<?xml version="1.0"?>
<?xml-stylesheet type="text/css" href="http://www.mushpedia.com/skins/common/feed.css?303"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>http://www.mushpedia.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Musaran</id>
		<title>Mushpedia - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://www.mushpedia.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Musaran"/>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Special:Contributions/Musaran"/>
		<updated>2026-06-11T05:07:01Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.23.6</generator>

	<entry>
		<id>http://www.mushpedia.com/wiki/Camera</id>
		<title>Camera</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Camera"/>
				<updated>2019-05-16T14:21:01Z</updated>
		
		<summary type="html">&lt;p&gt;Musaran: equipment / item&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{Item Attributes|Camera|&lt;br /&gt;
Icon =&lt;br /&gt;
Camera.jpg&lt;br /&gt;
| Summary =&lt;br /&gt;
{{Privacy|Secret}} and {{Privacy|Covert}} actions are revealed when a ''Camera'' is present.&lt;br /&gt;
| In-game Flavor = &lt;br /&gt;
The camera is an extremely useful tool for &amp;lt;strike&amp;gt;spying&amp;lt;/strike&amp;gt; observing your neighbors.&lt;br /&gt;
| In-game Effects =&lt;br /&gt;
*In the presence of a camera, {{Privacy|Secret}} and {{Privacy|Covert}} actions are revealed.&lt;br /&gt;
| In-game Examine Text =&lt;br /&gt;
When a camera is installed in a room, all logs are saved in the history and displayed publicly. The camera also logs '''covert''' and '''furtive''' activity. It doesn't work if it is in your personal inventory.&lt;br /&gt;
| Origin 1 =&lt;br /&gt;
Found in '''{{room|Storage}}'''&lt;br /&gt;
| Origin Amount 1 =&lt;br /&gt;
3&lt;br /&gt;
| Origin 2 =&lt;br /&gt;
{{Skill|Paranoid}}&lt;br /&gt;
| Origin Amount 2 =&lt;br /&gt;
2&lt;br /&gt;
| Has Passive Effect in Room =&lt;br /&gt;
yes&lt;br /&gt;
| Repair Chance =&lt;br /&gt;
25%&lt;br /&gt;
| Dismantle Chance =&lt;br /&gt;
25%&lt;br /&gt;
| Dismantle Result 1 =&lt;br /&gt;
Scrap Metal&lt;br /&gt;
| Dismantle Result Amount 1 =&lt;br /&gt;
1&lt;br /&gt;
| Can Be Sabotaged =&lt;br /&gt;
yes&lt;br /&gt;
| Slime Target =&lt;br /&gt;
?%&lt;br /&gt;
| Sabotage Chance=&lt;br /&gt;
25%&lt;br /&gt;
| Can be Dropped =&lt;br /&gt;
no&lt;br /&gt;
| Can be Hidden =&lt;br /&gt;
no&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;{{Item Tooltip}}&lt;br /&gt;
{{Privacy|Secret}} and {{Privacy|Covert}} actions are revealed when a ''Camera'' is present.&lt;br /&gt;
&lt;br /&gt;
A camera is installed for 2 {{ap}}, and removed for 1 {{ap}}. Both actions can make you dirty.&lt;br /&gt;
&lt;br /&gt;
When originally found in shelf, dropped from inventory or removed they are items.&amp;lt;br /&amp;gt;&lt;br /&gt;
When installed they are equipments and only then provide surveillance.&lt;br /&gt;
&lt;br /&gt;
{{Todo|Follow instructions in the [[Help:Item page guidelines]] to add properly structured item information here.}}&lt;br /&gt;
&lt;br /&gt;
{{Item Attribute List}}&lt;br /&gt;
{{Item Categories}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete Item]]&lt;/div&gt;</summary>
		<author><name>Musaran</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Swedish_Sofa</id>
		<title>Swedish Sofa</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Swedish_Sofa"/>
				<updated>2019-05-16T14:15:59Z</updated>
		
		<summary type="html">&lt;p&gt;Musaran: equipment, break bug&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{Item Attributes|Swedish Sofa|&lt;br /&gt;
Icon =&lt;br /&gt;
Sofa.jpg&lt;br /&gt;
| Summary =&lt;br /&gt;
Works just like a {{Equipment|Bed}}, except that it is a shelf object rather than an actual room object. Grants all bonuses related to {{Status|Lying Down}} to the person who uses it. Once built, it cannot be moved to another room.&lt;br /&gt;
| In-game Flavor =&lt;br /&gt;
A superb sofa in hand-stitched Nubuck leather. Designed in Sweden but produced cheaply on Encalade.&lt;br /&gt;
| In-game Examine Text =&lt;br /&gt;
Who would have thought that a plywood structure and a few cushions could be so relaxing...&lt;br /&gt;
| Construction Material 1 =&lt;br /&gt;
Thick Tube&lt;br /&gt;
| Construction Material Amount 1 =&lt;br /&gt;
1&lt;br /&gt;
| Construction Material 2 =&lt;br /&gt;
Scrap Metal&lt;br /&gt;
| Construction Material Amount 2 =&lt;br /&gt;
1&lt;br /&gt;
| Enables Action =&lt;br /&gt;
yes&lt;br /&gt;
| Repair Chance =&lt;br /&gt;
25%&lt;br /&gt;
| Dismantle Chance =&lt;br /&gt;
25%&lt;br /&gt;
| Dismantle Result 1 =&lt;br /&gt;
Plastic Scrap&lt;br /&gt;
| Dismantle Result Amount 1 =&lt;br /&gt;
1&lt;br /&gt;
| Can Be Sabotaged =&lt;br /&gt;
yes&lt;br /&gt;
| Slime Target =&lt;br /&gt;
?%&lt;br /&gt;
| Sabotage Chance=&lt;br /&gt;
25%&lt;br /&gt;
| Can be Hidden =&lt;br /&gt;
no&lt;br /&gt;
| Can be Moved =&lt;br /&gt;
no&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;{{Item Tooltip}}&lt;br /&gt;
&lt;br /&gt;
Works just like a {{Equipment|Bed}}, granting all bonuses related to {{Status|Lying Down}} to the person who uses it. Once built, it cannot be moved to another room.&lt;br /&gt;
&lt;br /&gt;
It looks like an item in the shelf, but really is an equipment. As such it cannot be moved or hidden, and breaks under surges.&lt;br /&gt;
&lt;br /&gt;
{{Bug|When it breaks, it causes everybody in the room laying in a bed or another sofa to stand up.}}&lt;br /&gt;
&lt;br /&gt;
{{Todo|Follow instructions in the [[Help:Item page guidelines]] to add properly structured item information here.}}&lt;br /&gt;
&lt;br /&gt;
{{Item Attribute List}}&lt;br /&gt;
{{Item Categories}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*The ''Swedish Sofa'' is missing a proper icon, instead being represented by a green placeholder square with the word &amp;quot;SOFA&amp;quot; on it.&lt;br /&gt;
*When currently in use by a character, the item's name changes to &amp;quot;Swedish Sofa belonging to ['''character name''']&amp;quot;.&lt;br /&gt;
[[Category:Incomplete Item]]&lt;/div&gt;</summary>
		<author><name>Musaran</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Tabulatrix</id>
		<title>Tabulatrix</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Tabulatrix"/>
				<updated>2019-05-16T14:13:03Z</updated>
		
		<summary type="html">&lt;p&gt;Musaran: equipment&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{Item Attributes|Tabulatrix|&lt;br /&gt;
Icon =&lt;br /&gt;
Printer.jpg&lt;br /&gt;
| Summary =&lt;br /&gt;
Is used to print several documents, such as [[The List]]&lt;br /&gt;
