wiki/Support_Drone</id>
		<title>Support Drone</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Support_Drone"/>
				<updated>2019-01-30T20:06:50Z</updated>
		
		<summary type="html">&lt;p&gt;Peanutz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{Item Attributes|Support Drone|&lt;br /&gt;
Icon =&lt;br /&gt;
Help_drone.jpg&lt;br /&gt;
| Summary =&lt;br /&gt;
A helpful, autonomous machine which attempts to repair defective equipment in the room before moving somewhere else.&lt;br /&gt;
| In-game Flavor =&lt;br /&gt;
The best friend of the man-about-ship, this drone can carry out many tasks in your place.&lt;br /&gt;
| In-game Effects =&lt;br /&gt;
*The Drone carries out actions similar to those of the crew.&lt;br /&gt;
*Try to repair the defective equipment in the room before you leave.&lt;br /&gt;
| In-game Examine Text =&lt;br /&gt;
The support drone fulfills the automatic maintenance objective planned for the Magellan project. Employing the Beta-Slave protocol it is almost possible to replace a human being. Aside from the minor issue of building the thing...&lt;br /&gt;
| Origin 1 =&lt;br /&gt;
Found in '''[[Daedalus]]'''&lt;br /&gt;
| Origin Amount 1 =&lt;br /&gt;
1&lt;br /&gt;
| Origin 2 =&lt;br /&gt;
'''Extra Drone''' [[NERON Projects|NERON Project]]&lt;br /&gt;
| Origin Amount 2 =&lt;br /&gt;
1&lt;br /&gt;
| Construction Material 1 =&lt;br /&gt;
Scrap Metal&lt;br /&gt;
| Construction Material Amount 1 =&lt;br /&gt;
4&lt;br /&gt;
| Construction Material 2 =&lt;br /&gt;
Plastic Scraps&lt;br /&gt;
| Construction Material Amount 2 =&lt;br /&gt;
1&lt;br /&gt;
| Has Passive Effect in Room =&lt;br /&gt;
yes&lt;br /&gt;
| Repair Chance =&lt;br /&gt;
12%&lt;br /&gt;
| Can be Hidden =&lt;br /&gt;
no&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;{{Item Tooltip}}&lt;br /&gt;
[[Image:Extra_drone.png|right]]&lt;br /&gt;
The '''Support Drone''' is a robot designed by {{Character|Terrence}} which can perform generic utility tasks, like repairs, across the ship. The [[Daedalus]] starts with one Drone already built and active, and additional ones can be created via the '''Extra Drone''' [[NERON Project]] and {{Item|Blueprints}} provided by the {{Skill|Robotics Expert}} skill. Drones, like {{Item|Schrödinger}}, can be carried in your [[inventory]] and dropped off in any room.&lt;br /&gt;
&lt;br /&gt;
== Drone Actions ==&lt;br /&gt;
&lt;br /&gt;
Drones carry out tasks at the end of every cycle. Having multiple Drones in a room increases the chance of success, as each Drone will launch its own, separate attempts at performing the action.&lt;br /&gt;
&lt;br /&gt;
The Drone will attempt to perform '''one''' (or '''two''' with '''Turbo''' upgrade) of the following tasks per cycle, ordered by priority:&lt;br /&gt;
&lt;br /&gt;
# If upgraded with '''Pilot''', the ''Drone'' will '''board a [[Patrol Ship]]''' in the room and shoot [[Hunters]].&lt;br /&gt;
#* This lasts until all Hunters have been destroyed or the ship runs out of ammunition.&lt;br /&gt;
#* {{project|Magnetic Net}} does not work as with human pilots: it doesn't land unmanned ships. The patrol ship stays with Daedalus during the move. &lt;br /&gt;
#If upgraded with '''Firefighter''', the ''Drone'' will attempt to '''extinguish a fire''' in the room.&lt;br /&gt;
#:The extinguishing action takes place before fire appears, so the drone can't insta-extinguish a fire before it does damage.&lt;br /&gt;
# The ''Drone'' will attempt to '''repair a broken object''' in the room.&lt;br /&gt;
#* Base success chance and improvement per cycle are the same as those of a non-{{Skill|Technician}} human.&lt;br /&gt;
#* Unlike humans, Drones do not require {{Item|Scrap Metal}} to repair broken spacecraft.&lt;br /&gt;
#:{{Bug|Can repair a hidden broken object. The object remains hidden, but there will be a room log about the object being repaired.}}&lt;br /&gt;
# If there is nothing left to do, the ''Drone'' will randomly wander into an adjacent room.&lt;br /&gt;
#*This happens even if it's in a character's inventory.&lt;br /&gt;
&lt;br /&gt;
== Upgrading Drones ==&lt;br /&gt;
&lt;br /&gt;
A single ''Support Drone'' can be upgraded multiple times by a {{Skill|Robotics Expert}}. Each upgrade takes 2 {{Item|Scrap Metal}}. The same upgrade cannot be applied twice.&lt;br /&gt;
&lt;br /&gt;
Available upgrades:&lt;br /&gt;
* '''Firefighter''': Can extinguish fires. The drone also becomes immune to fire.&lt;br /&gt;
* '''Turbo''': 80% of changes to perform 2 actions instead of 1 each cycle.&lt;br /&gt;
* '''Pilot''': Patrol ships are usable for the drones.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* Drones do '''not''' act as [[characters]] or {{Item|Cameras}} for the purpose of [[Privacy Levels|action privacy]], meaning they will not affect {{Privacy|Covert}} or {{Privacy|Secret}} actions.&lt;br /&gt;
* Drones start with the same efficiency as a non-technician, but their efficiency increases with time. After a few repairs, they have a permanent 99% chance to succeed all repairs.&lt;br /&gt;
* Try to keep tabs on where Drones are, as they have a habit of wandering aimlessly around the ship and it might take a while to find one when you need it. Keeping a Drone in inventory won't stop it from sneaking away on cycle change.&lt;br /&gt;
* Drones are the preferred means of repairing [[Patrol Ship|Patrol Ships]] and the [[Pasiphae]] as, unlike [[Characters|humans]], they don't need ''Scrap Metal'' to do so.&lt;br /&gt;
&lt;br /&gt;
{{Item Attribute List}}&lt;br /&gt;
{{Item Categories}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete Item]]&lt;/div&gt;</summary>
		<author><name>Peanutz</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Research</id>
		<title>Research</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Research"/>
				<updated>2017-12-23T00:44:26Z</updated>
		
		<summary type="html">&lt;p&gt;Peanutz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Research''' plays a vital role in fighting the {{Character|Mush}} menace, slowing their advance and making it more difficult for them to perform their actions. Eventually, as research grows more complex and advanced tools become available, a permanent Mush cure and [[Ending the Game#Eden|a distant Utopian world]] can even be discovered. Nothing is impossible for the resourceful crew for the Daedalus!&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
The {{Equipment|Research Lab}} terminal can be accessed in the {{room|Laboratory}}. It brings up options for fighting {{Character|Mush}}, granting the crew bonus {{Glory}} '''Glory''' and provides a number of useful commodities.&lt;br /&gt;
&lt;br /&gt;
The {{Glory}} gained for certain research projects is immediately obtained by all living humans upon completion, and an additional {{Glory}} can be earned when [[Ending the Game|reaching Sol or Eden]].&lt;br /&gt;
{{Character|Chun}} earns an additional 4 {{Glory}} each time a research requiring her presence is completed.&lt;br /&gt;
{{Character|Finola}} earns an additional 3 {{Glory}} for all Mush-related research.&lt;br /&gt;
 &lt;br /&gt;
Research can be a very [[Dirty]] affair. And since NERON will lock unclean personnel out of the research console, wearing the {{item|Stainproof Apron}} when participating is mandatory to avoid suspicion and long treks to the shower.&lt;br /&gt;
&lt;br /&gt;
Participating in research costs 2 {{AP}}, and the efficiency is increased for {{Skill|Biologist}} and {{Skill|Medic}} characters:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Icon&lt;br /&gt;
! Description&lt;br /&gt;
! Efficiency&lt;br /&gt;
|-&lt;br /&gt;
| [[image:0.png]] || Neither {{Skill|Biologist}} nor {{Skill|Medic}} || Base efficiency&lt;br /&gt;
|-&lt;br /&gt;
| [[image:1.png]] || {{Skill|Biologist}} or {{Skill|Medic}} (i.e. only one) || Base efficiency + 4-6%&lt;br /&gt;
|-&lt;br /&gt;
| [[image:2.png]] || {{Skill|Biologist}} and {{Skill|Medic}} (i.e. both) || Base efficency + 8-12%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A character's research '''efficiency''' drops with every participation, requiring [[Relaying]] to reset it.&lt;br /&gt;
&lt;br /&gt;
The [[BIOS Terminal|BIOS]] affects research in that the {{BIOS|Crew Lock|short}} can be set to '''Research''', limiting participation to {{Skill|Biologist}} and {{Skill|Medic}} characters, and {{BIOS|CPU Priority|short}} can also be set to '''Research''', increasing efficiency by 1-1% or 1-2%:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Base efficiency&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Added efficiency&lt;br /&gt;
|-&lt;br /&gt;
| 1-1% || +1-2%&lt;br /&gt;
|-&lt;br /&gt;
| 3-4% || +1-2%&lt;br /&gt;
|-&lt;br /&gt;
| 5-7% || +1-2%&lt;br /&gt;
|-&lt;br /&gt;
| 6-9% || +1-1%&lt;br /&gt;
|-&lt;br /&gt;
| 12-18% || +1-1%&lt;br /&gt;
|-&lt;br /&gt;
| 15-28% || +1-2%&lt;br /&gt;
|-&lt;br /&gt;
| 18-27% || +1-1%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Research requirements==&lt;br /&gt;
Many research options have certain conditions that must be met before they become available, including the presence of certain [[Inventory|objects]] or [[Characters|characters]] in the Laboratory.&lt;br /&gt;
If theyare not met, the research option ''will not be visible'', though any progress made is preserved.&lt;br /&gt;
&lt;br /&gt;
The most important conditions for research are:&lt;br /&gt;
*The presence of a {{Item|Mush Sample}} in the lab. (Or {{Comms|Ghost Sample|Contact made with Nils Carlsson}}.)&lt;br /&gt;
*The presence of {{Character|Chun|long}} in the lab. (Or decoded {{Comms|ghost chun|Zhong Chun's Genome Codex}}.)&lt;br /&gt;
*The presence of the {{Item|Mush Genome Disk}}, which can be obtained by finding the {{Comms|Disk|Mush genome data}}.&lt;br /&gt;
*A [[Image:P deadmush.png|class=margin-small|Icon]] '''Dead''' [[Mush]]. (The place of death is irrelevant, it can be even outside Daedalus.)  A Mush that is traded will not count as a dead Mush.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
There will be messages indicating when certain requirements are met:&lt;br /&gt;
&lt;br /&gt;
[[File:lab-chun.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[File:lab-mush.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some projects also require other related items on the shelf. Finally, the &amp;quot;[[#NCC Contact Lenses]]&amp;quot; are a special case in that {{Item|Schrödinger}} needs to be ''picked up'' and held in the inventory while working on them. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==List of Research projects==&lt;br /&gt;
There are a total of 23 possible researches.&lt;br /&gt;
Hover over the image to see the in-game description of a research.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Requires&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effectiveness&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Glory&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| Nothing&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Anabolics&amp;quot;&amp;gt; {{H:title|Grempf molecules stimulate the production of androgenous hormones such as testosterone. This functions on humans and animals, regardless of sex, and even plants. You heard about the mysterious migration of sequoias in Yosemite park? Well there you go. Generates 4 Anabolics.|[[Image:Anabolics.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Anabolics&lt;br /&gt;
| {{Efficiencies|12}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Generates 4 {{Item|Anabolics}}. Gives +8 Movement Points ({{MP}}).&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Mush Sample}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Antispore Gas&amp;quot;&amp;gt; {{H:title|By injecting vanilla-flavoured components into the oxygen compressor at high pressure, it can be observed that this kills all the mushrooms in the ventilation shafts. Why not just diffuse it everywhere, help destroy our hated enemy and as a plus, the whole ship smells of vanilla. The maximum number of Mush spores generated per day is reduced by 2. Gives 3 Glory.|[[Image:Antispore_gas.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Antispore Gas&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 {{glory}}&lt;br /&gt;
| The maximum number of Mush spores generated per day is reduced by 2.&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Mush Sample}}&amp;lt;br&amp;gt;'''Any [[Inventory#Consumables|consumable]]'''&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Constipaspore Serum&amp;quot;&amp;gt; {{H:title|By isolating Mush aggregators, it can be seen that Brugien DNA, which was added to allow rapid spore production, has a major weakness which allows the metabolism of carriers to be slowed down. With a little help, the famous Atch Wum already managed to apply this process during the invasion of...[...] All rations are infected with a serum which renders the extraction of spores much more difficult. Gives 3 Glory|[[Image:Constipaspore_serum.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Constipaspore Serum&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 {{glory}}&lt;br /&gt;
| Causes spore extraction to cost 4 {{AP}} instead of 2.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:P deadmush.png|class=margin-small|Icon]] Dead [[Mush]]&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Meridon Scrambler&amp;quot;&amp;gt; {{H:title|Gauss-Freon's theory. A powerful weapon against the incredible Mush synchronization, by working with Fourrier's harmonic resonance frequencies, you realize that this huge carcass can be transformed into a loudspeaker and cause patulic trauma in the fragile brain of the Hunter. Traumatized by the repeated bursts of this horrific sound, they appear to be disconcerted[...] Hunters have a 20% chance of firing on one of their own. Gives 3 Glory|[[Image:Meridon_scrambler.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Meridon Scrambler&lt;br /&gt;
| {{Efficiencies|3}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 {{glory}}&lt;br /&gt;
| Causes [[Hunters]] to sometimes fire at each other instead of at the Daedalus. (20% chance according to ingame description.)&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Soap}}&amp;lt;br&amp;gt;{{Character|Chun}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Mushicide Soap&amp;quot;&amp;gt; {{H:title|By watching the activity of spores inserted into Chun's body, it appeared that the disintegration accelerated when in contact with the subject's adipose tissue. With a classical liposuction operation it should be possible to create a powerful anti-fungal soap. Now we just have to convince Chun. Every shower you take will destroy one mush spore on your body. Gives 3 Glory|[[Image:mushicide_soap.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Mushicide Soap&lt;br /&gt;
| {{Efficiencies|3}}&lt;br /&gt;
| 3 [[Image:Triumph.png]]&lt;br /&gt;
| Transforms the {{Item|Soap}} into a {{Item|Super Soaper}}. Every shower you take will destroy one mush spore on your body when carrying it. '''Does not affect the Mush.''' {{Bug| Still removes spores even if not held when washing.}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:P deadmush.png|class=margin-small|Icon]] Dead [[Mush]]&amp;lt;br&amp;gt;{{Character|Chun}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Mushovore Bacteria&amp;quot;&amp;gt; {{H:title|We have discovered a anomaly in Chun's pancreatic function. It seems to be producing bacteria capable of devouring mush spores. Unfortunately the bacteria functions too slowly to hold back the plague. However, it can slow its propogation considerably. Humans can survive up to 3 mush spores before turning into Mush. Gives 3 Glory|[[Image:Mushovore_bacteria.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Mushovore Bacteria&lt;br /&gt;
| {{Efficiencies|12}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 {{glory}}&lt;br /&gt;
| It takes 4 spores to turn a human into a mush, instead of 3.&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Mush Sample}}&amp;lt;br&amp;gt;{{Character|Chun}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Mush-Hunter: ZC16H&amp;quot;&amp;gt; {{H:title|Some of the melanine secreted by Chun seems to be used by her liver to secrete a completely unique bacteria which has been named ZC16H. It seems that this bacteria reacts violently when placed in contact with a Mush sample. It literally digests the fungus and then reproduces at an alarming rate. We must learn what affects the treatment of the melanine, and this could be the key to creating a Mush antidote! The findings of this study could be critical and could make the whole team famous. Gives 6 Glory|[[Image:Mush_hunter.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Mush-Hunter: ZC16H&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 6 {{glory}}&lt;br /&gt;
| Gives 6 {{glory}}.&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Mush Genome Disk}} &lt;br /&gt;
| &amp;lt;span id =&amp;quot;Mush Language&amp;quot;&amp;gt; {{H:title|An excellent thesis on the crystalline structure of the communication pheremones of Mush. Light reading, but essential for the understanding of the parasite, it deals concisely with the problem of DNA harmonics and the linguistic expression thereof. Gives 6 Glory|[[Image:Mush_language.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Mush Language&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 6 {{glory}}&lt;br /&gt;
| Gives 6 {{glory}}.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:P deadmush.png|class=margin-small|Icon]] Dead [[Mush]]&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Mush Races&amp;quot;&amp;gt; {{H:title|Following the autopsy of a species of axolotl known as the &amp;amp;quot;The Oracle of Wupperthal&amp;amp;quot;, certain similarities were found between one species of this vertebrate and the secretion of bacillus 764. It was shown that Mush and its non-saprophyte components led them to create a chain of Procaryotic fungi which mutated more quickly. This allowed us to see that the Mush strain that we know possesses several sub-chains which are detailed in this interesting article. Gives 6 Glory|[[Image:Mush_breeds.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Mush Races&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 6 {{glory}}&lt;br /&gt;
| Gives 6 {{glory}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:P deadmush.png|class=margin-small|Icon]] Dead [[Mush]]&amp;lt;br&amp;gt;{{Item|Mush Genome Disk}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Mush Reproductive System&amp;quot;&amp;gt; {{H:title|A fascinating study linking chanterelle parthenogenesis in an anaerobic environment with the possibility of reproducing the Mush parasite. The findings of this report will catapult its writers to scientific stardom. Gives 6 Glory|[[Image:Mush_breeding_system.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Mush Reproductive System&lt;br /&gt;
| {{Efficiencies|18}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 6 {{glory}}&lt;br /&gt;
| Gives 6 {{glory}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Mush Sample}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;MycoAlarm&amp;quot;&amp;gt; {{H:title|Toxins, spores, the smell, there are so many factors which expose the Mush, that you throw yourself into collecting all the known qualities of Mush to build the ultimate alarm. Based on the oscillation coefficient of the Alpha pheromone and the rate of toxin emission, it is theoretically possible to create a miniature alarm which will go off automatically if a Mush agent spikes someone with a spore within a monitored zone. Makes 5 MycoAlarms. Gives 3 Glory|[[Image:MycoAlarm.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| MycoAlarm&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 {{glory}}&lt;br /&gt;
| Makes 5 {{Item|MycoAlarm}}.&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Chun}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Mycoscan&amp;quot;&amp;gt; {{H:title|Finola Keegan's article &amp;amp;quot;From the spore to non-life&amp;amp;quot; is a seminal work in the field of Mushology. It created a branch of science dealing with aggregation organisms. Aggregators, in effect, are strains of viruses which allow the partial splitting of DNA or RNA strands in the host and extract their genetic makeup in order to alter themselves or their genetic pool [...] This article leads directly to the creation of a costly item : The Mycoscan. Allows the detection of spores on a healthy crew member. Gives 3 Glory|[[Image:Mycoscan.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| [[Mycoscan]]&lt;br /&gt;
| {{Efficiencies|4}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 {{glory}}&lt;br /&gt;
| Allows the detection of spores on a healthy crew member.&lt;br /&gt;
|-&lt;br /&gt;
| Nothing&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Narcotics Distiller&amp;quot;&amp;gt; {{H:title|Minor energy surges from the PILGRED reactor (also called RoToTo) can be captured in MZ16 batteries injected into a high-yield synthesizer in order to create complex compounds like paracetamule or ibuprophet. With this piece of kit, there's nothing to fear from space flu! The Distiller can be used once a day to create a drug|[[Image:Narcotics_distiller.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Narcotics Distiller&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| The Distiller can be used once a day to create a drug.&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Blaster}}&amp;lt;br&amp;gt;{{Item|Mush Sample}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Natamy Rifle&amp;quot;&amp;gt; {{H:title|While dissecting crocodiles with lateral sphincter dysplasia, professor DipNui brought to the fore qualities of the digestive tract of the animal. You don't remember why anymore, but this led you to try out a little experiment with your blaster. It appeared that the reduction caused by the Bacillus anthracitus toxin had a devastating effect and turned Mush DNA into &amp;amp;quot;Zombi&amp;amp;quot; DNA which caused frightening degredations in [...] Transforms the Blaster into Natamy Rifle|[[Image:Natamy_rifile.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Natamy Rifle&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Upgrades blaster to a {{Item|Natamy Rifle}}, which does more damage to mush.&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Schrödinger}}&amp;lt;br&amp;gt;(must be carried with you)&lt;br /&gt;
| &amp;lt;span id =&amp;quot;NCC Contact Lenses&amp;quot;&amp;gt; {{H:title|Who would have thought that cats hid such secrets... When working on cornea ionisation issues during interplanetary travel, you think of injecting an auto-gamma enhancer to enhance your crewmates' vision. Creates 2 Pairs of NCC Contact Lenses|[[Image:Ncc_lenses.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| NCC Contact Lenses&lt;br /&gt;
| {{Efficiencies|12}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Creates 2 pairs of {{Item|NCC Lens}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:P deadmush.png|class=margin-small|Icon]] Dead [[Mush]]&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Patuline Scrambler&amp;quot;&amp;gt; {{H:title|Sometimes, experiments carried out under the influence of LSD around the year 2070 led to superb articles on para-psychological experiments. Careful inspection of the last report of Professer Delopine in 2069 discussing the relationship between certain species of sheep and grasses which naturally produce this drug, you will realize that it is possible to synthesize buds of patulos which are reknowned for their anti-fungal properties. The infected can no longer communicate on the Mush channel. Gives 3 Glory|[[Image:Patuline_scrambler.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| [[Patuline Scrambler]]&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 {{glory}}&lt;br /&gt;
| Mush can no longer communicate on the Mush channel. {{Note|Humans can't, either. Posts just turn into random symbols.}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Water Stick}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Perpetual Hydration&amp;quot;&amp;gt; {{H:title|Thanks to a series of rigorous tests, we have finally worked out how to use the rain stick! It is simply necessary to insert it into a nostril. The regular circulation of air allows a passive oxidation reaction to occur, bringing about a weak, but regular seepage. This guarantees to provide the entire water requirements of a human body for over 3200 years. The whole team earn 3 Triumph points|[[Image:Infinite_water.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Perpetual Hydration&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Gives 3 {{Glory}} {{Bug|This gives no Glory}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:P deadmush.png|class=margin-small|Icon]] Dead [[Mush]]&amp;lt;br&amp;gt;{{Item|Mush Genome Disk}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Pheromodem&amp;quot;&amp;gt; {{H:title|Of all the objects created in Finola´s laboratory, this one remains unfinished. By collecting all the genome data and combining it with some old research, you discover the secret of Mush communication. This is a powerful tool: by adding a pheromodem to the trackers, everyone will soon be able to throw away their antiquated walky-talky! The Tracker now allows the user to communicate on the mush channel. Gives 3 Glory|[[Image:Pheromodem.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| [[Pheromodem]]&lt;br /&gt;
| {{Efficiencies|3}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 {{glory}}&lt;br /&gt;
| Allows communication the Mush channel with a {{item|Tracker}} or {{Item|iTrakie}}.&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Mush Sample}}&amp;lt;br&amp;gt;[[Image:P deadmush.png|class=margin-small|Icon]] Dead [[Mush]]&amp;lt;br&amp;gt;{{Character|Chun}}&amp;lt;br&amp;gt;{{Item|Mush Genome Disk}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Retro-Fungal Serum&amp;quot;&amp;gt; {{H:title|A great correlation between Gershwin fungal infections and mechanical propagation related to the influence of quasars. When this correlation has been established, the idea of using a particle accelerator to synthesize a powerful retro-fungal substrate has quickly established itself as THE ultimate solution to the Mush invasion. The result of this study can be crucial and will make the whole crew famous.|[[Image:Retro-Fungal_Serum.PNG ]]}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| Retro-Fungal Serum&lt;br /&gt;
| {{Efficiencies|1}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 16 {{glory}}&lt;br /&gt;
| Generates {{Item|Retro-Fungal Serum}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Mush Sample}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Spore Sucker&amp;quot;&amp;gt; {{H:title|Despite its unnerving design, you keep the faith. You know that at the price of minor skin lesions, this bad boy will get rid of the purulent fungal strands. Produces a Spore Extractor|[[Image:Spore_sucker.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Spore Sucker&lt;br /&gt;
| {{Efficiencies|4}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Produces a {{Item|Spore Sucker}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Starmap Fragment}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Super Calculator&amp;quot;&amp;gt; {{H:title|Neron is clearly a clever individual but calculations are not its strong suit... By analysing the molecular structure of cristalite, you think you`ll ba able to knock something together which will be able to extract the data contained within. Generates a piece of equipment on the Nexus which allows data to be extracted from cristalites|[[Image:Super calc.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Super Calculator&lt;br /&gt;
| {{Efficiencies|3}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Installs a Super Calculator in the Nexus which allows you to triangulate the coordinates of Eden using 3 {{Item|Starmap Fragments}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Water Stick}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Tesla SUP2X&amp;quot;&amp;gt; {{H:title|By plunging a swizzle stick into a tesla vessel during fusion we have succeeded in doubling its fissile content production. It is now possible for us to store 50% more energy in our turrets! Increases the maximum payload of the Daedalus' turrets by 2.|[[Image:Tesla_sup2x.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Tesla SUP2X&lt;br /&gt;
| {{Efficiencies|12}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Increases the maximum number of turret charges by 2.&lt;br /&gt;
{{Bug|Misleading description. Actually doubles them (2x) to 8.}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Medikit}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Ultra-Healing Pomade&amp;quot;&amp;gt; {{H:title|Thanks to a few basic skills in organic chemistry you reckon you can put together a basic medikit which is much superior to the antiquated models used by the SDF. Healing actions regenerate an additional HP|[[Image:Healing_pomade.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Ultra-Healing Pomade&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Healing actions regenerate an additional {{HP}} health point&amp;lt;br&amp;gt;{{Note|Bandage still heal 2 {{HP}} only.}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]] [[Category:Finola]] [[Category:Chun]] [[Category:Ian]] [[Category:Andie]]&lt;/div&gt;</summary>
		<author><name>Peanutz</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Research</id>
		<title>Research</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Research"/>
				<updated>2017-12-23T00:41:57Z</updated>
		
		<summary type="html">&lt;p&gt;Peanutz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Research''' plays a vital role in fighting the {{Character|Mush}} menace, slowing their advance and making it more difficult for them to perform their actions. Eventually, as research grows more complex and advanced tools become available, a permanent Mush cure and [[Ending the Game#Eden|a distant Utopian world]] can even be discovered. Nothing is impossible for the resourceful crew for the Daedalus!&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
The {{Equipment|Research Lab}} terminal can be accessed in the {{room|Laboratory}}. It brings up options for fighting {{Character|Mush}}, granting the crew bonus {{Glory}} '''Glory''' and provides a number of useful commodities.&lt;br /&gt;
&lt;br /&gt;
The {{Glory}} gained for certain research projects is immediately obtained by all living humans upon completion, and an additional {{Glory}} can be earned when [[Ending the Game|reaching Sol or Eden]].&lt;br /&gt;
{{Character|Chun}} earns an additional 4 {{Glory}} each time a research requiring her presence is completed.&lt;br /&gt;
{{Character|Finola}} earns an additional 3 {{Glory}} for all Mush-related research.&lt;br /&gt;
 &lt;br /&gt;
Research can be a very [[Dirty]] affair. And since NERON will lock unclean personnel out of the research console, wearing the {{item|Stainproof Apron}} when participating is mandatory to avoid suspicion and long treks to the shower.&lt;br /&gt;
&lt;br /&gt;
Participating in research costs 2 {{AP}}, and the efficiency is increased for {{Skill|Biologist}} and {{Skill|Medic}} characters:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Icon&lt;br /&gt;
! Description&lt;br /&gt;
! Efficiency&lt;br /&gt;
|-&lt;br /&gt;
| [[image:0.png]] || Neither {{Skill|Biologist}} nor {{Skill|Medic}} || Base efficiency&lt;br /&gt;
|-&lt;br /&gt;
| [[image:1.png]] || {{Skill|Biologist}} or {{Skill|Medic}} (i.e. only one) || Base efficiency + 4-6%&lt;br /&gt;
|-&lt;br /&gt;
| [[image:2.png]] || {{Skill|Biologist}} and {{Skill|Medic}} (i.e. both) || Base efficency + 8-12%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A character's research '''efficiency''' drops with every participation, requiring [[Relaying]] to reset it.&lt;br /&gt;
&lt;br /&gt;
The [[BIOS Terminal|BIOS]] affects research in that the {{BIOS|Crew Lock|short}} can be set to '''Research''', limiting participation to {{Skill|Biologist}} and {{Skill|Medic}} characters, and {{BIOS|CPU Priority|short}} can also be set to '''Research''', increasing efficiency by 1-1% or 1-2%:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Base efficiency&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Added efficiency&lt;br /&gt;
|-&lt;br /&gt;
| 1-1% || +1-2%&lt;br /&gt;
|-&lt;br /&gt;
| 3-4% || +1-2%&lt;br /&gt;
|-&lt;br /&gt;
| 5-7% || +1-2%&lt;br /&gt;
|-&lt;br /&gt;
| 6-9% || +1-1%&lt;br /&gt;
|-&lt;br /&gt;
| 12-18% || +1-1%&lt;br /&gt;
|-&lt;br /&gt;
| 15-28% || +1-2%&lt;br /&gt;
|-&lt;br /&gt;
| 18-27% || +1-1%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Research requirements==&lt;br /&gt;
Many research options have certain conditions that must be met before they become available, including the presence of certain [[Inventory|objects]] or [[Characters|characters]] in the Laboratory.&lt;br /&gt;
If theyare not met, the research option ''will not be visible'', though any progress made is preserved.&lt;br /&gt;
&lt;br /&gt;
The most important conditions for research are:&lt;br /&gt;
*The presence of a {{Item|Mush Sample}} in the lab. (Or {{Comms|Ghost Sample|Contact made with Nils Carlsson}}.)&lt;br /&gt;
*The presence of {{Character|Chun|long}} in the lab. (Or decoded {{Comms|ghost chun|Zhong Chun's Genome Codex}}.)&lt;br /&gt;
*The presence of the {{Item|Mush Genome Disk}}, which can be obtained by finding the {{Comms|Disk|Mush genome data}}.&lt;br /&gt;
*A [[Image:P deadmush.png|class=margin-small|Icon]] '''Dead''' [[Mush]]. (The place of death is irrelevant, it can be even outside Daedalus.)  A Mush that is traded will not count as a dead Mush.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
There will be messages indicating when certain requirements are met:&lt;br /&gt;
&lt;br /&gt;
[[File:lab-chun.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[File:lab-mush.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some projects also require other related items on the shelf. Finally, the &amp;quot;[[#NCC Contact Lenses]]&amp;quot; are a special case in that {{Item|Schrödinger}} needs to be ''picked up'' and held in the inventory while working on them. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==List of Research projects==&lt;br /&gt;
There are a total of 23 possible researches.&lt;br /&gt;
Hover over the image to see the in-game description of a research.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Requires&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effectiveness&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Glory&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| Nothing&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Anabolics&amp;quot;&amp;gt; {{H:title|Grempf molecules stimulate the production of androgenous hormones such as testosterone. This functions on humans and animals, regardless of sex, and even plants. You heard about the mysterious migration of sequoias in Yosemite park? Well there you go. Generates 4 Anabolics.|[[Image:Anabolics.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Anabolics&lt;br /&gt;
| {{Efficiencies|12}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Generates 4 {{Item|Anabolics}}. Gives +8 Movement Points ({{MP}}).&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Mush Sample}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Antispore Gas&amp;quot;&amp;gt; {{H:title|By injecting vanilla-flavoured components into the oxygen compressor at high pressure, it can be observed that this kills all the mushrooms in the ventilation shafts. Why not just diffuse it everywhere, help destroy our hated enemy and as a plus, the whole ship smells of vanilla. The maximum number of Mush spores generated per day is reduced by 2. Gives 3 Glory.|[[Image:Antispore_gas.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Antispore Gas&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 {{glory}}&lt;br /&gt;
| The maximum number of Mush spores generated per day is reduced by 2.&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Mush Sample}}&amp;lt;br&amp;gt;'''Any [[Inventory#Consumables|consumable]]'''&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Constipaspore Serum&amp;quot;&amp;gt; {{H:title|By isolating Mush aggregators, it can be seen that Brugien DNA, which was added to allow rapid spore production, has a major weakness which allows the metabolism of carriers to be slowed down. With a little help, the famous Atch Wum already managed to apply this process during the invasion of...[...] All rations are infected with a serum which renders the extraction of spores much more difficult. Gives 3 Glory|[[Image:Constipaspore_serum.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Constipaspore Serum&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 {{glory}}&lt;br /&gt;
| Causes spore extraction to cost 4 {{AP}} instead of 2.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:P deadmush.png|class=margin-small|Icon]] Dead [[Mush]]&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Meridon Scrambler&amp;quot;&amp;gt; {{H:title|Gauss-Freon's theory. A powerful weapon against the incredible Mush synchronization, by working with Fourrier's harmonic resonance frequencies, you realize that this huge carcass can be transformed into a loudspeaker and cause patulic trauma in the fragile brain of the Hunter. Traumatized by the repeated bursts of this horrific sound, they appear to be disconcerted[...] Hunters have a 20% chance of firing on one of their own. Gives 3 Glory|[[Image:Meridon_scrambler.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Meridon Scrambler&lt;br /&gt;
| {{Efficiencies|3}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 {{glory}}&lt;br /&gt;
| Causes [[Hunters]] to sometimes fire at each other instead of at the Daedalus. (20% chance according to ingame description.)&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Soap}}&amp;lt;br&amp;gt;{{Character|Chun}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Mushicide Soap&amp;quot;&amp;gt; {{H:title|By watching the activity of spores inserted into Chun's body, it appeared that the disintegration accelerated when in contact with the subject's adipose tissue. With a classical liposuction operation it should be possible to create a powerful anti-fungal soap. Now we just have to convince Chun. Every shower you take will destroy one mush spore on your body. Gives 3 Glory|[[Image:mushicide_soap.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Mushicide Soap&lt;br /&gt;
| {{Efficiencies|3}}&lt;br /&gt;
| 3 [[Image:Triumph.png]]&lt;br /&gt;
| Transforms the {{Item|Soap}} into a {{Item|Super Soaper}}. Every shower you take will destroy one mush spore on your body when carrying it. {{Bug| Still removes spores even if not held when washing.}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:P deadmush.png|class=margin-small|Icon]] Dead [[Mush]]&amp;lt;br&amp;gt;{{Character|Chun}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Mushovore Bacteria&amp;quot;&amp;gt; {{H:title|We have discovered a anomaly in Chun's pancreatic function. It seems to be producing bacteria capable of devouring mush spores. Unfortunately the bacteria functions too slowly to hold back the plague. However, it can slow its propogation considerably. Humans can survive up to 3 mush spores before turning into Mush. Gives 3 Glory|[[Image:Mushovore_bacteria.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Mushovore Bacteria&lt;br /&gt;
| {{Efficiencies|12}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 {{glory}}&lt;br /&gt;
| It takes 4 spores to turn a human into a mush, instead of 3.&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Mush Sample}}&amp;lt;br&amp;gt;{{Character|Chun}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Mush-Hunter: ZC16H&amp;quot;&amp;gt; {{H:title|Some of the melanine secreted by Chun seems to be used by her liver to secrete a completely unique bacteria which has been named ZC16H. It seems that this bacteria reacts violently when placed in contact with a Mush sample. It literally digests the fungus and then reproduces at an alarming rate. We must learn what affects the treatment of the melanine, and this could be the key to creating a Mush antidote! The findings of this study could be critical and could make the whole team famous. Gives 6 Glory|[[Image:Mush_hunter.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Mush-Hunter: ZC16H&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 6 {{glory}}&lt;br /&gt;
| Gives 6 {{glory}}.&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Mush Genome Disk}} &lt;br /&gt;
| &amp;lt;span id =&amp;quot;Mush Language&amp;quot;&amp;gt; {{H:title|An excellent thesis on the crystalline structure of the communication pheremones of Mush. Light reading, but essential for the understanding of the parasite, it deals concisely with the problem of DNA harmonics and the linguistic expression thereof. Gives 6 Glory|[[Image:Mush_language.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Mush Language&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 6 {{glory}}&lt;br /&gt;
| Gives 6 {{glory}}.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:P deadmush.png|class=margin-small|Icon]] Dead [[Mush]]&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Mush Races&amp;quot;&amp;gt; {{H:title|Following the autopsy of a species of axolotl known as the &amp;amp;quot;The Oracle of Wupperthal&amp;amp;quot;, certain similarities were found between one species of this vertebrate and the secretion of bacillus 764. It was shown that Mush and its non-saprophyte components led them to create a chain of Procaryotic fungi which mutated more quickly. This allowed us to see that the Mush strain that we know possesses several sub-chains which are detailed in this interesting article. Gives 6 Glory|[[Image:Mush_breeds.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Mush Races&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 6 {{glory}}&lt;br /&gt;
| Gives 6 {{glory}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:P deadmush.png|class=margin-small|Icon]] Dead [[Mush]]&amp;lt;br&amp;gt;{{Item|Mush Genome Disk}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Mush Reproductive System&amp;quot;&amp;gt; {{H:title|A fascinating study linking chanterelle parthenogenesis in an anaerobic environment with the possibility of reproducing the Mush parasite. The findings of this report will catapult its writers to scientific stardom. Gives 6 Glory|[[Image:Mush_breeding_system.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Mush Reproductive System&lt;br /&gt;
| {{Efficiencies|18}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 6 {{glory}}&lt;br /&gt;
| Gives 6 {{glory}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Mush Sample}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;MycoAlarm&amp;quot;&amp;gt; {{H:title|Toxins, spores, the smell, there are so many factors which expose the Mush, that you throw yourself into collecting all the known qualities of Mush to build the ultimate alarm. Based on the oscillation coefficient of the Alpha pheromone and the rate of toxin emission, it is theoretically possible to create a miniature alarm which will go off automatically if a Mush agent spikes someone with a spore within a monitored zone. Makes 5 MycoAlarms. Gives 3 Glory|[[Image:MycoAlarm.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| MycoAlarm&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 {{glory}}&lt;br /&gt;
| Makes 5 {{Item|MycoAlarm}}.&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Chun}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Mycoscan&amp;quot;&amp;gt; {{H:title|Finola Keegan's article &amp;amp;quot;From the spore to non-life&amp;amp;quot; is a seminal work in the field of Mushology. It created a branch of science dealing with aggregation organisms. Aggregators, in effect, are strains of viruses which allow the partial splitting of DNA or RNA strands in the host and extract their genetic makeup in order to alter themselves or their genetic pool [...] This article leads directly to the creation of a costly item : The Mycoscan. Allows the detection of spores on a healthy crew member. Gives 3 Glory|[[Image:Mycoscan.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| [[Mycoscan]]&lt;br /&gt;
| {{Efficiencies|4}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 {{glory}}&lt;br /&gt;
| Allows the detection of spores on a healthy crew member.&lt;br /&gt;
|-&lt;br /&gt;
| Nothing&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Narcotics Distiller&amp;quot;&amp;gt; {{H:title|Minor energy surges from the PILGRED reactor (also called RoToTo) can be captured in MZ16 batteries injected into a high-yield synthesizer in order to create complex compounds like paracetamule or ibuprophet. With this piece of kit, there's nothing to fear from space flu! The Distiller can be used once a day to create a drug|[[Image:Narcotics_distiller.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Narcotics Distiller&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| The Distiller can be used once a day to create a drug.&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Blaster}}&amp;lt;br&amp;gt;{{Item|Mush Sample}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Natamy Rifle&amp;quot;&amp;gt; {{H:title|While dissecting crocodiles with lateral sphincter dysplasia, professor DipNui brought to the fore qualities of the digestive tract of the animal. You don't remember why anymore, but this led you to try out a little experiment with your blaster. It appeared that the reduction caused by the Bacillus anthracitus toxin had a devastating effect and turned Mush DNA into &amp;amp;quot;Zombi&amp;amp;quot; DNA which caused frightening degredations in [...] Transforms the Blaster into Natamy Rifle|[[Image:Natamy_rifile.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Natamy Rifle&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Upgrades blaster to a {{Item|Natamy Rifle}}, which does more damage to mush.&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Schrödinger}}&amp;lt;br&amp;gt;(must be carried with you)&lt;br /&gt;
| &amp;lt;span id =&amp;quot;NCC Contact Lenses&amp;quot;&amp;gt; {{H:title|Who would have thought that cats hid such secrets... When working on cornea ionisation issues during interplanetary travel, you think of injecting an auto-gamma enhancer to enhance your crewmates' vision. Creates 2 Pairs of NCC Contact Lenses|[[Image:Ncc_lenses.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| NCC Contact Lenses&lt;br /&gt;
| {{Efficiencies|12}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Creates 2 pairs of {{Item|NCC Lens}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:P deadmush.png|class=margin-small|Icon]] Dead [[Mush]]&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Patuline Scrambler&amp;quot;&amp;gt; {{H:title|Sometimes, experiments carried out under the influence of LSD around the year 2070 led to superb articles on para-psychological experiments. Careful inspection of the last report of Professer Delopine in 2069 discussing the relationship between certain species of sheep and grasses which naturally produce this drug, you will realize that it is possible to synthesize buds of patulos which are reknowned for their anti-fungal properties. The infected can no longer communicate on the Mush channel. Gives 3 Glory|[[Image:Patuline_scrambler.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| [[Patuline Scrambler]]&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 {{glory}}&lt;br /&gt;
| Mush can no longer communicate on the Mush channel. {{Note|Humans can't, either. Posts just turn into random symbols.}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Water Stick}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Perpetual Hydration&amp;quot;&amp;gt; {{H:title|Thanks to a series of rigorous tests, we have finally worked out how to use the rain stick! It is simply necessary to insert it into a nostril. The regular circulation of air allows a passive oxidation reaction to occur, bringing about a weak, but regular seepage. This guarantees to provide the entire water requirements of a human body for over 3200 years. The whole team earn 3 Triumph points|[[Image:Infinite_water.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Perpetual Hydration&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Gives 3 {{Glory}} {{Bug|This gives no Glory}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:P deadmush.png|class=margin-small|Icon]] Dead [[Mush]]&amp;lt;br&amp;gt;{{Item|Mush Genome Disk}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Pheromodem&amp;quot;&amp;gt; {{H:title|Of all the objects created in Finola´s laboratory, this one remains unfinished. By collecting all the genome data and combining it with some old research, you discover the secret of Mush communication. This is a powerful tool: by adding a pheromodem to the trackers, everyone will soon be able to throw away their antiquated walky-talky! The Tracker now allows the user to communicate on the mush channel. Gives 3 Glory|[[Image:Pheromodem.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| [[Pheromodem]]&lt;br /&gt;
| {{Efficiencies|3}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 {{glory}}&lt;br /&gt;
| Allows communication the Mush channel with a {{item|Tracker}} or {{Item|iTrakie}}.&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Mush Sample}}&amp;lt;br&amp;gt;[[Image:P deadmush.png|class=margin-small|Icon]] Dead [[Mush]]&amp;lt;br&amp;gt;{{Character|Chun}}&amp;lt;br&amp;gt;{{Item|Mush Genome Disk}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Retro-Fungal Serum&amp;quot;&amp;gt; {{H:title|A great correlation between Gershwin fungal infections and mechanical propagation related to the influence of quasars. When this correlation has been established, the idea of using a particle accelerator to synthesize a powerful retro-fungal substrate has quickly established itself as THE ultimate solution to the Mush invasion. The result of this study can be crucial and will make the whole crew famous.|[[Image:Retro-Fungal_Serum.PNG ]]}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| Retro-Fungal Serum&lt;br /&gt;
| {{Efficiencies|1}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 16 {{glory}}&lt;br /&gt;
| Generates {{Item|Retro-Fungal Serum}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Mush Sample}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Spore Sucker&amp;quot;&amp;gt; {{H:title|Despite its unnerving design, you keep the faith. You know that at the price of minor skin lesions, this bad boy will get rid of the purulent fungal strands. Produces a Spore Extractor|[[Image:Spore_sucker.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Spore Sucker&lt;br /&gt;
| {{Efficiencies|4}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Produces a {{Item|Spore Sucker}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Starmap Fragment}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Super Calculator&amp;quot;&amp;gt; {{H:title|Neron is clearly a clever individual but calculations are not its strong suit... By analysing the molecular structure of cristalite, you think you`ll ba able to knock something together which will be able to extract the data contained within. Generates a piece of equipment on the Nexus which allows data to be extracted from cristalites|[[Image:Super calc.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Super Calculator&lt;br /&gt;
| {{Efficiencies|3}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Installs a Super Calculator in the Nexus which allows you to triangulate the coordinates of Eden using 3 {{Item|Starmap Fragments}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Water Stick}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Tesla SUP2X&amp;quot;&amp;gt; {{H:title|By plunging a swizzle stick into a tesla vessel during fusion we have succeeded in doubling its fissile content production. It is now possible for us to store 50% more energy in our turrets! Increases the maximum payload of the Daedalus' turrets by 2.|[[Image:Tesla_sup2x.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Tesla SUP2X&lt;br /&gt;
| {{Efficiencies|12}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Increases the maximum number of turret charges by 2.&lt;br /&gt;
{{Bug|Misleading description. Actually doubles them (2x) to 8.}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Medikit}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Ultra-Healing Pomade&amp;quot;&amp;gt; {{H:title|Thanks to a few basic skills in organic chemistry you reckon you can put together a basic medikit which is much superior to the antiquated models used by the SDF. Healing actions regenerate an additional HP|[[Image:Healing_pomade.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Ultra-Healing Pomade&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Healing actions regenerate an additional {{HP}} health point&amp;lt;br&amp;gt;{{Note|Bandage still heal 2 {{HP}} only.}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]] [[Category:Finola]] [[Category:Chun]] [[Category:Ian]] [[Category:Andie]]&lt;/div&gt;</summary>
		<author><name>Peanutz</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Super_Soaper</id>
		<title>Super Soaper</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Super_Soaper"/>
				<updated>2017-12-23T00:40:13Z</updated>
		
		<summary type="html">&lt;p&gt;Peanutz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{Item Attributes|Super Soaper|&lt;br /&gt;
Icon =&lt;br /&gt;
Super soap.jpg&lt;br /&gt;
| Summary =&lt;br /&gt;
The '''Wash''' action costs 1 {{AP}} less AND removes a {{Status|Spore}}!&lt;br /&gt;
| In-game Flavor =&lt;br /&gt;
Super Soaper is a revolutionary product in the fight against mush.&lt;br /&gt;
| In-game Effects =&lt;br /&gt;
*The '''Wash''' action costs 1 {{AP}} less AND removes a {{Status|Spore}}!&lt;br /&gt;
| In-game Examine Text =&lt;br /&gt;
The future of humanity will either be clean or it will not be.&lt;br /&gt;
| Origin 1 =&lt;br /&gt;
[[Research|Researching]] '''Mushicide Soap'''&lt;br /&gt;
| Origin Amount 1 =&lt;br /&gt;
1&lt;br /&gt;
| Has Passive Effect =&lt;br /&gt;
yes&lt;br /&gt;
| Is Destroyed in Fire =&lt;br /&gt;
yes&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;{{Item Tooltip}}&lt;br /&gt;
&lt;br /&gt;
The '''Super Soaper''' is an upgrade to the {{Item|Soap}} which can be attained by [[Research|researching]] '''Mushicide Soap'''.&lt;br /&gt;
&lt;br /&gt;
Like the regular soap, it reduces the {{AP}} cost of showering, which helps when {{Status|Dirty}}. But it also removes a {{Status|Spore}} when washing, making it a painless (albeit destructible) alternative to the {{item|Spore Sucker}}.&lt;br /&gt;
&lt;br /&gt;
== Affected actions ==&lt;br /&gt;
{{Action Button|2 {{AP}} Wash}} ('''[[Shower]]''')&lt;br /&gt;
* Reduces {{AP}} cost by 1.&lt;br /&gt;
* Removes 1 {{Status|Spore}} per action.&lt;br /&gt;
* '''Does not affect the Mush'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Bug|The spore is removed if the super soaper is in the shelving unit and not in the player's inventory when they shower}}&lt;br /&gt;
{{Item Attribute List}}&lt;br /&gt;
{{Item Categories}}&lt;/div&gt;</summary>
		<author><name>Peanutz</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Duct_Tape</id>
		<title>Duct Tape</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Duct_Tape"/>
				<updated>2017-06-25T20:08:34Z</updated>
		
		<summary type="html">&lt;p&gt;Peanutz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{Item Attributes|Duct Tape|&lt;br /&gt;
Icon =&lt;br /&gt;
Duck_tape.jpg&lt;br /&gt;
| Summary =&lt;br /&gt;
For 1 {{AP}}, inflicts the {{Status|Gagged}} status on another crew member. &lt;br /&gt;
| In-game Flavor =&lt;br /&gt;
As they say, if you can't fix it with duct tape, you're not using enough.&lt;br /&gt;
| In-game Effects =&lt;br /&gt;
&lt;br /&gt;
| In-game Examine Text =&lt;br /&gt;
This roll of adhesive tape has many uses, some of which shouldn't be admitted to...&lt;br /&gt;
| Origin 1 =&lt;br /&gt;
Found in '''{{room|Storage}}'''&lt;br /&gt;
| Origin Amount 1 =&lt;br /&gt;
1&lt;br /&gt;
| Is Destroyed in Fire =&lt;br /&gt;
&lt;br /&gt;
| Is Consumable =&lt;br /&gt;
&lt;br /&gt;
| Enables Action =&lt;br /&gt;
yes&lt;br /&gt;
| Repair Chance =&lt;br /&gt;
&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;{{Item Tooltip}}&lt;br /&gt;
&lt;br /&gt;
For 1 {{AP}}, inflicts the {{Status|Gagged}} status on another crew member. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Todo|Follow instructions in the [[Mushpedia:Item page guidelines]] to add properly structured item information here.}}&lt;br /&gt;
&lt;br /&gt;
{{Item Attribute List}}&lt;br /&gt;
{{Item Categories}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete Item]]&lt;/div&gt;</summary>
		<author><name>Peanutz</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Hunters</id>
		<title>Hunters</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Hunters"/>
				<updated>2016-04-16T00:53:06Z</updated>
		
		<summary type="html">&lt;p&gt;Peanutz: /* Moving the Daedalus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hunters are attack ships sent by the infected Federation to destroy the Daedalus. They will come at you relentlessly. Be prepared. &lt;br /&gt;
&lt;br /&gt;
They will be announced when they appear, and their numbers (but not their types) will be shown on the '''Alert Bar'''.&lt;br /&gt;
&lt;br /&gt;
Each new wave will take 1 cycle to adjust, after which they will fire at the Daedalus at the end of every cycle for a random amount of damage (~2 on average, including hit chances). They may also fire at patrol craft, or even at each other (after researching [[Research#Meridon_Scrambler|Meridon Scrambler]]), but mostly target the Daedalus.&lt;br /&gt;
&lt;br /&gt;
To get rid of them, you either have to kill them, or move the Daedalus to avoid/delay them.&lt;br /&gt;
&lt;br /&gt;
{{Note|Hunters catching up to the Deadalus right after moving are announced again, but will resume firing at the end of the cycle as they are not new. Watch the numbers to judge whether new ones have appeared along with the expected followers, because they will wait.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fighting the Hunters ==&lt;br /&gt;
&lt;br /&gt;
Generally you should ''select'' the Hunter you want to aim at before firing, to avoid spreading out your damage or hitting a [[Trading|Transporter]] by accident. Also the display shows them in a specific order from oldest to newest (up to 17, but always at least one of every type present), so all things being equal you usually want to gun for the old ones in the top right corner first.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Hunter Order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Patrol Ships ===&lt;br /&gt;
{{Main|Piloting}}&lt;br /&gt;
&lt;br /&gt;
Patrollers, when used with enough {{AP}}, are by far the '''most effective''' way to kill hunters. You will have a hard time if you have no characters with {{Skill|Pilot}} skills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Ship Turrets ===&lt;br /&gt;
{{Main|Turret}}&lt;br /&gt;
&lt;br /&gt;
You can enter any of the 6 turrets and fire at the hunters, but they are less effective than patrol ships. Being a {{skill|Gunner}} or {{skill|Shooter}} helps. It costs 1 {{AP}} to fire, with only 30% base accuracy to hit, and low base damage.&lt;br /&gt;
&lt;br /&gt;
== Moving the Daedalus ==&lt;br /&gt;
You may move the Daedalus to try and outrun the hunters. This will delay '''~50%''' of the standard hunters for a while (more with [[NERON Projects|Trail Minimizer]]), escape from all asteroids, and all d1000 cubes. Only Trax cannot be shaken this way, and have to be fought when they appear (as do Aracks, so you can move in the first place).&lt;br /&gt;
&lt;br /&gt;
While the Deadalus is moving, even the Hunters that follow you to the destination do not inflict damage that cycle, unless they are Trax. &lt;br /&gt;
{{Caution|To be confirmed: The standard Hunters that lose your trail will reappear at a later point in time.}} &lt;br /&gt;
&lt;br /&gt;
This means that a ship with an active {{Title|Commander}} could in theory avoid damage indefinitely, as long as it has [[Resources#Fuel|Fuel]] to move and is able to take care of Aracks and Trax. In practice, however, moving mostly serves to break up large hunter waves into more manageable bits, or delay them to be dealt with at more opportune times.&lt;br /&gt;
&lt;br /&gt;
On longer voyages, shooting Aracks/Trax and then moving at least once in this way should be the #1 response to hunter/asteroid/cube waves, mostly to get rid of the asteroids and cubes. Keep in mind, however, that the standard hunters have to be fought eventually. &lt;br /&gt;
&lt;br /&gt;
{{Note|The distance or direction of movement does not affect the result.}}&lt;br /&gt;
&lt;br /&gt;
== List of Hunters ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Day&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Strength&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Enemy&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Damage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| 1+&lt;br /&gt;
| [[Image:hunter.png]]&lt;br /&gt;
| [[Image:hunter-display.png]]&lt;br /&gt;
| '''Hunter'''&lt;br /&gt;
| 1-3 &lt;br /&gt;
| &lt;br /&gt;
* Standard Hunter.&lt;br /&gt;
* 50% of standard hunters will follow when you run. This is reduced by 25% with [[NERON_Projects|Trail Minimizer]], but it's unclear whether it reduces it to 25% of the original count, or by a relative 25% (to 37.5%).&lt;br /&gt;
|-&lt;br /&gt;
| 5+&lt;br /&gt;
| [[Image:trax.png]]&lt;br /&gt;
| [[Image:trax-display.png]]&lt;br /&gt;
| '''Trax'''&lt;br /&gt;
| 1-3&lt;br /&gt;
| &lt;br /&gt;
* Cannot be outrun. Trax will always follow the Daedalus, and even fire while it moves. Not affected by Trail Minimizer.&lt;br /&gt;
|-&lt;br /&gt;
| 5+&lt;br /&gt;
| [[Image:arack.png]]&lt;br /&gt;
| [[Image:arack-display.png]]&lt;br /&gt;
| '''Arack'''&lt;br /&gt;
| ?&lt;br /&gt;
| &lt;br /&gt;
* Prevents the Daedalus from moving. (Does not apply to [[PILGRED Reactor]] - you can still [[Ending the Game|jump to Sol or Eden]].)&lt;br /&gt;
|-&lt;br /&gt;
| 5+&lt;br /&gt;
| [[Image:asteroid.png]]&lt;br /&gt;
| [[Image:asteroid-display.png]]&lt;br /&gt;
| '''Asteroid'''&lt;br /&gt;
| ≤20&lt;br /&gt;
| &lt;br /&gt;
* Will collide with Daedalus 6 cycles after it initially appears (5 cycles if they appear after the Daedalus moves) and will cause as much damage as strength that it has left.&lt;br /&gt;
** Asteroids will ignore the plasma shield.&lt;br /&gt;
* Does not follow the Daedalus. You should simply move away from them. &lt;br /&gt;
|-&lt;br /&gt;
| 10+&lt;br /&gt;
| [[Image:d1000.png]]&lt;br /&gt;
| [[Image:d1000-display.png]]&lt;br /&gt;
| '''d1000'''&lt;br /&gt;
| 1-? x3&lt;br /&gt;
| &lt;br /&gt;
* Attacks the Daedalus 3 times per cycle.&lt;br /&gt;
* Does not follow the Daedalus. You should simply move away from them.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Peanutz</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Dangers</id>
		<title>Dangers</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Dangers"/>
				<updated>2016-04-16T00:45:37Z</updated>
		
		<summary type="html">&lt;p&gt;Peanutz: /* Fires */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
&lt;br /&gt;
Dangers randomly occur over the ship. It can happen during any cycle of the day. The chance increases more and more as the day passes. Different dangers can happen in the same room too. It is important to maintain high amount of {{health}} and fairly high of {{morale}} so you don't get killed by accidents, especially in late games.&lt;br /&gt;
&lt;br /&gt;
== Daedalus ==&lt;br /&gt;
&lt;br /&gt;
=== Hunters ===&lt;br /&gt;
{{Main|Hunters}}&lt;br /&gt;
* [[Hunters]] will fire at the Daedalus at the beginning of each cycle if left unchecked, for a random amount of damage (1-3) much like patrol craft. They may also fire at patrol craft, or even at each other (with the Meridon Scrambler [[research]]), but mostly at your ship.&lt;br /&gt;
** This will cause the Daedalus to lose some {{Armor}} or weaken the [[Plasma Shield]].&lt;br /&gt;
*** If the {{armor}} reaches 0, the Deadalus gets destroyed and '''all crew members die'''.&lt;br /&gt;
** They will '''not''' fire right when they appear, nor the cycle after that. This means the crew has 2 cycles to either kill or outrun them before they start doing damage.&lt;br /&gt;
*** This can be crucial to consider. If you are faced with 40+ hunters and not enough {{AP}} on your pilots, that cycle of respite can change the look of things ''if'' you still have it.&lt;br /&gt;
&lt;br /&gt;
=== Oxygen ===&lt;br /&gt;
{{Main|Resources}}&lt;br /&gt;
* The ship's Oxygen supply is consumed over time (independent of crew size), and must be replenished.&lt;br /&gt;
** New oxygen can be found by [[exploration|exploring planets]], which also requires {{fuel}} fuel.&lt;br /&gt;
** [[Gardening|Plants]] produce 1 {{O2}} every day if mature and healthy.&lt;br /&gt;
*** This will usually not be enough to sustain the ship, though, especially in the first week.&lt;br /&gt;
* If the oxygen level reaches zero, '''one crewmate suffocates''' every cycle.&lt;br /&gt;
&lt;br /&gt;
=== Broken Equipment/Doors === &lt;br /&gt;
* Equipment and doors can randomly break at cycle change, and the probability increases as time passes.&lt;br /&gt;
* NERON will announce spontaneous breakages of equipment, but not of doors. There will be NO announcement if&lt;br /&gt;
** The equipment was broken through [[sabotage]]&lt;br /&gt;
** The equipment was damaged by a fire&lt;br /&gt;
** The equipment was damaged by an electrical spike&lt;br /&gt;
* If there are several similar pieces of equipment (like patrol craft), NERON will not specify which one it is.&lt;br /&gt;
* Regardless of announcement, the total number of broken doors and equipment will be shown in the alerts. Once reported by a crewmember, a list will also show the respective entry until the item is fixed, at which point it automatically disappears.&lt;br /&gt;
** Paying attention to this can help you track the activity of drones without looking at the rooms.&lt;br /&gt;
&lt;br /&gt;
=== Communications Signal === &lt;br /&gt;
* The signal with Sol can be broken by:&lt;br /&gt;
** There are two [[communications#Xyloph Database|Xyloph DB]] projects that will make you lose the signal with Sol. &lt;br /&gt;
** Using the {{item|Microwave}} will also often cut the signal. (Don't.)&lt;br /&gt;
** Occasionally, especially when signal strength is low, the signal will cut out on its own for no particular reason.&lt;br /&gt;
&lt;br /&gt;
== Health ==&lt;br /&gt;
&lt;br /&gt;
=== Accidents === &lt;br /&gt;
* Most actions, including picking up items, have a small chance of injuring the player for 2 {{hp}}&lt;br /&gt;
* There is a higher chance of losing 2 {{HP}} from doing repairs (without {{item|Protective Gloves}}) or picking up {{Item|Schrodinger}}&lt;br /&gt;
** If a crew member dies from picking up {{Item|Schrodinger}} or any other item, the cause of death will be: &amp;quot;'Putting the &amp;quot;Fun&amp;quot; in Funeral'&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Room Shaking === &lt;br /&gt;
* Injures all crew present in the room for 1 to 3 {{hp}}&lt;br /&gt;
** The log of the accident and the crew member who is injured is {{privacy|public}}, but the amount of injury is {{privacy|private}} and may differ between crew members.&lt;br /&gt;
*** The public log: ''The room suddenly starts to shake violently. The crewmembers present find themselves thrown to the floor and bits of the ceiling have collapsed here and there. What a wreck...''&lt;br /&gt;
** If crew member dies, the cause of death will be: &amp;quot;'Injuries'&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Metal plates === &lt;br /&gt;
* Injures one crew present in the room for 4 to 6 {{hp}}&lt;br /&gt;
** The log of accident is {{privacy|public}}, naming the crew member who is injured, but the amount of injury is {{privacy|private}}.&lt;br /&gt;
*** The public log: ''An unexpected lurch caused a sheet of metal to land on (character's name). (He/She) is seriously injured!''&lt;br /&gt;
** If crew member dies, the cause of death will be: &amp;quot;'Steel plated'&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{Bug|This occurs in patrol ships, causing the ship to be lost forever if the pilot dies from the plate.}}&lt;br /&gt;
&lt;br /&gt;
{{Bug|This can also happen to people on expeditions.}}&lt;br /&gt;
&lt;br /&gt;
=== Fires === &lt;br /&gt;
* Always announced by NERON.&lt;br /&gt;
&lt;br /&gt;
* Does not consume oxygen despite popular belief.&lt;br /&gt;
&lt;br /&gt;
* Reporting the fire will specify in which room the fire is in the alert bar.&lt;br /&gt;
&lt;br /&gt;
* Fires can be caused randomly at cycle change as the ship goes on as well as:&lt;br /&gt;
** Mush skill Pyromaniac.&lt;br /&gt;
**  Shooting weapons and Grenade Rocket Launcher.&lt;br /&gt;
**  Invertebrate Shell cartridge. &lt;br /&gt;
&lt;br /&gt;
* Every cycle that it goes on (including the cycle in which it started), each of the following effects may be triggered randomly:&lt;br /&gt;
**  Damage equipment (except doors) and break/destroy objects in the room.&lt;br /&gt;
**  Does 2-3 points of damage to the {{Armor}}&lt;br /&gt;
**  Spread to an adjacent room. &lt;br /&gt;
**  Injures a crew in the room for 2 {{hp}} (note that some crew may be injured while others are safe for this turn)&lt;br /&gt;
*** If crew member dies, the cause of death will be: &amp;quot;'Burned'&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* Can be put out:&lt;br /&gt;
**  Manually by anyone with an {{Item|Extinguisher}}&lt;br /&gt;
**  Manually by a {{Skill|Firefighter}} (with or without extinguisher)&lt;br /&gt;
**  Automatically by a [[Drone]] firefighter.&lt;br /&gt;
**  Automatically with 25% chance every cycle (including the cycle the fire started) with {{Project|Sprinklers}}.&lt;br /&gt;
&lt;br /&gt;
=== Electrical Spikes === &lt;br /&gt;
* Damages all equipment (except doors) in the room&lt;br /&gt;
* Injures all team members present for 3 {{hp}}&lt;br /&gt;
** If crew member dies, the cause of death will be: &amp;quot;'Electrocuted'&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Diseases === &lt;br /&gt;
Some disorders and diseases occur spontaneously.&lt;br /&gt;
&lt;br /&gt;
== Morale ==&lt;br /&gt;
&lt;br /&gt;
=== Death By Morale ===&lt;br /&gt;
* If your {{morale}} reaches 0, you will die within the next cycle and the cause of death will be: &amp;quot;'You put an end to it all'&amp;quot;&lt;br /&gt;
** If you somehow get your {{morale}} up before cycle change, you will not die.&lt;br /&gt;
* Not having good {{morale}} can be deadly, and can be exploited by the {{Character|Mush}}.&lt;br /&gt;
&lt;br /&gt;
=== Witnessing Death ===&lt;br /&gt;
* You have 1 {{morale}} less when a crew member dies. (Unless the death is due to Depression, then there is no morale loss.)&lt;br /&gt;
** No {{morale}} loss if you are a {{skill|Detached Crewmember}}.&lt;br /&gt;
** Gain 3 {{AP}} if you are {{skill|Cold Blooded}}.&lt;br /&gt;
* Chance of [[illness]] when you are in the same room with the crew member who just died.&lt;br /&gt;
** Zero risk of psychological illness if you are a {{skill|Detached Crewmember}}.&lt;br /&gt;
&lt;br /&gt;
=== Panic Attacks ===&lt;br /&gt;
* Random event that takes 3 {{morale}} away from a crew member.&lt;br /&gt;
&lt;br /&gt;
=== Traits ===&lt;br /&gt;
Traits are personal characteristics that individual characters have that affect the game-play, and strategy. Not all characters have traits, and not all traits are positive. &lt;br /&gt;
* Traits such as:&lt;br /&gt;
** {{Trait|Germaphobe}} - {{Character|Finola}} You lose 1 {{Morale}} for every cycle you remain {{Status|Dirty}}. You're also banned from stroking {{Item|Schrodinger}}.&lt;br /&gt;
** {{Trait|Antisocial}} - {{Character|Raluca}} At the start of each cycle, if the antisocial player is in a room containing another crewmember, they'll lose 1 {{Morale}}.&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
{{todo|Give short description}}&lt;br /&gt;
* Skills such as:&lt;br /&gt;
** {{Skill|Premonition}}&lt;br /&gt;
** {{Skill|Demoralize}}&lt;br /&gt;
&lt;br /&gt;
=== Day Change ===&lt;br /&gt;
* Daily loss of 2 {{morale}} for anyone by default&lt;br /&gt;
* Daily loss of 1 {{morale}} for you if you are {{Skill|The Optimist}}, '''or''' for anyone if {{Skill|Mankind's only hope}} is present in the ship.&lt;br /&gt;
* Daily loss of 0 {{morale}} for you if you are {{Skill|The Optimist}} '''and''' {{Skill|Mankind's only hope}} is present in the ship&lt;br /&gt;
* Only 2 characters can actually possess {{Skill|Mankind's only hope}}: &lt;br /&gt;
** {{Character|Chun|long}}&lt;br /&gt;
** {{Character|Stephen|long}} who copy this skill with the {{Skill|Apprentice}} skill.&lt;br /&gt;
* Only 3 characters can actually possess {{Skill|The Optimist}}: &lt;br /&gt;
** {{Character|Roland|long}}&lt;br /&gt;
** {{Character|Kuan Ti|long}}&lt;br /&gt;
** {{Character|Stephen|long}} who copy this skill with the {{Skill|Apprentice}} skill.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Peanutz</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Hunters</id>
		<title>Hunters</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Hunters"/>
				<updated>2016-04-16T00:32:31Z</updated>
		
		<summary type="html">&lt;p&gt;Peanutz: /* Ship Turrets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hunters are attack ships sent by the infected Federation to destroy the Daedalus. They will come at you relentlessly. Be prepared. &lt;br /&gt;
&lt;br /&gt;
They will be announced when they appear, and their numbers (but not their types) will be shown on the '''Alert Bar'''.&lt;br /&gt;
&lt;br /&gt;
Each new wave will take 1 cycle to adjust, after which they will fire at the Daedalus at the end of every cycle for a random amount of damage (~2 on average, including hit chances). They may also fire at patrol craft, or even at each other (after researching [[Research#Meridon_Scrambler|Meridon Scrambler]]), but mostly target the Daedalus.&lt;br /&gt;
&lt;br /&gt;
To get rid of them, you either have to kill them, or move the Daedalus to avoid/delay them.&lt;br /&gt;
&lt;br /&gt;
{{Note|Hunters catching up to the Deadalus right after moving are announced again, but will resume firing at the end of the cycle as they are not new. Watch the numbers to judge whether new ones have appeared along with the expected followers, because they will wait.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fighting the Hunters ==&lt;br /&gt;
&lt;br /&gt;
Generally you should ''select'' the Hunter you want to aim at before firing, to avoid spreading out your damage or hitting a [[Trading|Transporter]] by accident. Also the display shows them in a specific order from oldest to newest (up to 17, but always at least one of every type present), so all things being equal you usually want to gun for the old ones in the top right corner first.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Hunter Order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Patrol Ships ===&lt;br /&gt;
{{Main|Piloting}}&lt;br /&gt;
&lt;br /&gt;
Patrollers, when used with enough {{AP}}, are by far the '''most effective''' way to kill hunters. You will have a hard time if you have no characters with {{Skill|Pilot}} skills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Ship Turrets ===&lt;br /&gt;
{{Main|Turret}}&lt;br /&gt;
&lt;br /&gt;
You can enter any of the 6 turrets and fire at the hunters, but they are less effective than patrol ships. Being a {{skill|Gunner}} or {{skill|Shooter}} helps. It costs 1 {{AP}} to fire, with only 30% base accuracy to hit, and low base damage.&lt;br /&gt;
&lt;br /&gt;
== Moving the Daedalus ==&lt;br /&gt;
You may move the Daedalus to try and outrun the hunters. This will delay '''~50%''' of the standard hunters for a while (more with [[NERON Projects|Trail Minimizer]]), escape from all asteroids, and all d1000 cubes. Only Trax cannot be shaken this way, and have to be fought when they appear (as do Aracks, so you can move in the first place).&lt;br /&gt;
&lt;br /&gt;
While the Deadalus is moving, even the Hunters that follow you to the destination do not inflict damage that cycle, unless they are Trax. The standard Hunters that lose your trail will reappear at a later point in time.&lt;br /&gt;
&lt;br /&gt;
This means that a ship with an active {{Title|Commander}} could in theory avoid damage indefinitely, as long as it has [[Resources#Fuel|Fuel]] to move and is able to take care of Aracks and Trax. In practice, however, moving mostly serves to break up large hunter waves into more manageable bits, or delay them to be dealt with at more opportune times.&lt;br /&gt;
&lt;br /&gt;
On longer voyages, shooting Aracks/Trax and then moving at least once in this way should be the #1 response to hunter/asteroid/cube waves, mostly to get rid of the asteroids and cubes. Keep in mind, however, that the standard hunters have to be fought eventually. &lt;br /&gt;
&lt;br /&gt;
{{Note|The distance or direction of movement does not affect the result.}}&lt;br /&gt;
&lt;br /&gt;
== List of Hunters ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Day&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Strength&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Enemy&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Damage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| 1+&lt;br /&gt;
| [[Image:hunter.png]]&lt;br /&gt;
| [[Image:hunter-display.png]]&lt;br /&gt;
| '''Hunter'''&lt;br /&gt;
| 1-3 &lt;br /&gt;
| &lt;br /&gt;
* Standard Hunter.&lt;br /&gt;
* 50% of standard hunters will follow when you run. This is reduced by 25% with [[NERON_Projects|Trail Minimizer]], but it's unclear whether it reduces it to 25% of the original count, or by a relative 25% (to 37.5%).&lt;br /&gt;
|-&lt;br /&gt;
| 5+&lt;br /&gt;
| [[Image:trax.png]]&lt;br /&gt;
| [[Image:trax-display.png]]&lt;br /&gt;
| '''Trax'''&lt;br /&gt;
| 1-3&lt;br /&gt;
| &lt;br /&gt;
* Cannot be outrun. Trax will always follow the Daedalus, and even fire while it moves. Not affected by Trail Minimizer.&lt;br /&gt;
|-&lt;br /&gt;
| 5+&lt;br /&gt;
| [[Image:arack.png]]&lt;br /&gt;
| [[Image:arack-display.png]]&lt;br /&gt;
| '''Arack'''&lt;br /&gt;
| ?&lt;br /&gt;
| &lt;br /&gt;
* Prevents the Daedalus from moving. (Does not apply to [[PILGRED Reactor]] - you can still [[Ending the Game|jump to Sol or Eden]].)&lt;br /&gt;
|-&lt;br /&gt;
| 5+&lt;br /&gt;
| [[Image:asteroid.png]]&lt;br /&gt;
| [[Image:asteroid-display.png]]&lt;br /&gt;
| '''Asteroid'''&lt;br /&gt;
| ≤20&lt;br /&gt;
| &lt;br /&gt;
* Will collide with Daedalus 6 cycles after it initially appears (5 cycles if they appear after the Daedalus moves) and will cause as much damage as strength that it has left.&lt;br /&gt;
** Asteroids will ignore the plasma shield.&lt;br /&gt;
* Does not follow the Daedalus. You should simply move away from them. &lt;br /&gt;
|-&lt;br /&gt;
| 10+&lt;br /&gt;
| [[Image:d1000.png]]&lt;br /&gt;
| [[Image:d1000-display.png]]&lt;br /&gt;
| '''d1000'''&lt;br /&gt;
| 1-? x3&lt;br /&gt;
| &lt;br /&gt;
* Attacks the Daedalus 3 times per cycle.&lt;br /&gt;
* Does not follow the Daedalus. You should simply move away from them.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Peanutz</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Hunters</id>
		<title>Hunters</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Hunters"/>
				<updated>2016-04-16T00:30:53Z</updated>
		
		<summary type="html">&lt;p&gt;Peanutz: /* Moving the Daedalus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hunters are attack ships sent by the infected Federation to destroy the Daedalus. They will come at you relentlessly. Be prepared. &lt;br /&gt;
&lt;br /&gt;
They will be announced when they appear, and their numbers (but not their types) will be shown on the '''Alert Bar'''.&lt;br /&gt;
&lt;br /&gt;
Each new wave will take 1 cycle to adjust, after which they will fire at the Daedalus at the end of every cycle for a random amount of damage (~2 on average, including hit chances). They may also fire at patrol craft, or even at each other (after researching [[Research#Meridon_Scrambler|Meridon Scrambler]]), but mostly target the Daedalus.&lt;br /&gt;
&lt;br /&gt;
To get rid of them, you either have to kill them, or move the Daedalus to avoid/delay them.&lt;br /&gt;
&lt;br /&gt;
{{Note|Hunters catching up to the Deadalus right after moving are announced again, but will resume firing at the end of the cycle as they are not new. Watch the numbers to judge whether new ones have appeared along with the expected followers, because they will wait.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fighting the Hunters ==&lt;br /&gt;
&lt;br /&gt;
Generally you should ''select'' the Hunter you want to aim at before firing, to avoid spreading out your damage or hitting a [[Trading|Transporter]] by accident. Also the display shows them in a specific order from oldest to newest (up to 17, but always at least one of every type present), so all things being equal you usually want to gun for the old ones in the top right corner first.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Hunter Order.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Patrol Ships ===&lt;br /&gt;
{{Main|Piloting}}&lt;br /&gt;
&lt;br /&gt;
Patrollers, when used with enough {{AP}}, are by far the '''most effective''' way to kill hunters. You will have a hard time if you have no characters with {{Skill|Pilot}} skills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Ship Turrets ===&lt;br /&gt;
{{Main|Turret}}&lt;br /&gt;
&lt;br /&gt;
You can enter any of the 6 turrets and fire at the hunters, but they are '''ineffective''' unless you happen to be a {{skill|Gunner}}. It costs 1 {{AP}} to fire, with only 30% base accuracy to hit, and low base damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Moving the Daedalus ==&lt;br /&gt;
You may move the Daedalus to try and outrun the hunters. This will delay '''~50%''' of the standard hunters for a while (more with [[NERON Projects|Trail Minimizer]]), escape from all asteroids, and all d1000 cubes. Only Trax cannot be shaken this way, and have to be fought when they appear (as do Aracks, so you can move in the first place).&lt;br /&gt;
&lt;br /&gt;
While the Deadalus is moving, even the Hunters that follow you to the destination do not inflict damage that cycle, unless they are Trax. The standard Hunters that lose your trail will reappear at a later point in time.&lt;br /&gt;
&lt;br /&gt;
This means that a ship with an active {{Title|Commander}} could in theory avoid damage indefinitely, as long as it has [[Resources#Fuel|Fuel]] to move and is able to take care of Aracks and Trax. In practice, however, moving mostly serves to break up large hunter waves into more manageable bits, or delay them to be dealt with at more opportune times.&lt;br /&gt;
&lt;br /&gt;
On longer voyages, shooting Aracks/Trax and then moving at least once in this way should be the #1 response to hunter/asteroid/cube waves, mostly to get rid of the asteroids and cubes. Keep in mind, however, that the standard hunters have to be fought eventually. &lt;br /&gt;
&lt;br /&gt;
{{Note|The distance or direction of movement does not affect the result.}}&lt;br /&gt;
&lt;br /&gt;
== List of Hunters ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Day&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Strength&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Enemy&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Damage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| 1+&lt;br /&gt;
| [[Image:hunter.png]]&lt;br /&gt;
| [[Image:hunter-display.png]]&lt;br /&gt;
| '''Hunter'''&lt;br /&gt;
| 1-3 &lt;br /&gt;
| &lt;br /&gt;
* Standard Hunter.&lt;br /&gt;
* 50% of standard hunters will follow when you run. This is reduced by 25% with [[NERON_Projects|Trail Minimizer]], but it's unclear whether it reduces it to 25% of the original count, or by a relative 25% (to 37.5%).&lt;br /&gt;
|-&lt;br /&gt;
| 5+&lt;br /&gt;
| [[Image:trax.png]]&lt;br /&gt;
| [[Image:trax-display.png]]&lt;br /&gt;
| '''Trax'''&lt;br /&gt;
| 1-3&lt;br /&gt;
| &lt;br /&gt;
* Cannot be outrun. Trax will always follow the Daedalus, and even fire while it moves. Not affected by Trail Minimizer.&lt;br /&gt;
|-&lt;br /&gt;
| 5+&lt;br /&gt;
| [[Image:arack.png]]&lt;br /&gt;
| [[Image:arack-display.png]]&lt;br /&gt;
| '''Arack'''&lt;br /&gt;
| ?&lt;br /&gt;
| &lt;br /&gt;
* Prevents the Daedalus from moving. (Does not apply to [[PILGRED Reactor]] - you can still [[Ending the Game|jump to Sol or Eden]].)&lt;br /&gt;
|-&lt;br /&gt;
| 5+&lt;br /&gt;
| [[Image:asteroid.png]]&lt;br /&gt;
| [[Image:asteroid-display.png]]&lt;br /&gt;
| '''Asteroid'''&lt;br /&gt;
| ≤20&lt;br /&gt;
| &lt;br /&gt;
* Will collide with Daedalus 6 cycles after it initially appears (5 cycles if they appear after the Daedalus moves) and will cause as much damage as strength that it has left.&lt;br /&gt;
** Asteroids will ignore the plasma shield.&lt;br /&gt;
* Does not follow the Daedalus. You should simply move away from them. &lt;br /&gt;
|-&lt;br /&gt;
| 10+&lt;br /&gt;
| [[Image:d1000.png]]&lt;br /&gt;
| [[Image:d1000-display.png]]&lt;br /&gt;
| '''d1000'''&lt;br /&gt;
| 1-? x3&lt;br /&gt;
| &lt;br /&gt;
* Attacks the Daedalus 3 times per cycle.&lt;br /&gt;
* Does not follow the Daedalus. You should simply move away from them.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Peanutz</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Illnesses</id>
		<title>Illnesses</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Illnesses"/>
				<updated>2016-04-13T18:30:06Z</updated>
		
