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		<title>Characters</title>
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				<updated>2022-09-16T11:30:36Z</updated>
		
		<summary type="html">&lt;p&gt;Ividyon: typos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Table of characters&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]]'''&lt;br /&gt;
| '''[[Image:Jin Su_icon.png|class=icon-margin|Icon]] [[#Kim Jin Su|Kim Jin Su]]'''&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Image:Derek_icon.png|class=icon-margin|Icon]] [[#Derek Hogan|Derek Hogan]]'''&lt;br /&gt;
| '''[[Image:Kuan_Ti_icon.png|class=icon-margin|Icon]] [[#Lai Kuan Ti|Lai Kuan Ti]]'''&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Image:Eleesha_icon.png|class=icon-margin|Icon]] [[#Eleesha Williams|Eleesha Williams]]'''&lt;br /&gt;
| '''[[Image:Paola_icon.png|class=icon-margin|Icon]] [[#Paola Rinaldo|Paola Rinaldo]]'''&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Image:Finola_icon.png|class=icon-margin|Icon]] [[#Finola Keegan|Finola Keegan]]'''&lt;br /&gt;
| '''[[Image:Raluca_icon.png|class=icon-margin|Icon]] [[#Raluca Tomescu|Raluca Tomescu]]'''&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Image:Frieda_icon.png|class=icon-margin|Icon]] [[#Frieda Bergmann|Frieda Bergmann]]'''&lt;br /&gt;
| '''[[Image:Roland_icon.png|class=icon-margin|Icon]] [[#Roland Zuccali|Roland Zuccali]]'''&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Image:Gioele_icon.png|class=icon-margin|Icon]] [[#Gioele Rinaldo|Gioele Rinaldo]]'''&lt;br /&gt;
| '''[[Image:Stephen_icon.png|class=icon-margin|Icon]] [[#Stephen Seagull|Stephen Seagull]]'''&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Image:Ian_icon.png|class=icon-margin|Icon]] [[#Ian Soulton|Ian Soulton]]'''&lt;br /&gt;
| '''[[Image:Terrence_icon.png|class=icon-margin|Icon]] [[#Terrence Archer|Terrence Archer]]'''&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Image:Janice_icon.png|class=icon-margin|Icon]] [[#Janice Kent|Janice Kent]]'''&lt;br /&gt;
| '''[[Image:Chao_icon.png|class=icon-margin|Icon]] [[#Wang Chao|Wang Chao]]'''&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Image:Hua_icon.png|class=icon-margin|Icon]] [[#Jiang Hua|Jiang Hua]]'''&lt;br /&gt;
| '''[[Image:Chun_icon.png|class=icon-margin|Icon]] [[#Zhong Chun|Zhong Chun]]'''&lt;br /&gt;
|}&lt;br /&gt;
In ''Mush'', every player controls one of 18 playable '''characters''' in a 16 person crew.&lt;br /&gt;
&lt;br /&gt;
This article serves as an overview of the characters and their basic function. Please refer to each character's respective article (see table on the right) for in-depth information, tips and tricks.&lt;br /&gt;
&lt;br /&gt;
Depending on which character you play, you will have a different field of expertise, set of abilities and general play style. Each of the characters is unique in:&lt;br /&gt;
* their choice of 5-6 '''[[Skills]]'''&lt;br /&gt;
* their personal {{Glory}} '''Glory''' objective&lt;br /&gt;
* if applicable, their unique '''[[Statuses#Traits|character trait]]'''&lt;br /&gt;
* their place in the [[Titles|Title]] hierarchy&lt;br /&gt;
&lt;br /&gt;
{{Note| There are two ''alternative continuities'' in Mush: The orgininal one featuring '''''Finola'' and ''Chao''''' as heads of research and security, respectively, and a version where events transpired that caused them to be replaced by '''''Andie'' and ''Derek''''' instead. Which one the game uses depends on the current season, or the individual setting of a Casting ship.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Andie Graham ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|{{Main|Andie Graham}}&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Andie_sprite.png]]&lt;br /&gt;
| ''Genuinely gifted, and capable of taking any task on, Andie is ready to do anything for the good of the Federation... or not?'' &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Andie's {{Skill|Polyvalent}} skill is very helpful both during research, which is often his/her main responsibility as replacement of {{Character|Finola}}, and on expeditions, where he/she can also be the {{Skill|Pilot}}. As the crew's {{Skill|Confident}}, Andie can keep up the {{Morale}} Morale while also helping to find the {{Character|Mush}}. Also, his/her {{Skill|Devotion}} and {{Skill|Expert}} skills can give him/her extra {{AP}} and better chances of success.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Andie's Fate'''''&lt;br /&gt;
:Andie earns 4 {{Glory}} for every successful [[Trading|trade with merchants]].&lt;br /&gt;
*'''Trait: ''{{Trait|Androgynous}}'''''&lt;br /&gt;
:Can [[Actions#Flirt|flirt]] and [[do the thing]] with characters of both genders. Cannot become {{Status|Pregnant}}, but can impregnate women.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Skill !! width=&amp;quot;100%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|1}} {{Skill|Pilot}}&lt;br /&gt;
|Allows to [[Piloting|pilot the various spacecraft]] in the Daedalus, and eliminates any chance of accidents when doing so. [[Zones#Landing|Landing]] during [[expeditions]] will always occur without incidents when a ''Pilot'' is onboard.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|2}} {{Skill|Devotion}}&lt;br /&gt;
|Increases the amount of {{AP}} gained from {{Title|Commander}}-given missions by '''3''' {{AP}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|3}} {{Skill|Polyvalent}}&lt;br /&gt;
|Grants many bonuses of {{Skill|Biologist}}, {{Skill|Botanist}} and {{Skill|Diplomat}} minus their special actions and resources.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|4}} {{Skill|Confidant}}&lt;br /&gt;
|Allows other characters to '''confide''' into you once a day, restoring '''2''' {{Morale}} to them while revealing their recent actions to you.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|5}} {{Skill|Expert}}&lt;br /&gt;
|Improves the success chance of any chance-based action at the expense of increasing the likelihood of injury and becoming {{Status|Dirty}}.&lt;br /&gt;
|}&lt;br /&gt;
|[[Image:Andie_graham_portrait.jpg|210px|thumb|Andie Graham]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Derek Hogan ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|{{Main|Derek Hogan}}&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Derek_sprite.png]]&lt;br /&gt;
| ''A true force of nature, and a lifelong fan of Bowie and skin-tight clothing, Derek is capable of restoring order aboard the Daedalus.''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Derek's {{Skill|Shooter}} and {{Skill|Wrestler}} skills make it easy for him to deal with any discovered {{Character|Mush}}, while his {{Skill|Hygienist}} skill makes it harder for them to deal with him. When he is not preoccupied with chasing the ladies or kicking people out of rooms, his {{Skill|Firefighter}} and {{Skill|Motivator}} skills make him a useful generalist in the long term.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Lover'''''&lt;br /&gt;
:Derek earns 2 {{Glory}} for every reciprocal act of love.&lt;br /&gt;
*'''Trait: ''{{Trait|First Time}}'''''&lt;br /&gt;
:The first time Derek [[Doing the thing|does the thing]], his {{Morale}} gauge is re-filled to the maximum. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Skill !! width=&amp;quot;100%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|1}} {{Skill|Shooter}}&lt;br /&gt;
|Grants 2 {{AP|Shooter}} daily, which allow to fire any kind of [[Inventory#Weapons|weapon]] (including Patroller guns and Turrets) for free. Increases chances for a lethal '''headshot''' and decreases chances of a critical miss.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|2}} {{Skill|Wrestler}}&lt;br /&gt;
|Adds +2 {{HP}} damage to unarmed attacks, and may kick a character out of the room for '''2''' {{AP}} ('''1''' {{AP}} if {{Status|Inactive}}).&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|3}} {{Skill|Firefighter}}&lt;br /&gt;
|Always succeeds at extinguishing [[Dangers#Fires|fires]] with the {{Item|Extinguisher}}, and may even attempt doing so without one.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|4}} {{Skill|Motivator}}&lt;br /&gt;
|Once a day, may give a '''boring speech''' for 1 {{AP}} which gives 3 {{MP}} to everyone in the room.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|5}} {{Skill|Hygienist}}&lt;br /&gt;
|Has a 50% chance of resisting {{Status|Spore}} contamination and [[Illnesses#Diseases|physical illnesses]].&lt;br /&gt;
|}&lt;br /&gt;
|[[Image:Derek_hogan_portrait.jpg|210px|thumb|Derek Hogan]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Eleesha Williams ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|{{Main|Eleesha Williams}}&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Eleesha_williams.png]]&lt;br /&gt;
| ''Former investigative journalist, her goal is to contact any rebel bases still operating. One of the most observant crewmembers, she is as brilliant as she is honest, but don't worry – that can be cured!'' &lt;br /&gt;
| [[Image: Eleesha_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
''Eleesha'' is the primary detective of the Daedalus crew, her role being the detection of {{Character|Mush}} using her various tools such as {{Skill|Tracker}} and {{Skill|Observant}}, usually in close contact with {{Character|Chun}}. As the second-in-line for the {{Title|Comms Officer}} title, and by the utility of her {{Skill|Technician}} and {{Skill|IT Expert}} skills, she can also be useful to the crew after her Mush-hunting role has been fulfilled.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Rebel Networks'''''&lt;br /&gt;
:Eleesha gains +2 {{Glory}} per [[Communications|Rebel Base]] that she (or anyone else) contacts.&lt;br /&gt;
*'''Trait: ''{{Trait|Chronic Vertigo}}'''''&lt;br /&gt;
:Begins the game with the {{Disorder|Chronic Vertigo}} illness, rendering her unable to [[Piloting|pilot]] ships until cured by a {{Skill|Shrink}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Skill !! width=&amp;quot;100%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|1}} {{Skill|Tracker}}&lt;br /&gt;
|Allows to peek further back into room log history and print {{Item|THE List}} to aid the hunt for {{Character|Mush}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|2}} {{Skill|Determined}}&lt;br /&gt;
|Speeds up the rate at which action success chances increase after subsequent failures.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|3}} {{Skill|Observant}}&lt;br /&gt;
|Allows to '''search''' rooms for free and to detect {{Privacy|Covert}} actions 25% of the time.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|4}} {{Skill|IT Expert}}&lt;br /&gt;
|Grants 2 {{AP|IT}} daily, which can be used in a myriad of ways, including [[Research]], [[NERON Projects]], [[Communications]] etc.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|5}} {{Skill|Technician}}&lt;br /&gt;
|Grants 1 {{AP|Repair}} daily for free repairs, vastly improves repair chances and allows to '''dismantle''' various objects for material, as well as '''reinforce''' them against sabotage.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|6}} {{Skill|Polymath}}&lt;br /&gt;
|Grants +2 private channels, +1 {{AP|IT}} per day, -10% to all you action tries.&lt;br /&gt;
|}&lt;br /&gt;
|[[Image:Eleesha_williams_portrait.jpg|frame|Eleesha Williams]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Finola Keegan ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|{{Main|Finola Keegan}}&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Finola_keegan.png]]&lt;br /&gt;
| ''A doctor of both medicine and biology, Finola's life's work revolves around making the world a better place. Her research and healing skills make her invaluable on board.'' &lt;br /&gt;
| [[Image: Finola_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''Finola'' is nearly always found in Laboratory or Medlab. Due to her {{Skill|Biologist}} and {{Skill|Medic}} skills she is the primary researcher of the Daedalus - but never without the {{Item|Stainproof Apron}}, for her unique Trait {{Trait|Germaphobe}} requires her to stay clean at all times. If she picks up {{Skill|Medic}}, she is the main healer on board, even more effective when paired with {{Skill|Nurse}}. Her {{Skill|Diplomat}} skill can also make her an important expedition-team member.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Mush Specialist'''''&lt;br /&gt;
:Finola earns +3 {{Glory}} for every completed piece of Mush [[research]].&lt;br /&gt;
*'''Trait: ''{{Trait|Germaphobe}}'''''&lt;br /&gt;
:Loses 1 {{Morale}} per cycle if {{Status|Dirty}}, and cannot caress {{Item|Schrödinger}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Skill !! width=&amp;quot;100%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|1}} {{Skill|Biologist}}&lt;br /&gt;
|Grants a '''+4%''' bonus to [[Research]] efficiency, and allows to read the properties of [[Inventory#Drugs|medicines]].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|2}} {{Skill|Medic}}&lt;br /&gt;
|Boosts any '''Heal''' actions by +2 {{HP}}, allows to carry out surgery anywhere with a {{Item|Medikit}} or in Medbay, grants a '''+4%''' bonus to [[Research]] efficiency, and allows to read the properties of [[Inventory#Drugs|medicines]].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|3}} {{Skill|Nurse}}&lt;br /&gt;
|Grants 1 {{AP|Heal}} daily which allows to perform a '''healing''' action for free, and allows to read the properties of [[Inventory#Drugs|medicines]].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|4}} {{Skill|Diplomat}}&lt;br /&gt;
|Disables the possibility of any '''[[Events#Combat|Combat]]''' events during [[expeditions]], and allows to declare a '''Ceasefire''' once per game.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|5}} {{Skill|OCD}}&lt;br /&gt;
|Functions as an innate {{Item|Stainproof Apron}}, protecting against most ways of becoming {{Status|Dirty}}.&lt;br /&gt;
|}&lt;br /&gt;
|[[Image:Finola_keegan_portrait.jpg|frame|Finola Keegan]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Frieda Bergmann ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|{{Main|Frieda Bergmann}}&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Frieda_bergmann.png]]&lt;br /&gt;
| ''Frieda is Humanity's most experienced astrophysicist. Her life's work has been discovering new planets and systems. She was born over 1000 years ago and is a true survivor!''&lt;br /&gt;
| [[Image: Frieda_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''Frieda'' is the ship's navigator and will spend most of her time on the bridge. Her {{Skill|Astrophysicist}} and {{Skill|IT Expert}} skills make her the most efficient at scanning planets, while {{Skill|Survivalist}} and {{Skill|Pilot}} allow her to lead an expedition once they reach the planet. Alternatively, her becoming a {{Skill|Radio Expert}} will make the communications officer's life easier, and {{Skill|Antique Perfume}} can help during the {{Character|Mush}} hunt.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Terra Incognita'''''&lt;br /&gt;
:Frieda earns +2 {{Glory}} for every planet she discovers using the [[Astrophysics|AstroTerminal]] (with diminishing returns).&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Exoresearcher'''''&lt;br /&gt;
:Frieda earns +1 {{Glory}} for arriving in orbit of a new planet.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Skill !! width=&amp;quot;100%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|1}} {{Skill|Astrophysicist}}&lt;br /&gt;
|Grants a boost in [[Astrophysics]], allowing to '''scan for planets''' for 1 less {{AP}}, and uncovering 1 extra zone when '''analyzing''' planets.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|2}} {{Skill|Pilot}}&lt;br /&gt;
|Allows to [[Piloting|pilot the various spacecraft]] in the Daedalus, and eliminates any chance of accidents when doing so. [[Zones#Landing|Landing]] during [[expeditions]] will always occur without incidents when a ''Pilot'' is onboard.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|3}} {{Skill|Survivalist}}&lt;br /&gt;
|An expedition skill, this adds a bonus {{Item|Alien Steak}} during '''[[Events#Provision|Provision]]''' events, reduces all damage taken by the ''Survivalist'' by 1 {{HP}}, and increase their chances to survive '''[[Events#Death|Death]]''' events ([[Zones#Volcanoes|Volcanoes]] do not count).&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|4}} {{Skill|IT Expert}}&lt;br /&gt;
||Grants 2 {{AP|IT}} daily, which can be used in a myriad of ways, most importantly [[Astrophysics]] and [[Communications]].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|5}} {{Skill|Radio Expert}}&lt;br /&gt;
|Doubles the effectiveness of your tries to '''[[Communications|establish contact with Sol]]''' while also improving all crewmembers' odds while on the Bridge.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|6}} {{Skill|Antique Perfume}}&lt;br /&gt;
|Grants 2 cycles of {{Character|Mush}} immunity after taking a [[shower]].&lt;br /&gt;
|}&lt;br /&gt;
|[[Image:Frieda_bergmann_portrait.jpg|frame|Frieda Bergmann]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gioele Rinaldo ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|{{Main|Gioele Rinaldo}}&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Gioele_rinaldo.png]]&lt;br /&gt;
| ''An eccentric billionaire, caffeine-junkie and owner of the Daedalus, his fortune is threatened by the Mush menace. He will do everything in his power to wipe it out. Not to be underestimated!'' &lt;br /&gt;
| [[Image: Gioele_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The owner of the Daedalus, ''Gioele'' can restrict Mushy activity by using his unique {{Skill|Paranoid}} and {{Skill|Victimizer}} skills. He can also use {{Skill|Solid}} to move people around, or to defend his beloved ship from the {{Character|Mush}}. Additionally his {{Skill|Caffeine Junkie}} and {{Skill|Astrophysicist}} skills can make him the ultimate generalist or planet-scanner once the [[PILGRED Reactor]] is up.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Fear of the Mush'''''&lt;br /&gt;
:Gioele earns +3 {{Glory}} every time a {{Character|Mush}} is killed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Skill !! width=&amp;quot;100%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|1}} {{Skill|Solid}}&lt;br /&gt;
|Adds +1 {{HP}} damage to unarmed attacks, negates the {{Status|Burdened}} status when carrying '''heavy''' items, and may kick a character out of the room for '''2''' {{AP}} ('''1''' {{AP}} if {{Status|Inactive}}).&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|2}} {{Skill|Paranoid}}&lt;br /&gt;
|Grants 2 additional {{Item|Cameras}}, which allows to supervise more of the ship's rooms.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|3}} {{Skill|Caffeine Junkie}}&lt;br /&gt;
|Gains a +2 {{AP}} bonus when drinking a {{Item|Coffee}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|4}} {{Skill|Astrophysicist}}&lt;br /&gt;
|Grants a boost in [[Astrophysics]], allowing to '''scan for planets''' for 1 less {{AP}}, and uncovering 1 extra zone when '''analyzing''' planets.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|5}} {{Skill|Panic}}&lt;br /&gt;
|When at least half the crew is {{Character|Mush}}, increases {{AP}} and {{MP}} gains by '''+1''' every cycle.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|6}} {{Skill|Victimizer}}&lt;br /&gt;
|Allows you to '''accuse''' a crewmember at a time, worsening their action success chances and turning all of their {{Privacy|Covert}} actions into {{Privacy|Secret}} actions. Grants you a +8 {{Glory}} bonus if an accused {{Character|Mush}} dies, and a -8 {{Glory}} penalty if an accused human dies.&lt;br /&gt;
|}&lt;br /&gt;
|[[Image:Gioele_rinaldo_portrait.jpg|frame|Gioele Rinaldo]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ian Soulton ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|{{Main|Ian Soulton}}&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Ian_soulton.png]]&lt;br /&gt;
| ''A passionate and dedicated researcher whose knowledge of alien plant-life is unparalleled. A strict pacifist, he's the 'nice guy' on board.'' &lt;br /&gt;
| [[Image: Ian_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''Ian'' is the ship's botanist and is often found in the lab tending to his plants while keeping a peaceful atmosphere. {{Skill|Botanist}} and {{Skill|Green Thumb}} make him the best gardener aboard the Daedalus, and he can boost research progress thanks to his {{Skill|Biologist}} skill while getting potentially huge amounts of {{AP}} from {{Skill|Frugivore}} late-game.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Naturalist'''''&lt;br /&gt;
:Ian gains +3 {{Glory}} for every [[Inventory#Fruit|alien fruit]] he plants in an empty {{Item|HydroPot}}.&lt;br /&gt;
*'''Trait: ''{{Trait|Pacifism}}'''''&lt;br /&gt;
:All [[Aggression|aggressive]] actions cost +2 {{AP}} when Ian is in the room.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Skill !! width=&amp;quot;100%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|1}} {{Skill|Botanist}}&lt;br /&gt;
|Grants 2 {{AP|Gardening}} daily, which allow to perform [[gardening]] actions for free. Can see when exactly [[plants]] will mature and read the effects of [[Inventory#Fruit|alien fruit]]. Grants a bonus alien fruit if present during an [[expedition]] '''[[Events#Harvest|Harvest]]''' event.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|2}} {{Skill|Biologist}}&lt;br /&gt;
|Grants a '''+4%''' bonus to [[Research]] efficiency, and allows to read the properties of [[Inventory#Drugs|medicines]].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|3}} {{Skill|Mycologist}}&lt;br /&gt;
|Removes a {{Status|Spore}} from any crewmember you heal with the {{Item|Medikit}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|4}} {{Skill|Green Thumb}}&lt;br /&gt;
|Grants 2 additional {{Item|HydroPots}}, and reduces the time grafted hybrid plants need to mature.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|5}} {{Skill|Firefighter}}&lt;br /&gt;
|Always succeeds at extinguishing [[Fire|fires]] with the {{Item|Extinguisher}}, and may even attempt doing so without one.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|6}} {{Skill|Frugivore}}&lt;br /&gt;
|Gains a +2 {{AP}} bonus when eating [[Inventory#Fruit|alien fruit]], +1 {{AP}} when eating {{Item|Bananas}}&lt;br /&gt;
|}&lt;br /&gt;
|[[Image:Ian_soulton_portrait.jpg|frame|Ian Soulton]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Janice Kent ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|{{Main|Janice Kent}}&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Janice_kent.png]]&lt;br /&gt;
| ''In charge of communication in a global sense, she has highest-level access to NERON. Her solid IT and psychoanalytical skills are crucial for the voyage.'' &lt;br /&gt;
| [[Image: Janice_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As a {{Skill|Shrink}}, ''Janice'' is the main source for {{Morale}} on the Daedalus, so she will be staying around the dorms most of the time, albeit not in a bed. She is also first in line for being {{Title|NERON Administrator}} and therefore responsible for setting the [[BIOS Terminal]] parameters. Her {{Skill|IT Expert}} and {{Skill|NERON's only friend}} skills can help a lot with [[NERON  projects]]. And as {{Skill|Diplomat}}, she is very valuable for Expeditions, which are also her secret passion.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Part-time Ethnologist'''''&lt;br /&gt;
:Janice earns +3 {{Glory}} every time you meet any extra-terrestrial creature.&lt;br /&gt;
*'''Title: ''{{Title|NERON Administrator}}'''''&lt;br /&gt;
:Allows access to the [[BIOS Terminal]] and the usage of the ''/neron'' chat command to impersonate NERON.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Skill !! width=&amp;quot;100%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|1}} {{Skill|Shrink}}&lt;br /&gt;
|Grants +1 {{Morale}} per cycle to anybody '''lying on a bed''' in the same room as you, as well as attempting to '''cure any [[Illnesses#Disorders|psychological disorders]]''' they have. Allows to '''Comfort''' other characters for +2 {{Morale}} per {{AP}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|2}} {{Skill|IT Expert}}&lt;br /&gt;
||Grants 2 {{AP|IT}} daily, which can be used in a myriad of ways, including [[Research]], [[NERON Projects]], [[Communications]] etc.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|3}} {{Skill|NERON's only friend}}&lt;br /&gt;
|All crewmembers always progress [[NERON Projects]] at the maximum possible efficiency (i.e. 18% what would usually be 12%-18%).&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|4}} {{Skill|Diplomat}}&lt;br /&gt;
|Disables the possibility of any '''[[Events#Combat|Combat]]''' events during [[expeditions]], and allows to declare a '''Ceasefire''' once per game.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|5}} {{Skill|Radio Expert}}&lt;br /&gt;
|Doubles the effectiveness of your tries to '''[[Communications|establish contact with Sol]]''' while also improving all crewmembers' odds while on the Bridge.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|6}} {{Skill|Self-sacrifice}}&lt;br /&gt;
|When your {{Morale}} drops to 0, you lose 1 {{HP}} every cycle instead of committing suicide.&lt;br /&gt;
|}&lt;br /&gt;
|[[Image:Janice_kent_portrait.jpg|frame|Janice Kent]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Jiang Hua ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|{{Main|Jiang Hua}}&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Jiang_hua.png]]&lt;br /&gt;
| ''Chief pilot of the Daedalus, Hua specializes in exploration missions. They say she can land where she wants, when she wants, and in any conditions you care to dream up.'' &lt;br /&gt;
| [[Image: Hua_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''Hua'' is one of the main {{Skill|Pilot}}s of the ship. When not killing hunters, she loves to explore planets, where her {{Skill|Botanist}}, {{Skill|Survivalist}} and {{Skill|U-Turn}} skills can make her the ultimate expedition-team member. However, her {{Skill|Technician}} skill can also be very helpful on board.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Explorer'''''&lt;br /&gt;
:Hua gains an extra +3 {{glory}} every time she goes on an [[Exploration|expedition]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Skill !! width=&amp;quot;100%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|1}} {{Skill|Pilot}}&lt;br /&gt;
|Allows to [[Piloting|pilot the various spacecraft]] in the Daedalus, and eliminates any chance of accidents when doing so. [[Zones#Landing|Landing]] during [[expeditions]] will always occur without incidents when a ''Pilot'' is onboard.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|2}} {{Skill|Botanist}}&lt;br /&gt;
|Grants 2 {{AP|Gardening}} daily, which allow to perform [[gardening]] actions for free. Can see when exactly [[plants]] will mature and read the effects of [[Inventory#Fruit|alien fruit]]. Grants a bonus alien fruit if present during an [[expedition]] '''[[Events#Harvest|Harvest]]''' event.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|3}} {{Skill|Survivalist}}&lt;br /&gt;
|An expedition skill, this adds a bonus {{Item|Alien Steak}} during '''[[Events#Provision|Provision]]''' events, reduces all damage taken by the ''Survivalist'' by 1 {{HP}}, and increase their chances to survive '''[[Events#Death|Death]]''' events ([[Zones#Volcanoes|Volcanoes]] do not count).&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|4}} {{Skill|Technician}}&lt;br /&gt;
|Grants 1 {{AP|Repair}} daily for free repairs, vastly improves repair chances and allows to '''dismantle''' various objects for material, as well as '''reinforce''' them against sabotage.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|5}} {{Skill|Determined}}&lt;br /&gt;
|Speeds up the rate at which action success chances increase after subsequent failures.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|6}} {{Skill|U-Turn}}&lt;br /&gt;
|Allows to immediately abort an ongoing [[expedition]] and return to the Daedalus for 2 {{AP}}.&lt;br /&gt;
|}&lt;br /&gt;
|[[Image:Jiang_hua_portrait.jpg|frame|Jiang Hua]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Kim Jin Su ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|{{Main|Kim Jin Su}}&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image: Kim_jin_su.png]]&lt;br /&gt;
| ''A born leader, Jin Su is the supreme commander of the Daedalus. He is in charge of piloting the ship. - Towards planets for expeditions and, most importantly, towards Eden.''  &lt;br /&gt;
| [[Image: Jin_su_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
At the head of the chain of command is Commander ''Jin Su''. Jin's primary job is to move the Daedalus through the vast reaches of space, but he also provides strong support for the crew thanks to his {{Skill|Leader}} and {{Skill|Logistics Expert}} skills. His {{Skill|Strateguru}}, {{Skill|Pilot}} and {{Skill|Shooter}} skills let him reduce the hunter threat both actively and passively.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Fast Forward'''''&lt;br /&gt;
:Jin Su earns +3 {{Glory}} for every [[Ship_Equipment#Bridge|Command Console]] voyage carried out (with diminishing returns after +6 {{Glory}}).&lt;br /&gt;
*'''Objective: ''{{Glory}} Savior'''''&lt;br /&gt;
:Jin Su earns +8 {{Glory}} upon leading the crew to [[Eden]].&lt;br /&gt;
*'''Title: ''{{Title|Commander}}'''''&lt;br /&gt;
:Allows access to the [[Ship_Equipment#Bridge|Command Console]] on the Bridge in order to move the Daedalus, as well as assign daily [[Titles#Missions|missions]] to give crewmembers a +3 {{AP}} boost.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Skill !! width=&amp;quot;100%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|1}} {{Skill|Leader}}&lt;br /&gt;
|Allows to give an '''Impassioned Speech''' which grants +2 {{Morale}} to all crewmembers present in the room.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|2}} {{Skill|Pilot}}&lt;br /&gt;
|Allows to [[Piloting|pilot the various spacecraft]] in the Daedalus, and eliminates any chance of accidents when doing so. [[Zones#Landing|Landing]] during [[expeditions]] will always occur without incidents when a ''Pilot'' is onboard.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|3}} {{Skill|Cold Blooded}}&lt;br /&gt;
|Any time a crewmember dies, you gain a bonus of 3 {{AP}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|4}} {{Skill|Shooter}}&lt;br /&gt;
|Grants 2 {{AP|Shooter}} daily, which allow to fire any kind of [[Inventory#Weapons|weapon]] (including [[Patroller]] guns and [[Turrets]]) for free. Increases chances for a lethal '''headshot''' and decreases chances of a critical miss.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|5}} {{Skill|Logistics Expert}}&lt;br /&gt;
|Grants +1 {{AP}} to a crewmember in the same room as you every cycle.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|6}} {{Skill|Strateguru}}&lt;br /&gt;
|At a chance of 50%, reduces the number of new [[hunters]] in every wave by 33%.&lt;br /&gt;
|}&lt;br /&gt;
|[[Image:Kim_jin_su_portrait.jpg|frame|Kim Jin Su]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Lai Kuan Ti ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|{{Main|Lai Kuan Ti}}&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image: Lai kuan ti.png]]&lt;br /&gt;
| ''An astrophycisist and the ship's designer, Kuan Ti knows it like the back of his hand and has privileged access to NERON. If a Nexus project is underway, you can be sure he is involved!''  &lt;br /&gt;
| [[Image: Kuan ti sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''Kuan Ti'''s {{Skill|Designer}} and {{Skill|Technician}} skills are ideal for advancing [[NERON Projects]]. And while he does not like to get dirty, the latter is also good for general maintenance. After he is done with NERON projects, he can further help finding planets with his {{Skill|Astrophysicist}} skill. And if {{Character|Jin Su}} does not provide, he can also give {{Morale}} to the crew with {{Skill|Leader}}... or ursurp his command with {{skill|Politician}}.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Magellan Ark'''''&lt;br /&gt;
:Kuan Ti earns +2 {{Glory}} for every [[NERON Project]] taken to completion.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Skill !! width=&amp;quot;100%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|1}} {{Skill|Designer}}&lt;br /&gt;
|Grants 2 {{AP|NERON}} daily, which allow to progress [[NERON Projects|NERON Project]] research free of cost.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|2}} {{Skill|The Optimist}}&lt;br /&gt;
|Reduces the daily {{Morale}} loss by 1.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|3}} {{Skill|Astrophysicist}}&lt;br /&gt;
|Grants a boost in [[Astrophysics]], allowing to '''scan for planets''' for 1 less {{AP}}, and uncovering 1 extra zone when '''analyzing''' planets.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|4}} {{Skill|Technician}}&lt;br /&gt;
|Grants 1 {{AP|Repair}} daily for free repairs, vastly improves repair chances and allows to '''dismantle''' various objects for material, as well as '''reinforce''' them against sabotage.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|5}} {{Skill|Leader}}&lt;br /&gt;
|Allows to give an '''Impassioned Speech''' which grants +2 {{Morale}} to all crewmembers present in the room.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|6}} {{Skill|Politician}}&lt;br /&gt;
|Allows to declare a Coup at the Nexus for 3 {{AP}}. On next cycle NERON will consider you as the new commander.&lt;br /&gt;
|}&lt;br /&gt;
|[[Image:Lai kuan ti portrait.jpg|frame|Lai Kuan Ti]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Paola Rinaldo ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|{{Main|Paola Rinaldo}}&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Paola_rinaldo.png]]&lt;br /&gt;
|  '' Brilliant biologist and hardcore rebel markswoman, she is driven by the need to recontact Kivanç Terzi. Her technical and logistical skills are highly prized.''&lt;br /&gt;
| [[Image: Paola_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''Paola'''s dedicated job as the Communications Officer is to decode Rebel Base signals, access the Xyloph Database and to update NERON. {{Skill|Radio Expert}} and {{Skill|Rebel}} make her well suited for the role, and she can also generate up to 8 bonus {{AP}} (for others) every day by using her {{Skill|Logistics Expert}} skill. After she is done with the communications, she can use her {{Skill|Biologist}}, {{Skill|Shooter}} or {{Skill|Gunner}} skills or to help in other areas.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Kivanç, My Love'''''&lt;br /&gt;
:Paola gains +8 {{Glory}} for contacting Kivanç Terzi via the [[Communications#Xyloph DB|Xyloph DB]].&lt;br /&gt;
*'''Title: ''{{Title|Comms Officer}}'''''&lt;br /&gt;
:Allows access to the [[Communications|Comms Center]] on the Bridge to contact Rebel Bases, decode the Xyloph DB and update NERON.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Skill !! width=&amp;quot;100%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|1}} {{Skill|Radio Expert}}&lt;br /&gt;
|Doubles the effectiveness of your tries to '''[[Communications|establish contact with Sol]]''' while also improving all crewmembers' odds while on the Bridge.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|2}} {{Skill|Logistics Expert}}&lt;br /&gt;
|Grants +1 {{AP}} to a crewmember in the same room as you every cycle.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|3}} {{Skill|Shooter}}&lt;br /&gt;
|Grants 2 {{AP|Shooter}} daily, which allow to fire any kind of [[Inventory#Weapons|weapon]] (including [[Patroller]] guns and [[Turrets]]) for free. Increases chances for a lethal '''headshot''' and decreases chances of a critical miss.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|4}} {{Skill|Biologist}}&lt;br /&gt;
|Grants a '''+4%''' bonus to [[Research]] efficiency, and allows to read the properties of [[Inventory#Drugs|medicines]].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|5}} {{Skill|Rebel}}&lt;br /&gt;
|'''Doubles''' your efficiency at contacting [[Communications#Rebel Bases|Rebel Bases]].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|6}} {{Skill|Gunner}}&lt;br /&gt;
|Doubles the damages from your turret shoots. Doubles the hit chance of turrets.&lt;br /&gt;
|}&lt;br /&gt;
|[[Image:Paola_rinaldo__portrait.jpg|frame|Paola Rinaldo]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Raluca Tomescu ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|{{Main|Raluca Tomescu}}&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Raluca_tomescu.png]]&lt;br /&gt;
| ''Quantum Physics genius, her vast skillset renders her indispensable on board. Some say her tears are flammable and that she once kicked a giraffe to death. All we know is that she's called Raluca.'' &lt;br /&gt;
| [[Image: Raluca_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The seclusive, cat-loving head of engineering who lives in the rear of the ship is a genius at all things technical and the only person who truly understands the [[PILGRED Reactor]]. Her {{Skill|Technician}} and {{Skill|Physicist}} skills both help a lot with the respective repairs, but also with many [[NERON projects]], which she can do even faster if also a {{Skill|Designer}}. Her unique {{Skill|Genius}} skill allows her to finish a single big project, research or repair (other than PILGRED) instantly and for free, once per game.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Mother'''''&lt;br /&gt;
:Raluca earns +2 {{Glory}} for every 20% of the [[PILGRED Reactor|PILGRED repairs]] successfully completed.&lt;br /&gt;
*'''Trait: ''{{Trait|Antisocial}}'''''&lt;br /&gt;
:Cannot '''flirt''', and loses 1 {{Morale}} if anybody else is present in the same room during cycle change.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Skill !! width=&amp;quot;100%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|1}} {{Skill|Physicist}}&lt;br /&gt;
|Grants 1 {{AP|PILGRED}} per day, which allows progressing [[PILGRED Reactor]] repairs for free. Also severely improves PILGRED repair efficiency.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|2}} {{Skill|Detached Crewmember}}&lt;br /&gt;
|When a crewmember dies, you lose no {{Morale}} and aren't struck by any [[Illnesses#Disorders|psychological disorders]].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|3}} {{Skill|Technician}}&lt;br /&gt;
|Grants 1 {{AP|Repair}} daily for free repairs, vastly improves repair chances and allows to '''dismantle''' various objects for material, as well as '''reinforce''' them against sabotage.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|4}} {{Skill|Genius}}&lt;br /&gt;
|Once per game, allows to carry out a piece of '''[[Research]]''', a '''[[NERON Project]]''' or a '''repair'''.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|5}} {{Skill|Designer}}&lt;br /&gt;
|Grants 2 {{AP|NERON}} daily, which allow to progress [[NERON Projects|NERON Project]] research free of cost.&lt;br /&gt;
|}&lt;br /&gt;
|[[Image:Raluca_tomescu_portrait.jpg|frame|Raluca Tomescu]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Roland Zuccali ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|{{Main|Roland Zuccali}}&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Roland_zuccali.png]]&lt;br /&gt;
| ''Roland is a brilliant pilot who is not nearly as funny as he thinks he is. However, his dogfighting skills are no laughing matter. He's got a gift, and he's never happier than when he's shooting down Hunters.'' &lt;br /&gt;
| [[Image: Roland_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A very good fighter pilot due to his innate {{Skill|Pilot}}, {{Skill|Shooter}} and {{Skill|Creative}} skills, ''Roland'' is at his best when placed in a patrol ship. He can also take {{Skill|Sprinter}} to improve his mobility on board and help on expeditions, or {{Skill|Firefighter}} to keep the ship from burning up.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Flying Nemesis'''''&lt;br /&gt;
:Roland gains +1 {{Glory}} for every 2 [[Hunters]] he kills in a [[Piloting|patroller]] or turret (with diminishing returns).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Skill !! width=&amp;quot;100%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|1}} {{Skill|Sprinter}}&lt;br /&gt;
|When converting {{AP}} to {{MP}}, grants an additional +2 {{MP}}. When on an [[expedition]], 1 additional zone is explored.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|2}} {{Skill|Pilot}}&lt;br /&gt;
|Allows to [[Piloting|pilot the various spacecraft]] in the Daedalus, and eliminates any chance of accidents when doing so. [[Zones#Landing|Landing]] during [[expeditions]] will always occur without incidents when a ''Pilot'' is onboard.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|3}} {{Skill|Shooter}}&lt;br /&gt;
|Grants 2 {{AP|Shooter}} daily, which allow to fire any kind of [[Inventory#Weapons|weapon]] (including [[Patroller]] guns and [[Turrets]]) for free. Increases chances for a lethal '''headshot''' and decreases chances of a critical miss.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|4}} {{Skill|Firefighter}}&lt;br /&gt;
|Always succeeds at extinguishing [[Fire|fires]] with the {{Item|Extinguisher}}, and may even attempt doing so without one.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|5}} {{Skill|The Optimist}}&lt;br /&gt;
|Reduces the daily {{Morale}} loss by 1.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|6}} {{Skill|Creative}}&lt;br /&gt;
|Grants a 50% chance to restore 1 {{AP}} any time you fail an action.&lt;br /&gt;
|}&lt;br /&gt;
|[[Image:Roland_zuccali_portrait.jpg|frame|Roland Zuccali]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stephen Seagull ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|{{Main|Stephen Seagull}}&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Stephen_seagull.png]]&lt;br /&gt;
| ''The most dangerous cook in the galaxy is on board. He has more black-belts than pairs of trousers and he collects roadkill. Alien flesh is like catnip to Stephen. We thought you should know.'' &lt;br /&gt;
| [[Image: Stephen_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After accidentally ending up aboard the Daedalus, ''Stephen'' promotes himself to the head {{Skill|Chef}}. His ability to take {{Skill|Creative}} and {{Skill|Apprentice}} make him the most versatile person aboard the ship, and {{Skill|Solid}} and {{Skill|Shooter}} make him a dangerous person to cross.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Ambitious '''''&lt;br /&gt;
:Stephen gets +4 {{Glory}} for any [[Titles|titles]] earned (for the first time).&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Extreme Chef'''''&lt;br /&gt;
:Stephen gets +2 {{Glory}} for every [[Events#Fight|fight]] with an alien creature.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Skill !! width=&amp;quot;100%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|1}} {{Skill|Chef}}&lt;br /&gt;
|Grants 4 {{AP|Cook}} daily, which allow to '''cook''' or '''[[Superfreezer|hyperfreeze]]''' [[Inventory#Consumables|food]] free of cost. Allows to read the effects of '''[[Inventory#fruit|alien fruit]]''' and the '''[[Inventory#Food properties|state of decay]]''' in consumables.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|2}} {{Skill|Solid}}&lt;br /&gt;
|Adds +1 {{HP}} damage to unarmed attacks, negates the {{Status|Burdened}} status when carrying '''heavy''' items, and may kick a character out of the room for '''2''' {{AP}} ('''1''' {{AP}} if {{Status|Inactive}}).&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|3}} {{Skill|Opportunist}}&lt;br /&gt;
|When you earn a new [[Titles|Title]] for the first time, you gain a bonus of +5 {{AP}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|4}} {{Skill|Shooter}}&lt;br /&gt;
|Grants 2 {{AP|Shooter}} daily, which allow to fire any kind of [[Inventory#Weapons|weapon]] (including [[Patroller]] guns and [[Turrets]]) for free. Increases chances for a lethal '''headshot''' and decreases chances of a critical miss.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|5}} {{Skill|Apprentice}}&lt;br /&gt;
|Enables you to copy a [[Skill]] of any crewmember in the room once per game.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|6}} {{Skill|Creative}}&lt;br /&gt;
|Grants a 50% chance to restore 1 {{AP}} any time you fail an action.&lt;br /&gt;
|}&lt;br /&gt;
|[[Image:Stephen_seagull_portrait.jpg|frame|Stephen Seagull]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Terrence Archer ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|{{Main|Terrence Archer}}&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Terrence_archer.png]]&lt;br /&gt;
| ''Don't be fooled by his appearance, Terrence is amongst the most agile crew members, albeit mentally. Next-generation robotics and UAVs are his bread and butter.'' &lt;br /&gt;
| [[Image: Terrence_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''Terrence'' is a real all-round talent with the unique {{Trait|Disabled}}-Trait. If he has some help from crewmembers, he is one of the most agile physically as well, great for carrying things around. With his {{Skill|Technician}} skill he can repair, dismantle or reinforce various items. {{Skill|Robotics Expert}} lets him make more and better {{Item|Support Drones}}. His {{Skill|Pilot}} and {{Skill|Shooter}} skills let him take care of hunters. {{Skill|IT Expert}} lets him help on almost any field and {{Skill|Metalworker}} lets him scrounge for {{Item|Scrap Metal}} and other items in the Storage rooms.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Robotic Grail'''''&lt;br /&gt;
:Terrence gains +4 {{Glory}} for each {{Item|Support Drone}} upgrade he performs.&lt;br /&gt;
*'''Trait: ''{{Trait|Disabled}}'''''&lt;br /&gt;
:Gains 2 {{MP}} less during {{AP}}-{{MP}} conversions. Moving between rooms is free if somebody else is present in the room.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Skill !! width=&amp;quot;100%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|1}} {{Skill|Robotics Expert}}&lt;br /&gt;
|Allows you to '''upgrade''' {{Item|Support Drones}} for 2 {{AP}}, and grants an additional ''Support Drone'' {{Item|Blueprint}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|2}} {{Skill|Technician}}&lt;br /&gt;
|Grants 1 {{AP|Repair}} daily for free repairs, vastly improves repair chances and allows to '''dismantle''' various objects for material, as well as '''reinforce''' them against sabotage.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|3}} {{Skill|Pilot}}&lt;br /&gt;
|Allows to [[Piloting|pilot the various spacecraft]] in the Daedalus, and eliminates any chance of accidents when doing so. [[Zones#Landing|Landing]] during [[expeditions]] will always occur without incidents when a ''Pilot'' is onboard.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|4}} {{Skill|Shooter}}&lt;br /&gt;
|Grants 2 {{AP|Shooter}} daily, which allow to fire any kind of [[Inventory#Weapons|weapon]] (including [[Patroller]] guns and [[Turrets]]) for free. Increases chances for a lethal '''headshot''' and decreases chances of a critical miss.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|5}} {{Skill|IT Expert}}&lt;br /&gt;
||Grants 2 {{AP|IT}} daily, which can be used in a myriad of ways, including [[Research]], [[NERON Projects]], [[Communications]] etc.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|6}} {{Skill|Metalworker}}&lt;br /&gt;
|Allows to find additional {{Item|Scrap Metal}} in the Daedalus' storage rooms.&lt;br /&gt;
|}&lt;br /&gt;
|[[Image:Terrence_archer_portrait.jpg|frame|Terrence Archer]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Wang Chao ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|{{Main|Wang Chao}}&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Wang_chao.png]]&lt;br /&gt;
| ''Hyperactive head of the security team, Chao insists that sleep is for the weak. A trigger happy lunatic, the story goes that he once tore a man's arms off for suggesting his choice of weaponry was 'a bit camp'...'' &lt;br /&gt;
| [[Image: Chao_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''Chao'' is in charge of security aboard the ship, aka taking care of brain-frozen crew and the Mush. His {{Skill|Shooter}} and {{Skill|Wrestler}} skills give him the highest offensive capabilities out of all the crew members and his {{Skill|Crazy Eye}} skill shields him from retribution. He also possesses the unique {{Skill|Torturer}} skill, which allowing him to extract information from unwilling crew members. His habit to carry weapons and his {{Skill|Survivalist}} make him helpful on expeditions.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Psy-Chao-path'''''&lt;br /&gt;
:Chao gains +3 {{Glory}} from killing anybody, even including {{Item|Schrödinger}}.&lt;br /&gt;
*'''Trait: ''{{Trait|Hyperactive}}'''''&lt;br /&gt;
:Gains +1 {{MP}} every cycle, however sleeping in a bed grants no additional {{AP}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Skill !! width=&amp;quot;100%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|1}} {{Skill|Shooter}}&lt;br /&gt;
|Grants 2 {{AP|Shooter}} daily, which allow to fire any kind of [[Inventory#Weapons|weapon]] (including [[Patroller]] guns and [[Turrets]]) for free. Increases chances for a lethal '''headshot''' and decreases chances of a critical miss.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|2}} {{Skill|Survivalist}}&lt;br /&gt;
|An expedition skill, this adds a bonus {{Item|Alien Steak}} during '''[[Events#Provision|Provision]]''' events, reduces all damage taken by the ''Survivalist'' by 1 {{HP}}, and increase their chances to survive '''[[Events#Death|Death]]''' events ([[Zones#Volcanoes|Volcanoes]] do not count).&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|3}} {{Skill|Wrestler}}&lt;br /&gt;
|Adds +2 {{HP}} damage to unarmed attacks, and may kick a character out of the room for '''2''' {{AP}} ('''1''' {{AP}} if {{Status|Inactive}}).&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|4}} {{Skill|Torturer}}&lt;br /&gt;
|Allows you to '''Torture''' a crewmember, dealing 1 {{HP}} damage and revealing their recent actions to the ''Torturer''. The number of revealed actions corresponds to the target's missing {{HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|5}} {{Skill|Crazy Eye}}&lt;br /&gt;
|Increases the cost of all '''[[Aggression|Aggressive]]''' actions aimed at you by 2 {{AP}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|6}} {{Skill|Intimidating}}&lt;br /&gt;
|Allows you to '''intimidate''' another crewmember for 1 {{AP}}, making them lose 2 {{AP}} and 4 {{MP}}.&lt;br /&gt;
|}&lt;br /&gt;
|[[Image:Wang_chao_portrait.jpg|frame|Wang Chao]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Zhong Chun ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|{{Main|Zhong Chun}}&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Zhong_chun.png]]&lt;br /&gt;
| ''Our last hope. She must survive and make the journey to Eden. She inspires the crew to achieve more, and when misfortune befalls her comrades she is always there to patch them up.'' &lt;br /&gt;
| [[Image: Chun_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''Chun'' is the one to lead and coordinate the Mush-Hunt, for she is {{Trait|Immunized}}, which makes her {{Skill|Mankind's only hope}}, and can always be trusted. Therefore she is always one of the leaders of the ship, but also primary target for the Mush, and easy to find: She will usually stay in the Laboratory to enable anti-mush research. Being a {{skill|Sneak}} can help there, in addition to the {{item|Plastenite Armor}} she usually wears, just in case. If she acts as a {{Skill|Nurse}}, she can be the other main healer besides ''Finola'', while {{Skill|Premonition}} can help her confirm Eleesha's suspicions. Finally her {{Skill|Lethargy}} skill will let her accumulate a lot of {{AP}} if she stays in bed for extended periods of time.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Chun Lives!'''''&lt;br /&gt;
:Chun gains +1 {{Glory}} per day.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} The Precious'''''&lt;br /&gt;
:Chun gains +4 {{Glory}} for each completed [[Research]] that required her presence.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Remedy'''''&lt;br /&gt;
:Chun gains +4 {{Glory}} for reaching [[Eden]] alive.&lt;br /&gt;
&lt;br /&gt;
*'''Trait: ''{{Trait|Immunized}}'''''&lt;br /&gt;
:Chun is completely immune to the {{Character|Mush}} parasite, and thus always a confirmed human.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Skill !! width=&amp;quot;100%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|1}} {{Skill|Mankind's only hope}}&lt;br /&gt;
|At day change, all crew members lose 1 less {{Morale}} as long as you are alive.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|2}} {{Skill|Nurse}}&lt;br /&gt;
|Grants 1 {{AP|Heal}} daily which allows to perform a '''healing''' action for free, and allows to read the properties of [[Inventory#Drugs|medicines]].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|3}} {{Skill|Premonition}}&lt;br /&gt;
|At the cost of 1 {{Morale}}, reveals the '''last action''' of the targeted crewmember.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|4}} {{Skill|Sneak}}&lt;br /&gt;
|Allows you to ignore any {{Status|Guardian}} characters and reduces the success chance of unarmed attacks against you by 25%.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|5}} {{Skill|Lethargy}}&lt;br /&gt;
|After you've laid down for 4 consecutive cycles, every following cycle spent lying down will restore a bonus 1 {{AP}} to you. This chain breaks as soon as you get up from bed.&lt;br /&gt;
|}&lt;br /&gt;
|[[Image:Zhong_chun_portrait.jpg|frame|Zhong Chun]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Ividyon</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/User_talk:Spacekadt</id>
		<title>User talk:Spacekadt</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/User_talk:Spacekadt"/>
				<updated>2015-09-22T07:54:54Z</updated>
		
		<summary type="html">&lt;p&gt;Ividyon: /* Serious, important discussion */ How do I linked site&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
==Mycetodessei Skin Feedback==&lt;br /&gt;
Please feel free to leave feedback on the new skin here. I'm especially looking for buggy like things, but you're welcome to leave whatever feedback you like. - [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]]) 23:03, 23 February 2014 (MST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''User feedback:'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Hey! First off, I absolutely love this wiki. It's such an essential Mush resource that I can't imagine playing Mush without it. To that end, I think the new skin detracts from the purpose of the wiki. It harms usability and legibility. I felt strongly enough about it to go from an inactive lurker to a registered user, just to be able to switch back to the old layout. So, while an unintended side effect of the layout may be to increase user participation/registration, I think the old layout is infinitely better. It never even occurred to me that the old layout might not seem &amp;quot;mushy,&amp;quot; and now that I'm back to the old layout, the improvement is tremendous.&lt;br /&gt;
&lt;br /&gt;
:Had I been a new user and stumbled across Mushpedia under the current Mycetodessei skin, I'm not sure that I would have used Mushpedia as often. I might not even been as active of a Mush player, due to the difficulty of finding resources/help. Given that MotionTwin games typically rely on a high difficulty curve and learning via trial and error, I think a more usable and legible layout is very important for Mushpedia.&lt;br /&gt;
&lt;br /&gt;
:If it's felt that the old layout wasn't &amp;quot;mushy&amp;quot; enough, we might borrow a variation on this theme: http://mushtwinoid.wikia.com/wiki/Mush_Wiki&lt;br /&gt;
&lt;br /&gt;
:Personally, I think the Monobook theme is distinctive and wonderful, and I'd suggest returning to it.&lt;br /&gt;
&lt;br /&gt;
:In other news, thank you for all of your hard work, Spacekadt! This is a wonderful and indispensable resource.&lt;br /&gt;
&lt;br /&gt;
--[[User:Revanus|Revanus]] ([[User talk:Revanus|talk]]) 06:33, 24 February 2014 (MST)&lt;br /&gt;
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:(p.s. if this isn't the correct format for discussion, feel free to edit/delete/adjust as needed).&lt;br /&gt;
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::I agree. I also created an account for the sole purpose of switching skins. I can't read a thing off that other skin. It gives me a headache. Please change it back. Thanks. - not signed by user, but looks like [[User:DAM|DAM]]&lt;br /&gt;
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:::Hey guys, I do respect your feedback and expected some to not like the new skin. It was a very intentional decision to not only allow people to change their default skins, but to also explain in the site notice that they could.&lt;br /&gt;
&lt;br /&gt;
:::I've always envisioned a 3-column layout for this wiki and I particularly like the format now. That much (for the default skin) isn't going to change. I'll take feedback for better colors - especially from people with a better eye for this than I have. I know it's not the most beautiful thing to ever grace the internet, but it's very much in line with what I envisioned when I set out to create/host a wiki.&lt;br /&gt;
&lt;br /&gt;
:::As far as borrowing from the wikia site linked above, it's WAY too similar to Mush itself. Further down this page is a section that describes Motion Twin's general rules for outside applications and despite Mush not having an official directory of apps, I don't want to violate those. So I had to find a space theme that wasn't super close to the blue background that Mush uses. It's a lot easier said than done, really.&lt;br /&gt;
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:::I don't personally think the site is unusable or unreadable... and in all the time I've been working on the skin and  asking various people for feedback, it's never come up. I know it's a drastic change and that's jarring for a lot of people - myself included. If I hadn't seen the slow development of the skin and the various color attempts, I'd probably think the same thing you guys have said above.&lt;br /&gt;
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:::Since the skin was changed, there are a total of 4 new registrations... and tbh, registration numbers mean nothing to me. It's not like I'm competing for some &amp;quot;biggest wiki&amp;quot; competition so that's certainly not one of my goals. However, while this is higher than normal for new registrations, it's not droves of people that are racing to change back to the monobook (or other desired) skin.&lt;br /&gt;
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:::So with all that said, I guess I'm saying &amp;quot;I won't change the default skin back to monobook, but if you've got suggestions for better colors or something that will make it easier to read, please let me know.&amp;quot; I did a *lot* of playing around with color schemes and feel that I finally landed on one (being this one) that made it legible and not look like an easter egg. - [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]]) 12:37, 24 February 2014 (MST)&lt;br /&gt;
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::::While I like the idea and the space theme, the current color scheme does really make it hard on the eyes. Specifically, the text background is too dark (A brighter blue, like in Mush itself, does work well with white...), and so are the links. Those should stand out, and thus be a LOT brighter! Maybe some lasery turquoise? - [[User:Vio|Vio]] ([[User talk:Vio|talk]]) 05:18, 25 February 2014 (MST)&lt;br /&gt;
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: Registration/LogIn section is buggy in the new theme - one can hardly read anything. I also appreciate the intention to use a space skin, but the current might produce eyes cancer. I myself changed to monobook. --[[User:Cellaryl|Cellaryl]] ([[User talk:Cellaryl|talk]]) 02:05, 26 February 2014 (MST)&lt;br /&gt;
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:::It looks better now with the new text, but still I would prefer Monobook too for 2 reasons:&lt;br /&gt;
:::* The space background is too erratic with all the spots and contrast. Mybe something calmer would be nicer.&lt;br /&gt;
:::* The huge &amp;quot;Mushpedia&amp;quot; heading takes away space on every page, and the spot where the important info should be. Meaning that you have to skip over it every time to get to what you want to read. Put that back to the side please.&lt;br /&gt;
::: -[[User:Vio|Vio]] ([[User talk:Vio|talk]]) 11:37, 26 February 2014 (MST)&lt;br /&gt;
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==Motion Twin fansite guideline==&lt;br /&gt;
Spacey, could you link me where/how exactly Motion Twin said that sites shouldn't reflect the looks of their game sites? I'm not sure what kind of liberties we can take in redesigning the wiki. [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]]) 13:15, 22 December 2013 (MST)&lt;br /&gt;
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:There's  no specific set of rules in Mush because there's no directory of apps. But the d2n rules are below and I want to respect these in case there ever is an official directory. We can be complementary, we just can't be so similar that there's any question as to whether we're officially affiliated or not. [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]])&lt;br /&gt;
:[[File:ext sites.png]]&lt;br /&gt;
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==Peri-Game==&lt;br /&gt;
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Space, I think Peri-Game should be changed to Meta Game. Peri-Game doesn't make sense and I've never heard it used as a term in English. Pretty sure the categories refer to the game universe outside of the game itself which is defined as [http://en.wikipedia.org/wiki/Metagaming meta game]. Additionally shouldn't rumors be Myths, and the content be debunking common myths and misconceptions? Only reason I ask instead of doing it myself is because you disabled front page editing since you didn't like Calib's contributions [[User:Vector|Vector]] ([[User talk:Vector|talk]]) 11:01, 3 December 2013 (MST)&lt;br /&gt;
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: I suppose I could change it. I just *hate* the overuse of &amp;quot;meta&amp;quot; and what it has come to mean... though I guess appropriate enough in this case. (And I did debate this when creating the page. &amp;quot;peri&amp;quot; refers to &amp;quot;surrounding&amp;quot; which by meaning of the word is more accurate, though far less used and probably not understood by many. &lt;br /&gt;
: I like &amp;quot;rumors&amp;quot; as the header instead of myths  but yes the content of the page should absolutely be dedicated to debunking them. I'm open to changing it to myths if there's a good reason... &lt;br /&gt;
: And I wish Calib had been the first to drastically change the front page... once we get the information online, I'll work on getting a look and feel going and see what needs to be changed and where.&lt;br /&gt;
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&amp;lt;nowiki&amp;gt;----&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
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So I just noticed the Nils character on the Image Gallery. Did I just inadvertently stumble upon the hidden character in the works? [[User:Vector|Vector]] ([[User talk:Vector|talk]]) 11:00, 2 December 2013 (MST)&lt;br /&gt;
: Nah, Nils is one of the people back at Sol that Paola makes contact with. Never did notice there's an icon for him though lol [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]]) 11:15, 2 December 2013 (MST)&lt;br /&gt;
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&amp;lt;nowiki&amp;gt;----&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
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Hi Spacey. I like you, because you're pretty much awesome. Also, I can't sleep. Not that that's related to why I like you, but it does remind me of you. [[User:Rain|Rain]] ([[User talk:Rain|talk]]) 00:09, 12 November 2013 (MST)&lt;br /&gt;
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&amp;lt;nowiki&amp;gt;----&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
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Getting sick of marking all my edits patrolled? &amp;amp;mdash;[[user talk:cimanyd|Cimanyd]] 12:44, 10 December 2013 (MST)&lt;br /&gt;
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Why do you think the coffee every cycle with PILGRED is a bug? Does it say somewhere it's supposed to be every other cycle? &amp;amp;mdash;[[user talk:cimanyd|Cimanyd]] 13:14, 12 December 2013 (MST)&lt;br /&gt;
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==Front altered==&lt;br /&gt;
Why did you undo the front change? All the information is still there, it's just neat and orderly! &lt;br /&gt;
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It was a major navigational upgrade by moving everything over to hubs which will give information and can be used to host links. It also encourages small pages to be merged into larger ones for easier navigation. For example, would you want to click six two paragraph pages or read just one? &lt;br /&gt;
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--[[User:Calib|Calib]] ([[User talk:Calib|talk]]) 20:10, 27 November 2013 (MST)&lt;br /&gt;
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: I sent you a twinoid message explaining why, but I emulated the french version because it was much easier to find the information. At least for now, it makes it a million times easier to figure out what needs updating/creating and what's there and at least acceptable. I've got your code saved in case we want to put it or some version of it back, but for now, I really want to keep the front page as it is.  [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]]) 20:18, 27 November 2013 (MST)&lt;br /&gt;
:: Oh! I just saw the message. Actually, my version will be easier for newbies as it walks them through the game without being faced with lots of random unrelated stuff. For example, if the newbie wants to know what character to pick and what each character does they would hit &amp;quot;characters&amp;quot; instead of being faced with a wall of links. &lt;br /&gt;
:: The pages/informations from the old front page that are still needed are currently listed at the top of each major hub page for convenience. I made them links if the pages already existed. I actually already moved a lot of information into appropriate pages. The [[Basics]] page shows a lot of good stuff so far as an example of what I had in mind. &lt;br /&gt;
:: You can undo your own edit by going under &amp;quot;history&amp;quot; and hitting &amp;quot;undo&amp;quot;. It's fast and easy.--[[User:Calib|Calib]] ([[User talk:Calib|talk]]) 20:27, 27 November 2013 (MST)&lt;br /&gt;
::: I've asked a few people what's easier for them and which version they preferred. Of the 6 responses I got, only 1 really preferred the new way. &lt;br /&gt;
::: The basics page is great as a lead in to other information, but I really want a one-stop-shopping type of main page that's easier to see exactly what I want to view and is less digging around for information. I *know* the game and it took me a minute to even figure out where to look for the sections I was currently working on (various astro-nav pages). The basics page would be something that should probably be linked where &amp;quot;Advice&amp;quot; currently is located on the main page and of course, changed to &amp;quot;Basics&amp;quot;. I have no problems having &amp;quot;hubs&amp;quot; for information linked from the main page, but I don't want it to only be hubs. I want people to be able to go *directly* to where they want to go with as few clicks as possible.&lt;br /&gt;
:::: Well, then how about hubs on the main page then the portal as the full directory of links? This way the newbies who have never been here are likely to find the hubs instead of getting lost in a sea of links, but people looking for specific pages can hit the &amp;quot;community portal&amp;quot; (big link list). Just put a link to the portal (big link list) on the same page as the buttons for the hubs as something like &amp;quot;If you're looking for a specific topic, try the portal&amp;quot;. &lt;br /&gt;
:::: In a nutshell, like what we have but flipped and with one extra link on the hubs directory page.--[[User:Calib|Calib]] ([[User talk:Calib|talk]]) 21:40, 27 November 2013 (MST)&lt;br /&gt;
:::::I really don't want the portals. As a person new to Mush, the French wiki was *perfect* for what I wanted. I got the gist of the game through playing, but I'd go to the wiki when I wanted something specific. The way it's set up is the way most people use the wiki for a game like this. I've had multiple people at this point tell me that if they saw that hub setup, they'd close it and forget that the site exists, and honestly, I'd do the same. I just really don't want a hub type of setup like that. &lt;br /&gt;
:::::As far as the look and feel of the site, I'm aiming for something similar to the d2n wiki with the front page similar to what I have set up now. http://die2nitewiki.com/wiki/Home is a good example of a page that has a bunch of tables with organized information and the bottom of http://die2nitewiki.com/wiki/Twisted_Plank is what I'd eventually like to have for the bottom of individual pages with links to appropriate places. But again, before we get to the pretty and organizing, I want the *information* there first. I don't care if users come to an ugly wiki, as long as it has the information they're looking for and it's easy to find.&lt;br /&gt;
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== Switches and stuff ==&lt;br /&gt;
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Why don't [http://en.wikipedia.org/wiki/Help:Conditional_expressions these] work on here? I'd like to make a template that displays different things depending on what &amp;lt;nowiki&amp;gt;{{{1}}}&amp;lt;/nowiki&amp;gt; is. For example, &amp;lt;nowiki&amp;gt;{{skill|shrink}}&amp;lt;/nowiki&amp;gt; would display [[image:shrink.png]]'''Shrink''', and &amp;lt;nowiki&amp;gt;{{skill|hope}}, {{skill|onlyhope}}, or {{skill|mankind'sonlyhope}}&amp;lt;/nowiki&amp;gt; would show [[image:mankind only hope.png]]'''Mankind's only hope'''. [[user talk:cimanyd|Cimanyd]] 14:01, 7 December 2013 (MST)&lt;br /&gt;
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: uhhhh... I don't know? it might be something that's disabled by default and I need to research how to enable it... I'm a total wiki newb learning as I go so if you've got knowledge to share, I'm happy to listen :) not sure if you're ever around IRC but i'm in quakenet, mibbit and synirc servers... usually as &amp;quot;spacey&amp;quot;. &lt;br /&gt;
: as of right this moment, I'm going through the recent changes and patrolling the new edits after a major spambot attack last night, but I'll look into the conditional expressions when I'm done with the patrolling :) [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]])&lt;br /&gt;
::I know some about editing wikis, but nothing about running them, sorry. I sent you a twinoid message about the spam earlier this morning hoping you'd see it and stop it, so I know about them. Nice deleting job, but I see on recent changes a few are still recreating their userpages. [[user talk:cimanyd|Cimanyd]] 14:23, 7 December 2013 (MST)&lt;br /&gt;
::: thank you, I hadn't seen that yet. guess I need to go block a bunch of users before I keep going on the patrols. UGH! at least I got a captcha up for new accounts so that should help. and thanks for the heads up... usually I check twinoid first, not sure what made me come here first, but I did today.&lt;br /&gt;
::::Good, a captcha should help. [[user talk:cimanyd|Cimanyd]] 14:40, 7 December 2013 (MST)&lt;br /&gt;
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== Collapsible Tables ==&lt;br /&gt;
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https://en.wikipedia.org/wiki/Help:Collapsing Can we have these?? --[[User:Alfalfawar|Alfalfawar]] ([[User talk:Alfalfawar|talk]])&lt;br /&gt;
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:Where do you want them? I don't see any reason why we can't use them, as long as it's an option and not autocollapsed. - [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]]) 16:50, 28 March 2014 (MDT)&lt;br /&gt;
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::I have a Glory Table on my page but I don't want to move it because of it's size. --[[User:Alfalfawar|Alfalfawar]] ([[User talk:Alfalfawar|talk]]) 12:40, 30 March 2014 (MDT)&lt;br /&gt;
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:::I'm totally fine with something like that being collapsible, as long as it doesn't start collapsed on any actual main wiki pages. As far as your user page, I consider those to basically be sandboxes. You can do whatever you want (within reason... I'll take it upon myself to kill scams and shit like that ;) ) within your user page. &lt;br /&gt;
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:::I'd throw it in to the Glory page wherever it fits (and makes sense) and put a note above the table that they can click on the collapse link to hide most of the table if they want to. - [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]]) 19:08, 30 March 2014 (MDT)&lt;br /&gt;
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::::I meant like I tried to make them collapsible on my page but they don't show for me like in the wikipedia link I put above. But nevermind, because I make new page for it anyway with only the tables for as the contents, so no need for collapsing. :) --[[User:Alfalfawar|Alfalfawar]] ([[User talk:Alfalfawar|talk]]) 23:35, 4 April 2014 (MDT)&lt;br /&gt;
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:::::I found the  issue. You were using old information. If you put the tables as mw-collapsible instead of just collapsible it works just fine. [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]]) 21:05, 5 April 2014 (MDT)&lt;br /&gt;
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::::::Thanks!! :D --[[User:Alfalfawar|Alfalfawar]] ([[User talk:Alfalfawar|talk]]) 23:29, 5 April 2014 (MDT)&lt;br /&gt;
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== Navigational Instruments For Traversals, Yes?? ==&lt;br /&gt;
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Can we have [https://www.mediawiki.org/wiki/Template:Navbox navboxen], plz?? Here is [https://www.mediawiki.org/wiki/Thread:Project:Support_desk/How_to_Import_Navbox_template_to_my_wiki how to do it], can plz maek these happen for us so we can have them as [https://www.mediawiki.org/wiki/Help:Templates templates]??&lt;br /&gt;
Wikipedia has their [https://en.wikipedia.org/wiki/Template:Navbox box] with just ''&amp;lt;pre&amp;gt;{{#invoke: Navbox | navbox }}&amp;lt;noinclude&amp;gt;{{documentation}}&amp;lt;!-- Add categories and interwikis to the /doc sub-page --&amp;gt;&amp;lt;/noinclude&amp;gt;&amp;lt;/pre&amp;gt;'' But we dun have thas page yet.. -- [[User:Alfalfawar|Alfalfawar]] ([[User talk:Alfalfawar|talk]]) 15:51, 19 April 2014 (MDT)&lt;br /&gt;
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: I certainly don't oppose these... but I admit being a tad lost in the details. It looks like it's just a set of templates that need to be imported... is that right? I'm pretty much always in IRC (except not so much tomorrow) and can be pinged there for attention. If you can join the channel one of these days, we can figure it out and get it set up. -- [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]]) 23:35, 19 April 2014 (MDT)&lt;br /&gt;
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: Ok, this is where I admit that complexity scares the fuck outta me. I turned on HTML Tidy for the wiki, but if this isn't something that absolutely must be done by me (like it requires access to localsettings or whatever), then I need you to log into IRC and walk me through it. If it's as &amp;quot;easy&amp;quot; as it looks and it just needs someone that knows wiki stuff, I encourage you to go ahead and add the new template(s). -- [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]]) 21:54, 21 April 2014 (MDT)&lt;br /&gt;
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::Plz undo the [[MediaWiki:Common.css]] because this one should work more improvedly http://pastebin.com/keqfvDR4, although if someone want to make a redesign for this particular wikistyles.. -- [[User:Alfalfawar|Alfalfawar]] ([[User talk:Alfalfawar|talk]]) 13:31, 22 April 2014 (MDT)&lt;br /&gt;
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== Incompetent Red Links ==&lt;br /&gt;
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This [https://www.mediawiki.org/wiki/Extension:ListRedLinks extension] can help us to improve teh qualities.. -- [[User:Alfalfawar|Alfalfawar]] ([[User talk:Alfalfawar|talk]]) 16:39, 19 April 2014 (MDT)&lt;br /&gt;
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: Done. [[Special:ListRedLinks]] -- [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]]) 23:44, 19 April 2014 (MDT)&lt;br /&gt;
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::Many Thanks!! I am Alfalfawar!! I am now the Red Links Removal Squad!! :D -- [[User:Alfalfawar|Alfalfawar]] ([[User talk:Alfalfawar|talk]]) 08:23, 20 April 2014 (MDT)&lt;br /&gt;
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== Serious, important discussion ==&lt;br /&gt;
&lt;br /&gt;
Hi!! How've you been? The game's still around? — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 01:10, 22 September 2015 (MDT)&lt;br /&gt;
:Holy shit! Game's still around, castings exist. New skills for some characters. &lt;br /&gt;
:Other than that, I'm good. Still playing more than I really should... but yay procrastination methods. How've you been? --[[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]]) 01:33, 22 September 2015 (MDT)&lt;br /&gt;
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::Working! Found employment at a cozy little web agency, working with [http://www.drupal.org Drupal]. Got myself a small flat, living the life! Really tired every evening though, and out of time to do much more than focus on 1-2 games to play in the evenings. Not sure I'd have the capacity for Mush!&lt;br /&gt;
::Glad to hear you guys are still getting at least SOMETHING, though judging by the Episodes page it's not exactly massive updates.  — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 01:37, 22 September 2015 (MDT)&lt;/div&gt;</summary>
		<author><name>Ividyon</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/User_talk:Spacekadt</id>
		<title>User talk:Spacekadt</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/User_talk:Spacekadt"/>
				<updated>2015-09-22T07:38:05Z</updated>
		