| In-game Flavor =&lt;br /&gt;
The tabulatrix allows NERON to provide you with written documents.&lt;br /&gt;
| In-game Examine Text =&lt;br /&gt;
Stripped straight out of the minds of the greatest science fiction writers, a quasi-autonomous machine which can print symbols on paper when perforated cards are inserted. Certain encrypted signals can only be decoded using this prehistoric machine.&lt;br /&gt;
| Origin 1 =&lt;br /&gt;
Found on {{room|Bridge}}&lt;br /&gt;
| Origin Amount 1 =&lt;br /&gt;
1&lt;br /&gt;
| Enables Action =&lt;br /&gt;
yes&lt;br /&gt;
&lt;br /&gt;
| Repair Chance =&lt;br /&gt;
12%&lt;br /&gt;
| Dismantle Chance =&lt;br /&gt;
12%&lt;br /&gt;
| Dismantle Result 1 =&lt;br /&gt;
Scrap Metal&lt;br /&gt;
| Dismantle Result Amount 1 =&lt;br /&gt;
1&lt;br /&gt;
| Can Be Sabotaged =&lt;br /&gt;
yes&lt;br /&gt;
| Slime Target =&lt;br /&gt;
?%&lt;br /&gt;
| Sabotage Chance=&lt;br /&gt;
12%&lt;br /&gt;
| Can be Moved =&lt;br /&gt;
no&lt;br /&gt;
| Can be Hidden =&lt;br /&gt;
no&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;{{Item Tooltip}}&lt;br /&gt;
&lt;br /&gt;
The '''Tabulatrix''' is a printer with 2 main usage:&lt;br /&gt;
* Print [[The List]], for a {{skill|Tracker}} ({{character|Eleesha}})&lt;br /&gt;
* Print documents obtained when the {{title|comms}} decodes some [[Communications|Xylpoh Databases]]. Specifically, the following Xyloph entries trigger some printing:&lt;br /&gt;
** {{comms|List}}&lt;br /&gt;
** {{comms|Cook|Cook Mage Book}}&lt;br /&gt;
** {{comms|Mage Books}}&lt;br /&gt;
** {{comms|Blueprints}}&lt;br /&gt;
&lt;br /&gt;
It looks like an item in the shelf, but really is an equipment. As such it cannot be moved or hidden, and breaks under surges.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
{{Todo|Follow instructions in the [[Mushpedia:Item page guidelines]] to add properly structured item information here.}}&lt;br /&gt;
&lt;br /&gt;
{{Item Attribute List}}&lt;br /&gt;
{{Item Categories}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete Item]]&lt;/div&gt;</summary>
		<author><name>Musaran</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Inventory</id>
		<title>Inventory</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Inventory"/>
				<updated>2019-05-16T14:06:37Z</updated>
		
		<summary type="html">&lt;p&gt;Musaran: /* Permanent properties */ heavy &amp;amp; gravity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
The '''inventory''' of ''Mush'' refers to the various hand-held items available for characters' usage around the ship. The [[Daedalus]] comes equipped with many supplies and specialized pieces of equipment, while others can be gained from various sources including, but not limited to [[planetary exploration]], [[gardening]], [[Research]] and [[Communications]].&lt;br /&gt;
&lt;br /&gt;
This article intends to list all items available in the game and to provide a quick and easy way to look up various information pertaining to these objects.&lt;br /&gt;
&lt;br /&gt;
On ''Mushpedia'', items are sorted into various categories:&lt;br /&gt;
#'''Gear'''&lt;br /&gt;
#:Holding these items will imbue a [[character]] with a passive effect, changing their attributes or modifying actions they perform.&lt;br /&gt;
#'''Exploration'''&lt;br /&gt;
#:Holding these items when on an [[expedition]] will provide benefits to the holder and/or the expedition team.&lt;br /&gt;
#'''Tools''' &lt;br /&gt;
#:Holding these items allows the character to perform new actions.&lt;br /&gt;
#'''Weapons''' &lt;br /&gt;
#:Holding these items gives the character a boost in combat with other characters, as well as increasing the [[expedition strength]] of an exploring team.&lt;br /&gt;
#'''Instruments''' &lt;br /&gt;
#:When these items are placed in a given room, they provide various benefits to the crew.&lt;br /&gt;
#'''Components''' &lt;br /&gt;
#:These items are used in the assembly of other items using {{Item|Blueprints}}.&lt;br /&gt;
#'''Miscellaneous''' &lt;br /&gt;
#:These items have various uses which cannot be clearly placed in the other categories.&lt;br /&gt;
#'''Consumables''' &lt;br /&gt;
#:These items can be '''consumed''' by a character to restore points, cure [[illnesses]], or receive other temporary effects.&lt;br /&gt;
#*'''Rations''': Foodstuffs available on the ship, typically responsibility of the {{Skill|Chef}}.&lt;br /&gt;
#*'''Fruit''': Fruit gathered from trees planted in {{Item|HydroPots}} or found on [[expeditions]], typically responsibility of the {{Skill|Botanist}}.&lt;br /&gt;
#*'''Medicine''': Various pills from the Daedalus' well-stocked [[Medlab]], which can also be created with the [[Narcotics Distiller]].&lt;br /&gt;
#'''Documents''' &lt;br /&gt;
#:Readable objects which provide useful information or other sorts of benefits to the crew.&lt;br /&gt;
&lt;br /&gt;
{{Info|Due to the massive amounts of information needed to display all items and their various properties, this page (and, most importantly, each item sub-article) is a constant '''work in progress'''. If you see missing or incorrect information, feel free to navigate to the respective item's article and correct it as necessary. More detailed instructions for this can be found in the '''[[Help:Item_page_guidelines|Item page guidelines]]''' page.}}&lt;br /&gt;
&lt;br /&gt;
{{Caution|'''Caution''': The item tables are currently undergoing an extensive revamp. In the future, all information for every item will be treated in its own article, rather than on this page; the Inventory page will serve as a summary and list, instead. Stay tuned for more updates!&lt;br /&gt;
&lt;br /&gt;
Rework completed up to: '''[[#Miscellaneous|Miscellaneous]]''' section}}&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
Items in ''Mush'' can possess various '''properties'''. Some of these are permanent and depend on the type of item, while others are temporary conditions. The below tables attempt to list and explain these various attributes.&lt;br /&gt;
&lt;br /&gt;
{{Note|Properties marked in ''italic'' are hidden; they are not displayed on the item with an icon or description.}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;table&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;table-cell&amp;quot; style=&amp;quot;width: 50%; padding-right: 0.5em;&amp;quot;&amp;gt;&lt;br /&gt;
=== Permanent properties ===&lt;br /&gt;
These properties permanently apply to certain item types.&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot;| Property&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Artefact.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Alien Artefact'''&lt;br /&gt;
