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		<id>http://www.mushpedia.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kloonej</id>
		<title>Mushpedia - User contributions [en]</title>
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		<updated>2026-04-19T00:12:20Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://www.mushpedia.com/wiki/Talk:Gardening</id>
		<title>Talk:Gardening</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Talk:Gardening"/>
				<updated>2015-12-06T13:23:33Z</updated>
		
		<summary type="html">&lt;p&gt;Kloonej: /* No O2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== No O2 ==&lt;br /&gt;
&lt;br /&gt;
I don't think the info about getting no O2 from carried plants is true. On our current ship we take care to carry them all (Bumpjunkins), and just got at least 6 O2 out of 7 plants we have. - [[User:Vio|Vio]] ([[User talk:Vio|talk]]) 18:48, 29 May 2014 (MDT)&lt;br /&gt;
&lt;br /&gt;
~~Confirmed on My ship, plants produced both O2 and fruits while in pockets - [[User:Kloonej|Kloonej]]&lt;br /&gt;
&lt;br /&gt;
== Gardening Point terminology ==&lt;br /&gt;
&lt;br /&gt;
Isn't it called botanics point (instead of botany) or something? Can someone check this when being a Gardener next time? :) --[[User:Rumata|Rumata]] ([[User talk:Rumata|talk]]) 03:05, 12 November 2013 (MST)&lt;br /&gt;
:It's a &amp;quot;gardening&amp;quot; point. Looks like someone fixed it already. [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]]) 05:38, 30 November 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
== Use of Post Its ==&lt;br /&gt;
&lt;br /&gt;
For reference on the post it &amp;quot;controversy&amp;quot;, the final say from Blackmagick, one of the Mush developers, [http://mush.vg/tid/forum#!view/67061|thread/24119043/44 is here]. BM has stated that in order to prevent exactly this &amp;quot;work around&amp;quot; from happening, each item in a room has its own individual chance of burning and the roll happens for each item, not generically for a number of items then picks from what's in the room. - [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]]) 15:07, 27 February 2014 (MST)&lt;/div&gt;</summary>
		<author><name>Kloonej</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Research</id>
		<title>Research</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Research"/>
				<updated>2015-12-05T21:28:08Z</updated>
		
		<summary type="html">&lt;p&gt;Kloonej: /* List of Research projects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Research''' plays a vital role in fighting the {{Character|Mush}} menace, slowing their advance and making it more difficult for them to perform their actions. Eventually, as research grows more complex and advanced tools become available, a permanent Mush cure and [[Ending the Game#Eden|a distant Utopian world]] can even be discovered. Nothing is impossible for the resourceful crew for the Daedalus!&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
The {{Equipment|Research Lab}} terminal can be accessed in the {{room|Laboratory}}. It brings up options for fighting {{Character|Mush}}, granting the crew bonus {{Glory}} '''Glory''' and provides a number of useful commodities.&lt;br /&gt;
 &lt;br /&gt;
Research can be a [[Dirty]] affair, and since NERON will lock unclean personnel out of the research console, wearing the {{item|Stainproof Apron}} when participating is recommended to avoid long treks to the shower.&lt;br /&gt;
&lt;br /&gt;
Participating in research costs 2 {{AP}}, and the efficiency is increased for {{Skill|Biologist}} and {{Skill|Medic}} characters:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Icon&lt;br /&gt;
! Description&lt;br /&gt;
! Efficiency&lt;br /&gt;
|-&lt;br /&gt;
| [[image:0.png]] || Neither {{Skill|Biologist}} nor {{Skill|Medic}} || Base efficiency&lt;br /&gt;
|-&lt;br /&gt;
| [[image:1.png]] || {{Skill|Biologist}} or {{Skill|Medic}} (i.e. only one) || Base efficiency + 4-6%&lt;br /&gt;
|-&lt;br /&gt;
| [[image:2.png]] || {{Skill|Biologist}} and {{Skill|Medic}} (i.e. both) || Base efficency + 8-12%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A character's research efficiency drops with every participation, requiring [[Relaying]] to reset it.&lt;br /&gt;
&lt;br /&gt;
The [[BIOS Terminal|BIOS]] affects research in that the {{BIOS|Crew Lock|short}} can be set to '''Research''', limiting participation to {{Skill|Biologist}} and {{Skill|Medic}} characters, and {{BIOS|CPU Priority|short}} can also be set to '''Research''', increasing efficiency by 1-1% or 1-2%:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Base efficiency&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Added efficiency&lt;br /&gt;
|-&lt;br /&gt;
| 1-1% || +1-2%&lt;br /&gt;
|-&lt;br /&gt;
| 3-4% || +1-2%&lt;br /&gt;
|-&lt;br /&gt;
| 6-9% || +1-1%&lt;br /&gt;
|-&lt;br /&gt;
| 12-18% || +1-1%&lt;br /&gt;
|-&lt;br /&gt;
| 15-28% || +1-2%&lt;br /&gt;
|-&lt;br /&gt;
| 18-27% || +1-1%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Many research options have certain conditions that must be met before they become available, including the presence of certain [[Inventory|objects]] or [[Characters|characters]] in the Laboratory.&lt;br /&gt;
If these conditions are not met, the research option will not be visible, though any progress made on them is preserved.&lt;br /&gt;
The most important conditions for research are:&lt;br /&gt;
*Presence of a {{Item|Mush Sample}}, which can be replaced by decoding a [[Communications|Xyloph DB entry]]&lt;br /&gt;
*Presence of the {{Item|Mush Genome Disk}}, which can be obtained by decoding a [[Communications|Xyloph DB entry]]&lt;br /&gt;
*The presence of {{Character|Chun|long}}, which can be replaced by decoding a [[Communications|Xyloph DB entry]]&lt;br /&gt;
*The [[Image:P deadmush.png|class=margin-small|Icon]] Dead [[Mush]] (the place of death is irrelevant, it can be even outside Daedalus)&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
The {{Glory}} gained for certain research projects is immediately obtained by all living humans upon completion, and an additional {{Glory}} can be earned when [[Ending the Game|reaching Sol or Eden]].&lt;br /&gt;
{{Character|Chun}} earns an additional 4 {{Glory}} each time a research requiring her presence is completed.&lt;br /&gt;
{{Character|Finola}} earns an additional 3 {{Glory}} for all Mush-related research.&lt;br /&gt;
&lt;br /&gt;
==List of Research projects==&lt;br /&gt;
There are a total of 23 possible researches. Except for {{Item|Schrödinger}} which needs to be picked up for &amp;quot;[[#NCC Contact Lenses]]&amp;quot;,  all required items just need to be put on the shelf. Some research projects require the presence of {{Character|Chun}} in the {{room|Laboratory}}, or a ghost copy of her (which requires decoding the Xyloph DB {{Comms|ghost chun|Zhong Chun's Genome Codex}}).&lt;br /&gt;
&lt;br /&gt;
Hover over the image to see the description of a research.&lt;br /&gt;
&lt;br /&gt;
{{Warn|Description should show the actual in-game text of the research project}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Requires&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effectiveness&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Glory&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| Nothing&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Anabolics&amp;quot;&amp;gt; {{H:title|Grempf molecules stimulate the production of androgenous hormones such as testosterone. This functions on humans and animals, regardless of sex, and even plants. You heard about the mysterious migration of sequoias in Yosemite park? Well there you go. Generates 4 Anabolics.|[[Image:Anabolics.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Anabolics&lt;br /&gt;
| {{Efficiencies|12}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Generates 4 {{Item|Anabolics}}. Gives +8 Movement Points ({{MP}}).&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Mush Sample}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Antispore Gas&amp;quot;&amp;gt; {{H:title|By injecting vanilla-flavoured components into the oxygen compressor at high pressure, it can be observed that this kills all the mushrooms in the ventilation shafts. Why not just diffuse it everywhere, help destroy our hated enemy and as a plus, the whole ship smells of vanilla. The maximum number of Mush spores generated per day is reduced by 2. Gives 3 Glory.|[[Image:Antispore_gas.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Antispore Gas&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 {{glory}}&lt;br /&gt;
| The maximum number of Mush spores generated per day is reduced by 2.&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Mush Sample}}&amp;lt;br&amp;gt;'''Any [[Inventory#Consumables|consumable]]'''&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Constipaspore Serum&amp;quot;&amp;gt; {{H:title|By isolating Mush aggregators, it can be seen that Brugien DNA, which was added to allow rapid spore production, has a major weakness which allows the metabolism of carriers to be slowed down. With a little help, the famous Atch Wum already managed to apply this process during the invasion of...[...] All rations are infected with a serum which renders the extraction of spores much more difficult. Gives 3 Glory|[[Image:Constipaspore_serum.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| [[Constipaspore Serum]]&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 {{glory}}&lt;br /&gt;
| Causes spore extraction to cost 4 {{AP}} instead of 2.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:P deadmush.png|class=margin-small|Icon]] Dead [[Mush]]&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Meridon Scrambler&amp;quot;&amp;gt; {{H:title|Gauss-Freon's theory. A powerful weapon against the incredible Mush synchronization, by working with Fourrier's harmonic resonance frequencies, you realize that this huge carcass can be transformed into a loudspeaker and cause patulic trauma in the fragile brain of the Hunter. Traumatized by the repeated bursts of this horrific sound, they appear to be disconcerted[...] Hunters have a 20% chance of firing on one of their own. Gives 3 Glory|[[Image:Meridon_scrambler.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Meridon Scrambler&lt;br /&gt;
| {{Efficiencies|3}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 {{glory}}&lt;br /&gt;
| Causes hunters to sometimes fire against each other instead of at the Daedalus. Hunters have 20% chance of firing on one of their own (percentage given by game description).&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Soap}}&amp;lt;br&amp;gt;{{Character|Chun}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Mushicide Soap&amp;quot;&amp;gt; {{H:title|By watching the activity of spores inserted into Chun's body, it appeared that the disintegration accelerated when in contact with the subject's adipose tissue. With a classical liposuction operation it should be possible to create a powerful anti-fungal soap. Now we just have to convince Chun. Every shower you take will destroy one mush spore on your body. Gives 3 Glory|[[Image:mushicide_soap.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Mushicide Soap&lt;br /&gt;
| {{Efficiencies|3}}&lt;br /&gt;
| 3 [[Image:Triumph.png]]&lt;br /&gt;
| Transforms the {{Item|Soap}} into a {{Item|Super Soaper}}. Every shower you take will destroy one mush spore on your body when carrying it.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:P deadmush.png|class=margin-small|Icon]] Dead [[Mush]]&amp;lt;br&amp;gt;{{Character|Chun}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Mushovore Bacteria&amp;quot;&amp;gt; {{H:title|We have discovered a anomaly in Chun's pancreatic function. It seems to be producing bacteria capable of devouring mush spores. Unfortunately the bacteria functions too slowly to hold back the plague. However, it can slow its propogation considerably. Humans can survive up to 3 mush spores before turning into Mush. Gives 3 Glory|[[Image:Mushovore_bacteria.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Mushovore Bacteria&lt;br /&gt;
| {{Efficiencies|12}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 {{glory}}&lt;br /&gt;
| It takes 4 spores to turn a human into a mush, instead of 3.&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Mush Sample}}&amp;lt;br&amp;gt;{{Character|Chun}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Mush-Hunter: ZC16H&amp;quot;&amp;gt; {{H:title|Some of the melanine secreted by Chun seems to be used by her liver to secrete a completely unique bacteria which has been named ZC16H. It seems that this bacteria reacts violently when placed in contact with a Mush sample. It literally digests the fungus and then reproduces at an alarming rate. We must learn what affects the treatment of the melanine, and this could be the key to creating a Mush antidote! The findings of this study could be critical and could make the whole team famous. Gives 6 Glory|[[Image:Mush_hunter.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Mush-Hunter: ZC16H&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 6 {{glory}}&lt;br /&gt;
| Gives 6 {{glory}}.&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Mush Genome Disk}} &lt;br /&gt;
| &amp;lt;span id =&amp;quot;Mush Language&amp;quot;&amp;gt; {{H:title|An excellent thesis on the crystalline structure of the communication pheremones of Mush. Light reading, but essential for the understanding of the parasite, it deals concisely with the problem of DNA harmonics and the linguistic expression thereof. Gives 6 Glory|[[Image:Mush_language.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Mush Language&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 6 {{glory}}&lt;br /&gt;
| Gives 6 {{glory}}.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:P deadmush.png|class=margin-small|Icon]] Dead [[Mush]]&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Mush Races&amp;quot;&amp;gt; {{H:title|Following the autopsy of a species of axolotl known as the &amp;amp;quot;The Oracle of Wupperthal&amp;amp;quot;, certain similarities were found between one species of this vertebrate and the secretion of bacillus 764. It was shown that Mush and its non-saprophyte components led them to create a chain of Procaryotic fungi which mutated more quickly. This allowed us to see that the Mush strain that we know possesses several sub-chains which are detailed in this interesting article. Gives 6 Glory|[[Image:Mush_breeds.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Mush Races&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 6 {{glory}}&lt;br /&gt;
| Gives 6 {{glory}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:P deadmush.png|class=margin-small|Icon]] Dead [[Mush]]&amp;lt;br&amp;gt;{{Item|Mush Genome Disk}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Mush Reproductive System&amp;quot;&amp;gt; {{H:title|A fascinating study linking chanterelle parthenogenesis in an anaerobic environment with the possibility of reproducing the Mush parasite. The findings of this report will catapult its writers to scientific stardom. Gives 6 Glory|[[Image:Mush_breeding_system.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Mush Reproductive System&lt;br /&gt;
| {{Efficiencies|18}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 6 {{glory}}&lt;br /&gt;
| Gives 6 {{glory}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Mush Sample}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;MycoAlarm&amp;quot;&amp;gt; {{H:title|Toxins, spores, the smell, there are so many factors which expose the Mush, that you throw yourself into collecting all the known qualities of Mush to build the ultimate alarm. Based on the oscillation coefficient of the Alpha pheromone and the rate of toxin emission, it is theoretically possible to create a miniature alarm which will go off automatically if a Mush agent spikes someone with a spore within a monitored zone. Makes 5 MycoAlarms. Gives 3 Glory|[[Image:MycoAlarm.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| MycoAlarm&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 {{glory}}&lt;br /&gt;
| Makes 5 {{Item|MycoAlarm}}.&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Chun}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Mycoscan&amp;quot;&amp;gt; {{H:title|Finola Keegan's article &amp;amp;quot;From the spore to non-life&amp;amp;quot; is a seminal work in the field of Mushology. It created a branch of science dealing with aggregation organisms. Aggregators, in effect, are strains of viruses which allow the partial splitting of DNA or RNA strands in the host and extract their genetic makeup in order to alter themselves or their genetic pool [...] This article leads directly to the creation of a costly item : The Mycoscan. Allows the detection of spores on a healthy crew member. Gives 3 Glory|[[Image:Mycoscan.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| [[Mycoscan]]&lt;br /&gt;
| {{Efficiencies|4}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 {{glory}}&lt;br /&gt;
| Allows the detection of spores on a healthy crew member.&lt;br /&gt;
|-&lt;br /&gt;
| Nothing&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Narcotics Distiller&amp;quot;&amp;gt; {{H:title|Minor energy surges from the PILGRED reactor (also called RoToTo) can be captured in MZ16 batteries injected into a high-yield synthesizer in order to create complex compounds like paracetamule or ibuprophet. With this piece of kit, there's nothing to fear from space flu! The Distiller can be used once a day to create a drug|[[Image:Narcotics_distiller.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Narcotics Distiller&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| The Distiller can be used once a day to create a drug.&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Blaster}}&amp;lt;br&amp;gt;{{Item|Mush Sample}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Natamy Rifle&amp;quot;&amp;gt; {{H:title||[[Image:Natamy_rifile.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Natamy Rifle&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Upgrades blaster to a {{Item|Natamy Rifle}}, which does more damage to mush. {{Todo|The Description is missing.}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Schrödinger}}&amp;lt;br&amp;gt;(must be carried with you)&lt;br /&gt;
| &amp;lt;span id =&amp;quot;NCC Contact Lenses&amp;quot;&amp;gt; {{H:title|Who would have thought that cats hid such secrets... When working on cornea ionisation issues during interplanetary travel, you think of injecting an auto-gamma enhancer to enhance your crewmates' vision. Creates 2 Pairs of NCC Contact Lenses|[[Image:Ncc_lenses.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| NCC Contact Lenses&lt;br /&gt;
| {{Efficiencies|12}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Creates 2 pairs of {{Item|NCC Lens}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:P deadmush.png|class=margin-small|Icon]] Dead [[Mush]]&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Patuline Scrambler&amp;quot;&amp;gt; {{H:title|Sometimes, experiments carried out under the influence of LSD around the year 2070 led to superb articles on para-psychological experiments. Careful inspection of the last report of Professer Delopine in 2069 discussing the relationship between certain species of sheep and grasses which naturally produce this drug, you will realize that it is possible to synthesize buds of patulos which are reknowned for their anti-fungal properties. The infected can no longer communicate on the Mush channel. Gives 3 Glory|[[Image:Patuline_scrambler.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| [[Patuline Scrambler]]&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 {{glory}}&lt;br /&gt;
| Mush can no longer communicate on the Mush channel. {{Note|Humans can't, either. Posts just turn into random symbols.}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Water Stick}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Perpetual Hydration&amp;quot;&amp;gt; {{H:title|Thanks to a series of rigorous tests, we have finally worked out how to use the rain stick! It is simply necessary to insert it into a nostril. The regular circulation of air allows a passive oxidation reaction to occur, bringing about a weak, but regular seepage. This guarantees to provide the entire water requirements of a human body for over 3200 years. The whole team earn 3 Triumph points|[[Image:Infinite_water.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Perpetual Hydration&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Gives 3 {{Glory}} {{Bug|This gives no Glory}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:P deadmush.png|class=margin-small|Icon]] Dead [[Mush]]&amp;lt;br&amp;gt;{{Item|Mush Genome Disk}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Pheromodem&amp;quot;&amp;gt; {{H:title|Of all the objects created in Finola´s laboratory, this one remains unfinished. By collecting all the genome data and combining it with some old research, you discover the secret of Mush communication. This is a powerful tool: by adding a pheromodem to the trackers, everyone will soon be able to throw away their antiquated walky-talky! The Tracker now allows the user to communicate on the mush channel. Gives 3 Glory|[[Image:Pheromodem.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Pheromodem&lt;br /&gt;
| {{Efficiencies|3}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 {{glory}}&lt;br /&gt;
| Allows communication the Mush channel with a {{Item|Walkie Talkie}} or {{Item|iTrakie}}.&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Mush Sample}}&amp;lt;br&amp;gt;[[Image:P deadmush.png|class=margin-small|Icon]] Dead [[Mush]]&amp;lt;br&amp;gt;{{Character|Chun}}&amp;lt;br&amp;gt;{{Item|Mush Genome Disk}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Retro-Fungal Serum&amp;quot;&amp;gt; {{H:title|A great correlation between Gershwin fungal infections and mechanical propagation related to the influence of quasars. When this correlation has been established, the idea of using a particle accelerator to synthesize a powerful retro-fungal substrate has quickly established itself as THE ultimate solution to the Mush invasion. The result of this study can be crucial and will make the whole crew famous.|[[Image:Retro-Fungal_Serum.PNG ]]}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| Retro-Fungal Serum&lt;br /&gt;
| {{Efficiencies|1}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 16 {{glory}}&lt;br /&gt;
| Generates {{Item|Retro-Fungal Serum}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Mush Sample}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Spore Sucker&amp;quot;&amp;gt; {{H:title|Despite its unnerving design, you keep the faith. You know that at the price of minor skin lesions, this bad boy will get rid of the purulent fungal strands. Produces a Spore Extractor|[[Image:Spore_sucker.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Spore Sucker&lt;br /&gt;
| {{Efficiencies|4}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Produces a {{Item|Spore Sucker}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Starmap Fragment}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Super Calculator&amp;quot;&amp;gt; {{H:title|Neron is clearly a clever individual but calculations are not its strong suit... By analysing the molecular structure of cristalite, you think you`ll ba able to knock something together which will be able to extract the data contained within. Generates a piece of equipment on the Nexus which allows data to be extracted from cristalites|[[Image:Super calc.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Super Calculator&lt;br /&gt;
| {{Efficiencies|3}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Installs a Super Calculator in the Nexus which allows you to triangulate the coordinates of Eden using 3 {{Item|Starmap Fragments}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Water Stick}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Tesla SUP2X&amp;quot;&amp;gt; {{H:title|By plunging a swizzle stick into a tesla vessel during fusion we have succeeded in doubling its fissile content production. It is now possible for us to store 50% more energy in our turrets! Increases the maximum payload of the Daedalus' turrets by 2.|[[Image:Tesla_sup2x.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Tesla SUP2X&lt;br /&gt;
| {{Efficiencies|12}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Increases the maximum number of turret charges by 2.&lt;br /&gt;
{{Bug|Increases maximum charges by 4, to a total of 8.}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Medikit}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Ultra-Healing Pomade&amp;quot;&amp;gt; {{H:title|Thanks to a few basic skills in organic chemistry you reckon you can put together a basic medikit which is much superior to the antiquated models used by the SDF. Healing actions regenerate an additional HP|[[Image:Healing_pomade.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Ultra-Healing Pomade&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Healing actions regenerate an additional {{HP}} health point&amp;lt;br&amp;gt;{{Note|Bandage still heal 2 {{HP}} only.}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pheromodem==&lt;br /&gt;
With this piece of research, humans can access and communicate in the {{Character|Mush}} channel. However, everybody's names are obfuscated and they appear as &amp;quot;mush&amp;quot; to each other. This does not apply to the {{Character|Mush}} themselves, who see everybody's real names.&lt;br /&gt;
&lt;br /&gt;
When messages about infections appear in the channel, the names of the participants will be replaced by scrambled letters, with no clues to their identity except the time at which it happened.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]] [[Category:Finola]] [[Category:Chun]] [[Category:Ian]] [[Category:Andie]]&lt;/div&gt;</summary>
		<author><name>Kloonej</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Hunters</id>
		<title>Hunters</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Hunters"/>
				<updated>2014-02-09T12:50:46Z</updated>
		
		<summary type="html">&lt;p&gt;Kloonej: /* List of Hunters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hunters are attack ships sent by the (infected) Federation to destroy the Daedalus. They will come at you relentlessly. Be prepared. &lt;br /&gt;
&lt;br /&gt;
To get rid of them, either you fire to kill them, or move the Daedalus to outrun them.&lt;br /&gt;
&lt;br /&gt;
== Fighting the hunters ==&lt;br /&gt;
&lt;br /&gt;
=== Patrol Ships ===&lt;br /&gt;
Patrol ships are the most effective way to deal with the hunter threat if you have characters with [[Pilot]] skills. See [[Piloting]] for details.&lt;br /&gt;
&lt;br /&gt;
=== Ship Turrets ===&lt;br /&gt;
You can enter these turrets and fire back at the hunters, but they are ineffective. It costs 1 AP to fire, with only 30% base accuracy to hit, and low damage points {{todo|exact range of values?}}.&lt;br /&gt;
&lt;br /&gt;
Ship turrets have 4 shots each before they have to recharge, which is done automatically between cycles.&lt;br /&gt;
&lt;br /&gt;
There are six turrets located on the Daedalus: Two in the front, next to the bridge, two in the middle, connected to the front ship bays, and two in the rear, connected to the engine room. Arranged visually from top to bottom in a column: Rear Bravo, Center Bravo, Front Bravo, Rear Alpha, Center Alpha, Front Alpha. &lt;br /&gt;
&lt;br /&gt;
== Moving Daedalus ==&lt;br /&gt;
You may simply move the Daedalus to outrun them. Some kinds of hunters will not follow, some do.&lt;br /&gt;
&lt;br /&gt;
The direction of movement does not affect the result.&lt;br /&gt;
&lt;br /&gt;
== List of Hunters ==&lt;br /&gt;
&amp;quot;Follow&amp;quot; means the percentage of the number of hunters which will follow the Daedalus after moving. For those which not followed or got overrun, you have got rid of them and essentially clear the threat.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Day&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Enemy&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Strength&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Damage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Follow&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| [[Image:hunter.png]]&lt;br /&gt;
| [[Image:hunter-display.png]]&lt;br /&gt;
| '''Hunter'''&lt;br /&gt;
| 6&lt;br /&gt;
| 1-3 &lt;br /&gt;
| 50% (25% with [[Trail minimizer]])&lt;br /&gt;
| &lt;br /&gt;
* Standard Hunter. They will not do damage during the cycle in which they arrive. There is a very small chance that hunters will not do damage during a cycle regardless of prior arrival, but this is very rare.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| [[Image:trax.png]]&lt;br /&gt;
| [[Image:trax-display.png]]&lt;br /&gt;
| '''Trax'''&lt;br /&gt;
| 10&lt;br /&gt;
| ?&lt;br /&gt;
| 100% (cannot be outrun)&lt;br /&gt;
| &lt;br /&gt;
* {{todo|what is its attack pattern?}}&lt;br /&gt;
* Follows Daedalus if jump is performed. Chances are lowered with Trail Minimizer.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| [[Image:arack.png]]&lt;br /&gt;
| [[Image:arack-display.png]]&lt;br /&gt;
| '''Arack'''&lt;br /&gt;
| 6&lt;br /&gt;
| ?&lt;br /&gt;
| N/A&lt;br /&gt;
| &lt;br /&gt;
* {{todo|what is its attack pattern?}}&lt;br /&gt;
* Prevents the Daedalus from moving. (Does not apply to [[PILGRED Reactor]], you can still travel to [[Sol]] or [[Eden]])&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| [[Image:asteroid.png]]&lt;br /&gt;
| [[Image:asteroid-display.png]]&lt;br /&gt;
| '''Asteroid'''&lt;br /&gt;
| 20&lt;br /&gt;
| ≤20&lt;br /&gt;
| 0%&lt;br /&gt;
| &lt;br /&gt;
* Will collide with Daedalus 6 cycles after it initially appears (5 cycles if they appear after the Daedalus moves) and will cause as much damage as strength that it has left.&lt;br /&gt;
** Asteroids will ignore the plasma shield. [[Pasiphae]] also get damage from asteroid.&lt;br /&gt;
* Does not follow the Daedalus. You may simply get rid of them after moving. &lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| [[Image:d1000.png]]&lt;br /&gt;
| [[Image:d1000-display.png]]&lt;br /&gt;
| '''d1000'''&lt;br /&gt;
| 30&lt;br /&gt;
| 1-? x3&lt;br /&gt;
| 0%&lt;br /&gt;
| &lt;br /&gt;
* Attacks the Daedalus 3 times per cycle.&lt;br /&gt;
* Does not follow the Daedalus. You may simply get rid of them after moving. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]] [[Category:Hua]] [[Category:Roland]]&lt;/div&gt;</summary>
		<author><name>Kloonej</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Actions</id>
		<title>Actions</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Actions"/>
				<updated>2014-02-09T12:39:48Z</updated>
		
		<summary type="html">&lt;p&gt;Kloonej: /* Mutate */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Basic Actions==&lt;br /&gt;
A basic action is an action that all players have and does not need to be unlocked by choosing a skill. Mush players have addition basic actions (see [[Actions#Basic_Mush_Actions|Basic ''Mush'' Actions]]).&lt;br /&gt;
&lt;br /&gt;
===Kick off===&lt;br /&gt;
An [[Aggression|aggressive action]] that inflicts 1-3 points of damage to the target with a base accuracy of 60%. It costs 1 {{AP}}. Affected by: {{Skill|Sneak}}, {{Skill|Solid}}, {{Skill|Wrestler}}, {{Skill|Ninja}} skills and {{Character|Ian}}'s [[image:pacifist.png]]''Pacifist'' trait.&lt;br /&gt;
&lt;br /&gt;
===Hide===&lt;br /&gt;
Hiding items prevents them from appearing on the room's shelves. But they still remain being effective (e.g. [[MycoAlarm]]). It costs 1 {{AP}} to hide an item.&lt;br /&gt;
&lt;br /&gt;
===Search===&lt;br /&gt;
It allows for discovering one hidden item per attempt. It costs 1 {{AP}}, unless a character has the {{Skill|Observant}} skill, which makes search a free action.&lt;br /&gt;
&lt;br /&gt;
===Lie down===&lt;br /&gt;
If there is an unoccupied bed a character can lie down to receive 1 bonus {{AP}} when cycles change.&lt;br /&gt;
&lt;br /&gt;
===Get up===&lt;br /&gt;
Leave this cosy little nest and face the cruel world!&lt;br /&gt;
&lt;br /&gt;
===Flirt===&lt;br /&gt;
Flirt allows a character whom you flirted with to &amp;quot;Do it&amp;quot; with you. It costs 1 {{AP}}.&lt;br /&gt;
&lt;br /&gt;
Flirting causes the following message to be recorded in the logs: '''Player''' seems interested in '''Player''' , the fluttering of their eyelashes is a good indicator of their most intimate thoughts. &lt;br /&gt;
&lt;br /&gt;
===Doing it===&lt;br /&gt;
&amp;quot;Doing it&amp;quot; raises morale by 2 {{Morale}} points. It can also transfer spores from a mush to a human partner. This action can be initiated only once per day and costs 1 {{AP}}. Following conditions must be met before &amp;quot;doing it&amp;quot; is allowed:&lt;br /&gt;
* Partners must be of opposite sex&lt;br /&gt;
* Other character must have flirted with your character&lt;br /&gt;
* Be awake&lt;br /&gt;
* A room must have a bed in it&lt;br /&gt;
* Without cameras and onlookers&lt;br /&gt;
If successful, the following is recorded in the logs: '''Player''' and '''Player''' killed the lights and then the strange noises started... A few minutes later, the lights went back on. They seemed in great spirits afterwards. &lt;br /&gt;
&lt;br /&gt;
===Guard===&lt;br /&gt;
'''Requirement''': Character Level 3 or higher&lt;br /&gt;
&lt;br /&gt;
It costs 1 {{AP}} to take a stance, which disallows any entering crew members from passing through the room. &lt;br /&gt;
* The stance is broken when any other action is issued. &lt;br /&gt;
* It counts as &amp;quot;aggressive&amp;quot; action, so guarding a room where {{character|Ian}} exists costs 3 {{AP}} instead.&lt;br /&gt;
&lt;br /&gt;
==Basic ''Mush'' Actions==&lt;br /&gt;
A basic mush action is an action that all mush players have and does not need to be unlocked by choosing a skill. These actions are in addition to the &amp;quot;basic actions&amp;quot; already listed above.&lt;br /&gt;
&lt;br /&gt;
===[[Extract a spore]]===&lt;br /&gt;
This creates a spore and stores it for a later use. The action always makes a mush dirty, even if wearing the ''Stainproof Apron''. The entire mush team can produce a total of 4 spores each day (which can be reduced to 2 by ''Antispore Gas'' [[research]] and increased by 1 with {{Skill|Mycelium Spirit}} skill), and each mush can carry a maximum of 2 spores at any time. It costs 2 {{AP}}, or 4 {{AP}} when ''Constipaspore Serum'' [[research]] is completed. With a {{Skill|Fertile}} skill a mush can produce one spore per day for free.&lt;br /&gt;
&lt;br /&gt;
===[[Infect]]===&lt;br /&gt;
This uses one of stored spores and transfers it to a targeted human in the same room. In order to convert a human to mush, they need to be infected 3 times (4 after ''Mushovore Bacteria'' [[research]] is completed). However, each mush can only infect once per day (twice with an {{Skill|Infector}} skill). This action costs 1 {{AP}}.&lt;br /&gt;
&lt;br /&gt;
===[[Sabotage]]===&lt;br /&gt;
This action if succedeed causes sobataged equipment out of order. It`s only available for Mush and it`s percent chances increasing with every failed attempt. Also Mush skill {{Skill|Saboteur}} doubles the chances.&lt;br /&gt;
&lt;br /&gt;
===[[Mutate]]===&lt;br /&gt;
Mutate action reveals from the beginning of Mushiness. It cost 3{{AP}} and turn character into Berzerk. A berzerker can only move around, sabotage and attack. Berzerkers will drop all items they are carrying, they will not be able to do anything other than the listed actions. Berzerk  also have the permanent status of Guardian.&lt;/div&gt;</summary>
		<author><name>Kloonej</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Actions</id>
		<title>Actions</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Actions"/>
				<updated>2014-02-09T12:39:17Z</updated>
		
