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	<entry>
		<id>http://www.mushpedia.com/wiki/Ending_the_Game</id>
		<title>Ending the Game</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Ending_the_Game"/>
				<updated>2014-10-11T11:03:47Z</updated>
		
		<summary type="html">&lt;p&gt;Mephitio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
== Victory Types ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Return to Sol====&lt;br /&gt;
This requires the [[PILGRED Reactor]] to be repaired, after which the ship can be moved back to Sol in [[Navigation]].&lt;br /&gt;
&lt;br /&gt;
* Humans returning to Sol earn 20 {{glory}}.&lt;br /&gt;
* Mush reaching Sol earn 16 {{Glory|mush}}.&lt;br /&gt;
* Humans lose -10 {{glory}} for every Mush still on the ship.&lt;br /&gt;
* Humans gain bonus glory for completed research projects.&lt;br /&gt;
&lt;br /&gt;
Story-wise, the only winning option for the humans is when they deliberately return to help the rebels, with the {{Research|Retro-Fungal Serum}} in hand, and no Mush on board to disclose their location. If only one condition is met, the outcome is unclear, while having a Mush return them to the SDF with no cure means certain death.&lt;br /&gt;
&lt;br /&gt;
The scoreboard, however, does not discriminate beyond the above.&lt;br /&gt;
&lt;br /&gt;
====Escape to Eden====&lt;br /&gt;
This requires the [[PILGRED Reactor]] to be repaired, three {{Item|Starmap Fragments}} (6+1+1 {{Glory}}), and the {{Research|Super Calculator}}.&lt;br /&gt;
&lt;br /&gt;
* Humans gain [[Glory#List_of_sources|special Eden bonuses or penalties]] depending on various conditions.&lt;br /&gt;
* Mush reaching Eden earn 32 {{Glory|mush}} (also a rare title/icon and bragging rights).&lt;br /&gt;
* Humans lose -16 {{glory}} for every Mush still on the ship.&lt;br /&gt;
* Humans gain bonus glory for completed research projects.&lt;br /&gt;
&lt;br /&gt;
Reaching Eden can always be considered a major achievement - either for the humans, or for the Mush who managed to infiltrate it.&lt;br /&gt;
&lt;br /&gt;
====Crew death / Mush takeover====&lt;br /&gt;
Mush victory through destruction of the ship, or if only Mush are left alive on board. The Mush retain more of their starting/conversion glory the quicker they achieve this.&amp;lt;br&amp;gt;&lt;br /&gt;
In the second scaenario, NERON will activate the final A-True protocol which will vent the Mush crew into space at the beginning of the next cycle (even Anonymush), and they will be awarded an additional 8 {{Glory|mush}} for their elegant victory.&lt;br /&gt;
&lt;br /&gt;
*'''Tip:''' For extra humiliation, kill all humans, and then quickly return to Sol before NERON can act.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ending Screen ==&lt;br /&gt;
&lt;br /&gt;
To like someone on your ship after you die, simply click the heart icon to the right of their name. To verify that it &amp;quot;took&amp;quot;, give the page a few seconds to catch up (approximately the same amount of time for chat to post your message after you hit enter) and if you hover over the heart again, it'll tell you to click again to give a neutral opinion. Once you see that option, you'll know that you've liked that person's performance on board.&lt;br /&gt;
&lt;br /&gt;
==Death Types==&lt;br /&gt;
&lt;br /&gt;
{{info|Under construction}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Game endings&lt;br /&gt;
! NERON announcement&lt;br /&gt;
! Honors list (end page)&lt;br /&gt;
! Cause&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None (Sol)&lt;br /&gt;
| The daedalus has returned to Sol!&lt;br /&gt;
| [[#Return to Sol]] (not a death)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None (Eden)&lt;br /&gt;
| You've returned to Sol.&lt;br /&gt;
| [[#Escape to Eden]] (not a death)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Daedalus destroyed&lt;br /&gt;
| Your corpse is floating amongst the debris of the pulverized Daedalus&lt;br /&gt;
| Daedalus reached 0 {{armor}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Assassinated by NERON&lt;br /&gt;
| One-way ticket to the infinite void!&lt;br /&gt;
| Mush alive, but no humans, at a cycle change&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Other deaths&lt;br /&gt;
! NERON announcement&lt;br /&gt;
! Honors list (end page)&lt;br /&gt;
! Cause&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Assassinated&lt;br /&gt;
| Assassinated by a crewmate!&lt;br /&gt;
| 0 {{hp}} (attacked by another player)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Fatal Depression&lt;br /&gt;
| You put an end to it all&lt;br /&gt;
| 0 {{morale}} at a cycle change&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Starvation&lt;br /&gt;
| Starved to death!&lt;br /&gt;
| 0 {{hp}} ([[starvation]])&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Insufficient Oxygen&lt;br /&gt;
| Dead on the Daedalus through lack of oxygen!&lt;br /&gt;
| No oxygen&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Injuries&lt;br /&gt;
| Injured to death!&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Unfortunate Adventurer&lt;br /&gt;
| Killed in an accident on an alien planet!&lt;br /&gt;
| Mankarog / Volcano / Seismic&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Your crewmates can't be bothered coming to get you&lt;br /&gt;
| Lost&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| You've been abducted&lt;br /&gt;
| Trading&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Killed by a crafty Mankarog!&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Destroyed by an alien with a headache!&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Abandoned by the Daedalus to take your chances alone!&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Drained of blood&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Steel Plated&lt;br /&gt;
| Another victim claimed by the old Daed-shed&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Quarantined by NERON&lt;br /&gt;
| &lt;br /&gt;
| Removed from the game as a result of [[SDF]] action.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Abandoned by the Daedalus to take your chances alone! - You were left behind in a patrol ship, the Pasiphae or on an expedition when the Daedalus moved. {{Todo|Confirm whether this is true as you are on an expedition}}&lt;br /&gt;
&lt;br /&gt;
Another victim claimed by the old Daed-shed - Death caused by the ship injuring you at cycle change (Steel Plate).&lt;br /&gt;
&lt;br /&gt;
Assassinated by a crewmate! - A crewmate killed you.&lt;br /&gt;
&lt;br /&gt;
Dead in a pulverized heap of twisted metal - Patrol Ship or Pasiphae, in which you were, was destroyed by hunters or asteroids.&lt;br /&gt;
&lt;br /&gt;
Dead on the Daedalus through lack of oxygen! - One person is killed at cycle change when the amount of oxygen hits 0.&lt;br /&gt;
&lt;br /&gt;
Dead, abandoned in infinite space. - After you eject yourself from Patrol Ship and then none saved you. {{Todo|Confirm}}&lt;br /&gt;
&lt;br /&gt;
Death by impish administrator - Administrator prematurely ended the game.&lt;br /&gt;
&lt;br /&gt;
Decapitated by some angry dude! - Received critical hit with Blaster (probably Lizaro and Natamy as well)&lt;br /&gt;
&lt;br /&gt;
Destroyed by an alien with a headache! - Killed in a fight on a planet.&lt;br /&gt;
&lt;br /&gt;
Drained of blood - Died from loss of health from [[health#Injuries|injuries]] {{todo|Confirm}}, or a critical knife attack.&lt;br /&gt;
&lt;br /&gt;
Electrocuted by this old heap of metal. - Killed by electrical spike.&lt;br /&gt;
&lt;br /&gt;
Injured to death! - Non-specific death by HP loss: Mush shower, room shaking, torture, regular accident on planet.&lt;br /&gt;
&lt;br /&gt;
Killed by a crafty Mankarog! - {{Todo|Confirm}}&lt;br /&gt;
&lt;br /&gt;
Killed in an accident on an alien planet! - Victim of an instant death event in a Mankarog zone, probably also Seismic and Volcano. {{Todo|Confirm}}&lt;br /&gt;
&lt;br /&gt;
One-way ticket to the infinite void! - If only mush players remained on the ship.&lt;br /&gt;
&lt;br /&gt;
Putting the Fun in Funeral - Actively did something that injured you, such as picking up the cat or any other random thing that can make you lose HP.&lt;br /&gt;
&lt;br /&gt;
Quarantined by NERON - Removed from the game as a result of [[SDF]] action.&lt;br /&gt;
&lt;br /&gt;
So badly in fact that you've achieved nothing at all - See &amp;quot;Putting the Fun in Funeral&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Starved to death! - Death by starvation.&lt;br /&gt;
&lt;br /&gt;
Succumbed to a generalized infection! - {{Todo|Which illness?}}&lt;br /&gt;
&lt;br /&gt;
Succumbed to an extra-terrestrial disease! - {{Todo|Which illness?}}&lt;br /&gt;
&lt;br /&gt;
You put an end to it all - You ran out of morale.&lt;br /&gt;
&lt;br /&gt;
Your corpse is floating amongst the debris of the pulverized Daedalus - The ship's hull was destroyed.&lt;br /&gt;
&lt;br /&gt;
Your crewmates can't be bothered coming to get you - Death after MIA (lost) in expedition. {{Todo|Also by running out of morale?}}&lt;br /&gt;
&lt;br /&gt;
You've burnt yourself to a crisp - Killed by fire.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Death Orders==&lt;br /&gt;
&lt;br /&gt;
Death´s on the Daedalus occur in a specific order. Other events, which occur after cycle changes, influence these too.&lt;br /&gt;
&lt;br /&gt;
Starvation and Fatal Depression comes befor the death from lack of oxygen. {{Todo|Can someone else confirm it too? I saw this 3 times.}}&lt;br /&gt;
&lt;br /&gt;
The oxygen from plants comes after the death from lack of oxygen. If there is no oxygen on the ship and the plants grant new oxygen on day change, a person will die from lack of oxygen anyway.&lt;br /&gt;
&lt;br /&gt;
If an expedition get´s oxygen, there´s no oxygen on the ship and the icarus get´s back to the daedalus exactly at cycle change, someone will die from lack of oxygen, the oxygen from the icarus comes after the death.&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;/div&gt;</summary>
		<author><name>Mephitio</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Ending_the_Game</id>
		<title>Ending the Game</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Ending_the_Game"/>
				<updated>2014-10-11T10:55:25Z</updated>
		
		<summary type="html">&lt;p&gt;Mephitio: /* Death Types */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
== Victory Types ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Return to Sol====&lt;br /&gt;
This requires the [[PILGRED Reactor]] to be repaired, after which the ship can be moved back to Sol in [[Navigation]].&lt;br /&gt;
&lt;br /&gt;
* Humans returning to Sol earn 20 {{glory}}.&lt;br /&gt;
* Mush reaching Sol earn 16 {{Glory|mush}}.&lt;br /&gt;
* Humans lose -10 {{glory}} for every Mush still on the ship.&lt;br /&gt;
* Humans gain bonus glory for completed research projects.&lt;br /&gt;
&lt;br /&gt;
Story-wise, the only winning option for the humans is when they deliberately return to help the rebels, with the {{Research|Retro-Fungal Serum}} in hand, and no Mush on board to disclose their location. If only one condition is met, the outcome is unclear, while having a Mush return them to the SDF with no cure means certain death.&lt;br /&gt;
&lt;br /&gt;
The scoreboard, however, does not discriminate beyond the above.&lt;br /&gt;
&lt;br /&gt;
====Escape to Eden====&lt;br /&gt;
This requires the [[PILGRED Reactor]] to be repaired, three {{Item|Starmap Fragments}} (6+1+1 {{Glory}}), and the {{Research|Super Calculator}}.&lt;br /&gt;
&lt;br /&gt;
* Humans gain [[Glory#List_of_sources|special Eden bonuses or penalties]] depending on various conditions.&lt;br /&gt;
* Mush reaching Eden earn 32 {{Glory|mush}} (also a rare title/icon and bragging rights).&lt;br /&gt;
* Humans lose -16 {{glory}} for every Mush still on the ship.&lt;br /&gt;
* Humans gain bonus glory for completed research projects.&lt;br /&gt;
&lt;br /&gt;
Reaching Eden can always be considered a major achievement - either for the humans, or for the Mush who managed to infiltrate it.&lt;br /&gt;
&lt;br /&gt;
====Crew death / Mush takeover====&lt;br /&gt;
Mush victory through destruction of the ship, or if only Mush are left alive on board. The Mush retain more of their starting/conversion glory the quicker they achieve this.&amp;lt;br&amp;gt;&lt;br /&gt;
In the second scaenario, NERON will activate the final A-True protocol which will vent the Mush crew into space at the beginning of the next cycle (even Anonymush), and they will be awarded an additional 8 {{Glory|mush}} for their elegant victory.&lt;br /&gt;
&lt;br /&gt;
*'''Tip:''' For extra humiliation, kill all humans, and then quickly return to Sol before NERON can act.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ending Screen ==&lt;br /&gt;
&lt;br /&gt;
To like someone on your ship after you die, simply click the heart icon to the right of their name. To verify that it &amp;quot;took&amp;quot;, give the page a few seconds to catch up (approximately the same amount of time for chat to post your message after you hit enter) and if you hover over the heart again, it'll tell you to click again to give a neutral opinion. Once you see that option, you'll know that you've liked that person's performance on board.&lt;br /&gt;
&lt;br /&gt;
==Death Types==&lt;br /&gt;
&lt;br /&gt;
{{info|Under construction}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Game endings&lt;br /&gt;
! NERON announcement&lt;br /&gt;
! Honors list (end page)&lt;br /&gt;
! Cause&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None (Sol)&lt;br /&gt;
| The daedalus has returned to Sol!&lt;br /&gt;
| [[#Return to Sol]] (not a death)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None (Eden)&lt;br /&gt;
| You've returned to Sol.&lt;br /&gt;
| [[#Escape to Eden]] (not a death)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Daedalus destroyed&lt;br /&gt;
| Your corpse is floating amongst the debris of the pulverized Daedalus&lt;br /&gt;
| Daedalus reached 0 {{armor}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Assassinated by NERON&lt;br /&gt;
| One-way ticket to the infinite void!&lt;br /&gt;
| Mush alive, but no humans, at a cycle change&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Other deaths&lt;br /&gt;
! NERON announcement&lt;br /&gt;
! Honors list (end page)&lt;br /&gt;
! Cause&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Assassinated&lt;br /&gt;
| Assassinated by a crewmate!&lt;br /&gt;
| 0 {{hp}} (attacked by another player)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Fatal Depression&lt;br /&gt;
| You put an end to it all&lt;br /&gt;
| 0 {{morale}} at a cycle change&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Starvation&lt;br /&gt;
| Starved to death!&lt;br /&gt;
| 0 {{hp}} ([[starvation]])&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Insufficient Oxygen&lt;br /&gt;
| Dead on the Daedalus through lack of oxygen!&lt;br /&gt;
| No oxygen&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Injuries&lt;br /&gt;
| Injured to death!&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Unfortunate Adventurer&lt;br /&gt;
| Killed in an accident on an alien planet!&lt;br /&gt;
| Mankarog / Volcano / Seismic&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Your crewmates can't be bothered coming to get you&lt;br /&gt;
| Lost&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| You've been abducted&lt;br /&gt;
| Trading&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Killed by a crafty Mankarog!&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Destroyed by an alien with a headache!&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Abandoned by the Daedalus to take your chances alone!&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Drained of blood&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Steel Plated&lt;br /&gt;
| Another victim claimed by the old Daed-shed&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Quarantined by NERON&lt;br /&gt;
| &lt;br /&gt;
| Removed from the game as a result of [[SDF]] action.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Abandoned by the Daedalus to take your chances alone! - You were left behind in a patrol ship, the Pasiphae or on an expedition when the Daedalus moved. {{Todo|Confirm whether this is true as you are on an expedition}}&lt;br /&gt;
&lt;br /&gt;
Another victim claimed by the old Daed-shed - Death caused by the ship injuring you at cycle change (Steel Plate).&lt;br /&gt;
&lt;br /&gt;
Assassinated by a crewmate! - A crewmate killed you.&lt;br /&gt;
&lt;br /&gt;
Dead in a pulverized heap of twisted metal - Patrol Ship or Pasiphae, in which you were, was destroyed by hunters or asteroids.&lt;br /&gt;
&lt;br /&gt;
Dead on the Daedalus through lack of oxygen! - One person is killed at cycle change when the amount of oxygen hits 0.&lt;br /&gt;
&lt;br /&gt;
Dead, abandoned in infinite space. - After you eject yourself from Patrol Ship and then none saved you. {{Todo|Confirm}}&lt;br /&gt;
&lt;br /&gt;
Death by impish administrator - Administrator prematurely ended the game.&lt;br /&gt;
&lt;br /&gt;
Decapitated by some angry dude! - Received critical hit with Blaster (probably Lizaro and Natamy as well)&lt;br /&gt;
&lt;br /&gt;
Destroyed by an alien with a headache! - Killed in a fight on a planet.&lt;br /&gt;
&lt;br /&gt;
Drained of blood - Died from loss of health from [[health#Injuries|injuries]] {{todo|Confirm}}, or a critical knife attack.&lt;br /&gt;
&lt;br /&gt;
Electrocuted by this old heap of metal. - Killed by electrical spike.&lt;br /&gt;
&lt;br /&gt;
Injured to death! - Non-specific death by HP loss: Mush shower, room shaking, torture, regular accident on planet.&lt;br /&gt;
&lt;br /&gt;
Killed by a crafty Mankarog! - {{Todo|Confirm}}&lt;br /&gt;
&lt;br /&gt;
Killed in an accident on an alien planet! - Victim of an instant death event in a Mankarog zone, probably also Seismic and Volcano. {{Todo|Confirm}}&lt;br /&gt;
&lt;br /&gt;
One-way ticket to the infinite void! - If only mush players remained on the ship.&lt;br /&gt;
&lt;br /&gt;
Putting the Fun in Funeral - Actively did something that injured you, such as picking up the cat or any other random thing that can make you lose HP.&lt;br /&gt;
&lt;br /&gt;
Quarantined by NERON - Removed from the game as a result of [[SDF]] action.&lt;br /&gt;
&lt;br /&gt;
So badly in fact that you've achieved nothing at all - See &amp;quot;Putting the Fun in Funeral&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Starved to death! - Death by starvation.&lt;br /&gt;
&lt;br /&gt;
Succumbed to a generalized infection! - {{Todo|Which illness?}}&lt;br /&gt;
&lt;br /&gt;
Succumbed to an extra-terrestrial disease! - {{Todo|Which illness?}}&lt;br /&gt;
&lt;br /&gt;
You put an end to it all - You ran out of morale.&lt;br /&gt;
&lt;br /&gt;
Your corpse is floating amongst the debris of the pulverized Daedalus - The ship's hull was destroyed.&lt;br /&gt;
&lt;br /&gt;
Your crewmates can't be bothered coming to get you - Death after MIA (lost) in expedition. {{Todo|Also by running out of morale?}}&lt;br /&gt;
&lt;br /&gt;
You've burnt yourself to a crisp - Killed by fire.&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;/div&gt;</summary>
		<author><name>Mephitio</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Ending_the_Game</id>
		<title>Ending the Game</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Ending_the_Game"/>
				<updated>2014-10-04T17:09:11Z</updated>
		
		<summary type="html">&lt;p&gt;Mephitio: /* Death Types */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
== Victory Types ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Return to Sol====&lt;br /&gt;
This requires the [[PILGRED Reactor]] to be repaired, after which the ship can be moved back to Sol in [[Navigation]].&lt;br /&gt;
&lt;br /&gt;
* Humans returning to Sol earn 20 {{glory}}.&lt;br /&gt;
* Mush reaching Sol earn 16 {{Glory|mush}}.&lt;br /&gt;
* Humans lose -10 {{glory}} for every Mush still on the ship.&lt;br /&gt;
* Humans gain bonus glory for completed research projects.&lt;br /&gt;
&lt;br /&gt;
Story-wise, the only winning option for the humans is when they deliberately return to help the rebels, with the {{Research|Retro-Fungal Serum}} in hand, and no Mush on board to disclose their location. If only one condition is met, the outcome is unclear, while having a Mush return them to the SDF with no cure means certain death.&lt;br /&gt;
&lt;br /&gt;
The scoreboard, however, does not discriminate beyond the above.&lt;br /&gt;
&lt;br /&gt;
====Escape to Eden====&lt;br /&gt;
This requires the [[PILGRED Reactor]] to be repaired, three {{Item|Starmap Fragments}} (6+1+1 {{Glory}}), and the {{Research|Super Calculator}}.&lt;br /&gt;
&lt;br /&gt;
* Humans gain [[Glory#List_of_sources|special Eden bonuses or penalties]] depending on various conditions.&lt;br /&gt;
* Mush reaching Eden earn 32 {{Glory|mush}} (also a rare title/icon and bragging rights).&lt;br /&gt;
* Humans lose -16 {{glory}} for every Mush still on the ship.&lt;br /&gt;
* Humans gain bonus glory for completed research projects.&lt;br /&gt;
&lt;br /&gt;
Reaching Eden can always be considered a major achievement - either for the humans, or for the Mush who managed to infiltrate it.&lt;br /&gt;
&lt;br /&gt;
====Crew death / Mush takeover====&lt;br /&gt;
Mush victory through destruction of the ship, or if only Mush are left alive on board. The Mush retain more of their starting/conversion glory the quicker they achieve this.&amp;lt;br&amp;gt;&lt;br /&gt;
In the second scaenario, NERON will activate the final A-True protocol which will vent the Mush crew into space at the beginning of the next cycle (even Anonymush), and they will be awarded an additional 8 {{Glory|mush}} for their elegant victory.&lt;br /&gt;
&lt;br /&gt;
*'''Tip:''' For extra humiliation, kill all humans, and then quickly return to Sol before NERON can act.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ending Screen ==&lt;br /&gt;
&lt;br /&gt;
To like someone on your ship after you die, simply click the heart icon to the right of their name. To verify that it &amp;quot;took&amp;quot;, give the page a few seconds to catch up (approximately the same amount of time for chat to post your message after you hit enter) and if you hover over the heart again, it'll tell you to click again to give a neutral opinion. Once you see that option, you'll know that you've liked that person's performance on board.&lt;br /&gt;
&lt;br /&gt;
==Death Types==&lt;br /&gt;
&lt;br /&gt;
{{info|Under construction}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Game endings&lt;br /&gt;
! NERON announcement&lt;br /&gt;
! Honors list (end page)&lt;br /&gt;
! Cause&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None (Sol)&lt;br /&gt;
| The daedalus has returned to Sol!&lt;br /&gt;
| [[#Return to Sol]] (not a death)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None (Eden)&lt;br /&gt;
| You've returned to Sol.&lt;br /&gt;
| [[#Escape to Eden]] (not a death)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Daedalus destroyed&lt;br /&gt;
| Your corpse is floating amongst the debris of the pulverized Daedalus&lt;br /&gt;
| Daedalus reached 0{{armor}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Assassinated by NERON&lt;br /&gt;
| One-way ticket to the infinite void!&lt;br /&gt;
| Mush alive, but no humans, at a cycle change&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Other deaths&lt;br /&gt;
! NERON announcement&lt;br /&gt;
! Honors list (end page)&lt;br /&gt;
! Cause&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Assassinated&lt;br /&gt;
| Assassinated by a crewmate!&lt;br /&gt;
| 0{{hp}} (attacked by another player)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Fatal Depression&lt;br /&gt;
| You put an end to it all&lt;br /&gt;
| 0{{morale}} at a cycle change&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Starvation&lt;br /&gt;
| Starved to death!&lt;br /&gt;
| 0{{hp}} ([[starvation]])&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Insufficient Oxygen&lt;br /&gt;
| Dead on the Daedalus through lack of oxygen!&lt;br /&gt;
| No oxygen&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Injuries&lt;br /&gt;
| Injured to death!&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Unfortunate Adventurer&lt;br /&gt;
| Killed in an accident on an alien planet!&lt;br /&gt;
| Mankarog/volcano/seismic&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Your crewmates can't be bothered coming to get you&lt;br /&gt;
| Lost&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| You've been abducted&lt;br /&gt;
| Trading&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Killed by a crafty Mankarog!&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Destroyed by an alien with a headache!&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Abandoned by the Daedalus to take your chances alone!&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Drained of blood&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Steel Plated&lt;br /&gt;
| Another victim claimed by the old Daed-shed&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Abandoned by the Daedalus to take your chances alone! - You were left behind in a patrol ship, the Pasiphae or on an expedition when the Daedalus moved. {{Todo|Confirm whether this is true as you are on an expedition}}&lt;br /&gt;
&lt;br /&gt;
Another victim claimed by the old Daed-shed - Death caused by the ship injuring you at cycle change (Steel Plate).&lt;br /&gt;
&lt;br /&gt;
Assassinated by a crewmate! - A crewmate killed you.&lt;br /&gt;
&lt;br /&gt;
Dead in a pulverized heap of twisted metal - Patrol Ship or Pasiphae, in which you were, was destroyed by hunters or asteroids.&lt;br /&gt;
&lt;br /&gt;
Dead on the Daedalus through lack of oxygen! - One person is killed at cycle change when the amount of oxygen hits 0.&lt;br /&gt;
&lt;br /&gt;
Dead, abandoned in infinite space. - After you eject yourself from Patrol Ship and then none saved you. {{Todo|Confirm}}&lt;br /&gt;
&lt;br /&gt;
Death by impish administrator - Administrator prematurely ended the game.&lt;br /&gt;
&lt;br /&gt;
Decapitated by some angry dude! - Received critical hit with Blaster (probably Lizaro and Natamy as well)&lt;br /&gt;
&lt;br /&gt;
Destroyed by an alien with a headache! - Killed in a fight on a planet.&lt;br /&gt;
&lt;br /&gt;
Drained of blood - Died from loss of health from [[health#Injuries|injuries]] {{todo|Confirm}}, or a critical knife attack.&lt;br /&gt;
&lt;br /&gt;
Electrocuted by this old heap of metal. - Killed by electrical spike.&lt;br /&gt;
&lt;br /&gt;
Injured to death! - Non-specific death by HP loss: Mush shower, room shaking, torture, regular accident on planet.&lt;br /&gt;
&lt;br /&gt;
Killed by a crafty Mankarog! - {{Todo|Confirm}}&lt;br /&gt;
&lt;br /&gt;
Killed in an accident on an alien planet! - Victim of an instant death event in a Mankarog zone, probably also Seismic and Volcano. {{Todo|Confirm}}&lt;br /&gt;
&lt;br /&gt;
One-way ticket to the infinite void! - If only mush players remained on the ship.&lt;br /&gt;
&lt;br /&gt;
Putting the Fun in Funeral - Actively did something that injured you, such as picking up the cat or any other random thing that can make you lose HP.&lt;br /&gt;
&lt;br /&gt;
Quarantined by NERON - Removed from the game as a result of [[SDF]] action.&lt;br /&gt;
&lt;br /&gt;
So badly in fact that you've achieved nothing at all - See &amp;quot;Putting the Fun in Funeral&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Starved to death! - Death by starvation.&lt;br /&gt;
&lt;br /&gt;
Succumbed to a generalized infection! - {{Todo|Which illness?}}&lt;br /&gt;
&lt;br /&gt;
Succumbed to an extra-terrestrial disease! - {{Todo|Which illness?}}&lt;br /&gt;
&lt;br /&gt;
You put an end to it all - You ran out of morale.&lt;br /&gt;
&lt;br /&gt;
Your corpse is floating amongst the debris of the pulverized Daedalus - The ship's hull was destroyed.&lt;br /&gt;
&lt;br /&gt;
Your crewmates can't be bothered coming to get you - Death after MIA (lost) in expedition. {{Todo|Also by running out of morale?}}&lt;br /&gt;
&lt;br /&gt;
You've burnt yourself to a crisp - Killed by fire.&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;/div&gt;</summary>
		<author><name>Mephitio</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Health</id>
		<title>Health</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Health"/>
				<updated>2014-09-25T11:41:02Z</updated>
		
		<summary type="html">&lt;p&gt;Mephitio: /* Satisfaction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
The daily grind in the depths of space asks a lot of the Daedalus crew , who find their mental and physical '''Health''' diminishing with each passing day. Maintaining your {{HP}} '''Health Points''' and {{Morale}} '''Morale''' is one of your many responsibilities in the fight against the {{Character|Mush}}, which eventually proves difficult as you are beset by [[Dangers]] from all sides. Deaths of vital personnel and depleted resources will drive you to carefully guard every precious point you have, and force you to cooperate with others to restore them as efficiently as possible.&lt;br /&gt;
&lt;br /&gt;
To the left of the play area is the display for your health. Over your picture is a collection of icons representing special [[Status|statuses]], and just below that are your {{HP}} and {{Morale}} gauges. Special statuses can be good or bad, and hovering over the icons will give a description and sometimes advice.&lt;br /&gt;
&lt;br /&gt;
== Health Points ==&lt;br /&gt;
&lt;br /&gt;
{{HP}} '''Health Points''' are a measurement of your physical well-being. When they drop to zero, your character will '''die''' and you will be removed from the game.&lt;br /&gt;
&lt;br /&gt;
Health Points are capped at '''14''' {{HP}}. If you are playing in {{Gold Mode}}, you gain a bonus of +2 {{HP}}, making '''16''' {{HP}} your total maximum.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell; padding-right: 50px;&amp;quot;&amp;gt;&lt;br /&gt;
=== Ways to gain Health Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Gain&lt;br /&gt;
|-&lt;br /&gt;
| Surviving for a day&lt;br /&gt;
| +1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Eating a {{Item|Banana}}&lt;br /&gt;
| +1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Eating certain [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
| +1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Healed using {{Item|Bandage}}&lt;br /&gt;
| +2 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Healed using {{Item|Medikit}}&lt;br /&gt;
| +3 {{HP}} '''*'''&lt;br /&gt;
|}&lt;br /&gt;
'''*''' Increased by 1 {{HP}} with [[Research|Ultra-Healing Pomade]] researched.&amp;lt;br&amp;gt;&lt;br /&gt;
'''*''' Increased by 2 {{HP}} if used by a {{Skill|Medic}}.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ways to lose Health Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Loss&lt;br /&gt;
|-&lt;br /&gt;
| Random Damage &lt;br /&gt;
| 2 {{HP}} '''*'''&lt;br /&gt;
|-&lt;br /&gt;
| Room Shaking&lt;br /&gt;
| 1-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Steel Plate&lt;br /&gt;
| 4-6 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Room on Fire&lt;br /&gt;
| 0-2 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Every cycle {{Status|starving}}&lt;br /&gt;
| 1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: [[Actions#Kick Off|Kick Off]]&lt;br /&gt;
| 1-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Knife}}&lt;br /&gt;
| 1-5 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Blaster}}&lt;br /&gt;
| 2-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Old Faithful}}&lt;br /&gt;
| 2-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Natamy Rifle}}&lt;br /&gt;
| 2-4 {{HP}} '''**'''&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Lizaro Jungle}}&lt;br /&gt;
| 3-5 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Rocket Launcher}}&lt;br /&gt;
|?-8 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Throwing a {{Item|Grenade}}&lt;br /&gt;
| 0-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Grenade}}&lt;br /&gt;
| 0-10 {{HP}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''*''' This damage has a (low) chance of occurring whenever a player picks up an item, repairs a broken piece of equipment or object, or uses a piece of equipment or object. There is an elevated and reliable chance for a non-Raluca player to be scratched for 2 {{HP}} each time they pick up Schrödinger. &amp;lt;br&amp;gt;&lt;br /&gt;
'''**''' 6-13 {{HP}} if victim is a {{Character|Mush}}. A Natamy Rifle also might cause up to 3 injuries at one shot, so it should be used with care for mush-testing. &lt;br /&gt;
&lt;br /&gt;
{{Note|All '''combat''' damage is reduced by 1 {{HP}} each (stacking) by the following: {{Item|Plastenite Armor}}, {{Skill|Hard Boiled}}, though it is reportedly bugged at times when a mush player holds both the Armor and the skill. Mush who [[mutate]] will also have some additional damage protection.}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Morale Points ==&lt;br /&gt;
&lt;br /&gt;
{{Morale}} '''Morale Points''' represent your character's mental integrity. When {{Morale|long}} drops to zero, the character will commit suicide and you will be removed from the game at the next cycle change.&lt;br /&gt;
&lt;br /&gt;
As with {{HP}}, Morale is capped at '''14''' {{Morale}}. If you are playing in {{Gold Mode}}, you gain a bonus of +2 {{Morale}}, making '''16''' {{Morale}} your total maximum.&lt;br /&gt;
&lt;br /&gt;
The {{Character|Mush}}'s {{Morale}} is always at maximum and cannot be influenced. This may prompt {{Character|Mush}} players to keep track of the {{Morale}} they otherwise ''would'' have as regular human crewmember, so that they can defend themselves in case of doubt. &lt;br /&gt;
&lt;br /&gt;
You wake up from cryosleep with 7 {{Morale}} (or 8 {{Morale}} in {{gold Mode}}).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell; padding-right: 50px;&amp;quot;&amp;gt;&lt;br /&gt;
=== Ways to gain Morale Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Gain&lt;br /&gt;
|-&lt;br /&gt;
| Eating a {{Item|Banana}}&lt;br /&gt;
| 1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Eating certain [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
| 1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Cycle spent lying down around {{Skill|Shrink}}&lt;br /&gt;
| 1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Comforted by a {{Skill|Shrink}}&lt;br /&gt;
| 2 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Receiving a speech from a {{Skill|Leader}}&lt;br /&gt;
| 2 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Actions#Doing_it|Doing the thing]]&lt;br /&gt;
| 2 {{Morale}} **&lt;br /&gt;
|-&lt;br /&gt;
| Caressing {{Item|Schrödinger}} (once per game)&lt;br /&gt;
| 3 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Using the {{Item|Alien Holographic TV}} (once per game)&lt;br /&gt;
| 3 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Communications#Rebel Bases|Rebel Base]] Transmission: '''CYGNI'''&lt;br /&gt;
| 3 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Communications#Rebel Bases|Rebel Base]] Transmission: '''KALADAAN'''&lt;br /&gt;
| 6 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Communications#Link|Comms Link]] first established&lt;br /&gt;
| 3 {{Morale}} *&lt;br /&gt;
|-&lt;br /&gt;
| Getting found after being lost.&lt;br /&gt;
| 3 {{Morale}}&lt;br /&gt;
|}&lt;br /&gt;
'''*''' For everyone already out of cryo.&lt;br /&gt;
'''**''' 16 for Derek on the first time&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ways to lose Morale Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Loss&lt;br /&gt;
|-&lt;br /&gt;
| Certain {{Status|disorders}} (70% chance)&lt;br /&gt;
| 1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Crew member death&lt;br /&gt;
| 1 {{Morale}} *&lt;br /&gt;
|-&lt;br /&gt;
| Consuming {{Item|Standard Ration}} (uncooked)&lt;br /&gt;
| 1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Surviving for a day&lt;br /&gt;
| 2 {{Morale}} **&lt;br /&gt;
|-&lt;br /&gt;
| Victim of {{Skill|Demoralize}}&lt;br /&gt;
| 2 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Consuming certain [[Inventory#Drugs|medicines]]&lt;br /&gt;
| 2 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Suffering a '''Panic Attack'''&lt;br /&gt;
| 3 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Trait|Germaphobe}}: Cycle spent {{Status|Dirty}}&lt;br /&gt;
| 1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Trait|Antisocial}}: Cycle spent around crewmates&lt;br /&gt;
| 1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Raluca}}: Death of {{Item|Schrodinger}}&lt;br /&gt;
| 4 {{Morale}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
'''*''' No {{Morale}} loss in case of a suicide, or if you are {{Skill|Detached Crewmember}}.&amp;lt;br&amp;gt;&lt;br /&gt;
'''**''' Reduced by 1 {{Morale}} if {{Skill|Mankind's only hope}} is alive.&amp;lt;br&amp;gt;&lt;br /&gt;
'''**''' Reduced by 1 {{Morale}} if you are {{Skill|The Optimist}}. (stacks with above)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Satisfaction and Starvation==&lt;br /&gt;
'''Satisfaction''' is a hidden health statistic that relates to food and starvation. When you eat, you gain Satisfaction points depending on what you eat. Different [[Inventory#Consumables|foods]] give different amounts. You will gain the {{Status|Full Stomach}} status when your Satisfaction is 3 or more, and you cannot eat any more after that. You lose 1 Satisfaction per cycle. Once your Satisfaction points reach 0, you will be fine for 24 more cycles. Once that time has elapsed, you will gain the {{Status|Starving}} status, and will begin losing 1 {{HP}} per cycle.&lt;br /&gt;
&lt;br /&gt;
If you have the {{Status|Starving}} status, you need to eat a consumable, except pills, to set your '''Satisfaction''' back to 0 ir above.&lt;br /&gt;
&lt;br /&gt;
Given a basic max starting {{HP|long}} of 14, and assuming that you have already hit 0 Satisfaction at some point in the recent past, eat 1 ration giving 4 Satisfaction, and you will last 5.25 days before death:&lt;br /&gt;
&lt;br /&gt;
(&amp;lt;span style=&amp;quot;color:#080;&amp;quot;&amp;gt;Cycles of Satisfaction ticking down&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#880;&amp;quot;&amp;gt;Cycles before starvation starts&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#800;&amp;quot;&amp;gt;Cycles of losing 1 {{HP}}&amp;lt;/span&amp;gt;) divided by &amp;lt;span style=&amp;quot;color:#008;&amp;quot;&amp;gt;Number of Cycles in a day&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#080;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#880;&amp;quot;&amp;gt;24&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#800;&amp;quot;&amp;gt;14&amp;lt;/span&amp;gt; = 42 Cycles&amp;lt;br/&amp;gt;&lt;br /&gt;
42 / &amp;lt;span style=&amp;quot;color:#008;&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt; = 5.25 Days&lt;br /&gt;
&lt;br /&gt;
With Gold Mode: (4+24+16)/8 = 5.5 days&amp;lt;br/&amp;gt;&lt;br /&gt;
With low health: (4+24+1)/8 = 3.625 days&lt;br /&gt;
&lt;br /&gt;
The only thing that will affect this process is damage you receive in that time from other characters or random room events, or {{morale|long}} loss causing suicide. This can technically kill you earlier than that, but the overall chances of that are impossible to calculate at this point. Get your {{hp}} and {{morale}} to max and eat that Ration, and you should be fine.&lt;br /&gt;
&lt;br /&gt;
You start at 0 satisfaction and will receive the status starvation after 24 cycles, damage starts the next cycle after receiving the status until dealt with.&lt;br /&gt;
&lt;br /&gt;
{{Todo|Need to confirm the 24 cycles before starvation starts, find the point that the hunger notification starts, and find out what max satisfaction is.}}&lt;br /&gt;
&lt;br /&gt;
== Illnesses ==&lt;br /&gt;
{{Main|Illnesses}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:Gameplay]] [[Category:Finola]] [[Category:Janice]]&lt;/div&gt;</summary>
		<author><name>Mephitio</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Tools</id>
		<title>Tools</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Tools"/>
				<updated>2014-09-24T16:10:36Z</updated>
		
		<summary type="html">&lt;p&gt;Mephitio: /* Scripts and Plugins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are a few tools already available and no doubt more coming before too long. Here are some of the helpful tools that we've been given so far.&lt;br /&gt;
&lt;br /&gt;
=== Scripts and Plugins ===&lt;br /&gt;
&lt;br /&gt;
[http://astropad.sunsky.fr/astropad.user.js Astropad]&lt;br /&gt;
* Helps to keep track of items scattered throughout the ship. Should be updated everytime someone enters a room. Best if used by the whole crew.&lt;br /&gt;
* The collected date can also be converted into formatted text, to share it with your crew members.&lt;br /&gt;
&lt;br /&gt;
[http://mt.sunsky.fr/mus.en.user.js Mush Helper Script]&lt;br /&gt;
* This script helps to format text for the chat. It also includes many icons, which you can use for your text´s.&lt;br /&gt;
&lt;br /&gt;
[http://github.com/badconker/ctrl-w Ctrl+W]&lt;br /&gt;
* This script has a Message Manager, changes the interface, it reduces lags of the game and many more.&lt;/div&gt;</summary>
		<author><name>Mephitio</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Plastic_Scraps</id>
		<title>Plastic Scraps</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Plastic_Scraps"/>
				<updated>2014-09-24T11:05:34Z</updated>
		
		<summary type="html">&lt;p&gt;Mephitio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{Item Attributes|Plastic Scraps|&lt;br /&gt;
Icon =&lt;br /&gt;
Plastic scraps.jpg&lt;br /&gt;
| Summary =&lt;br /&gt;
Various plastic trash used in the creation of items.&lt;br /&gt;
| In-game Flavor =&lt;br /&gt;
More worthless debris&lt;br /&gt;
| In-game Examine Text =&lt;br /&gt;
With a few tools and a little patience, it's astounding what you can do...&lt;br /&gt;
&lt;br /&gt;
| Origin 1 =&lt;br /&gt;
'''[[Technician|Dismantling]]''' certain items&lt;br /&gt;
| Origin Amount 1 =&lt;br /&gt;
1-2&lt;br /&gt;
| Origin 2 =&lt;br /&gt;
Opening {{Item|Space Capsule}}&lt;br /&gt;
| Origin Amount 2 =&lt;br /&gt;
1&lt;br /&gt;
| Origin 3 =&lt;br /&gt;
'''[[Scrap Heap]]''' Gold Project&lt;br /&gt;
| Origin Amount 3 =&lt;br /&gt;
4&lt;br /&gt;
| Origin 4 =&lt;br /&gt;
&lt;br /&gt;
| Origin Amount 4 =&lt;br /&gt;
&lt;br /&gt;
| Is Destroyed in Fire =&lt;br /&gt;
&lt;br /&gt;
| Can be Stacked =&lt;br /&gt;
yes&lt;br /&gt;
| Is Blueprint Component =&lt;br /&gt;
yes&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;{{Item Tooltip}}&lt;br /&gt;
&lt;br /&gt;
{{Todo|Follow instructions in the [[Help:Item page guidelines]] to add properly structured item information here.}}&lt;br /&gt;
&lt;br /&gt;
== Affected items ==&lt;br /&gt;
*Required in the assembly of following {{Item|Blueprints}}:&lt;br /&gt;
**{{Item|Sniper Helmet}} (needs '''1''')&lt;br /&gt;
**{{Item|Support Drone}} (needs '''1''')&lt;br /&gt;
**{{Item|EchoLocator}} (needs '''1''')&lt;br /&gt;
**{{Item|Rocket Launcher}} (needs '''1''')&lt;br /&gt;
**{{Item|Lizaro Jungle}} (needs '''1''')&lt;br /&gt;
**{{Item|Babel Module}} (needs '''1''')&lt;br /&gt;
**{{Item|Thermosensor}} (needs '''1''')&lt;br /&gt;
**{{Item|Oscilloscope}} (needs '''1''')&lt;br /&gt;
&lt;br /&gt;
{{Item Attribute List}}&lt;br /&gt;
{{Item Categories}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete Item]]&lt;/div&gt;</summary>
		<author><name>Mephitio</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Research</id>
		<title>Research</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Research"/>
				<updated>2014-09-23T13:09:21Z</updated>
		
		<summary type="html">&lt;p&gt;Mephitio: /* List of Research projects */  Added Descriptions and corrected the existing Descriptions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Research''' plays a vital role in fighting the {{Character|Mush}} menace, slowing their advance and making it more difficult for them to perform their actions. Eventually, as research grows more complex and advanced tools become available, a permanent Mush cure and [[Ending the Game#Eden|a distant Utopian world]] can even be discovered. Nothing is impossible for the resourceful crew for the Daedalus!&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
The {{Equipment|Research Lab}} terminal can be accessed in the {{room|Laboratory}}. It brings up options for fighting {{Character|Mush}}, granting the crew bonus {{Glory}} '''Glory''' and provides a number of useful commodities.&lt;br /&gt;
 &lt;br /&gt;
Research can be a [[Dirty]] affair, and since NERON will lock unclean personnel out of the research console, wearing the {{item|Stainproof Apron}} when participating is recommended to avoid long treks to the shower.&lt;br /&gt;
&lt;br /&gt;
Participating in research costs 2 {{AP}}, and the efficiency is increased for {{Skill|Biologist}} and {{Skill|Medic}} characters:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Icon&lt;br /&gt;
! Description&lt;br /&gt;
! Efficiency&lt;br /&gt;
|-&lt;br /&gt;
| [[image:0.png]] || Neither {{Skill|Biologist}} nor {{Skill|Medic}} || Base efficiency&lt;br /&gt;
|-&lt;br /&gt;
| [[image:1.png]] || {{Skill|Biologist}} or {{Skill|Medic}} (i.e. only one) || Base efficiency + 4-6%&lt;br /&gt;
|-&lt;br /&gt;
| [[image:2.png]] || {{Skill|Biologist}} and {{Skill|Medic}} (i.e. both) || Base efficency + 8-12%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A character's research efficiency drops with every participation, requiring [[Relaying]] to reset it.&lt;br /&gt;
&lt;br /&gt;
The [[BIOS Terminal|BIOS]] affects research in that the {{BIOS|Crew Lock|short}} can be set to '''Research''', limiting participation to {{Skill|Biologist}} and {{Skill|Medic}} characters, and {{BIOS|CPU Priority|short}} can also be set to '''Research''', increasing efficiency by 1-1% or 1-2%:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Base efficiency&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Added efficiency&lt;br /&gt;
|-&lt;br /&gt;
| 1-1% || +1-2%&lt;br /&gt;
|-&lt;br /&gt;
| 3-4% || +1-2%&lt;br /&gt;
|-&lt;br /&gt;
| 6-9% || +1-1%&lt;br /&gt;
|-&lt;br /&gt;
| 12-18% || +1-1%&lt;br /&gt;
|-&lt;br /&gt;
| 15-28% || +1-2%&lt;br /&gt;
|-&lt;br /&gt;
| 18-27% || +1-1%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Many research options have certain conditions that must be met before they become available, including the presence of certain [[Inventory|objects]] or [[Characters|characters]] in the Laboratory.&lt;br /&gt;
If these conditions are not met, the research option will not be visible, though any progress made on them is preserved.&lt;br /&gt;
The most important conditions for research are:&lt;br /&gt;
*Presence of a {{Item|Mush Sample}}, which can be replaced by decoding a [[Communications|Xyloph DB entry]]&lt;br /&gt;
*Presence of the {{Item|Mush Genome Disk}}, which can be obtained by decoding a [[Communications|Xyloph DB entry]]&lt;br /&gt;
*The presence of {{Character|Chun|long}}, which can be replaced by decoding a [[Communications|Xyloph DB entry]]&lt;br /&gt;
*The [[Image:P deadmush.png|class=margin-small|Icon]] Dead [[Mush]] (the place of death is irrelevant, it can be even outside Daedalus)&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
The {{Glory}} gained for certain research projects is immediately obtained by all living humans upon completion, and an additional {{Glory}} can be earned when [[Ending the Game|reaching Sol or Eden]].&lt;br /&gt;
{{Character|Chun}} earns an additional 4 {{Glory}} each time a research requiring her presence is completed.&lt;br /&gt;
{{Character|Finola}} earns an additional 3 {{Glory}} for all Mush-related research.&lt;br /&gt;
&lt;br /&gt;
==List of Research projects==&lt;br /&gt;
There are a total of 23 possible researches. Except for {{Item|Schrödinger}} which needs to be picked up for &amp;quot;[[#NCC Contact Lenses]]&amp;quot;,  all required items just need to be put on the shelf. Some research projects require the presence of {{Character|Chun}} in the {{room|Laboratory}}, or a ghost copy of her (which requires decoding the Xyloph DB {{Comms|ghost chun|Zhong Chun's Genome Codex}}).&lt;br /&gt;
&lt;br /&gt;
Hover over the image to see the description of a research.&lt;br /&gt;
&lt;br /&gt;
{{Warn|Description should show the actual in-game text of the research project}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Requires&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effectiveness&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Glory&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| Nothing&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Anabolics&amp;quot;&amp;gt; {{H:title|Grempf molecules stimulate the production of androgenous hormones such as testosterone. This functions on humans and animals, regardless of sex, and even plants. You heard about the mysterious migration of sequoias in Yosemite park? Well there you go. Generates 4 Anabolics.|[[Image:Anabolics.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Anabolics&lt;br /&gt;
| {{Efficiencies|12}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Generates 4 {{Item|Anabolics}}. Gives +8 Movement Points ({{MP}}).&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Mush Sample}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Antispore Gas&amp;quot;&amp;gt; {{H:title|By injecting vanilla-flavoured components into the oxygen compressor at high pressure, it can be observed that this kills all the mushrooms in the ventilation shafts. Why not just diffuse it everywhere, help destroy our hated enemy and as a plus, the whole ship smells of vanilla. The maximum number of Mush spores generated per day is reduced by 2. Gives 3 Glory.|[[Image:Antispore_gas.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Antispore Gas&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 {{glory}}&lt;br /&gt;
| The maximum number of Mush spores generated per day is reduced by 2.&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Mush Sample}}&amp;lt;br&amp;gt;'''Any [[Inventory#Consumables|consumable]]'''&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Constipaspore Serum&amp;quot;&amp;gt; {{H:title|By isolating Mush aggregators, it can be seen that Brugien DNA, which was added to allow rapid spore production, has a major weakness which allows the metabolism of carriers to be slowed down. With a little help, the famous Atch Wum already managed to apply this process during the invasion of...[...] All rations are infected with a serum which renders the extraction of spores much more difficult. Gives 3 Glory|[[Image:Constipaspore_serum.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| [[Constipaspore Serum]]&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 {{glory}}&lt;br /&gt;
| Causes spore extraction to cost 4 {{AP}} instead of 2.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:P deadmush.png|class=margin-small|Icon]] Dead [[Mush]]&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Meridon Scrambler&amp;quot;&amp;gt; {{H:title|Gauss-Freon's theory. A powerful weapon against the incredible Mush synchronization, by working with Fourrier's harmonic resonance frequencies, you realize that this huge carcass can be transformed into a loudspeaker and cause patulic trauma in the fragile brain of the Hunter. Traumatized by the repeated bursts of this horrific sound, they appear to be disconcerted[...] Hunters have a 20% chance of firing on one of their own. Gives 3 Glory|[[Image:Meridon_scrambler.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Meridon Scrambler&lt;br /&gt;
| {{Efficiencies|3}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 {{glory}}&lt;br /&gt;
| Causes hunters to sometimes fire against each other instead of at the Daedalus. Hunters have 20% chance of firing on one of their own (percentage given by game description).&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Soap}}&amp;lt;br&amp;gt;{{Character|Chun}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Mushicide Soap&amp;quot;&amp;gt; {{H:title|By watching the activity of spores inserted into Chun's body, it appeared that the disintegration accelerated when in contact with the subject's adipose tissue. With a classical liposuction operation it should be possible to create a powerful anti-fungal soap. Now we just have to convince Chun. Every shower you take will destroy one mush spore on your body. Gives 3 Glory|[[Image:mushicide_soap.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Mushicide Soap&lt;br /&gt;
| {{Efficiencies|3}}&lt;br /&gt;
| 3 [[Image:Triumph.png]]&lt;br /&gt;
| Transforms the {{Item|Soap}} into a {{Item|Super Soaper}}. Every shower you take will destroy one mush spore on your body when carrying it.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:P deadmush.png|class=margin-small|Icon]] Dead [[Mush]]&amp;lt;br&amp;gt;{{Character|Chun}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Mushovore Bacteria&amp;quot;&amp;gt; {{H:title|We have discovered a anomaly in Chun's pancreatic function. It seems to be producing bacteria capable of devouring mush spores. Unfortunately the bacteria functions too slowly to hold back the plague. However, it can slow its propogation considerably. Humans can survive up to 3 mush spores before turning into Mush. Gives 3 Glory|[[Image:Mushovore_bacteria.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Mushovore Bacteria&lt;br /&gt;
| {{Efficiencies|12}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 {{glory}}&lt;br /&gt;
| It takes 4 spores to turn a human into a mush, instead of 3.&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Mush Sample}}&amp;lt;br&amp;gt;{{Character|Chun}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Mush-Hunter: ZC16H&amp;quot;&amp;gt; {{H:title|Some of the melanine secreted by Chun seems to be used by her liver to secrete a completely unique bacteria which has been named ZC16H. It seems that this bacteria reacts violently when placed in contact with a Mush sample. It literally digests the fungus and then reproduces at an alarming rate. We must learn what affects the treatment of the melanine, and this could be the key to creating a Mush antidote! The findings of this study could be critical and could make the whole team famous. Gives 6 Glory|[[Image:Mush_hunter.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Mush-Hunter: ZC16H&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 6 {{glory}}&lt;br /&gt;
| Gives 6 {{glory}}.&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Mush Genome Disk}} &lt;br /&gt;
| &amp;lt;span id =&amp;quot;Mush Language&amp;quot;&amp;gt; {{H:title|An excellent thesis on the crystalline structure of the communication pheremones of Mush. Light reading, but essential for the understanding of the parasite, it deals concisely with the problem of DNA harmonics and the linguistic expression thereof. Gives 6 Glory|[[Image:Mush_language.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Mush Language&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 6 {{glory}}&lt;br /&gt;
| Gives 6 {{glory}}.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:P deadmush.png|class=margin-small|Icon]] Dead [[Mush]]&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Mush Races&amp;quot;&amp;gt; {{H:title|Following the autopsy of a species of axolotl known as the &amp;amp;quot;The Oracle of Wupperthal&amp;amp;quot;, certain similarities were found between one species of this vertebrate and the secretion of bacillus 764. It was shown that Mush and its non-saprophyte components led them to create a chain of Procaryotic fungi which mutated more quickly. This allowed us to see that the Mush strain that we know possesses several sub-chains which are detailed in this interesting article. Gives 6 Glory|[[Image:Mush_breeds.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Mush Races&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 6 {{glory}}&lt;br /&gt;
| Gives 6 {{glory}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:P deadmush.png|class=margin-small|Icon]] Dead [[Mush]]&amp;lt;br&amp;gt;{{Item|Mush Genome Disk}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Mush Reproductive System&amp;quot;&amp;gt; {{H:title|A fascinating study linking chanterelle parthenogenesis in an anaerobic environment with the possibility of reproducing the Mush parasite. The findings of this report will catapult its writers to scientific stardom. Gives 6 Glory|[[Image:Mush_breeding_system.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Mush Reproductive System&lt;br /&gt;
| {{Efficiencies|18}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 6 {{glory}}&lt;br /&gt;
| Gives 6 {{glory}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Mush Sample}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;MycoAlarm&amp;quot;&amp;gt; {{H:title|Toxins, spores, the smell, there are so many factors which expose the Mush, that you throw yourself into collecting all the known qualities of Mush to build the ultimate alarm. Based on the oscillation coefficient of the Alpha pheromone and the rate of toxin emission, it is theoretically possible to create a miniature alarm which will go off automatically if a Mush agent spikes someone with a spore within a monitored zone. Makes 5 MycoAlarms. Gives 3 Glory|[[Image:MycoAlarm.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| MycoAlarm&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 {{glory}}&lt;br /&gt;
| Makes 5 {{Item|MycoAlarm}}.&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Chun}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Mycoscan&amp;quot;&amp;gt; {{H:title|Finola Keegan's article &amp;amp;quot;From the spore to non-life&amp;amp;quot; is a seminal work in the field of Mushology. It created a branch of science dealing with aggregation organisms. Aggregators, in effect, are strains of viruses which allow the partial splitting of DNA or RNA strands in the host and extract their genetic makeup in order to alter themselves or their genetic pool [...] This article leads directly to the creation of a costly item : The Mycoscan. Allows the detection of spores on a healthy crew member. Gives 3 Glory|[[Image:Mycoscan.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Mycoscan&lt;br /&gt;
| {{Efficiencies|4}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 {{glory}}&lt;br /&gt;
| Allows the detection of spores on a healthy crew member.&lt;br /&gt;
|-&lt;br /&gt;
| Nothing&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Narcotics Distiller&amp;quot;&amp;gt; {{H:title|Minor energy surges from the PILGRED reactor (also called RoToTo) can be captured in MZ16 batteries injected into a high-yield synthesizer in order to create complex compounds like paracetamule or ibuprophet. With this piece of kit, there's nothing to fear from space flu! The Distiller can be used once a day to create a drug|[[Image:Narcotics_distiller.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Narcotics Distiller&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| The Distiller can be used once a day to create a drug.&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Blaster}}&amp;lt;br&amp;gt;{{Item|Mush Sample}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Natamy Rifle&amp;quot;&amp;gt; {{H:title||[[Image:Natamy_rifile.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Natamy Rifle&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Upgrades blaster to a {{Item|Natamy Rifle}}, which does more damage to mush. {{Todo|The Description is missing.}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Schrödinger}}&amp;lt;br&amp;gt;(must be carried with you)&lt;br /&gt;
| &amp;lt;span id =&amp;quot;NCC Contact Lenses&amp;quot;&amp;gt; {{H:title|Who would have thought that cats hid such secrets... When working on cornea ionisation issues during interplanetary travel, you think of injecting an auto-gamma enhancer to enhance your crewmates' vision. Creates 2 Pairs of NCC Contact Lenses|[[Image:Ncc_lenses.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| NCC Contact Lenses&lt;br /&gt;
| {{Efficiencies|12}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Creates 2 pairs of {{Item|NCC Lens}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:P deadmush.png|class=margin-small|Icon]] Dead [[Mush]]&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Patuline Scrambler&amp;quot;&amp;gt; {{H:title|Sometimes, experiments carried out under the influence of LSD around the year 2070 led to superb articles on para-psychological experiments. Careful inspection of the last report of Professer Delopine in 2069 discussing the relationship between certain species of sheep and grasses which naturally produce this drug, you will realize that it is possible to synthesize buds of patulos which are reknowned for their anti-fungal properties. The infected can no longer communicate on the Mush channel. Gives 3 Glory|[[Image:Patuline_scrambler.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| [[Patuline Scrambler]]&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 {{glory}}&lt;br /&gt;
| Mush can no longer communicate on the Mush channel.&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Water Stick}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Perpetual Hydration&amp;quot;&amp;gt; {{H:title|Thanks to a series of rigorous tests, we have finally worked out how to use the rain stick! It is simply necessary to insert it into a nostril. The regular circulation of air allows a passive oxidation reaction to occur, bringing about a weak, but regular seepage. This guarantees to provide the entire water requirements of a human body for over 3200 years. The whole team earn 3 Triumph points|[[Image:Infinite_water.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Perpetual Hydration&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Gives 3 {{Glory}} {{Bug|This gives no Glory}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:P deadmush.png|class=margin-small|Icon]] Dead [[Mush]]&amp;lt;br&amp;gt;{{Item|Mush Genome Disk}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Pheromodem&amp;quot;&amp;gt; {{H:title|Of all the objects created in Finola´s laboratory, this one remains unfinished. By collecting all the genome data and combining it with some old research, you discover the secret of Mush communication. This is a powerful tool: by adding a pheromodem to the trackers, everyone will soon be able to throw away their antiquated walky-talky! The Tracker now allows the user to communicate on the mush channel. Gives 3 Glory|[[Image:Pheromodem.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Pheromodem&lt;br /&gt;
| {{Efficiencies|3}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 {{glory}}&lt;br /&gt;
| The {{Item|Tracker}} can now communicate on the mush channel.&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Mush Sample}}&amp;lt;br&amp;gt;[[Image:P deadmush.png|class=margin-small|Icon]] Dead [[Mush]]&amp;lt;br&amp;gt;{{Character|Chun}}&amp;lt;br&amp;gt;{{Item|Mush Genome Disk}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Retro-Fungal Serum&amp;quot;&amp;gt; {{H:title|A great correlation between Gershwin fungal infections and mechanical propagation related to the influence of quasars. When this correlation has been established, the idea of using a particle accelerator to synthesize a powerful retro-fungal substrate has quickly established itself as THE ultimate solution to the Mush invasion. The result of this study can be crucial and will make the whole crew famous.|[[Image:Retro-Fungal_Serum.PNG ]]}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| Retro-Fungal Serum&lt;br /&gt;
| {{Efficiencies|1}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 16 {{glory}}&lt;br /&gt;
| Generates {{Item|Retro-Fungal Serum}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Mush Sample}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Spore Sucker&amp;quot;&amp;gt; {{H:title|Despite its unnerving design, you keep the faith. You know that at the price of minor skin lesions, this bad boy will get rid of the purulent fungal strands. Produces a Spore Extractor|[[Image:Spore_sucker.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Spore Sucker&lt;br /&gt;
| {{Efficiencies|4}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Produces a {{Item|Spore Sucker}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Starmap Fragment}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Super Calculator&amp;quot;&amp;gt; {{H:title||[[Image:Super calc.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Super Calculator&lt;br /&gt;
| {{Efficiencies|3}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Installs a Super Calculator in the Nexus which allows you to triangulate the coordinates of Eden using 3 {{Item|Starmap Fragments}} {{Todo|The Description is missing.}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Water Stick}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Tesla SUP2X&amp;quot;&amp;gt; {{H:title|By plunging a swizzle stick into a tesla vessel during fusion we have succeeded in doubling its fissile content production. It is now possible for us to store 50% more energy in our turrets! Increases the maximum payload of the Daedalus' turrets by 2.|[[Image:Tesla_sup2x.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Tesla SUP2X&lt;br /&gt;
| {{Efficiencies|12}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Increases the maximum number of turret charges by 2.&lt;br /&gt;
{{Bug|Increases maximum charges by 4, to a total of 8.}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Medikit}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Ultra-Healing Pomade&amp;quot;&amp;gt; {{H:title|Thanks to a few basic skills in organic chemistry you reckon you can put together a basic medikit which is much superior to the antiquated models used by the SDF. Healing actions regenerate an additional HP|[[Image:Healing_pomade.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Ultra-Healing Pomade&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Healing actions regenerate an additional {{HP}} health point&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pheromodem==&lt;br /&gt;
With this piece of research, humans can access and communicate in the {{Character|Mush}} channel. However, everybody's names are obfuscated and they appear as &amp;quot;mush&amp;quot; to each other. This does not apply to the {{Character|Mush}} themselves, who see everybody's real names.&lt;br /&gt;
&lt;br /&gt;
When messages about infections appear in the channel, the names of the participants will be replaced by scrambled letters, with no clues to their identity except the time at which it happened.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]] [[Category:Finola]] [[Category:Chun]] [[Category:Ian]]&lt;/div&gt;</summary>
		<author><name>Mephitio</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Research</id>
		<title>Research</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Research"/>
				<updated>2014-09-23T11:25:39Z</updated>
		