| This item is a rare [[:Category:Alien Artefact|alien artefact]] which has been recovered during '''[[planetary exploration]]''' with the Icarus.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Charge.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Charges'''&lt;br /&gt;
| Display the amount of '''charges''' left in the item. Every usage depletes a charge. One charge is restored to the item per cycle.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Heavy.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Heavy'''&lt;br /&gt;
| This item is '''heavy'''; characters carrying it will receive a movement penalty (except when the [[Gravity Simulator]] is offline). See also: {{Status|Burdened}} status.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Module access.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Module Access'''&lt;br /&gt;
| This item allows to '''access an UI module''' similar to a terminal, loading up a window separate from the usual game screen.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | ''Stackable''&lt;br /&gt;
| If placed on a shelf unit with other items of its type, this item will '''stack''' with the others on the same slot.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | ''Personal''&lt;br /&gt;
| These items can only be interacted with by their owners; pick-up and dropping room logs are {{Privacy|Private}}, and they cannot be seen on shelf units by other characters.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | ''Undroppable''&lt;br /&gt;
| Once picked up, certain item types '''cannot be dropped''' on a shelf unit; they are typically removed from the inventory by other means. Examples include the {{Item|Camera}} and {{Item|Fuel Capsule}}.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | ''Breakable''&lt;br /&gt;
| This item can be [[Image:Broken.png|class=margin-small|Icon]] '''Broken''' by [[fires]], [[Sabotage]] or random events.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | ''Flammable''&lt;br /&gt;
| Rather than becoming broken by [[fires]], this item will be entirely consumed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Temporary properties ===&lt;br /&gt;
These properties are temporary conditions which can be remedied.&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot;  width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot;| Property&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Hidden.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Hidden'''&lt;br /&gt;
| This item has been '''hidden''' in the room; it is only visible to whoever hid it, and anybody who '''searches''' the room for 1 {{AP}}.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Broken.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Broken'''&lt;br /&gt;
| This item is '''broken''' and cannot be used until it is repaired.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;table-cell&amp;quot; style=&amp;quot;width: 50%; padding-left: 0.5em;&amp;quot;&amp;gt;&lt;br /&gt;
=== Food properties ===&lt;br /&gt;
These properties apply only to [[:Category:Consumable|consumables]].&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot;| Property&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Visible to&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Food unstable.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Unstable'''&lt;br /&gt;
| {{Skill|Chef}}&lt;br /&gt;
| This perishable foodstuff has been left out for '''1 day'''. No negative effects yet.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Food hazardous.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Hazardous'''&lt;br /&gt;
| {{Skill|Chef}}&lt;br /&gt;
| This perishable foodstuff has been left out for '''2 days'''. 50% chance to cause {{Disease|Food Poisoning}}.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Food decaying.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Decomposing'''&lt;br /&gt;
| {{Skill|Chef}}&lt;br /&gt;
| This perishable foodstuff has been left out for '''3 days or more'''. 90% chance to cause {{Disease|Food Poisoning}}.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | ''(Non-)Perishable''&lt;br /&gt;
| Depends&lt;br /&gt;
| {{Skill|Chef}} can see this status on '''food''' and '''fruit''', {{Skill|Botanist}} can see it on '''fruit''', and {{Skill|Biologist}}, {{Skill|Medic}} and {{Skill|Nurse}} can see it on '''medicines'''.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Food frozen.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Frozen'''&lt;br /&gt;
| Everybody&lt;br /&gt;
| This consumable has been '''hyperfrozen''' using the {{Item|Superfreezer}}. In this state, it will not decay.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Mush.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Contaminated'''&lt;br /&gt;
| {{Character|Mush}}&lt;br /&gt;
| This consumable has been '''infected''' with at least one {{Status|Spore}} via {{Skill|Fungal Kitchen}}. All contained Spores will carry over into whoever eats it. Contaminated items do not stack with others of their type '''for the mush''', but they stack for humans.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Plant properties ===&lt;br /&gt;
These properties apply only to [[Gardening|plants]].&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot;  width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot;| Property&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Plant youngling.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Young Plant'''&lt;br /&gt;
| This plant does not produce fruit or {{O2}} until it matures. It will mature in anywhere from 1-48 cycles depending on the plant type.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Plant thirsty.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Thirsty'''&lt;br /&gt;
| This plant will only produce {{O2}}. If not watered, it will be dried out the next day. (No effect on ''Young Plants''.)&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Plant dry.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Dried Out'''&lt;br /&gt;
| This plant will not produce fruit or {{O2}}. If not watered, it will become an empty {{Item|HydroPot}} the next day. &lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Plant diseased.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Diseased'''&lt;br /&gt;
| This plant will not produce fruit or {{O2}}. (No effect on ''Young Plants''.)&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Charge.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Charges'''&lt;br /&gt;
