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		<updated>2026-07-16T21:00:41Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://www.mushpedia.com/wiki/Castings_Ranks</id>
		<title>Castings Ranks</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Castings_Ranks"/>
				<updated>2014-11-14T19:56:03Z</updated>
		
		<summary type="html">&lt;p&gt;Kounounou: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Main|Castings}}&lt;br /&gt;
&lt;br /&gt;
Castings can increase in rank, increasing the maximum size of the castings, reducing the minimum ready members required per game, and unlocking [[Castings Options]].&lt;br /&gt;
&lt;br /&gt;
To increase [[Castings Ranks]], a number of {{CXP}} is required. {{CXP}} can be acquired from several actions:&lt;br /&gt;
*1 {{Ticket|any}} can be exchanged for 1{{CXP}}. &lt;br /&gt;
*25{{CXP}} is gained for every casting-launched ship completed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! #&lt;br /&gt;
! {{CXP}}&lt;br /&gt;
! Rank&lt;br /&gt;
! Departure Size&lt;br /&gt;
! Max Size&lt;br /&gt;
! Options&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 50&lt;br /&gt;
| (Financing)&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| Castings creation in funding process.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| [[Image: No mush bar.png|link=Castings|class=icon-margin|Beginner]] Beginner&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;|32&lt;br /&gt;
| 48&lt;br /&gt;
| {{Option|hiddenmush}}&lt;br /&gt;
| &amp;quot;You are a group who got together to start living the life of an artist.&lt;br /&gt;
You are currently busking with a guitar in the Pyong Yang metro.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 25&lt;br /&gt;
| [[Image: Slow cycle.png|link=Castings|class=icon-margin|Cafe Theatre]] Cafe Theatre&lt;br /&gt;
| 64&lt;br /&gt;
| {{Option|slow}}&lt;br /&gt;
| &amp;quot;We no longer fall asleep during your films... it's cool, nobody's watching.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 125&lt;br /&gt;
| [[Image: Troopers.png|link=Castings|class=icon-margin|Soldier of Fortune]] Soldier of Fortune&lt;br /&gt;
| 80&lt;br /&gt;
| Scripts and Table of Triumph&lt;br /&gt;
{{Todo|What are these?}}&lt;br /&gt;
| &amp;quot;Have you ever tried to convince people? It's tougher than with sheep...although...&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 250&lt;br /&gt;
| [[Image: Mushruvery.png|link=Castings|class=icon-margin|Repertory Company]] Repertory Company&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot;|24&lt;br /&gt;
| 88&lt;br /&gt;
| {{Option|andrek}}&lt;br /&gt;
| &amp;quot;You know how to get the crowd going on the beaches of Neptune&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 400&lt;br /&gt;
| [[Image: Three mush.png|link=Castings|class=icon-margin|Lounge Bar]] Bar Lounge&lt;br /&gt;
| 104&lt;br /&gt;
| {{Option|triplemush}}&lt;br /&gt;
| &amp;quot;You are capable of making a film without a script.&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 600&lt;br /&gt;
| [[Image: Page.png|link=Castings|class=icon-margin|Gluing Poster]] Bill Sticker&lt;br /&gt;
| 112&lt;br /&gt;
| {{Option|beta}}&lt;br /&gt;
| {{Todo|Add official rank description}}&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 850&lt;br /&gt;
| [[Image: Fast cycle.png|link=Castings|class=icon-margin|Opera Bouffe]] Opera Bouffe {{Confirm|Translation}}&lt;br /&gt;
| 128&lt;br /&gt;
| {{Option|fast}}&lt;br /&gt;
| {{Todo|Add official rank description}}&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 1100&lt;br /&gt;
| [[Image: Dream theater.png|link=Castings|class=icon-margin|Dwarf Gardens]] Dwarf Gardens {{Confirm|Translation}}&lt;br /&gt;
| 144&lt;br /&gt;
| Manual Depart {{Confirm|Confirm if this is true}}&lt;br /&gt;
| {{Todo|Add official rank description}}&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 1400&lt;br /&gt;
| [[Image: Beta phases.png|link=Castings|class=icon-margin|Orchestra]] Orchestra {{Confirm|Translation}}&lt;br /&gt;
| 160&lt;br /&gt;
| -&lt;br /&gt;
| {{Todo|Add official rank description}}&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 1700&lt;br /&gt;
| [[Image: Sleeping beauty.png|link=Castings|class=icon-margin|National Ballet]] National Ballet {{Confirm|Translation}}&lt;br /&gt;
| 176&lt;br /&gt;
| {{Option|sleepingmush}}&lt;br /&gt;
| {{Todo|Add official rank description}}&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| 2050&lt;br /&gt;
| [[Image: No mush.png|link=Castings|class=icon-margin|Opera]] Opera {{Confirm|Translation}}&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;|16&lt;br /&gt;
| 192&lt;br /&gt;
| {{Option|nomush}}&lt;br /&gt;
| {{Todo|Add official rank description}}&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| 2400&lt;br /&gt;
| [[Image: Fight.png|link=Castings|class=icon-margin|Production]] Production {{Confirm|Translation}}&lt;br /&gt;
| 208&lt;br /&gt;
| -&lt;br /&gt;
| {{Todo|Add official rank description}}&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| 2800&lt;br /&gt;
| [[Image: Blitz cycle.png|link=Castings|class=icon-margin|Company Event]] Company Event {{Confirm|Translation}}&lt;br /&gt;
| 224&lt;br /&gt;
| {{Option|blitz}}&lt;br /&gt;
| {{Todo|Add official rank description}}&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| 3200&lt;br /&gt;
| [[Image: Legend.png|link=Castings|class=icon-margin|Legend]] Legend {{Confirm|Translation}}&lt;br /&gt;
| 256&lt;br /&gt;
| -&lt;br /&gt;
| {{Todo|Add official rank description}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:To_Do]]&lt;/div&gt;</summary>
		<author><name>Kounounou</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Ship_Equipment</id>
		<title>Ship Equipment</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Ship_Equipment"/>
				<updated>2014-03-26T18:04:27Z</updated>
		
		<summary type="html">&lt;p&gt;Kounounou: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
&lt;br /&gt;
There are two types of equipment on Daedalus: active or passive. &lt;br /&gt;
* '''Active equipment''' provides either interfaces for activities (such as the [[#Bridge|Astro Terminal]] for [[Astrophysics]]) or provides a benefit for the crew like a [[#Dorms|Shower]] removing a [[dirty]] status. &lt;br /&gt;