		<summary type="html">&lt;p&gt;Mephitio: /* List of Research projects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Research''' plays a vital role in fighting the {{Character|Mush}} menace, slowing their advance and making it more difficult for them to perform their actions. Eventually, as research grows more complex and advanced tools become available, a permanent Mush cure and [[Ending the Game#Eden|a distant Utopian world]] can even be discovered. Nothing is impossible for the resourceful crew for the Daedalus!&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
The {{Equipment|Research Lab}} terminal can be accessed in the {{room|Laboratory}}. It brings up options for fighting {{Character|Mush}}, granting the crew bonus {{Glory}} '''Glory''' and provides a number of useful commodities.&lt;br /&gt;
 &lt;br /&gt;
Research can be a [[Dirty]] affair, and since NERON will lock unclean personnel out of the research console, wearing the {{item|Stainproof Apron}} when participating is recommended to avoid long treks to the shower.&lt;br /&gt;
&lt;br /&gt;
Participating in research costs 2 {{AP}}, and the efficiency is increased for {{Skill|Biologist}} and {{Skill|Medic}} characters:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Icon&lt;br /&gt;
! Description&lt;br /&gt;
! Efficiency&lt;br /&gt;
|-&lt;br /&gt;
| [[image:0.png]] || Neither {{Skill|Biologist}} nor {{Skill|Medic}} || Base efficiency&lt;br /&gt;
|-&lt;br /&gt;
| [[image:1.png]] || {{Skill|Biologist}} or {{Skill|Medic}} (i.e. only one) || Base efficiency + 4-6%&lt;br /&gt;
|-&lt;br /&gt;
| [[image:2.png]] || {{Skill|Biologist}} and {{Skill|Medic}} (i.e. both) || Base efficency + 8-12%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A character's research efficiency drops with every participation, requiring [[Relaying]] to reset it.&lt;br /&gt;
&lt;br /&gt;
The [[BIOS Terminal|BIOS]] affects research in that the {{BIOS|Crew Lock|short}} can be set to '''Research''', limiting participation to {{Skill|Biologist}} and {{Skill|Medic}} characters, and {{BIOS|CPU Priority|short}} can also be set to '''Research''', increasing efficiency by 1-1% or 1-2%:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Base efficiency&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Added efficiency&lt;br /&gt;
|-&lt;br /&gt;
| 1-1% || +1-2%&lt;br /&gt;
|-&lt;br /&gt;
| 3-4% || +1-2%&lt;br /&gt;
|-&lt;br /&gt;
| 6-9% || +1-1%&lt;br /&gt;
|-&lt;br /&gt;
| 12-18% || +1-1%&lt;br /&gt;
|-&lt;br /&gt;
| 15-28% || +1-2%&lt;br /&gt;
|-&lt;br /&gt;
| 18-27% || +1-1%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Many research options have certain conditions that must be met before they become available, including the presence of certain [[Inventory|objects]] or [[Characters|characters]] in the Laboratory.&lt;br /&gt;
If these conditions are not met, the research option will not be visible, though any progress made on them is preserved.&lt;br /&gt;
The most important conditions for research are:&lt;br /&gt;
*Presence of a {{Item|Mush Sample}}, which can be replaced by decoding a [[Communications|Xyloph DB entry]]&lt;br /&gt;
*Presence of the {{Item|Mush Genome Disk}}, which can be obtained by decoding a [[Communications|Xyloph DB entry]]&lt;br /&gt;
*The presence of {{Character|Chun|long}}, which can be replaced by decoding a [[Communications|Xyloph DB entry]]&lt;br /&gt;
*The [[Image:P deadmush.png|class=margin-small|Icon]] Dead [[Mush]] (the place of death is irrelevant, it can be even outside Daedalus)&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
The {{Glory}} gained for certain research projects is immediately obtained by all living humans upon completion, and an additional {{Glory}} can be earned when [[Ending the Game|reaching Sol or Eden]].&lt;br /&gt;
{{Character|Chun}} earns an additional 4 {{Glory}} each time a research requiring her presence is completed.&lt;br /&gt;
{{Character|Finola}} earns an additional 3 {{Glory}} for all Mush-related research.&lt;br /&gt;
&lt;br /&gt;
==List of Research projects==&lt;br /&gt;
There are a total of 23 possible researches. Except for {{Item|Schrödinger}} which needs to be picked up for &amp;quot;[[#NCC Contact Lenses]]&amp;quot;,  all required items just need to be put on the shelf. Some research projects require the presence of {{Character|Chun}} in the {{room|Laboratory}}, or a ghost copy of her (which requires decoding the Xyloph DB {{Comms|ghost chun|Zhong Chun's Genome Codex}}).&lt;br /&gt;
&lt;br /&gt;
Hover over the image to see the description of a research.&lt;br /&gt;
&lt;br /&gt;
{{Warn|Description should show the actual in-game text of the research project}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Requires&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effectiveness&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Glory&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| Nothing&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Anabolics&amp;quot;&amp;gt; {{H:title|Grempf molecules stimulate the production of androgenous hormones such as testosterone. This functions on humans and animals, regardless of sex, and even plants. You heard about the mysterious migration of sequoias in Yosemite park? Well there you go. Generates 4 Anabolics.|[[Image:Anabolics.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Anabolics&lt;br /&gt;
| {{Efficiencies|12}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Generates 4 {{Item|Anabolics}}. Gives +8 Movement Points ({{MP}}).&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Mush Sample}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Antispore Gas&amp;quot;&amp;gt; {{H:title|By injecting vanilla-flavoured components into the oxygen compressor at high pressure, it can be observed that this kills all the mushrooms in the ventilation shafts. Why not just diffuse it everywhere, help destroy our hated enemy and as a plus, the whole ship smells of vanilla. The maximum number of Mush spores generated per day is reduced by 2. Gives 3 {{glory}}.|[[Image:Antispore_gas.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Antispore Gas&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 {{glory}}&lt;br /&gt;
| The maximum number of Mush spores generated per day is reduced by 2.&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Mush Sample}}&amp;lt;br&amp;gt;'''Any [[Inventory#Consumables|consumable]]'''&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Constipaspore Serum&amp;quot;&amp;gt; {{H:title|By isolating Mush aggregators, it can be seen that Brugien DNA, which was added to allow rapid spore production, has a major weakness which allows the metabolism of carriers to be slowed down. With a little help, the famous Atch Wum already managed to apply this process during the invasion of...[...] All rations are infected with a serum which renders the extraction of spores much more difficult. Gives 3 {{glory}}|[[Image:Constipaspore_serum.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| [[Constipaspore Serum]]&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 {{glory}}&lt;br /&gt;
| Causes spore extraction to cost 4 {{AP}} instead of 2.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:P deadmush.png|class=margin-small|Icon]] Dead [[Mush]]&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Meridon Scrambler&amp;quot;&amp;gt; [[Image:Meridon_scrambler.png]] &amp;lt;/span&amp;gt;&lt;br /&gt;
| Meridon Scrambler&lt;br /&gt;
| {{Efficiencies|3}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 {{glory}}&lt;br /&gt;
| Causes hunters to sometimes fire against each other instead of at the Daedalus. Hunters have 20% chance of firing on one of their own (percentage given by game description).&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Soap}}&amp;lt;br&amp;gt;{{Character|Chun}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Mushicide Soap&amp;quot;&amp;gt; {{H:title|Every shower you take will destroy one mush spore on your body|[[Image:mushicide_soap.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Mushicide Soap&lt;br /&gt;
| {{Efficiencies|3}}&lt;br /&gt;
| 3 [[Image:Triumph.png]]&lt;br /&gt;
| Transforms the {{Item|Soap}} into a {{Item|Super Soaper}}. Every shower you take will destroy one mush spore on your body when carrying it.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:P deadmush.png|class=margin-small|Icon]] Dead [[Mush]]&amp;lt;br&amp;gt;{{Character|Chun}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Mushovore Bacteria&amp;quot;&amp;gt; [[Image:Mushovore_bacteria.png]] &amp;lt;/span&amp;gt;&lt;br /&gt;
| Mushovore Bacteria&lt;br /&gt;
| {{Efficiencies|12}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 {{glory}}&lt;br /&gt;
| It takes 4 spores to turn a human into a mush, instead of 3.&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Mush Sample}}&amp;lt;br&amp;gt;{{Character|Chun}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Mush-Hunter: ZC16H&amp;quot;&amp;gt; {{H:title|Some of the melanine secreted by Chun seems to be used by her liver to secrete a completely unique bacteria which has been named ZC16H. It seems that this bacteria reacts violently when placed in contact with a Mush sample. It literally digests the fungus and then reproduces at an alarming rate. We must learn what affects the treatment of the melanine, and this could be the key to creating a Mush antidote! The findings of this study could be critical and could make the whole team famous. Gives 6 {{glory}}|[[Image:Mush_hunter.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Mush-Hunter: ZC16H&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 6 {{glory}}&lt;br /&gt;
| Gives 6 {{glory}}.&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Mush Genome Disk}} &lt;br /&gt;
| &amp;lt;span id =&amp;quot;Mush Language&amp;quot;&amp;gt; {{H:title|An excellent thesis on the crystalline structure of the communication pheremones of Mush. Light reading, but essential for the understanding of the parasite, it deals concisely with the problem of DNA harmonics and the linguistic expression thereof. Gives 6 {{glory}}|[[Image:Mush_language.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Mush Language&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 6 {{glory}}&lt;br /&gt;
| Gives 6 {{glory}}.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:P deadmush.png|class=margin-small|Icon]] Dead [[Mush]]&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Mush Races&amp;quot;&amp;gt; {{H:title||[[Image:Mush_breeds.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Mush Races&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 6 {{glory}}&lt;br /&gt;
| Gives 6 {{glory}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:P deadmush.png|class=margin-small|Icon]] Dead [[Mush]]&amp;lt;br&amp;gt;{{Item|Mush Genome Disk}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Mush Reproductive System&amp;quot;&amp;gt; {{H:title||[[Image:Mush_breeding_system.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Mush Reproductive System&lt;br /&gt;
| {{Efficiencies|18}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 6 {{glory}}&lt;br /&gt;
| Gives 6 {{glory}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Mush Sample}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;MycoAlarm&amp;quot;&amp;gt; {{H:title|Toxins, spores, the smell, there are so many factors which expose the Mush, that you throw yourself into collecting all the known qualities of Mush to build the ultimate alarm. Based on the oscillation coefficient of the Alpha pheromone and the rate of toxin emission, it is theoretically possible to create a miniature alarm which will go off automatically if a Mush agent spikes someone with a spore within a monitored zone. Makes 5 MycoAlarms. Gives 3 {{glory}}|[[Image:MycoAlarm.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| MycoAlarm&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 {{glory}}&lt;br /&gt;
| Makes 5 {{Item|MycoAlarm}}.&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Chun}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Mycoscan&amp;quot;&amp;gt; {{H:title|Finola Keegan's article &amp;amp;quot;From the spore to non-life&amp;amp;quot; is a seminal work in the field of Mushology. It created a branch of science dealing with aggregation organisms. Aggregators, in effect, are strains of viruses which allow the partial splitting of DNA or RNA strands in the host and extract their genetic makeup in order to alter themselves or their genetic pool [...] This article leads directly to the creation of a costly item : The [[Mycoscan]]. Allows the detection of spores on a healthy crew member. Gives 3 {{glory}}|[[Image:Mycoscan.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Mycoscan&lt;br /&gt;
| {{Efficiencies|4}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 {{glory}}&lt;br /&gt;
| Allows the detection of spores on a healthy crew member.&lt;br /&gt;
|-&lt;br /&gt;
| Nothing&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Narcotics Distiller&amp;quot;&amp;gt; {{H:title|Minor energy surges from the PILGRED reactor (also called RoToTo) can be captured in MZ16 batteries injected into a high-yield synthesizer in order to create complex compounds like paracetamule or ibuprophet. With this piece of kit, there\'s nothing to fear from space flu! The Distiller can be used once a day to create a drug|[[Image:Narcotics_distiller.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Narcotics Distiller&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| The Distiller can be used once a day to create a drug.&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Blaster}}&amp;lt;br&amp;gt;{{Item|Mush Sample}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Natamy Rifle&amp;quot;&amp;gt; [[Image:Natamy_rifile.png]] &amp;lt;/span&amp;gt;&lt;br /&gt;
| Natamy Rifle&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Upgrades blaster to a {{Item|Natamy Rifle}}, which does more damage to mush.&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Schrödinger}}&amp;lt;br&amp;gt;(must be carried with you)&lt;br /&gt;
| &amp;lt;span id =&amp;quot;NCC Contact Lenses&amp;quot;&amp;gt; {{H:title|Who would have thought that cats hid such secrets... When working on cornea ionisation issues during interplanetary travel, you think of injecting an auto-gamma enhancer to enhance your crewmates\' vision. Creates 2 Pairs of NCC Contact Lenses|[[Image:Ncc_lenses.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| NCC Contact Lenses&lt;br /&gt;
| {{Efficiencies|12}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Creates 2 pairs of {{Item|NCC Lens}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:P deadmush.png|class=margin-small|Icon]] Dead [[Mush]]&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Patuline Scrambler&amp;quot;&amp;gt; {{H:title||[[Image:Patuline_scrambler.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| [[Patuline Scrambler]]&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 {{glory}}&lt;br /&gt;
| Mush can no longer communicate on the Mush channel.&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Water Stick}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Perpetual Hydration&amp;quot;&amp;gt; {{H:title||[[Image:Infinite_water.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Perpetual Hydration&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Gives 3 Triumph Points. {{Todo|This gives no Glory, but what are Triumph Points?}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:P deadmush.png|class=margin-small|Icon]] Dead [[Mush]]&amp;lt;br&amp;gt;{{Item|Mush Genome Disk}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Pheromodem&amp;quot;&amp;gt; [[Image:Pheromodem.png]] &amp;lt;/span&amp;gt;&lt;br /&gt;
| Pheromodem&lt;br /&gt;
| {{Efficiencies|3}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 {{glory}}&lt;br /&gt;
| The {{Item|Tracker}} can now communicate on the mush channel.&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Mush Sample}}&amp;lt;br&amp;gt;[[Image:P deadmush.png|class=margin-small|Icon]] Dead [[Mush]]&amp;lt;br&amp;gt;{{Character|Chun}}&amp;lt;br&amp;gt;{{Item|Mush Genome Disk}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Retro-Fungal Serum&amp;quot;&amp;gt; {{H:title|A great correlation between Gershwin fungal infections and mechanical propagation related to the influence of quasars. When this correlation has been established, the idea of using a particle accelerator to synthesize a powerful retro-fungal substrate has quickly established itself as THE ultimate solution to the Mush invasion. The result of this study can be crucial and will make the whole crew famous.|[[Image:Retro-Fungal_Serum.PNG ]]}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| Retro-Fungal Serum&lt;br /&gt;
| {{Efficiencies|1}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 16 {{glory}}&lt;br /&gt;
| Generates {{Item|Retro-Fungal Serum}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Mush Sample}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Spore Sucker&amp;quot;&amp;gt; {{H:title|Despite its unnerving design, you keep the faith. You know that at the price of minor skin lesions, this bad boy will get rid of the purulent fungal strands. Produces a Spore Extractor|[[Image:Spore_sucker.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Spore Sucker&lt;br /&gt;
| {{Efficiencies|4}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Produces a {{Item|Spore Sucker}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Starmap Fragment}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Super Calculator&amp;quot;&amp;gt; {{H:title||[[Image:Super calc.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Super Calculator&lt;br /&gt;
| {{Efficiencies|3}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Installs a Super Calculator in the Nexus which allows you to triangulate the coordinates of Eden using 3 {{Item|Starmap Fragments}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Water Stick}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Tesla SUP2X&amp;quot;&amp;gt; {{H:title||[[Image:Tesla_sup2x.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Tesla SUP2X&lt;br /&gt;
| {{Efficiencies|12}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Increases the maximum number of turret charges by 2.&lt;br /&gt;
{{Bug|Increases maximum charges by 4, to a total of 8.}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Medikit}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Ultra-Healing Pomade&amp;quot;&amp;gt; {{H:title|Thanks to a few basic skills in organic chemistry you reckon you can put together a basic medikit which is much superior to the antiquated models used by the SDF. Healing actions regenerate an additional {{HP}}|[[Image:Healing_pomade.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Ultra-Healing Pomade&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Healing actions regenerate an additional {{HP}} health point&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pheromodem==&lt;br /&gt;
With this piece of research, humans can access and communicate in the {{Character|Mush}} channel. However, everybody's names are obfuscated and they appear as &amp;quot;mush&amp;quot; to each other. This does not apply to the {{Character|Mush}} themselves, who see everybody's real names.&lt;br /&gt;
&lt;br /&gt;
When messages about infections appear in the channel, the names of the participants will be replaced by scrambled letters, with no clues to their identity except the time at which it happened.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]] [[Category:Finola]] [[Category:Chun]] [[Category:Ian]]&lt;/div&gt;</summary>
		<author><name>Mephitio</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Hunters</id>
		<title>Hunters</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Hunters"/>
				<updated>2014-09-22T15:36:21Z</updated>
		
		<summary type="html">&lt;p&gt;Mephitio: /* List of Hunters */ The Strength is on the icon too, so there is no need to have a seperate column for that.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hunters are attack ships sent by the (infected) Federation to destroy the Daedalus. They will come at you relentlessly. Be prepared. &lt;br /&gt;
&lt;br /&gt;
They will be announced when they appear, and their numbers (but not their types) will be shown on the '''Alert Bar'''.&lt;br /&gt;
&lt;br /&gt;
Each new wave will take 1 cycle to adjust, after which they will fire at the Daedalus at the end of each cycle for a random amount of damage (~2 on average, including hit chances). They may also fire at partol craft, or even at each other (with the Meridon Scrambler [[research]]), but mostly target the Daedalus.&lt;br /&gt;
&lt;br /&gt;
To get rid of them, you either have to kill them, or move the Daedalus to outrun them.&lt;br /&gt;
&lt;br /&gt;
{{Note|Old Hunters catching up to the Deadalus after movement are announced again, but will resume firing at the end of the cycle as they are not new. Watch the numbers to decide whether new ones have appeared along with them, because those will wait.}}&lt;br /&gt;
&lt;br /&gt;
== Fighting the Hunters ==&lt;br /&gt;
&lt;br /&gt;
=== Patrol Ships ===&lt;br /&gt;
{{Main|Piloting}}&lt;br /&gt;
&lt;br /&gt;
Patrollers, when used with enough {{AP}}, are by far the most effective way to kill hunters. You will have a hard time if you have no characters with {{Skill|Pilot}} skills.&lt;br /&gt;
&lt;br /&gt;
=== Ship Turrets ===&lt;br /&gt;
{{Main|Turret}}&lt;br /&gt;
&lt;br /&gt;
You can enter any of the 6 turrets and fire at the hunters, but they are ineffective. It costs 1 {{AP}} to fire, with only 30% base accuracy to hit, and low base damage.&lt;br /&gt;
&lt;br /&gt;
== Moving the Daedalus ==&lt;br /&gt;
You may simply move the Daedalus to outrun the hunters. This will get rid of '''~50%''' of the standard hunters (more with [[NERON Projects|Trail Minimizer]]), all asteroids, and all d1000 cubes. Only Trax cannot be shaken this way, and thus have to be shot (as do Aracks, so you can move in the first place).&lt;br /&gt;
&lt;br /&gt;
While the Deadalus is moving, even Hunters which follow cannot fire at it unless they are Trax. (The others are left behind, and only catch up afterwards.)&amp;lt;br&amp;gt;&lt;br /&gt;
This means a ship with an active {{Title|Commander}} could avoid damage indefinitely, as long as it has [[Resources#Fuel|Fuel]] and is able to take care of Aracks and Trax.&lt;br /&gt;
&lt;br /&gt;
On longer voyages, moving at least once in this way should be the #1 response to hunter/asteroid/cube waves, as shooting them all down will become increasingly taxing and ineffective compared to the ability to cut their numbers through movement.&lt;br /&gt;
&lt;br /&gt;
{{Note|The distance or direction of movement does not affect the result.}}&lt;br /&gt;
&lt;br /&gt;
== List of Hunters ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Day&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Strength&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Enemy&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Damage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| 1+&lt;br /&gt;
| [[Image:hunter.png]]&lt;br /&gt;
| [[Image:hunter-display.png]]&lt;br /&gt;
| '''Hunter'''&lt;br /&gt;
| 1-3 &lt;br /&gt;
| &lt;br /&gt;
* Standard Hunter.&lt;br /&gt;
* 50% of standard hunters will follow when you run. This is reduced by 25% with [[NERON_Projects|Trail Minimizer]], but it's unclear whether it reduces it to 25% of the original count, or by a relative 25% (to 37.5%).&lt;br /&gt;
|-&lt;br /&gt;
| 5+&lt;br /&gt;
| [[Image:trax.png]]&lt;br /&gt;
| [[Image:trax-display.png]]&lt;br /&gt;
| '''Trax'''&lt;br /&gt;
| 1-3&lt;br /&gt;
| &lt;br /&gt;
* Cannot be outrun. Trax will always follow the Daedalus, and even fire while it moves. Not affected by Trail Minimizer.&lt;br /&gt;
|-&lt;br /&gt;
| 5+&lt;br /&gt;
| [[Image:arack.png]]&lt;br /&gt;
| [[Image:arack-display.png]]&lt;br /&gt;
| '''Arack'''&lt;br /&gt;
| ?&lt;br /&gt;
| &lt;br /&gt;
* Prevents the Daedalus from moving. (Does not apply to [[PILGRED Reactor]] - you can still [[Ending the Game|jump to Sol or Eden]].)&lt;br /&gt;
|-&lt;br /&gt;
| 5+&lt;br /&gt;
| [[Image:asteroid.png]]&lt;br /&gt;
| [[Image:asteroid-display.png]]&lt;br /&gt;
| '''Asteroid'''&lt;br /&gt;
| ≤20&lt;br /&gt;
| &lt;br /&gt;
* Will collide with Daedalus 6 cycles after it initially appears (5 cycles if they appear after the Daedalus moves) and will cause as much damage as strength that it has left.&lt;br /&gt;
** Asteroids will ignore the plasma shield.&lt;br /&gt;
* Does not follow the Daedalus. You should simply move away from them. &lt;br /&gt;
|-&lt;br /&gt;
| 10+&lt;br /&gt;
| [[Image:d1000.png]]&lt;br /&gt;
| [[Image:d1000-display.png]]&lt;br /&gt;
| '''d1000'''&lt;br /&gt;
| 1-? x3&lt;br /&gt;
| &lt;br /&gt;
* Attacks the Daedalus 3 times per cycle.&lt;br /&gt;
* Does not follow the Daedalus. You should simply move away from them.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]] [[Category:Hua]] [[Category:Roland]]&lt;/div&gt;</summary>
		<author><name>Mephitio</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Zones</id>
		<title>Zones</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Zones"/>
				<updated>2014-09-21T12:01:18Z</updated>
		
		<summary type="html">&lt;p&gt;Mephitio: /* Encounters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
&lt;br /&gt;
With the exception of Landing and MIA, these are the zones that make up a planet as they appear in the [[Astrophysics|scans]]. Landing is always the first &amp;quot;zone&amp;quot; you go through on every expedition. The others are selected at random from the pool of yet unexplored zones.&lt;br /&gt;
&lt;br /&gt;
* Every zone has 4 [[Events|possible outcomes]], though some are just different messages with the same result.&lt;br /&gt;
* An expedition will visit up to 9 zones after the landing (3 in a patrol craft), until all zones have been explored or the mission is aborted.&lt;br /&gt;
* Every {{Skill|Sprinter}} in the team lets you explore one additional zone.&lt;br /&gt;
* Losing a team member will add an unexplored MIA zone to the pool when it happens.&lt;br /&gt;
* The 'wandering' event will cause a zone to remain unexplored and show up again, possibly in the same expedition.&lt;br /&gt;
* When exploring zones with skills or equipment that increase yield, the numbers will already show this.&lt;br /&gt;
&lt;br /&gt;
{{Warning|'''Warning''': The below results are figured based upon '''a set of samples''' taken from spading within the French game, as well as ''Mushpedia'' user input. Please pay '''close attention to the number of samples''' before deciding whether you should take the data at face value! The more samples, the more trustworthy a data set is.}}&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
=== Landing ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Landing&lt;br /&gt;
| Description = This pseudo-section does not exist on planets but is the first step in any exploration.&amp;lt;br&amp;gt;&lt;br /&gt;
Always successful if there is a {{Skill|Pilot}} who landed in the group, even if he is not the one to actually pilot the Icarus.&lt;br /&gt;
|&lt;br /&gt;
| Bonus Chance = {{Skill|Pilot}}&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Nothing to Report&lt;br /&gt;
| Log 1 = The landing went exactly as planned. Nothing to report!&lt;br /&gt;
| Result 1 = The zone has been explored, nothing to report.&lt;br /&gt;
| Base Chance 1 = 42&lt;br /&gt;
| Bonus Chance 1 = 1&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Fatigue&lt;br /&gt;
| Log 2 = The landing was difficult, ['''craft'''] turned and shook violently, the crew is sick.&lt;br /&gt;
| Result 2 = All team members sustain 2 Points of Damage.&lt;br /&gt;
| Base Chance 2 = 33&lt;br /&gt;
| Bonus Chance 2 = 0&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Accident&lt;br /&gt;
| Log 3 = ['''craft'''] has a catastrophic landing on ['''planet'''], and during the manoeuvre, ['''character'''] got hurt!&lt;br /&gt;
| Result 3 = A team member sustains 3 to 5 Points of Damage.&lt;br /&gt;
| Base Chance 3 = 25&lt;br /&gt;
| Bonus Chance 3 = 0&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Catastrophy&lt;br /&gt;
| Log 4 = ['''craft'''] crashed to earth on ['''planet''']. The crew has been knocked out.&lt;br /&gt;
| Result 4 = All team members have sustained 3 to 5 Points of Damage.&lt;br /&gt;
| Base Chance 4 = 10&lt;br /&gt;
| Bonus Chance 4 = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
=== Hydrocarbon Deposits ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Hydrocarbon Deposits&lt;br /&gt;
| Description = The {{Item|Drill}} doubles the amount of fuel you find. The message during the expedition shows the already-doubled amount.&amp;lt;br&amp;gt;The {{Item|EchoLocator}} makes it 5 times more likely to visit this zone.&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Fuel&lt;br /&gt;
| Log 1 = At the bottom of a crevasse, you find a sizeable vein of carbonite...&lt;br /&gt;
| Result 1 = You have earned 3 units of Fuel.&lt;br /&gt;
| Base Chance 1 = 178&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Fuel&lt;br /&gt;
| Log 2 = These massive muddy puddles seem to contain traces of supercarbonated tar, we have to collect some for the Daedalus.&lt;br /&gt;
| Result 2 = You have earned 4 units of Fuel.&lt;br /&gt;
| Base Chance 2 = 140&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Fuel&lt;br /&gt;
| Log 3 = Incredible! The expedition has just discovered a gigantic carbonite monolith! It'll never fit in the reactor...&lt;br /&gt;
| Result 3 = You have earned 5 units of Fuel.&lt;br /&gt;
| Base Chance 3 = 68&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Fuel&lt;br /&gt;
| Log 4 = The expedition has found a bluish-purple lake of heptanol! With all that, the Daedalus is unlikely to break down!&lt;br /&gt;
| Result 4 = You have earned 6 units of Fuel.&lt;br /&gt;
| Base Chance 4 = 38&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Oxygen ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Oxygen&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = &lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Pump&lt;br /&gt;
| Log 1 = You begin an oxygen pumping operation to refill the reservoirs aboard the Daedalus. Everything goes swimmingly, you have retrieved 24 units of oxygen!&lt;br /&gt;
| Result 1 = You have gained 24 units of O2.&lt;br /&gt;
| Base Chance 1 = 358&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Pump&lt;br /&gt;
| Log 2 = You begin an oxygen pumping operation to refill the reservoirs aboard the Daedalus. Apparently the Icarus Bay's pump isn't new... Ah well, that's 16 units of oxygen in the bank!&lt;br /&gt;
| Result 2 = You have gained 16 units of O2.&lt;br /&gt;
| Base Chance 2 = 251&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Pump&lt;br /&gt;
| Log 3 = The Icarus Bay's oxygen pump is ready to give up the ghost, it struggles to suck up 8 units of oxygen.&lt;br /&gt;
| Result 3 = You have gained 8 units of O2.&lt;br /&gt;
| Base Chance 3 = 183&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Nothing to Report&lt;br /&gt;
| Log 4 = The Icarus Bay's oxygen pump is jammed, there's nothing coming through!&lt;br /&gt;
| Result 4 = The zone has been explored, nothing to report.&lt;br /&gt;
| Base Chance 4 = 79&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Encounters ==&lt;br /&gt;
Carrying the {{Item|Thermosensor}} makes it 5 times as likely to go through these zones.&lt;br /&gt;
&lt;br /&gt;
=== Insects ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Insects&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = The {{skill|Diplomat}} removes the possibility of the '''Fight''' event.&amp;lt;br&amp;gt;&lt;br /&gt;
The {{Skill|Survivalist}} increases the amount of steaks gained in the '''Provision''' event by +1. The text in the result shows the already increased amount.&lt;br /&gt;
|&lt;br /&gt;
| Bonus Chance = {{skill|Diplomat}}&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Provision&lt;br /&gt;
| Log 1 = ['''character'''] noticed some huge moths nearby with huge juicy abdomens... Mmmmh! &lt;br /&gt;
| Result 1 = You have earned 1 Alien Steak.&lt;br /&gt;
| Base Chance 1 = 432&lt;br /&gt;
| Bonus Chance 1 = 144&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Illness&lt;br /&gt;
| Log 2 = Suddenly ['''character'''] starts screaming, and a huge glowing spider shoots out of their suit. NOBODY wants spiders scuttling around their suit! &lt;br /&gt;
| Result 2 = A member of the team has fallen ill &lt;br /&gt;
| Base Chance 2 =  737&lt;br /&gt;
| Bonus Chance 2 = 118&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Accident&lt;br /&gt;
| Log 3 = A giant centipede just fell out of a tree onto ['''character''']. ['''character'''] managed to fight it off, but not before it could begin its meal... &lt;br /&gt;
| Result 3 = A team member sustains 3 to 5 Points of Damage. &lt;br /&gt;
| Base Chance 3 = 1095&lt;br /&gt;
| Bonus Chance 3 = 220&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Fight&lt;br /&gt;
| Log 4 = While walking along the bottom of a crevasse, you see a predatory Beetlethug emerge... You'll have to defend yourself! &lt;br /&gt;
| Result 4 = You are facing off against a creature&amp;lt;br&amp;gt;Creature Strength: 10 &lt;br /&gt;
| Base Chance 4 = 254&lt;br /&gt;
| Bonus Chance 4 = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Intelligent Life ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Intelligent Life&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = The {{skill|Diplomat}} removes the possibility of the '''Fight''' event.&amp;lt;br&amp;gt;&lt;br /&gt;
A {{Item|White Flag}} gives the same results as Diplomacy and does not stack with the skill, but may stack with Babel Module.&amp;lt;br&amp;gt;&lt;br /&gt;
A {{item|Babel Module}} doubles the chance of gaining an alien artefacts in the '''Artefact''' event.&amp;lt;br&amp;gt;&lt;br /&gt;
The {{Skill|Survivalist}} increases the amount of steaks gained in the '''Provision''' event by +1. The text in the result shows the already increased amount.&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Artefact&lt;br /&gt;
| Log 1 = Behind a rock, you find a weakened alien. You give them a little water to help them to regain consciousness. The creature gives you an unusual ['''Artefact'''] before setting off. &lt;br /&gt;
| Result 1 = You have found an artefact.&lt;br /&gt;
| Base Chance 1 = 457&lt;br /&gt;
| Bonus Chance 1 = 167&lt;br /&gt;
| 2nd Bonus Chance 1 = 99&lt;br /&gt;
| Combined Bonus Chance 1 = 139&lt;br /&gt;
|&lt;br /&gt;
| Bonus Chance = {{skill|Diplomat}}&lt;br /&gt;
| 2nd Bonus Chance = {{item|Babel Module}}&lt;br /&gt;
| Combined Bonus Chance = Both&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Provision&lt;br /&gt;
| Log 2 = During an otherwise peaceful expedition, you suddenly find yourself face to face with a strange being. Although effective communication was impossible, upon leaving you are given a bag containing some of the spoils of an alien big-game hunt. &lt;br /&gt;
| Result 2 = You have earned 2 Alien Steaks. &lt;br /&gt;
| Base Chance 2 = 602&lt;br /&gt;
| Bonus Chance 2 = 211&lt;br /&gt;
| 2nd Bonus Chance 2 = 18&lt;br /&gt;
| Combined Bonus Chance 2 = 19&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Item Lost&lt;br /&gt;
| Log 3 = A strange being is trying to communicate with you, inspecting you all closely before taking the ['''Item'''] belonging to ['''character'''] and runs off on its huge hind legs &lt;br /&gt;
| Result 3 = An object belonging to one of the crew has been lost. &lt;br /&gt;
| Base Chance 3 = 228&lt;br /&gt;
| Bonus Chance 3 = 47&lt;br /&gt;
| 2nd Bonus Chance 3 = 17&lt;br /&gt;
| Combined Bonus Chance 3 = 19&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Fight&lt;br /&gt;
| Log 4 = A strange being approaches and shrieks piercingly enough to make your ears ache. You'll have to find a way to stop it. &lt;br /&gt;
| Result 4 = You are facing off against a creature&amp;lt;br&amp;gt;Creature Strength: 12 &lt;br /&gt;
| Base Chance 4 = 790&lt;br /&gt;
| Bonus Chance 4 = 0&lt;br /&gt;
| 2nd Bonus Chance 4 = 18&lt;br /&gt;
| Combined Bonus Chance 4 = 0&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
{{Note|There may be a 1% chance of &amp;quot;Nothing Happening&amp;quot; with the Babel Module}}&lt;br /&gt;
&lt;br /&gt;
=== Mankarogs ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Mankarogs&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = The {{skill|Diplomat}} removes the possibility of the '''Fight''' event.&lt;br /&gt;
|&lt;br /&gt;
| Bonus Chance = {{skill|Diplomat}}&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Artefact&lt;br /&gt;
| Log 1 = You have discovered a Mankarog's lair. During the search around its larder which is about the size of an 8 storey building, you manage to find an alien artefact! &lt;br /&gt;
| Result 1 = You have found an artefact. &lt;br /&gt;
| Base Chance 1 = 2&lt;br /&gt;
| Bonus Chance 1 = 1&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Return&lt;br /&gt;
| Log 2 = The expedition observes a Mankarog on the horizon passing behind a mountain... We should definitely change heading now to avoid any trouble. &lt;br /&gt;
| Result 2 = You abandon the current expedition. &lt;br /&gt;
| Base Chance 2 = 8&lt;br /&gt;
| Bonus Chance 2 = 3&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Death&lt;br /&gt;
| Log 3 = While climbing up a small hill, you realize that in fact it's a Mankarog's left buttock... As it swings round its massive hand to scratch it, it crushes ['''character'''] in an instant. &lt;br /&gt;
| Result 3 = A team member has died &lt;br /&gt;
| Base Chance 3 = 15&lt;br /&gt;
| Bonus Chance 3 = 1&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Fight&lt;br /&gt;
| Log 4 = A gigantic shadow suddenly appears over the expedition crew... And it's not a cloud... &lt;br /&gt;
| Result 4 = You are facing off against a creature&amp;lt;br&amp;gt;Creature Strength: 32 &lt;br /&gt;
| Base Chance 4 = 8&lt;br /&gt;
| Bonus Chance 4 = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== MIA ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = MIA&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = Only becomes an option if a crew member is lost on an expedition and is never found through planet scanning. Counts as a full zone for purposes of counting zones on explorations.&amp;lt;br&amp;gt;The {{Item|Quadrimetric Compass}} removes the possibility of the '''Wander''' event.&lt;br /&gt;
|&lt;br /&gt;
| Bonus Chance = {{item|Compass}}&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Dead&lt;br /&gt;
| Log 1 = You have found ['''character'''] under a rock, and it doesn't look good. No movement at all. Aaaand, no signs of respiration. Looks like the guys down the lab are going to tell you that it's game over for this comrade... &lt;br /&gt;
| Result 1 = A lost team member has died &lt;br /&gt;
| Base Chance 1 = 17&lt;br /&gt;
| Bonus Chance 1 = 18&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Reunited&lt;br /&gt;
| Log 2 = As you're getting ready to leave the zone, you hear cries behind you. It's coming from ['''character'''] who has been running behind you screaming for over an hour. Their clothes are all ripped! &lt;br /&gt;
| Result 2 = A lost teammate has been found! &lt;br /&gt;
| Base Chance 2 = 51&lt;br /&gt;
| Bonus Chance 2 = 48&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Reunited&lt;br /&gt;
| Log 3 = You have found traces of human footsteps!!! When you follow them, you find ['''character''']. A crashing disappointment... &lt;br /&gt;
| Result 3 = A lost teammate has been found! &lt;br /&gt;
| Base Chance 3 =  52&lt;br /&gt;
| Bonus Chance 3 = 49&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Wander&lt;br /&gt;
| Log 4 = In spite of tireless searching, you have found no trace of ['''character''']. However, he's got to be somewhere around here! &lt;br /&gt;
| Result 4 = Zone exploration failure. There are still things to be discovered... &lt;br /&gt;
| Base Chance 4 = 4&lt;br /&gt;
| Bonus Chance 4 = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Predators ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Predators&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = The {{skill|Diplomat}} removes the possibility of the '''Fight''' event.&amp;lt;br&amp;gt;&lt;br /&gt;
The {{Skill|Survivalist}} increases the amount of steaks gained in the '''Provision''' event by +1. The text in the result shows the already increased amount.&lt;br /&gt;
|&lt;br /&gt;
| Bonus Chance = {{skill|Diplomat}}&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Provision&lt;br /&gt;
| Log 1 = You come across a deadly Skinner. The creature is immobilized, semmingly asleep. You take advantage of this to settle the score, and snag some rations of meat! &lt;br /&gt;
| Result 1 = You have earned 3 Alien Steaks. &lt;br /&gt;
| Base Chance 1 = 44&lt;br /&gt;
| Bonus Chance 1 = 20&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Nothing to Report&lt;br /&gt;
| Log 2 = You spotted a dangerous Skinner. The creature wanders around nearby for a while, but decided not to attack in the end... Phew! &lt;br /&gt;
| Result 2 = The zone has been explored, nothing to report.&lt;br /&gt;
| Base Chance 2 = 56&lt;br /&gt;
| Bonus Chance 2 = 38&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Accident&lt;br /&gt;
| Log 3 = A savage Skinner attacked ['''character''']... You manage to scare it and the creature ran off, but ['''character'''] was seriously wounded!&lt;br /&gt;
| Result 3 = A team member sustains 3 to 5 Points of Damage.&lt;br /&gt;
| Base Chance 3 = 98&lt;br /&gt;
| Bonus Chance 3 = 55&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Fight&lt;br /&gt;
| Log 4 = You feel like you're being watched. A hostile, hungry Skinner is studying you... Your team starts to run, but the creature pounces on you! &lt;br /&gt;
| Result 4 = You are facing off against a creature&amp;lt;br&amp;gt;Creature Strength: 12 &lt;br /&gt;
| Base Chance 4 = 111&lt;br /&gt;
| Bonus Chance 4 = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Ruminants ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Ruminants&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = The {{skill|Diplomat}} removes the possibility of the '''Fight''' event.&amp;lt;br&amp;gt;&lt;br /&gt;
The {{Skill|Survivalist}} increases the amount of steaks gained in the '''Provision''' event by +1. The text in the result shows the already increased amount.&lt;br /&gt;
|&lt;br /&gt;
| Bonus Chance = {{skill|Diplomat}}&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Provision&lt;br /&gt;
| Log 1 = You successfully hunt down a tasty-looking Chew Chew ... You have gained some alien meat. &lt;br /&gt;
| Result 1 = You have earned 4 Alien Steaks.&lt;br /&gt;
| Base Chance 1 = 149&lt;br /&gt;
| Bonus Chance 1 = 69&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Provision&lt;br /&gt;
| Log 2 = You come across a troop of small nibbling critters. In the ensuing panic, you manage to grab one of them. &lt;br /&gt;
| Result 2 = You have earned 2 Alien Steaks.&lt;br /&gt;
| Base Chance 2 = 93&lt;br /&gt;
| Bonus Chance 2 = 52&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Accident&lt;br /&gt;
| Log 3 = When a normally docile Chew Chew enters the mix, the creature rushes ['''character'''] violently and seriously injures them before fleeing... &lt;br /&gt;
| Result 3 = A team member sustains 3 to 5 Points of Damage. &lt;br /&gt;
| Base Chance 3 = 69&lt;br /&gt;
| Bonus Chance 3 = 41&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Fight&lt;br /&gt;
| Log 4 = While trying to sneak up on an unsuspecting Chew Chew, you quickly find yourself surrounded by its kin... You're going to have to fight your way out of this one! &lt;br /&gt;
| Result 4 = You are facing off against a creature&amp;lt;br&amp;gt;Creature Strength: 8 &lt;br /&gt;
| Base Chance 4 = 35&lt;br /&gt;
| Bonus Chance 4 = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Environment ==&lt;br /&gt;
=== High Temperatures ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = High Temperatures&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = &lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Accident&lt;br /&gt;
| Log 1 =  ['''character'''] collapsed from heatstroke. &lt;br /&gt;
| Result 1 =  A team member sustains 3 to 5 Points of Damage. &lt;br /&gt;
| Base Chance 1 = 37&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Fatigue&lt;br /&gt;
| Log 2 =  There is a stifling heat here, the team members are sweating buckets! &lt;br /&gt;
| Result 2 =  All team members sustain 2 Points of Damage. &lt;br /&gt;
| Base Chance 2 = 188&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Harvest&lt;br /&gt;
| Log 3 =  You discover an incredibly fertile zone where plants you have never seen before are growing. After neutralizing the ones that are trying to eat you, you can harvest the others! &lt;br /&gt;
| Result 3 =  You have earned 2 Alien Fruits. (This will be increased by +1 if the expedition team has the skill: Botanist) &lt;br /&gt;
| Base Chance 3 = 93&lt;br /&gt;
|&lt;br /&gt;
| Event 4 =  Nothing to Report &lt;br /&gt;
| Log 4 =  Nothing to report in this zone, apart from the three ******* suns which have been wrecking expeditions since... euh... When was the morning again? &lt;br /&gt;
| Result 4 =  The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 4 = 151&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Low Temperatures ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Low Temperatures&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = &lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Accident&lt;br /&gt;
| Log 1 =  ['''character''']'s arm is frozen, which seems to be causing them a lot of pain... there's a good chance we'll have to cut it off! &lt;br /&gt;
| Result 1 =  A team member sustains 3 to 5 Points of Damage. &lt;br /&gt;
| Base Chance 1 = 46&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Fatigue&lt;br /&gt;
| Log 2 =  The cold is slowing your progression more and more. Members of the team are freezing up! &lt;br /&gt;
| Result 2 =  All team members sustain 2 Points of Damage. &lt;br /&gt;
| Base Chance 2 = 154&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = MIA&lt;br /&gt;
| Log 3 =  As the wind picks up, the snow begins to fall. The sky disappears immediately under a thick white veil and you lose sight of ['''character''']. Typical! &lt;br /&gt;
| Result 3 =  A team member has gotten lost &lt;br /&gt;
| Base Chance 3 = 103&lt;br /&gt;
|&lt;br /&gt;
| Event 4 =  Nothing to Report &lt;br /&gt;
| Log 4 =  Apart from the biting cold which is freezing your fingers and toes, there's not much of interest in this zone... Brrrr... &lt;br /&gt;
| Result 4 =  The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 4 = 213&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===  Seismic Activity ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name =  Seismic Activity&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = The {{item|Rope}} cancels personal damage from accidents though it does not change the odds of getting that outcome. Does not prevent sudden death.&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Accident&lt;br /&gt;
| Log 1 =  ['''character'''] fell into a crevasse... Aaaargh! &lt;br /&gt;
| Result 1 =  A team member sustains 3 to 5 Points of Damage. &lt;br /&gt;
| Base Chance 1 = 24&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Death&lt;br /&gt;
| Log 2 =  A crack opens in the earth right below the expedition crew!!! ['''character'''] slips and disappears into the void! &lt;br /&gt;
| Result 2 =  A team member has died &lt;br /&gt;
| Base Chance 2 = 18&lt;br /&gt;
|&lt;br /&gt;
| Event 3 =  Nothing to Report &lt;br /&gt;
| Log 3 =  This planet's sun is scarred with crevasses... That's not a good sign... &lt;br /&gt;
| Result 3 =  The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 3 = 53&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Return&lt;br /&gt;
| Log 4 =  A violent tremor paralyses the expedition... And then silence again... best return to the Daedalus quick smart! &lt;br /&gt;
| Result 4 =  You abandon the current expedition. &lt;br /&gt;
| Base Chance 4 = 37&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Strong Winds ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Strong Winds&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = &lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Fatigue&lt;br /&gt;
| Log 1 =  To advance, the team must march against a violent wind which is slowing their progress considerably. &lt;br /&gt;
| Result 1 =  All team members sustain 2 Points of Damage. &lt;br /&gt;
| Base Chance 1 = 149&lt;br /&gt;
|&lt;br /&gt;
| Event 2 =  Item Lost &lt;br /&gt;
| Log 2 =  The wind is blowing so hard that ['''character'''] drops their ['''object'''] ! There's no way we'll see that again... &lt;br /&gt;
| Result 2 =  An object belonging to one of the crew has been lost &lt;br /&gt;
| Base Chance 2 = 41.5&lt;br /&gt;
|&lt;br /&gt;
| Event 3 =  Nothing to Report &lt;br /&gt;
| Log 3 =  Apart from the winds tearing across the plains, there is not a damn thing happening in this zone. &lt;br /&gt;
| Result 3 =  The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 3 = 187&lt;br /&gt;
|&lt;br /&gt;
| Event 4 =  Nothing to Report &lt;br /&gt;
| Log 4 =  Nothing here apart from the wind stirring up dust. &lt;br /&gt;
| Result 4 =  The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 4 = 89.5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Volcanoes ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Volcanoes&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = &lt;br /&gt;
|&lt;br /&gt;
| Event 1 =  Group Death &lt;br /&gt;
| Log 1 =  As the closest mountain begins to spew a 500m jet of lava into the air, the earth gives way beneath the feet of the expedition crew and swallows them in a pit of flames. &lt;br /&gt;
| Result 1 =  All team members have died. &lt;br /&gt;
| Base Chance 1 = 10&lt;br /&gt;
|&lt;br /&gt;
| Event 2 =  Nothing to Report &lt;br /&gt;
| Log 2 =  Sweeping rivers of lava course through this region. &lt;br /&gt;
| Result 2 =  The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 2 = 20&lt;br /&gt;
|&lt;br /&gt;
| Event 3 =  Nothing to Report &lt;br /&gt;
| Log 3 =  A large volcano sits imposingly in the middle of the zone, at your current altitude, clouds of vapor punctuate the landscape. The smell of sulphur scorches your nostrils... &lt;br /&gt;
| Result 3 =  The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 3 = 32&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Return&lt;br /&gt;
| Log 4 =  With a muted groan, a nearby volcano starts to belch thick black smoke, you book it back to the Daedalus as fast as you can! &lt;br /&gt;
| Result 4 =  You abandon the current expedition. &lt;br /&gt;
| Base Chance 4 = 17&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Locations == &lt;br /&gt;
=== Caverns ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Caverns&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = The {{Item|Drill}} doubles the amount of {{Fuel|long}} you find. The text in the result shows the already-doubled amount.&amp;lt;br&amp;gt;&lt;br /&gt;
The {{Item|Rope}} cancels personal damage from the '''Accident''' event.&amp;lt;br&amp;gt;&lt;br /&gt;
The {{Item|Quadrimetric Compass}} removes the possibility of the '''Wander''' event.&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Accident &lt;br /&gt;
| Log 1 = Jumping to avoid a passing alien scorpion, ['''character'''] split their head open on a stalactite.&lt;br /&gt;
| Result 1 = A team member sustains 3 to 5 Points of Damage.&lt;br /&gt;
| Base Chance 1 = 102&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Artifact&lt;br /&gt;
| Log 2 = In the depths of the grotto, you find a small chest containing a really unusual object...&lt;br /&gt;
| Result 2 = You have found an artefact.&lt;br /&gt;
| Base Chance 2 = 37&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Fuel&lt;br /&gt;
| Log 3 = You find a gelatinous carbonite vine... The reactor should be able to digest that!&lt;br /&gt;
| Result 3 = You have earned 2 units of Fuel.&lt;br /&gt;
| Base Chance 3 = 161&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Wander&lt;br /&gt;
| Log 4 = This network of caves is seemingly neverending, somehow you manage to eventually find a way out, but you get the feeling that there's still something down there...&lt;br /&gt;
| Result 4 = Zone exploration failure. There are still things to be discovered...&lt;br /&gt;
| Base Chance 4 = 13&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Cristalite ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Cristalite&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = &lt;br /&gt;
|&lt;br /&gt;
| Bonus Chance = {{skill|diplomat}}&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Fight&lt;br /&gt;
| Log 1 = The fields are deserted... A sinister howl deafens you... It's a savage Mindblender! There are no words to describe this creature that came from a land with no light or warmth. Man your weapons!&lt;br /&gt;
| Result 1 = You are facing off against a creature Creature Strength: '''18'''&lt;br /&gt;
| Base Chance 1 = 33&lt;br /&gt;
| Bonus Chance 1 = 0&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = MIA&lt;br /&gt;
| Log 2 = These fields are a real maze... OK, there's nothing to see here, let's go. Has anyone seen ['''character'''] ?&lt;br /&gt;
| Result 2 = A team member has gotten lost&lt;br /&gt;
| Base Chance 2 = 18&lt;br /&gt;
| Bonus Chance 2 = 2&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Map Fragment&lt;br /&gt;
| Log 3 = This crystalite field is highly active. In the centre of the main atrium, a shard floating in metallic liquid is causing light beams of unknown colours converge. Nice, let's take it.&lt;br /&gt;
| Result 3 = You find 1 fragment of the Crystalite Starmap.&lt;br /&gt;
| Base Chance 3 = 68&lt;br /&gt;
| Bonus Chance 3 = 5&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Mush Trap&lt;br /&gt;
| Log 4 = This place has been visited recently. You keep going but... the smell of decay hits your nostrils, pink vapour chokes you, it's a trap! Flee! The Mush is here already!&lt;br /&gt;
| Result 4 = All team members risk becoming infected by the Mush.&lt;br /&gt;
| Base Chance 4 = 77&lt;br /&gt;
| Bonus Chance 4 = 3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Desert ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Desert&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = The {{Item|Compass}} removes the possibility of the '''Wander''' event.&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Nothing to Report&lt;br /&gt;
| Log 1 = This desert is exasperatingly empty... There's not a soul to be seen...&lt;br /&gt;
| Result 1 = The zone has been explored, nothing to report.&lt;br /&gt;
| Base Chance 1 = 116&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Fatigue&lt;br /&gt;
| Log 2 = Marching in this desert wasteland is tough, not to mention painful.&lt;br /&gt;
| Result 2 = All team members sustain 2 Points of Damage.&lt;br /&gt;
| Base Chance 2 = 389&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Nothing to Report&lt;br /&gt;
| Log 3 = Surprisingly enough, this desert wasteland contains absolutely nothing with which to improve your situation.&lt;br /&gt;
| Result 3 = The zone has been explored, nothing to report.&lt;br /&gt;
| Base Chance 3 = 234&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Wander&lt;br /&gt;
| Log 4 = This walk in the desert is totally pointless, you have no idea where you are and decide to retrace your steps.&lt;br /&gt;
| Result 4 = Zone exploration failure. There are still things to be discovered..&lt;br /&gt;
| Base Chance 4 = 73&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Forest ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Forest&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = The {{Item|Quadrimetric Compass}} removes the possibility of the '''Wander''' event.&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Harvest&lt;br /&gt;
| Log 1 = You have found 2 fruits which look delicious. Best to take them back to the ship and analyze them before eating them though...&lt;br /&gt;
| Result 1 = You have earned 2 Alien Fruits.&lt;br /&gt;
| Base Chance 1 = 278&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Illness&lt;br /&gt;
| Log 2 = A creeping vine brushed past ['''character''']'s cheek.&lt;br /&gt;
| Result 2 = A member of the team has fallen ill&lt;br /&gt;
| Base Chance 2 = 154&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = MIA&lt;br /&gt;
| Log 3 = The forest is so dense that it is difficult to stay in a group. After an hour's walk... ['''character'''] is nowhere to be seen.&lt;br /&gt;
| Result 3 = A team member has gotten lost&lt;br /&gt;
| Base Chance 3 = 74.5&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Wander&lt;br /&gt;
| Log 4 = You get lost wandering in the forest.&lt;br /&gt;
| Result 4 = Zone exploration failure. There are still things to be discovered...&lt;br /&gt;
| Base Chance 4 = 50.5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Mountains ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Mountains&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = The {{Item|Drill}} doubles the amount of {{Fuel|long}} you find in the '''Fuel''' event. The text in the result shows the already-doubled amount.&amp;lt;br&amp;gt;&lt;br /&gt;
The {{skill|botanist}} increases the amount of fruits gained in the '''Harvest''' event by +1. The text in the result shows the already increased amount.&amp;lt;br&amp;gt;&lt;br /&gt;
The {{Item|Rope}} cancels personal damage from the '''Accident''' event.&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Accident&lt;br /&gt;
| Log 1 = ['''character'''] falls off a small ledge and lands 4 metres below... Ouch !&lt;br /&gt;
| Result 1 = A team member sustains 3 to 5 Points of Damage.&lt;br /&gt;
| Base Chance 1 = 214&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Fatigue&lt;br /&gt;
| Log 2 = The expedition has turned into a climbing lesson, the team is exhausted.&lt;br /&gt;
| Result 2 = All team members sustain 2 Points of Damage.&lt;br /&gt;
| Base Chance 2 = 94&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Fuel&lt;br /&gt;
| Log 3 = ['''character'''] springs off blocks of carbonite the size of your fist, cool!&lt;br /&gt;
| Result 3 = You have earned 1 unit of Fuel.&lt;br /&gt;
| Base Chance 3 = 130&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Harvest&lt;br /&gt;
| Log 4 = At the top of a rocky summit, you notice a small tree with unusual berries. You decide to take some back with you.&lt;br /&gt;
| Result 4 = You have earned 1 Alien Fruit.&lt;br /&gt;
| Base Chance 4 = 48&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Oceanic ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Oceanic&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = &lt;br /&gt;
|&lt;br /&gt;
| Event 1 = MIA&lt;br /&gt;
| Log 1 =  Nightmare... ['''character'''] has fallen into the water. That makes things a shade more complicated... &lt;br /&gt;
| Result 1 =  A team member has gotten lost &lt;br /&gt;
| Base Chance 1 = 48&lt;br /&gt;
|&lt;br /&gt;
| Event 2 =  Nothing to Report &lt;br /&gt;
| Log 2 =  Violent winds are moving the ocean. Perfect weather for a spot of surfing, but you have to save humanity instead... &lt;br /&gt;
| Result 2 =  The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 2 = 113&lt;br /&gt;
|&lt;br /&gt;
| Event 3 =  Nothing to Report &lt;br /&gt;
| Log 3 =  The sea is calm. Nothing intersting happening here. &lt;br /&gt;
| Result 3 =  The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 3 = 208&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Provision&lt;br /&gt;
| Log 4 =  Using a rudimentary fishing line, you manage to catch an Empilodon. Good skills. &lt;br /&gt;
| Result 4 =  You have earned 3 Alien Steaks. &lt;br /&gt;
| Base Chance 4 = 166&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Orchard ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Orchard&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = &lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Harvest&lt;br /&gt;
| Log 1 =  You find a giant tree similar to a baobab. At the top of it, you find a multitude of strange fruits which you decide to take back to the Daedalus. &lt;br /&gt;
| Result 1 =  You have earned 3 Alien Fruits. &lt;br /&gt;
| Base Chance 1 = 76&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Harvest&lt;br /&gt;
| Log 2 =  Several bushy trees attract your attention, and in one of them you find some curious fruits... &lt;br /&gt;
| Result 2 =   You have earned 1 Alien Fruit. &lt;br /&gt;
| Base Chance 2 = 65&lt;br /&gt;
|&lt;br /&gt;
| Event 3 =  Nothing to Report &lt;br /&gt;
| Log 3 =  After spending several hours collecting small black fruits, you realize that the fruits have opened and whatever was inside has legged it out of your bag! &lt;br /&gt;
| Result 3 =   The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 3 = 29&lt;br /&gt;
|&lt;br /&gt;
| Event 4 =  Nothing to Report &lt;br /&gt;
| Log 4 =  The trees in this zone contain no fruit, it would seem as though you've arrived in the wrong season! &lt;br /&gt;
| Result 4 =  The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 4 = 47&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Ruins ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Ruins&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = &lt;br /&gt;
|&lt;br /&gt;
| Bonus Chance = {{skill|diplomat}}&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Accident&lt;br /&gt;
| Log 1 =  A ruined arch collapses on ['''character''']! &lt;br /&gt;
| Result 1 =  A team member sustains 3 to 5 Points of Damage. &lt;br /&gt;
| Base Chance 1 = 16&lt;br /&gt;
| Bonus Chance 1 = 0&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Artefact&lt;br /&gt;
| Log 2 =  In the middle of the ruins of the largest building in the city you find an intact alien artefact! &lt;br /&gt;
| Result 2 =  You have found an artefact. &lt;br /&gt;
| Base Chance 2 = 62&lt;br /&gt;
| Bonus Chance 2 = 4&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Fight&lt;br /&gt;
| Log 3 =  While searching the ruined city, you haven't noticed the hordes of Alien Zombies now surrounding you... It's an ambush! &lt;br /&gt;
| Result 3 =  You are facing off against a creature Creature&amp;lt;br&amp;gt;Strength: 15 &lt;br /&gt;
| Base Chance 3 = 27&lt;br /&gt;
| Bonus Chance 3 = 0&lt;br /&gt;
|&lt;br /&gt;
| Event 4 =  Nothing to Report &lt;br /&gt;
| Log 4 =  For several hours you wander around the ruined city without finding anything even slightly interesting &lt;br /&gt;
| Result 4 =  The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 4 = 28&lt;br /&gt;
| Bonus Chance 4 = 3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Shipwreck ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Shipwreck&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = The {{Item|Drill}} doubles the amount of {{Fuel|long}} you find. The text in the result shows the already-doubled amount.&lt;br /&gt;
|&lt;br /&gt;
| Bonus Chance = {{Skill|Diplomat}}&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Artefact&lt;br /&gt;
| Log 1 =  The wreck contains a strange alien artifact... Well snatched! &lt;br /&gt;
| Result 1 =  You have found an artefact. &lt;br /&gt;
| Base Chance 1 = 48&lt;br /&gt;
| Bonus Chance 1 = 10&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Fight&lt;br /&gt;
| Log 2 =  It would appear that the pilot of the vessel is still alive! It's quite apparent that he doesn't consider you his saviour... &lt;br /&gt;
| Result 2 =  You are facing off against a creature Creature&amp;lt;br&amp;gt;Strength: 8/10/12/15/18/32 &lt;br /&gt;
| Base Chance 2 =  9&lt;br /&gt;
| Bonus Chance 2 =  0&lt;br /&gt;
|&lt;br /&gt;
| Event 3 =  Fuel &lt;br /&gt;
| Log 3 = By siphoning the wreck's tank, you manage to recover 3 units of fuel &lt;br /&gt;
| Result 3 = You have earned 3 units of Fuel. &lt;br /&gt;
| Base Chance 3 = 37&lt;br /&gt;
| Bonus Chance 3 = 6&lt;br /&gt;
|&lt;br /&gt;
| Event 4 =  Nothing to Report &lt;br /&gt;
| Log 4 =  The wreck is totally empty... How disappointing! &lt;br /&gt;
| Result 4 =  The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 4 = 18&lt;br /&gt;
| Bonus Chance 4 = 8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Swamp ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Swamp&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = &lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Harvest&lt;br /&gt;
| Log 1 =  The swamp is full of huge roots upon which strange fruits are growing. You decide to take some back with you. &lt;br /&gt;
| Result 1 =  You have earned 2 Alien Fruits. (This will be increased by +1 if the expedition team has the skill: Botanist)&lt;br /&gt;
| Base Chance 1 = 156&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Fatigue&lt;br /&gt;
| Log 2 =  After two hours marching in slime, you can't take it any more. Don't even let us get started on the parasites. And the heat. And the humidity. And the screaming... &lt;br /&gt;
| Result 2 =  All team members sustain 2 Points of Damage. &lt;br /&gt;
| Base Chance 2 = 123&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Illness&lt;br /&gt;
| Log 3 =  After an hour of marching in the sludge, you lose count of the strange leeches stuck to your calves, which must have pumped a good half litre of blood out by now. &lt;br /&gt;
| Result 3 =  A member of the team has fallen ill &lt;br /&gt;
| Base Chance 3 = 236&lt;br /&gt;
|&lt;br /&gt;
| Event 4 =  Nothing to Report &lt;br /&gt;
| Log 4 =  This swamp is incredibly calm... Nothing to report in the vicinity. &lt;br /&gt;
| Result 4 =  The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 4 = 44&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Mephitio</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Zones</id>
		<title>Zones</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Zones"/>
				<updated>2014-09-18T08:42:46Z</updated>
		