		<summary type="html">&lt;p&gt;Ividyon: /* Serious, important discussion */&lt;/p&gt;
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&lt;div&gt;{{TOC right}}&lt;br /&gt;
==Mycetodessei Skin Feedback==&lt;br /&gt;
Please feel free to leave feedback on the new skin here. I'm especially looking for buggy like things, but you're welcome to leave whatever feedback you like. - [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]]) 23:03, 23 February 2014 (MST)&lt;br /&gt;
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&lt;br /&gt;
'''User feedback:'''&lt;br /&gt;
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:Hey! First off, I absolutely love this wiki. It's such an essential Mush resource that I can't imagine playing Mush without it. To that end, I think the new skin detracts from the purpose of the wiki. It harms usability and legibility. I felt strongly enough about it to go from an inactive lurker to a registered user, just to be able to switch back to the old layout. So, while an unintended side effect of the layout may be to increase user participation/registration, I think the old layout is infinitely better. It never even occurred to me that the old layout might not seem &amp;quot;mushy,&amp;quot; and now that I'm back to the old layout, the improvement is tremendous.&lt;br /&gt;
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:Had I been a new user and stumbled across Mushpedia under the current Mycetodessei skin, I'm not sure that I would have used Mushpedia as often. I might not even been as active of a Mush player, due to the difficulty of finding resources/help. Given that MotionTwin games typically rely on a high difficulty curve and learning via trial and error, I think a more usable and legible layout is very important for Mushpedia.&lt;br /&gt;
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:If it's felt that the old layout wasn't &amp;quot;mushy&amp;quot; enough, we might borrow a variation on this theme: http://mushtwinoid.wikia.com/wiki/Mush_Wiki&lt;br /&gt;
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:Personally, I think the Monobook theme is distinctive and wonderful, and I'd suggest returning to it.&lt;br /&gt;
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:In other news, thank you for all of your hard work, Spacekadt! This is a wonderful and indispensable resource.&lt;br /&gt;
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--[[User:Revanus|Revanus]] ([[User talk:Revanus|talk]]) 06:33, 24 February 2014 (MST)&lt;br /&gt;
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:(p.s. if this isn't the correct format for discussion, feel free to edit/delete/adjust as needed).&lt;br /&gt;
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::I agree. I also created an account for the sole purpose of switching skins. I can't read a thing off that other skin. It gives me a headache. Please change it back. Thanks. - not signed by user, but looks like [[User:DAM|DAM]]&lt;br /&gt;
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:::Hey guys, I do respect your feedback and expected some to not like the new skin. It was a very intentional decision to not only allow people to change their default skins, but to also explain in the site notice that they could.&lt;br /&gt;
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:::I've always envisioned a 3-column layout for this wiki and I particularly like the format now. That much (for the default skin) isn't going to change. I'll take feedback for better colors - especially from people with a better eye for this than I have. I know it's not the most beautiful thing to ever grace the internet, but it's very much in line with what I envisioned when I set out to create/host a wiki.&lt;br /&gt;
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:::As far as borrowing from the wikia site linked above, it's WAY too similar to Mush itself. Further down this page is a section that describes Motion Twin's general rules for outside applications and despite Mush not having an official directory of apps, I don't want to violate those. So I had to find a space theme that wasn't super close to the blue background that Mush uses. It's a lot easier said than done, really.&lt;br /&gt;
&lt;br /&gt;
:::I don't personally think the site is unusable or unreadable... and in all the time I've been working on the skin and  asking various people for feedback, it's never come up. I know it's a drastic change and that's jarring for a lot of people - myself included. If I hadn't seen the slow development of the skin and the various color attempts, I'd probably think the same thing you guys have said above.&lt;br /&gt;
&lt;br /&gt;
:::Since the skin was changed, there are a total of 4 new registrations... and tbh, registration numbers mean nothing to me. It's not like I'm competing for some &amp;quot;biggest wiki&amp;quot; competition so that's certainly not one of my goals. However, while this is higher than normal for new registrations, it's not droves of people that are racing to change back to the monobook (or other desired) skin.&lt;br /&gt;
&lt;br /&gt;
:::So with all that said, I guess I'm saying &amp;quot;I won't change the default skin back to monobook, but if you've got suggestions for better colors or something that will make it easier to read, please let me know.&amp;quot; I did a *lot* of playing around with color schemes and feel that I finally landed on one (being this one) that made it legible and not look like an easter egg. - [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]]) 12:37, 24 February 2014 (MST)&lt;br /&gt;
&lt;br /&gt;
::::While I like the idea and the space theme, the current color scheme does really make it hard on the eyes. Specifically, the text background is too dark (A brighter blue, like in Mush itself, does work well with white...), and so are the links. Those should stand out, and thus be a LOT brighter! Maybe some lasery turquoise? - [[User:Vio|Vio]] ([[User talk:Vio|talk]]) 05:18, 25 February 2014 (MST)&lt;br /&gt;
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: Registration/LogIn section is buggy in the new theme - one can hardly read anything. I also appreciate the intention to use a space skin, but the current might produce eyes cancer. I myself changed to monobook. --[[User:Cellaryl|Cellaryl]] ([[User talk:Cellaryl|talk]]) 02:05, 26 February 2014 (MST)&lt;br /&gt;
&lt;br /&gt;
:::It looks better now with the new text, but still I would prefer Monobook too for 2 reasons:&lt;br /&gt;
:::* The space background is too erratic with all the spots and contrast. Mybe something calmer would be nicer.&lt;br /&gt;
:::* The huge &amp;quot;Mushpedia&amp;quot; heading takes away space on every page, and the spot where the important info should be. Meaning that you have to skip over it every time to get to what you want to read. Put that back to the side please.&lt;br /&gt;
::: -[[User:Vio|Vio]] ([[User talk:Vio|talk]]) 11:37, 26 February 2014 (MST)&lt;br /&gt;
&lt;br /&gt;
==Motion Twin fansite guideline==&lt;br /&gt;
Spacey, could you link me where/how exactly Motion Twin said that sites shouldn't reflect the looks of their game sites? I'm not sure what kind of liberties we can take in redesigning the wiki. [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]]) 13:15, 22 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:There's  no specific set of rules in Mush because there's no directory of apps. But the d2n rules are below and I want to respect these in case there ever is an official directory. We can be complementary, we just can't be so similar that there's any question as to whether we're officially affiliated or not. [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]])&lt;br /&gt;
:[[File:ext sites.png]]&lt;br /&gt;
&lt;br /&gt;
==Peri-Game==&lt;br /&gt;
&lt;br /&gt;
Space, I think Peri-Game should be changed to Meta Game. Peri-Game doesn't make sense and I've never heard it used as a term in English. Pretty sure the categories refer to the game universe outside of the game itself which is defined as [http://en.wikipedia.org/wiki/Metagaming meta game]. Additionally shouldn't rumors be Myths, and the content be debunking common myths and misconceptions? Only reason I ask instead of doing it myself is because you disabled front page editing since you didn't like Calib's contributions [[User:Vector|Vector]] ([[User talk:Vector|talk]]) 11:01, 3 December 2013 (MST)&lt;br /&gt;
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: I suppose I could change it. I just *hate* the overuse of &amp;quot;meta&amp;quot; and what it has come to mean... though I guess appropriate enough in this case. (And I did debate this when creating the page. &amp;quot;peri&amp;quot; refers to &amp;quot;surrounding&amp;quot; which by meaning of the word is more accurate, though far less used and probably not understood by many. &lt;br /&gt;
: I like &amp;quot;rumors&amp;quot; as the header instead of myths  but yes the content of the page should absolutely be dedicated to debunking them. I'm open to changing it to myths if there's a good reason... &lt;br /&gt;
: And I wish Calib had been the first to drastically change the front page... once we get the information online, I'll work on getting a look and feel going and see what needs to be changed and where.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;----&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So I just noticed the Nils character on the Image Gallery. Did I just inadvertently stumble upon the hidden character in the works? [[User:Vector|Vector]] ([[User talk:Vector|talk]]) 11:00, 2 December 2013 (MST)&lt;br /&gt;
: Nah, Nils is one of the people back at Sol that Paola makes contact with. Never did notice there's an icon for him though lol [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]]) 11:15, 2 December 2013 (MST)&lt;br /&gt;
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&amp;lt;nowiki&amp;gt;----&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hi Spacey. I like you, because you're pretty much awesome. Also, I can't sleep. Not that that's related to why I like you, but it does remind me of you. [[User:Rain|Rain]] ([[User talk:Rain|talk]]) 00:09, 12 November 2013 (MST)&lt;br /&gt;
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&amp;lt;nowiki&amp;gt;----&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Getting sick of marking all my edits patrolled? &amp;amp;mdash;[[user talk:cimanyd|Cimanyd]] 12:44, 10 December 2013 (MST)&lt;br /&gt;
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Why do you think the coffee every cycle with PILGRED is a bug? Does it say somewhere it's supposed to be every other cycle? &amp;amp;mdash;[[user talk:cimanyd|Cimanyd]] 13:14, 12 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
==Front altered==&lt;br /&gt;
Why did you undo the front change? All the information is still there, it's just neat and orderly! &lt;br /&gt;
&lt;br /&gt;
It was a major navigational upgrade by moving everything over to hubs which will give information and can be used to host links. It also encourages small pages to be merged into larger ones for easier navigation. For example, would you want to click six two paragraph pages or read just one? &lt;br /&gt;
&lt;br /&gt;
--[[User:Calib|Calib]] ([[User talk:Calib|talk]]) 20:10, 27 November 2013 (MST)&lt;br /&gt;
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: I sent you a twinoid message explaining why, but I emulated the french version because it was much easier to find the information. At least for now, it makes it a million times easier to figure out what needs updating/creating and what's there and at least acceptable. I've got your code saved in case we want to put it or some version of it back, but for now, I really want to keep the front page as it is.  [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]]) 20:18, 27 November 2013 (MST)&lt;br /&gt;
:: Oh! I just saw the message. Actually, my version will be easier for newbies as it walks them through the game without being faced with lots of random unrelated stuff. For example, if the newbie wants to know what character to pick and what each character does they would hit &amp;quot;characters&amp;quot; instead of being faced with a wall of links. &lt;br /&gt;
:: The pages/informations from the old front page that are still needed are currently listed at the top of each major hub page for convenience. I made them links if the pages already existed. I actually already moved a lot of information into appropriate pages. The [[Basics]] page shows a lot of good stuff so far as an example of what I had in mind. &lt;br /&gt;
:: You can undo your own edit by going under &amp;quot;history&amp;quot; and hitting &amp;quot;undo&amp;quot;. It's fast and easy.--[[User:Calib|Calib]] ([[User talk:Calib|talk]]) 20:27, 27 November 2013 (MST)&lt;br /&gt;
::: I've asked a few people what's easier for them and which version they preferred. Of the 6 responses I got, only 1 really preferred the new way. &lt;br /&gt;
::: The basics page is great as a lead in to other information, but I really want a one-stop-shopping type of main page that's easier to see exactly what I want to view and is less digging around for information. I *know* the game and it took me a minute to even figure out where to look for the sections I was currently working on (various astro-nav pages). The basics page would be something that should probably be linked where &amp;quot;Advice&amp;quot; currently is located on the main page and of course, changed to &amp;quot;Basics&amp;quot;. I have no problems having &amp;quot;hubs&amp;quot; for information linked from the main page, but I don't want it to only be hubs. I want people to be able to go *directly* to where they want to go with as few clicks as possible.&lt;br /&gt;
:::: Well, then how about hubs on the main page then the portal as the full directory of links? This way the newbies who have never been here are likely to find the hubs instead of getting lost in a sea of links, but people looking for specific pages can hit the &amp;quot;community portal&amp;quot; (big link list). Just put a link to the portal (big link list) on the same page as the buttons for the hubs as something like &amp;quot;If you're looking for a specific topic, try the portal&amp;quot;. &lt;br /&gt;
:::: In a nutshell, like what we have but flipped and with one extra link on the hubs directory page.--[[User:Calib|Calib]] ([[User talk:Calib|talk]]) 21:40, 27 November 2013 (MST)&lt;br /&gt;
:::::I really don't want the portals. As a person new to Mush, the French wiki was *perfect* for what I wanted. I got the gist of the game through playing, but I'd go to the wiki when I wanted something specific. The way it's set up is the way most people use the wiki for a game like this. I've had multiple people at this point tell me that if they saw that hub setup, they'd close it and forget that the site exists, and honestly, I'd do the same. I just really don't want a hub type of setup like that. &lt;br /&gt;
:::::As far as the look and feel of the site, I'm aiming for something similar to the d2n wiki with the front page similar to what I have set up now. http://die2nitewiki.com/wiki/Home is a good example of a page that has a bunch of tables with organized information and the bottom of http://die2nitewiki.com/wiki/Twisted_Plank is what I'd eventually like to have for the bottom of individual pages with links to appropriate places. But again, before we get to the pretty and organizing, I want the *information* there first. I don't care if users come to an ugly wiki, as long as it has the information they're looking for and it's easy to find.&lt;br /&gt;
&lt;br /&gt;
== Switches and stuff ==&lt;br /&gt;
&lt;br /&gt;
Why don't [http://en.wikipedia.org/wiki/Help:Conditional_expressions these] work on here? I'd like to make a template that displays different things depending on what &amp;lt;nowiki&amp;gt;{{{1}}}&amp;lt;/nowiki&amp;gt; is. For example, &amp;lt;nowiki&amp;gt;{{skill|shrink}}&amp;lt;/nowiki&amp;gt; would display [[image:shrink.png]]'''Shrink''', and &amp;lt;nowiki&amp;gt;{{skill|hope}}, {{skill|onlyhope}}, or {{skill|mankind'sonlyhope}}&amp;lt;/nowiki&amp;gt; would show [[image:mankind only hope.png]]'''Mankind's only hope'''. [[user talk:cimanyd|Cimanyd]] 14:01, 7 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
: uhhhh... I don't know? it might be something that's disabled by default and I need to research how to enable it... I'm a total wiki newb learning as I go so if you've got knowledge to share, I'm happy to listen :) not sure if you're ever around IRC but i'm in quakenet, mibbit and synirc servers... usually as &amp;quot;spacey&amp;quot;. &lt;br /&gt;
: as of right this moment, I'm going through the recent changes and patrolling the new edits after a major spambot attack last night, but I'll look into the conditional expressions when I'm done with the patrolling :) [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]])&lt;br /&gt;
::I know some about editing wikis, but nothing about running them, sorry. I sent you a twinoid message about the spam earlier this morning hoping you'd see it and stop it, so I know about them. Nice deleting job, but I see on recent changes a few are still recreating their userpages. [[user talk:cimanyd|Cimanyd]] 14:23, 7 December 2013 (MST)&lt;br /&gt;
::: thank you, I hadn't seen that yet. guess I need to go block a bunch of users before I keep going on the patrols. UGH! at least I got a captcha up for new accounts so that should help. and thanks for the heads up... usually I check twinoid first, not sure what made me come here first, but I did today.&lt;br /&gt;
::::Good, a captcha should help. [[user talk:cimanyd|Cimanyd]] 14:40, 7 December 2013 (MST)&lt;br /&gt;
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== Collapsible Tables ==&lt;br /&gt;
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https://en.wikipedia.org/wiki/Help:Collapsing Can we have these?? --[[User:Alfalfawar|Alfalfawar]] ([[User talk:Alfalfawar|talk]])&lt;br /&gt;
&lt;br /&gt;
:Where do you want them? I don't see any reason why we can't use them, as long as it's an option and not autocollapsed. - [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]]) 16:50, 28 March 2014 (MDT)&lt;br /&gt;
&lt;br /&gt;
::I have a Glory Table on my page but I don't want to move it because of it's size. --[[User:Alfalfawar|Alfalfawar]] ([[User talk:Alfalfawar|talk]]) 12:40, 30 March 2014 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::I'm totally fine with something like that being collapsible, as long as it doesn't start collapsed on any actual main wiki pages. As far as your user page, I consider those to basically be sandboxes. You can do whatever you want (within reason... I'll take it upon myself to kill scams and shit like that ;) ) within your user page. &lt;br /&gt;
&lt;br /&gt;
:::I'd throw it in to the Glory page wherever it fits (and makes sense) and put a note above the table that they can click on the collapse link to hide most of the table if they want to. - [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]]) 19:08, 30 March 2014 (MDT)&lt;br /&gt;
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::::I meant like I tried to make them collapsible on my page but they don't show for me like in the wikipedia link I put above. But nevermind, because I make new page for it anyway with only the tables for as the contents, so no need for collapsing. :) --[[User:Alfalfawar|Alfalfawar]] ([[User talk:Alfalfawar|talk]]) 23:35, 4 April 2014 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::::I found the  issue. You were using old information. If you put the tables as mw-collapsible instead of just collapsible it works just fine. [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]]) 21:05, 5 April 2014 (MDT)&lt;br /&gt;
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::::::Thanks!! :D --[[User:Alfalfawar|Alfalfawar]] ([[User talk:Alfalfawar|talk]]) 23:29, 5 April 2014 (MDT)&lt;br /&gt;
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== Navigational Instruments For Traversals, Yes?? ==&lt;br /&gt;
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Can we have [https://www.mediawiki.org/wiki/Template:Navbox navboxen], plz?? Here is [https://www.mediawiki.org/wiki/Thread:Project:Support_desk/How_to_Import_Navbox_template_to_my_wiki how to do it], can plz maek these happen for us so we can have them as [https://www.mediawiki.org/wiki/Help:Templates templates]??&lt;br /&gt;
Wikipedia has their [https://en.wikipedia.org/wiki/Template:Navbox box] with just ''&amp;lt;pre&amp;gt;{{#invoke: Navbox | navbox }}&amp;lt;noinclude&amp;gt;{{documentation}}&amp;lt;!-- Add categories and interwikis to the /doc sub-page --&amp;gt;&amp;lt;/noinclude&amp;gt;&amp;lt;/pre&amp;gt;'' But we dun have thas page yet.. -- [[User:Alfalfawar|Alfalfawar]] ([[User talk:Alfalfawar|talk]]) 15:51, 19 April 2014 (MDT)&lt;br /&gt;
&lt;br /&gt;
: I certainly don't oppose these... but I admit being a tad lost in the details. It looks like it's just a set of templates that need to be imported... is that right? I'm pretty much always in IRC (except not so much tomorrow) and can be pinged there for attention. If you can join the channel one of these days, we can figure it out and get it set up. -- [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]]) 23:35, 19 April 2014 (MDT)&lt;br /&gt;
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: Ok, this is where I admit that complexity scares the fuck outta me. I turned on HTML Tidy for the wiki, but if this isn't something that absolutely must be done by me (like it requires access to localsettings or whatever), then I need you to log into IRC and walk me through it. If it's as &amp;quot;easy&amp;quot; as it looks and it just needs someone that knows wiki stuff, I encourage you to go ahead and add the new template(s). -- [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]]) 21:54, 21 April 2014 (MDT)&lt;br /&gt;
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::Plz undo the [[MediaWiki:Common.css]] because this one should work more improvedly http://pastebin.com/keqfvDR4, although if someone want to make a redesign for this particular wikistyles.. -- [[User:Alfalfawar|Alfalfawar]] ([[User talk:Alfalfawar|talk]]) 13:31, 22 April 2014 (MDT)&lt;br /&gt;
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== Incompetent Red Links ==&lt;br /&gt;
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This [https://www.mediawiki.org/wiki/Extension:ListRedLinks extension] can help us to improve teh qualities.. -- [[User:Alfalfawar|Alfalfawar]] ([[User talk:Alfalfawar|talk]]) 16:39, 19 April 2014 (MDT)&lt;br /&gt;
&lt;br /&gt;
: Done. [[Special:ListRedLinks]] -- [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]]) 23:44, 19 April 2014 (MDT)&lt;br /&gt;
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::Many Thanks!! I am Alfalfawar!! I am now the Red Links Removal Squad!! :D -- [[User:Alfalfawar|Alfalfawar]] ([[User talk:Alfalfawar|talk]]) 08:23, 20 April 2014 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Serious, important discussion ==&lt;br /&gt;
&lt;br /&gt;
Hi!! How've you been? The game's still around? — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 01:10, 22 September 2015 (MDT)&lt;br /&gt;
:Holy shit! Game's still around, castings exist. New skills for some characters. &lt;br /&gt;
:Other than that, I'm good. Still playing more than I really should... but yay procrastination methods. How've you been? --[[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]]) 01:33, 22 September 2015 (MDT)&lt;br /&gt;
&lt;br /&gt;
::Working! Found employment at a cozy little web agency, working with [[http://www.drupal.org|Drupal]]. Got myself a small flat, living the life! Really tired every evening though, and out of time to do much more than focus on 1-2 games to play in the evenings. Not sure I'd have the capacity for Mush!&lt;br /&gt;
::Glad to hear you guys are still getting at least SOMETHING, though judging by the Episodes page it's not exactly massive updates.  — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 01:37, 22 September 2015 (MDT)&lt;/div&gt;</summary>
		<author><name>Ividyon</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/User_talk:Spacekadt</id>
		<title>User talk:Spacekadt</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/User_talk:Spacekadt"/>
				<updated>2015-09-22T07:37:44Z</updated>
		
		<summary type="html">&lt;p&gt;Ividyon: /* Serious, important discussion */&lt;/p&gt;
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&lt;div&gt;{{TOC right}}&lt;br /&gt;
==Mycetodessei Skin Feedback==&lt;br /&gt;
Please feel free to leave feedback on the new skin here. I'm especially looking for buggy like things, but you're welcome to leave whatever feedback you like. - [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]]) 23:03, 23 February 2014 (MST)&lt;br /&gt;
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&lt;br /&gt;
'''User feedback:'''&lt;br /&gt;
&lt;br /&gt;
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:Hey! First off, I absolutely love this wiki. It's such an essential Mush resource that I can't imagine playing Mush without it. To that end, I think the new skin detracts from the purpose of the wiki. It harms usability and legibility. I felt strongly enough about it to go from an inactive lurker to a registered user, just to be able to switch back to the old layout. So, while an unintended side effect of the layout may be to increase user participation/registration, I think the old layout is infinitely better. It never even occurred to me that the old layout might not seem &amp;quot;mushy,&amp;quot; and now that I'm back to the old layout, the improvement is tremendous.&lt;br /&gt;
&lt;br /&gt;
:Had I been a new user and stumbled across Mushpedia under the current Mycetodessei skin, I'm not sure that I would have used Mushpedia as often. I might not even been as active of a Mush player, due to the difficulty of finding resources/help. Given that MotionTwin games typically rely on a high difficulty curve and learning via trial and error, I think a more usable and legible layout is very important for Mushpedia.&lt;br /&gt;
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:If it's felt that the old layout wasn't &amp;quot;mushy&amp;quot; enough, we might borrow a variation on this theme: http://mushtwinoid.wikia.com/wiki/Mush_Wiki&lt;br /&gt;
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:Personally, I think the Monobook theme is distinctive and wonderful, and I'd suggest returning to it.&lt;br /&gt;
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:In other news, thank you for all of your hard work, Spacekadt! This is a wonderful and indispensable resource.&lt;br /&gt;
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--[[User:Revanus|Revanus]] ([[User talk:Revanus|talk]]) 06:33, 24 February 2014 (MST)&lt;br /&gt;
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:(p.s. if this isn't the correct format for discussion, feel free to edit/delete/adjust as needed).&lt;br /&gt;
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::I agree. I also created an account for the sole purpose of switching skins. I can't read a thing off that other skin. It gives me a headache. Please change it back. Thanks. - not signed by user, but looks like [[User:DAM|DAM]]&lt;br /&gt;
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:::Hey guys, I do respect your feedback and expected some to not like the new skin. It was a very intentional decision to not only allow people to change their default skins, but to also explain in the site notice that they could.&lt;br /&gt;
&lt;br /&gt;
:::I've always envisioned a 3-column layout for this wiki and I particularly like the format now. That much (for the default skin) isn't going to change. I'll take feedback for better colors - especially from people with a better eye for this than I have. I know it's not the most beautiful thing to ever grace the internet, but it's very much in line with what I envisioned when I set out to create/host a wiki.&lt;br /&gt;
&lt;br /&gt;
:::As far as borrowing from the wikia site linked above, it's WAY too similar to Mush itself. Further down this page is a section that describes Motion Twin's general rules for outside applications and despite Mush not having an official directory of apps, I don't want to violate those. So I had to find a space theme that wasn't super close to the blue background that Mush uses. It's a lot easier said than done, really.&lt;br /&gt;
&lt;br /&gt;
:::I don't personally think the site is unusable or unreadable... and in all the time I've been working on the skin and  asking various people for feedback, it's never come up. I know it's a drastic change and that's jarring for a lot of people - myself included. If I hadn't seen the slow development of the skin and the various color attempts, I'd probably think the same thing you guys have said above.&lt;br /&gt;
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:::Since the skin was changed, there are a total of 4 new registrations... and tbh, registration numbers mean nothing to me. It's not like I'm competing for some &amp;quot;biggest wiki&amp;quot; competition so that's certainly not one of my goals. However, while this is higher than normal for new registrations, it's not droves of people that are racing to change back to the monobook (or other desired) skin.&lt;br /&gt;
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:::So with all that said, I guess I'm saying &amp;quot;I won't change the default skin back to monobook, but if you've got suggestions for better colors or something that will make it easier to read, please let me know.&amp;quot; I did a *lot* of playing around with color schemes and feel that I finally landed on one (being this one) that made it legible and not look like an easter egg. - [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]]) 12:37, 24 February 2014 (MST)&lt;br /&gt;
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::::While I like the idea and the space theme, the current color scheme does really make it hard on the eyes. Specifically, the text background is too dark (A brighter blue, like in Mush itself, does work well with white...), and so are the links. Those should stand out, and thus be a LOT brighter! Maybe some lasery turquoise? - [[User:Vio|Vio]] ([[User talk:Vio|talk]]) 05:18, 25 February 2014 (MST)&lt;br /&gt;
&lt;br /&gt;
: Registration/LogIn section is buggy in the new theme - one can hardly read anything. I also appreciate the intention to use a space skin, but the current might produce eyes cancer. I myself changed to monobook. --[[User:Cellaryl|Cellaryl]] ([[User talk:Cellaryl|talk]]) 02:05, 26 February 2014 (MST)&lt;br /&gt;
&lt;br /&gt;
:::It looks better now with the new text, but still I would prefer Monobook too for 2 reasons:&lt;br /&gt;
:::* The space background is too erratic with all the spots and contrast. Mybe something calmer would be nicer.&lt;br /&gt;
:::* The huge &amp;quot;Mushpedia&amp;quot; heading takes away space on every page, and the spot where the important info should be. Meaning that you have to skip over it every time to get to what you want to read. Put that back to the side please.&lt;br /&gt;
::: -[[User:Vio|Vio]] ([[User talk:Vio|talk]]) 11:37, 26 February 2014 (MST)&lt;br /&gt;
&lt;br /&gt;
==Motion Twin fansite guideline==&lt;br /&gt;
Spacey, could you link me where/how exactly Motion Twin said that sites shouldn't reflect the looks of their game sites? I'm not sure what kind of liberties we can take in redesigning the wiki. [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]]) 13:15, 22 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:There's  no specific set of rules in Mush because there's no directory of apps. But the d2n rules are below and I want to respect these in case there ever is an official directory. We can be complementary, we just can't be so similar that there's any question as to whether we're officially affiliated or not. [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]])&lt;br /&gt;
:[[File:ext sites.png]]&lt;br /&gt;
&lt;br /&gt;
==Peri-Game==&lt;br /&gt;
&lt;br /&gt;
Space, I think Peri-Game should be changed to Meta Game. Peri-Game doesn't make sense and I've never heard it used as a term in English. Pretty sure the categories refer to the game universe outside of the game itself which is defined as [http://en.wikipedia.org/wiki/Metagaming meta game]. Additionally shouldn't rumors be Myths, and the content be debunking common myths and misconceptions? Only reason I ask instead of doing it myself is because you disabled front page editing since you didn't like Calib's contributions [[User:Vector|Vector]] ([[User talk:Vector|talk]]) 11:01, 3 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
: I suppose I could change it. I just *hate* the overuse of &amp;quot;meta&amp;quot; and what it has come to mean... though I guess appropriate enough in this case. (And I did debate this when creating the page. &amp;quot;peri&amp;quot; refers to &amp;quot;surrounding&amp;quot; which by meaning of the word is more accurate, though far less used and probably not understood by many. &lt;br /&gt;
: I like &amp;quot;rumors&amp;quot; as the header instead of myths  but yes the content of the page should absolutely be dedicated to debunking them. I'm open to changing it to myths if there's a good reason... &lt;br /&gt;
: And I wish Calib had been the first to drastically change the front page... once we get the information online, I'll work on getting a look and feel going and see what needs to be changed and where.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;----&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So I just noticed the Nils character on the Image Gallery. Did I just inadvertently stumble upon the hidden character in the works? [[User:Vector|Vector]] ([[User talk:Vector|talk]]) 11:00, 2 December 2013 (MST)&lt;br /&gt;
: Nah, Nils is one of the people back at Sol that Paola makes contact with. Never did notice there's an icon for him though lol [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]]) 11:15, 2 December 2013 (MST)&lt;br /&gt;
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&amp;lt;nowiki&amp;gt;----&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hi Spacey. I like you, because you're pretty much awesome. Also, I can't sleep. Not that that's related to why I like you, but it does remind me of you. [[User:Rain|Rain]] ([[User talk:Rain|talk]]) 00:09, 12 November 2013 (MST)&lt;br /&gt;
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&amp;lt;nowiki&amp;gt;----&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Getting sick of marking all my edits patrolled? &amp;amp;mdash;[[user talk:cimanyd|Cimanyd]] 12:44, 10 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
Why do you think the coffee every cycle with PILGRED is a bug? Does it say somewhere it's supposed to be every other cycle? &amp;amp;mdash;[[user talk:cimanyd|Cimanyd]] 13:14, 12 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
==Front altered==&lt;br /&gt;
Why did you undo the front change? All the information is still there, it's just neat and orderly! &lt;br /&gt;
&lt;br /&gt;
It was a major navigational upgrade by moving everything over to hubs which will give information and can be used to host links. It also encourages small pages to be merged into larger ones for easier navigation. For example, would you want to click six two paragraph pages or read just one? &lt;br /&gt;
&lt;br /&gt;
--[[User:Calib|Calib]] ([[User talk:Calib|talk]]) 20:10, 27 November 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
: I sent you a twinoid message explaining why, but I emulated the french version because it was much easier to find the information. At least for now, it makes it a million times easier to figure out what needs updating/creating and what's there and at least acceptable. I've got your code saved in case we want to put it or some version of it back, but for now, I really want to keep the front page as it is.  [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]]) 20:18, 27 November 2013 (MST)&lt;br /&gt;
:: Oh! I just saw the message. Actually, my version will be easier for newbies as it walks them through the game without being faced with lots of random unrelated stuff. For example, if the newbie wants to know what character to pick and what each character does they would hit &amp;quot;characters&amp;quot; instead of being faced with a wall of links. &lt;br /&gt;
:: The pages/informations from the old front page that are still needed are currently listed at the top of each major hub page for convenience. I made them links if the pages already existed. I actually already moved a lot of information into appropriate pages. The [[Basics]] page shows a lot of good stuff so far as an example of what I had in mind. &lt;br /&gt;
:: You can undo your own edit by going under &amp;quot;history&amp;quot; and hitting &amp;quot;undo&amp;quot;. It's fast and easy.--[[User:Calib|Calib]] ([[User talk:Calib|talk]]) 20:27, 27 November 2013 (MST)&lt;br /&gt;
::: I've asked a few people what's easier for them and which version they preferred. Of the 6 responses I got, only 1 really preferred the new way. &lt;br /&gt;
::: The basics page is great as a lead in to other information, but I really want a one-stop-shopping type of main page that's easier to see exactly what I want to view and is less digging around for information. I *know* the game and it took me a minute to even figure out where to look for the sections I was currently working on (various astro-nav pages). The basics page would be something that should probably be linked where &amp;quot;Advice&amp;quot; currently is located on the main page and of course, changed to &amp;quot;Basics&amp;quot;. I have no problems having &amp;quot;hubs&amp;quot; for information linked from the main page, but I don't want it to only be hubs. I want people to be able to go *directly* to where they want to go with as few clicks as possible.&lt;br /&gt;
:::: Well, then how about hubs on the main page then the portal as the full directory of links? This way the newbies who have never been here are likely to find the hubs instead of getting lost in a sea of links, but people looking for specific pages can hit the &amp;quot;community portal&amp;quot; (big link list). Just put a link to the portal (big link list) on the same page as the buttons for the hubs as something like &amp;quot;If you're looking for a specific topic, try the portal&amp;quot;. &lt;br /&gt;
:::: In a nutshell, like what we have but flipped and with one extra link on the hubs directory page.--[[User:Calib|Calib]] ([[User talk:Calib|talk]]) 21:40, 27 November 2013 (MST)&lt;br /&gt;
:::::I really don't want the portals. As a person new to Mush, the French wiki was *perfect* for what I wanted. I got the gist of the game through playing, but I'd go to the wiki when I wanted something specific. The way it's set up is the way most people use the wiki for a game like this. I've had multiple people at this point tell me that if they saw that hub setup, they'd close it and forget that the site exists, and honestly, I'd do the same. I just really don't want a hub type of setup like that. &lt;br /&gt;
:::::As far as the look and feel of the site, I'm aiming for something similar to the d2n wiki with the front page similar to what I have set up now. http://die2nitewiki.com/wiki/Home is a good example of a page that has a bunch of tables with organized information and the bottom of http://die2nitewiki.com/wiki/Twisted_Plank is what I'd eventually like to have for the bottom of individual pages with links to appropriate places. But again, before we get to the pretty and organizing, I want the *information* there first. I don't care if users come to an ugly wiki, as long as it has the information they're looking for and it's easy to find.&lt;br /&gt;
&lt;br /&gt;
== Switches and stuff ==&lt;br /&gt;
&lt;br /&gt;
Why don't [http://en.wikipedia.org/wiki/Help:Conditional_expressions these] work on here? I'd like to make a template that displays different things depending on what &amp;lt;nowiki&amp;gt;{{{1}}}&amp;lt;/nowiki&amp;gt; is. For example, &amp;lt;nowiki&amp;gt;{{skill|shrink}}&amp;lt;/nowiki&amp;gt; would display [[image:shrink.png]]'''Shrink''', and &amp;lt;nowiki&amp;gt;{{skill|hope}}, {{skill|onlyhope}}, or {{skill|mankind'sonlyhope}}&amp;lt;/nowiki&amp;gt; would show [[image:mankind only hope.png]]'''Mankind's only hope'''. [[user talk:cimanyd|Cimanyd]] 14:01, 7 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
: uhhhh... I don't know? it might be something that's disabled by default and I need to research how to enable it... I'm a total wiki newb learning as I go so if you've got knowledge to share, I'm happy to listen :) not sure if you're ever around IRC but i'm in quakenet, mibbit and synirc servers... usually as &amp;quot;spacey&amp;quot;. &lt;br /&gt;
: as of right this moment, I'm going through the recent changes and patrolling the new edits after a major spambot attack last night, but I'll look into the conditional expressions when I'm done with the patrolling :) [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]])&lt;br /&gt;
::I know some about editing wikis, but nothing about running them, sorry. I sent you a twinoid message about the spam earlier this morning hoping you'd see it and stop it, so I know about them. Nice deleting job, but I see on recent changes a few are still recreating their userpages. [[user talk:cimanyd|Cimanyd]] 14:23, 7 December 2013 (MST)&lt;br /&gt;
::: thank you, I hadn't seen that yet. guess I need to go block a bunch of users before I keep going on the patrols. UGH! at least I got a captcha up for new accounts so that should help. and thanks for the heads up... usually I check twinoid first, not sure what made me come here first, but I did today.&lt;br /&gt;
::::Good, a captcha should help. [[user talk:cimanyd|Cimanyd]] 14:40, 7 December 2013 (MST)&lt;br /&gt;
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== Collapsible Tables ==&lt;br /&gt;
&lt;br /&gt;
https://en.wikipedia.org/wiki/Help:Collapsing Can we have these?? --[[User:Alfalfawar|Alfalfawar]] ([[User talk:Alfalfawar|talk]])&lt;br /&gt;
&lt;br /&gt;
:Where do you want them? I don't see any reason why we can't use them, as long as it's an option and not autocollapsed. - [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]]) 16:50, 28 March 2014 (MDT)&lt;br /&gt;
&lt;br /&gt;
::I have a Glory Table on my page but I don't want to move it because of it's size. --[[User:Alfalfawar|Alfalfawar]] ([[User talk:Alfalfawar|talk]]) 12:40, 30 March 2014 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::I'm totally fine with something like that being collapsible, as long as it doesn't start collapsed on any actual main wiki pages. As far as your user page, I consider those to basically be sandboxes. You can do whatever you want (within reason... I'll take it upon myself to kill scams and shit like that ;) ) within your user page. &lt;br /&gt;
&lt;br /&gt;
:::I'd throw it in to the Glory page wherever it fits (and makes sense) and put a note above the table that they can click on the collapse link to hide most of the table if they want to. - [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]]) 19:08, 30 March 2014 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::I meant like I tried to make them collapsible on my page but they don't show for me like in the wikipedia link I put above. But nevermind, because I make new page for it anyway with only the tables for as the contents, so no need for collapsing. :) --[[User:Alfalfawar|Alfalfawar]] ([[User talk:Alfalfawar|talk]]) 23:35, 4 April 2014 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::::I found the  issue. You were using old information. If you put the tables as mw-collapsible instead of just collapsible it works just fine. [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]]) 21:05, 5 April 2014 (MDT)&lt;br /&gt;
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::::::Thanks!! :D --[[User:Alfalfawar|Alfalfawar]] ([[User talk:Alfalfawar|talk]]) 23:29, 5 April 2014 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Navigational Instruments For Traversals, Yes?? ==&lt;br /&gt;
&lt;br /&gt;
Can we have [https://www.mediawiki.org/wiki/Template:Navbox navboxen], plz?? Here is [https://www.mediawiki.org/wiki/Thread:Project:Support_desk/How_to_Import_Navbox_template_to_my_wiki how to do it], can plz maek these happen for us so we can have them as [https://www.mediawiki.org/wiki/Help:Templates templates]??&lt;br /&gt;
Wikipedia has their [https://en.wikipedia.org/wiki/Template:Navbox box] with just ''&amp;lt;pre&amp;gt;{{#invoke: Navbox | navbox }}&amp;lt;noinclude&amp;gt;{{documentation}}&amp;lt;!-- Add categories and interwikis to the /doc sub-page --&amp;gt;&amp;lt;/noinclude&amp;gt;&amp;lt;/pre&amp;gt;'' But we dun have thas page yet.. -- [[User:Alfalfawar|Alfalfawar]] ([[User talk:Alfalfawar|talk]]) 15:51, 19 April 2014 (MDT)&lt;br /&gt;
&lt;br /&gt;
: I certainly don't oppose these... but I admit being a tad lost in the details. It looks like it's just a set of templates that need to be imported... is that right? I'm pretty much always in IRC (except not so much tomorrow) and can be pinged there for attention. If you can join the channel one of these days, we can figure it out and get it set up. -- [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]]) 23:35, 19 April 2014 (MDT)&lt;br /&gt;
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: Ok, this is where I admit that complexity scares the fuck outta me. I turned on HTML Tidy for the wiki, but if this isn't something that absolutely must be done by me (like it requires access to localsettings or whatever), then I need you to log into IRC and walk me through it. If it's as &amp;quot;easy&amp;quot; as it looks and it just needs someone that knows wiki stuff, I encourage you to go ahead and add the new template(s). -- [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]]) 21:54, 21 April 2014 (MDT)&lt;br /&gt;
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::Plz undo the [[MediaWiki:Common.css]] because this one should work more improvedly http://pastebin.com/keqfvDR4, although if someone want to make a redesign for this particular wikistyles.. -- [[User:Alfalfawar|Alfalfawar]] ([[User talk:Alfalfawar|talk]]) 13:31, 22 April 2014 (MDT)&lt;br /&gt;
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== Incompetent Red Links ==&lt;br /&gt;
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This [https://www.mediawiki.org/wiki/Extension:ListRedLinks extension] can help us to improve teh qualities.. -- [[User:Alfalfawar|Alfalfawar]] ([[User talk:Alfalfawar|talk]]) 16:39, 19 April 2014 (MDT)&lt;br /&gt;
&lt;br /&gt;
: Done. [[Special:ListRedLinks]] -- [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]]) 23:44, 19 April 2014 (MDT)&lt;br /&gt;
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::Many Thanks!! I am Alfalfawar!! I am now the Red Links Removal Squad!! :D -- [[User:Alfalfawar|Alfalfawar]] ([[User talk:Alfalfawar|talk]]) 08:23, 20 April 2014 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Serious, important discussion ==&lt;br /&gt;
&lt;br /&gt;
Hi!! How've you been? The game's still around? — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 01:10, 22 September 2015 (MDT)&lt;br /&gt;
:Holy shit! Game's still around, castings exist. New skills for some characters. &lt;br /&gt;
:Other than that, I'm good. Still playing more than I really should... but yay procrastination methods. How've you been? --[[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]]) 01:33, 22 September 2015 (MDT)&lt;br /&gt;
&lt;br /&gt;
::Working! Found employment at a cozy little web agency, working with [[Drupal|http://www.drupal.org]]. Got myself a small flat, living the life! Really tired every evening though, and out of time to do much more than focus on 1-2 games to play in the evenings. Not sure I'd have the capacity for Mush!&lt;br /&gt;
::Glad to hear you guys are still getting at least SOMETHING, though judging by the Episodes page it's not exactly massive updates.  — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 01:37, 22 September 2015 (MDT)&lt;/div&gt;</summary>
		<author><name>Ividyon</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/User_talk:Spacekadt</id>
		<title>User talk:Spacekadt</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/User_talk:Spacekadt"/>
				<updated>2015-09-22T07:10:28Z</updated>
		
		<summary type="html">&lt;p&gt;Ividyon: &lt;/p&gt;
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&lt;div&gt;{{TOC right}}&lt;br /&gt;
==Mycetodessei Skin Feedback==&lt;br /&gt;
Please feel free to leave feedback on the new skin here. I'm especially looking for buggy like things, but you're welcome to leave whatever feedback you like. - [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]]) 23:03, 23 February 2014 (MST)&lt;br /&gt;
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&lt;br /&gt;
'''User feedback:'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Hey! First off, I absolutely love this wiki. It's such an essential Mush resource that I can't imagine playing Mush without it. To that end, I think the new skin detracts from the purpose of the wiki. It harms usability and legibility. I felt strongly enough about it to go from an inactive lurker to a registered user, just to be able to switch back to the old layout. So, while an unintended side effect of the layout may be to increase user participation/registration, I think the old layout is infinitely better. It never even occurred to me that the old layout might not seem &amp;quot;mushy,&amp;quot; and now that I'm back to the old layout, the improvement is tremendous.&lt;br /&gt;
&lt;br /&gt;
:Had I been a new user and stumbled across Mushpedia under the current Mycetodessei skin, I'm not sure that I would have used Mushpedia as often. I might not even been as active of a Mush player, due to the difficulty of finding resources/help. Given that MotionTwin games typically rely on a high difficulty curve and learning via trial and error, I think a more usable and legible layout is very important for Mushpedia.&lt;br /&gt;
&lt;br /&gt;
:If it's felt that the old layout wasn't &amp;quot;mushy&amp;quot; enough, we might borrow a variation on this theme: http://mushtwinoid.wikia.com/wiki/Mush_Wiki&lt;br /&gt;
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:Personally, I think the Monobook theme is distinctive and wonderful, and I'd suggest returning to it.&lt;br /&gt;
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:In other news, thank you for all of your hard work, Spacekadt! This is a wonderful and indispensable resource.&lt;br /&gt;
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--[[User:Revanus|Revanus]] ([[User talk:Revanus|talk]]) 06:33, 24 February 2014 (MST)&lt;br /&gt;
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:(p.s. if this isn't the correct format for discussion, feel free to edit/delete/adjust as needed).&lt;br /&gt;
&lt;br /&gt;
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::I agree. I also created an account for the sole purpose of switching skins. I can't read a thing off that other skin. It gives me a headache. Please change it back. Thanks. - not signed by user, but looks like [[User:DAM|DAM]]&lt;br /&gt;
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:::Hey guys, I do respect your feedback and expected some to not like the new skin. It was a very intentional decision to not only allow people to change their default skins, but to also explain in the site notice that they could.&lt;br /&gt;
&lt;br /&gt;
:::I've always envisioned a 3-column layout for this wiki and I particularly like the format now. That much (for the default skin) isn't going to change. I'll take feedback for better colors - especially from people with a better eye for this than I have. I know it's not the most beautiful thing to ever grace the internet, but it's very much in line with what I envisioned when I set out to create/host a wiki.&lt;br /&gt;
&lt;br /&gt;
:::As far as borrowing from the wikia site linked above, it's WAY too similar to Mush itself. Further down this page is a section that describes Motion Twin's general rules for outside applications and despite Mush not having an official directory of apps, I don't want to violate those. So I had to find a space theme that wasn't super close to the blue background that Mush uses. It's a lot easier said than done, really.&lt;br /&gt;
&lt;br /&gt;
:::I don't personally think the site is unusable or unreadable... and in all the time I've been working on the skin and  asking various people for feedback, it's never come up. I know it's a drastic change and that's jarring for a lot of people - myself included. If I hadn't seen the slow development of the skin and the various color attempts, I'd probably think the same thing you guys have said above.&lt;br /&gt;
&lt;br /&gt;
:::Since the skin was changed, there are a total of 4 new registrations... and tbh, registration numbers mean nothing to me. It's not like I'm competing for some &amp;quot;biggest wiki&amp;quot; competition so that's certainly not one of my goals. However, while this is higher than normal for new registrations, it's not droves of people that are racing to change back to the monobook (or other desired) skin.&lt;br /&gt;
&lt;br /&gt;
:::So with all that said, I guess I'm saying &amp;quot;I won't change the default skin back to monobook, but if you've got suggestions for better colors or something that will make it easier to read, please let me know.&amp;quot; I did a *lot* of playing around with color schemes and feel that I finally landed on one (being this one) that made it legible and not look like an easter egg. - [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]]) 12:37, 24 February 2014 (MST)&lt;br /&gt;
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::::While I like the idea and the space theme, the current color scheme does really make it hard on the eyes. Specifically, the text background is too dark (A brighter blue, like in Mush itself, does work well with white...), and so are the links. Those should stand out, and thus be a LOT brighter! Maybe some lasery turquoise? - [[User:Vio|Vio]] ([[User talk:Vio|talk]]) 05:18, 25 February 2014 (MST)&lt;br /&gt;
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: Registration/LogIn section is buggy in the new theme - one can hardly read anything. I also appreciate the intention to use a space skin, but the current might produce eyes cancer. I myself changed to monobook. --[[User:Cellaryl|Cellaryl]] ([[User talk:Cellaryl|talk]]) 02:05, 26 February 2014 (MST)&lt;br /&gt;
&lt;br /&gt;
:::It looks better now with the new text, but still I would prefer Monobook too for 2 reasons:&lt;br /&gt;
:::* The space background is too erratic with all the spots and contrast. Mybe something calmer would be nicer.&lt;br /&gt;
:::* The huge &amp;quot;Mushpedia&amp;quot; heading takes away space on every page, and the spot where the important info should be. Meaning that you have to skip over it every time to get to what you want to read. Put that back to the side please.&lt;br /&gt;
::: -[[User:Vio|Vio]] ([[User talk:Vio|talk]]) 11:37, 26 February 2014 (MST)&lt;br /&gt;
&lt;br /&gt;
==Motion Twin fansite guideline==&lt;br /&gt;
Spacey, could you link me where/how exactly Motion Twin said that sites shouldn't reflect the looks of their game sites? I'm not sure what kind of liberties we can take in redesigning the wiki. [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]]) 13:15, 22 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:There's  no specific set of rules in Mush because there's no directory of apps. But the d2n rules are below and I want to respect these in case there ever is an official directory. We can be complementary, we just can't be so similar that there's any question as to whether we're officially affiliated or not. [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]])&lt;br /&gt;
:[[File:ext sites.png]]&lt;br /&gt;
&lt;br /&gt;
==Peri-Game==&lt;br /&gt;
&lt;br /&gt;
Space, I think Peri-Game should be changed to Meta Game. Peri-Game doesn't make sense and I've never heard it used as a term in English. Pretty sure the categories refer to the game universe outside of the game itself which is defined as [http://en.wikipedia.org/wiki/Metagaming meta game]. Additionally shouldn't rumors be Myths, and the content be debunking common myths and misconceptions? Only reason I ask instead of doing it myself is because you disabled front page editing since you didn't like Calib's contributions [[User:Vector|Vector]] ([[User talk:Vector|talk]]) 11:01, 3 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
: I suppose I could change it. I just *hate* the overuse of &amp;quot;meta&amp;quot; and what it has come to mean... though I guess appropriate enough in this case. (And I did debate this when creating the page. &amp;quot;peri&amp;quot; refers to &amp;quot;surrounding&amp;quot; which by meaning of the word is more accurate, though far less used and probably not understood by many. &lt;br /&gt;
: I like &amp;quot;rumors&amp;quot; as the header instead of myths  but yes the content of the page should absolutely be dedicated to debunking them. I'm open to changing it to myths if there's a good reason... &lt;br /&gt;
: And I wish Calib had been the first to drastically change the front page... once we get the information online, I'll work on getting a look and feel going and see what needs to be changed and where.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;----&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So I just noticed the Nils character on the Image Gallery. Did I just inadvertently stumble upon the hidden character in the works? [[User:Vector|Vector]] ([[User talk:Vector|talk]]) 11:00, 2 December 2013 (MST)&lt;br /&gt;
: Nah, Nils is one of the people back at Sol that Paola makes contact with. Never did notice there's an icon for him though lol [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]]) 11:15, 2 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;----&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hi Spacey. I like you, because you're pretty much awesome. Also, I can't sleep. Not that that's related to why I like you, but it does remind me of you. [[User:Rain|Rain]] ([[User talk:Rain|talk]]) 00:09, 12 November 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;----&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Getting sick of marking all my edits patrolled? &amp;amp;mdash;[[user talk:cimanyd|Cimanyd]] 12:44, 10 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
Why do you think the coffee every cycle with PILGRED is a bug? Does it say somewhere it's supposed to be every other cycle? &amp;amp;mdash;[[user talk:cimanyd|Cimanyd]] 13:14, 12 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
==Front altered==&lt;br /&gt;
Why did you undo the front change? All the information is still there, it's just neat and orderly! &lt;br /&gt;
&lt;br /&gt;
It was a major navigational upgrade by moving everything over to hubs which will give information and can be used to host links. It also encourages small pages to be merged into larger ones for easier navigation. For example, would you want to click six two paragraph pages or read just one? &lt;br /&gt;
&lt;br /&gt;
--[[User:Calib|Calib]] ([[User talk:Calib|talk]]) 20:10, 27 November 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
: I sent you a twinoid message explaining why, but I emulated the french version because it was much easier to find the information. At least for now, it makes it a million times easier to figure out what needs updating/creating and what's there and at least acceptable. I've got your code saved in case we want to put it or some version of it back, but for now, I really want to keep the front page as it is.  [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]]) 20:18, 27 November 2013 (MST)&lt;br /&gt;
:: Oh! I just saw the message. Actually, my version will be easier for newbies as it walks them through the game without being faced with lots of random unrelated stuff. For example, if the newbie wants to know what character to pick and what each character does they would hit &amp;quot;characters&amp;quot; instead of being faced with a wall of links. &lt;br /&gt;
:: The pages/informations from the old front page that are still needed are currently listed at the top of each major hub page for convenience. I made them links if the pages already existed. I actually already moved a lot of information into appropriate pages. The [[Basics]] page shows a lot of good stuff so far as an example of what I had in mind. &lt;br /&gt;
:: You can undo your own edit by going under &amp;quot;history&amp;quot; and hitting &amp;quot;undo&amp;quot;. It's fast and easy.--[[User:Calib|Calib]] ([[User talk:Calib|talk]]) 20:27, 27 November 2013 (MST)&lt;br /&gt;
::: I've asked a few people what's easier for them and which version they preferred. Of the 6 responses I got, only 1 really preferred the new way. &lt;br /&gt;
::: The basics page is great as a lead in to other information, but I really want a one-stop-shopping type of main page that's easier to see exactly what I want to view and is less digging around for information. I *know* the game and it took me a minute to even figure out where to look for the sections I was currently working on (various astro-nav pages). The basics page would be something that should probably be linked where &amp;quot;Advice&amp;quot; currently is located on the main page and of course, changed to &amp;quot;Basics&amp;quot;. I have no problems having &amp;quot;hubs&amp;quot; for information linked from the main page, but I don't want it to only be hubs. I want people to be able to go *directly* to where they want to go with as few clicks as possible.&lt;br /&gt;
:::: Well, then how about hubs on the main page then the portal as the full directory of links? This way the newbies who have never been here are likely to find the hubs instead of getting lost in a sea of links, but people looking for specific pages can hit the &amp;quot;community portal&amp;quot; (big link list). Just put a link to the portal (big link list) on the same page as the buttons for the hubs as something like &amp;quot;If you're looking for a specific topic, try the portal&amp;quot;. &lt;br /&gt;
:::: In a nutshell, like what we have but flipped and with one extra link on the hubs directory page.--[[User:Calib|Calib]] ([[User talk:Calib|talk]]) 21:40, 27 November 2013 (MST)&lt;br /&gt;
:::::I really don't want the portals. As a person new to Mush, the French wiki was *perfect* for what I wanted. I got the gist of the game through playing, but I'd go to the wiki when I wanted something specific. The way it's set up is the way most people use the wiki for a game like this. I've had multiple people at this point tell me that if they saw that hub setup, they'd close it and forget that the site exists, and honestly, I'd do the same. I just really don't want a hub type of setup like that. &lt;br /&gt;
:::::As far as the look and feel of the site, I'm aiming for something similar to the d2n wiki with the front page similar to what I have set up now. http://die2nitewiki.com/wiki/Home is a good example of a page that has a bunch of tables with organized information and the bottom of http://die2nitewiki.com/wiki/Twisted_Plank is what I'd eventually like to have for the bottom of individual pages with links to appropriate places. But again, before we get to the pretty and organizing, I want the *information* there first. I don't care if users come to an ugly wiki, as long as it has the information they're looking for and it's easy to find.&lt;br /&gt;
&lt;br /&gt;
== Switches and stuff ==&lt;br /&gt;
&lt;br /&gt;
Why don't [http://en.wikipedia.org/wiki/Help:Conditional_expressions these] work on here? I'd like to make a template that displays different things depending on what &amp;lt;nowiki&amp;gt;{{{1}}}&amp;lt;/nowiki&amp;gt; is. For example, &amp;lt;nowiki&amp;gt;{{skill|shrink}}&amp;lt;/nowiki&amp;gt; would display [[image:shrink.png]]'''Shrink''', and &amp;lt;nowiki&amp;gt;{{skill|hope}}, {{skill|onlyhope}}, or {{skill|mankind'sonlyhope}}&amp;lt;/nowiki&amp;gt; would show [[image:mankind only hope.png]]'''Mankind's only hope'''. [[user talk:cimanyd|Cimanyd]] 14:01, 7 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
: uhhhh... I don't know? it might be something that's disabled by default and I need to research how to enable it... I'm a total wiki newb learning as I go so if you've got knowledge to share, I'm happy to listen :) not sure if you're ever around IRC but i'm in quakenet, mibbit and synirc servers... usually as &amp;quot;spacey&amp;quot;. &lt;br /&gt;
: as of right this moment, I'm going through the recent changes and patrolling the new edits after a major spambot attack last night, but I'll look into the conditional expressions when I'm done with the patrolling :) [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]])&lt;br /&gt;
::I know some about editing wikis, but nothing about running them, sorry. I sent you a twinoid message about the spam earlier this morning hoping you'd see it and stop it, so I know about them. Nice deleting job, but I see on recent changes a few are still recreating their userpages. [[user talk:cimanyd|Cimanyd]] 14:23, 7 December 2013 (MST)&lt;br /&gt;
::: thank you, I hadn't seen that yet. guess I need to go block a bunch of users before I keep going on the patrols. UGH! at least I got a captcha up for new accounts so that should help. and thanks for the heads up... usually I check twinoid first, not sure what made me come here first, but I did today.&lt;br /&gt;
::::Good, a captcha should help. [[user talk:cimanyd|Cimanyd]] 14:40, 7 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
== Collapsible Tables ==&lt;br /&gt;
&lt;br /&gt;
https://en.wikipedia.org/wiki/Help:Collapsing Can we have these?? --[[User:Alfalfawar|Alfalfawar]] ([[User talk:Alfalfawar|talk]])&lt;br /&gt;
&lt;br /&gt;
:Where do you want them? I don't see any reason why we can't use them, as long as it's an option and not autocollapsed. - [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]]) 16:50, 28 March 2014 (MDT)&lt;br /&gt;
&lt;br /&gt;
::I have a Glory Table on my page but I don't want to move it because of it's size. --[[User:Alfalfawar|Alfalfawar]] ([[User talk:Alfalfawar|talk]]) 12:40, 30 March 2014 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::I'm totally fine with something like that being collapsible, as long as it doesn't start collapsed on any actual main wiki pages. As far as your user page, I consider those to basically be sandboxes. You can do whatever you want (within reason... I'll take it upon myself to kill scams and shit like that ;) ) within your user page. &lt;br /&gt;
&lt;br /&gt;
:::I'd throw it in to the Glory page wherever it fits (and makes sense) and put a note above the table that they can click on the collapse link to hide most of the table if they want to. - [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]]) 19:08, 30 March 2014 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::I meant like I tried to make them collapsible on my page but they don't show for me like in the wikipedia link I put above. But nevermind, because I make new page for it anyway with only the tables for as the contents, so no need for collapsing. :) --[[User:Alfalfawar|Alfalfawar]] ([[User talk:Alfalfawar|talk]]) 23:35, 4 April 2014 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::::I found the  issue. You were using old information. If you put the tables as mw-collapsible instead of just collapsible it works just fine. [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]]) 21:05, 5 April 2014 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::::Thanks!! :D --[[User:Alfalfawar|Alfalfawar]] ([[User talk:Alfalfawar|talk]]) 23:29, 5 April 2014 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Navigational Instruments For Traversals, Yes?? ==&lt;br /&gt;
&lt;br /&gt;
Can we have [https://www.mediawiki.org/wiki/Template:Navbox navboxen], plz?? Here is [https://www.mediawiki.org/wiki/Thread:Project:Support_desk/How_to_Import_Navbox_template_to_my_wiki how to do it], can plz maek these happen for us so we can have them as [https://www.mediawiki.org/wiki/Help:Templates templates]??&lt;br /&gt;
Wikipedia has their [https://en.wikipedia.org/wiki/Template:Navbox box] with just ''&amp;lt;pre&amp;gt;{{#invoke: Navbox | navbox }}&amp;lt;noinclude&amp;gt;{{documentation}}&amp;lt;!-- Add categories and interwikis to the /doc sub-page --&amp;gt;&amp;lt;/noinclude&amp;gt;&amp;lt;/pre&amp;gt;'' But we dun have thas page yet.. -- [[User:Alfalfawar|Alfalfawar]] ([[User talk:Alfalfawar|talk]]) 15:51, 19 April 2014 (MDT)&lt;br /&gt;
&lt;br /&gt;
: I certainly don't oppose these... but I admit being a tad lost in the details. It looks like it's just a set of templates that need to be imported... is that right? I'm pretty much always in IRC (except not so much tomorrow) and can be pinged there for attention. If you can join the channel one of these days, we can figure it out and get it set up. -- [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]]) 23:35, 19 April 2014 (MDT)&lt;br /&gt;
&lt;br /&gt;
: Ok, this is where I admit that complexity scares the fuck outta me. I turned on HTML Tidy for the wiki, but if this isn't something that absolutely must be done by me (like it requires access to localsettings or whatever), then I need you to log into IRC and walk me through it. If it's as &amp;quot;easy&amp;quot; as it looks and it just needs someone that knows wiki stuff, I encourage you to go ahead and add the new template(s). -- [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]]) 21:54, 21 April 2014 (MDT)&lt;br /&gt;
&lt;br /&gt;
::Plz undo the [[MediaWiki:Common.css]] because this one should work more improvedly http://pastebin.com/keqfvDR4, although if someone want to make a redesign for this particular wikistyles.. -- [[User:Alfalfawar|Alfalfawar]] ([[User talk:Alfalfawar|talk]]) 13:31, 22 April 2014 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Incompetent Red Links ==&lt;br /&gt;
&lt;br /&gt;
This [https://www.mediawiki.org/wiki/Extension:ListRedLinks extension] can help us to improve teh qualities.. -- [[User:Alfalfawar|Alfalfawar]] ([[User talk:Alfalfawar|talk]]) 16:39, 19 April 2014 (MDT)&lt;br /&gt;
&lt;br /&gt;
: Done. [[Special:ListRedLinks]] -- [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]]) 23:44, 19 April 2014 (MDT)&lt;br /&gt;
&lt;br /&gt;
::Many Thanks!! I am Alfalfawar!! I am now the Red Links Removal Squad!! :D -- [[User:Alfalfawar|Alfalfawar]] ([[User talk:Alfalfawar|talk]]) 08:23, 20 April 2014 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Serious, important discussion ==&lt;br /&gt;
&lt;br /&gt;
Hi!! How've you been? The game's still around? — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 01:10, 22 September 2015 (MDT)&lt;/div&gt;</summary>
		<author><name>Ividyon</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Firefighter</id>
		<title>Firefighter</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Firefighter"/>
				<updated>2015-06-15T14:30:09Z</updated>
		
		<summary type="html">&lt;p&gt;Ividyon: Incorrect episode reference. Dammit guys, it's been there for years.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Firefighter&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
The Firefighter has great experience which means they will always succeed when using the extinguisher.&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
* The '''Extinguish Fire''' action is always successful.&lt;br /&gt;
* Bonus for developing certain '''NERON projects'''.&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Derek|3}}&amp;lt;br&amp;gt;{{Character Level|Roland|4}}&amp;lt;br&amp;gt;{{Character Level|Ian|5}}&amp;lt;br&amp;gt;{{Item|Mage Book}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Kept&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
A skill with situational utility. A Firefighter always succeeds at extinguishing fires, and as of [[Episodes|Episode III]], can even attempt it without an {{Item|Extinguisher}}, making him rather useful when they are in short supply (meaning the {{Character|Mush}} stole or dismantled them).&lt;br /&gt;
&lt;br /&gt;
Yet, if you have access to superior skills like {{Skill|Creative}} and {{Skill|Frugivore}}, you should still not use this on a Bronze or Silver character.&lt;br /&gt;
&lt;br /&gt;
== Affected actions ==&lt;br /&gt;
{{Action Button|1 {{AP}} Extinguish}} ({{Item|Extinguisher}}):&lt;br /&gt;
*Always successful.&lt;br /&gt;
&lt;br /&gt;
{{Action Button|2 {{AP}} Participate}} ({{Equipment|NERON's Core}}):&lt;br /&gt;
*Bonus to efficiency on [[NERON Projects]]:&lt;br /&gt;
::{{Project|Automatic Sprinklers}}&lt;br /&gt;
::{{Project|Fire Detector}}&lt;br /&gt;
&lt;br /&gt;
== New Action ==&lt;br /&gt;
{{Action Details|&lt;br /&gt;
|Name =&lt;br /&gt;
Extinguish manually&lt;br /&gt;
|Cost =&lt;br /&gt;
1 {{AP}}&lt;br /&gt;
|Success Chance =&lt;br /&gt;
10%&lt;br /&gt;
|Requirement =&lt;br /&gt;
A [[Fire|fire]] in the room&lt;br /&gt;
|Privacy =&lt;br /&gt;
Public&lt;br /&gt;
|Target =&lt;br /&gt;
None&lt;br /&gt;
|Effect =&lt;br /&gt;
Attempts to extinguish the fire in the current room. High chance of 2 {{HP}} accident.&lt;br /&gt;
|Room Log =&lt;br /&gt;
[[Image:Fire.png|class=margin-small|Icon]] '''[Firefighter]''' put out the fire!&lt;br /&gt;
}}&lt;br /&gt;
Seems then Extinguish manually works by pee on fire. Thats why only male char got this skill(boyscouts camping experiment) and girls need special book to learn it. So you can become dirty if wear not apron or can burn your weenie with injure damage.&lt;br /&gt;
&lt;br /&gt;
[[Category:Human Skill]] [[Category:Roland Skill]] [[Category:Ian Skill]] [[Category:Mage Book Skill]]&lt;br /&gt;
{{Skills Navbox}}&lt;/div&gt;</summary>
		<author><name>Ividyon</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Wrestler</id>
		<title>Wrestler</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Wrestler"/>
				<updated>2015-06-15T14:29:45Z</updated>
		
		<summary type="html">&lt;p&gt;Ividyon: Incorrect episode reference.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Wrestler&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
The wrestler's german suplex makes the vertebrae of your enemies tremble.&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
*Your attacks in hand-to-hand combat inflict an additional '''2 damage'''.&lt;br /&gt;
*{{CustomNote|Undocumented|You can '''kick people out''' of a room.}}&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Derek|2}}&amp;lt;br&amp;gt;{{Character Level|Chao|3}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Kept&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
'''{{PAGENAME}}''' allows you to kill an unprotected crew member in five hits, guaranteed! Unlike {{Skill|Shooter}}, however, it does not offer the benefits of free points to deal with {{Status|Pacifist}} or {{Skill|Crazy Eye}}. But, also unlike ''Shooter'', this skill allows you to scream &amp;quot;STONE COLD STUNNER&amp;quot; after killing someone.&lt;br /&gt;
&lt;br /&gt;
As of [[Episodes|Episode III]], ''Wrestler'' and {{Skill|Solid}} characters can now boot a crewmember into an adjacent room for 2 {{AP}} (or 1 {{AP}} if the person is {{Status|inactive}}). Their destination is random and cannot be controlled. This is useful for [[Moving Inactives to Storage|moving inactives to storage rooms]].&lt;br /&gt;
&lt;br /&gt;
== Affected actions ==&lt;br /&gt;
{{Action Button|1 {{AP}} Kick Off}} (Other [[characters]])&lt;br /&gt;
* Deals '''+2''' {{HP}} damage.&lt;br /&gt;
&lt;br /&gt;
== General effects ==&lt;br /&gt;
* '''New action:''' {{Action Details|indent|&lt;br /&gt;
|Name =&lt;br /&gt;
Kick them out !&lt;br /&gt;
|Cost =&lt;br /&gt;
2 {{AP}}&lt;br /&gt;
|Privacy =&lt;br /&gt;
Public&lt;br /&gt;
|Target =&lt;br /&gt;
Other [[characters]]&lt;br /&gt;
|Effect =&lt;br /&gt;
Throws the target character into a random adjacent room.&lt;br /&gt;
*** Costs '''1''' {{AP}} less if target is {{Status|Inactive}}.&lt;br /&gt;
*** '''Not''' an [[Aggression|Aggressive]] action, and thus not affected by {{Status|Pacifist}} or {{Skill|Crazy Eye}}. However, it is still forbidden by a {{Skill|Diplomat}}'s ''Ceasefire''.&lt;br /&gt;
|Room Log =&lt;br /&gt;
[[Image:Guardian.png|class=small-margin|Icon]] ['''Wrestler'''] has put ['''target'''] through the door. It's like The Shining in here, someone get a cleanup crew over here!&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Human Skill]] [[Category:Chao Skill]] [[Category:Derek Skill]]&lt;br /&gt;
{{Skills Navbox}}&lt;/div&gt;</summary>
		<author><name>Ividyon</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Solid</id>
		<title>Solid</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Solid"/>
				<updated>2015-06-15T14:29:32Z</updated>
		
		<summary type="html">&lt;p&gt;Ividyon: Incorrect episode reference.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Solid&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
You'll incur no penalties for carrying heavy objects. Also useful for hand-to-hand combat.&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
* Your hand-to-hand attacks inflict '''one additional damage point'''&lt;br /&gt;
* '''No penalties''' for carrying heavy objects.&lt;br /&gt;
*{{CustomNote|Undocumented|You can '''kick people out''' of a room.}}&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Gioele|1}}&lt;br /&gt;
{{Character Level|Stephen|2}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Lost(BUG)&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
'''{{PAGENAME}}''' allows you to beat people to death with your bare hands, giving you the same average damage as when using a {{Item|Knife}} (minus possible injuries). While it's not ''incredible'', people are likely to underestimate how easily you can bash their face in.&lt;br /&gt;
&lt;br /&gt;
The skill is also useful in that you can carry [[:Category:Heavy Item|heavy items]], like the {{Item|Microwave}} or {{Item|Superfreezer}}, without becoming {{Status|Burdened}}. This allows you to move such equipment where it's needed the most, such as Icarus Bay for the ''Superfreezer'' and to the nearest {{Skill|Technician}} for the ''Microwave''. It also turns you into a prime candidate for carrying the {{Item|Old Faithful}} on-board, if you ever get to assemble it.&lt;br /&gt;
&lt;br /&gt;
Being how food, expeditions and being a badass are generally Stephen's areas of interest, this makes ''Solid'' arguably better suited to him than to {{Character|Gioele}}, even though it is not his starting skill.&lt;br /&gt;
&lt;br /&gt;
As of [[Episodes|Episode III]], ''Solid'' and {{Skill|Wrestler}} characters can now boot a crewmember into an adjacent room for 2 {{AP}} (or 1 {{AP}} if the person is {{Status|inactive}}). Their destination is random and cannot be controlled. This is useful for [[Moving Inactives to Storage|moving inactives to storage rooms]].&lt;br /&gt;
&lt;br /&gt;
Still not working for mush. The moving heavy items penalty still applies, and you still cannot kick someone out of a room. The bonus damage may not apply, either. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Affected actions ==&lt;br /&gt;
{{Action Button|1 {{AP}} Kick Off}} (Other [[characters]])&lt;br /&gt;
* Deals '''+1''' {{HP}} damage.&lt;br /&gt;
&lt;br /&gt;
== General effects ==&lt;br /&gt;
* Grants immunity from the {{Status|Burdened}} status.&lt;br /&gt;
* '''New action:''' {{Action Details|indent|&lt;br /&gt;
|Name =&lt;br /&gt;
Kick them out !&lt;br /&gt;
|Cost =&lt;br /&gt;
2 {{AP}}&lt;br /&gt;
|Privacy =&lt;br /&gt;
Public&lt;br /&gt;
|Target =&lt;br /&gt;
Other [[characters]]&lt;br /&gt;
|Effect =&lt;br /&gt;
Throws the target character into a random adjacent room.&lt;br /&gt;
*** Costs '''1''' {{AP}} less if target is {{Status|Inactive}}.&lt;br /&gt;
*** '''Not''' an [[Aggression|Aggressive]] action, and thus not affected by {{Status|Pacifist}} or {{Skill|Crazy Eye}}. However, it is still forbidden by a {{Skill|Diplomat}}'s ''Ceasefire''. &lt;br /&gt;
|Room Log =&lt;br /&gt;
[[Image:Guardian.png|class=small-margin|Icon]] ['''Solid'''] has put ['''target'''] through the door. It's like The Shining in here, someone get a cleanup crew over here!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Human Skill]]&lt;br /&gt;
[[Category:Gioele Skill]]&lt;br /&gt;
[[Category:Stephen Skill]]&lt;br /&gt;
{{Skills Navbox}}&lt;/div&gt;</summary>
		<author><name>Ividyon</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Gioele_Rinaldo</id>
		<title>Gioele Rinaldo</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Gioele_Rinaldo"/>
				<updated>2014-12-18T11:58:26Z</updated>
		