* '''Passive equipment''' requires no day-to-day interaction. It is when passive equipment breaks that it comes into play. For example, a broken [[#Centre_Storage|Oxygen Tank]] means loosing an extra unit of oxygen per cycle, and a broken [[#Laboratory|Gravity Simulator]] impairs movement. &lt;br /&gt;
* While both active and passive equipment can break, the penalties associated with passive equipment usually make them a priority repair.&lt;br /&gt;
&lt;br /&gt;
== Reporting Broken Equipment ==&lt;br /&gt;
{|&lt;br /&gt;
|| [[File:Neronmalfunction.png]]&lt;br /&gt;
&lt;br /&gt;
* Neron will [[NERON_Announcements|announce]] when equipment is broken, along with putting a [[NERON_Announcements#Alerts|broken equipment alert]] [[File:Broken.png]] in the status bar. &lt;br /&gt;
** Most equipment gets a generic message {{todo|Add image of generic message}}, but some like [[Ship_Equipment#Centre_Storage|Oxygen Tanks]], [[Ship_Equipment#Rear_Storage|Fuel Tanks]], and [[Ship_Equipment#Nexus|Neron Bios]] have their own specific messages (see image above). &lt;br /&gt;
** Neron does '''not''' make announcements for sabotaged equipment, or equipment that is damaged by a fire or electrical spike event.&lt;br /&gt;
* Broken equipments should be visibly smoking (see right image of broken camera), but this can be buggy and the visuals might not appear. However, when clicked on, broken equipment will always give you the option to repair, and (if currently unreported) the chance to report it.&lt;br /&gt;
** Broken [[patrol ships]] have no visible signs. You have to click on it to check their status.&lt;br /&gt;
&lt;br /&gt;
|| [[File:Brokencamera.png|frame|left|Broken camera with smokes]]&lt;br /&gt;
|}&lt;br /&gt;
[[File:Neronmalfunctionreported.png]]&lt;br /&gt;
&lt;br /&gt;
* Once someone clicks on the broken equipment and reports it, Neron posts another message that includes the reporting person's name (see image above). &lt;br /&gt;
* Now when crew members hover the mouse icon over the broken equipment alert [[File:Broken.png]], a pop-up will come up that includes the reporter's name and which room the broken equipment is. {{todo|add image}}&lt;br /&gt;
** However it still does not display which equipment is broken. You have to post a message in the chatbox to share this info yourself.&lt;br /&gt;
* [[Drones]] will attempt to repair the equipment if they are in the same room, whether the broken equipment was reported or not.&lt;br /&gt;
&lt;br /&gt;
== Repair, Dismantling, and Reinforcing Equipment ==&lt;br /&gt;
&lt;br /&gt;
=== Repair ===&lt;br /&gt;
All equipment requires 1 AP or 1 tech point to repair.  The base percentage for successful repair varies per equipment, but is listed on this page.  The [[Technician]] skill doubles this chance.  The [[Inventory#Gear|wrench]] and the [[Inventory#Gear|alien opener]] also increase your chances by 50%. The [[Technician]] skill, the  [[Inventory#Gear|wrench]] and the [[Inventory#Gear|Alien opener]] stack together for even better percentages.  See the Table below for an example.  &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!|| no tools|| 1 tool || both tools&lt;br /&gt;
|-&lt;br /&gt;
|No Technician Bonus||12%||18%|| 27%&lt;br /&gt;
|-  &lt;br /&gt;
|Technician Bonus|| 24%||36%|| 54%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note that the best possible percentage is 99%.  There will always be a chance that you will fail at the repair.  However, with each failure your percentage of likely repair improves each time.&lt;br /&gt;
&lt;br /&gt;
=== Dismantling ===&lt;br /&gt;
&lt;br /&gt;
Only the [[Technician]] skill will let you dismantle equipment and objects.  Only a few pieces of equipment are available for dismantling, most notably the [[#Dorms|Shower]] for it's valuable [[Inventory#Components|Thick Tube]], a necessary component of [[#Miscellaneous|Sofas]].  As with repair, the [[Inventory#Gear|wrench]] and the [[Inventory#Gear|alien opener]] will increase your chances of a successful dismantling, and failure will also increase your chances.  All equipment costs 1 tech point or 3 AP points to disassemble.&lt;br /&gt;
&lt;br /&gt;
=== Reinforcing ===&lt;br /&gt;
&lt;br /&gt;
Reinforcing equipment makes equipment harder to sabotage and prevents the dismantling ability.  It does not protect the object from breaking.  It requires 2 AP or a tech point, and metal scrap. There is a flat starting success rate of 35%.&lt;br /&gt;
&lt;br /&gt;
This skill is useful for protecting vital equipment from Mush or griefers.  For instance, if you suspect that you have a mush mechanic, it could be worth your while to reinforce the second [[#Dorms|Shower]] so you don't end up showering in the [[#Refectory|Kitchen]], or reinforcing the [[#Miscellaneous|Sofa]] so it doesn't get destroyed.  Conversely, as a mush you could reinforce both [[#Dorms|Shower]]s or other things that are helpful to be dismantled.&lt;br /&gt;
   &lt;br /&gt;
The important thing to stress is that this protects you from other players, not from the RNG.   Don't waste your scrap.&lt;br /&gt;
&lt;br /&gt;
== Equipment listed by Name ==&lt;br /&gt;
&lt;br /&gt;
*[[#Medlab|Auxiliary NERON Terminal]]&lt;br /&gt;
*[[#Bridge|Astro Terminal]]&lt;br /&gt;
*[[#Nexus|BIOS Terminal]]&lt;br /&gt;
*[[#Dorms|Bed]]&lt;br /&gt;
*[[#Miscellaneous|Camera]]&lt;br /&gt;
*[[#Refectory|Coffee Machine]]&lt;br /&gt;
*[[#Bridge|Command Terminal]]&lt;br /&gt;
*[[#Bridge|Communications]]&lt;br /&gt;
*[[#Nexus|Calculator]]&lt;br /&gt;
*[[#Engine_Room|Combustion Chamber]]&lt;br /&gt;
*[[#Laboratory|Cryo Module]]&lt;br /&gt;
*[[#Miscellaneous|Door]]&lt;br /&gt;
*[[#Alpha_Bay_2|Dynarcade]]&lt;br /&gt;
*[[#Engine_Room|Emergency Reactor]]&lt;br /&gt;
*[[#Rear_Storage|Fuel Tank]]&lt;br /&gt;
*[[#Laboratory|Gravity Simulator]]&lt;br /&gt;
*[[#Engine_Room|Lateral Reactor]]&lt;br /&gt;
*[[#Refectory|Kitchen]]&lt;br /&gt;
*[[#Laboratory|Mycoscan]]&lt;br /&gt;
*[[#Nexus|NERON's Core]]&lt;br /&gt;
*[[#Medlab|Narcotic Distiller]]&lt;br /&gt;
*[[#Centre_Storage|Oxygen Tank]]&lt;br /&gt;
*[[#Engine_Room|PILGRED Reactor]]&lt;br /&gt;
*[[#Engine_Room|Planet Scanner]]&lt;br /&gt;
*[[#Laboratory|Research Laboratory]]&lt;br /&gt;
*[[#Dorms|Shower]]&lt;br /&gt;
*[[#Miscellaneous|Sofa]]&lt;br /&gt;
*[[#Medlab|Surgery pod]]&lt;br /&gt;
*[[#Dorms|Thalasso]]&lt;br /&gt;
*[[#Turrets|Turret]]&lt;br /&gt;
&lt;br /&gt;
== Equipment by Room Location ==&lt;br /&gt;
&lt;br /&gt;