		<summary type="html">&lt;p&gt;Mephitio: /* Intelligent Life */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
&lt;br /&gt;
With the exception of Landing and MIA, these are the zones that make up a planet as they appear in the [[Astrophysics|scans]]. Landing is always the first &amp;quot;zone&amp;quot; you go through on every expedition. The others are selected at random from the pool of yet unexplored zones.&lt;br /&gt;
&lt;br /&gt;
* Every zone has 4 [[Events|possible outcomes]], though some are just different messages with the same result.&lt;br /&gt;
* An expedition will visit up to 9 zones after the landing (3 in a patrol craft), until all zones have been explored or the mission is aborted.&lt;br /&gt;
* Every {{Skill|Sprinter}} in the team lets you explore one additional zone.&lt;br /&gt;
* Losing a team member will add an unexplored MIA zone to the pool when it happens.&lt;br /&gt;
* The 'wandering' event will cause a zone to remain unexplored and show up again, possibly in the same expedition.&lt;br /&gt;
* When exploring zones with skills or equipment that increase yield, the numbers will already show this.&lt;br /&gt;
&lt;br /&gt;
{{Warning|'''Warning''': The below results are figured based upon '''a set of samples''' taken from spading within the French game, as well as ''Mushpedia'' user input. Please pay '''close attention to the number of samples''' before deciding whether you should take the data at face value! The more samples, the more trustworthy a data set is.}}&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
=== Landing ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Landing&lt;br /&gt;
| Description = This pseudo-section does not exist on planets but is the first step in any exploration.&amp;lt;br&amp;gt;&lt;br /&gt;
Always successful if there is a {{Skill|Pilot}} who landed in the group, even if he is not the one to actually pilot the Icarus.&lt;br /&gt;
|&lt;br /&gt;
| Bonus Chance = {{Skill|Pilot}}&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Nothing to Report&lt;br /&gt;
| Log 1 = The landing went exactly as planned. Nothing to report!&lt;br /&gt;
| Result 1 = The zone has been explored, nothing to report.&lt;br /&gt;
| Base Chance 1 = 42&lt;br /&gt;
| Bonus Chance 1 = 1&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Fatigue&lt;br /&gt;
| Log 2 = The landing was difficult, ['''craft'''] turned and shook violently, the crew is sick.&lt;br /&gt;
| Result 2 = All team members sustain 2 Points of Damage.&lt;br /&gt;
| Base Chance 2 = 33&lt;br /&gt;
| Bonus Chance 2 = 0&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Accident&lt;br /&gt;
| Log 3 = ['''craft'''] has a catastrophic landing on ['''planet'''], and during the manoeuvre, ['''character'''] got hurt!&lt;br /&gt;
| Result 3 = A team member sustains 3 to 5 Points of Damage.&lt;br /&gt;
| Base Chance 3 = 25&lt;br /&gt;
| Bonus Chance 3 = 0&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Catastrophy&lt;br /&gt;
| Log 4 = ['''craft'''] crashed to earth on ['''planet''']. The crew has been knocked out.&lt;br /&gt;
| Result 4 = All team members have sustained 3 to 5 Points of Damage.&lt;br /&gt;
| Base Chance 4 = 10&lt;br /&gt;
| Bonus Chance 4 = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
=== Hydrocarbon Deposits ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Hydrocarbon Deposits&lt;br /&gt;
| Description = The {{Item|Drill}} doubles the amount of fuel you find. The message during the expedition shows the already-doubled amount.&amp;lt;br&amp;gt;The {{Item|EchoLocator}} makes it 5 times more likely to visit this zone.&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Fuel&lt;br /&gt;
| Log 1 = At the bottom of a crevasse, you find a sizeable vein of carbonite...&lt;br /&gt;
| Result 1 = You have earned 3 units of Fuel.&lt;br /&gt;
| Base Chance 1 = 178&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Fuel&lt;br /&gt;
| Log 2 = These massive muddy puddles seem to contain traces of supercarbonated tar, we have to collect some for the Daedalus.&lt;br /&gt;
| Result 2 = You have earned 4 units of Fuel.&lt;br /&gt;
| Base Chance 2 = 140&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Fuel&lt;br /&gt;
| Log 3 = Incredible! The expedition has just discovered a gigantic carbonite monolith! It'll never fit in the reactor...&lt;br /&gt;
| Result 3 = You have earned 5 units of Fuel.&lt;br /&gt;
| Base Chance 3 = 68&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Fuel&lt;br /&gt;
| Log 4 = The expedition has found a bluish-purple lake of heptanol! With all that, the Daedalus is unlikely to break down!&lt;br /&gt;
| Result 4 = You have earned 6 units of Fuel.&lt;br /&gt;
| Base Chance 4 = 38&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Oxygen ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Oxygen&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = &lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Pump&lt;br /&gt;
| Log 1 = You begin an oxygen pumping operation to refill the reservoirs aboard the Daedalus. Everything goes swimmingly, you have retrieved 24 units of oxygen!&lt;br /&gt;
| Result 1 = You have gained 24 units of O2.&lt;br /&gt;
| Base Chance 1 = 358&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Pump&lt;br /&gt;
| Log 2 = You begin an oxygen pumping operation to refill the reservoirs aboard the Daedalus. Apparently the Icarus Bay's pump isn't new... Ah well, that's 16 units of oxygen in the bank!&lt;br /&gt;
| Result 2 = You have gained 16 units of O2.&lt;br /&gt;
| Base Chance 2 = 251&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Pump&lt;br /&gt;
| Log 3 = The Icarus Bay's oxygen pump is ready to give up the ghost, it struggles to suck up 8 units of oxygen.&lt;br /&gt;
| Result 3 = You have gained 8 units of O2.&lt;br /&gt;
| Base Chance 3 = 183&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Nothing to Report&lt;br /&gt;
| Log 4 = The Icarus Bay's oxygen pump is jammed, there's nothing coming through!&lt;br /&gt;
| Result 4 = The zone has been explored, nothing to report.&lt;br /&gt;
| Base Chance 4 = 79&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Encounters ==&lt;br /&gt;
Carrying the {{Item|Thermosensor}} makes it 5 times as likely to go through these zones.&lt;br /&gt;
&lt;br /&gt;
=== Insects ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Insects&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = The {{skill|Diplomat}} removes the possibility of the '''Fight''' event.&amp;lt;br&amp;gt;&lt;br /&gt;
The {{Skill|Survivalist}} increases the amount of steaks gained in the '''Provision''' event by +1. The text in the result shows the already increased amount.&lt;br /&gt;
|&lt;br /&gt;
| Bonus Chance = {{skill|Diplomat}}&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Provision&lt;br /&gt;
| Log 1 = ['''character'''] noticed some huge moths nearby with huge juicy abdomens... Mmmmh! &lt;br /&gt;
| Result 1 = You have earned 1 Alien Steak.&lt;br /&gt;
| Base Chance 1 = 432&lt;br /&gt;
| Bonus Chance 1 = 144&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Illness&lt;br /&gt;
| Log 2 = Suddenly ['''character'''] starts screaming, and a huge glowing spider shoots out of their suit. NOBODY wants spiders scuttling around their suit! &lt;br /&gt;
| Result 2 = A member of the team has fallen ill &lt;br /&gt;
| Base Chance 2 =  737&lt;br /&gt;
| Bonus Chance 2 = 118&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Accident&lt;br /&gt;
| Log 3 = A giant centipede just fell out of a tree onto ['''character''']. ['''character'''] managed to fight it off, but not before it could begin its meal... &lt;br /&gt;
| Result 3 = A team member sustains 3 to 5 Points of Damage. &lt;br /&gt;
| Base Chance 3 = 1095&lt;br /&gt;
| Bonus Chance 3 = 220&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Fight&lt;br /&gt;
| Log 4 = While walking along the bottom of a crevasse, you see a predatory Beetlethug emerge... You'll have to defend yourself! &lt;br /&gt;
| Result 4 = You are facing off against a creature&amp;lt;br&amp;gt;Creature Strength: 10 &lt;br /&gt;
| Base Chance 4 = 254&lt;br /&gt;
| Bonus Chance 4 = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Intelligent Life ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Intelligent Life&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = The {{skill|Diplomat}} removes the possibility of the '''Fight''' event.&amp;lt;br&amp;gt;&lt;br /&gt;
A {{Item|White Flag}} gives the same results as Diplomacy and does not stack with the skill, but may stack with Babel Module.&amp;lt;br&amp;gt;&lt;br /&gt;
A {{item|Babel Module}} doubles the chance of gaining an alien artefacts in the '''Artefact''' event.&amp;lt;br&amp;gt;&lt;br /&gt;
The {{Skill|Survivalist}} increases the amount of steaks gained in the '''Provision''' event by +1. The text in the result shows the already increased amount.&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Artefact&lt;br /&gt;
| Log 1 = Behind a rock, you find a weakened alien. You give them a little water to help them to regain consciousness. The creature gives you an unusual ['''Artefact'''] before setting off. &lt;br /&gt;
| Result 1 = You have found an artefact.&lt;br /&gt;
| Base Chance 1 = 457&lt;br /&gt;
| Bonus Chance 1 = 167&lt;br /&gt;
| 2nd Bonus Chance 1 = 99&lt;br /&gt;
| Combined Bonus Chance 1 = 139&lt;br /&gt;
|&lt;br /&gt;
| Bonus Chance = {{skill|Diplomat}}&lt;br /&gt;
| 2nd Bonus Chance = {{item|Babel Module}}&lt;br /&gt;
| Combined Bonus Chance = Both&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Provision&lt;br /&gt;
| Log 2 = During an otherwise peaceful expedition, you suddenly find yourself face to face with a strange being. Although effective communication was impossible, upon leaving you are given a bag containing some of the spoils of an alien big-game hunt. &lt;br /&gt;
| Result 2 = You have earned 2 Alien Steaks. &lt;br /&gt;
| Base Chance 2 = 602&lt;br /&gt;
| Bonus Chance 2 = 211&lt;br /&gt;
| 2nd Bonus Chance 2 = 18&lt;br /&gt;
| Combined Bonus Chance 2 = 19&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Item Lost&lt;br /&gt;
| Log 3 = A strange being is trying to communicate with you, inspecting you all closely before taking the Tracker belonging to ['''character'''] and runs off on its huge hind legs &lt;br /&gt;
| Result 3 = An object belonging to one of the crew has been lost. &lt;br /&gt;
| Base Chance 3 = 228&lt;br /&gt;
| Bonus Chance 3 = 47&lt;br /&gt;
| 2nd Bonus Chance 3 = 17&lt;br /&gt;
| Combined Bonus Chance 3 = 19&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Fight&lt;br /&gt;
| Log 4 = A strange being approaches and shrieks piercingly enough to make your ears ache. You'll have to find a way to stop it. &lt;br /&gt;
| Result 4 = You are facing off against a creature&amp;lt;br&amp;gt;Creature Strength: 12 &lt;br /&gt;
| Base Chance 4 = 790&lt;br /&gt;
| Bonus Chance 4 = 0&lt;br /&gt;
| 2nd Bonus Chance 4 = 18&lt;br /&gt;
| Combined Bonus Chance 4 = 0&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
{{Note|There may be a 1% chance of &amp;quot;Nothing Happening&amp;quot; with the Babel Module}}&lt;br /&gt;
&lt;br /&gt;
=== Mankarogs ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Mankarogs&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = The {{skill|Diplomat}} removes the possibility of the '''Fight''' event.&lt;br /&gt;
|&lt;br /&gt;
| Bonus Chance = {{skill|Diplomat}}&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Artefact&lt;br /&gt;
| Log 1 = You have discovered a Mankarog's lair. During the search around its larder which is about the size of an 8 storey building, you manage to find an alien artefact! &lt;br /&gt;
| Result 1 = You have found an artefact. &lt;br /&gt;
| Base Chance 1 = 2&lt;br /&gt;
| Bonus Chance 1 = 1&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Return&lt;br /&gt;
| Log 2 = The expedition observes a Mankarog on the horizon passing behind a mountain... We should definitely change heading now to avoid any trouble. &lt;br /&gt;
| Result 2 = You abandon the current expedition. &lt;br /&gt;
| Base Chance 2 = 8&lt;br /&gt;
| Bonus Chance 2 = 3&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Death&lt;br /&gt;
| Log 3 = While climbing up a small hill, you realize that in fact it's a Mankarog's left buttock... As it swings round its massive hand to scratch it, it crushes ['''character'''] in an instant. &lt;br /&gt;
| Result 3 = A team member has died &lt;br /&gt;
| Base Chance 3 = 15&lt;br /&gt;
| Bonus Chance 3 = 1&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Fight&lt;br /&gt;
| Log 4 = A gigantic shadow suddenly appears over the expedition crew... And it's not a cloud... &lt;br /&gt;
| Result 4 = You are facing off against a creature&amp;lt;br&amp;gt;Creature Strength: 32 &lt;br /&gt;
| Base Chance 4 = 8&lt;br /&gt;
| Bonus Chance 4 = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== MIA ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = MIA&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = Only becomes an option if a crew member is lost on an expedition and is never found through planet scanning. Counts as a full zone for purposes of counting zones on explorations.&amp;lt;br&amp;gt;The {{Item|Quadrimetric Compass}} removes the possibility of the '''Wander''' event.&lt;br /&gt;
|&lt;br /&gt;
| Bonus Chance = {{item|Compass}}&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Dead&lt;br /&gt;
| Log 1 = You have found ['''character'''] under a rock, and it doesn't look good. No movement at all. Aaaand, no signs of respiration. Looks like the guys down the lab are going to tell you that it's game over for this comrade... &lt;br /&gt;
| Result 1 = A lost team member has died &lt;br /&gt;
| Base Chance 1 = 17&lt;br /&gt;
| Bonus Chance 1 = 18&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Reunited&lt;br /&gt;
| Log 2 = As you're getting ready to leave the zone, you hear cries behind you. It's coming from ['''character'''] who has been running behind you screaming for over an hour. Their clothes are all ripped! &lt;br /&gt;
| Result 2 = A lost teammate has been found! &lt;br /&gt;
| Base Chance 2 = 51&lt;br /&gt;
| Bonus Chance 2 = 48&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Reunited&lt;br /&gt;
| Log 3 = You have found traces of human footsteps!!! When you follow them, you find ['''character''']. A crashing disappointment... &lt;br /&gt;
| Result 3 = A lost teammate has been found! &lt;br /&gt;
| Base Chance 3 =  52&lt;br /&gt;
| Bonus Chance 3 = 49&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Wander&lt;br /&gt;
| Log 4 = In spite of tireless searching, you have found no trace of ['''character''']. However, he's got to be somewhere around here! &lt;br /&gt;
| Result 4 = Zone exploration failure. There are still things to be discovered... &lt;br /&gt;
| Base Chance 4 = 4&lt;br /&gt;
| Bonus Chance 4 = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Predators ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Predators&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = The {{skill|Diplomat}} removes the possibility of the '''Fight''' event.&amp;lt;br&amp;gt;&lt;br /&gt;
The {{Skill|Survivalist}} increases the amount of steaks gained in the '''Provision''' event by +1. The text in the result shows the already increased amount.&lt;br /&gt;
|&lt;br /&gt;
| Bonus Chance = {{skill|Diplomat}}&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Provision&lt;br /&gt;
| Log 1 = You come across a deadly Skinner. The creature is immobilized, semmingly asleep. You take advantage of this to settle the score, and snag some rations of meat! &lt;br /&gt;
| Result 1 = You have earned 3 Alien Steaks. &lt;br /&gt;
| Base Chance 1 = 44&lt;br /&gt;
| Bonus Chance 1 = 20&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Nothing to Report&lt;br /&gt;
| Log 2 = You spotted a dangerous Skinner. The creature wanders around nearby for a while, but decided not to attack in the end... Phew! &lt;br /&gt;
| Result 2 = The zone has been explored, nothing to report.&lt;br /&gt;
| Base Chance 2 = 56&lt;br /&gt;
| Bonus Chance 2 = 38&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Accident&lt;br /&gt;
| Log 3 = A savage Skinner attacked ['''character''']... You manage to scare it and the creature ran off, but ['''character'''] was seriously wounded!&lt;br /&gt;
| Result 3 = A team member sustains 3 to 5 Points of Damage.&lt;br /&gt;
| Base Chance 3 = 98&lt;br /&gt;
| Bonus Chance 3 = 55&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Fight&lt;br /&gt;
| Log 4 = You feel like you're being watched. A hostile, hungry Skinner is studying you... Your team starts to run, but the creature pounces on you! &lt;br /&gt;
| Result 4 = You are facing off against a creature&amp;lt;br&amp;gt;Creature Strength: 12 &lt;br /&gt;
| Base Chance 4 = 111&lt;br /&gt;
| Bonus Chance 4 = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Ruminants ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Ruminants&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = The {{skill|Diplomat}} removes the possibility of the '''Fight''' event.&amp;lt;br&amp;gt;&lt;br /&gt;
The {{Skill|Survivalist}} increases the amount of steaks gained in the '''Provision''' event by +1. The text in the result shows the already increased amount.&lt;br /&gt;
|&lt;br /&gt;
| Bonus Chance = {{skill|Diplomat}}&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Provision&lt;br /&gt;
| Log 1 = You successfully hunt down a tasty-looking Chew Chew ... You have gained some alien meat. &lt;br /&gt;
| Result 1 = You have earned 4 Alien Steaks.&lt;br /&gt;
| Base Chance 1 = 149&lt;br /&gt;
| Bonus Chance 1 = 69&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Provision&lt;br /&gt;
| Log 2 = You come across a troop of small nibbling critters. In the ensuing panic, you manage to grab one of them. &lt;br /&gt;
| Result 2 = You have earned 2 Alien Steaks.&lt;br /&gt;
| Base Chance 2 = 93&lt;br /&gt;
| Bonus Chance 2 = 52&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Accident&lt;br /&gt;
| Log 3 = When a normally docile Chew Chew enters the mix, the creature rushes ['''character'''] violently and seriously injures them before fleeing... &lt;br /&gt;
| Result 3 = A team member sustains 3 to 5 Points of Damage. &lt;br /&gt;
| Base Chance 3 = 69&lt;br /&gt;
| Bonus Chance 3 = 41&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Fight&lt;br /&gt;
| Log 4 = While trying to sneak up on an unsuspecting Chew Chew, you quickly find yourself surrounded by its kin... You're going to have to fight your way out of this one! &lt;br /&gt;
| Result 4 = You are facing off against a creature&amp;lt;br&amp;gt;Creature Strength: 8 &lt;br /&gt;
| Base Chance 4 = 35&lt;br /&gt;
| Bonus Chance 4 = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Environment ==&lt;br /&gt;
=== High Temperatures ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = High Temperatures&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = &lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Accident&lt;br /&gt;
| Log 1 =  ['''character'''] collapsed from heatstroke. &lt;br /&gt;
| Result 1 =  A team member sustains 3 to 5 Points of Damage. &lt;br /&gt;
| Base Chance 1 = 37&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Fatigue&lt;br /&gt;
| Log 2 =  There is a stifling heat here, the team members are sweating buckets! &lt;br /&gt;
| Result 2 =  All team members sustain 2 Points of Damage. &lt;br /&gt;
| Base Chance 2 = 188&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Harvest&lt;br /&gt;
| Log 3 =  You discover an incredibly fertile zone where plants you have never seen before are growing. After neutralizing the ones that are trying to eat you, you can harvest the others! &lt;br /&gt;
| Result 3 =  You have earned 2 Alien Fruits. (This will be increased by +1 if the expedition team has the skill: Botanist) &lt;br /&gt;
| Base Chance 3 = 93&lt;br /&gt;
|&lt;br /&gt;
| Event 4 =  Nothing to Report &lt;br /&gt;
| Log 4 =  Nothing to report in this zone, apart from the three ******* suns which have been wrecking expeditions since... euh... When was the morning again? &lt;br /&gt;
| Result 4 =  The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 4 = 151&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Low Temperatures ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Low Temperatures&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = &lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Accident&lt;br /&gt;
| Log 1 =  ['''character''']'s arm is frozen, which seems to be causing them a lot of pain... there's a good chance we'll have to cut it off! &lt;br /&gt;
| Result 1 =  A team member sustains 3 to 5 Points of Damage. &lt;br /&gt;
| Base Chance 1 = 46&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Fatigue&lt;br /&gt;
| Log 2 =  The cold is slowing your progression more and more. Members of the team are freezing up! &lt;br /&gt;
| Result 2 =  All team members sustain 2 Points of Damage. &lt;br /&gt;
| Base Chance 2 = 154&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = MIA&lt;br /&gt;
| Log 3 =  As the wind picks up, the snow begins to fall. The sky disappears immediately under a thick white veil and you lose sight of ['''character''']. Typical! &lt;br /&gt;
| Result 3 =  A team member has gotten lost &lt;br /&gt;
| Base Chance 3 = 103&lt;br /&gt;
|&lt;br /&gt;
| Event 4 =  Nothing to Report &lt;br /&gt;
| Log 4 =  Apart from the biting cold which is freezing your fingers and toes, there's not much of interest in this zone... Brrrr... &lt;br /&gt;
| Result 4 =  The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 4 = 213&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===  Seismic Activity ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name =  Seismic Activity&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = The {{item|Rope}} cancels personal damage from accidents though it does not change the odds of getting that outcome. Does not prevent sudden death.&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Accident&lt;br /&gt;
| Log 1 =  ['''character'''] fell into a crevasse... Aaaargh! &lt;br /&gt;
| Result 1 =  A team member sustains 3 to 5 Points of Damage. &lt;br /&gt;
| Base Chance 1 = 24&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Death&lt;br /&gt;
| Log 2 =  A crack opens in the earth right below the expedition crew!!! ['''character'''] slips and disappears into the void! &lt;br /&gt;
| Result 2 =  A team member has died &lt;br /&gt;
| Base Chance 2 = 18&lt;br /&gt;
|&lt;br /&gt;
| Event 3 =  Nothing to Report &lt;br /&gt;
| Log 3 =  This planet's sun is scarred with crevasses... That's not a good sign... &lt;br /&gt;
| Result 3 =  The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 3 = 53&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Return&lt;br /&gt;
| Log 4 =  A violent tremor paralyses the expedition... And then silence again... best return to the Daedalus quick smart! &lt;br /&gt;
| Result 4 =  You abandon the current expedition. &lt;br /&gt;
| Base Chance 4 = 37&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Strong Winds ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Strong Winds&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = &lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Fatigue&lt;br /&gt;
| Log 1 =  To advance, the team must march against a violent wind which is slowing their progress considerably. &lt;br /&gt;
| Result 1 =  All team members sustain 2 Points of Damage. &lt;br /&gt;
| Base Chance 1 = 149&lt;br /&gt;
|&lt;br /&gt;
| Event 2 =  Item Lost &lt;br /&gt;
| Log 2 =  The wind is blowing so hard that ['''character'''] drops their ['''object'''] ! There's no way we'll see that again... &lt;br /&gt;
| Result 2 =  An object belonging to one of the crew has been lost &lt;br /&gt;
| Base Chance 2 = 41.5&lt;br /&gt;
|&lt;br /&gt;
| Event 3 =  Nothing to Report &lt;br /&gt;
| Log 3 =  Apart from the winds tearing across the plains, there is not a damn thing happening in this zone. &lt;br /&gt;
| Result 3 =  The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 3 = 187&lt;br /&gt;
|&lt;br /&gt;
| Event 4 =  Nothing to Report &lt;br /&gt;
| Log 4 =  Nothing here apart from the wind stirring up dust. &lt;br /&gt;
| Result 4 =  The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 4 = 89.5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Volcanoes ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Volcanoes&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = &lt;br /&gt;
|&lt;br /&gt;
| Event 1 =  Group Death &lt;br /&gt;
| Log 1 =  As the closest mountain begins to spew a 500m jet of lava into the air, the earth gives way beneath the feet of the expedition crew and swallows them in a pit of flames. &lt;br /&gt;
| Result 1 =  All team members have died. &lt;br /&gt;
| Base Chance 1 = 10&lt;br /&gt;
|&lt;br /&gt;
| Event 2 =  Nothing to Report &lt;br /&gt;
| Log 2 =  Sweeping rivers of lava course through this region. &lt;br /&gt;
| Result 2 =  The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 2 = 20&lt;br /&gt;
|&lt;br /&gt;
| Event 3 =  Nothing to Report &lt;br /&gt;
| Log 3 =  A large volcano sits imposingly in the middle of the zone, at your current altitude, clouds of vapor punctuate the landscape. The smell of sulphur scorches your nostrils... &lt;br /&gt;
| Result 3 =  The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 3 = 32&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Return&lt;br /&gt;
| Log 4 =  With a muted groan, a nearby volcano starts to belch thick black smoke, you book it back to the Daedalus as fast as you can! &lt;br /&gt;
| Result 4 =  You abandon the current expedition. &lt;br /&gt;
| Base Chance 4 = 17&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Locations == &lt;br /&gt;
=== Caverns ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Caverns&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = The {{Item|Drill}} doubles the amount of {{Fuel|long}} you find. The text in the result shows the already-doubled amount.&amp;lt;br&amp;gt;&lt;br /&gt;
The {{Item|Rope}} cancels personal damage from the '''Accident''' event.&amp;lt;br&amp;gt;&lt;br /&gt;
The {{Item|Quadrimetric Compass}} removes the possibility of the '''Wander''' event.&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Accident &lt;br /&gt;
| Log 1 = Jumping to avoid a passing alien scorpion, ['''character'''] split their head open on a stalactite.&lt;br /&gt;
| Result 1 = A team member sustains 3 to 5 Points of Damage.&lt;br /&gt;
| Base Chance 1 = 102&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Artifact&lt;br /&gt;
| Log 2 = In the depths of the grotto, you find a small chest containing a really unusual object...&lt;br /&gt;
| Result 2 = You have found an artefact.&lt;br /&gt;
| Base Chance 2 = 37&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Fuel&lt;br /&gt;
| Log 3 = You find a gelatinous carbonite vine... The reactor should be able to digest that!&lt;br /&gt;
| Result 3 = You have earned 2 units of Fuel.&lt;br /&gt;
| Base Chance 3 = 161&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Wander&lt;br /&gt;
| Log 4 = This network of caves is seemingly neverending, somehow you manage to eventually find a way out, but you get the feeling that there's still something down there...&lt;br /&gt;
| Result 4 = Zone exploration failure. There are still things to be discovered...&lt;br /&gt;
| Base Chance 4 = 13&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Cristalite ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Cristalite&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = &lt;br /&gt;
|&lt;br /&gt;
| Bonus Chance = {{skill|diplomat}}&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Fight&lt;br /&gt;
| Log 1 = The fields are deserted... A sinister howl deafens you... It's a savage Mindblender! There are no words to describe this creature that came from a land with no light or warmth. Man your weapons!&lt;br /&gt;
| Result 1 = You are facing off against a creature Creature Strength: '''18'''&lt;br /&gt;
| Base Chance 1 = 33&lt;br /&gt;
| Bonus Chance 1 = 0&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = MIA&lt;br /&gt;
| Log 2 = These fields are a real maze... OK, there's nothing to see here, let's go. Has anyone seen ['''character'''] ?&lt;br /&gt;
| Result 2 = A team member has gotten lost&lt;br /&gt;
| Base Chance 2 = 18&lt;br /&gt;
| Bonus Chance 2 = 2&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Map Fragment&lt;br /&gt;
| Log 3 = This crystalite field is highly active. In the centre of the main atrium, a shard floating in metallic liquid is causing light beams of unknown colours converge. Nice, let's take it.&lt;br /&gt;
| Result 3 = You find 1 fragment of the Crystalite Starmap.&lt;br /&gt;
| Base Chance 3 = 68&lt;br /&gt;
| Bonus Chance 3 = 5&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Mush Trap&lt;br /&gt;
| Log 4 = This place has been visited recently. You keep going but... the smell of decay hits your nostrils, pink vapour chokes you, it's a trap! Flee! The Mush is here already!&lt;br /&gt;
| Result 4 = All team members risk becoming infected by the Mush.&lt;br /&gt;
| Base Chance 4 = 77&lt;br /&gt;
| Bonus Chance 4 = 3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Desert ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Desert&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = The {{Item|Compass}} removes the possibility of the '''Wander''' event.&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Nothing to Report&lt;br /&gt;
| Log 1 = This desert is exasperatingly empty... There's not a soul to be seen...&lt;br /&gt;
| Result 1 = The zone has been explored, nothing to report.&lt;br /&gt;
| Base Chance 1 = 116&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Fatigue&lt;br /&gt;
| Log 2 = Marching in this desert wasteland is tough, not to mention painful.&lt;br /&gt;
| Result 2 = All team members sustain 2 Points of Damage.&lt;br /&gt;
| Base Chance 2 = 389&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Nothing to Report&lt;br /&gt;
| Log 3 = Surprisingly enough, this desert wasteland contains absolutely nothing with which to improve your situation.&lt;br /&gt;
| Result 3 = The zone has been explored, nothing to report.&lt;br /&gt;
| Base Chance 3 = 234&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Wander&lt;br /&gt;
| Log 4 = This walk in the desert is totally pointless, you have no idea where you are and decide to retrace your steps.&lt;br /&gt;
| Result 4 = Zone exploration failure. There are still things to be discovered..&lt;br /&gt;
| Base Chance 4 = 73&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Forest ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Forest&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = The {{Item|Quadrimetric Compass}} removes the possibility of the '''Wander''' event.&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Harvest&lt;br /&gt;
| Log 1 = You have found 2 fruits which look delicious. Best to take them back to the ship and analyze them before eating them though...&lt;br /&gt;
| Result 1 = You have earned 2 Alien Fruits.&lt;br /&gt;
| Base Chance 1 = 278&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Illness&lt;br /&gt;
| Log 2 = A creeping vine brushed past ['''character''']'s cheek.&lt;br /&gt;
| Result 2 = A member of the team has fallen ill&lt;br /&gt;
| Base Chance 2 = 154&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = MIA&lt;br /&gt;
| Log 3 = The forest is so dense that it is difficult to stay in a group. After an hour's walk... ['''character'''] is nowhere to be seen.&lt;br /&gt;
| Result 3 = A team member has gotten lost&lt;br /&gt;
| Base Chance 3 = 74.5&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Wander&lt;br /&gt;
| Log 4 = You get lost wandering in the forest.&lt;br /&gt;
| Result 4 = Zone exploration failure. There are still things to be discovered...&lt;br /&gt;
| Base Chance 4 = 50.5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Mountains ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Mountains&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = The {{Item|Drill}} doubles the amount of {{Fuel|long}} you find in the '''Fuel''' event. The text in the result shows the already-doubled amount.&amp;lt;br&amp;gt;&lt;br /&gt;
The {{skill|botanist}} increases the amount of fruits gained in the '''Harvest''' event by +1. The text in the result shows the already increased amount.&amp;lt;br&amp;gt;&lt;br /&gt;
The {{Item|Rope}} cancels personal damage from the '''Accident''' event.&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Accident&lt;br /&gt;
| Log 1 = ['''character'''] falls off a small ledge and lands 4 metres below... Ouch !&lt;br /&gt;
| Result 1 = A team member sustains 3 to 5 Points of Damage.&lt;br /&gt;
| Base Chance 1 = 214&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Fatigue&lt;br /&gt;
| Log 2 = The expedition has turned into a climbing lesson, the team is exhausted.&lt;br /&gt;
| Result 2 = All team members sustain 2 Points of Damage.&lt;br /&gt;
| Base Chance 2 = 94&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Fuel&lt;br /&gt;
| Log 3 = ['''character'''] springs off blocks of carbonite the size of your fist, cool!&lt;br /&gt;
| Result 3 = You have earned 1 unit of Fuel.&lt;br /&gt;
| Base Chance 3 = 130&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Harvest&lt;br /&gt;
| Log 4 = At the top of a rocky summit, you notice a small tree with unusual berries. You decide to take some back with you.&lt;br /&gt;
| Result 4 = You have earned 1 Alien Fruit.&lt;br /&gt;
| Base Chance 4 = 48&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Oceanic ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Oceanic&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = &lt;br /&gt;
|&lt;br /&gt;
| Event 1 = MIA&lt;br /&gt;
| Log 1 =  Nightmare... ['''character'''] has fallen into the water. That makes things a shade more complicated... &lt;br /&gt;
| Result 1 =  A team member has gotten lost &lt;br /&gt;
| Base Chance 1 = 48&lt;br /&gt;
|&lt;br /&gt;
| Event 2 =  Nothing to Report &lt;br /&gt;
| Log 2 =  Violent winds are moving the ocean. Perfect weather for a spot of surfing, but you have to save humanity instead... &lt;br /&gt;
| Result 2 =  The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 2 = 113&lt;br /&gt;
|&lt;br /&gt;
| Event 3 =  Nothing to Report &lt;br /&gt;
| Log 3 =  The sea is calm. Nothing intersting happening here. &lt;br /&gt;
| Result 3 =  The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 3 = 208&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Provision&lt;br /&gt;
| Log 4 =  Using a rudimentary fishing line, you manage to catch an Empilodon. Good skills. &lt;br /&gt;
| Result 4 =  You have earned 3 Alien Steaks. &lt;br /&gt;
| Base Chance 4 = 166&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Orchard ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Orchard&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = &lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Harvest&lt;br /&gt;
| Log 1 =  You find a giant tree similar to a baobab. At the top of it, you find a multitude of strange fruits which you decide to take back to the Daedalus. &lt;br /&gt;
| Result 1 =  You have earned 3 Alien Fruits. &lt;br /&gt;
| Base Chance 1 = 76&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Harvest&lt;br /&gt;
| Log 2 =  Several bushy trees attract your attention, and in one of them you find some curious fruits... &lt;br /&gt;
| Result 2 =   You have earned 1 Alien Fruit. &lt;br /&gt;
| Base Chance 2 = 65&lt;br /&gt;
|&lt;br /&gt;
| Event 3 =  Nothing to Report &lt;br /&gt;
| Log 3 =  After spending several hours collecting small black fruits, you realize that the fruits have opened and whatever was inside has legged it out of your bag! &lt;br /&gt;
| Result 3 =   The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 3 = 29&lt;br /&gt;
|&lt;br /&gt;
| Event 4 =  Nothing to Report &lt;br /&gt;
| Log 4 =  The trees in this zone contain no fruit, it would seem as though you've arrived in the wrong season! &lt;br /&gt;
| Result 4 =  The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 4 = 47&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Ruins ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Ruins&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = &lt;br /&gt;
|&lt;br /&gt;
| Bonus Chance = {{skill|diplomat}}&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Accident&lt;br /&gt;
| Log 1 =  A ruined arch collapses on ['''character''']! &lt;br /&gt;
| Result 1 =  A team member sustains 3 to 5 Points of Damage. &lt;br /&gt;
| Base Chance 1 = 16&lt;br /&gt;
| Bonus Chance 1 = 0&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Artefact&lt;br /&gt;
| Log 2 =  In the middle of the ruins of the largest building in the city you find an intact alien artefact! &lt;br /&gt;
| Result 2 =  You have found an artefact. &lt;br /&gt;
| Base Chance 2 = 62&lt;br /&gt;
| Bonus Chance 2 = 4&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Fight&lt;br /&gt;
| Log 3 =  While searching the ruined city, you haven't noticed the hordes of Alien Zombies now surrounding you... It's an ambush! &lt;br /&gt;
| Result 3 =  You are facing off against a creature Creature&amp;lt;br&amp;gt;Strength: 15 &lt;br /&gt;
| Base Chance 3 = 27&lt;br /&gt;
| Bonus Chance 3 = 0&lt;br /&gt;
|&lt;br /&gt;
| Event 4 =  Nothing to Report &lt;br /&gt;
| Log 4 =  For several hours you wander around the ruined city without finding anything even slightly interesting &lt;br /&gt;
| Result 4 =  The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 4 = 28&lt;br /&gt;
| Bonus Chance 4 = 3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Shipwreck ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Shipwreck&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = The {{Item|Drill}} doubles the amount of {{Fuel|long}} you find. The text in the result shows the already-doubled amount.&lt;br /&gt;
|&lt;br /&gt;
| Bonus Chance = {{Skill|Diplomat}}&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Artefact&lt;br /&gt;
| Log 1 =  The wreck contains a strange alien artifact... Well snatched! &lt;br /&gt;
| Result 1 =  You have found an artefact. &lt;br /&gt;
| Base Chance 1 = 48&lt;br /&gt;
| Bonus Chance 1 = 10&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Fight&lt;br /&gt;
| Log 2 =  It would appear that the pilot of the vessel is still alive! It's quite apparent that he doesn't consider you his saviour... &lt;br /&gt;
| Result 2 =  You are facing off against a creature Creature&amp;lt;br&amp;gt;Strength: 8/10/12/15/18/32 &lt;br /&gt;
| Base Chance 2 =  9&lt;br /&gt;
| Bonus Chance 2 =  0&lt;br /&gt;
|&lt;br /&gt;
| Event 3 =  Fuel &lt;br /&gt;
| Log 3 = By siphoning the wreck's tank, you manage to recover 3 units of fuel &lt;br /&gt;
| Result 3 = You have earned 3 units of Fuel. &lt;br /&gt;
| Base Chance 3 = 37&lt;br /&gt;
| Bonus Chance 3 = 6&lt;br /&gt;
|&lt;br /&gt;
| Event 4 =  Nothing to Report &lt;br /&gt;
| Log 4 =  The wreck is totally empty... How disappointing! &lt;br /&gt;
| Result 4 =  The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 4 = 18&lt;br /&gt;
| Bonus Chance 4 = 8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Swamp ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Swamp&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = &lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Harvest&lt;br /&gt;
| Log 1 =  The swamp is full of huge roots upon which strange fruits are growing. You decide to take some back with you. &lt;br /&gt;
| Result 1 =  You have earned 2 Alien Fruits. (This will be increased by +1 if the expedition team has the skill: Botanist)&lt;br /&gt;
| Base Chance 1 = 156&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Fatigue&lt;br /&gt;
| Log 2 =  After two hours marching in slime, you can't take it any more. Don't even let us get started on the parasites. And the heat. And the humidity. And the screaming... &lt;br /&gt;
| Result 2 =  All team members sustain 2 Points of Damage. &lt;br /&gt;
| Base Chance 2 = 123&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Illness&lt;br /&gt;
| Log 3 =  After an hour of marching in the sludge, you lose count of the strange leeches stuck to your calves, which must have pumped a good half litre of blood out by now. &lt;br /&gt;
| Result 3 =  A member of the team has fallen ill &lt;br /&gt;
| Base Chance 3 = 236&lt;br /&gt;
|&lt;br /&gt;
| Event 4 =  Nothing to Report &lt;br /&gt;
| Log 4 =  This swamp is incredibly calm... Nothing to report in the vicinity. &lt;br /&gt;
| Result 4 =  The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 4 = 44&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Mephitio</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Zones</id>
		<title>Zones</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Zones"/>
				<updated>2014-09-15T17:24:55Z</updated>
		