		<summary type="html">&lt;p&gt;Peanutz: /* Injuries */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
The crew of the [[Daedalus]], being (mostly) human, is susceptible to a myriad of '''Illnesses''', a type of negative [[status]] which closely interfaces with the game's [[Health]] system. Illnesses are divided into three types; physiological [[Image:Disease.png|class=icon-margin|Icon]] '''Diseases''', psychological [[Image:Psy disease.png|class=icon-margin|Icon]] '''Disorders''' and physical [[Image:Hurt.png|class=icon-margin|Icon]] '''Injuries'''. The {{Character|Mush}} are immune to all but injuries (with the exception of '''sepsis''' {{Confirm|Confirmation needed.}}).&lt;br /&gt;
&lt;br /&gt;
The distinction between the three types of Illness is as follows;&lt;br /&gt;
&lt;br /&gt;
*[[Image:Disease.png|class=icon-margin|Icon]] '''Diseases''' are caused by germs, viruses, parasites and the like, generally resulting from unsanitary conditions. Visiting ''Swamp'', ''Forest'' or ''Insect'' zones during an [[expedition]], eating hazardous foodstuffs like {{Item|Alien Steaks}} and [[Inventory#Fruit|alien fruit]], [[Actions#Doing_it|doing the thing]] with a diseased partner, and the misfortune of randomly getting sick are ways to attain a ''disease''. There is also a small chance that a ''disease'' spreads by air if infected person walks into a room with other people. Diseases typically come with an array of [[#Symptoms|symptoms]] such as ''Vomiting'' and affect {{HP|long}} and {{AP|long}}. Diseases can be cured using the {{Item|Medikit}}, certain [[Inventory#Drugs|medicines]] the effects of which are randomised in each game or, rarely, by the passing of time.&lt;br /&gt;
&lt;br /&gt;
*[[Image:Psy disease.png|class=icon-margin|Icon]] '''Disorders''' are largely caused by the stresses of the mission, i.e. Panic Attacks or seeing people die in front of you, and mainly affect your max {{Morale|long}} or forbid you from doing certain actions, while situationally featuring various disturbing symptoms. These are cured by lying down in a room containing a {{Skill|Shrink}} for several cycles, or by specific randomized [[Inventory#Drugs|medicines]] and [[Inventory#Fruit|alien fruit]].&lt;br /&gt;
&lt;br /&gt;
*[[Image:Hurt.png|class=icon-margin|Icon]] '''Injuries''' are caused almost entirely by either being successfully attacked or failing an attack,and hurting yourself in the process. They're also the only Illnesses that effect {{Character|Mush}}, as they still inhabit fragile, human bodies. Injuries are largely statuses which affect {{HP|long}} and {{AP|long}}, but also give other nasty effects which severely limit what a character can do. While not always noted in the in-game description, injuries also reduce the character's Max. {{HP}}, an effect which increases in severity the larger the number of injuries gets. Injuries are remedied via '''Surgery''', which is performed with the ''Surgical Pod'' in [[Ship_Equipment#Medlab|Medlab]], or via '''DIY Surgery''' (the latter being more {{AP}} intensive). Outside of the Medlab, a {{Skill|Medic}} can perform surgery anywhere if they hold the {{Item|Medikit}}.&lt;br /&gt;
&lt;br /&gt;
== Diseases ==&lt;br /&gt;
These are '''physical''' illnesses, often affecting {{HP}} and {{AP}}.&lt;br /&gt;
&lt;br /&gt;
Diseases can be cured using the {{Item|Medikit}}, certain [[Inventory#Drugs|medicines]] the effects of which are randomised in each game, or rarely by the passing of time.&lt;br /&gt;
&lt;br /&gt;
AP loss from '''Consume''' actions occurs before you gain AP from a consumable.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; | Status&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Cause&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Details&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | In-game Description&lt;br /&gt;
|- id = &amp;quot;Acid Reflux&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Acid Reflux'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming {{Item|Alien Steak}}&lt;br /&gt;
*Consuming spoiled food&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|&lt;br /&gt;
*Lose 2 {{AP}} by the '''Consume''' action (any consumable).&lt;br /&gt;
Can auto-cure after several cycles, supposedly 1-4&lt;br /&gt;
|''You are bringing food back up. It is unpleasant and irritating.''&lt;br /&gt;
*Gives the symptom ['''Vomiting'''].&lt;br /&gt;
|- id = &amp;quot;Black Bite&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Black Bite'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|&lt;br /&gt;
*Lose 2 {{AP}} by the '''Consume''' action (any consumable).&lt;br /&gt;
Lose 4{{hp}} whenever you receive a spore&lt;br /&gt;
|''Fairly benign, but persistent, the Black Bite is a recent syndrome which nobody knows much about.''&lt;br /&gt;
*Every cycle, a 10% chance, loses 1 {{AP}}&lt;br /&gt;
|- id = &amp;quot;Cat Allergy&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Cat Allergy'''&lt;br /&gt;
|&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|Picking up the cat will cause:&lt;br /&gt;
*Public log:  Raluca is experiencing a violent cutaneous eruption, they are choking. However, we may have told them that it was nothing to do with that €µ#+ of a cat! &lt;br /&gt;
*-6 {{HP}}&lt;br /&gt;
*New physical illnesses - [[Image:Disease.png|class=icon-margin|Icon]] Quinck's Oedema&lt;br /&gt;
*New injury - [[Image:Hurt.png|class=icon-margin|Icon]] Burnt Hand&lt;br /&gt;
{{Note|I'm not sure, if that are only illnesses, that can be added. I experienced that effect. Also with -4 Max {{HP}} effect of Quinck's Oedema and -1 Max {{HP}} from getting injuried, picking up the cat costs 11 {{HP}} in total.}}&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|- id = &amp;quot;Cold&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Cold'''&lt;br /&gt;
|&lt;br /&gt;
*Expedition Illness event (add link)&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
*Being infected with a spore (appears 2-4 cycles after infection)&lt;br /&gt;
|&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''Don't go out without your Kleenex''&lt;br /&gt;
*Every cycle, a 20% chance, loses 1 {{AP}}&lt;br /&gt;
|- id = &amp;quot;Extreme Tinnitus&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Extreme Tinnitus'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
|&lt;br /&gt;
*-2 Max {{Morale}}&lt;br /&gt;
*16% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''There's a constant high whistling in your ears, which can become really tiring really quickly.''&lt;br /&gt;
*-2 Max {{Morale}}&lt;br /&gt;
*16% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|- id = &amp;quot;Flu&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Flu'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
*-2 Max {{Morale}}&lt;br /&gt;
*-2 Max {{HP}}&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
*40% chance to become {{Status|Dirty}}.&lt;br /&gt;
*10% chance to lose 1 {{HP}} per cycle.&lt;br /&gt;
|''Severe variant of pony flu ... Irritable, authoritarian, headaches, cold, aches, nothing is spared. Be careful not to leave it lying around, you never know''&lt;br /&gt;
*-2 Max {{Morale}}&lt;br /&gt;
*-2 Max {{HP}}&lt;br /&gt;
*Every cycle, a 20% chance, loses 1 {{AP}}.&lt;br /&gt;
*Every cycle, a 40% chance, makes you {{Status|Dirty}}.&lt;br /&gt;
*Every cycle, a 10% chance, -1 {{HP}}.&lt;br /&gt;
*Gives the symptom ['''Vomiting''']&lt;br /&gt;
|- id = &amp;quot;Food Poisoning&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Food Poisoning'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming spoiled food&lt;br /&gt;
|&lt;br /&gt;
Can auto-cure after several cycles, supposedly 1-4 {{Note|For me it auto-cured after 2 cycles, but if it auto-cures im pretty sure it auto-cures the same as other diseases}}&lt;br /&gt;
|''You are really weak, you're vomiting, it's everywhere. What on earth were you thinking when you ate this? Well done...''&lt;br /&gt;
* -1 Max {{hp}}.&lt;br /&gt;
* Gives the symptom ['''Vomiting'''].&lt;br /&gt;
|- id = &amp;quot;Fungic Infection&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Fungic Infection'''&lt;br /&gt;
|&lt;br /&gt;
*Carrying {{status|spores}} as a human. {{Todo|confirm}}&lt;br /&gt;
|&lt;br /&gt;
*Causes constant dirtiness.&lt;br /&gt;
|''What is this disgusting thing... You should get it seen to quickly... It's itchy, it's festering, and it stinks.&amp;lt;br&amp;gt;Every cycle, makes you dirty.''&lt;br /&gt;
*-2 max {{HP}}&lt;br /&gt;
*-2 max {{morale}}&lt;br /&gt;
|- id = &amp;quot;Gastroenteritis&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Gastroenteritis'''&lt;br /&gt;
|&lt;br /&gt;
*Eating spoiled food&lt;br /&gt;
*Witnessing death&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
*Lose 1 {{MP}} per cycle.&lt;br /&gt;
*Max {{HP}} -1.&lt;br /&gt;
|''Do you need a diagram? A good whiff of the smell? Churning stomach?''&lt;br /&gt;
*Every time you '''Consume''', your character loses 1 {{ap}}.&lt;br /&gt;
*-1 Max {{hp}}. &lt;br /&gt;
*Every room change, makes you {{Status|Dirty}}. &lt;br /&gt;
*Every cycle, loses 1 {{mp}}. &lt;br /&gt;
*Every cycle, a 16% chance, -1 {{hp}}. &lt;br /&gt;
*Gives the symptom ['''Vomiting'''].&lt;br /&gt;
|- id = &amp;quot;Junkbumpkinitis&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Junkbumpkinitis'''&lt;br /&gt;
|&lt;br /&gt;
*Eating a [[inventory#Fruit|Jumpkin]]&lt;br /&gt;
|&lt;br /&gt;
*Puts a pumpkin on the character's head. [[:Image:junkbumpkinitis-screenshot.png|Example screenshot of affliction]]&lt;br /&gt;
*Can last as little as 1 cycle.&lt;br /&gt;
*{{Note|Anyone can buy Bumpkinoid Flair in [[Vending_Machine#Flair|Vending Machine]] for 12 {{Klix}}. The flair looks slightly different from the true disease.}}&lt;br /&gt;
|''It's not as if it wasn't fresh...''&lt;br /&gt;
|- id = &amp;quot;Migraine&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Migraine'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death &lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle. &amp;lt;br&amp;gt;&lt;br /&gt;
Can auto-cure after several cycles, supposedly 1-4. &lt;br /&gt;
|''A particularly tenacious heavy migraine is harassing the patient at the moment, but it will eventually go away...''&lt;br /&gt;
*Every cycle, a 20% to lose 1 {{ap}} &lt;br /&gt;
|- id = &amp;quot;Mush allergy&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Mush allergy'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Being infected with a spore (appears 2-4 cycles after infection)&lt;br /&gt;
|Lose 4{{hp}} whenever you receive a spore&lt;br /&gt;
You will occasionally sneeze when entering a room with one or more Mush,it cannot be triggered by an infected Schrödinger nor a Mush entering the room.{{Confirm|Can it be triggered by traps?}}&lt;br /&gt;
|''Contact with Mush gives you horrible, painful blisters.''&lt;br /&gt;
|- id = &amp;quot;Rejuvenation&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Rejuvenation'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
|&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
*Increased chances of falling ill.&lt;br /&gt;
|''Your body is emitting a pulsing green light. This doesn't exactly encourage a good night's sleep...''&lt;br /&gt;
*Each cycle, a 20% chance, loses 1 {{AP}}.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
*Gives the symptom ['''Fitful sleep'''].&lt;br /&gt;
|- id = &amp;quot;Rubella&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Rubella'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|&lt;br /&gt;
* Max {{morale}} -1&lt;br /&gt;
* Max {{hp}} -1&lt;br /&gt;
* 50 % chance to lose 1 {{mp}} per cycle.&lt;br /&gt;
|''Headaches, dry pustules, extremely tired. You should make it through.''&lt;br /&gt;
*Every cycle, a 50% chance, loses 1 {{MP}}&lt;br /&gt;
|- id = &amp;quot;Sepsis&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Sepsis'''&lt;br /&gt;
|&lt;br /&gt;
*Receiving combat damage&lt;br /&gt;
*Failing DIY Surgery&lt;br /&gt;
|&lt;br /&gt;
*Lose 4 {{HP}} per cycle.&lt;br /&gt;
*{{Confirm|Apparently,Mush can get sepsis despite it being a disease. Need to confirm!}}&lt;br /&gt;
|''You have a serious infection. It's not going to be easy to recover from this. It's highly unlikely you'll make it...''&lt;br /&gt;
* Every cycle, -4{{hp}}.&lt;br /&gt;
|- id = &amp;quot;Sinus Storm&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Sinus Storm'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
*30% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''Your sinuses are on fire, frozen, then makes you want to tear your head off. It's bad and it won't go away...''&lt;br /&gt;
*Every cycle, a 30% chance, loses 1 {{AP}}.&lt;br /&gt;
|- id = &amp;quot;Skin Inflammation&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Skin Inflammation'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|Breakouts prints a message in the room's log to the effect of '&amp;lt;name&amp;gt; is scratching their hideous rash, it's really grim...'&lt;br /&gt;
|''Wherever it came from, you've got it. It's incredibly itchy and really irritating.''&lt;br /&gt;
*Gives the symptom ['''Breakouts'''].&lt;br /&gt;
|- id = &amp;quot;Slight Nausea&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Slight Nausea'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming {{Item|SuperVitamin Bar}}&lt;br /&gt;
*Daedalus movement&lt;br /&gt;
|Slight Nausea prints a message in the room's log to the effect of '&amp;lt;name&amp;gt; is vomiting their meal. Not exactly appetizing...' &lt;br /&gt;
Nausea has a chance to make you {{Status|Dirty}} if you move from one room to the other. Finola's OCD will not prevent this from happening.&lt;br /&gt;
|''You feel a little bit shady... It will pass, but you're not hungry anymore and you shouldn't go anywhere near bluuuuuurppp...''&lt;br /&gt;
*Gives the symptom ['''Nausea'''].&lt;br /&gt;
|- id = &amp;quot;Smallpox&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Smallpox'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|&lt;br /&gt;
* Max {{morale}} -2&lt;br /&gt;
* Max {{hp}} -2&lt;br /&gt;
* 40 % chance to lose 2 {{ap}} per cycle.&lt;br /&gt;
* 50 % chance to lose 1 {{hp}} per cycle.&lt;br /&gt;
|''An illness irradicated from Sol but which is apparently thriving elsewhere. As enticing as it sounds, you should probably get help...''&lt;br /&gt;
* -2 Max {{morale}}.&lt;br /&gt;
* -2 Max {{hp}}.&lt;br /&gt;
* 40 % chance to lose 2 {{ap}} per cycle.&lt;br /&gt;
* 50 % chance to lose 1 {{hp}} per cycle.&lt;br /&gt;
|- id = &amp;quot;Space Rabies&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Space Rabies'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|&lt;br /&gt;
*Lose 2 {{HP}} per cycle.&lt;br /&gt;
|''You've got rabies. You are prone to violent outbursts but it’s the disease that will end up killing you.''&lt;br /&gt;
*Gives the symptom ['''Biting'''].&lt;br /&gt;
*Gives the symptom ['''Psychotic episodes'''].&lt;br /&gt;
*Gives the symptom ['''Drooling'''].&lt;br /&gt;
*Gives the symptom ['''Foaming mouth'''].&lt;br /&gt;
*Every cycle, -2 {{HP}}.&lt;br /&gt;
|- id = &amp;quot;Syphilis&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Syphilis'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Fight|Fight]] event&lt;br /&gt;
|&lt;br /&gt;
* Max {{morale}} -2&lt;br /&gt;
* 40 % chance to lose 2 {{ap}} per cycle&lt;br /&gt;
* Accuracy -10%&lt;br /&gt;
|''A venereal disease of the highest order, your frightful countenance and the rumors surrounding you get pretty old pretty quickly. Still a bit of a Don Juan though, aren't you...''&lt;br /&gt;
*-2 Max {{morale}}.&lt;br /&gt;
*Every cycle, a 40 % chance, loses 2 {{ap}}.&lt;br /&gt;
*Gives the symptom ['''Breakouts'''].&lt;br /&gt;
*Accuracy -10%.&lt;br /&gt;
|- id = &amp;quot;Tapeworm&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Tapeworm'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming spoiled food&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Consuming {{Item|Alien Steak}}&lt;br /&gt;
|&lt;br /&gt;
*Lose 1 Satisfaction per cycle.&lt;br /&gt;
|''You are hungry. Really hungry. All the time... Let's eat for God's sake man!''&lt;br /&gt;
*Every cycle, -1 cycle(s) of fullness.&lt;br /&gt;
|- id = &amp;quot;Vitamin Deficiency&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Vitamin Deficiency'''&lt;br /&gt;
|&lt;br /&gt;
*Cycle change (random chance) &lt;br /&gt;
*Starvation {{Todo|Confirm}}&lt;br /&gt;
|&lt;br /&gt;
*10% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''Deficiencies of vitamins, elements, oligo-elements and the list goes on. You have enough on your plate without this...''&lt;br /&gt;
*Every cycle, a 10% chance, loses 1 {{AP}}&lt;br /&gt;
|- id = &amp;quot;Quinck's Oedema&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] ''' Quinck's Oedema'''&lt;br /&gt;
|&lt;br /&gt;
*Picking up the cat, while having [[Image:Disease.png|class=icon-margin|Icon]] Cat Allergy&lt;br /&gt;
|&lt;br /&gt;
* -4 Max {{HP}}&lt;br /&gt;
* All actions cost 1 {{mp}} more&lt;br /&gt;
|{{todo}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Disorders ==&lt;br /&gt;
These are '''Psychological''' illnesses, often affecting {{Morale}}.&lt;br /&gt;
&lt;br /&gt;
Disorders can be cured by {{Skill|Shrink}} treatment (more details on the skill page) and certain [[Inventory#Drugs|medicines]], the effects of which are randomised in each game.&lt;br /&gt;
&lt;br /&gt;
{{Todo|Add other causes as observed.}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; | Status&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Cause&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Details&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | In-game Description&lt;br /&gt;
|- id = &amp;quot;Agoraphobia&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Agoraphobia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*Eating [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Random&lt;br /&gt;
|All actions cost +1 {{ap}}, all movements cost +1 {{mp}} when 3 or more other characters are present in the room with you.&lt;br /&gt;
Vertigo means a character is barred from piloting tasks.&lt;br /&gt;
|''You are terrified by crowds and open spaces, you also have uncontrolable vertigo... In space, that's never going to play out well.''&lt;br /&gt;
*Gives the symptom ['''Vertigo''']&lt;br /&gt;
*Gives the symptom ['''Fear of Crowds''']&lt;br /&gt;
|- id = &amp;quot;Ailurophobia&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Ailurophobia'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event, random from combat with [[Events#Predators|Predators]]&lt;br /&gt;
*Random&lt;br /&gt;
|All actions cost +2 {{ap}} with a cat present in the room.&lt;br /&gt;
Chance that a character would flee a room upon entering, losing many {{MP}}.&lt;br /&gt;
(&amp;quot;''The cat was in the room, you couldn't help yourself from fleeing...''&amp;quot;)&lt;br /&gt;
|''You have a terrible phobia of cats.. The sight of them alone puts you on the edge.''&lt;br /&gt;
*Gives the symptom ['''Fear of Cats'''].&lt;br /&gt;
|- id = &amp;quot;Chronic Vertigo&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Chronic Vertigo'''&lt;br /&gt;
|&lt;br /&gt;
*Starting the game as {{character|Eleesha}} &lt;br /&gt;
|Vertigo means a character is barred from Piloting tasks.&lt;br /&gt;
|''You have chronic vertigo which proves to be quite debilitating.'' &lt;br /&gt;
*Gives the symptom ['''Vertigo''']&lt;br /&gt;
|- id = &amp;quot;Crabism&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Crabism'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
|Adds a chance (~15% per cycle) to do one of the following, accompanied by a public log:&lt;br /&gt;
* Drop to the ground screaming (-1 {{AP}})&lt;br /&gt;
* Run around in circles (-2 {{MP}})&lt;br /&gt;
* Bang your head against the wall (-1 {{HP}})&lt;br /&gt;
|''From time to time you take to walking sideways or throwing yourself to the ground only to return to brief periods of normalcy.'' &lt;br /&gt;
*-4 Max {{Morale}} '''Morale'''.&lt;br /&gt;
|- id = &amp;quot;Coprolalia&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Coprolalia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
|Occasionally replaces text with insults when writing in public. (Post-it notes and whispers are not affected.)&lt;br /&gt;
*Examples: ''&amp;quot;Hey, you bunch of honkers&amp;quot;, &amp;quot;Pathetic crappy admins&amp;quot;, &amp;quot;You're nothing but boils&amp;quot;, &amp;quot;You're nothing but coprophagic decapitated canary&amp;quot;, &amp;quot; Oi! You drugges canaries, [...]  what a gang of curs...&amp;quot;'' &lt;br /&gt;
|''You launch huge streams of insults without warning. This tends to shock people the first time they see it.'' &lt;br /&gt;
*-4 Max {{Morale}} '''Morale'''.&lt;br /&gt;
|- id = &amp;quot;Chronic Migraine&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Chronic Migraine'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
|{{Note|The milder form is a disease, while this is psychological.}}&lt;br /&gt;
|''A particularly tenacious heavy migraine hits you from time to time... and when it hits you it turns everything upside down... no luck'' &lt;br /&gt;
* -2 Max {{morale}} Morale.&lt;br /&gt;
* Every cycle, a 16% chance to lose 1 {{ap}}&lt;br /&gt;
|- id = &amp;quot;Depression&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Depression'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*Chance at cycle change while &amp;quot;Demoralized&amp;quot;.&lt;br /&gt;
|{{Note|Not to be confused with the &amp;quot;Demoralized&amp;quot; warning when dropping below 5 {{Morale}}.}}&lt;br /&gt;
|''You suffer constantly. Life has become so long, too long, and every test makes you increasingly lose your taste for it.''&lt;br /&gt;
*-2 Max {{ap}}.&lt;br /&gt;
*-2 Max {{morale}}.&lt;br /&gt;
|- id = &amp;quot;Paranoia&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Paranoia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
|Occasionally replaces text with paranoid and desperate comments when writing in public. (Post-it notes and whispers are not affected.)&lt;br /&gt;
*Example: ''&amp;quot;[name] is a threat to us all...&amp;quot;''&lt;br /&gt;
|''You are in fear for your life and eventually make it known.''&lt;br /&gt;
*-3 Max {{morale}}.&lt;br /&gt;
|- id = &amp;quot;Psychotic Episodes&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Psychotic Episodes'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
|Occasionally replaces text with death threats and similar outbursts when writing in public. (Post-it notes and whispers are not affected.)&lt;br /&gt;
|''You can no longer control yourself and often descent into a black rage. You are strongly advised to stay away from all weaponry.''&lt;br /&gt;
*Gives the symptom ['''Psychotic episodes'''].&lt;br /&gt;
*Gives the symptom ['''Biting'''].&lt;br /&gt;
|- id = &amp;quot;Spleen&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Spleen'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death&lt;br /&gt;
|&lt;br /&gt;
Can spontaneously disappear in time.&lt;br /&gt;
|''You are gripped by an extremely severe type of depression which leads to death very quickly.''&lt;br /&gt;
*every cycle, a 70% chance, -1{{morale}}.&lt;br /&gt;
|- id = &amp;quot;Vertigo&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Vertigo'''&lt;br /&gt;
|&lt;br /&gt;
*Being infected with a spore (appears 2-4 cycles after infection)&lt;br /&gt;
*Cycle change&lt;br /&gt;
|Vertigo means a character is barred from piloting tasks.&lt;br /&gt;
Can spontaneously disappear in time.&lt;br /&gt;
|''You are struck by temporary vertigo, which makes you unable to pilot any craft...''&lt;br /&gt;
*Gives the symptom ['''Vertigo'''].&lt;br /&gt;
|- id = &amp;quot;Weapon Phobia&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Weapon Phobia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death (not only by weapon)&lt;br /&gt;
|&lt;br /&gt;
Does not affect turrets and patrollers. &lt;br /&gt;
|''You can no longer fire weapons, and the simple sight of them makes you uncomfortable...''&lt;br /&gt;
*Forbids the action: '''Fire'''.&lt;br /&gt;
*Forbids the action: '''Attack'''.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Injuries==&lt;br /&gt;
These are '''physical traumas''' which are typically contracted through combat, bringing various disadvantages.&lt;br /&gt;
&lt;br /&gt;
These are healed via '''Surgery''' which is performed with the ''Surgical Pod'' in [[Ship_Equipment#Medlab|Medlab]], or via '''DIY Surgery''' (the latter being more {{AP}} intensive). Outside of the Medlab, a {{Skill|Medic}} who is holding the {{Item|Medikit}} can perform surgery anywhere.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; | Status&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Cause&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Details&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | In-game Description&lt;br /&gt;
|- id = &amp;quot;3rd degree burns over 50% of your body&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''3rd degree burns over 50% of your body'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
|- id = &amp;quot;3rd degree burns over 90% of your body&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''3rd degree burns over 90% of your body'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
''You're body is extremely badly burnt and you have a very high sepsis risk.''&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
*You will die if you become {{Status|Dirty}}.&lt;br /&gt;
|- id = &amp;quot;Broken Finger&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Broken Finger'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|''One of the fingers on your good hand is broken.''&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
|- id = &amp;quot;Broken Leg&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Broken Leg'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
|&lt;br /&gt;
|&amp;quot;MP actions cost 1 more&lt;br /&gt;
*-5 maximum MP&amp;quot;&lt;br /&gt;
|- id = &amp;quot;Broken Ribs&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Broken Ribs'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|''Your ribs are broken, causing pain when your posture straightens.''&lt;br /&gt;
*Accuracy -20%.&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
*{{mp}} actions cost '''1''' more.&lt;br /&gt;
|- id = &amp;quot;Bruised Shoulder&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Bruised Shoulder'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack.&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
*Accuracy -'''10'''%&lt;br /&gt;
*-'''1''' max {{hp}}&lt;br /&gt;
|''Your shoulder has sustained major contusions. Fortunately this is reversible.''&lt;br /&gt;
*Accuracy -'''10'''%&lt;br /&gt;
|- id = &amp;quot;Burnt Hand&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Burnt Hand'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
*Attacking with a {{Item|Blaster}}&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
|&lt;br /&gt;
*Everything costs 1 {{ap}} more than usual, including non-AP actions which will now cost 1 {{ap}}.&lt;br /&gt;
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}&lt;br /&gt;
|''Your hand is burnt.'' &lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
|- id = &amp;quot;Burnt Arms&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Burnt Arms'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
*Attacking with a {{Item|Blaster}}&lt;br /&gt;
|&lt;br /&gt;
*Everything costs 2 {{ap}} more than usual, including non-AP actions which will now cost 2 {{ap}}.&lt;br /&gt;
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}&lt;br /&gt;
*Accuracy -20%.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
|''Your arms are badly burnt. Picking up the slightest thing is excruciating.''&lt;br /&gt;
*All your {{ap}} actions cost '''2''' more.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
*Accuracy -20%.&lt;br /&gt;
|- id = &amp;quot;Burst Nose&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Burst Nose'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with bare hands&lt;br /&gt;
|&lt;br /&gt;
{{Bug|In reality the effect is - '''2''' Max {{HP}}.}}&lt;br /&gt;
|''Your nose is no longer there, at all, you're a bit scary too...''&lt;br /&gt;
*- '''2''' Max {{Morale}}.&lt;br /&gt;
|- id = &amp;quot;Busted Arm Joint&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Busted Arm Joint'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
*Attacking with a {{Item|Blaster}}&lt;br /&gt;
|&lt;br /&gt;
|''Your pendulous arm looks funny but is all the same a pretty serious handicap.''&lt;br /&gt;
*All your {{AP}} actions cost 2 more.&lt;br /&gt;
*Accuracy -40%.&lt;br /&gt;
|- id = &amp;quot;Busted Shoulder&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Busted Shoulder'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack.&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
*Being attacked.&lt;br /&gt;
|&lt;br /&gt;
|''Your shoulder has sustained major irreversible contusions, your arm is considered dead.''&lt;br /&gt;
*Accuracy -'''40'''%.&lt;br /&gt;
*All your actions cost 2 {{AP}} more. (Includes picking up and dropping items.)&lt;br /&gt;
*Stops the carrying of heavy objects&lt;br /&gt;
|- id = &amp;quot;Critical Haemorrage&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Critical Haemorrage'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|Room log: ''Despite a good dodge, Janice has lost a little blood''&lt;br /&gt;
|''You have a haemmorage in an artery which requires major surgery. Good luck.'' &lt;br /&gt;
*Every cycle, -2 {{HP}}.&lt;br /&gt;
|- id = &amp;quot;Damaged Ears&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Damaged Ears'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
|Player cannot use public channels. Private channels still seem to work, if they were present before being injured.&lt;br /&gt;
|''Your ears are no longer of any use. Although you never seem to listen to what you're told anyway...''&lt;br /&gt;
*Makes you deaf&lt;br /&gt;
|- id = &amp;quot;Destroyed ears&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Destroyed ears'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
|Player cannot use public channels. Private channels still seem to work, if they were present before being injured.&lt;br /&gt;
|''Your ears have disappeared. Maybe if you look real hard...&amp;lt;br&amp;gt;Makes you deaf.''&lt;br /&gt;
* -'''1''' Max {{Morale}}.&lt;br /&gt;
|- id = &amp;quot;Disfunctional Liver&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Disfunctional Liver'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|All your actions cost 1 {{AP}} more. (Includes picking up and dropping items.) Consume takes no {{AP}} and the -2 {{AP}} loss from consuming occurs before allocation of the food's effects. Also gives the symptoms Vomiting and Drooling.&lt;br /&gt;
|''You can live without a liver, but for how long, and in what conditions?''&lt;br /&gt;
*  Every time you Consume, your character loses 2 {{AP}}.&lt;br /&gt;
|- id = &amp;quot;Haemorrhage&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Haemorrhage'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack&lt;br /&gt;
|Room Log: ''['''Victim'''] turns towards ['''attacker'''] who is threatening them with their blade. Too sharp, too quick, too accurate, in short, too much... ['''attacker'''], despite making a superhuman effort seems to have been gripped with a sickness...''&lt;br /&gt;
&lt;br /&gt;
{{Confirm|Injury received by attacker rather than attacked?}}&lt;br /&gt;
*Room Log: You have been hurt: Haemorrage. This will incur penalties. &lt;br /&gt;
|''You have a haemmorage - you need surgery.''&lt;br /&gt;
*Every cycle, -1 {{HP}}&lt;br /&gt;
|- id = &amp;quot;Implanted bullet&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Implanted bullet'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
*Everything costs 1 {{ap}} more than usual, including non-AP actions which will now cost 1 {{ap}}.&lt;br /&gt;
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}&lt;br /&gt;
|{{todo}}&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
|- id = &amp;quot;Inner Ear Damaged&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Inner Ear Damaged'''&lt;br /&gt;
|&lt;br /&gt;
*Being attacked&lt;br /&gt;
|&lt;br /&gt;
*Gives the symptom Vertigo&lt;br /&gt;
|&lt;br /&gt;
*AP and MP Actions cost 1 more. -15% Accuracy.&lt;br /&gt;
|- id = &amp;quot;Mashed Foot&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Mashed Foot'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
|&lt;br /&gt;
|''That's not even really a foot anymore.''&lt;br /&gt;
*Movement actions cost 1 more. &lt;br /&gt;
*Max moves -3.&lt;br /&gt;
|- id = &amp;quot;Mashed Hand&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Mashed Hand'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
|&lt;br /&gt;
*Everything costs 2 {{ap}} more than usual, including non-AP actions which will now cost 2 {{ap}}.&lt;br /&gt;
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}&lt;br /&gt;
|''Your hand will no longer be any good to you''&lt;br /&gt;
*All your {{ap}} actions cost '''2''' more.&lt;br /&gt;
*Accuracy -'''40'''%&lt;br /&gt;
|- id = &amp;quot;Open-Air Brain&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Open-Air Brain'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|''Part of your skull is missing. It wouldn't be an exaggeration to say that this can be a problem in several situations.''&lt;br /&gt;
*-2 max {{morale}}&lt;br /&gt;
*You will die if you become {{Status|Dirty}}.&lt;br /&gt;
|- id = &amp;quot;Punctured Lung&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Punctured Lung'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
*Most actions require +2 {{AP}}, including picking up and dropping items.&lt;br /&gt;
*Player becomes '''Mute'''. {{Note|Can still use ''General Announcement''. Can still read previously existing private channels he's in. Can still talk in Mush channel.}}&lt;br /&gt;
*-2 {{HP}} per cycle. &lt;br /&gt;
|&amp;quot;Shortness of breath, blood in your lungs, no medical assistance, but you won't have to live with it for long.&lt;br /&gt;
*All your {{ap}} actions cost '''2''' more.&lt;br /&gt;
*Makes you mute&lt;br /&gt;
*Every cycle, '''-2''' {{HP}}.&lt;br /&gt;
|- id = &amp;quot;Smashed Arms'&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Smashed Arms'''&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}.&lt;br /&gt;
|&lt;br /&gt;
|''Your arms are completely useless''&lt;br /&gt;
*All your {{ap}} actions cost '''3''' more.&lt;br /&gt;
*Accuracy -'''40'''%&lt;br /&gt;
|- id = &amp;quot;Smashed Legs&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Smashed Legs'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
{{Note|Although you don't have any {{MP}} available, you cannot convert your {{AP}} to movement either, meaning you are stuck in the room until healed.}}&lt;br /&gt;
|''You no longer have the use of your legs.  It's not ideal, as they're pretty handy. No more a actions.''&lt;br /&gt;
*-12 Max {{MP}}.&lt;br /&gt;
|- id =&amp;quot;Torn Tongue&amp;quot;&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Torn Tongue'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack.&lt;br /&gt;
|&lt;br /&gt;
*Player becomes '''Mute'''. {{Note|Can still use ''General Announcement''. Can still read previously existing private channels he's in. Can still talk in Mush channel.}}&lt;br /&gt;
Room Log:''Roland missed their target by a good distance and the clash against a nearby wall made them bite their tongue...''&lt;br /&gt;
|''Your tongue is reduced to a flaccid lifeless mass.''&lt;br /&gt;
*Makes you mute.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Symptoms ==&lt;br /&gt;
{{Caution|'''Notice:''' This section is heavily incomplete and needs vast expansion. Please note that ''In-Game Effects'' is for details of room logs from the symptoms and in-game fluff.}}&lt;br /&gt;
The following is a list of '''symptoms''' which are connected to certain illnesses.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Symptom&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Cause&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; | Details/In-game Effects&lt;br /&gt;
|-&lt;br /&gt;
|'''Breakouts'''&lt;br /&gt;
|&lt;br /&gt;
*'''Skin Inflammation'''&lt;br /&gt;
|Breakouts is noted in the room log, but appears to have no other effect&lt;br /&gt;
* '''Room Log''': [[Image:Disease.png|class=margin-small|Icon]] ''['''victim''']  is scratching their hideous rash, it's really grim...''&lt;br /&gt;
|-&lt;br /&gt;
|'''Biting'''&lt;br /&gt;
|&lt;br /&gt;
*'''Space Rabies'''&lt;br /&gt;
*'''Psychotic Episodes'''&lt;br /&gt;
|No observed effects as of yet.&lt;br /&gt;
|-&lt;br /&gt;
|'''Drooling'''&lt;br /&gt;
|&lt;br /&gt;
*'''Space Rabies'''&lt;br /&gt;
|Drooling is noted in the room log, but appears to have no other effect&lt;br /&gt;
* '''Room Log''': [[Image:Drugs.png|class=margin-small|Icon]] ''['''victim''']  is drooling incessantly, this is beginning to seem suspicious...''&lt;br /&gt;
|-&lt;br /&gt;
|'''Fear of Cats'''&lt;br /&gt;
|&lt;br /&gt;
*'''Ailurophobia'''&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|-&lt;br /&gt;
|'''Fear of Crowds'''&lt;br /&gt;
|&lt;br /&gt;
*'''Agoraphobia'''&lt;br /&gt;
|All actions in an room with 3 or more people(excluding yourself) cost 1 more {{AP}} and leaving the room costs 1 more {{MP}}. {{Note|Things that use special {{AP}} are not excluded from the additional {{ap}} cost, as is the case with wounds that make actions cost additional {{AP}}.}}&lt;br /&gt;
|-&lt;br /&gt;
|'''Fitfull sleep'''&lt;br /&gt;
|&lt;br /&gt;
*'''Rejuvenation'''&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|-&lt;br /&gt;
|'''Foaming mouth'''&lt;br /&gt;
|&lt;br /&gt;
*'''Space Rabies'''&lt;br /&gt;
|Foaming mouth is noted in the room log, but appears to have no other effect&lt;br /&gt;
* '''Room Log''': [[Image:Drugs.png|class=margin-small|Icon]] ''['''victim''']  has a little bit of foam escaping from the corner of their mouth... It's pretty disgusting..''&lt;br /&gt;
|-&lt;br /&gt;
|'''Nausea'''&lt;br /&gt;
|&lt;br /&gt;
*'''Slight Nausea'''&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|-&lt;br /&gt;
|'''Psychotic episodes'''&lt;br /&gt;
|&lt;br /&gt;
*'''Space Rabies'''&lt;br /&gt;
*'''Psychotic Episodes'''&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|-&lt;br /&gt;
|'''Vertigo'''&lt;br /&gt;
|&lt;br /&gt;
*'''Chronic Vertigo'''&lt;br /&gt;
*'''Agoraphobia'''&lt;br /&gt;
|You can't fly with the Pasiphae or an Patrol ship, you can still go on expeditions if you're not piloting.&lt;br /&gt;
|-&lt;br /&gt;
|'''Vomiting'''&lt;br /&gt;
|&lt;br /&gt;
*'''Gastroenteritis'''&lt;br /&gt;
*'''Flu'''&lt;br /&gt;
*'''Acid Reflux'''&lt;br /&gt;
*'''Food Poisoning'''&lt;br /&gt;
|Vomiting is noted in a room's log once you move into the room, and makes the player {{Status|Dirty}}.&lt;br /&gt;
* '''Room Log''': [[Image:Disease.png|class=margin-small|Icon]] ''['''victim'''] is vomiting their meal. Not exactly appetizing...''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Peanutz</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Polyvalent</id>
		<title>Polyvalent</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Polyvalent"/>
				<updated>2016-04-13T09:44:33Z</updated>
		
		<summary type="html">&lt;p&gt;Peanutz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Polyvalent&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
You have skills, they're always useful...&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
*You are considered a {{Skill|Botanist}}, {{Skill|Diplomat}} and {{Skill|Biologist}} but you don't have their actions or resources.&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Andie|3}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Kept&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
'''{{PAGENAME}}''' is one of {{Character|Andie}}'s key skills which lets her compete in productivity with the missing {{Character|Finola}}. Since, without ''Finola'', the [[Characters|crew]] lacks a primary, dedicated researcher, the {{Skill|Biologist}} bonus allows Andie to take up her &amp;lt;s&amp;gt;mantle&amp;lt;/s&amp;gt; labcoat.&lt;br /&gt;
&lt;br /&gt;
''Polyvalent'' is also the cheapest way (in terms of {{XP}}) to acquire a {{Skill|Diplomat}} for [[Exploration]] purposes, which considerably increases a given ship's chances to find {{Item|Starmap Fragments}} and reach [[Ending the Game|Eden]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Affected actions ==&lt;br /&gt;
{{Action Button|2 {{AP}} Participate}} ([[Ship Equipment#Laboratory|Research Lab]]):&lt;br /&gt;
*+4-6% bonus to efficiency on all [[research]].&lt;br /&gt;
&lt;br /&gt;
{{Action Button|2 {{AP}} Participate}} ([[Ship Equipment#Nexus|NERON's Core]]):&lt;br /&gt;
{{Confirm|Please confirm NERON being affected.}}&lt;br /&gt;
*Bonus to efficiency on [[NERON Projects]]:&lt;br /&gt;
**Convenient Sink&lt;br /&gt;
**Oxygenated Ducts&lt;br /&gt;
**Extra Hydropots&lt;br /&gt;
**Heat Lamps&lt;br /&gt;
**Hydroponic Incubator&lt;br /&gt;
&lt;br /&gt;
== Affected items ==&lt;br /&gt;
&lt;br /&gt;
'''[[Inventory#Drugs|Medicines]]''':&lt;br /&gt;
*Effects of consumption can be read.&lt;br /&gt;
&lt;br /&gt;
'''[[Inventory#Fruit|Fruits]]''':&lt;br /&gt;
*Effects of consumption can be read.&lt;br /&gt;
&lt;br /&gt;
'''[[Gardening|Plants]]''':&lt;br /&gt;
*Can view Fruit Productivity (fruit per day).&lt;br /&gt;
*Can view O2 Productivity (oxygen per day).&lt;br /&gt;
*Can view how many cycles are left before the plant matures.&lt;br /&gt;
&lt;br /&gt;
== General effects ==&lt;br /&gt;
*When on an [[Exploration|Expedition]], any number of fruit gained from '''[[Events|Harvest]]''' events will be raised by 1.&lt;br /&gt;
*When on an [[Exploration|Expedition]], removes any possibility of a '''[[Events|Fight]]''' event.&lt;br /&gt;
&lt;br /&gt;
{{Note|Polyvalent does not allow you to cast a ''Ceasefire'' or to gain daily {{ap|gardening}}.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Human Skill]] [[Category:Andie Skill]]&lt;br /&gt;
{{Skills Navbox}}&lt;/div&gt;</summary>
		<author><name>Peanutz</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Command_Terminal</id>
		<title>Command Terminal</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Command_Terminal"/>
				<updated>2015-07-19T22:21:30Z</updated>
		
		<summary type="html">&lt;p&gt;Peanutz: /* General Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{Equipment Attributes|Command Terminal|&lt;br /&gt;
Icon =&lt;br /&gt;
Command.jpg&lt;br /&gt;
| Summary =&lt;br /&gt;
The {{Title|Commander}} can [[Navigation#Daedalus|pilot Daedalus]] from this terminal.  Can be [[dirty]]. When the [[PILGRED Reactor]] is repaired, it offers the option to return to earth, which ends the game instantly. Also offers the option to go to Eden if the Pilgred is repaired and the coordinates of Eden have been calculated.&lt;br /&gt;
| In-game Examine Text =&lt;br /&gt;
The Command Terminal is uniquely available to the Commandant. Access Forbidden. Allows the Commandant to do his duty. The Piloting module contains loads of tools to make the daily running of the Daedalus simpler.&lt;br /&gt;
| Location =&lt;br /&gt;
Bridge&lt;br /&gt;
| Enables Action =&lt;br /&gt;
yes&lt;br /&gt;
| Can Break = &lt;br /&gt;
yes&lt;br /&gt;
| Can Be Dismantled =&lt;br /&gt;
no&lt;br /&gt;
| Can Be Sabotaged =&lt;br /&gt;
yes&lt;br /&gt;
| Slime Target =&lt;br /&gt;
no&lt;br /&gt;
| Sabotage Chance=&lt;br /&gt;
12&lt;br /&gt;
| Repair Chance = &lt;br /&gt;
12&lt;br /&gt;
| Has Terminal Access = &lt;br /&gt;
yes&lt;br /&gt;
| Needs Cleanness =&lt;br /&gt;
no&lt;br /&gt;
| Makes Dirty =&lt;br /&gt;
no&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;{{Equipment Tooltip}}The '''{{PAGENAME}}''' is an [[Ship Equipment|equipment]] located in the {{#var: {{PAGENAME}} Location|Daedalus}}. {{Equipment Summary}} [[File:Command_Terminal.png|thumb|right|Command Terminal screen]]&lt;br /&gt;
&lt;br /&gt;
{{Main|Navigation}}&lt;br /&gt;
&lt;br /&gt;
== Actions ==&lt;br /&gt;
{{todo|Can someone check all this in details and remove this tag?}}&lt;br /&gt;
&lt;br /&gt;
{{Action Details|&lt;br /&gt;
|Name = Access Terminal&lt;br /&gt;
|Privacy = public&lt;br /&gt;
|Requirement= {{Title|Commander}} only. Can be overridden with {{Item|Hacker Kit}}.&lt;br /&gt;
|Effect = [[file:moduling.png]] Opens the Command Terminal&lt;br /&gt;
|Room Log= [Person] has accessed the Command Terminal.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Terminal ===&lt;br /&gt;
&lt;br /&gt;
====Steering the DAEDALUS====&lt;br /&gt;
This section shows the current '''bearing''' of the DAEDALUS and allows to change it.&lt;br /&gt;
&lt;br /&gt;
{{Action Details&lt;br /&gt;
|Name = Change Heading&lt;br /&gt;
|Cost = *{{ap}}&lt;br /&gt;
|Effects = &lt;br /&gt;
** The DAEDALUS changes direction. &lt;br /&gt;
** If hunters are surrounding the ship, this might cause a collision, damaging the hunter. The operation is still successful.&lt;br /&gt;
** The cost is of 1{{ap}} for each 90° angle that needs to be made (note that 270° might be necessary if a {{Equipment|Lateral Reactor}} is broken)&lt;br /&gt;
|Announcement= ''The ship has changed heading. It is now headed for : &amp;lt;dir&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Moving the DAEDALUS====&lt;br /&gt;
&lt;br /&gt;
{{Action Details&lt;br /&gt;
|Name = Leave Orbit/Move&lt;br /&gt;
|Privacy = public&lt;br /&gt;
|Cost = 1{{ap}}&lt;br /&gt;
|Requirement = No [[Hunters|Arrack]] is attached to the DAEDALUS, at least 1 unit of [[Fuel]] is loaded in the {{Equipment|Combustion Chamber}}&lt;br /&gt;
|Effect = The DAEDALUS starts moving, and will reach its destination at the next cycle change. &lt;br /&gt;
** All Fuel in the Combustion Chamber is consumed: this determines the distance traveled by the DAEDALUS.&lt;br /&gt;
** If any expedition is in progress, any member is '''immediately killed''', and the {{Equipment|Icarus}} is definitely lost.&lt;br /&gt;
** If any pilot is currently [[Piloting|flying]], he/she is '''immediately killed''' (unless {{project|Magnetic Net}} is complete). This also applies to piloting [[Drone|drones]].&lt;br /&gt;
** At [[cycle change]], a fraction of the hunters will catch up with the DAEDALUS&lt;br /&gt;
** If the Daedalus is in '''infinite space''', and a planet currently available at the {{equipment|AstroTerminal}} is precisely at the right distance in the right direction, its orbit will be reached. In any other case, the Daedalus will reach a new position in '''infinite space'''&lt;br /&gt;
** All current planets in the {{equipment|AstroTerminal}} are lost. New ones can be immediately scanned as if the destination was already reached.&lt;br /&gt;
|Room Log= [person] is getting the voyage underway. Their excitement is visible and their zeal is palpable. The game is afoot !&lt;br /&gt;
|Announcement= &amp;amp;nbsp;&lt;br /&gt;
** (if going '''from infinite space''', whatever the destination) ''Daedalus  in motion. New Orbit reached in 1 cycle.&lt;br /&gt;
** (if going '''from a planet''', to infinite space) ''Announcement: Leaving immediate orbit Navigations systems frozen for 1 cycles.&lt;br /&gt;
** (if going '''to a planet''') ''Announcement: planet detected on destination tracking systems.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====PILGRED====&lt;br /&gt;
{{Action Details&lt;br /&gt;
|Name = Return to Sol&lt;br /&gt;
|Cost = 2{{ap}}&lt;br /&gt;
|Requirement = [[PILGRED Reactor]] is complete&lt;br /&gt;
|Effect = The DAEDALUS returns to Sol&lt;br /&gt;
** Pilots flying or expedition members are brought along&lt;br /&gt;
** The game ends, with a human win if, and only if, no {{status|mush}} are alive.&lt;br /&gt;
}}&lt;br /&gt;
{{Action Details&lt;br /&gt;
|Name =  Go to Eden &lt;br /&gt;
|Cost = 2{{ap}}&lt;br /&gt;
|Requirement = [[PILGRED Reactor]] is complete, coordinates of [[Eden]] have been obtained with the {{equipment|calculator}} using 3 {{Item|Starmap Fragments}}&lt;br /&gt;
|Effect = The DAEDALUS goes to [[Eden]], the game ends immediately&lt;br /&gt;
** Flying pilots or expedition members are brought along&lt;br /&gt;
** The game ends: humans win if, and only if, no {{status|mush}} are alive.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====General Information====&lt;br /&gt;
&lt;br /&gt;
This section of the Command Terminal gives the following information:&lt;br /&gt;
* The indicative level of difficulty reached by the ship (D6+ then D12+)&lt;br /&gt;
* '''Activity level''' represents percentage of active crew members compared to {{status|inactive}}s.&lt;/div&gt;</summary>
		<author><name>Peanutz</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Shooter</id>
		<title>Shooter</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Shooter"/>
				<updated>2015-06-10T20:47:22Z</updated>
		
		<summary type="html">&lt;p&gt;Peanutz: /* Additional effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Shooter&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
At ease handling all kinds of weapons&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
* +2 '''Free Shots''' [[File:Pa_shoot.png]] per day.&lt;br /&gt;
* Your off-target shots cause 2 times fewer accidents.&lt;br /&gt;
* Your successful shots cause 2 times as many critical hits.&lt;br /&gt;
* Bonus : +1 to expedition combat strength.&lt;br /&gt;
* Bonus for developing certain '''[[NERON projects]]'''.&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Chao|1}}&amp;lt;br&amp;gt;{{Character Level|Derek|1}}&amp;lt;br&amp;gt;{{Character Level|Paola|3}}&amp;lt;br&amp;gt;{{Character Level|Roland|3}}&amp;lt;br&amp;gt;{{Character Level|Jin Su|4 }}&amp;lt;br&amp;gt;{{Character Level|Stephen|4}}&amp;lt;br&amp;gt;{{Character Level|Terrence|4}}&amp;lt;br&amp;gt;{{Item|Mage Book}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Kept&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
The use of this skill depends on the character taking it. {{Character|Roland}} and {{Character|Terrence}} will get the most use out of this skill by combining it with {{Skill|Pilot}} and taking out Hunters. {{Character|Jin Su}} (unless also a pilot) and {{Character|Paola}} can use it to take some shots from the front turrets while {{Character|Derek}}, {{Character|Stephen}} and {{Character|Chao}} are most likely to spend their {{AP|Free Shot}} trying to turn your innards into outtards.&lt;br /&gt;
&lt;br /&gt;
Because the combination is so effective, Shooters should always be the first in line for a Pilot {{Item|Mage Book}}, and vice versa.&lt;br /&gt;
&lt;br /&gt;
== Affected actions ==&lt;br /&gt;
&lt;br /&gt;
{{Action Button|1 {{AP}} Fire: &amp;lt;Weapon&amp;gt;}} ([[Inventory#Weapons|Weapons]]):&lt;br /&gt;
*If any {{AP|Free Shot}} is available, 1 {{AP|Free Shot}} is used instead of {{AP}}.&lt;br /&gt;
*Critical miss chance halved.&lt;br /&gt;
*Critical hit chance doubled.&lt;br /&gt;
&lt;br /&gt;
{{Action Button|1 {{AP}} Fire}} ([[Ship_Equipment#Turrets|Turret Command]], [[Piloting#Patrol_Ships|Patrol Ships]]):&lt;br /&gt;
*If any {{AP|Free Shot}} is available, 1 {{AP|Free Shot}} is used instead of {{AP}}.&lt;br /&gt;
*Critical hit chance doubled. {{Todo|Needs confirmation}}&lt;br /&gt;
&lt;br /&gt;
{{Action Button|2 {{AP}} Participate}} ([[Ship Equipment#Nexus|NERON's Core]]):&lt;br /&gt;
*Bonus to efficiency on [[NERON Projects]]:&lt;br /&gt;
::{{Project|Blaster Gun}}&lt;br /&gt;
&lt;br /&gt;
== Additional effects ==&lt;br /&gt;
&lt;br /&gt;
*Gains 2 {{ap|shot}} per day, to a maximum of 4.&lt;br /&gt;
*Increases expedition strength by 1 point if you are holding a blaster.&lt;br /&gt;
&lt;br /&gt;
[[Category:Human Skill]] [[Category:Chao Skill]] [[Category:Paola Skill]] [[Category:Roland Skill]] [[Category:Jin Su Skill]] [[Category:Stephen Skill]] [[Category:Terrence Skill]] [[Category:Mage Book Skill]]&lt;br /&gt;
{{Skills Navbox}}&lt;/div&gt;</summary>
		<author><name>Peanutz</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Exploration</id>
		<title>Exploration</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Exploration"/>
				<updated>2015-06-10T20:45:33Z</updated>
		
		<summary type="html">&lt;p&gt;Peanutz: /* Useful Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The crew of the Daedalus can embark on '''Expeditions''' to foreign planets, restocking the ship's [[resources]] and discovering various adventurous [[zones]] and [[Inventory|artifacts]]. Some precautions need to be taken before an Expedition can be started, and a larger number of [[characters]] will need to work together to load fuel, send the Daedalus on its course and embark on the journey.&lt;br /&gt;
&lt;br /&gt;
== Launching an Expedition ==&lt;br /&gt;
&lt;br /&gt;
'''Expedition procedure:'''&lt;br /&gt;
&lt;br /&gt;
* You have to find a planet with the [[Astrophysics|Astro Terminal]].&lt;br /&gt;
* Someone has to put the correct amount of [[Resources|Fuel]] into the Combustion Chamber. If the Daedalus moves to a wrong position, the planet will be '''lost forever'''.&lt;br /&gt;
* Your {{Title|Commander}} has to turn the Daedalus in the right direction and then engage the trip. See: [[Navigation]].&lt;br /&gt;
* '''Optional''': Everyone can look at the planet and finish the surface scan now, if you have not done so already, for a cheaper cost. Do this in order to confirm that the planet really contains what was reported, and you won't encounter things you do not want to (generally this means [[Zones#Volcanoes|Volcanoes]], [[Zones#Mankarog|Mankarog]] and [[Zones#Seismic|Seismic]] zones).&lt;br /&gt;
* Assemble your expedition crew in [[Map|Icarus Bay]] and take off.  The only cost is 4 AP for launching, from the person who launches. Everyone else in the bay is brought along automatically, and more AP is not needed to return.&lt;br /&gt;
* The Expedition will happen automatically. Exception: The {{Skill|U-Turn}} skill will allow you to abort an expedition in progress.&lt;br /&gt;
* When you are on an Expedition, all discovered items, fruit and food appear automatically in the Icarus Bay. {{todo|confirm}} When on a patrol ship they appear when the patrol ship gets back.&lt;br /&gt;
* Once the Expedition is done, someone will have to put 1 {{fuel}} in the {{Equipment|Combustion Chamber}}, and the {{title|Commander}} has to move out of orbit before you can scan for new planets.&lt;br /&gt;
&lt;br /&gt;
'''You can't launch an expedition under these circumstances:'''&lt;br /&gt;
&lt;br /&gt;
* The planet has been fully explored&lt;br /&gt;
* An expedition is currently happening&lt;br /&gt;
* If the {{BIOS|Crew Lock}} is on [Pilot], the one who launches the expedition has to be a {{Skill|Pilot}}.&lt;br /&gt;
&lt;br /&gt;
'''Miscellaneous notes:'''&lt;br /&gt;
* As long as there are {{Character|Mush}} on board, it is wise to both secure the {{Item|Hacker Kit}} and take the acting Commander along for the expedition, to prevent them from moving the ship and abandoning the away team.&lt;br /&gt;
* For the landing, it does not matter who launches the expedition as long as a Pilot is part of the crew.&lt;br /&gt;
* If someone dies during the expedition, everything they were carrying is permanently lost.&lt;br /&gt;
* If the Icarus is still on the planet when the Daedalus moves, the Icarus and all expedition personal will be lost forever, unless {{Project|Magnetic Return}} is completed. Then the Icarus will be returned... but not the crew.&lt;br /&gt;
* After exploring the planet in a patroller, you will be returned to space rather than a bay.&lt;br /&gt;
* {{Bug|You can be hit by a steel plate while on a planet.}}&lt;br /&gt;
* {{Bug|A member of the Expedition can die due to lack of {{Oxygen}} in the Daedalus}}&lt;br /&gt;
&lt;br /&gt;
== Useful Skills ==&lt;br /&gt;
&lt;br /&gt;
Certain characters' skills lend themselves to Expeditions especially well, granting the exploring crew various bonuses. Expedition gains from multiple same skills do stack.&lt;br /&gt;
&lt;br /&gt;
{{Skill|Botanist}}: +1 to fruit gained from Harvests.&lt;br /&gt;
&lt;br /&gt;
{{Skill|Diplomat}}: Disables '''Combat''' outcomes from alien meetings. It won't protect you from accidents or from getting smashed by a Mankarog.&lt;br /&gt;
&lt;br /&gt;
{{Skill|Sprinter}}: +1 area visited per Sprinter. (Even if they go missing during the mission.)&lt;br /&gt;
&lt;br /&gt;
{{Skill|Shooter}}: +1 to group combat strength '''if the Shooter carries a blaster'''&lt;br /&gt;
&lt;br /&gt;
{{Skill|Survivalist}}:&lt;br /&gt;
*Personal damage to the survivalist is reduced by 1 point.&lt;br /&gt;
*The event [[Events#Provision|Provision]] gives 1 more {{Item|Alien Steak}}.&lt;br /&gt;
*Last to die in case of fatal events. It means that if you had to die (in case of some fatal event) someone else will.&lt;br /&gt;
&lt;br /&gt;
== Useful Equipment ==&lt;br /&gt;
&lt;br /&gt;
{{Item|Quadrimetric Compass}}:&lt;br /&gt;
*Protects the group from the [[Events#Wander|Wandering]] event.&lt;br /&gt;
*Protects the wielder from the [[Events#MIA|Lost]] event.&lt;br /&gt;
&lt;br /&gt;
{{Item|Spacesuit}} Allows explorers to go on a planet without oxygen. If you don't have a spacesuit on such a planet, you won't take part in the expedition, and you will wait in the Icarus.&lt;br /&gt;
&lt;br /&gt;
{{Item|Rope}} Cancels 3-5 personal damage that can happen to you in the zones of {{Zone|Seismic Activity}}, {{Zone|Caverns}} and {{Zone|Mountains}}. Does not prevent sudden death.&lt;br /&gt;
&lt;br /&gt;
{{Item|White Flag}} Cancels the chance of Combat in the {{Zone|Intelligent Life}} event.&lt;br /&gt;
&lt;br /&gt;
{{Item|Echo-Locator}} Chance to explore {{Zone|Hydrocarbon Deposits}} zone is multiplied by 5.&lt;br /&gt;
&lt;br /&gt;
{{Item|Drill}} Double any [[Resources#Fuel|Fuel]] gains during the expedition.&lt;br /&gt;
&lt;br /&gt;
{{Item|Babel Module}} The chance to gain an artfact in the {{Zone|Intelligent Life}} event is doubled.&lt;br /&gt;
&lt;br /&gt;
{{Item|Thermosensor}} Chance to explore {{Zone|Ruminants}}, {{Zone|Predators}}, {{Zone|Intelligent Life}}, {{Zone|Mankarogs}}, {{Zone|Insects}} and {{Zone|MIA}} zones is multiplied by 5.&lt;br /&gt;
&lt;br /&gt;
{{Item|Post-It}} Can be used to fill empty inventory slots to reduce the chance of losing an important object during exploration.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
&lt;br /&gt;
{{Item|Blaster}} +1 added to the strength of your team during Combat.&lt;br /&gt;
&lt;br /&gt;
{{Item|Knife}} +1 added to the strength of your team during Combat.&lt;br /&gt;
&lt;br /&gt;
{{Item|Natamy}} +1 added to the strength of your team during Combat.&lt;br /&gt;
&lt;br /&gt;
{{Item|Lizaro Jungle}} +1 added to the strength of your team during Combat.&lt;br /&gt;
&lt;br /&gt;
{{Item|Old Faithful}} (Machine Gun): +2 added to the strength of your team during Combat.&lt;br /&gt;
&lt;br /&gt;
{{Item|Rocket Launcher}} +3 added to the strength of your team during Combat.&lt;br /&gt;
&lt;br /&gt;
{{Item|Grenade}} +3 added to the strength of your team during Combat. (one time use and consumed at the 1st Combat). If a crew member carries more than one, one will be used per fight.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Mechanics ==&lt;br /&gt;
The exploration occurs automatically, one zone every 10 minutes.&lt;br /&gt;
* 9 of the planet's zones explored with the Icarus ship, and 1 more for each {{Skill|Sprinter}} in the group.&lt;br /&gt;
* 3 with a patrol ship, 4 if you are {{Skill|Sprinter}}.&lt;br /&gt;
&lt;br /&gt;
Each zone can be explored once, but a visit may fail to explore in case of Wandering [[events|event]].&lt;br /&gt;
&lt;br /&gt;
Each zone has 4 possible outcomes. (for details see [[Zones]])&lt;br /&gt;
&lt;br /&gt;
Item gains (Steaks, O2, Fuel, Fruits) reported by the game already include the bonuses from any Skills and inventory items mentioned above.&lt;br /&gt;
&lt;br /&gt;
=== Fight ===&lt;br /&gt;
Combat events are calculated as follows:&lt;br /&gt;
*The creature's strength is determined by the zone, the {{Zone|Shipwreck}} encounter being the exception.&lt;br /&gt;
*The strength of the crew is '''1 per member''' plus any bonuses from [[#Useful Skills|skills]] and [[#Useful Equipment|equipment]].&lt;br /&gt;
*If the group's strength is inferior to the creature's strength, the difference in strength is spread across the group as damage. (not necessarily in an equal way)&lt;br /&gt;
*If the crew wins, they simply don't take any damage, there are no other effects.&lt;br /&gt;
&lt;br /&gt;
===Return===&lt;br /&gt;
After an expedition is finished, anyone who joined the expedition will be offered to see the expedition log page. The link to this expedition log page can be shared with the rest of the crew.&lt;br /&gt;
&lt;br /&gt;
The health of the crewmembers who survived the expedition is always shown as 12 {{HP}} in the public expedition log page. It does not reflect their actual status.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Janice]]&lt;br /&gt;
[[Category:Hua]]&lt;/div&gt;</summary>
		<author><name>Peanutz</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Plasma_Shield</id>
		<title>Plasma Shield</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Plasma_Shield"/>
				<updated>2015-03-16T00:18:09Z</updated>
		
		<summary type="html">&lt;p&gt;Peanutz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[image:Plasma_shield.png]]&lt;br /&gt;
&lt;br /&gt;
The Plasma Shield is considered as one of the best [[NERON Projects#Plasma Shield|NERON Projects]] available.&lt;br /&gt;
&lt;br /&gt;
Once the research is complete, the {{Title|NERON Administrator}} must enable the shields from the BIOS Terminal in the Nexus. The ship will immediately be protected by a shield which starts at 50hp and takes damage instead of the ships armor.&lt;br /&gt;
&lt;br /&gt;
The Shield will regenerate 5hp per cycle up to a Maximum of 100 (even under attack).&lt;br /&gt;
&lt;br /&gt;
Asteroid damage and fire damage to the hull are not blocked by the Plasma Shield, nor is damage caused when a non-pilot takes off and lands.&lt;/div&gt;</summary>
		<author><name>Peanutz</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Inventory</id>
		<title>Inventory</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Inventory"/>
				<updated>2014-09-01T00:21:46Z</updated>
		
		<summary type="html">&lt;p&gt;Peanutz: /* Food properties */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
The '''inventory''' of ''Mush'' refers to the various hand-held items available for characters' usage around the ship. The [[Daedalus]] comes equipped with many supplies and specialized pieces of equipment, while others can be gained from various sources including, but not limited to [[planetary exploration]], [[gardening]], [[Research]] and [[Communications]].&lt;br /&gt;
&lt;br /&gt;
This article intends to list all items available in the game and to provide a quick and easy way to look up various information pertaining to these objects.&lt;br /&gt;
&lt;br /&gt;
On ''Mushpedia'', items are sorted into various categories:&lt;br /&gt;
#'''Gear'''&lt;br /&gt;
#:Holding these items will imbue a [[character]] with a passive effect, changing their attributes or modifying actions they perform.&lt;br /&gt;
#'''Exploration'''&lt;br /&gt;
#:Holding these items when on an [[expedition]] will provide benefits to the holder and/or the expedition team.&lt;br /&gt;
#'''Tools''' &lt;br /&gt;
#:Holding these items allows the character to perform new actions.&lt;br /&gt;
#'''Weapons''' &lt;br /&gt;
#:Holding these items gives the character a boost in combat with other characters, as well as increasing the [[expedition strength]] of an exploring team.&lt;br /&gt;
#'''Instruments''' &lt;br /&gt;
#:When these items are placed in a given room, they provide various benefits to the crew.&lt;br /&gt;
#'''Components''' &lt;br /&gt;
#:These items are used in the assembly of other items using {{Item|Blueprints}}.&lt;br /&gt;
#'''Miscellaneous''' &lt;br /&gt;
#:These items have various uses which cannot be clearly placed in the other categories.&lt;br /&gt;
#'''Consumables''' &lt;br /&gt;
#:These items can be '''consumed''' by a character to restore points, cure [[illnesses]], or receive other temporary effects.&lt;br /&gt;
#*'''Rations''': Foodstuffs available on the ship, typically responsibility of the {{Skill|Chef}}.&lt;br /&gt;
#*'''Fruit''': Fruit gathered from trees planted in {{Item|HydroPots}} or found on [[expeditions]], typically responsibility of the {{Skill|Botanist}}.&lt;br /&gt;
#*'''Medicine''': Various pills from the Daedalus' well-stocked [[Medlab]], which can also be created with the [[Narcotics Distiller]].&lt;br /&gt;
#'''Documents''' &lt;br /&gt;
#:Readable objects which provide useful information or other sorts of benefits to the crew.&lt;br /&gt;
&lt;br /&gt;
{{Info|Due to the massive amounts of information needed to display all items and their various properties, this page (and, most importantly, each item sub-article) is a constant '''work in progress'''. If you see missing or incorrect information, feel free to navigate to the respective item's article and correct it as necessary. More detailed instructions for this can be found in the '''[[Help:Item_page_guidelines|Item page guidelines]]''' page.}}&lt;br /&gt;
&lt;br /&gt;
{{Caution|'''Caution''': The item tables are currently undergoing an extensive revamp. In the future, all information for every item will be treated in its own article, rather than on this page; the Inventory page will serve as a summary and list, instead. Stay tuned for more updates!&lt;br /&gt;
&lt;br /&gt;
Rework completed up to: '''[[#Miscellaneous|Miscellaneous]]''' section}}&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
Items in ''Mush'' can possess various '''properties'''. Some of these are permanent and depend on the type of item, while others are temporary conditions. The below tables attempt to list and explain these various attributes.&lt;br /&gt;
&lt;br /&gt;
{{Note|Properties marked in ''italic'' are hidden; they are not displayed on the item with an icon or description.}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;table&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;table-cell&amp;quot; style=&amp;quot;width: 50%; padding-right: 0.5em;&amp;quot;&amp;gt;&lt;br /&gt;
=== Permanent properties ===&lt;br /&gt;
These properties permanently apply to certain item types.&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot;| Property&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Artefact.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Alien Artefact'''&lt;br /&gt;
| This item is a rare [[:Category:Alien Artefact|alien artefact]] which has been recovered during '''[[planetary exploration]]''' with the Icarus.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Charge.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Charges'''&lt;br /&gt;
| Display the amount of '''charges''' left in the item. Every usage depletes a charge. One charge is restored to the item per cycle.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Heavy.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Heavy'''&lt;br /&gt;
| This item is '''heavy'''; characters carrying it will receive a movement penalty. See also: {{Status|Burdened}} status&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Module access.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Module Access'''&lt;br /&gt;
| This item allows to '''access an UI module''' similar to a terminal, loading up a window separate from the usual game screen.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | ''Stackable''&lt;br /&gt;
| If placed on a shelf unit with other items of its type, this item will '''stack''' with the others on the same slot.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | ''Personal''&lt;br /&gt;
| These items can only be interacted with by their owners; pick-up and dropping room logs are {{Privacy|Private}}, and they cannot be seen on shelf units by other characters.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | ''Undroppable''&lt;br /&gt;
| Once picked up, certain item types '''cannot be dropped''' on a shelf unit; they are typically removed from the inventory by other means. Examples include the {{Item|Camera}} and {{Item|Fuel Capsule}}.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | ''Breakable''&lt;br /&gt;
| This item can be [[Image:Broken.png|class=margin-small|Icon]] '''Broken''' by [[fires]], [[Sabotage]] or random events.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | ''Flammable''&lt;br /&gt;
| Rather than becoming broken by [[fires]], this item will be entirely consumed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Temporary properties ===&lt;br /&gt;
These properties are temporary conditions which can be remedied.&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot;  width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot;| Property&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Hidden.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Hidden'''&lt;br /&gt;
| This item has been '''hidden''' in the room; it is only visible to whoever hid it, and anybody who '''searches''' the room for 1 {{AP}}.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Broken.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Broken'''&lt;br /&gt;
| This item is '''broken''' and cannot be used until it is repaired.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;table-cell&amp;quot; style=&amp;quot;width: 50%; padding-left: 0.5em;&amp;quot;&amp;gt;&lt;br /&gt;
=== Food properties ===&lt;br /&gt;
These properties apply only to [[:Category:Consumable|consumables]].&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot;| Property&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Visible to&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Food unstable.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Unstable'''&lt;br /&gt;
| {{Skill|Chef}}&lt;br /&gt;
| This perishable foodstuff has been left out for '''1 day'''. No negative effects yet.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Food hazardous.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Hazardous'''&lt;br /&gt;
| {{Skill|Chef}}&lt;br /&gt;
| This perishable foodstuff has been left out for '''2 days'''. 50% chance to cause {{Disease|Food Poisoning}}.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Food decaying.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Decomposing'''&lt;br /&gt;
| {{Skill|Chef}}&lt;br /&gt;
| This perishable foodstuff has been left out for '''3 days or more'''. 90% chance to cause {{Disease|Food Poisoning}}.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | ''(Non-)Perishable''&lt;br /&gt;
| Depends&lt;br /&gt;
| {{Skill|Chef}} can see this status on '''food''' and '''fruit''', {{Skill|Botanist}} can see it on '''fruit''', and {{Skill|Biologist}}, {{Skill|Medic}} and {{Skill|Nurse}} can see it on '''medicines'''.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Food frozen.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Frozen'''&lt;br /&gt;
| Everybody&lt;br /&gt;
| This consumable has been '''hyperfrozen''' using the {{Item|Superfreezer}}. In this state, it will not decay.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Mush.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Contaminated'''&lt;br /&gt;
| {{Character|Mush}}&lt;br /&gt;
| This consumable has been '''infected''' with at least one {{Status|Spore}} via {{Skill|Fungal Kitchen}}. All contained Spores will carry over into whoever eats it. Contaminated items do not stack with others of their type '''for the mush''', but they stack for humans.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Plant properties ===&lt;br /&gt;
These properties apply only to [[Gardening|plants]].&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot;  width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot;| Property&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Plant youngling.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Young Plant'''&lt;br /&gt;
| This plant does not produce fruit or {{O2}} until it matures. It will mature in anywhere from 1-48 cycles depending on the plant type.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Plant thirsty.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Thirsty'''&lt;br /&gt;
| This plant will only produce {{O2}}. If not watered, it will be dried out the next day. (No effect on ''Young Plants''.)&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Plant dry.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Dried Out'''&lt;br /&gt;
| This plant will not produce fruit or {{O2}}. If not watered, it will become an empty {{Item|HydroPot}} the next day. &lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Plant diseased.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Diseased'''&lt;br /&gt;
| This plant will not produce fruit or {{O2}}. (No effect on ''Young Plants''.)&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Charge.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Charges'''&lt;br /&gt;
| On a [[Image:Plant youngling.png|class=margin-small|Icon]] '''Young Plant''', the charges display the number of cycles the plant has been in that state.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== List of inventory items ==&lt;br /&gt;
&lt;br /&gt;
=== Gear ===&lt;br /&gt;
These items provide passive effects when held.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Maintenance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|-&lt;br /&gt;
{{Item Link|Adjustable Wrench}}&lt;br /&gt;
{{Item Link|Alien Bottle Opener}}&lt;br /&gt;
{{Item Link|Anti-Grav Scooter}}&lt;br /&gt;
{{Item Link|iTrakie}}&lt;br /&gt;
{{Item Link|Lenses}}&lt;br /&gt;
{{Item Link|Oscilloscope}}&lt;br /&gt;
{{Item Link|Plastenite Armor}}&lt;br /&gt;
{{Item Link|Protective Gloves}}&lt;br /&gt;
{{Item Link|Rolling Boulder}}&lt;br /&gt;
{{Item Link|Sniper's Helmet}}&lt;br /&gt;
{{Item Link|Soap}}&lt;br /&gt;
{{Item Link|Spacesuit}}&lt;br /&gt;
{{Item Link|Stainproof Apron}}&lt;br /&gt;
{{Item Link|Super Soaper}}&lt;br /&gt;
{{Item Link|Tracker}}&lt;br /&gt;
{{Item Link|Walkie Talkie}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Exploration ===&lt;br /&gt;
These items provide benefits when brought along on '''[[Exploration|planetary exploration]]'''.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Maintenance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|-&lt;br /&gt;
{{Item Link|Babel Module}}&lt;br /&gt;
{{Item Link|Drill}}&lt;br /&gt;
{{Item Link|EchoLocator}}&lt;br /&gt;
{{Item Link|Quadrimetric Compass}}&lt;br /&gt;
{{Item Link|Rope}}&lt;br /&gt;
{{Item Link|Thermosensor}}&lt;br /&gt;
{{Item Link|White Flag}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
These items allow for various actions.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Maintenance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|-&lt;br /&gt;
{{Item Link|Alien Holographic TV}}&lt;br /&gt;
{{Item Link|Block of Post-it Notes}}&lt;br /&gt;
{{Item Link|Duct Tape}}&lt;br /&gt;
{{Item Link|Extinguisher}}&lt;br /&gt;
{{Item Link|Hacker Kit}}&lt;br /&gt;
{{Item Link|MAD Kube}}&lt;br /&gt;
{{Item Link|Microwave}}&lt;br /&gt;
{{Item Link|Superfreezer}}&lt;br /&gt;
{{Item Link|Tabulatrix}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
These items provide utility when fighting against other characters, and are also useful for '''[[Exploration|planetary exploration]]'''.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Maintenance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Weapon Stats&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|-&lt;br /&gt;
{{Item Link|Knife}}&lt;br /&gt;
{{Item Link|Blaster}}&lt;br /&gt;
{{Item Link|Natamy Rifle}}&lt;br /&gt;
{{Item Link|Lizaro Jungle}}&lt;br /&gt;
{{Item Link|Old Faithful}}&lt;br /&gt;
{{Item Link|Rocket Launcher}}&lt;br /&gt;
{{Item Link|Grenade}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Instruments ===&lt;br /&gt;
These provide passive effects in a given room when placed on the shelf. In the case of instruments which unlock [[Research]] projects, can also be in a character's inventory.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Maintenance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|-&lt;br /&gt;
{{Item Link|Camera}}&lt;br /&gt;
{{Item Link|Invertebrate Shell}}&lt;br /&gt;
{{Item Link|Magellan Liquid Map}}&lt;br /&gt;
{{Item Link|Mush Genome Disk}}&lt;br /&gt;
{{Item Link|Mush Sample}}&lt;br /&gt;
{{Item Link|Myco-Alarm}}&lt;br /&gt;
{{Item Link|Printed Circuit Jelly}}&lt;br /&gt;
{{Item Link|Starmap Fragment}}&lt;br /&gt;
{{Item Link|Water Stick}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Components ===&lt;br /&gt;
These items may look like trash, but they're, in fact, very helpful in assembling {{Item|Blueprints}} as well as reinforcing and repairing existing items, as well as the hull of the [[Daedalus]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Maintenance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|-&lt;br /&gt;
{{Item Link|Old T-Shirt}}&lt;br /&gt;
{{Item Link|Scrap Metal}}&lt;br /&gt;
{{Item Link|Thick Tube}}&lt;br /&gt;
{{Item Link|Plastic Scraps}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Maintenance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|-&lt;br /&gt;
{{Item Link|Blueprint}}&lt;br /&gt;
{{Item Link|Fuel Capsule}}&lt;br /&gt;
{{Item Link|HydroPot}}&lt;br /&gt;
{{Item Link|Lunchbox}}&lt;br /&gt;
{{Item Link|Oxygen Capsule}}&lt;br /&gt;
{{Item Link|Schrödinger}}&lt;br /&gt;
{{Item Link|Space Capsule}}&lt;br /&gt;
{{Item Link|Support Drone}}&lt;br /&gt;
{{Item Link|Survival Kit}}&lt;br /&gt;
{{Item Link|Swedish Sofa}}&lt;br /&gt;
{{Item Link|Thermos of Coffee}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Health ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Maintenance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|{{Item Link|Bandage}}&lt;br /&gt;
|{{Item Link|Medikit}}&lt;br /&gt;
|{{Item Link|Jar of Alien Oil}}&lt;br /&gt;
|{{Item Link|Retro-Fungal Serum}}&lt;br /&gt;
|{{Item Link|Spore Sucker}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Consumables ===&lt;br /&gt;
'''Actions''':&lt;br /&gt;
* '''Consume''': Removes starvation status and gives satisfaction (if food). Chance of becoming dirty.&lt;br /&gt;
&lt;br /&gt;
* '''Hyperfreeze''': 1 AP or cooking point required. The Superfreezer must be in the room and working&lt;br /&gt;
** Converts an Alien steak or a cooked ration into a standard ration&lt;br /&gt;
** Removes spores from the food&lt;br /&gt;
** Gives the food the attribute &amp;quot;Frozen&amp;quot; without affecting anything else, spoiled food is still spoiled.&lt;br /&gt;
&lt;br /&gt;
* '''Express Cook''': Need the microwave. '''Caution:''' Using the microwave can interrupt the ship's connection with Sol, and typically should not be done until after all important comms things have been done.&lt;br /&gt;
** If food is frozen, removes the attribute &amp;quot;Frozen.&amp;quot; Spoilage status stays the same.&lt;br /&gt;
** If used on standard ration, changes to a cooked ration for free.&lt;br /&gt;
&lt;br /&gt;
==== Drugs ====&lt;br /&gt;
* Drugs do not perish.&lt;br /&gt;
* Drug effects are assigned at random at the beginning of each ship. Doctors, Biologists, Nurses and Mush can see their properties. &lt;br /&gt;
* Each ship starts with 12 drugs. The [[Research|Narcotics Distiller]] can produce 1 drug per day. 2 drugs can also be obtained via the Survival Kit at the vending machine. Survival Kit drug properties will be readable by everyone.&lt;br /&gt;
&lt;br /&gt;
Drugs can have different combinations of the following effects:&lt;br /&gt;
* May have 0-1 of the following: -2, +1, +2 or +3 {{Morale}}&lt;br /&gt;
* May have 0-1 of the following: +1, +2, or +3 {{AP}}, +2 or +4 {{MP}}&lt;br /&gt;
* May have 1-4 of the following: &lt;br /&gt;
** Disease Cures: Vitamin Deficiency, Rash, Gastroenteritis, Influenza, Generalized Infection, Cold, Rubella, Syphilis, Sinus Storm, Tapeworm&lt;br /&gt;
** Disorder Cures: Paranoid Crisis, Depression, Migraine&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 8.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Bacta'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 5.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Spyce'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 6.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Newke'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 0.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Twinoid'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 7.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Pinq'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 1.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Xenox'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 2.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Puuquf'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 3.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Eufurylate'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 10.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Pymp'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 9.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Betapropyl'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 4.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Soma'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 11.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Rosebud'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Rations ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Perishability&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;75&amp;quot; | Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration_6.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Anabolic'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;4 x [[Research|Anabolics]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 {{MP}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration_7.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Coffee'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Coffee Machine&amp;lt;br&amp;gt;4 x Thermos&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2 {{AP}} &lt;br /&gt;
| &lt;br /&gt;
* +2 additional {{AP}} for {{character|Gioele}} who has [[Caffeine Junkie]] skill, or {{character|Stephen}} who has copied this skill with [[Apprentice]] skill.&lt;br /&gt;
* At the beginning of the ship, a coffee is available once per day starting at the beginning of cycle 1. After [[PILGRED]] is fixed, coffee is said to be available during cycles 3, 5 and 7. {{Bug|Currently, the coffee machine provides coffee on '''every''' cycle after PILGRED is repaired.}}&lt;br /&gt;
* Coffee does not stack in the machine, and the post-PILGRED coffee must be retrieved during the cycle in which it spawns.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Organic_scraps.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Organic Waste'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;3-4 x [[Quarantine]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 {{AP}} &amp;lt;br&amp;gt;-4 {{Morale}}&amp;lt;br&amp;gt;16 Satisfaction&lt;br /&gt;
| Remains of a player put in [[quarantine]]. &lt;br /&gt;
* 50%(?) chance to make you sick. &lt;br /&gt;
{{Bug|Despite game description, it is not cookable}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 0.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Standard Ration'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;32 x Refectory&amp;lt;br&amp;gt;3 x Lunchbox&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Non-perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 {{AP}} &amp;lt;br&amp;gt;-1 {{Morale}}&amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| &lt;br /&gt;
* Costs 1 {{AP}}  to cook in the refectory. &lt;br /&gt;
** May also express cook for free if the microwave is there and fixed, but microwave may break the comms link with Sol. &lt;br /&gt;
{{note|Gives +1 {{AP}} if you have completed the [[Communications#Rebel_Bases|Sirus]] Rebel base on D3}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 1.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Cooked Ration'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Cooking&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 {{AP}} &amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| {{note|Gives +1 {{AP}} if you have completed the [[Communications#Rebel_Bases|Sirus]] Rebel base on D3}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 5.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Alien Steak'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 {{AP}} &amp;lt;br&amp;gt;-1 {{Morale}}&amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| &lt;br /&gt;
* 50% Chance to cause the disease gastric reflux within 4-8 cycles. &lt;br /&gt;
* 25% Chance to cause the disease tapeworm within 4-8 cycles.&lt;br /&gt;
* Non-cookable.&lt;br /&gt;
* Using the Hyperfreeze, you can freeze it and convert it into a standard ration.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 4.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lombrick Bar'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Non-perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 {{AP}} &amp;lt;br&amp;gt;2 {{Morale}}&amp;lt;br&amp;gt;8 Satisfaction&lt;br /&gt;
| ''A curious mix of caterpillars and other worms shaped into a bar and shrinkwrapped in plastic. Gulp...''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 8.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''SuperVitamin Bar'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Non-perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 {{AP}}&amp;lt;br&amp;gt;4 {{MP}}&amp;lt;br&amp;gt;6 Satisfaction&lt;br /&gt;
| ''The most fashionable SNC product, which in certain South American tribes, has completely replaced Ayahuasca. Only contains substances scientifically proven to be bad for your health!''&lt;br /&gt;
*55% chance of causing Slight Nausea&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 3.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Space Potato'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Non-perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 {{AP}} &amp;lt;br&amp;gt;8 Satisfaction&lt;br /&gt;
| {{Todo|Any other effect?}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 2.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Proactive Puffed Rice'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Non-perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10 {{AP}} &amp;lt;br&amp;gt;5 Satisfaction&lt;br /&gt;
| &lt;br /&gt;
* 55% chance to damage a door.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fruit ====&lt;br /&gt;
* There are 14 different fruit. All are perishable, and 12 of them have random attributes.&lt;br /&gt;
* The ship starts with 2 mature banana trees. All other fruit have to be found on expeditions, except for Jumpkins which may also appear in the vending machine.&lt;br /&gt;
* Bananas always give 1 {{AP}} , 1 {{Morale}}, 1 {{HP}} and 1 satisfaction, and take 36 cycles to mature. Jumpkins always give 3 {{AP}} , 1 {{Morale}}, 1 {{HP}} and no satisfaction, and take 7-11 cycles to mature. They are basically super-bananas, and usually the best fruit in the game. They also cause &amp;quot;[[Illnesses#Diseases|Jumpbumpkinitis]]&amp;quot;.&lt;br /&gt;
* All other fruit are randomly assigned attributes from within a certain range each game, other than satisfaction which is always 1. Some may cause or cure illnesses, and some may cure psychological disorders. Botanists, chefs, and mush can see which properties a specific type of fruit has.&lt;br /&gt;
* See [[Gardening]] for plant care information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable floatleft&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Plant name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Fruit name&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree00.jpg]]&lt;br /&gt;
| Banana Tree&lt;br /&gt;
| [[image:Fruit banana.jpg]]&lt;br /&gt;
| Banana&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree01.jpg]]&lt;br /&gt;
| Creepist&lt;br /&gt;
| [[image:Fruit01.jpg]]&lt;br /&gt;
| Creepnut&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree02.jpg]]&lt;br /&gt;
| Cactax&lt;br /&gt;
| [[image:Fruit02.jpg]]&lt;br /&gt;
| Meztine&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree03.jpg]]&lt;br /&gt;
| Bifflon&lt;br /&gt;
| [[image:Fruit03.jpg]]&lt;br /&gt;
| Guntiflop&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree04.jpg]]&lt;br /&gt;
| Pulminagro&lt;br /&gt;
| [[image:Fruit04.jpg]]&lt;br /&gt;
| Ploshmina&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree05.jpg]]&lt;br /&gt;
| Precatus&lt;br /&gt;
| [[image:Fruit05.jpg]]&lt;br /&gt;
| Precati&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree06.jpg]]&lt;br /&gt;
| Buttalien&lt;br /&gt;
| [[image:Fruit06.jpg]]&lt;br /&gt;
| Bottine&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable floatright&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Plant name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Fruit name&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree07.jpg]]&lt;br /&gt;
| Platacia&lt;br /&gt;
| [[image:Fruit07.jpg]]&lt;br /&gt;
| Fragilane&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree08.jpg]]&lt;br /&gt;
| Tubiliscus&lt;br /&gt;
| [[image:Fruit08.jpg]]&lt;br /&gt;
| Anemole&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree09.jpg]]&lt;br /&gt;
| Graapshoot&lt;br /&gt;
| [[image:Fruit09.jpg]]&lt;br /&gt;
| Peniraft&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree10.jpg]]&lt;br /&gt;
| Fiboniccus&lt;br /&gt;
| [[image:Fruit10.jpg]]&lt;br /&gt;
| Kubinus&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree11.jpg]]&lt;br /&gt;
| Mycopia&lt;br /&gt;
| [[image:Fruit11.jpg]]&lt;br /&gt;
| Caleboot&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree12.jpg]]&lt;br /&gt;
| Asperagunk&lt;br /&gt;
| [[image:Fruit12.jpg]]&lt;br /&gt;
| Filandra&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree13.jpg]]&lt;br /&gt;
| Bumpjunkin&lt;br /&gt;
| [[image:Fruit13.jpg]]&lt;br /&gt;
| Jumpkin&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Effects =====&lt;br /&gt;
Randomized fruit may give between 1-3 {{AP}} , -1-1 {{Morale}}, 0-1 {{HP}}, and 0-4 of the following possible effects.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Possible effects:'''&lt;br /&gt;
*Disease cures: &lt;br /&gt;
**Influenza&lt;br /&gt;
**Migraine&lt;br /&gt;
**Gastric Reflux&lt;br /&gt;
**Cold&lt;br /&gt;
**Coprolalia&lt;br /&gt;
**Sinus Storm&lt;br /&gt;
**Tapeworm&lt;br /&gt;
**25% chance to cure Tapeworm&lt;br /&gt;
**30% chance to cure Influenza&lt;br /&gt;
**35% chance to cure Influenza&lt;br /&gt;
**45% chance to cure Black Bites&lt;br /&gt;
**50% chance to cure Fungic Infection&lt;br /&gt;
**65% chance to cure Fungic Infection&lt;br /&gt;
*Diseases caused: &lt;br /&gt;
**Tinnitus&lt;br /&gt;
**Migraine within 4-5 cycles of consumption&lt;br /&gt;
**Extreme Tinnitus within 5-6 cycles of consumption&lt;br /&gt;
**Extreme Tinnitus within 11-15 cycles of consumption&lt;br /&gt;
**Influenza within 7-15 cycles of consumption&lt;br /&gt;
**Fungal Infection within 9-14 cycles of consumption&lt;br /&gt;
**Food Poisoning within 5-11 cycles of consumption&lt;br /&gt;
**Mild Nausea within 4-9 cycles of consumption&lt;br /&gt;
**Sinus Storm within 3-11 cycles of consumption&lt;br /&gt;
**Skin Inflammation within 5 to 12 cycles&lt;br /&gt;
**Tapeworm within 5-13 cycles of consumption&lt;br /&gt;
**25% chance of Gastric Reflux within 5-12 cycles of consumption&lt;br /&gt;
**45% chance of Space Rabies within 7-12 cycles of consumption&lt;br /&gt;
**60% chance of Fungic Infection within 10-11 cycles of consumption&lt;br /&gt;
*Psychological Illness cures: &lt;br /&gt;
**Coprolalia&lt;br /&gt;
**Vertigo&lt;br /&gt;
**65% chance of curing Cronic Vertigo&lt;br /&gt;
**65% chance of curing Psychotic Episodes&lt;br /&gt;
*Psycohogical Illnesses caused&lt;br /&gt;
**60% chance of causing Chronic Migraine within 7-12 cycles&lt;br /&gt;
**Crabisme within 4-10 cycles&lt;br /&gt;
*Other:&lt;br /&gt;
**50% chance for 1 extra {{AP}}&lt;br /&gt;
&lt;br /&gt;
=== Books and Documents ===&lt;br /&gt;
{{Main|Mage Book}}&lt;br /&gt;
&lt;br /&gt;
[[File:Book.jpg]] Mage Books allow a player to learn an additional skill, even one outside of an individual characters limitations. Each character can only learn 1 mage-book skill per game and doing so adds it as a special, additional skill to the right of their portrait, this can be used to replace skillsets lost due to Mush/Death.&lt;br /&gt;
&lt;br /&gt;
The main source of Mage Books is through the Communication Officer's [[Communications#Xyloph_DB|Xyloph DB]], which provides two random Mage Books and one Chef Mage Book, which are printed out on the bridge.&lt;br /&gt;
&lt;br /&gt;
'''Example:''' &amp;lt;br&amp;gt;A Level 3 {{Character|Chun}}, which has used a mage-book to learn {{skill|Biologist}}, displayed below their third skill (Gold Mode)&lt;br /&gt;
&lt;br /&gt;
[[File:Magebook.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;/div&gt;</summary>
		<author><name>Peanutz</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Glory</id>
		<title>Glory</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Glory"/>
				<updated>2014-07-26T04:38:50Z</updated>
		
		<summary type="html">&lt;p&gt;Peanutz: /* List of sources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Glory''' is a statistic that measures the success of any given [[character]] in a game of ''Mush''. It is given to the character for performing various feats, either directly after the deed or at the end of the game.&lt;br /&gt;
&lt;br /&gt;
The point of {{Glory}} ''Glory Points'' is to encourage role activities of the players. Thanks to the form of individual objectives for which players get points, they are motivated to play in-character and behave in accordance with their character's background. The game also provides the Ladder divided by {{Glory}} and [[image:Win nova.png]] [[Super Nova]] awards, where players can compete for 'high scores' and recognition in the community.&lt;br /&gt;
&lt;br /&gt;
At the [[Ending the Game|end of each game]], a summary page is created called ''The End'', where players are listed in order of Glory (Mush and Human together), in the case of a tie, the summary page is determined in the following order: Glory, Date of Death, Character Rank.&lt;br /&gt;
&lt;br /&gt;
{{Note|Some characters have a much easier time getting Glory than others, though, depending on their objectives and the situation. Also, actions which give one person Glory (e.g. solving the [[MAD Kube]]) are not always in the interest of the ship, and vice versa. So in its current state, the Glory score is more of a means of comparing people's success at fulfilling a given character's objectives rather than how vital they really were to the success of the mission.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Glory Points'' are divided into two categories: {{Glory}} '''Human Glory'''  and {{Glory|Mush}} '''Mush Glory'''.&lt;br /&gt;
&lt;br /&gt;
== Human Glory ==&lt;br /&gt;
&lt;br /&gt;
{{Glory}} is earned by simply surviving and performing activities, ordinary or special - related to the personality, talents or historical background of the [[Characters|character]] played. Each crew member of the [[Daedalus]] has their own goals, accomplishing which usually rewards them with points of {{Glory}}.&lt;br /&gt;
&lt;br /&gt;
=== List of sources ===&lt;br /&gt;
&lt;br /&gt;
:''Click &amp;quot;Expand&amp;quot; to view.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! {{Glory}} [[Glory#Glory_Points|'''Human Glory''']]&lt;br /&gt;
! Points&lt;br /&gt;
! Details&lt;br /&gt;
|-&lt;br /&gt;
| ''Ambitious''&lt;br /&gt;
| +4&lt;br /&gt;
| {{Character|Stephen}}: Earned a [[Titles|title]] for the first time.&lt;br /&gt;
|-&lt;br /&gt;
| ''Andie's fate''&lt;br /&gt;
| +4 &lt;br /&gt;
| {{Character|Andie}}: Gained when a trade is performed with a transporter.&lt;br /&gt;
|-&lt;br /&gt;
| ''Biodiversity''&lt;br /&gt;
| +1 per&lt;br /&gt;
| Number of different alien plants when reaching Eden.&lt;br /&gt;
|-&lt;br /&gt;
| ''Cartographer''&lt;br /&gt;
| +4&lt;br /&gt;
| Gained for calculating the coordinates of Eden&lt;br /&gt;
|-&lt;br /&gt;
| ''Cat Paradise''&lt;br /&gt;
| +4&lt;br /&gt;
| {{Item|Schrödinger}} survives until [[Eden]].&lt;br /&gt;
|-&lt;br /&gt;
| ''Cat-astrophe''&lt;br /&gt;
| -8&lt;br /&gt;
| {{Item|Schrödinger}} is alive and infected when reaching Eden.&lt;br /&gt;
|-&lt;br /&gt;
| ''Cats hide to die''&lt;br /&gt;
| -4&lt;br /&gt;
| {{Item|Schrödinger}} is dead when Reaching Eden.&lt;br /&gt;
|-&lt;br /&gt;
| ''Chun Lives !''&lt;br /&gt;
| +1&lt;br /&gt;
| {{Character|Chun}}: Survived a day.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned upon first connection with Sol&amp;quot;&amp;gt;''Contact With Sol''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +8&lt;br /&gt;
| Witnessed the first successful [[Communications#Establish_Contact|connection]].&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned for every Hunter defeated.&amp;quot;&amp;gt;''Defender of the Daedalus''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +1&lt;br /&gt;
| Destroyed a [[Hunter]].&lt;br /&gt;
|-&lt;br /&gt;
| ''Ecocitizen''&lt;br /&gt;
| +3&lt;br /&gt;
| {{Character|Ian}}: Number of different alien plants when reaching Eden. &lt;br /&gt;
|-&lt;br /&gt;
| ''Eden Contaminated''&lt;br /&gt;
| -16&lt;br /&gt;
| Human penalty for every {{Character|Mush}} still on board when reaching Eden.&lt;br /&gt;
|-&lt;br /&gt;
| ''Exoresearcher''&lt;br /&gt;
| +1&lt;br /&gt;
| {{Character|Frieda}}: Arrived at a new planet.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned for every exploration.&amp;quot;&amp;gt;''Expedition''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +3 '''*'''&lt;br /&gt;
| Went on an [[expedition]].&lt;br /&gt;
|-&lt;br /&gt;
| ''Explorer''&lt;br /&gt;
| +3&lt;br /&gt;
| {{Character|Hua}}: Went on an [[expedition]].&lt;br /&gt;
|-&lt;br /&gt;
| ''Extreme Chef''&lt;br /&gt;
| +2&lt;br /&gt;
| {{Character|Stephen}}: Got involved in a [[Events#Combat|Combat event]] during [[exploration]].&lt;br /&gt;
|-&lt;br /&gt;
| ''Fast Forward''&lt;br /&gt;
| +3&lt;br /&gt;
| {{Character|Jin Su}}: Moved towards a planet using the [[Navigation]] console (including when someone else moves the ship).&lt;br /&gt;
|-&lt;br /&gt;
| ''Fear of the Mush''&lt;br /&gt;
| +3&lt;br /&gt;
| {{Character|Gioele}}: Gained when a {{Character|Mush}} dies.&lt;br /&gt;
|-&lt;br /&gt;
| ''Flying Nemesis''&lt;br /&gt;
| +1&lt;br /&gt;
| {{Character|Roland}}: Destroyed 2 [[Hunters]] in a patroller or turret.&lt;br /&gt;
|-&lt;br /&gt;
| ''Future Biologist''&lt;br /&gt;
| +3 '''*'''&lt;br /&gt;
| Earned by Biologists, Nurses and Medics when reaching Eden.&lt;br /&gt;
|-&lt;br /&gt;
| ''Future Techs''&lt;br /&gt;
| +6 '''*'''&lt;br /&gt;
| Earned by Technicians when reaching Eden.&lt;br /&gt;
|-&lt;br /&gt;
| ''Happy Event''&lt;br /&gt;
| +8 &lt;br /&gt;
| Getting pregnant.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned every cycle.&amp;quot;&amp;gt;''Human Cycle''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +1&lt;br /&gt;
| Gained every cycle for survival.&lt;br /&gt;
|-&lt;br /&gt;
| ''Intricate Surgery''&lt;br /&gt;
| +5&lt;br /&gt;
| Gained by the patient for successful surgery. Only earned when the logs say &amp;quot;an operation such as this, carried out with such flair, could advance science!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned by Paola once contact with Kivanç has been re-established.&amp;quot;&amp;gt;''Kivanç, My Love''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +8&lt;br /&gt;
| {{Character|Paola}}: contacted Kivanç Terzi via the [[Communications#Xyloph_Database|Xyloph DB]]. &lt;br /&gt;
|-&lt;br /&gt;
| ''Kuboid''&lt;br /&gt;
| +5 '''*'''&lt;br /&gt;
| Solved the [[MAD Kube]].&lt;br /&gt;
|-&lt;br /&gt;
| ''Lover''&lt;br /&gt;
| +2 &lt;br /&gt;
| {{Character|Derek}}: Gained when he flirts with someone and they flirt back.&lt;br /&gt;
|-&lt;br /&gt;
| ''Magellan Ark''&lt;br /&gt;
| +2&lt;br /&gt;
| {{Character|Kuan Ti}}: Gained when a [[NERON Project]] is completed (including by someone else).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned when the research is complete and once again upon returning to Sol or Eden.&amp;quot;&amp;gt;''Major Research''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +16&lt;br /&gt;
| Retro-Fungal Serum developed. {{Glory}} Earned a second time upon bringing this knowledge to Sol or Eden.&lt;br /&gt;
|-&lt;br /&gt;
| ''Microbe Pollution''&lt;br /&gt;
| -1 per&lt;br /&gt;
| Number of illnesses when reaching Eden.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned when the research is complete and once again upon returning to Sol or Eden.&amp;quot;&amp;gt;''Minor Research''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +3&lt;br /&gt;
| A [[Research#Minor_Research|lesser Anti-Mush research]] was completed. {{Glory}} Earned a second time upon bringing this knowledge to Sol or Eden.&lt;br /&gt;
|-&lt;br /&gt;
| ''Mother''&lt;br /&gt;
| +2&lt;br /&gt;
| {{Character|Raluca}}: Gained for every 20% progress on the [[PILGRED Reactor]] repairs (including by someone else).&lt;br /&gt;
|-&lt;br /&gt;
| ''Mushicide''&lt;br /&gt;
| +3&lt;br /&gt;
| Slaying a {{Character|Mush}}, including {{Item|Schrödinger}} if it's infected.&lt;br /&gt;
|-&lt;br /&gt;
| ''Mush Specialist''&lt;br /&gt;
| +3&lt;br /&gt;
| {{Character|Finola}}: Gained for every completed piece of {{Character|Mush}} research.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned for every different alien fruit planted by Ian.&amp;quot;&amp;gt;''Naturalist''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +3&lt;br /&gt;
| {{Character|Ian}}: Planted an [[Inventory#Fruit|Alien Fruit]] in a {{Item|HydroPot}}.&lt;br /&gt;
|-&lt;br /&gt;
| ''New Hope''&lt;br /&gt;
| +2 &lt;br /&gt;
| Earned by everyone when a woman gets pregnant.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned at every planet ( arrival in orbit )&amp;quot;&amp;gt;''New Planet''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +5&lt;br /&gt;
| Earned at every planet ( arrival in orbit )&lt;br /&gt;
|-&lt;br /&gt;
| ''One for all''&lt;br /&gt;
| +1 per&lt;br /&gt;
| Number of crew members alive (human and mush) when reaching Eden.&lt;br /&gt;
|-&lt;br /&gt;
| ''One Step Closer''&lt;br /&gt;
| +1 '''*'''&lt;br /&gt;
| Gained by the expedition crew for additional {{Item|Starmap Fragments}} after the first.&lt;br /&gt;
|-&lt;br /&gt;
| ''Part-time Ethnologist''&lt;br /&gt;
| +3&lt;br /&gt;
| {{Character|Janice}}: Met an alien creature during [[exploration]].&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned by everyone when PILGRED is repaired&amp;quot;&amp;gt;''Pilgredissimo''&amp;lt;/span&amp;gt;&lt;br /&gt;
| -0 &amp;lt;!-- Cite: Paola @ mush.twinoid.com/theEnd/3852 --&amp;gt;&lt;br /&gt;
| Earned by everyone when PILGRED is repaired. {{bug|This should be specific to casting ships.}}&lt;br /&gt;
|-&lt;br /&gt;
| ''Pluralism''&lt;br /&gt;
| +4&lt;br /&gt;
| Earned when both women and men reach Eden.&lt;br /&gt;
|-&lt;br /&gt;
| ''Psy-Chao-path''&lt;br /&gt;
| +3&lt;br /&gt;
| {{Character|Chao}}: Killed any [[character]], including {{Item|Schrödinger}}.&lt;br /&gt;
|-&lt;br /&gt;
| ''Rebel Networks''&lt;br /&gt;
| +2&lt;br /&gt;
| {{Character|Eleesha}}: Contacted a [[Communications#Rebel_Bases|Rebel Base]].&lt;br /&gt;
|-&lt;br /&gt;
| ''Remedy''&lt;br /&gt;
| +4&lt;br /&gt;
| {{Character|Chun}}: Reached Eden.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned when the research is complete and once again upon returning to Sol or Eden.&amp;quot;&amp;gt;''Research''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +6&lt;br /&gt;
| A [[Research#Research|greater Anti-Mush research]] was finished. {{Glory}} earned a second time upon bringing this knowledge to Sol or Eden.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned upon returning to Sol.&amp;quot;&amp;gt;''Return To Sol''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +20&lt;br /&gt;
| [[Ending the Game]] this way.&lt;br /&gt;
|-&lt;br /&gt;
| ''Return To Sol (infiltration)''&lt;br /&gt;
| -10&lt;br /&gt;
| Human penalty for every {{Character|Mush}} still on board when returning.&lt;br /&gt;
|-&lt;br /&gt;
| ''Robotic Grail''&lt;br /&gt;
| +4&lt;br /&gt;
| {{Character|Terrence}}: Upgraded a {{Item|Support Drone}}.&lt;br /&gt;
|-&lt;br /&gt;
| ''Savior''&lt;br /&gt;
| +8 '''*'''&lt;br /&gt;
| {{Character|Jin Su}}: Reached Eden &lt;br /&gt;
|-&lt;br /&gt;
| ''Super Nova''&lt;br /&gt;
| +20&lt;br /&gt;
| Earned when a ship is destroyed by the developers.&lt;br /&gt;
|-&lt;br /&gt;
| ''Terra Incognita''&lt;br /&gt;
| +2&lt;br /&gt;
| {{Character|Frieda}}: Discovered a planet with the [[Astrophysics|AstroTerminal]].&lt;br /&gt;
|-&lt;br /&gt;
| ''The Precious''&lt;br /&gt;
| +4&lt;br /&gt;
| {{Character|Chun}}: Gained when a piece of [[Research]] requiring her presence is finished.&lt;br /&gt;
|-&lt;br /&gt;
| ''Towards New Eden''&lt;br /&gt;
| +6 '''*'''&lt;br /&gt;
| Earned by everyone when the first {{Item|Starmap Fragment}} is found.&lt;br /&gt;
|-&lt;br /&gt;
| ''&amp;lt;span title=&amp;quot;Earned by contacting the Lost Children of Wolf&amp;quot;&amp;gt;Were-Rebel&amp;lt;/span&amp;gt;''&lt;br /&gt;
| +8&lt;br /&gt;
| Contacted the day 2 [[Communications#Rebel_Bases|Rebel Base]].&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''*''' Also earned as {{Character|Mush}}.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mush Glory ==&lt;br /&gt;
[[Image: Mush-alfa.png|right|frame]]&lt;br /&gt;
The original 2 {{Character|Mush}} on board (nominated on game start) begin with 120 {{Glory|Mush}} added. Each newly converted Mush converted turns their existing human {{Glory}} into [[image:Mush triumph.png]]. Unlike humans, {{Character|Mush}} lose their Glory on a daily basis and must obtain more by sabotaging ship peripherals, spiking and turning humans into Mush and other mushy activities.&lt;br /&gt;
&lt;br /&gt;
=== List of sources ===&lt;br /&gt;
&lt;br /&gt;
:''Click &amp;quot;Expand&amp;quot; to view.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! {{Glory|Mush}} [[Glory#Glory_Points|'''Mush Glory''']]&lt;br /&gt;
! Points&lt;br /&gt;
! Details&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned when the third parasite is inserted into a human player.&amp;quot;&amp;gt;''And Another!''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +8&lt;br /&gt;
| Converted a Human to {{Status|Mush}}.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned when a human is infected ( spiked, boobytrap, etc. ).&amp;quot;&amp;gt;''Contaminated''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +1&lt;br /&gt;
| Infected a Human with a {{Status|Spore}}.&lt;br /&gt;
|-&lt;br /&gt;
| ''Contaminated Invasion of Sol''&lt;br /&gt;
| +16&lt;br /&gt;
| Boarded a flight back to [[Sol]] as {{Character|Mush}}.&lt;br /&gt;
|-&lt;br /&gt;
| ''Humanocide''&lt;br /&gt;
| +3&lt;br /&gt;
| Slaying a Human, including {{Item|Schrödinger}} if it's not infected.&lt;br /&gt;
|-&lt;br /&gt;
| ''Invasion of Eden''&lt;br /&gt;
| +32&lt;br /&gt;
| Boarded a flight back to Eden as {{Character|Mush}}.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned every cycle.&amp;quot;&amp;gt;''Mush Cycle''&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2&lt;br /&gt;
| Survived for the Cycle as the {{Character|Mush}}.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned when you cross over to the Mush.&amp;quot;&amp;gt;''Mushified''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +120 '''*'''&lt;br /&gt;
| Earned when you cross over to the {{Status|Mush}} side.&lt;br /&gt;
|-&lt;br /&gt;
| ''Mush Victory''&lt;br /&gt;
| +8&lt;br /&gt;
| Killed or infected all Human crewmembers.&lt;br /&gt;
|-&lt;br /&gt;
| ''Without Hope''&lt;br /&gt;
| +7&lt;br /&gt;
| Earned by all the mush when {{Character|Chun}} dies.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''*''' 120 {{Glory|Mush}} for original {{Character|Mush}}, equal to pre-conversion amount of {{Glory}} for new convertees.&lt;/div&gt;</summary>
		<author><name>Peanutz</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Glory</id>
		<title>Glory</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Glory"/>
				<updated>2014-07-26T04:37:22Z</updated>
		