| On a [[Image:Plant youngling.png|class=margin-small|Icon]] '''Young Plant''', the charges display the number of cycles the plant has been in that state.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== List of inventory items ==&lt;br /&gt;
&lt;br /&gt;
=== Gear ===&lt;br /&gt;
These items provide passive effects when held.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Maintenance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|-&lt;br /&gt;
{{Item Link|Adjustable Wrench}}&lt;br /&gt;
{{Item Link|Alien Bottle Opener}}&lt;br /&gt;
{{Item Link|Anti-Grav Scooter}}&lt;br /&gt;
{{Item Link|iTrakie}}&lt;br /&gt;
{{Item Link|Lenses}}&lt;br /&gt;
{{Item Link|Oscilloscope}}&lt;br /&gt;
{{Item Link|Plastenite Armor}}&lt;br /&gt;
{{Item Link|Protective Gloves}}&lt;br /&gt;
{{Item Link|Rolling Boulder}}&lt;br /&gt;
{{Item Link|Sniper's Helmet}}&lt;br /&gt;
{{Item Link|Soap}}&lt;br /&gt;
{{Item Link|Spacesuit}}&lt;br /&gt;
{{Item Link|Stainproof Apron}}&lt;br /&gt;
{{Item Link|Super Soaper}}&lt;br /&gt;
{{Item Link|Tracker}}&lt;br /&gt;
{{Item Link|Walkie Talkie}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Exploration ===&lt;br /&gt;
These items provide benefits when brought along on '''[[Exploration|planetary exploration]]'''.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Maintenance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|-&lt;br /&gt;
{{Item Link|Babel Module}}&lt;br /&gt;
{{Item Link|Drill}}&lt;br /&gt;
{{Item Link|EchoLocator}}&lt;br /&gt;
{{Item Link|Quadrimetric Compass}}&lt;br /&gt;
{{Item Link|Rope}}&lt;br /&gt;
{{Item Link|Thermosensor}}&lt;br /&gt;
{{Item Link|White Flag}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
These items allow for various actions.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Maintenance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|-&lt;br /&gt;
{{Item Link|Alien Holographic TV}}&lt;br /&gt;
{{Item Link|Block of Post-it Notes}}&lt;br /&gt;
{{Item Link|Duct Tape}}&lt;br /&gt;
{{Item Link|Extinguisher}}&lt;br /&gt;
{{Item Link|Hacker Kit}}&lt;br /&gt;
{{Item Link|MAD Kube}}&lt;br /&gt;
{{Item Link|Microwave}}&lt;br /&gt;
{{Item Link|Superfreezer}}&lt;br /&gt;
{{Item Link|Tabulatrix}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
These items provide utility when fighting against other characters, and are also useful for '''[[Exploration|planetary exploration]]'''.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Maintenance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Weapon Stats&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|-&lt;br /&gt;
{{Item Link|Knife}}&lt;br /&gt;
{{Item Link|Blaster}}&lt;br /&gt;
{{Item Link|Natamy Rifle}}&lt;br /&gt;
{{Item Link|Lizaro Jungle}}&lt;br /&gt;
{{Item Link|Old Faithful}}&lt;br /&gt;
{{Item Link|Rocket Launcher}}&lt;br /&gt;
{{Item Link|Grenade}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Instruments ===&lt;br /&gt;
These provide passive effects in a given room when placed on the shelf. In the case of instruments which unlock [[Research]] projects, can also be in a character's inventory.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Maintenance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|-&lt;br /&gt;
{{Item Link|Camera}}&lt;br /&gt;
{{Item Link|Invertebrate Shell}}&lt;br /&gt;
{{Item Link|Magellan Liquid Map}}&lt;br /&gt;
{{Item Link|Mush Genome Disk}}&lt;br /&gt;
{{Item Link|Mush Sample}}&lt;br /&gt;
{{Item Link|Myco-Alarm}}&lt;br /&gt;
{{Item Link|Printed Circuit Jelly}}&lt;br /&gt;
{{Item Link|Starmap Fragment}}&lt;br /&gt;
{{Item Link|Water Stick}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Components ===&lt;br /&gt;
These items may look like trash, but they're, in fact, very helpful in assembling {{Item|Blueprints}} as well as reinforcing and repairing existing items, as well as the hull of the [[Daedalus]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Maintenance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|-&lt;br /&gt;
{{Item Link|Old T-Shirt}}&lt;br /&gt;
{{Item Link|Scrap Metal}}&lt;br /&gt;
{{Item Link|Thick Tube}}&lt;br /&gt;
{{Item Link|Plastic Scraps}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Maintenance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|-&lt;br /&gt;
{{Item Link|Blueprint}}&lt;br /&gt;
{{Item Link|Fuel Capsule}}&lt;br /&gt;
{{Item Link|HydroPot}}&lt;br /&gt;
{{Item Link|Lunchbox}}&lt;br /&gt;
{{Item Link|Oxygen Capsule}}&lt;br /&gt;
{{Item Link|Schrödinger}}&lt;br /&gt;
{{Item Link|Space Capsule}}&lt;br /&gt;
{{Item Link|Support Drone}}&lt;br /&gt;
{{Item Link|Survival Kit}}&lt;br /&gt;
{{Item Link|Swedish Sofa}}&lt;br /&gt;
{{Item Link|Thermos of Coffee}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Health ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Maintenance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|{{Item Link|Bandage}}&lt;br /&gt;
|{{Item Link|Medikit}}&lt;br /&gt;
|{{Item Link|Jar of Alien Oil}}&lt;br /&gt;
|{{Item Link|Retro-Fungal Serum}}&lt;br /&gt;
|{{Item Link|Spore Sucker}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Consumables ===&lt;br /&gt;
'''Actions''':&lt;br /&gt;
* '''Consume''': Removes starvation status and gives satisfaction (if food). Chance of becoming dirty.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Drugs ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; width =&amp;quot;50px&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; width =&amp;quot;50px&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Origin&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effects&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 8.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Bacta'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 5.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Spyce'''&lt;br /&gt;
| rowspan=12  align=center | &amp;lt;small&amp;gt;&amp;lt;br&amp;gt;12 x Medlab&amp;lt;br&amp;gt;2 x Survival Kit &amp;lt;br&amp;gt; 1/Day x [[Research|Narcotics Distiller]]&amp;lt;/small&amp;gt; &lt;br /&gt;
| rowspan=12  align=left  | Non-perishable&lt;br /&gt;
'''Random Effects''' (changes for each ship and each drug)&lt;br /&gt;
* Doctors, Biologists, Nurses and Mush can see their properties. &lt;br /&gt;
&lt;br /&gt;
* 0-1 of the following: -2, +1, +2 or +3 {{Morale}}&lt;br /&gt;
* 0-1 of the following: +1, +2, or +3 {{AP}}, +2 or +4 {{MP}}&lt;br /&gt;
* cures 1-4 of the following : &lt;br /&gt;