		<summary type="html">&lt;p&gt;Mephitio: /* Encounters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
&lt;br /&gt;
With the exception of Landing and MIA, these are the zones that make up a planet as they appear in the [[Astrophysics|scans]]. Landing is always the first &amp;quot;zone&amp;quot; you go through on every expedition. The others are selected at random from the pool of yet unexplored zones.&lt;br /&gt;
&lt;br /&gt;
* Every zone has 4 [[Events|possible outcomes]], though some are just different messages with the same result.&lt;br /&gt;
* An expedition will visit up to 9 zones after the landing (3 in a patrol craft), until all zones have been explored or the mission is aborted.&lt;br /&gt;
* Every {{Skill|Sprinter}} in the team lets you explore one additional zone.&lt;br /&gt;
* Losing a team member will add an unexplored MIA zone to the pool when it happens.&lt;br /&gt;
* The 'wandering' event will cause a zone to remain unexplored and show up again, possibly in the same expedition.&lt;br /&gt;
* When exploring zones with skills or equipment that increase yield, the numbers will already show this.&lt;br /&gt;
&lt;br /&gt;
{{Warning|'''Warning''': The below results are figured based upon '''a set of samples''' taken from spading within the French game, as well as ''Mushpedia'' user input. Please pay '''close attention to the number of samples''' before deciding whether you should take the data at face value! The more samples, the more trustworthy a data set is.}}&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
=== Landing ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Landing&lt;br /&gt;
| Description = This pseudo-section does not exist on planets but is the first step in any exploration.&amp;lt;br&amp;gt;&lt;br /&gt;
Always successful if there is a {{Skill|Pilot}} who landed in the group, even if he is not the one to actually pilot the Icarus.&lt;br /&gt;
|&lt;br /&gt;
| Bonus Chance = {{Skill|Pilot}}&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Nothing to Report&lt;br /&gt;
| Log 1 = The landing went exactly as planned. Nothing to report!&lt;br /&gt;
| Result 1 = The zone has been explored, nothing to report.&lt;br /&gt;
| Base Chance 1 = 42&lt;br /&gt;
| Bonus Chance 1 = 1&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Fatigue&lt;br /&gt;
| Log 2 = The landing was difficult, ['''craft'''] turned and shook violently, the crew is sick.&lt;br /&gt;
| Result 2 = All team members sustain 2 Points of Damage.&lt;br /&gt;
| Base Chance 2 = 33&lt;br /&gt;
| Bonus Chance 2 = 0&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Accident&lt;br /&gt;
| Log 3 = ['''craft'''] has a catastrophic landing on ['''planet'''], and during the manoeuvre, ['''character'''] got hurt!&lt;br /&gt;
| Result 3 = A team member sustains 3 to 5 Points of Damage.&lt;br /&gt;
| Base Chance 3 = 25&lt;br /&gt;
| Bonus Chance 3 = 0&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Catastrophy&lt;br /&gt;
| Log 4 = ['''craft'''] crashed to earth on ['''planet''']. The crew has been knocked out.&lt;br /&gt;
| Result 4 = All team members have sustained 3 to 5 Points of Damage.&lt;br /&gt;
| Base Chance 4 = 10&lt;br /&gt;
| Bonus Chance 4 = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
=== Hydrocarbon Deposits ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Hydrocarbon Deposits&lt;br /&gt;
| Description = The {{Item|Drill}} doubles the amount of fuel you find. The message during the expedition shows the already-doubled amount.&amp;lt;br&amp;gt;The {{Item|EchoLocator}} makes it 5 times more likely to visit this zone.&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Fuel&lt;br /&gt;
| Log 1 = At the bottom of a crevasse, you find a sizeable vein of carbonite...&lt;br /&gt;
| Result 1 = You have earned 3 units of Fuel.&lt;br /&gt;
| Base Chance 1 = 178&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Fuel&lt;br /&gt;
| Log 2 = These massive muddy puddles seem to contain traces of supercarbonated tar, we have to collect some for the Daedalus.&lt;br /&gt;
| Result 2 = You have earned 4 units of Fuel.&lt;br /&gt;
| Base Chance 2 = 140&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Fuel&lt;br /&gt;
| Log 3 = Incredible! The expedition has just discovered a gigantic carbonite monolith! It'll never fit in the reactor...&lt;br /&gt;
| Result 3 = You have earned 5 units of Fuel.&lt;br /&gt;
| Base Chance 3 = 68&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Fuel&lt;br /&gt;
| Log 4 = The expedition has found a bluish-purple lake of heptanol! With all that, the Daedalus is unlikely to break down!&lt;br /&gt;
| Result 4 = You have earned 6 units of Fuel.&lt;br /&gt;
| Base Chance 4 = 38&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Oxygen ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Oxygen&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = &lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Pump&lt;br /&gt;
| Log 1 = You begin an oxygen pumping operation to refill the reservoirs aboard the Daedalus. Everything goes swimmingly, you have retrieved 24 units of oxygen!&lt;br /&gt;
| Result 1 = You have gained 24 units of O2.&lt;br /&gt;
| Base Chance 1 = 358&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Pump&lt;br /&gt;
| Log 2 = You begin an oxygen pumping operation to refill the reservoirs aboard the Daedalus. Apparently the Icarus Bay's pump isn't new... Ah well, that's 16 units of oxygen in the bank!&lt;br /&gt;
| Result 2 = You have gained 16 units of O2.&lt;br /&gt;
| Base Chance 2 = 251&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Pump&lt;br /&gt;
| Log 3 = The Icarus Bay's oxygen pump is ready to give up the ghost, it struggles to suck up 8 units of oxygen.&lt;br /&gt;
| Result 3 = You have gained 8 units of O2.&lt;br /&gt;
| Base Chance 3 = 183&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Nothing to Report&lt;br /&gt;
| Log 4 = The Icarus Bay's oxygen pump is jammed, there's nothing coming through!&lt;br /&gt;
| Result 4 = The zone has been explored, nothing to report.&lt;br /&gt;
| Base Chance 4 = 79&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Encounters ==&lt;br /&gt;
Carrying the {{Item|Thermosensor}} makes it 5 times as likely to go through these zones.&lt;br /&gt;
&lt;br /&gt;
=== Insects ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Insects&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = The {{skill|Diplomat}} removes the possibility of the '''Fight''' event.&amp;lt;br&amp;gt;&lt;br /&gt;
The {{Skill|Survivalist}} increases the amount of steaks gained in the '''Provision''' event by +1. The text in the result shows the already increased amount.&lt;br /&gt;
|&lt;br /&gt;
| Bonus Chance = {{skill|Diplomat}}&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Provision&lt;br /&gt;
| Log 1 = ['''character'''] noticed some huge moths nearby with huge juicy abdomens... Mmmmh! &lt;br /&gt;
| Result 1 = You have earned 1 Alien Steak.&lt;br /&gt;
| Base Chance 1 = 432&lt;br /&gt;
| Bonus Chance 1 = 144&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Illness&lt;br /&gt;
| Log 2 = Suddenly ['''character'''] starts screaming, and a huge glowing spider shoots out of their suit. NOBODY wants spiders scuttling around their suit! &lt;br /&gt;
| Result 2 = A member of the team has fallen ill &lt;br /&gt;
| Base Chance 2 =  737&lt;br /&gt;
| Bonus Chance 2 = 118&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Accident&lt;br /&gt;
| Log 3 = A giant centipede just fell out of a tree onto ['''character''']. ['''character'''] managed to fight it off, but not before it could begin its meal... &lt;br /&gt;
| Result 3 = A team member sustains 3 to 5 Points of Damage. &lt;br /&gt;
| Base Chance 3 = 1095&lt;br /&gt;
| Bonus Chance 3 = 220&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Fight&lt;br /&gt;
| Log 4 = While walking along the bottom of a crevasse, you see a predatory Beetlethug emerge... You'll have to defend yourself! &lt;br /&gt;
| Result 4 = You are facing off against a creature&amp;lt;br&amp;gt;Creature Strength: 10 &lt;br /&gt;
| Base Chance 4 = 254&lt;br /&gt;
| Bonus Chance 4 = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Intelligent Life ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Intelligent Life&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = The {{skill|Diplomat}} removes the possibility of the '''Fight''' event.&amp;lt;br&amp;gt;&lt;br /&gt;
A {{Item|White Flag}} gives the same results as Diplomacy and does not stack with the skill, but may stack with Babel Module.&amp;lt;br&amp;gt;&lt;br /&gt;
A {{item|Babel Module}} doubles the chance of gaining an alien artefacts in the '''Artefact''' event.&amp;lt;br&amp;gt;&lt;br /&gt;
The {{Skill|Survivalist}} increases the amount of steaks gained in the '''Provision''' event by +1. The text in the result shows the already increased amount.&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Artefact&lt;br /&gt;
| Log 1 = Behind a rock, you find a weakened alien. You give them a little water to help them to regain consciousness. The creature gives you an unusual Alien Bottle Opener before setting off. &lt;br /&gt;
| Result 1 = You have found an artefact.&lt;br /&gt;
| Base Chance 1 = 457&lt;br /&gt;
| Bonus Chance 1 = 167&lt;br /&gt;
| 2nd Bonus Chance 1 = 99&lt;br /&gt;
| Combined Bonus Chance 1 = 139&lt;br /&gt;
|&lt;br /&gt;
| Bonus Chance = {{skill|Diplomat}}&lt;br /&gt;
| 2nd Bonus Chance = {{item|Babel Module}}&lt;br /&gt;
| Combined Bonus Chance = Both&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Provision&lt;br /&gt;
| Log 2 = During an otherwise peaceful expedition, you suddenly find yourself face to face with a strange being. Although effective communication was impossible, upon leaving you are given a bag containing some of the spoils of an alien big-game hunt. &lt;br /&gt;
| Result 2 = You have earned 2 Alien Steaks. &lt;br /&gt;
| Base Chance 2 = 602&lt;br /&gt;
| Bonus Chance 2 = 211&lt;br /&gt;
| 2nd Bonus Chance 2 = 18&lt;br /&gt;
| Combined Bonus Chance 2 = 19&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Item Lost&lt;br /&gt;
| Log 3 = A strange being is trying to communicate with you, inspecting you all closely before taking the Tracker belonging to ['''character'''] and runs off on its huge hind legs &lt;br /&gt;
| Result 3 = An object belonging to one of the crew has been lost. &lt;br /&gt;
| Base Chance 3 = 228&lt;br /&gt;
| Bonus Chance 3 = 47&lt;br /&gt;
| 2nd Bonus Chance 3 = 17&lt;br /&gt;
| Combined Bonus Chance 3 = 19&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Fight&lt;br /&gt;
| Log 4 = A strange being approaches and shrieks piercingly enough to make your ears ache. You'll have to find a way to stop it. &lt;br /&gt;
| Result 4 = You are facing off against a creature&amp;lt;br&amp;gt;Creature Strength: 12 &lt;br /&gt;
| Base Chance 4 = 790&lt;br /&gt;
| Bonus Chance 4 = 0&lt;br /&gt;
| 2nd Bonus Chance 4 = 18&lt;br /&gt;
| Combined Bonus Chance 4 = 0&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
{{Note|There may be a 1% chance of &amp;quot;Nothing Happening&amp;quot; with the Babel Module}}&lt;br /&gt;
&lt;br /&gt;
=== Mankarogs ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Mankarogs&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = The {{skill|Diplomat}} removes the possibility of the '''Fight''' event.&lt;br /&gt;
|&lt;br /&gt;
| Bonus Chance = {{skill|Diplomat}}&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Artefact&lt;br /&gt;
| Log 1 = You have discovered a Mankarog's lair. During the search around its larder which is about the size of an 8 storey building, you manage to find an alien artefact! &lt;br /&gt;
| Result 1 = You have found an artefact. &lt;br /&gt;
| Base Chance 1 = 2&lt;br /&gt;
| Bonus Chance 1 = 1&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Return&lt;br /&gt;
| Log 2 = The expedition observes a Mankarog on the horizon passing behind a mountain... We should definitely change heading now to avoid any trouble. &lt;br /&gt;
| Result 2 = You abandon the current expedition. &lt;br /&gt;
| Base Chance 2 = 8&lt;br /&gt;
| Bonus Chance 2 = 3&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Death&lt;br /&gt;
| Log 3 = While climbing up a small hill, you realize that in fact it's a Mankarog's left buttock... As it swings round its massive hand to scratch it, it crushes ['''character'''] in an instant. &lt;br /&gt;
| Result 3 = A team member has died &lt;br /&gt;
| Base Chance 3 = 15&lt;br /&gt;
| Bonus Chance 3 = 1&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Fight&lt;br /&gt;
| Log 4 = A gigantic shadow suddenly appears over the expedition crew... And it's not a cloud... &lt;br /&gt;
| Result 4 = You are facing off against a creature&amp;lt;br&amp;gt;Creature Strength: 32 &lt;br /&gt;
| Base Chance 4 = 8&lt;br /&gt;
| Bonus Chance 4 = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== MIA ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = MIA&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = Only becomes an option if a crew member is lost on an expedition and is never found through planet scanning. Counts as a full zone for purposes of counting zones on explorations.&amp;lt;br&amp;gt;The {{Item|Quadrimetric Compass}} removes the possibility of the '''Wander''' event.&lt;br /&gt;
|&lt;br /&gt;
| Bonus Chance = {{item|Compass}}&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Dead&lt;br /&gt;
| Log 1 = You have found ['''character'''] under a rock, and it doesn't look good. No movement at all. Aaaand, no signs of respiration. Looks like the guys down the lab are going to tell you that it's game over for this comrade... &lt;br /&gt;
| Result 1 = A lost team member has died &lt;br /&gt;
| Base Chance 1 = 17&lt;br /&gt;
| Bonus Chance 1 = 18&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Reunited&lt;br /&gt;
| Log 2 = As you're getting ready to leave the zone, you hear cries behind you. It's coming from ['''character'''] who has been running behind you screaming for over an hour. Their clothes are all ripped! &lt;br /&gt;
| Result 2 = A lost teammate has been found! &lt;br /&gt;
| Base Chance 2 = 51&lt;br /&gt;
| Bonus Chance 2 = 48&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Reunited&lt;br /&gt;
| Log 3 = You have found traces of human footsteps!!! When you follow them, you find ['''character''']. A crashing disappointment... &lt;br /&gt;
| Result 3 = A lost teammate has been found! &lt;br /&gt;
| Base Chance 3 =  52&lt;br /&gt;
| Bonus Chance 3 = 49&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Wander&lt;br /&gt;
| Log 4 = In spite of tireless searching, you have found no trace of ['''character''']. However, he's got to be somewhere around here! &lt;br /&gt;
| Result 4 = Zone exploration failure. There are still things to be discovered... &lt;br /&gt;
| Base Chance 4 = 4&lt;br /&gt;
| Bonus Chance 4 = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Predators ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Predators&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = The {{skill|Diplomat}} removes the possibility of the '''Fight''' event.&amp;lt;br&amp;gt;&lt;br /&gt;
The {{Skill|Survivalist}} increases the amount of steaks gained in the '''Provision''' event by +1. The text in the result shows the already increased amount.&lt;br /&gt;
|&lt;br /&gt;
| Bonus Chance = {{skill|Diplomat}}&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Provision&lt;br /&gt;
| Log 1 = You come across a deadly Skinner. The creature is immobilized, semmingly asleep. You take advantage of this to settle the score, and snag some rations of meat! &lt;br /&gt;
| Result 1 = You have earned 3 Alien Steaks. &lt;br /&gt;
| Base Chance 1 = 44&lt;br /&gt;
| Bonus Chance 1 = 20&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Nothing to Report&lt;br /&gt;
| Log 2 = You spotted a dangerous Skinner. The creature wanders around nearby for a while, but decided not to attack in the end... Phew! &lt;br /&gt;
| Result 2 = The zone has been explored, nothing to report.&lt;br /&gt;
| Base Chance 2 = 56&lt;br /&gt;
| Bonus Chance 2 = 38&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Accident&lt;br /&gt;
| Log 3 = A savage Skinner attacked ['''character''']... You manage to scare it and the creature ran off, but ['''character'''] was seriously wounded!&lt;br /&gt;
| Result 3 = A team member sustains 3 to 5 Points of Damage.&lt;br /&gt;
| Base Chance 3 = 98&lt;br /&gt;
| Bonus Chance 3 = 55&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Fight&lt;br /&gt;
| Log 4 = You feel like you're being watched. A hostile, hungry Skinner is studying you... Your team starts to run, but the creature pounces on you! &lt;br /&gt;
| Result 4 = You are facing off against a creature&amp;lt;br&amp;gt;Creature Strength: 12 &lt;br /&gt;
| Base Chance 4 = 111&lt;br /&gt;
| Bonus Chance 4 = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Ruminants ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Ruminants&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = The {{skill|Diplomat}} removes the possibility of the '''Fight''' event.&amp;lt;br&amp;gt;&lt;br /&gt;
The {{Skill|Survivalist}} increases the amount of steaks gained in the '''Provision''' event by +1. The text in the result shows the already increased amount.&lt;br /&gt;
|&lt;br /&gt;
| Bonus Chance = {{skill|Diplomat}}&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Provision&lt;br /&gt;
| Log 1 = You successfully hunt down a tasty-looking Chew Chew ... You have gained some alien meat. &lt;br /&gt;
| Result 1 = You have earned 4 Alien Steaks.&lt;br /&gt;
| Base Chance 1 = 149&lt;br /&gt;
| Bonus Chance 1 = 69&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Provision&lt;br /&gt;
| Log 2 = You come across a troop of small nibbling critters. In the ensuing panic, you manage to grab one of them. &lt;br /&gt;
| Result 2 = You have earned 2 Alien Steaks.&lt;br /&gt;
| Base Chance 2 = 93&lt;br /&gt;
| Bonus Chance 2 = 52&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Accident&lt;br /&gt;
| Log 3 = When a normally docile Chew Chew enters the mix, the creature rushes ['''character'''] violently and seriously injures them before fleeing... &lt;br /&gt;
| Result 3 = A team member sustains 3 to 5 Points of Damage. &lt;br /&gt;
| Base Chance 3 = 69&lt;br /&gt;
| Bonus Chance 3 = 41&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Fight&lt;br /&gt;
| Log 4 = While trying to sneak up on an unsuspecting Chew Chew, you quickly find yourself surrounded by its kin... You're going to have to fight your way out of this one! &lt;br /&gt;
| Result 4 = You are facing off against a creature&amp;lt;br&amp;gt;Creature Strength: 8 &lt;br /&gt;
| Base Chance 4 = 35&lt;br /&gt;
| Bonus Chance 4 = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Environment ==&lt;br /&gt;
=== High Temperatures ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = High Temperatures&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = &lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Accident&lt;br /&gt;
| Log 1 =  ['''character'''] collapsed from heatstroke. &lt;br /&gt;
| Result 1 =  A team member sustains 3 to 5 Points of Damage. &lt;br /&gt;
| Base Chance 1 = 37&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Fatigue&lt;br /&gt;
| Log 2 =  There is a stifling heat here, the team members are sweating buckets! &lt;br /&gt;
| Result 2 =  All team members sustain 2 Points of Damage. &lt;br /&gt;
| Base Chance 2 = 188&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Harvest&lt;br /&gt;
| Log 3 =  You discover an incredibly fertile zone where plants you have never seen before are growing. After neutralizing the ones that are trying to eat you, you can harvest the others! &lt;br /&gt;
| Result 3 =  You have earned 2 Alien Fruits. (This will be increased by +1 if the expedition team has the skill: Botanist) &lt;br /&gt;
| Base Chance 3 = 93&lt;br /&gt;
|&lt;br /&gt;
| Event 4 =  Nothing to Report &lt;br /&gt;
| Log 4 =  Nothing to report in this zone, apart from the three ******* suns which have been wrecking expeditions since... euh... When was the morning again? &lt;br /&gt;
| Result 4 =  The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 4 = 151&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Low Temperatures ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Low Temperatures&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = &lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Accident&lt;br /&gt;
| Log 1 =  ['''character''']'s arm is frozen, which seems to be causing them a lot of pain... there's a good chance we'll have to cut it off! &lt;br /&gt;
| Result 1 =  A team member sustains 3 to 5 Points of Damage. &lt;br /&gt;
| Base Chance 1 = 46&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Fatigue&lt;br /&gt;
| Log 2 =  The cold is slowing your progression more and more. Members of the team are freezing up! &lt;br /&gt;
| Result 2 =  All team members sustain 2 Points of Damage. &lt;br /&gt;
| Base Chance 2 = 154&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = MIA&lt;br /&gt;
| Log 3 =  As the wind picks up, the snow begins to fall. The sky disappears immediately under a thick white veil and you lose sight of ['''character''']. Typical! &lt;br /&gt;
| Result 3 =  A team member has gotten lost &lt;br /&gt;
| Base Chance 3 = 103&lt;br /&gt;
|&lt;br /&gt;
| Event 4 =  Nothing to Report &lt;br /&gt;
| Log 4 =  Apart from the biting cold which is freezing your fingers and toes, there's not much of interest in this zone... Brrrr... &lt;br /&gt;
| Result 4 =  The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 4 = 213&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===  Seismic Activity ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name =  Seismic Activity&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = The {{item|Rope}} cancels personal damage from accidents though it does not change the odds of getting that outcome. Does not prevent sudden death.&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Accident&lt;br /&gt;
| Log 1 =  ['''character'''] fell into a crevasse... Aaaargh! &lt;br /&gt;
| Result 1 =  A team member sustains 3 to 5 Points of Damage. &lt;br /&gt;
| Base Chance 1 = 24&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Death&lt;br /&gt;
| Log 2 =  A crack opens in the earth right below the expedition crew!!! ['''character'''] slips and disappears into the void! &lt;br /&gt;
| Result 2 =  A team member has died &lt;br /&gt;
| Base Chance 2 = 18&lt;br /&gt;
|&lt;br /&gt;
| Event 3 =  Nothing to Report &lt;br /&gt;
| Log 3 =  This planet's sun is scarred with crevasses... That's not a good sign... &lt;br /&gt;
| Result 3 =  The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 3 = 53&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Return&lt;br /&gt;
| Log 4 =  A violent tremor paralyses the expedition... And then silence again... best return to the Daedalus quick smart! &lt;br /&gt;
| Result 4 =  You abandon the current expedition. &lt;br /&gt;
| Base Chance 4 = 37&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Strong Winds ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Strong Winds&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = &lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Fatigue&lt;br /&gt;
| Log 1 =  To advance, the team must march against a violent wind which is slowing their progress considerably. &lt;br /&gt;
| Result 1 =  All team members sustain 2 Points of Damage. &lt;br /&gt;
| Base Chance 1 = 149&lt;br /&gt;
|&lt;br /&gt;
| Event 2 =  Item Lost &lt;br /&gt;
| Log 2 =  The wind is blowing so hard that ['''character'''] drops their ['''object'''] ! There's no way we'll see that again... &lt;br /&gt;
| Result 2 =  An object belonging to one of the crew has been lost &lt;br /&gt;
| Base Chance 2 = 41.5&lt;br /&gt;
|&lt;br /&gt;
| Event 3 =  Nothing to Report &lt;br /&gt;
| Log 3 =  Apart from the winds tearing across the plains, there is not a damn thing happening in this zone. &lt;br /&gt;
| Result 3 =  The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 3 = 187&lt;br /&gt;
|&lt;br /&gt;
| Event 4 =  Nothing to Report &lt;br /&gt;
| Log 4 =  Nothing here apart from the wind stirring up dust. &lt;br /&gt;
| Result 4 =  The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 4 = 89.5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Volcanoes ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Volcanoes&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = &lt;br /&gt;
|&lt;br /&gt;
| Event 1 =  Group Death &lt;br /&gt;
| Log 1 =  As the closest mountain begins to spew a 500m jet of lava into the air, the earth gives way beneath the feet of the expedition crew and swallows them in a pit of flames. &lt;br /&gt;
| Result 1 =  All team members have died. &lt;br /&gt;
| Base Chance 1 = 10&lt;br /&gt;
|&lt;br /&gt;
| Event 2 =  Nothing to Report &lt;br /&gt;
| Log 2 =  Sweeping rivers of lava course through this region. &lt;br /&gt;
| Result 2 =  The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 2 = 20&lt;br /&gt;
|&lt;br /&gt;
| Event 3 =  Nothing to Report &lt;br /&gt;
| Log 3 =  A large volcano sits imposingly in the middle of the zone, at your current altitude, clouds of vapor punctuate the landscape. The smell of sulphur scorches your nostrils... &lt;br /&gt;
| Result 3 =  The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 3 = 32&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Return&lt;br /&gt;
| Log 4 =  With a muted groan, a nearby volcano starts to belch thick black smoke, you book it back to the Daedalus as fast as you can! &lt;br /&gt;
| Result 4 =  You abandon the current expedition. &lt;br /&gt;
| Base Chance 4 = 17&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Locations == &lt;br /&gt;
=== Caverns ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Caverns&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = The {{Item|Drill}} doubles the amount of {{Fuel|long}} you find. The text in the result shows the already-doubled amount.&amp;lt;br&amp;gt;&lt;br /&gt;
The {{Item|Rope}} cancels personal damage from the '''Accident''' event.&amp;lt;br&amp;gt;&lt;br /&gt;
The {{Item|Quadrimetric Compass}} removes the possibility of the '''Wander''' event.&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Accident &lt;br /&gt;
| Log 1 = Jumping to avoid a passing alien scorpion, ['''character'''] split their head open on a stalactite.&lt;br /&gt;
| Result 1 = A team member sustains 3 to 5 Points of Damage.&lt;br /&gt;
| Base Chance 1 = 102&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Artifact&lt;br /&gt;
| Log 2 = In the depths of the grotto, you find a small chest containing a really unusual object...&lt;br /&gt;
| Result 2 = You have found an artefact.&lt;br /&gt;
| Base Chance 2 = 37&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Fuel&lt;br /&gt;
| Log 3 = You find a gelatinous carbonite vine... The reactor should be able to digest that!&lt;br /&gt;
| Result 3 = You have earned 2 units of Fuel.&lt;br /&gt;
| Base Chance 3 = 161&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Wander&lt;br /&gt;
| Log 4 = This network of caves is seemingly neverending, somehow you manage to eventually find a way out, but you get the feeling that there's still something down there...&lt;br /&gt;
| Result 4 = Zone exploration failure. There are still things to be discovered...&lt;br /&gt;
| Base Chance 4 = 13&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Cristalite ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Cristalite&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = &lt;br /&gt;
|&lt;br /&gt;
| Bonus Chance = {{skill|diplomat}}&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Fight&lt;br /&gt;
| Log 1 = The fields are deserted... A sinister howl deafens you... It's a savage Mindblender! There are no words to describe this creature that came from a land with no light or warmth. Man your weapons!&lt;br /&gt;
| Result 1 = You are facing off against a creature Creature Strength: '''18'''&lt;br /&gt;
| Base Chance 1 = 33&lt;br /&gt;
| Bonus Chance 1 = 0&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = MIA&lt;br /&gt;
| Log 2 = These fields are a real maze... OK, there's nothing to see here, let's go. Has anyone seen ['''character'''] ?&lt;br /&gt;
| Result 2 = A team member has gotten lost&lt;br /&gt;
| Base Chance 2 = 18&lt;br /&gt;
| Bonus Chance 2 = 2&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Map Fragment&lt;br /&gt;
| Log 3 = This crystalite field is highly active. In the centre of the main atrium, a shard floating in metallic liquid is causing light beams of unknown colours converge. Nice, let's take it.&lt;br /&gt;
| Result 3 = You find 1 fragment of the Crystalite Starmap.&lt;br /&gt;
| Base Chance 3 = 68&lt;br /&gt;
| Bonus Chance 3 = 5&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Mush Trap&lt;br /&gt;
| Log 4 = This place has been visited recently. You keep going but... the smell of decay hits your nostrils, pink vapour chokes you, it's a trap! Flee! The Mush is here already!&lt;br /&gt;
| Result 4 = All team members risk becoming infected by the Mush.&lt;br /&gt;
| Base Chance 4 = 77&lt;br /&gt;
| Bonus Chance 4 = 3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Desert ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Desert&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = The {{Item|Compass}} removes the possibility of the '''Wander''' event.&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Nothing to Report&lt;br /&gt;
| Log 1 = This desert is exasperatingly empty... There's not a soul to be seen...&lt;br /&gt;
| Result 1 = The zone has been explored, nothing to report.&lt;br /&gt;
| Base Chance 1 = 116&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Fatigue&lt;br /&gt;
| Log 2 = Marching in this desert wasteland is tough, not to mention painful.&lt;br /&gt;
| Result 2 = All team members sustain 2 Points of Damage.&lt;br /&gt;
| Base Chance 2 = 389&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Nothing to Report&lt;br /&gt;
| Log 3 = Surprisingly enough, this desert wasteland contains absolutely nothing with which to improve your situation.&lt;br /&gt;
| Result 3 = The zone has been explored, nothing to report.&lt;br /&gt;
| Base Chance 3 = 234&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Wander&lt;br /&gt;
| Log 4 = This walk in the desert is totally pointless, you have no idea where you are and decide to retrace your steps.&lt;br /&gt;
| Result 4 = Zone exploration failure. There are still things to be discovered..&lt;br /&gt;
| Base Chance 4 = 73&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Forest ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Forest&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = The {{Item|Quadrimetric Compass}} removes the possibility of the '''Wander''' event.&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Harvest&lt;br /&gt;
| Log 1 = You have found 2 fruits which look delicious. Best to take them back to the ship and analyze them before eating them though...&lt;br /&gt;
| Result 1 = You have earned 2 Alien Fruits.&lt;br /&gt;
| Base Chance 1 = 278&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Illness&lt;br /&gt;
| Log 2 = A creeping vine brushed past ['''character''']'s cheek.&lt;br /&gt;
| Result 2 = A member of the team has fallen ill&lt;br /&gt;
| Base Chance 2 = 154&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = MIA&lt;br /&gt;
| Log 3 = The forest is so dense that it is difficult to stay in a group. After an hour's walk... ['''character'''] is nowhere to be seen.&lt;br /&gt;
| Result 3 = A team member has gotten lost&lt;br /&gt;
| Base Chance 3 = 74.5&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Wander&lt;br /&gt;
| Log 4 = You get lost wandering in the forest.&lt;br /&gt;
| Result 4 = Zone exploration failure. There are still things to be discovered...&lt;br /&gt;
| Base Chance 4 = 50.5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Mountains ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Mountains&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = The {{Item|Drill}} doubles the amount of {{Fuel|long}} you find in the '''Fuel''' event. The text in the result shows the already-doubled amount.&amp;lt;br&amp;gt;&lt;br /&gt;
The {{skill|botanist}} increases the amount of fruits gained in the '''Harvest''' event by +1. The text in the result shows the already increased amount.&amp;lt;br&amp;gt;&lt;br /&gt;
The {{Item|Rope}} cancels personal damage from the '''Accident''' event.&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Accident&lt;br /&gt;
| Log 1 = ['''character'''] falls off a small ledge and lands 4 metres below... Ouch !&lt;br /&gt;
| Result 1 = A team member sustains 3 to 5 Points of Damage.&lt;br /&gt;
| Base Chance 1 = 214&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Fatigue&lt;br /&gt;
| Log 2 = The expedition has turned into a climbing lesson, the team is exhausted.&lt;br /&gt;
| Result 2 = All team members sustain 2 Points of Damage.&lt;br /&gt;
| Base Chance 2 = 94&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Fuel&lt;br /&gt;
| Log 3 = ['''character'''] springs off blocks of carbonite the size of your fist, cool!&lt;br /&gt;
| Result 3 = You have earned 1 unit of Fuel.&lt;br /&gt;
| Base Chance 3 = 130&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Harvest&lt;br /&gt;
| Log 4 = At the top of a rocky summit, you notice a small tree with unusual berries. You decide to take some back with you.&lt;br /&gt;
| Result 4 = You have earned 1 Alien Fruit.&lt;br /&gt;
| Base Chance 4 = 48&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Oceanic ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Oceanic&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = &lt;br /&gt;
|&lt;br /&gt;
| Event 1 = MIA&lt;br /&gt;
| Log 1 =  Nightmare... ['''character'''] has fallen into the water. That makes things a shade more complicated... &lt;br /&gt;
| Result 1 =  A team member has gotten lost &lt;br /&gt;
| Base Chance 1 = 48&lt;br /&gt;
|&lt;br /&gt;
| Event 2 =  Nothing to Report &lt;br /&gt;
| Log 2 =  Violent winds are moving the ocean. Perfect weather for a spot of surfing, but you have to save humanity instead... &lt;br /&gt;
| Result 2 =  The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 2 = 113&lt;br /&gt;
|&lt;br /&gt;
| Event 3 =  Nothing to Report &lt;br /&gt;
| Log 3 =  The sea is calm. Nothing intersting happening here. &lt;br /&gt;
| Result 3 =  The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 3 = 208&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Provision&lt;br /&gt;
| Log 4 =  Using a rudimentary fishing line, you manage to catch an Empilodon. Good skills. &lt;br /&gt;
| Result 4 =  You have earned 3 Alien Steaks. &lt;br /&gt;
| Base Chance 4 = 166&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Orchard ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Orchard&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = &lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Harvest&lt;br /&gt;
| Log 1 =  You find a giant tree similar to a baobab. At the top of it, you find a multitude of strange fruits which you decide to take back to the Daedalus. &lt;br /&gt;
| Result 1 =  You have earned 3 Alien Fruits. &lt;br /&gt;
| Base Chance 1 = 76&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Harvest&lt;br /&gt;
| Log 2 =  Several bushy trees attract your attention, and in one of them you find some curious fruits... &lt;br /&gt;
| Result 2 =   You have earned 1 Alien Fruit. &lt;br /&gt;
| Base Chance 2 = 65&lt;br /&gt;
|&lt;br /&gt;
| Event 3 =  Nothing to Report &lt;br /&gt;
| Log 3 =  After spending several hours collecting small black fruits, you realize that the fruits have opened and whatever was inside has legged it out of your bag! &lt;br /&gt;
| Result 3 =   The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 3 = 29&lt;br /&gt;
|&lt;br /&gt;
| Event 4 =  Nothing to Report &lt;br /&gt;
| Log 4 =  The trees in this zone contain no fruit, it would seem as though you've arrived in the wrong season! &lt;br /&gt;
| Result 4 =  The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 4 = 47&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Ruins ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Ruins&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = &lt;br /&gt;
|&lt;br /&gt;
| Bonus Chance = {{skill|diplomat}}&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Accident&lt;br /&gt;
| Log 1 =  A ruined arch collapses on ['''character''']! &lt;br /&gt;
| Result 1 =  A team member sustains 3 to 5 Points of Damage. &lt;br /&gt;
| Base Chance 1 = 16&lt;br /&gt;
| Bonus Chance 1 = 0&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Artefact&lt;br /&gt;
| Log 2 =  In the middle of the ruins of the largest building in the city you find an intact alien artefact! &lt;br /&gt;
| Result 2 =  You have found an artefact. &lt;br /&gt;
| Base Chance 2 = 62&lt;br /&gt;
| Bonus Chance 2 = 4&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Fight&lt;br /&gt;
| Log 3 =  While searching the ruined city, you haven't noticed the hordes of Alien Zombies now surrounding you... It's an ambush! &lt;br /&gt;
| Result 3 =  You are facing off against a creature Creature&amp;lt;br&amp;gt;Strength: 15 &lt;br /&gt;
| Base Chance 3 = 27&lt;br /&gt;
| Bonus Chance 3 = 0&lt;br /&gt;
|&lt;br /&gt;
| Event 4 =  Nothing to Report &lt;br /&gt;
| Log 4 =  For several hours you wander around the ruined city without finding anything even slightly interesting &lt;br /&gt;
| Result 4 =  The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 4 = 28&lt;br /&gt;
| Bonus Chance 4 = 3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Shipwreck ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Shipwreck&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = The {{Item|Drill}} doubles the amount of {{Fuel|long}} you find. The text in the result shows the already-doubled amount.&lt;br /&gt;
|&lt;br /&gt;
| Bonus Chance = {{Skill|Diplomat}}&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Artefact&lt;br /&gt;
| Log 1 =  The wreck contains a strange alien artifact... Well snatched! &lt;br /&gt;
| Result 1 =  You have found an artefact. &lt;br /&gt;
| Base Chance 1 = 48&lt;br /&gt;
| Bonus Chance 1 = 10&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Fight&lt;br /&gt;
| Log 2 =  It would appear that the pilot of the vessel is still alive! It's quite apparent that he doesn't consider you his saviour... &lt;br /&gt;
| Result 2 =  You are facing off against a creature Creature&amp;lt;br&amp;gt;Strength: 8/10/12/15/18/32 &lt;br /&gt;
| Base Chance 2 =  9&lt;br /&gt;
| Bonus Chance 2 =  0&lt;br /&gt;
|&lt;br /&gt;
| Event 3 =  Fuel &lt;br /&gt;
| Log 3 = By siphoning the wreck's tank, you manage to recover 3 units of fuel &lt;br /&gt;
| Result 3 = You have earned 3 units of Fuel. &lt;br /&gt;
| Base Chance 3 = 37&lt;br /&gt;
| Bonus Chance 3 = 6&lt;br /&gt;
|&lt;br /&gt;
| Event 4 =  Nothing to Report &lt;br /&gt;
| Log 4 =  The wreck is totally empty... How disappointing! &lt;br /&gt;
| Result 4 =  The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 4 = 18&lt;br /&gt;
| Bonus Chance 4 = 8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Swamp ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Swamp&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = &lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Harvest&lt;br /&gt;
| Log 1 =  The swamp is full of huge roots upon which strange fruits are growing. You decide to take some back with you. &lt;br /&gt;
| Result 1 =  You have earned 2 Alien Fruits. (This will be increased by +1 if the expedition team has the skill: Botanist)&lt;br /&gt;
| Base Chance 1 = 156&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Fatigue&lt;br /&gt;
| Log 2 =  After two hours marching in slime, you can't take it any more. Don't even let us get started on the parasites. And the heat. And the humidity. And the screaming... &lt;br /&gt;
| Result 2 =  All team members sustain 2 Points of Damage. &lt;br /&gt;
| Base Chance 2 = 123&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Illness&lt;br /&gt;
| Log 3 =  After an hour of marching in the sludge, you lose count of the strange leeches stuck to your calves, which must have pumped a good half litre of blood out by now. &lt;br /&gt;
| Result 3 =  A member of the team has fallen ill &lt;br /&gt;
| Base Chance 3 = 236&lt;br /&gt;
|&lt;br /&gt;
| Event 4 =  Nothing to Report &lt;br /&gt;
| Log 4 =  This swamp is incredibly calm... Nothing to report in the vicinity. &lt;br /&gt;
| Result 4 =  The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 4 = 44&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Mephitio</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Glory</id>
		<title>Glory</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Glory"/>
				<updated>2014-09-15T16:47:44Z</updated>
		
		<summary type="html">&lt;p&gt;Mephitio: There´s no reason for an expanding table.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Glory''' is a statistic that measures the success of any given [[character]] in a game of ''Mush''. It is given to the character for performing various feats, either directly after the deed or at the end of the game.&lt;br /&gt;
&lt;br /&gt;
The point of {{Glory}} ''Glory Points'' is to encourage role activities of the players. Thanks to the form of individual objectives for which players get points, they are motivated to play in-character and behave in accordance with their character's background. The game also provides the Ladder divided by {{Glory}} and [[image:Win nova.png]] [[Super Nova]] awards, where players can compete for 'high scores' and recognition in the community.&lt;br /&gt;
&lt;br /&gt;
At the [[Ending the Game|end of each game]], a summary page is created called ''The End'', where players are listed in order of Glory (Mush and Human together), in the case of a tie, the summary page is determined in the following order: Glory, Date of Death, Character Rank.&lt;br /&gt;
&lt;br /&gt;
{{Note|Some characters have a much easier time getting Glory than others, though, depending on their objectives and the situation. Also, actions which give one person Glory (e.g. solving the [[MAD Kube]]) are not always in the interest of the ship, and vice versa. So in its current state, the Glory score is more of a means of comparing people's success at fulfilling a given character's objectives rather than how vital they really were to the success of the mission.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Glory Points'' are divided into two categories: {{Glory}} '''Human Glory'''  and {{Glory|Mush}} '''Mush Glory'''.&lt;br /&gt;
&lt;br /&gt;
== Human Glory ==&lt;br /&gt;
&lt;br /&gt;
{{Glory}} is earned by simply surviving and performing activities, ordinary or special - related to the personality, talents or historical background of the [[Characters|character]] played. Each crew member of the [[Daedalus]] has their own goals, accomplishing which usually rewards them with points of {{Glory}}.&lt;br /&gt;
&lt;br /&gt;
=== List of sources ===&lt;br /&gt;
&lt;br /&gt;
:''Click &amp;quot;Expand&amp;quot; to view.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! {{Glory}} [[Glory#Glory_Points|'''Human Glory''']]&lt;br /&gt;
! Points&lt;br /&gt;
! Details&lt;br /&gt;
|-&lt;br /&gt;
| ''Ambitious''&lt;br /&gt;
| +4&lt;br /&gt;
| {{Character|Stephen}}: Earned a [[Titles|title]] for the first time.&lt;br /&gt;
|-&lt;br /&gt;
| ''Andie's fate''&lt;br /&gt;
| +4 &lt;br /&gt;
| {{Character|Andie}}: Gained when a trade is performed with a transporter.&lt;br /&gt;
|-&lt;br /&gt;
| ''Biodiversity''&lt;br /&gt;
| +1 per&lt;br /&gt;
| Number of different alien plants when reaching Eden.&lt;br /&gt;
|-&lt;br /&gt;
| ''Cartographer''&lt;br /&gt;
| +4&lt;br /&gt;
| Gained for calculating the coordinates of Eden&lt;br /&gt;
|-&lt;br /&gt;
| ''Cat Paradise''&lt;br /&gt;
| +4&lt;br /&gt;
| {{Item|Schrödinger}} survives until [[Eden]].&lt;br /&gt;
|-&lt;br /&gt;
| ''Cat-astrophe''&lt;br /&gt;
| -8&lt;br /&gt;
| {{Item|Schrödinger}} is alive and infected when reaching Eden.&lt;br /&gt;
|-&lt;br /&gt;
| ''Cats hide to die''&lt;br /&gt;
| -4&lt;br /&gt;
| {{Item|Schrödinger}} is dead when Reaching Eden.&lt;br /&gt;
|-&lt;br /&gt;
| ''Chun Lives !''&lt;br /&gt;
| +1&lt;br /&gt;
| {{Character|Chun}}: Survived a day.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned upon first connection with Sol&amp;quot;&amp;gt;''Contact With Sol''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +8&lt;br /&gt;
| Witnessed the first successful [[Communications#Establish_Contact|connection]].&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned for every Hunter defeated.&amp;quot;&amp;gt;''Defender of the Daedalus''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +1&lt;br /&gt;
| Destroyed a [[Hunter]].&lt;br /&gt;
|-&lt;br /&gt;
| ''Ecocitizen''&lt;br /&gt;
| +3&lt;br /&gt;
| {{Character|Ian}}: Number of different alien plants when reaching Eden. &lt;br /&gt;
|-&lt;br /&gt;
| ''Eden Contaminated''&lt;br /&gt;
| -16&lt;br /&gt;
| Human penalty for every {{Character|Mush}} still on board when reaching Eden.&lt;br /&gt;
|-&lt;br /&gt;
| ''Exoresearcher''&lt;br /&gt;
| +1&lt;br /&gt;
| {{Character|Frieda}}: Arrived at a new planet.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned for every exploration.&amp;quot;&amp;gt;''Expedition''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +3 '''*'''&lt;br /&gt;
| Went on an [[expedition]].&lt;br /&gt;
|-&lt;br /&gt;
| ''Explorer''&lt;br /&gt;
| +3&lt;br /&gt;
| {{Character|Hua}}: Went on an [[expedition]].&lt;br /&gt;
|-&lt;br /&gt;
| ''Extreme Chef''&lt;br /&gt;
| +2&lt;br /&gt;
| {{Character|Stephen}}: Got involved in a [[Events#Combat|Combat event]] during [[exploration]].&lt;br /&gt;
|-&lt;br /&gt;
| ''Fast Forward''&lt;br /&gt;
| +3&lt;br /&gt;
| {{Character|Jin Su}}: Moved towards a planet using the [[Navigation]] console (including when someone else moves the ship).&lt;br /&gt;
|-&lt;br /&gt;
| ''Fear of the Mush''&lt;br /&gt;
| +3&lt;br /&gt;
| {{Character|Gioele}}: Gained when a {{Character|Mush}} dies.&lt;br /&gt;
|-&lt;br /&gt;
| ''Flying Nemesis''&lt;br /&gt;
| +1&lt;br /&gt;
| {{Character|Roland}}: Destroyed 2 [[Hunters]] in a patroller or turret.&lt;br /&gt;
|-&lt;br /&gt;
| ''Future Biologist''&lt;br /&gt;
| +3 '''*'''&lt;br /&gt;
| Earned by Biologists, Nurses and Medics when reaching Eden.&lt;br /&gt;
|-&lt;br /&gt;
| ''Future Techs''&lt;br /&gt;
| +6 '''*'''&lt;br /&gt;
| Earned by Technicians when reaching Eden.&lt;br /&gt;
|-&lt;br /&gt;
| ''Happy Event''&lt;br /&gt;
| +8 &lt;br /&gt;
| Getting pregnant.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned every cycle.&amp;quot;&amp;gt;''Human Cycle''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +1&lt;br /&gt;
| Gained every cycle for survival.&lt;br /&gt;
|-&lt;br /&gt;
| ''Intricate Surgery''&lt;br /&gt;
| +5&lt;br /&gt;
| Gained by the patient for successful surgery. Only earned when the logs say &amp;quot;an operation such as this, carried out with such flair, could advance science!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned by Paola once contact with Kivanç has been re-established.&amp;quot;&amp;gt;''Kivanç, My Love''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +8&lt;br /&gt;
| {{Character|Paola}}: contacted Kivanç Terzi via the [[Communications#Xyloph_Database|Xyloph DB]]. &lt;br /&gt;
|-&lt;br /&gt;
| ''Kuboid''&lt;br /&gt;
| +5 '''*'''&lt;br /&gt;
| Solved the [[MAD Kube]].&lt;br /&gt;
|-&lt;br /&gt;
| ''Lover''&lt;br /&gt;
| +2 &lt;br /&gt;
| {{Character|Derek}}: Gained when he flirts with someone and they flirt back.&lt;br /&gt;
|-&lt;br /&gt;
| ''Magellan Ark''&lt;br /&gt;
| +2&lt;br /&gt;
| {{Character|Kuan Ti}}: Gained when a [[NERON Project]] is completed (including by someone else).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned when the research is complete and once again upon returning to Sol or Eden.&amp;quot;&amp;gt;''Major Research''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +16&lt;br /&gt;
| Retro-Fungal Serum developed. {{Glory}} Earned a second time upon bringing this knowledge to Sol or Eden.&lt;br /&gt;
|-&lt;br /&gt;
| ''Microbe Pollution''&lt;br /&gt;
| -1 per&lt;br /&gt;
| Number of illnesses when reaching Eden.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned when the research is complete and once again upon returning to Sol or Eden.&amp;quot;&amp;gt;''Minor Research''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +3&lt;br /&gt;
| A [[Research#Minor_Research|lesser Anti-Mush research]] was completed. {{Glory}} Earned a second time upon bringing this knowledge to Sol or Eden.&lt;br /&gt;
|-&lt;br /&gt;
| ''Mother''&lt;br /&gt;
| +2&lt;br /&gt;
| {{Character|Raluca}}: Gained for every 20% progress on the [[PILGRED Reactor]] repairs (including by someone else).&lt;br /&gt;
|-&lt;br /&gt;
| ''Mushicide''&lt;br /&gt;
| +3&lt;br /&gt;
| Slaying a {{Character|Mush}}, including {{Item|Schrödinger}} if it's infected.&lt;br /&gt;
|-&lt;br /&gt;
| ''Mush Specialist''&lt;br /&gt;
| +3&lt;br /&gt;
| {{Character|Finola}}: Gained for every completed piece of {{Character|Mush}} research.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned for every different alien fruit planted by Ian.&amp;quot;&amp;gt;''Naturalist''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +3&lt;br /&gt;
| {{Character|Ian}}: Planted an [[Inventory#Fruit|Alien Fruit]] in a {{Item|HydroPot}}.&lt;br /&gt;
|-&lt;br /&gt;
| ''New Hope''&lt;br /&gt;
| +2 &lt;br /&gt;
| Earned by everyone when a woman gets pregnant.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned at every planet ( arrival in orbit )&amp;quot;&amp;gt;''New Planet''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +5&lt;br /&gt;
| Earned at every planet ( arrival in orbit )&lt;br /&gt;
|-&lt;br /&gt;
| ''One for all''&lt;br /&gt;
| +1 per&lt;br /&gt;
| Number of crew members alive (human and mush) when reaching Eden.&lt;br /&gt;
|-&lt;br /&gt;
| ''One Step Closer''&lt;br /&gt;
| +1 '''*'''&lt;br /&gt;
| Gained by the expedition crew for additional {{Item|Starmap Fragments}} after the first.&lt;br /&gt;
|-&lt;br /&gt;
| ''Part-time Ethnologist''&lt;br /&gt;
| +3&lt;br /&gt;
| {{Character|Janice}}: Met an alien creature during [[exploration]].&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned by everyone when PILGRED is repaired&amp;quot;&amp;gt;''Pilgredissimo''&amp;lt;/span&amp;gt;&lt;br /&gt;
| -0 &amp;lt;!-- Cite: Paola @ mush.twinoid.com/theEnd/3852 --&amp;gt;&lt;br /&gt;
| Earned by everyone when PILGRED is repaired. {{bug|This should be specific to casting ships.}}&lt;br /&gt;
|-&lt;br /&gt;
| ''Pluralism''&lt;br /&gt;
| +4&lt;br /&gt;
| Earned when both women and men reach Eden.&lt;br /&gt;
|-&lt;br /&gt;
| ''Psy-Chao-path''&lt;br /&gt;
| +3&lt;br /&gt;
| {{Character|Chao}}: Killed any [[character]], including {{Item|Schrödinger}}.&lt;br /&gt;
|-&lt;br /&gt;
| ''Rebel Networks''&lt;br /&gt;
| +2&lt;br /&gt;
| {{Character|Eleesha}}: Contacted a [[Communications#Rebel_Bases|Rebel Base]].&lt;br /&gt;
|-&lt;br /&gt;
| ''Remedy''&lt;br /&gt;
| +4&lt;br /&gt;
| {{Character|Chun}}: Reached Eden.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned when the research is complete and once again upon returning to Sol or Eden.&amp;quot;&amp;gt;''Research''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +6&lt;br /&gt;
| A [[Research#Research|greater Anti-Mush research]] was finished. {{Glory}} earned a second time upon bringing this knowledge to Sol or Eden.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned upon returning to Sol.&amp;quot;&amp;gt;''Return To Sol''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +20&lt;br /&gt;
| [[Ending the Game]] this way.&lt;br /&gt;
|-&lt;br /&gt;
| ''Return To Sol (infiltration)''&lt;br /&gt;
| -10&lt;br /&gt;
| Human penalty for every {{Character|Mush}} still on board when returning.&lt;br /&gt;
|-&lt;br /&gt;
| ''Robotic Grail''&lt;br /&gt;
| +4&lt;br /&gt;
| {{Character|Terrence}}: Upgraded a {{Item|Support Drone}}.&lt;br /&gt;
|-&lt;br /&gt;
| ''Savior''&lt;br /&gt;
| +8 '''*'''&lt;br /&gt;
| {{Character|Jin Su}}: Reached Eden &lt;br /&gt;
|-&lt;br /&gt;
| ''Super Nova''&lt;br /&gt;
| +20&lt;br /&gt;
| Earned when a ship is destroyed by the developers.&lt;br /&gt;
|-&lt;br /&gt;
| ''Terra Incognita''&lt;br /&gt;
| +2&lt;br /&gt;
| {{Character|Frieda}}: Discovered a planet with the [[Astrophysics|AstroTerminal]].&lt;br /&gt;
|-&lt;br /&gt;
| ''The Precious''&lt;br /&gt;
| +4&lt;br /&gt;
| {{Character|Chun}}: Gained when a piece of [[Research]] requiring her presence is finished.&lt;br /&gt;
|-&lt;br /&gt;
| ''Towards New Eden''&lt;br /&gt;
| +6 '''*'''&lt;br /&gt;
| Earned by everyone when the first {{Item|Starmap Fragment}} is found.&lt;br /&gt;
|-&lt;br /&gt;
| ''&amp;lt;span title=&amp;quot;Earned by contacting the Lost Children of Wolf&amp;quot;&amp;gt;Were-Rebel&amp;lt;/span&amp;gt;''&lt;br /&gt;
| +8&lt;br /&gt;
| Contacted the day 2 [[Communications#Rebel_Bases|Rebel Base]].&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''*''' Also earned as {{Character|Mush}}.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mush Glory ==&lt;br /&gt;
[[Image: Mush-alfa.png|right|frame]]&lt;br /&gt;
The original 2 {{Character|Mush}} on board (nominated on game start) begin with 120 {{Glory|Mush}} added. Each newly converted Mush converted turns their existing human {{Glory}} into [[image:Mush triumph.png]]. Unlike humans, {{Character|Mush}} lose their Glory on a daily basis and must obtain more by sabotaging ship peripherals, spiking and turning humans into Mush and other mushy activities.&lt;br /&gt;
&lt;br /&gt;
=== List of sources ===&lt;br /&gt;
&lt;br /&gt;
:''Click &amp;quot;Expand&amp;quot; to view.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! {{Glory|Mush}} [[Glory#Glory_Points|'''Mush Glory''']]&lt;br /&gt;
! Points&lt;br /&gt;
! Details&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned when the third parasite is inserted into a human player.&amp;quot;&amp;gt;''And Another!''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +8&lt;br /&gt;
| Converted a Human to {{Status|Mush}}.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned when a human is infected ( spiked, boobytrap, etc. ).&amp;quot;&amp;gt;''Contaminated''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +1&lt;br /&gt;
| Infected a Human with a {{Status|Spore}}.&lt;br /&gt;
|-&lt;br /&gt;
| ''Contaminated Invasion of Sol''&lt;br /&gt;
| +16&lt;br /&gt;
| Boarded a flight back to [[Sol]] as {{Character|Mush}}.&lt;br /&gt;
|-&lt;br /&gt;
| ''Humanocide''&lt;br /&gt;
| +3&lt;br /&gt;
| Slaying a Human, including {{Item|Schrödinger}} if it's not infected.&lt;br /&gt;
|-&lt;br /&gt;
| ''Invasion of Eden''&lt;br /&gt;
| +32&lt;br /&gt;
| Boarded a flight back to Eden as {{Character|Mush}}.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned every cycle.&amp;quot;&amp;gt;''Mush Cycle''&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2&lt;br /&gt;
| Survived for the Cycle as the {{Character|Mush}}.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Earned when you cross over to the Mush.&amp;quot;&amp;gt;''Mushified''&amp;lt;/span&amp;gt;&lt;br /&gt;
| +120 '''*'''&lt;br /&gt;
| Earned when you cross over to the {{Status|Mush}} side.&lt;br /&gt;
|-&lt;br /&gt;
| ''Mush Victory''&lt;br /&gt;
| +8&lt;br /&gt;
| Killed or infected all Human crewmembers.&lt;br /&gt;
|-&lt;br /&gt;
| ''Without Hope''&lt;br /&gt;
| +7&lt;br /&gt;
| Earned by all the mush when {{Character|Chun}} dies.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''*''' 120 {{Glory|Mush}} for original {{Character|Mush}}, equal to pre-conversion amount of {{Glory}} for new convertees.&lt;/div&gt;</summary>
		<author><name>Mephitio</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Zones</id>
		<title>Zones</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Zones"/>
				<updated>2014-09-14T18:46:08Z</updated>
		