		<summary type="html">&lt;p&gt;Ividyon: /* How to play */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{character infobox|firstname=Gioele|fullname=Gioele Rinaldo|glory=Gioele earns 3 {{glory}} every time a Mush is killed.|s1=solid|s2=paranoid|s3=coffee|s4=astro|s5=panic|s6=victimizer|command=3|neron=14|comms=11}}&lt;br /&gt;
Gioele is the ship-owner. He is a billionaire from Earth who is obsessed by space travel, and who financed the initial Daedalus project. Faced with the {{Character|Mush}} menace, Gioele panicked and, in extremis, with the help of the designers, managed to get a job aboard the ship as a navigator. He also managed to eject [[Nils Carlsson|a biologist]] from the original crew to make space for his daughter {{Character|Paola}}.&lt;br /&gt;
&lt;br /&gt;
== How to play ==&lt;br /&gt;
Gioele's role is similar to {{Character|Stephen}}, which is to assist any area which is short-staffed. This typically involves helping in the Laboratory or Nexus but can also include relaying the [[PILGRED  Reactor]] advancement or scanning for planets. Stay active on the radio and see where you're needed most.&lt;br /&gt;
&lt;br /&gt;
Since he walks around the entire ship, {{Character|Mush}} Gioele has more opportunities to extract spores and spike people. Always report how and when you get [[Dirty]] to keep the crew off your back.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Bronze Tips'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Solid}}: Gioele's first skill. Allows you to guard the {{Item|Microwave}} and take the {{Item|Superfreezer}} to the Icarus Bay for easier ration making. Not a great skill, but it's free.&lt;br /&gt;
:{{Skill|Paranoid}}: Brings the total {{Item|Camera}} count to five. This allows you to guard both [[Laboratory]] and [[Bridge]], as well as one other utility area such as [[Engine Room]], [[Medlab]] or [[Icarus Bay]].&lt;br /&gt;
:{{Skill|Caffeine Junkie}}: This skill is ''the'' reason to play Gioele. It gives you +2 {{AP}} when you drink a {{Item|Coffee}} (for a total of 4 {{AP}}) which is not bad at first, but if you survive long enough to see the [[PILGRED Reactor]] repaired or the {{Project|Fission Coffee Roaster}} upgrade, you can gulp down enough Coffee to do the jobs of four men!&lt;br /&gt;
:{{Skill|Astrophysicist}}: By the time you get this skill, you already have ''Caffeine Junkie''. A good skill, but not good enough to lose that coffee bonus.&lt;br /&gt;
:{{Skill|Panic}}: Useless 95% of the time, worse than ''Caffeine Junkie'' the other 5%.&lt;br /&gt;
:{{Skill|Victimizer}}: If you manage to accuse a {{Character|Mush}}, it prevents them from spiking people secretly. If you choose a human, you've either wasted your skill or actively crippled a crew member.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Silver Tips'''&amp;lt;/big&amp;gt;&lt;br /&gt;
:{{Skill|Caffeine Junkie}} / {{Skill|Paranoid}}: ''Paranoid'' may not be very exciting, but it provides a great service to the crew. Pick it, use it, then pretend you're a Bronze coffee addict.&lt;br /&gt;
:{{Skill|Caffeine Junkie}} / {{Skill|Astrophysicist}}: Provides extra {{AP}} to help find planets. With the PILGRED Reactor online, you can whiz through planet scanning faster than {{Character|Frieda}}!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Gold Tips'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A {{Gold Mode}} Level 4 Gioele has all the skills he needs to kick ass and drink {{Item|Coffee}}. A Level 6 Gioele can swap {{Skill|Solid}} for {{Skill|Victimizer}} for some extra {{glory}}, but you'll have to decide for yourself if it's worth the {{XP}} cost.&lt;br /&gt;
&lt;br /&gt;
== Useful tips ==&lt;br /&gt;
* As {{Skill|Caffeine Junkie}}, you'll want to the crew know you have this skill.  You get double the points anyone else would and that's a gain for the ship, so explain that and then start drinking.  &lt;br /&gt;
* The coffee machine resets at the beginning of every new day.  The [[NERON]] Project Fission Coffee Roaster causes it to reset a second time at midday.  This is not always easy to get though, as many other players will want other projects over this one for more direct ship benefit.&lt;br /&gt;
* The {{Skill|Paranoid}} skill gives you 2 extra cameras, but you might not want to take this skill right away.  Rather, wait until after mush selection so that you don't end up taking a skill that works against you.  Also, if you do take paranoid before mush selection.  Also remember that cameras cannot be dropped, they can only be installed for 2 {{AP}}.&lt;br /&gt;
** If {{Character|Chao}} is still around by the time the mush are finished or if {{Character|Raluca}} when PILGRED gets finished, ask one of them to make the [[Refectory]] their base and pull your {{Item|Coffee}} for you, which allows you to get sleep as well, both in-game and in real life.&lt;br /&gt;
* Don't get tunnel vision on one job. Gioele's strength is his versatility, put it to good use.&lt;br /&gt;
* Consider using the {{Item|Anti-Grav Scooter}} to zip around the ship. Combined with a cup of hot java, this is a great way of finding fires and broken equipment around the ship.&lt;br /&gt;
** Should your {{Character|Eleesha}} be active and competent, however, you're best off leaving it to her until the {{Character|Mush}} menace is defeated.&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
; 3099 : Born on Earth.&lt;br /&gt;
; 3118 : Thanks to his father's contacts, Gioele got a space as a passenger aboard the Gonzak with the mission of exploring Epsilon Indi. It was there that he met his idol GL Maubrick. Upon his return he began to study astrophysics so that he too could become an explorer one day.&lt;br /&gt;
; 3120 : The death of his father made Gioele aware of his family's financial situation. He took over his father's prison management company but changed its operation to suit his own ends: He would send the prisoners to new systems in order to carry out asteroid mining operations.&lt;br /&gt;
; 3136 : Gioele is making a fortune but has still not fulfilled his dreams. In an advertising spot on SNC he proposes a budget of 4 billion credits to whomever can propose a viable stellar ark project allowing him to link the Milky Way and Magellan's cloud.&lt;br /&gt;
; 3137 : Meets with Kuan-Ti who, the following year, delivers a gigantic World-Ark project involving 7000 people. Gioele allocates the promised budget.&lt;br /&gt;
; 3146 : The Federation wishes to participate in financing the project and brings an additional 9 billion credits which will grease the wheels in the advancement of the PILGRED reactor. The explorer, and now official government representative, Kim Jin-Su, is named as project leader.&lt;br /&gt;
; 3152 : Gioele learns quite by chance that Jin-Su and Kuan-Ti have manipulated the original project to allow the construction of a smaller exploration vessel, named the Daedalus. Continuing his investigation, he searches Kuan-Ti'&amp;quot;s office and finds documents proving that Mush has infected the leaders of the federation. His subsequent fear is the reason he becomes desperate to gain access to the Daedalus and join the evacuation.&lt;br /&gt;
; 3153 : As the federation reduce the frequency of payments for the project, Gioele offers additional financial support for the project to Raluca Jin-Su and Kuan-Ti. His only condition is that Nils Carlsson is removed from the team and replaced by his daughter Paola Rinaldo. The team refused.&lt;br /&gt;
; 3154 : Nils falls ill during a serious crisis between Xyloph-17 and the federation. The SDF takes control of the project, but Kim Jin-Su organizes the clandestine departure of the Daedalus. Gioele and Paola are finally taken aboard.&lt;br /&gt;
&lt;br /&gt;
[[category:Gioele]] [[category:Characters]]&lt;/div&gt;</summary>
		<author><name>Ividyon</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Gioele_Rinaldo</id>
		<title>Gioele Rinaldo</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Gioele_Rinaldo"/>
				<updated>2014-12-18T11:57:37Z</updated>
		
		<summary type="html">&lt;p&gt;Ividyon: /* How to play */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{character infobox|firstname=Gioele|fullname=Gioele Rinaldo|glory=Gioele earns 3 {{glory}} every time a Mush is killed.|s1=solid|s2=paranoid|s3=coffee|s4=astro|s5=panic|s6=victimizer|command=3|neron=14|comms=11}}&lt;br /&gt;
Gioele is the ship-owner. He is a billionaire from Earth who is obsessed by space travel, and who financed the initial Daedalus project. Faced with the {{Character|Mush}} menace, Gioele panicked and, in extremis, with the help of the designers, managed to get a job aboard the ship as a navigator. He also managed to eject [[Nils Carlsson|a biologist]] from the original crew to make space for his daughter {{Character|Paola}}.&lt;br /&gt;
&lt;br /&gt;
== How to play ==&lt;br /&gt;
Gioele's role is similar to {{Character|Stephen}}, which is to assist any area which is short-staffed. This typically involves helping in the Laboratory or Nexus but can also include relaying the [[PILGRED  Reactor]] advancement or scanning for planets. Stay active on the radio and see where you're needed most.&lt;br /&gt;
&lt;br /&gt;
Since he walks around the entire ship, {{Character|Mush}} Gioele has more opportunities to extract spores and spike people. Always report how and when you get [[Dirty]] to keep the crew off your back.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Bronze Tips'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Solid}}: Gioele's first skill. Allows you to guard the {{Item|Microwave}} and take the {{Item|Superfreezer}} to the Icarus Bay for easier ration making. Not a great skill, but it's free.&lt;br /&gt;
:{{Skill|Paranoid}}: Brings the total {{Item|Camera}} count to five. This allows you to guard both [[Laboratory]] and [[Bridge]], as well as one other utility area such as [[Engine Room]], [[Medlab]] or [[Icarus Bay]].&lt;br /&gt;
:{{Skill|Caffeine Junkie}}: This skill is ''the'' reason to play Gioele. It gives you +2 {{AP}} when you drink a {{Item|Coffee}} (for a total of 4 {{AP}}) not bad at first, but if you survive long enough to see the [[PILGRED Reactor]] repaired or the [[NERON]] upgrade, you can gulp down enough Coffee to do the jobs of four men!&lt;br /&gt;
:{{Skill|Astrophysicist}}: By the time you get this skill, you already have ''Caffeine Junkie''. A good skill, but not good enough to lose that coffee bonus.&lt;br /&gt;
:{{Skill|Panic}}: Useless 95% of the time, worse than ''Caffeine Junkie'' the other 5%.&lt;br /&gt;
:{{Skill|Victimizer}}: If you manage to accuse a {{Character|Mush}}, it prevents them from spiking people secretly. If you choose a human, you've either wasted your skill or actively crippled a crew member.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Silver Tips'''&amp;lt;/big&amp;gt;&lt;br /&gt;
:{{Skill|Caffeine Junkie}} / {{Skill|Paranoid}}: ''Paranoid'' may not be very exciting, but it provides a great service to the crew. Pick it, use it, then pretend you're a Bronze coffee addict.&lt;br /&gt;
:{{Skill|Caffeine Junkie}} / {{Skill|Astrophysicist}}: Provides extra {{AP}} to help find planets. With the PILGRED Reactor online, you can whiz through planet scanning faster than {{Character|Frieda}}!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Gold Tips'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A {{Gold Mode}} Level 4 Gioele has all the skills he needs to kick ass and drink {{Item|Coffee}}. A Level 6 Gioele can swap {{Skill|Solid}} for {{Skill|Victimizer}} for some extra {{glory}}, but you'll have to decide for yourself if it's worth the {{XP}} cost.&lt;br /&gt;
&lt;br /&gt;
== Useful tips ==&lt;br /&gt;
* As {{Skill|Caffeine Junkie}}, you'll want to the crew know you have this skill.  You get double the points anyone else would and that's a gain for the ship, so explain that and then start drinking.  &lt;br /&gt;
* The coffee machine resets at the beginning of every new day.  The [[NERON]] Project Fission Coffee Roaster causes it to reset a second time at midday.  This is not always easy to get though, as many other players will want other projects over this one for more direct ship benefit.&lt;br /&gt;
* The {{Skill|Paranoid}} skill gives you 2 extra cameras, but you might not want to take this skill right away.  Rather, wait until after mush selection so that you don't end up taking a skill that works against you.  Also, if you do take paranoid before mush selection.  Also remember that cameras cannot be dropped, they can only be installed for 2 {{AP}}.&lt;br /&gt;
** If {{Character|Chao}} is still around by the time the mush are finished or if {{Character|Raluca}} when PILGRED gets finished, ask one of them to make the [[Refectory]] their base and pull your {{Item|Coffee}} for you, which allows you to get sleep as well, both in-game and in real life.&lt;br /&gt;
* Don't get tunnel vision on one job. Gioele's strength is his versatility, put it to good use.&lt;br /&gt;
* Consider using the {{Item|Anti-Grav Scooter}} to zip around the ship. Combined with a cup of hot java, this is a great way of finding fires and broken equipment around the ship.&lt;br /&gt;
** Should your {{Character|Eleesha}} be active and competent, however, you're best off leaving it to her until the {{Character|Mush}} menace is defeated.&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
; 3099 : Born on Earth.&lt;br /&gt;
; 3118 : Thanks to his father's contacts, Gioele got a space as a passenger aboard the Gonzak with the mission of exploring Epsilon Indi. It was there that he met his idol GL Maubrick. Upon his return he began to study astrophysics so that he too could become an explorer one day.&lt;br /&gt;
; 3120 : The death of his father made Gioele aware of his family's financial situation. He took over his father's prison management company but changed its operation to suit his own ends: He would send the prisoners to new systems in order to carry out asteroid mining operations.&lt;br /&gt;
; 3136 : Gioele is making a fortune but has still not fulfilled his dreams. In an advertising spot on SNC he proposes a budget of 4 billion credits to whomever can propose a viable stellar ark project allowing him to link the Milky Way and Magellan's cloud.&lt;br /&gt;
; 3137 : Meets with Kuan-Ti who, the following year, delivers a gigantic World-Ark project involving 7000 people. Gioele allocates the promised budget.&lt;br /&gt;
; 3146 : The Federation wishes to participate in financing the project and brings an additional 9 billion credits which will grease the wheels in the advancement of the PILGRED reactor. The explorer, and now official government representative, Kim Jin-Su, is named as project leader.&lt;br /&gt;
; 3152 : Gioele learns quite by chance that Jin-Su and Kuan-Ti have manipulated the original project to allow the construction of a smaller exploration vessel, named the Daedalus. Continuing his investigation, he searches Kuan-Ti'&amp;quot;s office and finds documents proving that Mush has infected the leaders of the federation. His subsequent fear is the reason he becomes desperate to gain access to the Daedalus and join the evacuation.&lt;br /&gt;
; 3153 : As the federation reduce the frequency of payments for the project, Gioele offers additional financial support for the project to Raluca Jin-Su and Kuan-Ti. His only condition is that Nils Carlsson is removed from the team and replaced by his daughter Paola Rinaldo. The team refused.&lt;br /&gt;
; 3154 : Nils falls ill during a serious crisis between Xyloph-17 and the federation. The SDF takes control of the project, but Kim Jin-Su organizes the clandestine departure of the Daedalus. Gioele and Paola are finally taken aboard.&lt;br /&gt;
&lt;br /&gt;
[[category:Gioele]] [[category:Characters]]&lt;/div&gt;</summary>
		<author><name>Ividyon</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Game_Modes</id>
		<title>Game Modes</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Game_Modes"/>
				<updated>2014-12-18T11:56:27Z</updated>
		
		<summary type="html">&lt;p&gt;Ividyon: /* Silver Mode */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Game Modes''' are a classification for ''Mush'' players which define several characteristics and limits they are subjected to during the game. There are three Game Modes: {{Bronze}}, {{Silver}} and {{Gold}}.&lt;br /&gt;
&lt;br /&gt;
== Bronze Mode ==&lt;br /&gt;
{{Bronze Mode}} is the standard non-paying mode in which the game is played. It is permanently replaced by {{Silver Mode}} after purchasing '''Gold Days''' at least once.&lt;br /&gt;
&lt;br /&gt;
In ''Bronze Mode'', your [[character]] will possess:&lt;br /&gt;
&lt;br /&gt;
*'''1''' [[Skills|Skill]] slot&lt;br /&gt;
*'''1''' {{Character|Mush}} [[Skills#Mush Skills|Skill]] slot (if ''Mush'')&lt;br /&gt;
*The {{Item|Tracker}} and {{Item|Walkie Talkie}}&lt;br /&gt;
&lt;br /&gt;
== Silver Mode ==&lt;br /&gt;
{{Silver Mode}} is permanently unlocked as part of the {{Gold Mode}} 'Welcome Pack' which you receive by purchasing '''Gold Days''' via abonnement or MTPasses. It replaces {{Bronze Mode}} as your go-to mode if your Gold Days run out. &lt;br /&gt;
&lt;br /&gt;
In ''Silver Mode'', your [[character]] will possess:&lt;br /&gt;
&lt;br /&gt;
*'''2''' [[Skills|Skill]] slots&lt;br /&gt;
*'''2''' {{Character|Mush}} [[Skills#Mush Skills|Skill]] slots (if ''Mush'')&lt;br /&gt;
*The {{Item|iTrackie}}, which consolidates the functions of the {{Item|Tracker}} and {{Item|Walkie Talkie}} into one item&lt;br /&gt;
&lt;br /&gt;
Silver Mode represents a permanent reward for supporters of the game, which allows them to keep certain benefits even without keeping up a regular ''Gold Days'' abonnement.&lt;br /&gt;
&lt;br /&gt;
== Gold Mode ==&lt;br /&gt;
{{Gold Mode}} is the &amp;quot;premium&amp;quot; Game Mode which provides assorted benefits. To play in ''Gold Mode'', you need to have active '''Gold Days''' on your ''Mush'' account. Gold Days do not count down while you're not on a ship.&lt;br /&gt;
&lt;br /&gt;
During ''Gold Mode'', your [[character]] will possess:&lt;br /&gt;
&lt;br /&gt;
*'''4''' [[Skills|Skill]] slots&lt;br /&gt;
*'''4''' {{Character|Mush}} [[Skills#Mush Skills|Skill]] slots (if ''Mush'')&lt;br /&gt;
*The {{Item|iTrackie}}&lt;br /&gt;
*'''Doubled {{XP}} gain''' per cycle&lt;br /&gt;
* '''+2''' bonus to max. {{Health}} points&lt;br /&gt;
* '''+2''' bonus to max. {{Morale}} points&lt;br /&gt;
&lt;br /&gt;
If you run out of ''Gold Days'' during the game, the skills you've already acquired will remain, but you will lose free skill slots (except those you would have in {{Bronze}} or {{Silver}} modes).&lt;br /&gt;
&lt;br /&gt;
=== Welcome Pack ===&lt;br /&gt;
&lt;br /&gt;
With the first purchase of '''Gold Days''' via abonnement or MTPasses you also receive the '''Welcome Pack''' which consists of:&lt;br /&gt;
&lt;br /&gt;
* Permanently unlocked {{Silver Mode}}&lt;br /&gt;
* '''An [[Player Resources#Experience|80 XP bonus]]'''&lt;br /&gt;
* '''5 Klix''' to spend in the SNC [[Vending Machine]].&lt;br /&gt;
* '''Exclusive smileys'''&lt;br /&gt;
* '''Desktop backgrounds'''&lt;/div&gt;</summary>
		<author><name>Ividyon</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Game_Basics</id>
		<title>Game Basics</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Game_Basics"/>
				<updated>2014-12-18T11:54:46Z</updated>
		
		<summary type="html">&lt;p&gt;Ividyon: /* Basic Gameplay Details */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Warning|Page is unfinished. Needs info on Statuses, a list of potential personal statuses, [[Inventory#Tools|Tools]]/[[Inventory]], [[Resources]], {{Item|Support Drone}}}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''[http://mush.twinoid.com/ Mush]''' is an interstellar survival game. Unlike Motion Twin's other survival game, '''[http://www.die2nite.com/#index Die2Nite]''', there is a heavy emphasis on coordination and teamwork between all members on the Human and Mush teams. Survival is accomplished via doing assorted tasks on the ship that will be useful to your teammates. The more survivors you have on your team, the easier it gets! &lt;br /&gt;
&lt;br /&gt;
The plot is simple: '''''Aliens''''' have invaded Earth, and worst yet, they have covertly taken over the Earth government and are trying to wipe humanity from the Universe. 16 desperate humans escape in an experimental ship to try and save Humanity from {{Character|Mush|long}}.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
==Game Overview==&lt;br /&gt;
===Teams===&lt;br /&gt;
{{Main|Human Play}}&lt;br /&gt;
&lt;br /&gt;
{{Main|Mush Play}}&lt;br /&gt;
&lt;br /&gt;
There are two teams of players on the ship. Humans who are trying to save Humanity, and {{character|mush|long}} who are trying to destroy us all. Every ship starts with two randomly chosen Mush. The only person that cannot be chosen as a first-round Mush (commonly called an Alpha Mush) is {{character|chun|long}} because she is 100% immune to the Mush infection. All 16 characters start out in cryosleep, and awaken as fellow Twinoid players choose who they will portray and begin playing the game. All players start out Human. Once all 16 characters have woken up, the two Alpha Mush will be chosen. Every character, including Mush, earn {{Glory}} [[Glory]] for different actions, and the most important character is chosen at the end of the game by whoever has the most Glory points. &lt;br /&gt;
&lt;br /&gt;
[[Human_Play|Human Goals:]]&lt;br /&gt;
* Find and destroy '''ALL''' Mush that are on the ship.&lt;br /&gt;
* Study the Mush and create the Anti-Mush Serum.&lt;br /&gt;
* Either return to Sol with the serum, or go to Eden and start Humanity from scratch.&lt;br /&gt;
&lt;br /&gt;
[[Mush_Play|Mush goals:]]&lt;br /&gt;
* Kill or Infect all Humans&lt;br /&gt;
* Destroy the Daedalus or survive to ensure the infection of Sol or Eden&lt;br /&gt;
&lt;br /&gt;
===Communication===&lt;br /&gt;
{{Main|Chat}}&lt;br /&gt;
&lt;br /&gt;
The most important tool you have while playing this game is communication. The tool used for this is the [[Chat|chat box]]. It appears to the right of your screen. Be sure to keep an eye on it to coordinate with your fellow crew! Mush have their own private secondary channel which is only visible to them, unless a project allows access to the Human crew. Favorited threads will show up in their own tab. You can also have up to 3 private discussion tabs open at any time. Each private discussion tab can have any number of participants, but only they will be able to see what is said. Use the tabs at the top of the chat box to navigate between different sections of the chat.&lt;br /&gt;
&lt;br /&gt;
===Ship Stats to Monitor===&lt;br /&gt;
{{Main|Resources}}&lt;br /&gt;
&lt;br /&gt;
The following things are required for the game to continue. If the ship runs out of any of them, it is possible for the game to end for all people playing!&lt;br /&gt;
&lt;br /&gt;
* '''Food:''' should be kept in the refectory. Being out of food for too long causes starvation. To prevent starvation do not eat unless your character has the &amp;quot;hungry&amp;quot; icon, and only cook food right before eating it. Food can be found while exploring or Mush can eat their own spores.&lt;br /&gt;
&lt;br /&gt;
* [[Image:O2.png|class=icon-margin|Oxygen Icon]] '''Oxygen Level''' is listed at the top of the screen. It is kept in the Alpha and Bravo Central Storage rooms. Running out causes asphyxia. Oxygen can be found while exploring.&lt;br /&gt;
&lt;br /&gt;
* [[Image:Fuel.png|class=icon-margin|Fuel Icon]] '''Fuel Reserves''' are listed at the top of the screen. They are kept in tanks in the Alpha and Bravo Rear Storage rooms. Running out means that you cannto move to escape hunters or find resources. Fuel can be found while exploring.&lt;br /&gt;
&lt;br /&gt;
* [[Image:Shield.png|class=icon-margin|Armor Icon]] '''Armor''' is the shield at the top of the screen. It lowers one point per cycle per attacking ship. Running out means the ship is destroyed. It can be repaired by going out in a ship and using scrap metal to restore integrity.&lt;br /&gt;
&lt;br /&gt;
===Individual Stats to Monitor===&lt;br /&gt;
{{Main|Health}}&lt;br /&gt;
&lt;br /&gt;
* {{HP}} '''[[Health#Heath_Points|Health Points]]''' show how much damage you have taken. If you run out of health, you die. Health is lost by attacks from other crew members, random actions in the ship (including failures at things like repairing equipment), starvation, and certain illnesses.&lt;br /&gt;
&lt;br /&gt;
* {{Morale}} '''[[Health#Morale_Points|Morale Points]]''' show how well you are dealing with events on the ship. If you run out of morale, you die (by suicide). Mush do not lose morale. Any character with the optimist trait will lose 1 less morale per day. If {{character|chun}} is dead all human crew members lose 1 more morale per day. &lt;br /&gt;
&lt;br /&gt;
* [[Image:Dirty.png|class=icon-margin|Dirty Icon]] Dirty Status lets you know when your actions have covered you in filth. It is shown as an icon over your character picture on the left. When you get dirty, you can spend 2 {{AP}} '''Action Points''' to shower (1 {{AP}} when holding the Soap) in one of the Dorms. This is important because you cannot work on projects when dirty, and Mush are easy to spot early in the game since they get dirty constantly.&lt;br /&gt;
&lt;br /&gt;
==Basic Gameplay Details==&lt;br /&gt;
&lt;br /&gt;
===Actions===&lt;br /&gt;
{{Main|Actions}}&lt;br /&gt;
&lt;br /&gt;
[[Actions]] are events that use up Action Points ({{AP}}). Every action gets logged in the room for later viewing. However, not everyone can see the log of every action. Be sure you're familiar with your action's log's privacy level before doing them, as there are some things you might just want to keep a secret. Things like not eating all the food, going on expeditions to get more oxygen and fixing broken equipment are all important, so plan your actions carefully.&lt;br /&gt;
&lt;br /&gt;
Moving from one room into another takes one Movement Point ({{MP}}). If you run out of movement points, 1 {{AP}} will be automatically converted into 3 {{MP}} when you decide to move, netting +2 {{MP}} after movement to the next room.&lt;br /&gt;
&lt;br /&gt;
Plan your movements carefully! Exiting a room then re-entering the same room will spend 2 {{MP}}.&lt;br /&gt;
&lt;br /&gt;
The following actions are [[Aggression|'''Aggressive''']] and may result in the player being attacked for their actions. Aggressive actions typically cost 1 {{AP}}, but if Ian is in the room, aggressive actions cost 3 {{AP}}.&lt;br /&gt;
* Kick Off: Unarmed attack&lt;br /&gt;
* Attacking with a [[Inventory#Weapons|Weapon]] (not advised as weapons can break and are more useful for expeditions)&lt;br /&gt;
* Infecting someone with a spore&lt;br /&gt;
* Guarding a room or person&lt;br /&gt;
&lt;br /&gt;
'''A note on eating:'''You do NOT have to eat unless your character has the &amp;quot;hungry&amp;quot; icon. Do not eat food unless hungry as it increases the chances of the ship starving.&lt;br /&gt;
&lt;br /&gt;
===Cycles===&lt;br /&gt;
{{Main|Events at Cycle Change}}&lt;br /&gt;
&lt;br /&gt;
A new cycle happens every three hours. A new day starts at 1 am, French time. [http://www.worldtimeserver.com/current_time_in_FR.aspx Click to see current game time.] Each cycle the following events occur:&lt;br /&gt;
* +1 {{AP}}, +1 {{MP}}&lt;br /&gt;
* +1 {{AP}} if lying in a {{equipment|bed}}&lt;br /&gt;
* +1 {{XP}} (2 {{XP}} If you're playing in {{Gold Mode}})&lt;br /&gt;
* -1 {{Oxygen}} Oxygen from the ship's stores&lt;br /&gt;
* -1 {{Oxygen}} Oxygen for each broken oxygen tank&lt;br /&gt;
* -1 point of [[Health#Satisfaction|Satisfaction]] (usually unmarked)&lt;br /&gt;
Many more events may happen depending on your character, health, etc. If you are online when the cycle changes over, you will need to hit the &amp;quot;New Cycle&amp;quot; button to get your cycle rewards.&lt;br /&gt;
&lt;br /&gt;
===Game Modes===&lt;br /&gt;
{{Main|Game Modes}}&lt;br /&gt;
&lt;br /&gt;
There are three overall Game Modes: {{Bronze}}, {{Silver}} and {{Gold}}.&lt;br /&gt;
&lt;br /&gt;
{{Bronze Mode}} is the standard non-paying mode in which the game is played.&lt;br /&gt;
In Bronze Mode, your character will have just one free [[Skills|Skill]] slot (plus another slot for {{Character|Mush}} skills if they are a ''Mush''). There are no extra perks to this mode.&lt;br /&gt;
&lt;br /&gt;
{{Silver Mode}} is unlocked by buying Gold Days at least once and it's the mode you'll be in after your Gold Days run out. Gold Days rewarded from competitions do not usually trigger ''Silver Mode''. In ''Silver Mode'', your character will have two skill slots if human or four slots if Mush. In Mush mode, two skill slots are reserved for Mush skills while Two skill slots are for human skills.&lt;br /&gt;
&lt;br /&gt;
{{Gold Mode}} is a paid mode of the game, with assorted benefits.&lt;br /&gt;
To play in {{Gold Mode}}, you need to have Gold Days on your account. Gold Days do not count down while you're not on a ship. While you have Gold Days, you cannot play in {{Bronze Mode}} or {{Silver Mode}}.&lt;/div&gt;</summary>
		<author><name>Ividyon</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Game_Basics</id>
		<title>Game Basics</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Game_Basics"/>
				<updated>2014-12-18T11:35:41Z</updated>
		
		<summary type="html">&lt;p&gt;Ividyon: /* Game Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Warning|Page is unfinished. Needs info on Statuses, a list of potential personal statuses, [[Inventory#Tools|Tools]]/[[Inventory]], [[Resources]], {{Item|Support Drone}}}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''[http://mush.twinoid.com/ Mush]''' is an interstellar survival game. Unlike Motion Twin's other survival game, '''[http://www.die2nite.com/#index Die2Nite]''', there is a heavy emphasis on coordination and teamwork between all members on the Human and Mush teams. Survival is accomplished via doing assorted tasks on the ship that will be useful to your teammates. The more survivors you have on your team, the easier it gets! &lt;br /&gt;
&lt;br /&gt;
The plot is simple: '''''Aliens''''' have invaded Earth, and worst yet, they have covertly taken over the Earth government and are trying to wipe humanity from the Universe. 16 desperate humans escape in an experimental ship to try and save Humanity from {{Character|Mush|long}}.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
==Game Overview==&lt;br /&gt;
===Teams===&lt;br /&gt;
{{Main|Human Play}}&lt;br /&gt;
&lt;br /&gt;
{{Main|Mush Play}}&lt;br /&gt;
&lt;br /&gt;
There are two teams of players on the ship. Humans who are trying to save Humanity, and {{character|mush|long}} who are trying to destroy us all. Every ship starts with two randomly chosen Mush. The only person that cannot be chosen as a first-round Mush (commonly called an Alpha Mush) is {{character|chun|long}} because she is 100% immune to the Mush infection. All 16 characters start out in cryosleep, and awaken as fellow Twinoid players choose who they will portray and begin playing the game. All players start out Human. Once all 16 characters have woken up, the two Alpha Mush will be chosen. Every character, including Mush, earn {{Glory}} [[Glory]] for different actions, and the most important character is chosen at the end of the game by whoever has the most Glory points. &lt;br /&gt;
&lt;br /&gt;
[[Human_Play|Human Goals:]]&lt;br /&gt;
* Find and destroy '''ALL''' Mush that are on the ship.&lt;br /&gt;
* Study the Mush and create the Anti-Mush Serum.&lt;br /&gt;
* Either return to Sol with the serum, or go to Eden and start Humanity from scratch.&lt;br /&gt;
&lt;br /&gt;
[[Mush_Play|Mush goals:]]&lt;br /&gt;
* Kill or Infect all Humans&lt;br /&gt;
* Destroy the Daedalus or survive to ensure the infection of Sol or Eden&lt;br /&gt;
&lt;br /&gt;
===Communication===&lt;br /&gt;
{{Main|Chat}}&lt;br /&gt;
&lt;br /&gt;
The most important tool you have while playing this game is communication. The tool used for this is the [[Chat|chat box]]. It appears to the right of your screen. Be sure to keep an eye on it to coordinate with your fellow crew! Mush have their own private secondary channel which is only visible to them, unless a project allows access to the Human crew. Favorited threads will show up in their own tab. You can also have up to 3 private discussion tabs open at any time. Each private discussion tab can have any number of participants, but only they will be able to see what is said. Use the tabs at the top of the chat box to navigate between different sections of the chat.&lt;br /&gt;
&lt;br /&gt;
===Ship Stats to Monitor===&lt;br /&gt;
{{Main|Resources}}&lt;br /&gt;
&lt;br /&gt;
The following things are required for the game to continue. If the ship runs out of any of them, it is possible for the game to end for all people playing!&lt;br /&gt;
&lt;br /&gt;
* '''Food:''' should be kept in the refectory. Being out of food for too long causes starvation. To prevent starvation do not eat unless your character has the &amp;quot;hungry&amp;quot; icon, and only cook food right before eating it. Food can be found while exploring or Mush can eat their own spores.&lt;br /&gt;
&lt;br /&gt;
* [[Image:O2.png|class=icon-margin|Oxygen Icon]] '''Oxygen Level''' is listed at the top of the screen. It is kept in the Alpha and Bravo Central Storage rooms. Running out causes asphyxia. Oxygen can be found while exploring.&lt;br /&gt;
&lt;br /&gt;
* [[Image:Fuel.png|class=icon-margin|Fuel Icon]] '''Fuel Reserves''' are listed at the top of the screen. They are kept in tanks in the Alpha and Bravo Rear Storage rooms. Running out means that you cannto move to escape hunters or find resources. Fuel can be found while exploring.&lt;br /&gt;
&lt;br /&gt;
* [[Image:Shield.png|class=icon-margin|Armor Icon]] '''Armor''' is the shield at the top of the screen. It lowers one point per cycle per attacking ship. Running out means the ship is destroyed. It can be repaired by going out in a ship and using scrap metal to restore integrity.&lt;br /&gt;
&lt;br /&gt;
===Individual Stats to Monitor===&lt;br /&gt;
{{Main|Health}}&lt;br /&gt;
&lt;br /&gt;
* {{HP}} '''[[Health#Heath_Points|Health Points]]''' show how much damage you have taken. If you run out of health, you die. Health is lost by attacks from other crew members, random actions in the ship (including failures at things like repairing equipment), starvation, and certain illnesses.&lt;br /&gt;
&lt;br /&gt;
* {{Morale}} '''[[Health#Morale_Points|Morale Points]]''' show how well you are dealing with events on the ship. If you run out of morale, you die (by suicide). Mush do not lose morale. Any character with the optimist trait will lose 1 less morale per day. If {{character|chun}} is dead all human crew members lose 1 more morale per day. &lt;br /&gt;
&lt;br /&gt;
* [[Image:Dirty.png|class=icon-margin|Dirty Icon]] Dirty Status lets you know when your actions have covered you in filth. It is shown as an icon over your character picture on the left. When you get dirty, you can spend 2 {{AP}} '''Action Points''' to shower (1 {{AP}} when holding the Soap) in one of the Dorms. This is important because you cannot work on projects when dirty, and Mush are easy to spot early in the game since they get dirty constantly.&lt;br /&gt;
&lt;br /&gt;
==Basic Gameplay Details==&lt;br /&gt;
&lt;br /&gt;
===Actions===&lt;br /&gt;
{{Main|Actions}}&lt;br /&gt;
[[Actions]] are events that use up Action Points ({{AP}}). Every action gets logged in the room for later viewing. However, not everyone can see the log of every action. Be sure you're familiar with your action's log's privacy level before doing them, as there are some things you might just want to keep a secret. Things like not eating all the food, going on expeditions to get more oxygen and fixing broken equipment are all important, so plan your actions carefully.&lt;br /&gt;
&lt;br /&gt;
Moving from one room into another takes one Movement Point ({{MP}}). If you run out of movement points, 1 {{AP}} will be automatically converted into 3 {{MP}} when you decide to move, netting +2 {{MP}} after movement to the next room.&lt;br /&gt;
&lt;br /&gt;
Plan your movements carefully! Exiting a room then re-entering the same room will spend 2 {{MP}}.&lt;br /&gt;
&lt;br /&gt;
The following actions are [[Aggression|'''Aggressive''']] and may result in the player being attacked for their actions. Aggressive actions typically cost 1 {{AP}}, but if Ian is in the room, aggressive actions cost 3 {{AP}}.&lt;br /&gt;
* Kick Off: Unarmed attack&lt;br /&gt;
* Attacking with a [[Inventory#Weapons|Weapon]] (not advised as weapons can break and are more useful for expeditions)&lt;br /&gt;
* Infecting someone with a spore&lt;br /&gt;
* Guarding a room or person&lt;br /&gt;
&lt;br /&gt;
'''A note on eating:'''You do NOT have to eat unless your character has the &amp;quot;hungry&amp;quot; icon. Do not eat food unless hungry as it increases the chances of the ship starving.&lt;br /&gt;
&lt;br /&gt;
===Cycles===&lt;br /&gt;
{{Main|Events at Cycle Change}}&lt;br /&gt;
A new cycle happens every three hours. A new day starts at 1 am, French time. [http://www.worldtimeserver.com/current_time_in_FR.aspx Click to see current game time.] Each cycle the following events occur:&lt;br /&gt;
* +1 {{AP}}, +1 {{MP}}&lt;br /&gt;
* +1 {{AP}} if lying in a {{equipment|bed}}&lt;br /&gt;
* +1 {{XP}} (2 {{XP}} If you're playing in {{Gold Mode}})&lt;br /&gt;
* -1 {{Oxygen}} Oxygen from the ship's stores&lt;br /&gt;
* -1 {{Oxygen}} Oxygen for each broken oxygen tank&lt;br /&gt;
* -1 point of [[Health#Satisfaction|Satisfaction]] (usually unmarked)&lt;br /&gt;
Many more events may happen depending on your character, health, etc. If you are online when the cycle changes over, you will need to hit the &amp;quot;New Cycle&amp;quot; button to get your cycle rewards.&lt;br /&gt;
&lt;br /&gt;
===Game Modes===&lt;br /&gt;
{{Main|Game Modes}}&lt;br /&gt;
There are three overall Game Modes: {{Bronze}}, {{Silver}} and {{Gold}}.&lt;br /&gt;
&lt;br /&gt;
{{Bronze Mode}} is the standard non-paying mode in which the game is played.&lt;br /&gt;
In Bronze Mode, your character will have just one free [[Skills|Skill]] slot (plus another slot for {{Character|Mush}} skills if they are a ''Mush''). There are no extra perks to this mode.&lt;br /&gt;
&lt;br /&gt;
{{Silver Mode}} is unlocked by buying Gold Days at least once and it's the mode you'll be in after your Gold Days run out. Gold Days rewarded from competitions do not usually trigger ''Silver Mode''. In ''Silver Mode'', your character will have two skill slots if human or four slots if Mush. In Mush mode, two skill slots are reserved for Mush skills while Two skill slots are for human skills.&lt;br /&gt;
&lt;br /&gt;
{{Gold Mode}} is a paid mode of the game, with assorted benefits.&lt;br /&gt;
To play in {{Gold Mode}}, you need to have Gold Days on your account. Gold Days do not count down while you're not on a ship. While you have Gold Days, you cannot play in {{Bronze Mode}} or {{Silver Mode}}.&lt;/div&gt;</summary>
		<author><name>Ividyon</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Privacy_Levels</id>
		<title>Privacy Levels</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Privacy_Levels"/>
				<updated>2014-12-15T14:59:19Z</updated>
		
		<summary type="html">&lt;p&gt;Ividyon: /* Private */ Added blueprint construction to Private list.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}[[Image:roomlog example.png|thumb|right|An example Room Events log containing '''Public''' entries mixed with several '''Private''' ones.]]&lt;br /&gt;
In ''Mush'', [[Actions]] and other [[events at Cycle Change|events]] generate entries in the ''Room Events'' log of the room they took place in. However, not everyone can see the log of every action. Whether or not a room log will be made visible is determined at the time the action takes place, based on its '''Privacy Level'''. If you want to keep your actions hidden from other crew members, you must be aware of your surroundings and the privacy levels associated with the actions.&lt;br /&gt;
&lt;br /&gt;
== Levels of Privacy ==&lt;br /&gt;
Simply put, there are multiple levels of room logs privacy:&lt;br /&gt;
&lt;br /&gt;
:{{Privacy|Invisible}} &amp;gt; {{Privacy|Private}} &amp;gt; {{Privacy|Mush}} &amp;gt; {{Privacy|Covert}} &amp;gt; {{Privacy|Secret}} &amp;gt; {{Privacy|Public}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!  width=&amp;quot;70px&amp;quot; colspan=&amp;quot;2&amp;quot;| Name&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;16px&amp;quot;|&lt;br /&gt;
|'''Invisible'''&lt;br /&gt;
|These actions leave no room log whatsoever under any circumstances. Only you can see it.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image: Personnal.png|link=Privacy Levels|Icon]]&lt;br /&gt;
|'''Private'''&lt;br /&gt;
|These room logs are only visible to the owner and are typically phrased in 2nd person. &lt;br /&gt;
|-&lt;br /&gt;
|[[Image: Mush icon.png|link=Privacy Levels|Icon]]&lt;br /&gt;
|'''Mush'''&lt;br /&gt;
|Logs that are created strictly in the dedicated {{Character|Mush}} discussion channel, rather than in the Room Events log.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image: Camera_icon.png|link=Privacy Levels|Icon]]&lt;br /&gt;
|'''Covert'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Furtive)&amp;lt;/small&amp;gt;&lt;br /&gt;
|These room logs are revealed to all if they're committed in the presence of an installed {{Item|Camera}}.&lt;br /&gt;
*A character with the {{Skill|Observant}} skill has a 25% chance of revealing these logs to everyone if they're in the same room when it happens.&lt;br /&gt;
*Being affected by the {{Skill|Victimizer}} skill downgrades all Covert room logs to {{Privacy|Secret}} ones.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image: Discrete.png|link=Privacy Levels|Icon]]&lt;br /&gt;
|'''Secret'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Discrete)&amp;lt;/small&amp;gt;&lt;br /&gt;
|These actions are revealed to all if they're committed in the presence of an installed {{Item|Camera}} or another character, human or {{Character|Mush}}.&lt;br /&gt;
*A character with the {{Skill|Observant}} skill has a chance to detect a {{Privacy|Secret}} room log, past or present. However, details as to ''who'' created the room logs, ''what'' the contents of the logs are, and ''when'' they are generated are omitted.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|'''Public'''&lt;br /&gt;
|These actions and events are always visible to everybody.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Image:privacy levels example.png|frame|right|{{Privacy|Covert}}/{{Privacy|Secret}} actions make their success obvious. [[Image:Backtracked.png|class=margin-small|Icon]] ''Caught'' actions will glow a bright red in the room log.]]&lt;br /&gt;
A general guideline to follow in identifying the privacy of room logs:&lt;br /&gt;
&lt;br /&gt;
* If you can't see your own room logs, neither can anybody else. (Exception: {{Skill|Tracker}} can see in what direction characters leave rooms, while everyone else can't)&lt;br /&gt;
* If your {{Privacy|Covert}}/{{Privacy|Secret}} room log is revealed, you'll know it from the bright red colour in its background and the [[Image:Backtracked.png|class=margin-small|Icon]] icon. Everyone else will be able to see it, too, when they're browsing the logs in the room&lt;br /&gt;
* If a message refers to &amp;quot;You&amp;quot; in second person, only you can see it.&lt;br /&gt;
&lt;br /&gt;
Other thing you should keep in mind about room logs: {{Skill|Tracker}} allows the owner to view room logs in the last 16 cycles. Everyone else can only view them for 8 cycles. (Note that even you can't view logs of your own actions after they disappear).&lt;br /&gt;
&lt;br /&gt;
== Definitions ==&lt;br /&gt;
It is important to note the differences between:&lt;br /&gt;
&lt;br /&gt;
#The ''Room Logs''; and&lt;br /&gt;
#The ''Actions'' that generate these logs.&lt;br /&gt;
&lt;br /&gt;
The [[Privacy_Levels#Levels of Privacy|Levels of Privacy]] described above are associated to the ''Room Logs'', not the ''Actions''&lt;br /&gt;
&lt;br /&gt;
*'''Room Logs''': Visibility affected by {{Item|Camera}}, {{Item|MycoAlarm}}, {{Skill|Tracker}}, {{Skill|Observant}}, {{Skill|Victimizer}} and the presence of any character&lt;br /&gt;
*'''Actions''': Can only be made visible by {{Skill|Torturer}}, {{Skill|Premonition}} and {{skill|Confident}}&lt;br /&gt;
&lt;br /&gt;
So, does this mean any action generating {{Privacy|Private}} or {{Privacy|Mush}} room logs are ''always'' safe to carry out? Not necessarily. A person with {{Skill|Torturer}} can force you to spit out your last few actions to the torturer, regardless of privacy level for 1 {{AP}}! The number of actions that gets revealed increases (up to 8) as your {{HP}} goes down. The reason why this skill bypasses privacy is because it doesn't reveal room logs...it reveals actions. In addition to that, the {{Skill|Premonition}} skill allows the owner to see the last action of a person in the same room, at the cost of 2 {{Morale}}. Like {{Skill|Torturer}}, it bypasses privacy levels as it reveals actions.&lt;br /&gt;
&lt;br /&gt;
Also, keep in mind that a single action can produce multiple room logs at different privacy levels. For example, when you eat any consumable as a {{Character|Mush}}, a {{Privacy|Secret}} room log is generated as usual. However, there'll also be a {{Privacy|Private}} log generated for yourself, reminding you that as a Mush, you do not reap the benefits of the consumeable!&lt;br /&gt;
&lt;br /&gt;
== List of Room Logs associated to each Privacy Level ==&lt;br /&gt;
&lt;br /&gt;
=== Invisible ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;16px&amp;quot;|&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; style=&amp;quot;min-width: 250px;&amp;quot; width=&amp;quot;20%&amp;quot;| Action&lt;br /&gt;
!  Notes&lt;br /&gt;
|-&lt;br /&gt;
| || '''Participate''' in [[Research]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| || '''Inject''' the {{Item|Retro-Fungal Serum}} into a [[character]]&lt;br /&gt;
|&lt;br /&gt;
Injectee will also receive a {{Privacy|Private}} log if they are a Mush. Humans do not receive any additional log.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || '''Infectious Cuddles''' with {{Item|Schrödinger}}&lt;br /&gt;
|&lt;br /&gt;
Appears as regular '''Caress''' action to everyone else, so completely safe to use.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || {{Skill|Phagocyte}}: Consume a {{Status|Spore}} || {{Bug|In-game tooltip describes this action as Covert; however, it is Invisible.}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || {{Skill|Fungal Kitchen}}: '''Contaminate''' a [[Inventory#Rations|consumable]] || {{Bug|In-game tooltip describes this action as Covert; however, it is Invisible.}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || {{Skill|Transfer}}: Use '''Transpossession''' to swap bodies || Both victim and perpetrator receive a pop-up message informing them about the transfer, but no room logs are made.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Private ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;16px&amp;quot;|&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; style=&amp;quot;min-width: 270px;&amp;quot; width=&amp;quot;27%&amp;quot;| Action&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; style=&amp;quot;min-width: 230px;&amp;quot; width=&amp;quot;23%&amp;quot;| Room Log&lt;br /&gt;
!  Notes&lt;br /&gt;
|-&lt;br /&gt;
| || '''Examine''' an object&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''[See object's &amp;quot;Examine&amp;quot; text]''&amp;lt;/small&amp;gt;&lt;br /&gt;
| Examining an [[Inventory|item]] or a piece of [[Ship Equipment|equipment]]&lt;br /&gt;
|-&lt;br /&gt;
| || '''Check Fuel''' in the [[Combustion_Chamber|Combustion Chamber]]&lt;br /&gt;
| &lt;br /&gt;
*&amp;lt;small&amp;gt;''You wipe the crap off the dial to read the contents of the chamber: ['''number'''].''&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| || Most failed actions&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''{{Todo}}''&amp;lt;/small&amp;gt;&lt;br /&gt;
|Repairing, dismantling, searching, extinguishing a fire, etc&lt;br /&gt;
|-&lt;br /&gt;
| || Earn/lose &amp;lt;span style=&amp;quot;white-space:nowrap;&amp;quot;&amp;gt;{{Morale}}/{{HP}}/{{AP}}/{{MP}}/{{XP}}&amp;lt;/span&amp;gt;:&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''You have earned/lost [amount] &amp;lt;span style=&amp;quot;white-space:nowrap;&amp;quot;&amp;gt;{{Morale}}/{{HP}}/{{AP}}/{{MP}}/{{XP}}&amp;lt;/span&amp;gt;''&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| || Getting [[Dirty]]&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''Disgusting... You're filthy. (Not like that. Although...)''&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| || '''Shower''' &lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''You wash yourself slowly under the shower, enjoying this rare moment of serenity..''&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| || '''Water Plants''' on a plant&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''You water the plants lovingly.''&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| || '''Treat Plant''' on a plant&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''You take a moment to wonder about the ventilation in the room as you apply the pink MT brand fungosecticide to your dear plant. After all it was used as successful biological and chemical warfare agent, but hey, the future of humanity is at stake.''&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| || Catch an [[Illnesses|illness]]&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''[[Image:Disease.png]] You don't feel very good, not good at all... Hot... Cold... Hot... Cold... You should see a doctor. You have contracted a physiological disease: ['''illness'''].''&amp;lt;/small&amp;gt;&lt;br /&gt;
*&amp;lt;small&amp;gt;''[[Image:Shrink bed.png]] You don't feel great... Your head is spinning, you feel confused, stressed, and anxious. You should see a '''Shrink'''. You have picked up a psychological illness: ['''illness'''].''&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| || '''Participate''' in a [[NERON Projects|NERON project]]&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''['''Varying NERON logs''']''&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| || '''[[Astrophysics|Scan]]''' a planet&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''{{Todo}}''&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Not to be confused with the '''Analyse''' action.&lt;br /&gt;
*If {{Item| Magellan Liquid Map}} is present, also generates a {{Privacy|Public}} log.&lt;br /&gt;
|-&lt;br /&gt;
| || '''Hack''' a terminal using the {{Item|Hacker Kit}}&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''{{Todo}}''&amp;lt;/small&amp;gt;&lt;br /&gt;
| Terminal access is also {{Privacy|Private}} after hacking&lt;br /&gt;
|-&lt;br /&gt;
| || '''[[Health#Health Points|Self Heal]]'''&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''You have healed yourself and in doing so, have restored 4 {{HP}}''&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| || Recover from a [[Illnesses#Diseases|physical disease]]&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''{{Todo}}''&amp;lt;/small&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| || Use the {{Item|Spore Sucker}}&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;'''At least 1''' {{Status|Spore}}: ''{{Todo}}''&amp;lt;/small&amp;gt;&lt;br /&gt;
*&amp;lt;small&amp;gt;'''No''' {{Status|Spore}}: ''{{Todo}}''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|{{Todo|Confirm in-game action name}}&lt;br /&gt;
|-&lt;br /&gt;
| || '''Check Infection''' in the [[Mycoscan|Mycoscanner]]&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''You start seeking traces of Mush... Pre-fungal level [amount].''&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| || {{Skill|Torturer}}: '''Torture''' a character&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''{{Todo}}''&amp;lt;/small&amp;gt;&lt;br /&gt;
| Only visible to the user.&lt;br /&gt;
|-&lt;br /&gt;
| || {{Skill|Premonition}}: Use '''Premonition''' on a character&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''{{Todo}}''&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| || '''Build''' a {{Item|Blueprint}}&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''{{Todo}}''&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || Be cured by the {{Item|Retro-Fungal Serum}}&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''[[File:Mush.png]] You start to vomit. You feel strange. As if your senses have been muted, as if you don't exist any more. You suddenly feel very alone. You feel anxious again that the end is nigh, you feel true fear again. You are no longer Mush...''&amp;lt;/small&amp;gt;&lt;br /&gt;
| Only displayed if the cured was {{Character|Mush}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mush ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;16px&amp;quot;|&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; style=&amp;quot;min-width: 250px;&amp;quot; width=&amp;quot;20%&amp;quot;| Action&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; style=&amp;quot;min-width: 300px;&amp;quot; width=&amp;quot;40%&amp;quot;| Room Log&lt;br /&gt;
!  Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || {{Skill|Trapper}}: Touch a booby-trapped unit || '''[Victim]''' has been infected by rummaging in a shelving unit which had been booby-trapped by '''[trapper]'''. Their contamination level is currently '''[level]'''. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || {{Skill|Fungal Kitchen}}: '''Consume''' a contaminated [[Inventory#Consumables|item]] || '''[Victim]''' was infected by a ration contaminated by '''[trapper]'''. The level of contamination is now '''[level]'''. ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Covert ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;16px&amp;quot;|&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; style=&amp;quot;min-width: 250px;&amp;quot; width=&amp;quot;20%&amp;quot;| Action&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; style=&amp;quot;min-width: 300px;&amp;quot; width=&amp;quot;40%&amp;quot;| Room Log&lt;br /&gt;
!  Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || [[Infect]] someone &lt;br /&gt;
|&lt;br /&gt;
*[[File:Mush.png]] ['''Mush'''] approached ['''victim'''] in a predatory manner... and spiked them discretely!&lt;br /&gt;
|Also generates a {{Privacy|Public}} log if a {{Item|Myco Alarm}} is in the room (shelf or hidden):&lt;br /&gt;
: &amp;lt;small&amp;gt;''BRIIIIING!''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || {{Skill|Demoralize}}: Demoralize a character || || {{Todo|Confirm in-game action name}} &amp;lt;br&amp;gt; The victim still receives the private log indicating the moral loss, which in itself is a giveaway...&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || {{Skill|Slimetrap}}: Slimetrap a character || In a flash, ['''Mush'''] taps ['''target'''] affectionately but it seems as though some kind of putrid smoke came out of their fingers! || {{Todo|Confirm in-game action name}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || {{Skill|Nightmarish}}: Induce nightmares in a character || ['''Mush'''] approached ['''target''']... After moving away again, the latter seems to sleep really badly. || {{Todo|Confirm in-game action name}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || {{Skill|Bacterophile}}: Cause a disease ||  || {{Todo|Confirm in-game action name}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || {{Skill|Radio Pirate}}: Disrupt a character's communications ||  || {{Todo|Confirm in-game action name}}&amp;lt;br&amp;gt;You do not need to be alone with your target for this action.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Secret ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;16px&amp;quot;|&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; style=&amp;quot;min-width: 250px;&amp;quot; width=&amp;quot;20%&amp;quot;| Action&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; style=&amp;quot;min-width: 300px;&amp;quot; width=&amp;quot;40%&amp;quot;| Room Log&lt;br /&gt;
!  Notes&lt;br /&gt;
|-&lt;br /&gt;
| || '''Consume''' an item ([[Inventory#Consumables|Rations, fruit, coffee, pills]] etc.) ||&lt;br /&gt;
*[[Image:Starving.png]] [Consumer] ate/devoured/munched their [consumable]/little snack/nice little meal/small meal, burp.&lt;br /&gt;
*(''{{Character|Mush}}, {{Privacy|Private}}''): &lt;br /&gt;
|| If you're a {{Character|Mush}}, you'll also generate a {{Privacy|Private}} log&lt;br /&gt;
|-&lt;br /&gt;
| || '''Extract''' an {{Item|Oxygen Capsule}} ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| || '''Extract''' a {{Item|Fuel Capsule}} ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| || '''Hide''' an object || [Person] has hidden their [object]. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || '''Extract Spore''' || [Mush] has removed a spore. It's truly repulsive. And the smell... ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || '''Sabotage''' [[Ship Equipment|ship equipment]] ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || {{Skill|Pyromaniac}}: Start a fire ||  || {{Todo|Confirm in-game action name}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || {{Skill|NERON Depression}}: Depres Neron ||  || {{Todo|Confirm in-game action name}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || {{Skill|Trapper}}: '''Booby-Trap Unit''' in a room || [Trapper] seemed to have suspiciously slipped something onto [trapped object]. ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Public ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;16px&amp;quot;|&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; style=&amp;quot;min-width: 250px;&amp;quot; width=&amp;quot;20%&amp;quot;| Action&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; style=&amp;quot;min-width: 300px;&amp;quot; width=&amp;quot;40%&amp;quot;| Room Log&lt;br /&gt;
!  Notes&lt;br /&gt;
|-&lt;br /&gt;
| || Successful actions || (''Repair Hull'') [Person]'s attempt to repair the hull has succeeded. It was high time that somebody took care of that...&amp;lt;br&amp;gt; || Repairing, extinguishing fires, searching, dismantling, destroying a hunter, etc&lt;br /&gt;
|-&lt;br /&gt;
| || Leave/Enter a room ||&lt;br /&gt;
*(''Without {{Skill|Tracker}}''): [Person] entered the room / [Person] left the room.&lt;br /&gt;
*(''With'' {{Skill|Tracker}}): [Person] entered the room from [location] / [Person] left the room towards [location].&lt;br /&gt;
|| Only people with {{Skill|Tracker}}, can see the alternate log. Everyone else sees the usual.&lt;br /&gt;
|-&lt;br /&gt;
| || '''Read''' something || [Person] starts reading enthusiastically...  || This includes all documents and books. Only the action of reading is shown...the contents of the document are {{Privacy|Private}}&lt;br /&gt;
|-&lt;br /&gt;
| || '''Cook''' a ration || [Person] cooked a little something for later on ||&lt;br /&gt;
|-&lt;br /&gt;
| || Make a '''Coffee!''' with the [[Coffee_Machine|Coffee Machine]] || [Person] primes the machine. In a fit of crashing and banging, the mechanics kick in, the cogs grind and the aromas fill the room. It smells like a warm morning on a terrace on Venus. Coffee! ||&lt;br /&gt;
|-&lt;br /&gt;
| || '''Pick Up'''/'''Drop''' an object || [Person] has picked up [object] / [Person] has dropped [object]. || {{Item|Walkie Talkie}}, {{Item|Tracker}} and {{Item|iTrakie}} generate a {{Privacy|Private}} log of the same messsage, instead&lt;br /&gt;
|-&lt;br /&gt;
| || '''Open''' a {{Item|Space Capsule}} || [Person] found a brand new [fuel/oxygen capsule] in a space capsule.  ||&lt;br /&gt;
|-&lt;br /&gt;
| || Discover a hidden item (with '''Search''') || [Person] has discovered a hidden [object]. ||&lt;br /&gt;
|-&lt;br /&gt;
| || '''Lie Down'''/'''Get Up''' || [Person] is lying down... It's good to just stop and take a break. Destination : the land of dreams! / [Person] wakes up calmly... ||&lt;br /&gt;
|-&lt;br /&gt;
| || '''Access Terminal''' || [Person] has accessed the [terminal]. ||&lt;br /&gt;
|-&lt;br /&gt;
| || '''Repair''' [[PILGRED Reactor]] || [Person] has advanced the PILGRED repairs. ||&lt;br /&gt;
|-&lt;br /&gt;
| || '''Inject Fuel''' on {{Item|Fuel Capsule}} in the Engine Room || The combustion chamber is currently at level: [number] ||&lt;br /&gt;
|-&lt;br /&gt;
| || '''Heal''' another character || [Healer] has healed [amount]{{HP}} for [patient]. || '''Self Heal''' generates a {{Privacy|Private}} log instead&lt;br /&gt;
|-&lt;br /&gt;
| || Symptoms of an [[Illnesses|illness]] ||  || Vomiting, scratching, sneezing, etc&lt;br /&gt;
|-&lt;br /&gt;
| || '''Heal''' a [[Illnesses#Diseases|physical disease]] || [[Image:Hurt.png]] [Healer] has managed to cure [patient] of their disease ([disease]).  || With [[Inventory#Health|Medkit]] or in the Medlab&lt;br /&gt;
|-&lt;br /&gt;
| || '''Caress''' {{Item|Schrödinger}} || [Person] gave Schrödinger a big cuddle, much to his displeasure, but in any case it always makes people feel better... ||&lt;br /&gt;
|-&lt;br /&gt;
| || {{Skill|Confident}}:'''Confide''' || [Person] and [Confidant] are chatting innocently...&lt;br /&gt;
* Also generates a {{Privacy|Private}} log for the confidant:&lt;br /&gt;
[Person] tells you all about their latest adventure and even if it doesn't seem like it, there's always something to be learned... Most recent actions: [various actions].&lt;br /&gt;
||&lt;br /&gt;
|-&lt;br /&gt;
| || '''[[Astrophysics|Analyze]]''' a planet || [Person] carried out analysis on [planet]... || Not to be confused with '''Scan''' a planet&lt;br /&gt;
|-&lt;br /&gt;
| || '''Flirt''' ||&lt;br /&gt;
* [Female Person] seems interested in [Male Victim], the fluttering of their eyelashes is a good indicator of their most intimate thoughts.&lt;br /&gt;
* [Male Person] seems interested in [Female Victim]. The way he looks at her leaves nobody in any doubt of his intentions.&lt;br /&gt;
||&lt;br /&gt;
|-&lt;br /&gt;
| || '''Do the Thing''' || [Person] and [Person] killed the lights and then the strange noises started... A few minutes later, the lights went back on. They seemed in great spirits afterwards. ||&lt;br /&gt;
|-&lt;br /&gt;
| || '''Gagging''' with {{Item|Duct Tape}}/'''Ungagging''' ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| || '''Kick Off'''/'''Attack''' somebody ||&lt;br /&gt;
*(''Without {{Skill|Ninja}}''): [Person] caught [Victim] with a majestic uppercut... /&lt;br /&gt;
[Person] caught [Victim] with a huge haymaker... /&lt;br /&gt;
[Person] sticks a right uppercut on [Victim]...  /&lt;br /&gt;
[Person] caught [Victim] with a big right hook... who then repainted the wall with their nose... /&lt;br /&gt;
[Person] attacked [Victim]... until their last breath.&lt;br /&gt;
*(''With {{Skill|Ninja}}''): &lt;br /&gt;
|| If attacker has {{Skill|Ninja}}, unarmed attacks become '''anonymous''' i.e. shown as '''Someone''' doing the attacking.&lt;br /&gt;
|-&lt;br /&gt;
| || '''Install''' a {{Item|Camera}} || [Person] installed the '''Camera''' with care. ||&lt;br /&gt;
|-&lt;br /&gt;
| || '''Remove''' a {{Item|Camera}} ||  || If remover has {{Skill|Nimble Fingers}}, then log becomes {{Privacy|Secret}}&lt;br /&gt;
|-&lt;br /&gt;
| || '''Take Off'''/'''Land''' with a patrol ship or the Pasiphae || [Person] has just taken off./[Person]'s patrol ship has just landed. ||&lt;br /&gt;
|-&lt;br /&gt;
| || Bad take off with a patrol ship or the Pasiphae || [Person]'s takeoff was so bad that they've damaged their equipment. ||&lt;br /&gt;
|-&lt;br /&gt;
| || Complete a [[Research|lab research]] || Research has advanced. The &amp;quot;[Research project]&amp;quot; article has been published and immediate applications are ready. ||&lt;br /&gt;
|-&lt;br /&gt;
| || {{Skill|Shrink}}: Cure a [[Illnesses#Disorders|psychological disorder]] || [[File:Shrink bed.png|Shrink icon]] The session is a success, [patient] has been cured of their disease ([illness]). [Shrink] is really happy. ||&lt;br /&gt;
|-&lt;br /&gt;
| || {{Skill|Shrink}}: '''Comfort''' a character ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || '''[[Mutate]]''' ||  ||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ividyon</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Inventory</id>
		<title>Inventory</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Inventory"/>
				<updated>2014-12-12T13:14:43Z</updated>
		