		<summary type="html">&lt;p&gt;Kloonej: /* Mutate */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Basic Actions==&lt;br /&gt;
A basic action is an action that all players have and does not need to be unlocked by choosing a skill. Mush players have addition basic actions (see [[Actions#Basic_Mush_Actions|Basic ''Mush'' Actions]]).&lt;br /&gt;
&lt;br /&gt;
===Kick off===&lt;br /&gt;
An [[Aggression|aggressive action]] that inflicts 1-3 points of damage to the target with a base accuracy of 60%. It costs 1 {{AP}}. Affected by: {{Skill|Sneak}}, {{Skill|Solid}}, {{Skill|Wrestler}}, {{Skill|Ninja}} skills and {{Character|Ian}}'s [[image:pacifist.png]]''Pacifist'' trait.&lt;br /&gt;
&lt;br /&gt;
===Hide===&lt;br /&gt;
Hiding items prevents them from appearing on the room's shelves. But they still remain being effective (e.g. [[MycoAlarm]]). It costs 1 {{AP}} to hide an item.&lt;br /&gt;
&lt;br /&gt;
===Search===&lt;br /&gt;
It allows for discovering one hidden item per attempt. It costs 1 {{AP}}, unless a character has the {{Skill|Observant}} skill, which makes search a free action.&lt;br /&gt;
&lt;br /&gt;
===Lie down===&lt;br /&gt;
If there is an unoccupied bed a character can lie down to receive 1 bonus {{AP}} when cycles change.&lt;br /&gt;
&lt;br /&gt;
===Get up===&lt;br /&gt;
Leave this cosy little nest and face the cruel world!&lt;br /&gt;
&lt;br /&gt;
===Flirt===&lt;br /&gt;
Flirt allows a character whom you flirted with to &amp;quot;Do it&amp;quot; with you. It costs 1 {{AP}}.&lt;br /&gt;
&lt;br /&gt;
Flirting causes the following message to be recorded in the logs: '''Player''' seems interested in '''Player''' , the fluttering of their eyelashes is a good indicator of their most intimate thoughts. &lt;br /&gt;
&lt;br /&gt;
===Doing it===&lt;br /&gt;
&amp;quot;Doing it&amp;quot; raises morale by 2 {{Morale}} points. It can also transfer spores from a mush to a human partner. This action can be initiated only once per day and costs 1 {{AP}}. Following conditions must be met before &amp;quot;doing it&amp;quot; is allowed:&lt;br /&gt;
* Partners must be of opposite sex&lt;br /&gt;
* Other character must have flirted with your character&lt;br /&gt;
* Be awake&lt;br /&gt;
* A room must have a bed in it&lt;br /&gt;
* Without cameras and onlookers&lt;br /&gt;
If successful, the following is recorded in the logs: '''Player''' and '''Player''' killed the lights and then the strange noises started... A few minutes later, the lights went back on. They seemed in great spirits afterwards. &lt;br /&gt;
&lt;br /&gt;
===Guard===&lt;br /&gt;
'''Requirement''': Character Level 3 or higher&lt;br /&gt;
&lt;br /&gt;
It costs 1 {{AP}} to take a stance, which disallows any entering crew members from passing through the room. &lt;br /&gt;
* The stance is broken when any other action is issued. &lt;br /&gt;
* It counts as &amp;quot;aggressive&amp;quot; action, so guarding a room where {{character|Ian}} exists costs 3 {{AP}} instead.&lt;br /&gt;
&lt;br /&gt;
==Basic ''Mush'' Actions==&lt;br /&gt;
A basic mush action is an action that all mush players have and does not need to be unlocked by choosing a skill. These actions are in addition to the &amp;quot;basic actions&amp;quot; already listed above.&lt;br /&gt;
&lt;br /&gt;
===[[Extract a spore]]===&lt;br /&gt;
This creates a spore and stores it for a later use. The action always makes a mush dirty, even if wearing the ''Stainproof Apron''. The entire mush team can produce a total of 4 spores each day (which can be reduced to 2 by ''Antispore Gas'' [[research]] and increased by 1 with {{Skill|Mycelium Spirit}} skill), and each mush can carry a maximum of 2 spores at any time. It costs 2 {{AP}}, or 4 {{AP}} when ''Constipaspore Serum'' [[research]] is completed. With a {{Skill|Fertile}} skill a mush can produce one spore per day for free.&lt;br /&gt;
&lt;br /&gt;
===[[Infect]]===&lt;br /&gt;
This uses one of stored spores and transfers it to a targeted human in the same room. In order to convert a human to mush, they need to be infected 3 times (4 after ''Mushovore Bacteria'' [[research]] is completed). However, each mush can only infect once per day (twice with an {{Skill|Infector}} skill). This action costs 1 {{AP}}.&lt;br /&gt;
&lt;br /&gt;
===[[Sabotage]]===&lt;br /&gt;
This action if succedeed causes sobataged equipment out of order. It`s only available for Mush and it`s percent chances increasing with every failed attempt. Also Mush skill {{Skill|Saboteur}} doubles the chances.&lt;br /&gt;
&lt;br /&gt;
===[[Mutate]]===&lt;br /&gt;
Mutate action reveals from the beginning of Mushiness. It cost 3{{AP}} and turn character into Berzerk. A berzerker can only move around, sabotage and attack. Berzerkers will drop all items they are carrying, they will not be able to do anything other than attack, sabotage and {{Todo}}. Berzerk  also have the permanent status of Guardian.&lt;/div&gt;</summary>
		<author><name>Kloonej</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Antique_Perfume</id>
		<title>Antique Perfume</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Antique_Perfume"/>
				<updated>2014-02-09T12:18:58Z</updated>
		
		<summary type="html">&lt;p&gt;Kloonej: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Antique Perfume&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
Frieda's antique perfume has a distinctive vanilla top note that makes the Mush avoid her every time she applies it.&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
* 2 cycles of immunity against infection after showering.&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Frieda|6}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Lost&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
While it may be restricted to spiking (which would be abysmal), this is probably a weaker version of {{Character|Chun}}'s {{Trait|Immunized}} trait, meaning that you literally cannot get infected in any way for two cycles after showering. In that case it would be useful if you are nervous about traps, or want to eat dubious food. Then again, {{Character|Frieda}} should not need to shower, nor spend her time anywhere away from a {{Item|Camera}} (dorm and bridge are usually surveilled), which makes this a pretty underwhelming 6th level skill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Human Skill]] [[Category:Frieda Skill]]&lt;/div&gt;</summary>
		<author><name>Kloonej</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Actions</id>
		<title>Actions</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Actions"/>
				<updated>2014-02-09T12:16:30Z</updated>
		
		<summary type="html">&lt;p&gt;Kloonej: /* Sabotage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Basic Actions==&lt;br /&gt;
A basic action is an action that all players have and does not need to be unlocked by choosing a skill. Mush players have addition basic actions (see [[Actions#Basic_Mush_Actions|Basic ''Mush'' Actions]]).&lt;br /&gt;
&lt;br /&gt;
===Kick off===&lt;br /&gt;
An [[Aggression|aggressive action]] that inflicts 1-3 points of damage to the target with a base accuracy of 60%. It costs 1 {{AP}}. Affected by: {{Skill|Sneak}}, {{Skill|Solid}}, {{Skill|Wrestler}}, {{Skill|Ninja}} skills and {{Character|Ian}}'s [[image:pacifist.png]]''Pacifist'' trait.&lt;br /&gt;
&lt;br /&gt;
===Hide===&lt;br /&gt;
Hiding items prevents them from appearing on the room's shelves. But they still remain being effective (e.g. [[MycoAlarm]]). It costs 1 {{AP}} to hide an item.&lt;br /&gt;
&lt;br /&gt;
===Search===&lt;br /&gt;
It allows for discovering one hidden item per attempt. It costs 1 {{AP}}, unless a character has the {{Skill|Observant}} skill, which makes search a free action.&lt;br /&gt;
&lt;br /&gt;
===Lie down===&lt;br /&gt;
If there is an unoccupied bed a character can lie down to receive 1 bonus {{AP}} when cycles change.&lt;br /&gt;
&lt;br /&gt;
===Get up===&lt;br /&gt;
Leave this cosy little nest and face the cruel world!&lt;br /&gt;
&lt;br /&gt;
===Flirt===&lt;br /&gt;
Flirt allows a character whom you flirted with to &amp;quot;Do it&amp;quot; with you. It costs 1 {{AP}}.&lt;br /&gt;
&lt;br /&gt;
Flirting causes the following message to be recorded in the logs: '''Player''' seems interested in '''Player''' , the fluttering of their eyelashes is a good indicator of their most intimate thoughts. &lt;br /&gt;
&lt;br /&gt;
===Doing it===&lt;br /&gt;
&amp;quot;Doing it&amp;quot; raises morale by 2 {{Morale}} points. It can also transfer spores from a mush to a human partner. This action can be initiated only once per day and costs 1 {{AP}}. Following conditions must be met before &amp;quot;doing it&amp;quot; is allowed:&lt;br /&gt;
* Partners must be of opposite sex&lt;br /&gt;
* Other character must have flirted with your character&lt;br /&gt;
* Be awake&lt;br /&gt;
* A room must have a bed in it&lt;br /&gt;
* Without cameras and onlookers&lt;br /&gt;
If successful, the following is recorded in the logs: '''Player''' and '''Player''' killed the lights and then the strange noises started... A few minutes later, the lights went back on. They seemed in great spirits afterwards. &lt;br /&gt;
&lt;br /&gt;
===Guard===&lt;br /&gt;
'''Requirement''': Character Level 3 or higher&lt;br /&gt;
&lt;br /&gt;
It costs 1 {{AP}} to take a stance, which disallows any entering crew members from passing through the room. &lt;br /&gt;
* The stance is broken when any other action is issued. &lt;br /&gt;
* It counts as &amp;quot;aggressive&amp;quot; action, so guarding a room where {{character|Ian}} exists costs 3 {{AP}} instead.&lt;br /&gt;
&lt;br /&gt;
==Basic ''Mush'' Actions==&lt;br /&gt;
A basic mush action is an action that all mush players have and does not need to be unlocked by choosing a skill. These actions are in addition to the &amp;quot;basic actions&amp;quot; already listed above.&lt;br /&gt;
&lt;br /&gt;
===[[Extract a spore]]===&lt;br /&gt;
This creates a spore and stores it for a later use. The action always makes a mush dirty, even if wearing the ''Stainproof Apron''. The entire mush team can produce a total of 4 spores each day (which can be reduced to 2 by ''Antispore Gas'' [[research]] and increased by 1 with {{Skill|Mycelium Spirit}} skill), and each mush can carry a maximum of 2 spores at any time. It costs 2 {{AP}}, or 4 {{AP}} when ''Constipaspore Serum'' [[research]] is completed. With a {{Skill|Fertile}} skill a mush can produce one spore per day for free.&lt;br /&gt;
&lt;br /&gt;
===[[Infect]]===&lt;br /&gt;
This uses one of stored spores and transfers it to a targeted human in the same room. In order to convert a human to mush, they need to be infected 3 times (4 after ''Mushovore Bacteria'' [[research]] is completed). However, each mush can only infect once per day (twice with an {{Skill|Infector}} skill). This action costs 1 {{AP}}.&lt;br /&gt;
&lt;br /&gt;
===[[Sabotage]]===&lt;br /&gt;
This action if succedeed causes sobataged equipment out of order. It`s only available for Mush and it`s percent chances increasing with every failed attempt. Also Mush skill {{Skill|Saboteur}} doubles the chances.&lt;br /&gt;
&lt;br /&gt;
===[[Mutate]]===&lt;br /&gt;
{{Todo}}&lt;/div&gt;</summary>
		<author><name>Kloonej</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Hunters</id>
		<title>Hunters</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Hunters"/>
				<updated>2014-01-13T16:31:33Z</updated>
		
		<summary type="html">&lt;p&gt;Kloonej: /* List of Hunters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hunters are attack ships sent by the (infected) [[Federation]] to destroy the Daedalus. They will come at you relentlessly, and it's up to you and the rest of the crew to get rid of them. Hunters may attack the ship in the cycle immediately after they appear.&lt;br /&gt;
&lt;br /&gt;
== Fighting the hunters ==&lt;br /&gt;
&lt;br /&gt;
=== Patrol Ships ===&lt;br /&gt;
&lt;br /&gt;
Patrol ships are the most effective way to deal with the hunter threat. See [[Piloting]].&lt;br /&gt;
&lt;br /&gt;
=== Ship Turrets ===&lt;br /&gt;
&lt;br /&gt;
There are six turrets located on the Daedalus: Two in the front, next to the bridge, two in the middle, connected to the front ship bays, and two in the rear, connected to the engine room. Arranged visually from top to bottom in a column: Rear Bravo, Center Bravo, Front Bravo, Rear Alpha, Center Alpha, Front Alpha. You can enter these turrets and fire back at the hunters, albeit with low accuracy, 30% base to hit, 1 AP to fire. Ship turrets have 4 shots each before they have to recharge, which is done automatically between cycles.&lt;br /&gt;
&lt;br /&gt;
== List of Hunters ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Day&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Enemy&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Strength&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Damage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| [[Image:hunter.png]]&lt;br /&gt;
| [[Image:hunter-display.png]]&lt;br /&gt;
| '''Hunter'''&lt;br /&gt;
| 6&lt;br /&gt;
| 1-3&lt;br /&gt;
| Standard Hunter. 50 % of them will catch up with the Daedalus after moving (25 % with Trail minimizer).&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| [[Image:trax.png]]&lt;br /&gt;
| [[Image:trax-display.png]]&lt;br /&gt;
| '''Trax'''&lt;br /&gt;
| 10&lt;br /&gt;
| ?&lt;br /&gt;
| Cannot be outrun and will follow the Daedalus when moving.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| [[Image:arack.png]]&lt;br /&gt;
| [[Image:arack-display.png]]&lt;br /&gt;
| '''Arack'''&lt;br /&gt;
| 6&lt;br /&gt;
| ?&lt;br /&gt;
| Prevents the Daedalus from moving. (Does not apply to [[PILGRED Reactor]] enabled travel to [[Sol]] or [[Eden]].)&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| [[Image:asteroid.png]]&lt;br /&gt;
| [[Image:asteroid-display.png]]&lt;br /&gt;
| '''Asteroid'''&lt;br /&gt;
| 20&lt;br /&gt;
| ≤20&lt;br /&gt;
| Does not follow the Daedalus.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Will collide with Daedalus 6 cycles after it initially appears (5 cycles if they appear after the Daedalus moves) and will cause as much damage as strength that it has left.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Asteroids will ignore the plasma shield. Pasiphae also get damage from asteroid.&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| [[Image:d1000.png]]&lt;br /&gt;
| [[Image:d1000-display.png]]&lt;br /&gt;
| '''d1000'''&lt;br /&gt;
| 30&lt;br /&gt;
| 1-? x3&lt;br /&gt;
| Does not follow the Daedalus.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Attacks the Daedalus 3 times per cycle.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kloonej</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Creative</id>
		<title>Creative</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Creative"/>
				<updated>2014-01-02T23:18:25Z</updated>
		
		<summary type="html">&lt;p&gt;Kloonej: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Creative&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Description|&lt;br /&gt;
&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Effect|&lt;br /&gt;
&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Roland|6}}&amp;lt;br&amp;gt;{{Character Level|Stephen|6}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Mush Status|&lt;br /&gt;
Kept&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
50% chance to gain 1{{AP}} after each failed action.&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:Human Skill]] [[Category:Skill]] [[Category:Roland]]&lt;/div&gt;</summary>
		<author><name>Kloonej</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Player_Resources</id>
		<title>Player Resources</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Player_Resources"/>
				<updated>2013-12-30T08:23:15Z</updated>
		
		<summary type="html">&lt;p&gt;Kloonej: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;During a journey in ''Mush'', the players have several '''personal resources''' at their disposal. Managing them properly is the key between victory and failure.&lt;br /&gt;
&lt;br /&gt;
== Action Points ==&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
Action Points {{AP}} are one of the main attributes of character. They correspond to a unit of time / energy which must be used to perform an action (attempt to). Most actions costs 1-2 {{AP}}, but there are also more complex actions that requires more {{AP}}. APs can also be replaced with {{MP}}, but not vice versa. APs usage can be reduced in specific conditions by some [[Inventory|items]]&lt;br /&gt;
&lt;br /&gt;
===Obtaining===&lt;br /&gt;
&lt;br /&gt;
Each character regenerates +1{{AP}} at the beginning of each cycle. If character sleeps at cycles change regenerates 1+1{{AP}}. There are [[Skills]] and [[Characters|personal traits]] that can affect both negatively and positively points regeneration. Another way to gain some [[image: Pa slot1.png]] is to [[Inventory#Rations|eat, drink]] or take [[Inventory#Rations|pills]](pills have randomly assigned properties at the beginning of game - so it`s not desirable to take any without knowledge how it affects).&lt;br /&gt;
&lt;br /&gt;
=== Skill-specific Action Points ===&lt;br /&gt;
&lt;br /&gt;
Some of actions can be performed by consuming special, skill-specific APs, designed exclusively for unique types of activities. These special points arise from the character's skills and are beyond the standard {{AP}}.&lt;br /&gt;
These are obtained by specific skills. They can be spend only on skill related jobs in 1 to 1 ratio - one action (attempt) cost one point. Special APs are consumed in prior to normal {{AP}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Comes&amp;lt;br&amp;gt;with&amp;lt;br&amp;gt;skill&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Apliance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Gain per day&amp;lt;br&amp;gt;/Image&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Tech Points'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Technician]]&lt;br /&gt;
| Can be spent on repairing and dismantling[to verify]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +1[[image:Pa eng.png]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Gardening Points'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Botanist]]&lt;br /&gt;
| Can be spent on plants related jobs[specify]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +2[[image:Pa garden.png]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''NERON&amp;lt;br&amp;gt;project points'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Designer]]&lt;br /&gt;
| Can be spent on NERON projects&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +2[[image:Pa core.png]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''IT action points'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[IT Expert]]&lt;br /&gt;
| Can be spent on accessible terminals&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +2[[image:Pa comp.png]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Heal Points'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Nurse]]&lt;br /&gt;
| Can be spent to heal crew members&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +1[[image:Pa heal.png]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Pilgred Points'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Physicist]]&lt;br /&gt;
| Can be spent on repairing Pilgred&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +1[[image:Pa pilgred.png]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Shooting Points'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Shooter]]&lt;br /&gt;
| Can be spent on firing weapons (mounted or manual)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +2[[image:Pa shoot.png]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Cooking Points'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Chef]]&lt;br /&gt;
| Can be spent on cooking food &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +4[[image:Pa cook.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Movement Points ==&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
Movement points {{MP}} are used to move between the rooms of the ship (moving within room is absolutely unlimited). Any passage doors costs 1 [[image:Pa slot2.png]]. The exception is [[Terrence Archer]], which moves for free, as long as in room which He leaves was another crew member.&lt;br /&gt;
&lt;br /&gt;
===Obtaining===&lt;br /&gt;
&lt;br /&gt;
At the beginning of each cycle one {{MP}} is recovered. Movement Points can also be obtained through the exchange of {{AP}} Action Points. The exchange takes place automatically when character move to another room and have no more {{MP}} but have at least 1 {{AP}}. Then 1 {{AP}} is replaced by a 3  {{MP}}. The amount of points received in this way may be affected by: [[Characters|personal traits]], [[Inventory|items]] and [[Ship Equipment]].&lt;br /&gt;
&lt;br /&gt;
== Experience ==&lt;br /&gt;
&lt;br /&gt;
{{XP}} Experience Points are a player account currency that are earned while playing and used to level up the various characters available in ''Mush''.&lt;br /&gt;
They are not bound to any character up to the point where you invest them into a level-up.&lt;br /&gt;
&lt;br /&gt;
You can use {{XP}} to level up any of the 16 [[Characters|human characters]] or invest them into new skills for the {{Character|Mush}}.&lt;br /&gt;
&lt;br /&gt;
=== How to gain {{XP}} Experience ===&lt;br /&gt;
&lt;br /&gt;
On every cycle change you gain 1 {{XP}} (or 2 {{XP}} If you're playing in {{Gold Mode}}).&lt;br /&gt;
&lt;br /&gt;
The [[Welcome Pack]] gives you a one-time bonus of 80 {{XP}}.&lt;br /&gt;
&lt;br /&gt;
=== Experience Table ===&lt;br /&gt;
&lt;br /&gt;
An overview showing how much {{XP}} is needed to unlock various skill levels:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Level !! [[Characters|Human]] {{XP}} !! Level !! {{Character|Mush}} {{XP}} !! Level !! {{Character|Mush}} {{XP}} !! Level !! {{Character|Mush}} {{XP}}&lt;br /&gt;
|-&lt;br /&gt;
| '''1''' || - || '''1''' || - || '''7''' || 120 || '''13''' || 240&lt;br /&gt;
|-&lt;br /&gt;
| '''2''' || 5 || '''2''' || 4 || '''8''' || 140 || '''14''' || 260&lt;br /&gt;
|-&lt;br /&gt;
| '''3''' || 50 || '''3''' || 25 || '''9''' || 160 || '''15''' || 280&lt;br /&gt;
|-&lt;br /&gt;
| '''4''' || 200 ||'''4''' ||  50 || '''10''' || 180 || '''16''' || 300&lt;br /&gt;
|-&lt;br /&gt;
| '''5''' || 250 ||'''5''' ||  75 || '''11''' || 200 || '''17''' || 350&lt;br /&gt;
|-&lt;br /&gt;
| '''6''' || 500 ||'''6''' ||  100 || '''12''' || 220 || '''18''' || 400&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Glory Points ==&lt;br /&gt;
[[Image: Mush-alfa.png|frame]]&lt;br /&gt;
The Glory Points are divided into two categories, Human {{Glory}} and Mush {{Glory|Mush}}.&lt;br /&gt;
&lt;br /&gt;
=== Human Glory ===&lt;br /&gt;
&lt;br /&gt;
{{Glory}} is earned by performing activities, ordinary or special - related to the personality, talents or historical background of the [[Characters|character]] played. Each crew member of the [[Daedalus]] has their own goals, accomplishing which usually rewards them with points of {{Glory}}.&lt;br /&gt;
&lt;br /&gt;
=== Mush Glory ===&lt;br /&gt;
&lt;br /&gt;
The original 2 {{Character|Mush}} on board (nominated on game start) start off with 120 {{Glory|Mush}}. Each Mush then converted from [[Characters|humanity]] turns their existing {{Glory}} into [[image:Mush triumph.png]]. Unlike humans, {{Character|Mush}} lose their Glory on a daily basis and must obtain more by sabotaging ship peripherals, spiking and turning humans into Mush and other mushy activities.&lt;br /&gt;
&lt;br /&gt;
=== Role and Ladders ===&lt;br /&gt;
&lt;br /&gt;
The point of {{Glory}} is to maintain the activity of the players, because the they are added up at the end of the game, thus creating a natural division into major and minor roles played out during the trip. Thanks to the form of individual objectives for which players get points, they are motivated to play in-character and behave in accordance with their character's background. The game also provides the Ladder divided by {{Glory}} and [[image:Win nova.png]] [[Super Nova]] awards, where players can compete for 'high scores' and recognition in the community.&lt;/div&gt;</summary>
		<author><name>Kloonej</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Player_Resources</id>
		<title>Player Resources</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Player_Resources"/>
				<updated>2013-12-30T08:17:34Z</updated>
		
		<summary type="html">&lt;p&gt;Kloonej: /* Skill-specific Action Points */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;During a journey in ''Mush'', the players have several '''personal resources''' at their disposal. Managing them properly is the key between victory and failure.&lt;br /&gt;
&lt;br /&gt;
== Action Points ==&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
Action Points [[image: Pa slot1.png]] are one of the main attributes of character. They correspond to a unit of time / energy which must be used to perform an action (attempt to). Most actions costs 1-2 [[image: Pa slot1.png]], but there are also more complex actions that requires more [[image: Pa slot1.png]]. APs can also be replaced with [[image: Pa slot2.png]], but not vice versa. APs usage can be reduced in specific conditions by some [[Inventory|items]]&lt;br /&gt;
&lt;br /&gt;
===Obtaining===&lt;br /&gt;
&lt;br /&gt;
Each character regenerates +1[[image: Pa slot1.png]] at the beginning of each cycle. If character sleeps at cycles change regenerates 1+1[[image: Pa slot1.png]]. There are [[Skills]] and [[Characters|personal traits]] that can affect both negatively and positively points regeneration. Another way to gain some [[image: Pa slot1.png]] is to [[Inventory#Rations|eat, drink]] or take [[Inventory#Rations|pills]](pills have randomly assigned properties at the beginning of game - so it`s not desirable to take any without knowledge how it affects).&lt;br /&gt;
&lt;br /&gt;
=== Skill-specific Action Points ===&lt;br /&gt;
&lt;br /&gt;
Some of actions can be performed by consuming special, skill-specific APs, designed exclusively for unique types of activities. These special points arise from the character's skills and are beyond the standard {{AP}}.&lt;br /&gt;
These are obtained by specific skills. They can be spend only on skill related jobs in 1 to 1 ratio - one action (attempt) cost one point. Special APs are consumed in prior to normal {{AP}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Comes&amp;lt;br&amp;gt;with&amp;lt;br&amp;gt;skill&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Apliance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Gain per day&amp;lt;br&amp;gt;/Image&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Tech Points'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Technician]]&lt;br /&gt;
| Can be spent on repairing and dismantling[to verify]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +1[[image:Pa eng.png]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Gardening Points'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Botanist]]&lt;br /&gt;
| Can be spent on plants related jobs[specify]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +2[[image:Pa garden.png]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''NERON&amp;lt;br&amp;gt;project points'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Designer]]&lt;br /&gt;
| Can be spent on NERON projects&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +2[[image:Pa core.png]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''IT action points'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[IT Expert]]&lt;br /&gt;
| Can be spent on accessible terminals&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +2[[image:Pa comp.png]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Heal Points'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Nurse]]&lt;br /&gt;
| Can be spent to heal crew members&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +1[[image:Pa heal.png]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Pilgred Points'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Physicist]]&lt;br /&gt;
| Can be spent on repairing Pilgred&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +1[[image:Pa pilgred.png]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Shooting Points'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Shooter]]&lt;br /&gt;
| Can be spent on firing weapons (mounted or manual)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +2[[image:Pa shoot.png]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Cooking Points'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Chef]]&lt;br /&gt;
| Can be spent on cooking food &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +4[[image:Pa cook.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Movement Points ==&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
Movement points [[image:Pa slot2.png]] are used to move between the rooms of the ship (moving within room is absolutely unlimited). Any passage doors costs 1 [[image:Pa slot2.png]]. The exception is [[Terrence Archer]], which moves for free, as long as in room which He leaves was another crew member.&lt;br /&gt;
&lt;br /&gt;
===Obtaining===&lt;br /&gt;
&lt;br /&gt;
At the beginning of each cycle one [[image:Pa slot2.png]] is recovered. Movement Points can also be obtained through the exchange of [[image:Pa slot1.png]] Action Points. The exchange takes place automatically when character move to another room and have no more [[image:Pa slot2.png]] but have at least 1  [[image:Pa slot1.png]]. Then 1 [[image:Pa slot1.png]] is replaced by a 3  [[image:Pa slot2.png]]. The amount of points received in this way may be affected by: [[Characters|personal traits]], [[Inventory|items]] and [[Ship Equipment]].&lt;br /&gt;
&lt;br /&gt;
== Experience ==&lt;br /&gt;
&lt;br /&gt;
{{XP}} Experience Points are a player account currency that are earned while playing and used to level up the various characters available in ''Mush''.&lt;br /&gt;
They are not bound to any character up to the point where you invest them into a level-up.&lt;br /&gt;
&lt;br /&gt;
You can use {{XP}} to level up any of the 16 [[Characters|human characters]] or invest them into new skills for the {{Character|Mush}}.&lt;br /&gt;
&lt;br /&gt;
=== How to gain {{XP}} Experience ===&lt;br /&gt;
&lt;br /&gt;
On every cycle change you gain 1 {{XP}} (or 2 {{XP}} If you're playing in {{Gold Mode}}).&lt;br /&gt;
&lt;br /&gt;
The [[Welcome Pack]] gives you a one-time bonus of 80 {{XP}}.&lt;br /&gt;
&lt;br /&gt;
=== Experience Table ===&lt;br /&gt;
&lt;br /&gt;
An overview showing how much {{XP}} is needed to unlock various skill levels:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Level !! [[Characters|Human]] {{XP}} !! Level !! {{Character|Mush}} {{XP}} !! Level !! {{Character|Mush}} {{XP}} !! Level !! {{Character|Mush}} {{XP}}&lt;br /&gt;
|-&lt;br /&gt;
| '''1''' || - || '''1''' || - || '''7''' || 120 || '''13''' || 240&lt;br /&gt;
|-&lt;br /&gt;
| '''2''' || 5 || '''2''' || 4 || '''8''' || 140 || '''14''' || 260&lt;br /&gt;
|-&lt;br /&gt;
| '''3''' || 50 || '''3''' || 25 || '''9''' || 160 || '''15''' || 280&lt;br /&gt;
|-&lt;br /&gt;
| '''4''' || 200 ||'''4''' ||  50 || '''10''' || 180 || '''16''' || 300&lt;br /&gt;
|-&lt;br /&gt;
| '''5''' || 250 ||'''5''' ||  75 || '''11''' || 200 || '''17''' || 350&lt;br /&gt;
|-&lt;br /&gt;
| '''6''' || 500 ||'''6''' ||  100 || '''12''' || 220 || '''18''' || 400&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Glory Points ==&lt;br /&gt;
[[Image: Mush-alfa.png|frame]]&lt;br /&gt;
The Glory Points are divided into two categories, Human {{Glory}} and Mush {{Glory|Mush}}.&lt;br /&gt;
&lt;br /&gt;
=== Human Glory ===&lt;br /&gt;
&lt;br /&gt;
{{Glory}} is earned by performing activities, ordinary or special - related to the personality, talents or historical background of the [[Characters|character]] played. Each crew member of the [[Daedalus]] has their own goals, accomplishing which usually rewards them with points of {{Glory}}.&lt;br /&gt;
&lt;br /&gt;
=== Mush Glory ===&lt;br /&gt;
&lt;br /&gt;
The original 2 {{Character|Mush}} on board (nominated on game start) start off with 120 {{Glory|Mush}}. Each Mush then converted from [[Characters|humanity]] turns their existing {{Glory}} into [[image:Mush triumph.png]]. Unlike humans, {{Character|Mush}} lose their Glory on a daily basis and must obtain more by sabotaging ship peripherals, spiking and turning humans into Mush and other mushy activities.&lt;br /&gt;
&lt;br /&gt;
=== Role and Ladders ===&lt;br /&gt;
&lt;br /&gt;
The point of {{Glory}} is to maintain the activity of the players, because the they are added up at the end of the game, thus creating a natural division into major and minor roles played out during the trip. Thanks to the form of individual objectives for which players get points, they are motivated to play in-character and behave in accordance with their character's background. The game also provides the Ladder divided by {{Glory}} and [[image:Win nova.png]] [[Super Nova]] awards, where players can compete for 'high scores' and recognition in the community.&lt;/div&gt;</summary>
		<author><name>Kloonej</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Player_Resources</id>
		<title>Player Resources</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Player_Resources"/>
				<updated>2013-12-30T08:17:11Z</updated>
		
