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		<id>http://www.mushpedia.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Orge</id>
		<title>Mushpedia - User contributions [en]</title>
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		<updated>2026-07-17T05:40:12Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://www.mushpedia.com/wiki/Talk:NERON_Announcements</id>
		<title>Talk:NERON Announcements</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Talk:NERON_Announcements"/>
				<updated>2015-03-24T18:29:47Z</updated>
		
		<summary type="html">&lt;p&gt;Orge: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I have 3 goals for this page&lt;br /&gt;
1) Basic info on messages so that their meanings are clear (Fun in funeral equaling a death from being damaged by equipment, for example)&lt;br /&gt;
2) For this page to act as a guidepost from messages to relevant content - say messages about rebel bases, and then clicking on the link from there that takes you to communications, for example.&lt;br /&gt;
3) To differentiate between random and sabotage event messages. &lt;br /&gt;
&lt;br /&gt;
It will take a while to gather the relevant text (screenshots are great, but even just noting the text is much appreciated :)&lt;br /&gt;
&lt;br /&gt;
Well, I say this, but it's not like I own this page ^^; so if you want to take control, go right ahead.&lt;br /&gt;
&lt;br /&gt;
[[User:Delzoup|Delzoup]] ([[User talk:Delzoup|talk]]) 00:54, 9 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
: Please feel free to go for it. People may edit or add, but this is for sure one of the less formal pages and I like where you're going with it! :) [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thank you!  I'll do my best! [[User:Delzoup|Delzoup]] ([[User talk:Delzoup|talk]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------&lt;br /&gt;
What does this mean? -- [http://i.imgur.com/E5tMXKi.png picture.]&lt;br /&gt;
Anyone got any idea? [[User:Dorn|Dorn]] ([[User talk:Dorn|talk]])&lt;br /&gt;
&lt;br /&gt;
: Someone mentioned once that turning the ship might damage hunters. I never got a chance to confirm since then, but that may be how it actually happens. Did the ship actually turn? [[User:Edfel|Edfel]] ([[User talk:Edfel|talk]]) 00:44, 19 June 2014 (MDT)&lt;br /&gt;
: Ah, that may be an explanation. The ship didn't really turn, though. Otherwise we wouldn't reach the planet we wanted to check out. --[[User:Dorn|Dorn]] ([[User talk:Dorn|talk]]) 01:26, 22 June 2014 (MDT)&lt;br /&gt;
-------&lt;br /&gt;
New alert: hunger http://i.imgur.com/B9d5XQh.png&lt;br /&gt;
duno what it mean. Posibly then all team(human) starving but not sure.&lt;br /&gt;
: We are currently experiencing this status on a ship at day 10. Im playing chun and am not hungry, so it at least doesnt trigger the &amp;quot;hungry&amp;quot; status for the whole crew. We also have 3 uncooked rations in the refectory left, aside with many bananas in the lab. [[User:Orge|Orge]] ([[User talk:Orge|talk]])&lt;/div&gt;</summary>
		<author><name>Orge</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Talk:NERON_Announcements</id>
		<title>Talk:NERON Announcements</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Talk:NERON_Announcements"/>
				<updated>2015-03-24T18:29:07Z</updated>
		
		<summary type="html">&lt;p&gt;Orge: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I have 3 goals for this page&lt;br /&gt;
1) Basic info on messages so that their meanings are clear (Fun in funeral equaling a death from being damaged by equipment, for example)&lt;br /&gt;
2) For this page to act as a guidepost from messages to relevant content - say messages about rebel bases, and then clicking on the link from there that takes you to communications, for example.&lt;br /&gt;
3) To differentiate between random and sabotage event messages. &lt;br /&gt;
&lt;br /&gt;
It will take a while to gather the relevant text (screenshots are great, but even just noting the text is much appreciated :)&lt;br /&gt;
&lt;br /&gt;
Well, I say this, but it's not like I own this page ^^; so if you want to take control, go right ahead.&lt;br /&gt;
&lt;br /&gt;
[[User:Delzoup|Delzoup]] ([[User talk:Delzoup|talk]]) 00:54, 9 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
: Please feel free to go for it. People may edit or add, but this is for sure one of the less formal pages and I like where you're going with it! :) [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thank you!  I'll do my best! [[User:Delzoup|Delzoup]] ([[User talk:Delzoup|talk]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------&lt;br /&gt;
What does this mean? -- [http://i.imgur.com/E5tMXKi.png picture.]&lt;br /&gt;
Anyone got any idea? [[User:Dorn|Dorn]] ([[User talk:Dorn|talk]])&lt;br /&gt;
&lt;br /&gt;
: Someone mentioned once that turning the ship might damage hunters. I never got a chance to confirm since then, but that may be how it actually happens. Did the ship actually turn? [[User:Edfel|Edfel]] ([[User talk:Edfel|talk]]) 00:44, 19 June 2014 (MDT)&lt;br /&gt;
: Ah, that may be an explanation. The ship didn't really turn, though. Otherwise we wouldn't reach the planet we wanted to check out. --[[User:Dorn|Dorn]] ([[User talk:Dorn|talk]]) 01:26, 22 June 2014 (MDT)&lt;br /&gt;
-------&lt;br /&gt;
New alert: hunger http://i.imgur.com/B9d5XQh.png&lt;br /&gt;
duno what it mean. Posibly then all team(human) starving but not sure.&lt;br /&gt;
: We are currently experiencing this status on a ship at day 10. Im playing chun and am not hungry, so it at least doesnt trigger the &amp;quot;hungry&amp;quot; status for the whole crew. We also have 3 uncooked rations in the refectory left, aside with many bananas in the lab.&lt;/div&gt;</summary>
		<author><name>Orge</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Nightmarish</id>
		<title>Nightmarish</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Nightmarish"/>
				<updated>2015-02-12T14:03:07Z</updated>
		