		<summary type="html">&lt;p&gt;Mephitio: /* Encounters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
&lt;br /&gt;
With the exception of Landing and MIA, these are the zones that make up a planet as they appear in the [[Astrophysics|scans]]. Landing is always the first &amp;quot;zone&amp;quot; you go through on every expedition. The others are selected at random from the pool of yet unexplored zones.&lt;br /&gt;
&lt;br /&gt;
* Every zone has 4 [[Events|possible outcomes]], though some are just different messages with the same result.&lt;br /&gt;
* An expedition will visit up to 9 zones after the landing (3 in a patrol craft), until all zones have been explored or the mission is aborted.&lt;br /&gt;
* Every {{Skill|Sprinter}} in the team lets you explore one additional zone.&lt;br /&gt;
* Losing a team member will add an unexplored MIA zone to the pool when it happens.&lt;br /&gt;
* The 'wandering' event will cause a zone to remain unexplored and show up again, possibly in the same expedition.&lt;br /&gt;
* When exploring zones with skills or equipment that increase yield, the numbers will already show this.&lt;br /&gt;
&lt;br /&gt;
{{Warning|'''Warning''': The below results are figured based upon '''a set of samples''' taken from spading within the French game, as well as ''Mushpedia'' user input. Please pay '''close attention to the number of samples''' before deciding whether you should take the data at face value! The more samples, the more trustworthy a data set is.}}&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
=== Landing ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Landing&lt;br /&gt;
| Description = This pseudo-section does not exist on planets but is the first step in any exploration.&amp;lt;br&amp;gt;&lt;br /&gt;
Always successful if there is a {{Skill|Pilot}} who landed in the group, even if he is not the one to actually pilot the Icarus.&lt;br /&gt;
|&lt;br /&gt;
| Bonus Chance = {{Skill|Pilot}}&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Nothing to Report&lt;br /&gt;
| Log 1 = The landing went exactly as planned. Nothing to report!&lt;br /&gt;
| Result 1 = The zone has been explored, nothing to report.&lt;br /&gt;
| Base Chance 1 = 42&lt;br /&gt;
| Bonus Chance 1 = 1&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Fatigue&lt;br /&gt;
| Log 2 = The landing was difficult, ['''craft'''] turned and shook violently, the crew is sick.&lt;br /&gt;
| Result 2 = All team members sustain 2 Points of Damage.&lt;br /&gt;
| Base Chance 2 = 33&lt;br /&gt;
| Bonus Chance 2 = 0&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Accident&lt;br /&gt;
| Log 3 = ['''craft'''] has a catastrophic landing on ['''planet'''], and during the manoeuvre, ['''character'''] got hurt!&lt;br /&gt;
| Result 3 = A team member sustains 3 to 5 Points of Damage.&lt;br /&gt;
| Base Chance 3 = 25&lt;br /&gt;
| Bonus Chance 3 = 0&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Catastrophy&lt;br /&gt;
| Log 4 = ['''craft'''] crashed to earth on ['''planet''']. The crew has been knocked out.&lt;br /&gt;
| Result 4 = All team members have sustained 3 to 5 Points of Damage.&lt;br /&gt;
| Base Chance 4 = 10&lt;br /&gt;
| Bonus Chance 4 = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
=== Hydrocarbon Deposits ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Hydrocarbon Deposits&lt;br /&gt;
| Description = The {{Item|Drill}} doubles the amount of fuel you find. The message during the expedition shows the already-doubled amount.&amp;lt;br&amp;gt;The {{Item|EchoLocator}} makes it 5 times more likely to visit this zone.&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Fuel&lt;br /&gt;
| Log 1 = At the bottom of a crevasse, you find a sizeable vein of carbonite...&lt;br /&gt;
| Result 1 = You have earned 3 units of Fuel.&lt;br /&gt;
| Base Chance 1 = 178&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Fuel&lt;br /&gt;
| Log 2 = These massive muddy puddles seem to contain traces of supercarbonated tar, we have to collect some for the Daedalus.&lt;br /&gt;
| Result 2 = You have earned 4 units of Fuel.&lt;br /&gt;
| Base Chance 2 = 140&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Fuel&lt;br /&gt;
| Log 3 = Incredible! The expedition has just discovered a gigantic carbonite monolith! It'll never fit in the reactor...&lt;br /&gt;
| Result 3 = You have earned 5 units of Fuel.&lt;br /&gt;
| Base Chance 3 = 68&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Fuel&lt;br /&gt;
| Log 4 = The expedition has found a bluish-purple lake of heptanol! With all that, the Daedalus is unlikely to break down!&lt;br /&gt;
| Result 4 = You have earned 6 units of Fuel.&lt;br /&gt;
| Base Chance 4 = 38&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Oxygen ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Oxygen&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = &lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Pump&lt;br /&gt;
| Log 1 = You begin an oxygen pumping operation to refill the reservoirs aboard the Daedalus. Everything goes swimmingly, you have retrieved 24 units of oxygen!&lt;br /&gt;
| Result 1 = You have gained 24 units of O2.&lt;br /&gt;
| Base Chance 1 = 358&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Pump&lt;br /&gt;
| Log 2 = You begin an oxygen pumping operation to refill the reservoirs aboard the Daedalus. Apparently the Icarus Bay's pump isn't new... Ah well, that's 16 units of oxygen in the bank!&lt;br /&gt;
| Result 2 = You have gained 16 units of O2.&lt;br /&gt;
| Base Chance 2 = 251&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Pump&lt;br /&gt;
| Log 3 = The Icarus Bay's oxygen pump is ready to give up the ghost, it struggles to suck up 8 units of oxygen.&lt;br /&gt;
| Result 3 = You have gained 8 units of O2.&lt;br /&gt;
| Base Chance 3 = 183&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Nothing to Report&lt;br /&gt;
| Log 4 = The Icarus Bay's oxygen pump is jammed, there's nothing coming through!&lt;br /&gt;
| Result 4 = The zone has been explored, nothing to report.&lt;br /&gt;
| Base Chance 4 = 79&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Encounters ==&lt;br /&gt;
Carrying the {{Item|Thermosensor}} makes it 5 times as likely to go through these zones.&lt;br /&gt;
&lt;br /&gt;
=== Insects ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Insects&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = The {{Skill|Survivalist}} increases the amount of steaks gained in the '''Provision''' event by +1. The text in the result shows the already increased amount.&lt;br /&gt;
|&lt;br /&gt;
| Bonus Chance = {{skill|Diplomat}}&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Accident&lt;br /&gt;
| Log 1 = A giant centipede just fell out of a tree onto ['''character''']. ['''character'''] managed to fight it off, but not before it could begin its meal... &lt;br /&gt;
| Result 1 = A team member sustains 3 to 5 Points of Damage. &lt;br /&gt;
| Base Chance 1 = 1095&lt;br /&gt;
| Bonus Chance 1 = 220&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Illness&lt;br /&gt;
| Log 2 = Suddenly ['''character'''] starts screaming, and a huge glowing spider shoots out of their suit. NOBODY wants spiders scuttling around their suit! &lt;br /&gt;
| Result 2 = A member of the team has fallen ill &lt;br /&gt;
| Base Chance 2 =  737&lt;br /&gt;
| Bonus Chance 2 = 118&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Provision&lt;br /&gt;
| Log 3 = ['''character'''] noticed some huge moths nearby with huge juicy abdomens... Mmmmh! &lt;br /&gt;
| Result 3 = You have earned 1 Alien Steak.&lt;br /&gt;
| Base Chance 3 = 432&lt;br /&gt;
| Bonus Chance 3 = 144&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Fight&lt;br /&gt;
| Log 4 = While walking along the bottom of a crevasse, you see a predatory Beetlethug emerge... You'll have to defend yourself! &lt;br /&gt;
| Result 4 = You are facing off against a creature&amp;lt;br&amp;gt;Creature Strength: 10 &lt;br /&gt;
| Base Chance 4 = 254&lt;br /&gt;
| Bonus Chance 4 = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Intelligent Life ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Intelligent Life&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = A {{Item|White Flag}} gives the same results as Diplomacy and does not stack with the skill, but may stack with Babel Module.&amp;lt;br&amp;gt;&lt;br /&gt;
The {{Skill|Survivalist}} increases the amount of steaks gained in the '''Provision''' event by +1. The text in the result shows the already increased amount.&lt;br /&gt;
|&lt;br /&gt;
| Bonus Chance = {{skill|Diplomat}}&lt;br /&gt;
| 2nd Bonus Chance = {{item|Babel Module}}&lt;br /&gt;
| Combined Bonus Chance = Both&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Fight&lt;br /&gt;
| Log 1 = A strange being approaches and shrieks piercingly enough to make your ears ache. You'll have to find a way to stop it. &lt;br /&gt;
| Result 1 = You are facing off against a creature&amp;lt;br&amp;gt;Creature Strength: 12 &lt;br /&gt;
| Base Chance 1 = 790&lt;br /&gt;
| Bonus Chance 1 = 0&lt;br /&gt;
| 2nd Bonus Chance 1 = 18&lt;br /&gt;
| Combined Bonus Chance 1 = 0&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Provision&lt;br /&gt;
| Log 2 = During an otherwise peaceful expedition, you suddenly find yourself face to face with a strange being. Although effective communication was impossible, upon leaving you are given a bag containing some of the spoils of an alien big-game hunt. &lt;br /&gt;
| Result 2 = You have earned 2 Alien Steaks. &lt;br /&gt;
| Base Chance 2 = 602&lt;br /&gt;
| Bonus Chance 2 = 211&lt;br /&gt;
| 2nd Bonus Chance 2 = 18&lt;br /&gt;
| Combined Bonus Chance 2 = 19&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Artefact&lt;br /&gt;
| Log 3 = Behind a rock, you find a weakened alien. You give them a little water to help them to regain consciousness. The creature gives you an unusual Alien Bottle Opener before setting off. &lt;br /&gt;
| Result 3 = You have found an artefact.&lt;br /&gt;
| Base Chance 3 = 457&lt;br /&gt;
| Bonus Chance 3 = 167&lt;br /&gt;
| 2nd Bonus Chance 3 = 99&lt;br /&gt;
| Combined Bonus Chance 3 = 139&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Item Lost&lt;br /&gt;
| Log 4 = A strange being is trying to communicate with you, inspecting you all closely before taking the Tracker belonging to ['''character'''] and runs off on its huge hind legs &lt;br /&gt;
| Result 4 = An object belonging to one of the crew has been lost. &lt;br /&gt;
| Base Chance 4 = 228&lt;br /&gt;
| Bonus Chance 4 = 47&lt;br /&gt;
| 2nd Bonus Chance 4 = 17&lt;br /&gt;
| Combined Bonus Chance 4 = 19&lt;br /&gt;
}}&lt;br /&gt;
{{Note|There may be a 1% chance of &amp;quot;Nothing Happening&amp;quot; with the Babel Module}}&lt;br /&gt;
&lt;br /&gt;
=== Mankarogs ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Mankarogs&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = &lt;br /&gt;
|&lt;br /&gt;
| Bonus Chance = {{skill|Diplomat}}&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Artefact&lt;br /&gt;
| Log 1 = You have discovered a Mankarog's lair. During the search around its larder which is about the size of an 8 storey building, you manage to find an alien artefact! &lt;br /&gt;
| Result 1 = You have found an artefact. &lt;br /&gt;
| Base Chance 1 = 2&lt;br /&gt;
| Bonus Chance 1 = 1&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Death&lt;br /&gt;
| Log 2 = While climbing up a small hill, you realize that in fact it's a Mankarog's left buttock... As it swings round its massive hand to scratch it, it crushes ['''character'''] in an instant. &lt;br /&gt;
| Result 2 = A team member has died &lt;br /&gt;
| Base Chance 2 = 15&lt;br /&gt;
| Bonus Chance 2 = 1&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Fight&lt;br /&gt;
| Log 3 = A gigantic shadow suddenly appears over the expedition crew... And it's not a cloud... &lt;br /&gt;
| Result 3 = You are facing off against a creature&amp;lt;br&amp;gt;Creature Strength: 32 &lt;br /&gt;
| Base Chance 3 = 8&lt;br /&gt;
| Bonus Chance 3 = 0&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Return&lt;br /&gt;
| Log 4 = The expedition observes a Mankarog on the horizon passing behind a mountain... We should definitely change heading now to avoid any trouble. &lt;br /&gt;
| Result 4 = You abandon the current expedition. &lt;br /&gt;
| Base Chance 4 = 8&lt;br /&gt;
| Bonus Chance 4 = 3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== MIA ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = MIA&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = Only becomes an option if a crew member is lost on an expedition and is never found through planet scanning. Counts as a full zone for purposes of counting zones on explorations.&amp;lt;br&amp;gt;The {{Item|Quadrimetric Compass}} removes the possibility of the '''Wander''' event.&lt;br /&gt;
|&lt;br /&gt;
| Bonus Chance = {{item|Compass}}&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Dead&lt;br /&gt;
| Log 1 = You have found ['''character'''] under a rock, and it doesn't look good. No movement at all. Aaaand, no signs of respiration. Looks like the guys down the lab are going to tell you that it's game over for this comrade... &lt;br /&gt;
| Result 1 = A lost team member has died &lt;br /&gt;
| Base Chance 1 = 17&lt;br /&gt;
| Bonus Chance 1 = 18&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Reunited&lt;br /&gt;
| Log 2 = As you're getting ready to leave the zone, you hear cries behind you. It's coming from ['''character'''] who has been running behind you screaming for over an hour. Their clothes are all ripped! &lt;br /&gt;
| Result 2 = A lost teammate has been found! &lt;br /&gt;
| Base Chance 2 = 51&lt;br /&gt;
| Bonus Chance 2 = 48&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Reunited&lt;br /&gt;
| Log 3 = You have found traces of human footsteps!!! When you follow them, you find ['''character''']. A crashing disappointment... &lt;br /&gt;
| Result 3 = A lost teammate has been found! &lt;br /&gt;
| Base Chance 3 =  52&lt;br /&gt;
| Bonus Chance 3 = 49&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Wander&lt;br /&gt;
| Log 4 = In spite of tireless searching, you have found no trace of ['''character''']. However, he's got to be somewhere around here! &lt;br /&gt;
| Result 4 = Zone exploration failure. There are still things to be discovered... &lt;br /&gt;
| Base Chance 4 = 4&lt;br /&gt;
| Bonus Chance 4 = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Predators ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Predators&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = The {{Skill|Survivalist}} increases the amount of steaks gained in the '''Provision''' event by +1. The text in the result shows the already increased amount.&lt;br /&gt;
|&lt;br /&gt;
| Bonus Chance = {{skill|Diplomat}}&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Accident&lt;br /&gt;
| Log 1 = A savage Skinner attacked ['''character''']... You manage to scare it and the creature ran off, but ['''character'''] was seriously wounded!&lt;br /&gt;
| Result 1 = A team member sustains 3 to 5 Points of Damage.&lt;br /&gt;
| Base Chance 1 = 98&lt;br /&gt;
| Bonus Chance 1 = 55&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Fight&lt;br /&gt;
| Log 2 = You feel like you're being watched. A hostile, hungry Skinner is studying you... Your team starts to run, but the creature pounces on you! &lt;br /&gt;
| Result 2 = You are facing off against a creature&amp;lt;br&amp;gt;Creature Strength: 12 &lt;br /&gt;
| Base Chance 2 = 111&lt;br /&gt;
| Bonus Chance 2 = 0&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Nothing to Report&lt;br /&gt;
| Log 3 = You spotted a dangerous Skinner. The creature wanders around nearby for a while, but decided not to attack in the end... Phew! &lt;br /&gt;
| Result 3 = The zone has been explored, nothing to report.&lt;br /&gt;
| Base Chance 3 = 56&lt;br /&gt;
| Bonus Chance 3 = 38&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Provision&lt;br /&gt;
| Log 4 = You come across a deadly Skinner. The creature is immobilized, semmingly asleep. You take advantage of this to settle the score, and snag some rations of meat! &lt;br /&gt;
| Result 4 = You have earned 3 Alien Steaks. &lt;br /&gt;
| Base Chance 4 = 44&lt;br /&gt;
| Bonus Chance 4 = 20&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Ruminants ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Ruminants&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = The {{Skill|Survivalist}} increases the amount of steaks gained in the '''Provision''' event by +1. The text in the result shows the already increased amount.&lt;br /&gt;
|&lt;br /&gt;
| Bonus Chance = {{skill|Diplomat}}&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Accident&lt;br /&gt;
| Log 1 = When a normally docile Chew Chew enters the mix, the creature rushes ['''character'''] violently and seriously injures them before fleeing... &lt;br /&gt;
| Result 1 = A team member sustains 3 to 5 Points of Damage. &lt;br /&gt;
| Base Chance 1 = 69&lt;br /&gt;
| Bonus Chance 1 = 41&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Fight&lt;br /&gt;
| Log 2 = While trying to sneak up on an unsuspecting Chew Chew, you quickly find yourself surrounded by its kin... You're going to have to fight your way out of this one! &lt;br /&gt;
| Result 2 = You are facing off against a creature&amp;lt;br&amp;gt;Creature Strength: 8 &lt;br /&gt;
| Base Chance 2 = 35&lt;br /&gt;
| Bonus Chance 2 = 0&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Provision&lt;br /&gt;
| Log 3 = You come across a troop of small nibbling critters. In the ensuing panic, you manage to grab one of them. &lt;br /&gt;
| Result 3 = You have earned 2 Alien Steaks.&lt;br /&gt;
| Base Chance 3 = 93&lt;br /&gt;
| Bonus Chance 3 = 52&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Provision&lt;br /&gt;
| Log 4 = You successfully hunt down a tasty-looking Chew Chew ... You have gained some alien meat. &lt;br /&gt;
| Result 4 = You have earned 4 Alien Steaks.&lt;br /&gt;
| Base Chance 4 = 149&lt;br /&gt;
| Bonus Chance 4 = 69&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Environment ==&lt;br /&gt;
=== High Temperatures ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = High Temperatures&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = &lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Accident&lt;br /&gt;
| Log 1 =  ['''character'''] collapsed from heatstroke. &lt;br /&gt;
| Result 1 =  A team member sustains 3 to 5 Points of Damage. &lt;br /&gt;
| Base Chance 1 = 37&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Fatigue&lt;br /&gt;
| Log 2 =  There is a stifling heat here, the team members are sweating buckets! &lt;br /&gt;
| Result 2 =  All team members sustain 2 Points of Damage. &lt;br /&gt;
| Base Chance 2 = 188&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Harvest&lt;br /&gt;
| Log 3 =  You discover an incredibly fertile zone where plants you have never seen before are growing. After neutralizing the ones that are trying to eat you, you can harvest the others! &lt;br /&gt;
| Result 3 =  You have earned 2 Alien Fruits. (This will be increased by +1 if the expedition team has the skill: Botanist) &lt;br /&gt;
| Base Chance 3 = 93&lt;br /&gt;
|&lt;br /&gt;
| Event 4 =  Nothing to Report &lt;br /&gt;
| Log 4 =  Nothing to report in this zone, apart from the three ******* suns which have been wrecking expeditions since... euh... When was the morning again? &lt;br /&gt;
| Result 4 =  The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 4 = 151&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Low Temperatures ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Low Temperatures&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = &lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Accident&lt;br /&gt;
| Log 1 =  ['''character''']'s arm is frozen, which seems to be causing them a lot of pain... there's a good chance we'll have to cut it off! &lt;br /&gt;
| Result 1 =  A team member sustains 3 to 5 Points of Damage. &lt;br /&gt;
| Base Chance 1 = 46&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Fatigue&lt;br /&gt;
| Log 2 =  The cold is slowing your progression more and more. Members of the team are freezing up! &lt;br /&gt;
| Result 2 =  All team members sustain 2 Points of Damage. &lt;br /&gt;
| Base Chance 2 = 154&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = MIA&lt;br /&gt;
| Log 3 =  As the wind picks up, the snow begins to fall. The sky disappears immediately under a thick white veil and you lose sight of ['''character''']. Typical! &lt;br /&gt;
| Result 3 =  A team member has gotten lost &lt;br /&gt;
| Base Chance 3 = 103&lt;br /&gt;
|&lt;br /&gt;
| Event 4 =  Nothing to Report &lt;br /&gt;
| Log 4 =  Apart from the biting cold which is freezing your fingers and toes, there's not much of interest in this zone... Brrrr... &lt;br /&gt;
| Result 4 =  The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 4 = 213&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===  Seismic Activity ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name =  Seismic Activity&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = The {{item|Rope}} cancels personal damage from accidents though it does not change the odds of getting that outcome. Does not prevent sudden death.&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Accident&lt;br /&gt;
| Log 1 =  ['''character'''] fell into a crevasse... Aaaargh! &lt;br /&gt;
| Result 1 =  A team member sustains 3 to 5 Points of Damage. &lt;br /&gt;
| Base Chance 1 = 24&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Death&lt;br /&gt;
| Log 2 =  A crack opens in the earth right below the expedition crew!!! ['''character'''] slips and disappears into the void! &lt;br /&gt;
| Result 2 =  A team member has died &lt;br /&gt;
| Base Chance 2 = 18&lt;br /&gt;
|&lt;br /&gt;
| Event 3 =  Nothing to Report &lt;br /&gt;
| Log 3 =  This planet's sun is scarred with crevasses... That's not a good sign... &lt;br /&gt;
| Result 3 =  The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 3 = 53&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Return&lt;br /&gt;
| Log 4 =  A violent tremor paralyses the expedition... And then silence again... best return to the Daedalus quick smart! &lt;br /&gt;
| Result 4 =  You abandon the current expedition. &lt;br /&gt;
| Base Chance 4 = 37&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Strong Winds ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Strong Winds&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = &lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Fatigue&lt;br /&gt;
| Log 1 =  To advance, the team must march against a violent wind which is slowing their progress considerably. &lt;br /&gt;
| Result 1 =  All team members sustain 2 Points of Damage. &lt;br /&gt;
| Base Chance 1 = 149&lt;br /&gt;
|&lt;br /&gt;
| Event 2 =  Item Lost &lt;br /&gt;
| Log 2 =  The wind is blowing so hard that ['''character'''] drops their ['''object'''] ! There's no way we'll see that again... &lt;br /&gt;
| Result 2 =  An object belonging to one of the crew has been lost &lt;br /&gt;
| Base Chance 2 = 41.5&lt;br /&gt;
|&lt;br /&gt;
| Event 3 =  Nothing to Report &lt;br /&gt;
| Log 3 =  Apart from the winds tearing across the plains, there is not a damn thing happening in this zone. &lt;br /&gt;
| Result 3 =  The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 3 = 187&lt;br /&gt;
|&lt;br /&gt;
| Event 4 =  Nothing to Report &lt;br /&gt;
| Log 4 =  Nothing here apart from the wind stirring up dust. &lt;br /&gt;
| Result 4 =  The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 4 = 89.5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Volcanoes ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Volcanoes&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = &lt;br /&gt;
|&lt;br /&gt;
| Event 1 =  Group Death &lt;br /&gt;
| Log 1 =  As the closest mountain begins to spew a 500m jet of lava into the air, the earth gives way beneath the feet of the expedition crew and swallows them in a pit of flames. &lt;br /&gt;
| Result 1 =  All team members have died. &lt;br /&gt;
| Base Chance 1 = 10&lt;br /&gt;
|&lt;br /&gt;
| Event 2 =  Nothing to Report &lt;br /&gt;
| Log 2 =  Sweeping rivers of lava course through this region. &lt;br /&gt;
| Result 2 =  The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 2 = 20&lt;br /&gt;
|&lt;br /&gt;
| Event 3 =  Nothing to Report &lt;br /&gt;
| Log 3 =  A large volcano sits imposingly in the middle of the zone, at your current altitude, clouds of vapor punctuate the landscape. The smell of sulphur scorches your nostrils... &lt;br /&gt;
| Result 3 =  The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 3 = 32&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Return&lt;br /&gt;
| Log 4 =  With a muted groan, a nearby volcano starts to belch thick black smoke, you book it back to the Daedalus as fast as you can! &lt;br /&gt;
| Result 4 =  You abandon the current expedition. &lt;br /&gt;
| Base Chance 4 = 17&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Locations == &lt;br /&gt;
=== Caverns ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Caverns&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = The {{Item|Drill}} doubles the amount of {{Fuel|long}} you find. The text in the result shows the already-doubled amount.&amp;lt;br&amp;gt;&lt;br /&gt;
The {{Item|Rope}} cancels personal damage from the '''Accident''' event.&amp;lt;br&amp;gt;&lt;br /&gt;
The {{Item|Quadrimetric Compass}} removes the possibility of the '''Wander''' event.&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Accident &lt;br /&gt;
| Log 1 = Jumping to avoid a passing alien scorpion, ['''character'''] split their head open on a stalactite.&lt;br /&gt;
| Result 1 = A team member sustains 3 to 5 Points of Damage.&lt;br /&gt;
| Base Chance 1 = 102&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Artifact&lt;br /&gt;
| Log 2 = In the depths of the grotto, you find a small chest containing a really unusual object...&lt;br /&gt;
| Result 2 = You have found an artefact.&lt;br /&gt;
| Base Chance 2 = 37&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Fuel&lt;br /&gt;
| Log 3 = You find a gelatinous carbonite vine... The reactor should be able to digest that!&lt;br /&gt;
| Result 3 = You have earned 2 units of Fuel.&lt;br /&gt;
| Base Chance 3 = 161&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Wander&lt;br /&gt;
| Log 4 = This network of caves is seemingly neverending, somehow you manage to eventually find a way out, but you get the feeling that there's still something down there...&lt;br /&gt;
| Result 4 = Zone exploration failure. There are still things to be discovered...&lt;br /&gt;
| Base Chance 4 = 13&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Cristalite ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Cristalite&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = &lt;br /&gt;
|&lt;br /&gt;
| Bonus Chance = {{skill|diplomat}}&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Fight&lt;br /&gt;
| Log 1 = The fields are deserted... A sinister howl deafens you... It's a savage Mindblender! There are no words to describe this creature that came from a land with no light or warmth. Man your weapons!&lt;br /&gt;
| Result 1 = You are facing off against a creature Creature Strength: '''18'''&lt;br /&gt;
| Base Chance 1 = 33&lt;br /&gt;
| Bonus Chance 1 = 0&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = MIA&lt;br /&gt;
| Log 2 = These fields are a real maze... OK, there's nothing to see here, let's go. Has anyone seen ['''character'''] ?&lt;br /&gt;
| Result 2 = A team member has gotten lost&lt;br /&gt;
| Base Chance 2 = 18&lt;br /&gt;
| Bonus Chance 2 = 2&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Map Fragment&lt;br /&gt;
| Log 3 = This crystalite field is highly active. In the centre of the main atrium, a shard floating in metallic liquid is causing light beams of unknown colours converge. Nice, let's take it.&lt;br /&gt;
| Result 3 = You find 1 fragment of the Crystalite Starmap.&lt;br /&gt;
| Base Chance 3 = 68&lt;br /&gt;
| Bonus Chance 3 = 5&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Mush Trap&lt;br /&gt;
| Log 4 = This place has been visited recently. You keep going but... the smell of decay hits your nostrils, pink vapour chokes you, it's a trap! Flee! The Mush is here already!&lt;br /&gt;
| Result 4 = All team members risk becoming infected by the Mush.&lt;br /&gt;
| Base Chance 4 = 77&lt;br /&gt;
| Bonus Chance 4 = 3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Desert ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Desert&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = The {{Item|Compass}} removes the possibility of the '''Wander''' event.&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Nothing to Report&lt;br /&gt;
| Log 1 = This desert is exasperatingly empty... There's not a soul to be seen...&lt;br /&gt;
| Result 1 = The zone has been explored, nothing to report.&lt;br /&gt;
| Base Chance 1 = 116&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Fatigue&lt;br /&gt;
| Log 2 = Marching in this desert wasteland is tough, not to mention painful.&lt;br /&gt;
| Result 2 = All team members sustain 2 Points of Damage.&lt;br /&gt;
| Base Chance 2 = 389&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Nothing to Report&lt;br /&gt;
| Log 3 = Surprisingly enough, this desert wasteland contains absolutely nothing with which to improve your situation.&lt;br /&gt;
| Result 3 = The zone has been explored, nothing to report.&lt;br /&gt;
| Base Chance 3 = 234&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Wander&lt;br /&gt;
| Log 4 = This walk in the desert is totally pointless, you have no idea where you are and decide to retrace your steps.&lt;br /&gt;
| Result 4 = Zone exploration failure. There are still things to be discovered..&lt;br /&gt;
| Base Chance 4 = 73&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Forest ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Forest&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = The {{Item|Quadrimetric Compass}} removes the possibility of the '''Wander''' event.&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Harvest&lt;br /&gt;
| Log 1 = You have found 2 fruits which look delicious. Best to take them back to the ship and analyze them before eating them though...&lt;br /&gt;
| Result 1 = You have earned 2 Alien Fruits.&lt;br /&gt;
| Base Chance 1 = 278&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Illness&lt;br /&gt;
| Log 2 = A creeping vine brushed past ['''character''']'s cheek.&lt;br /&gt;
| Result 2 = A member of the team has fallen ill&lt;br /&gt;
| Base Chance 2 = 154&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = MIA&lt;br /&gt;
| Log 3 = The forest is so dense that it is difficult to stay in a group. After an hour's walk... ['''character'''] is nowhere to be seen.&lt;br /&gt;
| Result 3 = A team member has gotten lost&lt;br /&gt;
| Base Chance 3 = 74.5&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Wander&lt;br /&gt;
| Log 4 = You get lost wandering in the forest.&lt;br /&gt;
| Result 4 = Zone exploration failure. There are still things to be discovered...&lt;br /&gt;
| Base Chance 4 = 50.5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Mountains ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Mountains&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = The {{Item|Drill}} doubles the amount of {{Fuel|long}} you find in the '''Fuel''' event. The text in the result shows the already-doubled amount.&amp;lt;br&amp;gt;&lt;br /&gt;
The {{skill|botanist}} increases the amount of fruits gained in the '''Harvest''' event by +1. The text in the result shows the already increased amount.&amp;lt;br&amp;gt;&lt;br /&gt;
The {{Item|Rope}} cancels personal damage from the '''Accident''' event.&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Accident&lt;br /&gt;
| Log 1 = ['''character'''] falls off a small ledge and lands 4 metres below... Ouch !&lt;br /&gt;
| Result 1 = A team member sustains 3 to 5 Points of Damage.&lt;br /&gt;
| Base Chance 1 = 214&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Fatigue&lt;br /&gt;
| Log 2 = The expedition has turned into a climbing lesson, the team is exhausted.&lt;br /&gt;
| Result 2 = All team members sustain 2 Points of Damage.&lt;br /&gt;
| Base Chance 2 = 94&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Fuel&lt;br /&gt;
| Log 3 = ['''character'''] springs off blocks of carbonite the size of your fist, cool!&lt;br /&gt;
| Result 3 = You have earned 1 unit of Fuel.&lt;br /&gt;
| Base Chance 3 = 130&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Harvest&lt;br /&gt;
| Log 4 = At the top of a rocky summit, you notice a small tree with unusual berries. You decide to take some back with you.&lt;br /&gt;
| Result 4 = You have earned 1 Alien Fruit.&lt;br /&gt;
| Base Chance 4 = 48&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Oceanic ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Oceanic&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = &lt;br /&gt;
|&lt;br /&gt;
| Event 1 = MIA&lt;br /&gt;
| Log 1 =  Nightmare... ['''character'''] has fallen into the water. That makes things a shade more complicated... &lt;br /&gt;
| Result 1 =  A team member has gotten lost &lt;br /&gt;
| Base Chance 1 = 48&lt;br /&gt;
|&lt;br /&gt;
| Event 2 =  Nothing to Report &lt;br /&gt;
| Log 2 =  Violent winds are moving the ocean. Perfect weather for a spot of surfing, but you have to save humanity instead... &lt;br /&gt;
| Result 2 =  The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 2 = 113&lt;br /&gt;
|&lt;br /&gt;
| Event 3 =  Nothing to Report &lt;br /&gt;
| Log 3 =  The sea is calm. Nothing intersting happening here. &lt;br /&gt;
| Result 3 =  The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 3 = 208&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Provision&lt;br /&gt;
| Log 4 =  Using a rudimentary fishing line, you manage to catch an Empilodon. Good skills. &lt;br /&gt;
| Result 4 =  You have earned 3 Alien Steaks. &lt;br /&gt;
| Base Chance 4 = 166&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Orchard ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Orchard&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = &lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Harvest&lt;br /&gt;
| Log 1 =  You find a giant tree similar to a baobab. At the top of it, you find a multitude of strange fruits which you decide to take back to the Daedalus. &lt;br /&gt;
| Result 1 =  You have earned 3 Alien Fruits. &lt;br /&gt;
| Base Chance 1 = 76&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Harvest&lt;br /&gt;
| Log 2 =  Several bushy trees attract your attention, and in one of them you find some curious fruits... &lt;br /&gt;
| Result 2 =   You have earned 1 Alien Fruit. &lt;br /&gt;
| Base Chance 2 = 65&lt;br /&gt;
|&lt;br /&gt;
| Event 3 =  Nothing to Report &lt;br /&gt;
| Log 3 =  After spending several hours collecting small black fruits, you realize that the fruits have opened and whatever was inside has legged it out of your bag! &lt;br /&gt;
| Result 3 =   The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 3 = 29&lt;br /&gt;
|&lt;br /&gt;
| Event 4 =  Nothing to Report &lt;br /&gt;
| Log 4 =  The trees in this zone contain no fruit, it would seem as though you've arrived in the wrong season! &lt;br /&gt;
| Result 4 =  The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 4 = 47&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Ruins ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Ruins&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = &lt;br /&gt;
|&lt;br /&gt;
| Bonus Chance = {{skill|diplomat}}&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Accident&lt;br /&gt;
| Log 1 =  A ruined arch collapses on ['''character''']! &lt;br /&gt;
| Result 1 =  A team member sustains 3 to 5 Points of Damage. &lt;br /&gt;
| Base Chance 1 = 16&lt;br /&gt;
| Bonus Chance 1 = 0&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Artefact&lt;br /&gt;
| Log 2 =  In the middle of the ruins of the largest building in the city you find an intact alien artefact! &lt;br /&gt;
| Result 2 =  You have found an artefact. &lt;br /&gt;
| Base Chance 2 = 62&lt;br /&gt;
| Bonus Chance 2 = 4&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Fight&lt;br /&gt;
| Log 3 =  While searching the ruined city, you haven't noticed the hordes of Alien Zombies now surrounding you... It's an ambush! &lt;br /&gt;
| Result 3 =  You are facing off against a creature Creature&amp;lt;br&amp;gt;Strength: 15 &lt;br /&gt;
| Base Chance 3 = 27&lt;br /&gt;
| Bonus Chance 3 = 0&lt;br /&gt;
|&lt;br /&gt;
| Event 4 =  Nothing to Report &lt;br /&gt;
| Log 4 =  For several hours you wander around the ruined city without finding anything even slightly interesting &lt;br /&gt;
| Result 4 =  The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 4 = 28&lt;br /&gt;
| Bonus Chance 4 = 3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Shipwreck ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Shipwreck&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = The {{Item|Drill}} doubles the amount of {{Fuel|long}} you find. The text in the result shows the already-doubled amount.&lt;br /&gt;
|&lt;br /&gt;
| Bonus Chance = {{Skill|Diplomat}}&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Artefact&lt;br /&gt;
| Log 1 =  The wreck contains a strange alien artifact... Well snatched! &lt;br /&gt;
| Result 1 =  You have found an artefact. &lt;br /&gt;
| Base Chance 1 = 48&lt;br /&gt;
| Bonus Chance 1 = 10&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Fight&lt;br /&gt;
| Log 2 =  It would appear that the pilot of the vessel is still alive! It's quite apparent that he doesn't consider you his saviour... &lt;br /&gt;
| Result 2 =  You are facing off against a creature Creature&amp;lt;br&amp;gt;Strength: 8/10/12/15/18/32 &lt;br /&gt;
| Base Chance 2 =  9&lt;br /&gt;
| Bonus Chance 2 =  0&lt;br /&gt;
|&lt;br /&gt;
| Event 3 =  Fuel &lt;br /&gt;
| Log 3 = By siphoning the wreck's tank, you manage to recover 3 units of fuel &lt;br /&gt;
| Result 3 = You have earned 3 units of Fuel. &lt;br /&gt;
| Base Chance 3 = 37&lt;br /&gt;
| Bonus Chance 3 = 6&lt;br /&gt;
|&lt;br /&gt;
| Event 4 =  Nothing to Report &lt;br /&gt;
| Log 4 =  The wreck is totally empty... How disappointing! &lt;br /&gt;
| Result 4 =  The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 4 = 18&lt;br /&gt;
| Bonus Chance 4 = 8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Swamp ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Swamp&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = &lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Harvest&lt;br /&gt;
| Log 1 =  The swamp is full of huge roots upon which strange fruits are growing. You decide to take some back with you. &lt;br /&gt;
| Result 1 =  You have earned 2 Alien Fruits. (This will be increased by +1 if the expedition team has the skill: Botanist)&lt;br /&gt;
| Base Chance 1 = 156&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Fatigue&lt;br /&gt;
| Log 2 =  After two hours marching in slime, you can't take it any more. Don't even let us get started on the parasites. And the heat. And the humidity. And the screaming... &lt;br /&gt;
| Result 2 =  All team members sustain 2 Points of Damage. &lt;br /&gt;
| Base Chance 2 = 123&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Illness&lt;br /&gt;
| Log 3 =  After an hour of marching in the sludge, you lose count of the strange leeches stuck to your calves, which must have pumped a good half litre of blood out by now. &lt;br /&gt;
| Result 3 =  A member of the team has fallen ill &lt;br /&gt;
| Base Chance 3 = 236&lt;br /&gt;
|&lt;br /&gt;
| Event 4 =  Nothing to Report &lt;br /&gt;
| Log 4 =  This swamp is incredibly calm... Nothing to report in the vicinity. &lt;br /&gt;
| Result 4 =  The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 4 = 44&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Mephitio</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Zones</id>
		<title>Zones</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Zones"/>
				<updated>2014-09-13T17:50:00Z</updated>
		