		<summary type="html">&lt;p&gt;Kloonej: /* Skill-specific Action Points */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;During a journey in ''Mush'', the players have several '''personal resources''' at their disposal. Managing them properly is the key between victory and failure.&lt;br /&gt;
&lt;br /&gt;
== Action Points ==&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
Action Points [[image: Pa slot1.png]] are one of the main attributes of character. They correspond to a unit of time / energy which must be used to perform an action (attempt to). Most actions costs 1-2 [[image: Pa slot1.png]], but there are also more complex actions that requires more [[image: Pa slot1.png]]. APs can also be replaced with [[image: Pa slot2.png]], but not vice versa. APs usage can be reduced in specific conditions by some [[Inventory|items]]&lt;br /&gt;
&lt;br /&gt;
===Obtaining===&lt;br /&gt;
&lt;br /&gt;
Each character regenerates +1[[image: Pa slot1.png]] at the beginning of each cycle. If character sleeps at cycles change regenerates 1+1[[image: Pa slot1.png]]. There are [[Skills]] and [[Characters|personal traits]] that can affect both negatively and positively points regeneration. Another way to gain some [[image: Pa slot1.png]] is to [[Inventory#Rations|eat, drink]] or take [[Inventory#Rations|pills]](pills have randomly assigned properties at the beginning of game - so it`s not desirable to take any without knowledge how it affects).&lt;br /&gt;
&lt;br /&gt;
=== Skill-specific Action Points ===&lt;br /&gt;
&lt;br /&gt;
Some of actions can be performed by consuming special, skill-specific APs, designed exclusively for unique types of activities. These special points arise from the character's skills and are beyond the standard {{PA}}.&lt;br /&gt;
These are obtained by specific skills. They can be spend only on skill related jobs in 1 to 1 ratio - one action (attempt) cost one point. Special APs are consumed in prior to normal {{AP}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Comes&amp;lt;br&amp;gt;with&amp;lt;br&amp;gt;skill&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Apliance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Gain per day&amp;lt;br&amp;gt;/Image&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Tech Points'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Technician]]&lt;br /&gt;
| Can be spent on repairing and dismantling[to verify]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +1[[image:Pa eng.png]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Gardening Points'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Botanist]]&lt;br /&gt;
| Can be spent on plants related jobs[specify]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +2[[image:Pa garden.png]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''NERON&amp;lt;br&amp;gt;project points'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Designer]]&lt;br /&gt;
| Can be spent on NERON projects&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +2[[image:Pa core.png]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''IT action points'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[IT Expert]]&lt;br /&gt;
| Can be spent on accessible terminals&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +2[[image:Pa comp.png]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Heal Points'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Nurse]]&lt;br /&gt;
| Can be spent to heal crew members&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +1[[image:Pa heal.png]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Pilgred Points'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Physicist]]&lt;br /&gt;
| Can be spent on repairing Pilgred&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +1[[image:Pa pilgred.png]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Shooting Points'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Shooter]]&lt;br /&gt;
| Can be spent on firing weapons (mounted or manual)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +2[[image:Pa shoot.png]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Cooking Points'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Chef]]&lt;br /&gt;
| Can be spent on cooking food &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +4[[image:Pa cook.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Movement Points ==&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
Movement points [[image:Pa slot2.png]] are used to move between the rooms of the ship (moving within room is absolutely unlimited). Any passage doors costs 1 [[image:Pa slot2.png]]. The exception is [[Terrence Archer]], which moves for free, as long as in room which He leaves was another crew member.&lt;br /&gt;
&lt;br /&gt;
===Obtaining===&lt;br /&gt;
&lt;br /&gt;
At the beginning of each cycle one [[image:Pa slot2.png]] is recovered. Movement Points can also be obtained through the exchange of [[image:Pa slot1.png]] Action Points. The exchange takes place automatically when character move to another room and have no more [[image:Pa slot2.png]] but have at least 1  [[image:Pa slot1.png]]. Then 1 [[image:Pa slot1.png]] is replaced by a 3  [[image:Pa slot2.png]]. The amount of points received in this way may be affected by: [[Characters|personal traits]], [[Inventory|items]] and [[Ship Equipment]].&lt;br /&gt;
&lt;br /&gt;
== Experience ==&lt;br /&gt;
&lt;br /&gt;
{{XP}} Experience Points are a player account currency that are earned while playing and used to level up the various characters available in ''Mush''.&lt;br /&gt;
They are not bound to any character up to the point where you invest them into a level-up.&lt;br /&gt;
&lt;br /&gt;
You can use {{XP}} to level up any of the 16 [[Characters|human characters]] or invest them into new skills for the {{Character|Mush}}.&lt;br /&gt;
&lt;br /&gt;
=== How to gain {{XP}} Experience ===&lt;br /&gt;
&lt;br /&gt;
On every cycle change you gain 1 {{XP}} (or 2 {{XP}} If you're playing in {{Gold Mode}}).&lt;br /&gt;
&lt;br /&gt;
The [[Welcome Pack]] gives you a one-time bonus of 80 {{XP}}.&lt;br /&gt;
&lt;br /&gt;
=== Experience Table ===&lt;br /&gt;
&lt;br /&gt;
An overview showing how much {{XP}} is needed to unlock various skill levels:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Level !! [[Characters|Human]] {{XP}} !! Level !! {{Character|Mush}} {{XP}} !! Level !! {{Character|Mush}} {{XP}} !! Level !! {{Character|Mush}} {{XP}}&lt;br /&gt;
|-&lt;br /&gt;
| '''1''' || - || '''1''' || - || '''7''' || 120 || '''13''' || 240&lt;br /&gt;
|-&lt;br /&gt;
| '''2''' || 5 || '''2''' || 4 || '''8''' || 140 || '''14''' || 260&lt;br /&gt;
|-&lt;br /&gt;
| '''3''' || 50 || '''3''' || 25 || '''9''' || 160 || '''15''' || 280&lt;br /&gt;
|-&lt;br /&gt;
| '''4''' || 200 ||'''4''' ||  50 || '''10''' || 180 || '''16''' || 300&lt;br /&gt;
|-&lt;br /&gt;
| '''5''' || 250 ||'''5''' ||  75 || '''11''' || 200 || '''17''' || 350&lt;br /&gt;
|-&lt;br /&gt;
| '''6''' || 500 ||'''6''' ||  100 || '''12''' || 220 || '''18''' || 400&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Glory Points ==&lt;br /&gt;
[[Image: Mush-alfa.png|frame]]&lt;br /&gt;
The Glory Points are divided into two categories, Human {{Glory}} and Mush {{Glory|Mush}}.&lt;br /&gt;
&lt;br /&gt;
=== Human Glory ===&lt;br /&gt;
&lt;br /&gt;
{{Glory}} is earned by performing activities, ordinary or special - related to the personality, talents or historical background of the [[Characters|character]] played. Each crew member of the [[Daedalus]] has their own goals, accomplishing which usually rewards them with points of {{Glory}}.&lt;br /&gt;
&lt;br /&gt;
=== Mush Glory ===&lt;br /&gt;
&lt;br /&gt;
The original 2 {{Character|Mush}} on board (nominated on game start) start off with 120 {{Glory|Mush}}. Each Mush then converted from [[Characters|humanity]] turns their existing {{Glory}} into [[image:Mush triumph.png]]. Unlike humans, {{Character|Mush}} lose their Glory on a daily basis and must obtain more by sabotaging ship peripherals, spiking and turning humans into Mush and other mushy activities.&lt;br /&gt;
&lt;br /&gt;
=== Role and Ladders ===&lt;br /&gt;
&lt;br /&gt;
The point of {{Glory}} is to maintain the activity of the players, because the they are added up at the end of the game, thus creating a natural division into major and minor roles played out during the trip. Thanks to the form of individual objectives for which players get points, they are motivated to play in-character and behave in accordance with their character's background. The game also provides the Ladder divided by {{Glory}} and [[image:Win nova.png]] [[Super Nova]] awards, where players can compete for 'high scores' and recognition in the community.&lt;/div&gt;</summary>
		<author><name>Kloonej</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/User:Spacekadt/Backgrounds</id>
		<title>User:Spacekadt/Backgrounds</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/User:Spacekadt/Backgrounds"/>
				<updated>2013-12-26T21:55:20Z</updated>
		
		<summary type="html">&lt;p&gt;Kloonej: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are pictures I dig for possible backgrounds.  It doesn't even remotely mean we're limited to these, but rather to give an idea of the stuff I'm really loving.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
File:purple planet sky.jpg&lt;br /&gt;
File:blue planet sky.jpg&lt;br /&gt;
File:planet-surface-topography-stars-light-hd-wallpaper.jpg&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I'd want to recolor that last one to something more blue or purple rather than being so orange.&lt;br /&gt;
&lt;br /&gt;
I also envision a static background. Hopefully something that has some nice details in the side margins, since that's all most people will really see. I'm guessing that kinda goes without saying when you're looking at things like this since you can't really tile them, but saying it anyway.&lt;br /&gt;
&lt;br /&gt;
Please feel free to add images here so we can compare all options in one easy place. :)&lt;br /&gt;
&lt;br /&gt;
My planets drawings [[User:Kloonej|Kloonej]] ([[User talk:Kloonej|talk]]) 14:55, 26 December 2013 (MST)&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
File:p3.png&lt;br /&gt;
File:p4.png&lt;br /&gt;
File:p5.png&lt;br /&gt;
File:p6.png&lt;br /&gt;
File:p7.png&lt;br /&gt;
File:p8.png&lt;br /&gt;
File:p1.png&lt;br /&gt;
File:p2.png&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kloonej</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/User:Kloonej</id>
		<title>User:Kloonej</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/User:Kloonej"/>
				<updated>2013-12-26T21:53:57Z</updated>
		
		<summary type="html">&lt;p&gt;Kloonej: Created page with &amp;quot;&amp;lt;gallery&amp;gt;  File:p3.png File:p4.png File:p5.png File:p6.png File:p7.png File:p8.png File:p1.png File:p2.png  &amp;lt;/gallery&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
File:p3.png&lt;br /&gt;
File:p4.png&lt;br /&gt;
File:p5.png&lt;br /&gt;
File:p6.png&lt;br /&gt;
File:p7.png&lt;br /&gt;
File:p8.png&lt;br /&gt;
File:p1.png&lt;br /&gt;
File:p2.png&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kloonej</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/File:P2.png</id>
		<title>File:P2.png</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/File:P2.png"/>
				<updated>2013-12-26T21:53:10Z</updated>
		
		<summary type="html">&lt;p&gt;Kloonej: MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;MsUpload&lt;/div&gt;</summary>
		<author><name>Kloonej</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/File:P1.png</id>
		<title>File:P1.png</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/File:P1.png"/>
				<updated>2013-12-26T21:53:09Z</updated>
		
		<summary type="html">&lt;p&gt;Kloonej: MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;MsUpload&lt;/div&gt;</summary>
		<author><name>Kloonej</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/File:P8.png</id>
		<title>File:P8.png</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/File:P8.png"/>
				<updated>2013-12-26T21:53:07Z</updated>
		
		<summary type="html">&lt;p&gt;Kloonej: MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;MsUpload&lt;/div&gt;</summary>
		<author><name>Kloonej</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/File:P7.png</id>
		<title>File:P7.png</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/File:P7.png"/>
				<updated>2013-12-26T21:53:06Z</updated>
		
		<summary type="html">&lt;p&gt;Kloonej: MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;MsUpload&lt;/div&gt;</summary>
		<author><name>Kloonej</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/File:P6.png</id>
		<title>File:P6.png</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/File:P6.png"/>
				<updated>2013-12-26T21:53:05Z</updated>
		
		<summary type="html">&lt;p&gt;Kloonej: MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;MsUpload&lt;/div&gt;</summary>
		<author><name>Kloonej</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/File:P5.png</id>
		<title>File:P5.png</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/File:P5.png"/>
				<updated>2013-12-26T21:53:04Z</updated>
		
		<summary type="html">&lt;p&gt;Kloonej: MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;MsUpload&lt;/div&gt;</summary>
		<author><name>Kloonej</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/File:P4.png</id>
		<title>File:P4.png</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/File:P4.png"/>
				<updated>2013-12-26T21:53:03Z</updated>
		
		<summary type="html">&lt;p&gt;Kloonej: MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;MsUpload&lt;/div&gt;</summary>
		<author><name>Kloonej</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/File:P3.png</id>
		<title>File:P3.png</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/File:P3.png"/>
				<updated>2013-12-26T21:53:01Z</updated>
		
		<summary type="html">&lt;p&gt;Kloonej: MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;MsUpload&lt;/div&gt;</summary>
		<author><name>Kloonej</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Ship</id>
		<title>Ship</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Ship"/>
				<updated>2013-12-26T14:08:13Z</updated>
		
		<summary type="html">&lt;p&gt;Kloonej: /* Map and overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Info | I wish that this site was more descriptive source of general knowledge about the entire ship and affect all aspects superficially. No hard data here only references.}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
{{Caution | undeveloped, need to confirm chronology, maybe more facts about ship less about crew and other events? [[User:Kloonej|Kloonej]] ([[User talk:Kloonej|talk]]) 07:07, 26 December 2013 (MST) }}&lt;br /&gt;
&lt;br /&gt;
''Jin Su 's team is presented with a fait accompli and teams up with the rebels. They put the Daedalus project in motion, a much smaller project than the Magellan project, A fragile, twitchy spaceship whose mission was to transport humanity's last hopes to the furthest reaches of the galaxy, far away from the glacial reaches of Mush.''&lt;br /&gt;
&lt;br /&gt;
The origins of Daedalus back to 3137 years when the designer Lai Kuan Ti obtains funding from billionaire Gioele Rinaldo for his Project Magellan Ark. Shortly thereafter, the project joins Raluca Tomescu inventor of PILGRED hyperdrive. Project Magellan is the Ark which can accommodate a huge amount of people and move them through the cosmos in a short time .&lt;br /&gt;
&lt;br /&gt;
The government people are infected and things getting complicated. Over the years, the financial resources are melting , there are problems with government forces that are trying to stop the progress of the rebels. However, the group of people involved in the project grows. There are people able to fight the threat of Mush . Scientists , technicians, pilots joins the group thanks to the amazing circumstances or connections. Only so far resistant to infection Zhong Chun breathed new hope in the crew , tireless journalist Elisha Williams provides evidence and information about the state of the galaxy and the presence of danger. Janice Kent and Terrence Archer gives their outstanding work on artificial intelligence , which will manage the ship's systems.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, in 3152 [?date to cinfirm], the threat is growing and the work seems to go on forever without bringing an end. The difficult decision to reduce the size and capabilities of the ship shall be taken to complete the work before it is lost the last chance to rescue. The result is a project Daedalus, a much smaller ship from Magellan but built most of its reduced modules.&lt;br /&gt;
&lt;br /&gt;
After two years the crew is 16 people and the project is coming to an end. Kim Jin Su wants to join the crew of another person who is capable of building detectors of Mush - Mycoscan. This is a very important person, since there is no certainty that among the crew is not an infected agent. Unfortunately, Finola Keegan refuses to join the crew , considering it as act of cowardice to run away from danger instead of saving anyone possible. Kim does not see other option and sends two henchmen to kidnap Finola. Only Wang Chao returns with his victim.&lt;br /&gt;
&lt;br /&gt;
The risk grows, there is no other choice, undeveloped and vulnerable for any anomalies Daedalus hits the space. Target Eden - new home, new beginning for humanity.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
 &lt;br /&gt;
Daedalus is a spaceship on which most of game take place, except [[Exploration|explorations]] and operating patrol ships. This allows to compare ship to boardgame consisted of 27 rooms: [[Ship_Equipment#Bridge|Bridge]], [[Ship_Equipment#Turret|6 Gun Turrets]], [[Ship_Equipment#Centre Storage|5 Storages]], [[Ship_Equipment#Laboratory|Laboratory]], [[Ship_Equipment#Medlab|Medlab]], Hydroponic Garden, [[Ship_Equipment#Refectory|Refectory]], [[Ship_Equipment#Dorms|2 Dorms]], [[Ship_Equipment#Nexus|Nexus]], [[Ship_Equipment#Engine Room|Engine Room]], 3 small-Ship Bays, Icarus Bay, 3 corridors. It`s controlled by Artificial Intelligence(?) [[Ship_Equipment#Nexus|Neron]] placed in heart of ship - room called Nexus.&lt;br /&gt;
&lt;br /&gt;
==Map and overview==&lt;br /&gt;
&lt;br /&gt;
{{Caution | Not sure that everything is complete and as should be [[User:Kloonej|Kloonej]] ([[User talk:Kloonej|talk]]) 07:07, 26 December 2013 (MST) }}&lt;br /&gt;
&lt;br /&gt;
[[File:Daedalus topview.jpg|400px|thumb|right|Dedalus ship - top view]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rear ship===&lt;br /&gt;
&lt;br /&gt;
Drive and technical devices are located on the rear of the ship. Most of the time only engineers and technicians are expected to be present in this area, especially Raluca which is responsible for maintenance of PILGRED. Daedalus is equipped standard old fashioned engines (diesel technology) which moves ship in ordinary situations, it also have unfinished [[PILGRED_Reactor|PILGRED]] module which is designed for light speed travels between solar systems. Fuel tank is located in Rear Bravo Storage[?]. To move ship by a captain, fuel must be injected to Combustion Chamber located in engine room. Also two turrets are located on both sides of engine room.&lt;br /&gt;
&lt;br /&gt;
===Mid ship===&lt;br /&gt;
&lt;br /&gt;
Center part of the ship is mainly living area with Refectory - where all meals are cooked also Coffee machine is located in. Other two social rooms, Alpha and Bravo Dorms where crew can rest on 3 beds in each dorm or take refreshing shower. This part of the ship is almost all time inhabited by all sort of crew  members. Another one room is Nexus, where NERON Core is located - it`s ofted visited by designers and IT experts but not only since everyone can participate in NERONs projects.&lt;br /&gt;
&lt;br /&gt;
===Ships sides=== &lt;br /&gt;
&lt;br /&gt;
On both sides of the ship are located expedition bays. Three of those contains Patrol ships designed to deal with hostile vessels. Alpha Bay 2 contains also Pasiphae ship, which collects debris from outer space, which causing it almost only place where hull repairs are maintained. Another special bay is Icarus Bay which holds Icarus Expedition ship. Bays are visited occasionaly since they are only way to get from front to rear ship or center storages, every crew member can pass through from time to time. Center storages are special in way they contains oxygen tanks. They vital feature cause them almost unvisited trough whole game, because is not desired to be around oxygen tanks in case they broke in the same time - it might be taken as act of sabotage. With bays are also connected two turrets.&lt;br /&gt;
&lt;br /&gt;
===Front ship===&lt;br /&gt;
&lt;br /&gt;
Main room here is Bridge, where almost all time are present Comms officer, commander and Astro Navigator. Here can be developed most crucial operations for Daedalus. Captain orders ship to move, Comms officer decrypts cosmic signals and gaining access to databases which gives many profits to whole crew. Astro Navigator can scan planets for presence of oxygen or other desirable materials. Since scanning planets is available to all crew members bridge is quite often visited by most of. Another room is Laboratory where health and mush researches are maintained. In addition plants are often gardened in Lab since taking care of them is cause of getting dirty and stainproof apron is prescribed to Laboratory. Next room is Medlab equipped with surgical bed. This can be used for physical treatment and to rest up just like in dorms, so people in front of the ship often takes this one to save [[image:Pa slot2.png]]MP. In almost every ship Hydrophonic Garden is room which is never used until some NERON projects make it more useful for gardening.&lt;/div&gt;</summary>
		<author><name>Kloonej</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Ship</id>
		<title>Ship</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Ship"/>
				<updated>2013-12-26T14:07:25Z</updated>
		
		<summary type="html">&lt;p&gt;Kloonej: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Info | I wish that this site was more descriptive source of general knowledge about the entire ship and affect all aspects superficially. No hard data here only references.}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
{{Caution | undeveloped, need to confirm chronology, maybe more facts about ship less about crew and other events? [[User:Kloonej|Kloonej]] ([[User talk:Kloonej|talk]]) 07:07, 26 December 2013 (MST) }}&lt;br /&gt;
&lt;br /&gt;
''Jin Su 's team is presented with a fait accompli and teams up with the rebels. They put the Daedalus project in motion, a much smaller project than the Magellan project, A fragile, twitchy spaceship whose mission was to transport humanity's last hopes to the furthest reaches of the galaxy, far away from the glacial reaches of Mush.''&lt;br /&gt;
&lt;br /&gt;
The origins of Daedalus back to 3137 years when the designer Lai Kuan Ti obtains funding from billionaire Gioele Rinaldo for his Project Magellan Ark. Shortly thereafter, the project joins Raluca Tomescu inventor of PILGRED hyperdrive. Project Magellan is the Ark which can accommodate a huge amount of people and move them through the cosmos in a short time .&lt;br /&gt;
&lt;br /&gt;
The government people are infected and things getting complicated. Over the years, the financial resources are melting , there are problems with government forces that are trying to stop the progress of the rebels. However, the group of people involved in the project grows. There are people able to fight the threat of Mush . Scientists , technicians, pilots joins the group thanks to the amazing circumstances or connections. Only so far resistant to infection Zhong Chun breathed new hope in the crew , tireless journalist Elisha Williams provides evidence and information about the state of the galaxy and the presence of danger. Janice Kent and Terrence Archer gives their outstanding work on artificial intelligence , which will manage the ship's systems.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, in 3152 [?date to cinfirm], the threat is growing and the work seems to go on forever without bringing an end. The difficult decision to reduce the size and capabilities of the ship shall be taken to complete the work before it is lost the last chance to rescue. The result is a project Daedalus, a much smaller ship from Magellan but built most of its reduced modules.&lt;br /&gt;
&lt;br /&gt;
After two years the crew is 16 people and the project is coming to an end. Kim Jin Su wants to join the crew of another person who is capable of building detectors of Mush - Mycoscan. This is a very important person, since there is no certainty that among the crew is not an infected agent. Unfortunately, Finola Keegan refuses to join the crew , considering it as act of cowardice to run away from danger instead of saving anyone possible. Kim does not see other option and sends two henchmen to kidnap Finola. Only Wang Chao returns with his victim.&lt;br /&gt;
&lt;br /&gt;
The risk grows, there is no other choice, undeveloped and vulnerable for any anomalies Daedalus hits the space. Target Eden - new home, new beginning for humanity.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
 &lt;br /&gt;
Daedalus is a spaceship on which most of game take place, except [[Exploration|explorations]] and operating patrol ships. This allows to compare ship to boardgame consisted of 27 rooms: [[Ship_Equipment#Bridge|Bridge]], [[Ship_Equipment#Turret|6 Gun Turrets]], [[Ship_Equipment#Centre Storage|5 Storages]], [[Ship_Equipment#Laboratory|Laboratory]], [[Ship_Equipment#Medlab|Medlab]], Hydroponic Garden, [[Ship_Equipment#Refectory|Refectory]], [[Ship_Equipment#Dorms|2 Dorms]], [[Ship_Equipment#Nexus|Nexus]], [[Ship_Equipment#Engine Room|Engine Room]], 3 small-Ship Bays, Icarus Bay, 3 corridors. It`s controlled by Artificial Intelligence(?) [[Ship_Equipment#Nexus|Neron]] placed in heart of ship - room called Nexus.&lt;br /&gt;
&lt;br /&gt;
==Map and overview==&lt;br /&gt;
&lt;br /&gt;
{{Caution | Not sure that everything is complete and as should be [[User:Kloonej|Kloonej]] ([[User talk:Kloonej|talk]]) 07:07, 26 December 2013 (MST) }&lt;br /&gt;
&lt;br /&gt;
[[File:Daedalus topview.jpg|400px|thumb|right|Dedalus ship - top view]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rear ship===&lt;br /&gt;
&lt;br /&gt;
Drive and technical devices are located on the rear of the ship. Most of the time only engineers and technicians are expected to be present in this area, especially Raluca which is responsible for maintenance of PILGRED. Daedalus is equipped standard old fashioned engines (diesel technology) which moves ship in ordinary situations, it also have unfinished [[PILGRED_Reactor|PILGRED]] module which is designed for light speed travels between solar systems. Fuel tank is located in Rear Bravo Storage[?]. To move ship by a captain, fuel must be injected to Combustion Chamber located in engine room. Also two turrets are located on both sides of engine room.&lt;br /&gt;
&lt;br /&gt;
===Mid ship===&lt;br /&gt;
&lt;br /&gt;
Center part of the ship is mainly living area with Refectory - where all meals are cooked also Coffee machine is located in. Other two social rooms, Alpha and Bravo Dorms where crew can rest on 3 beds in each dorm or take refreshing shower. This part of the ship is almost all time inhabited by all sort of crew  members. Another one room is Nexus, where NERON Core is located - it`s ofted visited by designers and IT experts but not only since everyone can participate in NERONs projects.&lt;br /&gt;
&lt;br /&gt;
===Ships sides=== &lt;br /&gt;
&lt;br /&gt;
On both sides of the ship are located expedition bays. Three of those contains Patrol ships designed to deal with hostile vessels. Alpha Bay 2 contains also Pasiphae ship, which collects debris from outer space, which causing it almost only place where hull repairs are maintained. Another special bay is Icarus Bay which holds Icarus Expedition ship. Bays are visited occasionaly since they are only way to get from front to rear ship or center storages, every crew member can pass through from time to time. Center storages are special in way they contains oxygen tanks. They vital feature cause them almost unvisited trough whole game, because is not desired to be around oxygen tanks in case they broke in the same time - it might be taken as act of sabotage. With bays are also connected two turrets.&lt;br /&gt;
&lt;br /&gt;
===Front ship===&lt;br /&gt;
&lt;br /&gt;
Main room here is Bridge, where almost all time are present Comms officer, commander and Astro Navigator. Here can be developed most crucial operations for Daedalus. Captain orders ship to move, Comms officer decrypts cosmic signals and gaining access to databases which gives many profits to whole crew. Astro Navigator can scan planets for presence of oxygen or other desirable materials. Since scanning planets is available to all crew members bridge is quite often visited by most of. Another room is Laboratory where health and mush researches are maintained. In addition plants are often gardened in Lab since taking care of them is cause of getting dirty and stainproof apron is prescribed to Laboratory. Next room is Medlab equipped with surgical bed. This can be used for physical treatment and to rest up just like in dorms, so people in front of the ship often takes this one to save [[image:Pa slot2.png]]MP. In almost every ship Hydrophonic Garden is room which is never used until some NERON projects make it more useful for gardening.&lt;/div&gt;</summary>
		<author><name>Kloonej</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Ship</id>
		<title>Ship</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Ship"/>
				<updated>2013-12-26T14:01:39Z</updated>
		
