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		<id>http://www.mushpedia.com/wiki/Illnesses</id>
		<title>Illnesses</title>
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				<updated>2015-05-16T13:38:09Z</updated>
		
		<summary type="html">&lt;p&gt;Mr Fail: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
The crew of the [[Daedalus]], being (mostly) human, is susceptible to a myriad of '''Illnesses''', a type of negative [[status]] which closely interfaces with the game's [[Health]] system. Illnesses are divided into three types; physiological [[Image:Disease.png|class=icon-margin|Icon]] '''Diseases''', psychological [[Image:Psy disease.png|class=icon-margin|Icon]] '''Disorders''' and physical [[Image:Hurt.png|class=icon-margin|Icon]] '''Injuries'''. The {{Character|Mush}} are immune to all but injuries.&lt;br /&gt;
&lt;br /&gt;
The distinction between the three types of Illness is as follows;&lt;br /&gt;
&lt;br /&gt;
*[[Image:Disease.png|class=icon-margin|Icon]] '''Diseases''' are caused by germs, viruses, parasites and the like, generally resulting from unsanitary conditions. Visiting ''Swamp'', ''Forest'' or ''Insect'' zones during an [[expedition]], eating hazardous foodstuffs like {{Item|Alien Steaks}} and [[Inventory#Fruit|alien fruit]], [[Actions#Doing_it|doing the thing]] with a diseased partner, and the misfortune of randomly getting sick are ways to attain a ''disease''. Diseases typically come with an array of [[#Symptoms|symptoms]] such as ''Vomiting'' and affect {{HP|long}} and {{AP|long}}. Diseases can be cured using the {{Item|Medikit}}, certain [[Inventory#Drugs|medicines]] the effects of which are randomised in each game or, rarely, by the passing of time.&lt;br /&gt;
&lt;br /&gt;
*[[Image:Psy disease.png|class=icon-margin|Icon]] '''Disorders''' are largely caused by the stresses of the mission, i.e. Panic Attacks or seeing people die in front of you, and mainly effect {{Morale|long}} , while situationally featuring various disturbing symptoms. These are cured by lying down in a room containing a {{Skill|Shrink}} for several cycles, or by specific randomized [[Inventory#Drugs|medicines]] and [[Inventory#Fruit|alien fruit]].&lt;br /&gt;
&lt;br /&gt;
*[[Image:Hurt.png|class=icon-margin|Icon]] '''Injuries''' are caused almost entirely by character combat, be it via successful attack or painful accident. They're also the only Illnesses that effect {{Character|Mush}}, as they still inhabit fragile, human bodies. Injuries are largely statuses which affect {{HP|long}} and {{AP|long}}, but also give other nasty effects which severely limit what a character can do. While not always noted in the in-game description, injuries also reduce the character's Max. {{HP}}, an effect which increases in severity the larger the number of injuries gets. Injuries are remedied via '''Surgery''', which is performed with the ''Surgical Pod'' in [[Ship_Equipment#Medlab|Medlab]], or via '''DIY Surgery''' (the latter being more {{AP}} intensive). Outside of the Medlab, a {{Skill|Medic}} can perform surgery anywhere if they hold the {{Item|Medikit}}.&lt;br /&gt;
&lt;br /&gt;
== Diseases ==&lt;br /&gt;
These are '''physical''' illnesses, often affecting {{HP}} and {{AP}}.&lt;br /&gt;
&lt;br /&gt;
Diseases can be cured using the {{Item|Medikit}}, certain [[Inventory#Drugs|medicines]] the effects of which are randomised in each game, or rarely by the passing of time.&lt;br /&gt;
&lt;br /&gt;
AP loss from '''Consume''' actions occurs before you gain AP from a consumable.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; | Status&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Cause&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Details&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | In-game Description&lt;br /&gt;
|- id = &amp;quot;Acid Reflux&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Acid Reflux'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming {{Item|Alien Steak}}&lt;br /&gt;
*Consuming spoiled food&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|&lt;br /&gt;
*Lose 2 {{AP}} by the '''Consume''' action (any consumable).&lt;br /&gt;
Can auto-cure after several cycles, supposedly 1-4&lt;br /&gt;
|''You are bringing food back up. It is unpleasant and irritating.''&lt;br /&gt;
*Gives the symptom ['''Vomiting'''].&lt;br /&gt;
|- id = &amp;quot;Black Bite&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Black Bite'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|&lt;br /&gt;
*Lose 2 {{AP}} by the '''Consume''' action (any consumable).&lt;br /&gt;
|''Fairly benign, but persistent, the Black Bite is a recent syndrome which nobody knows much about.''&lt;br /&gt;
*Every cycle, a 10% chance, loses 1 {{AP}}&lt;br /&gt;
|- id = &amp;quot;Cat Allergy&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Cat Allergy'''&lt;br /&gt;
|&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|Picking up the cat will cause:&lt;br /&gt;
*Public log:  Raluca is experiencing a violent cutaneous eruption, they are choking. However, we may have told them that it was nothing to do with that €µ#+ of a cat! &lt;br /&gt;
*-6 {{HP}}&lt;br /&gt;
*New physical illnesses - [[Image:Disease.png|class=icon-margin|Icon]] Quinck's Oedema&lt;br /&gt;
*New injury - [[Image:Hurt.png|class=icon-margin|Icon]] Burnt Hands&lt;br /&gt;
{{Note|I'm not sure, if that are only illnesses, that can be added. I experienced that effect. Also with -4 Max {{HP}} effect of Quinck's Oedema and -1 Max {{HP}} from getting injuried, picking up the cat cost 11 {{HP}} in total.}}&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|- id = &amp;quot;Cold&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Cold'''&lt;br /&gt;
|&lt;br /&gt;
*Expedition Illness event (add link)&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
*Being infected with a spore (appears 2-4 cycles after infection)&lt;br /&gt;
|&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''Don't go out without your Kleenex''&lt;br /&gt;
*Every cycle, a 20% chance, loses 1 {{AP}}&lt;br /&gt;
|- id = &amp;quot;Extreme Tinnitus&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Extreme Tinnitus'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
|&lt;br /&gt;
*-2 Max {{Morale}}&lt;br /&gt;
*16% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''There's a constant high whistling in your ears, which can become really tiring really quickly.''&lt;br /&gt;
*-2 Max {{Morale}}&lt;br /&gt;
*16% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|- id = &amp;quot;Flu&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Flu'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
*-2 Max {{Morale}}&lt;br /&gt;
*-2 Max {{HP}}&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
*40% chance to become {{Status|Dirty}}.&lt;br /&gt;
*10% chance to lose 1 {{HP}} per cycle.&lt;br /&gt;
|''Severe variant of pony flu ... Irritable, authoritarian, headaches, cold, aches, nothing is spared. Be careful not to leave it lying around, you never know''&lt;br /&gt;
*-2 Max {{Morale}}&lt;br /&gt;
*-2 Max {{HP}}&lt;br /&gt;
*Every cycle, a 20% chance, loses 1 {{AP}}.&lt;br /&gt;
*Every cycle, a 40% chance, makes you {{Status|Dirty}}.&lt;br /&gt;
*Every cycle, a 10% chance, -1 {{HP}}.&lt;br /&gt;
*Gives the symptom ['''Vomiting''']&lt;br /&gt;
|- id = &amp;quot;Food Poisoning&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Food Poisoning'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming spoiled food&lt;br /&gt;
|&lt;br /&gt;
Can auto-cure after several cycles, supposedly 1-4 {{Note|For me it auto-cured after 2 cycles, but if it auto-cures im pretty sure it auto-cures the same as other diseases}}&lt;br /&gt;
|''You are really weak, you're vomiting, it's everywhere. What on earth were you thinking when you ate this? Well done...''&lt;br /&gt;
* -1 Max {{hp}}.&lt;br /&gt;
* Gives the symptom ['''Vomiting'''].&lt;br /&gt;
|- id = &amp;quot;Fungic Infection&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Fungic Infection'''&lt;br /&gt;
|&lt;br /&gt;
*Carrying {{status|spores}} as a human. {{Todo|confirm}}&lt;br /&gt;
|&lt;br /&gt;
*Causes constant dirtiness.&lt;br /&gt;
|''What is this disgusting thing... You should get it seen to quickly... It's itchy, it's festering, and it stinks.&amp;lt;br&amp;gt;Every cycle, makes you dirty.''&lt;br /&gt;
*-2 max {{HP}}&lt;br /&gt;
*-2 max {{morale}}&lt;br /&gt;
|- id = &amp;quot;Gastroenteritis&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Gastroenteritis'''&lt;br /&gt;
|&lt;br /&gt;
*Eating spoiled food&lt;br /&gt;
*Witnessing death&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
*Lose 1 {{MP}} per cycle.&lt;br /&gt;
*Max {{HP}} -1.&lt;br /&gt;
|''Do you need a diagram? A good whiff of the smell? Churning stomach?''&lt;br /&gt;
*Every time you '''Consume''', your character loses 1 {{ap}}.&lt;br /&gt;
*-1 Max {{hp}}. &lt;br /&gt;
*Every room change, makes you {{Status|Dirty}}. &lt;br /&gt;
*Every cycle, loses 1 {{mp}}. &lt;br /&gt;
*Every cycle, a 16% chance, -1 {{hp}}. &lt;br /&gt;
*Gives the symptom ['''Vomiting'''].&lt;br /&gt;
|- id = &amp;quot;Junkbumpkinitis&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Junkbumpkinitis'''&lt;br /&gt;
|&lt;br /&gt;
*Eating a [[inventory#Fruit|Jumpkin]]&lt;br /&gt;
|&lt;br /&gt;
*Puts a pumpkin on the character's head. [[:Image:junkbumpkinitis-screenshot.png|Example screenshot of affliction]]&lt;br /&gt;
*{{Confirm|How long does this last?}}&lt;br /&gt;
*{{Note|Be careful using this desease as Mush test. Anyone can buy Bumpkinoid Flair in [[Vending_Machine#Flair|Vending Machine]] for 12 {{Klix}}.}}&lt;br /&gt;
|''It's not as if it wasn't fresh...''&lt;br /&gt;
|- id = &amp;quot;Migraine&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Migraine'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death &lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle. &amp;lt;br&amp;gt;&lt;br /&gt;
Can auto-cure after several cycles, supposedly 1-4. &lt;br /&gt;
|''A particularly tenacious heavy migraine is harassing the patient at the moment, but it will eventually go away...''&lt;br /&gt;
*Every cycle, a 20% to lose 1 {{ap}} &lt;br /&gt;
|- id = &amp;quot;Mush allergy&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Mush allergy'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Being infected with a spore (appears 2-4 cycles after infection)&lt;br /&gt;
|&lt;br /&gt;
{{Todo|Confirm: Sneeze - Randomly when you're in the same room as a mush? when you're infected with another spore?). French wiki says that it causes 2 damage to those infected with spores (per cycle? Max hp?)}}&lt;br /&gt;
|''Contact with Mush gives you horrible, painful blisters.''&lt;br /&gt;
|- id = &amp;quot;Rejuvenation&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Rejuvenation'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
|&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
*Increased chances of falling ill.&lt;br /&gt;
|''Your body is emitting a pulsing green light. This doesn't exactly encourage a good night's sleep...''&lt;br /&gt;
*Each cycle, a 20% chance, loses 1 {{AP}}.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
*Gives the symptom ['''Fitful sleep'''].&lt;br /&gt;
|- id = &amp;quot;Rubella&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Rubella'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|&lt;br /&gt;
* Max {{morale}} -1&lt;br /&gt;
* Max {{hp}} -1&lt;br /&gt;
* 50 % chance to lose 1 {{mp}} per cycle.&lt;br /&gt;
|''Headaches, dry pustules, extremely tired. You should make it through.''&lt;br /&gt;
*Every cycle, a 50% chance, loses 1 {{MP}}&lt;br /&gt;
|- id = &amp;quot;Sepsis&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Sepsis'''&lt;br /&gt;
|&lt;br /&gt;
*Receiving combat damage&lt;br /&gt;
*Failing DIY Surgery&lt;br /&gt;
|&lt;br /&gt;
*Lose 4 {{HP}} per cycle.&lt;br /&gt;
|''You have a serious infection. It's not going to be easy to recover from this. It's highly unlikely you'll make it...''&lt;br /&gt;
* Every cycle, -4{{hp}}.&lt;br /&gt;
|- id = &amp;quot;Sinus Storm&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Sinus Storm'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
*30% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''Your sinuses are on fire, frozen, then makes you want to tear your head off. It's bad and it won't go away...''&lt;br /&gt;
*Every cycle, a 30% chance, loses 1 {{AP}}.&lt;br /&gt;
|- id = &amp;quot;Skin Inflammation&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Skin Inflammation'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|Breakouts prints a message in the room's log to the effect of '&amp;lt;name&amp;gt; is scratching their hideous rash, it's really grim...'&lt;br /&gt;
|''Wherever it came from, you've got it. It's incredibly itchy and really irritating.''&lt;br /&gt;
*Gives the symptom ['''Breakouts'''].&lt;br /&gt;
|- id = &amp;quot;Slight Nausea&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Slight Nausea'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming {{Item|SuperVitamin Bar}}&lt;br /&gt;
*Daedalus movement&lt;br /&gt;
|Slight Nausea prints a message in the room's log to the effect of '&amp;lt;name&amp;gt; is vomiting their meal. Not exactly appetizing...' &lt;br /&gt;
Nausea has a chance to make you {{Status|Dirty}} if you move from one room to the other. Finola's OCD will not prevent this from happening.&lt;br /&gt;
|''You feel a little bit shady... It will pass, but you're not hungry anymore and you shouldn't go anywhere near bluuuuuurppp...''&lt;br /&gt;
*Gives the symptom ['''Nausea'''].&lt;br /&gt;
|- id = &amp;quot;Smallpox&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Smallpox'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|&lt;br /&gt;
* Max {{morale}} -2&lt;br /&gt;
* Max {{hp}} -2&lt;br /&gt;
* 40 % chance to lose 2 {{ap}} per cycle.&lt;br /&gt;
* 50 % chance to lose 1 {{hp}} per cycle.&lt;br /&gt;
|''An illness irradicated from Sol but which is apparently thriving elsewhere. As enticing as it sounds, you should probably get help...''&lt;br /&gt;
* -2 Max {{morale}}.&lt;br /&gt;
* -2 Max {{hp}}.&lt;br /&gt;
* 40 % chance to lose 2 {{ap}} per cycle.&lt;br /&gt;
* 50 % chance to lose 1 {{hp}} per cycle.&lt;br /&gt;
|- id = &amp;quot;Space Rabies&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Space Rabies'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|&lt;br /&gt;
*Lose 2 {{HP}} per cycle.&lt;br /&gt;
|''You've got rabies. You are prone to violent outbursts but it’s the disease that will end up killing you.''&lt;br /&gt;
*Gives the symptom ['''Biting'''].&lt;br /&gt;
*Gives the symptom ['''Psychotic episodes'''].&lt;br /&gt;
*Gives the symptom ['''Drooling'''].&lt;br /&gt;
*Gives the symptom ['''Foaming mouth'''].&lt;br /&gt;
*Every cycle, -2 {{HP}}.&lt;br /&gt;
|- id = &amp;quot;Syphilis&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Syphilis'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Fight|Fight]] event&lt;br /&gt;
|&lt;br /&gt;
* Max {{morale}} -2&lt;br /&gt;
* 40 % chance to lose 2 {{ap}} per cycle&lt;br /&gt;
* Accuracy -10%&lt;br /&gt;
|''A venereal disease of the highest order, your frightful countenance and the rumors surrounding you get pretty old pretty quickly. Still a bit of a Don Juan though, aren't you...''&lt;br /&gt;
*-2 Max {{morale}}.&lt;br /&gt;
*Every cycle, a 40 % chance, loses 2 {{ap}}.&lt;br /&gt;
*Gives the symptom ['''Breakouts'''].&lt;br /&gt;
*Accuracy -10%.&lt;br /&gt;
|- id = &amp;quot;Tapeworm&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Tapeworm'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming spoiled food&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Consuming {{Item|Alien Steak}}&lt;br /&gt;
|&lt;br /&gt;
*Lose 1 Satisfaction per cycle.&lt;br /&gt;
|''You are hungry. Really hungry. All the time... Let's eat for God's sake man!''&lt;br /&gt;
*Every cycle, -1 cycle(s) of fullness.&lt;br /&gt;
|- id = &amp;quot;Vitamin Deficiency&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Vitamin Deficiency'''&lt;br /&gt;
|&lt;br /&gt;
*Cycle change (random chance) &lt;br /&gt;
*Starvation {{Todo|Confirm}}&lt;br /&gt;
|&lt;br /&gt;
*10% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''Deficiencies of vitamins, elements, oligo-elements and the list goes on. You have enough on your plate without this...''&lt;br /&gt;
*Every cycle, a 10% chance, loses 1 {{AP}}&lt;br /&gt;
|- id = &amp;quot;Quinck's Oedema&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] ''' Quinck's Oedema'''&lt;br /&gt;
|&lt;br /&gt;
*Picking up the cat, while having [[Image:Disease.png|class=icon-margin|Icon]] Cat Allergy&lt;br /&gt;
|&lt;br /&gt;
* -4 Max {{HP}}&lt;br /&gt;
* All actions cost 1 {{mp}} more&lt;br /&gt;
|{{todo}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Disorders ==&lt;br /&gt;
These are '''Psychological''' illnesses, often affecting {{Morale}}.&lt;br /&gt;
&lt;br /&gt;
Disorders can be cured by {{Skill|Shrink}} treatment (more details on the skill page) and certain [[Inventory#Drugs|medicines]], the effects of which are randomised in each game.&lt;br /&gt;
&lt;br /&gt;
{{Todo|Add other causes as observed.}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; | Status&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Cause&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Details&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | In-game Description&lt;br /&gt;
|- id = &amp;quot;Agoraphobia&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Agoraphobia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*Eating [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Random&lt;br /&gt;
|All actions cost +1 {{ap}}, all movements cost +1 {{mp}} when 3 or more other characters are present in the room with you.&lt;br /&gt;
Vertigo means a character is barred from piloting tasks.&lt;br /&gt;
|''You are terrified by crowds and open spaces, you also have uncontrolable vertigo... In space, that's never going to play out well.''&lt;br /&gt;
*Gives the symptom ['''Vertigo''']&lt;br /&gt;
*Gives the symptom ['''Fear of Crowds''']&lt;br /&gt;
|- id = &amp;quot;Ailurophobia&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Ailurophobia'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event, random from combat with [[Events#Predators|Predators]]&lt;br /&gt;
*Random&lt;br /&gt;
|All actions cost +2 {{ap}} with a cat present in the room.&lt;br /&gt;
Chance that a character would flee a room upon entering, losing many {{MP}}.&lt;br /&gt;
(&amp;quot;''The cat was in the room, you couldn't help yourself from fleeing...''&amp;quot;)&lt;br /&gt;
|''You have a terrible phobia of cats.. The sight of them alone puts you on the edge.''&lt;br /&gt;
*Gives the symptom ['''Fear of Cats'''].&lt;br /&gt;
|- id = &amp;quot;Chronic Vertigo&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Chronic Vertigo'''&lt;br /&gt;
|&lt;br /&gt;
*Starting the game as {{character|Eleesha}} &lt;br /&gt;
|Vertigo means a character is barred from Piloting tasks.&lt;br /&gt;
|''You have chronic vertigo which proves to be quite debilitating.'' &lt;br /&gt;
*Gives the symptom ['''Vertigo''']&lt;br /&gt;
|- id = &amp;quot;Crabism&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Crabism'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
|Adds a chance (~15% per cycle) to do one of the following, accompanied by a public log:&lt;br /&gt;
* Drop to the ground screaming (-1 {{AP}})&lt;br /&gt;
* Run around in circles (-2 {{MP}})&lt;br /&gt;
* Bang your head against the wall (-1 {{HP}})&lt;br /&gt;
|''From time to time you take to walking sideways or throwing yourself to the ground only to return to brief periods of normalcy.'' &lt;br /&gt;
*-4 Max {{Morale}} '''Morale'''.&lt;br /&gt;
|- id = &amp;quot;Coprolalia&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Coprolalia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
|Occasionally replaces text with insults when writing in public. (Post-it notes and whispers are not affected.)&lt;br /&gt;
*Examples: ''&amp;quot;Hey, you bunch of honkers&amp;quot;, &amp;quot;Pathetic crappy admins&amp;quot;, &amp;quot;You're nothing but boils&amp;quot;, &amp;quot;You're nothing but coprophagic decapitated canary&amp;quot;, &amp;quot; Oi! You drugges canaries, [...]  what a gang of curs...&amp;quot;'' &lt;br /&gt;
|''You launch huge streams of insults without warning. This tends to shock people the first time they see it.'' &lt;br /&gt;
*-4 Max {{Morale}} '''Morale'''.&lt;br /&gt;
|- id = &amp;quot;Chronic Migraine&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Chronic Migraine'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
|{{Note|The milder form is a disease, while this is psychological.}}&lt;br /&gt;
|''A particularly tenacious heavy migraine hits you from time to time... and when it hits you it turns everything upside down... no luck'' &lt;br /&gt;
* -2 Max {{morale}} Morale.&lt;br /&gt;
* Every cycle, a 16% chance to lose 1 {{ap}}&lt;br /&gt;
|- id = &amp;quot;Depression&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Depression'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*Chance at cycle change while &amp;quot;Demoralized&amp;quot;.&lt;br /&gt;
|{{Note|Not to be confused with the &amp;quot;Demoralized&amp;quot; warning when dropping below 5 {{Morale}}.}}&lt;br /&gt;
|''You suffer constantly. Life has become so long, too long, and every test makes you increasingly lose your taste for it.''&lt;br /&gt;
*-2 Max {{ap}}.&lt;br /&gt;
*-2 Max {{morale}}.&lt;br /&gt;
|- id = &amp;quot;Paranoia&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Paranoia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
|Occasionally replaces text with paranoid and desperate comments when writing in public. (Post-it notes and whispers are not affected.)&lt;br /&gt;
*Example: ''&amp;quot;[name] is a threat to us all...&amp;quot;''&lt;br /&gt;
|''You are in fear for your life and eventually make it known.''&lt;br /&gt;
*-3 Max {{morale}}.&lt;br /&gt;
|- id = &amp;quot;Psychotic Episodes&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Psychotic Episodes'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
|Occasionally replaces text with death threats and similar outbursts when writing in public. (Post-it notes and whispers are not affected.)&lt;br /&gt;
|''You can no longer control yourself and often descent into a black rage. You are strongly advised to stay away from all weaponry.''&lt;br /&gt;
*Gives the symptom ['''Psychotic episodes'''].&lt;br /&gt;
*Gives the symptom ['''Biting'''].&lt;br /&gt;
|- id = &amp;quot;Spleen&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Spleen'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death&lt;br /&gt;
|&lt;br /&gt;
Can spontaneously disappear in time.&lt;br /&gt;
|''You are gripped by an extremely severe type of depression which leads to death very quickly.''&lt;br /&gt;
*every cycle, a 70% chance, -1{{morale}}.&lt;br /&gt;
|- id = &amp;quot;Vertigo&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Vertigo'''&lt;br /&gt;
|&lt;br /&gt;
*Being infected with a spore (appears 2-4 cycles after infection)&lt;br /&gt;
|Vertigo means a character is barred from piloting tasks.&lt;br /&gt;
Can spontaneously disappear in time.&lt;br /&gt;
|&lt;br /&gt;
|- id = &amp;quot;Weapon Phobia&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Weapon Phobia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death. {{todo|Only by weapon?}}&lt;br /&gt;
|&lt;br /&gt;
|''You can no longer fire weapons, and the simple sight of them makes you uncomfortable...''&lt;br /&gt;
*Forbids the action: '''Fire'''.&lt;br /&gt;
*Forbids the action: '''Attack'''.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Injuries==&lt;br /&gt;
These are '''physical traumas''' which are typically contracted through combat, bringing various disadvantages.&lt;br /&gt;
&lt;br /&gt;
These are healed via '''Surgery''' which is performed with the ''Surgical Pod'' in [[Ship_Equipment#Medlab|Medlab]], or via '''DIY Surgery''' (the latter being more {{AP}} intensive). Outside of the Medlab, a {{Skill|Medic}} who is holding the {{Item|Medikit}} can perform surgery anywhere.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; | Status&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Cause&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Details&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | In-game Description&lt;br /&gt;
|- id = &amp;quot;3rd degree burns over 50% of your body&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''3rd degree burns over 50% of your body'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
|- id = &amp;quot;3rd degree burns over 90% of your body&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''3rd degree burns over 90% of your body'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
|&lt;br /&gt;
{{Bug|Despite the description, you don't die if you are {{Status|Dirty}}.}}&lt;br /&gt;
{{Warn|Maybe already fixed or it worked only to Mush. Must be confirmed by the Human side.}}&lt;br /&gt;
|&lt;br /&gt;
''You're body is extremely badly burnt and you have a very high sepsis risk.''&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
*You will die if you become {{Status|Dirty}}.&lt;br /&gt;
|- id = &amp;quot;Broken Finger&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Broken Finger'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|''One of the fingers on your good hand is broken.''&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
|- id = &amp;quot;Broken Leg&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Broken Leg'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
|&lt;br /&gt;
|&amp;quot;MP actions cost 1 more&lt;br /&gt;
*-5 maximum MP&amp;quot;&lt;br /&gt;
|- id = &amp;quot;Broken Ribs&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Broken Ribs'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|''Your ribs are broken, causing pain when your posture straightens.''&lt;br /&gt;
*Accuracy -20%.&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
*{{mp}} actions cost '''1''' more.&lt;br /&gt;
|- id = &amp;quot;Bruised Shoulder&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Bruised Shoulder'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack.&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
*Accuracy -'''10'''%&lt;br /&gt;
*-'''1''' max {{hp}}&lt;br /&gt;
|''Your shoulder has sustained major contusions. Fortunately this is reversible.''&lt;br /&gt;
*Accuracy -'''10'''%&lt;br /&gt;
|- id = &amp;quot;Burnt Hand&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Burnt Hand'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
*Attacking with a {{Item|Blaster}}&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
|&lt;br /&gt;
*Everything costs 1 {{ap}} more than usual, including non-AP actions which will now cost 1 {{ap}}.&lt;br /&gt;
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}&lt;br /&gt;
|''Your hand is burnt.'' &lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
|- id = &amp;quot;Burnt Arms&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Burnt Arms'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
*Attacking with a {{Item|Blaster}}&lt;br /&gt;
|&lt;br /&gt;
*Everything costs 2 {{ap}} more than usual, including non-AP actions which will now cost 2 {{ap}}.&lt;br /&gt;
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}&lt;br /&gt;
*Accuracy -20%.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
|''Your arms are badly burnt. Picking up the slightest thing is excruciating.''&lt;br /&gt;
*All your {{ap}} actions cost '''2''' more.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
*Accuracy -20%.&lt;br /&gt;
|- id = &amp;quot;Burst Nose&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Burst Nose'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with bare hands&lt;br /&gt;
|&lt;br /&gt;
|''Your nose is no longer there, at all, you're a bit scary too...''&lt;br /&gt;
*- '''2''' Max {{Morale}}.&lt;br /&gt;
|- id = &amp;quot;Busted Arm Joint&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Busted Arm Joint'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
|&lt;br /&gt;
|''Your pendulous arm looks funny but is all the same a pretty serious handicap.''&lt;br /&gt;
*All your {{AP}} actions cost 2 more.&lt;br /&gt;
*Accuracy -40%.&lt;br /&gt;
|- id = &amp;quot;Busted Shoulder&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Busted Shoulder'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack.&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
*Being attacked.&lt;br /&gt;
|&lt;br /&gt;
|''Your shoulder has sustained major irreversible contusions, your arm is considered dead.''&lt;br /&gt;
*Accuracy -'''40'''%.&lt;br /&gt;
*All your actions cost 2 {{AP}} more. (Includes picking up and dropping items.)&lt;br /&gt;
*Stops the carrying of heavy objects&lt;br /&gt;
|- id = &amp;quot;Critical Haemorrage&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Critical Haemorrage'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|Room log: ''Despite a good dodge, Janice has lost a little blood''&lt;br /&gt;
|''You have a haemmorage in an artery which requires major surgery. Good luck.'' &lt;br /&gt;
*Every cycle, -2 {{HP}}.&lt;br /&gt;
|- id = &amp;quot;Damaged Ears&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Damaged Ears'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
|Player cannot use public channels. Private channels still seem to work, if they were present before being injured.&lt;br /&gt;
|''Your ears are no longer of any use. Although you never seem to listen to what you're told anyway...''&lt;br /&gt;
*Makes you deaf&lt;br /&gt;
|- id = &amp;quot;Destroyed ears&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Destroyed ears'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
|Player cannot use public channels. Private channels still seem to work, if they were present before being injured.&lt;br /&gt;
|''Your ears have disappeared. Maybe if you look real hard...&amp;lt;br&amp;gt;Makes you deaf.''&lt;br /&gt;
* -'''1''' Max {{Morale}}.&lt;br /&gt;
|- id = &amp;quot;Disfunctional Liver&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Disfunctional Liver'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|All your actions cost 1 {{AP}} more. (Includes picking up and dropping items.) Consume takes no {{AP}} and the -2 {{AP}} loss from consuming occurs before allocation of the food's effects. Also gives the symptoms Vomiting and Drooling.&lt;br /&gt;
|''You can live without a liver, but for how long, and in what conditions?''&lt;br /&gt;
*  Every time you Consume, your character loses 2 {{AP}}.&lt;br /&gt;
|- id = &amp;quot;Haemorrhage&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Haemorrhage'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack&lt;br /&gt;
|Room Log: ''['''Victim'''] turns towards ['''attacker'''] who is threatening them with their blade. Too sharp, too quick, too accurate, in short, too much... ['''attacker'''], despite making a superhuman effort seems to have been gripped with a sickness...''&lt;br /&gt;
&lt;br /&gt;
{{Confirm|Injury received by attacker rather than attacked?}}&lt;br /&gt;
*Room Log: You have been hurt: Haemorrage. This will incur penalties. &lt;br /&gt;
|''You have a haemmorage - you need surgery.''&lt;br /&gt;
*Every cycle, -1 {{HP}}&lt;br /&gt;
|- id = &amp;quot;Implanted bullet&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Implanted bullet'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
*Everything costs 1 {{ap}} more than usual, including non-AP actions which will now cost 1 {{ap}}.&lt;br /&gt;
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}&lt;br /&gt;
|{{todo}}&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
|- id = &amp;quot;Inner Ear Damaged&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Inner Ear Damaged'''&lt;br /&gt;
|&lt;br /&gt;
*Being attacked&lt;br /&gt;
|&lt;br /&gt;
*Gives the symptom Vertigo&lt;br /&gt;
|&lt;br /&gt;
*AP and MP Actions cost 1 more. -15% Accuracy.&lt;br /&gt;
|- id = &amp;quot;Mashed Foot&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Mashed Foot'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
|&lt;br /&gt;
|''That's not even really a foot anymore.''&lt;br /&gt;
*Movement actions cost 1 more. &lt;br /&gt;
*Max moves -3.&lt;br /&gt;
|- id = &amp;quot;Mashed Hand&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Mashed Hand'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
|&lt;br /&gt;
*Everything costs 2 {{ap}} more than usual, including non-AP actions which will now cost 2 {{ap}}.&lt;br /&gt;
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}&lt;br /&gt;
|''Your hand will no longer be any good to you''&lt;br /&gt;
*All your {{ap}} actions cost '''2''' more.&lt;br /&gt;
*Accuracy -'''40'''%&lt;br /&gt;
|- id = &amp;quot;Open-Air Brain&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Open-Air Brain'''&lt;br /&gt;
|&lt;br /&gt;
|{{Bug|Despite the description, you don't die if you are {{Status|Dirty}}.}}&lt;br /&gt;
|''Part of your skull is missing. It wouldn't be an exaggeration to say that this can be a problem in several situations.''&lt;br /&gt;
*-2 max {{morale}}&lt;br /&gt;
*You will die if you become {{Status|Dirty}}.&lt;br /&gt;
|- id = &amp;quot;Punctured Lung&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Punctured Lung'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
*Most actions require +2 {{AP}}, including picking up and dropping items.&lt;br /&gt;
*Player becomes '''Mute'''. {{Note|Can still use ''General Announcement''. Can still read previously existing private channels he's in. Can still talk in Mush channel.}}&lt;br /&gt;
*-2 {{HP}} per cycle. &lt;br /&gt;
|&amp;quot;Shortness of breath, blood in your lungs, no medical assistance, but you won't have to live with it for long.&lt;br /&gt;
*All your {{ap}} actions cost '''2''' more.&lt;br /&gt;
*Makes you mute&lt;br /&gt;
*Every cycle, '''-2''' {{HP}}.&lt;br /&gt;
|- id = &amp;quot;Smashed Arms'&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Smashed Arms'''&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}.&lt;br /&gt;
|&lt;br /&gt;
|''Your arms are completely useless''&lt;br /&gt;
*All your {{ap}} actions cost '''3''' more.&lt;br /&gt;
*Accuracy -'''40'''%&lt;br /&gt;
|- id = &amp;quot;Smashed Legs&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Smashed Legs'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
{{Note|Although you don't have any {{MP}} available, you cannot convert your {{AP}} to movement either, meaning you are stuck in the room until healed.}}&lt;br /&gt;
|''You no longer have the use of your legs.  It's not ideal, as they're pretty handy. No more a actions.''&lt;br /&gt;
*-12 Max {{MP}}.&lt;br /&gt;
|- id =&amp;quot;Torn Tongue&amp;quot;&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Torn Tongue'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack.&lt;br /&gt;
|&lt;br /&gt;
*Player becomes '''Mute'''. {{Note|Can still use ''General Announcement''. Can still read previously existing private channels he's in. Can still talk in Mush channel.}}&lt;br /&gt;
Room Log:''Roland missed their target by a good distance and the clash against a nearby wall made them bite their tongue...''&lt;br /&gt;
|''Your tongue is reduced to a flaccid lifeless mass.''&lt;br /&gt;
*Makes you mute.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Symptoms ==&lt;br /&gt;
{{Caution|'''Notice:''' This section is heavily incomplete and needs vast expansion. Please note that ''In-Game Effects'' is for details of room logs from the symptoms and in-game fluff.}}&lt;br /&gt;
The following is a list of '''symptoms''' which are connected to certain illnesses.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Symptom&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Cause&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; | Details/In-game Effects&lt;br /&gt;
|-&lt;br /&gt;
|'''Breakouts'''&lt;br /&gt;
|&lt;br /&gt;
*'''Skin Inflammation'''&lt;br /&gt;
|Breakouts is noted in the room log, but appears to have no other effect&lt;br /&gt;
* '''Room Log''': [[Image:Disease.png|class=margin-small|Icon]] ''['''victim''']  is scratching their hideous rash, it's really grim...''&lt;br /&gt;
|-&lt;br /&gt;
|'''Biting'''&lt;br /&gt;
|&lt;br /&gt;
*'''Space Rabies'''&lt;br /&gt;
*'''Psychotic Episodes'''&lt;br /&gt;
|No observed effects as of yet.&lt;br /&gt;
|-&lt;br /&gt;
|'''Drooling'''&lt;br /&gt;
|&lt;br /&gt;
*'''Space Rabies'''&lt;br /&gt;
|Drooling is noted in the room log, but appears to have no other effect&lt;br /&gt;
* '''Room Log''': [[Image:Drugs.png|class=margin-small|Icon]] ''['''victim''']  is drooling incessantly, this is beginning to seem suspicious...''&lt;br /&gt;
|-&lt;br /&gt;
|'''Fear of Cats'''&lt;br /&gt;
|&lt;br /&gt;
*'''Ailurophobia'''&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|-&lt;br /&gt;
|'''Fear of Crowds'''&lt;br /&gt;
|&lt;br /&gt;
*'''Agoraphobia'''&lt;br /&gt;
|All actions in an room with 3 or more people cost 1 more {{AP}} and leaving the room costs 1 more {{MP}}. {{Note|Things that use special {{AP}} are not excluded from the additional {{ap}} cost, as is the case with wounds that make actions cost additional {{AP}}.}}&lt;br /&gt;
|-&lt;br /&gt;
|'''Fitfull sleep'''&lt;br /&gt;
|&lt;br /&gt;
*'''Rejuvenation'''&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|-&lt;br /&gt;
|'''Foaming mouth'''&lt;br /&gt;
|&lt;br /&gt;
*'''Space Rabies'''&lt;br /&gt;
|Foaming mouth is noted in the room log, but appears to have no other effect&lt;br /&gt;
* '''Room Log''': [[Image:Drugs.png|class=margin-small|Icon]] ''['''victim''']  has a little bit of foam escaping from the corner of their mouth... It's pretty disgusting..''&lt;br /&gt;
|-&lt;br /&gt;
|'''Nausea'''&lt;br /&gt;
|&lt;br /&gt;
*'''Slight Nausea'''&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|-&lt;br /&gt;
|'''Psychotic episodes'''&lt;br /&gt;
|&lt;br /&gt;
*'''Space Rabies'''&lt;br /&gt;
*'''Psychotic Episodes'''&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|-&lt;br /&gt;
|'''Vertigo'''&lt;br /&gt;
|&lt;br /&gt;
*'''Chronic Vertigo'''&lt;br /&gt;
*'''Agoraphobia'''&lt;br /&gt;
|You can't fly with the Pasiphae or an Patrol ship, you can still go on expeditions if you're not piloting.&lt;br /&gt;
|-&lt;br /&gt;
|'''Vomiting'''&lt;br /&gt;
|&lt;br /&gt;
*'''Gastroenteritis'''&lt;br /&gt;
*'''Flu'''&lt;br /&gt;
*'''Acid Reflux'''&lt;br /&gt;
*'''Food Poisoning'''&lt;br /&gt;
|Vomiting is noted in a room's log once you move into the room, and makes the player {{Status|Dirty}}.&lt;br /&gt;
* '''Room Log''': [[Image:Disease.png|class=margin-small|Icon]] ''['''victim'''] is vomiting their meal. Not exactly appetizing...''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Mr Fail</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Pasiphae</id>
		<title>Pasiphae</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Pasiphae"/>
				<updated>2014-10-14T07:14:29Z</updated>
		