** {{Illness|Vitamin Deficiency}}&lt;br /&gt;
** {{Illness|Rash}}&lt;br /&gt;
** {{Illness|Gastroenteritis}}&lt;br /&gt;
** {{Illness|Influenza}}&lt;br /&gt;
** {{Illness|Generalized Infection}}&lt;br /&gt;
** {{Illness|Cold}}&lt;br /&gt;
** {{Illness|Rubella}}&lt;br /&gt;
** {{Illness|Syphilis}}&lt;br /&gt;
** {{Illness|Sinus Storm}}&lt;br /&gt;
** {{Illness|Tapeworm}}&lt;br /&gt;
** {{Illness|Paranoid Crisis}}&lt;br /&gt;
** {{Illness|Depression}}&lt;br /&gt;
** {{Illness|Migraine}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 6.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Newke'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 0.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Twinoid'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 7.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Pinq'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 1.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Xenox'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 2.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Phuxx'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 3.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Eufurylate'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 10.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Pymp'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 9.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Betapropyl'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 4.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Soma'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 11.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Rosebud'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Rations ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Perishability&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;75&amp;quot; | Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration_6.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Anabolic'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;4 x [[Research|Anabolics]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 {{MP}}&lt;br /&gt;
| ''These little cubes of wriggling testosterone should be consumed in moderation''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration_7.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Coffee'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Coffee Machine&amp;lt;br&amp;gt;4 x Thermos&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2 {{AP}} &lt;br /&gt;
| &lt;br /&gt;
* +2 additional {{AP}} for {{character|Gioele}} who has [[Caffeine Junkie]] skill, or {{character|Stephen}} who has copied this skill with [[Apprentice]] skill.&lt;br /&gt;
* At the beginning of the ship, a coffee is available once per day starting at the beginning of cycle 1. After [[PILGRED]] is fixed, coffee is said to be available during cycles 3, 5 and 7. {{Bug|Currently, the coffee machine provides coffee on '''every''' cycle after PILGRED is repaired.}}&lt;br /&gt;
* Coffee does not stack in the machine, and the post-PILGRED coffee must be retrieved during the cycle in which it spawns.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Organic_scraps.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Organic Waste'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;3-4 x [[Quarantine]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 {{AP}} &amp;lt;br&amp;gt;-4 {{Morale}}&amp;lt;br&amp;gt;16 Satisfaction&lt;br /&gt;
| Remains of a player put in [[quarantine]]. &lt;br /&gt;
* 50%(?) chance to make you sick. &lt;br /&gt;
{{Bug|Despite game description, it is not cookable}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 0.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Standard Ration'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;32 x Refectory&amp;lt;br&amp;gt;3 x Lunchbox&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Non-perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 {{AP}} &amp;lt;br&amp;gt;-1 {{Morale}}&amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| &lt;br /&gt;
* Costs 1 {{AP}}  to cook in the refectory. &lt;br /&gt;
** May also express cook for free if the microwave is there and fixed, but microwave may break the comms link with Sol. &lt;br /&gt;
{{note|Gives +1 {{AP}} if you have completed the [[Communications#Rebel_Bases|Sirus]] Rebel base on D3}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 1.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Cooked Ration'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Cooking&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 {{AP}} &amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| {{note|Gives +1 {{AP}} if you have completed the [[Communications#Rebel_Bases|Sirus]] Rebel base on D3}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 5.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Alien Steak'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 {{AP}} &amp;lt;br&amp;gt;-1 {{Morale}}&amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| &lt;br /&gt;
* 50% Chance to cause the disease gastric reflux within 4-8 cycles. &lt;br /&gt;
* 25% Chance to cause the disease tapeworm within 4-8 cycles.&lt;br /&gt;
* Non-cookable.&lt;br /&gt;
* Using the Hyperfreeze, you can freeze it and convert it into a standard ration.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 4.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lombrick Bar'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Non-perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 {{AP}} &amp;lt;br&amp;gt;2 {{Morale}}&amp;lt;br&amp;gt;8 Satisfaction&lt;br /&gt;
| ''A curious mix of caterpillars and other worms shaped into a bar and shrinkwrapped in plastic. Gulp...''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 8.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''SuperVitamin Bar'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Non-perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 {{AP}}&amp;lt;br&amp;gt;4 {{MP}}&amp;lt;br&amp;gt;6 Satisfaction&lt;br /&gt;
| ''The most fashionable SNC product, which in certain South American tribes, has completely replaced Ayahuasca. Only contains substances scientifically proven to be bad for your health!''&lt;br /&gt;
*55% chance of causing Slight Nausea&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 3.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Space Potato'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Non-perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 {{AP}} &amp;lt;br&amp;gt;8 Satisfaction&lt;br /&gt;