		<summary type="html">&lt;p&gt;Kloonej: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==History==&lt;br /&gt;
&lt;br /&gt;
''Jin Su 's team is presented with a fait accompli and teams up with the rebels. They put the Daedalus project in motion, a much smaller project than the Magellan project, A fragile, twitchy spaceship whose mission was to transport humanity's last hopes to the furthest reaches of the galaxy, far away from the glacial reaches of Mush.''&lt;br /&gt;
&lt;br /&gt;
The origins of Daedalus back to 3137 years when the designer Lai Kuan Ti obtains funding from billionaire Gioele Rinaldo for his Project Magellan Ark. Shortly thereafter, the project joins Raluca Tomescu inventor of PILGRED hyperdrive. Project Magellan is the Ark which can accommodate a huge amount of people and move them through the cosmos in a short time .&lt;br /&gt;
&lt;br /&gt;
The government people are infected and things getting complicated. Over the years, the financial resources are melting , there are problems with government forces that are trying to stop the progress of the rebels. However, the group of people involved in the project grows. There are people able to fight the threat of Mush . Scientists , technicians, pilots joins the group thanks to the amazing circumstances or connections. Only so far resistant to infection Zhong Chun breathed new hope in the crew , tireless journalist Elisha Williams provides evidence and information about the state of the galaxy and the presence of danger. Janice Kent and Terrence Archer gives their outstanding work on artificial intelligence , which will manage the ship's systems.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, in 3152 [?date to cinfirm], the threat is growing and the work seems to go on forever without bringing an end. The difficult decision to reduce the size and capabilities of the ship shall be taken to complete the work before it is lost the last chance to rescue. The result is a project Daedalus, a much smaller ship from Magellan but built most of its reduced modules.&lt;br /&gt;
&lt;br /&gt;
After two years the crew is 16 people and the project is coming to an end. Kim Jin Su wants to join the crew of another person who is capable of building detectors of Mush - Mycoscan. This is a very important person, since there is no certainty that among the crew is not an infected agent. Unfortunately, Finola Keegan refuses to join the crew , considering it as act of cowardice to run away from danger instead of saving anyone possible. Kim does not see other option and sends two henchmen to kidnap Finola. Only Wang Chao returns with his victim.&lt;br /&gt;
&lt;br /&gt;
The risk grows, there is no other choice, undeveloped and vulnerable for any anomalies Daedalus hits the space. Target Eden - new home, new beginning for humanity.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
 &lt;br /&gt;
Daedalus is a spaceship on which most of game take place, except [[Exploration|explorations]] and operating patrol ships. This allows to compare ship to boardgame consisted of 27 rooms: [[Ship_Equipment#Bridge|Bridge]], [[Ship_Equipment#Turret|6 Gun Turrets]], [[Ship_Equipment#Centre Storage|5 Storages]], [[Ship_Equipment#Laboratory|Laboratory]], [[Ship_Equipment#Medlab|Medlab]], Hydroponic Garden, [[Ship_Equipment#Refectory|Refectory]], [[Ship_Equipment#Dorms|2 Dorms]], [[Ship_Equipment#Nexus|Nexus]], [[Ship_Equipment#Engine Room|Engine Room]], 3 small-Ship Bays, Icarus Bay, 3 corridors. It`s controlled by Artificial Intelligence(?) [[Ship_Equipment#Nexus|Neron]] placed in heart of ship - room called Nexus.&lt;br /&gt;
&lt;br /&gt;
==Map and overview==&lt;br /&gt;
&lt;br /&gt;
[[File:Daedalus topview.jpg|400px|thumb|right|Dedalus ship - top view]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rear ship===&lt;br /&gt;
&lt;br /&gt;
Drive and technical devices are located on the rear of the ship. Most of the time only engineers and technicians are expected to be present in this area, especially Raluca which is responsible for maintenance of PILGRED. Daedalus is equipped standard old fashioned engines (diesel technology) which moves ship in ordinary situations, it also have unfinished [[PILGRED_Reactor|PILGRED]] module which is designed for light speed travels between solar systems. Fuel tank is located in Rear Bravo Storage[?]. To move ship by a captain, fuel must be injected to Combustion Chamber located in engine room. Also two turrets are located on both sides of engine room.&lt;br /&gt;
&lt;br /&gt;
===Mid ship===&lt;br /&gt;
&lt;br /&gt;
Center part of the ship is mainly living area with Refectory - where all meals are cooked also Coffee machine is located in. Other two social rooms, Alpha and Bravo Dorms where crew can rest on 3 beds in each dorm or take refreshing shower. This part of the ship is almost all time inhabited by all sort of crew  members. Another one room is Nexus, where NERON Core is located - it`s ofted visited by designers and IT experts but not only since everyone can participate in NERONs projects.&lt;br /&gt;
&lt;br /&gt;
===Ships sides=== &lt;br /&gt;
&lt;br /&gt;
On both sides of the ship are located expedition bays. Three of those contains Patrol ships designed to deal with hostile vessels. Alpha Bay 2 contains also Pasiphae ship, which collects debris from outer space, which causing it almost only place where hull repairs are maintained. Another special bay is Icarus Bay which holds Icarus Expedition ship. Bays are visited occasionaly since they are only way to get from front to rear ship or center storages, every crew member can pass through from time to time. Center storages are special in way they contains oxygen tanks. They vital feature cause them almost unvisited trough whole game, because is not desired to be around oxygen tanks in case they broke in the same time - it might be taken as act of sabotage. With bays are also connected two turrets.&lt;br /&gt;
&lt;br /&gt;
===Front ship===&lt;br /&gt;
&lt;br /&gt;
Main room here is Bridge, where almost all time are present Comms officer, commander and Astro Navigator. Here can be developed most crucial operations for Daedalus. Captain orders ship to move, Comms officer decrypts cosmic signals and gaining access to databases which gives many profits to whole crew. Astro Navigator can scan planets for presence of oxygen or other desirable materials. Since scanning planets is available to all crew members bridge is quite often visited by most of. Another room is Laboratory where health and mush researches are maintained. In addition plants are often gardened in Lab since taking care of them is cause of getting dirty and stainproof apron is prescribed to Laboratory. Next room is Medlab equipped with surgical bed. This can be used for physical treatment and to rest up just like in dorms, so people in front of the ship often takes this one to save [[image:Pa slot2.png]]MP. In almost every ship Hydrophonic Garden is room which is never used until some NERON projects make it more useful for gardening.&lt;/div&gt;</summary>
		<author><name>Kloonej</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Talk:Main_Page</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Talk:Main_Page"/>
				<updated>2013-12-26T12:39:31Z</updated>
		
		<summary type="html">&lt;p&gt;Kloonej: /* Ship page need to be categorized */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
This is the Mushpedia's '''General Discussion''' page, where you can discuss general wiki matters. Discussions regarding specific articles should be held in their respective talk pages. (Example: '''[[Talk:Actions]]''' for '''[[Actions]]''')&lt;br /&gt;
{{Info|'''Talk page guidelines:'''&lt;br /&gt;
&lt;br /&gt;
When starting a new discussion topic, please add a 3rd level headline ahead, like so:&lt;br /&gt;
&amp;lt;pre&amp;gt;=== Not enough cookies ===&amp;lt;/pre&amp;gt;&lt;br /&gt;
Also, please sign your messages with '''&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;''' and, when responding to another message, use '''&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;''' to indent your responses!&lt;br /&gt;
&lt;br /&gt;
[[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]])}}&lt;br /&gt;
&lt;br /&gt;
== IRC Chatroom ==&lt;br /&gt;
Mushpedia now has an official IRC discussion channel:&lt;br /&gt;
&lt;br /&gt;
'''Server:''' irc.synirc.net&lt;br /&gt;
&lt;br /&gt;
'''Channel:''' #mushpedia&lt;br /&gt;
&lt;br /&gt;
You can use the above information to connect to it using your favorite IRC client, or use the Mibbit web applet for fast access:&lt;br /&gt;
&lt;br /&gt;
[http://mibbit.com/?channel=%23mushpedia&amp;amp;server=irc.synirc.net Mibbit link to #mushpedia]&lt;br /&gt;
&lt;br /&gt;
== Discussions ==&lt;br /&gt;
=== Terminology ===&lt;br /&gt;
A thought that's been on my mind for a while now: how do we call room and inventory objects? My suggestion would be &amp;quot;item&amp;quot; for carried objects and &amp;quot;equipment&amp;quot; for interactive ship objects. Thoughts? [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]]) 02:46, 25 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:I've done so with equipment so far (though I defined it to make sure what's meant) and agree with your suggestion. [[User:Tatsukishi|Tatsukishi]] ([[User talk:Tatsukishi|talk]]) 09:11, 25 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:: I agree. That distinction makes the most sense to me for sure. [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]]) 01:14, 26 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
=== Work distribution ===&lt;br /&gt;
&lt;br /&gt;
Hey guys/girls, do we plan to distribute some of the work to be done here, or we just tackle random things?&lt;br /&gt;
I'm asking because I wouldn't want to work on something that someone else already started doing but didn't upload yet. --[[User:Rumata|Rumata]] ([[User talk:Rumata|talk]]) 05:20, 11 November 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:I guess if you're working on something but haven't uploaded it yet, it's best if you note it in the Discussion page of the article to avoid complications. Otherwise, you might as well edit and correct things at random if you ask me. [[User:Germz|Germz]] ([[User talk:Germz|talk]]) 09:51, 20 November 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
::I've considered that, rumata. I don't want to &amp;quot;assign&amp;quot; things to people, but it wouldn't be bad to edit the page with something like &amp;quot;spacey is working on this and update coming within the hour/day/whatever&amp;quot;. Doesn't matter to me that the page suddenly looks like it exists... it's probably better because then it's not so obvious that someone *needs* to work on it - [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]]) 00:40, 21 November 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
I really don't want people to have to dig through multiple levels to find information. I'm all for making things prettier, but I really do like how french wiki is set up that almost everything is accessible with one click from the main page. [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]]) 17:37, 27 November 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:I agree that having good navigation on the front page is a goal worth aiming for. I also agree that an &amp;quot;I'm working on this.&amp;quot; warning on the top of the page should be enough for any of us to back off and avoid duplicating work. [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 18:29, 15 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
=== Daedalus Map ===&lt;br /&gt;
&lt;br /&gt;
I want to suggest adding the point &amp;quot;Map&amp;quot; under Daedalus. Could be very helpful if you had to drop your map to see where to go and how much MP you need. [[User:Tatsukishi|Tatsukishi]] ([[User talk:Tatsukishi|talk]]) 05:22, 2 December 2013 (MST)&lt;br /&gt;
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:I need to find the map I uploaded, but that's a really good idea. I'll add it when I find it and get a moment. [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]])&lt;br /&gt;
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::I updated the Image with numbers for the rooms and added a Table for the names and relevant equipment. [[User:Tatsukishi|Tatsukishi]] ([[User talk:Tatsukishi|talk]]) 10:47, 15 December 2013 (MST)&lt;br /&gt;
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We ([[User:Delzoup|Delzoup]] and me) would like to make the rooms on the map clickable (leading to the Ship Equipment page) with an ImageMap, which requires a plugin. Can an admin activate it please? [http://www.mediawiki.org/wiki/Extension:ImageMap#Installation_Guide &amp;quot;Guide&amp;quot; ] - [[User:Tatsukishi|Tatsukishi]] ([[User talk:Tatsukishi|talk]]) 14:35, 19 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
=== Mush Universe Info ===&lt;br /&gt;
&lt;br /&gt;
I wanted to suggest that getting some more general info on the fictional Mush universe would be both very cool for fans, as well as useful for serious RP gamers. Perhaps a new category, and maybe reorganizing a few pages to support the concept. What do you all think? [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 18:29, 15 December 2013 (MST)&lt;br /&gt;
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:I agree! I would eventually like to create the [[Daedalus]], [[Magellan project]], [[Nils Carlsson]] pages etc. for that kind of information. We should treat Mushpedia less as a bunch of guides and game information, but rather as a complete encyclopedia on all things Mush. [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]]) 00:03, 22 December 2013 (MST)&lt;br /&gt;
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Exactly!! [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 15:25, 22 December 2013 (MST)&lt;br /&gt;
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=== Wiki design ===&lt;br /&gt;
I would very much like to edit the wiki's design to style it after the Mush site. Would you be willing to help me out with this? (Grant me necessary privileges or, at least, access to the relevant files like CSS etc.) [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]]) 17:29, 10 December 2013 (MST)&lt;br /&gt;
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:What kind of vision do you have in mind? I found a wiki layout that I like a LOT and would like to emulate as far as the navigation goes. I have *some* ideas for what to do with the main page, but I'm not entirely sold on it. Are you ever in IRC that we can chat about what you want to do? [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]])&lt;br /&gt;
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::I have some graphics skills, and wouldn't mind helping out too. I would assume Invidyon would like to emulate the color scheme, star background, and other signature elements of the Mush game page. I'm all for it.[[User:Doram|Doram]] ([[User talk:Doram|talk]]) 18:29, 15 December 2013 (MST)&lt;br /&gt;
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:It seems that the creators demand that fan sites do not emulate the looks of the original site (to avoid player confusion, making them believe it's an official resource), which kind of killed my enthusiasm. [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]]) 03:41, 16 December 2013 (MST)&lt;br /&gt;
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::Awwww. That kinda stinks. Well, we could certainly work on giving this place something other than default settings. Maybe take the White and Blue theme further, or pick some other colors... [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 05:38, 16 December 2013 (MST)&lt;br /&gt;
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:::I`m kinda in! We could make our own layout - in the same style - but not the same as Mush site. I could help with CSS or graphics - graphics more likely. What do You say? I could make some template projects to show You but first of all We should really get on irc [[User:Kloonej|Kloonej]] ([[User talk:Kloonej|talk]]) 05:30, 22 December 2013 (MST)&lt;br /&gt;
:::I sit to work inspired this talk. I hadn`t much time to operate but start with something like this: http://i.imgur.com/HJrFjKy.png it`s only basic idea and it`s completely not scaled, undeveloped, unpolished, and every other ''un...'' But it explains My idea of wiki design. I`m trying to be mush like, but same time avoid any twinoid (c)). It`s better to leave it for content. As it`s a sort of ''proof of concept'' of course everything is subject to change. [[User:Kloonej|Kloonej]] ([[User talk:Kloonej|talk]]) 10:43, 22 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:::: I have some ideas already for what I want to do. First, I'm in love with the TMBG wiki at http://tmbw.net/wiki/Main_Page and want the general navigation setup to be similar to that. It's going to take a lot of CSS work, though, and I don't know the first thing about it.&lt;br /&gt;
:::: I don't really want to change the logo - with the possible exception of the white area around &amp;quot;MUSH&amp;quot; becoming transparent, depending on what happens with a background.&lt;br /&gt;
:::: I created #mushpedia on the synirc server since ividyon and I are already on that server. Anyone interested in helping with content, design, css or whatever else is more than welcome to drop by, hang out, be idle... whatever! :) [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]]) 12:22, 22 December 2013 (MST)&lt;br /&gt;
:::::Ok, I get it. I can start work with such theme afrer holidays. Will catch You at irc in forthcoming days to talk details up. This one look pretty nice. Just before We leave My work latest update: http://i.imgur.com/3MxbmSR.jpg - trashing it. [[User:Kloonej|Kloonej]] ([[User talk:Kloonej|talk]]) 14:30, 22 December 2013 (MST)&lt;br /&gt;
::::::Don't trash that! There's some stuff there that might be valuable :) A lot of this is going to be all about bringing lots of ideas together. I really do like that globe, particularly. What you've done so far is something we can definitely use for ideas, that's for sure :) [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]])&lt;br /&gt;
::I like a lot of what you are proposing. I'm pretty good with the CSS and graphics as well, so if you need any help, let me know. By the way, if we are going to be getting together on IRC and stuff, maybe we should flesh out the Community Portal page with some info about how we are getting together. [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 15:25, 22 December 2013 (MST)&lt;br /&gt;
::: there's a link to the irc channel on the main page now. last link in the last column. and holy crap, good with css is definitely needed. I think the few that are working on actual css stuff are kinda hacking their way through and I really don't know jack about it at all. [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]]) 15:33, 22 December 2013 (MST)&lt;br /&gt;
::::I`m trashing it as 'general idea' I`m trying to never get rid of My work, until it scares. Planet making is My patent and I can make You whole galaxies, I think that one is fine just need it to be polished a bit. I will get to You on irc as fast as can get to work. Preferable after xmass. But will be in touch here. I was working with CSS, did some sites in past. Preferably little refresh could be helpful but Doram You probably get CSS manager title on this trip :).[[User:Kloonej|Kloonej]] ([[User talk:Kloonej|talk]]) 02:23, 23 December 2013 (MST)&lt;br /&gt;
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=== French Wiki ===&lt;br /&gt;
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What is the opinion of the group on translating the info on the [http://translate.google.com/translate?sl=fr&amp;amp;tl=en&amp;amp;u=http%3A%2F%2Fwww.twinpedia.com%2Fmush Twinpedia section for Mush]? Good idea? Not allowed? I'm willing to spend some time copying and cleaning up Google's uneducated guesswork with the actual English game terms. [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 09:28, 17 December 2013 (MST)&lt;br /&gt;
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: I don't mind it as placeholder text and it's definitely been done for some pages and some info. But my ultimate goal is that we rely on our own knowledge since they have a season change under their belt and they may have some differences in the game. [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]])&lt;br /&gt;
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=== Template Cleanup ===&lt;br /&gt;
There are a number of duplicate templates in there, and some of the simple individual templates could work better when combined into a more complex one. Whoever is interested and has the time should look at it, I think. [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 10:51, 21 December 2013 (MST)&lt;br /&gt;
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:If you give me some estimate pointers on what you're talking about, I'll get right on it! [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]]) 10:56, 21 December 2013 (MST)&lt;br /&gt;
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:Check this page: http://mushpedia.com/index.php?title=Special%3AAllPages&amp;amp;from=&amp;amp;to=&amp;amp;namespace=10 And take a look. There's Template:AP and Template:Ap and Template:MP and Template:Mp, etc. Also, there are multiple character icon templates. We could consolidate and make more complex replacements. Possibly modifying the most recent Template:Character to include being able to produce not just the small icons, but also the full body icons, character portraits, etc. Also, we have skills, but we could also have another &amp;quot;Interface&amp;quot; icons template with stuff like oxygen, fuel, live/dead/mush icons from the top-right, and possibly another template to catch all the statuses. [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 12:12, 21 December 2013 (MST)&lt;br /&gt;
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:: I've done some major cleanup work as you said and listed all usable and up-to-date templates in the [[:Category:Useful Templates]] page, which is now also linked on the Main Page. I hope this is a good start! And yes, &amp;quot;interface&amp;quot; icons like Fuel and Oxygen are definitely something I had planned, just didn't do yet, and you can even add them yourself based on the Morale/MP templates if you have the time! [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]]) 09:13, 22 December 2013 (MST)&lt;br /&gt;
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:It looks like you got a lot of great work done. Thank you. I was wondering if there was any difference between MP and Mp and stuff like that, and if not, then we can delete the duplicates. [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 15:25, 22 December 2013 (MST)&lt;br /&gt;
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:: Mp and Ap are for laziness, when people would rather write &amp;lt;nowiki&amp;gt;{{ap}} or {{Ap}} instead of {{AP}}&amp;lt;/nowiki&amp;gt;. Personally I don't do that, always capitalizing, and I don't have any issues with removing those, but other users might find them useful.&lt;br /&gt;
:: The same goes for templates like &amp;lt;nowiki&amp;gt;{{Secret}} and {{Covert}}&amp;lt;/nowiki&amp;gt;, by the way; technically you can just use &amp;lt;nowiki&amp;gt;{{Privacy|Covert}}&amp;lt;/nowiki&amp;gt; etc, but I added those redirect templates so that editors have less of a hassle writing their articles. We might even do the same for &amp;lt;nowiki&amp;gt;{{Chun}}, {{Zhong Chun}}, {{Astrophysicist}}&amp;lt;/nowiki&amp;gt; etc etc., but I'd like to hear opinions about that first. [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]]) 02:33, 23 December 2013 (MST)&lt;br /&gt;
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===Ship page need to be categorized===&lt;br /&gt;
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Hello I`m working on [[Ship]] page which consist of all data and reference about Daedalus (history, ship maps, overview, rooms content etc) but I don`t know how to bind it to category and list it on wiki Main page. Any help will be appreciated. [[User:Kloonej|Kloonej]] ([[User talk:Kloonej|talk]]) 03:41, 22 December 2013 (MST)&lt;br /&gt;
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:Awesome! Main Page stuff is done by admins like [[User:Spacekadt|Spacekadt]] and I. I may rename your article at some point so that it has a better-fitting title for the main page, but I definitely think it's a good idea and we need to fuse the Map article into it! [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]]) 09:11, 22 December 2013 (MST)&lt;br /&gt;
:: Up to You, I have no such overview about wiki, so You probably know better how it fits ;) Basics are done now, still lot of work with connecting it and merge with other articles. [[User:Kloonej|Kloonej]] ([[User talk:Kloonej|talk]]) 05:39, 26 December 2013 (MST)&lt;br /&gt;
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=== IRC Chatroom Link ===&lt;br /&gt;
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Linking it directly to mibbit webchat has some pros and cons. While it is easier for peoples to join the irc channel, for users who prefers other irc clients might find it a bit harder to configure.&lt;br /&gt;
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I suggest making a page, with a simple link to the mibbit irc web client, and a table consisting of the irc channel details ( server, port, channel, and irc:// link ) [[User:EdgyVenison|EdgyVenison]] ([[User talk:EdgyVenison|talk]]) 15:51, 22 December 2013 (MST)&lt;br /&gt;
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:I find it kinda questionable that someone advanced enough to have their own IRC client wouldn't know how to read the channel details off the Mibbit page the link refers to, but still, point taken! The chatroom details can be found on this page now. [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]]) 03:35, 23 December 2013 (MST)&lt;br /&gt;
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:: We also have the #mush-en channel at mibbit, should we add it too? [[User:EdgyVenison|EdgyVenison]] ([[User talk:EdgyVenison|talk]]) 16:10, 23 December 2013 (MST)&lt;/div&gt;</summary>
		<author><name>Kloonej</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Talk:Main_Page</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Talk:Main_Page"/>
				<updated>2013-12-26T12:37:46Z</updated>
		
		<summary type="html">&lt;p&gt;Kloonej: /* Ship page need to be categorized */&lt;/p&gt;
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&lt;div&gt;{{TOC right}}&lt;br /&gt;
This is the Mushpedia's '''General Discussion''' page, where you can discuss general wiki matters. Discussions regarding specific articles should be held in their respective talk pages. (Example: '''[[Talk:Actions]]''' for '''[[Actions]]''')&lt;br /&gt;
{{Info|'''Talk page guidelines:'''&lt;br /&gt;
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When starting a new discussion topic, please add a 3rd level headline ahead, like so:&lt;br /&gt;
&amp;lt;pre&amp;gt;=== Not enough cookies ===&amp;lt;/pre&amp;gt;&lt;br /&gt;
Also, please sign your messages with '''&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;''' and, when responding to another message, use '''&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;''' to indent your responses!&lt;br /&gt;
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[[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]])}}&lt;br /&gt;
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== IRC Chatroom ==&lt;br /&gt;
Mushpedia now has an official IRC discussion channel:&lt;br /&gt;
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'''Server:''' irc.synirc.net&lt;br /&gt;
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'''Channel:''' #mushpedia&lt;br /&gt;
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You can use the above information to connect to it using your favorite IRC client, or use the Mibbit web applet for fast access:&lt;br /&gt;
&lt;br /&gt;
[http://mibbit.com/?channel=%23mushpedia&amp;amp;server=irc.synirc.net Mibbit link to #mushpedia]&lt;br /&gt;
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== Discussions ==&lt;br /&gt;
=== Terminology ===&lt;br /&gt;
A thought that's been on my mind for a while now: how do we call room and inventory objects? My suggestion would be &amp;quot;item&amp;quot; for carried objects and &amp;quot;equipment&amp;quot; for interactive ship objects. Thoughts? [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]]) 02:46, 25 December 2013 (MST)&lt;br /&gt;
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:I've done so with equipment so far (though I defined it to make sure what's meant) and agree with your suggestion. [[User:Tatsukishi|Tatsukishi]] ([[User talk:Tatsukishi|talk]]) 09:11, 25 December 2013 (MST)&lt;br /&gt;
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:: I agree. That distinction makes the most sense to me for sure. [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]]) 01:14, 26 December 2013 (MST)&lt;br /&gt;
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=== Work distribution ===&lt;br /&gt;
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Hey guys/girls, do we plan to distribute some of the work to be done here, or we just tackle random things?&lt;br /&gt;
I'm asking because I wouldn't want to work on something that someone else already started doing but didn't upload yet. --[[User:Rumata|Rumata]] ([[User talk:Rumata|talk]]) 05:20, 11 November 2013 (MST)&lt;br /&gt;
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:I guess if you're working on something but haven't uploaded it yet, it's best if you note it in the Discussion page of the article to avoid complications. Otherwise, you might as well edit and correct things at random if you ask me. [[User:Germz|Germz]] ([[User talk:Germz|talk]]) 09:51, 20 November 2013 (MST)&lt;br /&gt;
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::I've considered that, rumata. I don't want to &amp;quot;assign&amp;quot; things to people, but it wouldn't be bad to edit the page with something like &amp;quot;spacey is working on this and update coming within the hour/day/whatever&amp;quot;. Doesn't matter to me that the page suddenly looks like it exists... it's probably better because then it's not so obvious that someone *needs* to work on it - [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]]) 00:40, 21 November 2013 (MST)&lt;br /&gt;
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I really don't want people to have to dig through multiple levels to find information. I'm all for making things prettier, but I really do like how french wiki is set up that almost everything is accessible with one click from the main page. [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]]) 17:37, 27 November 2013 (MST)&lt;br /&gt;
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:I agree that having good navigation on the front page is a goal worth aiming for. I also agree that an &amp;quot;I'm working on this.&amp;quot; warning on the top of the page should be enough for any of us to back off and avoid duplicating work. [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 18:29, 15 December 2013 (MST)&lt;br /&gt;
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=== Daedalus Map ===&lt;br /&gt;
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I want to suggest adding the point &amp;quot;Map&amp;quot; under Daedalus. Could be very helpful if you had to drop your map to see where to go and how much MP you need. [[User:Tatsukishi|Tatsukishi]] ([[User talk:Tatsukishi|talk]]) 05:22, 2 December 2013 (MST)&lt;br /&gt;
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:I need to find the map I uploaded, but that's a really good idea. I'll add it when I find it and get a moment. [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]])&lt;br /&gt;
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::I updated the Image with numbers for the rooms and added a Table for the names and relevant equipment. [[User:Tatsukishi|Tatsukishi]] ([[User talk:Tatsukishi|talk]]) 10:47, 15 December 2013 (MST)&lt;br /&gt;
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We ([[User:Delzoup|Delzoup]] and me) would like to make the rooms on the map clickable (leading to the Ship Equipment page) with an ImageMap, which requires a plugin. Can an admin activate it please? [http://www.mediawiki.org/wiki/Extension:ImageMap#Installation_Guide &amp;quot;Guide&amp;quot; ] - [[User:Tatsukishi|Tatsukishi]] ([[User talk:Tatsukishi|talk]]) 14:35, 19 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
=== Mush Universe Info ===&lt;br /&gt;
&lt;br /&gt;
I wanted to suggest that getting some more general info on the fictional Mush universe would be both very cool for fans, as well as useful for serious RP gamers. Perhaps a new category, and maybe reorganizing a few pages to support the concept. What do you all think? [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 18:29, 15 December 2013 (MST)&lt;br /&gt;
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:I agree! I would eventually like to create the [[Daedalus]], [[Magellan project]], [[Nils Carlsson]] pages etc. for that kind of information. We should treat Mushpedia less as a bunch of guides and game information, but rather as a complete encyclopedia on all things Mush. [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]]) 00:03, 22 December 2013 (MST)&lt;br /&gt;
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Exactly!! [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 15:25, 22 December 2013 (MST)&lt;br /&gt;
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=== Wiki design ===&lt;br /&gt;
I would very much like to edit the wiki's design to style it after the Mush site. Would you be willing to help me out with this? (Grant me necessary privileges or, at least, access to the relevant files like CSS etc.) [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]]) 17:29, 10 December 2013 (MST)&lt;br /&gt;
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:What kind of vision do you have in mind? I found a wiki layout that I like a LOT and would like to emulate as far as the navigation goes. I have *some* ideas for what to do with the main page, but I'm not entirely sold on it. Are you ever in IRC that we can chat about what you want to do? [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]])&lt;br /&gt;
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::I have some graphics skills, and wouldn't mind helping out too. I would assume Invidyon would like to emulate the color scheme, star background, and other signature elements of the Mush game page. I'm all for it.[[User:Doram|Doram]] ([[User talk:Doram|talk]]) 18:29, 15 December 2013 (MST)&lt;br /&gt;
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:It seems that the creators demand that fan sites do not emulate the looks of the original site (to avoid player confusion, making them believe it's an official resource), which kind of killed my enthusiasm. [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]]) 03:41, 16 December 2013 (MST)&lt;br /&gt;
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::Awwww. That kinda stinks. Well, we could certainly work on giving this place something other than default settings. Maybe take the White and Blue theme further, or pick some other colors... [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 05:38, 16 December 2013 (MST)&lt;br /&gt;
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:::I`m kinda in! We could make our own layout - in the same style - but not the same as Mush site. I could help with CSS or graphics - graphics more likely. What do You say? I could make some template projects to show You but first of all We should really get on irc [[User:Kloonej|Kloonej]] ([[User talk:Kloonej|talk]]) 05:30, 22 December 2013 (MST)&lt;br /&gt;
:::I sit to work inspired this talk. I hadn`t much time to operate but start with something like this: http://i.imgur.com/HJrFjKy.png it`s only basic idea and it`s completely not scaled, undeveloped, unpolished, and every other ''un...'' But it explains My idea of wiki design. I`m trying to be mush like, but same time avoid any twinoid (c)). It`s better to leave it for content. As it`s a sort of ''proof of concept'' of course everything is subject to change. [[User:Kloonej|Kloonej]] ([[User talk:Kloonej|talk]]) 10:43, 22 December 2013 (MST)&lt;br /&gt;
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:::: I have some ideas already for what I want to do. First, I'm in love with the TMBG wiki at http://tmbw.net/wiki/Main_Page and want the general navigation setup to be similar to that. It's going to take a lot of CSS work, though, and I don't know the first thing about it.&lt;br /&gt;
:::: I don't really want to change the logo - with the possible exception of the white area around &amp;quot;MUSH&amp;quot; becoming transparent, depending on what happens with a background.&lt;br /&gt;
:::: I created #mushpedia on the synirc server since ividyon and I are already on that server. Anyone interested in helping with content, design, css or whatever else is more than welcome to drop by, hang out, be idle... whatever! :) [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]]) 12:22, 22 December 2013 (MST)&lt;br /&gt;
:::::Ok, I get it. I can start work with such theme afrer holidays. Will catch You at irc in forthcoming days to talk details up. This one look pretty nice. Just before We leave My work latest update: http://i.imgur.com/3MxbmSR.jpg - trashing it. [[User:Kloonej|Kloonej]] ([[User talk:Kloonej|talk]]) 14:30, 22 December 2013 (MST)&lt;br /&gt;
::::::Don't trash that! There's some stuff there that might be valuable :) A lot of this is going to be all about bringing lots of ideas together. I really do like that globe, particularly. What you've done so far is something we can definitely use for ideas, that's for sure :) [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]])&lt;br /&gt;
::I like a lot of what you are proposing. I'm pretty good with the CSS and graphics as well, so if you need any help, let me know. By the way, if we are going to be getting together on IRC and stuff, maybe we should flesh out the Community Portal page with some info about how we are getting together. [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 15:25, 22 December 2013 (MST)&lt;br /&gt;
::: there's a link to the irc channel on the main page now. last link in the last column. and holy crap, good with css is definitely needed. I think the few that are working on actual css stuff are kinda hacking their way through and I really don't know jack about it at all. [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]]) 15:33, 22 December 2013 (MST)&lt;br /&gt;
::::I`m trashing it as 'general idea' I`m trying to never get rid of My work, until it scares. Planet making is My patent and I can make You whole galaxies, I think that one is fine just need it to be polished a bit. I will get to You on irc as fast as can get to work. Preferable after xmass. But will be in touch here. I was working with CSS, did some sites in past. Preferably little refresh could be helpful but Doram You probably get CSS manager title on this trip :).[[User:Kloonej|Kloonej]] ([[User talk:Kloonej|talk]]) 02:23, 23 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
=== French Wiki ===&lt;br /&gt;
&lt;br /&gt;
What is the opinion of the group on translating the info on the [http://translate.google.com/translate?sl=fr&amp;amp;tl=en&amp;amp;u=http%3A%2F%2Fwww.twinpedia.com%2Fmush Twinpedia section for Mush]? Good idea? Not allowed? I'm willing to spend some time copying and cleaning up Google's uneducated guesswork with the actual English game terms. [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 09:28, 17 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
: I don't mind it as placeholder text and it's definitely been done for some pages and some info. But my ultimate goal is that we rely on our own knowledge since they have a season change under their belt and they may have some differences in the game. [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]])&lt;br /&gt;
&lt;br /&gt;
=== Template Cleanup ===&lt;br /&gt;
There are a number of duplicate templates in there, and some of the simple individual templates could work better when combined into a more complex one. Whoever is interested and has the time should look at it, I think. [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 10:51, 21 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:If you give me some estimate pointers on what you're talking about, I'll get right on it! [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]]) 10:56, 21 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:Check this page: http://mushpedia.com/index.php?title=Special%3AAllPages&amp;amp;from=&amp;amp;to=&amp;amp;namespace=10 And take a look. There's Template:AP and Template:Ap and Template:MP and Template:Mp, etc. Also, there are multiple character icon templates. We could consolidate and make more complex replacements. Possibly modifying the most recent Template:Character to include being able to produce not just the small icons, but also the full body icons, character portraits, etc. Also, we have skills, but we could also have another &amp;quot;Interface&amp;quot; icons template with stuff like oxygen, fuel, live/dead/mush icons from the top-right, and possibly another template to catch all the statuses. [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 12:12, 21 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:: I've done some major cleanup work as you said and listed all usable and up-to-date templates in the [[:Category:Useful Templates]] page, which is now also linked on the Main Page. I hope this is a good start! And yes, &amp;quot;interface&amp;quot; icons like Fuel and Oxygen are definitely something I had planned, just didn't do yet, and you can even add them yourself based on the Morale/MP templates if you have the time! [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]]) 09:13, 22 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:It looks like you got a lot of great work done. Thank you. I was wondering if there was any difference between MP and Mp and stuff like that, and if not, then we can delete the duplicates. [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 15:25, 22 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:: Mp and Ap are for laziness, when people would rather write &amp;lt;nowiki&amp;gt;{{ap}} or {{Ap}} instead of {{AP}}&amp;lt;/nowiki&amp;gt;. Personally I don't do that, always capitalizing, and I don't have any issues with removing those, but other users might find them useful.&lt;br /&gt;
:: The same goes for templates like &amp;lt;nowiki&amp;gt;{{Secret}} and {{Covert}}&amp;lt;/nowiki&amp;gt;, by the way; technically you can just use &amp;lt;nowiki&amp;gt;{{Privacy|Covert}}&amp;lt;/nowiki&amp;gt; etc, but I added those redirect templates so that editors have less of a hassle writing their articles. We might even do the same for &amp;lt;nowiki&amp;gt;{{Chun}}, {{Zhong Chun}}, {{Astrophysicist}}&amp;lt;/nowiki&amp;gt; etc etc., but I'd like to hear opinions about that first. [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]]) 02:33, 23 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
===Ship page need to be categorized===&lt;br /&gt;
&lt;br /&gt;
Hello I`m working on [[Ship]] page which consist of all data and reference about Daedalus (history, ship maps, overview, rooms content etc) but I don`t know how to bind it to category and list it on wiki Main page. Any help will be appreciated. [[User:Kloonej|Kloonej]] ([[User talk:Kloonej|talk]]) 03:41, 22 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:Awesome! Main Page stuff is done by admins like [[User:Spacekadt|Spacekadt]] and I. I may rename your article at some point so that it has a better-fitting title for the main page, but I definitely think it's a good idea and we need to fuse the Map article into it! [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]]) 09:11, 22 December 2013 (MST)&lt;br /&gt;
:: Up to You, I have no such overview about wiki, so You probably know better how it fits ;)&lt;br /&gt;
&lt;br /&gt;
=== IRC Chatroom Link ===&lt;br /&gt;
&lt;br /&gt;
Linking it directly to mibbit webchat has some pros and cons. While it is easier for peoples to join the irc channel, for users who prefers other irc clients might find it a bit harder to configure.&lt;br /&gt;
&lt;br /&gt;
I suggest making a page, with a simple link to the mibbit irc web client, and a table consisting of the irc channel details ( server, port, channel, and irc:// link ) [[User:EdgyVenison|EdgyVenison]] ([[User talk:EdgyVenison|talk]]) 15:51, 22 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:I find it kinda questionable that someone advanced enough to have their own IRC client wouldn't know how to read the channel details off the Mibbit page the link refers to, but still, point taken! The chatroom details can be found on this page now. [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]]) 03:35, 23 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:: We also have the #mush-en channel at mibbit, should we add it too? [[User:EdgyVenison|EdgyVenison]] ([[User talk:EdgyVenison|talk]]) 16:10, 23 December 2013 (MST)&lt;/div&gt;</summary>
		<author><name>Kloonej</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Ship</id>
		<title>Ship</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Ship"/>
				<updated>2013-12-26T12:27:39Z</updated>
		