		<summary type="html">&lt;p&gt;Mephitio: /* Mountains */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
&lt;br /&gt;
With the exception of Landing and MIA, these are the zones that make up a planet as they appear in the [[Astrophysics|scans]]. Landing is always the first &amp;quot;zone&amp;quot; you go through on every expedition. The others are selected at random from the pool of yet unexplored zones.&lt;br /&gt;
&lt;br /&gt;
* Every zone has 4 [[Events|possible outcomes]], though some are just different messages with the same result.&lt;br /&gt;
* An expedition will visit up to 9 zones after the landing (3 in a patrol craft), until all zones have been explored or the mission is aborted.&lt;br /&gt;
* Every {{Skill|Sprinter}} in the team lets you explore one additional zone.&lt;br /&gt;
* Losing a team member will add an unexplored MIA zone to the pool when it happens.&lt;br /&gt;
* The 'wandering' event will cause a zone to remain unexplored and show up again, possibly in the same expedition.&lt;br /&gt;
* When exploring zones with skills or equipment that increase yield, the numbers will already show this.&lt;br /&gt;
&lt;br /&gt;
{{Warning|'''Warning''': The below results are figured based upon '''a set of samples''' taken from spading within the French game, as well as ''Mushpedia'' user input. Please pay '''close attention to the number of samples''' before deciding whether you should take the data at face value! The more samples, the more trustworthy a data set is.}}&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
=== Landing ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Landing&lt;br /&gt;
| Description = This pseudo-section does not exist on planets but is the first step in any exploration.&amp;lt;br&amp;gt;&lt;br /&gt;
Always successful if there is a {{Skill|Pilot}} who landed in the group, even if he is not the one to actually pilot the Icarus.&lt;br /&gt;
|&lt;br /&gt;
| Bonus Chance = {{Skill|Pilot}}&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Nothing to Report&lt;br /&gt;
| Log 1 = The landing went exactly as planned. Nothing to report!&lt;br /&gt;
| Result 1 = The zone has been explored, nothing to report.&lt;br /&gt;
| Base Chance 1 = 42&lt;br /&gt;
| Bonus Chance 1 = 1&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Fatigue&lt;br /&gt;
| Log 2 = The landing was difficult, ['''craft'''] turned and shook violently, the crew is sick.&lt;br /&gt;
| Result 2 = All team members sustain 2 Points of Damage.&lt;br /&gt;
| Base Chance 2 = 33&lt;br /&gt;
| Bonus Chance 2 = 0&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Accident&lt;br /&gt;
| Log 3 = ['''craft'''] has a catastrophic landing on ['''planet'''], and during the manoeuvre, ['''character'''] got hurt!&lt;br /&gt;
| Result 3 = A team member sustains 3 to 5 Points of Damage.&lt;br /&gt;
| Base Chance 3 = 25&lt;br /&gt;
| Bonus Chance 3 = 0&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Catastrophy&lt;br /&gt;
| Log 4 = ['''craft'''] crashed to earth on ['''planet''']. The crew has been knocked out.&lt;br /&gt;
| Result 4 = All team members have sustained 3 to 5 Points of Damage.&lt;br /&gt;
| Base Chance 4 = 10&lt;br /&gt;
| Bonus Chance 4 = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
=== Hydrocarbon Deposits ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Hydrocarbon Deposits&lt;br /&gt;
| Description = The {{Item|Drill}} doubles the amount of fuel you find. The message during the expedition shows the already-doubled amount.&amp;lt;br&amp;gt;The {{Item|EchoLocator}} makes it 5 times more likely to visit this zone.&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Fuel&lt;br /&gt;
| Log 1 = At the bottom of a crevasse, you find a sizeable vein of carbonite...&lt;br /&gt;
| Result 1 = You have earned 3 units of Fuel.&lt;br /&gt;
| Base Chance 1 = 178&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Fuel&lt;br /&gt;
| Log 2 = These massive muddy puddles seem to contain traces of supercarbonated tar, we have to collect some for the Daedalus.&lt;br /&gt;
| Result 2 = You have earned 4 units of Fuel.&lt;br /&gt;
| Base Chance 2 = 140&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Fuel&lt;br /&gt;
| Log 3 = Incredible! The expedition has just discovered a gigantic carbonite monolith! It'll never fit in the reactor...&lt;br /&gt;
| Result 3 = You have earned 5 units of Fuel.&lt;br /&gt;
| Base Chance 3 = 68&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Fuel&lt;br /&gt;
| Log 4 = The expedition has found a bluish-purple lake of heptanol! With all that, the Daedalus is unlikely to break down!&lt;br /&gt;
| Result 4 = You have earned 6 units of Fuel.&lt;br /&gt;
| Base Chance 4 = 38&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Oxygen ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Oxygen&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = &lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Pump&lt;br /&gt;
| Log 1 = You begin an oxygen pumping operation to refill the reservoirs aboard the Daedalus. Everything goes swimmingly, you have retrieved 24 units of oxygen!&lt;br /&gt;
| Result 1 = You have gained 24 units of O2.&lt;br /&gt;
| Base Chance 1 = 358&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Pump&lt;br /&gt;
| Log 2 = You begin an oxygen pumping operation to refill the reservoirs aboard the Daedalus. Apparently the Icarus Bay's pump isn't new... Ah well, that's 16 units of oxygen in the bank!&lt;br /&gt;
| Result 2 = You have gained 16 units of O2.&lt;br /&gt;
| Base Chance 2 = 251&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Pump&lt;br /&gt;
| Log 3 = The Icarus Bay's oxygen pump is ready to give up the ghost, it struggles to suck up 8 units of oxygen.&lt;br /&gt;
| Result 3 = You have gained 8 units of O2.&lt;br /&gt;
| Base Chance 3 = 183&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Nothing to Report&lt;br /&gt;
| Log 4 = The Icarus Bay's oxygen pump is jammed, there's nothing coming through!&lt;br /&gt;
| Result 4 = The zone has been explored, nothing to report.&lt;br /&gt;
| Base Chance 4 = 79&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Encounters ==&lt;br /&gt;
Carrying the {{Item|Thermosensor}} makes it 5 times as likely to go through these zones.&lt;br /&gt;
&lt;br /&gt;
=== Insects ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Insects&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = &lt;br /&gt;
|&lt;br /&gt;
| Bonus Chance = {{skill|Diplomat}}&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Accident&lt;br /&gt;
| Log 1 = A giant centipede just fell out of a tree onto ['''character''']. ['''character'''] managed to fight it off, but not before it could begin its meal... &lt;br /&gt;
| Result 1 = A team member sustains 3 to 5 Points of Damage. &lt;br /&gt;
| Base Chance 1 = 1095&lt;br /&gt;
| Bonus Chance 1 = 220&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Illness&lt;br /&gt;
| Log 2 = Suddenly ['''character'''] starts screaming, and a huge glowing spider shoots out of their suit. NOBODY wants spiders scuttling around their suit! &lt;br /&gt;
| Result 2 = A member of the team has fallen ill &lt;br /&gt;
| Base Chance 2 =  737&lt;br /&gt;
| Bonus Chance 2 = 118&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Provision&lt;br /&gt;
| Log 3 = ['''character'''] noticed some huge moths nearby with huge juicy abdomens... Mmmmh! &lt;br /&gt;
| Result 3 = You have earned 1 Alien Steak.&lt;br /&gt;
| Base Chance 3 = 432&lt;br /&gt;
| Bonus Chance 3 = 144&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Fight&lt;br /&gt;
| Log 4 = While walking along the bottom of a crevasse, you see a predatory Beetlethug emerge... You'll have to defend yourself! &lt;br /&gt;
| Result 4 = You are facing off against a creature Creature&amp;lt;br&amp;gt;Strength: 10 &lt;br /&gt;
| Base Chance 4 = 254&lt;br /&gt;
| Bonus Chance 4 = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Intelligent Life ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Intelligent Life&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = A {{Item|White Flag}} gives the same results as Diplomacy and does not stack with the skill, but may stack with Babel Module.&lt;br /&gt;
|&lt;br /&gt;
| Bonus Chance = {{skill|Diplomat}}&lt;br /&gt;
| 2nd Bonus Chance = {{item|Babel Module}}&lt;br /&gt;
| Combined Bonus Chance = Both&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Fight&lt;br /&gt;
| Log 1 = A strange being approaches and shrieks piercingly enough to make your ears ache. You'll have to find a way to stop it. &lt;br /&gt;
| Result 1 = You are facing off against a creature Creature&amp;lt;br&amp;gt;Strength: 12 &lt;br /&gt;
| Base Chance 1 = 790&lt;br /&gt;
| Bonus Chance 1 = 0&lt;br /&gt;
| 2nd Bonus Chance 1 = 18&lt;br /&gt;
| Combined Bonus Chance 1 = 0&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Provision&lt;br /&gt;
| Log 2 = During an otherwise peaceful expedition, you suddenly find yourself face to face with a strange being. Although effective communication was impossible, upon leaving you are given a bag containing some of the spoils of an alien big-game hunt. &lt;br /&gt;
| Result 2 = You have earned 2 Alien Steaks. &lt;br /&gt;
| Base Chance 2 = 602&lt;br /&gt;
| Bonus Chance 2 = 211&lt;br /&gt;
| 2nd Bonus Chance 2 = 18&lt;br /&gt;
| Combined Bonus Chance 2 = 19&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Artefact&lt;br /&gt;
| Log 3 = Behind a rock, you find a weakened alien. You give them a little water to help them to regain consciousness. The creature gives you an unusual Alien Bottle Opener before setting off. &lt;br /&gt;
| Result 3 = You have found an artefact.&lt;br /&gt;
| Base Chance 3 = 457&lt;br /&gt;
| Bonus Chance 3 = 167&lt;br /&gt;
| 2nd Bonus Chance 3 = 99&lt;br /&gt;
| Combined Bonus Chance 3 = 139&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Item Lost&lt;br /&gt;
| Log 4 = A strange being is trying to communicate with you, inspecting you all closely before taking the Tracker belonging to ['''character'''] and runs off on its huge hind legs &lt;br /&gt;
| Result 4 = An object belonging to one of the crew has been lost. &lt;br /&gt;
| Base Chance 4 = 228&lt;br /&gt;
| Bonus Chance 4 = 47&lt;br /&gt;
| 2nd Bonus Chance 4 = 17&lt;br /&gt;
| Combined Bonus Chance 4 = 19&lt;br /&gt;
}}&lt;br /&gt;
{{Note|There may be a 1% chance of &amp;quot;Nothing Happening&amp;quot; with the Babel Module}}&lt;br /&gt;
&lt;br /&gt;
=== Mankarogs ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Mankarogs&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = &lt;br /&gt;
|&lt;br /&gt;
| Bonus Chance = {{skill|Diplomat}}&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Artefact&lt;br /&gt;
| Log 1 = You have discovered a Mankarog's lair. During the search around its larder which is about the size of an 8 storey building, you manage to find an alien artefact! &lt;br /&gt;
| Result 1 = You have found an artefact. &lt;br /&gt;
| Base Chance 1 = 2&lt;br /&gt;
| Bonus Chance 1 = 1&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Death&lt;br /&gt;
| Log 2 = While climbing up a small hill, you realize that in fact it's a Mankarog's left buttock... As it swings round its massive hand to scratch it, it crushes ['''character'''] in an instant. &lt;br /&gt;
| Result 2 = A team member has died &lt;br /&gt;
| Base Chance 2 = 15&lt;br /&gt;
| Bonus Chance 2 = 1&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Fight&lt;br /&gt;
| Log 3 = A gigantic shadow suddenly appears over the expedition crew... And it's not a cloud... &lt;br /&gt;
| Result 3 = You are facing off against a creature Creature&amp;lt;br&amp;gt;Strength: 32 &lt;br /&gt;
| Base Chance 3 = 8&lt;br /&gt;
| Bonus Chance 3 = 0&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Return&lt;br /&gt;
| Log 4 = The expedition observes a Mankarog on the horizon passing behind a mountain... We should definitely change heading now to avoid any trouble. &lt;br /&gt;
| Result 4 = You abandon the current expedition. &lt;br /&gt;
| Base Chance 4 = 8&lt;br /&gt;
| Bonus Chance 4 = 3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== MIA ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = MIA&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = Only becomes an option if a crew member is lost on an expedition and is never found through planet scanning. Counts as a full zone for purposes of counting zones on explorations.&amp;lt;br&amp;gt;The {{Item|Quadrimetric Compass}} removes the possibility of the '''Wander''' event.&lt;br /&gt;
|&lt;br /&gt;
| Bonus Chance = {{item|Compass}}&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Dead&lt;br /&gt;
| Log 1 = You have found ['''character'''] under a rock, and it doesn't look good. No movement at all. Aaaand, no signs of respiration. Looks like the guys down the lab are going to tell you that it's game over for this comrade... &lt;br /&gt;
| Result 1 = A lost team member has died &lt;br /&gt;
| Base Chance 1 = 17&lt;br /&gt;
| Bonus Chance 1 = 18&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Reunited&lt;br /&gt;
| Log 2 = As you're getting ready to leave the zone, you hear cries behind you. It's coming from ['''character'''] who has been running behind you screaming for over an hour. Their clothes are all ripped! &lt;br /&gt;
| Result 2 = A lost teammate has been found! &lt;br /&gt;
| Base Chance 2 = 51&lt;br /&gt;
| Bonus Chance 2 = 48&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Reunited&lt;br /&gt;
| Log 3 = You have found traces of human footsteps!!! When you follow them, you find ['''character''']. A crashing disappointment... &lt;br /&gt;
| Result 3 = A lost teammate has been found! &lt;br /&gt;
| Base Chance 3 =  52&lt;br /&gt;
| Bonus Chance 3 = 49&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Wander&lt;br /&gt;
| Log 4 = In spite of tireless searching, you have found no trace of ['''character''']. However, he's got to be somewhere around here! &lt;br /&gt;
| Result 4 = Zone exploration failure. There are still things to be discovered... &lt;br /&gt;
| Base Chance 4 = 4&lt;br /&gt;
| Bonus Chance 4 = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Predators ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Predators&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = &lt;br /&gt;
|&lt;br /&gt;
| Bonus Chance = {{skill|Diplomat}}&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Accident&lt;br /&gt;
| Log 1 = A savage Skinner attacked ['''character''']... You manage to scare it and the creature ran off, but ['''character'''] was seriously wounded!&lt;br /&gt;
| Result 1 = A team member sustains 3 to 5 Points of Damage.&lt;br /&gt;
| Base Chance 1 = 98&lt;br /&gt;
| Bonus Chance 1 = 55&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Fight&lt;br /&gt;
| Log 2 = You feel like you're being watched. A hostile, hungry Skinner is studying you... Your team starts to run, but the creature pounces on you! &lt;br /&gt;
| Result 2 = You are facing off against a creature Creature&amp;lt;br&amp;gt;Strength: 12 &lt;br /&gt;
| Base Chance 2 = 111&lt;br /&gt;
| Bonus Chance 2 = 0&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Nothing to Report&lt;br /&gt;
| Log 3 = You spotted a dangerous Skinner. The creature wanders around nearby for a while, but decided not to attack in the end... Phew! &lt;br /&gt;
| Result 3 = The zone has been explored, nothing to report.&lt;br /&gt;
| Base Chance 3 = 56&lt;br /&gt;
| Bonus Chance 3 = 38&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Provision&lt;br /&gt;
| Log 4 = You come across a deadly Skinner. The creature is immobilized, semmingly asleep. You take advantage of this to settle the score, and snag some rations of meat! &lt;br /&gt;
| Result 4 = You have earned 3 Alien Steaks. &lt;br /&gt;
| Base Chance 4 = 44&lt;br /&gt;
| Bonus Chance 4 = 20&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Ruminants ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Ruminants&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = &lt;br /&gt;
|&lt;br /&gt;
| Bonus Chance = {{skill|Diplomat}}&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Accident&lt;br /&gt;
| Log 1 = When a normally docile Chew Chew enters the mix, the creature rushes ['''character'''] violently and seriously injures them before fleeing... &lt;br /&gt;
| Result 1 = A team member sustains 3 to 5 Points of Damage. &lt;br /&gt;
| Base Chance 1 = 69&lt;br /&gt;
| Bonus Chance 1 = 41&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Fight&lt;br /&gt;
| Log 2 = While trying to sneak up on an unsuspecting Chew Chew, you quickly find yourself surrounded by its kin... You're going to have to fight your way out of this one! &lt;br /&gt;
| Result 2 = You are facing off against a creature Creature&amp;lt;br&amp;gt;Strength: 8 &lt;br /&gt;
| Base Chance 2 = 35&lt;br /&gt;
| Bonus Chance 2 = 0&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Provision&lt;br /&gt;
| Log 3 = You come across a troop of small nibbling critters. In the ensuing panic, you manage to grab one of them. &lt;br /&gt;
| Result 3 = You have earned 2 Alien Steaks.&lt;br /&gt;
| Base Chance 3 = 93&lt;br /&gt;
| Bonus Chance 3 = 52&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Provision&lt;br /&gt;
| Log 4 = You successfully hunt down a tasty-looking Chew Chew ... You have gained some alien meat. &lt;br /&gt;
| Result 4 = You have earned 4 Alien Steaks.&lt;br /&gt;
| Base Chance 4 = 149&lt;br /&gt;
| Bonus Chance 4 = 69&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Environment ==&lt;br /&gt;
=== High Temperatures ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = High Temperatures&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = &lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Accident&lt;br /&gt;
| Log 1 =  ['''character'''] collapsed from heatstroke. &lt;br /&gt;
| Result 1 =  A team member sustains 3 to 5 Points of Damage. &lt;br /&gt;
| Base Chance 1 = 37&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Fatigue&lt;br /&gt;
| Log 2 =  There is a stifling heat here, the team members are sweating buckets! &lt;br /&gt;
| Result 2 =  All team members sustain 2 Points of Damage. &lt;br /&gt;
| Base Chance 2 = 188&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Harvest&lt;br /&gt;
| Log 3 =  You discover an incredibly fertile zone where plants you have never seen before are growing. After neutralizing the ones that are trying to eat you, you can harvest the others! &lt;br /&gt;
| Result 3 =  You have earned 2 Alien Fruits. (This will be increased by +1 if the expedition team has the skill: Botanist) &lt;br /&gt;
| Base Chance 3 = 93&lt;br /&gt;
|&lt;br /&gt;
| Event 4 =  Nothing to Report &lt;br /&gt;
| Log 4 =  Nothing to report in this zone, apart from the three ******* suns which have been wrecking expeditions since... euh... When was the morning again? &lt;br /&gt;
| Result 4 =  The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 4 = 151&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Low Temperatures ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Low Temperatures&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = &lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Accident&lt;br /&gt;
| Log 1 =  ['''character''']'s arm is frozen, which seems to be causing them a lot of pain... there's a good chance we'll have to cut it off! &lt;br /&gt;
| Result 1 =  A team member sustains 3 to 5 Points of Damage. &lt;br /&gt;
| Base Chance 1 = 46&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Fatigue&lt;br /&gt;
| Log 2 =  The cold is slowing your progression more and more. Members of the team are freezing up! &lt;br /&gt;
| Result 2 =  All team members sustain 2 Points of Damage. &lt;br /&gt;
| Base Chance 2 = 154&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = MIA&lt;br /&gt;
| Log 3 =  As the wind picks up, the snow begins to fall. The sky disappears immediately under a thick white veil and you lose sight of ['''character''']. Typical! &lt;br /&gt;
| Result 3 =  A team member has gotten lost &lt;br /&gt;
| Base Chance 3 = 103&lt;br /&gt;
|&lt;br /&gt;
| Event 4 =  Nothing to Report &lt;br /&gt;
| Log 4 =  Apart from the biting cold which is freezing your fingers and toes, there's not much of interest in this zone... Brrrr... &lt;br /&gt;
| Result 4 =  The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 4 = 213&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===  Seismic Activity ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name =  Seismic Activity&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = The {{item|Rope}} cancels personal damage from accidents though it does not change the odds of getting that outcome. Does not prevent sudden death.&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Accident&lt;br /&gt;
| Log 1 =  ['''character'''] fell into a crevasse... Aaaargh! &lt;br /&gt;
| Result 1 =  A team member sustains 3 to 5 Points of Damage. &lt;br /&gt;
| Base Chance 1 = 24&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Death&lt;br /&gt;
| Log 2 =  A crack opens in the earth right below the expedition crew!!! ['''character'''] slips and disappears into the void! &lt;br /&gt;
| Result 2 =  A team member has died &lt;br /&gt;
| Base Chance 2 = 18&lt;br /&gt;
|&lt;br /&gt;
| Event 3 =  Nothing to Report &lt;br /&gt;
| Log 3 =  This planet's sun is scarred with crevasses... That's not a good sign... &lt;br /&gt;
| Result 3 =  The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 3 = 53&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Return&lt;br /&gt;
| Log 4 =  A violent tremor paralyses the expedition... And then silence again... best return to the Daedalus quick smart! &lt;br /&gt;
| Result 4 =  You abandon the current expedition. &lt;br /&gt;
| Base Chance 4 = 37&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Strong Winds ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Strong Winds&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = &lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Fatigue&lt;br /&gt;
| Log 1 =  To advance, the team must march against a violent wind which is slowing their progress considerably. &lt;br /&gt;
| Result 1 =  All team members sustain 2 Points of Damage. &lt;br /&gt;
| Base Chance 1 = 149&lt;br /&gt;
|&lt;br /&gt;
| Event 2 =  Item Lost &lt;br /&gt;
| Log 2 =  The wind is blowing so hard that ['''character'''] drops their ['''object'''] ! There's no way we'll see that again... &lt;br /&gt;
| Result 2 =  An object belonging to one of the crew has been lost &lt;br /&gt;
| Base Chance 2 = 41.5&lt;br /&gt;
|&lt;br /&gt;
| Event 3 =  Nothing to Report &lt;br /&gt;
| Log 3 =  Apart from the winds tearing across the plains, there is not a damn thing happening in this zone. &lt;br /&gt;
| Result 3 =  The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 3 = 187&lt;br /&gt;
|&lt;br /&gt;
| Event 4 =  Nothing to Report &lt;br /&gt;
| Log 4 =  Nothing here apart from the wind stirring up dust. &lt;br /&gt;
| Result 4 =  The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 4 = 89.5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Volcanoes ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Volcanoes&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = &lt;br /&gt;
|&lt;br /&gt;
| Event 1 =  Group Death &lt;br /&gt;
| Log 1 =  As the closest mountain begins to spew a 500m jet of lava into the air, the earth gives way beneath the feet of the expedition crew and swallows them in a pit of flames. &lt;br /&gt;
| Result 1 =  All team members have died. &lt;br /&gt;
| Base Chance 1 = 10&lt;br /&gt;
|&lt;br /&gt;
| Event 2 =  Nothing to Report &lt;br /&gt;
| Log 2 =  Sweeping rivers of lava course through this region. &lt;br /&gt;
| Result 2 =  The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 2 = 20&lt;br /&gt;
|&lt;br /&gt;
| Event 3 =  Nothing to Report &lt;br /&gt;
| Log 3 =  A large volcano sits imposingly in the middle of the zone, at your current altitude, clouds of vapor punctuate the landscape. The smell of sulphur scorches your nostrils... &lt;br /&gt;
| Result 3 =  The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 3 = 32&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Return&lt;br /&gt;
| Log 4 =  With a muted groan, a nearby volcano starts to belch thick black smoke, you book it back to the Daedalus as fast as you can! &lt;br /&gt;
| Result 4 =  You abandon the current expedition. &lt;br /&gt;
| Base Chance 4 = 17&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Locations == &lt;br /&gt;
=== Caverns ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Caverns&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = The {{Item|Drill}} doubles the amount of {{Fuel|long}} you find. The text in the result shows the already-doubled amount.&amp;lt;br&amp;gt;&lt;br /&gt;
The {{Item|Rope}} cancels personal damage from the '''Accident''' event.&amp;lt;br&amp;gt;&lt;br /&gt;
The {{Item|Quadrimetric Compass}} removes the possibility of the '''Wander''' event.&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Accident &lt;br /&gt;
| Log 1 = Jumping to avoid a passing alien scorpion, ['''character'''] split their head open on a stalactite.&lt;br /&gt;
| Result 1 = A team member sustains 3 to 5 Points of Damage.&lt;br /&gt;
| Base Chance 1 = 102&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Artifact&lt;br /&gt;
| Log 2 = In the depths of the grotto, you find a small chest containing a really unusual object...&lt;br /&gt;
| Result 2 = You have found an artefact.&lt;br /&gt;
| Base Chance 2 = 37&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Fuel&lt;br /&gt;
| Log 3 = You find a gelatinous carbonite vine... The reactor should be able to digest that!&lt;br /&gt;
| Result 3 = You have earned 2 units of Fuel.&lt;br /&gt;
| Base Chance 3 = 161&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Wander&lt;br /&gt;
| Log 4 = This network of caves is seemingly neverending, somehow you manage to eventually find a way out, but you get the feeling that there's still something down there...&lt;br /&gt;
| Result 4 = Zone exploration failure. There are still things to be discovered...&lt;br /&gt;
| Base Chance 4 = 13&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Cristalite ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Cristalite&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = &lt;br /&gt;
|&lt;br /&gt;
| Bonus Chance = {{skill|diplomat}}&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Fight&lt;br /&gt;
| Log 1 = The fields are deserted... A sinister howl deafens you... It's a savage Mindblender! There are no words to describe this creature that came from a land with no light or warmth. Man your weapons!&lt;br /&gt;
| Result 1 = You are facing off against a creature Creature Strength: '''18'''&lt;br /&gt;
| Base Chance 1 = 33&lt;br /&gt;
| Bonus Chance 1 = 0&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = MIA&lt;br /&gt;
| Log 2 = These fields are a real maze... OK, there's nothing to see here, let's go. Has anyone seen ['''character'''] ?&lt;br /&gt;
| Result 2 = A team member has gotten lost&lt;br /&gt;
| Base Chance 2 = 18&lt;br /&gt;
| Bonus Chance 2 = 2&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Map Fragment&lt;br /&gt;
| Log 3 = This crystalite field is highly active. In the centre of the main atrium, a shard floating in metallic liquid is causing light beams of unknown colours converge. Nice, let's take it.&lt;br /&gt;
| Result 3 = You find 1 fragment of the Crystalite Starmap.&lt;br /&gt;
| Base Chance 3 = 68&lt;br /&gt;
| Bonus Chance 3 = 5&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Mush Trap&lt;br /&gt;
| Log 4 = This place has been visited recently. You keep going but... the smell of decay hits your nostrils, pink vapour chokes you, it's a trap! Flee! The Mush is here already!&lt;br /&gt;
| Result 4 = All team members risk becoming infected by the Mush.&lt;br /&gt;
| Base Chance 4 = 77&lt;br /&gt;
| Bonus Chance 4 = 3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Desert ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Desert&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = The {{Item|Compass}} removes the possibility of the '''Wander''' event.&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Nothing to Report&lt;br /&gt;
| Log 1 = This desert is exasperatingly empty... There's not a soul to be seen...&lt;br /&gt;
| Result 1 = The zone has been explored, nothing to report.&lt;br /&gt;
| Base Chance 1 = 116&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Fatigue&lt;br /&gt;
| Log 2 = Marching in this desert wasteland is tough, not to mention painful.&lt;br /&gt;
| Result 2 = All team members sustain 2 Points of Damage.&lt;br /&gt;
| Base Chance 2 = 389&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Nothing to Report&lt;br /&gt;
| Log 3 = Surprisingly enough, this desert wasteland contains absolutely nothing with which to improve your situation.&lt;br /&gt;
| Result 3 = The zone has been explored, nothing to report.&lt;br /&gt;
| Base Chance 3 = 234&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Wander&lt;br /&gt;
| Log 4 = This walk in the desert is totally pointless, you have no idea where you are and decide to retrace your steps.&lt;br /&gt;
| Result 4 = Zone exploration failure. There are still things to be discovered..&lt;br /&gt;
| Base Chance 4 = 73&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Forest ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Forest&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = The {{Item|Quadrimetric Compass}} removes the possibility of the '''Wander''' event.&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Harvest&lt;br /&gt;
| Log 1 = You have found 2 fruits which look delicious. Best to take them back to the ship and analyze them before eating them though...&lt;br /&gt;
| Result 1 = You have earned 2 Alien Fruits.&lt;br /&gt;
| Base Chance 1 = 278&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Illness&lt;br /&gt;
| Log 2 = A creeping vine brushed past ['''character''']'s cheek.&lt;br /&gt;
| Result 2 = A member of the team has fallen ill&lt;br /&gt;
| Base Chance 2 = 154&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = MIA&lt;br /&gt;
| Log 3 = The forest is so dense that it is difficult to stay in a group. After an hour's walk... ['''character'''] is nowhere to be seen.&lt;br /&gt;
| Result 3 = A team member has gotten lost&lt;br /&gt;
| Base Chance 3 = 74.5&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Wander&lt;br /&gt;
| Log 4 = You get lost wandering in the forest.&lt;br /&gt;
| Result 4 = Zone exploration failure. There are still things to be discovered...&lt;br /&gt;
| Base Chance 4 = 50.5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Mountains ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Mountains&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = The {{Item|Drill}} doubles the amount of {{Fuel|long}} you find in the '''Fuel''' event. The text in the result shows the already-doubled amount.&amp;lt;br&amp;gt;&lt;br /&gt;
The {{skill|botanist}} increases the amount of fruits gained in the '''Harvest''' event by +1. The text in the result shows the already increased amount.&amp;lt;br&amp;gt;&lt;br /&gt;
The {{Item|Rope}} cancels personal damage from the '''Accident''' event.&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Accident&lt;br /&gt;
| Log 1 = ['''character'''] falls off a small ledge and lands 4 metres below... Ouch !&lt;br /&gt;
| Result 1 = A team member sustains 3 to 5 Points of Damage.&lt;br /&gt;
| Base Chance 1 = 214&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Fatigue&lt;br /&gt;
| Log 2 = The expedition has turned into a climbing lesson, the team is exhausted.&lt;br /&gt;
| Result 2 = All team members sustain 2 Points of Damage.&lt;br /&gt;
| Base Chance 2 = 94&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Fuel&lt;br /&gt;
| Log 3 = ['''character'''] springs off blocks of carbonite the size of your fist, cool!&lt;br /&gt;
| Result 3 = You have earned 1 unit of Fuel.&lt;br /&gt;
| Base Chance 3 = 130&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Harvest&lt;br /&gt;
| Log 4 = At the top of a rocky summit, you notice a small tree with unusual berries. You decide to take some back with you.&lt;br /&gt;
| Result 4 = You have earned 1 Alien Fruit.&lt;br /&gt;
| Base Chance 4 = 48&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Oceanic ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Oceanic&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = &lt;br /&gt;
|&lt;br /&gt;
| Event 1 = MIA&lt;br /&gt;
| Log 1 =  Nightmare... ['''character'''] has fallen into the water. That makes things a shade more complicated... &lt;br /&gt;
| Result 1 =  A team member has gotten lost &lt;br /&gt;
| Base Chance 1 = 48&lt;br /&gt;
|&lt;br /&gt;
| Event 2 =  Nothing to Report &lt;br /&gt;
| Log 2 =  Violent winds are moving the ocean. Perfect weather for a spot of surfing, but you have to save humanity instead... &lt;br /&gt;
| Result 2 =  The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 2 = 113&lt;br /&gt;
|&lt;br /&gt;
| Event 3 =  Nothing to Report &lt;br /&gt;
| Log 3 =  The sea is calm. Nothing intersting happening here. &lt;br /&gt;
| Result 3 =  The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 3 = 208&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Provision&lt;br /&gt;
| Log 4 =  Using a rudimentary fishing line, you manage to catch an Empilodon. Good skills. &lt;br /&gt;
| Result 4 =  You have earned 3 Alien Steaks. &lt;br /&gt;
| Base Chance 4 = 166&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Orchard ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Orchard&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = &lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Harvest&lt;br /&gt;
| Log 1 =  You find a giant tree similar to a baobab. At the top of it, you find a multitude of strange fruits which you decide to take back to the Daedalus. &lt;br /&gt;
| Result 1 =  You have earned 3 Alien Fruits. &lt;br /&gt;
| Base Chance 1 = 76&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Harvest&lt;br /&gt;
| Log 2 =  Several bushy trees attract your attention, and in one of them you find some curious fruits... &lt;br /&gt;
| Result 2 =   You have earned 1 Alien Fruit. &lt;br /&gt;
| Base Chance 2 = 65&lt;br /&gt;
|&lt;br /&gt;
| Event 3 =  Nothing to Report &lt;br /&gt;
| Log 3 =  After spending several hours collecting small black fruits, you realize that the fruits have opened and whatever was inside has legged it out of your bag! &lt;br /&gt;
| Result 3 =   The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 3 = 29&lt;br /&gt;
|&lt;br /&gt;
| Event 4 =  Nothing to Report &lt;br /&gt;
| Log 4 =  The trees in this zone contain no fruit, it would seem as though you've arrived in the wrong season! &lt;br /&gt;
| Result 4 =  The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 4 = 47&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Ruins ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Ruins&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = &lt;br /&gt;
|&lt;br /&gt;
| Bonus Chance = {{skill|diplomat}}&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Accident&lt;br /&gt;
| Log 1 =  A ruined arch collapses on ['''character''']! &lt;br /&gt;
| Result 1 =  A team member sustains 3 to 5 Points of Damage. &lt;br /&gt;
| Base Chance 1 = 16&lt;br /&gt;
| Bonus Chance 1 = 0&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Artefact&lt;br /&gt;
| Log 2 =  In the middle of the ruins of the largest building in the city you find an intact alien artefact! &lt;br /&gt;
| Result 2 =  You have found an artefact. &lt;br /&gt;
| Base Chance 2 = 62&lt;br /&gt;
| Bonus Chance 2 = 4&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Fight&lt;br /&gt;
| Log 3 =  While searching the ruined city, you haven't noticed the hordes of Alien Zombies now surrounding you... It's an ambush! &lt;br /&gt;
| Result 3 =  You are facing off against a creature Creature&amp;lt;br&amp;gt;Strength: 15 &lt;br /&gt;
| Base Chance 3 = 27&lt;br /&gt;
| Bonus Chance 3 = 0&lt;br /&gt;
|&lt;br /&gt;
| Event 4 =  Nothing to Report &lt;br /&gt;
| Log 4 =  For several hours you wander around the ruined city without finding anything even slightly interesting &lt;br /&gt;
| Result 4 =  The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 4 = 28&lt;br /&gt;
| Bonus Chance 4 = 3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Shipwreck ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Shipwreck&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = The {{Item|Drill}} doubles the amount of {{Fuel|long}} you find. The text in the result shows the already-doubled amount.&lt;br /&gt;
|&lt;br /&gt;
| Bonus Chance = {{Skill|Diplomat}}&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Artefact&lt;br /&gt;
| Log 1 =  The wreck contains a strange alien artifact... Well snatched! &lt;br /&gt;
| Result 1 =  You have found an artefact. &lt;br /&gt;
| Base Chance 1 = 48&lt;br /&gt;
| Bonus Chance 1 = 10&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Fight&lt;br /&gt;
| Log 2 =  It would appear that the pilot of the vessel is still alive! It's quite apparent that he doesn't consider you his saviour... &lt;br /&gt;
| Result 2 =  You are facing off against a creature Creature&amp;lt;br&amp;gt;Strength: 8/10/12/15/18/32 &lt;br /&gt;
| Base Chance 2 =  9&lt;br /&gt;
| Bonus Chance 2 =  0&lt;br /&gt;
|&lt;br /&gt;
| Event 3 =  Fuel &lt;br /&gt;
| Log 3 = By siphoning the wreck's tank, you manage to recover 3 units of fuel &lt;br /&gt;
| Result 3 = You have earned 3 units of Fuel. &lt;br /&gt;
| Base Chance 3 = 37&lt;br /&gt;
| Bonus Chance 3 = 6&lt;br /&gt;
|&lt;br /&gt;
| Event 4 =  Nothing to Report &lt;br /&gt;
| Log 4 =  The wreck is totally empty... How disappointing! &lt;br /&gt;
| Result 4 =  The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 4 = 18&lt;br /&gt;
| Bonus Chance 4 = 8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Swamp ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Swamp&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = &lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Harvest&lt;br /&gt;
| Log 1 =  The swamp is full of huge roots upon which strange fruits are growing. You decide to take some back with you. &lt;br /&gt;
| Result 1 =  You have earned 2 Alien Fruits. (This will be increased by +1 if the expedition team has the skill: Botanist)&lt;br /&gt;
| Base Chance 1 = 156&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Fatigue&lt;br /&gt;
| Log 2 =  After two hours marching in slime, you can't take it any more. Don't even let us get started on the parasites. And the heat. And the humidity. And the screaming... &lt;br /&gt;
| Result 2 =  All team members sustain 2 Points of Damage. &lt;br /&gt;
| Base Chance 2 = 123&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Illness&lt;br /&gt;
| Log 3 =  After an hour of marching in the sludge, you lose count of the strange leeches stuck to your calves, which must have pumped a good half litre of blood out by now. &lt;br /&gt;
| Result 3 =  A member of the team has fallen ill &lt;br /&gt;
| Base Chance 3 = 236&lt;br /&gt;
|&lt;br /&gt;
| Event 4 =  Nothing to Report &lt;br /&gt;
| Log 4 =  This swamp is incredibly calm... Nothing to report in the vicinity. &lt;br /&gt;
| Result 4 =  The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 4 = 44&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Mephitio</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Zones</id>
		<title>Zones</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Zones"/>
				<updated>2014-09-13T17:47:14Z</updated>
		
		<summary type="html">&lt;p&gt;Mephitio: /* Mountains */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
&lt;br /&gt;
With the exception of Landing and MIA, these are the zones that make up a planet as they appear in the [[Astrophysics|scans]]. Landing is always the first &amp;quot;zone&amp;quot; you go through on every expedition. The others are selected at random from the pool of yet unexplored zones.&lt;br /&gt;
&lt;br /&gt;
* Every zone has 4 [[Events|possible outcomes]], though some are just different messages with the same result.&lt;br /&gt;
* An expedition will visit up to 9 zones after the landing (3 in a patrol craft), until all zones have been explored or the mission is aborted.&lt;br /&gt;
* Every {{Skill|Sprinter}} in the team lets you explore one additional zone.&lt;br /&gt;
* Losing a team member will add an unexplored MIA zone to the pool when it happens.&lt;br /&gt;
* The 'wandering' event will cause a zone to remain unexplored and show up again, possibly in the same expedition.&lt;br /&gt;
* When exploring zones with skills or equipment that increase yield, the numbers will already show this.&lt;br /&gt;
&lt;br /&gt;
{{Warning|'''Warning''': The below results are figured based upon '''a set of samples''' taken from spading within the French game, as well as ''Mushpedia'' user input. Please pay '''close attention to the number of samples''' before deciding whether you should take the data at face value! The more samples, the more trustworthy a data set is.}}&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
=== Landing ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Landing&lt;br /&gt;
| Description = This pseudo-section does not exist on planets but is the first step in any exploration.&amp;lt;br&amp;gt;&lt;br /&gt;
Always successful if there is a {{Skill|Pilot}} who landed in the group, even if he is not the one to actually pilot the Icarus.&lt;br /&gt;
|&lt;br /&gt;
| Bonus Chance = {{Skill|Pilot}}&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Nothing to Report&lt;br /&gt;
| Log 1 = The landing went exactly as planned. Nothing to report!&lt;br /&gt;
| Result 1 = The zone has been explored, nothing to report.&lt;br /&gt;
| Base Chance 1 = 42&lt;br /&gt;
| Bonus Chance 1 = 1&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Fatigue&lt;br /&gt;
| Log 2 = The landing was difficult, ['''craft'''] turned and shook violently, the crew is sick.&lt;br /&gt;
| Result 2 = All team members sustain 2 Points of Damage.&lt;br /&gt;
| Base Chance 2 = 33&lt;br /&gt;
| Bonus Chance 2 = 0&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Accident&lt;br /&gt;
| Log 3 = ['''craft'''] has a catastrophic landing on ['''planet'''], and during the manoeuvre, ['''character'''] got hurt!&lt;br /&gt;
| Result 3 = A team member sustains 3 to 5 Points of Damage.&lt;br /&gt;
| Base Chance 3 = 25&lt;br /&gt;
| Bonus Chance 3 = 0&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Catastrophy&lt;br /&gt;
| Log 4 = ['''craft'''] crashed to earth on ['''planet''']. The crew has been knocked out.&lt;br /&gt;
| Result 4 = All team members have sustained 3 to 5 Points of Damage.&lt;br /&gt;
| Base Chance 4 = 10&lt;br /&gt;
| Bonus Chance 4 = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
=== Hydrocarbon Deposits ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Hydrocarbon Deposits&lt;br /&gt;
| Description = The {{Item|Drill}} doubles the amount of fuel you find. The message during the expedition shows the already-doubled amount.&amp;lt;br&amp;gt;The {{Item|EchoLocator}} makes it 5 times more likely to visit this zone.&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Fuel&lt;br /&gt;
| Log 1 = At the bottom of a crevasse, you find a sizeable vein of carbonite...&lt;br /&gt;
| Result 1 = You have earned 3 units of Fuel.&lt;br /&gt;
| Base Chance 1 = 178&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Fuel&lt;br /&gt;
| Log 2 = These massive muddy puddles seem to contain traces of supercarbonated tar, we have to collect some for the Daedalus.&lt;br /&gt;
| Result 2 = You have earned 4 units of Fuel.&lt;br /&gt;
| Base Chance 2 = 140&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Fuel&lt;br /&gt;
| Log 3 = Incredible! The expedition has just discovered a gigantic carbonite monolith! It'll never fit in the reactor...&lt;br /&gt;
| Result 3 = You have earned 5 units of Fuel.&lt;br /&gt;
| Base Chance 3 = 68&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Fuel&lt;br /&gt;
| Log 4 = The expedition has found a bluish-purple lake of heptanol! With all that, the Daedalus is unlikely to break down!&lt;br /&gt;
| Result 4 = You have earned 6 units of Fuel.&lt;br /&gt;
| Base Chance 4 = 38&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Oxygen ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Oxygen&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = &lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Pump&lt;br /&gt;
| Log 1 = You begin an oxygen pumping operation to refill the reservoirs aboard the Daedalus. Everything goes swimmingly, you have retrieved 24 units of oxygen!&lt;br /&gt;
| Result 1 = You have gained 24 units of O2.&lt;br /&gt;
| Base Chance 1 = 358&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Pump&lt;br /&gt;
| Log 2 = You begin an oxygen pumping operation to refill the reservoirs aboard the Daedalus. Apparently the Icarus Bay's pump isn't new... Ah well, that's 16 units of oxygen in the bank!&lt;br /&gt;
| Result 2 = You have gained 16 units of O2.&lt;br /&gt;
| Base Chance 2 = 251&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Pump&lt;br /&gt;
| Log 3 = The Icarus Bay's oxygen pump is ready to give up the ghost, it struggles to suck up 8 units of oxygen.&lt;br /&gt;
| Result 3 = You have gained 8 units of O2.&lt;br /&gt;
| Base Chance 3 = 183&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Nothing to Report&lt;br /&gt;
| Log 4 = The Icarus Bay's oxygen pump is jammed, there's nothing coming through!&lt;br /&gt;
| Result 4 = The zone has been explored, nothing to report.&lt;br /&gt;
| Base Chance 4 = 79&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Encounters ==&lt;br /&gt;
Carrying the {{Item|Thermosensor}} makes it 5 times as likely to go through these zones.&lt;br /&gt;
&lt;br /&gt;
=== Insects ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Insects&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = &lt;br /&gt;
|&lt;br /&gt;
| Bonus Chance = {{skill|Diplomat}}&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Accident&lt;br /&gt;
| Log 1 = A giant centipede just fell out of a tree onto ['''character''']. ['''character'''] managed to fight it off, but not before it could begin its meal... &lt;br /&gt;
| Result 1 = A team member sustains 3 to 5 Points of Damage. &lt;br /&gt;
| Base Chance 1 = 1095&lt;br /&gt;
| Bonus Chance 1 = 220&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Illness&lt;br /&gt;
| Log 2 = Suddenly ['''character'''] starts screaming, and a huge glowing spider shoots out of their suit. NOBODY wants spiders scuttling around their suit! &lt;br /&gt;
| Result 2 = A member of the team has fallen ill &lt;br /&gt;
| Base Chance 2 =  737&lt;br /&gt;
| Bonus Chance 2 = 118&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Provision&lt;br /&gt;
| Log 3 = ['''character'''] noticed some huge moths nearby with huge juicy abdomens... Mmmmh! &lt;br /&gt;
| Result 3 = You have earned 1 Alien Steak.&lt;br /&gt;
| Base Chance 3 = 432&lt;br /&gt;
| Bonus Chance 3 = 144&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Fight&lt;br /&gt;
| Log 4 = While walking along the bottom of a crevasse, you see a predatory Beetlethug emerge... You'll have to defend yourself! &lt;br /&gt;
| Result 4 = You are facing off against a creature Creature&amp;lt;br&amp;gt;Strength: 10 &lt;br /&gt;
| Base Chance 4 = 254&lt;br /&gt;
| Bonus Chance 4 = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Intelligent Life ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Intelligent Life&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = A {{Item|White Flag}} gives the same results as Diplomacy and does not stack with the skill, but may stack with Babel Module.&lt;br /&gt;
|&lt;br /&gt;
| Bonus Chance = {{skill|Diplomat}}&lt;br /&gt;
| 2nd Bonus Chance = {{item|Babel Module}}&lt;br /&gt;
| Combined Bonus Chance = Both&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Fight&lt;br /&gt;
| Log 1 = A strange being approaches and shrieks piercingly enough to make your ears ache. You'll have to find a way to stop it. &lt;br /&gt;
| Result 1 = You are facing off against a creature Creature&amp;lt;br&amp;gt;Strength: 12 &lt;br /&gt;
| Base Chance 1 = 790&lt;br /&gt;
| Bonus Chance 1 = 0&lt;br /&gt;
| 2nd Bonus Chance 1 = 18&lt;br /&gt;
| Combined Bonus Chance 1 = 0&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Provision&lt;br /&gt;
| Log 2 = During an otherwise peaceful expedition, you suddenly find yourself face to face with a strange being. Although effective communication was impossible, upon leaving you are given a bag containing some of the spoils of an alien big-game hunt. &lt;br /&gt;
| Result 2 = You have earned 2 Alien Steaks. &lt;br /&gt;
| Base Chance 2 = 602&lt;br /&gt;
| Bonus Chance 2 = 211&lt;br /&gt;
| 2nd Bonus Chance 2 = 18&lt;br /&gt;
| Combined Bonus Chance 2 = 19&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Artefact&lt;br /&gt;
| Log 3 = Behind a rock, you find a weakened alien. You give them a little water to help them to regain consciousness. The creature gives you an unusual Alien Bottle Opener before setting off. &lt;br /&gt;
| Result 3 = You have found an artefact.&lt;br /&gt;
| Base Chance 3 = 457&lt;br /&gt;
| Bonus Chance 3 = 167&lt;br /&gt;
| 2nd Bonus Chance 3 = 99&lt;br /&gt;
| Combined Bonus Chance 3 = 139&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Item Lost&lt;br /&gt;
| Log 4 = A strange being is trying to communicate with you, inspecting you all closely before taking the Tracker belonging to ['''character'''] and runs off on its huge hind legs &lt;br /&gt;
| Result 4 = An object belonging to one of the crew has been lost. &lt;br /&gt;
| Base Chance 4 = 228&lt;br /&gt;
| Bonus Chance 4 = 47&lt;br /&gt;
| 2nd Bonus Chance 4 = 17&lt;br /&gt;
| Combined Bonus Chance 4 = 19&lt;br /&gt;
}}&lt;br /&gt;
{{Note|There may be a 1% chance of &amp;quot;Nothing Happening&amp;quot; with the Babel Module}}&lt;br /&gt;
&lt;br /&gt;
=== Mankarogs ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Mankarogs&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = &lt;br /&gt;
|&lt;br /&gt;
| Bonus Chance = {{skill|Diplomat}}&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Artefact&lt;br /&gt;
| Log 1 = You have discovered a Mankarog's lair. During the search around its larder which is about the size of an 8 storey building, you manage to find an alien artefact! &lt;br /&gt;
| Result 1 = You have found an artefact. &lt;br /&gt;
| Base Chance 1 = 2&lt;br /&gt;
| Bonus Chance 1 = 1&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Death&lt;br /&gt;
| Log 2 = While climbing up a small hill, you realize that in fact it's a Mankarog's left buttock... As it swings round its massive hand to scratch it, it crushes ['''character'''] in an instant. &lt;br /&gt;
| Result 2 = A team member has died &lt;br /&gt;
| Base Chance 2 = 15&lt;br /&gt;
| Bonus Chance 2 = 1&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Fight&lt;br /&gt;
| Log 3 = A gigantic shadow suddenly appears over the expedition crew... And it's not a cloud... &lt;br /&gt;
| Result 3 = You are facing off against a creature Creature&amp;lt;br&amp;gt;Strength: 32 &lt;br /&gt;
| Base Chance 3 = 8&lt;br /&gt;
| Bonus Chance 3 = 0&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Return&lt;br /&gt;
| Log 4 = The expedition observes a Mankarog on the horizon passing behind a mountain... We should definitely change heading now to avoid any trouble. &lt;br /&gt;
| Result 4 = You abandon the current expedition. &lt;br /&gt;
| Base Chance 4 = 8&lt;br /&gt;
| Bonus Chance 4 = 3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== MIA ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = MIA&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = Only becomes an option if a crew member is lost on an expedition and is never found through planet scanning. Counts as a full zone for purposes of counting zones on explorations.&amp;lt;br&amp;gt;The {{Item|Quadrimetric Compass}} removes the possibility of the '''Wander''' event.&lt;br /&gt;
|&lt;br /&gt;
| Bonus Chance = {{item|Compass}}&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Dead&lt;br /&gt;
| Log 1 = You have found ['''character'''] under a rock, and it doesn't look good. No movement at all. Aaaand, no signs of respiration. Looks like the guys down the lab are going to tell you that it's game over for this comrade... &lt;br /&gt;
| Result 1 = A lost team member has died &lt;br /&gt;
| Base Chance 1 = 17&lt;br /&gt;
| Bonus Chance 1 = 18&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Reunited&lt;br /&gt;
| Log 2 = As you're getting ready to leave the zone, you hear cries behind you. It's coming from ['''character'''] who has been running behind you screaming for over an hour. Their clothes are all ripped! &lt;br /&gt;
| Result 2 = A lost teammate has been found! &lt;br /&gt;
| Base Chance 2 = 51&lt;br /&gt;
| Bonus Chance 2 = 48&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Reunited&lt;br /&gt;
| Log 3 = You have found traces of human footsteps!!! When you follow them, you find ['''character''']. A crashing disappointment... &lt;br /&gt;
| Result 3 = A lost teammate has been found! &lt;br /&gt;
| Base Chance 3 =  52&lt;br /&gt;
| Bonus Chance 3 = 49&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Wander&lt;br /&gt;
| Log 4 = In spite of tireless searching, you have found no trace of ['''character''']. However, he's got to be somewhere around here! &lt;br /&gt;
| Result 4 = Zone exploration failure. There are still things to be discovered... &lt;br /&gt;
| Base Chance 4 = 4&lt;br /&gt;
| Bonus Chance 4 = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Predators ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Predators&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = &lt;br /&gt;
|&lt;br /&gt;
| Bonus Chance = {{skill|Diplomat}}&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Accident&lt;br /&gt;
| Log 1 = A savage Skinner attacked ['''character''']... You manage to scare it and the creature ran off, but ['''character'''] was seriously wounded!&lt;br /&gt;
| Result 1 = A team member sustains 3 to 5 Points of Damage.&lt;br /&gt;
| Base Chance 1 = 98&lt;br /&gt;
| Bonus Chance 1 = 55&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Fight&lt;br /&gt;
| Log 2 = You feel like you're being watched. A hostile, hungry Skinner is studying you... Your team starts to run, but the creature pounces on you! &lt;br /&gt;
| Result 2 = You are facing off against a creature Creature&amp;lt;br&amp;gt;Strength: 12 &lt;br /&gt;
| Base Chance 2 = 111&lt;br /&gt;
| Bonus Chance 2 = 0&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Nothing to Report&lt;br /&gt;
| Log 3 = You spotted a dangerous Skinner. The creature wanders around nearby for a while, but decided not to attack in the end... Phew! &lt;br /&gt;
| Result 3 = The zone has been explored, nothing to report.&lt;br /&gt;
| Base Chance 3 = 56&lt;br /&gt;
| Bonus Chance 3 = 38&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Provision&lt;br /&gt;
| Log 4 = You come across a deadly Skinner. The creature is immobilized, semmingly asleep. You take advantage of this to settle the score, and snag some rations of meat! &lt;br /&gt;
| Result 4 = You have earned 3 Alien Steaks. &lt;br /&gt;
| Base Chance 4 = 44&lt;br /&gt;
| Bonus Chance 4 = 20&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Ruminants ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Ruminants&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = &lt;br /&gt;
|&lt;br /&gt;
| Bonus Chance = {{skill|Diplomat}}&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Accident&lt;br /&gt;
| Log 1 = When a normally docile Chew Chew enters the mix, the creature rushes ['''character'''] violently and seriously injures them before fleeing... &lt;br /&gt;
| Result 1 = A team member sustains 3 to 5 Points of Damage. &lt;br /&gt;
| Base Chance 1 = 69&lt;br /&gt;
| Bonus Chance 1 = 41&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Fight&lt;br /&gt;
| Log 2 = While trying to sneak up on an unsuspecting Chew Chew, you quickly find yourself surrounded by its kin... You're going to have to fight your way out of this one! &lt;br /&gt;
| Result 2 = You are facing off against a creature Creature&amp;lt;br&amp;gt;Strength: 8 &lt;br /&gt;
| Base Chance 2 = 35&lt;br /&gt;
| Bonus Chance 2 = 0&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Provision&lt;br /&gt;
| Log 3 = You come across a troop of small nibbling critters. In the ensuing panic, you manage to grab one of them. &lt;br /&gt;
| Result 3 = You have earned 2 Alien Steaks.&lt;br /&gt;
| Base Chance 3 = 93&lt;br /&gt;
| Bonus Chance 3 = 52&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Provision&lt;br /&gt;
| Log 4 = You successfully hunt down a tasty-looking Chew Chew ... You have gained some alien meat. &lt;br /&gt;
| Result 4 = You have earned 4 Alien Steaks.&lt;br /&gt;
| Base Chance 4 = 149&lt;br /&gt;
| Bonus Chance 4 = 69&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Environment ==&lt;br /&gt;
=== High Temperatures ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = High Temperatures&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = &lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Accident&lt;br /&gt;
| Log 1 =  ['''character'''] collapsed from heatstroke. &lt;br /&gt;
| Result 1 =  A team member sustains 3 to 5 Points of Damage. &lt;br /&gt;
| Base Chance 1 = 37&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Fatigue&lt;br /&gt;
| Log 2 =  There is a stifling heat here, the team members are sweating buckets! &lt;br /&gt;
| Result 2 =  All team members sustain 2 Points of Damage. &lt;br /&gt;
| Base Chance 2 = 188&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Harvest&lt;br /&gt;
| Log 3 =  You discover an incredibly fertile zone where plants you have never seen before are growing. After neutralizing the ones that are trying to eat you, you can harvest the others! &lt;br /&gt;
| Result 3 =  You have earned 2 Alien Fruits. (This will be increased by +1 if the expedition team has the skill: Botanist) &lt;br /&gt;
| Base Chance 3 = 93&lt;br /&gt;
|&lt;br /&gt;
| Event 4 =  Nothing to Report &lt;br /&gt;
| Log 4 =  Nothing to report in this zone, apart from the three ******* suns which have been wrecking expeditions since... euh... When was the morning again? &lt;br /&gt;
| Result 4 =  The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 4 = 151&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Low Temperatures ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Low Temperatures&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = &lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Accident&lt;br /&gt;
| Log 1 =  ['''character''']'s arm is frozen, which seems to be causing them a lot of pain... there's a good chance we'll have to cut it off! &lt;br /&gt;
| Result 1 =  A team member sustains 3 to 5 Points of Damage. &lt;br /&gt;
| Base Chance 1 = 46&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Fatigue&lt;br /&gt;
| Log 2 =  The cold is slowing your progression more and more. Members of the team are freezing up! &lt;br /&gt;
| Result 2 =  All team members sustain 2 Points of Damage. &lt;br /&gt;
| Base Chance 2 = 154&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = MIA&lt;br /&gt;
| Log 3 =  As the wind picks up, the snow begins to fall. The sky disappears immediately under a thick white veil and you lose sight of ['''character''']. Typical! &lt;br /&gt;
| Result 3 =  A team member has gotten lost &lt;br /&gt;
| Base Chance 3 = 103&lt;br /&gt;
|&lt;br /&gt;
| Event 4 =  Nothing to Report &lt;br /&gt;
| Log 4 =  Apart from the biting cold which is freezing your fingers and toes, there's not much of interest in this zone... Brrrr... &lt;br /&gt;
| Result 4 =  The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 4 = 213&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===  Seismic Activity ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name =  Seismic Activity&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = The {{item|Rope}} cancels personal damage from accidents though it does not change the odds of getting that outcome. Does not prevent sudden death.&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Accident&lt;br /&gt;
| Log 1 =  ['''character'''] fell into a crevasse... Aaaargh! &lt;br /&gt;
| Result 1 =  A team member sustains 3 to 5 Points of Damage. &lt;br /&gt;
| Base Chance 1 = 24&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Death&lt;br /&gt;
| Log 2 =  A crack opens in the earth right below the expedition crew!!! ['''character'''] slips and disappears into the void! &lt;br /&gt;
| Result 2 =  A team member has died &lt;br /&gt;
| Base Chance 2 = 18&lt;br /&gt;
|&lt;br /&gt;
| Event 3 =  Nothing to Report &lt;br /&gt;
| Log 3 =  This planet's sun is scarred with crevasses... That's not a good sign... &lt;br /&gt;
| Result 3 =  The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 3 = 53&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Return&lt;br /&gt;
| Log 4 =  A violent tremor paralyses the expedition... And then silence again... best return to the Daedalus quick smart! &lt;br /&gt;
| Result 4 =  You abandon the current expedition. &lt;br /&gt;
| Base Chance 4 = 37&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Strong Winds ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Strong Winds&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = &lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Fatigue&lt;br /&gt;
| Log 1 =  To advance, the team must march against a violent wind which is slowing their progress considerably. &lt;br /&gt;
| Result 1 =  All team members sustain 2 Points of Damage. &lt;br /&gt;
| Base Chance 1 = 149&lt;br /&gt;
|&lt;br /&gt;
| Event 2 =  Item Lost &lt;br /&gt;
| Log 2 =  The wind is blowing so hard that ['''character'''] drops their ['''object'''] ! There's no way we'll see that again... &lt;br /&gt;
| Result 2 =  An object belonging to one of the crew has been lost &lt;br /&gt;
| Base Chance 2 = 41.5&lt;br /&gt;
|&lt;br /&gt;
| Event 3 =  Nothing to Report &lt;br /&gt;
| Log 3 =  Apart from the winds tearing across the plains, there is not a damn thing happening in this zone. &lt;br /&gt;
| Result 3 =  The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 3 = 187&lt;br /&gt;
|&lt;br /&gt;
| Event 4 =  Nothing to Report &lt;br /&gt;
| Log 4 =  Nothing here apart from the wind stirring up dust. &lt;br /&gt;
| Result 4 =  The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 4 = 89.5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Volcanoes ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Volcanoes&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = &lt;br /&gt;
|&lt;br /&gt;
| Event 1 =  Group Death &lt;br /&gt;
| Log 1 =  As the closest mountain begins to spew a 500m jet of lava into the air, the earth gives way beneath the feet of the expedition crew and swallows them in a pit of flames. &lt;br /&gt;
| Result 1 =  All team members have died. &lt;br /&gt;
| Base Chance 1 = 10&lt;br /&gt;
|&lt;br /&gt;
| Event 2 =  Nothing to Report &lt;br /&gt;
| Log 2 =  Sweeping rivers of lava course through this region. &lt;br /&gt;
| Result 2 =  The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 2 = 20&lt;br /&gt;
|&lt;br /&gt;
| Event 3 =  Nothing to Report &lt;br /&gt;
| Log 3 =  A large volcano sits imposingly in the middle of the zone, at your current altitude, clouds of vapor punctuate the landscape. The smell of sulphur scorches your nostrils... &lt;br /&gt;
| Result 3 =  The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 3 = 32&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Return&lt;br /&gt;
| Log 4 =  With a muted groan, a nearby volcano starts to belch thick black smoke, you book it back to the Daedalus as fast as you can! &lt;br /&gt;
| Result 4 =  You abandon the current expedition. &lt;br /&gt;
| Base Chance 4 = 17&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Locations == &lt;br /&gt;
=== Caverns ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Caverns&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = The {{Item|Drill}} doubles the amount of {{Fuel|long}} you find. The text in the result shows the already-doubled amount.&amp;lt;br&amp;gt;&lt;br /&gt;
The {{Item|Rope}} cancels personal damage from the '''Accident''' event.&amp;lt;br&amp;gt;&lt;br /&gt;
The {{Item|Quadrimetric Compass}} removes the possibility of the '''Wander''' event.&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Accident &lt;br /&gt;
| Log 1 = Jumping to avoid a passing alien scorpion, ['''character'''] split their head open on a stalactite.&lt;br /&gt;
| Result 1 = A team member sustains 3 to 5 Points of Damage.&lt;br /&gt;
| Base Chance 1 = 102&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Artifact&lt;br /&gt;
| Log 2 = In the depths of the grotto, you find a small chest containing a really unusual object...&lt;br /&gt;
| Result 2 = You have found an artefact.&lt;br /&gt;
| Base Chance 2 = 37&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Fuel&lt;br /&gt;
| Log 3 = You find a gelatinous carbonite vine... The reactor should be able to digest that!&lt;br /&gt;
| Result 3 = You have earned 2 units of Fuel.&lt;br /&gt;
| Base Chance 3 = 161&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Wander&lt;br /&gt;
| Log 4 = This network of caves is seemingly neverending, somehow you manage to eventually find a way out, but you get the feeling that there's still something down there...&lt;br /&gt;
| Result 4 = Zone exploration failure. There are still things to be discovered...&lt;br /&gt;
| Base Chance 4 = 13&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Cristalite ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Cristalite&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = &lt;br /&gt;
|&lt;br /&gt;
| Bonus Chance = {{skill|diplomat}}&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Fight&lt;br /&gt;
| Log 1 = The fields are deserted... A sinister howl deafens you... It's a savage Mindblender! There are no words to describe this creature that came from a land with no light or warmth. Man your weapons!&lt;br /&gt;
| Result 1 = You are facing off against a creature Creature Strength: '''18'''&lt;br /&gt;
| Base Chance 1 = 33&lt;br /&gt;
| Bonus Chance 1 = 0&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = MIA&lt;br /&gt;
| Log 2 = These fields are a real maze... OK, there's nothing to see here, let's go. Has anyone seen ['''character'''] ?&lt;br /&gt;
| Result 2 = A team member has gotten lost&lt;br /&gt;
| Base Chance 2 = 18&lt;br /&gt;
| Bonus Chance 2 = 2&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Map Fragment&lt;br /&gt;
| Log 3 = This crystalite field is highly active. In the centre of the main atrium, a shard floating in metallic liquid is causing light beams of unknown colours converge. Nice, let's take it.&lt;br /&gt;
| Result 3 = You find 1 fragment of the Crystalite Starmap.&lt;br /&gt;
| Base Chance 3 = 68&lt;br /&gt;
| Bonus Chance 3 = 5&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Mush Trap&lt;br /&gt;
| Log 4 = This place has been visited recently. You keep going but... the smell of decay hits your nostrils, pink vapour chokes you, it's a trap! Flee! The Mush is here already!&lt;br /&gt;
| Result 4 = All team members risk becoming infected by the Mush.&lt;br /&gt;
| Base Chance 4 = 77&lt;br /&gt;
| Bonus Chance 4 = 3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Desert ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Desert&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = The {{Item|Compass}} removes the possibility of the '''Wander''' event.&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Nothing to Report&lt;br /&gt;
| Log 1 = This desert is exasperatingly empty... There's not a soul to be seen...&lt;br /&gt;
| Result 1 = The zone has been explored, nothing to report.&lt;br /&gt;
| Base Chance 1 = 116&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Fatigue&lt;br /&gt;
| Log 2 = Marching in this desert wasteland is tough, not to mention painful.&lt;br /&gt;
| Result 2 = All team members sustain 2 Points of Damage.&lt;br /&gt;
| Base Chance 2 = 389&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Nothing to Report&lt;br /&gt;
| Log 3 = Surprisingly enough, this desert wasteland contains absolutely nothing with which to improve your situation.&lt;br /&gt;
| Result 3 = The zone has been explored, nothing to report.&lt;br /&gt;
| Base Chance 3 = 234&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Wander&lt;br /&gt;
| Log 4 = This walk in the desert is totally pointless, you have no idea where you are and decide to retrace your steps.&lt;br /&gt;
| Result 4 = Zone exploration failure. There are still things to be discovered..&lt;br /&gt;
| Base Chance 4 = 73&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Forest ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Forest&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = The {{Item|Quadrimetric Compass}} removes the possibility of the '''Wander''' event.&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Harvest&lt;br /&gt;
| Log 1 = You have found 2 fruits which look delicious. Best to take them back to the ship and analyze them before eating them though...&lt;br /&gt;
| Result 1 = You have earned 2 Alien Fruits.&lt;br /&gt;
| Base Chance 1 = 278&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Illness&lt;br /&gt;
| Log 2 = A creeping vine brushed past ['''character''']'s cheek.&lt;br /&gt;
| Result 2 = A member of the team has fallen ill&lt;br /&gt;
| Base Chance 2 = 154&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = MIA&lt;br /&gt;
| Log 3 = The forest is so dense that it is difficult to stay in a group. After an hour's walk... ['''character'''] is nowhere to be seen.&lt;br /&gt;
| Result 3 = A team member has gotten lost&lt;br /&gt;
| Base Chance 3 = 74.5&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Wander&lt;br /&gt;
| Log 4 = You get lost wandering in the forest.&lt;br /&gt;
| Result 4 = Zone exploration failure. There are still things to be discovered...&lt;br /&gt;
| Base Chance 4 = 50.5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Mountains ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Mountains&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = The {{Item|Drill}} doubles the amount of {{Fuel|long}} you find. The text in the result shows the already-doubled amount.&amp;lt;br&amp;gt;&lt;br /&gt;
The {{skill|botanist}} increases the amount of fruit gained by +1. The text in the result shows the already increased amount.&amp;lt;br&amp;gt;&lt;br /&gt;
The {{Item|Rope}} cancels personal damage from the '''Accident''' event.&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Accident&lt;br /&gt;
| Log 1 = ['''character'''] falls off a small ledge and lands 4 metres below... Ouch !&lt;br /&gt;
| Result 1 = A team member sustains 3 to 5 Points of Damage.&lt;br /&gt;
| Base Chance 1 = 214&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Fatigue&lt;br /&gt;
| Log 2 = The expedition has turned into a climbing lesson, the team is exhausted.&lt;br /&gt;
| Result 2 = All team members sustain 2 Points of Damage.&lt;br /&gt;
| Base Chance 2 = 94&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Fuel&lt;br /&gt;
| Log 3 = ['''character'''] springs off blocks of carbonite the size of your fist, cool!&lt;br /&gt;
| Result 3 = You have earned 1 unit of Fuel.&lt;br /&gt;
| Base Chance 3 = 130&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Harvest&lt;br /&gt;
| Log 4 = At the top of a rocky summit, you notice a small tree with unusual berries. You decide to take some back with you.&lt;br /&gt;
| Result 4 = You have earned 1 Alien Fruit.&lt;br /&gt;
| Base Chance 4 = 48&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Oceanic ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Oceanic&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = &lt;br /&gt;
|&lt;br /&gt;
| Event 1 = MIA&lt;br /&gt;
| Log 1 =  Nightmare... ['''character'''] has fallen into the water. That makes things a shade more complicated... &lt;br /&gt;
| Result 1 =  A team member has gotten lost &lt;br /&gt;
| Base Chance 1 = 48&lt;br /&gt;
|&lt;br /&gt;
| Event 2 =  Nothing to Report &lt;br /&gt;
| Log 2 =  Violent winds are moving the ocean. Perfect weather for a spot of surfing, but you have to save humanity instead... &lt;br /&gt;
| Result 2 =  The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 2 = 113&lt;br /&gt;
|&lt;br /&gt;
| Event 3 =  Nothing to Report &lt;br /&gt;
| Log 3 =  The sea is calm. Nothing intersting happening here. &lt;br /&gt;
| Result 3 =  The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 3 = 208&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Provision&lt;br /&gt;
| Log 4 =  Using a rudimentary fishing line, you manage to catch an Empilodon. Good skills. &lt;br /&gt;
| Result 4 =  You have earned 3 Alien Steaks. &lt;br /&gt;
| Base Chance 4 = 166&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Orchard ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Orchard&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = &lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Harvest&lt;br /&gt;
| Log 1 =  You find a giant tree similar to a baobab. At the top of it, you find a multitude of strange fruits which you decide to take back to the Daedalus. &lt;br /&gt;
| Result 1 =  You have earned 3 Alien Fruits. &lt;br /&gt;
| Base Chance 1 = 76&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Harvest&lt;br /&gt;
| Log 2 =  Several bushy trees attract your attention, and in one of them you find some curious fruits... &lt;br /&gt;
| Result 2 =   You have earned 1 Alien Fruit. &lt;br /&gt;
| Base Chance 2 = 65&lt;br /&gt;
|&lt;br /&gt;
| Event 3 =  Nothing to Report &lt;br /&gt;
| Log 3 =  After spending several hours collecting small black fruits, you realize that the fruits have opened and whatever was inside has legged it out of your bag! &lt;br /&gt;
| Result 3 =   The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 3 = 29&lt;br /&gt;
|&lt;br /&gt;
| Event 4 =  Nothing to Report &lt;br /&gt;
| Log 4 =  The trees in this zone contain no fruit, it would seem as though you've arrived in the wrong season! &lt;br /&gt;
| Result 4 =  The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 4 = 47&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Ruins ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Ruins&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = &lt;br /&gt;
|&lt;br /&gt;
| Bonus Chance = {{skill|diplomat}}&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Accident&lt;br /&gt;
| Log 1 =  A ruined arch collapses on ['''character''']! &lt;br /&gt;
| Result 1 =  A team member sustains 3 to 5 Points of Damage. &lt;br /&gt;
| Base Chance 1 = 16&lt;br /&gt;
| Bonus Chance 1 = 0&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Artefact&lt;br /&gt;
| Log 2 =  In the middle of the ruins of the largest building in the city you find an intact alien artefact! &lt;br /&gt;
| Result 2 =  You have found an artefact. &lt;br /&gt;
| Base Chance 2 = 62&lt;br /&gt;
| Bonus Chance 2 = 4&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Fight&lt;br /&gt;
| Log 3 =  While searching the ruined city, you haven't noticed the hordes of Alien Zombies now surrounding you... It's an ambush! &lt;br /&gt;
| Result 3 =  You are facing off against a creature Creature&amp;lt;br&amp;gt;Strength: 15 &lt;br /&gt;
| Base Chance 3 = 27&lt;br /&gt;
| Bonus Chance 3 = 0&lt;br /&gt;
|&lt;br /&gt;
| Event 4 =  Nothing to Report &lt;br /&gt;
| Log 4 =  For several hours you wander around the ruined city without finding anything even slightly interesting &lt;br /&gt;
| Result 4 =  The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 4 = 28&lt;br /&gt;
| Bonus Chance 4 = 3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Shipwreck ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Shipwreck&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = The {{Item|Drill}} doubles the amount of {{Fuel|long}} you find. The text in the result shows the already-doubled amount.&lt;br /&gt;
|&lt;br /&gt;
| Bonus Chance = {{Skill|Diplomat}}&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Artefact&lt;br /&gt;
| Log 1 =  The wreck contains a strange alien artifact... Well snatched! &lt;br /&gt;
| Result 1 =  You have found an artefact. &lt;br /&gt;
| Base Chance 1 = 48&lt;br /&gt;
| Bonus Chance 1 = 10&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Fight&lt;br /&gt;
| Log 2 =  It would appear that the pilot of the vessel is still alive! It's quite apparent that he doesn't consider you his saviour... &lt;br /&gt;
| Result 2 =  You are facing off against a creature Creature&amp;lt;br&amp;gt;Strength: 8/10/12/15/18/32 &lt;br /&gt;
| Base Chance 2 =  9&lt;br /&gt;
| Bonus Chance 2 =  0&lt;br /&gt;
|&lt;br /&gt;
| Event 3 =  Fuel &lt;br /&gt;
| Log 3 = By siphoning the wreck's tank, you manage to recover 3 units of fuel &lt;br /&gt;
| Result 3 = You have earned 3 units of Fuel. &lt;br /&gt;
| Base Chance 3 = 37&lt;br /&gt;
| Bonus Chance 3 = 6&lt;br /&gt;
|&lt;br /&gt;
| Event 4 =  Nothing to Report &lt;br /&gt;
| Log 4 =  The wreck is totally empty... How disappointing! &lt;br /&gt;
| Result 4 =  The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 4 = 18&lt;br /&gt;
| Bonus Chance 4 = 8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Swamp ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Swamp&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = &lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Harvest&lt;br /&gt;
| Log 1 =  The swamp is full of huge roots upon which strange fruits are growing. You decide to take some back with you. &lt;br /&gt;
| Result 1 =  You have earned 2 Alien Fruits. (This will be increased by +1 if the expedition team has the skill: Botanist)&lt;br /&gt;
| Base Chance 1 = 156&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Fatigue&lt;br /&gt;
| Log 2 =  After two hours marching in slime, you can't take it any more. Don't even let us get started on the parasites. And the heat. And the humidity. And the screaming... &lt;br /&gt;
| Result 2 =  All team members sustain 2 Points of Damage. &lt;br /&gt;
| Base Chance 2 = 123&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Illness&lt;br /&gt;
| Log 3 =  After an hour of marching in the sludge, you lose count of the strange leeches stuck to your calves, which must have pumped a good half litre of blood out by now. &lt;br /&gt;
| Result 3 =  A member of the team has fallen ill &lt;br /&gt;
| Base Chance 3 = 236&lt;br /&gt;
|&lt;br /&gt;
| Event 4 =  Nothing to Report &lt;br /&gt;
| Log 4 =  This swamp is incredibly calm... Nothing to report in the vicinity. &lt;br /&gt;
| Result 4 =  The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 4 = 44&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Mephitio</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/File:Paola_rinaldo$1.png</id>
		<title>File:Paola rinaldo$1.png</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/File:Paola_rinaldo$1.png"/>
				<updated>2014-09-12T09:21:51Z</updated>
		