=== Alpha Bay 2 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Jukebox.jpg]]|| Jukebox|| {{todo|put repair and dismantle %}} || Play random music in room. If you stay in room when cycle changes and hear favorite song - you morale restores.&lt;br /&gt;
|-&lt;br /&gt;
| {{todo|Image}} || Dynarcade || {{todo|put repair and dismantle %}} || Give you a chance for restoring 2 morales per 1 AP... but if fail you taking damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bridge ===&lt;br /&gt;
Presence on the '''Bringe''' grants the ability to communicate on [[Inventory#Gear|Walkie Talkie]] channels without having to carry one.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| [[File:Astro.jpg]] ||rowspan=&amp;quot;2&amp;quot;| Astro Terminal|| rowspan=&amp;quot;2&amp;quot;| Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A  || ''Enables a player to search for and scan planets.  The Astro Terminal lets you scan nearby space in search of planets to explore. The information contained within is strictly reserved for navigators as to keep the crew 's morale up.''&lt;br /&gt;
|-&lt;br /&gt;
| [[Astrophysics|Scan for planets here]].  Must be [[dirty|clean]] to analyse planets, but not to scan for planets.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[File:Command.jpg]] || rowspan=&amp;quot;2&amp;quot;|Command Terminal ||rowspan=&amp;quot;2&amp;quot;|  Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A  || ''The Command Terminal is uniquely available to the Commandant. Access Forbidden. Allows the Commandant to do his duty. The Piloting module contains loads of tools to make the daily running of the Daedalus simpler.''&lt;br /&gt;
|-&lt;br /&gt;
| The [[Titles#Commander|commander]] can [[Navigation#Daedalus|pilot Daedalus]] from this terminal.  Can be [[dirty]]. When the [[PILGRED Reactor]] is repaired, it offers the option to return to earth, which ends the game instantly. Also offers the option to go to Eden if the Pilgred is repaired and the coordinates of Eden have been calculated.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Com.jpg]]||rowspan=&amp;quot;2&amp;quot;|Comms Center|| rowspan=&amp;quot;2&amp;quot;| Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A  || ''The Comms Center allows contact to be made with distant networks. This ultra-modern Comms Center is where research findings are analysed, collated and combined with radar information etc. It also allows you to establish long-distance communication channels.''&lt;br /&gt;
|-&lt;br /&gt;
| [[Communications]] is accessed from here.  Must be [[dirty|clean]].&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Centre Storage ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[File:Oxygen 1.jpg]] [[File:Oxygen 2.jpg]]||rowspan=&amp;quot;2&amp;quot;|Oxygen Tank||rowspan=&amp;quot;2&amp;quot;| Repair = 25% &amp;lt;br&amp;gt;Dismantle = N/A||'' The Oxygen tank stores the oxygen necessary for the crew to continue with their asphyxiation avoidance strategy.  Daedalus oxygen reservoir, operate with caution. DO NOT EMPTY for a laugh.''&lt;br /&gt;
|-&lt;br /&gt;
| Can be used to retrieve or inject [[Inventory#Miscellaneous|oxygen capsules]]. 1 additional oxygen unit is lost each cycle per broken oxygen tank.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Dorms ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[file:Bed.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Bed||rowspan=&amp;quot;2&amp;quot;| Repair = N/A &amp;lt;br&amp;gt;Dismantle = N/A  || ''The bed allows you to sleep to restore'' [[File:Pa_slot1.png]]. ''Sweet dreams!''&lt;br /&gt;
|-&lt;br /&gt;
| If laying on the bed during cycle change, you gain additional AP.  Required for (im)moral activity [[Actions#Doing it|doing it]].  Required for skills {{Skill|Shrink}} and {{Skill|Lethargy}}.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[file:Shower.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Shower|| rowspan=&amp;quot;2&amp;quot;|Repair = 25% &amp;lt;br&amp;gt;Dismantle = 25%  3 [[File:Pa_slot1.png]] produces [[Thick_Tube|Thick Tube]] and [[Plastic_Scraps|Plastic Scraps]]||''Hygiene allows you to stay healthy. Anything can happen in space, and sometimes a good shower gets you back in the game after intergalactic life throws you one curveball after another.''&lt;br /&gt;
|-&lt;br /&gt;
| Removes status [[dirty]].  Damages [[Mush|Mush]], unless they have the skill {{Skill|Splashproof}}. Showering is a completely hidden action. Costs 2 {{AP}} or 1 {{AP}} if holding a [[Soap]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[file:Goldshower.png ]] ||rowspan=&amp;quot;2&amp;quot;|Thalasso||rowspan=&amp;quot;2&amp;quot;| Repair = 25% &amp;lt;br&amp;gt;Dismantle = 25% produces [[Thick_Tube|Thick Tube]] and [[Plastic_Scraps|Plastic Scraps]]||''Hygiene allows you to stay healthy. Anything can happen in space, and sometimes a good shower gets you back in the game after intergalactic life throws you one curveball after another.''&lt;br /&gt;
|-&lt;br /&gt;
| Thalasso is a [[Gold_Projects|Gold Project]] upgrade for the shower.  In addition to shower abilities, humans have a 20% chance of gaining 1 health, 1 moral or 2 Movement points.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Engine Room ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Antenna.jpg]] ||rowspan=&amp;quot;2&amp;quot;| Antenna ||rowspan=&amp;quot;2&amp;quot;|  Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A ||''This impressive piece of kit reduces the cost of communications actions by 1. The manual states that the stellar antenna is the &amp;quot;must have&amp;quot; communications device, with a bandwidth of 24 Baud, it allows you to effortlessly communicate with the other end of the universe.''&lt;br /&gt;
|-&lt;br /&gt;
|Broken antenna interferes with [[communications]].  Actions on the Comms Center cost 3 AP when the antenna is broken.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Auxiliary.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Auxiliary NERON Terminal|| rowspan=&amp;quot;2&amp;quot;|Repair = 6% &amp;lt;br&amp;gt;Dismantle = N/A || put description here&lt;br /&gt;
|-&lt;br /&gt;