		<summary type="html">&lt;p&gt;Kloonej: /* Mid ship */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==History==&lt;br /&gt;
&lt;br /&gt;
''Jin Su 's team is presented with a fait accompli and teams up with the rebels. They put the Daedalus project in motion, a much smaller project than the Magellan project, A fragile, twitchy spaceship whose mission was to transport humanity's last hopes to the furthest reaches of the galaxy, far away from the glacial reaches of Mush.''&lt;br /&gt;
&lt;br /&gt;
At the ''Xyloph17 space station'' group of designers and technicians diminish huge project of space Ark Magellan to it`s small version capable to take on board up to 20 people. They act in hurry because of terrible treat from cosmic specie called Mush. This makes Daedalus undeveloped and vulnerable to any anomalies.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
 &lt;br /&gt;
Daedalus is a spaceship on which most of game take place, except [[Exploration|explorations]] and operating patrol ships. This allows to compare ship to boardgame consisted of 27 rooms: [[Ship_Equipment#Bridge|Bridge]], [[Ship_Equipment#Turret|6 Gun Turrets]], [[Ship_Equipment#Centre Storage|5 Storages]], [[Ship_Equipment#Laboratory|Laboratory]], [[Ship_Equipment#Medlab|Medlab]], Hydroponic Garden, [[Ship_Equipment#Refectory|Refectory]], [[Ship_Equipment#Dorms|2 Dorms]], [[Ship_Equipment#Nexus|Nexus]], [[Ship_Equipment#Engine Room|Engine Room]], 3 small-Ship Bays, Icarus Bay, 3 corridors. It`s controlled by Artificial Intelligence(?) [[Ship_Equipment#Nexus|Neron]] placed in heart of ship - room called Nexus.&lt;br /&gt;
&lt;br /&gt;
==Map and overview==&lt;br /&gt;
&lt;br /&gt;
[[File:Daedalus topview.jpg|400px|thumb|right|Dedalus ship - top view]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rear ship===&lt;br /&gt;
&lt;br /&gt;
Drive and technical devices are located on the rear of the ship. Most of the time only engineers and technicians are expected to be present in this area, especially Raluca which is responsible for maintenance of PILGRED. Daedalus is equipped standard old fashioned engines (diesel technology) which moves ship in ordinary situations, it also have unfinished [[PILGRED_Reactor|PILGRED]] module which is designed for light speed travels between solar systems. Fuel tank is located in Rear Bravo Storage[?]. To move ship by a captain, fuel must be injected to Combustion Chamber located in engine room. Also two turrets are located on both sides of engine room.&lt;br /&gt;
&lt;br /&gt;
===Mid ship===&lt;br /&gt;
&lt;br /&gt;
Center part of the ship is mainly living area with Refectory - where all meals are cooked also Coffee machine is located in. Other two social rooms, Alpha and Bravo Dorms where crew can rest on 3 beds in each dorm or take refreshing shower. This part of the ship is almost all time inhabited by all sort of crew  members. Another one room is Nexus, where NERON Core is located - it`s ofted visited by designers and IT experts but not only since everyone can participate in NERONs projects.&lt;br /&gt;
&lt;br /&gt;
===Ships sides=== &lt;br /&gt;
&lt;br /&gt;
On both sides of the ship are located expedition bays. Three of those contains Patrol ships designed to deal with hostile vessels. Alpha Bay 2 contains also Pasiphae ship, which collects debris from outer space, which causing it almost only place where hull repairs are maintained. Another special bay is Icarus Bay which holds Icarus Expedition ship. Bays are visited occasionaly since they are only way to get from front to rear ship or center storages, every crew member can pass through from time to time. Center storages are special in way they contains oxygen tanks. They vital feature cause them almost unvisited trough whole game, because is not desired to be around oxygen tanks in case they broke in the same time - it might be taken as act of sabotage. With bays are also connected two turrets.&lt;br /&gt;
&lt;br /&gt;
===Front ship===&lt;br /&gt;
&lt;br /&gt;
Main room here is Bridge, where almost all time are present Comms officer, commander and Astro Navigator. Here can be developed most crucial operations for Daedalus. Captain orders ship to move, Comms officer decrypts cosmic signals and gaining access to databases which gives many profits to whole crew. Astro Navigator can scan planets for presence of oxygen or other desirable materials. Since scanning planets is available to all crew members bridge is quite often visited by most of. Another room is Laboratory where health and mush researches are maintained. In addition plants are often gardened in Lab since taking care of them is cause of getting dirty and stainproof apron is prescribed to Laboratory. Next room is Medlab equipped with surgical bed. This can be used for physical treatment and to rest up just like in dorms, so people in front of the ship often takes this one to save [[image:Pa slot2.png]]MP. In almost every ship Hydrophonic Garden is room which is never used until some NERON projects make it more useful for gardening.&lt;/div&gt;</summary>
		<author><name>Kloonej</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Ship</id>
		<title>Ship</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Ship"/>
				<updated>2013-12-26T12:25:18Z</updated>
		
		<summary type="html">&lt;p&gt;Kloonej: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==History==&lt;br /&gt;
&lt;br /&gt;
''Jin Su 's team is presented with a fait accompli and teams up with the rebels. They put the Daedalus project in motion, a much smaller project than the Magellan project, A fragile, twitchy spaceship whose mission was to transport humanity's last hopes to the furthest reaches of the galaxy, far away from the glacial reaches of Mush.''&lt;br /&gt;
&lt;br /&gt;
At the ''Xyloph17 space station'' group of designers and technicians diminish huge project of space Ark Magellan to it`s small version capable to take on board up to 20 people. They act in hurry because of terrible treat from cosmic specie called Mush. This makes Daedalus undeveloped and vulnerable to any anomalies.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
 &lt;br /&gt;
Daedalus is a spaceship on which most of game take place, except [[Exploration|explorations]] and operating patrol ships. This allows to compare ship to boardgame consisted of 27 rooms: [[Ship_Equipment#Bridge|Bridge]], [[Ship_Equipment#Turret|6 Gun Turrets]], [[Ship_Equipment#Centre Storage|5 Storages]], [[Ship_Equipment#Laboratory|Laboratory]], [[Ship_Equipment#Medlab|Medlab]], Hydroponic Garden, [[Ship_Equipment#Refectory|Refectory]], [[Ship_Equipment#Dorms|2 Dorms]], [[Ship_Equipment#Nexus|Nexus]], [[Ship_Equipment#Engine Room|Engine Room]], 3 small-Ship Bays, Icarus Bay, 3 corridors. It`s controlled by Artificial Intelligence(?) [[Ship_Equipment#Nexus|Neron]] placed in heart of ship - room called Nexus.&lt;br /&gt;
&lt;br /&gt;
==Map and overview==&lt;br /&gt;
&lt;br /&gt;
[[File:Daedalus topview.jpg|400px|thumb|right|Dedalus ship - top view]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rear ship===&lt;br /&gt;
&lt;br /&gt;
Drive and technical devices are located on the rear of the ship. Most of the time only engineers and technicians are expected to be present in this area, especially Raluca which is responsible for maintenance of PILGRED. Daedalus is equipped standard old fashioned engines (diesel technology) which moves ship in ordinary situations, it also have unfinished [[PILGRED_Reactor|PILGRED]] module which is designed for light speed travels between solar systems. Fuel tank is located in Rear Bravo Storage[?]. To move ship by a captain, fuel must be injected to Combustion Chamber located in engine room. Also two turrets are located on both sides of engine room.&lt;br /&gt;
&lt;br /&gt;
===Mid ship===&lt;br /&gt;
&lt;br /&gt;
Center part of the ship is mainly living area with Refectory - where all meals are cooked also Coffee machine is located in refectory and other two social rooms, Alpha and Bravo Dorms where crew can rest on 3 beds in each dorm or take refreshing shower. This part of the ship is almost all time inhabited by all sort of crew  members. Another one room is Nexus, where NERON Core is located - it`s ofted visited by designers and IT experts but not only since everyone can participate in NERONs projects.&lt;br /&gt;
&lt;br /&gt;
===Ships sides=== &lt;br /&gt;
&lt;br /&gt;
On both sides of the ship are located expedition bays. Three of those contains Patrol ships designed to deal with hostile vessels. Alpha Bay 2 contains also Pasiphae ship, which collects debris from outer space, which causing it almost only place where hull repairs are maintained. Another special bay is Icarus Bay which holds Icarus Expedition ship. Bays are visited occasionaly since they are only way to get from front to rear ship or center storages, every crew member can pass through from time to time. Center storages are special in way they contains oxygen tanks. They vital feature cause them almost unvisited trough whole game, because is not desired to be around oxygen tanks in case they broke in the same time - it might be taken as act of sabotage. With bays are also connected two turrets.&lt;br /&gt;
&lt;br /&gt;
===Front ship===&lt;br /&gt;
&lt;br /&gt;
Main room here is Bridge, where almost all time are present Comms officer, commander and Astro Navigator. Here can be developed most crucial operations for Daedalus. Captain orders ship to move, Comms officer decrypts cosmic signals and gaining access to databases which gives many profits to whole crew. Astro Navigator can scan planets for presence of oxygen or other desirable materials. Since scanning planets is available to all crew members bridge is quite often visited by most of. Another room is Laboratory where health and mush researches are maintained. In addition plants are often gardened in Lab since taking care of them is cause of getting dirty and stainproof apron is prescribed to Laboratory. Next room is Medlab equipped with surgical bed. This can be used for physical treatment and to rest up just like in dorms, so people in front of the ship often takes this one to save [[image:Pa slot2.png]]MP. In almost every ship Hydrophonic Garden is room which is never used until some NERON projects make it more useful for gardening.&lt;/div&gt;</summary>
		<author><name>Kloonej</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Ship</id>
		<title>Ship</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Ship"/>
				<updated>2013-12-25T20:04:32Z</updated>
		
		<summary type="html">&lt;p&gt;Kloonej: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==History==&lt;br /&gt;
&lt;br /&gt;
''Jin Su 's team is presented with a fait accompli and teams up with the rebels. They put the Daedalus project in motion, a much smaller project than the Magellan project, A fragile, twitchy spaceship whose mission was to transport humanity's last hopes to the furthest reaches of the galaxy, far away from the glacial reaches of Mush.''&lt;br /&gt;
&lt;br /&gt;
At the ''Xyloph17 space station'' group of designers and technicians diminish huge project of space Ark Magellan to it`s small version capable to take on board up to 20 people. They act in hurry because of terrible treat from cosmic specie called Mush. This makes Daedalus undeveloped and vulnerable to any anomalies.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
 &lt;br /&gt;
Daedalus is a spaceship on which most of game take place, except [[Exploration|explorations]] and operating patrol ships. This allows to compare ship to boardgame consisted of 27 rooms: [[Ship_Equipment#Bridge|Bridge]], [[Ship_Equipment#Turret|6 Gun Turrets]], [[Ship_Equipment#Centre Storage|5 Storages]], [[Ship_Equipment#Laboratory|Laboratory]], [[Ship_Equipment#Medlab|Medlab]], Hydroponic Garden, [[Ship_Equipment#Refectory|Refectory]], [[Ship_Equipment#Dorms|2 Dorms]], [[Ship_Equipment#Nexus|Nexus]], [[Ship_Equipment#Engine Room|Engine Room]], 3 small-Ship Bays, Icarus Bay, 3 corridors. It`s controlled by Artificial Intelligence(?) [[Ship_Equipment#Nexus|Neron]] placed in heart of ship - room called Nexus.&lt;br /&gt;
&lt;br /&gt;
==Map and overview==&lt;br /&gt;
&lt;br /&gt;
[[File:Daedalus topview.jpg|400px|thumb|left|Dedalus ship - top view]]&lt;/div&gt;</summary>
		<author><name>Kloonej</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Ship</id>
		<title>Ship</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Ship"/>
				<updated>2013-12-25T20:04:11Z</updated>
		
		<summary type="html">&lt;p&gt;Kloonej: /* Map and overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Caution|Kloonej is working on this page. No smileys there!! It`s serious thing! I will finish up basic framework after holidays. Details will then available to fill up in cooperation [[User:Kloonej|Kloonej]] ([[User talk:Kloonej|talk]]) 16:59, 21 December 2013 (MST) }}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
''Jin Su 's team is presented with a fait accompli and teams up with the rebels. They put the Daedalus project in motion, a much smaller project than the Magellan project, A fragile, twitchy spaceship whose mission was to transport humanity's last hopes to the furthest reaches of the galaxy, far away from the glacial reaches of Mush.''&lt;br /&gt;
&lt;br /&gt;
At the ''Xyloph17 space station'' group of designers and technicians diminish huge project of space Ark Magellan to it`s small version capable to take on board up to 20 people. They act in hurry because of terrible treat from cosmic specie called Mush. This makes Daedalus undeveloped and vulnerable to any anomalies.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
 &lt;br /&gt;
Daedalus is a spaceship on which most of game take place, except [[Exploration|explorations]] and operating patrol ships. This allows to compare ship to boardgame consisted of 27 rooms: [[Ship_Equipment#Bridge|Bridge]], [[Ship_Equipment#Turret|6 Gun Turrets]], [[Ship_Equipment#Centre Storage|5 Storages]], [[Ship_Equipment#Laboratory|Laboratory]], [[Ship_Equipment#Medlab|Medlab]], Hydroponic Garden, [[Ship_Equipment#Refectory|Refectory]], [[Ship_Equipment#Dorms|2 Dorms]], [[Ship_Equipment#Nexus|Nexus]], [[Ship_Equipment#Engine Room|Engine Room]], 3 small-Ship Bays, Icarus Bay, 3 corridors. It`s controlled by Artificial Intelligence(?) [[Ship_Equipment#Nexus|Neron]] placed in heart of ship - room called Nexus.&lt;br /&gt;
&lt;br /&gt;
==Map and overview==&lt;br /&gt;
&lt;br /&gt;
[[File:Daedalus topview.jpg|400px|thumb|left|Dedalus ship - top view]]&lt;/div&gt;</summary>
		<author><name>Kloonej</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Ship</id>
		<title>Ship</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Ship"/>
				<updated>2013-12-25T20:03:52Z</updated>
		
		<summary type="html">&lt;p&gt;Kloonej: /* Rooms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Caution|Kloonej is working on this page. No smileys there!! It`s serious thing! I will finish up basic framework after holidays. Details will then available to fill up in cooperation [[User:Kloonej|Kloonej]] ([[User talk:Kloonej|talk]]) 16:59, 21 December 2013 (MST) }}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
''Jin Su 's team is presented with a fait accompli and teams up with the rebels. They put the Daedalus project in motion, a much smaller project than the Magellan project, A fragile, twitchy spaceship whose mission was to transport humanity's last hopes to the furthest reaches of the galaxy, far away from the glacial reaches of Mush.''&lt;br /&gt;
&lt;br /&gt;
At the ''Xyloph17 space station'' group of designers and technicians diminish huge project of space Ark Magellan to it`s small version capable to take on board up to 20 people. They act in hurry because of terrible treat from cosmic specie called Mush. This makes Daedalus undeveloped and vulnerable to any anomalies.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
 &lt;br /&gt;
Daedalus is a spaceship on which most of game take place, except [[Exploration|explorations]] and operating patrol ships. This allows to compare ship to boardgame consisted of 27 rooms: [[Ship_Equipment#Bridge|Bridge]], [[Ship_Equipment#Turret|6 Gun Turrets]], [[Ship_Equipment#Centre Storage|5 Storages]], [[Ship_Equipment#Laboratory|Laboratory]], [[Ship_Equipment#Medlab|Medlab]], Hydroponic Garden, [[Ship_Equipment#Refectory|Refectory]], [[Ship_Equipment#Dorms|2 Dorms]], [[Ship_Equipment#Nexus|Nexus]], [[Ship_Equipment#Engine Room|Engine Room]], 3 small-Ship Bays, Icarus Bay, 3 corridors. It`s controlled by Artificial Intelligence(?) [[Ship_Equipment#Nexus|Neron]] placed in heart of ship - room called Nexus.&lt;br /&gt;
&lt;br /&gt;
==Map and overview==&lt;br /&gt;
&lt;br /&gt;
[[File:Daedalus topview.jpg|200px|thumb|left|Dedalus ship - top view]]&lt;/div&gt;</summary>
		<author><name>Kloonej</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Ship</id>
		<title>Ship</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Ship"/>
				<updated>2013-12-25T20:03:20Z</updated>
		
		<summary type="html">&lt;p&gt;Kloonej: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Caution|Kloonej is working on this page. No smileys there!! It`s serious thing! I will finish up basic framework after holidays. Details will then available to fill up in cooperation [[User:Kloonej|Kloonej]] ([[User talk:Kloonej|talk]]) 16:59, 21 December 2013 (MST) }}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
''Jin Su 's team is presented with a fait accompli and teams up with the rebels. They put the Daedalus project in motion, a much smaller project than the Magellan project, A fragile, twitchy spaceship whose mission was to transport humanity's last hopes to the furthest reaches of the galaxy, far away from the glacial reaches of Mush.''&lt;br /&gt;
&lt;br /&gt;
At the ''Xyloph17 space station'' group of designers and technicians diminish huge project of space Ark Magellan to it`s small version capable to take on board up to 20 people. They act in hurry because of terrible treat from cosmic specie called Mush. This makes Daedalus undeveloped and vulnerable to any anomalies.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
 &lt;br /&gt;
Daedalus is a spaceship on which most of game take place, except [[Exploration|explorations]] and operating patrol ships. This allows to compare ship to boardgame consisted of 27 rooms: [[Ship_Equipment#Bridge|Bridge]], [[Ship_Equipment#Turret|6 Gun Turrets]], [[Ship_Equipment#Centre Storage|5 Storages]], [[Ship_Equipment#Laboratory|Laboratory]], [[Ship_Equipment#Medlab|Medlab]], Hydroponic Garden, [[Ship_Equipment#Refectory|Refectory]], [[Ship_Equipment#Dorms|2 Dorms]], [[Ship_Equipment#Nexus|Nexus]], [[Ship_Equipment#Engine Room|Engine Room]], 3 small-Ship Bays, Icarus Bay, 3 corridors. It`s controlled by Artificial Intelligence(?) [[Ship_Equipment#Nexus|Neron]] placed in heart of ship - room called Nexus.&lt;br /&gt;
&lt;br /&gt;
==Map and overview==&lt;br /&gt;
&lt;br /&gt;
[[File:Daedalus topview.jpg|200px|thumb|left|Dedalus ship - top view]]&lt;br /&gt;
&lt;br /&gt;
==Rooms==&lt;/div&gt;</summary>
		<author><name>Kloonej</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Ship</id>
		<title>Ship</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Ship"/>
				<updated>2013-12-25T20:01:05Z</updated>
		
		<summary type="html">&lt;p&gt;Kloonej: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Caution|Kloonej is working on this page. No smileys there!! It`s serious thing! I will finish up basic framework after holidays. Details will then available to fill up in cooperation [[User:Kloonej|Kloonej]] ([[User talk:Kloonej|talk]]) 16:59, 21 December 2013 (MST) }}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
''Jin Su 's team is presented with a fait accompli and teams up with the rebels. They put the Daedalus project in motion, a much smaller project than the Magellan project, A fragile, twitchy spaceship whose mission was to transport humanity's last hopes to the furthest reaches of the galaxy, far away from the glacial reaches of Mush.''&lt;br /&gt;
&lt;br /&gt;
At the ''Xyloph17 space station'' group of designers and technicians diminish huge project of space Ark Magellan to it`s small version capable to take on board up to 20 people. They act in hurry because of terrible treat from cosmic specie called Mush. This makes Daedalus undeveloped and vulnerable to any anomalies.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
 &lt;br /&gt;
Daedalus is a spaceship on which most of game take place, except [[Exploration|explorations]] and operating patrol ships. This allows to compare ship to boardgame consisted of 27 rooms: [[Ship_Equimpent#Bridge|Bridge]], [[Ship_Equimpent#Turret|6 Gun Turrets]], [[Ship_Equimpent#Centre Storage|5 Storages]], [[Ship_Equimpent#Laboratory|Laboratory]], [[Ship_Equimpent#Medlab|Medlab]], Hydroponic Garden, [[Ship_Equimpent#Refectory|Refectory]], [[Ship_Equimpent#Dorms|2 Dorms]], [[Ship_Equimpent#Nexus|Nexus]], [[Ship_Equimpent#Engine Room|Engine Room]], 3 small-Ship Bays, Icarus Bay, 3 corridors. It`s controlled by Artificial Intelligence(?) [[Ship_Equipment#Nexus|Neron]] placed in heart of ship - room called Nexus.&lt;br /&gt;
&lt;br /&gt;
==Map and overview==&lt;br /&gt;
&lt;br /&gt;
[[File:Daedalus topview.jpg|200px|thumb|left|Dedalus ship - top view]]&lt;br /&gt;
&lt;br /&gt;
==Rooms==&lt;/div&gt;</summary>
		<author><name>Kloonej</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Ship</id>
		<title>Ship</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Ship"/>
				<updated>2013-12-25T20:00:01Z</updated>
		
		<summary type="html">&lt;p&gt;Kloonej: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Caution|Kloonej is working on this page. No smileys there!! It`s serious thing! I will finish up basic framework after holidays. Details will then available to fill up in cooperation [[User:Kloonej|Kloonej]] ([[User talk:Kloonej|talk]]) 16:59, 21 December 2013 (MST) }}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
''Jin Su 's team is presented with a fait accompli and teams up with the rebels. They put the Daedalus project in motion, a much smaller project than the Magellan project, A fragile, twitchy spaceship whose mission was to transport humanity's last hopes to the furthest reaches of the galaxy, far away from the glacial reaches of Mush.''&lt;br /&gt;
&lt;br /&gt;
At the ''Xyloph17 space station'' group of designers and technicians diminish huge project of space Ark Magellan to it`s small version capable to take on board up to 20 people. They act in hurry because of terrible treat from cosmic specie called Mush. This makes Daedalus undeveloped and vulnerable to any anomalies.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
 &lt;br /&gt;
Daedalus is a spaceship on which most of game take place, except [[Exploration|explorations]] and operating patrol ships. This allows to compare ship to boardgame consisted of 27 rooms: [[Ship Equimpent#Bridge|Bridge]], [[Ship Equimpent#Turret|6 Gun Turrets]], [[Ship Equimpent#Centre Storage|5 Storages]], [[Ship Equimpent#Laboratory|Laboratory]], [[Ship Equimpent#Medlab|Medlab]], Hydroponic Garden, [[Ship Equimpent#Refectory|Refectory]], [[Ship Equimpent#Dorms|2 Dorms]], [[Ship Equimpent#Nexus|Nexus]], [[Ship Equimpent#Engine Room|Engine Room]], 3 small-Ship Bays, Icarus Bay, 3 corridors. It`s controlled by Artificial Intelligence(?) [[Ship Equipment#Nexus|Neron]] placed in heart of ship - room called Nexus.&lt;br /&gt;
&lt;br /&gt;
==Map and overview==&lt;br /&gt;
&lt;br /&gt;
[[File:Daedalus topview.jpg|200px|thumb|left|Dedalus ship - top view]]&lt;br /&gt;
&lt;br /&gt;
==Rooms==&lt;/div&gt;</summary>
		<author><name>Kloonej</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Ship</id>
		<title>Ship</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Ship"/>
				<updated>2013-12-25T19:53:52Z</updated>
		
