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		<updated>2026-06-17T17:45:44Z</updated>
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	<entry>
		<id>http://www.mushpedia.com/wiki/MAD_Kube</id>
		<title>MAD Kube</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/MAD_Kube"/>
				<updated>2016-09-16T17:18:15Z</updated>
		
		<summary type="html">&lt;p&gt;Kobb: removed claim about mush always succeeding first try, as it is not accurate.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{Item Attributes|MAD Kube|&lt;br /&gt;
Icon =&lt;br /&gt;
Mad_kube.jpg&lt;br /&gt;
| Summary =&lt;br /&gt;
A dreadful {{AP}} sink which you can try to solve for '''1''' {{AP}}, at a '''10%''' success chance (which doesn't increment). Rewards 5 {{Glory}} for the first successful attempt. Generally considered a very selfish waste of {{AP}} in all situations except imminent game endings.&lt;br /&gt;
| In-game Flavor =&lt;br /&gt;
Mad Kubes are a family of objects designed solely to crush the spirit.&lt;br /&gt;
| In-game Effects =&lt;br /&gt;
&lt;br /&gt;
| In-game Examine Text =&lt;br /&gt;
The MAD Kube, none can resist. Very few succeed in solving it in under 26 moves.&lt;br /&gt;
| Origin 1 =&lt;br /&gt;
Found in {{room|Refectory}}&lt;br /&gt;
| Origin Amount 1 =&lt;br /&gt;
1&lt;br /&gt;
| Is Destroyed in Fire =&lt;br /&gt;
&lt;br /&gt;
| Enables Action =&lt;br /&gt;
yes&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;{{Item Tooltip}}&lt;br /&gt;
&lt;br /&gt;
A dreadful {{AP}} sink which you can try to solve for '''1''' {{AP}}, at a '''10%''' success chance (which does ''not'' increment).&amp;lt;br&amp;gt; Rewards 5 {{Glory}} for the first successful attempt.&lt;br /&gt;
&lt;br /&gt;
{{Bug|If you solve the MAD Kube, you get a double announcement, but you get 5 {{Glory}} only one time.}}&lt;br /&gt;
&lt;br /&gt;
Trying it is generally considered a very selfish waste of {{AP}} in all situations except imminent game endings, and excessive use has gotten people killed by enraged crewmates.&lt;br /&gt;
&lt;br /&gt;
Doing so will also put you up for the mock title of &amp;quot;Pointless Player&amp;quot; in the game ending summary:&amp;lt;br&amp;gt;&lt;br /&gt;
''&amp;quot;Addicted to the MAD'Kube, the most pointless thing in the game (apart from you). Wouldn't you rather go for a shot on Galaxy 55?...&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
== New action ==&lt;br /&gt;
{{Action Button|1 {{AP}} Try The Kube}}&lt;br /&gt;
* Success rate is 10% (not increasing with fails).&lt;br /&gt;
&lt;br /&gt;
{{Item Attribute List}}&lt;br /&gt;
{{Item Categories}}&lt;/div&gt;</summary>
		<author><name>Kobb</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Tracker_(skill)</id>
		<title>Tracker (skill)</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Tracker_(skill)"/>
				<updated>2016-06-10T00:03:46Z</updated>
		
		<summary type="html">&lt;p&gt;Kobb: updating with tested information from Peanutz on List mechanics.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Tracker&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
The tracker can see the comings and going of every team member. Furthermore, they can print any research results during the game via the Tabulatrix. This provides a list of players of which at least one is Mush.&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
*Full access to '''movement history'''.&lt;br /&gt;
*Able to '''print secret list''' on the Tabulatrix.&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Eleesha|1}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Kept&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
Provides additional information in the 'Movement' chat panel (The Previous 16 Cycles instead of the normal 8). It also reveals which doors people enter and exit from. This helps you track your crew members to make sure they really did get dirty repairing that turret no-one ever uses.&lt;br /&gt;
&lt;br /&gt;
{{Note|This does not work for tracking {{Item|Support Drones}}.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==THE List==&lt;br /&gt;
{{Item|THE List}} is a document which is exclusively printable by the ''Tracker'', '''once per game''' (even with multiple trackers), using the {{Item|Tabulatrix}}. It lists a number of [[character]] names - alive or dead - one of which is '''guaranteed''' to be 1 of the two original (alpha) {{Character|Mush}}. The other names on the list are picked at random and may also contain other Mush and {{Character|Chun}} (despite her {{Status|Immunized}} trait).&lt;br /&gt;
&lt;br /&gt;
The number of names printed on ''THE List'' begins at '''8''' when the first person joins a new ship. The number goes down by 1 every 8 cycles, until there's only the guaranteed alpha {{Character|Mush}} name left. Once ''THE List'' has been printed, it is final and the number of names does not retroactively shrink. The current number of printed names is displayed on the printing button on the {{Item|Tabulatrix}}.&lt;br /&gt;
&lt;br /&gt;
{{Note|In general, '''subtract the current day from 9''' to receive the current number of listed names, i.e. Day 1 - 8 names, Day 2 - 7 names, etc. This won't be exact, however, because the number ticks down on the same cycle the ship started, not the first cycle of the day.}}&lt;br /&gt;
&lt;br /&gt;
''THE List'' '''cannot be printed''' when there are no {{Character|Mush}} (alpha or converted) are left on the Daedalus. This is a great way to confirm that a ship is ready to [[Ending the Game|embark for Sol or Eden]] ...if you can trust your ''Tracker'' to tell the truth!&lt;br /&gt;
&lt;br /&gt;
If you print ''THE List'', it is advisable to keep the results secret and only share them with {{Character|Chun}} due to her confirmed humanity. Revealing ''THE List'' to the crew may put other members at risk, as the {{Character|Mush}} may rush to infect someone who is not on the list and less likely to gather suspicion, or convert another listed character in order to immediately accuse and murder them to shift attention from the other listed personnel.&lt;br /&gt;
&lt;br /&gt;
[[Category:Human Skill]] [[Category:Eleesha Skill]]&lt;br /&gt;
{{Skills Navbox}}&lt;/div&gt;</summary>
		<author><name>Kobb</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Thermosensor</id>
		<title>Thermosensor</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Thermosensor"/>
				<updated>2016-03-18T17:38:15Z</updated>
		
		<summary type="html">&lt;p&gt;Kobb: massaged it some :3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{Item Attributes|Thermosensor|&lt;br /&gt;
Icon =&lt;br /&gt;
Heat seeker.jpg&lt;br /&gt;
| Summary =&lt;br /&gt;
Makes it 5 times more likely to explore '''[[Zones|Ruminant]]''', '''[[Zones|Predator]]''', '''[[Zones|Intelligent Life]]''', '''[[Zones|Mankarog]]''' and '''[[Zones|Insects]]''' zones (if available).&lt;br /&gt;
| In-game Flavor =&lt;br /&gt;
Facilitates exploration by detecting nearby heat signatures.&lt;br /&gt;
| In-game Effects =&lt;br /&gt;
&lt;br /&gt;
* Expedition : 5x Chance of finding a remaining &amp;quot;Ruminant&amp;quot;, &amp;quot;Predator&amp;quot;, &amp;quot;Intelligent life&amp;quot;, &amp;quot;Mankarog&amp;quot;, or &amp;quot;Insect&amp;quot; sector.&lt;br /&gt;
&lt;br /&gt;
| In-game Examine Text =&lt;br /&gt;
&lt;br /&gt;
Facilitates exploration by detecting nearby heat signatures. Expedition : 5x Chance of finding a remaining &amp;quot;Ruminant&amp;quot;,&amp;quot;Predator&amp;quot;,&amp;quot;Intelligent life&amp;quot;,&amp;quot;Mankarog&amp;quot;, or &amp;quot;Insect&amp;quot; sector. Paradoxically, interplanetary expeditions can sometimes prove to be extremely hazardous to your vital signs. The heat detector allows you to know ahead of time the size and intensity of any heat signal in the immediate surroundings. Unfortunately, the aggression levels of certain xenomorphs doesn't appear to be proportional to their body heat. In the event of contact with a xenomorph, some sort of light weapon could prove useful.  &lt;br /&gt;
&lt;br /&gt;
| Construction Material 1 =&lt;br /&gt;
Scrap Metal&lt;br /&gt;
| Construction Material Amount 1 =&lt;br /&gt;
1&lt;br /&gt;
| Construction Material 2 =&lt;br /&gt;
Plastic Scraps&lt;br /&gt;
| Construction Material Amount 2 =&lt;br /&gt;
1&lt;br /&gt;
| Has Exploration Effect =&lt;br /&gt;
yes&lt;br /&gt;
| Is Destroyed in Fire =&lt;br /&gt;
&lt;br /&gt;
| Repair Chance =&lt;br /&gt;
??%&lt;br /&gt;
| Dismantle Chance =&lt;br /&gt;
50%&lt;br /&gt;
| Dismantle Result 1 =&lt;br /&gt;
Plastic Scraps&lt;br /&gt;
| Dismantle Result Amount 1 =&lt;br /&gt;
1&lt;br /&gt;
| Dismantle Result 2 =&lt;br /&gt;
&lt;br /&gt;
| Dismantle Result Amount 2 =&lt;br /&gt;
&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;{{Item Tooltip}}&lt;br /&gt;
&lt;br /&gt;
The '''Thermosensor''' is a piece  of [[inventory#exploration|exploration gear]], allowing you to prioritize certain zones:&lt;br /&gt;
* {{zone|Ruminants}}&lt;br /&gt;
* {{zone|Predators}}&lt;br /&gt;
* {{zone|Intelligent Life}}&lt;br /&gt;
* {{zone|Mankarog}}&lt;br /&gt;
* {{zone|Insects}}&lt;br /&gt;
* {{zone|MIA}}&lt;br /&gt;
&lt;br /&gt;
With a {{skill|diplomat}} in the expedition crew, the Thermosensor can be great to target &amp;quot;wildlife&amp;quot; zones (for {{item|Alien Steaks}}), {{zone|Intelligent Life}} (for artifacts), rescue a missing companion, or to avoid more dangerous zones (such as {{zone|Low Temperatures}}, {{zone|Oceanic}}, {{zone|Forest}}, etc.) If the planet is small enough to be explored in one trip, the Thermosensor is unnecessary. &lt;br /&gt;
&lt;br /&gt;
This item does '''not''' increase the yield of the aforementioned zones. It only gives them a greater chance to be visited earlier in an expedition.&lt;br /&gt;
{{Item Attribute List}}&lt;br /&gt;
{{Item Categories}}&lt;/div&gt;</summary>
		<author><name>Kobb</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Mush_Play</id>
		<title>Mush Play</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Mush_Play"/>
				<updated>2016-02-17T03:54:25Z</updated>
		
		<summary type="html">&lt;p&gt;Kobb: Adding a big, obvious warning about the Advanced Mush setting, and bumping the relevant tip further up the list. It's a bit ugly, but important. I've seen this bite several Mush lately.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Main|Mush}}&lt;br /&gt;
&lt;br /&gt;
Here's various tips &amp;amp; tricks for '''Mush Play''', starting you off with some advice on how to begin your conquest of the human crew (and race), and then some more specifi guides. Also check the main articles on {{Character|Mush|long}} as well as each of the [[:Category:Mush Skill|Mush skills]] for more detailed information.&lt;br /&gt;
&lt;br /&gt;
== Strategy Ideas ==&lt;br /&gt;
&lt;br /&gt;
==== Contamination ====&lt;br /&gt;
[[Image: Ending-MassContamination.png|frame]]&lt;br /&gt;
&lt;br /&gt;
You start with another Mush, but expanding to more is always good! Contaminate the whole crew, one {{skill|Anonymush}} at a time, and NERON will end the game for you by venting everyone into space. It never could stand the dirty Mush.&lt;br /&gt;
&lt;br /&gt;
Pay attention to when and where you extract spores, though. Besides the fact that this makes you {{status|dirty}} and costs valuable {{AP}}, cameras and other crew members will see you do this if they are in the same room as you. - This is the fastest and easiest way to get caught.  A good strategy is to mask your dirtiness and {{Ap}} / {{HP}} loss through other activities like [[technician|repairs]], and then team up on a single person until they have become a Mush by being [[infect|infected]] with three spores.  Coordination between Mush is important.  And do not forget to check if there is no camera or [[Myco-Alarm]] when you infect!  It would be a shame to betray yourself and your new companion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Attrition ====&lt;br /&gt;
&lt;br /&gt;
[[Sabotage]] equipment... [[Green Jelly|destroy]] the right hardware... [[traitor|cause some misfortune]]... maybe [[bacteriophiliac|spread a disease]] or [[pyromaniac|start a fire]]. Do it right and the humans may spend more time trying to fix issues than looking for you!&lt;br /&gt;
&lt;br /&gt;
Pay attention where you do it, since many actions can be seen if they are witnessed by other people or {{item|Cameras}}. But also pay attention ''when'' you do it, so it will not be obvious that these things had an unnatural cause, and you were the only person there at the time! (At cycle change is always a good time.) Aim for equipment and materials that are essential to the crew such as frequently used doors, the Pasiphae, the Gravity Simulator and various terminals. But be aware that many items (except doors) generate a NERON message when they break spontaneously rather than through fire or electrical spikes, lack of which can be a dead giveaway of sabotage!&lt;br /&gt;
&lt;br /&gt;
The advantage of this tactic is that it can be rather subtle, as it does not require spores. The disadvantage is that this alone will not win you the game on a decent ship, but rather slow the crew down and distract them for a bit while you enact other plans.&lt;br /&gt;
&lt;br /&gt;
Easier to do when you have {{character|Eleesha}} on your side. Because a competent detective ''will'' find you if you overdo this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Mimickry / confusion ====&lt;br /&gt;
&lt;br /&gt;
{{caution|Not a recommended strategy unless you're already familiar with the game and its rules. This strategy comes very close to anti-mush play and can earn you a sanction if you aren't careful. Despite acting human, it's very important that you work with the Mush team to ultimately further the goals of the Mush. Acting 100% human as a Mush is against the rules.}}&lt;br /&gt;
&lt;br /&gt;
Sometimes the best Mush is the one that seems the most human. [[slimetrap|Accusing others]] can work for you, depending on the circumstances, but oftentimes just doing your jobs and seeming helpful - except when it ''really'' matters - can be all it takes to make others look more mushy. And while humans make mistakes and kill ''each other'' in a climate of increasing paranoia, you bide your time and wait for opportunities to present themselves.&lt;br /&gt;
&lt;br /&gt;
Of course good [[research]] progress will make circumstances ever harder for you, and while skills like {{skill|Splashproof}} and {{skill|Phagocyte}} can counter your less human traits well enough, it is only a matter of time until more and more people are shown to be human by contracting [[illnesses]] or, if you have that kind of crew, by blunt [[Mush Hunting#Mush Testing|Mush testing]]. So that time window is not endless.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The deadly blow ====&lt;br /&gt;
&lt;br /&gt;
There are many [[dangers]] that threaten the Daedalus! It is hard to manage them all at once, and every crew has its weak areas and underrepresented skills. Whether it is because you recruited more helpers, caused enough trouble or just waited for the right opportunity - there may come a time when dropping the disguise and attacking where they are weakest may be enough to cause unrecoverable damage to the crew or their [[resources]]. And that is the time to strike.&lt;br /&gt;
&lt;br /&gt;
Whether you go after their only {{skill|Pilot}}s to let Hunters do the rest, destroy [[morale]] by killing every {{skill|Shrink}} and {{skill|Leader}} (along with {{character|Chun}}), or make off in patrol ships with your pokets full of their last O2 - the possibilities are many.&lt;br /&gt;
The important thing is that you can ''identify'' the weakness to act on it, and answer the question: ''&amp;quot;Will this KILL the ship before PILGRED can be completed?&amp;quot;''. (A question that becomes easier if the crew has no more {{skill|Technician}}s.)&lt;br /&gt;
&lt;br /&gt;
Because otherwise, you only unmasked yourselves and handed the humans a free, if slightly inconvenient, Mush-free trip home.&lt;br /&gt;
&lt;br /&gt;
So do not be the Mush who flies off in the [[Pasiphae]] on Day 1, just to become a research sample to be used against his partner. But be the Mush who punishes a crew that carelessly leaves the {{title|Commander}} on board while sending its four most active people on an [[expedition]], or leaves grenades and knives lying around in an environment where {{skill|phagocyte}} and {{skill|transfer}} are a thing.&lt;br /&gt;
&lt;br /&gt;
==General Advice==&lt;br /&gt;
&lt;br /&gt;
*;First and foremost, communicate.&lt;br /&gt;
::''Mush'' is a social strategy game. The {{Character|Mush}} are severely outnumbered at the beginning and will fail if they don't coordinate with their partners. You also need to communicate with humans in general chat to avoid their suspicions, as your role is one of stealthy infiltration!&lt;br /&gt;
&lt;br /&gt;
*;Tooltips are dangerous.&lt;br /&gt;
::The in-game help tooltips tell you some possible Mush actions. However, they don't go over any of the ramifications, and following them as they appear is very likely to get you killed as an obvious Mush. Walk your own path instead, using information from this wiki.&lt;br /&gt;
&lt;br /&gt;
*;Know what your skills do.&lt;br /&gt;
::Don't be that person who asks in general chat, &amp;quot;Should I take {{Skill|Phagocyte}}?&amp;quot; [[Mush|Find out how they work]], ideally before you even pick them.&lt;br /&gt;
&lt;br /&gt;
*;Don't choose your skills immediately.&lt;br /&gt;
::Many [[:Category:Mush Skill|Mush skills]] are situational. By keeping skill slots open, you can level up some for better skills, and take what you need when you need it. Saving a slot for {{Skill|Anonymush}} is particularly useful for making the humans think that there are only 2 Mush when, in fact, you just created more.&lt;br /&gt;
&lt;br /&gt;
*;The &amp;quot;genome&amp;quot; mushroom button under your list of Mush skills lets you pick your human skills.&lt;br /&gt;
::Choose your human skills quickly so as to give you more ways to look useful while saving your {{AP}} for strategic mushery. You can only select skills you've unlocked for the respective character; this also goes for humans you've {{Skill|Transfer}}red into.&lt;br /&gt;
{{caution|By default, the game will ''automatically'' choose your human skills if you haven't done so by the moment of Mush selection. Experienced players are likely to spot this if you gain skills without being active, or if your skill combination is strange. You may also get stuck with a skill that won't work at all for a Mush (such as {{skill|Caffeine Junkie}} or {{skill|Mycologist}}). It is ''strongly'' advised that you check the &amp;quot;Advanced Mush&amp;quot; box in your Mush account settings, to allow manual skill selection.}}&lt;br /&gt;
&lt;br /&gt;
*;That Mutate button that costs 3 {{AP}}? Don't click it to find out what it does.&lt;br /&gt;
::This changes you into an obviously ''Mush'' {{Status|Berzerker}}. You will drop all [[Inventory|items]] you are carrying, be able to do more attack damage, and no longer be able to communicate on any channels other than the Mush channel. This is an endgame tactic, and will result in either you or the humans being dead shortly thereafter.&lt;br /&gt;
&lt;br /&gt;
*;Food does not nourish you.&lt;br /&gt;
::Consumables like {{Item|Standard Ration}}, {{Item|Banana}}, {{Item|Coffee}} etc. do ''not'' give {{Character|Mush}} any benefits, so save yourself the {{MP}} of walking to Refectory unless you're putting on a show for the humans.&lt;br /&gt;
&lt;br /&gt;
*;Beware the food test.&lt;br /&gt;
::Unlike with humans, eating ''ANY'' consumable will give you the {{Status|Full Stomach}} status, meaning you can't eat again after consuming a pill or {{Item|Banana}}. This can be used against you in an inescapable &amp;quot;food test&amp;quot;, so be wary of requests like that.&lt;br /&gt;
&lt;br /&gt;
*;Do not create a spore in front of other people or cameras.&lt;br /&gt;
::If you create a {{Status|Spore}} in a room with another person or a {{Item|Camera}}, everyone who comes into that room will be able to check the logs and see that you're Mush. Always make sure you are alone and no Camera is on the wall before you make spores.&lt;br /&gt;
::Remember that other Mush are people too; alone means completely alone.&lt;br /&gt;
&lt;br /&gt;
*;Coordinate with other Mush regarding spores.&lt;br /&gt;
::There are lots of limits surrounding spores. Only 4 of them - 2 after [[Research#Antispore Gas|Antispore Gas]] is researched - can be spawned daily by all {{Character|Mush}} on a ship. Each Mush can carry a maximum of 2 spores, which do not take up inventory slots. Any given Mush can only infect a single human by direct &amp;quot;spiking&amp;quot; once per day. So, if you're sporing different people, or if one Mush is making all the spores a ship can make, you aren't playing effectively. Coordination is a must.&lt;br /&gt;
&lt;br /&gt;
*;Be prepared with a reason why you're dirty.&lt;br /&gt;
::Making spores ''will'' make you [[Dirty]]. Being dirty without a reason is likely to get you killed on an active ship, especially if you are a character who should never get dirty, like {{Character|Finola}} or {{Character|Paola}}. The best method is to pair your spore making with a legitimate human activity that has a chance to make you dirty, and say that's why.&lt;br /&gt;
&lt;br /&gt;
*;Do not stay dirty for extended periods of time.&lt;br /&gt;
::This is a good way to get found out as {{Character|Mush}}. You will take 4 {{HP}} of damage when you shower (unless you're {{Skill|Splashproof}}), so putting it off as long as possible is good, but do so within reason. Saying you don't have the {{AP}} to shower only works for so long. Some characters can get away with staying [[Dirty]] easier than others (such as {{Character|Raluca}}), depending on how dirty your role about the ship is.&lt;br /&gt;
::Also, remember that {{Character|Finola}}'s {{Trait|Germaphobe}} trait makes her lose {{Morale}} each turn she's dirty, so if you're a Finola Mush, you will raise a LOT of suspicion by staying dirty.&lt;br /&gt;
&lt;br /&gt;
*;Do not shower a lot.&lt;br /&gt;
::This might seem a bit contradictory after the &amp;quot;not staying dirty&amp;quot; tip, however showering does do 3-5 {{HP}} points of damage to you. Even if you're using {{Skill|Phagocyte}} to mitigate the damage by eating spores to heal, picking up and putting down the {{Item|Soap}} shows in the room logs. An observant crew may start to wonder why you're showering as often as you are, if you're not a character who should be dirty a lot.&lt;br /&gt;
&lt;br /&gt;
*;Mush cannot become sick.&lt;br /&gt;
::If humans eat spoiled food, they have a chance of becoming [[Illnesses#Diseases|sick and throwing up]]. If someone eats food 3 days after it was fresh, and does not become sick (at a 90% chance), that person is most likely a {{Character|Mush}}. Also, you cannot receive illness or mental illness from killing or being witness of death.&lt;br /&gt;
::[[Illnesses]] you've contracted before you joined the Mush, however, stay on you for a while, which may be used as camouflage.&lt;br /&gt;
&lt;br /&gt;
*;Do not sabotage things in rooms where people don't often go.&lt;br /&gt;
::The displayal of sabotaged equipment follows different rules to regular equipment breaking, so pay attention how and when you sabotage.&lt;br /&gt;
::Example: You go into the Center Alpha Storage and sabotage the Oxygen Tank there. It's found and fixed, and you're the only one who's been in the room, right around the time when a broken thing appeared, so now you're a suspect.&lt;br /&gt;
&lt;br /&gt;
*;Be a good sport&lt;br /&gt;
::Obviously, being injected with the [[Retro-Fungal Serum]] is most definitely not a good thing, since you will lose all your hard-earned Mush Glory and skills, the other Mush on board will lose a valuable ally, and if you've done a lot of damage the remaining crew might still be bitter against you, but [[griefing]] will solve nothing, except leading to a game end where you won't even get Human glory. So, don't actively try to be De-Mushified, but don't try to bring down the ship with you if you get cured, either. You're on the same boat as everyone else now (more than ever), so take it with dignity and do your best to help out your new team.&lt;br /&gt;
==Specific Guides==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Enfilade's Way of the Mush]] - A guide to all Mush skills&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[http://mush.twinoid.com/tid/forum#!view/112222?p=2|thread/34557086?p=1 Aaeni's Art of the Patsy]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorial]] [[Category:Gameplay]] [[Category:Mush]]&lt;/div&gt;</summary>
		<author><name>Kobb</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Gioele_Rinaldo</id>
		<title>Gioele Rinaldo</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Gioele_Rinaldo"/>
				<updated>2016-02-15T17:35:26Z</updated>
		
