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		<id>http://www.mushpedia.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=JDub76</id>
		<title>Mushpedia - User contributions [en]</title>
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		<updated>2026-07-16T20:54:21Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://www.mushpedia.com/wiki/Trading</id>
		<title>Trading</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Trading"/>
				<updated>2014-04-28T01:18:08Z</updated>
		
		<summary type="html">&lt;p&gt;JDub76: /* People */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;­{{TOC right}}[[File:Trading.PNG|left]]From the [[Communications|Comms. Center]], the {{Title|Comms Officer}} can trade [[Inventory|objects]], [[Crew Members|people]], [[Resources|ressources]] and [[NERON projects]]. Even the {{Item|Hacker Kit}} cannnot override these restrictions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Info|Gold Projects can still be traded.|middle}}&lt;br /&gt;
&lt;br /&gt;
== Transporter ==&lt;br /&gt;
&lt;br /&gt;
[[File:Transporter.PNG]] The Transporter appears outside the Daedalus as a ship amongst the Hunters. &lt;br /&gt;
&lt;br /&gt;
*Shooting the Transporter will cause it to leave. &lt;br /&gt;
*If you refuse to trade, it will leave too.&lt;br /&gt;
&lt;br /&gt;
== Trading ==&lt;br /&gt;
&lt;br /&gt;
*You can trade various things. &lt;br /&gt;
*Accepting or refusing to the transaction costs 2 {{AP}}. &lt;br /&gt;
*You won't be allowed to trade if there are any [[file:Hunter icon.png]] or other hostile craft around.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Projects ====&lt;br /&gt;
&lt;br /&gt;
You can trade a random project that has been completed for a random project that has not been completed. &lt;br /&gt;
*Gold projects will be traded too. &lt;br /&gt;
*You cannot pick the projects being exchanged.&lt;br /&gt;
&lt;br /&gt;
==== People ====&lt;br /&gt;
&lt;br /&gt;
{{Todo|Verify if Highly Inactive crew can be traded from anywhere on the ship}}&lt;br /&gt;
&lt;br /&gt;
You can trade teammates located on the bridge for resources.&lt;br /&gt;
*The comms. officer can exchange themselves.&lt;br /&gt;
*You can't pick who gets exchanged, but the comms. officer gets exchanged last.&lt;br /&gt;
*You can only trade [[Image:Sleepy.png]]INACTIVE people (Full {{AP}}/{{MP}}) that are on the bridge&lt;br /&gt;
*You can trade [[Image:Noob.png]]HIGHLY INACTIVE people (No activity for 48 hours) from anywhere on the ship (Note: On French ships, currently bugged - inactives must be moved to storage room - see talk page for source)&lt;br /&gt;
&lt;br /&gt;
==== Objects ====&lt;br /&gt;
&lt;br /&gt;
You can trade objects located in storages for &lt;br /&gt;
&lt;br /&gt;
*The ''Objects present for exchange'' box on the radio still shows hidden objects&lt;br /&gt;
*Hidden objects can be traded&lt;br /&gt;
&lt;br /&gt;
Here is an example&lt;br /&gt;
&lt;br /&gt;
[[File:Trade.JPG]]&lt;br /&gt;
&lt;br /&gt;
['''''Complete this segment''''']&lt;/div&gt;</summary>
		<author><name>JDub76</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Trading</id>
		<title>Trading</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Trading"/>
				<updated>2014-04-27T23:10:47Z</updated>
		