		<summary type="html">&lt;p&gt;Ividyon: /* Drugs */ This should've been replaced ages ago, but for now let's at least fix the name of the pill.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
The '''inventory''' of ''Mush'' refers to the various hand-held items available for characters' usage around the ship. The [[Daedalus]] comes equipped with many supplies and specialized pieces of equipment, while others can be gained from various sources including, but not limited to [[planetary exploration]], [[gardening]], [[Research]] and [[Communications]].&lt;br /&gt;
&lt;br /&gt;
This article intends to list all items available in the game and to provide a quick and easy way to look up various information pertaining to these objects.&lt;br /&gt;
&lt;br /&gt;
On ''Mushpedia'', items are sorted into various categories:&lt;br /&gt;
#'''Gear'''&lt;br /&gt;
#:Holding these items will imbue a [[character]] with a passive effect, changing their attributes or modifying actions they perform.&lt;br /&gt;
#'''Exploration'''&lt;br /&gt;
#:Holding these items when on an [[expedition]] will provide benefits to the holder and/or the expedition team.&lt;br /&gt;
#'''Tools''' &lt;br /&gt;
#:Holding these items allows the character to perform new actions.&lt;br /&gt;
#'''Weapons''' &lt;br /&gt;
#:Holding these items gives the character a boost in combat with other characters, as well as increasing the [[expedition strength]] of an exploring team.&lt;br /&gt;
#'''Instruments''' &lt;br /&gt;
#:When these items are placed in a given room, they provide various benefits to the crew.&lt;br /&gt;
#'''Components''' &lt;br /&gt;
#:These items are used in the assembly of other items using {{Item|Blueprints}}.&lt;br /&gt;
#'''Miscellaneous''' &lt;br /&gt;
#:These items have various uses which cannot be clearly placed in the other categories.&lt;br /&gt;
#'''Consumables''' &lt;br /&gt;
#:These items can be '''consumed''' by a character to restore points, cure [[illnesses]], or receive other temporary effects.&lt;br /&gt;
#*'''Rations''': Foodstuffs available on the ship, typically responsibility of the {{Skill|Chef}}.&lt;br /&gt;
#*'''Fruit''': Fruit gathered from trees planted in {{Item|HydroPots}} or found on [[expeditions]], typically responsibility of the {{Skill|Botanist}}.&lt;br /&gt;
#*'''Medicine''': Various pills from the Daedalus' well-stocked [[Medlab]], which can also be created with the [[Narcotics Distiller]].&lt;br /&gt;
#'''Documents''' &lt;br /&gt;
#:Readable objects which provide useful information or other sorts of benefits to the crew.&lt;br /&gt;
&lt;br /&gt;
{{Info|Due to the massive amounts of information needed to display all items and their various properties, this page (and, most importantly, each item sub-article) is a constant '''work in progress'''. If you see missing or incorrect information, feel free to navigate to the respective item's article and correct it as necessary. More detailed instructions for this can be found in the '''[[Help:Item_page_guidelines|Item page guidelines]]''' page.}}&lt;br /&gt;
&lt;br /&gt;
{{Caution|'''Caution''': The item tables are currently undergoing an extensive revamp. In the future, all information for every item will be treated in its own article, rather than on this page; the Inventory page will serve as a summary and list, instead. Stay tuned for more updates!&lt;br /&gt;
&lt;br /&gt;
Rework completed up to: '''[[#Miscellaneous|Miscellaneous]]''' section}}&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
Items in ''Mush'' can possess various '''properties'''. Some of these are permanent and depend on the type of item, while others are temporary conditions. The below tables attempt to list and explain these various attributes.&lt;br /&gt;
&lt;br /&gt;
{{Note|Properties marked in ''italic'' are hidden; they are not displayed on the item with an icon or description.}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;table&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;table-cell&amp;quot; style=&amp;quot;width: 50%; padding-right: 0.5em;&amp;quot;&amp;gt;&lt;br /&gt;
=== Permanent properties ===&lt;br /&gt;
These properties permanently apply to certain item types.&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot;| Property&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Artefact.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Alien Artefact'''&lt;br /&gt;
| This item is a rare [[:Category:Alien Artefact|alien artefact]] which has been recovered during '''[[planetary exploration]]''' with the Icarus.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Charge.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Charges'''&lt;br /&gt;
| Display the amount of '''charges''' left in the item. Every usage depletes a charge. One charge is restored to the item per cycle.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Heavy.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Heavy'''&lt;br /&gt;
| This item is '''heavy'''; characters carrying it will receive a movement penalty. See also: {{Status|Burdened}} status&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Module access.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Module Access'''&lt;br /&gt;
| This item allows to '''access an UI module''' similar to a terminal, loading up a window separate from the usual game screen.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | ''Stackable''&lt;br /&gt;
| If placed on a shelf unit with other items of its type, this item will '''stack''' with the others on the same slot.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | ''Personal''&lt;br /&gt;
| These items can only be interacted with by their owners; pick-up and dropping room logs are {{Privacy|Private}}, and they cannot be seen on shelf units by other characters.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | ''Undroppable''&lt;br /&gt;
| Once picked up, certain item types '''cannot be dropped''' on a shelf unit; they are typically removed from the inventory by other means. Examples include the {{Item|Camera}} and {{Item|Fuel Capsule}}.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | ''Breakable''&lt;br /&gt;
| This item can be [[Image:Broken.png|class=margin-small|Icon]] '''Broken''' by [[fires]], [[Sabotage]] or random events.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | ''Flammable''&lt;br /&gt;
| Rather than becoming broken by [[fires]], this item will be entirely consumed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Temporary properties ===&lt;br /&gt;
These properties are temporary conditions which can be remedied.&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot;  width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot;| Property&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Hidden.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Hidden'''&lt;br /&gt;
| This item has been '''hidden''' in the room; it is only visible to whoever hid it, and anybody who '''searches''' the room for 1 {{AP}}.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Broken.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Broken'''&lt;br /&gt;
| This item is '''broken''' and cannot be used until it is repaired.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;table-cell&amp;quot; style=&amp;quot;width: 50%; padding-left: 0.5em;&amp;quot;&amp;gt;&lt;br /&gt;
=== Food properties ===&lt;br /&gt;
These properties apply only to [[:Category:Consumable|consumables]].&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot;| Property&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Visible to&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Food unstable.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Unstable'''&lt;br /&gt;
| {{Skill|Chef}}&lt;br /&gt;
| This perishable foodstuff has been left out for '''1 day'''. No negative effects yet.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Food hazardous.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Hazardous'''&lt;br /&gt;
| {{Skill|Chef}}&lt;br /&gt;
| This perishable foodstuff has been left out for '''2 days'''. 50% chance to cause {{Disease|Food Poisoning}}.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Food decaying.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Decomposing'''&lt;br /&gt;
| {{Skill|Chef}}&lt;br /&gt;
| This perishable foodstuff has been left out for '''3 days or more'''. 90% chance to cause {{Disease|Food Poisoning}}.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | ''(Non-)Perishable''&lt;br /&gt;
| Depends&lt;br /&gt;
| {{Skill|Chef}} can see this status on '''food''' and '''fruit''', {{Skill|Botanist}} can see it on '''fruit''', and {{Skill|Biologist}}, {{Skill|Medic}} and {{Skill|Nurse}} can see it on '''medicines'''.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Food frozen.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Frozen'''&lt;br /&gt;
| Everybody&lt;br /&gt;
| This consumable has been '''hyperfrozen''' using the {{Item|Superfreezer}}. In this state, it will not decay.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Mush.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Contaminated'''&lt;br /&gt;
| {{Character|Mush}}&lt;br /&gt;
| This consumable has been '''infected''' with at least one {{Status|Spore}} via {{Skill|Fungal Kitchen}}. All contained Spores will carry over into whoever eats it. Contaminated items do not stack with others of their type '''for the mush''', but they stack for humans.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Plant properties ===&lt;br /&gt;
These properties apply only to [[Gardening|plants]].&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot;  width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot;| Property&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Plant youngling.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Young Plant'''&lt;br /&gt;
| This plant does not produce fruit or {{O2}} until it matures. It will mature in anywhere from 1-48 cycles depending on the plant type.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Plant thirsty.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Thirsty'''&lt;br /&gt;
| This plant will only produce {{O2}}. If not watered, it will be dried out the next day. (No effect on ''Young Plants''.)&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Plant dry.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Dried Out'''&lt;br /&gt;
| This plant will not produce fruit or {{O2}}. If not watered, it will become an empty {{Item|HydroPot}} the next day. &lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Plant diseased.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Diseased'''&lt;br /&gt;
| This plant will not produce fruit or {{O2}}. (No effect on ''Young Plants''.)&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Charge.png|class=margin-small|Icon]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | '''Charges'''&lt;br /&gt;
| On a [[Image:Plant youngling.png|class=margin-small|Icon]] '''Young Plant''', the charges display the number of cycles the plant has been in that state.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== List of inventory items ==&lt;br /&gt;
&lt;br /&gt;
=== Gear ===&lt;br /&gt;
These items provide passive effects when held.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Maintenance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|-&lt;br /&gt;
{{Item Link|Adjustable Wrench}}&lt;br /&gt;
{{Item Link|Alien Bottle Opener}}&lt;br /&gt;
{{Item Link|Anti-Grav Scooter}}&lt;br /&gt;
{{Item Link|iTrakie}}&lt;br /&gt;
{{Item Link|Lenses}}&lt;br /&gt;
{{Item Link|Oscilloscope}}&lt;br /&gt;
{{Item Link|Plastenite Armor}}&lt;br /&gt;
{{Item Link|Protective Gloves}}&lt;br /&gt;
{{Item Link|Rolling Boulder}}&lt;br /&gt;
{{Item Link|Sniper's Helmet}}&lt;br /&gt;
{{Item Link|Soap}}&lt;br /&gt;
{{Item Link|Spacesuit}}&lt;br /&gt;
{{Item Link|Stainproof Apron}}&lt;br /&gt;
{{Item Link|Super Soaper}}&lt;br /&gt;
{{Item Link|Tracker}}&lt;br /&gt;
{{Item Link|Walkie Talkie}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Exploration ===&lt;br /&gt;
These items provide benefits when brought along on '''[[Exploration|planetary exploration]]'''.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Maintenance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|-&lt;br /&gt;
{{Item Link|Babel Module}}&lt;br /&gt;
{{Item Link|Drill}}&lt;br /&gt;
{{Item Link|EchoLocator}}&lt;br /&gt;
{{Item Link|Quadrimetric Compass}}&lt;br /&gt;
{{Item Link|Rope}}&lt;br /&gt;
{{Item Link|Thermosensor}}&lt;br /&gt;
{{Item Link|White Flag}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
These items allow for various actions.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Maintenance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|-&lt;br /&gt;
{{Item Link|Alien Holographic TV}}&lt;br /&gt;
{{Item Link|Block of Post-it Notes}}&lt;br /&gt;
{{Item Link|Duct Tape}}&lt;br /&gt;
{{Item Link|Extinguisher}}&lt;br /&gt;
{{Item Link|Hacker Kit}}&lt;br /&gt;
{{Item Link|MAD Kube}}&lt;br /&gt;
{{Item Link|Microwave}}&lt;br /&gt;
{{Item Link|Superfreezer}}&lt;br /&gt;
{{Item Link|Tabulatrix}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
These items provide utility when fighting against other characters, and are also useful for '''[[Exploration|planetary exploration]]'''.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Maintenance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Weapon Stats&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|-&lt;br /&gt;
{{Item Link|Knife}}&lt;br /&gt;
{{Item Link|Blaster}}&lt;br /&gt;
{{Item Link|Natamy Rifle}}&lt;br /&gt;
{{Item Link|Lizaro Jungle}}&lt;br /&gt;
{{Item Link|Old Faithful}}&lt;br /&gt;
{{Item Link|Rocket Launcher}}&lt;br /&gt;
{{Item Link|Grenade}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Instruments ===&lt;br /&gt;
These provide passive effects in a given room when placed on the shelf. In the case of instruments which unlock [[Research]] projects, can also be in a character's inventory.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Maintenance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|-&lt;br /&gt;
{{Item Link|Camera}}&lt;br /&gt;
{{Item Link|Invertebrate Shell}}&lt;br /&gt;
{{Item Link|Magellan Liquid Map}}&lt;br /&gt;
{{Item Link|Mush Genome Disk}}&lt;br /&gt;
{{Item Link|Mush Sample}}&lt;br /&gt;
{{Item Link|Myco-Alarm}}&lt;br /&gt;
{{Item Link|Printed Circuit Jelly}}&lt;br /&gt;
{{Item Link|Starmap Fragment}}&lt;br /&gt;
{{Item Link|Water Stick}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Components ===&lt;br /&gt;
These items may look like trash, but they're, in fact, very helpful in assembling {{Item|Blueprints}} as well as reinforcing and repairing existing items, as well as the hull of the [[Daedalus]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Maintenance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|-&lt;br /&gt;
{{Item Link|Old T-Shirt}}&lt;br /&gt;
{{Item Link|Scrap Metal}}&lt;br /&gt;
{{Item Link|Thick Tube}}&lt;br /&gt;
{{Item Link|Plastic Scraps}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Maintenance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|-&lt;br /&gt;
{{Item Link|Blueprint}}&lt;br /&gt;
{{Item Link|Fuel Capsule}}&lt;br /&gt;
{{Item Link|HydroPot}}&lt;br /&gt;
{{Item Link|Lunchbox}}&lt;br /&gt;
{{Item Link|Oxygen Capsule}}&lt;br /&gt;
{{Item Link|Schrödinger}}&lt;br /&gt;
{{Item Link|Space Capsule}}&lt;br /&gt;
{{Item Link|Support Drone}}&lt;br /&gt;
{{Item Link|Survival Kit}}&lt;br /&gt;
{{Item Link|Swedish Sofa}}&lt;br /&gt;
{{Item Link|Thermos of Coffee}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Health ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Maintenance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|{{Item Link|Bandage}}&lt;br /&gt;
|{{Item Link|Medikit}}&lt;br /&gt;
|{{Item Link|Jar of Alien Oil}}&lt;br /&gt;
|{{Item Link|Retro-Fungal Serum}}&lt;br /&gt;
|{{Item Link|Spore Sucker}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Consumables ===&lt;br /&gt;
'''Actions''':&lt;br /&gt;
* '''Consume''': Removes starvation status and gives satisfaction (if food). Chance of becoming dirty.&lt;br /&gt;
&lt;br /&gt;
* '''Hyperfreeze''': 1 AP or cooking point required. The Superfreezer must be in the room and working&lt;br /&gt;
** Converts an Alien steak or a cooked ration into a standard ration&lt;br /&gt;
** Removes spores from the food&lt;br /&gt;
** Gives the food the attribute &amp;quot;Frozen&amp;quot; without affecting anything else, spoiled food is still spoiled.&lt;br /&gt;
&lt;br /&gt;
* '''Express Cook''': Need the microwave. '''Caution:''' Using the microwave can interrupt the ship's connection with Sol, and typically should not be done until after all important comms things have been done.&lt;br /&gt;
** If food is frozen, removes the attribute &amp;quot;Frozen.&amp;quot; Spoilage status stays the same.&lt;br /&gt;
** If used on standard ration, changes to a cooked ration for free.&lt;br /&gt;
&lt;br /&gt;
==== Drugs ====&lt;br /&gt;
* Drugs do not perish.&lt;br /&gt;
* Drug effects are assigned at random at the beginning of each ship. Doctors, Biologists, Nurses and Mush can see their properties. &lt;br /&gt;
* Each ship starts with 12 drugs. The [[Research|Narcotics Distiller]] can produce 1 drug per day. 2 drugs can also be obtained via the Survival Kit at the vending machine. Survival Kit drug properties will be readable by everyone.&lt;br /&gt;
&lt;br /&gt;
Drugs can have different combinations of the following effects:&lt;br /&gt;
* May have 0-1 of the following: -2, +1, +2 or +3 {{Morale}}&lt;br /&gt;
* May have 0-1 of the following: +1, +2, or +3 {{AP}}, +2 or +4 {{MP}}&lt;br /&gt;
* May have 1-4 of the following: &lt;br /&gt;
** Disease Cures: Vitamin Deficiency, Rash, Gastroenteritis, Influenza, Generalized Infection, Cold, Rubella, Syphilis, Sinus Storm, Tapeworm&lt;br /&gt;
** Disorder Cures: Paranoid Crisis, Depression, Migraine&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 8.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Bacta'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 5.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Spyce'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 6.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Newke'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 0.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Twinoid'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 7.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Pinq'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 1.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Xenox'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 2.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Phuxx'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 3.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Eufurylate'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 10.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Pymp'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 9.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Betapropyl'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 4.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Soma'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 11.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Rosebud'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Rations ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Perishability&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;75&amp;quot; | Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration_6.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Anabolic'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;4 x [[Research|Anabolics]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 {{MP}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration_7.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Coffee'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Coffee Machine&amp;lt;br&amp;gt;4 x Thermos&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2 {{AP}} &lt;br /&gt;
| &lt;br /&gt;
* +2 additional {{AP}} for {{character|Gioele}} who has [[Caffeine Junkie]] skill, or {{character|Stephen}} who has copied this skill with [[Apprentice]] skill.&lt;br /&gt;
* At the beginning of the ship, a coffee is available once per day starting at the beginning of cycle 1. After [[PILGRED]] is fixed, coffee is said to be available during cycles 3, 5 and 7. {{Bug|Currently, the coffee machine provides coffee on '''every''' cycle after PILGRED is repaired.}}&lt;br /&gt;
* Coffee does not stack in the machine, and the post-PILGRED coffee must be retrieved during the cycle in which it spawns.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Organic_scraps.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Organic Waste'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;3-4 x [[Quarantine]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 {{AP}} &amp;lt;br&amp;gt;-4 {{Morale}}&amp;lt;br&amp;gt;16 Satisfaction&lt;br /&gt;
| Remains of a player put in [[quarantine]]. &lt;br /&gt;
* 50%(?) chance to make you sick. &lt;br /&gt;
{{Bug|Despite game description, it is not cookable}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 0.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Standard Ration'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;32 x Refectory&amp;lt;br&amp;gt;3 x Lunchbox&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Non-perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 {{AP}} &amp;lt;br&amp;gt;-1 {{Morale}}&amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| &lt;br /&gt;
* Costs 1 {{AP}}  to cook in the refectory. &lt;br /&gt;
** May also express cook for free if the microwave is there and fixed, but microwave may break the comms link with Sol. &lt;br /&gt;
{{note|Gives +1 {{AP}} if you have completed the [[Communications#Rebel_Bases|Sirus]] Rebel base on D3}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 1.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Cooked Ration'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Cooking&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 {{AP}} &amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| {{note|Gives +1 {{AP}} if you have completed the [[Communications#Rebel_Bases|Sirus]] Rebel base on D3}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 5.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Alien Steak'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 {{AP}} &amp;lt;br&amp;gt;-1 {{Morale}}&amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| &lt;br /&gt;
* 50% Chance to cause the disease gastric reflux within 4-8 cycles. &lt;br /&gt;
* 25% Chance to cause the disease tapeworm within 4-8 cycles.&lt;br /&gt;
* Non-cookable.&lt;br /&gt;
* Using the Hyperfreeze, you can freeze it and convert it into a standard ration.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 4.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lombrick Bar'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Non-perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 {{AP}} &amp;lt;br&amp;gt;2 {{Morale}}&amp;lt;br&amp;gt;8 Satisfaction&lt;br /&gt;
| ''A curious mix of caterpillars and other worms shaped into a bar and shrinkwrapped in plastic. Gulp...''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 8.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''SuperVitamin Bar'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Non-perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 {{AP}}&amp;lt;br&amp;gt;4 {{MP}}&amp;lt;br&amp;gt;6 Satisfaction&lt;br /&gt;
| ''The most fashionable SNC product, which in certain South American tribes, has completely replaced Ayahuasca. Only contains substances scientifically proven to be bad for your health!''&lt;br /&gt;
*55% chance of causing Slight Nausea&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 3.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Space Potato'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Non-perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 {{AP}} &amp;lt;br&amp;gt;8 Satisfaction&lt;br /&gt;
| {{Todo|Any other effect?}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 2.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Proactive Puffed Rice'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Non-perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10 {{AP}} &amp;lt;br&amp;gt;5 Satisfaction&lt;br /&gt;
| &lt;br /&gt;
* 55% chance to damage a door.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fruit ====&lt;br /&gt;
* There are 14 different fruit. All are perishable, and 12 of them have random attributes.&lt;br /&gt;
* The ship starts with 2 mature banana trees. All other fruit have to be found on expeditions, except for Jumpkins which may also appear in the vending machine.&lt;br /&gt;
* Bananas always give 1 {{AP}} , 1 {{Morale}}, 1 {{HP}} and 1 satisfaction, and take 36 cycles to mature. Jumpkins always give 3 {{AP}} , 1 {{Morale}}, 1 {{HP}} and no satisfaction, and take 7-11 cycles to mature. They are basically super-bananas, and usually the best fruit in the game. They also cause &amp;quot;[[Illnesses#Diseases|Jumpbumpkinitis]]&amp;quot;.&lt;br /&gt;
* All other fruit are randomly assigned attributes from within a certain range each game, other than satisfaction which is always 1. Some may cause or cure illnesses, and some may cure psychological disorders. Botanists, chefs, and mush can see which properties a specific type of fruit has.&lt;br /&gt;
* See [[Gardening]] for plant care information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable floatleft&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Plant name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Fruit name&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree00.jpg]]&lt;br /&gt;
| Banana Tree&lt;br /&gt;
| [[image:Fruit banana.jpg]]&lt;br /&gt;
| Banana&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree01.jpg]]&lt;br /&gt;
| Creepist&lt;br /&gt;
| [[image:Fruit01.jpg]]&lt;br /&gt;
| Creepnut&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree02.jpg]]&lt;br /&gt;
| Cactax&lt;br /&gt;
| [[image:Fruit02.jpg]]&lt;br /&gt;
| Meztine&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree03.jpg]]&lt;br /&gt;
| Bifflon&lt;br /&gt;
| [[image:Fruit03.jpg]]&lt;br /&gt;
| Guntiflop&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree04.jpg]]&lt;br /&gt;
| Pulminagro&lt;br /&gt;
| [[image:Fruit04.jpg]]&lt;br /&gt;
| Ploshmina&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree05.jpg]]&lt;br /&gt;
| Precatus&lt;br /&gt;
| [[image:Fruit05.jpg]]&lt;br /&gt;
| Precati&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree06.jpg]]&lt;br /&gt;
| Buttalien&lt;br /&gt;
| [[image:Fruit06.jpg]]&lt;br /&gt;
| Bottine&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable floatright&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Plant name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Fruit name&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree07.jpg]]&lt;br /&gt;
| Platacia&lt;br /&gt;
| [[image:Fruit07.jpg]]&lt;br /&gt;
| Fragilane&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree08.jpg]]&lt;br /&gt;
| Tubiliscus&lt;br /&gt;
| [[image:Fruit08.jpg]]&lt;br /&gt;
| Anemole&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree09.jpg]]&lt;br /&gt;
| Graapshoot&lt;br /&gt;
| [[image:Fruit09.jpg]]&lt;br /&gt;
| Peniraft&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree10.jpg]]&lt;br /&gt;
| Fiboniccus&lt;br /&gt;
| [[image:Fruit10.jpg]]&lt;br /&gt;
| Kubinus&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree11.jpg]]&lt;br /&gt;
| Mycopia&lt;br /&gt;
| [[image:Fruit11.jpg]]&lt;br /&gt;
| Caleboot&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree12.jpg]]&lt;br /&gt;
| Asperagunk&lt;br /&gt;
| [[image:Fruit12.jpg]]&lt;br /&gt;
| Filandra&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree13.jpg]]&lt;br /&gt;
| Bumpjunkin&lt;br /&gt;
| [[image:Fruit13.jpg]]&lt;br /&gt;
| Jumpkin&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Effects =====&lt;br /&gt;
Randomized fruit may give between 1-3 {{AP}} , -1-1 {{Morale}}, 0-1 {{HP}}, and 0-4 of the following possible effects.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Possible effects:'''&lt;br /&gt;
*Disease cures: &lt;br /&gt;
**Influenza&lt;br /&gt;
**Migraine&lt;br /&gt;
**Gastric Reflux&lt;br /&gt;
**Cold&lt;br /&gt;
**Coprolalia&lt;br /&gt;
**Sinus Storm&lt;br /&gt;
**Tapeworm&lt;br /&gt;
**25% chance to cure Tapeworm&lt;br /&gt;
**30% chance to cure Influenza&lt;br /&gt;
**35% chance to cure Influenza&lt;br /&gt;
**45% chance to cure Black Bites&lt;br /&gt;
**50% chance to cure Fungic Infection&lt;br /&gt;
**65% chance to cure Fungic Infection&lt;br /&gt;
*Diseases caused: &lt;br /&gt;
**Tinnitus&lt;br /&gt;
**Migraine within 4-5 cycles of consumption&lt;br /&gt;
**Extreme Tinnitus within 5-6 cycles of consumption&lt;br /&gt;
**Extreme Tinnitus within 11-15 cycles of consumption&lt;br /&gt;
**Influenza within 7-15 cycles of consumption&lt;br /&gt;
**Fungal Infection within 9-14 cycles of consumption&lt;br /&gt;
**Food Poisoning within 5-11 cycles of consumption&lt;br /&gt;
**Mild Nausea within 4-9 cycles of consumption&lt;br /&gt;
**Sinus Storm within 3-11 cycles of consumption&lt;br /&gt;
**Skin Inflammation within 5 to 12 cycles&lt;br /&gt;
**Tapeworm within 5-13 cycles of consumption&lt;br /&gt;
**25% chance of Gastric Reflux within 5-12 cycles of consumption&lt;br /&gt;
**45% chance of Space Rabies within 7-12 cycles of consumption&lt;br /&gt;
**60% chance of Fungic Infection within 10-11 cycles of consumption&lt;br /&gt;
*Psychological Illness cures: &lt;br /&gt;
**Coprolalia&lt;br /&gt;
**Vertigo&lt;br /&gt;
**65% chance of curing Cronic Vertigo&lt;br /&gt;
**65% chance of curing Psychotic Episodes&lt;br /&gt;
*Psycohogical Illnesses caused&lt;br /&gt;
**60% chance of causing Chronic Migraine within 7-12 cycles&lt;br /&gt;
**Crabisme within 4-10 cycles&lt;br /&gt;
*Other:&lt;br /&gt;
**50% chance for 1 extra {{AP}}&lt;br /&gt;
&lt;br /&gt;
=== Books and Documents ===&lt;br /&gt;
{{Main|Mage Book}}&lt;br /&gt;
&lt;br /&gt;
[[File:Book.jpg]] Mage Books allow a player to learn an additional skill, even one outside of an individual characters limitations. Each character can only learn 1 mage-book skill per game and doing so adds it as a special, additional skill to the right of their portrait, this can be used to replace skillsets lost due to Mush/Death.&lt;br /&gt;
&lt;br /&gt;
The main source of Mage Books is through the Communication Officer's [[Communications#Xyloph_DB|Xyloph DB]], which provides two random Mage Books and one Chef Mage Book, which are printed out on the bridge.&lt;br /&gt;
&lt;br /&gt;
'''Example:''' &amp;lt;br&amp;gt;A Level 3 {{Character|Chun}}, which has used a mage-book to learn {{skill|Biologist}}, displayed below their third skill (Gold Mode)&lt;br /&gt;
&lt;br /&gt;
[[File:Magebook.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;/div&gt;</summary>
		<author><name>Ividyon</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Template:Item_Attribute_List</id>
		<title>Template:Item Attribute List</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Template:Item_Attribute_List"/>
				<updated>2014-12-12T12:41:04Z</updated>
		
		<summary type="html">&lt;p&gt;Ividyon: Some minor grammar changes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;onlyinclude&amp;gt;== List of attributes ==__NOEDITSECTION__&lt;br /&gt;
&lt;br /&gt;
{{#ifeq: {{#var: {{{1|{{PAGENAME}}}}} Starts Broken}}|yes|&lt;br /&gt;
*This item '''starts broken'''.|}}{{#if: {{#var: {{{1|{{PAGENAME}}}}} Max Charges}}|&lt;br /&gt;
*This item has {{Charge}} '''Charges''' and holds up to {{Charge}}&amp;lt;small&amp;gt;x{{#var: {{{1|{{PAGENAME}}}}} Max Charges}}&amp;lt;/small&amp;gt;. {{#if: {{#var: {{{1|{{PAGENAME}}}}} Starting Charges}}|It is initially loaded with {{Charge}}&amp;lt;small&amp;gt;x{{#var: {{{1|{{PAGENAME}}}}} Starting Charges}}&amp;lt;/small&amp;gt;.|}}|}}{{#if: {{#var: {{{1|{{PAGENAME}}}}} Repair Chance}}|&lt;br /&gt;
*This item is can become [[Image:Broken.png|class=margin-small|link=Inventory#Properties|Icon]] '''[[Inventory#Properties|Broken]]''', requiring '''repairs''' before it can be used again.&lt;br /&gt;
*This item can be '''broken''' (rather than destroyed) when exposed to by [[Image:Fire.png|link=Fire|Icon]] [[fire]]'''.}}{{#ifeq: {{#var: {{{1|{{PAGENAME}}}}} Is Destroyed in Fire}}|yes|&lt;br /&gt;
*This item can be '''fully destroyed''' when exposed to [[Image:Fire.png|link=Fire|Icon]] [[fire]]'''.|}}{{#if: {{#var: {{{1|{{PAGENAME}}}}} Dismantle Chance}}|&lt;br /&gt;
*This item can be '''[[Technician|dismantled]]''' for parts.|}}{{#ifeq: {{#var: {{{1|{{PAGENAME}}}}} Is Consumable}}|yes|&lt;br /&gt;
*This item is a '''[[Inventory#Consumables|consumable]]'''; it can be used or ingested to gain its effects.|}}{{#ifeq: {{#var: {{{1|{{PAGENAME}}}}} Can Perish}}|yes|&lt;br /&gt;
*This consumable is [[Image:Food decaying.png|link=Inventory#Properties|Icon]] '''[[Inventory#Properties|perishable]]'''; it may spoil and cause [[Illnesses#Diseases|diseases]], as well as be destroyed by [[NERON]] via a [[BIOS Terminal|BIOS setting]].|}}{{#ifeq: {{#var: {{{1|{{PAGENAME}}}}} Enables Action}}|yes|&lt;br /&gt;
*This item '''enables a new [[Actions|action]]'''.|}}{{#ifeq: {{#var: {{{1|{{PAGENAME}}}}} Has Passive Effect}}|yes|&lt;br /&gt;
*This item grants a '''passive benefit''' when held.|}}{{#ifeq: {{#var: {{{1|{{PAGENAME}}}}} Has Passive Effect in Room}}|yes|&lt;br /&gt;
*This item grants a '''passive benefit''' when deployed in a room.|}}{{#ifeq: {{#var: {{{1|{{PAGENAME}}}}} Has Exploration Effect}}|yes|&lt;br /&gt;
*This item grants a '''passive benefit''' when brought along on '''[[Exploration|planetary exploration]]'''.|}}{{#if: {{#var: {{{1|{{PAGENAME}}}}} Weapon Damage}}|&lt;br /&gt;
*This item is a '''[[Inventory#Weapons|weapon]]'''; it can be used to '''improve combat odds''' on [[Exploration|expeditions]] as well against other [[characters]].|}}{{#ifeq: {{#var: {{{1|{{PAGENAME}}}}} Can be Stacked}}|yes|&lt;br /&gt;
*This item is '''[[Inventory#Properties|stackable]]'''.|}}{{#ifeq: {{#var: {{{1|{{PAGENAME}}}}} Can be Dropped}}|no|&lt;br /&gt;
*This item '''cannot be dropped'''.|}}{{#ifeq: {{#var: {{{1|{{PAGENAME}}}}} Can be Hidden}}|no|&lt;br /&gt;
*This item '''cannot be hidden'''.|}}{{#ifeq: {{#var: {{{1|{{PAGENAME}}}}} Can be Moved}}|no|&lt;br /&gt;
*This item '''cannot be moved''' from its original position.|}}{{#ifeq: {{#var: {{{1|{{PAGENAME}}}}} Is Personal}}|yes|&lt;br /&gt;
*This item is '''[[Inventory#Properties|Personal]]'''; it can only be seen and interacted with by its owner.|}}{{#ifeq: {{#var: {{{1|{{PAGENAME}}}}} Is Heavy}}|yes|&lt;br /&gt;
*This item is '''[[Inventory#Properties|Heavy]]'''; it causes the {{Status|Burdened}} status for characters who carry it.|}}{{#ifeq: {{#var: {{{1|{{PAGENAME}}}}} Is Artefact}}|yes|&lt;br /&gt;
*This item is an [[Image:Artefact.png|class=margin-small|link=Exploration|Alien Artefact]] '''Alien Artefact''' discovered via [[Exploration|planet exploration]].|}}{{#ifeq: {{#var: {{{1|{{PAGENAME}}}}} Has Module Access}}|yes|&lt;br /&gt;
*This item [[Image:Module access.png|class=margin-small|link=Inventory#Properties|Module Access]] '''[[Inventory#Properties|loads a module]]''' in the game interface.|}}{{#ifeq: {{#var: {{{1|{{PAGENAME}}}}} Is Blueprint Component}}|yes|&lt;br /&gt;
*This item is '''used in the construction of {{Item|Blueprints}}'''.|}}{{#ifeq: {{#var: {{{1|{{PAGENAME}}}}} Can be Read}}|yes|&lt;br /&gt;
*This item is '''readable'''.|}}{{#if: {{#var: {{{1|{{PAGENAME}}}}} Reading Text}}|&lt;br /&gt;
*When '''read''', this item displays the following text:&lt;br /&gt;
::[[Image:Book icon.png|class=margin-small|Icon]] ''{{#var: {{{1|{{PAGENAME}}}}} Reading Text}}''|}}{{#if: {{#var: {{{1|{{PAGENAME}}}}} In-game Examine Text}}|&lt;br /&gt;
*When '''examined''', this item displays the following text:&lt;br /&gt;
::&amp;lt;span style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;{{#var: {{{1|{{PAGENAME}}}}} In-game Examine Text}}&amp;lt;/span&amp;gt;|}}&amp;lt;/onlyinclude&amp;gt;&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ividyon</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Fire</id>
		<title>Fire</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Fire"/>
				<updated>2014-12-12T12:32:41Z</updated>
		
		<summary type="html">&lt;p&gt;Ividyon: Redirected page to Dangers#Fires&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Dangers#Fires]]&lt;/div&gt;</summary>
		<author><name>Ividyon</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Template:Item</id>
		<title>Template:Item</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Template:Item"/>
				<updated>2014-12-12T12:12:30Z</updated>
		
		<summary type="html">&lt;p&gt;Ividyon: Replaced 'Puuquf' with 'Phuxx'.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;onlyinclude&amp;gt;&amp;lt;span style=&amp;quot;white-space:nowrap; font-weight: bold;&amp;quot;&amp;gt;{{#switch:{{{1}}}&lt;br /&gt;
|Opener|Can Opener|Bottle Opener|Alien Can Opener|Alien Opener|Alien Bottle Opener = [[Image:Alien can opener.jpg|16px|link=Alien Bottle Opener|class=margin-small|Icon]] [[Alien Bottle Opener]]&lt;br /&gt;
|Scooter|Antigrav Scooter|Anti-Grav Scooter = [[Image:Antigrav scooter.jpg|16px|link=Anti-Grav Scooter|class=margin-small|Icon]] [[Anti-Grav Scooter]]&lt;br /&gt;
|iTrackie|iTrakie = [[Image:Super talky.jpg|16px|link=iTrakie|class=margin-small|Icon]] [[iTrakie]]&lt;br /&gt;
|Lens|NCC Lens|Lenses = [[Image:Ncc lens.jpg|16px|link=Lenses|class=margin-small|Icon]] [[Lenses]]&lt;br /&gt;
|Oscilloscope = [[Image:Wavoscope.jpg|16px|link=Oscilloscope|class=margin-small|Icon]] [[Oscilloscope]]&lt;br /&gt;
|Armor|Plastenite Armor = [[Image:Plastenite armor.jpg|16px|link=Plastenite Armor|class=margin-small|Icon]] [[Plastenite Armor]]&lt;br /&gt;
|Gloves|Protective Gloves = [[Image:Protection gloves.jpg|16px|link=Protective Gloves|class=margin-small|Icon]] [[Protective Gloves]]&lt;br /&gt;
|Boulder|Rolling Boulder = [[Image:Rolling boulder.jpg|16px|link=Rolling Boulder|class=margin-small|Icon]] [[Rolling Boulder]]&lt;br /&gt;
|Helmet|Sniper Helmet|Sniper's Helmet = [[Image:Aiming helmet.jpg|16px|link=Sniper's Helmet|class=margin-small|Icon]] [[Sniper's Helmet]]&lt;br /&gt;
|Soap = [[Image:Soap.jpg|16px|link=Soap|class=margin-small|Icon]] [[Soap]]&lt;br /&gt;
|Spacesuit = [[Image:Space suit.jpg|16px|link=Spacesuit|class=margin-small|Icon]] [[Spacesuit]]&lt;br /&gt;
|Apron|Stainproof Apron = [[Image:Apron.jpg|16px|link=Stainless Apron|class=margin-small|Icon]] [[Stainproof Apron]]&lt;br /&gt;
|Mushicide Soap|Super Soaper = [[Image:Super soap.jpg|16px|link=Super Soaper|class=margin-small|Icon]] [[Super Soaper]]&lt;br /&gt;
|Tracker = [[Image:Tracker.jpg|16px|link=Tracker (item)|class=margin-small|Icon]] [[Tracker (item)|Tracker]]&lt;br /&gt;
|Walkie-Talkie|Walkie Talkie = [[Image:Talky walky.jpg|16px|link=Walkie Talkie|class=margin-small|Icon]] [[Walkie Talkie]]&lt;br /&gt;
|Wrench|Adjustable Wrench = [[Image:Wrench.jpg|16px|link=Adjustable Wrench|class=margin-small|Icon]] [[Adjustable Wrench]]&lt;br /&gt;
|Compass|Quadrimetric Compass = [[Image:Quad compass.jpg|16px|link=Quadrimetric Compass|class=margin-small|Icon]] [[Quadrimetric Compass]]&lt;br /&gt;
|Rope = [[Image:Rope.jpg|16px|link=Rope|class=margin-small|Icon]] [[Rope]]&lt;br /&gt;
|White Flag = [[Image:White_flag.jpg|16px|link=White Flag|class=margin-small|Icon]] [[White Flag]]&lt;br /&gt;
|Echolocator|Echo-locator|Echo-Locator|EchoLocator = [[Image:Echo_sounder.jpg|16px|link=Echolocator|class=margin-small|Icon]] [[EchoLocator]]&lt;br /&gt;
|Drill = [[Image:Driller.jpg|16px|link=Drill|class=margin-small|Icon]] [[Drill]]&lt;br /&gt;
|Babel Module = [[Image:Trad_module.jpg|16px|link=Babel Module|class=margin-small|Icon]] [[Babel Module]]&lt;br /&gt;
|Thermosensor = [[Image:Heat_seeker.jpg|16px|link=Thermosensor|class=margin-small|Icon]] [[Thermosensor]]&lt;br /&gt;
|Hacker Kit = [[Image:Hacker_kit.jpg|16px|link=Hacker Kit|class=margin-small|Icon]] [[Hacker Kit]]&lt;br /&gt;
|Block of Post-It Notes|Block of Post-it Notes = [[Image:Postit_bloc.jpg|16px|link=Block of Post-it Notes|class=margin-small|Icon]] [[Block of Post-it Notes]]&lt;br /&gt;
|Post-it|Post-It|Post-it Note|Post-It Note = [[Image:Postit.jpg|16px|link=Post-it|class=margin-small|Icon]] [[Post-it]]&lt;br /&gt;
|Extinguisher = [[Image:Extinguisher.jpg|16px|link=Extinguisher|class=margin-small|Icon]] [[Extinguisher]]&lt;br /&gt;
|Cube|Kube|MAD Cube|Mad Kube|MAD Cube|MAD Kube = [[Image:Mad_kube.jpg|16px|link=MAD Kube|class=margin-small|Icon]] [[MAD Kube]]&lt;br /&gt;
|Microwave = [[Image:Microwave.jpg|16px|link=Microwave|class=margin-small|Icon]] [[Microwave]]&lt;br /&gt;
|Duck Tape|Duct Tape = [[Image:Duck_tape.jpg|16px|link=Duct Tape|class=margin-small|Icon]] [[Duct Tape]]&lt;br /&gt;
|Superfreezer = [[Image:Freezer.jpg|16px|link=Superfreezer|class=margin-small|Icon]] [[Superfreezer]]&lt;br /&gt;
|Alien TV|TV|Holographic TV|Alien Holographic TV = [[Image:Alien_holographic_tv.jpg|16px|link=Alien Holographic TV|class=margin-small|Icon]] [[Alien Holographic TV]]&lt;br /&gt;
|Tabulatrix = [[Image:Printer.jpg|16px|link=Tabulatrix|class=margin-small|Icon]] [[Tabulatrix]]&lt;br /&gt;
|Knife = [[Image:Knife.jpg|16px|link=Knife|class=margin-small|Icon]] [[Knife]]&lt;br /&gt;
|Blaster = [[Image:Blaster.jpg|16px|link=Blaster|class=margin-small|Icon]] [[Blaster]]&lt;br /&gt;
|Natamy|Natamy Rifle = [[Image:Natamy_riffle.jpg|16px|link=Natamy Rifle|class=margin-small|Icon]] [[Natamy Rifle]]&lt;br /&gt;
|Lizaro Jungle = [[Image:Items_decoup_05.jpg|16px|link=Lizaro Jungle|class=margin-small|Icon]] [[Lizaro Jungle]]&lt;br /&gt;
|Old Faithful = [[Image:Machine_gun.jpg|16px|link=Old Faithful|class=margin-small|Icon]] [[Old Faithful]]&lt;br /&gt;
|Rocket Launcher = [[Image:Missile_launcher.jpg|16px|link=Rocket Launcher|class=margin-small|Icon]] [[Rocket Launcher]]&lt;br /&gt;
|Grenade = [[Image:Grenade.jpg|16px|link=Grenade|class=margin-small|Icon]] [[Grenade]]&lt;br /&gt;
|Aqueous Stick|Water Stick = [[Image:Water_stick.jpg|16px|link=Water Stick|class=margin-small|Icon]] [[Water Stick]]&lt;br /&gt;
|Magellan Liquid Map = [[Image:Magellan_liquid_map.jpg|16px|link=Magellan Liquid Map|class=margin-small|Icon]] [[Magellan Liquid Map]]&lt;br /&gt;
|Invertebrate Shell = [[Image:Insectoid_shell.jpg|16px|link=Invertebrate Shell|class=margin-small|Icon]] [[Invertebrate Shell]]&lt;br /&gt;
|Genome|Mush Genome|Mush Genome Disc|Mush Genome Disk = [[Image:Mush_floppy_disk.jpg|16px|link=Mush Genome Disk|class=margin-small|Icon]] [[Mush Genome Disk]]&lt;br /&gt;
|Printed Circuit Jelly = [[Image:Computer_jelly.jpg|16px|link=Printed Circuit Jelly|class=margin-small|Icon]] [[Printed Circuit Jelly]]&lt;br /&gt;
|Star Map Piece|Starmap Fragment = [[Image:Super_map.jpg|16px|link=Starmap Fragment|class=margin-small|Icon]] [[Starmap Fragment]]&lt;br /&gt;
|Myco-Alarm|Myco Alarm|MycoAlarm = [[Image:Myco_alarm.jpg|16px|link=Myco Alarm|class=margin-small|Icon]] [[Myco-Alarm]]&lt;br /&gt;
|Mush Sample = [[Image:Mush_sample.jpg|16px|link=Mush Sample|class=margin-small|Icon]] [[Mush Sample]]&lt;br /&gt;
|Metal|Metal Scrap|Metal Scraps|Scrap Metal|Scraps|Scrap = [[Image:Metal_scraps.jpg|16px|link=Scrap Metal|class=margin-small|Icon]] [[Scrap Metal]]&lt;br /&gt;
|Tube|Thick Tube =  [[Image:Thick_tube.jpg|16px|link=Thick Tube|class=margin-small|Icon]] [[Thick Tube]]&lt;br /&gt;
|Plastic|Plastic Scrap|Plastic Scraps = [[Image:Plastic_scraps.jpg|16px|link=Plastic Scraps|class=margin-small|Icon]] [[Plastic Scraps]]&lt;br /&gt;
|Old T-Shirt = [[Image:Old_shirt.jpg|16px|link=Old T-Shirt|class=margin-small|Icon]] [[Old T-Shirt]]&lt;br /&gt;
|Camera = [[Image:Camera.jpg|16px|link=Camera|class=margin-small|Icon]] [[Camera]]&lt;br /&gt;
|Capsule|Space Capsule = [[Image:Space_capsule.jpg|16px|link=Space Capsule|class=margin-small|Icon]] [[Space Capsule]]&lt;br /&gt;
|Fuel|Fuel Capsule = [[Image:Fuel_capsule.jpg|16px|link=Fuel Capsule|class=margin-small|Icon]] [[Fuel Capsule]]&lt;br /&gt;
|Oxygen|Oxygen Capsule = [[Image:Oxy_capsule.jpg|16px|link=Oxygen Capsule|class=margin-small|Icon]] [[Oxygen Capsule]]&lt;br /&gt;
|Pot|Hydro Pot|Hydro-Pot|HydroPot|Hydropot = [[Image:Tree_pot.jpg|16px|link=HydroPot|class=margin-small|Icon]] [[HydroPot]]&lt;br /&gt;
|Drone|Support Drone = [[Image:Help_drone.jpg|16px|link=Support Drone|class=margin-small|Icon]] [[Support Drone]]&lt;br /&gt;
|Schrodinger|Schrödinger = [[Image:Body_cat.png|16px|link=Schrödinger|class=margin-small|Icon]] [[Schrödinger]]&lt;br /&gt;
|Survival Kit = [[Image:Pill_box.jpg|16px|link=Survival Kit|class=margin-small|Icon]] [[Survival Kit]]&lt;br /&gt;
|Lunchbox|Lunch box|Lunch Box = [[Image:Lunchbox.jpg|16px|link=Lunchbox|class=margin-small|Icon]] [[Lunchbox]]&lt;br /&gt;
|Thermos|Coffee Thermos|Thermos of Coffee = [[Image:Coffee_thermos.jpg|16px|link=Thermos of Coffee|class=margin-small|Icon]] [[Thermos of Coffee]]&lt;br /&gt;
|Bandage = [[Image:Bandage.jpg|16px|link=Bandage|class=margin-small|Icon]] [[Bandage]]&lt;br /&gt;
|Medikit|Medkit = [[Image:Medikit.jpg|16px|link=Medikit|class=margin-small|Icon]] [[Medikit]]&lt;br /&gt;
|Alien Oil|Jar of alien oil|Jar Of Alien Oil|Jar of Alien Oil = [[Image:Alien_oil.jpg|16px|link=Jar of Alien Oil|class=margin-small|Icon]] [[Jar of Alien Oil]]&lt;br /&gt;
|Serum|Anti-Mush Serum|Retrofungal Serum|Retro-Fungal Serum = [[Image:Anti_mush_serum.jpg|16px|link=Retro-Fungal Serum|class=margin-small|Icon]] [[Retro-Fungal Serum]]&lt;br /&gt;
|SporeSucker|Spore Sucker = [[Image:Spore_extractor.jpg|16px|link=Spore Sucker|class=margin-small|Icon]] [[Spore Sucker]]&lt;br /&gt;
|Blueprint = [[Image:Blueprint.jpg|16px|link=Blueprint|class=margin-small|Icon]] [[Blueprint]]&lt;br /&gt;
|Anabolic|Anabolics|Dose of Anabolics = [[Image:Ration_6.jpg|16px|link=Dose of Anabolics|class=margin-small|Icon]] [[Dose of Anabolics]]&lt;br /&gt;
|Tea|Coffee = [[Image:Ration_7.jpg|16px|link=Coffee|class=margin-small|Icon]] [[Coffee]]&lt;br /&gt;
|Waste|Organic Waste = [[Image:Organic_scraps.jpg|16px|link=Organic Waste|class=margin-small|Icon]] [[Organic Waste]]&lt;br /&gt;
|Ration|Standard Ration = [[Image:Ration 0.jpg|16px|link=Standard Ration|class=margin-small|Icon]] [[Standard Ration]]&lt;br /&gt;
|Cooked Ration = [[Image:Ration 1.jpg|16px|link=Cooked Ration|class=margin-small|Icon]] [[Cooked Ration]]&lt;br /&gt;
|Steak|Alien Steak = [[Image:Ration 5.jpg|16px|link=Alien Steak|class=margin-small|Icon]] [[Alien Steak]]&lt;br /&gt;
|Earthworm Bar|Lombrick|Lombrick Bar = [[Image:Ration 4.jpg|16px|link=Lombrick Bar|class=margin-small|Icon]] [[Lombrick Bar]]&lt;br /&gt;
|Supervitamin Bar|Superitamin Bar|SuperVitamin Bar = [[Image:Ration 8.jpg|16px|link=SuperVitamin Bar|class=margin-small|Icon]] [[SuperVitamin Bar]]&lt;br /&gt;
|Potato|Space Potato|Spaced Potato = [[Image:Ration 3.jpg|16px|link=Space Potato|class=margin-small|Icon]] [[Spaced Potato]]&lt;br /&gt;
|Rice|Puffed Rice|Proactive Puffed Rice =  [[Image:Ration 2.jpg|16px|link=Proactive Puffed Rice|class=margin-small|Icon]] [[Proactive Puffed Rice]]&lt;br /&gt;
|Banana Tree = [[Image:Fruit tree00.jpg|16px|link=Banana Tree|class=margin-small|Icon]] [[Banana Tree]]&lt;br /&gt;
|Banana = [[Image:Fruit banana.jpg|16px|link=Banana|class=margin-small|Icon]] [[Banana]]&lt;br /&gt;
|Creepist = [[Image:Fruit tree01.jpg|16px|link=Creepist|class=margin-small|Icon]] [[Creepist]]&lt;br /&gt;
|Creepnut = [[Image:Fruit01.jpg|16px|link=Creepnut|class=margin-small|Icon]] [[Creepnut]]&lt;br /&gt;
|Cactax = [[Image:Fruit tree02.jpg|16px|link=Cactax|class=margin-small|Icon]] [[Cactax]]&lt;br /&gt;
|Meztine = [[Image:Fruit02.jpg|16px|link=Meztine|class=margin-small|Icon]] [[Meztine]]&lt;br /&gt;
|Bifflon = [[Image:Fruit tree03.jpg|16px|link=Bifflon|class=margin-small|Icon]] [[Bifflon]]&lt;br /&gt;
|Guntiflop = [[Image:Fruit03.jpg|16px|link=Guntiflop|class=margin-small|Icon]] [[Guntiflop]]&lt;br /&gt;
|Pulminagro = [[Image:Fruit tree04.jpg|16px|link=Pulminagro|class=margin-small|Icon]] [[Pulminagro]]&lt;br /&gt;
|Ploshmina = [[Image:Fruit04.jpg|16px|link=Ploshmina|class=margin-small|Icon]] [[Ploshmina]]&lt;br /&gt;
|Precatus = [[Image:Fruit tree05.jpg|16px|link=Precatus|class=margin-small|Icon]] [[Precatus]]&lt;br /&gt;
|Precati = [[Image:Fruit05.jpg|16px|link=Precati|class=margin-small|Icon]] [[Precati]]&lt;br /&gt;
|Buttalien = [[Image:Fruit tree06.jpg|16px|link=Buttalien|class=margin-small|Icon]] [[Buttalien]]&lt;br /&gt;
|Bottine = [[Image:Fruit06.jpg|16px|link=Bottine|class=margin-small|Icon]] [[Bottine]]&lt;br /&gt;
|Platacia = [[Image:Fruit tree07.jpg|16px|link=Platacia|class=margin-small|Icon]] [[Platacia]]&lt;br /&gt;
|Fragilane = [[Image:Fruit07.jpg|16px|link=Fragilane|class=margin-small|Icon]] [[Fragilane]]&lt;br /&gt;
|Tubiliscus = [[Image:Fruit tree08.jpg|16px|link=Tubiliscus|class=margin-small|Icon]] [[Tubiliscus]]&lt;br /&gt;
|Anemole = [[Image:Fruit08.jpg|16px|link=Anemole|class=margin-small|Icon]] [[Anemole]]&lt;br /&gt;
|Graapshoot = [[Image:Fruit tree09.jpg|16px|link=Graapshoot|class=margin-small|Icon]] [[Graapshoot]]&lt;br /&gt;
|Peniraft = [[Image:Fruit09.jpg|16px|link=Peniraft|class=margin-small|Icon]] [[Peniraft]]&lt;br /&gt;
|Fiboniccus = [[Image:Fruit tree10.jpg|16px|link=Fiboniccus|class=margin-small|Icon]] [[Fiboniccus]]&lt;br /&gt;
|Kubinus = [[Image:Fruit10.jpg|16px|link=Kubinus|class=margin-small|Icon]] [[Kubinus]]&lt;br /&gt;
|Mycopia = [[Image:Fruit tree11.jpg|16px|link=Mycopia|class=margin-small|Icon]] [[Mycopia]]&lt;br /&gt;
|Caleboot = [[Image:Fruit11.jpg|16px|link=Caleboot|class=margin-small|Icon]] [[Caleboot]]&lt;br /&gt;
|Asperagunk = [[Image:Fruit tree12.jpg|16px|link=Asperagunk|class=margin-small|Icon]] [[Asperagunk]]&lt;br /&gt;
|Filandra = [[Image:Fruit12.jpg|16px|link=Filandra|class=margin-small|Icon]] [[Filandra]]&lt;br /&gt;
|Bumpjunkin = [[Image:Fruit tree13.jpg|16px|link=Bumpjunkin|class=margin-small|Icon]] [[Bumpjunkin]]&lt;br /&gt;
|Jumpkin = [[Image:Fruit13.jpg|16px|link=Jumpkin|class=margin-small|Icon]] [[Jumpkin]]&lt;br /&gt;
|Sofa|Swedish sofa|Swedish Sofa = [[Image:Sofa.jpg|16px|link=Swedish Sofa|class=margin-small|Icon]] [[Swedish Sofa]]&lt;br /&gt;
|Mage Book = [[Image:Book.jpg|16px|link=Mage Book|class=margin-small|Icon]] [[Mage Book]]&lt;br /&gt;
|Mush Research Review = [[Image:Book.jpg|16px|link=Mush Research Review|class=margin-small|Icon]] [[Mush Research Review]]&lt;br /&gt;
|Commander's Manual = [[Image:Book.jpg|16px|link=Commander's Manual|class=margin-small|Icon]] [[Commander's Manual]]&lt;br /&gt;
|Book|book = [[Image:Book.jpg|16px|link=Book|class=margin-small|Icon]] [[Book]]&lt;br /&gt;
|Books|books = [[Image:Book.jpg|16px|link=Book|class=margin-small|Icon]] [[Book|Books]]&lt;br /&gt;
|List|THE List|Eleesha's List|Eleesha List|Eleesha's list = [[Image:Document.jpg|16px|link=THE List|class=margin-small|Icon]] [[THE List]]&lt;br /&gt;
|Xyloph List|Finola's List|Finola List|Finola's list =[[Image:Document.jpg|16px|link=Xyloph List|class=margin-small|Icon]] [[Xyloph List]]&lt;br /&gt;
|Document = [[Image:Document.jpg|16px|link=Document|class=margin-small|Icon]] [[Document]]&lt;br /&gt;
|Documents = [[Image:Document.jpg|16px|link=Document|class=margin-small|Icon]] [[Document|Documents]]&lt;br /&gt;
|Bacta = [[Image:Drug 8.jpg|16px|link=Bacta|class=margin-small|Icon]] [[Bacta]]&lt;br /&gt;
|Newke = [[Image:Drug 6.jpg|16px|link=Newke|class=margin-small|Icon]] [[Newke]]&lt;br /&gt;
|Pinq = [[Image:Drug 7.jpg|16px|link=Pinq|class=margin-small|Icon]] [[Pinq]]&lt;br /&gt;
|Puuquf|Phuxx = [[Image:Drug 2.jpg|16px|link=Phuxx|class=margin-small|Icon]] [[Phuxx]]&lt;br /&gt;
|Pymp = [[Image:Drug 10.jpg|16px|link=Pymp|class=margin-small|Icon]] [[Pymp]]&lt;br /&gt;
|Soma = [[Image:Drug 4.jpg|16px|link=Soma|class=margin-small|Icon]] [[Soma]]&lt;br /&gt;
|Spyce = [[Image:Drug 5.jpg|16px|link=Spyce|class=margin-small|Icon]] [[Spyce]]&lt;br /&gt;
|Twinoid = [[Image:Drug 0.jpg|16px|link=Twinoid|class=margin-small|Icon]] [[Twinoid]]&lt;br /&gt;
|Xenox = [[Image:Drug 1.jpg|16px|link=Xenox|class=margin-small|Icon]] [[Xenox]]&lt;br /&gt;
|Eufurylate = [[Image:Drug 3.jpg|16px|link=Eufurylate|class=margin-small|Icon]] [[Eufurylate]]&lt;br /&gt;
|Betapropyl = [[Image:Drug 9.jpg|16px|link=Betapropyl|class=margin-small|Icon]] [[Betapropyl]]&lt;br /&gt;
|Rosebud = [[Image:Drug 11.jpg|16px|link=Rosebud|class=margin-small|Icon]] [[Rosebud]]&lt;br /&gt;
|Pill = [[Image:Drug 3.jpg|16px|link=Pill|class=margin-small|Icon]] [[Pill]]&lt;br /&gt;
|pill = [[Image:Drug 3.jpg|16px|link=Pill|class=margin-small|Icon]] [[pill]]&lt;br /&gt;
|Pills = [[Image:Drug 3.jpg|16px|link=Pill|class=margin-small|Icon]] [[Pill|Pills]]&lt;br /&gt;
|pills = [[Image:Drug 3.jpg|16px|link=Pill|class=margin-small|Icon]] [[Pill|pills]]&lt;br /&gt;
|Alien Bottle Openers = [[Image:Alien can opener.jpg|16px|link=Alien Bottle Opener|class=margin-small|Icon]] [[Alien Bottle Opener|Alien Bottle Openers]]&lt;br /&gt;
|Anti-Grav Scooters = [[Image:Antigrav scooter.jpg|16px|link=Anti-Grav Scooter|class=margin-small|Icon]] [[Anti-Grav Scooter|Anti-Grav Scooters]]&lt;br /&gt;
|iTrackies|iTrakies = [[Image:Super talky.jpg|16px|link=iTrakie|class=margin-small|Icon]] [[iTrakie|iTrakies]]&lt;br /&gt;
|Oscilloscopes = [[Image:Wavoscope.jpg|16px|link=Oscilloscope|class=margin-small|Icon]] [[Oscilloscope|Oscilloscopes]]&lt;br /&gt;
|Armors|Plastenite Armors = [[Image:Plastenite armor.jpg|16px|link=Plastenite Armor|class=margin-small|Icon]] [[Plastenite Armor|Plastenite Armors]]&lt;br /&gt;
|Boulder|Rolling Boulder = [[Image:Rolling boulder.jpg|16px|link=Rolling Boulder|class=margin-small|Icon]] [[Rolling Boulder]]&lt;br /&gt;
|Helmets|Sniper Helmets = [[Image:Aiming helmet.jpg|16px|link=Sniper Helmet|class=margin-small|Icon]] [[Sniper Helmet|Sniper Helmets]]&lt;br /&gt;
|Soaps = [[Image:Soap.jpg|16px|link=Soap|class=margin-small|Icon]] [[Soap|Soaps]]&lt;br /&gt;
|Spacesuits = [[Image:Space suit.jpg|16px|link=Spacesuit|class=margin-small|Icon]] [[Spacesuit|Spacesuits]]&lt;br /&gt;
|Aprons|Stainproof Aprons = [[Image:Apron.jpg|16px|link=Stainless Apron|class=margin-small|Icon]] [[Stainproof Apron|Stainproof Aprons]]&lt;br /&gt;
|Super Soapers = [[Image:Super soap.jpg|16px|link=Super Soaper|class=margin-small|Icon]] [[Super Soaper|Super Soapers]]&lt;br /&gt;
|Trackers = [[Image:Tracker.jpg|16px|link=Tracker (item)|class=margin-small|Icon]] [[Tracker (item)|Trackers]]&lt;br /&gt;
|Walkie-Talkies|Walkie Talkies = [[Image:Talky walky.jpg|16px|link=Walkie Talkie|class=margin-small|Icon]] [[Walkie Talkie|Walkie Talkies]]&lt;br /&gt;
|Wrenches|Adjustable Wrenches = [[Image:Wrench.jpg|16px|link=Adjustable Wrench|class=margin-small|Icon]] [[Adjustable Wrench|Adjustable Wrenches]]&lt;br /&gt;
|Compasses|Quadrimetric Compasses = [[Image:Quad compass.jpg|16px|link=Quadrimetric Compass|class=margin-small|Icon]] [[Quadrimetric Compass|Quadrimetric Compasses]]&lt;br /&gt;
|Ropes = [[Image:Rope.jpg|16px|link=Rope|class=margin-small|Icon]] [[Rope|Ropes]]&lt;br /&gt;
|White Flags = [[Image:White_flag.jpg|16px|link=White Flag|class=margin-small|Icon]] [[White Flag|White Flags]]&lt;br /&gt;
|Echolocators|Echo-locators|Echo-Locators|EchoLocators = [[Image:Echo_sounder.jpg|16px|link=Echolocator|class=margin-small|Icon]] [[EchoLocator|EchoLocators]]&lt;br /&gt;
|Drills = [[Image:Driller.jpg|16px|link=Drill|class=margin-small|Icon]] [[Drill|Drills]]&lt;br /&gt;
|Babel Modules = [[Image:Trad_module.jpg|16px|link=Babel Module|class=margin-small|Icon]] [[Babel Module|Babel Modules]]&lt;br /&gt;
|Thermosensors = [[Image:Heat_seeker.jpg|16px|link=Thermosensor|class=margin-small|Icon]] [[Thermosensor|Thermosensors]]&lt;br /&gt;
|Hacker Kits = [[Image:Hacker_kit.jpg|16px|link=Hacker Kit|class=margin-small|Icon]] [[Hacker Kit|Hacker Kits]]&lt;br /&gt;
|Post-its|Post-Its|Post-it Notes = [[Image:Postit.jpg|16px|link=Post-it|class=margin-small|Icon]] [[Post-it|Post-its]]&lt;br /&gt;
|Extinguishers = [[Image:Extinguisher.jpg|16px|link=Extinguisher|class=margin-small|Icon]] [[Extinguisher|Extinguishers]]&lt;br /&gt;
|Cubes|Kubes|MAD Cubes|Mad Kubes|MAD Cubes|MAD Kubes = [[Image:Mad_kube.jpg|16px|link=MAD Kube|class=margin-small|Icon]] [[MAD Kube|MAD Kubes]]&lt;br /&gt;
|Microwaves = [[Image:Microwave.jpg|16px|link=Microwave|class=margin-small|Icon]] [[Microwave|Microwaves]]&lt;br /&gt;
|Duck Tapes|Duct Tapes = [[Image:Duck_tape.jpg|16px|link=Duct Tape|class=margin-small|Icon]] [[Duct Tape|Duct Tapes]]&lt;br /&gt;
|Superfreezers = [[Image:Freezer.jpg|16px|link=Superfreezer|class=margin-small|Icon]] [[Superfreezer|Superfreezers]]&lt;br /&gt;
|Alien TVs|TVs|Holographic TVs|Alien Holographic TVs = [[Image:Alien_holographic_tv.jpg|16px|link=Alien Holographic TV|class=margin-small|Icon]] [[Alien Holographic TV|Alien Holographic TVs]]&lt;br /&gt;
|Knifes|Knives = [[Image:Knife.jpg|16px|link=Knife|class=margin-small|Icon]] [[Knife|Knives]]&lt;br /&gt;
|Blasters = [[Image:Blaster.jpg|16px|link=Blaster|class=margin-small|Icon]] [[Blaster|Blasters]]&lt;br /&gt;
|Natamys|Natamies|Natamy Rifles = [[Image:Natamy_riffle.jpg|16px|link=Natamy Rifle|class=margin-small|Icon]] [[Natamy Rifle|Natamy Rifles]]&lt;br /&gt;
|Lizaro Jungles = [[Image:Items_decoup_05.jpg|16px|link=Lizaro Jungle|class=margin-small|Icon]] [[Lizaro Jungle|Lizaro Jungles]]&lt;br /&gt;
|Old Faithfuls = [[Image:Machine_gun.jpg|16px|link=Old Faithful|class=margin-small|Icon]] [[Old Faithful|Old Faithfuls]]&lt;br /&gt;
|Rocket Launchers = [[Image:Missile_launcher.jpg|16px|link=Rocket Launcher|class=margin-small|Icon]] [[Rocket Launcher|Rocket Launchers]]&lt;br /&gt;
|Grenades = [[Image:Grenade.jpg|16px|link=Grenade|class=margin-small|Icon]] [[Grenade|Grenades]]&lt;br /&gt;
|Aqueous Sticks|Water Sticks = [[Image:Water_stick.jpg|16px|link=Water Stick|class=margin-small|Icon]] [[Water Stick|Water Sticks]]&lt;br /&gt;
|Magellan Liquid Maps = [[Image:Magellan_liquid_map.jpg|16px|link=Magellan Liquid Map|class=margin-small|Icon]] [[Magellan Liquid Map|Magellan Liquid Maps]]&lt;br /&gt;
|Invertebrate Shells = [[Image:Insectoid_shell.jpg|16px|link=Invertebrate Shell|class=margin-small|Icon]] [[Invertebrate Shell|Invertebrate Shells]]&lt;br /&gt;
Mush Genome Discs|Mush Genome Disks = [[Image:Mush_floppy_disk.jpg|16px|link=Mush Genome Disk|class=margin-small|Icon]] [[Mush Genome Disk|Mush Genome Disks]]&lt;br /&gt;
|Printed Circuit Jellys|Printed Circuit Jellies = [[Image:Computer_jelly.jpg|16px|link=Printed Circuit Jelly|class=margin-small|Icon]] [[Printed Circuit Jelly|Printed Circuit Jellies]]&lt;br /&gt;
|Star Map Pieces|Starmap Fragments = [[Image:Super_map.jpg|16px|link=Starmap Fragment|class=margin-small|Icon]] [[Starmap Fragment|Starmap Fragments]]&lt;br /&gt;
|Myco-Alarms|Myco Alarms|MycoAlarms = [[Image:Myco_alarm.jpg|16px|link=Myco Alarm|class=margin-small|Icon]] [[Myco-Alarm|Myco-Alarms]]&lt;br /&gt;
|Mush Samples = [[Image:Mush_sample.jpg|16px|link=Mush Sample|class=margin-small|Icon]] [[Mush Sample|Mush Samples]]&lt;br /&gt;
|Tubes|Thick Tubes =  [[Image:Thick_tube.jpg|16px|link=Thick Tube|class=margin-small|Icon]] [[Thick Tube|Thick Tubes]]&lt;br /&gt;
|Old T-Shirts = [[Image:Old_shirt.jpg|16px|link=Old T-Shirt|class=margin-small|Icon]] [[Old T-Shirt|Old T-Shirts]]&lt;br /&gt;
|Cameras = [[Image:Camera.jpg|16px|link=Camera|class=margin-small|Icon]] [[Camera|Cameras]]&lt;br /&gt;
|Capsules|Space Capsules = [[Image:Space_capsule.jpg|16px|link=Space Capsule|class=margin-small|Icon]] [[Space Capsule|Space Capsules]]&lt;br /&gt;
|Fuel Capsules = [[Image:Fuel_capsule.jpg|16px|link=Fuel Capsule|class=margin-small|Icon]] [[Fuel Capsule|Fuel Capsules]]&lt;br /&gt;
|Oxygen Capsules = [[Image:Oxy_capsule.jpg|16px|link=Oxygen Capsule|class=margin-small|Icon]] [[Oxygen Capsule|Oxygen Capsules]]&lt;br /&gt;
|Pots|Hydro Pots|Hydro-Pots|HydroPots|Hydropots = [[Image:Tree_pot.jpg|16px|link=HydroPot|class=margin-small|Icon]] [[HydroPot|HydroPots]]&lt;br /&gt;
|Support Drones|Drones = [[Image:Help_drone.jpg|16px|link=Support Drone|class=margin-small|Icon]] [[Support Drone|Support Drones]]&lt;br /&gt;
|Schrodingers|Schrödingers = [[Image:Body_cat.png|16px|link=Schrödinger|class=margin-small|Icon]] [[Schrödinger|Schrödingers]]&lt;br /&gt;
|Survival Kits = [[Image:Pill_box.jpg|16px|link=Survival Kit|class=margin-small|Icon]] [[Survival Kit|Survival Kits]]&lt;br /&gt;
|Lunchboxes|Lunch boxes|Lunch Boxes = [[Image:Lunchbox.jpg|16px|link=Lunchbox|class=margin-small|Icon]] [[Lunchbox|Lunchboxes]]&lt;br /&gt;
|Thermoses|Coffee Thermoses|Thermoses of Coffee = [[Image:Coffee_thermos.jpg|16px|link=Thermos of Coffee|class=margin-small|Icon]] [[Thermos of Coffee|Thermoses of Coffee]]&lt;br /&gt;
|Bandages = [[Image:Bandage.jpg|16px|link=Bandage|class=margin-small|Icon]] [[Bandage|Bandages]]&lt;br /&gt;
|Medikits|Medkits = [[Image:Medikit.jpg|16px|link=Medikit|class=margin-small|Icon]] [[Medikit|Medikits]]&lt;br /&gt;
|Alien Oils|Jars of alien oil|Jars Of Alien Oil|Jars of Alien Oil = [[Image:Alien_oil.jpg|16px|link=Jar of Alien Oil|class=margin-small|Icon]] [[Jar of Alien Oil|Jars of Alien Oil]]&lt;br /&gt;
|Serums|Anti-Mush Serums|Retrofungal Serums|Retro-Fungal Serums = [[Image:Anti_mush_serum.jpg|16px|link=Retro-Fungal Serum|class=margin-small|Icon]] [[Retro-Fungal Serum|Retro-Fungal Serums]]&lt;br /&gt;
|SporeSuckers|Spore Suckers = [[Image:Spore_extractor.jpg|16px|link=Spore Sucker|class=margin-small|Icon]] [[Spore Sucker|Spore Suckers]]&lt;br /&gt;
|Blueprints = [[Image:Blueprint.jpg|16px|link=Blueprint|class=margin-small|Icon]] [[Blueprint|Blueprints]]&lt;br /&gt;
|Doses of Anabolics = [[Image:Ration_6.jpg|16px|link=Dose of Anabolics|class=margin-small|Icon]] [[Dose of Anabolics|Doses of Anabolics]]&lt;br /&gt;
|Teas|Coffees = [[Image:Ration_7.jpg|16px|link=Coffee|class=margin-small|Icon]] [[Coffee|Coffees]]&lt;br /&gt;
|Wastes|Organic Wastes = [[Image:Organic_scraps.jpg|16px|link=Organic Waste|class=margin-small|Icon]] [[Organic Waste|Organic Wastes]]&lt;br /&gt;
|Rations|Standard Rations = [[Image:Ration 0.jpg|16px|link=Standard Ration|class=margin-small|Icon]] [[Standard Ration|Standard Rations]]&lt;br /&gt;
|Cooked Rations = [[Image:Ration 1.jpg|16px|link=Cooked Ration|class=margin-small|Icon]] [[Cooked Ration|Cooked Rations]]&lt;br /&gt;
|Steaks|Alien Steaks = [[Image:Ration 5.jpg|16px|link=Alien Steak|class=margin-small|Icon]] [[Alien Steak|Alien Steaks]]&lt;br /&gt;
|Earthworm Bars|Lombricks|Lombrick Bars = [[Image:Ration 4.jpg|16px|link=Lombrick Bar|class=margin-small|Icon]] [[Lombrick Bar|Lombrick Bars]]&lt;br /&gt;
|Supervitamin Bars|Superitamin Bars|SuperVitamin Bars = [[Image:Ration 8.jpg|16px|link=SuperVitamin Bar|class=margin-small|Icon]] [[SuperVitamin Bar|SuperVitamin Bars]]&lt;br /&gt;
|Potatos|Potatoes|Space Potatos|Space Potatoes|Spaced Potatos|Spaced Potatoes = [[Image:Ration 3.jpg|16px|link=Spaced Potato|class=margin-small|Icon]] [[Spaced Potato|Spaced Potatoes]]&lt;br /&gt;
|Rices|Puffed Rices|Proactive Puffed Rices =  [[Image:Ration 2.jpg|16px|link=Proactive Puffed Rice|class=margin-small|Icon]] [[Proactive Puffed Rice|Proactive Puffed Rices]]&lt;br /&gt;
|Banana Trees = [[Image:Fruit tree00.jpg|16px|link=Banana Tree|class=margin-small|Icon]] [[Banana Tree|Banana Trees]]&lt;br /&gt;
|Bananas = [[Image:Fruit banana.jpg|16px|link=Banana|class=margin-small|Icon]] [[Banana|Bananas]]&lt;br /&gt;
|Creepists = [[Image:Fruit tree01.jpg|16px|link=Creepist|class=margin-small|Icon]] [[Creepist|Creepists]]&lt;br /&gt;
|Creepnuts = [[Image:Fruit01.jpg|16px|link=Creepnut|class=margin-small|Icon]] [[Creepnut|Creepnuts]]&lt;br /&gt;
|Cactaxs|Cactaxes = [[Image:Fruit tree02.jpg|16px|link=Cactax|class=margin-small|Icon]] [[Cactax|Cactaxes]]&lt;br /&gt;
|Meztines = [[Image:Fruit02.jpg|16px|link=Meztine|class=margin-small|Icon]] [[Meztine|Meztines]]&lt;br /&gt;
|Bifflons = [[Image:Fruit tree03.jpg|16px|link=Bifflon|class=margin-small|Icon]] [[Bifflon|Bifflons]]&lt;br /&gt;
|Guntiflops = [[Image:Fruit03.jpg|16px|link=Guntiflop|class=margin-small|Icon]] [[Guntiflop|Guntiflops]]&lt;br /&gt;
|Pulminagros = [[Image:Fruit tree04.jpg|16px|link=Pulminagro|class=margin-small|Icon]] [[Pulminagro|Pulminagros]]&lt;br /&gt;
|Ploshminas = [[Image:Fruit04.jpg|16px|link=Ploshmina|class=margin-small|Icon]] [[Ploshmina|Ploshminas]]&lt;br /&gt;
|Precatuses = [[Image:Fruit tree05.jpg|16px|link=Precatus|class=margin-small|Icon]] [[Precatus|Precatuses]]&lt;br /&gt;
|Precatis = [[Image:Fruit05.jpg|16px|link=Precati|class=margin-small|Icon]] [[Precatis]]&lt;br /&gt;
|Buttaliens = [[Image:Fruit tree06.jpg|16px|link=Buttalien|class=margin-small|Icon]] [[Buttalien|Buttaliens]]&lt;br /&gt;
|Bottines = [[Image:Fruit06.jpg|16px|link=Bottine|class=margin-small|Icon]] [[Bottines]]&lt;br /&gt;
|Platacias = [[Image:Fruit tree07.jpg|16px|link=Platacia|class=margin-small|Icon]] [[Platacia|Platacias]]&lt;br /&gt;
|Fragilanes = [[Image:Fruit07.jpg|16px|link=Fragilane|class=margin-small|Icon]] [[Fragilane|Fragilanes]]&lt;br /&gt;
|Tubiliscuses|Tubilisci = [[Image:Fruit tree08.jpg|16px|link=Tubiliscus|class=margin-small|Icon]] [[Tubiliscus|Tubilisci]]&lt;br /&gt;
|Anemoles = [[Image:Fruit08.jpg|16px|link=Anemole|class=margin-small|Icon]] [[Anemole|Anemoles]]&lt;br /&gt;
|Graapshoots = [[Image:Fruit tree09.jpg|16px|link=Graapshoot|class=margin-small|Icon]] [[Graapshoot|Graapshoots]]&lt;br /&gt;
|Penirafts = [[Image:Fruit09.jpg|16px|link=Peniraft|class=margin-small|Icon]] [[Peniraft|Penirafts]]&lt;br /&gt;
|Fiboniccuses|Fibonicci = [[Image:Fruit tree10.jpg|16px|link=Fiboniccus|class=margin-small|Icon]] [[Fiboniccus|Fibonicci]]&lt;br /&gt;
|Kubinuses|Kubini = [[Image:Fruit10.jpg|16px|link=Kubinus|class=margin-small|Icon]] [[Kubinus|Kubini]]&lt;br /&gt;
|Mycopias = [[Image:Fruit tree11.jpg|16px|link=Mycopia|class=margin-small|Icon]] [[Mycopia|Mycopias]]&lt;br /&gt;
|Caleboots = [[Image:Fruit11.jpg|16px|link=Caleboot|class=margin-small|Icon]] [[Caleboot|Caleboots]]&lt;br /&gt;
|Asperagunks = [[Image:Fruit tree12.jpg|16px|link=Asperagunk|class=margin-small|Icon]] [[Asperagunk|Asperagunks]]&lt;br /&gt;
|Filandras = [[Image:Fruit12.jpg|16px|link=Filandra|class=margin-small|Icon]] [[Filandra|Filandras]]&lt;br /&gt;
|Bumpjunkins = [[Image:Fruit tree13.jpg|16px|link=Bumpjunkin|class=margin-small|Icon]] [[Bumpjunkin|Bumpjunkins]]&lt;br /&gt;
|Jumpkins = [[Image:Fruit13.jpg|16px|link=Jumpkin|class=margin-small|Icon]] [[Jumpkin|Jumpkins]]&lt;br /&gt;
|Sofas|Swedish sofas|Swedish Sofas = [[Image:Sofa.jpg|16px|link=Swedish Sofa|class=margin-small|Icon]] [[Swedish Sofa|Swedish Sofas]]&lt;br /&gt;
|Mage Books = [[Image:Book.jpg|16px|link=Mage Book|class=margin-small|Icon]] [[Mage Book|Mage Books]]&lt;br /&gt;
|Mush Spore|Spore = [[Image:Spore.png|link=Mush#Attaching a spore|class=margin-small|Icon]] [[Mush#Attaching a spore|Spore]]&lt;br /&gt;
|Mush Spores|Spores = [[Image:Spore.png|link=Mush#Attaching a spore|class=margin-small|Icon]] [[Mush#Attaching a spore|Spores]]&lt;br /&gt;
|[[Image:Unknown_icon.png|16px|class=margin-small|Icon]] [[{{{1}}}|Unknown item]]&lt;br /&gt;
}}&amp;lt;/span&amp;gt;&amp;lt;/onlyinclude&amp;gt;&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
Use this template when you first mention an [[Inventory|inventory item]] in a section or paragraph to display its name in bold, along with its icon, and link to its respective article.&lt;br /&gt;
&lt;br /&gt;
'''Usage:''' &amp;lt;pre&amp;gt;{{Item|Name of item}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
'''Demo:''' &amp;lt;pre&amp;gt;{{Item|Alien Bottle Opener}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
Result:&lt;br /&gt;
{{Item|Alien Bottle Opener}}&lt;br /&gt;
&lt;br /&gt;
'''Other examples:'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;{{Item|Microwave}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Item|Microwave}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;{{Item|Super Soaper}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Item|Super Soaper}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Useful Templates|{{PAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>Ividyon</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Main_Page</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Main_Page"/>
				<updated>2014-06-16T13:09:24Z</updated>
		