		<summary type="html">&lt;p&gt;Kobb: Updated formatting in mush tips, also cleaned up the text there (spelling fixes, named the skills being alluded to, more direct wording). A couple misc. edits on the side.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{character infobox|firstname=Gioele|fullname=Gioele Rinaldo|glory=Gioele earns 3 {{glory}} every time a Mush is killed.|s1=solid|s2=paranoid|s3=coffee|s4=astro|s5=panic|s6=victimizer|command=3|neron=14|comms=11}}&lt;br /&gt;
Gioele is the ship-owner. He is a billionaire from Earth who is obsessed by space travel, and who financed the initial Daedalus project. Faced with the {{Character|Mush}} menace, Gioele panicked and, in extremis, with the help of the designers, managed to get a job aboard the ship as a navigator. He also managed to eject [[Nils Carlsson|a biologist]] from the original crew to make space for his daughter {{Character|Paola}}.&lt;br /&gt;
&lt;br /&gt;
== How to play ==&lt;br /&gt;
Gioele's role is similar to {{Character|Stephen}}, which is to assist any area which is short-staffed. This typically involves helping in the Laboratory or Nexus but can also include relaying the [[PILGRED  Reactor]] advancement or scanning for planets. Stay active on the radio and see where you're needed most.&lt;br /&gt;
&lt;br /&gt;
Since he walks around the entire ship, {{Character|Mush}} Gioele has more opportunities to extract spores and spike people. Always report how and when you get [[Dirty]] to keep the crew off your back.&lt;br /&gt;
&lt;br /&gt;
==={{Bronze}}===&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Solid}}: Gioele's first skill. Allows you to guard the {{Item|Microwave}}, take the {{Item|Superfreezer}} to the Icarus Bay for easier ration making, move people and punch them. OK skill, but people will be suspicious why you did not get ''Paranoid'' instead.&lt;br /&gt;
:{{Skill|Paranoid}}: Brings the total {{Item|Camera}} count to five. This allows you to guard ''both'' the Laboratory and Bridge, as well as one other utility area such as the Engine Room, Nexus or Icarus Bay. Not the most exciting skill to use, but the crew will love you for doing it!&lt;br /&gt;
:{{Skill|Caffeine Junkie}}: This skill is ''the'' reason to play Gioele on a promising ship. It gives you +2 {{AP}} when you drink a {{Item|Coffee}} (for a total of 4 {{AP}}) which is not bad at first, but if you survive long enough to see the [[PILGRED Reactor]] repaired, you can gulp down enough Coffee to do the jobs of four men!&lt;br /&gt;
:{{Skill|Astrophysicist}}: By the time you get this skill, you already have ''Caffeine Junkie''. A good skill, but not good enough to lose the extra cameras or that coffee bonus unless you have little need/hope to use them.&lt;br /&gt;
:{{Skill|Panic}}: Useless 95% of the time, worse than other picks the other 5%.&lt;br /&gt;
:{{Skill|Victimizer}}: If you manage to accuse a {{Character|Mush}}, it prevents them from spiking people secretly and gives some glory. If you choose a human, you've wasted your skill to actively cripple a crew member. Not for beginners.&lt;br /&gt;
&lt;br /&gt;
==={{Silver}}===&lt;br /&gt;
:{{Skill|Caffeine Junkie}} / {{Skill|Paranoid}}: ''Paranoid'' may not be very exciting, but it provides a great service to the crew. Pick it, use it, then pretend you're a Bronze coffee addict.&lt;br /&gt;
:{{Skill|Caffeine Junkie}} / {{Skill|Astrophysicist}}: Provides extra {{AP}} to help find planets. With the PILGRED Reactor online, you can whiz through planet scanning faster than {{Character|Frieda}}!&lt;br /&gt;
&lt;br /&gt;
==={{Gold}}===&lt;br /&gt;
&lt;br /&gt;
:A {{Gold Mode}} Level 4 Gioele has all the skills he needs to kick ass and drink {{Item|Coffee}}. A Level 6 Gioele can swap {{Skill|Solid}} for {{Skill|Victimizer}} for some extra {{glory}}, but you'll have to decide for yourself if it's worth the {{XP}} cost.&lt;br /&gt;
&lt;br /&gt;
==={{Character|Mush}}===&lt;br /&gt;
&lt;br /&gt;
:*Mush Gioele is in a tricky spot because two of his best skills work against him. While choosing {{skill|Paranoid}} (especially ''after'' Mush selection) could win the crew's trust by creating more {{item|Cameras}}, he then still has to deal with their existence by using more subtle infection vectors, like {{skill|trapper}} on patrol ships. {{skill|Caffeine Junkie}} is even more useless, since he cannot gain {{AP}} from coffee, and 4 missing {{AP}} can give him away to sharp-eyed humans.&lt;br /&gt;
:*His advantage is that, as a generalist, he is expected to go everywhere and do {{status|dirty}} jobs like loading fuel.&lt;br /&gt;
&lt;br /&gt;
== Useful tips ==&lt;br /&gt;
* You are either first or second in line to replace the {{title|Commander}}. Be prepared to do that job if it falls to you.&lt;br /&gt;
* As {{Skill|Caffeine Junkie}}, you'll want to the crew know you have this skill.  You get double the points anyone else would and that's a gain for the ship, so explain that they should leave coffee to you.  &lt;br /&gt;
* Before PILGRED completion, the coffee machine resets once at the beginning of every new day.  The NERON Project {{Project|Fission Coffee Roaster}} causes it to reset a second time at midday.  (Many players will argue against investing in this one, since it becomes obsolete when PILGRED is finished.)&lt;br /&gt;
** Once the Mush are dead and PILGRED is finished, the [[Coffee Machine]] can create fresh {{Item|Coffee}} every single cycle. You can do this yourself, or ask {{Character|Chao}} or {{Character|Raluca}} to make the {{room|Refectory}} their base and pull your {{Item|Coffee}} for you.&lt;br /&gt;
*** If possible, you can lobby to have a {{item|Swedish Sofa}} built in the Refectory. An active {{skill|Pilot}} is a good fit here, since they will still get bonus {{AP}} from sleeping, and won't be inconvenienced if the Coffee Machine makes them {{status|dirty}}.&lt;br /&gt;
* The {{Skill|Paranoid}} skill gives you 2 extra cameras, but you might not want to take this skill right away.  Rather, wait until after mush selection so that you don't end up taking a skill that works against you. Also remember that cameras cannot be dropped, they can only be installed for 2 {{AP}}.&lt;br /&gt;
** If you take the skill while not having enough room in your inventory, the cameras will be knocked over onto the shelf. {{Bug|When {{Character|Mush}}, Gioele's cameras may disappear after being knocked over. Make sure you have 2 free spaces in your inventory, or this bug will give you away when the humans try to locate the missing camera(s).}}&lt;br /&gt;
* Don't get tunnel vision on one job. Gioele's strength is his versatility, put it to good use.&lt;br /&gt;
* Consider using the {{Item|Anti-Grav Scooter}} to zip around the ship. Combined with a cup of hot java, this is a great way of finding fires and broken equipment around the ship.&lt;br /&gt;
** Should your {{Character|Eleesha}} be active and competent, however, you're best off leaving it to her until the {{Character|Mush}} menace is defeated.&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
; 3099 : Born on Earth.&lt;br /&gt;
; 3118 : Thanks to his father's contacts, Gioele got a space as a passenger aboard the Gonzak with the mission of exploring Epsilon Indi. It was there that he met his idol GL Maubrick. Upon his return he began to study astrophysics so that he too could become an explorer one day.&lt;br /&gt;
; 3120 : The death of his father made Gioele aware of his family's financial situation. He took over his father's prison management company but changed its operation to suit his own ends: He would send the prisoners to new systems in order to carry out asteroid mining operations.&lt;br /&gt;
; 3136 : Gioele is making a fortune but has still not fulfilled his dreams. In an advertising spot on SNC he proposes a budget of 4 billion credits to whomever can propose a viable stellar ark project allowing him to link the Milky Way and Magellan's cloud.&lt;br /&gt;
; 3137 : Meets with Kuan-Ti who, the following year, delivers a gigantic World-Ark project involving 7000 people. Gioele allocates the promised budget.&lt;br /&gt;
; 3146 : The Federation wishes to participate in financing the project and brings an additional 9 billion credits which will grease the wheels in the advancement of the PILGRED reactor. The explorer, and now official government representative, Kim Jin-Su, is named as project leader.&lt;br /&gt;
; 3152 : Gioele learns quite by chance that Jin-Su and Kuan-Ti have manipulated the original project to allow the construction of a smaller exploration vessel, named the Daedalus. Continuing his investigation, he searches Kuan-Ti'&amp;quot;s office and finds documents proving that Mush has infected the leaders of the federation. His subsequent fear is the reason he becomes desperate to gain access to the Daedalus and join the evacuation.&lt;br /&gt;
; 3153 : As the federation reduce the frequency of payments for the project, Gioele offers additional financial support for the project to Raluca Jin-Su and Kuan-Ti. His only condition is that Nils Carlsson is removed from the team and replaced by his daughter Paola Rinaldo. The team refused.&lt;br /&gt;
; 3154 : Nils falls ill during a serious crisis between Xyloph-17 and the federation. The SDF takes control of the project, but Kim Jin-Su organizes the clandestine departure of the Daedalus. Gioele and Paola are finally taken aboard.&lt;br /&gt;
&lt;br /&gt;
[[category:Gioele]] [[category:Characters]]&lt;/div&gt;</summary>
		<author><name>Kobb</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Frieda_Bergmann</id>
		<title>Frieda Bergmann</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Frieda_Bergmann"/>
				<updated>2016-02-15T16:44:31Z</updated>
		