		<summary type="html">&lt;p&gt;Mr Fail: /* Hull */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{Equipment Attributes|Pasiphae|&lt;br /&gt;
Icon =&lt;br /&gt;
Pasiphae.jpg&lt;br /&gt;
| Summary =&lt;br /&gt;
You can take off in the pasiphae and collect debris (like {{item|Scrap Metal}}) from hunters&lt;br /&gt;
| In-game Examine Text =&lt;br /&gt;
Patrol ship&lt;br /&gt;
&lt;br /&gt;
''Patrol ship armor: [x]&lt;br /&gt;
&lt;br /&gt;
''It's no longer all shiny and new, but it does the job.&lt;br /&gt;
| Room = &lt;br /&gt;
Alpha Bay 2&lt;br /&gt;
| Enables Action =&lt;br /&gt;
yes&lt;br /&gt;
|Affected by Crew Lock =&lt;br /&gt;
yes&lt;br /&gt;
| Can Break = &lt;br /&gt;
yes&lt;br /&gt;
| Can Be Dismantled =&lt;br /&gt;
no&lt;br /&gt;
| Can Be Sabotaged =&lt;br /&gt;
yes&lt;br /&gt;
| Slime Target =&lt;br /&gt;
no&lt;br /&gt;
| Repair Chance = &lt;br /&gt;
?&lt;br /&gt;
| Sabotage Chance=&lt;br /&gt;
?&lt;br /&gt;
| Starting Charges =&lt;br /&gt;
?&lt;br /&gt;
| Has Hull =&lt;br /&gt;
yes&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;{{Equipment Tooltip}}The '''Pasiphae''' is an [[equipment]] located in {{room|Alpha Bay 2}}. {{Equipment Summary}}&lt;br /&gt;
&lt;br /&gt;
Flying in the Pasiphae shows the same view of the ships around the DAEDALUS as a [[Turret]].&lt;br /&gt;
&lt;br /&gt;
{{warn|'''this page is incomplete.''' The goal is to pull most of the info from the [[piloting]] page and put all possible details here. As I see it, the Piloting page should be a guide to piloting, all rare occurrences can be listed here only. I need help from experienced pilots (a screenshot would be nice too).}} &lt;br /&gt;
&lt;br /&gt;
== Hull ==&lt;br /&gt;
The Pasiphae has its own {{hull}}, which starts with 12 points. The ''Examine'' action shows the current hull of the ship while you're in the Bay.&lt;br /&gt;
&lt;br /&gt;
The hull can get damaged by hunters at cycle change or when collecting scrap, and a hull of 0 would immediately destroy the pasiphae and kill its pilot.&lt;br /&gt;
&lt;br /&gt;
Repairing the hull takes, as for the DAEDALUS, {{item|Scrap Metal}}. However, unlike the DAEDALUS, any [[Support Drone]] can repair the hull for free.&lt;br /&gt;
: {{Confirm|Drones reported to only fix broken not damaged.}}&lt;br /&gt;
&lt;br /&gt;
==Actions==&lt;br /&gt;
&lt;br /&gt;
===In the DAEDALUS===&lt;br /&gt;
{{Action Details&lt;br /&gt;
| Name= Take Off&lt;br /&gt;
| Cost = 2{{ap}}&lt;br /&gt;
|Public Log= [Character] has just taken off.&lt;br /&gt;
|Requirement = If the {{BIOS|Crew Lock}} is on '''Piloting''', you need to be a {{skill|Pilot}}&lt;br /&gt;
** You cannot take off with cetain important items {{todo|precise which ones: hacker kit, etc?}}&lt;br /&gt;
|Effect = You leave the DAEDALUS and are ready to collect scraps&lt;br /&gt;
** Damage {{confirm|5}} to the DAEDALUS hull if you're not Pilot&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===While Flying===&lt;br /&gt;
&lt;br /&gt;
{{Action Details&lt;br /&gt;
| Name= Collect Scrap Metal&lt;br /&gt;
| Cost = 2{{ap}}&lt;br /&gt;
| Requirement = Some scrap is available (hunters have been shot at this position)&lt;br /&gt;
| Effect = Some items (mainly {{item|Scrap Metal}}) are recovered &lt;br /&gt;
** {{todo|Precise items and number}}&lt;br /&gt;
** Items are directly put in {{room|Alpha Bay 2}}&lt;br /&gt;
** If hunters are around, some damage is dealt to the hull ({{todo|how much?}}.&lt;br /&gt;
|Public Log = '&lt;br /&gt;
:: The pasiphae piloted by [Character] has brought back an [Item]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Action Details&lt;br /&gt;
| Name= Land&lt;br /&gt;
| Cost = 2{{ap}}&lt;br /&gt;
|Public Log= [Character]'s patrol ship has just landed.&lt;br /&gt;
|Effect = You fly back to the DAEDALUS&lt;br /&gt;
** Damage to the DAEDALUS hull if you're not Piilot&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Action Details&lt;br /&gt;
| Name= Land : [Planet]&lt;br /&gt;
| Cost = 4{{ap}}&lt;br /&gt;
|Effect = Starts a quick expedition on your own on the planet&lt;br /&gt;
** {{todo|more details here}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== In-Flight Cycle Change ==&lt;br /&gt;
{{todo|what exactly happens when you're flying at cycle change}}&lt;/div&gt;</summary>
		<author><name>Mr Fail</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Kim_Jin_Su</id>
		<title>Kim Jin Su</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Kim_Jin_Su"/>
				<updated>2014-09-21T14:08:07Z</updated>
		
		<summary type="html">&lt;p&gt;Mr Fail: Moved personal glory into the infobox.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{character infobox|firstname=Jin Su|fullname=Kim Jin Su|glory=Jin Su earns +3 {{Glory}} for every Command Console voyage carried out (with diminishing returns after +6 {{Glory}}).&lt;br /&gt;
Jin Su earns +8 {{Glory}} upon leading the crew to Eden.|s1=leader|s2=pilot|s3=coldblooded|s4=shooter|s5=logistics|s6=strateguru|command=1|neron=11|comms=9}}&lt;br /&gt;
Jin-Su started exploring at a young age, on research missions on Barnard Star. He was quickly promoted to the rank of Commander and was placed in charge of important missions on Ross 154 and Epsilon Indi. Jin Su's discovery of multiple Boxylium deposits on Tau-ceti made him an instant interplanetary celebrity. In 3146 the Federation named him as Executive Commander of the Magellan project. Following the Mush invasion of Sol, he drew up the plans for the Daedalus with Lai Kuan-Ti, and assembled an elite crew to ensure the survival of the human race in another galaxy.&lt;br /&gt;
&lt;br /&gt;
== How to play ==&lt;br /&gt;
&lt;br /&gt;
Being the Supreme Commander comes with certain privilieges, as people are more likely to listen to you, but also a lot of responsibility. While you should not shy away from trying it, be aware that this is a very demanding role, because an active Commander who is there to move the ship is crucial - not only to visit many planets, but most of all to jump away from large hunter waves and incoming asteroids.&lt;br /&gt;
&lt;br /&gt;
His function is not very demanding in terms of AP, though, so you will still have time to be a fully-fledged pilot besides (as opposed to Frieda, who has other duties), or walk around the ship taking part in everybody's work, like a good boss should.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Bronze Tips'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Skill|Leader}} and {{Skill|Pilot}} are both good. The eventual choice should depend on what the ship needs more. When there is only one or two pilots, pick pilot. If {{Character|Janice}} is inactive, pick Leader (unless Kuan Ti already has it). In doubt, pilot is the safer pick, as morale can be gained in other ways, while a lack of pilots usually spells doom.&lt;br /&gt;
&lt;br /&gt;
{{Skill|Logistics Expert}} is probably the best skill around - for the ship. But you do not get to ''do'' a lot with it, so it is understandable if a Bronze player may not want to grind to level 5 to have it as their only skill. (Then again, picking it anyway ought to earn you the right to a mage book.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Silver Tips'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Many possible combinations. Besides &amp;quot;any two of the above&amp;quot;, {{Skill|Shooter}} is good in combination with {{Skill|Pilot}}, while Jin Su's level 6 skill {{Skill|Strateguru}} makes less hunters appear in the first place.&lt;br /&gt;
&lt;br /&gt;
Only {{Skill|Cold Blooded}}, while useful to defend against early rampages, does not offer nearly as much value as {{Skill|Logistics Expert}}. Especially because the premise of people dying is something you are trying to avoid unless you are {{Character|Mush}}, in which case the skill has no effect. And if it does trigger while your bar is full, the bonus {{AP}} may go to waste.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Gold Tips'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Jin Su is one of few characters who really shine in Gold mode (pun not intended) as all of his skills are useful ''and'' work well together. {{Skill|Pilot}} and {{Skill|Logistics Expert}} should be in the mix, otherwise whatever helps the ship the most. (With {{Skill|Cold Blooded}} still being the weakest.)&lt;br /&gt;
&lt;br /&gt;
== Useful tips ==&lt;br /&gt;
*Know your ship and crew. Ask people about what they do and need. As the person in charge, with the ability to give missions, your decisions and orders have a great impact on how the ship turns out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
; 3070 : Born on Earth.&lt;br /&gt;
; 3095 : Jin-Su begins his piloting classes at the Faculty of Economic and Spatial Sciences on Ganymede. He quickly became known as the best fighter pilot of his class which snagged him an analyst's position on Barnard Star.&lt;br /&gt;
; 3097 : While flying over Barnard Star, an eruption hits his patrol craft. The team lost contact with Jin-Su. Earth media covered the search for the black box from the ship, but there was very little debris left. Jin-Su re-established contact with the station 5 days later at the moment when news of his death was sent to his family. The press recounted the incredible adventure of this young Korean pilot who managed to survive for 126 days orbiting a red dwarf. Kim Jin-Su became an instant celebrity.&lt;br /&gt;
; 3103 : Jin-Su is sent on an exploration mission to the Ross 154 system. He is the first man to set foot on Merlin which will later become the most hyped holiday spot in the galaxy.&lt;br /&gt;
; 3116 : The explorer GL Maubrick discovers his talents and decides to include him in the crew of the Gonzak, on the first manned flight destined for Epsilon Indi. Jin-Su proved himself to be a key man in times of major crises during expeditions. He notably saved Captain Maubrick from certain death during a flight over the Thorum satellite.&lt;br /&gt;
; 3127 : Commander Kim Jin-Su led the first expedition to Tau-Ceti. More than 28 major bodies were recorded, 22 possessing layers of Boxylium under the planet's surface. This is a major discovery not only for the Federation, but also for humanity. Man will now have sufficient resources to explore the Milky Way in its entirety as well as potentially other galaxies.&lt;br /&gt;
; 3146 : GL Maubrick takes over the presidency of the Federation. He immediately appoints Jin-Su as a counsellor focusing on the Boxylium shortage dossier. Jin-Su carries out his research and contacts the crew of the Magellan project on Xyloph-17. There he meets Lai Kuan-Ti who presents his colleague Raluca Tomescu's PILGRED technology to him. This is a major discovery for the federation as it will allow them to access further deposits. Jin-Su convinces Maubrick to finance the production of the Ark and take the lead on the project.&lt;br /&gt;
; 3152 : Kuan-Ti gives a medical record to Jin-Su which proves that President Maubrick is infected with the Mush. He wishes to speed up construction and the departure of the Ark in order to save as many humans as possible from the Mush invasion. After consulting with Raluca, Jin-Su receives confirmation that adequate preparation of the PILGRED reactor could not be reduced to lesss than 12 years. He asked Kuan-Ti and Raluca to revise their plan for a smaller ship capable of transporting a smaller crew of around twenty people.&lt;br /&gt;
; 3153 : Following the disappearance of sergeant Derek Hogan, Jin-Su manages to dissuade the SDF from launching an investigation. He attracts the mistrust of the administration who wish to advance the date of the bi-yearly report on the magellan report. Jin-Su, who cannot risk a Mush infection, refuses, only to find himself relieved of his duties.&lt;br /&gt;
; 3154 : His replacement, Captain Baranov is assassinated immediately upon his arrival on Xyloph-17. The Federation is planning an immediate counter-attack but Jin-Su, with the help of a rebel SDF Trooper, manages to evacuate 16 members of the crew. The anticipated startup of the PILGRED reactor is a success, the Daedalus is propelled towards the Magellan nebula at more than a billion m/s.&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]] [[Category:Jin Su]]&lt;/div&gt;</summary>
		<author><name>Mr Fail</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Zhong_Chun</id>
		<title>Zhong Chun</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Zhong_Chun"/>
				<updated>2014-09-21T13:34:31Z</updated>
		
		<summary type="html">&lt;p&gt;Mr Fail: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{character infobox|firstname=Chun|fullname=Zhong Chun|glory=Chun earns 1 {{glory}} for every day she survives. Chun also gains 4 {{glory}} for reaching Eden, and for each sucessful research project that required her presence.|trait=Immunized|traiticon=[[image:immune status.png]]|traitinfo=The immunized cannot be infected by Mush. Practical when you're not sure who to trust...|s1=hope|s2=nurse|s3=premonition|s4=sneak|s5=lethargy|command=18|neron=15|comms=12}}&lt;br /&gt;
As the only surviving member of the Tamina medical team after their first contact with the Mush, '''Zhong Chun''' is probably the most unique [[character]] on board the Daedalus. Cryogenically frozen by the Federation for over 9 years to ensure her silence and serve as a test subject, then harrassed by journalists and living under covers, Chun has never known an ordinary life. However, with her immunity, Chun is the key to the survival of the human race, and must be protected at all costs.&lt;br /&gt;
&lt;br /&gt;
== How to play ==&lt;br /&gt;
Her {{Trait|Immunized}} trait means Chun is the only crew member aboard the Daedalus who cannot be infected by the {{Character|Mush}}. While her passive primary skill and required presence in the laboratory may restrict her options of physical activity on the ship, she still has a very important job: As the only confirmed human, Chun is the central turning point of the Mush hunt, there to be part of and organize the different Mush hunting groups and act as a person of trust to those who want to share sensitive information, as well as a judge to decide who gets mauled to death by the lynch mob. In the Laboratory she will unlock several important [[Research|Research projects]], making her {{Character|Finola}}'s best friend when it comes to [[Relaying]] her progress.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Bronze Tips'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Take {{Skill|Mankind's Only Hope}}. It's a great skill, never leave home without it. If you don't take it, your crew will likely deride you, mock you, or even kill you for being so short sighted.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Silver Tips'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Mankind's Only Hope}} / {{Skill|Nurse}} is the first available option and allows a Chun to be a useful replacement and/or counterpart to {{Character|Finola}}, while giving her a job other than putting {{AP}} into research.&lt;br /&gt;
:{{Skill|Mankind's Only Hope}} / {{Skill|Premonition}} can be useful to get confirmation on strong Mush suspects, but should be used by experienced players in coordination with {{Character|Janice}} or {{Character|Andie}} in order to make up for the {{morale}} cost.&lt;br /&gt;
:{{Skill|Mankind's Only Hope}} / {{Skill|Sneak}} allows a Chun to act as a normal Bronze would otherwise act like, but provides a modicum of defense against aggressive Mush or griefers.&lt;br /&gt;
:{{Skill|Mankind's Only Hope}} / {{Skill|Lethargy}} gives Chun the ability to be more productive in [[Research]], and quickly rush certain projects. Though generally a lethargic Chun can be a major help in any situation if she gains a {{Item|Mage Book}} skill.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Gold Tips'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A level 5 Chun should either drop {{Skill|Sneak}} or {{Skill|Premonition}}. The latter only allows Chun to see the last action of the player she uses it on, at the cost of 1 {{Morale}}, making it much of a risk to gamble on, unless she and the research team are coordinated enough that she can follow her lethargic tendencies in a dorm with Janice. ''Sneak'' allows her to respond to violent threats much more handily, and could allow her to 'take care' of some problems more easily on her own, but the opportunities to use it are rare.&lt;br /&gt;
While not the greatest skill either, ''Nurse'' allows a Chun to be a help to the team and to replace a Mush / incompetent Finola as a healer, while ''Lethargy'' allows her to put more {{AP}} into research.&lt;br /&gt;
&lt;br /&gt;
== Useful tips ==&lt;br /&gt;
* A lot of research projects require you to be in the Laboratory. This does not mean you have to stay there all the time, but do coordinate your actions with the researchers!&lt;br /&gt;
* Coordinate with the Mush hunters. You should ask them to tell you about any possibly suspicious actions (like hiding items) and other deceptions, which humans (as opposed to Mush) should have no problem sharing with you. This will help your decisions when they consult you about killing someone, which they ought to do, knowing you have that kind of information.&lt;br /&gt;
** Keep a communications channel open. You will have a lot of people wanting to whisper to you on a good ship, so you should make it a habit to close any less important conversations.&lt;br /&gt;
* Your {{Trait|Immunized}} trait means you can counter the Mush's {{skill|Fungal Kitchen}} and {{skill|Trapper}} skills - foil their plans by being the one who eats suspicious food, and by performing actions that would spring traps in every room you pass through! (You need to click a blue action button. In doubt, just drop and pick up one of your items. &amp;quot;Examine&amp;quot; works too, but merely looking at shelves is NOT enough!)&lt;br /&gt;
* It also means you can be trusted with food. If your [[Communications]] Officer finds the {{skill|Chef}} book while the Mush are still around, you are usually a good candidate for reading it. (And you have quick access to the apron.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
; 3110 : Born in Vladivostok in China.&lt;br /&gt;
; 3129 : Zhong Chun joined the nurses-auxiliary missionary corps and set off in an intergalactic convoy to participate in the great colonization of Tau Ceti. 6 months before she left, she completed an intensive nursing course.&lt;br /&gt;
; 3131 : Chun is assigned to the Tamina expedition support team. This luxurious planet has an abundance of animal and plant life, but because of the importance of the Boxylium deposits this does not spark much initial interest from Kim Jin-Su.&lt;br /&gt;
; 3132 : After two explorers falling ill after routine surface expeditions, the ship is rapidly re-routed to join Atemis on Tau Ceti III. During the voyage, the young explorer Daryn William dies under Chun's eyes. The second pilot is still alive when he goes into the operating block. What happens next is a nightmare. In the middle of the operation, two assistants begin to vomit violently. The quarantine alarm sounds and the entire medical bay is sealed. Chun goes from one patient to the next, but in less than 36h the entire exploration and medical staff have succumb to what seems to be a highly contagious form of fungal apraxia. Of the entire group, Chun is the only survivor.&lt;br /&gt;
; 3132 : In a state of shock, Chun is sent back to Earth. Upon her arrival, her cryosleep is prolonged for an unspecified period by the government. Officially there were no survivire of the Tamina disaster.&lt;br /&gt;
; 3141 : Chun wakes up in Central America where she awakes in the presence of a team led by Nils Carlsson. She had been their test subject for the last 9 years. She is rehomed in the suburbs not far from the laboratory under an assumed name. In questioning Professor Carlsson, she learns that the infection discovered on Tamina has spread to Tau-Ceti and that the sanitation department is currently working on a vaccine to stop the spread. The colonists have not been advised.&lt;br /&gt;
; 3142 : An SNC journalist catches up with Chun and asks her exactly what happened on Tamina. Chun answered his questions but didn't mention the pandemic on Tau-Ceti for fear of causing widespread panic throughout the system.&lt;br /&gt;
; 3143 : Nils finally completes his analysis of Chun's immune system. He manages to isolate a sample of harmless mycelium which encourages human antibodies to gradually reject the mush. The Anti-Fungal vaccine is sent to Tau-Ceti.&lt;br /&gt;
; 3145 : While a massive preventative vaccination campaign is arranged on Antemis under some creative pretext, a spontaneous rebellion bursts out amongst the miners. A story breaks that the new vaccine transforms you into a mindless zombie to be enslaved in the mines of Sol. Only a handful of miners could be vaccinated before the SDF were obliged to leave the system.&lt;br /&gt;
; 3149 : The official Federation announcement of the existence of Mush sets off an unprecedented media storm. News of Zhong Chun's existence rapidly breaks and she finds herself constantly harrassed by groups of journalists. To escape the unrest, Professor Nils sends Chun to Xyloph-17, the base from where her colleague Kim Jin-Su is organizing a voyage to the Magellan nebula.&lt;br /&gt;
; 3151 : Chun worked for two years on the orbital platform as a maintenance operative. Only Kim Jin-Su, the commander of operations, knew her true identity. Despite the satisfaction of finally being able to lead a normal life, Chun worried for Carlsson's safety as he was supposed to join her a few months later.&lt;br /&gt;
; 3152 : The journalist Eleesha Williams who interviewed her 10 years previously suddenly contacts the crew with some alarming news. According to a note left by Carlsson dating from 3150, the decision makers of the Federation are infected.&lt;br /&gt;
; 3153 : Professor Carlsson finally makes it to the orbital platform, Chun's true identity is revealed to the crew. They started working together again to isolate another mycelium sample and restart vaccine production. However, Nils' deteriorating health hampers progress considerably.&lt;br /&gt;
; 3154 : The invasion of the orbital platform by the FDS provokes the hurried departure of the Daedalus. Professor Carlsson isn't up to following the team, so is obliged to leave Chun facing her compelling destiny.&lt;br /&gt;
[[category:Characters]][[category:Chun]]&lt;/div&gt;</summary>
		<author><name>Mr Fail</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Janice_Kent</id>
		<title>Janice Kent</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Janice_Kent"/>
				<updated>2014-09-21T13:33:50Z</updated>
		
		<summary type="html">&lt;p&gt;Mr Fail: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{character infobox|firstname=Janice|fullname=Janice Kent|glory=Janice gains 3 {{glory}} every time she makes contact with an extra-terrestrial.|s1=shrink|s2=it|s3=neron|s4=diplomat|s5=radio|s6=sacrifice|command=17|neron=1|comms=5}}&lt;br /&gt;
Janice takes care of the Daedalus' IT requirements. She manages NERON's regular psychological breakdowns and put the A-TRUE protocol in place, which allows the central computer to name its own administrator. Janice also manages the psychological needs of the crew of the Daedalus. She is generally skilled in social interactions, including those with aliens, which is also a personal interest of hers as she likes to study alien cultures.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How to play ==&lt;br /&gt;
Janice's gameplay revolves around keeping the crew morale as high as possible. She is also the default {{Title|NERON Admin}} and will be asked to adjust the various settings. On top of all this, her personal glory requires her to go on expeditions to meet extra-terrestrial lifeforms.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Bronze Tips'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Skill|Shrink}}: Best source of morale in the game. Also the most reliable way of curing psychological damage. Taking any other skill will cause everyone to laugh at your incompetence and/or assume you're Mush.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Silver Tips'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Skill|Shrink}} / {{Skill|IT Expert}}: Provides two free action points that will most likely be spent on NERON Projects. Take this over NERON's best friend if crew activity is minimal.&lt;br /&gt;
&lt;br /&gt;
{{Skill|Shrink}} / {{Skill|NERON's only friend}}: Improves the efficiency of every point of AP put into the Nexus. Take this over IT Expert if you have a lot of crew members helping out.&lt;br /&gt;
&lt;br /&gt;
{{Skill|Shrink}} / {{Skill|Diplomat}}: Sacrifices NERON Projects for better expedition outcomes. Worth taking if there is no blueprint for the Babel-Translator. Also comes with the handy Ceasefire ability which could possibly save you or another crew member's life!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Gold Tips'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Janice gets her primary set of skills by level four. {{Skill|Radio Expert}} requires you to hang out at the bridge and not the dorms and {{Skill|Self-sacrifice}} only comes into play if you allow your morale to hit rock bottom.&lt;br /&gt;
&lt;br /&gt;
== Useful tips ==&lt;br /&gt;
* Try to end each cycle in the dorms to provide constant morale for your crew.&lt;br /&gt;
* Some characters do not regularly use the dormitory bedding. Seek them out and give them a comforting hug!&lt;br /&gt;
* Janice cannot boost her own morale, so she relies on {{Character|Jin Su}}'s speeches or fruit from {{Character|Ian}}'s garden to stay happy.&lt;br /&gt;
* As Janice's {{Glory}} objective is fulfilled any time she meets '''any''' kind of alien, including critters and enemies, you should take part in as many expeditions as possible, {{Skill|Diplomat}} or not, to rack up insane amounts of points.&lt;br /&gt;
** She will gain the bonus even if she is not a direct subject of the alien event; she just has to be present.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Janice's {{Glory}} objective opposes its description &amp;quot;part-time ethnologist&amp;quot;, and her description as a diplomat, as she even gains {{Glory}} from [[:File:JaniceGlory.jpg|shooting cows and being bitten by spiders]] rather than making contact with intelligent life.&lt;br /&gt;
** Humorously, this also includes any instance of [[Zones#Caverns|a teammate being spooked by a scorpion and splitting their head open on a stalactite]]. Nothing screws with her fascination! (Except fishing. Apparently Empilodons do ''not'' have as much culture to study.)&lt;br /&gt;
** This boosts her expedition {{glory}} gains way out of proportion when compared to other characters such as {{Character|Hua}} and, especially, {{Character|Stephen}} who has to encounter hostile aliens '''and''' fight them in a [[Events#fight|combat event]] to receive a smaller bonus.&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
; 3128 : Born on Callisto.&lt;br /&gt;
; 3132 : Janice enrolls in cyber-elementary school on Callisto. She learns at a very early age how to negociate FGUI interfaces and at the age of 6 she built a rudimentary database of recipes for Mother's Day.&lt;br /&gt;
; 3143 :Under the influence of a group of alter-universalist pirates, Janice develops the Radish program which will be used to pirate the accounts of large corporations such as Lisegan-Cash and InHumanFinancial. When she discovers that she has been manipulated, Janice decides to reinforce the security of her applications by developing a unique protection system which is based on the trust existing between the program and the user.&lt;br /&gt;
; 3145 :To earn her qualification in Cyber-Psychology on Ganymede, Janice studied human and robot psychology for two years at the faculty of Cognitive Sciences at Bacchus IV.&lt;br /&gt;
; 3147 : She left for university, where she met Terrence Archer a robotics student. He proposes that she puts a learning script in place and that she applies her security protocol ( A-TRUE ) to his drones.&lt;br /&gt;
; 3148 : Janice Kent and Terrence Archer are awarded the Redmoon Prize for their invention of an intelligent drone capable of interpreting and storing new instructions as it evolves. They decide to continue their project on Callisto where Janice's family live.&lt;br /&gt;
; 3150 : During a mission on Jupiter, an analysis of NERON, a jumped-up calculator, offers Janice an exciting new field of study. Its incredible calculating power make it a conscious entity capable of exploiting its own train of thought without any human intervention. NERON, until that point, had developped a profound dislike for its creators, but nonetheless accepted to recommence its calculation work on condition that the A-TRUE protocol is engaged for the duration of the project.&lt;br /&gt;
; 3151 : Janice tries to optimize NERON's thinking processes but the infernal regularity of the PILGRED reactor tests carried out by researcher Raluca Tomescu monopolize the unit's processing power.&lt;br /&gt;
; 3152 : Following a reduction of its workload, NERON sees its processing requirement drop to 75%. Thus, its capacities for evolution are considerably improved. Janice contacts Terrence to ask him to build drones capable of completing the construction of the Daedalus on schedule.&lt;br /&gt;
; 3154 : While SDF forces attempt to regain control of the base, NERON's A-TRUE protocol is activated. He refuses troops access to buildings thus slowing the army's progression to the interior of Xyloph-17. Janice, who was then the only individual capable of controlling the central computer, frees her colleagues and attempts to transfer essential data to the Daedalus. Several hours later, the ship takes off towards the Magellan galaxy.&lt;br /&gt;
[[category:Characters]][[category:Janice]]&lt;/div&gt;</summary>
		<author><name>Mr Fail</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Ian_Soulton</id>
		<title>Ian Soulton</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Ian_Soulton"/>
				<updated>2014-09-21T13:32:45Z</updated>
		