| ''Space potato chips! Strange thing is that guys love them, but the woman of the crew have forbidden them in the refectory. Apparently they smell of socks and are too stodgy...''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 2.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Proactive Puffed Rice'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Non-perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10 {{AP}} &amp;lt;br&amp;gt;5 Satisfaction&lt;br /&gt;
| &lt;br /&gt;
* 55% chance to damage a door.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fruits and Trees ====&lt;br /&gt;
{{main| Gardening}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;  width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan = 2| Plant&lt;br /&gt;
! colspan = 2| Fruit&lt;br /&gt;
! Growth Time&lt;br /&gt;
! align=left | Effect&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;50px&amp;quot; |[[image:Fruit tree00.jpg]]&lt;br /&gt;
| '''[[Banana Tree]]'''&lt;br /&gt;
| width=&amp;quot;50px&amp;quot; | [[image:Fruit banana.jpg]]&lt;br /&gt;
| '''[[Banana]]'''&lt;br /&gt;
| 36 cycles&lt;br /&gt;
| align=left  | 1 {{AP}} , 1 {{Morale}}, 1 {{HP}}, 1 Satisfaction, Perishable&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree13.jpg]]&lt;br /&gt;
| '''[[Bumpjunkin]]'''&lt;br /&gt;
| [[image:Fruit13.jpg]]&lt;br /&gt;
| '''[[Jumpkin]]'''&lt;br /&gt;
| 7-11 cycles&lt;br /&gt;
|align=left| &lt;br /&gt;
3 {{AP}} , 1 {{Morale}}, 1 {{HP}}, 0 Satisfaction, Perishable&lt;br /&gt;
&lt;br /&gt;
{{illness|Junkbumpkinitis}} ([[File:dice.png]] random chance)&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree01.jpg]]&lt;br /&gt;
| Creepist&lt;br /&gt;
| [[image:Fruit01.jpg]]&lt;br /&gt;
| Creepnut&lt;br /&gt;
| rowspan=12 | Random&lt;br /&gt;
| rowspan=12  align=left  |'''Random''' (changes for each ship and kind of fruit)&lt;br /&gt;
1 – 3 {{AP}} , -1 – 1 {{Morale}}, 0 – 1 {{HP}}, 1 Satisfaction, Perishable&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''0-4 effects''' among: &lt;br /&gt;
* '''Cures''': &lt;br /&gt;
**{{Illness|Flu}} maybe with [[File:dice.png]] 30% or 35% chance&lt;br /&gt;
**{{Illness|Migraine}}&lt;br /&gt;
**{{Illness|Acid Reflux}}&lt;br /&gt;
**{{Illness|Cold}}&lt;br /&gt;
**{{Illness|Sinus Storm}}&lt;br /&gt;
**{{Illness|Tapeworm}} maybe with [[File:dice.png]] 25% chance&lt;br /&gt;
**{{Illness|Black Bite}} with [[File:dice.png]] 45% chance&lt;br /&gt;
**{{Illness|Fungic Infection}} with [[File:dice.png]] 50% or 60% chance&lt;br /&gt;
**{{Illness|Coprolalia}}&lt;br /&gt;
**{{Illness|Vertigo}} &lt;br /&gt;
**{{Illness|Chronic Vertigo}} with [[File:dice.png]] 65% chance&lt;br /&gt;
**{{Illness|Psychotic Episodes}} with [[File:dice.png]] 65% chance&lt;br /&gt;
&lt;br /&gt;
*'''Causes''': &lt;br /&gt;
**{{Illness|Acid Reflux}} with [[File:dice.png]] 25% chance within 5-12 cycles&lt;br /&gt;
**{{Illness|Migraine}} within 4–5 or 11-12 cycles &lt;br /&gt;
**{{Illness|Extreme Tinnitus}} within 5–6 cycles &lt;br /&gt;
**{{Illness|Extreme Tinnitus}} within 11–15 cycles &lt;br /&gt;
**{{Illness|Flu}} within 7-15 cycles &lt;br /&gt;
**{{Illness|Fungic Infection}} within 9–14 cycles &lt;br /&gt;
**{{Illness|Fungic Infection}} with [[File:dice.png]] 60% chance within 10-11 cycles&lt;br /&gt;
**{{Illness|Food Poisoning}} within 5–11 cycles &lt;br /&gt;
**{{Illness|Slight Nausea}} within 4–9 cycles &lt;br /&gt;
**{{Illness|Sinus Storm}} within 3–11 cycles &lt;br /&gt;
**{{Illness|Skin Inflammation}} within 5–12 cycles&lt;br /&gt;
**{{Illness|Space Rabies}} with [[File:dice.png]] 45% chance within 7-12 cycles&lt;br /&gt;
**{{Illness|Tapeworm}} within 5–13 cycles &lt;br /&gt;
**{{Illness|Chronic Migraine}} with [[File:dice.png]] 60% chance within 7–12 cycles&lt;br /&gt;
**{{Illness|Crabism}} within 4–10 cycles&lt;br /&gt;
&lt;br /&gt;
*'''Other''':&lt;br /&gt;
**1 extra {{AP}} with [[File:dice.png]] 50% chance &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; | [[image:Fruit tree02.jpg]]&lt;br /&gt;
| Cactax&lt;br /&gt;
| [[image:Fruit02.jpg]]&lt;br /&gt;
| Meztine&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; | [[image:Fruit tree03.jpg]]&lt;br /&gt;
| Bifflon&lt;br /&gt;
| [[image:Fruit03.jpg]]&lt;br /&gt;
| Guntiflop&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; | [[image:Fruit tree04.jpg]]&lt;br /&gt;
| Pulminagro&lt;br /&gt;
| [[image:Fruit04.jpg]]&lt;br /&gt;
| Ploshmina&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; | [[image:Fruit tree05.jpg]]&lt;br /&gt;
| Precatus&lt;br /&gt;
| [[image:Fruit05.jpg]]&lt;br /&gt;
| Precati&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; | [[image:Fruit tree06.jpg]]&lt;br /&gt;
| Buttalien&lt;br /&gt;
| [[image:Fruit06.jpg]]&lt;br /&gt;
| Bottine&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; | [[image:Fruit tree07.jpg]]&lt;br /&gt;
| Platacia&lt;br /&gt;
| [[image:Fruit07.jpg]]&lt;br /&gt;
| Fragilane&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; | [[image:Fruit tree08.jpg]]&lt;br /&gt;
| Tubiliscus&lt;br /&gt;
| [[image:Fruit08.jpg]]&lt;br /&gt;
| Anemole&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; | [[image:Fruit tree09.jpg]]&lt;br /&gt;
| Graapshoot&lt;br /&gt;
| [[image:Fruit09.jpg]]&lt;br /&gt;
| Peniraft&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; | [[image:Fruit tree10.jpg]]&lt;br /&gt;
| Fiboniccus&lt;br /&gt;
| [[image:Fruit10.jpg]]&lt;br /&gt;
| Kubinus&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;50px&amp;quot; | [[image:Fruit tree11.jpg]]&lt;br /&gt;
| Mycopia&lt;br /&gt;
| [[image:Fruit11.jpg]]&lt;br /&gt;
| Caleboot&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;50px&amp;quot; | [[image:Fruit tree12.jpg]]&lt;br /&gt;
| Asperagunk&lt;br /&gt;
| [[image:Fruit12.jpg]]&lt;br /&gt;
| Filandra&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Books and Documents ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Contents&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|-&lt;br /&gt;
{{Item Link|Mage Book}}&lt;br /&gt;
{{Item Link|Document}}&lt;br /&gt;
{{Item Link|Commander Manual}}&lt;br /&gt;
{{Item Link|Mush Research Review}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;/div&gt;</summary>
		<author><name>Musaran</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Support_Drone</id>
		<title>Support Drone</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Support_Drone"/>
				<updated>2019-05-16T13:53:43Z</updated>
		
		<summary type="html">&lt;p&gt;Musaran: Attackers needed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{Item Attributes|Support Drone|&lt;br /&gt;
Icon =&lt;br /&gt;
Help_drone.jpg&lt;br /&gt;
| Summary =&lt;br /&gt;