		<summary type="html">&lt;p&gt;Kobb: :fp:&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{character infobox|firstname=Frieda|fullname=Frieda Bergmann|glory=Frieda earns 2 {{Glory}} for every planet you discover using the Astro Terminal. Once you have earned more than 4, this will happen...&lt;br /&gt;
&lt;br /&gt;
Frieda earns 1 {{Glory}} for (''sic'') every time you arrive in the orbit of a new planet.|s1=astro|s2=pilot|s3=survivalist|s4=it|s5=radio|s6=perfume|command=5|neron=7|comms=16}}&lt;br /&gt;
Born in the 21st Century, she has over 45 years of experience in cross-system navigation. While she was studying, she proved the existence of Shapiro's slingshot effect. Woken from cryosleep in the 31st Century, her work on locating celestial bodies had already been most useful to great explorers such as GL Maubrick and Kim Jin-Su. Despite having retired to Bavaria, she is called to Xyloph-17 to serve as the navigator of the Daedalus.&lt;br /&gt;
&lt;br /&gt;
== How to play ==&lt;br /&gt;
&lt;br /&gt;
Frieda is usually a specialist for [[Astrophysics|planet scans]]. Know what planets to pick, which to trash, and be as efficient as possible at your job. Try and coordinate with the others, but understand that above all you are responsible for keeping the crew alive by providing regular supply runs (for O2, Food, Fruit, and Fuel)&lt;br /&gt;
&lt;br /&gt;
As such, she is part of the [[Map#Bridge|bridge]] crew alongside {{character|Paola|long}} and the occasionally visiting {{character|Jin Su}}. If Paola has a {{item|Swedish Sofa}} to sleep on and is a {{skill|Logistics Expert}}, the two of them can stay there virtually all the time and do their work without the need for beds. Otherwise you will often find Frieda sleeping a lot, fitting her age, but then come to the bridge for a burst of activity.&lt;br /&gt;
&lt;br /&gt;
Either way, she can be a viable [[Choosing_a_Character|character choice]] for players with long downtimes, as she works best after accumulating a reserve of {{AP}}.&lt;br /&gt;
&lt;br /&gt;
==={{Bronze}}===&lt;br /&gt;
&lt;br /&gt;
:With two very different viable skills, it is a good idea to wait a bit before you decide between those, to get a picture of the crew situation. Usually you do not want to start scanning anyway until the BIOS has been set to Astronavigation.&lt;br /&gt;
&lt;br /&gt;
::{{skill|Astrophysicist}}: The first choice for Frieda 80% of the time. A grand total of three characters have the ability to gain this skill: Frieda, Kuan Ti, and Gioele, and only you can reliably have it. Choosing any other skill will slow down your team.&lt;br /&gt;
&lt;br /&gt;
::{{skill|Pilot}} is the only but important exception to this when there are not enough pilots (0-2 depending on activity), as a slowly scanning ship is still better at exploration than a defenseless ship.&lt;br /&gt;
&lt;br /&gt;
==={{Silver}}===&lt;br /&gt;
&lt;br /&gt;
:A silver Frieda has a few options for her second skill, however she still lacks the capacity to be a heavy contributor to expeditions and should still focus on her bridge duties. Generally you should do what a Bronze Frieda does, either more effectively or both things at once.&lt;br /&gt;
&lt;br /&gt;
::{{skill|astrophysicist}} / {{skill|IT Expert}} gives you two free IT actions per day. You can use this to analyze (not scan) planets or help connecting to Sol, among other things. Not only is this a big {{AP}} saver, but it also allows you to be a backup captain and use the {{Item|Hacker Kit}} to move the ship with good success chances if need be.&lt;br /&gt;
&lt;br /&gt;
::{{skill|astrophysicist}} / {{skill|Pilot}} is a less efficient combination in theory, because it requires you to split your time between bridge duties and flying, which is both {{AP}} intensive. In practice however, there are often situations where a ship lacks active pilots, so the flexibility to do both can be decisive. (Again, oxygen does little good if the Daedalus gets destroyed.) As someone covering two important jobs, you also have reason to eat a lot, which in the end means you get to act more.&lt;br /&gt;
&lt;br /&gt;
::{{skill|astrophysicist}} / {{skill|Radio Expert}} is a useful combination specifically for the bridge. Your crew will appreciate the extra bonus to connecting to Sol. RE does not compare to IT Expert or Pilot in sheer utility, and is probably not worth the {{XP}} investement unless you are shooting for level 6, but it could be considered if {{character|Paola}} does not have it. &lt;br /&gt;
&lt;br /&gt;
::{{skill|pilot}} / {{skill|survivalist}} can be a good combination to consider if you already have another astrophysicist, especialy if that person is Gioele with caffeine junkie. This combination will be especialy important if you are short on pilots aswell, it will not only aid in taking care of the hunter threat, but you will be a valuable asset for explorations with survivalist.&lt;br /&gt;
&lt;br /&gt;
==={{Gold}}===&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Astrophysicist}} / {{Skill|Pilot}} / {{Skill|IT Expert}} / {{Skill|Survivalist}} - Frieda's level 4 build is all about [[exploration|expeditions]]. Pilot, IT Expert, and Survivalist will ensure that not only do you have lots of expeditions, but you can ensure they all go well! If you take this option, be sure to communicate with your shipmates and try to get maximum participation in the expedition. With a bit of coordination you might even be the very one to take everyone to Eden!&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Astrophysicist}} / {{Skill|IT Expert}} / {{Skill|Radio Expert}} / '''X''' - Your team will certainly appreciate your highly efficient bridge! Your last slot should be saved for whatever skill benefits your team the most.&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Astrophysicist}} / {{Skill|Pilot}} / {{Skill|IT Expert}} / {{skill|Antique Perfume}} - Versatility. A Frieda with these skills can not only scan, pilot and help out wherever needed, but also participate in the Mush hunt by playing the bait (after showering) and removing traps.&lt;br /&gt;
&lt;br /&gt;
==={{Character|Mush}}===&lt;br /&gt;
&lt;br /&gt;
:*A fungal Frieda has almost no excuses to get {{status|dirty}}, nor wander around the ship a lot. It is therefore common for Frieda to act as a [[Mush_Play#Mimickry_.2F_confusion|mimic]] until she can come up with a final plan.&lt;br /&gt;
:** There are only a few ways to pull spores as Frieda without blowing her cover - such as pretending to be dirty from eating, or winning a bed in the shower dorm and taking stealth showers - but an observant human crew may be suspicious if she does either of those things.&lt;br /&gt;
:*The main strength of being a Mush {{skill|Astrophysicist}} is that failed planet scans (not analyses, which are logged!) are a good excuse for lost {{AP}}, and nobody can see the true scan results until the ship arrives in orbit. It is unfortunate for the human crew if she has &amp;quot;bad luck&amp;quot; finding planets with oxygen, which may be combined with other tactics that target the O2 supply. &lt;br /&gt;
:**If Mush Frieda notices the crew failing to check planets before exploring them, she might risk sending them to [[zones#Mankarogs|Mankarog Volcano Land]] as part of her master plan. ''Warning: This WILL expose her as a traitor and isn't guaranteed to kill any humans, so plan accordingly.''&lt;br /&gt;
:*Having {{skill|IT Expert}} makes for fairly cheap hacking jobs on the [[BIOS Terminal]] or [[Command Terminal]], provided she can access the [[Hacker Kit]].&lt;br /&gt;
&lt;br /&gt;
== Useful tips ==&lt;br /&gt;
*Learn all about [[Astrophysics]], and teach others who may want to help.&lt;br /&gt;
**Make a public thread with scanning instructions and results. The crew will want to discuss which planets they want to go to!&lt;br /&gt;
**Always have an early expedition go to a planet with O2! Expeditions are that ONLY reliable means to truly replenish your Oxygen, rather than simply delaying the inevitable. Fruit, Steaks, and Fragments come secondary to keeping your O2 meter high!&lt;br /&gt;
&lt;br /&gt;
*{{character|Paola}} is your bridge-buddy and best friend! Always try and coordinate your actions, as the two of you will spend a lot of time together!&lt;br /&gt;
**If you have a {{skill|technician}}, Try and get them to dismantle the shower and build a {{Item|Swedish Sofa}} on the bridge ASAP. Paola will often have {{skill|Logistics Expert}}. A bridge sofa for her allows both of you to regain 2 {{AP}} per cycle without leaving the room. If that is not possible, suggest to your crew that you and Paola sleep in medbay to save on {{AP}}/{{MP}}.&lt;br /&gt;
&lt;br /&gt;
*Try and wear the {{Item|Stainproof Apron}} when you eat. You should not need to move much if you are coordinating with Paola properly, so a short detour to the lab for meals will save you a LONG detour to clean up in the dorms.&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
; 2037 : Born on Earth.&lt;br /&gt;
; 2059 : In less than 2 years Frieda Bergmann listed more than 100 new stars, from the observatory in Dusseldorf.&lt;br /&gt;
; 2060 : While studying '''the Shapiro effect''', Frieda proves that the mass of a synthesized black hole could be used to propel space probes at speeds approaching that of light. That same year she was awarded the Nobel Prize for Astrophysics for her publication.&lt;br /&gt;
; 2070 : At the age of 33, Frieda decides to dedicate the rest of her life to space exploration. However, the sound technology of her time was only barely sufficient to reach the satellites of Jupiter. Frieda called upon Cryo-Hertz – a society specializing in cryogenic freezing for billionaires and who guarantee an eventual reawakening in a future society in which they will no longer be condemned to die by lack of medical technology.&lt;br /&gt;
; 3094 : Frieda is awakened from '''a sleep lasting 1024 years''' by specialists who are almost ready to launch the first extra-solar mission to Barnard's Star. Her knowledge will be vital when conducting the first surveys of the star's surface. During this mission she meets the young pilot Kim Jin-Su with whom she must collaborate to take the first samples.&lt;br /&gt;
; 3110 : Back on earth Frieda is summoned by the explorer '''GL Maubrick''' to join the crew of the '''Gonzak''', a gigantic spaceship which is to explore the Epsilon-Indi system. This was the first time that Frieda set foot on soil outside her own solar system. During these expeditions, she met Kim Jin-Su again who told her about his expedition to Tau-Ceti. It is a system that Frieda knows well, because she studied it when she was at university in the 21st Century.&lt;br /&gt;
; 3123 : After restocking, Kim Jin-Su and Frieda were authorized to leave the Gonzak to mount their own expedition to Tau-Ceti. Frieda catalogued all the bodies in the system in detail.&lt;br /&gt;
; 3123 : The expedition is a success, the discovery of major Boxylium deposits re-energize space travel. Despite the major role played by Frieda in the geolocalisation of sites, the over-mediatization of the event worked out to the advantage of Jin-Su. Frieda was uninterested in the publicity surrounding the event and in the end she decided just to stay in the shadow of the explorer.&lt;br /&gt;
; 3140 : '''GL Maubrick''', who is the '''minister of spatial expansion''' puts Frieda in charge of organizing 3 successive intergalactic missions. Unfortunately, the colossal workload rendered it impossible for her to actually join the expedition crews. Her age ( 53 ) combined with her 1060 years of cryosleep increase the risk of cryogenic complications..&lt;br /&gt;
; 3150 : At the age of 63 Frieda Bergmann's hopes of escaping were buried for good. She left her observatory in Dusseldorf and retired to Bavaria.&lt;br /&gt;
; 3151 : Jin-Su calls on Frieda to work on the discovery of a body found in Magellan's great cloud. This would be a real challenge given the massive distance between this galaxy and the Milky Way. Frieda accepts the mission on the condition that she can participate in the expedition and go to the cloud. Kim Jin-Su names her as the ship's navigator, even though he knows that '''her chances of surviving 16 years of cryosleep are minimal'''.&lt;br /&gt;
&lt;br /&gt;
[[category:Characters]] [[Category:Frieda]]&lt;/div&gt;</summary>
		<author><name>Kobb</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Frieda_Bergmann</id>
		<title>Frieda Bergmann</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Frieda_Bergmann"/>
				<updated>2016-02-15T16:42:46Z</updated>
		
		<summary type="html">&lt;p&gt;Kobb: formatting, blargh :d&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{character infobox|firstname=Frieda|fullname=Frieda Bergmann|glory=Frieda earns 2 {{Glory}} for every planet you discover using the Astro Terminal. Once you have earned more than 4, this will happen...&lt;br /&gt;
&lt;br /&gt;
Frieda earns 1 {{Glory}} for (''sic'') every time you arrive in the orbit of a new planet.|s1=astro|s2=pilot|s3=survivalist|s4=it|s5=radio|s6=perfume|command=5|neron=7|comms=16}}&lt;br /&gt;
Born in the 21st Century, she has over 45 years of experience in cross-system navigation. While she was studying, she proved the existence of Shapiro's slingshot effect. Woken from cryosleep in the 31st Century, her work on locating celestial bodies had already been most useful to great explorers such as GL Maubrick and Kim Jin-Su. Despite having retired to Bavaria, she is called to Xyloph-17 to serve as the navigator of the Daedalus.&lt;br /&gt;
&lt;br /&gt;
== How to play ==&lt;br /&gt;
&lt;br /&gt;
Frieda is usually a specialist for [[Astrophysics|planet scans]]. Know what planets to pick, which to trash, and be as efficient as possible at your job. Try and coordinate with the others, but understand that above all you are responsible for keeping the crew alive by providing regular supply runs (for O2, Food, Fruit, and Fuel)&lt;br /&gt;
&lt;br /&gt;
As such, she is part of the [[Map#Bridge|bridge]] crew alongside {{character|Paola|long}} and the occasionally visiting {{character|Jin Su}}. If Paola has a {{item|Swedish Sofa}} to sleep on and is a {{skill|Logistics Expert}}, the two of them can stay there virtually all the time and do their work without the need for beds. Otherwise you will often find Frieda sleeping a lot, fitting her age, but then come to the bridge for a burst of activity.&lt;br /&gt;
&lt;br /&gt;
Either way, she can be a viable [[Choosing_a_Character|character choice]] for players with long downtimes, as she works best after accumulating a reserve of {{AP}}.&lt;br /&gt;
&lt;br /&gt;
==={{Bronze}}===&lt;br /&gt;
&lt;br /&gt;
:With two very different viable skills, it is a good idea to wait a bit before you decide between those, to get a picture of the crew situation. Usually you do not want to start scanning anyway until the BIOS has been set to Astronavigation.&lt;br /&gt;
&lt;br /&gt;
::{{skill|Astrophysicist}}: The first choice for Frieda 80% of the time. A grand total of three characters have the ability to gain this skill: Frieda, Kuan Ti, and Gioele, and only you can reliably have it. Choosing any other skill will slow down your team.&lt;br /&gt;
&lt;br /&gt;
::{{skill|Pilot}} is the only but important exception to this when there are not enough pilots (0-2 depending on activity), as a slowly scanning ship is still better at exploration than a defenseless ship.&lt;br /&gt;
&lt;br /&gt;
==={{Silver}}===&lt;br /&gt;
&lt;br /&gt;
:A silver Frieda has a few options for her second skill, however she still lacks the capacity to be a heavy contributor to expeditions and should still focus on her bridge duties. Generally you should do what a Bronze Frieda does, either more effectively or both things at once.&lt;br /&gt;
&lt;br /&gt;
::{{skill|astrophysicist}} / {{skill|IT Expert}} gives you two free IT actions per day. You can use this to analyze (not scan) planets or help connecting to Sol, among other things. Not only is this a big {{AP}} saver, but it also allows you to be a backup captain and use the {{Item|Hacker Kit}} to move the ship with good success chances if need be.&lt;br /&gt;
&lt;br /&gt;
::{{skill|astrophysicist}} / {{skill|Pilot}} is a less efficient combination in theory, because it requires you to split your time between bridge duties and flying, which is both {{AP}} intensive. In practice however, there are often situations where a ship lacks active pilots, so the flexibility to do both can be decisive. (Again, oxygen does little good if the Daedalus gets destroyed.) As someone covering two important jobs, you also have reason to eat a lot, which in the end means you get to act more.&lt;br /&gt;
&lt;br /&gt;
::{{skill|astrophysicist}} / {{skill|Radio Expert}} is a useful combination specifically for the bridge. Your crew will appreciate the extra bonus to connecting to Sol. RE does not compare to IT Expert or Pilot in sheer utility, and is probably not worth the {{XP}} investement unless you are shooting for level 6, but it could be considered if {{character|Paola}} does not have it. &lt;br /&gt;
&lt;br /&gt;
::{{skill|pilot}} / {{skill|survivalist}} can be a good combination to consider if you already have another astrophysicist, especialy if that person is Gioele with caffeine junkie. This combination will be especialy important if you are short on pilots aswell, it will not only aid in taking care of the hunter threat, but you will be a valuable asset for explorations with survivalist.&lt;br /&gt;
&lt;br /&gt;
==={{Gold}}===&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Astrophysicist}} / {{Skill|Pilot}} / {{Skill|IT Expert}} / {{Skill|Survivalist}} - Frieda's level 4 build is all about [[exploration|expeditions]]. Pilot, IT Expert, and Survivalist will ensure that not only do you have lots of expeditions, but you can ensure they all go well! If you take this option, be sure to communicate with your shipmates and try to get maximum participation in the expedition. With a bit of coordination you might even be the very one to take everyone to Eden!&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Astrophysicist}} / {{Skill|IT Expert}} / {{Skill|Radio Expert}} / '''X''' - Your team will certainly appreciate your highly efficient bridge! Your last slot should be saved for whatever skill benefits your team the most.&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Astrophysicist}} / {{Skill|Pilot}} / {{Skill|IT Expert}} / {{skill|Antique Perfume}} - Versatility. A Frieda with these skills can not only scan, pilot and help out wherever needed, but also participate in the Mush hunt by playing the bait (after showering) and removing traps.&lt;br /&gt;
&lt;br /&gt;
==={{Character|Mush}}===&lt;br /&gt;
&lt;br /&gt;
:*A fungal Frieda has almost no excuses to get {{status|dirty}}, nor wander around the ship a lot. It is therefore common for Frieda to act as a [[Mush_Play#Mimickry_.2F_confusion|mimic]] until she can come up with a final plan.&lt;br /&gt;
** There are only a few ways to pull spores as Frieda without blowing her cover - such as pretending to be dirty from eating, or winning a bed in the shower dorm and taking stealth showers - but an observant human crew may be suspicious if she does either of those things.&lt;br /&gt;
:*The main strength of being a Mush {{skill|Astrophysicist}} is that failed planet scans (not analyses, which are logged!) are a good excuse for lost {{AP}}, and nobody can see the true scan results until the ship arrives in orbit. It is unfortunate for the human crew if she has &amp;quot;bad luck&amp;quot; finding planets with oxygen, which may be combined with other tactics that target the O2 supply. &lt;br /&gt;
**If Mush Frieda notices the crew failing to check planets before exploring them, she might risk sending them to [[zones#Mankarogs|Mankarog Volcano Land]] as part of her master plan. ''Warning: This WILL expose her as a traitor and isn't guaranteed to kill any humans, so plan accordingly.''&lt;br /&gt;
:*Having {{skill|IT Expert}} makes for fairly cheap hacking jobs on the [[BIOS Terminal]] or [[Command Terminal]], provided she can access the [[Hacker Kit]].&lt;br /&gt;
&lt;br /&gt;
== Useful tips ==&lt;br /&gt;
*Learn all about [[Astrophysics]], and teach others who may want to help.&lt;br /&gt;
**Make a public thread with scanning instructions and results. The crew will want to discuss which planets they want to go to!&lt;br /&gt;
**Always have an early expedition go to a planet with O2! Expeditions are that ONLY reliable means to truly replenish your Oxygen, rather than simply delaying the inevitable. Fruit, Steaks, and Fragments come secondary to keeping your O2 meter high!&lt;br /&gt;
&lt;br /&gt;
*{{character|Paola}} is your bridge-buddy and best friend! Always try and coordinate your actions, as the two of you will spend a lot of time together!&lt;br /&gt;
**If you have a {{skill|technician}}, Try and get them to dismantle the shower and build a {{Item|Swedish Sofa}} on the bridge ASAP. Paola will often have {{skill|Logistics Expert}}. A bridge sofa for her allows both of you to regain 2 {{AP}} per cycle without leaving the room. If that is not possible, suggest to your crew that you and Paola sleep in medbay to save on {{AP}}/{{MP}}.&lt;br /&gt;
&lt;br /&gt;
*Try and wear the {{Item|Stainproof Apron}} when you eat. You should not need to move much if you are coordinating with Paola properly, so a short detour to the lab for meals will save you a LONG detour to clean up in the dorms.&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
; 2037 : Born on Earth.&lt;br /&gt;
; 2059 : In less than 2 years Frieda Bergmann listed more than 100 new stars, from the observatory in Dusseldorf.&lt;br /&gt;
; 2060 : While studying '''the Shapiro effect''', Frieda proves that the mass of a synthesized black hole could be used to propel space probes at speeds approaching that of light. That same year she was awarded the Nobel Prize for Astrophysics for her publication.&lt;br /&gt;
; 2070 : At the age of 33, Frieda decides to dedicate the rest of her life to space exploration. However, the sound technology of her time was only barely sufficient to reach the satellites of Jupiter. Frieda called upon Cryo-Hertz – a society specializing in cryogenic freezing for billionaires and who guarantee an eventual reawakening in a future society in which they will no longer be condemned to die by lack of medical technology.&lt;br /&gt;
; 3094 : Frieda is awakened from '''a sleep lasting 1024 years''' by specialists who are almost ready to launch the first extra-solar mission to Barnard's Star. Her knowledge will be vital when conducting the first surveys of the star's surface. During this mission she meets the young pilot Kim Jin-Su with whom she must collaborate to take the first samples.&lt;br /&gt;
; 3110 : Back on earth Frieda is summoned by the explorer '''GL Maubrick''' to join the crew of the '''Gonzak''', a gigantic spaceship which is to explore the Epsilon-Indi system. This was the first time that Frieda set foot on soil outside her own solar system. During these expeditions, she met Kim Jin-Su again who told her about his expedition to Tau-Ceti. It is a system that Frieda knows well, because she studied it when she was at university in the 21st Century.&lt;br /&gt;
; 3123 : After restocking, Kim Jin-Su and Frieda were authorized to leave the Gonzak to mount their own expedition to Tau-Ceti. Frieda catalogued all the bodies in the system in detail.&lt;br /&gt;
; 3123 : The expedition is a success, the discovery of major Boxylium deposits re-energize space travel. Despite the major role played by Frieda in the geolocalisation of sites, the over-mediatization of the event worked out to the advantage of Jin-Su. Frieda was uninterested in the publicity surrounding the event and in the end she decided just to stay in the shadow of the explorer.&lt;br /&gt;
; 3140 : '''GL Maubrick''', who is the '''minister of spatial expansion''' puts Frieda in charge of organizing 3 successive intergalactic missions. Unfortunately, the colossal workload rendered it impossible for her to actually join the expedition crews. Her age ( 53 ) combined with her 1060 years of cryosleep increase the risk of cryogenic complications..&lt;br /&gt;
; 3150 : At the age of 63 Frieda Bergmann's hopes of escaping were buried for good. She left her observatory in Dusseldorf and retired to Bavaria.&lt;br /&gt;
; 3151 : Jin-Su calls on Frieda to work on the discovery of a body found in Magellan's great cloud. This would be a real challenge given the massive distance between this galaxy and the Milky Way. Frieda accepts the mission on the condition that she can participate in the expedition and go to the cloud. Kim Jin-Su names her as the ship's navigator, even though he knows that '''her chances of surviving 16 years of cryosleep are minimal'''.&lt;br /&gt;
&lt;br /&gt;
[[category:Characters]] [[Category:Frieda]]&lt;/div&gt;</summary>
		<author><name>Kobb</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Frieda_Bergmann</id>
		<title>Frieda Bergmann</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Frieda_Bergmann"/>
				<updated>2016-02-15T16:41:41Z</updated>
		