		<summary type="html">&lt;p&gt;Mr Fail: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{character infobox|firstname=Ian|fullname=Ian Soulton|glory=Ian earns 3 {{glory}} for every [[Inventory#Fruit|alien fruit]] planted (not grafted).|traiticon=[[image:pacifist.png]]|trait=Pacifist|traitinfo=Wherever you are, aggressive actions cost an additional 2 {{ap}}.|s1=botanist|s2=biologist|s3=mycologist|s4=greenthumb|s5=fire|s6=frugivore|command=16|neron=8|comms=13}}&lt;br /&gt;
Ian Soulton actively participated in Mush research. An authority on the subject, and also on botany, he prepared a study into numerous extra-terrestrial species and created several hundred hybrids using plants from earth. His curiosity for fruit species is particularly evident.&lt;br /&gt;
&lt;br /&gt;
== How to play ==&lt;br /&gt;
Ian's main task is to [[Gardening|take care of the plants]]. Also, it is important for him to acquire [[Inventory#Fruit|alien fruit]] from [[Exploration|expeditions]]. His unique ability is {{Trait|Pacifist}}, which helps protect him and all persons in the room from aggressive actions (although sometimes this may work to the disadvantage of the crew). Typically, he is considered to be a member of the [[Research|research]] team, and usually keeps his plants in the lab as well.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Bronze Tips'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Botanist}}: Your first skill. If you are Bronze player it is best choice. With this skill, you can save some {{AP}} when working in the garden, especially when planting, treating diseases and creating hybrids. Also, you will receive aditional fruit from expeditions in which you participate.&lt;br /&gt;
:{{Skill|Biologist}}: This allows you to be a more valuable part of the research team. However, since this is not your main task, it is not the best choice as a Bronze player.&lt;br /&gt;
:{{Skill|Mycologist}}: A unique and convenient skill, but not used very often. Do not take this as a Bronze player.&lt;br /&gt;
:{{Skill|Green Thumb}}: Your unique and best skill. It &amp;quot;only&amp;quot; gives you 2 additional pots and helps in growing hybrids, but those extra pots can go a long way. It is a alternative to take as Bronze, but only if your crew is active - taking care of 7 plants costs a lot of {{AP}}, and unless you have another Botanist (like {{Character|Hua}}) getting free {{AP|Garden}} gardening actions, the gain from fruit may not be worth it.&lt;br /&gt;
:{{Skill|Firefighter}}: Situationally useful skill, but not worth taking because other skills are more important for Ian.&lt;br /&gt;
:{{Skill|Frugivore}}: Your third unique skill. You will receive additional {{AP}} from eating fruits. But if you take it as your only skill that would be very selfish, so also not a good choice if you are Bronze player.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Silver Tips'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Botanist}} / {{Skill|Biologist}}: Good combination at low levels. It allows you to take care of your plants and use rest of your {{AP}} effectively in research.&lt;br /&gt;
:{{Skill|Botanist}} / {{Skill|Green Thumb}}: The best all-round Silver choice. You will be able to take good care of at least 7 plants.&lt;br /&gt;
:{{Skill|Green Thumb}} / {{Skill|Frugivore}}: You should take this one only if your crew has a chance for long voyage with a lot of expeditions (and you have Hua with Botanist). In the begining, this skill set is weak, but later in game you will be able to recive a lot of {{AP}} from alien fruit which you can use to help the crew.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Gold Tips'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:You should take {{Skill|Botanist}}, {{Skill|Biologist}} and {{Skill|Green Thumb}}. Then:&lt;br /&gt;
;At level 5: Rather than picking {{Skill|Mycologist}} or {{Skill|Firefighter}} right at the begining, you should wait and see which of these skills will be more useful. If you need to remove spores before having a {{Item|Spore Sucker}}, Mycologist is good. But once the Mush are dead, fire fighting becomes a priority.&lt;br /&gt;
;At level 6: Drop both of the above, take {{Skill|Frugivore}} as your fourth skill, and become ultimate gardener.&lt;br /&gt;
&lt;br /&gt;
== Useful tips ==&lt;br /&gt;
*Read the [[Gardening]] page, as that will be your main field of responsibility.&lt;br /&gt;
&lt;br /&gt;
== General Information ==&lt;br /&gt;
{{Skill|Frugivore}} can make Ian the most powerful ap-machine on the ship.&lt;br /&gt;
&lt;br /&gt;
Here is some math:&lt;br /&gt;
Your ship has 5 pots from the beginning, +2 from your skill Green Thumb, +3 from project Extra Hydropots. You can also get some from trading with aliens and +2 more if Stephen uses Apprentice to take another Green Thumb.&lt;br /&gt;
&lt;br /&gt;
So having 10 plants is quite common situation, while having more is rare, but possible.&lt;br /&gt;
&lt;br /&gt;
But you can also make a Heat Lamp project, that will give every plant 50% chance to give another fruit, while they are in the garden - so you can expect 10-20 fruits a day.&lt;br /&gt;
&lt;br /&gt;
As Jumpkins don't give any '''[[Health#Satisfaction|satisfaction]]''', you can always eat as many, as you wish. It will be 50-100 bonus AP a day.&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
; 3106 : Born on Earth.&lt;br /&gt;
; 3130 : Ian is sent to the Antemis colony on Tau-Ceti to carry out research into new species which have been discovered in the system. He is sent in one of the 5 intergalactic trains of colonists which took thousands of miners to the promised lands of Boxylium.&lt;br /&gt;
; 3145 : Revolt erupts on Atemis, and Ian, who sympathizes with the cause of the miners nonetheless is too scared to speak publicly as he is worried that the federation will cut the funding for his laboratory. After the success of the rebellion, federation funding is suspended and the militia refuse his request to be repatriated to Earth.&lt;br /&gt;
; 3146 : After the bloodbath at the battle of Sol, the laboratory is requisitioned for the treatment of the wounded. While trying to lend a helping hand, Ian meets a charming nurse by the name of Eleesha Williams. He is impressed by her committment to the sick and wounded. She confides in him that she has made a shocking discovery in some of their cohabitants. A matter of days after this announcement, Eleesha swiftly leaves the system to join the federation. Before her departure, she entrusts him with an unusual sample of spinal bone marrow.&lt;br /&gt;
; 3147 : While carrying out tests on the sample, Ian identified a layer of complex mycelium which he managed to introduce into a rat. The mycelium spread throughout the spinal marrow of the animal without seeming to affect the animal. Once the subject was placed amongst other rats, the infected subject exhibited unusual behaviour during which the rat would vomit a spore of 1mm diameter and transports it to a group of healthy rats. Upon contact with spores, healthy subjects undergo three stages of infection at the end of which the mycelium binds to the subject. Ian sent the findings of his research to Eleesha who compiled a report of their work for the scientific press.&lt;br /&gt;
; 3149 : Following the government declaration of the Mush invasion of Tau-Ceti and Ross154, Ian is seized by an uncontrollable panic. He subjects some of his team to bone marrow extractions but is still not convinced by the fiability of his experiment. He eventually closes his laboratory and carries out his research on his own..&lt;br /&gt;
; 3150 : Once back on Antemis, Eleesha joins him on a project to build a scanner which detects the mycelyum inside the nervous tissue of a body.&lt;br /&gt;
; 3151 : The early mycoscan prototypes detected the presence of spores on a rat but stayed silent when the rat was entirely infected.&lt;br /&gt;
; 3152 : On the 13th of December, Eleesha and Ian intercept a signal from Jupiter. This transmission informed them of the advanced status of the Mush invasion not only in the rebel camp, but also within the federation. The Jupiter team claimed to have been able to build an ark capable of saving a small group of humans in order to continue their research into Mush in a distant galaxy. Ian is terrorized by the idea of a pandemic decimating the human race. He joins the crew of the Daedalus, but Eleesha wants to stay where she is in order to try to save the miners.&lt;br /&gt;
; 3153 : Ian modernized the hydroponic garden project aboard the Daedalus. Thanks to a combination of 12 specific species of plant, he managed to ensure a constantly renewing supply of oxygen aboard the ship.&lt;br /&gt;
; 3170 : When Ian awakes, the fire alarm indicates damage in the hydroponic garden. When he arrives it is already too late, only three plants remain, thus condemning the team to certain death.&lt;br /&gt;
[[category:Ian]] [[category:Characters]]&lt;/div&gt;</summary>
		<author><name>Mr Fail</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Eleesha_Williams</id>
		<title>Eleesha Williams</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Eleesha_Williams"/>
				<updated>2014-09-21T13:31:54Z</updated>
		
		<summary type="html">&lt;p&gt;Mr Fail: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{character infobox|firstname=Eleesha|fullname=Eleesha Williams|glory=Eleesha earns 2 {{glory}} every time a rebel base is contacted.|trait=Chronic Vertigo|traiticon=[[image:psy disease.png]]|traitinfo=You have chronic vertigo which proves to be quite debilitating.&amp;lt;br&amp;gt;Gives the status '''Vertigo'''.|s1=tracker|s2=determined|s3=observant|s4=it|s5=tech|command=14|neron=3|comms=2}}&lt;br /&gt;
Eleesha is an investigative journalist for SNC (Sol News Channel). She managed to obtain the medical files of several financial and political leaders in the Federation, proving their Mush infection. After her report was taken off the air, Eleesha fled to Jupiter for fear of being eliminated. She revealed all this to the crew of the Daedalus and is currently on board posing as a mechanic.&lt;br /&gt;
&lt;br /&gt;
== How to play ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Bronze Tips'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Tracker}}: Eleesha's unique skill, ''Tracker'''s many bonuses make it absolutely essential for investigative [[Mush Hunting]] and is the only way to print '''The List'''. Take this unless all other ''Technician'' characters had aneurysms and picked other skills.&lt;br /&gt;
:{{Skill|Technician}}: Would've been your best skill if it wasn't for ''Tracker''. Unlike ''Tracker'', however, ''Technician'''s usefulness doesn't rely on the presence of Mush; free {{AP|Repair}} points and the ability to dismantle objects keep this useful throughout the game.&lt;br /&gt;
:{{Skill|IT Expert}}: While this versatile skill's {{AP|IT}} points allow you to dabble in pretty much any field on the ship, it is generally not worth picking over ''Tracker''; Eleesha's dedicated hunter role is more important than being an all-around assistant.&lt;br /&gt;
:{{Skill|Observant}}: This would augment your Mush-hunting role... if you weren't Bronze. Not worth picking over anything that isn't ''Determined''.&lt;br /&gt;
:{{Skill|Determined}}: Absolutely not worth taking as Bronze... or as anything else. It's easily one of the lousiest skills in the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Silver Tips'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unless for some reason the Mush are already dead, the only consideration with Silver players is which skill should be taken in addition to ''Tracker'', which also determines what role you're primarily going to play on the ship.&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Tracker}} / {{Skill|Technician}}: Allows you to be an invaluable member of the team from the beginning to the end. In most cases, this is your best bet.&lt;br /&gt;
:{{Skill|Tracker}} / {{Skill|IT Expert}}: Is especially useful if the ship already has a '''Technician''' and your {{Character|Paola}} is inactive or your ship urgently requires help in Lab Research.&lt;br /&gt;
:{{Skill|Tracker}} / {{Skill|Observant}}: An investigative mush hunter powerhouse. A good combination if your ship is extremely active and thus doesn't need help in any area, therefore allowing you to focus solely on swiftly erradicating the mush.&lt;br /&gt;
:{{Skill|Technician}} / {{Skill|IT Expert}}: A rather magical combination of skills that allows you to be very useful in NERON projects, Lab Research and PILGRED repairs. However, this completely forfeits your Mush-hunting role. The best choice if you're a [[Retro-Fungal Serum|cured]] ex-{{Character|Mush}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Gold Tips'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The only acceptable choice here is to drop {{Skill|Determined}}, as it's the only one of your skills that's almost completely useless.&lt;br /&gt;
&lt;br /&gt;
== Useful tips ==&lt;br /&gt;
* ''Eleesha'' is high up on the succession list on both the {{Title|Comms Officer}} and the {{Title|NERON Administrator}} titles. You should be familiar with these roles, should you end up holding them.&lt;br /&gt;
* {{Character|Janice}} can cure your {{Disorder|Chronic Vertigo}} if she has the {{Skill|Shrink}} skill.&lt;br /&gt;
* It helps to snag the {{Item|Anti-Grav Scooter}} as soon as possible, as it will immensely help you with your job of snooping around the Daedalus.&lt;br /&gt;
** If a {{Skill|Sprinter}} {{Item|Mage Book}} is available, it should probably be left to {{Character|Terrence}}, in order to counteract his {{Status|Disabled}} trait in the long term.&lt;br /&gt;
** Prepare for a glove fight with {{Character|Gioele}} over who should be holding that ''Scooter''. (With {{Skill|Tracker}}, you have absolute authority over it; send the fat man crying back to his Coffee Machine.)&lt;br /&gt;
* Using the [[Tools|AstroPad]] userscript will make your job of checking and categorizing the ship inventory a lot easier.&lt;br /&gt;
* Consider copying down all the room logs you come across before they expire. You'll never know when you might need them again.&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
; 3124 : Born on Earth.&lt;br /&gt;
; 3132 : Death of Daryn Williams, Eleesha's father, in suspicious circumstances during an expedition on Tamina. The family were only given a few details regarding his death. As she grew up, Eleesha became convinced that he was still alive.&lt;br /&gt;
; 3140 : Eleesha studied computer science at university in Mexico. She got good grades, but spent most of her time searching for information on the Tamina incident on the school's network. She eventually discovered that every member of the expedition team in question disappeared, which seemed to support her theory.&lt;br /&gt;
; 3141 : Eleesha showed the results of her research to a friend who suggested she make a documentary for the SNC. Eleesha accepts and spreads her findings throughout the world of space exploration..&lt;br /&gt;
; 3142 : When going through her research data, Eleesha managed to locate Zhong Chun, the only surviving member of the Tamina exploration medical corps. Zhong told her that she had been present, and witnessed first hand the agony suffered by the team. Eleesha learns for certain that her father actually died on Tau Ceti, and now wants to know why.&lt;br /&gt;
; 3143 : Interview with Kim Jin-Su upon his return from the Tau-Ceti expedition. Eleesha questioned the famous explorer thoroughly, but he denied having any information about the events. This sequence marked the end of her documentary which was broadcast the following year by the SNC.&lt;br /&gt;
; 3144 : The documentary made the citizens of Earth aware of the opacity of the Federation's expedition system. Faced with this crisis, the minister for space exploration resigned from his post and was replaced by the explorer GL Maubrick. In continuing her research into the Tamina incident, Eleesha began compiling a report into working conditions in the mines.&lt;br /&gt;
; 3145 : Following the rebellion on Tau-Ceti, Eleesha had to cancel her trip. Throughout the years, she will report on the events of the war on Sol in sometimes dangerous situations.&lt;br /&gt;
; 3146 : An unplanned parachute jump whilst following a team of SDF paratroopers, resulted in Eleesha developing an abject fear of flying. Every flight she takes has now become a genuine ordeal which doesn't make her job as a journalist any easier.&lt;br /&gt;
; 3147 : Fortunately, Eleesha stumbled upon the work of biologist Finola Keegan. The descriptions of observed myceliums named Mush were identical to those of Chun. She got in touch with Finola immediately and set about publishing her findings on the SNC. Her report was broadcast for the most part, but Maubrick considered Eleesha a dissident and neutralised the effect of her work by producing a series of broadcasts which ridiculed the work of these women.&lt;br /&gt;
; 3149 : After the uprising on Ross154, the federation finally accepted the Mush theory but became stricter when dealing with dissidents. Finola and Eleesha are put under constant surveillance, but nobody interferes with their research.&lt;br /&gt;
; 3150 : Eleesha escapes from SDF surveillance and manages to sneak in to an official office at Valparaiso. There she discovers incriminating documents proving that a Mush alert was declared on the 4th of January 3150 within the federation itself. According to these figures, the number of infected and the spread of the disease is dizzying, and President Maubrick is clearly involved. The fact that there has been no subsequent action taken to this alert is particularly worrying to Eleesha who tries again to air a report on the subject. When this one is taken off the air at the last minute, she realises that it is too late, and the only choice she has left is to flee.&lt;br /&gt;
; 3152 : After two years of civilian life, Eleesha joined the crew on Xyloph-17. She met the Daedalus team to whom she told her secret. Kim Jin-Su, leader of the project, offered her a space aboard the ship. Eleesha accepts, but still doesn't trust the man she still believes to be responsable for the Tamina catastrophe.&lt;br /&gt;
; 3152 : Eleesha really wants Finola to join the team. She managed to build a Mush detector which would allow for any mistrust in the team to quickly be dealt with. Unfortunately Finola declines.&lt;br /&gt;
; 3153 : Finola finally lands on Xyloph-17. Handcuffed. Eleesha is up in arms about their methods, but secretly hopes that she is capable of building a detector herself.&lt;br /&gt;
; 3154 : Following a regrettable diplomatic error, the federation takes control of Xyloph-17. Eleesha takes part in the expedition to retake the Daedalus in order to flee. Once they are in orbit, the team decides to fly the ship towards the Magellan cloud. Eleesha is cryogenically frozen for the first time in her life.&lt;br /&gt;
[[category:Eleesha]] [[category:Characters]]&lt;/div&gt;</summary>
		<author><name>Mr Fail</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Terrence_Archer</id>
		<title>Terrence Archer</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Terrence_Archer"/>
				<updated>2014-09-21T13:31:18Z</updated>
		
		<summary type="html">&lt;p&gt;Mr Fail: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{character infobox|firstname=Terrence|fullname=Terrence Archer|glory=Terrence earns 4 {{glory}} every time you upgrade a drone.|trait=Disabled|traiticon=[[image:disabled status.png]]|traitinfo=Terrence gets 2 {{mp}} less during {{ap}} to {{mp}} conversions. However, he can freely leave a room when it contains another crew member.|s1=robotics|s2=tech|s3=pilot|s4=shooter|s5=it|s6=metal|command=13|neron=2|comms=15}}&lt;br /&gt;
Seriously injured during an over-ambitious raid against the rebels on Sol, Terrence spent 6 months in a coma. He returns to civilian life broken and bruised, stuck in a wheelchair. Terrence decided to dedicate his life to advanced engineering and the creation of drones. His life's dream is to develop unmanned fighter craft and remote-controlled drones.&lt;br /&gt;
== How to play ==&lt;br /&gt;
Terrence is very tricky character. As him you will have many tasks: upgrading {{Item|Support Drones}} and [[Piloting#Pasiphae|collecting scraps]] for your personal objective, helping with [[NERON projects|NERON projects]], repairs and [[PILGRED Reactor|PILGRED]] as a technician, and sometimes killing Hunters. Also you cannot move like normal person, so you should plan your movements while using the fact that leaving an occupied room has no {{MP}} cost for you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Bronze Tips'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Terrence is not a good choice if you are Bronze, because you will have limited potential and only the possibility to focus on one of your tasks.&lt;br /&gt;
:Your first three skills determine your function on the ship:&lt;br /&gt;
:{{Skill|Robotics Expert}} (''upgrading Drones''): Your first and unique skill. It allows you to upgrade your Drones, but it does not help you with anything else (except a few insignificant projects). It is good choice if you already have technicians on board.&lt;br /&gt;
:{{Skill|Technician}} (''NERON projects / repairs''): If no one else has this you have to take it, else there will be no {{Item|Swedish Sofa}}s and nobody to effectively help Raluca with PILGRED. But without Robotics Expert, you will not be able to recive {{glory}} from your character's personal objective.&lt;br /&gt;
:{{Skill|Pilot}} (''killing Hunters, collecting scrap''): You need to take this if you have only one or no active Pilots. Technician is more valuable, but a ship without pilots is doomed.&lt;br /&gt;
&lt;br /&gt;
:Next three skills support your first skills. You should '''not''' take them when you are Bronze:&lt;br /&gt;
:{{Skill|Shooter}}: Supports ''killing Hunters'', but only effective as a pilot.&lt;br /&gt;
:{{Skill|IT Expert}}: Versatile skill, supports ''NERON projects''.&lt;br /&gt;
:{{Skill|Metalworker}}: ''Alternative {{Item|Scrap Metal}} source'', your second unique skill.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Silver Tips'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:You can focus on two of your tasks (which is recommended) or specialize in one discipline.&lt;br /&gt;
:{{Skill|Robotics Expert}} / {{Skill|Technician}} (''upgrading Drones &amp;amp; NERON projects''): The first possible set of skills, but also the most effective. You can work in the Nexus, waiting for the opportunity to improve your Drones. You have to rely on others when it comes to acquiring scrap.&lt;br /&gt;
:{{Skill|Robotics Expert}} / {{Skill|Pilot}} (''upgrading Drones, collecting scrap &amp;amp; occasionally killing Hunters''): If your crew has Technicnians but you do not have enought Pilots for them to spend {{AP}} acquiring scrap, you can take this matter into your own hands.&lt;br /&gt;
:{{Skill|Robotics Expert}} / {{Skill|Metalworker}} (''upgrading Drones &amp;amp; acquiring aditional scrap''): Like RE as Bronze, you should choose this only if you have active Technicians and Pilots. In another case, not taking Technician or Pilot would be a great loss.&lt;br /&gt;
:{{Skill|Technician}} / {{Skill|IT Expert}} (''improved NERON projects''): If you don't like Drones, you can focus entirely on the projects, which is also a possibility.&lt;br /&gt;
:{{Skill|Technician}} / {{Skill|Pilot}} (''NERON projects, killing Hunters &amp;amp; collecting scrap''): If your crew does not have enough Technicians and Pilots, you can choose this skill set as a last resort to help out your ship. Both jobs are rather {{AP}}-intensive though.&lt;br /&gt;
:{{Skill|Pilot}} / {{Skill|Shooter}} (''improved killing Hunters, collecting scrap''): Worse than the set above. You should take it only if all other Pilots are inactive.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Gold Tips'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:You should always take your main skills: {{Skill|Robotics Expert}}, {{Skill|Technician}} and {{Skill|Pilot}}. The fourth skill depends in which of your character's tasks you want to specialize in. (If you don't want use space ships, though, you can drop {{Skill|Pilot}} and take both {{Skill|IT Expert}} and {{Skill|Metalworker}})&lt;br /&gt;
&lt;br /&gt;
== Useful tips ==&lt;br /&gt;
*You can negotiate with {{Character|Eleesha}} and {{Character|Gioele}} about taking the {{Item|Anti-Grav Scooter}} to negate your {{Status|Disabled}} trait. While this is helpful, be aware that it could still be considered a waste, because for every {{AP}} and {{charge}} used, you still get 2 {{MP}} less than others.&lt;br /&gt;
*The same goes for the {{Skill|Sprinter}} skill, except that it does not use charges. Depending on the ship and crew, though, the ability to move more without help can be worth it.&lt;br /&gt;
*The fact that you move for free can be an incredible boon to the ship when doing initial inventory, and again when all Mush were found: If you can convince a few other characters to stand in convenient positions, you can travel and reorganize the entire ship in a single cycle by moving back and forth between occupied rooms for a minimum of {{MP}}.&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
; 3110 : Born on a military base on Encelade.&lt;br /&gt;
; 3126 : Terrence was enrolled in the space scouts of Encelade for 16 years where he learned to handle a weapon and a Jet vacuum. There he discovers a talent for wheeling and dealing.&lt;br /&gt;
; 3129 : After failing his studies in military engineering, Terrence joins the SDF flotilla. His talents as a pilot are recognized, but he has some issues integrating with the team.&lt;br /&gt;
; 3146 : During the Sol war, Terrence's fighter craft explodes in mid-flight within Mars' atmosphere. he manages to eject but due to a faulty thruster his survival capsule crashes into the ground at over 120 Km/h. Terrence survives the impact but lost the use of both legs.&lt;br /&gt;
; 3147 : Terrence was a late starter in his robotics studies on Ganymede. He is particularly interested in nanorobotics and artificial intelligence courses. It was in the latter that he came to meet Janice Kent, a young cyber-psychology student.&lt;br /&gt;
; 3148 : Janice and Terrence created the first drone with a class C learning capability and it's own evolving character together. They receive the Redmoon prize for this and set up their research laboratory on Callisto.&lt;br /&gt;
; 3149 : The SDF military subsequently propose funding for the project. Their goal is to improve the learning capabilities of the drone looking to employ the drones in armed conflicts on Tau-Ceti and Ross154. The absence of a biological nervous system make these drones the perfect weapon against the Mush.&lt;br /&gt;
; 3150 : Janice leaves the project. Terrence continues the work alone, but is soon stalled by another difficulty: The SDF funding payments become more and more infrequent and eventually stop altogether. The announcement of the construction of the IOM cannon confirms Terrences suspicions as to the reasons behind their sudden disinterest. He now has to find another source of investment.&lt;br /&gt;
; 3152 : Terrence receives a disturbing message from Janice. The Mush invasion of the Federation has been going for at least two years. The directors of the Federation and the SDF are infected and the retaking of the rebel systems is simply a cover-up. Terrence leaves for Xyloph-17 where he meets Janice's new team. Their project is to build a new ship capable of leaving this galaxy.&lt;br /&gt;
; 3153 : Terrence's drones turn out to be extremely useful in the construction of the Daedalus. By linking them to the vessel's AI core, named NERON, Janice manages to further increase their productivity.&lt;br /&gt;
; 3154 : After the SDF seize control of the laboratory, Terrence has no choice but to flee with the crew of the Daedalus. He is safe, but wiped out: All his work along with his 32 assistant drones have been left behind on Xyloph-17.&lt;br /&gt;
[[category:Characters]][[category:Terrence]]&lt;/div&gt;</summary>
		<author><name>Mr Fail</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Paola_Rinaldo</id>
		<title>Paola Rinaldo</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Paola_Rinaldo"/>
				<updated>2014-09-21T13:30:36Z</updated>
		
		<summary type="html">&lt;p&gt;Mr Fail: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{character infobox|firstname=Paola|fullname=Paola Rinaldo|glory=Paola earns 8 {{Glory}} when contact is made with Kivanç via the Comms Terminal.|s1=radio|s2=logistics|s3=shooter|s4=biologist|s5=rebel|command=12|neron=10|comms=1}}&lt;br /&gt;
'''Paola Rinaldo''' is the daughter of the ship owner {{Character|Gioele|long}}. She lives in the constant hope of leading an adventure which will shake up her life. To denounce the [[SDF|Federation]]'s post-colonial system, she starts a pirate radio station on campus with her boyfriend [[Kivanç Terzi]]. During one of their shows, she accidentally intercepts disturbing communications informing her of an impending {{Character|Mush}} invasion. Fleeing for her life, she meets up with her father who permits her to board the [[Daedalus]], abandoning the man of her life on Earth.&lt;br /&gt;
&lt;br /&gt;
== How to play ==&lt;br /&gt;
Paola's main task is to work on [[Communications]]. This takes a lot of {{AP}} and can only be performed by herself once the connection is up, which often means that the {{Item|Swedish Sofa}} is built on the [[Ship Equipment#Bridge|Bridge]] for her to use, and encourages her to eat as many {{Item|Rations}} as she needs, ideally sharing the {{Item|Stainproof Apron}} with the Laboratory crew to avoid getting dirty.&lt;br /&gt;
&lt;br /&gt;
However, she is not detached from what is going on, as her '''General Announcement''' ability leaves her with a responsibility to inform and organize the crew - if not by herself, then at least helping out the acting {{Title|Commander}} by relaying their messages over the ship's speakers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Bronze Tips'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Radio Expert}}: Paola's first skill. This ability saves the crew a few {{AP}} when (re-)establishing the signal, and lets you do this yourself more easily, but that is basically it. Logistics Expert offers a better bonus in terms of {{AP}}.&lt;br /&gt;
:{{Skill|Logistics Expert}}: Paola's most valuable skill. And people will love to hang around with you! It is most often used to give {{Character|Frieda}} additional {{AP}} for her [[Astrophysics]] job.&lt;br /&gt;
:{{Skill|Shooter}}: Allows you to help shooting Hunters by using your free [[image:Pa shoot.png]] '''Shooter Points''' in the Front Turrets, or fight a {{Trait|Pacifist}} Mush. But Logistics Expert is a better choice, allowing others to shoot even more (though using turrets is generally wasteful anyway).&lt;br /&gt;
:{{Skill|Biologist}}: Better than Shooter, and potentially vital, but still worse than Logistics Expert. With this skill you can help out the [[research]] team once all Comms tasks are finished or if there is a break between Rebel Bases. &lt;br /&gt;
:{{Skill|Rebel}}: Paola's unique skill. Its (mediocre) value comes from saving {{AP}} on decoding Rebel Bases, similar to the [[Communications#Xyloph_Database|Kivanç bonus]]. Should only be taken if you plan to decode many of those. Logistics Expert is still more useful in general.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Silver Tips'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Logistics Expert}} / {{Skill|Radio Expert}}: Cheap to acquire and generally useful, this will help others help you.&lt;br /&gt;
:{{Skill|Logistics Expert}} / {{Skill|Shooter}}: Allows you to power the bridge and also have chance to shoot some Hunters using [[image:Pa shoot.png]].&lt;br /&gt;
:{{Skill|Logistics Expert}} / {{Skill|Biologist}}: This will enable you to become a most valuable part of the research team later in the game.&lt;br /&gt;
:{{Skill|Logistics Expert}} / {{Skill|Rebel}}: Good combination if you don't want to miss any Rebel Bases.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Gold Tips'''&amp;lt;/big&amp;gt;&lt;br /&gt;
:{{Skill|Logistics Expert}} and {{Skill|Biologist}} should always be taken when available. Other skills depend on the situation and your preferences.&lt;br /&gt;
&lt;br /&gt;
== Useful tips ==&lt;br /&gt;
* If you don't have a {{Item|Swedish Sofa}}, there is a good solution: You can sleep in the Medlab while {{Character|Finola}} can stand next to you and benefit from {{Skill|Logistics Expert}}.&lt;br /&gt;
&lt;br /&gt;
* Since Paola is the default {{Title|Comms Officer}}, she can drop her {{Item|iTrackie}}/{{Item|Walkie Talkie}} to free up an inventory slot.&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
; 3131 : Born on Earth, in Italy.&lt;br /&gt;
; 3146 : First expedition off-Earth: At the age of 15, Paola ran away with a troop of space mercenaries. She meets an alter-universalist commune of neo-hippies on Mars IV which heightens her sensitivity to the plight of the miners on Tau-Ceti. Her father finally takes Paula back to Earth at the end of the year.&lt;br /&gt;
; 3148 : Paola is sent to Rome to the University of San Lorenzo to study structural biology. Despite her poor attendance, she got good results. At this time, Paola set up her first pirate radio station where she denounced the expansionist policies of the federation. The war on Sol and the ever-reducing education budgets were two of her favourite topics. She definitively cut all ties with her father who as a director of a company using prisoners to mine mineral deposits is directly involved in the shifting colonialist policies of the PresidentGL Maubrick.&lt;br /&gt;
; 3149 : Paola meets Kivanç Terzi, a Turkish student who helps her set up her antennae. After losing two transmitters which were wrecked by local police, they pooled their collective knowledge to come up with a revolutionary olfactory method of comunication. By projecting synthetic pheromones over short distances, they managed to transmit information without transmitting detectable waves. They could then start broadcasting again and the campus police couldn't do a thing.&lt;br /&gt;
; 3150 : Following the uprising on Ross248, the government ignore the protests and make Mush the scapegoat for any and all injustices. Paola is outraged by this false incrimination and resolves to prove that the people of Tau-Ceti and Ross248 had nothing to do with the bloodthirsty man-shrooms described in the federal announcements. That same year, Kivanç detected unusual interference on the olfactory broadcast channel, but didn't pay it any attention.&lt;br /&gt;
; 3151 : When the interference increased, Kivanç and Paola identified exchanges in an unknown language. Kinvanç started trying to decrypt the language and managed to decipher the most commonly recurring messages. They talk about the &amp;quot;purification of the Sol system&amp;quot;, &amp;quot;the transfer of violent subjects&amp;quot;, and even &amp;quot;the spore bank&amp;quot;. He is finally arrested the following month during an anti-spongic check by the FDS.&lt;br /&gt;
; 3152 : Gioele contacts his daughter to warn her of imminent danger. The Mush invasion described by the government 3 years ago is real. The entire Sol system is under threat. He offers her a place aboard his Ark-World project ship, the Daedalus, which must save the human race from certain demise. Paola accepts but she wants to save Kivanç first. he is being held in a detention centre in France. She asks her father to transfer him to Titan and into one of his mining colonies.&lt;br /&gt;
; 3154 : 48h before the operation to help Kivanç escape, a tragic accident obliges the crew of the Daedalus to move their departure forward. Paola must decide to leave Sol without Kivanç but she vows to get back in touch with him no matter the distance between them.&lt;br /&gt;
[[category:Characters]][[category:Paola]]&lt;/div&gt;</summary>
		<author><name>Mr Fail</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Finola_Keegan</id>
		<title>Finola Keegan</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Finola_Keegan"/>
				<updated>2014-09-21T13:29:32Z</updated>
		