		<summary type="html">&lt;p&gt;Kloonej: /* Map */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Caution|Kloonej is working on this page. No smileys there!! It`s serious thing! I will finish up basic framework after holidays. Details will then available to fill up in cooperation [[User:Kloonej|Kloonej]] ([[User talk:Kloonej|talk]]) 16:59, 21 December 2013 (MST) }}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
''Jin Su 's team is presented with a fait accompli and teams up with the rebels. They put the Daedalus project in motion, a much smaller project than the Magellan project, A fragile, twitchy spaceship whose mission was to transport humanity's last hopes to the furthest reaches of the galaxy, far away from the glacial reaches of Mush.''&lt;br /&gt;
&lt;br /&gt;
At the ''Xyloph17 space station'' group of designers and technicians diminish huge project of space Ark Magellan to it`s small version capable to take on board up to 20 people. They act in hurry because of terrible treat from cosmic specie called Mush. This makes Daedalus undeveloped and vulnerable to any anomalies.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
 &lt;br /&gt;
Daedalus is a spaceship on which most of game take place, except [[Exploration|explorations]] and operating patrol ships. This allows to compare ship to boardgame consisted of 27 rooms: Bridge, 6 Gun Turrets, 5 Storages, Laboratory, Medlab, Hydroponic Garden, Refectory, 2 Dorms, Nexus, Engine Room, 3 small-Ship Bays, Icarus Bay, 3 corridors. It`s controlled by Artificial Intelligence(?) [[Ship Equipment#Nexus|Neron]] placed in heart of ship - room called Nexus.&lt;br /&gt;
&lt;br /&gt;
==Map and overview==&lt;br /&gt;
&lt;br /&gt;
[[File:Daedalus topview.jpg|200px|thumb|left|Dedalus ship - top view]]&lt;br /&gt;
&lt;br /&gt;
==Rooms==&lt;/div&gt;</summary>
		<author><name>Kloonej</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Ship</id>
		<title>Ship</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Ship"/>
				<updated>2013-12-25T19:53:20Z</updated>
		
		<summary type="html">&lt;p&gt;Kloonej: /* Map */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Caution|Kloonej is working on this page. No smileys there!! It`s serious thing! I will finish up basic framework after holidays. Details will then available to fill up in cooperation [[User:Kloonej|Kloonej]] ([[User talk:Kloonej|talk]]) 16:59, 21 December 2013 (MST) }}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
''Jin Su 's team is presented with a fait accompli and teams up with the rebels. They put the Daedalus project in motion, a much smaller project than the Magellan project, A fragile, twitchy spaceship whose mission was to transport humanity's last hopes to the furthest reaches of the galaxy, far away from the glacial reaches of Mush.''&lt;br /&gt;
&lt;br /&gt;
At the ''Xyloph17 space station'' group of designers and technicians diminish huge project of space Ark Magellan to it`s small version capable to take on board up to 20 people. They act in hurry because of terrible treat from cosmic specie called Mush. This makes Daedalus undeveloped and vulnerable to any anomalies.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
 &lt;br /&gt;
Daedalus is a spaceship on which most of game take place, except [[Exploration|explorations]] and operating patrol ships. This allows to compare ship to boardgame consisted of 27 rooms: Bridge, 6 Gun Turrets, 5 Storages, Laboratory, Medlab, Hydroponic Garden, Refectory, 2 Dorms, Nexus, Engine Room, 3 small-Ship Bays, Icarus Bay, 3 corridors. It`s controlled by Artificial Intelligence(?) [[Ship Equipment#Nexus|Neron]] placed in heart of ship - room called Nexus.&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
&lt;br /&gt;
[[File:Daedalus topview.jpg|200px|thumb|left|Dedalus ship - top view]]&lt;br /&gt;
&lt;br /&gt;
==Rooms==&lt;/div&gt;</summary>
		<author><name>Kloonej</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Ship</id>
		<title>Ship</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Ship"/>
				<updated>2013-12-25T19:52:56Z</updated>
		
		<summary type="html">&lt;p&gt;Kloonej: /* Map */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Caution|Kloonej is working on this page. No smileys there!! It`s serious thing! I will finish up basic framework after holidays. Details will then available to fill up in cooperation [[User:Kloonej|Kloonej]] ([[User talk:Kloonej|talk]]) 16:59, 21 December 2013 (MST) }}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
''Jin Su 's team is presented with a fait accompli and teams up with the rebels. They put the Daedalus project in motion, a much smaller project than the Magellan project, A fragile, twitchy spaceship whose mission was to transport humanity's last hopes to the furthest reaches of the galaxy, far away from the glacial reaches of Mush.''&lt;br /&gt;
&lt;br /&gt;
At the ''Xyloph17 space station'' group of designers and technicians diminish huge project of space Ark Magellan to it`s small version capable to take on board up to 20 people. They act in hurry because of terrible treat from cosmic specie called Mush. This makes Daedalus undeveloped and vulnerable to any anomalies.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
 &lt;br /&gt;
Daedalus is a spaceship on which most of game take place, except [[Exploration|explorations]] and operating patrol ships. This allows to compare ship to boardgame consisted of 27 rooms: Bridge, 6 Gun Turrets, 5 Storages, Laboratory, Medlab, Hydroponic Garden, Refectory, 2 Dorms, Nexus, Engine Room, 3 small-Ship Bays, Icarus Bay, 3 corridors. It`s controlled by Artificial Intelligence(?) [[Ship Equipment#Nexus|Neron]] placed in heart of ship - room called Nexus.&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
&lt;br /&gt;
[[File:Daedalus topview.png|200px|thumb|left|Dedalus ship - top view]]&lt;br /&gt;
&lt;br /&gt;
==Rooms==&lt;/div&gt;</summary>
		<author><name>Kloonej</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Ship</id>
		<title>Ship</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Ship"/>
				<updated>2013-12-25T19:52:37Z</updated>
		
		<summary type="html">&lt;p&gt;Kloonej: /* Map */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Caution|Kloonej is working on this page. No smileys there!! It`s serious thing! I will finish up basic framework after holidays. Details will then available to fill up in cooperation [[User:Kloonej|Kloonej]] ([[User talk:Kloonej|talk]]) 16:59, 21 December 2013 (MST) }}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
''Jin Su 's team is presented with a fait accompli and teams up with the rebels. They put the Daedalus project in motion, a much smaller project than the Magellan project, A fragile, twitchy spaceship whose mission was to transport humanity's last hopes to the furthest reaches of the galaxy, far away from the glacial reaches of Mush.''&lt;br /&gt;
&lt;br /&gt;
At the ''Xyloph17 space station'' group of designers and technicians diminish huge project of space Ark Magellan to it`s small version capable to take on board up to 20 people. They act in hurry because of terrible treat from cosmic specie called Mush. This makes Daedalus undeveloped and vulnerable to any anomalies.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
 &lt;br /&gt;
Daedalus is a spaceship on which most of game take place, except [[Exploration|explorations]] and operating patrol ships. This allows to compare ship to boardgame consisted of 27 rooms: Bridge, 6 Gun Turrets, 5 Storages, Laboratory, Medlab, Hydroponic Garden, Refectory, 2 Dorms, Nexus, Engine Room, 3 small-Ship Bays, Icarus Bay, 3 corridors. It`s controlled by Artificial Intelligence(?) [[Ship Equipment#Nexus|Neron]] placed in heart of ship - room called Nexus.&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
&lt;br /&gt;
[[File:File.png|200px|thumb|left|Dedalus ship - top view]]&lt;br /&gt;
&lt;br /&gt;
==Rooms==&lt;/div&gt;</summary>
		<author><name>Kloonej</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Ship</id>
		<title>Ship</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Ship"/>
				<updated>2013-12-25T19:48:53Z</updated>
		
		<summary type="html">&lt;p&gt;Kloonej: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Caution|Kloonej is working on this page. No smileys there!! It`s serious thing! I will finish up basic framework after holidays. Details will then available to fill up in cooperation [[User:Kloonej|Kloonej]] ([[User talk:Kloonej|talk]]) 16:59, 21 December 2013 (MST) }}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
''Jin Su 's team is presented with a fait accompli and teams up with the rebels. They put the Daedalus project in motion, a much smaller project than the Magellan project, A fragile, twitchy spaceship whose mission was to transport humanity's last hopes to the furthest reaches of the galaxy, far away from the glacial reaches of Mush.''&lt;br /&gt;
&lt;br /&gt;
At the ''Xyloph17 space station'' group of designers and technicians diminish huge project of space Ark Magellan to it`s small version capable to take on board up to 20 people. They act in hurry because of terrible treat from cosmic specie called Mush. This makes Daedalus undeveloped and vulnerable to any anomalies.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
 &lt;br /&gt;
Daedalus is a spaceship on which most of game take place, except [[Exploration|explorations]] and operating patrol ships. This allows to compare ship to boardgame consisted of 27 rooms: Bridge, 6 Gun Turrets, 5 Storages, Laboratory, Medlab, Hydroponic Garden, Refectory, 2 Dorms, Nexus, Engine Room, 3 small-Ship Bays, Icarus Bay, 3 corridors. It`s controlled by Artificial Intelligence(?) [[Ship Equipment#Nexus|Neron]] placed in heart of ship - room called Nexus.&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
&lt;br /&gt;
==Rooms==&lt;/div&gt;</summary>
		<author><name>Kloonej</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Resources</id>
		<title>Resources</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Resources"/>
				<updated>2013-12-25T19:42:34Z</updated>
		
		<summary type="html">&lt;p&gt;Kloonej: /* Oxygen */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
The [[Daedalus]] has three key '''resources''' that must be maintained at appropriate levels for the mission to succeed: {{O2}} '''Oxygen''', {{Fuel}} '''Fuel''' and {{Armor}} '''Armor'''.&lt;br /&gt;
&lt;br /&gt;
==Oxygen==&lt;br /&gt;
&lt;br /&gt;
The most difficult resource to maintain an appropriate level of is {{O2}} '''Oxygen'''. At the end of each cycle the ship's {{O2}} resource is reduced by one - regardless of the number of alive players or relation of {{Character|Human}}  to {{Character|Mush}}. Each damaged oxygen tank will subtract another one oxygen unit.&lt;br /&gt;
&lt;br /&gt;
When the oxygen level reaches {{O2|low}} '''0''', a random [[Characters|crew member]] will die every cycle. If a character is holding an oxygen capsule he will be saved from asphyxiation but the capsule will be used up. {{Todo|Chance that characters don't die?}}&lt;br /&gt;
&lt;br /&gt;
===Plants===&lt;br /&gt;
&lt;br /&gt;
Oxygen can be obtained from [[Image:Plant youngling.png]] plants grown in the [[Ship Equipment#Hydroponic Garden|Hydroponic Garden]]. Each adult plant produces 1 unit of {{O2}} at the end of the day (end of Cycle 8). Plants cannot fully replenish spent oxygen at the beginning of the mission (with default 5 Hydropots), but in the long run, given needed care and necessary [[NERON Projects]] (''Extra Hydropots'' for 3 more Hydropots) can normally cover the ship's oxygen needs and then some (2 more Hydropots with {{Character|Ian}}'s {{Skill|Green Thumb}} skill).&lt;br /&gt;
&lt;br /&gt;
===Explorations===&lt;br /&gt;
&lt;br /&gt;
A faster, but also more dangerous way to obtain {{O2}} are [[Image:Planet.png]] planetary [[Exploration|explorations]]. If the [[Astrophysics|analysis]] of a planet indicates the [[Zones#Oxygen|presence of oxygen]], the expedition can gain from 0 to 24 {{O2}} units depending on chance.&lt;br /&gt;
&lt;br /&gt;
==Fuel==&lt;br /&gt;
&lt;br /&gt;
{{Fuel}} '''Fuel''' is necessary to move the Daedalus. The maximum fuel level is 32 units, which should be sufficient for an average game. A broken fuel tank does not leak fuel, it only becomes inaccessible for manual fuel operation (extracting and inserting). However, eventually an [[Expedition]] may be necessary to replenish fuel, as certain planet [[zones]] (Hydrocarbon, Mountain, Caverns and Shipwreck) are the only source of new {{Fuel}} in the game.&lt;br /&gt;
&lt;br /&gt;
==Armor==&lt;br /&gt;
&lt;br /&gt;
The {{Armor}} '''Armor''' of the ship represents the consistency of its construction. At the beginning of the game, the Daedalus has 100 {{Armor}}. If {{Armor}} drops to '''0''', the ship breaks apart and the entire crew is killed, instantly ending the game. Armor is damaged by attacking [[Image:Hunter_icon.png]] [[Hunters|hunters]] and asteroids, which is counted at every cycle change.&lt;br /&gt;
&lt;br /&gt;
The frequency of hunters and asteroids makes it necessary to repair the ship. This action is available in any room in which there is [[Inventory|Scrap Metal]]. Each member of the crew can make repairs, restoring 5 {{Armor}} and consuming one Scrap Metal. The base chance of repair success for all crew members is 25%. It is not influenced by the {{Skill|Technician}} skill, but it is raised to ''37%'' with the [[Inventory|Wrench]] item. The [[Inventory|Oscilloscope]] raises the {{Armor}} restored by a repairing action to '''10''', and wielding both the Wrench and the Oscilloscope raises the success rate to ''75%''.&lt;/div&gt;</summary>
		<author><name>Kloonej</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Talk:Main_Page</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Talk:Main_Page"/>
				<updated>2013-12-23T10:09:31Z</updated>
		
		<summary type="html">&lt;p&gt;Kloonej: /* Wiki design */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
{{Info|Please add a 3rd level headline when starting a new discussion topic, like so:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;=== Not enough cookies ===&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Also, please sign your messages with '''&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;''' and use '''&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;''' to indent responses!&lt;br /&gt;
&lt;br /&gt;
[[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]])}}&lt;br /&gt;
&lt;br /&gt;
=== Work distribution ===&lt;br /&gt;
&lt;br /&gt;
Hey guys/girls, do we plan to distribute some of the work to be done here, or we just tackle random things?&lt;br /&gt;
I'm asking because I wouldn't want to work on something that someone else already started doing but didn't upload yet. --[[User:Rumata|Rumata]] ([[User talk:Rumata|talk]]) 05:20, 11 November 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:I guess if you're working on something but haven't uploaded it yet, it's best if you note it in the Discussion page of the article to avoid complications. Otherwise, you might as well edit and correct things at random if you ask me. [[User:Germz|Germz]] ([[User talk:Germz|talk]]) 09:51, 20 November 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
::I've considered that, rumata. I don't want to &amp;quot;assign&amp;quot; things to people, but it wouldn't be bad to edit the page with something like &amp;quot;spacey is working on this and update coming within the hour/day/whatever&amp;quot;. Doesn't matter to me that the page suddenly looks like it exists... it's probably better because then it's not so obvious that someone *needs* to work on it - [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]]) 00:40, 21 November 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
I really don't want people to have to dig through multiple levels to find information. I'm all for making things prettier, but I really do like how french wiki is set up that almost everything is accessible with one click from the main page. [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]]) 17:37, 27 November 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:I agree that having good navigation on the front page is a goal worth aiming for. I also agree that an &amp;quot;I'm working on this.&amp;quot; warning on the top of the page should be enough for any of us to back off and avoid duplicating work. [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 18:29, 15 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
=== Daedalus Map ===&lt;br /&gt;
&lt;br /&gt;
I want to suggest adding the point &amp;quot;Map&amp;quot; under Daedalus. Could be very helpful if you had to drop your map to see where to go and how much MP you need. [[User:Tatsukishi|Tatsukishi]] ([[User talk:Tatsukishi|talk]]) 05:22, 2 December 2013 (MST)&lt;br /&gt;
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:I need to find the map I uploaded, but that's a really good idea. I'll add it when I find it and get a moment. [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]])&lt;br /&gt;
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::I updated the Image with numbers for the rooms and added a Table for the names and relevant equipment. [[User:Tatsukishi|Tatsukishi]] ([[User talk:Tatsukishi|talk]]) 10:47, 15 December 2013 (MST)&lt;br /&gt;
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We ([[User:Delzoup|Delzoup]] and me) would like to make the rooms on the map clickable (leading to the Ship Equipment page) with an ImageMap, which requires a plugin. Can an admin activate it please? [http://www.mediawiki.org/wiki/Extension:ImageMap#Installation_Guide &amp;quot;Guide&amp;quot; ] - [[User:Tatsukishi|Tatsukishi]] ([[User talk:Tatsukishi|talk]]) 14:35, 19 December 2013 (MST)&lt;br /&gt;
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=== Mush Universe Info ===&lt;br /&gt;
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I wanted to suggest that getting some more general info on the fictional Mush universe would be both very cool for fans, as well as useful for serious RP gamers. Perhaps a new category, and maybe reorganizing a few pages to support the concept. What do you all think? [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 18:29, 15 December 2013 (MST)&lt;br /&gt;
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:I agree! I would eventually like to create the [[Daedalus]], [[Magellan project]], [[Nils Carlsson]] pages etc. for that kind of information. We should treat Mushpedia less as a bunch of guides and game information, but rather as a complete encyclopedia on all things Mush. [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]]) 00:03, 22 December 2013 (MST)&lt;br /&gt;
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Exactly!! [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 15:25, 22 December 2013 (MST)&lt;br /&gt;
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=== Wiki design ===&lt;br /&gt;
I would very much like to edit the wiki's design to style it after the Mush site. Would you be willing to help me out with this? (Grant me necessary privileges or, at least, access to the relevant files like CSS etc.) [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]]) 17:29, 10 December 2013 (MST)&lt;br /&gt;
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:What kind of vision do you have in mind? I found a wiki layout that I like a LOT and would like to emulate as far as the navigation goes. I have *some* ideas for what to do with the main page, but I'm not entirely sold on it. Are you ever in IRC that we can chat about what you want to do? [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]])&lt;br /&gt;
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::I have some graphics skills, and wouldn't mind helping out too. I would assume Invidyon would like to emulate the color scheme, star background, and other signature elements of the Mush game page. I'm all for it.[[User:Doram|Doram]] ([[User talk:Doram|talk]]) 18:29, 15 December 2013 (MST)&lt;br /&gt;
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:It seems that the creators demand that fan sites do not emulate the looks of the original site (to avoid player confusion, making them believe it's an official resource), which kind of killed my enthusiasm. [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]]) 03:41, 16 December 2013 (MST)&lt;br /&gt;
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::Awwww. That kinda stinks. Well, we could certainly work on giving this place something other than default settings. Maybe take the White and Blue theme further, or pick some other colors... [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 05:38, 16 December 2013 (MST)&lt;br /&gt;
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:::I`m kinda in! We could make our own layout - in the same style - but not the same as Mush site. I could help with CSS or graphics - graphics more likely. What do You say? I could make some template projects to show You but first of all We should really get on irc [[User:Kloonej|Kloonej]] ([[User talk:Kloonej|talk]]) 05:30, 22 December 2013 (MST)&lt;br /&gt;
:::I sit to work inspired this talk. I hadn`t much time to operate but start with something like this: http://i.imgur.com/HJrFjKy.png it`s only basic idea and it`s completely not scaled, undeveloped, unpolished, and every other ''un...'' But it explains My idea of wiki design. I`m trying to be mush like, but same time avoid any twinoid (c)). It`s better to leave it for content. As it`s a sort of ''proof of concept'' of course everything is subject to change. [[User:Kloonej|Kloonej]] ([[User talk:Kloonej|talk]]) 10:43, 22 December 2013 (MST)&lt;br /&gt;
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:::: I have some ideas already for what I want to do. First, I'm in love with the TMBG wiki at http://tmbw.net/wiki/Main_Page and want the general navigation setup to be similar to that. It's going to take a lot of CSS work, though, and I don't know the first thing about it.&lt;br /&gt;
:::: I don't really want to change the logo - with the possible exception of the white area around &amp;quot;MUSH&amp;quot; becoming transparent, depending on what happens with a background.&lt;br /&gt;
:::: I created #mushpedia on the synirc server since ividyon and I are already on that server. Anyone interested in helping with content, design, css or whatever else is more than welcome to drop by, hang out, be idle... whatever! :) [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]]) 12:22, 22 December 2013 (MST)&lt;br /&gt;
:::::Ok, I get it. I can start work with such theme afrer holidays. Will catch You at irc in forthcoming days to talk details up. This one look pretty nice. Just before We leave My work latest update: http://i.imgur.com/3MxbmSR.jpg - trashing it. [[User:Kloonej|Kloonej]] ([[User talk:Kloonej|talk]]) 14:30, 22 December 2013 (MST)&lt;br /&gt;
::::::Don't trash that! There's some stuff there that might be valuable :) A lot of this is going to be all about bringing lots of ideas together. I really do like that globe, particularly. What you've done so far is something we can definitely use for ideas, that's for sure :) [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]])&lt;br /&gt;
::I like a lot of what you are proposing. I'm pretty good with the CSS and graphics as well, so if you need any help, let me know. By the way, if we are going to be getting together on IRC and stuff, maybe we should flesh out the Community Portal page with some info about how we are getting together. [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 15:25, 22 December 2013 (MST)&lt;br /&gt;
::: there's a link to the irc channel on the main page now. last link in the last column. and holy crap, good with css is definitely needed. I think the few that are working on actual css stuff are kinda hacking their way through and I really don't know jack about it at all. [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]]) 15:33, 22 December 2013 (MST)&lt;br /&gt;
::::I`m trashing it as 'general idea' I`m trying to never get rid of My work, until it scares. Planet making is My patent and I can make You whole galaxies, I think that one is fine just need it to be polished a bit. I will get to You on irc as fast as can get to work. Preferable after xmass. But will be in touch here. I was working with CSS, did some sites in past. Preferably little refresh could be helpful but Doram You probably get CSS manager title on this trip :).[[User:Kloonej|Kloonej]] ([[User talk:Kloonej|talk]]) 02:23, 23 December 2013 (MST)&lt;br /&gt;
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=== French Wiki ===&lt;br /&gt;
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What is the opinion of the group on translating the info on the [http://translate.google.com/translate?sl=fr&amp;amp;tl=en&amp;amp;u=http%3A%2F%2Fwww.twinpedia.com%2Fmush Twinpedia section for Mush]? Good idea? Not allowed? I'm willing to spend some time copying and cleaning up Google's uneducated guesswork with the actual English game terms. [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 09:28, 17 December 2013 (MST)&lt;br /&gt;
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: I don't mind it as placeholder text and it's definitely been done for some pages and some info. But my ultimate goal is that we rely on our own knowledge since they have a season change under their belt and they may have some differences in the game. [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]])&lt;br /&gt;
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=== Template Cleanup ===&lt;br /&gt;
There are a number of duplicate templates in there, and some of the simple individual templates could work better when combined into a more complex one. Whoever is interested and has the time should look at it, I think. [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 10:51, 21 December 2013 (MST)&lt;br /&gt;
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:If you give me some estimate pointers on what you're talking about, I'll get right on it! [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]]) 10:56, 21 December 2013 (MST)&lt;br /&gt;
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:Check this page: http://mushpedia.com/index.php?title=Special%3AAllPages&amp;amp;from=&amp;amp;to=&amp;amp;namespace=10 And take a look. There's Template:AP and Template:Ap and Template:MP and Template:Mp, etc. Also, there are multiple character icon templates. We could consolidate and make more complex replacements. Possibly modifying the most recent Template:Character to include being able to produce not just the small icons, but also the full body icons, character portraits, etc. Also, we have skills, but we could also have another &amp;quot;Interface&amp;quot; icons template with stuff like oxygen, fuel, live/dead/mush icons from the top-right, and possibly another template to catch all the statuses. [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 12:12, 21 December 2013 (MST)&lt;br /&gt;
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:: I've done some major cleanup work as you said and listed all usable and up-to-date templates in the [[:Category:Useful Templates]] page, which is now also linked on the Main Page. I hope this is a good start! And yes, &amp;quot;interface&amp;quot; icons like Fuel and Oxygen are definitely something I had planned, just didn't do yet, and you can even add them yourself based on the Morale/MP templates if you have the time! [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]]) 09:13, 22 December 2013 (MST)&lt;br /&gt;
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:It looks like you got a lot of great work done. Thank you. I was wondering if there was any difference between MP and Mp and stuff like that, and if not, then we can delete the duplicates. [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 15:25, 22 December 2013 (MST)&lt;br /&gt;
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:: Mp and Ap are for laziness, when people would rather write &amp;lt;nowiki&amp;gt;{{ap}} or {{Ap}} instead of {{AP}}&amp;lt;/nowiki&amp;gt;. Personally I don't do that, always capitalizing, and I don't have any issues with removing those, but other users might find them useful.&lt;br /&gt;
:: The same goes for templates like &amp;lt;nowiki&amp;gt;{{Secret}} and {{Covert}}&amp;lt;/nowiki&amp;gt;, by the way; technically you can just use &amp;lt;nowiki&amp;gt;{{Privacy|Covert}}&amp;lt;/nowiki&amp;gt; etc, but I added those redirect templates so that editors have less of a hassle writing their articles. We might even do the same for &amp;lt;nowiki&amp;gt;{{Chun}}, {{Zhong Chun}}, {{Astrophysicist}}&amp;lt;/nowiki&amp;gt; etc etc., but I'd like to hear opinions about that first. [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]]) 02:33, 23 December 2013 (MST)&lt;br /&gt;
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===Ship page need to be categorized===&lt;br /&gt;
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Hello I`m working on [[Ship]] page which consist of all data and reference about Daedalus (history, ship maps, overview, rooms content etc) but I don`t know how to bind it to category and list it on wiki Main page. Any help will be appreciated. [[User:Kloonej|Kloonej]] ([[User talk:Kloonej|talk]]) 03:41, 22 December 2013 (MST)&lt;br /&gt;
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:Awesome! Main Page stuff is done by admins like [[User:Spacekadt|Spacekadt]] and I. I may rename your article at some point so that it has a better-fitting title for the main page, but I definitely think it's a good idea and we need to fuse the Map article into it! [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]]) 09:11, 22 December 2013 (MST)&lt;br /&gt;
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=== IRC Chatroom Link ===&lt;br /&gt;
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Linking it directly to mibbit webchat has some pros and cons. While it is easier for peoples to join the irc channel, for users who prefers other irc clients might find it a bit harder to configure.&lt;br /&gt;
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I suggest making a page, with a simple link to the mibbit irc web client, and a table consisting of the irc channel details ( server, port, channel, and irc:// link ) [[User:EdgyVenison|EdgyVenison]] ([[User talk:EdgyVenison|talk]]) 15:51, 22 December 2013 (MST)&lt;/div&gt;</summary>
		<author><name>Kloonej</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Talk:Main_Page</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Talk:Main_Page"/>
				<updated>2013-12-23T09:23:22Z</updated>
		