		<summary type="html">&lt;p&gt;Kobb: Tweaked Frieda's mush tips a little bit. Might be too long now, but I think it's going in a positive direction. :)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{character infobox|firstname=Frieda|fullname=Frieda Bergmann|glory=Frieda earns 2 {{Glory}} for every planet you discover using the Astro Terminal. Once you have earned more than 4, this will happen...&lt;br /&gt;
&lt;br /&gt;
Frieda earns 1 {{Glory}} for (''sic'') every time you arrive in the orbit of a new planet.|s1=astro|s2=pilot|s3=survivalist|s4=it|s5=radio|s6=perfume|command=5|neron=7|comms=16}}&lt;br /&gt;
Born in the 21st Century, she has over 45 years of experience in cross-system navigation. While she was studying, she proved the existence of Shapiro's slingshot effect. Woken from cryosleep in the 31st Century, her work on locating celestial bodies had already been most useful to great explorers such as GL Maubrick and Kim Jin-Su. Despite having retired to Bavaria, she is called to Xyloph-17 to serve as the navigator of the Daedalus.&lt;br /&gt;
&lt;br /&gt;
== How to play ==&lt;br /&gt;
&lt;br /&gt;
Frieda is usually a specialist for [[Astrophysics|planet scans]]. Know what planets to pick, which to trash, and be as efficient as possible at your job. Try and coordinate with the others, but understand that above all you are responsible for keeping the crew alive by providing regular supply runs (for O2, Food, Fruit, and Fuel)&lt;br /&gt;
&lt;br /&gt;
As such, she is part of the [[Map#Bridge|bridge]] crew alongside {{character|Paola|long}} and the occasionally visiting {{character|Jin Su}}. If Paola has a {{item|Swedish Sofa}} to sleep on and is a {{skill|Logistics Expert}}, the two of them can stay there virtually all the time and do their work without the need for beds. Otherwise you will often find Frieda sleeping a lot, fitting her age, but then come to the bridge for a burst of activity.&lt;br /&gt;
&lt;br /&gt;
Either way, she can be a viable [[Choosing_a_Character|character choice]] for players with long downtimes, as she works best after accumulating a reserve of {{AP}}.&lt;br /&gt;
&lt;br /&gt;
==={{Bronze}}===&lt;br /&gt;
&lt;br /&gt;
:With two very different viable skills, it is a good idea to wait a bit before you decide between those, to get a picture of the crew situation. Usually you do not want to start scanning anyway until the BIOS has been set to Astronavigation.&lt;br /&gt;
&lt;br /&gt;
::{{skill|Astrophysicist}}: The first choice for Frieda 80% of the time. A grand total of three characters have the ability to gain this skill: Frieda, Kuan Ti, and Gioele, and only you can reliably have it. Choosing any other skill will slow down your team.&lt;br /&gt;
&lt;br /&gt;
::{{skill|Pilot}} is the only but important exception to this when there are not enough pilots (0-2 depending on activity), as a slowly scanning ship is still better at exploration than a defenseless ship.&lt;br /&gt;
&lt;br /&gt;
==={{Silver}}===&lt;br /&gt;
&lt;br /&gt;
:A silver Frieda has a few options for her second skill, however she still lacks the capacity to be a heavy contributor to expeditions and should still focus on her bridge duties. Generally you should do what a Bronze Frieda does, either more effectively or both things at once.&lt;br /&gt;
&lt;br /&gt;
::{{skill|astrophysicist}} / {{skill|IT Expert}} gives you two free IT actions per day. You can use this to analyze (not scan) planets or help connecting to Sol, among other things. Not only is this a big {{AP}} saver, but it also allows you to be a backup captain and use the {{Item|Hacker Kit}} to move the ship with good success chances if need be.&lt;br /&gt;
&lt;br /&gt;
::{{skill|astrophysicist}} / {{skill|Pilot}} is a less efficient combination in theory, because it requires you to split your time between bridge duties and flying, which is both {{AP}} intensive. In practice however, there are often situations where a ship lacks active pilots, so the flexibility to do both can be decisive. (Again, oxygen does little good if the Daedalus gets destroyed.) As someone covering two important jobs, you also have reason to eat a lot, which in the end means you get to act more.&lt;br /&gt;
&lt;br /&gt;
::{{skill|astrophysicist}} / {{skill|Radio Expert}} is a useful combination specifically for the bridge. Your crew will appreciate the extra bonus to connecting to Sol. RE does not compare to IT Expert or Pilot in sheer utility, and is probably not worth the {{XP}} investement unless you are shooting for level 6, but it could be considered if {{character|Paola}} does not have it. &lt;br /&gt;
&lt;br /&gt;
::{{skill|pilot}} / {{skill|survivalist}} can be a good combination to consider if you already have another astrophysicist, especialy if that person is Gioele with caffeine junkie. This combination will be especialy important if you are short on pilots aswell, it will not only aid in taking care of the hunter threat, but you will be a valuable asset for explorations with survivalist.&lt;br /&gt;
&lt;br /&gt;
==={{Gold}}===&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Astrophysicist}} / {{Skill|Pilot}} / {{Skill|IT Expert}} / {{Skill|Survivalist}} - Frieda's level 4 build is all about [[exploration|expeditions]]. Pilot, IT Expert, and Survivalist will ensure that not only do you have lots of expeditions, but you can ensure they all go well! If you take this option, be sure to communicate with your shipmates and try to get maximum participation in the expedition. With a bit of coordination you might even be the very one to take everyone to Eden!&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Astrophysicist}} / {{Skill|IT Expert}} / {{Skill|Radio Expert}} / '''X''' - Your team will certainly appreciate your highly efficient bridge! Your last slot should be saved for whatever skill benefits your team the most.&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Astrophysicist}} / {{Skill|Pilot}} / {{Skill|IT Expert}} / {{skill|Antique Perfume}} - Versatility. A Frieda with these skills can not only scan, pilot and help out wherever needed, but also participate in the Mush hunt by playing the bait (after showering) and removing traps.&lt;br /&gt;
&lt;br /&gt;
==={{Character|Mush}}===&lt;br /&gt;
&lt;br /&gt;
*A fungal Frieda has almost no excuses to get {{status|dirty}}, nor wander around the ship a lot. It is therefore common for Frieda to act as a [[Mush_Play#Mimickry_.2F_confusion|mimic]] until she can come up with a final plan.&lt;br /&gt;
** There are only a few ways to pull spores as Frieda without blowing her cover - such as pretending to be dirty from eating, or winning a bed in the shower dorm and taking stealth showers - but an observant human crew may be suspicious if she does either of those things.&lt;br /&gt;
*The main strength of being a Mush {{skill|Astrophysicist}} is that failed planet scans (not analyses, which are logged!) are a good excuse for lost {{AP}}, and nobody can see the true scan results until the ship arrives in orbit. It is unfortunate for the human crew if she has &amp;quot;bad luck&amp;quot; finding planets with oxygen, which may be combined with other tactics that target the O2 supply. &lt;br /&gt;
**If Mush Frieda notices the crew failing to check planets before exploring them, she might risk sending them to [[zones#Mankarogs|Mankarog Volcano Land]] as part of her master plan. ''Warning: This WILL expose her as a traitor and isn't guaranteed to kill any humans, so plan accordingly.''&lt;br /&gt;
*Having {{skill|IT Expert}} makes for fairly cheap hacking jobs on the [[BIOS Terminal]] or [[Command Terminal]], provided she can access the [[Hacker Kit]].&lt;br /&gt;
&lt;br /&gt;
== Useful tips ==&lt;br /&gt;
*Learn all about [[Astrophysics]], and teach others who may want to help.&lt;br /&gt;
**Make a public thread with scanning instructions and results. The crew will want to discuss which planets they want to go to!&lt;br /&gt;
**Always have an early expedition go to a planet with O2! Expeditions are that ONLY reliable means to truly replenish your Oxygen, rather than simply delaying the inevitable. Fruit, Steaks, and Fragments come secondary to keeping your O2 meter high!&lt;br /&gt;
&lt;br /&gt;
*{{character|Paola}} is your bridge-buddy and best friend! Always try and coordinate your actions, as the two of you will spend a lot of time together!&lt;br /&gt;
**If you have a {{skill|technician}}, Try and get them to dismantle the shower and build a {{Item|Swedish Sofa}} on the bridge ASAP. Paola will often have {{skill|Logistics Expert}}. A bridge sofa for her allows both of you to regain 2 {{AP}} per cycle without leaving the room. If that is not possible, suggest to your crew that you and Paola sleep in medbay to save on {{AP}}/{{MP}}.&lt;br /&gt;
&lt;br /&gt;
*Try and wear the {{Item|Stainproof Apron}} when you eat. You should not need to move much if you are coordinating with Paola properly, so a short detour to the lab for meals will save you a LONG detour to clean up in the dorms.&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
; 2037 : Born on Earth.&lt;br /&gt;
; 2059 : In less than 2 years Frieda Bergmann listed more than 100 new stars, from the observatory in Dusseldorf.&lt;br /&gt;
; 2060 : While studying '''the Shapiro effect''', Frieda proves that the mass of a synthesized black hole could be used to propel space probes at speeds approaching that of light. That same year she was awarded the Nobel Prize for Astrophysics for her publication.&lt;br /&gt;
; 2070 : At the age of 33, Frieda decides to dedicate the rest of her life to space exploration. However, the sound technology of her time was only barely sufficient to reach the satellites of Jupiter. Frieda called upon Cryo-Hertz – a society specializing in cryogenic freezing for billionaires and who guarantee an eventual reawakening in a future society in which they will no longer be condemned to die by lack of medical technology.&lt;br /&gt;
; 3094 : Frieda is awakened from '''a sleep lasting 1024 years''' by specialists who are almost ready to launch the first extra-solar mission to Barnard's Star. Her knowledge will be vital when conducting the first surveys of the star's surface. During this mission she meets the young pilot Kim Jin-Su with whom she must collaborate to take the first samples.&lt;br /&gt;
; 3110 : Back on earth Frieda is summoned by the explorer '''GL Maubrick''' to join the crew of the '''Gonzak''', a gigantic spaceship which is to explore the Epsilon-Indi system. This was the first time that Frieda set foot on soil outside her own solar system. During these expeditions, she met Kim Jin-Su again who told her about his expedition to Tau-Ceti. It is a system that Frieda knows well, because she studied it when she was at university in the 21st Century.&lt;br /&gt;
; 3123 : After restocking, Kim Jin-Su and Frieda were authorized to leave the Gonzak to mount their own expedition to Tau-Ceti. Frieda catalogued all the bodies in the system in detail.&lt;br /&gt;
; 3123 : The expedition is a success, the discovery of major Boxylium deposits re-energize space travel. Despite the major role played by Frieda in the geolocalisation of sites, the over-mediatization of the event worked out to the advantage of Jin-Su. Frieda was uninterested in the publicity surrounding the event and in the end she decided just to stay in the shadow of the explorer.&lt;br /&gt;
; 3140 : '''GL Maubrick''', who is the '''minister of spatial expansion''' puts Frieda in charge of organizing 3 successive intergalactic missions. Unfortunately, the colossal workload rendered it impossible for her to actually join the expedition crews. Her age ( 53 ) combined with her 1060 years of cryosleep increase the risk of cryogenic complications..&lt;br /&gt;
; 3150 : At the age of 63 Frieda Bergmann's hopes of escaping were buried for good. She left her observatory in Dusseldorf and retired to Bavaria.&lt;br /&gt;
; 3151 : Jin-Su calls on Frieda to work on the discovery of a body found in Magellan's great cloud. This would be a real challenge given the massive distance between this galaxy and the Milky Way. Frieda accepts the mission on the condition that she can participate in the expedition and go to the cloud. Kim Jin-Su names her as the ship's navigator, even though he knows that '''her chances of surviving 16 years of cryosleep are minimal'''.&lt;br /&gt;
&lt;br /&gt;
[[category:Characters]] [[Category:Frieda]]&lt;/div&gt;</summary>
		<author><name>Kobb</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Eleesha_Williams</id>
		<title>Eleesha Williams</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Eleesha_Williams"/>
				<updated>2016-02-14T23:24:11Z</updated>
		