| When you complete the [[NERON_Projects|Auxiliary Terminal (NERON Project)]], you can use this terminal to access the NERON Core from the engineering room.  &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[File:Combustion chamber.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Combustion Chamber|| rowspan=&amp;quot;2&amp;quot;|Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A|| ''The combustion chamber is found in the Engine Room. This is used to supply the reactors with fuel for the journey.  Fuel reserve for a diesel engine. Sublime technology with a very particular purpose. The fuel transfer channels don't work any more, the liquid must be moved from the reservoir nozzles to the combustion chamber. The designers might as well have powered it with coal...''&lt;br /&gt;
|-&lt;br /&gt;
| Put [[Inventory#Miscellaneous|Fuel]] in here to move the ship.  You can also Check how much [[Inventory#Miscellaneous|Fuel]]  is currently in the chamber.  Warning : can make you [[dirty]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[file:Reactor.jpg]] ||rowspan=&amp;quot;2&amp;quot;| Emergency Reactor|| rowspan=&amp;quot;2&amp;quot;|Repair = 6% &amp;lt;br&amp;gt;Dismantle = N/A || ''Allows the Daedalus to proceed in the case of a PILGRED failure.  There is some life left in the old diesel technology dog yet. In any case, it's the only way to get the Daedalus moving. Each reactor is capable of burning 2 units of fuel per journey.''&lt;br /&gt;
|-&lt;br /&gt;
|This Engine is what allows the Daedalus to move.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[file:Reactor.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Lateral Reactor|| rowspan=&amp;quot;2&amp;quot;| Repair = 6% &amp;lt;br&amp;gt;Dismantle = N/A ||''Located in the Engine Room, the lateral reactor allows the Daedalus to turn.''&lt;br /&gt;
|-&lt;br /&gt;
| These Reactors are what allows the Daedalus to change direction. Sometimes they can't be reported or repaired when they are broken, but drones can always repair them.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Pilgred.jpg]] ||rowspan=&amp;quot;2&amp;quot;|[[PILGRED Reactor]]|| rowspan=&amp;quot;2&amp;quot;| Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A|| ''The [[PILGRED Reactor]]. When the Daedalus set off, these were the only means of travelling faster than the speed of light. Getting it working again could allow you to return to Sol.  Tear through space-time in complete safety.''&lt;br /&gt;
|-&lt;br /&gt;
|This is the terminal where you can make repairs to the [[PILGRED Reactor]], a requirement for a [[Sol]] or [[Eden]] Victory Ending. Cannot break, despite Neron sometimes announcing that PILGRED is malfunctioning.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| [[file:Scanner.jpg]] || rowspan=&amp;quot;2&amp;quot;|Planet Scanner|| rowspan=&amp;quot;2&amp;quot;| Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A ||''Significantly upgrades the Astro Terminal. +30% chance of finding a planet Music plays when you start it up. The engineers responsible for this were eccentric at best... Who would have thought that Verdi could have inspired this glorified calculator..''&lt;br /&gt;
|-&lt;br /&gt;
| When the planet scanner is down, it makes [[Astrophysics|Scanning for planets]] much more difficult.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Laboratory ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| [[File:Cryo.jpg]] || rowspan=&amp;quot;2&amp;quot;| CryoModule® ||rowspan=&amp;quot;2&amp;quot;|Repair = N/A &amp;lt;br&amp;gt;Dismantle = N/A ||''The Cryosleep module is where you take long sleeps. It's your responsibility never to go back there.''&lt;br /&gt;
|-&lt;br /&gt;
||The cryomodule can tell you the status of each crew member, i.e. active, inactive, sleeping or dead.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[File:Gravity.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Gravity Simulator|| rowspan=&amp;quot;2&amp;quot;|Repair = 6% &amp;lt;br&amp;gt;Dismantle = N/A || ''This device allows gravity to be artificially simulated. This makes it a lot easier for the crew to move around the ship.''&lt;br /&gt;
|-&lt;br /&gt;
| With this broken, the crew will not regain MP at cycle change. AP to MP conversions receive 1 MP less.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[File:Mycoscan installed.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Mycoscan || rowspan=&amp;quot;2&amp;quot;|Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A|| ''Allows traces of Mush spores to be detected in living organisms.  Prototype Mush detector, originally designed by Eleesha then perfected during the Magellan project.''&lt;br /&gt;
|-&lt;br /&gt;
|Built from a [[Research|research]] project. For 0 AP you can check to see if you have any spores. The results are private.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[file:Research lab.jpg]] ||rowspan=&amp;quot;2&amp;quot;| Research Lab|| rowspan=&amp;quot;2&amp;quot;| Repair = 6% &amp;lt;br&amp;gt;Dismantle = N/A|| ''The laboratory allows the crew to carry out the most ground-breaking research on Mush.  A super ultra modern lab with computers with compact fluorescent lights and high density perforated cards.''&lt;br /&gt;
|-&lt;br /&gt;
|This is where you conduct [[Research|research]]. Beware research can make you [[dirty]]. You cannot research while [[dirty]]. This station can be [[BIOS Terminal|locked]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Medlab ===&lt;br /&gt;
'''MedLab''' room grants same healing actions as if holding a [[Inventory#Health|Medkit]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Auxiliary.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Auxiliary NERON Terminal|| rowspan=&amp;quot;2&amp;quot;|Repair = N/A &amp;lt;br&amp;gt;Dismantle = N/A || put description here&lt;br /&gt;
|-&lt;br /&gt;
| When you complete the [[NERON_Projects|Auxiliary Terminal (NERON Project)]], you can use this terminal to access the NERON Core from the Medlab. &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[file:Bed.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Bed||rowspan=&amp;quot;2&amp;quot;| Repair = N/A &amp;lt;br&amp;gt;Dismantle = N/A  || ''The bed allows you to sleep to restore'' [[File:Pa_slot1.png]]. ''Sweet dreams!''&lt;br /&gt;
|-&lt;br /&gt;
| If laying on the bed during cycle change, you gain additional {{AP}}.  Required for (im)moral activity [[Actions#Doing it|doing it]].  Required for skills {{Skill|Shrink}} and {{Skill|Lethargy}}.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[file:Surgery.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Surgery Pod|| rowspan=&amp;quot;2&amp;quot;| Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A || ''This pod contains all necessary automated medical equipment for effective healthcare.  In the event of hard knocks, you should probably know where this is.''&lt;br /&gt;