		<summary type="html">&lt;p&gt;Peanutz: /* List of sources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Glory''' is a statistic that measures the success of any given [[character]] in a game of ''Mush''. It is given to the character for performing various feats, either directly after the deed or at the end of the game.&lt;br /&gt;
&lt;br /&gt;
The point of {{Glory}} ''Glory Points'' is to encourage role activities of the players. Thanks to the form of individual objectives for which players get points, they are motivated to play in-character and behave in accordance with their character's background. The game also provides the Ladder divided by {{Glory}} and [[image:Win nova.png]] [[Super Nova]] awards, where players can compete for 'high scores' and recognition in the community.&lt;br /&gt;
&lt;br /&gt;
At the [[Ending the Game|end of each game]], a summary page is created called ''The End'', where players are listed in order of Glory (Mush and Human together), in the case of a tie, the summary page is determined in the following order: Glory, Date of Death, Character Rank.&lt;br /&gt;
&lt;br /&gt;
{{Note|Some characters have a much easier time getting Glory than others, though, depending on their objectives and the situation. Also, actions which give one person Glory (e.g. solving the [[MAD Kube]]) are not always in the interest of the ship, and vice versa. So in its current state, the Glory score is more of a means of comparing people's success at fulfilling a given character's objectives rather than how vital they really were to the success of the mission.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Glory Points'' are divided into two categories: {{Glory}} '''Human Glory'''  and {{Glory|Mush}} '''Mush Glory'''.&lt;br /&gt;
&lt;br /&gt;
== Human Glory ==&lt;br /&gt;
&lt;br /&gt;
{{Glory}} is earned by simply surviving and performing activities, ordinary or special - related to the personality, talents or historical background of the [[Characters|character]] played. Each crew member of the [[Daedalus]] has their own goals, accomplishing which usually rewards them with points of {{Glory}}.&lt;br /&gt;
&lt;br /&gt;
=== List of sources ===&lt;br /&gt;
&lt;br /&gt;
:''Click &amp;quot;Expand&amp;quot; to view.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! {{Glory}} [[Glory#Glory_Points|'''Human Glory''']]&lt;br /&gt;
! Points&lt;br /&gt;
! Details&lt;br /&gt;
|-&lt;br /&gt;
| ''Ambitious''&lt;br /&gt;
| +4&lt;br /&gt;
| {{Character|Stephen}}: Earned a [[Titles|title]] for the first time.&lt;br /&gt;
|-&lt;br /&gt;
| ''Andie's fate''&lt;br /&gt;
| +4 &lt;br /&gt;
| {{Character|Andie}}: Earned when a trade is performed with a transporter.&lt;br /&gt;
|-&lt;br /&gt;
| ''Biodiversity''&lt;br /&gt;
| +1 per&lt;br /&gt;
| Number of different alien plants when reaching Eden.&lt;br /&gt;
|-&lt;br /&gt;
| ''Cartographer''&lt;br /&gt;
| +4&lt;br /&gt;
| Earned for calculating the coordinates of Eden&lt;br /&gt;
|-&lt;br /&gt;
| ''Cat Paradise''&lt;br /&gt;
| +4&lt;br /&gt;
| {{Item|Schrödinger}} survives until [[Eden]].&lt;br /&gt;
|-&lt;br /&gt;
| ''Cat-astrophe''&lt;br /&gt;
| -8&lt;br /&gt;
| {{Item|Schrödinger}} is alive and infected when reaching Eden.&lt;br /&gt;
|-&lt;br /&gt;
| ''Cats hide to die''&lt;br /&gt;
| -4&lt;br /&gt;
| {{Item|Schrödinger}} is dead when Reaching Eden.&lt;br /&gt;
|-&lt;br /&gt;
| ''Chun Lives !''&lt;br /&gt;
| +1&lt;br /&gt;
| {{Character|Chun}}: Survived a day.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned upon first connection with Sol&amp;quot;&amp;gt;''Contact With Sol''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +8&lt;br /&gt;
| Witnessed the first successful [[Communications#Establish_Contact|connection]].&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned for every Hunter defeated.&amp;quot;&amp;gt;''Defender of the Daedalus''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +1&lt;br /&gt;
| Destroyed a [[Hunter]].&lt;br /&gt;
|-&lt;br /&gt;
| ''Ecocitizen''&lt;br /&gt;
| +3&lt;br /&gt;
| {{Character|Ian}}: Number of different alien plants when reaching Eden. &lt;br /&gt;
|-&lt;br /&gt;
| ''Eden Contaminated''&lt;br /&gt;
| -16&lt;br /&gt;
| Human penalty for every {{Character|Mush}} still on board when reaching Eden.&lt;br /&gt;
|-&lt;br /&gt;
| ''Exoresearcher''&lt;br /&gt;
| +1&lt;br /&gt;
| {{Character|Frieda}}: Arrived at a new planet.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned for every exploration.&amp;quot;&amp;gt;''Expedition''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +3 '''*'''&lt;br /&gt;
| Went on an [[expedition]].&lt;br /&gt;
|-&lt;br /&gt;
| ''Explorer''&lt;br /&gt;
| +3&lt;br /&gt;
| {{Character|Hua}}: Went on an [[expedition]].&lt;br /&gt;
|-&lt;br /&gt;
| ''Extreme Chef''&lt;br /&gt;
| +2&lt;br /&gt;
| {{Character|Stephen}}: Got involved in a [[Events#Combat|Combat event]] during [[exploration]].&lt;br /&gt;
|-&lt;br /&gt;
| ''Fast Forward''&lt;br /&gt;
| +3&lt;br /&gt;
| {{Character|Jin Su}}: Moved towards a planet using the [[Navigation]] console (including when someone else moves the ship).&lt;br /&gt;
|-&lt;br /&gt;
| ''Fear of the Mush''&lt;br /&gt;
| +3&lt;br /&gt;
| {{Character|Gioele}}: Gained when a {{Character|Mush}} dies.&lt;br /&gt;
|-&lt;br /&gt;
| ''Flying Nemesis''&lt;br /&gt;
| +1&lt;br /&gt;
| {{Character|Roland}}: Destroyed 2 [[Hunters]] in a patroller or turret.&lt;br /&gt;
|-&lt;br /&gt;
| ''Future Biologist''&lt;br /&gt;
| +3 '''*'''&lt;br /&gt;
| Earned by Biologists, Nurses and Medics when reaching Eden.&lt;br /&gt;
|-&lt;br /&gt;
| ''Future Techs''&lt;br /&gt;
| +6 '''*'''&lt;br /&gt;
| Earned by Technicians when reaching Eden.&lt;br /&gt;
|-&lt;br /&gt;
| ''Happy Event''&lt;br /&gt;
| +8 &lt;br /&gt;
| Getting pregnant.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned every cycle.&amp;quot;&amp;gt;''Human Cycle''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +1&lt;br /&gt;
| Gained every cycle for survival.&lt;br /&gt;
|-&lt;br /&gt;
| ''Intricate Surgery''&lt;br /&gt;
| +5&lt;br /&gt;
| Earned by the patient for successful surgery. Only earned when the logs say &amp;quot;an operation such as this, carried out with such flair, could advance science!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned by Paola once contact with Kivanç has been re-established.&amp;quot;&amp;gt;''Kivanç, My Love''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +8&lt;br /&gt;
| {{Character|Paola}}: contacted Kivanç Terzi via the [[Communications#Xyloph_Database|Xyloph DB]]. &lt;br /&gt;
|-&lt;br /&gt;
| ''Kuboid''&lt;br /&gt;
| +5 '''*'''&lt;br /&gt;
| Solved the [[MAD Kube]].&lt;br /&gt;
|-&lt;br /&gt;
| ''Lover''&lt;br /&gt;
| +2 &lt;br /&gt;
| {{Character|Derek}}: Earned when he flirts with someone and they flirt back.&lt;br /&gt;
|-&lt;br /&gt;
| ''Magellan Ark''&lt;br /&gt;
| +2&lt;br /&gt;
| {{Character|Kuan Ti}}: Gained when a [[NERON Project]] is completed (including by someone else).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned when the research is complete and once again upon returning to Sol or Eden.&amp;quot;&amp;gt;''Major Research''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +16&lt;br /&gt;
| Retro-Fungal Serum developed. {{Glory}} Earned a second time upon bringing this knowledge to Sol or Eden.&lt;br /&gt;
|-&lt;br /&gt;
| ''Microbe Pollution''&lt;br /&gt;
| -1 per&lt;br /&gt;
| Number of illnesses when reaching Eden.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned when the research is complete and once again upon returning to Sol or Eden.&amp;quot;&amp;gt;''Minor Research''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +3&lt;br /&gt;
| A [[Research#Minor_Research|lesser Anti-Mush research]] was completed. {{Glory}} Earned a second time upon bringing this knowledge to Sol or Eden.&lt;br /&gt;
|-&lt;br /&gt;
| ''Mother''&lt;br /&gt;
| +2&lt;br /&gt;
| {{Character|Raluca}}: Gained for every 20% progress on the [[PILGRED Reactor]] repairs (including by someone else).&lt;br /&gt;
|-&lt;br /&gt;
| ''Mushicide''&lt;br /&gt;
| +3&lt;br /&gt;
| Slaying a {{Character|Mush}}, including {{Item|Schrödinger}} if it's infected.&lt;br /&gt;
|-&lt;br /&gt;
| ''Mush Specialist''&lt;br /&gt;
| +3&lt;br /&gt;
| {{Character|Finola}}: Gained for every completed piece of {{Character|Mush}} research.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned for every different alien fruit planted by Ian.&amp;quot;&amp;gt;''Naturalist''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +3&lt;br /&gt;
| {{Character|Ian}}: Planted an [[Inventory#Fruit|Alien Fruit]] in a {{Item|HydroPot}}.&lt;br /&gt;
|-&lt;br /&gt;
| ''New Hope''&lt;br /&gt;
| +2 &lt;br /&gt;
| Earned by everyone when a woman gets pregnant.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned at every planet ( arrival in orbit )&amp;quot;&amp;gt;''New Planet''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +5&lt;br /&gt;
| Earned at every planet ( arrival in orbit )&lt;br /&gt;
|-&lt;br /&gt;
| ''One for all''&lt;br /&gt;
| +1 per&lt;br /&gt;
| Number of crew members alive (human and mush) when reaching Eden.&lt;br /&gt;
|-&lt;br /&gt;
| ''One Step Closer''&lt;br /&gt;
| +1 '''*'''&lt;br /&gt;
| Gained by the expedition crew for additional {{Item|Starmap Fragments}} after the first.&lt;br /&gt;
|-&lt;br /&gt;
| ''Part-time Ethnologist''&lt;br /&gt;
| +3&lt;br /&gt;
| {{Character|Janice}}: Met an alien creature during [[exploration]].&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned by everyone when PILGRED is repaired&amp;quot;&amp;gt;''Pilgredissimo''&amp;lt;/span&amp;gt;&lt;br /&gt;
| -0 &amp;lt;!-- Cite: Paola @ mush.twinoid.com/theEnd/3852 --&amp;gt;&lt;br /&gt;
| Earned by everyone when PILGRED is repaired. {{bug|This should be specific to casting ships.}}&lt;br /&gt;
|-&lt;br /&gt;
| ''Pluralism''&lt;br /&gt;
| +4&lt;br /&gt;
| Earned when both women and men reach Eden.&lt;br /&gt;
|-&lt;br /&gt;
| ''Psy-Chao-path''&lt;br /&gt;
| +3&lt;br /&gt;
| {{Character|Chao}}: Killed any [[character]], including {{Item|Schrödinger}}.&lt;br /&gt;
|-&lt;br /&gt;
| ''Rebel Networks''&lt;br /&gt;
| +2&lt;br /&gt;
| {{Character|Eleesha}}: Contacted a [[Communications#Rebel_Bases|Rebel Base]].&lt;br /&gt;
|-&lt;br /&gt;
| ''Remedy''&lt;br /&gt;
| +4&lt;br /&gt;
| {{Character|Chun}}: Reached Eden.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned when the research is complete and once again upon returning to Sol or Eden.&amp;quot;&amp;gt;''Research''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +6&lt;br /&gt;
| A [[Research#Research|greater Anti-Mush research]] was finished. {{Glory}} earned a second time upon bringing this knowledge to Sol or Eden.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned upon returning to Sol.&amp;quot;&amp;gt;''Return To Sol''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +20&lt;br /&gt;
| [[Ending the Game]] this way.&lt;br /&gt;
|-&lt;br /&gt;
| ''Return To Sol (infiltration)''&lt;br /&gt;
| -10&lt;br /&gt;
| Human penalty for every {{Character|Mush}} still on board when returning.&lt;br /&gt;
|-&lt;br /&gt;
| ''Robotic Grail''&lt;br /&gt;
| +4&lt;br /&gt;
| {{Character|Terrence}}: Upgraded a {{Item|Support Drone}}.&lt;br /&gt;
|-&lt;br /&gt;
| ''Savior''&lt;br /&gt;
| +8 '''*'''&lt;br /&gt;
| {{Character|Jin Su}}: Reached Eden &lt;br /&gt;
|-&lt;br /&gt;
| ''Super Nova''&lt;br /&gt;
| +20&lt;br /&gt;
| Earned when a ship is destroyed by the developers.&lt;br /&gt;
|-&lt;br /&gt;
| ''Terra Incognita''&lt;br /&gt;
| +2&lt;br /&gt;
| {{Character|Frieda}}: Discovered a planet with the [[Astrophysics|AstroTerminal]].&lt;br /&gt;
|-&lt;br /&gt;
| ''The Precious''&lt;br /&gt;
| +4&lt;br /&gt;
| {{Character|Chun}}: Gained when a piece of [[Research]] requiring her presence is finished.&lt;br /&gt;
|-&lt;br /&gt;
| ''Towards New Eden''&lt;br /&gt;
| +6 '''*'''&lt;br /&gt;
| Earned by everyone when the first {{Item|Starmap Fragment}} is found.&lt;br /&gt;
|-&lt;br /&gt;
| ''&amp;lt;span title=&amp;quot;Earned by contacting the Lost Children of Wolf&amp;quot;&amp;gt;Were-Rebel&amp;lt;/span&amp;gt;''&lt;br /&gt;
| +8&lt;br /&gt;
| Contacted the day 2 [[Communications#Rebel_Bases|Rebel Base]].&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''*''' Also earned as {{Character|Mush}}.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mush Glory ==&lt;br /&gt;
[[Image: Mush-alfa.png|right|frame]]&lt;br /&gt;
The original 2 {{Character|Mush}} on board (nominated on game start) begin with 120 {{Glory|Mush}} added. Each newly converted Mush converted turns their existing human {{Glory}} into [[image:Mush triumph.png]]. Unlike humans, {{Character|Mush}} lose their Glory on a daily basis and must obtain more by sabotaging ship peripherals, spiking and turning humans into Mush and other mushy activities.&lt;br /&gt;
&lt;br /&gt;
=== List of sources ===&lt;br /&gt;
&lt;br /&gt;
:''Click &amp;quot;Expand&amp;quot; to view.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! {{Glory|Mush}} [[Glory#Glory_Points|'''Mush Glory''']]&lt;br /&gt;
! Points&lt;br /&gt;
! Details&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned when the third parasite is inserted into a human player.&amp;quot;&amp;gt;''And Another!''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +8&lt;br /&gt;
| Converted a Human to {{Status|Mush}}.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned when a human is infected ( spiked, boobytrap, etc. ).&amp;quot;&amp;gt;''Contaminated''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +1&lt;br /&gt;
| Infected a Human with a {{Status|Spore}}.&lt;br /&gt;
|-&lt;br /&gt;
| ''Contaminated Invasion of Sol''&lt;br /&gt;
| +16&lt;br /&gt;
| Boarded a flight back to [[Sol]] as {{Character|Mush}}.&lt;br /&gt;
|-&lt;br /&gt;
| ''Humanocide''&lt;br /&gt;
| +3&lt;br /&gt;
| Slaying a Human, including {{Item|Schrödinger}} if it's not infected.&lt;br /&gt;
|-&lt;br /&gt;
| ''Invasion of Eden''&lt;br /&gt;
| +32&lt;br /&gt;
| Boarded a flight back to Eden as {{Character|Mush}}.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned every cycle.&amp;quot;&amp;gt;''Mush Cycle''&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2&lt;br /&gt;
| Survived for the Cycle as the {{Character|Mush}}.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned when you cross over to the Mush.&amp;quot;&amp;gt;''Mushified''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +120 '''*'''&lt;br /&gt;
| Earned when you cross over to the {{Status|Mush}} side.&lt;br /&gt;
|-&lt;br /&gt;
| ''Mush Victory''&lt;br /&gt;
| +8&lt;br /&gt;
| Killed or infected all Human crewmembers.&lt;br /&gt;
|-&lt;br /&gt;
| ''Without Hope''&lt;br /&gt;
| +7&lt;br /&gt;
| Earned by all the mush when {{Character|Chun}} dies.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''*''' 120 {{Glory|Mush}} for original {{Character|Mush}}, equal to pre-conversion amount of {{Glory}} for new convertees.&lt;/div&gt;</summary>
		<author><name>Peanutz</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Glory</id>
		<title>Glory</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Glory"/>
				<updated>2014-07-26T03:37:49Z</updated>
		
		<summary type="html">&lt;p&gt;Peanutz: /* List of sources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Glory''' is a statistic that measures the success of any given [[character]] in a game of ''Mush''. It is given to the character for performing various feats, either directly after the deed or at the end of the game.&lt;br /&gt;
&lt;br /&gt;
The point of {{Glory}} ''Glory Points'' is to encourage role activities of the players. Thanks to the form of individual objectives for which players get points, they are motivated to play in-character and behave in accordance with their character's background. The game also provides the Ladder divided by {{Glory}} and [[image:Win nova.png]] [[Super Nova]] awards, where players can compete for 'high scores' and recognition in the community.&lt;br /&gt;
&lt;br /&gt;
At the [[Ending the Game|end of each game]], a summary page is created called ''The End'', where players are listed in order of Glory (Mush and Human together), in the case of a tie, the summary page is determined in the following order: Glory, Date of Death, Character Rank.&lt;br /&gt;
&lt;br /&gt;
{{Note|Some characters have a much easier time getting Glory than others, though, depending on their objectives and the situation. Also, actions which give one person Glory (e.g. solving the [[MAD Kube]]) are not always in the interest of the ship, and vice versa. So in its current state, the Glory score is more of a means of comparing people's success at fulfilling a given character's objectives rather than how vital they really were to the success of the mission.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Glory Points'' are divided into two categories: {{Glory}} '''Human Glory'''  and {{Glory|Mush}} '''Mush Glory'''.&lt;br /&gt;
&lt;br /&gt;
== Human Glory ==&lt;br /&gt;
&lt;br /&gt;
{{Glory}} is earned by simply surviving and performing activities, ordinary or special - related to the personality, talents or historical background of the [[Characters|character]] played. Each crew member of the [[Daedalus]] has their own goals, accomplishing which usually rewards them with points of {{Glory}}.&lt;br /&gt;
&lt;br /&gt;
=== List of sources ===&lt;br /&gt;
&lt;br /&gt;
:''Click &amp;quot;Expand&amp;quot; to view.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! {{Glory}} [[Glory#Glory_Points|'''Human Glory''']]&lt;br /&gt;
! Points&lt;br /&gt;
! Details&lt;br /&gt;
|-&lt;br /&gt;
| ''Ambitious''&lt;br /&gt;
| +4&lt;br /&gt;
| {{Character|Stephen}}: Earned a [[Titles|title]] for the first time.&lt;br /&gt;
|-&lt;br /&gt;
| ''Andie's fate''&lt;br /&gt;
| +4 &lt;br /&gt;
| {{Character|Andie}}: Earned when a traded is performed with a transporter.&lt;br /&gt;
|-&lt;br /&gt;
| ''Biodiversity''&lt;br /&gt;
| +1 per&lt;br /&gt;
| Number of different alien plants when reaching Eden.&lt;br /&gt;
|-&lt;br /&gt;
| ''Cartographer''&lt;br /&gt;
| +4&lt;br /&gt;
| Earned for calculating the coordinates of Eden&lt;br /&gt;
|-&lt;br /&gt;
| ''Cat Paradise''&lt;br /&gt;
| +4&lt;br /&gt;
| {{Item|Schrödinger}} survives until [[Eden]].&lt;br /&gt;
|-&lt;br /&gt;
| ''Cat-astrophe''&lt;br /&gt;
| -8&lt;br /&gt;
| {{Item|Schrödinger}} is alive and infected when reaching Eden.&lt;br /&gt;
|-&lt;br /&gt;
| ''Cats hide to die''&lt;br /&gt;
| -4&lt;br /&gt;
| {{Item|Schrödinger}} is dead when Reaching Eden.&lt;br /&gt;
|-&lt;br /&gt;
| ''Chun Lives !''&lt;br /&gt;
| +1&lt;br /&gt;
| {{Character|Chun}}: Survived a day.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned upon first connection with Sol&amp;quot;&amp;gt;''Contact With Sol''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +8&lt;br /&gt;
| Witnessed the first successful [[Communications#Establish_Contact|connection]].&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned for every Hunter defeated.&amp;quot;&amp;gt;''Defender of the Daedalus''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +1&lt;br /&gt;
| Destroyed a [[Hunter]].&lt;br /&gt;
|-&lt;br /&gt;
| ''Ecocitizen''&lt;br /&gt;
| +3&lt;br /&gt;
| {{Character|Ian}}: Number of different alien plants when reaching Eden. &lt;br /&gt;
|-&lt;br /&gt;
| ''Eden Contaminated''&lt;br /&gt;
| -16&lt;br /&gt;
| Human penalty for every {{Character|Mush}} still on board when reaching Eden.&lt;br /&gt;
|-&lt;br /&gt;
| ''Exoresearcher''&lt;br /&gt;
| +1&lt;br /&gt;
| {{Character|Frieda}}: Arrived at a new planet.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned for every exploration.&amp;quot;&amp;gt;''Expedition''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +3 '''*'''&lt;br /&gt;
| Went on an [[expedition]].&lt;br /&gt;
|-&lt;br /&gt;
| ''Explorer''&lt;br /&gt;
| +3&lt;br /&gt;
| {{Character|Hua}}: Went on an [[expedition]].&lt;br /&gt;
|-&lt;br /&gt;
| ''Extreme Chef''&lt;br /&gt;
| +2&lt;br /&gt;
| {{Character|Stephen}}: Got involved in a [[Events#Combat|Combat event]] during [[exploration]].&lt;br /&gt;
|-&lt;br /&gt;
| ''Fast Forward''&lt;br /&gt;
| +3&lt;br /&gt;
| {{Character|Jin Su}}: Moved towards a planet using the [[Navigation]] console (including when someone else moves the ship).&lt;br /&gt;
|-&lt;br /&gt;
| ''Fear of the Mush''&lt;br /&gt;
| +3&lt;br /&gt;
| {{Character|Gioele}}: Gained when a {{Character|Mush}} dies.&lt;br /&gt;
|-&lt;br /&gt;
| ''Flying Nemesis''&lt;br /&gt;
| +1&lt;br /&gt;
| {{Character|Roland}}: Destroyed 2 [[Hunters]] in a patroller or turret.&lt;br /&gt;
|-&lt;br /&gt;
| ''Future Biologist''&lt;br /&gt;
| +3 '''*'''&lt;br /&gt;
| Earned by Biologists, Nurses and Medics when reaching Eden.&lt;br /&gt;
|-&lt;br /&gt;
| ''Future Techs''&lt;br /&gt;
| +6 '''*'''&lt;br /&gt;
| Earned by Technicians when reaching Eden.&lt;br /&gt;
|-&lt;br /&gt;
| ''Happy Event''&lt;br /&gt;
| +8 &lt;br /&gt;
| Getting pregnant.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned every cycle.&amp;quot;&amp;gt;''Human Cycle''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +1&lt;br /&gt;
| Gained every cycle for survival.&lt;br /&gt;
|-&lt;br /&gt;
| ''Intricate Surgery''&lt;br /&gt;
| +5&lt;br /&gt;
| Earned by the patient for successful surgery. Only earned when the logs say &amp;quot;an operation such as this, carried out with such flair, could advance science!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned by Paola once contact with Kivanç has been re-established.&amp;quot;&amp;gt;''Kivanç, My Love''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +8&lt;br /&gt;
| {{Character|Paola}}: contacted Kivanç Terzi via the [[Communications#Xyloph_Database|Xyloph DB]]. &lt;br /&gt;
|-&lt;br /&gt;
| ''Kuboid''&lt;br /&gt;
| +5 '''*'''&lt;br /&gt;
| Solved the [[MAD Kube]].&lt;br /&gt;
|-&lt;br /&gt;
| ''Lover''&lt;br /&gt;
| +2 &lt;br /&gt;
| {{Character|Derek}}: Earned when he flirts with someone and they flirt back.&lt;br /&gt;
|-&lt;br /&gt;
| ''Magellan Ark''&lt;br /&gt;
| +2&lt;br /&gt;
| {{Character|Kuan Ti}}: Gained when a [[NERON Project]] is completed (including by someone else).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned when the research is complete and once again upon returning to Sol or Eden.&amp;quot;&amp;gt;''Major Research''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +16&lt;br /&gt;
| Retro-Fungal Serum developed. {{Glory}} Earned a second time upon bringing this knowledge to Sol or Eden.&lt;br /&gt;
|-&lt;br /&gt;
| ''Microbe Pollution''&lt;br /&gt;
| -1 per&lt;br /&gt;
| Number of illnesses when reaching Eden.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned when the research is complete and once again upon returning to Sol or Eden.&amp;quot;&amp;gt;''Minor Research''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +3&lt;br /&gt;
| A [[Research#Minor_Research|lesser Anti-Mush research]] was completed. {{Glory}} Earned a second time upon bringing this knowledge to Sol or Eden.&lt;br /&gt;
|-&lt;br /&gt;
| ''Mother''&lt;br /&gt;
| +2&lt;br /&gt;
| {{Character|Raluca}}: Gained for every 20% progress on the [[PILGRED Reactor]] repairs (including by someone else).&lt;br /&gt;
|-&lt;br /&gt;
| ''Mushicide''&lt;br /&gt;
| +3&lt;br /&gt;
| Slaying a {{Character|Mush}}, including {{Item|Schrödinger}} if it's infected.&lt;br /&gt;
|-&lt;br /&gt;
| ''Mush Specialist''&lt;br /&gt;
| +3&lt;br /&gt;
| {{Character|Finola}}: Gained for every completed piece of {{Character|Mush}} research.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned for every different alien fruit planted by Ian.&amp;quot;&amp;gt;''Naturalist''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +3&lt;br /&gt;
| {{Character|Ian}}: Planted an [[Inventory#Fruit|Alien Fruit]] in a {{Item|HydroPot}}.&lt;br /&gt;
|-&lt;br /&gt;
| ''New Hope''&lt;br /&gt;
| +2 &lt;br /&gt;
| Earned by everyone when a woman gets pregnant.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned at every planet ( arrival in orbit )&amp;quot;&amp;gt;''New Planet''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +5&lt;br /&gt;
| Earned at every planet ( arrival in orbit )&lt;br /&gt;
|-&lt;br /&gt;
| ''One for all''&lt;br /&gt;
| +1 per&lt;br /&gt;
| Number of crew members alive (human and mush) when reaching Eden.&lt;br /&gt;
|-&lt;br /&gt;
| ''One Step Closer''&lt;br /&gt;
| +1 '''*'''&lt;br /&gt;
| Gained by the expedition crew for additional {{Item|Starmap Fragments}} after the first.&lt;br /&gt;
|-&lt;br /&gt;
| ''Part-time Ethnologist''&lt;br /&gt;
| +3&lt;br /&gt;
| {{Character|Janice}}: Met an alien creature during [[exploration]].&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned by everyone when PILGRED is repaired&amp;quot;&amp;gt;''Pilgredissimo''&amp;lt;/span&amp;gt;&lt;br /&gt;
| -0 &amp;lt;!-- Cite: Paola @ mush.twinoid.com/theEnd/3852 --&amp;gt;&lt;br /&gt;
| Earned by everyone when PILGRED is repaired. {{bug|This should be specific to casting ships.}}&lt;br /&gt;
|-&lt;br /&gt;
| ''Pluralism''&lt;br /&gt;
| +4&lt;br /&gt;
| Earned when both women and men reach Eden.&lt;br /&gt;
|-&lt;br /&gt;
| ''Psy-Chao-path''&lt;br /&gt;
| +3&lt;br /&gt;
| {{Character|Chao}}: Killed any [[character]], including {{Item|Schrödinger}}.&lt;br /&gt;
|-&lt;br /&gt;
| ''Rebel Networks''&lt;br /&gt;
| +2&lt;br /&gt;
| {{Character|Eleesha}}: Contacted a [[Communications#Rebel_Bases|Rebel Base]].&lt;br /&gt;
|-&lt;br /&gt;
| ''Remedy''&lt;br /&gt;
| +4&lt;br /&gt;
| {{Character|Chun}}: Reached Eden.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned when the research is complete and once again upon returning to Sol or Eden.&amp;quot;&amp;gt;''Research''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +6&lt;br /&gt;
| A [[Research#Research|greater Anti-Mush research]] was finished. {{Glory}} earned a second time upon bringing this knowledge to Sol or Eden.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned upon returning to Sol.&amp;quot;&amp;gt;''Return To Sol''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +20&lt;br /&gt;
| [[Ending the Game]] this way.&lt;br /&gt;
|-&lt;br /&gt;
| ''Return To Sol (infiltration)''&lt;br /&gt;
| -10&lt;br /&gt;
| Human penalty for every {{Character|Mush}} still on board when returning.&lt;br /&gt;
|-&lt;br /&gt;
| ''Robotic Grail''&lt;br /&gt;
| +4&lt;br /&gt;
| {{Character|Terrence}}: Upgraded a {{Item|Support Drone}}.&lt;br /&gt;
|-&lt;br /&gt;
| ''Savior''&lt;br /&gt;
| +8 '''*'''&lt;br /&gt;
| {{Character|Jin Su}}: Reached Eden &lt;br /&gt;
|-&lt;br /&gt;
| ''Super Nova''&lt;br /&gt;
| +20&lt;br /&gt;
| Earned when a ship is destroyed by the developers.&lt;br /&gt;
|-&lt;br /&gt;
| ''Terra Incognita''&lt;br /&gt;
| +2&lt;br /&gt;
| {{Character|Frieda}}: Discovered a planet with the [[Astrophysics|AstroTerminal]].&lt;br /&gt;
|-&lt;br /&gt;
| ''The Precious''&lt;br /&gt;
| +4&lt;br /&gt;
| {{Character|Chun}}: Gained when a piece of [[Research]] requiring her presence is finished.&lt;br /&gt;
|-&lt;br /&gt;
| ''Towards New Eden''&lt;br /&gt;
| +6 '''*'''&lt;br /&gt;
| Earned by everyone when the first {{Item|Starmap Fragment}} is found.&lt;br /&gt;
|-&lt;br /&gt;
| ''&amp;lt;span title=&amp;quot;Earned by contacting the Lost Children of Wolf&amp;quot;&amp;gt;Were-Rebel&amp;lt;/span&amp;gt;''&lt;br /&gt;
| +8&lt;br /&gt;
| Contacted the day 2 [[Communications#Rebel_Bases|Rebel Base]].&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''*''' Also earned as {{Character|Mush}}.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mush Glory ==&lt;br /&gt;
[[Image: Mush-alfa.png|right|frame]]&lt;br /&gt;
The original 2 {{Character|Mush}} on board (nominated on game start) begin with 120 {{Glory|Mush}} added. Each newly converted Mush converted turns their existing human {{Glory}} into [[image:Mush triumph.png]]. Unlike humans, {{Character|Mush}} lose their Glory on a daily basis and must obtain more by sabotaging ship peripherals, spiking and turning humans into Mush and other mushy activities.&lt;br /&gt;
&lt;br /&gt;
=== List of sources ===&lt;br /&gt;
&lt;br /&gt;
:''Click &amp;quot;Expand&amp;quot; to view.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! {{Glory|Mush}} [[Glory#Glory_Points|'''Mush Glory''']]&lt;br /&gt;
! Points&lt;br /&gt;
! Details&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned when the third parasite is inserted into a human player.&amp;quot;&amp;gt;''And Another!''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +8&lt;br /&gt;
| Converted a Human to {{Status|Mush}}.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned when a human is infected ( spiked, boobytrap, etc. ).&amp;quot;&amp;gt;''Contaminated''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +1&lt;br /&gt;
| Infected a Human with a {{Status|Spore}}.&lt;br /&gt;
|-&lt;br /&gt;
| ''Contaminated Invasion of Sol''&lt;br /&gt;
| +16&lt;br /&gt;
| Boarded a flight back to [[Sol]] as {{Character|Mush}}.&lt;br /&gt;
|-&lt;br /&gt;
| ''Humanocide''&lt;br /&gt;
| +3&lt;br /&gt;
| Slaying a Human, including {{Item|Schrödinger}} if it's not infected.&lt;br /&gt;
|-&lt;br /&gt;
| ''Invasion of Eden''&lt;br /&gt;
| +32&lt;br /&gt;
| Boarded a flight back to Eden as {{Character|Mush}}.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned every cycle.&amp;quot;&amp;gt;''Mush Cycle''&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2&lt;br /&gt;
| Survived for the Cycle as the {{Character|Mush}}.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned when you cross over to the Mush.&amp;quot;&amp;gt;''Mushified''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +120 '''*'''&lt;br /&gt;
| Earned when you cross over to the {{Status|Mush}} side.&lt;br /&gt;
|-&lt;br /&gt;
| ''Mush Victory''&lt;br /&gt;
| +8&lt;br /&gt;
| Killed or infected all Human crewmembers.&lt;br /&gt;
|-&lt;br /&gt;
| ''Without Hope''&lt;br /&gt;
| +7&lt;br /&gt;
| Earned by all the mush when {{Character|Chun}} dies.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''*''' 120 {{Glory|Mush}} for original {{Character|Mush}}, equal to pre-conversion amount of {{Glory}} for new convertees.&lt;/div&gt;</summary>
		<author><name>Peanutz</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Glory</id>
		<title>Glory</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Glory"/>
				<updated>2014-07-26T03:37:31Z</updated>
		
		<summary type="html">&lt;p&gt;Peanutz: /* List of sources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Glory''' is a statistic that measures the success of any given [[character]] in a game of ''Mush''. It is given to the character for performing various feats, either directly after the deed or at the end of the game.&lt;br /&gt;
&lt;br /&gt;
The point of {{Glory}} ''Glory Points'' is to encourage role activities of the players. Thanks to the form of individual objectives for which players get points, they are motivated to play in-character and behave in accordance with their character's background. The game also provides the Ladder divided by {{Glory}} and [[image:Win nova.png]] [[Super Nova]] awards, where players can compete for 'high scores' and recognition in the community.&lt;br /&gt;
&lt;br /&gt;
At the [[Ending the Game|end of each game]], a summary page is created called ''The End'', where players are listed in order of Glory (Mush and Human together), in the case of a tie, the summary page is determined in the following order: Glory, Date of Death, Character Rank.&lt;br /&gt;
&lt;br /&gt;
{{Note|Some characters have a much easier time getting Glory than others, though, depending on their objectives and the situation. Also, actions which give one person Glory (e.g. solving the [[MAD Kube]]) are not always in the interest of the ship, and vice versa. So in its current state, the Glory score is more of a means of comparing people's success at fulfilling a given character's objectives rather than how vital they really were to the success of the mission.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Glory Points'' are divided into two categories: {{Glory}} '''Human Glory'''  and {{Glory|Mush}} '''Mush Glory'''.&lt;br /&gt;
&lt;br /&gt;
== Human Glory ==&lt;br /&gt;
&lt;br /&gt;
{{Glory}} is earned by simply surviving and performing activities, ordinary or special - related to the personality, talents or historical background of the [[Characters|character]] played. Each crew member of the [[Daedalus]] has their own goals, accomplishing which usually rewards them with points of {{Glory}}.&lt;br /&gt;
&lt;br /&gt;
=== List of sources ===&lt;br /&gt;
&lt;br /&gt;
:''Click &amp;quot;Expand&amp;quot; to view.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! {{Glory}} [[Glory#Glory_Points|'''Human Glory''']]&lt;br /&gt;
! Points&lt;br /&gt;
! Details&lt;br /&gt;
|-&lt;br /&gt;
| ''Ambitious''&lt;br /&gt;
| +4&lt;br /&gt;
| {{Character|Stephen}}: Earned a [[Titles|title]] for the first time.&lt;br /&gt;
|-&lt;br /&gt;
| ''Andie's fate''&lt;br /&gt;
| +4 &lt;br /&gt;
| {{Character|Andie}}: Earned when a traded is performed with a transporter.&lt;br /&gt;
|-&lt;br /&gt;
| ''Biodiversity''&lt;br /&gt;
| +1 per&lt;br /&gt;
| Number of different alien plants when reaching Eden.&lt;br /&gt;
|-&lt;br /&gt;
| ''Cartographer''&lt;br /&gt;
| +4&lt;br /&gt;
| Earned for calculating the coordinates of Eden&lt;br /&gt;
|-&lt;br /&gt;
| ''Cat Paradise''&lt;br /&gt;
| +4&lt;br /&gt;
| {{Item|Schrödinger}} survives until [[Eden]].&lt;br /&gt;
|-&lt;br /&gt;
| ''Cat-astrophe''&lt;br /&gt;
| -8&lt;br /&gt;
| {{Item|Schrödinger}} is alive and infected when reaching Eden.&lt;br /&gt;
|-&lt;br /&gt;
| ''Cats hide to die''&lt;br /&gt;
| -4&lt;br /&gt;
| {{Item|Schrödinger}} is dead when Reaching Eden.&lt;br /&gt;
|-&lt;br /&gt;
| ''Chun Lives !''&lt;br /&gt;
| +1&lt;br /&gt;
| {{Character|Chun}}: Survived a day.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned upon first connection with Sol&amp;quot;&amp;gt;''Contact With Sol''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +8&lt;br /&gt;
| Witnessed the first successful [[Communications#Establish_Contact|connection]].&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned for every Hunter defeated.&amp;quot;&amp;gt;''Defender of the Daedalus''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +1&lt;br /&gt;
| Destroyed a [[Hunter]].&lt;br /&gt;
|-&lt;br /&gt;
| ''Ecocitizen''&lt;br /&gt;
| +3&lt;br /&gt;
| {{Character|Ian}}: Number of different alien plants when reaching Eden. &lt;br /&gt;
|-&lt;br /&gt;
| ''Eden Contaminated''&lt;br /&gt;
| -16&lt;br /&gt;
| Human penalty for every {{Character|Mush}} still on board when reaching Eden.&lt;br /&gt;
|-&lt;br /&gt;
| ''Exoresearcher''&lt;br /&gt;
| +1&lt;br /&gt;
| {{Character|Frieda}}: Arrived at a new planet.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned for every exploration.&amp;quot;&amp;gt;''Expedition''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +3 '''*'''&lt;br /&gt;
| Went on an [[expedition]].&lt;br /&gt;
|-&lt;br /&gt;
| ''Explorer''&lt;br /&gt;
| +3&lt;br /&gt;
| {{Character|Hua}}: Went on an [[expedition]].&lt;br /&gt;
|-&lt;br /&gt;
| ''Extreme Chef''&lt;br /&gt;
| +2&lt;br /&gt;
| {{Character|Stephen}}: Got involved in a [[Events#Combat|Combat event]] during [[exploration]].&lt;br /&gt;
|-&lt;br /&gt;
| ''Fast Forward''&lt;br /&gt;
| +3&lt;br /&gt;
| {{Character|Jin Su}}: Moved towards a planet using the [[Navigation]] console (including when someone else moves the ship).&lt;br /&gt;
|-&lt;br /&gt;
| ''Fear of the Mush''&lt;br /&gt;
| +3&lt;br /&gt;
| {{Character|Gioele}}: Gained when a {{Character|Mush}} dies.&lt;br /&gt;
|-&lt;br /&gt;
| ''Flying Nemesis''&lt;br /&gt;
| +1&lt;br /&gt;
| {{Character|Roland}}: Destroyed 2 [[Hunters]] in a patroller or turret.&lt;br /&gt;
|-&lt;br /&gt;
| ''Future Biologist''&lt;br /&gt;
| +3 '''*'''&lt;br /&gt;
| Earned by Biologists, Nurses and Medics when reaching Eden.&lt;br /&gt;
|-&lt;br /&gt;
| ''Future Techs''&lt;br /&gt;
| +6 '''*'''&lt;br /&gt;
| Earned by Technicians when reaching Eden.&lt;br /&gt;
|-&lt;br /&gt;
| ''Happy Event''&lt;br /&gt;
| +8 &lt;br /&gt;
| Getting pregnant.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned every cycle.&amp;quot;&amp;gt;''Human Cycle''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +1&lt;br /&gt;
| Gained every cycle for survival.&lt;br /&gt;
|-&lt;br /&gt;
| ''Intricate Surgery''&lt;br /&gt;
| +5&lt;br /&gt;
| Earned by the patient for successful surgery. Only earned when the logs say &amp;quot;an operation such as this, carried out with such flair, could advance science!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned by Paola once contact with Kivanç has been re-established.&amp;quot;&amp;gt;''Kivanç, My Love''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +8&lt;br /&gt;
| {{Character|Paola}}: contacted Kivanç Terzi via the [[Communications#Xyloph_Database|Xyloph DB]]. &lt;br /&gt;
|-&lt;br /&gt;
| ''Kuboid''&lt;br /&gt;
| +5 '''*'''&lt;br /&gt;
| Solved the [[MAD Kube]].&lt;br /&gt;
|-&lt;br /&gt;
| ''Lover''&lt;br /&gt;
| +2 &lt;br /&gt;
| {{Character|Derek}}: Earned when he flirts with someone and they flirt back.&lt;br /&gt;
|-&lt;br /&gt;
| ''Magellan Ark''&lt;br /&gt;
| +2&lt;br /&gt;
| {{Character|Kuan Ti}}: Gained when a [[NERON Project]] is completed (including by someone else).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned when the research is complete and once again upon returning to Sol or Eden.&amp;quot;&amp;gt;''Major Research''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +16&lt;br /&gt;
| Retro-Fungal Serum developed. {{Glory}} Earned a second time upon bringing this knowledge to Sol or Eden.&lt;br /&gt;
|-&lt;br /&gt;
| ''Microbe Pollution''&lt;br /&gt;
| -1 per&lt;br /&gt;
| Number of illnesses when reaching Eden.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned when the research is complete and once again upon returning to Sol or Eden.&amp;quot;&amp;gt;''Minor Research''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +3&lt;br /&gt;
| A [[Research#Minor_Research|lesser Anti-Mush research]] was completed. {{Glory}} Earned a second time upon bringing this knowledge to Sol or Eden.&lt;br /&gt;
|-&lt;br /&gt;
| ''Mother''&lt;br /&gt;
| +2&lt;br /&gt;
| {{Character|Raluca}}: Gained for every 20% progress on the [[PILGRED Reactor]] repairs (including by someone else).&lt;br /&gt;
|-&lt;br /&gt;
| ''Mushicide''&lt;br /&gt;
| +3&lt;br /&gt;
| Slaying a {{Character|Mush}}, including {{Item|Schrödinger}} if it's infected.&lt;br /&gt;
|-&lt;br /&gt;
| ''Mush Specialist''&lt;br /&gt;
| +3&lt;br /&gt;
| {{Character|Finola}}: Gained for every completed piece of {{Character|Mush}} research.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned for every different alien fruit planted by Ian.&amp;quot;&amp;gt;''Naturalist''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +3&lt;br /&gt;
| {{Character|Ian}}: Planted an [[Inventory#Fruit|Alien Fruit]] in a {{Item|HydroPot}}.&lt;br /&gt;
|-&lt;br /&gt;
| ''New Hope''&lt;br /&gt;
| +2 &lt;br /&gt;
| Earned by everyone when a woman gets pregnant.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned at every planet ( arrival in orbit )&amp;quot;&amp;gt;''New Planet''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +5&lt;br /&gt;
| Earned at every planet ( arrival in orbit )&lt;br /&gt;
|-&lt;br /&gt;
| ''One for all''&lt;br /&gt;
| +1 per&lt;br /&gt;
| Number of crew members alive (human and mush) when reaching Eden.&lt;br /&gt;
|-&lt;br /&gt;
| ''One Step Closer''&lt;br /&gt;
| +1 '''*'''&lt;br /&gt;
| Gained by the expedition crew for additional {{Item|Starmap Fragments}} after the first.&lt;br /&gt;
|-&lt;br /&gt;
| ''Part-time Ethnologist''&lt;br /&gt;
| +3&lt;br /&gt;
| {{Character|Janice}}: Met an alien creature during [[exploration]].&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned by everyone when PILGRED is repaired&amp;quot;&amp;gt;''Pilgredissimo''&amp;lt;/span&amp;gt;&lt;br /&gt;
| -0 &amp;lt;!-- Cite: Paola @ mush.twinoid.com/theEnd/3852 --&amp;gt;&lt;br /&gt;
| Earned by everyone when PILGRED is repaired. {{bug|This should be specific to casting ships.}}&lt;br /&gt;
|-&lt;br /&gt;
| ''Pluralism''&lt;br /&gt;
| +4&lt;br /&gt;
| Earned when both women and men reach Eden.&lt;br /&gt;
|-&lt;br /&gt;
| ''Psy-Chao-path''&lt;br /&gt;
| +3&lt;br /&gt;
| {{Character|Chao}}: Killed any [[character]], including {{Item|Schrödinger}}.&lt;br /&gt;
|-&lt;br /&gt;
| ''Rebel Networks''&lt;br /&gt;
| +2&lt;br /&gt;
| {{Character|Eleesha}}: Contacted a [[Communications#Rebel_Bases|Rebel Base]].&lt;br /&gt;
|-&lt;br /&gt;
| ''Remedy''&lt;br /&gt;
| +4&lt;br /&gt;
| {{Character|Chun}}: Reached Eden.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned when the research is complete and once again upon returning to Sol or Eden.&amp;quot;&amp;gt;''Research''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +6&lt;br /&gt;
| A [[Research#Research|greater Anti-Mush research]] was finished. {{Glory}} earned a second time upon bringing this knowledge to Sol or Eden.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned upon returning to Sol.&amp;quot;&amp;gt;''Return To Sol''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +20&lt;br /&gt;
| [[Ending the Game]] this way.&lt;br /&gt;
|-&lt;br /&gt;
| ''Return To Sol (infiltration)''&lt;br /&gt;
| -10&lt;br /&gt;
| Human penalty for every {{Character|Mush}} still on board when returning.&lt;br /&gt;
|-&lt;br /&gt;
| ''Robotic Grail''&lt;br /&gt;
| +4&lt;br /&gt;
| {{Character|Terrence}}: Upgraded a {{Item|Support Drone}}.&lt;br /&gt;
|-&lt;br /&gt;
| ''Savior''&lt;br /&gt;
| +8 '''*'''&lt;br /&gt;
| {{Character|Jin Su}}: Reached Eden &lt;br /&gt;
|-&lt;br /&gt;
| ''Super Nova''&lt;br /&gt;
| +20&lt;br /&gt;
| Earned when a ship is destroyed by the developers.&lt;br /&gt;
|-&lt;br /&gt;
| ''Terra Incognita''&lt;br /&gt;
| +2&lt;br /&gt;
| {{Character|Frieda}}: Discovered a planet with the [[Astrophysics|AstroTerminal]].&lt;br /&gt;
|-&lt;br /&gt;
| ''The Precious''&lt;br /&gt;
| +4&lt;br /&gt;
| {{Character|Chun}}: Gained when a piece of [[Research]] requiring her presence is finished.&lt;br /&gt;
|-&lt;br /&gt;
| ''Towards New Eden''&lt;br /&gt;
| +6 '''*'''&lt;br /&gt;
| Earned by everyone when the first {{Item|Starmap Fragment}} is found.&lt;br /&gt;
|-&lt;br /&gt;
| ''&amp;lt;span title=&amp;quot;Earned by contacting the Lost Children of Wolf&amp;quot;&amp;gt;Were-Rebel&amp;lt;/span&amp;gt;''&lt;br /&gt;
| +8&lt;br /&gt;
| Contacted the day 2 [[Communications#Rebel_Bases|Rebel Base]].&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''*''' Also earned as {{Character|Mush}}.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mush Glory ==&lt;br /&gt;
[[Image: Mush-alfa.png|right|frame]]&lt;br /&gt;
The original 2 {{Character|Mush}} on board (nominated on game start) begin with 120 {{Glory|Mush}} added. Each newly converted Mush converted turns their existing human {{Glory}} into [[image:Mush triumph.png]]. Unlike humans, {{Character|Mush}} lose their Glory on a daily basis and must obtain more by sabotaging ship peripherals, spiking and turning humans into Mush and other mushy activities.&lt;br /&gt;
&lt;br /&gt;
=== List of sources ===&lt;br /&gt;
&lt;br /&gt;
:''Click &amp;quot;Expand&amp;quot; to view.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! {{Glory|Mush}} [[Glory#Glory_Points|'''Mush Glory''']]&lt;br /&gt;
! Points&lt;br /&gt;
! Details&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned when the third parasite is inserted into a human player.&amp;quot;&amp;gt;''And Another!''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +8&lt;br /&gt;
| Converted a Human to {{Status|Mush}}.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned when a human is infected ( spiked, boobytrap, etc. ).&amp;quot;&amp;gt;''Contaminated''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +1&lt;br /&gt;
| Infected a Human with a {{Status|Spore}}.&lt;br /&gt;
|-&lt;br /&gt;
| ''Contaminated Invasion of Sol''&lt;br /&gt;
| +16&lt;br /&gt;
| Boarded a flight back to [[Sol]] as {{Character|Mush}}.&lt;br /&gt;
|-&lt;br /&gt;
| ''Humanocide''&lt;br /&gt;
| +3&lt;br /&gt;
| Slaying a Human, including {{Item|Schrödinger}}.&lt;br /&gt;
|-&lt;br /&gt;
| ''Invasion of Eden''&lt;br /&gt;
| +32&lt;br /&gt;
| Boarded a flight back to Eden as {{Character|Mush}}.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned every cycle.&amp;quot;&amp;gt;''Mush Cycle''&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2&lt;br /&gt;
| Survived for the Cycle as the {{Character|Mush}}.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned when you cross over to the Mush.&amp;quot;&amp;gt;''Mushified''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +120 '''*'''&lt;br /&gt;
| Earned when you cross over to the {{Status|Mush}} side.&lt;br /&gt;
|-&lt;br /&gt;
| ''Mush Victory''&lt;br /&gt;
| +8&lt;br /&gt;
| Killed or infected all Human crewmembers.&lt;br /&gt;
|-&lt;br /&gt;
| ''Without Hope''&lt;br /&gt;
| +7&lt;br /&gt;
| Earned by all the mush when {{Character|Chun}} dies.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''*''' 120 {{Glory|Mush}} for original {{Character|Mush}}, equal to pre-conversion amount of {{Glory}} for new convertees.&lt;/div&gt;</summary>
		<author><name>Peanutz</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Glory</id>
		<title>Glory</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Glory"/>
				<updated>2014-07-26T03:27:39Z</updated>
		
		<summary type="html">&lt;p&gt;Peanutz: /* List of sources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Glory''' is a statistic that measures the success of any given [[character]] in a game of ''Mush''. It is given to the character for performing various feats, either directly after the deed or at the end of the game.&lt;br /&gt;
&lt;br /&gt;
The point of {{Glory}} ''Glory Points'' is to encourage role activities of the players. Thanks to the form of individual objectives for which players get points, they are motivated to play in-character and behave in accordance with their character's background. The game also provides the Ladder divided by {{Glory}} and [[image:Win nova.png]] [[Super Nova]] awards, where players can compete for 'high scores' and recognition in the community.&lt;br /&gt;
&lt;br /&gt;
At the [[Ending the Game|end of each game]], a summary page is created called ''The End'', where players are listed in order of Glory (Mush and Human together), in the case of a tie, the summary page is determined in the following order: Glory, Date of Death, Character Rank.&lt;br /&gt;
&lt;br /&gt;
{{Note|Some characters have a much easier time getting Glory than others, though, depending on their objectives and the situation. Also, actions which give one person Glory (e.g. solving the [[MAD Kube]]) are not always in the interest of the ship, and vice versa. So in its current state, the Glory score is more of a means of comparing people's success at fulfilling a given character's objectives rather than how vital they really were to the success of the mission.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Glory Points'' are divided into two categories: {{Glory}} '''Human Glory'''  and {{Glory|Mush}} '''Mush Glory'''.&lt;br /&gt;
&lt;br /&gt;
== Human Glory ==&lt;br /&gt;
&lt;br /&gt;
{{Glory}} is earned by simply surviving and performing activities, ordinary or special - related to the personality, talents or historical background of the [[Characters|character]] played. Each crew member of the [[Daedalus]] has their own goals, accomplishing which usually rewards them with points of {{Glory}}.&lt;br /&gt;
&lt;br /&gt;
=== List of sources ===&lt;br /&gt;
&lt;br /&gt;
:''Click &amp;quot;Expand&amp;quot; to view.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! {{Glory}} [[Glory#Glory_Points|'''Human Glory''']]&lt;br /&gt;
! Points&lt;br /&gt;
! Details&lt;br /&gt;
|-&lt;br /&gt;
| ''Ambitious''&lt;br /&gt;
| +4&lt;br /&gt;
| {{Character|Stephen}}: Earned a [[Titles|title]] for the first time.&lt;br /&gt;
|-&lt;br /&gt;
| ''Andie's fate''&lt;br /&gt;
| +4 &lt;br /&gt;
| {{Character|Andie}}: Earned when a traded is performed with a transporter.&lt;br /&gt;
|-&lt;br /&gt;
| ''Biodiversity''&lt;br /&gt;
| +1 per&lt;br /&gt;
| Number of different alien plants when reaching Eden.&lt;br /&gt;
|-&lt;br /&gt;
| ''Cartographer''&lt;br /&gt;
| +4&lt;br /&gt;
| Earned for calculating the coordinates of Eden&lt;br /&gt;
|-&lt;br /&gt;
| ''Cat Paradise''&lt;br /&gt;
| +4&lt;br /&gt;
| {{Item|Schrödinger}} survives until [[Eden]].&lt;br /&gt;
|-&lt;br /&gt;
| ''Cat-astrophe''&lt;br /&gt;
| -8&lt;br /&gt;
| {{Item|Schrödinger}} is alive and infected when reaching Eden.&lt;br /&gt;
|-&lt;br /&gt;
| ''Cats hide to die''&lt;br /&gt;
| -4&lt;br /&gt;
| {{Item|Schrödinger}} is dead when Reaching Eden.&lt;br /&gt;
|-&lt;br /&gt;
| ''Chun Lives !''&lt;br /&gt;
| +1&lt;br /&gt;
| {{Character|Chun}}: Survived a day.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned upon first connection with Sol&amp;quot;&amp;gt;''Contact With Sol''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +8&lt;br /&gt;
| Witnessed the first successful [[Communications#Establish_Contact|connection]].&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned for every Hunter defeated.&amp;quot;&amp;gt;''Defender of the Daedalus''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +1&lt;br /&gt;
| Destroyed a [[Hunter]].&lt;br /&gt;
|-&lt;br /&gt;
| ''Ecocitizen''&lt;br /&gt;
| +3&lt;br /&gt;
| {{Character|Ian}}: Number of different alien plants when reaching Eden. &lt;br /&gt;
|-&lt;br /&gt;
| ''Eden Contaminated''&lt;br /&gt;
| -16&lt;br /&gt;
| Human penalty for every {{Character|Mush}} still on board when reaching Eden.&lt;br /&gt;
|-&lt;br /&gt;
| ''Exoresearcher''&lt;br /&gt;
| +1&lt;br /&gt;
| {{Character|Frieda}}: Arrived at a new planet.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned for every exploration.&amp;quot;&amp;gt;''Expedition''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +3 '''*'''&lt;br /&gt;
| Went on an [[expedition]].&lt;br /&gt;
|-&lt;br /&gt;
| ''Explorer''&lt;br /&gt;
| +3&lt;br /&gt;
| {{Character|Hua}}: Went on an [[expedition]].&lt;br /&gt;
|-&lt;br /&gt;
| ''Extreme Chef''&lt;br /&gt;
| +2&lt;br /&gt;
| {{Character|Stephen}}: Got involved in a [[Events#Combat|Combat event]] during [[exploration]].&lt;br /&gt;
|-&lt;br /&gt;
| ''Fast Forward''&lt;br /&gt;
| +3&lt;br /&gt;
| {{Character|Jin Su}}: Moved towards a planet using the [[Navigation]] console (including when someone else moves the ship).&lt;br /&gt;
|-&lt;br /&gt;
| ''Fear of the Mush''&lt;br /&gt;
| +3&lt;br /&gt;
| {{Character|Gioele}}: Gained when a {{Character|Mush}} dies.&lt;br /&gt;
|-&lt;br /&gt;
| ''Flying Nemesis''&lt;br /&gt;
| +1&lt;br /&gt;
| {{Character|Roland}}: Destroyed 2 [[Hunters]] in a patroller or turret.&lt;br /&gt;
|-&lt;br /&gt;
| ''Future Biologist''&lt;br /&gt;
| +3 '''*'''&lt;br /&gt;
| Earned by Biologists, Nurses and Medics when reaching Eden.&lt;br /&gt;
|-&lt;br /&gt;
| ''Future Techs''&lt;br /&gt;
| +6 '''*'''&lt;br /&gt;
| Earned by Technicians when reaching Eden.&lt;br /&gt;
|-&lt;br /&gt;
| ''Happy Event''&lt;br /&gt;
| +8 &lt;br /&gt;
| Getting pregnant.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned every cycle.&amp;quot;&amp;gt;''Human Cycle''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +1&lt;br /&gt;
| Gained every cycle for survival.&lt;br /&gt;
|-&lt;br /&gt;
| ''Intricate Surgery''&lt;br /&gt;
| +5&lt;br /&gt;
| Earned by the patient for successful surgery. Only earned when the logs say &amp;quot;an operation such as this, carried out with such flair, could advance science!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned by Paola once contact with Kivanç has been re-established.&amp;quot;&amp;gt;''Kivanç, My Love''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +8&lt;br /&gt;
| {{Character|Paola}}: contacted Kivanç Terzi via the [[Communications#Xyloph_Database|Xyloph DB]]. &lt;br /&gt;
|-&lt;br /&gt;
| ''Kuboid''&lt;br /&gt;
| +5 '''*'''&lt;br /&gt;
| Solved the [[MAD Kube]].&lt;br /&gt;
|-&lt;br /&gt;
| ''Lover''&lt;br /&gt;
| +2 &lt;br /&gt;
| {{Character|Derek}}: Earned when he flirts with someone and they flirt back.&lt;br /&gt;
|-&lt;br /&gt;
| ''Magellan Ark''&lt;br /&gt;
| +2&lt;br /&gt;
| {{Character|Kuan Ti}}: Gained when a [[NERON Project]] is completed (including by someone else).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned when the research is complete and once again upon returning to Sol or Eden.&amp;quot;&amp;gt;''Major Research''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +16&lt;br /&gt;
| Retro-Fungal Serum developed. {{Glory}} Earned a second time upon bringing this knowledge to Sol or Eden.&lt;br /&gt;
|-&lt;br /&gt;
| ''Microbe Pollution''&lt;br /&gt;
| -1 per&lt;br /&gt;
| Number of illnesses when reaching Eden.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned when the research is complete and once again upon returning to Sol or Eden.&amp;quot;&amp;gt;''Minor Research''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +3&lt;br /&gt;
| A [[Research#Minor_Research|lesser Anti-Mush research]] was completed. {{Glory}} Earned a second time upon bringing this knowledge to Sol or Eden.&lt;br /&gt;
|-&lt;br /&gt;
| ''Mother''&lt;br /&gt;
| +2&lt;br /&gt;
| {{Character|Raluca}}: Gained for every 20% progress on the [[PILGRED Reactor]] repairs (including by someone else).&lt;br /&gt;
|-&lt;br /&gt;
| ''Mushicide''&lt;br /&gt;
| +3&lt;br /&gt;
| Slaying a {{Character|Mush}}.&lt;br /&gt;
|-&lt;br /&gt;
| ''Mush Specialist''&lt;br /&gt;
| +3&lt;br /&gt;
| {{Character|Finola}}: Gained for every completed piece of {{Character|Mush}} research.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned for every different alien fruit planted by Ian.&amp;quot;&amp;gt;''Naturalist''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +3&lt;br /&gt;
| {{Character|Ian}}: Planted an [[Inventory#Fruit|Alien Fruit]] in a {{Item|HydroPot}}.&lt;br /&gt;
|-&lt;br /&gt;
| ''New Hope''&lt;br /&gt;
| +2 &lt;br /&gt;
| Earned by everyone when a woman gets pregnant.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned at every planet ( arrival in orbit )&amp;quot;&amp;gt;''New Planet''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +5&lt;br /&gt;
| Earned at every planet ( arrival in orbit )&lt;br /&gt;
|-&lt;br /&gt;
| ''One for all''&lt;br /&gt;
| +1 per&lt;br /&gt;
| Number of crew members alive (human and mush) when reaching Eden.&lt;br /&gt;
|-&lt;br /&gt;
| ''One Step Closer''&lt;br /&gt;
| +1 '''*'''&lt;br /&gt;
| Gained by the expedition crew for additional {{Item|Starmap Fragments}} after the first.&lt;br /&gt;
|-&lt;br /&gt;
| ''Part-time Ethnologist''&lt;br /&gt;
| +3&lt;br /&gt;
| {{Character|Janice}}: Met an alien creature during [[exploration]].&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned by everyone when PILGRED is repaired&amp;quot;&amp;gt;''Pilgredissimo''&amp;lt;/span&amp;gt;&lt;br /&gt;
| -0 &amp;lt;!-- Cite: Paola @ mush.twinoid.com/theEnd/3852 --&amp;gt;&lt;br /&gt;
| Earned by everyone when PILGRED is repaired. {{bug|This should be specific to casting ships.}}&lt;br /&gt;
|-&lt;br /&gt;
| ''Pluralism''&lt;br /&gt;
| +4&lt;br /&gt;
| Earned when both women and men reach Eden.&lt;br /&gt;
|-&lt;br /&gt;
| ''Psy-Chao-path''&lt;br /&gt;
| +3&lt;br /&gt;
| {{Character|Chao}}: Killed any [[character]], including {{Item|Schrödinger}}.&lt;br /&gt;
|-&lt;br /&gt;
| ''Rebel Networks''&lt;br /&gt;
| +2&lt;br /&gt;
| {{Character|Eleesha}}: Contacted a [[Communications#Rebel_Bases|Rebel Base]].&lt;br /&gt;
|-&lt;br /&gt;
| ''Remedy''&lt;br /&gt;
| +4&lt;br /&gt;
| {{Character|Chun}}: Reached Eden.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned when the research is complete and once again upon returning to Sol or Eden.&amp;quot;&amp;gt;''Research''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +6&lt;br /&gt;
| A [[Research#Research|greater Anti-Mush research]] was finished. {{Glory}} earned a second time upon bringing this knowledge to Sol or Eden.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned upon returning to Sol.&amp;quot;&amp;gt;''Return To Sol''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +20&lt;br /&gt;
| [[Ending the Game]] this way.&lt;br /&gt;
|-&lt;br /&gt;
| ''Return To Sol (infiltration)''&lt;br /&gt;
| -10&lt;br /&gt;
| Human penalty for every {{Character|Mush}} still on board when returning.&lt;br /&gt;
|-&lt;br /&gt;
| ''Robotic Grail''&lt;br /&gt;
| +4&lt;br /&gt;
| {{Character|Terrence}}: Upgraded a {{Item|Support Drone}}.&lt;br /&gt;
|-&lt;br /&gt;
| ''Savior''&lt;br /&gt;
| +8 '''*'''&lt;br /&gt;
| {{Character|Jin Su}}: Reached Eden &lt;br /&gt;
|-&lt;br /&gt;
| ''Super Nova''&lt;br /&gt;
| +20&lt;br /&gt;
| Earned when a ship is destroyed by the developers.&lt;br /&gt;
|-&lt;br /&gt;
| ''Terra Incognita''&lt;br /&gt;
| +2&lt;br /&gt;
| {{Character|Frieda}}: Discovered a planet with the [[Astrophysics|AstroTerminal]].&lt;br /&gt;
|-&lt;br /&gt;
| ''The Precious''&lt;br /&gt;
| +4&lt;br /&gt;
| {{Character|Chun}}: Gained when a piece of [[Research]] requiring her presence is finished.&lt;br /&gt;
|-&lt;br /&gt;
| ''Towards New Eden''&lt;br /&gt;
| +6 '''*'''&lt;br /&gt;
| Earned by everyone when the first {{Item|Starmap Fragment}} is found.&lt;br /&gt;
|-&lt;br /&gt;
| ''&amp;lt;span title=&amp;quot;Earned by contacting the Lost Children of Wolf&amp;quot;&amp;gt;Were-Rebel&amp;lt;/span&amp;gt;''&lt;br /&gt;
| +8&lt;br /&gt;
| Contacted the day 2 [[Communications#Rebel_Bases|Rebel Base]].&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''*''' Also earned as {{Character|Mush}}.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mush Glory ==&lt;br /&gt;
[[Image: Mush-alfa.png|right|frame]]&lt;br /&gt;
The original 2 {{Character|Mush}} on board (nominated on game start) begin with 120 {{Glory|Mush}} added. Each newly converted Mush converted turns their existing human {{Glory}} into [[image:Mush triumph.png]]. Unlike humans, {{Character|Mush}} lose their Glory on a daily basis and must obtain more by sabotaging ship peripherals, spiking and turning humans into Mush and other mushy activities.&lt;br /&gt;
&lt;br /&gt;
=== List of sources ===&lt;br /&gt;
&lt;br /&gt;
:''Click &amp;quot;Expand&amp;quot; to view.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! {{Glory|Mush}} [[Glory#Glory_Points|'''Mush Glory''']]&lt;br /&gt;
! Points&lt;br /&gt;
! Details&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned when the third parasite is inserted into a human player.&amp;quot;&amp;gt;''And Another!''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +8&lt;br /&gt;
| Converted a Human to {{Status|Mush}}.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned when a human is infected ( spiked, boobytrap, etc. ).&amp;quot;&amp;gt;''Contaminated''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +1&lt;br /&gt;
| Infected a Human with a {{Status|Spore}}.&lt;br /&gt;
|-&lt;br /&gt;
| ''Contaminated Invasion of Sol''&lt;br /&gt;
| +16&lt;br /&gt;
| Boarded a flight back to [[Sol]] as {{Character|Mush}}.&lt;br /&gt;
|-&lt;br /&gt;
| ''Humanocide''&lt;br /&gt;
| +3&lt;br /&gt;
| Slaying a Human, including {{Item|Schrödinger}}.&lt;br /&gt;
|-&lt;br /&gt;
| ''Invasion of Eden''&lt;br /&gt;
| +32&lt;br /&gt;
| Boarded a flight back to Eden as {{Character|Mush}}.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned every cycle.&amp;quot;&amp;gt;''Mush Cycle''&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2&lt;br /&gt;
| Survived for the Cycle as the {{Character|Mush}}.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned when you cross over to the Mush.&amp;quot;&amp;gt;''Mushified''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +120 '''*'''&lt;br /&gt;
| Earned when you cross over to the {{Status|Mush}} side.&lt;br /&gt;
|-&lt;br /&gt;
| ''Mush Victory''&lt;br /&gt;
| +8&lt;br /&gt;
| Killed or infected all Human crewmembers.&lt;br /&gt;
|-&lt;br /&gt;
| ''Without Hope''&lt;br /&gt;
| +7&lt;br /&gt;
| Earned by all the mush when {{Character|Chun}} dies.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''*''' 120 {{Glory|Mush}} for original {{Character|Mush}}, equal to pre-conversion amount of {{Glory}} for new convertees.&lt;/div&gt;</summary>
		<author><name>Peanutz</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Glory</id>
		<title>Glory</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Glory"/>
				<updated>2014-07-26T03:15:23Z</updated>
		
		<summary type="html">&lt;p&gt;Peanutz: /* List of sources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Glory''' is a statistic that measures the success of any given [[character]] in a game of ''Mush''. It is given to the character for performing various feats, either directly after the deed or at the end of the game.&lt;br /&gt;
&lt;br /&gt;
The point of {{Glory}} ''Glory Points'' is to encourage role activities of the players. Thanks to the form of individual objectives for which players get points, they are motivated to play in-character and behave in accordance with their character's background. The game also provides the Ladder divided by {{Glory}} and [[image:Win nova.png]] [[Super Nova]] awards, where players can compete for 'high scores' and recognition in the community.&lt;br /&gt;
&lt;br /&gt;
At the [[Ending the Game|end of each game]], a summary page is created called ''The End'', where players are listed in order of Glory (Mush and Human together), in the case of a tie, the summary page is determined in the following order: Glory, Date of Death, Character Rank.&lt;br /&gt;
&lt;br /&gt;
{{Note|Some characters have a much easier time getting Glory than others, though, depending on their objectives and the situation. Also, actions which give one person Glory (e.g. solving the [[MAD Kube]]) are not always in the interest of the ship, and vice versa. So in its current state, the Glory score is more of a means of comparing people's success at fulfilling a given character's objectives rather than how vital they really were to the success of the mission.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Glory Points'' are divided into two categories: {{Glory}} '''Human Glory'''  and {{Glory|Mush}} '''Mush Glory'''.&lt;br /&gt;
&lt;br /&gt;
== Human Glory ==&lt;br /&gt;
&lt;br /&gt;
{{Glory}} is earned by simply surviving and performing activities, ordinary or special - related to the personality, talents or historical background of the [[Characters|character]] played. Each crew member of the [[Daedalus]] has their own goals, accomplishing which usually rewards them with points of {{Glory}}.&lt;br /&gt;
&lt;br /&gt;
=== List of sources ===&lt;br /&gt;
&lt;br /&gt;
:''Click &amp;quot;Expand&amp;quot; to view.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! {{Glory}} [[Glory#Glory_Points|'''Human Glory''']]&lt;br /&gt;
! Points&lt;br /&gt;
! Details&lt;br /&gt;
|-&lt;br /&gt;
| ''Ambitious''&lt;br /&gt;
| +4&lt;br /&gt;
| {{Character|Stephen}}: Earned a [[Titles|title]] for the first time.&lt;br /&gt;
|-&lt;br /&gt;
| ''Andie's fate''&lt;br /&gt;
| +4 &lt;br /&gt;
| {{Character|Andie}}: Earned when a traded is performed with a transporter.&lt;br /&gt;
|-&lt;br /&gt;
| ''Biodiversity''&lt;br /&gt;
| +1 per&lt;br /&gt;
| Number of different alien plants when reaching Eden.&lt;br /&gt;
|-&lt;br /&gt;
| ''Cartographer''&lt;br /&gt;
| +4&lt;br /&gt;
| Earned for calculating the coordinates of Eden&lt;br /&gt;
|-&lt;br /&gt;
| ''Cat Paradise''&lt;br /&gt;
| +4&lt;br /&gt;
| {{Item|Schrödinger}} survives until [[Eden]].&lt;br /&gt;
|-&lt;br /&gt;
| ''Cat-astrophe''&lt;br /&gt;
| -8&lt;br /&gt;
| {{Item|Schrödinger}} is alive and infected when reaching Eden.&lt;br /&gt;
|-&lt;br /&gt;
| ''Cats hide to die''&lt;br /&gt;
| -4&lt;br /&gt;
| {{Item|Schrödinger}} is dead when Reaching Eden.&lt;br /&gt;
|-&lt;br /&gt;
| ''Chun Lives !''&lt;br /&gt;
| +1&lt;br /&gt;
| {{Character|Chun}}: Survived a day.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned upon first connection with Sol&amp;quot;&amp;gt;''Contact With Sol''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +8&lt;br /&gt;
| Witnessed the first successful [[Communications#Establish_Contact|connection]].&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned for every Hunter defeated.&amp;quot;&amp;gt;''Defender of the Daedalus''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +1&lt;br /&gt;
| Destroyed a [[Hunter]].&lt;br /&gt;
|-&lt;br /&gt;
| ''Ecocitizen''&lt;br /&gt;
| +3&lt;br /&gt;
| {{Character|Ian}}: Number of different alien plants when reaching Eden. &lt;br /&gt;
|-&lt;br /&gt;
| ''Eden Contaminated''&lt;br /&gt;
| -16&lt;br /&gt;
| Human penalty for every {{Character|Mush}} still on board when reaching Eden.&lt;br /&gt;
|-&lt;br /&gt;
| ''Exoresearcher''&lt;br /&gt;
| +1&lt;br /&gt;
| {{Character|Frieda}}: Arrived at a new planet.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned for every exploration.&amp;quot;&amp;gt;''Expedition''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +3 '''*'''&lt;br /&gt;
| Went on an [[expedition]].&lt;br /&gt;
|-&lt;br /&gt;
| ''Explorer''&lt;br /&gt;
| +3&lt;br /&gt;
| {{Character|Hua}}: Went on an [[expedition]].&lt;br /&gt;
|-&lt;br /&gt;
| ''Extreme Chef''&lt;br /&gt;
| +2&lt;br /&gt;
| {{Character|Stephen}}: Got involved in a [[Events#Combat|Combat event]] during [[exploration]].&lt;br /&gt;
|-&lt;br /&gt;
| ''Fast Forward''&lt;br /&gt;
| +3&lt;br /&gt;
| {{Character|Jin Su}}: Moved towards a planet using the [[Navigation]] console (including when someone else moves the ship).&lt;br /&gt;
|-&lt;br /&gt;
| ''Fear of the Mush''&lt;br /&gt;
| +3&lt;br /&gt;
| {{Character|Gioele}}: Gained when a {{Character|Mush}} dies.&lt;br /&gt;
|-&lt;br /&gt;
| ''Flying Nemesis''&lt;br /&gt;
| +1&lt;br /&gt;
| {{Character|Roland}}: Destroyed 2 [[Hunters]] in a patroller or turret.&lt;br /&gt;
|-&lt;br /&gt;
| ''Future Biologist''&lt;br /&gt;
| +3 '''*'''&lt;br /&gt;
| Earned by Biologists, Nurses and Medics when reaching Eden.&lt;br /&gt;
|-&lt;br /&gt;
| ''Future Techs''&lt;br /&gt;
| +6 '''*'''&lt;br /&gt;
| Earned by Technicians when reaching Eden.&lt;br /&gt;
|-&lt;br /&gt;
| ''Happy Event''&lt;br /&gt;
| +8 &lt;br /&gt;
| Getting pregnant.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned every cycle.&amp;quot;&amp;gt;''Human Cycle''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +1&lt;br /&gt;
| Gained every cycle for survival.&lt;br /&gt;
|-&lt;br /&gt;
| ''Intricate Surgery''&lt;br /&gt;
| +5&lt;br /&gt;
| Earned by the patient for successful surgery. Only earned when the logs say &amp;quot;an operation such as this, carried out with such flair, could advance science!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned by Paola once contact with Kivanç has been re-established.&amp;quot;&amp;gt;''Kivanç, My Love''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +8&lt;br /&gt;
| {{Character|Paola}}: contacted Kivanç Terzi via the [[Communications#Xyloph_Database|Xyloph DB]]. &lt;br /&gt;
|-&lt;br /&gt;
| ''Kuboid''&lt;br /&gt;
| +5 '''*'''&lt;br /&gt;
| Solved the [[MAD Kube]].&lt;br /&gt;
|-&lt;br /&gt;
| ''Lover''&lt;br /&gt;
| +4 &lt;br /&gt;
| {{Character|Derek}}: Earned when he flirts with someone and they flirt back.&lt;br /&gt;
|-&lt;br /&gt;
| ''Magellan Ark''&lt;br /&gt;
| +2&lt;br /&gt;
| {{Character|Kuan Ti}}: Gained when a [[NERON Project]] is completed (including by someone else).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned when the research is complete and once again upon returning to Sol or Eden.&amp;quot;&amp;gt;''Major Research''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +16&lt;br /&gt;
| Retro-Fungal Serum developed. {{Glory}} Earned a second time upon bringing this knowledge to Sol or Eden.&lt;br /&gt;
|-&lt;br /&gt;
| ''Microbe Pollution''&lt;br /&gt;
| -1 per&lt;br /&gt;
| Number of illnesses when reaching Eden.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned when the research is complete and once again upon returning to Sol or Eden.&amp;quot;&amp;gt;''Minor Research''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +3&lt;br /&gt;
| A [[Research#Minor_Research|lesser Anti-Mush research]] was completed. {{Glory}} Earned a second time upon bringing this knowledge to Sol or Eden.&lt;br /&gt;
|-&lt;br /&gt;
| ''Mother''&lt;br /&gt;
| +2&lt;br /&gt;
| {{Character|Raluca}}: Gained for every 20% progress on the [[PILGRED Reactor]] repairs (including by someone else).&lt;br /&gt;
|-&lt;br /&gt;
| ''Mushicide''&lt;br /&gt;
| +3&lt;br /&gt;
| Slaying a {{Character|Mush}}.&lt;br /&gt;
|-&lt;br /&gt;
| ''Mush Specialist''&lt;br /&gt;
| +3&lt;br /&gt;
| {{Character|Finola}}: Gained for every completed piece of {{Character|Mush}} research.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned for every different alien fruit planted by Ian.&amp;quot;&amp;gt;''Naturalist''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +3&lt;br /&gt;
| {{Character|Ian}}: Planted an [[Inventory#Fruit|Alien Fruit]] in a {{Item|HydroPot}}.&lt;br /&gt;
|-&lt;br /&gt;
| ''New Hope''&lt;br /&gt;
| +2 &lt;br /&gt;
| Earned by everyone when a woman gets pregnant.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned at every planet ( arrival in orbit )&amp;quot;&amp;gt;''New Planet''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +5&lt;br /&gt;
| Earned at every planet ( arrival in orbit )&lt;br /&gt;
|-&lt;br /&gt;
| ''One for all''&lt;br /&gt;
| +1 per&lt;br /&gt;
| Number of crew members alive (human and mush) when reaching Eden.&lt;br /&gt;
|-&lt;br /&gt;
| ''One Step Closer''&lt;br /&gt;
| +1 '''*'''&lt;br /&gt;
| Gained by the expedition crew for additional {{Item|Starmap Fragments}} after the first.&lt;br /&gt;
|-&lt;br /&gt;
| ''Part-time Ethnologist''&lt;br /&gt;
| +3&lt;br /&gt;
| {{Character|Janice}}: Met an alien creature during [[exploration]].&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned by everyone when PILGRED is repaired&amp;quot;&amp;gt;''Pilgredissimo''&amp;lt;/span&amp;gt;&lt;br /&gt;
| -0 &amp;lt;!-- Cite: Paola @ mush.twinoid.com/theEnd/3852 --&amp;gt;&lt;br /&gt;
| Earned by everyone when PILGRED is repaired. {{bug|This should be specific to casting ships.}}&lt;br /&gt;
|-&lt;br /&gt;
| ''Pluralism''&lt;br /&gt;
| +4&lt;br /&gt;
| Earned when both women and men reach Eden.&lt;br /&gt;
|-&lt;br /&gt;
| ''Psy-Chao-path''&lt;br /&gt;
| +3&lt;br /&gt;
| {{Character|Chao}}: Killed any [[character]], including {{Item|Schrödinger}}.&lt;br /&gt;
|-&lt;br /&gt;
| ''Rebel Networks''&lt;br /&gt;
| +2&lt;br /&gt;
| {{Character|Eleesha}}: Contacted a [[Communications#Rebel_Bases|Rebel Base]].&lt;br /&gt;
|-&lt;br /&gt;
| ''Remedy''&lt;br /&gt;
| +4&lt;br /&gt;
| {{Character|Chun}}: Reached Eden.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned when the research is complete and once again upon returning to Sol or Eden.&amp;quot;&amp;gt;''Research''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +6&lt;br /&gt;
| A [[Research#Research|greater Anti-Mush research]] was finished. {{Glory}} earned a second time upon bringing this knowledge to Sol or Eden.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned upon returning to Sol.&amp;quot;&amp;gt;''Return To Sol''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +20&lt;br /&gt;
| [[Ending the Game]] this way.&lt;br /&gt;
|-&lt;br /&gt;
| ''Return To Sol (infiltration)''&lt;br /&gt;
| -10&lt;br /&gt;
| Human penalty for every {{Character|Mush}} still on board when returning.&lt;br /&gt;
|-&lt;br /&gt;
| ''Robotic Grail''&lt;br /&gt;
| +4&lt;br /&gt;
| {{Character|Terrence}}: Upgraded a {{Item|Support Drone}}.&lt;br /&gt;
|-&lt;br /&gt;
| ''Savior''&lt;br /&gt;
| +8 '''*'''&lt;br /&gt;
| {{Character|Jin Su}}: Reached Eden &lt;br /&gt;
|-&lt;br /&gt;
| ''Super Nova''&lt;br /&gt;
| +20&lt;br /&gt;
| Earned when a ship is destroyed by the developers.&lt;br /&gt;
|-&lt;br /&gt;
| ''Terra Incognita''&lt;br /&gt;
| +2&lt;br /&gt;
| {{Character|Frieda}}: Discovered a planet with the [[Astrophysics|AstroTerminal]].&lt;br /&gt;
|-&lt;br /&gt;
| ''The Precious''&lt;br /&gt;
| +4&lt;br /&gt;
| {{Character|Chun}}: Gained when a piece of [[Research]] requiring her presence is finished.&lt;br /&gt;
|-&lt;br /&gt;
| ''Towards New Eden''&lt;br /&gt;
| +6 '''*'''&lt;br /&gt;
| Earned by everyone when the first {{Item|Starmap Fragment}} is found.&lt;br /&gt;
|-&lt;br /&gt;
| ''&amp;lt;span title=&amp;quot;Earned by contacting the Lost Children of Wolf&amp;quot;&amp;gt;Were-Rebel&amp;lt;/span&amp;gt;''&lt;br /&gt;
| +8&lt;br /&gt;
| Contacted the day 2 [[Communications#Rebel_Bases|Rebel Base]].&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''*''' Also earned as {{Character|Mush}}.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mush Glory ==&lt;br /&gt;
[[Image: Mush-alfa.png|right|frame]]&lt;br /&gt;
The original 2 {{Character|Mush}} on board (nominated on game start) begin with 120 {{Glory|Mush}} added. Each newly converted Mush converted turns their existing human {{Glory}} into [[image:Mush triumph.png]]. Unlike humans, {{Character|Mush}} lose their Glory on a daily basis and must obtain more by sabotaging ship peripherals, spiking and turning humans into Mush and other mushy activities.&lt;br /&gt;
&lt;br /&gt;
=== List of sources ===&lt;br /&gt;
&lt;br /&gt;
:''Click &amp;quot;Expand&amp;quot; to view.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! {{Glory|Mush}} [[Glory#Glory_Points|'''Mush Glory''']]&lt;br /&gt;
! Points&lt;br /&gt;
! Details&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned when the third parasite is inserted into a human player.&amp;quot;&amp;gt;''And Another!''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +8&lt;br /&gt;
| Converted a Human to {{Status|Mush}}.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned when a human is infected ( spiked, boobytrap, etc. ).&amp;quot;&amp;gt;''Contaminated''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +1&lt;br /&gt;
| Infected a Human with a {{Status|Spore}}.&lt;br /&gt;
|-&lt;br /&gt;
| ''Contaminated Invasion of Sol''&lt;br /&gt;
| +16&lt;br /&gt;
| Boarded a flight back to [[Sol]] as {{Character|Mush}}.&lt;br /&gt;
|-&lt;br /&gt;
| ''Humanocide''&lt;br /&gt;
| +3&lt;br /&gt;
| Slaying a Human, including {{Item|Schrödinger}}.&lt;br /&gt;
|-&lt;br /&gt;
| ''Invasion of Eden''&lt;br /&gt;
| +32&lt;br /&gt;
| Boarded a flight back to Eden as {{Character|Mush}}.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned every cycle.&amp;quot;&amp;gt;''Mush Cycle''&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2&lt;br /&gt;
| Survived for the Cycle as the {{Character|Mush}}.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned when you cross over to the Mush.&amp;quot;&amp;gt;''Mushified''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +120 '''*'''&lt;br /&gt;
| Earned when you cross over to the {{Status|Mush}} side.&lt;br /&gt;
|-&lt;br /&gt;
| ''Mush Victory''&lt;br /&gt;
| +8&lt;br /&gt;
| Killed or infected all Human crewmembers.&lt;br /&gt;
|-&lt;br /&gt;
| ''Without Hope''&lt;br /&gt;
| +7&lt;br /&gt;
| Earned by all the mush when {{Character|Chun}} dies.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''*''' 120 {{Glory|Mush}} for original {{Character|Mush}}, equal to pre-conversion amount of {{Glory}} for new convertees.&lt;/div&gt;</summary>
		<author><name>Peanutz</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Glory</id>
		<title>Glory</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Glory"/>
				<updated>2014-07-26T03:08:07Z</updated>
		