		<summary type="html">&lt;p&gt;Kobb: another example of the benefit of bullet points in the tip section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{character infobox|firstname=Eleesha|fullname=Eleesha Williams|glory=Eleesha earns 2 {{glory}} every time a rebel base is contacted.|trait=Chronic Vertigo|traiticon=[[image:psy disease.png]]|traitinfo=You have chronic vertigo which proves to be quite debilitating.&amp;lt;br&amp;gt;Gives the status '''Vertigo'''.|s1=tracker|s2=determined|s3=observant|s4=it|s5=tech|s6=Polymath|command=14|neron=3|comms=2}}&lt;br /&gt;
Eleesha is an investigative journalist for SNC (Sol News Channel). She managed to obtain the medical files of several financial and political leaders in the Federation, proving their Mush infection. After her report was taken off the air, Eleesha fled to Jupiter for fear of being eliminated. She revealed all this to the crew of the Daedalus and is currently on board posing as a mechanic.&lt;br /&gt;
&lt;br /&gt;
== How to play ==&lt;br /&gt;
&lt;br /&gt;
==={{Bronze}}===&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Tracker}}: Eleesha's unique skill, ''Tracker'''s many bonuses make it absolutely essential for investigative [[Mush Hunting]] and is the only way to print '''The List'''. Take this unless all other ''Technician'' characters had aneurysms and picked other skills.&lt;br /&gt;
:{{Skill|Technician}}: Would've been your best skill if it wasn't for ''Tracker''. Unlike ''Tracker'', however, ''Technician'''s usefulness doesn't rely on the presence of Mush; free {{AP|Repair}} points and the ability to dismantle objects keep this useful throughout the game.&lt;br /&gt;
:{{Skill|IT Expert}}: While this versatile skill's {{AP|IT}} points allow you to dabble in pretty much any field on the ship, it is generally not worth picking over ''Tracker''; Eleesha's dedicated hunter role is more important than being an all-around assistant.&lt;br /&gt;
:{{Skill|Observant}}: This would augment your Mush-hunting role... if you weren't Bronze. Not worth picking over anything that isn't ''Determined''.&lt;br /&gt;
:{{Skill|Determined}}: Absolutely not worth taking as Bronze... or as anything else. It's easily one of the lousiest skills in the game.&lt;br /&gt;
:{{Skill|Polymath}}: If you only get one skill, ''IT Expert'' is already better.&lt;br /&gt;
&lt;br /&gt;
==={{Silver}}===&lt;br /&gt;
&lt;br /&gt;
:Unless for some reason the Mush are already dead, the only consideration with Silver players is which skill should be taken in addition to ''Tracker'', which also determines what role you're primarily going to play on the ship.&lt;br /&gt;
&lt;br /&gt;
::{{Skill|Tracker}} / {{Skill|Technician}}: Allows you to be an invaluable member of the team from the beginning to the end. In most cases, this is your best bet.&lt;br /&gt;
::{{Skill|Tracker}} / {{Skill|IT Expert}}: Is especially useful if the ship already has a '''Technician''' and your {{Character|Paola}} is inactive or your ship urgently requires help in Lab Research.&lt;br /&gt;
::{{Skill|Tracker}} / {{Skill|Observant}}: An investigative Mush hunter powerhouse. A good combination if your ship is extremely active and thus doesn't need help in any area, therefore allowing you to focus solely on swiftly erradicating the mush.&lt;br /&gt;
::{{Skill|Tracker}} / {{Skill|Polymath}}: An alternative to the above if you ''really'' need the extra channels.&lt;br /&gt;
::{{Skill|Technician}} / {{Skill|IT Expert}}: A rather magical combination of skills that allows you to be very useful in NERON projects, Lab Research and PILGRED repairs. However, this completely forfeits your Mush-hunting role. The best choice if you're a [[Retro-Fungal Serum|cured]] ex-{{Character|Mush}}.&lt;br /&gt;
&lt;br /&gt;
==={{Gold}}===&lt;br /&gt;
&lt;br /&gt;
:You should definitely drop {{Skill|Determined}}, as it is by far the least useful skill. {{Gold}} players, being active as they usually are, may find the combination of {{Skill|IT}} and {{Skill|Polymath}} attractive.&lt;br /&gt;
&lt;br /&gt;
==={{Character|Mush}}===&lt;br /&gt;
*The most dangerous thing about a Mush Eleesha is that she is the detective who is supposed to find the Mush. If she infiltrates the [[Mush Hunting|Mush hunt]], the Mush team will have an eye on how much the humans know. They can use this to time strikes, sneakily convert trusted humans, or even sow paranoia and implicate unlucky humans.&lt;br /&gt;
*Eleesha is expected to move around the ship a lot while investigating, and to find hidden items if there are any. This can be quite an advantage.&lt;br /&gt;
*Her word on being able or unable to print [[THE List]] decides if the ship is declared &amp;quot;Mush-free&amp;quot;. This can be crucial in a Mush plan to [[Aim_of_the_Game#B.29_Infiltration_of_Sol_or_Eden|infiltrate Sol or Eden]]. Which is why smart humans may not take her at her word without proof of her humanity.&lt;br /&gt;
&lt;br /&gt;
== Useful tips ==&lt;br /&gt;
* ''Eleesha'' is high up on the succession list on both the {{Title|Comms Officer}} and the {{Title|NERON Administrator}} titles. You should be familiar with these roles, should you end up holding them.&lt;br /&gt;
* {{Character|Janice}} can cure your {{Disorder|Chronic Vertigo}} if she has the {{Skill|Shrink}} skill.&lt;br /&gt;
** Be wary of this when {{Character|Mush}}, though, as the treatment message has a small chance to give you away!&lt;br /&gt;
* It helps to snag the {{Item|Anti-Grav Scooter}} as soon as possible, as it will help you immensely with your job of snooping around the Daedalus. You may need to share with {{Character|Terrence}}, due to his disability.&lt;br /&gt;
** If a {{Skill|Sprinter}} {{Item|Mage Book}} is available, it should probably be left to {{Character|Terrence}}, in order to counteract his {{Status|Disabled}} trait in the long term.&lt;br /&gt;
* Using the [[Tools|AstroPad]] userscript will make your job of checking and categorizing the ship inventory a lot easier.&lt;br /&gt;
* Consider copying down all the room logs you come across before they expire. You'll never know when you might need them again.&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
; 3124 : Born on Earth.&lt;br /&gt;
; 3132 : Death of Daryn Williams, Eleesha's father, in suspicious circumstances during an expedition on Tamina. The family were only given a few details regarding his death. As she grew up, Eleesha became convinced that he was still alive.&lt;br /&gt;
; 3140 : Eleesha studied computer science at university in Mexico. She got good grades, but spent most of her time searching for information on the Tamina incident on the school's network. She eventually discovered that every member of the expedition team in question disappeared, which seemed to support her theory.&lt;br /&gt;
; 3141 : Eleesha showed the results of her research to a friend who suggested she make a documentary for the SNC. Eleesha accepts and spreads her findings throughout the world of space exploration..&lt;br /&gt;
; 3142 : When going through her research data, Eleesha managed to locate Zhong Chun, the only surviving member of the Tamina exploration medical corps. Zhong told her that she had been present, and witnessed first hand the agony suffered by the team. Eleesha learns for certain that her father actually died on Tau Ceti, and now wants to know why.&lt;br /&gt;
; 3143 : Interview with Kim Jin-Su upon his return from the Tau-Ceti expedition. Eleesha questioned the famous explorer thoroughly, but he denied having any information about the events. This sequence marked the end of her documentary which was broadcast the following year by the SNC.&lt;br /&gt;
; 3144 : The documentary made the citizens of Earth aware of the opacity of the Federation's expedition system. Faced with this crisis, the minister for space exploration resigned from his post and was replaced by the explorer GL Maubrick. In continuing her research into the Tamina incident, Eleesha began compiling a report into working conditions in the mines.&lt;br /&gt;
; 3145 : Following the rebellion on Tau-Ceti, Eleesha had to cancel her trip. Throughout the years, she will report on the events of the war on Sol in sometimes dangerous situations.&lt;br /&gt;
; 3146 : An unplanned parachute jump whilst following a team of SDF paratroopers, resulted in Eleesha developing an abject fear of flying. Every flight she takes has now become a genuine ordeal which doesn't make her job as a journalist any easier.&lt;br /&gt;
; 3147 : Fortunately, Eleesha stumbled upon the work of biologist Finola Keegan. The descriptions of observed myceliums named Mush were identical to those of Chun. She got in touch with Finola immediately and set about publishing her findings on the SNC. Her report was broadcast for the most part, but Maubrick considered Eleesha a dissident and neutralised the effect of her work by producing a series of broadcasts which ridiculed the work of these women.&lt;br /&gt;
; 3149 : After the uprising on Ross154, the federation finally accepted the Mush theory but became stricter when dealing with dissidents. Finola and Eleesha are put under constant surveillance, but nobody interferes with their research.&lt;br /&gt;
; 3150 : Eleesha escapes from SDF surveillance and manages to sneak in to an official office at Valparaiso. There she discovers incriminating documents proving that a Mush alert was declared on the 4th of January 3150 within the federation itself. According to these figures, the number of infected and the spread of the disease is dizzying, and President Maubrick is clearly involved. The fact that there has been no subsequent action taken to this alert is particularly worrying to Eleesha who tries again to air a report on the subject. When this one is taken off the air at the last minute, she realises that it is too late, and the only choice she has left is to flee.&lt;br /&gt;
; 3152 : After two years of civilian life, Eleesha joined the crew on Xyloph-17. She met the Daedalus team to whom she told her secret. Kim Jin-Su, leader of the project, offered her a space aboard the ship. Eleesha accepts, but still doesn't trust the man she still believes to be responsable for the Tamina catastrophe.&lt;br /&gt;
; 3152 : Eleesha really wants Finola to join the team. She managed to build a Mush detector which would allow for any mistrust in the team to quickly be dealt with. Unfortunately Finola declines.&lt;br /&gt;
; 3153 : Finola finally lands on Xyloph-17. Handcuffed. Eleesha is up in arms about their methods, but secretly hopes that she is capable of building a detector herself.&lt;br /&gt;
; 3154 : Following a regrettable diplomatic error, the federation takes control of Xyloph-17. Eleesha takes part in the expedition to retake the Daedalus in order to flee. Once they are in orbit, the team decides to fly the ship towards the Magellan cloud. Eleesha is cryogenically frozen for the first time in her life.&lt;br /&gt;
[[category:Eleesha]] [[category:Characters]]&lt;/div&gt;</summary>
		<author><name>Kobb</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Derek_Hogan</id>
		<title>Derek Hogan</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Derek_Hogan"/>
				<updated>2016-02-14T22:53:08Z</updated>
		
		<summary type="html">&lt;p&gt;Kobb: Cleaning up some overly-verbose writing (my bad, largely). Also proposing we add bullet points to mush tip sections to make them easier to read. (compare before reverting please)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{character infobox|firstname=Derek|fullname=Derek Hogan|glory=Derek earns 2 {{Glory}} for every reciprocal act of love.|trait=First Time|traiticon=|traitinfo=You have never [[Doing the thing|done it]]. Your first time will refill your morale to the max.|s1=Shooter|s2=Wrestler|s3=Firefighter|s4=Motivator|s5=Hygienist|command=8|neron=18|comms=8}}&lt;br /&gt;
&lt;br /&gt;
Sergeant '''Derek Hogan''' is a new [[Characters|character]] introduced with {{Episode|3}}. When Derek and {{Character|Andie|long}} are in play, they replace {{Character|Chao|long}} and {{Character|Finola|long}}. The ship then inhabits an alternate timeline version where ''Finola'' was not captured and ''Chao'' died in the attempt to bring her in.&lt;br /&gt;
&lt;br /&gt;
Derek Hogan is in charge of [[Daedalus]] security. Strong and self-confident, he will be a definite asset for the success of this extreme mission. His past is a succession of events each more unbelievable than the next. Derek has seen it all, battlefields on Sol, Tau-Ceti suicide missions... Yet he is still looking for his soulmate. Since leaving home in a hurry, Derek has devoted his existence to all females, who are not as keen towards him as he is towards them.&lt;br /&gt;
&lt;br /&gt;
== How to play ==&lt;br /&gt;
As a security chief, ''Derek'' is less focused on detective work than {{Character|Chao}}, instead acting primarily as the &amp;quot;muscle&amp;quot; of the {{Character|Mush}} hunt. He can also counter more aggressive Mush tactics with his resistances and firefighting abilities.&lt;br /&gt;
&lt;br /&gt;
==={{Bronze}}===&lt;br /&gt;
&lt;br /&gt;
:You have only a single skill to pick, so choose wisely. As always, having a look at the situation and skill book first is a good idea.&lt;br /&gt;
:(While {{Skill|Firefighter}} and {{Skill|Motivator}} can be helpful additions, they are not worth picking on their own.)&lt;br /&gt;
&lt;br /&gt;
::{{Skill|Shooter}} - Always helpful. Unlike Chao, Derek gains normal {{AP}} from sleep. This, along with the lack of a specific job, makes him a good candidate for learning {{Skill|Pilot}}. The {{morale}} bonus from his trait also means that he can afford to eat a few {{item|Rations}} uncooked on his flights, saving further {{AP}}.&lt;br /&gt;
::{{Skill|Wrestler}} - The fact that Derek gets this skill cheaply, the ability to move {{character|Ian}} and its utility for trading {{status|inactive}} players makes this a very good choice. Probably the best if the initial {{item|Mage Book}} is something other than ''Pilot''.&lt;br /&gt;
::{{Skill|Hygienist}} - If you get this skill, you can become half a {{character|Chun}} and hunt the Mush with little fear of infection. Claim and keep the {{item|Knife}} in that case, to keep it safe and make up for your lack of combat skills.&lt;br /&gt;
&lt;br /&gt;
==={{Silver}}===&lt;br /&gt;
&lt;br /&gt;
:Silver Derek has a lot of options to choose from. As in Bronze, {{Skill|Wrestler}} is better in fights, but can always be substituted by {{Skill|Shooter}} depending on the number of {{status|inactive}} players and access to {{Skill|Pilot}} books.&lt;br /&gt;
::{{Skill|Wrestler}} / {{Skill|Hygienist}} - A most efficient Mush hunter, both aggressively and defensively. They can neither turn you easily, nor escape or hide behind {{character|Ian}}.&lt;br /&gt;
::{{Skill|Wrestler}} / {{Skill|Firefighter}} - Firefighter allows you to spend some {{AP}} efficiently on the respective [[NERON Projects]] (especially Sprinklers which is slow)... and possibly save the ship if the Mush sabotage the {{item|Extinguishers}}.&lt;br /&gt;
::{{Skill|Hygienist}} / {{Skill|Firefighter}} - The interesting synergy with this combination is that looking for fires can force you to move around a lot, which you can use to foil a {{skill|trapper}} with your resistance.&lt;br /&gt;
::{{Skill|Shooter}} / {{Skill|Wrestler}} - Why choose when you can have both? Also the cheapest set of skills {{XP}} wise, though using weapons as a Wrestler adds little to your combat prowess.&lt;br /&gt;
&lt;br /&gt;
==={{Gold}}===&lt;br /&gt;
&lt;br /&gt;
:Always choose {{Skill|Hygienist}}. The one skill you drop should depend on the situation.&lt;br /&gt;
:{{skill|Motivator}} is very weak as long as it only gives {{bug|2 {{MP}}}}, so {{skill|Firefighter}} is usually better even when the extinguishers are safe.&lt;br /&gt;
&lt;br /&gt;
==={{Character|Mush}}===&lt;br /&gt;
&lt;br /&gt;
* Without any specialist skills of his own, Derek is expected to do generalist work. This is good for a Mush because many of these tasks (important door/equipment repairs, {{fuel}} fuel loading) will give him a valid excuse to be {{status|dirty}}. They also allow him to make a show of spending {{AP}} to help the ship.&lt;br /&gt;
* Mush Derek excels at doing a  [[Mush_Play#The_deadly_blow|LOT of damage]] as a {{skill|Wrestler}}, especially when fueled by {{skill|Phagocyte}}. What other Mush can do only when the crew leaves the {{item|Knife}} lying around, he can do better with his bare hands. If the humans are slow to research [[research#Constipaspore Serum|Constipaspore Serum]] or at least [[research#Antispore Gas|Antispore Gas]], he can use the day-change spore reset to gain even more {{AP}} for his murderous deeds.&lt;br /&gt;
** Derek has a unique excuse for being very eager to [[do the thing]], which can also transfer spores.&lt;br /&gt;
** As a {{skill|Firefighter}}, Derek can lull the crew into a false sense of security that they are protected against a Mush plan that targets their {{item|Extinguishers}}.&lt;br /&gt;
&lt;br /&gt;
==Useful tips==&lt;br /&gt;
&lt;br /&gt;
*Derek has a special trait: {{trait|First Time}}. The first time he [[Doing the thing|does the thing]], his {{Morale}} gauge is re-filled to the maximum (14 {{Morale}} for a Bronze player, 16 {{Morale}} for a {{Gold Mode}} player).&lt;br /&gt;
** While his personal objective compels Derek to chase after as many women as possible (in accordance with his bio), this mechanic actually rewards players who ''wait'' until the morale meter is low.&lt;br /&gt;
*Because of the grave threat posed by a {{skill|Wrestler}} with lots of {{AP}} saved up, people will become nervous if you do not spend them while the {{character|Mush}} are still alive. Even if you are a confirmed human, they might use {{skill|Transfer}} to rampage in your body.&lt;br /&gt;
** Thus, don't be surprised if you are killed for not spending enough {{AP}} or going {{status|Inactive}}. If you ''can't'' be active enough to keep your {{AP}} gauge low, Derek is not a good character to play.&lt;br /&gt;
** While keeping your {{AP}} low for safety, carry a ration in your inventory. You can use it for a quick {{AP}} boost in an emergency, but a Mush stealing your body via {{Skill|Transfer}} can't.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* As with {{Character|Andie|long}}, ''Derek'''s character artwork has been done by a different artist. Mathieu &amp;quot;Ani&amp;quot; Leyssenne, the original ''Mush'' artist, no longer works with Motion Twin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
;3115 	&lt;br /&gt;
:Born on Earth.&lt;br /&gt;
&lt;br /&gt;
;3127 	&lt;br /&gt;
:Derek first cut himself when he wanted to shave his adolescent face fuzz for the first time. The scar has never healed but he swears blind to anyone who'll listen (and especially to future conquests), that he picked the wound up on the battlefields of Tau-Ceti.&lt;br /&gt;
&lt;br /&gt;
;3139 	&lt;br /&gt;
:Derek joins the SDF (Sol Defence Force) after receiving some propaganda literature. His mother forbids him to leave home, Derek decided to burn his bridges, and from then on, Derek's been flying solo.&lt;br /&gt;
&lt;br /&gt;
;3145 	&lt;br /&gt;
:Derek climbs the ladder slowly but surely, as since his childhood he's always been a dogsbody which means his superiors quickly notice him. He is sent to Sol and takes part in the Great Battle. A battlefield scout, he surprises the powers that be by taking a forward enemy position single-handedly. By his own admission, he didn't notice the communications tower before plowing into it... In recognition of his bravery on the field of battle, Derek was promoted to sergeant.&lt;br /&gt;
&lt;br /&gt;
;3146 	&lt;br /&gt;
:After several missions of limited scope, Derek is moved to Xyloph-17 to supervise the Magellan project, reporting all the details and actions of the scientists orbiting Jupiter. He meets Wang Chao, but didn't become friends with him, preferring the company of travelers on Xyloph-17. Poor Derek, his poor relationships and his increasingly problematic relationships with the station's female personnel earned him a trip back to the field.&lt;br /&gt;
&lt;br /&gt;
;3151 	&lt;br /&gt;
:Derek was charged with many small missions, and always managed to get good results. His colleagues often complained about his dreadful decision making, but also acknowledging that the guy has a lucky streak a mile wide. With a small squad, he successfully rescued Wang Chao who had been sent to Encelade. In the upper echelons of the SDF, he was seen by some as a rising star, but by others as a taker of unnecessary risks. Unfortunately the latter were more common and more senior, which meant he swiftly became the training sergeant in an SDF affiliated school.&lt;br /&gt;
&lt;br /&gt;
;3151 	&lt;br /&gt;
:Faced with the catastrophic results produced by the students under Hogan's tutelage, his superiors sent him back into the field.&lt;br /&gt;
&lt;br /&gt;
;3153 	&lt;br /&gt;
:Commander Jin-su took Derek under his wing, and soon entrusted him with an unofficial extraction mission. Unfortunately he turned out to be unable to disarm the scientist Finola Keagan's home security system. In her wisdom, she left her toybox open, exposing Derek to weaponry the likes of which he'd never imagined, causing the sergeant to lose his memory and some potency. His companion in this mission, Wang Chao, was killed by a squad of vigilante quadrupeds. He experienced a mighty pain in the butt before he eventually gave in to his injuries.&lt;br /&gt;
&lt;br /&gt;
;3154&lt;br /&gt;
:Derek manages to get on board the Daedalus alongside the other 15 crew members. Never again will he be manipulated by the SDF! &lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]] [[Category:Episode III]] [[Category:Derek]]&lt;/div&gt;</summary>
		<author><name>Kobb</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Mush_Play</id>
		<title>Mush Play</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Mush_Play"/>
				<updated>2016-02-10T21:13:37Z</updated>
		