|-&lt;br /&gt;
| Can do self-surgery for 4 [[File:Pa_slot1.png]] to fix [[Health#Injuries|injuries]].&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Distiller.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Narcotics Distiller|| rowspan=&amp;quot;2&amp;quot;| Repair = ?% &amp;lt;br&amp;gt;Dismantle = 50%  produces [[Inventory#Components|Metal Scrap]] || ''The distiller is used for manufacturing pharmaceutical products. Alas, its erratic behaviour means that the final product is of varying efficacy.  Happiness dispenser approved by Albus Haxley.''&lt;br /&gt;
|-&lt;br /&gt;
| Produces 1 random [[Inventory#Drugs|drug]] a day.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| [[File:Doorcamera.png]] ||rowspan=&amp;quot;2&amp;quot;|Camera|| rowspan=&amp;quot;2&amp;quot;| Repair = 25% &amp;lt;br&amp;gt;Dismantle = 25%  produces [[Inventory#Components|Metal Scrap]] || ''The camera is an extremely useful tool for &amp;lt;del&amp;gt;spying,&amp;lt;/del&amp;gt; observing your neighbors.  In the presence of a camera, '''secret''' and '''covert''' actions are revealed.  When a camera is installed in a room, all logs are saved in the history and displayed publicly. The camera also logs covert and furtive activity. It doesn't work if it is in your personal inventory. ''&lt;br /&gt;
|-&lt;br /&gt;
| Cameras start the game as objects, but function as equipment once installed in a room.  Can be uninstalled.  Reveal secret and covert actions.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| [[File:Doorcamera.png]] || rowspan=&amp;quot;2&amp;quot;|Door ||rowspan=&amp;quot;2&amp;quot;|  Repair = 25% &amp;lt;br&amp;gt;Dismantle = N/A  || ''The doors of the Daedalus are fragiles and have the infuriating habit of jamming... If you find a broken one, report it to an engineer.  Whatever it's made of, regardless of its density or condition , a door always leads somewhere.''&lt;br /&gt;
|-&lt;br /&gt;
| Doors cost 1 MP to move through.  Only some spontaneously break - check the [[map]] for reference.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;center&amp;quot; align=&amp;quot;center&amp;quot;|[[File:Sofa.jpg]]||rowspan=&amp;quot;2&amp;quot;|Sofa|| rowspan=&amp;quot;2&amp;quot;| Repair = 25% &amp;lt;br&amp;gt;Dismantle =25 % plastic scrap || ''A superb sofa in hand-stitched Nubuck leather. Designed in Sweden but produced cheaply on Encalade.&lt;br /&gt;
Who would have thought that a plywood structure and a few cushions could be so relaxing...''&lt;br /&gt;
|-&lt;br /&gt;
| The Sofa is assembled by the blueprint using the thick tube &amp;amp; scrap metal, and acts as an extra bed.  '''The sofa is permanently placed in whatever room you assemble the blue print.'''  It will show up in the shelves.  If someone is sleeping on it, it will read &amp;quot;Swedish Sofa belonging to _____&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Nexus ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[File:Bios.jpg]] ||rowspan=&amp;quot;2&amp;quot;| BIOS Terminal||rowspan=&amp;quot;2&amp;quot;|Repair = 3% &amp;lt;br&amp;gt;Dismantle = N/A|| ''Allows the NERON admin to alter certain AI behaviors aboard the ship.During NERON's psychotherapy, its interface was opened to make it more flexible. The input-output interface remains available to a handful of people.''&lt;br /&gt;
|-&lt;br /&gt;
| The [[Titles#NERON_Administrator|NERON Administrator]] can access the [[NERON BIOS]] from this panel.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[File:Calculator.png]]||rowspan=&amp;quot;2&amp;quot;|Calculator|| rowspan=&amp;quot;2&amp;quot;|Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A|| ''Lets you calculate stuff... All that remains is to find out what...  Allows you to calculate something #NO_BG here''&lt;br /&gt;
|-&lt;br /&gt;
| [[Research|Researching]] a [[Starmap Fragment]] will unlock this equipment.  When you access this equipment with three [[Starmap Fragment|Starmap Fragments]], the ship can go to [[Eden]].You cannot use it while dirty.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[File:Core.jpg]] ||rowspan=&amp;quot;2&amp;quot;|NERON's Core||rowspan=&amp;quot;2&amp;quot;| Repair = 6% &amp;lt;br&amp;gt;Dismantle = N/A|| ''NERON's Core gives access to [[NERON projects]].  NERON's core is where it is possible to modify programs to improve functionality.''&lt;br /&gt;
|-&lt;br /&gt;
|  This is where you can advance [[NERON_Projects|NERON projects]].  You must be [[dirty|clean]] to access this equipment.  This equipment can be [[NERON_BIOS|locked]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rear Storage ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Fuel 1.jpg]][[file:Fuel 2.jpg]]||rowspan=&amp;quot;2&amp;quot;|Fuel Tank|| rowspan=&amp;quot;2&amp;quot;|Repair = 50% &amp;lt;br&amp;gt;Dismantle = N/A || ''The Fuel tank is where the valuable carburant is stored and is also equipped with a distributor.  Daedalus fuel tank, operate with caution. DO NOT SMOKE.''&lt;br /&gt;
|-&lt;br /&gt;
|  Can be used to retrieve or inject [[Inventory#Miscellaneous|fuel capsules]]. Can make you [[dirty]]. Broken fuel tank only disallows access to its content.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Refectory ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Cofee.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Coffee Machine||rowspan=&amp;quot;2&amp;quot;|Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A || ''This fantastic coffee machine produces pure Arabica coffee at a speed approaching that of light. Unfortunately the machine has a similar energy consumption to a failing nuclear power station, and in the absence of the PILGRED reactor you'll have to make do with a cup every 24 hours.  The coffee machine is man's best friend. After cats.''&lt;br /&gt;
|-&lt;br /&gt;
| Initially produces [[Inventory#Rations|coffee]] once per [[Game_Basics#Cycles|day]] (C1), but more often with the [[NERON_Projects|Fission Coffee Roaster]] or [[PILGRED_Reactor|PILGRED Reactor]] unlocked.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[file:Kitchen.jpg]]||rowspan=&amp;quot;2&amp;quot;|Kitchen|| rowspan=&amp;quot;2&amp;quot;|Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A|| ''A domain reserved for a certain mustachioed celebrity. Also occasionally used for cooking.  Intergalactic elite chef's post. Certain martial arts skills may be necessary.''&lt;br /&gt;