		<summary type="html">&lt;p&gt;Kloonej: /* Wiki design */&lt;/p&gt;
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&lt;div&gt;{{TOC right}}&lt;br /&gt;
{{Info|Please add a 3rd level headline when starting a new discussion topic, like so:&lt;br /&gt;
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&amp;lt;pre&amp;gt;=== Not enough cookies ===&amp;lt;/pre&amp;gt;&lt;br /&gt;
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Also, please sign your messages with '''&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;''' and use '''&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;''' to indent responses!&lt;br /&gt;
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[[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]])}}&lt;br /&gt;
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=== Work distribution ===&lt;br /&gt;
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Hey guys/girls, do we plan to distribute some of the work to be done here, or we just tackle random things?&lt;br /&gt;
I'm asking because I wouldn't want to work on something that someone else already started doing but didn't upload yet. --[[User:Rumata|Rumata]] ([[User talk:Rumata|talk]]) 05:20, 11 November 2013 (MST)&lt;br /&gt;
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:I guess if you're working on something but haven't uploaded it yet, it's best if you note it in the Discussion page of the article to avoid complications. Otherwise, you might as well edit and correct things at random if you ask me. [[User:Germz|Germz]] ([[User talk:Germz|talk]]) 09:51, 20 November 2013 (MST)&lt;br /&gt;
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::I've considered that, rumata. I don't want to &amp;quot;assign&amp;quot; things to people, but it wouldn't be bad to edit the page with something like &amp;quot;spacey is working on this and update coming within the hour/day/whatever&amp;quot;. Doesn't matter to me that the page suddenly looks like it exists... it's probably better because then it's not so obvious that someone *needs* to work on it - [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]]) 00:40, 21 November 2013 (MST)&lt;br /&gt;
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I really don't want people to have to dig through multiple levels to find information. I'm all for making things prettier, but I really do like how french wiki is set up that almost everything is accessible with one click from the main page. [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]]) 17:37, 27 November 2013 (MST)&lt;br /&gt;
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:I agree that having good navigation on the front page is a goal worth aiming for. I also agree that an &amp;quot;I'm working on this.&amp;quot; warning on the top of the page should be enough for any of us to back off and avoid duplicating work. [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 18:29, 15 December 2013 (MST)&lt;br /&gt;
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=== Daedalus Map ===&lt;br /&gt;
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I want to suggest adding the point &amp;quot;Map&amp;quot; under Daedalus. Could be very helpful if you had to drop your map to see where to go and how much MP you need. [[User:Tatsukishi|Tatsukishi]] ([[User talk:Tatsukishi|talk]]) 05:22, 2 December 2013 (MST)&lt;br /&gt;
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:I need to find the map I uploaded, but that's a really good idea. I'll add it when I find it and get a moment. [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]])&lt;br /&gt;
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::I updated the Image with numbers for the rooms and added a Table for the names and relevant equipment. [[User:Tatsukishi|Tatsukishi]] ([[User talk:Tatsukishi|talk]]) 10:47, 15 December 2013 (MST)&lt;br /&gt;
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We ([[User:Delzoup|Delzoup]] and me) would like to make the rooms on the map clickable (leading to the Ship Equipment page) with an ImageMap, which requires a plugin. Can an admin activate it please? [http://www.mediawiki.org/wiki/Extension:ImageMap#Installation_Guide &amp;quot;Guide&amp;quot; ] - [[User:Tatsukishi|Tatsukishi]] ([[User talk:Tatsukishi|talk]]) 14:35, 19 December 2013 (MST)&lt;br /&gt;
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=== Mush Universe Info ===&lt;br /&gt;
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I wanted to suggest that getting some more general info on the fictional Mush universe would be both very cool for fans, as well as useful for serious RP gamers. Perhaps a new category, and maybe reorganizing a few pages to support the concept. What do you all think? [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 18:29, 15 December 2013 (MST)&lt;br /&gt;
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:I agree! I would eventually like to create the [[Daedalus]], [[Magellan project]], [[Nils Carlsson]] pages etc. for that kind of information. We should treat Mushpedia less as a bunch of guides and game information, but rather as a complete encyclopedia on all things Mush. [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]]) 00:03, 22 December 2013 (MST)&lt;br /&gt;
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Exactly!! [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 15:25, 22 December 2013 (MST)&lt;br /&gt;
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=== Wiki design ===&lt;br /&gt;
I would very much like to edit the wiki's design to style it after the Mush site. Would you be willing to help me out with this? (Grant me necessary privileges or, at least, access to the relevant files like CSS etc.) [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]]) 17:29, 10 December 2013 (MST)&lt;br /&gt;
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:What kind of vision do you have in mind? I found a wiki layout that I like a LOT and would like to emulate as far as the navigation goes. I have *some* ideas for what to do with the main page, but I'm not entirely sold on it. Are you ever in IRC that we can chat about what you want to do? [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]])&lt;br /&gt;
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::I have some graphics skills, and wouldn't mind helping out too. I would assume Invidyon would like to emulate the color scheme, star background, and other signature elements of the Mush game page. I'm all for it.[[User:Doram|Doram]] ([[User talk:Doram|talk]]) 18:29, 15 December 2013 (MST)&lt;br /&gt;
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:It seems that the creators demand that fan sites do not emulate the looks of the original site (to avoid player confusion, making them believe it's an official resource), which kind of killed my enthusiasm. [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]]) 03:41, 16 December 2013 (MST)&lt;br /&gt;
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::Awwww. That kinda stinks. Well, we could certainly work on giving this place something other than default settings. Maybe take the White and Blue theme further, or pick some other colors... [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 05:38, 16 December 2013 (MST)&lt;br /&gt;
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:::I`m kinda in! We could make our own layout - in the same style - but not the same as Mush site. I could help with CSS or graphics - graphics more likely. What do You say? I could make some template projects to show You but first of all We should really get on irc [[User:Kloonej|Kloonej]] ([[User talk:Kloonej|talk]]) 05:30, 22 December 2013 (MST)&lt;br /&gt;
:::I sit to work inspired this talk. I hadn`t much time to operate but start with something like this: http://i.imgur.com/HJrFjKy.png it`s only basic idea and it`s completely not scaled, undeveloped, unpolished, and every other ''un...'' But it explains My idea of wiki design. I`m trying to be mush like, but same time avoid any twinoid (c)). It`s better to leave it for content. As it`s a sort of ''proof of concept'' of course everything is subject to change. [[User:Kloonej|Kloonej]] ([[User talk:Kloonej|talk]]) 10:43, 22 December 2013 (MST)&lt;br /&gt;
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:::: I have some ideas already for what I want to do. First, I'm in love with the TMBG wiki at http://tmbw.net/wiki/Main_Page and want the general navigation setup to be similar to that. It's going to take a lot of CSS work, though, and I don't know the first thing about it.&lt;br /&gt;
:::: I don't really want to change the logo - with the possible exception of the white area around &amp;quot;MUSH&amp;quot; becoming transparent, depending on what happens with a background.&lt;br /&gt;
:::: I created #mushpedia on the synirc server since ividyon and I are already on that server. Anyone interested in helping with content, design, css or whatever else is more than welcome to drop by, hang out, be idle... whatever! :) [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]]) 12:22, 22 December 2013 (MST)&lt;br /&gt;
:::::Ok, I get it. I can start work with such theme afrer holidays. Will catch You at irc in forthcoming days to talk details up. This one look pretty nice. Just before We leave My work latest update: http://i.imgur.com/3MxbmSR.jpg - trashing it. [[User:Kloonej|Kloonej]] ([[User talk:Kloonej|talk]]) 14:30, 22 December 2013 (MST)&lt;br /&gt;
::::::Don't trash that! There's some stuff there that might be valuable :) A lot of this is going to be all about bringing lots of ideas together. I really do like that globe, particularly. What you've done so far is something we can definitely use for ideas, that's for sure :) [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]])&lt;br /&gt;
::I like a lot of what you are proposing. I'm pretty good with the CSS and graphics as well, so if you need any help, let me know. By the way, if we are going to be getting together on IRC and stuff, maybe we should flesh out the Community Portal page with some info about how we are getting together. [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 15:25, 22 December 2013 (MST)&lt;br /&gt;
::: there's a link to the irc channel on the main page now. last link in the last column. and holy crap, good with css is definitely needed. I think the few that are working on actual css stuff are kinda hacking their way through and I really don't know jack about it at all. [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]]) 15:33, 22 December 2013 (MST)&lt;br /&gt;
::::I`m trashing it as 'general idea' I`m trying to never get rid of My work, until it scares. Planet making is My patent and I can make You whole galaxies, I think that one is fine just need it to be polished a bit. I will get to You on irc as fast as can get to work. Preferable after xmass. But will be in touch here. I was working with CSS, did some sites in past. Preferably little refresh could be helpful.[[User:Kloonej|Kloonej]] ([[User talk:Kloonej|talk]]) 02:23, 23 December 2013 (MST)&lt;br /&gt;
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=== French Wiki ===&lt;br /&gt;
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What is the opinion of the group on translating the info on the [http://translate.google.com/translate?sl=fr&amp;amp;tl=en&amp;amp;u=http%3A%2F%2Fwww.twinpedia.com%2Fmush Twinpedia section for Mush]? Good idea? Not allowed? I'm willing to spend some time copying and cleaning up Google's uneducated guesswork with the actual English game terms. [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 09:28, 17 December 2013 (MST)&lt;br /&gt;
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: I don't mind it as placeholder text and it's definitely been done for some pages and some info. But my ultimate goal is that we rely on our own knowledge since they have a season change under their belt and they may have some differences in the game. [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]])&lt;br /&gt;
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=== Template Cleanup ===&lt;br /&gt;
There are a number of duplicate templates in there, and some of the simple individual templates could work better when combined into a more complex one. Whoever is interested and has the time should look at it, I think. [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 10:51, 21 December 2013 (MST)&lt;br /&gt;
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:If you give me some estimate pointers on what you're talking about, I'll get right on it! [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]]) 10:56, 21 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:Check this page: http://mushpedia.com/index.php?title=Special%3AAllPages&amp;amp;from=&amp;amp;to=&amp;amp;namespace=10 And take a look. There's Template:AP and Template:Ap and Template:MP and Template:Mp, etc. Also, there are multiple character icon templates. We could consolidate and make more complex replacements. Possibly modifying the most recent Template:Character to include being able to produce not just the small icons, but also the full body icons, character portraits, etc. Also, we have skills, but we could also have another &amp;quot;Interface&amp;quot; icons template with stuff like oxygen, fuel, live/dead/mush icons from the top-right, and possibly another template to catch all the statuses. [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 12:12, 21 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:: I've done some major cleanup work as you said and listed all usable and up-to-date templates in the [[:Category:Useful Templates]] page, which is now also linked on the Main Page. I hope this is a good start! And yes, &amp;quot;interface&amp;quot; icons like Fuel and Oxygen are definitely something I had planned, just didn't do yet, and you can even add them yourself based on the Morale/MP templates if you have the time! [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]]) 09:13, 22 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:It looks like you got a lot of great work done. Thank you. I was wondering if there was any difference between MP and Mp and stuff like that, and if not, then we can delete the duplicates. [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 15:25, 22 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
===Ship page need to be categorized===&lt;br /&gt;
&lt;br /&gt;
Hello I`m working on [[Ship]] page which consist of all data and reference about Daedalus (history, ship maps, overview, rooms content etc) but I don`t know how to bind it to category and list it on wiki Main page. Any help will be appreciated. [[User:Kloonej|Kloonej]] ([[User talk:Kloonej|talk]]) 03:41, 22 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:Awesome! Main Page stuff is done by admins like [[User:Spacekadt|Spacekadt]] and I. I may rename your article at some point so that it has a better-fitting title for the main page, but I definitely think it's a good idea and we need to fuse the Map article into it! [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]]) 09:11, 22 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
=== IRC Chatroom Link ===&lt;br /&gt;
&lt;br /&gt;
Linking it directly to mibbit webchat has some pros and cons. While it is easier for peoples to join the irc channel, for users who prefers other irc clients might find it a bit harder to configure.&lt;br /&gt;
&lt;br /&gt;
I suggest making a page, with a simple link to the mibbit irc web client, and a table consisting of the irc channel details ( server, port, channel, and irc:// link ) [[User:EdgyVenison|EdgyVenison]] ([[User talk:EdgyVenison|talk]]) 15:51, 22 December 2013 (MST)&lt;/div&gt;</summary>
		<author><name>Kloonej</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Talk:Main_Page</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Talk:Main_Page"/>
				<updated>2013-12-22T21:30:14Z</updated>
		
		<summary type="html">&lt;p&gt;Kloonej: /* Wiki design */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
{{Info|Please add a 3rd level headline when starting a new discussion topic, like so:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;=== Not enough cookies ===&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Also, please sign your messages with '''&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;''' and use '''&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;''' to indent responses!&lt;br /&gt;
&lt;br /&gt;
[[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]])}}&lt;br /&gt;
&lt;br /&gt;
=== Work distribution ===&lt;br /&gt;
&lt;br /&gt;
Hey guys/girls, do we plan to distribute some of the work to be done here, or we just tackle random things?&lt;br /&gt;
I'm asking because I wouldn't want to work on something that someone else already started doing but didn't upload yet. --[[User:Rumata|Rumata]] ([[User talk:Rumata|talk]]) 05:20, 11 November 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:I guess if you're working on something but haven't uploaded it yet, it's best if you note it in the Discussion page of the article to avoid complications. Otherwise, you might as well edit and correct things at random if you ask me. [[User:Germz|Germz]] ([[User talk:Germz|talk]]) 09:51, 20 November 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
::I've considered that, rumata. I don't want to &amp;quot;assign&amp;quot; things to people, but it wouldn't be bad to edit the page with something like &amp;quot;spacey is working on this and update coming within the hour/day/whatever&amp;quot;. Doesn't matter to me that the page suddenly looks like it exists... it's probably better because then it's not so obvious that someone *needs* to work on it - [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]]) 00:40, 21 November 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
I really don't want people to have to dig through multiple levels to find information. I'm all for making things prettier, but I really do like how french wiki is set up that almost everything is accessible with one click from the main page. [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]]) 17:37, 27 November 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:I agree that having good navigation on the front page is a goal worth aiming for. I also agree that an &amp;quot;I'm working on this.&amp;quot; warning on the top of the page should be enough for any of us to back off and avoid duplicating work. [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 18:29, 15 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
=== Daedalus Map ===&lt;br /&gt;
&lt;br /&gt;
I want to suggest adding the point &amp;quot;Map&amp;quot; under Daedalus. Could be very helpful if you had to drop your map to see where to go and how much MP you need. [[User:Tatsukishi|Tatsukishi]] ([[User talk:Tatsukishi|talk]]) 05:22, 2 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:I need to find the map I uploaded, but that's a really good idea. I'll add it when I find it and get a moment. [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]])&lt;br /&gt;
&lt;br /&gt;
::I updated the Image with numbers for the rooms and added a Table for the names and relevant equipment. [[User:Tatsukishi|Tatsukishi]] ([[User talk:Tatsukishi|talk]]) 10:47, 15 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We ([[User:Delzoup|Delzoup]] and me) would like to make the rooms on the map clickable (leading to the Ship Equipment page) with an ImageMap, which requires a plugin. Can an admin activate it please? [http://www.mediawiki.org/wiki/Extension:ImageMap#Installation_Guide &amp;quot;Guide&amp;quot; ] - [[User:Tatsukishi|Tatsukishi]] ([[User talk:Tatsukishi|talk]]) 14:35, 19 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
=== Mush Universe Info ===&lt;br /&gt;
&lt;br /&gt;
I wanted to suggest that getting some more general info on the fictional Mush universe would be both very cool for fans, as well as useful for serious RP gamers. Perhaps a new category, and maybe reorganizing a few pages to support the concept. What do you all think? [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 18:29, 15 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:I agree! I would eventually like to create the [[Daedalus]], [[Magellan project]], [[Nils Carlsson]] pages etc. for that kind of information. We should treat Mushpedia less as a bunch of guides and game information, but rather as a complete encyclopedia on all things Mush. [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]]) 00:03, 22 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
=== Wiki design ===&lt;br /&gt;
I would very much like to edit the wiki's design to style it after the Mush site. Would you be willing to help me out with this? (Grant me necessary privileges or, at least, access to the relevant files like CSS etc.) [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]]) 17:29, 10 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:What kind of vision do you have in mind? I found a wiki layout that I like a LOT and would like to emulate as far as the navigation goes. I have *some* ideas for what to do with the main page, but I'm not entirely sold on it. Are you ever in IRC that we can chat about what you want to do? [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]])&lt;br /&gt;
&lt;br /&gt;
::I have some graphics skills, and wouldn't mind helping out too. I would assume Invidyon would like to emulate the color scheme, star background, and other signature elements of the Mush game page. I'm all for it.[[User:Doram|Doram]] ([[User talk:Doram|talk]]) 18:29, 15 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:It seems that the creators demand that fan sites do not emulate the looks of the original site (to avoid player confusion, making them believe it's an official resource), which kind of killed my enthusiasm. [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]]) 03:41, 16 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
::Awwww. That kinda stinks. Well, we could certainly work on giving this place something other than default settings. Maybe take the White and Blue theme further, or pick some other colors... [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 05:38, 16 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:::I`m kinda in! We could make our own layout - in the same style - but not the same as Mush site. I could help with CSS or graphics - graphics more likely. What do You say? I could make some template projects to show You but first of all We should really get on irc [[User:Kloonej|Kloonej]] ([[User talk:Kloonej|talk]]) 05:30, 22 December 2013 (MST)&lt;br /&gt;
:::I sit to work inspired this talk. I hadn`t much time to operate but start with something like this: http://i.imgur.com/HJrFjKy.png it`s only basic idea and it`s completely not scaled, undeveloped, unpolished, and every other ''un...'' But it explains My idea of wiki design. I`m trying to be mush like, but same time avoid any twinoid (c)). It`s better to leave it for content. As it`s a sort of ''proof of concept'' of course everything is subject to change. [[User:Kloonej|Kloonej]] ([[User talk:Kloonej|talk]]) 10:43, 22 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:::: I have some ideas already for what I want to do. First, I'm in love with the TMBG wiki at http://tmbw.net/wiki/Main_Page and want the general navigation setup to be similar to that. It's going to take a lot of CSS work, though, and I don't know the first thing about it.&lt;br /&gt;
:::: I don't really want to change the logo - with the possible exception of the white area around &amp;quot;MUSH&amp;quot; becoming transparent, depending on what happens with a background.&lt;br /&gt;
:::: I created #mushpedia on the synirc server since ividyon and I are already on that server. Anyone interested in helping with content, design, css or whatever else is more than welcome to drop by, hang out, be idle... whatever! :) [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]]) 12:22, 22 December 2013 (MST)&lt;br /&gt;
:::::Ok, I get it. I can start work with such theme afrer holidays. Will catch You at irc in forthcoming days to talk details up. This one look pretty nice. Just before We leave My work latest update: http://i.imgur.com/3MxbmSR.jpg - trashing it. [[User:Kloonej|Kloonej]] ([[User talk:Kloonej|talk]]) 14:30, 22 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
=== French Wiki ===&lt;br /&gt;
&lt;br /&gt;
What is the opinion of the group on translating the info on the [http://translate.google.com/translate?sl=fr&amp;amp;tl=en&amp;amp;u=http%3A%2F%2Fwww.twinpedia.com%2Fmush Twinpedia section for Mush]? Good idea? Not allowed? I'm willing to spend some time copying and cleaning up Google's uneducated guesswork with the actual English game terms. [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 09:28, 17 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
: I don't mind it as placeholder text and it's definitely been done for some pages and some info. But my ultimate goal is that we rely on our own knowledge since they have a season change under their belt and they may have some differences in the game. [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]])&lt;br /&gt;
&lt;br /&gt;
=== Template Cleanup ===&lt;br /&gt;
There are a number of duplicate templates in there, and some of the simple individual templates could work better when combined into a more complex one. Whoever is interested and has the time should look at it, I think. [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 10:51, 21 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:If you give me some estimate pointers on what you're talking about, I'll get right on it! [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]]) 10:56, 21 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:Check this page: http://mushpedia.com/index.php?title=Special%3AAllPages&amp;amp;from=&amp;amp;to=&amp;amp;namespace=10 And take a look. There's Template:AP and Template:Ap and Template:MP and Template:Mp, etc. Also, there are multiple character icon templates. We could consolidate and make more complex replacements. Possibly modifying the most recent Template:Character to include being able to produce not just the small icons, but also the full body icons, character portraits, etc. Also, we have skills, but we could also have another &amp;quot;Interface&amp;quot; icons template with stuff like oxygen, fuel, live/dead/mush icons from the top-right, and possibly another template to catch all the statuses. [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 12:12, 21 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:: I've done some major cleanup work as you said and listed all usable and up-to-date templates in the [[:Category:Useful Templates]] page, which is now also linked on the Main Page. I hope this is a good start! And yes, &amp;quot;interface&amp;quot; icons like Fuel and Oxygen are definitely something I had planned, just didn't do yet, and you can even add them yourself based on the Morale/MP templates if you have the time! [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]]) 09:13, 22 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
===Ship page need to be categorized===&lt;br /&gt;
Hello I`m working on [[Ship]] page which consist of all data and reference about Daedalus (history, ship maps, overview, rooms content etc) but I don`t know how to bind it to category and list it on wiki Main page. Any help will be appreciated. [[User:Kloonej|Kloonej]] ([[User talk:Kloonej|talk]]) 03:41, 22 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:Awesome! Main Page stuff is done by admins like [[User:Spacekadt|Spacekadt]] and I. I may rename your article at some point so that it has a better-fitting title for the main page, but I definitely think it's a good idea and we need to fuse the Map article into it! [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]]) 09:11, 22 December 2013 (MST)&lt;/div&gt;</summary>
		<author><name>Kloonej</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Talk:Main_Page</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Talk:Main_Page"/>
				<updated>2013-12-22T17:45:24Z</updated>
		
		<summary type="html">&lt;p&gt;Kloonej: /* Wiki design */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
{{Info|Please add a 3rd level headline when starting a new discussion topic, like so:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;=== Not enough cookies ===&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Also, please sign your messages with '''&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;''' and use '''&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;''' to indent responses!&lt;br /&gt;
&lt;br /&gt;
[[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]])}}&lt;br /&gt;
&lt;br /&gt;
=== Work distribution ===&lt;br /&gt;
&lt;br /&gt;
Hey guys/girls, do we plan to distribute some of the work to be done here, or we just tackle random things?&lt;br /&gt;
I'm asking because I wouldn't want to work on something that someone else already started doing but didn't upload yet. --[[User:Rumata|Rumata]] ([[User talk:Rumata|talk]]) 05:20, 11 November 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:I guess if you're working on something but haven't uploaded it yet, it's best if you note it in the Discussion page of the article to avoid complications. Otherwise, you might as well edit and correct things at random if you ask me. [[User:Germz|Germz]] ([[User talk:Germz|talk]]) 09:51, 20 November 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
::I've considered that, rumata. I don't want to &amp;quot;assign&amp;quot; things to people, but it wouldn't be bad to edit the page with something like &amp;quot;spacey is working on this and update coming within the hour/day/whatever&amp;quot;. Doesn't matter to me that the page suddenly looks like it exists... it's probably better because then it's not so obvious that someone *needs* to work on it - [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]]) 00:40, 21 November 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
I really don't want people to have to dig through multiple levels to find information. I'm all for making things prettier, but I really do like how french wiki is set up that almost everything is accessible with one click from the main page. [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]]) 17:37, 27 November 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:I agree that having good navigation on the front page is a goal worth aiming for. I also agree that an &amp;quot;I'm working on this.&amp;quot; warning on the top of the page should be enough for any of us to back off and avoid duplicating work. [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 18:29, 15 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
=== Daedalus Map ===&lt;br /&gt;
&lt;br /&gt;
I want to suggest adding the point &amp;quot;Map&amp;quot; under Daedalus. Could be very helpful if you had to drop your map to see where to go and how much MP you need. [[User:Tatsukishi|Tatsukishi]] ([[User talk:Tatsukishi|talk]]) 05:22, 2 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:I need to find the map I uploaded, but that's a really good idea. I'll add it when I find it and get a moment. [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]])&lt;br /&gt;
&lt;br /&gt;
::I updated the Image with numbers for the rooms and added a Table for the names and relevant equipment. [[User:Tatsukishi|Tatsukishi]] ([[User talk:Tatsukishi|talk]]) 10:47, 15 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We ([[User:Delzoup|Delzoup]] and me) would like to make the rooms on the map clickable (leading to the Ship Equipment page) with an ImageMap, which requires a plugin. Can an admin activate it please? [http://www.mediawiki.org/wiki/Extension:ImageMap#Installation_Guide &amp;quot;Guide&amp;quot; ] - [[User:Tatsukishi|Tatsukishi]] ([[User talk:Tatsukishi|talk]]) 14:35, 19 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
=== Mush Universe Info ===&lt;br /&gt;
&lt;br /&gt;
I wanted to suggest that getting some more general info on the fictional Mush universe would be both very cool for fans, as well as useful for serious RP gamers. Perhaps a new category, and maybe reorganizing a few pages to support the concept. What do you all think? [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 18:29, 15 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:I agree! I would eventually like to create the [[Daedalus]], [[Magellan project]], [[Nils Carlsson]] pages etc. for that kind of information. We should treat Mushpedia less as a bunch of guides and game information, but rather as a complete encyclopedia on all things Mush. [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]]) 00:03, 22 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
=== Wiki design ===&lt;br /&gt;
I would very much like to edit the wiki's design to style it after the Mush site. Would you be willing to help me out with this? (Grant me necessary privileges or, at least, access to the relevant files like CSS etc.) [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]]) 17:29, 10 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:What kind of vision do you have in mind? I found a wiki layout that I like a LOT and would like to emulate as far as the navigation goes. I have *some* ideas for what to do with the main page, but I'm not entirely sold on it. Are you ever in IRC that we can chat about what you want to do? [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]])&lt;br /&gt;
&lt;br /&gt;
::I have some graphics skills, and wouldn't mind helping out too. I would assume Invidyon would like to emulate the color scheme, star background, and other signature elements of the Mush game page. I'm all for it.[[User:Doram|Doram]] ([[User talk:Doram|talk]]) 18:29, 15 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:It seems that the creators demand that fan sites do not emulate the looks of the original site (to avoid player confusion, making them believe it's an official resource), which kind of killed my enthusiasm. [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]]) 03:41, 16 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
::Awwww. That kinda stinks. Well, we could certainly work on giving this place something other than default settings. Maybe take the White and Blue theme further, or pick some other colors... [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 05:38, 16 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:::I`m kinda in! We could make our own layout - in the same style - but not the same as Mush site. I could help with CSS or graphics - graphics more likely. What do You say? I could make some template projects to show You but first of all We should really get on irc [[User:Kloonej|Kloonej]] ([[User talk:Kloonej|talk]]) 05:30, 22 December 2013 (MST)&lt;br /&gt;
:::I sit to work inspired this talk. I hadn`t much time to operate but start with something like this: http://i.imgur.com/HJrFjKy.png it`s only basic idea and it`s completely not scaled, undeveloped, unpolished, and every other ''un...'' But it explains My idea of wiki design. I`m trying to be mush like, but same time avoid any twinoid (c)). It`s better to leave it for content. As it`s a sort of ''proof of concept'' of course everything is subject to change. [[User:Kloonej|Kloonej]] ([[User talk:Kloonej|talk]]) 10:43, 22 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
=== French Wiki ===&lt;br /&gt;
&lt;br /&gt;
What is the opinion of the group on translating the info on the [http://translate.google.com/translate?sl=fr&amp;amp;tl=en&amp;amp;u=http%3A%2F%2Fwww.twinpedia.com%2Fmush Twinpedia section for Mush]? Good idea? Not allowed? I'm willing to spend some time copying and cleaning up Google's uneducated guesswork with the actual English game terms. [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 09:28, 17 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
: I don't mind it as placeholder text and it's definitely been done for some pages and some info. But my ultimate goal is that we rely on our own knowledge since they have a season change under their belt and they may have some differences in the game. [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]])&lt;br /&gt;
&lt;br /&gt;
=== Template Cleanup ===&lt;br /&gt;
There are a number of duplicate templates in there, and some of the simple individual templates could work better when combined into a more complex one. Whoever is interested and has the time should look at it, I think. [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 10:51, 21 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:If you give me some estimate pointers on what you're talking about, I'll get right on it! [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]]) 10:56, 21 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:Check this page: http://mushpedia.com/index.php?title=Special%3AAllPages&amp;amp;from=&amp;amp;to=&amp;amp;namespace=10 And take a look. There's Template:AP and Template:Ap and Template:MP and Template:Mp, etc. Also, there are multiple character icon templates. We could consolidate and make more complex replacements. Possibly modifying the most recent Template:Character to include being able to produce not just the small icons, but also the full body icons, character portraits, etc. Also, we have skills, but we could also have another &amp;quot;Interface&amp;quot; icons template with stuff like oxygen, fuel, live/dead/mush icons from the top-right, and possibly another template to catch all the statuses. [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 12:12, 21 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:: I've done some major cleanup work as you said and listed all usable and up-to-date templates in the [[:Category:Useful Templates]] page, which is now also linked on the Main Page. I hope this is a good start! And yes, &amp;quot;interface&amp;quot; icons like Fuel and Oxygen are definitely something I had planned, just didn't do yet, and you can even add them yourself based on the Morale/MP templates if you have the time! [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]]) 09:13, 22 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
===Ship page need to be categorized===&lt;br /&gt;
Hello I`m working on [[Ship]] page which consist of all data and reference about Daedalus (history, ship maps, overview, rooms content etc) but I don`t know how to bind it to category and list it on wiki Main page. Any help will be appreciated. [[User:Kloonej|Kloonej]] ([[User talk:Kloonej|talk]]) 03:41, 22 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:Awesome! Main Page stuff is done by admins like [[User:Spacekadt|Spacekadt]] and I. I may rename your article at some point so that it has a better-fitting title for the main page, but I definitely think it's a good idea and we need to fuse the Map article into it! [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]]) 09:11, 22 December 2013 (MST)&lt;/div&gt;</summary>
		<author><name>Kloonej</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Talk:Main_Page</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Talk:Main_Page"/>
				<updated>2013-12-22T17:44:18Z</updated>
		