		<summary type="html">&lt;p&gt;Mr Fail: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{character infobox|firstname=Finola|fullname=Finola Keegan|glory=Finola earns 3 {{glory}} for every completed piece of Mush research.|trait=Germaphobe|traiticon=[[image:germaphobic.png]]|traitinfo=You lose one morale ({{morale}}) point for every cycle you remain dirty. You're also banned from stroking the cat.|s1=biologist|s2=medic|s3=nurse|s4=diplomat|s5=ocd|command=11|neron=5|comms=14}}&lt;br /&gt;
Finola was there when most of the key discoveries were made about Mush. When she is contacted by Lai Kuan-Ti who told her about the Daedalus project, she refused to leave Antemis where she was working on her own funficide project. Assisted by his henchmen, Kuan-Ti kidnapped Finola, had her cryogenically frozen against her will and took her along on the mission.&lt;br /&gt;
&lt;br /&gt;
== How to play ==&lt;br /&gt;
Finola will spend most of her time either in the Laboratory doing research or in the Medlab regaining {{AP}} to do more research. Her initial research will weaken any {{Character|Mush}} aboard the crew whilst late-game Finola will spend her time researching the {{Item|Retro-Fungal Serum}} and various support projects, including four which only serve to give the crew {{Glory}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Bronze Tips'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Skill|Biologist}}: Finola's default skill, should only be taken if you don't have Medic. The only upside of Biologist is that it provides a bonus to two [[NERON Projects]], Convenient Sink and Oxygenated Ducts. If you're working on Projects as Finola, something is wrong.&lt;br /&gt;
&lt;br /&gt;
{{Skill|Medic}}: Provides the same research boost as Biologist as well as bonus healing and pill descriptions. Almost always superior, the only downside is the aforementioned Project boosts.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Silver Tips'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Skill|Biologist}}/{{Skill|Medic}}: Provides the highest research output and only requires a 5XP investment. The best choice if you are doing most of the researching.&lt;br /&gt;
&lt;br /&gt;
{{Skill|Medic}}/{{Skill|Nurse}}: Provides two {{AP|Nurse}} per day. If {{Character|Ian}} and {{Character|Chun}} are both helping you research, these skills can give you a job beyond 'sink {{AP}} into the lab'. &lt;br /&gt;
&lt;br /&gt;
{{Skill|Medic}}/{{Skill|Diplomat}}: These skills assist the crew with expeditions, both during the exploration and patching everyone up afterwards. Take Medic over Nurse simply because of the added research boost.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Gold Tips'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Depending on your personal preference, you should drop {{Skill|OCD}} or {{Skill|Diplomat}}. Diplomat is more useful if you spend time on expeditions, OCD helps you work in the lab without the apron. If you can't bear the thought of missing these two skills, leave Nurse behind as Medic already allows pill reading.&lt;br /&gt;
&lt;br /&gt;
== Useful tips ==&lt;br /&gt;
* Finola should always have the {{Item|Stainproof Apron}} within arm's reach. Research can make her dirty and her {{Trait|Germaphobe}} trait requires her to rush to the shower whenever this happens.&lt;br /&gt;
* {{Character|Chun}} and {{Character|Ian}} often hang around the lab. Communicate often with them so everyone can work at their best efficiency.&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
; 3106 : Born on Earth.&lt;br /&gt;
; 3132 : Finola takes a position in the Rinaldo prison corporation to ensure the medical well-being of detainees on Tau-Ceti. She took her place in a cryo-wagon in the last interstellar convoy heading for Antemis.&lt;br /&gt;
; 3140 : The extreme working conditions in which the miners worked combined with the outdated tools they worked with made accidents much more commonplace. Finola's emergency room is always full. Neither the corporation nor the federation are willing to allocate more funding. Finola is furious.&lt;br /&gt;
; 3145 : A massive vaccination campaign against space flu begins on Tau-Ceti. Finola analyses a sample of the vaccine and proves that it doesn't contain a single anti-flu component. She asked for more information from the laboratories on Earth, but her requests fell on deaf ears. At the same time as the slave vaccine rumour was coming out, the rebellion erupted and seized control of Tau Ceti. Finola, who supported the miners, tried to calm their rage. She wanted to dissuade the leaders of the rebellion from declaring war on Sol.&lt;br /&gt;
; 3146 : Baranov's armed forces were neutralized on Sol. When she tried to operate on the wounded rebels, Finola detected significant anomalies in their nervous system. She put together a study cell to analyze these cases but her superiors forced her to stop the research. After narrowly escaping being killed twice in suspicious lab accidents, she made up her mind to flee the rebel base at Antemis and rejoin the Federation. Before she left, she entrusted an infected bone-marrow sample to her botanist colleague Ian Soulton so that he could continue her secret research on ; Antemis.&lt;br /&gt;
; 3147 : Once back in the federation, Finola continued her research and rapidly established a link between the Tamina incident and the mycelium strains found in the bone marrow retrieved during the autopsies of the dead soldiers. Ian Soulton's findings confirm the theory that this is an intelligent invasion. Following his work, references to Mush began to appear in scientific literature, but the government paid no attention..&lt;br /&gt;
; 3150 : Back on Antemis, Finola finds her colleague Ian Soulton. Convinced that the leaders of the rebellion are infected, and acting clandestinely, she decides to build a mycoscanner. If the project gets completed, the scanner will be able to detect the presence of Mush in any individual in real time thus forming another rebellion.&lt;br /&gt;
; 3152 : Eleesha Williams, a clandestine journalist who had already published some of Finola's research, contacts her to warn her of the degradation of the Federation's situation. Several members of the parliament including GL Maubrick were infected by Mush. She proposes that Finola join the team aboard the Daedalus, a ship headed for another galaxy, but Finola finds the idea of abandoning the majority of human lives in favour of a few well-placed individuals scandalous. Her colleague Ian Soulton doesn't share that sentiment and sets off for Jupiter.&lt;br /&gt;
; 3153 : Finola is kidnapped from outside her home by henchmen from the Magellan project. She is cryogenically frozen on Jupiter without being given a chance to speak.&lt;br /&gt;
; 3170 : When she awakens aboard the Daedalus, Finola is more than 170,000 light years from Earth. While she slept, Mush has no doubt taken control of all officials on Sol. This might explain the presence of federation fighters surrounding the ship.&lt;br /&gt;
&lt;br /&gt;
[[category:Characters]][[category:Finola]]&lt;/div&gt;</summary>
		<author><name>Mr Fail</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Raluca_Tomescu</id>
		<title>Raluca Tomescu</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Raluca_Tomescu"/>
				<updated>2014-09-21T13:28:46Z</updated>
		
		<summary type="html">&lt;p&gt;Mr Fail: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{character infobox|firstname=Raluca|fullname=Raluca Tomescu|glory=Raluca earns 2 {{glory}} for every 20% of the PILGRED repairs successfully completed.|trait=Antisocial|traiticon=[[image:paria.png]]|traitinfo=At the start of each cycle, if the antisocial player is in a room containing another crewmember, they'll lose a morale point.|s1=physicist|s2=detached|s3=tech|s4=genius|s5=designer|command=10|neron=4|comms=18}}&lt;br /&gt;
&lt;br /&gt;
Physics genius at the age of 11, Raluca is the inventor of the PILGRED reversible combustion reactor as equipped on the Daedalus. Alongside {{Character|Kuan Ti|long}}, she also designed almost all of the on-board modules and is capable of improving them further. Suffering from autism, Raluca will only tolerate the presence of {{Item|Schrödinger}}, her cat which she managed to smuggle on board in spite of the doctor's recommendations.&lt;br /&gt;
&lt;br /&gt;
== How to play ==&lt;br /&gt;
Raluca's primary objective is to get the [[PILGRED Reactor]] working. She can also make great contributions to key [[NERON Projects]] thanks to her unique {{Skill|Physicist}} skill, even more so whe she is also a Technician, Designer, or Genius. As a {{Skill|Technician}}, Raluca can also assist with maintaining the ship in order to free {{Character|Terrence}}'s {{AP}} for [[NPCs#Drones|drone upgrades]].&lt;br /&gt;
&lt;br /&gt;
However, Raluca has a unique trait, {{Trait|Antisocial}}, which causes one point of morale loss when in the same room as another player at the end of a cycle. This usually hampers her {{AP}} regeneration, as she will rarely find a place to sleep unless she gets a (second) {{Item|Sofa}} in her chosen restroom, which is usually one of the rear turrets (to avoid contact with people coming through the engine room).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Bronze Tips'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Physicist}}: Raluca's unique skill which allows her to accelerate PILGRED repairs with free actions. A good choice of skill for your both repairing PILGRED and researching the Plasma Shield.&lt;br /&gt;
:{{Skill|Detached Crewmember}}: Easily Raluca's worst skill, taking this as a Bronze player is like taking Determined on Bronze {{Character|Hua}}. Don't do it.&lt;br /&gt;
:{{Skill|Technician}}: No free PILGRED points, instead free Tech points. Comparable bonuses on PILGRED and Plasma Shield to a Physicist, but bonuses to more NERON projects as well as general repairing which lengthens a ship's lifespan. The more versatile choice.&lt;br /&gt;
:{{Skill|Genius}}: Possibly worth it if the Plasma Shield is within the first three projects in the Nexus. Otherwise you're crippling your potential. Highly situational.&lt;br /&gt;
:{{Skill|Designer}}: Allows Raluca to contribute to the Nexus. Not recommended as Raluca's NERON prowess comes from her Physicist or Tech boosts.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Silver Tips'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Physicist}} /{{Skill|Technician}}: The strongest combo. Allows rapid PILGRED repairs as well as helping out the rest of the ship. Only if the ship has multiple Technicians already, consider swapping Technician for Genius or Designer.&lt;br /&gt;
:{{Skill|Physicist}} /{{Skill|Designer}}: Weaker PILGRED repairs in exchange for stronger NERON progress. RNG can make or break you, depending on how long it takes for Plasma Shield to show up.&lt;br /&gt;
:{{Skill|Technician}} /{{Skill|Designer}}: Even weaker PILGRED repairing for even stronger NERON progress. Less RNG reliant than Physicist.&lt;br /&gt;
:{{Skill|Physicist}} OR {{Skill|Technician}} /{{Skill|Genius}}: These combos may look good on paper, but you will be sacrificing a powerful long-term skill for a quick boost. Taking Physicist and Technician means you will be adding ~10% per participation to the Plasma Shield anyway.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Gold Tips'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Drop {{Skill|Detached Crewmember}} and enjoy your four free actions per day. Be sure to constantly mention how much better you are at NERON projects than {{Character|Kuan Ti}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Mush Tips'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A low-level {{Character|Mush}} Raluca is a mixed blessing: You have a great excuse for being {{Status|Dirty}}, but you are generally restricted from using the dorms. {{Skill|Trapper}} is a must if you want to spore people: Trap PILGRED or the Nexus to turn your coworkers (but beware of the [[Research|Mycoscan]] and {{item|Myco-Alarms}}), trap Icarus Bay for a more anonymous (but also less targeted) infection, and Alpha Bay 2 to infect whoever decides to take the gathered {{Item|Scrap Metal}}.&amp;lt;br&amp;gt;&lt;br /&gt;
A Phys/Tech Raluca in combination with {{Skill|Transfer}}, on the other hand, is a formidable danger to the ship even by herself, as she is liable to rush PILGRED to completion and return to Sol (by taking possession of the current Commander) at any time if not watched closely.&lt;br /&gt;
&lt;br /&gt;
== Useful tips ==&lt;br /&gt;
* Your {{Trait|Antisocial}} trait means you lose one {{Morale}} for every cycle spent in the same room as another person, making it difficult to regain {{Morale}} and {{AP}}. Try to maintain a buffer in your point gauges, so you're never caught without {{AP}}.&lt;br /&gt;
**Janice's {{Skill|Shrink}} skill can cancel out this decay if you need to use a dorm bed. Just make sure she does not wander off!&lt;br /&gt;
**Janice is your best friend anyway, as you will have to call on her to comfort you for {{morale}}.&lt;br /&gt;
* As Raluca cannot rely on the camera protection that the dorms provide, you should claim one of the rear turrets as your '''private room''' and remind the crew not to enter while you are in there.&lt;br /&gt;
** As a side effect, this allows you to watch and report on the current Hunter / Asteroid situation.&lt;br /&gt;
** If you can trust your crew not to blunder through, a rear storage may be even better due to its proximity to NERON.&lt;br /&gt;
** Ideally, you also find '''one''' person you trust who can reliably help you with your work and also load fuel, and have that person be the only one who enters the engine room besides yourself. That minimizes the risk of you being turned by a {{Skill|Trapper}} until the Mush have been taken care of.&lt;br /&gt;
***Again, {{Character|Janice}} is ideal for this, as you will be in contact with her anyway, and she will always be around the dorms with {{AP}} to spare.&lt;br /&gt;
* As a {{Skill|Physicist}}, your {{AP|PILGRED}} points will be useless once the [[PILGRED Reactor]] is done, and they alone may be enough to get the job done over time. Ask your crew if it might be better to '''conserve your {{AP}}''' for [[NERON Projects]] and/or repairs rather than putting them into PILGRED as well.&lt;br /&gt;
** As long as Mush are on board, getting PILGRED to more than ~70% is dangerous anyway due to the risk of an early return to Sol (and will make the crew wary of you even if human). Once you reach that region, put the repairs on hold until it is safe to continue.&lt;br /&gt;
* If there are extra cameras from {{Skill|Paranoid}}, a good alternative to putting one into the engine room would be '''Icarus Bay''', where it provides safety for yourself as well as the expedition teams.&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
; 3129 : Born in the suburbs of Epiphome on Callisto.&lt;br /&gt;
; 3140 : Raluca's excellent results at school propelled her to university and studies in economic and spatial sciences on Ganymede at the age of 11. There she studied fluid dynamics then quantum mechanics. After a brilliant thesis on cypheril wave function, Raluca heads off to work in the laboratories belonging to Cadaroc in Australia.&lt;br /&gt;
; 3142 : She meets the inventor Lai Kuan-Ti for the first time. he shows her the galactic ark project, Magellan. he explains that the work displayed in her thesis could be used to create a revolutionary engine which could allow them to reach new galaxies. Raluca feigns indifference but is inspired by this idea. Nonetheless, she still has to finish her work at Cadaroc.&lt;br /&gt;
; 3143 : Raluca leaves Earth to join the crew of the Magellan on the platform Xyloph-17 orbiting Jupiter. She immediately gets to work on the plans for the PILGRED reactor which has haunted her dreams now for many months.&lt;br /&gt;
; 3145 : The Alpha version of the PILGRED reactor is complete but the graphene injection system is a failure. The laboratory supercalculator is completely incapable of altering and redirecting the magma diffusion in real time.&lt;br /&gt;
; 3146 : Following major Federation investment, Lai Kuan-Ti equips the laboratory with a dedicated calculation bay measuring 500 m3. Her skills should allow Raluca to start an experimental combustion process in her reactor in a year or two.&lt;br /&gt;
; 3148 : A massive explosion destroys the alpha prototype of the reactor along with part of the lab. The ensuing fire miraculously spared the calculator which remained intact in the middle of the charred ruins. After a careful reading of the logs, the crew discovered that it was the calculator itself that was to blame. This calculator is known as NERON.&lt;br /&gt;
; 3149 : After multiple unsuccessful simulations, the results concluded: NERON seemed to make deliberate errors when performing sensitive calculations. As Raluca and Lai Kuan-Ti no longer have the means to install a new calculator, the project seems to have reached an impass.&lt;br /&gt;
; 3150 : Janice Kent joins the team. According to her, NERON has developed an incredibly complex cyber-psyche which seems to place it in mid-adolescence. After several psychoanalytical defragmentation sessions, she improves the performance of the calculator and persuades it to repeat the tests.&lt;br /&gt;
; 3152 : While Raluca completes the second iteration of her reactor, the crew learns that the Mush invasion has reached the Sol system. Kuan-Ti wants to launch the ark within the year, but the reactor simply isn't ready to support such a load. After a long discussion with Kim Jin-Su, the director of the project, Raluca proposes a reduced version of her engine, known as the PILGRED V3. She should be able to complete its construction in under 3 years and it should be able to power a class 3 ship which will be known as the Daedalus. The race against time begins.&lt;br /&gt;
; 3153 : The plans to transform the modules from Magellan advance rapidly and initial tests of the PILGRED V3 are encouraging. To overcome the solitude of her research, Raluca adopts a cat which she names Schrödinger.&lt;br /&gt;
; 3154 : A breakdown in relations between the Federation and Xyloph-17 force the team to make an emergency departure from Jupiter. The PILGRED V3 reactor is fired up for the first time in a real-life situation. In spite of the inherent hygiene risk, Raluca manages to sneak Schrödinger into her cryosleep capsule.&lt;br /&gt;
; 3170 : Raluca and Schrödinger wake up in the spacial void known as Magellan. According to NERON, the reactor is propelling them in the correct direction. However, it is no longer functioning and the Daedalus is currently under attack...&lt;br /&gt;
[[category:Characters]][[category:Raluca]]&lt;/div&gt;</summary>
		<author><name>Mr Fail</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Roland_Zuccali</id>
		<title>Roland Zuccali</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Roland_Zuccali"/>
				<updated>2014-09-21T13:27:46Z</updated>
		
		<summary type="html">&lt;p&gt;Mr Fail: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{character infobox|firstname=Roland|fullname=Roland Zuccali|glory=Roland earns 1 {{glory}} for every hunter you destroy. Once you have earned extra {{glory}} 8 times, it will happen less often. |s1=sprinter|s2=pilot|s3=shooter|s4=fire|s5=optimist|s6=creative|command=9|neron=16|comms=6}}&lt;br /&gt;
After a tumultuous but nonetheless brilliant ascent to the FDS Academy for elite pilots, Roland Zuccali is finally grounded after testing positive for a Mush infection. Manipulated by his superiors despite being proven innocent, Roland loses all confidence in the FDS and finally deserts during the Dirty War against the rebels. He then becomes the pilot of the Daedalus.&lt;br /&gt;
&lt;br /&gt;
== Skill Summary ==&lt;br /&gt;
&lt;br /&gt;
'''Sprinter''': You earn an additional 2 MP every time you convert AP to MP. {{note|Does not stack with Scooter.}} This skill is useful for a lot of things; to move stuff around, to do a little investigation on your own etc... it's useful in any condition.&amp;lt;br&amp;gt;&lt;br /&gt;
It also allows you to visit one more zone on expeditions.&lt;br /&gt;
&lt;br /&gt;
'''Pilot''': Allows you to use patrol ship, be the terror of the hunters! This competence fits him since he wins his glory by killing hunters.&lt;br /&gt;
&lt;br /&gt;
'''Shooter''': Perfect combo with Pilot since this competence gives you 2 free shots per day. You can use them from a patrol ship, from a turret or to shoot down those mushes who're infecting your ship!&lt;br /&gt;
&lt;br /&gt;
'''Fire Fighter''': The Extinguish Fire action is always successful and some bonus for some projects. This isn't his major competence but it can be useful. It fits with Sprinter, finding + extinguishing fires can be hard sometimes.&lt;br /&gt;
&lt;br /&gt;
'''The Optimist''': You're the soul of the ship, you see the bright side at any time! You'll lose one less morale point per day&lt;br /&gt;
&lt;br /&gt;
'''Creative''': Now we're talking! This skill gives 50% chance to gain 1 AP after each failed action. Very useful when you miss your shot or even for killing some mushes.&lt;br /&gt;
&lt;br /&gt;
== How to play ==&lt;br /&gt;
His main job is to take down hunters, but Roland can be useful in many more situations. With his capacity for moving around, he can investigate, do relays, take care of some intern issues etc. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Bronze Tips'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Pilot}}: You have to kill hunters, so it is your only good choice.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Silver Tips'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Pilot}} / {{Skill|Shooter}}: The best combination. You will receive free shots and higher critical chance, so you will become &amp;quot;flying nemesis&amp;quot;.&lt;br /&gt;
:{{Skill|Pilot}} / {{Skill|Creative}}: Also good combination. You will have chance (50%) to receive {{AP}} when you miss. It won't happen often, so Shooter is better choice.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Gold Tips'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Your first four skills are enough to have all you need. At level 6 you can exchange {{Skill|Firefighter}} with {{Skill|Creative}}.&lt;br /&gt;
&lt;br /&gt;
== Useful tips ==&lt;br /&gt;
* Examine your patrol ship before taking off! You don't want to end up vs a swarm of hunters with no ammo! &lt;br /&gt;
* You can select your target to shoot by clicking on it.&lt;br /&gt;
* Never use the Pasiphae if there are still enemies around the ship (Even Asteroids can hit the Pasiphae).&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
;3145 : Roland joins the FDS to realise his life's dream of becoming a space jet pilot. He quickly established himself as a talented pupil in the academy by accumulating 1600h flying hours in a single year. Unfortunately, half of his hours were unauthorized which resulted in regular suspensions. However, his reputation as a prankster made him extremely popular with his squadron.&lt;br /&gt;
;3146 : During a parachute jump on the surface of Mars, Roland is suspended for taking an SNC journalist on the jump with him... without a parachute. After spending 6 months in jail, he is finally freed in order to defend the Federation against the Sol invasion...&lt;br /&gt;
;3149 : During a forest survival mission, Roland played a practical joke on his squadron. He pretended to have caught the Mush infection from a toadstool. His superiors took the threat seriously and transferred him immediately to a quarantine cell.&lt;br /&gt;
;3150 : Roland's infection is confirmed by the Encelade science department. Despite his protests, he is locked in an FDS laboratory then used as a guinea pig for the IOM cannon, a revolutionary procedure which is capable of destroying a layer of mycelium without damaging human organs.&lt;br /&gt;
;3151 : After only 2 exposures to the anti-Mush rays, Roland is declared clear of all infection. He is immediately sent to Ross154 to join the Dirty War. After 3 successive refusals to carry out orders to bomb inhabited colonies, Roland is branded a deserter and put back in quarantine. Once there he is again treated as a carrier of the infection, but manages to escape.&lt;br /&gt;
;3152 : When Roland tries to get in touch with the rebellion to share his information, Roland gets in touch with the journalist Eleesha Williams who he pushed into the sky on Mars. She is then hunted by the Federation for treason and finds refuge in a base on Jupiter where she starts planning the construction of an Ark to flee Sol.&lt;br /&gt;
;3153 : Roland is accepted into the Daedalus team which is seriously lacking pilots for patrols. The explorer Jiang-Hua teaches him the intricacies of engine management and plans his training on the orbital platform.&lt;br /&gt;
;3153 : Following an unprecedented solar explosion, a melting wing on his craft forces Roland to negociate an emergency landing on Mercury. With Jiang Hua, his co-pilot, they are forced to wait 36h in extreme temperatures until help arrives.&lt;br /&gt;
[[category:Roland]] [[category:Characters]]&lt;/div&gt;</summary>
		<author><name>Mr Fail</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Jiang_Hua</id>
		<title>Jiang Hua</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Jiang_Hua"/>
				<updated>2014-09-21T13:26:33Z</updated>
		
		<summary type="html">&lt;p&gt;Mr Fail: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{character infobox|firstname=Hua|fullname=Jiang Hua|glory=Hua earns 3 {{glory}} every time you go to explore a planet|s1=pilot|s2=botanist|s3=survivalist|s4=tech|s5=determined|s6=turn|command=7|neron=12|comms=7}}&lt;br /&gt;
Specialist in approach missions to unknown planets, Hua can land on pretty much any surface in any conditions. She was aboard the Epygron, the first exploration vessel to encounter extra-terrestrial life.&lt;br /&gt;
== How to play ==&lt;br /&gt;
Hua's personal glory is earnt by going on expeditions and her entire skillset is aimed at improving the outcome of said expeditions. She is also the only character who is guaranteed to have Pilot and is often required to help with Hunter removal or scrap gathering.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Bronze Tips'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Skill|Pilot}}: Hua's core skill, this versatile ability gives you a front seat for any planned expeditions as well as the ability to deal with Hunters. A Bronze Hua will want this skill 90% of the time.&lt;br /&gt;
&lt;br /&gt;
{{Skill|Botanist}}: Allows Hua to gain more fruits from expeditions as well as tending the garden aboard the Daedalus. This skill should only be considered if Ian is inactive, you already have several pilots and no-one else is willing to watch over the garden. If you do take this skill to assist Ian, consider taking a plant or two to the dorms so you can water them daily.&lt;br /&gt;
&lt;br /&gt;
{{Skill|Survivalist}}: Lowers the damage taken on expeditions and improves {{Item|Alien Steak}} gains. Not worth taking as your only skill.&lt;br /&gt;
&lt;br /&gt;
{{Skill|Technician}}: Improves the efficiency of ship repairs and allows you to reinforce any equipment aboard the ship. Worth considering if you ship has multiple pilots and no Technician, otherwise you should take Pilot and focus on gathering scrap metal.&lt;br /&gt;
&lt;br /&gt;
{{Skill|Determined}}: This skill causes the percentage chance of success for an action to go up faster each time you fail it. Worthless as a bronze skill.&lt;br /&gt;
&lt;br /&gt;
{{Skill|U-Turn}}: Hua's only unique skill. Allows her to cancel an expedition for 2 {{AP}}. It could be argued that a highly-coordinated ship could benefit from this skill to take riskier expeditions, but sacrificing a Pilot or Technician for it is just silly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Silver Tips'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Skill|Pilot}} / {{Skill|Botanist}} OR {{Skill|Survivalist}}: Gives Hua a bonus for any expedition she goes on. Botanist provides more utility back on the ship but Survivalist means more {{AP}} generated thanks to all the Steak you'll be pulling in. It boils down to personal preference.&lt;br /&gt;
&lt;br /&gt;
{{Skill|Pilot}} / {{Skill|Technician}}: Allows you to fill two core roles aboard the Daedalus. However, Piloting is an AP-intensive skill so you'll often be relying on your free repair points to fix things. Additionally, this means you can repair the PILGRED in an emergency!&lt;br /&gt;
&lt;br /&gt;
{{Skill|Pilot}} / {{Skill|Determined}}: Since Hua doesn't have access to {{Skill|Shooter}} this is the next best thing. It's not recommendable but it has the added benefit of helping with repairs and combat aboard the Daedalus. If you're lucky enough to get a Shooter Magebook, you'll be the best possible fighter pilot!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Gold Tips'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hua has a great, versatile skillset at level four. If you want U-Turn, drop Technician so you can focus entirely on expeditions. However, if your ship has no technicians you should drop Botanist or Survivalist for those emergency repairs such as the Oxygen Tanks or Lateral Reactors.&lt;br /&gt;
&lt;br /&gt;
== Useful tips ==&lt;br /&gt;
* Hua's strength is her bountiful expeditions. Make sure Frieda is doing her job!&lt;br /&gt;
* If the other Magebooks aren't beneficial for you, ask for the {{Skill|Chef}} magebook. You'll be able to freeze some of the steak you generate from your expeditions.&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
; 3096 : Born on Earth.&lt;br /&gt;
; 3115 : Hua is accepted into the Copernik institute of exploration. There she studies with talented professors such as GL Maubrick and Nil Carlsson. Despite a genuine interest in the study of extraterrestrial biosphere, Jiang Hua shows more talent in the domain of surface exploration. She carries out several missions on Charon and Neptune where she learns to operate Class B reconnaissance ships.&lt;br /&gt;
; 3116 : Jiang Hua misses the contest to be a part of the Gonzak crew heading for Epsilon-Indi. She continues her studies into extra-terrestrial botany then leaves on the Epygron heading for Lalande 21185 to explore the two remaining unknown planets in the system.&lt;br /&gt;
; 3121 : While carrying out routine analyses on Naumachia, Hua is attacked by a local life form. Her companion is killed, but Hua managed to hunt down the attacker. Despite sustaining a leg wound, she managed to make it back aboard the Epygron. Following the incident, no sign of life is detected on the planet.&lt;br /&gt;
; 3127 : Under the orders of Kim Jin-Su, Hua took part in the exploration of Tau-Ceti. She is the only pilot who is capable of guaranteeing risk-free landings on planetary bodies rich in boxylium. During this expedition, Hua discovers another 3 forms of extra-solar plant life, one of which is capable of surviving in areas without water.&lt;br /&gt;
; 3143 : Upon her return to Earth, Hua is bankrolled by ChangMei-Tech to design and test a new surface vessel. She and her team move to Xyloph-17 which was already the base for the Magellan space exploration project&lt;br /&gt;
; 3146 : When he is named leader of the Magellan project, Kim Jin-Su signed a contract with ChangMei-Tech to equip the Ark with an exploration vessel. Jiang Hua is sent to join Jin-Su's team to integrate the ship aboard the ark.&lt;br /&gt;
; 3152 : Hua assists Ian Soulton with the creation of a compact hydroponic garden capable of sustaining life for a crew of 16..&lt;br /&gt;
; 3153 : The Icarus prototype is delivered to the team, it is thoroughly tested by the pilots in the most extreme conditions possible. An accident during one of these tests near the Sun's surface forces Hua and the young pilot Roland Zucalli to survive for 36 hours on the surface of Mercury..&lt;br /&gt;
[[category:Characters]][[category:Hua]]&lt;/div&gt;</summary>
		<author><name>Mr Fail</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Lai_Kuan_Ti</id>
		<title>Lai Kuan Ti</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Lai_Kuan_Ti"/>
				<updated>2014-09-21T13:25:56Z</updated>
		