		<summary type="html">&lt;p&gt;Orge: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Nightmarish&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
Mush macrolepiota can affect the brainwaves of the poor human beasts. With a few modifications, they can stop humans from resting.&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
*For '''0''' {{AP}}, you can '''trigger nightmares''' in a sleeping player. They will no longer receive the sleep bonus.&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Mush|8}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Only&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
This action is {{Privacy|Covert}}. It's also '''Aggressive''', meaning it is affected by {{Character|Ian}}'s {{Trait|Pacifist}} and {{Character|Chao}}'s {{Skill|Crazy Eye}}. The victim's regular sleep message will be different, but they will not know who cursed them. The effect lasts until the victim gets up; after that, they can sleep normally.&lt;br /&gt;
&lt;br /&gt;
Fairly useless or highly situational, as the ''Covert'' quality means it cannot be used on characters in the Dorms, which will be under {{Item|Camera}} surveillance, and giving nightmares to single characters in the Medlab will make it obvious that you caused them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== General effects ==&lt;br /&gt;
&lt;br /&gt;
*New action: '''Give Nightmares'''&lt;br /&gt;
**'''Cost''': '''0''' {{AP}}&lt;br /&gt;
**'''Privacy''': {{Privacy|Covert}}&lt;br /&gt;
**'''Target''': Lying down [[character]]&lt;br /&gt;
**'''Effect''': Cancels the target's resting {{AP}} bonus and replaces their sleep message until they stand up again.&lt;br /&gt;
***This action is '''Aggressive'''.&lt;br /&gt;
**'''Room Log''': ''['''Mush'''] approached ['''target''']... After moving away again, the latter seems to sleep really badly.''&lt;br /&gt;
&lt;br /&gt;
[[Category:Mush Skill]]&lt;br /&gt;
{{Skills Navbox}}&lt;/div&gt;</summary>
		<author><name>Orge</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Nightmarish</id>
		<title>Nightmarish</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Nightmarish"/>
				<updated>2015-02-12T14:02:38Z</updated>
		
		<summary type="html">&lt;p&gt;Orge: Not a bug, costs correctly 0 AP (check if ian is in room...)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Nightmarish&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
Mush macrolepiota can affect the brainwaves of the poor human beasts. With a few modifications, they can stop humans from resting.&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
*For '''0''' {{AP}}, you can '''trigger nightmares''' in a sleeping player. They will no longer receive the sleep bonus.&lt;br /&gt;
{{Bug|Wrong description; the skill costs 2 {{AP}}.}}&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Mush|8}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Only&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
This action is {{Privacy|Covert}}. It's also '''Aggressive''', meaning it is affected by {{Character|Ian}}'s {{Trait|Pacifist}} and {{Character|Chao}}'s {{Skill|Crazy Eye}}. The victim's regular sleep message will be different, but they will not know who cursed them. The effect lasts until the victim gets up; after that, they can sleep normally.&lt;br /&gt;
&lt;br /&gt;
Fairly useless or highly situational, as the ''Covert'' quality means it cannot be used on characters in the Dorms, which will be under {{Item|Camera}} surveillance, and giving nightmares to single characters in the Medlab will make it obvious that you caused them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== General effects ==&lt;br /&gt;
&lt;br /&gt;
*New action: '''Give Nightmares'''&lt;br /&gt;
**'''Cost''': '''0''' {{AP}}&lt;br /&gt;
**'''Privacy''': {{Privacy|Covert}}&lt;br /&gt;
**'''Target''': Lying down [[character]]&lt;br /&gt;
**'''Effect''': Cancels the target's resting {{AP}} bonus and replaces their sleep message until they stand up again.&lt;br /&gt;
***This action is '''Aggressive'''.&lt;br /&gt;
**'''Room Log''': ''['''Mush'''] approached ['''target''']... After moving away again, the latter seems to sleep really badly.''&lt;br /&gt;
&lt;br /&gt;
[[Category:Mush Skill]]&lt;br /&gt;
{{Skills Navbox}}&lt;/div&gt;</summary>
		<author><name>Orge</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Actions</id>
		<title>Actions</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Actions"/>
				<updated>2014-01-22T16:16:36Z</updated>
		