|-&lt;br /&gt;
| For one {{AP}} or {{AP|Cook}} you can '''Cook''' a [[Inventory#Rations|Standard Ration]] into a [[Inventory#Rations|Cooked Ration]], removing the {{Morale}} hit.&lt;br /&gt;
When both '''Showers''' in dorms are dismantled the option to wash for 3 {{AP}} (or 2 {{AP}} while holding a [[Inventory#Gear|Soap]]) will become available once per day.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Turrets ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Turret.jpg]]||rowspan=&amp;quot;2&amp;quot;|Turret Command|| rowspan=&amp;quot;2&amp;quot;|Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A||| ''Defense against the Hunters is a priority comrade !  Firing post for the Thingumatron 3000. Cutting edge design with toughened glass shields and a teslatron make it a formidable weapon against the Hunters.''&lt;br /&gt;
|-&lt;br /&gt;
|  There are 6 Turrets located on the ship, from which you can fire at enemy ships. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Turrets Expanded ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;115px&amp;quot; align=&amp;quot;right&amp;quot;|Turret Location&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;243px&amp;quot; | Screenshot&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; | Details&lt;br /&gt;
|-style=&amp;quot;height:23px&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot;|[[file:Turret_screen_shot.png]]&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; valign=&amp;quot;top&amp;quot;| There are 6 Turrets on the Daedalus, and their locations are listed on the left hand side of this table.  From inside a Turret you can see anyone else who is in a Turret, and if someone is in a ship, the ship icon and it's pilot would show up just to the right of the turret screens.  In this screenshot there are no ships out.  You can also see how many charges are left in each turret.  There are four charges in each Turret.  Rear Alpha Turret and Centre Alpha Turret are spent, either because someone has been firing or they are broken.&lt;br /&gt;
&lt;br /&gt;
On the right hand side of the screen it shows 14 (of the 56) ships that are currently shooting at the Daedalus. The first ships listed on the right hand column show all the types of hunters that are attacking.  So while we can't see all the [[Hunters#Fighting_the_hunters|Hunters]],[[Hunters#Fighting_the_hunters|Trax]] and [[Hunters#Fighting_the_hunters|Asteroids]], we know that there is no [[Hunters#Fighting_the_hunters|Aracks]] or [[Hunters#Fighting_the_hunters|d1000s]] surrounding the ship.  When shooting, you can click on the ship you want to aim, or if unspecified you will shoot a random ship.&lt;br /&gt;
&lt;br /&gt;
Turrets have a base percentage of 30% accuracy rate for all players, as compared to an 80% accuracy base rate for a pilot in a ship.  They cost 1 AP or 1 shooter point to fire.  The [[Inventory#Gear|Lenses]] and the [[Inventory#Gear|Sniper Helmet]] increase your chances by 10% each, and they do stack (For example, 1 NCC Lens will give you 30% + 10% * 30 = 33%, 2 NCC Lenses will give you 36% and so on). Also, for each failed shot your next shot has a higher percentage rate of hitting.  General advice is to only use turrets when the AP cost of flying is exceeds turret AP (say 1 ship with 2 hp left), there are no pilots or there is an emergency and you can't move the ship.&lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;height:52px&amp;quot;&lt;br /&gt;
|Rear Bravo Turret&lt;br /&gt;
|-style=&amp;quot;height:52px&amp;quot;&lt;br /&gt;
|Centre Bravo Turret&lt;br /&gt;
|-style=&amp;quot;height:52px&amp;quot;&lt;br /&gt;
|Front Bravo Turret&lt;br /&gt;
|-style=&amp;quot;height:52px&amp;quot;&lt;br /&gt;
|Rear Alpha Turret&lt;br /&gt;
|-style=&amp;quot;height:52px&amp;quot;&lt;br /&gt;
|Centre Alpha Turret&lt;br /&gt;
|-style=&amp;quot;height:52px&amp;quot;&lt;br /&gt;
|Front Alpha Turret&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[category:To Do]]&lt;/div&gt;</summary>
		<author><name>Kounounou</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Eleesha_Williams</id>
		<title>Eleesha Williams</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Eleesha_Williams"/>
				<updated>2014-03-15T09:50:44Z</updated>
		
		<summary type="html">&lt;p&gt;Kounounou: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{character infobox|firstname=Eleesha|fullname=Eleesha Williams|glory=Eleesha earns 2 {{glory}} every time a rebel base is contacted.|trait=Chronic Vertigo|traiticon=[[image:psy disease.png]]|traitinfo=You have chronic vertigo which proves to be quite debilitating.&amp;lt;br&amp;gt;Gives the status '''Vertigo'''.|s1=tracker|s2=determined|s3=observant|s4=it|s5=tech|command=13|neron=3|comms=2}}&lt;br /&gt;
Eleesha is an investigative journalist for SNC (Sol News Channel). She managed to obtain the medical files of several financial and political leaders in the Federation, proving their Mush infection. After her report was taken off the air, Eleesha fled to Jupiter for fear of being eliminated. She revealed all this to the crew of the Daedalus and is currently on board posing as an mechanic.&lt;br /&gt;
&lt;br /&gt;
== How to play ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Bronze Tips'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Tracker}}: Eleesha's unique skill, ''Tracker'''s many bonuses make it absolutely essential for investigative [[Mush Hunting]] and is the only way to print '''The List'''. Take this unless all other ''Technician'' characters had aneurysms and picked other skills.&lt;br /&gt;
:{{Skill|Technician}}: Would've been your best skill if it wasn't for ''Tracker''. Unlike ''Tracker'', however, ''Technician'''s usefulness doesn't rely on the presence of Mush; free {{AP|Repair}} points and the ability to dismantle objects keep this useful throughout the game.&lt;br /&gt;
:{{Skill|IT Expert}}: While this versatile skill's {{AP|IT}} points allow you to dabble in pretty much any field on the ship, it is generally not worth picking over ''Tracker''; Eleesha's dedicated hunter role is more important than being an all-around assistant.&lt;br /&gt;