		<summary type="html">&lt;p&gt;JDub76: /* Trading */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;­{{TOC right}}[[File:Trading.PNG|left]]From the [[Communications|Comms. Center]], the {{Title|Comms Officer}} can trade [[Inventory|objects]], [[Crew Members|people]], [[Resources|ressources]] and [[NERON projects]]. Even the {{Item|Hacker Kit}} cannnot override these restrictions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Info|Gold Projects can still be traded.|middle}}&lt;br /&gt;
&lt;br /&gt;
== Transporter ==&lt;br /&gt;
&lt;br /&gt;
[[File:Transporter.PNG]] The Transporter appears outside the Daedalus as a ship amongst the Hunters. &lt;br /&gt;
&lt;br /&gt;
*Shooting the Transporter will cause it to leave. &lt;br /&gt;
*If you refuse to trade, it will leave too.&lt;br /&gt;
&lt;br /&gt;
== Trading ==&lt;br /&gt;
&lt;br /&gt;
*You can trade various things. &lt;br /&gt;
*Accepting or refusing to the transaction costs 2 {{AP}}. &lt;br /&gt;
*You won't be allowed to trade if there are any [[file:Hunter icon.png]] or other hostile craft around.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Projects ====&lt;br /&gt;
&lt;br /&gt;
You can trade a random project that has been completed for a random project that has not been completed. &lt;br /&gt;
*Gold projects will be traded too. &lt;br /&gt;
*You cannot pick the projects being exchanged.&lt;br /&gt;
&lt;br /&gt;
==== People ====&lt;br /&gt;
&lt;br /&gt;
You can trade teammates located on the bridge for resources.&lt;br /&gt;
*The comms. officer can exchange themselves.&lt;br /&gt;
*You can't pick who gets exchanged, but the comms. officer gets exchanged last.&lt;br /&gt;
*You can only trade [[Image:Sleepy.png]]INACTIVE people (Full {{AP}}/{{MP}}) that are on the bridge&lt;br /&gt;
*You can trade [[Image:Noob.png]]HIGHLY INACTIVE people (No activity for 48 hours) from anywhere on the ship (Note: On French ships, currently bugged - inactives must be moved to storage room - see talk page for source)&lt;br /&gt;
&lt;br /&gt;
==== Objects ====&lt;br /&gt;
&lt;br /&gt;
You can trade objects located in storages for &lt;br /&gt;
&lt;br /&gt;
*The ''Objects present for exchange'' box on the radio still shows hidden objects&lt;br /&gt;
*Hidden objects can be traded&lt;br /&gt;
&lt;br /&gt;
Here is an example&lt;br /&gt;
&lt;br /&gt;
[[File:Trade.JPG]]&lt;br /&gt;
&lt;br /&gt;
['''''Complete this segment''''']&lt;/div&gt;</summary>
		<author><name>JDub76</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Trading</id>
		<title>Trading</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Trading"/>
				<updated>2014-04-27T23:08:31Z</updated>
		