		<summary type="html">&lt;p&gt;Ividyon: Removed ividyon link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC____NOEDITSECTION__&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 100%; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
Welcome to '''Mushpedia''', a comprehensive, English community resource for the browser game '''[http://mush.twinoid.com Mush]''' by [http://www.motion-twin.com Motion Twin].&lt;br /&gt;
&lt;br /&gt;
The '''Mushpedia''' currently houses '''{{NUMBEROFARTICLES}}''' articles among '''{{NUMBEROFPAGES}}''' pages. There have been '''{{NUMBEROFEDITS}}''' edits by '''{{NUMBEROFUSERS}}''' users, '''{{NUMBEROFACTIVEUSERS}}''' of which remain active.&lt;br /&gt;
&lt;br /&gt;
You, too, can '''[http://mushpedia.com/index.php?title=Special:UserLogin&amp;amp;type=signup contribute!]'''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;frontpage_content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frontpage_column&amp;quot;&amp;gt;&lt;br /&gt;
====Overview====&lt;br /&gt;
&lt;br /&gt;
[[Image:Book icon.png|class=icon-margin|Icon]] '''[[Game Basics]]'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Win nova.png|class=icon-margin|Icon]] '''[[Aim of the Game]]'''&lt;br /&gt;
:[[Image:Politician.png|class=icon-margin|Icon]] [[Human Play]]&lt;br /&gt;
:[[Image:Mushxp.png|class=icon-margin|Icon]] [[Mush Play]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Fire.png|class=icon-margin|Icon]] '''[[Dangers]]'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Casio.png|class=icon-margin|Icon]] '''[[Events at Cycle Change|Cycle Events]]'''&lt;br /&gt;
&lt;br /&gt;
====Player====&lt;br /&gt;
&lt;br /&gt;
[[Image:Action.png|class=icon-margin|Icon]] '''[[Player Resources]]'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Gold.png|class=icon-margin|Icon]] '''[[Game Modes]]'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Credit small.png|class=icon-margin|Icon]] '''[[Vending Machine]]'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldplus.png|class=icon-margin|Icon]] '''[[Distinctions|Distinctions &amp;amp; Titles]]'''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frontpage_column&amp;quot;&amp;gt;&lt;br /&gt;
====Characters====&lt;br /&gt;
&lt;br /&gt;
[[Image:Chun_icon.png|class=icon-margin|Icon]] '''[[Characters|Crew Members]]'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Learned.png|class=icon-margin|Icon]] '''[[Skills|Character Skills]]'''&lt;br /&gt;
:[[Image:Wall.png|class=icon-margin|Icon]] [[:Category:Human Skill|Human Skills]]&lt;br /&gt;
:[[Image:Wall.png|class=icon-margin|Icon]] [[:Category:Mush Skill|Mush Skills]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Mush icon.png|class=icon-margin|Icon]] '''[[Mush|The Mush]]'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Title 02.png|class=icon-margin|Icon]] '''[[Titles]]'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Healthmorale.png|class=icon-margin|Icon]] '''[[Health]]'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Laid.png|class=icon-margin|Icon]] '''[[Status|Statuses]]'''&lt;br /&gt;
:[[Image:Disease.png|class=icon-margin|Icon]] [[Illnesses]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Dirty.png|class=icon-margin|Icon]] '''[[Dirty]]'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Pa slot1.png|class=icon-margin|Icon]] '''[[Actions]]'''&lt;br /&gt;
:[[Image:Discrete.png|class=icon-margin|Icon]] [[Privacy Levels]]&lt;br /&gt;
:[[Image:Grenade icon.png|class=icon-margin|Icon]] [[Aggression]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frontpage_column&amp;quot;&amp;gt;&lt;br /&gt;
====Studies====&lt;br /&gt;
&lt;br /&gt;
[[Image:Astro small.png|class=icon-margin|Icon]] '''[[Astrophysics]]'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Comm icon.png|class=icon-margin|Icon]] '''[[Communications]]'''&lt;br /&gt;
:[[Image:Ration.png|class=icon-margin|Icon]] [[Trading]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Microsc.png|class=icon-margin|Icon]] '''[[Research]]'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Conceptor icon.png|class=icon-margin|Icon]] '''[[NERON Projects]]'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Pa pilgred.png|class=icon-margin|Icon]] '''[[PILGRED Reactor]]'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Multi.png|class=icon-margin|Icon]] '''[[Relaying]]'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Credit small.png|class=icon-margin|Icon]] '''[[Vending Machine#Projects|Gold Projects]]'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Pa comp.png|class=icon-margin|Icon]] '''[[BIOS Terminal]]'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Pa garden.png|class=icon-margin|Icon]] '''[[Gardening]]'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Planet.png|class=icon-margin|Icon]] '''[[Navigation]]'''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frontpage_column&amp;quot;&amp;gt;&lt;br /&gt;
====Daedalus====&lt;br /&gt;
&lt;br /&gt;
[[Image:Resource.png|class=icon-margin|Icon]] '''[[Resources]]'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Simulator.png|class=icon-margin|Icon]] '''[[Ship Equipment]]'''&lt;br /&gt;
&lt;br /&gt;
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====Space====&lt;br /&gt;
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&lt;br /&gt;
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:[[Image:Survival icon.png|class=icon-margin|Icon]] [[Zones]]&lt;br /&gt;
:[[Image:Artefact.png|class=icon-margin|Icon]] [[Events]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frontpage_column&amp;quot;&amp;gt;&lt;br /&gt;
====Miscellaneous====&lt;br /&gt;
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&lt;br /&gt;
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====Meta-Game====&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
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&amp;lt;div class=&amp;quot;frontpage_column&amp;quot;&amp;gt;&lt;br /&gt;
====Mushpedia====&lt;br /&gt;
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		<author><name>Ividyon</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/User_talk:Ividyon</id>
		<title>User talk:Ividyon</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/User_talk:Ividyon"/>
				<updated>2014-06-16T13:08:38Z</updated>
		
		<summary type="html">&lt;p&gt;Ividyon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}{{Info|'''Hi there!''' Here's some basic talk pointers, as with the main page talk:&lt;br /&gt;
&lt;br /&gt;
When starting a new discussion topic, please add a 2nd level headline ahead, like so:&lt;br /&gt;
&amp;lt;pre&amp;gt;== Not enough cookies ==&amp;lt;/pre&amp;gt;&lt;br /&gt;
Also, please sign your messages with '''&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;''' and, when responding to another message, use '''&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;''' to indent your responses!&lt;br /&gt;
&lt;br /&gt;
— [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]])}}&lt;br /&gt;
== Hiatus ==&lt;br /&gt;
As I am rather fed up with the buggy and unsupported nature of Mush, and the half-assedness with which Motion Twin is maintaining this game, failing to resolve major gameplay/balance issues in half a year, just adding unnecessary and rather underwhelming features instead, I am taking an indefinitely-timed break from playing the game and maintaining the Mushpedia. Please do not direct any further requests at me. I'm wishing you the best of luck! — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 07:08, 16 June 2014 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Item templates ==&lt;br /&gt;
Hey Ividyon, just a small suggestion, every item can be effected by fire, some damaged, some destroyed etc, how about adding this to the default template view along with the repair/dismantle stuff on the right? I think this would help tidy the templates up even more! [[User:Gimboid|Gimboid]] ([[User talk:Gimboid|talk]]) 07:01, 17 February 2014 (MST)&lt;br /&gt;
&lt;br /&gt;
:Hmm. Currently, this is displayed in the attributes list below. If it's tagged &amp;quot;Destroyed by Fire&amp;quot;, that attribute pops up in the attributes list, and if it has a Repair Chance, it's displayed as &amp;quot;can be broken by fire&amp;quot;. Do you reckon this is not enough? — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 09:06, 17 February 2014 (MST)&lt;br /&gt;
&lt;br /&gt;
== Beta test screenshots ==&lt;br /&gt;
Ividyon, I do not know if the descriptions or naming of the mush skills are wrong.&lt;br /&gt;
All of my screenshots are from the beta test.&lt;br /&gt;
&lt;br /&gt;
Only yesterday I noticed that the beta skill 'Anonymous' was renamed to 'Anonymush'.&lt;br /&gt;
I am certain that there will be other minor changes that I am still unaware of.&lt;br /&gt;
&lt;br /&gt;
Thats said, I still think that these screenshots have some value in the absence of current ones (''that and even current ones will become obsolete one day'').&lt;br /&gt;
Maybe we can update them as we go.&lt;br /&gt;
&lt;br /&gt;
[[User:Pause|Pause]] ([[User talk:Pause|talk]]) 18:10, 21 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
If we are talking about file sizes for images I find that the best format to use changes from image to image.&lt;br /&gt;
For example, when I convert the image Action-Sabotage.gif to jpg it jumps up from 8KB to 13KB, converting to png it drops to 6KB.&lt;br /&gt;
&lt;br /&gt;
...unless by &amp;quot;far better&amp;quot; you were talking about image quality or something other than file sizes.&lt;br /&gt;
&lt;br /&gt;
[[User:Pause|Pause]] ([[User talk:Pause|talk]]) 04:40, 24 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
== ImageMap ==&lt;br /&gt;
&lt;br /&gt;
Hey, thanks for activating ImageMap! :) [[User:Tatsukishi|Tatsukishi]] ([[User talk:Tatsukishi|talk]]) 03:17, 20 December 2013 (MST)&lt;br /&gt;
:The thanks go to [[User:Spacekadt|Spacekadt]], I just bugged her about it. =) — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]])&lt;br /&gt;
:: ftfy ;) [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]])&lt;br /&gt;
::: Hah, sorry, I was not aware at all. =) — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]])&lt;br /&gt;
:::: I make the same assumptions too so I've got a sense of humor about it. It's all good :) [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]])&lt;br /&gt;
&lt;br /&gt;
== Templates ==&lt;br /&gt;
&lt;br /&gt;
Is there any reason you want the templates for things like APs and glory to have the word after them? I think &amp;quot;some action costs 3 [[Image:pa slot1.png]]&amp;quot; is better than &amp;quot;some action costs 3 [[Image:pa slot1.png]] '''AP'''&amp;quot;. It's how the game handles it, and it looks less redundant. With [[template:ap]] (my template) if you mouse over it says AP, and I intended to make it a link to something about AP as soon as there was something suitable to link to.&lt;br /&gt;
&lt;br /&gt;
There is now [[template:AP]] (yours, used with &amp;lt;nowiki&amp;gt;{{AP}}&amp;lt;/nowiki&amp;gt;) and [[template:Ap]] (mine, used with &amp;lt;nowiki&amp;gt;{{ap}}&amp;lt;/nowiki&amp;gt;). We should just use one of them. MP has the same situation.&lt;br /&gt;
&lt;br /&gt;
I do think the AP template should have options for special skill points, I just hadn't gotten around to it. We should keep that from yours.&lt;br /&gt;
&lt;br /&gt;
Lastly, filling up the recent changes is my job! &amp;amp;mdash;[[user talk:cimanyd|Cimanyd]]&lt;br /&gt;
&lt;br /&gt;
:I actually absolutely wasnt aware those templates already exist! As you noticed, the wiki has this awful issue of case sensitivity, and I just punched in &amp;quot;AP&amp;quot; and &amp;quot;MP&amp;quot; and didn't find anything, so I figured I was the first to make it. My inspiration came from the excellent [http://dota2.gamepedia.com Dota 2 Wiki] and its usage of templates.&lt;br /&gt;
&lt;br /&gt;
:I'm actually torn on the issue myself; I believe that [[Image:pa slot1.png]] '''AP''' looks more elegant, because it's the same with [[Image:Triumph.png]] '''Glory''' and [[Image:Moral.png]] '''Morale'''. The game is not really a point to refer to in this issue, since its usage isn't uniform at '''all'''; sometimes you get &amp;quot;3 [[Image:pa slot1.png]]&amp;quot;, sometimes it's &amp;quot;3 [[Image:pa slot1.png]] '''AP'''&amp;quot;, sometimes it's even &amp;quot;3 Action points ([[Image:pa slot1.png]])&amp;quot;! Really silly. That also opens up another issue, namely how to treat tooltips and descriptions taken from inside the game... as they have haphazard, non-uniform usage of AP icons and texts all over the place, you can't really replace them all with wiki templates without altering them from their original phrasing. (which I personally think isn't an issue, but opinions may differ)&lt;br /&gt;
&lt;br /&gt;
:Personally like to keep it the way I did it, though this opens up some issues for job-specific AP, as you need to add &amp;quot;s&amp;quot; behind &amp;lt;nowiki&amp;gt;2 {{AP|IT}}&amp;lt;/nowiki&amp;gt; to make it &amp;quot;2 [[Image:Pa comp.png]]s&amp;quot;, etc. This may require some more elegant coding, but this is my first contact with MediaWiki so idk (yet)! — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 09:20, 18 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
::I had forgotten how inconsistent the game itself is. My opinion is, for the wiki (anything '''not''' supposed to be copied from the game), we should just use 3 [[Image:pa slot1.png]], 3 [[File: Triumph.png|Glory]], etc. and for places where the in-game stuff is copied, just say &amp;lt;nowiki&amp;gt;&amp;quot;3 [[Image:pa slot1.png]]&amp;quot;, &amp;quot;3 [[Image:pa slot1.png]] '''AP'''&amp;quot;, &amp;quot;3 Action Points ([[Image:pa slot1.png]])&amp;quot;,&amp;lt;/nowiki&amp;gt; or whatever, to match what's in the game.&lt;br /&gt;
::To link to an external website, you use &amp;lt;nowiki&amp;gt;[website text], not [website|text]&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
::This will be confusing to anyone reading it after the templates are changed... &amp;amp;mdash;[[user talk:cimanyd|Cimanyd]]&lt;br /&gt;
&lt;br /&gt;
:::I went and changed the formatting on our talk so it won't be confusing to anyone!&lt;br /&gt;
&lt;br /&gt;
:::I'm still not convinced. It may be redundant to someone who got to know the game, but anyone else won't immediately draw the connection that blue is Movement and red is Action, or that it's even supposed to be points. The image could, of course, link to articles explaining the points, but then again it won't be guaranteed that people mouse-over and realize the image is a link. Lastly, the various job action points like cook, gardening, IT etc. ''really'' aren't recognizable as AP on first glance.&lt;br /&gt;
&lt;br /&gt;
:::There are cases where both types can be useful, but ultimately we should decide on a &amp;quot;default&amp;quot; type of writing which should be uniformly used across the wiki, with exceptions where applicable. (The one we decide against can remain an optional template argument for experienced editors) My vote remains on the extended style. — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 10:12, 18 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
::::Actually, I just changed my mind! We could leave the extended version as an optional argument for the AP/MP templates, but otherwise we can condense them down to just the icons (which will link to articles explaining the points). — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 10:32, 18 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:::::OK, I'll do some template editing to make them icons only.&lt;br /&gt;
:::::I don't think there's anything called &amp;quot;life points&amp;quot; at all, and there's already [[template:health]] (or [[template:hp]]), so what's [[template:LP]] for? &amp;amp;mdash;[[user talk:cimanyd|Cimanyd]]&lt;br /&gt;
&lt;br /&gt;
:::::: This damn game. The FAQ clearly read '''Life Points''', but in the game interface it's '''Health Points'''... what the hell? — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 11:37, 18 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
::::::: That is exactly the point I was just about to raise. *shrug* I was playing at the time and said to myself &amp;quot;Hey, why is it saying Life points?&amp;quot; This is what you get when the game isn't written in English... *facepalm* [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 11:40, 18 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:::::::The game's information isn't always consistent or accurate, that's why we ''need'' a good wiki. I think we should stick with in-game names, and ignore the help and stuff if it disagrees. &amp;amp;mdash;[[user talk:cimanyd|Cimanyd]]&lt;br /&gt;
&lt;br /&gt;
::::::: Actually, the new Health Overhaul looks great. If you want, change the links in the Template files for {{Health}} and {{Morale}} to point at the new subheadings. [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 12:06, 18 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
::::::: ...and it's already done. Damn you're good. ;P [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 12:07, 18 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:::::::Why did you revert my last message? &amp;amp;mdash;[[user talk:cimanyd|Cimanyd]]&lt;br /&gt;
&lt;br /&gt;
::::::::I... don't know! I think I tried to look at the previous revision of the page, and ended up rolling it back instead? I didn't get a confirmation prompt or anything, so that's weird... anyway, point taken! — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 12:13, 18 December 2013 (MST)&lt;br /&gt;
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&lt;br /&gt;
In [[template:skill]], I think the icons should stay bigger. I know they fit better in lines, but they don't look as good because of the resizing. Compare: [[image:green thumb.png]] [[image:green thumb.png|class=small-em]] [[image:cold Blooded.png]] [[image:cold Blooded.png|class=small-em]] [[File:Caffeine Junkie.png]] [[File:Caffeine Junkie.png|class=small-em]] [[image:trapper.png]] [[image:trapper.png|class=small-em]] &amp;amp;mdash;[[user talk:cimanyd|Cimanyd]]&lt;br /&gt;
&lt;br /&gt;
:Bit of a late response, buuut: It does look better, but the bigger icons absolutely break reading comfort and content flow, so they have to be downscaled a bit. Sorry! — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 12:25, 30 January 2014 (MST)&lt;br /&gt;
&lt;br /&gt;
I removed the double bolding from [[template:skill]] and [[template:character]], I don't think it looks good. &amp;amp;mdash;[[user talk:cimanyd|Cimanyd]]&lt;br /&gt;
&lt;br /&gt;
== font size ==&lt;br /&gt;
[[inventory]] - the font size is too small. i can barely read them. it hurts my eyes. please change into bigger font size. suggestion: must be at least 90%. not all people have sharp eyes. thank you. - ronga&lt;br /&gt;
&lt;br /&gt;
To solve that, you can hold down '''Ctrl''' and '''scroll your mouse wheel up''' to increase the zoom level of the site. The small fonts are still at a reasonable size for typical web usage, so I'm not sure if I can help you with anything else. :/ — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 00:45, 13 February 2014 (MST)&lt;br /&gt;
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Thank you for the tip. From a web designer's perspective, I'm interested to know where you learned that small font size is reasonable for typical web usage. First of all let's read the following paragraph.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;padding: 10px; border: 2px solid #4D4C4C; background-color: #E8E6E6;&amp;quot;&amp;gt;&lt;br /&gt;
'''Size: respect the users' preferences, avoid small size for content''' &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
As a base font size for a document, 1em (or 100%) is equivalent to setting the font size to the user’s preference. Use this as a basis for your font sizes, and avoid setting a smaller base font size &amp;lt;br /&amp;gt;&lt;br /&gt;
Avoid sizes in em smaller than 1em for text body, except maybe for copyright statements or other kinds of “fine print.” &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Quoted from &amp;quot;W3C Quality Assurance Tips for Webmasters&amp;quot; &lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In fact small font sizes are discouraged. I'm afraid no good web designer will tell their clients to use small texts. You are causing your readers eye strain. Old readers will not be able to read it or you cause them big trouble reading it. &lt;br /&gt;
&lt;br /&gt;
Take a look at the general trends of modern web design standards. Studies reveal that people like bigger font sizes. I'm quoting the result of a website usability survey[http://www.nngroup.com/articles/top-ten-web-design-mistakes-of-2005/]: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;padding: 10px; border: 2px solid #4D4C4C; background-color: #E8E6E6;&amp;quot;&amp;gt;&lt;br /&gt;
Bad fonts won the vote by a landslide, getting almost twice as many votes as the #2 mistake. '''About two-thirds of the voters complained about small font sizes or frozen font sizes'''; about one-third complained about low contrast between text and background.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Read more if you are still not convinced[http://alistapart.com/article/dao]:&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;padding: 10px; border: 2px solid #4D4C4C; background-color: #E8E6E6;&amp;quot;&amp;gt;&lt;br /&gt;
One of the most significant accessibility issues is font size. Small fonts are more difficult to read. For those of us with good eyesight, it can come as a shock that '''a significant percentage of the population has trouble reading anything below 14 point times on paper. Screens are less readable than paper, because of their lower resolution.'''&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please remember there are different people who use different devices to browse your website. For example Macintosh users will see the texts even smaller than most of the Windows users due to the differences in dpi. Don't forget mobile users too. Web design is about what your users want, and how you deliver what they want. It is not just what the developer wants.&lt;br /&gt;
&lt;br /&gt;
To be blunt your site has many usability issues. Font size is just one of them but I'm afraid I'm not in a good position to express my concerns. - ronga&lt;br /&gt;
----&lt;br /&gt;
I did not say that small font size is customary for current web design, but rather that ''the small fonts'' on Mushpedia (words wrapped in the ''&amp;lt;nowiki&amp;gt;&amp;lt;small&amp;gt;&amp;lt;/nowiki&amp;gt;'' tag, which are used rather rarely) are still in acceptable size for what they're supposed to be; namely, somewhat smaller in comparison to the rest of the page text.&lt;br /&gt;
&lt;br /&gt;
''Mushpedia'' does all you've described and linked above; it allows the users to set their personal font size by its employment of percentage-based sizes. It does not dictate a set-in-stone small text size anywhere. You can freely use the zoom level method described above, or configure your browser settings, to change the Mushpedia's font size and many other aspects.&lt;br /&gt;
&lt;br /&gt;
I'm going to assume you're taking offense with the usage of the ''&amp;lt;nowiki&amp;gt;&amp;lt;small&amp;gt;&amp;lt;/nowiki&amp;gt;'' on the [[Inventory]] page. It serves the purpose of reducing the amount of space taken up by auxiliary stats such as item origins and maintenance info. It helps shorten the page both horizontally and vertically, which, considering the respectable size of the tables, comes to aid the users of Mushpedia who have run on relatively small resolutions, rather than today's 1080p standard. As many play ''Mush'' off their laptops, the comfort of low-resolution users seems like an acceptable trade against the slight discomfort for sight-impaired users, who have to scroll their mouse wheel once to set a more appropriate zoom level.&lt;br /&gt;
&lt;br /&gt;
It seems that MediaWiki's base font size is 13px. Since MediaWiki's fairly simple layout doesn't break if you configure your personal zoom level, and we have not actually changed any element sizes from MediaWiki's default - which is employed across basically all wikis on the internet, and thus enjoys some popularity - I simply don't feel that a fundamental change is necessary.&lt;br /&gt;
&lt;br /&gt;
I'm still interested in what other usability issues you have noticed, so feel free to explain in further detail. — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 03:10, 14 February 2014 (MST)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Sigh!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;padding: 10px; border: 2px solid #4D4C4C; background-color: #E8E6E6;&amp;quot;&amp;gt;&lt;br /&gt;
words wrapped in the &amp;amp;lt;small&amp;gt; tag&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
Good practice is to not use &amp;amp;lt;small&amp;gt; tag at all. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;padding: 10px; border: 2px solid #4D4C4C; background-color: #E8E6E6;&amp;quot;&amp;gt;&lt;br /&gt;
still in acceptable size for what they're supposed to be&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
It is not even if you have to use smaller font size. You make it too small. Advice: At least 90% if you really want to use. Please show some care for senior readers. You are probably young now but you will get old one day.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;padding: 10px; border: 2px solid #4D4C4C; background-color: #E8E6E6;&amp;quot;&amp;gt;&lt;br /&gt;
You can freely use the zoom level method described above, or configure your browser settings, to change the Mushpedia's font size and many other aspects.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
I'm afraid it is never a proper solution. It is often a layman's excuse to tell others to &amp;quot;fix&amp;quot; their own web design problem. I can't stress that enough. Read this usability research [http://www.nngroup.com/articles/guesses-vs-data/].&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;In this day and age, [...] most people who need to increase their font sizes in their web browser already know how to do it.&amp;quot; '''WRONG'''&amp;lt;br/&amp;gt;&lt;br /&gt;
 &amp;quot;People who do need to resize type will do so via the browser; it's not hard to do so.&amp;quot; '''WRONG'''&amp;lt;br/&amp;gt;&lt;br /&gt;
 &amp;quot;It's not 1995; not all 50+ people are such newbies that they don't know, or wouldn't want to know, how to resize text in a browser.&amp;quot; '''WRONG'''&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And then.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;padding: 10px; border: 2px solid #4D4C4C; background-color: #E8E6E6;&amp;quot;&amp;gt;&lt;br /&gt;
It serves the purpose of reducing the amount of space taken up by auxiliary stats such as item origins and maintenance info.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
First of all readability is more important than saving some space. Then an image is better than a thousand words. See it yourself. &lt;br /&gt;
&lt;br /&gt;
It is your version.&lt;br /&gt;
&lt;br /&gt;
[[File:they-call-it-genius-web-design.jpg]]&lt;br /&gt;
&lt;br /&gt;
My proposed fix. &lt;br /&gt;
&lt;br /&gt;
[[File:my-fix.jpg]]&lt;br /&gt;
&lt;br /&gt;
You are not saving a whole lot of space because of small fonts. You are '''actually wasting the space inside the cells for nothing'''. You make most users struggle to read by using small fonts!! I can't stress that enough. Read the survey if you are not convinced. I fail to see how this improves the usability.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;padding: 10px; border: 2px solid #4D4C4C; background-color: #E8E6E6;&amp;quot;&amp;gt;&lt;br /&gt;
against the slight discomfort for sight-impaired users&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
'''Slight discomfort?! Are you SURE???''' I don't even talk about the senior readers here. If you still insist that they have slight discomfort only, I can only say you care '''nothing''' about their needs, and you show '''no respect''' to them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;padding: 10px; border: 2px solid #4D4C4C; background-color: #E8E6E6;&amp;quot;&amp;gt;&lt;br /&gt;
I simply don't feel that a fundamental change is necessary. &lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You don't even have a clue what web design is. Just like the new Mycetodessei skin, how it caused eye cancers to a wide range of audience. It is the prime example of the website failure which commits many fundamental mistakes in web design.&lt;br /&gt;
&lt;br /&gt;
Enough said. I don't know why you insist SO MUCH on using small fonts. You are constantly violating the common web standards and guidelines. For something which is so obvious as a mistake and so easy to fix, you make it EXTREMELY DIFFICULT for a change. You refused to change it even to 90%, claiming it is ONLY SLIGHT discomfort for EVEN visually impaired users. It is beyond me. I have a feeling I have to write a dissertation on this issue before a small change like this is likely to happen and it is just only a REALLY SMALL change. How much more time I have to waste to propose other changes. I know I'm just wasting my time. - Ronga&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Why don't you just learn how to use your browser and zoom the page?? Firefox works with as '''Ctrl +''' and '''Ctrl -''' --[[User:Alfalfawar|Alfalfawar]] ([[User talk:Alfalfawar|talk]]) 08:40, 17 April 2014 (MDT)&lt;br /&gt;
&lt;br /&gt;
:Ronga has since been blocked from the site for various reasons; rudeness in other people's talk pages being one of them. — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 13:44, 17 April 2014 (MDT)&lt;br /&gt;
&lt;br /&gt;
==Request for Neutral Play page==&lt;br /&gt;
&lt;br /&gt;
I have created a &amp;quot;Neutral_Play&amp;quot; page, wherein is enumerated what I know of the Neutral Play concept as practiced in the Mush community. If it is acceptable, could it please be added to the &amp;quot;Aim of the Game&amp;quot; section alongside Mush play and Human play... or perhaps add it to the Meta-game section, as it certain is a meta concept. Thanks. [[User:Nijineko|Nijineko]] ([[User talk:Nijineko|talk]]) 15:39, 16 February 2014 (MST)&lt;br /&gt;
&lt;br /&gt;
: It is too bad the admin completely ignored your request and don't even bother giving a word of it, though it is perfectly normal. I would like to know why neutral play should not be added to the front page. - ronga&lt;br /&gt;
&lt;br /&gt;
::What icon should be used to represent the [[Neutral Play]]?? -- [[User:Alfalfawar|Alfalfawar]] ([[User talk:Alfalfawar|talk]]) 08:49, 17 April 2014 (MDT)&lt;br /&gt;
&lt;br /&gt;
: Neutral play is an important rule, however not a core gameplay concept of Mush, and so it barely merits a front page slot; after all, it's just a tiny rule component of the pre-game phase of a Mush round. Other ways should be found to embed the article, i.e. by linking it in various other articles like [[Game Basics]], [[Aim of the Game]], [[Human Play]] etc. &amp;lt;br&amp;gt; Sorry for responding so late, I'm not sure how I missed that. — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 13:44, 17 April 2014 (MDT)&lt;br /&gt;
&lt;br /&gt;
::I would like to see some reference included about {{Character|Chun}}, since it doesn't apply to that {{Character|Human}}.. I would add myself but know nothing about Neutrality, I always assume I am the Human since I start that way, up until I become a the {{Character|Mush}}.. -- [[User:Alfalfawar|Alfalfawar]] ([[User talk:Alfalfawar|talk]]) 11:48, 19 April 2014 (MDT)&lt;br /&gt;
&lt;br /&gt;
::I see there is a [[Talk:Neutral Play|talk page]] for it, I will put it towards there.. -- [[User:Alfalfawar|Alfalfawar]] ([[User talk:Alfalfawar|talk]]) 11:53, 19 April 2014 (MDT)&lt;br /&gt;
&lt;br /&gt;
== [[glory|Glory tables]] ==&lt;br /&gt;
&lt;br /&gt;
[[User_talk:Spacekadt#Collapsible_Tables|Spacekadt said &amp;quot;I'm totally fine with something like that being collapsible, as long as it doesn't start collapsed on any actual main wiki pages.&amp;quot;]] --[[User:Alfalfawar|Alfalfawar]] ([[User talk:Alfalfawar|talk]]) 06:42, 17 April 2014 (MDT)&lt;br /&gt;
&lt;br /&gt;
:I've consulted spacey on the matter and we've come to the conclusion that, given the additional information on the new Glory page, it's better to keep it collapsed as long as there's a notice which says &amp;quot;please expand to view&amp;quot;. This is because, otherwise, readers need to scroll all the way past the giant Human Glory table to get an explanation of what Mush Glory is. — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 13:44, 17 April 2014 (MDT)&lt;br /&gt;
&lt;br /&gt;
::I agree it work like it is but that was just the reason why i make it a separated page for the tables to follow the rule I was given instead of make it all on the same page like you did, I just wasn't sure if you knew about it.. -- [[User:Alfalfawar|Alfalfawar]] ([[User talk:Alfalfawar|talk]]) 11:51, 19 April 2014 (MDT)&lt;/div&gt;</summary>
		<author><name>Ividyon</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/User:Ividyon</id>
		<title>User:Ividyon</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/User:Ividyon"/>
				<updated>2014-06-16T13:08:04Z</updated>
		
		<summary type="html">&lt;p&gt;Ividyon: Announcing personal hiatus&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Caution|'''Announcement:''' As I am rather fed up with the buggy and unsupported nature of Mush, and the half-assedness with which Motion Twin is maintaining this game, failing to resolve major gameplay/balance issues in half a year, just adding unnecessary and rather underwhelming features instead, I am taking an indefinitely-timed break from playing the game and maintaining the Mushpedia. Please do not direct any further requests at me. I'm wishing you the best of luck!&lt;br /&gt;
&lt;br /&gt;
— [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 07:08, 16 June 2014 (MDT)}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Ividyon avatar.jpg|150px|border|right]]&lt;br /&gt;
&lt;br /&gt;
A '''Mush''' player who pays a lot of attention to detail, is trying out MediaWiki functions and whose haphazard experimental workflow constantly floods the [[Special:RecentChanges|Recent Changes]] log. Pleased to meet you!&lt;br /&gt;
&lt;br /&gt;
If you have any questions, feel free to visit my '''[[User talk:Ividyon|talk page]]'''! I can also be found on the '''[[Talk:Main_Page#IRC_Chatroom|IRC chatroom]]''' pretty much all the time. &lt;br /&gt;
&lt;br /&gt;
Here's my '''[[User:Ividyon/Sandbox|Sandbox]]'''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:ividyon embarassment.png|Example of my high-quality work&lt;br /&gt;
File:Captain-Kuan-Ti.jpg|My drink of choice.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
— [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]])&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
*[http://twinoid.com/user/7918569 Twinoid profile]&lt;br /&gt;
*[http://steamcommunity.com/id/ividyon Steam profile]&lt;/div&gt;</summary>
		<author><name>Ividyon</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Events_at_Cycle_Change</id>
		<title>Events at Cycle Change</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Events_at_Cycle_Change"/>
				<updated>2014-06-12T10:48:17Z</updated>
		
		<summary type="html">&lt;p&gt;Ividyon: /* General Character Resources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page attempts to list all '''game events that occur at cycle change'''.&lt;br /&gt;
&lt;br /&gt;
Note that the majority of events are triggered by certain conditions, and, in many cases, chance.&lt;br /&gt;
&lt;br /&gt;
{{Warn|This page has been created fairly recently. Data may be incomplete or phrased improperly; please contribute!}}&lt;br /&gt;
&lt;br /&gt;
== General Character Resources ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!  width=&amp;quot;15%&amp;quot; | Condition&lt;br /&gt;
!  width=&amp;quot;80px&amp;quot; | [[Privacy Levels|Log Privacy]]&lt;br /&gt;
!  width=&amp;quot;80%&amp;quot; | Event&lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
* Always&lt;br /&gt;
| {{Privacy|Private}}&lt;br /&gt;
| '''All characters''' gain 1 {{AP}}.&lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
* [[Gravity Simulator]] is intact&lt;br /&gt;
| {{Privacy|Private}}&lt;br /&gt;
| '''All characters''' gain 1 {{MP}}. &lt;br /&gt;
* {{todo|Also on the cycle at which the Gravity Simulator breaks?}}&lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
* Always&lt;br /&gt;
| {{Privacy|Private}}&lt;br /&gt;
| '''All characters''' gain 1 {{XP}}.&lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
* Character is {{Status|Lying down}}&lt;br /&gt;
| {{Privacy|Private}}&lt;br /&gt;
| Character gains 1 {{AP}}.&lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
* Character is selected by {{Skill|Logistics Expert}}&lt;br /&gt;
| {{Privacy|Private}}&lt;br /&gt;
| Character gains 1 {{AP}}.&lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
* Character is in {{Gold Mode}}&lt;br /&gt;
| {{Privacy|Private}}&lt;br /&gt;
| Character gains 1 {{XP}}.&lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
* Character is '''human'''&lt;br /&gt;
| None&lt;br /&gt;
| Character gains 1 {{Glory}}.&lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
* Character is {{Character|Mush}}&lt;br /&gt;
| None&lt;br /&gt;
| Character loses 2 {{Glory|Mush}}.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* '''At Cycle 1'''&lt;br /&gt;
| {{Privacy|Private}}&lt;br /&gt;
| {{Character|Chun}} gains 1 {{Glory}}.&lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
* '''At Cycle 1'''&lt;br /&gt;
| {{Privacy|Private}}&lt;br /&gt;
| Characters with the following skills gain [[Player_Resources#Skill-specific_Action_Points|skill-specific Action Points]]:&lt;br /&gt;
* {{Skill|Technician}}: 1 {{AP|Repair}} (up to 2)&lt;br /&gt;
* {{Skill|Botanist}}: 2 {{AP|Gardening}} (up to 4)&lt;br /&gt;
* {{Skill|Designer}}: 2 {{AP|NERON}} (up to 4)&lt;br /&gt;
* {{Skill|IT Expert}}: 2 {{AP|IT}} (up to 4)&lt;br /&gt;
* {{Skill|Nurse}}: 1 {{AP|Heal}} (up to 2)&lt;br /&gt;
* {{Skill|Physicist}}: 1 {{AP|PILGRED}} (up to 2)&lt;br /&gt;
* {{Skill|Shooter}}: 2 {{AP|Free Shot}} (up to 4)&lt;br /&gt;
* {{Skill|Chef}}: 4 {{AP|Chef}} (up to 8)&lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
* '''At Cycle 1'''&lt;br /&gt;
| None&lt;br /&gt;
| [[Actions]] with a '''daily limit''' become available again:&lt;br /&gt;
* '''[[Doing the thing]]'''&lt;br /&gt;
* '''[[Communications|Establish communications]]'''&lt;br /&gt;
* {{Title|Commander}}: '''Issue mission'''&lt;br /&gt;
* {{Character|Mush}}: 4x '''[[Extract a spore]]''' (limit shared between all {{Character|Mush}})&lt;br /&gt;
** -2 with Antispore Gas [[research]], +1 for each {{Skill|Fertile}})&lt;br /&gt;
* {{Character|Mush}}: '''[[Infect]]'''&lt;br /&gt;
** 2x if {{Skill|Infector}}&lt;br /&gt;
* {{Skill|Doorman}}: free '''Door [[Sabotage]]'''&lt;br /&gt;
* {{Skill|Defacer}}: '''Clear Logs'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Todo|Some cases where efficiency at repairing/shooting/whatever is reset to its base level?}}&lt;br /&gt;
&lt;br /&gt;
== Health and Morale ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!  width=&amp;quot;10%&amp;quot;  | Frequency&lt;br /&gt;
!  width=&amp;quot;10%&amp;quot; | Notification&lt;br /&gt;
!  width=&amp;quot;80%&amp;quot; | Event description and conditions&lt;br /&gt;
|- &lt;br /&gt;
| Always&lt;br /&gt;
| {{Privacy|Private}}&lt;br /&gt;
| Each character '''[[file:Laid.png]] lying down''' in the same room as a {{Skill|Shrink}} gains 1 {{morale}}.&lt;br /&gt;
|- &lt;br /&gt;
| Always&lt;br /&gt;
| {{Privacy|Public}}&lt;br /&gt;
| Each character '''[[file:Laid.png]] lying down''' in the same room as a {{Skill|Shrink}} while having a {{Status|Disorder}} gets therapy&lt;br /&gt;
* For this the Shrink needs to be standing up {{todo|check}}&lt;br /&gt;
* The log shows whether the disorder is actually healed&lt;br /&gt;
|- &lt;br /&gt;
| Always&lt;br /&gt;
| {{Privacy|Private}}&lt;br /&gt;
| Any {{Trait|Antisocial}} character ({{Character|Raluca}}) in the same room as any other character   loses 1 {{morale}}&lt;br /&gt;
|- &lt;br /&gt;
| Always&lt;br /&gt;
| {{Privacy|Private}}&lt;br /&gt;
| Any {{Trait|Germaphobe}} character ({{Character|Finola}}) being {{Status|Dirty}} loses 1 {{morale}}&lt;br /&gt;
|- &lt;br /&gt;
| Always&lt;br /&gt;
| Public&lt;br /&gt;
| '''Fatal depression:''' Any character with 0 {{morale}} '''dies'''&lt;br /&gt;
* This takes place ''after'' morale loss. Statuses {{Status|Demoralized}} and {{Status|Suicidal}} give warnings. &lt;br /&gt;
|- &lt;br /&gt;
| Random&lt;br /&gt;
| {{Privacy|Private}}&lt;br /&gt;
| Chances of getting a {{Status|Disease}} or a {{Status|Disorder}} (see [[Illnesses]])&lt;br /&gt;
|- &lt;br /&gt;
| (Varies)&lt;br /&gt;
| (Varies)&lt;br /&gt;
| Symptoms of having a {{Status|Disease}}, a {{Status|Disorder}} or an {{Status|Injury}} (see [[Illnesses]])&lt;br /&gt;
|- &lt;br /&gt;
| Random&lt;br /&gt;
| {{Privacy|Private}}&lt;br /&gt;
| Random healing of any {{Status|Disease}}, of {{Illness|Spleen}} or of {{Illness|Vertigo}}&lt;br /&gt;
|-&lt;br /&gt;
| Always&lt;br /&gt;
| None&lt;br /&gt;
| Each character loses 1 [[Health#Satisfaction|Satisfaction]]&lt;br /&gt;
|- &lt;br /&gt;
| Always&lt;br /&gt;
| {{Privacy|Private}}&lt;br /&gt;
| Any [[Image:Starving.png]] '''Starving''' character (with 0 [[Health#Satisfaction|Satisfaction]] for at least 24 cycles) loses 1 {{hp}} &lt;br /&gt;
|-  &lt;br /&gt;
| '''At Cycle 1'''&lt;br /&gt;
| {{Privacy|Private}}&lt;br /&gt;
| Each character gains 1 {{hp}} &lt;br /&gt;
|-&lt;br /&gt;
| '''At Cycle 1'''&lt;br /&gt;
| {{Privacy|Private}}&lt;br /&gt;
| Each character loses 2 {{morale}}&lt;br /&gt;
* Reduced by 1 for all characters if {{Skill|Mankind's only hope}} is present and alive.&lt;br /&gt;
* Additionally reduced by 1 for characters with {{Skill|The Optimist}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!  width=&amp;quot;10%&amp;quot;  | Frequency&lt;br /&gt;
!  width=&amp;quot;10%&amp;quot; | Notification&lt;br /&gt;
!  width=&amp;quot;80%&amp;quot; | Event description and conditions&lt;br /&gt;
|- &lt;br /&gt;
| Random (15%)&lt;br /&gt;
| [[NERON Announcements|Announcement]] &lt;br /&gt;
| '''General Patching Up''' (GPU) is activated for this cycle (if the [[NERON Project]] has been researched)&lt;br /&gt;
|- &lt;br /&gt;
| Random&lt;br /&gt;
| [[NERON Announcements|Announcement]] (*)&lt;br /&gt;
| [[file:broken.png]] An equipment breaks down&lt;br /&gt;
* There is no announcement for broken doors, sabotaged equipment, or equipment that is damaged by a fire or electrical spike event.&lt;br /&gt;
* Unless GPU is active&lt;br /&gt;
|- &lt;br /&gt;
| Random&lt;br /&gt;
| {{todo|?}}&lt;br /&gt;
| '''Electrical spikes''': all equipment of the room is damaged,  any character in the room loses 3{{hp}}&lt;br /&gt;
* Unless GPU is active&lt;br /&gt;
|- &lt;br /&gt;
| Random&lt;br /&gt;
| {{Privacy|public}}&lt;br /&gt;
| '''The room shakes''': any character in the room loses 1-3{{hp}}&lt;br /&gt;
* Unless GPU is active&lt;br /&gt;
* The amount of {{hp}} lost is {{Privacy|Private}}&lt;br /&gt;
|- &lt;br /&gt;
| Random&lt;br /&gt;
| {{Privacy|public}}&lt;br /&gt;
| '''Metal plates''': one character in the room loses 4-6{{hp}}&lt;br /&gt;
* Unless GPU is active&lt;br /&gt;
* The amount of {{hp}} lost is {{Privacy|Private}}&lt;br /&gt;
|- &lt;br /&gt;
| Random&lt;br /&gt;
| [[NERON Announcements|Announcement]]&lt;br /&gt;
| [[file:Fire.png]] A '''[[Fires|fire]]''' starts.&lt;br /&gt;
* Unless GPU is active&lt;br /&gt;
|- &lt;br /&gt;
| Random&lt;br /&gt;
| {{Privacy|Public}}&lt;br /&gt;
| A fire damages equipment (except doors) and breaks/destroys items in the room.&lt;br /&gt;
|- &lt;br /&gt;
| Random&lt;br /&gt;
| {{Privacy|Public}}&lt;br /&gt;
| A fire does 2-3 points of damage directly to the {{Armor}} [[Resources#Armor|Armor]] &lt;br /&gt;
|- &lt;br /&gt;
| Random&lt;br /&gt;
| [[NERON Announcements|Announcement]]&lt;br /&gt;
| A fire spreads to an adjacent room.&lt;br /&gt;
|- &lt;br /&gt;
| Random&lt;br /&gt;
| {{Privacy|Private}}&lt;br /&gt;
|  Any character in a room on fire loses 2 {{HP}}&lt;br /&gt;
|-  &lt;br /&gt;
| Random (25%)&lt;br /&gt;
| {{todo|?}}&lt;br /&gt;
| A fire is extinguished automatically by [[NERON#List of NERON Projects|NERON Project Sprinkers]]&lt;br /&gt;
* {{todo|before or after the damage is done?}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Items and Equiment ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!  width=&amp;quot;10%&amp;quot;  | Frequency&lt;br /&gt;
!  width=&amp;quot;10%&amp;quot; | Notification&lt;br /&gt;
!  width=&amp;quot;80%&amp;quot; | Event description and conditions&lt;br /&gt;
|-  &lt;br /&gt;
| Always&lt;br /&gt;
| {{todo|?}}&lt;br /&gt;
| [[Support Drone|Drones]] do their actions: extinguish a [[file:Fire.png]] fire (only with ''firefighters'' upgrade), attempt a [[file:Pa_eng.png]] repair, or change room.&lt;br /&gt;
* {{todo|firefighter works before or after the fire starts / the damage is done?}}&lt;br /&gt;
|- &lt;br /&gt;
| Always&lt;br /&gt;
| None&lt;br /&gt;
| Any item or equipment with  '''charges''' restore 1 [[file:Charge.png]]&lt;br /&gt;
* With some [[NERON Projects]], Turrets (''Rerouted Charges'') and Young plants (''Hydroponic Incubator'') gain an additional 1 [[file:Charge.png]]&lt;br /&gt;
|-&lt;br /&gt;
| '''At Cycle 1'''&lt;br /&gt;
| &lt;br /&gt;
| Perishable food decays one step in the series [[file:Food_unstable.png]] '''Unstable''', [[file:Food_hazardous.png]] '''Hazardous''', [[file:Food_decaying.png]] '''Decomposing'''&lt;br /&gt;
* Unless [[BIOS_Terminal#Foodstuff_Destruction|Foodstuff destruction]] is active (default value), in which case the perishable food is destroyed.&lt;br /&gt;
|- &lt;br /&gt;
| '''At Cycle 1''' (*)&lt;br /&gt;
| None&lt;br /&gt;
| The [[coffee]] machine becomes available again&lt;br /&gt;
* Also at '''Cycle 4''' if the [[NERON Project]] Fission Coffee Roaster is complete&lt;br /&gt;
* Also at '''Cycles 3, 5 and 7''' if the [[PILGRED]] is repaired {{Bug|actually, every cycle}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oxygen and Plants  ==&lt;br /&gt;
See [[Oxygen]] and [[Gardening]] for more details.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!  width=&amp;quot;10%&amp;quot;  | Frequency&lt;br /&gt;
!  width=&amp;quot;10%&amp;quot; | Notification&lt;br /&gt;
!  width=&amp;quot;80%&amp;quot; | Event description and conditions&lt;br /&gt;
|- &lt;br /&gt;
| Always (*)&lt;br /&gt;
| None (*)&lt;br /&gt;
| The ship consumes 1{{O2}}&lt;br /&gt;
* Does not happen with 20% chances if the Neron project '''Oxygenated Ducts''' is complete. An [[NERON Announcements|Announcement]]  is made in this case.&lt;br /&gt;
|- &lt;br /&gt;
| Always&lt;br /&gt;
| [[NERON Announcements|Announcement]]&lt;br /&gt;
| Each broken oxygen tank makes the ship loose 1{{O2}}&lt;br /&gt;
|- &lt;br /&gt;
| Always&lt;br /&gt;
| [[NERON Announcements|Announcement]]&lt;br /&gt;
| '''Asphyxiation'''. If the ship has 0{{O2}}, a random character dies.&lt;br /&gt;
* If the selected character is holding an oxygen capsule, then that is used up instead. {{todo|(Lack of) announcement in this case?}}&lt;br /&gt;
* {{todo|characters without capsule are selected first}}&lt;br /&gt;
|- &lt;br /&gt;
| Random&lt;br /&gt;
| None&lt;br /&gt;
| A [[Image:Plant_youngling.png]] '''Young''' plant becomes adult (depending on its charge).&lt;br /&gt;
|-&lt;br /&gt;
| Random&lt;br /&gt;
| None&lt;br /&gt;
| A plant becomes [[Image:Plant_diseased.png]] '''Diseased''' &lt;br /&gt;
* This can happen only once a day per plant {{todo|even C1?}}&lt;br /&gt;
|- &lt;br /&gt;
| '''At Cycle 1'''&lt;br /&gt;
| None&lt;br /&gt;
| Plants produce 1{{O2}} each &lt;br /&gt;
* Unless they are [[Image:Plant_youngling.png]] '''Young''', [[Image:Plant_diseased.png]] '''Diseased''', or [[Image:Plant_dry.png]] '''Dried Out'''&lt;br /&gt;
* Unless they are held in a character's inventory&lt;br /&gt;
* This happens ''after'' asphyxiation&lt;br /&gt;
* {{todo|This happens after the [[Image:Plant_youngling.png]] '''Younglings''' have become adult, but before they become [[Image:Plant_diseased.png]] '''Diseased''' }}&lt;br /&gt;
|- &lt;br /&gt;
| '''At Cycle 1'''&lt;br /&gt;
| None&lt;br /&gt;
| Plants produce 1 fruit each (possibly 2 with [[NERON_Projects|Heat Lamps]])&lt;br /&gt;
* Unless they are [[Image:Plant_thirsty.png]] '''Thirsty''', [[Image:Plant_youngling.png]] '''Young''', [[Image:Plant_diseased.png]] '''Diseased''', or [[Image:Plant_dry.png]] '''Dried Out'''&lt;br /&gt;
* Even if they are held in a character's inventory&lt;br /&gt;
|- &lt;br /&gt;
| '''At Cycle 1'''&lt;br /&gt;
| None&lt;br /&gt;
| A plant becomes [[Image:Plant_thirsty.png]] '''Thirsty''', or [[Image:Plant_dry.png]] '''Dried Out''' (if already thirsty), or '''dies''' (if already dried out) {{todo|no log, even if the plant dies?}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hunters, Navigation, and Communications ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!  width=&amp;quot;10%&amp;quot;  | Frequency&lt;br /&gt;
!  width=&amp;quot;10%&amp;quot; | Notification&lt;br /&gt;
!  width=&amp;quot;80%&amp;quot; | Event description and conditions&lt;br /&gt;
|- &lt;br /&gt;
| Random&lt;br /&gt;
| [[NERON Announcements|Announcement]]&lt;br /&gt;
| A wave of new [[hunters]] arrives&lt;br /&gt;
|- &lt;br /&gt;
| Always&lt;br /&gt;
| [[NERON Announcements|Announcement]]&lt;br /&gt;
| If a [[Navigation|movement]] has been initiated last cycle, then the DAEDALUS reaches its destination&lt;br /&gt;
|- &lt;br /&gt;
| Always&lt;br /&gt;
| [[NERON Announcements|Announcement]]&lt;br /&gt;
| If a [[Navigation|movement]] has been initiated last cycle, a fraction of the hunters catch up with the DAEDALUS&lt;br /&gt;
* The announcement is the same as when new hunters arrive&lt;br /&gt;
|- &lt;br /&gt;
| Always (*)&lt;br /&gt;
| None&lt;br /&gt;
| [[Hunters]] attack and deal damage (mainly to the ship's {{Armor}} [[Armor]] )&lt;br /&gt;
* Unless they arrived at this or last cycle, and unless the ship has moved (exception: Trax)&lt;br /&gt;
* Asteroids deal damage only once after a certain amount of cycles.&lt;br /&gt;
* D1000 deal damage 3 times during the cycle. {{todo|all 3 at the same time, or anytime during the cycle?}}&lt;br /&gt;
|- &lt;br /&gt;
| Random&lt;br /&gt;
| [[NERON Announcements|Announcement]]&lt;br /&gt;
| A [[Trading|Transporter]] arrives&lt;br /&gt;
|- &lt;br /&gt;
| Random&lt;br /&gt;
| {{todo|?}}&lt;br /&gt;
| A [[Trading|Transporter]] leaves&lt;br /&gt;
* Always if it has been shot at during last cycle&lt;br /&gt;
|- &lt;br /&gt;
| Always&lt;br /&gt;
| None&lt;br /&gt;
| The [[Plasma Shield]] (if available) gains 5hp&lt;br /&gt;
* {{todo|unless it has been hit this cycle? before the attack?}}&lt;br /&gt;
* {{todo|even if not activated at the BIOS terminal?}}&lt;br /&gt;
|- &lt;br /&gt;
| Random&lt;br /&gt;
| [[NERON Announcements|Announcement]]&lt;br /&gt;
| Signal loss: The connection with Sol has been lost&lt;br /&gt;
* The risk is lower as the signal strengthens&lt;br /&gt;
|- &lt;br /&gt;
| Random (*)&lt;br /&gt;
| [[NERON Announcements|Announcement]]&lt;br /&gt;
| Communication attempt from a [[Rebel Base]] (provided the contact with Sol is established)&lt;br /&gt;
* Once a day on days 2-7, always at the same cycle (not cycle 8)&lt;br /&gt;
|- &lt;br /&gt;
| Random&lt;br /&gt;
| {{todo|?}}&lt;br /&gt;
| Communication attempt from a [[Rebel Base]] times out&lt;br /&gt;
* {{todo|how is the time chosen/known?}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ividyon</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Events_at_Cycle_Change</id>
		<title>Events at Cycle Change</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Events_at_Cycle_Change"/>
				<updated>2014-06-12T10:41:49Z</updated>
		
		<summary type="html">&lt;p&gt;Ividyon: Corrections, changed setup of first table. Need comments&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page attempts to list all '''game events that occur at cycle change'''.&lt;br /&gt;
&lt;br /&gt;
Note that the majority of events are triggered by certain conditions, and, in many cases, chance.&lt;br /&gt;
&lt;br /&gt;
{{Warn|This page has been created fairly recently. Data may be incomplete or phrased improperly; please contribute!}}&lt;br /&gt;
&lt;br /&gt;
== General Character Resources ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!  width=&amp;quot;15%&amp;quot; | Condition&lt;br /&gt;
!  width=&amp;quot;80px&amp;quot; | [[Privacy Levels|Log Privacy]]&lt;br /&gt;
!  width=&amp;quot;80%&amp;quot; | Event&lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
* Always&lt;br /&gt;
| {{Privacy|Private}}&lt;br /&gt;
| '''All characters''' gain 1 {{AP}}.&lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
* Character is {{Status|Lying down}}&lt;br /&gt;
| {{Privacy|Private}}&lt;br /&gt;
| Character gains 1 {{AP}}.&lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
* Character is selected by {{Skill|Logistics Expert}}&lt;br /&gt;
| {{Privacy|Private}}&lt;br /&gt;
| Character gains 1 additional {{AP}}.&lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
* [[Gravity Simulator]] is intact&lt;br /&gt;
| {{Privacy|Private}}&lt;br /&gt;
| '''All characters''' gain 1 {{MP}}. &lt;br /&gt;
* {{todo|Also on the cycle at which the Gravity Simulator breaks?}}&lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
* Always&lt;br /&gt;
| {{Privacy|Private}}&lt;br /&gt;
| '''All characters''' gains 1 {{XP}}.&lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
* Character is in {{Gold Mode}}&lt;br /&gt;
| {{Privacy|Private}}&lt;br /&gt;
| Character gains 1 {{XP}}.&lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
* Character is '''human'''&lt;br /&gt;
| None&lt;br /&gt;
| Character gains 1 {{Glory}}.&lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
* Character is {{Character|Mush}}&lt;br /&gt;
| None&lt;br /&gt;
| Character loses 2 {{Glory|Mush}}.&lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
* '''At Cycle 1'''&lt;br /&gt;
| {{Privacy|Private}}&lt;br /&gt;
| Characters with the following skills gain [[Player_Resources#Skill-specific_Action_Points|skill-specific Action Points]]:&lt;br /&gt;
* {{Skill|Technician}}: 1 {{AP|Repair}} (up to 2)&lt;br /&gt;
* {{Skill|Botanist}}: 2 {{AP|Gardening}} (up to 4)&lt;br /&gt;
* {{Skill|Designer}}: 2 {{AP|NERON}} (up to 4)&lt;br /&gt;
* {{Skill|IT Expert}}: 2 {{AP|IT}} (up to 4)&lt;br /&gt;
* {{Skill|Nurse}}: 1 {{AP|Heal}} (up to 2)&lt;br /&gt;
* {{Skill|Physicist}}: 1 {{AP|PILGRED}} (up to 2)&lt;br /&gt;
* {{Skill|Shooter}}: 2 {{AP|Free Shot}} (up to 4)&lt;br /&gt;
* {{Skill|Chef}}: 4 {{AP|Chef}} (up to 8)&lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
* '''At Cycle 1'''&lt;br /&gt;
| None&lt;br /&gt;
| [[Actions]] with a '''daily limit''' become available again:&lt;br /&gt;
* '''[[Doing the thing]]'''&lt;br /&gt;
* '''[[Communications|Establish communications]]'''&lt;br /&gt;
* {{Title|Commander}}: '''Issue mission'''&lt;br /&gt;
* {{Character|Mush}}: 4x '''[[Extract a spore]]''' (limit shared between all {{Character|Mush}})&lt;br /&gt;
** -2 with Antispore Gas [[research]], +1 for each {{Skill|Fertile}})&lt;br /&gt;
* {{Character|Mush}}: '''[[Infect]]'''&lt;br /&gt;
** 2x if {{Skill|Infector}}&lt;br /&gt;
* {{Skill|Doorman}}: free '''Door [[Sabotage]]'''&lt;br /&gt;
* {{Skill|Defacer}}: '''Clear Logs'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Todo|Some cases where efficiency at repairing/shooting/whatever is reset to its base level?}}&lt;br /&gt;
&lt;br /&gt;
== Health and Morale ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!  width=&amp;quot;10%&amp;quot;  | Frequency&lt;br /&gt;
!  width=&amp;quot;10%&amp;quot; | Notification&lt;br /&gt;
!  width=&amp;quot;80%&amp;quot; | Event description and conditions&lt;br /&gt;
|- &lt;br /&gt;
| Always&lt;br /&gt;
| {{Privacy|Private}}&lt;br /&gt;
| Each character '''[[file:Laid.png]] lying down''' in the same room as a {{Skill|Shrink}} gains 1 {{morale}}.&lt;br /&gt;
|- &lt;br /&gt;
| Always&lt;br /&gt;
| {{Privacy|Public}}&lt;br /&gt;
| Each character '''[[file:Laid.png]] lying down''' in the same room as a {{Skill|Shrink}} while having a {{Status|Disorder}} gets therapy&lt;br /&gt;
* For this the Shrink needs to be standing up {{todo|check}}&lt;br /&gt;
* The log shows whether the disorder is actually healed&lt;br /&gt;
|- &lt;br /&gt;
| Always&lt;br /&gt;
| {{Privacy|Private}}&lt;br /&gt;
| Any {{Trait|Antisocial}} character ({{Character|Raluca}}) in the same room as any other character   loses 1 {{morale}}&lt;br /&gt;
|- &lt;br /&gt;
| Always&lt;br /&gt;
| {{Privacy|Private}}&lt;br /&gt;
| Any {{Trait|Germaphobe}} character ({{Character|Finola}}) being {{Status|Dirty}} loses 1 {{morale}}&lt;br /&gt;
|- &lt;br /&gt;
| Always&lt;br /&gt;
| Public&lt;br /&gt;
| '''Fatal depression:''' Any character with 0 {{morale}} '''dies'''&lt;br /&gt;
* This takes place ''after'' morale loss. Statuses {{Status|Demoralized}} and {{Status|Suicidal}} give warnings. &lt;br /&gt;
|- &lt;br /&gt;
| Random&lt;br /&gt;
| {{Privacy|Private}}&lt;br /&gt;
| Chances of getting a {{Status|Disease}} or a {{Status|Disorder}} (see [[Illnesses]])&lt;br /&gt;
|- &lt;br /&gt;
| (Varies)&lt;br /&gt;
| (Varies)&lt;br /&gt;
| Symptoms of having a {{Status|Disease}}, a {{Status|Disorder}} or an {{Status|Injury}} (see [[Illnesses]])&lt;br /&gt;
|- &lt;br /&gt;
| Random&lt;br /&gt;
| {{Privacy|Private}}&lt;br /&gt;
| Random healing of any {{Status|Disease}}, of {{Illness|Spleen}} or of {{Illness|Vertigo}}&lt;br /&gt;
|-&lt;br /&gt;
| Always&lt;br /&gt;
| None&lt;br /&gt;
| Each character loses 1 [[Health#Satisfaction|Satisfaction]]&lt;br /&gt;
|- &lt;br /&gt;
| Always&lt;br /&gt;
| {{Privacy|Private}}&lt;br /&gt;
| Any [[Image:Starving.png]] '''Starving''' character (with 0 [[Health#Satisfaction|Satisfaction]] for at least 24 cycles) loses 1 {{hp}} &lt;br /&gt;
|-  &lt;br /&gt;
| '''At Cycle 1'''&lt;br /&gt;
| {{Privacy|Private}}&lt;br /&gt;
| Each character gains 1 {{hp}} &lt;br /&gt;
|-&lt;br /&gt;
| '''At Cycle 1'''&lt;br /&gt;
| {{Privacy|Private}}&lt;br /&gt;
| Each character loses 2 {{morale}}&lt;br /&gt;
* Reduced by 1 for all characters if {{Skill|Mankind's only hope}} is present and alive.&lt;br /&gt;
* Additionally reduced by 1 for characters with {{Skill|The Optimist}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!  width=&amp;quot;10%&amp;quot;  | Frequency&lt;br /&gt;
!  width=&amp;quot;10%&amp;quot; | Notification&lt;br /&gt;
!  width=&amp;quot;80%&amp;quot; | Event description and conditions&lt;br /&gt;
|- &lt;br /&gt;
| Random (15%)&lt;br /&gt;
| [[NERON Announcements|Announcement]] &lt;br /&gt;
| '''General Patching Up''' (GPU) is activated for this cycle (if the [[NERON Project]] has been researched)&lt;br /&gt;
|- &lt;br /&gt;
| Random&lt;br /&gt;
| [[NERON Announcements|Announcement]] (*)&lt;br /&gt;
| [[file:broken.png]] An equipment breaks down&lt;br /&gt;
* There is no announcement for broken doors, sabotaged equipment, or equipment that is damaged by a fire or electrical spike event.&lt;br /&gt;
* Unless GPU is active&lt;br /&gt;
|- &lt;br /&gt;
| Random&lt;br /&gt;
| {{todo|?}}&lt;br /&gt;
| '''Electrical spikes''': all equipment of the room is damaged,  any character in the room loses 3{{hp}}&lt;br /&gt;
* Unless GPU is active&lt;br /&gt;
|- &lt;br /&gt;
| Random&lt;br /&gt;
| {{Privacy|public}}&lt;br /&gt;
| '''The room shakes''': any character in the room loses 1-3{{hp}}&lt;br /&gt;
* Unless GPU is active&lt;br /&gt;
* The amount of {{hp}} lost is {{Privacy|Private}}&lt;br /&gt;
|- &lt;br /&gt;
| Random&lt;br /&gt;
| {{Privacy|public}}&lt;br /&gt;
| '''Metal plates''': one character in the room loses 4-6{{hp}}&lt;br /&gt;
* Unless GPU is active&lt;br /&gt;
* The amount of {{hp}} lost is {{Privacy|Private}}&lt;br /&gt;
|- &lt;br /&gt;
| Random&lt;br /&gt;
| [[NERON Announcements|Announcement]]&lt;br /&gt;
| [[file:Fire.png]] A '''[[Fires|fire]]''' starts.&lt;br /&gt;
* Unless GPU is active&lt;br /&gt;
|- &lt;br /&gt;
| Random&lt;br /&gt;
| {{Privacy|Public}}&lt;br /&gt;
| A fire damages equipment (except doors) and breaks/destroys items in the room.&lt;br /&gt;
|- &lt;br /&gt;
| Random&lt;br /&gt;
| {{Privacy|Public}}&lt;br /&gt;
| A fire does 2-3 points of damage directly to the {{Armor}} [[Resources#Armor|Armor]] &lt;br /&gt;
|- &lt;br /&gt;
| Random&lt;br /&gt;
| [[NERON Announcements|Announcement]]&lt;br /&gt;
| A fire spreads to an adjacent room.&lt;br /&gt;
|- &lt;br /&gt;
| Random&lt;br /&gt;
| {{Privacy|Private}}&lt;br /&gt;
|  Any character in a room on fire loses 2 {{HP}}&lt;br /&gt;
|-  &lt;br /&gt;
| Random (25%)&lt;br /&gt;
| {{todo|?}}&lt;br /&gt;
| A fire is extinguished automatically by [[NERON#List of NERON Projects|NERON Project Sprinkers]]&lt;br /&gt;
* {{todo|before or after the damage is done?}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Items and Equiment ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!  width=&amp;quot;10%&amp;quot;  | Frequency&lt;br /&gt;
!  width=&amp;quot;10%&amp;quot; | Notification&lt;br /&gt;
!  width=&amp;quot;80%&amp;quot; | Event description and conditions&lt;br /&gt;
|-  &lt;br /&gt;
| Always&lt;br /&gt;
| {{todo|?}}&lt;br /&gt;
| [[Support Drone|Drones]] do their actions: extinguish a [[file:Fire.png]] fire (only with ''firefighters'' upgrade), attempt a [[file:Pa_eng.png]] repair, or change room.&lt;br /&gt;
* {{todo|firefighter works before or after the fire starts / the damage is done?}}&lt;br /&gt;
|- &lt;br /&gt;
| Always&lt;br /&gt;
| None&lt;br /&gt;
| Any item or equipment with  '''charges''' restore 1 [[file:Charge.png]]&lt;br /&gt;
* With some [[NERON Projects]], Turrets (''Rerouted Charges'') and Young plants (''Hydroponic Incubator'') gain an additional 1 [[file:Charge.png]]&lt;br /&gt;
|-&lt;br /&gt;
| '''At Cycle 1'''&lt;br /&gt;
| &lt;br /&gt;
| Perishable food decays one step in the series [[file:Food_unstable.png]] '''Unstable''', [[file:Food_hazardous.png]] '''Hazardous''', [[file:Food_decaying.png]] '''Decomposing'''&lt;br /&gt;
* Unless [[BIOS_Terminal#Foodstuff_Destruction|Foodstuff destruction]] is active (default value), in which case the perishable food is destroyed.&lt;br /&gt;
|- &lt;br /&gt;
| '''At Cycle 1''' (*)&lt;br /&gt;
| None&lt;br /&gt;
| The [[coffee]] machine becomes available again&lt;br /&gt;
* Also at '''Cycle 4''' if the [[NERON Project]] Fission Coffee Roaster is complete&lt;br /&gt;
* Also at '''Cycles 3, 5 and 7''' if the [[PILGRED]] is repaired {{Bug|actually, every cycle}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oxygen and Plants  ==&lt;br /&gt;
See [[Oxygen]] and [[Gardening]] for more details.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!  width=&amp;quot;10%&amp;quot;  | Frequency&lt;br /&gt;
!  width=&amp;quot;10%&amp;quot; | Notification&lt;br /&gt;
!  width=&amp;quot;80%&amp;quot; | Event description and conditions&lt;br /&gt;
|- &lt;br /&gt;
| Always (*)&lt;br /&gt;
| None (*)&lt;br /&gt;
| The ship consumes 1{{O2}}&lt;br /&gt;
* Does not happen with 20% chances if the Neron project '''Oxygenated Ducts''' is complete. An [[NERON Announcements|Announcement]]  is made in this case.&lt;br /&gt;
|- &lt;br /&gt;
| Always&lt;br /&gt;
| [[NERON Announcements|Announcement]]&lt;br /&gt;
| Each broken oxygen tank makes the ship loose 1{{O2}}&lt;br /&gt;
|- &lt;br /&gt;
| Always&lt;br /&gt;
| [[NERON Announcements|Announcement]]&lt;br /&gt;
| '''Asphyxiation'''. If the ship has 0{{O2}}, a random character dies.&lt;br /&gt;
* If the selected character is holding an oxygen capsule, then that is used up instead. {{todo|(Lack of) announcement in this case?}}&lt;br /&gt;
* {{todo|characters without capsule are selected first}}&lt;br /&gt;
|- &lt;br /&gt;
| Random&lt;br /&gt;
| None&lt;br /&gt;
| A [[Image:Plant_youngling.png]] '''Young''' plant becomes adult (depending on its charge).&lt;br /&gt;
|-&lt;br /&gt;
| Random&lt;br /&gt;
| None&lt;br /&gt;
| A plant becomes [[Image:Plant_diseased.png]] '''Diseased''' &lt;br /&gt;
* This can happen only once a day per plant {{todo|even C1?}}&lt;br /&gt;
|- &lt;br /&gt;
| '''At Cycle 1'''&lt;br /&gt;
| None&lt;br /&gt;
| Plants produce 1{{O2}} each &lt;br /&gt;
* Unless they are [[Image:Plant_youngling.png]] '''Young''', [[Image:Plant_diseased.png]] '''Diseased''', or [[Image:Plant_dry.png]] '''Dried Out'''&lt;br /&gt;
* Unless they are held in a character's inventory&lt;br /&gt;
* This happens ''after'' asphyxiation&lt;br /&gt;
* {{todo|This happens after the [[Image:Plant_youngling.png]] '''Younglings''' have become adult, but before they become [[Image:Plant_diseased.png]] '''Diseased''' }}&lt;br /&gt;
|- &lt;br /&gt;
| '''At Cycle 1'''&lt;br /&gt;
| None&lt;br /&gt;
| Plants produce 1 fruit each (possibly 2 with [[NERON_Projects|Heat Lamps]])&lt;br /&gt;
* Unless they are [[Image:Plant_thirsty.png]] '''Thirsty''', [[Image:Plant_youngling.png]] '''Young''', [[Image:Plant_diseased.png]] '''Diseased''', or [[Image:Plant_dry.png]] '''Dried Out'''&lt;br /&gt;
* Even if they are held in a character's inventory&lt;br /&gt;
|- &lt;br /&gt;
| '''At Cycle 1'''&lt;br /&gt;
| None&lt;br /&gt;
| A plant becomes [[Image:Plant_thirsty.png]] '''Thirsty''', or [[Image:Plant_dry.png]] '''Dried Out''' (if already thirsty), or '''dies''' (if already dried out) {{todo|no log, even if the plant dies?}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hunters, Navigation, and Communications ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!  width=&amp;quot;10%&amp;quot;  | Frequency&lt;br /&gt;
!  width=&amp;quot;10%&amp;quot; | Notification&lt;br /&gt;
!  width=&amp;quot;80%&amp;quot; | Event description and conditions&lt;br /&gt;
|- &lt;br /&gt;
| Random&lt;br /&gt;
| [[NERON Announcements|Announcement]]&lt;br /&gt;
| A wave of new [[hunters]] arrives&lt;br /&gt;
|- &lt;br /&gt;
| Always&lt;br /&gt;
| [[NERON Announcements|Announcement]]&lt;br /&gt;
| If a [[Navigation|movement]] has been initiated last cycle, then the DAEDALUS reaches its destination&lt;br /&gt;
|- &lt;br /&gt;
| Always&lt;br /&gt;
| [[NERON Announcements|Announcement]]&lt;br /&gt;
| If a [[Navigation|movement]] has been initiated last cycle, a fraction of the hunters catch up with the DAEDALUS&lt;br /&gt;
* The announcement is the same as when new hunters arrive&lt;br /&gt;
|- &lt;br /&gt;
| Always (*)&lt;br /&gt;
| None&lt;br /&gt;
| [[Hunters]] attack and deal damage (mainly to the ship's {{Armor}} [[Armor]] )&lt;br /&gt;
* Unless they arrived at this or last cycle, and unless the ship has moved (exception: Trax)&lt;br /&gt;
* Asteroids deal damage only once after a certain amount of cycles.&lt;br /&gt;
* D1000 deal damage 3 times during the cycle. {{todo|all 3 at the same time, or anytime during the cycle?}}&lt;br /&gt;
|- &lt;br /&gt;
| Random&lt;br /&gt;
| [[NERON Announcements|Announcement]]&lt;br /&gt;
| A [[Trading|Transporter]] arrives&lt;br /&gt;
|- &lt;br /&gt;
| Random&lt;br /&gt;
| {{todo|?}}&lt;br /&gt;
| A [[Trading|Transporter]] leaves&lt;br /&gt;
* Always if it has been shot at during last cycle&lt;br /&gt;
|- &lt;br /&gt;
| Always&lt;br /&gt;
| None&lt;br /&gt;
| The [[Plasma Shield]] (if available) gains 5hp&lt;br /&gt;
* {{todo|unless it has been hit this cycle? before the attack?}}&lt;br /&gt;
* {{todo|even if not activated at the BIOS terminal?}}&lt;br /&gt;
|- &lt;br /&gt;
| Random&lt;br /&gt;
| [[NERON Announcements|Announcement]]&lt;br /&gt;
| Signal loss: The connection with Sol has been lost&lt;br /&gt;
* The risk is lower as the signal strengthens&lt;br /&gt;
|- &lt;br /&gt;
| Random (*)&lt;br /&gt;
| [[NERON Announcements|Announcement]]&lt;br /&gt;
| Communication attempt from a [[Rebel Base]] (provided the contact with Sol is established)&lt;br /&gt;
* Once a day on days 2-7, always at the same cycle (not cycle 8)&lt;br /&gt;
|- &lt;br /&gt;
| Random&lt;br /&gt;
| {{todo|?}}&lt;br /&gt;
| Communication attempt from a [[Rebel Base]] times out&lt;br /&gt;
* {{todo|how is the time chosen/known?}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ividyon</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Main_Page</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Main_Page"/>
				<updated>2014-06-12T10:12:41Z</updated>
		