		<summary type="html">&lt;p&gt;Peanutz: /* List of sources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Glory''' is a statistic that measures the success of any given [[character]] in a game of ''Mush''. It is given to the character for performing various feats, either directly after the deed or at the end of the game.&lt;br /&gt;
&lt;br /&gt;
The point of {{Glory}} ''Glory Points'' is to encourage role activities of the players. Thanks to the form of individual objectives for which players get points, they are motivated to play in-character and behave in accordance with their character's background. The game also provides the Ladder divided by {{Glory}} and [[image:Win nova.png]] [[Super Nova]] awards, where players can compete for 'high scores' and recognition in the community.&lt;br /&gt;
&lt;br /&gt;
At the [[Ending the Game|end of each game]], a summary page is created called ''The End'', where players are listed in order of Glory (Mush and Human together), in the case of a tie, the summary page is determined in the following order: Glory, Date of Death, Character Rank.&lt;br /&gt;
&lt;br /&gt;
{{Note|Some characters have a much easier time getting Glory than others, though, depending on their objectives and the situation. Also, actions which give one person Glory (e.g. solving the [[MAD Kube]]) are not always in the interest of the ship, and vice versa. So in its current state, the Glory score is more of a means of comparing people's success at fulfilling a given character's objectives rather than how vital they really were to the success of the mission.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Glory Points'' are divided into two categories: {{Glory}} '''Human Glory'''  and {{Glory|Mush}} '''Mush Glory'''.&lt;br /&gt;
&lt;br /&gt;
== Human Glory ==&lt;br /&gt;
&lt;br /&gt;
{{Glory}} is earned by simply surviving and performing activities, ordinary or special - related to the personality, talents or historical background of the [[Characters|character]] played. Each crew member of the [[Daedalus]] has their own goals, accomplishing which usually rewards them with points of {{Glory}}.&lt;br /&gt;
&lt;br /&gt;
=== List of sources ===&lt;br /&gt;
&lt;br /&gt;
:''Click &amp;quot;Expand&amp;quot; to view.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! {{Glory}} [[Glory#Glory_Points|'''Human Glory''']]&lt;br /&gt;
! Points&lt;br /&gt;
! Details&lt;br /&gt;
|-&lt;br /&gt;
| ''Ambitious''&lt;br /&gt;
| +4&lt;br /&gt;
| {{Character|Stephen}}: Earned a [[Titles|title]] for the first time.&lt;br /&gt;
|-&lt;br /&gt;
| ''Andie's fate''&lt;br /&gt;
| +4 &lt;br /&gt;
| {{Character|Andie}}: Earned when a traded is performed with a transporter.&lt;br /&gt;
|-&lt;br /&gt;
| ''Biodiversity''&lt;br /&gt;
| +1 per&lt;br /&gt;
| Number of different alien plants when reaching Eden.&lt;br /&gt;
|-&lt;br /&gt;
| ''Cartographer''&lt;br /&gt;
| +4&lt;br /&gt;
| Earned for calculating the coordinates of Eden&lt;br /&gt;
|-&lt;br /&gt;
| ''Cat Paradise''&lt;br /&gt;
| +4&lt;br /&gt;
| {{Item|Schrödinger}} survives until [[Eden]].&lt;br /&gt;
|-&lt;br /&gt;
| ''Cat-astrophe''&lt;br /&gt;
| -8&lt;br /&gt;
| {{Item|Schrödinger}} is alive and infected when reaching Eden.&lt;br /&gt;
|-&lt;br /&gt;
| ''Cats hide to die''&lt;br /&gt;
| -4&lt;br /&gt;
| {{Item|Schrödinger}} is dead when Reaching Eden.&lt;br /&gt;
|-&lt;br /&gt;
| ''Chun Lives !''&lt;br /&gt;
| +1&lt;br /&gt;
| {{Character|Chun}}: Survived a day.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned upon first connection with Sol&amp;quot;&amp;gt;''Contact With Sol''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +8&lt;br /&gt;
| Witnessed the first successful [[Communications#Establish_Contact|connection]].&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned for every Hunter defeated.&amp;quot;&amp;gt;''Defender of the Daedalus''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +1&lt;br /&gt;
| Destroyed a [[Hunter]].&lt;br /&gt;
|-&lt;br /&gt;
| ''Ecocitizen''&lt;br /&gt;
| +3&lt;br /&gt;
| {{Character|Ian}}: Number of different alien plants when reaching Eden. &lt;br /&gt;
|-&lt;br /&gt;
| ''Eden Contaminated''&lt;br /&gt;
| -16&lt;br /&gt;
| Human penalty for every {{Character|Mush}} still on board when reaching Eden.&lt;br /&gt;
|-&lt;br /&gt;
| ''Exoresearcher''&lt;br /&gt;
| +1&lt;br /&gt;
| {{Character|Frieda}}: Arrived at a new planet.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned for every exploration.&amp;quot;&amp;gt;''Expedition''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +3 '''*'''&lt;br /&gt;
| Went on an [[expedition]].&lt;br /&gt;
|-&lt;br /&gt;
| ''Explorer''&lt;br /&gt;
| +3&lt;br /&gt;
| {{Character|Hua}}: Went on an [[expedition]].&lt;br /&gt;
|-&lt;br /&gt;
| ''Extreme Chef''&lt;br /&gt;
| +2&lt;br /&gt;
| {{Character|Stephen}}: Got involved in a [[Events#Combat|Combat event]] during [[exploration]].&lt;br /&gt;
|-&lt;br /&gt;
| ''Fast Forward''&lt;br /&gt;
| +3&lt;br /&gt;
| {{Character|Jin Su}}: Moved towards a planet using the [[Navigation]] console (including when someone else moves the ship).&lt;br /&gt;
|-&lt;br /&gt;
| ''Fear of the Mush''&lt;br /&gt;
| +3&lt;br /&gt;
| {{Character|Gioele}}: Gained when a {{Character|Mush}} dies.&lt;br /&gt;
|-&lt;br /&gt;
| ''Flying Nemesis''&lt;br /&gt;
| +1&lt;br /&gt;
| {{Character|Roland}}: Destroyed a [[Hunter]] in a patroller or turret.&lt;br /&gt;
|-&lt;br /&gt;
| ''Future Biologist''&lt;br /&gt;
| +3 '''*'''&lt;br /&gt;
| Earned by Biologists, Nurses and Medics when reaching Eden.&lt;br /&gt;
|-&lt;br /&gt;
| ''Future Techs''&lt;br /&gt;
| +6 '''*'''&lt;br /&gt;
| Earned by Technicians when reaching Eden.&lt;br /&gt;
|-&lt;br /&gt;
| ''Happy Event''&lt;br /&gt;
| +8 &lt;br /&gt;
| Getting pregnant.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned every cycle.&amp;quot;&amp;gt;''Human Cycle''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +1&lt;br /&gt;
| Gained every cycle for survival.&lt;br /&gt;
|-&lt;br /&gt;
| ''Intricate Surgery''&lt;br /&gt;
| +5&lt;br /&gt;
| Earned for successful DYI surgery. &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned by Paola once contact with Kivanç has been re-established.&amp;quot;&amp;gt;''Kivanç, My Love''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +8&lt;br /&gt;
| {{Character|Paola}}: contacted Kivanç Terzi via the [[Communications#Xyloph_Database|Xyloph DB]]. &lt;br /&gt;
|-&lt;br /&gt;
| ''Kuboid''&lt;br /&gt;
| +5 '''*'''&lt;br /&gt;
| Solved the [[MAD Kube]].&lt;br /&gt;
|-&lt;br /&gt;
| ''Lover''&lt;br /&gt;
| +4 &lt;br /&gt;
| {{Character|Derek}}: Earned when he flirts with someone and they flirt back.&lt;br /&gt;
|-&lt;br /&gt;
| ''Magellan Ark''&lt;br /&gt;
| +2&lt;br /&gt;
| {{Character|Kuan Ti}}: Gained when a [[NERON Project]] is completed (including by someone else).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned when the research is complete and once again upon returning to Sol or Eden.&amp;quot;&amp;gt;''Major Research''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +16&lt;br /&gt;
| Retro-Fungal Serum developed. {{Glory}} Earned a second time upon bringing this knowledge to Sol or Eden.&lt;br /&gt;
|-&lt;br /&gt;
| ''Microbe Pollution''&lt;br /&gt;
| -1 per&lt;br /&gt;
| Number of illnesses when reaching Eden.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned when the research is complete and once again upon returning to Sol or Eden.&amp;quot;&amp;gt;''Minor Research''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +3&lt;br /&gt;
| A [[Research#Minor_Research|lesser Anti-Mush research]] was completed. {{Glory}} Earned a second time upon bringing this knowledge to Sol or Eden.&lt;br /&gt;
|-&lt;br /&gt;
| ''Mother''&lt;br /&gt;
| +2&lt;br /&gt;
| {{Character|Raluca}}: Gained for every 20% progress on the [[PILGRED Reactor]] repairs (including by someone else).&lt;br /&gt;
|-&lt;br /&gt;
| ''Mushicide''&lt;br /&gt;
| +3&lt;br /&gt;
| Slaying a {{Character|Mush}}.&lt;br /&gt;
|-&lt;br /&gt;
| ''Mush Specialist''&lt;br /&gt;
| +3&lt;br /&gt;
| {{Character|Finola}}: Gained for every completed piece of {{Character|Mush}} research.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned for every different alien fruit planted by Ian.&amp;quot;&amp;gt;''Naturalist''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +3&lt;br /&gt;
| {{Character|Ian}}: Planted an [[Inventory#Fruit|Alien Fruit]] in a {{Item|HydroPot}}.&lt;br /&gt;
|-&lt;br /&gt;
| ''New Hope''&lt;br /&gt;
| +2 &lt;br /&gt;
| Earned by everyone when a woman gets pregnant.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned at every planet ( arrival in orbit )&amp;quot;&amp;gt;''New Planet''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +5&lt;br /&gt;
| Earned at every planet ( arrival in orbit )&lt;br /&gt;
|-&lt;br /&gt;
| ''One for all''&lt;br /&gt;
| +1 per&lt;br /&gt;
| Number of crew members alive (human and mush) when reaching Eden.&lt;br /&gt;
|-&lt;br /&gt;
| ''One Step Closer''&lt;br /&gt;
| +1 '''*'''&lt;br /&gt;
| Gained by the expedition crew for additional {{Item|Starmap Fragments}} after the first.&lt;br /&gt;
|-&lt;br /&gt;
| ''Part-time Ethnologist''&lt;br /&gt;
| +3&lt;br /&gt;
| {{Character|Janice}}: Met an alien creature during [[exploration]].&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned by everyone when PILGRED is repaired&amp;quot;&amp;gt;''Pilgredissimo''&amp;lt;/span&amp;gt;&lt;br /&gt;
| -0 &amp;lt;!-- Cite: Paola @ mush.twinoid.com/theEnd/3852 --&amp;gt;&lt;br /&gt;
| Earned by everyone when PILGRED is repaired. {{bug|This should be specific to casting ships.}}&lt;br /&gt;
|-&lt;br /&gt;
| ''Pluralism''&lt;br /&gt;
| +4&lt;br /&gt;
| Earned when both women and men reach Eden.&lt;br /&gt;
|-&lt;br /&gt;
| ''Psy-Chao-path''&lt;br /&gt;
| +3&lt;br /&gt;
| {{Character|Chao}}: Killed any [[character]], including {{Item|Schrödinger}}.&lt;br /&gt;
|-&lt;br /&gt;
| ''Rebel Networks''&lt;br /&gt;
| +2&lt;br /&gt;
| {{Character|Eleesha}}: Contacted a [[Communications#Rebel_Bases|Rebel Base]].&lt;br /&gt;
|-&lt;br /&gt;
| ''Remedy''&lt;br /&gt;
| +4&lt;br /&gt;
| {{Character|Chun}}: Reached Eden.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned when the research is complete and once again upon returning to Sol or Eden.&amp;quot;&amp;gt;''Research''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +6&lt;br /&gt;
| A [[Research#Research|greater Anti-Mush research]] was finished. {{Glory}} earned a second time upon bringing this knowledge to Sol or Eden.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned upon returning to Sol.&amp;quot;&amp;gt;''Return To Sol''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +20&lt;br /&gt;
| [[Ending the Game]] this way.&lt;br /&gt;
|-&lt;br /&gt;
| ''Return To Sol (infiltration)''&lt;br /&gt;
| -10&lt;br /&gt;
| Human penalty for every {{Character|Mush}} still on board when returning.&lt;br /&gt;
|-&lt;br /&gt;
| ''Robotic Grail''&lt;br /&gt;
| +4&lt;br /&gt;
| {{Character|Terrence}}: Upgraded a {{Item|Support Drone}}.&lt;br /&gt;
|-&lt;br /&gt;
| ''Savior''&lt;br /&gt;
| +8 '''*'''&lt;br /&gt;
| {{Character|Jin Su}}: Reached Eden &lt;br /&gt;
|-&lt;br /&gt;
| ''Super Nova''&lt;br /&gt;
| +20&lt;br /&gt;
| Earned when a ship is destroyed by the developers.&lt;br /&gt;
|-&lt;br /&gt;
| ''Terra Incognita''&lt;br /&gt;
| +2&lt;br /&gt;
| {{Character|Frieda}}: Discovered a planet with the [[Astrophysics|AstroTerminal]].&lt;br /&gt;
|-&lt;br /&gt;
| ''The Precious''&lt;br /&gt;
| +4&lt;br /&gt;
| {{Character|Chun}}: Gained when a piece of [[Research]] requiring her presence is finished.&lt;br /&gt;
|-&lt;br /&gt;
| ''Towards New Eden''&lt;br /&gt;
| +6 '''*'''&lt;br /&gt;
| Earned by everyone when the first {{Item|Starmap Fragment}} is found.&lt;br /&gt;
|-&lt;br /&gt;
| ''&amp;lt;span title=&amp;quot;Earned by contacting the Lost Children of Wolf&amp;quot;&amp;gt;Were-Rebel&amp;lt;/span&amp;gt;''&lt;br /&gt;
| +8&lt;br /&gt;
| Contacted the day 2 [[Communications#Rebel_Bases|Rebel Base]].&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''*''' Also earned as {{Character|Mush}}.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mush Glory ==&lt;br /&gt;
[[Image: Mush-alfa.png|right|frame]]&lt;br /&gt;
The original 2 {{Character|Mush}} on board (nominated on game start) begin with 120 {{Glory|Mush}} added. Each newly converted Mush converted turns their existing human {{Glory}} into [[image:Mush triumph.png]]. Unlike humans, {{Character|Mush}} lose their Glory on a daily basis and must obtain more by sabotaging ship peripherals, spiking and turning humans into Mush and other mushy activities.&lt;br /&gt;
&lt;br /&gt;
=== List of sources ===&lt;br /&gt;
&lt;br /&gt;
:''Click &amp;quot;Expand&amp;quot; to view.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! {{Glory|Mush}} [[Glory#Glory_Points|'''Mush Glory''']]&lt;br /&gt;
! Points&lt;br /&gt;
! Details&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned when the third parasite is inserted into a human player.&amp;quot;&amp;gt;''And Another!''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +8&lt;br /&gt;
| Converted a Human to {{Status|Mush}}.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned when a human is infected ( spiked, boobytrap, etc. ).&amp;quot;&amp;gt;''Contaminated''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +1&lt;br /&gt;
| Infected a Human with a {{Status|Spore}}.&lt;br /&gt;
|-&lt;br /&gt;
| ''Contaminated Invasion of Sol''&lt;br /&gt;
| +16&lt;br /&gt;
| Boarded a flight back to [[Sol]] as {{Character|Mush}}.&lt;br /&gt;
|-&lt;br /&gt;
| ''Humanocide''&lt;br /&gt;
| +3&lt;br /&gt;
| Slaying a Human, including {{Item|Schrödinger}}.&lt;br /&gt;
|-&lt;br /&gt;
| ''Invasion of Eden''&lt;br /&gt;
| +32&lt;br /&gt;
| Boarded a flight back to Eden as {{Character|Mush}}.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned every cycle.&amp;quot;&amp;gt;''Mush Cycle''&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2&lt;br /&gt;
| Survived for the Cycle as the {{Character|Mush}}.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned when you cross over to the Mush.&amp;quot;&amp;gt;''Mushified''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +120 '''*'''&lt;br /&gt;
| Earned when you cross over to the {{Status|Mush}} side.&lt;br /&gt;
|-&lt;br /&gt;
| ''Mush Victory''&lt;br /&gt;
| +8&lt;br /&gt;
| Killed or infected all Human crewmembers.&lt;br /&gt;
|-&lt;br /&gt;
| ''Without Hope''&lt;br /&gt;
| +7&lt;br /&gt;
| Earned by all the mush when {{Character|Chun}} dies.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''*''' 120 {{Glory|Mush}} for original {{Character|Mush}}, equal to pre-conversion amount of {{Glory}} for new convertees.&lt;/div&gt;</summary>
		<author><name>Peanutz</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Glory</id>
		<title>Glory</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Glory"/>
				<updated>2014-07-26T03:00:34Z</updated>
		
		<summary type="html">&lt;p&gt;Peanutz: /* List of sources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Glory''' is a statistic that measures the success of any given [[character]] in a game of ''Mush''. It is given to the character for performing various feats, either directly after the deed or at the end of the game.&lt;br /&gt;
&lt;br /&gt;
The point of {{Glory}} ''Glory Points'' is to encourage role activities of the players. Thanks to the form of individual objectives for which players get points, they are motivated to play in-character and behave in accordance with their character's background. The game also provides the Ladder divided by {{Glory}} and [[image:Win nova.png]] [[Super Nova]] awards, where players can compete for 'high scores' and recognition in the community.&lt;br /&gt;
&lt;br /&gt;
At the [[Ending the Game|end of each game]], a summary page is created called ''The End'', where players are listed in order of Glory (Mush and Human together), in the case of a tie, the summary page is determined in the following order: Glory, Date of Death, Character Rank.&lt;br /&gt;
&lt;br /&gt;
{{Note|Some characters have a much easier time getting Glory than others, though, depending on their objectives and the situation. Also, actions which give one person Glory (e.g. solving the [[MAD Kube]]) are not always in the interest of the ship, and vice versa. So in its current state, the Glory score is more of a means of comparing people's success at fulfilling a given character's objectives rather than how vital they really were to the success of the mission.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Glory Points'' are divided into two categories: {{Glory}} '''Human Glory'''  and {{Glory|Mush}} '''Mush Glory'''.&lt;br /&gt;
&lt;br /&gt;
== Human Glory ==&lt;br /&gt;
&lt;br /&gt;
{{Glory}} is earned by simply surviving and performing activities, ordinary or special - related to the personality, talents or historical background of the [[Characters|character]] played. Each crew member of the [[Daedalus]] has their own goals, accomplishing which usually rewards them with points of {{Glory}}.&lt;br /&gt;
&lt;br /&gt;
=== List of sources ===&lt;br /&gt;
&lt;br /&gt;
:''Click &amp;quot;Expand&amp;quot; to view.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! {{Glory}} [[Glory#Glory_Points|'''Human Glory''']]&lt;br /&gt;
! Points&lt;br /&gt;
! Details&lt;br /&gt;
|-&lt;br /&gt;
| ''Ambitious''&lt;br /&gt;
| +4&lt;br /&gt;
| {{Character|Stephen}}: Earned a [[Titles|title]] for the first time.&lt;br /&gt;
|-&lt;br /&gt;
| ''Andie's fate''&lt;br /&gt;
| +4 &lt;br /&gt;
| {{Character|Andie}}: Earned when a traded is performed with a transporter.&lt;br /&gt;
|-&lt;br /&gt;
| ''Biodiversity''&lt;br /&gt;
| +1 per&lt;br /&gt;
| Number of different alien plants when reaching Eden.&lt;br /&gt;
|-&lt;br /&gt;
| ''Cartographer''&lt;br /&gt;
| +4&lt;br /&gt;
| Earned for calculating the coordinates of Eden&lt;br /&gt;
|-&lt;br /&gt;
| ''Cat Paradise''&lt;br /&gt;
| +4&lt;br /&gt;
| {{Item|Schrödinger}} survives until [[Eden]].&lt;br /&gt;
|-&lt;br /&gt;
| ''Cat-astrophe''&lt;br /&gt;
| -8&lt;br /&gt;
| {{Item|Schrödinger}} is alive and infected when reaching Eden.&lt;br /&gt;
|-&lt;br /&gt;
| ''Cats hide to die''&lt;br /&gt;
| -4&lt;br /&gt;
| {{Item|Schrödinger}} is dead when Reaching Eden.&lt;br /&gt;
|-&lt;br /&gt;
| ''Chun Lives !''&lt;br /&gt;
| +1&lt;br /&gt;
| {{Character|Chun}}: Survived a day.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned upon first connection with Sol&amp;quot;&amp;gt;''Contact With Sol''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +8&lt;br /&gt;
| Witnessed the first successful [[Communications#Establish_Contact|connection]].&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned for every Hunter defeated.&amp;quot;&amp;gt;''Defender of the Daedalus''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +1&lt;br /&gt;
| Destroyed a [[Hunter]].&lt;br /&gt;
|-&lt;br /&gt;
| ''Ecocitizen''&lt;br /&gt;
| +3&lt;br /&gt;
| {{Character|Ian}}: Number of different alien plants when reaching Eden. &lt;br /&gt;
|-&lt;br /&gt;
| ''Eden Contaminated''&lt;br /&gt;
| -16&lt;br /&gt;
| Human penalty for every {{Character|Mush}} still on board when reaching Eden.&lt;br /&gt;
|-&lt;br /&gt;
| ''Exoresearcher''&lt;br /&gt;
| +1&lt;br /&gt;
| {{Character|Frieda}}: Arrived at a new planet.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned for every exploration.&amp;quot;&amp;gt;''Expedition''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +3 '''*'''&lt;br /&gt;
| Went on an [[expedition]].&lt;br /&gt;
|-&lt;br /&gt;
| ''Explorer''&lt;br /&gt;
| +3&lt;br /&gt;
| {{Character|Hua}}: Went on an [[expedition]].&lt;br /&gt;
|-&lt;br /&gt;
| ''Extreme Chef''&lt;br /&gt;
| +2&lt;br /&gt;
| {{Character|Stephen}}: Got involved in a [[Events#Combat|Combat event]] during [[exploration]].&lt;br /&gt;
|-&lt;br /&gt;
| ''Fast Forward''&lt;br /&gt;
| +3&lt;br /&gt;
| {{Character|Jin Su}}: Moved towards a planet using the [[Navigation]] console (including when someone else moves the ship).&lt;br /&gt;
|-&lt;br /&gt;
| ''Fear of the Mush''&lt;br /&gt;
| +3&lt;br /&gt;
| {{Character|Gioele}}: Gained when a {{Character|Mush}} dies.&lt;br /&gt;
|-&lt;br /&gt;
| ''Flying Nemesis''&lt;br /&gt;
| +1&lt;br /&gt;
| {{Character|Roland}}: Destroyed a [[Hunter]] in a patroller or turret.&lt;br /&gt;
|-&lt;br /&gt;
| ''Future Biologist''&lt;br /&gt;
| +3 '''*'''&lt;br /&gt;
| Earned by Biologists, Nurses and Medics when reaching Eden.&lt;br /&gt;
|-&lt;br /&gt;
| ''Future Techs''&lt;br /&gt;
| +6 '''*'''&lt;br /&gt;
| Earned by Technicians when reaching Eden.&lt;br /&gt;
|-&lt;br /&gt;
| ''Happy Event''&lt;br /&gt;
| +8 &lt;br /&gt;
| Getting pregnant.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned every cycle.&amp;quot;&amp;gt;''Human Cycle''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +1&lt;br /&gt;
| Gained every cycle for survival.&lt;br /&gt;
|-&lt;br /&gt;
| ''Intricate Surgery''&lt;br /&gt;
| +5&lt;br /&gt;
| Earned for successful DYI surgery. &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned by Paola once contact with Kivanç has been re-established.&amp;quot;&amp;gt;''Kivanç, My Love''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +8&lt;br /&gt;
| {{Character|Paola}}: contacted Kivanç Terzi via the [[Communications#Xyloph_Database|Xyloph DB]]. &lt;br /&gt;
|-&lt;br /&gt;
| ''Kuboid''&lt;br /&gt;
| +5 '''*'''&lt;br /&gt;
| Solved the [[MAD Kube]].&lt;br /&gt;
|-&lt;br /&gt;
| ''Lover''&lt;br /&gt;
| +4 &lt;br /&gt;
| {{Character|Derek}}: Earned when he flirts with someone and they flirt back.&lt;br /&gt;
|-&lt;br /&gt;
| ''Magellan Ark''&lt;br /&gt;
| +2&lt;br /&gt;
| {{Character|Kuan Ti}}: Gained when a [[NERON Project]] is completed (including by someone else).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned when the research is complete and once again upon returning to Sol or Eden.&amp;quot;&amp;gt;''Major Research''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +16&lt;br /&gt;
| Retro-Fungal Serum developed. {{Glory}} Earned a second time upon bringing this knowledge to Sol or Eden.&lt;br /&gt;
|-&lt;br /&gt;
| ''Microbe Pollution''&lt;br /&gt;
| -1 per&lt;br /&gt;
| Number of illnesses when reaching Eden.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned when the research is complete and once again upon returning to Sol or Eden.&amp;quot;&amp;gt;''Minor Research''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +3&lt;br /&gt;
| A [[Research#Minor_Research|lesser Anti-Mush research]] was completed. {{Glory}} Earned a second time upon bringing this knowledge to Sol or Eden.&lt;br /&gt;
|-&lt;br /&gt;
| ''Mother''&lt;br /&gt;
| +2&lt;br /&gt;
| {{Character|Raluca}}: Gained for every 20% progress on the [[PILGRED Reactor]] repairs (including by someone else).&lt;br /&gt;
|-&lt;br /&gt;
| ''Mushicide''&lt;br /&gt;
| +3&lt;br /&gt;
| Slaying a {{Character|Mush}}.&lt;br /&gt;
|-&lt;br /&gt;
| ''Mush Specialist''&lt;br /&gt;
| +3&lt;br /&gt;
| {{Character|Finola}}: Gained for every completed piece of {{Character|Mush}} research.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned for every different alien fruit planted by Ian.&amp;quot;&amp;gt;''Naturalist''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +3&lt;br /&gt;
| {{Character|Ian}}: Planted an [[Inventory#Fruit|Alien Fruit]] in a {{Item|HydroPot}}.&lt;br /&gt;
|-&lt;br /&gt;
| ''New Hope''&lt;br /&gt;
| +2 &lt;br /&gt;
| Earned by everyone when a woman gets pregnant.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned at every planet ( arrival in orbit )&amp;quot;&amp;gt;''New Planet''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +5&lt;br /&gt;
| Earned at every planet ( arrival in orbit )&lt;br /&gt;
|-&lt;br /&gt;
| ''One for all''&lt;br /&gt;
| +1 per&lt;br /&gt;
| Number of crew members alive (human and mush) when reaching Eden.&lt;br /&gt;
|-&lt;br /&gt;
| ''One Step Closer''&lt;br /&gt;
| +1 '''*'''&lt;br /&gt;
| Gained by the expedition crew for additional {{Item|Starmap Fragments}} after the first.&lt;br /&gt;
|-&lt;br /&gt;
| ''Part-time Ethnologist''&lt;br /&gt;
| +3&lt;br /&gt;
| {{Character|Janice}}: Met an alien creature during [[exploration]].&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned by everyone when PILGRED is repaired&amp;quot;&amp;gt;''Pilgredissimo''&amp;lt;/span&amp;gt;&lt;br /&gt;
| -0 &amp;lt;!-- Cite: Paola @ mush.twinoid.com/theEnd/3852 --&amp;gt;&lt;br /&gt;
| Earned by everyone when PILGRED is repaired. {{bug|This should be specific to casting ships.}}&lt;br /&gt;
|-&lt;br /&gt;
| ''Pluralism''&lt;br /&gt;
| +4&lt;br /&gt;
| Earned when both women and men reach Eden.&lt;br /&gt;
|-&lt;br /&gt;
| ''Psy-Chao-path''&lt;br /&gt;
| +3&lt;br /&gt;
| {{Character|Chao}}: Killed any [[character]], including {{Item|Schrödinger}}.&lt;br /&gt;
|-&lt;br /&gt;
| ''Rebel Networks''&lt;br /&gt;
| +2&lt;br /&gt;
| {{Character|Eleesha}}: Contacted a [[Communications#Rebel_Bases|Rebel Base]].&lt;br /&gt;
|-&lt;br /&gt;
| ''Remedy''&lt;br /&gt;
| +4&lt;br /&gt;
| {{Character|Chun}}: Reached Eden.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned when the research is complete and once again upon returning to Sol or Eden.&amp;quot;&amp;gt;''Research''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +6&lt;br /&gt;
| A [[Research#Research|greater Anti-Mush research]] was finished. {{Glory}} earned a second time upon bringing this knowledge to Sol or Eden.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned upon returning to Sol.&amp;quot;&amp;gt;''Return To Sol''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +20&lt;br /&gt;
| [[Ending the Game]] this way.&lt;br /&gt;
|-&lt;br /&gt;
| ''Return To Sol (infiltration)''&lt;br /&gt;
| -10&lt;br /&gt;
| Human penalty for every {{Character|Mush}} still on board when returning.&lt;br /&gt;
|-&lt;br /&gt;
| ''Robotic Grail''&lt;br /&gt;
| +4&lt;br /&gt;
| {{Character|Terrence}}: Upgraded a {{Item|Support Drone}}.&lt;br /&gt;
|-&lt;br /&gt;
| ''Savior''&lt;br /&gt;
| +8 '''*'''&lt;br /&gt;
| {{Character|Jin Su}}: Reached Eden &lt;br /&gt;
|-&lt;br /&gt;
| ''Super Nova''&lt;br /&gt;
| +20&lt;br /&gt;
| Earned when a ship is destroyed by the developers.&lt;br /&gt;
|-&lt;br /&gt;
| ''Terra Incognita''&lt;br /&gt;
| +2&lt;br /&gt;
| {{Character|Frieda}}: Discovered a planet with the [[Astrophysics|AstroTerminal]].&lt;br /&gt;
|-&lt;br /&gt;
| ''The Precious''&lt;br /&gt;
| +4&lt;br /&gt;
| {{Character|Chun}}: Gained when a piece of [[Research]] requiring her presence is finished.&lt;br /&gt;
|-&lt;br /&gt;
| ''Towards New Eden''&lt;br /&gt;
| +6 '''*'''&lt;br /&gt;
| Earned by everyone when the first {{Item|Starmap Fragment}} is found.&lt;br /&gt;
|-&lt;br /&gt;
| ''&amp;lt;span title=&amp;quot;Earned by contacting the Lost Children of Wolf&amp;quot;&amp;gt;Were-Rebel&amp;lt;/span&amp;gt;''&lt;br /&gt;
| +8&lt;br /&gt;
| Contacted the day 2 [[Communications#Rebel_Bases|Rebel Base]].&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''*''' Also earned as {{Character|Mush}}.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mush Glory ==&lt;br /&gt;
[[Image: Mush-alfa.png|right|frame]]&lt;br /&gt;
The original 2 {{Character|Mush}} on board (nominated on game start) begin with 120 {{Glory|Mush}} added. Each newly converted Mush converted turns their existing human {{Glory}} into [[image:Mush triumph.png]]. Unlike humans, {{Character|Mush}} lose their Glory on a daily basis and must obtain more by sabotaging ship peripherals, spiking and turning humans into Mush and other mushy activities.&lt;br /&gt;
&lt;br /&gt;
=== List of sources ===&lt;br /&gt;
&lt;br /&gt;
:''Click &amp;quot;Expand&amp;quot; to view.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! {{Glory|Mush}} [[Glory#Glory_Points|'''Mush Glory''']]&lt;br /&gt;
! Points&lt;br /&gt;
! Details&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned when the third parasite is inserted into a human player.&amp;quot;&amp;gt;''And Another!''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +8&lt;br /&gt;
| Converted a Human to {{Status|Mush}}.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned when a human is infected ( spiked, boobytrap, etc. ).&amp;quot;&amp;gt;''Contaminated''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +1&lt;br /&gt;
| Infected a Human with a {{Status|Spore}}.&lt;br /&gt;
|-&lt;br /&gt;
| ''Contaminated Invasion of Sol''&lt;br /&gt;
| +16&lt;br /&gt;
| Boarded a flight back to [[Sol]] as {{Character|Mush}}.&lt;br /&gt;
|-&lt;br /&gt;
| ''Humanocide''&lt;br /&gt;
| +3&lt;br /&gt;
| Slaying a Human.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned every cycle.&amp;quot;&amp;gt;''Mush Cycle''&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2&lt;br /&gt;
| Survived for the Cycle as the {{Character|Mush}}.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned when you cross over to the Mush.&amp;quot;&amp;gt;''Mushified''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +120 '''*'''&lt;br /&gt;
| Earned when you cross over to the {{Status|Mush}} side.&lt;br /&gt;
|-&lt;br /&gt;
| ''Mush Victory''&lt;br /&gt;
| +8&lt;br /&gt;
| Killed or infected all Human crewmembers.&lt;br /&gt;
|-&lt;br /&gt;
| ''Without Hope''&lt;br /&gt;
| +7&lt;br /&gt;
| Killed {{Character|Chun}}.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''*''' 120 {{Glory|Mush}} for original {{Character|Mush}}, equal to pre-conversion amount of {{Glory}} for new convertees.&lt;/div&gt;</summary>
		<author><name>Peanutz</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Glory</id>
		<title>Glory</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Glory"/>
				<updated>2014-07-26T02:51:37Z</updated>
		
		<summary type="html">&lt;p&gt;Peanutz: /* List of sources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Glory''' is a statistic that measures the success of any given [[character]] in a game of ''Mush''. It is given to the character for performing various feats, either directly after the deed or at the end of the game.&lt;br /&gt;
&lt;br /&gt;
The point of {{Glory}} ''Glory Points'' is to encourage role activities of the players. Thanks to the form of individual objectives for which players get points, they are motivated to play in-character and behave in accordance with their character's background. The game also provides the Ladder divided by {{Glory}} and [[image:Win nova.png]] [[Super Nova]] awards, where players can compete for 'high scores' and recognition in the community.&lt;br /&gt;
&lt;br /&gt;
At the [[Ending the Game|end of each game]], a summary page is created called ''The End'', where players are listed in order of Glory (Mush and Human together), in the case of a tie, the summary page is determined in the following order: Glory, Date of Death, Character Rank.&lt;br /&gt;
&lt;br /&gt;
{{Note|Some characters have a much easier time getting Glory than others, though, depending on their objectives and the situation. Also, actions which give one person Glory (e.g. solving the [[MAD Kube]]) are not always in the interest of the ship, and vice versa. So in its current state, the Glory score is more of a means of comparing people's success at fulfilling a given character's objectives rather than how vital they really were to the success of the mission.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Glory Points'' are divided into two categories: {{Glory}} '''Human Glory'''  and {{Glory|Mush}} '''Mush Glory'''.&lt;br /&gt;
&lt;br /&gt;
== Human Glory ==&lt;br /&gt;
&lt;br /&gt;
{{Glory}} is earned by simply surviving and performing activities, ordinary or special - related to the personality, talents or historical background of the [[Characters|character]] played. Each crew member of the [[Daedalus]] has their own goals, accomplishing which usually rewards them with points of {{Glory}}.&lt;br /&gt;
&lt;br /&gt;
=== List of sources ===&lt;br /&gt;
&lt;br /&gt;
:''Click &amp;quot;Expand&amp;quot; to view.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! {{Glory}} [[Glory#Glory_Points|'''Human Glory''']]&lt;br /&gt;
! Points&lt;br /&gt;
! Details&lt;br /&gt;
|-&lt;br /&gt;
| ''Ambitious''&lt;br /&gt;
| +4&lt;br /&gt;
| {{Character|Stephen}}: Earned a [[Titles|title]] for the first time.&lt;br /&gt;
|-&lt;br /&gt;
| ''Biodiversity''&lt;br /&gt;
| +1 per&lt;br /&gt;
| Number of different alien plants when reaching Eden.&lt;br /&gt;
|-&lt;br /&gt;
| ''Cartographer''&lt;br /&gt;
| +4&lt;br /&gt;
| Earned for calculating the coordinates of Eden&lt;br /&gt;
|-&lt;br /&gt;
| ''Cat Paradise''&lt;br /&gt;
| +4&lt;br /&gt;
| {{Item|Schrödinger}} survives until [[Eden]].&lt;br /&gt;
|-&lt;br /&gt;
| ''Cat-astrophe''&lt;br /&gt;
| -8&lt;br /&gt;
| {{Item|Schrödinger}} is alive and infected when reaching Eden.&lt;br /&gt;
|-&lt;br /&gt;
| ''Cats hide to die''&lt;br /&gt;
| -4&lt;br /&gt;
| {{Item|Schrödinger}} is dead when Reaching Eden.&lt;br /&gt;
|-&lt;br /&gt;
| ''Chun Lives !''&lt;br /&gt;
| +1&lt;br /&gt;
| {{Character|Chun}}: Survived a day.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned upon first connection with Sol&amp;quot;&amp;gt;''Contact With Sol''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +8&lt;br /&gt;
| Witnessed the first successful [[Communications#Establish_Contact|connection]].&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned for every Hunter defeated.&amp;quot;&amp;gt;''Defender of the Daedalus''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +1&lt;br /&gt;
| Destroyed a [[Hunter]].&lt;br /&gt;
|-&lt;br /&gt;
| ''Ecocitizen''&lt;br /&gt;
| +3&lt;br /&gt;
| {{Character|Ian}}: Number of different alien plants when reaching Eden. &lt;br /&gt;
|-&lt;br /&gt;
| ''Eden Contaminated''&lt;br /&gt;
| -16&lt;br /&gt;
| Human penalty for every {{Character|Mush}} still on board when reaching Eden.&lt;br /&gt;
|-&lt;br /&gt;
| ''Exoresearcher''&lt;br /&gt;
| +1&lt;br /&gt;
| {{Character|Frieda}}: Arrived at a new planet.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned for every exploration.&amp;quot;&amp;gt;''Expedition''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +3 '''*'''&lt;br /&gt;
| Went on an [[expedition]].&lt;br /&gt;
|-&lt;br /&gt;
| ''Explorer''&lt;br /&gt;
| +3&lt;br /&gt;
| {{Character|Hua}}: Went on an [[expedition]].&lt;br /&gt;
|-&lt;br /&gt;
| ''Extreme Chef''&lt;br /&gt;
| +2&lt;br /&gt;
| {{Character|Stephen}}: Got involved in a [[Events#Combat|Combat event]] during [[exploration]].&lt;br /&gt;
|-&lt;br /&gt;
| ''Fast Forward''&lt;br /&gt;
| +3&lt;br /&gt;
| {{Character|Jin Su}}: Moved towards a planet using the [[Navigation]] console (including when someone else moves the ship).&lt;br /&gt;
|-&lt;br /&gt;
| ''Fear of the Mush''&lt;br /&gt;
| +3&lt;br /&gt;
| {{Character|Gioele}}: Gained when a {{Character|Mush}} dies.&lt;br /&gt;
|-&lt;br /&gt;
| ''Flying Nemesis''&lt;br /&gt;
| +1&lt;br /&gt;
| {{Character|Roland}}: Destroyed a [[Hunter]] in a patroller or turret.&lt;br /&gt;
|-&lt;br /&gt;
| ''Future Biologist''&lt;br /&gt;
| +3 '''*'''&lt;br /&gt;
| Earned by Biologists, Nurses and Medics when reaching Eden.&lt;br /&gt;
|-&lt;br /&gt;
| ''Future Techs''&lt;br /&gt;
| +6 '''*'''&lt;br /&gt;
| Earned by Technicians when reaching Eden.&lt;br /&gt;
|-&lt;br /&gt;
| ''Happy Event''&lt;br /&gt;
| +8 &lt;br /&gt;
| Getting pregnant.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned every cycle.&amp;quot;&amp;gt;''Human Cycle''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +1&lt;br /&gt;
| Gained every cycle for survival.&lt;br /&gt;
|-&lt;br /&gt;
| ''Intricate Surgery''&lt;br /&gt;
| +5&lt;br /&gt;
| Earned for successful DYI surgery. &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned by Paola once contact with Kivanç has been re-established.&amp;quot;&amp;gt;''Kivanç, My Love''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +8&lt;br /&gt;
| {{Character|Paola}}: contacted Kivanç Terzi via the [[Communications#Xyloph_Database|Xyloph DB]]. &lt;br /&gt;
|-&lt;br /&gt;
| ''Kuboid''&lt;br /&gt;
| +5 '''*'''&lt;br /&gt;
| Solved the [[MAD Kube]].&lt;br /&gt;
|-&lt;br /&gt;
| ''Magellan Ark''&lt;br /&gt;
| +2&lt;br /&gt;
| {{Character|Kuan Ti}}: Gained when a [[NERON Project]] is completed (including by someone else).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned when the research is complete and once again upon returning to Sol or Eden.&amp;quot;&amp;gt;''Major Research''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +16&lt;br /&gt;
| Retro-Fungal Serum developed. {{Glory}} Earned a second time upon bringing this knowledge to Sol or Eden.&lt;br /&gt;
|-&lt;br /&gt;
| ''Microbe Pollution''&lt;br /&gt;
| -1 per&lt;br /&gt;
| Number of illnesses when reaching Eden.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned when the research is complete and once again upon returning to Sol or Eden.&amp;quot;&amp;gt;''Minor Research''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +3&lt;br /&gt;
| A [[Research#Minor_Research|lesser Anti-Mush research]] was completed. {{Glory}} Earned a second time upon bringing this knowledge to Sol or Eden.&lt;br /&gt;
|-&lt;br /&gt;
| ''Mother''&lt;br /&gt;
| +2&lt;br /&gt;
| {{Character|Raluca}}: Gained for every 20% progress on the [[PILGRED Reactor]] repairs (including by someone else).&lt;br /&gt;
|-&lt;br /&gt;
| ''Mushicide''&lt;br /&gt;
| +3&lt;br /&gt;
| Slaying a {{Character|Mush}}.&lt;br /&gt;
|-&lt;br /&gt;
| ''Mush Specialist''&lt;br /&gt;
| +3&lt;br /&gt;
| {{Character|Finola}}: Gained for every completed piece of {{Character|Mush}} research.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned for every different alien fruit planted by Ian.&amp;quot;&amp;gt;''Naturalist''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +3&lt;br /&gt;
| {{Character|Ian}}: Planted an [[Inventory#Fruit|Alien Fruit]] in a {{Item|HydroPot}}.&lt;br /&gt;
|-&lt;br /&gt;
| ''New Hope''&lt;br /&gt;
| +2 &lt;br /&gt;
| Earned by everyone when a woman gets pregnant.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned at every planet ( arrival in orbit )&amp;quot;&amp;gt;''New Planet''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +5&lt;br /&gt;
| Earned at every planet ( arrival in orbit )&lt;br /&gt;
|-&lt;br /&gt;
| ''One for all''&lt;br /&gt;
| +1 per&lt;br /&gt;
| Number of crew members alive (human and mush) when reaching Eden.&lt;br /&gt;
|-&lt;br /&gt;
| ''One Step Closer''&lt;br /&gt;
| +1 '''*'''&lt;br /&gt;
| Gained by the expedition crew for additional {{Item|Starmap Fragments}} after the first.&lt;br /&gt;
|-&lt;br /&gt;
| ''Part-time Ethnologist''&lt;br /&gt;
| +3&lt;br /&gt;
| {{Character|Janice}}: Met an alien creature during [[exploration]].&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned by everyone when PILGRED is repaired&amp;quot;&amp;gt;''Pilgredissimo''&amp;lt;/span&amp;gt;&lt;br /&gt;
| -0 &amp;lt;!-- Cite: Paola @ mush.twinoid.com/theEnd/3852 --&amp;gt;&lt;br /&gt;
| Earned by everyone when PILGRED is repaired. {{bug|This should be specific to casting ships.}}&lt;br /&gt;
|-&lt;br /&gt;
| ''Pluralism''&lt;br /&gt;
| +4&lt;br /&gt;
| Earned when both women and men reach Eden.&lt;br /&gt;
|-&lt;br /&gt;
| ''Psy-Chao-path''&lt;br /&gt;
| +3&lt;br /&gt;
| {{Character|Chao}}: Killed any [[character]], including {{Item|Schrödinger}}.&lt;br /&gt;
|-&lt;br /&gt;
| ''Rebel Networks''&lt;br /&gt;
| +2&lt;br /&gt;
| {{Character|Eleesha}}: Contacted a [[Communications#Rebel_Bases|Rebel Base]].&lt;br /&gt;
|-&lt;br /&gt;
| ''Remedy''&lt;br /&gt;
| +4&lt;br /&gt;
| {{Character|Chun}}: Reached Eden.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned when the research is complete and once again upon returning to Sol or Eden.&amp;quot;&amp;gt;''Research''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +6&lt;br /&gt;
| A [[Research#Research|greater Anti-Mush research]] was finished. {{Glory}} earned a second time upon bringing this knowledge to Sol or Eden.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned upon returning to Sol.&amp;quot;&amp;gt;''Return To Sol''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +20&lt;br /&gt;
| [[Ending the Game]] this way.&lt;br /&gt;
|-&lt;br /&gt;
| ''Return To Sol (infiltration)''&lt;br /&gt;
| -10&lt;br /&gt;
| Human penalty for every {{Character|Mush}} still on board when returning.&lt;br /&gt;
|-&lt;br /&gt;
| ''Robotic Grail''&lt;br /&gt;
| +4&lt;br /&gt;
| {{Character|Terrence}}: Upgraded a {{Item|Support Drone}}.&lt;br /&gt;
|-&lt;br /&gt;
| ''Savior''&lt;br /&gt;
| +8 '''*'''&lt;br /&gt;
| {{Character|Jin Su}}: Reached Eden &lt;br /&gt;
|-&lt;br /&gt;
| ''Super Nova''&lt;br /&gt;
| +20&lt;br /&gt;
| Earned when a ship is destroyed by the developers.&lt;br /&gt;
|-&lt;br /&gt;
| ''Terra Incognita''&lt;br /&gt;
| +2&lt;br /&gt;
| {{Character|Frieda}}: Discovered a planet with the [[Astrophysics|AstroTerminal]].&lt;br /&gt;
|-&lt;br /&gt;
| ''The Precious''&lt;br /&gt;
| +4&lt;br /&gt;
| {{Character|Chun}}: Gained when a piece of [[Research]] requiring her presence is finished.&lt;br /&gt;
|-&lt;br /&gt;
| ''Towards New Eden''&lt;br /&gt;
| +6 '''*'''&lt;br /&gt;
| Earned by everyone when the first {{Item|Starmap Fragment}} is found.&lt;br /&gt;
|-&lt;br /&gt;
| ''&amp;lt;span title=&amp;quot;Earned by contacting the Lost Children of Wolf&amp;quot;&amp;gt;Were-Rebel&amp;lt;/span&amp;gt;''&lt;br /&gt;
| +8&lt;br /&gt;
| Contacted the day 2 [[Communications#Rebel_Bases|Rebel Base]].&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''*''' Also earned as {{Character|Mush}}.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mush Glory ==&lt;br /&gt;
[[Image: Mush-alfa.png|right|frame]]&lt;br /&gt;
The original 2 {{Character|Mush}} on board (nominated on game start) begin with 120 {{Glory|Mush}} added. Each newly converted Mush converted turns their existing human {{Glory}} into [[image:Mush triumph.png]]. Unlike humans, {{Character|Mush}} lose their Glory on a daily basis and must obtain more by sabotaging ship peripherals, spiking and turning humans into Mush and other mushy activities.&lt;br /&gt;
&lt;br /&gt;
=== List of sources ===&lt;br /&gt;
&lt;br /&gt;
:''Click &amp;quot;Expand&amp;quot; to view.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! {{Glory|Mush}} [[Glory#Glory_Points|'''Mush Glory''']]&lt;br /&gt;
! Points&lt;br /&gt;
! Details&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned when the third parasite is inserted into a human player.&amp;quot;&amp;gt;''And Another!''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +8&lt;br /&gt;
| Converted a Human to {{Status|Mush}}.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned when a human is infected ( spiked, boobytrap, etc. ).&amp;quot;&amp;gt;''Contaminated''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +1&lt;br /&gt;
| Infected a Human with a {{Status|Spore}}.&lt;br /&gt;
|-&lt;br /&gt;
| ''Contaminated Invasion of Sol''&lt;br /&gt;
| +16&lt;br /&gt;
| Boarded a flight back to [[Sol]] as {{Character|Mush}}.&lt;br /&gt;
|-&lt;br /&gt;
| ''Humanocide''&lt;br /&gt;
| +3&lt;br /&gt;
| Slaying a Human.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned every cycle.&amp;quot;&amp;gt;''Mush Cycle''&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2&lt;br /&gt;
| Survived for the Cycle as the {{Character|Mush}}.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned when you cross over to the Mush.&amp;quot;&amp;gt;''Mushified''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +120 '''*'''&lt;br /&gt;
| Earned when you cross over to the {{Status|Mush}} side.&lt;br /&gt;
|-&lt;br /&gt;
| ''Mush Victory''&lt;br /&gt;
| +8&lt;br /&gt;
| Killed or infected all Human crewmembers.&lt;br /&gt;
|-&lt;br /&gt;
| ''Without Hope''&lt;br /&gt;
| +7&lt;br /&gt;
| Killed {{Character|Chun}}.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''*''' 120 {{Glory|Mush}} for original {{Character|Mush}}, equal to pre-conversion amount of {{Glory}} for new convertees.&lt;/div&gt;</summary>
		<author><name>Peanutz</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Glory</id>
		<title>Glory</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Glory"/>
				<updated>2014-07-26T02:31:26Z</updated>
		
		<summary type="html">&lt;p&gt;Peanutz: /* List of sources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Glory''' is a statistic that measures the success of any given [[character]] in a game of ''Mush''. It is given to the character for performing various feats, either directly after the deed or at the end of the game.&lt;br /&gt;
&lt;br /&gt;
The point of {{Glory}} ''Glory Points'' is to encourage role activities of the players. Thanks to the form of individual objectives for which players get points, they are motivated to play in-character and behave in accordance with their character's background. The game also provides the Ladder divided by {{Glory}} and [[image:Win nova.png]] [[Super Nova]] awards, where players can compete for 'high scores' and recognition in the community.&lt;br /&gt;
&lt;br /&gt;
At the [[Ending the Game|end of each game]], a summary page is created called ''The End'', where players are listed in order of Glory (Mush and Human together), in the case of a tie, the summary page is determined in the following order: Glory, Date of Death, Character Rank.&lt;br /&gt;
&lt;br /&gt;
{{Note|Some characters have a much easier time getting Glory than others, though, depending on their objectives and the situation. Also, actions which give one person Glory (e.g. solving the [[MAD Kube]]) are not always in the interest of the ship, and vice versa. So in its current state, the Glory score is more of a means of comparing people's success at fulfilling a given character's objectives rather than how vital they really were to the success of the mission.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Glory Points'' are divided into two categories: {{Glory}} '''Human Glory'''  and {{Glory|Mush}} '''Mush Glory'''.&lt;br /&gt;
&lt;br /&gt;
== Human Glory ==&lt;br /&gt;
&lt;br /&gt;
{{Glory}} is earned by simply surviving and performing activities, ordinary or special - related to the personality, talents or historical background of the [[Characters|character]] played. Each crew member of the [[Daedalus]] has their own goals, accomplishing which usually rewards them with points of {{Glory}}.&lt;br /&gt;
&lt;br /&gt;
=== List of sources ===&lt;br /&gt;
&lt;br /&gt;
:''Click &amp;quot;Expand&amp;quot; to view.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! {{Glory}} [[Glory#Glory_Points|'''Human Glory''']]&lt;br /&gt;
! Points&lt;br /&gt;
! Details&lt;br /&gt;
|-&lt;br /&gt;
| ''Ambitious''&lt;br /&gt;
| +4&lt;br /&gt;
| {{Character|Stephen}}: Earned a [[Titles|title]] for the first time.&lt;br /&gt;
|-&lt;br /&gt;
| ''Biodiversity''&lt;br /&gt;
| +1 per&lt;br /&gt;
| Number of different alien plants when reaching Eden.&lt;br /&gt;
|-&lt;br /&gt;
| ''Cartographer''&lt;br /&gt;
| +4&lt;br /&gt;
| Earned for calculating the coordinates of Eden&lt;br /&gt;
|-&lt;br /&gt;
| ''Cat Paradise''&lt;br /&gt;
| +4&lt;br /&gt;
| {{Item|Schrödinger}} survives until [[Eden]].&lt;br /&gt;
|-&lt;br /&gt;
| ''Cat-astrophe''&lt;br /&gt;
| -8&lt;br /&gt;
| {{Item|Schrödinger}} is alive and infected when reaching Eden.&lt;br /&gt;
|-&lt;br /&gt;
| ''Cats hide to die''&lt;br /&gt;
| -4&lt;br /&gt;
| {{Item|Schrödinger}} is dead when Reaching Eden.&lt;br /&gt;
|-&lt;br /&gt;
| ''Chun Lives !''&lt;br /&gt;
| +1&lt;br /&gt;
| {{Character|Chun}}: Survived a day.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned upon first connection with Sol&amp;quot;&amp;gt;''Contact With Sol''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +8&lt;br /&gt;
| Witnessed the first successful [[Communications#Establish_Contact|connection]].&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned for every Hunter defeated.&amp;quot;&amp;gt;''Defender of the Daedalus''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +1&lt;br /&gt;
| Destroyed a [[Hunter]].&lt;br /&gt;
|-&lt;br /&gt;
| ''Ecocitizen''&lt;br /&gt;
| +3&lt;br /&gt;
| {{Character|Ian}}: Number of different alien plants when reaching Eden. &lt;br /&gt;
|-&lt;br /&gt;
| ''Exoresearcher''&lt;br /&gt;
| +1&lt;br /&gt;
| {{Character|Frieda}}: Arrived at a new planet.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned for every exploration.&amp;quot;&amp;gt;''Expedition''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +3 '''*'''&lt;br /&gt;
| Went on an [[expedition]].&lt;br /&gt;
|-&lt;br /&gt;
| ''Explorer''&lt;br /&gt;
| +3&lt;br /&gt;
| {{Character|Hua}}: Went on an [[expedition]].&lt;br /&gt;
|-&lt;br /&gt;
| ''Extreme Chef''&lt;br /&gt;
| +2&lt;br /&gt;
| {{Character|Stephen}}: Got involved in a [[Events#Combat|Combat event]] during [[exploration]].&lt;br /&gt;
|-&lt;br /&gt;
| ''Fast Forward''&lt;br /&gt;
| +3&lt;br /&gt;
| {{Character|Jin Su}}: Moved towards a planet using the [[Navigation]] console (including when someone else moves the ship).&lt;br /&gt;
|-&lt;br /&gt;
| ''Fear of the Mush''&lt;br /&gt;
| +3&lt;br /&gt;
| {{Character|Gioele}}: Gained when a {{Character|Mush}} dies.&lt;br /&gt;
|-&lt;br /&gt;
| ''Flying Nemesis''&lt;br /&gt;
| +1&lt;br /&gt;
| {{Character|Roland}}: Destroyed a [[Hunter]] in a patroller or turret.&lt;br /&gt;
|-&lt;br /&gt;
| ''Future Biologist''&lt;br /&gt;
| +3&lt;br /&gt;
| Earned by Biologists, Nurses and Medics when reaching Eden.&lt;br /&gt;
|-&lt;br /&gt;
| ''Future Techs''&lt;br /&gt;
| +6&lt;br /&gt;
| Earned by Technicians when reaching Eden.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned every cycle.&amp;quot;&amp;gt;''Human Cycle''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +1&lt;br /&gt;
| Gained every cycle for survival.&lt;br /&gt;
|-&lt;br /&gt;
| ''Intricate Surgery''&lt;br /&gt;
| +5&lt;br /&gt;
| Earned for successful DYI surgery. &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned by Paola once contact with Kivanç has been re-established.&amp;quot;&amp;gt;''Kivanç, My Love''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +8&lt;br /&gt;
| {{Character|Paola}}: contacted Kivanç Terzi via the [[Communications#Xyloph_Database|Xyloph DB]]. &lt;br /&gt;
|-&lt;br /&gt;
| ''Kuboid''&lt;br /&gt;
| +5&lt;br /&gt;
| Solved the [[MAD Kube]].&lt;br /&gt;
|-&lt;br /&gt;
| ''Magellan Ark''&lt;br /&gt;
| +2&lt;br /&gt;
| {{Character|Kuan Ti}}: Gained when a [[NERON Project]] is completed (including by someone else).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned when the research is complete and once again upon returning to Sol or Eden.&amp;quot;&amp;gt;''Major Research''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +16&lt;br /&gt;
| Retro-Fungal Serum developed. {{Glory}} Earned a second time upon bringing this knowledge to Sol or Eden.&lt;br /&gt;
|-&lt;br /&gt;
| ''Microbe Pollution''&lt;br /&gt;
| -1 per&lt;br /&gt;
| Number of illnesses when reaching Eden.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned when the research is complete and once again upon returning to Sol or Eden.&amp;quot;&amp;gt;''Minor Research''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +3&lt;br /&gt;
| A [[Research#Minor_Research|lesser Anti-Mush research]] was completed. {{Glory}} Earned a second time upon bringing this knowledge to Sol or Eden.&lt;br /&gt;
|-&lt;br /&gt;
| ''Mother''&lt;br /&gt;
| +2&lt;br /&gt;
| {{Character|Raluca}}: Gained for every 20% progress on the [[PILGRED Reactor]] repairs (including by someone else).&lt;br /&gt;
|-&lt;br /&gt;
| ''Mushicide''&lt;br /&gt;
| +3&lt;br /&gt;
| Slaying a {{Character|Mush}}.&lt;br /&gt;
|-&lt;br /&gt;
| ''Mush Specialist''&lt;br /&gt;
| +3&lt;br /&gt;
| {{Character|Finola}}: Gained for every completed piece of {{Character|Mush}} research.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned for every different alien fruit planted by Ian.&amp;quot;&amp;gt;''Naturalist''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +3&lt;br /&gt;
| {{Character|Ian}}: Planted an [[Inventory#Fruit|Alien Fruit]] in a {{Item|HydroPot}}.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned at every planet ( arrival in orbit )&amp;quot;&amp;gt;''New Planet''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +5&lt;br /&gt;
| Earned at every planet ( arrival in orbit )&lt;br /&gt;
|-&lt;br /&gt;
| ''One for all''&lt;br /&gt;
| +1 per&lt;br /&gt;
| Number of crew members alive when reaching Eden (human and mush).&lt;br /&gt;
|-&lt;br /&gt;
| ''One Step Closer''&lt;br /&gt;
| +1&lt;br /&gt;
| Gained by the expedition crew for additional {{Item|Starmap Fragments}} after the first.&lt;br /&gt;
|-&lt;br /&gt;
| ''Part-time Ethnologist''&lt;br /&gt;
| +3&lt;br /&gt;
| {{Character|Janice}}: Met an alien creature during [[exploration]].&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned by everyone when PILGRED is repaired&amp;quot;&amp;gt;''Pilgredissimo''&amp;lt;/span&amp;gt;&lt;br /&gt;
| -0 &amp;lt;!-- Cite: Paola @ mush.twinoid.com/theEnd/3852 --&amp;gt;&lt;br /&gt;
| Earned by everyone when PILGRED is repaired. {{bug|This should be specific to casting ships.}}&lt;br /&gt;
|-&lt;br /&gt;
| ''Pluralism''&lt;br /&gt;
| +4&lt;br /&gt;
| Earned when both women and men reach Eden.&lt;br /&gt;
|-&lt;br /&gt;
| ''Psy-Chao-path''&lt;br /&gt;
| +3&lt;br /&gt;
| {{Character|Chao}}: Killed any [[character]], including {{Item|Schrödinger}}.&lt;br /&gt;
|-&lt;br /&gt;
| ''Rebel Networks''&lt;br /&gt;
| +2&lt;br /&gt;
| {{Character|Eleesha}}: Contacted a [[Communications#Rebel_Bases|Rebel Base]].&lt;br /&gt;
|-&lt;br /&gt;
| ''Remedy''&lt;br /&gt;
| +4&lt;br /&gt;
| {{Character|Chun}}: Reached Eden.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned when the research is complete and once again upon returning to Sol or Eden.&amp;quot;&amp;gt;''Research''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +6&lt;br /&gt;
| A [[Research#Research|greater Anti-Mush research]] was finished. {{Glory}} earned a second time upon bringing this knowledge to Sol or Eden.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned upon returning to Sol.&amp;quot;&amp;gt;''Return To Sol''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +20&lt;br /&gt;
| [[Ending the Game]] this way.&lt;br /&gt;
|-&lt;br /&gt;
| ''Return To Sol (infiltration)''&lt;br /&gt;
| -10&lt;br /&gt;
| Human penalty for every {{Character|Mush}} still on board when returning.&lt;br /&gt;
|-&lt;br /&gt;
| ''Robotic Grail''&lt;br /&gt;
| +4&lt;br /&gt;
| {{Character|Terrence}}: Upgraded a {{Item|Support Drone}}.&lt;br /&gt;
|-&lt;br /&gt;
| ''Savior''&lt;br /&gt;
| +8&lt;br /&gt;
| {{Character|Jin Su}}: Reached Eden &lt;br /&gt;
|-&lt;br /&gt;
| ''Super Nova''&lt;br /&gt;
| +20&lt;br /&gt;
| Earned when a ship is destroyed by the devs.&lt;br /&gt;
|-&lt;br /&gt;
| ''Terra Incognita''&lt;br /&gt;
| +2&lt;br /&gt;
| {{Character|Frieda}}: Discovered a planet with the [[Astrophysics|AstroTerminal]].&lt;br /&gt;
|-&lt;br /&gt;
| ''The Precious''&lt;br /&gt;
| +4&lt;br /&gt;
| {{Character|Chun}}: Gained when a piece of [[Research]] requiring her presence is finished.&lt;br /&gt;
|-&lt;br /&gt;
| ''Towards New Eden''&lt;br /&gt;
| +6&lt;br /&gt;
| Earned by everyone when the first {{Item|Starmap Fragment}} is found.&lt;br /&gt;
|-&lt;br /&gt;
| ''&amp;lt;span title=&amp;quot;Earned by contacting the Lost Children of Wolf&amp;quot;&amp;gt;Were-Rebel&amp;lt;/span&amp;gt;''&lt;br /&gt;
| +8&lt;br /&gt;
| Contacted the day 2 [[Communications#Rebel_Bases|Rebel Base]].&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''*''' Also earned as {{Character|Mush}}.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mush Glory ==&lt;br /&gt;
[[Image: Mush-alfa.png|right|frame]]&lt;br /&gt;
The original 2 {{Character|Mush}} on board (nominated on game start) begin with 120 {{Glory|Mush}} added. Each newly converted Mush converted turns their existing human {{Glory}} into [[image:Mush triumph.png]]. Unlike humans, {{Character|Mush}} lose their Glory on a daily basis and must obtain more by sabotaging ship peripherals, spiking and turning humans into Mush and other mushy activities.&lt;br /&gt;
&lt;br /&gt;
=== List of sources ===&lt;br /&gt;
&lt;br /&gt;
:''Click &amp;quot;Expand&amp;quot; to view.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! {{Glory|Mush}} [[Glory#Glory_Points|'''Mush Glory''']]&lt;br /&gt;
! Points&lt;br /&gt;
! Details&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned when the third parasite is inserted into a human player.&amp;quot;&amp;gt;''And Another!''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +8&lt;br /&gt;
| Converted a Human to {{Status|Mush}}.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned when a human is infected ( spiked, boobytrap, etc. ).&amp;quot;&amp;gt;''Contaminated''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +1&lt;br /&gt;
| Infected a Human with a {{Status|Spore}}.&lt;br /&gt;
|-&lt;br /&gt;
| ''Contaminated Invasion of Sol''&lt;br /&gt;
| +16&lt;br /&gt;
| Boarded a flight back to [[Sol]] as {{Character|Mush}}.&lt;br /&gt;
|-&lt;br /&gt;
| ''Humanocide''&lt;br /&gt;
| +3&lt;br /&gt;
| Slaying a Human.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned every cycle.&amp;quot;&amp;gt;''Mush Cycle''&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2&lt;br /&gt;
| Survived for the Cycle as the {{Character|Mush}}.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned when you cross over to the Mush.&amp;quot;&amp;gt;''Mushified''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +120 '''*'''&lt;br /&gt;
| Earned when you cross over to the {{Status|Mush}} side.&lt;br /&gt;
|-&lt;br /&gt;
| ''Mush Victory''&lt;br /&gt;
| +8&lt;br /&gt;
| Killed or infected all Human crewmembers.&lt;br /&gt;
|-&lt;br /&gt;
| ''Without Hope''&lt;br /&gt;
| +7&lt;br /&gt;
| Killed {{Character|Chun}}.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''*''' 120 {{Glory|Mush}} for original {{Character|Mush}}, equal to pre-conversion amount of {{Glory}} for new convertees.&lt;/div&gt;</summary>
		<author><name>Peanutz</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Green_Jelly</id>
		<title>Green Jelly</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Green_Jelly"/>
				<updated>2014-07-21T13:17:45Z</updated>
		
		<summary type="html">&lt;p&gt;Peanutz: /* Viable targets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Green Jelly&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
You produce an acidic green jelly from your armpits&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
*For '''1''' {{AP}}, you can break an electronic object. It will take a few cycles for the object to break down.&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Mush|5}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Only&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
'''{{PAGENAME}}''' is a skill added with {{Episode|3}} which permits the {{Character|Mush}} to forcibly break a targeted equipment in a random amount of cycles. The cycles to destruction are displayed in the action's room log.&lt;br /&gt;
&lt;br /&gt;
This is basically a specific form of {{Skill|Saboteur}}, which lets you break a smaller selection of equipment more easily and with less risk of detection.&lt;br /&gt;
&lt;br /&gt;
Most notably, and unexpectedly, it is not detected by a {{Item|Camera}} you use it against, in spite of {{privacy|covert}} actions usually being visible by said camera, which only breaks cycles later. {{Bug|Looks like the entire skill is actually {{privacy|private}}, which makes it a lot stronger than it ought to be.}} {{Note|Though the action is {{privacy|private}}, it will trigger [[Eleesha]]'s [[Observant]] skill. The actual log entry won't be revealed, but she will still get the &amp;quot;observed something interesting&amp;quot; log message.}}&lt;br /&gt;
&lt;br /&gt;
{{Item|Support Drones}} and {{Item|Myco Alarms}} make for great targets, as their broken condition is easy to miss. Sliming the [[BIOS Terminal]] also makes for great mischief, particularly after it has been tampered with through direct access or {{Skill|NERON Depression}}.&lt;br /&gt;
&lt;br /&gt;
Sabotaging [[NERON's Core]] itself, the [[Research Terminal]] or the [[Planet Scanner]] (in the engine room) can delay progress in the respective fields at critical times, yet might only cause trouble for a couple cycles depending on crew vigilance. However, in the case of [[Research]], even that can be effective early on - delaying [[Antispore Gas]] and [[Constipaspore Serum]] - but will also be rather obvious, as terminals rarely break that early into the game.&lt;br /&gt;
&lt;br /&gt;
A {{Character|Mush}} {{Skill|Technician}} may use ''Green Jelly'' as a bonus avenue of excuses for being {{Status|Dirty}} and missing {{AP}}, as broken vital equipment is always a good excuse to perform &amp;quot;unlucky&amp;quot; repairs.&lt;br /&gt;
&lt;br /&gt;
== General effects ==&lt;br /&gt;
* '''New action:''' {{Action Details|indent|&lt;br /&gt;
|Name =&lt;br /&gt;
Slime&lt;br /&gt;
|Cost =&lt;br /&gt;
1 {{AP}}&lt;br /&gt;
|Privacy =&lt;br /&gt;
Private&lt;br /&gt;
|Target =&lt;br /&gt;
[[#Viable targets|Electric equipment]] (see below)&lt;br /&gt;
|Effect =&lt;br /&gt;
Causes the target to '''break''' in 1-4 cycles.&lt;br /&gt;
|Room Log =&lt;br /&gt;
You eject your foul gel onto the ['''equipment''']. It'll break down in ['''x'''] cycles...&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Viable targets ==&lt;br /&gt;
Due to the unclear boundaries on which objects count as &amp;quot;electric equipment&amp;quot; for the sake of ''Green Jelly'' targeting, the following is a list of confirmed skill targets.&lt;br /&gt;
&lt;br /&gt;
The following objects are '''targetable''' by ''Green Jelly'':&lt;br /&gt;
&lt;br /&gt;
*{{Item|Anti-Grav Scooter}}&lt;br /&gt;
*BIOS Terminal&lt;br /&gt;
*{{Item|Cameras}}&lt;br /&gt;
*Cryo Module (will be announced by Neron but won't break)&lt;br /&gt;
*Coffee Machine&lt;br /&gt;
*Comms Terminal&lt;br /&gt;
*{{Item|Myco Alarms}}&lt;br /&gt;
*NERON's Core&lt;br /&gt;
*Planet Scanner&lt;br /&gt;
*Research Terminal&lt;br /&gt;
*{{Item|Support Drones}}&lt;br /&gt;
*Surgery Pod&lt;br /&gt;
*Turrets&lt;br /&gt;
*Narcotics Distiller (will be announced by Neron but won't break)&lt;br /&gt;
&lt;br /&gt;
The following are '''not targetable''' by ''Green Jelly'':&lt;br /&gt;
*Antenna&lt;br /&gt;
*Astro Terminal&lt;br /&gt;
*Command Terminal&lt;br /&gt;
*Engines&lt;br /&gt;
*Fuel Tanks&lt;br /&gt;
*Oxygen Tanks&lt;br /&gt;
*Gravity Simulator&lt;br /&gt;
*Patrollers&lt;br /&gt;
*PILGRED Reactor&lt;br /&gt;
&lt;br /&gt;
{{Confirm|Dynarcade? Mycoscan? Super Calculator?}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:Mush Skill]] [[Category:Episode III]]&lt;br /&gt;
{{Skills Navbox}}&lt;/div&gt;</summary>
		<author><name>Peanutz</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Ship_Equipment</id>
		<title>Ship Equipment</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Ship_Equipment"/>
				<updated>2014-07-03T18:39:42Z</updated>
		
		<summary type="html">&lt;p&gt;Peanutz: /* Medlab */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
&lt;br /&gt;
There are two types of equipment on Daedalus: active or passive. &lt;br /&gt;
* '''Active equipment''' provides either interfaces for activities (such as the [[#Bridge|Astro Terminal]] for [[Astrophysics]]) or provides a benefit for the crew like a [[#Dorms|Shower]] removing a [[dirty]] status. &lt;br /&gt;
* '''Passive equipment''' requires no day-to-day interaction. It is when passive equipment breaks that it comes into play. For example, a broken [[#Centre_Storage|Oxygen Tank]] means loosing an extra unit of oxygen per cycle, and a broken [[#Laboratory|Gravity Simulator]] impairs movement. &lt;br /&gt;
* While both active and passive equipment can break, the penalties associated with passive equipment usually make them a priority repair.&lt;br /&gt;
&lt;br /&gt;
== Reporting Broken Equipment ==&lt;br /&gt;
{|&lt;br /&gt;
|| [[File:Neronmalfunction.png]]&lt;br /&gt;
&lt;br /&gt;
* Neron will [[NERON_Announcements|announce]] when equipment is broken, along with putting a [[NERON_Announcements#Alerts|broken equipment alert]] [[File:Broken.png]] in the status bar. &lt;br /&gt;
** Most equipment gets a generic message {{todo|Add image of generic message}}, but some like [[Ship_Equipment#Centre_Storage|Oxygen Tanks]], [[Ship_Equipment#Rear_Storage|Fuel Tanks]], and [[Ship_Equipment#Nexus|Neron Bios]] have their own specific messages (see image above). &lt;br /&gt;
** Neron does '''not''' make announcements for sabotaged equipment, or equipment that is damaged by a fire or electrical spike event.&lt;br /&gt;
* Broken equipments should be visibly smoking (see right image of broken camera), but this can be buggy and the visuals might not appear. However, when clicked on, broken equipment will always give you the option to repair, and (if currently unreported) the chance to report it.&lt;br /&gt;
** Broken [[patrol ships]] have no visible signs. You have to click on it to check their status.&lt;br /&gt;
&lt;br /&gt;
|| [[File:Brokencamera.png|frame|left|Broken camera with smokes]]&lt;br /&gt;
|}&lt;br /&gt;
[[File:Neronmalfunctionreported.png]]&lt;br /&gt;
&lt;br /&gt;
* Once someone clicks on the broken equipment and reports it, Neron posts another message that includes the reporting person's name (see image above). &lt;br /&gt;
* Now when crew members hover the mouse icon over the broken equipment alert [[File:Broken.png]], a pop-up will come up that includes the reporter's name and which room the broken equipment is. {{todo|add image}}&lt;br /&gt;
** However it still does not display which equipment is broken. You have to post a message in the chatbox to share this info yourself.&lt;br /&gt;
* [[Support Drone|Drones]] will attempt to repair the equipment if they are in the same room, whether the broken equipment was reported or not.&lt;br /&gt;
&lt;br /&gt;
== Repair, Dismantling, and Reinforcing Equipment ==&lt;br /&gt;
&lt;br /&gt;
=== Repair ===&lt;br /&gt;
All equipment requires 1 AP or 1 tech point to repair.  The base percentage for successful repair varies per equipment, but is listed on this page.  The [[Technician]] skill doubles this chance.  The [[Inventory#Gear|wrench]] and the [[Inventory#Gear|alien opener]] also increase your chances by 50%. The [[Technician]] skill, the  [[Inventory#Gear|wrench]] and the [[Inventory#Gear|Alien opener]] stack together for even better percentages.  See the Table below for an example.  &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!|| no tools|| 1 tool || both tools&lt;br /&gt;
|-&lt;br /&gt;
|No Technician Bonus||12%||18%|| 27%&lt;br /&gt;
|-  &lt;br /&gt;
|Technician Bonus|| 24%||36%|| 54%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note that the best possible percentage is 99%.  There will always be a chance that you will fail at the repair.  However, with each failure your percentage of likely repair improves each time.&lt;br /&gt;
&lt;br /&gt;
=== Dismantling ===&lt;br /&gt;
&lt;br /&gt;
Only the [[Technician]] skill will let you dismantle equipment and objects.  Only a few pieces of equipment are available for dismantling, most notably the [[#Dorms|Shower]] for it's valuable [[Inventory#Components|Thick Tube]], a necessary component of [[#Miscellaneous|Sofas]].  As with repair, the [[Inventory#Gear|wrench]] and the [[Inventory#Gear|alien opener]] will increase your chances of a successful dismantling, and failure will also increase your chances.  All equipment costs 1 tech point or 3 AP points to disassemble.&lt;br /&gt;
&lt;br /&gt;
=== Reinforcing ===&lt;br /&gt;
&lt;br /&gt;
Reinforcing equipment makes equipment harder to sabotage and prevents the dismantling ability.  It does not protect the object from breaking.  It requires 2 AP or a tech point, and metal scrap. There is a flat starting success rate of 35%.&lt;br /&gt;
&lt;br /&gt;
This skill is useful for protecting vital equipment from Mush or griefers.  For instance, if you suspect that you have a mush mechanic, it could be worth your while to reinforce the second [[#Dorms|Shower]] so you don't end up showering in the [[#Refectory|Kitchen]], or reinforcing the [[#Miscellaneous|Sofa]] so it doesn't get destroyed.  Conversely, as a mush you could reinforce both [[#Dorms|Shower]]s or other things that are helpful to be dismantled.&lt;br /&gt;
   &lt;br /&gt;
The important thing to stress is that this protects you from other players, not from the RNG.   Don't waste your scrap.&lt;br /&gt;
&lt;br /&gt;
== Equipment listed by Name ==&lt;br /&gt;
&lt;br /&gt;
*[[#Medlab|Auxiliary NERON Terminal]]&lt;br /&gt;
*[[#Bridge|Astro Terminal]]&lt;br /&gt;
*[[#Nexus|BIOS Terminal]]&lt;br /&gt;
*[[#Dorms|Bed]]&lt;br /&gt;
*[[#Miscellaneous|Camera]]&lt;br /&gt;
*[[#Refectory|Coffee Machine]]&lt;br /&gt;
*[[#Bridge|Command Terminal]]&lt;br /&gt;
*[[#Bridge|Communications]]&lt;br /&gt;
*[[#Nexus|Calculator]]&lt;br /&gt;
*[[#Engine_Room|Combustion Chamber]]&lt;br /&gt;
*[[#Laboratory|Cryo Module]]&lt;br /&gt;
*[[#Miscellaneous|Door]]&lt;br /&gt;
*[[#Alpha_Bay_2|Dynarcade]]&lt;br /&gt;
*[[#Engine_Room|Emergency Reactor]]&lt;br /&gt;
*[[#Rear_Storage|Fuel Tank]]&lt;br /&gt;
*[[#Laboratory|Gravity Simulator]]&lt;br /&gt;
*[[#Engine_Room|Lateral Reactor]]&lt;br /&gt;
*[[#Refectory|Kitchen]]&lt;br /&gt;
*[[#Laboratory|Mycoscan]]&lt;br /&gt;
*[[#Nexus|NERON's Core]]&lt;br /&gt;
*[[#Medlab|Narcotic Distiller]]&lt;br /&gt;
*[[#Centre_Storage|Oxygen Tank]]&lt;br /&gt;
*[[#Engine_Room|PILGRED Reactor]]&lt;br /&gt;
*[[#Engine_Room|Planet Scanner]]&lt;br /&gt;
*[[#Laboratory|Research Laboratory]]&lt;br /&gt;
*[[#Dorms|Shower]]&lt;br /&gt;
*[[#Miscellaneous|Sofa]]&lt;br /&gt;
*[[#Medlab|Surgery pod]]&lt;br /&gt;
*[[#Dorms|Thalasso]]&lt;br /&gt;
*[[#Turrets|Turret]]&lt;br /&gt;
&lt;br /&gt;
== Equipment by Room Location ==&lt;br /&gt;
&lt;br /&gt;
=== Alpha Bay 2 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Jukebox.jpg]]|| Jukebox|| Repair = 12% &amp;lt;br&amp;gt;Dismantle = ? || Play random music in room. If you stay in room when cycle changes and hear favorite song - you morale restores.&lt;br /&gt;
|-&lt;br /&gt;
| {{todo|Image}} || Dynarcade || {{todo|put repair and dismantle %}} || Gives you a chance to restore 2 {{Morale}}  with 1 {{AP}}. But if you fail, you'll take some damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bridge ===&lt;br /&gt;
Presence on the '''Bringe''' grants the ability to communicate on [[Inventory#Gear|Walkie Talkie]] channels without having to carry one.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| [[File:Astro.jpg]] ||rowspan=&amp;quot;2&amp;quot;| Astro Terminal|| rowspan=&amp;quot;2&amp;quot;| Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A  || ''Enables a player to search for and scan planets.  The Astro Terminal lets you scan nearby space in search of planets to explore. The information contained within is strictly reserved for navigators as to keep the crew 's morale up.''&lt;br /&gt;
|-&lt;br /&gt;
| [[Astrophysics|Scan for planets here]].  Must be [[dirty|clean]] to analyse planets, but not to scan for planets.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[File:Command.jpg]] || rowspan=&amp;quot;2&amp;quot;|Command Terminal ||rowspan=&amp;quot;2&amp;quot;|  Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A  || ''The Command Terminal is uniquely available to the Commandant. Access Forbidden. Allows the Commandant to do his duty. The Piloting module contains loads of tools to make the daily running of the Daedalus simpler.''&lt;br /&gt;
|-&lt;br /&gt;
| The [[Titles#Commander|commander]] can [[Navigation#Daedalus|pilot Daedalus]] from this terminal.  Can be [[dirty]]. When the [[PILGRED Reactor]] is repaired, it offers the option to return to earth, which ends the game instantly. Also offers the option to go to Eden if the Pilgred is repaired and the coordinates of Eden have been calculated.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Com.jpg]]||rowspan=&amp;quot;2&amp;quot;|Comms Center|| rowspan=&amp;quot;2&amp;quot;| Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A  || ''The Comms Center allows contact to be made with distant networks. This ultra-modern Comms Center is where research findings are analysed, collated and combined with radar information etc. It also allows you to establish long-distance communication channels.''&lt;br /&gt;
|-&lt;br /&gt;
| [[Communications]] is accessed from here.  Must be [[dirty|clean]].&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Centre Storage ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[File:Oxygen 1.jpg]] [[File:Oxygen 2.jpg]]||rowspan=&amp;quot;2&amp;quot;|Oxygen Tank||rowspan=&amp;quot;2&amp;quot;| Repair = 25% &amp;lt;br&amp;gt;Dismantle = N/A||'' The Oxygen tank stores the oxygen necessary for the crew to continue with their asphyxiation avoidance strategy.  Daedalus oxygen reservoir, operate with caution. DO NOT EMPTY for a laugh.''&lt;br /&gt;
|-&lt;br /&gt;
| Can be used to retrieve or inject [[Inventory#Miscellaneous|oxygen capsules]]. 1 additional oxygen unit is lost each cycle per broken oxygen tank.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Dorms ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[file:Bed.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Bed||rowspan=&amp;quot;2&amp;quot;| Repair = N/A &amp;lt;br&amp;gt;Dismantle = N/A  || ''The bed allows you to sleep to restore'' [[File:Pa_slot1.png]]. ''Sweet dreams!''&lt;br /&gt;
|-&lt;br /&gt;
| If laying on the bed during cycle change, you gain additional AP.  Required for (im)moral activity [[Actions#Doing it|doing it]].  Required for skills {{Skill|Shrink}} and {{Skill|Lethargy}}. Cannot break, despite Neron sometimes announcing that a bed is malfunctioning.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[file:Shower.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Shower|| rowspan=&amp;quot;2&amp;quot;|Repair = 25% &amp;lt;br&amp;gt;Dismantle = 25%  3 [[File:Pa_slot1.png]] produces [[Thick_Tube|Thick Tube]] and [[Plastic_Scraps|Plastic Scraps]]||''Hygiene allows you to stay healthy. Anything can happen in space, and sometimes a good shower gets you back in the game after intergalactic life throws you one curveball after another.''&lt;br /&gt;
|-&lt;br /&gt;
| Removes status [[dirty]].  Damages [[Mush|Mush]], unless they have the skill {{Skill|Splashproof}}. Showering is a completely hidden action. Costs 2 {{AP}} or 1 {{AP}} if holding a [[Soap]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[file:Goldshower.png ]] ||rowspan=&amp;quot;2&amp;quot;|Thalasso||rowspan=&amp;quot;2&amp;quot;| Repair = 25% &amp;lt;br&amp;gt;Dismantle = 25% produces [[Thick_Tube|Thick Tube]] and [[Plastic_Scraps|Plastic Scraps]]||''Hygiene allows you to stay healthy. Anything can happen in space, and sometimes a good shower gets you back in the game after intergalactic life throws you one curveball after another.''&lt;br /&gt;
|-&lt;br /&gt;
| Thalasso is a [[Gold_Projects|Gold Project]] upgrade for the shower.  In addition to shower abilities, humans have a 20% chance of gaining 1 health, 1 moral or 2 Movement points.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Engine Room ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Antenna.jpg]] ||rowspan=&amp;quot;2&amp;quot;| Antenna ||rowspan=&amp;quot;2&amp;quot;|  Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A ||''This impressive piece of kit reduces the cost of communications actions by 1. The manual states that the stellar antenna is the &amp;quot;must have&amp;quot; communications device, with a bandwidth of 24 Baud, it allows you to effortlessly communicate with the other end of the universe.''&lt;br /&gt;
|-&lt;br /&gt;
|Broken antenna interferes with [[communications]].  Actions on the Comms Center cost 3 AP when the antenna is broken.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Auxiliary.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Auxiliary NERON Terminal|| rowspan=&amp;quot;2&amp;quot;|Repair = 6% &amp;lt;br&amp;gt;Dismantle = N/A || put description here&lt;br /&gt;
|-&lt;br /&gt;
| When you complete the [[NERON_Projects|Auxiliary Terminal (NERON Project)]], you can use this terminal to access the NERON Core from the engineering room.  &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[File:Combustion chamber.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Combustion Chamber|| rowspan=&amp;quot;2&amp;quot;|Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A|| ''The combustion chamber is found in the Engine Room. This is used to supply the reactors with fuel for the journey.  Fuel reserve for a diesel engine. Sublime technology with a very particular purpose. The fuel transfer channels don't work any more, the liquid must be moved from the reservoir nozzles to the combustion chamber. The designers might as well have powered it with coal...''&lt;br /&gt;
|-&lt;br /&gt;
| Put [[Inventory#Miscellaneous|Fuel]] in here to move the ship.  You can also Check how much [[Inventory#Miscellaneous|Fuel]]  is currently in the chamber.  Warning : can make you [[dirty]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[file:Reactor.jpg]] ||rowspan=&amp;quot;2&amp;quot;| Emergency Reactor|| rowspan=&amp;quot;2&amp;quot;|Repair = 6% &amp;lt;br&amp;gt;Dismantle = N/A || ''Allows the Daedalus to proceed in the case of a PILGRED failure.  There is some life left in the old diesel technology dog yet. In any case, it's the only way to get the Daedalus moving. Each reactor is capable of burning 2 units of fuel per journey.''&lt;br /&gt;
|-&lt;br /&gt;
|This Engine is what allows the Daedalus to move.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[file:Reactor.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Lateral Reactor|| rowspan=&amp;quot;2&amp;quot;| Repair = 6% &amp;lt;br&amp;gt;Dismantle = N/A ||''Located in the Engine Room, the lateral reactor allows the Daedalus to turn.''&lt;br /&gt;
|-&lt;br /&gt;
| These Reactors are what allows the Daedalus to change direction. Sometimes they can't be reported or repaired when they are broken, but drones can always repair them.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Pilgred.jpg]] ||rowspan=&amp;quot;2&amp;quot;|[[PILGRED Reactor]]|| rowspan=&amp;quot;2&amp;quot;| Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A|| ''The [[PILGRED Reactor]]. When the Daedalus set off, these were the only means of travelling faster than the speed of light. Getting it working again could allow you to return to Sol.  Tear through space-time in complete safety.''&lt;br /&gt;
|-&lt;br /&gt;
|This is the terminal where you can make repairs to the [[PILGRED Reactor]], a requirement for a [[Sol]] or [[Eden]] Victory Ending. Cannot break, despite Neron sometimes announcing that PILGRED is malfunctioning.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| [[file:Scanner.jpg]] || rowspan=&amp;quot;2&amp;quot;|Planet Scanner|| rowspan=&amp;quot;2&amp;quot;| Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A ||''Significantly upgrades the Astro Terminal. +30% chance of finding a planet Music plays when you start it up. The engineers responsible for this were eccentric at best... Who would have thought that Verdi could have inspired this glorified calculator..''&lt;br /&gt;
|-&lt;br /&gt;
| When the planet scanner is down, it makes [[Astrophysics|Scanning for planets]] much more difficult.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Laboratory ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| [[File:Cryo.jpg]] || rowspan=&amp;quot;2&amp;quot;| CryoModule® ||rowspan=&amp;quot;2&amp;quot;|Repair = N/A &amp;lt;br&amp;gt;Dismantle = N/A ||''The Cryosleep module is where you take long sleeps. It's your responsibility never to go back there.''&lt;br /&gt;
|-&lt;br /&gt;
||The cryomodule can tell you the status of each crew member, i.e. active, inactive, sleeping or dead. Cannot break.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[File:Gravity.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Gravity Simulator|| rowspan=&amp;quot;2&amp;quot;|Repair = 6% &amp;lt;br&amp;gt;Dismantle = N/A || ''This device allows gravity to be artificially simulated. This makes it a lot easier for the crew to move around the ship.''&lt;br /&gt;
|-&lt;br /&gt;
| With this broken, the crew will regain 1 MP less at cycle change. AP to MP conversions receive 1 MP less.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[File:Mycoscan installed.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Mycoscan || rowspan=&amp;quot;2&amp;quot;|Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A|| ''Allows traces of Mush spores to be detected in living organisms.  Prototype Mush detector, originally designed by Eleesha then perfected during the Magellan project.''&lt;br /&gt;
|-&lt;br /&gt;
|Built from a [[Research|research]] project. For 0 AP you can check to see if you have any spores. The results are private.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[file:Research lab.jpg]] ||rowspan=&amp;quot;2&amp;quot;| Research Lab|| rowspan=&amp;quot;2&amp;quot;| Repair = 6% &amp;lt;br&amp;gt;Dismantle = N/A|| ''The laboratory allows the crew to carry out the most ground-breaking research on Mush.  A super ultra modern lab with computers with compact fluorescent lights and high density perforated cards.''&lt;br /&gt;
|-&lt;br /&gt;
|This is where you conduct [[Research|research]]. Beware research can make you [[dirty]]. You cannot research while [[dirty]]. This station can be [[BIOS Terminal|locked]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Medlab ===&lt;br /&gt;
'''MedLab''' room grants same healing actions as if holding a [[Inventory#Health|Medkit]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Auxiliary.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Auxiliary NERON Terminal|| rowspan=&amp;quot;2&amp;quot;|Repair = N/A &amp;lt;br&amp;gt;Dismantle = N/A || put description here&lt;br /&gt;
|-&lt;br /&gt;
| When you complete the [[NERON_Projects|Auxiliary Terminal (NERON Project)]], you can use this terminal to access the NERON Core from the Medlab. &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[file:Bed.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Bed||rowspan=&amp;quot;2&amp;quot;| Repair = N/A &amp;lt;br&amp;gt;Dismantle = N/A  || ''The bed allows you to sleep to restore'' [[File:Pa_slot1.png]]. ''Sweet dreams!''&lt;br /&gt;
|-&lt;br /&gt;
| If laying on the bed during cycle change, you gain additional {{AP}}.  Required for (im)moral activity [[Actions#Doing it|doing it]].  Required for skills {{Skill|Shrink}} and {{Skill|Lethargy}}. Cannot break.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[file:Surgery.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Surgery Pod|| rowspan=&amp;quot;2&amp;quot;| Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A || ''This pod contains all necessary automated medical equipment for effective healthcare.  In the event of hard knocks, you should probably know where this is.''&lt;br /&gt;
|-&lt;br /&gt;
| Can do self-surgery for 4 [[File:Pa_slot1.png]] to fix [[Health#Injuries|injuries]].&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Distiller.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Narcotics Distiller|| rowspan=&amp;quot;2&amp;quot;| Repair = ?% &amp;lt;br&amp;gt;Dismantle = 50%  produces 2 [[Inventory#Components|Metal Scrap]], 1 [[Inventory#Components|Plastic Scrap]]|| ''The distiller is used for manufacturing pharmaceutical products. Alas, its erratic behaviour means that the final product is of varying efficacy.  Happiness dispenser approved by Albus Haxley.''&lt;br /&gt;
|-&lt;br /&gt;
| Produces 1 random [[Inventory#Drugs|drug]] a day. Cannot break.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| [[File:Doorcamera.png]] ||rowspan=&amp;quot;2&amp;quot;|Camera|| rowspan=&amp;quot;2&amp;quot;| Repair = 25% &amp;lt;br&amp;gt;Dismantle = 25%  produces [[Inventory#Components|Metal Scrap]] || ''The camera is an extremely useful tool for &amp;lt;del&amp;gt;spying,&amp;lt;/del&amp;gt; observing your neighbors.  In the presence of a camera, '''secret''' and '''covert''' actions are revealed.  When a camera is installed in a room, all logs are saved in the history and displayed publicly. The camera also logs covert and furtive activity. It doesn't work if it is in your personal inventory. ''&lt;br /&gt;
|-&lt;br /&gt;
| Cameras start the game as objects, but function as equipment once installed in a room.  Can be uninstalled.  Reveal secret and covert actions.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| [[File:Doorcamera.png]] || rowspan=&amp;quot;2&amp;quot;|Door ||rowspan=&amp;quot;2&amp;quot;|  Repair = 25% &amp;lt;br&amp;gt;Dismantle = N/A  || ''The doors of the Daedalus are fragiles and have the infuriating habit of jamming... If you find a broken one, report it to an engineer.  Whatever it's made of, regardless of its density or condition , a door always leads somewhere.''&lt;br /&gt;
|-&lt;br /&gt;
| Doors cost 1 MP to move through.  Only some spontaneously break - check the [[map]] for reference.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;center&amp;quot; align=&amp;quot;center&amp;quot;|[[File:Sofa.jpg]]||rowspan=&amp;quot;2&amp;quot;|Sofa|| rowspan=&amp;quot;2&amp;quot;| Repair = 25% &amp;lt;br&amp;gt;Dismantle =25 % plastic scrap || ''A superb sofa in hand-stitched Nubuck leather. Designed in Sweden but produced cheaply on Encalade.&lt;br /&gt;
Who would have thought that a plywood structure and a few cushions could be so relaxing...''&lt;br /&gt;
|-&lt;br /&gt;
| The Sofa is assembled by the blueprint using the thick tube &amp;amp; scrap metal, and acts as an extra bed.  '''The sofa is permanently placed in whatever room you assemble the blue print.'''  It will show up in the shelves.  If someone is sleeping on it, it will read &amp;quot;Swedish Sofa belonging to _____&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Nexus ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[File:Bios.jpg]] ||rowspan=&amp;quot;2&amp;quot;| BIOS Terminal||rowspan=&amp;quot;2&amp;quot;|Repair = 3% &amp;lt;br&amp;gt;Dismantle = N/A|| ''Allows the NERON admin to alter certain AI behaviors aboard the ship.During NERON's psychotherapy, its interface was opened to make it more flexible. The input-output interface remains available to a handful of people.''&lt;br /&gt;
|-&lt;br /&gt;
| The [[Titles#NERON_Administrator|NERON Administrator]] can access the [[NERON BIOS]] from this panel.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[File:Calculator.png]]||rowspan=&amp;quot;2&amp;quot;|Calculator|| rowspan=&amp;quot;2&amp;quot;|Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A|| ''Lets you calculate stuff... All that remains is to find out what...  Allows you to calculate something #NO_BG here''&lt;br /&gt;
|-&lt;br /&gt;
| [[Research|Researching]] a [[Starmap Fragment]] will unlock this equipment.  When you access this equipment with three [[Starmap Fragment|Starmap Fragments]], the ship can go to [[Eden]].You cannot use it while dirty.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[File:Core.jpg]] ||rowspan=&amp;quot;2&amp;quot;|NERON's Core||rowspan=&amp;quot;2&amp;quot;| Repair = 6% &amp;lt;br&amp;gt;Dismantle = N/A|| ''NERON's Core gives access to [[NERON projects]].  NERON's core is where it is possible to modify programs to improve functionality.''&lt;br /&gt;
|-&lt;br /&gt;
|  This is where you can advance [[NERON_Projects|NERON projects]].  You must be [[dirty|clean]] to access this equipment.  This equipment can be [[NERON_BIOS|locked]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rear Storage ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Fuel 1.jpg]][[file:Fuel 2.jpg]]||rowspan=&amp;quot;2&amp;quot;|Fuel Tank|| rowspan=&amp;quot;2&amp;quot;|Repair = 50% &amp;lt;br&amp;gt;Dismantle = N/A || ''The Fuel tank is where the valuable carburant is stored and is also equipped with a distributor.  Daedalus fuel tank, operate with caution. DO NOT SMOKE.''&lt;br /&gt;
|-&lt;br /&gt;
|  Can be used to retrieve or inject [[Inventory#Miscellaneous|fuel capsules]]. Can make you [[dirty]]. Broken fuel tank only disallows access to its content.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Refectory ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Cofee.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Coffee Machine||rowspan=&amp;quot;2&amp;quot;|Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A || ''This fantastic coffee machine produces pure Arabica coffee at a speed approaching that of light. Unfortunately the machine has a similar energy consumption to a failing nuclear power station, and in the absence of the PILGRED reactor you'll have to make do with a cup every 24 hours.  The coffee machine is man's best friend. After cats.''&lt;br /&gt;
|-&lt;br /&gt;
| Initially produces [[Inventory#Rations|coffee]] once per [[Game_Basics#Cycles|day]] (C1), but more often with the [[NERON_Projects|Fission Coffee Roaster]] or [[PILGRED_Reactor|PILGRED Reactor]] unlocked.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[file:Kitchen.jpg]]||rowspan=&amp;quot;2&amp;quot;|Kitchen|| rowspan=&amp;quot;2&amp;quot;|Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A|| ''A domain reserved for a certain mustachioed celebrity. Also occasionally used for cooking.  Intergalactic elite chef's post. Certain martial arts skills may be necessary.''&lt;br /&gt;
|-&lt;br /&gt;
| For one {{AP}} or {{AP|Cook}} you can '''Cook''' a [[Inventory#Rations|Standard Ration]] into a [[Inventory#Rations|Cooked Ration]], removing the {{Morale}} hit.&lt;br /&gt;
When both '''Showers''' in dorms are dismantled the option to wash for 3 {{AP}} (or 2 {{AP}} while holding a [[Inventory#Gear|Soap]]) will become available once per day.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Turrets ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Turret.jpg]]||rowspan=&amp;quot;2&amp;quot;|Turret Command|| rowspan=&amp;quot;2&amp;quot;|Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A||| ''Defense against the Hunters is a priority comrade !  Firing post for the Thingumatron 3000. Cutting edge design with toughened glass shields and a teslatron make it a formidable weapon against the Hunters.''&lt;br /&gt;
|-&lt;br /&gt;
|  There are 6 Turrets located on the ship, from which you can fire at enemy ships. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Turrets Expanded ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;115px&amp;quot; align=&amp;quot;right&amp;quot;|Turret Location&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;243px&amp;quot; | Screenshot&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; | Details&lt;br /&gt;
|-style=&amp;quot;height:23px&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot;|[[file:Turret_screen_shot.png]]&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; valign=&amp;quot;top&amp;quot;| There are 6 Turrets on the Daedalus, and their locations are listed on the left hand side of this table.  From inside a Turret you can see anyone else who is in a Turret, and if someone is in a ship, the ship icon and it's pilot would show up just to the right of the turret screens.  In this screenshot there are no ships out.  You can also see how many charges are left in each turret.  There are four charges in each Turret.  Rear Alpha Turret and Centre Alpha Turret are spent, either because someone has been firing or they are broken.&lt;br /&gt;
&lt;br /&gt;
On the right hand side of the screen it shows 14 (of the 56) ships that are currently shooting at the Daedalus. The first ships listed on the right hand column show all the types of hunters that are attacking.  So while we can't see all the [[Hunters#Fighting_the_hunters|Hunters]],[[Hunters#Fighting_the_hunters|Trax]] and [[Hunters#Fighting_the_hunters|Asteroids]], we know that there is no [[Hunters#Fighting_the_hunters|Aracks]] or [[Hunters#Fighting_the_hunters|d1000s]] surrounding the ship.  When shooting, you can click on the ship you want to aim, or if unspecified you will shoot a random ship.&lt;br /&gt;
&lt;br /&gt;
Turrets have a base percentage of 30% accuracy rate for all players, as compared to an 80% accuracy base rate for a pilot in a ship.  They cost 1 AP or 1 shooter point to fire.  The [[Inventory#Gear|Lenses]] and the [[Inventory#Gear|Sniper Helmet]] increase your chances by 10% each, and they do stack (For example, 1 NCC Lens will give you 30% + 10% * 30 = 33%, 2 NCC Lenses will give you 36% and so on). Also, for each failed shot your next shot has a higher percentage rate of hitting.  General advice is to only use turrets when the AP cost of flying is exceeds turret AP (say 1 ship with 2 hp left), there are no pilots or there is an emergency and you can't move the ship.&lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;height:52px&amp;quot;&lt;br /&gt;
|Rear Bravo Turret&lt;br /&gt;
|-style=&amp;quot;height:52px&amp;quot;&lt;br /&gt;
|Centre Bravo Turret&lt;br /&gt;
|-style=&amp;quot;height:52px&amp;quot;&lt;br /&gt;
|Front Bravo Turret&lt;br /&gt;
|-style=&amp;quot;height:52px&amp;quot;&lt;br /&gt;
|Rear Alpha Turret&lt;br /&gt;
|-style=&amp;quot;height:52px&amp;quot;&lt;br /&gt;
|Centre Alpha Turret&lt;br /&gt;
|-style=&amp;quot;height:52px&amp;quot;&lt;br /&gt;
|Front Alpha Turret&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[category:To Do]]&lt;/div&gt;</summary>
		<author><name>Peanutz</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Ship_Equipment</id>
		<title>Ship Equipment</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Ship_Equipment"/>
				<updated>2014-07-03T18:39:04Z</updated>
		