		<summary type="html">&lt;p&gt;JDub76: /* Trading */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;­{{TOC right}}[[File:Trading.PNG|left]]From the [[Communications|Comms. Center]], the {{Title|Comms Officer}} can trade [[Inventory|objects]], [[Crew Members|people]], [[Resources|ressources]] and [[NERON projects]]. Even the {{Item|Hacker Kit}} cannnot override these restrictions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Info|Gold Projects can still be traded.|middle}}&lt;br /&gt;
&lt;br /&gt;
== Transporter ==&lt;br /&gt;
&lt;br /&gt;
[[File:Transporter.PNG]] The Transporter appears outside the Daedalus as a ship amongst the Hunters. &lt;br /&gt;
&lt;br /&gt;
*Shooting the Transporter will cause it to leave. &lt;br /&gt;
*If you refuse to trade, it will leave too.&lt;br /&gt;
&lt;br /&gt;
== Trading ==&lt;br /&gt;
&lt;br /&gt;
You can trade various things. Accepting or refusing to the transaction costs 2 {{AP}}. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Projects ====&lt;br /&gt;
&lt;br /&gt;
You can trade a random project that has been completed for a random project that has not been completed. &lt;br /&gt;
*Gold projects will be traded too. &lt;br /&gt;
*You cannot pick the projects being exchanged.&lt;br /&gt;
&lt;br /&gt;
==== People ====&lt;br /&gt;
&lt;br /&gt;
You can trade teammates located on the bridge for resources.&lt;br /&gt;
*The comms. officer can exchange themselves.&lt;br /&gt;
*You can't pick who gets exchanged, but the comms. officer gets exchanged last.&lt;br /&gt;
*You can only trade [[Image:Sleepy.png]]INACTIVE people (Full {{AP}}/{{MP}}) that are on the bridge&lt;br /&gt;
*You can trade [[Image:Noob.png]]HIGHLY INACTIVE people (No activity for 48 hours) from anywhere on the ship (Note: On French ships, currently bugged - inactives must be moved to storage room - see talk page for source)&lt;br /&gt;
&lt;br /&gt;
==== Objects ====&lt;br /&gt;
&lt;br /&gt;
You can trade objects located in storages for &lt;br /&gt;
&lt;br /&gt;
*The ''Objects present for exchange'' box on the radio still shows hidden objects&lt;br /&gt;
*Hidden objects can be traded&lt;br /&gt;
&lt;br /&gt;
Here is an example&lt;br /&gt;
&lt;br /&gt;
[[File:Trade.JPG]]&lt;br /&gt;
&lt;br /&gt;
['''''Complete this segment''''']&lt;/div&gt;</summary>
		<author><name>JDub76</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Trading</id>
		<title>Trading</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Trading"/>
				<updated>2014-04-27T21:11:10Z</updated>
		
		<summary type="html">&lt;p&gt;JDub76: /* Trading */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;­{{TOC right}}[[File:Trading.PNG|left]]From the [[Communications|Comms. Center]], the {{Title|Comms Officer}} can trade [[Inventory|objects]], [[Crew Members|people]], [[Resources|ressources]] and [[NERON projects]]. Even the {{Item|Hacker Kit}} cannnot override these restrictions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Info|Gold Projects can still be traded.|middle}}&lt;br /&gt;
&lt;br /&gt;
== Transporter ==&lt;br /&gt;
&lt;br /&gt;
[[File:Transporter.PNG]] The Transporter appears outside the Daedalus as a ship amongst the Hunters. &lt;br /&gt;
&lt;br /&gt;
*Shooting the Transporter will cause it to leave. &lt;br /&gt;
*If you refuse to trade, it will leave too.&lt;br /&gt;
&lt;br /&gt;
== Trading ==&lt;br /&gt;
&lt;br /&gt;
You can trade various things. Accepting or refusing to the transaction costs 2 AP. &lt;br /&gt;
&lt;br /&gt;
==== Projects ====&lt;br /&gt;
&lt;br /&gt;
You can trade a random project that has been completed for a random project that has not been completed. &lt;br /&gt;
*Gold projects will be traded too. &lt;br /&gt;
*You cannot pick the projects being exchanged.&lt;br /&gt;
&lt;br /&gt;
==== People ====&lt;br /&gt;
&lt;br /&gt;
You can trade teammates located on the bridge for resources.&lt;br /&gt;
*The comms. officer can exchange themselves.&lt;br /&gt;
*You can't pick who gets exchanged, but the comms. officer gets exchanged last.&lt;br /&gt;
*You can only trade [[Image:Sleepy.png]]INACTIVE people (Full {{AP}}/{{MP}}) that are on the bridge&lt;br /&gt;
*You can trade [[Image:Noob.png]]HIGHLY INACTIVE people (No activity for 48 hours) from anywhere on the ship (Note: On French ships, currently bugged - inactives must be moved to storage room - see talk page for source)&lt;br /&gt;
&lt;br /&gt;
==== Objects ====&lt;br /&gt;
&lt;br /&gt;
You can trade objects located in storages for &lt;br /&gt;
&lt;br /&gt;
*The ''Objects present for exchange'' box on the radio still shows hidden objects&lt;br /&gt;
*Hidden objects can be traded&lt;br /&gt;
&lt;br /&gt;
Here is an example&lt;br /&gt;
&lt;br /&gt;
[[File:Trade.JPG]]&lt;br /&gt;
&lt;br /&gt;
['''''Complete this segment''''']&lt;/div&gt;</summary>
		<author><name>JDub76</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Talk:Trading</id>
		<title>Talk:Trading</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Talk:Trading"/>
				<updated>2014-04-27T21:02:13Z</updated>
		