		<summary type="html">&lt;p&gt;Ividyon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC____NOEDITSECTION__&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 100%; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
Welcome to '''Mushpedia''', a comprehensive, English community resource for the browser game '''[http://mush.twinoid.com Mush]''' by [http://www.motion-twin.com Motion Twin].&lt;br /&gt;
&lt;br /&gt;
The '''Mushpedia''' currently houses '''{{NUMBEROFARTICLES}}''' articles among '''{{NUMBEROFPAGES}}''' pages. There have been '''{{NUMBEROFEDITS}}''' edits by '''{{NUMBEROFUSERS}}''' users, '''{{NUMBEROFACTIVEUSERS}}''' of which remain active.&lt;br /&gt;
&lt;br /&gt;
You, too, can '''[http://mushpedia.com/index.php?title=Special:UserLogin&amp;amp;type=signup contribute!]'''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;frontpage_content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frontpage_column&amp;quot;&amp;gt;&lt;br /&gt;
====Overview====&lt;br /&gt;
&lt;br /&gt;
[[Image:Book icon.png|class=icon-margin|Icon]] '''[[Game Basics]]'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Win nova.png|class=icon-margin|Icon]] '''[[Aim of the Game]]'''&lt;br /&gt;
:[[Image:Politician.png|class=icon-margin|Icon]] [[Human Play]]&lt;br /&gt;
:[[Image:Mushxp.png|class=icon-margin|Icon]] [[Mush Play]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Fire.png|class=icon-margin|Icon]] '''[[Dangers]]'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Casio.png|class=icon-margin|Icon]] '''[[Events at Cycle Change|Cycle Events]]'''&lt;br /&gt;
&lt;br /&gt;
====Player====&lt;br /&gt;
&lt;br /&gt;
[[Image:Action.png|class=icon-margin|Icon]] '''[[Player Resources]]'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Gold.png|class=icon-margin|Icon]] '''[[Game Modes]]'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Credit small.png|class=icon-margin|Icon]] '''[[Vending Machine]]'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldplus.png|class=icon-margin|Icon]] '''[[Distinctions|Distinctions &amp;amp; Titles]]'''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frontpage_column&amp;quot;&amp;gt;&lt;br /&gt;
====Characters====&lt;br /&gt;
&lt;br /&gt;
[[Image:Chun_icon.png|class=icon-margin|Icon]] '''[[Characters|Crew Members]]'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Learned.png|class=icon-margin|Icon]] '''[[Skills|Character Skills]]'''&lt;br /&gt;
:[[Image:Wall.png|class=icon-margin|Icon]] [[:Category:Human Skill|Human Skills]]&lt;br /&gt;
:[[Image:Wall.png|class=icon-margin|Icon]] [[:Category:Mush Skill|Mush Skills]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Mush icon.png|class=icon-margin|Icon]] '''[[Mush|The Mush]]'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Title 02.png|class=icon-margin|Icon]] '''[[Titles]]'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Healthmorale.png|class=icon-margin|Icon]] '''[[Health]]'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Laid.png|class=icon-margin|Icon]] '''[[Status|Statuses]]'''&lt;br /&gt;
:[[Image:Disease.png|class=icon-margin|Icon]] [[Illnesses]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Dirty.png|class=icon-margin|Icon]] '''[[Dirty]]'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Pa slot1.png|class=icon-margin|Icon]] '''[[Actions]]'''&lt;br /&gt;
:[[Image:Discrete.png|class=icon-margin|Icon]] [[Privacy Levels]]&lt;br /&gt;
:[[Image:Grenade icon.png|class=icon-margin|Icon]] [[Aggression]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frontpage_column&amp;quot;&amp;gt;&lt;br /&gt;
====Studies====&lt;br /&gt;
&lt;br /&gt;
[[Image:Astro small.png|class=icon-margin|Icon]] '''[[Astrophysics]]'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Comm icon.png|class=icon-margin|Icon]] '''[[Communications]]'''&lt;br /&gt;
:[[Image:Ration.png|class=icon-margin|Icon]] [[Trading]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Microsc.png|class=icon-margin|Icon]] '''[[Research]]'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Conceptor icon.png|class=icon-margin|Icon]] '''[[NERON Projects]]'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Pa pilgred.png|class=icon-margin|Icon]] '''[[PILGRED Reactor]]'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Multi.png|class=icon-margin|Icon]] '''[[Relaying]]'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Credit small.png|class=icon-margin|Icon]] '''[[Vending Machine#Projects|Gold Projects]]'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Pa comp.png|class=icon-margin|Icon]] '''[[BIOS Terminal]]'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Pa garden.png|class=icon-margin|Icon]] '''[[Gardening]]'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Planet.png|class=icon-margin|Icon]] '''[[Navigation]]'''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frontpage_column&amp;quot;&amp;gt;&lt;br /&gt;
====Daedalus====&lt;br /&gt;
&lt;br /&gt;
[[Image:Resource.png|class=icon-margin|Icon]] '''[[Resources]]'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Simulator.png|class=icon-margin|Icon]] '''[[Ship Equipment]]'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Stock.png|class=icon-margin|Icon]] '''[[Inventory]]'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Cat.png|class=icon-margin|Icon]] '''[[NPCs]]'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Guide.png|class=icon-margin|Icon]] '''[[Map]]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Space====&lt;br /&gt;
&lt;br /&gt;
[[Image:Pilot small.png|class=icon-margin|Icon]] '''[[Piloting]]'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Hunter icon.png|class=icon-margin|Icon]] '''[[Hunters]]'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Explore.png|class=icon-margin|Icon]] '''[[Exploration]]'''&lt;br /&gt;
:[[Image:Survival icon.png|class=icon-margin|Icon]] [[Zones]]&lt;br /&gt;
:[[Image:Artefact.png|class=icon-margin|Icon]] [[Events]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frontpage_column&amp;quot;&amp;gt;&lt;br /&gt;
====Miscellaneous====&lt;br /&gt;
&lt;br /&gt;
[[Image:Ticket.png|class=icon-margin|Icon]] '''[[Castings]]'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Private.png|class=icon-margin|Icon]] '''[[Chat]]'''&lt;br /&gt;
:[[Image:Neron.png|class=icon-margin|Icon]] [[NERON Announcements]]&lt;br /&gt;
:[[Image:twinoid happy2.png|class=icon-margin|Icon]] [[Smilies and Icons]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ep4.png|class=icon-margin|Icon]] '''[[Episodes]]'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Sol.png|class=icon-margin|Icon]] '''[[Ending the Game]]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Meta-Game====&lt;br /&gt;
&lt;br /&gt;
[[Image:Legend.png|class=icon-margin|Icon]] '''[[SDF]]'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Spore.png|class=icon-margin|Icon]] '''[[Bugs]]'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Pa eng.png|class=icon-margin|Icon]] '''[[Tools]]'''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frontpage_column&amp;quot;&amp;gt;&lt;br /&gt;
====Mushpedia====&lt;br /&gt;
&lt;br /&gt;
[[Image:Notes.gif|class=icon-margin|Icon]] '''[[Help:Editing guidelines|Getting Started with Editing]]'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Projects done.png|class=icon-margin|Icon]] '''[[:Category:Useful Templates|Useful Templates]]'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Coffee.png|class=icon-margin|Icon]] '''[[Talk:Main Page|General wiki discussion]]'''&lt;br /&gt;
:[[Image:Private.png|class=icon-margin|Icon]] [[Talk:Main Page#IRC Chatroom|IRC Chatroom]]&lt;br /&gt;
:[[Image:Chun battle.png|class=icon-margin|Icon]] [[User_talk:Spacekadt|Spacekadt's talk page]] ''(wiki owner)''&lt;br /&gt;
:[[Image:Kuan Ti icon.png|class=icon-margin|Icon]] [[User_talk:Ividyon|ividyon's talk page]] ''(tech admin)''&lt;br /&gt;
&lt;br /&gt;
[[Image:Dead.png|class=icon-margin|Icon]] '''[[:Category:Incomplete|Incomplete Articles]]'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Search.png|class=icon-margin|Icon]] '''[[:Category:To Do|Articles missing information]]'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Research done.png|class=icon-margin|Icon]] '''[[Image Gallery]]'''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 100%; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 1em auto;&amp;quot;&lt;br /&gt;
!'''[[Mushpedia:News|Recent notices]]''':&lt;br /&gt;
|-&lt;br /&gt;
| align=left | {{:Mushpedia:News}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;small&amp;gt;This website is not affiliated with [http://mush.twinoid.com Mush]&amp;lt;br&amp;gt;&lt;br /&gt;
Much of the content here is &amp;amp;copy; [http://www.motion-twin.com Motion Twin].&amp;lt;small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ividyon</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Episodes</id>
		<title>Episodes</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Episodes"/>
				<updated>2014-06-11T06:36:46Z</updated>
		
		<summary type="html">&lt;p&gt;Ividyon: /* Miscellaneous changes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
'''Episodes''' are periodic ''Mush'' content updates released by ''Motion Twin''. This article will try to keep track of any changes made to the game between episodes.&lt;br /&gt;
&lt;br /&gt;
== Episode I: Prologue ==&lt;br /&gt;
&lt;br /&gt;
The Prologue was ''Mush'''s closed beta period which launched on '''19th August 2013'''. The earliest beta testers were invited directly by Epoq, the game's administrator, with limited-use beta keys being released on Facebook and Twitter as time went on.&lt;br /&gt;
&lt;br /&gt;
Initial voyages were extremely limited in functionality. ''Motion Twin'' wanted to make sure that a particular module was well tested before releasing new modules for the crews to use and experiment with.&lt;br /&gt;
&lt;br /&gt;
'''Module release schedule:'''&lt;br /&gt;
;19 Aug 2013:Navigation/AstroTerminal&lt;br /&gt;
;22 Aug 2013:Research Lab&lt;br /&gt;
;23 Aug 2013:Nexus&lt;br /&gt;
;27 Aug 2013:Communications Center&lt;br /&gt;
;02 Sep 2013:PILGRED&lt;br /&gt;
;04 Sep 2013:Expeditions&lt;br /&gt;
;16 Sep 2013:All remaining modules&lt;br /&gt;
&lt;br /&gt;
== Episode II: The Dawn ==&lt;br /&gt;
This episode marks the '''public release''' of ''[[Game Basics|Mush]]'' and launched on '''5th November 2013'''.&lt;br /&gt;
&lt;br /&gt;
== Episode III: New Generations ==&lt;br /&gt;
The current, ongoing episode of ''[[Game Basics|Mush]]'' which launched on '''24th April 2014'''. The general theme is the survival of the human race, with the introduction of two [[Andie Graham|new]] [[Derek Hogan|characters]] with traits focused on [[doing the thing]] as well as the {{Status|Pregnant}} status. A number of bug fixes, new skills and solutions to age-old problems has also been introduced.&lt;br /&gt;
&lt;br /&gt;
=== Character changes ===&lt;br /&gt;
More information on the new characters, their traits and skills can be found in their respective articles.&lt;br /&gt;
&lt;br /&gt;
*New character: {{Character|Andie|long}}&lt;br /&gt;
&lt;br /&gt;
*New character: {{Character|Derek|long}}&lt;br /&gt;
&lt;br /&gt;
*{{Character|Roland}}: {{Glory}} is now gained for every '''2''' killed [[Hunters]]. (Before: {{Glory}} for '''each''' Hunter)&lt;br /&gt;
&lt;br /&gt;
=== Skill changes ===&lt;br /&gt;
* New {{Character|Andie}} skills: {{Level|2}} {{Skill|Devoted}}, {{Level|3}} {{Skill|Skillful}}, {{Level|4}} {{Skill|Confidant}}, {{Level|5}} {{Skill|Expert}}&lt;br /&gt;
* New {{Character|Derek}} skills: {{Level|4}} {{Skill|Motivator}}, {{Level|5}} {{Skill|Strong Skin}}&lt;br /&gt;
&lt;br /&gt;
* New {{Character|Mush}} skills: {{Level|5|Mush}} {{Skill|Green Jelly}}, {{Skill|Defacer}}&lt;br /&gt;
&lt;br /&gt;
* New {{Skill|Wrestler}} and {{Skill|Solid}} action: {{Action Button|2 {{AP}} Kick Out !}}&lt;br /&gt;
** Forces the target character to leave the room in a random direction.&lt;br /&gt;
** Costs '''1''' {{AP}} less for {{Status|Inactive}} targets.&lt;br /&gt;
** '''Not''' [[Aggression|Aggressive]], improving interaction with {{Character|Ian}}'s {{Status|Pacifist}} and {{Character|Chao}}'s {{Skill|Crazy Eye}}. {{Bug|Still asks for confirmation of an '''aggressive''' action.}}&lt;br /&gt;
** As a result of this, {{Skill|Wrestler}} and {{Skill|Solid}} are now '''kept''' as {{Character|Mush}}, as the Mush test would be too easy otherwise.&lt;br /&gt;
&lt;br /&gt;
*{{Skill|Bacteriophiliac}}: Action {{AP}} cost adjusted.&lt;br /&gt;
&lt;br /&gt;
*{{Skill|Nightmarish}}: Action {{AP}} cost adjusted.&lt;br /&gt;
&lt;br /&gt;
*{{Skill|Firefighter}}: No longer needs the {{Item|Extinguisher}} to extinguish fires.&lt;br /&gt;
&lt;br /&gt;
*Various fixes to skill tooltips across the board.&lt;br /&gt;
&lt;br /&gt;
=== Status changes ===&lt;br /&gt;
*New status: [[File:pregnant.png|class=icon-margin|Icon]]'''Pregnant'''&lt;br /&gt;
**Gained by female characters (not {{Character|Andie}}) when [[doing the thing]]. 8% chance.&lt;br /&gt;
**Gives an immediate bonus of 8 {{Glory}}.&lt;br /&gt;
**If a ''Pregnant'' character dies, the entire crew loses more {{Morale}}.&lt;br /&gt;
**If the father injects a {{Status|Spore}} when the baby is made, the mother is affected by an extra Spore.&lt;br /&gt;
**Gives various diseases like {{Disease|Slight Nausea}}.&lt;br /&gt;
&lt;br /&gt;
*New status: {{Status|Highly Inactive}}&lt;br /&gt;
*:&amp;quot;''You're highly inactive, not having connected in the past 48 hours. You are a punishment to your crew who has a right to dispose of you.''&amp;quot;&lt;br /&gt;
**Violence against ''Highly Inactive'' players is not sanctionable&lt;br /&gt;
&lt;br /&gt;
*{{Status|Inactive}}:&lt;br /&gt;
** Now prevents the character from gaining {{Glory}}.&lt;br /&gt;
** No longer lost when the character is attacked.&lt;br /&gt;
=== Item changes ===&lt;br /&gt;
*Items can '''no longer be hidden''' before the {{Character|Mush}} appear.&lt;br /&gt;
&lt;br /&gt;
*{{Item|Mush Sample}}: Now spawns on the ship when the {{Character|Mush}} appear.&lt;br /&gt;
&lt;br /&gt;
*{{Item|MycoAlarm}}: Now also detects the special actions of {{Skill|Fungal Kitchen}}, {{Skill|Trapper}}, {{Skill|Radio Pirate}}, {{Skill|Nightmarish}}, {{Skill|Bacterophile}} and {{Skill|Transfer}}, as well as '''Infectious Caress''' (on {{Item|Schrödinger}}) and the act of mutating into a {{Status|Berserker}}.&lt;br /&gt;
&lt;br /&gt;
* '''Puuquf''' has been renamed to {{Item|Phuxx}}.&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous changes ===&lt;br /&gt;
*New feature: '''[[Trading]]''' of [[Inventory|items]] and even [[characters]] (for instance, selling off {{Status|Highly Inactive}} players with no penalty) with alien merchants.&lt;br /&gt;
**A merchant always spawns on Day 0.&lt;br /&gt;
**Merchants sometimes appear in place of [[Hunters]].&lt;br /&gt;
**Interaction happens via a new button on the [[Comms Console]].&lt;br /&gt;
**Being sold is not considered a ''death'' in terms of morale loss and [[Distinctions]].&lt;br /&gt;
&lt;br /&gt;
*Chat history scrolling seems to have been fixed.&lt;br /&gt;
&lt;br /&gt;
*Various other bug fixes.&lt;/div&gt;</summary>
		<author><name>Ividyon</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Episodes</id>
		<title>Episodes</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Episodes"/>
				<updated>2014-06-11T06:36:33Z</updated>
		
		<summary type="html">&lt;p&gt;Ividyon: /* Miscellaneous changes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
'''Episodes''' are periodic ''Mush'' content updates released by ''Motion Twin''. This article will try to keep track of any changes made to the game between episodes.&lt;br /&gt;
&lt;br /&gt;
== Episode I: Prologue ==&lt;br /&gt;
&lt;br /&gt;
The Prologue was ''Mush'''s closed beta period which launched on '''19th August 2013'''. The earliest beta testers were invited directly by Epoq, the game's administrator, with limited-use beta keys being released on Facebook and Twitter as time went on.&lt;br /&gt;
&lt;br /&gt;
Initial voyages were extremely limited in functionality. ''Motion Twin'' wanted to make sure that a particular module was well tested before releasing new modules for the crews to use and experiment with.&lt;br /&gt;
&lt;br /&gt;
'''Module release schedule:'''&lt;br /&gt;
;19 Aug 2013:Navigation/AstroTerminal&lt;br /&gt;
;22 Aug 2013:Research Lab&lt;br /&gt;
;23 Aug 2013:Nexus&lt;br /&gt;
;27 Aug 2013:Communications Center&lt;br /&gt;
;02 Sep 2013:PILGRED&lt;br /&gt;
;04 Sep 2013:Expeditions&lt;br /&gt;
;16 Sep 2013:All remaining modules&lt;br /&gt;
&lt;br /&gt;
== Episode II: The Dawn ==&lt;br /&gt;
This episode marks the '''public release''' of ''[[Game Basics|Mush]]'' and launched on '''5th November 2013'''.&lt;br /&gt;
&lt;br /&gt;
== Episode III: New Generations ==&lt;br /&gt;
The current, ongoing episode of ''[[Game Basics|Mush]]'' which launched on '''24th April 2014'''. The general theme is the survival of the human race, with the introduction of two [[Andie Graham|new]] [[Derek Hogan|characters]] with traits focused on [[doing the thing]] as well as the {{Status|Pregnant}} status. A number of bug fixes, new skills and solutions to age-old problems has also been introduced.&lt;br /&gt;
&lt;br /&gt;
=== Character changes ===&lt;br /&gt;
More information on the new characters, their traits and skills can be found in their respective articles.&lt;br /&gt;
&lt;br /&gt;
*New character: {{Character|Andie|long}}&lt;br /&gt;
&lt;br /&gt;
*New character: {{Character|Derek|long}}&lt;br /&gt;
&lt;br /&gt;
*{{Character|Roland}}: {{Glory}} is now gained for every '''2''' killed [[Hunters]]. (Before: {{Glory}} for '''each''' Hunter)&lt;br /&gt;
&lt;br /&gt;
=== Skill changes ===&lt;br /&gt;
* New {{Character|Andie}} skills: {{Level|2}} {{Skill|Devoted}}, {{Level|3}} {{Skill|Skillful}}, {{Level|4}} {{Skill|Confidant}}, {{Level|5}} {{Skill|Expert}}&lt;br /&gt;
* New {{Character|Derek}} skills: {{Level|4}} {{Skill|Motivator}}, {{Level|5}} {{Skill|Strong Skin}}&lt;br /&gt;
&lt;br /&gt;
* New {{Character|Mush}} skills: {{Level|5|Mush}} {{Skill|Green Jelly}}, {{Skill|Defacer}}&lt;br /&gt;
&lt;br /&gt;
* New {{Skill|Wrestler}} and {{Skill|Solid}} action: {{Action Button|2 {{AP}} Kick Out !}}&lt;br /&gt;
** Forces the target character to leave the room in a random direction.&lt;br /&gt;
** Costs '''1''' {{AP}} less for {{Status|Inactive}} targets.&lt;br /&gt;
** '''Not''' [[Aggression|Aggressive]], improving interaction with {{Character|Ian}}'s {{Status|Pacifist}} and {{Character|Chao}}'s {{Skill|Crazy Eye}}. {{Bug|Still asks for confirmation of an '''aggressive''' action.}}&lt;br /&gt;
** As a result of this, {{Skill|Wrestler}} and {{Skill|Solid}} are now '''kept''' as {{Character|Mush}}, as the Mush test would be too easy otherwise.&lt;br /&gt;
&lt;br /&gt;
*{{Skill|Bacteriophiliac}}: Action {{AP}} cost adjusted.&lt;br /&gt;
&lt;br /&gt;
*{{Skill|Nightmarish}}: Action {{AP}} cost adjusted.&lt;br /&gt;
&lt;br /&gt;
*{{Skill|Firefighter}}: No longer needs the {{Item|Extinguisher}} to extinguish fires.&lt;br /&gt;
&lt;br /&gt;
*Various fixes to skill tooltips across the board.&lt;br /&gt;
&lt;br /&gt;
=== Status changes ===&lt;br /&gt;
*New status: [[File:pregnant.png|class=icon-margin|Icon]]'''Pregnant'''&lt;br /&gt;
**Gained by female characters (not {{Character|Andie}}) when [[doing the thing]]. 8% chance.&lt;br /&gt;
**Gives an immediate bonus of 8 {{Glory}}.&lt;br /&gt;
**If a ''Pregnant'' character dies, the entire crew loses more {{Morale}}.&lt;br /&gt;
**If the father injects a {{Status|Spore}} when the baby is made, the mother is affected by an extra Spore.&lt;br /&gt;
**Gives various diseases like {{Disease|Slight Nausea}}.&lt;br /&gt;
&lt;br /&gt;
*New status: {{Status|Highly Inactive}}&lt;br /&gt;
*:&amp;quot;''You're highly inactive, not having connected in the past 48 hours. You are a punishment to your crew who has a right to dispose of you.''&amp;quot;&lt;br /&gt;
**Violence against ''Highly Inactive'' players is not sanctionable&lt;br /&gt;
&lt;br /&gt;
*{{Status|Inactive}}:&lt;br /&gt;
** Now prevents the character from gaining {{Glory}}.&lt;br /&gt;
** No longer lost when the character is attacked.&lt;br /&gt;
=== Item changes ===&lt;br /&gt;
*Items can '''no longer be hidden''' before the {{Character|Mush}} appear.&lt;br /&gt;
&lt;br /&gt;
*{{Item|Mush Sample}}: Now spawns on the ship when the {{Character|Mush}} appear.&lt;br /&gt;
&lt;br /&gt;
*{{Item|MycoAlarm}}: Now also detects the special actions of {{Skill|Fungal Kitchen}}, {{Skill|Trapper}}, {{Skill|Radio Pirate}}, {{Skill|Nightmarish}}, {{Skill|Bacterophile}} and {{Skill|Transfer}}, as well as '''Infectious Caress''' (on {{Item|Schrödinger}}) and the act of mutating into a {{Status|Berserker}}.&lt;br /&gt;
&lt;br /&gt;
* '''Puuquf''' has been renamed to {{Item|Phuxx}}.&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous changes ===&lt;br /&gt;
*New feature: '''[[Trading]]''' of [[Inventory|items]] and even [[characters]] (for instance, selling off {{Status|Greatly Inactive}} players with no penalty) with alien merchants.&lt;br /&gt;
**A merchant always spawns on Day 0.&lt;br /&gt;
**Merchants sometimes appear in place of [[Hunters]].&lt;br /&gt;
**Interaction happens via a new button on the [[Comms Console]].&lt;br /&gt;
**Being sold is not considered a ''death'' in terms of morale loss and [[Distinctions]].&lt;br /&gt;
&lt;br /&gt;
*Chat history scrolling seems to have been fixed.&lt;br /&gt;
&lt;br /&gt;
*Various other bug fixes.&lt;/div&gt;</summary>
		<author><name>Ividyon</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Episodes</id>
		<title>Episodes</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Episodes"/>
				<updated>2014-06-11T06:35:32Z</updated>
		
		<summary type="html">&lt;p&gt;Ividyon: /* Item changes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
'''Episodes''' are periodic ''Mush'' content updates released by ''Motion Twin''. This article will try to keep track of any changes made to the game between episodes.&lt;br /&gt;
&lt;br /&gt;
== Episode I: Prologue ==&lt;br /&gt;
&lt;br /&gt;
The Prologue was ''Mush'''s closed beta period which launched on '''19th August 2013'''. The earliest beta testers were invited directly by Epoq, the game's administrator, with limited-use beta keys being released on Facebook and Twitter as time went on.&lt;br /&gt;
&lt;br /&gt;
Initial voyages were extremely limited in functionality. ''Motion Twin'' wanted to make sure that a particular module was well tested before releasing new modules for the crews to use and experiment with.&lt;br /&gt;
&lt;br /&gt;
'''Module release schedule:'''&lt;br /&gt;
;19 Aug 2013:Navigation/AstroTerminal&lt;br /&gt;
;22 Aug 2013:Research Lab&lt;br /&gt;
;23 Aug 2013:Nexus&lt;br /&gt;
;27 Aug 2013:Communications Center&lt;br /&gt;
;02 Sep 2013:PILGRED&lt;br /&gt;
;04 Sep 2013:Expeditions&lt;br /&gt;
;16 Sep 2013:All remaining modules&lt;br /&gt;
&lt;br /&gt;
== Episode II: The Dawn ==&lt;br /&gt;
This episode marks the '''public release''' of ''[[Game Basics|Mush]]'' and launched on '''5th November 2013'''.&lt;br /&gt;
&lt;br /&gt;
== Episode III: New Generations ==&lt;br /&gt;
The current, ongoing episode of ''[[Game Basics|Mush]]'' which launched on '''24th April 2014'''. The general theme is the survival of the human race, with the introduction of two [[Andie Graham|new]] [[Derek Hogan|characters]] with traits focused on [[doing the thing]] as well as the {{Status|Pregnant}} status. A number of bug fixes, new skills and solutions to age-old problems has also been introduced.&lt;br /&gt;
&lt;br /&gt;
=== Character changes ===&lt;br /&gt;
More information on the new characters, their traits and skills can be found in their respective articles.&lt;br /&gt;
&lt;br /&gt;
*New character: {{Character|Andie|long}}&lt;br /&gt;
&lt;br /&gt;
*New character: {{Character|Derek|long}}&lt;br /&gt;
&lt;br /&gt;
*{{Character|Roland}}: {{Glory}} is now gained for every '''2''' killed [[Hunters]]. (Before: {{Glory}} for '''each''' Hunter)&lt;br /&gt;
&lt;br /&gt;
=== Skill changes ===&lt;br /&gt;
* New {{Character|Andie}} skills: {{Level|2}} {{Skill|Devoted}}, {{Level|3}} {{Skill|Skillful}}, {{Level|4}} {{Skill|Confidant}}, {{Level|5}} {{Skill|Expert}}&lt;br /&gt;
* New {{Character|Derek}} skills: {{Level|4}} {{Skill|Motivator}}, {{Level|5}} {{Skill|Strong Skin}}&lt;br /&gt;
&lt;br /&gt;
* New {{Character|Mush}} skills: {{Level|5|Mush}} {{Skill|Green Jelly}}, {{Skill|Defacer}}&lt;br /&gt;
&lt;br /&gt;
* New {{Skill|Wrestler}} and {{Skill|Solid}} action: {{Action Button|2 {{AP}} Kick Out !}}&lt;br /&gt;
** Forces the target character to leave the room in a random direction.&lt;br /&gt;
** Costs '''1''' {{AP}} less for {{Status|Inactive}} targets.&lt;br /&gt;
** '''Not''' [[Aggression|Aggressive]], improving interaction with {{Character|Ian}}'s {{Status|Pacifist}} and {{Character|Chao}}'s {{Skill|Crazy Eye}}. {{Bug|Still asks for confirmation of an '''aggressive''' action.}}&lt;br /&gt;
** As a result of this, {{Skill|Wrestler}} and {{Skill|Solid}} are now '''kept''' as {{Character|Mush}}, as the Mush test would be too easy otherwise.&lt;br /&gt;
&lt;br /&gt;
*{{Skill|Bacteriophiliac}}: Action {{AP}} cost adjusted.&lt;br /&gt;
&lt;br /&gt;
*{{Skill|Nightmarish}}: Action {{AP}} cost adjusted.&lt;br /&gt;
&lt;br /&gt;
*{{Skill|Firefighter}}: No longer needs the {{Item|Extinguisher}} to extinguish fires.&lt;br /&gt;
&lt;br /&gt;
*Various fixes to skill tooltips across the board.&lt;br /&gt;
&lt;br /&gt;
=== Status changes ===&lt;br /&gt;
*New status: [[File:pregnant.png|class=icon-margin|Icon]]'''Pregnant'''&lt;br /&gt;
**Gained by female characters (not {{Character|Andie}}) when [[doing the thing]]. 8% chance.&lt;br /&gt;
**Gives an immediate bonus of 8 {{Glory}}.&lt;br /&gt;
**If a ''Pregnant'' character dies, the entire crew loses more {{Morale}}.&lt;br /&gt;
**If the father injects a {{Status|Spore}} when the baby is made, the mother is affected by an extra Spore.&lt;br /&gt;
**Gives various diseases like {{Disease|Slight Nausea}}.&lt;br /&gt;
&lt;br /&gt;
*New status: {{Status|Highly Inactive}}&lt;br /&gt;
*:&amp;quot;''You're highly inactive, not having connected in the past 48 hours. You are a punishment to your crew who has a right to dispose of you.''&amp;quot;&lt;br /&gt;
**Violence against ''Highly Inactive'' players is not sanctionable&lt;br /&gt;
&lt;br /&gt;
*{{Status|Inactive}}:&lt;br /&gt;
** Now prevents the character from gaining {{Glory}}.&lt;br /&gt;
** No longer lost when the character is attacked.&lt;br /&gt;
=== Item changes ===&lt;br /&gt;
*Items can '''no longer be hidden''' before the {{Character|Mush}} appear.&lt;br /&gt;
&lt;br /&gt;
*{{Item|Mush Sample}}: Now spawns on the ship when the {{Character|Mush}} appear.&lt;br /&gt;
&lt;br /&gt;
*{{Item|MycoAlarm}}: Now also detects the special actions of {{Skill|Fungal Kitchen}}, {{Skill|Trapper}}, {{Skill|Radio Pirate}}, {{Skill|Nightmarish}}, {{Skill|Bacterophile}} and {{Skill|Transfer}}, as well as '''Infectious Caress''' (on {{Item|Schrödinger}}) and the act of mutating into a {{Status|Berserker}}.&lt;br /&gt;
&lt;br /&gt;
* '''Puuquf''' has been renamed to {{Item|Phuxx}}.&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous changes ===&lt;br /&gt;
*New feature: '''Alien merchant ships''' which allow the trading of [[Inventory|items]] and even [[characters]] (for instance, selling off [[File:Noob.png|class=icon-margin|Icon]]'''Grand Inactif''' players with no penalty).&lt;br /&gt;
**A merchant always spawns on Day 0.&lt;br /&gt;
**Merchants sometimes appear in place of [[Hunters]].&lt;br /&gt;
**Interaction happens via the [[Comms Console]].&lt;br /&gt;
**Being sold is not considered a ''death'' in terms of morale loss and [[Distinctions]].&lt;br /&gt;
&lt;br /&gt;
*The chat tabs now update in '''real time''' without requiring a refresh.&lt;br /&gt;
&lt;br /&gt;
*Chat history scrolling seems to have been fixed.&lt;br /&gt;
&lt;br /&gt;
*Various other bug fixes.&lt;br /&gt;
&lt;br /&gt;
[[category:Incomplete]]&lt;/div&gt;</summary>
		<author><name>Ividyon</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Blueprint</id>
		<title>Blueprint</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Blueprint"/>
				<updated>2014-06-09T00:43:14Z</updated>
		
		<summary type="html">&lt;p&gt;Ividyon: Prettified&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{Item Attributes|Blueprint|&lt;br /&gt;
Icon =&lt;br /&gt;
Blueprint.jpg&lt;br /&gt;
| Summary =&lt;br /&gt;
Each blueprint allows the construction of a certain item. It can be built for 3 {{AP}}, assuming all needed components are in the same room.&lt;br /&gt;
| In-game Flavor =&lt;br /&gt;
To construct something, a solid blueprint beats a speech hands down. This plan requires some components to be completed.&lt;br /&gt;
| In-game Examine Text =&lt;br /&gt;
Blueprints are a godsend for those who suck at construction games.&lt;br /&gt;
| Origin 1 =&lt;br /&gt;
Found in '''[[Daedalus]]'''&lt;br /&gt;
| Origin Amount 1 =&lt;br /&gt;
4&lt;br /&gt;
| Origin 2 =&lt;br /&gt;
Decoding the '''[[Communications|Xyloph DB]]'''&lt;br /&gt;
| Origin Amount 2 =&lt;br /&gt;
3&lt;br /&gt;
| Origin 3 =&lt;br /&gt;
{{Skill|Robotics Expert}} (for {{Item|Support Drone}})&lt;br /&gt;
| Origin Amount 3 =&lt;br /&gt;
1&lt;br /&gt;
| Is Destroyed in Fire =&lt;br /&gt;
yes&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;{{Item Tooltip}}&lt;br /&gt;
A '''{{PAGENAME}}''' is a plan which allows the Daedalus crew to construct one certain object using specific components. All specified parts, as well as the ''Blueprint'' itself, are used up to create the item. It costs 3 {{AP}} to construct; anybody may do so as long as the blueprint and all materials are in the same room (though the builder's inventory also counts).&lt;br /&gt;
&lt;br /&gt;
The Daedalus starts off with 4 ''Blueprints'' on-ship. An additional 3 ''Blueprints'' can be recovered from the [[Communications|Xyloph DB]]. The selection of ''Blueprints'' is mostly random, with a few rules to keep it in check; for instance, the Daedalus always starts with at least one {{Item|Swedish Sofa}} ''Blueprint''.&lt;br /&gt;
&lt;br /&gt;
Also, picking {{Skill|Robotics Expert}} creates an additional ''Blueprint'' for a {{Item|Support Drone}} in the user's inventory.&lt;br /&gt;
&lt;br /&gt;
{{Warn|You cannot recover unique materials used in ''Blueprint'' construction! Take care when creating the {{Item|White Flag}}, as that will rob the crew of {{Item|Soap}}.}}&lt;br /&gt;
&lt;br /&gt;
{{Item Attribute List}}&lt;br /&gt;
{{Item Categories}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete Item]]&lt;/div&gt;</summary>
		<author><name>Ividyon</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Health</id>
		<title>Health</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Health"/>
				<updated>2014-06-04T23:41:18Z</updated>
		
		<summary type="html">&lt;p&gt;Ividyon: /* Ways to gain Morale Points */ Schrödinger and the Alien TV say &amp;quot;once per game&amp;quot; because you can use them unlimited times, but only the first time grants the bonus. You cannot do the thing more than once.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
The daily grind in the depths of space asks a lot of the Daedalus crew , who find their mental and physical '''Health''' diminishing with each passing day. Maintaining your {{HP}} '''Health Points''' and {{Morale}} '''Morale''' is one of your many responsibilities in the fight against the {{Character|Mush}}, which eventually proves difficult as you are beset by [[Dangers]] from all sides. Deaths of vital personnel and depleted resources will drive you to carefully guard every precious point you have, and force you to cooperate with others to restore them as efficiently as possible.&lt;br /&gt;
&lt;br /&gt;
To the left of the play area is the display for your health. Over your picture is a collection of icons representing special [[Status|statuses]], and just below that are your {{HP}} and {{Morale}} gauges. Special statuses can be good or bad, and hovering over the icons will give a description and sometimes advice.&lt;br /&gt;
&lt;br /&gt;
== Health Points ==&lt;br /&gt;
&lt;br /&gt;
{{HP}} '''Health Points''' are a measurement of your physical well-being. When they drop to zero, your character will '''die''' and you will be removed from the game.&lt;br /&gt;
&lt;br /&gt;
Health Points are capped at '''14''' {{HP}}. If you are playing in {{Gold Mode}}, you gain a bonus of +2 {{HP}}, making '''16''' {{HP}} your total maximum.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell; padding-right: 50px;&amp;quot;&amp;gt;&lt;br /&gt;
=== Ways to gain Health Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Gain&lt;br /&gt;
|-&lt;br /&gt;
| Surviving for a day&lt;br /&gt;
| +1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Eating a {{Item|Banana}}&lt;br /&gt;
| +1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Eating certain [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
| +1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Healed using {{Item|Bandage}}&lt;br /&gt;
| +2 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Healed using {{Item|Medikit}}&lt;br /&gt;
| +3 {{HP}} '''*'''&lt;br /&gt;
|}&lt;br /&gt;
'''*''' Increased by 1 {{HP}} with [[Research|Ultra-Healing Pomade]] researched.&amp;lt;br&amp;gt;&lt;br /&gt;
'''*''' Increased by 2 {{HP}} if used by a {{Skill|Medic}}.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ways to lose Health Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Loss&lt;br /&gt;
|-&lt;br /&gt;
| Random Damage &lt;br /&gt;
| 2 {{HP}} '''*'''&lt;br /&gt;
|-&lt;br /&gt;
| Room Shaking&lt;br /&gt;
| 1-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Steel Plate&lt;br /&gt;
| 4-6 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: [[Actions#Kick Off|Kick Off]]&lt;br /&gt;
| 1-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Knife}}&lt;br /&gt;
| 1-5 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Blaster}}&lt;br /&gt;
| 3-5 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Old Faithful}}&lt;br /&gt;
| 2-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Natamy Rifle}}&lt;br /&gt;
| 2-4 {{HP}} '''**'''&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Lizaro Jungle}}&lt;br /&gt;
| 3-5 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Rocket Launcher}}&lt;br /&gt;
|?-8 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Throwing a {{Item|Grenade}}&lt;br /&gt;
| 0-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Grenade}}&lt;br /&gt;
| 0-10 {{HP}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''*''' This damage has a (low) chance of occurring whenever a player picks up an item, repairs a broken piece of equipment or object, or uses a piece of equipment or object. There is an elevated and reliable chance for a non-Raluca player to be scratched for 2 {{HP}} each time they pick up Schrödinger. &amp;lt;br&amp;gt;&lt;br /&gt;
'''**''' 6-13 {{HP}} if victim is a {{Character|Mush}}. A Natamy Rifle also might cause up to 3 injuries at one shot, so it should be used with care for mush-testing. &lt;br /&gt;
&lt;br /&gt;
{{Note|All '''combat''' damage is reduced by 1 {{HP}} each (stacking) by the following: {{Item|Plastenite Armor}}, {{Skill|Hard Boiled}}, though it is reportedly bugged at times when a mush player holds both the Armor and the skill. Mush who [[mutate]] will also have some additional damage protection.}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Morale Points ==&lt;br /&gt;
&lt;br /&gt;
{{Morale}} '''Morale Points''' represent your character's mental integrity. When {{Morale|long}} drops to zero, the character will commit suicide and you will be removed from the game at the next cycle change.&lt;br /&gt;
&lt;br /&gt;
As with {{HP}}, Morale is capped at '''14''' {{Morale}}. If you are playing in {{Gold Mode}}, you gain a bonus of +2 {{Morale}}, making '''16''' {{Morale}} your total maximum.&lt;br /&gt;
&lt;br /&gt;
The {{Character|Mush}}'s {{Morale}} is always at maximum and cannot be influenced. This may prompt {{Character|Mush}} players to keep track of the {{Morale}} they otherwise ''would'' have as regular human crewmember, so that they can defend themselves in case of doubt. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell; padding-right: 50px;&amp;quot;&amp;gt;&lt;br /&gt;
=== Ways to gain Morale Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Gain&lt;br /&gt;
|-&lt;br /&gt;
| Eating a {{Item|Banana}}&lt;br /&gt;
| 1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Eating certain [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
| 1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Cycle spent lying down around {{Skill|Shrink}}&lt;br /&gt;
| 1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Comforted by a {{Skill|Shrink}}&lt;br /&gt;
| 2 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Receiving a speech from a {{Skill|Leader}}&lt;br /&gt;
| 2 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Actions#Doing_it|Doing the thing]]&lt;br /&gt;
| 2 {{Morale}} **&lt;br /&gt;
|-&lt;br /&gt;
| Caressing {{Item|Schrödinger}} (once per game)&lt;br /&gt;
| 3 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Using the {{Item|Alien Holographic TV}} (once per game)&lt;br /&gt;
| 3 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Communications#Rebel Bases|Rebel Base]] Transmission: '''CYGNI'''&lt;br /&gt;
| 3 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Communications#Rebel Bases|Rebel Base]] Transmission: '''KALADAAN'''&lt;br /&gt;
| 6 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Communications#Link|Comms Link]] first established&lt;br /&gt;
| 3 {{Morale}} *&lt;br /&gt;
|-&lt;br /&gt;
| Getting found after being lost.&lt;br /&gt;
| 3 {{Morale}}&lt;br /&gt;
|}&lt;br /&gt;
'''*''' For everyone already out of cryo.&lt;br /&gt;
'''**''' 16 for Derek on the first time&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ways to lose Morale Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Loss&lt;br /&gt;
|-&lt;br /&gt;
| Certain {{Status|disorders}} (70% chance)&lt;br /&gt;
| 1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Crew member death&lt;br /&gt;
| 1 {{Morale}} *&lt;br /&gt;
|-&lt;br /&gt;
| Consuming {{Item|Standard Ration}} (uncooked)&lt;br /&gt;
| 1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Surviving for a day&lt;br /&gt;
| 2 {{Morale}} **&lt;br /&gt;
|-&lt;br /&gt;
| Victim of {{Skill|Demoralize}}&lt;br /&gt;
| 2 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Consuming certain [[Inventory#Drugs|medicines]]&lt;br /&gt;
| 2 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Suffering a '''Panic Attack'''&lt;br /&gt;
| 3 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Trait|Germaphobe}}: Cycle spent {{Status|Dirty}}&lt;br /&gt;
| 1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Trait|Antisocial}}: Cycle spent around crewmates&lt;br /&gt;
| 1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Raluca}}: Death of {{Item|Schrodinger}}&lt;br /&gt;
| 4 {{Morale}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
'''*''' No {{Morale}} loss in case of a suicide, or if you are {{Skill|Detached Crewmember}}.&amp;lt;br&amp;gt;&lt;br /&gt;
'''**''' Reduced by 1 {{Morale}} if {{Skill|Mankind's only hope}} is alive.&amp;lt;br&amp;gt;&lt;br /&gt;
'''**''' Reduced by 1 {{Morale}} if you are {{Skill|The Optimist}}. (stacks with above)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Satisfaction==&lt;br /&gt;
'''Satisfaction''' is a hidden health statistic that relates to food and starvation. When you eat, you gain Satisfaction points depending on what you eat. Different [[Inventory#Consumables|foods]] give different amounts. You will gain the {{Status|Full Stomach}} status when your Satisfaction is 3 or more, and you cannot eat any more after that. You lose 1 Satisfaction per cycle. Once your Satisfaction points reach 0, you will be fine for 24 more cycles. Once that time has elapsed, you will gain the {{Status|Starving}} status, and will begin losing 1 {{HP}} per cycle.  &lt;br /&gt;
&lt;br /&gt;
Given a basic max starting {{HP|long}} of 14, and assuming that you have already hit 0 Satisfaction at some point in the recent past, eat 1 ration giving 4 Satisfaction, and you will last 5.25 days before death:&lt;br /&gt;
&lt;br /&gt;
(&amp;lt;span style=&amp;quot;color:#080;&amp;quot;&amp;gt;Cycles of Satisfaction ticking down&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#880;&amp;quot;&amp;gt;Cycles before starvation starts&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#800;&amp;quot;&amp;gt;Cycles of losing 1 {{HP}}&amp;lt;/span&amp;gt;) divided by &amp;lt;span style=&amp;quot;color:#008;&amp;quot;&amp;gt;Number of Cycles in a day&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#080;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#880;&amp;quot;&amp;gt;24&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#800;&amp;quot;&amp;gt;14&amp;lt;/span&amp;gt; = 42 Cycles&amp;lt;br/&amp;gt;&lt;br /&gt;
42 / &amp;lt;span style=&amp;quot;color:#008;&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt; = 5.25 Days&lt;br /&gt;
&lt;br /&gt;
With Gold Mode: (4+24+16)/8 = 5.5 days&amp;lt;br/&amp;gt;&lt;br /&gt;
With low health: (4+24+1)/8 = 3.625 days&lt;br /&gt;
&lt;br /&gt;
The only thing that will affect this process is damage you receive in that time from other characters or random room events, or {{morale|long}} loss causing suicide. This can technically kill you earlier than that, but the overall chances of that are impossible to calculate at this point. Get your {{hp}} and {{morale}} to max and eat that Ration, and you should be fine.&lt;br /&gt;
&lt;br /&gt;
{{Todo|Need to confirm the 24 cycles before starvation starts, find the point that the hunger notification starts, and find out what max satisfaction is.}}&lt;br /&gt;
&lt;br /&gt;
== Illnesses ==&lt;br /&gt;
{{Main|Illnesses}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:Gameplay]] [[Category:Finola]] [[Category:Janice]]&lt;/div&gt;</summary>
		<author><name>Ividyon</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Defacer</id>
		<title>Defacer</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Defacer"/>
				<updated>2014-06-04T23:39:02Z</updated>
		
		<summary type="html">&lt;p&gt;Ividyon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Defacer&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
Your DNA allows you to modify certain peripheral data. This has potential!&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
*For '''2''' {{AP}}, you can delete the log in a given room once per day. The log will start again automatically with the next cycle.&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Mush|9}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Only&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
'''{{PAGENAME}}''' is a skill introduced in {{Episode|IV}} which allows the {{Character|Mush}} to completely wipe a room's [[Privacy Levels|action log]] and leave it wiped for the duration of the current cycle. Log recording resumes on the following cycle.&lt;br /&gt;
&lt;br /&gt;
{{Bug|Sometimes does not wipe the room log.}}&lt;br /&gt;
&lt;br /&gt;
== General Effects ==&lt;br /&gt;
* '''New action:''' {{Action Details|indent|&lt;br /&gt;
|Name =&lt;br /&gt;
Clear logs&lt;br /&gt;
|Cost =&lt;br /&gt;
2 {{AP}}&lt;br /&gt;
|Privacy =&lt;br /&gt;
Covert&lt;br /&gt;
|Target =&lt;br /&gt;
None&lt;br /&gt;
|Effect =&lt;br /&gt;
Completely wipes the room log and keeps it offline until the next cycle. &lt;br /&gt;
|Room Log =&lt;br /&gt;
The archives are scrambled... Who's been messing with the sensors?!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:Mush Skill]]&lt;br /&gt;
[[Category:Episode IV]]&lt;br /&gt;
{{Skills Navbox}}&lt;/div&gt;</summary>
		<author><name>Ividyon</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Template:Item</id>
		<title>Template:Item</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Template:Item"/>
				<updated>2014-06-04T01:38:40Z</updated>
		
		<summary type="html">&lt;p&gt;Ividyon: Added spelling variant of 'Lunchbox'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;onlyinclude&amp;gt;&amp;lt;span style=&amp;quot;white-space:nowrap; font-weight: bold;&amp;quot;&amp;gt;{{#switch:{{{1}}}&lt;br /&gt;
|Opener|Can Opener|Bottle Opener|Alien Can Opener|Alien Opener|Alien Bottle Opener = [[Image:Alien can opener.jpg|16px|link=Alien Bottle Opener|class=margin-small|Icon]] [[Alien Bottle Opener]]&lt;br /&gt;
|Scooter|Antigrav Scooter|Anti-Grav Scooter = [[Image:Antigrav scooter.jpg|16px|link=Anti-Grav Scooter|class=margin-small|Icon]] [[Anti-Grav Scooter]]&lt;br /&gt;
|iTrackie|iTrakie = [[Image:Super talky.jpg|16px|link=iTrakie|class=margin-small|Icon]] [[iTrakie]]&lt;br /&gt;
|Lens|NCC Lens|Lenses = [[Image:Ncc lens.jpg|16px|link=Lenses|class=margin-small|Icon]] [[Lenses]]&lt;br /&gt;
|Oscilloscope = [[Image:Wavoscope.jpg|16px|link=Oscilloscope|class=margin-small|Icon]] [[Oscilloscope]]&lt;br /&gt;
|Armor|Plastenite Armor = [[Image:Plastenite armor.jpg|16px|link=Plastenite Armor|class=margin-small|Icon]] [[Plastenite Armor]]&lt;br /&gt;
|Gloves|Protective Gloves = [[Image:Protection gloves.jpg|16px|link=Protective Gloves|class=margin-small|Icon]] [[Protective Gloves]]&lt;br /&gt;
|Boulder|Rolling Boulder = [[Image:Rolling boulder.jpg|16px|link=Rolling Boulder|class=margin-small|Icon]] [[Rolling Boulder]]&lt;br /&gt;
|Helmet|Sniper Helmet|Sniper's Helmet = [[Image:Aiming helmet.jpg|16px|link=Sniper's Helmet|class=margin-small|Icon]] [[Sniper's Helmet]]&lt;br /&gt;
|Soap = [[Image:Soap.jpg|16px|link=Soap|class=margin-small|Icon]] [[Soap]]&lt;br /&gt;
|Spacesuit = [[Image:Space suit.jpg|16px|link=Spacesuit|class=margin-small|Icon]] [[Spacesuit]]&lt;br /&gt;
|Apron|Stainproof Apron = [[Image:Apron.jpg|16px|link=Stainless Apron|class=margin-small|Icon]] [[Stainproof Apron]]&lt;br /&gt;
|Mushicide Soap|Super Soaper = [[Image:Super soap.jpg|16px|link=Super Soaper|class=margin-small|Icon]] [[Super Soaper]]&lt;br /&gt;
|Tracker = [[Image:Tracker.jpg|16px|link=Tracker (item)|class=margin-small|Icon]] [[Tracker (item)|Tracker]]&lt;br /&gt;
|Walkie-Talkie|Walkie Talkie = [[Image:Talky walky.jpg|16px|link=Walkie Talkie|class=margin-small|Icon]] [[Walkie Talkie]]&lt;br /&gt;
|Wrench|Adjustable Wrench = [[Image:Wrench.jpg|16px|link=Adjustable Wrench|class=margin-small|Icon]] [[Adjustable Wrench]]&lt;br /&gt;
|Compass|Quadrimetric Compass = [[Image:Quad compass.jpg|16px|link=Quadrimetric Compass|class=margin-small|Icon]] [[Quadrimetric Compass]]&lt;br /&gt;
|Rope = [[Image:Rope.jpg|16px|link=Rope|class=margin-small|Icon]] [[Rope]]&lt;br /&gt;
|White Flag = [[Image:White_flag.jpg|16px|link=White Flag|class=margin-small|Icon]] [[White Flag]]&lt;br /&gt;
|Echolocator|Echo-locator|Echo-Locator|EchoLocator = [[Image:Echo_sounder.jpg|16px|link=Echolocator|class=margin-small|Icon]] [[EchoLocator]]&lt;br /&gt;
|Drill = [[Image:Driller.jpg|16px|link=Drill|class=margin-small|Icon]] [[Drill]]&lt;br /&gt;
|Babel Module = [[Image:Trad_module.jpg|16px|link=Babel Module|class=margin-small|Icon]] [[Babel Module]]&lt;br /&gt;
|Thermosensor = [[Image:Heat_seeker.jpg|16px|link=Thermosensor|class=margin-small|Icon]] [[Thermosensor]]&lt;br /&gt;
|Hacker Kit = [[Image:Hacker_kit.jpg|16px|link=Hacker Kit|class=margin-small|Icon]] [[Hacker Kit]]&lt;br /&gt;
|Block of Post-It Notes|Block of Post-it Notes = [[Image:Postit_bloc.jpg|16px|link=Block of Post-it Notes|class=margin-small|Icon]] [[Block of Post-it Notes]]&lt;br /&gt;
|Post-it|Post-It|Post-it Note|Post-It Note = [[Image:Postit.jpg|16px|link=Post-it|class=margin-small|Icon]] [[Post-it]]&lt;br /&gt;
|Extinguisher = [[Image:Extinguisher.jpg|16px|link=Extinguisher|class=margin-small|Icon]] [[Extinguisher]]&lt;br /&gt;
|Cube|Kube|MAD Cube|Mad Kube|MAD Cube|MAD Kube = [[Image:Mad_kube.jpg|16px|link=MAD Kube|class=margin-small|Icon]] [[MAD Kube]]&lt;br /&gt;
|Microwave = [[Image:Microwave.jpg|16px|link=Microwave|class=margin-small|Icon]] [[Microwave]]&lt;br /&gt;
|Duck Tape|Duct Tape = [[Image:Duck_tape.jpg|16px|link=Duct Tape|class=margin-small|Icon]] [[Duct Tape]]&lt;br /&gt;
|Superfreezer = [[Image:Freezer.jpg|16px|link=Superfreezer|class=margin-small|Icon]] [[Superfreezer]]&lt;br /&gt;
|Alien TV|TV|Holographic TV|Alien Holographic TV = [[Image:Alien_holographic_tv.jpg|16px|link=Alien Holographic TV|class=margin-small|Icon]] [[Alien Holographic TV]]&lt;br /&gt;
|Tabulatrix = [[Image:Printer.jpg|16px|link=Tabulatrix|class=margin-small|Icon]] [[Tabulatrix]]&lt;br /&gt;
|Knife = [[Image:Knife.jpg|16px|link=Knife|class=margin-small|Icon]] [[Knife]]&lt;br /&gt;
|Blaster = [[Image:Blaster.jpg|16px|link=Blaster|class=margin-small|Icon]] [[Blaster]]&lt;br /&gt;
|Natamy|Natamy Rifle = [[Image:Natamy_riffle.jpg|16px|link=Natamy Rifle|class=margin-small|Icon]] [[Natamy Rifle]]&lt;br /&gt;
|Lizaro Jungle = [[Image:Items_decoup_05.jpg|16px|link=Lizaro Jungle|class=margin-small|Icon]] [[Lizaro Jungle]]&lt;br /&gt;
|Old Faithful = [[Image:Machine_gun.jpg|16px|link=Old Faithful|class=margin-small|Icon]] [[Old Faithful]]&lt;br /&gt;
|Rocket Launcher = [[Image:Missile_launcher.jpg|16px|link=Rocket Launcher|class=margin-small|Icon]] [[Rocket Launcher]]&lt;br /&gt;
|Grenade = [[Image:Grenade.jpg|16px|link=Grenade|class=margin-small|Icon]] [[Grenade]]&lt;br /&gt;
|Aqueous Stick|Water Stick = [[Image:Water_stick.jpg|16px|link=Water Stick|class=margin-small|Icon]] [[Water Stick]]&lt;br /&gt;
|Magellan Liquid Map = [[Image:Magellan_liquid_map.jpg|16px|link=Magellan Liquid Map|class=margin-small|Icon]] [[Magellan Liquid Map]]&lt;br /&gt;
|Invertebrate Shell = [[Image:Insectoid_shell.jpg|16px|link=Invertebrate Shell|class=margin-small|Icon]] [[Invertebrate Shell]]&lt;br /&gt;
|Genome|Mush Genome|Mush Genome Disc|Mush Genome Disk = [[Image:Mush_floppy_disk.jpg|16px|link=Mush Genome Disk|class=margin-small|Icon]] [[Mush Genome Disk]]&lt;br /&gt;
|Printed Circuit Jelly = [[Image:Computer_jelly.jpg|16px|link=Printed Circuit Jelly|class=margin-small|Icon]] [[Printed Circuit Jelly]]&lt;br /&gt;
|Star Map Piece|Starmap Fragment = [[Image:Super_map.jpg|16px|link=Starmap Fragment|class=margin-small|Icon]] [[Starmap Fragment]]&lt;br /&gt;
|Myco-Alarm|Myco Alarm|MycoAlarm = [[Image:Myco_alarm.jpg|16px|link=Myco Alarm|class=margin-small|Icon]] [[Myco-Alarm]]&lt;br /&gt;
|Mush Sample = [[Image:Mush_sample.jpg|16px|link=Mush Sample|class=margin-small|Icon]] [[Mush Sample]]&lt;br /&gt;
|Metal|Metal Scrap|Metal Scraps|Scrap Metal|Scraps|Scrap = [[Image:Metal_scraps.jpg|16px|link=Scrap Metal|class=margin-small|Icon]] [[Scrap Metal]]&lt;br /&gt;
|Tube|Thick Tube =  [[Image:Thick_tube.jpg|16px|link=Thick Tube|class=margin-small|Icon]] [[Thick Tube]]&lt;br /&gt;
|Plastic|Plastic Scrap|Plastic Scraps = [[Image:Plastic_scraps.jpg|16px|link=Plastic Scraps|class=margin-small|Icon]] [[Plastic Scraps]]&lt;br /&gt;
|Old T-Shirt = [[Image:Old_shirt.jpg|16px|link=Old T-Shirt|class=margin-small|Icon]] [[Old T-Shirt]]&lt;br /&gt;
|Camera = [[Image:Camera.jpg|16px|link=Camera|class=margin-small|Icon]] [[Camera]]&lt;br /&gt;
|Capsule|Space Capsule = [[Image:Space_capsule.jpg|16px|link=Space Capsule|class=margin-small|Icon]] [[Space Capsule]]&lt;br /&gt;
|Fuel|Fuel Capsule = [[Image:Fuel_capsule.jpg|16px|link=Fuel Capsule|class=margin-small|Icon]] [[Fuel Capsule]]&lt;br /&gt;
|Oxygen|Oxygen Capsule = [[Image:Oxy_capsule.jpg|16px|link=Oxygen Capsule|class=margin-small|Icon]] [[Oxygen Capsule]]&lt;br /&gt;
|Pot|Hydro Pot|Hydro-Pot|HydroPot|Hydropot = [[Image:Tree_pot.jpg|16px|link=HydroPot|class=margin-small|Icon]] [[HydroPot]]&lt;br /&gt;
|Drone|Support Drone = [[Image:Help_drone.jpg|16px|link=Support Drone|class=margin-small|Icon]] [[Support Drone]]&lt;br /&gt;
|Schrodinger|Schrödinger = [[Image:Body_cat.png|16px|link=Schrödinger|class=margin-small|Icon]] [[Schrödinger]]&lt;br /&gt;
|Survival Kit = [[Image:Pill_box.jpg|16px|link=Survival Kit|class=margin-small|Icon]] [[Survival Kit]]&lt;br /&gt;
|Lunchbox|Lunch box|Lunch Box = [[Image:Lunchbox.jpg|16px|link=Lunchbox|class=margin-small|Icon]] [[Lunchbox]]&lt;br /&gt;
|Thermos|Coffee Thermos|Thermos of Coffee = [[Image:Coffee_thermos.jpg|16px|link=Thermos of Coffee|class=margin-small|Icon]] [[Thermos of Coffee]]&lt;br /&gt;
|Bandage = [[Image:Bandage.jpg|16px|link=Bandage|class=margin-small|Icon]] [[Bandage]]&lt;br /&gt;
|Medikit|Medkit = [[Image:Medikit.jpg|16px|link=Medikit|class=margin-small|Icon]] [[Medikit]]&lt;br /&gt;
|Alien Oil|Jar of alien oil|Jar Of Alien Oil|Jar of Alien Oil = [[Image:Alien_oil.jpg|16px|link=Jar of Alien Oil|class=margin-small|Icon]] [[Jar of Alien Oil]]&lt;br /&gt;
|Serum|Anti-Mush Serum|Retrofungal Serum|Retro-Fungal Serum = [[Image:Anti_mush_serum.jpg|16px|link=Retro-Fungal Serum|class=margin-small|Icon]] [[Retro-Fungal Serum]]&lt;br /&gt;
|SporeSucker|Spore Sucker = [[Image:Spore_extractor.jpg|16px|link=Spore Sucker|class=margin-small|Icon]] [[Spore Sucker]]&lt;br /&gt;
|Blueprint = [[Image:Blueprint.jpg|16px|link=Blueprint|class=margin-small|Icon]] [[Blueprint]]&lt;br /&gt;
|Anabolic|Anabolics|Dose of Anabolics = [[Image:Ration_6.jpg|16px|link=Dose of Anabolics|class=margin-small|Icon]] [[Dose of Anabolics]]&lt;br /&gt;
|Tea|Coffee = [[Image:Ration_7.jpg|16px|link=Coffee|class=margin-small|Icon]] [[Coffee]]&lt;br /&gt;
|Waste|Organic Waste = [[Image:Organic_scraps.jpg|16px|link=Organic Waste|class=margin-small|Icon]] [[Organic Waste]]&lt;br /&gt;
|Ration|Standard Ration = [[Image:Ration 0.jpg|16px|link=Standard Ration|class=margin-small|Icon]] [[Standard Ration]]&lt;br /&gt;
|Cooked Ration = [[Image:Ration 1.jpg|16px|link=Cooked Ration|class=margin-small|Icon]] [[Cooked Ration]]&lt;br /&gt;
|Steak|Alien Steak = [[Image:Ration 5.jpg|16px|link=Alien Steak|class=margin-small|Icon]] [[Alien Steak]]&lt;br /&gt;
|Earthworm Bar|Lombrick|Lombrick Bar = [[Image:Ration 4.jpg|16px|link=Lombrick Bar|class=margin-small|Icon]] [[Lombrick Bar]]&lt;br /&gt;
|Supervitamin Bar|Superitamin Bar|SuperVitamin Bar = [[Image:Ration 8.jpg|16px|link=SuperVitamin Bar|class=margin-small|Icon]] [[SuperVitamin Bar]]&lt;br /&gt;
|Potato|Space Potato|Spaced Potato = [[Image:Ration 3.jpg|16px|link=Space Potato|class=margin-small|Icon]] [[Spaced Potato]]&lt;br /&gt;
|Rice|Puffed Rice|Proactive Puffed Rice =  [[Image:Ration 2.jpg|16px|link=Proactive Puffed Rice|class=margin-small|Icon]] [[Proactive Puffed Rice]]&lt;br /&gt;
|Banana Tree = [[Image:Fruit tree00.jpg|16px|link=Banana Tree|class=margin-small|Icon]] [[Banana Tree]]&lt;br /&gt;
|Banana = [[Image:Fruit banana.jpg|16px|link=Banana|class=margin-small|Icon]] [[Banana]]&lt;br /&gt;
|Creepist = [[Image:Fruit tree01.jpg|16px|link=Creepist|class=margin-small|Icon]] [[Creepist]]&lt;br /&gt;
|Creepnut = [[Image:Fruit01.jpg|16px|link=Creepnut|class=margin-small|Icon]] [[Creepnut]]&lt;br /&gt;
|Cactax = [[Image:Fruit tree02.jpg|16px|link=Cactax|class=margin-small|Icon]] [[Cactax]]&lt;br /&gt;
|Meztine = [[Image:Fruit02.jpg|16px|link=Meztine|class=margin-small|Icon]] [[Meztine]]&lt;br /&gt;
|Bifflon = [[Image:Fruit tree03.jpg|16px|link=Bifflon|class=margin-small|Icon]] [[Bifflon]]&lt;br /&gt;
|Guntiflop = [[Image:Fruit03.jpg|16px|link=Guntiflop|class=margin-small|Icon]] [[Guntiflop]]&lt;br /&gt;
|Pulminagro = [[Image:Fruit tree04.jpg|16px|link=Pulminagro|class=margin-small|Icon]] [[Pulminagro]]&lt;br /&gt;
|Ploshmina = [[Image:Fruit04.jpg|16px|link=Ploshmina|class=margin-small|Icon]] [[Ploshmina]]&lt;br /&gt;
|Precatus = [[Image:Fruit tree05.jpg|16px|link=Precatus|class=margin-small|Icon]] [[Precatus]]&lt;br /&gt;
|Precati = [[Image:Fruit05.jpg|16px|link=Precati|class=margin-small|Icon]] [[Precati]]&lt;br /&gt;
|Buttalien = [[Image:Fruit tree06.jpg|16px|link=Buttalien|class=margin-small|Icon]] [[Buttalien]]&lt;br /&gt;
|Bottine = [[Image:Fruit06.jpg|16px|link=Bottine|class=margin-small|Icon]] [[Bottine]]&lt;br /&gt;
|Platacia = [[Image:Fruit tree07.jpg|16px|link=Platacia|class=margin-small|Icon]] [[Platacia]]&lt;br /&gt;
|Fragilane = [[Image:Fruit07.jpg|16px|link=Fragilane|class=margin-small|Icon]] [[Fragilane]]&lt;br /&gt;
|Tubiliscus = [[Image:Fruit tree08.jpg|16px|link=Tubiliscus|class=margin-small|Icon]] [[Tubiliscus]]&lt;br /&gt;
|Anemole = [[Image:Fruit08.jpg|16px|link=Anemole|class=margin-small|Icon]] [[Anemole]]&lt;br /&gt;
|Graapshoot = [[Image:Fruit tree09.jpg|16px|link=Graapshoot|class=margin-small|Icon]] [[Graapshoot]]&lt;br /&gt;
|Peniraft = [[Image:Fruit09.jpg|16px|link=Peniraft|class=margin-small|Icon]] [[Peniraft]]&lt;br /&gt;
|Fiboniccus = [[Image:Fruit tree10.jpg|16px|link=Fiboniccus|class=margin-small|Icon]] [[Fiboniccus]]&lt;br /&gt;
|Kubinus = [[Image:Fruit10.jpg|16px|link=Kubinus|class=margin-small|Icon]] [[Kubinus]]&lt;br /&gt;
|Mycopia = [[Image:Fruit tree11.jpg|16px|link=Mycopia|class=margin-small|Icon]] [[Mycopia]]&lt;br /&gt;
|Caleboot = [[Image:Fruit11.jpg|16px|link=Caleboot|class=margin-small|Icon]] [[Caleboot]]&lt;br /&gt;
|Asperagunk = [[Image:Fruit tree12.jpg|16px|link=Asperagunk|class=margin-small|Icon]] [[Asperagunk]]&lt;br /&gt;
|Filandra = [[Image:Fruit12.jpg|16px|link=Filandra|class=margin-small|Icon]] [[Filandra]]&lt;br /&gt;
|Bumpjunkin = [[Image:Fruit tree13.jpg|16px|link=Bumpjunkin|class=margin-small|Icon]] [[Bumpjunkin]]&lt;br /&gt;
|Jumpkin = [[Image:Fruit13.jpg|16px|link=Jumpkin|class=margin-small|Icon]] [[Jumpkin]]&lt;br /&gt;
|Sofa|Swedish sofa|Swedish Sofa = [[Image:Sofa.jpg|16px|link=Swedish Sofa|class=margin-small|Icon]] [[Swedish Sofa]]&lt;br /&gt;
|Mage Book = [[Image:Book.jpg|16px|link=Mage Book|class=margin-small|Icon]] [[Mage Book]]&lt;br /&gt;
|Mush Research Review = [[Image:Book.jpg|16px|link=Mush Research Review|class=margin-small|Icon]] [[Mush Research Review]]&lt;br /&gt;
|Commander's Manual = [[Image:Book.jpg|16px|link=Commander's Manual|class=margin-small|Icon]] [[Commander's Manual]]&lt;br /&gt;
|Book|book = [[Image:Book.jpg|16px|link=Book|class=margin-small|Icon]] [[Book]]&lt;br /&gt;
|Books|books = [[Image:Book.jpg|16px|link=Book|class=margin-small|Icon]] [[Book|Books]]&lt;br /&gt;
|List|THE List|Eleesha's List|Eleesha List|Eleesha's list = [[Image:Document.jpg|16px|link=THE List|class=margin-small|Icon]] [[THE List]]&lt;br /&gt;
|Xyloph List|Finola's List|Finola List|Finola's list =[[Image:Document.jpg|16px|link=Xyloph List|class=margin-small|Icon]] [[Xyloph List]]&lt;br /&gt;
|Document = [[Image:Document.jpg|16px|link=Document|class=margin-small|Icon]] [[Document]]&lt;br /&gt;
|Documents = [[Image:Document.jpg|16px|link=Document|class=margin-small|Icon]] [[Document|Documents]]&lt;br /&gt;
|Bacta = [[Image:Drug 8.jpg|16px|link=Bacta|class=margin-small|Icon]] [[Bacta]]&lt;br /&gt;
|Newke = [[Image:Drug 6.jpg|16px|link=Newke|class=margin-small|Icon]] [[Newke]]&lt;br /&gt;
|Pinq = [[Image:Drug 7.jpg|16px|link=Pinq|class=margin-small|Icon]] [[Pinq]]&lt;br /&gt;
|Puuquf = [[Image:Drug 2.jpg|16px|link=Puuquf|class=margin-small|Icon]] [[Puuquf]]&lt;br /&gt;
|Pymp = [[Image:Drug 10.jpg|16px|link=Pymp|class=margin-small|Icon]] [[Pymp]]&lt;br /&gt;
|Soma = [[Image:Drug 4.jpg|16px|link=Soma|class=margin-small|Icon]] [[Soma]]&lt;br /&gt;
|Spyce = [[Image:Drug 5.jpg|16px|link=Spyce|class=margin-small|Icon]] [[Spyce]]&lt;br /&gt;
|Twinoid = [[Image:Drug 0.jpg|16px|link=Twinoid|class=margin-small|Icon]] [[Twinoid]]&lt;br /&gt;
|Xenox = [[Image:Drug 1.jpg|16px|link=Xenox|class=margin-small|Icon]] [[Xenox]]&lt;br /&gt;
|Eufurylate = [[Image:Drug 3.jpg|16px|link=Eufurylate|class=margin-small|Icon]] [[Eufurylate]]&lt;br /&gt;
|Betapropyl = [[Image:Drug 9.jpg|16px|link=Betapropyl|class=margin-small|Icon]] [[Betapropyl]]&lt;br /&gt;
|Rosebud = [[Image:Drug 11.jpg|16px|link=Rosebud|class=margin-small|Icon]] [[Rosebud]]&lt;br /&gt;
|Pill = [[Image:Drug 3.jpg|16px|link=Pill|class=margin-small|Icon]] [[Pill]]&lt;br /&gt;
|pill = [[Image:Drug 3.jpg|16px|link=Pill|class=margin-small|Icon]] [[pill]]&lt;br /&gt;
|Pills = [[Image:Drug 3.jpg|16px|link=Pill|class=margin-small|Icon]] [[Pill|Pills]]&lt;br /&gt;
|pills = [[Image:Drug 3.jpg|16px|link=Pill|class=margin-small|Icon]] [[Pill|pills]]&lt;br /&gt;
|Alien Bottle Openers = [[Image:Alien can opener.jpg|16px|link=Alien Bottle Opener|class=margin-small|Icon]] [[Alien Bottle Opener|Alien Bottle Openers]]&lt;br /&gt;
|Anti-Grav Scooters = [[Image:Antigrav scooter.jpg|16px|link=Anti-Grav Scooter|class=margin-small|Icon]] [[Anti-Grav Scooter|Anti-Grav Scooters]]&lt;br /&gt;
|iTrackies|iTrakies = [[Image:Super talky.jpg|16px|link=iTrakie|class=margin-small|Icon]] [[iTrakie|iTrakies]]&lt;br /&gt;
|Oscilloscopes = [[Image:Wavoscope.jpg|16px|link=Oscilloscope|class=margin-small|Icon]] [[Oscilloscope|Oscilloscopes]]&lt;br /&gt;
|Armors|Plastenite Armors = [[Image:Plastenite armor.jpg|16px|link=Plastenite Armor|class=margin-small|Icon]] [[Plastenite Armor|Plastenite Armors]]&lt;br /&gt;
|Boulder|Rolling Boulder = [[Image:Rolling boulder.jpg|16px|link=Rolling Boulder|class=margin-small|Icon]] [[Rolling Boulder]]&lt;br /&gt;
|Helmets|Sniper Helmets = [[Image:Aiming helmet.jpg|16px|link=Sniper Helmet|class=margin-small|Icon]] [[Sniper Helmet|Sniper Helmets]]&lt;br /&gt;
|Soaps = [[Image:Soap.jpg|16px|link=Soap|class=margin-small|Icon]] [[Soap|Soaps]]&lt;br /&gt;
|Spacesuits = [[Image:Space suit.jpg|16px|link=Spacesuit|class=margin-small|Icon]] [[Spacesuit|Spacesuits]]&lt;br /&gt;
|Aprons|Stainproof Aprons = [[Image:Apron.jpg|16px|link=Stainless Apron|class=margin-small|Icon]] [[Stainproof Apron|Stainproof Aprons]]&lt;br /&gt;
|Super Soapers = [[Image:Super soap.jpg|16px|link=Super Soaper|class=margin-small|Icon]] [[Super Soaper|Super Soapers]]&lt;br /&gt;
|Trackers = [[Image:Tracker.jpg|16px|link=Tracker (item)|class=margin-small|Icon]] [[Tracker (item)|Trackers]]&lt;br /&gt;
|Walkie-Talkies|Walkie Talkies = [[Image:Talky walky.jpg|16px|link=Walkie Talkie|class=margin-small|Icon]] [[Walkie Talkie|Walkie Talkies]]&lt;br /&gt;
|Wrenches|Adjustable Wrenches = [[Image:Wrench.jpg|16px|link=Adjustable Wrench|class=margin-small|Icon]] [[Adjustable Wrench|Adjustable Wrenches]]&lt;br /&gt;
|Compasses|Quadrimetric Compasses = [[Image:Quad compass.jpg|16px|link=Quadrimetric Compass|class=margin-small|Icon]] [[Quadrimetric Compass|Quadrimetric Compasses]]&lt;br /&gt;
|Ropes = [[Image:Rope.jpg|16px|link=Rope|class=margin-small|Icon]] [[Rope|Ropes]]&lt;br /&gt;
|White Flags = [[Image:White_flag.jpg|16px|link=White Flag|class=margin-small|Icon]] [[White Flag|White Flags]]&lt;br /&gt;
|Echolocators|Echo-locators|Echo-Locators|EchoLocators = [[Image:Echo_sounder.jpg|16px|link=Echolocator|class=margin-small|Icon]] [[EchoLocator|EchoLocators]]&lt;br /&gt;
|Drills = [[Image:Driller.jpg|16px|link=Drill|class=margin-small|Icon]] [[Drill|Drills]]&lt;br /&gt;
|Babel Modules = [[Image:Trad_module.jpg|16px|link=Babel Module|class=margin-small|Icon]] [[Babel Module|Babel Modules]]&lt;br /&gt;
|Thermosensors = [[Image:Heat_seeker.jpg|16px|link=Thermosensor|class=margin-small|Icon]] [[Thermosensor|Thermosensors]]&lt;br /&gt;
|Hacker Kits = [[Image:Hacker_kit.jpg|16px|link=Hacker Kit|class=margin-small|Icon]] [[Hacker Kit|Hacker Kits]]&lt;br /&gt;
|Post-its|Post-Its|Post-it Notes = [[Image:Postit.jpg|16px|link=Post-it|class=margin-small|Icon]] [[Post-it|Post-its]]&lt;br /&gt;
|Extinguishers = [[Image:Extinguisher.jpg|16px|link=Extinguisher|class=margin-small|Icon]] [[Extinguisher|Extinguishers]]&lt;br /&gt;
|Cubes|Kubes|MAD Cubes|Mad Kubes|MAD Cubes|MAD Kubes = [[Image:Mad_kube.jpg|16px|link=MAD Kube|class=margin-small|Icon]] [[MAD Kube|MAD Kubes]]&lt;br /&gt;
|Microwaves = [[Image:Microwave.jpg|16px|link=Microwave|class=margin-small|Icon]] [[Microwave|Microwaves]]&lt;br /&gt;
|Duck Tapes|Duct Tapes = [[Image:Duck_tape.jpg|16px|link=Duct Tape|class=margin-small|Icon]] [[Duct Tape|Duct Tapes]]&lt;br /&gt;
|Superfreezers = [[Image:Freezer.jpg|16px|link=Superfreezer|class=margin-small|Icon]] [[Superfreezer|Superfreezers]]&lt;br /&gt;
|Alien TVs|TVs|Holographic TVs|Alien Holographic TVs = [[Image:Alien_holographic_tv.jpg|16px|link=Alien Holographic TV|class=margin-small|Icon]] [[Alien Holographic TV|Alien Holographic TVs]]&lt;br /&gt;
|Knifes|Knives = [[Image:Knife.jpg|16px|link=Knife|class=margin-small|Icon]] [[Knife|Knives]]&lt;br /&gt;
|Blasters = [[Image:Blaster.jpg|16px|link=Blaster|class=margin-small|Icon]] [[Blaster|Blasters]]&lt;br /&gt;
|Natamys|Natamies|Natamy Rifles = [[Image:Natamy_riffle.jpg|16px|link=Natamy Rifle|class=margin-small|Icon]] [[Natamy Rifle|Natamy Rifles]]&lt;br /&gt;
|Lizaro Jungles = [[Image:Items_decoup_05.jpg|16px|link=Lizaro Jungle|class=margin-small|Icon]] [[Lizaro Jungle|Lizaro Jungles]]&lt;br /&gt;
|Old Faithfuls = [[Image:Machine_gun.jpg|16px|link=Old Faithful|class=margin-small|Icon]] [[Old Faithful|Old Faithfuls]]&lt;br /&gt;
|Rocket Launchers = [[Image:Missile_launcher.jpg|16px|link=Rocket Launcher|class=margin-small|Icon]] [[Rocket Launcher|Rocket Launchers]]&lt;br /&gt;
|Grenades = [[Image:Grenade.jpg|16px|link=Grenade|class=margin-small|Icon]] [[Grenade|Grenades]]&lt;br /&gt;
|Aqueous Sticks|Water Sticks = [[Image:Water_stick.jpg|16px|link=Water Stick|class=margin-small|Icon]] [[Water Stick|Water Sticks]]&lt;br /&gt;
|Magellan Liquid Maps = [[Image:Magellan_liquid_map.jpg|16px|link=Magellan Liquid Map|class=margin-small|Icon]] [[Magellan Liquid Map|Magellan Liquid Maps]]&lt;br /&gt;
|Invertebrate Shells = [[Image:Insectoid_shell.jpg|16px|link=Invertebrate Shell|class=margin-small|Icon]] [[Invertebrate Shell|Invertebrate Shells]]&lt;br /&gt;
Mush Genome Discs|Mush Genome Disks = [[Image:Mush_floppy_disk.jpg|16px|link=Mush Genome Disk|class=margin-small|Icon]] [[Mush Genome Disk|Mush Genome Disks]]&lt;br /&gt;
|Printed Circuit Jellys|Printed Circuit Jellies = [[Image:Computer_jelly.jpg|16px|link=Printed Circuit Jelly|class=margin-small|Icon]] [[Printed Circuit Jelly|Printed Circuit Jellies]]&lt;br /&gt;
|Star Map Pieces|Starmap Fragments = [[Image:Super_map.jpg|16px|link=Starmap Fragment|class=margin-small|Icon]] [[Starmap Fragment|Starmap Fragments]]&lt;br /&gt;
|Myco-Alarms|Myco Alarms|MycoAlarms = [[Image:Myco_alarm.jpg|16px|link=Myco Alarm|class=margin-small|Icon]] [[Myco-Alarm|Myco-Alarms]]&lt;br /&gt;
|Mush Samples = [[Image:Mush_sample.jpg|16px|link=Mush Sample|class=margin-small|Icon]] [[Mush Sample|Mush Samples]]&lt;br /&gt;
|Tubes|Thick Tubes =  [[Image:Thick_tube.jpg|16px|link=Thick Tube|class=margin-small|Icon]] [[Thick Tube|Thick Tubes]]&lt;br /&gt;
|Old T-Shirts = [[Image:Old_shirt.jpg|16px|link=Old T-Shirt|class=margin-small|Icon]] [[Old T-Shirt|Old T-Shirts]]&lt;br /&gt;
|Cameras = [[Image:Camera.jpg|16px|link=Camera|class=margin-small|Icon]] [[Camera|Cameras]]&lt;br /&gt;
|Capsules|Space Capsules = [[Image:Space_capsule.jpg|16px|link=Space Capsule|class=margin-small|Icon]] [[Space Capsule|Space Capsules]]&lt;br /&gt;
|Fuel Capsules = [[Image:Fuel_capsule.jpg|16px|link=Fuel Capsule|class=margin-small|Icon]] [[Fuel Capsule|Fuel Capsules]]&lt;br /&gt;
|Oxygen Capsules = [[Image:Oxy_capsule.jpg|16px|link=Oxygen Capsule|class=margin-small|Icon]] [[Oxygen Capsule|Oxygen Capsules]]&lt;br /&gt;
|Pots|Hydro Pots|Hydro-Pots|HydroPots|Hydropots = [[Image:Tree_pot.jpg|16px|link=HydroPot|class=margin-small|Icon]] [[HydroPot|HydroPots]]&lt;br /&gt;
|Support Drones|Drones = [[Image:Help_drone.jpg|16px|link=Support Drone|class=margin-small|Icon]] [[Support Drone|Support Drones]]&lt;br /&gt;
|Schrodingers|Schrödingers = [[Image:Body_cat.png|16px|link=Schrödinger|class=margin-small|Icon]] [[Schrödinger|Schrödingers]]&lt;br /&gt;
|Survival Kits = [[Image:Pill_box.jpg|16px|link=Survival Kit|class=margin-small|Icon]] [[Survival Kit|Survival Kits]]&lt;br /&gt;
|Lunchboxes|Lunch boxes|Lunch Boxes = [[Image:Lunchbox.jpg|16px|link=Lunchbox|class=margin-small|Icon]] [[Lunchbox|Lunchboxes]]&lt;br /&gt;
|Thermoses|Coffee Thermoses|Thermoses of Coffee = [[Image:Coffee_thermos.jpg|16px|link=Thermos of Coffee|class=margin-small|Icon]] [[Thermos of Coffee|Thermoses of Coffee]]&lt;br /&gt;
|Bandages = [[Image:Bandage.jpg|16px|link=Bandage|class=margin-small|Icon]] [[Bandage|Bandages]]&lt;br /&gt;
|Medikits|Medkits = [[Image:Medikit.jpg|16px|link=Medikit|class=margin-small|Icon]] [[Medikit|Medikits]]&lt;br /&gt;
|Alien Oils|Jars of alien oil|Jars Of Alien Oil|Jars of Alien Oil = [[Image:Alien_oil.jpg|16px|link=Jar of Alien Oil|class=margin-small|Icon]] [[Jar of Alien Oil|Jars of Alien Oil]]&lt;br /&gt;
|Serums|Anti-Mush Serums|Retrofungal Serums|Retro-Fungal Serums = [[Image:Anti_mush_serum.jpg|16px|link=Retro-Fungal Serum|class=margin-small|Icon]] [[Retro-Fungal Serum|Retro-Fungal Serums]]&lt;br /&gt;
|SporeSuckers|Spore Suckers = [[Image:Spore_extractor.jpg|16px|link=Spore Sucker|class=margin-small|Icon]] [[Spore Sucker|Spore Suckers]]&lt;br /&gt;
|Blueprints = [[Image:Blueprint.jpg|16px|link=Blueprint|class=margin-small|Icon]] [[Blueprint|Blueprints]]&lt;br /&gt;
|Doses of Anabolics = [[Image:Ration_6.jpg|16px|link=Dose of Anabolics|class=margin-small|Icon]] [[Dose of Anabolics|Doses of Anabolics]]&lt;br /&gt;
|Teas|Coffees = [[Image:Ration_7.jpg|16px|link=Coffee|class=margin-small|Icon]] [[Coffee|Coffees]]&lt;br /&gt;
|Wastes|Organic Wastes = [[Image:Organic_scraps.jpg|16px|link=Organic Waste|class=margin-small|Icon]] [[Organic Waste|Organic Wastes]]&lt;br /&gt;
|Rations|Standard Rations = [[Image:Ration 0.jpg|16px|link=Standard Ration|class=margin-small|Icon]] [[Standard Ration|Standard Rations]]&lt;br /&gt;
|Cooked Rations = [[Image:Ration 1.jpg|16px|link=Cooked Ration|class=margin-small|Icon]] [[Cooked Ration|Cooked Rations]]&lt;br /&gt;
|Steaks|Alien Steaks = [[Image:Ration 5.jpg|16px|link=Alien Steak|class=margin-small|Icon]] [[Alien Steak|Alien Steaks]]&lt;br /&gt;
|Earthworm Bars|Lombricks|Lombrick Bars = [[Image:Ration 4.jpg|16px|link=Lombrick Bar|class=margin-small|Icon]] [[Lombrick Bar|Lombrick Bars]]&lt;br /&gt;
|Supervitamin Bars|Superitamin Bars|SuperVitamin Bars = [[Image:Ration 8.jpg|16px|link=SuperVitamin Bar|class=margin-small|Icon]] [[SuperVitamin Bar|SuperVitamin Bars]]&lt;br /&gt;
|Potatos|Potatoes|Space Potatos|Space Potatoes|Spaced Potatos|Spaced Potatoes = [[Image:Ration 3.jpg|16px|link=Spaced Potato|class=margin-small|Icon]] [[Spaced Potato|Spaced Potatoes]]&lt;br /&gt;
|Rices|Puffed Rices|Proactive Puffed Rices =  [[Image:Ration 2.jpg|16px|link=Proactive Puffed Rice|class=margin-small|Icon]] [[Proactive Puffed Rice|Proactive Puffed Rices]]&lt;br /&gt;
|Banana Trees = [[Image:Fruit tree00.jpg|16px|link=Banana Tree|class=margin-small|Icon]] [[Banana Tree|Banana Trees]]&lt;br /&gt;
|Bananas = [[Image:Fruit banana.jpg|16px|link=Banana|class=margin-small|Icon]] [[Banana|Bananas]]&lt;br /&gt;
|Creepists = [[Image:Fruit tree01.jpg|16px|link=Creepist|class=margin-small|Icon]] [[Creepist|Creepists]]&lt;br /&gt;
|Creepnuts = [[Image:Fruit01.jpg|16px|link=Creepnut|class=margin-small|Icon]] [[Creepnut|Creepnuts]]&lt;br /&gt;
|Cactaxs|Cactaxes = [[Image:Fruit tree02.jpg|16px|link=Cactax|class=margin-small|Icon]] [[Cactax|Cactaxes]]&lt;br /&gt;
|Meztines = [[Image:Fruit02.jpg|16px|link=Meztine|class=margin-small|Icon]] [[Meztine|Meztines]]&lt;br /&gt;
|Bifflons = [[Image:Fruit tree03.jpg|16px|link=Bifflon|class=margin-small|Icon]] [[Bifflon|Bifflons]]&lt;br /&gt;
|Guntiflops = [[Image:Fruit03.jpg|16px|link=Guntiflop|class=margin-small|Icon]] [[Guntiflop|Guntiflops]]&lt;br /&gt;
|Pulminagros = [[Image:Fruit tree04.jpg|16px|link=Pulminagro|class=margin-small|Icon]] [[Pulminagro|Pulminagros]]&lt;br /&gt;
|Ploshminas = [[Image:Fruit04.jpg|16px|link=Ploshmina|class=margin-small|Icon]] [[Ploshmina|Ploshminas]]&lt;br /&gt;
|Precatuses = [[Image:Fruit tree05.jpg|16px|link=Precatus|class=margin-small|Icon]] [[Precatus|Precatuses]]&lt;br /&gt;
|Precatis = [[Image:Fruit05.jpg|16px|link=Precati|class=margin-small|Icon]] [[Precatis]]&lt;br /&gt;
|Buttaliens = [[Image:Fruit tree06.jpg|16px|link=Buttalien|class=margin-small|Icon]] [[Buttalien|Buttaliens]]&lt;br /&gt;
|Bottines = [[Image:Fruit06.jpg|16px|link=Bottine|class=margin-small|Icon]] [[Bottines]]&lt;br /&gt;
|Platacias = [[Image:Fruit tree07.jpg|16px|link=Platacia|class=margin-small|Icon]] [[Platacia|Platacias]]&lt;br /&gt;
|Fragilanes = [[Image:Fruit07.jpg|16px|link=Fragilane|class=margin-small|Icon]] [[Fragilane|Fragilanes]]&lt;br /&gt;
|Tubiliscuses|Tubilisci = [[Image:Fruit tree08.jpg|16px|link=Tubiliscus|class=margin-small|Icon]] [[Tubiliscus|Tubilisci]]&lt;br /&gt;
|Anemoles = [[Image:Fruit08.jpg|16px|link=Anemole|class=margin-small|Icon]] [[Anemole|Anemoles]]&lt;br /&gt;
|Graapshoots = [[Image:Fruit tree09.jpg|16px|link=Graapshoot|class=margin-small|Icon]] [[Graapshoot|Graapshoots]]&lt;br /&gt;
|Penirafts = [[Image:Fruit09.jpg|16px|link=Peniraft|class=margin-small|Icon]] [[Peniraft|Penirafts]]&lt;br /&gt;
|Fiboniccuses|Fibonicci = [[Image:Fruit tree10.jpg|16px|link=Fiboniccus|class=margin-small|Icon]] [[Fiboniccus|Fibonicci]]&lt;br /&gt;
|Kubinuses|Kubini = [[Image:Fruit10.jpg|16px|link=Kubinus|class=margin-small|Icon]] [[Kubinus|Kubini]]&lt;br /&gt;
|Mycopias = [[Image:Fruit tree11.jpg|16px|link=Mycopia|class=margin-small|Icon]] [[Mycopia|Mycopias]]&lt;br /&gt;
|Caleboots = [[Image:Fruit11.jpg|16px|link=Caleboot|class=margin-small|Icon]] [[Caleboot|Caleboots]]&lt;br /&gt;
|Asperagunks = [[Image:Fruit tree12.jpg|16px|link=Asperagunk|class=margin-small|Icon]] [[Asperagunk|Asperagunks]]&lt;br /&gt;
|Filandras = [[Image:Fruit12.jpg|16px|link=Filandra|class=margin-small|Icon]] [[Filandra|Filandras]]&lt;br /&gt;
|Bumpjunkins = [[Image:Fruit tree13.jpg|16px|link=Bumpjunkin|class=margin-small|Icon]] [[Bumpjunkin|Bumpjunkins]]&lt;br /&gt;
|Jumpkins = [[Image:Fruit13.jpg|16px|link=Jumpkin|class=margin-small|Icon]] [[Jumpkin|Jumpkins]]&lt;br /&gt;
|Sofas|Swedish sofas|Swedish Sofas = [[Image:Sofa.jpg|16px|link=Swedish Sofa|class=margin-small|Icon]] [[Swedish Sofa|Swedish Sofas]]&lt;br /&gt;
|Mage Books = [[Image:Book.jpg|16px|link=Mage Book|class=margin-small|Icon]] [[Mage Book|Mage Books]]&lt;br /&gt;
|Mush Spore|Spore = [[Image:Spore.png|link=Mush#Attaching a spore|class=margin-small|Icon]] [[Mush#Attaching a spore|Spore]]&lt;br /&gt;
|Mush Spores|Spores = [[Image:Spore.png|link=Mush#Attaching a spore|class=margin-small|Icon]] [[Mush#Attaching a spore|Spores]]&lt;br /&gt;
|[[Image:Unknown_icon.png|16px|class=margin-small|Icon]] [[{{{1}}}|Unknown item]]&lt;br /&gt;
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[[Category:Useful Templates|{{PAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>Ividyon</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Talk:Main_Page</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Talk:Main_Page"/>
				<updated>2014-05-30T13:37:02Z</updated>
		