		<summary type="html">&lt;p&gt;Peanutz: /* Laboratory */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
&lt;br /&gt;
There are two types of equipment on Daedalus: active or passive. &lt;br /&gt;
* '''Active equipment''' provides either interfaces for activities (such as the [[#Bridge|Astro Terminal]] for [[Astrophysics]]) or provides a benefit for the crew like a [[#Dorms|Shower]] removing a [[dirty]] status. &lt;br /&gt;
* '''Passive equipment''' requires no day-to-day interaction. It is when passive equipment breaks that it comes into play. For example, a broken [[#Centre_Storage|Oxygen Tank]] means loosing an extra unit of oxygen per cycle, and a broken [[#Laboratory|Gravity Simulator]] impairs movement. &lt;br /&gt;
* While both active and passive equipment can break, the penalties associated with passive equipment usually make them a priority repair.&lt;br /&gt;
&lt;br /&gt;
== Reporting Broken Equipment ==&lt;br /&gt;
{|&lt;br /&gt;
|| [[File:Neronmalfunction.png]]&lt;br /&gt;
&lt;br /&gt;
* Neron will [[NERON_Announcements|announce]] when equipment is broken, along with putting a [[NERON_Announcements#Alerts|broken equipment alert]] [[File:Broken.png]] in the status bar. &lt;br /&gt;
** Most equipment gets a generic message {{todo|Add image of generic message}}, but some like [[Ship_Equipment#Centre_Storage|Oxygen Tanks]], [[Ship_Equipment#Rear_Storage|Fuel Tanks]], and [[Ship_Equipment#Nexus|Neron Bios]] have their own specific messages (see image above). &lt;br /&gt;
** Neron does '''not''' make announcements for sabotaged equipment, or equipment that is damaged by a fire or electrical spike event.&lt;br /&gt;
* Broken equipments should be visibly smoking (see right image of broken camera), but this can be buggy and the visuals might not appear. However, when clicked on, broken equipment will always give you the option to repair, and (if currently unreported) the chance to report it.&lt;br /&gt;
** Broken [[patrol ships]] have no visible signs. You have to click on it to check their status.&lt;br /&gt;
&lt;br /&gt;
|| [[File:Brokencamera.png|frame|left|Broken camera with smokes]]&lt;br /&gt;
|}&lt;br /&gt;
[[File:Neronmalfunctionreported.png]]&lt;br /&gt;
&lt;br /&gt;
* Once someone clicks on the broken equipment and reports it, Neron posts another message that includes the reporting person's name (see image above). &lt;br /&gt;
* Now when crew members hover the mouse icon over the broken equipment alert [[File:Broken.png]], a pop-up will come up that includes the reporter's name and which room the broken equipment is. {{todo|add image}}&lt;br /&gt;
** However it still does not display which equipment is broken. You have to post a message in the chatbox to share this info yourself.&lt;br /&gt;
* [[Support Drone|Drones]] will attempt to repair the equipment if they are in the same room, whether the broken equipment was reported or not.&lt;br /&gt;
&lt;br /&gt;
== Repair, Dismantling, and Reinforcing Equipment ==&lt;br /&gt;
&lt;br /&gt;
=== Repair ===&lt;br /&gt;
All equipment requires 1 AP or 1 tech point to repair.  The base percentage for successful repair varies per equipment, but is listed on this page.  The [[Technician]] skill doubles this chance.  The [[Inventory#Gear|wrench]] and the [[Inventory#Gear|alien opener]] also increase your chances by 50%. The [[Technician]] skill, the  [[Inventory#Gear|wrench]] and the [[Inventory#Gear|Alien opener]] stack together for even better percentages.  See the Table below for an example.  &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!|| no tools|| 1 tool || both tools&lt;br /&gt;
|-&lt;br /&gt;
|No Technician Bonus||12%||18%|| 27%&lt;br /&gt;
|-  &lt;br /&gt;
|Technician Bonus|| 24%||36%|| 54%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note that the best possible percentage is 99%.  There will always be a chance that you will fail at the repair.  However, with each failure your percentage of likely repair improves each time.&lt;br /&gt;
&lt;br /&gt;
=== Dismantling ===&lt;br /&gt;
&lt;br /&gt;
Only the [[Technician]] skill will let you dismantle equipment and objects.  Only a few pieces of equipment are available for dismantling, most notably the [[#Dorms|Shower]] for it's valuable [[Inventory#Components|Thick Tube]], a necessary component of [[#Miscellaneous|Sofas]].  As with repair, the [[Inventory#Gear|wrench]] and the [[Inventory#Gear|alien opener]] will increase your chances of a successful dismantling, and failure will also increase your chances.  All equipment costs 1 tech point or 3 AP points to disassemble.&lt;br /&gt;
&lt;br /&gt;
=== Reinforcing ===&lt;br /&gt;
&lt;br /&gt;
Reinforcing equipment makes equipment harder to sabotage and prevents the dismantling ability.  It does not protect the object from breaking.  It requires 2 AP or a tech point, and metal scrap. There is a flat starting success rate of 35%.&lt;br /&gt;
&lt;br /&gt;
This skill is useful for protecting vital equipment from Mush or griefers.  For instance, if you suspect that you have a mush mechanic, it could be worth your while to reinforce the second [[#Dorms|Shower]] so you don't end up showering in the [[#Refectory|Kitchen]], or reinforcing the [[#Miscellaneous|Sofa]] so it doesn't get destroyed.  Conversely, as a mush you could reinforce both [[#Dorms|Shower]]s or other things that are helpful to be dismantled.&lt;br /&gt;
   &lt;br /&gt;
The important thing to stress is that this protects you from other players, not from the RNG.   Don't waste your scrap.&lt;br /&gt;
&lt;br /&gt;
== Equipment listed by Name ==&lt;br /&gt;
&lt;br /&gt;
*[[#Medlab|Auxiliary NERON Terminal]]&lt;br /&gt;
*[[#Bridge|Astro Terminal]]&lt;br /&gt;
*[[#Nexus|BIOS Terminal]]&lt;br /&gt;
*[[#Dorms|Bed]]&lt;br /&gt;
*[[#Miscellaneous|Camera]]&lt;br /&gt;
*[[#Refectory|Coffee Machine]]&lt;br /&gt;
*[[#Bridge|Command Terminal]]&lt;br /&gt;
*[[#Bridge|Communications]]&lt;br /&gt;
*[[#Nexus|Calculator]]&lt;br /&gt;
*[[#Engine_Room|Combustion Chamber]]&lt;br /&gt;
*[[#Laboratory|Cryo Module]]&lt;br /&gt;
*[[#Miscellaneous|Door]]&lt;br /&gt;
*[[#Alpha_Bay_2|Dynarcade]]&lt;br /&gt;
*[[#Engine_Room|Emergency Reactor]]&lt;br /&gt;
*[[#Rear_Storage|Fuel Tank]]&lt;br /&gt;
*[[#Laboratory|Gravity Simulator]]&lt;br /&gt;
*[[#Engine_Room|Lateral Reactor]]&lt;br /&gt;
*[[#Refectory|Kitchen]]&lt;br /&gt;
*[[#Laboratory|Mycoscan]]&lt;br /&gt;
*[[#Nexus|NERON's Core]]&lt;br /&gt;
*[[#Medlab|Narcotic Distiller]]&lt;br /&gt;
*[[#Centre_Storage|Oxygen Tank]]&lt;br /&gt;
*[[#Engine_Room|PILGRED Reactor]]&lt;br /&gt;
*[[#Engine_Room|Planet Scanner]]&lt;br /&gt;
*[[#Laboratory|Research Laboratory]]&lt;br /&gt;
*[[#Dorms|Shower]]&lt;br /&gt;
*[[#Miscellaneous|Sofa]]&lt;br /&gt;
*[[#Medlab|Surgery pod]]&lt;br /&gt;
*[[#Dorms|Thalasso]]&lt;br /&gt;
*[[#Turrets|Turret]]&lt;br /&gt;
&lt;br /&gt;
== Equipment by Room Location ==&lt;br /&gt;
&lt;br /&gt;
=== Alpha Bay 2 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Jukebox.jpg]]|| Jukebox|| Repair = 12% &amp;lt;br&amp;gt;Dismantle = ? || Play random music in room. If you stay in room when cycle changes and hear favorite song - you morale restores.&lt;br /&gt;
|-&lt;br /&gt;
| {{todo|Image}} || Dynarcade || {{todo|put repair and dismantle %}} || Gives you a chance to restore 2 {{Morale}}  with 1 {{AP}}. But if you fail, you'll take some damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bridge ===&lt;br /&gt;
Presence on the '''Bringe''' grants the ability to communicate on [[Inventory#Gear|Walkie Talkie]] channels without having to carry one.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| [[File:Astro.jpg]] ||rowspan=&amp;quot;2&amp;quot;| Astro Terminal|| rowspan=&amp;quot;2&amp;quot;| Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A  || ''Enables a player to search for and scan planets.  The Astro Terminal lets you scan nearby space in search of planets to explore. The information contained within is strictly reserved for navigators as to keep the crew 's morale up.''&lt;br /&gt;
|-&lt;br /&gt;
| [[Astrophysics|Scan for planets here]].  Must be [[dirty|clean]] to analyse planets, but not to scan for planets.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[File:Command.jpg]] || rowspan=&amp;quot;2&amp;quot;|Command Terminal ||rowspan=&amp;quot;2&amp;quot;|  Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A  || ''The Command Terminal is uniquely available to the Commandant. Access Forbidden. Allows the Commandant to do his duty. The Piloting module contains loads of tools to make the daily running of the Daedalus simpler.''&lt;br /&gt;
|-&lt;br /&gt;
| The [[Titles#Commander|commander]] can [[Navigation#Daedalus|pilot Daedalus]] from this terminal.  Can be [[dirty]]. When the [[PILGRED Reactor]] is repaired, it offers the option to return to earth, which ends the game instantly. Also offers the option to go to Eden if the Pilgred is repaired and the coordinates of Eden have been calculated.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Com.jpg]]||rowspan=&amp;quot;2&amp;quot;|Comms Center|| rowspan=&amp;quot;2&amp;quot;| Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A  || ''The Comms Center allows contact to be made with distant networks. This ultra-modern Comms Center is where research findings are analysed, collated and combined with radar information etc. It also allows you to establish long-distance communication channels.''&lt;br /&gt;
|-&lt;br /&gt;
| [[Communications]] is accessed from here.  Must be [[dirty|clean]].&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Centre Storage ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[File:Oxygen 1.jpg]] [[File:Oxygen 2.jpg]]||rowspan=&amp;quot;2&amp;quot;|Oxygen Tank||rowspan=&amp;quot;2&amp;quot;| Repair = 25% &amp;lt;br&amp;gt;Dismantle = N/A||'' The Oxygen tank stores the oxygen necessary for the crew to continue with their asphyxiation avoidance strategy.  Daedalus oxygen reservoir, operate with caution. DO NOT EMPTY for a laugh.''&lt;br /&gt;
|-&lt;br /&gt;
| Can be used to retrieve or inject [[Inventory#Miscellaneous|oxygen capsules]]. 1 additional oxygen unit is lost each cycle per broken oxygen tank.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Dorms ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[file:Bed.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Bed||rowspan=&amp;quot;2&amp;quot;| Repair = N/A &amp;lt;br&amp;gt;Dismantle = N/A  || ''The bed allows you to sleep to restore'' [[File:Pa_slot1.png]]. ''Sweet dreams!''&lt;br /&gt;
|-&lt;br /&gt;
| If laying on the bed during cycle change, you gain additional AP.  Required for (im)moral activity [[Actions#Doing it|doing it]].  Required for skills {{Skill|Shrink}} and {{Skill|Lethargy}}. Cannot break, despite Neron sometimes announcing that a bed is malfunctioning.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[file:Shower.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Shower|| rowspan=&amp;quot;2&amp;quot;|Repair = 25% &amp;lt;br&amp;gt;Dismantle = 25%  3 [[File:Pa_slot1.png]] produces [[Thick_Tube|Thick Tube]] and [[Plastic_Scraps|Plastic Scraps]]||''Hygiene allows you to stay healthy. Anything can happen in space, and sometimes a good shower gets you back in the game after intergalactic life throws you one curveball after another.''&lt;br /&gt;
|-&lt;br /&gt;
| Removes status [[dirty]].  Damages [[Mush|Mush]], unless they have the skill {{Skill|Splashproof}}. Showering is a completely hidden action. Costs 2 {{AP}} or 1 {{AP}} if holding a [[Soap]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[file:Goldshower.png ]] ||rowspan=&amp;quot;2&amp;quot;|Thalasso||rowspan=&amp;quot;2&amp;quot;| Repair = 25% &amp;lt;br&amp;gt;Dismantle = 25% produces [[Thick_Tube|Thick Tube]] and [[Plastic_Scraps|Plastic Scraps]]||''Hygiene allows you to stay healthy. Anything can happen in space, and sometimes a good shower gets you back in the game after intergalactic life throws you one curveball after another.''&lt;br /&gt;
|-&lt;br /&gt;
| Thalasso is a [[Gold_Projects|Gold Project]] upgrade for the shower.  In addition to shower abilities, humans have a 20% chance of gaining 1 health, 1 moral or 2 Movement points.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Engine Room ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Antenna.jpg]] ||rowspan=&amp;quot;2&amp;quot;| Antenna ||rowspan=&amp;quot;2&amp;quot;|  Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A ||''This impressive piece of kit reduces the cost of communications actions by 1. The manual states that the stellar antenna is the &amp;quot;must have&amp;quot; communications device, with a bandwidth of 24 Baud, it allows you to effortlessly communicate with the other end of the universe.''&lt;br /&gt;
|-&lt;br /&gt;
|Broken antenna interferes with [[communications]].  Actions on the Comms Center cost 3 AP when the antenna is broken.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Auxiliary.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Auxiliary NERON Terminal|| rowspan=&amp;quot;2&amp;quot;|Repair = 6% &amp;lt;br&amp;gt;Dismantle = N/A || put description here&lt;br /&gt;
|-&lt;br /&gt;
| When you complete the [[NERON_Projects|Auxiliary Terminal (NERON Project)]], you can use this terminal to access the NERON Core from the engineering room.  &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[File:Combustion chamber.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Combustion Chamber|| rowspan=&amp;quot;2&amp;quot;|Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A|| ''The combustion chamber is found in the Engine Room. This is used to supply the reactors with fuel for the journey.  Fuel reserve for a diesel engine. Sublime technology with a very particular purpose. The fuel transfer channels don't work any more, the liquid must be moved from the reservoir nozzles to the combustion chamber. The designers might as well have powered it with coal...''&lt;br /&gt;
|-&lt;br /&gt;
| Put [[Inventory#Miscellaneous|Fuel]] in here to move the ship.  You can also Check how much [[Inventory#Miscellaneous|Fuel]]  is currently in the chamber.  Warning : can make you [[dirty]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[file:Reactor.jpg]] ||rowspan=&amp;quot;2&amp;quot;| Emergency Reactor|| rowspan=&amp;quot;2&amp;quot;|Repair = 6% &amp;lt;br&amp;gt;Dismantle = N/A || ''Allows the Daedalus to proceed in the case of a PILGRED failure.  There is some life left in the old diesel technology dog yet. In any case, it's the only way to get the Daedalus moving. Each reactor is capable of burning 2 units of fuel per journey.''&lt;br /&gt;
|-&lt;br /&gt;
|This Engine is what allows the Daedalus to move.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[file:Reactor.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Lateral Reactor|| rowspan=&amp;quot;2&amp;quot;| Repair = 6% &amp;lt;br&amp;gt;Dismantle = N/A ||''Located in the Engine Room, the lateral reactor allows the Daedalus to turn.''&lt;br /&gt;
|-&lt;br /&gt;
| These Reactors are what allows the Daedalus to change direction. Sometimes they can't be reported or repaired when they are broken, but drones can always repair them.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Pilgred.jpg]] ||rowspan=&amp;quot;2&amp;quot;|[[PILGRED Reactor]]|| rowspan=&amp;quot;2&amp;quot;| Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A|| ''The [[PILGRED Reactor]]. When the Daedalus set off, these were the only means of travelling faster than the speed of light. Getting it working again could allow you to return to Sol.  Tear through space-time in complete safety.''&lt;br /&gt;
|-&lt;br /&gt;
|This is the terminal where you can make repairs to the [[PILGRED Reactor]], a requirement for a [[Sol]] or [[Eden]] Victory Ending. Cannot break, despite Neron sometimes announcing that PILGRED is malfunctioning.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| [[file:Scanner.jpg]] || rowspan=&amp;quot;2&amp;quot;|Planet Scanner|| rowspan=&amp;quot;2&amp;quot;| Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A ||''Significantly upgrades the Astro Terminal. +30% chance of finding a planet Music plays when you start it up. The engineers responsible for this were eccentric at best... Who would have thought that Verdi could have inspired this glorified calculator..''&lt;br /&gt;
|-&lt;br /&gt;
| When the planet scanner is down, it makes [[Astrophysics|Scanning for planets]] much more difficult.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Laboratory ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| [[File:Cryo.jpg]] || rowspan=&amp;quot;2&amp;quot;| CryoModule® ||rowspan=&amp;quot;2&amp;quot;|Repair = N/A &amp;lt;br&amp;gt;Dismantle = N/A ||''The Cryosleep module is where you take long sleeps. It's your responsibility never to go back there.''&lt;br /&gt;
|-&lt;br /&gt;
||The cryomodule can tell you the status of each crew member, i.e. active, inactive, sleeping or dead. Cannot break.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[File:Gravity.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Gravity Simulator|| rowspan=&amp;quot;2&amp;quot;|Repair = 6% &amp;lt;br&amp;gt;Dismantle = N/A || ''This device allows gravity to be artificially simulated. This makes it a lot easier for the crew to move around the ship.''&lt;br /&gt;
|-&lt;br /&gt;
| With this broken, the crew will regain 1 MP less at cycle change. AP to MP conversions receive 1 MP less.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[File:Mycoscan installed.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Mycoscan || rowspan=&amp;quot;2&amp;quot;|Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A|| ''Allows traces of Mush spores to be detected in living organisms.  Prototype Mush detector, originally designed by Eleesha then perfected during the Magellan project.''&lt;br /&gt;
|-&lt;br /&gt;
|Built from a [[Research|research]] project. For 0 AP you can check to see if you have any spores. The results are private.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[file:Research lab.jpg]] ||rowspan=&amp;quot;2&amp;quot;| Research Lab|| rowspan=&amp;quot;2&amp;quot;| Repair = 6% &amp;lt;br&amp;gt;Dismantle = N/A|| ''The laboratory allows the crew to carry out the most ground-breaking research on Mush.  A super ultra modern lab with computers with compact fluorescent lights and high density perforated cards.''&lt;br /&gt;
|-&lt;br /&gt;
|This is where you conduct [[Research|research]]. Beware research can make you [[dirty]]. You cannot research while [[dirty]]. This station can be [[BIOS Terminal|locked]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Medlab ===&lt;br /&gt;
'''MedLab''' room grants same healing actions as if holding a [[Inventory#Health|Medkit]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Auxiliary.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Auxiliary NERON Terminal|| rowspan=&amp;quot;2&amp;quot;|Repair = N/A &amp;lt;br&amp;gt;Dismantle = N/A || put description here&lt;br /&gt;
|-&lt;br /&gt;
| When you complete the [[NERON_Projects|Auxiliary Terminal (NERON Project)]], you can use this terminal to access the NERON Core from the Medlab. &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[file:Bed.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Bed||rowspan=&amp;quot;2&amp;quot;| Repair = N/A &amp;lt;br&amp;gt;Dismantle = N/A  || ''The bed allows you to sleep to restore'' [[File:Pa_slot1.png]]. ''Sweet dreams!''&lt;br /&gt;
|-&lt;br /&gt;
| If laying on the bed during cycle change, you gain additional {{AP}}.  Required for (im)moral activity [[Actions#Doing it|doing it]].  Required for skills {{Skill|Shrink}} and {{Skill|Lethargy}}.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[file:Surgery.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Surgery Pod|| rowspan=&amp;quot;2&amp;quot;| Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A || ''This pod contains all necessary automated medical equipment for effective healthcare.  In the event of hard knocks, you should probably know where this is.''&lt;br /&gt;
|-&lt;br /&gt;
| Can do self-surgery for 4 [[File:Pa_slot1.png]] to fix [[Health#Injuries|injuries]].&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Distiller.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Narcotics Distiller|| rowspan=&amp;quot;2&amp;quot;| Repair = ?% &amp;lt;br&amp;gt;Dismantle = 50%  produces 2 [[Inventory#Components|Metal Scrap]], 1 [[Inventory#Components|Plastic Scrap]]|| ''The distiller is used for manufacturing pharmaceutical products. Alas, its erratic behaviour means that the final product is of varying efficacy.  Happiness dispenser approved by Albus Haxley.''&lt;br /&gt;
|-&lt;br /&gt;
| Produces 1 random [[Inventory#Drugs|drug]] a day.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| [[File:Doorcamera.png]] ||rowspan=&amp;quot;2&amp;quot;|Camera|| rowspan=&amp;quot;2&amp;quot;| Repair = 25% &amp;lt;br&amp;gt;Dismantle = 25%  produces [[Inventory#Components|Metal Scrap]] || ''The camera is an extremely useful tool for &amp;lt;del&amp;gt;spying,&amp;lt;/del&amp;gt; observing your neighbors.  In the presence of a camera, '''secret''' and '''covert''' actions are revealed.  When a camera is installed in a room, all logs are saved in the history and displayed publicly. The camera also logs covert and furtive activity. It doesn't work if it is in your personal inventory. ''&lt;br /&gt;
|-&lt;br /&gt;
| Cameras start the game as objects, but function as equipment once installed in a room.  Can be uninstalled.  Reveal secret and covert actions.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| [[File:Doorcamera.png]] || rowspan=&amp;quot;2&amp;quot;|Door ||rowspan=&amp;quot;2&amp;quot;|  Repair = 25% &amp;lt;br&amp;gt;Dismantle = N/A  || ''The doors of the Daedalus are fragiles and have the infuriating habit of jamming... If you find a broken one, report it to an engineer.  Whatever it's made of, regardless of its density or condition , a door always leads somewhere.''&lt;br /&gt;
|-&lt;br /&gt;
| Doors cost 1 MP to move through.  Only some spontaneously break - check the [[map]] for reference.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;center&amp;quot; align=&amp;quot;center&amp;quot;|[[File:Sofa.jpg]]||rowspan=&amp;quot;2&amp;quot;|Sofa|| rowspan=&amp;quot;2&amp;quot;| Repair = 25% &amp;lt;br&amp;gt;Dismantle =25 % plastic scrap || ''A superb sofa in hand-stitched Nubuck leather. Designed in Sweden but produced cheaply on Encalade.&lt;br /&gt;
Who would have thought that a plywood structure and a few cushions could be so relaxing...''&lt;br /&gt;
|-&lt;br /&gt;
| The Sofa is assembled by the blueprint using the thick tube &amp;amp; scrap metal, and acts as an extra bed.  '''The sofa is permanently placed in whatever room you assemble the blue print.'''  It will show up in the shelves.  If someone is sleeping on it, it will read &amp;quot;Swedish Sofa belonging to _____&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Nexus ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[File:Bios.jpg]] ||rowspan=&amp;quot;2&amp;quot;| BIOS Terminal||rowspan=&amp;quot;2&amp;quot;|Repair = 3% &amp;lt;br&amp;gt;Dismantle = N/A|| ''Allows the NERON admin to alter certain AI behaviors aboard the ship.During NERON's psychotherapy, its interface was opened to make it more flexible. The input-output interface remains available to a handful of people.''&lt;br /&gt;
|-&lt;br /&gt;
| The [[Titles#NERON_Administrator|NERON Administrator]] can access the [[NERON BIOS]] from this panel.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[File:Calculator.png]]||rowspan=&amp;quot;2&amp;quot;|Calculator|| rowspan=&amp;quot;2&amp;quot;|Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A|| ''Lets you calculate stuff... All that remains is to find out what...  Allows you to calculate something #NO_BG here''&lt;br /&gt;
|-&lt;br /&gt;
| [[Research|Researching]] a [[Starmap Fragment]] will unlock this equipment.  When you access this equipment with three [[Starmap Fragment|Starmap Fragments]], the ship can go to [[Eden]].You cannot use it while dirty.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[File:Core.jpg]] ||rowspan=&amp;quot;2&amp;quot;|NERON's Core||rowspan=&amp;quot;2&amp;quot;| Repair = 6% &amp;lt;br&amp;gt;Dismantle = N/A|| ''NERON's Core gives access to [[NERON projects]].  NERON's core is where it is possible to modify programs to improve functionality.''&lt;br /&gt;
|-&lt;br /&gt;
|  This is where you can advance [[NERON_Projects|NERON projects]].  You must be [[dirty|clean]] to access this equipment.  This equipment can be [[NERON_BIOS|locked]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rear Storage ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Fuel 1.jpg]][[file:Fuel 2.jpg]]||rowspan=&amp;quot;2&amp;quot;|Fuel Tank|| rowspan=&amp;quot;2&amp;quot;|Repair = 50% &amp;lt;br&amp;gt;Dismantle = N/A || ''The Fuel tank is where the valuable carburant is stored and is also equipped with a distributor.  Daedalus fuel tank, operate with caution. DO NOT SMOKE.''&lt;br /&gt;
|-&lt;br /&gt;
|  Can be used to retrieve or inject [[Inventory#Miscellaneous|fuel capsules]]. Can make you [[dirty]]. Broken fuel tank only disallows access to its content.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Refectory ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Cofee.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Coffee Machine||rowspan=&amp;quot;2&amp;quot;|Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A || ''This fantastic coffee machine produces pure Arabica coffee at a speed approaching that of light. Unfortunately the machine has a similar energy consumption to a failing nuclear power station, and in the absence of the PILGRED reactor you'll have to make do with a cup every 24 hours.  The coffee machine is man's best friend. After cats.''&lt;br /&gt;
|-&lt;br /&gt;
| Initially produces [[Inventory#Rations|coffee]] once per [[Game_Basics#Cycles|day]] (C1), but more often with the [[NERON_Projects|Fission Coffee Roaster]] or [[PILGRED_Reactor|PILGRED Reactor]] unlocked.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[file:Kitchen.jpg]]||rowspan=&amp;quot;2&amp;quot;|Kitchen|| rowspan=&amp;quot;2&amp;quot;|Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A|| ''A domain reserved for a certain mustachioed celebrity. Also occasionally used for cooking.  Intergalactic elite chef's post. Certain martial arts skills may be necessary.''&lt;br /&gt;
|-&lt;br /&gt;
| For one {{AP}} or {{AP|Cook}} you can '''Cook''' a [[Inventory#Rations|Standard Ration]] into a [[Inventory#Rations|Cooked Ration]], removing the {{Morale}} hit.&lt;br /&gt;
When both '''Showers''' in dorms are dismantled the option to wash for 3 {{AP}} (or 2 {{AP}} while holding a [[Inventory#Gear|Soap]]) will become available once per day.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Turrets ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Turret.jpg]]||rowspan=&amp;quot;2&amp;quot;|Turret Command|| rowspan=&amp;quot;2&amp;quot;|Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A||| ''Defense against the Hunters is a priority comrade !  Firing post for the Thingumatron 3000. Cutting edge design with toughened glass shields and a teslatron make it a formidable weapon against the Hunters.''&lt;br /&gt;
|-&lt;br /&gt;
|  There are 6 Turrets located on the ship, from which you can fire at enemy ships. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Turrets Expanded ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;115px&amp;quot; align=&amp;quot;right&amp;quot;|Turret Location&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;243px&amp;quot; | Screenshot&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; | Details&lt;br /&gt;
|-style=&amp;quot;height:23px&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot;|[[file:Turret_screen_shot.png]]&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; valign=&amp;quot;top&amp;quot;| There are 6 Turrets on the Daedalus, and their locations are listed on the left hand side of this table.  From inside a Turret you can see anyone else who is in a Turret, and if someone is in a ship, the ship icon and it's pilot would show up just to the right of the turret screens.  In this screenshot there are no ships out.  You can also see how many charges are left in each turret.  There are four charges in each Turret.  Rear Alpha Turret and Centre Alpha Turret are spent, either because someone has been firing or they are broken.&lt;br /&gt;
&lt;br /&gt;
On the right hand side of the screen it shows 14 (of the 56) ships that are currently shooting at the Daedalus. The first ships listed on the right hand column show all the types of hunters that are attacking.  So while we can't see all the [[Hunters#Fighting_the_hunters|Hunters]],[[Hunters#Fighting_the_hunters|Trax]] and [[Hunters#Fighting_the_hunters|Asteroids]], we know that there is no [[Hunters#Fighting_the_hunters|Aracks]] or [[Hunters#Fighting_the_hunters|d1000s]] surrounding the ship.  When shooting, you can click on the ship you want to aim, or if unspecified you will shoot a random ship.&lt;br /&gt;
&lt;br /&gt;
Turrets have a base percentage of 30% accuracy rate for all players, as compared to an 80% accuracy base rate for a pilot in a ship.  They cost 1 AP or 1 shooter point to fire.  The [[Inventory#Gear|Lenses]] and the [[Inventory#Gear|Sniper Helmet]] increase your chances by 10% each, and they do stack (For example, 1 NCC Lens will give you 30% + 10% * 30 = 33%, 2 NCC Lenses will give you 36% and so on). Also, for each failed shot your next shot has a higher percentage rate of hitting.  General advice is to only use turrets when the AP cost of flying is exceeds turret AP (say 1 ship with 2 hp left), there are no pilots or there is an emergency and you can't move the ship.&lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;height:52px&amp;quot;&lt;br /&gt;
|Rear Bravo Turret&lt;br /&gt;
|-style=&amp;quot;height:52px&amp;quot;&lt;br /&gt;
|Centre Bravo Turret&lt;br /&gt;
|-style=&amp;quot;height:52px&amp;quot;&lt;br /&gt;
|Front Bravo Turret&lt;br /&gt;
|-style=&amp;quot;height:52px&amp;quot;&lt;br /&gt;
|Rear Alpha Turret&lt;br /&gt;
|-style=&amp;quot;height:52px&amp;quot;&lt;br /&gt;
|Centre Alpha Turret&lt;br /&gt;
|-style=&amp;quot;height:52px&amp;quot;&lt;br /&gt;
|Front Alpha Turret&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[category:To Do]]&lt;/div&gt;</summary>
		<author><name>Peanutz</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Ship_Equipment</id>
		<title>Ship Equipment</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Ship_Equipment"/>
				<updated>2014-07-03T18:38:00Z</updated>
		
		<summary type="html">&lt;p&gt;Peanutz: /* Dorms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
&lt;br /&gt;
There are two types of equipment on Daedalus: active or passive. &lt;br /&gt;
* '''Active equipment''' provides either interfaces for activities (such as the [[#Bridge|Astro Terminal]] for [[Astrophysics]]) or provides a benefit for the crew like a [[#Dorms|Shower]] removing a [[dirty]] status. &lt;br /&gt;
* '''Passive equipment''' requires no day-to-day interaction. It is when passive equipment breaks that it comes into play. For example, a broken [[#Centre_Storage|Oxygen Tank]] means loosing an extra unit of oxygen per cycle, and a broken [[#Laboratory|Gravity Simulator]] impairs movement. &lt;br /&gt;
* While both active and passive equipment can break, the penalties associated with passive equipment usually make them a priority repair.&lt;br /&gt;
&lt;br /&gt;
== Reporting Broken Equipment ==&lt;br /&gt;
{|&lt;br /&gt;
|| [[File:Neronmalfunction.png]]&lt;br /&gt;
&lt;br /&gt;
* Neron will [[NERON_Announcements|announce]] when equipment is broken, along with putting a [[NERON_Announcements#Alerts|broken equipment alert]] [[File:Broken.png]] in the status bar. &lt;br /&gt;
** Most equipment gets a generic message {{todo|Add image of generic message}}, but some like [[Ship_Equipment#Centre_Storage|Oxygen Tanks]], [[Ship_Equipment#Rear_Storage|Fuel Tanks]], and [[Ship_Equipment#Nexus|Neron Bios]] have their own specific messages (see image above). &lt;br /&gt;
** Neron does '''not''' make announcements for sabotaged equipment, or equipment that is damaged by a fire or electrical spike event.&lt;br /&gt;
* Broken equipments should be visibly smoking (see right image of broken camera), but this can be buggy and the visuals might not appear. However, when clicked on, broken equipment will always give you the option to repair, and (if currently unreported) the chance to report it.&lt;br /&gt;
** Broken [[patrol ships]] have no visible signs. You have to click on it to check their status.&lt;br /&gt;
&lt;br /&gt;
|| [[File:Brokencamera.png|frame|left|Broken camera with smokes]]&lt;br /&gt;
|}&lt;br /&gt;
[[File:Neronmalfunctionreported.png]]&lt;br /&gt;
&lt;br /&gt;
* Once someone clicks on the broken equipment and reports it, Neron posts another message that includes the reporting person's name (see image above). &lt;br /&gt;
* Now when crew members hover the mouse icon over the broken equipment alert [[File:Broken.png]], a pop-up will come up that includes the reporter's name and which room the broken equipment is. {{todo|add image}}&lt;br /&gt;
** However it still does not display which equipment is broken. You have to post a message in the chatbox to share this info yourself.&lt;br /&gt;
* [[Support Drone|Drones]] will attempt to repair the equipment if they are in the same room, whether the broken equipment was reported or not.&lt;br /&gt;
&lt;br /&gt;
== Repair, Dismantling, and Reinforcing Equipment ==&lt;br /&gt;
&lt;br /&gt;
=== Repair ===&lt;br /&gt;
All equipment requires 1 AP or 1 tech point to repair.  The base percentage for successful repair varies per equipment, but is listed on this page.  The [[Technician]] skill doubles this chance.  The [[Inventory#Gear|wrench]] and the [[Inventory#Gear|alien opener]] also increase your chances by 50%. The [[Technician]] skill, the  [[Inventory#Gear|wrench]] and the [[Inventory#Gear|Alien opener]] stack together for even better percentages.  See the Table below for an example.  &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!|| no tools|| 1 tool || both tools&lt;br /&gt;
|-&lt;br /&gt;
|No Technician Bonus||12%||18%|| 27%&lt;br /&gt;
|-  &lt;br /&gt;
|Technician Bonus|| 24%||36%|| 54%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note that the best possible percentage is 99%.  There will always be a chance that you will fail at the repair.  However, with each failure your percentage of likely repair improves each time.&lt;br /&gt;
&lt;br /&gt;
=== Dismantling ===&lt;br /&gt;
&lt;br /&gt;
Only the [[Technician]] skill will let you dismantle equipment and objects.  Only a few pieces of equipment are available for dismantling, most notably the [[#Dorms|Shower]] for it's valuable [[Inventory#Components|Thick Tube]], a necessary component of [[#Miscellaneous|Sofas]].  As with repair, the [[Inventory#Gear|wrench]] and the [[Inventory#Gear|alien opener]] will increase your chances of a successful dismantling, and failure will also increase your chances.  All equipment costs 1 tech point or 3 AP points to disassemble.&lt;br /&gt;
&lt;br /&gt;
=== Reinforcing ===&lt;br /&gt;
&lt;br /&gt;
Reinforcing equipment makes equipment harder to sabotage and prevents the dismantling ability.  It does not protect the object from breaking.  It requires 2 AP or a tech point, and metal scrap. There is a flat starting success rate of 35%.&lt;br /&gt;
&lt;br /&gt;
This skill is useful for protecting vital equipment from Mush or griefers.  For instance, if you suspect that you have a mush mechanic, it could be worth your while to reinforce the second [[#Dorms|Shower]] so you don't end up showering in the [[#Refectory|Kitchen]], or reinforcing the [[#Miscellaneous|Sofa]] so it doesn't get destroyed.  Conversely, as a mush you could reinforce both [[#Dorms|Shower]]s or other things that are helpful to be dismantled.&lt;br /&gt;
   &lt;br /&gt;
The important thing to stress is that this protects you from other players, not from the RNG.   Don't waste your scrap.&lt;br /&gt;
&lt;br /&gt;
== Equipment listed by Name ==&lt;br /&gt;
&lt;br /&gt;
*[[#Medlab|Auxiliary NERON Terminal]]&lt;br /&gt;
*[[#Bridge|Astro Terminal]]&lt;br /&gt;
*[[#Nexus|BIOS Terminal]]&lt;br /&gt;
*[[#Dorms|Bed]]&lt;br /&gt;
*[[#Miscellaneous|Camera]]&lt;br /&gt;
*[[#Refectory|Coffee Machine]]&lt;br /&gt;
*[[#Bridge|Command Terminal]]&lt;br /&gt;
*[[#Bridge|Communications]]&lt;br /&gt;
*[[#Nexus|Calculator]]&lt;br /&gt;
*[[#Engine_Room|Combustion Chamber]]&lt;br /&gt;
*[[#Laboratory|Cryo Module]]&lt;br /&gt;
*[[#Miscellaneous|Door]]&lt;br /&gt;
*[[#Alpha_Bay_2|Dynarcade]]&lt;br /&gt;
*[[#Engine_Room|Emergency Reactor]]&lt;br /&gt;
*[[#Rear_Storage|Fuel Tank]]&lt;br /&gt;
*[[#Laboratory|Gravity Simulator]]&lt;br /&gt;
*[[#Engine_Room|Lateral Reactor]]&lt;br /&gt;
*[[#Refectory|Kitchen]]&lt;br /&gt;
*[[#Laboratory|Mycoscan]]&lt;br /&gt;
*[[#Nexus|NERON's Core]]&lt;br /&gt;
*[[#Medlab|Narcotic Distiller]]&lt;br /&gt;
*[[#Centre_Storage|Oxygen Tank]]&lt;br /&gt;
*[[#Engine_Room|PILGRED Reactor]]&lt;br /&gt;
*[[#Engine_Room|Planet Scanner]]&lt;br /&gt;
*[[#Laboratory|Research Laboratory]]&lt;br /&gt;
*[[#Dorms|Shower]]&lt;br /&gt;
*[[#Miscellaneous|Sofa]]&lt;br /&gt;
*[[#Medlab|Surgery pod]]&lt;br /&gt;
*[[#Dorms|Thalasso]]&lt;br /&gt;
*[[#Turrets|Turret]]&lt;br /&gt;
&lt;br /&gt;
== Equipment by Room Location ==&lt;br /&gt;
&lt;br /&gt;
=== Alpha Bay 2 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Jukebox.jpg]]|| Jukebox|| Repair = 12% &amp;lt;br&amp;gt;Dismantle = ? || Play random music in room. If you stay in room when cycle changes and hear favorite song - you morale restores.&lt;br /&gt;
|-&lt;br /&gt;
| {{todo|Image}} || Dynarcade || {{todo|put repair and dismantle %}} || Gives you a chance to restore 2 {{Morale}}  with 1 {{AP}}. But if you fail, you'll take some damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bridge ===&lt;br /&gt;
Presence on the '''Bringe''' grants the ability to communicate on [[Inventory#Gear|Walkie Talkie]] channels without having to carry one.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| [[File:Astro.jpg]] ||rowspan=&amp;quot;2&amp;quot;| Astro Terminal|| rowspan=&amp;quot;2&amp;quot;| Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A  || ''Enables a player to search for and scan planets.  The Astro Terminal lets you scan nearby space in search of planets to explore. The information contained within is strictly reserved for navigators as to keep the crew 's morale up.''&lt;br /&gt;
|-&lt;br /&gt;
| [[Astrophysics|Scan for planets here]].  Must be [[dirty|clean]] to analyse planets, but not to scan for planets.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[File:Command.jpg]] || rowspan=&amp;quot;2&amp;quot;|Command Terminal ||rowspan=&amp;quot;2&amp;quot;|  Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A  || ''The Command Terminal is uniquely available to the Commandant. Access Forbidden. Allows the Commandant to do his duty. The Piloting module contains loads of tools to make the daily running of the Daedalus simpler.''&lt;br /&gt;
|-&lt;br /&gt;
| The [[Titles#Commander|commander]] can [[Navigation#Daedalus|pilot Daedalus]] from this terminal.  Can be [[dirty]]. When the [[PILGRED Reactor]] is repaired, it offers the option to return to earth, which ends the game instantly. Also offers the option to go to Eden if the Pilgred is repaired and the coordinates of Eden have been calculated.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Com.jpg]]||rowspan=&amp;quot;2&amp;quot;|Comms Center|| rowspan=&amp;quot;2&amp;quot;| Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A  || ''The Comms Center allows contact to be made with distant networks. This ultra-modern Comms Center is where research findings are analysed, collated and combined with radar information etc. It also allows you to establish long-distance communication channels.''&lt;br /&gt;
|-&lt;br /&gt;
| [[Communications]] is accessed from here.  Must be [[dirty|clean]].&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Centre Storage ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[File:Oxygen 1.jpg]] [[File:Oxygen 2.jpg]]||rowspan=&amp;quot;2&amp;quot;|Oxygen Tank||rowspan=&amp;quot;2&amp;quot;| Repair = 25% &amp;lt;br&amp;gt;Dismantle = N/A||'' The Oxygen tank stores the oxygen necessary for the crew to continue with their asphyxiation avoidance strategy.  Daedalus oxygen reservoir, operate with caution. DO NOT EMPTY for a laugh.''&lt;br /&gt;
|-&lt;br /&gt;
| Can be used to retrieve or inject [[Inventory#Miscellaneous|oxygen capsules]]. 1 additional oxygen unit is lost each cycle per broken oxygen tank.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Dorms ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[file:Bed.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Bed||rowspan=&amp;quot;2&amp;quot;| Repair = N/A &amp;lt;br&amp;gt;Dismantle = N/A  || ''The bed allows you to sleep to restore'' [[File:Pa_slot1.png]]. ''Sweet dreams!''&lt;br /&gt;
|-&lt;br /&gt;
| If laying on the bed during cycle change, you gain additional AP.  Required for (im)moral activity [[Actions#Doing it|doing it]].  Required for skills {{Skill|Shrink}} and {{Skill|Lethargy}}. Cannot break, despite Neron sometimes announcing that a bed is malfunctioning.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[file:Shower.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Shower|| rowspan=&amp;quot;2&amp;quot;|Repair = 25% &amp;lt;br&amp;gt;Dismantle = 25%  3 [[File:Pa_slot1.png]] produces [[Thick_Tube|Thick Tube]] and [[Plastic_Scraps|Plastic Scraps]]||''Hygiene allows you to stay healthy. Anything can happen in space, and sometimes a good shower gets you back in the game after intergalactic life throws you one curveball after another.''&lt;br /&gt;
|-&lt;br /&gt;
| Removes status [[dirty]].  Damages [[Mush|Mush]], unless they have the skill {{Skill|Splashproof}}. Showering is a completely hidden action. Costs 2 {{AP}} or 1 {{AP}} if holding a [[Soap]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[file:Goldshower.png ]] ||rowspan=&amp;quot;2&amp;quot;|Thalasso||rowspan=&amp;quot;2&amp;quot;| Repair = 25% &amp;lt;br&amp;gt;Dismantle = 25% produces [[Thick_Tube|Thick Tube]] and [[Plastic_Scraps|Plastic Scraps]]||''Hygiene allows you to stay healthy. Anything can happen in space, and sometimes a good shower gets you back in the game after intergalactic life throws you one curveball after another.''&lt;br /&gt;
|-&lt;br /&gt;
| Thalasso is a [[Gold_Projects|Gold Project]] upgrade for the shower.  In addition to shower abilities, humans have a 20% chance of gaining 1 health, 1 moral or 2 Movement points.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Engine Room ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Antenna.jpg]] ||rowspan=&amp;quot;2&amp;quot;| Antenna ||rowspan=&amp;quot;2&amp;quot;|  Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A ||''This impressive piece of kit reduces the cost of communications actions by 1. The manual states that the stellar antenna is the &amp;quot;must have&amp;quot; communications device, with a bandwidth of 24 Baud, it allows you to effortlessly communicate with the other end of the universe.''&lt;br /&gt;
|-&lt;br /&gt;
|Broken antenna interferes with [[communications]].  Actions on the Comms Center cost 3 AP when the antenna is broken.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Auxiliary.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Auxiliary NERON Terminal|| rowspan=&amp;quot;2&amp;quot;|Repair = 6% &amp;lt;br&amp;gt;Dismantle = N/A || put description here&lt;br /&gt;
|-&lt;br /&gt;
| When you complete the [[NERON_Projects|Auxiliary Terminal (NERON Project)]], you can use this terminal to access the NERON Core from the engineering room.  &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[File:Combustion chamber.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Combustion Chamber|| rowspan=&amp;quot;2&amp;quot;|Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A|| ''The combustion chamber is found in the Engine Room. This is used to supply the reactors with fuel for the journey.  Fuel reserve for a diesel engine. Sublime technology with a very particular purpose. The fuel transfer channels don't work any more, the liquid must be moved from the reservoir nozzles to the combustion chamber. The designers might as well have powered it with coal...''&lt;br /&gt;
|-&lt;br /&gt;
| Put [[Inventory#Miscellaneous|Fuel]] in here to move the ship.  You can also Check how much [[Inventory#Miscellaneous|Fuel]]  is currently in the chamber.  Warning : can make you [[dirty]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[file:Reactor.jpg]] ||rowspan=&amp;quot;2&amp;quot;| Emergency Reactor|| rowspan=&amp;quot;2&amp;quot;|Repair = 6% &amp;lt;br&amp;gt;Dismantle = N/A || ''Allows the Daedalus to proceed in the case of a PILGRED failure.  There is some life left in the old diesel technology dog yet. In any case, it's the only way to get the Daedalus moving. Each reactor is capable of burning 2 units of fuel per journey.''&lt;br /&gt;
|-&lt;br /&gt;
|This Engine is what allows the Daedalus to move.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[file:Reactor.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Lateral Reactor|| rowspan=&amp;quot;2&amp;quot;| Repair = 6% &amp;lt;br&amp;gt;Dismantle = N/A ||''Located in the Engine Room, the lateral reactor allows the Daedalus to turn.''&lt;br /&gt;
|-&lt;br /&gt;
| These Reactors are what allows the Daedalus to change direction. Sometimes they can't be reported or repaired when they are broken, but drones can always repair them.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Pilgred.jpg]] ||rowspan=&amp;quot;2&amp;quot;|[[PILGRED Reactor]]|| rowspan=&amp;quot;2&amp;quot;| Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A|| ''The [[PILGRED Reactor]]. When the Daedalus set off, these were the only means of travelling faster than the speed of light. Getting it working again could allow you to return to Sol.  Tear through space-time in complete safety.''&lt;br /&gt;
|-&lt;br /&gt;
|This is the terminal where you can make repairs to the [[PILGRED Reactor]], a requirement for a [[Sol]] or [[Eden]] Victory Ending. Cannot break, despite Neron sometimes announcing that PILGRED is malfunctioning.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| [[file:Scanner.jpg]] || rowspan=&amp;quot;2&amp;quot;|Planet Scanner|| rowspan=&amp;quot;2&amp;quot;| Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A ||''Significantly upgrades the Astro Terminal. +30% chance of finding a planet Music plays when you start it up. The engineers responsible for this were eccentric at best... Who would have thought that Verdi could have inspired this glorified calculator..''&lt;br /&gt;
|-&lt;br /&gt;
| When the planet scanner is down, it makes [[Astrophysics|Scanning for planets]] much more difficult.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Laboratory ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| [[File:Cryo.jpg]] || rowspan=&amp;quot;2&amp;quot;| CryoModule® ||rowspan=&amp;quot;2&amp;quot;|Repair = N/A &amp;lt;br&amp;gt;Dismantle = N/A ||''The Cryosleep module is where you take long sleeps. It's your responsibility never to go back there.''&lt;br /&gt;
|-&lt;br /&gt;
||The cryomodule can tell you the status of each crew member, i.e. active, inactive, sleeping or dead.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[File:Gravity.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Gravity Simulator|| rowspan=&amp;quot;2&amp;quot;|Repair = 6% &amp;lt;br&amp;gt;Dismantle = N/A || ''This device allows gravity to be artificially simulated. This makes it a lot easier for the crew to move around the ship.''&lt;br /&gt;
|-&lt;br /&gt;
| With this broken, the crew will not regain MP at cycle change. AP to MP conversions receive 1 MP less.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[File:Mycoscan installed.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Mycoscan || rowspan=&amp;quot;2&amp;quot;|Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A|| ''Allows traces of Mush spores to be detected in living organisms.  Prototype Mush detector, originally designed by Eleesha then perfected during the Magellan project.''&lt;br /&gt;
|-&lt;br /&gt;
|Built from a [[Research|research]] project. For 0 AP you can check to see if you have any spores. The results are private.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[file:Research lab.jpg]] ||rowspan=&amp;quot;2&amp;quot;| Research Lab|| rowspan=&amp;quot;2&amp;quot;| Repair = 6% &amp;lt;br&amp;gt;Dismantle = N/A|| ''The laboratory allows the crew to carry out the most ground-breaking research on Mush.  A super ultra modern lab with computers with compact fluorescent lights and high density perforated cards.''&lt;br /&gt;
|-&lt;br /&gt;
|This is where you conduct [[Research|research]]. Beware research can make you [[dirty]]. You cannot research while [[dirty]]. This station can be [[BIOS Terminal|locked]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Medlab ===&lt;br /&gt;
'''MedLab''' room grants same healing actions as if holding a [[Inventory#Health|Medkit]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Auxiliary.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Auxiliary NERON Terminal|| rowspan=&amp;quot;2&amp;quot;|Repair = N/A &amp;lt;br&amp;gt;Dismantle = N/A || put description here&lt;br /&gt;
|-&lt;br /&gt;
| When you complete the [[NERON_Projects|Auxiliary Terminal (NERON Project)]], you can use this terminal to access the NERON Core from the Medlab. &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[file:Bed.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Bed||rowspan=&amp;quot;2&amp;quot;| Repair = N/A &amp;lt;br&amp;gt;Dismantle = N/A  || ''The bed allows you to sleep to restore'' [[File:Pa_slot1.png]]. ''Sweet dreams!''&lt;br /&gt;
|-&lt;br /&gt;
| If laying on the bed during cycle change, you gain additional {{AP}}.  Required for (im)moral activity [[Actions#Doing it|doing it]].  Required for skills {{Skill|Shrink}} and {{Skill|Lethargy}}.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[file:Surgery.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Surgery Pod|| rowspan=&amp;quot;2&amp;quot;| Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A || ''This pod contains all necessary automated medical equipment for effective healthcare.  In the event of hard knocks, you should probably know where this is.''&lt;br /&gt;
|-&lt;br /&gt;
| Can do self-surgery for 4 [[File:Pa_slot1.png]] to fix [[Health#Injuries|injuries]].&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Distiller.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Narcotics Distiller|| rowspan=&amp;quot;2&amp;quot;| Repair = ?% &amp;lt;br&amp;gt;Dismantle = 50%  produces 2 [[Inventory#Components|Metal Scrap]], 1 [[Inventory#Components|Plastic Scrap]]|| ''The distiller is used for manufacturing pharmaceutical products. Alas, its erratic behaviour means that the final product is of varying efficacy.  Happiness dispenser approved by Albus Haxley.''&lt;br /&gt;
|-&lt;br /&gt;
| Produces 1 random [[Inventory#Drugs|drug]] a day.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| [[File:Doorcamera.png]] ||rowspan=&amp;quot;2&amp;quot;|Camera|| rowspan=&amp;quot;2&amp;quot;| Repair = 25% &amp;lt;br&amp;gt;Dismantle = 25%  produces [[Inventory#Components|Metal Scrap]] || ''The camera is an extremely useful tool for &amp;lt;del&amp;gt;spying,&amp;lt;/del&amp;gt; observing your neighbors.  In the presence of a camera, '''secret''' and '''covert''' actions are revealed.  When a camera is installed in a room, all logs are saved in the history and displayed publicly. The camera also logs covert and furtive activity. It doesn't work if it is in your personal inventory. ''&lt;br /&gt;
|-&lt;br /&gt;
| Cameras start the game as objects, but function as equipment once installed in a room.  Can be uninstalled.  Reveal secret and covert actions.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| [[File:Doorcamera.png]] || rowspan=&amp;quot;2&amp;quot;|Door ||rowspan=&amp;quot;2&amp;quot;|  Repair = 25% &amp;lt;br&amp;gt;Dismantle = N/A  || ''The doors of the Daedalus are fragiles and have the infuriating habit of jamming... If you find a broken one, report it to an engineer.  Whatever it's made of, regardless of its density or condition , a door always leads somewhere.''&lt;br /&gt;
|-&lt;br /&gt;
| Doors cost 1 MP to move through.  Only some spontaneously break - check the [[map]] for reference.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;center&amp;quot; align=&amp;quot;center&amp;quot;|[[File:Sofa.jpg]]||rowspan=&amp;quot;2&amp;quot;|Sofa|| rowspan=&amp;quot;2&amp;quot;| Repair = 25% &amp;lt;br&amp;gt;Dismantle =25 % plastic scrap || ''A superb sofa in hand-stitched Nubuck leather. Designed in Sweden but produced cheaply on Encalade.&lt;br /&gt;
Who would have thought that a plywood structure and a few cushions could be so relaxing...''&lt;br /&gt;
|-&lt;br /&gt;
| The Sofa is assembled by the blueprint using the thick tube &amp;amp; scrap metal, and acts as an extra bed.  '''The sofa is permanently placed in whatever room you assemble the blue print.'''  It will show up in the shelves.  If someone is sleeping on it, it will read &amp;quot;Swedish Sofa belonging to _____&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Nexus ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[File:Bios.jpg]] ||rowspan=&amp;quot;2&amp;quot;| BIOS Terminal||rowspan=&amp;quot;2&amp;quot;|Repair = 3% &amp;lt;br&amp;gt;Dismantle = N/A|| ''Allows the NERON admin to alter certain AI behaviors aboard the ship.During NERON's psychotherapy, its interface was opened to make it more flexible. The input-output interface remains available to a handful of people.''&lt;br /&gt;
|-&lt;br /&gt;
| The [[Titles#NERON_Administrator|NERON Administrator]] can access the [[NERON BIOS]] from this panel.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[File:Calculator.png]]||rowspan=&amp;quot;2&amp;quot;|Calculator|| rowspan=&amp;quot;2&amp;quot;|Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A|| ''Lets you calculate stuff... All that remains is to find out what...  Allows you to calculate something #NO_BG here''&lt;br /&gt;
|-&lt;br /&gt;
| [[Research|Researching]] a [[Starmap Fragment]] will unlock this equipment.  When you access this equipment with three [[Starmap Fragment|Starmap Fragments]], the ship can go to [[Eden]].You cannot use it while dirty.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[File:Core.jpg]] ||rowspan=&amp;quot;2&amp;quot;|NERON's Core||rowspan=&amp;quot;2&amp;quot;| Repair = 6% &amp;lt;br&amp;gt;Dismantle = N/A|| ''NERON's Core gives access to [[NERON projects]].  NERON's core is where it is possible to modify programs to improve functionality.''&lt;br /&gt;
|-&lt;br /&gt;
|  This is where you can advance [[NERON_Projects|NERON projects]].  You must be [[dirty|clean]] to access this equipment.  This equipment can be [[NERON_BIOS|locked]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rear Storage ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Fuel 1.jpg]][[file:Fuel 2.jpg]]||rowspan=&amp;quot;2&amp;quot;|Fuel Tank|| rowspan=&amp;quot;2&amp;quot;|Repair = 50% &amp;lt;br&amp;gt;Dismantle = N/A || ''The Fuel tank is where the valuable carburant is stored and is also equipped with a distributor.  Daedalus fuel tank, operate with caution. DO NOT SMOKE.''&lt;br /&gt;
|-&lt;br /&gt;
|  Can be used to retrieve or inject [[Inventory#Miscellaneous|fuel capsules]]. Can make you [[dirty]]. Broken fuel tank only disallows access to its content.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Refectory ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Cofee.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Coffee Machine||rowspan=&amp;quot;2&amp;quot;|Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A || ''This fantastic coffee machine produces pure Arabica coffee at a speed approaching that of light. Unfortunately the machine has a similar energy consumption to a failing nuclear power station, and in the absence of the PILGRED reactor you'll have to make do with a cup every 24 hours.  The coffee machine is man's best friend. After cats.''&lt;br /&gt;
|-&lt;br /&gt;
| Initially produces [[Inventory#Rations|coffee]] once per [[Game_Basics#Cycles|day]] (C1), but more often with the [[NERON_Projects|Fission Coffee Roaster]] or [[PILGRED_Reactor|PILGRED Reactor]] unlocked.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[file:Kitchen.jpg]]||rowspan=&amp;quot;2&amp;quot;|Kitchen|| rowspan=&amp;quot;2&amp;quot;|Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A|| ''A domain reserved for a certain mustachioed celebrity. Also occasionally used for cooking.  Intergalactic elite chef's post. Certain martial arts skills may be necessary.''&lt;br /&gt;
|-&lt;br /&gt;
| For one {{AP}} or {{AP|Cook}} you can '''Cook''' a [[Inventory#Rations|Standard Ration]] into a [[Inventory#Rations|Cooked Ration]], removing the {{Morale}} hit.&lt;br /&gt;
When both '''Showers''' in dorms are dismantled the option to wash for 3 {{AP}} (or 2 {{AP}} while holding a [[Inventory#Gear|Soap]]) will become available once per day.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Turrets ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Turret.jpg]]||rowspan=&amp;quot;2&amp;quot;|Turret Command|| rowspan=&amp;quot;2&amp;quot;|Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A||| ''Defense against the Hunters is a priority comrade !  Firing post for the Thingumatron 3000. Cutting edge design with toughened glass shields and a teslatron make it a formidable weapon against the Hunters.''&lt;br /&gt;
|-&lt;br /&gt;
|  There are 6 Turrets located on the ship, from which you can fire at enemy ships. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Turrets Expanded ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;115px&amp;quot; align=&amp;quot;right&amp;quot;|Turret Location&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;243px&amp;quot; | Screenshot&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; | Details&lt;br /&gt;
|-style=&amp;quot;height:23px&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot;|[[file:Turret_screen_shot.png]]&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; valign=&amp;quot;top&amp;quot;| There are 6 Turrets on the Daedalus, and their locations are listed on the left hand side of this table.  From inside a Turret you can see anyone else who is in a Turret, and if someone is in a ship, the ship icon and it's pilot would show up just to the right of the turret screens.  In this screenshot there are no ships out.  You can also see how many charges are left in each turret.  There are four charges in each Turret.  Rear Alpha Turret and Centre Alpha Turret are spent, either because someone has been firing or they are broken.&lt;br /&gt;
&lt;br /&gt;
On the right hand side of the screen it shows 14 (of the 56) ships that are currently shooting at the Daedalus. The first ships listed on the right hand column show all the types of hunters that are attacking.  So while we can't see all the [[Hunters#Fighting_the_hunters|Hunters]],[[Hunters#Fighting_the_hunters|Trax]] and [[Hunters#Fighting_the_hunters|Asteroids]], we know that there is no [[Hunters#Fighting_the_hunters|Aracks]] or [[Hunters#Fighting_the_hunters|d1000s]] surrounding the ship.  When shooting, you can click on the ship you want to aim, or if unspecified you will shoot a random ship.&lt;br /&gt;
&lt;br /&gt;
Turrets have a base percentage of 30% accuracy rate for all players, as compared to an 80% accuracy base rate for a pilot in a ship.  They cost 1 AP or 1 shooter point to fire.  The [[Inventory#Gear|Lenses]] and the [[Inventory#Gear|Sniper Helmet]] increase your chances by 10% each, and they do stack (For example, 1 NCC Lens will give you 30% + 10% * 30 = 33%, 2 NCC Lenses will give you 36% and so on). Also, for each failed shot your next shot has a higher percentage rate of hitting.  General advice is to only use turrets when the AP cost of flying is exceeds turret AP (say 1 ship with 2 hp left), there are no pilots or there is an emergency and you can't move the ship.&lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;height:52px&amp;quot;&lt;br /&gt;
|Rear Bravo Turret&lt;br /&gt;
|-style=&amp;quot;height:52px&amp;quot;&lt;br /&gt;
|Centre Bravo Turret&lt;br /&gt;
|-style=&amp;quot;height:52px&amp;quot;&lt;br /&gt;
|Front Bravo Turret&lt;br /&gt;
|-style=&amp;quot;height:52px&amp;quot;&lt;br /&gt;
|Rear Alpha Turret&lt;br /&gt;
|-style=&amp;quot;height:52px&amp;quot;&lt;br /&gt;
|Centre Alpha Turret&lt;br /&gt;
|-style=&amp;quot;height:52px&amp;quot;&lt;br /&gt;
|Front Alpha Turret&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[category:To Do]]&lt;/div&gt;</summary>
		<author><name>Peanutz</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Episodes</id>
		<title>Episodes</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Episodes"/>
				<updated>2014-06-23T19:32:08Z</updated>
		
		<summary type="html">&lt;p&gt;Peanutz: /* Episode III: New Generations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
'''Episodes''' are periodic ''Mush'' content updates released by ''Motion Twin''. This article will try to keep track of any changes made to the game between episodes.&lt;br /&gt;
&lt;br /&gt;
== Episode I: Prologue ==&lt;br /&gt;
&lt;br /&gt;
The Prologue was ''Mush'''s closed beta period which launched on '''19th August 2013'''. The earliest beta testers were invited directly by Epoq, the game's administrator, with limited-use beta keys being released on Facebook and Twitter as time went on.&lt;br /&gt;
&lt;br /&gt;
Initial voyages were extremely limited in functionality. ''Motion Twin'' wanted to make sure that a particular module was well tested before releasing new modules for the crews to use and experiment with.&lt;br /&gt;
&lt;br /&gt;
'''Module release schedule:'''&lt;br /&gt;
;19 Aug 2013:Navigation/AstroTerminal&lt;br /&gt;
;22 Aug 2013:Research Lab&lt;br /&gt;
;23 Aug 2013:Nexus&lt;br /&gt;
;27 Aug 2013:Communications Center&lt;br /&gt;
;02 Sep 2013:PILGRED&lt;br /&gt;
;04 Sep 2013:Expeditions&lt;br /&gt;
;16 Sep 2013:All remaining modules&lt;br /&gt;
&lt;br /&gt;
== Episode II: The Dawn ==&lt;br /&gt;
This episode marks the '''public release''' of ''[[Game Basics|Mush]]'' and launched on '''5th November 2013'''.&lt;br /&gt;
&lt;br /&gt;
== Episode III: New Generations ==&lt;br /&gt;
The current, ongoing episode of ''[[Game Basics|Mush]]'' which launched on '''24th April 2014'''. The general theme is the survival of the human race, with the introduction of two [[Andie Graham|new]] [[Derek Hogan|characters]] with traits focused on [[doing the thing]] as well as the {{Status|Pregnant}} status. A number of bug fixes, new skills and solutions to age-old problems has also been introduced.&lt;br /&gt;
&lt;br /&gt;
=== Character changes ===&lt;br /&gt;
More information on the new characters, their traits and skills can be found in their respective articles.&lt;br /&gt;
&lt;br /&gt;
*New character: {{Character|Andie|long}}&lt;br /&gt;
&lt;br /&gt;
*New character: {{Character|Derek|long}}&lt;br /&gt;
&lt;br /&gt;
*{{Character|Roland}}: {{Glory}} is now gained for every '''2''' killed [[Hunters]]. (Before: {{Glory}} for '''each''' Hunter)&lt;br /&gt;
&lt;br /&gt;
=== Skill changes ===&lt;br /&gt;
* New {{Character|Andie}} skills: {{Level|2}} {{Skill|Devoted}}, {{Level|3}} {{Skill|Skillful}}, {{Level|4}} {{Skill|Confidant}}, {{Level|5}} {{Skill|Expert}}&lt;br /&gt;
* New {{Character|Derek}} skills: {{Level|4}} {{Skill|Motivator}}, {{Level|5}} {{Skill|Strong Skin}}&lt;br /&gt;
&lt;br /&gt;
* New {{Character|Mush}} skills: {{Level|5|Mush}} {{Skill|Green Jelly}}, {{Skill|Defacer}}&lt;br /&gt;
&lt;br /&gt;
* New {{Skill|Wrestler}} and {{Skill|Solid}} action: {{Action Button|2 {{AP}} Kick Out !}}&lt;br /&gt;
** Forces the target character to leave the room in a random direction.&lt;br /&gt;
** Costs '''1''' {{AP}} less for {{Status|Inactive}} targets.&lt;br /&gt;
** '''Not''' [[Aggression|Aggressive]], improving interaction with {{Character|Ian}}'s {{Status|Pacifist}} and {{Character|Chao}}'s {{Skill|Crazy Eye}}. {{Bug|Still asks for confirmation of an '''aggressive''' action.}}&lt;br /&gt;
** As a result of this, {{Skill|Wrestler}} is now '''kept''' as {{Character|Mush}}, as the Mush test would be too easy otherwise.&lt;br /&gt;
&lt;br /&gt;
*{{Skill|Bacteriophiliac}}: Action {{AP}} cost adjusted.&lt;br /&gt;
&lt;br /&gt;
*{{Skill|Nightmarish}}: Action {{AP}} cost adjusted.&lt;br /&gt;
&lt;br /&gt;
*{{Skill|Firefighter}}: No longer needs the {{Item|Extinguisher}} to extinguish fires.&lt;br /&gt;
&lt;br /&gt;
*Various fixes to skill tooltips across the board.&lt;br /&gt;
&lt;br /&gt;
=== Status changes ===&lt;br /&gt;
*New status: [[File:pregnant.png|class=icon-margin|Icon]]'''Pregnant'''&lt;br /&gt;
**Gained by female characters (not {{Character|Andie}}) when [[doing the thing]]. 8% chance.&lt;br /&gt;
**Gives an immediate bonus of 8 {{Glory}} to the mother and 2 {{Glory}}  to the whole crew.&lt;br /&gt;
**If a ''Pregnant'' character dies, the entire crew loses more {{Morale}}.&lt;br /&gt;
**If the father injects a {{Status|Spore}} when the baby is made, the mother is affected by an extra Spore.&lt;br /&gt;
**Gives various diseases like {{Disease|Slight Nausea}}.&lt;br /&gt;
**Gives a bonus of 8 {{Glory}} to the whole crew when the ship reaches Eden.&lt;br /&gt;
&lt;br /&gt;
*New status: {{Status|Highly Inactive}}&lt;br /&gt;
*:&amp;quot;''You're highly inactive, not having connected in the past 48 hours. You are a punishment to your crew who has a right to dispose of you.''&amp;quot;&lt;br /&gt;
**Violence against ''Highly Inactive'' players is not sanctionable&lt;br /&gt;
&lt;br /&gt;
*{{Status|Inactive}}:&lt;br /&gt;
** Now prevents the character from gaining {{Glory}}.&lt;br /&gt;
** No longer lost when the character is attacked.&lt;br /&gt;
=== Item changes ===&lt;br /&gt;
*Items can '''no longer be hidden''' before the {{Character|Mush}} appear.&lt;br /&gt;
&lt;br /&gt;
*{{Item|Mush Sample}}: Now spawns on the ship when the {{Character|Mush}} appear.&lt;br /&gt;
&lt;br /&gt;
*{{Item|MycoAlarm}}: Now also detects the special actions of {{Skill|Fungal Kitchen}}, {{Skill|Trapper}}, {{Skill|Radio Pirate}}, {{Skill|Nightmarish}}, {{Skill|Bacterophile}} and {{Skill|Transfer}}, as well as '''Infectious Caress''' (on {{Item|Schrödinger}}) and the act of mutating into a {{Status|Berserker}}.&lt;br /&gt;
&lt;br /&gt;
* '''Puuquf''' has been renamed to {{Item|Phuxx}}.&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous changes ===&lt;br /&gt;
*New feature: '''[[Trading]]''' of [[Inventory|items]] and even [[characters]] (for instance, selling off {{Status|Highly Inactive}} players with no penalty) with alien merchants.&lt;br /&gt;
**A merchant always spawns on Day 0.&lt;br /&gt;
**Merchants sometimes appear in place of [[Hunters]].&lt;br /&gt;
**Interaction happens via a new button on the [[Comms Console]].&lt;br /&gt;
**Being sold is not considered a ''death'' in terms of morale loss and [[Distinctions]].&lt;br /&gt;
&lt;br /&gt;
*Chat history scrolling seems to have been fixed.&lt;br /&gt;
&lt;br /&gt;
*Various other bug fixes.&lt;/div&gt;</summary>
		<author><name>Peanutz</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Illnesses</id>
		<title>Illnesses</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Illnesses"/>
				<updated>2014-06-08T13:19:18Z</updated>
		