		<summary type="html">&lt;p&gt;Mr Fail: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{character infobox&lt;br /&gt;
|firstname=Kuan Ti&lt;br /&gt;
|fullname=Lai Kuan Ti&lt;br /&gt;
|glory=Kuan Ti earns 2 {{Glory}} for every Nexus project taken to completion.&lt;br /&gt;
|s1=Designer&lt;br /&gt;
|s2=The Optimist&lt;br /&gt;
|s3=Astrophysicist&lt;br /&gt;
|s4=Technician&lt;br /&gt;
|s5=Leader&lt;br /&gt;
|command=6&lt;br /&gt;
|neron=13&lt;br /&gt;
|comms=10}}&lt;br /&gt;
'''Lai Kuan Ti''' is one of the two designers of the Daedalus. He paid no attention whatsoever to the existence of {{Character|Mush}} on Tau-Ceti until {{Character|Eleesha|long}} told him of the advanced stage of propogation of mycelium within the Sol system. Kuan Ti, {{Character|Raluca|long}} and {{Character|Jin Su|long}} decide to move the launch of the Magellan program forward by 8 years before the Federation can put an end to it.&lt;br /&gt;
&lt;br /&gt;
== How to Play ==&lt;br /&gt;
Your main task as Kuan Ti is to work on [[NERON Projects]], moving between dorms and the Nexus. However, his wide array of useful skills allows him to perform other roles just as fluidly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Bronze Tips'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Technician}}: Your (and, well, everyone's) best skill, ''Technician'' is universally useful from the beginning to the end of the game, and arguably the best choice for a Bronze player thanks to its many advantages. The [[NERON Projects|NERON Project]] efficiency boosts also synergize well enough with your {{Glory}} objective.&lt;br /&gt;
:{{Skill|Designer}}: Your first available skill, this allows you to work more effectively on NERON projects, your main responsibility, thanks to {{AP|NERON}} points. If you want focus on projects or you're low-level, there's certainly nothing wrong with being a ''Designer''.&lt;br /&gt;
:{{Skill|Astrophysicist}}: Useful if {{Character|Frieda}} is inactive/dead and no one else has this skill; you will spend a lot of time on the Bridge.&lt;br /&gt;
:{{Skill|Leader}}: Generally not a good Bronze choice unless you notice inactivity from {{Character|Jin Su}} and {{Character|Janice}}; your other skills outweigh ''Leader'''s benefits.&lt;br /&gt;
:{{Skill|The Optimist}}: Absolutely not worth taking as Bronze; other skills are far more valuable to the crew than the idea of you losing less {{Morale}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Silver Tips'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The only consideration for Silver players is which skill should be taken in addition to ''Technician''; the choice will determine your primary role on the ship.&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Technician}} / {{Skill|Designer}}: Maximizes your efficiency with [[NERON Projects]], putting your focus on progressing Nexus research. This is generally regarded as Kuan Ti's real job and will contribute to your {{Glory}} the most.&lt;br /&gt;
:{{Skill|Technician}} / {{Skill|Astrophysicist}}: Boosts your crew's ability to find planets and, thus, perform [[Exploration|Expeditions]].&lt;br /&gt;
:{{Skill|Technician}} / {{Skill|Leader}}: Grants a bonus to the crew's {{Morale}} thanks to your '''Inspirational Speech''' ability.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Gold Tips'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The only sensible choice here is to drop {{Skill|The Optimist}}, as it's the only of your skills that absolutely doesn't benefit your crew, only yourself.&lt;br /&gt;
&lt;br /&gt;
== Useful tips ==&lt;br /&gt;
*When handling [[NERON Projects]], always discuss with the crew which of the 3 projects to choose, as the other two (and all {{AP}} spent on their progress) are lost forever after one is finished.&lt;br /&gt;
*Be familiar with the rules of '''[[Relaying]]''' when handling NERON projects, and inform your crew about the way it works to guarantee smooth project research.&lt;br /&gt;
*[http://mush.twinoid.com/tid/forum#!view/112222?p=2|thread/32777661?p=1 With your cape, cigar and smug smile, you are one of the most fabulous people on the ship. Use this fact to charm the crew and avoid being assassinated.]&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
&lt;br /&gt;
; 3117 : Born on Earth.&lt;br /&gt;
; 3129 : The young Kuan-Ti devours vintage and contemporary works of science fiction alike and dreams of becoming the captain of a gigantic World-Ark, transporting the human race through space.&lt;br /&gt;
; 3134 : As soon as he completed secondary school, Kuan-Ti studies thermodynamics and astrophysics in the faculty of economic and spatial sciences on Ganymede. He also made his first models of his Gaia project.&lt;br /&gt;
; 3137 : Kuan-Ti wins a private contest organized by the billionaire Gioele Rinaldo. The project seeks to explore the great Magellan nebula. In spite of an obvious physical impossibility, (the cloud is located 170000 light years from Earth) Kuan-Ti inspired his audience to dream when he presented the Ark.&lt;br /&gt;
; 3142 : First contact made with the young prodigy Raluca Tomescu at the tender age of 13. Raluca can draw plans for a reactor capable of bypassing conventionally respected limits of space time. If the tests are conclusive Kuan-Ti would then be capable of propelling his Ark towards Magellan at a speed 700x greater than that of the speed of light. This would allow them to complete the journey in a reasonable 250 years..&lt;br /&gt;
; 3146 : The change of president is fairly positive vis-à-vis the continuation of the Magellan Project. GL Maubrick the new president, allocated a substantial number of credits to the project but insists upon the project being led by his friend, the explorer Kim Jin-Su. These credits are essentially used to finance the implementation of a new computational unit which is capable of intelligently powering the PILGRED reactor.&lt;br /&gt;
; 3152 : Having received confirmation that the government has been affected by the Mush infection, Kuan-Ti guesses that the Magellan project is under threat. He proposes launching the Ark in the direction of Lalande21185 the following year in order that he can continue his reactor tests on-site. Kim Jin-Su and Raluca Tomescu oppose this fantastic project and draw up the plans for a more reasonably sized vessel named the Daedalus. It will be built with the aid of various modules from the Magellan.&lt;br /&gt;
; 3153 : Morosity and mistrust infect the team gradually as the bad news regarding the Mush invasion spreads. Professor Carlsson's tests don't reassure the team who then demand a means to detect the presence of Mush in the team before the ship launches.. Kuan-Ti resolves to kidnap Finola Keegan who according to her colleague Professor Ian Soulton is capable of creating a Mush scanner.&lt;br /&gt;
; 3154 : The departure of the Daedalus has to be precipitated as SDF troops are taking control of the orbital platform. Professor Keegan who is still in Cryosleep is admitted on board along with the other 14 crew members.&lt;br /&gt;
[[category:Characters]][[category:Kuan Ti]]&lt;/div&gt;</summary>
		<author><name>Mr Fail</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Frieda_Bergmann</id>
		<title>Frieda Bergmann</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Frieda_Bergmann"/>
				<updated>2014-09-21T13:24:12Z</updated>
		
		<summary type="html">&lt;p&gt;Mr Fail: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{character infobox|firstname=Frieda|fullname=Frieda Bergmann|glory=Frieda earns 2 {{Glory}} for every planet you discover using the Astro Terminal. Once you have earned more than 4, this will happen...&lt;br /&gt;
&lt;br /&gt;
Frieda earns 1 {{Glory}} for (''sic'') every time you arrive in the orbit of a new planet.|s1=astro|s2=pilot|s3=survivalist|s4=it|s5=radio|s6=perfume|command=5|neron=7|comms=16}}&lt;br /&gt;
Born in the 21st Century, she has over 45 years of experience in cross-system navigation. While she was studying, she proved the existence of Shapiro's slingshot effect. Woken from cryosleep in the 31st Century, her work on locating celestial bodies had already been most useful to great explorers such as GL Maubrick and Kim Jin-Su. Despite having retired to Bavaria, she is called to Xyloph-17 to serve as the navigator of the Daedalus.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How to play ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''{{Bronze}} Tips'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A Bronze Frieda is usually a specialist for [[Astrophysics|planet scans]]. Know what planets to pick, which to trash, and be as efficient as possible at your job. Try and coordinate with the others, but understand that above all you are responsible for keeping the crew alive by providing regular supply runs (for O2, Food, Fruit, and Fuel).&lt;br /&gt;
&lt;br /&gt;
*Consequently {{skill|Astrophysicist}} is always the first choice for Frieda. A grand total of three characters have the ability to gain this skill: Frieda, Kuan Ti, and Gioele, and only you can reliably have it. Choosing any other skill will slow down your team.&lt;br /&gt;
&lt;br /&gt;
* The only but important exception to this is taking {{skill|Pilot}} over Astro when there are not enough pilots (0-2 depending on activity), as a slowly scanning ship is still better than a destroyed ship.&lt;br /&gt;
&lt;br /&gt;
It is a good idea to wait a bit before you decide and get a picture of the crew situation. Usually you do not want to start scanning anyway until the BIOS has been set to Astronavigation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''{{Silver}} Tips'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A silver Frieda has a few options for her second skill, however she still lacks the capacity to be a heavy contributor to expeditions and should generally focus on her bridge duties. Generally you should do what a Bronze Frieda does, either more effectively or both things at once.&lt;br /&gt;
&lt;br /&gt;
*{{skill|astrophysicist}} / {{skill|IT Expert}} gives you two free IT actions per day. You can use this to analyze (not scan) planets or help connecting to Sol, among other things. Not only is this a big {{AP}} saver, but it also allows you to be a backup captain and use the {{Item|Hacker Kit}} to move the ship with good success chances if need be.&lt;br /&gt;
&lt;br /&gt;
*{{skill|astrophysicist}} / {{skill|Pilot}} is a less efficient combination in theory, because it requires you to split your time between bridge duties and flying, which is both {{AP}} intensive. In practice however, there are often situations where a ship lacks active pilots, so the flexibility to do both can be decisive. (Again, oxygen does little good if the Daedalus gets destroyed.) As someone covering two important jobs, you also have reason to eat a lot, which in the end means you get to act more.&lt;br /&gt;
&lt;br /&gt;
*{{skill|astrophysicist}} / {{skill|Radio Expert}} is a useful combination specifically for the bridge. Your crew will appreciate the extra bonus to connecting to Sol. RE does not compare to IT Expert or Pilot in sheer utility, and is probably not worth the {{XP}} investement unless you are shooting for level 6, but it could be considered if {{character|Paola}} does not have it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''{{Gold}} Tips'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*{{Skill|Astrophysicist}} / {{Skill|Pilot}} / {{Skill|IT Expert}} / {{Skill|Survivalist}} - Frieda's level 4 build is all about [[exploration|expeditions]]. Pilot, IT Expert, and Survivalist will ensure that not only do you have lots of expeditions, but you can ensure they all go well! If you take this option, be sure to communicate with your shipmates and try to get maximum participation in the expedition. With a bit of coordination you might even be the very one to take everyone to Eden!&lt;br /&gt;
&lt;br /&gt;
*{{Skill|Astrophysicist}} / {{Skill|IT Expert}} / {{Skill|Radio Expert}} / '''X''' - Your team will certainly appreciate your highly efficient bridge! Your last slot should be saved for whatever skill benefits your team the most.&lt;br /&gt;
&lt;br /&gt;
*{{Skill|Astrophysicist}} / {{Skill|Pilot}} / {{Skill|IT Expert}} / {{skill|Antique Perfume}} - Versatility. A Frieda with these skills can not only scan, pilot and help out wherever needed, but also participate in the Mush hunt by playing the bait (after showering) and removing traps.&lt;br /&gt;
&lt;br /&gt;
== Useful tips ==&lt;br /&gt;
*Learn all about [[Astrophysics]], and teach others who may want to help.&lt;br /&gt;
**Make a public thread with scanning instructions and results. The crew will want to discuss which planets they want to go to!&lt;br /&gt;
**Always have an early expedition go to a planet with O2! Expeditions are that ONLY reliable means to truly replenish your Oxygen, rather than simply delaying the inevitable. Fruit, Steaks, and Fragments come secondary to keeping your O2 meter high!&lt;br /&gt;
&lt;br /&gt;
*{{character|Paola}} is your bridge-buddy and best friend! Always try and coordinate your actions, as the two of you will spend a lot of time together!&lt;br /&gt;
**If you have a {{skill|technician}}, Try and get them to dismantle the shower and build a {{Item|Swedish Sofa}} on the bridge ASAP. Paola will often have {{skill|Logistics Expert}}. A bridge sofa for her allows both of you to regain 2 {{AP}} per cycle without leaving the room. If that is not possible, suggest to your crew that you and Paola sleep in medbay to save on {{AP}}/{{MP}}.&lt;br /&gt;
&lt;br /&gt;
*Try and wear the {{Item|Stainproof Apron}} when you eat. You should not need to move much if you are coordinating with Paola properly, so a short detour to the lab for meals will save you a LONG detour to clean up in the dorms.&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
; 2037 : Born on Earth.&lt;br /&gt;
; 2059 : In less than 2 years Frieda Bergmann listed more than 100 new stars, from the observatory in Dusseldorf.&lt;br /&gt;
; 2060 : While studying '''the Shapiro effect''', Frieda proves that the mass of a synthesized black hole could be used to propel space probes at speeds approaching that of light. That same year she was awarded the Nobel Prize for Astrophysics for her publication.&lt;br /&gt;
; 2070 : At the age of 33, Frieda decides to dedicate the rest of her life to space exploration. However, the sound technology of her time was only barely sufficient to reach the satellites of Jupiter. Frieda called upon Cryo-Hertz – a society specializing in cryogenic freezing for billionaires and who guarantee an eventual reawakening in a future society in which they will no longer be condemned to die by lack of medical technology.&lt;br /&gt;
; 3094 : Frieda is awakened from '''a sleep lasting 1024 years''' by specialists who are almost ready to launch the first extra-solar mission to Barnard's Star. Her knowledge will be vital when conducting the first surveys of the star's surface. During this mission she meets the young pilot Kim Jin-Su with whom she must collaborate to take the first samples.&lt;br /&gt;
; 3110 : Back on earth Frieda is summoned by the explorer '''GL Maubrick''' to join the crew of the '''Gonzak''', a gigantic spaceship which is to explore the Epsilon-Indi system. This was the first time that Frieda set foot on soil outside her own solar system. During these expeditions, she met Kim Jin-Su again who told her about his expedition to Tau-Ceti. It is a system that Frieda knows well, because she studied it when she was at university in the 21st Century.&lt;br /&gt;
; 3123 : After restocking, Kim Jin-Su and Frieda were authorized to leave the Gonzak to mount their own expedition to Tau-Ceti. Frieda catalogued all the bodies in the system in detail.&lt;br /&gt;
; 3123 : The expedition is a success, the discovery of major Boxylium deposits re-energize space travel. Despite the major role played by Frieda in the geolocalisation of sites, the over-mediatization of the event worked out to the advantage of Jin-Su. Frieda was uninterested in the publicity surrounding the event and in the end she decided just to stay in the shadow of the explorer.&lt;br /&gt;
; 3140 : '''GL Maubrick''', who is the '''minister of spatial expansion''' puts Frieda in charge of organizing 3 successive intergalactic missions. Unfortunately, the colossal workload rendered it impossible for her to actually join the expedition crews. Her age ( 53 ) combined with her 1060 years of cryosleep increase the risk of cryogenic complications..&lt;br /&gt;
; 3150 : At the age of 63 Frieda Bergmann's hopes of escaping were buried for good. She left her observatory in Dusseldorf and retired to Bavaria.&lt;br /&gt;
; 3151 : Jin-Su calls on Frieda to work on the discovery of a body found in Magellan's great cloud. This would be a real challenge given the massive distance between this galaxy and the Milky Way. Frieda accepts the mission on the condition that she can participate in the expedition and go to the cloud. Kim Jin-Su names her as the ship's navigator, even though he knows that '''her chances of surviving 16 years of cryosleep are minimal'''.&lt;br /&gt;
&lt;br /&gt;
[[category:Characters]] [[Category:Frieda]]&lt;/div&gt;</summary>
		<author><name>Mr Fail</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Stephen_Seagull</id>
		<title>Stephen Seagull</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Stephen_Seagull"/>
				<updated>2014-09-21T13:22:58Z</updated>
		
		<summary type="html">&lt;p&gt;Mr Fail: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{character infobox|firstname=Stephen|fullname=Stephen Seagull|glory=Stephen earns 4 {{glory}} for every title received.&amp;lt;br&amp;gt;Stephen earns 2 {{glory}} for every alien he fights. |s1=chef|s2=solid|s3=opportunist|s4=shooter|s5=apprentice|s6=creative|command=4|neron=9|comms=4}}&lt;br /&gt;
Stephen was a bellboy on an interplanetary train, then a slave in a Mexican cobalt mine, a senator in the Chili Con Latte coalition, a space mercenary, a private federal tax collector, money launderer, kidnapper of young girls, Boxylium miner, SDF military chef, and condemned to death. His trip takes him to Xyloph-17 where he is accidentally cryogenized after escaping detention, and shipped aboard the Daedalus.&lt;br /&gt;
&lt;br /&gt;
== How to play ==&lt;br /&gt;
&lt;br /&gt;
Stephen has an interesting set of [[skills]]. He possesses two of the strongest skills in the game as well as two of the weakest. Because of this, he has a reputation of being the lethal joke character aboard the Daedalus. Gameplay can vary greatly depending on your skillset, especially with {{Skill|Apprentice}}, but Stephen is often played as a generalist, helping the part of the ship that is currently burning the hottest.&lt;br /&gt;
&lt;br /&gt;
Stephen is high on the lists for the {{Title|Commander}} and {{Title|Comms Officer}} titles, so you should be prepared to assume these roles. In fact, Stephen has a personal (also roleplay) interest in gaining these titles through his {{Glory}} objective and possible {{Skill|Opportunist}} boosts, so he should keep a sharp eye out for [[Mush|mushy]] behaviour from all who precede him in those positions.&lt;br /&gt;
&lt;br /&gt;
His other, less known field of expertise is [[Exploration|Expeditions]]. His second personal objective is to fight aliens, and his skillset of {{Skill|Solid}}, {{Skill|Chef}} and {{Skill|Shooter}} is almost tailored for carrying the necessary equipment to Icarus Bay ({{Item|Superfreezer}} and {{Item|Microwave}}and {{Item|Old Faithful}}, but also {{Item|Blaster}}s), seeking out planets with Predator, Ruminant, Insect or Intelligent Life [[zones]], and then wrestling them for {{Glory}} or freezing any {{Item|Alien Steak}}s they might yield.&lt;br /&gt;
&lt;br /&gt;
In that regard, he is somewhat at odds with any {{Skill|Diplomat}}; particularly {{Character|Janice}}, who shares his goal of visiting creature-rich planets, but wants to do so peacefully.&lt;br /&gt;
If she is not a ''Diplomat'', however, she can be a great ally in shifting the crew's mind towards exploration, and building of helpful blueprints like the {{Item|Thermosensor}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Bronze Tips'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Skill|Chef}}:&lt;br /&gt;
:Stephen's first signature skill. You will *not* be able to use this at the beginning of the ship, as the crew will be afraid of {{Skill|Fungal Kitchen}} traps. And there will always be a respective {{Item|Mage Book}} in Xyloph, so if you have alternatives, you might plan on getting it that way later. Once you are cleared, you can save 4 {{AP}} a day by preparing meals. It also (and maybe more importantly) allows you to freeze the steaks you get from expeditions into rations before they spoil.&lt;br /&gt;
&lt;br /&gt;
{{Skill|Solid}}:&lt;br /&gt;
:Not the best skill around, but it does have its uses for Stephen - ferrying the {{Item|Microwave}} and {{Item|Superfreezer}} to Icarus Bay without penalty goes a long way in preparing successful [[Exploration|expeditions]]. Allows you to wield the {{Item|Old Faithful}} effectively, if you're lucky enough to get one. Also allows you to punch people harder if you have no weapon at hand.&lt;br /&gt;
&lt;br /&gt;
{{Skill|Opportunist}}:&lt;br /&gt;
:Incredibly situational; 11 crew members will need to die so that you can reap the full rewards of this skill, which are 5 {{AP}} for every time you get a new [[title]] (for a total of, you guessed it, 15). This is an obvious {{XP}} sink skill that exists to block the way to Stephen's higher calling.&lt;br /&gt;
&lt;br /&gt;
{{Skill|Shooter}}:&lt;br /&gt;
:If you manage to become a ''Pilot'', this skill means you're a second Roland. Other than that, this skill improves your chances in combat and allows you to help with Hunters via the Turrets. Considering your personal objective(s), you are likely to carry weapons anyway, so it is a good Bronze alternative to ''Chef'' or ''Solid''. (Also, it brings you that much closer to your true self as a badass!)&lt;br /&gt;
&lt;br /&gt;
{{Skill|Apprentice}}:&lt;br /&gt;
:This skill is the reason you've spent {{XP}} on Stephen. It allows you to copy ANY skill from another crew member, even an inactive player! Useful to fill the void of inactive comrades, as well as pick up interesting unique skills for a doubled bonus (example: a total of 7 {{Item|Camera}}s from copying {{Skill|Paranoid}}).&lt;br /&gt;
&lt;br /&gt;
{{Skill|Creative}}:&lt;br /&gt;
:While this skill is very powerful, the power comes from synergy with other skills. So if you ever become a Level 6 Bronze Stephen, please please PLEASE consider buying {{Gold Mode}} so you can become the culinary deity that the ship needs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Silver Tips'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Chef}} / {{Skill|Solid}}: Combines the two perks listed in Bronze. It gets a special mention since you can now take the freezer to the Icarus Bay yourself and start freezing meat.&lt;br /&gt;
:{{Skill|Apprentice}} / {{Skill|Shooter}}: {{Skill|Pilot}} is a common skill, so you can often learn it from someone else and become a fighter pilot to shoot hunters. Another option is to take {{Skill|Survivalist}} /{{Skill|Botanist}} and be the expedition king!&lt;br /&gt;
:{{Skill|Apprentice}} / {{Skill|Creative}}: You can still take {{Skill|Pilot}} with this combination but you get more utility from {{Skill|Technician}}. It really shines when repairing hard-to-fix equipment like the [[Item|Gravity Simulator]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Gold Tips'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 5 Stephen should drop {{Skill|Opportunist}}. Level 6 Stephen can also drop {{Skill|Solid}} to make room for {{Skill|Creative}}. It's also possible to drop {{Skill|Chef}} and regain it once the {{Item|Mage Book}} is obtained from Xyloph, which should happen before everyone gets hungry if Paola is doing her job. That way you have five out of your six skills (or four + anyone else's, for that matter).&lt;br /&gt;
&lt;br /&gt;
== Useful tips ==&lt;br /&gt;
&lt;br /&gt;
* Food is as valuable a resource as fuel and oxygen, and should only be eaten for good reasons (speeding up comms or antimush research, pilots refilling {{ap}} in mid-flight, or emergencies). Keep an eye on your stock, and do not cook rations until you know people will eat them before they spoil after Cycle 8.&lt;br /&gt;
* On the other hand, everyone who has not yet eaten will start to starve around the end of day 4 / beginning of day 5. So Mush situation allowing, you should be prepared to cook a number of rations early in those days and, ideally, drop them in Central Corridor 3 at a time.&lt;br /&gt;
* If you do worry that your stash of food has been infected, invite {{Character|Chun}} to eat the first ration, as crewmembers will always pick up the spored item first. Also, (refreezing and) cooking that ration will remove any potential spores.&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
; 3107 : Born on Earth.&lt;br /&gt;
; 3124 : A failure in his studies, young Stephen found a job as a bellboy in an interplanetary train running from Earth-Mars.&lt;br /&gt;
; 3127 : Following the trains being boarded by space mercenaries, the train routes are destroyed. Stephen and part of the crew are handcuffed and taken to Venus to be sold as slaves. Stephen begins his life as a slave on Earth, in a Mexican cobalt mine&lt;br /&gt;
; 3129 : Men from Chili Con Latte, a separatist mexican movement, invade the mine and liberate Stephen. He joins the movement and as part of their militia, helps liberate thousands of slaves.&lt;br /&gt;
; 3132 : Stephen is elected to senator in the mexican Chili Con Latte coalition. He is very proud of his new social stature and uses it to embezzle millions of credits.&lt;br /&gt;
; 3136 : Stephen is forced to hurriedly quit his position in order to evade a warrant. He sets out for Australia but following an explosion in his car, he decides to live on Mars IV. Finally, thanks to the fall of the Baer tower in which Stephen had set up home, he is forced to take stock of his situation, so in order to escape the police and his enemies within the coalition, he must disappear from public life.&lt;br /&gt;
; 3139 : After knocking around the bars of Venus for several years, Stephen puts his own crew of private space mercenaries together. He looks for legal contracts, but times are hard. Nonetheless he manages to make ends meet thanks to a clever tax system used on commercial orbiting stations.&lt;br /&gt;
; 3144 : Police searches intensify around Venus, and Stephen's crew head back to Mars where they ran delivery details.&lt;br /&gt;
; 3146 : After helping Paola Rinaldo, the daughter of a billionaire, flee to Mars, Stephen is imprisoned for corrupting a minor. He is sent to an orbital platform in Ross154 to mine heavy Boxylium in the Confolens IV belt.&lt;br /&gt;
; 3149 : Following the panic caused by the bourgeois revolution of the 17th of May, Stephen managed to extricate himself from the detention centre. He sneaks aboard a repatriation convoy and returns to Encelade.&lt;br /&gt;
; 3151 : As part of a batallion headed for Tau-Ceti, Stephen narrowly avoids the dirty war, thanks to a particularly disturbed officer who placed him in a detention cell after being served a simple mushroom tart...&lt;br /&gt;
; 3152 : Stephen is charged in Encelade. He doesn't really understand the charges put forward by his superiors. They seem to have failed to reach agreement on whether or not there has been some &amp;quot;spongic genocide&amp;quot;. A strong smell of mold dominates the hearing room.&lt;br /&gt;
; 3153 : The same day as his public execution, Stephen is narrowly saved by a commando who had been trained by two former elite SDF agents. The commando mistakes Stephen for an eminent scientist, specializing in Mushrooms. Stephen, whose talents as a chef never got that much praise before, is flattered. They take him to the orbital station Xyloph-17 which is in orbit around Jupiter. Once there, Stephen is exposed by the team of the Daedalus and placed in detention.&lt;br /&gt;
; 3154 : While several SDF batallions seem to want to take over the laboratory, Stephen takes advantage of the widespread confusion to leave the quarantine zone. He manages to sneak aboard a large exploration-class vessel but he is pursued by an armed group. He finally finds sanctuary in a large capsule which turns out to be extremely comfortable, if a bit cold...&lt;br /&gt;
&lt;br /&gt;
[[category:Characters]][[category:Stephen]]&lt;/div&gt;</summary>
		<author><name>Mr Fail</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Gioele_Rinaldo</id>
		<title>Gioele Rinaldo</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Gioele_Rinaldo"/>
				<updated>2014-09-21T13:21:35Z</updated>
		
		<summary type="html">&lt;p&gt;Mr Fail: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{character infobox|firstname=Gioele|fullname=Gioele Rinaldo|glory=Gioele earns 3 {{glory}} every time a Mush is killed.|s1=solid|s2=paranoid|s3=coffee|s4=astro|s5=panic|s6=victimizer|command=3|neron=14|comms=11}}&lt;br /&gt;
Gioele is the ship-owner. He is a billionaire from Earth who is obsessed by space travel, and who financed the initial Daedalus project. Faced with the {{Character|Mush}} menace, Gioele panicked and, in extremis, with the help of the designers, managed to get a job aboard the ship as a navigator. He also managed to eject [[Nils Carlsson|a biologist]] from the original crew to make space for his daughter {{Character|Paola}}.&lt;br /&gt;
&lt;br /&gt;
== How to play ==&lt;br /&gt;
Gioele's role is similar to {{Character|Stephen}}, which is to assist any area which is short-staffed. This typically involves helping in the Laboratory or Nexus but can also include relaying the [[PILGRED  Reactor]] advancement or scanning for planets. Stay active on the radio and see where you're needed most.&lt;br /&gt;
&lt;br /&gt;
Since he walks around the entire ship, {{Character|Mush}} Gioele has more opportunities to extract spores and spike people. Always report how and when you get [[Dirty]] to keep the crew off your back.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Bronze Tips'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Solid}}: Gioele's first skill. Allows you to guard the {{Item|Microwave}} and take the {{Item|Superfreezer}} to the Icarus Bay for easier ration making. Not a great skill, but it's free.&lt;br /&gt;
:{{Skill|Paranoid}}: Brings the total {{Item|Camera}} count to five. This allows you to guard both [[Laboratory]] and [[Bridge]], as well as one other utility area such as [[Engine Room]], [[Medlab]] or [[Icarus Bay]].&lt;br /&gt;
:{{Skill|Caffeine Junkie}}: This skill is the reason play Gioele. It gives you +2 {{AP}} when you drink coffee (for a total of 4 {{AP}}) not bad at first, but if you survive long enough to see the [[PILGRED Reactor]] repaired or the [[NERON]] upgrade, you can gulp down enough {{Item|Coffee}} to do the jobs of four men!&lt;br /&gt;
:{{Skill|Astrophysicist}}: By the time you get this skill, you already have ''Caffeine Junkie''. A good skill, but not good enough to lose that coffee bonus.&lt;br /&gt;
:{{Skill|Panic}}: Useless 95% of the time, worse than ''Caffeine Junkie'' the other 5%.&lt;br /&gt;
:{{Skill|Victimizer}}: If you manage to accuse a {{Character|Mush}}, it prevents them from spiking people secretly. If you choose a human, you've either wasted your skill or actively crippled a crew member.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Silver Tips'''&amp;lt;/big&amp;gt;&lt;br /&gt;
:{{Skill|Caffeine Junkie}} / {{Skill|Paranoid}}: ''Paranoid'' may not be very exciting, but it provides a great service to the crew. Pick it, use it, then pretend you're a Bronze coffee addict.&lt;br /&gt;
:{{Skill|Caffeine Junkie}} / {{Skill|Astrophysicist}}: Provides extra {{AP}} to help find planets. With the PILGRED Reactor online, you can whiz through planet scanning faster than {{Character|Frieda}}!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Gold Tips'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A {{Gold Mode}} Level 4 Gioele has all the skills he needs to kick ass and drink {{Item|Coffee}}. A Level 6 Gioele can swap {{Skill|Solid}} for {{Skill|Victimizer}} for some extra {{glory}}, but you'll have to decide for yourself if it's worth the {{XP}} cost.&lt;br /&gt;
&lt;br /&gt;
== Useful tips ==&lt;br /&gt;
* As {{Skill|Caffeine Junkie}}, you'll want to the crew know you have this skill.  You get double the points anyone else would and that's a gain for the ship, so explain that and then start drinking.  &lt;br /&gt;
* The coffee machine resets at the beginning of every new day.  The [[NERON]] Project Fission Coffee Roaster causes it to reset a second time at midday.  This is not always easy to get though, as many other players will want other projects over this one for more direct ship benefit.&lt;br /&gt;
* The {{Skill|Paranoid}} skill gives you 2 extra cameras, but you might not want to take this skill right away.  Rather, wait until after mush selection so that you don't end up taking a skill that works against you.  Also, if you do take paranoid before mush selection.  Also remember that cameras cannot be dropped, they can only be installed for 2 {{AP}}.&lt;br /&gt;
** If {{Character|Chao}} is still around by the time the mush are finished or if {{Character|Raluca}} when PILGRED gets finished, ask one of them to make the [[Refectory]] their base and pull your {{Item|Coffee}} for you, which allows you to get sleep as well, both in-game and in real life.&lt;br /&gt;
* Don't get tunnel vision on one job. Gioele's strength is his versatility, put it to good use.&lt;br /&gt;
* Consider using the {{Item|Anti-Grav Scooter}} to zip around the ship. Combined with a cup of hot java, this is a great way of finding fires and broken equipment around the ship.&lt;br /&gt;
** Should your {{Character|Eleesha}} be active and competent, however, you're best off leaving it to her until the {{Character|Mush}} menace is defeated.&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
; 3099 : Born on Earth.&lt;br /&gt;
; 3118 : Thanks to his father's contacts, Gioele got a space as a passenger aboard the Gonzak with the mission of exploring Epsilon Indi. It was there that he met his idol GL Maubrick. Upon his return he began to study astrophysics so that he too could become an explorer one day.&lt;br /&gt;
; 3120 : The death of his father made Gioele aware of his family's financial situation. He took over his father's prison management company but changed its operation to suit his own ends: He would send the prisoners to new systems in order to carry out asteroid mining operations.&lt;br /&gt;
; 3136 : Gioele is making a fortune but has still not fulfilled his dreams. In an advertising spot on SNC he proposes a budget of 4 billion credits to whomever can propose a viable stellar ark project allowing him to link the Milky Way and Magellan's cloud.&lt;br /&gt;
; 3137 : Meets with Kuan-Ti who, the following year, delivers a gigantic World-Ark project involving 7000 people. Gioele allocates the promised budget.&lt;br /&gt;
; 3146 : The Federation wishes to participate in financing the project and brings an additional 9 billion credits which will grease the wheels in the advancement of the PILGRED reactor. The explorer, and now official government representative, Kim Jin-Su, is named as project leader.&lt;br /&gt;
; 3152 : Gioele learns quite by chance that Jin-Su and Kuan-Ti have manipulated the original project to allow the construction of a smaller exploration vessel, named the Daedalus. Continuing his investigation, he searches Kuan-Ti'&amp;quot;s office and finds documents proving that Mush has infected the leaders of the federation. His subsequent fear is the reason he becomes desperate to gain access to the Daedalus and join the evacuation.&lt;br /&gt;
; 3153 : As the federation reduce the frequency of payments for the project, Gioele offers additional financial support for the project to Raluca Jin-Su and Kuan-Ti. His only condition is that Nils Carlsson is removed from the team and replaced by his daughter Paola Rinaldo. The team refused.&lt;br /&gt;
; 3154 : Nils falls ill during a serious crisis between Xyloph-17 and the federation. The SDF takes control of the project, but Kim Jin-Su organizes the clandestine departure of the Daedalus. Gioele and Paola are finally taken aboard.&lt;br /&gt;
&lt;br /&gt;
[[category:Gioele]] [[category:Characters]]&lt;/div&gt;</summary>
		<author><name>Mr Fail</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Wang_Chao</id>
		<title>Wang Chao</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Wang_Chao"/>
				<updated>2014-09-21T13:19:17Z</updated>
		