		<summary type="html">&lt;p&gt;Kloonej: /* Wiki design */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
{{Info|Please add a 3rd level headline when starting a new discussion topic, like so:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;=== Not enough cookies ===&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Also, please sign your messages with '''&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;''' and use '''&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;''' to indent responses!&lt;br /&gt;
&lt;br /&gt;
[[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]])}}&lt;br /&gt;
&lt;br /&gt;
=== Work distribution ===&lt;br /&gt;
&lt;br /&gt;
Hey guys/girls, do we plan to distribute some of the work to be done here, or we just tackle random things?&lt;br /&gt;
I'm asking because I wouldn't want to work on something that someone else already started doing but didn't upload yet. --[[User:Rumata|Rumata]] ([[User talk:Rumata|talk]]) 05:20, 11 November 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:I guess if you're working on something but haven't uploaded it yet, it's best if you note it in the Discussion page of the article to avoid complications. Otherwise, you might as well edit and correct things at random if you ask me. [[User:Germz|Germz]] ([[User talk:Germz|talk]]) 09:51, 20 November 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
::I've considered that, rumata. I don't want to &amp;quot;assign&amp;quot; things to people, but it wouldn't be bad to edit the page with something like &amp;quot;spacey is working on this and update coming within the hour/day/whatever&amp;quot;. Doesn't matter to me that the page suddenly looks like it exists... it's probably better because then it's not so obvious that someone *needs* to work on it - [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]]) 00:40, 21 November 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
I really don't want people to have to dig through multiple levels to find information. I'm all for making things prettier, but I really do like how french wiki is set up that almost everything is accessible with one click from the main page. [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]]) 17:37, 27 November 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:I agree that having good navigation on the front page is a goal worth aiming for. I also agree that an &amp;quot;I'm working on this.&amp;quot; warning on the top of the page should be enough for any of us to back off and avoid duplicating work. [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 18:29, 15 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
=== Daedalus Map ===&lt;br /&gt;
&lt;br /&gt;
I want to suggest adding the point &amp;quot;Map&amp;quot; under Daedalus. Could be very helpful if you had to drop your map to see where to go and how much MP you need. [[User:Tatsukishi|Tatsukishi]] ([[User talk:Tatsukishi|talk]]) 05:22, 2 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:I need to find the map I uploaded, but that's a really good idea. I'll add it when I find it and get a moment. [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]])&lt;br /&gt;
&lt;br /&gt;
::I updated the Image with numbers for the rooms and added a Table for the names and relevant equipment. [[User:Tatsukishi|Tatsukishi]] ([[User talk:Tatsukishi|talk]]) 10:47, 15 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We ([[User:Delzoup|Delzoup]] and me) would like to make the rooms on the map clickable (leading to the Ship Equipment page) with an ImageMap, which requires a plugin. Can an admin activate it please? [http://www.mediawiki.org/wiki/Extension:ImageMap#Installation_Guide &amp;quot;Guide&amp;quot; ] - [[User:Tatsukishi|Tatsukishi]] ([[User talk:Tatsukishi|talk]]) 14:35, 19 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
=== Mush Universe Info ===&lt;br /&gt;
&lt;br /&gt;
I wanted to suggest that getting some more general info on the fictional Mush universe would be both very cool for fans, as well as useful for serious RP gamers. Perhaps a new category, and maybe reorganizing a few pages to support the concept. What do you all think? [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 18:29, 15 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:I agree! I would eventually like to create the [[Daedalus]], [[Magellan project]], [[Nils Carlsson]] pages etc. for that kind of information. We should treat Mushpedia less as a bunch of guides and game information, but rather as a complete encyclopedia on all things Mush. [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]]) 00:03, 22 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
=== Wiki design ===&lt;br /&gt;
I would very much like to edit the wiki's design to style it after the Mush site. Would you be willing to help me out with this? (Grant me necessary privileges or, at least, access to the relevant files like CSS etc.) [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]]) 17:29, 10 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:What kind of vision do you have in mind? I found a wiki layout that I like a LOT and would like to emulate as far as the navigation goes. I have *some* ideas for what to do with the main page, but I'm not entirely sold on it. Are you ever in IRC that we can chat about what you want to do? [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]])&lt;br /&gt;
&lt;br /&gt;
::I have some graphics skills, and wouldn't mind helping out too. I would assume Invidyon would like to emulate the color scheme, star background, and other signature elements of the Mush game page. I'm all for it.[[User:Doram|Doram]] ([[User talk:Doram|talk]]) 18:29, 15 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:It seems that the creators demand that fan sites do not emulate the looks of the original site (to avoid player confusion, making them believe it's an official resource), which kind of killed my enthusiasm. [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]]) 03:41, 16 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
::Awwww. That kinda stinks. Well, we could certainly work on giving this place something other than default settings. Maybe take the White and Blue theme further, or pick some other colors... [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 05:38, 16 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:::I`m kinda in! We could make our own layout - in the same style - but not the same as Mush site. I could help with CSS or graphics - graphics more likely. What do You say? I could make some template projects to show You but first of all We should really get on irc [[User:Kloonej|Kloonej]] ([[User talk:Kloonej|talk]]) 05:30, 22 December 2013 (MST)&lt;br /&gt;
:::I sit to work inspired this talk. I hadn`t much time to operate but start with something like this: http://i.imgur.com/HJrFjKy.png it`s only basic idea and it`s completely not scaled, undeveloped, unpolished, and every other ''un...'' But it explains My idea of wiki design. I`m trying to be mush like, but I trying to avoid any twinoid (c) it`s better to leave it for content. As it`s a sort of ''proof of concept'' of course everything is subject to change. [[User:Kloonej|Kloonej]] ([[User talk:Kloonej|talk]]) 10:43, 22 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
=== French Wiki ===&lt;br /&gt;
&lt;br /&gt;
What is the opinion of the group on translating the info on the [http://translate.google.com/translate?sl=fr&amp;amp;tl=en&amp;amp;u=http%3A%2F%2Fwww.twinpedia.com%2Fmush Twinpedia section for Mush]? Good idea? Not allowed? I'm willing to spend some time copying and cleaning up Google's uneducated guesswork with the actual English game terms. [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 09:28, 17 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
: I don't mind it as placeholder text and it's definitely been done for some pages and some info. But my ultimate goal is that we rely on our own knowledge since they have a season change under their belt and they may have some differences in the game. [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]])&lt;br /&gt;
&lt;br /&gt;
=== Template Cleanup ===&lt;br /&gt;
There are a number of duplicate templates in there, and some of the simple individual templates could work better when combined into a more complex one. Whoever is interested and has the time should look at it, I think. [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 10:51, 21 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:If you give me some estimate pointers on what you're talking about, I'll get right on it! [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]]) 10:56, 21 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:Check this page: http://mushpedia.com/index.php?title=Special%3AAllPages&amp;amp;from=&amp;amp;to=&amp;amp;namespace=10 And take a look. There's Template:AP and Template:Ap and Template:MP and Template:Mp, etc. Also, there are multiple character icon templates. We could consolidate and make more complex replacements. Possibly modifying the most recent Template:Character to include being able to produce not just the small icons, but also the full body icons, character portraits, etc. Also, we have skills, but we could also have another &amp;quot;Interface&amp;quot; icons template with stuff like oxygen, fuel, live/dead/mush icons from the top-right, and possibly another template to catch all the statuses. [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 12:12, 21 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:: I've done some major cleanup work as you said and listed all usable and up-to-date templates in the [[:Category:Useful Templates]] page, which is now also linked on the Main Page. I hope this is a good start! And yes, &amp;quot;interface&amp;quot; icons like Fuel and Oxygen are definitely something I had planned, just didn't do yet, and you can even add them yourself based on the Morale/MP templates if you have the time! [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]]) 09:13, 22 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
===Ship page need to be categorized===&lt;br /&gt;
Hello I`m working on [[Ship]] page which consist of all data and reference about Daedalus (history, ship maps, overview, rooms content etc) but I don`t know how to bind it to category and list it on wiki Main page. Any help will be appreciated. [[User:Kloonej|Kloonej]] ([[User talk:Kloonej|talk]]) 03:41, 22 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:Awesome! Main Page stuff is done by admins like [[User:Spacekadt|Spacekadt]] and I. I may rename your article at some point so that it has a better-fitting title for the main page, but I definitely think it's a good idea and we need to fuse the Map article into it! [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]]) 09:11, 22 December 2013 (MST)&lt;/div&gt;</summary>
		<author><name>Kloonej</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Talk:Main_Page</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Talk:Main_Page"/>
				<updated>2013-12-22T17:43:50Z</updated>
		
		<summary type="html">&lt;p&gt;Kloonej: /* Wiki design */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
{{Info|Please add a 3rd level headline when starting a new discussion topic, like so:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;=== Not enough cookies ===&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Also, please sign your messages with '''&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;''' and use '''&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;''' to indent responses!&lt;br /&gt;
&lt;br /&gt;
[[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]])}}&lt;br /&gt;
&lt;br /&gt;
=== Work distribution ===&lt;br /&gt;
&lt;br /&gt;
Hey guys/girls, do we plan to distribute some of the work to be done here, or we just tackle random things?&lt;br /&gt;
I'm asking because I wouldn't want to work on something that someone else already started doing but didn't upload yet. --[[User:Rumata|Rumata]] ([[User talk:Rumata|talk]]) 05:20, 11 November 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:I guess if you're working on something but haven't uploaded it yet, it's best if you note it in the Discussion page of the article to avoid complications. Otherwise, you might as well edit and correct things at random if you ask me. [[User:Germz|Germz]] ([[User talk:Germz|talk]]) 09:51, 20 November 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
::I've considered that, rumata. I don't want to &amp;quot;assign&amp;quot; things to people, but it wouldn't be bad to edit the page with something like &amp;quot;spacey is working on this and update coming within the hour/day/whatever&amp;quot;. Doesn't matter to me that the page suddenly looks like it exists... it's probably better because then it's not so obvious that someone *needs* to work on it - [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]]) 00:40, 21 November 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
I really don't want people to have to dig through multiple levels to find information. I'm all for making things prettier, but I really do like how french wiki is set up that almost everything is accessible with one click from the main page. [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]]) 17:37, 27 November 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:I agree that having good navigation on the front page is a goal worth aiming for. I also agree that an &amp;quot;I'm working on this.&amp;quot; warning on the top of the page should be enough for any of us to back off and avoid duplicating work. [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 18:29, 15 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
=== Daedalus Map ===&lt;br /&gt;
&lt;br /&gt;
I want to suggest adding the point &amp;quot;Map&amp;quot; under Daedalus. Could be very helpful if you had to drop your map to see where to go and how much MP you need. [[User:Tatsukishi|Tatsukishi]] ([[User talk:Tatsukishi|talk]]) 05:22, 2 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:I need to find the map I uploaded, but that's a really good idea. I'll add it when I find it and get a moment. [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]])&lt;br /&gt;
&lt;br /&gt;
::I updated the Image with numbers for the rooms and added a Table for the names and relevant equipment. [[User:Tatsukishi|Tatsukishi]] ([[User talk:Tatsukishi|talk]]) 10:47, 15 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We ([[User:Delzoup|Delzoup]] and me) would like to make the rooms on the map clickable (leading to the Ship Equipment page) with an ImageMap, which requires a plugin. Can an admin activate it please? [http://www.mediawiki.org/wiki/Extension:ImageMap#Installation_Guide &amp;quot;Guide&amp;quot; ] - [[User:Tatsukishi|Tatsukishi]] ([[User talk:Tatsukishi|talk]]) 14:35, 19 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
=== Mush Universe Info ===&lt;br /&gt;
&lt;br /&gt;
I wanted to suggest that getting some more general info on the fictional Mush universe would be both very cool for fans, as well as useful for serious RP gamers. Perhaps a new category, and maybe reorganizing a few pages to support the concept. What do you all think? [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 18:29, 15 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:I agree! I would eventually like to create the [[Daedalus]], [[Magellan project]], [[Nils Carlsson]] pages etc. for that kind of information. We should treat Mushpedia less as a bunch of guides and game information, but rather as a complete encyclopedia on all things Mush. [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]]) 00:03, 22 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
=== Wiki design ===&lt;br /&gt;
I would very much like to edit the wiki's design to style it after the Mush site. Would you be willing to help me out with this? (Grant me necessary privileges or, at least, access to the relevant files like CSS etc.) [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]]) 17:29, 10 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:What kind of vision do you have in mind? I found a wiki layout that I like a LOT and would like to emulate as far as the navigation goes. I have *some* ideas for what to do with the main page, but I'm not entirely sold on it. Are you ever in IRC that we can chat about what you want to do? [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]])&lt;br /&gt;
&lt;br /&gt;
::I have some graphics skills, and wouldn't mind helping out too. I would assume Invidyon would like to emulate the color scheme, star background, and other signature elements of the Mush game page. I'm all for it.[[User:Doram|Doram]] ([[User talk:Doram|talk]]) 18:29, 15 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:It seems that the creators demand that fan sites do not emulate the looks of the original site (to avoid player confusion, making them believe it's an official resource), which kind of killed my enthusiasm. [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]]) 03:41, 16 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
::Awwww. That kinda stinks. Well, we could certainly work on giving this place something other than default settings. Maybe take the White and Blue theme further, or pick some other colors... [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 05:38, 16 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:I`m kinda in! We could make our own layout - in the same style - but not the same as Mush site. I could help with CSS or graphics - graphics more likely. What do You say? I could make some template projects to show You but first of all We should really get on irc [[User:Kloonej|Kloonej]] ([[User talk:Kloonej|talk]]) 05:30, 22 December 2013 (MST)&lt;br /&gt;
I sit to work inspired this talk. I hadn`t much time to operate but start with something like this: http://i.imgur.com/HJrFjKy.png it`s only basic idea and it`s completely not scaled, undeveloped, unpolished, and every other ''un...'' But it explains My idea of wiki design. I`m trying to be mush like, but I trying to avoid any twinoid (c) it`s better to leave it for content. As it`s a sort of ''proof of concept'' of course everything is subject to change. [[User:Kloonej|Kloonej]] ([[User talk:Kloonej|talk]]) 10:43, 22 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
=== French Wiki ===&lt;br /&gt;
&lt;br /&gt;
What is the opinion of the group on translating the info on the [http://translate.google.com/translate?sl=fr&amp;amp;tl=en&amp;amp;u=http%3A%2F%2Fwww.twinpedia.com%2Fmush Twinpedia section for Mush]? Good idea? Not allowed? I'm willing to spend some time copying and cleaning up Google's uneducated guesswork with the actual English game terms. [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 09:28, 17 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
: I don't mind it as placeholder text and it's definitely been done for some pages and some info. But my ultimate goal is that we rely on our own knowledge since they have a season change under their belt and they may have some differences in the game. [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]])&lt;br /&gt;
&lt;br /&gt;
=== Template Cleanup ===&lt;br /&gt;
There are a number of duplicate templates in there, and some of the simple individual templates could work better when combined into a more complex one. Whoever is interested and has the time should look at it, I think. [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 10:51, 21 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:If you give me some estimate pointers on what you're talking about, I'll get right on it! [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]]) 10:56, 21 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:Check this page: http://mushpedia.com/index.php?title=Special%3AAllPages&amp;amp;from=&amp;amp;to=&amp;amp;namespace=10 And take a look. There's Template:AP and Template:Ap and Template:MP and Template:Mp, etc. Also, there are multiple character icon templates. We could consolidate and make more complex replacements. Possibly modifying the most recent Template:Character to include being able to produce not just the small icons, but also the full body icons, character portraits, etc. Also, we have skills, but we could also have another &amp;quot;Interface&amp;quot; icons template with stuff like oxygen, fuel, live/dead/mush icons from the top-right, and possibly another template to catch all the statuses. [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 12:12, 21 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:: I've done some major cleanup work as you said and listed all usable and up-to-date templates in the [[:Category:Useful Templates]] page, which is now also linked on the Main Page. I hope this is a good start! And yes, &amp;quot;interface&amp;quot; icons like Fuel and Oxygen are definitely something I had planned, just didn't do yet, and you can even add them yourself based on the Morale/MP templates if you have the time! [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]]) 09:13, 22 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
===Ship page need to be categorized===&lt;br /&gt;
Hello I`m working on [[Ship]] page which consist of all data and reference about Daedalus (history, ship maps, overview, rooms content etc) but I don`t know how to bind it to category and list it on wiki Main page. Any help will be appreciated. [[User:Kloonej|Kloonej]] ([[User talk:Kloonej|talk]]) 03:41, 22 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:Awesome! Main Page stuff is done by admins like [[User:Spacekadt|Spacekadt]] and I. I may rename your article at some point so that it has a better-fitting title for the main page, but I definitely think it's a good idea and we need to fuse the Map article into it! [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]]) 09:11, 22 December 2013 (MST)&lt;/div&gt;</summary>
		<author><name>Kloonej</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Talk:Main_Page</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Talk:Main_Page"/>
				<updated>2013-12-22T12:30:43Z</updated>
		
		<summary type="html">&lt;p&gt;Kloonej: /* Wiki design */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
{{Info|Please add a 3rd level headline when starting a new discussion topic, like so:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;=== Not enough cookies ===&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Also, please sign your messages with '''&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;''' and use '''&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;''' to indent responses!&lt;br /&gt;
&lt;br /&gt;
[[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]])}}&lt;br /&gt;
&lt;br /&gt;
=== Work distribution ===&lt;br /&gt;
&lt;br /&gt;
Hey guys/girls, do we plan to distribute some of the work to be done here, or we just tackle random things?&lt;br /&gt;
I'm asking because I wouldn't want to work on something that someone else already started doing but didn't upload yet. --[[User:Rumata|Rumata]] ([[User talk:Rumata|talk]]) 05:20, 11 November 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:I guess if you're working on something but haven't uploaded it yet, it's best if you note it in the Discussion page of the article to avoid complications. Otherwise, you might as well edit and correct things at random if you ask me. [[User:Germz|Germz]] ([[User talk:Germz|talk]]) 09:51, 20 November 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
::I've considered that, rumata. I don't want to &amp;quot;assign&amp;quot; things to people, but it wouldn't be bad to edit the page with something like &amp;quot;spacey is working on this and update coming within the hour/day/whatever&amp;quot;. Doesn't matter to me that the page suddenly looks like it exists... it's probably better because then it's not so obvious that someone *needs* to work on it - [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]]) 00:40, 21 November 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
I really don't want people to have to dig through multiple levels to find information. I'm all for making things prettier, but I really do like how french wiki is set up that almost everything is accessible with one click from the main page. [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]]) 17:37, 27 November 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:I agree that having good navigation on the front page is a goal worth aiming for. I also agree that an &amp;quot;I'm working on this.&amp;quot; warning on the top of the page should be enough for any of us to back off and avoid duplicating work. [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 18:29, 15 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
=== Daedalus Map ===&lt;br /&gt;
&lt;br /&gt;
I want to suggest adding the point &amp;quot;Map&amp;quot; under Daedalus. Could be very helpful if you had to drop your map to see where to go and how much MP you need. [[User:Tatsukishi|Tatsukishi]] ([[User talk:Tatsukishi|talk]]) 05:22, 2 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:I need to find the map I uploaded, but that's a really good idea. I'll add it when I find it and get a moment. [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]])&lt;br /&gt;
&lt;br /&gt;
::I updated the Image with numbers for the rooms and added a Table for the names and relevant equipment. [[User:Tatsukishi|Tatsukishi]] ([[User talk:Tatsukishi|talk]]) 10:47, 15 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We ([[User:Delzoup|Delzoup]] and me) would like to make the rooms on the map clickable (leading to the Ship Equipment page) with an ImageMap, which requires a plugin. Can an admin activate it please? [http://www.mediawiki.org/wiki/Extension:ImageMap#Installation_Guide &amp;quot;Guide&amp;quot; ] - [[User:Tatsukishi|Tatsukishi]] ([[User talk:Tatsukishi|talk]]) 14:35, 19 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
=== Mush Universe Info ===&lt;br /&gt;
&lt;br /&gt;
I wanted to suggest that getting some more general info on the fictional Mush universe would be both very cool for fans, as well as useful for serious RP gamers. Perhaps a new category, and maybe reorganizing a few pages to support the concept. What do you all think? [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 18:29, 15 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:I agree! I would eventually like to create the [[Daedalus]], [[Magellan project]], [[Nils Carlsson]] pages etc. for that kind of information. We should treat Mushpedia less as a bunch of guides and game information, but rather as a complete encyclopedia on all things Mush. [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]]) 00:03, 22 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
=== Wiki design ===&lt;br /&gt;
I would very much like to edit the wiki's design to style it after the Mush site. Would you be willing to help me out with this? (Grant me necessary privileges or, at least, access to the relevant files like CSS etc.) [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]]) 17:29, 10 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:What kind of vision do you have in mind? I found a wiki layout that I like a LOT and would like to emulate as far as the navigation goes. I have *some* ideas for what to do with the main page, but I'm not entirely sold on it. Are you ever in IRC that we can chat about what you want to do? [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]])&lt;br /&gt;
&lt;br /&gt;
::I have some graphics skills, and wouldn't mind helping out too. I would assume Invidyon would like to emulate the color scheme, star background, and other signature elements of the Mush game page. I'm all for it.[[User:Doram|Doram]] ([[User talk:Doram|talk]]) 18:29, 15 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:It seems that the creators demand that fan sites do not emulate the looks of the original site (to avoid player confusion, making them believe it's an official resource), which kind of killed my enthusiasm. [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]]) 03:41, 16 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
::Awwww. That kinda stinks. Well, we could certainly work on giving this place something other than default settings. Maybe take the White and Blue theme further, or pick some other colors... [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 05:38, 16 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:I`m kinda in! We could make our own layout - in the same style - but not the same as Mush site. I could help with CSS or graphics - graphics more likely. What do You say? I could make some template projects to show You but first of all We should really get on irc [[User:Kloonej|Kloonej]] ([[User talk:Kloonej|talk]]) 05:30, 22 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
=== French Wiki ===&lt;br /&gt;
&lt;br /&gt;
What is the opinion of the group on translating the info on the [http://translate.google.com/translate?sl=fr&amp;amp;tl=en&amp;amp;u=http%3A%2F%2Fwww.twinpedia.com%2Fmush Twinpedia section for Mush]? Good idea? Not allowed? I'm willing to spend some time copying and cleaning up Google's uneducated guesswork with the actual English game terms. [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 09:28, 17 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
: I don't mind it as placeholder text and it's definitely been done for some pages and some info. But my ultimate goal is that we rely on our own knowledge since they have a season change under their belt and they may have some differences in the game. [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]])&lt;br /&gt;
&lt;br /&gt;
=== Template Cleanup ===&lt;br /&gt;
There are a number of duplicate templates in there, and some of the simple individual templates could work better when combined into a more complex one. Whoever is interested and has the time should look at it, I think. [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 10:51, 21 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:If you give me some estimate pointers on what you're talking about, I'll get right on it! [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]]) 10:56, 21 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:Check this page: http://mushpedia.com/index.php?title=Special%3AAllPages&amp;amp;from=&amp;amp;to=&amp;amp;namespace=10 And take a look. There's Template:AP and Template:Ap and Template:MP and Template:Mp, etc. Also, there are multiple character icon templates. We could consolidate and make more complex replacements. Possibly modifying the most recent Template:Character to include being able to produce not just the small icons, but also the full body icons, character portraits, etc. Also, we have skills, but we could also have another &amp;quot;Interface&amp;quot; icons template with stuff like oxygen, fuel, live/dead/mush icons from the top-right, and possibly another template to catch all the statuses. [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 12:12, 21 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
===Ship page need to be categorized===&lt;br /&gt;
Hello I`m working on [[Ship]] page which consist of all data and reference about Daedalus (history, ship maps, overview, rooms content etc) but I don`t know how to bind it to category and list it on wiki Main page. Any help will be appreciated. [[User:Kloonej|Kloonej]] ([[User talk:Kloonej|talk]]) 03:41, 22 December 2013 (MST)&lt;/div&gt;</summary>
		<author><name>Kloonej</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Talk:Main_Page</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Talk:Main_Page"/>
				<updated>2013-12-22T11:31:43Z</updated>
		
		<summary type="html">&lt;p&gt;Kloonej: /* Ship page need to be categorized */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
{{Info|Please add a 3rd level headline when starting a new discussion topic, like so:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;=== Not enough cookies ===&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Also, please sign your messages with '''&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;''' and use '''&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;''' to indent responses!&lt;br /&gt;
&lt;br /&gt;
[[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]])}}&lt;br /&gt;
&lt;br /&gt;
=== Work distribution ===&lt;br /&gt;
&lt;br /&gt;
Hey guys/girls, do we plan to distribute some of the work to be done here, or we just tackle random things?&lt;br /&gt;
I'm asking because I wouldn't want to work on something that someone else already started doing but didn't upload yet. --[[User:Rumata|Rumata]] ([[User talk:Rumata|talk]]) 05:20, 11 November 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:I guess if you're working on something but haven't uploaded it yet, it's best if you note it in the Discussion page of the article to avoid complications. Otherwise, you might as well edit and correct things at random if you ask me. [[User:Germz|Germz]] ([[User talk:Germz|talk]]) 09:51, 20 November 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
::I've considered that, rumata. I don't want to &amp;quot;assign&amp;quot; things to people, but it wouldn't be bad to edit the page with something like &amp;quot;spacey is working on this and update coming within the hour/day/whatever&amp;quot;. Doesn't matter to me that the page suddenly looks like it exists... it's probably better because then it's not so obvious that someone *needs* to work on it - [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]]) 00:40, 21 November 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
I really don't want people to have to dig through multiple levels to find information. I'm all for making things prettier, but I really do like how french wiki is set up that almost everything is accessible with one click from the main page. [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]]) 17:37, 27 November 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:I agree that having good navigation on the front page is a goal worth aiming for. I also agree that an &amp;quot;I'm working on this.&amp;quot; warning on the top of the page should be enough for any of us to back off and avoid duplicating work. [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 18:29, 15 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
=== Daedalus Map ===&lt;br /&gt;
&lt;br /&gt;
I want to suggest adding the point &amp;quot;Map&amp;quot; under Daedalus. Could be very helpful if you had to drop your map to see where to go and how much MP you need. [[User:Tatsukishi|Tatsukishi]] ([[User talk:Tatsukishi|talk]]) 05:22, 2 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:I need to find the map I uploaded, but that's a really good idea. I'll add it when I find it and get a moment. [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]])&lt;br /&gt;
&lt;br /&gt;
::I updated the Image with numbers for the rooms and added a Table for the names and relevant equipment. [[User:Tatsukishi|Tatsukishi]] ([[User talk:Tatsukishi|talk]]) 10:47, 15 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We ([[User:Delzoup|Delzoup]] and me) would like to make the rooms on the map clickable (leading to the Ship Equipment page) with an ImageMap, which requires a plugin. Can an admin activate it please? [http://www.mediawiki.org/wiki/Extension:ImageMap#Installation_Guide &amp;quot;Guide&amp;quot; ] - [[User:Tatsukishi|Tatsukishi]] ([[User talk:Tatsukishi|talk]]) 14:35, 19 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
=== Mush Universe Info ===&lt;br /&gt;
&lt;br /&gt;
I wanted to suggest that getting some more general info on the fictional Mush universe would be both very cool for fans, as well as useful for serious RP gamers. Perhaps a new category, and maybe reorganizing a few pages to support the concept. What do you all think? [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 18:29, 15 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:I agree! I would eventually like to create the [[Daedalus]], [[Magellan project]], [[Nils Carlsson]] pages etc. for that kind of information. We should treat Mushpedia less as a bunch of guides and game information, but rather as a complete encyclopedia on all things Mush. [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]]) 00:03, 22 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
=== Wiki design ===&lt;br /&gt;
I would very much like to edit the wiki's design to style it after the Mush site. Would you be willing to help me out with this? (Grant me necessary privileges or, at least, access to the relevant files like CSS etc.) [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]]) 17:29, 10 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:What kind of vision do you have in mind? I found a wiki layout that I like a LOT and would like to emulate as far as the navigation goes. I have *some* ideas for what to do with the main page, but I'm not entirely sold on it. Are you ever in IRC that we can chat about what you want to do? [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]])&lt;br /&gt;
&lt;br /&gt;
::I have some graphics skills, and wouldn't mind helping out too. I would assume Invidyon would like to emulate the color scheme, star background, and other signature elements of the Mush game page. I'm all for it.[[User:Doram|Doram]] ([[User talk:Doram|talk]]) 18:29, 15 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:It seems that the creators demand that fan sites do not emulate the looks of the original site (to avoid player confusion, making them believe it's an official resource), which kind of killed my enthusiasm. [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]]) 03:41, 16 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
::Awwww. That kinda stinks. Well, we could certainly work on giving this place something other than default settings. Maybe take the White and Blue theme further, or pick some other colors... [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 05:38, 16 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
=== French Wiki ===&lt;br /&gt;
&lt;br /&gt;
What is the opinion of the group on translating the info on the [http://translate.google.com/translate?sl=fr&amp;amp;tl=en&amp;amp;u=http%3A%2F%2Fwww.twinpedia.com%2Fmush Twinpedia section for Mush]? Good idea? Not allowed? I'm willing to spend some time copying and cleaning up Google's uneducated guesswork with the actual English game terms. [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 09:28, 17 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
: I don't mind it as placeholder text and it's definitely been done for some pages and some info. But my ultimate goal is that we rely on our own knowledge since they have a season change under their belt and they may have some differences in the game. [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]])&lt;br /&gt;
&lt;br /&gt;
=== Template Cleanup ===&lt;br /&gt;
There are a number of duplicate templates in there, and some of the simple individual templates could work better when combined into a more complex one. Whoever is interested and has the time should look at it, I think. [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 10:51, 21 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:If you give me some estimate pointers on what you're talking about, I'll get right on it! [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]]) 10:56, 21 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:Check this page: http://mushpedia.com/index.php?title=Special%3AAllPages&amp;amp;from=&amp;amp;to=&amp;amp;namespace=10 And take a look. There's Template:AP and Template:Ap and Template:MP and Template:Mp, etc. Also, there are multiple character icon templates. We could consolidate and make more complex replacements. Possibly modifying the most recent Template:Character to include being able to produce not just the small icons, but also the full body icons, character portraits, etc. Also, we have skills, but we could also have another &amp;quot;Interface&amp;quot; icons template with stuff like oxygen, fuel, live/dead/mush icons from the top-right, and possibly another template to catch all the statuses. [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 12:12, 21 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
===Ship page need to be categorized===&lt;br /&gt;
Hello I`m working on [[Ship]] page which consist of all data and reference about Daedalus (history, ship maps, overview, rooms content etc) but I don`t know how to bind it to category and list it on wiki Main page. Any help will be appreciated. [[User:Kloonej|Kloonej]] ([[User talk:Kloonej|talk]]) 03:41, 22 December 2013 (MST)&lt;/div&gt;</summary>
		<author><name>Kloonej</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Resources</id>
		<title>Resources</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Resources"/>
				<updated>2013-12-22T11:28:51Z</updated>
		
		<summary type="html">&lt;p&gt;Kloonej: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
&lt;br /&gt;
==Resources== &lt;br /&gt;
&lt;br /&gt;
Daedalus has three key resources that must be maintained at an appropriate level to make the game could go on. Oxygen [[Image:O2.png]], Fuel [[Image:Fuel.png]] and Armor [[Image:Shield.png]].&lt;br /&gt;
&lt;br /&gt;
==Oxygen==&lt;br /&gt;
&lt;br /&gt;
The most difficult to maintain an appropriate level is [[Image:O2.png]] Oxygen. At the end of each cycle, one unit is subtracted from the oxygen tank - regardless of the number of alive players or relation [[Image:P alive.png]] Mush / [[Image:P mush.png]] Human. If either or both of oxygen tanks are damaged, the two units of oxygen will be subtracted at the end of the cycle. When the oxygen level reaches [[Image:O2alert.png]] 0 at the end of cycle one of human crew member dies.&lt;br /&gt;
&lt;br /&gt;
===Plants===&lt;br /&gt;
&lt;br /&gt;
Oxygen can be obtained from [[Image:Plant youngling.png]] plants grown in a Hydroponic Garden. Each adult plant produces one unit of oxygen at the end of the day (end of 8 cycle). The plants can not build an efficient system of oxygen supply, since the average ship is capable of producing 5 units of oxygen (limited number of pots to 5, in rare cases more) with daily consumption of a minimum of 8 units.&lt;br /&gt;
&lt;br /&gt;
===Explorations===&lt;br /&gt;
&lt;br /&gt;
More efficient but also more dangerous way to obtain oxygen are [[Image:Planet.png]] planetary [[Exploration|explorations]]. If the [[Astrophysics|analysis]] [[Image:Astrophysicist.png]] indicates the presence of oxygen on planet, the expedition can gain from 0 to 24 units of oxygen depending of success rate.&lt;br /&gt;
&lt;br /&gt;
==Fuel==&lt;br /&gt;
&lt;br /&gt;
Fuel [[Image:Fuel.png]] is necessary to move the Daedalus. The maximum fuel level is 32 units, which should be sufficient for an average game. However, it may happen that a intensive and long-term exploration of the planets will be necessary to replenish the fuel. The only way of obtaining fuel are explorations of planets on which there [[Zones|Hydrocarbon deposits]].&lt;br /&gt;
&lt;br /&gt;
==Armor==&lt;br /&gt;
&lt;br /&gt;
The armor [[Image:Shield.png]] of the ship represents the consistency of their construction, at the beginning of the game is 100. If armor drops to 0 ship is falling apart and the entire crew is killed ending the game. The main factor influencing the reduction of armor are [[Image:Hunter_icon.png]] [[Hunters|hunters]] and asteroids. Damage inflicted by hunters and asteroids are counted at the end of each cycle, if any of them are currently flying around the ship.&lt;br /&gt;
&lt;br /&gt;
The frequency of hunters and asteroids makes it necessary to supplement the armor in the game. This can be done by [[Image:Pa eng.png]] repairing the ship, this action is available in any room in which there are scrap metal. Each member of the crew can make repairs, one-time repair of armor adds [[Image:Shield.png]] 5 points and requires one scrap metal.&lt;/div&gt;</summary>
		<author><name>Kloonej</name></author>	</entry>

	</feed>