		<summary type="html">&lt;p&gt;Orge: /* Guard */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Basic Actions==&lt;br /&gt;
A basic action is an action that all players have and does not need to be unlocked by choosing a skill. Mush players have addition basic actions (see [[Actions#Basic_Mush_Actions|Basic ''Mush'' Actions]]).&lt;br /&gt;
&lt;br /&gt;
===Kick off===&lt;br /&gt;
An [[Aggression|aggressive action]] that inflicts 1-3 points of damage to the target with a base accuracy of 60%. It costs 1 {{AP}}. Affected by: {{Skill|Sneak}}, {{Skill|Solid}}, {{Skill|Wrestler}}, {{Skill|Ninja}} skills and {{Character|Ian}}'s [[image:pacifist.png]]''Pacifist'' trait.&lt;br /&gt;
&lt;br /&gt;
===Hide===&lt;br /&gt;
Hiding items prevents them from appearing on the room's shelves. But they still remain being effective (e.g. [[MycoAlarm]]). It costs 1 {{AP}} to hide an item.&lt;br /&gt;
&lt;br /&gt;
===Search===&lt;br /&gt;
It allows for discovering one hidden item per attempt. It costs 1 {{AP}}, unless a character has the {{Skill|Observant}} skill, which makes search a free action.&lt;br /&gt;
&lt;br /&gt;
===Lie down===&lt;br /&gt;
If there is an unoccupied bed a character can lie down to receive 1 bonus {{AP}} when cycles change.&lt;br /&gt;
&lt;br /&gt;
===Get up===&lt;br /&gt;
Leave this cosy little nest and face the cruel world!&lt;br /&gt;
&lt;br /&gt;
===Flirt===&lt;br /&gt;
Flirt allows a character whom you flirted with to &amp;quot;Do it&amp;quot; with you. It costs 1 {{AP}}.&lt;br /&gt;
&lt;br /&gt;
Flirting causes the following message to be recorded in the logs: '''Player''' seems interested in '''Player''' , the fluttering of their eyelashes is a good indicator of their most intimate thoughts. &lt;br /&gt;
&lt;br /&gt;
===Doing it===&lt;br /&gt;
&amp;quot;Doing it&amp;quot; raises morale by 2 {{Morale}} points. It can also transfer spores from a mush to a human partner. This action can be initiated only once per day and costs 1 {{AP}}. Following conditions must be met before &amp;quot;doing it&amp;quot; is allowed:&lt;br /&gt;
* Partners must be of opposite sex&lt;br /&gt;
* Other character must have flirted with your character&lt;br /&gt;
* Be awake&lt;br /&gt;
* A room must have a bed in it&lt;br /&gt;
* Without cameras and onlookers&lt;br /&gt;
If successful, the following is recorded in the logs: '''Player''' and '''Player''' killed the lights and then the strange noises started... A few minutes later, the lights went back on. They seemed in great spirits afterwards. &lt;br /&gt;
&lt;br /&gt;
===Guard===&lt;br /&gt;
Allows to take a stance, which disallows any entering crew members from passing through the room. The stance is broken when any other action is issued. For this action to become available the character level must be at least 3. It costs 1 {{AP}} but counts as &amp;quot;aggressive&amp;quot; action, so guarding a room in which Ian is costs 3 {{AP}} then.&lt;br /&gt;
&lt;br /&gt;
==Basic ''Mush'' Actions==&lt;br /&gt;
A basic mush action is an action that all mush players have and does not need to be unlocked by choosing a skill. These actions are in addition to the &amp;quot;basic actions&amp;quot; already listed above.&lt;br /&gt;
&lt;br /&gt;
===[[Extract a spore]]===&lt;br /&gt;
This creates a spore and stores it for a later use. The action always makes a mush dirty, even if wearing the ''Stainproof Apron''. The entire mush team can produce a total of 4 spores each day (which can be reduced to 2 by ''Antispore Gas'' [[research]] and increased by 1 with {{Skill|Mycelium Spirit}} skill), and each mush can carry a maximum of 2 spores at any time. It costs 2 {{AP}}, or 4 {{AP}} when ''Constipaspore Serum'' [[research]] is completed. With a {{Skill|Fertile}} skill a mush can produce one spore per day for free.&lt;br /&gt;
&lt;br /&gt;
===[[Infect]]===&lt;br /&gt;
This uses one of stored spores and transfers it to a targeted human in the same room. In order to convert a human to mush, they need to be infected 3 times (4 after ''Mushovore Bacteria'' [[research]] is completed). However, each mush can only infect once per day (twice with an {{Skill|Infector}} skill). This action costs 1 {{AP}}.&lt;br /&gt;
&lt;br /&gt;
===[[Sabotage]]===&lt;br /&gt;
{{Todo}}&lt;br /&gt;
&lt;br /&gt;
===[[Mutate]]===&lt;br /&gt;
{{Todo}}&lt;/div&gt;</summary>
		<author><name>Orge</name></author>	</entry>

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