		<summary type="html">&lt;p&gt;Peanutz: /* Disorders */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
The crew of the [[Daedalus]], being (mostly) human, is susceptible to a myriad of '''Illnesses''', a type of negative [[status]] which closely interfaces with the game's [[Health]] system. Illnesses are divided into three types; physiological [[Image:Disease.png|class=icon-margin|Icon]] '''Diseases''', psychological [[Image:Psy disease.png|class=icon-margin|Icon]] '''Disorders''' and physical [[Image:Hurt.png|class=icon-margin|Icon]] '''Injuries'''. The {{Character|Mush}} are immune to all but injuries.&lt;br /&gt;
&lt;br /&gt;
The distinction between the three types of Illness is as follows;&lt;br /&gt;
&lt;br /&gt;
*[[Image:Disease.png|class=icon-margin|Icon]] '''Diseases''' are caused by germs, viruses, parasites and the like, generally resulting from unsanitary conditions. Visiting ''Swamp'', ''Forest'' or ''Insect'' zones during an [[expedition]], eating hazardous foodstuffs like {{Item|Alien Steaks}} and [[Inventory#Fruit|alien fruit]], [[Actions#Doing_it|doing the thing]] with a diseased partner, and the misfortune of randomly getting sick are ways to attain a ''disease''. Diseases typically come with an array of [[#Symptoms|symptoms]] such as ''Vomiting'' and affect {{HP|long}} and {{AP|long}}. Diseases can be cured using the {{Item|Medikit}}, certain [[Inventory#Drugs|medicines]] the effects of which are randomised in each game or, rarely, by the passing of time.&lt;br /&gt;
&lt;br /&gt;
*[[Image:Psy disease.png|class=icon-margin|Icon]] '''Disorders''' are largely caused by the stresses of the mission, i.e. Panic Attacks or seeing people die in front of you, and mainly effect {{Morale|long}} , while situationally featuring various disturbing symptoms. These are cured by lying down in a room containing a {{Skill|Shrink}} for several cycles, or by specific randomized [[Inventory#Drugs|medicines]] and [[Inventory#Fruit|alien fruit]].&lt;br /&gt;
&lt;br /&gt;
*[[Image:Hurt.png|class=icon-margin|Icon]] '''Injuries''' are caused almost entirely by character combat, be it via successful attack or painful accident. They're also the only Illnesses that effect {{Character|Mush}}, as they still inhabit fragile, human bodies. Injuries are largely statuses which affect {{HP|long}} and {{AP|long}}, but also give other nasty effects which severely limit what a character can do. While not always noted in the in-game description, injuries also reduce the character's Max. {{HP}}, an effect which increases in severity the larger the number of injuries gets. Injuries are remedied via '''Surgery''', which is performed with the ''Surgical Pod'' in [[Ship_Equipment#Medlab|Medlab]], or via '''DIY Surgery''' (the latter being more {{AP}} intensive). Outside of the Medlab, a {{Skill|Medic}} can perform surgery anywhere if they hold the {{Item|Medikit}}.&lt;br /&gt;
&lt;br /&gt;
== Diseases ==&lt;br /&gt;
These are '''physical''' illnesses, often affecting {{HP}} and {{AP}}.&lt;br /&gt;
&lt;br /&gt;
Diseases can be cured using the {{Item|Medikit}}, certain [[Inventory#Drugs|medicines]] the effects of which are randomised in each game, or rarely by the passing of time.&lt;br /&gt;
&lt;br /&gt;
AP loss from '''Consume''' actions occurs before you gain AP from a consumable.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; | Status&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Cause&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Details&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | In-game Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Acid Reflux'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming {{Item|Alien Steak}}&lt;br /&gt;
*Consuming spoiled food&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|&lt;br /&gt;
*Lose 2 {{AP}} by the '''Consume''' action (any consumable).&lt;br /&gt;
|''You are bringing food back up. It is unpleasant and irritating.''&lt;br /&gt;
*Gives the symptom ['''Vomiting'''].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Black Bite'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|&lt;br /&gt;
*Lose 2 {{AP}} by the '''Consume''' action (any consumable).&lt;br /&gt;
|''Fairly benign, but persistent, the Black Bite is a recent syndrome which nobody knows much about.''&lt;br /&gt;
*Every cycle, a 10% chance, loses 1 {{AP}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Cat Allergy'''&lt;br /&gt;
|&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Cold'''&lt;br /&gt;
|&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
*Being infected with a spore (appears 2-4 cycles after infection)&lt;br /&gt;
|&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''Don't go out without your Kleenex''&lt;br /&gt;
*Every cycle, a 20% chance, loses 1 {{AP}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Flu'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
*-2 Max {{Morale}}&lt;br /&gt;
*-2 Max {{HP}}&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
*40% chance to become {{Status|Dirty}}.&lt;br /&gt;
*10% chance to lose 1 {{HP}} per cycle.&lt;br /&gt;
|''Severe variant of pony flu ... Irritable, authoritarian, headaches, cold, aches, nothing is spared. Be careful not to leave it lying around, you never know''&lt;br /&gt;
*-2 Max {{Morale}}&lt;br /&gt;
*-2 Max {{HP}}&lt;br /&gt;
*Every cycle, a 20% chance, loses 1 {{AP}}.&lt;br /&gt;
*Every cycle, a 40% chance, makes you {{Status|Dirty}}.&lt;br /&gt;
*Every cycle, a 10% chance, -1 {{HP}}.&lt;br /&gt;
*Gives the symptom ['''Vomiting''']&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Food Poisoning'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming spoiled food&lt;br /&gt;
|&lt;br /&gt;
Can auto-cure after several cycles, supposedly 1-4 {{Note|For me it auto-cured after 2 cycles, but if it auto-cures im pretty sure it auto-cures the same as other diseases}}&lt;br /&gt;
|''You are really weak, you're vomiting, it's everywhere. What on earth were you thinking when you ate this? Well done...''&lt;br /&gt;
* -1 Max {{hp}}.&lt;br /&gt;
* Gives the symptom ['''Vomiting'''].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Fungic Infection'''&lt;br /&gt;
|&lt;br /&gt;
*Carrying {{status|spores}} as a human. {{Todo|confirm}}&lt;br /&gt;
|&lt;br /&gt;
*Causes constant dirtiness.&lt;br /&gt;
|''What is this disgusting thing... You should get it seen to quickly... It's itchy, it's festering, and it stinks.&amp;lt;br&amp;gt;Every cycle, makes you dirty.''&lt;br /&gt;
*-2 max {{HP}}&lt;br /&gt;
*-2 max {{morale}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Gastroenteritis'''&lt;br /&gt;
|&lt;br /&gt;
*Eating spoiled food&lt;br /&gt;
*Witnessing death&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
*Lose 1 {{MP}} per cycle.&lt;br /&gt;
*Max {{HP}} -1.&lt;br /&gt;
|''Do you need a diagram? A good whiff of the smell? Churning stomach?''&lt;br /&gt;
*Every time you '''Consume''', your character loses 1 {{ap}}.&lt;br /&gt;
*-1 Max {{hp}}. &lt;br /&gt;
*Every cycle, makes you {{Status|Dirty}}. &lt;br /&gt;
*Every cycle, loses 1 {{mp}}. &lt;br /&gt;
*Every cycle, a 16% chance, -1 {{hp}}. &lt;br /&gt;
*Gives the symptom ['''Vomiting'''].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Junkbumpkinitis'''&lt;br /&gt;
|&lt;br /&gt;
*Eating a [[inventory#Fruit|Jumpkin]]&lt;br /&gt;
|&lt;br /&gt;
*Puts a pumpkin on the character's head. [[:Image:junkbumpkinitis-screenshot.png|Example screenshot of affliction]]&lt;br /&gt;
*{{Confirm|How long does this last?}}&lt;br /&gt;
|''It's not as if it wasn't fresh...''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Migraine'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death &lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle. &amp;lt;br&amp;gt;&lt;br /&gt;
Can auto-cure after several cycles, supposedly 1-4. &lt;br /&gt;
|''A particularly tenacious heavy migraine is harassing the patient at the moment, but it will eventually go away...''&lt;br /&gt;
*Every cycle, a 20% to lose 1 {{ap}} &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Mush allergy'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Being infected with a spore (appears 2-4 cycles after infection)&lt;br /&gt;
|&lt;br /&gt;
{{Todo|Confirm: Sneeze - Randomly when you're in the same room as a mush? when you're infected with another spore?). French wiki says that it causes 2 damage to those infected with spores (per cycle? Max hp?)}}&lt;br /&gt;
|''Contact with Mush gives you horrible, painful blisters.''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Rejuvenation'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
|&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
*Increased chances of falling ill.&lt;br /&gt;
|''Your body is emitting a pulsing green light. This doesn't exactly encourage a good night's sleep...''&lt;br /&gt;
*Each cycle, a 20% chance, loses 1 {{AP}}.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
*Gives the symptom ['''Fitful sleep'''].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Rubella'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|&lt;br /&gt;
* Max {{morale}} -1&lt;br /&gt;
* Max {{hp}} -1&lt;br /&gt;
* 50 % chance to lose 1 {{mp}} per cycle.&lt;br /&gt;
|''Headaches, dry pustules, extremely tired. You should make it through.''&lt;br /&gt;
*Every cycle, a 50% chance, loses 1 {{MP}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Sepsis'''&lt;br /&gt;
|&lt;br /&gt;
*Receiving combat damage&lt;br /&gt;
*Failing DIY Surgery&lt;br /&gt;
|&lt;br /&gt;
*Lose 4 {{HP}} per cycle.&lt;br /&gt;
|''You have a serious infection. It's not going to be easy to recover from this. It's highly unlikely you'll make it...''&lt;br /&gt;
* Every cycle, -4{{hp}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Sinus Storm'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
|&lt;br /&gt;
*30% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''Your sinuses are on fire, frozen, then makes you want to tear your head off. It's bad and it won't go away...''&lt;br /&gt;
*Every cycle, a 30% chance, loses 1 {{AP}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Skin Inflammation'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|Breakouts prints a message in the room's log to the effect of '&amp;lt;name&amp;gt; is scratching their hideous rash, it's really grim...'&lt;br /&gt;
|''Wherever it came from, you've got it. It's incredibly itchy and really irritating.''&lt;br /&gt;
*Gives the symptom ['''Breakouts'''].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Slight Nausea'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming {{Item|SuperVitamin Bar}}&lt;br /&gt;
*Daedalus movement&lt;br /&gt;
|Slight Nausea prints a message in the room's log to the effect of '&amp;lt;name&amp;gt; is vomiting their meal. Not exactly appetizing...' &lt;br /&gt;
Nausea has a chance to make you {{Status|Dirty}} if you move from one room to the other. Finola's OCD will not prevent this from happening.&lt;br /&gt;
|''You feel a little bit shady... It will pass, but you're not hungry anymore and you shouldn't go anywhere near bluuuuuurppp...''&lt;br /&gt;
*Gives the symptom ['''Nausea'''].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Smallpox'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|&lt;br /&gt;
* Max {{morale}} -2&lt;br /&gt;
* Max {{hp}} -2&lt;br /&gt;
* 40 % chance to lose 2 {{ap}} per cycle.&lt;br /&gt;
* 50 % chance to lose 1 {{hp}} per cycle.&lt;br /&gt;
|''An illness irradicated from Sol but which is apparently thriving elsewhere. As enticing as it sounds, you should probably get help...''&lt;br /&gt;
* -2 Max {{morale}}.&lt;br /&gt;
* -2 Max {{hp}}.&lt;br /&gt;
* 40 % chance to lose 2 {{ap}} per cycle.&lt;br /&gt;
* 50 % chance to lose 1 {{hp}} per cycle.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Space Rabies'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|&lt;br /&gt;
*Lose 2 {{HP}} per cycle.&lt;br /&gt;
|''You've got rabies. You are prone to violent outbursts but it’s the disease that will end up killing you.''&lt;br /&gt;
*Gives the symptom ['''Biting'''].&lt;br /&gt;
*Gives the symptom ['''Psychotic episodes'''].&lt;br /&gt;
*Gives the symptom ['''Drooling'''].&lt;br /&gt;
*Gives the symptom ['''Foaming mouth'''].&lt;br /&gt;
*Every cycle, -2 {{HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Tapeworm'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming spoiled food&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Consuming {{Item|Alien Steak}}&lt;br /&gt;
|&lt;br /&gt;
*Lose 1 Satisfaction per cycle.&lt;br /&gt;
|''You are hungry. Really hungry. All the time... Let's eat for God's sake man!''&lt;br /&gt;
*Every cycle, -1 cycle(s) of fullness.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Vitamin Deficiency'''&lt;br /&gt;
|&lt;br /&gt;
*Cycle change (random chance) {{Todo|Confirm}}&lt;br /&gt;
*Starvation {{Todo|Confirm}}&lt;br /&gt;
|&lt;br /&gt;
*10% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''Deficiencies of vitamins, elements, oligo-elements and the list goes on. You have enough on your plate without this...''&lt;br /&gt;
*Every cycle, a 10% chance, loses 1 {{AP}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Disorders ==&lt;br /&gt;
These are '''Psychological''' illnesses, often affecting {{Morale}}.&lt;br /&gt;
&lt;br /&gt;
Disorders can be cured by {{Skill|Shrink}} treatment (more details on the skill page) and certain [[Inventory#Drugs|medicines]], the effects of which are randomised in each game.&lt;br /&gt;
&lt;br /&gt;
{{Todo|Add other causes as observed.}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; | Status&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Cause&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Details&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | In-game Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Agoraphobia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*Eating [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Random&lt;br /&gt;
|All actions cost +1 {{ap}}, all movements cost +1 {{mp}} when 3 or more other characters are present in the room with you.&lt;br /&gt;
A character is barred from piloting tasks.&lt;br /&gt;
|''You are terrified by crowds and open spaces, you also have uncontrolable vertigo... In space, that's never going to play out well.''&lt;br /&gt;
*Gives the symptom ['''Vertigo''']&lt;br /&gt;
*Gives the symptom ['''Fear of Crowds''']&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Ailurophobia'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Random&lt;br /&gt;
|All actions cost +2 {{ap}} with a cat present in the room.&lt;br /&gt;
Chance that a character would flee a room upon entering, losing many {{MP}}.&lt;br /&gt;
(&amp;quot;''The cat was in the room, you couldn't help yourself from fleeing...''&amp;quot;)&lt;br /&gt;
|''You have a terrible phobia of cats.. The sight of them alone puts you on the edge.''&lt;br /&gt;
*Gives the symptom ['''Fear of Cats'''].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Chronic Vertigo'''&lt;br /&gt;
|&lt;br /&gt;
*Starting the game as {{character|Eleesha}} &lt;br /&gt;
|Vertigo means that a character is barred from Piloting tasks, but can join expeditions.&lt;br /&gt;
|''You have chronic vertigo which proves to be quite debilitating.'' &lt;br /&gt;
*Gives the symptom ['''Vertigo''']&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Crabism'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
|Adds a chance (~15% per cycle) to do one of the following, accompanied by a public log:&lt;br /&gt;
* Drop to the ground screaming (-1 {{AP}})&lt;br /&gt;
* Run around in circles (-2 {{MP}})&lt;br /&gt;
* Bang your head against the wall (-1 {{HP}})&lt;br /&gt;
|''From time to time you take to walking sideways or throwing yourself to the ground only to return to brief periods of normalcy.'' &lt;br /&gt;
*-4 Max {{Morale}} '''Morale'''.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Coprolalia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
|Occasionally replaces text with insults when writing in public. (Post-it notes and whispers are not affected.)&lt;br /&gt;
*Examples: ''&amp;quot;Hey, you bunch of honkers&amp;quot;, &amp;quot;Pathetic crappy admins&amp;quot;, &amp;quot;You're nothing but boils&amp;quot;'' &lt;br /&gt;
|''You launch huge streams of insults without warning. This tends to shock people the first time they see it.'' &lt;br /&gt;
*-4 Max {{Morale}} '''Morale'''.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Chronic Migraine'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
|{{Note|The milder form is a disease, while this is psychological.}}&lt;br /&gt;
|''A particularly tenacious heavy migraine hits you from time to time... and when it hits you it turns everything upside down... no luck'' &lt;br /&gt;
* -2 Max {{morale}} Morale.&lt;br /&gt;
* Every cycle, a 16% chance to lose 1 {{ap}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Depression'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
|{{Note|Not to be confused with the &amp;quot;Demoralized&amp;quot; warning when dropping below 5 {{Morale}}.}}&lt;br /&gt;
|''You suffer constantly. Life has become so long, too long, and every test makes you increasingly lose your taste for it.''&lt;br /&gt;
*-2 Max {{ap}}.&lt;br /&gt;
*-2 Max {{morale}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Paranoia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
|Occasionally replaces text with paranoid and desperate comments when writing in public. (Post-it notes and whispers are not affected.)&lt;br /&gt;
*Example: ''&amp;quot;[name] is a threat to us all...&amp;quot;''&lt;br /&gt;
|''You are in fear for your life and eventually make it known.''&lt;br /&gt;
*-3 Max {{morale}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Psychotic Episodes'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
|Occasionally replaces text with death threats and similar outbursts when writing in public. (Post-it notes and whispers are not affected.)&lt;br /&gt;
|''You can no longer control yourself and often descent into a black rage. You are strongly advised to stay away from all weaponry.''&lt;br /&gt;
*Gives the symptom ['''Psychotic episodes'''].&lt;br /&gt;
*Gives the symptom ['''Biting'''].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Spleen'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death&lt;br /&gt;
|&lt;br /&gt;
Can spontaneously disappear in time.&lt;br /&gt;
|''You are gripped by an extremely severe type of depression which leads to death very quickly.''&lt;br /&gt;
*every cycle, a 70% chance, -1{{morale}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Vertigo'''&lt;br /&gt;
|&lt;br /&gt;
*Being infected with a spore (appears 2-4 cycles after infection)&lt;br /&gt;
|Character is barred from piloting tasks.&lt;br /&gt;
Can spontaneously disappear in time.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Weapon Phobia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death. {{todo|Only by weapon?}}&lt;br /&gt;
|&lt;br /&gt;
|''You can no longer fire weapons, and the simple sight of them makes you uncomfortable...''&lt;br /&gt;
*Forbids the action: '''Fire'''.&lt;br /&gt;
*Forbids the action: '''Attack'''.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Injuries==&lt;br /&gt;
These are '''physical traumas''' which are typically contracted through combat, bringing various disadvantages.&lt;br /&gt;
&lt;br /&gt;
These are healed via '''Surgery''' which is performed with the ''Surgical Pod'' in [[Ship_Equipment#Medlab|Medlab]], or via '''DIY Surgery''' (the latter being more {{AP}} intensive). Outside of the Medlab, a {{Skill|Medic}} who is holding the {{Item|Medikit}} can perform surgery anywhere.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; | Status&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Cause&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Details&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | In-game Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''3rd degree burns over 50% of your body'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''3rd degree burns over 90% of your body'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*All your {{ap}} actions cost '''4''' more.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
*You will die if you become {{Status|Dirty}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Broken Finger'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|''One of the fingers on your good hand is broken.''&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Broken Leg'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
|&lt;br /&gt;
|&amp;quot;MP actions cost 1 more&lt;br /&gt;
*-5 maximum MP&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Broken Ribs'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|''Your ribs are broken, causing pain when your posture straightens.''&lt;br /&gt;
*Accuracy -20%.&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
*{{mp}} actions cost '''1''' more.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Bruised Shoulder'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack.&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
*Accuracy -'''10'''%&lt;br /&gt;
*-'''1''' max {{hp}}&lt;br /&gt;
|''Your shoulder has sustained major contusions. Fortunately this is reversible.''&lt;br /&gt;
*Accuracy -'''10'''%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Burnt Hand'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
*Attacking with a {{Item|Blaster}}&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
|&lt;br /&gt;
*Everything costs 1 {{ap}} more than usual, including non-AP actions which will now cost 1 {{ap}}.&lt;br /&gt;
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}&lt;br /&gt;
|''Your hand is burnt.'' &lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Burnt Arms'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
|&lt;br /&gt;
*Everything costs 2 {{ap}} more than usual, including non-AP actions which will now cost 2 {{ap}}.&lt;br /&gt;
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}&lt;br /&gt;
*Accuracy -20%.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
|''Your arms are badly burnt. Picking up the slightest thing is excruciating.''&lt;br /&gt;
*All your {{ap}} actions cost '''2''' more.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
*Accuracy -20%.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Burst Nose'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with bare hands&lt;br /&gt;
|&lt;br /&gt;
|''Your nose is no longer there, at all, you're a bit scary too...''&lt;br /&gt;
*- '''2''' Max {{Morale}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Busted Arm Joint'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
|&lt;br /&gt;
|''Your pendulous arm looks funny but is all the same a pretty serious handicap.''&lt;br /&gt;
*All your {{AP}} actions cost 2 more.&lt;br /&gt;
*Accuracy -40%.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Busted Shoulder'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack.&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
*Being attacked.&lt;br /&gt;
|&lt;br /&gt;
|''Your shoulder has sustained major irreversible contusions, your arm is considered dead.''&lt;br /&gt;
*Accuracy -'''40'''%.&lt;br /&gt;
*All your actions cost 2 {{AP}} more. (Includes picking up and dropping items.)&lt;br /&gt;
*Stops the carrying of heavy objects&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Critical Haemorrage'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|Room log: ''Despite a good dodge, Janice has lost a little blood''&lt;br /&gt;
|''You have a haemmorage in an artery which requires major surgery. Good luck.'' &lt;br /&gt;
*Every cycle, -2 {{HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Damaged Ears'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
|Player cannot use public channels. Private channels still seem to work, if they were present before being injured.&lt;br /&gt;
|''Your ears are no longer of any use. Although you never seem to listen to what you're told anyway...''&lt;br /&gt;
*Makes you deaf&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Destroyed ears'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
|Player cannot use public channels. Private channels still seem to work, if they were present before being injured.&lt;br /&gt;
|''Your ears have disappeared. Maybe if you look real hard...&amp;lt;br&amp;gt;Makes you deaf.''&lt;br /&gt;
* -'''1''' Max {{Morale}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Disfunctional Liver'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
|All your actions cost 1 {{AP}} more. (Includes picking up and dropping items.) Consume takes no {{AP}} and the -2 {{AP}} loss from consuming occurs before allocation of the food's effects. Also gives the symptoms Vomiting and Drooling.&lt;br /&gt;
|''You can live without a liver, but for how long, and in what conditions?''&lt;br /&gt;
*  Every time you Consume, your character loses 2 {{AP}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Haemorrhage'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack&lt;br /&gt;
|Room Log: ''['''Victim'''] turns towards ['''attacker'''] who is threatening them with their blade. Too sharp, too quick, too accurate, in short, too much... ['''attacker'''], despite making a superhuman effort seems to have been gripped with a sickness...''&lt;br /&gt;
&lt;br /&gt;
{{Confirm|Injury received by attacker rather than attacked?}}&lt;br /&gt;
*Room Log: You have been hurt: Haemorrage. This will incur penalties. &lt;br /&gt;
|''You have a haemmorage - you need surgery.''&lt;br /&gt;
*Every cycle, -1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Implanted bullet'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
*Everything costs 1 {{ap}} more than usual, including non-AP actions which will now cost 1 {{ap}}.&lt;br /&gt;
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}&lt;br /&gt;
|{{todo}}&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Inner Ear Damaged'''&lt;br /&gt;
|&lt;br /&gt;
*Being attacked&lt;br /&gt;
|&lt;br /&gt;
*Gives the symptom Vertigo&lt;br /&gt;
|&lt;br /&gt;
*AP and MP Actions cost 1 more. -15% Accuracy.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Mashed Foot'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
|&lt;br /&gt;
|''That's not even really a foot anymore.''&lt;br /&gt;
*Movement actions cost 1 more. &lt;br /&gt;
*Max moves -3.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Open-Air Brain'''&lt;br /&gt;
|&lt;br /&gt;
|{{Bug|Despite the description, you don't die if you are {{Status|Dirty}}.}}&lt;br /&gt;
|''Part of your skull is missing. It wouldn't be an exaggeration to say that this can be a problem in several situations.''&lt;br /&gt;
*-2 max {{morale}}&lt;br /&gt;
*You will die if you become {{Status|Dirty}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Punctured Lung'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
|&lt;br /&gt;
*Most actions require +2 {{AP}}, including picking up and dropping items.&lt;br /&gt;
*Player becomes '''Mute'''. {{Note|Can still use ''General Announcement''. Can still read previously existing private channels he's in. Can still talk in Mush channel.}}&lt;br /&gt;
*-2 {{HP}} per cycle. &lt;br /&gt;
|&amp;quot;Shortness of breath, blood in your lungs, no medical assistance, but you won't have to live with it for long.&lt;br /&gt;
*All your {{ap}} actions cost '''2''' more.&lt;br /&gt;
*Makes you mute&lt;br /&gt;
*Every cycle, '''-2''' {{HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Smashed Arms'''&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}.&lt;br /&gt;
|&lt;br /&gt;
|''Your arms are completely useless''&lt;br /&gt;
*All your {{ap}} actions cost '''3''' more.&lt;br /&gt;
*Accuracy -'''40'''%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Smashed Legs'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
{{Note|Although you don't have any {{MP}} available, you cannot convert your {{AP}} to movement either, meaning you are stuck in the room until healed.}}&lt;br /&gt;
|''You no longer have the use of your legs.  It's not ideal, as they're pretty handy. No more a actions.''&lt;br /&gt;
*-12 Max {{MP}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Torn Tongue'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack.&lt;br /&gt;
|&lt;br /&gt;
*Player becomes '''Mute'''. {{Note|Can still use ''General Announcement''. Can still read previously existing private channels he's in. Can still talk in Mush channel.}}&lt;br /&gt;
Room Log:''Roland missed their target by a good distance and the clash against a nearby wall made them bite their tongue...''&lt;br /&gt;
|''Your tongue is reduced to a flaccid lifeless mass.''&lt;br /&gt;
*Makes you mute.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Symptoms ==&lt;br /&gt;
{{Caution|'''Notice:''' This section is heavily incomplete and needs vast expansion. Please note that ''In-Game Effects'' is for details of room logs from the symptoms and in-game fluff.}}&lt;br /&gt;
The following is a list of '''symptoms''' which are connected to certain illnesses.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Symptom&lt;br /&gt;
!Cause&lt;br /&gt;
!Details/In-game Effects&lt;br /&gt;
|-&lt;br /&gt;
|'''Breakouts'''&lt;br /&gt;
|'''Skin Inflammation'''&lt;br /&gt;
|Breakouts is noted in the room log, but appears to have no other effect&lt;br /&gt;
* '''Room Log''': [[Image:Disease.png|class=margin-small|Icon]] ''['''victim''']  is scratching their hideous rash, it's really grim...''&lt;br /&gt;
|-&lt;br /&gt;
|'''Biting'''&lt;br /&gt;
|'''Space Rabies'''&lt;br /&gt;
|No observed effects as of yet.&lt;br /&gt;
|-&lt;br /&gt;
|'''Drooling'''&lt;br /&gt;
|'''Space Rabies'''&lt;br /&gt;
|Drooling is noted in the room log, but appears to have no other effect&lt;br /&gt;
* '''Room Log''': [[Image:Drugs.png|class=margin-small|Icon]] ''['''victim''']  is drooling incessantly, this is beginning to seem suspicious...''&lt;br /&gt;
|-&lt;br /&gt;
|'''Fear of Crowds'''&lt;br /&gt;
|'''Agoraphobia'''&lt;br /&gt;
|All actions in an room with 3 or more people cost 1 more {{AP}} and leaving the room costs 1 more {{MP}}. {{Note|Things that use special {{AP}} are not excluded from the additional {{ap}} cost, as is the case with wounds that make actions cost additional {{AP}}}}.&lt;br /&gt;
|-&lt;br /&gt;
|'''Foaming mouth'''&lt;br /&gt;
|'''Space Rabies'''&lt;br /&gt;
|Foaming mouth is noted in the room log, but appears to have no other effect&lt;br /&gt;
* '''Room Log''': [[Image:Drugs.png|class=margin-small|Icon]] ''['''victim''']  has a little bit of foam escaping from the corner of their mouth... It's pretty disgusting..''&lt;br /&gt;
|-&lt;br /&gt;
|'''Vertigo'''&lt;br /&gt;
|'''Chronic Vertigo''' and '''Agoraphobia'''&lt;br /&gt;
|You can't fly with the Pasiphae or an Patrol ship, you can still go on expeditions if you're not piloting.&lt;br /&gt;
|-&lt;br /&gt;
|'''Vomiting'''&lt;br /&gt;
|'''Gastroenteritis''', '''Flu''', '''Acid Reflux''' and '''Food Poisoning'''&lt;br /&gt;
|Vomiting is noted in a room's log once you move into the room, and makes the player {{Status|Dirty}}.&lt;br /&gt;
* '''Room Log''': [[Image:Disease.png|class=margin-small|Icon]] ''['''victim'''] is vomiting their meal. Not exactly appetizing...''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Peanutz</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Dangers</id>
		<title>Dangers</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Dangers"/>
				<updated>2014-03-19T22:08:44Z</updated>
		
		<summary type="html">&lt;p&gt;Peanutz: /* Metal plates */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Note|This page needs to be cleaned up a bit.... [[User:Sagittaeri|Sagittaeri]] ([[User talk:Sagittaeri|talk]]) 20:58, 16 November 2013 (MST)}}&lt;br /&gt;
&lt;br /&gt;
{{Note|I cleaned up most of it :)--[[User:DurrDude|DurrDude]] ([[User talk:DurrDude|talk]]) 11:36, 5 February 2014 (MST)}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Dangers randomly occur over the ship. It can happen during any cycle of the day. The chance increases more and more as the day passes. Different dangers can happen in the same room too. It is important to maintain high amount of {{health}} and fairly high of {{morale}} so you don't get killed by accidents, especially in late games.&lt;br /&gt;
&lt;br /&gt;
== Daedalus ==&lt;br /&gt;
&lt;br /&gt;
=== Hunters ===&lt;br /&gt;
{{Main|Hunters}}&lt;br /&gt;
* [[Hunters]] will fire at the Daedalus at the beginning of each cycle&lt;br /&gt;
** This will cause the Daedalus to lose some {{Armor}} or some armor in the [[NERON Projects#List of NERON Projects|Plasma Shield]] &lt;br /&gt;
*** If the {{armor}} reaches 0, all crew members will die within at the beginning of the next cycle and the cause of death will be: &amp;quot;'Your corpse is floating amongst the debris of the pulverized Daedalus'&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Communications Signal === &lt;br /&gt;
* The signal with Sol can be broken by:&lt;br /&gt;
** There are two Xyloph DB projects that will make you lose the signal with Sol. &lt;br /&gt;
** Using the microwave will also often cut the signal.&lt;br /&gt;
** Occasionally, especially when signal strength is low, the signal will cut out on its own for no particular reason.&lt;br /&gt;
&lt;br /&gt;
=== Broken Equipment/Doors === &lt;br /&gt;
* NERON will announce broken equipment at the start of each cycle&lt;br /&gt;
* Equipment and doors will randomly break at cycle change. &lt;br /&gt;
* NERON will announce broken equipment unless:&lt;br /&gt;
** The equipment has been sabotaged&lt;br /&gt;
** The equipment was damaged by an electrical spike&lt;br /&gt;
** The equipment was damaged by a fire&lt;br /&gt;
* NERON will not announce which equipment was broken&lt;br /&gt;
&lt;br /&gt;
== Health ==&lt;br /&gt;
&lt;br /&gt;
=== Fires === &lt;br /&gt;
* Always announced by NERON.&lt;br /&gt;
&lt;br /&gt;
* Does not consume oxygen despite popular belief.&lt;br /&gt;
&lt;br /&gt;
* Reporting the fire will put an alert in the Alerts Bar with a notification of which room the fire is in.&lt;br /&gt;
&lt;br /&gt;
* Fires can be caused randomly at cycle change as the ship goes on as well as:&lt;br /&gt;
** Mush skill Pyromaniac.&lt;br /&gt;
**  Shooting weapons and Grenade Rocket Launcher.&lt;br /&gt;
**  Invertebrate Shell cartridge. &lt;br /&gt;
&lt;br /&gt;
* Every cycle that it goes on (including the cycle in which it started), it can have the following effects:&lt;br /&gt;
**  Damage equipment (except doors) and break/destroy objects in the room.&lt;br /&gt;
**  Does 2-3 points of damage to the {{Armor}}&lt;br /&gt;
**  Spread to an adjacent room. &lt;br /&gt;
**  Injures any crew in the room for 2 {{hp}}&lt;br /&gt;
*** If crew member dies, the cause of death will be: &amp;quot;'Burned'&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* Can be put out by:&lt;br /&gt;
**  Manually with a {{Item|Extinguisher}}&lt;br /&gt;
**  Automatically by a Drone firefighter.&lt;br /&gt;
**  25% chance for the fire to be automatically put out in every cycle (Including the cycle the fire started) by the [[NERON#List of NERON Projects|NERON Project Sprinkers]].&lt;br /&gt;
&lt;br /&gt;
=== Electrical Spike === &lt;br /&gt;
* Damages all equipment (except doors) in the room&lt;br /&gt;
* Injures all team members present for 3 {{hp}}&lt;br /&gt;
** If crew member dies, the cause of death will be: &amp;quot;'Electrocuted'&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Room Shaking === &lt;br /&gt;
* Injures all crew present in the room for 1 to 3 {{hp}}&lt;br /&gt;
** The log of the accident and the crew member who is injured is [[public]], but the amount of injury is [[private]].&lt;br /&gt;
*** The [[public]] log: ''The room suddenly starts to shake violently. The crewmembers present find themselves thrown to the floor and bits of the ceiling have collapsed here and there. What a wreck...''&lt;br /&gt;
** If crew member dies, the cause of death will be: &amp;quot;'Injuries'&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Metal plates === &lt;br /&gt;
* Injures one crew present in the room for 4 to 6 {{hp}}&lt;br /&gt;
** The log of accident is [[public]], but the crew member who is injured and the amount of injury is [[private]].&lt;br /&gt;
*** The [[public]] log: ''An unexpected lurch caused a sheet of metal to land on (character's name). (He/She) is seriously injured!''&lt;br /&gt;
** If crew member dies, the cause of death will be: &amp;quot;'Steel plated'&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{Bug|This occurs in patrol ships, causing the ship to be lost forever if the pilot dies from the plate.}}&lt;br /&gt;
&lt;br /&gt;
{{Bug|This can also occur during expeditions.}}&lt;br /&gt;
&lt;br /&gt;
=== Diseases === &lt;br /&gt;
Some disorders and diseases occur spontaneously.&lt;br /&gt;
&lt;br /&gt;
==== Accidents ==== &lt;br /&gt;
* Most actions have a small chance of injuring the player for 2 {{hp}}&lt;br /&gt;
&lt;br /&gt;
* Moderate chance of losing 2 {{HP}} from doing repairs and picking up [[NPCs#Schrödinger|Schrödinger]]&lt;br /&gt;
** If a crew member dies from picking up [[NPCs#Schrödinger|Schrödinger]], the cause of death will be: &amp;quot;'Putting the &amp;quot;Fun&amp;quot; in Funeral'&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Morale ==&lt;br /&gt;
&lt;br /&gt;
=== Death By Morale ===&lt;br /&gt;
* If your {{morale}} reaches 0, you will die within the next cycle and the cause of death will be: &amp;quot;'You put an end to it all'&amp;quot;&lt;br /&gt;
** If you somehow get your {{morale}} up before cycle change, you will not die.&lt;br /&gt;
* Not having good {{morale}} can be deadly, and can be exploited by the {{Character|Mush}}.&lt;br /&gt;
&lt;br /&gt;
=== Witnessing Death ===&lt;br /&gt;
* You have 1 {{morale}} less when a crew member dies. (Unless the death is due to Depression, then there is no morale loss.)&lt;br /&gt;
** No {{morale}} loss if you are a {{skill|Detached Crewmember}}.&lt;br /&gt;
** Gain 3 {{AP}} if you are {{skill|Cold Blooded}}.&lt;br /&gt;
* Chance of [[illness]] when you are in the same room with the crew member who just died.&lt;br /&gt;
** Zero risk of psychological illness if you are a {{skill|Detached Crewmember}}.&lt;br /&gt;
&lt;br /&gt;
=== Panic Attacks ===&lt;br /&gt;
* Random event that takes 3 {{morale}} away from a crew member.&lt;br /&gt;
&lt;br /&gt;
=== Traits ===&lt;br /&gt;
{{todo|Give short description}}&lt;br /&gt;
* Traits such as:&lt;br /&gt;
** {{Trait|Germaphobe}} - {{Character|Finola}} You lose 1 {{Morale}} for every cycle you remain {{Status|Dirty}}. You're also banned from stroking {{Item|Schrodinger}}.&lt;br /&gt;
** {{Trait|Antisocial}} - {{Character|Raluca}} At the start of each cycle, if the antisocial player is in a room containing another crewmember, they'll lose 1 {{Morale}}.&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
{{todo|Give short description}}&lt;br /&gt;
* Skills such as:&lt;br /&gt;
** {{Skill|Premonition}}&lt;br /&gt;
** {{Skill|Demoralize}}&lt;br /&gt;
&lt;br /&gt;
=== Day Change ===&lt;br /&gt;
* Daily loss of 2 {{morale}} for anyone by default&lt;br /&gt;
* Daily loss of 1 {{morale}} for you if you are {{Skill|The Optimist}}, '''or''' for anyone if {{Skill|Mankind's only hope}} is present in the ship.&lt;br /&gt;
* Daily loss of 0 {{morale}} for you if you are {{Skill|The Optimist}} '''and''' {{Skill|Mankind's only hope}} is present in the ship&lt;br /&gt;
* Only 2 characters can actually possess {{Skill|Mankind's only hope}}: &lt;br /&gt;
** {{Character|Chun|long}}&lt;br /&gt;
** {{Character|Stephen|long}} who copy this skill with the {{Skill|Apprentice}} skill.&lt;br /&gt;
* Only 3 characters can actually possess {{Skill|The Optimist}}: &lt;br /&gt;
** {{Character|Roland|long}}&lt;br /&gt;
** {{Character|Kuan Ti|long}}&lt;br /&gt;
** {{Character|Stephen|long}} who copy this skill with the {{Skill|Apprentice}} skill.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Peanutz</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Ship_Equipment</id>
		<title>Ship Equipment</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Ship_Equipment"/>
				<updated>2014-01-26T15:21:56Z</updated>
		
		<summary type="html">&lt;p&gt;Peanutz: /* Engine Room */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
&lt;br /&gt;
There are two types of equipment on Daedalus: active or passive.  Active equipment provides either interfaces for activities (such as the [[#Bridge|Astro Terminal]] for [[Astrophysics]]) or provides a benefit for the crew like a [[#Dorms|Shower]] removing a [[dirty]] status.  Passive equipment requires no day-to-day interaction.  It is when passive equipment breaks that it comes into play.  For example, a broken [[#Centre_Storage|Oxygen Tank]] means loosing an extra unit of oxygen per cycle, and a broken [[#Laboratory|Gravity Simulator]] impairs movement.  While both active and passive equipment ''can'' break, the penalties associated with passive equipment usually make them a priority repair.&lt;br /&gt;
&lt;br /&gt;
=Reporting Broken Equipment=&lt;br /&gt;
&lt;br /&gt;
[[File:Neronmalfunction.png]]  &lt;br /&gt;
: Neron will [[NERON_Announcements|announce]] when equipment is broken, along with putting a [[NERON_Announcements#Alerts|broken equipment alert]] [[File:Broken.png]] in the status bar.  Most equipment gets a generic message, but some like [[Ship_Equipment#Centre_Storage|Oxygen Tanks]], [[Ship_Equipment#Rear_Storage|Fuel Tanks]], and [[Ship_Equipment#Nexus|Neron Bios]] have their own specific messages. Neron does '''not''' make announcements for sabotaged equipment, or equipment that is damaged by a fire or electrical spike event.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| Equipment should be visibly smoking, but this can be buggy and the visual might not appear.  However, when clicked on, broken equipment will always give you the option to repair or (if currently unreported) the chance to report it.|| [[File:Brokencamera.png|right]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Neronmalfunctionreported.png]]&lt;br /&gt;
: Once someone clicks on the broken equipment and reports it, Neron posts another message that includes the reporting person's name.  Now when crew members hover the mouse icon over the broken equipment alert [[File:Broken.png]], a pop-up will come up that includes the reporter and the location of the broken equipment.  Drones will repair the equipment if they are in the same room, whether the broken equipment was reported or not.&lt;br /&gt;
&lt;br /&gt;
=Repair, Dismantling, and Reinforcing Equipment=&lt;br /&gt;
&lt;br /&gt;
==Repair==&lt;br /&gt;
All equipment requires 1 AP or 1 tech point to repair.  The base percentage for successful repair varies per equipment, but is listed on this page.  The [[Technician]] skill doubles this chance.  The [[Inventory#Gear|wrench]] and the [[Inventory#Gear|alien opener]] also increase your chances by 50%. The [[Technician]] skill, the  [[Inventory#Gear|wrench]] and the [[Inventory#Gear|Alien opener]] stack together for even better percentages.  See the Table below for an example.  &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background: #CCFFFF&amp;quot;|Base 12%|| no tools|| 1 tool || both tools&lt;br /&gt;
|-&lt;br /&gt;
|no tech||12%||18%|| 27%&lt;br /&gt;
|-  &lt;br /&gt;
|tech bonus|| 24%||36%|| 54%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note that the best possible percentage is 99%.  There will always be a chance that you will fail at the repair.  However, with each failure your percentage of likely repair improves each time.&lt;br /&gt;
&lt;br /&gt;
==Dismantling==&lt;br /&gt;
&lt;br /&gt;
Only the [[Technician]] skill will let you dismantle equipment and objects.  Only a few pieces of equipment are available for dismantling, most notably the [[#Dorms|Shower]] for it's valuable [[Inventory#Components|Thick Tube]], a necessary component of [[#Miscellaneous|Sofas]].  As with repair, the [[Inventory#Gear|wrench]] and the [[Inventory#Gear|alien opener]] will increase your chances of a successful dismantling, and failure will also increase your chances.  All equipment costs 1 tech point or 3 AP points to disassemble.&lt;br /&gt;
&lt;br /&gt;
==Reinforcing==&lt;br /&gt;
&lt;br /&gt;
Reinforcing equipment makes equipment harder to sabotage and prevents the dismantling ability.  It does not protect the object from breaking.  It requires 2 AP or a tech point, and metal scrap.  I have not (yet) listed the reinforcing percentages since it is an unpopular feature.&lt;br /&gt;
   &lt;br /&gt;
=Equipment listed by Name=&lt;br /&gt;
&lt;br /&gt;
*[[#Medlab|Auxiliary NERON Terminal]]&lt;br /&gt;
*[[#Bridge|Astro Terminal]]&lt;br /&gt;
*[[#Nexus|BIOS Terminal]]&lt;br /&gt;
*[[#Dorms|Bed]]&lt;br /&gt;
*[[#Miscellaneous|Camera]]&lt;br /&gt;
*[[#Refectory|Coffee Machine]]&lt;br /&gt;
*[[#Bridge|Command Terminal]]&lt;br /&gt;
*[[#Bridge|Communications]]&lt;br /&gt;
*[[#Nexus|Calculator]]&lt;br /&gt;
*[[#Engine_Room|Combustion Chamber]]&lt;br /&gt;
*[[#Laboratory|Cryo Module]]&lt;br /&gt;
*[[#Miscellaneous|Door]]&lt;br /&gt;
*[[#Alpha_Bay_2|Dynarcade]]&lt;br /&gt;
*[[#Engine_Room|Emergency Reactor]]&lt;br /&gt;
*[[#Rear_Storage|Fuel Tank]]&lt;br /&gt;
*[[#Laboratory|Gravity Simulator]]&lt;br /&gt;
*[[#Engine_Room|Lateral Reactor]]&lt;br /&gt;
*[[#Refectory|Kitchen]]&lt;br /&gt;
*[[#Laboratory|Mycoscan]]&lt;br /&gt;
*[[#Nexus|NERON's Core]]&lt;br /&gt;
*[[#Med_Lab|Narcotic Distiller]]&lt;br /&gt;
*[[#Centre_Storage|Oxygen Tank]]&lt;br /&gt;
*[[#Engine_Room|PILGRED Reactor]]&lt;br /&gt;
*[[#Engine_Room|Planet Scanner]]&lt;br /&gt;
*[[#Laboratory|Research Laboratory]]&lt;br /&gt;
*[[#Dorms|Shower]]&lt;br /&gt;
*[[#Miscellaneous|Sofa]]&lt;br /&gt;
*[[#Med_Lab|Surgical pod]]&lt;br /&gt;
*[[#Dorms|Thalasso]]&lt;br /&gt;
*[[#Turrets|Turret]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Equipment by Room Location=&lt;br /&gt;
==Alpha Bay 2==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | R n D Info&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Jukebox.jpg]]|| Jukebox|| put repair and dismantle info here || put description and other info here&lt;br /&gt;
|-&lt;br /&gt;
| Image || Dynarcade ||put repair and dismantle info here || put description and other info here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bridge==&lt;br /&gt;
Presence on the '''Bringe''' grants the ability to communicate on [[Inventory#Gear|Walkie Talkie]] channels without having to carry one.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | R n D Info&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| [[File:Astro.jpg]] ||rowspan=&amp;quot;2&amp;quot;| Astro Terminal|| rowspan=&amp;quot;2&amp;quot;| Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A  || ''Enables a player to search for and scan planets.  The Astro Terminal lets you scan nearby space in search of planets to explore. The information contained within is strictly reserved for navigators as to keep the crew 's morale up.''&lt;br /&gt;
|-&lt;br /&gt;
| [[Astrophysics|Scan for planets here]].  Must be [[dirty|clean]] to analyse planets, but not to scan for planets.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[File:Command.jpg]] || rowspan=&amp;quot;2&amp;quot;|Command Terminal ||rowspan=&amp;quot;2&amp;quot;|  Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A  || ''The Command Terminal is uniquely available to the Commandant. Access Forbidden. Allows the Commandant to do his duty. The Piloting module contains loads of tools to make the daily running of the Daedalus simpler.''&lt;br /&gt;
|-&lt;br /&gt;
| The [[Titles#Commander|commander]] can [[Navigation#Daedalus|pilot Daedalus]] from this terminal.  Can be [[dirty]]. When the [[Pilgred]] is repaired, it offers the option to return to earth, which ends the game instantly. Also offers the option to go to Eden if the Pilgred is repaired and the coordinates of Eden have been calculated.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Com.jpg]]||rowspan=&amp;quot;2&amp;quot;|Comms Center|| rowspan=&amp;quot;2&amp;quot;| Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A  || ''The Comms Center allows contact to be made with distant networks. This ultra-modern Comms Center is where research findings are analysed, collated and combined with radar information etc. It also allows you to establish long-distance communication channels.''&lt;br /&gt;
|-&lt;br /&gt;
| [[Communications]] is accessed from here.  Must be [[dirty|clean]].&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Centre Storage==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | R n D Info&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[File:Oxygen 1.jpg]] [[File:Oxygen 2.jpg]]||rowspan=&amp;quot;2&amp;quot;|Oxygen Tank||rowspan=&amp;quot;2&amp;quot;| Repair = 25% &amp;lt;br&amp;gt;Dismantle = N/A||'' The Oxygen tank stores the oxygen necessary for the crew to continue with their asphyxiation avoidance strategy.  Daedalus oxygen reservoir, operate with caution. DO NOT EMPTY for a laugh.''&lt;br /&gt;
|-&lt;br /&gt;
| Can be used to retrieve or inject [[Inventory#Miscellaneous|oxygen capsules]]. 1 additional oxygen unit is lost each cycle per broken oxygen tank.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dorms==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | R n D Info&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[file:Bed.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Bed||rowspan=&amp;quot;2&amp;quot;| Repair = N/A &amp;lt;br&amp;gt;Dismantle = N/A  || ''The bed allows you to sleep to restore'' [[File:Pa_slot1.png]]. ''Sweet dreams!''&lt;br /&gt;
|-&lt;br /&gt;
| If laying on the bed during cycle change, you gain additional AP.  Required for (im)moral activity [[Actions#Doing it|doing it]].  Required for skills [[Human|Shrink]] and [[Human|Lethargy]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[file:Shower.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Shower|| rowspan=&amp;quot;2&amp;quot;|Repair = 25% &amp;lt;br&amp;gt;Dismantle = 25%  3 [[File:Pa_slot1.png]] produces [[Inventory#Components|Thick Tube]] and [[Inventory#Components|Plastic Scrap]]||''Hygiene allows you to stay healthy. Anything can happen in space, and sometimes a good shower gets you back in the game after intergalactic life throws you one curveball after another.''&lt;br /&gt;
|-&lt;br /&gt;
| Removes status [[dirty]].  Damages [[Mush_skills|Mush]], unless they have the skill [[Mush_skills|Waterproof]]. Showering is a completely hidden action &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[file:Goldshower.png ]] ||rowspan=&amp;quot;2&amp;quot;|Thalasso||rowspan=&amp;quot;2&amp;quot;| Repair = 25% &amp;lt;br&amp;gt;Dismantle = 25% produces [[Inventory#Components|Thick Tube]] and [[Inventory#Components|Plastic Scrap]]||''Hygiene allows you to stay healthy. Anything can happen in space, and sometimes a good shower gets you back in the game after intergalactic life throws you one curveball after another.''&lt;br /&gt;
|-&lt;br /&gt;
| Thalasso is a [[Gold_Projects|Gold Project]] upgrade for the shower.  In addition to shower abilities, humans have a 20% chance of gaining 1 health, 1 moral or 2 Movement points.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Engine Room==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | R n D Info&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Antenna.jpg]] ||rowspan=&amp;quot;2&amp;quot;| Antenna ||rowspan=&amp;quot;2&amp;quot;|  Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A ||''This impressive piece of kit reduces the cost of communications actions by 1. The manual states that the stellar antenna is the &amp;quot;must have&amp;quot; communications device, with a bandwidth of 24 Baud, it allows you to effortlessly communicate with the other end of the universe.''&lt;br /&gt;
|-&lt;br /&gt;
|Broken antenna interferes with [[communications]].  Actions on the Comms Center cost 3 AP when the antenna is broken.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Auxiliary.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Auxiliary NERON Terminal|| rowspan=&amp;quot;2&amp;quot;|Repair = N/A &amp;lt;br&amp;gt;Dismantle = N/A || put description here&lt;br /&gt;
|-&lt;br /&gt;
| When you complete the[[NERON_Projects|NERON Project Auxiliary Terminal]], you can use this terminal to access the NERON Core from the engineering room.  &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[File:Combustion chamber.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Combustion Chamber|| rowspan=&amp;quot;2&amp;quot;|Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A|| ''The combustion chamber is found in the Engine Room. This is used to supply the reactors with fuel for the journey.  Fuel reserve for a diesel engine. Sublime technology with a very particular purpose. The fuel transfer channels don't work any more, the liquid must be moved from the reservoir nozzles to the combustion chamber. The designers might as well have powered it with coal...''&lt;br /&gt;
|-&lt;br /&gt;
| Put [[Inventory#Miscellaneous|Fuel]] in here to move the ship.  You can also Check how much [[Inventory#Miscellaneous|Fuel]]  is currently in the chamber.  Warning : can make you [[dirty]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[file:Reactor.jpg]] ||rowspan=&amp;quot;2&amp;quot;| Emergency Reactor|| rowspan=&amp;quot;2&amp;quot;|Repair = 6% &amp;lt;br&amp;gt;Dismantle = N/A || ''Allows the Daedalus to proceed in the case of a PILGRED failure.  There is some life left in the old diesel technology dog yet. In any case, it's the only way to get the Daedalus moving. Each reactor is capable of burning 2 units of fuel per journey.''&lt;br /&gt;
|-&lt;br /&gt;
|This Engine is what allows the Daedalus to move.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[file:Reactor.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Lateral Reactor|| rowspan=&amp;quot;2&amp;quot;| Repair = 6% &amp;lt;br&amp;gt;Dismantle = N/A ||''Located in the Engine Room, the lateral reactor allows the Daedalus to turn.''&lt;br /&gt;
|-&lt;br /&gt;
| These Reactors are what allows the Daedalus to change direction. Sometimes they can't be reported or repaired when they are broken, but drones can always repair them.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Pilgred.jpg]] ||rowspan=&amp;quot;2&amp;quot;|[[PILGRED Reactor]]|| rowspan=&amp;quot;2&amp;quot;| Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A|| ''The [[PILGRED Reactor]]. When the Daedalus set off, these were the only means of travelling faster than the speed of light. Getting it working again could allow you to return to Sol.  Tear through space-time in complete safety.''&lt;br /&gt;
|-&lt;br /&gt;
|This is the terminal where you can make repairs to the [[PILGRED Reactor]], a requirement for a [[Sol]] or [[Eden]] Victory Ending. Cannot break, despite Neron sometimes announcing that PILGRED is malfunctioning.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| [[file:Scanner.jpg]] || rowspan=&amp;quot;2&amp;quot;|Planet Scanner|| rowspan=&amp;quot;2&amp;quot;| Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A ||''Significantly upgrades the Astro Terminal. +30% chance of finding a planet Music plays when you start it up. The engineers responsible for this were eccentric at best... Who would have thought that Verdi could have inspired this glorified calculator..''&lt;br /&gt;
|-&lt;br /&gt;
| When the planet scanner is down, it makes [[Astrophysics|Scanning for planets]] much more difficult.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Laboratory==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | R n D Info&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| [[File:Cryo.jpg]] || rowspan=&amp;quot;2&amp;quot;| CryoModule® ||rowspan=&amp;quot;2&amp;quot;|Repair = N/A &amp;lt;p&amp;gt;&amp;lt;br&amp;gt;Dismantle = N/A ||''The Cryosleep module is where you take long sleeps. It's your responsibility never to go back there.''&lt;br /&gt;
|-&lt;br /&gt;
||The cryomodule can tell you the status of each crew member - active, inactive, sleeping or dead.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[File:Gravity.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Gravity Simulator|| rowspan=&amp;quot;2&amp;quot;|Repair = 6% &amp;lt;br&amp;gt;Dismantle = N/A || ''This device allows gravity to be artificially simulated. This makes it a lot easier for the crew to move around the ship.''&lt;br /&gt;
|-&lt;br /&gt;
| With this broken, AP to MP conversions are 1 MP less, and after a time the crew will not regain MP at cycle change.  &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[File:Mycoscan installed.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Mycoscan || rowspan=&amp;quot;2&amp;quot;|Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A|| ''Allows traces of Mush spores to be detected in living organisms.  Prototype Mush detector, originally designed by Eleesha then perfected during the Magellan project.''&lt;br /&gt;
|-&lt;br /&gt;
|Built from a [[Research]] project. For 0 AP you can check to see if you have any spores.  Results are private.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[file:Research lab.jpg]] ||rowspan=&amp;quot;2&amp;quot;| Research Lab|| rowspan=&amp;quot;2&amp;quot;| Repair =6% &amp;lt;br&amp;gt;Dismantle = N/A|| ''The laboratory allows the crew to carry out the most ground-breaking research on Mush.  A super ultra modern lab with computers with compact fluorescent lights and high density perforated cards.''&lt;br /&gt;
|-&lt;br /&gt;
|This is where you conduct [[Research]].  Note: research can make you [[dirty]].  You cannot research while [[dirty]].  This station can be [[BIOS Terminal|locked]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Medlab==&lt;br /&gt;
'''MedLab''' room grants same healing actions as if holding a [[Inventory#Health|Medkit]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | R n D Info&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Auxiliary.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Auxiliary NERON Terminal|| rowspan=&amp;quot;2&amp;quot;|Repair = N/A &amp;lt;br&amp;gt;Dismantle = N/A || put description here&lt;br /&gt;
|-&lt;br /&gt;
| When you complete the[[NERON_Projects|NERON Project Auxiliary Terminal]], you can use this terminal to access the NERON Core from the Medlab. &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[file:Bed.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Bed||rowspan=&amp;quot;2&amp;quot;| Repair = N/A &amp;lt;br&amp;gt;Dismantle = N/A  || ''The bed allows you to sleep to restore'' [[File:Pa_slot1.png]]. ''Sweet dreams!''&lt;br /&gt;
|-&lt;br /&gt;
| If laying on the bed during cycle change, you gain additional {{AP}}.  Required for (im)moral activity [[Actions#Doing it|doing it]].  Required for skills [[Human|Shrink]] and [[Human|Lethargy]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[file:Surgery.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Surgery Pod|| rowspan=&amp;quot;2&amp;quot;| Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A || ''This pod contains all necessary automated medical equipment for effective healthcare.  In the event of hard knocks, you should probably know where this is.''&lt;br /&gt;
|-&lt;br /&gt;
| Can do self-surgery for 4 [[File:Pa_slot1.png]] to fix [[Health#Injuries|Injuries]].&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Distiller.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Drug Distiller|| rowspan=&amp;quot;2&amp;quot;| Repair = ?% &amp;lt;br&amp;gt;Dismantle = 50%  produces [[Inventory#Components|Metal Scrap]] || ''The distiller is used for manufacturing pharmaceutical products. Alas, its erratic behaviour means that the final product is of varying efficacy.  Happiness dispenser approved by Albus Haxley.''&lt;br /&gt;
|-&lt;br /&gt;
| Produces 1 random [[Inventory#Drugs|drug]] a day.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | R n D Info&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| [[File:Doorcamera.png]] ||rowspan=&amp;quot;2&amp;quot;|Camera|| rowspan=&amp;quot;2&amp;quot;| Repair = 25% &amp;lt;br&amp;gt;Dismantle = 25%  produces [[Inventory#Components|Metal Scrap]] || ''The camera is an extremely useful tool for &amp;lt;del&amp;gt;spying,&amp;lt;/del&amp;gt; observing your neighbors.  In the presence of a camera, '''secret''' and '''covert''' actions are revealed.  When a camera is installed in a room, all logs are saved in the history and displayed publicly. The camera also logs covert and furtive activity. It doesn't work if it is in your personal inventory. ''&lt;br /&gt;
|-&lt;br /&gt;
| Cameras start the game as objects, but function as equipment once installed in a room.  Can be uninstalled.  Reveal secret and covert actions.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| [[File:Doorcamera.png]] || rowspan=&amp;quot;2&amp;quot;|Door ||rowspan=&amp;quot;2&amp;quot;|  Repair = 25% &amp;lt;br&amp;gt;Dismantle = N/A  || ''The doors of the Daedalus are fragiles and have the infuriating habit of jamming... If you find a broken one, report it to an engineer.  Whatever it's made of, regardless of its density or condition , a door always leads somewhere.''&lt;br /&gt;
|-&lt;br /&gt;
| Doors cost 1 MP to move through.  Only some spontaneously break - check the [[map]] for reference.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;center&amp;quot; align=&amp;quot;center&amp;quot;|[[File:Sofa.jpg]]||rowspan=&amp;quot;2&amp;quot;|Sofa|| rowspan=&amp;quot;2&amp;quot;| Repair = 25% &amp;lt;br&amp;gt;Dismantle =25 % plastic scrap || ''A superb sofa in hand-stitched Nubuck leather. Designed in Sweden but produced cheaply on Encalade.&lt;br /&gt;
Who would have thought that a plywood structure and a few cushions could be so relaxing...''&lt;br /&gt;
|-&lt;br /&gt;
| The Sofa is assembled by the blueprint using the thick tube &amp;amp; scrap metal, and acts as an extra bed.  '''The sofa is permanently placed in whatever room you assemble the blue print.'''  It will show up in the shelves.  If someone is sleeping on it, it will read &amp;quot;Swedish Sofa belonging to _____&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Nexus==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | R n D Info&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[File:Bios.jpg]] ||rowspan=&amp;quot;2&amp;quot;| BIOS Terminal||rowspan=&amp;quot;2&amp;quot;|Repair = 3% &amp;lt;br&amp;gt;Dismantle = N/A|| ''Allows the NERON admin to alter certain AI behaviors aboard the ship.During NERON's psychotherapy, its interface was opened to make it more flexible. The input-output interface remains available to a handful of people.''&lt;br /&gt;
|-&lt;br /&gt;
| The [[Titles#NERON_Administrator|NERON Administrator]] can access the [[NERON BIOS]] from this panel.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[File:Calculator.png]]||rowspan=&amp;quot;2&amp;quot;|Calculator|| rowspan=&amp;quot;2&amp;quot;|Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A|| ''Lets you calculate stuff... All that remains is to find out what...  Allows you to calculate something #NO_BG here''&lt;br /&gt;
|-&lt;br /&gt;
| [[Research|Researching]] [[Inventory#Instruments|Star Map Pieces]] will unlock this equipment.  When you access this equipment with three [[Inventory#Instruments|Star Map Pieces]], the ship can go to [[Eden]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[File:Core.jpg]] ||rowspan=&amp;quot;2&amp;quot;|NERON's Core||rowspan=&amp;quot;2&amp;quot;| Repair = 6% &amp;lt;br&amp;gt;Dismantle = N/A|| ''NERON's Core gives access to [[NERON projects]].  NERON's core is where it is possible to modify programs to improve functionality.''&lt;br /&gt;
|-&lt;br /&gt;
|  This is where you can advance [[NERON_Projects|NERON projects]].  You must be [[dirty|clean]] to access this equipment.  This equipment can be [[NERON_BIOS|locked]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rear Storage==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | R n D Info&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Fuel 1.jpg]][[file:Fuel 2.jpg]]||rowspan=&amp;quot;2&amp;quot;|Fuel Tank|| rowspan=&amp;quot;2&amp;quot;|Repair = 50% &amp;lt;br&amp;gt;Dismantle = N/A || ''The Fuel tank is where the valuable carburant is stored and is also equipped with a distributor.  Daedalus fuel tank, operate with caution. DO NOT SMOKE.''&lt;br /&gt;
|-&lt;br /&gt;
|  Can be used to retrieve or inject [[Inventory#Miscellaneous|fuel capsules]]. Can make you [[dirty]]. Broken fuel tank only disallows access to its content.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Refectory==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | R n D Info&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Cofee.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Coffee Machine||rowspan=&amp;quot;2&amp;quot;|Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A || ''This fantastic coffee machine produces pure Arabica coffee at a speed approaching that of light. Unfortunately the machine has a similar energy consumption to a failing nuclear power station, and in the absence of the PILGRED reactor you'll have to make do with a cup every 24 hours.  The coffee machine is man's best friend. After cats.''&lt;br /&gt;
|-&lt;br /&gt;
| Initially produces [[Inventory#Rations|coffee]] once per [[Game_Basics#Cycles|day]] (C1), but more often with the [[NERON_Projects|Fission Coffee Roaster]] or [[PILGRED_Reactor|PILGRED Reactor]] unlocked.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[file:Kitchen.jpg]]||rowspan=&amp;quot;2&amp;quot;|Kitchen|| rowspan=&amp;quot;2&amp;quot;|Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A|| ''A domain reserved for a certain mustachioed celebrity. Also occasionally used for cooking.  Intergalactic elite chef's post. Certain martial arts skills may be necessary.''&lt;br /&gt;
|-&lt;br /&gt;
| For one {{AP}} or {{AP|Cook}} you can '''Cook''' a [[Inventory#Rations|Standard Ration]] into a [[Inventory#Rations|Cooked Ration]], removing the {{Morale}} hit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Turrets==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | R n D Info&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Turret.jpg]]||rowspan=&amp;quot;2&amp;quot;|Turret Command|| rowspan=&amp;quot;2&amp;quot;|Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A||| ''Defense against the Hunters is a priority comrade !  Firing post for the Thingumatron 3000. Cutting edge design with toughened glass shields and a teslatron make it a formidable weapon against the Hunters.''&lt;br /&gt;
|-&lt;br /&gt;
|  There are 6 Turrets located on the ship, from which you can fire at enemy ships. &lt;br /&gt;
|}&lt;br /&gt;
=Turrets Expanded=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;115px&amp;quot; align=&amp;quot;right&amp;quot;|Turret Location&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;243px&amp;quot; | Screenshot&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; | Details&lt;br /&gt;
|-style=&amp;quot;height:23px&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot;|[[file:Turret_screen_shot.png]]&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; valign=&amp;quot;top&amp;quot;| There are 6 Turrets on the Daedalus, and their locations are listed on the left hand side of this table.  From inside a Turret you can see anyone else who is in a Turret, and if someone is in a ship, the ship icon and it's pilot would show up just to the right of the turret screens.  In this screenshot there are no ships out.  You can also see how many charges are left in each turret.  There are four charges in each Turret.  Rear Alpha Turret and Centre Alpha Turret are spent, either because someone has been firing or they are broken.&lt;br /&gt;
&lt;br /&gt;
On the right hand side of the screen it shows 14 (of the 56) ships that are currently shooting at the Daedalus. The first ships listed on the right hand column show all the types of hunters that are attacking.  So while we can't see all the [[Hunters#Fighting_the_hunters|Hunters]],[[Hunters#Fighting_the_hunters|Trax]], and [[Hunters#Fighting_the_hunters|Asteroids]], we know that there is no [[Hunters#Fighting_the_hunters|Aracks]] or [[Hunters#Fighting_the_hunters|d1000s]] surrounding the ship.  When shooting, you can click on the ship you want to aim, or if unspecified you will shoot a random ship.&lt;br /&gt;
&lt;br /&gt;
Turrets have a base percentage of 30% accuracy rate for all players, as compared to an 80% accuracy base rate for a pilot in a ship.  They cost 1 AP or 1 shooter point to fire.  The [[Inventory#Gear|Lenses]] and the [[Inventory#Gear|Sniper Helmet]] increase your chances by 10% each, and they do stack (For example, 1 NCC Lens will give you 30% + 10% * 30 = 33%, 2 NCC Lenses will give you 36% and so on). Also, for each failed shot your next shot has a higher percentage rate of hitting.  General advice is to only use turrets when the AP cost of flying is exceeds turret AP (say 1 ship with 2 hp left), there are no pilots or there is an emergency and you can't move the ship.&lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;height:52px&amp;quot;&lt;br /&gt;
|Rear Bravo Turret&lt;br /&gt;
|-style=&amp;quot;height:52px&amp;quot;&lt;br /&gt;
|Centre Bravo Turret&lt;br /&gt;
|-style=&amp;quot;height:52px&amp;quot;&lt;br /&gt;
|Front Bravo Turret&lt;br /&gt;
|-style=&amp;quot;height:52px&amp;quot;&lt;br /&gt;
|Rear Alpha Turret&lt;br /&gt;
|-style=&amp;quot;height:52px&amp;quot;&lt;br /&gt;
|Centre Alpha Turret&lt;br /&gt;
|-style=&amp;quot;height:52px&amp;quot;&lt;br /&gt;
|Front Alpha Turret&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Peanutz</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Ship_Equipment</id>
		<title>Ship Equipment</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Ship_Equipment"/>
				<updated>2014-01-26T15:17:34Z</updated>
		
		<summary type="html">&lt;p&gt;Peanutz: /* Bridge */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
&lt;br /&gt;
There are two types of equipment on Daedalus: active or passive.  Active equipment provides either interfaces for activities (such as the [[#Bridge|Astro Terminal]] for [[Astrophysics]]) or provides a benefit for the crew like a [[#Dorms|Shower]] removing a [[dirty]] status.  Passive equipment requires no day-to-day interaction.  It is when passive equipment breaks that it comes into play.  For example, a broken [[#Centre_Storage|Oxygen Tank]] means loosing an extra unit of oxygen per cycle, and a broken [[#Laboratory|Gravity Simulator]] impairs movement.  While both active and passive equipment ''can'' break, the penalties associated with passive equipment usually make them a priority repair.&lt;br /&gt;
&lt;br /&gt;
=Reporting Broken Equipment=&lt;br /&gt;
&lt;br /&gt;
[[File:Neronmalfunction.png]]  &lt;br /&gt;
: Neron will [[NERON_Announcements|announce]] when equipment is broken, along with putting a [[NERON_Announcements#Alerts|broken equipment alert]] [[File:Broken.png]] in the status bar.  Most equipment gets a generic message, but some like [[Ship_Equipment#Centre_Storage|Oxygen Tanks]], [[Ship_Equipment#Rear_Storage|Fuel Tanks]], and [[Ship_Equipment#Nexus|Neron Bios]] have their own specific messages. Neron does '''not''' make announcements for sabotaged equipment, or equipment that is damaged by a fire or electrical spike event.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| Equipment should be visibly smoking, but this can be buggy and the visual might not appear.  However, when clicked on, broken equipment will always give you the option to repair or (if currently unreported) the chance to report it.|| [[File:Brokencamera.png|right]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Neronmalfunctionreported.png]]&lt;br /&gt;
: Once someone clicks on the broken equipment and reports it, Neron posts another message that includes the reporting person's name.  Now when crew members hover the mouse icon over the broken equipment alert [[File:Broken.png]], a pop-up will come up that includes the reporter and the location of the broken equipment.  Drones will repair the equipment if they are in the same room, whether the broken equipment was reported or not.&lt;br /&gt;
&lt;br /&gt;
=Repair, Dismantling, and Reinforcing Equipment=&lt;br /&gt;
&lt;br /&gt;
==Repair==&lt;br /&gt;
All equipment requires 1 AP or 1 tech point to repair.  The base percentage for successful repair varies per equipment, but is listed on this page.  The [[Technician]] skill doubles this chance.  The [[Inventory#Gear|wrench]] and the [[Inventory#Gear|alien opener]] also increase your chances by 50%. The [[Technician]] skill, the  [[Inventory#Gear|wrench]] and the [[Inventory#Gear|Alien opener]] stack together for even better percentages.  See the Table below for an example.  &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background: #CCFFFF&amp;quot;|Base 12%|| no tools|| 1 tool || both tools&lt;br /&gt;
|-&lt;br /&gt;
|no tech||12%||18%|| 27%&lt;br /&gt;
|-  &lt;br /&gt;
|tech bonus|| 24%||36%|| 54%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note that the best possible percentage is 99%.  There will always be a chance that you will fail at the repair.  However, with each failure your percentage of likely repair improves each time.&lt;br /&gt;
&lt;br /&gt;
==Dismantling==&lt;br /&gt;
&lt;br /&gt;
Only the [[Technician]] skill will let you dismantle equipment and objects.  Only a few pieces of equipment are available for dismantling, most notably the [[#Dorms|Shower]] for it's valuable [[Inventory#Components|Thick Tube]], a necessary component of [[#Miscellaneous|Sofas]].  As with repair, the [[Inventory#Gear|wrench]] and the [[Inventory#Gear|alien opener]] will increase your chances of a successful dismantling, and failure will also increase your chances.  All equipment costs 1 tech point or 3 AP points to disassemble.&lt;br /&gt;
&lt;br /&gt;
==Reinforcing==&lt;br /&gt;
&lt;br /&gt;
Reinforcing equipment makes equipment harder to sabotage and prevents the dismantling ability.  It does not protect the object from breaking.  It requires 2 AP or a tech point, and metal scrap.  I have not (yet) listed the reinforcing percentages since it is an unpopular feature.&lt;br /&gt;
   &lt;br /&gt;
=Equipment listed by Name=&lt;br /&gt;
&lt;br /&gt;
*[[#Medlab|Auxiliary NERON Terminal]]&lt;br /&gt;
*[[#Bridge|Astro Terminal]]&lt;br /&gt;
*[[#Nexus|BIOS Terminal]]&lt;br /&gt;
*[[#Dorms|Bed]]&lt;br /&gt;
*[[#Miscellaneous|Camera]]&lt;br /&gt;
*[[#Refectory|Coffee Machine]]&lt;br /&gt;
*[[#Bridge|Command Terminal]]&lt;br /&gt;
*[[#Bridge|Communications]]&lt;br /&gt;
*[[#Nexus|Calculator]]&lt;br /&gt;
*[[#Engine_Room|Combustion Chamber]]&lt;br /&gt;
*[[#Laboratory|Cryo Module]]&lt;br /&gt;
*[[#Miscellaneous|Door]]&lt;br /&gt;
*[[#Alpha_Bay_2|Dynarcade]]&lt;br /&gt;
*[[#Engine_Room|Emergency Reactor]]&lt;br /&gt;
*[[#Rear_Storage|Fuel Tank]]&lt;br /&gt;
*[[#Laboratory|Gravity Simulator]]&lt;br /&gt;
*[[#Engine_Room|Lateral Reactor]]&lt;br /&gt;
*[[#Refectory|Kitchen]]&lt;br /&gt;
*[[#Laboratory|Mycoscan]]&lt;br /&gt;
*[[#Nexus|NERON's Core]]&lt;br /&gt;
*[[#Med_Lab|Narcotic Distiller]]&lt;br /&gt;
*[[#Centre_Storage|Oxygen Tank]]&lt;br /&gt;
*[[#Engine_Room|PILGRED Reactor]]&lt;br /&gt;
*[[#Engine_Room|Planet Scanner]]&lt;br /&gt;
*[[#Laboratory|Research Laboratory]]&lt;br /&gt;
*[[#Dorms|Shower]]&lt;br /&gt;
*[[#Miscellaneous|Sofa]]&lt;br /&gt;
*[[#Med_Lab|Surgical pod]]&lt;br /&gt;
*[[#Dorms|Thalasso]]&lt;br /&gt;
*[[#Turrets|Turret]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Equipment by Room Location=&lt;br /&gt;
==Alpha Bay 2==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | R n D Info&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Jukebox.jpg]]|| Jukebox|| put repair and dismantle info here || put description and other info here&lt;br /&gt;
|-&lt;br /&gt;
| Image || Dynarcade ||put repair and dismantle info here || put description and other info here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bridge==&lt;br /&gt;
Presence on the '''Bringe''' grants the ability to communicate on [[Inventory#Gear|Walkie Talkie]] channels without having to carry one.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | R n D Info&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| [[File:Astro.jpg]] ||rowspan=&amp;quot;2&amp;quot;| Astro Terminal|| rowspan=&amp;quot;2&amp;quot;| Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A  || ''Enables a player to search for and scan planets.  The Astro Terminal lets you scan nearby space in search of planets to explore. The information contained within is strictly reserved for navigators as to keep the crew 's morale up.''&lt;br /&gt;
|-&lt;br /&gt;
| [[Astrophysics|Scan for planets here]].  Must be [[dirty|clean]] to analyse planets, but not to scan for planets.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[File:Command.jpg]] || rowspan=&amp;quot;2&amp;quot;|Command Terminal ||rowspan=&amp;quot;2&amp;quot;|  Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A  || ''The Command Terminal is uniquely available to the Commandant. Access Forbidden. Allows the Commandant to do his duty. The Piloting module contains loads of tools to make the daily running of the Daedalus simpler.''&lt;br /&gt;
|-&lt;br /&gt;
| The [[Titles#Commander|commander]] can [[Navigation#Daedalus|pilot Daedalus]] from this terminal.  Can be [[dirty]]. When the [[Pilgred]] is repaired, it offers the option to return to earth, which ends the game instantly. Also offers the option to go to Eden if the Pilgred is repaired and the coordinates of Eden have been calculated.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Com.jpg]]||rowspan=&amp;quot;2&amp;quot;|Comms Center|| rowspan=&amp;quot;2&amp;quot;| Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A  || ''The Comms Center allows contact to be made with distant networks. This ultra-modern Comms Center is where research findings are analysed, collated and combined with radar information etc. It also allows you to establish long-distance communication channels.''&lt;br /&gt;
|-&lt;br /&gt;
| [[Communications]] is accessed from here.  Must be [[dirty|clean]].&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Centre Storage==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | R n D Info&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[File:Oxygen 1.jpg]] [[File:Oxygen 2.jpg]]||rowspan=&amp;quot;2&amp;quot;|Oxygen Tank||rowspan=&amp;quot;2&amp;quot;| Repair = 25% &amp;lt;br&amp;gt;Dismantle = N/A||'' The Oxygen tank stores the oxygen necessary for the crew to continue with their asphyxiation avoidance strategy.  Daedalus oxygen reservoir, operate with caution. DO NOT EMPTY for a laugh.''&lt;br /&gt;
|-&lt;br /&gt;
| Can be used to retrieve or inject [[Inventory#Miscellaneous|oxygen capsules]]. 1 additional oxygen unit is lost each cycle per broken oxygen tank.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dorms==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | R n D Info&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[file:Bed.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Bed||rowspan=&amp;quot;2&amp;quot;| Repair = N/A &amp;lt;br&amp;gt;Dismantle = N/A  || ''The bed allows you to sleep to restore'' [[File:Pa_slot1.png]]. ''Sweet dreams!''&lt;br /&gt;
|-&lt;br /&gt;
| If laying on the bed during cycle change, you gain additional AP.  Required for (im)moral activity [[Actions#Doing it|doing it]].  Required for skills [[Human|Shrink]] and [[Human|Lethargy]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[file:Shower.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Shower|| rowspan=&amp;quot;2&amp;quot;|Repair = 25% &amp;lt;br&amp;gt;Dismantle = 25%  3 [[File:Pa_slot1.png]] produces [[Inventory#Components|Thick Tube]] and [[Inventory#Components|Plastic Scrap]]||''Hygiene allows you to stay healthy. Anything can happen in space, and sometimes a good shower gets you back in the game after intergalactic life throws you one curveball after another.''&lt;br /&gt;
|-&lt;br /&gt;
| Removes status [[dirty]].  Damages [[Mush_skills|Mush]], unless they have the skill [[Mush_skills|Waterproof]]. Showering is a completely hidden action &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[file:Goldshower.png ]] ||rowspan=&amp;quot;2&amp;quot;|Thalasso||rowspan=&amp;quot;2&amp;quot;| Repair = 25% &amp;lt;br&amp;gt;Dismantle = 25% produces [[Inventory#Components|Thick Tube]] and [[Inventory#Components|Plastic Scrap]]||''Hygiene allows you to stay healthy. Anything can happen in space, and sometimes a good shower gets you back in the game after intergalactic life throws you one curveball after another.''&lt;br /&gt;
|-&lt;br /&gt;
| Thalasso is a [[Gold_Projects|Gold Project]] upgrade for the shower.  In addition to shower abilities, humans have a 20% chance of gaining 1 health, 1 moral or 2 Movement points.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Engine Room==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | R n D Info&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Antenna.jpg]] ||rowspan=&amp;quot;2&amp;quot;| Antenna ||rowspan=&amp;quot;2&amp;quot;|  Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A ||''This impressive piece of kit reduces the cost of communications actions by 1. The manual states that the stellar antenna is the &amp;quot;must have&amp;quot; communications device, with a bandwidth of 24 Baud, it allows you to effortlessly communicate with the other end of the universe.''&lt;br /&gt;
|-&lt;br /&gt;
| Broken antenna interferes with [[communications]].&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Auxiliary.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Auxiliary NERON Terminal|| rowspan=&amp;quot;2&amp;quot;|Repair = N/A &amp;lt;br&amp;gt;Dismantle = N/A || put description here&lt;br /&gt;
|-&lt;br /&gt;
| When you complete the[[NERON_Projects|NERON Project Auxiliary Terminal]], you can use this terminal to access the NERON Core from the engineering room.  &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[File:Combustion chamber.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Combustion Chamber|| rowspan=&amp;quot;2&amp;quot;|Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A|| ''The combustion chamber is found in the Engine Room. This is used to supply the reactors with fuel for the journey.  Fuel reserve for a diesel engine. Sublime technology with a very particular purpose. The fuel transfer channels don't work any more, the liquid must be moved from the reservoir nozzles to the combustion chamber. The designers might as well have powered it with coal...''&lt;br /&gt;
|-&lt;br /&gt;
| Put [[Inventory#Miscellaneous|Fuel]] in here to move the ship.  You can also Check how much [[Inventory#Miscellaneous|Fuel]]  is currently in the chamber.  Warning : can make you [[dirty]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[file:Reactor.jpg]] ||rowspan=&amp;quot;2&amp;quot;| Emergency Reactor|| rowspan=&amp;quot;2&amp;quot;|Repair = 6% &amp;lt;br&amp;gt;Dismantle = N/A || ''Allows the Daedalus to proceed in the case of a PILGRED failure.  There is some life left in the old diesel technology dog yet. In any case, it's the only way to get the Daedalus moving. Each reactor is capable of burning 2 units of fuel per journey.''&lt;br /&gt;
|-&lt;br /&gt;
|This Engine is what allows the Daedalus to move.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[file:Reactor.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Lateral Reactor|| rowspan=&amp;quot;2&amp;quot;| Repair = 6% &amp;lt;br&amp;gt;Dismantle = N/A ||''Located in the Engine Room, the lateral reactor allows the Daedalus to turn.''&lt;br /&gt;
|-&lt;br /&gt;
| These Reactors are what allows the Daedalus to change direction.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Pilgred.jpg]] ||rowspan=&amp;quot;2&amp;quot;|[[PILGRED Reactor]]|| rowspan=&amp;quot;2&amp;quot;| Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A|| ''The [[PILGRED Reactor]]. When the Daedalus set off, these were the only means of travelling faster than the speed of light. Getting it working again could allow you to return to Sol.  Tear through space-time in complete safety.''&lt;br /&gt;
|-&lt;br /&gt;
|This is the terminal where you can make repairs to the [[PILGRED Reactor]], a requirement for a [[Sol]] or [[Eden]] Victory Ending.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| [[file:Scanner.jpg]] || rowspan=&amp;quot;2&amp;quot;|Planet Scanner|| rowspan=&amp;quot;2&amp;quot;| Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A ||''Significantly upgrades the Astro Terminal. +30% chance of finding a planet Music plays when you start it up. The engineers responsible for this were eccentric at best... Who would have thought that Verdi could have inspired this glorified calculator..''&lt;br /&gt;
|-&lt;br /&gt;
| When the planet scanner is down, it makes [[Astrophysics|Scanning for planets]] much more difficult.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Laboratory==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | R n D Info&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| [[File:Cryo.jpg]] || rowspan=&amp;quot;2&amp;quot;| CryoModule® ||rowspan=&amp;quot;2&amp;quot;|Repair = N/A &amp;lt;p&amp;gt;&amp;lt;br&amp;gt;Dismantle = N/A ||''The Cryosleep module is where you take long sleeps. It's your responsibility never to go back there.''&lt;br /&gt;
|-&lt;br /&gt;
||The cryomodule can tell you the status of each crew member - active, inactive, sleeping or dead.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[File:Gravity.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Gravity Simulator|| rowspan=&amp;quot;2&amp;quot;|Repair = 6% &amp;lt;br&amp;gt;Dismantle = N/A || ''This device allows gravity to be artificially simulated. This makes it a lot easier for the crew to move around the ship.''&lt;br /&gt;
|-&lt;br /&gt;
| With this broken, AP to MP conversions are 1 MP less, and after a time the crew will not regain MP at cycle change.  &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[File:Mycoscan installed.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Mycoscan || rowspan=&amp;quot;2&amp;quot;|Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A|| ''Allows traces of Mush spores to be detected in living organisms.  Prototype Mush detector, originally designed by Eleesha then perfected during the Magellan project.''&lt;br /&gt;
|-&lt;br /&gt;
|Built from a [[Research]] project. For 0 AP you can check to see if you have any spores.  Results are private.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[file:Research lab.jpg]] ||rowspan=&amp;quot;2&amp;quot;| Research Lab|| rowspan=&amp;quot;2&amp;quot;| Repair =6% &amp;lt;br&amp;gt;Dismantle = N/A|| ''The laboratory allows the crew to carry out the most ground-breaking research on Mush.  A super ultra modern lab with computers with compact fluorescent lights and high density perforated cards.''&lt;br /&gt;
|-&lt;br /&gt;
|This is where you conduct [[Research]].  Note: research can make you [[dirty]].  You cannot research while [[dirty]].  This station can be [[BIOS Terminal|locked]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Medlab==&lt;br /&gt;
'''MedLab''' room grants same healing actions as if holding a [[Inventory#Health|Medkit]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | R n D Info&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Auxiliary.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Auxiliary NERON Terminal|| rowspan=&amp;quot;2&amp;quot;|Repair = N/A &amp;lt;br&amp;gt;Dismantle = N/A || put description here&lt;br /&gt;
|-&lt;br /&gt;
| When you complete the[[NERON_Projects|NERON Project Auxiliary Terminal]], you can use this terminal to access the NERON Core from the Medlab. &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[file:Bed.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Bed||rowspan=&amp;quot;2&amp;quot;| Repair = N/A &amp;lt;br&amp;gt;Dismantle = N/A  || ''The bed allows you to sleep to restore'' [[File:Pa_slot1.png]]. ''Sweet dreams!''&lt;br /&gt;
|-&lt;br /&gt;
| If laying on the bed during cycle change, you gain additional {{AP}}.  Required for (im)moral activity [[Actions#Doing it|doing it]].  Required for skills [[Human|Shrink]] and [[Human|Lethargy]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[file:Surgery.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Surgery Pod|| rowspan=&amp;quot;2&amp;quot;| Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A || ''This pod contains all necessary automated medical equipment for effective healthcare.  In the event of hard knocks, you should probably know where this is.''&lt;br /&gt;
|-&lt;br /&gt;
| Can do self-surgery for 4 [[File:Pa_slot1.png]] to fix [[Health#Injuries|Injuries]].&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Distiller.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Drug Distiller|| rowspan=&amp;quot;2&amp;quot;| Repair = ?% &amp;lt;br&amp;gt;Dismantle = 50%  produces [[Inventory#Components|Metal Scrap]] || ''The distiller is used for manufacturing pharmaceutical products. Alas, its erratic behaviour means that the final product is of varying efficacy.  Happiness dispenser approved by Albus Haxley.''&lt;br /&gt;
|-&lt;br /&gt;
| Produces 1 random [[Inventory#Drugs|drug]] a day.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | R n D Info&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| [[File:Doorcamera.png]] ||rowspan=&amp;quot;2&amp;quot;|Camera|| rowspan=&amp;quot;2&amp;quot;| Repair = 25% &amp;lt;br&amp;gt;Dismantle = 25%  produces [[Inventory#Components|Metal Scrap]] || ''The camera is an extremely useful tool for &amp;lt;del&amp;gt;spying,&amp;lt;/del&amp;gt; observing your neighbors.  In the presence of a camera, '''secret''' and '''covert''' actions are revealed.  When a camera is installed in a room, all logs are saved in the history and displayed publicly. The camera also logs covert and furtive activity. It doesn't work if it is in your personal inventory. ''&lt;br /&gt;
|-&lt;br /&gt;
| Cameras start the game as objects, but function as equipment once installed in a room.  Can be uninstalled.  Reveal secret and covert actions.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| [[File:Doorcamera.png]] || rowspan=&amp;quot;2&amp;quot;|Door ||rowspan=&amp;quot;2&amp;quot;|  Repair = 25% &amp;lt;br&amp;gt;Dismantle = N/A  || ''The doors of the Daedalus are fragiles and have the infuriating habit of jamming... If you find a broken one, report it to an engineer.  Whatever it's made of, regardless of its density or condition , a door always leads somewhere.''&lt;br /&gt;
|-&lt;br /&gt;
| Doors cost 1 MP to move through.  Only some spontaneously break - check the [[map]] for reference.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;center&amp;quot; align=&amp;quot;center&amp;quot;|[[File:Sofa.jpg]]||rowspan=&amp;quot;2&amp;quot;|Sofa|| rowspan=&amp;quot;2&amp;quot;| Repair = 25% &amp;lt;br&amp;gt;Dismantle =25 % plastic scrap || ''A superb sofa in hand-stitched Nubuck leather. Designed in Sweden but produced cheaply on Encalade.&lt;br /&gt;
Who would have thought that a plywood structure and a few cushions could be so relaxing...''&lt;br /&gt;
|-&lt;br /&gt;
| The Sofa is assembled by the blueprint using the thick tube &amp;amp; scrap metal, and acts as an extra bed.  '''The sofa is permanently placed in whatever room you assemble the blue print.'''  It will show up in the shelves.  If someone is sleeping on it, it will read &amp;quot;Swedish Sofa belonging to _____&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Nexus==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | R n D Info&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[File:Bios.jpg]] ||rowspan=&amp;quot;2&amp;quot;| BIOS Terminal||rowspan=&amp;quot;2&amp;quot;|Repair = 3% &amp;lt;br&amp;gt;Dismantle = N/A|| ''Allows the NERON admin to alter certain AI behaviors aboard the ship.During NERON's psychotherapy, its interface was opened to make it more flexible. The input-output interface remains available to a handful of people.''&lt;br /&gt;
|-&lt;br /&gt;
| The [[Titles#NERON_Administrator|NERON Administrator]] can access the [[NERON BIOS]] from this panel.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[File:Calculator.png]]||rowspan=&amp;quot;2&amp;quot;|Calculator|| rowspan=&amp;quot;2&amp;quot;|Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A|| ''Lets you calculate stuff... All that remains is to find out what...  Allows you to calculate something #NO_BG here''&lt;br /&gt;
|-&lt;br /&gt;
| [[Research|Researching]] [[Inventory#Instruments|Star Map Pieces]] will unlock this equipment.  When you access this equipment with three [[Inventory#Instruments|Star Map Pieces]], the ship can go to [[Eden]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[File:Core.jpg]] ||rowspan=&amp;quot;2&amp;quot;|NERON's Core||rowspan=&amp;quot;2&amp;quot;| Repair = 6% &amp;lt;br&amp;gt;Dismantle = N/A|| ''NERON's Core gives access to [[NERON projects]].  NERON's core is where it is possible to modify programs to improve functionality.''&lt;br /&gt;
|-&lt;br /&gt;
|  This is where you can advance [[NERON_Projects|NERON projects]].  You must be [[dirty|clean]] to access this equipment.  This equipment can be [[NERON_BIOS|locked]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rear Storage==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | R n D Info&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Fuel 1.jpg]][[file:Fuel 2.jpg]]||rowspan=&amp;quot;2&amp;quot;|Fuel Tank|| rowspan=&amp;quot;2&amp;quot;|Repair = 50% &amp;lt;br&amp;gt;Dismantle = N/A || ''The Fuel tank is where the valuable carburant is stored and is also equipped with a distributor.  Daedalus fuel tank, operate with caution. DO NOT SMOKE.''&lt;br /&gt;
|-&lt;br /&gt;
|  Can be used to retrieve or inject [[Inventory#Miscellaneous|fuel capsules]]. Can make you [[dirty]]. Broken fuel tank only disallows access to its content.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Refectory==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | R n D Info&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Cofee.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Coffee Machine||rowspan=&amp;quot;2&amp;quot;|Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A || ''This fantastic coffee machine produces pure Arabica coffee at a speed approaching that of light. Unfortunately the machine has a similar energy consumption to a failing nuclear power station, and in the absence of the PILGRED reactor you'll have to make do with a cup every 24 hours.  The coffee machine is man's best friend. After cats.''&lt;br /&gt;
|-&lt;br /&gt;
| Initially produces [[Inventory#Rations|coffee]] once per [[Game_Basics#Cycles|day]] (C1), but more often with the [[NERON_Projects|Fission Coffee Roaster]] or [[PILGRED_Reactor|PILGRED Reactor]] unlocked.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[file:Kitchen.jpg]]||rowspan=&amp;quot;2&amp;quot;|Kitchen|| rowspan=&amp;quot;2&amp;quot;|Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A|| ''A domain reserved for a certain mustachioed celebrity. Also occasionally used for cooking.  Intergalactic elite chef's post. Certain martial arts skills may be necessary.''&lt;br /&gt;
|-&lt;br /&gt;
| For one {{AP}} or {{AP|Cook}} you can '''Cook''' a [[Inventory#Rations|Standard Ration]] into a [[Inventory#Rations|Cooked Ration]], removing the {{Morale}} hit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Turrets==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | R n D Info&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Turret.jpg]]||rowspan=&amp;quot;2&amp;quot;|Turret Command|| rowspan=&amp;quot;2&amp;quot;|Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A||| ''Defense against the Hunters is a priority comrade !  Firing post for the Thingumatron 3000. Cutting edge design with toughened glass shields and a teslatron make it a formidable weapon against the Hunters.''&lt;br /&gt;
|-&lt;br /&gt;
|  There are 6 Turrets located on the ship, from which you can fire at enemy ships. &lt;br /&gt;
|}&lt;br /&gt;
=Turrets Expanded=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;115px&amp;quot; align=&amp;quot;right&amp;quot;|Turret Location&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;243px&amp;quot; | Screenshot&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; | Details&lt;br /&gt;
|-style=&amp;quot;height:23px&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot;|[[file:Turret_screen_shot.png]]&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; valign=&amp;quot;top&amp;quot;| There are 6 Turrets on the Daedalus, and their locations are listed on the left hand side of this table.  From inside a Turret you can see anyone else who is in a Turret, and if someone is in a ship, the ship icon and it's pilot would show up just to the right of the turret screens.  In this screenshot there are no ships out.  You can also see how many charges are left in each turret.  There are four charges in each Turret.  Rear Alpha Turret and Centre Alpha Turret are spent, either because someone has been firing or they are broken.&lt;br /&gt;
&lt;br /&gt;
On the right hand side of the screen it shows 14 (of the 56) ships that are currently shooting at the Daedalus. The first ships listed on the right hand column show all the types of hunters that are attacking.  So while we can't see all the [[Hunters#Fighting_the_hunters|Hunters]],[[Hunters#Fighting_the_hunters|Trax]], and [[Hunters#Fighting_the_hunters|Asteroids]], we know that there is no [[Hunters#Fighting_the_hunters|Aracks]] or [[Hunters#Fighting_the_hunters|d1000s]] surrounding the ship.  When shooting, you can click on the ship you want to aim, or if unspecified you will shoot a random ship.&lt;br /&gt;
&lt;br /&gt;
Turrets have a base percentage of 30% accuracy rate for all players, as compared to an 80% accuracy base rate for a pilot in a ship.  They cost 1 AP or 1 shooter point to fire.  The [[Inventory#Gear|Lenses]] and the [[Inventory#Gear|Sniper Helmet]] increase your chances by 10% each, and they do stack (For example, 1 NCC Lens will give you 30% + 10% * 30 = 33%, 2 NCC Lenses will give you 36% and so on). Also, for each failed shot your next shot has a higher percentage rate of hitting.  General advice is to only use turrets when the AP cost of flying is exceeds turret AP (say 1 ship with 2 hp left), there are no pilots or there is an emergency and you can't move the ship.&lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;height:52px&amp;quot;&lt;br /&gt;
|Rear Bravo Turret&lt;br /&gt;
|-style=&amp;quot;height:52px&amp;quot;&lt;br /&gt;
|Centre Bravo Turret&lt;br /&gt;
|-style=&amp;quot;height:52px&amp;quot;&lt;br /&gt;
|Front Bravo Turret&lt;br /&gt;
|-style=&amp;quot;height:52px&amp;quot;&lt;br /&gt;
|Rear Alpha Turret&lt;br /&gt;
|-style=&amp;quot;height:52px&amp;quot;&lt;br /&gt;
|Centre Alpha Turret&lt;br /&gt;
|-style=&amp;quot;height:52px&amp;quot;&lt;br /&gt;
|Front Alpha Turret&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Peanutz</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Ship_Equipment</id>
		<title>Ship Equipment</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Ship_Equipment"/>
				<updated>2014-01-26T15:14:01Z</updated>
		