		<summary type="html">&lt;p&gt;Kobb: typo fix.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Main|Mush}}&lt;br /&gt;
&lt;br /&gt;
Here's various tips &amp;amp; tricks for '''Mush Play''', starting you off with some advice on how to begin your conquest of the human crew (and race), and then some more specifi guides. Also check the main articles on {{Character|Mush|long}} as well as each of the [[:Category:Mush Skill|Mush skills]] for more detailed information.&lt;br /&gt;
&lt;br /&gt;
== Strategy Ideas ==&lt;br /&gt;
&lt;br /&gt;
==== Contamination ====&lt;br /&gt;
[[Image: Ending-MassContamination.png|frame]]&lt;br /&gt;
&lt;br /&gt;
You start with another Mush, but expanding to more is always good! Contaminate the whole crew, one {{skill|Anonymush}} at a time, and NERON will end the game for you by venting everyone into space. It never could stand the dirty Mush.&lt;br /&gt;
&lt;br /&gt;
Pay attention to when and where you extract spores, though. Besides the fact that this makes you {{status|dirty}} and costs valuable {{AP}}, cameras and other crew members will see you do this if they are in the same room as you. - This is the fastest and easiest way to get caught.  A good strategy is to mask your dirtiness and {{Ap}} / {{HP}} loss through other activities like [[technician|repairs]], and then team up on a single person until they have become a Mush by being [[infect|infected]] with three spores.  Coordination between Mush is important.  And do not forget to check if there is no camera or mycoalarms when you infect!  It would be a shame to betray you and your new companion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Attrition ====&lt;br /&gt;
&lt;br /&gt;
[[Sabotage]] equipment... [[Green Jelly|destroy]] the right hardware... [[traitor|cause some misfortune]]... maybe [[bacteriophiliac|spread a disease]] or [[pyromaniac|start a fire]]. Do it right and the humans may spend more time trying to fix issues than looking for you!&lt;br /&gt;
&lt;br /&gt;
Pay attention where you do it, since many actions can be seen if they are witnessed by other people or {{item|Cameras}}. But also pay attention ''when'' you do it, so it will not be obvious that these thing had an unnatural cause, and you were the only person there at the time! (At cycle change is always a good time.) Aim for equipment and materials that are essential to the crew such as frequently used doors, the Pasiphae, the Gravity Simulator and various terminals. But be aware that many items (but not doors) generate a NERON message when they break spontaneously, lack of which can be a dead giveaway of sabotage!&lt;br /&gt;
&lt;br /&gt;
The advantage of this tactic is that it can be rather subtle, as it does not require spores. The disadvantage is that this alone will not win you the game on a decent ship, but rather slow the crew down and distract them for a bit while you enact other plans.&lt;br /&gt;
&lt;br /&gt;
Easier to do when you have {{character|Eleesha}} on your side. Because a competent detective ''will'' find you if you overdo this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Mimickry / confusion ====&lt;br /&gt;
&lt;br /&gt;
{{caution|Not a recommended strategy unless you're already familiar with the game and its rules. This strategy comes very close to anti-mush play and can earn you a sanction if you aren't careful. Despite acting human, it's very important that you work with the Mush team to ultimately further the goals of the Mush. Acting 100% human as a Mush is against the rules.}}&lt;br /&gt;
&lt;br /&gt;
Sometimes the best Mush is the one that seems most human. [[slimetrap|Accusing others]] can work for you, depending on the circumstances, but oftentimes just doing your jobs and seeming helpful - except when it ''really'' matters - can be all it takes to make others look more mushy. And while humans make mistakes and kill ''each other'' in a climate of increasing paranoia, you bide your time and wait for opportunities to present themselves.&lt;br /&gt;
&lt;br /&gt;
Of course good [[research]] progress will make circumstances ever harder for you, and while skills like {{skill|Splashproof}} and {{skill|Phagocyte}} can counter your less human traits well enough, it is only a matter of time until more and more people are shown to be human by contracting [[illnesses]] or, if you have that kind of crew, by blunt &amp;quot;Mush testing&amp;quot;. So that time is not endless.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The deadly blow ====&lt;br /&gt;
&lt;br /&gt;
There are many [[dangers]] that threaten the Daedalus! It is hard to manage them all at once, and every crew has its weak areas and underrepresented skills. Whether it is because you recruited more helpers, caused enough trouble or just waited for the right opportunity - there may come a time when dropping the disguise and attacking where they are weakest may be enough to cause unrecoverable damage to the crew or their [[resources]]. And that is the time to strike.&lt;br /&gt;
&lt;br /&gt;
Whether you go after their only {{skill|Pilot}}s to let Hunters do the rest, destroy [[morale]] by killing every {{skill|Shrink}} and {{skill|Leader}} (along with {{character|Chun}}), or make off in patrol ships with your pokets full of their last O2 - the possibilities are many.&lt;br /&gt;
The important thing is that you can ''identify'' the weakness to act on it, and answer the question: ''&amp;quot;Will this KILL the ship before PILGRED can be completed?&amp;quot;''. (A question that becomes easier if the crew has no more {{skill|Technician}}s.)&lt;br /&gt;
&lt;br /&gt;
Because otherwise, you only unmasked yourselves and handed the humans a free, if slightly inconvenient, Mush-free trip home.&lt;br /&gt;
&lt;br /&gt;
So do not be the Mush who flies off in the [[Pasiphae]] on Day 1, just to become a research sample to be used against his partner. But be the Mush who punishes a crew that carelessly leaves the {{title|Commander}} on board while sending its four most active people on an [[expedition]], or leaves grenades and knives lying around in an environment where {{skill|phagocyte}} and {{skill|transfer}} are a thing.&lt;br /&gt;
&lt;br /&gt;
==General Advice==&lt;br /&gt;
&lt;br /&gt;
*;First and foremost, communicate.&lt;br /&gt;
::''Mush'' is a social strategy game. The {{Character|Mush}} are severely outnumbered at the beginning and will fail if they don't coordinate with their partners. You also need to communicate with humans in general chat to avoid their suspicions, as your role is one of stealthy infiltration!&lt;br /&gt;
&lt;br /&gt;
*;Tooltips are dangerous.&lt;br /&gt;
::The in-game help tooltips tell you some possible Mush actions. However, they don't go over any of the ramifications, and following them as they appear is very likely to get you killed as an obvious Mush. Walk your own path instead, using information from this wiki.&lt;br /&gt;
&lt;br /&gt;
*;Know what your skills do.&lt;br /&gt;
::Don't be that person who asks in general chat, &amp;quot;Should I take {{Skill|Phagocyte}}?&amp;quot; [[Mush|Find out how they work]], ideally before you even pick them.&lt;br /&gt;
&lt;br /&gt;
*;Don't choose your skills immediately.&lt;br /&gt;
::Many [[:Category:Mush Skill|Mush skills]] are situational. By keeping skill slots open, you can level up some for better skills, and take what you need when you need it. Saving a slot for {{Skill|Anonymush}} is particularly useful for making the humans think that there are only 2 Mush when, in fact, you just created more.&lt;br /&gt;
&lt;br /&gt;
*;That Mutate button that costs 3 {{AP}}? Don't click it to find out what it does.&lt;br /&gt;
::This changes you into an obviously ''Mush'' {{Status|Berzerker}}. You will drop all [[Inventory|items]] you are carrying, be able to do more attack damage, and no longer be able to communicate on any channels other than the Mush channel. This is an endgame tactic, and will result in either you or the humans being dead shortly thereafter.&lt;br /&gt;
&lt;br /&gt;
*;Food does not nourish you.&lt;br /&gt;
::Consumables like {{Item|Standard Ration}}, {{Item|Banana}}, {{Item|Coffee}} etc. do ''not'' give {{Character|Mush}} any benefits, so save yourself the {{MP}} of walking to Refectory unless you're putting on a show for the humans.&lt;br /&gt;
&lt;br /&gt;
*;Beware the food test.&lt;br /&gt;
::Unlike with humans, eating ''ANY'' consumable will give you the {{Status|Full Stomach}} status, meaning you can't eat again after consuming a pill or {{Item|Banana}}. This can be used against you in an inescapable &amp;quot;food test&amp;quot;, so be wary of requests like that.&lt;br /&gt;
&lt;br /&gt;
*;Do not create a spore in front of other people or cameras.&lt;br /&gt;
::If you create a {{Status|Spore}} in a room with another person or a {{Item|Camera}}, everyone who comes into that room will be able to check the logs and see that you're Mush. Always make sure you are alone and no Camera is on the wall before you make spores.&lt;br /&gt;
::Remember that other Mush are people too; alone means completely alone.&lt;br /&gt;
&lt;br /&gt;
*;Coordinate with other Mush regarding spores.&lt;br /&gt;
::There are lots of limits surrounding spores. Only 4 of them - 2 after [[Anti-Spore Gas]] is researched - can be spawned daily by all {{Character|Mush}} on a ship. Each Mush can carry a maximum of 2 spores, which do not take up inventory slots. Any given Mush can only infect a single human by direct &amp;quot;spiking&amp;quot; once per day. So, if you're sporing different people, or if one Mush is making all the spores a ship can make, you aren't playing effectively. Coordination is a must.&lt;br /&gt;
&lt;br /&gt;
*;Be prepared with a reason why you're dirty.&lt;br /&gt;
::Making spores ''will'' make you [[Dirty]]. Being dirty without a reason is likely to get you killed on an active ship, especially if you are a character who should never get dirty, like {{Character|Finola}} or {{Character|Paola}}. The best method is to pair your spore making with a legitimate human activity that has a chance to make you dirty, and say that's why.&lt;br /&gt;
&lt;br /&gt;
*;Do not stay dirty for extended periods of time.&lt;br /&gt;
::This is a good way to get found out as {{Character|Mush}}. You will take 4 {{HP}} of damage when you shower (unless you're {{Skill|Splashproof}}), so putting it off as long as possible is good, but do so within reason. Saying you don't have the {{AP}} to shower only works for so long. Some characters can get away with staying [[Dirty]] easier than others (such as {{Character|Raluca}}), depending on how dirty your role about the ship is.&lt;br /&gt;
::Also, remember that {{Character|Finola}}'s {{Trait|Germaphobe}} trait makes her lose {{Morale}} each turn she's dirty, so if you're a Finola Mush, you will raise a LOT of suspicion by staying dirty.&lt;br /&gt;
&lt;br /&gt;
*;Do not shower a lot.&lt;br /&gt;
::This might seem a bit contradictory after the &amp;quot;not staying dirty&amp;quot; tip, however showering does do 3-5 {{HP}} points of damage to you. Even if you're using {{Skill|Phagocyte}} to mitigate the damage by eating spores to heal, picking up and putting down the {{Item|Soap}} shows in the room logs. An observant crew may start to wonder why you're showering as often as you are, if you're not a character who should be dirty a lot.&lt;br /&gt;
&lt;br /&gt;
*;Mush cannot become sick.&lt;br /&gt;
::If humans eat spoiled food, they have a chance of becoming [[Illnesses#Diseases|sick and throwing up]]. If someone eats food 3 days after it was fresh, and does not become sick (at a 90% chance), that person is most likely a {{Character|Mush}}. Also, you cannot receive illness or mental illness from killing or being witness of death.&lt;br /&gt;
::[[Illnesses]] you've contracted before you joined the Mush, however, stay on you for a while, which may be used as camouflage.&lt;br /&gt;
&lt;br /&gt;
*;Do not sabotage things in rooms where people don't often go.&lt;br /&gt;
::The displayal of sabotaged equipment follows different rules to regular equipment breaking, so pay attention how and when you sabotage.&lt;br /&gt;
::Example: You go into the Center Alpha Storage and sabotage the Oxygen Tank there. It's found and fixed, and you're the only one who's been in the room, right around the time when a broken thing appeared, so now you're a suspect.&lt;br /&gt;
&lt;br /&gt;
*;The &amp;quot;genome&amp;quot; mushroom button under your list of Mush skills lets you pick your human skills.&lt;br /&gt;
::Choose your human skills quickly so as to give you more ways to look useful while saving your {{AP}} for strategic mushery. You can only select skills you've unlocked for the respective character; this also goes for humans you've {{Skill|Transfer}}red into.&lt;br /&gt;
&lt;br /&gt;
*;Be a good sport&lt;br /&gt;
::Obviously, being injected with the [[Retro-Fungal Serum]] is most definitely not a good thing, since you will lose all your hard-earned Mush Glory and skills, the other Mush on board will lose a valuable ally, and if you've done a lot of damage the remaining crew might still be bitter against you, but [[griefing]] will solve nothing, except leading to a game end where you won't even get Human glory. So, don't actively try to be De-Mushified, but don't try to bring down the ship with you if you get cured, either. You're on the same boat as everyone else now (more than ever), so take it with dignity and do your best to help out your new team.&lt;br /&gt;
==Specific Guides==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Enfilade's Way of the Mush]] - A guide to all Mush skills&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[http://mush.twinoid.com/tid/forum#!view/112222?p=2|thread/34557086?p=1 Aaeni's Art of the Patsy]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorial]] [[Category:Gameplay]] [[Category:Mush]]&lt;/div&gt;</summary>
		<author><name>Kobb</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Andie_Graham</id>
		<title>Andie Graham</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Andie_Graham"/>
				<updated>2016-02-10T20:45:06Z</updated>
		
		<summary type="html">&lt;p&gt;Kobb: softened some language on a previous edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{character infobox&lt;br /&gt;
|firstname=Andie&lt;br /&gt;
|fullname=Andie Graham&lt;br /&gt;
|glory=Andie gains 4 {{Glory}} for every successful [[Trading|trade with merchants]].&lt;br /&gt;
|trait=Androgynous&lt;br /&gt;
|traiticon=&lt;br /&gt;
|traitinfo=Andie can [[flirt]] and [[do the thing]] with anybody on the ship.&lt;br /&gt;
|s1=Pilot&lt;br /&gt;
|s2=Devoted&lt;br /&gt;
|s3=Skillful&lt;br /&gt;
|s4=Confidant&lt;br /&gt;
|s5=Expert&lt;br /&gt;
|command=15&lt;br /&gt;
|neron=6&lt;br /&gt;
|comms=3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Sub-Lieutenant '''Andie Graham''' is a new [[Characters|character]] introduced with {{Episode|3}}. When Andie and {{Character|Derek|long}} are in play, they replace {{Character|Finola|long}} and {{Character|Chao|long}}. The ship then inhabits an alternate timeline version where ''Finola'' was not captured and ''Chao'' died in the attempt to bring her in.&lt;br /&gt;
&lt;br /&gt;
== How to play ==&lt;br /&gt;
&lt;br /&gt;
Andie seems to be a person of many [[Skills|skills]], but also torn between several responsibilities. &lt;br /&gt;
&lt;br /&gt;
While having the potential to be an excellent {{Skill|pilot}}, (s)he will often be expected to spearhead the [[Research]] as Finola would, which in turn will not leave much time for other demanding jobs.&lt;br /&gt;
Then again, a {{skill|Polyvalent}} Andie is also very good at [[Exploration|Exploration]] (arguably better than {{Character|Hua}}) thanks to the great {{Skill|Diplomat}} bonus, and extra [[Inventory#Fruit|alien fruit]] from being considered a {{Skill|Botanist}}. Being everybody's {{Skill|Confidant}} lets Andie help the ship's morale, as well as help with the {{Character|Mush}} hunt by clearing people of suspicion. Finally, the general {{AP}} bonuses and success chances from having {{Skill|Devotion}} + {{Skill|Expert}} enable him/her to do just about anything better than the average crew member, if needed.&lt;br /&gt;
&lt;br /&gt;
Due to this multi-faceted skill set, you should pay close attention to your crew line-up and the players' activity levels before deciding on your skills.&amp;lt;br&amp;gt;On the upside, you will be able to fill in whatever role will be needed the most.&lt;br /&gt;
&lt;br /&gt;
==={{Bronze}}===&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Polyvalent}}: This unique skill allows you to fill in for the missing {{Character|Finola}} as head of [[Research]] thanks to the {{skill|Biologist}} bonus. The two expedition bonuses also dramatically increase your ship's chance of reaching [[Eden]], especially if combined with a {{Item|Babel Module}}.&lt;br /&gt;
:{{Skill|Pilot}}: Alternative choice if research progress is already decent (e.g. ''Biologist'' {{Character|Ian}}) but your ship is missing characters to deal with the [[Hunters|Hunter]] threat.&lt;br /&gt;
:{{Skill|Confident}}: Useful if {{Character|Janice}} is in some way incapacitated (inactive or dead), as it will allow crew members to restore 2 {{Morale}} daily, all while helping you with Mush hunting!&lt;br /&gt;
:{{Skill|Devotion}}: This skill is best in combination with ''Pilot'', and getting extra % from ''Polyvalent'' helps more in research. It can be useful on its own in case you end up as the {{Title|Communications Officer}} (due to your position in the [[Titles|hierarchy list]]), but is not recommended at Bronze level.&lt;br /&gt;
&lt;br /&gt;
==={{Silver}}===&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Polyvalent}} / {{Skill|Pilot}}: Do research, defend the ship and pilot successful expeditions yourself... you have all the options, but you will be starved for {{AP}}. A good plan is to focus on research first, so you might be able to stop the Mush before your help is needed on the Hunter front.&lt;br /&gt;
:{{Skill|Polyvalent}} / {{Skill|Devotion}}: Highest research productivity through bonuses and often '''6''' extra {{AP}} per day, as ''Devotion'' means that you will get most of the missions.&lt;br /&gt;
:{{Skill|Polyvalent}} / {{Skill|Confident}}: A very useful combo of Research progress, better expeditions and {{Morale}} restoration.&lt;br /&gt;
:{{Skill|Pilot}} / {{Skill|Devotion}}: When you REALLY need more piloting done. While Devotion is only mediocre in terms of {{AP}} / day, and resticting the {{Title|Commander}} in his mission choices, the ability to gain 6 {{AP}} on the fly (pun intended) can be excellent for a ''Pilot'' fighting hunters or collecting scrap, in order to make the most of each trip (especially when combined with [[Inventory#Rations|food]] and a [[NERON Projects|Teslatron Reservoir]]).&lt;br /&gt;
:{{Skill|Pilot}} / {{Skill|Expert}}: Increases your hit chance in combat, among other things, making you that much more effective as a Pilot and a generalist. Not worth dropping Polyvalent for, though, unless you already have an active {{skill|Diplomat}} on board.&lt;br /&gt;
&lt;br /&gt;
==={{Gold}}===&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Polyvalent}} / {{Skill|Pilot}} / {{Skill|Devotion}} / {{Skill|Expert}}: The combination of ''Pilot'', ''Devotion'' for {{AP}} and  better hit chances from ''Expert'' makes Andie the most capable pilot on board.&lt;br /&gt;
:{{Skill|Polyvalent}} / {{Skill|Pilot}} / {{Skill|Devotion}} / {{Skill|Confident}}: Fills all main roles and gets some extra {{AP}}&lt;br /&gt;
:{{Skill|Polyvalent}} / {{Skill|Pilot}} / {{Skill|Expert}} / {{Skill|Confident}}: Highest versatility thanks to extra success % on any action, and more choice for the {{Title|Commander}}.&lt;br /&gt;
&lt;br /&gt;
==={{Character|Mush}}===&lt;br /&gt;
&lt;br /&gt;
* Mush Andie's ace in the hole is his/her {{skill|Devotion}} skill. If you can convince the {{title|commander}} to give you missions (especially if the commander is your partner!), you can potentially store up several 6 {{AP}} boosts. When paired with {{skill|Phagocyte}}, this can allow you to do a frightening amount of damage in a short amount of time.&lt;br /&gt;
* However, Andie is also expected to do anti-mush [[Research]], especially if {{Skill|Polyvalent}}. This can put you in an awkward position very quickly, both in terms of long-term strategy and {{AP}} management. Beware of crewmates attempting to feed you to squeeze out more research!&lt;br /&gt;
&lt;br /&gt;
== Useful tips ==&lt;br /&gt;
* ''Andie'''s {{Glory}} '''glory objective''' is fulfilled no matter who performs the actual [[Trading|trade]]. (S)he does not have to be {{Title|Comms Officer}} to receive the {{Glory}} bonus.&lt;br /&gt;
* In addition to {{Skill|Confidant}}, Andie's ability to [[do the thing]] with any character can make him/her very helpful in a morale crisis.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* As with {{Character|Derek|long}}, ''Andie'''s character artwork has been done by a different artist. Mathieu &amp;quot;Ani&amp;quot; Leyssenne, the original ''Mush'' artist, no longer works with Motion Twin.&lt;br /&gt;
* Andie cannot get {{status|Pregnant}} and ''can'' get female characters pregnant. The latter may be due to mechanical limitations, as Andie's biography makes their gender/sex intentionally ambiguous.&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
The character's current biography:&lt;br /&gt;
&lt;br /&gt;
;3130&lt;br /&gt;
:Born somewhere on Earth.&lt;br /&gt;
&lt;br /&gt;
;3136&lt;br /&gt;
:Abandoned by his/her parents in the first months of his/her existence, Andie is saved by a commission of the [[SDF]]. (S)he is promptly placed in a specialized home as '''SDF protegé''', where his/her innate abilities are soon discovered. (S)he is then swiftly planted in an SDF-controlled school and enters the '''Federation Youth Program'''.&lt;br /&gt;
&lt;br /&gt;
;3145&lt;br /&gt;
:(S)he remains brilliant in his/her studies and enters the most prestigious university of the Federation. Constantly indoctrinated during his/her studies, '''Andie heeds nothing other than the way of the Federation'''. Despite his/her naiveté, Andie is very popular and never has any trouble making friends. With his/her angelic face, (s)he unwittingly attracts the sympathy of all. '''His/her roommate, Viktor Carlsson,''' secretly planted in the university by his father Nils, dearly pays for their friendship. For confiding his secret mission to him/her during conversation, he soon finds himself arrested for conspiracy. Andie innocently thinks that he just switched courses...&lt;br /&gt;
&lt;br /&gt;
;3151&lt;br /&gt;
:Andie makes the acquaintance of '''sergeant instructor''' {{Character|Derek|long}} who, being portrayed as a national hero, spends the entirety of his lessons telling stories of his fantastic life. Andie discovers the father figure (s)he's been missing in his/her instructor and begins to idolize him. (S)he believes every word of his tales and stories and begins to dream of travelling through space as well.&lt;br /&gt;
&lt;br /&gt;
;3153&lt;br /&gt;
:Andie fervently studies subject after subject in order to best serve the Federation. (S)he brilliantly attains three Ph.Ds: '''in botany''' for his/her dissertation on the healing properties of Tau-Ceti's Bachean bulb, '''in biology''' with his/her study on the social behavior of polarized amoeba in the Aegean Sea of the third planet on the Sol system, and finally '''in diplomacy''' with his/her mediation report which, according to the jury, could have inspired the negotiators who failed to prevent Sol's great battle. '''(S)he becomes the first triple laureate in the Federation.'''&lt;br /&gt;
&lt;br /&gt;
;3154&lt;br /&gt;
:With his/her studies over, Andie decides to become a pilot, joining the Federation's airforce and easily obtaining his/her license. '''(S)he asks to be posted on Xyloph-17''' and is soon noticed by {{Character|Jin Su|long}}. Derek, however, does not recognize him/her.&lt;br /&gt;
&lt;br /&gt;
;3154&lt;br /&gt;
:Oblivious to what's coming from the shadows, and believing to still be serving the Federation, Andie boards the [[Daedalus]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]] [[Category:Episode III]] [[Category:Andie]]&lt;/div&gt;</summary>
		<author><name>Kobb</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Eleesha_Williams</id>
		<title>Eleesha Williams</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Eleesha_Williams"/>
				<updated>2016-02-10T20:29:32Z</updated>
		