		<summary type="html">&lt;p&gt;JDub76: Created page with &amp;quot;Updated the section on trading people to clear up any questions about who can and can't be traded and from where, based on [http://mush.twinoid.com/tid/forum#!view/112222|thre...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Updated the section on trading people to clear up any questions about who can and can't be traded and from where, based on [http://mush.twinoid.com/tid/forum#!view/112222|thread/37992203 this forum thread]. Still not 100% known is whether highly inactive people can be traded from anywhere or not - it is supposed to work that way, but appears bugged on the French server. --[[User:JDub76|JDub76]] ([[User talk:JDub76|talk]]) 15:02, 27 April 2014 (MDT)&lt;/div&gt;</summary>
		<author><name>JDub76</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Trading</id>
		<title>Trading</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Trading"/>
				<updated>2014-04-27T20:57:55Z</updated>
		
		<summary type="html">&lt;p&gt;JDub76: /* People */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;­{{TOC right}}[[File:Trading.PNG|left]]From the [[Communications|Comms. Center]], the {{Title|Comms Officer}} can trade [[Inventory|objects]], [[Crew Members|people]], [[Resources|ressources]] and [[NERON projects]]. Even the {{Item|Hacker Kit}} cannnot override these restrictions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Info|Gold Projects can still be traded.|middle}}&lt;br /&gt;
&lt;br /&gt;
== Transporter ==&lt;br /&gt;
&lt;br /&gt;
[[File:Transporter.PNG]] The Transporter appears outside the Daedalus as a ship amongst the Hunters. &lt;br /&gt;
&lt;br /&gt;
*Shooting the Transporter will cause it to leave. &lt;br /&gt;
*If you refuse to trade, it will leave too.&lt;br /&gt;
&lt;br /&gt;
== Trading ==&lt;br /&gt;
&lt;br /&gt;
You can trade various things. Accepting or refusing to the transaction costs 2 AP. &lt;br /&gt;
&lt;br /&gt;
==== Projects ====&lt;br /&gt;
&lt;br /&gt;
You can trade a random project that has been completed for a random project that has not been completed. &lt;br /&gt;
*Gold projects will be traded too. &lt;br /&gt;
*You cannot pick the projects being exchanged.&lt;br /&gt;
&lt;br /&gt;
==== People ====&lt;br /&gt;
&lt;br /&gt;
You can trade teammates located on the bridge for ressources.&lt;br /&gt;
*The comms. officer can exchange themselves.&lt;br /&gt;
*You can't pick who gets exchanged, but the comms. officer gets exchanged last.&lt;br /&gt;
*You can only trade INACTIVE people (Full AP/MP) that are on the bridge&lt;br /&gt;
*You can trade HIGHLY INACTIVE people (No connection in 48 hours) from anywhere on the ship&lt;br /&gt;
&lt;br /&gt;
==== Objects ====&lt;br /&gt;
&lt;br /&gt;
You can trade objects located in storages for &lt;br /&gt;
&lt;br /&gt;
*The ''Objects present for exchange'' box on the radio still shows hidden objects&lt;br /&gt;
*Hidden objects can be traded&lt;br /&gt;
&lt;br /&gt;
Here is an example&lt;br /&gt;
&lt;br /&gt;
[[File:Trade.JPG]]&lt;br /&gt;
&lt;br /&gt;
['''''Complete this segment''''']&lt;/div&gt;</summary>
		<author><name>JDub76</name></author>	</entry>

	</feed>