		<summary type="html">&lt;p&gt;Ividyon: /* Preservation vs. Cleanup */&lt;/p&gt;
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&lt;div&gt;{{TOC right}}&lt;br /&gt;
This is the Mushpedia's '''General Discussion''' page, where you can discuss general wiki matters. Discussions regarding specific articles should be held in their respective talk pages. (Example: '''[[Talk:Actions]]''' for '''[[Actions]]''')&lt;br /&gt;
{{Info|'''Talk page guidelines:'''&lt;br /&gt;
&lt;br /&gt;
When starting a new discussion topic, please add a 3rd level headline ahead, like so:&lt;br /&gt;
&amp;lt;pre&amp;gt;=== Not enough cookies ===&amp;lt;/pre&amp;gt;&lt;br /&gt;
Also, please sign your messages with '''&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;''' and, when responding to another message, use '''&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;''' to indent your responses!&lt;br /&gt;
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— [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]])}}&lt;br /&gt;
&lt;br /&gt;
== IRC Chatroom ==&lt;br /&gt;
There are two chatrooms that you can join for all things Mush!&lt;br /&gt;
&lt;br /&gt;
=== Mushpedia Chat ===&lt;br /&gt;
&lt;br /&gt;
'''Mushpedia''' now has an official IRC discussion channel and generally only deals with wiki information:&lt;br /&gt;
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'''Server:''' irc.synirc.net&lt;br /&gt;
&lt;br /&gt;
'''Channel:''' #mushpedia&lt;br /&gt;
&lt;br /&gt;
You can use the above information to connect to it using your favorite IRC client, or use the Mibbit web applet for fast access:&lt;br /&gt;
&lt;br /&gt;
'''Webchat Link:''' [http://mibbit.com/?channel=%23mushpedia&amp;amp;server=irc.synirc.net Mibbit link to #mushpedia]&lt;br /&gt;
&lt;br /&gt;
=== General Mush Chat ===&lt;br /&gt;
&lt;br /&gt;
The '''General Mush Chat''' is a fairly active channel where people hang out and talk about their ships, ask questions and just plain socialize:&lt;br /&gt;
&lt;br /&gt;
'''Server:''' irc.mibbit.net&lt;br /&gt;
&lt;br /&gt;
'''Channel:''' #mush-EN&lt;br /&gt;
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'''Webchat Link:''' [http://mibbit.com/?channel=%23mush-EN&amp;amp;server=irc.mibbit.net Mibbit link to #mush-EN]&lt;br /&gt;
&lt;br /&gt;
== Discussions ==&lt;br /&gt;
=== Preservation vs. Cleanup ===&lt;br /&gt;
About this&lt;br /&gt;
http://mushpedia.com/index.php?title=Talk:Gardening&amp;amp;curid=50&amp;amp;diff=9838&amp;amp;oldid=9834&lt;br /&gt;
&lt;br /&gt;
I did consider Ivydion's point, but decided that this specific issue was resolved and would definitely ''not'' come up again.&lt;br /&gt;
Do we want to keep all the outdated talks no matter what?&lt;br /&gt;
- [[User:Vio|Vio]] ([[User talk:Vio|talk]]) 07:11, 30 May 2014 (MDT)&lt;br /&gt;
&lt;br /&gt;
:My take on this is that discussion pages aren't exactly hard-pressed for space, and with proper section marking there's not really any need for 'clean-up'. In fact, rich discussion pages make the site seem more alive. — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 07:37, 30 May 2014 (MDT)&lt;br /&gt;
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=== Distinctions vs Twinoid Rewards ===&lt;br /&gt;
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I really want to change that page back to Distinctions since that seems to be how most of the English communities refer to the accomplishments/icons that are earned in game. French tend to call them pictos, but I've not heard them referred to as &amp;quot;Twinoid Rewards&amp;quot; before and I'm not sure most people will assume that's what it is. However, I know it may just be a bias that d2n has drilled into my head so I'd like feedback before making that change. Anyone else have thoughts on that? [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]]) 00:45, 28 December 2013 (MST)&lt;br /&gt;
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:Oh yeah, I never did respond to this; I mainly changed it because I never read the word &amp;quot;distinctions&amp;quot; used on english Twinoid before (being new to MT games) and it sounded to me like a remainder from Twinpedia, since it's a rather French word. Of course I was wrong, so your change was correct! — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 22:33, 13 January 2014 (MST)&lt;br /&gt;
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=== Terminology ===&lt;br /&gt;
A thought that's been on my mind for a while now: how do we call room and inventory objects? My suggestion would be &amp;quot;item&amp;quot; for carried objects and &amp;quot;equipment&amp;quot; for interactive ship objects. Thoughts? — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 02:46, 25 December 2013 (MST)&lt;br /&gt;
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:I've done so with equipment so far (though I defined it to make sure what's meant) and agree with your suggestion. [[User:Tatsukishi|Tatsukishi]] ([[User talk:Tatsukishi|talk]]) 09:11, 25 December 2013 (MST)&lt;br /&gt;
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:: I agree. That distinction makes the most sense to me for sure. [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]]) 01:14, 26 December 2013 (MST)&lt;br /&gt;
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=== Work distribution ===&lt;br /&gt;
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Hey guys/girls, do we plan to distribute some of the work to be done here, or we just tackle random things?&lt;br /&gt;
I'm asking because I wouldn't want to work on something that someone else already started doing but didn't upload yet. --[[User:Rumata|Rumata]] ([[User talk:Rumata|talk]]) 05:20, 11 November 2013 (MST)&lt;br /&gt;
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:I guess if you're working on something but haven't uploaded it yet, it's best if you note it in the Discussion page of the article to avoid complications. Otherwise, you might as well edit and correct things at random if you ask me. [[User:Germz|Germz]] ([[User talk:Germz|talk]]) 09:51, 20 November 2013 (MST)&lt;br /&gt;
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::I've considered that, rumata. I don't want to &amp;quot;assign&amp;quot; things to people, but it wouldn't be bad to edit the page with something like &amp;quot;spacey is working on this and update coming within the hour/day/whatever&amp;quot;. Doesn't matter to me that the page suddenly looks like it exists... it's probably better because then it's not so obvious that someone *needs* to work on it - [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]]) 00:40, 21 November 2013 (MST)&lt;br /&gt;
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I really don't want people to have to dig through multiple levels to find information. I'm all for making things prettier, but I really do like how french wiki is set up that almost everything is accessible with one click from the main page. [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]]) 17:37, 27 November 2013 (MST)&lt;br /&gt;
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:I agree that having good navigation on the front page is a goal worth aiming for. I also agree that an &amp;quot;I'm working on this.&amp;quot; warning on the top of the page should be enough for any of us to back off and avoid duplicating work. [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 18:29, 15 December 2013 (MST)&lt;br /&gt;
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=== Daedalus Map ===&lt;br /&gt;
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I want to suggest adding the point &amp;quot;Map&amp;quot; under Daedalus. Could be very helpful if you had to drop your map to see where to go and how much MP you need. [[User:Tatsukishi|Tatsukishi]] ([[User talk:Tatsukishi|talk]]) 05:22, 2 December 2013 (MST)&lt;br /&gt;
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:I need to find the map I uploaded, but that's a really good idea. I'll add it when I find it and get a moment. [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]])&lt;br /&gt;
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::I updated the Image with numbers for the rooms and added a Table for the names and relevant equipment. [[User:Tatsukishi|Tatsukishi]] ([[User talk:Tatsukishi|talk]]) 10:47, 15 December 2013 (MST)&lt;br /&gt;
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We ([[User:Delzoup|Delzoup]] and me) would like to make the rooms on the map clickable (leading to the Ship Equipment page) with an ImageMap, which requires a plugin. Can an admin activate it please? [http://www.mediawiki.org/wiki/Extension:ImageMap#Installation_Guide &amp;quot;Guide&amp;quot; ] - [[User:Tatsukishi|Tatsukishi]] ([[User talk:Tatsukishi|talk]]) 14:35, 19 December 2013 (MST)&lt;br /&gt;
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=== Mush Universe Info ===&lt;br /&gt;
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I wanted to suggest that getting some more general info on the fictional Mush universe would be both very cool for fans, as well as useful for serious RP gamers. Perhaps a new category, and maybe reorganizing a few pages to support the concept. What do you all think? [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 18:29, 15 December 2013 (MST)&lt;br /&gt;
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:I agree! I would eventually like to create the [[Daedalus]], [[Magellan project]], [[Nils Carlsson]] pages etc. for that kind of information. We should treat Mushpedia less as a bunch of guides and game information, but rather as a complete encyclopedia on all things Mush. — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 00:03, 22 December 2013 (MST)&lt;br /&gt;
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Exactly!! [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 15:25, 22 December 2013 (MST)&lt;br /&gt;
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=== Wiki design ===&lt;br /&gt;
I would very much like to edit the wiki's design to style it after the Mush site. Would you be willing to help me out with this? (Grant me necessary privileges or, at least, access to the relevant files like CSS etc.) — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 17:29, 10 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:What kind of vision do you have in mind? I found a wiki layout that I like a LOT and would like to emulate as far as the navigation goes. I have *some* ideas for what to do with the main page, but I'm not entirely sold on it. Are you ever in IRC that we can chat about what you want to do? [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]])&lt;br /&gt;
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::I have some graphics skills, and wouldn't mind helping out too. I would assume Invidyon would like to emulate the color scheme, star background, and other signature elements of the Mush game page. I'm all for it.[[User:Doram|Doram]] ([[User talk:Doram|talk]]) 18:29, 15 December 2013 (MST)&lt;br /&gt;
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:It seems that the creators demand that fan sites do not emulate the looks of the original site (to avoid player confusion, making them believe it's an official resource), which kind of killed my enthusiasm. — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 03:41, 16 December 2013 (MST)&lt;br /&gt;
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::Awwww. That kinda stinks. Well, we could certainly work on giving this place something other than default settings. Maybe take the White and Blue theme further, or pick some other colors... [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 05:38, 16 December 2013 (MST)&lt;br /&gt;
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:::I`m kinda in! We could make our own layout - in the same style - but not the same as Mush site. I could help with CSS or graphics - graphics more likely. What do You say? I could make some template projects to show You but first of all We should really get on irc [[User:Kloonej|Kloonej]] ([[User talk:Kloonej|talk]]) 05:30, 22 December 2013 (MST)&lt;br /&gt;
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:::I sit to work inspired this talk. I hadn`t much time to operate but start with something like this: http://i.imgur.com/HJrFjKy.png it`s only basic idea and it`s completely not scaled, undeveloped, unpolished, and every other ''un...'' But it explains My idea of wiki design. I`m trying to be mush like, but same time avoid any twinoid (c)). It`s better to leave it for content. As it`s a sort of ''proof of concept'' of course everything is subject to change. [[User:Kloonej|Kloonej]] ([[User talk:Kloonej|talk]]) 10:43, 22 December 2013 (MST)&lt;br /&gt;
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:::: I have some ideas already for what I want to do. First, I'm in love with the TMBG wiki at http://tmbw.net/wiki/Main_Page and want the general navigation setup to be similar to that. It's going to take a lot of CSS work, though, and I don't know the first thing about it.&lt;br /&gt;
:::: I don't really want to change the logo - with the possible exception of the white area around &amp;quot;MUSH&amp;quot; becoming transparent, depending on what happens with a background.&lt;br /&gt;
:::: I created #mushpedia on the synirc server since ividyon and I are already on that server. Anyone interested in helping with content, design, css or whatever else is more than welcome to drop by, hang out, be idle... whatever! :) [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]]) 12:22, 22 December 2013 (MST)&lt;br /&gt;
:::::Ok, I get it. I can start work with such theme afrer holidays. Will catch You at irc in forthcoming days to talk details up. This one look pretty nice. Just before We leave My work latest update: http://i.imgur.com/3MxbmSR.jpg - trashing it. [[User:Kloonej|Kloonej]] ([[User talk:Kloonej|talk]]) 14:30, 22 December 2013 (MST)&lt;br /&gt;
::::::Don't trash that! There's some stuff there that might be valuable :) A lot of this is going to be all about bringing lots of ideas together. I really do like that globe, particularly. What you've done so far is something we can definitely use for ideas, that's for sure :) [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]])&lt;br /&gt;
::I like a lot of what you are proposing. I'm pretty good with the CSS and graphics as well, so if you need any help, let me know. By the way, if we are going to be getting together on IRC and stuff, maybe we should flesh out the Community Portal page with some info about how we are getting together. [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 15:25, 22 December 2013 (MST)&lt;br /&gt;
::: there's a link to the irc channel on the main page now. last link in the last column. and holy crap, good with css is definitely needed. I think the few that are working on actual css stuff are kinda hacking their way through and I really don't know jack about it at all. [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]]) 15:33, 22 December 2013 (MST)&lt;br /&gt;
::::I`m trashing it as 'general idea' I`m trying to never get rid of My work, until it scares. Planet making is My patent and I can make You whole galaxies, I think that one is fine just need it to be polished a bit. I will get to You on irc as fast as can get to work. Preferable after xmass. But will be in touch here. I was working with CSS, did some sites in past. Preferably little refresh could be helpful but Doram You probably get CSS manager title on this trip :).[[User:Kloonej|Kloonej]] ([[User talk:Kloonej|talk]]) 02:23, 23 December 2013 (MST)&lt;br /&gt;
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==== spacey's css &amp;quot;fun&amp;quot; ====&lt;br /&gt;
Throwing another header in here so it's easier to link to. After a lot of digging and a lot of help, I finally got *most* of the css figured out for what needs to change eventually.&lt;br /&gt;
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I still really like the setup of the TMBG wiki linked above and I still want to move to that type of navigation, but for now, here's what I've thrown together in my own monobook.css file: http://www.spacekadt.com/20131231104714222.png - if you want to play with the code, you can go to [[User:Spacekadt/monobook.css]] and copy the code into your own user subpage. (it's worth noting that I have tons of shit commented out that I wasn't sure if I'd use or not or whatever.&lt;br /&gt;
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If you want to create your own design type sandbox make a monobook.css subpage from your userpage. That will override the main wiki settings and show you the contents of your own css when you're logged in from any browser.&lt;br /&gt;
&lt;br /&gt;
I'm not absolutely married to the background file or to the colors... I mostly wanted to get something mostly legible there so I could keep it and know what needed to be changed. BUT it is similar to what I was envisioning for the wiki. I'd love more visual aspects in the areas of the background that can actually be seen... at least by those of us on widescreen laptops.&lt;br /&gt;
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And I still need to figure out that damned footer. I'd love something less obnoxious if anyone has the time or desire to figure out how to make it look better.&lt;br /&gt;
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So yeah. It's a start. Ideas? [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]]) 03:58, 31 December 2013 (MST)&lt;br /&gt;
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=== French Wiki ===&lt;br /&gt;
&lt;br /&gt;
What is the opinion of the group on translating the info on the [http://translate.google.com/translate?sl=fr&amp;amp;tl=en&amp;amp;u=http%3A%2F%2Fwww.twinpedia.com%2Fmush Twinpedia section for Mush]? Good idea? Not allowed? I'm willing to spend some time copying and cleaning up Google's uneducated guesswork with the actual English game terms. [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 09:28, 17 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
: I don't mind it as placeholder text and it's definitely been done for some pages and some info. But my ultimate goal is that we rely on our own knowledge since they have a season change under their belt and they may have some differences in the game. [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]])&lt;br /&gt;
&lt;br /&gt;
=== Template Cleanup ===&lt;br /&gt;
There are a number of duplicate templates in there, and some of the simple individual templates could work better when combined into a more complex one. Whoever is interested and has the time should look at it, I think. [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 10:51, 21 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:If you give me some estimate pointers on what you're talking about, I'll get right on it! — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 10:56, 21 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:Check this page: http://mushpedia.com/index.php?title=Special%3AAllPages&amp;amp;from=&amp;amp;to=&amp;amp;namespace=10 And take a look. There's Template:AP and Template:Ap and Template:MP and Template:Mp, etc. Also, there are multiple character icon templates. We could consolidate and make more complex replacements. Possibly modifying the most recent Template:Character to include being able to produce not just the small icons, but also the full body icons, character portraits, etc. Also, we have skills, but we could also have another &amp;quot;Interface&amp;quot; icons template with stuff like oxygen, fuel, live/dead/mush icons from the top-right, and possibly another template to catch all the statuses. [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 12:12, 21 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:: I've done some major cleanup work as you said and listed all usable and up-to-date templates in the [[:Category:Useful Templates]] page, which is now also linked on the Main Page. I hope this is a good start! And yes, &amp;quot;interface&amp;quot; icons like Fuel and Oxygen are definitely something I had planned, just didn't do yet, and you can even add them yourself based on the Morale/MP templates if you have the time! — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 09:13, 22 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:It looks like you got a lot of great work done. Thank you. I was wondering if there was any difference between MP and Mp and stuff like that, and if not, then we can delete the duplicates. [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 15:25, 22 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:: Mp and Ap are for laziness, when people would rather write &amp;lt;nowiki&amp;gt;{{ap}} or {{Ap}} instead of {{AP}}&amp;lt;/nowiki&amp;gt;. Personally I don't do that, always capitalizing, and I don't have any issues with removing those, but other users might find them useful.&lt;br /&gt;
:: The same goes for templates like &amp;lt;nowiki&amp;gt;{{Secret}} and {{Covert}}&amp;lt;/nowiki&amp;gt;, by the way; technically you can just use &amp;lt;nowiki&amp;gt;{{Privacy|Covert}}&amp;lt;/nowiki&amp;gt; etc, but I added those redirect templates so that editors have less of a hassle writing their articles. We might even do the same for &amp;lt;nowiki&amp;gt;{{Chun}}, {{Zhong Chun}}, {{Astrophysicist}}&amp;lt;/nowiki&amp;gt; etc etc., but I'd like to hear opinions about that first. — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 02:33, 23 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
===Ship page need to be categorized===&lt;br /&gt;
&lt;br /&gt;
Hello I`m working on [[Ship]] page which consist of all data and reference about Daedalus (history, ship maps, overview, rooms content etc) but I don`t know how to bind it to category and list it on wiki Main page. Any help will be appreciated. [[User:Kloonej|Kloonej]] ([[User talk:Kloonej|talk]]) 03:41, 22 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:Awesome! Main Page stuff is done by admins like [[User:Spacekadt|Spacekadt]] and I. I may rename your article at some point so that it has a better-fitting title for the main page, but I definitely think it's a good idea and we need to fuse the Map article into it! — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 09:11, 22 December 2013 (MST)&lt;br /&gt;
:: Up to You, I have no such overview about wiki, so You probably know better how it fits ;) Basics are done now, still lot of work with connecting it and merge with other articles. [[User:Kloonej|Kloonej]] ([[User talk:Kloonej|talk]]) 05:39, 26 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
=== IRC Chatroom Link ===&lt;br /&gt;
&lt;br /&gt;
Linking it directly to mibbit webchat has some pros and cons. While it is easier for peoples to join the irc channel, for users who prefers other irc clients might find it a bit harder to configure.&lt;br /&gt;
&lt;br /&gt;
I suggest making a page, with a simple link to the mibbit irc web client, and a table consisting of the irc channel details ( server, port, channel, and irc:// link ) [[User:EdgyVenison|EdgyVenison]] ([[User talk:EdgyVenison|talk]]) 15:51, 22 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:I find it kinda questionable that someone advanced enough to have their own IRC client wouldn't know how to read the channel details off the Mibbit page the link refers to, but still, point taken! The chatroom details can be found on this page now. — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 03:35, 23 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:: We also have the #mush-en channel at mibbit, should we add it too? [[User:EdgyVenison|EdgyVenison]] ([[User talk:EdgyVenison|talk]]) 16:10, 23 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
=== Easter-Eggs ===&lt;br /&gt;
&lt;br /&gt;
Just added the page [[Post-It notes]] to collect the random occuring texts on those. Maybe we should make an Easter-Egg collection page under the category &amp;quot;others&amp;quot;? [[User:Tatsukishi|Tatsukishi]] ([[User talk:Tatsukishi|talk]]) 20:33, 31 December 2013 (MST)&lt;br /&gt;
:Post It Notes don't have anything on them by default and only have what people write there (and then drop into the room). [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]]) 21:25, 13 January 2014 (MST)&lt;br /&gt;
&lt;br /&gt;
=== Game Modes, Gold Mode, Game Basics etc ===&lt;br /&gt;
Somebody needs to take on the following pages/sections to merge/clean the information up:&lt;br /&gt;
&lt;br /&gt;
[[Gold]]&lt;br /&gt;
&lt;br /&gt;
[[Welcome Pack]]&lt;br /&gt;
&lt;br /&gt;
[[Game Modes]]&lt;br /&gt;
&lt;br /&gt;
[[Game Basics#Game Modes]]&lt;br /&gt;
&lt;br /&gt;
And the &amp;quot;Game Modes&amp;quot; link probably needs to go from the main page, too. For some reason I can't muster the motivation to sort these things out, would anyone else? — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 14:58, 25 January 2014 (MST)&lt;/div&gt;</summary>
		<author><name>Ividyon</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Talk:Gardening</id>
		<title>Talk:Gardening</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Talk:Gardening"/>
				<updated>2014-05-30T12:55:31Z</updated>
		
		<summary type="html">&lt;p&gt;Ividyon: Try not to remove past discussions; it could always be that someone raises the same issue again, when it was already discussed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== No O2 ==&lt;br /&gt;
&lt;br /&gt;
I don't think the info about getting no O2 from carried plants is true. On our current ship we take care to carry them all (Bumpjunkins), and just got at least 6 O2 out of 7 plants we have. - [[User:Vio|Vio]] ([[User talk:Vio|talk]]) 18:48, 29 May 2014 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Gardening Point terminology ==&lt;br /&gt;
&lt;br /&gt;
Isn't it called botanics point (instead of botany) or something? Can someone check this when being a Gardener next time? :) --[[User:Rumata|Rumata]] ([[User talk:Rumata|talk]]) 03:05, 12 November 2013 (MST)&lt;br /&gt;
:It's a &amp;quot;gardening&amp;quot; point. Looks like someone fixed it already. [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]]) 05:38, 30 November 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
== Use of Post Its ==&lt;br /&gt;
&lt;br /&gt;
For reference on the post it &amp;quot;controversy&amp;quot;, the final say from Blackmagick, one of the Mush developers, [http://mush.vg/tid/forum#!view/67061|thread/24119043/44 is here]. BM has stated that in order to prevent exactly this &amp;quot;work around&amp;quot; from happening, each item in a room has its own individual chance of burning and the roll happens for each item, not generically for a number of items then picks from what's in the room. - [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]]) 15:07, 27 February 2014 (MST)&lt;/div&gt;</summary>
		<author><name>Ividyon</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Trading</id>
		<title>Trading</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Trading"/>
				<updated>2014-05-30T12:53:49Z</updated>
		
		<summary type="html">&lt;p&gt;Ividyon: /* Transporter */ &amp;lt;br&amp;gt; is godawful HTML practice, so please refrain from using it wherever possible.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;­{{TOC right}}[[File:Trading.PNG|left]]&lt;br /&gt;
&lt;br /&gt;
'''Trading''' is a feature introduced in {{Episode|IV}} which allows the {{Title|Comms Officer}} to trade [[Inventory|objects]], [[resources]], [[NERON Projects]] and even [[Characters|crew members]] to passing alien transporter ships via the [[Communications|Comms Center]].&lt;br /&gt;
&lt;br /&gt;
To partake in trading, the '''Shortwave Radio''' feature must be accessed on the [[Comms Center]]. While the entire crew may view the ''Shortwave Radio'' screen, only the {{Title|Comms Officer}} can perform the trades. The {{Item|Hacker Kit}} cannot be used to override this.&lt;br /&gt;
&lt;br /&gt;
== Transporter ==&lt;br /&gt;
[[File:Transporter.PNG|left|Transporter]] To trade, an alien '''Transporter''' ship must be present outside the Daedalus, and space must be free of all hostile craft such as [[Hunters]]. Its arrival and departure are [[NERON Announcements|announced by NERON]] in the general chat tab.&lt;br /&gt;
&lt;br /&gt;
[[File:piracy.png|thumb|right|Plenty o' booty! Yarr!]]&lt;br /&gt;
''Transporters'' can be targeted and destroyed by [[Hunters#Fighting_the_Hunters|turrets and patrollers]], potentially leaving useful items in the wreckage.&lt;br /&gt;
&lt;br /&gt;
Confirmed drops include:&lt;br /&gt;
&lt;br /&gt;
*{{Item|Blasters}}&lt;br /&gt;
*{{Item|Grenades}}&lt;br /&gt;
*{{Item|Bandages}}&lt;br /&gt;
*{{Item|Standard Rations}}&lt;br /&gt;
*{{Item|Lunchboxes}}&lt;br /&gt;
&lt;br /&gt;
Damaging the ''Transporter'' and refusing trade offers will prompt it to leave on the following cycle.&lt;br /&gt;
&lt;br /&gt;
{{Warn|If no target has been specified, the actions '''Fire''' (Turret) and '''Fire on a Hunter''' (Patroller) may randomly target the ''Transporter''! Always select your targets before shooting to make sure you do not accidentally hit it.}}&lt;br /&gt;
&lt;br /&gt;
{{Confirm|[[research|Meridon Scrambler]] causing Hunters to fire at the ''Transporter''?}}&lt;br /&gt;
&lt;br /&gt;
== Completing a trade ==&lt;br /&gt;
&lt;br /&gt;
[[File:Trade.JPG|thumb|right|The '''Shortwave Radio''' in action]]&lt;br /&gt;
&lt;br /&gt;
When called via the ''Shortwave Radio'', the aliens will offer one or several '''randomized transactions''' which can only be ''accepted'' or ''declined''. Accepting or declining an offer costs '''2''' {{AP}}. If you accept an offer without having the goods ready, it is automatically declined.&lt;br /&gt;
&lt;br /&gt;
In order to trade [[Inventory|items]] or [[characters]], they must be located in the ship's '''storage rooms'''. Other requested goods can include [[Resources]] and [[NERON Projects]].&lt;br /&gt;
&lt;br /&gt;
If a character on the bridge is a {{skill|Diplomat}} (or {{skill|Polyvalent}}), there will be more trade options than usual, like exchanging higher amounts, a discount, or the option to pay with different goods. Other skills, reportedly {{skill|botanist}}, can unlock such options as well, depending on the subject.&lt;br /&gt;
&lt;br /&gt;
==== Items and Resources ====&lt;br /&gt;
&lt;br /&gt;
Any [[Inventory|items]] located in the ship's '''storage rooms''', as well as ship resources such as {{O2}} [[Resources#Oxygen|Oxygen]] and {{Fuel}} [[Resources#Fuel|Fuel]] may be traded.&lt;br /&gt;
&lt;br /&gt;
As a side-effect, the &amp;quot;Objects present for exchange&amp;quot; list allows everyone on the bridge to see all items in the storage rooms.&lt;br /&gt;
&lt;br /&gt;
{{Bug|Even [[Image:Hidden.png|class=margin-small|Icon]] '''Hidden''' objects are being listed and may be traded at will.}}&lt;br /&gt;
&lt;br /&gt;
==== NERON Projects ====&lt;br /&gt;
&lt;br /&gt;
You can trade one of your completed [[NERON Projects|projects]] for another project that has not been completed yet. The exchanged projects, both sold and bought, are random and cannot be chosen.&lt;br /&gt;
&lt;br /&gt;
{{Note|It is possible to trade away [[Vending Machine#Gold Projects|Gold Projects]] from the [[Vending Machine]].}}&lt;br /&gt;
&lt;br /&gt;
==== Characters ====&lt;br /&gt;
&lt;br /&gt;
Trading permits the exchange of any {{Status|Inactive}} and {{Status|Highly Inactive}} crew members located in the ship's '''storage rooms'''. Reported [[Characters|character]] exchange goods include random [[NERON Projects]] and even a finished [[PILGRED Reactor]] (for an inactive {{Character|Raluca}}).&lt;br /&gt;
&lt;br /&gt;
{{Bug|The in-game description states that inactive characters can be traded from the [[Ship_Equipment#Bridge|Bridge]], and highly inactive ones from anywhere. However, this is currently false; they must be in a storage room just like any other tradable object.}}&lt;br /&gt;
&lt;br /&gt;
{{Note|To get characters in position for trading, characters with the {{Skill|Solid}} and {{Skill|Wrestler}} skills are very useful, as they may kick characters from room to room using their '''Kick them out !''' action (cost reduced to 1 {{AP}} for inactive targets). Level 3 characters with the ability to [[Actions#Guard|guard]] also help to direct their movement. }} &lt;br /&gt;
&lt;br /&gt;
{{Note| Above mentioned note needs confirmation as some people have experienced that guarding doesn't work.}}&lt;br /&gt;
[[Category:Gameplay]] [[Category:Paola]] [[Category:Episode IV]]&lt;/div&gt;</summary>
		<author><name>Ividyon</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Template:Skill</id>
		<title>Template:Skill</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Template:Skill"/>
				<updated>2014-05-28T13:14:50Z</updated>
		
		<summary type="html">&lt;p&gt;Ividyon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;onlyinclude&amp;gt;&amp;lt;span style=&amp;quot;white-space:nowrap; font-weight: bold;&amp;quot;&amp;gt;{{#switch:{{{1}}}&lt;br /&gt;
|perfume|antiqueperfume|Antique Perfume = [[image:Antique Perfume.png|link=Antique Perfume|class=small-em|Icon]] [[Antique Perfume]]&lt;br /&gt;
|apprentice|Apprentice = [[image:Apprentice.png|link=Apprentice|class=small-em|Icon]] [[Apprentice]]&lt;br /&gt;
|astro|astrophysicist|Astrophysicist = [[image:Astrophysicist.png|link=Astrophysicist|class=small-em|Icon]] [[Astrophysicist]]&lt;br /&gt;
|biologist|Biologist = [[image:Biologist.png|link=Biologist|class=small-em|Icon]] [[Biologist]]&lt;br /&gt;
|botanist|Botanist = [[image:Botanist.png|link=Botanist|class=small-em|Icon]] [[Botanist]]&lt;br /&gt;
|coffee|caffeinejunkie|Coffeine Junkie|Caffeine Junkie = [[image:Caffeine Junkie.png|link=Caffeine Junkie|class=small-em|Icon]] [[Caffeine Junkie]]&lt;br /&gt;
|cook|chef|Chef = [[image:Chef.png|link=Chef|class=small-em|Icon]] [[Chef]]&lt;br /&gt;
|coldblooded|Cold Blooded = [[image:Cold Blooded.png|link=Cold Blooded|class=small-em|Icon]] [[Cold Blooded]]&lt;br /&gt;
|crazyeye|Crazy Eye = [[image:Crazy Eye.png|link=Crazy Eye|class=small-em|Icon]] [[Crazy Eye]]&lt;br /&gt;
|creative|Creative = [[image:Creative.png|link=Creative|class=small-em|Icon]] [[Creative]]&lt;br /&gt;
|designer|Designer = [[image:Designer.png|link=Designer|class=small-em|Icon]] [[Designer]]&lt;br /&gt;
|detached|detachedcrewmember|Detached Crewmember=[[image:Detached Crewmember.png|link=Detached Crewmember|class=small-em|Icon]] [[Detached Crewmember]]&lt;br /&gt;
|determined|Determined=[[image:Determined.png|link=Determined|class=small-em|Icon]] [[Determined]]&lt;br /&gt;
|diplomat|Diplomat=[[image:Diplomat.png|link=Diplomat|class=small-em|Icon]] [[Diplomat]]&lt;br /&gt;
|fire|firefighter|Firefighter=[[image:Firefighter.png|link=Firefighter|class=small-em|Icon]] [[Firefighter]]&lt;br /&gt;
|frugivore|Frugivore=[[image:Frugivore.png|link=Frugivore|class=small-em|Icon]] [[Frugivore]]&lt;br /&gt;
|genius|Genius=[[image:Genius.png|link=Genius|class=small-em|Icon]] [[Genius]]&lt;br /&gt;
|greenthumb|Green Thumb=[[image:Green Thumb.png|link=Green Thumb|class=small-em|Icon]] [[Green Thumb]]&lt;br /&gt;
|intimidating|Intimidating=[[image:Intimidating.png|link=Intimidating|class=small-em|Icon]] [[Intimidating]]&lt;br /&gt;
|IT|it|itexpert|IT Expert=[[image:IT Expert.png|link=IT Expert|class=small-em|Icon]] [[IT Expert]]&lt;br /&gt;
|leader|Leader=[[image:Leader.png|link=Leader|class=small-em|Icon]] [[Leader]]&lt;br /&gt;
|lethargy|Lethargy=[[image:Lethargy.png|link=Lethargy|class=small-em|Icon]] [[Lethargy]]&lt;br /&gt;
|logistics|logisticsexpert|Logistics Expert=[[image:Logistics Expert.png|link=Logistics Expert|class=small-em|Icon]] [[Logistics Expert]]&lt;br /&gt;
|hope|onlyhope|mankind'sonlyhope|Mankind's only hope|Mankind's Only Hope=[[image:Mankind's Only Hope.png|link=Mankind's only hope|class=small-em|Icon]] [[Mankind's only hope]]&lt;br /&gt;
|medic|Medic=[[image:Medic.png|link=Medic|class=small-em|Icon]] [[Medic]]&lt;br /&gt;
|metal|metalworker|Metalworker=[[image:Metalworker.png|link=Metalworker|class=small-em|Icon]] [[Metalworker]]&lt;br /&gt;
|mycologist|Mycologist=[[image:Mycologist.png|link=Mycologist|class=small-em|Icon]] [[Mycologist]]&lt;br /&gt;
|neron|neronfriend|onlyfriend|neron'sonlyfriend|NERON's Only Friend|NERON's only friend|Neron's only friend|Neron's Only Friend=[[image:NERON's only friend.png|link=NERON's only friend|class=small-em|Icon]] [[NERON's only friend]]&lt;br /&gt;
|nurse|Nurse=[[image:Nurse.png|link=Nurse|class=small-em|Icon]] [[Nurse]]&lt;br /&gt;
|observant|Observant=[[image:Observant.png|link=Observant|class=small-em|Icon]] [[Observant]]&lt;br /&gt;
|ocd|OCD=[[image:OCD.png|link=OCD|class=small-em|Icon]] [[OCD]]&lt;br /&gt;
|opportunist|Opportunist=[[image:Opportunist.png|link=Opportunist|class=small-em|Icon]] [[Opportunist]]&lt;br /&gt;
|panic|Panic=[[image:Panic.png|link=Panic|class=small-em|Icon]] [[Panic]]&lt;br /&gt;
|paranoid|Paranoid=[[image:Paranoid.png|link=Paranoid|class=small-em|Icon]] [[Paranoid]]&lt;br /&gt;
|physicist|Physicist=[[image:Physicist.png|link=Physicist|class=small-em|Icon]] [[Physicist]]&lt;br /&gt;
|pilot|Pilot=[[image:Pilot.png|link=Pilot|class=small-em|Icon]] [[Pilot]]&lt;br /&gt;
|premonition|Premonition=[[image:Premonition.png|link=Premonition|class=small-em|Icon]] [[Premonition]]&lt;br /&gt;
|radio|radioexpert|Radio Expert=[[image:Radio Expert.png|link=Radio Expert|class=small-em|Icon]] [[Radio Expert]]&lt;br /&gt;
|rebel|Rebel=[[image:Rebel.png|link=Rebel|class=small-em|Icon]] [[Rebel]]&lt;br /&gt;
|robotics|roboticsexpert|Robotics Expert=[[image:Robotics Expert.png|link=Robotics Expert|class=small-em|Icon]] [[Robotics Expert]]&lt;br /&gt;
|sacrifice|selfsacrifice|Self-sacrifice=[[image:Self-sacrifice.png|link=Self-sacrifice|class=small-em|Icon]] [[Self-sacrifice]]&lt;br /&gt;
|shooter|Shooter=[[image:Shooter.png|link=Shooter|class=small-em|Icon]] [[Shooter]]&lt;br /&gt;
|shrink|Shrink=[[image:Shrink.png|link=Shrink|class=small-em|Icon]] [[Shrink]]&lt;br /&gt;
|sneak|Sneak=[[image:Sneak.png|link=Sneak|class=small-em|Icon]] [[Sneak]]&lt;br /&gt;
|solid|Solid=[[image:Solid.png|link=Solid|class=small-em|Icon]] [[Solid]]&lt;br /&gt;
|sprinter|Sprinter=[[image:Sprinter.png|link=Sprinter|class=small-em|Icon]] [[Sprinter]]&lt;br /&gt;
|strateguru|Strateguru=[[image:Strateguru.png|link=Strateguru|class=small-em|Icon]] [[Strateguru]]&lt;br /&gt;
|survivalist|Survivalist=[[image:Survivalist.png|link=Survivalist|class=small-em|Icon]] [[Survivalist]]&lt;br /&gt;
|tech|technician|Technician=[[image:Technician.png|link=Technician|class=small-em|Icon]] [[Technician]]&lt;br /&gt;
|optimist|theoptimist|Optimist|The Optimist=[[image:The Optimist.png|link=The Optimist|class=small-em|Icon]] [[The Optimist]]&lt;br /&gt;
|torturer|Torturer=[[image:Torturer.png|link=Torturer|class=small-em|Icon]] [[Torturer]]&lt;br /&gt;
|tracker|Tracker=[[image:Tracker.png|link=Tracker (skill)|class=small-em|Icon]] [[Tracker (skill)|Tracker]]&lt;br /&gt;
|turn|uturn|U-Turn=[[image:U-Turn.png|link=U-Turn|class=small-em|Icon]] [[U-Turn]]&lt;br /&gt;
|victimizer|Victimizer=[[image:Victimizer.png|link=Victimizer|class=small-em|Icon]] [[Victimizer]]&lt;br /&gt;
|wrestler|Wrestler=[[image:Wrestler.png|link=Wrestler|class=small-em|Icon]] [[Wrestler]]&lt;br /&gt;
|phagocyte|Phagocyte=[[image:Phagocyte.png|link=Phagocyte|class=small-em|Icon]] [[Phagocyte]]&lt;br /&gt;
|kitchen|fungalkitchen|Fungal Kitchen=[[image:Fungal Kitchen.png|link=Fungal Kitchen|class=small-em|Icon]] [[Fungal Kitchen]]&lt;br /&gt;
|traitor|Traitor=[[image:Traitor.png|link=Traitor|class=small-em|Icon]] [[Traitor]]&lt;br /&gt;
|anonymous|anonymush|Anonymush=[[image:Anonymush.png|link=Anonymush|class=small-em|Icon]] [[Anonymush]]&lt;br /&gt;
|armor|hardboiled|Hard Boiled=[[image:Hard Boiled.png|link=Hard Boiled|class=small-em|Icon]] [[Hard Boiled]]&lt;br /&gt;
|sabotage|saboteur|Saboteur=[[image:Saboteur.png|link=Saboteur|class=small-em|Icon]] [[Saboteur]]&lt;br /&gt;
|morale|demoralize|Demoralize=[[image:Demoralize.png|link=Demoralize|class=small-em|Icon]] [[Demoralize]]&lt;br /&gt;
|trap|trapper|Trapper=[[image:Trapper.png|link=Trapper|class=small-em|Icon]] [[Trapper]]&lt;br /&gt;
|transfer|Transfer=[[image:Transfer.png|link=Transfer|class=small-em|Icon]] [[Transfer]]&lt;br /&gt;
|Splashproof = [[Image:Splashproof.png|link=Splashproof|class=small-em|Icon]] [[Splashproof]]&lt;br /&gt;
|Doorman = [[Image:Doorman.png|link=Doorman|class=small-em|Icon]] [[Doorman]]&lt;br /&gt;
|slimetrap|Slime Trap|Slime trap|Slimetrap = [[Image:Slimetrap.png|link=Slimetrap|class=small-em|Icon]] [[Slimetrap]]&lt;br /&gt;
|Nightmarish = [[Image:Nightmarish.png|link=Nightmarish|class=small-em|Icon]] [[Nightmarish]]&lt;br /&gt;
|Ninja = [[Image:Ninja.png|link=Ninja|class=small-em|Icon]] [[Ninja]]&lt;br /&gt;
|Bacterophile|Bacteriophile|Bacterophiliac|Bacteriophiliac = [[Image:Bacterophile.png|link=Bacteriophiliac|class=small-em|Icon]] [[Bacteriophiliac]]&lt;br /&gt;
|Fertile = [[Image:Fertile.png|link=Fertile|class=small-em|Icon]] [[Fertile]]&lt;br /&gt;
|Mycelium Spirit = [[Image:Mycelium_Spirit.png|link=Mycelium Spirit|class=small-em|Icon]] [[Mycelium Spirit]]&lt;br /&gt;
|Nimble Fingers = [[Image:Nimble_Fingers.png|link=Nimble Fingers|class=small-em|Icon]] [[Nimble Fingers]]&lt;br /&gt;
|Radio Pirate = [[Image:Radio_Pirate.png|link=Radio Pirate|class=small-em|Icon]] [[Radio Pirate]]&lt;br /&gt;
|Infector = [[Image:Infector.png|link=Infector|class=small-em|Icon]] [[Infector]]&lt;br /&gt;
|NERON Access|Bypass = [[Image:NERON_Access.png|link=Bypass|class=small-em|Icon]] [[Bypass]]&lt;br /&gt;
|Pyromaniac = [[Image:Pyromaniac.png|link=Pyromaniac|class=small-em|Icon]] [[Pyromaniac]]&lt;br /&gt;
|NERON Depression = [[Image:NERON Depression.png|link=NERON Depression|class=small-em|Icon]] [[NERON Depression]]&lt;br /&gt;
|Mass Moisification|Mass Mushification|Massive Mushification = [[Image:Mass Moisification.png|link=Massive Mushification|class=small-em|Icon]] [[Massive Mushification]]&lt;br /&gt;
|Devotion|Dévotion|Devoted = [[Image:Devoted.png|link=Devotion|class=small-em|Icon]] [[Devotion]]&lt;br /&gt;
|Polyvalent|Skillful|Skilful = [[Image:Skilful.png|link=Polyvalent|class=small-em|Icon]] [[Polyvalent]]&lt;br /&gt;
|Confident|Confidant|Confidante = [[Image:Confident.png|link=Confident|class=small-em|Icon]] [[Confident]]&lt;br /&gt;
|Expert = [[Image:Expert.png|link=Expert|class=small-em|Icon]] [[Expert]]&lt;br /&gt;
|Motivateur|Motivator = [[Image:Motivator.png|link=Motivator|class=small-em|Icon]] [[Motivator]]&lt;br /&gt;
|Hygienist|Hygieniste|Hygiénist|Hygiéniste|Strong Skin|Strong skin = [[Image:Strong skin.png|link=Hygienist|class=small-em|Icon]] [[Hygienist]]&lt;br /&gt;
|Gelee Verte|Green Jelly|Electro Slime|Green Slime|green slime|slime = [[Image:Electro slime.png|link=Green Jelly|class=small-em|Icon]] [[Green Jelly]]&lt;br /&gt;
|Dialoguiste|Defacer = [[Image:Defacer.png|link=Defacer|class=small-em|Icon]] [[Defacer]]&lt;br /&gt;
|[[Image:Unknown_icon.png|link=Unknown skill|class=small-em|Icon]] [[Skills|Unknown skill]]&lt;br /&gt;
}}&amp;lt;/span&amp;gt;&amp;lt;/onlyinclude&amp;gt;&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
A '''very''' useful template used to display a skill along with its skill icon. All current Human and Mush [[Skills]] should be supported.&lt;br /&gt;
&lt;br /&gt;
'''Usage:'''&lt;br /&gt;
&amp;lt;pre&amp;gt;{{Skill|Skill name}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Demo:'''&lt;br /&gt;
&amp;lt;pre&amp;gt;{{Skill|Designer}}&lt;br /&gt;
&lt;br /&gt;
{{Skill|Mankind's only hope}}&lt;br /&gt;
&lt;br /&gt;
{{Skill|Phagocyte}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
'''Result:'''&lt;br /&gt;
&lt;br /&gt;
{{Skill|Designer}}&lt;br /&gt;
&lt;br /&gt;
{{Skill|Mankind's only hope}}&lt;br /&gt;
&lt;br /&gt;
{{Skill|Phagocyte}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Useful Templates]]&lt;/div&gt;</summary>
		<author><name>Ividyon</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Bypass</id>
		<title>Bypass</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Bypass"/>
				<updated>2014-05-28T13:14:26Z</updated>
		
		<summary type="html">&lt;p&gt;Ividyon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Bypass&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
The ambiguities in the NERON code vis-a-vis Mush are sometimes so welcome...&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
*You can access the [[BIOS Terminal|NERON '''BIOS''']] even if you're not the [[Titles#NERON Administrator|Administrator]].&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Mush|15}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Only&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
Basically, this lets you hack into the [[BIOS Terminal]] for free without needing the {{item|Hacker Kit}}.&lt;br /&gt;
&lt;br /&gt;
Best used after someone else has been carrying said Hacker Kit through the Nexus.&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:Mush Skill]] [[Category:Skill]] [[Category:Mush]]&lt;br /&gt;
{{Skills Navbox}}&lt;/div&gt;</summary>
		<author><name>Ividyon</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/NERON_Access</id>
		<title>NERON Access</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/NERON_Access"/>
				<updated>2014-05-28T13:13:25Z</updated>
		
		<summary type="html">&lt;p&gt;Ividyon: Ividyon moved page NERON Access to Bypass: Real skill name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Bypass]]&lt;/div&gt;</summary>
		<author><name>Ividyon</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Talk:Bypass</id>
		<title>Talk:Bypass</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Talk:Bypass"/>
				<updated>2014-05-28T13:13:25Z</updated>
		
		<summary type="html">&lt;p&gt;Ividyon: Ividyon moved page Talk:NERON Access to Talk:Bypass: Real skill name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Does this still show the message for opening bios? Seems pointless if so. --[[User:Lp91|Lp91]] ([[User talk:Lp91|talk]]) 14:27, 23 March 2014 (MDT)&lt;/div&gt;</summary>
		<author><name>Ividyon</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Talk:NERON_Access</id>
		<title>Talk:NERON Access</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Talk:NERON_Access"/>
				<updated>2014-05-28T13:13:25Z</updated>
		
		<summary type="html">&lt;p&gt;Ividyon: Ividyon moved page Talk:NERON Access to Talk:Bypass: Real skill name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Talk:Bypass]]&lt;/div&gt;</summary>
		<author><name>Ividyon</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Bypass</id>
		<title>Bypass</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Bypass"/>
				<updated>2014-05-28T13:13:23Z</updated>
		
		<summary type="html">&lt;p&gt;Ividyon: Ividyon moved page NERON Access to Bypass: Real skill name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
NERON Access&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
The ambiguities in the NERON code vis-a-vis Mush are sometimes so welcome...&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
*You can access the [[BIOS Terminal|NERON BIOS]] even if you are not the [[Titles#NERON Administrator|Administrator]].&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Mush|15}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Only&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
Basically, this lets you hack into the BIOS for free without needing the {{item|Hacker Kit}}.&lt;br /&gt;
&lt;br /&gt;
Best used after someone else has been carrying said Hacker Kit through the Nexus.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Note|The skill's actual name in the game is ''Bypass''&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[File:bypass.jpg]]}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:Mush Skill]] [[Category:Skill]] [[Category:Mush]]&lt;br /&gt;
{{Skills Navbox}}&lt;/div&gt;</summary>
		<author><name>Ividyon</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Trading</id>
		<title>Trading</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Trading"/>
				<updated>2014-05-27T13:02:34Z</updated>
		