A helpful, autonomous machine which attempts to repair defective equipment in the room before moving somewhere else.&lt;br /&gt;
| In-game Flavor =&lt;br /&gt;
The best friend of the man-about-ship, this drone can carry out many tasks in your place.&lt;br /&gt;
| In-game Effects =&lt;br /&gt;
*The Drone carries out actions similar to those of the crew.&lt;br /&gt;
*Try to repair the defective equipment in the room before you leave.&lt;br /&gt;
| In-game Examine Text =&lt;br /&gt;
The support drone fulfills the automatic maintenance objective planned for the Magellan project. Employing the Beta-Slave protocol it is almost possible to replace a human being. Aside from the minor issue of building the thing...&lt;br /&gt;
| Origin 1 =&lt;br /&gt;
Found in '''[[Daedalus]]'''&lt;br /&gt;
| Origin Amount 1 =&lt;br /&gt;
1&lt;br /&gt;
| Origin 2 =&lt;br /&gt;
'''Extra Drone''' [[NERON Projects|NERON Project]]&lt;br /&gt;
| Origin Amount 2 =&lt;br /&gt;
1&lt;br /&gt;
| Construction Material 1 =&lt;br /&gt;
Scrap Metal&lt;br /&gt;
| Construction Material Amount 1 =&lt;br /&gt;
4&lt;br /&gt;
| Construction Material 2 =&lt;br /&gt;
Plastic Scraps&lt;br /&gt;
| Construction Material Amount 2 =&lt;br /&gt;
1&lt;br /&gt;
| Has Passive Effect in Room =&lt;br /&gt;
yes&lt;br /&gt;
| Repair Chance =&lt;br /&gt;
12%&lt;br /&gt;
| Can be Hidden =&lt;br /&gt;
no&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;{{Item Tooltip}}&lt;br /&gt;
[[Image:Extra_drone.png|right]]&lt;br /&gt;
The '''Support Drone''' is a robot designed by {{Character|Terrence}} which can perform generic utility tasks, like repairs, across the ship. The [[Daedalus]] starts with one Drone already built and active, and additional ones can be created via the '''Extra Drone''' [[NERON Project]] and {{Item|Blueprints}} provided by the {{Skill|Robotics Expert}} skill. Drones, like {{Item|Schrödinger}}, can be carried in your [[inventory]] and dropped off in any room.&lt;br /&gt;
&lt;br /&gt;
== Actions ==&lt;br /&gt;
Each Drone will at each cycle change perform action(s) in it's room, in that order :&lt;br /&gt;
# '''Board''' a [[Patrol Ship]] if there is one operational in the room, there are [[Hunters|attacker]], and drone has the '''Pilot''' upgrade.&lt;br /&gt;
#: {{Confirm|Chosen randomly}}, and does not check for no charges left.&lt;br /&gt;
#* With {{project|Magnetic Net}} the patrol ship follows the Daedalus during the move, unlike with human pilots that dock.&lt;br /&gt;
#* If a player boards with a drone in inventory, it will perform it's actions all the same.&lt;br /&gt;
#*: {{Confirm|The human rule for magnetic net applies.}}&lt;br /&gt;
#*: If it's the Pasiphae, '''Shoot''' does not apply and it does not '''Retrieve'''.&lt;br /&gt;
#* While flying actions become :&lt;br /&gt;
## '''Repair''' if the spacecraft broke.&lt;br /&gt;
## '''Shoot''' an [[Hunters|attacker]] {{Confirm|at random}} if any left and charges left, {{Confirm|With the same success rate as a {{Skill|Pilot}} player.}}&lt;br /&gt;
## '''Dock''' back.&lt;br /&gt;
# '''Extinguish''' a fire if there is one and drone has the '''Firefighter''' upgrade.&lt;br /&gt;
#: {{Confirm|Always succesfull, like {{Skill|Firefighter}} players.}}&lt;br /&gt;
# Attempt a '''Repair''', in that order :&lt;br /&gt;
## Doors.&lt;br /&gt;
## Equipments. Without {{Item|Scrap Metal}} for spacecrafts, unlike players.&lt;br /&gt;
## Items. {{Bug|Can repair a hidden object. It remains hidden, but the log is not and gives it away.}}&lt;br /&gt;
#: Base success rate and improvement per fail like non-{{Skill|Technician}} players.&lt;br /&gt;
#: Failed attempts are silent, just like for players. Only the '''Turbo''' message may give it away.&lt;br /&gt;
#: Special cases :&lt;br /&gt;
#:: '''[[Camera]]s''' count as : {{Confirm|equipment if installed}}, {{Confirm|item if in shelf}}, {{Todo|?}} in case of the {{bug|looks-installed-but-is-not when dropped when picking {{Skill|Paranoid}}}}.&lt;br /&gt;
#:: Other '''Drones''' count as {{Todo|?}}.&lt;br /&gt;
#:: '''[[Swedish Sofa]]s''' count as {{Todo|?}}.&lt;br /&gt;
#:: The '''[[Tabulatrix]]''' counts as {{Todo|?}}.&lt;br /&gt;
# '''Move''' randomly into an adjacent room.&lt;br /&gt;
#: Happens even if it's in a player's inventory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
New '''Mishaps''' happen afterward, so :&lt;br /&gt;
# Drones can't prevent them or their consequences, especially fire damage.&lt;br /&gt;
# It can appear to void the actions, especially if the misphap has no log : repaired door stays broken etc.&lt;br /&gt;
&lt;br /&gt;
== Upgrades ==&lt;br /&gt;
&lt;br /&gt;
A single ''Support Drone'' can be upgraded multiple times by a {{Skill|Robotics Expert}}. Each upgrade takes 2 {{Item|Scrap Metal}}. The same upgrade cannot be applied twice.&lt;br /&gt;
&lt;br /&gt;
Available upgrades:&lt;br /&gt;
* '''Firefighter''': Can extinguish fires. The drone also becomes immune to fire.&lt;br /&gt;
* '''Turbo''': 80% of changes to perform 2 actions instead of 1 each cycle.&lt;br /&gt;
* '''Pilot''': Patrol ships are usable for the drones.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
{{Warning|Drones cannot randomly break. They can only break by fire or sabotage, which is not announced by NERON, or by {{Skill|Green Jelly}}, which is announced by NERON.}}&lt;br /&gt;
* Drones do '''not''' act as [[characters]] or {{Item|Cameras}} for the purpose of [[Privacy Levels|action privacy]], meaning they will not affect {{Privacy|Covert}} or {{Privacy|Secret}} actions.&lt;br /&gt;
* Drones start with the same efficiency as a non-technician, but their efficiency increases with time. After a few repairs, they have a permanent 99% chance to succeed all repairs.&lt;br /&gt;
* Try to keep tabs on where Drones are, as they have a habit of wandering aimlessly around the ship and it might take a while to find one when you need it. Keeping a Drone in inventory won't stop it from sneaking away on cycle change.&lt;br /&gt;
* Drones are the preferred means of repairing [[Patrol Ship|Patrol Ships]] and the [[Pasiphae]] as, unlike [[Characters|humans]], they don't need ''Scrap Metal'' to do so.&lt;br /&gt;
&lt;br /&gt;
{{Item Attribute List}}&lt;br /&gt;
{{Item Categories}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete Item]]&lt;/div&gt;</summary>
		<author><name>Musaran</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Support_Drone</id>
		<title>Support Drone</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Support_Drone"/>
				<updated>2019-05-16T11:57:18Z</updated>
		