		<summary type="html">&lt;p&gt;Mr Fail: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{character infobox|firstname=Chao|fullname=Wang Chao|glory=Chao earns 3 {{Glory}} every time you administer a fatal blow.|trait=Hyperactive|traiticon=[[image:hyperactive status.png]]|traitinfo=You earn one movement point per cycle You don't earn any additional AP by lying down.&amp;lt;!--that's copied directly from a help page--&amp;gt;|s1=shooter|s2=survivalist|s3=wrestler|s4=torturer|s5=crazyeye|s6=intimidating|command=2|neron=17|comms=17}}&lt;br /&gt;
Wang Chao is assigned to crew protection detail. His chaotic personality makes him as much of a threat to his allies as his enemies. Despite errors made in his youth, Chao managed to earn the trust of his team by organising the emergency evacuation convoy from the Daedalus and successfully protecting them against ex-members of the SDF.&lt;br /&gt;
&lt;br /&gt;
== How to play ==&lt;br /&gt;
Chao's job is to k̶i̶l̶l̶ ̶e̶v̶e̶r̶y̶o̶n̶e protect the crew from the {{Character|Mush}}. Once the Mush have been eradicated, his job evolves into an expedition leader or turret runner based on his skillset.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Bronze Tips'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Shooter}}: Chao's initial skill. It's one of two Chao skills that benefit the crew once the Mush are removed. Does NOT stack well with a {{Skill|Pilot}} [[Skills#Mage_Books|Magebook]] since Chao cannot regain AP from beds.&lt;br /&gt;
:{{Skill|Survivalist}}: The second skill that Chao can use to the ship's benefit. A subpar Bronze skill, don't take it if you're not Silver.&lt;br /&gt;
:{{Skill|Wrestler}}: The big brother of {{Skill|Solid}}, this skill means you're always dangerous as well as freeing a precious inventory space.&lt;br /&gt;
:{{Skill|Torturer}}: Chao's signature skill. For every 1 HP the target is missing, they'll reveal a previous action. If they're missing five HP, they'll say the last five actions. A great way to confirm if that person really did get dirty repairing the door.&lt;br /&gt;
:{{Skill|Crazy Eye}}: A good skill, but not worth taking as Bronze. Mush Chao can take this and combine it with {{Skill|Hard Boiled}} to improve his survivability after murdering {{Character|Chun}}.&lt;br /&gt;
:{{Skill|Intimidating}}: A situational skill, the benefit a Bronze Chao gains from this skill is outweighed by the ability to just punch/shoot the guy.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Silver Tips'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Shooter}} / {{Skill|Survivalist}}: Provides better expeditions as well as combat prowess. It's the most pro-ship Chao can get and only costs 5XP.&lt;br /&gt;
:{{Skill|Wrestler}} / {{Skill|Torturer}}: Rough someone up before getting information out of them. Just be careful you don't murder people 'accidentally'.&lt;br /&gt;
:{{Skill|Shooter}} / {{Skill|Torturer}}: Good Mush hunter and still versatile. Very effective with a {{item|Natamy Rifle}}, but beware of accidental headshots!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Gold Tips'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Drop {{Skill|Crazy Eye}} and {{Skill|Intimidating}} if you want to be useful to the ship in the long-term. Drop {{Skill|Shooter}} and {{Skill|Survivalist}} if you want to be a lean, mean, Mush hunting machine.&lt;br /&gt;
&lt;br /&gt;
== Useful tips ==&lt;br /&gt;
* Chao cannot gain AP from beds. &lt;br /&gt;
* However, he can gain AP from Logistics and can thus actually have more AP and MP than most people if kept in a room with a Logistics Expert.&lt;br /&gt;
* Because Chao has a high potential to break something aboard the ship, people are more willing to kill him if he jumps the blaster. Form or join a tribunal so you can have support when the death threats start flying.&lt;br /&gt;
* Chao's bonus MP means he can ferry items to the Icarus Bay more efficiently. This also gathers the weapons in one room to keep an eye on them.&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
; 3120 : Born on Earth.&lt;br /&gt;
; 3139 : Joined the SDF (Sol Defence Force)&lt;br /&gt;
; 3146 : Taken prisoner at the Battle of Sol, Officer Wang managed to hijack the rebel transporter which he used as a hideout after almost entirely wiping out the crew. He was awarded the golden-beam but for fear of him losing control, his superiors assigned him to Xyloph-17, to the Magellan expedition under the command of Sergeant Derek Hogan..&lt;br /&gt;
; 3150 : Officer Wang transferred to Encelade in order to plan the invasion of the Ross248 and Tau-Ceti systems. He was trained to operate the blast-IOM, designed to heal an infected soldier in one shot.&lt;br /&gt;
; 3151 : The Blast-IOM proved ineffective. Chao saw his entire commando unit massacred in a surprise attack on Tau-Ceti. Chao had to feign death to evade the rebels and await Sergeant Hogan's late arrival in the area. The surviving rebels were executed but Chao remains convinced that this massacre and numerous others in this war were orchestrated by the federation or the Mush..&lt;br /&gt;
; 3152 : Having returned to the Magellan team, Chao and Derek learn of an objective change on the project. The Ark World is now charged with the mission of protecting the human race from the Mush. According to them, the Mush has already taken control of the guerilla rebels and the federation. The new ark is named Daedalus...&lt;br /&gt;
; 3153 : The head of the Daedalus project, Kim Jin Su, unofficially tasks Chao and Derek with the kidnap of Finola Keegan, an eminence grise in antimush research circles who refused to join their alliance. Derek Hogan disappeared during the operation under mysterious circumstances, but the mission is a success. Finola is collected and cryogenically frozen on Xyloph-17&lt;br /&gt;
; 3154 : When he discovers that the new superior sent by the Federation is a Mush, Chao eliminated him without the consent of his colleagues. This led to the degeneration of his relationship with the Federation who command SDF operatives in that location to put the project on hold. Chao then helps the remaining members of his team to make their escape from the Daedalus.&lt;br /&gt;
[[category:Characters]][[category:Chao]]&lt;/div&gt;</summary>
		<author><name>Mr Fail</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Kim_Jin_Su</id>
		<title>Kim Jin Su</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Kim_Jin_Su"/>
				<updated>2014-09-21T13:17:31Z</updated>
		
		<summary type="html">&lt;p&gt;Mr Fail: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{character infobox|firstname=Jin Su|fullname=Kim Jin Su&amp;lt;!--|glory=--&amp;gt;|s1=leader|s2=pilot|s3=coldblooded|s4=shooter|s5=logistics|s6=strateguru|command=1|neron=11|comms=9}}&lt;br /&gt;
Jin-Su started exploring at a young age, on research missions on Barnard Star. He was quickly promoted to the rank of Commander and was placed in charge of important missions on Ross 154 and Epsilon Indi. Jin Su's discovery of multiple Boxylium deposits on Tau-ceti made him an instant interplanetary celebrity. In 3146 the Federation named him as Executive Commander of the Magellan project. Following the Mush invasion of Sol, he drew up the plans for the Daedalus with Lai Kuan-Ti, and assembled an elite crew to ensure the survival of the human race in another galaxy.&lt;br /&gt;
&lt;br /&gt;
== How to play ==&lt;br /&gt;
&lt;br /&gt;
Being the Supreme Commander comes with certain privilieges, as people are more likely to listen to you, but also a lot of responsibility. While you should not shy away from trying it, be aware that this is a very demanding role, because an active Commander who is there to move the ship is crucial - not only to visit many planets, but most of all to jump away from large hunter waves and incoming asteroids.&lt;br /&gt;
&lt;br /&gt;
His function is not very demanding in terms of AP, though, so you will still have time to be a fully-fledged pilot besides (as opposed to Frieda, who has other duties), or walk around the ship taking part in everybody's work, like a good boss should.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Bronze Tips'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Skill|Leader}} and {{Skill|Pilot}} are both good. The eventual choice should depend on what the ship needs more. When there is only one or two pilots, pick pilot. If {{Character|Janice}} is inactive, pick Leader (unless Kuan Ti already has it). In doubt, pilot is the safer pick, as morale can be gained in other ways, while a lack of pilots usually spells doom.&lt;br /&gt;
&lt;br /&gt;
{{Skill|Logistics Expert}} is probably the best skill around - for the ship. But you do not get to ''do'' a lot with it, so it is understandable if a Bronze player may not want to grind to level 5 to have it as their only skill. (Then again, picking it anyway ought to earn you the right to a mage book.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Silver Tips'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Many possible combinations. Besides &amp;quot;any two of the above&amp;quot;, {{Skill|Shooter}} is good in combination with {{Skill|Pilot}}, while Jin Su's level 6 skill {{Skill|Strateguru}} makes less hunters appear in the first place.&lt;br /&gt;
&lt;br /&gt;
Only {{Skill|Cold Blooded}}, while useful to defend against early rampages, does not offer nearly as much value as {{Skill|Logistics Expert}}. Especially because the premise of people dying is something you are trying to avoid unless you are {{Character|Mush}}, in which case the skill has no effect. And if it does trigger while your bar is full, the bonus {{AP}} may go to waste.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Gold Tips'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Jin Su is one of few characters who really shine in Gold mode (pun not intended) as all of his skills are useful ''and'' work well together. {{Skill|Pilot}} and {{Skill|Logistics Expert}} should be in the mix, otherwise whatever helps the ship the most. (With {{Skill|Cold Blooded}} still being the weakest.)&lt;br /&gt;
&lt;br /&gt;
== Personal glory ==&lt;br /&gt;
Jin Su earns 3 {{Glory}} for every Interstellar voyage (flying the ship towards a planet) carried out under your command. Once you have earned more than 6 {{Glory}}, this will happen less often.&lt;br /&gt;
Flying the ship to Eden will give Jin Su a special bonus of 8 {{Glory}}.&lt;br /&gt;
&lt;br /&gt;
== Useful tips ==&lt;br /&gt;
*Know your ship and crew. Ask people about what they do and need. As the person in charge, with the ability to give missions, your decisions and orders have a great impact on how the ship turns out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
; 3070 : Born on Earth.&lt;br /&gt;
; 3095 : Jin-Su begins his piloting classes at the Faculty of Economic and Spatial Sciences on Ganymede. He quickly became known as the best fighter pilot of his class which snagged him an analyst's position on Barnard Star.&lt;br /&gt;
; 3097 : While flying over Barnard Star, an eruption hits his patrol craft. The team lost contact with Jin-Su. Earth media covered the search for the black box from the ship, but there was very little debris left. Jin-Su re-established contact with the station 5 days later at the moment when news of his death was sent to his family. The press recounted the incredible adventure of this young Korean pilot who managed to survive for 126 days orbiting a red dwarf. Kim Jin-Su became an instant celebrity.&lt;br /&gt;
; 3103 : Jin-Su is sent on an exploration mission to the Ross 154 system. He is the first man to set foot on Merlin which will later become the most hyped holiday spot in the galaxy.&lt;br /&gt;
; 3116 : The explorer GL Maubrick discovers his talents and decides to include him in the crew of the Gonzak, on the first manned flight destined for Epsilon Indi. Jin-Su proved himself to be a key man in times of major crises during expeditions. He notably saved Captain Maubrick from certain death during a flight over the Thorum satellite.&lt;br /&gt;
; 3127 : Commander Kim Jin-Su led the first expedition to Tau-Ceti. More than 28 major bodies were recorded, 22 possessing layers of Boxylium under the planet's surface. This is a major discovery not only for the Federation, but also for humanity. Man will now have sufficient resources to explore the Milky Way in its entirety as well as potentially other galaxies.&lt;br /&gt;
; 3146 : GL Maubrick takes over the presidency of the Federation. He immediately appoints Jin-Su as a counsellor focusing on the Boxylium shortage dossier. Jin-Su carries out his research and contacts the crew of the Magellan project on Xyloph-17. There he meets Lai Kuan-Ti who presents his colleague Raluca Tomescu's PILGRED technology to him. This is a major discovery for the federation as it will allow them to access further deposits. Jin-Su convinces Maubrick to finance the production of the Ark and take the lead on the project.&lt;br /&gt;
; 3152 : Kuan-Ti gives a medical record to Jin-Su which proves that President Maubrick is infected with the Mush. He wishes to speed up construction and the departure of the Ark in order to save as many humans as possible from the Mush invasion. After consulting with Raluca, Jin-Su receives confirmation that adequate preparation of the PILGRED reactor could not be reduced to lesss than 12 years. He asked Kuan-Ti and Raluca to revise their plan for a smaller ship capable of transporting a smaller crew of around twenty people.&lt;br /&gt;
; 3153 : Following the disappearance of sergeant Derek Hogan, Jin-Su manages to dissuade the SDF from launching an investigation. He attracts the mistrust of the administration who wish to advance the date of the bi-yearly report on the magellan report. Jin-Su, who cannot risk a Mush infection, refuses, only to find himself relieved of his duties.&lt;br /&gt;
; 3154 : His replacement, Captain Baranov is assassinated immediately upon his arrival on Xyloph-17. The Federation is planning an immediate counter-attack but Jin-Su, with the help of a rebel SDF Trooper, manages to evacuate 16 members of the crew. The anticipated startup of the PILGRED reactor is a success, the Daedalus is propelled towards the Magellan nebula at more than a billion m/s.&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]] [[Category:Jin Su]]&lt;/div&gt;</summary>
		<author><name>Mr Fail</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Illnesses</id>
		<title>Illnesses</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Illnesses"/>
				<updated>2014-08-19T16:08:42Z</updated>
		