		<summary type="html">&lt;p&gt;Ividyon: /* NERON Projects */ This has been fixed in a recent patch.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;­{{TOC right}}[[File:Trading.PNG|left]]&lt;br /&gt;
&lt;br /&gt;
'''Trading''' is a feature introduced in {{Episode|IV}} which allows the {{Title|Comms Officer}} to trade [[Inventory|objects]], [[resources]], [[NERON Projects]] and even [[Characters|crew members]] to passing alien transporter ships via the [[Communications|Comms Center]].&lt;br /&gt;
&lt;br /&gt;
To partake in trading, the '''Shortwave Radio''' feature must be accessed on the [[Comms Center]]. While the entire crew may view the ''Shortwave Radio'' screen, only the {{Title|Comms Officer}} can perform the trades. The {{Item|Hacker Kit}} cannot be used to override this.&lt;br /&gt;
&lt;br /&gt;
== Transporter ==&lt;br /&gt;
[[File:piracy.png|thumb|right|Plenty o' booty! Yarr!]]&lt;br /&gt;
[[File:Transporter.PNG|left|Transporter]] To trade, an alien '''Transporter''' ship must be present outside the Daedalus, and space must be free of all hostile craft such as [[Hunters]]. Its arrival and departure are [[NERON Announcements|announced by NERON]] in the general chat tab.&lt;br /&gt;
&lt;br /&gt;
''Transporters'' can be targeted and destroyed by [[Hunters#Fighting_the_Hunters|turrets and patrollers]], potentially leaving useful items in the wreckage. Confirmed drops include:&lt;br /&gt;
&lt;br /&gt;
*{{Item|Blasters}}&lt;br /&gt;
*{{Item|Grenade}}&lt;br /&gt;
*{{Item|Bandage}}&lt;br /&gt;
*{{Item|Standard Ration}}&lt;br /&gt;
*{{Item|Lunchbox}}&lt;br /&gt;
&lt;br /&gt;
Damaging the ''Transporter'' and refusing trade offers will prompt it to leave on the following cycle.&lt;br /&gt;
&lt;br /&gt;
{{Warn|If no target has been specified, the actions '''Fire''' (Turret) and '''Fire on a Hunter''' (Patroller) may randomly target the ''Transporter''! Always select your targets before shooting to make sure you do not accidentally hit it.}}&lt;br /&gt;
&lt;br /&gt;
{{Confirm|[[research|Meridon Scrambler]] causing Hunters to fire at the ''Transporter''?}}&lt;br /&gt;
&lt;br /&gt;
== Completing a trade ==&lt;br /&gt;
&lt;br /&gt;
[[File:Trade.JPG|thumb|right|The '''Shortwave Radio''' in action]]&lt;br /&gt;
&lt;br /&gt;
When called via the ''Shortwave Radio'', the aliens will offer one or several '''randomized transactions''' which can only be ''accepted'' or ''declined''. Accepting or declining an offer costs '''2''' {{AP}}. If you accept an offer without having the goods ready, it is automatically declined.&lt;br /&gt;
&lt;br /&gt;
In order to trade [[Inventory|items]] or [[characters]], they must be located in the ship's '''storage rooms'''. Other requested goods can include [[Resources]] and [[NERON Projects]].&lt;br /&gt;
&lt;br /&gt;
If a character on the bridge is a {{skill|Diplomat}} (or {{skill|Polyvalent}}), there will be more trade options than usual, like exchanging higher amounts, a discount, or the option to pay with different goods. Other skills, reportedly {{skill|botanist}}, can unlock such options as well, depending on the subject.&lt;br /&gt;
&lt;br /&gt;
==== Items and Resources ====&lt;br /&gt;
&lt;br /&gt;
Any [[Inventory|items]] located in the ship's '''storage rooms''', as well as ship resources such as {{O2}} [[Resources#Oxygen|Oxygen]] and {{Fuel}} [[Resources#Fuel|Fuel]] may be traded.&lt;br /&gt;
&lt;br /&gt;
As a side-effect, the &amp;quot;Objects present for exchange&amp;quot; list allows everyone on the bridge to see all items in the storage rooms.&lt;br /&gt;
&lt;br /&gt;
{{Bug|Even [[Image:Hidden.png|class=margin-small|Icon]] '''Hidden''' objects are being listed and may be traded at will.}}&lt;br /&gt;
&lt;br /&gt;
==== NERON Projects ====&lt;br /&gt;
&lt;br /&gt;
You can trade one of your completed [[NERON Projects|projects]] for another project that has not been completed yet. The exchanged projects, both sold and bought, are random and cannot be chosen.&lt;br /&gt;
&lt;br /&gt;
{{Note|It is possible to trade away [[Vending Machine#Gold Projects|Gold Projects]] from the [[Vending Machine]].}}&lt;br /&gt;
&lt;br /&gt;
==== Characters ====&lt;br /&gt;
&lt;br /&gt;
Trading permits the exchange of any {{Status|Inactive}} and {{Status|Highly Inactive}} crew members located in the ship's '''storage rooms'''. Reported [[Characters|character]] exchange goods include random [[NERON Projects]] and even a finished [[PILGRED Reactor]] (for an inactive {{Character|Raluca}}).&lt;br /&gt;
&lt;br /&gt;
{{Bug|The in-game description states that inactive characters can be traded from the [[Ship_Equipment#Bridge|Bridge]], and highly inactive ones from anywhere. However, this is currently false; they must be in a storage room just like any other tradable object.}}&lt;br /&gt;
&lt;br /&gt;
{{Note|To get characters in position for trading, characters with the {{Skill|Solid}} and {{Skill|Wrestler}} skills are very useful, as they may kick characters from room to room using their '''Kick them out !''' action (cost reduced to 1 {{AP}} for inactive targets). Level 3 characters with the ability to [[Actions#Guard|guard]] also help to direct their movement. }}&lt;br /&gt;
[[Category:Gameplay]] [[Category:Paola]] [[Category:Episode IV]]&lt;/div&gt;</summary>
		<author><name>Ividyon</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Trading</id>
		<title>Trading</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Trading"/>
				<updated>2014-05-27T13:02:12Z</updated>
		
		<summary type="html">&lt;p&gt;Ividyon: /* Transporter */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;­{{TOC right}}[[File:Trading.PNG|left]]&lt;br /&gt;
&lt;br /&gt;
'''Trading''' is a feature introduced in {{Episode|IV}} which allows the {{Title|Comms Officer}} to trade [[Inventory|objects]], [[resources]], [[NERON Projects]] and even [[Characters|crew members]] to passing alien transporter ships via the [[Communications|Comms Center]].&lt;br /&gt;
&lt;br /&gt;
To partake in trading, the '''Shortwave Radio''' feature must be accessed on the [[Comms Center]]. While the entire crew may view the ''Shortwave Radio'' screen, only the {{Title|Comms Officer}} can perform the trades. The {{Item|Hacker Kit}} cannot be used to override this.&lt;br /&gt;
&lt;br /&gt;
== Transporter ==&lt;br /&gt;
[[File:piracy.png|thumb|right|Plenty o' booty! Yarr!]]&lt;br /&gt;
[[File:Transporter.PNG|left|Transporter]] To trade, an alien '''Transporter''' ship must be present outside the Daedalus, and space must be free of all hostile craft such as [[Hunters]]. Its arrival and departure are [[NERON Announcements|announced by NERON]] in the general chat tab.&lt;br /&gt;
&lt;br /&gt;
''Transporters'' can be targeted and destroyed by [[Hunters#Fighting_the_Hunters|turrets and patrollers]], potentially leaving useful items in the wreckage. Confirmed drops include:&lt;br /&gt;
&lt;br /&gt;
*{{Item|Blasters}}&lt;br /&gt;
*{{Item|Grenade}}&lt;br /&gt;
*{{Item|Bandage}}&lt;br /&gt;
*{{Item|Standard Ration}}&lt;br /&gt;
*{{Item|Lunchbox}}&lt;br /&gt;
&lt;br /&gt;
Damaging the ''Transporter'' and refusing trade offers will prompt it to leave on the following cycle.&lt;br /&gt;
&lt;br /&gt;
{{Warn|If no target has been specified, the actions '''Fire''' (Turret) and '''Fire on a Hunter''' (Patroller) may randomly target the ''Transporter''! Always select your targets before shooting to make sure you do not accidentally hit it.}}&lt;br /&gt;
&lt;br /&gt;
{{Confirm|[[research|Meridon Scrambler]] causing Hunters to fire at the ''Transporter''?}}&lt;br /&gt;
&lt;br /&gt;
== Completing a trade ==&lt;br /&gt;
&lt;br /&gt;
[[File:Trade.JPG|thumb|right|The '''Shortwave Radio''' in action]]&lt;br /&gt;
&lt;br /&gt;
When called via the ''Shortwave Radio'', the aliens will offer one or several '''randomized transactions''' which can only be ''accepted'' or ''declined''. Accepting or declining an offer costs '''2''' {{AP}}. If you accept an offer without having the goods ready, it is automatically declined.&lt;br /&gt;
&lt;br /&gt;
In order to trade [[Inventory|items]] or [[characters]], they must be located in the ship's '''storage rooms'''. Other requested goods can include [[Resources]] and [[NERON Projects]].&lt;br /&gt;
&lt;br /&gt;
If a character on the bridge is a {{skill|Diplomat}} (or {{skill|Polyvalent}}), there will be more trade options than usual, like exchanging higher amounts, a discount, or the option to pay with different goods. Other skills, reportedly {{skill|botanist}}, can unlock such options as well, depending on the subject.&lt;br /&gt;
&lt;br /&gt;
==== Items and Resources ====&lt;br /&gt;
&lt;br /&gt;
Any [[Inventory|items]] located in the ship's '''storage rooms''', as well as ship resources such as {{O2}} [[Resources#Oxygen|Oxygen]] and {{Fuel}} [[Resources#Fuel|Fuel]] may be traded.&lt;br /&gt;
&lt;br /&gt;
As a side-effect, the &amp;quot;Objects present for exchange&amp;quot; list allows everyone on the bridge to see all items in the storage rooms.&lt;br /&gt;
&lt;br /&gt;
{{Bug|Even [[Image:Hidden.png|class=margin-small|Icon]] '''Hidden''' objects are being listed and may be traded at will.}}&lt;br /&gt;
&lt;br /&gt;
==== NERON Projects ====&lt;br /&gt;
&lt;br /&gt;
You can trade one of your completed [[NERON Projects|projects]] for another project that has not been completed yet. The exchanged projects, both sold and bought, are random and cannot be chosen.&lt;br /&gt;
&lt;br /&gt;
{{Note|It is possible to trade away [[Vending Machine#Gold Projects|Gold Projects]] from the [[Vending Machine]].}}&lt;br /&gt;
&lt;br /&gt;
{{Note|Projects received via trading can also include one of the 3 projects '''currently in the [[NERON's Core]] selection'''.}}&lt;br /&gt;
&lt;br /&gt;
==== Characters ====&lt;br /&gt;
&lt;br /&gt;
Trading permits the exchange of any {{Status|Inactive}} and {{Status|Highly Inactive}} crew members located in the ship's '''storage rooms'''. Reported [[Characters|character]] exchange goods include random [[NERON Projects]] and even a finished [[PILGRED Reactor]] (for an inactive {{Character|Raluca}}).&lt;br /&gt;
&lt;br /&gt;
{{Bug|The in-game description states that inactive characters can be traded from the [[Ship_Equipment#Bridge|Bridge]], and highly inactive ones from anywhere. However, this is currently false; they must be in a storage room just like any other tradable object.}}&lt;br /&gt;
&lt;br /&gt;
{{Note|To get characters in position for trading, characters with the {{Skill|Solid}} and {{Skill|Wrestler}} skills are very useful, as they may kick characters from room to room using their '''Kick them out !''' action (cost reduced to 1 {{AP}} for inactive targets). Level 3 characters with the ability to [[Actions#Guard|guard]] also help to direct their movement. }}&lt;br /&gt;
[[Category:Gameplay]] [[Category:Paola]] [[Category:Episode IV]]&lt;/div&gt;</summary>
		<author><name>Ividyon</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Trading</id>
		<title>Trading</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Trading"/>
				<updated>2014-05-27T13:01:54Z</updated>
		
		<summary type="html">&lt;p&gt;Ividyon: /* Transporter */ Minor improvements, and I doubt random shots firing at random targets constitutes a 'bug'.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;­{{TOC right}}[[File:Trading.PNG|left]]&lt;br /&gt;
&lt;br /&gt;
'''Trading''' is a feature introduced in {{Episode|IV}} which allows the {{Title|Comms Officer}} to trade [[Inventory|objects]], [[resources]], [[NERON Projects]] and even [[Characters|crew members]] to passing alien transporter ships via the [[Communications|Comms Center]].&lt;br /&gt;
&lt;br /&gt;
To partake in trading, the '''Shortwave Radio''' feature must be accessed on the [[Comms Center]]. While the entire crew may view the ''Shortwave Radio'' screen, only the {{Title|Comms Officer}} can perform the trades. The {{Item|Hacker Kit}} cannot be used to override this.&lt;br /&gt;
&lt;br /&gt;
== Transporter ==&lt;br /&gt;
[[File:piracy.png|thumb|right|Plenty o' booty! Yarr!]]&lt;br /&gt;
[[File:Transporter.PNG|left|Transporter]] To trade, an alien '''Transporter''' ship must be present outside the Daedalus, and space must be free of all hostile craft such as [[Hunters]]. Its arrival and departure are [[NERON Announcements|announced by NERON]] in the general chat tab.&lt;br /&gt;
&lt;br /&gt;
''Transporters'' can be targeted and destroyed by [[Hunters#Fighting_the_Hunters|turrets and patrollers]], potentially leaving useful items in the wreckage. Confirmed drops include:&lt;br /&gt;
&lt;br /&gt;
*{{Item|Blasters}}&lt;br /&gt;
*{{Item|Grenade}}&lt;br /&gt;
*{{Item|Bandage}}&lt;br /&gt;
*{{Item|Standard Ration}}&lt;br /&gt;
*{{Item|Lunchbox}}&lt;br /&gt;
&lt;br /&gt;
Damaging the ''Transporter'' and refusing trade offers will prompt it to leave on the following cycle.&lt;br /&gt;
&lt;br /&gt;
{{Warn|If no target has been specified, the actions &amp;quot;'''Fire'''&amp;quot; (Turret) and &amp;quot;'''Fire on a Hunter'''&amp;quot; (Patroller) may randomly target the ''Transporter''! Always select your targets before shooting to make sure you do not accidentally hit it.}}&lt;br /&gt;
&lt;br /&gt;
{{Confirm|[[research|Meridon Scrambler]] causing Hunters to fire at the ''Transporter''?}}&lt;br /&gt;
&lt;br /&gt;
== Completing a trade ==&lt;br /&gt;
&lt;br /&gt;
[[File:Trade.JPG|thumb|right|The '''Shortwave Radio''' in action]]&lt;br /&gt;
&lt;br /&gt;
When called via the ''Shortwave Radio'', the aliens will offer one or several '''randomized transactions''' which can only be ''accepted'' or ''declined''. Accepting or declining an offer costs '''2''' {{AP}}. If you accept an offer without having the goods ready, it is automatically declined.&lt;br /&gt;
&lt;br /&gt;
In order to trade [[Inventory|items]] or [[characters]], they must be located in the ship's '''storage rooms'''. Other requested goods can include [[Resources]] and [[NERON Projects]].&lt;br /&gt;
&lt;br /&gt;
If a character on the bridge is a {{skill|Diplomat}} (or {{skill|Polyvalent}}), there will be more trade options than usual, like exchanging higher amounts, a discount, or the option to pay with different goods. Other skills, reportedly {{skill|botanist}}, can unlock such options as well, depending on the subject.&lt;br /&gt;
&lt;br /&gt;
==== Items and Resources ====&lt;br /&gt;
&lt;br /&gt;
Any [[Inventory|items]] located in the ship's '''storage rooms''', as well as ship resources such as {{O2}} [[Resources#Oxygen|Oxygen]] and {{Fuel}} [[Resources#Fuel|Fuel]] may be traded.&lt;br /&gt;
&lt;br /&gt;
As a side-effect, the &amp;quot;Objects present for exchange&amp;quot; list allows everyone on the bridge to see all items in the storage rooms.&lt;br /&gt;
&lt;br /&gt;
{{Bug|Even [[Image:Hidden.png|class=margin-small|Icon]] '''Hidden''' objects are being listed and may be traded at will.}}&lt;br /&gt;
&lt;br /&gt;
==== NERON Projects ====&lt;br /&gt;
&lt;br /&gt;
You can trade one of your completed [[NERON Projects|projects]] for another project that has not been completed yet. The exchanged projects, both sold and bought, are random and cannot be chosen.&lt;br /&gt;
&lt;br /&gt;
{{Note|It is possible to trade away [[Vending Machine#Gold Projects|Gold Projects]] from the [[Vending Machine]].}}&lt;br /&gt;
&lt;br /&gt;
{{Note|Projects received via trading can also include one of the 3 projects '''currently in the [[NERON's Core]] selection'''.}}&lt;br /&gt;
&lt;br /&gt;
==== Characters ====&lt;br /&gt;
&lt;br /&gt;
Trading permits the exchange of any {{Status|Inactive}} and {{Status|Highly Inactive}} crew members located in the ship's '''storage rooms'''. Reported [[Characters|character]] exchange goods include random [[NERON Projects]] and even a finished [[PILGRED Reactor]] (for an inactive {{Character|Raluca}}).&lt;br /&gt;
&lt;br /&gt;
{{Bug|The in-game description states that inactive characters can be traded from the [[Ship_Equipment#Bridge|Bridge]], and highly inactive ones from anywhere. However, this is currently false; they must be in a storage room just like any other tradable object.}}&lt;br /&gt;
&lt;br /&gt;
{{Note|To get characters in position for trading, characters with the {{Skill|Solid}} and {{Skill|Wrestler}} skills are very useful, as they may kick characters from room to room using their '''Kick them out !''' action (cost reduced to 1 {{AP}} for inactive targets). Level 3 characters with the ability to [[Actions#Guard|guard]] also help to direct their movement. }}&lt;br /&gt;
[[Category:Gameplay]] [[Category:Paola]] [[Category:Episode IV]]&lt;/div&gt;</summary>
		<author><name>Ividyon</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Diplomat</id>
		<title>Diplomat</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Diplomat"/>
				<updated>2014-05-19T06:39:49Z</updated>
		
		<summary type="html">&lt;p&gt;Ividyon: /* General effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Diplomat&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
A good diplomat knows how to communicate effectively with extra-terrestrials.&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
* Eliminates the chance of encountering hostility from extra-terrestrials.&lt;br /&gt;
* Can declare a ceasefire once per game.&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Finola|4}}&amp;lt;br&amp;gt;{{Character Level|Janice|4}}&amp;lt;br&amp;gt;{{Item|Mage Book}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Kept&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
Having this skill on the crew in addition to a {{Item|Babel Module}} is a major gateway opener for an [[Ending the Game|Eden ending]], as you will gain a much higher number of [[Inventory|Alien Artifacts]] this way, among which there is a chance for a {{Item|Starmap Fragment}}. The '''Ceasefire''' ability may also prove useful to disarm a brainless murder if you stumble upon it, to defend somebody from the {{Character|Mush}}, or to defend yourself or your co-conspirator when you ''are'' the Mush.&lt;br /&gt;
&lt;br /&gt;
{{Note|''Ceasefire'' will automatically end at the start of the third cycle after it was initiated, so if you call it at the end of a cycle, you only get two full cycles of protection out of it.}}&lt;br /&gt;
&lt;br /&gt;
== General effects ==&lt;br /&gt;
*When on an [[Exploration|Expedition]], removes any possibility of a '''[[Events|Fight]]''' event.&lt;br /&gt;
*New action: {{Action Details|indent|&lt;br /&gt;
|Name = Ceasefire&lt;br /&gt;
|Cost = 1 {{AP}}&lt;br /&gt;
|Target = None&lt;br /&gt;
|Effect = Prevents any [[Aggression|Aggressive]] actions in the room for 3 cycles, or until the user leaves.&lt;br /&gt;
***'''Single Action'''; can only be performed once per game.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Human Skill]] [[Category:Finola Skill]] [[Category:Janice Skill]] [[Category:Mage Book Skill]]&lt;br /&gt;
{{Skills Navbox}}&lt;/div&gt;</summary>
		<author><name>Ividyon</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Talk:Trading</id>
		<title>Talk:Trading</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Talk:Trading"/>
				<updated>2014-05-16T07:58:26Z</updated>
		
		<summary type="html">&lt;p&gt;Ividyon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Updated the section on trading people to clear up any questions about who can and can't be traded and from where, based on [http://mush.twinoid.com/tid/forum#!view/112222|thread/37992203 this forum thread]. Still not 100% known is whether highly inactive people can be traded from anywhere or not - it is supposed to work that way, but appears bugged on the French server. --[[User:JDub76|JDub76]] ([[User talk:JDub76|talk]]) 15:02, 27 April 2014 (MDT)&lt;br /&gt;
: Well that would mean the in-game description cannot be trusted yet again and therefore most of the things from the original article must be removed. Although I tested Projects, that part stays&lt;br /&gt;
-Barlakopofai (No clue what time it is)&lt;br /&gt;
----&lt;br /&gt;
Checked trading people on my ship on english server. We had 2 super-idles on the bridge, and were moving them around the ship with Wrestler skill. Added information about selling humas as bugs. [[User:Kyubey|Kyubey]] ([[User talk:Kyubey|talk]]) 05:14, 29 April 2014 (MDT)&lt;br /&gt;
----&lt;br /&gt;
We just sold an inactive {{Character|Mush}} {{Character|Raluca}} and got a finished [[PILGRED Reactor]] in return. Handy!!! — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 07:40, 30 April 2014 (MDT)&lt;br /&gt;
----&lt;br /&gt;
We just had a strange occurence of the Trader being damaged for 3, and now running, at the beginning of a cycle. There were 8 hunters around after I shot some. But I hit the hunters, and they are not supposed to shoot the transport, or are they? Turrets had not been fired. (Unless the one trusted person who checked them had just turned Mush.) -[[User:Vio|Vio]] ([[User talk:Vio|talk]]) 05:44, 2 May 2014 (MDT)&lt;br /&gt;
:Did you have [[Researches|Meridon Scrambler]] installed? They very well may have fired at the transport if it procced. — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 05:50, 2 May 2014 (MDT)&lt;br /&gt;
::No. Forgot to mention, but we did not have that yet. -[[User:Vio|Vio]] ([[User talk:Vio|talk]]) 09:11, 2 May 2014 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Diplomat ==&lt;br /&gt;
Does the {{Title|Comms Officer}} have to be {{Skill|Diplomat}} for the bonuses to work, or does the Diplomat simply have to be on the Bridge? I'm going to guess it's the latter. — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 01:58, 16 May 2014 (MDT)&lt;/div&gt;</summary>
		<author><name>Ividyon</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/MAD_Kube</id>
		<title>MAD Kube</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/MAD_Kube"/>
				<updated>2014-05-15T08:14:16Z</updated>
		
		<summary type="html">&lt;p&gt;Ividyon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{Item Attributes|MAD Kube|&lt;br /&gt;
Icon =&lt;br /&gt;
Mad_kube.jpg&lt;br /&gt;
| Summary =&lt;br /&gt;
A dreadful {{AP}} sink which you can try to solve for '''1''' {{AP}}, at a '''10%''' success chance (which doesn't increment). Rewards 5 {{Glory}} for the first successful attempt. Generally considered a very selfish waste of {{AP}} in all situations except imminent game endings.&lt;br /&gt;
| In-game Flavor =&lt;br /&gt;
Mad Kubes are a family of objects designed solely to crush the spirit.&lt;br /&gt;
| In-game Effects =&lt;br /&gt;
&lt;br /&gt;
| In-game Examine Text =&lt;br /&gt;
The MAD Kube, none can resist. Very few succeed in solving it in under 26 moves.&lt;br /&gt;
| Origin 1 =&lt;br /&gt;
Found in '''[[Refectory]]'''&lt;br /&gt;
| Origin Amount 1 =&lt;br /&gt;
1&lt;br /&gt;
| Is Destroyed in Fire =&lt;br /&gt;
&lt;br /&gt;
| Enables Action =&lt;br /&gt;
yes&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;{{Item Tooltip}}&lt;br /&gt;
&lt;br /&gt;
A dreadful {{AP}} sink which you can try to solve for '''1''' {{AP}}, at a '''10%''' success chance (which does ''not'' increment).&amp;lt;br&amp;gt; Rewards 5 {{Glory}} for the first successful attempt.&lt;br /&gt;
&lt;br /&gt;
Trying it is generally considered a very selfish waste of {{AP}} in all situations except imminent game endings, and excessive use has gotten people killed by enraged crewmates.&lt;br /&gt;
&lt;br /&gt;
Doing so will also put you up for the mock title of &amp;quot;Pointless Player&amp;quot; in the game ending summary:&amp;lt;br&amp;gt;&lt;br /&gt;
''&amp;quot;Addicted to the MAD'Kube, the most pointless thing in the game (apart from you). Wouldn't you rather go for a shot on Galaxy 55?...&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Item Attribute List}}&lt;br /&gt;
{{Item Categories}}&lt;/div&gt;</summary>
		<author><name>Ividyon</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Knife</id>
		<title>Knife</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Knife"/>
				<updated>2014-05-15T06:49:06Z</updated>
		
		<summary type="html">&lt;p&gt;Ividyon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{Item Attributes|Knife|&lt;br /&gt;
Icon =&lt;br /&gt;
Knife.jpg&lt;br /&gt;
| Summary =&lt;br /&gt;
Does '''not''' count as hand-to-hand combat for purposes of {{Skill|Wrestler}} or {{Skill|Solid}}. Has '''critical hit''' and '''critical miss''' chances, allowing for injuries to the victim as well the attacker, as well as a chance dropping the knife altogether.&lt;br /&gt;
| In-game Flavor =&lt;br /&gt;
The knife is a weapon, which although a little dated, still has plenty of fans.&lt;br /&gt;
| In-game Effects =&lt;br /&gt;
* Expedition : + 1 added to the strength of your team during combats.&lt;br /&gt;
| In-game Examine Text =&lt;br /&gt;
20 cm of psychopathic joy&lt;br /&gt;
| Origin 1 =&lt;br /&gt;
Found in '''[[Storage]]'''&lt;br /&gt;
| Origin Amount 1 =&lt;br /&gt;
1&lt;br /&gt;
| Repair Chance =&lt;br /&gt;
??%&lt;br /&gt;
| Dismantle Chance =&lt;br /&gt;
50%&lt;br /&gt;
| Dismantle Result 1 =&lt;br /&gt;
Scrap Metal&lt;br /&gt;
| Dismantle Result Amount 1 =&lt;br /&gt;
1&lt;br /&gt;
| Weapon Damage =&lt;br /&gt;
1-5&lt;br /&gt;
| Weapon Accuracy =&lt;br /&gt;
60%&lt;br /&gt;
| Weapon Expedition Strength =&lt;br /&gt;
1&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;{{Item Tooltip}}&lt;br /&gt;
&lt;br /&gt;
The '''{{PAGENAME}}''' is a very lethal tool in the hands of anyone with plenty of {{AP}}, as it does not run out of ammo.&lt;br /&gt;
&lt;br /&gt;
{{Character|Mush}} with {{skill|Phagocyte}} are particularily dangerous when going on a slasher rampage. You should take care to keep this item safe from potential ''Mush'' before the [[Research|Constipaspore Serum]] is done; especially around the first day change.&lt;br /&gt;
&lt;br /&gt;
This weapon is capable of a '''critical hit''' which immediately kills the target.&lt;br /&gt;
The following room logs will display:&lt;br /&gt;
&lt;br /&gt;
:''The evil eye, ['''attacker'''] slipped surrepticiously behind ['''victim'''] and sliced their carotid artery.''&lt;br /&gt;
:''['''victim'''] has been slain by ['''attacker''']'s blade.''&lt;br /&gt;
&lt;br /&gt;
The cause of death will be &amp;quot;'''Bled Out'''&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Accidents''' can cause the weapon to drop to the room's shelf unit or cause injuries to the user (often {{Injury|Torn Tongue}}).&lt;br /&gt;
&lt;br /&gt;
{{Item Attribute List}}&lt;br /&gt;
{{Item Categories}}&lt;/div&gt;</summary>
		<author><name>Ividyon</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Knife</id>
		<title>Knife</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Knife"/>
				<updated>2014-05-15T06:46:57Z</updated>
		
		<summary type="html">&lt;p&gt;Ividyon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{Item Attributes|Knife|&lt;br /&gt;
Icon =&lt;br /&gt;
Knife.jpg&lt;br /&gt;
| Summary =&lt;br /&gt;
Does '''not''' count as hand-to-hand combat for purposes of {{Skill|Wrestler}} or {{Skill|Solid}}. Has '''critical hit''' and '''critical miss''' chances, allowing for injuries to the victim as well the attacker, as well as a chance dropping the knife altogether.&lt;br /&gt;
| In-game Flavor =&lt;br /&gt;
The knife is a weapon, which although a little dated, still has plenty of fans.&lt;br /&gt;
| In-game Effects =&lt;br /&gt;
* Expedition : + 1 added to the strength of your team during combats.&lt;br /&gt;
| In-game Examine Text =&lt;br /&gt;
20 cm of psychopathic joy&lt;br /&gt;
| Origin 1 =&lt;br /&gt;
Found in '''[[Storage]]'''&lt;br /&gt;
| Origin Amount 1 =&lt;br /&gt;
1&lt;br /&gt;
| Repair Chance =&lt;br /&gt;
??%&lt;br /&gt;
| Dismantle Chance =&lt;br /&gt;
50%&lt;br /&gt;
| Dismantle Result 1 =&lt;br /&gt;
Scrap Metal&lt;br /&gt;
| Dismantle Result Amount 1 =&lt;br /&gt;
1&lt;br /&gt;
| Weapon Damage =&lt;br /&gt;
1-5&lt;br /&gt;
| Weapon Accuracy =&lt;br /&gt;
60%&lt;br /&gt;
| Weapon Expedition Strength =&lt;br /&gt;
1&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;{{Item Tooltip}}&lt;br /&gt;
&lt;br /&gt;
The '''{{PAGENAME}}''' is a very lethal tool in the hands of anyone with plenty of {{AP}}, as it does not run out of ammo.&lt;br /&gt;
&lt;br /&gt;
{{Character|Mush}} with {{skill|Phagocyte}} are particularily dangerous when going on a slasher rampage. You should take care to keep this item safe from potential ''Mush'' before the [[Research|Constipaspore Serum]] is done; especially around the first day change.&lt;br /&gt;
&lt;br /&gt;
This weapon is capable of a '''critical hit''' which immediately kills the target.&lt;br /&gt;
The following room logs will display:&lt;br /&gt;
&lt;br /&gt;
:''The evil eye, ['''attacker'''] slipped surrepticiously behind ['''victim'''] and sliced their carotid artery.''&lt;br /&gt;
:''['''victim'''] has been slain by ['''attacker''']'s blade.''&lt;br /&gt;
&lt;br /&gt;
The cause of death will be &amp;quot;'''Bled Out'''&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Accidents''' can cause the Knife to drop to the room's shelf unit or cause injuries to the user (often {{Injury|Torn Tongue}}).&lt;br /&gt;
&lt;br /&gt;
{{Item Attribute List}}&lt;br /&gt;
{{Item Categories}}&lt;/div&gt;</summary>
		<author><name>Ividyon</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/User_talk:Vio</id>
		<title>User talk:Vio</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/User_talk:Vio"/>
				<updated>2014-05-15T06:44:01Z</updated>
		
		<summary type="html">&lt;p&gt;Ividyon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Skill descriptions ==&lt;br /&gt;
Thank you for filling in all these high-level skills!!! You must have played Mush for a looooong time... — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 11:16, 11 January 2014 (MST)&lt;br /&gt;
&lt;br /&gt;
:You are welcome. Actually I am a bronze player, though, and just filled in what I gatrhered from the forums and the french Twinpedia. That is why some of the fluff texts are improvised - I do not actually know what they really say. ;) --[[User:Vio|Vio]] ([[User talk:Vio|talk]]) 11:41, 11 January 2014 (MST)&lt;br /&gt;
&lt;br /&gt;
::Ooh, that may be a problem. I think [[User:Spacekadt|spacey]] primarily wants official descriptions on the skills page. Still, better improvised translations than not knowing what these skills do.. (May wanna mark the unofficial translations with a &amp;lt;nowiki&amp;gt;{{Note| }} or {{Warn| }}&amp;lt;/nowiki&amp;gt; template, though.) — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 12:05, 11 January 2014 (MST)&lt;br /&gt;
&lt;br /&gt;
:::Well I figured that if someone who actually knows the real text comes by, they would edit it. As you say, better than having nothing / those ugly markers there. This only affects the fluff descriptions though. The bullet points are directly translated, or taken from forum citations, and the comments are comments anyway. --[[User:Vio|Vio]] ([[User talk:Vio|talk]]) 12:10, 11 January 2014 (MST)&lt;br /&gt;
&lt;br /&gt;
== Comms Page ==&lt;br /&gt;
&lt;br /&gt;
Hey Vio - I rolled back the edit you made to the comms page because the location in the database is always the same. The order in which they're uncovered is random, of course, but not the location on the db grid. [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]]) 13:17, 16 January 2014 (MST)&lt;br /&gt;
&lt;br /&gt;
:Ah, I see! I thought you could pick which one to &amp;quot;open&amp;quot;, in which case it would have been silly not to randomize. Never been comms... Sorry, and thanks. [[User:Vio|Vio]] ([[User talk:Vio|talk]]) 19:32, 16 January 2014 (MST)&lt;br /&gt;
&lt;br /&gt;
== Patrolling Changes? ==&lt;br /&gt;
&lt;br /&gt;
Hey Vio - we could use some help with the wiki and reviewing changes that are put into the wiki. Are you willing to help &amp;quot;patrol&amp;quot; changes? If you're not familiar, shoot me a message in twinoid (I'm &amp;quot;spacekadt&amp;quot; there too) and I'll go into some more detail for you. :) Thanks! [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]]) 23:33, 9 February 2014 (MST)&lt;br /&gt;
&lt;br /&gt;
:I do tend to start at the &amp;quot;recent changes&amp;quot; and have a look at those pages, then do stuff like clean them up if needed. What exactly does &amp;quot;patrolling&amp;quot; involve? While I do enjoy adding new content I happen to know about, I did not plan to sink too much time into this. - [[User:Vio|Vio]] ([[User talk:Vio|talk]]) 03:51, 12 February 2014 (MST)&lt;br /&gt;
&lt;br /&gt;
::It's basically just that, except a red '''!''' will appear next to changes that haven't been marked &amp;quot;patrolled&amp;quot; yet. For that, you will have a new button when viewing changes named &amp;quot;Mark as patrolled&amp;quot;.&lt;br /&gt;
::Also, like an admin's, your changes won't have to be patrolled, as you're considered trusted. — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 04:42, 12 February 2014 (MST)&lt;br /&gt;
:::If it is just that, sure, why not. Glad to help. - [[User:Vio|Vio]] ([[User talk:Vio|talk]]) 07:51, 12 February 2014 (MST)&lt;br /&gt;
::::Thanks Vio, I've added you to the patrollers group. When you click the &amp;quot;diff&amp;quot; link from recent pages, the header information has a &amp;quot;mark as patrolled&amp;quot; link at the bottom. If the update is logical and correct,  you just have to click that and the red ! goes away. Thank you for the help! [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]]) 12:57, 12 February 2014 (MST)&lt;br /&gt;
&lt;br /&gt;
== Introductory paragraphs ==&lt;br /&gt;
Hi Vio! Awesome work on the Mushpedia as usual. Slowly, bit by bit, we're filling up all these articles!&lt;br /&gt;
&lt;br /&gt;
A quick remark: Could you try and follow the [[Help:Editing_guidelines#Introduction|guideline for article introductions]] when making edits? Particularly the bit with the article name appearing in '''boldface'''. That'd rock! — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 00:44, 15 May 2014 (MDT)&lt;/div&gt;</summary>
		<author><name>Ividyon</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Zones</id>
		<title>Zones</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Zones"/>
				<updated>2014-05-14T09:49:55Z</updated>
		
		<summary type="html">&lt;p&gt;Ividyon: Added big huge warning to clarify samples and data trustworthiness.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
&lt;br /&gt;
With the exception of Landing and MIA, these are the zones that make up a planet as they appear in the scans. Landing is always the first &amp;quot;zone&amp;quot; you go through on every expedition. The others are selected at random from the pool of yet unexplored zones.&lt;br /&gt;
&lt;br /&gt;
* Every zone has 4 possible outcomes, though some are just different messages with the same result.&lt;br /&gt;
* An expedition will visit up to 9 zones after the landing (3 in a patrol craft), until all zones have been explored or the mission is aborted.&lt;br /&gt;
* Every {{Skill|Sprinter}} in the team lets you explore one additional zone.&lt;br /&gt;
* Losing a team member will add an unexplored MIA zone to be found when it happens.&lt;br /&gt;
* The 'wandering' event will cause a zone to remain unexplored and show up again, possibly in the same expedition.&lt;br /&gt;
* When exploring zones with skills or equipment that increase yield, the numbers will already show this.&lt;br /&gt;
&lt;br /&gt;
{{Warning|'''Warning''': The below results are figured based upon '''a set of samples''' taken from spading within the French game, as well as ''Mushpedia'' user input. Please pay '''close attention to the number of samples''' before deciding whether you should take the data at face value! The more samples, the more trustworthy a data set is.}}&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
=== Landing ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Landing&lt;br /&gt;
| Description = This pseudo-section does not exist on planets but is the first step in any exploration.&amp;lt;br&amp;gt;&lt;br /&gt;
Always successful if there is a {{Skill|Pilot}} who landed in the group, even if he is not the one to actually pilot the Icarus.&lt;br /&gt;
|&lt;br /&gt;
| Bonus Chance = {{Skill|Pilot}}&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Nothing to Report&lt;br /&gt;
| Log 1 = The landing went exactly as planned. Nothing to report!&lt;br /&gt;
| Result 1 = The zone has been explored, nothing to report.&lt;br /&gt;
| Base Chance 1 = 42&lt;br /&gt;
| Bonus Chance 1 = 1&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Fatigue&lt;br /&gt;
| Log 2 = The landing was difficult, ['''craft'''] turned and shook violently, the crew is sick.&lt;br /&gt;
| Result 2 = All team members sustain 2 Points of Damage.&lt;br /&gt;
| Base Chance 2 = 33&lt;br /&gt;
| Bonus Chance 2 = 0&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Accident&lt;br /&gt;
| Log 3 = ['''craft'''] has a catastrophic landing on ['''planet'''], and during the manoeuvre, ['''character'''] got hurt!&lt;br /&gt;
| Result 3 = A team member sustains 3 to 5 Points of Damage.&lt;br /&gt;
| Base Chance 3 = 25&lt;br /&gt;
| Bonus Chance 3 = 0&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Catastrophy&lt;br /&gt;
| Log 4 = ['''craft'''] crashed to earth on ['''planet''']. The crew has been knocked out.&lt;br /&gt;
| Result 4 = All team members have sustained 3 to 5 Points of Damage.&lt;br /&gt;
| Base Chance 4 = 10&lt;br /&gt;
| Bonus Chance 4 = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
=== Hydrocarbon Deposits ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Hydrocarbon Deposits&lt;br /&gt;
| Description = The {{Item|Drill}} doubles the amount of fuel you find. The message during the expedition shows the already-doubled amount.&amp;lt;br&amp;gt;The {{Item|EchoLocator}} makes it 5 times more likely to visit this zone.&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Fuel&lt;br /&gt;
| Log 1 = At the bottom of a crevasse, you find a sizeable vein of carbonite...&lt;br /&gt;
| Result 1 = You have earned 3 units of Fuel.&lt;br /&gt;
| Base Chance 1 = 176&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Fuel&lt;br /&gt;
| Log 2 = These massive muddy puddles seem to contain traces of supercarbonated tar, we have to collect some for the Daedalus.&lt;br /&gt;
| Result 2 = You have earned 4 units of Fuel.&lt;br /&gt;
| Base Chance 2 = 140&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Fuel&lt;br /&gt;
| Log 3 = Incredible! The expedition has just discovered a gigantic carbonite monolith! It'll never fit in the reactor...&lt;br /&gt;
| Result 3 = You have earned 5 units of Fuel.&lt;br /&gt;
| Base Chance 3 = 67&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Fuel&lt;br /&gt;
| Log 4 = The expedition has found a bluish-purple lake of heptanol! With all that, the Daedalus is unlikely to break down!&lt;br /&gt;
| Result 4 = You have earned 6 units of Fuel.&lt;br /&gt;
| Base Chance 4 = 37&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Oxygen ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Oxygen&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = &lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Pump&lt;br /&gt;
| Log 1 = You begin an oxygen pumping operation to refill the reservoirs aboard the Daedalus. Everything goes swimmingly, you have retrieved 24 units of oxygen!&lt;br /&gt;
| Result 1 = You have gained 24 units of O2.&lt;br /&gt;
| Base Chance 1 = 355&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Pump&lt;br /&gt;
| Log 2 = You begin an oxygen pumping operation to refill the reservoirs aboard the Daedalus. Apparently the Icarus Bay's pump isn't new... Ah well, that's 16 units of oxygen in the bank!&lt;br /&gt;
| Result 2 = You have gained 16 units of O2.&lt;br /&gt;
| Base Chance 2 = 251&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Pump&lt;br /&gt;
| Log 3 = The Icarus Bay's oxygen pump is ready to give up the ghost, it struggles to suck up 8 units of oxygen.&lt;br /&gt;
| Result 3 = You have gained 8 units of O2.&lt;br /&gt;
| Base Chance 3 = 181&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Nothing to Report&lt;br /&gt;
| Log 4 = The Icarus Bay's oxygen pump is jammed, there's nothing coming through!&lt;br /&gt;
| Result 4 = The zone has been explored, nothing to report.&lt;br /&gt;
| Base Chance 4 = 78&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Encounters ==&lt;br /&gt;
Carrying the {{Item|Thermosensor}} makes it 5 times as likely to go through these zones.&lt;br /&gt;
&lt;br /&gt;
=== Insects ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Insects&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = &lt;br /&gt;
|&lt;br /&gt;
| Bonus Chance = {{skill|Diplomat}}&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Accident&lt;br /&gt;
| Log 1 = A giant centipede just fell out of a tree onto ['''character''']. ['''character'''] managed to fight it off, but not before it could begin its meal... &lt;br /&gt;
| Result 1 = A team member sustains 3 to 5 Points of Damage. &lt;br /&gt;
| Base Chance 1 = 1093&lt;br /&gt;
| Bonus Chance 1 = 219&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Illness&lt;br /&gt;
| Log 2 = Suddenly ['''character'''] starts screaming, and a huge glowing spider shoots out of their suit. NOBODY wants spiders scuttling around their suit! &lt;br /&gt;
| Result 2 = A member of the team has fallen ill &lt;br /&gt;
| Base Chance 2 =  737&lt;br /&gt;
| Bonus Chance 2 = 115&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Provision&lt;br /&gt;
| Log 3 = ['''character'''] noticed some huge moths nearby with huge juicy abdomens... Mmmmh! &lt;br /&gt;
| Result 3 = You have earned 1 Alien Steak.&lt;br /&gt;
| Base Chance 3 = 432&lt;br /&gt;
| Bonus Chance 3 = 142&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Fight&lt;br /&gt;
| Log 4 = While walking along the bottom of a crevasse, you see a predatory Beetlethug emerge... You'll have to defend yourself! &lt;br /&gt;
| Result 4 = You are facing off against a creature Creature&amp;lt;br&amp;gt;Strength: 10 &lt;br /&gt;
| Base Chance 4 = 254&lt;br /&gt;
| Bonus Chance 4 = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Intelligent Life ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Intelligent Life&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = A {{Item|White Flag}} gives the same results as Diplomacy and does not stack with the skill, but may stack with Babel Module.&lt;br /&gt;
|&lt;br /&gt;
| Bonus Chance = {{skill|Diplomat}}&lt;br /&gt;
| 2nd Bonus Chance = {{item|Babel Module}}&lt;br /&gt;
| Combined Bonus Chance = Both&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Fight&lt;br /&gt;
| Log 1 = A strange being approaches and shrieks piercingly enough to make your ears ache. You'll have to find a way to stop it. &lt;br /&gt;
| Result 1 = You are facing off against a creature Creature&amp;lt;br&amp;gt;Strength: 12 &lt;br /&gt;
| Base Chance 1 = 789&lt;br /&gt;
| Bonus Chance 1 = 0&lt;br /&gt;
| 2nd Bonus Chance 1 = 18&lt;br /&gt;
| Combined Bonus Chance 1 = 0&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Provision&lt;br /&gt;
| Log 2 = During an otherwise peaceful expedition, you suddenly find yourself face to face with a strange being. Although effective communication was impossible, upon leaving you are given a bag containing some of the spoils of an alien big-game hunt. &lt;br /&gt;
| Result 2 = You have earned 2 Alien Steaks. &lt;br /&gt;
| Base Chance 2 = 602&lt;br /&gt;
| Bonus Chance 2 = 205&lt;br /&gt;
| 2nd Bonus Chance 2 = 18&lt;br /&gt;
| Combined Bonus Chance 2 = 19&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Artefact&lt;br /&gt;
| Log 3 = Behind a rock, you find a weakened alien. You give them a little water to help them to regain consciousness. The creature gives you an unusual Alien Bottle Opener before setting off. &lt;br /&gt;
| Result 3 = You have found an artefact.&lt;br /&gt;
| Base Chance 3 = 457&lt;br /&gt;
| Bonus Chance 3 = 167&lt;br /&gt;
| 2nd Bonus Chance 3 = 99&lt;br /&gt;
| Combined Bonus Chance 3 = 139&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Item Lost&lt;br /&gt;
| Log 4 = A strange being is trying to communicate with you, inspecting you all closely before taking the Tracker belonging to ['''character'''] and runs off on its huge hind legs &lt;br /&gt;
| Result 4 = An object belonging to one of the crew has been lost. &lt;br /&gt;
| Base Chance 4 = 228&lt;br /&gt;
| Bonus Chance 4 = 46&lt;br /&gt;
| 2nd Bonus Chance 4 = 17&lt;br /&gt;
| Combined Bonus Chance 4 = 19&lt;br /&gt;
}}&lt;br /&gt;
{{Note|There may be a 1% chance of &amp;quot;Nothing Happening&amp;quot; with the Babel Module}}&lt;br /&gt;
&lt;br /&gt;
=== Mankarogs ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Mankarogs&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = &lt;br /&gt;
|&lt;br /&gt;
| Bonus Chance = {{skill|Diplomat}}&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Artefact&lt;br /&gt;
| Log 1 = You have discovered a Mankarog's lair. During the search around its larder which is about the size of an 8 storey building, you manage to find an alien artefact! &lt;br /&gt;
| Result 1 = You have found an artefact. &lt;br /&gt;
| Base Chance 1 = 2&lt;br /&gt;
| Bonus Chance 1 = 0&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Death&lt;br /&gt;
| Log 2 = While climbing up a small hill, you realize that in fact it's a Mankarog's left buttock... As it swings round its massive hand to scratch it, it crushes ['''character'''] in an instant. &lt;br /&gt;
| Result 2 = A team member has died &lt;br /&gt;
| Base Chance 2 = 15&lt;br /&gt;
| Bonus Chance 2 = 1&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Fight&lt;br /&gt;
| Log 3 = A gigantic shadow suddenly appears over the expedition crew... And it's not a cloud... &lt;br /&gt;
| Result 3 = You are facing off against a creature Creature&amp;lt;br&amp;gt;Strength: 32 &lt;br /&gt;
| Base Chance 3 = 8&lt;br /&gt;
| Bonus Chance 3 = 0&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Return&lt;br /&gt;
| Log 4 = The expedition observes a Mankarog on the horizon passing behind a mountain... We should definitely change heading now to avoid any trouble. &lt;br /&gt;
| Result 4 = You abandon the current expedition. &lt;br /&gt;
| Base Chance 4 = 8&lt;br /&gt;
| Bonus Chance 4 = 3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== MIA ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = MIA&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = Only becomes an option if a crew member is lost on an expedition and is never found through planet scanning. Counts as a full zone for purposes of counting zones on explorations.&amp;lt;br&amp;gt;The {{Item|Quadrimetric Compass}} removes the possibility of the '''Wander''' event.&lt;br /&gt;
|&lt;br /&gt;
| Bonus Chance = {{item|Compass}}&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Dead&lt;br /&gt;
| Log 1 = You have found ['''character'''] under a rock, and it doesn't look good. No movement at all. Aaaand, no signs of respiration. Looks like the guys down the lab are going to tell you that it's game over for this comrade... &lt;br /&gt;
| Result 1 = A lost team member has died &lt;br /&gt;
| Base Chance 1 = 17&lt;br /&gt;
| Bonus Chance 1 = 18&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Reunited&lt;br /&gt;
| Log 2 = As you're getting ready to leave the zone, you hear cries behind you. It's coming from ['''character'''] who has been running behind you screaming for over an hour. Their clothes are all ripped! &lt;br /&gt;
| Result 2 = A lost teammate has been found! &lt;br /&gt;
| Base Chance 2 = 48&lt;br /&gt;
| Bonus Chance 2 = 47&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Reunited&lt;br /&gt;
| Log 3 = You have found traces of human footsteps!!! When you follow them, you find ['''character''']. A crashing disappointment... &lt;br /&gt;
| Result 3 = A lost teammate has been found! &lt;br /&gt;
| Base Chance 3 =  51&lt;br /&gt;
| Bonus Chance 3 = 49&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Wander&lt;br /&gt;
| Log 4 = In spite of tireless searching, you have found no trace of ['''character''']. However, he's got to be somewhere around here! &lt;br /&gt;
| Result 4 = Zone exploration failure. There are still things to be discovered... &lt;br /&gt;
| Base Chance 4 = 4&lt;br /&gt;
| Bonus Chance 4 = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Predators ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Predators&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = &lt;br /&gt;
|&lt;br /&gt;
| Bonus Chance = {{skill|Diplomat}}&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Accident&lt;br /&gt;
| Log 1 = A savage Skinner attacked ['''character''']... You manage to scare it and the creature ran off, but ['''character'''] was seriously wounded!&lt;br /&gt;
| Result 1 = A team member sustains 3 to 5 Points of Damage.&lt;br /&gt;
| Base Chance 1 = 98&lt;br /&gt;
| Bonus Chance 1 = 53&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Fight&lt;br /&gt;
| Log 2 = You feel like you're being watched. A hostile, hungry Skinner is studying you... Your team starts to run, but the creature pounces on you! &lt;br /&gt;
| Result 2 = You are facing off against a creature Creature&amp;lt;br&amp;gt;Strength: 12 &lt;br /&gt;
| Base Chance 2 = 111&lt;br /&gt;
| Bonus Chance 2 = 0&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Nothing to Report&lt;br /&gt;
| Log 3 = You spotted a dangerous Skinner. The creature wanders around nearby for a while, but decided not to attack in the end... Phew! &lt;br /&gt;
| Result 3 = The zone has been explored, nothing to report.&lt;br /&gt;
| Base Chance 3 = 56&lt;br /&gt;
| Bonus Chance 3 = 36&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Provision&lt;br /&gt;
| Log 4 = You come across a deadly Skinner. The creature is immobilized, semmingly asleep. You take advantage of this to settle the score, and snag some rations of meat! &lt;br /&gt;
| Result 4 = You have earned 3 Alien Steaks. &lt;br /&gt;
| Base Chance 4 = 44&lt;br /&gt;
| Bonus Chance 4 = 19&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Ruminants ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Ruminants&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = &lt;br /&gt;
|&lt;br /&gt;
| Bonus Chance = {{skill|Diplomat}}&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Accident&lt;br /&gt;
| Log 1 = When a normally docile Chew Chew enters the mix, the creature rushes ['''character'''] violently and seriously injures them before fleeing... &lt;br /&gt;
| Result 1 = A team member sustains 3 to 5 Points of Damage. &lt;br /&gt;
| Base Chance 1 = 69&lt;br /&gt;
| Bonus Chance 1 = 40&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Fight&lt;br /&gt;
| Log 2 = While trying to sneak up on an unsuspecting Chew Chew, you quickly find yourself surrounded by its kin... You're going to have to fight your way out of this one! &lt;br /&gt;
| Result 2 = You are facing off against a creature Creature&amp;lt;br&amp;gt;Strength: 8 &lt;br /&gt;
| Base Chance 2 = 35&lt;br /&gt;
| Bonus Chance 2 = 0&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Provision&lt;br /&gt;
| Log 3 = You come across a troop of small nibbling critters. In the ensuing panic, you manage to grab one of them. &lt;br /&gt;
| Result 3 = You have earned 2 Alien Steaks.&lt;br /&gt;
| Base Chance 3 = 93&lt;br /&gt;
| Bonus Chance 3 = 50&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Provision&lt;br /&gt;
| Log 4 = You successfully hunt down a tasty-looking Chew Chew ... You have gained some alien meat. &lt;br /&gt;
| Result 4 = You have earned 4 Alien Steaks.&lt;br /&gt;
| Base Chance 4 = 149&lt;br /&gt;
| Bonus Chance 4 = 66&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Environment ==&lt;br /&gt;
=== High Temperatures ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = High Temperatures&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = &lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Accident&lt;br /&gt;
| Log 1 =  ['''character'''] collapsed from heatstroke. &lt;br /&gt;
| Result 1 =  A team member sustains 3 to 5 Points of Damage. &lt;br /&gt;
| Base Chance 1 = 37&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Fatigue&lt;br /&gt;
| Log 2 =  There is a stifling heat here, the team members are sweating buckets! &lt;br /&gt;
| Result 2 =  All team members sustain 2 Points of Damage. &lt;br /&gt;
| Base Chance 2 = 187&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Harvest&lt;br /&gt;
| Log 3 =  You discover an incredibly fertile zone where plants you have never seen before are growing. After neutralizing the ones that are trying to eat you, you can harvest the others! &lt;br /&gt;
| Result 3 =  You have earned 2 Alien Fruits. (This will be increased by +1 if the expedition team has the skill: Botanist) &lt;br /&gt;
| Base Chance 3 = 93&lt;br /&gt;
|&lt;br /&gt;
| Event 4 =  Nothing to Report &lt;br /&gt;
| Log 4 =  Nothing to report in this zone, apart from the three ******* suns which have been wrecking expeditions since... euh... When was the morning again? &lt;br /&gt;
| Result 4 =  The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 4 = 150&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Low Temperatures ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Low Temperatures&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = &lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Accident&lt;br /&gt;
| Log 1 =  ['''character''']'s arm is frozen, which seems to be causing them a lot of pain... there's a good chance we'll have to cut it off! &lt;br /&gt;
| Result 1 =  A team member sustains 3 to 5 Points of Damage. &lt;br /&gt;
| Base Chance 1 = 46&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Fatigue&lt;br /&gt;
| Log 2 =  The cold is slowing your progression more and more. Members of the team are freezing up! &lt;br /&gt;
| Result 2 =  All team members sustain 2 Points of Damage. &lt;br /&gt;
| Base Chance 2 = 153&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = MIA&lt;br /&gt;
| Log 3 =  As the wind picks up, the snow begins to fall. The sky disappears immediately under a thick white veil and you lose sight of ['''character''']. Typical! &lt;br /&gt;
| Result 3 =  A team member has gotten lost &lt;br /&gt;
| Base Chance 3 = 102&lt;br /&gt;
|&lt;br /&gt;
| Event 4 =  Nothing to Report &lt;br /&gt;
| Log 4 =  Apart from the biting cold which is freezing your fingers and toes, there's not much of interest in this zone... Brrrr... &lt;br /&gt;
| Result 4 =  The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 4 = 210&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===  Seismic Activity ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name =  Seismic Activity&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = The {{item|Rope}} cancels personal damage from accidents though it does not change the odds of getting that outcome. Does not prevent sudden death.&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Accident&lt;br /&gt;
| Log 1 =  ['''character'''] fell into a crevasse... Aaaargh! &lt;br /&gt;
| Result 1 =  A team member sustains 3 to 5 Points of Damage. &lt;br /&gt;
| Base Chance 1 = 24&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Death&lt;br /&gt;
| Log 2 =  A crack opens in the earth right below the expedition crew!!! ['''character'''] slips and disappears into the void! &lt;br /&gt;
| Result 2 =  A team member has died &lt;br /&gt;
| Base Chance 2 = 18&lt;br /&gt;
|&lt;br /&gt;
| Event 3 =  Nothing to Report &lt;br /&gt;
| Log 3 =  This planet's sun is scarred with crevasses... That's not a good sign... &lt;br /&gt;
| Result 3 =  The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 3 = 53&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Return&lt;br /&gt;
| Log 4 =  A violent tremor paralyses the expedition... And then silence again... best return to the Daedalus quick smart! &lt;br /&gt;
| Result 4 =  You abandon the current expedition. &lt;br /&gt;
| Base Chance 4 = 37&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Strong Winds ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Strong Winds&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = &lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Fatigue&lt;br /&gt;
| Log 1 =  To advance, the team must march against a violent wind which is slowing their progress considerably. &lt;br /&gt;
| Result 1 =  All team members sustain 2 Points of Damage. &lt;br /&gt;
| Base Chance 1 = 148&lt;br /&gt;
|&lt;br /&gt;
| Event 2 =  Item Lost &lt;br /&gt;
| Log 2 =  The wind is blowing so hard that ['''character'''] drops their ['''object'''] ! There's no way we'll see that again... &lt;br /&gt;
| Result 2 =  An object belonging to one of the crew has been lost &lt;br /&gt;
| Base Chance 2 = 41.5&lt;br /&gt;
|&lt;br /&gt;
| Event 3 =  Nothing to Report &lt;br /&gt;
| Log 3 =  Apart from the winds tearing across the plains, there is not a damn thing happening in this zone. &lt;br /&gt;
| Result 3 =  The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 3 = 185&lt;br /&gt;
|&lt;br /&gt;
| Event 4 =  Nothing to Report &lt;br /&gt;
| Log 4 =  Nothing here apart from the wind stirring up dust. &lt;br /&gt;
| Result 4 =  The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 4 = 87.5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Volcanoes ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Volcanoes&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = &lt;br /&gt;
|&lt;br /&gt;
| Event 1 =  Group Death &lt;br /&gt;
| Log 1 =  As the closest mountain begins to spew a 500m jet of lava into the air, the earth gives way beneath the feet of the expedition crew and swallows them in a pit of flames. &lt;br /&gt;
| Result 1 =  All team members have died. &lt;br /&gt;
| Base Chance 1 = 10&lt;br /&gt;
|&lt;br /&gt;
| Event 2 =  Nothing to Report &lt;br /&gt;
| Log 2 =  Sweeping rivers of lava course through this region. &lt;br /&gt;
| Result 2 =  The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 2 = 20&lt;br /&gt;
|&lt;br /&gt;
| Event 3 =  Nothing to Report &lt;br /&gt;
| Log 3 =  A large volcano sits imposingly in the middle of the zone, at your current altitude, clouds of vapor punctuate the landscape. The smell of sulphur scorches your nostrils... &lt;br /&gt;
| Result 3 =  The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 3 = 32&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Return&lt;br /&gt;
| Log 4 =  With a muted groan, a nearby volcano starts to belch thick black smoke, you book it back to the Daedalus as fast as you can! &lt;br /&gt;
| Result 4 =  You abandon the current expedition. &lt;br /&gt;
| Base Chance 4 = 17&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Locations == &lt;br /&gt;
=== Caverns ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Caverns&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = The {{Item|Drill}} doubles the amount of {{Fuel|long}} you find. The text in the result shows the already-doubled amount.&amp;lt;br&amp;gt;&lt;br /&gt;
The {{Item|Rope}} cancels personal damage from the '''Accident''' event.&amp;lt;br&amp;gt;&lt;br /&gt;
The {{Item|Quadrimetric Compass}} removes the possibility of the '''Wander''' event.&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Accident &lt;br /&gt;
| Log 1 = Jumping to avoid a passing alien scorpion, ['''character'''] split their head open on a stalactite.&lt;br /&gt;
| Result 1 = A team member sustains 3 to 5 Points of Damage.&lt;br /&gt;
| Base Chance 1 = 102&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Artifact&lt;br /&gt;
| Log 2 = In the depths of the grotto, you find a small chest containing a really unusual object...&lt;br /&gt;
| Result 2 = You have found an artefact.&lt;br /&gt;
| Base Chance 2 = 37&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Fuel&lt;br /&gt;
| Log 3 = You find a gelatinous carbonite vine... The reactor should be able to digest that!&lt;br /&gt;
| Result 3 = You have earned 2 units of Fuel.&lt;br /&gt;
| Base Chance 3 = 159&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Wander&lt;br /&gt;
| Log 4 = This network of caves is seemingly neverending, somehow you manage to eventually find a way out, but you get the feeling that there's still something down there...&lt;br /&gt;
| Result 4 = Zone exploration failure. There are still things to be discovered...&lt;br /&gt;
| Base Chance 4 = 13&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Cristalite ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Cristalite&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = &lt;br /&gt;
|&lt;br /&gt;
| Bonus Chance = {{skill|diplomat}}&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Fight&lt;br /&gt;
| Log 1 = The fields are deserted... A sinister howl deafens you... It's a savage Mindblender! There are no words to describe this creature that came from a land with no light or warmth. Man your weapons!&lt;br /&gt;
| Result 1 = You are facing off against a creature Creature Strength: '''18'''&lt;br /&gt;
| Base Chance 1 = 33&lt;br /&gt;
| Bonus Chance 1 = 0&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = MIA&lt;br /&gt;
| Log 2 = These fields are a real maze... OK, there's nothing to see here, let's go. Has anyone seen ['''character'''] ?&lt;br /&gt;
| Result 2 = A team member has gotten lost&lt;br /&gt;
| Base Chance 2 = 18&lt;br /&gt;
| Bonus Chance 2 = 1&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Map Fragment&lt;br /&gt;
| Log 3 = This crystalite field is highly active. In the centre of the main atrium, a shard floating in metallic liquid is causing light beams of unknown colours converge. Nice, let's take it.&lt;br /&gt;
| Result 3 = You find 1 fragment of the Crystalite Starmap.&lt;br /&gt;
| Base Chance 3 = 67&lt;br /&gt;
| Bonus Chance 3 = 4&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Mush Trap&lt;br /&gt;
| Log 4 = This place has been visited recently. You keep going but... the smell of decay hits your nostrils, pink vapour chokes you, it's a trap! Flee! The Mush is here already!&lt;br /&gt;
| Result 4 = All team members risk becoming infected by the Mush.&lt;br /&gt;
| Base Chance 4 = 77&lt;br /&gt;
| Bonus Chance 4 = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Desert ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Desert&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = The {{Item|Compass}} removes the possibility of the '''Wander''' event.&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Nothing to Report&lt;br /&gt;
| Log 1 = This desert is exasperatingly empty... There's not a soul to be seen...&lt;br /&gt;
| Result 1 = The zone has been explored, nothing to report.&lt;br /&gt;
| Base Chance 1 = 111&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Fatigue&lt;br /&gt;
| Log 2 = Marching in this desert wasteland is tough, not to mention painful.&lt;br /&gt;
| Result 2 = All team members sustain 2 Points of Damage.&lt;br /&gt;
| Base Chance 2 = 385&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Nothing to Report&lt;br /&gt;
| Log 3 = Surprisingly enough, this desert wasteland contains absolutely nothing with which to improve your situation.&lt;br /&gt;
| Result 3 = The zone has been explored, nothing to report.&lt;br /&gt;
| Base Chance 3 = 232&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Wander&lt;br /&gt;
| Log 4 = This walk in the desert is totally pointless, you have no idea where you are and decide to retrace your steps.&lt;br /&gt;
| Result 4 = Zone exploration failure. There are still things to be discovered..&lt;br /&gt;
| Base Chance 4 = 73&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Forest ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Forest&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = The {{Item|Quadrimetric Compass}} removes the possibility of the '''Wander''' event.&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Harvest&lt;br /&gt;
| Log 1 = You have found 2 fruits which look delicious. Best to take them back to the ship and analyze them before eating them though...&lt;br /&gt;
| Result 1 = You have earned 2 Alien Fruits.&lt;br /&gt;
| Base Chance 1 = 278&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Illness&lt;br /&gt;
| Log 2 = A creeping vine brushed past ['''character''']'s cheek.&lt;br /&gt;
| Result 2 = A member of the team has fallen ill&lt;br /&gt;
| Base Chance 2 = 154&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = MIA&lt;br /&gt;
| Log 3 = The forest is so dense that it is difficult to stay in a group. After an hour's walk... ['''character'''] is nowhere to be seen.&lt;br /&gt;
| Result 3 = A team member has gotten lost&lt;br /&gt;
| Base Chance 3 = 71.5&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Wander&lt;br /&gt;
| Log 4 = You get lost wandering in the forest.&lt;br /&gt;
| Result 4 = Zone exploration failure. There are still things to be discovered...&lt;br /&gt;
| Base Chance 4 = 50.5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Mountains ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Mountains&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = The {{Item|Drill}} doubles the amount of {{Fuel|long}} you find. The text in the result shows the already-doubled amount.&amp;lt;br&amp;gt;&lt;br /&gt;
The {{Item|Rope}} cancels personal damage from the '''Accident''' event.&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Accident&lt;br /&gt;
| Log 1 = ['''character'''] falls off a small ledge and lands 4 metres below... Ouch !&lt;br /&gt;
| Result 1 = A team member sustains 3 to 5 Points of Damage.&lt;br /&gt;
| Base Chance 1 = 212&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Fatigue&lt;br /&gt;
| Log 2 = The expedition has turned into a climbing lesson, the team is exhausted.&lt;br /&gt;
| Result 2 = All team members sustain 2 Points of Damage.&lt;br /&gt;
| Base Chance 2 = 93&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Fuel&lt;br /&gt;
| Log 3 = ['''character'''] springs off blocks of carbonite the size of your fist, cool!&lt;br /&gt;
| Result 3 = You have earned 1 unit of Fuel.&lt;br /&gt;
| Base Chance 3 = 130&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Harvest&lt;br /&gt;
| Log 4 = At the top of a rocky summit, you notice a small tree with unusual berries. You decide to take some back with you.&lt;br /&gt;
| Result 4 = You have earned 1 Alien Fruit.&lt;br /&gt;
| Base Chance 4 = 48&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Oceanic ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Oceanic&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = &lt;br /&gt;
|&lt;br /&gt;
| Event 1 = MIA&lt;br /&gt;
| Log 1 =  Nightmare... ['''character'''] has fallen into the water. That makes things a shade more complicated... &lt;br /&gt;
| Result 1 =  A team member has gotten lost &lt;br /&gt;
| Base Chance 1 = 48&lt;br /&gt;
|&lt;br /&gt;
| Event 2 =  Nothing to Report &lt;br /&gt;
| Log 2 =  Violent winds are moving the ocean. Perfect weather for a spot of surfing, but you have to save humanity instead... &lt;br /&gt;
| Result 2 =  The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 2 = 112&lt;br /&gt;
|&lt;br /&gt;
| Event 3 =  Nothing to Report &lt;br /&gt;
| Log 3 =  The sea is calm. Nothing intersting happening here. &lt;br /&gt;
| Result 3 =  The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 3 = 207&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Provision&lt;br /&gt;
| Log 4 =  Using a rudimentary fishing line, you manage to catch an Empilodon. Good skills. &lt;br /&gt;
| Result 4 =  You have earned 3 Alien Steaks. &lt;br /&gt;
| Base Chance 4 = 165&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Orchard ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Orchard&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = &lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Harvest&lt;br /&gt;
| Log 1 =  You find a giant tree similar to a baobab. At the top of it, you find a multitude of strange fruits which you decide to take back to the Daedalus. &lt;br /&gt;
| Result 1 =  You have earned 3 Alien Fruits. &lt;br /&gt;
| Base Chance 1 = 74&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Harvest&lt;br /&gt;
| Log 2 =  Several bushy trees attract your attention, and in one of them you find some curious fruits... &lt;br /&gt;
| Result 2 =   You have earned 1 Alien Fruit. &lt;br /&gt;
| Base Chance 2 = 65&lt;br /&gt;
|&lt;br /&gt;
| Event 3 =  Nothing to Report &lt;br /&gt;
| Log 3 =  After spending several hours collecting small black fruits, you realize that the fruits have opened and whatever was inside has legged it out of your bag! &lt;br /&gt;
| Result 3 =   The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 3 = 28&lt;br /&gt;
|&lt;br /&gt;
| Event 4 =  Nothing to Report &lt;br /&gt;
| Log 4 =  The trees in this zone contain no fruit, it would seem as though you've arrived in the wrong season! &lt;br /&gt;
| Result 4 =  The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 4 = 47&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Ruins ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Ruins&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = &lt;br /&gt;
|&lt;br /&gt;
| Bonus Chance = {{skill|diplomat}}&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Accident&lt;br /&gt;
| Log 1 =  A ruined arch collapses on ['''character''']! &lt;br /&gt;
| Result 1 =  A team member sustains 3 to 5 Points of Damage. &lt;br /&gt;
| Base Chance 1 = 16&lt;br /&gt;
| Bonus Chance 1 = 0&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Artefact&lt;br /&gt;
| Log 2 =  In the middle of the ruins of the largest building in the city you find an intact alien artefact! &lt;br /&gt;
| Result 2 =  You have found an artefact. &lt;br /&gt;
| Base Chance 2 = 62&lt;br /&gt;
| Bonus Chance 2 = 2&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Fight&lt;br /&gt;
| Log 3 =  While searching the ruined city, you haven't noticed the hordes of Alien Zombies now surrounding you... It's an ambush! &lt;br /&gt;
| Result 3 =  You are facing off against a creature Creature&amp;lt;br&amp;gt;Strength: 15 &lt;br /&gt;
| Base Chance 3 = 27&lt;br /&gt;
| Bonus Chance 3 = 0&lt;br /&gt;
|&lt;br /&gt;
| Event 4 =  Nothing to Report &lt;br /&gt;
| Log 4 =  For several hours you wander around the ruined city without finding anything even slightly interesting &lt;br /&gt;
| Result 4 =  The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 4 = 28&lt;br /&gt;
| Bonus Chance 4 = 3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Shipwreck ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Shipwreck&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = The {{Item|Drill}} doubles the amount of {{Fuel|long}} you find. The text in the result shows the already-doubled amount.&lt;br /&gt;
|&lt;br /&gt;
| Bonus Chance = {{Skill|Diplomat}}&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Artefact&lt;br /&gt;
| Log 1 =  The wreck contains a strange alien artifact... Well snatched! &lt;br /&gt;
| Result 1 =  You have found an artefact. &lt;br /&gt;
| Base Chance 1 = 48&lt;br /&gt;
| Bonus Chance 1 = 9&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Fight&lt;br /&gt;
| Log 2 =  It would appear that the pilot of the vessel is still alive! It's quite apparent that he doesn't consider you his saviour... &lt;br /&gt;
| Result 2 =  You are facing off against a creature Creature&amp;lt;br&amp;gt;Strength: 8/10/12/15/18/32 &lt;br /&gt;
| Base Chance 2 =  9&lt;br /&gt;
| Bonus Chance 2 =  0&lt;br /&gt;
|&lt;br /&gt;
| Event 3 =  Fuel &lt;br /&gt;
| Log 3 = By siphoning the wreck's tank, you manage to recover 3 units of fuel &lt;br /&gt;
| Result 3 = You have earned 3 units of Fuel. &lt;br /&gt;
| Base Chance 3 = 37&lt;br /&gt;
| Bonus Chance 3 = 5&lt;br /&gt;
|&lt;br /&gt;
| Event 4 =  Nothing to Report &lt;br /&gt;
| Log 4 =  The wreck is totally empty... How disappointing! &lt;br /&gt;
| Result 4 =  The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 4 = 18&lt;br /&gt;
| Bonus Chance 4 = 8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Swamp ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Swamp&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = &lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Harvest&lt;br /&gt;
| Log 1 =  The swamp is full of huge roots upon which strange fruits are growing. You decide to take some back with you. &lt;br /&gt;
| Result 1 =  You have earned 2 Alien Fruits. (This will be increased by +1 if the expedition team has the skill: Botanist)&lt;br /&gt;
| Base Chance 1 = 154&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Fatigue&lt;br /&gt;
| Log 2 =  After two hours marching in slime, you can't take it any more. Don't even let us get started on the parasites. And the heat. And the humidity. And the screaming... &lt;br /&gt;
| Result 2 =  All team members sustain 2 Points of Damage. &lt;br /&gt;
| Base Chance 2 = 123&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Illness&lt;br /&gt;
| Log 3 =  After an hour of marching in the sludge, you lose count of the strange leeches stuck to your calves, which must have pumped a good half litre of blood out by now. &lt;br /&gt;
| Result 3 =  A member of the team has fallen ill &lt;br /&gt;
| Base Chance 3 = 236&lt;br /&gt;
|&lt;br /&gt;
| Event 4 =  Nothing to Report &lt;br /&gt;
| Log 4 =  This swamp is incredibly calm... Nothing to report in the vicinity. &lt;br /&gt;
| Result 4 =  The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 4 = 44&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Ividyon</name></author>	</entry>

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