		<summary type="html">&lt;p&gt;Musaran: Repair priority, rewrite&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{Item Attributes|Support Drone|&lt;br /&gt;
Icon =&lt;br /&gt;
Help_drone.jpg&lt;br /&gt;
| Summary =&lt;br /&gt;
A helpful, autonomous machine which attempts to repair defective equipment in the room before moving somewhere else.&lt;br /&gt;
| In-game Flavor =&lt;br /&gt;
The best friend of the man-about-ship, this drone can carry out many tasks in your place.&lt;br /&gt;
| In-game Effects =&lt;br /&gt;
*The Drone carries out actions similar to those of the crew.&lt;br /&gt;
*Try to repair the defective equipment in the room before you leave.&lt;br /&gt;
| In-game Examine Text =&lt;br /&gt;
The support drone fulfills the automatic maintenance objective planned for the Magellan project. Employing the Beta-Slave protocol it is almost possible to replace a human being. Aside from the minor issue of building the thing...&lt;br /&gt;
| Origin 1 =&lt;br /&gt;
Found in '''[[Daedalus]]'''&lt;br /&gt;
| Origin Amount 1 =&lt;br /&gt;
1&lt;br /&gt;
| Origin 2 =&lt;br /&gt;
'''Extra Drone''' [[NERON Projects|NERON Project]]&lt;br /&gt;
| Origin Amount 2 =&lt;br /&gt;
1&lt;br /&gt;
| Construction Material 1 =&lt;br /&gt;
Scrap Metal&lt;br /&gt;
| Construction Material Amount 1 =&lt;br /&gt;
4&lt;br /&gt;
| Construction Material 2 =&lt;br /&gt;
Plastic Scraps&lt;br /&gt;
| Construction Material Amount 2 =&lt;br /&gt;
1&lt;br /&gt;
| Has Passive Effect in Room =&lt;br /&gt;
yes&lt;br /&gt;
| Repair Chance =&lt;br /&gt;
12%&lt;br /&gt;
| Can be Hidden =&lt;br /&gt;
no&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;{{Item Tooltip}}&lt;br /&gt;
[[Image:Extra_drone.png|right]]&lt;br /&gt;
The '''Support Drone''' is a robot designed by {{Character|Terrence}} which can perform generic utility tasks, like repairs, across the ship. The [[Daedalus]] starts with one Drone already built and active, and additional ones can be created via the '''Extra Drone''' [[NERON Project]] and {{Item|Blueprints}} provided by the {{Skill|Robotics Expert}} skill. Drones, like {{Item|Schrödinger}}, can be carried in your [[inventory]] and dropped off in any room.&lt;br /&gt;
&lt;br /&gt;
== Drone Actions ==&lt;br /&gt;
Each Drone will at each cycle change perform action(s) in it's room, in that order :&lt;br /&gt;
# '''Board''' a [[Patrol Ship]] if there is one operational in the room  and drone has the '''Pilot''' upgrade.&lt;br /&gt;
#: {{Confirm|Chosen randomly}}, and does not check for no charges left.&lt;br /&gt;
#* With {{project|Magnetic Net}} the patrol ship follows the Daedalus during the move, unlike with human pilots that dock.&lt;br /&gt;
#* If a player boards with a drone in inventory, it will perform it's actions all the same.&lt;br /&gt;
#*: {{Confirm|The human rule for magnetic net applies.}}&lt;br /&gt;
#*: If it's the Pasiphae, '''Shoot''' does not apply and it does not '''Retrieve'''.&lt;br /&gt;
#* While flying actions become :&lt;br /&gt;
## '''Repair''' if the spacecraft broke.&lt;br /&gt;
## '''Shoot''' an [[Hunters|attacker]] {{Confirm|at random}} if any left and charges left, {{Confirm|With the same success rate as a {{Skill|Pilot}} player.}}&lt;br /&gt;
## '''Dock''' back.&lt;br /&gt;
# '''Extinguish''' a fire if there is one and drone has the '''Firefighter''' upgrade.&lt;br /&gt;
#: {{Confirm|Always succesfull, like {{Skill|Firefighter}} players.}}&lt;br /&gt;
# Attempt a '''Repair''', in that order :&lt;br /&gt;
## Doors.&lt;br /&gt;
## Equipments. Without {{Item|Scrap Metal}} for spacecrafts, unlike players.&lt;br /&gt;
## Items. {{Bug|Can repair a hidden object. It remains hidden, but the log is not and gives it away.}}&lt;br /&gt;
#: Base success rate and improvement per fail like non-{{Skill|Technician}} players.&lt;br /&gt;
#: Failed attempts are silent, just like for players. Only the '''Turbo''' message may give it away.&lt;br /&gt;
#: Special cases :&lt;br /&gt;
#:: '''[[Camera]]s''' count as : {{Confirm|equipment if installed}}, {{Confirm|item if in shelf}}, {{Todo|?}} in case of the {{bug|looks-installed-but-is-not when dropped when picking {{Skill|Paranoid}}}}.&lt;br /&gt;
#:: Other '''Drones''' count as {{Todo|?}}.&lt;br /&gt;
#:: '''[[Swedish Sofa]]s''' count as {{Todo|?}}.&lt;br /&gt;
#:: The '''[[Tabulatrix]]''' counts as {{Todo|?}}.&lt;br /&gt;
# '''Move''' randomly into an adjacent room.&lt;br /&gt;
#: Happens even if it's in a player's inventory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
New '''Mishaps''' happen afterward, so :&lt;br /&gt;
# Drones can't prevent them or their consequences, especially fire damage.&lt;br /&gt;
# It can appear to void the actions, especially if the misphap has no log : repaired door stays broken etc.&lt;br /&gt;
&lt;br /&gt;
== Upgrading Drones ==&lt;br /&gt;
&lt;br /&gt;
A single ''Support Drone'' can be upgraded multiple times by a {{Skill|Robotics Expert}}. Each upgrade takes 2 {{Item|Scrap Metal}}. The same upgrade cannot be applied twice.&lt;br /&gt;
&lt;br /&gt;
Available upgrades:&lt;br /&gt;
* '''Firefighter''': Can extinguish fires. The drone also becomes immune to fire.&lt;br /&gt;
* '''Turbo''': 80% of changes to perform 2 actions instead of 1 each cycle.&lt;br /&gt;
* '''Pilot''': Patrol ships are usable for the drones.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
{{Warning|Drones cannot randomly break. They can only break by fire or sabotage, which is not announced by NERON, or by {{Skill|Green Jelly}}, which is announced by NERON.}}&lt;br /&gt;
* Drones do '''not''' act as [[characters]] or {{Item|Cameras}} for the purpose of [[Privacy Levels|action privacy]], meaning they will not affect {{Privacy|Covert}} or {{Privacy|Secret}} actions.&lt;br /&gt;
* Drones start with the same efficiency as a non-technician, but their efficiency increases with time. After a few repairs, they have a permanent 99% chance to succeed all repairs.&lt;br /&gt;
* Try to keep tabs on where Drones are, as they have a habit of wandering aimlessly around the ship and it might take a while to find one when you need it. Keeping a Drone in inventory won't stop it from sneaking away on cycle change.&lt;br /&gt;
* Drones are the preferred means of repairing [[Patrol Ship|Patrol Ships]] and the [[Pasiphae]] as, unlike [[Characters|humans]], they don't need ''Scrap Metal'' to do so.&lt;br /&gt;
&lt;br /&gt;
{{Item Attribute List}}&lt;br /&gt;
{{Item Categories}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete Item]]&lt;/div&gt;</summary>
		<author><name>Musaran</name></author>	</entry>

	</feed>