		<summary type="html">&lt;p&gt;Kobb: Slightly expanded the section on infiltrating the mush hunt, and removed the dubious entry about contending with Gioele over the scooter&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{character infobox|firstname=Eleesha|fullname=Eleesha Williams|glory=Eleesha earns 2 {{glory}} every time a rebel base is contacted.|trait=Chronic Vertigo|traiticon=[[image:psy disease.png]]|traitinfo=You have chronic vertigo which proves to be quite debilitating.&amp;lt;br&amp;gt;Gives the status '''Vertigo'''.|s1=tracker|s2=determined|s3=observant|s4=it|s5=tech|s6=Polymath|command=14|neron=3|comms=2}}&lt;br /&gt;
Eleesha is an investigative journalist for SNC (Sol News Channel). She managed to obtain the medical files of several financial and political leaders in the Federation, proving their Mush infection. After her report was taken off the air, Eleesha fled to Jupiter for fear of being eliminated. She revealed all this to the crew of the Daedalus and is currently on board posing as a mechanic.&lt;br /&gt;
&lt;br /&gt;
== How to play ==&lt;br /&gt;
&lt;br /&gt;
==={{Bronze}}===&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Tracker}}: Eleesha's unique skill, ''Tracker'''s many bonuses make it absolutely essential for investigative [[Mush Hunting]] and is the only way to print '''The List'''. Take this unless all other ''Technician'' characters had aneurysms and picked other skills.&lt;br /&gt;
:{{Skill|Technician}}: Would've been your best skill if it wasn't for ''Tracker''. Unlike ''Tracker'', however, ''Technician'''s usefulness doesn't rely on the presence of Mush; free {{AP|Repair}} points and the ability to dismantle objects keep this useful throughout the game.&lt;br /&gt;
:{{Skill|IT Expert}}: While this versatile skill's {{AP|IT}} points allow you to dabble in pretty much any field on the ship, it is generally not worth picking over ''Tracker''; Eleesha's dedicated hunter role is more important than being an all-around assistant.&lt;br /&gt;
:{{Skill|Observant}}: This would augment your Mush-hunting role... if you weren't Bronze. Not worth picking over anything that isn't ''Determined''.&lt;br /&gt;
:{{Skill|Determined}}: Absolutely not worth taking as Bronze... or as anything else. It's easily one of the lousiest skills in the game.&lt;br /&gt;
:{{Skill|Polymath}}: If you only get one skill, ''IT Expert'' is already better.&lt;br /&gt;
&lt;br /&gt;
==={{Silver}}===&lt;br /&gt;
&lt;br /&gt;
:Unless for some reason the Mush are already dead, the only consideration with Silver players is which skill should be taken in addition to ''Tracker'', which also determines what role you're primarily going to play on the ship.&lt;br /&gt;
&lt;br /&gt;
::{{Skill|Tracker}} / {{Skill|Technician}}: Allows you to be an invaluable member of the team from the beginning to the end. In most cases, this is your best bet.&lt;br /&gt;
::{{Skill|Tracker}} / {{Skill|IT Expert}}: Is especially useful if the ship already has a '''Technician''' and your {{Character|Paola}} is inactive or your ship urgently requires help in Lab Research.&lt;br /&gt;
::{{Skill|Tracker}} / {{Skill|Observant}}: An investigative Mush hunter powerhouse. A good combination if your ship is extremely active and thus doesn't need help in any area, therefore allowing you to focus solely on swiftly erradicating the mush.&lt;br /&gt;
::{{Skill|Tracker}} / {{Skill|Polymath}}: An alternative to the above if you ''really'' need the extra channels.&lt;br /&gt;
::{{Skill|Technician}} / {{Skill|IT Expert}}: A rather magical combination of skills that allows you to be very useful in NERON projects, Lab Research and PILGRED repairs. However, this completely forfeits your Mush-hunting role. The best choice if you're a [[Retro-Fungal Serum|cured]] ex-{{Character|Mush}}.&lt;br /&gt;
&lt;br /&gt;
==={{Gold}}===&lt;br /&gt;
&lt;br /&gt;
:You should definitely drop {{Skill|Determined}}, as it is by far the least useful skill. {{Gold}} players, being active as they usually are, may find the combination of {{Skill|IT}} and {{Skill|Polymath}} attractive.&lt;br /&gt;
&lt;br /&gt;
==={{Character|Mush}}===&lt;br /&gt;
:The best thing about being Mush Eleesha is that ''you'' are the detective who is supposed to find the Mush. If you infiltrate the [[Mush Hunting|Mush hunt]], your Mush team will have an eye on how much the humans know. Use this to time strikes, sneakily convert trusted humans, or even sow paranoia and implicate unlucky humans.&lt;br /&gt;
:You are expected to move around the ship a lot while investigating, and to find hidden items if there are any. Use this to your advantage.&lt;br /&gt;
:Your word on being able or unable to print [[THE List]] decides if the ship is declared &amp;quot;Mush-free&amp;quot;. This can be crucial in a plan to [[Aim_of_the_Game#B.29_Infiltration_of_Sol_or_Eden|infiltrate Sol or Eden]]. Just be aware that smart humans may not take you at your word without proof of humanity.&lt;br /&gt;
&lt;br /&gt;
== Useful tips ==&lt;br /&gt;
* ''Eleesha'' is high up on the succession list on both the {{Title|Comms Officer}} and the {{Title|NERON Administrator}} titles. You should be familiar with these roles, should you end up holding them.&lt;br /&gt;
* {{Character|Janice}} can cure your {{Disorder|Chronic Vertigo}} if she has the {{Skill|Shrink}} skill.&lt;br /&gt;
** Be wary of this when {{Character|Mush}}, though, as the treatment message has a small chance to give you away!&lt;br /&gt;
* It helps to snag the {{Item|Anti-Grav Scooter}} as soon as possible, as it will help you immensely with your job of snooping around the Daedalus. You may need to share with {{Character|Terrence}}, due to his disability.&lt;br /&gt;
** If a {{Skill|Sprinter}} {{Item|Mage Book}} is available, it should probably be left to {{Character|Terrence}}, in order to counteract his {{Status|Disabled}} trait in the long term.&lt;br /&gt;
* Using the [[Tools|AstroPad]] userscript will make your job of checking and categorizing the ship inventory a lot easier.&lt;br /&gt;
* Consider copying down all the room logs you come across before they expire. You'll never know when you might need them again.&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
; 3124 : Born on Earth.&lt;br /&gt;
; 3132 : Death of Daryn Williams, Eleesha's father, in suspicious circumstances during an expedition on Tamina. The family were only given a few details regarding his death. As she grew up, Eleesha became convinced that he was still alive.&lt;br /&gt;
; 3140 : Eleesha studied computer science at university in Mexico. She got good grades, but spent most of her time searching for information on the Tamina incident on the school's network. She eventually discovered that every member of the expedition team in question disappeared, which seemed to support her theory.&lt;br /&gt;
; 3141 : Eleesha showed the results of her research to a friend who suggested she make a documentary for the SNC. Eleesha accepts and spreads her findings throughout the world of space exploration..&lt;br /&gt;
; 3142 : When going through her research data, Eleesha managed to locate Zhong Chun, the only surviving member of the Tamina exploration medical corps. Zhong told her that she had been present, and witnessed first hand the agony suffered by the team. Eleesha learns for certain that her father actually died on Tau Ceti, and now wants to know why.&lt;br /&gt;
; 3143 : Interview with Kim Jin-Su upon his return from the Tau-Ceti expedition. Eleesha questioned the famous explorer thoroughly, but he denied having any information about the events. This sequence marked the end of her documentary which was broadcast the following year by the SNC.&lt;br /&gt;
; 3144 : The documentary made the citizens of Earth aware of the opacity of the Federation's expedition system. Faced with this crisis, the minister for space exploration resigned from his post and was replaced by the explorer GL Maubrick. In continuing her research into the Tamina incident, Eleesha began compiling a report into working conditions in the mines.&lt;br /&gt;
; 3145 : Following the rebellion on Tau-Ceti, Eleesha had to cancel her trip. Throughout the years, she will report on the events of the war on Sol in sometimes dangerous situations.&lt;br /&gt;
; 3146 : An unplanned parachute jump whilst following a team of SDF paratroopers, resulted in Eleesha developing an abject fear of flying. Every flight she takes has now become a genuine ordeal which doesn't make her job as a journalist any easier.&lt;br /&gt;
; 3147 : Fortunately, Eleesha stumbled upon the work of biologist Finola Keegan. The descriptions of observed myceliums named Mush were identical to those of Chun. She got in touch with Finola immediately and set about publishing her findings on the SNC. Her report was broadcast for the most part, but Maubrick considered Eleesha a dissident and neutralised the effect of her work by producing a series of broadcasts which ridiculed the work of these women.&lt;br /&gt;
; 3149 : After the uprising on Ross154, the federation finally accepted the Mush theory but became stricter when dealing with dissidents. Finola and Eleesha are put under constant surveillance, but nobody interferes with their research.&lt;br /&gt;
; 3150 : Eleesha escapes from SDF surveillance and manages to sneak in to an official office at Valparaiso. There she discovers incriminating documents proving that a Mush alert was declared on the 4th of January 3150 within the federation itself. According to these figures, the number of infected and the spread of the disease is dizzying, and President Maubrick is clearly involved. The fact that there has been no subsequent action taken to this alert is particularly worrying to Eleesha who tries again to air a report on the subject. When this one is taken off the air at the last minute, she realises that it is too late, and the only choice she has left is to flee.&lt;br /&gt;
; 3152 : After two years of civilian life, Eleesha joined the crew on Xyloph-17. She met the Daedalus team to whom she told her secret. Kim Jin-Su, leader of the project, offered her a space aboard the ship. Eleesha accepts, but still doesn't trust the man she still believes to be responsable for the Tamina catastrophe.&lt;br /&gt;
; 3152 : Eleesha really wants Finola to join the team. She managed to build a Mush detector which would allow for any mistrust in the team to quickly be dealt with. Unfortunately Finola declines.&lt;br /&gt;
; 3153 : Finola finally lands on Xyloph-17. Handcuffed. Eleesha is up in arms about their methods, but secretly hopes that she is capable of building a detector herself.&lt;br /&gt;
; 3154 : Following a regrettable diplomatic error, the federation takes control of Xyloph-17. Eleesha takes part in the expedition to retake the Daedalus in order to flee. Once they are in orbit, the team decides to fly the ship towards the Magellan cloud. Eleesha is cryogenically frozen for the first time in her life.&lt;br /&gt;
[[category:Eleesha]] [[category:Characters]]&lt;/div&gt;</summary>
		<author><name>Kobb</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/User_talk:Kobb</id>
		<title>User talk:Kobb</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/User_talk:Kobb"/>
				<updated>2016-02-10T18:56:29Z</updated>
		
		<summary type="html">&lt;p&gt;Kobb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi Kobb and welcome to the Wiki!&lt;br /&gt;
&lt;br /&gt;
One question on Andie -&lt;br /&gt;
Do you really feel the need to ''remove'' information from a section named &amp;quot;Trivia&amp;quot; as ''unnecessary''?&lt;br /&gt;
Not sure what the sources were there, but it was some fun insight and not distracting. And I can confirm the pronouns having been all male once.&lt;br /&gt;
&lt;br /&gt;
Also it seems to me the assumption you replaced that with is just as unfounded? More like personal preference of opinion.&lt;br /&gt;
&lt;br /&gt;
Be cautious about removals please.&lt;br /&gt;
&lt;br /&gt;
--[[User:Vio|Vio]] ([[User talk:Vio|talk]]) 20:05, 9 February 2016 (MST)&lt;br /&gt;
&lt;br /&gt;
:I can actually speak to this one because it was a conversation with peanutz in our casting IRC channel. MT wrote the character without gender. Andie was never meant to be male then changed later. That the game occasionally refers to Andie as &amp;quot;he&amp;quot; is a semi-lazy choice in translation. It's a fairly major sticking point and the whole &amp;quot;gender debate&amp;quot; probably shouldn't even be mentioned other than it's not disclosed whether Andie is male or female.  --[[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]]) 21:19, 9 February 2016 (MST)&lt;br /&gt;
&lt;br /&gt;
::You're probably right. I just did not want to see this sort of debate being fought on pages here. --[[User:Vio|Vio]] ([[User talk:Vio|talk]]) 04:25, 10 February 2016 (MST)&lt;br /&gt;
: I merely condensed the existing information in a way that didn't spend multiple lines belaboring the same point, while removing something that was confirmed to be incorrect. Perhaps to suggest mechanical limitations does go out of bounds of proven fact, but in the end it's just a rewording of the pre-existing conjecture that Andie's ability to cause pregnancies is a bug. I'll see if I can make it even more neutral, but as it was, it almost read like the list used by some to argue that Andie is &amp;quot;actually&amp;quot; male. I wanted to help reiterate that it's really up to the player. [[User:Kobb|Kobb]] ([[User talk:Kobb|talk]]) 11:56, 10 February 2016 (MST)&lt;/div&gt;</summary>
		<author><name>Kobb</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Derek_Hogan</id>
		<title>Derek Hogan</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Derek_Hogan"/>
				<updated>2016-02-10T02:40:24Z</updated>
		