:{{Skill|Observant}}: This would augment your Mush-hunting role... if you weren't Bronze. Not worth picking over anything that isn't ''Determined''.&lt;br /&gt;
:{{Skill|Determined}}: Absolutely not worth taking as Bronze... or as anything else. It's easily one of the lousiest skills in the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Silver Tips'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unless for some reason the Mush are already dead, the only consideration with Silver players is which skill should be taken in addition to ''Tracker'', which also determines what role you're primarily going to play on the ship.&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Tracker}} / {{Skill|Technician}}: Allows you to be an invaluable member of the team from the beginning to the end. In most cases, this is your best bet.&lt;br /&gt;
:{{Skill|Tracker}} / {{Skill|IT Expert}}: Is especially useful if the ship already has a '''Technician''' and your {{Character|Paola}} is inactive or your ship urgently requires help in Lab Research.&lt;br /&gt;
:{{Skill|Tracker}} / {{Skill|Observant}}: An investigative mush hunter powerhouse. A good combination if your ship is extremely active and thus doesn't need help in any area, therefore allowing you to focus solely on swiftly erradicating the mush.&lt;br /&gt;
:{{Skill|Technician}} / {{Skill|IT Expert}}: A rather magical combination of skills that allows you to be very useful in NERON projects, Lab Research and PILGRED repairs. However, this completely forfeits your Mush-hunting role. The best choice if you're a [[Retro-Fungal Serum|cured]] ex-{{Character|Mush}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Gold Tips'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The only acceptable choice here is to drop {{Skill|Determined}}, as it's the only one of your skills that's almost completely useless.&lt;br /&gt;
&lt;br /&gt;
== Useful tips ==&lt;br /&gt;
* Eleesha is high up on the succession list on both the ''Communications Manager'' and the ''NERON Administrator'' [[Titles]]. You should be familiar with these roles, should you end up holding them.&lt;br /&gt;
* {{Character|Janice}} can cure your {{Disorder|Chronic Vertigo}} if she has the {{Skill|Shrink}} skill.&lt;br /&gt;
* It helps to snag the {{Item|Anti-Grav Scooter}} as soon as possible, as it will immensely help you with your job of snooping around the Daedalus.&lt;br /&gt;
** If a {{Skill|Sprinter}} {{Item|Mage Book}} is available, it should probably be left to {{Character|Terrence}}, in order to counteract his {{Status|Disabled}} trait in the long term.&lt;br /&gt;
** Prepare for a glove fight with {{Character|Gioele}} over who should be holding that ''Scooter''. (With {{Skill|Tracker}}, you have absolute authority over it; send the fat man crying back to his Coffee Machine.)&lt;br /&gt;
* Using the [[Tools|AstroPad]] userscript will make your job of checking and categorizing the ship inventory a lot easier.&lt;br /&gt;
* Consider copying down all the room logs you come across before they expire. You'll never know when you might need them again.&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
; 3124 : Born on Earth.&lt;br /&gt;
; 3132 : Death of Daryn Williams, Eleesha's father, in suspicious circumstances during an expedition on Tamina. The family were only given a few details regarding his death. As she grew up, Eleesha became convinced that he was still alive.&lt;br /&gt;
; 3140 : Eleesha studied computer science at university in Mexico. She got good grades, but spent most of her time searching for information on the Tamina incident on the school's network. She eventually discovered that every member of the expedition team in question disappeared, which seemed to support her theory.&lt;br /&gt;
; 3141 : Eleesha showed the results of her research to a friend who suggested she make a documentary for the SNC. Eleesha accepts and spreads her findings throughout the world of space exploration..&lt;br /&gt;
; 3142 : When going through her research data, Eleesha managed to locate Zhong Chun, the only surviving member of the Tamina exploration medical corps. Zhong told her that she had been present, and witnessed first hand the agony suffered by the team. Eleesha learns for certain that her father actually died on Tau Ceti, and now wants to know why.&lt;br /&gt;
; 3143 : Interview with Kim Jin-Su upon his return from the Tau-Ceti expedition. Eleesha questioned the famous explorer thoroughly, but he denied having any information about the events. This sequence marked the end of her documentary which was broadcast the following year by the SNC.&lt;br /&gt;
; 3144 : The documentary made the citizens of Earth aware of the opacity of the Federation's expedition system. Faced with this crisis, the minister for space exploration resigned from his post and was replaced by the explorer GL Maubrick. In continuing her research into the Tamina incident, Eleesha began compiling a report into working conditions in the mines.&lt;br /&gt;
; 3145 : Following the rebellion on Tau-Ceti, Eleesha had to cancel her trip. Throughout the years, she will report on the events of the war on Sol in sometimes dangerous situations.&lt;br /&gt;
; 3146 : An unplanned parachute jump whilst following a team of SDF paratroopers, resulted in Eleesha developing an abject fear of flying. Every flight she takes has now become a genuine ordeal which doesn't make her job as a journalist any easier.&lt;br /&gt;
; 3147 : Fortunately, Eleesha stumbled upon the work of biologist Finola Keegan. The descriptions of observed myceliums named Mush were identical to those of Chun. She got in touch with Finola immediately and set about publishing her findings on the SNC. Her report was broadcast for the most part, but Maubrick considered Eleesha a dissident and neutralised the effect of her work by producing a series of broadcasts which ridiculed the work of these women.&lt;br /&gt;
; 3149 : After the uprising on Ross154, the federation finally accepted the Mush theory but became stricter when dealing with dissidents. Finola and Eleesha are put under constant surveillance, but nobody interferes with their research.&lt;br /&gt;