		<summary type="html">&lt;p&gt;Peanutz: /* Reporting Broken Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
&lt;br /&gt;
There are two types of equipment on Daedalus: active or passive.  Active equipment provides either interfaces for activities (such as the [[#Bridge|Astro Terminal]] for [[Astrophysics]]) or provides a benefit for the crew like a [[#Dorms|Shower]] removing a [[dirty]] status.  Passive equipment requires no day-to-day interaction.  It is when passive equipment breaks that it comes into play.  For example, a broken [[#Centre_Storage|Oxygen Tank]] means loosing an extra unit of oxygen per cycle, and a broken [[#Laboratory|Gravity Simulator]] impairs movement.  While both active and passive equipment ''can'' break, the penalties associated with passive equipment usually make them a priority repair.&lt;br /&gt;
&lt;br /&gt;
=Reporting Broken Equipment=&lt;br /&gt;
&lt;br /&gt;
[[File:Neronmalfunction.png]]  &lt;br /&gt;
: Neron will [[NERON_Announcements|announce]] when equipment is broken, along with putting a [[NERON_Announcements#Alerts|broken equipment alert]] [[File:Broken.png]] in the status bar.  Most equipment gets a generic message, but some like [[Ship_Equipment#Centre_Storage|Oxygen Tanks]], [[Ship_Equipment#Rear_Storage|Fuel Tanks]], and [[Ship_Equipment#Nexus|Neron Bios]] have their own specific messages. Neron does '''not''' make announcements for sabotaged equipment, or equipment that is damaged by a fire or electrical spike event.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| Equipment should be visibly smoking, but this can be buggy and the visual might not appear.  However, when clicked on, broken equipment will always give you the option to repair or (if currently unreported) the chance to report it.|| [[File:Brokencamera.png|right]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Neronmalfunctionreported.png]]&lt;br /&gt;
: Once someone clicks on the broken equipment and reports it, Neron posts another message that includes the reporting person's name.  Now when crew members hover the mouse icon over the broken equipment alert [[File:Broken.png]], a pop-up will come up that includes the reporter and the location of the broken equipment.  Drones will repair the equipment if they are in the same room, whether the broken equipment was reported or not.&lt;br /&gt;
&lt;br /&gt;
=Repair, Dismantling, and Reinforcing Equipment=&lt;br /&gt;
&lt;br /&gt;
==Repair==&lt;br /&gt;
All equipment requires 1 AP or 1 tech point to repair.  The base percentage for successful repair varies per equipment, but is listed on this page.  The [[Technician]] skill doubles this chance.  The [[Inventory#Gear|wrench]] and the [[Inventory#Gear|alien opener]] also increase your chances by 50%. The [[Technician]] skill, the  [[Inventory#Gear|wrench]] and the [[Inventory#Gear|Alien opener]] stack together for even better percentages.  See the Table below for an example.  &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background: #CCFFFF&amp;quot;|Base 12%|| no tools|| 1 tool || both tools&lt;br /&gt;
|-&lt;br /&gt;
|no tech||12%||18%|| 27%&lt;br /&gt;
|-  &lt;br /&gt;
|tech bonus|| 24%||36%|| 54%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note that the best possible percentage is 99%.  There will always be a chance that you will fail at the repair.  However, with each failure your percentage of likely repair improves each time.&lt;br /&gt;
&lt;br /&gt;
==Dismantling==&lt;br /&gt;
&lt;br /&gt;
Only the [[Technician]] skill will let you dismantle equipment and objects.  Only a few pieces of equipment are available for dismantling, most notably the [[#Dorms|Shower]] for it's valuable [[Inventory#Components|Thick Tube]], a necessary component of [[#Miscellaneous|Sofas]].  As with repair, the [[Inventory#Gear|wrench]] and the [[Inventory#Gear|alien opener]] will increase your chances of a successful dismantling, and failure will also increase your chances.  All equipment costs 1 tech point or 3 AP points to disassemble.&lt;br /&gt;
&lt;br /&gt;
==Reinforcing==&lt;br /&gt;
&lt;br /&gt;
Reinforcing equipment makes equipment harder to sabotage and prevents the dismantling ability.  It does not protect the object from breaking.  It requires 2 AP or a tech point, and metal scrap.  I have not (yet) listed the reinforcing percentages since it is an unpopular feature.&lt;br /&gt;
   &lt;br /&gt;
=Equipment listed by Name=&lt;br /&gt;
&lt;br /&gt;
*[[#Medlab|Auxiliary NERON Terminal]]&lt;br /&gt;
*[[#Bridge|Astro Terminal]]&lt;br /&gt;
*[[#Nexus|BIOS Terminal]]&lt;br /&gt;
*[[#Dorms|Bed]]&lt;br /&gt;
*[[#Miscellaneous|Camera]]&lt;br /&gt;
*[[#Refectory|Coffee Machine]]&lt;br /&gt;
*[[#Bridge|Command Terminal]]&lt;br /&gt;
*[[#Bridge|Communications]]&lt;br /&gt;
*[[#Nexus|Calculator]]&lt;br /&gt;
*[[#Engine_Room|Combustion Chamber]]&lt;br /&gt;
*[[#Laboratory|Cryo Module]]&lt;br /&gt;
*[[#Miscellaneous|Door]]&lt;br /&gt;
*[[#Alpha_Bay_2|Dynarcade]]&lt;br /&gt;
*[[#Engine_Room|Emergency Reactor]]&lt;br /&gt;
*[[#Rear_Storage|Fuel Tank]]&lt;br /&gt;
*[[#Laboratory|Gravity Simulator]]&lt;br /&gt;
*[[#Engine_Room|Lateral Reactor]]&lt;br /&gt;
*[[#Refectory|Kitchen]]&lt;br /&gt;
*[[#Laboratory|Mycoscan]]&lt;br /&gt;
*[[#Nexus|NERON's Core]]&lt;br /&gt;
*[[#Med_Lab|Narcotic Distiller]]&lt;br /&gt;
*[[#Centre_Storage|Oxygen Tank]]&lt;br /&gt;
*[[#Engine_Room|PILGRED Reactor]]&lt;br /&gt;
*[[#Engine_Room|Planet Scanner]]&lt;br /&gt;
*[[#Laboratory|Research Laboratory]]&lt;br /&gt;
*[[#Dorms|Shower]]&lt;br /&gt;
*[[#Miscellaneous|Sofa]]&lt;br /&gt;
*[[#Med_Lab|Surgical pod]]&lt;br /&gt;
*[[#Dorms|Thalasso]]&lt;br /&gt;
*[[#Turrets|Turret]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Equipment by Room Location=&lt;br /&gt;
==Alpha Bay 2==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | R n D Info&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Jukebox.jpg]]|| Jukebox|| put repair and dismantle info here || put description and other info here&lt;br /&gt;
|-&lt;br /&gt;
| Image || Dynarcade ||put repair and dismantle info here || put description and other info here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bridge==&lt;br /&gt;
Presence on the '''Bringe''' grants the ability to communicate on [[Inventory#Gear|Walkie Talkie]] channels without having to carry one.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | R n D Info&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| [[File:Astro.jpg]] ||rowspan=&amp;quot;2&amp;quot;| Astro Terminal|| rowspan=&amp;quot;2&amp;quot;| Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A  || ''Enables a player to search for and scan planets.  The Astro Terminal lets you scan nearby space in search of planets to explore. The information contained within is strictly reserved for navigators as to keep the crew 's morale up.''&lt;br /&gt;
|-&lt;br /&gt;
| [[Astrophysics|Scan for planets here]].  Must be [[dirty|clean]].&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[File:Command.jpg]] || rowspan=&amp;quot;2&amp;quot;|Command Terminal ||rowspan=&amp;quot;2&amp;quot;|  Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A  || ''The Command Terminal is uniquely available to the Commandant. Access Forbidden. Allows the Commandant to do his duty. The Piloting module contains loads of tools to make the daily running of the Daedalus simpler.''&lt;br /&gt;
|-&lt;br /&gt;
| The [[Titles#Commander|commander]] can [[Navigation#Daedalus|pilot Daedalus]] from this terminal.  Can be [[dirty]]. When the [[Pilgred]] is repaired, it offers the option to return to earth, which ends the game instantly&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Com.jpg]]||rowspan=&amp;quot;2&amp;quot;|Comms Center|| rowspan=&amp;quot;2&amp;quot;| Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A  || ''The Comms Center allows contact to be made with distant networks. This ultra-modern Comms Center is where research findings are analysed, collated and combined with radar information etc. It also allows you to establish long-distance communication channels.''&lt;br /&gt;
|-&lt;br /&gt;
| [[Communications]] is accessed from here.  Must be [[dirty|clean]].&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Centre Storage==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | R n D Info&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[File:Oxygen 1.jpg]] [[File:Oxygen 2.jpg]]||rowspan=&amp;quot;2&amp;quot;|Oxygen Tank||rowspan=&amp;quot;2&amp;quot;| Repair = 25% &amp;lt;br&amp;gt;Dismantle = N/A||'' The Oxygen tank stores the oxygen necessary for the crew to continue with their asphyxiation avoidance strategy.  Daedalus oxygen reservoir, operate with caution. DO NOT EMPTY for a laugh.''&lt;br /&gt;
|-&lt;br /&gt;
| Can be used to retrieve or inject [[Inventory#Miscellaneous|oxygen capsules]]. 1 additional oxygen unit is lost each cycle per broken oxygen tank.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dorms==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | R n D Info&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[file:Bed.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Bed||rowspan=&amp;quot;2&amp;quot;| Repair = N/A &amp;lt;br&amp;gt;Dismantle = N/A  || ''The bed allows you to sleep to restore'' [[File:Pa_slot1.png]]. ''Sweet dreams!''&lt;br /&gt;
|-&lt;br /&gt;
| If laying on the bed during cycle change, you gain additional AP.  Required for (im)moral activity [[Actions#Doing it|doing it]].  Required for skills [[Human|Shrink]] and [[Human|Lethargy]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[file:Shower.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Shower|| rowspan=&amp;quot;2&amp;quot;|Repair = 25% &amp;lt;br&amp;gt;Dismantle = 25%  3 [[File:Pa_slot1.png]] produces [[Inventory#Components|Thick Tube]] and [[Inventory#Components|Plastic Scrap]]||''Hygiene allows you to stay healthy. Anything can happen in space, and sometimes a good shower gets you back in the game after intergalactic life throws you one curveball after another.''&lt;br /&gt;
|-&lt;br /&gt;
| Removes status [[dirty]].  Damages [[Mush_skills|Mush]], unless they have the skill [[Mush_skills|Waterproof]]. Showering is a completely hidden action &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[file:Goldshower.png ]] ||rowspan=&amp;quot;2&amp;quot;|Thalasso||rowspan=&amp;quot;2&amp;quot;| Repair = 25% &amp;lt;br&amp;gt;Dismantle = 25% produces [[Inventory#Components|Thick Tube]] and [[Inventory#Components|Plastic Scrap]]||''Hygiene allows you to stay healthy. Anything can happen in space, and sometimes a good shower gets you back in the game after intergalactic life throws you one curveball after another.''&lt;br /&gt;
|-&lt;br /&gt;
| Thalasso is a [[Gold_Projects|Gold Project]] upgrade for the shower.  In addition to shower abilities, humans have a 20% chance of gaining 1 health, 1 moral or 2 Movement points.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Engine Room==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | R n D Info&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Antenna.jpg]] ||rowspan=&amp;quot;2&amp;quot;| Antenna ||rowspan=&amp;quot;2&amp;quot;|  Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A ||''This impressive piece of kit reduces the cost of communications actions by 1. The manual states that the stellar antenna is the &amp;quot;must have&amp;quot; communications device, with a bandwidth of 24 Baud, it allows you to effortlessly communicate with the other end of the universe.''&lt;br /&gt;
|-&lt;br /&gt;
| Broken antenna interferes with [[communications]].&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Auxiliary.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Auxiliary NERON Terminal|| rowspan=&amp;quot;2&amp;quot;|Repair = N/A &amp;lt;br&amp;gt;Dismantle = N/A || put description here&lt;br /&gt;
|-&lt;br /&gt;
| When you complete the[[NERON_Projects|NERON Project Auxiliary Terminal]], you can use this terminal to access the NERON Core from the engineering room.  &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[File:Combustion chamber.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Combustion Chamber|| rowspan=&amp;quot;2&amp;quot;|Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A|| ''The combustion chamber is found in the Engine Room. This is used to supply the reactors with fuel for the journey.  Fuel reserve for a diesel engine. Sublime technology with a very particular purpose. The fuel transfer channels don't work any more, the liquid must be moved from the reservoir nozzles to the combustion chamber. The designers might as well have powered it with coal...''&lt;br /&gt;
|-&lt;br /&gt;
| Put [[Inventory#Miscellaneous|Fuel]] in here to move the ship.  You can also Check how much [[Inventory#Miscellaneous|Fuel]]  is currently in the chamber.  Warning : can make you [[dirty]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[file:Reactor.jpg]] ||rowspan=&amp;quot;2&amp;quot;| Emergency Reactor|| rowspan=&amp;quot;2&amp;quot;|Repair = 6% &amp;lt;br&amp;gt;Dismantle = N/A || ''Allows the Daedalus to proceed in the case of a PILGRED failure.  There is some life left in the old diesel technology dog yet. In any case, it's the only way to get the Daedalus moving. Each reactor is capable of burning 2 units of fuel per journey.''&lt;br /&gt;
|-&lt;br /&gt;
|This Engine is what allows the Daedalus to move.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[file:Reactor.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Lateral Reactor|| rowspan=&amp;quot;2&amp;quot;| Repair = 6% &amp;lt;br&amp;gt;Dismantle = N/A ||''Located in the Engine Room, the lateral reactor allows the Daedalus to turn.''&lt;br /&gt;
|-&lt;br /&gt;
| These Reactors are what allows the Daedalus to change direction.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Pilgred.jpg]] ||rowspan=&amp;quot;2&amp;quot;|[[PILGRED Reactor]]|| rowspan=&amp;quot;2&amp;quot;| Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A|| ''The [[PILGRED Reactor]]. When the Daedalus set off, these were the only means of travelling faster than the speed of light. Getting it working again could allow you to return to Sol.  Tear through space-time in complete safety.''&lt;br /&gt;
|-&lt;br /&gt;
|This is the terminal where you can make repairs to the [[PILGRED Reactor]], a requirement for a [[Sol]] or [[Eden]] Victory Ending.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| [[file:Scanner.jpg]] || rowspan=&amp;quot;2&amp;quot;|Planet Scanner|| rowspan=&amp;quot;2&amp;quot;| Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A ||''Significantly upgrades the Astro Terminal. +30% chance of finding a planet Music plays when you start it up. The engineers responsible for this were eccentric at best... Who would have thought that Verdi could have inspired this glorified calculator..''&lt;br /&gt;
|-&lt;br /&gt;
| When the planet scanner is down, it makes [[Astrophysics|Scanning for planets]] much more difficult.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Laboratory==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | R n D Info&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| [[File:Cryo.jpg]] || rowspan=&amp;quot;2&amp;quot;| CryoModule® ||rowspan=&amp;quot;2&amp;quot;|Repair = N/A &amp;lt;p&amp;gt;&amp;lt;br&amp;gt;Dismantle = N/A ||''The Cryosleep module is where you take long sleeps. It's your responsibility never to go back there.''&lt;br /&gt;
|-&lt;br /&gt;
||The cryomodule can tell you the status of each crew member - active, inactive, sleeping or dead.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[File:Gravity.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Gravity Simulator|| rowspan=&amp;quot;2&amp;quot;|Repair = 6% &amp;lt;br&amp;gt;Dismantle = N/A || ''This device allows gravity to be artificially simulated. This makes it a lot easier for the crew to move around the ship.''&lt;br /&gt;
|-&lt;br /&gt;
| With this broken, AP to MP conversions are 1 MP less, and after a time the crew will not regain MP at cycle change.  &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[File:Mycoscan installed.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Mycoscan || rowspan=&amp;quot;2&amp;quot;|Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A|| ''Allows traces of Mush spores to be detected in living organisms.  Prototype Mush detector, originally designed by Eleesha then perfected during the Magellan project.''&lt;br /&gt;
|-&lt;br /&gt;
|Built from a [[Research]] project. For 0 AP you can check to see if you have any spores.  Results are private.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[file:Research lab.jpg]] ||rowspan=&amp;quot;2&amp;quot;| Research Lab|| rowspan=&amp;quot;2&amp;quot;| Repair =6% &amp;lt;br&amp;gt;Dismantle = N/A|| ''The laboratory allows the crew to carry out the most ground-breaking research on Mush.  A super ultra modern lab with computers with compact fluorescent lights and high density perforated cards.''&lt;br /&gt;
|-&lt;br /&gt;
|This is where you conduct [[Research]].  Note: research can make you [[dirty]].  You cannot research while [[dirty]].  This station can be [[BIOS Terminal|locked]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Medlab==&lt;br /&gt;
'''MedLab''' room grants same healing actions as if holding a [[Inventory#Health|Medkit]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | R n D Info&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Auxiliary.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Auxiliary NERON Terminal|| rowspan=&amp;quot;2&amp;quot;|Repair = N/A &amp;lt;br&amp;gt;Dismantle = N/A || put description here&lt;br /&gt;
|-&lt;br /&gt;
| When you complete the[[NERON_Projects|NERON Project Auxiliary Terminal]], you can use this terminal to access the NERON Core from the Medlab. &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[file:Bed.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Bed||rowspan=&amp;quot;2&amp;quot;| Repair = N/A &amp;lt;br&amp;gt;Dismantle = N/A  || ''The bed allows you to sleep to restore'' [[File:Pa_slot1.png]]. ''Sweet dreams!''&lt;br /&gt;
|-&lt;br /&gt;
| If laying on the bed during cycle change, you gain additional {{AP}}.  Required for (im)moral activity [[Actions#Doing it|doing it]].  Required for skills [[Human|Shrink]] and [[Human|Lethargy]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[file:Surgery.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Surgery Pod|| rowspan=&amp;quot;2&amp;quot;| Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A || ''This pod contains all necessary automated medical equipment for effective healthcare.  In the event of hard knocks, you should probably know where this is.''&lt;br /&gt;
|-&lt;br /&gt;
| Can do self-surgery for 4 [[File:Pa_slot1.png]] to fix [[Health#Injuries|Injuries]].&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Distiller.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Drug Distiller|| rowspan=&amp;quot;2&amp;quot;| Repair = ?% &amp;lt;br&amp;gt;Dismantle = 50%  produces [[Inventory#Components|Metal Scrap]] || ''The distiller is used for manufacturing pharmaceutical products. Alas, its erratic behaviour means that the final product is of varying efficacy.  Happiness dispenser approved by Albus Haxley.''&lt;br /&gt;
|-&lt;br /&gt;
| Produces 1 random [[Inventory#Drugs|drug]] a day.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | R n D Info&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| [[File:Doorcamera.png]] ||rowspan=&amp;quot;2&amp;quot;|Camera|| rowspan=&amp;quot;2&amp;quot;| Repair = 25% &amp;lt;br&amp;gt;Dismantle = 25%  produces [[Inventory#Components|Metal Scrap]] || ''The camera is an extremely useful tool for &amp;lt;del&amp;gt;spying,&amp;lt;/del&amp;gt; observing your neighbors.  In the presence of a camera, '''secret''' and '''covert''' actions are revealed.  When a camera is installed in a room, all logs are saved in the history and displayed publicly. The camera also logs covert and furtive activity. It doesn't work if it is in your personal inventory. ''&lt;br /&gt;
|-&lt;br /&gt;
| Cameras start the game as objects, but function as equipment once installed in a room.  Can be uninstalled.  Reveal secret and covert actions.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| [[File:Doorcamera.png]] || rowspan=&amp;quot;2&amp;quot;|Door ||rowspan=&amp;quot;2&amp;quot;|  Repair = 25% &amp;lt;br&amp;gt;Dismantle = N/A  || ''The doors of the Daedalus are fragiles and have the infuriating habit of jamming... If you find a broken one, report it to an engineer.  Whatever it's made of, regardless of its density or condition , a door always leads somewhere.''&lt;br /&gt;
|-&lt;br /&gt;
| Doors cost 1 MP to move through.  Only some spontaneously break - check the [[map]] for reference.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;center&amp;quot; align=&amp;quot;center&amp;quot;|[[File:Sofa.jpg]]||rowspan=&amp;quot;2&amp;quot;|Sofa|| rowspan=&amp;quot;2&amp;quot;| Repair = 25% &amp;lt;br&amp;gt;Dismantle =25 % plastic scrap || ''A superb sofa in hand-stitched Nubuck leather. Designed in Sweden but produced cheaply on Encalade.&lt;br /&gt;
Who would have thought that a plywood structure and a few cushions could be so relaxing...''&lt;br /&gt;
|-&lt;br /&gt;
| The Sofa is assembled by the blueprint using the thick tube &amp;amp; scrap metal, and acts as an extra bed.  '''The sofa is permanently placed in whatever room you assemble the blue print.'''  It will show up in the shelves.  If someone is sleeping on it, it will read &amp;quot;Swedish Sofa belonging to _____&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Nexus==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | R n D Info&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[File:Bios.jpg]] ||rowspan=&amp;quot;2&amp;quot;| BIOS Terminal||rowspan=&amp;quot;2&amp;quot;|Repair = 3% &amp;lt;br&amp;gt;Dismantle = N/A|| ''Allows the NERON admin to alter certain AI behaviors aboard the ship.During NERON's psychotherapy, its interface was opened to make it more flexible. The input-output interface remains available to a handful of people.''&lt;br /&gt;
|-&lt;br /&gt;
| The [[Titles#NERON_Administrator|NERON Administrator]] can access the [[NERON BIOS]] from this panel.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[File:Calculator.png]]||rowspan=&amp;quot;2&amp;quot;|Calculator|| rowspan=&amp;quot;2&amp;quot;|Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A|| ''Lets you calculate stuff... All that remains is to find out what...  Allows you to calculate something #NO_BG here''&lt;br /&gt;
|-&lt;br /&gt;
| [[Research|Researching]] [[Inventory#Instruments|Star Map Pieces]] will unlock this equipment.  When you access this equipment with three [[Inventory#Instruments|Star Map Pieces]], the ship can go to [[Eden]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[File:Core.jpg]] ||rowspan=&amp;quot;2&amp;quot;|NERON's Core||rowspan=&amp;quot;2&amp;quot;| Repair = 6% &amp;lt;br&amp;gt;Dismantle = N/A|| ''NERON's Core gives access to [[NERON projects]].  NERON's core is where it is possible to modify programs to improve functionality.''&lt;br /&gt;
|-&lt;br /&gt;
|  This is where you can advance [[NERON_Projects|NERON projects]].  You must be [[dirty|clean]] to access this equipment.  This equipment can be [[NERON_BIOS|locked]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rear Storage==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | R n D Info&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Fuel 1.jpg]][[file:Fuel 2.jpg]]||rowspan=&amp;quot;2&amp;quot;|Fuel Tank|| rowspan=&amp;quot;2&amp;quot;|Repair = 50% &amp;lt;br&amp;gt;Dismantle = N/A || ''The Fuel tank is where the valuable carburant is stored and is also equipped with a distributor.  Daedalus fuel tank, operate with caution. DO NOT SMOKE.''&lt;br /&gt;
|-&lt;br /&gt;
|  Can be used to retrieve or inject [[Inventory#Miscellaneous|fuel capsules]]. Can make you [[dirty]]. Broken fuel tank only disallows access to its content.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Refectory==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | R n D Info&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Cofee.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Coffee Machine||rowspan=&amp;quot;2&amp;quot;|Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A || ''This fantastic coffee machine produces pure Arabica coffee at a speed approaching that of light. Unfortunately the machine has a similar energy consumption to a failing nuclear power station, and in the absence of the PILGRED reactor you'll have to make do with a cup every 24 hours.  The coffee machine is man's best friend. After cats.''&lt;br /&gt;
|-&lt;br /&gt;
| Initially produces [[Inventory#Rations|coffee]] once per [[Game_Basics#Cycles|day]] (C1), but more often with the [[NERON_Projects|Fission Coffee Roaster]] or [[PILGRED_Reactor|PILGRED Reactor]] unlocked.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[file:Kitchen.jpg]]||rowspan=&amp;quot;2&amp;quot;|Kitchen|| rowspan=&amp;quot;2&amp;quot;|Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A|| ''A domain reserved for a certain mustachioed celebrity. Also occasionally used for cooking.  Intergalactic elite chef's post. Certain martial arts skills may be necessary.''&lt;br /&gt;
|-&lt;br /&gt;
| For one {{AP}} or {{AP|Cook}} you can '''Cook''' a [[Inventory#Rations|Standard Ration]] into a [[Inventory#Rations|Cooked Ration]], removing the {{Morale}} hit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Turrets==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | R n D Info&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Turret.jpg]]||rowspan=&amp;quot;2&amp;quot;|Turret Command|| rowspan=&amp;quot;2&amp;quot;|Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A||| ''Defense against the Hunters is a priority comrade !  Firing post for the Thingumatron 3000. Cutting edge design with toughened glass shields and a teslatron make it a formidable weapon against the Hunters.''&lt;br /&gt;
|-&lt;br /&gt;
|  There are 6 Turrets located on the ship, from which you can fire at enemy ships. &lt;br /&gt;
|}&lt;br /&gt;
=Turrets Expanded=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;115px&amp;quot; align=&amp;quot;right&amp;quot;|Turret Location&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;243px&amp;quot; | Screenshot&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; | Details&lt;br /&gt;
|-style=&amp;quot;height:23px&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot;|[[file:Turret_screen_shot.png]]&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; valign=&amp;quot;top&amp;quot;| There are 6 Turrets on the Daedalus, and their locations are listed on the left hand side of this table.  From inside a Turret you can see anyone else who is in a Turret, and if someone is in a ship, the ship icon and it's pilot would show up just to the right of the turret screens.  In this screenshot there are no ships out.  You can also see how many charges are left in each turret.  There are four charges in each Turret.  Rear Alpha Turret and Centre Alpha Turret are spent, either because someone has been firing or they are broken.&lt;br /&gt;
&lt;br /&gt;
On the right hand side of the screen it shows 14 (of the 56) ships that are currently shooting at the Daedalus. The first ships listed on the right hand column show all the types of hunters that are attacking.  So while we can't see all the [[Hunters#Fighting_the_hunters|Hunters]],[[Hunters#Fighting_the_hunters|Trax]], and [[Hunters#Fighting_the_hunters|Asteroids]], we know that there is no [[Hunters#Fighting_the_hunters|Aracks]] or [[Hunters#Fighting_the_hunters|d1000s]] surrounding the ship.  When shooting, you can click on the ship you want to aim, or if unspecified you will shoot a random ship.&lt;br /&gt;
&lt;br /&gt;
Turrets have a base percentage of 30% accuracy rate for all players, as compared to an 80% accuracy base rate for a pilot in a ship.  They cost 1 AP or 1 shooter point to fire.  The [[Inventory#Gear|Lenses]] and the [[Inventory#Gear|Sniper Helmet]] increase your chances by 10% each, and they do stack (For example, 1 NCC Lens will give you 30% + 10% * 30 = 33%, 2 NCC Lenses will give you 36% and so on). Also, for each failed shot your next shot has a higher percentage rate of hitting.  General advice is to only use turrets when the AP cost of flying is exceeds turret AP (say 1 ship with 2 hp left), there are no pilots or there is an emergency and you can't move the ship.&lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;height:52px&amp;quot;&lt;br /&gt;
|Rear Bravo Turret&lt;br /&gt;
|-style=&amp;quot;height:52px&amp;quot;&lt;br /&gt;
|Centre Bravo Turret&lt;br /&gt;
|-style=&amp;quot;height:52px&amp;quot;&lt;br /&gt;
|Front Bravo Turret&lt;br /&gt;
|-style=&amp;quot;height:52px&amp;quot;&lt;br /&gt;
|Rear Alpha Turret&lt;br /&gt;
|-style=&amp;quot;height:52px&amp;quot;&lt;br /&gt;
|Centre Alpha Turret&lt;br /&gt;
|-style=&amp;quot;height:52px&amp;quot;&lt;br /&gt;
|Front Alpha Turret&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Peanutz</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Vending_Machine</id>
		<title>Vending Machine</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Vending_Machine"/>
				<updated>2014-01-22T01:02:48Z</updated>
		
		<summary type="html">&lt;p&gt;Peanutz: /* Projects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Vending Machine''' is where you can spend {{Klix}} '''Klix''' (''Mush''s real-life currency) to buy food, unique ship upgrades, and cosmetic items for your character.&lt;br /&gt;
&lt;br /&gt;
== Food ==&lt;br /&gt;
Vending machine food is great in a pinch, but can only be purchased once per ship.  They can be purchased for 4 {{Klix}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 4.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lombrick Bar'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 AP&amp;lt;br&amp;gt;2 Morale&amp;lt;br&amp;gt;8 Satisfaction&lt;br /&gt;
| Does not perish.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 8.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Superitamin Bar'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 AP&amp;lt;br&amp;gt;4 MP&amp;lt;br&amp;gt;6 Satisfaction&lt;br /&gt;
| Does not perish. 55% chance to cause the disease slight nausea.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 3.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Space Potato'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 AP&amp;lt;br&amp;gt;8 Satisfaction&lt;br /&gt;
| Does not perish.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 2.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Proactive Puffed Rice'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10 AP&amp;lt;br&amp;gt;5 Satisfaction&lt;br /&gt;
| Does not perish. 55% chance to damage a door.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Containers ==&lt;br /&gt;
&lt;br /&gt;
Containers contain multiple items that can be extracted as needed.  They can only be purchased once per ship and cost 4 {{Klix}}.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Pill_box.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Survival Kit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Contains 2 bandages and 2 drugs. Effects of the drugs in the Kit are visible to all.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Lunchbox.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lunchbox'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Contains 3 Standard Rations&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Coffee_thermos.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Coffee Thermos'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Gives 4 coffees.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Projects ==&lt;br /&gt;
&lt;br /&gt;
These projects can be purchased in the Vending Machine for 8 {{Klix}}. &lt;br /&gt;
&lt;br /&gt;
The projects available for purchase depend on which character you're playing, with the probability noted below.&lt;br /&gt;
&lt;br /&gt;
Unlike normal [[NERON Projects]], these do not earn glory for {{Character|Kuan Ti}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Character&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Jin Su}} 100%&amp;lt;br&amp;gt;{{Character|Kuan Ti}} 50%&amp;lt;br&amp;gt;{{Character|Gioele}} 33%&lt;br /&gt;
| [[Image:Whos who.png]]&lt;br /&gt;
| ACTOPI Protocol&lt;br /&gt;
| ''Displays a [[#ACTOPI Protocol|uniquely colored pixel]] indicating who is on board on the tracker. Useful for tracking anyones slightest movements.''&lt;br /&gt;
*'''Displays the identity of crewmembers on the Tracker'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Chao}} 100%&amp;lt;br&amp;gt;{{Character|Stephen}} 100%&amp;lt;br&amp;gt;{{Character|Roland}} 25% &lt;br /&gt;
| [[Image:Call of dirty.png]]&lt;br /&gt;
| [[Dynarcade]]&lt;br /&gt;
| ''Dynarcade, this old war machine originally put together to train rookies can easily be converted into a video game.&amp;lt;br&amp;gt;Now Available in Alpha Bay 2. Lets you unwind a little at the expense of a few contusions.''&amp;lt;br&amp;gt;{{Todo|Need to confirm function}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Janice}} 100%&amp;lt;br&amp;gt;{{Character|Eleesha}} 50%&amp;lt;br&amp;gt;{{Character|Paola}} 50% &lt;br /&gt;
| [[Image:Beat box.png]]&lt;br /&gt;
| Jukebox&lt;br /&gt;
| ''Makes the Jukebox available in Alpha Bay 2. Lets you relax while listening to some tunes.''&lt;br /&gt;
*'''Each character has a specific song associated that  gives +2 [[image:moral.png]] if you are in the room at cycle change when your song plays.'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Ian}} 50%&amp;lt;br&amp;gt;{{Character|Terrence}} 30%&amp;lt;br&amp;gt;{{Character|Hua}} 20% &lt;br /&gt;
| [[Image:Parasite elim.png]]&lt;br /&gt;
| Nano-ladybugs&lt;br /&gt;
| ''Vaporized nano-ladybugs. Why on earth did nobody think of this before!''&lt;br /&gt;
*'''Growth duration of young plants in the garden will be reduced by 2.'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Finola}} 100%&amp;lt;br&amp;gt;{{Character|Chun}} 50%&amp;lt;br&amp;gt;{{Character|Raluca}} 50% &lt;br /&gt;
| [[Image:Noise reducer.png]]&lt;br /&gt;
| Noise Reducer&lt;br /&gt;
| ''Is the infernal din of the engines stopping you from realizing your potential? There's a solution for that.''&lt;br /&gt;
*'''Increases maximum [[image:pa slot1.png]] for all crewmembers by 2.'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Kuan Ti}} 50% &amp;lt;br&amp;gt;{{Character|Raluca}} 50%&amp;lt;br&amp;gt;{{Character|Terrence}} 30% &lt;br /&gt;
| [[Image:Trash load.png]]&lt;br /&gt;
| Scrap Heap&lt;br /&gt;
| ''Generates 4 pieces of scrap metal and 4 pieces of plastic scrap.''&amp;lt;br&amp;gt;{{Note|Items will drop in the room where purchase was made.}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Eleesha}} 50%&amp;lt;br&amp;gt;{{Character|Paola}} 50%&amp;lt;br&amp;gt;{{Character|Gioele}} 33%&amp;lt;br&amp;gt;{{Character|Roland}} 25%&amp;lt;br&amp;gt;{{Character|Terrence}} 13% &lt;br /&gt;
| [[Image:Apero kitchen.png]]&lt;br /&gt;
| SNC Kitchen&lt;br /&gt;
| ''The SNC R&amp;amp;D has updated the ultimate productivity killer. And we've found their stash! Watch out for fallout. DRINKS!''&lt;br /&gt;
*'''Upgrades the Refectory kitchen.'''&lt;br /&gt;
*'''The SNC Kitchen gives each player present a +6% chance of gaining +1 {{XP}} from Cycle 6 onwards.'''&lt;br /&gt;
*'''Happy Hours on cycle 7 allow you to gain 2 {{XP}}.'''&lt;br /&gt;
*'''There must be at least 2 people present for a successful aperitif.'''&amp;lt;br&amp;gt;{{Note|Can make the people present dirty.}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Hua}} 80%&amp;lt;br&amp;gt;{{Character|Roland}} 25%&amp;lt;br&amp;gt;{{Character|Terrence}} 13% &lt;br /&gt;
| [[Image:Neron_targeting_assist.png]]&lt;br /&gt;
| Targeting Assist&lt;br /&gt;
|''NERON can also make life easier for you. A small patch in the instrument panel filling algorithm and voilà!''&lt;br /&gt;
*'''Improved in-flight and turret targeting by 15%'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Frieda}} 100%&amp;lt;br&amp;gt;{{Character|Ian}} 50%&amp;lt;br&amp;gt;{{Character|Gioele}} 33% &lt;br /&gt;
| [[Image:Thalasso.png]]&lt;br /&gt;
| Thalasso&lt;br /&gt;
| If you are not mush, each shower has a 20% chance of giving you +1 [[image:lp.png]], +1 [[image:moral.png]] or +2 [[image:pa slot2.png]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Chun}} 50%&amp;lt;br&amp;gt;{{Character|Roland}} 25%&amp;lt;br&amp;gt;{{Character|Terrence}} 13% &lt;br /&gt;
| [[Image:Floor heating.png]]&lt;br /&gt;
| Underfloor Heating&lt;br /&gt;
| ''Puts an end to the stellar coldness of the Daedalus' parquet flooring. From now on, you're in the warmth!'' &lt;br /&gt;
*'''Reduces injuries caused by actions by 25%'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== ACTOPI Protocol ===&lt;br /&gt;
&lt;br /&gt;
ACTOPI Protocol displays each person on board with their own individually colored dot and shows the initials of the people in the room when you hover over that room on the mini-map. The display key is as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Character&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Color/&amp;lt;br&amp;gt;Initials&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Character&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Color/&amp;lt;br&amp;gt;Initials&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Chao}}&lt;br /&gt;
| style=&amp;quot;background-color: #5863b1;&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''CW'''&lt;br /&gt;
| {{Character|Janice}}&lt;br /&gt;
| style=&amp;quot;background-color: #b44753;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''JK'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Chun}}&lt;br /&gt;
| style=&amp;quot;background-color: #ddd3ca;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''CZ'''&lt;br /&gt;
| {{Character|Jin Su}}&lt;br /&gt;
| style=&amp;quot;background-color: #c0304c;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''JSK'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Eleesha}}&lt;br /&gt;
| style=&amp;quot;background-color: #d08500;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''EW'''&lt;br /&gt;
| {{Character|Kuan Ti}}&lt;br /&gt;
| style=&amp;quot;background-color: #f39b01;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''KTL'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Finola}}&lt;br /&gt;
| style=&amp;quot;background-color: #51a6b2;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''FK'''&lt;br /&gt;
| {{Character|Paola}}&lt;br /&gt;
| style=&amp;quot;background-color: #ff9afa;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''PR'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Frieda}}&lt;br /&gt;
| style=&amp;quot;background-color: #206786;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''FB'''&lt;br /&gt;
| {{Character|Raluca}}&lt;br /&gt;
| style=&amp;quot;background-color: #868681;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''RT'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Gioele}}&lt;br /&gt;
| style=&amp;quot;background-color: #dd702a;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''GR'''&lt;br /&gt;
| {{Character|Roland}}&lt;br /&gt;
| style=&amp;quot;background-color: #ffa36d;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''RZ'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Hua}}&lt;br /&gt;
| style=&amp;quot;background-color: #805441;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''HJ'''&lt;br /&gt;
| {{Character|Stephen}}&lt;br /&gt;
| style=&amp;quot;background-color: #ffffff;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''SS'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Ian}}&lt;br /&gt;
| style=&amp;quot;background-color: #237c68;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''IS'''&lt;br /&gt;
| {{Character|Terrence}}&lt;br /&gt;
| style=&amp;quot;background-color: #d32837;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''TA'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Flair ==&lt;br /&gt;
&lt;br /&gt;
These flair items can be purchased for 10 {{Klix}}.&lt;br /&gt;
&lt;br /&gt;
{{Note|Only Foul Mood and Melting Hearts are confirmed in English Mush}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Drone.png]]&lt;br /&gt;
| {{Todo|In-Game Description}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Gears.png]]&lt;br /&gt;
| {{Todo|In-Game Description}}&lt;br /&gt;
|-&lt;br /&gt;
| Foul Mood&lt;br /&gt;
| [[Image:Hoveringcloud.png]]&lt;br /&gt;
| Spread bad moods and cynicism, a little cloud follows you wherever you go.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Music.png]]&lt;br /&gt;
| {{Todo|In-Game Description}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Rayoflight.png]]&lt;br /&gt;
| {{Todo|In-Game Description}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Ring.png]]&lt;br /&gt;
| {{Todo|In-Game Description}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Supercitrouille.png]]&lt;br /&gt;
| {{Todo|In-Game Description}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Thinking.png]]&lt;br /&gt;
| {{Todo|In-Game Description}}&lt;br /&gt;
|-&lt;br /&gt;
| Melting Hearts&lt;br /&gt;
| [[Image:Trailinghearts.png]]&lt;br /&gt;
| Spread peace and love by leaving a little trail of cute hearts wherever you go...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skins ==&lt;br /&gt;
&lt;br /&gt;
Skins can be purchased for 25 {{Klix}}. Once purchased they are permanently unlocked and you can switch between skins on your account page.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Eleesha williams 1.png]]&lt;br /&gt;
| '''Eleesha Williams'''&amp;lt;br&amp;gt;An elegant, practical outfit, idea for strolling through the Daedalus unencumbered. Usable ad infinitum.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Ian soulton 1.png]]&lt;br /&gt;
| '''Ian Soulton'''&amp;lt;br&amp;gt;A labcoat is always good for making people take you seriously. Usable ad infinitium.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Janice kent 1.png]]&lt;br /&gt;
| '''Janice Kent'''&amp;lt;br&amp;gt;A charming négligé, ideal for nights in good company Spring/Summer/Leather Collection. Usable ad infinitum.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Jiang hua 1.png]]&lt;br /&gt;
| '''Jiang Hua'''&amp;lt;br&amp;gt;A 100% Organic outfit, ideal for autumnal dancing.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Kim jin su 1.png]]&lt;br /&gt;
| '''Kim Jin Su'''&amp;lt;br&amp;gt;Formal-Commandant Style!&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Kim jin su 2.png]]&lt;br /&gt;
| '''Kim Jin Su'''&amp;lt;br&amp;gt;A costume guaranteed to strike fear in the hearts of hemophiliacs!&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Stephen seagull 1.png]]&lt;br /&gt;
| '''Stephen Seagull'''&amp;lt;br&amp;gt;Ho! Ho! Ho!&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Terrence archer 1.png]]&lt;br /&gt;
| '''Terrence Archer'''&amp;lt;br&amp;gt;You get the feeling you're going faster than before, or not.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Wang chao 1.png]]&lt;br /&gt;
| '''Wang Chao'''&amp;lt;br&amp;gt;Make a statement in this 80s outfit made of leather, leather and more leather.  There will be blood... usable ad infinitum.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Raluca tomescu 1.png]]&lt;br /&gt;
| '''Raluca Tomescu'''&amp;lt;br&amp;gt;A silk evening dress, perfect for those gothic evening engagements.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Peanutz</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Dirty</id>
		<title>Dirty</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Dirty"/>
				<updated>2014-01-22T00:55:02Z</updated>
		
		<summary type="html">&lt;p&gt;Peanutz: /* Permitted actions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Caution|'''This page could use more info''':&lt;br /&gt;
* Which characters/roles are generally expected not to be dirty?&lt;br /&gt;
* How does Combat effect hygiene? I've seen people get dirty from killing somebody.&lt;br /&gt;
* Other adverse effects of being Dirty? (interaction with Schrödinger?)&lt;br /&gt;
[[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]]) 03:16, 18 December 2013 (MST)}}&lt;br /&gt;
&lt;br /&gt;
'''Hygiene''' is one of the most important factors of daily life aboard the Daedalus. The agents of '''[[Mush]]''' are guaranteed to become '''Dirty''' while doing their shroomy deeds, which naturally puts suspicion on anybody caught with less-than-perfect hygiene. Crew members will be expected to report exactly how and why they've become dirty, and are advised to avoid it if possible. Certain crew members are even expected to '''never''' be dirty due to the nature of their roles.&lt;br /&gt;
&lt;br /&gt;
== Measures against Dirtiness ==&lt;br /&gt;
&lt;br /&gt;
Holding the [[Inventory#Gear|Stainproof Apron]] will protect you from most actions that can make you Dirty. (see [[#Causes of Dirtiness|below]] for a specific list)&lt;br /&gt;
&lt;br /&gt;
To remove the '''Dirty''' status from your character, take a [[Ship Equipment#Dorms|Shower]] in either of the dorms. If both showers have been dismantled, an '''emergency shower''' will be available in the [[Map|Refectory]], which can only be used once a day.&lt;br /&gt;
&lt;br /&gt;
Showering takes 2 {{AP}} in regular showers, or 3 {{AP}} in the emergency Refectory shower. Holding either the [[Inventory#Gear|Soap]] or [[Inventory#Gear|Super Soaper]] reduces the cost by 1 {{AP}}. The Super Soaper will also remove 1 [[Statuses#Mush|Spore]] from your body when you shower.&lt;br /&gt;
&lt;br /&gt;
== Adverse effects of being Dirty ==&lt;br /&gt;
&lt;br /&gt;
{{Character|Finola}} loses 1 {{Morale}} for every cycle she spends dirty due to her {{Trait|Germaphobe}} trait, meaning that she should avoid being dirty at all cost.&lt;br /&gt;
&lt;br /&gt;
=== Prohibited actions ===&lt;br /&gt;
&lt;br /&gt;
Due to the dangers of the {{Character|Mush}}, the NERON AI prohibits dirty crew members from accessing a number of consoles. While dirty, you will not be able to perform the following actions:&lt;br /&gt;
&lt;br /&gt;
* Working on [[Research]].&lt;br /&gt;
* Working on [[NERON Projects]].&lt;br /&gt;
* [[Astrophysics#Analyzing_Planets|Analyzing]] planets. ''(You can scan for planets, just not analyze them.)''&lt;br /&gt;
* Working on the [[Communications]] Console.&lt;br /&gt;
* [[Gardening#Actions|Grafting]] plants. ''(When trying to graft a fruit onto a plant, the plant must not be thirsty, dried out or sick, and the person doing it must not be dirty. If any of these things is the case, the plant will die and you will lose the fruit.)''&lt;br /&gt;
&lt;br /&gt;
=== Permitted actions ===&lt;br /&gt;
&lt;br /&gt;
Against NERON's better judgement you '''will''', however, be able to perform the following feats while dirty:&lt;br /&gt;
&lt;br /&gt;
* Doing the thing&lt;br /&gt;
* Repairing the [[PILGRED Reactor]]&lt;br /&gt;
* Moving the ship using the [[Command Terminal]]&lt;br /&gt;
* Access the Bios terminal and change Neron's settings&lt;br /&gt;
&lt;br /&gt;
== Causes of Dirtiness ==&lt;br /&gt;
&lt;br /&gt;
=== Avoidable ===&lt;br /&gt;
'''These actions can make you dirty, but will be avoided if you're carrying the [[Inventory#Gear|Stainproof Apron]].'''&lt;br /&gt;
&lt;br /&gt;
* Working on the [[PILGRED Reactor]].&lt;br /&gt;
* Cooking. ''(Includes the [[Ship Equipment#Refectory|Coffee Machine]] and the [[Inventory#Tools|Microwave]].)''&lt;br /&gt;
* Eating. ''(Goes for any kind of [[Inventory#Consumables|Consumable]]; Rations, cooked rations, fruit, coffee, pills..)''&lt;br /&gt;
* [[Gardening]].&lt;br /&gt;
* Working on [[Research]].&lt;br /&gt;
* Repairs, even if you fail.&lt;br /&gt;
* Extracting or inserting [[Inventory#Miscellaneous|Fuel]].&lt;br /&gt;
* Using the [[Ship Equipment#Engine Room|Combustion Chamber]]. ''(Includes both actions; both Checking and Inserting Fuel.)''&lt;br /&gt;
* {{Character|Chao}}: Using the {{Skill|Torturer}} skill on somebody.&lt;br /&gt;
* [[Exploration|Explorations]].&lt;br /&gt;
* [[Health#Morale Points|Doing it]].&lt;br /&gt;
* Using the [[Inventory#Health|Spore Sucker]].&lt;br /&gt;
* Building an object from a [[Inventory#Blueprints|Blueprint]].&lt;br /&gt;
* Upgrading [[Drones]].&lt;br /&gt;
* Installing and removing [[Inventory#Miscellaneous|Cameras]].&lt;br /&gt;
* Dismantling [[Ship Equipment|objects]], even if you fail.&lt;br /&gt;
* Kicking someone, even if the kick fails.&lt;br /&gt;
* Performing a Surgery on yourself.&lt;br /&gt;
* Healing yourself with bandages.&lt;br /&gt;
* Using the [[Gold Projects|SNC Kitchen]] Gold Project.&lt;br /&gt;
* Combat. {{Todo|Needs details}}&lt;br /&gt;
* Using Alien Oil&lt;br /&gt;
* {{Character|Mush}}: Sabotaging [[Ship Equipment]].&lt;br /&gt;
&lt;br /&gt;
=== Guaranteed ===&lt;br /&gt;
'''The following actions/diseases will make you dirty no matter what.'''&lt;br /&gt;
&lt;br /&gt;
* Some diseases like the flu, food poisoning, Gastroenteritis etc.&lt;br /&gt;
* Being target of a {{Skill|Slimetrap}}. (unlocked at {{Character|Mush}} Level 7)&lt;br /&gt;
* {{Character|Mush}}: Extracting a [[Statuses#Mush|Spore]].&lt;br /&gt;
* {{Character|Mush}}: {{Skill|Mass Moisification}} (unlocked at Level 18)&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;/div&gt;</summary>
		<author><name>Peanutz</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Dangers</id>
		<title>Dangers</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Dangers"/>
				<updated>2014-01-22T00:39:34Z</updated>
		
		<summary type="html">&lt;p&gt;Peanutz: /* Communications Signal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page needs to be cleaned up a bit.... [[User:Sagittaeri|Sagittaeri]] ([[User talk:Sagittaeri|talk]]) 20:58, 16 November 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
=== Raw List (to be organised later) ===&lt;br /&gt;
&lt;br /&gt;
'''Falling sheet of metal:''' &amp;quot;''An unexpected lurch caused a sheet of metal to land on [one person]. [He/She] is seriously injured!''&amp;quot; One crew loses 4-6 HP.&lt;br /&gt;
&lt;br /&gt;
'''Room Shaking:''' &amp;quot;''The room suddenly starts to shake violently. The crewmembers present find themselves thrown to the floor and bits of the ceiling have collapsed here and there. What a wreck...''&amp;quot; All crew in the room loses 1-3 HP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Random events that complicate life.&lt;br /&gt;
&lt;br /&gt;
=== Daedalus ===&lt;br /&gt;
&lt;br /&gt;
==== Hunters ====&lt;br /&gt;
&lt;br /&gt;
See [[Hunters]].&lt;br /&gt;
&lt;br /&gt;
==== Communications Signal ==== &lt;br /&gt;
&lt;br /&gt;
There are two Xyloph DB projects that will make you lose the signal with SOL. &lt;br /&gt;
&lt;br /&gt;
Using the microwave will also often cut the signal.&lt;br /&gt;
&lt;br /&gt;
Occasionally, especially when signal strength is low, the signal will cut out on its own for no particular reason.&lt;br /&gt;
&lt;br /&gt;
==== Broken Equipment/Doors ==== &lt;br /&gt;
&lt;br /&gt;
Equipment and doors will randomly break at cycle change. Equipment that has not been sabotaged or damaged by an electrical spike or a fire is announced by NERON at the start of each cycle (though generally not announced which equipment is broken).&lt;br /&gt;
&lt;br /&gt;
==== Fires ==== &lt;br /&gt;
&lt;br /&gt;
Always announced by NERON.&lt;br /&gt;
&lt;br /&gt;
Reporting the fire will put an alert in the Alerts Bar with a notification of which room the fire is in.&lt;br /&gt;
&lt;br /&gt;
Fires can be caused randomly at cycle change as the ship goes on as well as:&lt;br /&gt;
&lt;br /&gt;
* Mush skill Pyromaniac .&lt;br /&gt;
* Shooting weapons and Grenade Rocket Launcher.&lt;br /&gt;
* Invertebrate Shell cartridge. &lt;br /&gt;
&lt;br /&gt;
Every cycle that it goes on (including the cycle in which it started), it can have the following effects:&lt;br /&gt;
&lt;br /&gt;
* Damage equipment (except doors) and break/destroy objects in the room.&lt;br /&gt;
* Do 2 points of damage to the hull.&lt;br /&gt;
* Injure any crew in the room for 2 hp. (If crew dies, cause of death: &amp;quot;Burned&amp;quot;.)&lt;br /&gt;
* Spread to an adjacent room. &lt;br /&gt;
&lt;br /&gt;
'''Does not consume oxygen despite popular belief.'''&lt;br /&gt;
&lt;br /&gt;
Can be put out:&lt;br /&gt;
&lt;br /&gt;
* Manually with a fire extinguisher .&lt;br /&gt;
* Automatically by a Drone firefighter.&lt;br /&gt;
* Automatically by the project Sprinklers.&lt;br /&gt;
&lt;br /&gt;
==== Electrical Spike  ==== &lt;br /&gt;
&lt;br /&gt;
Damages all equipment (except doors) in the room.&lt;br /&gt;
Injures all team members present for 3 hp. (If crew dies, cause of death: &amp;quot;Electrocuted&amp;quot;.)&lt;br /&gt;
&lt;br /&gt;
==== Room Shaking  ==== &lt;br /&gt;
&lt;br /&gt;
Injures all crew present in the room for 1 to 3 hp. &lt;br /&gt;
&lt;br /&gt;
==== Metal plates ==== &lt;br /&gt;
&lt;br /&gt;
Injures one crew present in the room for 4 to 6 hp.&lt;br /&gt;
&lt;br /&gt;
{{Bug|This occurs in patrol ships, causing the ship to be lost forever if the pilot dies from the plate.}}&lt;br /&gt;
&lt;br /&gt;
{{Bug|This can also occur.... during expeditions.}}&lt;br /&gt;
&lt;br /&gt;
=== Health ===&lt;br /&gt;
&lt;br /&gt;
==== Panic attacks ==== &lt;br /&gt;
&lt;br /&gt;
Random event that takes 3 morale away from a crew member. &lt;br /&gt;
&lt;br /&gt;
==== Diseases  ==== &lt;br /&gt;
&lt;br /&gt;
Some disorders and diseases occur spontaneously.&lt;br /&gt;
&lt;br /&gt;
==== Accidents  ==== &lt;br /&gt;
&lt;br /&gt;
Most actions have a chance of injuring the player for 2 hp. &lt;br /&gt;
&lt;br /&gt;
Particularly high chance of injury for repairs and picking up Schrödinger .&lt;/div&gt;</summary>
		<author><name>Peanutz</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Health</id>
		<title>Health</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Health"/>
				<updated>2014-01-04T01:35:25Z</updated>
		
		<summary type="html">&lt;p&gt;Peanutz: /* Injuries */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
{{Caution|'''This page could use more info:'''&lt;br /&gt;
&lt;br /&gt;
'''{{HP}} Health Points:''' ''Loss'': Exploration, Ship Malfunction, Fire, Space Combat, Diseases, Schrödinger (Unless Raluca) etc.&lt;br /&gt;
&lt;br /&gt;
'''{{Morale}} Morale Points:''' ''Gain'': Rebel Bases, Sol etc., ''Loss'': Mental Disorders, Panic Attacks etc.&lt;br /&gt;
&lt;br /&gt;
Please confirm and append the values to the article, then remove this notice!&lt;br /&gt;
&lt;br /&gt;
[[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]]) 01:27, 21 December 2013 (MST)}}&lt;br /&gt;
The daily grind in the depths of space asks a lot of the Daedalus crew , who find their mental and physical '''Health''' diminishing with each passing day. Maintaining your {{HP}} '''Health Points''' and {{Morale}} '''Morale''' is one of your many responsibilities in the fight against the {{Character|Mush}}, which eventually proves difficult as you are beset by [[Dangers]] from all sides. Deaths of vital personnel and depleted resources will drive you to carefully guard every precious point you have, and force you to cooperate with others to restore them as efficiently as possible.&lt;br /&gt;
&lt;br /&gt;
To the left of the play area is the display for your health. Over your picture is a collection of icons representing special statuses, and just below that are your {{HP}} and {{Morale}} gauges. Special statuses can be good or bad, and hovering over the icons will give a description and sometimes advice.&lt;br /&gt;
&lt;br /&gt;
== Health Points ==&lt;br /&gt;
&lt;br /&gt;
{{HP}} '''Health Points''' are a measurement of your physical well-being. When they drop to zero, your character will '''die''' and you will be removed from the game.&lt;br /&gt;
&lt;br /&gt;
Health Points are capped at '''14''' {{HP}}. If you are playing in {{Gold Mode}}, you gain a bonus of +2 {{HP}}, making '''16''' {{HP}} your total maximum.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell; padding-right: 50px;&amp;quot;&amp;gt;&lt;br /&gt;
=== Ways to gain Health Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Gain&lt;br /&gt;
|-&lt;br /&gt;
| Surviving for a day&lt;br /&gt;
| +1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Eating a [[Inventory#Fruit|Banana]]&lt;br /&gt;
| +1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Eating certain [[Inventory#Fruit|Alien Fruit]]&lt;br /&gt;
| +1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Healed using [[Inventory#Health|Bandage]]&lt;br /&gt;
| +2 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Healed using [[Inventory#Health|Medkit]]&lt;br /&gt;
| +3 {{HP}} '''*'''&lt;br /&gt;
|}&lt;br /&gt;
'''*''' Increased by 1 {{HP}} with [[Research|Ultra-Healing Pomade]] researched.&amp;lt;br&amp;gt;&lt;br /&gt;
'''*''' Increased by 2 {{HP}} if used by a {{Skill|Medic}}.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ways to lose Health Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Loss&lt;br /&gt;
|-&lt;br /&gt;
| Room Shaking&lt;br /&gt;
| 1-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Steel Plate&lt;br /&gt;
| 4-6 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: [[Actions#Kick Off|Kick Off]]&lt;br /&gt;
| 1-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by [[Inventory#Weapons|Knife]]&lt;br /&gt;
| 1-5 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by [[Inventory#Weapons|Blaster]]&lt;br /&gt;
| 3-5 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by [[Inventory#Weapons|Machine Gun]]&lt;br /&gt;
| 2-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by [[Inventory#Weapons|Natamy Rifle]]&lt;br /&gt;
| 2-4 {{HP}} '''*'''&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by [[Inventory#Weapons|Lizaro Jungle]]&lt;br /&gt;
| 3-5 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by [[Inventory#Weapons|Rocket Launcher]]&lt;br /&gt;
|?-8 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Throwing a [[Inventory#Weapons|Grenade]]&lt;br /&gt;
| 0-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by [[Inventory#Weapons|Grenade]]&lt;br /&gt;
| 0-10 {{HP}}&lt;br /&gt;
|}&lt;br /&gt;
'''*''' 6-13 {{HP}} if victim is a {{Character|Mush}}.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Starvation===&lt;br /&gt;
Starvation is linked to a hidden stat called [[Statuses#Satisfaction|Satisfaction]]. When you eat, you gain Satisfaction points depending on what you eat. Different [[Inventory#Consumables|foods]] give different amounts. You will gain the [[Image:Belly_full.png]] Full Stomach status when your Satisfaction is 3 or more, and you cannot eat any more after that. You lose 1 Satisfaction per cycle. Once your Satisfaction points reach 0, you will be fine for 24 more cycles. Once that time has elapsed, you will gain the [[Image:Starving.png]] Starving status, and will begin losing 1 {{HP}} per cycle.  &lt;br /&gt;
&lt;br /&gt;
Given a basic max starting {{HP|long}} of 14, and assuming that you have already hit 0 Satisfaction at some point in the recent past, eat 1 ration giving 4 Satisfaction, and you will last 5.25 days before death:&lt;br /&gt;
&lt;br /&gt;
(&amp;lt;span style=&amp;quot;color:#080;&amp;quot;&amp;gt;Cycles of Satisfaction ticking down&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#880;&amp;quot;&amp;gt;Cycles before starvation starts&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#800;&amp;quot;&amp;gt;Cycles of losing 1 {{HP}}&amp;lt;/span&amp;gt;) divided by &amp;lt;span style=&amp;quot;color:#008;&amp;quot;&amp;gt;Number of Cycles in a day&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#080;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#880;&amp;quot;&amp;gt;24&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#800;&amp;quot;&amp;gt;14&amp;lt;/span&amp;gt; = 42 Cycles&amp;lt;br/&amp;gt;&lt;br /&gt;
42 / &amp;lt;span style=&amp;quot;color:#008;&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt; = 5.25 Days&lt;br /&gt;
&lt;br /&gt;
With Gold Mode: (4+24+16)/8 = 5.5 days&amp;lt;br/&amp;gt;&lt;br /&gt;
With low health: (4+24+1)/8 = 3.625 days&lt;br /&gt;
&lt;br /&gt;
The only thing that will affect this process is damage you receive in that time from other characters or random room events, or {{morale|long}} loss causing suicide. This can technically kill you earlier than that, but the overall chances of that are impossible to calculate at this point. Get your {{hp}} and {{morale}} to max and eat that Ration, and you should be fine.&lt;br /&gt;
&lt;br /&gt;
{{Todo|Need to confirm the 24 cycles before starvation starts, find the point that the hunger notification starts, and find out what max satisfaction is.}}&lt;br /&gt;
&lt;br /&gt;
== Morale Points ==&lt;br /&gt;
&lt;br /&gt;
{{Morale}} '''Morale Points''' represent your character's mental integrity. When {{Morale|long}} drops to zero, the character will commit suicide and you will be removed from the game at the next cycle change.&lt;br /&gt;
&lt;br /&gt;
As with {{HP}}, Morale is capped at '''14''' {{Morale}}. If you are playing in {{Gold Mode}}, you gain a bonus of +2 {{Morale}}, making '''16''' {{Morale}} your total maximum.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell; padding-right: 50px;&amp;quot;&amp;gt;&lt;br /&gt;
=== Ways to gain Morale Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Gain&lt;br /&gt;
|-&lt;br /&gt;
| Eating a Banana&lt;br /&gt;
| +1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Eating certain [[Inventory#Fruit|Alien Fruit]]&lt;br /&gt;
| +1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Cycle spent lying down with {{Skill|Shrink}} in room&lt;br /&gt;
| +1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Comforted by a {{Skill|Shrink}}&lt;br /&gt;
| +2 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Receiving a speech from a {{Skill|Leader}}&lt;br /&gt;
| +2 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Doing the thing&lt;br /&gt;
| +2 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| '''Caress'''ing {{Character|Schrödinger}} (once per game)&lt;br /&gt;
| +3 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Using the [[Inventory#Tools|Alien Holographic TV]] (once per game)&lt;br /&gt;
| +3 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Communications#Rebel Bases|Rebel Base]] Transmission: CYGNI&lt;br /&gt;
| +3 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Communications#Rebel Bases|Rebel Base]] Transmission: KALADAAN&lt;br /&gt;
| +6 {{Morale}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ways to lose Morale Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Loss&lt;br /&gt;
|-&lt;br /&gt;
| Surviving for a day&lt;br /&gt;
| -2 {{Morale}} '''*'''&lt;br /&gt;
|-&lt;br /&gt;
| Crew member death&lt;br /&gt;
| -1 {{Morale}} '''**'''&lt;br /&gt;
|-&lt;br /&gt;
| Demoralized by a {{Character|Mush}}&lt;br /&gt;
| -2 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Panic Attack&lt;br /&gt;
| -3 {{Morale}}&lt;br /&gt;
|}&lt;br /&gt;
'''*''' Reduced by 1 {{Morale}} if {{Skill|Mankind's only hope}} is present (and alive).&amp;lt;br&amp;gt;&lt;br /&gt;
'''*''' Reduced by 1 {{Morale}} if you are {{Skill|The Optimist}}. (stacks with above)&amp;lt;br&amp;gt;&lt;br /&gt;
'''**''' No {{Morale}} loss if you are {{Skill|Detached Crewmember}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Illnesses ==&lt;br /&gt;
Disorders and diseases must be removed by medical action (medical kit, therapy or drugs) to resume natural healing and morale gain.&lt;br /&gt;
=== Diseases ===&lt;br /&gt;
Diseases are '''physical''' afflictions, often affecting {{HP}} and {{AP}}. &lt;br /&gt;
{{Todo|Add table of diseases, explain how to treat (medkit, pills).}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Icon!!Status!!Cause!!Details!!In-game Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Disease.png]]&lt;br /&gt;
|Cold&lt;br /&gt;
|Random at cycle change or caused by being infected with a spore (appears 2-4 cycles after infection)&lt;br /&gt;
|20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|Don't go out without your Kleenex&lt;br /&gt;
*Every cycle, a 20% chance, loses 1 {{AP}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Disease.png]]&lt;br /&gt;
|Gastroenteritis&lt;br /&gt;
|Eating spoiled food&lt;br /&gt;
Witnessing Death&lt;br /&gt;
|Lose 1 {{MP}} per cycle. Max {{HP}} -1.&lt;br /&gt;
|Do you need a diagram? A good whiff of the smell? Churning stomach? Every time you '''Consume''', your character loses 1 {{ap}}.&lt;br /&gt;
*-1 Max {{hp}}. &lt;br /&gt;
*Every cycle, makes you dirty. &lt;br /&gt;
*Every cycle, loses 1 {{mp}}. &lt;br /&gt;
*Every cycle, a 16% chance, -1 {{hp}}. &lt;br /&gt;
*Gives the symptom ['''Vomiting'''].&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Disease.png]]&lt;br /&gt;
|Rejuvenation&lt;br /&gt;
|Expedition - Insects&lt;br /&gt;
|20% chance to lose 1 {{AP}} per cycle.&amp;lt;br&amp;gt;&lt;br /&gt;
Increased chances of falling ill.&lt;br /&gt;
|Your body is emitting a pulsing green light. This doesn't exactly encourage a good night's sleep...&lt;br /&gt;
*Each cycle, a 20% chance, loses 1 {{AP}}.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
*Gives the symptom ['''Fitful sleep'''].&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Disease.png]]&lt;br /&gt;
|Space Rabies&lt;br /&gt;
|Expedition - [[Zones#Predators|Predators]] zone&lt;br /&gt;
|Lose 2 {{HP}} per cycle.&lt;br /&gt;
|You’ve got rabies. You are prone to violent outbursts but it’s the disease that will end up killing you.&lt;br /&gt;
*Gives the symptom ['''Biting'''].&lt;br /&gt;
*Gives the symptom ['''Psychotic episodes'''].&lt;br /&gt;
*Gives the symptom ['''Drooling'''].&lt;br /&gt;
*Gives the symptom ['''Foaming mouth'''].&lt;br /&gt;
*Every cycle, -2 {{HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Disease.png]]&lt;br /&gt;
|Migraine&lt;br /&gt;
|Killing someone&lt;br /&gt;
(Maybe witnessing a death, '''Not sure...'''). &lt;br /&gt;
|20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|A particularly tenacious heavy migraine is harassing the patient at the moment, but it will eventually go away...&lt;br /&gt;
*Every cycle, a 20% to lose 1 {{ap}} &lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Disease.png]]&lt;br /&gt;
|Tapeworm&lt;br /&gt;
|Eating Rotten Food&lt;br /&gt;
Eating some alien fruits&lt;br /&gt;
|Lose 1 satisfaction every cycle...&lt;br /&gt;
|&amp;quot;You are hungry. Really hungry. All the time... Let's eat for God's sake man!&lt;br /&gt;
*Every cycle, -1 cycle(s) of fullness..&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Disease.png]]&lt;br /&gt;
|Sepsis&lt;br /&gt;
|Can be caused by receiving combat damage or failing DIY Surgery&lt;br /&gt;
|Health Loss of -4HP per cycle.&lt;br /&gt;
|{{Todo|Fluff/ingame description needed}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Disease.png]]&lt;br /&gt;
|Acid Reflux&lt;br /&gt;
|Caused by eating alien steaks or rotten food.&lt;br /&gt;
| lose 2 AP when eating anything (including pills)&lt;br /&gt;
|&amp;quot;You are bringing food back up. It is unpleasant and irritating.&amp;quot;&lt;br /&gt;
*Gives the symptom ['''Vomiting'''].&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Disease.png]]&lt;br /&gt;
|Mush allergy&lt;br /&gt;
|Caused by eating alien fruits or being infected with a spore (appears 2-4 cycles after infection)&lt;br /&gt;
| Sneeze (randomly when you're in the same room as a mush? when you're infected with another spore?) &lt;br /&gt;
|&amp;quot;Contact with Mush gives you horrible, painful blisters.&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Disorders ===&lt;br /&gt;
Disorders are '''psychological''' afflictions, often affecting {{Morale}}.&lt;br /&gt;
{{Todo|Add table of disorders AND table of symptoms}}&lt;br /&gt;
[All psychological disorders can be treated by a Shrink, the effects of pills are randomised for each game]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Icon!!Status!!Cause!!Details!!In-game Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Psy disease.png]]&lt;br /&gt;
|Crabism&lt;br /&gt;
|Witnessing death.&amp;lt;br&amp;gt;&lt;br /&gt;
{{Todo|Other causes?}}&lt;br /&gt;
| Janice drops to the ground and starts screaming for their mother... (-1 AP)&lt;br /&gt;
|From time to time you take to walking sideways or throwing yourself to the ground only to return to brief periods of normalcy. -4 Max {{Morale}} Morale.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Psy disease.png]]&lt;br /&gt;
|Coprolalia&lt;br /&gt;
|Witnessing death.&amp;lt;br&amp;gt;&lt;br /&gt;
{{Todo|Other causes?}}&lt;br /&gt;
|Some messages are randomly replaced with alternate text, or text is added. Post-it notes and whispers not effected.  Examples '' Hey, you bunch of honkers, Pathetic crappy admins, You're nothing but boils'' &lt;br /&gt;
|You launch huge streams of insults without warning. This tends to shock people the first time they see it. -4 Max {{Morale}} Morale.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Psy disease.png]]&lt;br /&gt;
|Psychotic Episodes&lt;br /&gt;
|Witnessing death.&amp;lt;br&amp;gt;&lt;br /&gt;
{{Todo|Other causes?}}&lt;br /&gt;
|{{Todo}}&lt;br /&gt;
|You can no longer control yourself and often descent into a black rage. You are strongly advised to stay away from all weaponry.&lt;br /&gt;
*Gives the symptom ['''Psychotic episodes'''].&lt;br /&gt;
*Gives the symptom ['''Biting'''].&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Psy disease.png]]&lt;br /&gt;
|Chronic Migraine&lt;br /&gt;
|{{Todo|How?}}&lt;br /&gt;
|&lt;br /&gt;
|A particularly tenacious heavy migraine hits you from time to time... and when it hits you it turns everything upside down... no luck &lt;br /&gt;
* -2 max {{morale}}&lt;br /&gt;
* Every cycle 20 % chance to lose 1 {{ap}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Psy disease.png]]&lt;br /&gt;
|Depression&lt;br /&gt;
|Witnessing death.&amp;lt;br&amp;gt;&lt;br /&gt;
{{Todo|Other causes?}}&lt;br /&gt;
|&lt;br /&gt;
|You Suffer Constantly. Life has become so long, too long, and every test makes you increasingly lose your taste for it&lt;br /&gt;
*Max -2 {{ap}}&lt;br /&gt;
*-2 Max {{morale}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Psy disease.png]]&lt;br /&gt;
|Weapon Phobia&lt;br /&gt;
|Witnessing death.&amp;lt;br&amp;gt;&lt;br /&gt;
{{Todo|Other causes?}}&lt;br /&gt;
|&lt;br /&gt;
|You can no longer fire weapons, and the simple sight of them makes you uncomfortable...&lt;br /&gt;
*Forbids the action: Fire.&lt;br /&gt;
*Forbids the action: Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Psy disease.png]]&lt;br /&gt;
|Paranoia&lt;br /&gt;
|Witnessing death.&lt;br /&gt;
|Occasionally replaces text with &amp;quot;[name] is a threat to us all...&amp;quot;, and other nonsense messages when using the walkie-talkie. Also reduces max morale by 3.&lt;br /&gt;
|{{Todo|In-game description}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Psy disease.png]]&lt;br /&gt;
|Chronic Vertigo&lt;br /&gt;
|&lt;br /&gt;
|Eleesha starts with Chronic Vertigo. Vertigo means that a character is barred from Piloting tasks, but can join expeditions.&lt;br /&gt;
|You have chronic vertigo which proves to be quite debilitating. Gives the symptom [Vertigo]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Injuries===&lt;br /&gt;
Injuries are physical traumas that can only be fixed by the '''Surgical Pod''' in [[Ship_Equipment#Medlab|Medlab]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Icon!!Status!!Cause!!Details!!In-game Description&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Critical haemmorage&lt;br /&gt;
|Gained when stabbed with a knife. (Presumably a critical hit)&lt;br /&gt;
|Loose x2 hp every turn till surgery.&lt;br /&gt;
|You have a haemmorage in an artery which requires major surgery.  Good Luck. Every cycle -2 hp. &amp;lt;br&amp;gt;Room log: ''Despite a good dodge, Janice has lost a little blood''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Open-Air Brain&lt;br /&gt;
|&lt;br /&gt;
|Despite the description, you don't die if you are dirty (bug?)&lt;br /&gt;
|Part of your skull is missing. It wouldn't be an exaggeration to say that this can be a problem in several situations.&amp;lt;br&amp;gt;-2 max {{morale}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You will die if you become '''Dirty'''.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Broken Ribs&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Your ribs are broken, causing pain when your posture straightens.&amp;lt;br&amp;gt;Accuracy -20%.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;All your {{ap}} actions cost '''1''' more.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{mp}} actions cost '''1''' more.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Broken Finger&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|One of the fingers on your good hand is broken&amp;lt;br&amp;gt;All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Bruised Shoulder&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Your shoulder has sustained major contusions. Fortunately this is reversible.&amp;lt;br&amp;gt;Accuracy - '''10''' %.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Perforated Lung&lt;br /&gt;
|Gained when stabbed with a knife. (Presumably a critical hit)&lt;br /&gt;
|Most actions require +2AP including picking up and dropping items, Player becomes Mute (Can not use walkie-talkie but can use General announcement for 2AP, bug?), HP loss of -2 per cycle. &lt;br /&gt;
|{{Todo|Fluff/ingame description needed}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Torn Tongue&lt;br /&gt;
|Caused by accident after missing with knife.&lt;br /&gt;
|Player becomes Mute, but can use the General Announcement system if Comms Manager (bug?)&lt;br /&gt;
|{{Todo|Fluff/ingame description needed}} &amp;lt;br&amp;gt;Room Log:''Roland missed their target by a good distance and the clash against a nearby wall made them bite their tongue...''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Damaged Ears&lt;br /&gt;
|Caused by being shot with the blaster.&lt;br /&gt;
|Player cannot use public channels. Private channels still seem to work, if they were present before being injured&lt;br /&gt;
|Your ears are no longer of any use. Although you never seem to listen to what you're told anyway... Makes you deaf&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Incomplete]]&lt;/div&gt;</summary>
		<author><name>Peanutz</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Health</id>
		<title>Health</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Health"/>
				<updated>2014-01-04T01:34:32Z</updated>
		
		<summary type="html">&lt;p&gt;Peanutz: /* Disorders */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
{{Caution|'''This page could use more info:'''&lt;br /&gt;
&lt;br /&gt;
'''{{HP}} Health Points:''' ''Loss'': Exploration, Ship Malfunction, Fire, Space Combat, Diseases, Schrödinger (Unless Raluca) etc.&lt;br /&gt;
&lt;br /&gt;
'''{{Morale}} Morale Points:''' ''Gain'': Rebel Bases, Sol etc., ''Loss'': Mental Disorders, Panic Attacks etc.&lt;br /&gt;
&lt;br /&gt;
Please confirm and append the values to the article, then remove this notice!&lt;br /&gt;
&lt;br /&gt;
[[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]]) 01:27, 21 December 2013 (MST)}}&lt;br /&gt;
The daily grind in the depths of space asks a lot of the Daedalus crew , who find their mental and physical '''Health''' diminishing with each passing day. Maintaining your {{HP}} '''Health Points''' and {{Morale}} '''Morale''' is one of your many responsibilities in the fight against the {{Character|Mush}}, which eventually proves difficult as you are beset by [[Dangers]] from all sides. Deaths of vital personnel and depleted resources will drive you to carefully guard every precious point you have, and force you to cooperate with others to restore them as efficiently as possible.&lt;br /&gt;
&lt;br /&gt;
To the left of the play area is the display for your health. Over your picture is a collection of icons representing special statuses, and just below that are your {{HP}} and {{Morale}} gauges. Special statuses can be good or bad, and hovering over the icons will give a description and sometimes advice.&lt;br /&gt;
&lt;br /&gt;
== Health Points ==&lt;br /&gt;
&lt;br /&gt;
{{HP}} '''Health Points''' are a measurement of your physical well-being. When they drop to zero, your character will '''die''' and you will be removed from the game.&lt;br /&gt;
&lt;br /&gt;
Health Points are capped at '''14''' {{HP}}. If you are playing in {{Gold Mode}}, you gain a bonus of +2 {{HP}}, making '''16''' {{HP}} your total maximum.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell; padding-right: 50px;&amp;quot;&amp;gt;&lt;br /&gt;
=== Ways to gain Health Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Gain&lt;br /&gt;
|-&lt;br /&gt;
| Surviving for a day&lt;br /&gt;
| +1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Eating a [[Inventory#Fruit|Banana]]&lt;br /&gt;
| +1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Eating certain [[Inventory#Fruit|Alien Fruit]]&lt;br /&gt;
| +1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Healed using [[Inventory#Health|Bandage]]&lt;br /&gt;
| +2 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Healed using [[Inventory#Health|Medkit]]&lt;br /&gt;
| +3 {{HP}} '''*'''&lt;br /&gt;
|}&lt;br /&gt;
'''*''' Increased by 1 {{HP}} with [[Research|Ultra-Healing Pomade]] researched.&amp;lt;br&amp;gt;&lt;br /&gt;
'''*''' Increased by 2 {{HP}} if used by a {{Skill|Medic}}.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ways to lose Health Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Loss&lt;br /&gt;
|-&lt;br /&gt;
| Room Shaking&lt;br /&gt;
| 1-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Steel Plate&lt;br /&gt;
| 4-6 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: [[Actions#Kick Off|Kick Off]]&lt;br /&gt;
| 1-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by [[Inventory#Weapons|Knife]]&lt;br /&gt;
| 1-5 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by [[Inventory#Weapons|Blaster]]&lt;br /&gt;
| 3-5 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by [[Inventory#Weapons|Machine Gun]]&lt;br /&gt;
| 2-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by [[Inventory#Weapons|Natamy Rifle]]&lt;br /&gt;
| 2-4 {{HP}} '''*'''&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by [[Inventory#Weapons|Lizaro Jungle]]&lt;br /&gt;
| 3-5 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by [[Inventory#Weapons|Rocket Launcher]]&lt;br /&gt;
|?-8 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Throwing a [[Inventory#Weapons|Grenade]]&lt;br /&gt;
| 0-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by [[Inventory#Weapons|Grenade]]&lt;br /&gt;
| 0-10 {{HP}}&lt;br /&gt;
|}&lt;br /&gt;
'''*''' 6-13 {{HP}} if victim is a {{Character|Mush}}.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Starvation===&lt;br /&gt;
Starvation is linked to a hidden stat called [[Statuses#Satisfaction|Satisfaction]]. When you eat, you gain Satisfaction points depending on what you eat. Different [[Inventory#Consumables|foods]] give different amounts. You will gain the [[Image:Belly_full.png]] Full Stomach status when your Satisfaction is 3 or more, and you cannot eat any more after that. You lose 1 Satisfaction per cycle. Once your Satisfaction points reach 0, you will be fine for 24 more cycles. Once that time has elapsed, you will gain the [[Image:Starving.png]] Starving status, and will begin losing 1 {{HP}} per cycle.  &lt;br /&gt;
&lt;br /&gt;
Given a basic max starting {{HP|long}} of 14, and assuming that you have already hit 0 Satisfaction at some point in the recent past, eat 1 ration giving 4 Satisfaction, and you will last 5.25 days before death:&lt;br /&gt;
&lt;br /&gt;
(&amp;lt;span style=&amp;quot;color:#080;&amp;quot;&amp;gt;Cycles of Satisfaction ticking down&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#880;&amp;quot;&amp;gt;Cycles before starvation starts&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#800;&amp;quot;&amp;gt;Cycles of losing 1 {{HP}}&amp;lt;/span&amp;gt;) divided by &amp;lt;span style=&amp;quot;color:#008;&amp;quot;&amp;gt;Number of Cycles in a day&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#080;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#880;&amp;quot;&amp;gt;24&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#800;&amp;quot;&amp;gt;14&amp;lt;/span&amp;gt; = 42 Cycles&amp;lt;br/&amp;gt;&lt;br /&gt;
42 / &amp;lt;span style=&amp;quot;color:#008;&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt; = 5.25 Days&lt;br /&gt;
&lt;br /&gt;
With Gold Mode: (4+24+16)/8 = 5.5 days&amp;lt;br/&amp;gt;&lt;br /&gt;
With low health: (4+24+1)/8 = 3.625 days&lt;br /&gt;
&lt;br /&gt;
The only thing that will affect this process is damage you receive in that time from other characters or random room events, or {{morale|long}} loss causing suicide. This can technically kill you earlier than that, but the overall chances of that are impossible to calculate at this point. Get your {{hp}} and {{morale}} to max and eat that Ration, and you should be fine.&lt;br /&gt;
&lt;br /&gt;
{{Todo|Need to confirm the 24 cycles before starvation starts, find the point that the hunger notification starts, and find out what max satisfaction is.}}&lt;br /&gt;
&lt;br /&gt;
== Morale Points ==&lt;br /&gt;
&lt;br /&gt;
{{Morale}} '''Morale Points''' represent your character's mental integrity. When {{Morale|long}} drops to zero, the character will commit suicide and you will be removed from the game at the next cycle change.&lt;br /&gt;
&lt;br /&gt;
As with {{HP}}, Morale is capped at '''14''' {{Morale}}. If you are playing in {{Gold Mode}}, you gain a bonus of +2 {{Morale}}, making '''16''' {{Morale}} your total maximum.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell; padding-right: 50px;&amp;quot;&amp;gt;&lt;br /&gt;
=== Ways to gain Morale Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Gain&lt;br /&gt;
|-&lt;br /&gt;
| Eating a Banana&lt;br /&gt;
| +1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Eating certain [[Inventory#Fruit|Alien Fruit]]&lt;br /&gt;
| +1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Cycle spent lying down with {{Skill|Shrink}} in room&lt;br /&gt;
| +1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Comforted by a {{Skill|Shrink}}&lt;br /&gt;
| +2 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Receiving a speech from a {{Skill|Leader}}&lt;br /&gt;
| +2 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Doing the thing&lt;br /&gt;
| +2 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| '''Caress'''ing {{Character|Schrödinger}} (once per game)&lt;br /&gt;
| +3 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Using the [[Inventory#Tools|Alien Holographic TV]] (once per game)&lt;br /&gt;
| +3 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Communications#Rebel Bases|Rebel Base]] Transmission: CYGNI&lt;br /&gt;
| +3 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Communications#Rebel Bases|Rebel Base]] Transmission: KALADAAN&lt;br /&gt;
| +6 {{Morale}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ways to lose Morale Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Loss&lt;br /&gt;
|-&lt;br /&gt;
| Surviving for a day&lt;br /&gt;
| -2 {{Morale}} '''*'''&lt;br /&gt;
|-&lt;br /&gt;
| Crew member death&lt;br /&gt;
| -1 {{Morale}} '''**'''&lt;br /&gt;
|-&lt;br /&gt;
| Demoralized by a {{Character|Mush}}&lt;br /&gt;
| -2 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Panic Attack&lt;br /&gt;
| -3 {{Morale}}&lt;br /&gt;
|}&lt;br /&gt;
'''*''' Reduced by 1 {{Morale}} if {{Skill|Mankind's only hope}} is present (and alive).&amp;lt;br&amp;gt;&lt;br /&gt;
'''*''' Reduced by 1 {{Morale}} if you are {{Skill|The Optimist}}. (stacks with above)&amp;lt;br&amp;gt;&lt;br /&gt;
'''**''' No {{Morale}} loss if you are {{Skill|Detached Crewmember}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Illnesses ==&lt;br /&gt;
Disorders and diseases must be removed by medical action (medical kit, therapy or drugs) to resume natural healing and morale gain.&lt;br /&gt;
=== Diseases ===&lt;br /&gt;
Diseases are '''physical''' afflictions, often affecting {{HP}} and {{AP}}. &lt;br /&gt;
{{Todo|Add table of diseases, explain how to treat (medkit, pills).}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Icon!!Status!!Cause!!Details!!In-game Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Disease.png]]&lt;br /&gt;
|Cold&lt;br /&gt;
|Random at cycle change or caused by being infected with a spore (appears 2-4 cycles after infection)&lt;br /&gt;
|20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|Don't go out without your Kleenex&lt;br /&gt;
*Every cycle, a 20% chance, loses 1 {{AP}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Disease.png]]&lt;br /&gt;
|Gastroenteritis&lt;br /&gt;
|Eating spoiled food&lt;br /&gt;
Witnessing Death&lt;br /&gt;
|Lose 1 {{MP}} per cycle. Max {{HP}} -1.&lt;br /&gt;
|Do you need a diagram? A good whiff of the smell? Churning stomach? Every time you '''Consume''', your character loses 1 {{ap}}.&lt;br /&gt;
*-1 Max {{hp}}. &lt;br /&gt;
*Every cycle, makes you dirty. &lt;br /&gt;
*Every cycle, loses 1 {{mp}}. &lt;br /&gt;
*Every cycle, a 16% chance, -1 {{hp}}. &lt;br /&gt;
*Gives the symptom ['''Vomiting'''].&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Disease.png]]&lt;br /&gt;
|Rejuvenation&lt;br /&gt;
|Expedition - Insects&lt;br /&gt;
|20% chance to lose 1 {{AP}} per cycle.&amp;lt;br&amp;gt;&lt;br /&gt;
Increased chances of falling ill.&lt;br /&gt;
|Your body is emitting a pulsing green light. This doesn't exactly encourage a good night's sleep...&lt;br /&gt;
*Each cycle, a 20% chance, loses 1 {{AP}}.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
*Gives the symptom ['''Fitful sleep'''].&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Disease.png]]&lt;br /&gt;
|Space Rabies&lt;br /&gt;
|Expedition - [[Zones#Predators|Predators]] zone&lt;br /&gt;
|Lose 2 {{HP}} per cycle.&lt;br /&gt;
|You’ve got rabies. You are prone to violent outbursts but it’s the disease that will end up killing you.&lt;br /&gt;
*Gives the symptom ['''Biting'''].&lt;br /&gt;
*Gives the symptom ['''Psychotic episodes'''].&lt;br /&gt;
*Gives the symptom ['''Drooling'''].&lt;br /&gt;
*Gives the symptom ['''Foaming mouth'''].&lt;br /&gt;
*Every cycle, -2 {{HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Disease.png]]&lt;br /&gt;
|Migraine&lt;br /&gt;
|Killing someone&lt;br /&gt;
(Maybe witnessing a death, '''Not sure...'''). &lt;br /&gt;
|20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|A particularly tenacious heavy migraine is harassing the patient at the moment, but it will eventually go away...&lt;br /&gt;
*Every cycle, a 20% to lose 1 {{ap}} &lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Disease.png]]&lt;br /&gt;
|Tapeworm&lt;br /&gt;
|Eating Rotten Food&lt;br /&gt;
Eating some alien fruits&lt;br /&gt;
|Lose 1 satisfaction every cycle...&lt;br /&gt;
|&amp;quot;You are hungry. Really hungry. All the time... Let's eat for God's sake man!&lt;br /&gt;
*Every cycle, -1 cycle(s) of fullness..&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Disease.png]]&lt;br /&gt;
|Sepsis&lt;br /&gt;
|Can be caused by receiving combat damage or failing DIY Surgery&lt;br /&gt;
|Health Loss of -4HP per cycle.&lt;br /&gt;
|{{Todo|Fluff/ingame description needed}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Disease.png]]&lt;br /&gt;
|Acid Reflux&lt;br /&gt;
|Caused by eating alien steaks or rotten food.&lt;br /&gt;
| lose 2 AP when eating anything (including pills)&lt;br /&gt;
|&amp;quot;You are bringing food back up. It is unpleasant and irritating.&amp;quot;&lt;br /&gt;
*Gives the symptom ['''Vomiting'''].&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Disease.png]]&lt;br /&gt;
|Mush allergy&lt;br /&gt;
|Caused by eating alien fruits or being infected with a spore (appears 2-4 cycles after infection)&lt;br /&gt;
| Sneeze (randomly when you're in the same room as a mush? when you're infected with another spore?) &lt;br /&gt;
|&amp;quot;Contact with Mush gives you horrible, painful blisters.&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Disorders ===&lt;br /&gt;
Disorders are '''psychological''' afflictions, often affecting {{Morale}}.&lt;br /&gt;
{{Todo|Add table of disorders AND table of symptoms}}&lt;br /&gt;
[All psychological disorders can be treated by a Shrink, the effects of pills are randomised for each game]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Icon!!Status!!Cause!!Details!!In-game Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Psy disease.png]]&lt;br /&gt;
|Crabism&lt;br /&gt;
|Witnessing death.&amp;lt;br&amp;gt;&lt;br /&gt;
{{Todo|Other causes?}}&lt;br /&gt;
| Janice drops to the ground and starts screaming for their mother... (-1 AP)&lt;br /&gt;
|From time to time you take to walking sideways or throwing yourself to the ground only to return to brief periods of normalcy. -4 Max {{Morale}} Morale.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Psy disease.png]]&lt;br /&gt;
|Coprolalia&lt;br /&gt;
|Witnessing death.&amp;lt;br&amp;gt;&lt;br /&gt;
{{Todo|Other causes?}}&lt;br /&gt;
|Some messages are randomly replaced with alternate text, or text is added. Post-it notes and whispers not effected.  Examples '' Hey, you bunch of honkers, Pathetic crappy admins, You're nothing but boils'' &lt;br /&gt;
|You launch huge streams of insults without warning. This tends to shock people the first time they see it. -4 Max {{Morale}} Morale.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Psy disease.png]]&lt;br /&gt;
|Psychotic Episodes&lt;br /&gt;
|Witnessing death.&amp;lt;br&amp;gt;&lt;br /&gt;
{{Todo|Other causes?}}&lt;br /&gt;
|{{Todo}}&lt;br /&gt;
|You can no longer control yourself and often descent into a black rage. You are strongly advised to stay away from all weaponry.&lt;br /&gt;
*Gives the symptom ['''Psychotic episodes'''].&lt;br /&gt;
*Gives the symptom ['''Biting'''].&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Psy disease.png]]&lt;br /&gt;
|Chronic Migraine&lt;br /&gt;
|{{Todo|How?}}&lt;br /&gt;
|&lt;br /&gt;
|A particularly tenacious heavy migraine hits you from time to time... and when it hits you it turns everything upside down... no luck &lt;br /&gt;
* -2 max {{morale}}&lt;br /&gt;
* Every cycle 20 % chance to lose 1 {{ap}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Psy disease.png]]&lt;br /&gt;
|Depression&lt;br /&gt;
|Witnessing death.&amp;lt;br&amp;gt;&lt;br /&gt;
{{Todo|Other causes?}}&lt;br /&gt;
|&lt;br /&gt;
|You Suffer Constantly. Life has become so long, too long, and every test makes you increasingly lose your taste for it&lt;br /&gt;
*Max -2 {{ap}}&lt;br /&gt;
*-2 Max {{morale}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Psy disease.png]]&lt;br /&gt;
|Weapon Phobia&lt;br /&gt;
|Witnessing death.&amp;lt;br&amp;gt;&lt;br /&gt;
{{Todo|Other causes?}}&lt;br /&gt;
|&lt;br /&gt;
|You can no longer fire weapons, and the simple sight of them makes you uncomfortable...&lt;br /&gt;
*Forbids the action: Fire.&lt;br /&gt;
*Forbids the action: Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Psy disease.png]]&lt;br /&gt;
|Paranoia&lt;br /&gt;
|Witnessing death.&lt;br /&gt;
|Occasionally replaces text with &amp;quot;[name] is a threat to us all...&amp;quot;, and other nonsense messages when using the walkie-talkie. Also reduces max morale by 3.&lt;br /&gt;
|{{Todo|In-game description}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Psy disease.png]]&lt;br /&gt;
|Chronic Vertigo&lt;br /&gt;
|&lt;br /&gt;
|Eleesha starts with Chronic Vertigo. Vertigo means that a character is barred from Piloting tasks, but can join expeditions.&lt;br /&gt;
|You have chronic vertigo which proves to be quite debilitating. Gives the symptom [Vertigo]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Injuries===&lt;br /&gt;
Injuries are physical traumas that can only be fixed by the '''Surgical Pod''' in [[Ship_Equipment#Medlab|Medlab]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Icon!!Status!!Cause!!Details!!In-game Description&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Critical haemmorage&lt;br /&gt;
|Gained when stabbed with a knife. (Presumably a critical hit)&lt;br /&gt;
|Loose x2 hp every turn till surgery.&lt;br /&gt;
|You have a haemmorage in an artery which requires major surgery.  Good Luck. Every cycle -2 hp. &amp;lt;br&amp;gt;Room log: ''Despite a good dodge, Janice has lost a little blood''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Open-Air Brain&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Part of your skull is missing. It wouldn't be an exaggeration to say that this can be a problem in several situations.&amp;lt;br&amp;gt;-2 max {{morale}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You will die if you become '''Dirty'''.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Broken Ribs&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Your ribs are broken, causing pain when your posture straightens.&amp;lt;br&amp;gt;Accuracy -20%.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;All your {{ap}} actions cost '''1''' more.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{mp}} actions cost '''1''' more.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Broken Finger&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|One of the fingers on your good hand is broken&amp;lt;br&amp;gt;All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Bruised Shoulder&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Your shoulder has sustained major contusions. Fortunately this is reversible.&amp;lt;br&amp;gt;Accuracy - '''10''' %.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Perforated Lung&lt;br /&gt;
|Gained when stabbed with a knife. (Presumably a critical hit)&lt;br /&gt;
|Most actions require +2AP including picking up and dropping items, Player becomes Mute (Can not use walkie-talkie but can use General announcement for 2AP, bug?), HP loss of -2 per cycle. &lt;br /&gt;
|{{Todo|Fluff/ingame description needed}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Torn Tongue&lt;br /&gt;
|Caused by accident after missing with knife.&lt;br /&gt;
|Player becomes Mute, but can use the General Announcement system if Comms Manager (bug?)&lt;br /&gt;
|{{Todo|Fluff/ingame description needed}} &amp;lt;br&amp;gt;Room Log:''Roland missed their target by a good distance and the clash against a nearby wall made them bite their tongue...''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Damaged Ears&lt;br /&gt;
|Caused by being shot with the blaster.&lt;br /&gt;
|Player cannot use public channels. Private channels still seem to work, if they were present before being injured&lt;br /&gt;
|Your ears are no longer of any use. Although you never seem to listen to what you're told anyway... Makes you deaf&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Incomplete]]&lt;/div&gt;</summary>
		<author><name>Peanutz</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Health</id>
		<title>Health</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Health"/>
				<updated>2014-01-04T01:33:43Z</updated>
		