		<summary type="html">&lt;p&gt;Mr Fail: /* Diseases */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
The crew of the [[Daedalus]], being (mostly) human, is susceptible to a myriad of '''Illnesses''', a type of negative [[status]] which closely interfaces with the game's [[Health]] system. Illnesses are divided into three types; physiological [[Image:Disease.png|class=icon-margin|Icon]] '''Diseases''', psychological [[Image:Psy disease.png|class=icon-margin|Icon]] '''Disorders''' and physical [[Image:Hurt.png|class=icon-margin|Icon]] '''Injuries'''. The {{Character|Mush}} are immune to all but injuries.&lt;br /&gt;
&lt;br /&gt;
The distinction between the three types of Illness is as follows;&lt;br /&gt;
&lt;br /&gt;
*[[Image:Disease.png|class=icon-margin|Icon]] '''Diseases''' are caused by germs, viruses, parasites and the like, generally resulting from unsanitary conditions. Visiting ''Swamp'', ''Forest'' or ''Insect'' zones during an [[expedition]], eating hazardous foodstuffs like {{Item|Alien Steaks}} and [[Inventory#Fruit|alien fruit]], [[Actions#Doing_it|doing the thing]] with a diseased partner, and the misfortune of randomly getting sick are ways to attain a ''disease''. Diseases typically come with an array of [[#Symptoms|symptoms]] such as ''Vomiting'' and affect {{HP|long}} and {{AP|long}}. Diseases can be cured using the {{Item|Medikit}}, certain [[Inventory#Drugs|medicines]] the effects of which are randomised in each game or, rarely, by the passing of time.&lt;br /&gt;
&lt;br /&gt;
*[[Image:Psy disease.png|class=icon-margin|Icon]] '''Disorders''' are largely caused by the stresses of the mission, i.e. Panic Attacks or seeing people die in front of you, and mainly effect {{Morale|long}} , while situationally featuring various disturbing symptoms. These are cured by lying down in a room containing a {{Skill|Shrink}} for several cycles, or by specific randomized [[Inventory#Drugs|medicines]] and [[Inventory#Fruit|alien fruit]].&lt;br /&gt;
&lt;br /&gt;
*[[Image:Hurt.png|class=icon-margin|Icon]] '''Injuries''' are caused almost entirely by character combat, be it via successful attack or painful accident. They're also the only Illnesses that effect {{Character|Mush}}, as they still inhabit fragile, human bodies. Injuries are largely statuses which affect {{HP|long}} and {{AP|long}}, but also give other nasty effects which severely limit what a character can do. While not always noted in the in-game description, injuries also reduce the character's Max. {{HP}}, an effect which increases in severity the larger the number of injuries gets. Injuries are remedied via '''Surgery''', which is performed with the ''Surgical Pod'' in [[Ship_Equipment#Medlab|Medlab]], or via '''DIY Surgery''' (the latter being more {{AP}} intensive). Outside of the Medlab, a {{Skill|Medic}} can perform surgery anywhere if they hold the {{Item|Medikit}}.&lt;br /&gt;
&lt;br /&gt;
== Diseases ==&lt;br /&gt;
These are '''physical''' illnesses, often affecting {{HP}} and {{AP}}.&lt;br /&gt;
&lt;br /&gt;
Diseases can be cured using the {{Item|Medikit}}, certain [[Inventory#Drugs|medicines]] the effects of which are randomised in each game, or rarely by the passing of time.&lt;br /&gt;
&lt;br /&gt;
AP loss from '''Consume''' actions occurs before you gain AP from a consumable.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; | Status&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Cause&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Details&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | In-game Description&lt;br /&gt;
|- id = &amp;quot;Acid Reflux&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Acid Reflux'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming {{Item|Alien Steak}}&lt;br /&gt;
*Consuming spoiled food&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|&lt;br /&gt;
*Lose 2 {{AP}} by the '''Consume''' action (any consumable).&lt;br /&gt;
Can auto-cure after several cycles, supposedly 1-4&lt;br /&gt;
|''You are bringing food back up. It is unpleasant and irritating.''&lt;br /&gt;
*Gives the symptom ['''Vomiting'''].&lt;br /&gt;
|- id = &amp;quot;Black Bite&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Black Bite'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|&lt;br /&gt;
*Lose 2 {{AP}} by the '''Consume''' action (any consumable).&lt;br /&gt;
|''Fairly benign, but persistent, the Black Bite is a recent syndrome which nobody knows much about.''&lt;br /&gt;
*Every cycle, a 10% chance, loses 1 {{AP}}&lt;br /&gt;
|- id = &amp;quot;Cat Allergy&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Cat Allergy'''&lt;br /&gt;
|&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|- id = &amp;quot;Cold&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Cold'''&lt;br /&gt;
|&lt;br /&gt;
*Expedition Illness event (add link)&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
*Being infected with a spore (appears 2-4 cycles after infection)&lt;br /&gt;
|&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''Don't go out without your Kleenex''&lt;br /&gt;
*Every cycle, a 20% chance, loses 1 {{AP}}&lt;br /&gt;
|- id = &amp;quot;Flu&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Flu'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
*-2 Max {{Morale}}&lt;br /&gt;
*-2 Max {{HP}}&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
*40% chance to become {{Status|Dirty}}.&lt;br /&gt;
*10% chance to lose 1 {{HP}} per cycle.&lt;br /&gt;
|''Severe variant of pony flu ... Irritable, authoritarian, headaches, cold, aches, nothing is spared. Be careful not to leave it lying around, you never know''&lt;br /&gt;
*-2 Max {{Morale}}&lt;br /&gt;
*-2 Max {{HP}}&lt;br /&gt;
*Every cycle, a 20% chance, loses 1 {{AP}}.&lt;br /&gt;
*Every cycle, a 40% chance, makes you {{Status|Dirty}}.&lt;br /&gt;
*Every cycle, a 10% chance, -1 {{HP}}.&lt;br /&gt;
*Gives the symptom ['''Vomiting''']&lt;br /&gt;
|- id = &amp;quot;Food Poisoning&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Food Poisoning'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming spoiled food&lt;br /&gt;
|&lt;br /&gt;
Can auto-cure after several cycles, supposedly 1-4 {{Note|For me it auto-cured after 2 cycles, but if it auto-cures im pretty sure it auto-cures the same as other diseases}}&lt;br /&gt;
|''You are really weak, you're vomiting, it's everywhere. What on earth were you thinking when you ate this? Well done...''&lt;br /&gt;
* -1 Max {{hp}}.&lt;br /&gt;
* Gives the symptom ['''Vomiting'''].&lt;br /&gt;
|- id = &amp;quot;Fungic Infection&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Fungic Infection'''&lt;br /&gt;
|&lt;br /&gt;
*Carrying {{status|spores}} as a human. {{Todo|confirm}}&lt;br /&gt;
|&lt;br /&gt;
*Causes constant dirtiness.&lt;br /&gt;
|''What is this disgusting thing... You should get it seen to quickly... It's itchy, it's festering, and it stinks.&amp;lt;br&amp;gt;Every cycle, makes you dirty.''&lt;br /&gt;
*-2 max {{HP}}&lt;br /&gt;
*-2 max {{morale}}&lt;br /&gt;
|- id = &amp;quot;Gastroenteritis&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Gastroenteritis'''&lt;br /&gt;
|&lt;br /&gt;
*Eating spoiled food&lt;br /&gt;
*Witnessing death&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
*Lose 1 {{MP}} per cycle.&lt;br /&gt;
*Max {{HP}} -1.&lt;br /&gt;
|''Do you need a diagram? A good whiff of the smell? Churning stomach?''&lt;br /&gt;
*Every time you '''Consume''', your character loses 1 {{ap}}.&lt;br /&gt;
*-1 Max {{hp}}. &lt;br /&gt;
*Every cycle, makes you {{Status|Dirty}}. &lt;br /&gt;
*Every cycle, loses 1 {{mp}}. &lt;br /&gt;
*Every cycle, a 16% chance, -1 {{hp}}. &lt;br /&gt;
*Gives the symptom ['''Vomiting'''].&lt;br /&gt;
|- id = &amp;quot;Junkbumpkinitis&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Junkbumpkinitis'''&lt;br /&gt;
|&lt;br /&gt;
*Eating a [[inventory#Fruit|Jumpkin]]&lt;br /&gt;
|&lt;br /&gt;
*Puts a pumpkin on the character's head. [[:Image:junkbumpkinitis-screenshot.png|Example screenshot of affliction]]&lt;br /&gt;
*{{Confirm|How long does this last?}}&lt;br /&gt;
|''It's not as if it wasn't fresh...''&lt;br /&gt;
|- id = &amp;quot;Migraine&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Migraine'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death &lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle. &amp;lt;br&amp;gt;&lt;br /&gt;
Can auto-cure after several cycles, supposedly 1-4. &lt;br /&gt;
|''A particularly tenacious heavy migraine is harassing the patient at the moment, but it will eventually go away...''&lt;br /&gt;
*Every cycle, a 20% to lose 1 {{ap}} &lt;br /&gt;
|- id = &amp;quot;Mush allergy&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Mush allergy'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Being infected with a spore (appears 2-4 cycles after infection)&lt;br /&gt;
|&lt;br /&gt;
{{Todo|Confirm: Sneeze - Randomly when you're in the same room as a mush? when you're infected with another spore?). French wiki says that it causes 2 damage to those infected with spores (per cycle? Max hp?)}}&lt;br /&gt;
|''Contact with Mush gives you horrible, painful blisters.''&lt;br /&gt;
|- id = &amp;quot;Rejuvenation&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Rejuvenation'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
|&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
*Increased chances of falling ill.&lt;br /&gt;
|''Your body is emitting a pulsing green light. This doesn't exactly encourage a good night's sleep...''&lt;br /&gt;
*Each cycle, a 20% chance, loses 1 {{AP}}.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
*Gives the symptom ['''Fitful sleep'''].&lt;br /&gt;
|- id = &amp;quot;Rubella&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Rubella'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|&lt;br /&gt;
* Max {{morale}} -1&lt;br /&gt;
* Max {{hp}} -1&lt;br /&gt;
* 50 % chance to lose 1 {{mp}} per cycle.&lt;br /&gt;
|''Headaches, dry pustules, extremely tired. You should make it through.''&lt;br /&gt;
*Every cycle, a 50% chance, loses 1 {{MP}}&lt;br /&gt;
|- id = &amp;quot;Sepsis&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Sepsis'''&lt;br /&gt;
|&lt;br /&gt;
*Receiving combat damage&lt;br /&gt;
*Failing DIY Surgery&lt;br /&gt;
|&lt;br /&gt;
*Lose 4 {{HP}} per cycle.&lt;br /&gt;
|''You have a serious infection. It's not going to be easy to recover from this. It's highly unlikely you'll make it...''&lt;br /&gt;
* Every cycle, -4{{hp}}.&lt;br /&gt;
|- id = &amp;quot;Sinus Storm&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Sinus Storm'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
*30% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''Your sinuses are on fire, frozen, then makes you want to tear your head off. It's bad and it won't go away...''&lt;br /&gt;
*Every cycle, a 30% chance, loses 1 {{AP}}.&lt;br /&gt;
|- id = &amp;quot;Skin Inflammation&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Skin Inflammation'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|Breakouts prints a message in the room's log to the effect of '&amp;lt;name&amp;gt; is scratching their hideous rash, it's really grim...'&lt;br /&gt;
|''Wherever it came from, you've got it. It's incredibly itchy and really irritating.''&lt;br /&gt;
*Gives the symptom ['''Breakouts'''].&lt;br /&gt;
|- id = &amp;quot;Slight Nausea&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Slight Nausea'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming {{Item|SuperVitamin Bar}}&lt;br /&gt;
*Daedalus movement&lt;br /&gt;
|Slight Nausea prints a message in the room's log to the effect of '&amp;lt;name&amp;gt; is vomiting their meal. Not exactly appetizing...' &lt;br /&gt;
Nausea has a chance to make you {{Status|Dirty}} if you move from one room to the other. Finola's OCD will not prevent this from happening.&lt;br /&gt;
|''You feel a little bit shady... It will pass, but you're not hungry anymore and you shouldn't go anywhere near bluuuuuurppp...''&lt;br /&gt;
*Gives the symptom ['''Nausea'''].&lt;br /&gt;
|- id = &amp;quot;Smallpox&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Smallpox'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|&lt;br /&gt;
* Max {{morale}} -2&lt;br /&gt;
* Max {{hp}} -2&lt;br /&gt;
* 40 % chance to lose 2 {{ap}} per cycle.&lt;br /&gt;
* 50 % chance to lose 1 {{hp}} per cycle.&lt;br /&gt;
|''An illness irradicated from Sol but which is apparently thriving elsewhere. As enticing as it sounds, you should probably get help...''&lt;br /&gt;
* -2 Max {{morale}}.&lt;br /&gt;
* -2 Max {{hp}}.&lt;br /&gt;
* 40 % chance to lose 2 {{ap}} per cycle.&lt;br /&gt;
* 50 % chance to lose 1 {{hp}} per cycle.&lt;br /&gt;
|- id = &amp;quot;Space Rabies&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Space Rabies'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|&lt;br /&gt;
*Lose 2 {{HP}} per cycle.&lt;br /&gt;
|''You've got rabies. You are prone to violent outbursts but it’s the disease that will end up killing you.''&lt;br /&gt;
*Gives the symptom ['''Biting'''].&lt;br /&gt;
*Gives the symptom ['''Psychotic episodes'''].&lt;br /&gt;
*Gives the symptom ['''Drooling'''].&lt;br /&gt;
*Gives the symptom ['''Foaming mouth'''].&lt;br /&gt;
*Every cycle, -2 {{HP}}.&lt;br /&gt;
|- id = &amp;quot;Tapeworm&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Tapeworm'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming spoiled food&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Consuming {{Item|Alien Steak}}&lt;br /&gt;
|&lt;br /&gt;
*Lose 1 Satisfaction per cycle.&lt;br /&gt;
|''You are hungry. Really hungry. All the time... Let's eat for God's sake man!''&lt;br /&gt;
*Every cycle, -1 cycle(s) of fullness.&lt;br /&gt;
|- id = &amp;quot;Vitamin Deficiency&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Vitamin Deficiency'''&lt;br /&gt;
|&lt;br /&gt;
*Cycle change (random chance) &lt;br /&gt;
*Starvation {{Todo|Confirm}}&lt;br /&gt;
|&lt;br /&gt;
*10% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''Deficiencies of vitamins, elements, oligo-elements and the list goes on. You have enough on your plate without this...''&lt;br /&gt;
*Every cycle, a 10% chance, loses 1 {{AP}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Disorders ==&lt;br /&gt;
These are '''Psychological''' illnesses, often affecting {{Morale}}.&lt;br /&gt;
&lt;br /&gt;
Disorders can be cured by {{Skill|Shrink}} treatment (more details on the skill page) and certain [[Inventory#Drugs|medicines]], the effects of which are randomised in each game.&lt;br /&gt;
&lt;br /&gt;
{{Todo|Add other causes as observed.}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; | Status&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Cause&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Details&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | In-game Description&lt;br /&gt;
|- id = &amp;quot;Agoraphobia&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Agoraphobia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*Eating [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Random&lt;br /&gt;
|All actions cost +1 {{ap}}, all movements cost +1 {{mp}} when 3 or more other characters are present in the room with you.&lt;br /&gt;
Vertigo means a character is barred from piloting tasks.&lt;br /&gt;
|''You are terrified by crowds and open spaces, you also have uncontrolable vertigo... In space, that's never going to play out well.''&lt;br /&gt;
*Gives the symptom ['''Vertigo''']&lt;br /&gt;
*Gives the symptom ['''Fear of Crowds''']&lt;br /&gt;
|- id = &amp;quot;Ailurophobia&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Ailurophobia'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Random&lt;br /&gt;
|All actions cost +2 {{ap}} with a cat present in the room.&lt;br /&gt;
Chance that a character would flee a room upon entering, losing many {{MP}}.&lt;br /&gt;
(&amp;quot;''The cat was in the room, you couldn't help yourself from fleeing...''&amp;quot;)&lt;br /&gt;
|''You have a terrible phobia of cats.. The sight of them alone puts you on the edge.''&lt;br /&gt;
*Gives the symptom ['''Fear of Cats'''].&lt;br /&gt;
|- id = &amp;quot;Chronic Vertigo&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Chronic Vertigo'''&lt;br /&gt;
|&lt;br /&gt;
*Starting the game as {{character|Eleesha}} &lt;br /&gt;
|Vertigo means a character is barred from Piloting tasks.&lt;br /&gt;
|''You have chronic vertigo which proves to be quite debilitating.'' &lt;br /&gt;
*Gives the symptom ['''Vertigo''']&lt;br /&gt;
|- id = &amp;quot;Crabism&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Crabism'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
|Adds a chance (~15% per cycle) to do one of the following, accompanied by a public log:&lt;br /&gt;
* Drop to the ground screaming (-1 {{AP}})&lt;br /&gt;
* Run around in circles (-2 {{MP}})&lt;br /&gt;
* Bang your head against the wall (-1 {{HP}})&lt;br /&gt;
|''From time to time you take to walking sideways or throwing yourself to the ground only to return to brief periods of normalcy.'' &lt;br /&gt;
*-4 Max {{Morale}} '''Morale'''.&lt;br /&gt;
|- id = &amp;quot;Coprolalia&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Coprolalia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
|Occasionally replaces text with insults when writing in public. (Post-it notes and whispers are not affected.)&lt;br /&gt;
*Examples: ''&amp;quot;Hey, you bunch of honkers&amp;quot;, &amp;quot;Pathetic crappy admins&amp;quot;, &amp;quot;You're nothing but boils&amp;quot;, &amp;quot;You're nothing but coprophagic decapitated canary&amp;quot;, &amp;quot; Oi! You drugges canaries, [...]  what a gang of curs...&amp;quot;'' &lt;br /&gt;
|''You launch huge streams of insults without warning. This tends to shock people the first time they see it.'' &lt;br /&gt;
*-4 Max {{Morale}} '''Morale'''.&lt;br /&gt;
|- id = &amp;quot;Chronic Migraine&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Chronic Migraine'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
|{{Note|The milder form is a disease, while this is psychological.}}&lt;br /&gt;
|''A particularly tenacious heavy migraine hits you from time to time... and when it hits you it turns everything upside down... no luck'' &lt;br /&gt;
* -2 Max {{morale}} Morale.&lt;br /&gt;
* Every cycle, a 16% chance to lose 1 {{ap}}&lt;br /&gt;
|- id = &amp;quot;Depression&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Depression'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*Chance at cycle change while &amp;quot;Demoralized&amp;quot;.&lt;br /&gt;
|{{Note|Not to be confused with the &amp;quot;Demoralized&amp;quot; warning when dropping below 5 {{Morale}}.}}&lt;br /&gt;
|''You suffer constantly. Life has become so long, too long, and every test makes you increasingly lose your taste for it.''&lt;br /&gt;
*-2 Max {{ap}}.&lt;br /&gt;
*-2 Max {{morale}}.&lt;br /&gt;
|- id = &amp;quot;Paranoia&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Paranoia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
|Occasionally replaces text with paranoid and desperate comments when writing in public. (Post-it notes and whispers are not affected.)&lt;br /&gt;
*Example: ''&amp;quot;[name] is a threat to us all...&amp;quot;''&lt;br /&gt;
|''You are in fear for your life and eventually make it known.''&lt;br /&gt;
*-3 Max {{morale}}.&lt;br /&gt;
|- id = &amp;quot;Psychotic Episodes&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Psychotic Episodes'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
|Occasionally replaces text with death threats and similar outbursts when writing in public. (Post-it notes and whispers are not affected.)&lt;br /&gt;
|''You can no longer control yourself and often descent into a black rage. You are strongly advised to stay away from all weaponry.''&lt;br /&gt;
*Gives the symptom ['''Psychotic episodes'''].&lt;br /&gt;
*Gives the symptom ['''Biting'''].&lt;br /&gt;
|- id = &amp;quot;Spleen&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Spleen'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death&lt;br /&gt;
|&lt;br /&gt;
Can spontaneously disappear in time.&lt;br /&gt;
|''You are gripped by an extremely severe type of depression which leads to death very quickly.''&lt;br /&gt;
*every cycle, a 70% chance, -1{{morale}}.&lt;br /&gt;
|- id = &amp;quot;Vertigo&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Vertigo'''&lt;br /&gt;
|&lt;br /&gt;
*Being infected with a spore (appears 2-4 cycles after infection)&lt;br /&gt;
|Vertigo means a character is barred from piloting tasks.&lt;br /&gt;
Can spontaneously disappear in time.&lt;br /&gt;
|&lt;br /&gt;
|- id = &amp;quot;Weapon Phobia&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Weapon Phobia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death. {{todo|Only by weapon?}}&lt;br /&gt;
|&lt;br /&gt;
|''You can no longer fire weapons, and the simple sight of them makes you uncomfortable...''&lt;br /&gt;
*Forbids the action: '''Fire'''.&lt;br /&gt;
*Forbids the action: '''Attack'''.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Injuries==&lt;br /&gt;
These are '''physical traumas''' which are typically contracted through combat, bringing various disadvantages.&lt;br /&gt;
&lt;br /&gt;
These are healed via '''Surgery''' which is performed with the ''Surgical Pod'' in [[Ship_Equipment#Medlab|Medlab]], or via '''DIY Surgery''' (the latter being more {{AP}} intensive). Outside of the Medlab, a {{Skill|Medic}} who is holding the {{Item|Medikit}} can perform surgery anywhere.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; | Status&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Cause&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Details&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | In-game Description&lt;br /&gt;
|- id = &amp;quot;3rd degree burns over 50% of your body&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''3rd degree burns over 50% of your body'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
|- id = &amp;quot;3rd degree burns over 90% of your body&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''3rd degree burns over 90% of your body'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
|&lt;br /&gt;
{{Bug|Despite the description, you don't die if you are {{Status|Dirty}}.}}&lt;br /&gt;
|&lt;br /&gt;
''You're body is extremely badly burnt and you have a very high sepsis risk.''&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
*You will die if you become {{Status|Dirty}}.&lt;br /&gt;
|- id = &amp;quot;Broken Finger&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Broken Finger'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|''One of the fingers on your good hand is broken.''&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
|- id = &amp;quot;Broken Leg&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Broken Leg'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
|&lt;br /&gt;
|&amp;quot;MP actions cost 1 more&lt;br /&gt;
*-5 maximum MP&amp;quot;&lt;br /&gt;
|- id = &amp;quot;Broken Ribs&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Broken Ribs'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|''Your ribs are broken, causing pain when your posture straightens.''&lt;br /&gt;
*Accuracy -20%.&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
*{{mp}} actions cost '''1''' more.&lt;br /&gt;
|- id = &amp;quot;Bruised Shoulder&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Bruised Shoulder'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack.&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
*Accuracy -'''10'''%&lt;br /&gt;
*-'''1''' max {{hp}}&lt;br /&gt;
|''Your shoulder has sustained major contusions. Fortunately this is reversible.''&lt;br /&gt;
*Accuracy -'''10'''%&lt;br /&gt;
|- id = &amp;quot;Burnt Hand&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Burnt Hand'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
*Attacking with a {{Item|Blaster}}&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
|&lt;br /&gt;
*Everything costs 1 {{ap}} more than usual, including non-AP actions which will now cost 1 {{ap}}.&lt;br /&gt;
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}&lt;br /&gt;
|''Your hand is burnt.'' &lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
|- id = &amp;quot;Burnt Arms&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Burnt Arms'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
*Attacking with a {{Item|Blaster}}&lt;br /&gt;
|&lt;br /&gt;
*Everything costs 2 {{ap}} more than usual, including non-AP actions which will now cost 2 {{ap}}.&lt;br /&gt;
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}&lt;br /&gt;
*Accuracy -20%.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
|''Your arms are badly burnt. Picking up the slightest thing is excruciating.''&lt;br /&gt;
*All your {{ap}} actions cost '''2''' more.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
*Accuracy -20%.&lt;br /&gt;
|- id = &amp;quot;Burst Nose&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Burst Nose'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with bare hands&lt;br /&gt;
|&lt;br /&gt;
|''Your nose is no longer there, at all, you're a bit scary too...''&lt;br /&gt;
*- '''2''' Max {{Morale}}.&lt;br /&gt;
|- id = &amp;quot;Busted Arm Joint&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Busted Arm Joint'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
|&lt;br /&gt;
|''Your pendulous arm looks funny but is all the same a pretty serious handicap.''&lt;br /&gt;
*All your {{AP}} actions cost 2 more.&lt;br /&gt;
*Accuracy -40%.&lt;br /&gt;
|- id = &amp;quot;Busted Shoulder&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Busted Shoulder'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack.&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
*Being attacked.&lt;br /&gt;
|&lt;br /&gt;
|''Your shoulder has sustained major irreversible contusions, your arm is considered dead.''&lt;br /&gt;
*Accuracy -'''40'''%.&lt;br /&gt;
*All your actions cost 2 {{AP}} more. (Includes picking up and dropping items.)&lt;br /&gt;
*Stops the carrying of heavy objects&lt;br /&gt;
|- id = &amp;quot;Critical Haemorrage&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Critical Haemorrage'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|Room log: ''Despite a good dodge, Janice has lost a little blood''&lt;br /&gt;
|''You have a haemmorage in an artery which requires major surgery. Good luck.'' &lt;br /&gt;
*Every cycle, -2 {{HP}}.&lt;br /&gt;
|- id = &amp;quot;Damaged Ears&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Damaged Ears'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
|Player cannot use public channels. Private channels still seem to work, if they were present before being injured.&lt;br /&gt;
|''Your ears are no longer of any use. Although you never seem to listen to what you're told anyway...''&lt;br /&gt;
*Makes you deaf&lt;br /&gt;
|- id = &amp;quot;Destroyed ears&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Destroyed ears'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
|Player cannot use public channels. Private channels still seem to work, if they were present before being injured.&lt;br /&gt;
|''Your ears have disappeared. Maybe if you look real hard...&amp;lt;br&amp;gt;Makes you deaf.''&lt;br /&gt;
* -'''1''' Max {{Morale}}.&lt;br /&gt;
|- id = &amp;quot;Disfunctional Liver&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Disfunctional Liver'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
|All your actions cost 1 {{AP}} more. (Includes picking up and dropping items.) Consume takes no {{AP}} and the -2 {{AP}} loss from consuming occurs before allocation of the food's effects. Also gives the symptoms Vomiting and Drooling.&lt;br /&gt;
|''You can live without a liver, but for how long, and in what conditions?''&lt;br /&gt;
*  Every time you Consume, your character loses 2 {{AP}}.&lt;br /&gt;
|- id = &amp;quot;Haemorrhage&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Haemorrhage'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack&lt;br /&gt;
|Room Log: ''['''Victim'''] turns towards ['''attacker'''] who is threatening them with their blade. Too sharp, too quick, too accurate, in short, too much... ['''attacker'''], despite making a superhuman effort seems to have been gripped with a sickness...''&lt;br /&gt;
&lt;br /&gt;
{{Confirm|Injury received by attacker rather than attacked?}}&lt;br /&gt;
*Room Log: You have been hurt: Haemorrage. This will incur penalties. &lt;br /&gt;
|''You have a haemmorage - you need surgery.''&lt;br /&gt;
*Every cycle, -1 {{HP}}&lt;br /&gt;
|- id = &amp;quot;Implanted bullet&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Implanted bullet'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
*Everything costs 1 {{ap}} more than usual, including non-AP actions which will now cost 1 {{ap}}.&lt;br /&gt;
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}&lt;br /&gt;
|{{todo}}&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
|- id = &amp;quot;Inner Ear Damaged&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Inner Ear Damaged'''&lt;br /&gt;
|&lt;br /&gt;
*Being attacked&lt;br /&gt;
|&lt;br /&gt;
*Gives the symptom Vertigo&lt;br /&gt;
|&lt;br /&gt;
*AP and MP Actions cost 1 more. -15% Accuracy.&lt;br /&gt;
|- id = &amp;quot;Mashed Foot&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Mashed Foot'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
|&lt;br /&gt;
|''That's not even really a foot anymore.''&lt;br /&gt;
*Movement actions cost 1 more. &lt;br /&gt;
*Max moves -3.&lt;br /&gt;
|- id = &amp;quot;Open-Air Brain&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Open-Air Brain'''&lt;br /&gt;
|&lt;br /&gt;
|{{Bug|Despite the description, you don't die if you are {{Status|Dirty}}.}}&lt;br /&gt;
|''Part of your skull is missing. It wouldn't be an exaggeration to say that this can be a problem in several situations.''&lt;br /&gt;
*-2 max {{morale}}&lt;br /&gt;
*You will die if you become {{Status|Dirty}}.&lt;br /&gt;
|- id = &amp;quot;Punctured Lung&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Punctured Lung'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
*Most actions require +2 {{AP}}, including picking up and dropping items.&lt;br /&gt;
*Player becomes '''Mute'''. {{Note|Can still use ''General Announcement''. Can still read previously existing private channels he's in. Can still talk in Mush channel.}}&lt;br /&gt;
*-2 {{HP}} per cycle. &lt;br /&gt;
|&amp;quot;Shortness of breath, blood in your lungs, no medical assistance, but you won't have to live with it for long.&lt;br /&gt;
*All your {{ap}} actions cost '''2''' more.&lt;br /&gt;
*Makes you mute&lt;br /&gt;
*Every cycle, '''-2''' {{HP}}.&lt;br /&gt;
|- id = &amp;quot;Smashed Arms'&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Smashed Arms'''&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}.&lt;br /&gt;
|&lt;br /&gt;
|''Your arms are completely useless''&lt;br /&gt;
*All your {{ap}} actions cost '''3''' more.&lt;br /&gt;
*Accuracy -'''40'''%&lt;br /&gt;
|- id = &amp;quot;Smashed Legs&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Smashed Legs'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
{{Note|Although you don't have any {{MP}} available, you cannot convert your {{AP}} to movement either, meaning you are stuck in the room until healed.}}&lt;br /&gt;
|''You no longer have the use of your legs.  It's not ideal, as they're pretty handy. No more a actions.''&lt;br /&gt;
*-12 Max {{MP}}.&lt;br /&gt;
|- id =&amp;quot;Torn Tongue&amp;quot;&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Torn Tongue'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack.&lt;br /&gt;
|&lt;br /&gt;
*Player becomes '''Mute'''. {{Note|Can still use ''General Announcement''. Can still read previously existing private channels he's in. Can still talk in Mush channel.}}&lt;br /&gt;
Room Log:''Roland missed their target by a good distance and the clash against a nearby wall made them bite their tongue...''&lt;br /&gt;
|''Your tongue is reduced to a flaccid lifeless mass.''&lt;br /&gt;
*Makes you mute.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Symptoms ==&lt;br /&gt;
{{Caution|'''Notice:''' This section is heavily incomplete and needs vast expansion. Please note that ''In-Game Effects'' is for details of room logs from the symptoms and in-game fluff.}}&lt;br /&gt;
The following is a list of '''symptoms''' which are connected to certain illnesses.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Symptom&lt;br /&gt;
!Cause&lt;br /&gt;
!Details/In-game Effects&lt;br /&gt;
|-&lt;br /&gt;
|'''Breakouts'''&lt;br /&gt;
|'''Skin Inflammation'''&lt;br /&gt;
|Breakouts is noted in the room log, but appears to have no other effect&lt;br /&gt;
* '''Room Log''': [[Image:Disease.png|class=margin-small|Icon]] ''['''victim''']  is scratching their hideous rash, it's really grim...''&lt;br /&gt;
|-&lt;br /&gt;
|'''Biting'''&lt;br /&gt;
|'''Space Rabies'''&lt;br /&gt;
|No observed effects as of yet.&lt;br /&gt;
|-&lt;br /&gt;
|'''Drooling'''&lt;br /&gt;
|'''Space Rabies'''&lt;br /&gt;
|Drooling is noted in the room log, but appears to have no other effect&lt;br /&gt;
* '''Room Log''': [[Image:Drugs.png|class=margin-small|Icon]] ''['''victim''']  is drooling incessantly, this is beginning to seem suspicious...''&lt;br /&gt;
|-&lt;br /&gt;
|'''Fear of Crowds'''&lt;br /&gt;
|'''Agoraphobia'''&lt;br /&gt;
|All actions in an room with 3 or more people cost 1 more {{AP}} and leaving the room costs 1 more {{MP}}. {{Note|Things that use special {{AP}} are not excluded from the additional {{ap}} cost, as is the case with wounds that make actions cost additional {{AP}}}}.&lt;br /&gt;
|-&lt;br /&gt;
|'''Foaming mouth'''&lt;br /&gt;
|'''Space Rabies'''&lt;br /&gt;
|Foaming mouth is noted in the room log, but appears to have no other effect&lt;br /&gt;
* '''Room Log''': [[Image:Drugs.png|class=margin-small|Icon]] ''['''victim''']  has a little bit of foam escaping from the corner of their mouth... It's pretty disgusting..''&lt;br /&gt;
|-&lt;br /&gt;
|'''Vertigo'''&lt;br /&gt;
|'''Chronic Vertigo''' and '''Agoraphobia'''&lt;br /&gt;
|You can't fly with the Pasiphae or an Patrol ship, you can still go on expeditions if you're not piloting.&lt;br /&gt;
|-&lt;br /&gt;
|'''Vomiting'''&lt;br /&gt;
|'''Gastroenteritis''', '''Flu''', '''Acid Reflux''' and '''Food Poisoning'''&lt;br /&gt;
|Vomiting is noted in a room's log once you move into the room, and makes the player {{Status|Dirty}}.&lt;br /&gt;
* '''Room Log''': [[Image:Disease.png|class=margin-small|Icon]] ''['''victim'''] is vomiting their meal. Not exactly appetizing...''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Mr Fail</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Illnesses</id>
		<title>Illnesses</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Illnesses"/>
				<updated>2014-08-19T15:39:29Z</updated>
		