; 3150 : Eleesha escapes from SDF surveillance and manages to sneak in to an official office at Valparaiso. There she discovers incriminating documents proving that a Mush alert was declared on the 4th of January 3150 within the federation itself. According to these figures, the number of infected and the spread of the disease is dizzying, and President Maubrick is clearly involved. The fact that there has been no subsequent action taken to this alert is particularly worrying to Eleesha who tries again to air a report on the subject. When this one is taken off the air at the last minute, she realises that it is too late, and the only choice she has left is to flee.&lt;br /&gt;
; 3152 : After two years of civilian life, Eleesha joined the crew on Xyloph-17. She met the Daedalus team to whom she told her secret. Kim Jin-Su, leader of the project, offered her a space aboard the ship. Eleesha accepts, but still doesn't trust the man she still believes to be responsable for the Tamina catastrophe.&lt;br /&gt;
; 3152 : Eleesha really wants Finola to join the team. She managed to build a Mush detector which would allow for any mistrust in the team to quickly be dealt with. Unfortunately Finola declines.&lt;br /&gt;
; 3153 : Finola finally lands on Xyloph-17. Handcuffed. Eleesha is up in arms about their methods, but secretly hopes that she is capable of building a detector herself.&lt;br /&gt;
; 3154 : Following a regrettable diplomatic error, the federation takes control of Xyloph-17. Eleesha takes part in the expedition to retake the Daedalus in order to flee. Once they are in orbit, the team decides to fly the ship towards the Magellan cloud. Eleesha is cryogenically frozen for the first time in her life.&lt;br /&gt;
[[category:Eleesha]] [[category:Characters]]&lt;/div&gt;</summary>
		<author><name>Kounounou</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Technician</id>
		<title>Technician</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Technician"/>
				<updated>2014-02-23T23:26:54Z</updated>
		
		<summary type="html">&lt;p&gt;Kounounou: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Technician&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
Qualified to repair materials, equipment and the hull of the Daedalus.&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
* +1 [[Image:pa_eng.png]] ('''Repair''' Action Point) per day.&lt;br /&gt;
* Chance of success on '''Repairs''' doubled.&lt;br /&gt;
* Chance of success on '''Fixes''' doubled.&lt;br /&gt;
* Bonus for developing certain '''NERON projects'''.&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Terrence|2}}&amp;lt;br&amp;gt;{{Character Level|Raluca|3}}&amp;lt;br&amp;gt;{{Character Level|Hua|4}}&amp;lt;br&amp;gt;{{Character Level|Kuan Ti|4}}&amp;lt;br&amp;gt;{{Character Level|Eleesha|5}}&amp;lt;br&amp;gt;{{Character|Mage Book}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Kept&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
This powerful skill doesn't just increase your repair chance, it ''doubles'' it. {{Character|Terrence}} is expected to have this skill and {{Character|Raluca}} loves it as it gives a bonus to PILGRED repairs. {{Character|Hua}}, {{Character|Kuan Ti}} and {{Character|Eleesha}} will benefit from the free {{AP|Repair}} points but are better off using their {{AP}} elsewhere.&lt;br /&gt;
&lt;br /&gt;
Notable benefits are the ability to destroy that infernal {{Item|Microwave}} and to remove one shower for {{Item|Swedish Sofa}} parts, especially when using {{AP|Repair}} to do so. Removing a shower is announced by NERON so expect a lynch mob to form if you take down the second shower. Of course, they will be left with just a sink afterwards...&lt;br /&gt;
&lt;br /&gt;
The {{Item|Adjustable Wrench}} and {{Item|Alien Bottle Opener}} are your best friends, dramatically improving the success chance on pretty much everything you're supposed to do, so keep them close.&lt;br /&gt;
&lt;br /&gt;
== Affected actions ==&lt;br /&gt;
{{Action Button|1 {{AP}} Repair}} (Any broken [[Inventory|item]] or [[Ship Equipment|equipment]]):&lt;br /&gt;
*If any {{AP|Repair}} are available, uses 1 {{AP|Repair}} instead of {{AP}}.&lt;br /&gt;
*Success chance is doubled.&lt;br /&gt;
**Stacks with {{Item|Alien Bottle Opener}} and {{Item|Adjustable Wrench}}.&lt;br /&gt;
&lt;br /&gt;
{{Action Button|2 {{AP}} Repair}} ([[PILGRED Reactor]]):&lt;br /&gt;
*Efficiency increased by '''4-6%'''.&lt;br /&gt;
&lt;br /&gt;
{{Action Button|2 {{AP}} Participate}} ([[Ship Equipment#Nexus|NERON's Core]]):&lt;br /&gt;
*Bonus to efficiency on [[NERON Projects]]:&lt;br /&gt;
** Anomaly Detector&lt;br /&gt;
** Armored Corridors&lt;br /&gt;
** Automatic Sprinklers&lt;br /&gt;
** Bay Door XXL&lt;br /&gt;
** Convenient Sink&lt;br /&gt;
** Dismantler&lt;br /&gt;
** Extra Drone&lt;br /&gt;
** Extra Hydropots&lt;br /&gt;
** Heat Lamps&lt;br /&gt;
** Large Bay Upgrade&lt;br /&gt;
** Oxygenated Ducts&lt;br /&gt;
** Plasma Shield&lt;br /&gt;
** Rerouted Charges&lt;br /&gt;
** Spatial Wave Radar&lt;br /&gt;
** Teslatron Reservoir&lt;br /&gt;
** Trail Minimizer&lt;br /&gt;
&lt;br /&gt;
== General effects ==&lt;br /&gt;
* Gains 1 {{AP|Repair}} per day, to a maximum of 2.&lt;br /&gt;
&lt;br /&gt;
* New action:&amp;lt;br&amp;gt; {{Action Button|2-4 {{AP}} Dismantle}}&lt;br /&gt;
::'''Cost''': Depends on target&lt;br /&gt;
::'''Target''': [[Inventory|Item]] or [[Ship Equipment|equipment]] which can be dismantled&lt;br /&gt;
::'''Effect''':&lt;br /&gt;
::*Breaks the target into parts, recovering building materials from it. Results depend on the target (see: [[Inventory]])&lt;br /&gt;
::*Success chance is increased by {{Item|Alien Bottle Opener}} and {{Item|Adjustable Wrench}}.&lt;br /&gt;
::*If any {{AP|Repair}} are available, uses 1 {{AP|Repair}} instead of {{AP}}.&lt;br /&gt;
&lt;br /&gt;
* New action:&amp;lt;br&amp;gt; {{Action Button|2 {{AP}} Reinforce}}&lt;br /&gt;
::'''Cost''': 2 {{AP}}&lt;br /&gt;
::'''Target''': Breakable [[Inventory|item]] or [[Ship Equipment|equipment]]&lt;br /&gt;
::'''Effect''':&lt;br /&gt;
::*{{Todo|Makes it impossible to sabotage, I guess?}}&lt;br /&gt;
::*Success chance is increased by {{Item|Alien Bottle Opener}} and {{Item|Adjustable Wrench}}.&lt;br /&gt;
::*If any {{AP|Repair}} are available, uses 1 {{AP|Repair}} instead of {{AP}}.&lt;br /&gt;
&lt;br /&gt;
[[Category:Human Skill]] [[Category:Terrence Skill]] [[Category:Raluca Skill]] [[Category:Hua Skill]] [[Category:Kuan Ti Skill]] [[Category:Eleesha Skill]] [[Category: Mage Book Skill]]&lt;/div&gt;</summary>
		<author><name>Kounounou</name></author>	</entry>

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