		<summary type="html">&lt;p&gt;Kobb: minor cleanup work&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{character infobox|firstname=Derek|fullname=Derek Hogan|glory=Derek earns 2 {{Glory}} for every reciprocal act of love.|trait=First Time|traiticon=|traitinfo=You have never [[Doing the thing|done it]]. Your first time will refill your morale to the max.|s1=Shooter|s2=Wrestler|s3=Firefighter|s4=Motivator|s5=Hygienist|command=8|neron=18|comms=8}}&lt;br /&gt;
&lt;br /&gt;
Sergeant '''Derek Hogan''' is a new [[Characters|character]] introduced with {{Episode|3}}. When Derek and {{Character|Andie|long}} are in play, they replace {{Character|Chao|long}} and {{Character|Finola|long}}. The ship then inhabits an alternate timeline version where ''Finola'' was not captured and ''Chao'' died in the attempt to bring her in.&lt;br /&gt;
&lt;br /&gt;
Derek Hogan is in charge of [[Daedalus]] security. Strong and self-confident, he will be a definite asset for the success of this extreme mission. His past is a succession of events each more unbelievable than the next. Derek has seen it all, battlefields on Sol, Tau-Ceti suicide missions... Yet he is still looking for his soulmate. Since leaving home in a hurry, Derek has devoted his existence to all females, who are not as keen towards him as he is towards them.&lt;br /&gt;
&lt;br /&gt;
== How to play ==&lt;br /&gt;
As a security chief, ''Derek'' is less focused on detective work than {{Character|Chao}}, instead acting primarily as the &amp;quot;muscle&amp;quot; of the {{Character|Mush}} hunt. He can also counter more aggressive Mush tactics with his resistances and firefighting abilities.&lt;br /&gt;
&lt;br /&gt;
==={{Bronze}}===&lt;br /&gt;
&lt;br /&gt;
:You have only a single skill to pick, so choose wisely. As always, having a look at the situation and skill book first is a good idea.&lt;br /&gt;
:(While {{Skill|Firefighter}} and {{Skill|Motivator}} can be helpful additions, they are not worth picking on their own.)&lt;br /&gt;
&lt;br /&gt;
::{{Skill|Shooter}} - Always helpful. Unlike Chao, Derek gains normal {{AP}} from sleep. This, along with the lack of a specific job, makes him a good candidate for learning {{Skill|Pilot}}. The {{morale}} bonus from his trait also means that he can afford to eat a few {{item|Rations}} uncooked on his flights, saving further {{AP}}.&lt;br /&gt;
::{{Skill|Wrestler}} - The fact that Derek gets this skill cheaply, the ability to move {{character|Ian}} and its current importance for moving/trading {{status|inactive}} players makes this a very good choice for bronze. Probably the best, especially if you have inactives from the start, nobody with {{skill|solid}}, and the initial Mage Book is something other than Pilot.&lt;br /&gt;
::{{Skill|Hygienist}} - If you get this skill, you can become half a {{character|Chun}} and hunt the Mush with little fear of infection. Claim and keep the {{item|Knife}} in that case, to keep it safe and make up for your lack of combat skills.&lt;br /&gt;
&lt;br /&gt;
==={{Silver}}===&lt;br /&gt;
&lt;br /&gt;
:Silver Derek has a lot of options to choose from. As in Bronze, {{Skill|Wrestler}} is better in fights, but can always be substituted by {{Skill|Shooter}} depending on the number of {{status|inactive}} players, crewmates with {{skill|solid}} and {{skill|Pilot}}, and access to pilot books.&lt;br /&gt;
::{{Skill|Wrestler}} / {{Skill|Hygienist}} - A most efficient Mush hunter, both aggressively and defensively. They can neither turn you easily, nor escape or hide behind {{character|Ian}}.&lt;br /&gt;
::{{Skill|Wrestler}} / {{Skill|Firefighter}} - Firefighter allows you to spend some {{AP}} efficiently on the respective [[NERON Projects]] (especially Sprinklers which is slow)... and possibly save the ship if the Mush sabotage the {{item|Extinguishers}}.&lt;br /&gt;
::{{Skill|Hygienist}} / {{Skill|Firefighter}} - The interesting synergy with this combination is that looking for fires can force you to move around a lot, which you can use to foil a {{skill|trapper}} with your resistance.&lt;br /&gt;
::{{Skill|Shooter}} / {{Skill|Wrestler}} - Why choose when you can have both? Also the cheapest set of skills {{XP}} wise, though using weapons as a Wrestler adds little to your combat prowess.&lt;br /&gt;
&lt;br /&gt;
==={{Gold}}===&lt;br /&gt;
&lt;br /&gt;
:Always choose {{Skill|Hygienist}}. The one skill you drop should depend on the situation.&lt;br /&gt;
:{{skill|Motivator}} is very weak as long as it only gives {{bug|2 {{MP}}}}, so {{skill|Firefighter}} is usually better even when the extinguishers are safe.&lt;br /&gt;
&lt;br /&gt;
==={{Character|Mush}}===&lt;br /&gt;
&lt;br /&gt;
* The one thing a Mush Derek excels at is doing a  [[Aim_of_the_Game#The_deadly_blow|LOT of damage]] as a {{skill|Wrestler}}, especially when fueled by {{skill|Phagocyte}}. What other Mush can do only when the crew leaves the {{item|Knife}} lying around, he can do better with his bare hands. If the humans are slow to research [[research#Constipaspore Serum|Constipaspore Serum]] or at least [[research#Antispore Gas|Antispore Gas]], you can use the day-change spore reset to gain even more {{AP}} for your murderous deeds.&lt;br /&gt;
* Without any specialist skills of his own, Derek is often relegated to generalist work. The good thing for you is that many of these tasks (important door/equipment repairs, fuel loading) will give you a valid excuse to be dirty. They also allow you to make a show of spending AP to help the ship.&lt;br /&gt;
* Derek has a unique excuse for being very eager to [[do the thing]], which can also transfer spores.&lt;br /&gt;
&lt;br /&gt;
==Useful tips==&lt;br /&gt;
&lt;br /&gt;
*Derek has a special [[Statuses#Traits|Trait]]: '''First Time'''. The first time he [[Doing the thing|does the thing]], his {{Morale}} gauge is re-filled to the maximum (14 {{Morale}} for a Bronze player, 16 {{Morale}} for a {{Gold Mode}} player).&lt;br /&gt;
** While his personal objective compels Derek to chase after as many women as possible (in accordance with his bio), the current mechanic of his trait actually rewards players who ''wait'' until the morale meter is low.&lt;br /&gt;
*Because of the great threat posed by a {{skill|Wrestler}} with lots of {{AP}} saved up, people will become rightfully nervous if you do not spend them while the {{character|Mush}} are still alive. Even if you are a confirmed human, they might use {{skill|Transfer}} to rampage in your body.&lt;br /&gt;
** Thus, don't be surprised if you are killed for not spending enough {{AP}} or going {{status|Inactive}}. If you ''can't'' be active enough to keep your {{AP}} gauge low, Derek is not a good character to play.&lt;br /&gt;
** While keeping your {{AP}} low for safety, carry a ration in your inventory. You can use it for a quick {{AP}} boost in an emergency, but a mush stealing your body via {{Skill|Transfer}} can't.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* As with {{Character|Andie|long}}, ''Derek'''s character artwork has been done by a different artist. Mathieu &amp;quot;Ani&amp;quot; Leyssenne, the original ''Mush'' artist, no longer works with Motion Twin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
;3115 	&lt;br /&gt;
:Born on Earth.&lt;br /&gt;
&lt;br /&gt;
;3127 	&lt;br /&gt;
:Derek first cut himself when he wanted to shave his adolescent face fuzz for the first time. The scar has never healed but he swears blind to anyone who'll listen (and especially to future conquests), that he picked the wound up on the battlefields of Tau-Ceti.&lt;br /&gt;
&lt;br /&gt;
;3139 	&lt;br /&gt;
:Derek joins the SDF (Sol Defence Force) after receiving some propaganda literature. His mother forbids him to leave home, Derek decided to burn his bridges, and from then on, Derek's been flying solo.&lt;br /&gt;
&lt;br /&gt;
;3145 	&lt;br /&gt;
:Derek climbs the ladder slowly but surely, as since his childhood he's always been a dogsbody which means his superiors quickly notice him. He is sent to Sol and takes part in the Great Battle. A battlefield scout, he surprises the powers that be by taking a forward enemy position single-handedly. By his own admission, he didn't notice the communications tower before plowing into it... In recognition of his bravery on the field of battle, Derek was promoted to sergeant.&lt;br /&gt;
&lt;br /&gt;
;3146 	&lt;br /&gt;
:After several missions of limited scope, Derek is moved to Xyloph-17 to supervise the Magellan project, reporting all the details and actions of the scientists orbiting Jupiter. He meets Wang Chao, but didn't become friends with him, preferring the company of travelers on Xyloph-17. Poor Derek, his poor relationships and his increasingly problematic relationships with the station's female personnel earned him a trip back to the field.&lt;br /&gt;
&lt;br /&gt;
;3151 	&lt;br /&gt;
:Derek was charged with many small missions, and always managed to get good results. His colleagues often complained about his dreadful decision making, but also acknowledging that the guy has a lucky streak a mile wide. With a small squad, he successfully rescued Wang Chao who had been sent to Encelade. In the upper echelons of the SDF, he was seen by some as a rising star, but by others as a taker of unnecessary risks. Unfortunately the latter were more common and more senior, which meant he swiftly became the training sergeant in an SDF affiliated school.&lt;br /&gt;
&lt;br /&gt;
;3151 	&lt;br /&gt;
:Faced with the catastrophic results produced by the students under Hogan's tutelage, his superiors sent him back into the field.&lt;br /&gt;
&lt;br /&gt;
;3153 	&lt;br /&gt;
:Commander Jin-su took Derek under his wing, and soon entrusted him with an unofficial extraction mission. Unfortunately he turned out to be unable to disarm the scientist Finola Keagan's home security system. In her wisdom, she left her toybox open, exposing Derek to weaponry the likes of which he'd never imagined, causing the sergeant to lose his memory and some potency. His companion in this mission, Wang Chao, was killed by a squad of vigilante quadrupeds. He experienced a mighty pain in the butt before he eventually gave in to his injuries.&lt;br /&gt;
&lt;br /&gt;
;3154&lt;br /&gt;
:Derek manages to get on board the Daedalus alongside the other 15 crew members. Never again will he be manipulated by the SDF! &lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]] [[Category:Episode III]] [[Category:Derek]]&lt;/div&gt;</summary>
		<author><name>Kobb</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Andie_Graham</id>
		<title>Andie Graham</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Andie_Graham"/>
				<updated>2016-02-10T01:45:37Z</updated>
		
		<summary type="html">&lt;p&gt;Kobb: Removed some unnecessary fixation on Andie's gender/sex (including unfounded information on a supposed &amp;quot;original&amp;quot; version of the character), and did some cleaning in the tip sections.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{character infobox&lt;br /&gt;
|firstname=Andie&lt;br /&gt;
|fullname=Andie Graham&lt;br /&gt;
|glory=Andie gains 4 {{Glory}} for every successful [[Trading|trade with merchants]].&lt;br /&gt;
|trait=Androgynous&lt;br /&gt;
|traiticon=&lt;br /&gt;
|traitinfo=Andie can [[flirt]] and [[do the thing]] with anybody on the ship.&lt;br /&gt;
|s1=Pilot&lt;br /&gt;
|s2=Devoted&lt;br /&gt;
|s3=Skillful&lt;br /&gt;
|s4=Confidant&lt;br /&gt;
|s5=Expert&lt;br /&gt;
|command=15&lt;br /&gt;
|neron=6&lt;br /&gt;
|comms=3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Sub-Lieutenant '''Andie Graham''' is a new [[Characters|character]] introduced with {{Episode|3}}. When Andie and {{Character|Derek|long}} are in play, they replace {{Character|Finola|long}} and {{Character|Chao|long}}. The ship then inhabits an alternate timeline version where ''Finola'' was not captured and ''Chao'' died in the attempt to bring her in.&lt;br /&gt;
&lt;br /&gt;
== How to play ==&lt;br /&gt;
&lt;br /&gt;
Andie seems to be a person of many [[Skills|skills]], but also torn between several responsibilities. &lt;br /&gt;
&lt;br /&gt;
While having the potential to be an excellent {{Skill|pilot}}, (s)he will often be expected to spearhead the [[Research]] as Finola would, which in turn will not leave much time for other demanding jobs.&lt;br /&gt;
Then again, a {{skill|Polyvalent}} Andie is also very good at [[Exploration|Exploration]] (arguably better than {{Character|Hua}}) thanks to the great {{Skill|Diplomat}} bonus, and extra [[Inventory#Fruit|alien fruit]] from being considered a {{Skill|Botanist}}. Being everybody's {{Skill|Confidant}} lets Andie help the ship's morale, as well as help with the {{Character|Mush}} hunt by clearing people of suspicion. Finally, the general {{AP}} bonuses and success chances from having {{Skill|Devotion}} + {{Skill|Expert}} enable him/her to do just about anything better than the average crew member, if needed.&lt;br /&gt;
&lt;br /&gt;
Due to this multi-faceted skill set, you should pay close attention to your crew line-up and the players' activity levels before deciding on your skills.&amp;lt;br&amp;gt;On the upside, you will be able to fill in whatever role will be needed the most.&lt;br /&gt;
&lt;br /&gt;
==={{Bronze}}===&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Polyvalent}}: This unique skill allows you to fill in for the missing {{Character|Finola}} as head of [[Research]] thanks to the {{skill|Biologist}} bonus. The two expedition bonuses also dramatically increase your ship's chance of reaching [[Eden]], especially if combined with a {{Item|Babel Module}}.&lt;br /&gt;
:{{Skill|Pilot}}: Alternative choice if research progress is already decent (e.g. ''Biologist'' {{Character|Ian}}) but your ship is missing characters to deal with the [[Hunters|Hunter]] threat.&lt;br /&gt;
:{{Skill|Confident}}: Useful if {{Character|Janice}} is in some way incapacitated (inactive or dead), as it will allow crew members to restore 2 {{Morale}} daily, all while helping you with Mush hunting!&lt;br /&gt;
:{{Skill|Devotion}}: This skill is best in combination with ''Pilot'', and getting extra % from ''Polyvalent'' helps more in research. It can be useful on its own in case you end up as the {{Title|Communications Officer}} (due to your position in the [[Titles|hierarchy list]]), but is not recommended at Bronze level.&lt;br /&gt;
&lt;br /&gt;
==={{Silver}}===&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Polyvalent}} / {{Skill|Pilot}}: Do research, defend the ship and pilot successful expeditions yourself... you have all the options, but you will be starved for {{AP}}. A good plan is to focus on research first, so you might be able to stop the Mush before your help is needed on the Hunter front.&lt;br /&gt;
:{{Skill|Polyvalent}} / {{Skill|Devotion}}: Highest research productivity through bonuses and often '''6''' extra {{AP}} per day, as ''Devotion'' means that you will get most of the missions.&lt;br /&gt;
:{{Skill|Polyvalent}} / {{Skill|Confident}}: A very useful combo of Research progress, better expeditions and {{Morale}} restoration.&lt;br /&gt;
:{{Skill|Pilot}} / {{Skill|Devotion}}: When you REALLY need more piloting done. While Devotion is only mediocre in terms of {{AP}} / day, and resticting the {{Title|Commander}} in his mission choices, the ability to gain 6 {{AP}} on the fly (pun intended) can be excellent for a ''Pilot'' fighting hunters or collecting scrap, in order to make the most of each trip (especially when combined with [[Inventory#Rations|food]] and a [[NERON Projects|Teslatron Reservoir]]).&lt;br /&gt;
:{{Skill|Pilot}} / {{Skill|Expert}}: Increases your hit chance in combat, among other things, making you that much more effective as a Pilot and a generalist. Not worth dropping Polyvalent for, though, unless you already have an active {{skill|Diplomat}} on board.&lt;br /&gt;
&lt;br /&gt;
==={{Gold}}===&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Polyvalent}} / {{Skill|Pilot}} / {{Skill|Devotion}} / {{Skill|Expert}}: The combination of ''Pilot'', ''Devotion'' for {{AP}} and  better hit chances from ''Expert'' makes Andie the most capable pilot on board.&lt;br /&gt;
:{{Skill|Polyvalent}} / {{Skill|Pilot}} / {{Skill|Devotion}} / {{Skill|Confident}}: Fills all main roles and gets some extra {{AP}}&lt;br /&gt;
:{{Skill|Polyvalent}} / {{Skill|Pilot}} / {{Skill|Expert}} / {{Skill|Confident}}: Highest versatility thanks to extra success % on any action, and more choice for the {{Title|Commander}}.&lt;br /&gt;
&lt;br /&gt;
==={{Character|Mush}}===&lt;br /&gt;
&lt;br /&gt;
* Mush Andie's ace in the hole is his/her {{skill|Devotion}} skill. If you can convince the {{title|commander}} to give you missions (especially if the commander is your partner!), you can potentially store up several 6 {{AP}} boosts. When paired with {{skill|Phagocyte}}, this can allow you to do a frightening amount of damage in a short amount of time.&lt;br /&gt;
* However, Andie is also expected to do anti-mush research, especially if {{Skill|Polyvalent}}. This can put you in an awkward position very quickly, both in terms of long-term strategy and {{AP}} management. Beware of crewmates attempting to feed you to squeeze out more research!&lt;br /&gt;
&lt;br /&gt;
== Useful tips ==&lt;br /&gt;
* ''Andie'''s {{Glory}} '''glory objective''' is fulfilled no matter who performs the actual [[Trading|trade]]. (S)he does not have to be {{Title|Comms Officer}} to receive the {{Glory}} bonus.&lt;br /&gt;
* In addition to {{Skill|Confidant}}, Andie's ability to [[do the thing]] with any character can make him/her very helpful in a morale crisis.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* As with {{Character|Derek|long}}, ''Andie'''s character artwork has been done by a different artist. Mathieu &amp;quot;Ani&amp;quot; Leyssenne, the original ''Mush'' artist, no longer works with Motion Twin.&lt;br /&gt;
* Andie cannot get {{status|Pregnant}} and ''can'' get female characters pregnant. This is probably due to mechanical limitations and should not be treated as &amp;quot;proof&amp;quot; of a true biological sex.&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
The character's current biography:&lt;br /&gt;
&lt;br /&gt;
;3130&lt;br /&gt;
:Born somewhere on Earth.&lt;br /&gt;
&lt;br /&gt;
;3136&lt;br /&gt;
:Abandoned by his/her parents in the first months of his/her existence, Andie is saved by a commission of the [[SDF]]. (S)he is promptly placed in a specialized home as '''SDF protegé''', where his/her innate abilities are soon discovered. (S)he is then swiftly planted in an SDF-controlled school and enters the '''Federation Youth Program'''.&lt;br /&gt;
&lt;br /&gt;
;3145&lt;br /&gt;
:(S)he remains brilliant in his/her studies and enters the most prestigious university of the Federation. Constantly indoctrinated during his/her studies, '''Andie heeds nothing other than the way of the Federation'''. Despite his/her naiveté, Andie is very popular and never has any trouble making friends. With his/her angelic face, (s)he unwittingly attracts the sympathy of all. '''His/her roommate, Viktor Carlsson,''' secretly planted in the university by his father Nils, dearly pays for their friendship. For confiding his secret mission to him/her during conversation, he soon finds himself arrested for conspiracy. Andie innocently thinks that he just switched courses...&lt;br /&gt;
&lt;br /&gt;
;3151&lt;br /&gt;
:Andie makes the acquaintance of '''sergeant instructor''' {{Character|Derek|long}} who, being portrayed as a national hero, spends the entirety of his lessons telling stories of his fantastic life. Andie discovers the father figure (s)he's been missing in his/her instructor and begins to idolize him. (S)he believes every word of his tales and stories and begins to dream of travelling through space as well.&lt;br /&gt;
&lt;br /&gt;
;3153&lt;br /&gt;
:Andie fervently studies subject after subject in order to best serve the Federation. (S)he brilliantly attains three Ph.Ds: '''in botany''' for his/her dissertation on the healing properties of Tau-Ceti's Bachean bulb, '''in biology''' with his/her study on the social behavior of polarized amoeba in the Aegean Sea of the third planet on the Sol system, and finally '''in diplomacy''' with his/her mediation report which, according to the jury, could have inspired the negotiators who failed to prevent Sol's great battle. '''(S)he becomes the first triple laureate in the Federation.'''&lt;br /&gt;
&lt;br /&gt;
;3154&lt;br /&gt;
:With his/her studies over, Andie decides to become a pilot, joining the Federation's airforce and easily obtaining his/her license. '''(S)he asks to be posted on Xyloph-17''' and is soon noticed by {{Character|Jin Su|long}}. Derek, however, does not recognize him/her.&lt;br /&gt;
&lt;br /&gt;
;3154&lt;br /&gt;
:Oblivious to what's coming from the shadows, and believing to still be serving the Federation, Andie boards the [[Daedalus]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]] [[Category:Episode III]] [[Category:Andie]]&lt;/div&gt;</summary>
		<author><name>Kobb</name></author>	</entry>

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