		<summary type="html">&lt;p&gt;Mr Fail: /* Diseases */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
The crew of the [[Daedalus]], being (mostly) human, is susceptible to a myriad of '''Illnesses''', a type of negative [[status]] which closely interfaces with the game's [[Health]] system. Illnesses are divided into three types; physiological [[Image:Disease.png|class=icon-margin|Icon]] '''Diseases''', psychological [[Image:Psy disease.png|class=icon-margin|Icon]] '''Disorders''' and physical [[Image:Hurt.png|class=icon-margin|Icon]] '''Injuries'''. The {{Character|Mush}} are immune to all but injuries.&lt;br /&gt;
&lt;br /&gt;
The distinction between the three types of Illness is as follows;&lt;br /&gt;
&lt;br /&gt;
*[[Image:Disease.png|class=icon-margin|Icon]] '''Diseases''' are caused by germs, viruses, parasites and the like, generally resulting from unsanitary conditions. Visiting ''Swamp'', ''Forest'' or ''Insect'' zones during an [[expedition]], eating hazardous foodstuffs like {{Item|Alien Steaks}} and [[Inventory#Fruit|alien fruit]], [[Actions#Doing_it|doing the thing]] with a diseased partner, and the misfortune of randomly getting sick are ways to attain a ''disease''. Diseases typically come with an array of [[#Symptoms|symptoms]] such as ''Vomiting'' and affect {{HP|long}} and {{AP|long}}. Diseases can be cured using the {{Item|Medikit}}, certain [[Inventory#Drugs|medicines]] the effects of which are randomised in each game or, rarely, by the passing of time.&lt;br /&gt;
&lt;br /&gt;
*[[Image:Psy disease.png|class=icon-margin|Icon]] '''Disorders''' are largely caused by the stresses of the mission, i.e. Panic Attacks or seeing people die in front of you, and mainly effect {{Morale|long}} , while situationally featuring various disturbing symptoms. These are cured by lying down in a room containing a {{Skill|Shrink}} for several cycles, or by specific randomized [[Inventory#Drugs|medicines]] and [[Inventory#Fruit|alien fruit]].&lt;br /&gt;
&lt;br /&gt;
*[[Image:Hurt.png|class=icon-margin|Icon]] '''Injuries''' are caused almost entirely by character combat, be it via successful attack or painful accident. They're also the only Illnesses that effect {{Character|Mush}}, as they still inhabit fragile, human bodies. Injuries are largely statuses which affect {{HP|long}} and {{AP|long}}, but also give other nasty effects which severely limit what a character can do. While not always noted in the in-game description, injuries also reduce the character's Max. {{HP}}, an effect which increases in severity the larger the number of injuries gets. Injuries are remedied via '''Surgery''', which is performed with the ''Surgical Pod'' in [[Ship_Equipment#Medlab|Medlab]], or via '''DIY Surgery''' (the latter being more {{AP}} intensive). Outside of the Medlab, a {{Skill|Medic}} can perform surgery anywhere if they hold the {{Item|Medikit}}.&lt;br /&gt;
&lt;br /&gt;
== Diseases ==&lt;br /&gt;
These are '''physical''' illnesses, often affecting {{HP}} and {{AP}}.&lt;br /&gt;
&lt;br /&gt;
Diseases can be cured using the {{Item|Medikit}}, certain [[Inventory#Drugs|medicines]] the effects of which are randomised in each game, or rarely by the passing of time.&lt;br /&gt;
&lt;br /&gt;
AP loss from '''Consume''' actions occurs before you gain AP from a consumable.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; | Status&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Cause&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Details&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | In-game Description&lt;br /&gt;
|- id = &amp;quot;Acid Reflux&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Acid Reflux'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming {{Item|Alien Steak}}&lt;br /&gt;
*Consuming spoiled food&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|&lt;br /&gt;
*Lose 2 {{AP}} by the '''Consume''' action (any consumable).&lt;br /&gt;
Reported to auto-cure after several cycles&lt;br /&gt;
|''You are bringing food back up. It is unpleasant and irritating.''&lt;br /&gt;
*Gives the symptom ['''Vomiting'''].&lt;br /&gt;
|- id = &amp;quot;Black Bite&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Black Bite'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|&lt;br /&gt;
*Lose 2 {{AP}} by the '''Consume''' action (any consumable).&lt;br /&gt;
|''Fairly benign, but persistent, the Black Bite is a recent syndrome which nobody knows much about.''&lt;br /&gt;
*Every cycle, a 10% chance, loses 1 {{AP}}&lt;br /&gt;
|- id = &amp;quot;Cat Allergy&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Cat Allergy'''&lt;br /&gt;
|&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|- id = &amp;quot;Cold&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Cold'''&lt;br /&gt;
|&lt;br /&gt;
*Expedition Illness event (add link)&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
*Being infected with a spore (appears 2-4 cycles after infection)&lt;br /&gt;
|&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''Don't go out without your Kleenex''&lt;br /&gt;
*Every cycle, a 20% chance, loses 1 {{AP}}&lt;br /&gt;
|- id = &amp;quot;Flu&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Flu'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
*-2 Max {{Morale}}&lt;br /&gt;
*-2 Max {{HP}}&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
*40% chance to become {{Status|Dirty}}.&lt;br /&gt;
*10% chance to lose 1 {{HP}} per cycle.&lt;br /&gt;
|''Severe variant of pony flu ... Irritable, authoritarian, headaches, cold, aches, nothing is spared. Be careful not to leave it lying around, you never know''&lt;br /&gt;
*-2 Max {{Morale}}&lt;br /&gt;
*-2 Max {{HP}}&lt;br /&gt;
*Every cycle, a 20% chance, loses 1 {{AP}}.&lt;br /&gt;
*Every cycle, a 40% chance, makes you {{Status|Dirty}}.&lt;br /&gt;
*Every cycle, a 10% chance, -1 {{HP}}.&lt;br /&gt;
*Gives the symptom ['''Vomiting''']&lt;br /&gt;
|- id = &amp;quot;Food Poisoning&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Food Poisoning'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming spoiled food&lt;br /&gt;
|&lt;br /&gt;
Can auto-cure after several cycles, supposedly 1-4 {{Note|For me it auto-cured after 2 cycles, but if it auto-cures im pretty sure it auto-cures the same as other diseases}}&lt;br /&gt;
|''You are really weak, you're vomiting, it's everywhere. What on earth were you thinking when you ate this? Well done...''&lt;br /&gt;
* -1 Max {{hp}}.&lt;br /&gt;
* Gives the symptom ['''Vomiting'''].&lt;br /&gt;
|- id = &amp;quot;Fungic Infection&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Fungic Infection'''&lt;br /&gt;
|&lt;br /&gt;
*Carrying {{status|spores}} as a human. {{Todo|confirm}}&lt;br /&gt;
|&lt;br /&gt;
*Causes constant dirtiness.&lt;br /&gt;
|''What is this disgusting thing... You should get it seen to quickly... It's itchy, it's festering, and it stinks.&amp;lt;br&amp;gt;Every cycle, makes you dirty.''&lt;br /&gt;
*-2 max {{HP}}&lt;br /&gt;
*-2 max {{morale}}&lt;br /&gt;
|- id = &amp;quot;Gastroenteritis&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Gastroenteritis'''&lt;br /&gt;
|&lt;br /&gt;
*Eating spoiled food&lt;br /&gt;
*Witnessing death&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
*Lose 1 {{MP}} per cycle.&lt;br /&gt;
*Max {{HP}} -1.&lt;br /&gt;
|''Do you need a diagram? A good whiff of the smell? Churning stomach?''&lt;br /&gt;
*Every time you '''Consume''', your character loses 1 {{ap}}.&lt;br /&gt;
*-1 Max {{hp}}. &lt;br /&gt;
*Every cycle, makes you {{Status|Dirty}}. &lt;br /&gt;
*Every cycle, loses 1 {{mp}}. &lt;br /&gt;
*Every cycle, a 16% chance, -1 {{hp}}. &lt;br /&gt;
*Gives the symptom ['''Vomiting'''].&lt;br /&gt;
|- id = &amp;quot;Junkbumpkinitis&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Junkbumpkinitis'''&lt;br /&gt;
|&lt;br /&gt;
*Eating a [[inventory#Fruit|Jumpkin]]&lt;br /&gt;
|&lt;br /&gt;
*Puts a pumpkin on the character's head. [[:Image:junkbumpkinitis-screenshot.png|Example screenshot of affliction]]&lt;br /&gt;
*{{Confirm|How long does this last?}}&lt;br /&gt;
|''It's not as if it wasn't fresh...''&lt;br /&gt;
|- id = &amp;quot;Migraine&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Migraine'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death &lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle. &amp;lt;br&amp;gt;&lt;br /&gt;
Can auto-cure after several cycles, supposedly 1-4. &lt;br /&gt;
|''A particularly tenacious heavy migraine is harassing the patient at the moment, but it will eventually go away...''&lt;br /&gt;
*Every cycle, a 20% to lose 1 {{ap}} &lt;br /&gt;
|- id = &amp;quot;Mush allergy&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Mush allergy'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Being infected with a spore (appears 2-4 cycles after infection)&lt;br /&gt;
|&lt;br /&gt;
{{Todo|Confirm: Sneeze - Randomly when you're in the same room as a mush? when you're infected with another spore?). French wiki says that it causes 2 damage to those infected with spores (per cycle? Max hp?)}}&lt;br /&gt;
|''Contact with Mush gives you horrible, painful blisters.''&lt;br /&gt;
|- id = &amp;quot;Rejuvenation&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Rejuvenation'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
|&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
*Increased chances of falling ill.&lt;br /&gt;
|''Your body is emitting a pulsing green light. This doesn't exactly encourage a good night's sleep...''&lt;br /&gt;
*Each cycle, a 20% chance, loses 1 {{AP}}.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
*Gives the symptom ['''Fitful sleep'''].&lt;br /&gt;
|- id = &amp;quot;Rubella&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Rubella'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|&lt;br /&gt;
* Max {{morale}} -1&lt;br /&gt;
* Max {{hp}} -1&lt;br /&gt;
* 50 % chance to lose 1 {{mp}} per cycle.&lt;br /&gt;
|''Headaches, dry pustules, extremely tired. You should make it through.''&lt;br /&gt;
*Every cycle, a 50% chance, loses 1 {{MP}}&lt;br /&gt;
|- id = &amp;quot;Sepsis&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Sepsis'''&lt;br /&gt;
|&lt;br /&gt;
*Receiving combat damage&lt;br /&gt;
*Failing DIY Surgery&lt;br /&gt;
|&lt;br /&gt;
*Lose 4 {{HP}} per cycle.&lt;br /&gt;
|''You have a serious infection. It's not going to be easy to recover from this. It's highly unlikely you'll make it...''&lt;br /&gt;
* Every cycle, -4{{hp}}.&lt;br /&gt;
|- id = &amp;quot;Sinus Storm&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Sinus Storm'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
*30% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''Your sinuses are on fire, frozen, then makes you want to tear your head off. It's bad and it won't go away...''&lt;br /&gt;
*Every cycle, a 30% chance, loses 1 {{AP}}.&lt;br /&gt;
|- id = &amp;quot;Skin Inflammation&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Skin Inflammation'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|Breakouts prints a message in the room's log to the effect of '&amp;lt;name&amp;gt; is scratching their hideous rash, it's really grim...'&lt;br /&gt;
|''Wherever it came from, you've got it. It's incredibly itchy and really irritating.''&lt;br /&gt;
*Gives the symptom ['''Breakouts'''].&lt;br /&gt;
|- id = &amp;quot;Slight Nausea&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Slight Nausea'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming {{Item|SuperVitamin Bar}}&lt;br /&gt;
*Daedalus movement&lt;br /&gt;
|Slight Nausea prints a message in the room's log to the effect of '&amp;lt;name&amp;gt; is vomiting their meal. Not exactly appetizing...' &lt;br /&gt;
Nausea has a chance to make you {{Status|Dirty}} if you move from one room to the other. Finola's OCD will not prevent this from happening.&lt;br /&gt;
|''You feel a little bit shady... It will pass, but you're not hungry anymore and you shouldn't go anywhere near bluuuuuurppp...''&lt;br /&gt;
*Gives the symptom ['''Nausea'''].&lt;br /&gt;
|- id = &amp;quot;Smallpox&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Smallpox'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|&lt;br /&gt;
* Max {{morale}} -2&lt;br /&gt;
* Max {{hp}} -2&lt;br /&gt;
* 40 % chance to lose 2 {{ap}} per cycle.&lt;br /&gt;
* 50 % chance to lose 1 {{hp}} per cycle.&lt;br /&gt;
|''An illness irradicated from Sol but which is apparently thriving elsewhere. As enticing as it sounds, you should probably get help...''&lt;br /&gt;
* -2 Max {{morale}}.&lt;br /&gt;
* -2 Max {{hp}}.&lt;br /&gt;
* 40 % chance to lose 2 {{ap}} per cycle.&lt;br /&gt;
* 50 % chance to lose 1 {{hp}} per cycle.&lt;br /&gt;
|- id = &amp;quot;Space Rabies&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Space Rabies'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|&lt;br /&gt;
*Lose 2 {{HP}} per cycle.&lt;br /&gt;
|''You've got rabies. You are prone to violent outbursts but it’s the disease that will end up killing you.''&lt;br /&gt;
*Gives the symptom ['''Biting'''].&lt;br /&gt;
*Gives the symptom ['''Psychotic episodes'''].&lt;br /&gt;
*Gives the symptom ['''Drooling'''].&lt;br /&gt;
*Gives the symptom ['''Foaming mouth'''].&lt;br /&gt;
*Every cycle, -2 {{HP}}.&lt;br /&gt;
|- id = &amp;quot;Tapeworm&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Tapeworm'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming spoiled food&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Consuming {{Item|Alien Steak}}&lt;br /&gt;
|&lt;br /&gt;
*Lose 1 Satisfaction per cycle.&lt;br /&gt;
|''You are hungry. Really hungry. All the time... Let's eat for God's sake man!''&lt;br /&gt;
*Every cycle, -1 cycle(s) of fullness.&lt;br /&gt;
|- id = &amp;quot;Vitamin Deficiency&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Vitamin Deficiency'''&lt;br /&gt;
|&lt;br /&gt;
*Cycle change (random chance) &lt;br /&gt;
*Starvation {{Todo|Confirm}}&lt;br /&gt;
|&lt;br /&gt;
*10% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''Deficiencies of vitamins, elements, oligo-elements and the list goes on. You have enough on your plate without this...''&lt;br /&gt;
*Every cycle, a 10% chance, loses 1 {{AP}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Disorders ==&lt;br /&gt;
These are '''Psychological''' illnesses, often affecting {{Morale}}.&lt;br /&gt;
&lt;br /&gt;
Disorders can be cured by {{Skill|Shrink}} treatment (more details on the skill page) and certain [[Inventory#Drugs|medicines]], the effects of which are randomised in each game.&lt;br /&gt;
&lt;br /&gt;
{{Todo|Add other causes as observed.}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; | Status&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Cause&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Details&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | In-game Description&lt;br /&gt;
|- id = &amp;quot;Agoraphobia&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Agoraphobia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*Eating [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Random&lt;br /&gt;
|All actions cost +1 {{ap}}, all movements cost +1 {{mp}} when 3 or more other characters are present in the room with you.&lt;br /&gt;
Vertigo means a character is barred from piloting tasks.&lt;br /&gt;
|''You are terrified by crowds and open spaces, you also have uncontrolable vertigo... In space, that's never going to play out well.''&lt;br /&gt;
*Gives the symptom ['''Vertigo''']&lt;br /&gt;
*Gives the symptom ['''Fear of Crowds''']&lt;br /&gt;
|- id = &amp;quot;Ailurophobia&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Ailurophobia'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Random&lt;br /&gt;
|All actions cost +2 {{ap}} with a cat present in the room.&lt;br /&gt;
Chance that a character would flee a room upon entering, losing many {{MP}}.&lt;br /&gt;
(&amp;quot;''The cat was in the room, you couldn't help yourself from fleeing...''&amp;quot;)&lt;br /&gt;
|''You have a terrible phobia of cats.. The sight of them alone puts you on the edge.''&lt;br /&gt;
*Gives the symptom ['''Fear of Cats'''].&lt;br /&gt;
|- id = &amp;quot;Chronic Vertigo&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Chronic Vertigo'''&lt;br /&gt;
|&lt;br /&gt;
*Starting the game as {{character|Eleesha}} &lt;br /&gt;
|Vertigo means a character is barred from Piloting tasks.&lt;br /&gt;
|''You have chronic vertigo which proves to be quite debilitating.'' &lt;br /&gt;
*Gives the symptom ['''Vertigo''']&lt;br /&gt;
|- id = &amp;quot;Crabism&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Crabism'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
|Adds a chance (~15% per cycle) to do one of the following, accompanied by a public log:&lt;br /&gt;
* Drop to the ground screaming (-1 {{AP}})&lt;br /&gt;
* Run around in circles (-2 {{MP}})&lt;br /&gt;
* Bang your head against the wall (-1 {{HP}})&lt;br /&gt;
|''From time to time you take to walking sideways or throwing yourself to the ground only to return to brief periods of normalcy.'' &lt;br /&gt;
*-4 Max {{Morale}} '''Morale'''.&lt;br /&gt;
|- id = &amp;quot;Coprolalia&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Coprolalia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
|Occasionally replaces text with insults when writing in public. (Post-it notes and whispers are not affected.)&lt;br /&gt;
*Examples: ''&amp;quot;Hey, you bunch of honkers&amp;quot;, &amp;quot;Pathetic crappy admins&amp;quot;, &amp;quot;You're nothing but boils&amp;quot;, &amp;quot;You're nothing but coprophagic decapitated canary&amp;quot;, &amp;quot; Oi! You drugges canaries, [...]  what a gang of curs...&amp;quot;'' &lt;br /&gt;
|''You launch huge streams of insults without warning. This tends to shock people the first time they see it.'' &lt;br /&gt;
*-4 Max {{Morale}} '''Morale'''.&lt;br /&gt;
|- id = &amp;quot;Chronic Migraine&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Chronic Migraine'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
|{{Note|The milder form is a disease, while this is psychological.}}&lt;br /&gt;
|''A particularly tenacious heavy migraine hits you from time to time... and when it hits you it turns everything upside down... no luck'' &lt;br /&gt;
* -2 Max {{morale}} Morale.&lt;br /&gt;
* Every cycle, a 16% chance to lose 1 {{ap}}&lt;br /&gt;
|- id = &amp;quot;Depression&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Depression'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*Chance at cycle change while &amp;quot;Demoralized&amp;quot;.&lt;br /&gt;
|{{Note|Not to be confused with the &amp;quot;Demoralized&amp;quot; warning when dropping below 5 {{Morale}}.}}&lt;br /&gt;
|''You suffer constantly. Life has become so long, too long, and every test makes you increasingly lose your taste for it.''&lt;br /&gt;
*-2 Max {{ap}}.&lt;br /&gt;
*-2 Max {{morale}}.&lt;br /&gt;
|- id = &amp;quot;Paranoia&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Paranoia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
|Occasionally replaces text with paranoid and desperate comments when writing in public. (Post-it notes and whispers are not affected.)&lt;br /&gt;
*Example: ''&amp;quot;[name] is a threat to us all...&amp;quot;''&lt;br /&gt;
|''You are in fear for your life and eventually make it known.''&lt;br /&gt;
*-3 Max {{morale}}.&lt;br /&gt;
|- id = &amp;quot;Psychotic Episodes&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Psychotic Episodes'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
|Occasionally replaces text with death threats and similar outbursts when writing in public. (Post-it notes and whispers are not affected.)&lt;br /&gt;
|''You can no longer control yourself and often descent into a black rage. You are strongly advised to stay away from all weaponry.''&lt;br /&gt;
*Gives the symptom ['''Psychotic episodes'''].&lt;br /&gt;
*Gives the symptom ['''Biting'''].&lt;br /&gt;
|- id = &amp;quot;Spleen&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Spleen'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death&lt;br /&gt;
|&lt;br /&gt;
Can spontaneously disappear in time.&lt;br /&gt;
|''You are gripped by an extremely severe type of depression which leads to death very quickly.''&lt;br /&gt;
*every cycle, a 70% chance, -1{{morale}}.&lt;br /&gt;
|- id = &amp;quot;Vertigo&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Vertigo'''&lt;br /&gt;
|&lt;br /&gt;
*Being infected with a spore (appears 2-4 cycles after infection)&lt;br /&gt;
|Vertigo means a character is barred from piloting tasks.&lt;br /&gt;
Can spontaneously disappear in time.&lt;br /&gt;
|&lt;br /&gt;
|- id = &amp;quot;Weapon Phobia&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Weapon Phobia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death. {{todo|Only by weapon?}}&lt;br /&gt;
|&lt;br /&gt;
|''You can no longer fire weapons, and the simple sight of them makes you uncomfortable...''&lt;br /&gt;
*Forbids the action: '''Fire'''.&lt;br /&gt;
*Forbids the action: '''Attack'''.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Injuries==&lt;br /&gt;
These are '''physical traumas''' which are typically contracted through combat, bringing various disadvantages.&lt;br /&gt;
&lt;br /&gt;
These are healed via '''Surgery''' which is performed with the ''Surgical Pod'' in [[Ship_Equipment#Medlab|Medlab]], or via '''DIY Surgery''' (the latter being more {{AP}} intensive). Outside of the Medlab, a {{Skill|Medic}} who is holding the {{Item|Medikit}} can perform surgery anywhere.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; | Status&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Cause&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Details&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | In-game Description&lt;br /&gt;
|- id = &amp;quot;3rd degree burns over 50% of your body&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''3rd degree burns over 50% of your body'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
|- id = &amp;quot;3rd degree burns over 90% of your body&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''3rd degree burns over 90% of your body'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
|&lt;br /&gt;
{{Bug|Despite the description, you don't die if you are {{Status|Dirty}}.}}&lt;br /&gt;
|&lt;br /&gt;
''You're body is extremely badly burnt and you have a very high sepsis risk.''&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
*You will die if you become {{Status|Dirty}}.&lt;br /&gt;
|- id = &amp;quot;Broken Finger&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Broken Finger'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|''One of the fingers on your good hand is broken.''&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
|- id = &amp;quot;Broken Leg&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Broken Leg'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
|&lt;br /&gt;
|&amp;quot;MP actions cost 1 more&lt;br /&gt;
*-5 maximum MP&amp;quot;&lt;br /&gt;
|- id = &amp;quot;Broken Ribs&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Broken Ribs'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|''Your ribs are broken, causing pain when your posture straightens.''&lt;br /&gt;
*Accuracy -20%.&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
*{{mp}} actions cost '''1''' more.&lt;br /&gt;
|- id = &amp;quot;Bruised Shoulder&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Bruised Shoulder'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack.&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
*Accuracy -'''10'''%&lt;br /&gt;
*-'''1''' max {{hp}}&lt;br /&gt;
|''Your shoulder has sustained major contusions. Fortunately this is reversible.''&lt;br /&gt;
*Accuracy -'''10'''%&lt;br /&gt;
|- id = &amp;quot;Burnt Hand&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Burnt Hand'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
*Attacking with a {{Item|Blaster}}&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
|&lt;br /&gt;
*Everything costs 1 {{ap}} more than usual, including non-AP actions which will now cost 1 {{ap}}.&lt;br /&gt;
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}&lt;br /&gt;
|''Your hand is burnt.'' &lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
|- id = &amp;quot;Burnt Arms&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Burnt Arms'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
*Attacking with a {{Item|Blaster}}&lt;br /&gt;
|&lt;br /&gt;
*Everything costs 2 {{ap}} more than usual, including non-AP actions which will now cost 2 {{ap}}.&lt;br /&gt;
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}&lt;br /&gt;
*Accuracy -20%.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
|''Your arms are badly burnt. Picking up the slightest thing is excruciating.''&lt;br /&gt;
*All your {{ap}} actions cost '''2''' more.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
*Accuracy -20%.&lt;br /&gt;
|- id = &amp;quot;Burst Nose&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Burst Nose'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with bare hands&lt;br /&gt;
|&lt;br /&gt;
|''Your nose is no longer there, at all, you're a bit scary too...''&lt;br /&gt;
*- '''2''' Max {{Morale}}.&lt;br /&gt;
|- id = &amp;quot;Busted Arm Joint&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Busted Arm Joint'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
|&lt;br /&gt;
|''Your pendulous arm looks funny but is all the same a pretty serious handicap.''&lt;br /&gt;
*All your {{AP}} actions cost 2 more.&lt;br /&gt;
*Accuracy -40%.&lt;br /&gt;
|- id = &amp;quot;Busted Shoulder&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Busted Shoulder'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack.&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
*Being attacked.&lt;br /&gt;
|&lt;br /&gt;
|''Your shoulder has sustained major irreversible contusions, your arm is considered dead.''&lt;br /&gt;
*Accuracy -'''40'''%.&lt;br /&gt;
*All your actions cost 2 {{AP}} more. (Includes picking up and dropping items.)&lt;br /&gt;
*Stops the carrying of heavy objects&lt;br /&gt;
|- id = &amp;quot;Critical Haemorrage&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Critical Haemorrage'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|Room log: ''Despite a good dodge, Janice has lost a little blood''&lt;br /&gt;
|''You have a haemmorage in an artery which requires major surgery. Good luck.'' &lt;br /&gt;
*Every cycle, -2 {{HP}}.&lt;br /&gt;
|- id = &amp;quot;Damaged Ears&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Damaged Ears'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
|Player cannot use public channels. Private channels still seem to work, if they were present before being injured.&lt;br /&gt;
|''Your ears are no longer of any use. Although you never seem to listen to what you're told anyway...''&lt;br /&gt;
*Makes you deaf&lt;br /&gt;
|- id = &amp;quot;Destroyed ears&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Destroyed ears'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
|Player cannot use public channels. Private channels still seem to work, if they were present before being injured.&lt;br /&gt;
|''Your ears have disappeared. Maybe if you look real hard...&amp;lt;br&amp;gt;Makes you deaf.''&lt;br /&gt;
* -'''1''' Max {{Morale}}.&lt;br /&gt;
|- id = &amp;quot;Disfunctional Liver&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Disfunctional Liver'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
|All your actions cost 1 {{AP}} more. (Includes picking up and dropping items.) Consume takes no {{AP}} and the -2 {{AP}} loss from consuming occurs before allocation of the food's effects. Also gives the symptoms Vomiting and Drooling.&lt;br /&gt;
|''You can live without a liver, but for how long, and in what conditions?''&lt;br /&gt;
*  Every time you Consume, your character loses 2 {{AP}}.&lt;br /&gt;
|- id = &amp;quot;Haemorrhage&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Haemorrhage'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack&lt;br /&gt;
|Room Log: ''['''Victim'''] turns towards ['''attacker'''] who is threatening them with their blade. Too sharp, too quick, too accurate, in short, too much... ['''attacker'''], despite making a superhuman effort seems to have been gripped with a sickness...''&lt;br /&gt;
&lt;br /&gt;
{{Confirm|Injury received by attacker rather than attacked?}}&lt;br /&gt;
*Room Log: You have been hurt: Haemorrage. This will incur penalties. &lt;br /&gt;
|''You have a haemmorage - you need surgery.''&lt;br /&gt;
*Every cycle, -1 {{HP}}&lt;br /&gt;
|- id = &amp;quot;Implanted bullet&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Implanted bullet'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
*Everything costs 1 {{ap}} more than usual, including non-AP actions which will now cost 1 {{ap}}.&lt;br /&gt;
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}&lt;br /&gt;
|{{todo}}&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
|- id = &amp;quot;Inner Ear Damaged&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Inner Ear Damaged'''&lt;br /&gt;
|&lt;br /&gt;
*Being attacked&lt;br /&gt;
|&lt;br /&gt;
*Gives the symptom Vertigo&lt;br /&gt;
|&lt;br /&gt;
*AP and MP Actions cost 1 more. -15% Accuracy.&lt;br /&gt;
|- id = &amp;quot;Mashed Foot&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Mashed Foot'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
|&lt;br /&gt;
|''That's not even really a foot anymore.''&lt;br /&gt;
*Movement actions cost 1 more. &lt;br /&gt;
*Max moves -3.&lt;br /&gt;
|- id = &amp;quot;Open-Air Brain&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Open-Air Brain'''&lt;br /&gt;
|&lt;br /&gt;
|{{Bug|Despite the description, you don't die if you are {{Status|Dirty}}.}}&lt;br /&gt;
|''Part of your skull is missing. It wouldn't be an exaggeration to say that this can be a problem in several situations.''&lt;br /&gt;
*-2 max {{morale}}&lt;br /&gt;
*You will die if you become {{Status|Dirty}}.&lt;br /&gt;
|- id = &amp;quot;Punctured Lung&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Punctured Lung'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
*Most actions require +2 {{AP}}, including picking up and dropping items.&lt;br /&gt;
*Player becomes '''Mute'''. {{Note|Can still use ''General Announcement''. Can still read previously existing private channels he's in. Can still talk in Mush channel.}}&lt;br /&gt;
*-2 {{HP}} per cycle. &lt;br /&gt;
|&amp;quot;Shortness of breath, blood in your lungs, no medical assistance, but you won't have to live with it for long.&lt;br /&gt;
*All your {{ap}} actions cost '''2''' more.&lt;br /&gt;
*Makes you mute&lt;br /&gt;
*Every cycle, '''-2''' {{HP}}.&lt;br /&gt;
|- id = &amp;quot;Smashed Arms'&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Smashed Arms'''&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}.&lt;br /&gt;
|&lt;br /&gt;
|''Your arms are completely useless''&lt;br /&gt;
*All your {{ap}} actions cost '''3''' more.&lt;br /&gt;
*Accuracy -'''40'''%&lt;br /&gt;
|- id = &amp;quot;Smashed Legs&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Smashed Legs'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
{{Note|Although you don't have any {{MP}} available, you cannot convert your {{AP}} to movement either, meaning you are stuck in the room until healed.}}&lt;br /&gt;
|''You no longer have the use of your legs.  It's not ideal, as they're pretty handy. No more a actions.''&lt;br /&gt;
*-12 Max {{MP}}.&lt;br /&gt;
|- id =&amp;quot;Torn Tongue&amp;quot;&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Torn Tongue'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack.&lt;br /&gt;
|&lt;br /&gt;
*Player becomes '''Mute'''. {{Note|Can still use ''General Announcement''. Can still read previously existing private channels he's in. Can still talk in Mush channel.}}&lt;br /&gt;
Room Log:''Roland missed their target by a good distance and the clash against a nearby wall made them bite their tongue...''&lt;br /&gt;
|''Your tongue is reduced to a flaccid lifeless mass.''&lt;br /&gt;
*Makes you mute.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Symptoms ==&lt;br /&gt;
{{Caution|'''Notice:''' This section is heavily incomplete and needs vast expansion. Please note that ''In-Game Effects'' is for details of room logs from the symptoms and in-game fluff.}}&lt;br /&gt;
The following is a list of '''symptoms''' which are connected to certain illnesses.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Symptom&lt;br /&gt;
!Cause&lt;br /&gt;
!Details/In-game Effects&lt;br /&gt;
|-&lt;br /&gt;
|'''Breakouts'''&lt;br /&gt;
|'''Skin Inflammation'''&lt;br /&gt;
|Breakouts is noted in the room log, but appears to have no other effect&lt;br /&gt;
* '''Room Log''': [[Image:Disease.png|class=margin-small|Icon]] ''['''victim''']  is scratching their hideous rash, it's really grim...''&lt;br /&gt;
|-&lt;br /&gt;
|'''Biting'''&lt;br /&gt;
|'''Space Rabies'''&lt;br /&gt;
|No observed effects as of yet.&lt;br /&gt;
|-&lt;br /&gt;
|'''Drooling'''&lt;br /&gt;
|'''Space Rabies'''&lt;br /&gt;
|Drooling is noted in the room log, but appears to have no other effect&lt;br /&gt;
* '''Room Log''': [[Image:Drugs.png|class=margin-small|Icon]] ''['''victim''']  is drooling incessantly, this is beginning to seem suspicious...''&lt;br /&gt;
|-&lt;br /&gt;
|'''Fear of Crowds'''&lt;br /&gt;
|'''Agoraphobia'''&lt;br /&gt;
|All actions in an room with 3 or more people cost 1 more {{AP}} and leaving the room costs 1 more {{MP}}. {{Note|Things that use special {{AP}} are not excluded from the additional {{ap}} cost, as is the case with wounds that make actions cost additional {{AP}}}}.&lt;br /&gt;
|-&lt;br /&gt;
|'''Foaming mouth'''&lt;br /&gt;
|'''Space Rabies'''&lt;br /&gt;
|Foaming mouth is noted in the room log, but appears to have no other effect&lt;br /&gt;
* '''Room Log''': [[Image:Drugs.png|class=margin-small|Icon]] ''['''victim''']  has a little bit of foam escaping from the corner of their mouth... It's pretty disgusting..''&lt;br /&gt;
|-&lt;br /&gt;
|'''Vertigo'''&lt;br /&gt;
|'''Chronic Vertigo''' and '''Agoraphobia'''&lt;br /&gt;
|You can't fly with the Pasiphae or an Patrol ship, you can still go on expeditions if you're not piloting.&lt;br /&gt;
|-&lt;br /&gt;
|'''Vomiting'''&lt;br /&gt;
|'''Gastroenteritis''', '''Flu''', '''Acid Reflux''' and '''Food Poisoning'''&lt;br /&gt;
|Vomiting is noted in a room's log once you move into the room, and makes the player {{Status|Dirty}}.&lt;br /&gt;
* '''Room Log''': [[Image:Disease.png|class=margin-small|Icon]] ''['''victim'''] is vomiting their meal. Not exactly appetizing...''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Mr Fail</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Health</id>
		<title>Health</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Health"/>
				<updated>2014-08-13T23:02:25Z</updated>
		
		<summary type="html">&lt;p&gt;Mr Fail: /* Satisfaction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
The daily grind in the depths of space asks a lot of the Daedalus crew , who find their mental and physical '''Health''' diminishing with each passing day. Maintaining your {{HP}} '''Health Points''' and {{Morale}} '''Morale''' is one of your many responsibilities in the fight against the {{Character|Mush}}, which eventually proves difficult as you are beset by [[Dangers]] from all sides. Deaths of vital personnel and depleted resources will drive you to carefully guard every precious point you have, and force you to cooperate with others to restore them as efficiently as possible.&lt;br /&gt;
&lt;br /&gt;
To the left of the play area is the display for your health. Over your picture is a collection of icons representing special [[Status|statuses]], and just below that are your {{HP}} and {{Morale}} gauges. Special statuses can be good or bad, and hovering over the icons will give a description and sometimes advice.&lt;br /&gt;
&lt;br /&gt;
== Health Points ==&lt;br /&gt;
&lt;br /&gt;
{{HP}} '''Health Points''' are a measurement of your physical well-being. When they drop to zero, your character will '''die''' and you will be removed from the game.&lt;br /&gt;
&lt;br /&gt;
Health Points are capped at '''14''' {{HP}}. If you are playing in {{Gold Mode}}, you gain a bonus of +2 {{HP}}, making '''16''' {{HP}} your total maximum.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell; padding-right: 50px;&amp;quot;&amp;gt;&lt;br /&gt;
=== Ways to gain Health Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Gain&lt;br /&gt;
|-&lt;br /&gt;
| Surviving for a day&lt;br /&gt;
| +1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Eating a {{Item|Banana}}&lt;br /&gt;
| +1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Eating certain [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
| +1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Healed using {{Item|Bandage}}&lt;br /&gt;
| +2 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Healed using {{Item|Medikit}}&lt;br /&gt;
| +3 {{HP}} '''*'''&lt;br /&gt;
|}&lt;br /&gt;
'''*''' Increased by 1 {{HP}} with [[Research|Ultra-Healing Pomade]] researched.&amp;lt;br&amp;gt;&lt;br /&gt;
'''*''' Increased by 2 {{HP}} if used by a {{Skill|Medic}}.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ways to lose Health Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Loss&lt;br /&gt;
|-&lt;br /&gt;
| Random Damage &lt;br /&gt;
| 2 {{HP}} '''*'''&lt;br /&gt;
|-&lt;br /&gt;
| Room Shaking&lt;br /&gt;
| 1-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Steel Plate&lt;br /&gt;
| 4-6 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Room on Fire&lt;br /&gt;
| 0-2 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Every cycle {{Status|starving}}&lt;br /&gt;
| 1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: [[Actions#Kick Off|Kick Off]]&lt;br /&gt;
| 1-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Knife}}&lt;br /&gt;
| 1-5 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Blaster}}&lt;br /&gt;
| 2-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Old Faithful}}&lt;br /&gt;
| 2-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Natamy Rifle}}&lt;br /&gt;
| 2-4 {{HP}} '''**'''&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Lizaro Jungle}}&lt;br /&gt;
| 3-5 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Rocket Launcher}}&lt;br /&gt;
|?-8 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Throwing a {{Item|Grenade}}&lt;br /&gt;
| 0-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Grenade}}&lt;br /&gt;
| 0-10 {{HP}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''*''' This damage has a (low) chance of occurring whenever a player picks up an item, repairs a broken piece of equipment or object, or uses a piece of equipment or object. There is an elevated and reliable chance for a non-Raluca player to be scratched for 2 {{HP}} each time they pick up Schrödinger. &amp;lt;br&amp;gt;&lt;br /&gt;
'''**''' 6-13 {{HP}} if victim is a {{Character|Mush}}. A Natamy Rifle also might cause up to 3 injuries at one shot, so it should be used with care for mush-testing. &lt;br /&gt;
&lt;br /&gt;
{{Note|All '''combat''' damage is reduced by 1 {{HP}} each (stacking) by the following: {{Item|Plastenite Armor}}, {{Skill|Hard Boiled}}, though it is reportedly bugged at times when a mush player holds both the Armor and the skill. Mush who [[mutate]] will also have some additional damage protection.}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Morale Points ==&lt;br /&gt;
&lt;br /&gt;
{{Morale}} '''Morale Points''' represent your character's mental integrity. When {{Morale|long}} drops to zero, the character will commit suicide and you will be removed from the game at the next cycle change.&lt;br /&gt;
&lt;br /&gt;
As with {{HP}}, Morale is capped at '''14''' {{Morale}}. If you are playing in {{Gold Mode}}, you gain a bonus of +2 {{Morale}}, making '''16''' {{Morale}} your total maximum.&lt;br /&gt;
&lt;br /&gt;
The {{Character|Mush}}'s {{Morale}} is always at maximum and cannot be influenced. This may prompt {{Character|Mush}} players to keep track of the {{Morale}} they otherwise ''would'' have as regular human crewmember, so that they can defend themselves in case of doubt. &lt;br /&gt;
&lt;br /&gt;
You wake up from cryosleep with 7 {{Morale}} (or 8 {{Morale}} in {{gold Mode}}).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell; padding-right: 50px;&amp;quot;&amp;gt;&lt;br /&gt;
=== Ways to gain Morale Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Gain&lt;br /&gt;
|-&lt;br /&gt;
| Eating a {{Item|Banana}}&lt;br /&gt;
| 1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Eating certain [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
| 1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Cycle spent lying down around {{Skill|Shrink}}&lt;br /&gt;
| 1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Comforted by a {{Skill|Shrink}}&lt;br /&gt;
| 2 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Receiving a speech from a {{Skill|Leader}}&lt;br /&gt;
| 2 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Actions#Doing_it|Doing the thing]]&lt;br /&gt;
| 2 {{Morale}} **&lt;br /&gt;
|-&lt;br /&gt;
| Caressing {{Item|Schrödinger}} (once per game)&lt;br /&gt;
| 3 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Using the {{Item|Alien Holographic TV}} (once per game)&lt;br /&gt;
| 3 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Communications#Rebel Bases|Rebel Base]] Transmission: '''CYGNI'''&lt;br /&gt;
| 3 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Communications#Rebel Bases|Rebel Base]] Transmission: '''KALADAAN'''&lt;br /&gt;
| 6 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Communications#Link|Comms Link]] first established&lt;br /&gt;
| 3 {{Morale}} *&lt;br /&gt;
|-&lt;br /&gt;
| Getting found after being lost.&lt;br /&gt;
| 3 {{Morale}}&lt;br /&gt;
|}&lt;br /&gt;
'''*''' For everyone already out of cryo.&lt;br /&gt;
'''**''' 16 for Derek on the first time&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ways to lose Morale Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Loss&lt;br /&gt;
|-&lt;br /&gt;
| Certain {{Status|disorders}} (70% chance)&lt;br /&gt;
| 1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Crew member death&lt;br /&gt;
| 1 {{Morale}} *&lt;br /&gt;
|-&lt;br /&gt;
| Consuming {{Item|Standard Ration}} (uncooked)&lt;br /&gt;
| 1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Surviving for a day&lt;br /&gt;
| 2 {{Morale}} **&lt;br /&gt;
|-&lt;br /&gt;
| Victim of {{Skill|Demoralize}}&lt;br /&gt;
| 2 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Consuming certain [[Inventory#Drugs|medicines]]&lt;br /&gt;
| 2 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Suffering a '''Panic Attack'''&lt;br /&gt;
| 3 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Trait|Germaphobe}}: Cycle spent {{Status|Dirty}}&lt;br /&gt;
| 1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Trait|Antisocial}}: Cycle spent around crewmates&lt;br /&gt;
| 1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Raluca}}: Death of {{Item|Schrodinger}}&lt;br /&gt;
| 4 {{Morale}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
'''*''' No {{Morale}} loss in case of a suicide, or if you are {{Skill|Detached Crewmember}}.&amp;lt;br&amp;gt;&lt;br /&gt;
'''**''' Reduced by 1 {{Morale}} if {{Skill|Mankind's only hope}} is alive.&amp;lt;br&amp;gt;&lt;br /&gt;
'''**''' Reduced by 1 {{Morale}} if you are {{Skill|The Optimist}}. (stacks with above)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Satisfaction==&lt;br /&gt;
'''Satisfaction''' is a hidden health statistic that relates to food and starvation. When you eat, you gain Satisfaction points depending on what you eat. Different [[Inventory#Consumables|foods]] give different amounts. You will gain the {{Status|Full Stomach}} status when your Satisfaction is 3 or more, and you cannot eat any more after that. You lose 1 Satisfaction per cycle. Once your Satisfaction points reach 0, you will be fine for 24 more cycles. Once that time has elapsed, you will gain the {{Status|Starving}} status, and will begin losing 1 {{HP}} per cycle.  &lt;br /&gt;
&lt;br /&gt;
Given a basic max starting {{HP|long}} of 14, and assuming that you have already hit 0 Satisfaction at some point in the recent past, eat 1 ration giving 4 Satisfaction, and you will last 5.25 days before death:&lt;br /&gt;
&lt;br /&gt;
(&amp;lt;span style=&amp;quot;color:#080;&amp;quot;&amp;gt;Cycles of Satisfaction ticking down&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#880;&amp;quot;&amp;gt;Cycles before starvation starts&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#800;&amp;quot;&amp;gt;Cycles of losing 1 {{HP}}&amp;lt;/span&amp;gt;) divided by &amp;lt;span style=&amp;quot;color:#008;&amp;quot;&amp;gt;Number of Cycles in a day&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#080;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#880;&amp;quot;&amp;gt;24&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#800;&amp;quot;&amp;gt;14&amp;lt;/span&amp;gt; = 42 Cycles&amp;lt;br/&amp;gt;&lt;br /&gt;
42 / &amp;lt;span style=&amp;quot;color:#008;&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt; = 5.25 Days&lt;br /&gt;
&lt;br /&gt;
With Gold Mode: (4+24+16)/8 = 5.5 days&amp;lt;br/&amp;gt;&lt;br /&gt;
With low health: (4+24+1)/8 = 3.625 days&lt;br /&gt;
&lt;br /&gt;
The only thing that will affect this process is damage you receive in that time from other characters or random room events, or {{morale|long}} loss causing suicide. This can technically kill you earlier than that, but the overall chances of that are impossible to calculate at this point. Get your {{hp}} and {{morale}} to max and eat that Ration, and you should be fine.&lt;br /&gt;
&lt;br /&gt;
You start at 0 satisfaction and will receive the status starvation after 24 cycles, damage starts the next cycle after receiving the status until dealt with.&lt;br /&gt;
&lt;br /&gt;
{{Todo|Need to confirm the 24 cycles before starvation starts, find the point that the hunger notification starts, and find out what max satisfaction is.}}&lt;br /&gt;
&lt;br /&gt;
== Illnesses ==&lt;br /&gt;
{{Main|Illnesses}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:Gameplay]] [[Category:Finola]] [[Category:Janice]]&lt;/div&gt;</summary>
		<author><name>Mr Fail</name></author>	</entry>

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