		<summary type="html">&lt;p&gt;Mephitio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mephitio</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Vending_Machine</id>
		<title>Vending Machine</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Vending_Machine"/>
				<updated>2014-09-12T09:21:32Z</updated>
		
		<summary type="html">&lt;p&gt;Mephitio: /* Skins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Vending Machine''' is where players can spend {{Klix}} '''Klix''' (''Mush'' real-life currency) to buy food, unique ship upgrades, and cosmetic items for your character. Being a {{Character|Mush}} restricts from buying consumables.&lt;br /&gt;
&lt;br /&gt;
== Food ==&lt;br /&gt;
Vending machine food is great in a pinch, but can only be purchased once per ship.  They can be purchased for 4 {{Klix}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 4.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lombrick Bar'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 {{AP}}&amp;lt;br&amp;gt;2 {{Morale}}&amp;lt;br&amp;gt;8 Satisfaction&lt;br /&gt;
| Does not perish.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 8.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Superitamin Bar'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 {{AP}}&amp;lt;br&amp;gt;4 {{MP}}&amp;lt;br&amp;gt;6 Satisfaction&lt;br /&gt;
| Does not perish. 55% chance to cause the disease slight nausea.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 3.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Space Potato'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 {{AP}}&amp;lt;br&amp;gt;8 Satisfaction&lt;br /&gt;
| Does not perish.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 2.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Proactive Puffed Rice'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10 {{AP}}&amp;lt;br&amp;gt;5 Satisfaction&lt;br /&gt;
| Does not perish. 55% chance to damage a door.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Containers ==&lt;br /&gt;
&lt;br /&gt;
Containers contain multiple items that can be extracted as needed.  They can only be purchased once per ship and cost 4 {{Klix}}.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Pill_box.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Survival Kit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Contains 2 bandages and 2 drugs. Effects of the drugs in the Kit are visible to all.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Lunchbox.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lunchbox'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Contains 3 {{Item|Standard Ration}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Coffee_thermos.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Coffee Thermos'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Gives 4 Coffee&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Projects ==&lt;br /&gt;
&lt;br /&gt;
These projects can be purchased in the Vending Machine for 8 {{Klix}}. &lt;br /&gt;
&lt;br /&gt;
The projects available for purchase depend on which character you're playing, with the probability noted below.&lt;br /&gt;
&lt;br /&gt;
Unlike normal [[NERON Projects]], these do not earn glory for {{Character|Kuan Ti}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Character&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Jin Su}} 100%&amp;lt;br&amp;gt;{{Character|Kuan Ti}} 50%&amp;lt;br&amp;gt;{{Character|Gioele}} 33%&lt;br /&gt;
| &amp;lt;span id=&amp;quot;ACTOPI Protocol&amp;quot;&amp;gt;[[Image:Whos who.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| ACTOPI Protocol&lt;br /&gt;
| ''Displays a [[#ACTOPI Protocol|uniquely colored pixel]] indicating who is on board on the tracker. Useful for tracking anyones slightest movements.''&lt;br /&gt;
*'''Displays the identity of crewmembers on the Tracker'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Chao}} 100%&amp;lt;br&amp;gt;{{Character|Stephen}} 100%&amp;lt;br&amp;gt;{{Character|Roland}} 25% &amp;lt;br&amp;gt;{{Character|Derek}} ??% &lt;br /&gt;
| &amp;lt;span id=&amp;quot;Dynarcade&amp;quot;&amp;gt;[[Image:Call of dirty.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[Dynarcade]]&lt;br /&gt;
| ''Dynarcade, this old war machine originally put together to train rookies can easily be converted into a video game.&amp;lt;br&amp;gt;Now Available in Alpha Bay 2. Lets you unwind a little at the expense of a few contusions.&lt;br /&gt;
*'''Costs 1 {{AP}} per try. Success gives +2 {{morale}}, failure -1 {{HP}}.'''&lt;br /&gt;
http://i.imgur.com/OkxCxnm.png http://i.imgur.com/u7r02cM.png&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Janice}} 100%&amp;lt;br&amp;gt;{{Character|Eleesha}} 50%&amp;lt;br&amp;gt;{{Character|Paola}} 50%&amp;lt;br&amp;gt;{{Character|Derek}} ??%&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Jukebox&amp;quot;&amp;gt;[[Image:Beat box.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Jukebox&lt;br /&gt;
| ''Makes the Jukebox available in Alpha Bay 2. Lets you relax while listening to some tunes.''&lt;br /&gt;
*'''Each character has a specific song associated that gives +2 {{morale}} if you are in the room at cycle change when your song plays.'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Ian}} 50%&amp;lt;br&amp;gt;{{Character|Terrence}} 30%&amp;lt;br&amp;gt;{{Character|Hua}} 20% &lt;br /&gt;
| &amp;lt;span id=&amp;quot;Nano-ladybugs&amp;quot;&amp;gt;[[Image:Parasite elim.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Nano-ladybugs&lt;br /&gt;
| ''Vaporized nano-ladybugs. Why on earth did nobody think of this before!''&lt;br /&gt;
*'''Growth duration of young plants in the garden will be reduced by 2.'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Finola}} 100%&amp;lt;br&amp;gt;{{Character|Chun}} 50%&amp;lt;br&amp;gt;{{Character|Raluca}} 50%&amp;lt;br&amp;gt;{{Character|Andie}} ??%&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Noise Reducer&amp;quot;&amp;gt;[[Image:Noise reducer.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Noise Reducer&lt;br /&gt;
| ''Is the infernal din of the engines stopping you from realizing your potential? There's a solution for that.''&lt;br /&gt;
*'''Increases maximum [[image:pa slot1.png]] for all crewmembers by 2.'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Kuan Ti}} 50% &amp;lt;br&amp;gt;{{Character|Raluca}} 50%&amp;lt;br&amp;gt;{{Character|Terrence}} 30% &lt;br /&gt;
| &amp;lt;span id=&amp;quot;Scrap Heap&amp;quot;&amp;gt;[[Image:Trash load.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Scrap Heap&lt;br /&gt;
| ''Generates 4 pieces of scrap metal and 4 pieces of plastic scrap.''&amp;lt;br&amp;gt;{{Note|Items will drop in the room where purchase was made. First though, empty inventory slots are filled.}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Eleesha}} 50%&amp;lt;br&amp;gt;{{Character|Paola}} 50%&amp;lt;br&amp;gt;{{Character|Gioele}} 33%&amp;lt;br&amp;gt;{{Character|Roland}} 25%&amp;lt;br&amp;gt;{{Character|Terrence}} 13% &lt;br /&gt;
| [[Image:Apero kitchen.png]]&lt;br /&gt;
| SNC Kitchen&lt;br /&gt;
| &amp;lt;span id=&amp;quot;SNC Kitchen&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;'The SNC R&amp;amp;D has updated the ultimate productivity killer. And we've found their stash! Watch out for fallout. DRINKS!''&lt;br /&gt;
*'''Upgrades the Refectory kitchen.'''&lt;br /&gt;
*'''The SNC Kitchen gives each player present a +6% chance of gaining +1 {{XP}} from Cycle 6 onwards.'''&lt;br /&gt;
*'''Happy Hours on cycle 7 allow you to gain 2 {{XP}}.'''&lt;br /&gt;
*'''There must be at least 2 people present for a successful aperitif.'''&amp;lt;br&amp;gt;{{Note|Can make the people present dirty.}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Hua}} 80%&amp;lt;br&amp;gt;{{Character|Roland}} 25%&amp;lt;br&amp;gt;{{Character|Terrence}} 13%&amp;lt;br&amp;gt;{{Character|Andie}} ??%&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Targeting Assist&amp;quot;&amp;gt;[[Image:Neron_targeting_assist.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Targeting Assist&lt;br /&gt;
|''NERON can also make life easier for you. A small patch in the instrument panel filling algorithm and voilà!''&lt;br /&gt;
*'''Improved in-flight and turret targeting by 15%'''&lt;br /&gt;
{{Bug|Actually improves both by 25%, giving any {{Skill|pilot}} an instant 99% hit chance.}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Frieda}} 100%&amp;lt;br&amp;gt;{{Character|Ian}} 50%&amp;lt;br&amp;gt;{{Character|Gioele}} 33% &lt;br /&gt;
| &amp;lt;span id=&amp;quot;Thalasso&amp;quot;&amp;gt;[[Image:Thalasso.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Thalasso&lt;br /&gt;
| If you are not {{Character|Mush}}, each shower has a 20% chance of giving you +1 [[image:lp.png]], +1 [[image:moral.png]] or +2 [[image:pa slot2.png]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Chun}} 50%&amp;lt;br&amp;gt;{{Character|Roland}} 25%&amp;lt;br&amp;gt;{{Character|Terrence}} 13%&amp;lt;br&amp;gt;{{Character|Derek}} ??% &lt;br /&gt;
| &amp;lt;span id=&amp;quot;Underfloor Heating&amp;quot;&amp;gt;[[Image:Floor heating.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Underfloor Heating&lt;br /&gt;
| ''Puts an end to the stellar coldness of the Daedalus' parquet flooring. From now on, you're in the warmth!'' &lt;br /&gt;
*'''Reduces injuries caused by actions by 25%'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== ACTOPI Protocol ===&lt;br /&gt;
&lt;br /&gt;
ACTOPI Protocol displays each person on board with their own individually colored dot and shows the initials of the people in the room when you hover over that room on the mini-map. The display key is as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Character&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Color/&amp;lt;br&amp;gt;Initials&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Character&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Color/&amp;lt;br&amp;gt;Initials&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Chao}}&lt;br /&gt;
| style=&amp;quot;background-color: #5863b1;&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''CW'''&lt;br /&gt;
| {{Character|Janice}}&lt;br /&gt;
| style=&amp;quot;background-color: #b44753;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''JK'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Chun}}&lt;br /&gt;
| style=&amp;quot;background-color: #ddd3ca;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''CZ'''&lt;br /&gt;
| {{Character|Jin Su}}&lt;br /&gt;
| style=&amp;quot;background-color: #c0304c;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''JSK'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Eleesha}}&lt;br /&gt;
| style=&amp;quot;background-color: #d08500;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''EW'''&lt;br /&gt;
| {{Character|Kuan Ti}}&lt;br /&gt;
| style=&amp;quot;background-color: #f39b01;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''KTL'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Finola}}&lt;br /&gt;
| style=&amp;quot;background-color: #51a6b2;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''FK'''&lt;br /&gt;
| {{Character|Paola}}&lt;br /&gt;
| style=&amp;quot;background-color: #ff9afa;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''PR'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Frieda}}&lt;br /&gt;
| style=&amp;quot;background-color: #206786;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''FB'''&lt;br /&gt;
| {{Character|Raluca}}&lt;br /&gt;
| style=&amp;quot;background-color: #868681;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''RT'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Gioele}}&lt;br /&gt;
| style=&amp;quot;background-color: #dd702a;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''GR'''&lt;br /&gt;
| {{Character|Roland}}&lt;br /&gt;
| style=&amp;quot;background-color: #ffa36d;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''RZ'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Hua}}&lt;br /&gt;
| style=&amp;quot;background-color: #805441;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''HJ'''&lt;br /&gt;
| {{Character|Stephen}}&lt;br /&gt;
| style=&amp;quot;background-color: #ffffff;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''SS'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Ian}}&lt;br /&gt;
| style=&amp;quot;background-color: #237c68;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''IS'''&lt;br /&gt;
| {{Character|Terrence}}&lt;br /&gt;
| style=&amp;quot;background-color: #d32837;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''TA'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Andie}}&lt;br /&gt;
| style=&amp;quot;background-color: #87cefa;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''AG'''&lt;br /&gt;
| {{Character|Derek}}&lt;br /&gt;
| style=&amp;quot;background-color: #889c28;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''DH'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Flair ==&lt;br /&gt;
&lt;br /&gt;
These flair items can be purchased for 6 {{Klix}}.&lt;br /&gt;
&lt;br /&gt;
{{Note|Only Foul Mood and Melting Hearts are confirmed in English Mush}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Drone.png]]&lt;br /&gt;
| {{Todo|In-Game Description}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Gears.png]]&lt;br /&gt;
| {{Todo|In-Game Description}}&lt;br /&gt;
|-&lt;br /&gt;
| Foul Mood&lt;br /&gt;
| [[Image:Hoveringcloud.png]]&lt;br /&gt;
| Spread bad moods and cynicism, a little cloud follows you wherever you go.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Music.png]]&lt;br /&gt;
| {{Todo|In-Game Description}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Rayoflight.png]]&lt;br /&gt;
| {{Todo|In-Game Description}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Ring.png]]&lt;br /&gt;
| {{Todo|In-Game Description}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Supercitrouille.png]]&lt;br /&gt;
| {{Todo|In-Game Description}} {{Note|Are you sure this isn't Junkbumpkinitis?}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Thinking.png]]&lt;br /&gt;
| {{Todo|In-Game Description}}&lt;br /&gt;
|-&lt;br /&gt;
| Melting Hearts&lt;br /&gt;
| [[Image:Trailinghearts.png]]&lt;br /&gt;
| Spread peace and love by leaving a little trail of cute hearts wherever you go...&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Image:Bubblehead.png]]&lt;br /&gt;
| {{Todo|In-Game Description}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skins ==&lt;br /&gt;
&lt;br /&gt;
Skins can be purchased for 25 {{Klix}}. Once purchased they are permanently unlocked and you can switch between skins on your account page.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Eleesha williams 1.png]]&lt;br /&gt;
| '''Eleesha Williams'''&amp;lt;br&amp;gt;An elegant, practical outfit, idea for strolling through the Daedalus unencumbered. Usable ad infinitum.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Ian soulton 1.png]]&lt;br /&gt;
| '''Ian Soulton'''&amp;lt;br&amp;gt;A labcoat is always good for making people take you seriously. Usable ad infinitium.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Janice kent 1.png]]&lt;br /&gt;
| '''Janice Kent'''&amp;lt;br&amp;gt;A charming négligé, ideal for nights in good company Spring/Summer/Leather Collection. Usable ad infinitum.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Jiang hua 1.png]]&lt;br /&gt;
| '''Jiang Hua'''&amp;lt;br&amp;gt;A 100% Organic outfit, ideal for autumnal dancing.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Kim jin su 1.png]]&lt;br /&gt;
| '''Kim Jin Su'''&amp;lt;br&amp;gt;Formal-Commandant Style!&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Kim jin su 2.png]]&lt;br /&gt;
| '''Kim Jin Su'''&amp;lt;br&amp;gt;A costume guaranteed to strike fear in the hearts of hemophiliacs!&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Stephen seagull 1.png]]&lt;br /&gt;
| '''Stephen Seagull'''&amp;lt;br&amp;gt;Ho! Ho! Ho!&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Terrence archer 1.png]]&lt;br /&gt;
| '''Terrence Archer'''&amp;lt;br&amp;gt;You get the feeling you're going faster than before, or not.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Wang chao 1.png]]&lt;br /&gt;
| '''Wang Chao'''&amp;lt;br&amp;gt;Make a statement in this 80s outfit made of leather, leather and more leather.  There will be blood... usable ad infinitum.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Raluca tomescu 1.png]]&lt;br /&gt;
| '''Raluca Tomescu'''&amp;lt;br&amp;gt;A silk evening dress, perfect for those gothic evening engagements.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Roland zuccali$1.png]]&lt;br /&gt;
| '''Roland Zuccali'''&amp;lt;br&amp;gt;Space goblin here, someone requested a reading of the riot act?&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:paola_rinaldo$1.png]]&lt;br /&gt;
| '''Paola Rinaldo'''&amp;lt;br&amp;gt;Mrs Claus has a special present just for you...&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Mephitio</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/MAD_Kube</id>
		<title>MAD Kube</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/MAD_Kube"/>
				<updated>2014-09-10T20:56:00Z</updated>
		
		<summary type="html">&lt;p&gt;Mephitio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{Item Attributes|MAD Kube|&lt;br /&gt;
Icon =&lt;br /&gt;
Mad_kube.jpg&lt;br /&gt;
| Summary =&lt;br /&gt;
A dreadful {{AP}} sink which you can try to solve for '''1''' {{AP}}, at a '''10%''' success chance (which doesn't increment). Rewards 5 {{Glory}} for the first successful attempt. Generally considered a very selfish waste of {{AP}} in all situations except imminent game endings.&lt;br /&gt;
| In-game Flavor =&lt;br /&gt;
Mad Kubes are a family of objects designed solely to crush the spirit.&lt;br /&gt;
| In-game Effects =&lt;br /&gt;
&lt;br /&gt;
| In-game Examine Text =&lt;br /&gt;
The MAD Kube, none can resist. Very few succeed in solving it in under 26 moves.&lt;br /&gt;
| Origin 1 =&lt;br /&gt;
Found in '''[[Refectory]]'''&lt;br /&gt;
| Origin Amount 1 =&lt;br /&gt;
1&lt;br /&gt;
| Is Destroyed in Fire =&lt;br /&gt;
&lt;br /&gt;
| Enables Action =&lt;br /&gt;
yes&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;{{Item Tooltip}}&lt;br /&gt;
&lt;br /&gt;
A dreadful {{AP}} sink which you can try to solve for '''1''' {{AP}}, at a '''10%''' success chance (which does ''not'' increment).&amp;lt;br&amp;gt; Rewards 5 {{Glory}} for the first successful attempt.&lt;br /&gt;
&lt;br /&gt;
{{Bug|If you solve the MAD Kube as a Mush, you get a double announcement, but you get 5 {{Glory}} only one time.&lt;br /&gt;
&lt;br /&gt;
Trying it is generally considered a very selfish waste of {{AP}} in all situations except imminent game endings, and excessive use has gotten people killed by enraged crewmates.&lt;br /&gt;
&lt;br /&gt;
Doing so will also put you up for the mock title of &amp;quot;Pointless Player&amp;quot; in the game ending summary:&amp;lt;br&amp;gt;&lt;br /&gt;
''&amp;quot;Addicted to the MAD'Kube, the most pointless thing in the game (apart from you). Wouldn't you rather go for a shot on Galaxy 55?...&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
== Affected actions ==&lt;br /&gt;
{{Action Button|1 {{AP}} Try The Kube}}&lt;br /&gt;
* Success rate by 10%&lt;br /&gt;
{{Todo|When trying this as mush, the success rate is 100%. I solved it everytime with the first attempt, when trying this as mush.}}&lt;br /&gt;
&lt;br /&gt;
{{Item Attribute List}}&lt;br /&gt;
{{Item Categories}}&lt;/div&gt;</summary>
		<author><name>Mephitio</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/File:Day30.png</id>
		<title>File:Day30.png</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/File:Day30.png"/>
				<updated>2014-09-09T10:11:51Z</updated>
		
		<summary type="html">&lt;p&gt;Mephitio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mephitio</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Distinctions</id>
		<title>Distinctions</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Distinctions"/>
				<updated>2014-09-09T10:11:35Z</updated>
		