		<summary type="html">&lt;p&gt;Peanutz: /* Disorders */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
{{Caution|'''This page could use more info:'''&lt;br /&gt;
&lt;br /&gt;
'''{{HP}} Health Points:''' ''Loss'': Exploration, Ship Malfunction, Fire, Space Combat, Diseases, Schrödinger (Unless Raluca) etc.&lt;br /&gt;
&lt;br /&gt;
'''{{Morale}} Morale Points:''' ''Gain'': Rebel Bases, Sol etc., ''Loss'': Mental Disorders, Panic Attacks etc.&lt;br /&gt;
&lt;br /&gt;
Please confirm and append the values to the article, then remove this notice!&lt;br /&gt;
&lt;br /&gt;
[[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]]) 01:27, 21 December 2013 (MST)}}&lt;br /&gt;
The daily grind in the depths of space asks a lot of the Daedalus crew , who find their mental and physical '''Health''' diminishing with each passing day. Maintaining your {{HP}} '''Health Points''' and {{Morale}} '''Morale''' is one of your many responsibilities in the fight against the {{Character|Mush}}, which eventually proves difficult as you are beset by [[Dangers]] from all sides. Deaths of vital personnel and depleted resources will drive you to carefully guard every precious point you have, and force you to cooperate with others to restore them as efficiently as possible.&lt;br /&gt;
&lt;br /&gt;
To the left of the play area is the display for your health. Over your picture is a collection of icons representing special statuses, and just below that are your {{HP}} and {{Morale}} gauges. Special statuses can be good or bad, and hovering over the icons will give a description and sometimes advice.&lt;br /&gt;
&lt;br /&gt;
== Health Points ==&lt;br /&gt;
&lt;br /&gt;
{{HP}} '''Health Points''' are a measurement of your physical well-being. When they drop to zero, your character will '''die''' and you will be removed from the game.&lt;br /&gt;
&lt;br /&gt;
Health Points are capped at '''14''' {{HP}}. If you are playing in {{Gold Mode}}, you gain a bonus of +2 {{HP}}, making '''16''' {{HP}} your total maximum.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell; padding-right: 50px;&amp;quot;&amp;gt;&lt;br /&gt;
=== Ways to gain Health Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Gain&lt;br /&gt;
|-&lt;br /&gt;
| Surviving for a day&lt;br /&gt;
| +1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Eating a [[Inventory#Fruit|Banana]]&lt;br /&gt;
| +1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Eating certain [[Inventory#Fruit|Alien Fruit]]&lt;br /&gt;
| +1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Healed using [[Inventory#Health|Bandage]]&lt;br /&gt;
| +2 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Healed using [[Inventory#Health|Medkit]]&lt;br /&gt;
| +3 {{HP}} '''*'''&lt;br /&gt;
|}&lt;br /&gt;
'''*''' Increased by 1 {{HP}} with [[Research|Ultra-Healing Pomade]] researched.&amp;lt;br&amp;gt;&lt;br /&gt;
'''*''' Increased by 2 {{HP}} if used by a {{Skill|Medic}}.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ways to lose Health Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Loss&lt;br /&gt;
|-&lt;br /&gt;
| Room Shaking&lt;br /&gt;
| 1-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Steel Plate&lt;br /&gt;
| 4-6 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: [[Actions#Kick Off|Kick Off]]&lt;br /&gt;
| 1-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by [[Inventory#Weapons|Knife]]&lt;br /&gt;
| 1-5 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by [[Inventory#Weapons|Blaster]]&lt;br /&gt;
| 3-5 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by [[Inventory#Weapons|Machine Gun]]&lt;br /&gt;
| 2-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by [[Inventory#Weapons|Natamy Rifle]]&lt;br /&gt;
| 2-4 {{HP}} '''*'''&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by [[Inventory#Weapons|Lizaro Jungle]]&lt;br /&gt;
| 3-5 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by [[Inventory#Weapons|Rocket Launcher]]&lt;br /&gt;
|?-8 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Throwing a [[Inventory#Weapons|Grenade]]&lt;br /&gt;
| 0-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by [[Inventory#Weapons|Grenade]]&lt;br /&gt;
| 0-10 {{HP}}&lt;br /&gt;
|}&lt;br /&gt;
'''*''' 6-13 {{HP}} if victim is a {{Character|Mush}}.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Starvation===&lt;br /&gt;
Starvation is linked to a hidden stat called [[Statuses#Satisfaction|Satisfaction]]. When you eat, you gain Satisfaction points depending on what you eat. Different [[Inventory#Consumables|foods]] give different amounts. You will gain the [[Image:Belly_full.png]] Full Stomach status when your Satisfaction is 3 or more, and you cannot eat any more after that. You lose 1 Satisfaction per cycle. Once your Satisfaction points reach 0, you will be fine for 24 more cycles. Once that time has elapsed, you will gain the [[Image:Starving.png]] Starving status, and will begin losing 1 {{HP}} per cycle.  &lt;br /&gt;
&lt;br /&gt;
Given a basic max starting {{HP|long}} of 14, and assuming that you have already hit 0 Satisfaction at some point in the recent past, eat 1 ration giving 4 Satisfaction, and you will last 5.25 days before death:&lt;br /&gt;
&lt;br /&gt;
(&amp;lt;span style=&amp;quot;color:#080;&amp;quot;&amp;gt;Cycles of Satisfaction ticking down&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#880;&amp;quot;&amp;gt;Cycles before starvation starts&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#800;&amp;quot;&amp;gt;Cycles of losing 1 {{HP}}&amp;lt;/span&amp;gt;) divided by &amp;lt;span style=&amp;quot;color:#008;&amp;quot;&amp;gt;Number of Cycles in a day&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#080;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#880;&amp;quot;&amp;gt;24&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#800;&amp;quot;&amp;gt;14&amp;lt;/span&amp;gt; = 42 Cycles&amp;lt;br/&amp;gt;&lt;br /&gt;
42 / &amp;lt;span style=&amp;quot;color:#008;&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt; = 5.25 Days&lt;br /&gt;
&lt;br /&gt;
With Gold Mode: (4+24+16)/8 = 5.5 days&amp;lt;br/&amp;gt;&lt;br /&gt;
With low health: (4+24+1)/8 = 3.625 days&lt;br /&gt;
&lt;br /&gt;
The only thing that will affect this process is damage you receive in that time from other characters or random room events, or {{morale|long}} loss causing suicide. This can technically kill you earlier than that, but the overall chances of that are impossible to calculate at this point. Get your {{hp}} and {{morale}} to max and eat that Ration, and you should be fine.&lt;br /&gt;
&lt;br /&gt;
{{Todo|Need to confirm the 24 cycles before starvation starts, find the point that the hunger notification starts, and find out what max satisfaction is.}}&lt;br /&gt;
&lt;br /&gt;
== Morale Points ==&lt;br /&gt;
&lt;br /&gt;
{{Morale}} '''Morale Points''' represent your character's mental integrity. When {{Morale|long}} drops to zero, the character will commit suicide and you will be removed from the game at the next cycle change.&lt;br /&gt;
&lt;br /&gt;
As with {{HP}}, Morale is capped at '''14''' {{Morale}}. If you are playing in {{Gold Mode}}, you gain a bonus of +2 {{Morale}}, making '''16''' {{Morale}} your total maximum.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell; padding-right: 50px;&amp;quot;&amp;gt;&lt;br /&gt;
=== Ways to gain Morale Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Gain&lt;br /&gt;
|-&lt;br /&gt;
| Eating a Banana&lt;br /&gt;
| +1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Eating certain [[Inventory#Fruit|Alien Fruit]]&lt;br /&gt;
| +1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Cycle spent lying down with {{Skill|Shrink}} in room&lt;br /&gt;
| +1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Comforted by a {{Skill|Shrink}}&lt;br /&gt;
| +2 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Receiving a speech from a {{Skill|Leader}}&lt;br /&gt;
| +2 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Doing the thing&lt;br /&gt;
| +2 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| '''Caress'''ing {{Character|Schrödinger}} (once per game)&lt;br /&gt;
| +3 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Using the [[Inventory#Tools|Alien Holographic TV]] (once per game)&lt;br /&gt;
| +3 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Communications#Rebel Bases|Rebel Base]] Transmission: CYGNI&lt;br /&gt;
| +3 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Communications#Rebel Bases|Rebel Base]] Transmission: KALADAAN&lt;br /&gt;
| +6 {{Morale}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ways to lose Morale Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Loss&lt;br /&gt;
|-&lt;br /&gt;
| Surviving for a day&lt;br /&gt;
| -2 {{Morale}} '''*'''&lt;br /&gt;
|-&lt;br /&gt;
| Crew member death&lt;br /&gt;
| -1 {{Morale}} '''**'''&lt;br /&gt;
|-&lt;br /&gt;
| Demoralized by a {{Character|Mush}}&lt;br /&gt;
| -2 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Panic Attack&lt;br /&gt;
| -3 {{Morale}}&lt;br /&gt;
|}&lt;br /&gt;
'''*''' Reduced by 1 {{Morale}} if {{Skill|Mankind's only hope}} is present (and alive).&amp;lt;br&amp;gt;&lt;br /&gt;
'''*''' Reduced by 1 {{Morale}} if you are {{Skill|The Optimist}}. (stacks with above)&amp;lt;br&amp;gt;&lt;br /&gt;
'''**''' No {{Morale}} loss if you are {{Skill|Detached Crewmember}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Illnesses ==&lt;br /&gt;
Disorders and diseases must be removed by medical action (medical kit, therapy or drugs) to resume natural healing and morale gain.&lt;br /&gt;
=== Diseases ===&lt;br /&gt;
Diseases are '''physical''' afflictions, often affecting {{HP}} and {{AP}}. &lt;br /&gt;
{{Todo|Add table of diseases, explain how to treat (medkit, pills).}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Icon!!Status!!Cause!!Details!!In-game Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Disease.png]]&lt;br /&gt;
|Cold&lt;br /&gt;
|Random at cycle change or caused by being infected with a spore (appears 2-4 cycles after infection)&lt;br /&gt;
|20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|Don't go out without your Kleenex&lt;br /&gt;
*Every cycle, a 20% chance, loses 1 {{AP}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Disease.png]]&lt;br /&gt;
|Gastroenteritis&lt;br /&gt;
|Eating spoiled food&lt;br /&gt;
Witnessing Death&lt;br /&gt;
|Lose 1 {{MP}} per cycle. Max {{HP}} -1.&lt;br /&gt;
|Do you need a diagram? A good whiff of the smell? Churning stomach? Every time you '''Consume''', your character loses 1 {{ap}}.&lt;br /&gt;
*-1 Max {{hp}}. &lt;br /&gt;
*Every cycle, makes you dirty. &lt;br /&gt;
*Every cycle, loses 1 {{mp}}. &lt;br /&gt;
*Every cycle, a 16% chance, -1 {{hp}}. &lt;br /&gt;
*Gives the symptom ['''Vomiting'''].&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Disease.png]]&lt;br /&gt;
|Rejuvenation&lt;br /&gt;
|Expedition - Insects&lt;br /&gt;
|20% chance to lose 1 {{AP}} per cycle.&amp;lt;br&amp;gt;&lt;br /&gt;
Increased chances of falling ill.&lt;br /&gt;
|Your body is emitting a pulsing green light. This doesn't exactly encourage a good night's sleep...&lt;br /&gt;
*Each cycle, a 20% chance, loses 1 {{AP}}.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
*Gives the symptom ['''Fitful sleep'''].&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Disease.png]]&lt;br /&gt;
|Space Rabies&lt;br /&gt;
|Expedition - [[Zones#Predators|Predators]] zone&lt;br /&gt;
|Lose 2 {{HP}} per cycle.&lt;br /&gt;
|You’ve got rabies. You are prone to violent outbursts but it’s the disease that will end up killing you.&lt;br /&gt;
*Gives the symptom ['''Biting'''].&lt;br /&gt;
*Gives the symptom ['''Psychotic episodes'''].&lt;br /&gt;
*Gives the symptom ['''Drooling'''].&lt;br /&gt;
*Gives the symptom ['''Foaming mouth'''].&lt;br /&gt;
*Every cycle, -2 {{HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Disease.png]]&lt;br /&gt;
|Migraine&lt;br /&gt;
|Killing someone&lt;br /&gt;
(Maybe witnessing a death, '''Not sure...'''). &lt;br /&gt;
|20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|A particularly tenacious heavy migraine is harassing the patient at the moment, but it will eventually go away...&lt;br /&gt;
*Every cycle, a 20% to lose 1 {{ap}} &lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Disease.png]]&lt;br /&gt;
|Tapeworm&lt;br /&gt;
|Eating Rotten Food&lt;br /&gt;
Eating some alien fruits&lt;br /&gt;
|Lose 1 satisfaction every cycle...&lt;br /&gt;
|&amp;quot;You are hungry. Really hungry. All the time... Let's eat for God's sake man!&lt;br /&gt;
*Every cycle, -1 cycle(s) of fullness..&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Disease.png]]&lt;br /&gt;
|Sepsis&lt;br /&gt;
|Can be caused by receiving combat damage or failing DIY Surgery&lt;br /&gt;
|Health Loss of -4HP per cycle.&lt;br /&gt;
|{{Todo|Fluff/ingame description needed}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Disease.png]]&lt;br /&gt;
|Acid Reflux&lt;br /&gt;
|Caused by eating alien steaks or rotten food.&lt;br /&gt;
| lose 2 AP when eating anything (including pills)&lt;br /&gt;
|&amp;quot;You are bringing food back up. It is unpleasant and irritating.&amp;quot;&lt;br /&gt;
*Gives the symptom ['''Vomiting'''].&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Disease.png]]&lt;br /&gt;
|Mush allergy&lt;br /&gt;
|Caused by eating alien fruits or being infected with a spore (appears 2-4 cycles after infection)&lt;br /&gt;
| Sneeze (randomly when you're in the same room as a mush? when you're infected with another spore?) &lt;br /&gt;
|&amp;quot;Contact with Mush gives you horrible, painful blisters.&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Disorders ===&lt;br /&gt;
Disorders are '''psychological''' afflictions, often affecting {{Morale}}.&lt;br /&gt;
{{Todo|Add table of disorders AND table of symptoms}}&lt;br /&gt;
[All psychological disorders can be treated by a Shrink, the effects of pills are randomised for each game]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Icon!!Status!!Cause!!Details!!In-game Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Psy disease.png]]&lt;br /&gt;
|Crabism&lt;br /&gt;
|Witnessing death.&amp;lt;br&amp;gt;&lt;br /&gt;
{{Todo|Other causes?}}&lt;br /&gt;
| Janice drops to the ground and starts screaming for their mother... (-1 AP)&lt;br /&gt;
|From time to time you take to walking sideways or throwing yourself to the ground only to return to brief periods of normalcy. -4 Max {{Morale}} Morale.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Psy disease.png]]&lt;br /&gt;
|Coprolalia&lt;br /&gt;
|Witnessing death.&amp;lt;br&amp;gt;&lt;br /&gt;
{{Todo|Other causes?}}&lt;br /&gt;
|Some messages are randomly replaced with alternate text, or text is added. Post-it notes and whispers not effected.  Examples '' Hey, you bunch of honkers, Pathetic crappy admins, You're nothing but boils'' &lt;br /&gt;
|You launch huge streams of insults without warning. This tends to shock people the first time they see it. -4 Max {{Morale}} Morale.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Psy disease.png]]&lt;br /&gt;
|Psychotic Episodes&lt;br /&gt;
|Witnessing death.&amp;lt;br&amp;gt;&lt;br /&gt;
{{Todo|Other causes?}}&lt;br /&gt;
|{{Todo}}&lt;br /&gt;
|You can no longer control yourself and often descent into a black rage. You are strongly advised to stay away from all weaponry.&lt;br /&gt;
*Gives the symptom ['''Psychotic episodes'''].&lt;br /&gt;
*Gives the symptom ['''Biting'''].&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Psy disease.png]]&lt;br /&gt;
|Chronic Migraine&lt;br /&gt;
|{{Todo|How?}}&lt;br /&gt;
|&lt;br /&gt;
|A particularly tenacious heavy migraine hits you from time to time... and when it hits you it turns everything upside down... no luck &lt;br /&gt;
* -2 max {{morale}}&lt;br /&gt;
* Every cycle 20 % chance to lose 1 {{ap}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Psy disease.png]]&lt;br /&gt;
|Depression&lt;br /&gt;
|Witnessing death.&amp;lt;br&amp;gt;&lt;br /&gt;
{{Todo|Other causes?}}&lt;br /&gt;
|&lt;br /&gt;
|You Suffer Constantly. Life has become so long, too long, and every test makes you increasingly lose your taste for it&lt;br /&gt;
*Max -2 {{ap}}&lt;br /&gt;
*-2 Max {{morale}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Psy disease.png]]&lt;br /&gt;
|Weapon Phobia&lt;br /&gt;
|Witnessing death.&amp;lt;br&amp;gt;&lt;br /&gt;
{{Todo|Other causes?}}&lt;br /&gt;
|&lt;br /&gt;
|You can no longer fire weapons, and the simple sight of them makes you uncomfortable...&lt;br /&gt;
*Forbids the action: Fire.&lt;br /&gt;
*Forbids the action: Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Psy disease.png]]&lt;br /&gt;
|Paranoia&lt;br /&gt;
|Witnessing death.&lt;br /&gt;
|Occasionally replaces text with &amp;quot;[name] is a threat to us all...&amp;quot;, and other nonsense messages when using the walkie-talkie. Also reduces max morale by 3.&lt;br /&gt;
|{{Todo|In-game description}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Psy disease.png]]&lt;br /&gt;
|Chronic Vertigo&lt;br /&gt;
|&lt;br /&gt;
|Eleesha starts with Chronic Vertigo. Vertigo means that a character is barred from Piloting tasks, but can expeditions.&lt;br /&gt;
|You have chronic vertigo which proves to be quite debilitating. Gives the symptom [Vertigo]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Injuries===&lt;br /&gt;
Injuries are physical traumas that can only be fixed by the '''Surgical Pod''' in [[Ship_Equipment#Medlab|Medlab]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Icon!!Status!!Cause!!Details!!In-game Description&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Critical haemmorage&lt;br /&gt;
|Gained when stabbed with a knife. (Presumably a critical hit)&lt;br /&gt;
|Loose x2 hp every turn till surgery.&lt;br /&gt;
|You have a haemmorage in an artery which requires major surgery.  Good Luck. Every cycle -2 hp. &amp;lt;br&amp;gt;Room log: ''Despite a good dodge, Janice has lost a little blood''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Open-Air Brain&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Part of your skull is missing. It wouldn't be an exaggeration to say that this can be a problem in several situations.&amp;lt;br&amp;gt;-2 max {{morale}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You will die if you become '''Dirty'''.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Broken Ribs&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Your ribs are broken, causing pain when your posture straightens.&amp;lt;br&amp;gt;Accuracy -20%.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;All your {{ap}} actions cost '''1''' more.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{mp}} actions cost '''1''' more.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Broken Finger&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|One of the fingers on your good hand is broken&amp;lt;br&amp;gt;All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Bruised Shoulder&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Your shoulder has sustained major contusions. Fortunately this is reversible.&amp;lt;br&amp;gt;Accuracy - '''10''' %.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Perforated Lung&lt;br /&gt;
|Gained when stabbed with a knife. (Presumably a critical hit)&lt;br /&gt;
|Most actions require +2AP including picking up and dropping items, Player becomes Mute (Can not use walkie-talkie but can use General announcement for 2AP, bug?), HP loss of -2 per cycle. &lt;br /&gt;
|{{Todo|Fluff/ingame description needed}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Torn Tongue&lt;br /&gt;
|Caused by accident after missing with knife.&lt;br /&gt;
|Player becomes Mute, but can use the General Announcement system if Comms Manager (bug?)&lt;br /&gt;
|{{Todo|Fluff/ingame description needed}} &amp;lt;br&amp;gt;Room Log:''Roland missed their target by a good distance and the clash against a nearby wall made them bite their tongue...''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Damaged Ears&lt;br /&gt;
|Caused by being shot with the blaster.&lt;br /&gt;
|Player cannot use public channels. Private channels still seem to work, if they were present before being injured&lt;br /&gt;
|Your ears are no longer of any use. Although you never seem to listen to what you're told anyway... Makes you deaf&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Incomplete]]&lt;/div&gt;</summary>
		<author><name>Peanutz</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Health</id>
		<title>Health</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Health"/>
				<updated>2014-01-04T01:32:46Z</updated>
		
		<summary type="html">&lt;p&gt;Peanutz: /* Diseases */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
{{Caution|'''This page could use more info:'''&lt;br /&gt;
&lt;br /&gt;
'''{{HP}} Health Points:''' ''Loss'': Exploration, Ship Malfunction, Fire, Space Combat, Diseases, Schrödinger (Unless Raluca) etc.&lt;br /&gt;
&lt;br /&gt;
'''{{Morale}} Morale Points:''' ''Gain'': Rebel Bases, Sol etc., ''Loss'': Mental Disorders, Panic Attacks etc.&lt;br /&gt;
&lt;br /&gt;
Please confirm and append the values to the article, then remove this notice!&lt;br /&gt;
&lt;br /&gt;
[[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]]) 01:27, 21 December 2013 (MST)}}&lt;br /&gt;
The daily grind in the depths of space asks a lot of the Daedalus crew , who find their mental and physical '''Health''' diminishing with each passing day. Maintaining your {{HP}} '''Health Points''' and {{Morale}} '''Morale''' is one of your many responsibilities in the fight against the {{Character|Mush}}, which eventually proves difficult as you are beset by [[Dangers]] from all sides. Deaths of vital personnel and depleted resources will drive you to carefully guard every precious point you have, and force you to cooperate with others to restore them as efficiently as possible.&lt;br /&gt;
&lt;br /&gt;
To the left of the play area is the display for your health. Over your picture is a collection of icons representing special statuses, and just below that are your {{HP}} and {{Morale}} gauges. Special statuses can be good or bad, and hovering over the icons will give a description and sometimes advice.&lt;br /&gt;
&lt;br /&gt;
== Health Points ==&lt;br /&gt;
&lt;br /&gt;
{{HP}} '''Health Points''' are a measurement of your physical well-being. When they drop to zero, your character will '''die''' and you will be removed from the game.&lt;br /&gt;
&lt;br /&gt;
Health Points are capped at '''14''' {{HP}}. If you are playing in {{Gold Mode}}, you gain a bonus of +2 {{HP}}, making '''16''' {{HP}} your total maximum.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell; padding-right: 50px;&amp;quot;&amp;gt;&lt;br /&gt;
=== Ways to gain Health Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Gain&lt;br /&gt;
|-&lt;br /&gt;
| Surviving for a day&lt;br /&gt;
| +1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Eating a [[Inventory#Fruit|Banana]]&lt;br /&gt;
| +1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Eating certain [[Inventory#Fruit|Alien Fruit]]&lt;br /&gt;
| +1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Healed using [[Inventory#Health|Bandage]]&lt;br /&gt;
| +2 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Healed using [[Inventory#Health|Medkit]]&lt;br /&gt;
| +3 {{HP}} '''*'''&lt;br /&gt;
|}&lt;br /&gt;
'''*''' Increased by 1 {{HP}} with [[Research|Ultra-Healing Pomade]] researched.&amp;lt;br&amp;gt;&lt;br /&gt;
'''*''' Increased by 2 {{HP}} if used by a {{Skill|Medic}}.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ways to lose Health Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Loss&lt;br /&gt;
|-&lt;br /&gt;
| Room Shaking&lt;br /&gt;
| 1-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Steel Plate&lt;br /&gt;
| 4-6 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: [[Actions#Kick Off|Kick Off]]&lt;br /&gt;
| 1-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by [[Inventory#Weapons|Knife]]&lt;br /&gt;
| 1-5 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by [[Inventory#Weapons|Blaster]]&lt;br /&gt;
| 3-5 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by [[Inventory#Weapons|Machine Gun]]&lt;br /&gt;
| 2-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by [[Inventory#Weapons|Natamy Rifle]]&lt;br /&gt;
| 2-4 {{HP}} '''*'''&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by [[Inventory#Weapons|Lizaro Jungle]]&lt;br /&gt;
| 3-5 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by [[Inventory#Weapons|Rocket Launcher]]&lt;br /&gt;
|?-8 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Throwing a [[Inventory#Weapons|Grenade]]&lt;br /&gt;
| 0-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by [[Inventory#Weapons|Grenade]]&lt;br /&gt;
| 0-10 {{HP}}&lt;br /&gt;
|}&lt;br /&gt;
'''*''' 6-13 {{HP}} if victim is a {{Character|Mush}}.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Starvation===&lt;br /&gt;
Starvation is linked to a hidden stat called [[Statuses#Satisfaction|Satisfaction]]. When you eat, you gain Satisfaction points depending on what you eat. Different [[Inventory#Consumables|foods]] give different amounts. You will gain the [[Image:Belly_full.png]] Full Stomach status when your Satisfaction is 3 or more, and you cannot eat any more after that. You lose 1 Satisfaction per cycle. Once your Satisfaction points reach 0, you will be fine for 24 more cycles. Once that time has elapsed, you will gain the [[Image:Starving.png]] Starving status, and will begin losing 1 {{HP}} per cycle.  &lt;br /&gt;
&lt;br /&gt;
Given a basic max starting {{HP|long}} of 14, and assuming that you have already hit 0 Satisfaction at some point in the recent past, eat 1 ration giving 4 Satisfaction, and you will last 5.25 days before death:&lt;br /&gt;
&lt;br /&gt;
(&amp;lt;span style=&amp;quot;color:#080;&amp;quot;&amp;gt;Cycles of Satisfaction ticking down&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#880;&amp;quot;&amp;gt;Cycles before starvation starts&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#800;&amp;quot;&amp;gt;Cycles of losing 1 {{HP}}&amp;lt;/span&amp;gt;) divided by &amp;lt;span style=&amp;quot;color:#008;&amp;quot;&amp;gt;Number of Cycles in a day&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#080;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#880;&amp;quot;&amp;gt;24&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#800;&amp;quot;&amp;gt;14&amp;lt;/span&amp;gt; = 42 Cycles&amp;lt;br/&amp;gt;&lt;br /&gt;
42 / &amp;lt;span style=&amp;quot;color:#008;&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt; = 5.25 Days&lt;br /&gt;
&lt;br /&gt;
With Gold Mode: (4+24+16)/8 = 5.5 days&amp;lt;br/&amp;gt;&lt;br /&gt;
With low health: (4+24+1)/8 = 3.625 days&lt;br /&gt;
&lt;br /&gt;
The only thing that will affect this process is damage you receive in that time from other characters or random room events, or {{morale|long}} loss causing suicide. This can technically kill you earlier than that, but the overall chances of that are impossible to calculate at this point. Get your {{hp}} and {{morale}} to max and eat that Ration, and you should be fine.&lt;br /&gt;
&lt;br /&gt;
{{Todo|Need to confirm the 24 cycles before starvation starts, find the point that the hunger notification starts, and find out what max satisfaction is.}}&lt;br /&gt;
&lt;br /&gt;
== Morale Points ==&lt;br /&gt;
&lt;br /&gt;
{{Morale}} '''Morale Points''' represent your character's mental integrity. When {{Morale|long}} drops to zero, the character will commit suicide and you will be removed from the game at the next cycle change.&lt;br /&gt;
&lt;br /&gt;
As with {{HP}}, Morale is capped at '''14''' {{Morale}}. If you are playing in {{Gold Mode}}, you gain a bonus of +2 {{Morale}}, making '''16''' {{Morale}} your total maximum.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell; padding-right: 50px;&amp;quot;&amp;gt;&lt;br /&gt;
=== Ways to gain Morale Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Gain&lt;br /&gt;
|-&lt;br /&gt;
| Eating a Banana&lt;br /&gt;
| +1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Eating certain [[Inventory#Fruit|Alien Fruit]]&lt;br /&gt;
| +1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Cycle spent lying down with {{Skill|Shrink}} in room&lt;br /&gt;
| +1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Comforted by a {{Skill|Shrink}}&lt;br /&gt;
| +2 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Receiving a speech from a {{Skill|Leader}}&lt;br /&gt;
| +2 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Doing the thing&lt;br /&gt;
| +2 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| '''Caress'''ing {{Character|Schrödinger}} (once per game)&lt;br /&gt;
| +3 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Using the [[Inventory#Tools|Alien Holographic TV]] (once per game)&lt;br /&gt;
| +3 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Communications#Rebel Bases|Rebel Base]] Transmission: CYGNI&lt;br /&gt;
| +3 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Communications#Rebel Bases|Rebel Base]] Transmission: KALADAAN&lt;br /&gt;
| +6 {{Morale}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ways to lose Morale Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Loss&lt;br /&gt;
|-&lt;br /&gt;
| Surviving for a day&lt;br /&gt;
| -2 {{Morale}} '''*'''&lt;br /&gt;
|-&lt;br /&gt;
| Crew member death&lt;br /&gt;
| -1 {{Morale}} '''**'''&lt;br /&gt;
|-&lt;br /&gt;
| Demoralized by a {{Character|Mush}}&lt;br /&gt;
| -2 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Panic Attack&lt;br /&gt;
| -3 {{Morale}}&lt;br /&gt;
|}&lt;br /&gt;
'''*''' Reduced by 1 {{Morale}} if {{Skill|Mankind's only hope}} is present (and alive).&amp;lt;br&amp;gt;&lt;br /&gt;
'''*''' Reduced by 1 {{Morale}} if you are {{Skill|The Optimist}}. (stacks with above)&amp;lt;br&amp;gt;&lt;br /&gt;
'''**''' No {{Morale}} loss if you are {{Skill|Detached Crewmember}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Illnesses ==&lt;br /&gt;
Disorders and diseases must be removed by medical action (medical kit, therapy or drugs) to resume natural healing and morale gain.&lt;br /&gt;
=== Diseases ===&lt;br /&gt;
Diseases are '''physical''' afflictions, often affecting {{HP}} and {{AP}}. &lt;br /&gt;
{{Todo|Add table of diseases, explain how to treat (medkit, pills).}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Icon!!Status!!Cause!!Details!!In-game Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Disease.png]]&lt;br /&gt;
|Cold&lt;br /&gt;
|Random at cycle change or caused by being infected with a spore (appears 2-4 cycles after infection)&lt;br /&gt;
|20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|Don't go out without your Kleenex&lt;br /&gt;
*Every cycle, a 20% chance, loses 1 {{AP}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Disease.png]]&lt;br /&gt;
|Gastroenteritis&lt;br /&gt;
|Eating spoiled food&lt;br /&gt;
Witnessing Death&lt;br /&gt;
|Lose 1 {{MP}} per cycle. Max {{HP}} -1.&lt;br /&gt;
|Do you need a diagram? A good whiff of the smell? Churning stomach? Every time you '''Consume''', your character loses 1 {{ap}}.&lt;br /&gt;
*-1 Max {{hp}}. &lt;br /&gt;
*Every cycle, makes you dirty. &lt;br /&gt;
*Every cycle, loses 1 {{mp}}. &lt;br /&gt;
*Every cycle, a 16% chance, -1 {{hp}}. &lt;br /&gt;
*Gives the symptom ['''Vomiting'''].&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Disease.png]]&lt;br /&gt;
|Rejuvenation&lt;br /&gt;
|Expedition - Insects&lt;br /&gt;
|20% chance to lose 1 {{AP}} per cycle.&amp;lt;br&amp;gt;&lt;br /&gt;
Increased chances of falling ill.&lt;br /&gt;
|Your body is emitting a pulsing green light. This doesn't exactly encourage a good night's sleep...&lt;br /&gt;
*Each cycle, a 20% chance, loses 1 {{AP}}.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
*Gives the symptom ['''Fitful sleep'''].&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Disease.png]]&lt;br /&gt;
|Space Rabies&lt;br /&gt;
|Expedition - [[Zones#Predators|Predators]] zone&lt;br /&gt;
|Lose 2 {{HP}} per cycle.&lt;br /&gt;
|You’ve got rabies. You are prone to violent outbursts but it’s the disease that will end up killing you.&lt;br /&gt;
*Gives the symptom ['''Biting'''].&lt;br /&gt;
*Gives the symptom ['''Psychotic episodes'''].&lt;br /&gt;
*Gives the symptom ['''Drooling'''].&lt;br /&gt;
*Gives the symptom ['''Foaming mouth'''].&lt;br /&gt;
*Every cycle, -2 {{HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Disease.png]]&lt;br /&gt;
|Migraine&lt;br /&gt;
|Killing someone&lt;br /&gt;
(Maybe witnessing a death, '''Not sure...'''). &lt;br /&gt;
|20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|A particularly tenacious heavy migraine is harassing the patient at the moment, but it will eventually go away...&lt;br /&gt;
*Every cycle, a 20% to lose 1 {{ap}} &lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Disease.png]]&lt;br /&gt;
|Tapeworm&lt;br /&gt;
|Eating Rotten Food&lt;br /&gt;
Eating some alien fruits&lt;br /&gt;
|Lose 1 satisfaction every cycle...&lt;br /&gt;
|&amp;quot;You are hungry. Really hungry. All the time... Let's eat for God's sake man!&lt;br /&gt;
*Every cycle, -1 cycle(s) of fullness..&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Disease.png]]&lt;br /&gt;
|Sepsis&lt;br /&gt;
|Can be caused by receiving combat damage or failing DIY Surgery&lt;br /&gt;
|Health Loss of -4HP per cycle.&lt;br /&gt;
|{{Todo|Fluff/ingame description needed}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Disease.png]]&lt;br /&gt;
|Acid Reflux&lt;br /&gt;
|Caused by eating alien steaks or rotten food.&lt;br /&gt;
| lose 2 AP when eating anything (including pills)&lt;br /&gt;
|&amp;quot;You are bringing food back up. It is unpleasant and irritating.&amp;quot;&lt;br /&gt;
*Gives the symptom ['''Vomiting'''].&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Disease.png]]&lt;br /&gt;
|Mush allergy&lt;br /&gt;
|Caused by eating alien fruits or being infected with a spore (appears 2-4 cycles after infection)&lt;br /&gt;
| Sneeze (randomly when you're in the same room as a mush? when you're infected with another spore?) &lt;br /&gt;
|&amp;quot;Contact with Mush gives you horrible, painful blisters.&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Disorders ===&lt;br /&gt;
Disorders are '''psychological''' afflictions, often affecting {{Morale}}.&lt;br /&gt;
{{Todo|Add table of disorders AND table of symptoms}}&lt;br /&gt;
[All psychological disorders can be treated by a Shrink, the effects of pills are randomised for each game]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Icon!!Status!!Cause!!Details!!In-game Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Psy disease.png]]&lt;br /&gt;
|Crabism&lt;br /&gt;
|Witnessing death.&amp;lt;br&amp;gt;&lt;br /&gt;
{{Todo|Other causes?}}&lt;br /&gt;
| Janice drops to the ground and starts screaming for their mother... (-1 AP)&lt;br /&gt;
|From time to time you take to walking sideways or throwing yourself to the ground only to return to brief periods of normalcy. -4 Max {{Morale}} Morale.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Psy disease.png]]&lt;br /&gt;
|Coprolalia&lt;br /&gt;
|Witnessing death.&amp;lt;br&amp;gt;&lt;br /&gt;
{{Todo|Other causes?}}&lt;br /&gt;
|Some messages are randomly replaced with alternate text, or text is added. Post-it notes and whispers not effected.  Examples '' Hey, you bunch of honkers, Pathetic crappy admins, You're nothing but boils'' &lt;br /&gt;
|You launch huge streams of insults without warning. This tends to shock people the first time they see it. -4 Max {{Morale}} Morale.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Psy disease.png]]&lt;br /&gt;
|Psychotic Episodes&lt;br /&gt;
|Witnessing death.&amp;lt;br&amp;gt;&lt;br /&gt;
{{Todo|Other causes?}}&lt;br /&gt;
|{{Todo}}&lt;br /&gt;
|You can no longer control yourself and often descent into a black rage. You are strongly advised to stay away from all weaponry.&lt;br /&gt;
*Gives the symptom ['''Psychotic episodes'''].&lt;br /&gt;
*Gives the symptom ['''Biting'''].&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Psy disease.png]]&lt;br /&gt;
|Chronic Migraine&lt;br /&gt;
|{{Todo|How?}}&lt;br /&gt;
|&lt;br /&gt;
|A particularly tenacious heavy migraine hits you from time to time... and when it hits you it turns everything upside down... no luck &lt;br /&gt;
* -2 max {{morale}}&lt;br /&gt;
* Every cycle 20 % chance to lose 1 {{ap}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Psy disease.png]]&lt;br /&gt;
|Depression&lt;br /&gt;
|Witnessing death.&amp;lt;br&amp;gt;&lt;br /&gt;
{{Todo|Other causes?}}&lt;br /&gt;
|&lt;br /&gt;
|You Suffer Constantly. Life has become so long, too long, and every test makes you increasingly lose your taste for it&lt;br /&gt;
*Max -2 {{ap}}&lt;br /&gt;
*-2 Max {{morale}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Psy disease.png]]&lt;br /&gt;
|Weapon Phobia&lt;br /&gt;
|Witnessing death.&amp;lt;br&amp;gt;&lt;br /&gt;
{{Todo|Other causes?}}&lt;br /&gt;
|&lt;br /&gt;
|You can no longer fire weapons, and the simple sight of them makes you uncomfortable...&lt;br /&gt;
*Forbids the action: Fire.&lt;br /&gt;
*Forbids the action: Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Psy disease.png]]&lt;br /&gt;
|Paranoia&lt;br /&gt;
|Witnessing death.&lt;br /&gt;
|Occasionally replaces text with &amp;quot;[name] is a threat to us all...&amp;quot;, and other nonsense messages when using the walkie-talkie. Also reduces max morale by 3.&lt;br /&gt;
|{{Todo|In-game description}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Psy disease.png]]&lt;br /&gt;
|Chronic Vertigo&lt;br /&gt;
|&lt;br /&gt;
|Eleesha starts with Chronic Vertigo. Vertigo means that a character is barred from Piloting tasks and joining expeditions.&lt;br /&gt;
|You have chronic vertigo which proves to be quite debilitating. Gives the symptom [Vertigo]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Injuries===&lt;br /&gt;
Injuries are physical traumas that can only be fixed by the '''Surgical Pod''' in [[Ship_Equipment#Medlab|Medlab]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Icon!!Status!!Cause!!Details!!In-game Description&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Critical haemmorage&lt;br /&gt;
|Gained when stabbed with a knife. (Presumably a critical hit)&lt;br /&gt;
|Loose x2 hp every turn till surgery.&lt;br /&gt;
|You have a haemmorage in an artery which requires major surgery.  Good Luck. Every cycle -2 hp. &amp;lt;br&amp;gt;Room log: ''Despite a good dodge, Janice has lost a little blood''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Open-Air Brain&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Part of your skull is missing. It wouldn't be an exaggeration to say that this can be a problem in several situations.&amp;lt;br&amp;gt;-2 max {{morale}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You will die if you become '''Dirty'''.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Broken Ribs&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Your ribs are broken, causing pain when your posture straightens.&amp;lt;br&amp;gt;Accuracy -20%.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;All your {{ap}} actions cost '''1''' more.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{mp}} actions cost '''1''' more.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Broken Finger&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|One of the fingers on your good hand is broken&amp;lt;br&amp;gt;All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Bruised Shoulder&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Your shoulder has sustained major contusions. Fortunately this is reversible.&amp;lt;br&amp;gt;Accuracy - '''10''' %.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Perforated Lung&lt;br /&gt;
|Gained when stabbed with a knife. (Presumably a critical hit)&lt;br /&gt;
|Most actions require +2AP including picking up and dropping items, Player becomes Mute (Can not use walkie-talkie but can use General announcement for 2AP, bug?), HP loss of -2 per cycle. &lt;br /&gt;
|{{Todo|Fluff/ingame description needed}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Torn Tongue&lt;br /&gt;
|Caused by accident after missing with knife.&lt;br /&gt;
|Player becomes Mute, but can use the General Announcement system if Comms Manager (bug?)&lt;br /&gt;
|{{Todo|Fluff/ingame description needed}} &amp;lt;br&amp;gt;Room Log:''Roland missed their target by a good distance and the clash against a nearby wall made them bite their tongue...''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Damaged Ears&lt;br /&gt;
|Caused by being shot with the blaster.&lt;br /&gt;
|Player cannot use public channels. Private channels still seem to work, if they were present before being injured&lt;br /&gt;
|Your ears are no longer of any use. Although you never seem to listen to what you're told anyway... Makes you deaf&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Incomplete]]&lt;/div&gt;</summary>
		<author><name>Peanutz</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Health</id>
		<title>Health</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Health"/>
				<updated>2014-01-04T01:15:26Z</updated>
		
		<summary type="html">&lt;p&gt;Peanutz: /* Ways to lose Health Points */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
{{Caution|'''This page could use more info:'''&lt;br /&gt;
&lt;br /&gt;
'''{{HP}} Health Points:''' ''Loss'': Exploration, Ship Malfunction, Fire, Space Combat, Diseases, Schrödinger (Unless Raluca) etc.&lt;br /&gt;
&lt;br /&gt;
'''{{Morale}} Morale Points:''' ''Gain'': Rebel Bases, Sol etc., ''Loss'': Mental Disorders, Panic Attacks etc.&lt;br /&gt;
&lt;br /&gt;
Please confirm and append the values to the article, then remove this notice!&lt;br /&gt;
&lt;br /&gt;
[[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]]) 01:27, 21 December 2013 (MST)}}&lt;br /&gt;
The daily grind in the depths of space asks a lot of the Daedalus crew , who find their mental and physical '''Health''' diminishing with each passing day. Maintaining your {{HP}} '''Health Points''' and {{Morale}} '''Morale''' is one of your many responsibilities in the fight against the {{Character|Mush}}, which eventually proves difficult as you are beset by [[Dangers]] from all sides. Deaths of vital personnel and depleted resources will drive you to carefully guard every precious point you have, and force you to cooperate with others to restore them as efficiently as possible.&lt;br /&gt;
&lt;br /&gt;
To the left of the play area is the display for your health. Over your picture is a collection of icons representing special statuses, and just below that are your {{HP}} and {{Morale}} gauges. Special statuses can be good or bad, and hovering over the icons will give a description and sometimes advice.&lt;br /&gt;
&lt;br /&gt;
== Health Points ==&lt;br /&gt;
&lt;br /&gt;
{{HP}} '''Health Points''' are a measurement of your physical well-being. When they drop to zero, your character will '''die''' and you will be removed from the game.&lt;br /&gt;
&lt;br /&gt;
Health Points are capped at '''14''' {{HP}}. If you are playing in {{Gold Mode}}, you gain a bonus of +2 {{HP}}, making '''16''' {{HP}} your total maximum.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell; padding-right: 50px;&amp;quot;&amp;gt;&lt;br /&gt;
=== Ways to gain Health Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Gain&lt;br /&gt;
|-&lt;br /&gt;
| Surviving for a day&lt;br /&gt;
| +1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Eating a [[Inventory#Fruit|Banana]]&lt;br /&gt;
| +1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Eating certain [[Inventory#Fruit|Alien Fruit]]&lt;br /&gt;
| +1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Healed using [[Inventory#Health|Bandage]]&lt;br /&gt;
| +2 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Healed using [[Inventory#Health|Medkit]]&lt;br /&gt;
| +3 {{HP}} '''*'''&lt;br /&gt;
|}&lt;br /&gt;
'''*''' Increased by 1 {{HP}} with [[Research|Ultra-Healing Pomade]] researched.&amp;lt;br&amp;gt;&lt;br /&gt;
'''*''' Increased by 2 {{HP}} if used by a {{Skill|Medic}}.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ways to lose Health Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Loss&lt;br /&gt;
|-&lt;br /&gt;
| Room Shaking&lt;br /&gt;
| 1-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Steel Plate&lt;br /&gt;
| 4-6 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: [[Actions#Kick Off|Kick Off]]&lt;br /&gt;
| 1-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by [[Inventory#Weapons|Knife]]&lt;br /&gt;
| 1-5 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by [[Inventory#Weapons|Blaster]]&lt;br /&gt;
| 3-5 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by [[Inventory#Weapons|Machine Gun]]&lt;br /&gt;
| 2-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by [[Inventory#Weapons|Natamy Rifle]]&lt;br /&gt;
| 2-4 {{HP}} '''*'''&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by [[Inventory#Weapons|Lizaro Jungle]]&lt;br /&gt;
| 3-5 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by [[Inventory#Weapons|Rocket Launcher]]&lt;br /&gt;
|?-8 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Throwing a [[Inventory#Weapons|Grenade]]&lt;br /&gt;
| 0-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by [[Inventory#Weapons|Grenade]]&lt;br /&gt;
| 0-10 {{HP}}&lt;br /&gt;
|}&lt;br /&gt;
'''*''' 6-13 {{HP}} if victim is a {{Character|Mush}}.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Starvation===&lt;br /&gt;
Starvation is linked to a hidden stat called [[Statuses#Satisfaction|Satisfaction]]. When you eat, you gain Satisfaction points depending on what you eat. Different [[Inventory#Consumables|foods]] give different amounts. You will gain the [[Image:Belly_full.png]] Full Stomach status when your Satisfaction is 3 or more, and you cannot eat any more after that. You lose 1 Satisfaction per cycle. Once your Satisfaction points reach 0, you will be fine for 24 more cycles. Once that time has elapsed, you will gain the [[Image:Starving.png]] Starving status, and will begin losing 1 {{HP}} per cycle.  &lt;br /&gt;
&lt;br /&gt;
Given a basic max starting {{HP|long}} of 14, and assuming that you have already hit 0 Satisfaction at some point in the recent past, eat 1 ration giving 4 Satisfaction, and you will last 5.25 days before death:&lt;br /&gt;
&lt;br /&gt;
(&amp;lt;span style=&amp;quot;color:#080;&amp;quot;&amp;gt;Cycles of Satisfaction ticking down&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#880;&amp;quot;&amp;gt;Cycles before starvation starts&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#800;&amp;quot;&amp;gt;Cycles of losing 1 {{HP}}&amp;lt;/span&amp;gt;) divided by &amp;lt;span style=&amp;quot;color:#008;&amp;quot;&amp;gt;Number of Cycles in a day&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#080;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#880;&amp;quot;&amp;gt;24&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#800;&amp;quot;&amp;gt;14&amp;lt;/span&amp;gt; = 42 Cycles&amp;lt;br/&amp;gt;&lt;br /&gt;
42 / &amp;lt;span style=&amp;quot;color:#008;&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt; = 5.25 Days&lt;br /&gt;
&lt;br /&gt;
With Gold Mode: (4+24+16)/8 = 5.5 days&amp;lt;br/&amp;gt;&lt;br /&gt;
With low health: (4+24+1)/8 = 3.625 days&lt;br /&gt;
&lt;br /&gt;
The only thing that will affect this process is damage you receive in that time from other characters or random room events, or {{morale|long}} loss causing suicide. This can technically kill you earlier than that, but the overall chances of that are impossible to calculate at this point. Get your {{hp}} and {{morale}} to max and eat that Ration, and you should be fine.&lt;br /&gt;
&lt;br /&gt;
{{Todo|Need to confirm the 24 cycles before starvation starts, find the point that the hunger notification starts, and find out what max satisfaction is.}}&lt;br /&gt;
&lt;br /&gt;
== Morale Points ==&lt;br /&gt;
&lt;br /&gt;
{{Morale}} '''Morale Points''' represent your character's mental integrity. When {{Morale|long}} drops to zero, the character will commit suicide and you will be removed from the game at the next cycle change.&lt;br /&gt;
&lt;br /&gt;
As with {{HP}}, Morale is capped at '''14''' {{Morale}}. If you are playing in {{Gold Mode}}, you gain a bonus of +2 {{Morale}}, making '''16''' {{Morale}} your total maximum.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell; padding-right: 50px;&amp;quot;&amp;gt;&lt;br /&gt;
=== Ways to gain Morale Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Gain&lt;br /&gt;
|-&lt;br /&gt;
| Eating a Banana&lt;br /&gt;
| +1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Eating certain [[Inventory#Fruit|Alien Fruit]]&lt;br /&gt;
| +1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Cycle spent lying down with {{Skill|Shrink}} in room&lt;br /&gt;
| +1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Comforted by a {{Skill|Shrink}}&lt;br /&gt;
| +2 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Receiving a speech from a {{Skill|Leader}}&lt;br /&gt;
| +2 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Doing the thing&lt;br /&gt;
| +2 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| '''Caress'''ing {{Character|Schrödinger}} (once per game)&lt;br /&gt;
| +3 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Using the [[Inventory#Tools|Alien Holographic TV]] (once per game)&lt;br /&gt;
| +3 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Communications#Rebel Bases|Rebel Base]] Transmission: CYGNI&lt;br /&gt;
| +3 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Communications#Rebel Bases|Rebel Base]] Transmission: KALADAAN&lt;br /&gt;
| +6 {{Morale}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ways to lose Morale Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Loss&lt;br /&gt;
|-&lt;br /&gt;
| Surviving for a day&lt;br /&gt;
| -2 {{Morale}} '''*'''&lt;br /&gt;
|-&lt;br /&gt;
| Crew member death&lt;br /&gt;
| -1 {{Morale}} '''**'''&lt;br /&gt;
|-&lt;br /&gt;
| Demoralized by a {{Character|Mush}}&lt;br /&gt;
| -2 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Panic Attack&lt;br /&gt;
| -3 {{Morale}}&lt;br /&gt;
|}&lt;br /&gt;
'''*''' Reduced by 1 {{Morale}} if {{Skill|Mankind's only hope}} is present (and alive).&amp;lt;br&amp;gt;&lt;br /&gt;
'''*''' Reduced by 1 {{Morale}} if you are {{Skill|The Optimist}}. (stacks with above)&amp;lt;br&amp;gt;&lt;br /&gt;
'''**''' No {{Morale}} loss if you are {{Skill|Detached Crewmember}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Illnesses ==&lt;br /&gt;
Disorders and diseases must be removed by medical action (medical kit, therapy or drugs) to resume natural healing and morale gain.&lt;br /&gt;
=== Diseases ===&lt;br /&gt;
Diseases are '''physical''' afflictions, often affecting {{HP}} and {{AP}}. &lt;br /&gt;
{{Todo|Add table of diseases, explain how to treat (medkit, pills).}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Icon!!Status!!Cause!!Details!!In-game Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Disease.png]]&lt;br /&gt;
|Cold&lt;br /&gt;
|Random at cycle change&lt;br /&gt;
|20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|Don't go out without your Kleenex&lt;br /&gt;
*Every cycle, a 20% chance, loses 1 {{AP}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Disease.png]]&lt;br /&gt;
|Gastroenteritis&lt;br /&gt;
|Eating spoiled food&lt;br /&gt;
Witnessing Death&lt;br /&gt;
|Lose 1 {{MP}} per cycle. Max {{HP}} -1.&lt;br /&gt;
|Do you need a diagram? A good whiff of the smell? Churning stomach? Every time you '''Consume''', your character loses 1 {{ap}}.&lt;br /&gt;
*-1 Max {{hp}}. &lt;br /&gt;
*Every cycle, makes you dirty. &lt;br /&gt;
*Every cycle, loses 1 {{mp}}. &lt;br /&gt;
*Every cycle, a 16% chance, -1 {{hp}}. &lt;br /&gt;
*Gives the symptom ['''Vomiting'''].&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Disease.png]]&lt;br /&gt;
|Rejuvenation&lt;br /&gt;
|Expedition - Insects&lt;br /&gt;
|20% chance to lose 1 {{AP}} per cycle.&amp;lt;br&amp;gt;&lt;br /&gt;
Increased chances of falling ill.&lt;br /&gt;
|Your body is emitting a pulsing green light. This doesn't exactly encourage a good night's sleep...&lt;br /&gt;
*Each cycle, a 20% chance, loses 1 {{AP}}.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
*Gives the symptom ['''Fitful sleep'''].&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Disease.png]]&lt;br /&gt;
|Space Rabies&lt;br /&gt;
|Expedition - [[Zones#Predators|Predators]] zone&lt;br /&gt;
|Lose 2 {{HP}} per cycle.&lt;br /&gt;
|You’ve got rabies. You are prone to violent outbursts but it’s the disease that will end up killing you.&lt;br /&gt;
*Gives the symptom ['''Biting'''].&lt;br /&gt;
*Gives the symptom ['''Psychotic episodes'''].&lt;br /&gt;
*Gives the symptom ['''Drooling'''].&lt;br /&gt;
*Gives the symptom ['''Foaming mouth'''].&lt;br /&gt;
*Every cycle, -2 {{HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Disease.png]]&lt;br /&gt;
|Migraine&lt;br /&gt;
|Killing someone&lt;br /&gt;
(Maybe witnessing a death, '''Not sure...'''). &lt;br /&gt;
|20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|A particularly tenacious heavy migraine is harassing the patient at the moment, but it will eventually go away...&lt;br /&gt;
*Every cycle, a 20% to lose 1 {{ap}} &lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Disease.png]]&lt;br /&gt;
|Tapeworm&lt;br /&gt;
|Eating Rotten Food&lt;br /&gt;
Eating some alien fruits&lt;br /&gt;
|Lose 1 satisfaction every cycle...&lt;br /&gt;
|&amp;quot;You are hungry. Really hungry. All the time... Let's eat for God's sake man!&lt;br /&gt;
*Every cycle, -1 cycle(s) of fullness..&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Disease.png]]&lt;br /&gt;
|Sepsis&lt;br /&gt;
|Can be caused by receiving combat damage or failing DIY Surgery&lt;br /&gt;
|Health Loss of -4HP per cycle.&lt;br /&gt;
|{{Todo|Fluff/ingame description needed}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Disease.png]]&lt;br /&gt;
|Acid Reflux&lt;br /&gt;
|Caused by eating alien steaks or rotten food.&lt;br /&gt;
| lose 2 AP when eating anything (including pills)&lt;br /&gt;
|&amp;quot;You are bringing food back up. It is unpleasant and irritating.&amp;quot;&lt;br /&gt;
*Gives the symptom ['''Vomiting'''].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Disorders ===&lt;br /&gt;
Disorders are '''psychological''' afflictions, often affecting {{Morale}}.&lt;br /&gt;
{{Todo|Add table of disorders AND table of symptoms}}&lt;br /&gt;
[All psychological disorders can be treated by a Shrink, the effects of pills are randomised for each game]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Icon!!Status!!Cause!!Details!!In-game Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Psy disease.png]]&lt;br /&gt;
|Crabism&lt;br /&gt;
|Witnessing death.&amp;lt;br&amp;gt;&lt;br /&gt;
{{Todo|Other causes?}}&lt;br /&gt;
| Janice drops to the ground and starts screaming for their mother... (-1 AP)&lt;br /&gt;
|From time to time you take to walking sideways or throwing yourself to the ground only to return to brief periods of normalcy. -4 Max {{Morale}} Morale.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Psy disease.png]]&lt;br /&gt;
|Coprolalia&lt;br /&gt;
|Witnessing death.&amp;lt;br&amp;gt;&lt;br /&gt;
{{Todo|Other causes?}}&lt;br /&gt;
|Some messages are randomly replaced with alternate text, or text is added. Post-it notes and whispers not effected.  Examples '' Hey, you bunch of honkers, Pathetic crappy admins, You're nothing but boils'' &lt;br /&gt;
|You launch huge streams of insults without warning. This tends to shock people the first time they see it. -4 Max {{Morale}} Morale.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Psy disease.png]]&lt;br /&gt;
|Psychotic Episodes&lt;br /&gt;
|Witnessing death.&amp;lt;br&amp;gt;&lt;br /&gt;
{{Todo|Other causes?}}&lt;br /&gt;
|{{Todo}}&lt;br /&gt;
|You can no longer control yourself and often descent into a black rage. You are strongly advised to stay away from all weaponry.&lt;br /&gt;
*Gives the symptom ['''Psychotic episodes'''].&lt;br /&gt;
*Gives the symptom ['''Biting'''].&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Psy disease.png]]&lt;br /&gt;
|Chronic Migraine&lt;br /&gt;
|{{Todo|How?}}&lt;br /&gt;
|&lt;br /&gt;
|A particularly tenacious heavy migraine hits you from time to time... and when it hits you it turns everything upside down... no luck &lt;br /&gt;
* -2 max {{morale}}&lt;br /&gt;
* Every cycle 20 % chance to lose 1 {{ap}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Psy disease.png]]&lt;br /&gt;
|Depression&lt;br /&gt;
|Witnessing death.&amp;lt;br&amp;gt;&lt;br /&gt;
{{Todo|Other causes?}}&lt;br /&gt;
|&lt;br /&gt;
|You Suffer Constantly. Life has become so long, too long, and every test makes you increasingly lose your taste for it&lt;br /&gt;
*Max -2 {{ap}}&lt;br /&gt;
*-2 Max {{morale}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Psy disease.png]]&lt;br /&gt;
|Weapon Phobia&lt;br /&gt;
|Witnessing death.&amp;lt;br&amp;gt;&lt;br /&gt;
{{Todo|Other causes?}}&lt;br /&gt;
|&lt;br /&gt;
|You can no longer fire weapons, and the simple sight of them makes you uncomfortable...&lt;br /&gt;
*Forbids the action: Fire.&lt;br /&gt;
*Forbids the action: Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Psy disease.png]]&lt;br /&gt;
|Paranoia&lt;br /&gt;
|Witnessing death.&lt;br /&gt;
|Occasionally replaces text with &amp;quot;[name] is a threat to us all...&amp;quot;, and other nonsense messages when using the walkie-talkie. Also reduces max morale by 3.&lt;br /&gt;
|{{Todo|In-game description}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Psy disease.png]]&lt;br /&gt;
|Chronic Vertigo&lt;br /&gt;
|&lt;br /&gt;
|Eleesha starts with Chronic Vertigo. Vertigo means that a character is barred from Piloting tasks and joining expeditions.&lt;br /&gt;
|You have chronic vertigo which proves to be quite debilitating. Gives the symptom [Vertigo]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Injuries===&lt;br /&gt;
Injuries are physical traumas that can only be fixed by the '''Surgical Pod''' in [[Ship_Equipment#Medlab|Medlab]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Icon!!Status!!Cause!!Details!!In-game Description&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Critical haemmorage&lt;br /&gt;
|Gained when stabbed with a knife. (Presumably a critical hit)&lt;br /&gt;
|Loose x2 hp every turn till surgery.&lt;br /&gt;
|You have a haemmorage in an artery which requires major surgery.  Good Luck. Every cycle -2 hp. &amp;lt;br&amp;gt;Room log: ''Despite a good dodge, Janice has lost a little blood''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Open-Air Brain&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Part of your skull is missing. It wouldn't be an exaggeration to say that this can be a problem in several situations.&amp;lt;br&amp;gt;-2 max {{morale}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You will die if you become '''Dirty'''.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Broken Ribs&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Your ribs are broken, causing pain when your posture straightens.&amp;lt;br&amp;gt;Accuracy -20%.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;All your {{ap}} actions cost '''1''' more.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{mp}} actions cost '''1''' more.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Broken Finger&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|One of the fingers on your good hand is broken&amp;lt;br&amp;gt;All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Bruised Shoulder&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Your shoulder has sustained major contusions. Fortunately this is reversible.&amp;lt;br&amp;gt;Accuracy - '''10''' %.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Perforated Lung&lt;br /&gt;
|Gained when stabbed with a knife. (Presumably a critical hit)&lt;br /&gt;
|Most actions require +2AP including picking up and dropping items, Player becomes Mute (Can not use walkie-talkie but can use General announcement for 2AP, bug?), HP loss of -2 per cycle. &lt;br /&gt;
|{{Todo|Fluff/ingame description needed}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Torn Tongue&lt;br /&gt;
|Caused by accident after missing with knife.&lt;br /&gt;
|Player becomes Mute, but can use the General Announcement system if Comms Manager (bug?)&lt;br /&gt;
|{{Todo|Fluff/ingame description needed}} &amp;lt;br&amp;gt;Room Log:''Roland missed their target by a good distance and the clash against a nearby wall made them bite their tongue...''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Damaged Ears&lt;br /&gt;
|Caused by being shot with the blaster.&lt;br /&gt;
|Player cannot use public channels. Private channels still seem to work, if they were present before being injured&lt;br /&gt;
|Your ears are no longer of any use. Although you never seem to listen to what you're told anyway... Makes you deaf&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Incomplete]]&lt;/div&gt;</summary>
		<author><name>Peanutz</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Hunters</id>
		<title>Hunters</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Hunters"/>
				<updated>2014-01-04T01:07:30Z</updated>
		
		<summary type="html">&lt;p&gt;Peanutz: /* List of Hunters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hunters are attack ships sent by the (infected) [[Federation]] to destroy the Daedalus. They will come at you relentlessly, and it's up to you and the rest of the crew to get rid of them. Hunters may attack the ship in the cycle immediately after they appear.&lt;br /&gt;
&lt;br /&gt;
== Fighting the hunters ==&lt;br /&gt;
&lt;br /&gt;
=== Patrol Ships ===&lt;br /&gt;
&lt;br /&gt;
Patrol ships are the most effective way to deal with the hunter threat. See [[Piloting]].&lt;br /&gt;
&lt;br /&gt;
=== Ship Turrets ===&lt;br /&gt;
&lt;br /&gt;
There are six turrets located on the Daedalus: Two in the front, next to the bridge, two in the middle, connected to the front ship bays, and two in the rear, connected to the engine room. Arranged visually from top to bottom in a column: Rear Bravo, Center Bravo, Front Bravo, Rear Alpha, Center Alpha, Front Alpha. You can enter these turrets and fire back at the hunters, albeit with low accuracy, 30% base to hit, 1 AP to fire. Ship turrets have 4 shots each before they have to recharge, which is done automatically between cycles.&lt;br /&gt;
&lt;br /&gt;
== List of Hunters ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Day&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Enemy&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Strength&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Damage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| [[Image:hunter.png]]&lt;br /&gt;
| [[Image:hunter-display.png]]&lt;br /&gt;
| '''Hunter'''&lt;br /&gt;
| 6&lt;br /&gt;
| 1-3&lt;br /&gt;
| Standard Hunter. 50 % of them will catch up with the Daedalus after moving (25 % with Trail minimizer).&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| [[Image:trax.png]]&lt;br /&gt;
| [[Image:trax-display.png]]&lt;br /&gt;
| '''Trax'''&lt;br /&gt;
| 10&lt;br /&gt;
| ?&lt;br /&gt;
| Cannot be outrun and will follow the Daedalus when moving.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| [[Image:arack.png]]&lt;br /&gt;
| [[Image:arack-display.png]]&lt;br /&gt;
| '''Arack'''&lt;br /&gt;
| 6&lt;br /&gt;
| ?&lt;br /&gt;
| Prevents the Daedalus from moving. (Does not apply to [[PILGRED Reactor]] enabled travel to [[Sol]] or [[Eden]].)&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| [[Image:asteroid.png]]&lt;br /&gt;
| [[Image:asteroid-display.png]]&lt;br /&gt;
| '''Asteroid'''&lt;br /&gt;
| 20&lt;br /&gt;
| ≤20&lt;br /&gt;
| Does not follow the Daedalus.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Will collide with Daedalus 6 cycles after it initially appears (5 cycles if they appear after the Daedalus moves) and will cause as much damage as strength that it has left.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Asteroids will ignore the plasma shield.&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| [[Image:d1000.png]]&lt;br /&gt;
| [[Image:d1000-display.png]]&lt;br /&gt;
| '''d1000'''&lt;br /&gt;
| 30&lt;br /&gt;
| 1-? x3&lt;br /&gt;
| Does not follow the Daedalus.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Attacks the Daedalus 3 times per cycle.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Peanutz</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Dangers</id>
		<title>Dangers</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Dangers"/>
				<updated>2014-01-04T01:05:00Z</updated>
		
		<summary type="html">&lt;p&gt;Peanutz: /* Metal plates */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page needs to be cleaned up a bit.... [[User:Sagittaeri|Sagittaeri]] ([[User talk:Sagittaeri|talk]]) 20:58, 16 November 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
=== Raw List (to be organised later) ===&lt;br /&gt;
&lt;br /&gt;
'''Falling sheet of metal:''' &amp;quot;''An unexpected lurch caused a sheet of metal to land on [one person]. [He/She] is seriously injured!''&amp;quot; One crew loses 4-6 HP.&lt;br /&gt;
&lt;br /&gt;
'''Room Shaking:''' &amp;quot;''The room suddenly starts to shake violently. The crewmembers present find themselves thrown to the floor and bits of the ceiling have collapsed here and there. What a wreck...''&amp;quot; All crew in the room loses 1-3 HP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Random events that complicate life.&lt;br /&gt;
&lt;br /&gt;
=== Daedalus ===&lt;br /&gt;
&lt;br /&gt;
==== Hunters ====&lt;br /&gt;
&lt;br /&gt;
See [[Hunters]].&lt;br /&gt;
&lt;br /&gt;
==== Communications Signal ==== &lt;br /&gt;
&lt;br /&gt;
There are three Xyloph DB projects that will make you lose the signal with SOL. &lt;br /&gt;
&lt;br /&gt;
Using the microwave will also often cut the signal.&lt;br /&gt;
&lt;br /&gt;
Occasionally, especially when signal strength is low, the signal will cut out on its own for no particular reason.&lt;br /&gt;
&lt;br /&gt;
==== Broken Equipment/Doors ==== &lt;br /&gt;
&lt;br /&gt;
Equipment and doors will randomly break at cycle change. Equipment that has not been sabotaged or damaged by an electrical spike or a fire is announced by NERON at the start of each cycle (though generally not announced which equipment is broken).&lt;br /&gt;
&lt;br /&gt;
==== Fires ==== &lt;br /&gt;
&lt;br /&gt;
Always announced by NERON.&lt;br /&gt;
&lt;br /&gt;
Reporting the fire will put an alert in the Alerts Bar with a notification of which room the fire is in.&lt;br /&gt;
&lt;br /&gt;
Fires can be caused randomly at cycle change as the ship goes on as well as:&lt;br /&gt;
&lt;br /&gt;
* Mush skill Pyromaniac .&lt;br /&gt;
* Shooting weapons and Grenade Rocket Launcher.&lt;br /&gt;
* Invertebrate Shell cartridge. &lt;br /&gt;
&lt;br /&gt;
Every cycle that it goes on (including the cycle in which it started), it can have the following effects:&lt;br /&gt;
&lt;br /&gt;
* Damage equipment (except doors) and break/destroy objects in the room.&lt;br /&gt;
* Do 2 points of damage to the hull.&lt;br /&gt;
* Injure any crew in the room for 2 hp. (If crew dies, cause of death: &amp;quot;Burned&amp;quot;.)&lt;br /&gt;
* Spread to an adjacent room. &lt;br /&gt;
&lt;br /&gt;
'''Does not consume oxygen despite popular belief.'''&lt;br /&gt;
&lt;br /&gt;
Can be put out:&lt;br /&gt;
&lt;br /&gt;
* Manually with a fire extinguisher .&lt;br /&gt;
* Automatically by a Drone firefighter.&lt;br /&gt;
* Automatically by the project Sprinklers.&lt;br /&gt;
&lt;br /&gt;
==== Electrical Spike  ==== &lt;br /&gt;
&lt;br /&gt;
Damages all equipment (except doors) in the room.&lt;br /&gt;
Injures all team members present for 3 hp. (If crew dies, cause of death: &amp;quot;Electrocuted&amp;quot;.)&lt;br /&gt;
&lt;br /&gt;
==== Room Shaking  ==== &lt;br /&gt;
&lt;br /&gt;
Injures all crew present in the room for 1 to 3 hp. &lt;br /&gt;
&lt;br /&gt;
==== Metal plates ==== &lt;br /&gt;
&lt;br /&gt;
Injures one crew present in the room for 4 to 6 hp.&lt;br /&gt;
&lt;br /&gt;
=== Health ===&lt;br /&gt;
&lt;br /&gt;
==== Panic attacks ==== &lt;br /&gt;
&lt;br /&gt;
Random event that takes 3 morale away from a crew member. &lt;br /&gt;
&lt;br /&gt;
==== Diseases  ==== &lt;br /&gt;
&lt;br /&gt;
Some disorders and diseases occur spontaneously.&lt;br /&gt;
&lt;br /&gt;
==== Accidents  ==== &lt;br /&gt;
&lt;br /&gt;
Most actions have a chance of injuring the player for 2 hp. &lt;br /&gt;
&lt;br /&gt;
Particularly high chance of injury for repairs and picking up Schrödinger .&lt;/div&gt;</summary>
		<author><name>Peanutz</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Dangers</id>
		<title>Dangers</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Dangers"/>
				<updated>2014-01-04T01:04:25Z</updated>
		
		<summary type="html">&lt;p&gt;Peanutz: /* Electrical Spike */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page needs to be cleaned up a bit.... [[User:Sagittaeri|Sagittaeri]] ([[User talk:Sagittaeri|talk]]) 20:58, 16 November 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
=== Raw List (to be organised later) ===&lt;br /&gt;
&lt;br /&gt;
'''Falling sheet of metal:''' &amp;quot;''An unexpected lurch caused a sheet of metal to land on [one person]. [He/She] is seriously injured!''&amp;quot; One crew loses 4-6 HP.&lt;br /&gt;
&lt;br /&gt;
'''Room Shaking:''' &amp;quot;''The room suddenly starts to shake violently. The crewmembers present find themselves thrown to the floor and bits of the ceiling have collapsed here and there. What a wreck...''&amp;quot; All crew in the room loses 1-3 HP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Random events that complicate life.&lt;br /&gt;
&lt;br /&gt;
=== Daedalus ===&lt;br /&gt;
&lt;br /&gt;
==== Hunters ====&lt;br /&gt;
&lt;br /&gt;
See [[Hunters]].&lt;br /&gt;
&lt;br /&gt;
==== Communications Signal ==== &lt;br /&gt;
&lt;br /&gt;
There are three Xyloph DB projects that will make you lose the signal with SOL. &lt;br /&gt;
&lt;br /&gt;
Using the microwave will also often cut the signal.&lt;br /&gt;
&lt;br /&gt;
Occasionally, especially when signal strength is low, the signal will cut out on its own for no particular reason.&lt;br /&gt;
&lt;br /&gt;
==== Broken Equipment/Doors ==== &lt;br /&gt;
&lt;br /&gt;
Equipment and doors will randomly break at cycle change. Equipment that has not been sabotaged or damaged by an electrical spike or a fire is announced by NERON at the start of each cycle (though generally not announced which equipment is broken).&lt;br /&gt;
&lt;br /&gt;
==== Fires ==== &lt;br /&gt;
&lt;br /&gt;
Always announced by NERON.&lt;br /&gt;
&lt;br /&gt;
Reporting the fire will put an alert in the Alerts Bar with a notification of which room the fire is in.&lt;br /&gt;
&lt;br /&gt;
Fires can be caused randomly at cycle change as the ship goes on as well as:&lt;br /&gt;
&lt;br /&gt;
* Mush skill Pyromaniac .&lt;br /&gt;
* Shooting weapons and Grenade Rocket Launcher.&lt;br /&gt;
* Invertebrate Shell cartridge. &lt;br /&gt;
&lt;br /&gt;
Every cycle that it goes on (including the cycle in which it started), it can have the following effects:&lt;br /&gt;
&lt;br /&gt;
* Damage equipment (except doors) and break/destroy objects in the room.&lt;br /&gt;
* Do 2 points of damage to the hull.&lt;br /&gt;
* Injure any crew in the room for 2 hp. (If crew dies, cause of death: &amp;quot;Burned&amp;quot;.)&lt;br /&gt;
* Spread to an adjacent room. &lt;br /&gt;
&lt;br /&gt;
'''Does not consume oxygen despite popular belief.'''&lt;br /&gt;
&lt;br /&gt;
Can be put out:&lt;br /&gt;
&lt;br /&gt;
* Manually with a fire extinguisher .&lt;br /&gt;
* Automatically by a Drone firefighter.&lt;br /&gt;
* Automatically by the project Sprinklers.&lt;br /&gt;
&lt;br /&gt;
==== Electrical Spike  ==== &lt;br /&gt;
&lt;br /&gt;
Damages all equipment (except doors) in the room.&lt;br /&gt;
Injures all team members present for 3 hp. (If crew dies, cause of death: &amp;quot;Electrocuted&amp;quot;.)&lt;br /&gt;
&lt;br /&gt;
==== Room Shaking  ==== &lt;br /&gt;
&lt;br /&gt;
Injures all crew present in the room for 1 to 3 hp. &lt;br /&gt;
&lt;br /&gt;
==== Metal plates ==== &lt;br /&gt;
&lt;br /&gt;
Injures all crew present in the room for 3 to 6 hp. &lt;br /&gt;
&lt;br /&gt;
=== Health ===&lt;br /&gt;
&lt;br /&gt;
==== Panic attacks ==== &lt;br /&gt;
&lt;br /&gt;
Random event that takes 3 morale away from a crew member. &lt;br /&gt;
&lt;br /&gt;
==== Diseases  ==== &lt;br /&gt;
&lt;br /&gt;
Some disorders and diseases occur spontaneously.&lt;br /&gt;
&lt;br /&gt;
==== Accidents  ==== &lt;br /&gt;
&lt;br /&gt;
Most actions have a chance of injuring the player for 2 hp. &lt;br /&gt;
&lt;br /&gt;
Particularly high chance of injury for repairs and picking up Schrödinger .&lt;/div&gt;</summary>
		<author><name>Peanutz</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Dangers</id>
		<title>Dangers</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Dangers"/>
				<updated>2014-01-04T00:57:45Z</updated>
		
		<summary type="html">&lt;p&gt;Peanutz: /* Fires */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page needs to be cleaned up a bit.... [[User:Sagittaeri|Sagittaeri]] ([[User talk:Sagittaeri|talk]]) 20:58, 16 November 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
=== Raw List (to be organised later) ===&lt;br /&gt;
&lt;br /&gt;
'''Falling sheet of metal:''' &amp;quot;''An unexpected lurch caused a sheet of metal to land on [one person]. [He/She] is seriously injured!''&amp;quot; One crew loses 4-6 HP.&lt;br /&gt;
&lt;br /&gt;
'''Room Shaking:''' &amp;quot;''The room suddenly starts to shake violently. The crewmembers present find themselves thrown to the floor and bits of the ceiling have collapsed here and there. What a wreck...''&amp;quot; All crew in the room loses 1-3 HP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Random events that complicate life.&lt;br /&gt;
&lt;br /&gt;
=== Daedalus ===&lt;br /&gt;
&lt;br /&gt;
==== Hunters ====&lt;br /&gt;
&lt;br /&gt;
See [[Hunters]].&lt;br /&gt;
&lt;br /&gt;
==== Communications Signal ==== &lt;br /&gt;
&lt;br /&gt;
There are three Xyloph DB projects that will make you lose the signal with SOL. &lt;br /&gt;
&lt;br /&gt;
Using the microwave will also often cut the signal.&lt;br /&gt;
&lt;br /&gt;
Occasionally, especially when signal strength is low, the signal will cut out on its own for no particular reason.&lt;br /&gt;
&lt;br /&gt;
==== Broken Equipment/Doors ==== &lt;br /&gt;
&lt;br /&gt;
Equipment and doors will randomly break at cycle change. Equipment that has not been sabotaged or damaged by an electrical spike or a fire is announced by NERON at the start of each cycle (though generally not announced which equipment is broken).&lt;br /&gt;
&lt;br /&gt;
==== Fires ==== &lt;br /&gt;
&lt;br /&gt;
Always announced by NERON.&lt;br /&gt;
&lt;br /&gt;
Reporting the fire will put an alert in the Alerts Bar with a notification of which room the fire is in.&lt;br /&gt;
&lt;br /&gt;
Fires can be caused randomly at cycle change as the ship goes on as well as:&lt;br /&gt;
&lt;br /&gt;
* Mush skill Pyromaniac .&lt;br /&gt;
* Shooting weapons and Grenade Rocket Launcher.&lt;br /&gt;
* Invertebrate Shell cartridge. &lt;br /&gt;
&lt;br /&gt;
Every cycle that it goes on (including the cycle in which it started), it can have the following effects:&lt;br /&gt;
&lt;br /&gt;
* Damage equipment (except doors) and break/destroy objects in the room.&lt;br /&gt;
* Do 2 points of damage to the hull.&lt;br /&gt;
* Injure any crew in the room for 2 hp. (If crew dies, cause of death: &amp;quot;Burned&amp;quot;.)&lt;br /&gt;
* Spread to an adjacent room. &lt;br /&gt;
&lt;br /&gt;
'''Does not consume oxygen despite popular belief.'''&lt;br /&gt;
&lt;br /&gt;
Can be put out:&lt;br /&gt;
&lt;br /&gt;
* Manually with a fire extinguisher .&lt;br /&gt;
* Automatically by a Drone firefighter.&lt;br /&gt;
* Automatically by the project Sprinklers.&lt;br /&gt;
&lt;br /&gt;
==== Electrical Spike  ==== &lt;br /&gt;
&lt;br /&gt;
Damages all equipment (except doors) in the room.&lt;br /&gt;
Injures all team members present for ? hp. (If crew dies, cause of death: &amp;quot;Electrocuted&amp;quot;.)&lt;br /&gt;
&lt;br /&gt;
==== Room Shaking  ==== &lt;br /&gt;
&lt;br /&gt;
Injures all crew present in the room for 1 to 3 hp. &lt;br /&gt;
&lt;br /&gt;
==== Metal plates ==== &lt;br /&gt;
&lt;br /&gt;
Injures all crew present in the room for 3 to 6 hp. &lt;br /&gt;
&lt;br /&gt;
=== Health ===&lt;br /&gt;
&lt;br /&gt;
==== Panic attacks ==== &lt;br /&gt;
&lt;br /&gt;
Random event that takes 3 morale away from a crew member. &lt;br /&gt;
&lt;br /&gt;
==== Diseases  ==== &lt;br /&gt;
&lt;br /&gt;
Some disorders and diseases occur spontaneously.&lt;br /&gt;
&lt;br /&gt;
==== Accidents  ==== &lt;br /&gt;
&lt;br /&gt;
Most actions have a chance of injuring the player for 2 hp. &lt;br /&gt;
&lt;br /&gt;
Particularly high chance of injury for repairs and picking up Schrödinger .&lt;/div&gt;</summary>
		<author><name>Peanutz</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Dangers</id>
		<title>Dangers</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Dangers"/>
				<updated>2014-01-04T00:55:17Z</updated>
		
		<summary type="html">&lt;p&gt;Peanutz: /* Broken Equipment/Doors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page needs to be cleaned up a bit.... [[User:Sagittaeri|Sagittaeri]] ([[User talk:Sagittaeri|talk]]) 20:58, 16 November 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
=== Raw List (to be organised later) ===&lt;br /&gt;
&lt;br /&gt;
'''Falling sheet of metal:''' &amp;quot;''An unexpected lurch caused a sheet of metal to land on [one person]. [He/She] is seriously injured!''&amp;quot; One crew loses 4-6 HP.&lt;br /&gt;
&lt;br /&gt;
'''Room Shaking:''' &amp;quot;''The room suddenly starts to shake violently. The crewmembers present find themselves thrown to the floor and bits of the ceiling have collapsed here and there. What a wreck...''&amp;quot; All crew in the room loses 1-3 HP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Random events that complicate life.&lt;br /&gt;
&lt;br /&gt;
=== Daedalus ===&lt;br /&gt;
&lt;br /&gt;
==== Hunters ====&lt;br /&gt;
&lt;br /&gt;
See [[Hunters]].&lt;br /&gt;
&lt;br /&gt;
==== Communications Signal ==== &lt;br /&gt;
&lt;br /&gt;
There are three Xyloph DB projects that will make you lose the signal with SOL. &lt;br /&gt;
&lt;br /&gt;
Using the microwave will also often cut the signal.&lt;br /&gt;
&lt;br /&gt;
Occasionally, especially when signal strength is low, the signal will cut out on its own for no particular reason.&lt;br /&gt;
&lt;br /&gt;
==== Broken Equipment/Doors ==== &lt;br /&gt;
&lt;br /&gt;
Equipment and doors will randomly break at cycle change. Equipment that has not been sabotaged or damaged by an electrical spike or a fire is announced by NERON at the start of each cycle (though generally not announced which equipment is broken).&lt;br /&gt;
&lt;br /&gt;
==== Fires ==== &lt;br /&gt;
&lt;br /&gt;
Always announced by NERON.&lt;br /&gt;
&lt;br /&gt;
Reporting the fire will put an alert in the Alerts Bar with a notification of which room the fire is in.&lt;br /&gt;
&lt;br /&gt;
Fires can be caused randomly at cycle change as the ship goes on as well as:&lt;br /&gt;
&lt;br /&gt;
* Mush skill Pyromaniac .&lt;br /&gt;
* Shooting weapons and Grenade Rocket Launcher.&lt;br /&gt;
* Invertebrate Shell cartridge. &lt;br /&gt;
&lt;br /&gt;
Every cycle that it goes on (including the cycle in which it started), it can have the following effects:&lt;br /&gt;
&lt;br /&gt;
* Damage equipment (except doors) and break/destroy objects in the room.&lt;br /&gt;
* Do 2 points of damage to the hull.&lt;br /&gt;
* Injure any crew in the room for 2 hp. (If crew dies, cause of death: &amp;quot;Burned&amp;quot;.)&lt;br /&gt;
* Spread to an adjacent room. (only if not put out in the cycle in which it appears)&lt;br /&gt;
&lt;br /&gt;
'''Does not consume oxygen despite popular belief.'''&lt;br /&gt;
&lt;br /&gt;
Can be put out:&lt;br /&gt;
&lt;br /&gt;
* Manually with a fire extinguisher .&lt;br /&gt;
* Automatically by a Drone firefighter.&lt;br /&gt;
* Automatically by the project Sprinklers. &lt;br /&gt;
&lt;br /&gt;
==== Electrical Spike  ==== &lt;br /&gt;
&lt;br /&gt;
Damages all equipment (except doors) in the room.&lt;br /&gt;
Injures all team members present for ? hp. (If crew dies, cause of death: &amp;quot;Electrocuted&amp;quot;.)&lt;br /&gt;
&lt;br /&gt;
==== Room Shaking  ==== &lt;br /&gt;
&lt;br /&gt;
Injures all crew present in the room for 1 to 3 hp. &lt;br /&gt;
&lt;br /&gt;
==== Metal plates ==== &lt;br /&gt;
&lt;br /&gt;
Injures all crew present in the room for 3 to 6 hp. &lt;br /&gt;
&lt;br /&gt;
=== Health ===&lt;br /&gt;
&lt;br /&gt;
==== Panic attacks ==== &lt;br /&gt;
&lt;br /&gt;
Random event that takes 3 morale away from a crew member. &lt;br /&gt;
&lt;br /&gt;
==== Diseases  ==== &lt;br /&gt;
&lt;br /&gt;
Some disorders and diseases occur spontaneously.&lt;br /&gt;
&lt;br /&gt;
==== Accidents  ==== &lt;br /&gt;
&lt;br /&gt;
Most actions have a chance of injuring the player for 2 hp. &lt;br /&gt;
&lt;br /&gt;
Particularly high chance of injury for repairs and picking up Schrödinger .&lt;/div&gt;</summary>
		<author><name>Peanutz</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Dangers</id>
		<title>Dangers</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Dangers"/>
				<updated>2014-01-04T00:54:27Z</updated>
		
		<summary type="html">&lt;p&gt;Peanutz: /* Raw List (to be organised later) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page needs to be cleaned up a bit.... [[User:Sagittaeri|Sagittaeri]] ([[User talk:Sagittaeri|talk]]) 20:58, 16 November 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
=== Raw List (to be organised later) ===&lt;br /&gt;
&lt;br /&gt;
'''Falling sheet of metal:''' &amp;quot;''An unexpected lurch caused a sheet of metal to land on [one person]. [He/She] is seriously injured!''&amp;quot; One crew loses 4-6 HP.&lt;br /&gt;
&lt;br /&gt;
'''Room Shaking:''' &amp;quot;''The room suddenly starts to shake violently. The crewmembers present find themselves thrown to the floor and bits of the ceiling have collapsed here and there. What a wreck...''&amp;quot; All crew in the room loses 1-3 HP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Random events that complicate life.&lt;br /&gt;
&lt;br /&gt;
=== Daedalus ===&lt;br /&gt;
&lt;br /&gt;
==== Hunters ====&lt;br /&gt;
&lt;br /&gt;
See [[Hunters]].&lt;br /&gt;
&lt;br /&gt;
==== Communications Signal ==== &lt;br /&gt;
&lt;br /&gt;
There are three Xyloph DB projects that will make you lose the signal with SOL. &lt;br /&gt;
&lt;br /&gt;
Using the microwave will also often cut the signal.&lt;br /&gt;
&lt;br /&gt;
Occasionally, especially when signal strength is low, the signal will cut out on its own for no particular reason.&lt;br /&gt;
&lt;br /&gt;
==== Broken Equipment/Doors ==== &lt;br /&gt;
&lt;br /&gt;
Equipment and doors will randomly break at cycle change. Equipment that has not been sabotaged is announced by NERON at the start of each cycle (though generally not announced which equipment is broken).&lt;br /&gt;
&lt;br /&gt;
==== Fires ==== &lt;br /&gt;
&lt;br /&gt;
Always announced by NERON.&lt;br /&gt;
&lt;br /&gt;
Reporting the fire will put an alert in the Alerts Bar with a notification of which room the fire is in.&lt;br /&gt;
&lt;br /&gt;
Fires can be caused randomly at cycle change as the ship goes on as well as:&lt;br /&gt;
&lt;br /&gt;
* Mush skill Pyromaniac .&lt;br /&gt;
* Shooting weapons and Grenade Rocket Launcher.&lt;br /&gt;
* Invertebrate Shell cartridge. &lt;br /&gt;
&lt;br /&gt;
Every cycle that it goes on (including the cycle in which it started), it can have the following effects:&lt;br /&gt;
&lt;br /&gt;
* Damage equipment (except doors) and break/destroy objects in the room.&lt;br /&gt;
* Do 2 points of damage to the hull.&lt;br /&gt;
* Injure any crew in the room for 2 hp. (If crew dies, cause of death: &amp;quot;Burned&amp;quot;.)&lt;br /&gt;
* Spread to an adjacent room. (only if not put out in the cycle in which it appears)&lt;br /&gt;
&lt;br /&gt;
'''Does not consume oxygen despite popular belief.'''&lt;br /&gt;
&lt;br /&gt;
Can be put out:&lt;br /&gt;
&lt;br /&gt;
* Manually with a fire extinguisher .&lt;br /&gt;
* Automatically by a Drone firefighter.&lt;br /&gt;
* Automatically by the project Sprinklers. &lt;br /&gt;
&lt;br /&gt;
==== Electrical Spike  ==== &lt;br /&gt;
&lt;br /&gt;
Damages all equipment (except doors) in the room.&lt;br /&gt;
Injures all team members present for ? hp. (If crew dies, cause of death: &amp;quot;Electrocuted&amp;quot;.)&lt;br /&gt;
&lt;br /&gt;
==== Room Shaking  ==== &lt;br /&gt;
&lt;br /&gt;
Injures all crew present in the room for 1 to 3 hp. &lt;br /&gt;
&lt;br /&gt;
==== Metal plates ==== &lt;br /&gt;
&lt;br /&gt;
Injures all crew present in the room for 3 to 6 hp. &lt;br /&gt;
&lt;br /&gt;
=== Health ===&lt;br /&gt;
&lt;br /&gt;
==== Panic attacks ==== &lt;br /&gt;
&lt;br /&gt;
Random event that takes 3 morale away from a crew member. &lt;br /&gt;
&lt;br /&gt;
==== Diseases  ==== &lt;br /&gt;
&lt;br /&gt;
Some disorders and diseases occur spontaneously.&lt;br /&gt;
&lt;br /&gt;
==== Accidents  ==== &lt;br /&gt;
&lt;br /&gt;
Most actions have a chance of injuring the player for 2 hp. &lt;br /&gt;
&lt;br /&gt;
Particularly high chance of injury for repairs and picking up Schrödinger .&lt;/div&gt;</summary>
		<author><name>Peanutz</name></author>	</entry>

	</feed>