		<summary type="html">&lt;p&gt;Mephitio: /* Distinctions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I fully plan to clean up this table so that it's only three columns. ''Maybe'' four if we need a difference between in game description and a description where none exists in game. But for now, it's notes for me or anyone else to work off of. Please be patient with my mess :) [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]])&lt;br /&gt;
&lt;br /&gt;
== Distinctions ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Distinction&lt;br /&gt;
! In-Game Description&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Day5.png]]&lt;br /&gt;
|Day 5 Reached&lt;br /&gt;
|&lt;br /&gt;
|Reached day 5 on a voyage.&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Day10.png]]&lt;br /&gt;
|Day 10 Reached&lt;br /&gt;
|&lt;br /&gt;
|Reached day 10 on a voyage.&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Day15.png]]&lt;br /&gt;
|Day 15 Reached&lt;br /&gt;
|&lt;br /&gt;
|Reached day 15 on a voyage.&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Day20.png]]&lt;br /&gt;
|Day 20 Reached&lt;br /&gt;
|&lt;br /&gt;
|Reached day 20 on a voyage.&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Day30.png]]&lt;br /&gt;
|Day 30 Reached&lt;br /&gt;
|&lt;br /&gt;
|Reached day 30 on a voyage.&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Title 01.png]]&lt;br /&gt;
|Last Commandant&lt;br /&gt;
|The commandant must always be the last to leave the ship.&lt;br /&gt;
|Last person to die - as Commander.&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fav.png]]&lt;br /&gt;
|Last Man Standing&lt;br /&gt;
|You held out until the end. You have become part of History!&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Pa pilgred.png]]&lt;br /&gt;
|PILGRED IS BACK!&lt;br /&gt;
|Number of trips on which you've managed to get PILGRED back online.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Sol.png]]&lt;br /&gt;
|Sol&lt;br /&gt;
|Number of return trips you've made to Sol. How was the trip?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Gold.png]]&lt;br /&gt;
|You have already supported your community by sending a gift to another player, bravo!&lt;br /&gt;
|&lt;br /&gt;
|Sent a gift of gold days or casting tickets to another player.&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Ticket.png]]&lt;br /&gt;
|You supported Mush and thanks to you, it has evolved. Thank you!&lt;br /&gt;
|&lt;br /&gt;
|Purchased gold days or klix. (Receiving as a gift does not count)&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Politician.png]]&lt;br /&gt;
|Politician&lt;br /&gt;
|Speeches given in front of at least 8 Spectators&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Coffee.png]]&lt;br /&gt;
|16 coffees please!&lt;br /&gt;
|Coffees you have had&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Book icon.png]]&lt;br /&gt;
|Apprenticeship Completed&lt;br /&gt;
|&lt;br /&gt;
|Tutorial completed&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Collection.png]]&lt;br /&gt;
|Artefact Specialist&lt;br /&gt;
|The maximum number of different types of artefact collected by your crew on an expedition during a single game.&lt;br /&gt;
|Only applies to artefacts collected on expeditions in which you participated.&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Artefact.png]]&lt;br /&gt;
|Artefacts collected&lt;br /&gt;
|Artefacts recovered on expeditions throughout your career.&lt;br /&gt;
|Only applies to artefacts which you personally found on expedition.&lt;br /&gt;
|-&lt;br /&gt;
| [[image:mush progressive.png]]&lt;br /&gt;
|Bigger by the Day&lt;br /&gt;
|&lt;br /&gt;
|Number of games with a special casting mode&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Reported.png]]&lt;br /&gt;
|Breakdown Reporter&lt;br /&gt;
|&lt;br /&gt;
|Broken equipment reported&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Butcher.png]]&lt;br /&gt;
|Butcher&lt;br /&gt;
|Surgical procedure fails&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Coffeeplus.png]]&lt;br /&gt;
|Caffeine Junkie&lt;br /&gt;
|Number of coffees taken from the machine.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Cat.png]]&lt;br /&gt;
|Cat Cuddles&lt;br /&gt;
|Number of times you have caught Schrodinger&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Title 03.png]]&lt;br /&gt;
|Communications Expert&lt;br /&gt;
|During one of your voyages, your crew successfully completed a series of legendary tasks using the communications module.&lt;br /&gt;
|Decoded all rebel base signals, all Xyloph DB entries and got NERON Version to to at least 5.01&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Shrink done.png]]&lt;br /&gt;
|Complete Psychoanalysis&lt;br /&gt;
|Psychological Illnesses Treated&lt;br /&gt;
|Can be earned with a pill.&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Infecter.png]]&lt;br /&gt;
|Contaminator&lt;br /&gt;
|Number of times you have contaminated a member of the crew and this has become a generalized infection.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Rationcooked.png]]&lt;br /&gt;
|Cooked rations eaten&lt;br /&gt;
|&lt;br /&gt;
|Number of cooked rations eaten&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Awake.png]]&lt;br /&gt;
|Days without sleep&lt;br /&gt;
|Number of trips you have completed without sleep. This trophy is only awarded if you survive past day 6&lt;br /&gt;
|&lt;br /&gt;
{{Bug|Possible bug - Sleeping on the sofa doesn't count against the distinction.}}&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Projects done.png]]&lt;br /&gt;
|Designer&lt;br /&gt;
|Number of projects completed&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Disease.png]]&lt;br /&gt;
|Disease Contracted&lt;br /&gt;
|Vomiting, coughs, colds and other complaints…&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Sat.png]]&lt;br /&gt;
|Dishes Cooked&lt;br /&gt;
|&lt;br /&gt;
|Number of rations cooked&lt;br /&gt;
|- mw-collabsible sortable&lt;br /&gt;
| [[image:Door.png]]&lt;br /&gt;
|Doors repaired&lt;br /&gt;
|Doors you have repaired with TLC&lt;br /&gt;
|&lt;br /&gt;
Number of doors repaired&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Eden1.png]]&lt;br /&gt;
|Eden, the promised land&lt;br /&gt;
|&lt;br /&gt;
|Finished a voyage by reaching Eden as human.&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Eden2.png]]&lt;br /&gt;
|Destroyer of worlds&lt;br /&gt;
|&lt;br /&gt;
|Finished a voyage by reaching Eden as mush.&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Mush genome.png]]&lt;br /&gt;
|Enigma Decoder&lt;br /&gt;
|During one of your voyages, your team solved the Mush enigma.&lt;br /&gt;
|Finished researching the Mush Serum.&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Likemush.gif]]&lt;br /&gt;
|Everybody loves you!&lt;br /&gt;
|&lt;br /&gt;
|Had someone &amp;quot;like&amp;quot; your performance at the end of a voyage.&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Survival icon.png]]&lt;br /&gt;
|Explorer&lt;br /&gt;
|&lt;br /&gt;
|Number of expeditions from which you have returned alive&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Extinguisher icon.png]]&lt;br /&gt;
|Fire Extinguisher&lt;br /&gt;
|&lt;br /&gt;
|Number of fires extinguished&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fire.png]]&lt;br /&gt;
|Fire Reports&lt;br /&gt;
|&lt;br /&gt;
|Number of fires reported&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Food frozen.png]]&lt;br /&gt;
|Frozen food eaten&lt;br /&gt;
|&lt;br /&gt;
|Number of any frozen consumables eaten.&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Gagged.png]]&lt;br /&gt;
|Gagged&lt;br /&gt;
|&lt;br /&gt;
|Number of times someone {{Status|Gagged}} you&lt;br /&gt;
|-&lt;br /&gt;
| [[image:notebook.png]]&lt;br /&gt;
|General Announcement&lt;br /&gt;
|General Announcements sent&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Grenade icon.png]]&lt;br /&gt;
|Grenadier&lt;br /&gt;
|Grenades used by your team on expeditions&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:no mush bar.png]]&lt;br /&gt;
|Hidden Shroom&lt;br /&gt;
|&lt;br /&gt;
|Number of games with a special casting mode&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Hunter icon.png]]&lt;br /&gt;
|Hunters Defeated&lt;br /&gt;
|Hunters you have defeated&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Mush.png]]&lt;br /&gt;
|Infected&lt;br /&gt;
|Number of times you have been infected and this has become a generalized infection.&lt;br /&gt;
|&lt;br /&gt;
Number of times you have been converted from human to {{Character|Mush}}&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Marteau.png]]&lt;br /&gt;
|Judgement&lt;br /&gt;
|&lt;br /&gt;
|Exterminate!&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Kivanc.png]]&lt;br /&gt;
|Kivanç Terzi contacted&lt;br /&gt;
|The ship's crew has managed to contact Kivanç Terzi&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Win nova.png]]&lt;br /&gt;
|Legendary Adventurer&lt;br /&gt;
|&lt;br /&gt;
|First in nova rankings at end of season&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Win triumph.png]]&lt;br /&gt;
|Legendary Hero&lt;br /&gt;
|&lt;br /&gt;
|First in glory rankings at end of season&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Drugs.png]]&lt;br /&gt;
|Little treats you've helped yourself to!&lt;br /&gt;
|Pills popped&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Calendar.png]]&lt;br /&gt;
|Longest Voyage&lt;br /&gt;
|Number of days of your longest voyage aboard the Daedalus&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Notebook.png]]&lt;br /&gt;
|Missions&lt;br /&gt;
|Missions you have delegated which have been accepted&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:blitz cycle.png]]&lt;br /&gt;
|Mushroom Blitz&lt;br /&gt;
|&lt;br /&gt;
|Number of games with a special casting mode&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Natamist.png]]&lt;br /&gt;
|Natamist&lt;br /&gt;
|Represents ofstroyed with the Natamy Rifle {{bug|this is the in-game description, not a wiki typo}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Nils.png]]&lt;br /&gt;
|Nils contacted&lt;br /&gt;
|The ship's crew has successfully contacted Nils Carlsson&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:derek_icon.png]]&lt;br /&gt;
|Number of cycles spent as an intergalactic Don Juan.&lt;br /&gt;
|You lived as a self-proclaimed intergalactic super hero, and those who mocked you will be reminded of it one day!&lt;br /&gt;
|&lt;br /&gt;
Number of cycles spent as Derek&lt;br /&gt;
|-&lt;br /&gt;
| [[image:andie_icon.png]]&lt;br /&gt;
|Number of cycles spent honoring the SDF.&lt;br /&gt;
|You have lived as a pawn of the Federation. It's time to change teams!&lt;br /&gt;
|&lt;br /&gt;
Number of cycles spent as Andie&lt;br /&gt;
|-&lt;br /&gt;
| [[image:finola_icon.png]]&lt;br /&gt;
|Number of cycles examining the infinitely small&lt;br /&gt;
|You were a renowned scientist, could you be persuaded to refute that for a tasty bonus?&lt;br /&gt;
|&lt;br /&gt;
Number of cycles spent as Finola&lt;br /&gt;
|-&lt;br /&gt;
| [[image:stephen_icon.png]]&lt;br /&gt;
|Number of cycles spent cooking up suspect dishes&lt;br /&gt;
|Lesson 1, Act 1, Where is Stephen? Stephen is ... in the kitchen!&lt;br /&gt;
|&lt;br /&gt;
Number of cycles spent as Stephen&lt;br /&gt;
|-&lt;br /&gt;
| [[image:ian_icon.png]]&lt;br /&gt;
|Number of cycles spent cultivating psychotropic plants&lt;br /&gt;
|You were once a nature lover, at the end of your days you'll surely make good fertilizer...&lt;br /&gt;
|&lt;br /&gt;
Number of cycles spent as Ian&lt;br /&gt;
|-&lt;br /&gt;
| [[image:eleesha_icon.png]]&lt;br /&gt;
|Number of cycles spent fixing your barnet fair.&lt;br /&gt;
| You've been bopping round the corridors to the rhythm of disco-pop, it's a shame this costume doesn't have any sequins...&lt;br /&gt;
|Number of cycles spent as Eleesha&lt;br /&gt;
|-&lt;br /&gt;
| [[image:mushxp.png]]&lt;br /&gt;
|Number of cycles spent fungifying in a dark corner&lt;br /&gt;
|Gnarf, Shnarf ... Brarf ... Reproduction ... Mushhhh!&lt;br /&gt;
|&lt;br /&gt;
Number of cycles spent as Mush&lt;br /&gt;
|-&lt;br /&gt;
| [[image:raluca_icon.png]]&lt;br /&gt;
|Number of cycles spent stroking your cat&lt;br /&gt;
|Yeah, nobody pretends to understand a single word you say, maybe now would be a ogod time to come back to the land of the mortals.&lt;br /&gt;
|Number of cycles spent as Raluca&lt;br /&gt;
|-&lt;br /&gt;
| [[image:terrence_icon.png]]&lt;br /&gt;
|Number of cycles spent sulking in a corner.&lt;br /&gt;
|You lived as a brilliant engineer, and those who underestimated you regret it bitterly!&lt;br /&gt;
|&lt;br /&gt;
Number of cycles spent as Terrence&lt;br /&gt;
|-&lt;br /&gt;
| [[image:paola_icon.png]]&lt;br /&gt;
|Number of cycles spent surfing the lowest frequencies&lt;br /&gt;
|You have been an intrepid system rebel, nothing and nobody can distract you from the truth!&lt;br /&gt;
|&lt;br /&gt;
Number of cycles spent as Paola&lt;br /&gt;
|-&lt;br /&gt;
| [[image:chao_icon.png]]&lt;br /&gt;
|Number of cycles spent taking stuff out&lt;br /&gt;
|You have been a galactic sharp-shooter, are you still as trigger-happy?&lt;br /&gt;
|Number of cycles spent as Chao&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Kuan_Ti_icon.png]]&lt;br /&gt;
|Number of cycles won contemplating your work&lt;br /&gt;
|You were the designer of the Daedalus, so...how did you feel? Proud?&lt;br /&gt;
|&lt;br /&gt;
Number of cycles spent as Kuan Ti&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Jin_Su_icon.png]]&lt;br /&gt;
|Number of cycles won playing as the chief&lt;br /&gt;
|You were the captain of the Daedalus, so... how did it feel? All-powerful? &lt;br /&gt;
|&lt;br /&gt;
Number of cycles spent as Jin Su&lt;br /&gt;
|-&lt;br /&gt;
| [[image:frieda_icon.png]]&lt;br /&gt;
|Number of cycles won reading the cards&lt;br /&gt;
|You were the navigator of the Daedalus, so...how did it feel? Dizzying?&lt;br /&gt;
|&lt;br /&gt;
Number of cycles spent as Frieda&lt;br /&gt;
|-&lt;br /&gt;
| [[image:roland_icon.png]]&lt;br /&gt;
|Number of cycles won running round in circles&lt;br /&gt;
|You were the most feared hunter aboard the Daedalus...in saying that, there weren't that many hunters...&lt;br /&gt;
|&lt;br /&gt;
Number of cycles spent as Roland&lt;br /&gt;
|-&lt;br /&gt;
| [[image:hua_icon.png]]&lt;br /&gt;
|Number of cycles won, spent with the others&lt;br /&gt;
|You were a legendary explorer, how did it go...were you disappointed not to have 3 eyes?&lt;br /&gt;
|&lt;br /&gt;
Number of cycles spent as Hua&lt;br /&gt;
|-&lt;br /&gt;
| [[image:janice_icon.png]]&lt;br /&gt;
|Number of cycles won... listening to others&lt;br /&gt;
|You were the psychologist of the Daedalus, so... how do you feel? Mad? &lt;br /&gt;
|&lt;br /&gt;
Number of cycles spent as Janice&lt;br /&gt;
|-&lt;br /&gt;
| [[image:chun_icon.png]]&lt;br /&gt;
|Number of cycles you've spent providing blood samples&lt;br /&gt;
|You lived in the body of the most popular of human guinea pigs, although this wasn't exactly the type of celebrity you dreamed of becoming!&lt;br /&gt;
|&lt;br /&gt;
Number of cycles spent as Chun&lt;br /&gt;
|-&lt;br /&gt;
| [[image:gioele_icon.png]]&lt;br /&gt;
|Number of turns spent counting your cash&lt;br /&gt;
|Being a billionaire is a dream on Earth...but in space, with a Mush on board...&lt;br /&gt;
|Number of cycles spent as Gioele&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Pa heal.png]]&lt;br /&gt;
|Physician's Core&lt;br /&gt;
|Physical Issues Healed&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Planet.png]]&lt;br /&gt;
|Planets Detected&lt;br /&gt;
|&lt;br /&gt;
|Number of planets you have detected in the Astro Terminal&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Plant youngling.png]]&lt;br /&gt;
|Plantations&lt;br /&gt;
|Plants you have raised&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Plasma.png]]&lt;br /&gt;
|Plasma Shield&lt;br /&gt;
|Number of times that the plasma shield has been used by your crew during a journey&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:fast cycle.png]]&lt;br /&gt;
|Precocious Mushroom&lt;br /&gt;
|&lt;br /&gt;
|Number of games with a special casting mode&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Shrink bed.png]]&lt;br /&gt;
| Psychological Support&lt;br /&gt;
| On this occasion, you managed to find the perfect words...&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Stock.png]]&lt;br /&gt;
|Quartermaster&lt;br /&gt;
|Food brought back from expeditions. You must have survived...&lt;br /&gt;
|&lt;br /&gt;
Number of alien steaks received from expedition&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Ration.png]]&lt;br /&gt;
|Rations eaten&lt;br /&gt;
|&lt;br /&gt;
|Number of rations eaten&lt;br /&gt;
|-&lt;br /&gt;
| [[image:5pillar.png]]&lt;br /&gt;
|Read all about it!&lt;br /&gt;
|Rebel bases personally contacted&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Rebellion.png]]&lt;br /&gt;
|Rebellion!&lt;br /&gt;
|Maximum number of rebel transmissions decoded by your team during a voyage&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Microsc.png]]&lt;br /&gt;
|Research Team&lt;br /&gt;
|Most research ever carried out by one of your crews.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Research done.png]]&lt;br /&gt;
|Researcher&lt;br /&gt;
|Research projects completed&lt;br /&gt;
|Counts projects that you have put the last AP into.&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Revolution.png]]&lt;br /&gt;
|Revolution!&lt;br /&gt;
|Your team decoded all rebel transmissions during a voyage.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Mush kill.png]]&lt;br /&gt;
|Shroom Killer&lt;br /&gt;
|You have wasted Mush with your own two hands!&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Learned.png]]&lt;br /&gt;
|Skill books&lt;br /&gt;
|Skill book&lt;br /&gt;
|Number of skill books read&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Soldier.png]]&lt;br /&gt;
|Soldier of Humanity&lt;br /&gt;
|Mush invaders decimated by the crews with which you have travelled&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Other nova.png]]&lt;br /&gt;
|Space Adventurer&lt;br /&gt;
|&lt;br /&gt;
|Second to tenth in nova standings at end of season&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Other triumph.png]]&lt;br /&gt;
|Space Hero&lt;br /&gt;
|&lt;br /&gt;
|Second to tenth in glory standings at end of season&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Search.png]]&lt;br /&gt;
|Successful Inspections&lt;br /&gt;
|He who searches, finds!&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Escal.png]]&lt;br /&gt;
|Surgeon&lt;br /&gt;
|Surgical procedures carried out&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Conceptor.png]]&lt;br /&gt;
|Technical Team&lt;br /&gt;
|Maximum number of projects ever carried out by one of your crews.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Camera icon.png]]&lt;br /&gt;
|Telegenius&lt;br /&gt;
|Cameras installed&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Planet complete.png]]&lt;br /&gt;
|Total Clearance&lt;br /&gt;
|The number of planets where all sectors have been revealed by your crew during a single game.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[image:three mush.png]]&lt;br /&gt;
|Triple Victory&lt;br /&gt;
|&lt;br /&gt;
|Number of games with a special casting mode&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Venerian.png]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|{{todo|couldn't find this in any profiles I checked. french wiki says something about venereal diseases contracted}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Titles ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;table&amp;quot; style=&amp;quot;table-layout: fixed;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;table-cell&amp;quot;&amp;gt;&lt;br /&gt;
===Character Specific Titles===&lt;br /&gt;
{|class=&amp;quot;wikitable  mw-collapsible sortable&amp;quot; style=&amp;quot;width: 95%&amp;quot;&lt;br /&gt;
! Cycles!!Title!!Points&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:derek icon.png]] Number of cycles spent as an intergalactic Don Juan.&lt;br /&gt;
|-&lt;br /&gt;
| 50||Space Virgin||4.5&lt;br /&gt;
|-&lt;br /&gt;
| 200||Who wants me?||9&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:andie icon.png]] Number of cycles spent honoring the SDF.&lt;br /&gt;
|-&lt;br /&gt;
| 50||I belive in the federation!||4.5&lt;br /&gt;
|-&lt;br /&gt;
| 200||Something strange is going on!||9&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:chao icon.png]] Number of cycles spent taking stuff out&lt;br /&gt;
|-&lt;br /&gt;
| 50||Boom! hahahaha...||4.5&lt;br /&gt;
|-&lt;br /&gt;
| 200||Keep your griends close, and your enemies closer. [sic]||9&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:chun icon.png]] Number of cycles you've spent providing blood samples&lt;br /&gt;
|-&lt;br /&gt;
| 50||At... atmush!||4.5&lt;br /&gt;
|-&lt;br /&gt;
| 200||You will not contaminate me!||9&lt;br /&gt;
|-&lt;br /&gt;
| 500||Biological Reinforcements||4.5&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:eleesha icon.png]] Number of cycles spent fixing your barnet fair.&lt;br /&gt;
|-&lt;br /&gt;
| 50||Funk Soul Lover||4.5&lt;br /&gt;
|-&lt;br /&gt;
| 200||Daddy Cool||9&lt;br /&gt;
|-&lt;br /&gt;
| 500||The tigress of the Daedalus||4.5&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:finola icon.png]] Number of cycles spent examining the infinitely small&lt;br /&gt;
|-&lt;br /&gt;
| 50||What on earth am I doing?||4.5&lt;br /&gt;
|-&lt;br /&gt;
| 200||Neutrino mutation detected||9&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:frieda icon.png]] Number of cycles won reading the cards&lt;br /&gt;
|-&lt;br /&gt;
| 50||Navigator-mented||4.5&lt;br /&gt;
|-&lt;br /&gt;
| 200||After the nebula, take a right||9&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:gioele icon.png]] Number of turns spent counting your cash &lt;br /&gt;
|-&lt;br /&gt;
| 50||Me first!||4.5&lt;br /&gt;
|-&lt;br /&gt;
| 200||There's nothing for people like you round here!||9&lt;br /&gt;
|-&lt;br /&gt;
| 500||Are you talking to me?||4.5&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:hua icon.png]] Number of cycles won, spent with the others &lt;br /&gt;
|-&lt;br /&gt;
| 50||A mars and we're off||4.5&lt;br /&gt;
|-&lt;br /&gt;
| 200||Dude, where's my ship?||9&lt;br /&gt;
|-&lt;br /&gt;
| 500||You don't exactly look like a lucky charm!||4.5&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:ian icon.png]] Number of cycles spent cultivating psychotropic plants &lt;br /&gt;
|-&lt;br /&gt;
| 50||She likes a little, a lot...||4.5&lt;br /&gt;
|-&lt;br /&gt;
| 200||The friend of Triffids||9&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:janice icon.png]] Number of cycles won… listening to others &lt;br /&gt;
|-&lt;br /&gt;
| 50||zZz....zZzz...||4.5&lt;br /&gt;
|-&lt;br /&gt;
| 200||Gnan Gnan Style||9&lt;br /&gt;
|-&lt;br /&gt;
| 500||In the eyes, i read it in your eyes!||4.5&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:Jin_Su_icon.png]] Number of cycles won playing as the chief&lt;br /&gt;
|-&lt;br /&gt;
| 50||FDS Bootlicker||4.5&lt;br /&gt;
|-&lt;br /&gt;
| 200||Oye Oye! Captain Abandoned||9&lt;br /&gt;
|-&lt;br /&gt;
| 500||Admiral-ien||4.5&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:Kuan_Ti_icon.png]] Number of cycles won contemplating your work&lt;br /&gt;
|-&lt;br /&gt;
| 50||Lego system||4.5&lt;br /&gt;
|-&lt;br /&gt;
| 200||Steel plated and diamond studded||9&lt;br /&gt;
|-&lt;br /&gt;
| 500||Space-iceberg proof||4.5&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:paola icon.png]] Number of cycles spent surfing the lowest frequencies &lt;br /&gt;
|-&lt;br /&gt;
| 50||bzzzz...Bzzztt!||4.5&lt;br /&gt;
|-&lt;br /&gt;
| 200||Purple tuft emitter||9&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:raluca icon.png]] Number of cycles spent stroking your cat&lt;br /&gt;
|-&lt;br /&gt;
| 50||Miaow Miaow||4.5&lt;br /&gt;
|-&lt;br /&gt;
| 200||Reverso-combustible-spatio-temporal convector functional||9&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:roland icon.png]] Number of cycles won running around in circles&lt;br /&gt;
|-&lt;br /&gt;
| 50||Choo choo!||4.5&lt;br /&gt;
|-&lt;br /&gt;
| 200||Full speed ahead!||9&lt;br /&gt;
|-&lt;br /&gt;
| 500||Ever further, ever faster!||4.5&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:stephen icon.png]] Number of cycles spent cooking up suspect dishes&lt;br /&gt;
|-&lt;br /&gt;
| 50||Dinner's ready!||4.5&lt;br /&gt;
|-&lt;br /&gt;
| 200||No, I also cook.||9&lt;br /&gt;
|-&lt;br /&gt;
| 500||Hokuto of the Kitchen || 4.5&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:terrence icon.png]] Number of cycles spent sulking in a corner.&lt;br /&gt;
|-&lt;br /&gt;
| 50||Rock n Roll!||4.5&lt;br /&gt;
|-&lt;br /&gt;
| 200||Roll with the punches!||9&lt;br /&gt;
|-&lt;br /&gt;
| 500||The Downhill Don||4.5&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:Berzerk.png]] Number of cycles spent fungifying in a dark corner&lt;br /&gt;
|-&lt;br /&gt;
| 50||Mushi mushi?||4.5&lt;br /&gt;
|-&lt;br /&gt;
| 200||Bright eyes and a bushy skin?!||9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Prefixes===&lt;br /&gt;
{| class=&amp;quot;wikitable  mw-collapsible sortable&amp;quot; style=&amp;quot;width: 95%&amp;quot;&lt;br /&gt;
!  Num Req!!Prefix!!Points&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:artefact.png]] Artefacts Collected&lt;br /&gt;
|-&lt;br /&gt;
| 1||Unknown Archaeologist (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
| 10||Allan Grant (prefix)||9&lt;br /&gt;
|-&lt;br /&gt;
| 15||Indiana Jones (prefix)||44&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:butcher.png]] Butcher&lt;br /&gt;
|-&lt;br /&gt;
| 1||Butcher (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:shrink_done.png]] Complete Psychoanalysis &lt;br /&gt;
|-&lt;br /&gt;
| 1||Psychoanalyst (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:rationcooked.png]] Cooked rations eaten&lt;br /&gt;
|-&lt;br /&gt;
| 1||Max Nomnom (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:day5.png]] Day 5 Reached &lt;br /&gt;
|-&lt;br /&gt;
| 1||Survivor (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:day10.png]] Day 10 Reached&lt;br /&gt;
|-&lt;br /&gt;
| 1||Hero (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:day15.png]] Day 15 Reached &lt;br /&gt;
|-&lt;br /&gt;
| 1||Elder (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:day20.png]] Day 20 Reached&lt;br /&gt;
|-&lt;br /&gt;
| 1||Divinity (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:projects_done.png]] Designer&lt;br /&gt;
|-&lt;br /&gt;
| 1||Designer (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:disease.png]] Disease Contracted&lt;br /&gt;
|-&lt;br /&gt;
| 20||Chronic Sufferer (prefix)||0&lt;br /&gt;
|-&lt;br /&gt;
| 50||Needs to man up (prefix)||0&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:pa_cook.png]] Dishes Cooked&lt;br /&gt;
|-&lt;br /&gt;
| 1||Commis (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:food_frozen.png]] Frozen food eaten&lt;br /&gt;
|-&lt;br /&gt;
| 1||Yeti (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:grenade_icon.png]] Grenadier&lt;br /&gt;
|-&lt;br /&gt;
| 1||Grenadier (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:hunter_icon.png]] Hunters Defeated&lt;br /&gt;
|-&lt;br /&gt;
| 1||Cockroach (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
| 20||Pilot (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
| 50||Hunter (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
| 100||Elite Pilot (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
| 500||Fungal Flea (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:pa_heal.png]] Physician's Core&lt;br /&gt;
|-&lt;br /&gt;
| 1||Nurse (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
| 10||Intern (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:plasma.png]] Plasma Shield &lt;br /&gt;
|-&lt;br /&gt;
| 1||Protector (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:ration.png]] Rations Eaten &lt;br /&gt;
|-&lt;br /&gt;
| 1||Greedy Pig (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:rebellion.png]] Rebellion!&lt;br /&gt;
|-&lt;br /&gt;
| 1||Dissident (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
| 3||Rebel (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
| 6||Terrorist (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:microsc.png]] Research Team&lt;br /&gt;
|-&lt;br /&gt;
| 1||Lab Rat (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
| 2||PhD Student (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
| 4||Researcher (prefix)||4.5&lt;br /&gt;
|-&lt;br /&gt;
| 8||Professor (prefix)||9&lt;br /&gt;
|-&lt;br /&gt;
| 16||Omniscient (prefix)||4.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:revolution.png]] Revolution! &lt;br /&gt;
|-&lt;br /&gt;
| 1||Commune (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:escal.png]] Surgeon&lt;br /&gt;
|-&lt;br /&gt;
| 1||Surgeon (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:Conceptor icon.png]] Technical Team&lt;br /&gt;
|-&lt;br /&gt;
| 1||Maintenance Tech (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
| 2||Technician (prefix)||2&lt;br /&gt;
|-&lt;br /&gt;
| 4||Mechanic (prefix)||4.5&lt;br /&gt;
|-&lt;br /&gt;
| 8||Engineer (prefix)||9&lt;br /&gt;
|-&lt;br /&gt;
| 16||Omnipotent (prefix)||4.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:planet_complete.png]] Total Clearance&lt;br /&gt;
|-&lt;br /&gt;
| 1||Mad Scanner (prefix)||1&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;table-cell&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Titles Earned via Distinctions===&lt;br /&gt;
{| class=&amp;quot;wikitable  mw-collapsible sortable&amp;quot; style=&amp;quot;width: 95%&amp;quot; &lt;br /&gt;
! Num Req!!Title!!Points&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:book_icon.png]] Apprenticeship completed&lt;br /&gt;
|-&lt;br /&gt;
| 1||Equipier||4.5&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:collection.png]] Artefact Specialist&lt;br /&gt;
|-&lt;br /&gt;
| 1||Sweeper (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
| 2||Scavenger (prefix)||4.5&lt;br /&gt;
|-&lt;br /&gt;
| 3||Seeker (prefix)||9&lt;br /&gt;
|-&lt;br /&gt;
| 4||Explorer (prefix)||17.5&lt;br /&gt;
|-&lt;br /&gt;
| 5||Guardian (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
| 6||Shaman (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
| 7||Magician (prefix)||1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:mush_progressive.png]] Bigger By the Day&lt;br /&gt;
|-&lt;br /&gt;
| 1||Agaric||0&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:reported.png]] Breakdown Reporter&lt;br /&gt;
|-&lt;br /&gt;
| 1||Surface Agent||0&lt;br /&gt;
|-&lt;br /&gt;
| 20||Maintenance Operative||0&lt;br /&gt;
|-&lt;br /&gt;
| 50||Equipment Supervisor||0&lt;br /&gt;
|-&lt;br /&gt;
| 200||Equipmenteer||0&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:coffeeplus.png]] Caffeine Junkie&lt;br /&gt;
|-&lt;br /&gt;
| 1||Coffee Barprop||0&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:title_03.png]] Communications Expert&lt;br /&gt;
|-&lt;br /&gt;
| 1||Communications Officer||9&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:infecter.png]] Contaminator&lt;br /&gt;
|-&lt;br /&gt;
| 1||Infectious Agent||1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:awake.png]] Days without sleep&lt;br /&gt;
|-&lt;br /&gt;
| 1||Awakened||4.5&lt;br /&gt;
|-&lt;br /&gt;
| 20||Insomniac||4.5&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:door.png]] Doors repaired&lt;br /&gt;
|-&lt;br /&gt;
| 1||Locksmith||1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:eden1.png]] Eden, the promised land&lt;br /&gt;
|-&lt;br /&gt;
| 1||Don't hate the player!||4.5&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:mush_genome.png]] Enigma Decoder&lt;br /&gt;
|-&lt;br /&gt;
| 1||Mush Authority||0&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:survival_icon.png]] Explorer&lt;br /&gt;
|-&lt;br /&gt;
| 1||Explorer||1&lt;br /&gt;
|-&lt;br /&gt;
| 50||Great Explorer||4.5&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:notebook.png]] General Announcement &lt;br /&gt;
|-&lt;br /&gt;
| 1||Orator||1&lt;br /&gt;
|-&lt;br /&gt;
| 10||Loudspeaker||1&lt;br /&gt;
|-&lt;br /&gt;
| 20||Herald||1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:no_mush_bar.png]] Hidden Shroom&lt;br /&gt;
|-&lt;br /&gt;
| 1||Nocturnum||0&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:mush.png]] Infected&lt;br /&gt;
|-&lt;br /&gt;
| 1||Infected||1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:kivanc.png]] Kivanç Terzi contacted&lt;br /&gt;
|-&lt;br /&gt;
| 1||Rebel Chief||1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:title_01.png]] Last Commandant&lt;br /&gt;
|-&lt;br /&gt;
| 1||Last Commandant||18.5&lt;br /&gt;
|-&lt;br /&gt;
| 2||Last Commandant of the Ages||18.5&lt;br /&gt;
|-&lt;br /&gt;
| 5||Last Commandant of the Eons||4.5&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:fav.png]] Last Man Standing&lt;br /&gt;
|-&lt;br /&gt;
| 1||Hero of Sol||9&lt;br /&gt;
|-&lt;br /&gt;
| 2||Wrestling Champion||9&lt;br /&gt;
|-&lt;br /&gt;
| 5||Ultimate Martyr||18.5&lt;br /&gt;
|-&lt;br /&gt;
| 10||Last Hope||4.5&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:Calendar.png]] Longest Voyage&lt;br /&gt;
|-&lt;br /&gt;
| 3||Day Of The Locusts||1&lt;br /&gt;
|-&lt;br /&gt;
| 4||Hero Of The Day||1&lt;br /&gt;
|-&lt;br /&gt;
| 5||If Today Was Your Last Day||1&lt;br /&gt;
|-&lt;br /&gt;
| 6||One More Rainy Day||1&lt;br /&gt;
|-&lt;br /&gt;
| 7||Day Sleeper||1&lt;br /&gt;
|-&lt;br /&gt;
| 8||Eight Days A Week||1&lt;br /&gt;
|-&lt;br /&gt;
| 9||Rainy Day Dream Away||1&lt;br /&gt;
|-&lt;br /&gt;
| 10||A Hard Day's Night||1&lt;br /&gt;
|-&lt;br /&gt;
| 11||Perfect Day||4.5&lt;br /&gt;
|-&lt;br /&gt;
| 12||Glory Days||0&lt;br /&gt;
|-&lt;br /&gt;
| 13||Oh Happy Days||0&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:notebook.png]] Missions&lt;br /&gt;
|-&lt;br /&gt;
| 1||Soldier||1&lt;br /&gt;
|-&lt;br /&gt;
| 10||Chief||1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:blitz_cycle.png]] Mushroom Blitz&lt;br /&gt;
|-&lt;br /&gt;
| 1||Turboterror||0&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:nils.png]] Nils Contacted&lt;br /&gt;
|-&lt;br /&gt;
| 1||Scientific Authority||1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:pa_pilgred.png]] PILGRED IS BACK!&lt;br /&gt;
|-&lt;br /&gt;
| 1||Next Generation Propulsion||1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:planet.png]] Planets Detected&lt;br /&gt;
|-&lt;br /&gt;
| 1||Navigator||1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:Plant youngling.png]] Plantations&lt;br /&gt;
|-&lt;br /&gt;
| 1||Aphid||1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:fast_cycle.png]] Precocious Mushroom&lt;br /&gt;
|-&lt;br /&gt;
| 1||Stooled Up||0&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:stock.png]] Quartermaster&lt;br /&gt;
|-&lt;br /&gt;
| 1||Berry Harvester||1&lt;br /&gt;
|-&lt;br /&gt;
| 50||Hunter||4.5&lt;br /&gt;
|-&lt;br /&gt;
| 200||Safari Leader||9&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:research_done.png]] Researcher&lt;br /&gt;
|-&lt;br /&gt;
| 1||Laboratory Technician||1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:mush_kill.png]] Shroom Killer&lt;br /&gt;
|-&lt;br /&gt;
| 1||Sporophobe||0&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:sol.png]] Sol&lt;br /&gt;
|-&lt;br /&gt;
| 1||Citizen of Sol||1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:soldier.png]] Soldier of Humanity&lt;br /&gt;
|-&lt;br /&gt;
| 1||Agaric Eater||4.5&lt;br /&gt;
|-&lt;br /&gt;
| 50||Puffball Exploder||7&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:Other_nova.png]] Space Adventurer&lt;br /&gt;
|-&lt;br /&gt;
| 1||Nova-boy||0&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:search.png]] Successful Inspections&lt;br /&gt;
|-&lt;br /&gt;
| 1||Elijah Baley||0&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:three_mush.png]] Triple Victory&lt;br /&gt;
|-&lt;br /&gt;
| 1||Hat-trick||0&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:gold.png]] You have already supported your community by sending a gift to another player, bravo!&lt;br /&gt;
|-&lt;br /&gt;
| 1||Altruist||0&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;| [[image:ticket.png]] You supported Mush and thanks to you, it has evolved. Thank you!&lt;br /&gt;
|-&lt;br /&gt;
| 1||Supporter||0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Suffixes===&lt;br /&gt;
{| class=&amp;quot;wikitable  mw-collapsible sortable&amp;quot; style=&amp;quot;width: 95%&amp;quot;&lt;br /&gt;
! Num Req!!Suffix!!Points&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:coffee.png]] 16 coffees please! &lt;br /&gt;
|-&lt;br /&gt;
| 1||COFFEE! (suffix)||1&lt;br /&gt;
|-&lt;br /&gt;
| 500||Caffeine-o-holic&amp;quot; (suffix)||9&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:cat.png]] Cat Cuddles&lt;br /&gt;
|-&lt;br /&gt;
| 1||Felinophile (suffix)||1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:disease.png]] Disease Contracted&lt;br /&gt;
|-&lt;br /&gt;
| 1||Hypocondriac (suffix)||1&lt;br /&gt;
|-&lt;br /&gt;
| 10||Sicknote (suffix)||0&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:drugs.png]] Little treats you've helped yourself to!&lt;br /&gt;
|-&lt;br /&gt;
| 1||Pillhead (suffix)||1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:5pillar.png]] Read all about it!&lt;br /&gt;
|-&lt;br /&gt;
| 1||Pirate Radio (suffix)||1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:learned.png]] Skill books&lt;br /&gt;
|-&lt;br /&gt;
| 1||Savant (suffix)||1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[image:camera_icon.png]] Telegenius&lt;br /&gt;
|-&lt;br /&gt;
| 1||Telegenic (suffix)||0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mephitio</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/MAD_Kube</id>
		<title>MAD Kube</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/MAD_Kube"/>
				<updated>2014-09-08T09:09:02Z</updated>
		
		<summary type="html">&lt;p&gt;Mephitio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{Item Attributes|MAD Kube|&lt;br /&gt;
Icon =&lt;br /&gt;
Mad_kube.jpg&lt;br /&gt;
| Summary =&lt;br /&gt;
A dreadful {{AP}} sink which you can try to solve for '''1''' {{AP}}, at a '''10%''' success chance (which doesn't increment). Rewards 5 {{Glory}} for the first successful attempt and additional 5 {{Glory}}, if you solve this as a Mush. Generally considered a very selfish waste of {{AP}} in all situations except imminent game endings.&lt;br /&gt;
| In-game Flavor =&lt;br /&gt;
Mad Kubes are a family of objects designed solely to crush the spirit.&lt;br /&gt;
| In-game Effects =&lt;br /&gt;
&lt;br /&gt;
| In-game Examine Text =&lt;br /&gt;
The MAD Kube, none can resist. Very few succeed in solving it in under 26 moves.&lt;br /&gt;
| Origin 1 =&lt;br /&gt;
Found in '''[[Refectory]]'''&lt;br /&gt;
| Origin Amount 1 =&lt;br /&gt;
1&lt;br /&gt;
| Is Destroyed in Fire =&lt;br /&gt;
&lt;br /&gt;
| Enables Action =&lt;br /&gt;
yes&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;{{Item Tooltip}}&lt;br /&gt;
&lt;br /&gt;
A dreadful {{AP}} sink which you can try to solve for '''1''' {{AP}}, at a '''10%''' success chance (which does ''not'' increment).&amp;lt;br&amp;gt; Rewards 5 {{Glory}} for the first successful attempt, and an additional 5 {{Glory}} if you do this as a Mush.&lt;br /&gt;
&lt;br /&gt;
Trying it is generally considered a very selfish waste of {{AP}} in all situations except imminent game endings, and excessive use has gotten people killed by enraged crewmates.&lt;br /&gt;
&lt;br /&gt;
Doing so will also put you up for the mock title of &amp;quot;Pointless Player&amp;quot; in the game ending summary:&amp;lt;br&amp;gt;&lt;br /&gt;
''&amp;quot;Addicted to the MAD'Kube, the most pointless thing in the game (apart from you). Wouldn't you rather go for a shot on Galaxy 55?...&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
== Affected actions ==&lt;br /&gt;
{{Action Button|1 {{AP}} Try The Kube}}&lt;br /&gt;
* Success rate by 10%&lt;br /&gt;
{{Todo|When trying this as mush, the success rate is 100%. I solved it everytime with the first attempt, when trying this as mush.}}&lt;br /&gt;
&lt;br /&gt;
{{Item Attribute List}}&lt;br /&gt;
{{Item Categories}}&lt;/div&gt;</summary>
		<author><name>Mephitio</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/MAD_Kube</id>
		<title>MAD Kube</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/MAD_Kube"/>
				<updated>2014-09-01T17:17:28Z</updated>
		
		<summary type="html">&lt;p&gt;Mephitio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{Item Attributes|MAD Kube|&lt;br /&gt;
Icon =&lt;br /&gt;
Mad_kube.jpg&lt;br /&gt;
| Summary =&lt;br /&gt;
A dreadful {{AP}} sink which you can try to solve for '''1''' {{AP}}, at a '''10%''' success chance (which doesn't increment). Rewards 5 {{Glory}} for the first successful attempt and additional 5 {{Glory}}, if you solve this as a Mush. Generally considered a very selfish waste of {{AP}} in all situations except imminent game endings.&lt;br /&gt;
| In-game Flavor =&lt;br /&gt;
Mad Kubes are a family of objects designed solely to crush the spirit.&lt;br /&gt;
| In-game Effects =&lt;br /&gt;
&lt;br /&gt;
| In-game Examine Text =&lt;br /&gt;
The MAD Kube, none can resist. Very few succeed in solving it in under 26 moves.&lt;br /&gt;
| Origin 1 =&lt;br /&gt;
Found in '''[[Refectory]]'''&lt;br /&gt;
| Origin Amount 1 =&lt;br /&gt;
1&lt;br /&gt;
| Is Destroyed in Fire =&lt;br /&gt;
&lt;br /&gt;
| Enables Action =&lt;br /&gt;
yes&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;{{Item Tooltip}}&lt;br /&gt;
&lt;br /&gt;
A dreadful {{AP}} sink which you can try to solve for '''1''' {{AP}}, at a '''10%''' success chance (which does ''not'' increment).&amp;lt;br&amp;gt; Rewards 5 {{Glory}} for the first successful attempt and additional 5 {{Glory}}, if you solve this as a Mush.&lt;br /&gt;
&lt;br /&gt;
Trying it is generally considered a very selfish waste of {{AP}} in all situations except imminent game endings, and excessive use has gotten people killed by enraged crewmates.&lt;br /&gt;
&lt;br /&gt;
Doing so will also put you up for the mock title of &amp;quot;Pointless Player&amp;quot; in the game ending summary:&amp;lt;br&amp;gt;&lt;br /&gt;
''&amp;quot;Addicted to the MAD'Kube, the most pointless thing in the game (apart from you). Wouldn't you rather go for a shot on Galaxy 55?...&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Item Attribute List}}&lt;br /&gt;
{{Item Categories}}&lt;/div&gt;</summary>
		<author><name>Mephitio</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Inventory</id>
		<title>Inventory</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Inventory"/>
				<updated>2014-08-31T15:39:37Z</updated>
		
		<summary type="html">&lt;p&gt;Mephitio: /* Drugs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
The '''inventory''' of ''Mush'' refers to the various hand-held items available for characters' usage around the ship. The [[Daedalus]] comes equipped with many supplies and specialized pieces of equipment, while others can be gained from various sources including, but not limited to [[planetary exploration]], [[gardening]], [[Research]] and [[Communications]].&lt;br /&gt;
&lt;br /&gt;
This article intends to list all items available in the game and to provide a quick and easy way to look up various information pertaining to these objects.&lt;br /&gt;
&lt;br /&gt;
On ''Mushpedia'', items are sorted into various categories:&lt;br /&gt;
#'''Gear'''&lt;br /&gt;
#:Holding these items will imbue a [[character]] with a passive effect, changing their attributes or modifying actions they perform.&lt;br /&gt;
#'''Exploration'''&lt;br /&gt;
#:Holding these items when on an [[expedition]] will provide benefits to the holder and/or the expedition team.&lt;br /&gt;
#'''Tools''' &lt;br /&gt;
#:Holding these items allows the character to perform new actions.&lt;br /&gt;
#'''Weapons''' &lt;br /&gt;
#:Holding these items gives the character a boost in combat with other characters, as well as increasing the [[expedition strength]] of an exploring team.&lt;br /&gt;
#'''Instruments''' &lt;br /&gt;
#:When these items are placed in a given room, they provide various benefits to the crew.&lt;br /&gt;
#'''Components''' &lt;br /&gt;
#:These items are used in the assembly of other items using {{Item|Blueprints}}.&lt;br /&gt;
#'''Miscellaneous''' &lt;br /&gt;
#:These items have various uses which cannot be clearly placed in the other categories.&lt;br /&gt;
#'''Consumables''' &lt;br /&gt;
#:These items can be '''consumed''' by a character to restore points, cure [[illnesses]], or receive other temporary effects.&lt;br /&gt;
#*'''Rations''': Foodstuffs available on the ship, typically responsibility of the {{Skill|Chef}}.&lt;br /&gt;
#*'''Fruit''': Fruit gathered from trees planted in {{Item|HydroPots}} or found on [[expeditions]], typically responsibility of the {{Skill|Botanist}}.&lt;br /&gt;
#*'''Medicine''': Various pills from the Daedalus' well-stocked [[Medlab]], which can also be created with the [[Narcotics Distiller]].&lt;br /&gt;
#'''Documents''' &lt;br /&gt;
#:Readable objects which provide useful information or other sorts of benefits to the crew.&lt;br /&gt;
&lt;br /&gt;
{{Info|Due to the massive amounts of information needed to display all items and their various properties, this page (and, most importantly, each item sub-article) is a constant '''work in progress'''. If you see missing or incorrect information, feel free to navigate to the respective item's article and correct it as necessary. More detailed instructions for this can be found in the '''[[Help:Item_page_guidelines|Item page guidelines]]''' page.}}&lt;br /&gt;
&lt;br /&gt;
{{Caution|'''Caution''': The item tables are currently undergoing an extensive revamp. In the future, all information for every item will be treated in its own article, rather than on this page; the Inventory page will serve as a summary and list, instead. Stay tuned for more updates!&lt;br /&gt;
&lt;br /&gt;
Rework completed up to: '''[[#Miscellaneous|Miscellaneous]]''' section}}&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
Items in ''Mush'' can possess various '''properties'''. Some of these are permanent and depend on the type of item, while others are temporary conditions. The below tables attempt to list and explain these various attributes.&lt;br /&gt;
&lt;br /&gt;
{{Note|Properties marked in ''italic'' are hidden; they are not displayed on the item with an icon or description.}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;table&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;table-cell&amp;quot; style=&amp;quot;width: 50%; padding-right: 0.5em;&amp;quot;&amp;gt;&lt;br /&gt;
=== Permanent properties ===&lt;br /&gt;
These properties permanently apply to certain item types.&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot;| Property&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Artefact.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Alien Artefact'''&lt;br /&gt;
| This item is a rare [[:Category:Alien Artefact|alien artefact]] which has been recovered during '''[[planetary exploration]]''' with the Icarus.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Charge.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Charges'''&lt;br /&gt;
| Display the amount of '''charges''' left in the item. Every usage depletes a charge. One charge is restored to the item per cycle.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Heavy.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Heavy'''&lt;br /&gt;
| This item is '''heavy'''; characters carrying it will receive a movement penalty. See also: {{Status|Burdened}} status&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Module access.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Module Access'''&lt;br /&gt;
| This item allows to '''access an UI module''' similar to a terminal, loading up a window separate from the usual game screen.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | ''Stackable''&lt;br /&gt;
| If placed on a shelf unit with other items of its type, this item will '''stack''' with the others on the same slot.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | ''Personal''&lt;br /&gt;
| These items can only be interacted with by their owners; pick-up and dropping room logs are {{Privacy|Private}}, and they cannot be seen on shelf units by other characters.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | ''Undroppable''&lt;br /&gt;
| Once picked up, certain item types '''cannot be dropped''' on a shelf unit; they are typically removed from the inventory by other means. Examples include the {{Item|Camera}} and {{Item|Fuel Capsule}}.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | ''Breakable''&lt;br /&gt;
| This item can be [[Image:Broken.png|class=margin-small|Icon]] '''Broken''' by [[fires]], [[Sabotage]] or random events.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | ''Flammable''&lt;br /&gt;
| Rather than becoming broken by [[fires]], this item will be entirely consumed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Temporary properties ===&lt;br /&gt;
These properties are temporary conditions which can be remedied.&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot;  width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot;| Property&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Hidden.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Hidden'''&lt;br /&gt;
| This item has been '''hidden''' in the room; it is only visible to whoever hid it, and anybody who '''searches''' the room for 1 {{AP}}.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Broken.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Broken'''&lt;br /&gt;
| This item is '''broken''' and cannot be used until it is repaired.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;table-cell&amp;quot; style=&amp;quot;width: 50%; padding-left: 0.5em;&amp;quot;&amp;gt;&lt;br /&gt;
=== Food properties ===&lt;br /&gt;
These properties apply only to [[:Category:Consumable|consumables]].&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot;| Property&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Visible to&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Food unstable.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Unstable'''&lt;br /&gt;
| {{Skill|Chef}}&lt;br /&gt;
| This perishable foodstuff has been left out for '''1 day'''. No negative effects yet.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Food hazardous.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Hazardous'''&lt;br /&gt;
| {{Skill|Chef}}&lt;br /&gt;
| This perishable foodstuff has been left out for '''2 days'''. 50% chance to cause {{Disease|Food Poisoning}}.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Food decaying.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Decomposing'''&lt;br /&gt;
| {{Skill|Chef}}&lt;br /&gt;
| This perishable foodstuff has been left out for '''3 days or more'''. 90% chance to cause {{Disease|Food Poisoning}}.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | ''(Non-)Perishable''&lt;br /&gt;
| Depends&lt;br /&gt;
| {{Skill|Chef}} can see this status on '''food''' and '''fruit''', {{Skill|Botanist}} can see it on '''fruit''', and {{Skill|Biologist}}, {{Skill|Medic}} and {{Skill|Nurse}} can see it on '''medicines'''.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Food frozen.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Frozen'''&lt;br /&gt;
| Everybody&lt;br /&gt;
| This consumable has been '''hyperfrozen''' using the {{Item|Superfreezer}}. In this state, it will not decay.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Mush.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Contaminated'''&lt;br /&gt;
| {{Character|Mush}}&lt;br /&gt;
| This consumable has been '''infected''' with at least one {{Status|Spore}} via {{Skill|Fungal Kitchen}}. All contained Spores will carry over into whoever eats it. Contaminated items '''do not stack''' with others of their type.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Plant properties ===&lt;br /&gt;
These properties apply only to [[Gardening|plants]].&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot;  width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot;| Property&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Plant youngling.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Young Plant'''&lt;br /&gt;
| This plant does not produce fruit or {{O2}} until it matures. It will mature in anywhere from 1-48 cycles depending on the plant type.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Plant thirsty.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Thirsty'''&lt;br /&gt;
| This plant will only produce {{O2}}. If not watered, it will be dried out the next day. (No effect on ''Young Plants''.)&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Plant dry.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Dried Out'''&lt;br /&gt;
| This plant will not produce fruit or {{O2}}. If not watered, it will become an empty {{Item|HydroPot}} the next day. &lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Plant diseased.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Diseased'''&lt;br /&gt;
| This plant will not produce fruit or {{O2}}. (No effect on ''Young Plants''.)&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Charge.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Charges'''&lt;br /&gt;
| On a [[Image:Plant youngling.png|class=margin-small|Icon]] '''Young Plant''', the charges display the number of cycles the plant has been in that state.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== List of inventory items ==&lt;br /&gt;
&lt;br /&gt;
=== Gear ===&lt;br /&gt;
These items provide passive effects when held.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Maintenance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|-&lt;br /&gt;
{{Item Link|Adjustable Wrench}}&lt;br /&gt;
{{Item Link|Alien Bottle Opener}}&lt;br /&gt;
{{Item Link|Anti-Grav Scooter}}&lt;br /&gt;
{{Item Link|iTrakie}}&lt;br /&gt;
{{Item Link|Lenses}}&lt;br /&gt;
{{Item Link|Oscilloscope}}&lt;br /&gt;
{{Item Link|Plastenite Armor}}&lt;br /&gt;
{{Item Link|Protective Gloves}}&lt;br /&gt;
{{Item Link|Rolling Boulder}}&lt;br /&gt;
{{Item Link|Sniper's Helmet}}&lt;br /&gt;
{{Item Link|Soap}}&lt;br /&gt;
{{Item Link|Spacesuit}}&lt;br /&gt;
{{Item Link|Stainproof Apron}}&lt;br /&gt;
{{Item Link|Super Soaper}}&lt;br /&gt;
{{Item Link|Tracker}}&lt;br /&gt;
{{Item Link|Walkie Talkie}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Exploration ===&lt;br /&gt;
These items provide benefits when brought along on '''[[Exploration|planetary exploration]]'''.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Maintenance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|-&lt;br /&gt;
{{Item Link|Babel Module}}&lt;br /&gt;
{{Item Link|Drill}}&lt;br /&gt;
{{Item Link|EchoLocator}}&lt;br /&gt;
{{Item Link|Quadrimetric Compass}}&lt;br /&gt;
{{Item Link|Rope}}&lt;br /&gt;
{{Item Link|Thermosensor}}&lt;br /&gt;
{{Item Link|White Flag}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
These items allow for various actions.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Maintenance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|-&lt;br /&gt;
{{Item Link|Alien Holographic TV}}&lt;br /&gt;
{{Item Link|Block of Post-it Notes}}&lt;br /&gt;
{{Item Link|Duct Tape}}&lt;br /&gt;
{{Item Link|Extinguisher}}&lt;br /&gt;
{{Item Link|Hacker Kit}}&lt;br /&gt;
{{Item Link|MAD Kube}}&lt;br /&gt;
{{Item Link|Microwave}}&lt;br /&gt;
{{Item Link|Superfreezer}}&lt;br /&gt;
{{Item Link|Tabulatrix}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
These items provide utility when fighting against other characters, and are also useful for '''[[Exploration|planetary exploration]]'''.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Maintenance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Weapon Stats&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|-&lt;br /&gt;
{{Item Link|Knife}}&lt;br /&gt;
{{Item Link|Blaster}}&lt;br /&gt;
{{Item Link|Natamy Rifle}}&lt;br /&gt;
{{Item Link|Lizaro Jungle}}&lt;br /&gt;
{{Item Link|Old Faithful}}&lt;br /&gt;
{{Item Link|Rocket Launcher}}&lt;br /&gt;
{{Item Link|Grenade}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Instruments ===&lt;br /&gt;
These provide passive effects in a given room when placed on the shelf. In the case of instruments which unlock [[Research]] projects, can also be in a character's inventory.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Maintenance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|-&lt;br /&gt;
{{Item Link|Camera}}&lt;br /&gt;
{{Item Link|Invertebrate Shell}}&lt;br /&gt;
{{Item Link|Magellan Liquid Map}}&lt;br /&gt;
{{Item Link|Mush Genome Disk}}&lt;br /&gt;
{{Item Link|Mush Sample}}&lt;br /&gt;
{{Item Link|Myco-Alarm}}&lt;br /&gt;
{{Item Link|Printed Circuit Jelly}}&lt;br /&gt;
{{Item Link|Starmap Fragment}}&lt;br /&gt;
{{Item Link|Water Stick}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Components ===&lt;br /&gt;
These items may look like trash, but they're, in fact, very helpful in assembling {{Item|Blueprints}} as well as reinforcing and repairing existing items, as well as the hull of the [[Daedalus]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Maintenance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|-&lt;br /&gt;
{{Item Link|Old T-Shirt}}&lt;br /&gt;
{{Item Link|Scrap Metal}}&lt;br /&gt;
{{Item Link|Thick Tube}}&lt;br /&gt;
{{Item Link|Plastic Scraps}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Maintenance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|-&lt;br /&gt;
{{Item Link|Blueprint}}&lt;br /&gt;
{{Item Link|Fuel Capsule}}&lt;br /&gt;
{{Item Link|HydroPot}}&lt;br /&gt;
{{Item Link|Lunchbox}}&lt;br /&gt;
{{Item Link|Oxygen Capsule}}&lt;br /&gt;
{{Item Link|Schrödinger}}&lt;br /&gt;
{{Item Link|Space Capsule}}&lt;br /&gt;
{{Item Link|Support Drone}}&lt;br /&gt;
{{Item Link|Survival Kit}}&lt;br /&gt;
{{Item Link|Swedish Sofa}}&lt;br /&gt;
{{Item Link|Thermos of Coffee}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Health ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Maintenance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|{{Item Link|Bandage}}&lt;br /&gt;
|{{Item Link|Medikit}}&lt;br /&gt;
|{{Item Link|Jar of Alien Oil}}&lt;br /&gt;
|{{Item Link|Retro-Fungal Serum}}&lt;br /&gt;
|{{Item Link|Spore Sucker}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Consumables ===&lt;br /&gt;
'''Actions''':&lt;br /&gt;
* '''Consume''': Removes starvation status and gives satisfaction (if food). Chance of becoming dirty.&lt;br /&gt;
&lt;br /&gt;
* '''Hyperfreeze''': 1 AP or cooking point required. The Superfreezer must be in the room and working&lt;br /&gt;
** Converts an Alien steak or a cooked ration into a standard ration&lt;br /&gt;
** Removes spores from the food&lt;br /&gt;
** Gives the food the attribute &amp;quot;Frozen&amp;quot; without affecting anything else, spoiled food is still spoiled.&lt;br /&gt;
&lt;br /&gt;
* '''Express Cook''': Need the microwave. '''Caution:''' Using the microwave can interrupt the ship's connection with Sol, and typically should not be done until after all important comms things have been done.&lt;br /&gt;
** If food is frozen, removes the attribute &amp;quot;Frozen.&amp;quot; Spoilage status stays the same.&lt;br /&gt;
** If used on standard ration, changes to a cooked ration for free.&lt;br /&gt;
&lt;br /&gt;
==== Drugs ====&lt;br /&gt;
* Drugs do not perish.&lt;br /&gt;
* Drug effects are assigned at random at the beginning of each ship. Doctors, Biologists, Nurses and Mush can see their properties. &lt;br /&gt;
* Each ship starts with 12 drugs. The [[Research|Narcotics Distiller]] can produce 1 drug per day. 2 drugs can also be obtained via the Survival Kit at the vending machine. Survival Kit drug properties will be readable by everyone.&lt;br /&gt;
&lt;br /&gt;
Drugs can have different combinations of the following effects:&lt;br /&gt;
* May have 0-1 of the following: -2, +1, +2 or +3 {{Morale}}&lt;br /&gt;
* May have 0-1 of the following: +1, +2, or +3 {{AP}}, +2 or +4 {{MP}}&lt;br /&gt;
* May have 1-4 of the following: &lt;br /&gt;
** Disease Cures: Vitamin Deficiency, Rash, Gastroenteritis, Influenza, Generalized Infection, Cold, Rubella, Syphilis, Sinus Storm, Tapeworm&lt;br /&gt;
** Disorder Cures: Paranoid Crisis, Depression, Migraine&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 8.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Bacta'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 5.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Spyce'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 6.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Newke'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 0.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Twinoid'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 7.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Pinq'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 1.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Xenox'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 2.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Puuquf'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 3.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Eufurylate'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 10.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Pymp'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 9.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Betapropyl'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 4.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Soma'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 11.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Rosebud'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Rations ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Perishability&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;75&amp;quot; | Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration_6.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Anabolic'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;4 x [[Research|Anabolics]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 {{MP}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration_7.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Coffee'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Coffee Machine&amp;lt;br&amp;gt;4 x Thermos&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2 {{AP}} &lt;br /&gt;
| &lt;br /&gt;
* +2 additional {{AP}} for {{character|Gioele}} who has [[Caffeine Junkie]] skill, or {{character|Stephen}} who has copied this skill with [[Apprentice]] skill.&lt;br /&gt;
* At the beginning of the ship, a coffee is available once per day starting at the beginning of cycle 1. After [[PILGRED]] is fixed, coffee is said to be available during cycles 3, 5 and 7. {{Bug|Currently, the coffee machine provides coffee on '''every''' cycle after PILGRED is repaired.}}&lt;br /&gt;
* Coffee does not stack in the machine, and the post-PILGRED coffee must be retrieved during the cycle in which it spawns.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Organic_scraps.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Organic Waste'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;3-4 x [[Quarantine]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 {{AP}} &amp;lt;br&amp;gt;-4 {{Morale}}&amp;lt;br&amp;gt;16 Satisfaction&lt;br /&gt;
| Remains of a player put in [[quarantine]]. &lt;br /&gt;
* 50%(?) chance to make you sick. &lt;br /&gt;
{{Bug|Despite game description, it is not cookable}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 0.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Standard Ration'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;32 x Refectory&amp;lt;br&amp;gt;3 x Lunchbox&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Non-perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 {{AP}} &amp;lt;br&amp;gt;-1 {{Morale}}&amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| &lt;br /&gt;
* Costs 1 {{AP}}  to cook in the refectory. &lt;br /&gt;
** May also express cook for free if the microwave is there and fixed, but microwave may break the comms link with Sol. &lt;br /&gt;
{{note|Gives +1 {{AP}} if you have completed the [[Communications#Rebel_Bases|Sirus]] Rebel base on D3}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 1.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Cooked Ration'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Cooking&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 {{AP}} &amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| {{note|Gives +1 {{AP}} if you have completed the [[Communications#Rebel_Bases|Sirus]] Rebel base on D3}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 5.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Alien Steak'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 {{AP}} &amp;lt;br&amp;gt;-1 {{Morale}}&amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| &lt;br /&gt;
* 50% Chance to cause the disease gastric reflux within 4-8 cycles. &lt;br /&gt;
* 25% Chance to cause the disease tapeworm within 4-8 cycles.&lt;br /&gt;
* Non-cookable.&lt;br /&gt;
* Using the Hyperfreeze, you can freeze it and convert it into a standard ration.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 4.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lombrick Bar'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Non-perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 {{AP}} &amp;lt;br&amp;gt;2 {{Morale}}&amp;lt;br&amp;gt;8 Satisfaction&lt;br /&gt;
| ''A curious mix of caterpillars and other worms shaped into a bar and shrinkwrapped in plastic. Gulp...''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 8.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''SuperVitamin Bar'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Non-perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 {{AP}}&amp;lt;br&amp;gt;4 {{MP}}&amp;lt;br&amp;gt;6 Satisfaction&lt;br /&gt;
| ''The most fashionable SNC product, which in certain South American tribes, has completely replaced Ayahuasca. Only contains substances scientifically proven to be bad for your health!''&lt;br /&gt;
*55% chance of causing Slight Nausea&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 3.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Space Potato'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Non-perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 {{AP}} &amp;lt;br&amp;gt;8 Satisfaction&lt;br /&gt;
| {{Todo|Any other effect?}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 2.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Proactive Puffed Rice'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Non-perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10 {{AP}} &amp;lt;br&amp;gt;5 Satisfaction&lt;br /&gt;
| &lt;br /&gt;
* 55% chance to damage a door.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fruit ====&lt;br /&gt;
* There are 14 different fruit. All are perishable, and 12 of them have random attributes.&lt;br /&gt;
* The ship starts with 2 mature banana trees. All other fruit have to be found on expeditions, except for Jumpkins which may also appear in the vending machine.&lt;br /&gt;
* Bananas always give 1 {{AP}} , 1 {{Morale}}, 1 {{HP}} and 1 satisfaction, and take 36 cycles to mature. Jumpkins always give 3 {{AP}} , 1 {{Morale}}, 1 {{HP}} and no satisfaction, and take 7-11 cycles to mature. They are basically super-bananas, and usually the best fruit in the game. They also cause &amp;quot;[[Illnesses#Diseases|Jumpbumpkinitis]]&amp;quot;.&lt;br /&gt;
* All other fruit are randomly assigned attributes from within a certain range each game, other than satisfaction which is always 1. Some may cause or cure illnesses, and some may cure psychological disorders. Botanists, chefs, and mush can see which properties a specific type of fruit has.&lt;br /&gt;
* See [[Gardening]] for plant care information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable floatleft&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Plant name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Fruit name&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree00.jpg]]&lt;br /&gt;
| Banana Tree&lt;br /&gt;
| [[image:Fruit banana.jpg]]&lt;br /&gt;
| Banana&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree01.jpg]]&lt;br /&gt;
| Creepist&lt;br /&gt;
| [[image:Fruit01.jpg]]&lt;br /&gt;
| Creepnut&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree02.jpg]]&lt;br /&gt;
| Cactax&lt;br /&gt;
| [[image:Fruit02.jpg]]&lt;br /&gt;
| Meztine&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree03.jpg]]&lt;br /&gt;
| Bifflon&lt;br /&gt;
| [[image:Fruit03.jpg]]&lt;br /&gt;
| Guntiflop&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree04.jpg]]&lt;br /&gt;
| Pulminagro&lt;br /&gt;
| [[image:Fruit04.jpg]]&lt;br /&gt;
| Ploshmina&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree05.jpg]]&lt;br /&gt;
| Precatus&lt;br /&gt;
| [[image:Fruit05.jpg]]&lt;br /&gt;
| Precati&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree06.jpg]]&lt;br /&gt;
| Buttalien&lt;br /&gt;
| [[image:Fruit06.jpg]]&lt;br /&gt;
| Bottine&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable floatright&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Plant name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Fruit name&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree07.jpg]]&lt;br /&gt;
| Platacia&lt;br /&gt;
| [[image:Fruit07.jpg]]&lt;br /&gt;
| Fragilane&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree08.jpg]]&lt;br /&gt;
| Tubiliscus&lt;br /&gt;
| [[image:Fruit08.jpg]]&lt;br /&gt;
| Anemole&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree09.jpg]]&lt;br /&gt;
| Graapshoot&lt;br /&gt;
| [[image:Fruit09.jpg]]&lt;br /&gt;
| Peniraft&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree10.jpg]]&lt;br /&gt;
| Fiboniccus&lt;br /&gt;
| [[image:Fruit10.jpg]]&lt;br /&gt;
| Kubinus&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree11.jpg]]&lt;br /&gt;
| Mycopia&lt;br /&gt;
| [[image:Fruit11.jpg]]&lt;br /&gt;
| Caleboot&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree12.jpg]]&lt;br /&gt;
| Asperagunk&lt;br /&gt;
| [[image:Fruit12.jpg]]&lt;br /&gt;
| Filandra&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree13.jpg]]&lt;br /&gt;
| Bumpjunkin&lt;br /&gt;
| [[image:Fruit13.jpg]]&lt;br /&gt;
| Jumpkin&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Effects =====&lt;br /&gt;
Randomized fruit may give between 1-3 {{AP}} , -1-1 {{Morale}}, 0-1 {{HP}}, and 0-4 of the following possible effects.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Possible effects:'''&lt;br /&gt;
*Disease cures: &lt;br /&gt;
**Influenza&lt;br /&gt;
**Migraine&lt;br /&gt;
**Gastric Reflux&lt;br /&gt;
**Cold&lt;br /&gt;
**Coprolalia&lt;br /&gt;
**Sinus Storm&lt;br /&gt;
**Tapeworm&lt;br /&gt;
**25% chance to cure Tapeworm&lt;br /&gt;
**30% chance to cure Influenza&lt;br /&gt;
**35% chance to cure Influenza&lt;br /&gt;
**45% chance to cure Black Bites&lt;br /&gt;
**50% chance to cure Fungic Infection&lt;br /&gt;
**65% chance to cure Fungic Infection&lt;br /&gt;
*Diseases caused: &lt;br /&gt;
**Tinnitus&lt;br /&gt;
**Migraine within 4-5 cycles of consumption&lt;br /&gt;
**Extreme Tinnitus within 5-6 cycles of consumption&lt;br /&gt;
**Extreme Tinnitus within 11-15 cycles of consumption&lt;br /&gt;
**Influenza within 7-15 cycles of consumption&lt;br /&gt;
**Fungal Infection within 9-14 cycles of consumption&lt;br /&gt;
**Food Poisoning within 5-11 cycles of consumption&lt;br /&gt;
**Mild Nausea within 4-9 cycles of consumption&lt;br /&gt;
**Sinus Storm within 3-11 cycles of consumption&lt;br /&gt;
**Skin Inflammation within 5 to 12 cycles&lt;br /&gt;
**Tapeworm within 5-13 cycles of consumption&lt;br /&gt;
**25% chance of Gastric Reflux within 5-12 cycles of consumption&lt;br /&gt;
**45% chance of Space Rabies within 7-12 cycles of consumption&lt;br /&gt;
**60% chance of Fungic Infection within 10-11 cycles of consumption&lt;br /&gt;
*Psychological Illness cures: &lt;br /&gt;
**Coprolalia&lt;br /&gt;
**Vertigo&lt;br /&gt;
**65% chance of curing Cronic Vertigo&lt;br /&gt;
**65% chance of curing Psychotic Episodes&lt;br /&gt;
*Psycohogical Illnesses caused&lt;br /&gt;
**60% chance of causing Chronic Migraine within 7-12 cycles&lt;br /&gt;
**Crabisme within 4-10 cycles&lt;br /&gt;
*Other:&lt;br /&gt;
**50% chance for 1 extra {{AP}}&lt;br /&gt;
&lt;br /&gt;
=== Books and Documents ===&lt;br /&gt;
{{Main|Mage Book}}&lt;br /&gt;
&lt;br /&gt;
[[File:Book.jpg]] Mage Books allow a player to learn an additional skill, even one outside of an individual characters limitations. Each character can only learn 1 mage-book skill per game and doing so adds it as a special, additional skill to the right of their portrait, this can be used to replace skillsets lost due to Mush/Death.&lt;br /&gt;
&lt;br /&gt;
The main source of Mage Books is through the Communication Officer's [[Communications#Xyloph_DB|Xyloph DB]], which provides two random Mage Books and one Chef Mage Book, which are printed out on the bridge.&lt;br /&gt;
&lt;br /&gt;
'''Example:''' &amp;lt;br&amp;gt;A Level 3 {{Character|Chun}}, which has used a mage-book to learn {{skill|Biologist}}, displayed below their third skill (Gold Mode)&lt;br /&gt;
&lt;br /&gt;
[[File:Magebook.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;/div&gt;</summary>
		<author><name>Mephitio</name></author>	</entry>

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